diff --git a/dr/ch1/en_US.json b/dr/ch1/en_US.json new file mode 100644 index 00000000..751ce0ba --- /dev/null +++ b/dr/ch1/en_US.json @@ -0,0 +1,6244 @@ +{ + "date": "1540902565549", + "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8", + "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0...", + "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 NOW^4.\\M1 ^7", + "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 WE MAY^5\n BEGIN^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1", + "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0", + "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1", + "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?", + "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 EXCELLENT^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 NOW^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?", + "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET", + "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT", + "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR", + "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY", + "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN", + "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD", + "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?", + "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", + "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?", + "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED", + "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE", + "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN", + "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN", + "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT", + "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.", + "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS", + "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND", + "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION", + "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY", + "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE", + "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)", + "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE", + "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE", + "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST", + "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR", + "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?", + "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES", + "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO", + "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.", + "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES", + "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO", + "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.", + "DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER", + "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.", + "DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER", + "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH", + "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK", + "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK", + "DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE", + "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 \nEXCELLENT^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY, VERY^4\nWONDERFUL^3. \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5\nOF COURSE.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5\nCREATION^6", + "DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e\n discarded^6.", + "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.", + "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is", + "obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!", + "obj_krisroom_slash_Create_0_gml_22_0": "* Kris, if you do not wake up, we will be late for school!", + "obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you, alright?", + "obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it.", + "obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes.", + "obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly, your body seizes up.\n* What are you looking at?", + "obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...", + "obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.", + "obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.", + "obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty, except for...", + "obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it.", + "obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut.", + "obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.", + "obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date.", + "obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer.", + "obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside.", + "obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer.", + "obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed.", + "obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained.", + "obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books.", + "obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book.", + "obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.", + "obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden? Um, Not Really.", + "obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.", + "obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now.", + "obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus.\n* There's not much to say about it.", + "obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.", + "obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you.", + "obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked.", + "obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard.\n* There's...", + "obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.", + "obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full.", + "obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge, there's a small container of apple-scented shampoo.", + "obj_readable_room1_slash_Other_10_gml_168_0": "* ... and a gallon-sized container of pet shampoo.", + "scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.)\n* (Flush it?)", + "scr_text_slash_scr_text_gml_2198_0": "\n \n Yes No\\C1", + "scr_text_slash_scr_text_gml_7_0": "\nYes", + "scr_text_slash_scr_text_gml_8_0": "\nNo", + "scr_text_slash_scr_text_gml_99_0": " \\C2", + "scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)", + "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)", + "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?", + "obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?", + "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?", + "obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.", + "obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain.", + "obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop.", + "obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)", + "obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.", + "obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone.\n* But you already have a cell phone.", + "obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.", + "obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns.", + "obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel, the beloved living room chair.)", + "obj_carcutscene_slash_Step_0_gml_17_0": "* Kris! There you are! We might still be able to make it!", + "obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris... It is a beautiful day today, is it not^5?", + "obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.", + "obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder...\n* After the excitement of university..^5.", + "obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town...?^9 ^9", + "obj_classscene_slash_Step_0_gml_14_0": "\\E0* So, does everyone have a...", + "obj_classscene_slash_Step_0_gml_60_0": "\\E3* Oh... K-Kris...!\n* We thought you weren't coming today!", + "obj_classscene_slash_Step_0_gml_61_0": "\\E0* We're doing group projects this month...", + "obj_classscene_slash_Step_0_gml_62_0": "\\E6* Uhhhh... so, walk around and find a partner, ok?", + "obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)", + "obj_readable_room1_slash_Other_10_gml_265_0": "* (... It seems to be time for class.)", + "obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)", + "obj_readable_room1_slash_Other_10_gml_285_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)", + "obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)", + "obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* What?\n* Wh-what am I watching on my phone?", + "obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* It's schoolwork, of course.", + "obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* A... animated schoolwork... and...", + "obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* H-hey, Kris, have you chosen a partner yet?", + "obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)", + "obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!!\n* awa... ver sorz...\n* tem already have partner...", + "obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with...\n* EG!!!", + "obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)", + "obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly, seems like it already has a partner.)", + "obj_npc_facing_slash_Other_10_gml_48_0": "* Ah, Kris.\n* Late again, I see.", + "obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* Hmm? You need a partner?", + "obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* Sorry, I'm already partners with the 2nd smartest student.", + "obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* Though... wait!\n* Kris, now that I think about it...", + "obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* Your unique skillset might help a LOT on this assignment!", + "obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* Pfft, NOT!\n* I actually want to get an \"A!\"", + "obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"", + "obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* If you can't get anyone, maybe your mom will be your partner again!", + "obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er?\n* I hardly know 'er!!", + "obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???", + "obj_npc_facing_slash_Other_10_gml_83_0": "* ... No?", + "obj_npc_facing_slash_Other_10_gml_84_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!", + "obj_npc_facing_slash_Other_10_gml_88_0": "* That's right, KRIS!\n* I got the GOOD partner!", + "obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK!", + "obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money, and I'm also VERY funny.", + "obj_npc_facing_slash_Other_10_gml_114_0": "* Yo, Kris!\n* Show up earlier next time!", + "obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy, haha...", + "obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...", + "obj_npc_facing_slash_Other_10_gml_120_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...", + "obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (Click, click, tap, tap...)", + "obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* ... taken.", + "obj_npc_facing_slash_Other_10_gml_159_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!", + "obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo, Ever since our first gym class!", + "obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day, and they ran out of hoops, for us...", + "obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead!\n* That's our origin story!", + "obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different, but me and Catti have a TON, In common!", + "obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing, and unhinging our jaws!", + "scr_text_slash_scr_text_gml_38_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?", + "scr_text_slash_scr_text_gml_39_0": "\\E4* Here, you want the candy-cane one or the one with lights on it?", + "scr_text_slash_scr_text_gml_40_0": "\\E1* Huh?\n* You want to be partners?", + "scr_text_slash_scr_text_gml_41_0": "\\E4* Ummm... Sorry...\n* Berdly already asked me...", + "scr_text_slash_scr_text_gml_42_0": "\\E0* But I could ask Ms. Alphys if we could make a group of 3!", + "scr_text_slash_scr_text_gml_43_0": "\\E4* I'll ask if you're sure!\n \nNot yet Yes. Ask.\\C1", + "scr_text_slash_scr_text_gml_50_0": "\\E0* OK, I'll ask!", + "scr_text_slash_scr_text_gml_56_0": "\\E4* Yeah, I'm sure there's someone else you can ask!", + "scr_text_slash_scr_text_gml_61_0": "\\E0* Do you wanna be partners?\nNot yet Yes\\C1", + "scr_text_slash_scr_text_gml_74_0": "\\E4* Umm, OK.\n* You just keep doing your thing, Kris.", + "obj_readable_room1_slash_Other_10_gml_278_0": "* Um, Kris, the hope is that you...", + "obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* ... choose someone in the class?", + "scr_text_slash_scr_text_gml_51_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", + "scr_text_slash_scr_text_gml_68_0": "\\E0* OK, I'll ask!", + "scr_text_slash_scr_text_gml_69_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", + "obj_classscene_slash_Step_0_gml_107_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!", + "obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* What? B-but Kris doesn't have a...", + "obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* Noelle, what were you saying?", + "obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone!", + "obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* A-actually, I just wanted to know if...", + "obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* Noelle, can you PLEASE SPEAK UP?", + "obj_classscene_slash_Step_0_gml_190_0": "* H...\n* Hi, SUSIE.", + "obj_classscene_slash_Step_0_gml_203_0": "* ...", + "obj_classscene_slash_Step_0_gml_204_0": "* ... am I late?", + "obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...", + "obj_classscene_slash_Step_0_gml_206_0": "\\E5* Ch-choosing partners for the next group project, and...", + "obj_classscene_slash_Step_0_gml_207_0": "\\E6* Ummm, Susie, you're with Kris!", + "obj_classscene_slash_Step_0_gml_209_0": "* ...", + "obj_classscene_slash_Step_0_gml_210_0": "* ... great.", + "obj_classscene_slash_Step_0_gml_230_0": "\\E5* ...", + "obj_classscene_slash_Step_0_gml_231_0": "\\E6* N-now that everyone's here, I'll write the assignment!", + "obj_classscene_slash_Step_0_gml_263_0": "* ...", + "obj_classscene_slash_Step_0_gml_294_0": "* Uh...\n* H-has anyone seen the chalk?", + "obj_classscene_slash_Step_0_gml_295_0": "\\E4* This is the third time it's gone missing, and...", + "obj_classscene_slash_Step_0_gml_296_0": "\\E9* Y-you all know I can't start class without some!", + "obj_classscene_slash_Step_0_gml_319_0": "* H-how about this?\n* If no one speaks up...", + "obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble!", + "obj_classscene_slash_Step_0_gml_336_0": "* A... Anyone?\n* P... please?", + "obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* Hey, there might be a box in the supply closet...", + "obj_classscene_slash_Step_0_gml_338_0": "\\E0* Miss Alphys, why don't Susie and I...", + "obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* G-good idea, Noelle!\n* Susie, s-since you came in last...", + "obj_classscene_slash_Step_0_gml_340_0": "\\E7* Why don't you go get it for me...?", + "obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* ...", + "obj_classscene_slash_Step_0_gml_303_0": "* ... whatever.", + "obj_classscene_slash_Step_0_gml_394_0": "\\E4* And K... Kris...\n* Can you go with her and make sure she...", + "obj_classscene_slash_Step_0_gml_395_0": "\\E9* Um, actually gets it?\n* And, um, stays out of trouble...?", + "obj_classscene_slash_Step_0_gml_396_0": "\\E6* Thanks Kris!\n* See you later!", + "obj_npc_facing_slash_Other_10_gml_198_0": "* Kris? What's the hold-up?\n* Go out there!", + "obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry, Kris!", + "obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* I've always thought Susie can't be so bad, you know?", + "obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* I'm sure everything will turn out fine!", + "obj_npc_facing_slash_Other_10_gml_37_0": "* And, if you have time, could you say hi to her for me...?", + "obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* Kris, didn't I SAY being late was a bad idea?", + "obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* Hmm, it's almost as if you should have, as they say...", + "obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* Listened?", + "obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* Alas, Kris.\n* I already tried to help you...", + "obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)", + "obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"", + "obj_readable_room1_slash_Other_10_gml_306_0": "* (... that one seems to be from a video game.)", + "obj_tem_school_slash_Other_10_gml_29_0": "* suz... VER MEAN!!!\n* said tem talk stupid...", + "obj_tem_school_slash_Other_10_gml_30_0": "* WRON! tem a SMART!!!\n* tem study hard and go to COLLEGE!!!", + "obj_tem_school_slash_Other_10_gml_34_0": "* suz... VER MEAN!!!\n* said eg...\n* NEVER HATCH!!!", + "obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)", + "obj_npc_facing_slash_Other_10_gml_126_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...", + "obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS!\n* She's gonna pound you to pieces, Kris!", + "obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!", + "obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* Kris, just keep running and don't look back!", + "obj_npc_facing_slash_Other_10_gml_96_0": "* Kris, don't listen to 'em.\n* It's not that bad.", + "obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up.", + "obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!", + "obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!", + "obj_npc_facing_slash_Other_10_gml_100_0": "* ... uhhh, that's not very reassuring, huh.", + "obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* Hey Kris, if you die, can I have your brother's CDs?", + "obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (Click, click, tap, tap...)", + "obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* ... don't die.", + "obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* Kris, if I had arms...", + "obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* I would take off this cool hat in rememberance of you.", + "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* ... Kris.", + "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ... Didn't see you there.", + "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* ... hey.", + "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now, did you?", + "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* Hmmm...", + "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ... you can't even say?", + "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris...", + "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey.", + "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret.", + "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off.", + "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* You think just 'cause you don't say anything...", + "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* I can't tell EXACTLY what you're thinking?", + "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* \"It's OVER! I caught Susie eating ALL the chalk!\"", + "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance! Now she'll FINALLY be expelled!\"", + "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* Haha... Come on, Kris.\n* Don't act shocked.\n* You know it's true.", + "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* Everyone's waiting for it.\n* Everyone wants it.", + "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* So, congrats, Kris.\n* You got me.\n* I'm done for.", + "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* ...", + "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* Just, lemme say one little thing.", + "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* Seems like a waste to get expelled just for having a snack.", + "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* So, Kris, if I KNOW you're gonna pull the trigger...", + "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* Heh heh heh...", + "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* Why don't I just get expelled for some REAL carnage?", + "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* Kris...\n* How do you feel...", + "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ... about losing your face?", + "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah.", + "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris.\n* You've got a good mother.", + "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* ... it'd be a shame to make her bury her child.", + "scr_text_slash_scr_text_gml_79_0": "\\E0* Alright.\n* Let's get this over with.", + "scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...", + "scr_text_slash_scr_text_gml_81_0": "\\E2* YOU'LL do our project.", + "scr_text_slash_scr_text_gml_82_0": "* How's that sound?\n \nGood Bad\\C1", + "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* Don't bother answering.", + "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* If you haven't gotten it by now...", + "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* Your choices don't matter.", + "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* Let's go, freak.", + "obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)", + "obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)", + "obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked.", + "obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked.", + "obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked.", + "obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked.", + "obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked.", + "obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)", + "obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance?)", + "obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance, all the chaperones wear giant hawk heads...)", + "obj_readable_room1_slash_Other_10_gml_206_0": "* (... and screech at any students that make contact while dancing.)", + "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?", + "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* What, realized the baby classroom was a better fit for you?", + "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* Hey, actually, I should come with you.", + "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* Maybe I'll find a better partner in there.", + "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* ... nah, actually, let's not.", + "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way, Kris.", + "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...? You just gonna skip school...?", + "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* What, am I supposed to snitch on YOU?\n* That'd be rich, huh?", + "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* ... nah, I wouldn't.\n* Get back here.", + "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris, if you skip school, your mom'll have a heart attack.", + "obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)", + "obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh, people put their mouth on that, ya know.", + "obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT, dumbass!", + "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God, can you walk any slower, or what?", + "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* Nah, I get it.", + "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* Not used to walking around without someone holding your hand?", + "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* C'mon, freak.", + "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey, you walk pretty fast.", + "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* Then again...", + "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* Guess you've got a lot of experience running away, huh?", + "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* C'mon, freak.", + "obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...", + "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun.", + "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* ...", + "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...", + "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there?", + "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup, Kris?\n* Are you gonna go in or what?", + "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine!\n* If you're gonna be a WIMP, then I'll...", + "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time!!", + "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See?\n* Why are you so scared?", + "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers.", + "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch.", + "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird...\n* I can't find a switch.", + "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in...", + "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris, if you leave me here, I'll..", + "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh... kind of big for a closet, huh...?", + "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now...", + "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey, Kris.", + "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* I think this closet's, uh...\n* Broken.", + "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* There aren't any walls.", + "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* Well, we've worked hard enough.", + "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* If Alphys wants chalk so bad, she can get it herself.", + "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split.", + "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* Wh-what the...!?", + "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* Hey, this isn't funny!\n* LET US OUT!", + "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US...", + "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?", + "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* ...?", + "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* The floor, it's...!", + "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$", + "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG", + "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON", + "obj_savepoint_slash_Other_10_gml_17_0": "* At times, you see it flickering.\n* The light only you can see.", + "obj_savepoint_slash_Other_10_gml_18_0": "* By second nature, you reach out, and...", + "scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)", + "scr_text_slash_scr_text_gml_98_0": "* (Take it?)", + "scr_text_slash_scr_text_gml_91_0": "\nYes", + "scr_text_slash_scr_text_gml_92_0": "\nNo", + "scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)", + "scr_text_slash_scr_text_gml_118_0": "* (It stayed.)", + "scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)", + "obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light.", + "obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you, breaking through the darkness.", + "obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away...\n* (HP fully restored.)", + "obj_savepoint_slash_Other_10_gml_33_0": "* For some reason, you punished yourself with the spores.", + "obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you...\n* (HP fully restored.)", + "obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light.", + "obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you, breaking through the darkness.", + "obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away...\n* (HP fully restored.)", + "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)", + "obj_readable_room1_slash_Other_10_gml_411_0": "* In this land, only eyes blinded by darkness can see the way...", + "obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey! B... back off!\n* Come any closer and I'll...!!", + "obj_dustpile_susie_slash_Step_0_gml_78_0": "* ... K...\n* Kris!?\n* Phew...", + "obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* ... Hey, don't scare me like that, dumbass!", + "obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* Unless you WANT to get clocked in the face, heh.", + "obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* ... anyway, enough screwing around.", + "obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here.", + "obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm...\n* Where is \"here,\" anyway...?", + "obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter!\n* YOU got us into this mess, YOU get us out!", + "obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way, Kris!", + "obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff... puff...\n* What, you wanna make it a race?", + "obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god. Nevermind.\n* You walk WAY too slow.", + "obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god. Nevermind.\n* You have NO idea where you're going.", + "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.", + "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?", + "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!", + "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!", + "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.", + "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is?", + "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ... me neither.", + "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?", + "obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop, but the door is locked, and no one's inside...)", + "obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)", + "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?", + "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait, where are the rides, then...?", + "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any.", + "obj_savepoint_slash_Other_10_gml_51_0": "* In front of you, a castle looms beneath the empty town.", + "obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it, piercing endlessly into the sky.", + "obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you.", + "obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle...?", + "obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet...?", + "obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome, heroes...!", + "obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there!?", + "obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed...\nI am not your enemy.", + "obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward,\nboth of you...", + "scr_text_slash_scr_text_gml_128_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...", + "scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW.", + "scr_text_slash_scr_text_gml_130_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.", + "scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,", + "scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy, foretold by time and space.", + "scr_text_slash_scr_text_gml_133_0": "* Please, Heroes...\n* Listen to my tale...", + "scr_text_slash_scr_text_gml_134_0": " \\C2", + "scr_text_slash_scr_text_gml_124_0": "\nListen", + "scr_text_slash_scr_text_gml_125_0": "\nNo", + "scr_text_slash_scr_text_gml_145_0": "* Very well then...", + "scr_text_slash_scr_text_gml_149_0": "* ...", + "scr_text_slash_scr_text_gml_150_0": "\\E1* Umm, r-really?\n* Are you sure?\n* It's fairly important.", + "scr_text_slash_scr_text_gml_151_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!", + "scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!", + "scr_text_slash_scr_text_gml_153_0": "\\C2", + "scr_text_slash_scr_text_gml_139_0": "\nListen", + "scr_text_slash_scr_text_gml_162_0": "\\E0* Phew!\n* Um, very well then...", + "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.", + "obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.", + "obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.", + "obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.", + "obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.", + "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n ^3 DELTA RUNE", + "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK\nhave lived in balance^6,", + "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.", + "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter...", + "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.", + "obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror", + "obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.", + "obj_legend_slash_Draw_0_gml_212_0": "Then, her heart pounding...", + "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.", + "obj_legend_slash_Draw_0_gml_233_0": "Only then, shining with hope...", + "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.", + "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,", + "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,", + "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.", + "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains", + "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.", + "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored,", + "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.", + "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-", + "obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-", + "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.", + "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain\nhas appeared on the horizon...", + "obj_legend_slash_Draw_0_gml_473_0": "And with it, the balance of\nLIGHT and DARK begins to shift...", + "scr_text_slash_scr_text_gml_140_0": "\nWe know it\nAlready", + "scr_text_slash_scr_text_gml_168_0": "* ... really?\n* You've heard it already?", + "scr_text_slash_scr_text_gml_169_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...", + "scr_text_slash_scr_text_gml_171_0": "* Look, dude, we didn't come here for a bedtime story.", + "scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home.", + "scr_text_slash_scr_text_gml_174_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.", + "scr_text_slash_scr_text_gml_176_0": "* Fountain?", + "scr_text_slash_scr_text_gml_177_0": "\\E1* You mean, uh, like the water bubbler or something?", + "scr_text_slash_scr_text_gml_179_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.", + "scr_text_slash_scr_text_gml_180_0": "\\E1* ... umm, are you sure you actually know the legend?", + "scr_text_slash_scr_text_gml_182_0": "* Look.", + "scr_text_slash_scr_text_gml_183_0": "* ...", + "scr_text_slash_scr_text_gml_184_0": "* No.", + "scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info.", + "scr_text_slash_scr_text_gml_186_0": "* See you two later.", + "scr_text_slash_scr_text_gml_188_0": "* W-wait!\n* Let me at least tell you how to...", + "obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris, Susie...\n* Thank you for listening to my long tale.", + "obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW.", + "obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face...", + "obj_darkcastle_event_slash_Step_0_gml_145_0": "* ... You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW.", + "obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW!^1 \n* Please, won't you accept your destiny...?", + "obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.\n* Nah.", + "obj_darkcastle_event_slash_Step_0_gml_183_0": "* W... what?", + "obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me?\n* Some kind of hero or something...?", + "obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* You've got the wrong person.", + "obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie, without you, the...\n* The world will...", + "obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what?\n* If the world gets destroyed...", + "obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* It's none of my damn business.", + "obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* Might even be kind of fun, honestly.", + "obj_darkcastle_event_slash_Step_0_gml_194_0": "* ...", + "obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway, Kris...", + "obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* If YOU wanna play pretend with this weirdo...", + "obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* Stick around.", + "obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* I'M going to find a way out of here.", + "obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie...\n* Wait!", + "obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho!", + "obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* The heroes are already running away...", + "obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* And they didn't even know I was here.", + "obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* My dad's gonna make me Son of the Month!", + "obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* My dad's gonna make me Son of the Month!", + "obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you!?", + "obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm...!", + "obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho!\n* One nerd down, two to go!", + "obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you!?", + "obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm...!", + "obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy.", + "obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW, huh!?", + "obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -", + "obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* Save the world from ETERNAL DARKNESS, huh!?", + "obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* Eh.", + "obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it...!", + "obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* We both know you'll go \\cYEAST\\cW!", + "obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home!", + "obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* But, I, LANCER, won't let you go there!", + "obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* And I've got a flawless two step plan to ensure it.", + "obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* Step one^3.\n* I thrash you.", + "obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* Step two^3.\n* You lose!", + "obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* Hmm^2. Nice plan, kid.", + "obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* R-really...?", + "obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* Yeah, actually...", + "obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* Mind if we use it on you instead?", + "obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy.", + "obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* \"Bad guy?\"", + "obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* You know^2.\n* Teardrop-headed kid^2.\n* From the legend?", + "obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* ... No?", + "obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* Aw boy^2.\n* This is gonna be hard to explain.", + "obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm...\n* I could help explain it...!", + "obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* Stay out of this^2, kindboy!", + "obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* No!\n* I'll protect the heroes with my life!", + "obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* Actually, can you hold off?\n* I wanna hear this kid.", + "obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* OK, so, long story short^2.\n* You guys are heroes.", + "obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2, and seal our DARK FOUNTAIN.", + "obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* That'll stop darkness from covering the world.", + "obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2, on the other hand^2, don't want that^2, because:", + "obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* It would rule^2, and be great.", + "obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* Wait^2, why DO we want to stop that?", + "obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* Uhh, I dunno..^2.\n* I guess I could go ask my dad?", + "obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you!", + "obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this.", + "obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* So the POINT is^2, you wanna fight us?", + "obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* Correct-a-mundo!", + "obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* NOW you're telling me something I understand.", + "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in!", + "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment", + "obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1\n* Not to call a spade a spade, but he's a spade.", + "obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle, so he set his bike on fire.", + "obj_lancerboss_slash_Step_0_gml_17_0": "Halt, clowns!\nThis bike is\nfueled by\nvictory!!!", + "obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but, like, that's cool.", + "obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack.\n* He readies himself.", + "obj_lancerboss_slash_Step_0_gml_18_0": "I love to get\nthrashed...\nJust kidding!\nThat's you!!", + "obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.", + "obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body.", + "obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered...\n* His ATTACK POWER went down!", + "obj_lancerboss_slash_Step_0_gml_26_0": "Oh! You make\nmy feelings\ndo wheelies!\nSweet wheelys", + "obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again...", + "obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere.\n* His ATTACK POWER goes back up!", + "obj_lancerboss_slash_Step_0_gml_30_0": "Did you not\nrealize I can\nmask my self-\nesteem levels?", + "obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER.\n* He gets confused as to your sincerity.", + "obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down, his ATTACK power goes sideways...?", + "obj_lancerboss_slash_Step_0_gml_34_0": "Stop!! My\npersonality's\ngetting too\ndeep!!!", + "obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words.\n* Lancer absorbs them into his skin.", + "obj_lancerboss_slash_Step_0_gml_19_0": "So what are\nyou guys doing\nafter this???", + "obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.", + "obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.", + "obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho!!!\nI'm the bad\nguy!", + "obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.", + "obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.", + "obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help!", + "obj_lancerboss_slash_Step_0_gml_196_0": "Wait!\nWait a second!", + "obj_lancerboss_slash_Step_0_gml_197_0": "My bike's\nrunning\nout of\nfuel...!", + "obj_lancerboss_slash_Step_0_gml_198_0": "Alright,\nyou punk-\na-roos!", + "obj_lancerboss_slash_Step_0_gml_199_0": "You had the\nluck of the\ndraw this\ntime, but...", + "obj_lancerboss_slash_Step_0_gml_200_0": "Next time,\nthe losers\nwill be\nYOU!!!", + "obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha!!!\nBye, losers!!", + "obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get\nhome before\ndinner!!!", + "obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK...?", + "obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um, allow me to introduce myself more properly, I am...", + "obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez, can you take off that hood?", + "obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there.", + "obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm, alright...", + "obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone.\n* I'm Ralsei.", + "obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* Kris, Susie..^2.\n* It's ever so wonderful to meet you!", + "obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* I'm certain we're going to become great friends^2, and,", + "obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* Best way to leave is East^2, right?", + "obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* Yes^2!\n* That's where we'll...", + "obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* Got it.", + "obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school, Kris.", + "obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm...", + "obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* I suppose it's just the two of us, then...", + "obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* Kris, I'm a \\cYPRINCE\\cW, but...", + "obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* I, um, currently don't have any subjects.", + "obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* I've been waiting alone here...", + "obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* Um... My whole life for you two to arrive.", + "obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* So..^2.\n* I'm really happy to meet you.", + "obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* I hope we can be good friends^2, Kris.", + "obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie.\n* She must be to the southeast.", + "obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way, Kris!", + "obj_readable_room1_slash_Other_10_gml_429_0": "* Hey, Kris, I really think we should catch up with Susie.", + "obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* We can come back here after our adventure is over...", + "obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* ... and then I can bake you a yummy cake!", + "obj_readable_room1_slash_Other_10_gml_435_0": "* Kris, perhaps we should save the world first...?", + "obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* It seems a bit important.", + "obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it, how did Lancer get up there...?", + "obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* I suppose he rode his bike up the side of the cliff...?", + "obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei, the lonely prince, is now your ally.", + "obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you.", + "scr_text_slash_scr_text_gml_292_0": "\\E3* Oh, Kris!\n* It's the training dummy I made!", + "scr_text_slash_scr_text_gml_293_0": "\\E8* Now seems like a great chance to prepare for the enemy.", + "scr_text_slash_scr_text_gml_294_0": "\\E0* Would you like me to teach you how to fight?", + "scr_text_slash_scr_text_gml_288_0": "\nYes", + "scr_text_slash_scr_text_gml_201_0": " \\C2", + "scr_text_slash_scr_text_gml_289_0": "\nDon't", + "scr_text_slash_scr_text_gml_302_0": "\\E0* OK!\n* Get ready, Kris!", + "scr_text_slash_scr_text_gml_307_0": "\\E3* Right, you already fought Lancer, didn't you...?", + "scr_text_slash_scr_text_gml_308_0": "\\E1* I was so excited to teach you, I absolutely blanked!", + "scr_text_slash_scr_text_gml_309_0": "\\E2* ... B-but, um...\n* Just in case you forgot anything...", + "scr_text_slash_scr_text_gml_310_0": "\\E6* Here!\n* I made a Manual for you and Susie!", + "scr_text_slash_scr_text_gml_311_0": "\\E0* Press", + "scr_text_slash_scr_text_gml_311_1": " to open the menu and use it in your ITEMS.", + "scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)", + "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip", + "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW, Kris?", + "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!", + "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within, it holds your WILL... your COMPASSION...", + "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ... and the FATE of the world.", + "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit, you and your friends will lose HP.", + "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0, we'll lose the battle.", + "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So, please take care to avoid the enemy's attack.", + "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready?\n* Let's try dodging!", + "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", + "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first, though.", + "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee, Kris!\n* You sure are good at defending!", + "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking, you, though, so...\n* No need to defend!", + "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm...\n* Kris?", + "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets, and you can't use TP...", + "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So, umm, maybe you could stop defending?", + "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* ...", + "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch, it's OK, Kris! You're still learning!", + "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!", + "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow, after the enemy attacks, it's our turn, Kris!", + "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).", + "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world...", + "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson!", + "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n (\\I0 )", + "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", + "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", + "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow, Kris!\n* That was an amazing attack!", + "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something...?", + "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job, Kris!\n* By the way, you'll do more damage...", + "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing", + "obj_dummyenemy_slash_Step_0_gml_333_1": " when the cursor enters the box on the left!", + "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris!\n* You did it!!!", + "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit...)", + "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK, next let's try DEFENDING. (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", + "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)", + "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n (\\I0 )", + "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job, Kris!\n* Now that you've gathered TP -", + "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n (\\I2 )", + "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify", + "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify", + "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe", + "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.", + "scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)", + "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!", + "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had, um, hit the enemy, it'd be TIRED now.", + "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case, we use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh, Kris, you found an \\cYITEM\\cW?", + "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory, so...", + "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now, OK?", + "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW, Kris...?", + "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK, I'll teach you!", + "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm...", + "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them, and something happens.", + "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ... is that sufficient?", + "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?", + "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself, Kris...!", + "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris, we can find lots more ITEMs on our journey!", + "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which, will continue... after this tutorial.", + "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris, please ask me to do a spell.", + "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris, do you... know what a \\cYSPELL\\cW is?", + "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them...?", + "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris, what if you just give me a hand sign?", + "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...", + "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?", + "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great, Kris! A healing spell works too!", + "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", + "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!", + "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!", + "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great, Kris! If it was TIRED we would have won!", + "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great, Kris! We would have won the battle by now!", + "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!", + "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing! Through this, even the most violent enemies...", + "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing! Through this, even the most violent enemies...", + "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3 s of kindness!", + "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3 s of kindness!", + "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?", + "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris, though it's just a dummy, why not give it a HUG?", + "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n (\\I3 )", + "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...", + "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone, so I didn't have anyone to model it after...", + "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris, since it's me, please be kind to it, OK?", + "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.", + "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!", + "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them.", + "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.", + "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4 ) it!", + "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!", + "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!", + "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!", + "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris, you don't need to hug it anymore.", + "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?", + "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* ...", + "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what, that's fine! We don't need to fight!", + "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", + "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!", + "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.", + "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm, I don't think, um...", + "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.", + "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ... but...", + "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?", + "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying, to, um...", + "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging...?", + "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...", + "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy, to test it out,)", + "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it, sorry...", + "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me, haha!", + "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* ...", + "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n (\\I4 )", + "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!", + "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", + "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that, its name turned \\cYYELLOW\\cW!", + "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!", + "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah, Kris, don't worry about that command yet!", + "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful, aren't you, Kris?", + "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris, you are aware it's just a dummy, right...?", + "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris, since you SPARED an enemy after ACTING,", + "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle, but, um...", + "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things, first?", + "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see... Then, perhaps we can just end here.", + "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully, so...", + "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me!", + "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm... Kris?\n* You don't need to hit it anymore.", + "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking!", + "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm, Kris... H-How do I put this...?", + "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris, seeing you, um, attack an effigy of myself...", + "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ... Kris, are you trying to say something?", + "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah, Kris... I... um, I think I understand.", + "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W^1-well, if... during our adventure,", + "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ... if you want to hit me, that's OK, too!", + "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", + "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press", + "obj_dummyenemy_slash_Step_0_gml_399_1": " again when the cursor goes in the box!", + "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK, Kris!\n* You'll get it!\n* Try again!", + "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* Press", + "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm... you can press", + "obj_dummyenemy_slash_Step_0_gml_405_1": " a lot, if it helps!", + "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris...\n* Please try to press", + "obj_dummyenemy_slash_Step_0_gml_406_1": ".", + "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm, Kris?\n* Can you see the white rectangle?", + "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles?\n* They're like messed-up squares?", + "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* ...", + "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm, perhaps we should try something else?", + "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm, perhaps we should try something else?", + "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job, Kris!\n* That'd be the end in a real battle!", + "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you, Kris!", + "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* ...", + "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris, I think I've, um, perhaps...", + "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today.", + "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie.", + "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris, I don't mean to interrupt, but...", + "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate.", + "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now.", + "obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip", + "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.", + "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?", + "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)", + "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* Oh, that was fun!\n* You're a wonderful student, Kris!", + "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* ... and, er, in case you ever need a refresher, I...", + "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* Here!\n* I wrote a Manual for you and Susie!", + "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0* Press", + "obj_tutorialbattleevent_slash_Step_0_gml_90_1": " to open the menu and use it in your ITEMS.", + "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)", + "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual, but it was so dense it made your head spin...)", + "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* Sorry, Kris. I'll try to be a better teacher next time.", + "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* ... Actually, umm, if you prefer to read, instead...", + "obj_darkcontroller_slash_Step_0_gml_129_0": "* ...", + "obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)", + "obj_darkcontroller_slash_Step_0_gml_137_0": "* ..............", + "obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* Umm...\n* Th-that's OK, Kris!\n* I can always...", + "obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* I'll just make a better one next time!", + "obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)", + "obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey, Kris.\n* What are you doing...?", + "obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* Oh no!\n* Is that the manual?", + "obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* Looks like you accidentally dropped it...", + "obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* Here you go, Kris!\n* You don't wanna lose that!", + "obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.)\n* (Again.)", + "scr_text_slash_scr_text_gml_231_0": "* Er, Kris, you know you can hold ~1 to run...?", + "scr_text_slash_scr_text_gml_226_0": "\nI know", + "scr_text_slash_scr_text_gml_227_0": "\nReally!?", + "scr_text_slash_scr_text_gml_249_0": "* Right!\n* You'll move faster by holding ~1!", + "scr_text_slash_scr_text_gml_250_0": "\\E8* And I'll be right behind you, so don't worry!", + "scr_text_slash_scr_text_gml_251_0": "\\E6* ... Unless you want to get away, in which case, sorry.", + "scr_text_slash_scr_text_gml_241_0": "* Really?\n* And yet you choose not to...?", + "scr_text_slash_scr_text_gml_242_0": "\\E6* Right, who knows how long these leisurely days will last...", + "scr_text_slash_scr_text_gml_243_0": "\\E0* There's nothing wrong with taking your time, Kris.", + "scr_text_slash_scr_text_gml_261_0": "* Umm, Kris, did you know...", + "scr_text_slash_scr_text_gml_262_0": "* ... You can skip text by pressing", + "scr_text_slash_scr_text_gml_262_1": "?", + "scr_text_slash_scr_text_gml_257_0": "\nI know", + "scr_text_slash_scr_text_gml_258_0": "\nReally!?", + "scr_text_slash_scr_text_gml_272_0": "* ... Really?\n* So you've just been...", + "scr_text_slash_scr_text_gml_273_0": "\\E2* Listening to me talk, because you wanted to?", + "scr_text_slash_scr_text_gml_274_0": "\\E6* I'll try to make it worth your while, Kris!", + "scr_text_slash_scr_text_gml_279_0": "* Right! In the case you read very quickly.", + "scr_text_slash_scr_text_gml_280_0": "\\E1* Or you're tired of what's being said.", + "scr_text_slash_scr_text_gml_281_0": "\\E6* ... No need to skip my text, right, Kris?", + "obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)", + "scr_text_slash_scr_text_gml_322_0": "\\E3* Oh my^2!\n* The Great Door is opened?!", + "scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through...", + "scr_text_slash_scr_text_gml_324_0": "\\E1* ...", + "scr_text_slash_scr_text_gml_325_0": "* Kris, once we pass through this door...", + "scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin.", + "scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy...", + "scr_text_slash_scr_text_gml_328_0": "\\E6* But, Kris, I believe YOUR choices are important, too.", + "scr_text_slash_scr_text_gml_329_0": "\\E0* This world is full of all kinds of people, Kris.", + "scr_text_slash_scr_text_gml_330_0": "\\E6* In the end, how we treat them makes all the difference.", + "scr_text_slash_scr_text_gml_331_0": "\\E8* So let's try our best to get by without FIGHTing.", + "scr_text_slash_scr_text_gml_332_0": "\\E1* If we can manage to do that...", + "scr_text_slash_scr_text_gml_333_0": "\\E0* I believe this tale may have a happy ending.", + "scr_text_slash_scr_text_gml_334_0": "\\E6* Otherwise, I fear that...", + "scr_text_slash_scr_text_gml_335_0": "\\E1* ... you may not... find the result favorable.", + "scr_text_slash_scr_text_gml_336_0": "\\E3* ... Oh, I'm sorry! Is that too much to ask?", + "scr_text_slash_scr_text_gml_232_0": " \\C2", + "scr_text_slash_scr_text_gml_318_0": "\nI can\nhandle it", + "scr_text_slash_scr_text_gml_319_0": "\n.....\n", + "scr_text_slash_scr_text_gml_342_0": "\\E0* Kris, I knew you were a hero the moment I saw you.", + "scr_text_slash_scr_text_gml_343_0": "\\E8* Let's try our best, alright?", + "scr_text_slash_scr_text_gml_347_0": "\\E3* O-oh, I'm sorry!", + "scr_text_slash_scr_text_gml_348_0": "\\E6* Kris, in the end, what you choose is up to you.", + "scr_text_slash_scr_text_gml_349_0": "\\E8* As long as you're happy with it, I'm happy too.", + "scr_text_slash_scr_text_gml_350_0": "\\E0* So just try your best, and don't worry!", + "obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you, your adventure will truly begin...", + "obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you.", + "obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed.", + "obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you.", + "obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead!^1 You're gonna die!)\n* (SIGNED, LANCER)", + "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near!", + "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince", + "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture", + "obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0\n* This ambivalent diamond isn't any girl's best friend.", + "obj_diamondenemy_slash_Step_0_gml_14_0": "Face my\nDiamond\nCutter!", + "obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.", + "obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting.\n* It was utterly swayed.", + "obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I\nguess that\nmakes\nsense.", + "obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.", + "obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.", + "obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.", + "obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss, but doesn't care enough to quit.", + "obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this...^1\n I guess you're dead.)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey, don't read this sign! It's a work in progress!)\n* (SIGNED, LANCER)", + "obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho... if it isn't my two favorite people.", + "obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* Psyche!\n* You guys aren't even in my top five!!", + "obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer!\n* Where's Susie?", + "obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* You mean the purple girl...?\n* Ho ho ho...", + "obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* You fools!\n* You're too late to stop me...!", + "obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do?", + "obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* Hahaha.. It was SO simple!", + "obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* She beat me up, so I ran away...!", + "obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic...", + "obj_npc_facing_slash_Other_10_gml_230_0": "* So, are you just going to stand there?", + "obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* I thought you would at least run to the right...", + "obj_npc_facing_slash_Other_10_gml_233_0": "* Why!? The purple girl's over there!", + "obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)", + "obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do, DON'T check the tree and use", + "obj_npc_sign_slash_Other_10_gml_42_1": " to open your menu!)", + "obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it!?)\n* (SIGNED, LANCER)", + "scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)", + "scr_text_slash_scr_text_gml_364_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_13_0": "\\C2", + "scr_text_slash_scr_text_gml_357_0": "\nYes", + "scr_text_slash_scr_text_gml_358_0": "\nNo", + "scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)", + "scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)", + "scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)", + "scr_text_slash_scr_text_gml_370_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_365_0": "\\C2", + "scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)", + "obj_event_room_slash_Step_0_gml_11_0": "\\E2* Hey, if you head that way, my troops will thrash you.", + "obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat?", + "obj_event_room_slash_Step_0_gml_15_0": "\\E3* I prefer to think of it as an invitation.", + "obj_event_room_slash_Step_0_gml_20_0": "* Hey, aren't you guys gonna even say hi!?", + "obj_event_room_slash_Step_0_gml_22_0": "* Um, no.", + "obj_event_room_slash_Step_0_gml_24_0": "* Cool.\n* Enjoy being thrashed by various guys.", + "obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* Oh, you came back.", + "obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi, will your troops NOT thrash us?", + "obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* Ralsei, Ralsei, Ralsei...", + "obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* The thrashing is what makes our relationship work.", + "obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship!?", + "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.", + "obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness.", + "obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW...", + "obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)", + "obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)...\nWhat? OK...", + "obj_diamondenemy_slash_Step_0_gml_11_0": "Long live\nthe guy\nwho pays us!", + "obj_diamondenemy_slash_Step_0_gml_12_0": "Shine,\nshine", + "obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a\nnormal\nperson.", + "obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.", + "obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.", + "obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.", + "obj_diamondenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", + "obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba! I'm TOPCHEF!\n* My latest cake worked me to exhaustion!", + "obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap...\n* But, Mama miba!\n* A scary noise woke me up!", + "obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table, eating the cake like an animal!", + "obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water, and it hissed and ran off!\n* But, my wonderful cake is...", + "obj_npc_room_slash_Other_10_gml_86_0": "* Aww, Kris, that sounds like Susie! We must be going the right way!", + "obj_npc_room_slash_Other_10_gml_87_0": "\\E1* Let's try to keep her out of any more trouble!", + "obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba! M-M-Mama SHIBA!\n* You know that beast!?\n* Please don't come back...", + "obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba! Mom AMOEBA!\n* Y-You're the beast that ate my cake!", + "obj_npc_room_slash_Other_10_gml_97_0": "* Yeah? So? Want me to spit it back out?", + "obj_npc_room_slash_Other_10_gml_99_0": "* N-no, that's quite fine...", + "obj_npc_room_slash_Other_10_gml_101_0": "* Ya sure? 'd probably make it better.", + "obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that!?", + "obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit.", + "obj_npc_room_slash_Other_10_gml_108_0": "* ... So you don't trust anyone?", + "obj_npc_room_slash_Other_10_gml_110_0": "* Yeah.", + "scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)", + "scr_text_slash_scr_text_gml_263_0": " \\C2", + "scr_text_slash_scr_text_gml_403_0": "\nYes", + "scr_text_slash_scr_text_gml_404_0": "\nNo", + "scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)", + "scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)", + "scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)", + "scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering...)", + "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!", + "obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.", + "obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.", + "obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.", + "obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.", + "obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie.\n* The enemy went on guard.", + "obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)", + "obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies!", + "obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates...", + "obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* ... came back here just to see YOU guys.", + "obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* ... wanted to fight someone like YOU so much.", + "obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* ... have a THING for weaklings like you.", + "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter", + "obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0\n* I am a \\cYlittle kiss\\cW.", + "obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles.\n* It began to think about this...", + "obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart.\n* It began to think about this...", + "obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives.\n* It began to think about this...", + "obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies!", + "obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone, I'm glad we randomly encountered all of you.", + "obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later...\n* Umm, would you like any?", + "obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP.\n* Just encountering your smile is reward enough.", + "obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.", + "obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.", + "obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.", + "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.", + "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)", + "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey, what gives!?", + "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)", + "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)", + "obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)", + "scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)", + "scr_text_slash_scr_text_gml_410_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_295_0": " \\C2", + "scr_text_slash_scr_text_gml_449_0": "\nYes", + "scr_text_slash_scr_text_gml_450_0": "\nNo", + "scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)", + "scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)", + "scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)", + "scr_text_slash_scr_text_gml_416_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_337_0": " \\C2", + "scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)", + "obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock.\n* In order to solve this puzzle, you'll have to hurry.", + "obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold, the Maze of Death!\n* Prepare to GET LOST, clowns!!!)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet!? You must be UTTERLY HELPLESS among these twists and turns!)", + "obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now!)\n* (SIGNED, LANCER)", + "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy... looks like they got clobbered.)", + "obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)\n* (SIGNED, LANCER)", + "obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)", + "obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", + "obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", + "obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR, Kris!\n* It increases defense.", + "obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu?", + "obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* I think it'd look great on you!", + "obj_hathyfightevent_slash_Step_0_gml_181_0": "* K... Kris?\n* You're giving it to me...?", + "obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* ...", + "obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* Well?\n* Does it look pretty...?", + "obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* ... Do I look pretty, Susie?", + "obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this.", + "obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~", + "obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW!? LEAVE ME ALONE!!!", + "obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)", + "obj_npc_room_slash_Other_10_gml_137_0": "* W-woah! Wait a minute! Even if you're my enemy, I've got to warn you!", + "obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming, clobbering anyone who dares block her way...!", + "obj_npc_room_slash_Other_10_gml_139_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...", + "obj_npc_room_slash_Other_10_gml_147_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...", + "obj_npc_room_slash_Other_10_gml_143_0": "* O-oh... Kris, we need to stop Susie, quick...!", + "obj_npc_room_slash_Other_10_gml_152_0": "* Hey, why aren't you afraid...?", + "obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!!\n* It's that purple beast!!!", + "obj_npc_room_slash_Other_10_gml_159_0": "* Woah, nice cheer.\n* Look, Kris, I've got fans.", + "obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-^1\n* Okay, I'm outta breath.", + "obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh, it's just this way.)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey, don't look! This sign's private!)\n* (SIGNED, LANCER)", + "obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho!\n* Somehow, you survived the maze!", + "obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* But don't count your blessings before they hatch...!", + "obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* Let's see how you fare against THIS team!", + "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way!", + "obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey, why aren't you guys thrashed?! You're totally outnumbered!", + "obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES.", + "obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all.", + "obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* It's like a dinner made out of three glasses of milk.", + "obj_hathyfightevent_slash_Step_0_gml_85_0": "* ...", + "obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* And that's, um...\n* Unusual, somehow?", + "obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle?", + "obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job, Kris!\n* We earned ~1 EXP\nand ~2 D$!", + "obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet!\n* How much do I get?", + "obj_hathyfightevent_slash_Step_0_gml_138_0": "* You... lost, Lancer.\n* You don't get any.", + "obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh.", + "obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* Can I have some of yours?", + "obj_hathyfightevent_slash_Step_0_gml_143_0": "* No!", + "obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine!\n* Later, losers!", + "obj_npc_room_slash_Other_10_gml_175_0": "* Sup.", + "obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away.", + "obj_npc_room_slash_Other_10_gml_179_0": "* Yeah, I finished.", + "obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh, open up you stupid door!", + "obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh, great.\n* It's YOU GUYS.", + "obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie!\n* We were ever so worried about you!", + "obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* ... um, how'd you get past those spikes before?", + "obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em.", + "obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* But this door...\n* Sucks.", + "obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww, don't worry, Susie!", + "obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* It'll open after we solve the puzzle over there!", + "obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice.\n* Tell me when you finish it.", + "obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh, Susie.\n* We need YOU to finish it.", + "obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* Sometimes, proceeding will take all 3 of us.", + "obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* Furthermore, only Kris can seal the DARK FOUNTAIN...", + "obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* So if you don't accompany us, you won't make it home!", + "obj_getsusieevent_slash_Step_0_gml_53_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys.", + "obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep!", + "obj_getsusieevent_slash_Step_0_gml_58_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with.", + "obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo! Susie's back on the team!\n* Cue the fanfare!", + "obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party!", + "obj_getsusieevent_slash_Step_0_gml_144_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated!", + "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)", + "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris, um, you didn't forget, did you...?", + "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding", + "obj_glowtilepuzz_slash_Step_0_gml_78_1": "?", + "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm, Kris, I think we might be missing something.", + "obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* Maybe we should try going to the next room?", + "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris, if you need help with a puzzle...", + "obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* Feel free to ask me anytime, OK?", + "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me...\n* You're screwed.", + "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god.\n* AGAIN?", + "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again?", + "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie! K-Kris is doing their best to use", + "obj_glowtilepuzz_slash_Step_0_gml_113_1": " to RUN!", + "obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh, Kris! I just realized Susie missed the tutorial!)", + "obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (Next battle, we should show her how to ACT!)", + "obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (I think she might really enjoy that!)", + "obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh, Kris! Susie never got a tutorial either!)", + "obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (Next battle, we should show her how to ACT!)", + "obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (I think she might really enjoy that!)", + "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)", + "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C.Round about Susie.\n* It seems barely cognizant of what that means.", + "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning", + "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey, wait.\n* Why the hell are you giving the ENEMY advice?", + "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm, so we don't accidentally hurt it...?", + "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* HURTING IT's the point, you MORON.", + "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* It attacked us.\n* So it dies.\n* Simple, right?", + "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie, what if the enemy might be, um, nice?", + "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* Okay, yeah, there's a word for that.", + "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh?\n* What is it?", + "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* Striking first.", + "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)", + "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ROUND - AT 1 DF 0\n* Despite appearances, it's trying its best to defeat you.", + "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy!", + "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ... what? Why the HELL would I do that?", + "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* IT attacked US.\n* Let's smash it before it moves.", + "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww, look, Susie!\n* It seems harmless!", + "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* If you act nice, we might win without hurting it!", + "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* ... okay, okay.", + "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* Hey, little guy.", + "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* I really like the ax in your face.", + "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.Round continues to act extremely violent.", + "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it?\n* Heh heh heh heh.", + "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm, Kris, maybe I should talk to her...)", + "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* Urgh, you IDIOTS!\n* It got away!", + "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow, that was close, Kris...)", + "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her...)", + "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh!!! I sneaked by and made a sign!!)\n* (SIGNED, LANCER)", + "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes, we have the power to make a peaceful future.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So, from now on, let's try to avoid FIGHTing, OK?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy, I can use my PACIFY spell.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which, can put exhausted people to sleep!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her, Kris...)", + "scr_text_slash_scr_text_gml_1073_0": "* Hey.\n* Hey kid.", + "scr_text_slash_scr_text_gml_1074_0": "* ... ya wanna buy a tutorial?", + "scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars.", + "scr_text_slash_scr_text_gml_602_0": "\\C2", + "scr_text_slash_scr_text_gml_1069_0": " \nBuy", + "scr_text_slash_scr_text_gml_1110_0": "\\M1* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!", + "scr_text_slash_scr_text_gml_596_0": " \nNo", + "scr_text_slash_scr_text_gml_694_0": "\\C2", + "scr_text_slash_scr_text_gml_1080_0": " \nBuy", + "scr_text_slash_scr_text_gml_770_0": " \nNo", + "scr_text_slash_scr_text_gml_1091_0": "\\M1* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1092_0": "\\M0* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1096_0": "\\M1* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1097_0": "\\M0* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_826_0": "\\M1* ...", + "scr_text_slash_scr_text_gml_1099_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?", + "scr_text_slash_scr_text_gml_1100_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1101_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1102_0": "\\M0* C'mon this way.", + "scr_text_slash_scr_text_gml_1131_0": "\\M1* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1132_0": "\\M0* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1136_0": "\\M1* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1137_0": "\\M0* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_1098_0": "\\M1* ...", + "scr_text_slash_scr_text_gml_1139_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?", + "scr_text_slash_scr_text_gml_1140_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1141_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1142_0": "\\M0* C'mon this way.", + "scr_text_slash_scr_text_gml_1150_0": "\\M2* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!", + "scr_text_slash_scr_text_gml_720_0": "\\C2", + "scr_text_slash_scr_text_gml_1120_0": " \nBuy", + "scr_text_slash_scr_text_gml_1070_0": " \nNo", + "scr_text_slash_scr_text_gml_1167_0": "\\M1* R-really!?\n* You changed your mind!?", + "scr_text_slash_scr_text_gml_1168_0": "\\M0* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1172_0": "\\M1* F-Finally!", + "scr_text_slash_scr_text_gml_1173_0": "\\M0* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_1138_0": "\\M1* ...", + "scr_text_slash_scr_text_gml_1175_0": "\\M2* YOU DON'T HAVE A DOLLAR!?", + "scr_text_slash_scr_text_gml_1176_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1177_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1178_0": "\\M0* C'mon this way.", + "scr_text_slash_scr_text_gml_1187_0": "* Er, excuse me, Sir.\n* I think I have a dollar.", + "scr_text_slash_scr_text_gml_1189_0": "\\M0* ... is it Dark?", + "scr_text_slash_scr_text_gml_1191_0": "* Umm, yes?", + "scr_text_slash_scr_text_gml_1193_0": "* Heheh, perfect!\n* Right this way, gentleners!", + "obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry.\n* We're normally puzzle guys, but...", + "obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet.", + "obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power, he fired everyone and replaced all puzzle makers with HIM...", + "obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD...\n* Lord of the Puzzles...\n* Be careful...!", + "obj_savepoint_slash_Other_10_gml_80_0": "* Susie, the violet tormentor, is now your ally.", + "obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you.", + "obj_savepoint_slash_Other_10_gml_84_0": "* Susie, the violet tormentor, left your party immediately.", + "obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you.", + "scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master.\n* Ask me about TP's.", + "scr_text_slash_scr_text_gml_613_0": "\\C4", + "scr_text_slash_scr_text_gml_1202_0": " \nWhat's TP?", + "scr_text_slash_scr_text_gml_1203_0": " \nSecret", + "scr_text_slash_scr_text_gml_1204_0": "Gaining TP", + "scr_text_slash_scr_text_gml_1205_0": "Bye", + "scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.", + "scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets.", + "scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets.", + "scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"", + "scr_text_slash_scr_text_gml_1239_0": "\\M1* B-because it's important!", + "scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"...?", + "scr_text_slash_scr_text_gml_1214_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?", + "scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.", + "scr_text_slash_scr_text_gml_1216_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!", + "scr_text_slash_scr_text_gml_1218_0": "* ... no, it stands for Tension Points.", + "scr_text_slash_scr_text_gml_1220_0": "\\M1* What, really!?", + "scr_text_slash_scr_text_gml_1224_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.", + "scr_text_slash_scr_text_gml_1225_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.", + "scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle...", + "scr_text_slash_scr_text_gml_1229_0": "\\M1* You mean I only should have been using one square!?", + "scr_text_slash_scr_text_gml_1211_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.", + "scr_text_slash_scr_text_gml_636_0": "\\C4", + "scr_text_slash_scr_text_gml_1251_0": " \nPacify", + "scr_text_slash_scr_text_gml_1252_0": " \nHealing", + "scr_text_slash_scr_text_gml_1253_0": "Fact", + "scr_text_slash_scr_text_gml_1254_0": "Bye", + "scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.", + "scr_text_slash_scr_text_gml_1265_0": "* What? It safely removes a \"TIRED\" enemy from combat.", + "scr_text_slash_scr_text_gml_1267_0": "\\M1* What if you're fighting a BABY!?", + "scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY.", + "scr_text_slash_scr_text_gml_1282_0": "* He will hug you, and call you HONEY.", + "scr_text_slash_scr_text_gml_1284_0": "* Hey, that's not true!", + "scr_text_slash_scr_text_gml_1285_0": "\\E8* You don't need money to get me to do that!", + "scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS, dude.", + "scr_text_slash_scr_text_gml_1273_0": "* Why use that, when you can eat FOOD?", + "scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM?", + "scr_text_slash_scr_text_gml_1277_0": "\\M1* I could have avoided all those empty calories!?", + "scr_text_slash_scr_text_gml_1260_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master.\n* Ask me about SUSIE's.", + "scr_text_slash_scr_text_gml_831_0": "\\C4", + "scr_text_slash_scr_text_gml_1290_0": " \nWarning", + "scr_text_slash_scr_text_gml_1291_0": " \nAttack", + "scr_text_slash_scr_text_gml_1292_0": "Fact", + "scr_text_slash_scr_text_gml_1293_0": "Bye", + "scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -", + "scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it.", + "scr_text_slash_scr_text_gml_1306_0": "\\M1* Unless...\n* Unless you wanted not to hurt -", + "scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON.", + "scr_text_slash_scr_text_gml_1348_0": "* Susie loves, when you give us MONEY.\n* She will -", + "scr_text_slash_scr_text_gml_1350_0": "* Nope, don't care.", + "scr_text_slash_scr_text_gml_1352_0": "\\M1* Did I say something funny!?", + "scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks, the foe on top.", + "scr_text_slash_scr_text_gml_1326_0": "* She'll smash them, with a crushing chop.", + "scr_text_slash_scr_text_gml_1327_0": "* She always strikes, at the first thing she sees...", + "scr_text_slash_scr_text_gml_965_0": "* ...", + "scr_text_slash_scr_text_gml_1331_0": "\\M1* Oh no, oh no!\n* She's looking at ME!", + "scr_text_slash_scr_text_gml_1312_0": "* Susie's gone, I'm afraid, I'm afreet.", + "scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete.", + "scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing, have long since past.", + "scr_text_slash_scr_text_gml_1318_0": "* The circumstances, changed pretty fast.", + "scr_text_slash_scr_text_gml_1335_0": "* Susie's gone, so no attack.", + "scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?", + "scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER, RUDE as may be...", + "scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage, if you just press ~1!", + "scr_text_slash_scr_text_gml_1355_0": "* Susie's gone, so no facts.", + "scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?", + "scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed, just a hair.", + "scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare.", + "scr_text_slash_scr_text_gml_1299_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master.\n* Ask me about KRIS's.", + "scr_text_slash_scr_text_gml_967_0": "\\C4", + "scr_text_slash_scr_text_gml_1373_0": " \nReviving", + "scr_text_slash_scr_text_gml_1374_0": " \nActing", + "scr_text_slash_scr_text_gml_1375_0": "Fact", + "scr_text_slash_scr_text_gml_1376_0": "Bye", + "scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative, your friends fall down", + "scr_text_slash_scr_text_gml_1386_0": "* But bringing them back, is easy-town", + "scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells, work like a charm -", + "scr_text_slash_scr_text_gml_1388_0": "* And with a MINT, you can cure all HARM.", + "scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people, huh?", + "scr_text_slash_scr_text_gml_1392_0": "* Yeah, that's what I'm saying!", + "scr_text_slash_scr_text_gml_1409_0": "* It's a good idea, to give us BUCKs.", + "scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy, and fill you with LUCKs.", + "scr_text_slash_scr_text_gml_1411_0": "* Over there, is our DONATION HOLE.", + "scr_text_slash_scr_text_gml_1412_0": "* We had a BOX, but it got STOLE.", + "scr_text_slash_scr_text_gml_1397_0": "* If you only ACT, you might start to think -", + "scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?", + "scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -", + "scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN.", + "scr_text_slash_scr_text_gml_1402_0": "* Or, cast PACIFY if you know they'll get TIRED.", + "scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead, a lot can happen in ONE TURN!", + "scr_text_slash_scr_text_gml_1405_0": "\\M1* Hey, who's the MASTER here, me or you!?", + "scr_text_slash_scr_text_gml_1382_0": "* Later, kid.", + "obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"", + "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial, weekly.\n$10 - Weekly tutorial, monthly.\n$100 - Stop making tutorials.", + "obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay...", + "obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies...\n* Itchy beanies...", + "scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"", + "scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials, please throw your money into a hole.)", + "scr_text_slash_scr_text_gml_745_0": "\\C2", + "scr_text_slash_scr_text_gml_1417_0": " \nThrow $1", + "scr_text_slash_scr_text_gml_1418_0": " \nDo not", + "scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")", + "scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")", + "scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)", + "scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)", + "scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)", + "scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)", + "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee...\n* Welcome, travellers.", + "obj_shop1_slash_Draw_0_gml_106_0": "Buy", + "obj_shop1_slash_Draw_0_gml_107_0": "Sell", + "obj_shop1_slash_Draw_0_gml_108_0": "Talk", + "obj_shop1_slash_Draw_0_gml_109_0": "Exit", + "obj_shop1_slash_Draw_0_gml_139_0": "Exit", + "obj_shop1_slash_Draw_0_gml_244_0": "\\E0Don't have\nanything\nbetter\nto do.", + "obj_shop1_slash_Draw_0_gml_217_0": "About yourself", + "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam.\n* Pronounced \"Shawm.\"", + "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap.\n* Ha ha ha ha...", + "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years, I've collected odds and ends.", + "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it.\n* It's just a hobby of mine.", + "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...\n* ... or go mad like everyone else.", + "obj_shop1_slash_Draw_0_gml_218_0": "Lightners", + "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago, the Darkners lived in harmony with the Lightners.", + "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose...", + "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then, one day we were all locked away in this prison...\n* And the Lightners never returned.", + "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind.", + "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course, even among his troops, some still distantly hope the Lightners will return...", + "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom", + "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically, this land was ruled by the Four Kings, from \\cYCARD CASTLE\\cW to the East.", + "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But, recently, a \\cRstrange knight\\cW appeared...\n* And three of the kings were locked away.", + "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power.", + "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since...", + "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha...\n* Well, you don't need to know about THAT.", + "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary", + "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ...\n* So you are the \"heroes\" who are going to seal our Fountain?", + "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha, good luck.\n* It makes no difference to me.", + "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition.", + "obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner", + "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh...? What are you talking about...? A prisoner with an odd manner...?", + "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ... No, you couldn't possibly be talking about HIM...?", + "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ... I see.\n* After all the trouble I went through to lock him up, you want to release him?", + "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* ...", + "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm, now that you mention it, it could be troublesome if he was left alone...", + "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes, perhaps it's better if you Heroes dealt with him now...?", + "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all, it's not as if whatever happens, will matter in the end.", + "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.", + "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then, take this.", + "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)", + "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven, find the other \\cYtwo\\cW pieces, and get someone to \\cYfix\\cW them.", + "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.", + "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow, if you succeed, come back here and tell me! Good luck!!", + "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck... No, it's more like a curse...!", + "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door...?", + "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha, well, whether you can or not, it doesn't matter to me.", + "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint ^1- \\cYwalk where the stars don't shine\\cW.", + "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door...?", + "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha... I almost wish I could watch! Tell me what happens!", + "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha... though, I suppose if you don't come back, I'll understand, too!", + "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL", + "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He... was a funny little man. Once, the court jester. I, the court magician.", + "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend...? Could I consider him a friend...? Perhaps, perhaps not.", + "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play.", + "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day, he met a strange someone... and since then, he began to change.", + "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -", + "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense, either.", + "obj_shop1_slash_Draw_0_gml_435_0": "* Soon, he began to see the world as a game, and everyone as its participants.", + "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage, and his only companion, I was forced to lock him away...", + "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or, rather, lock US all away, in his own words.", + "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time, the strange words he's said have stuck inside my cotton...", + "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker, yet darker.", + "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories, I think, perhaps ^1- I miss playing games with him.", + "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder, if I hadn't been asked to lock him up...", + "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life...?", + "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time...\n* Ain't like it's\nbetter spent.", + "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items", + "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons", + "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor", + "obj_shop1_slash_Draw_0_gml_281_0": "Return", + "obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't\nhave\nanything!", + "obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright,\ngive me\nan ITEM.", + "obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON\nwill you\ngive me?", + "obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR\nwill you\ngive me?", + "obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for\nthat.", + "obj_shop1_slash_Draw_0_gml_351_0": "\\E0No?", + "obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I\nWANT that?", + "obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's\nnothing.", + "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for", + "obj_shop1_slash_Draw_0_gml_168_0": " ?", + "obj_shop1_slash_Draw_0_gml_169_0": "Yes", + "obj_shop1_slash_Draw_0_gml_170_0": "No", + "obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do\nyou like\nto buy?", + "obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)\n* (Come on in and buy something...)", + "obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)", + "obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP", + "obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP", + "obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", + "obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange", + "obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for\nthat.", + "obj_shop1_slash_Draw_0_gml_150_0": "\\E0What,\nnot good\nenough?", + "obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not\nenough\nmoney.", + "obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're\ncarrying\ntoo much.", + "obj_shop1_slash_Draw_0_gml_153_0": "/*", + "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for", + "obj_shop1_slash_Draw_0_gml_366_0": " ?", + "obj_shop1_slash_Draw_0_gml_367_0": "Yes", + "obj_shop1_slash_Draw_0_gml_368_0": "No", + "obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind\nof junk\nyou got?", + "obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it\nfor that.", + "obj_shop1_slash_Draw_0_gml_568_0": "Space:", + "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE", + "obj_shop1_slash_Draw_0_gml_233_0": "We Won", + "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him!? You REALLY defeated him!?", + "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see... perhaps you three may truly be \"Heroes\" after all...", + "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on.", + "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon...", + "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too, will begin to realize the futility of your actions.", + "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha...", + "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time, feel free to come back here.\n* I'll make you tea...", + "obj_shop1_slash_Draw_0_gml_240_0": "Exit", + "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast... to the end of the world!", + "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again...\n* Or not.\n* Ha ha ha ha...", + "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)", + "obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well, flip my flapjacks!", + "obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW!", + "obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* Well, bad news!\n* Since you last saw me several minutes ago...", + "obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* I've created a brand new fighting team ready to stop you!", + "obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* Not even the purple girl can stop me now!!", + "obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* Ho ho ho!!!\n* Are you ready to be...", + "obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop.\n* Stop talking.", + "obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho?\"", + "obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that.\n* Why are you saying that.", + "obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho?\"", + "obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* It's my evil laugh!\n* Scary, right!?", + "obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* You sound like baby Santa Claus.", + "obj_scarelancerevent_slash_Step_0_gml_75_0": "* ...\n* Uh, you mean, like, in a badass way...?", + "obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* Shut up.", + "obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY?", + "obj_scarelancerevent_slash_Step_0_gml_136_0": "* W... well...\n* I...", + "obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong.", + "obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* Man, wannabe tough guys like you REALLY piss me off.", + "obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* Face it.\n* You wouldn't know SCARY...", + "obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* If it picked you up and bit your face off.", + "obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true...", + "obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh, really?", + "obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT?", + "obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* We'll start with the part...", + "obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* Where your face gets bit off.", + "obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* AHHHHH HA HA HA HA HA HA HA HA!!!!", + "obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh, OK.\n* I get it!", + "obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* Thank you, purple girl!", + "obj_scarelancerevent_slash_Step_0_gml_273_0": "* ... What?", + "obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks!\n* It was kind of you!", + "obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary!\n* With an evil laugh!", + "obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey, I wasn't...", + "obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now...!", + "obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed!", + "obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* AHHHHH HA HA HA HA HA HA HA HA!!!!", + "obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas!", + "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement...)", + "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way!", + "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry", + "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend", + "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning", + "obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie.\n* The enemy went on guard...", + "obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie.\n* The enemy went on guard...", + "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)", + "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", + "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really?\n* What do you spend your money on?", + "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal\nperson.", + "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", + "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris, let's try CONVINCING them again...)", + "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)", + "obj_jigsawryenemy_slash_Step_0_gml_13_0": "F... Fighting?\nI love\nfighting...", + "obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always\nwanted a\nfriend just\nlike you.", + "obj_jigsawryenemy_slash_Step_0_gml_14_0": "I... I have\na rent\npayment\nto make...", + "obj_jigsawryenemy_slash_Step_0_gml_12_0": "P... Put up\nyour d-dukes,\nbubbo...", + "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.", + "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.", + "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0\n* This mousenary is only fighting to make ends meet...", + "obj_jigsawryenemy_slash_Step_0_gml_11_0": "H... hurting\npeople is\ncool..", + "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger, and...", + "obj_jigsawryenemy_slash_Step_0_gml_155_0": "... well,\nif we HAVE\nto be\nfriends...", + "obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course\nI'll be\nyour friend!", + "obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright!\nYou win!\nLet's be\nfriends!", + "obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends?\nI was thinking\nthe same\nthing!", + "obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends\nnow, la la~", + "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.", + "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.", + "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.", + "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.", + "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)", + "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.", + "obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD!", + "obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG\nTO DIE!!!", + "obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY!!!\nTHEY GOT\nBARRY!!!", + "obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY!!\nHANG IN\nTHERE BARRY!", + "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.", + "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh, look, Kris!\n* Another puzzle!", + "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no.", + "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions!", + "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H... Huh!?\n* The instructions are vandalized...!", + "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* It says... \"Thoust fools, thou will NEVER figure it out now!\"", + "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* Ruining instructions... That's definitely against the rules!", + "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* Then it, um, says,\n\"PS - I make my own Rules. - RK\"", + "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well, that explains that.", + "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence?", + "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm, because then we'd get impaled and die...?", + "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool, I'll work on that and you do the puzzle.", + "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm, try your best, Kris!", + "obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple, Kris!", + "obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can, y'know, just use your hands.", + "obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME, Kris. Puzzles are YOUR job.", + "obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* ... Along with everything else I don't wanna do.", + "obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1!", + "obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait, who the hell\nis ~1?)", + "obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with ~1!", + "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out, Kris!?)", + "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job, Kris!\n* I think you're onto something!", + "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris, give up whenever you feel like it.", + "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good.", + "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm, Kris, I don't think that's...", + "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job, Kris!\n* I think you're onto something!", + "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris, you can't solve it by stepping on the switch.", + "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* You aren't a box, haha.", + "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris, don't listen to him.\n* You can be a box.", + "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* I was a box for Halloween once.", + "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ... um, JUST a box?", + "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster.", + "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho, you did it, Kris!\n* Great job!", + "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn, didn't get to impale myself.", + "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* Oh well.\n* C'mon, chumps.", + "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job, Kris...!", + "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.", + "obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)", + "obj_readable_room1_slash_Other_10_gml_637_0": "* (... but the graffiti is written in overwrought gothic calligraphy...)", + "obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)", + "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared!", + "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!", + "obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light, you'll return to where you were before.)", + "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near!", + "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman", + "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight", + "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby", + "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning", + "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.", + "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.", + "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.", + "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.", + "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.", + "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.", + "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.", + "obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)", + "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...", + "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!", + "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!", + "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!", + "obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby!", + "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.", + "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.", + "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...", + "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)", + "obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)", + "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)", + "obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha...\n* So you've begun to cross the GREAT BOARD...", + "obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle.\n* Hmm... impressive.", + "obj_lancerscare2_slash_Step_0_gml_62_0": "* So, it's a shame...", + "obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further!!!", + "obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood!", + "obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood!\n* Splooshing blood!\n* Very gross and bad!", + "obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey, purple girl, was that scarier?", + "obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME!?", + "obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying!", + "obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* I wanna be as scary as you!", + "obj_lancerscare2_slash_Step_0_gml_181_0": "* You...\n* Want to be like ME?", + "obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah!!!", + "obj_lancerscare2_slash_Step_0_gml_185_0": "* Well, that's stupid.", + "obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* ...", + "obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* But, umm, the new laugh isn't as awful.", + "obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* And saying you'd turn us into blood is, uh, cool.", + "obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* ... what the hell is up with the bucket, though?", + "obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in.", + "obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh.", + "obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah, I'm not, uh, supposed to make a mess.", + "obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* Anyway, thanks for your feedback! I'm really feeling scary!", + "obj_lancerscare2_slash_Step_0_gml_198_0": "* ... ummm, no problem, I guess.\n* Haha.", + "obj_lancerscare2_slash_Step_0_gml_226_0": "* ... so are your guys gonna attack us, or...", + "obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* ... Oh!\n* Yeah!", + "obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* ... I was so excited I forgot to bring any guys.", + "obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* But NEXT TIME, it'll be the END for--", + "obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey, I've just been calling you guys \\cYCLOWN\\cWs...", + "obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* Does your team have an \\cYOFFICIAL NAME\\cW or something?", + "obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh, Kris, we should come up with a name!", + "obj_lancerscare2_slash_Step_0_gml_250_0": "* No, we shouldn't.", + "obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided!\n* Everyone puts a name in the bucket!", + "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...", + "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.", + "scr_text_slash_scr_text_gml_495_0": "* Alright, everyone's put in their entries!", + "scr_text_slash_scr_text_gml_496_0": "\\E2* Blue person, you can choose.", + "scr_text_slash_scr_text_gml_497_0": "\\E1* Since you look like you don't care.", + "scr_text_slash_scr_text_gml_498_0": "\\C3", + "scr_text_slash_scr_text_gml_491_0": " \nCrumpled\npaper", + "scr_text_slash_scr_text_gml_492_0": "LANCER\nlabelled\npaper", + "scr_text_slash_scr_text_gml_493_0": "Neat paper", + "scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)", + "scr_text_slash_scr_text_gml_508_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_510_0": "* OK!!\n* And your name is...!", + "scr_text_slash_scr_text_gml_511_0": "\\E6* ... Hmm.", + "scr_text_slash_scr_text_gml_512_0": "\\E7* I don't think I'm allowed to say this one.", + "scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED, \"The $!$? Squad.\"", + "scr_text_slash_scr_text_gml_516_0": "* Woah, I'm not allowed to say Tier-TWO swear words!", + "scr_text_slash_scr_text_gml_517_0": "\\E3* Wow. You three's collective dad must be very cool.", + "scr_text_slash_scr_text_gml_519_0": "* Er, could we PERHAPS consider a DIFFERENT name?", + "scr_text_slash_scr_text_gml_521_0": "* Ralsei, you don't HAVE to be in our Squad.", + "scr_text_slash_scr_text_gml_523_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?", + "scr_text_slash_scr_text_gml_524_0": "\\E1* Here.\n* Call up my dad.", + "scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son.", + "scr_text_slash_scr_text_gml_526_0": "\\E3* One that has to take a shower every time he reads a swear word.", + "scr_text_slash_scr_text_gml_528_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.", + "scr_text_slash_scr_text_gml_530_0": "* Haha, me too!", + "scr_text_slash_scr_text_gml_531_0": "\\E1* See ya, losers!\n* It's shower time!", + "scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)", + "scr_text_slash_scr_text_gml_540_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_541_0": "* (On the inside...)\n* (It also says \"LANCER.\")", + "scr_text_slash_scr_text_gml_543_0": "* Wow, who did that one?\n* It's really good!", + "scr_text_slash_scr_text_gml_545_0": "* Wait, why do YOU get to choose the name?", + "scr_text_slash_scr_text_gml_547_0": "* Hey.\n* He didn't, Kris did.", + "scr_text_slash_scr_text_gml_549_0": "* Yeah!\n* It doesn't matter who MAY have written it!", + "scr_text_slash_scr_text_gml_550_0": "\\E1* Regardless, LANCER's going to meet absolute doom!", + "scr_text_slash_scr_text_gml_551_0": "\\E6* ... this name feels weird, actually.", + "scr_text_slash_scr_text_gml_552_0": "\\E4* Hmmm....", + "scr_text_slash_scr_text_gml_553_0": "\\E3* I know! Let's call it the LANCER FAN CLUB for short!", + "scr_text_slash_scr_text_gml_554_0": "\\E3* See you later, me!", + "scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)", + "scr_text_slash_scr_text_gml_563_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"", + "scr_text_slash_scr_text_gml_567_0": "* Oh, oh!\n* That's mine!", + "scr_text_slash_scr_text_gml_568_0": "\\E0* See, I think it's the perfect name...", + "scr_text_slash_scr_text_gml_569_0": "\\E6* Because we're all friends^1: That like to have a lot of fun.", + "scr_text_slash_scr_text_gml_571_0": "* Okay, first... jeez, that's a mouthful, dude.", + "scr_text_slash_scr_text_gml_572_0": "* Second, what are our enemies gonna think?", + "scr_text_slash_scr_text_gml_573_0": "\\E2* That we're gonna be BUDDIES with 'em?", + "scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT! INTIMIDATING!", + "scr_text_slash_scr_text_gml_575_0": "\\E4* Something PUNCHY! Something BAD-ASS!", + "scr_text_slash_scr_text_gml_577_0": "* ... like what?", + "scr_text_slash_scr_text_gml_579_0": "* Well, uh...\n* Y'know, for starters...", + "scr_text_slash_scr_text_gml_580_0": "\\E0* How about...\n* JUST, uh...", + "scr_text_slash_scr_text_gml_581_0": "\\E6* \"The Fun Gang.\"", + "scr_text_slash_scr_text_gml_582_0": "\\E6* Ya know, just, uh, concentrating on the \"Fun\" part.", + "scr_text_slash_scr_text_gml_584_0": "* It's perfect!!!", + "scr_text_slash_scr_text_gml_585_0": "* Well, see ya, Fun Gang!", + "scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!", + "obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you.", + "obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team", + "obj_savepoint_slash_Other_10_gml_93_0": "The $!$? Squad", + "obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club", + "obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang", + "obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)", + "obj_npc_room_slash_Other_10_gml_278_0": "* Woah there, horsie. Ponmen're scary, but all'n they're doin' is following the King.", + "obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss... those'n were peaceful times.", + "obj_npc_room_slash_Other_10_gml_280_0": "* But now, even the boss's been reduced to the King's peon...", + "obj_npc_room_slash_Other_10_gml_284_0": "* My name? Mr. Elegance.", + "obj_npc_room_slash_Other_10_gml_285_0": "* Haha, and these? These are my nostrils, not my eyes.", + "obj_npc_room_slash_Other_10_gml_286_0": "* ... can still see out of them, though.", + "obj_npc_room_slash_Other_10_gml_292_0": "* Fear not ^1- we, unlike the simple Ponmen, possess FULL faculty over our actions.", + "obj_npc_room_slash_Other_10_gml_293_0": "* I, Mr. Society, am far too intelligent to ever bow down to such a tyrant!", + "obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me.\n* He's very scary, you see.", + "obj_npc_room_slash_Other_10_gml_297_0": "* What, you think you possess the power to topple that brute???", + "obj_npc_room_slash_Other_10_gml_298_0": "* Yes! Yes! I'm sure everyone will support you! Go for it!", + "obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate!", + "obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm... Mr. Elegance has run off on some hellish errand...", + "obj_npc_room_slash_Other_10_gml_305_0": "* Huh? No, I didn't help out at all!!", + "obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking!?", + "obj_npc_room_slash_Other_10_gml_972_0": "* You did it! You ousted that rotten tyrant!", + "obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions...", + "obj_npc_room_slash_Other_10_gml_974_0": "* ... Unless the King reappears, in which case -^2- I did nothing!", + "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.", + "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the", + "obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).", + "obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.", + "obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.", + "obj_checker_animtest_slash_Step_0_gml_42_0": "Guys", + "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.", + "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?", + "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!", + "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!", + "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!", + "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!", + "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?", + "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...", + "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???", + "obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?", + "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?", + "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...", + "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.", + "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes!", + "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning", + "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.", + "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...", + "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.", + "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...", + "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.", + "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.", + "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!", + "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.", + "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.", + "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.", + "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.", + "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!", + "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!", + "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!", + "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...", + "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy...!", + "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie! Help us bow at it!", + "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...", + "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND!", + "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...", + "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!", + "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!", + "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!", + "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!", + "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!", + "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!", + "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers", + "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.", + "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.", + "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.", + "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.", + "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...", + "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy...!", + "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie! Help us bow at it!", + "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...", + "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND!", + "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?", + "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!", + "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!", + "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?", + "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm, Susie...?", + "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions, but...", + "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You... didn't actually help at all.", + "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it.", + "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place...", + "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle.", + "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?", + "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY!!!", + "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX!", + "obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...", + "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.", + "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!", + "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...", + "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.", + "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie... Whether you like it or not...", + "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero.", + "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future.", + "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start... acting like one?", + "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...", + "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?", + "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.", + "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.", + "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!", + "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?", + "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team?", + "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.", + "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -", + "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!", + "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!", + "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!", + "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!", + "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!", + "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?", + "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway, uhh, see you guys never.", + "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!", + "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...", + "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her.", + "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* ...", + "obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...", + "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then...", + "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well, let's just be kind to her, OK, Kris?", + "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon!", + "obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head...", + "obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you.", + "obj_npc_room_slash_Other_10_gml_316_0": "* Hey, kid. We managed to fix up this old thingamajig for you.", + "obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door... It can take you anywhere you want in the world!", + "obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations.", + "obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo, we'll keep working on it... Anything to help you out, kid!", + "obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid, we managed to get this door to go to the castle.", + "obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!", + "obj_npc_room_slash_Other_10_gml_327_0": "* ... Where'd this door come from?", + "obj_npc_room_slash_Other_10_gml_328_0": "* Dunno... come to think of it, I've never seen it before.", + "obj_npc_room_slash_Other_10_gml_334_0": "* Woah there, horsie. Me and Mr. Society got this door workin' for ya.", + "obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want... 'long as it's one of the two destinations.", + "obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us, it was tough work, and it might break.", + "obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", + "obj_npc_room_slash_Other_10_gml_340_0": "* Woah there, horsie. Mr. Society and the puzzle guy fixed that door.", + "obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us, it should work without any issues.", + "obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", + "obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before.", + "obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that, but...", + "obj_npc_room_slash_Other_10_gml_352_0": "* Now, don't tell anyone Mr. Society helped... he doesn't want none of that.", + "obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now... with my nostrils.", + "obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me.\n* I'm on break.", + "obj_npc_room_slash_Other_10_gml_366_0": "* ... Say, help me. I need to get something for my friend \\cYCLOVER\\cW'S birthday.", + "obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW, and \\cYTREES\\cW.", + "obj_npc_room_slash_Other_10_gml_368_0": "* ... maybe I'll just get her a card.", + "obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card... No, I need that!", + "obj_npc_room_slash_Other_10_gml_978_0": "* Darn, horsey. You've'n done us a big help.", + "obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces.", + "obj_npc_room_slash_Other_10_gml_982_0": "* Boy, my nostrils can't thank you enough.", + "scr_text_slash_scr_text_gml_3087_0": "* (It's a door.)\n* (Where will you go?)", + "scr_text_slash_scr_text_gml_780_0": "\\C2", + "scr_text_slash_scr_text_gml_3083_0": " \nField", + "scr_text_slash_scr_text_gml_3084_0": " \nForest", + "scr_text_slash_scr_text_gml_3091_0": " \nForest", + "scr_text_slash_scr_text_gml_3092_0": "Bake Sale", + "scr_text_slash_scr_text_gml_889_0": "\\C3", + "scr_text_slash_scr_text_gml_3097_0": "Castle", + "scr_text_slash_scr_text_gml_971_0": "\\C4", + "scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)", + "scr_text_slash_scr_text_gml_3124_0": "* (Amazingly, you are already there.)", + "scr_text_slash_scr_text_gml_3128_0": "* (The door opened...)", + "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!", + "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick", + "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On", + "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll", + "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning", + "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1\n* This dusty bunny needs a bit\n of spring cleaning.", + "obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter\nsnatter\nwhat's the\nmatter", + "obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---", + "obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop, hop", + "obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.", + "obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are\nthe sequel\nto frogs.", + "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.", + "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.", + "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.", + "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.", + "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press ~1 repeatedly to blow air!", + "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press ~1 repeatedly to blow air!", + "obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and\nclean boy.", + "obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing\nboy.", + "obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and\nfresh girl.", + "obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and\ntidy girl.", + "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick.\n* It blew away entirely...", + "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away!", + "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.", + "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.", + "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie.\n* The enemy went on guard...", + "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)", + "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)", + "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...! Lancer...!", + "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh...", + "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes...!", + "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens...", + "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft...", + "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way?", + "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer!", + "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie!", + "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are...", + "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang!", + "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $!$? Squad!", + "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club!", + "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um... So what's your, um, evil plan?", + "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh?", + "obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* Dude, we JUST formed our team.", + "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet.", + "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience, please...", + "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh, um, sorry...", + "obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* We're, um, looking forward to the rest!", + "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh, well, you won't have to look forward for long.", + "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now... We're going to work CEASELESSLY...", + "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably...", + "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns.", + "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs.", + "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts!", + "scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going?", + "scr_text_slash_scr_text_gml_1457_0": "* Huh? Oh, that?", + "scr_text_slash_scr_text_gml_1458_0": "\\E2* We, uh, got bored.\n* So we're having a snack.", + "scr_text_slash_scr_text_gml_1460_0": "* ... I see.", + "scr_text_slash_scr_text_gml_1462_0": "* C'mon! All I ate for breakfast was chalk!", + "scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything!", + "scr_text_slash_scr_text_gml_1466_0": "* Sorry. What are you two having, exactly...?", + "scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice.", + "scr_text_slash_scr_text_gml_1470_0": "* And that is...?", + "scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself, my main man.", + "scr_text_slash_scr_text_gml_1474_0": "* Kris, do you want to, um, try it?", + "scr_text_slash_scr_text_gml_895_0": "\\C3", + "scr_text_slash_scr_text_gml_1451_0": "Make\nRalsei\ntry it", + "scr_text_slash_scr_text_gml_1452_0": "\nTry it", + "scr_text_slash_scr_text_gml_1453_0": "Decline", + "scr_text_slash_scr_text_gml_1488_0": "\\E6* Oh, there's a...\n* Honeypot? Inside?", + "scr_text_slash_scr_text_gml_1489_0": "\\E1* ... It's full of salsa.", + "scr_text_slash_scr_text_gml_1491_0": "\\E3* Bingo, you sweet little pumpkin!", + "scr_text_slash_scr_text_gml_1492_0": "\\E1* It's my secret stash.\n* A little snackeroo from me to you...", + "scr_text_slash_scr_text_gml_1329_0": "* ...", + "scr_text_slash_scr_text_gml_1495_0": "\\E8* Mmmm. Yummy. It's delicious...", + "scr_text_slash_scr_text_gml_1497_0": "* C'mon, you're just pretending to eat it!", + "scr_text_slash_scr_text_gml_1499_0": "* Haha, yeah! That's what I do, too!", + "scr_text_slash_scr_text_gml_1501_0": "* ?????", + "scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)", + "scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)", + "scr_text_slash_scr_text_gml_1509_0": "* (It recovered... something.)", + "scr_text_slash_scr_text_gml_1510_0": "* (Not HP.)\n* (Just... something.)", + "scr_text_slash_scr_text_gml_1512_0": "\\E2* Mmm...\n* Hey, what's in this?", + "scr_text_slash_scr_text_gml_1514_0": "* I don't know!", + "scr_text_slash_scr_text_gml_1521_0": "* Look, if no one else will eat it, I'll try it!", + "scr_text_slash_scr_text_gml_1522_0": "\\E6* ... there's a jar of... Blood...?\n* In here.", + "scr_text_slash_scr_text_gml_1524_0": "* No, no.\n* It's merely a pot of free-range salsa.", + "scr_text_slash_scr_text_gml_1526_0": "\\E2* Thanks, that's actually more gross somehow.", + "scr_text_slash_scr_text_gml_1528_0": "\\E3* Any time!", + "scr_text_slash_scr_text_gml_1530_0": "\\E2* Mmm...\n* Hey, what's in this?", + "scr_text_slash_scr_text_gml_1532_0": "* I don't know!", + "obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now...", + "obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* But once I eat something... Heheheheh...", + "obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* You really shouldn't of pissed me off, man.", + "obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"", + "obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* Silence, you sweet basket of eggs!", + "obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* Our dark energy bends the rules of grammar!", + "obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh, yeah, eggboy!", + "obj_npc_facing_slash_Other_10_gml_392_0": "* Well? Has everybody had enough?", + "obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly.", + "obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)", + "obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes!\n* Take the SCARF from this chest and DEFEAT the KING!", + "obj_npc_room_slash_Other_10_gml_398_0": "* Besides, it's old, ragged, and doesn't fit me anymore!", + "obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for! It's kind of hand-me-down situation in there!", + "obj_npc_room_slash_Other_10_gml_388_0": "* Ah, that SCARF!", + "obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you, simply took it, without asking!", + "obj_npc_room_slash_Other_10_gml_390_0": "* That's fine! It's my gift to help you defeat the KING!", + "obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic! Ha ha! And potentially criminals!", + "obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF.", + "obj_npc_room_slash_Other_10_gml_384_0": "* What was my job? Oh, I was the ROYAL COAT RACK!", + "obj_npc_room_slash_Other_10_gml_406_0": "* Hey, where's that scarf! Did it not fit you?", + "obj_npc_room_slash_Other_10_gml_407_0": "* That's OK! Just put it in a chest! Someone else will take it!", + "obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF.", + "obj_npc_room_slash_Other_10_gml_413_0": "* What was my job? Oh, I was the ROYAL COAT RACK!", + "obj_npc_room_slash_Other_10_gml_420_0": "* (...)", + "obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball, I don't want to discuss anything.)", + "obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow!\n* (Break the Box for a Bracelet.)", + "obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow!\n* (It will Boost your Befense.)", + "obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow!\n* (Bracelets are my Bfavorite.)", + "obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners, but... we didn't o-gree with that.", + "obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped, but the o-thers were o-rrested...", + "obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here.\n* Whenever Bow-Bow talks...", + "obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on...", + "obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on...", + "obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there...", + "obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee, like this?", + "obj_npc_facing_slash_Other_10_gml_410_0": "* Haha! Yeah! That's perfect!!!", + "obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along, you two?", + "obj_npc_facing_slash_Other_10_gml_414_0": "* Hey, don't LOOK! Spoilers, dude!", + "obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris, Lancer's gonna like,", + "obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all...", + "obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* Badass and renegade and stuff.", + "obj_npc_facing_slash_Other_10_gml_423_0": "* Yes! I have some wavy scissors!", + "obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin', if you join OUR side he can do yours too.", + "obj_npc_facing_slash_Other_10_gml_427_0": "* Kris, if you, stay on my side...", + "obj_npc_facing_slash_Other_10_gml_428_0": "* I can... um, hem some floral patterns into your ascot.", + "obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo, can you hem some into me?", + "obj_npc_facing_slash_Other_10_gml_432_0": "* No...?", + "obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well... Look who it is.", + "obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See.", + "obj_npc_facing_slash_Other_10_gml_455_0": "* Hey! Watch your language!", + "obj_npc_facing_slash_Other_10_gml_457_0": "* Oh, sorry...", + "obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* Susie's trying to get me to swear more.", + "obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom, the order of our rooms in Card Castle.)", + "obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course, if you haven't been there, you won't know it.)", + "obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password!)", + "obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there...)", + "obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password, it's written at the top.)", + "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...", + "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh, thanks for doing the puzzle for us, losers!", + "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* Hahaha! Thank you so much, losers! We were having trouble!", + "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We, uh, need this.", + "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled!", + "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!", + "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer", + "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange", + "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival", + "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2\n* Loves: Training. Hates: Body being the wrong shape", + "obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH...! You\ninterrupted my\ntraining...!", + "obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH...! I'm\ngonna knock\nyour block\noff...!", + "obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how\nyou stack\nup...! HIYA!!", + "obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show\nyou my\ntraining!\nYIHA!!", + "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.", + "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.", + "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.", + "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.", + "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.", + "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.", + "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press", + "obj_bloxer_enemy_slash_Step_0_gml_135_1": " to choose:\n \n1 HEAD, \n2 BODY, \n3 LEGS.", + "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self...", + "obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH!!", + "obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH!! NO!!\nMY BUTT IS\nMY ABS!", + "obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH!! NO!!\nMY BUTT IS\nMY FACE!!", + "obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH!! NO!!\nMY ABS ARE\nMY FACE!!", + "obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH!! NO!!\nMY FACE IS\nMY FACE!!\nWait...", + "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.", + "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self!", + "obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh, you mixed\nme up all\nnice~", + "obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum\nis totally\nblocked\nup...", + "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic!", + "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training? You'll NEVER beat me.", + "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train? You're still 100 years too early to beat me.", + "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training? Yeah, like I need that to beat you down.", + "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW...", + "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)", + "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)", + "obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)", + "obj_readable_room1_slash_Other_10_gml_482_0": "* (But, it's been vandalized with a calligraphy pen.)", + "obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", + "obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", + "obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by... What a hunk!", + "obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners...\n* But WE know the answers!", + "obj_readable_room1_slash_Other_10_gml_495_0": "* Oh, you wanna get through!?\n* Of course we'll tell you!!!", + "obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?", + "obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?", + "obj_readable_room1_slash_Other_10_gml_504_0": "* Um, symbol puzzle...?\n* All the symbols were different... I think.", + "obj_readable_room1_slash_Other_10_gml_505_0": "* You can, um... still see the colors they were, too...", + "obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help...", + "obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!? Symbol puzzle...!?\n* Why should --WE-- care!?", + "obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!", + "obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH, it's downright insulting!", + "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~! It's my birthday today~!\n* And you didn't even SAY HELLO!?\n* That's fine, actually...", + "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi, folks~!\n* Shut up! They don't DESERVE us!\n* H-hey, calm down, you two.", + "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~!\n* Yeah, get ready to HURT!\n* Oh, I'm s-sorry about this...!", + "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh, you don't know the day?\n* You mean you FORGOT!?\n* That's OK, you don't know us.", + "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~! Yayyyy~!\n* And you're gonna REGRET IT!\n* Oh, I'm sorry about this...", + "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close!", + "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover", + "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday", + "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys", + "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports", + "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals", + "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees", + "obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", + "obj_clubsenemy_slash_Step_0_gml_31_0": "Nice\nweather\ntoday.", + "obj_clubsenemy_slash_Step_0_gml_32_0": "What?\nIt's just\nawful!", + "obj_clubsenemy_slash_Step_0_gml_33_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to\nmeet you!", + "obj_clubsenemy_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", + "obj_clubsenemy_slash_Step_0_gml_19_0": "Please\nignore\nthem.", + "obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get\nto know\nyou~", + "obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT\nOF HERE!!", + "obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry\nabout\nthis...", + "obj_clubsenemy_slash_Step_0_gml_39_0": "It's my\nbirthday~", + "obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT!? NO!\nIt's MY\nbirthday!", + "obj_clubsenemy_slash_Step_0_gml_41_0": "We're\ntriplets...", + "obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.", + "obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals.", + "obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care...", + "obj_clubsenemy_slash_Step_0_gml_60_0": "Animals\nare kind\nof nasty.", + "obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL\nin\nconcept.", + "obj_clubsenemy_slash_Step_0_gml_62_0": "(Never\nseen one,\nbut...)", + "obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.", + "obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm, what would you like for your birthday?", + "obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just\nhave a nice\nchat~", + "obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT!\nAsk for a\nGIFT!!!", + "obj_clubsenemy_slash_Step_0_gml_198_0": "(Just\ndiscuss\nour likes.)", + "obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else...)", + "obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like, um... Sports?", + "obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna\neat a\nfootball.", + "obj_clubsenemy_slash_Step_0_gml_269_0": "Sports!\nMy favorite\nfood!", + "obj_clubsenemy_slash_Step_0_gml_270_0": "Oh!\nI love you\ntwo!", + "obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti\nand tennis\nballs.", + "obj_clubsenemy_slash_Step_0_gml_54_0": "That's\nGENIUS!", + "obj_clubsenemy_slash_Step_0_gml_55_0": "We really\nagree\non it.", + "obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees. Clover seemed happy...", + "obj_clubsenemy_slash_Step_0_gml_68_0": "I love\nthe smell\nof trees.", + "obj_clubsenemy_slash_Step_0_gml_69_0": "Oh!\nMe too!", + "obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen\nmakes me...\nUh, sure!", + "obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.", + "obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.", + "obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.", + "obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.", + "obj_clubsenemy_slash_Step_0_gml_76_0": "Aww, he\nMADE that!?\nSo caring!", + "obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO\ncute!\nI want it!", + "obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it\na bit...\nboring?)", + "obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm... What kind of \"Boys\" do you like?", + "obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones!\nHmm hmm~\n", + "obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES,\nlike I AM!", + "obj_clubsenemy_slash_Step_0_gml_235_0": "None...\nUm, I mean,\nall.", + "obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that...)", + "obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses\nare cute,\nI think...", + "obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy!\nGlasses!\nThat's it!", + "obj_clubsenemy_slash_Step_0_gml_48_0": "HIM???\n... err,\nsure.", + "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.", + "obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that...)", + "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.", + "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.", + "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.", + "obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)", + "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth", + "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth", + "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth", + "obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods, a bake sale stands quietly.", + "obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you.", + "scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond?", + "scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!", + "scr_text_slash_scr_text_gml_797_0": "\\C2", + "scr_text_slash_scr_text_gml_1853_0": " \nBuy", + "scr_text_slash_scr_text_gml_1684_0": " \nDo not", + "scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds, only $40, I guess.", + "scr_text_slash_scr_text_gml_1076_0": "\\C2", + "scr_text_slash_scr_text_gml_1877_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)", + "scr_text_slash_scr_text_gml_1881_0": "* ... You have too many ITEMS for this, I guess.", + "scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money, I guess.", + "scr_text_slash_scr_text_gml_1891_0": "* Okay I guess.", + "scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)", + "scr_text_slash_scr_text_gml_1111_0": "\\C2", + "scr_text_slash_scr_text_gml_1900_0": " \nBuy", + "scr_text_slash_scr_text_gml_1714_0": " \nDo not", + "scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)", + "scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)", + "scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)", + "scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)", + "obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)", + "scr_text_slash_scr_text_gml_1945_0": "* Greetings, gentleclowns.", + "scr_text_slash_scr_text_gml_1946_0": "\\E1* May we interest you in a Lancer Cookie?", + "scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass.", + "scr_text_slash_scr_text_gml_1950_0": "* It's a mere $40.", + "scr_text_slash_scr_text_gml_1151_0": "\\C2", + "scr_text_slash_scr_text_gml_1938_0": " \nBuy", + "scr_text_slash_scr_text_gml_1854_0": " \nDo not", + "scr_text_slash_scr_text_gml_1968_0": "* Heheheh, thanks...", + "scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)", + "scr_text_slash_scr_text_gml_1972_0": "\\E2* For getting CHEATED by us!!", + "scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans!!", + "scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)", + "scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)", + "scr_text_slash_scr_text_gml_1987_0": "* Oops.", + "scr_text_slash_scr_text_gml_1989_0": "* Oh well. Buyers cryers.", + "scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution...", + "scr_text_slash_scr_text_gml_1993_0": "* ... to getting SWINDLED by us!", + "scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans!!!", + "scr_text_slash_scr_text_gml_2006_0": "* ... You don't have enough funds.", + "scr_text_slash_scr_text_gml_2008_0": "* What? What did you spend it on!? Pastries!?", + "scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible.", + "scr_text_slash_scr_text_gml_2018_0": "* Hey! You can't not buy from us!", + "scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", + "scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one, Kris.)", + "obj_npc_facing_slash_Other_10_gml_512_0": "* Alright, so how should we split this jelly donut?", + "obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood, and you take the skin!", + "obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask, how does a donut fit into your plan?", + "obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats.", + "obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School, Dr. Toothpaste.", + "obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho! Yes! Earn a second doctorate, Smart Genius!", + "obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of...???)", + "obj_npc_facing_slash_Other_10_gml_527_0": "* Hey, how about we just, uh, split it in half?", + "obj_npc_facing_slash_Other_10_gml_529_0": "* Yes!!! A wonderfully evil new idea!!!", + "obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* Innovation is the spice of vice!", + "scr_text_slash_scr_text_gml_1789_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...", + "scr_text_slash_scr_text_gml_1790_0": "* ... I can even fix you! Well, well, what will it be?", + "scr_text_slash_scr_text_gml_1475_0": "\\C3", + "scr_text_slash_scr_text_gml_1785_0": " \nFix Item", + "scr_text_slash_scr_text_gml_1786_0": " \nLeave", + "scr_text_slash_scr_text_gml_1787_0": "Fix Us", + "scr_text_slash_scr_text_gml_1820_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1821_0": "* Huh-hah! Let's feel my technique!", + "scr_text_slash_scr_text_gml_1827_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1828_0": "* ... actually, you will need a free space in your ITEMs first.", + "scr_text_slash_scr_text_gml_1833_0": "* Huh---! That KEY is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1834_0": "* Huh-hah! Let's feel my technique!", + "scr_text_slash_scr_text_gml_1812_0": "* Well, well. You have nothing to fix.", + "scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN, return here.", + "scr_text_slash_scr_text_gml_1814_0": "* After all, I can fix anything...", + "scr_text_slash_scr_text_gml_1815_0": "* ... except for a BROKEN HEART.", + "scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon, too. You must take care of it from time to time.", + "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!", + "scr_text_slash_scr_text_gml_1846_0": "* Huh-hah! Let's feel my technique.", + "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)", + "scr_text_slash_scr_text_gml_1841_0": "* Well, well. Good journey, my friends.", + "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)", + "scr_text_slash_scr_text_gml_1795_0": "* Hm? What is it now?", + "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)", + "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...", + "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)", + "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)", + "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm, this KEY has a terrible energy coming from it...", + "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...", + "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.", + "obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* Oh, woe! Woe is me...! Rows and rows of woes and woes! If only a hero would help...", + "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...? Is everything alright...?", + "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh, I'm not Lancer!\n* I'm just a sweet little boy!", + "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache.", + "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise.", + "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ... so what kind of help do you need?", + "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See, I have this EVIL PLAN that I need to make...", + "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ... and why does a \"sweet boy\" need an evil plan?", + "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie!!!", + "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (Kris, if it's for friendship...)", + "obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* Well then, we'll gladly help. What shall we do?", + "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper, you delicious little apple!", + "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine!", + "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho! Let the Clown-Generated-Content begin!", + "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries", + "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)", + "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:", + "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD:", + "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:", + "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY:", + "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:", + "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE:", + "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)", + "obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER", + "obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting\ngun with an air\nof mysticism.", + "obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD", + "obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish\nblade reserved\nfor upscale\nevents.", + "obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME", + "obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning\nwith desire!\nSure to make\nyou blush!", + "obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK", + "obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage. You're\ngoing to lose\npoints.", + "obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN", + "obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined\nchassis for an\nelegant\nthrashing.", + "obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL", + "obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis\nfor tomboyish\nthrashing.", + "obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK", + "obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's\nlovers. The\ncannon is highly\nkissable.", + "obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK", + "obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at\nthis is making\nyou lose points.", + "obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK", + "obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for\nthe athletic\nthrashing machine\nin your life.", + "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.WHL", + "obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive\nwheels, leading\nthe way!", + "obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD", + "obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads\nfor razing\nsophisticated\ndinner parties.", + "obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK", + "obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to\nlose points.", + "obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine. \n Is that OK?", + "obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass.\n Is that OK?", + "obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES", + "obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO", + "obj_thrashcontroller_slash_Create_0_gml_52_0": "END", + "obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR", + "obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR", + "obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR", + "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow!! Looks nasty!\n* Are you sure you aren't evil!?", + "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err, no, I suppose we just have a knack for it.", + "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha, tricked you, idiots!", + "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you!", + "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh!!!", + "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh, you didn't even give it any weak points!!", + "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh, it's even kinda high-class lookin'!", + "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh, it even looks kinda fast!", + "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh, it almost looks kinda cute!", + "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh, this thing's, like...", + "obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* ...", + "obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* Uhhh, hey, why did you draw something, like,", + "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ... it looks like you guys wanna kiss?", + "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself, Kris.)", + "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh, it even looks kinda cool!", + "obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* Heheheheh...!", + "obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* ... uhh, didn't know you guys liked guns that much?", + "obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* Heheheheh...!", + "obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* ...", + "obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* ...", + "obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* It's just a duck?", + "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys? This evil plan... sucks ass.", + "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way?", + "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah, you're good.", + "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho! The bad guys get off scot-free again!!", + "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later, you fools!!!", + "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay.", + "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway, great job, Lancer!\n* They were sitting ducks!", + "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha, yes! And it's all thanks to our enemies!", + "obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* Thank you very much!!!\n* Thrash-you-later!!", + "obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in...", + "obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* ... and she's getting along with Lancer, too!", + "obj_readable_room1_slash_Other_10_gml_654_0": "* Hey, you two didn't mess with my hideout, did ya?", + "obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit?", + "obj_readable_room1_slash_Other_10_gml_658_0": "* Nah, I took a nap in there so it's basically my house now.", + "obj_readable_room1_slash_Other_10_gml_540_0": "* ..!", + "obj_readable_room1_slash_Other_10_gml_544_0": "* ..!", + "obj_readable_room1_slash_Other_10_gml_547_0": "* ...?\n* How'd you know that was there, Kris?", + "obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* You're really amazing, you know that, Kris...?", + "obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)", + "obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)", + "obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it, but that's definitely not the case.)", + "obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow, Prince Lancer's made REAL friends with a Lightner...", + "obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King, immediately...!", + "obj_npc_room_slash_Other_10_gml_513_0": "* ... But, it's definitely not going to be me.", + "obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked!", + "obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me!", + "obj_npc_room_slash_Other_10_gml_519_0": "* Ugh! I'm jealous of everyone with a leaf!", + "obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going?", + "obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine?", + "obj_npc_room_slash_Other_10_gml_531_0": "* The machine...? We had a whole sequence about it...?", + "obj_npc_room_slash_Other_10_gml_533_0": "* Oh, that. Yeah, we'll make it at the last minute.", + "obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier...", + "obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture?", + "obj_npc_room_slash_Other_10_gml_538_0": "\\E2* I didn't come here for a second dad!", + "obj_npc_room_slash_Other_10_gml_540_0": "* Heheh, yeah, you tell him!", + "obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing!", + "obj_npc_room_slash_Other_10_gml_549_0": "* Kris, if you're jealous, you can be a bad guy, too...", + "obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle...!", + "obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (But um, if you are, I can find a nice leaf and fan you...)", + "obj_npc_room_slash_Other_10_gml_560_0": "* So, er... ready to be a good guy again, Susie?", + "obj_npc_room_slash_Other_10_gml_562_0": "* Nah. Gotta say being a bad guy is pretty sweet.", + "obj_npc_room_slash_Other_10_gml_563_0": "\\E2* Not only is it WAY more fun than being \"good,\"", + "obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do.", + "obj_npc_room_slash_Other_10_gml_566_0": "* Earlier, Susie ate a pinecone off the floor.", + "obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache.", + "obj_npc_room_slash_Other_10_gml_568_0": "\\E3* It was VERY brave and cool.", + "obj_npc_room_slash_Other_10_gml_570_0": "* SEE??? Finally, some RESPECT!!!", + "obj_npc_room_slash_Other_10_gml_577_0": "* Hey, move it, Captain Toothpaste.", + "obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan.", + "obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse!", + "obj_npc_room_animated_slash_Other_10_gml_128_0": "* L... Lightners! This girl's with you, r-right!?", + "obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her...! Please get her under control!", + "obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah, they're MY enemies, actually.", + "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* We split up 'cause I was too EVIL for 'em.", + "obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!? Help!!! Help me!!! I don't wanna fan forever!!", + "obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me!!! I don't wanna fan forever!!!", + "obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves, but I got really into it...", + "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish, swish)\n* I could do this forever!", + "obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh, why does the King make us take care of his son?", + "obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid, but he's so weird, and it's so... obligatory...", + "obj_npc_room_animated_slash_Other_10_gml_111_0": "* ... It's no wonder nobody REALLY likes him.", + "obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but, at the same time, because no one wanted to be his friend...", + "obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner... A MEAN one...", + "obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence, huh!", + "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish, swish)\n* Oh, fanning?\n* I'm not fanning.", + "obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf. I'm just building up my muscles.", + "obj_event_room_slash_Step_0_gml_437_0": "* By the way, beware yourselves of the forest maze.", + "obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost...", + "obj_event_room_slash_Step_0_gml_440_0": "\\E2* Without someone who knows the way through, that is.", + "obj_event_room_slash_Step_0_gml_442_0": "* Yeah! I know the forest like the back of my head!", + "obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next???", + "obj_npc_facing_slash_Other_10_gml_543_0": "* We... were following you.", + "obj_npc_facing_slash_Other_10_gml_545_0": "* Oh... why? I have no idea where I'm going!", + "obj_npc_facing_slash_Other_10_gml_547_0": "* (... Kris, let's just go wherever Lancer... DOESN'T go???)", + "obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse.", + "obj_npc_facing_slash_Other_10_gml_552_0": "* I'm... not certain what that means, but OK.", + "obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha, come back for seconds!?", + "obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris, let's NOT follow Lancer, OK?)", + "obj_event_room_slash_Step_0_gml_461_0": "* Hey, losers!", + "obj_event_room_slash_Step_0_gml_462_0": "\\E0* Wait a sec. Where's Lancer?", + "obj_event_room_slash_Step_0_gml_464_0": "* Err, well, he wasn't going the right way, so...", + "obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF!?", + "obj_event_room_slash_Step_0_gml_467_0": "\\E0* You KNOW he's bad at mazes, right!?", + "obj_event_room_slash_Step_0_gml_468_0": "\\E9* He's probably lost and confused right now!", + "obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho!!! I'm lost and confused!!!", + "obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie... We didn't mean to make you worry about him.", + "obj_event_room_slash_Step_0_gml_474_0": "* Huh...? Look, I'm not, uh, worried about him!", + "obj_event_room_slash_Step_0_gml_475_0": "\\E2* Bad guys gotta look out for each other, is all.", + "obj_event_room_slash_Step_0_gml_476_0": "\\E0* Anyway, get out of my way! I'm gonna find him!", + "obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either, Kris...)", + "obj_npc_facing_slash_Other_10_gml_568_0": "* Damn, I was SURE he went this way...", + "obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost...?", + "obj_npc_facing_slash_Other_10_gml_572_0": "* No way, he can save his own damn self.", + "obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* But, uh, tell me if you see him...", + "obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris, let's just go where Susie and Lancer DON'T go...)", + "obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (We can figure out how to help them after we get through!)", + "obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at?", + "obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way...?", + "obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris, let's NOT follow Lancer and Susie, OK?)", + "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K... Kris! Isn't that the \\cYmachine\\cW we designed...!?", + "obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* Alright! This will be tough, but let's try our best!", + "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh.\n* That's... not good, actually.", + "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ... is that what I think it is?", + "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ...", + "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ... yes. It was.", + "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up?", + "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny!", + "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well, in any case, you defeated us...", + "obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* I suppose we can become bad guys now!", + "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey, not so fast!", + "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up!!!", + "obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* The LEAST you can do is show some resistance!", + "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah, looks like we gotta teach you a lesson!", + "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN!?", + "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it.", + "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ... how many of these do they have?", + "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho! You think THAT'S bad, just WAIT!", + "obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ... and see what happens when it STARTS!!!", + "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up.", + "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah. I see.", + "obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* ... So... now what's your plan going to be?", + "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan. Just a rule.", + "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way...", + "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust.", + "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie, you need us to return home.", + "obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* Doesn't crushing us seem a little counterproductive?", + "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah, see, that's where you're wrong.", + "obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* Ya see, I KNOW I can't get back without you guys.", + "obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* But being a - heh - \"good guy\" REALLY isn't my style.", + "obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* So, I thought of a little way we can just... settle this.", + "scr_text_slash_scr_text_gml_3001_0": "* If you can beat me, I'll go back to being a good guy.", + "scr_text_slash_scr_text_gml_3002_0": "\\E0* But if you LOSE...", + "scr_text_slash_scr_text_gml_3003_0": "\\E2* YOU guys will have to become bad guys with US...", + "scr_text_slash_scr_text_gml_3004_0": "\\E4* ... and do WHATEVER we say.", + "scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho!!! Our wish is your command!!!", + "scr_text_slash_scr_text_gml_3009_0": "\\E1* So, whaddya say...?", + "scr_text_slash_scr_text_gml_371_0": "\\C2", + "scr_text_slash_scr_text_gml_2997_0": " \nLet's Fight", + "scr_text_slash_scr_text_gml_2998_0": " \nLet's Not", + "scr_text_slash_scr_text_gml_3014_0": "* Eh, don't bother answering.", + "scr_text_slash_scr_text_gml_3015_0": "\\E2* We were just gonna thrash you anyway, so...", + "scr_text_slash_scr_text_gml_3016_0": "\\E3* See ya!", + "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys.", + "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No!!! Not until you stop wanting to!!!", + "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine!!! We don't want to be bad guys!!!", + "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that, Susie???", + "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then.", + "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary.", + "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that!!!", + "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris, we're getting close to the Fountain...", + "obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* Let's not turn back now.", + "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way!", + "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie", + "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing", + "obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* The armor you equipped her with just made her tougher!", + "obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* If you read the status screen, you already knew that.", + "obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is\nfueled by\nEVIL! ...and\nfriendship!", + "obj_susieenemy_slash_Other_11_gml_19_0": "Heh,\nscared?", + "obj_lancerboss3_slash_Step_0_gml_56_0": "Hey!!\nHey Susie!!\nWatch me,\nwatch me!!", + "obj_susieenemy_slash_Other_11_gml_20_0": "Weasel\nout of\nTHIS!", + "obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for\nsmashing, you\nluxurious\nmelons!!!", + "obj_susieenemy_slash_Other_11_gml_21_0": "Talk your\nway out of\nTHIS!", + "obj_susieenemy_slash_Other_11_gml_22_0": "Think\nfast!", + "obj_lancerboss3_slash_Step_0_gml_58_0": "Horror! Pain!\nThe power of\nREAL bad guys!\n(Nice, huh?)", + "obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.", + "obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.", + "obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.", + "obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.", + "obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.", + "obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight.", + "obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair.", + "obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear.", + "obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms.", + "obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore.", + "obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect!", + "obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time!", + "obj_susieenemy_slash_Other_11_gml_35_0": "No way!\nShut up and\nfight!!!", + "obj_susieenemy_slash_Other_11_gml_36_0": "Really?\n...\nShut up and\nfight!!!", + "obj_susieenemy_slash_Other_11_gml_37_0": "What are\nyou even\ndoing?", + "obj_susieenemy_slash_Other_11_gml_38_0": " Really...?\nNo way, I\ndon't see\nanything!", + "obj_susieenemy_slash_Other_11_gml_39_0": "Yeah, it's\nhopeless.", + "obj_lancerboss3_slash_Step_0_gml_70_0": "Oh!!!\nIt's\nworking\non me!!!", + "obj_lancerboss3_slash_Step_0_gml_78_0": "Really!?\nThat's bad!", + "obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!", + "obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight.", + "obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced!", + "obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms.", + "obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced!", + "obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along!", + "obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness!", + "obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast!", + "obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly!", + "obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie.", + "obj_lancerboss3_slash_Step_0_gml_232_0": "* You two, if we don't stop fighting, then...", + "obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* ... Someone might get hurt!", + "obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced! It's working!)", + "obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast!", + "obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat?!", + "obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly!", + "obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer!)", + "obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU!", + "obj_susieenemy_slash_Other_11_gml_43_0": "Flattery\nwon't\nwork on\nUS!!!", + "obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S\nTHE\nPOINT!!!", + "obj_lancerboss3_slash_Step_0_gml_72_0": "Really!?\nIt's just\nwhat I\nwanted!!!", + "obj_susieenemy_slash_Other_11_gml_45_0": "Huh...?\nI mean...\nNO!!!", + "obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!", + "obj_susieenemy_slash_Other_11_gml_46_0": "Heh,\nscore for\nthe BAD\nGUYS!", + "obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", + "obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends!!!", + "obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired??????????????)", + "obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", + "obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED!)", + "obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE!)", + "obj_susieenemy_slash_Step_0_gml_293_0": "* (... that didn't do anything though.)", + "obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work!)", + "obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", + "obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry\nBikey, I'll\nput you to\nbed soon...", + "obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.", + "obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen!)", + "obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.", + "obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.", + "obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.", + "obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.", + "obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1\n* Watch out!!! He's boosted by friendship!", + "obj_susieenemy_slash_Other_11_gml_28_0": "Hey, stop\nganging up\non him!", + "obj_susieenemy_slash_Other_11_gml_31_0": "Hey, stop\nhitting\nhim!", + "obj_lancerboss3_slash_Step_0_gml_64_0": "Ow, my\nguts hurt!", + "obj_lancerboss3_slash_Step_0_gml_66_0": "Oh, what a\nbeautiful\nsong!!!", + "obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow...", + "obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey, HEY! Enough's enough already!", + "obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more, you might really hurt him!", + "obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* ... Lancer, you OK...?", + "obj_lancerboss3_slash_Step_0_gml_354_0": "* I... I'm fine, Susie!", + "obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* My insides are just... a little mixed up.", + "obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright, fine! You guys win!", + "obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris, maybe we should have taken it easier...)", + "obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby!", + "obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep!", + "obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep...!", + "obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)", + "obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)", + "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz...)", + "obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)\nI'm awake,\ndid I miss\nanything?", + "obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)", + "obj_susieenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", + "obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies!", + "obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team! I'm proud!", + "obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced!)", + "obj_lancerboss3_slash_Step_0_gml_77_0": "Oh!!!\nIt's\nworking\non me!!!", + "obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair...", + "obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced!", + "obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks,\nit's all\nnatural!", + "obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies!", + "obj_lancerboss3_slash_Step_0_gml_242_0": "* You two, if we stop fighting, then I could, um...", + "obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* I could braid your hair!", + "obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced!)", + "obj_lancerboss3_slash_Step_0_gml_79_0": "Wow, I'll\nlook\namazing!!", + "obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness!", + "obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary, I like you two, and...", + "obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* I think we should all just get along!", + "obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh.", + "obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong, dude?", + "obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies...!", + "obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* Now seeing them just makes me feel round and soft.", + "obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* Bad atmosphere for battle, though.", + "obj_lancerboss3_slash_Step_0_gml_371_0": "* ...", + "obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* Well, if you don't wanna fight,", + "obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* There's no point, I guess.", + "obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* Battle's over!", + "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well, you didn't BEAT US, because you, uh...", + "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by, uh, ganging up on Lancer, with, uh...", + "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness.", + "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO, I guess I'll go back to your side.", + "obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* But DON'T expect me to do anything but FIGHT.", + "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well, we're happy to have you back, Susie.", + "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah, yeah, let's just hurry up and go home.", + "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright, alright, ENOUGH already!", + "obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* Fine... I GUESS I'll go back to being a good guy.", + "obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* But DON'T expect me to do anything but FIGHT.", + "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ...", + "obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* Ummm... Susie?", + "obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* Does this mean we... aren't a team anymore?", + "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H... huh...? Umm, I mean, uhh...", + "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team!", + "obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* You can, um...", + "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ... be part of the ~1!", + "obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys", + "obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $!$? Squad", + "obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club", + "obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang", + "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow! Me...!? In the ~1!?", + "obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* Wait...", + "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys, then...", + "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets?", + "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah!\n* Ralsei will make them!", + "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H... Huh!?", + "obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* ... Okay, sure!", + "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah!!!\n* Lancer joins the team!!!", + "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party!", + "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.", + "obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us, you know.", + "obj_npc_room_slash_Other_10_gml_593_0": "* Oh, okay!", + "obj_npc_room_slash_Other_10_gml_597_0": "* ... I noticed you aren't doing that.", + "obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!", + "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow, this is cool!!!", + "obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* I've never been on such a big team before!!!", + "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of... various guys?", + "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah, but my dad forced them to listen to me.", + "obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* So they don't actually like me very much.", + "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh, well you don't need those clowns anymore.", + "obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* Just chill with us.", + "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye!", + "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man, I'm STILL hungry.", + "obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* It's like nothing I eat here matters.", + "obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* Shoulda stolen more money for the bake sale, I guess.", + "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ... I WAS thinking of baking a cake later.", + "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm... what's the catch.", + "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ... you have to stop making fun of me, for one.", + "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS!!!", + "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later.", + "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch.", + "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me, for one.", + "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!", + "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look, Susie!\n* A candy tree!", + "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah!", + "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ... damn, the last piece's too high to reach.", + "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not, Susie!", + "obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* I have a \\cYSpecial Transformation\\cW for times like this!", + "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really!?", + "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn, Team!!", + "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look! \\cYStool Forme!", + "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ... all you did was put your hands on the ground.", + "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey, don't act so jealous.", + "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh, got it.", + "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo, tell me what it tastes like!", + "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh? You haven't had it before?", + "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh... I mean, I've always wondered what it's like...", + "obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* But I'm not allowed to pick it for myself...", + "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well, you tell me what it tastes like.", + "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me...?", + "obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* I thought you were hungry.", + "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ... I, uh, changed my mind.", + "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho!!!\n* Candy joins the team!!", + "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party!", + "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY!!!", + "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ... so what's it taste like?", + "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn! It tastes like friendship!", + "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like???", + "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha!! Like my teeth are disintegrating!!", + "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha, that's...", + "obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* That's actually... bad.", + "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha, yeah! But thank you for sharing!", + "obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* You're a good friend!!!", + "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well, uh...", + "obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* ... you too, I guess.", + "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys... Feels nice.", + "obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* Like I'm doing something... important.", + "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners, Lancer.", + "obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* Our purpose - Darkners' purpose - is to assist them.", + "obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* It's the only way we can feel truly fulfilled.", + "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really...?", + "obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* ... but my dad hates Lightners. He wants to...", + "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy?", + "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ... I'm... not sure.", + "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey, uh, let's ditch the weird \"purpose\" talk.", + "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry.", + "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah!! I'm still boost from the juice!!!", + "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean, LOOK, I'M not from here, and hanging out like this...", + "obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* I also feel kinda, uh, y'know...", + "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ... happy?", + "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh, nah.", + "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ... maybe.", + "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look, everyone! We can see the castle!", + "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes! That's where I live!", + "obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* Me and, uh...", + "obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* My... My dad.", + "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top...?", + "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN, Susie! If we can get there...", + "obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* You and Kris will finally be able to go home!", + "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez, took long enough.", + "obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* Kris, Lancer, let's go!", + "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there... isn't another way home?", + "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now.", + "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there, um...", + "obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* Y... You might... get hurt. And...", + "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What? C'mon, Lancer.", + "obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* NO ONE's gonna beat a team like us!", + "obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* If anyone gets in our way, all we gotta do...", + "obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* ... is CRUSH them.", + "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ... but w^1-what if you had to fight...", + "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds, right? Don't worry about it.", + "obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* Whoever it is, they'll be cold on the ground before you can blink.", + "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B... But Susie...", + "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What?", + "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* I think...", + "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go.", + "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh? When're you gonna be back?", + "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never.", + "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H... Hey! Wait a second!! Lancer!!", + "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird?!", + "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie, wait...!", + "obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle...!", + "obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them...!", + "obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!", + "obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey, what are you doing...!?", + "obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them!", + "obj_castlefront_event_slash_Step_0_gml_163_0": "* W... Wait...!", + "obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh... You poor Lightners...", + "obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity... too bad!", + "obj_prisonevent_slash_Step_0_gml_31_0": "* ... Would have loved to see you guys punished!! Hahaha!!", + "obj_prisonevent_slash_Step_0_gml_82_0": "* O... Ow...", + "obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* Well this is a fine how-do-you-do, isn't it, Kris?", + "obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* Imprisoned for eternity...", + "obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* ... That sounds like it might take a while.", + "obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* ...", + "obj_prisonevent_slash_Step_0_gml_104_0": "* ... and Susie! Where's Susie!?", + "obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* We have to find her, Kris... Before she gets hurt!", + "obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* ... or, um, hurts someone else...", + "obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* Maybe there's something we can escape with in here...?", + "obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.)\n* (You rattle the bars...)", + "obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use...)", + "scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)", + "scr_text_slash_scr_text_gml_1718_0": "* (Take them?)", + "scr_text_slash_scr_text_gml_1423_0": "\\C2", + "scr_text_slash_scr_text_gml_1713_0": " \nTake", + "scr_text_slash_scr_text_gml_1901_0": " \nDo not", + "scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)", + "scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)", + "scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down...)", + "scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)", + "obj_npc_facing_slash_Other_10_gml_307_0": "* Kris, this might seem like a bad situation, but...", + "obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* I know you can figure something out!", + "obj_npc_facing_slash_Other_10_gml_312_0": "* Kris, why don't you look around some more?", + "scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)", + "scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)", + "scr_text_slash_scr_text_gml_1689_0": "\\C2", + "scr_text_slash_scr_text_gml_1683_0": " \nPerpetuate", + "scr_text_slash_scr_text_gml_1939_0": " \nDo not", + "scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.)\n* (Tastes... mossy.)", + "scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)", + "scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.)\n* (The cycle continues...)", + "scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here, in the corner of a small cell...)", + "obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.)\n* (It's locked.)", + "obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)", + "obj_npc_facing_slash_Other_10_gml_323_0": "* So, Kris, what did you find...!?", + "obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* ...", + "obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* ... what's all that green stuff around your mouth?", + "obj_npc_facing_slash_Other_10_gml_329_0": "* ... 2 minutes in jail and you've already resorted to eating moss.", + "obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* Umm, you're a real... go-getter, Kris!", + "obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* ...", + "obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* Oh... Kris... You, um...", + "obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* ... you managed to put on shackles.", + "obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* They... They look really nice on you!", + "obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* Um, very, prisoner-for-life! Haha!", + "obj_npc_facing_slash_Other_10_gml_341_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* ... what's all that green stuff around your mouth?", + "obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* ... 2 minutes in jail and you've already started eating moss.", + "obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* You even put on prison shackles, so, um...", + "obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* You look like a prisoner for life! Haha!", + "obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* ...", + "obj_prisonevent_slash_Step_0_gml_140_0": "* ... So you couldn't find anything...", + "obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* Well, Kris! Let's not give up hope just yet!", + "obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* ...", + "obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* But, um, if we don't make it for some reason...", + "obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* Then I just wanted to say, um...", + "obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* I... I'm glad I was able to meet...", + "obj_prisonevent_slash_Step_0_gml_147_0": "* Hey, idiots! Can you shut up!?", + "obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate!!", + "obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!? Where are you!?", + "obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno, prison?", + "obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though. I'm outta my cell.", + "obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys.", + "obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!? Really!? How?", + "obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* I, uh, \"invited\" him to visit the trash can.", + "obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* Anyway, now there's a puzzle in the way.", + "obj_prisonevent_slash_Step_0_gml_234_0": "* Okay! Solve it, Susie!", + "obj_prisonevent_slash_Step_0_gml_252_0": "* I... um... don't do... puzzles.", + "obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* ...", + "obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* Hey, how 'bout we just sit tight and wait for Lancer?", + "obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* He lives in the castle, he's bound to come save us.", + "obj_prisonevent_slash_Step_0_gml_257_0": "* ... why don't Kris and I just help you solve the puzzle?", + "obj_prisonevent_slash_Step_0_gml_259_0": "* Look, I don't NEED your help.", + "obj_prisonevent_slash_Step_0_gml_260_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* ... but, uh, if you said what to do, out loud,", + "obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* Y'know, I wouldn't stop you.", + "obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris, tell Susie what to do.)", + "scr_text_slash_scr_text_gml_1658_0": " \nAdd Spade", + "scr_text_slash_scr_text_gml_1659_0": " \nAdd Diamond", + "scr_text_slash_scr_text_gml_1660_0": "Swap", + "scr_text_slash_scr_text_gml_1662_0": "\\C3", + "obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah!!! We solved it!!!", + "obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* ...", + "obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* What the hell? We were so close! Let us through anyway!", + "obj_prisonevent_slash_Step_0_gml_299_0": "* Finally!!! We solved it!!!", + "obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* ...", + "obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* Damn it! Wait! We just did the same thing as last time!", + "obj_prisonevent_slash_Step_0_gml_322_0": "* ... looks like it reset.", + "obj_prisonevent_slash_Step_0_gml_329_0": "* ... it reset again.", + "obj_prisonevent_slash_Step_0_gml_336_0": "* Kris, are you sure you know what you're doing...?", + "obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets!!! I'm doing the puzzle myself!!!", + "obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* ...", + "obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* Okay, I won't, but...", + "obj_prisonevent_slash_Step_0_gml_354_0": "* ... uhh, nice first move, Kris.", + "obj_prisonevent_slash_Step_0_gml_376_0": "* Yes!!! We did it!!", + "obj_prisonevent_slash_Step_0_gml_378_0": "* Great!! Now come and free us!", + "obj_prisonevent_slash_Step_0_gml_380_0": "* Alright, alright!", + "scr_text_slash_scr_text_gml_1753_0": "\\E6* ... thanks for helping her, Kris. She appreciates it.", + "scr_text_slash_scr_text_gml_1561_0": "\\E1* ...", + "scr_text_slash_scr_text_gml_1755_0": "\\E1* Kris...", + "scr_text_slash_scr_text_gml_1756_0": "\\E6* Are you worried about Susie?", + "scr_text_slash_scr_text_gml_1719_0": "\\C2", + "scr_text_slash_scr_text_gml_595_0": " \nYes", + "scr_text_slash_scr_text_gml_1750_0": " \nShe'll be\nfine", + "scr_text_slash_scr_text_gml_1762_0": "\\E6* Well, regardless of how you feel...", + "scr_text_slash_scr_text_gml_1763_0": "\\E0* I don't think it would hurt to take a moment...", + "scr_text_slash_scr_text_gml_1764_0": "\\E6* Close your eyes, and think about what she's doing now...", + "scr_text_slash_scr_text_gml_1772_0": "\\E0* (Alright... out of the cell...)", + "scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)", + "scr_text_slash_scr_text_gml_1757_0": "\\C2", + "scr_text_slash_scr_text_gml_1768_0": " \nGo Left", + "scr_text_slash_scr_text_gml_1780_0": "\\E9* Huh...? Kris...? Did you say something back there?", + "scr_text_slash_scr_text_gml_1769_0": " \nGo Right", + "scr_text_slash_scr_text_gml_1781_0": "\\E0* (... I can't hear them anymore...)", + "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (... I'll just go this way.)", + "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (... well, that's a dead end...)", + "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th... That's Lancer's voice!)", + "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn, not another one of these...", + "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (... maybe I should go back and ask Kris...)", + "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ... and make sure they...", + "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (Lancer...)", + "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll... just do it myself!)", + "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand? They have to stay in their cells.", + "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape.", + "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ... Especially the purple one.", + "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ... Lancer?", + "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S... Susie?", + "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ... w-what are you doing here...?", + "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* Lancer, Kris and Ralsei are still locked up...", + "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I... I know.", + "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I...", + "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here.", + "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* To...", + "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* To keep you down here.", + "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* Forever.", + "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L... Lancer... you... you...", + "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us...?", + "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* I thought we were a team.", + "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I... I can explain, Susie...", + "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* Nah.", + "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine.", + "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine, actually.", + "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything.", + "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I... get it.", + "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it, y'know.", + "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone...", + "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* ... really wanna be my friend anyway?", + "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie, that's not-", + "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up.", + "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -", + "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP!", + "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way.", + "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME?\n* GET OUT OF MY WAY.", + "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* N... no.", + "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME...?", + "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* Man, I tried to warn you...", + "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So, don't expect me to feel guilty...", + "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ... when they have to clean you off the floor.", + "obj_lancerboss2_slash_Step_0_gml_88_0": "* ...", + "obj_lancerboss2_slash_Step_0_gml_120_0": "Hey, wanna\nsee what\nhappens to\ntraitors?", + "obj_lancerboss2_slash_Step_0_gml_121_0": "They.\nGet.\nCrushed.", + "obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't\nget out of\nthe way...", + "obj_lancerboss2_slash_Step_0_gml_122_1": "...I'll\nkill you.", + "obj_lancerboss2_slash_Step_0_gml_123_0": "Get it?\nI'll KILL\nyou.", + "obj_lancerboss2_slash_Step_0_gml_124_0": "Heh...\nYou missed,\nidiot!", + "obj_lancerboss2_slash_Step_0_gml_127_0": "... wait, why\naren't you\nfighting\nback...?", + "obj_lancerboss2_slash_Step_0_gml_135_0": "... Heh, you\nthink I\nCARE?", + "obj_lancerboss2_slash_Step_0_gml_136_0": "If you just\nwanna lie\ndown and\ndie?", + "obj_lancerboss2_slash_Step_0_gml_137_0": "You're just\nmaking it\neasier for\nme!", + "obj_lancerboss2_slash_Step_0_gml_145_0": "........\nAlright,\nthat's\nenough.", + "obj_lancerboss2_slash_Step_0_gml_145_1": "If you\nwanna die\nso much...", + "obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE!", + "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S... Susie...?", + "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y... you missed...", + "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I...", + "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* I don't wanna kill you, man.", + "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* Just move. Please.", + "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B... But Susie, if I let you guys go... then...", + "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* Then you and my dad will fight, and... and...", + "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* You'll kill each other.", + "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ... at least if you stay here...", + "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt.", + "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I... I...", + "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him. Promise.", + "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* Me and him, we'll just, um...", + "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* Talk it out. Peaceful-style. Y'know.", + "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I...", + "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* I don't think my dad would like that...", + "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey, Lancer! C'mon!", + "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team, right!?", + "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us! Fighting or not! Alright?", + "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ... Yeah! Yeah, you're right...!", + "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try!", + "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* I can help, too!", + "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* I'll go talk to my dad! Ripen him up!", + "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey, now we're getting somewhere!", + "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now!!!", + "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S... Susie?", + "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ... Yeah?", + "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are...", + "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* Are we still friends?", + "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H... Huh?", + "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* Of... Of course! I mean, if you wanna be!", + "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew! See you!!", + "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (... how am I gonna get past his dad like that...?)", + "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (C... C'mon, I'll figure something out!)", + "obj_prisonevent_slash_Step_0_gml_481_0": "* ... so that's why, OK, Kris?", + "obj_prisonevent_slash_Step_0_gml_521_0": "* ... hey.", + "obj_prisonevent_slash_Step_0_gml_523_0": "* Susie! You came to save us...!", + "obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* I knew you had the heart of a hero, Susie..!", + "obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah, yeah, don't push your luck.", + "obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party!)", + "obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me! This trash can's really great!", + "obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier!", + "obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can, too!", + "obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle... what a nice memory.", + "obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly!!!", + "obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...)\n* (What could be inside...?)", + "obj_readable_room1_slash_Other_10_gml_599_0": "* (... it's more wall.)", + "obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)", + "obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah, even I got arrested...", + "obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes! What's the world coming to!", + "obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)", + "obj_readable_room1_slash_Other_10_gml_908_0": "* Aww, Susie, did you solve this puzzle all by yourself?", + "obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* You must really have wanted to save us...", + "obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!? No way, I just...!", + "obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* I just solved it... on accident.", + "obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?", + "obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was, uh, y'know, a slot machine.", + "obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds.", + "obj_readable_room1_slash_Other_10_gml_920_0": "* Well, I'm proud of you, Susie.", + "obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah, whatever.", + "obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell? Your prison cell gets MOSS!?", + "obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (That's unfair...)", + "obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (Didn't even save any for me...)", + "obj_npc_room_slash_Other_10_gml_618_0": "* (Oh, oh. I'm just the cage.)\n* (No one talks to me!)", + "obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show?)", + "obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)", + "obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)", + "obj_npc_room_slash_Other_10_gml_638_0": "* Woe! Oh, Woe!\n* We are the three Former Kings!\n* We beg you, free us!", + "obj_npc_room_slash_Other_10_gml_639_0": "* Once, all four of us ruled together, but when the Knight arrived, everything changed...", + "obj_npc_room_slash_Other_10_gml_640_0": "* Oh, my diamonds! My jewels! You must tell me if they're all right! Ohh!!", + "obj_npc_room_slash_Other_10_gml_644_0": "* What, you say? Your world is in danger?", + "obj_npc_room_slash_Other_10_gml_645_0": "* Well, that's a shame, isn't it.", + "obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license...", + "obj_npc_room_slash_Other_10_gml_666_0": "* I... I'll never make another word search! Promise!", + "obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys, I got locked up...", + "obj_npc_room_slash_Other_10_gml_654_0": "* How can I!? You guys seem WAY nicer than the King...!", + "obj_npc_room_slash_Other_10_gml_659_0": "* Haha, I'd rather be in jail than face you guys! You're terrifying!", + "obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages.)\n* (Now everyone's here.)", + "obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people... Wish we could go back to the good old days,)", + "obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)", + "obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)", + "obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* Alright, this lift should take us out of here.", + "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now, it might take a while, so...", + "obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* Get comfy, everyone!", + "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ... Hey. Ralsei.", + "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad... The King?", + "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes...?", + "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him... You think we'll have to...", + "obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* ... hurt him?", + "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?", + "obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* I mean, I could EASILY smash him, but...", + "obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* You guys, I know that's not really your thing.", + "obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* You're more about, uh, grovelling like total losers.", + "obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* And I was thinking... maybe...", + "obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* I could... do that too?", + "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!? You mean you want to try ACTing...?", + "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh, well,", + "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie... We'd be happy if you ACTed with us!", + "obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* And don't worry, we'll be there to help you!", + "obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* You won't have to figure it out by yourself.", + "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ...", + "obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* ... sure, alright.", + "obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* ...", + "obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* Hey. Ralsei.", + "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?", + "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you...", + "obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* Still gonna make those, uh, cakes...?", + "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well, will you stop making fun of me?", + "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ...", + "obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* Well, if I HAVE TO, I guess.", + "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like, alright?", + "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah, like you can make that many, dude.", + "obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* Well, this is our stop!", + "obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* Hey, Kris. Wait a sec.", + "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know, I'm starting to realize.", + "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here...", + "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all, uh, \"get along\" a little more.", + "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So, next time we fight an enemy...", + "obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* If you tell me what to do... I'll listen to you.", + "obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* ... but, y'know, don't tell me anything STUPID,", + "obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* Or I'll go back to smashing heads, alright!?", + "obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* Kris...", + "obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* I'm counting on you, OK?", + "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)", + "scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to?)", + "scr_text_slash_scr_text_gml_2867_0": "\\C3", + "scr_text_slash_scr_text_gml_2862_0": " \nPrison B1", + "scr_text_slash_scr_text_gml_2863_0": " \nFloor 1F", + "scr_text_slash_scr_text_gml_2864_0": "??????", + "scr_text_slash_scr_text_gml_2892_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2908_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2924_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2689_0": "* BOO HOO, BOO HOO, UEE HEE HEE.", + "scr_text_slash_scr_text_gml_2690_0": "* SO LONELY, LONELY, I BE...", + "scr_text_slash_scr_text_gml_2691_0": "* BUT LO, THREE VISITORS STANDING INSIDE?", + "scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?", + "scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...", + "scr_text_slash_scr_text_gml_2696_0": "* So, what the hell are you doing in there?", + "scr_text_slash_scr_text_gml_2698_0": "\\TJ* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.", + "scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.", + "scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.", + "scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.", + "scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,", + "scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.", + "scr_text_slash_scr_text_gml_2705_0": "* Huh? Free? But you're clearly the one behind bars...", + "scr_text_slash_scr_text_gml_2707_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!", + "scr_text_slash_scr_text_gml_2709_0": "* Well, sounds like you don't need any help, then.", + "scr_text_slash_scr_text_gml_2711_0": "\\TJ* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.", + "scr_text_slash_scr_text_gml_2712_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?", + "scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!", + "scr_text_slash_scr_text_gml_1774_0": "\\C2", + "scr_text_slash_scr_text_gml_2685_0": "Play\na game", + "scr_text_slash_scr_text_gml_2686_0": "Do not\nplay a\ngame", + "scr_text_slash_scr_text_gml_2724_0": "Play\na game", + "scr_text_slash_scr_text_gml_2725_0": "Do not\nplay a\ngame", + "scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", + "scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", + "scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", + "scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", + "scr_text_slash_scr_text_gml_2737_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!", + "scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?", + "obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)", + "obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)", + "obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)", + "obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)", + "obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)", + "obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement, Which Just Happened to Have A Lot Of Cages.)", + "obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)\n* (Yes, that's a door!)", + "obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure.", + "obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts, but life has never been better!!!", + "obj_npc_room_slash_Other_10_gml_694_0": "* Hey, it's you!\n* You're that peaceful Lightner!", + "obj_npc_room_slash_Other_10_gml_695_0": "* Woah, you even tamed the beast that was tormenting us...!", + "obj_npc_room_slash_Other_10_gml_697_0": "* ... beast?\n* What beast?", + "obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!! You even taught the beast to talk!?", + "obj_npc_room_slash_Other_10_gml_700_0": "* Here, have a Choco Diamond!", + "obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)", + "obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry, we don't have any room for that.", + "obj_npc_room_slash_Other_10_gml_708_0": "* That's OK, I already ate it.", + "obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes, you know that?", + "obj_npc_room_slash_Other_10_gml_687_0": "* What about me?", + "obj_npc_room_slash_Other_10_gml_689_0": "* You too, Talking Beast...\n* You too.", + "scr_text_slash_scr_text_gml_2789_0": " \nApologize\nProfusely", + "scr_text_slash_scr_text_gml_2790_0": " \nIntimidate", + "scr_text_slash_scr_text_gml_2793_0": "* Hey! You're the chumps that beat me up earlier!", + "scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you, so scram!", + "scr_text_slash_scr_text_gml_2806_0": "* We're sorry, we made a mistake earlier.", + "scr_text_slash_scr_text_gml_2807_0": "\\E8* We promise we won't do it again!", + "scr_text_slash_scr_text_gml_2809_0": "* Huh...? You're apologizing? I guess I'll forgive you then...", + "scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)", + "scr_text_slash_scr_text_gml_2822_0": "* Heh, you wanna act that way, huh...?", + "scr_text_slash_scr_text_gml_2823_0": "\\E3* Forgive me or I'll crush you, dweeb!!", + "scr_text_slash_scr_text_gml_2825_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!", + "scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)", + "scr_text_slash_scr_text_gml_2831_0": "* I'm sorry, but we don't have any room...", + "scr_text_slash_scr_text_gml_2833_0": "* Too late, I already ate it.", + "obj_npc_room_slash_Other_10_gml_723_0": "* I... I'll never forgive you for that forgiveness...", + "obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now...", + "obj_npc_room_slash_Other_10_gml_728_0": "* ... Wait, what about her?\n* Will she hurt us anymore?", + "obj_npc_room_slash_Other_10_gml_730_0": "* Nah, you're good.", + "obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (Unless Kris tells me to I guess.)", + "obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought...", + "obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes.", + "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view!", + "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.", + "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!", + "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor", + "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!", + "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!", + "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.", + "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.", + "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.", + "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.", + "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.", + "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!", + "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?", + "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us?", + "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...", + "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?", + "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...", + "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"", + "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...", + "obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...", + "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?", + "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"", + "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"", + "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.", + "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!", + "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.", + "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.", + "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.", + "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...", + "obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)", + "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!", + "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.", + "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.", + "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.", + "obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)", + "obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)", + "obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly. Your sins against Hathy were forgiven.)", + "obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)", + "obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?", + "obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)", + "obj_npc_room_slash_Other_10_gml_798_0": "* Oh.", + "obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.)\n* (Will you rest here?)", + "obj_readable_room1_slash_Other_10_gml_806_0": "* (... No, you won't.)\n* (It's not your bed.)", + "obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)", + "obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")", + "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!", + "obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier...", + "obj_npc_room_slash_Other_10_gml_771_0": "\\E8* We promise we won't do it anymore!", + "obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity. Hathy forgived your sins...)", + "obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)", + "obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly. You felt about the same.)", + "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", + "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?", + "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.", + "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", + "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)", + "obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)", + "obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")\n* (Currently occupied.)", + "obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)", + "obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided\nto crawl out and play...", + "obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there!?", + "obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha!\nThoust FOOLS!", + "obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* I am Rouxls Kaard, thou're greatest adversary!", + "obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* Thou may have clawedst past all thouse otherest conundrums...", + "obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* But THOUSE were created by UTTER WEAKLINGS!", + "obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* Now, prepare thouself.\n* For the STRONGEST puzzle of THOUST LIFE!", + "obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* TOIL, Worms!", + "obj_rurus_event_slash_Step_0_gml_208_0": "* ...", + "obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* GOD", + "obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT", + "obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* Geh ha ha...", + "obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst!?", + "obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* WRONGE! It's time for you to feel my Reale Powere!", + "obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* Behold!\n* My ULTIMATE Puzzle!", + "obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* HAVE AT YOU!", + "obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* ...", + "obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ....................", + "obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* Ahhh...", + "obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* Ahh... Ha...!\n* Ha ha ha!\n* Gullible worms!", + "obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* That wasn'tst REALLY my ultimate puzzle!", + "obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* I have a wayst better one right... here!", + "obj_rurus_event_slash_Step_0_gml_392_0": "* Can...\n* Can we see it?", + "obj_rurus_event_slash_Step_0_gml_404_0": "* No", + "obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh...) Rouxls Kaard was standing here...", + "obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...", + "obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh...) Rouxls Kaard was standing here...", + "obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh...) Sorry I'm sighing, I didn't get much sleep.", + "obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)", + "obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people, or one three-headed person.)", + "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.)\n* (For parties.)", + "obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)", + "obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)", + "obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.)\n* (For parties.)", + "obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...", + "obj_npc_room_slash_Other_10_gml_818_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...", + "obj_npc_room_slash_Other_10_gml_812_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.", + "obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?", + "obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.", + "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.)\n* (It's playing clubs music.)", + "obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member. It's the healer.)", + "obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)", + "obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)", + "obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)", + "obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)", + "scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.)\n* (Listen to the contents?)", + "scr_text_slash_scr_text_gml_1859_0": "\\C2", + "scr_text_slash_scr_text_gml_2840_0": " \nListen", + "scr_text_slash_scr_text_gml_2841_0": " \nDo Not", + "scr_text_slash_scr_text_gml_925_0": "* (...)", + "scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)", + "scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)", + "obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)", + "obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole!)", + "obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately, that's not a useful currency here...)", + "obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)", + "obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)", + "obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole. Presumably dug for fun.)", + "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my\nshop, you\nungrateful worms.", + "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome, welcome,\nmy Heroick Comrades!", + "obj_shop2_slash_Draw_0_gml_82_0": "Buy", + "obj_shop2_slash_Draw_0_gml_83_0": "Sell", + "obj_shop2_slash_Draw_0_gml_84_0": "Talk", + "obj_shop2_slash_Draw_0_gml_85_0": "Exit", + "obj_shop2_slash_Draw_0_gml_115_0": "Exit", + "obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah, what is\nthine\nIntereste?", + "obj_shop2_slash_Draw_0_gml_194_0": "About yourself", + "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us", + "obj_shop2_slash_Draw_0_gml_196_0": "The King", + "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son", + "obj_shop2_slash_Draw_0_gml_198_0": "Exit", + "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles, Rouxls Kaard.", + "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...", + "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ... and long walks in the dungeon.", + "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers, worm?", + "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way, no hard feelingst about earlier, right?", + "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha!! So I might amasseth funds, Worms! An army of funds...", + "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -", + "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance!! Ahahaha!!!", + "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh, how I amuse myself!!!", + "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!", + "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve!", + "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!", + "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke!", + "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,", + "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage.", + "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly, a benevolent ruler!", + "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes, the King! A terrible Man! An awful Monarcke!", + "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye, really!", + "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...", + "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside!", + "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ... What!? Cannot thou conceiveth of my plan?!?", + "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son, on the other hand, is more troublesome than a fistful of fleas!", + "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries,", + "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"", + "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!", + "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!", + "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* ...", + "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he, anyhow?", + "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!", + "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling!", + "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!", + "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking!?", + "obj_shop2_slash_Draw_0_gml_124_0": "\\E0What\nshalt\nthou buy?", + "obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux", + "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals\n50 HP", + "obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool", + "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax", + "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior.\nSuitable for heroes.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well, if I have to.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up", + "obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up", + "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing\npower but has no attack.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP", + "obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", + "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card", + "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks\nto you, increasing defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "... better than nothing.", + "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky, huh, Kris...", + "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else?", + "obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks,\nworm.", + "obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks,\nhero!", + "obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps\nanother\nware?", + "obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your\nfunds are\nlacking.", + "obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth\ncarry\ntoo much!", + "obj_shop2_slash_Draw_0_gml_130_0": "/*", + "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for", + "obj_shop2_slash_Draw_0_gml_145_0": " ?", + "obj_shop2_slash_Draw_0_gml_146_0": "Yes", + "obj_shop2_slash_Draw_0_gml_147_0": "No", + "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items", + "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons", + "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor", + "obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth\nme your\ntreasure!", + "obj_shop2_slash_Draw_0_gml_239_0": "Returnst", + "obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems\nto be all,\nno?", + "obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have\nnone!", + "obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall\nmake use\nof this!", + "obj_shop2_slash_Draw_0_gml_309_0": "\\E6What?", + "obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er, NO\nthank you.", + "obj_shop2_slash_Draw_0_gml_311_0": "\\E6What?", + "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for", + "obj_shop2_slash_Draw_0_gml_324_0": " ?", + "obj_shop2_slash_Draw_0_gml_325_0": "Yes", + "obj_shop2_slash_Draw_0_gml_326_0": "No", + "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon, Worms!", + "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time, my good Worms!", + "obj_shop2_slash_Draw_0_gml_478_0": "Space:", + "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE", + "obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough, Worms...!", + "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES, but...", + "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT, thou shalt be scattered about!", + "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come, knaves...! Prepareth for battle with...!", + "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is!!!", + "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh...!?\n* It's the enemy from earlier...!", + "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3!\\f0 ^3", + "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ... it looks the same.", + "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes! With my Control Crowne...", + "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme!", + "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no!!!", + "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain!^3!\\f1 ^3", + "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME!!!!", + "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes... The control crown is painful...", + "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But, I'm certain this Creature will feeleth relief...", + "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in!!!", + "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes. Again.", + "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers", + "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea", + "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!", + "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)", + "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!", + "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)", + "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?", + "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.", + "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.", + "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!", + "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier, right?", + "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.", + "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!", + "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!", + "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press", + "obj_checkers_enemy_slash_Step_0_gml_489_1": " to determine the ANGLE!", + "obj_throwralsei_slash_Step_0_gml_26_0": "* Press", + "obj_throwralsei_slash_Step_0_gml_26_1": " to determine the POWER!", + "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened!", + "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little!", + "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!", + "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw", + "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!", + "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN...?", + "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.", + "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!", + "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do, Kris...?", + "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.", + "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!", + "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard, but we can do it!!", + "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!", + "obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* ...", + "obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* ...", + "obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* Why, brilliant!\n* Just BRILLIANT!", + "obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* I knew you couldst do it! Thou great heroes, thou!", + "obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* Thou see-eth, that was merely...", + "obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* A friendly TEST of thine abilities!", + "obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* But thou hast WON! And now, NOTHING blocks thine path!", + "obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* I, personally, could NOT be less of an obstruction!", + "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -", + "obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* Luck be with you. Heroes!", + "obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners. They seem to have been through some kind of struggle...)", + "obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.)\n* (They shine with avarice.)", + "obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.)\n* (It seems to have been damaged in a struggle...)", + "obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.)\n* (It gleams with avarice.)", + "obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey, there's Lancer...!", + "obj_kingcutscene_slash_Step_0_gml_110_0": "* Father!", + "obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer, my son.", + "obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners, as I commanded?", + "obj_kingcutscene_slash_Step_0_gml_115_0": "* N... No, b-but...", + "obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* I did even better!", + "obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* It turns out we don't actually have to fight them!", + "obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* They said they could just talk to you, and...", + "obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE?", + "obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes, and I think you'll like them a lot!", + "obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* There's Susie, she's very purple and strong, and...", + "obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW?", + "obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm...", + "obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey.", + "obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you!", + "obj_kingcutscene_slash_Step_0_gml_187_0": "* ... Lancer.\n* Lancer, my son.", + "obj_kingcutscene_slash_Step_0_gml_189_0": "* Y... Yes, father?", + "obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you?", + "obj_kingcutscene_slash_Step_0_gml_225_0": "* D... Don't... get too attached?", + "obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed.", + "obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality.", + "obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself, Lancer.\n* They care NOT for you.", + "obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain.", + "obj_kingcutscene_slash_Step_0_gml_255_0": "* They. Are. Scum.", + "obj_kingcutscene_slash_Step_0_gml_257_0": "* N... no they aren't...", + "obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY!?", + "obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go.", + "obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha...", + "obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO!?", + "obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this...?", + "obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter...", + "obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place!", + "obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be, Lightners!?", + "obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie, he'll... he'll...", + "obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH, Lancer...!", + "obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners!", + "obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh... What the!?", + "obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU... YOU TRAITOR...!\n* COME BACK HERE...!", + "obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright, enough already.", + "obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are?", + "obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh...\n* Heheheheh...", + "obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people, I am a hero...", + "obj_kingcutscene_slash_Step_0_gml_594_0": "* ... to you?", + "obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY!!!", + "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way!", + "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King", + "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk", + "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk", + "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk", + "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n", + "obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners, his heart became cracked with hatred.", + "obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with, but don't give up...!", + "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", + "obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.", + "obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.", + "obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.", + "obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.", + "obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.", + "obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King...", + "obj_king_boss_slash_Step_0_gml_182_0": "* Silence, Lightbringer!", + "obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own...", + "obj_king_boss_slash_Step_0_gml_184_0": "\\E0* By the Knight's will, I shall shatter your heart to pieces!", + "obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing...\n* \\cYTALK\\cW became \\cYCOURAGE\\cW!", + "obj_king_boss_slash_Step_0_gml_192_0": "Courage", + "obj_king_boss_slash_Step_0_gml_193_0": "Defense\nBoost", + "obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party!\n* The party's DEFENSE raised for this turn!", + "obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King...", + "obj_king_boss_slash_Step_0_gml_216_0": "* Arright, listen up.", + "obj_king_boss_slash_Step_0_gml_217_0": "\\E2* Lancer's my friend.", + "obj_king_boss_slash_Step_0_gml_218_0": "\\EC* So if we can get by without hurting you, then...", + "obj_king_boss_slash_Step_0_gml_220_0": "* If I perish, so be it!", + "obj_king_boss_slash_Step_0_gml_221_0": "\\E4* Show my son the monster you REALLY are!", + "obj_king_boss_slash_Step_0_gml_223_0": "* ...", + "obj_king_boss_slash_Step_0_gml_224_0": "\\E3* Arright, you wanna see what I can do, huh?", + "obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing...\n* \\cYTALK\\cW became \\cYRED BUSTER\\cW!", + "obj_king_boss_slash_Step_0_gml_232_0": "RedBuster", + "obj_king_boss_slash_Step_0_gml_233_0": "Red\nDamage", + "obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie!", + "obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King...", + "obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it, but...", + "obj_king_boss_slash_Step_0_gml_257_0": "\\E6* This is a world where you don't have to fight.", + "obj_king_boss_slash_Step_0_gml_258_0": "\\E8* I know if we try, we can all find another way...", + "obj_king_boss_slash_Step_0_gml_260_0": "\\E6* Such simple-minded platitudes...", + "obj_king_boss_slash_Step_0_gml_261_0": "\\E0* A shame you will not live to realize your naivety.", + "obj_king_boss_slash_Step_0_gml_262_0": "\\E4* Now, perish with the pathetic LIGHTNERs you worship!", + "obj_king_boss_slash_Step_0_gml_264_0": "* Sorry, my friends and I aren't going anywhere!", + "obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing...\n* \\cYTALK\\cW became \\cYDUAL HEAL\\cW!", + "obj_king_boss_slash_Step_0_gml_273_0": "DualHeal", + "obj_king_boss_slash_Step_0_gml_274_0": "Heals\neveryone", + "obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI!", + "obj_king_boss_slash_Step_0_gml_25_0": "Fall before\nthe chain\nof justice!", + "obj_king_boss_slash_Step_0_gml_27_0": "How dare you\ncome here,\nLightners...?", + "obj_king_boss_slash_Step_0_gml_28_0": "You, that\nleft us in\nthe shadows,\nstripped of\nmeaning...", + "obj_king_boss_slash_Step_0_gml_29_0": "You DARE\nreturn\nto torment us\nonce again?", + "obj_king_boss_slash_Step_0_gml_30_0": "Begone!\nWe have found\nfresh\npurpose.", + "obj_king_boss_slash_Step_0_gml_31_0": "For the\nKNIGHT\nhas appeared.", + "obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT\nthat pulls\nthe Fountains\nfrom the\nEarth.", + "obj_king_boss_slash_Step_0_gml_36_0": "Holy\nFountains,\nwhose shadows\nare creating\na new\nworld...", + "obj_king_boss_slash_Step_0_gml_37_0": "OUR world.", + "obj_king_boss_slash_Step_0_gml_39_0": "Hahaha...\nDo you see\nnow our NEW\npurpose...?", + "obj_king_boss_slash_Step_0_gml_40_0": "Soon, this\nworld\nshall be\nblanketed\nin darkness...", + "obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS\nshall RULE\nit!", + "obj_king_boss_slash_Step_0_gml_43_0": "Then, you may\nsee what it is\nlike to live\nin DESPAIR!", + "obj_king_boss_slash_Step_0_gml_44_0": "Now, enough\ntalk!", + "obj_king_boss_slash_Step_0_gml_45_0": "Fall before\nthe chain of\njustice!", + "obj_king_boss_slash_Step_0_gml_46_0": "... ha,\nyou're\nquite strong,\naren't you!?", + "obj_king_boss_slash_Step_0_gml_47_0": "If I keep\nfighting you\nlike this,\nthen...", + "obj_king_boss_slash_Step_0_gml_48_0": "It seems...\nthat...", + "obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT...\nI shall not\nfail you...", + "obj_kingcutscene_slash_Step_0_gml_762_0": "* I... I see...", + "obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger... than I envisioned...", + "obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough... is enough...", + "obj_kingcutscene_slash_Step_0_gml_767_0": "* I see... I see that I cannot defeat you.", + "obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle.", + "obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners... I...", + "obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* Perhaps I... I have been too cruel.", + "obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* The truth is... I was not always this way.", + "obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* There once was a time...", + "obj_kingcutscene_slash_Step_0_gml_806_0": "* ... where Darkners and Lightners lived in harmony.", + "obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace...", + "obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* It would be a lie to say that I, too...", + "obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* ... do not yearn for those days.", + "obj_kingcutscene_slash_Step_0_gml_826_0": "* ... Perhaps... Perhaps you young ones are right.", + "obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* Please... let us put away our weapons.", + "obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this.", + "obj_kingcutscene_slash_Step_0_gml_861_0": "* ...", + "obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now, Susie!)", + "obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize, Mr. King...", + "obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* None of us really want to fight.", + "obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* If you can just tell us about your worries...", + "obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* I'm sure we can all be friends, Mr. King!", + "obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes... \"Friends...\"", + "obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds... lovely...", + "obj_kingcutscene_slash_Step_0_gml_941_0": "* (C... cough)^1\n* My apologies, I am...", + "obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* I am not used to... fighting like that...", + "obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is... getting weak...", + "obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh, don't say another word!", + "obj_kingcutscene_slash_Step_0_gml_994_0": "* There, you should be all healed up!", + "obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* How do you feel...?", + "obj_kingcutscene_slash_Step_0_gml_997_0": "* L... Let's see...", + "obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better.", + "obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y... You...", + "obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up?", + "obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?", + "obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh, spare me the heroics.", + "obj_kingcutscene_slash_Step_0_gml_1324_0": "* You... You're the leader, aren't you?", + "obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* So, what's your plan?", + "obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* To laugh, as you cast us all back into obscurity?", + "obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* ...", + "obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* You can't even say...?", + "obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one...", + "obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* Let me tell you a secret.", + "obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF.", + "obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey.", + "obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away.\n* From my.\n* Friend.", + "obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh...", + "obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT?", + "obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* You'll KILL me?", + "obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah.", + "obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan, then...?", + "obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death...?", + "obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid, stupid Lightner.", + "obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way...", + "obj_kingcutscene_slash_Step_0_gml_1613_0": "* ... to convince me NOT to kill you?", + "obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah.", + "obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* But THEY might.", + "obj_kingcutscene_slash_Step_0_gml_2116_0": "* L... Lancer!?\n* E... Everyone!?", + "obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this!?", + "obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry, Dad!\n* You're being overthrown!", + "obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* When I told everyone you were fighting the Lightners...", + "obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* Everyone remembered how kind they were!", + "obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* They decided they'd rather have a king...", + "obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* That accepts them!", + "obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* Me!!!", + "obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* Now I'm the dad!!!", + "obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS! The Lightners are your ENEMIES!", + "obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS! I'LL KILL YOU! I'LL KILL ALL OF YOU!", + "obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes! I think someone needs a time out!", + "obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* Go to your room, Dad!!!", + "obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO!!!!", + "obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright, Kris?", + "obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris!\n* Susie...!", + "obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* Oh, you're all right...!", + "obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah, it'll take more than that to take us down.", + "obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris, Susie... I'm... I'm sorry.", + "obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING, we almost... we almost...", + "obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* Susie, you were right. I...", + "obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* I was foolish to think we could act so soft to everyone...", + "obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* This isn't a world where kindness always wins, is it?", + "obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh, it's complicated.", + "obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* Yeah, sometimes there's people you just gotta fight.", + "obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* But if you NEVER let your guard down, then...", + "obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* But if you NEVER let your guard down, then...", + "obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* You might just... hurt someone you care about.", + "obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* Aww, Susie...", + "obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* You're beginning to sound like a real hero...!", + "obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh, don't get used to it.", + "obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then, I...", + "obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* I suppose you and Kris should return home now.", + "obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah, I...", + "obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* I guess that's right, huh.", + "obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well, uh...", + "obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* See ya.", + "obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* OR WHAT?", + "obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* Surely you must realize...", + "obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* How exhausted I am, Lightner.", + "obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me.", + "obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* Why not do it, Lightner?", + "obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* Kill me and show my son how much you REALLY care.", + "obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan, then...?", + "obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death...?", + "obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid, stupid Lightner.", + "obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way...", + "obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you?", + "obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second.", + "obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT?", + "obj_kingcutscene_slash_Step_0_gml_1678_0": "* H... Huh?", + "obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly... so sleepy...?", + "obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* Why you... you little...", + "obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet...", + "obj_kingcutscene_slash_Step_0_gml_1691_0": "* ... little...", + "obj_kingcutscene_slash_Step_0_gml_1702_0": "* ... pumpkin...", + "obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris, y'alright?", + "obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th... That was close, Susie!", + "obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* I'm surprised you remembered my Pacify spell...", + "obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey, c'mon.", + "obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* I'd never forget something I made fun of you for.", + "obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris, Susie... I'm... I'm sorry.", + "obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING, we almost... we almost...", + "obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* Susie, you were right. I...", + "obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* I was foolish to think we could act so soft to everyone...", + "obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* This isn't a world where kindness always wins, is it?", + "obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* Eh, it's complicated.", + "obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* Yeah, sometimes there's people you just gotta fight.", + "obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just... hurt someone you care about, too.", + "obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone!!!\n* You're OK!!!", + "obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer! Hey!!!", + "obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* Sorry, I kinda beat up your dad.", + "obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK! It happens!", + "obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* Oh, it even looks like he's having a beauty nap!", + "obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* That's good.\n* He seemed cranky.", + "obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man, you can say that again!", + "obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err, Lancer...?\n* What's that noise...?", + "obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh. I actually... came to \\cYWARN\\cW you clownlings.", + "obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* I informed the Guys you were fighting My Dad, but...", + "obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* Instead of eagerly volunteering to help you,", + "obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* Everyone just caught the \"freak-outs.\"", + "obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* Now they appear to be... um...", + "obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room.", + "obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well, uh, that's not the best.", + "obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris, Susie...", + "obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* It seems that you must hurry to the Fountain.", + "obj_kingcutscene_slash_Step_0_gml_2182_0": "* ... No time for goodbyes, huh...", + "obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes!!! Of course no goodbyes!!!", + "obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* We're bad guys, so we only have BAD-byes!!!", + "obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh, you've learned a lot, huh.", + "obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best!\n* Of the worst!!!", + "obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK! I'll go stop the door!!!", + "obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later, dude.", + "scr_text_slash_scr_text_gml_2972_0": "\\E0* Hey Kris.", + "scr_text_slash_scr_text_gml_2973_0": "\\E0* W... wait a second.", + "scr_text_slash_scr_text_gml_2974_0": "\\E3* Ummm, I...", + "scr_text_slash_scr_text_gml_2975_0": "\\E1* Look.", + "scr_text_slash_scr_text_gml_2976_0": "\\E2* I know you wanna give a REAL goodbye to everyone, right?", + "scr_text_slash_scr_text_gml_2977_0": "\\E3* I mean, I'm ALL for leaving right away, but...", + "scr_text_slash_scr_text_gml_2978_0": "\\E2* Y'know, we could go back a sec. If you wanted.", + "scr_text_slash_scr_text_gml_2938_0": "\\C2", + "scr_text_slash_scr_text_gml_690_0": " \nYes", + "scr_text_slash_scr_text_gml_739_0": " \nDon't", + "scr_text_slash_scr_text_gml_2985_0": "\\E2* Well, then what are we waiting for?", + "scr_text_slash_scr_text_gml_2986_0": "\\E9* Let's head back!", + "scr_text_slash_scr_text_gml_2990_0": "\\E4* C'mon, don't lie!", + "scr_text_slash_scr_text_gml_2991_0": "\\E9* Let's at least say goodbye to Lancer!", + "obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...? Susie...? You came back...?", + "obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm, well...", + "obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* Kris just wanted to say bye, y'know...", + "obj_npc_facing_slash_Other_10_gml_679_0": "* Oh!!! Actually...", + "obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* ... Everyone here wanted to say goodbye, too.", + "obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* Please let me know when you leave, alright?", + "obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah, yeah, we'll try not to skip you.", + "obj_npc_facing_slash_Other_10_gml_656_0": "* Kris... Susie...? Are you leaving?", + "obj_npc_facing_slash_Other_10_gml_658_0": "* Nah, we have to talk to Lancer first.", + "obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go, kids! Now we can go back to making the puzzles we love...", + "obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial, so try your best!", + "obj_npc_room_slash_Other_10_gml_1008_0": "* And, thanks to your donation, I could buy a new hat and some shaving cream.", + "obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now...", + "obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial, so try your best!", + "obj_npc_room_slash_Other_10_gml_1000_0": "* Best! You're the Best!", + "obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly, we owe you...", + "obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing!", + "obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork!", + "obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")", + "obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you! I can go back to being a coat hanger now!", + "obj_npc_room_slash_Other_10_gml_1023_0": "* By the by, I asked Seam to come here, but...", + "obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest.", + "obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke, mine Amigose!", + "obj_npc_room_slash_Other_10_gml_945_0": "\\E3* Thou hast toppledst the Tyrant! Freedst our Creedst!", + "obj_npc_room_slash_Other_10_gml_946_0": "\\E4* Trulyeth, History shall not forget -", + "obj_npc_room_slash_Other_10_gml_947_0": "\\E2* The Tale of Rouxls Kaard, and the Three Heroes!", + "obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us?", + "obj_npc_room_slash_Other_10_gml_957_0": "* Ah... an interesting Historical Theorie, is it not?", + "obj_npc_room_slash_Other_10_gml_958_0": "\\E4* Nonetheless, the evidence precludeth such a thing...", + "obj_npc_room_slash_Other_10_gml_960_0": "* ... what evidence?", + "obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence.", + "obj_npc_room_slash_Other_10_gml_964_0": "* Deal.", + "obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it!", + "obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy, I was cheering for you...!", + "obj_npc_room_slash_Other_10_gml_932_0": "* ... That's how much I disliked my job.", + "obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~!\n* Like a pile of BEE'S PUKE.\n* ... which, is honey, I think.", + "obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~!\n* Hope you didn't SCREW IT UP.\n* ... that means thank you.", + "obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day, too~!\n* We'll have one SOON!!!\n* ... if that's... possible...", + "obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly...)", + "obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss!)", + "obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)", + "obj_npc_room_slash_Other_10_gml_913_0": "* What's going on? I slept through everything...", + "obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over! Everybody go home!)", + "obj_npc_room_slash_Other_10_gml_855_0": "* What ho!! What about us!? Aren't we going to be restored as Kings...!?", + "obj_npc_room_slash_Other_10_gml_856_0": "* ... Ah? My treasure is unharmed? Carry on, then.", + "obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about? Fewer people are in cages...)", + "obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)", + "obj_npc_room_slash_Other_10_gml_850_0": "* (... but they'll have to put on animal ears and noses...)", + "obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest, at first we weren't sure who make our new King...", + "obj_npc_room_slash_Other_10_gml_866_0": "* ... I mean, Lancer HAS always been a bit of a pain.", + "obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys, I think he'll be fine!", + "obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King.", + "obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production.", + "obj_npc_facing_slash_Other_10_gml_600_0": "* Susie! Blue person whose name I neglected to learn all along!", + "obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* I thought you were going homeways.", + "obj_npc_facing_slash_Other_10_gml_603_0": "* We were, but Kris wanted to say bye, y'know?", + "obj_npc_facing_slash_Other_10_gml_605_0": "* Oh!!! Really!? Hohoho!!! That's funny!!", + "obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* I thought YOU wanted to say bye because we're friends!", + "obj_npc_facing_slash_Other_10_gml_608_0": "* Huh!? I mean... I didn't NOT want to!", + "obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* Umm, so, you're the king now, huh...?", + "obj_npc_facing_slash_Other_10_gml_611_0": "* Yes!! And I'm changing some big rules!", + "obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* First, Lightners are now legal!", + "obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* Second, prison is now only for dads!", + "obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes.", + "obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* Hey, your dad was, uh, protecting the fountain, right?", + "obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* ... is it gonna be OK if we mess with it...?", + "obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea!", + "obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* But it's you guys, so I trust you...!", + "obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* If something bad happens, we'll fix it out!", + "obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah, guess we'll just see I guess.", + "obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* Umm... well, see ya later!", + "obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon!!!", + "obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* There's always room in town, for a couple of clowns!", + "obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well.", + "obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* ... is he leaving?", + "obj_npc_facing_slash_Other_10_gml_640_0": "* No... he's just a sweet little peach.", + "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness...)", + "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)", + "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it, it grew to respect you...)", + "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well, actually, maybe it shrunk to respect you.)", + "obj_npc_facing_slash_Other_10_gml_665_0": "* Kris... Susie...? Are you leaving?", + "obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know, I'm just following Kris.", + "obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* Guess we'll just walk to the right if we are.", + "obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie, Kris... Are you going to leave...?", + "obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie... Kris...?", + "obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* If we must say goodbye, then...", + "obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm, I...", + "obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say... I...", + "obj_kingcutscene_slash_Step_0_gml_2294_0": "* I...", + "obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two, and...", + "obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey, can you STOP mumbling into your hat for a sec?", + "obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya, dude.", + "obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR", + "obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh, I'm sorry!", + "obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um... Kris, Susie... I...", + "obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon.", + "obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* Next time I'll make you lots of yummy cakes, alright?", + "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????", + "obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* Umm, yeah! Sure, dude, haha!", + "obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go, Kris!", + "obj_event_room_slash_Step_0_gml_307_0": "* Hey, Kris, I know you wanna stay, but...", + "obj_event_room_slash_Step_0_gml_308_0": "\\E1* We gotta go.", + "obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go, Kris...", + "obj_event_room_slash_Step_0_gml_213_0": "\\E1* There's no time.", + "obj_event_room_slash_Step_0_gml_217_0": "* OK, maybe things aren't that urgent, but...", + "obj_event_room_slash_Step_0_gml_248_0": "\\E0* ... Huh?", + "obj_event_room_slash_Step_0_gml_249_0": "\\E1* Kris, you wanna...", + "obj_event_room_slash_Step_0_gml_250_0": "\\E2* ... go say goodbye to everyone, don't you?", + "obj_event_room_slash_Step_0_gml_251_0": "\\E0* ...", + "obj_event_room_slash_Step_0_gml_252_0": "\\E3* Heh, well... if you're gonna MAKE me,", + "obj_event_room_slash_Step_0_gml_253_0": "\\E2* I GUESS we can go back for a bit.", + "obj_event_room_slash_Step_0_gml_254_0": "\\E9* Let's go!", + "obj_event_room_slash_Step_0_gml_272_0": "* C'mon, let's at least say bye to Lancer!", + "obj_fountainkris_slash_Step_0_gml_47_0": "Is this... the fountain...?", + "obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how, but...", + "obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we\nstumbled into", + "obj_fountainkris_slash_Step_0_gml_66_0": "something really\nimportant, didn't we...?", + "obj_fountainkris_slash_Step_0_gml_67_0": "...", + "obj_fountainkris_slash_Step_0_gml_81_0": "Well, there's no time to\nthink about that now.", + "obj_fountainkris_slash_Step_0_gml_82_0": "Right now...", + "obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home,", + "obj_fountainkris_slash_Step_0_gml_84_0": "right, Kris?", + "obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front\nof the fountain,)", + "obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)", + "obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)", + "obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)", + "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!", + "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!", + "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?", + "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?", + "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here...?", + "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...", + "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What...", + "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened...?", + "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like, that wasn't a dream or anything, was it...?", + "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* ...", + "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway, as I was SAYING,", + "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk.", + "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate", + "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil", + "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage", + "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet", + "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk", + "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil", + "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil", + "scr_litemname_slash_scr_litemname_gml_13_0": "Egg", + "scr_litemname_slash_scr_litemname_gml_14_0": "Glass", + "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things.", + "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things.", + "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.", + "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.", + "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.", + "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.", + "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* There is a small shard of something in your pocket.", + "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* It feels like glass, but...", + "obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)", + "obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)", + "obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')", + "obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)", + "obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)", + "obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)", + "obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...", + "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now.", + "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time, huh?", + "obj_darkdoor_slash_Step_0_gml_252_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well, guess we should go.", + "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* ...", + "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later, I guess.", + "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* ...", + "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* ...", + "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow, alright?", + "obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)", + "obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)", + "obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.)\n* (It's lukewarm.)", + "obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.)\n* (It's tepid.)", + "obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)", + "obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like, breathing? Moving fast, with or without, legs?", + "obj_readable_room1_slash_Other_10_gml_238_0": "* But usually, with legs?", + "obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington, and Noelle!", + "obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker. It's locked.)", + "obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)", + "obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.)\n* (It's empty.)", + "obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)", + "obj_readable_room1_slash_Other_10_gml_270_0": "* (... It seems to not be time for class.)", + "obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)", + "obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)", + "obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)", + "obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)", + "obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)", + "obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)", + "obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)", + "obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)", + "obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)", + "obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.)\n* (Some of them used to be yours.)", + "obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)", + "obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)", + "obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)", + "scr_text_slash_scr_text_gml_2247_0": "* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2249_0": "* K... Kris!?", + "scr_text_slash_scr_text_gml_2250_0": "\\E1* Whatever have you been doing!?", + "scr_text_slash_scr_text_gml_2251_0": "\\E3* I sat in the car waiting for you after school for half an hour...!", + "scr_text_slash_scr_text_gml_2252_0": "\\E7* I called and called, but you never picked up...", + "scr_text_slash_scr_text_gml_2253_0": "\\E8* You had your poor mother worried sick!", + "scr_text_slash_scr_text_gml_2254_0": "\\E7* Kris, I am afraid I am going to have to punish you...", + "scr_text_slash_scr_text_gml_2255_0": "\\E8* ... huh?", + "scr_text_slash_scr_text_gml_2256_0": "\\E1* ... A friend?", + "scr_text_slash_scr_text_gml_2257_0": "\\E0* You were spending time with... a friend?", + "scr_text_slash_scr_text_gml_2258_0": "\\E0* ...", + "scr_text_slash_scr_text_gml_2259_0": "\\E9* Kris...", + "scr_text_slash_scr_text_gml_2260_0": "\\E0* I will make an exception this time.", + "scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer.", + "scr_text_slash_scr_text_gml_2262_0": "\\E1* But when you return home...", + "scr_text_slash_scr_text_gml_2263_0": "\\E5* You are going to have to go to bed early.", + "scr_text_slash_scr_text_gml_2264_0": "\\E0* See you soon, honey.", + "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2266_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris, honey, what is it?", + "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* What? No, I am not giving you a ride home.", + "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* Our house is not far. It is just at the top of town.", + "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* Try walking. It builds character, honey.", + "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris, I am grading papers.", + "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* I can talk to you when you get back, alright?", + "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* Our house is only at the top of town, you know.", + "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)", + "obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* Kris!\n* You survived Susie!\n* I was getting worried!", + "obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* OK, Kris, now for something more important.", + "obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* Now you can finally pay off your family debt.", + "obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* How to Draw Dragons is 2583 days overdue.", + "obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* However, Kris.\n* I am a benevolent volunteer assistant.", + "obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* If you turn it in this week, I'll reduce your fine to...", + "obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* A mere $64.23!\n* Consider it, Kris!", + "obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* Ah, did you forget what it looks like?", + "obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* The front is, perhaps... a mauve dragon wearing lipstick.", + "obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* And as for her clothes, I believe they are, well...", + "obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* You know, Kris, I think you'll know it when you see it!", + "obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* What? Hospital window? What are you talking about?", + "obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* I'm sorry, Kris.\n* I don't have time to do such things.", + "obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* Because I'm... Hmm... What do they say?", + "obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* CONTRIBUTING TO SOCIETY?", + "obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* You should try it someday, Kris!", + "obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* It's actually quite gratifying!", + "obj_npc_facing_slash_Other_10_gml_739_0": "* Kris! What'sup!", + "obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working, so I'm starting, on our Project!", + "obj_npc_facing_slash_Other_10_gml_741_0": "* I've already, copied a bunch of pictures.", + "obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)", + "obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball!\n* Hah haha!", + "obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!", + "obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)", + "scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.)\n* (Read it?)", + "scr_text_slash_scr_text_gml_1864_0": "\\C2", + "scr_text_slash_scr_text_gml_689_0": "No No No\nNo No No\nNo No No", + "scr_text_slash_scr_text_gml_769_0": " \nYes", + "scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2", + "scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...", + "scr_text_slash_scr_text_gml_701_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!", + "scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes...", + "scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult...", + "scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.", + "scr_text_slash_scr_text_gml_705_0": "* Not to mention, Mew Mew's character in the first one...", + "scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off.", + "scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!", + "scr_text_slash_scr_text_gml_708_0": "* Signed,\nThe Anonymous Yellow Lizard", + "scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)", + "obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)", + "obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)", + "obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book. You look inside...)", + "obj_readable_room1_slash_Other_10_gml_1070_0": "* oh.... i accidentally returned my personal journal instead of my book...", + "obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no.... they're putting it into their catalogue...", + "obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no... i have to take it out every time i want to write a new entry...", + "obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"", + "obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)", + "obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"", + "obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)", + "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)", + "obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact, maybe don't do it at all.)", + "obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab...)", + "obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)", + "obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game...)", + "obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it...)", + "obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished, you can go in...)", + "obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog...)", + "obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab...)", + "obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas...)", + "obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work...)", + "obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while...)", + "obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)", + "obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")", + "obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)", + "obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.", + "obj_npc_room_slash_Other_10_gml_1050_0": "* Read them!", + "obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books.\n* Especially...", + "obj_npc_room_slash_Other_10_gml_1055_0": "* The books.", + "obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic...", + "obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"", + "obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best, huh!?\n* I feel really directed!!!", + "scr_text_slash_scr_text_gml_2033_0": "\\E2* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!", + "scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!", + "scr_text_slash_scr_text_gml_2035_0": "\\E1* ... Oh, wait, it's just Asgore's kid.", + "scr_text_slash_scr_text_gml_2036_0": "\\E7* Sorry, I'm a little, uh, worked up lately.", + "scr_text_slash_scr_text_gml_2037_0": "\\E2* This job is SO boring.\n* Nothing EVER happens in this town!", + "scr_text_slash_scr_text_gml_2038_0": "\\E4* Ngh... I just wish SOMETHING would shake things up!", + "scr_text_slash_scr_text_gml_2039_0": "\\E7* ... Huh?\n* You got somethin' to report?", + "scr_text_slash_scr_text_gml_1023_0": "\\C4", + "scr_text_slash_scr_text_gml_2044_0": "\\E1* Got somethin' to report?", + "scr_text_slash_scr_text_gml_1207_0": "\\C4", + "scr_text_slash_scr_text_gml_2027_0": "\nAlphys", + "scr_text_slash_scr_text_gml_2028_0": "\nDark World", + "scr_text_slash_scr_text_gml_2029_0": "Help you", + "scr_text_slash_scr_text_gml_610_0": "Nothing", + "scr_text_slash_scr_text_gml_2053_0": "\\E0* ... Alphys?", + "scr_text_slash_scr_text_gml_2054_0": "\\E3* Who's Alphys?\n* No idea who you're talking about.", + "scr_text_slash_scr_text_gml_2055_0": "\\E2* ... Why, did they do something illegal!?", + "scr_text_slash_scr_text_gml_2056_0": "\\E5* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!", + "scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!!\n* They're as good as dead!!", + "scr_text_slash_scr_text_gml_2068_0": "\\E6* Aww, you wanna help me? Sure, punk.", + "scr_text_slash_scr_text_gml_2069_0": "\\E5* Get someone to rob the bank so I can suplex them!", + "scr_text_slash_scr_text_gml_2070_0": "\\E1* ... wait, do we even have a bank?", + "scr_text_slash_scr_text_gml_2071_0": "\\E5* Hey, get someone to build a bank...!", + "scr_text_slash_scr_text_gml_2061_0": "\\E1* What?\n* There's a Dark World inside the school?", + "scr_text_slash_scr_text_gml_2062_0": "\\E2* Uh... SURE, kid.", + "scr_text_slash_scr_text_gml_2063_0": "\\E5* There's no law against Dark Worlds anyway!", + "scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!", + "scr_text_slash_scr_text_gml_2075_0": "\\E6* Don't do anything illegal, you little punk~!", + "scr_text_slash_scr_text_gml_2076_0": "\\E3* And lemme know if you get a lead on any purple girls.", + "scr_text_slash_scr_text_gml_2077_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief.", + "obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!", + "obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away...", + "obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)", + "obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)", + "obj_npc_room_slash_Other_10_gml_1348_0": "* Oh, it's you.\n* Are you here to play the piano again?", + "obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here, but I personally enjoy it.", + "obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano.", + "obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice, but when she starts singing...", + "obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave.", + "obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm... you usually play the piano a bit more... beautifully.", + "obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK?\n* You DO seem a little sick...", + "scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)", + "scr_text_slash_scr_text_gml_2228_0": "* (As a result, it's missing most of the good keys.)", + "scr_text_slash_scr_text_gml_2229_0": "* (Play it?)", + "scr_text_slash_scr_text_gml_1905_0": "\\C2", + "scr_text_slash_scr_text_gml_2173_0": "\nYes", + "scr_text_slash_scr_text_gml_2174_0": "\nNo", + "scr_text_slash_scr_text_gml_2238_0": "* (Plink...)", + "scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)", + "obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha... DAD!\n* I can't just SAY that to her!", + "obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god... I'd DIE.\n* I'd LITERALLY die.", + "obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle. Sweetheart.\n* First time I laid eyes on your mother...", + "obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work.", + "obj_rudy_slash_Step_0_gml_21_0": "\\E2* R...Really?", + "obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah, she slapped me so hard I blacked out!", + "obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha...!\n* Dad, that doesn't help at all!", + "obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow, how's Dragon Blazers III?\n* Beat it yet?", + "obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah, I'm still at the Ice Palace.\n* I've been kind of...", + "obj_rudy_slash_Step_0_gml_58_0": "\\E9* ... kind of waiting to finish it with you, Dad.", + "obj_rudy_slash_Step_0_gml_60_0": "\\E4* ...\n* Noelle...", + "obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe...\n* Maybe you shouldn't wait.", + "obj_rudy_slash_Step_0_gml_63_0": "\\E7* D... Dad?", + "obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE!\n* I'm bored as hell!", + "obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har!\n* FINE, you win!\n* I'll bring it next time!", + "obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh, it's getting late...", + "obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go.\n* I've got HOMEWORK.", + "obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh.\n* That's the group project voice.", + "obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again?\n* What's his name? Nerdly?", + "obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's, um, Berdly...\n* He's not that bad, dad.", + "obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass.", + "obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha...\n* Dad, you're not even supposed to get up.", + "obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window! I'll throw something at him!", + "obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE, dad.", + "obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye, honey.", + "obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?", + "scr_text_slash_scr_text_gml_2274_0": "\\E0* hey, look who's walkin' around.", + "scr_text_slash_scr_text_gml_2275_0": "\\E2* how are ya, kid?", + "scr_text_slash_scr_text_gml_1951_0": "\\C2", + "scr_text_slash_scr_text_gml_2270_0": "Great to\nsee you\nagain", + "scr_text_slash_scr_text_gml_2271_0": "Who the\nhell are\nyou?", + "scr_text_slash_scr_text_gml_2286_0": "\\E2* yeah, it's real nice, isn't it?", + "scr_text_slash_scr_text_gml_2287_0": "\\E5* especially considering i've never met you before.", + "scr_text_slash_scr_text_gml_2288_0": "\\E0* the name's sans.\n* sans the skeleton.\n* i'm new in town.", + "scr_text_slash_scr_text_gml_2289_0": "\\E2* what's up?", + "scr_text_slash_scr_text_gml_1791_0": "\\C3", + "scr_text_slash_scr_text_gml_2294_0": "\\E3* hmm... y'know, good question.", + "scr_text_slash_scr_text_gml_2295_0": "\\E5* i'm sans.\n* your friendly neighborhood skeleton.", + "scr_text_slash_scr_text_gml_2296_0": "\\E2* what's up?", + "scr_text_slash_scr_text_gml_2290_0": "\\C3", + "scr_text_slash_scr_text_gml_2303_0": "\\E5* what's up?", + "scr_text_slash_scr_text_gml_2297_0": "\\C3", + "scr_text_slash_scr_text_gml_2280_0": "\nStore", + "scr_text_slash_scr_text_gml_2281_0": "\nFriends", + "scr_text_slash_scr_text_gml_2282_0": "Leave", + "scr_text_slash_scr_text_gml_2317_0": "\\E2* behind me?\n* yeah, that's the grocery store.", + "scr_text_slash_scr_text_gml_2318_0": "\\E1* unfortunately, it's closed.", + "scr_text_slash_scr_text_gml_2319_0": "\\E2* what a pain.\n* i really wanted to buy some milk.", + "scr_text_slash_scr_text_gml_2320_0": "\\E5* someone oughta complain to the guy who runs it.", + "scr_text_slash_scr_text_gml_2324_0": "\\E0* we just moved here, so i hardly know anyone.", + "scr_text_slash_scr_text_gml_2325_0": "\\E2* why, got anyone i should know better?", + "scr_text_slash_scr_text_gml_1256_0": "\\C4", + "scr_text_slash_scr_text_gml_2313_0": "Nobody", + "scr_text_slash_scr_text_gml_2332_0": "\\E2* oh, you've got something better to do?", + "scr_text_slash_scr_text_gml_2333_0": "\\E0* me too.", + "scr_text_slash_scr_text_gml_2334_0": "\\E2* anyway, i'll be standing here doing nothing.", + "scr_text_slash_scr_text_gml_2311_0": "\nMy Mom", + "scr_text_slash_scr_text_gml_2371_0": "\\E1* your mother, huh...?", + "scr_text_slash_scr_text_gml_2372_0": "\\E0* too late.", + "scr_text_slash_scr_text_gml_2373_0": "\\E5* i already \"befriended\" your mom last night.", + "scr_text_slash_scr_text_gml_2374_0": "\\E2* she's great. came to the store to buy chocolate kisses.", + "scr_text_slash_scr_text_gml_2375_0": "\\E3* said she's gotta lock her door to stop you from eating 'em.", + "scr_text_slash_scr_text_gml_2376_0": "\\E5* heheheh... you sound like a fun kid, huh?", + "scr_text_slash_scr_text_gml_2312_0": "My Teacher", + "scr_text_slash_scr_text_gml_2380_0": "\\E0* alphys. yeah. i know about her.", + "scr_text_slash_scr_text_gml_2381_0": "\\E2* came into the store with a suitcase and sunglasses.", + "scr_text_slash_scr_text_gml_2382_0": "\\E0* thought she was part of the mob.", + "scr_text_slash_scr_text_gml_2383_0": "\\E2* she opened the case and stuffed it full of instant noodles.", + "scr_text_slash_scr_text_gml_2384_0": "\\E0* paid in small bills,", + "scr_text_slash_scr_text_gml_2385_0": "\\E0* then slunk out of the place,", + "scr_text_slash_scr_text_gml_2386_0": "\\E2* pajamas trailing on the floor.", + "scr_text_slash_scr_text_gml_2387_0": "\\E0* anyway, our relationship is, uh, purely business.", + "scr_text_slash_scr_text_gml_2388_0": "\\E2* so, uh, i guess i'll just let her do her thing.", + "scr_text_slash_scr_text_gml_2310_0": "\nMe", + "scr_text_slash_scr_text_gml_2355_0": "\\E2* woah there, tiger.", + "scr_text_slash_scr_text_gml_2356_0": "\\E0* you can't just jump straight into friendship.", + "scr_text_slash_scr_text_gml_2357_0": "\\E2* it takes time.", + "scr_text_slash_scr_text_gml_2358_0": "\\E3* ...", + "scr_text_slash_scr_text_gml_2359_0": "\\E2* alright, that's enough time.", + "scr_text_slash_scr_text_gml_2360_0": "\\E0* take this.", + "scr_text_slash_scr_text_gml_2361_0": "\\E5* call it whenever you feel like.", + "scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)", + "scr_text_slash_scr_text_gml_2350_0": "\\E5* hey, i gave you a number, what more do you want?", + "scr_text_slash_scr_text_gml_2344_0": "\\E2* ah, sorry. i don't hang out with idiot babies.", + "scr_text_slash_scr_text_gml_2345_0": "\\E5* they compete with my sociological niche.", + "scr_text_slash_scr_text_gml_2341_0": "* huh?", + "scr_text_slash_scr_text_gml_2392_0": "\\E1* harsh, but fair.", + "scr_text_slash_scr_text_gml_2438_0": "\\E1* ... hey bud.", + "scr_text_slash_scr_text_gml_2439_0": "\\E2* ... are you busy tomorrow...?", + "scr_text_slash_scr_text_gml_2440_0": "\\E1* i need some help with something.", + "scr_text_slash_scr_text_gml_2441_0": "\\E2* it'd be great if you could come over.", + "scr_text_slash_scr_text_gml_2442_0": "\\E5* i live just next door, ya know.", + "scr_text_slash_scr_text_gml_2153_0": "\\C2", + "scr_text_slash_scr_text_gml_1749_0": " \nYes", + "scr_text_slash_scr_text_gml_1081_0": " \nNo", + "scr_text_slash_scr_text_gml_2451_0": "\\E2* wow... you answered quickly, huh.", + "scr_text_slash_scr_text_gml_2452_0": "\\E0* that's not good.\n* i'm a total stranger.", + "scr_text_slash_scr_text_gml_2453_0": "\\E5* you should probably hesitate more.", + "scr_text_slash_scr_text_gml_2463_0": "\\E2* well, guess i shouldn't complain...", + "scr_text_slash_scr_text_gml_2464_0": "\\E0* huh...?\n* what are we going to be doing?", + "scr_text_slash_scr_text_gml_2465_0": "\\E2* oh, i'm not going to be there.", + "scr_text_slash_scr_text_gml_2466_0": "\\E5* that'd be weird.", + "scr_text_slash_scr_text_gml_2467_0": "\\E2* it's just gonna be you and my little brother.", + "scr_text_slash_scr_text_gml_2468_0": "\\E0* he needs friends.", + "scr_text_slash_scr_text_gml_2469_0": "\\E2* thanks for hanging out with him.", + "scr_text_slash_scr_text_gml_2470_0": "\\E5* see ya.", + "scr_text_slash_scr_text_gml_2458_0": "\\E2* wow, you were deliberating for a while.", + "scr_text_slash_scr_text_gml_2459_0": "\\E0* gee, what's wrong?", + "scr_text_slash_scr_text_gml_2460_0": "\\E5* don't want to hang out with a stranger?", + "scr_text_slash_scr_text_gml_2478_0": "\\E2* ... well, that was quick.", + "scr_text_slash_scr_text_gml_2483_0": "\\E2* ... hmm, well, that's disappointing.", + "scr_text_slash_scr_text_gml_2485_0": "\\E1* alright, alright, lemme sweeten the deal for ya.", + "scr_text_slash_scr_text_gml_2486_0": "\\E1* if you come over... i, will personally,", + "scr_text_slash_scr_text_gml_2487_0": "\\E5* not even be there.", + "scr_text_slash_scr_text_gml_2488_0": "\\E2* it'll just be you and my little brother.", + "scr_text_slash_scr_text_gml_2489_0": "\\E0* since he's new here, he needs friends.", + "scr_text_slash_scr_text_gml_2490_0": "\\E2* anyway, thanks for agreeing to hang out with him.", + "scr_text_slash_scr_text_gml_2491_0": "\\E5* see ya.", + "scr_text_slash_scr_text_gml_2402_0": "* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2403_0": "* Hello.", + "scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies.", + "scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.", + "scr_text_slash_scr_text_gml_1295_0": "\\C4", + "scr_text_slash_scr_text_gml_2397_0": "\n1", + "scr_text_slash_scr_text_gml_2398_0": "\n2", + "scr_text_slash_scr_text_gml_2418_0": "* Ah, you're an Idiot?", + "scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Baby?", + "scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Idiot Baby?", + "scr_text_slash_scr_text_gml_1494_0": "* ...", + "scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth, I'm one too.", + "scr_text_slash_scr_text_gml_2423_0": "* Let's try our best, OK?", + "scr_text_slash_scr_text_gml_2424_0": "* (Click...)", + "scr_text_slash_scr_text_gml_2417_0": "* Huh!?", + "scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?", + "scr_text_slash_scr_text_gml_2428_0": "* (Click...)", + "scr_text_slash_scr_text_gml_2409_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)", + "obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock...)", + "obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response...)\n* (... but the distant trousle of bones.)", + "obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo, are you the human that lives at the top of town?", + "obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow, my mommy told me about you...", + "obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood???", + "obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh... that sounds like the knock of a beginner.", + "obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking!", + "obj_npc_room_slash_Other_10_gml_1276_0": "* Yo, Kris!\n* You survived Susie, haha!", + "obj_npc_room_slash_Other_10_gml_1277_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.", + "obj_npc_room_slash_Other_10_gml_1278_0": "* Like, one time me, Snowy, and Jockington were playing handball,", + "obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner.", + "obj_npc_room_slash_Other_10_gml_1280_0": "* Then, when the ball rolled over to her she just, uh, froze solid...", + "obj_npc_room_slash_Other_10_gml_1281_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!", + "obj_npc_room_slash_Other_10_gml_1282_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...", + "obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway, Susie sucks, Kris, haha.", + "obj_npc_room_slash_Other_10_gml_1287_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?", + "obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now, dude! Susie's not here, haha!", + "obj_npc_room_slash_Other_10_gml_1289_0": "* ... Huh?\n* You look even more annoyed...", + "obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH!!\n* You're lucky, Kris!!", + "obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!", + "obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!", + "obj_npc_room_slash_Other_10_gml_1298_0": "* ... That's actually not even remotely funny.", + "obj_readable_room1_slash_Other_10_gml_1324_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!", + "obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't!\n* Do!\n* It!", + "obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!", + "obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)", + "obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)", + "obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* ... O-Oh! Kris! Kris, you're OK!", + "obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* I... I was really worried when you didn't come back...", + "obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* Where did you go...? Did you skip class...?", + "obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* W-well, don't worry about it.", + "obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* I'm the cool teacher, y'know. You're not in trouble.", + "obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* ...", + "obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* W-well, let me know if you need anything...", + "scr_text_slash_scr_text_gml_1590_0": "* O... Oh, Kris...", + "scr_text_slash_scr_text_gml_1591_0": "\\E4* D... Did you want to talk about something?", + "scr_text_slash_scr_text_gml_1378_0": "\\C4", + "scr_text_slash_scr_text_gml_1586_0": " \nFlowers", + "scr_text_slash_scr_text_gml_1587_0": " \nSaucer", + "scr_text_slash_scr_text_gml_1588_0": "Chalk", + "scr_text_slash_scr_text_gml_958_0": "Nothing", + "scr_text_slash_scr_text_gml_641_0": "* Huh?", + "scr_text_slash_scr_text_gml_1599_0": "\\E3* O-Oh, these flowers...? They're from your dad...", + "scr_text_slash_scr_text_gml_1600_0": "\\E0* He... He always asks how you're doing in school...", + "scr_text_slash_scr_text_gml_1601_0": "\\E7* ... Then gives me a bouquet of them.", + "scr_text_slash_scr_text_gml_1602_0": "\\E1* ... A-actually, that he always gives me flowers...", + "scr_text_slash_scr_text_gml_1603_0": "\\E4* ... R-really makes me w-wonder if he... If he l-likes...", + "scr_text_slash_scr_text_gml_1604_0": "\\EB* I-if... If he l-likes...", + "scr_text_slash_scr_text_gml_1605_0": "\\EA* ... The awesome comics I lent to him.", + "scr_text_slash_scr_text_gml_1606_0": "\\EB* Honestly, HE kind of reminds me of a superhero, Kris.", + "scr_text_slash_scr_text_gml_1607_0": "\\EA* (He's huge and could kick my ass.)", + "scr_text_slash_scr_text_gml_1624_0": "\\E0* K... Kris, even though you never got the chalk...", + "scr_text_slash_scr_text_gml_1625_0": "\\E0* You deserve an award for trying so hard to find it.", + "scr_text_slash_scr_text_gml_1626_0": "\\E3* So, in return, I can let you borrow, um...", + "scr_text_slash_scr_text_gml_1627_0": "\\E0* M... My home-made DVD collection of the Symptons!", + "scr_text_slash_scr_text_gml_1628_0": "\\E7* Y-you know, the sitcom about the middle-class monster family.", + "scr_text_slash_scr_text_gml_1629_0": "\\E3* It's got every episode in all 28 seasons!", + "scr_text_slash_scr_text_gml_1630_0": "\\E0* It's the funniest, most quotable show ever...!", + "scr_text_slash_scr_text_gml_1631_0": "\\E3* But make sure you don't watch past the second season", + "scr_text_slash_scr_text_gml_1632_0": "\\E9* Since they just rebooted it as Symptons Turbo", + "scr_text_slash_scr_text_gml_1633_0": "\\E8* They all started driving their own motor-vehicles", + "scr_text_slash_scr_text_gml_1634_0": "\\E3* And fighting giant giga-demons and stuff", + "scr_text_slash_scr_text_gml_1635_0": "\\E9* The main problem about that is that it kind of", + "scr_text_slash_scr_text_gml_1636_0": "\\E6* Lost the focus on family that it had earlier", + "scr_text_slash_scr_text_gml_1637_0": "\\E7* When their vehicles were shaped like animals", + "scr_text_slash_scr_text_gml_1638_0": "\\E5* And they were friends with the animal vehicles too", + "scr_text_slash_scr_text_gml_1639_0": "\\E3* And let's not get into Symptons Galaxy Force", + "scr_text_slash_scr_text_gml_1640_0": "\\E8* Where the Symptons discover another Earth", + "scr_text_slash_scr_text_gml_1641_0": "\\E9* On the other side of the Sun", + "scr_text_slash_scr_text_gml_1642_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST", + "scr_text_slash_scr_text_gml_1643_0": "\\E1* ... Huh?", + "scr_text_slash_scr_text_gml_1644_0": "\\E2* ... You don't want to watch it?", + "scr_text_slash_scr_text_gml_1645_0": "\\EB* ... Th-That's ok, Kris...", + "scr_text_slash_scr_text_gml_1611_0": "\\E0* Oh, this saucer of milk?", + "scr_text_slash_scr_text_gml_1612_0": "\\E7* I-It's for my kitty, MewMew! She's a perfect angel!", + "scr_text_slash_scr_text_gml_1613_0": "\\E3* ... uh? What does she look like...?", + "scr_text_slash_scr_text_gml_1614_0": "\\E9* W... well, I've never actually s-seen her, b-but...", + "scr_text_slash_scr_text_gml_1615_0": "\\E7* Ever since I started putting out milk, it's been disappearing.", + "scr_text_slash_scr_text_gml_1616_0": "\\E6* S... So I'd like to think that there's a cat.", + "scr_text_slash_scr_text_gml_1617_0": "\\E9* M... My cat.", + "scr_text_slash_scr_text_gml_1650_0": "\\E1* OK, umm, if you ever need help with homework...", + "scr_text_slash_scr_text_gml_1651_0": "\\EA* My office hours are in this disgusting alley.", + "scr_text_slash_scr_text_gml_1652_0": "\\EB* H... Heheheh... Umm, tell your mom I said hi.", + "obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)", + "obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!", + "obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him! He's a sweet little man!", + "obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!", + "obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!", + "obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town.", + "obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there, gettin' a big brain in the big school.", + "obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.", + "obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped.", + "scr_text_slash_scr_text_gml_961_0": "\\E4* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!", + "scr_text_slash_scr_text_gml_962_0": "\\E2* Mwah!\n* Mwah!\n* Mwah!", + "scr_text_slash_scr_text_gml_963_0": "\\E8* Ha ha ha!\n* I'm not even actually your aunt!", + "scr_text_slash_scr_text_gml_964_0": "\\E5* Oh my god...\n* Can I talk to you about something?", + "scr_text_slash_scr_text_gml_2421_0": "* ...", + "scr_text_slash_scr_text_gml_966_0": "\\E6* Actually, like, anything, though.\n* Your choice.", + "scr_text_slash_scr_text_gml_1592_0": "\\C4", + "scr_text_slash_scr_text_gml_955_0": " \nAsriel", + "scr_text_slash_scr_text_gml_956_0": " \nNeighbors", + "scr_text_slash_scr_text_gml_957_0": "Sister", + "scr_text_slash_scr_text_gml_1020_0": "Nothing", + "scr_text_slash_scr_text_gml_979_0": "\\E2* Oh my god, Asriel!\n* Like, what a cutie pie!", + "scr_text_slash_scr_text_gml_980_0": "\\E6* Do you remember when me and him went to the dance?", + "scr_text_slash_scr_text_gml_2040_0": "\\C4", + "scr_text_slash_scr_text_gml_981_0": "\\E2* That was like...\n* The best night EVER!", + "scr_text_slash_scr_text_gml_982_0": "\\E4* Even though I spilled the entire punch bowl all over him...", + "scr_text_slash_scr_text_gml_983_0": "\\E6* And danced inappropriately in front of your mom...", + "scr_text_slash_scr_text_gml_984_0": "\\E5* And got arrested in the parking lot for making a scene...", + "scr_text_slash_scr_text_gml_985_0": "\\E2* Hahaha! That was SO much fun!\n* Tell him I said hi!", + "scr_text_slash_scr_text_gml_1000_0": "\\E6* Ooo, how's Catti doing?\n* I have no idea.", + "scr_text_slash_scr_text_gml_1001_0": "\\E5* We, like, totally can't connect at all!", + "scr_text_slash_scr_text_gml_1002_0": "\\E1* Yesterday, I asked if she wanted to hear me play the ukelele...", + "scr_text_slash_scr_text_gml_1003_0": "\\E5* She said no!\n* And then she, like, told me...", + "scr_text_slash_scr_text_gml_1004_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"", + "scr_text_slash_scr_text_gml_1005_0": "\\E5* What the HECK, Krissy?", + "scr_text_slash_scr_text_gml_1006_0": "\\E2* That's SOOO cute!\n* I love my fricked-up lil sis!", + "scr_text_slash_scr_text_gml_989_0": "\\E1* Like, that green girl next door?", + "scr_text_slash_scr_text_gml_990_0": "\\E5* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.", + "scr_text_slash_scr_text_gml_991_0": "\\E6* Like, the other day, I went to see Cat Petters 2...", + "scr_text_slash_scr_text_gml_992_0": "\\E3* And the only other person in the theater was her!", + "scr_text_slash_scr_text_gml_993_0": "\\E1* Then I went to QC's and ordered a Catpuccino...", + "scr_text_slash_scr_text_gml_994_0": "\\E5* And she, like, was already drinking one!", + "scr_text_slash_scr_text_gml_995_0": "\\E3* She's SUCH a copycat!\n* ... uhh, copygator?", + "scr_text_slash_scr_text_gml_996_0": "\\E5* Copysaurus?\n* Copodile?\n* IDK, she sucks!", + "scr_text_slash_scr_text_gml_970_0": "\\E4* Lil Krissy!\n* Did you wanna talk about something!?", + "scr_text_slash_scr_text_gml_1010_0": "\\E6* Oh, you gotta go?\n* Do you have, like, homework...?", + "scr_text_slash_scr_text_gml_1011_0": "\\E0* You should, like, let me help!", + "scr_text_slash_scr_text_gml_1012_0": "\\E2* Hahaha, JK!\n* I totally don't want to! Laters!", + "obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside...)", + "scr_text_slash_scr_text_gml_1021_0": "\\E4* Krissy!\n* Like, long time no see!", + "scr_text_slash_scr_text_gml_1022_0": "\\E0* What's up?\n* Did you wanna talk about something?", + "scr_text_slash_scr_text_gml_2045_0": "\\C4", + "scr_text_slash_scr_text_gml_1017_0": "\nNeighbor", + "scr_text_slash_scr_text_gml_1018_0": "\nMemories", + "scr_text_slash_scr_text_gml_1019_0": "Go Away", + "scr_text_slash_scr_text_gml_1589_0": "Nothing", + "scr_text_slash_scr_text_gml_1029_0": "\\E2* Ugh, that chick next door drives me NUTS.", + "scr_text_slash_scr_text_gml_1030_0": "\\E3* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.", + "scr_text_slash_scr_text_gml_1031_0": "\\E5* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?", + "scr_text_slash_scr_text_gml_1032_0": "\\E6* Honestly, her whole family is, like, SO trashy.", + "scr_text_slash_scr_text_gml_1033_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur.", + "scr_text_slash_scr_text_gml_1034_0": "\\E6* Like, get a hairnet, girl. For, like, your whole body.", + "scr_text_slash_scr_text_gml_1039_0": "\\E0* Remember that time you wanted to hang out with us big kids?", + "scr_text_slash_scr_text_gml_1040_0": "\\E6* I was like, \"yeah, of course! Just get us some burgers!\"", + "scr_text_slash_scr_text_gml_1041_0": "\\E3* Then, like, amazingly...\n* You ACTUALLY got them...", + "scr_text_slash_scr_text_gml_1042_0": "\\E4* So I told you to go back and get some french fries, too...", + "scr_text_slash_scr_text_gml_1043_0": "\\E5* ... then a dozen miniature cakes...", + "scr_text_slash_scr_text_gml_1044_0": "\\E6* They were SO good, I ate like six!", + "scr_text_slash_scr_text_gml_1045_0": "\\E3* Then I like...\n* Suddenly got so sick I had to go home.", + "scr_text_slash_scr_text_gml_1046_0": "\\E1* Man.", + "scr_text_slash_scr_text_gml_1047_0": "\\E5* So, like, anyway...\n* Kris, are you busy?", + "scr_text_slash_scr_text_gml_1052_0": "\\E5* Aww, that's no way to talk to your almost-sister-in-law.", + "scr_text_slash_scr_text_gml_1053_0": "\\E4* Nah, I'm joking.\n* But, like...", + "scr_text_slash_scr_text_gml_1054_0": "\\E0* Remember that time I played truth or dare with Azzy?", + "scr_text_slash_scr_text_gml_1055_0": "\\E5* I, like, made him give me his first kiss...", + "scr_text_slash_scr_text_gml_1056_0": "\\E3* Then your mom found out he kissed someone, and...", + "scr_text_slash_scr_text_gml_1057_0": "\\E6* Like, I think she basically dialed 911.", + "scr_text_slash_scr_text_gml_1058_0": "\\E5* I swear your family went to church, like...", + "scr_text_slash_scr_text_gml_1059_0": "\\E6* Every single day that week.", + "scr_text_slash_scr_text_gml_1063_0": "\\E0* Aw, Krissy, you just wanted to say hi?", + "scr_text_slash_scr_text_gml_1064_0": "\\E6* That's adorable...\n* Now get out of here.", + "obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock...)", + "obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah, I'm afraid no one's home right now, darling.", + "obj_readable_room1_slash_Other_10_gml_1367_0": "* Now, why don't you prance on home?", + "obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you, they're not home right now.", + "obj_readable_room1_slash_Other_10_gml_1372_0": "* ... Ah, you just wanted to talk to me...?", + "obj_readable_room1_slash_Other_10_gml_1373_0": "* ...", + "obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.", + "obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum...", + "obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)", + "obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh?\n* Is someone there?", + "obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment!", + "obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers.", + "obj_flowershop_event_slash_Step_0_gml_69_0": "* ... Here we are!", + "obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy!\n* How can I...", + "obj_flowershop_event_slash_Step_0_gml_116_0": "* ... Oh! Kris!", + "obj_flowershop_event_slash_Step_0_gml_171_0": "* ... Oh.\n* I'm sorry.", + "obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* I forgot if you don't like hugs like that.", + "obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now, make yourself at home, Kris.", + "obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* You can help yourself to anything you like.", + "obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.)\n* (There's not much change inside.)", + "obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)", + "obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue... There's a car magazine underneath.)", + "obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)", + "obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* Say, Kris...\n* I was thinking.", + "obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* Perhaps when Asriel comes home...", + "obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* We could all go to the diner, just like old times...", + "obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* My treat.", + "obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* Doesn't that sound yummy?", + "obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* Then we could all have a nice drive around town.", + "obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* I might need to clean out my truck, but...", + "obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)", + "obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)\n* (It says...)", + "obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.", + "obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month.\n \n - C", + "obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)", + "obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)", + "obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)", + "scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)", + "scr_text_slash_scr_text_gml_887_0": "\\E2* Oh, Kris.\n* If you're hungry...", + "scr_text_slash_scr_text_gml_888_0": "\\E0* ... help yourself to anything you want.", + "scr_text_slash_scr_text_gml_2304_0": "\\C3", + "scr_text_slash_scr_text_gml_879_0": "Open\nFridge", + "scr_text_slash_scr_text_gml_880_0": " \nDon't", + "scr_text_slash_scr_text_gml_881_0": "See photos", + "scr_text_slash_scr_text_gml_902_0": "* Nothing happened.", + "scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)", + "scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)", + "scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)", + "scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)", + "scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)", + "scr_text_slash_scr_text_gml_3093_0": "\\C3", + "scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)", + "scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)", + "scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)", + "scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it...)", + "scr_text_slash_scr_text_gml_913_0": "* (... and, for some reason, a lone egg.)", + "scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)", + "scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)", + "scr_text_slash_scr_text_gml_2852_0": "* (...)", + "scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside, too...)", + "scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)", + "obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)\n* (On top are some superhero comics.)", + "obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.)\n* (It's locked.)", + "obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower, protected in a container...)", + "obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", + "obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris, do you want to sleep over?", + "obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* You could use that air mattress, and I could...", + "obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* Er, use those bags of soil...\n* Perhaps not.", + "obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", + "obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* Yes, these flowers are still kicking.", + "obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* Quite hard to take care of them in this climate...", + "obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* Oh, Kris. Before you go...", + "obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* Here.\n* For your mother...\n* Our secret.", + "obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (You got the Bouquet of Flowers.)", + "obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day, Kris.", + "obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)", + "obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs...)", + "obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro...", + "obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by...", + "obj_npc_room_slash_Other_10_gml_1118_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1377_0": "* ... true.", + "scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", + "scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)", + "scr_text_slash_scr_text_gml_2178_0": "\\C2", + "scr_text_slash_scr_text_gml_738_0": " \nStick fingers", + "scr_text_slash_scr_text_gml_2966_0": " \nDon't", + "scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)", + "scr_text_slash_scr_text_gml_757_0": "* (... your hand became covered in cobwebs.)", + "scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)", + "scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", + "obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)", + "obj_readable_room1_slash_Other_10_gml_984_0": "* Hey, I'm happy your dad brought me flowers, but...", + "obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* Roses!? What is this, man? Beauty and the Beast?", + "obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* That ain't gonna work, man! We're both beasts!", + "obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.)\n* (They seem healthy.)", + "obj_readable_room1_slash_Other_10_gml_991_0": "* Kris, I love your dad, but...", + "obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* Asgore, if you wanna go to prom with me, just ask!", + "obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)", + "obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris, you forget my name or something!?", + "obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", + "obj_readable_room1_slash_Other_10_gml_934_0": "* That angel?\n* Noelle n' Dess made it in youth group.", + "obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* It's kind of like a good luck charm to me now.", + "obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* Oh, right, you and Azzy tried to make one too...", + "obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* But you wasted the whole time making huge wings for it!", + "obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", + "obj_readable_room1_slash_Other_10_gml_952_0": "* Oh, so you're just here to use the sink, huh?", + "obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* Come on, Kris!\n* Be a little friendlier!", + "obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)", + "obj_readable_room1_slash_Other_10_gml_959_0": "* Hey, Kris, is that sink really more interesting than me?", + "scr_text_slash_scr_text_gml_599_0": "\\E2* Well jingle my goshdarn bells! Looks like Krismas came early!", + "scr_text_slash_scr_text_gml_600_0": "\\E1* Alright, Kris. Just gimme the straight shot.", + "scr_text_slash_scr_text_gml_601_0": "\\E2* Why you here?\n* Did your mom make you come here?", + "scr_text_slash_scr_text_gml_2230_0": "\\C2", + "scr_text_slash_scr_text_gml_2434_0": " \nYes", + "scr_text_slash_scr_text_gml_1121_0": " \nNo", + "scr_text_slash_scr_text_gml_629_0": "\\E1* Really?\n* You've grown up a lot, Kris.", + "scr_text_slash_scr_text_gml_630_0": "\\E4* I'm proud of you.", + "scr_text_slash_scr_text_gml_631_0": "\\E5* Wasn't too long ago you were just the creepy kid next door.", + "scr_text_slash_scr_text_gml_632_0": "\\E7* Now you're the creepy kid right in front of me!", + "scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!", + "scr_text_slash_scr_text_gml_625_0": "\\E0* Okay, okay, seriously, you wanna chat or something?", + "scr_text_slash_scr_text_gml_618_0": "\\E2* Hahaha, that's what I thought!\n* She's a PEACH, huh...?", + "scr_text_slash_scr_text_gml_619_0": "\\E7* Fuzzy n' sweet on the outside, a total NUT on the inside!", + "scr_text_slash_scr_text_gml_620_0": "\\E0* Oh, your dad? Yeah, he's a real fruit himself too.", + "scr_text_slash_scr_text_gml_621_0": "\\E7* Which one? I dunno, probably a hairy one...^1 like a kiwi.", + "scr_text_slash_scr_text_gml_624_0": "\\E7* Hahahaha!!!", + "scr_text_slash_scr_text_gml_634_0": "\\E0* Okay, okay, seriously, you wanna chat or something?", + "scr_text_slash_scr_text_gml_2090_0": "\\C4", + "scr_text_slash_scr_text_gml_607_0": " \nNoelle", + "scr_text_slash_scr_text_gml_608_0": " \nFamily", + "scr_text_slash_scr_text_gml_609_0": "Illness", + "scr_text_slash_scr_text_gml_2030_0": "Nothing", + "scr_text_slash_scr_text_gml_1596_0": "* Huh?", + "scr_text_slash_scr_text_gml_2276_0": "\\C2", + "scr_text_slash_scr_text_gml_645_0": "\\E4* She's a sweetheart, isn't she, Kris?", + "scr_text_slash_scr_text_gml_646_0": "\\E0* Smart, kind, sweet... couldn't ask for a better daughter.", + "scr_text_slash_scr_text_gml_647_0": "\\E5* I just wish she wasn't so... defenseless.", + "scr_text_slash_scr_text_gml_648_0": "\\E1* Scary movies, bugs, Santa Claus... everything scares her.", + "scr_text_slash_scr_text_gml_649_0": "\\E5* And when it happens, she freezes like a deer in headlights.", + "scr_text_slash_scr_text_gml_650_0": "\\E0* Remember she used to even be afraid of humans under the bed?", + "scr_text_slash_scr_text_gml_651_0": "\\E7* (Kris, it was NOT nice of you to hide under there, by the way!)", + "scr_text_slash_scr_text_gml_652_0": "\\E1* ... anyhow, that's what's tough about being in here, Kris.", + "scr_text_slash_scr_text_gml_653_0": "\\E4* Not what's going on with me.", + "scr_text_slash_scr_text_gml_654_0": "\\E5* Just that... in the meantime, I can't be there to protect her.", + "scr_text_slash_scr_text_gml_655_0": "\\E3* Keep an eye out for her, OK?", + "scr_text_slash_scr_text_gml_611_0": "\\E0* Hey, Kris, you wanna chat or something?", + "scr_text_slash_scr_text_gml_612_0": "\\E2* Don't worry, there's no way you can bore me right now!", + "scr_text_slash_scr_text_gml_2094_0": "\\C4", + "scr_text_slash_scr_text_gml_673_0": "\\E1* ... So, why am I in here...?", + "scr_text_slash_scr_text_gml_674_0": "\\E4* Well, they found some crap, so it's just some tests.", + "scr_text_slash_scr_text_gml_675_0": "\\E3* Yeah, it's no big deal. Nothing a Holiday can't handle.", + "scr_text_slash_scr_text_gml_676_0": "\\E4* I'll be outta here in a jiff, then I can go back to, I dunno...", + "scr_text_slash_scr_text_gml_677_0": "\\E2* Yelling at you for getting tangled in our light display.", + "scr_text_slash_scr_text_gml_659_0": "\\E3* Kris, even if we've grown apart, we still love your family.", + "scr_text_slash_scr_text_gml_713_0": " \nSit", + "scr_text_slash_scr_text_gml_714_0": " \nDon't Sit", + "scr_text_slash_scr_text_gml_2443_0": "\\C2", + "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)", + "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)", + "scr_text_slash_scr_text_gml_661_0": "\\E1* Oh hey... now that Asriel's off to college...", + "scr_text_slash_scr_text_gml_662_0": "\\E2* Y'think he's doing any CRAZY parties, like me and your dad?", + "scr_text_slash_scr_text_gml_663_0": "\\E3* Heh, I'm just pulling your leg. Your dad was no party animal.", + "scr_text_slash_scr_text_gml_664_0": "\\E7* Your MOTHER on the other hand...! Whoo!", + "scr_text_slash_scr_text_gml_665_0": "\\E4* She'd always fuss about going, but once the party started...", + "scr_text_slash_scr_text_gml_666_0": "\\E7* Yikes, man!", + "scr_text_slash_scr_text_gml_667_0": "\\E7* Once she hit me clear across the room with a key lime pie!", + "scr_text_slash_scr_text_gml_668_0": "\\E2* I got smashed into the snack table and toppled everything!", + "scr_text_slash_scr_text_gml_669_0": "\\E7* Tasty pie though. Couldn't complain.", + "scr_text_slash_scr_text_gml_660_0": "\\E4* After all, me and Asgore were college pals, right?", + "scr_text_slash_scr_text_gml_682_0": "\\E2* Then what the hell're you here for, Kris!? To gawk!?", + "obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey, Kris, you KNOW you signed the inside, right?", + "obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* Why are you staring at it like you haven't seen it before?", + "obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* Is your penmanship that good??? Was I not moved enough???", + "scr_text_slash_scr_text_gml_683_0": "\\E7* You thought this was the zoo or something!? C'mon!", + "obj_readable_room1_slash_Other_10_gml_975_0": "* Kris, you jealous you don't have your own wall plaque?", + "obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars, huh?", + "obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)", + "obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA, You're Family.)", + "obj_readable_room1_slash_Other_10_gml_1292_0": "* (... Is Going to Love it!)", + "obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.)\n* (No one's inside.)", + "obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)", + "obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?", + "obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal,", + "obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese,", + "obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice,", + "obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,", + "obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice,", + "obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss,", + "obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more!\n* Stop on down at ICE-E's PEZZA!", + "obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst, can I tell you a mascot secret? I only started working here because...", + "obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop...", + "obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!", + "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...", + "obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.", + "obj_npc_room_animated_slash_Other_10_gml_58_0": "* ...", + "obj_npc_room_animated_slash_Other_10_gml_59_0": "* ... H... Hey!\n* Hey, wait a second!", + "obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you!", + "scr_text_slash_scr_text_gml_2088_0": "\\E0* Little buddy!\n* It's me!", + "scr_text_slash_scr_text_gml_2089_0": "\\E3* Wanna chat for a minute before I lose my mind?", + "scr_text_slash_scr_text_gml_2326_0": "\\C4", + "scr_text_slash_scr_text_gml_2082_0": "\nAsriel", + "scr_text_slash_scr_text_gml_2083_0": "\nJob", + "scr_text_slash_scr_text_gml_2084_0": "Co-Workers", + "scr_text_slash_scr_text_gml_2085_0": "No", + "scr_text_slash_scr_text_gml_2102_0": "\\E0* Do you know when Azzy's coming home?", + "scr_text_slash_scr_text_gml_2103_0": "\\E8* Y... You can't tell him this, but I really miss the guy.", + "scr_text_slash_scr_text_gml_2104_0": "\\E8* It'd be sweet to cruise around town like old times...", + "scr_text_slash_scr_text_gml_2105_0": "\\E3* Picking up, for example...", + "scr_text_slash_scr_text_gml_2106_0": "\\E4* CHICKS", + "scr_text_slash_scr_text_gml_2107_0": "\\E5* Which, as a matter of course", + "scr_text_slash_scr_text_gml_2108_0": "\\E6* May not have ever actually happened.", + "scr_text_slash_scr_text_gml_2109_0": "\\E2* B-but one time Undyne made eye contact with me!", + "scr_text_slash_scr_text_gml_2110_0": "\\E7* ... while she was writing me a speeding ticket.", + "scr_text_slash_scr_text_gml_2093_0": "\\E0* H... Hey!\n* Hey little buddy!\n* What's up?!", + "scr_text_slash_scr_text_gml_2406_0": "\\C4", + "scr_text_slash_scr_text_gml_2127_0": "\\E1* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.", + "scr_text_slash_scr_text_gml_2128_0": "\\E3* Blue Ears - Soft serve obsessed, no concept of personal space.", + "scr_text_slash_scr_text_gml_2129_0": "\\E2* Keeps accidentally pouring slushies on me and giggling.", + "scr_text_slash_scr_text_gml_2130_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries.", + "scr_text_slash_scr_text_gml_2131_0": "\\E2* Constantly terrorizing customers with war chants.", + "scr_text_slash_scr_text_gml_2132_0": "\\E3* Purple Guy - Man, THAT GUY, you gotta...", + "scr_text_slash_scr_text_gml_2133_0": "\\E6* ... actually, does that guy even work here?", + "scr_text_slash_scr_text_gml_2134_0": "\\E3* Ah, my co-workers. Where would I be without them?", + "scr_text_slash_scr_text_gml_2135_0": "\\E1* A happy place, little buddy. A much happier place.", + "scr_text_slash_scr_text_gml_2114_0": "\\E1* Make no mistake, little buddy.", + "scr_text_slash_scr_text_gml_2115_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL.", + "scr_text_slash_scr_text_gml_2116_0": "\\E0* I can't slack off for SECONDS without hearing...", + "scr_text_slash_scr_text_gml_2117_0": "\\E3* \"Be a team player, there's no I in PEZZA!\"", + "scr_text_slash_scr_text_gml_2118_0": "\\E2* YES THERE IS.\n* YOU JUST TOOK IT OUT.", + "scr_text_slash_scr_text_gml_2119_0": "\\E3* But it's OK, little buddy.\n* I've been saving up...", + "scr_text_slash_scr_text_gml_2120_0": "\\E8* ... To go to college where Azzy is!", + "scr_text_slash_scr_text_gml_2121_0": "\\E5* Then I'll get a theater degree, become a famous actor...", + "scr_text_slash_scr_text_gml_2122_0": "\\E1* And let the fangirls roll in, little buddy.", + "scr_text_slash_scr_text_gml_2140_0": "\\E3* It's fine, Little Buddy. You don't have to watch me suffer.", + "scr_text_slash_scr_text_gml_2141_0": "\\E1* Just enjoy your freedom... While it lasts...", + "scr_text_slash_scr_text_gml_2502_0": "\\E0* Oh, hi, Kris!", + "scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?", + "scr_text_slash_scr_text_gml_2504_0": "\\E4* I know you were having trouble last time, so, um,", + "scr_text_slash_scr_text_gml_2505_0": "\\E0* I actually got a few things ready for you, in case --", + "scr_text_slash_scr_text_gml_2506_0": "\\E2* Ah, wait, sorry! I can't right now...", + "scr_text_slash_scr_text_gml_2507_0": "\\E3* I forgot my house key again, and...", + "scr_text_slash_scr_text_gml_2508_0": "\\E4* Sorry, Kris, I'll help you later, if that's ok.", + "scr_text_slash_scr_text_gml_2509_0": "\\E0* See you at school, Kris!", + "scr_text_slash_scr_text_gml_1754_0": "\\E1* ...", + "scr_text_slash_scr_text_gml_2511_0": "\\E5* ...", + "scr_text_slash_scr_text_gml_2512_0": "\\E4* Umm, Kris?", + "scr_text_slash_scr_text_gml_2513_0": "\\E0* Did you... want to talk about something?", + "scr_text_slash_scr_text_gml_2514_0": "\\C4", + "scr_text_slash_scr_text_gml_2498_0": " \nSusie", + "scr_text_slash_scr_text_gml_2499_0": " \nKey", + "scr_text_slash_scr_text_gml_2500_0": "Anything", + "scr_text_slash_scr_text_gml_2501_0": "Nothing", + "scr_text_slash_scr_text_gml_2530_0": "\\E4* Susie! That's right, you were with Susie!", + "scr_text_slash_scr_text_gml_2531_0": "\\E3* When you didn't come back to class, I was worried, but...", + "scr_text_slash_scr_text_gml_2532_0": "\\E4* Everything turned out OK! I think?", + "scr_text_slash_scr_text_gml_2533_0": "\\E5* ...", + "scr_text_slash_scr_text_gml_2534_0": "\\E3* ... Umm, Kris? Can I ask something, if that's OK?", + "scr_text_slash_scr_text_gml_2535_0": "\\E4* Susie... I'm kind of... curious what she's like, you know?", + "scr_text_slash_scr_text_gml_2536_0": "\\E8* I mean, who DOESN'T wonder about her? She never talks to anyone.", + "scr_text_slash_scr_text_gml_2537_0": "\\E4* So, Kris, could you tell me about her? If that's ok...", + "scr_text_slash_scr_text_gml_2518_0": "\\C4", + "scr_text_slash_scr_text_gml_2524_0": " \nShe's nice", + "scr_text_slash_scr_text_gml_2527_0": "...", + "scr_text_slash_scr_text_gml_2525_0": " \nTerrible", + "scr_text_slash_scr_text_gml_2526_0": "Eats Chalk", + "scr_text_slash_scr_text_gml_2583_0": "\\E2* What...?\n* She's... a nice person?", + "scr_text_slash_scr_text_gml_2584_0": "* Really!? L-like, really!? Honestly!? Truly!?", + "scr_text_slash_scr_text_gml_2585_0": "\\E4* I mean, that's just what I was hoping, but...", + "scr_text_slash_scr_text_gml_2586_0": "\\E2* W-wait, this isn't another trick, is it, Kris?", + "scr_text_slash_scr_text_gml_2587_0": "\\E8* Like when you put ketchup on your arms and told me it was blood?", + "scr_text_slash_scr_text_gml_2588_0": "\\E2* ... R-really? You're serious? You're totally serious?", + "scr_text_slash_scr_text_gml_2589_0": "\\E6* ... gosh, then maybe I should try talking to her...", + "scr_text_slash_scr_text_gml_2590_0": "\\E8* B-but if I die, you're paying for my funeral, Kris!", + "scr_text_slash_scr_text_gml_2591_0": "\\E6* (Though, honestly, if she's nice^1 I might die, too...)", + "scr_text_slash_scr_text_gml_2517_0": "\\E0* Hi Kris!\n* Is something up?", + "scr_text_slash_scr_text_gml_2538_0": "\\C4", + "scr_text_slash_scr_text_gml_2542_0": "\\E2* Oh, can I ask something else about her!?", + "scr_text_slash_scr_text_gml_2543_0": "\\E3* Well, did it seem like, she, um...", + "scr_text_slash_scr_text_gml_2544_0": "\\E8* (W-wait, you definitely wouldn't know THAT...)", + "scr_text_slash_scr_text_gml_2595_0": "\\E2* She WHAT? She smashed you against the LOCKERS?", + "scr_text_slash_scr_text_gml_2596_0": "\\E7* Gosh, Kris, I'm really sorry. That's just awful.", + "scr_text_slash_scr_text_gml_2597_0": "\\E3* I... I'd THOUGHT Susie was good, just...", + "scr_text_slash_scr_text_gml_2598_0": "\\E6* Maybe it would take someone special to find her good side.", + "scr_text_slash_scr_text_gml_2599_0": "\\E7* ... but she really IS terrible, isn't she...?", + "scr_text_slash_scr_text_gml_2600_0": "\\E7* Kris... I'm SO sorry you have to go through this.", + "scr_text_slash_scr_text_gml_2601_0": "\\E4* In fact, I wonder if... d-do you think...?", + "scr_text_slash_scr_text_gml_2602_0": "\\E3* I wonder if Alphys would let us switch partners, I mean?", + "scr_text_slash_scr_text_gml_2603_0": "\\E2* You know, so you wouldn't have to be the one, who, um,", + "scr_text_slash_scr_text_gml_2604_0": "\\E3* Gets to be, slammed into lockers, and stuff, anymore.", + "scr_text_slash_scr_text_gml_2605_0": "\\E8* (Wait, I don't think I phrased that correctly...)", + "scr_text_slash_scr_text_gml_2609_0": "\\E2* What?\n* She was EATING the chalk???", + "scr_text_slash_scr_text_gml_2610_0": "* R... really...?", + "scr_text_slash_scr_text_gml_2611_0": "\\E8* Wait! You're teasing me, aren't you, Kris?", + "scr_text_slash_scr_text_gml_2612_0": "\\E3* L-like when you told me ICE-E was real and eats kids...", + "scr_text_slash_scr_text_gml_2613_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying.", + "scr_text_slash_scr_text_gml_2614_0": "\\E2* ... Huh? You're telling the truth? Seriously?", + "scr_text_slash_scr_text_gml_2615_0": "\\E5* ...", + "scr_text_slash_scr_text_gml_2616_0": "\\E0* Umm, then... what color chalk does she like?", + "scr_text_slash_scr_text_gml_2617_0": "\\E4* And, do you think she likes the thin or the thick kind...?", + "scr_text_slash_scr_text_gml_2618_0": "\\E8* (Wait, maybe making her a lunchbox full of chalk is stupid...)", + "scr_text_slash_scr_text_gml_2622_0": "\\E2* Seriously, Kris? But I help you ALL the time!", + "scr_text_slash_scr_text_gml_2623_0": "\\E8* The LEAST you can do is give me a LITTLE information!", + "scr_text_slash_scr_text_gml_2624_0": "\\E2* Like, d-does she like metal music!?", + "scr_text_slash_scr_text_gml_2625_0": "\\E2* Is she really an obligate carnivore!?", + "scr_text_slash_scr_text_gml_2626_0": "\\E2* D... Does she really have a tail underneath her jacket!?", + "scr_text_slash_scr_text_gml_2627_0": "\\E3* Or, or... or...", + "scr_text_slash_scr_text_gml_2628_0": "\\E4* Sorry Kris, it's not any of my business, is it...?", + "scr_text_slash_scr_text_gml_2629_0": "\\E8* (I blew it, didn't I...)", + "scr_text_slash_scr_text_gml_2559_0": "\\E1* Umm... Kris...? Are you feeling alright?", + "scr_text_slash_scr_text_gml_2560_0": "\\E5* Normally you're not so... talkative.", + "scr_text_slash_scr_text_gml_2561_0": "\\E4* Oh! I don't mean to sound like something's wrong with you.", + "scr_text_slash_scr_text_gml_2562_0": "\\E4* ...", + "scr_text_slash_scr_text_gml_2563_0": "\\E2* Umm, Kris, is something wrong?", + "scr_text_slash_scr_text_gml_2564_0": "\\E3* Why did you go to the hospital to see my dad...?", + "scr_text_slash_scr_text_gml_2565_0": "\\E2* I mean, I'm sure he appreciated it, but... um...", + "scr_text_slash_scr_text_gml_2566_0": "\\E4* Gosh, I'm sorry, Kris. Forget I said anything!", + "scr_text_slash_scr_text_gml_2552_0": "\\E2* ... huh? Why don't I ask my mom for the key?", + "scr_text_slash_scr_text_gml_2553_0": "\\E3* I... I mean, um... I... you know,", + "scr_text_slash_scr_text_gml_2554_0": "\\E4* She doesn't like it when I bother her when she's working.", + "scr_text_slash_scr_text_gml_2555_0": "\\E0* Don't worry, OK? I'll just go over to Catti's.", + "scr_text_slash_scr_text_gml_2570_0": "\\E0* Tell Azzy I said hi, Kris!", + "obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.)\n* (It appears to be locked.)", + "obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww, Kris, like, if you wanna come in...", + "obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* Our cat-flap, is like, always open to you...", + "obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)", + "obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty...)", + "obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)", + "obj_readable_room1_slash_Other_10_gml_1356_0": "* (... It smells like burnt cat food.)", + "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)", + "obj_event_room_slash_Step_0_gml_106_0": "\\E0* Welcome home, honey!", + "obj_event_room_slash_Step_0_gml_107_0": "\\E9* Did you have fun with your friend today?", + "obj_event_room_slash_Step_0_gml_108_0": "\\E0* By the way, I just finished baking a pie...", + "obj_event_room_slash_Step_0_gml_109_0": "\\E0* If you go to bed, it will be cool when you wake.", + "obj_event_room_slash_Step_0_gml_110_0": "\\E3* ... but do not eat it all this time, all right?", + "obj_event_room_slash_Step_0_gml_91_0": "\\E0* Back again? My, you are active today, are you not?", + "obj_event_room_slash_Step_0_gml_92_0": "\\E4* Perhaps you can use some of that energy to wake up on time?", + "obj_event_room_slash_Step_0_gml_93_0": "\\E9* Your brother cannot carry you to school any more, you know.", + "obj_event_room_slash_Step_0_gml_71_0": "\\E1* Kris...? Why do you keep leaving and coming back?", + "obj_event_room_slash_Step_0_gml_72_0": "\\E4* Would you like me to install a revolving door?", + "scr_text_slash_scr_text_gml_3026_0": "* Kris? What is it, honey?", + "scr_text_slash_scr_text_gml_3027_0": "\\C4", + "scr_text_slash_scr_text_gml_3021_0": " \nMe", + "scr_text_slash_scr_text_gml_3022_0": " \nAsriel", + "scr_text_slash_scr_text_gml_3023_0": "Pie", + "scr_text_slash_scr_text_gml_3024_0": "Flowers", + "scr_text_slash_scr_text_gml_3025_0": "Nevermind", + "scr_text_slash_scr_text_gml_1559_0": "\\E0* Kris, honey, you have grown up so much...", + "scr_text_slash_scr_text_gml_1560_0": "\\E9* Someday soon you will be going off to university as well...", + "scr_text_slash_scr_text_gml_2510_0": "\\E1* ...", + "scr_text_slash_scr_text_gml_1562_0": "\\E9* Remember when you were little...", + "scr_text_slash_scr_text_gml_1563_0": "\\E8* You asked when your horns were going to grow in?", + "scr_text_slash_scr_text_gml_1564_0": "\\E0* So we bought that headband with the little red horns on it.", + "scr_text_slash_scr_text_gml_1565_0": "\\E4* Oh, you wore it for months! Whatever happened to it?", + "scr_text_slash_scr_text_gml_3063_0": "\\E8* Oh, Kris...? Flowers? For your mother...?", + "scr_text_slash_scr_text_gml_3064_0": "\\E9* How sweet...", + "scr_text_slash_scr_text_gml_3065_0": "\\E9* ...", + "scr_text_slash_scr_text_gml_3066_0": "\\E5* These are from HIM, are they not.", + "scr_text_slash_scr_text_gml_3035_0": "\\E1* ...", + "scr_text_slash_scr_text_gml_3068_0": "\\E0* Err, well, worry not, Kris, I will...", + "scr_text_slash_scr_text_gml_3069_0": "\\E5* ... find some place for them.", + "scr_text_slash_scr_text_gml_3055_0": "\\E1* Kris, since only you and I are living here right now...", + "scr_text_slash_scr_text_gml_3056_0": "\\E9* It feels... just a bit lonely, does it not...?", + "scr_text_slash_scr_text_gml_3057_0": "\\E0* But, fortunately, sharing a warm, freshly-made pie,", + "scr_text_slash_scr_text_gml_3058_0": "\\E9* Is the perfect cure for such a condition.", + "scr_text_slash_scr_text_gml_3059_0": "\\E5* ... as long as I get to eat some, of course.", + "scr_text_slash_scr_text_gml_3043_0": "\\E9* Remember that video-game you and Asriel used to play?", + "scr_text_slash_scr_text_gml_3044_0": "\\E1* What was it called...? Super Smashing Fighters?", + "scr_text_slash_scr_text_gml_3045_0": "\\E0* When he was very little, he LOVED the green lizard from that.", + "scr_text_slash_scr_text_gml_3046_0": "\\E9* We even had a birthday party for him themed around it.", + "scr_text_slash_scr_text_gml_3047_0": "\\E0* Your father painted all these eggs with spots as decoration...", + "scr_text_slash_scr_text_gml_3048_0": "\\E9* Oh, your brother LOVED it...!", + "scr_text_slash_scr_text_gml_3049_0": "\\E5* Until the next day, your father cooked them all for breakfast.", + "scr_text_slash_scr_text_gml_3050_0": "\\E8* Your brother just kept crying...", + "scr_text_slash_scr_text_gml_3051_0": "\\E4* Ever since, he's hated that book about eating green eggs!", + "scr_text_slash_scr_text_gml_3077_0": "\\E1* Kris, perhaps you should go to bed early tonight...", + "scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself.", + "scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)", + "scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)", + "scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)", + "scr_text_slash_scr_text_gml_2670_0": " \nSleep!!!", + "scr_text_slash_scr_text_gml_2671_0": " \nDo not!!!", + "scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed, this chapter of your adventures will end.)", + "scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)", + "scr_text_slash_scr_text_gml_2641_0": "\\C2", + "scr_text_slash_scr_text_gml_2635_0": " \nYes", + "scr_text_slash_scr_text_gml_2435_0": " \nNo", + "scr_text_slash_scr_text_gml_2657_0": " \nSleep", + "scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)", + "scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)", + "obj_credits_slash_Step_0_gml_13_0": "When the", + "obj_credits_slash_Step_0_gml_19_0": "light is running low", + "obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow", + "obj_credits_slash_Step_0_gml_54_0": "And the places that you know", + "obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy", + "obj_credits_slash_Step_0_gml_89_0": "There's a", + "obj_credits_slash_Step_0_gml_108_0": "Light inside your soul", + "obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold", + "obj_credits_slash_Step_0_gml_131_0": "With the truth", + "obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts", + "obj_credits_slash_Step_0_gml_174_0": "Don't forget", + "obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark", + "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", + "obj_credits_slash_Step_0_gml_22_0": "Chapter 1", + "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", + "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art, Borders)", + "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization", + "obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.", + "obj_credits_slash_Step_0_gml_98_0": "Translator", + "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", + "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup", + "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)", + "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang", + "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy", + "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil", + "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs", + "obj_credits_slash_Step_0_gml_64_0": "Kanotynes", + "obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)", + "obj_credits_slash_Step_0_gml_120_0": "Piano Arranged \n Vocals Performed by", + "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara", + "obj_credits_slash_Step_0_gml_136_0": "Outfit \n Color Assistance", + "obj_credits_slash_Step_0_gml_137_0": "Color Assistance", + "obj_credits_slash_Step_0_gml_138_0": "Gigi DG", + "obj_credits_slash_Step_0_gml_152_0": "Special Thanks", + "obj_credits_slash_Step_0_gml_153_0": "Chess (Support)", + "obj_credits_slash_Step_0_gml_187_0": "To be continued", + "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2", + "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)", + "obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working.", + "scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE, THE KEY, THE KEY.", + "scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.", + "scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?", + "scr_text_slash_scr_text_gml_2664_0": "\\C2", + "scr_text_slash_scr_text_gml_2744_0": "\nUse Key", + "scr_text_slash_scr_text_gml_2745_0": "\nDo not", + "scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)", + "scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!", + "obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)", + "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE!\n* VISITORS, VISITORS!\n* NOW WE CAN PLAY, PLAY!", + "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO!", + "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing, exactly...?", + "obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* OH, IT'S JUST A SIMPLE NUMBERS GAME.", + "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0, YOU LOSE!", + "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play, huh...?", + "obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* Then, I gotta warn you...", + "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks.", + "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE! SHARK-TO-SHARK! I WOULDN'T HAVE IT ANY OTHER WAY!", + "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW, NOW!!\n* LET THE GAMES BEGIN!!", + "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN!", + "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL", + "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette", + "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random\nChaos", + "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis", + "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce\nTIRED", + "obj_joker_slash_Step_0_gml_158_0": "* The world is spinning, spinning.", + "obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.", + "obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.", + "obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.", + "obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.", + "obj_joker_slash_Step_0_gml_237_0": "* JEVIL \n* There is no strategy to defeat the enemy. Good luck!", + "obj_joker_slash_Step_0_gml_35_0": "CHAOS, CHAOS,\n\nCATCH ME\nIF YOU CAN!", + "obj_joker_slash_Step_0_gml_36_0": "SHALL WE\nPLAY THE\nRING-AROUND?", + "obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO\nOUT TO ALL\nYOU SINNERS!", + "obj_joker_slash_Step_0_gml_38_0": "HA, HA, LET'S\nMAKE THE\nDEVILSKNIFE.", + "obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP,\nLET'S RIDE THE\nCAROUSEL GAME.", + "obj_joker_slash_Step_0_gml_40_0": "HEE HEE,\nHAVING FUN!?\nJOIN THE\nCLUB!", + "obj_joker_slash_Step_0_gml_41_0": "HEARTS,\nDIAMONDS,\nI CAN DO\nANYTHING!", + "obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS\nSPINNING THE\nWORLD\nAROUND?", + "obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE\nREALLY\nKEEPING UP!", + "obj_joker_slash_Step_0_gml_44_0": "NU-HA!!\nI NEVER HAD\nSUCH FUN,\nFUN!!", + "obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS\nJOYING IN\nMY HEART!", + "obj_joker_slash_Step_0_gml_46_0": "EVEN\nDEVILSKNIFE\nIS SMILING!", + "obj_joker_slash_Step_0_gml_47_0": "IT'S SO\nEXCITING...\nI CAN'T\nTAKE IT!!!", + "obj_joker_slash_Step_0_gml_48_0": "THIS IS IT,\nBOISENGIRLS!\nSEE YA!", + "obj_joker_slash_Step_0_gml_49_0": "ENOUGH!!\nYOU KIDS\nTIRED ME UP!", + "obj_joker_slash_Step_0_gml_50_0": "KIDDING!!\nHERE'S MY\nFINAL CHAOS!", + "obj_joker_slash_Step_0_gml_56_0": "A CHAOS,\nCHAOS!", + "obj_joker_slash_Step_0_gml_56_1": "PLEASE, IT'S\nJUST A\nSIMPLE\nCHAOS.", + "obj_joker_slash_Step_0_gml_57_0": "I CAN DO\nANYTHING!!", + "obj_joker_slash_Step_0_gml_58_0": "THIS BODY\nCANNOT BE\nKILLED!", + "obj_joker_slash_Step_0_gml_58_1": "THESE\nCURTAINS\nARE REALLY\nON FIRE!", + "obj_joker_slash_Step_0_gml_59_0": "IT'S ALL\nTOO MUCH\nFUN!!!", + "obj_joker_slash_Step_0_gml_247_0": "* Kris spun around!\n* JEVIL got slightly more TIRED, and...!", + "obj_joker_slash_Step_0_gml_272_0": "* Something happened!", + "obj_joker_slash_Step_0_gml_276_0": "* What!\n* It was just foley!", + "obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease!\n* JEVIL's defense dropped!", + "obj_joker_slash_Step_0_gml_290_0": "* Awkward! Upcoming attack will hurt rapidly!", + "obj_joker_slash_Step_0_gml_296_0": "* Tranquil!\n* The dance defended the party!", + "obj_joker_slash_Step_0_gml_310_0": "* What!\n* It's nothing but a useless bird!", + "obj_joker_slash_Step_0_gml_314_0": "* It felt comforting!", + "obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up!", + "obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up!", + "obj_joker_slash_Step_0_gml_379_0": "* A perfect 10!", + "obj_joker_slash_Step_0_gml_387_0": "\n* JEVIL's looking exhausted!", + "obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something!", + "obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around!", + "obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely!", + "obj_joker_slash_Step_0_gml_403_0": "\n* JEVIL's next attack weakened!", + "obj_joker_slash_Step_0_gml_404_0": "\n* JEVIL became more TIRED!", + "obj_joker_slash_Step_0_gml_405_0": "\n* JEVIL became more TIRED!", + "obj_joker_slash_Step_0_gml_406_0": "\n* JEVIL's looking exhausted!", + "obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted...?", + "obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.", + "obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming...!", + "obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops!", + "obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted!", + "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU\n HAVE REACHED^6\n \n AN END.", + "obj_joker_slash_Step_0_gml_201_0": "Alright,\nyou convinced\nme!!", + "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN?", + "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST?", + "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.", + "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.", + "obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)", + "obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)", + "obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now...)", + "obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)", + "obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH!!!\")", + "obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero.\n* No, it's negative.", + "obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record, so she runs unopposed.", + "obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics.\n* Rarely.", + "obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy, she always keeps her office's AC on full blast.", + "obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel... is...\n* Is this what politics feels like?", + "obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)", + "obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.)\n* (Maybe it's into politics.)", + "obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)", + "obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.", + "obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her, please try causing some terrible crisis.", + "obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?", + "obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her, please blame your mother for getting her hired...", + "obj_npc_room_slash_Other_10_gml_1068_0": "* Hey^1 short-stuff.\n* Why would YOU possibly need to talk to the mayor?", + "obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?", + "obj_npc_room_slash_Other_10_gml_1070_0": "* Hey, short-stuff...", + "obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for.", + "obj_npc_room_slash_Other_10_gml_1074_0": "* What? Don't talk to you like you're a \"kid?\" Fine...", + "obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper, go ask the Cop's.", + "scr_text_slash_scr_text_gml_2150_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.", + "scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time.", + "scr_text_slash_scr_text_gml_2152_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.", + "scr_text_slash_scr_text_gml_2146_0": "\nFruit Juice", + "scr_text_slash_scr_text_gml_2147_0": "\nNothing", + "scr_text_slash_scr_text_gml_2159_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.", + "scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away.", + "scr_text_slash_scr_text_gml_2161_0": "* Kris, it would be wonderful if you would sing with us.", + "scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,", + "scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice.", + "scr_text_slash_scr_text_gml_2167_0": "* I understand.\n* I hope in time you may find the words you seek.", + "scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way.", + "obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER", + "obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK", + "obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER", + "obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER", + "scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)", + "scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career, some of my best ideas came from dreams.\"", + "scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here. If anyone asks -- you're writing!\"", + "obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!", + "obj_npc_room_slash_Other_10_gml_1198_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...", + "obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits, and... a piece of firewood...?", + "obj_npc_room_slash_Other_10_gml_1202_0": "* And, how would you like that firewood done?", + "obj_npc_room_slash_Other_10_gml_1212_0": "* Dude, remember when we used to skip the first hour of class to come here?", + "obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...", + "obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!", + "obj_npc_room_slash_Other_10_gml_1217_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...", + "obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...", + "obj_npc_room_animated_slash_Other_10_gml_68_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.", + "obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous, I'd just melt all the ice.", + "obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...", + "obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink.", + "obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice...", + "obj_npc_room_slash_Other_10_gml_1239_0": "* ... to BE drink!", + "obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots.", + "obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...", + "obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is, I put all my leftover pancakes in this giant hat.", + "obj_npc_room_slash_Other_10_gml_1231_0": "* Whew!\n* I sure love PANCAKE!", + "obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there!\n* Haven't seen you in a while, hun.", + "obj_npc_room_slash_Other_10_gml_1153_0": "* I remember, back on Sundays, after service...", + "obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special.", + "obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course, things happened, and then...", + "obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all...\n* Stopped comin' together.", + "obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday, you and your brother'd still come in.", + "obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate...", + "obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner...", + "obj_npc_room_slash_Other_10_gml_1160_0": "* ... drawin' shapes in the window with your breath.", + "obj_npc_room_slash_Other_10_gml_1128_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him, huh?", + "obj_npc_room_slash_Other_10_gml_1163_0": "* ... Here, how about this?", + "obj_npc_room_slash_Other_10_gml_1164_0": "* (You got the Hot Chocolate.)", + "obj_npc_room_slash_Other_10_gml_1165_0": "* On the house, hun.", + "obj_npc_room_slash_Other_10_gml_1172_0": "* ... You know, I'd give you a hot chocolate on the house...", + "obj_npc_room_slash_Other_10_gml_1173_0": "* ... But it looks like you've got enough things already.", + "obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy, okay, hun?", + "obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now, alright, hun?", + "obj_npc_room_slash_Other_10_gml_1161_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* You're alive.", + "obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* ...", + "obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* Nice.", + "obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* ...", + "obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* ...", + "obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* I'm working.", + "obj_npc_room_slash_Other_10_gml_1376_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* This uniform's...", + "obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* Mandatory.", + "obj_npc_room_slash_Other_10_gml_1136_0": "* Uh, we'll take the special, and do you have any edible glitter...?", + "obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure...", + "obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch, sprinkles will work, too...", + "obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)", + "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW!\n", + "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely!\n", + "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental!\n", + "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_172_0": "", + "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!", + "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!", + "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!", + "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!", + "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!", + "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!", + "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!", + "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!", + "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!", + "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!", + "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX!", + "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!", + "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!", + "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT!", + "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!", + "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...", + "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!", + "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured!\n", + "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!", + "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...", + "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!", + "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!", + "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)", + "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!", + "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS", + "obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.", + "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG", + "DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES", + "DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO", + "DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS", + "DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT", + "DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY", + "DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS", + "DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT", + "DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE", + "DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG", + "DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK", + "DEVICE_CHOICE_slash_Create_0_gml_96_0": "END", + "DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK", + "DEVICE_CHOICE_slash_Other_10_gml_15_0": "END", + "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6!", + "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6!", + "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6", + "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0", + "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6", + "DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE", + "DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS", + "DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL", + "DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL", + "DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE", + "DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS", + "DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS", + "DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS", + "DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE", + "DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY", + "DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY", + "DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY", + "DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI", + "DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY", + "DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON", + "DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON", + "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC", + "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]", + "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0", + "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1", + "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2", + "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.", + "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.", + "DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.", + "DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.", + "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.", + "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]", + "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.", + "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.", + "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.", + "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.", + "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.", + "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.", + "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.", + "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.", + "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.", + "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.", + "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.", + "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.", + "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.", + "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.", + "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.", + "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE", + "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK", + "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN", + "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK", + "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE", + "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT", + "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.", + "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES", + "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO", + "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?", + "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE", + "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT", + "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.", + "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue", + "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back", + "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start", + "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back", + "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes", + "DEVICE_MENU_slash_Draw_0_gml_131_1": "No", + "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?", + "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes", + "DEVICE_MENU_slash_Draw_0_gml_132_1": "No", + "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?", + "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!", + "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!", + "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?", + "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL", + "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel", + "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY", + "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE", + "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy", + "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase", + "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.", + "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.", + "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.", + "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.", + "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.", + "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.", + "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.", + "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.", + "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.", + "obj_battlecontroller_slash_Step_0_gml_40_0": "* You won!\n* Got ~1 EXP and ~2 D$.", + "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP", + "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP", + "obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm, there might be a box in the supply closet...", + "obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to -", + "obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* G-good idea, Noelle!\n* Susie, s-since you came in last...", + "obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me...?", + "obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* ...", + "obj_classscene_slash_Step_0_gml_342_0": "* ... whatever.", + "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", + "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", + "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", + "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!", + "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", + "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.", + "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!", + "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!", + "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)", + "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?", + "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!", + "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)", + "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!", + "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!", + "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...", + "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.", + "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!", + "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!", + "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!", + "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.", + "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?", + "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.", + "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!", + "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!", + "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.", + "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!", + "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!", + "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!", + "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.", + "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)", + "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.", + "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!", + "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.", + "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!", + "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!", + "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.", + "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!", + "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!", + "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.", + "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!", + "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...", + "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!", + "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!", + "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!", + "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)", + "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!", + "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!", + "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)", + "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", + "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", + "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", + "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", + "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", + "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", + "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", + "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", + "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", + "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.", + "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.", + "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.", + "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...", + "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", + "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", + "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", + "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack:", + "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense:", + "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic:", + "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts:", + "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1", + "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:", + "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.", + "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.", + "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.", + "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness", + "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness", + "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.", + "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.", + "obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness", + "obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness", + "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.", + "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.", + "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak, but has nice\nhealing powers.", + "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness", + "obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack:", + "obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense:", + "obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic:", + "obj_darkcontroller_slash_Draw_0_gml_643_0": " (", + "obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)", + "obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)", + "obj_darkcontroller_slash_Draw_0_gml_807_0": "USE", + "obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS", + "obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY", + "obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the\n", + "obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.", + "obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.", + "obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.", + "obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.", + "obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.", + "obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.", + "obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.", + "obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.", + "obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0\n* It learned to hide its feelings... is that strength?", + "obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy.\n* It was highly effective.", + "obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy!", + "obj_headhathy_slash_Step_0_gml_161_0": "* ...", + "obj_headhathy_slash_Step_0_gml_162_0": "\\E1* Annnnnnnnnd hell no.", + "obj_headhathy_slash_Step_0_gml_164_0": "* Aww, Susie, it's OK if you don't know how!", + "obj_headhathy_slash_Step_0_gml_166_0": "* What? Shut up, that's not the problem!", + "obj_headhathy_slash_Step_0_gml_168_0": "* ... Are you sure?", + "obj_headhathy_slash_Step_0_gml_170_0": "* Alright, LOOK, wise guy! I'll show you! Watch this!", + "obj_headhathy_slash_Step_0_gml_171_0": "\\E0* AHEM.", + "obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy!", + "obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah. Let's see Ralsei do it.", + "obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped...!", + "obj_headhathy_slash_Step_0_gml_184_0": "\\E0* Hathy, your beauty is just... transcendent.", + "obj_headhathy_slash_Step_0_gml_185_0": "\\E8* Your hair is like a waterfall of...", + "obj_headhathy_slash_Step_0_gml_186_0": "\\E1* ... wait, um, do you have hair, or...", + "obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy!", + "obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god, Kris!!! I can't!! Do it yourself!!", + "obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies. It worked! (Susie did not help.)", + "obj_headhathy_slash_Step_0_gml_241_0": "* So, uh...", + "obj_headhathy_slash_Step_0_gml_242_0": "* Come here... often?", + "obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left...)", + "obj_headhathy_slash_Step_0_gml_253_0": "* HEY, GET BACK HERE AND LET ME FLIRT WITH YOU!!!", + "obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left...)", + "obj_headhathy_slash_Step_0_gml_258_0": "* Oh, oh dear! Wait!!", + "obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy, huh!?", + "obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines. The enemies were deeply enamored!", + "obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_initializer_slash_Create_0_gml_48_0": "Kris", + "obj_initializer_slash_Create_0_gml_49_0": "Susie", + "obj_initializer_slash_Create_0_gml_50_0": "Ralsei", + "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT", + "obj_initializer_slash_Create_0_gml_158_0": "i1", + "obj_initializer_slash_Create_0_gml_169_0": "* i3", + "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i4", + "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i5 \\f1", + "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i6.", + "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i7!", + "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?", + "obj_joker_slash_Step_0_gml_407_0": "", + "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA.\n* WHAT FUN!!!", + "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST, FAST, STRONG, STRONG.", + "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER, YET STRONGER.", + "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD.", + "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON, THE \"QUEEN\" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS...", + "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS, CAN YOU STOP IT?", + "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE!", + "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!", + "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!", + "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---!", + "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN!!!\n* I'M EXHAUSTED!!!\n* YOU KIDS TIRED ME UP!!", + "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS.", + "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.", + "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.", + "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND...", + "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS, CAN YOU STOP IT?", + "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE!", + "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!", + "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!", + "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---!", + "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)", + "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room...)", + "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)", + "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room...)", + "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (You got ShadowCrystal.)", + "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", + "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", + "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", + "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", + "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", + "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", + "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", + "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", + "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", + "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?", + "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...", + "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?", + "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?", + "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death, y'know.", + "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!", + "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!", + "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!", + "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", + "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)", + "obj_monster1_slash_Step_0_gml_25_0": "Line1", + "obj_monster1_slash_Step_0_gml_26_0": "Line2", + "obj_monster1_slash_Step_0_gml_53_0": "* Line3", + "obj_monster1_slash_Step_0_gml_54_0": "* Line4", + "obj_monster1_slash_Step_0_gml_55_0": "* Line5", + "obj_monster1_slash_Step_0_gml_56_0": "* Line6", + "obj_monster1_slash_Step_0_gml_57_0": "* Line7", + "obj_monster1_slash_Step_0_gml_75_0": "* Line8", + "obj_monster1_slash_Step_0_gml_82_0": "Line9", + "obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast\n Dual-Buster!", + "obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face, or part of your eye?", + "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.", + "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes! I've already finished a prototype!", + "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.", + "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?", + "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?", + "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.", + "obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?", + "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?", + "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)", + "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!", + "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together...", + "obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school, isn't it?", + "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?", + "obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware! We split up our schemes to scheme twice as fast...!", + "obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!", + "obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as... I don't know how to scheme very well.", + "obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry.", + "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop!\n* I'm still recovering from where you hurt me.", + "obj_npc_room_slash_Other_10_gml_49_0": "* Plus, I just ate, so I'll get a cramp if I fight you so quickly.", + "obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool?\n* I wanna know if I should bring my cute swimsuit...", + "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier...", + "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?", + "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?", + "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details...", + "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.", + "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.", + "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.", + "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?", + "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.", + "obj_npc_room_slash_Other_10_gml_200_0": "* What?\n* I'm building a ladder here.", + "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW", + "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", + "obj_npc_room_slash_Other_10_gml_205_0": "* What?", + "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", + "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...", + "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!", + "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW!\n* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!", + "obj_npc_room_slash_Other_10_gml_217_0": "* By the way, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!", + "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?", + "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.", + "obj_npc_room_slash_Other_10_gml_223_0": "* Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.", + "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.", + "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", + "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", + "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more, Kris.\n* Unripe candy is sour.", + "obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!", + "obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...", + "obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ... Wait, \"meaty?\"", + "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?", + "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.", + "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy...", + "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?", + "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~\n* OBVIOUSLY^2.\n* To some degree...", + "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?\n* You BETTER.\n* Um, it's OK if you don't...", + "obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off...", + "obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original \\cYStarwalker\\cW", + "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.", + "obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah, clobbered guys.\n* Brings back memories.", + "obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.", + "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)", + "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)", + "obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off...", + "obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original \\cYStarwalker\\cW", + "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?", + "obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the", + "obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.", + "obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.", + "obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the", + "obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.", + "obj_overworldc_slash_Step_0_gml_38_0": "", + "obj_overworldc_slash_Step_0_gml_41_0": "* What Egg?", + "obj_overworldc_slash_Step_0_gml_42_0": "* (You didn't quite understand why...)", + "obj_overworldc_slash_Step_0_gml_43_0": "* (But, the thought of discarding it felt very wrong.)", + "obj_overworldc_slash_Draw_0_gml_36_0": "HP", + "obj_overworldc_slash_Draw_0_gml_37_0": "LV", + "obj_overworldc_slash_Draw_0_gml_39_0": "$", + "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", + "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", + "obj_overworldc_slash_Draw_0_gml_44_0": "CELL", + "obj_overworldc_slash_Draw_0_gml_52_0": "USE", + "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", + "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", + "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"", + "obj_overworldc_slash_Draw_0_gml_67_0": "LV", + "obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1", + "obj_overworldc_slash_Draw_0_gml_70_0": "AT ~1 (", + "obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1 (", + "obj_overworldc_slash_Draw_0_gml_72_0": "None", + "obj_overworldc_slash_Draw_0_gml_73_0": "None", + "obj_overworldc_slash_Draw_0_gml_74_0": "Pencil", + "obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil", + "obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil", + "obj_overworldc_slash_Draw_0_gml_77_0": "Bandage", + "obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON:", + "obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR:", + "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY:", + "obj_overworldc_slash_Draw_0_gml_91_0": "EXP:", + "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT:", + "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA", + "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB", + "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC", + "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD", + "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly", + "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", + "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", + "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", + "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", + "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!", + "obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1\n* I am your adversary.", + "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.", + "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", + "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.", + "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.", + "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.", + "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.", + "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", + "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)", + "obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?", + "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side, Kris.", + "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec.\n* Those boxes...!\n* I get it!", + "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!", + "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?", + "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!", + "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...", + "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.", + "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.", + "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!", + "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!", + "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", + "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson, though.", + "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!", + "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking, you, though, so...\n* No need to defend!", + "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?", + "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets, and you can't use TP...", + "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So, umm, maybe you could stop defending?", + "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...", + "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!", + "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?", + "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...", + "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!", + "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!", + "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)", + "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!", + "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things.", + "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!", + "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", + "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!", + "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...", + "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?", + "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris, could you, um, stop...?", + "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", + "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!", + "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", + "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!", + "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!", + "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.", + "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?", + "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?", + "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?", + "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey, Kris, I think I've, um...", + "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today.", + "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie.", + "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...", + "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me.", + "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie, OK?", + "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", + "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...\n* H... Haha...", + "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait, aren't you supposed to be ACTing!?", + "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway, now that you know how to attack...", + "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT, OK?", + "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?", + "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* ...", + "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though, I mean, if you wanted to hit me, that's ok, too...", + "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", + "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!", + "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?", + "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here, let's try just one!", + "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!", + "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look, Kris!\n* You dodged one!", + "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.", + "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.", + "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON, THE SWORD, is the ATTACK COMMAND.", + "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you, um...\n* Hurt people...", + "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well, I guess we have to defend ourselves sometimes, right?", + "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...", + "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.", + "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm, I don't think, um...", + "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.", + "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)", + "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", + "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm, if that's what you r-really want...", + "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book!\n* You win!", + "obj_ralseienemy_slash_Step_0_gml_575_0": "h", + "obj_ralseienemy_slash_Step_0_gml_576_0": "h", + "obj_ralseienemy_slash_Step_0_gml_577_0": "h", + "obj_ralseienemy_slash_Step_0_gml_578_0": "h", + "obj_ralseienemy_slash_Step_0_gml_579_0": "h", + "obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!", + "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?", + "obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)", + "obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.", + "obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)", + "obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)", + "obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)", + "obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)", + "obj_readable_room1_slash_Other_10_gml_682_0": "* (Well, there is not a man here.)", + "obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches, acquired from a legitimate source.)", + "obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* Lost...?\n* Frightened...?\n* Confused...?", + "obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* GOOD!! HA HA HA!!!", + "obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* Toileth in despair at the Worlde's strongest puzzle...!!!", + "obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* My, art thou still stucketh upon my Puzzle...?", + "obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* Trappedeth, hopelessly, like an Insecte in a Roach's Inn...", + "obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* Ah... Perhaps I COULD find it in my heart to spare you...", + "obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* Should you GROVEL for One-Hundred-Years!!! Ha ha ha!!!", + "obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* Gehahaha... Face the TRUE strongest puzzle, Worms!", + "obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* This time, the difficulty art MAGNITUDES grander!", + "obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* See thou in 100 years, thou feeble insects!", + "obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* Oh! Such despair! Oh, such sweet despair!", + "obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* Squirmst! Squirmst upon the Earth, like a Moiste Noodle!", + "obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows...)", + "obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now...)", + "obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)", + "obj_savemenu_slash_Create_0_gml_7_0": "Kris", + "obj_savemenu_slash_Create_0_gml_43_0": "Kris", + "obj_savemenu_slash_Draw_0_gml_29_0": "LV", + "obj_savemenu_slash_Draw_0_gml_33_0": "LV", + "obj_savemenu_slash_Draw_0_gml_47_0": "Save", + "obj_savemenu_slash_Draw_0_gml_48_0": "Return", + "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.", + "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...", + "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?", + "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!", + "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?", + "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!", + "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!", + "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!", + "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.", + "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.", + "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?", + "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?", + "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.", + "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.", + "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.", + "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.", + "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.", + "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.", + "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?", + "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng... Even with your help, I couldn't stop you...", + "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.", + "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.", + "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us. Not even ourselves.", + "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", + "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", + "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", + "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", + "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!", + "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!", + "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...", + "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you, then...", + "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then, my dad will...", + "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...", + "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...", + "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us...", + "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way.", + "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?", + "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.", + "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?", + "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W... Wait...", + "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?", + "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.", + "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?", + "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay, sure!", + "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!", + "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!", + "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.", + "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)", + "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)", + "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)", + "obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)\n* (Well, except for some paper scraps.)", + "obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)", + "obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those, Kris...", + "obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)", + "obj_treasure_room_slash_Other_10_gml_33_0": "* Um, please don't eat those, Susie...", + "obj_treasure_room_slash_Other_10_gml_35_0": "* What!? Are you saving them for something!?", + "obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)\n* (Well, except for some vowels.)", + "obj_treasure_room_slash_Other_10_gml_48_0": "NULL", + "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2", + "obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs", + "obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs", + "obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs", + "obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs", + "obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE", + "obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars", + "obj_writer_slash_Draw_0_gml_147_0": "||", + "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", + "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", + "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!", + "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace", + "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various\nsymbol-inscribed cubes.", + "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "... okay.", + "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"", + "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon", + "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases\nthe range bullets increase tension.", + "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.", + "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?", + "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range", + "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon", + "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly\nincreases your defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope. Not in 1st grade anymore.", + "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um... D-do I look cute...?", + "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness", + "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle", + "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases\nyour attack and defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn, it's actually cool...)", + "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha!", + "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken", + "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.", + "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's... familiar?", + "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu! Healing power UP!", + "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail", + "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.", + "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.", + "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil, OK?", + "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA", + "scr_asterskip_slash_scr_asterskip_gml_4_0": "||", + "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!", + "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.", + "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!", + "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly! (x3)", + "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way!", + "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", + "scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris", + "scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie", + "scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei", + "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY", + "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", + "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", + "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", + "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", + "scr_gamestart_slash_scr_gamestart_gml_343_0": "Home", + "scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris", + "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.", + "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.", + "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard.\nIts use is unknown.", + "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of\nvarious tips and tricks.", + "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", + "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.", + "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top.\nHeals 80 HP to the team.", + "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP", + "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 5 HP?", + "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP", + "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3.\nHeals 30 HP to the team.", + "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP", + "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small, but some\npeople REALLY like it. +??HP", + "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.\nHeals 500HP.", + "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.", + "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy", + "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals\n40HP", + "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint", + "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal\nDowned\nAlly", + "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard", + "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell\nat\nshops", + "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual", + "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read\nout of\nbattle", + "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake", + "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals\n20HP", + "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake", + "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals\nteam\n160HP", + "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake", + "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals\nteam\n80HP", + "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger", + "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals\n70HP", + "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie", + "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals\n50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad", + "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals\n4HP", + "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich", + "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals\nteam\n30HP", + "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut", + "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond", + "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich", + "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals\nALL HP", + "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy", + "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint", + "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard", + "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual", + "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger", + "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie", + "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad", + "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich", + "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut", + "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond", + "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich", + "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux", + "scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh!! That's good!", + "scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey, feed ME!!!", + "scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy!!! Marshmallows!!", + "scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE!!!", + "scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)", + "scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)", + "scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah, I'm refreshed!", + "scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm, seconds!", + "scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.", + "scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.", + "scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm, thank you!", + "scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection!", + "scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt...?", + "scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm... face", + "scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)", + "scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this!?", + "scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy!", + "scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging!", + "scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly...)", + "scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm, blood!", + "scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah, sticky...", + "scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it?", + "scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww, thanks, Kris!", + "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)", + "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...", + "scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool, it's wriggling.", + "scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum, is this spaghetti?", + "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)", + "scr_itemuse_slash_scr_itemuse_gml_238_0": "* You held the crystal up to your eye.", + "scr_itemuse_slash_scr_itemuse_gml_239_0": "* For some strange reason, for just a brief moment...", + "scr_itemuse_slash_scr_itemuse_gml_240_0": "* You thought you saw toys strewn on the floor.", + "scr_itemuse_slash_scr_itemuse_gml_241_0": "* ...but, it must've just been your imagination.", + "scr_itemuse_slash_scr_itemuse_gml_242_0": "* You held the crystal up to your eye.", + "scr_itemuse_slash_scr_itemuse_gml_243_0": "* ... but nothing happened.", + "scr_itemuse_slash_scr_itemuse_gml_244_0": "* It doesn't seem very useful.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "A sharp shadow moves like water in the hand.\nYou have collected 1.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "ShadowCrystal", + "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK", + "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK", + "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL", + "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.", + "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.", + "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.", + "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.", + "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.", + "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.", + "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.", + "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.", + "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...", + "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.", + "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.", + "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring...", + "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up.", + "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* Hello?\n* Dreemurr residence...\n* Who might this be...?", + "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* ... Kris?", + "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* Sigh... Do not make me come over there.", + "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click...", + "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring...", + "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing, but you can't get it.)", + "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone, after all...)", + "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* You looked through the glass.", + "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* For some strange reason, for just a brief moment...", + "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* You thought you saw through your hand.", + "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* You looked through the glass.", + "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ... but nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* It doesn't seem very useful.", + "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " \n", + "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!", + "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.", + "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", + "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", + "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", + "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", + "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture", + "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place.\n* Now tear off the mask beneath your face!", + "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy", + "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn", + "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy", + "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover", + "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", + "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", + "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", + "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", + "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys", + "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", + "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", + "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", + "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", + "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins", + "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet", + "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet", + "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank", + "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", + "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", + "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger", + "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince", + "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy", + "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt", + "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt", + "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage", + "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense\nBoost", + "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster", + "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red\nDamage", + "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal", + "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals\neveryone", + "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN", + "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0", + "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home", + "scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number", + "scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number", + "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR", + "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room", + "scr_roomname_slash_scr_roomname_gml_4_0": "??????", + "scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle", + "scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town", + "scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door", + "scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop", + "scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board", + "scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2", + "scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance", + "scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale", + "scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room", + "scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison", + "scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F", + "scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F", + "scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne", + "scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???", + "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr", + "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0", + "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None", + "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword", + "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword", + "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n", + "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer", + "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer", + "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly", + "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n", + "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal", + "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal", + "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP", + "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT", + "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT", + "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction", + "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.", + "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.", + "scr_text_slash_scr_text_gml_2193_0": "\nYes", + "scr_text_slash_scr_text_gml_2194_0": "\nNo", + "scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away.", + "scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?", + "scr_text_slash_scr_text_gml_2979_0": "\\C2", + "scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief.", + "scr_text_slash_scr_text_gml_23_0": "* Hand shaking, you dropped the ball of junk on the ground.", + "scr_text_slash_scr_text_gml_24_0": "* It broke into pieces.", + "scr_text_slash_scr_text_gml_25_0": "* You felt bitter.", + "scr_text_slash_scr_text_gml_411_0": " \\C2", + "scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject", + "scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming", + "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside...", + "scr_text_slash_scr_text_gml_198_0": "\\E1* Err, well, they would if I had any...", + "scr_text_slash_scr_text_gml_199_0": "\\E8* Oh, don't worry about me, Kris!", + "scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday...", + "scr_text_slash_scr_text_gml_417_0": " \\C2", + "scr_text_slash_scr_text_gml_210_0": "\\E3* H... Huh!?", + "scr_text_slash_scr_text_gml_211_0": "\\E7* Why, Kris, you don't have to do that...", + "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but, if you insist...", + "scr_text_slash_scr_text_gml_213_0": "\\E0* Kris, as your Prince and authority, I order you to...!", + "scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!", + "scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!", + "scr_text_slash_scr_text_gml_457_0": " \\C2", + "scr_text_slash_scr_text_gml_2202_0": " \\C2", + "scr_text_slash_scr_text_gml_2223_0": "\nYes", + "scr_text_slash_scr_text_gml_2224_0": "\nNo", + "scr_text_slash_scr_text_gml_3098_0": "\\C4", + "scr_text_slash_scr_text_gml_2965_0": " \nYes", + "scr_text_slash_scr_text_gml_2636_0": " \nNo", + "scr_text_slash_scr_text_gml_774_0": "\\M0* Hey... there...\n* Noticed you were...\n* Here...", + "scr_text_slash_scr_text_gml_775_0": "\\M1* It's me!\n* You know ME, right?\n* Of course you do!", + "scr_text_slash_scr_text_gml_776_0": "\\M0* I'm REAL popular!\n* I just!", + "scr_text_slash_scr_text_gml_777_0": "\\M3* Don't have any friends...", + "scr_text_slash_scr_text_gml_778_0": "\\M1* But it's OK, y'hear!\n* Because you're y'here!", + "scr_text_slash_scr_text_gml_779_0": "\\M0* Will YOU be my friend?", + "scr_text_slash_scr_text_gml_2714_0": "\\C2", + "scr_text_slash_scr_text_gml_786_0": " \nKris", + "scr_text_slash_scr_text_gml_787_0": " \nHippo-\npotamus", + "scr_text_slash_scr_text_gml_794_0": "\\M4* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...", + "scr_text_slash_scr_text_gml_795_0": "\\M3* I don't know what to do!\n* I don't remember being this happy before!", + "scr_text_slash_scr_text_gml_796_0": "\\M2* What's your name, friend?", + "scr_text_slash_scr_text_gml_2751_0": "\\C2", + "scr_text_slash_scr_text_gml_809_0": " \nOnion", + "scr_text_slash_scr_text_gml_810_0": " \nBeauty", + "scr_text_slash_scr_text_gml_811_0": "Asriel II", + "scr_text_slash_scr_text_gml_812_0": "Disgusting", + "scr_text_slash_scr_text_gml_817_0": "\\M0* Kris! That's you!\n* That's a real nice name for a friend!", + "scr_text_slash_scr_text_gml_822_0": "\\M0* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!", + "scr_text_slash_scr_text_gml_825_0": "\\M1* Oh, excuse me!\n* I forgot to introduce myself!", + "scr_text_slash_scr_text_gml_1174_0": "\\M1* ...", + "scr_text_slash_scr_text_gml_827_0": "\\M3* ... Actually, since no one talks to me, I forgot my own name...", + "scr_text_slash_scr_text_gml_828_0": "Kris", + "scr_text_slash_scr_text_gml_829_0": "Hippopotatomus", + "scr_text_slash_scr_text_gml_830_0": "\\M1* ~1!\n* Can you give me a name...?", + "scr_text_slash_scr_text_gml_840_0": "\\M0* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!", + "scr_text_slash_scr_text_gml_841_0": "\\M4* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!", + "scr_text_slash_scr_text_gml_842_0": "\\M2* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.", + "scr_text_slash_scr_text_gml_848_0": "\\M0^1* Wow...\n* What a wonderful name!", + "scr_text_slash_scr_text_gml_849_0": "\\M4* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!", + "scr_text_slash_scr_text_gml_850_0": "\\M2* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...", + "scr_text_slash_scr_text_gml_857_0": "\\M2* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!", + "scr_text_slash_scr_text_gml_858_0": "\\M4* It feels like that good boy...\n* That threw those good corn flakes in the water for me.", + "scr_text_slash_scr_text_gml_859_0": "\\M2* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!", + "scr_text_slash_scr_text_gml_869_0": "\\M0* Thank you for giving me a name!\n* I'll cherish it, y'hear!?", + "scr_text_slash_scr_text_gml_870_0": "\\M0* ...", + "scr_text_slash_scr_text_gml_871_0": "\\M2* K... Krismas?\n* That's your name, right?", + "scr_text_slash_scr_text_gml_872_0": "\\M3* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?", + "scr_text_slash_scr_text_gml_873_0": "\\M1* I wanna tell you... something... tomorrow...", + "scr_text_slash_scr_text_gml_874_0": "\\M5* Somethin' I can only tell a friend...", + "scr_text_slash_scr_text_gml_875_0": "\\M5* Come back soon, y'hear...", + "scr_text_slash_scr_text_gml_3033_0": "\\E0* Kris, honey, you have grown up so much...", + "scr_text_slash_scr_text_gml_3034_0": "\\E9* Someday soon you will be going off to university as well...", + "scr_text_slash_scr_text_gml_3067_0": "\\E1* ...", + "scr_text_slash_scr_text_gml_3036_0": "\\E9* Remember when you were little...", + "scr_text_slash_scr_text_gml_3037_0": "\\E8* You asked when your horns were going to grow in?", + "scr_text_slash_scr_text_gml_3038_0": "\\E0* So we bought that headband with the little red horns on it.", + "scr_text_slash_scr_text_gml_3039_0": "\\E4* Oh, you wore it for months! Whatever happened to it?", + "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris, I need to grade these assignments.", + "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?", + "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well...", + "scr_text_slash_scr_text_gml_2785_0": "\\C2", + "scr_text_slash_scr_text_gml_2795_0": "\\C2", + "scr_text_slash_scr_text_gml_3167_0": " \nNo", + "scr_text_slash_scr_text_gml_2845_0": "\\C2", + "scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)", + "scr_text_slash_scr_text_gml_3088_0": "\\C2", + "scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)", + "scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)", + "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!", + "scr_text_slash_scr_text_gml_2780_0": " \nBlaze", + "scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze", + "scr_text_slash_scr_text_gml_2784_0": "* Blaze it.", + "scr_text_slash_scr_text_gml_3143_0": "\\C2", + "scr_text_slash_scr_text_gml_3178_0": "\\C2", + "scr_text_slash_scr_text_gml_2933_0": " \nRide", + "scr_text_slash_scr_text_gml_2658_0": " \nDo not", + "scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator?)", + "scr_text_slash_scr_text_gml_3010_0": "\\C2", + "scr_text_slash_scr_text_gml_3137_0": " \nGive Cake", + "scr_text_slash_scr_text_gml_2934_0": " \nDo not", + "scr_text_slash_scr_text_gml_3141_0": "* Marga riba!\n* That cake!\n* It's seething with power!", + "scr_text_slash_scr_text_gml_3142_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?", + "scr_text_slash_scr_text_gml_3207_0": "\\C2", + "scr_text_slash_scr_text_gml_3151_0": "* Edamame! My old cake! I'm so happy I could spin!", + "scr_text_slash_scr_text_gml_3152_0": "* My friend, share in my riches! I have many worse cakes I do not want!", + "scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!", + "scr_text_slash_scr_text_gml_3155_0": "\\S0* (You traded the TopCake for the SpinCake.)", + "scr_text_slash_scr_text_gml_3156_0": "* Now, I'm going to continue to spin and cry! Spin and cry!", + "scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake, but not in character! A tragedy!!", + "scr_text_slash_scr_text_gml_3166_0": " \nTake Cake", + "scr_text_slash_scr_text_gml_3202_0": " \nNo", + "scr_text_slash_scr_text_gml_3173_0": "* Mama miba! How are you enjoying my rejected pastries?", + "scr_text_slash_scr_text_gml_3177_0": "* Mom amiga! You want an inferior cake, my friend?", + "scr_text_slash_scr_text_gml_3186_0": "* Please take this cake! It's worthless, my dear friend!", + "scr_text_slash_scr_text_gml_3188_0": "\\S0* (You got the SpinCake.)", + "scr_text_slash_scr_text_gml_3191_0": "* Mama shiba! You're carrying too many things that aren't cakes!", + "scr_text_slash_scr_text_gml_3196_0": "* I understand!! Too much cake will make you spin and cry!!", + "scr_text_slash_scr_text_gml_3201_0": " \nYes", + "scr_text_slash_scr_text_gml_3205_0": "* (Well, there is a man here.)", + "scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)", + "scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)", + "scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)", + "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT", + "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade", + "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-\nreinforced core.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this!? A CHOPSTICK?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours, Kris...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax", + "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the\nmane of a dragon whelp.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm... it's a bit big.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly\nmagical fiber.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No. Just... no.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy! Touch it, Kris!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", + "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh, it's too small!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh, it's too scary!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife", + "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10", + "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too, um, evil.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN", + "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", + "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger", + "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow! That can't be comfy!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly... Nice!", + "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", + "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", + "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE", + "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE", + "obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* Arright, kid...", + "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume", + "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls", + "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX", + "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen", + "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run", + "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title", + "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back", + "obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time\nto quit the program.\n \n \nPress ~1 to return.", + "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function", + "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key", + "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad", + "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN", + "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT", + "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP", + "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT", + "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM", + "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL", + "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU", + "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default", + "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish", + "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE", + "obj_krisroom_slash_Create_0_gml_14_0": "The Beginning", + "obj_krisroom_slash_Step_0_gml_281_0": "* (But, when you opened your eyes...)", + "obj_krisroom_slash_Step_0_gml_289_0": "THE DARK", + "obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along, I used to eat the leaves from this tree...", + "obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that.", + "obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm...", + "obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm...", + "obj_npc_room_slash_Other_10_gml_682_0": "* Huh?", + "obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you...)", + "obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (You found something shining in the dark.)", + "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush, you need to take care of yourself.\")", + "obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (You got the Wrist Protector.)\n* (Hold", + "obj_npc_room_animated_slash_Other_10_gml_14_1": " to skip text.)", + "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)", + "obj_npc_sign_slash_Create_0_gml_45_0": "a golden", + "obj_npc_sign_slash_Create_0_gml_50_0": "a yellow", + "obj_npc_sign_slash_Create_0_gml_51_0": "an orange", + "obj_npc_sign_slash_Create_0_gml_52_0": "a green", + "obj_npc_sign_slash_Create_0_gml_57_0": "a cyan", + "obj_npc_sign_slash_Create_0_gml_58_0": "a blue", + "obj_npc_sign_slash_Create_0_gml_59_0": "a purple", + "obj_overworldc_slash_Draw_0_gml_88_0": "???", + "obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.)\n* (It's reputed to be a pretty good number.)", + "obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return", + "UNUSED_slash_UNUSED_gml_1_0": "Where...", + "UNUSED_slash_UNUSED_gml_2_0": "Where am I?", + "UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?", + "UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?", + "UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?", + "UNUSED_slash_UNUSED_gml_6_0": "...", + "UNUSED_slash_UNUSED_gml_7_0": "It's dark.", + "UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.", + "UNUSED_slash_UNUSED_gml_9_0": "Someone, anyone, if you can hear me...", + "UNUSED_slash_UNUSED_gml_10_0": "Say something... please...", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", + "scr_text_slash_scr_text_gml_2676_0": "* (For some reason, you decided to go back to sleep...)", + "scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)", + "scr_text_slash_scr_text_gml_3138_0": " \nDo not", + "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE", + "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ... Kris?", + "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", + "obj_npc_facing_slash_Other_10_gml_257_0": "* ?", + "obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!! What a celebration!! This calls for a cake!!", + "obj_npc_room_slash_Other_10_gml_877_0": "* And this time, I'll make it out of metal so animals can't eat it!", + "obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother!\n* Please sample my cakes any time!", + "obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?", + "obj_npc_room_slash_Other_10_gml_884_0": "* Yes! That's my arbitrary rule!", + "obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba! What a celebration! Everyone is here!", + "obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!", + "obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!! Such a sweet occasion!! I might cry!", + "obj_npc_room_slash_Other_10_gml_892_0": "* Uh... actually, this whole thing is, like, OUR fault.", + "obj_npc_room_slash_Other_10_gml_894_0": "* Oh! Mon amiga!! Then... YOU'RE Clover's mother!?!??", + "obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!! To protect her!!", + "obj_npc_room_slash_Other_10_gml_897_0": "* Huh, wait, no, I --", + "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (Wait, if I go along with this, can I get more cake...?)", + "obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.", + "obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)", + "obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center, and look carefully.)", + "obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets, the more you can see.)", + "obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see, there was a switch in the tree...!)", + "obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see, there was a switch in the tree...!)", + "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)", + "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)", + "obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)", + "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)", + "obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)", + "obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)", + "obj_readable_room1_slash_Other_10_gml_1042_0": "* (... a very small obligatory piano is hiding inside.)", + "obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)", + "obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)", + "obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...", + "obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!", + "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?", + "obj_writer_slash_Alarm_0_gml_20_0": "\\", + "obj_writer_slash_Alarm_0_gml_31_0": "\\", + "obj_writer_slash_Draw_0_gml_72_0": "\\", + "obj_writer_slash_Draw_0_gml_272_0": "\\", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", + "scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze", + "scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze", + "scr_text_slash_scr_text_gml_1550_0": "\\E5* Kris...?", + "scr_textsound_slash_scr_textsound_gml_31_0": "\\", + "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword", + "obj_dummyenemy_slash_Step_0_gml_404_1": " when the white rectangle's in the blue box!", + "special_name_check_01": "SUSIE", + "special_name_check_02": "NOELLE", + "special_name_check_03": "KRIS", + "special_name_check_04": "TORIEL", + "special_name_check_05": "ASRIEL", + "special_name_check_06": "ASGORE", + "special_name_check_07": "SANS", + "special_name_check_08": "PAPYRUS", + "special_name_check_09": "ALPHYS", + "special_name_check_10": "UNDYNE", + "special_name_check_11": "RUDY", + "special_name_check_12": "BERDLY", + "special_name_check_13": "CATTY", + "special_name_check_14": "CATTI", + "special_name_check_15": "BRATTY", + "special_name_check_16": "GERSON", + "special_name_check_17": "JOCKINGTON", + "special_name_check_18": "QC" +} \ No newline at end of file diff --git a/dr/ch1/ja_JP.json b/dr/ch1/ja_JP.json new file mode 100644 index 00000000..f0272903 --- /dev/null +++ b/dr/ch1/ja_JP.json @@ -0,0 +1,6244 @@ +{ + "date": "1540902546049", + "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %", + "DEVICE_CONTACT_slash_Step_0_gml_6_0": "聞コエマスカ^6?\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ワレワレハ^6& 接続サレテ& イマスカ^6?\\M1 ^6 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0…", + "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0 結構^4。\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0ジツニ^4& 結構デス^4。\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 デハ^4。\\M1 ^7 %", + "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 始メマショウ^4。\\M1 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0 マズ^4。\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0 器ヲ^6& ツクルノデス^4。\\M1 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_126_0": "好キナ 頭ヲ&選ンデ クダサイ。", + "DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1 %", + "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_150_0": "好キナ 胴体ヲ&選ンデ クダサイ。", + "DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_174_0": "好キナ 脚部ヲ&選ンデ クダサイ。", + "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0コレガ^3 アナタノ&体デス^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1 %", + "DEVICE_CONTACT_slash_Step_0_gml_207_0": "ヨロシイデスカ?", + "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 結構^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0スバラシイ フォルム ガ^3&完成シマシタ^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 次ハ^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0器ノ 心ヲ^3 アナタト&同ジニ 創リマショウ。^3 \\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_259_0": "コノ 器ガ 好ム&食物ハ?", + "DEVICE_CONTACT_slash_Step_0_gml_288_0": "あまい", + "DEVICE_CONTACT_slash_Step_0_gml_289_0": "やわらかい", + "DEVICE_CONTACT_slash_Step_0_gml_290_0": "すっぱい", + "DEVICE_CONTACT_slash_Step_0_gml_291_0": "しおからい", + "DEVICE_CONTACT_slash_Step_0_gml_292_0": "いたい", + "DEVICE_CONTACT_slash_Step_0_gml_293_0": "つめたい", + "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_324_0": "アナタノ 好キナ&血液型ハ?", + "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", + "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_382_0": "コノ 器ガ 好ム&色ハ?", + "DEVICE_CONTACT_slash_Step_0_gml_401_0": "あか", + "DEVICE_CONTACT_slash_Step_0_gml_402_0": "あお", + "DEVICE_CONTACT_slash_Step_0_gml_403_0": "みどり", + "DEVICE_CONTACT_slash_Step_0_gml_404_0": "あおみどり", + "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT", + "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_439_0": "コノ 器ニ ヒトツ&才ヲ 授ケマショウ。", + "DEVICE_CONTACT_slash_Step_0_gml_459_0": "やさしさ", + "DEVICE_CONTACT_slash_Step_0_gml_460_0": "心", + "DEVICE_CONTACT_slash_Step_0_gml_461_0": "熱意", + "DEVICE_CONTACT_slash_Step_0_gml_462_0": "勇気", + "DEVICE_CONTACT_slash_Step_0_gml_463_0": "声", + "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_498_0": "作品ノ 出来栄エヲ 見テ&何ヲ 感ジマスカ?&(器ニハ 聞コエマセン)", + "DEVICE_CONTACT_slash_Step_0_gml_518_0": "愛情", + "DEVICE_CONTACT_slash_Step_0_gml_519_0": "希望", + "DEVICE_CONTACT_slash_Step_0_gml_520_0": "嫌悪", + "DEVICE_CONTACT_slash_Step_0_gml_521_0": "恐怖", + "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_556_0": "正直ニ 答エマシタカ?", + "DEVICE_CONTACT_slash_Step_0_gml_575_0": "はい", + "DEVICE_CONTACT_slash_Step_0_gml_576_0": "いいえ", + "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_612_0": "肉体的 オヨビ 精神的ナ&痛ミヲ 受ケル&覚悟ハ デキテイマスカ。", + "DEVICE_CONTACT_slash_Step_0_gml_631_0": "はい", + "DEVICE_CONTACT_slash_Step_0_gml_632_0": "いいえ", + "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0ヨロシイ^3。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_698_0": "器ニ 名前ヲ&ツケテ クダサイ。", + "DEVICE_CONTACT_slash_Step_0_gml_714_0": "がすたー", + "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0ワレワレガ ツケタ&コノ器ノ 名ハ^4&“~1”。^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0興味深イ 偶然デス^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0デハ^3 ツクリ手ノ&名ハ^3?\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0デハ^3 ツクリ手ノ&名ハ^3?\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_756_0": "アナタ自身ノ 名デス。", + "DEVICE_CONTACT_slash_Step_0_gml_770_0": "がすたー", + "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH", + "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK", + "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK", + "DEVICE_CONTACT_slash_Other_10_gml_1_0": "すーじぃ", + "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0“~1”。^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0“~1”。^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0結構^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0ジツニ^3 &結構^3。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0コレハ 興味深イ。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0アナタハ マモナク&出会ウ^3… \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0ジツニ^1 ジツニ^4&ステキナ^3 人物ニ。 \\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0ナルホド^5&両者ハ 同一…^1 ト。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0サモ アリナン…^5。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0“~1”。^5 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0協力ニ^5 感謝シマス^4。 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0アナタノ 回答^3 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0アナタノ スバラシイ^5&作品ハ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_839_0": " …破棄させてもらう^6。%", + "DEVICE_CONTACT_slash_Step_0_gml_840_0": "自分が 何者になるか^6…&この世界では 誰も^6&選ぶことはできない^6。%%", + "DEVICE_CONTACT_slash_Step_0_gml_854_0": "おまえ^5の& &名^5は", + "obj_krisroom_slash_Create_0_gml_21_0": "* クリス!/", + "obj_krisroom_slash_Create_0_gml_22_0": "* クリス おきなさい^1!&  がっこうに&  ちこくするわよ!/%", + "obj_krisroom_slash_Step_0_gml_92_0": "* さきに そとで&  まっていますからね。/%", + "obj_npc_room_slash_Other_10_gml_15_0": "* あかい カートに&  さびた とりかごが のっている。/", + "obj_npc_room_slash_Other_10_gml_16_0": "* カートは なんども ぶつかった&  けいせきがある。/%", + "obj_readable_room1_slash_Other_10_gml_11_0": "* とつぜん^1 からだが けいれんした^1。&* いったい なにを みている?/%", + "obj_readable_room1_slash_Other_10_gml_17_0": "* ベッドのしたに CDがある^1。&* クラシック…^1 ジャズ…^1 きょうかい&  おんがくの スカ・リミックス…/", + "obj_readable_room1_slash_Other_10_gml_18_0": "* テレビゲームも ある^1。&* 2つの コントローラーのう^1ち&  ひとつは ひせいき品だ。/%", + "obj_readable_room1_slash_Other_10_gml_22_0": "* パソコンデスクだ^1。&* したには ふるい ほんが つまった&  はこが いくつも おいてある。/%", + "obj_readable_room1_slash_Other_10_gml_28_0": "* ひきだしは ほぼ からっぽ^1。&  でも ひとつだけ&  なにか はいっている…/", + "obj_readable_room1_slash_Other_10_gml_29_0": "* がっこうの クロスカントリー部の&  ユニフォームだ。&  ちょっと やぶれている。/%", + "obj_readable_room1_slash_Other_10_gml_30_0": "* かなり ふるい がくせいしょうだ。&  かみがたが ダサい。/%", + "obj_readable_room1_slash_Other_10_gml_33_0": "* クーポンブックだ^1。&* ぜんぶの クーポンに「Lサイズの&  ピザ50%オフ」と かいてある。/", + "obj_readable_room1_slash_Other_10_gml_34_0": "* ゆうこう きげんは&  いんさつされた日より まえに&  きれている。/%", + "obj_readable_room1_slash_Other_10_gml_38_0": "* つかえそうな ものは&  なにも はいっていない。/%", + "obj_readable_room1_slash_Other_10_gml_45_0": "* きょうは ステキな日だ。/%", + "obj_readable_room1_slash_Other_10_gml_50_0": "* ようふくが はいっている。/%", + "obj_readable_room1_slash_Other_10_gml_55_0": "* じぶんの ベッドだ。/%", + "obj_readable_room1_slash_Other_10_gml_71_0": "* カーペットに しみが ある。/%", + "obj_readable_room1_slash_Other_10_gml_96_0": "* ほんが たくさん ならんでいる。/", + "obj_readable_room1_slash_Other_10_gml_97_0": "* 「カタツムリの おはなし」/", + "obj_readable_room1_slash_Other_10_gml_98_0": "* 「かがくてき じじつ:&  カタツムリには おはなしをする&  のうりょくは ない」/", + "obj_readable_room1_slash_Other_10_gml_99_0": "* 「カタツムリが おにわを&  きれいに する?&  (…てことは ありません)」/", + "obj_readable_room1_slash_Other_10_gml_100_0": "* 「ニンゲンとモンスターのれきし」&  ちょしゃの ガーソン・ブームの&  サインが はいっている。/%", + "obj_readable_room1_slash_Other_10_gml_103_0": "* いまは ほん なんて&  よんでいる じかんは ない。/%", + "obj_readable_room1_slash_Other_10_gml_91_0": "* サボテンだ^1。&* とくに コメントはない。/%", + "obj_readable_room1_slash_Other_10_gml_87_0": "* ひきだしに クレヨンが はいって&  いる^1。ラベルは いろあせている^1。&  みどりいろが みあたらない。/%", + "obj_readable_room1_slash_Other_10_gml_83_0": "* じぶんの すがたが&  うつっているだけ。/%", + "obj_readable_room1_slash_Other_10_gml_79_0": "* とびらには カギが かかっている。/%", + "obj_readable_room1_slash_Other_10_gml_177_0": "* シンクの うえにある&  たなの なかを のぞいた^1。&* なにか はいっている…/", + "obj_readable_room1_slash_Other_10_gml_178_0": "* 「ぶるどっ君の メンズ ボディ&  スプレー (ゲキカラ ピザあじ)」と&  かかれたスプレーだ。/", + "obj_readable_room1_slash_Other_10_gml_179_0": "* ほとんど つかわれた&  けいせきが ない。/%", + "obj_readable_room1_slash_Other_10_gml_167_0": "* シャワーのわきの たなに^1は&  リンゴのかおりの シャンプーが&  はいった ちいさな ようきがある。/", + "obj_readable_room1_slash_Other_10_gml_168_0": "* …その となりには 4リットル&  サイズの ペット用シャンプーの&  ようきがある。/%", + "scr_text_slash_scr_text_gml_2197_0": "* (トイレだ^1)&* (みずを ながす?)/", + "scr_text_slash_scr_text_gml_2198_0": "& & はい いいえ\\C1", + "scr_text_slash_scr_text_gml_7_0": "#はい", + "scr_text_slash_scr_text_gml_8_0": "#いいえ", + "scr_text_slash_scr_text_gml_99_0": " \\C2", + "scr_text_slash_scr_text_gml_2218_0": "* (みずを むだづかい しないのは&  いいことだ)/%", + "obj_town_event_slash_Step_0_gml_157_0": "* (トイレの みずを ながした!)/%", + "obj_town_event_slash_Step_0_gml_186_0": "* クリス…^1? どうしたの…^1?&  だいじょうぶ?/%", + "obj_town_event_slash_Step_0_gml_191_0": "* クリ^1ス&  なにを しているの?/", + "obj_town_event_slash_Step_0_gml_192_0": "* シュワシュワする&  にゅうよくざいを トイレに&  いれていないでしょうね?/%", + "obj_town_event_slash_Step_0_gml_197_0": "* クリス^1 なにか あったら&  しゅうりだいは おこづかい&  から ひきますよ。/%", + "obj_readable_room1_slash_Other_10_gml_118_0": "* はいすいこうには しろい&  どうぶつの けが つまっている。/%", + "obj_readable_room1_slash_Other_10_gml_123_0": "* コンロには シナモンが まざった&  パイきじが こびりついている。/%", + "obj_readable_room1_slash_Other_10_gml_132_0": "* (ジンジャーブレッド用の&  クッキーがたが 2しゅるい^1…&  モンスターと ニンゲンのかたちだ)/%", + "obj_readable_room1_slash_Other_10_gml_137_0": "* ゴミばこだ^1。&* なぜか^1 はなの よいかおりが&  ただよっている。/%", + "obj_readable_room1_slash_Other_10_gml_146_0": "* こていでんわ だ^1。&* でも けいたいでんわを&  もっている。/%", + "obj_readable_room1_slash_Other_10_gml_151_0": "* テレビだ^1。&* いまはもう コンセントも&  つながれていないようだ。/%", + "obj_readable_room1_slash_Other_10_gml_157_0": "* きょうかいで うたう&  うたの ほんだ。/%", + "obj_npc_room_slash_Other_10_gml_21_0": "* (たいせつな リビング用チェア^1…&  チェアリエルだ)/%", + "obj_carcutscene_slash_Step_0_gml_17_0": "* クリス^1! ほら はやく^1!&  いそげば まだ まにあう&  かもしれないわ!/%", + "obj_carcutscene_slash_Alarm_5_gml_2_0": "* ねえ クリス^1… きょうは&  ほんとうに ステキな日ね^7。%", + "obj_carcutscene_slash_Alarm_5_gml_3_0": "* らいしゅう アズリエルが&  おやすみで かえってくるとき^1も&  いいおてんきだと いいわねえ^7。%", + "obj_carcutscene_slash_Alarm_5_gml_4_0": "* でも^1 あの子は だいがくで&  たのしい まいにちを&  おくっているでしょうから^7…%", + "obj_carcutscene_slash_Alarm_5_gml_5_0": "* こんな ちいさなまちに&  かえってきても&  たいくつじゃないかしら…^9 ^9 %%", + "obj_classscene_slash_Step_0_gml_14_0": "\\E0* はぁ~^1い&  それじゃ みなさん&  いいですか~…/%", + "obj_classscene_slash_Step_0_gml_60_0": "\\E3* あっ…ク…クリス…^1!&* おやすみかと おもったら…&  きたんですね…!/", + "obj_classscene_slash_Step_0_gml_61_0": "\\E0* えと… こんげつは&  2人1くみの ペアになって&  さぎょうして もらうので…/", + "obj_classscene_slash_Step_0_gml_62_0": "\\E6* と^1… とりあえず^1…&  みんなに きいて^1 だれかと&  ペアに なってくださ~い!/%", + "obj_readable_room1_slash_Other_10_gml_264_0": "* (とけいを みた)/", + "obj_readable_room1_slash_Other_10_gml_265_0": "* (じゅぎょうが はじまる&  じかんの ようだ)/%", + "obj_readable_room1_slash_Other_10_gml_284_0": "* (パソコンの かべがみを みた。&  しぜんの ふうけいの がぞうが&  きりかわる スライドショーだ)/", + "obj_readable_room1_slash_Other_10_gml_285_0": "* (…まれに^1 ムキムキのスーパー&  ヒーロー2人が だきあい^1 かおを&  あからめている がぞうに かわる)/%", + "obj_readable_room1_slash_Other_10_gml_298_0": "* (バラが なんぼんも かびんに&  さしてある)/%", + "obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* え…?&* …「ケータイで なにを&  みてるのか」って?/", + "obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* もももちろん&  じゅぎょうで つかう&  きょうざいですよ!/", + "obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* ア…^1アニメの…&  きょうざいと^1…&  それから… えと…/", + "obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* そそ…それより^1 クリス^1!&  パートナーは みつかった?/%", + "obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (みゅうみゅう…^1)&* (あなたは いつだって&  わたしのパートナーだよ…)/%", + "obj_tem_school_slash_Other_10_gml_8_0": "* クリスプたソ!^1!&* ぁわわワワ^1… ゴメンまセ^1…&* テミー もぅ ペア なちゃたヨ…/%", + "obj_tem_school_slash_Other_10_gml_13_0": "* テミー もぅ ペア なちゃたノナ^1…&* タマゴタソと!/%", + "obj_tem_school_slash_Other_10_gml_20_0": "* (モノトーンの かたゆでタマゴだ)/", + "obj_tem_school_slash_Other_10_gml_21_0": "* (ざんねんながら もう だれかと&  ペアに なっているようだ)/%", + "obj_npc_facing_slash_Other_10_gml_48_0": "* あーらら^1 クリス^1。&* まぁた ちこくかい?/", + "obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* え? ボクと&  ペアに なりたいって?/", + "obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* ボクはもう^1 クラスで&  2ばんめに デキるコと&  くんじゃったからなあ!/", + "obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* いや^1… まてよ^1…&* よくよく かんがえて&  みたら…/", + "obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* …キミの こせいゆたかな&  のうりょくは^1 このかだいに&  おおいに やくだちそうだ!/", + "obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* …なぁあんつってぇええ^1!&* わるいけど ボク 100てん&  とりたいからぁ~! /%", + "obj_npc_facing_slash_Other_10_gml_57_0": "* ほか あたってくれる~?&  ボク 100てん&  とりたいんだよねぇ~!/", + "obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* だれも みつからなかったら&  また ママと ペアになれば&  いいんじゃな~い?/%", + "obj_npc_facing_slash_Other_10_gml_81_0": "* パートナー^1?&* はよ さがさんとナー!!/", + "obj_npc_facing_slash_Other_10_gml_82_0": "* ハーッハッハー^1!&* どや! おもろいやろ!^1?&* なあ^1? なあ??/", + "obj_npc_facing_slash_Other_10_gml_83_0": "* …おもんない?/", + "obj_npc_facing_slash_Other_10_gml_84_0": "* フン^1… わるいけど ワテ もう&  あいかたが おりますさか^1い&  おじゃまむしは きえてんか?/%", + "obj_npc_facing_slash_Other_10_gml_88_0": "* クリスはん^1 なんども いうけどな&  ワテ もう あいかたが&  おりまんねん。/", + "obj_npc_facing_slash_Other_10_gml_89_0": "* こんで ワテら&  左うちわの スクールライフや!/", + "obj_npc_facing_slash_Other_10_gml_90_0": "* なんでか て?&  ワテ いま^1 右の てくびを&  ねんざしとりますさかい~!/%", + "obj_npc_facing_slash_Other_10_gml_114_0": "* クリス^1! オッス!&* オマエさ^1 くんの おっせーよ!/", + "obj_npc_facing_slash_Other_10_gml_115_0": "* おかげでオレ ライちゃんなんかと&  ペアに なっちゃっただろー^1?&  ハハハ…/", + "obj_npc_facing_slash_Other_10_gml_116_0": "* さっきから ずーっと 「ペアルック&  きような!」とか いわれててさー&  マジ キツイぜ!/%", + "obj_npc_facing_slash_Other_10_gml_120_0": "* クリス^1 オマエ ラッキーだな^1。&* オレも ボッチのほうが&  まだマシだったぜ ハハハ…/%", + "obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (カチ…カチ…ピッ…ピッ…)/", + "obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* …せんやくアリ。/%", + "obj_npc_facing_slash_Other_10_gml_159_0": "* しってる^1!だろ!?&  オレと キャッティーは&  いつでも ペアだっ^1!て!/", + "obj_npc_facing_slash_Other_10_gml_160_0": "* さいきょうの コンビ^1!さ!&  はじめての たいいくの&  じゅぎょうから^1!ずっと!/", + "obj_npc_facing_slash_Other_10_gml_161_0": "* あの日 たいいくで&  つかう^1!フラフープが&  たりなく!^1なっちゃって!/", + "obj_npc_facing_slash_Other_10_gml_162_0": "* キャッティーは オレを&  フープがわりに^1!それが&  はじまりのストーリー!^1さ!/%", + "obj_npc_facing_slash_Other_10_gml_166_0": "* オレと キャッティーは&  ちがうタイプに みえるけ^1ど&  にてるとこも^1!いっぱい!/", + "obj_npc_facing_slash_Other_10_gml_167_0": "* 2人とも いきを するのが&  すきだし^1 アゴを はずすのも&  すきだから!ね!/%", + "scr_text_slash_scr_text_gml_38_0": "* おはよう クリス^1!&* どうしたの? また&  エンピツ なくしちゃった?/", + "scr_text_slash_scr_text_gml_39_0": "\\E4* いいよ^1 かしてあげる。&  キャンディステッキのやつ?&  それとも ひかるやつ?/", + "scr_text_slash_scr_text_gml_40_0": "\\E1* え^1?&* わたしと&  ペアになりたいの?/", + "scr_text_slash_scr_text_gml_41_0": "\\E4* そっか^1… ごめんね^1…&* さきに バードリーくんに&  たのまれちゃって…/", + "scr_text_slash_scr_text_gml_42_0": "\\E0* アルフィーせんせいに&  3人グループでもいいか&  きいてみようか?/", + "scr_text_slash_scr_text_gml_43_0": "\\E4* どうする? きいてみる?& & まって きいてみて\\C1 ", + "scr_text_slash_scr_text_gml_50_0": "\\E0* じゃあ^1 きいてみるね!/", + "scr_text_slash_scr_text_gml_56_0": "\\E4* そうだ^1ね&  ほかの みんなにも&  たのんでみると いいよ!/%", + "scr_text_slash_scr_text_gml_61_0": "\\E0* わたしたちの グループに&  はいりたい?& まって うん\\C1 ", + "scr_text_slash_scr_text_gml_74_0": "\\E4* そっか^1… わかった^1。&* むりに とは いわないよ。/%", + "obj_readable_room1_slash_Other_10_gml_278_0": "* えと^1… クリス^1 できれば…/", + "obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* …このクラスの ひとと&  ペアに なってくださいね?/%", + "scr_text_slash_scr_text_gml_51_0": "* アルフィーせんせい^1!&* えっと^1… わたしたち 3人&  グループでも いいですか?/%", + "scr_text_slash_scr_text_gml_68_0": "\\E0* じゃあ^1 きいてみるね!/", + "scr_text_slash_scr_text_gml_69_0": "* アルフィーせんせい^1!&* えっと^1… わたしたち 3人&  グループでも いいですか?/%", + "obj_classscene_slash_Step_0_gml_107_0": "* はあぁ!^1? ダメダメぇ!&* そんなの みとめないよぉ^1!&* だんこ きょひだよぉ!!/", + "obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* えっ^1… で…でも…&  それじゃ クリスが…/", + "obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* ノエル^1 どうしましたか?/", + "obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* ノエルは^1 「3人めの&  メンバーなんていらない!」&  って いったんですぅ!&/", + "obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* …じゃなくて^1 わたしは た^1だ&  もし よかったら…その…/", + "obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* ノエル^1 もうすこし&  おおきいこえで…!/%", + "obj_classscene_slash_Step_0_gml_190_0": "* あ^1…&* ス^1…スージィさん おはよう…/%", + "obj_classscene_slash_Step_0_gml_203_0": "* …/", + "obj_classscene_slash_Step_0_gml_204_0": "* …ちこくか?/", + "obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* あ えと^1 ううん^1!&* セーフです^1!&* ちょうどいま^1… その…/", + "obj_classscene_slash_Step_0_gml_206_0": "\\E5* こんげつの じゅぎょうで&  いっしょに さぎょうする&  ペアを きめてるとこで…/", + "obj_classscene_slash_Step_0_gml_207_0": "\\E6* えと^1… スージィさん^1は&  クリスと ペアに&  なりましたぁ~!/", + "obj_classscene_slash_Step_0_gml_209_0": "* …/", + "obj_classscene_slash_Step_0_gml_210_0": "* …チッ。/%", + "obj_classscene_slash_Step_0_gml_230_0": "\\E5* …/", + "obj_classscene_slash_Step_0_gml_231_0": "\\E6* じゃ…じゃあ^1! みんな&  そろったところで かだいを&  はっぴょうしまーす!/%", + "obj_classscene_slash_Step_0_gml_263_0": "* …/%", + "obj_classscene_slash_Step_0_gml_294_0": "* あ…あれ…? チョーク^1…&* みんな チョーク&  しりませんか…?/", + "obj_classscene_slash_Step_0_gml_295_0": "\\E4* チョークが なくなる^1の&  これで 3かいめ…/", + "obj_classscene_slash_Step_0_gml_296_0": "\\E9* チョークが ないと&  じゅぎょう はじめられない&  んですけど…!/%", + "obj_classscene_slash_Step_0_gml_319_0": "* みみみんな だまってるなら&  せんせいにも&  かんがえがあります…/", + "obj_classscene_slash_Step_0_gml_320_0": "* クラスぜんいんに&  せきにんを とって&  もらいますからねっ!!/%", + "obj_classscene_slash_Step_0_gml_336_0": "* あ^1…あの^1…&* えと^1…&* もしもーし…?/", + "obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* せんせい^1 たしか&  ものおきに チョークの&  はこが あったはず…/", + "obj_classscene_slash_Step_0_gml_338_0": "\\E0* もしよかったら わたしと&  スージィで…/", + "obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* そそそれは いいかんがえ&  ですね^1! スージィは&  さいごに きたから…/", + "obj_classscene_slash_Step_0_gml_340_0": "\\E7* とってきてもらって&  いいですか…?/", + "obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* …/", + "obj_classscene_slash_Step_0_gml_303_0": "* …フン。/%%", + "obj_classscene_slash_Step_0_gml_394_0": "\\E4* そそそそれから…クリス^1…&  いっしょに いってあげて?&  スージィは…ちょっと…/", + "obj_classscene_slash_Step_0_gml_395_0": "\\E9* むずかしいコだから^1…&  ちゃんと とってくるか&  しんぱいなので…/", + "obj_classscene_slash_Step_0_gml_396_0": "\\E6* じゃ…じゃあ^1…そういう&  ことで^1 よろしくね!&* いってらっしゃーい!/%", + "obj_npc_facing_slash_Other_10_gml_198_0": "* えと^1… どしたのかな…?&* はやく いってきて&  くださいねーっ!/%", + "obj_npc_facing_slash_Other_10_gml_29_0": "* だいじょうぶだよ^1 クリス!&  わたし ずっと&  おもってたの。/", + "obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* スージィは ホントは&  やさしい おんなのこ&  だって。/", + "obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* だから きっと&  しんぱいないよ!/%", + "obj_npc_facing_slash_Other_10_gml_37_0": "* それと^1…もしよかったら…&  スージィに 「おはよう!」&  って つたえてくれる…?/%", + "obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* ボク いったよねえ?&  「ちこくは よろしくないよ」&  って。/", + "obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* うーむ^1…&  これは もしかしたら…&  いわゆる ひとつの…/", + "obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* …「だ~から&  いったのに」マター^1 かな?/%", + "obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* いやはや^1 じつにざんねん^1。&  せっかくの ちゅうこくが&  ムダになってしまうとは…/%", + "obj_readable_room1_slash_Other_10_gml_304_0": "* (いろいろな ぶんがくさくひんから&  いんようした めいげんが&  はってある)/", + "obj_readable_room1_slash_Other_10_gml_305_0": "*「アストラル・ウルフよ^1 しりょくを&  つくせ^1! たとえ ふかいやみの&  なかに いようとも!」/", + "obj_readable_room1_slash_Other_10_gml_306_0": "* (…これは ゲームのセリフ?)/%", + "obj_tem_school_slash_Other_10_gml_29_0": "* スジィタソ…ィぢわるナ!!^1!&* テミー しゃべりかた バカぽぃ…て&  ィわれたン…/", + "obj_tem_school_slash_Other_10_gml_30_0": "* ちげますカラ^1! テミー いいアタマ!^1!&* テミー ぃぱーイ べんきョして&  だィがく ぃくン!!/%", + "obj_tem_school_slash_Other_10_gml_34_0": "* スジィタソ…ィぢわるナ!!^1!&* タマゴ^1…ヒナでてこなぃ…て!&  ゆわれタン!!/%", + "obj_tem_school_slash_Other_10_gml_41_0": "* (かたゆでタマゴから&  あわれみの かんじょうが&  わきたっている)/%", + "obj_npc_facing_slash_Other_10_gml_126_0": "* クリス^1! ごめんな~^1!&* オレが オマエを まってて&  やらなかったせいで…/", + "obj_npc_facing_slash_Other_10_gml_127_0": "* スージィなんかと くまなきゃとか&  マジ サイアクだよな^1!&* オマエ^1 ボッコボコにされっぜ!?/", + "obj_npc_facing_slash_Other_10_gml_128_0": "* んで そのあと&  ベッコベコに されっぜ!?/%", + "obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* いいか^1 とにかく にげろよ!&  ぜったい ふりかえんな!/%", + "obj_npc_facing_slash_Other_10_gml_96_0": "* クリスはん^1 きにせんとき~。&* そんな しんぱい しなさんなて。/", + "obj_npc_facing_slash_Other_10_gml_97_0": "* スージィに ブンなぐられたかて&  しぬこと あらへんわー^1。&  しらんけど。/", + "obj_npc_facing_slash_Other_10_gml_98_0": "* せいぜい じゅぎょうの かだいを&  なーんも てつだってくれへん&  ぐらいやて!/", + "obj_npc_facing_slash_Other_10_gml_99_0": "* ほら^1 よう ゆうやろ^1?&* こわ~いひとのこ^1と&  「その“スージィ”のひと」て!/", + "obj_npc_facing_slash_Other_10_gml_100_0": "* …あれ^1 なんか よけい&  こわなってもうた^1。あかんがな。/%", + "obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* クリスはん^1 あんた しんだら&  あんたの アニキのCD&  ワテが もろても ええか?/%", + "obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (カチ…カチ…ピッ…ピッ…)/", + "obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* …しぬな。/%", + "obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* クリス^1 オレに うでが&  あったら…/", + "obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* このイカした ぼうしを&  とって けいれいするよ…&  おまえのこと わすれない!/%", + "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* …クリス。/", + "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* なんだ いたのか。&  きづかなかった。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* …あのさ。/", + "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* いま^1 アタシが&  なにしたか^1…&  みてないよな?/%", + "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* ふぅん…/", + "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* …こたえらんない?/%", + "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* クリス…/%", + "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* なあ。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* いいこと&  おしえてやろっか。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* オレはな…&  だまってるヤツを みると…&  イラつくんだよ。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* なんも&  しゃべんなくたってな…/", + "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* てめえの アタマんなかは&  ぜ~んぶ おみとおし&  なんだよ。/", + "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* 「ついに やったぞ!&  スージィが チョークを&  たべてるの みつけたぞ!」/", + "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* 「せんせいも こんどこそは&  ゆるさないぞ^1! スージィが&  たいがくに なるぞ~!」/", + "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* ハハ^1…なんだよ そのかお^1。&* おどろいたフリか^1?&* ずぼしのクセに。/", + "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* おまえだけじゃない。&  がっこうじゅう みんなが&  のぞんでることだ。/", + "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* よかったな^1 クリス^1。&* おまえの かちだよ^1。&* オレは おしまいだ。/", + "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* …/", + "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* でも…/", + "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* おやつをくった ていどで&  たいがく ってのも&  もったいねえよな?/", + "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* クリス^1 な^1あ&  どうせ おまえは&  チクるんだろ…?/", + "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* クク…クククク…/", + "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* んじゃあ せっかくだから&  ガチで やべーこと&  しねーと ソンだな?/", + "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* なあ クリス^1…&  こういうのは どうだ…?/%", + "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* …てめえの かおを&  くいちぎる ってのは?/%", + "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* やめた。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* おまえの おふくろは&  いいモンスターだ。/", + "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* …じぶんの子を&  はかに うめさせるのは&  きのどくだな。/%", + "scr_text_slash_scr_text_gml_79_0": "\\E0* いくぞ^1。&* さっさと すませようぜ。/", + "scr_text_slash_scr_text_gml_80_0": "* チョーク とりにいって^1…&  きょうしつ もどって^1…&* そんで…/", + "scr_text_slash_scr_text_gml_81_0": "\\E2* かだいは&  おまえが ひとりでやる。/", + "scr_text_slash_scr_text_gml_82_0": "* いいな?& & はい いやです\\C1 ", + "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* こたえなくていい。/", + "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* おま^1え&  ものわかり わるそうだから&  おしえてやるよ…/", + "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* てめえの いけんなんてな&  どーっでもいんだよ。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* さっさといくぞ。/%", + "obj_readable_room1_slash_Other_10_gml_211_0": "* (すりガラスごしに&  なかを のぞいた)/", + "obj_readable_room1_slash_Other_10_gml_212_0": "* (きいろい なにかが^1 たくさんの&  たいくつそうな なにかに&  なにかを おしえている)/%", + "obj_readable_room1_slash_Other_10_gml_190_0": "* ロッカーは ロックされている。/%", + "obj_readable_room1_slash_Other_10_gml_191_0": "* ロッカーの ロックは&  ロックされている。/%", + "obj_readable_room1_slash_Other_10_gml_192_0": "* ロックの ロッカーは&  ロックされている。/%", + "obj_readable_room1_slash_Other_10_gml_193_0": "* ロッカーの ロックの ロッカーは&  ロックされている。/%", + "obj_readable_room1_slash_Other_10_gml_194_0": "* ロッカーは ロックされている。/%", + "obj_readable_room1_slash_Other_10_gml_199_0": "* (ロッカーには&  ジョッキントン・グッズが&  ベタベタ はってある)/%", + "obj_readable_room1_slash_Other_10_gml_204_0": "* (つぎの ダンスパーティは&  女子が 男子を さそうばん!)/", + "obj_readable_room1_slash_Other_10_gml_205_0": "* (「セイディ・ホークマンの日」&  という ふるい しゅうかんに&  ちなんだ パーティです)/", + "obj_readable_room1_slash_Other_10_gml_206_0": "* (みんな タカのかぶりものを&  かぶって^1 キーキーわめきながら&  おどりましょう!)/%", + "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* …おい。/", + "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* どうした^1?&  あかんぼうのクラスが&  こいしくなったか?/", + "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* だった^1ら&  オレも つきあうぜ。/", + "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* おまえよりマシな&  パートナーが&  みつかるかもだ。/", + "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* …フン^1 なーんてな。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* そっちじゃねーぞ。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* おい…サボんのか?/", + "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* てことは^1 オレが&  おまえのこと チクるのか^1。&  こりゃ ケッサクだな。/", + "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* …フン^1 チクらねーよ^1。&* いいから もどってこい。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* おまえが サボった^1ら&  ママは ショックで&  しんじまうぜ?/%", + "obj_readable_room1_slash_Other_10_gml_223_0": "* (ウォータークーラーの&  みずを のんだ)/", + "obj_readable_room1_slash_Other_10_gml_225_0": "* ヘヘ^1…しってるか^1?&  それ くちつけて&  のむヤツも いるんだぜ?/%", + "obj_readable_room1_slash_Other_10_gml_230_0": "* バカッ^1! だから&  のまねーほうがいいっつう&  はなしだっつの!/%", + "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* ったく^1…&  チンタラ あるきやがって。/", + "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* あー…わかった。/", + "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* だれかに てェつないで&  もらわねーと ちゃんと&  あるけねーんだろ?/", + "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* ケッ^1… いくぞ。/%", + "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* おまえ^1…&  あるくの はえーな。/", + "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* さては…/", + "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* 「にげあしだけは はやい」&  ってヤツだろ。/", + "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* ケッ^1… いくぞ。/%", + "obj_darkdoor_slash_Step_0_gml_21_0": "* あった^1。&  これが ものおきだな^1。&* あ~あ つまんねー…/", + "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* せっかく たのしくなって&  きたとこだったの^1に&  もう ついちまった。/%", + "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* …/", + "obj_darkdoor_slash_Step_0_gml_73_0": "* なあ^1 クリス^1 なんかさ…/", + "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* ものおきんなか…&  くらすぎくね?/%", + "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* ななななにグズグズ&  してんだよ^1?&* さっさと はいれよ?/%", + "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* わーったから^1! ったく…&  これだから ヘタレは^1…&* そんじゃあ…/%", + "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* 2人で どうじに&  はいるぞ!/%", + "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* ほらみろ^1。&* べつに こわくも なんとも&  ねーし。/", + "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* ふるい かみクズが&  おちてるだけじゃねーか。/", + "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* とりあえず でんきの&  スイッチ さがそうぜ。/%", + "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* あっれ おかしいな^1…&* スイッチがない。/", + "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* もっと おくのほうか…?/%", + "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* おい^1 ひとりで&  バックレたら どうなる^1か&  わかってんだろうな…/%", + "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* …/", + "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* なあ^1 ものおきって^1さ&  フツー こんなに&  でかいか…?/", + "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* そろそろ おくの かべに&  ついて いいころだよな…?/%", + "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* …/", + "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* なあ クリス…/", + "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* この ものおきは^1 アレだ^1…&* こわれてるっぽいな。/", + "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* だって かべが ねーもん。/", + "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* …/", + "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* うし^1。&  もう じゅうぶんだろ。/", + "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* チョークが ほしけり^1ゃ&  アルフィーが じぶんで&  とりに くりゃいい。/", + "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* かえるぞ。/%", + "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* ちょ…おいっ!!/%", + "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* ふざっけんなよ!^1!&* あけろ!!/", + "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* あけ…/%", + "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* …?/%", + "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* …?/", + "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* ゆかが…!/%", + "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ", + "obj_darkcontroller_slash_Draw_0_gml_74_0": "せってい", + "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON", + "obj_savepoint_slash_Other_10_gml_17_0": "* ときおり現れる^1 明滅する光^1。&* それは 自分だけに 見える光。/", + "obj_savepoint_slash_Other_10_gml_18_0": "* まるで 吸いよせられるよう^1に&  思わず手を伸ばし…/%", + "scr_text_slash_scr_text_gml_97_0": "* (中で なにかが光っている)/", + "scr_text_slash_scr_text_gml_98_0": "* (取る?)/ ", + "scr_text_slash_scr_text_gml_91_0": "#はい", + "scr_text_slash_scr_text_gml_92_0": "#いいえ", + "scr_text_slash_scr_text_gml_111_0": "* (「グロウシャード」を&  手に入れた)/%", + "scr_text_slash_scr_text_gml_118_0": "* (それは そこに とどまった)/%", + "scr_text_slash_scr_text_gml_103_0": "* (中は 暗い)/%", + "obj_savepoint_slash_Other_10_gml_26_0": "* 光に 身を浸した。/", + "obj_savepoint_slash_Other_10_gml_27_0": "* 胸の奥で 不思議な力が輝^1き&  闇を駆逐してゆく。/", + "obj_savepoint_slash_Other_10_gml_28_0": "* 痛みが消え去った^1…&* (HPが全回復した)/%", + "obj_savepoint_slash_Other_10_gml_33_0": "* どういうわけか^1 胞子をあびて&  ダメージを受けた。/", + "obj_savepoint_slash_Other_10_gml_34_0": "* 光が 傷をいやしてゆく^1…&* (HPが全回復した)/%", + "obj_savepoint_slash_Other_10_gml_39_0": "* 光に 身を浸した。/", + "obj_savepoint_slash_Other_10_gml_40_0": "* 胸の奥で 不思議な力が輝^1き&  闇を駆逐してゆく。/", + "obj_savepoint_slash_Other_10_gml_41_0": "* あらゆる痛みが 消え去った^1…&* (HPが全回復した)/%", + "obj_readable_room1_slash_Other_10_gml_400_0": "* (暗くて なにも見えない)/%", + "obj_readable_room1_slash_Other_10_gml_411_0": "* この地にて 真の道を見る^1は&  闇に閉ざされし瞳のみ。/%", + "obj_dustpile_susie_slash_Step_0_gml_57_0": "* うおおぉあッ^1!&  く…くるなッ^1!&* それ以上 近づいたら…!/%", + "obj_dustpile_susie_slash_Step_0_gml_78_0": "* …あ^1?&* クリス!^1?&* …んだよ もう。/", + "obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* …てめえ ふざけんなよ!&  ビビんだろーが!/", + "obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* こんど やった^1ら&  顔面 ヘコましてやる&  からな。/", + "obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* …まあいい^1。&  いまは それどこじゃねえ。/", + "obj_dustpile_susie_slash_Step_0_gml_82_0": "* こっから出る方法を&  探さねーと。/%", + "obj_dustpile_susie_slash_Step_0_gml_104_0": "* つっても^1…&* 「ここ」って^1 どこだ…?/%", + "obj_dustpile_susie_slash_Step_0_gml_119_0": "* なんか わかんねーけど^1!&* 全部てめえのせいだからな^1!&  てめえが なんとかしろよ!/%", + "obj_dustpile_susie_slash_Step_0_gml_156_0": "* オレは うしろから&  ついてく!/%", + "obj_dustpile_susie_slash_Step_0_gml_197_0": "* ゼェ…ゼェ^1…&* なんだおま^1え&  競争してーのか?/%", + "obj_dustpile_susie_slash_Step_0_gml_201_0": "* いや^1 ねーわ^1。&* おまえ 歩くの おそすぎ。/%", + "obj_dustpile_susie_slash_Step_0_gml_182_0": "* いや^1 ねーわ^1。&* おまえ 方向オンチだろ。/%", + "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* おい^1…見ろよ^1…&* だれか 手ェふってるぞ?/", + "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* なんか 用でも&  あんのかな…?/%", + "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* やべえ^1! 逃げろ!/%", + "obj_lancerslideevent_slash_Step_0_gml_34_0": "* クリス^1 飛び降りるぞ!/%", + "obj_npc_susiedark_slash_Other_10_gml_13_0": "* お^1 死んでなかったか^2。&* そりゃ なにより。/", + "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* で? ここが なんなのか&  わかったか?/", + "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* …だよな。&  オレにも さっぱりだ。/", + "obj_npc_susiedark_slash_Other_10_gml_16_0": "* そこの家に&  だれか 住んでねーかな?/%", + "obj_readable_room1_slash_Other_10_gml_416_0": "* (店のようだが^1…&  とびらには カギがかかっている^1。&  中には 誰もいない…)/%", + "obj_readable_room1_slash_Other_10_gml_419_0": "* (カギが かかっている)/%", + "obj_npc_susiedark_slash_Other_10_gml_20_0": "* ひょっとしたら 廃虚の&  テーマパークとかかもな。/", + "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* いや でも^1…&  乗り物が ねえか…/", + "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* 乗り物が ねえから&  廃虚に なったのかもな。/%", + "obj_savepoint_slash_Other_10_gml_51_0": "* 行く手に^1は&  ひと気のない町を見上げるよう^1に&  城が そびえている。/", + "obj_savepoint_slash_Other_10_gml_52_0": "* 城のてっぺんから^1は&  天に向かって とめどなく&  黒い泉が吹き出している。/", + "obj_savepoint_slash_Other_10_gml_53_0": "* この場所に満ちる力が&  胸の奥で輝いた。/%", + "obj_darkcastle_event_slash_Step_0_gml_20_0": "* なんだこれ… 城か?/", + "obj_darkcastle_event_slash_Step_0_gml_21_0": "* なんで物置ん中に&  城が建ってんだよ…?/%", + "obj_darkcastle_event_slash_Step_0_gml_32_0": "\\acよくぞ参った^1 勇者たちよ…!/%", + "obj_darkcastle_event_slash_Step_0_gml_46_0": "* …うぉあ!? だれだっ!?/%", + "obj_darkcastle_event_slash_Step_0_gml_58_0": "\\acおそれるな^1…&われは 敵ではない。/", + "obj_darkcastle_event_slash_Step_0_gml_59_0": "\\acさあ^1 ふたりとも&前へ…/%", + "scr_text_slash_scr_text_gml_128_0": "* よくぞ参った^1。&* われは この\\cY王国\\cWの\\cY王子\\cW…/", + "scr_text_slash_scr_text_gml_129_0": "* そして ここ^1は&  \\cY闇の王国\\cWである。/", + "scr_text_slash_scr_text_gml_130_0": "* クリス^1 スージィ^1…&* これより^1 わが国に残る&  \\cY言い伝え\\cWの話をしよう。/", + "scr_text_slash_scr_text_gml_131_0": "* 「いつの日^1か&  2人の \\cY光の勇者\\cWが&  現れるとき…」/", + "scr_text_slash_scr_text_gml_132_0": "* 「…時空が語りつぐ&  古き予言が 成るだろう」/", + "scr_text_slash_scr_text_gml_133_0": "* 勇者たちよ^1…&* われの話を&  聞いてくれるか…?/", + "scr_text_slash_scr_text_gml_134_0": " \\C2 ", + "scr_text_slash_scr_text_gml_124_0": "#聞く", + "scr_text_slash_scr_text_gml_125_0": "#聞かない", + "scr_text_slash_scr_text_gml_145_0": "* よろしい。では…/%", + "scr_text_slash_scr_text_gml_149_0": "* …/", + "scr_text_slash_scr_text_gml_150_0": "\\E1* え…ええぇぇ^1?&* いいんですか^1…? わりと&  大事な話なんですけど…/", + "scr_text_slash_scr_text_gml_151_0": "* それに^1…個人的には&  けっこう いい感じな&  \\cY予言\\cWだと思いますよ!/", + "scr_text_slash_scr_text_gml_152_0": "* きっと気に入ってもらえると&  思います!/", + "scr_text_slash_scr_text_gml_153_0": "\\C2 ", + "scr_text_slash_scr_text_gml_139_0": "#聞く", + "scr_text_slash_scr_text_gml_162_0": "\\E0* ふぅ^1! よかった…&* で^1…では&  聞かせるとしよう…/%", + "obj_legend_slash_Draw_0_gml_13_0": " 昔むかし ひそかに語りつがれる& 言い伝えがあった。", + "obj_legend_slash_Draw_0_gml_21_0": "それは&夢の伝説。", + "obj_legend_slash_Draw_0_gml_24_0": "それは&希望の伝説。", + "obj_legend_slash_Draw_0_gml_32_0": "それは&光の伝説。", + "obj_legend_slash_Draw_0_gml_35_0": "それは&闇の伝説。", + "obj_legend_slash_Draw_0_gml_43_0": " その伝説の名は& ^3 「DELTA RUNE」", + "obj_legend_slash_Draw_0_gml_98_0": " 「幾千年もの長きにわたり」^6―%", + "obj_legend_slash_Draw_0_gml_99_0": " 「光と闇は 調和を保ち& 世界は 平和に包まれてきた」", + "obj_legend_slash_Draw_0_gml_113_0": "「しかし この調和が& 乱されれば」―", + "obj_legend_slash_Draw_0_gml_151_0": " 「恐ろしい災厄が 見舞うだろう」", + "obj_legend_slash_Draw_0_gml_170_0": "「天は 恐怖の闇色に染まり」―", + "obj_legend_slash_Draw_0_gml_205_0": "「地は 恐れおののき& ひび割れる」", + "obj_legend_slash_Draw_0_gml_212_0": "「母なる大地の鼓動は高まり」―", + "obj_legend_slash_Draw_0_gml_219_0": "「ついには 息絶えるだろう」", + "obj_legend_slash_Draw_0_gml_233_0": " 「そうして^1 すべてが終焉を& 迎えたかに見えたとき」―", + "obj_legend_slash_Draw_0_gml_253_0": "「希望の光をたたえし 3人の&勇者が 地の果てより現れる」", + "obj_legend_slash_Draw_0_gml_301_0": "「ニンゲン。", + "obj_legend_slash_Draw_0_gml_309_0": "モンスター。", + "obj_legend_slash_Draw_0_gml_317_0": "闇の国の王子」", + "obj_legend_slash_Draw_0_gml_356_0": " 「彼らだけが 闇の泉を& 封じることができる」", + "obj_legend_slash_Draw_0_gml_387_0": "「『天使の楽園』を 破壊できる」", + "obj_legend_slash_Draw_0_gml_394_0": "「彼らの働きにより&再び 調和が もたらされ」―", + "obj_legend_slash_Draw_0_gml_401_0": "「世界は 破滅の危機より& 救われるだろう」", + "obj_legend_slash_Draw_0_gml_426_0": " 「闇の泉」は―", + "obj_legend_slash_Draw_0_gml_451_0": "この地を形づくる力の源泉。", + "obj_legend_slash_Draw_0_gml_459_0": "現在は 王国の中心にあり&天高く 闇を噴き上げている。", + "obj_legend_slash_Draw_0_gml_466_0": " しかし 最近になって& もうひとつ 別の泉が出現―", + "obj_legend_slash_Draw_0_gml_473_0": " これにより^1 光と闇の均衡は& しだいに崩れはじめている…", + "scr_text_slash_scr_text_gml_140_0": "#もう#知ってる", + "scr_text_slash_scr_text_gml_168_0": "* …え^1?&* 聞いたこと&  あるんですか…?/", + "scr_text_slash_scr_text_gml_169_0": "* なんだ^1… じゃあ&  がんばって 練習しなくても&  よかったな…/", + "scr_text_slash_scr_text_gml_171_0": "* あのさ^1 うち^1ら&  つまんねー長話とか&  興味ねーから。/", + "scr_text_slash_scr_text_gml_172_0": "* どうやったら帰れるかだけ&  教えろよ。/", + "scr_text_slash_scr_text_gml_174_0": "* えっと…^1 いちばん&  簡単なのは \\cY東の泉\\cWを&  封じることだけど…/", + "scr_text_slash_scr_text_gml_176_0": "* イズミ?/", + "scr_text_slash_scr_text_gml_177_0": "\\E1* なんだそれ^1。&  女子の名前か?/", + "scr_text_slash_scr_text_gml_179_0": "* 闇の泉です^1。&* この \\cY闇の世界\\cWを形づくる…/", + "scr_text_slash_scr_text_gml_180_0": "\\E1* …ていうか…&  言い伝え^1 ホントに&  知ってます…?/", + "scr_text_slash_scr_text_gml_182_0": "* あー…/", + "scr_text_slash_scr_text_gml_183_0": "* …/", + "scr_text_slash_scr_text_gml_184_0": "* いや 知らねーけど。/", + "scr_text_slash_scr_text_gml_185_0": "* でも 聞きたいことは&  聞けたから&  どーでもいいな。/", + "scr_text_slash_scr_text_gml_186_0": "* じゃーな。/", + "scr_text_slash_scr_text_gml_188_0": "* ま…待って^1!&* 泉を封じるには…/%", + "obj_darkcastle_event_slash_Step_0_gml_142_0": "* クリス^1 スージィ^1…&* 長い話を よく聞いて&  くれた。/", + "obj_darkcastle_event_slash_Step_0_gml_143_0": "* そなたたち 2人こそが&  \\cY伝説\\cWの\\cY勇者\\cWであると&  われは 確信している。/", + "obj_darkcastle_event_slash_Step_0_gml_144_0": "* いかなる敵が&  立ちはだかろうとも…/", + "obj_darkcastle_event_slash_Step_0_gml_145_0": "* …\\cY世界を救う\\cWことができ^1る&  \\cY勇気\\cWの持ち主であると。/", + "obj_darkcastle_event_slash_Step_0_gml_146_0": "* さあ \\cYデルタの戦士\\cWたちよ^1!&* 今こそ^1 おのれの運命を&  受け入れるのだ…!/%", + "obj_darkcastle_event_slash_Step_0_gml_181_0": "* あー^3…&* やだね。/", + "obj_darkcastle_event_slash_Step_0_gml_183_0": "* え…えええ?/", + "obj_darkcastle_event_slash_Step_0_gml_185_0": "* オレが^1?&  伝説の勇者的な&  なにかだって…?/", + "obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* いや^1 ねーわ^1。&  人ちがいだろ。/", + "obj_darkcastle_event_slash_Step_0_gml_188_0": "* ででででも スージィ^1…&  キミがいないと 世界が…/", + "obj_darkcastle_event_slash_Step_0_gml_190_0": "* だから 知らねーっつの。&* 世界が滅ぼーが&  どーなろーが…/", + "obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* オレの知ったこっちゃ&  ねーから。/", + "obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* つか むしろ&  ガチで滅んだら&  おもしろそうじゃね?/", + "obj_darkcastle_event_slash_Step_0_gml_194_0": "* …/", + "obj_darkcastle_event_slash_Step_0_gml_196_0": "* っつーわけで^1 クリス…/", + "obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* こいつの 伝説ごっこに&  つきあいたきゃ…/", + "obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* ひとりで勝手に&  やってくれ。/", + "obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* オレは&  こっから出る方法を探す。/", + "obj_darkcastle_event_slash_Step_0_gml_201_0": "* あ スージィ^1…&* 待って!/%", + "obj_darkcastle_event_slash_Step_0_gml_276_0": "* ホッ ホッ ホー!/", + "obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* 勇者どもは さっそく&  逃げる気まんまんだな…/", + "obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* まだ ボクさまの存在にすら&  気づいていないというのに!/", + "obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* これで パパ上から&  「じまんの息子で賞」を&  もらえるぞ!/", + "obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* これで パパ上から&  「じまんの息子で賞」を&  もらえるぞ!/", + "obj_darkcastle_event_slash_Step_0_gml_281_0": "* な…!&  なんだ おまえ!?/", + "obj_darkcastle_event_slash_Step_0_gml_283_0": "* ボクさまは…!/%", + "obj_darkcastle_event_slash_Step_0_gml_287_0": "* ホッ ホッ ホー^1!&* アホが1匹^1 かたづいた!&  あと 2匹~!/", + "obj_darkcastle_event_slash_Step_0_gml_290_0": "* な…!&  なんだ おまえ!?/", + "obj_darkcastle_event_slash_Step_0_gml_292_0": "* ボクさまは…!/%", + "obj_darkcastle_event_slash_Step_0_gml_327_0": "* 悪モノだ!/", + "obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* そして おまえたちは&  \\cYピエロちゃん\\cWだ^1!\\cY闇の泉\\cWを&  封じるつもりだろう!?/", + "obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* そして^2… おまえたち&  \\cYピエロちゃん\\cWは…/", + "obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* 世界を「永遠の闇」から&  救うつもりだろう!?/", + "obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* あー…/", + "obj_darkcastle_event_slash_Step_0_gml_334_0": "* しらばっくれてもムダだぞ…/", + "obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* おまえたちが&  \\cY東\\cWへ行くことは&  わかりきっている!/", + "obj_darkcastle_event_slash_Step_0_gml_336_0": "* 帰るには そっちへ行くしか&  ないからだ!/", + "obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* しかーし^1!&  この^1ランサーさまが&  阻止してやるのだ!/", + "obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* すでに 完ぺきな作戦を&  用意してある^1!&  手順は たったの2つ!/", + "obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* ステップ1^3。&* おまえたちを&  ボッコンボッコンにする。/", + "obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* ステップ2^3。&* おまえたちは 負ける!/", + "obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* へー^2。&  たしかに うまい作戦だな。/", + "obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* そ…そう…?/", + "obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* ああ。だから…/", + "obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* その作戦^1 うちらが&  採用させてもらうぜ!/%", + "obj_darkcastle_event_slash_Step_0_gml_360_0": "* 悪モノだ。/", + "obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* 「悪モノ」?/", + "obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* そ^2。知ってるでしょ?&* 言い伝えに出てく^2る&  トンガリ頭の 悪いコちゃん。/", + "obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* …いや?/", + "obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* うーわマジか^2… え なに?&  これ ボクさまが全部&  説明する流れ…?/%", + "obj_darkcastle_event_slash_Step_0_gml_388_0": "* あ^1…&* だったら ボクが説明を…!/", + "obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* おまえは 引っ込んでい^2ろ&  この 親切ていねいクンが!/", + "obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* いやだ^1!&* ボクは 命にかえても&  勇者たちを守る!/", + "obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* いや おまえ だまってろ^1。&* いま このトンガリ頭の話&  聞いてっから。/%", + "obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* えーつとだな^1 かいつまんで&  説明するとだな^2…&* おまえたちは 勇者だ。/", + "obj_darkcastle_event_slash_Step_0_gml_413_0": "* んで おまえたちの目的^2は&  東を目指して そこで&  「闇の泉」を封じることだ。/", + "obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* そしたら^1 世界が闇に&  包まれるのを防げると^1。&  こういうわけだな。/", + "obj_darkcastle_event_slash_Step_0_gml_415_0": "* んでも^2 ボクさまたち&  としちゃ それは困るわけ^2。&  なぜなら…/", + "obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* 世界が闇に包まれたら&  ちょーヤバい^2し&  ちょーサイコーだから。/", + "obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* ちょっと待て^2。じゃあ&  なんで うちらは それを&  じゃまする必要があんだ?/", + "obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* えーつとだな^1 なんでかな^2…&* パパ上に 聞いてこようか?/%", + "obj_darkcastle_event_slash_Step_0_gml_440_0": "* はい! それはね!/", + "obj_darkcastle_event_slash_Step_0_gml_442_0": "* いや おまえは いいから。/%", + "obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* よーするに^2 おまえは &  うちらと たたかいたいって&  ことだろ?/", + "obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* ピンポンピンポン&  ポピンポーーーン!!/", + "obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* だったら 話が早いぜ。/%", + "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* ランサーが 飛びだしてきた!", + "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "ランサー", + "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "ほめる", + "obj_lancerboss_slash_Step_0_gml_118_0": "* ランサー - ATK 7 DEF 1&* とんがり頭に まあるい体。&  どう見ても スペードです。/", + "obj_lancerboss_slash_Step_0_gml_119_0": "* ホントは バイクに乗りたいけれ^1ど&  大人になるまで&  火をつけた自転車でガマン。/%", + "obj_lancerboss_slash_Step_0_gml_17_0": "そこまでだ!&この自転車は&勝利を燃料に&ひた走るッ!", + "obj_lancerboss_slash_Step_0_gml_100_0": "* あれ?^1 なんでオレ&  オノなんか 持ってんだ^1?&  ま いっか。", + "obj_lancerboss_slash_Step_0_gml_130_0": "* ランサーに 「スージィのこうげきに&  気をつけろ」と伝えた^1。&* ランサーは みがまえた。/%", + "obj_lancerboss_slash_Step_0_gml_18_0": "ボコられるの&だ~いすき^1…な&おまえらを&ボコッてやる!", + "obj_lancerboss_slash_Step_0_gml_90_0": "* ランサーは 突っ走っている。", + "obj_lancerboss_slash_Step_0_gml_164_0": "* ランサーに& 「服と体のさかいめが わからない」&  と伝えた。/", + "obj_lancerboss_slash_Step_0_gml_165_0": "* ランサーは てれている^1…&* ランサーの こうげき力が下がった!/%", + "obj_lancerboss_slash_Step_0_gml_26_0": "うれしくって&心がウィリー&しちゃう!&ウィッヒッヒー", + "obj_lancerboss_slash_Step_0_gml_157_0": "* もう一度 ランサーを&  ほめようとした…/", + "obj_lancerboss_slash_Step_0_gml_158_0": "* しかし おせじだと 思われている^1!&* ランサーの こうげき力が&  もとのレベルまで 上がった!/%", + "obj_lancerboss_slash_Step_0_gml_30_0": "ボクさまは&気を消して&自信家LVを&0にできるのだ", + "obj_lancerboss_slash_Step_0_gml_150_0": "* ランサーを ほめた^1。&* ランサーは おせじか 本心か&  わからなくなっている。/", + "obj_lancerboss_slash_Step_0_gml_151_0": "* ランサーの こうげき力は&  上がりも下がりもせず&  横向きになった…?/%", + "obj_lancerboss_slash_Step_0_gml_34_0": "やめて!&ボクさまの人格&が フクザツに&なっちゃう!!", + "obj_lancerboss_slash_Step_0_gml_145_0": "* ランサーに ほめ言葉をかけた^1。&* ほめ言葉は ランサーの皮フに&  吸いこまれた。/%", + "obj_lancerboss_slash_Step_0_gml_19_0": "ねえねえ&みんな&このあと&ヒマ?", + "obj_lancerboss_slash_Step_0_gml_91_0": "* ランサーは&  ポテチのことを 考えている。", + "obj_lancerboss_slash_Step_0_gml_92_0": "* ランサーのバイクは&  じつは 火をつけた自転車だ。", + "obj_lancerboss_slash_Step_0_gml_20_0": "ホッホッホー!&ボクさまは&悪モノだぁ!", + "obj_lancerboss_slash_Step_0_gml_93_0": "* ランサーは&  ギアを適当にガチャガチャやって&  スゴ腕ライダーを気取った。", + "obj_lancerboss_slash_Step_0_gml_94_0": "* ランサーは エンジンを&  ブンブンふかした。", + "obj_lancerboss_slash_Step_0_gml_135_0": "* ランサーは 笑い飛ばした。&  「おまえなんかに 注意して&  もらわなくても ヘーキだよ!」/%", + "obj_lancerboss_slash_Step_0_gml_196_0": "待って^1!&たんま&たんま!/", + "obj_lancerboss_slash_Step_0_gml_197_0": "自転車が&ガス欠&しそう…!/", + "obj_lancerboss_slash_Step_0_gml_198_0": "おのれ…&悪運の&強い子ちゃん&たちめ!/", + "obj_lancerboss_slash_Step_0_gml_199_0": "今回は&“ドロー”&ということに&してやる…/", + "obj_lancerboss_slash_Step_0_gml_200_0": "だが次^1は&おまえらが&敗者さんだぞ!/", + "obj_lancerboss_slash_Step_0_gml_201_0": "ワハハハハ^1!&さらば^1だ&敗者さん!!/", + "obj_lancerboss_slash_Step_0_gml_202_0": "早く帰らないと&晩ごはんに&遅れちゃう!!/%", + "obj_darkcastle_event_slash_Step_0_gml_552_0": "* 2人とも 大丈夫ですか…?/%", + "obj_darkcastle_event_slash_Step_0_gml_569_0": "* えと^1…まだちゃんと&  自己紹介してませんでした&  よね^1… ボクは…/", + "obj_darkcastle_event_slash_Step_0_gml_571_0": "* あのさ^1 そのフード&  いいかげん&  脱いだらどーだ?/", + "obj_darkcastle_event_slash_Step_0_gml_572_0": "* モゴモゴいってて&  なに言ってっか ぜんぜん&  わかんねーんだけど。/", + "obj_darkcastle_event_slash_Step_0_gml_574_0": "* あ…^1 そ…そうですね…/%", + "obj_darkcastle_event_slash_Step_0_gml_611_0": "* はじめまして^1。&* ボク ラルセイといいます。/", + "obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* クリスさん スージィさ^2ん&* お目にかかれて&  とっても光栄です!/", + "obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* ボクたち きっと&  いい友だちに なれると&  思います^2! だから…/", + "obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* うちに帰るには&  東へ行きゃ いいんだろ?/", + "obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* そう^2!&* 東へ行くと そこには…/", + "obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* わかった。/%", + "obj_darkcastle_event_slash_Step_0_gml_637_0": "* んじゃ クリス^1 学校でな。/%", + "obj_darkcastle_event_slash_Step_0_gml_663_0": "* あ…/", + "obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* えと^1… 2人だけに&  なっちゃいましたね…/%", + "obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* クリスさん^1…&  ボクは たしかに&  \\cY王子\\cWなんですけど…/", + "obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* い^1…いまは^1 ボクの&  治める町に 住んでる&  ひとは 1人も いなくて…/", + "obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* だから ここで ひとりで&  ずっと待ってたんです…/", + "obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* あなたたち2人が来るのを^1。&  ずっと ずっと。/", + "obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* だから^2…&* 会えて 本当にうれしいな。/", + "obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* クリス^2…って 呼んでも&  いいかな? なかよくして&  くれたら うれしいな。/%", + "obj_darkcastle_event_slash_Step_0_gml_723_0": "* スージィを 探しにいこう^1。&* きっと 南東のほうへ&  向かったはず。/%", + "obj_darkcastle_event_slash_Step_0_gml_749_0": "* さあ クリス^1 キミが&  リーダーだよ!/%", + "obj_readable_room1_slash_Other_10_gml_429_0": "* クリス^1 早くスージィを&  追いかけたほうが&  いいんじゃないかな。/", + "obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* ここへは 旅が終わってから&  また もどってこよう。/", + "obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* そのときは ボクが&  おいしいケーキを&  焼いてあげるね!/%", + "obj_readable_room1_slash_Other_10_gml_435_0": "* クリス^1 まずは世界を&  救いに いかない…?/", + "obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* そっちのほうが&  優先度 高めだと思うな。/%", + "obj_readable_room1_slash_Other_10_gml_446_0": "* ランサーさんは どうやって&  この上に登ったんだろう…?/", + "obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* 自転車で がけを&  駆け上がったのかな…?/%", + "obj_savepoint_slash_Other_10_gml_57_0": "* 孤独な王子ラルセイ^1が&  仲間になった。/", + "obj_savepoint_slash_Other_10_gml_58_0": "* モフモフボーイの力が&  胸の奥で輝いた。/%", + "scr_text_slash_scr_text_gml_292_0": "\\E3* クリス^1! 見て^1!&* ボクが作った 訓練用の&  マネキンがあるよ!/", + "scr_text_slash_scr_text_gml_293_0": "\\E8* ちょうどいい機会だから&  敵とのバトルに&  備えておかない?/", + "scr_text_slash_scr_text_gml_294_0": "\\E0* よかったら 戦い方を&  教えてあげるよ?/", + "scr_text_slash_scr_text_gml_288_0": "#教えて", + "scr_text_slash_scr_text_gml_201_0": " \\C2", + "scr_text_slash_scr_text_gml_289_0": "#いいです", + "scr_text_slash_scr_text_gml_302_0": "\\E0* うん わかった^1!&* それじゃ 始めよう!/%", + "scr_text_slash_scr_text_gml_307_0": "\\E3* そっか^1 さっきもう&  ランサーさんと&  戦ったもんね…/", + "scr_text_slash_scr_text_gml_308_0": "\\E1* 教えてあげるのが&  楽しみすぎ^1て&  うっかりしてたな…/", + "scr_text_slash_scr_text_gml_309_0": "\\E2* じゃあ^1…&* 戦い方を 忘れちゃった&  ときのために…/", + "scr_text_slash_scr_text_gml_310_0": "\\E6* はい これ^1!&* キミと スージィのために&  マニュアルを作ったんだ!/", + "scr_text_slash_scr_text_gml_311_0": "\\E0* ", + "scr_text_slash_scr_text_gml_311_1": "を押して&  メニューを開く^1と&  「アイテム」の中にあるよ。/", + "scr_text_slash_scr_text_gml_313_0": "* (マニュアルを 手に入れた)/%", + "obj_dummyenemy_slash_Step_0_gml_81_0": "* スキップ/%", + "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* その\\cRハート\\cWはね…/", + "obj_dummyenemy_slash_Step_0_gml_88_0": "* キミの\\cRタマシイ\\cWだよ!&  キミという存在 そのものと&  いってもいい。/", + "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* 中には キミの「意志」^1と&  「思いやり」が詰まってる。/", + "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* …それから&  この世界の「命運」も。/", + "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* 敵のこうげきが&  ハートに当たる^1と&  キミも 仲間も HPが減る。/", + "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* 全員のHPが0になる^1と&  バトルに負けちゃうよ。/", + "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* だから^1 敵のこうげきには&  当たらないように&  気をつけよう。/", + "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* それじゃ 準備はいい^1?&* こうげきを よけてみよう!/%", + "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* そう^1 それは「ぼうぎょ」&  だよ。TPがたまって&  受けるダメージが減るんだ。/", + "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* でも^1 いまは まず&  「たたかう」練習を&  してみようか?/%", + "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* クリス^1! キミって&  ホントに 「ぼうぎょ」が&  じょうずだなあ!/", + "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* でも ボクは こうげき&  してないから…^1 いまは&  ぼうぎょしなくて平気だよ!/%", + "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* えっと^1…&* あのね?/", + "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* いまは 弾が飛んでこない^1し&  TPも 使えないから…/", + "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* だから^1…&  もう「ぼうぎょ」は&  やめようか?/%", + "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* …/%", + "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* あー^1…当たっちゃったね^1…&  でも大丈夫!&  練習だからね!/", + "obj_dummyenemy_slash_Step_0_gml_598_0": "* うまい うまい^1!&* さすがだよ!/", + "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* 敵の こうげきが終わる^1と&  次は ボクたちの&  ターンだよ!/", + "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* まずは^1 「\\cYこうげき\\cW」&  (\\I0 )のしかたを&  説明するね。/", + "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* この世界では&  \\cYたたかう\\cW必要なんて&  ないんだけど…/", + "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* 基本は ひととおり&  知っておいて&  損はないからね!/%", + "obj_dummyenemy_slash_Step_0_gml_610_0": "* それじゃ さっそく&  たたかってみよう!&  (\\I0 )", + "obj_dummyenemy_slash_Step_0_gml_642_0": "* マネキン - ATK 0 DEF 0&* 綿のハートに ボタンの瞳&* モフモフボーイに 生きうつし/%", + "obj_dummyenemy_slash_Step_0_gml_645_0": "* マネキン - ATK 0 DEF 0&* 綿のハートに ボタンの瞳&* モフモフボーイに 生きうつし/", + "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* す…すごい…^1!&* クリス じょうずだね!/", + "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* ひょっとして…&  前に やったことある…?/", + "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* そうそう^1 その調子だよ^1!&* ちなみに カーソルが&  左のボックスに 入ったら…/", + "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* そのタイミングで&  ", + "obj_dummyenemy_slash_Step_0_gml_333_1": "を押すと&  ダメージ量が増えるよ!/", + "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* やった^1!&* 当たったね!!/", + "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (よかった…&  もう あきらめようかと&  思ったよ…)/", + "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* それじゃあ 次は&  「ぼうぎょ」を&  してみよう。(\\I1 )/", + "obj_dummyenemy_slash_Step_0_gml_342_0": "* (\\I1 )を選べば^1 敵の&  こうげきに当たったときに&  受けるダメージが減る。/", + "obj_dummyenemy_slash_Step_0_gml_343_0": "* それに&  「ぼうぎょ」をする^1と&  \\cYTP\\cWも たまるんだ!/", + "obj_dummyenemy_slash_Step_0_gml_344_0": "* (左にある オレンジ色の&  メーターを見ててね^1!&  説明は あとでするよ!)/%", + "obj_dummyenemy_slash_Step_0_gml_556_0": "* たたかってみよう!&  (\\I0 )", + "obj_dummyenemy_slash_Step_0_gml_557_0": "* ぼうぎょしてみよう!&  (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* そうそう^1! うまく&  できたね^1! これで&  TPが たまったから…/", + "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* そのTPで ボクの\\cYまほう\\cWを&  使ってみようか?/", + "obj_dummyenemy_slash_Step_0_gml_144_0": "* 一定以上のダメージを&  与えたから^1 敵はいま&  \\cBくたびれ\\cWてるよ。/", + "obj_dummyenemy_slash_Step_0_gml_145_0": "* いまなら^1 ボクの&  \\cYスリープ\\cWの呪文が 効くはず。/", + "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* 敵を眠らせれ^1ば&  戦わなくても バトルに&  勝てるんだ!/%", + "obj_dummyenemy_slash_Step_0_gml_558_0": "* まほうを使ってみよう!&  (\\I2 )", + "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "スリープ", + "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "スリープ", + "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "くたびれた#敵を逃がす", + "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "「くたびれ」状態の敵を眠らせて逃がす。", + "scr_spelltext_slash_scr_spelltext_gml_135_0": "(くたびれ)", + "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1は スリープを唱えた!/%", + "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* 先に こうげきしてた^1ら&  敵は「くたびれ」状態に&  なってたはずなんだ…/", + "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* そうなった^1ら&  \\cYスリープ\\cWのまほうが&  効くようになるよ。/", + "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* あ^1…& \\cYアイテム\\cWを 見つけたの?/", + "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* \\cYアイテム\\cWの使い方は&  説明しなくても&  わかるよね…?/", + "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* いまは 別の練習をしよう?/%", + "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* どうしても \\cYアイテム\\cWについて&  説明してほしいのかな…?/", + "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* わかった^1 それじゃあ&  教えてあげるね!/", + "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* えーっと…/", + "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* アイテムを使う^1と&  なにかが起きるよ。/", + "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* …わかった?/%", + "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* ははは^1 そうだ^1ね&  その\\cYアイテム\\cW^1 とっても&  きれいだね!/", + "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* キミが楽しそうで&  ボクも うれしいな!/%", + "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* クリス^1 アイテムは&  旅の途中で もっともっと&  たくさん手に入るよ!/", + "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* でも^1 旅をつづけるには^1…&  まず このチュートリアルを&  終わらせないとね。/%", + "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* クリス^1 ボクに&  「まほう」を使うように&  指示を出してね。/%", + "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* ねえ クリス^1 それより&  \\cYまほう\\cWの使い方を&  覚えたくない?/%", + "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* クリス…^1 キミ^1…&  \\cYまほう\\cWって なにか&  知ってる?/", + "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* ニンゲンは 仲間に&  「まほう使って」って&  頼むのも ムリなのかな…/%", + "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* クリス^1 言葉で頼めないなら&  身ぶり手ぶりで 伝えて&  くれても いいんだよ?/%", + "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 うーん^1 ちょっと&  難しすぎるかな…/", + "obj_dummyenemy_slash_Step_0_gml_228_0": "* それじゃあ^1 次のレッスンに&  進もうか?/", + "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* そうそう^1!&  回復のまほうでも&  オーケーだよ!/", + "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* キミは さっき&  こうどう(\\I3 )して&  マネキンを\\cYハグ\\cWしたよね?/", + "obj_dummyenemy_slash_Step_0_gml_269_0": "* だから い^1ま&  マネキンの名前が&  \\cYきいろ\\cWくなってるんだ!/", + "obj_dummyenemy_slash_Step_0_gml_239_0": "* いま \\cYにがす\\cW (\\I4 ) を&  選べば^1 このバトルは&  キミの 勝ちだよ!/%", + "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* うん^1 マネキンが&  「くたびれ」状態だった^1ら&  これで 勝ててたはずだよ!/", + "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* よし^1 これでもう&  勝ったも同然だ!/", + "obj_dummyenemy_slash_Step_0_gml_253_0": "* さあ チュートリアルも&  あと少しで 終わり!&  次は…/", + "obj_dummyenemy_slash_Step_0_gml_229_0": "* こうどう(\\I3 )&  してみよう^1!どんなに&  凶暴な 敵とのバトルも…/", + "obj_dummyenemy_slash_Step_0_gml_254_0": "* こうどう(\\I3 )&  してみよう^1!どんなに&  凶暴な 敵とのバトルも…/", + "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* こうどう(\\I3 )して&  やさしさを示せば&  切り抜けられるからね!/", + "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* こうどう(\\I3 )して&  やさしさを示せば&  切り抜けられるからね!/", + "obj_dummyenemy_slash_Step_0_gml_231_0": "* クリス^1 今回の敵は&  ただのマネキンだけ^1ど&  試しに ハグしてみて?/%", + "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* これは ただのマネキン&  だけ^1ど 試しに&  ハグしてみてくれるかな?/%", + "obj_dummyenemy_slash_Step_0_gml_559_0": "* こうどうしてみよう!&  (\\I3 )", + "obj_dummyenemy_slash_Step_0_gml_647_0": "* えと^1… ゴメン^1…&  このマネキン ちょっと&  ボクに似てるよね…/", + "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* ボク ずっと&  ひとりぼっち だったか^1ら&  他にモデルが いなくて。/", + "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* ボクの分身だか^1ら&  やさしくしてあげてね?/%", + "obj_dummyenemy_slash_Step_0_gml_666_0": "* マネキンを ハグした。/%", + "obj_dummyenemy_slash_Step_0_gml_746_0": "* そう^1! それでいいんだ!/", + "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* どんな「こうどう」を取れば&  よろこんでくれるかは&  敵によって いろいろだよ。/", + "obj_dummyenemy_slash_Step_0_gml_748_0": "* 満足してくれた敵^1は&  名前の字が&  \\cYきいろ\\cWに 変わるんだ。/", + "obj_dummyenemy_slash_Step_0_gml_749_0": "* そうなったら^1 すかさず&  「にがす」(\\I4 )!&  これで バトルは終了だよ!/", + "obj_dummyenemy_slash_Step_0_gml_750_0": "* 出会った敵を 全員\\cYにがして\\cW&  あげれば^1 一度も\\cYたたかう\\cW&  必要がないってこと!/%", + "obj_dummyenemy_slash_Step_0_gml_711_0": "* クリス^1 キミは&  やさしいんだね!/%", + "obj_dummyenemy_slash_Step_0_gml_714_0": "* うんうん^1 それでいいよ^1!&* でも^1 ハグは1回すれば&  十分だからね!/%", + "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* クリス^1 ハグはもう&  しなくていいんだよ。/%", + "obj_dummyenemy_slash_Step_0_gml_722_0": "* え…^1 ひょっとして…&  たたかうより ずっとハグを&  していたいってこと?/", + "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* …/", + "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* そっか!^1 そうだね!&  たたかわなくたって&  いいよね!/", + "obj_dummyenemy_slash_Step_0_gml_725_0": "* それじゃあ 次は&  「ぼうぎょ」(\\I1 )を&  してみよう。/", + "obj_dummyenemy_slash_Step_0_gml_726_0": "* (\\I1 )を選べ^1ば 敵の&  こうげきに当たったときに&  受けるダメージが減る。/", + "obj_dummyenemy_slash_Step_0_gml_727_0": "* それに 「ぼうぎょ」を&  する^1と \\cYTP\\cWも&  たまるんだ!/", + "obj_dummyenemy_slash_Step_0_gml_728_0": "* (左に出る オレンジ色の&  メーターを見ててね^1!&  説明は あとでするよ!)/%", + "obj_dummyenemy_slash_Step_0_gml_808_0": "* ラルセイを ハグした。/%", + "obj_dummyenemy_slash_Step_0_gml_846_0": "* え… ちょ…^1 クリス!?/%", + "obj_dummyenemy_slash_Step_0_gml_850_0": "* え… ちょ…^1 クリス!?/", + "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* えっと…^1 その…/", + "obj_dummyenemy_slash_Step_0_gml_852_0": "* ボクを ハグしても&  意味ないんじゃないかな…/", + "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* あー…/%", + "obj_dummyenemy_slash_Step_0_gml_858_0": "* クリス…?/", + "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* ひょっとして…/", + "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* ハグのしかたの&  チュートリアルを&  やってほしいのかな…?/%", + "obj_dummyenemy_slash_Step_0_gml_868_0": "* え…えっと^1… ボクね&  誰かを ハグしたこと&  一度も ないんだ…/", + "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (練習用の&  マネキン以外はね…)/", + "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* だから ボクに教えられる&  ことは なにもないんだ…&  ゴメンね…/", + "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* むしろ^1 キミがボクに&  教えてくれてるのかな!&  アハハ!/%", + "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* …/%", + "obj_dummyenemy_slash_Step_0_gml_560_0": "* にがしてみよう!&  (\\I4 )", + "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1は~2を逃がした!/%", + "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* キミは さっき&  こうどう(\\I3 )して&  マネキンを\\cYハグ\\cWしたよね?/", + "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* だからい^1ま&  マネキンの名前が&  \\cYきいろ\\cWくなってるんだ!/", + "obj_dummyenemy_slash_Step_0_gml_270_0": "* この状態で\\cY「にがす」&  \\cW (\\I4 )を選べ^1ば&  キミの勝ちだよ!/%", + "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* えっと…^1 いまは&  そのコマンドは&  気にしなくていいよ!/%", + "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* クリス^1 キミは ホントに&  心の温かいニンゲン&  なんだね?/%", + "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* えっと…^1 あれが ただの&  マネキンだってこと^1は&  わかってる…よね?/%", + "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* クリス^1 キミはいま&  「こうどう」したあとに&  敵を「にがした」から…/", + "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* 実戦だったら これで&  キミの勝ちなんだけど…/", + "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* その前に 別のことも&  説明させてくれるかな?/%", + "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* そっか…^1 わかった^1…&  それじゃ もう これで&  終わりにしよっか。/", + "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* キミは&  戦わずに勝つ方法を&  ちゃんと わかってる…/", + "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* それで十分だよね。&  ボクも そう思うよ!/%", + "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* クリス^1 気づいた^1?&  さっき 「ぼうぎょ」を&  したときに…/", + "obj_dummyenemy_slash_Step_0_gml_349_0": "* 左に出る オレンジ色の&  TPメーターが少し&  たまったでしょ?/", + "obj_dummyenemy_slash_Step_0_gml_350_0": "* そのTPで ボクの\\cYまほう\\cWを&  使ってみようよ?/", + "obj_dummyenemy_slash_Step_0_gml_351_0": "* 一定以上のダメージを&  与えたから^1 敵はいま&  \\cBくたびれ\\cWてるよ。/", + "obj_dummyenemy_slash_Step_0_gml_352_0": "* いまなら^1 ボクの\\cYスリープ\\cWの&  呪文が 効くはず。/", + "obj_dummyenemy_slash_Step_0_gml_353_0": "* 敵を眠らせれ^1ば&  戦わなくても バトルに&  勝てるんだ!/%", + "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* えーっと^1…&* 攻撃は もう&  しなくていいよ。/", + "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* キミが とっても上手に&  たたかえることは&  よくわかったからね!/%", + "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* あー^1… うん…&  なんて言ったらいいのかな…/", + "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* ボクそっくりの人形が&  キミに ボコボコに&  されてるわけだけど…/", + "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* …クリス^1 キ^1ミ&  ボクに なにか言いたいこと&  あるのかな…?/%", + "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* うん^1… わかった^1…&  もう いいよ。/", + "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* この旅の途中で もし…/", + "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* …ボクのこと&  ブン殴りたくなったら^1…&  殴ってくれていいからね!/%", + "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* あ^1 ごめん^1!&* 説明するの 忘れてた^1!&* 「たたかう」ときは…/", + "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* カーソルが&  ボックスの中に来たら&  もう1回", + "obj_dummyenemy_slash_Step_0_gml_399_1": "だよ!/%", + "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* 大丈夫^1!&* キミならできるよ^1!&* さあ もう一度!/%", + "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* 白い長方形が&  青いボックスの中に来たら&  ", + "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* えっと…^1 難しかった^1ら&  ", + "obj_dummyenemy_slash_Step_0_gml_405_1": "を連打したって&  いいからね!/%", + "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* クリス^1…&* ちゃんと", + "obj_dummyenemy_slash_Step_0_gml_406_1": "を&  押してね。/%", + "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* あのね^1…&* 白い長方形^1 わかる?/%", + "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* 「長方形」は わかるよね^1?&* 正方形の失敗版 みたいな&  ヤツだよ。/%", + "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* …/%", + "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* んー^1…&  じゃあ 別のことを&  やってみようか?/%", + "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* んー^1…&  じゃあ 別のことを&  やってみようか?/", + "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* クリス^1 気づいた^1?&  さっき 「ぼうぎょ」を&  したときに…/", + "obj_dummyenemy_slash_Step_0_gml_423_0": "* 左にある オレンジ色の&  TPメーターが&  少したまったでしょ?/", + "obj_dummyenemy_slash_Step_0_gml_424_0": "* そのTPで ボクの\\cYまほう\\cWを&  使ってみようよ?/", + "obj_dummyenemy_slash_Step_0_gml_425_0": "* 一定以上のダメージを&  与えたから^1 敵はいま&  \\cBくたびれ\\cWてるよ。/", + "obj_dummyenemy_slash_Step_0_gml_426_0": "* いまなら^1 ボクの\\cYスリープ\\cWの&  呪文が 効くはず。/", + "obj_dummyenemy_slash_Step_0_gml_427_0": "* 敵を眠らせれ^1ば&  戦わなくても バトルに&  勝てるんだ!/%", + "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* よくできました^1!&* 実戦なら これで終了だよ!/", + "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* キミと&  チュートリアルができて&  よかった!/%", + "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* …/", + "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* クリス^1 ゴメン…/", + "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* ボク^1 今日はもう&  これ以上 教えられそうに&  ないや…/", + "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* スージィを探しにいこう。/%", + "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* ゴメン^1 キミのじゃまは&  したくないけど…/", + "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* このままだと&  マネキンが壊れちゃう。/", + "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* 今日はもう&  このぐらいに&  しておこうか。/%", + "obj_dummyenemy_slash_Step_0_gml_463_0": "* スキップ/%", + "obj_dummyenemy_slash_Step_0_gml_489_0": "* ラルセイは&  なにかを期待するように&  こちらを見ている。", + "obj_dummyenemy_slash_Step_0_gml_548_0": "* え?", + "obj_dummyenemy_slash_Step_0_gml_733_0": "* クリス^1 気づいた^1?&  さっき 「ぼうぎょ」を&  したときに…/", + "obj_dummyenemy_slash_Step_0_gml_734_0": "* 左にある オレンジ色の&  TPメーターが&  少したまったでしょ?/", + "obj_dummyenemy_slash_Step_0_gml_735_0": "* そのTPで ボクの\\cYまほう\\cWを&  使ってみようよ?/", + "obj_dummyenemy_slash_Step_0_gml_736_0": "* 一定以上のダメージを&  与えたから^1 敵はいま&  \\cBくたびれ\\cWてるよ。/", + "obj_dummyenemy_slash_Step_0_gml_737_0": "* いまなら^1 ボクの\\cYスリープ\\cWの&  呪文が 効くはず。/", + "obj_dummyenemy_slash_Step_0_gml_738_0": "* 敵を眠らせれ^1ば&  戦わなくても バトルに&  勝てるんだ!/%", + "obj_dummyenemy_slash_Draw_0_gml_4_0": "(くたびれ)", + "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* あー たのしかった^1!&* クリス^1 キミはとっても&  優秀だね!/", + "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* …えっと^1 もし&  あとで おさらいしたく&  なったら…/", + "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* はい これ^1!&* キミと スージィのために&  マニュアルを作ったんだ!/", + "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0* ", + "obj_tutorialbattleevent_slash_Step_0_gml_90_1": "を押して&  メニューを開く^1と&  「アイテム」の中にあるよ。/", + "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (マニュアルを 手に入れた)/%", + "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (マニュアルを 読もうとした^1…&  が 難解すぎて めまいがした)/%", + "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* ゴメンね^1。次は もっと&  うまく教えられるように&  がんばるよ。/", + "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* それと^1…&  もし 文字で読んだほうが&  わかりやすければ…/", + "obj_darkcontroller_slash_Step_0_gml_129_0": "* …/%", + "obj_darkcontroller_slash_Step_0_gml_135_0": "* (マニュアルを 力いっぱい&  投げ捨てた^1。ページが&  バラバラになって 風に舞った)/", + "obj_darkcontroller_slash_Step_0_gml_137_0": "* …………/", + "obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* え…っと^1…&* うん 大丈夫だよ^1!&* また…/", + "obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* また 作ればいいしね!&  今度はもっと&  わかりやくするから!/%", + "obj_darkcontroller_slash_Step_0_gml_147_0": "* (マニュアルを 床に&  ドサッと捨てた)/", + "obj_darkcontroller_slash_Step_0_gml_149_0": "* あれ^1 クリス^1!&* なにしてるの…?/", + "obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* ああっ^1!&* それ マニュアルじゃない?/", + "obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* うっかり&  落としちゃったみたいだね…/", + "obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* はい^1 どうぞ^1!&* なくさないようにね!/", + "obj_darkcontroller_slash_Step_0_gml_154_0": "* (マニュアルを^1 また^1 手に入れた)/%", + "scr_text_slash_scr_text_gml_231_0": "* ねえ クリス^1…&  ~1を長押しすると&  走れることは 知ってる?/", + "scr_text_slash_scr_text_gml_226_0": "#知ってる", + "scr_text_slash_scr_text_gml_227_0": "#そうなの!?", + "scr_text_slash_scr_text_gml_249_0": "* そうなの^1!&* ~1を長押しすると&  速く移動できるんだよ!/", + "scr_text_slash_scr_text_gml_250_0": "\\E8* ボクも ちゃんと&  うしろに ついてくか^1ら&  安心してね!/", + "scr_text_slash_scr_text_gml_251_0": "\\E6* …ついてきてほしくない&  なんてことは^1…&  ないよね…?/%", + "scr_text_slash_scr_text_gml_241_0": "* えっ…^1?&  じゃあ^1 知ってて&  走らなかったの…?/", + "scr_text_slash_scr_text_gml_242_0": "\\E6* …そうだね^1。いつまで&  こんなふうに のんびり旅が&  できるか わからないしね。/", + "scr_text_slash_scr_text_gml_243_0": "\\E0* いいよ! 自分のペースで&  進んでいこう。/%", + "scr_text_slash_scr_text_gml_261_0": "* ねえクリス^1…/", + "scr_text_slash_scr_text_gml_262_0": "* ", + "scr_text_slash_scr_text_gml_262_1": "を押すと&  テキストをスキップ&  できるのは 知ってる?/", + "scr_text_slash_scr_text_gml_257_0": "#知ってる", + "scr_text_slash_scr_text_gml_258_0": "#そうなの!?", + "scr_text_slash_scr_text_gml_272_0": "* えっ…^1?&* てことは…/", + "scr_text_slash_scr_text_gml_273_0": "\\E2* キミはずっと ボクの話を^1…&  聞きたいから&  聞いてくれてたってこと?/", + "scr_text_slash_scr_text_gml_274_0": "\\E6* ボク^1…キミの気持ちに&  応えられるように&  がんばるよ!/%", + "scr_text_slash_scr_text_gml_279_0": "* そうなの^1! ひょっとしたら&  キミは^1 速読マスターかも&  しれないしね。/", + "scr_text_slash_scr_text_gml_280_0": "\\E1* …いちいち聞くのが&  めんどくさいときにも&  使えるけど…/", + "scr_text_slash_scr_text_gml_281_0": "\\E6* でもクリスは^1…ボクとの&  会話をスキップしたいなんて&  思わないよね…?/%", + "obj_npc_room_slash_Other_10_gml_41_0": "* (ただの マネキンだ)/%", + "scr_text_slash_scr_text_gml_322_0": "\\E3* え…っ^2!&* 「大とびら」が…&  開いてる!?/", + "scr_text_slash_scr_text_gml_323_0": "* そっか… ランサーさんが&  こっち側へ来られたのは&  そういうわけだったんだ…/", + "scr_text_slash_scr_text_gml_324_0": "\\E1* …/", + "scr_text_slash_scr_text_gml_325_0": "* クリス…&  このとびらを抜けたら…/", + "scr_text_slash_scr_text_gml_326_0": "* ボクたちの旅は&  本当に始まってしまう。/", + "scr_text_slash_scr_text_gml_327_0": "* 予言に伝えられ^1る&  勇者の旅がね…/", + "scr_text_slash_scr_text_gml_328_0": "\\E6* だけど^1…ボクは キミが&  自分の意志で決めること^1も&  とても大事だと思うんだ。/", + "scr_text_slash_scr_text_gml_329_0": "\\E0* この世界には 本当に&  いろんなひとたちがいる。/", + "scr_text_slash_scr_text_gml_330_0": "\\E6* 大切なのは そのひとたちと&  どう接するか^1 だと思う。/", + "scr_text_slash_scr_text_gml_331_0": "\\E8* だから^1 なるべく&  誰とも たたかわなくて&  すむようにしよう。/", + "scr_text_slash_scr_text_gml_332_0": "\\E1* そうすれば…/", + "scr_text_slash_scr_text_gml_333_0": "\\E0* この物語は&  ハッピーエンドを&  むかえられると思うんだ。/", + "scr_text_slash_scr_text_gml_334_0": "\\E6* でも^1 そうしなかった&  場合は…/", + "scr_text_slash_scr_text_gml_335_0": "\\E1* キミにとって残念な結末に&  なってしまうかもしれない…/", + "scr_text_slash_scr_text_gml_336_0": "\\E3* あ^1…ゴメン^1!&  ちょっと難しい&  お願いだったかな…?/", + "scr_text_slash_scr_text_gml_232_0": " \\C2", + "scr_text_slash_scr_text_gml_318_0": "#大丈夫#任せて", + "scr_text_slash_scr_text_gml_319_0": "#…#", + "scr_text_slash_scr_text_gml_342_0": "\\E0* やっぱり キミは勇者だ!&  一目見た瞬間&  そう思ったよ。/", + "scr_text_slash_scr_text_gml_343_0": "\\E8* それじゃ^1 がんばろうね。/%", + "scr_text_slash_scr_text_gml_347_0": "\\E3* え…えと^1…ゴメンね!/", + "scr_text_slash_scr_text_gml_348_0": "\\E6* やっぱり 気にしないで^1。&  どうするかは&  キミの自由だから。/", + "scr_text_slash_scr_text_gml_349_0": "\\E8* キミが満足なら&  ボクも それで満足だよ。/", + "scr_text_slash_scr_text_gml_350_0": "\\E0* だから^1…&  できる範囲で&  がんばろう!/%", + "obj_savepoint_slash_Other_10_gml_66_0": "* 背後で閉まる 大とびら^1。&  ついに 旅の幕開けだ…/", + "obj_savepoint_slash_Other_10_gml_67_0": "* 「冒険」の力が&  胸の奥で輝いた。/%", + "obj_savepoint_slash_Other_10_gml_71_0": "* とびらはまだ 閉ざされている。/", + "obj_savepoint_slash_Other_10_gml_72_0": "* 後もどりの力が&  胸の奥で輝いた。/%", + "obj_npc_sign_slash_Other_10_gml_12_0": "* (この先で 敵が待っている^1!&  よって おまえたちは 死ぬ!)&* (ランサーさまより)/%", + "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* モンディが にじりよってきた!", + "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "せっとく", + "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "せっきょう", + "obj_diamondenemy_slash_Step_0_gml_154_0": "* モンディ - ATK 6 DEF 0&* 優柔不断なダイヤモンド。&  永遠には輝けない。/%", + "obj_diamondenemy_slash_Step_0_gml_14_0": "食らえ!&ダイヤモンド&カッター!", + "obj_diamondenemy_slash_Step_0_gml_81_0": "* 宝石のニオイがする。", + "obj_diamondenemy_slash_Step_0_gml_163_0": "* モンディに&  たたかうのをやめるよう 伝えた^1。&* モンディは すっかり 言いなりだ!/%", + "obj_diamondenemy_slash_Step_0_gml_24_0": "たしかに…&それが&いいかも…", + "obj_diamondenemy_slash_Step_0_gml_77_0": "* モンディは&  地味に キラキラしている。", + "obj_diamondenemy_slash_Step_0_gml_78_0": "* モンディには&  これといった自己主張がない。", + "obj_diamondenemy_slash_Step_0_gml_79_0": "* モンディは&  きれいなデザインの宝石について&  考えている。", + "obj_diamondenemy_slash_Step_0_gml_80_0": "* モンディは 上司とそりが合わない^1。&  でも 仕事をやめる気力もない。", + "obj_npc_sign_slash_Other_10_gml_13_0": "* (これを読んでいるということは^1…&  さては おまえたち^1…死んでるな?)&* (ランサーさまより)/%", + "obj_npc_sign_slash_Other_10_gml_30_0": "* (わ!^1 この看板は読んだらダメ!&  まだ つくりかけだぞ!!)&* (ランサーさまより)/%", + "obj_npc_facing_slash_Other_10_gml_210_0": "* ホッホッホー…&  これはこれは ボクさまの&  だいのお気に入りの2人…/", + "obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* …というのは ウソだ!&* おまえたちは トップ5にも&  入っていなぁい!!/", + "obj_npc_facing_slash_Other_10_gml_213_0": "* ランサーさん^1!&* スージィは どこですか!/", + "obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* それは ムラサキの娘の&  ことかな…^1?&* ホッホッホ…/", + "obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* バカめ^1!&* ひと足 遅かったな…!/", + "obj_npc_facing_slash_Other_10_gml_218_0": "* なにを したんですか…/", + "obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* ハハハ…&  かんたんなことだ!/", + "obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* ボクさまは&  あの娘に ボコられた。&  だから 逃げた!/", + "obj_npc_facing_slash_Other_10_gml_223_0": "* …ええぇぇ。/%", + "obj_npc_facing_slash_Other_10_gml_230_0": "* えっと^1…&  そこに 立ったままで&  いいんですか…?/", + "obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* 右のほうへ&  逃げていくのかなーって&  思ったんですけど…/", + "obj_npc_facing_slash_Other_10_gml_233_0": "* なんでだ!?&  そっちには ムラサキ娘が&  いるのに!/%", + "obj_npc_sign_slash_Other_10_gml_41_0": "* (こういう木には&  体力を回復するアイテムが&  なってい“ない”!)/", + "obj_npc_sign_slash_Other_10_gml_42_0": "* (絶対に^1 木を調べてから&  ", + "obj_npc_sign_slash_Other_10_gml_42_1": "を押して^1 メニューを&  開いては ならない!)/", + "obj_npc_sign_slash_Other_10_gml_43_0": "* (わかったか!?)&* (ランサーさまより)/%", + "scr_text_slash_scr_text_gml_363_0": "* (木の枝に なにかが2つ&  ぶらさがっている)/", + "scr_text_slash_scr_text_gml_364_0": "* (1つ取る?)/", + "scr_text_slash_scr_text_gml_13_0": "\\C2", + "scr_text_slash_scr_text_gml_357_0": "#取る", + "scr_text_slash_scr_text_gml_358_0": "#取らない", + "scr_text_slash_scr_text_gml_387_0": "* (ダークキャンディを 手に入れた)/%", + "scr_text_slash_scr_text_gml_392_0": "* (持ちものが いっぱいだ)/%", + "scr_text_slash_scr_text_gml_398_0": "* (そのまま 木に持たせておく&  ことにした)/%", + "scr_text_slash_scr_text_gml_369_0": "* (木の枝に キャンディが1つ&  ぶらさがっている)/", + "scr_text_slash_scr_text_gml_370_0": "* (1つ取る?)/", + "scr_text_slash_scr_text_gml_365_0": "\\C2", + "scr_text_slash_scr_text_gml_376_0": "* (手の届く高さに&  ぶらさがっているものはない)/%", + "obj_event_room_slash_Step_0_gml_11_0": "\\E2* おまえたち^1 そっちへ&  行くと ボクさまの兵隊に&  ボコられるぞ。/", + "obj_event_room_slash_Step_0_gml_13_0": "* それは おどしですか?/", + "obj_event_room_slash_Step_0_gml_15_0": "\\E3* ボクさまとしては&  「ご招待」と言いたい&  ところだ。/%", + "obj_event_room_slash_Step_0_gml_20_0": "* おまえたち^1 ボクさまに&  ごあいさつしない&  つもりか!?/", + "obj_event_room_slash_Step_0_gml_22_0": "* …はい^1。&  しないつもり^1 です。/", + "obj_event_room_slash_Step_0_gml_24_0": "* あそ^1… じゃあ^1 せいぜい&  いろんなヤツらに&  ボコられるがいい。/%", + "obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* あ^1 おかえり。/", + "obj_npc_facing_slash_Other_10_gml_241_0": "* ごあいさつした^1ら&  ランサーさんの兵隊さんに&  ボコられずに すみますか?/", + "obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* …ラルセイ^1 おまえは&  ホントに なあぁんにも&  わかっていないな…/", + "obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* ボクさまと おまえたちの&  関係は^1 ボコりボコられる&  ことで 成り立ってるのだ。/", + "obj_npc_facing_slash_Other_10_gml_246_0": "* 「関係」って…&  そもそも そんなの&  ないですから!/%", + "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* モンディのネックレスに&  行く手を ふさがれた。", + "obj_diamondenemy_slash_Step_0_gml_173_0": "* 敵に 思いやりの心の大切さを&  説いた。/", + "obj_diamondenemy_slash_Step_0_gml_174_0": "* 敵は \\cBくたびれ\\cWた…/%", + "obj_diamondenemy_slash_Draw_0_gml_6_0": "(くたびれ)", + "obj_diamondenemy_slash_Step_0_gml_177_0": "(くたびれ)", + "obj_diamondenemy_slash_Step_0_gml_28_0": "(ふわぁぁ)&あー?&そーっすねー", + "obj_diamondenemy_slash_Step_0_gml_11_0": "オレたちに&給料くれるひと&バンザーイ", + "obj_diamondenemy_slash_Step_0_gml_12_0": "(キラキラ)", + "obj_diamondenemy_slash_Step_0_gml_13_0": "オレ&ただの&一般人っす", + "obj_diamondenemy_slash_Step_0_gml_82_0": "* モンディは 居眠りしはじめた!", + "obj_diamondenemy_slash_Step_0_gml_83_0": "* モンディの輝きが&  にぶくなってきた。", + "obj_diamondenemy_slash_Step_0_gml_84_0": "* モンディは&  べつに 戦わなくてもよさげだ。", + "obj_diamondenemy_slash_Step_0_gml_118_0": "よ^1し&わかった!/%", + "obj_npc_room_slash_Other_10_gml_81_0": "* マーマ ミーバ^1! ワタシは&  トップシェフ^1! ケーキ焼いたら&  ヘトヘトに疲れてしまったヨ!/", + "obj_npc_room_slash_Other_10_gml_82_0": "* ダカラ昼寝したヨ^1… ダケド…&* マーマ ミーバ^1!&  恐ろしい物音で 目が覚めたヨ!/", + "obj_npc_room_slash_Other_10_gml_83_0": "* 1匹の魔物が テーブルに&  おおいかぶさって^1 ケモノのように&  ケーキむさぼってたヨ!/", + "obj_npc_room_slash_Other_10_gml_84_0": "* 水を ひっかけてやった^1ら&  キバむいて 逃げてったヨ^1!&* アァ^1…ワタシの傑作ケーキが…/", + "obj_npc_room_slash_Other_10_gml_86_0": "* クリス^1 きっと&  スージィだよ^1! こっちの&  道で 合ってたみたいだね!/", + "obj_npc_room_slash_Other_10_gml_87_0": "\\E1* でも^1 これ以上 みんなに&  迷惑が かからないように&  しないと…!/%", + "obj_npc_room_slash_Other_10_gml_90_0": "* マママ…マーメ シーバ^1!&* アナタたち あの魔物の知り合い^1?&* モモモウ…来ないでくだサーイ…/%", + "obj_npc_room_slash_Other_10_gml_95_0": "* マァ アメーバ^1!&* アアアアナタは…&  ワタシのケーキ 食べた魔物…!/", + "obj_npc_room_slash_Other_10_gml_97_0": "* だから なんだ^1?&* 吐き出すか?/", + "obj_npc_room_slash_Other_10_gml_99_0": "* い…イーエ^1…&  ソレハ しなくてダイジョウブデス…/", + "obj_npc_room_slash_Other_10_gml_101_0": "* たいして うまくなかった^1し&  オレのツバで 少しはマシに&  なってるかもだぜ?/%", + "obj_npc_room_slash_Other_10_gml_104_0": "* ドドドドウシテ そんな目で&  ワタシを見るノ!?/", + "obj_npc_room_slash_Other_10_gml_106_0": "* オレのツバを&  食おうとしねーヤツは&  信用できねーからな。/", + "obj_npc_room_slash_Other_10_gml_108_0": "* てことは…&  誰も信用できないってこと?/", + "obj_npc_room_slash_Other_10_gml_110_0": "* そうとも言える。/%", + "scr_text_slash_scr_text_gml_456_0": "* (1切れ取る?)/", + "scr_text_slash_scr_text_gml_263_0": " \\C2", + "scr_text_slash_scr_text_gml_403_0": "#取る", + "scr_text_slash_scr_text_gml_404_0": "#取らない", + "scr_text_slash_scr_text_gml_455_0": "* (ケーキの残がいからは&  まだ 煙が立ちのぼっている…)/", + "scr_text_slash_scr_text_gml_472_0": "* (「こわれたケーキ」が&  \\cYだいじなもの\\cWに加わった)/%", + "scr_text_slash_scr_text_gml_438_0": "* (持ちものが いっぱいだ)/%", + "scr_text_slash_scr_text_gml_483_0": "* (ケーキは ポケットに&  入れないほうが よさそうだ)/%", + "scr_text_slash_scr_text_gml_461_0": "* (ケーキの残がいからは&  まだ 煙が立ちのぼっている…)/%", + "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* モンディとハーティに&  行く手をふさがれた!", + "obj_heartenemy_slash_Step_0_gml_80_0": "* ハーティは&  愛らしい笑顔を浮かべた。", + "obj_heartenemy_slash_Step_0_gml_81_0": "* ハーティは&  ラブに あふれた呪文を&  ささやいている。", + "obj_heartenemy_slash_Step_0_gml_82_0": "* ハーティには&  ささやかなヒミツがある。", + "obj_heartenemy_slash_Step_0_gml_83_0": "* やさしいキスのニオイがする。", + "obj_heartenemy_slash_Step_0_gml_168_0": "* ラルセイと2人で^1 ハーティに&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%", + "obj_heartenemy_slash_Step_0_gml_170_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%", + "obj_heartenemy_slash_Step_0_gml_173_0": "(みがまえ)", + "obj_heartenemy_slash_Step_0_gml_179_0": "* スージィに&  敵全員におせじを言うよう指示した!/", + "obj_heartenemy_slash_Step_0_gml_182_0": "* ったく なに考えてんだよ&  うちの連中は…/", + "obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* あー…おまえらに会いたくて&  わざわざ&  もどってきてやったぜ。/%", + "obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* あー…おまえみたいなヤツと&  マジ戦いたくて&  しょーがなかったぜ。/%", + "obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* あー…おまえみてーな&  弱っちいヤツは&  ほっとけねーよ。/%", + "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "おせじ", + "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X おせじ", + "obj_heartenemy_slash_Step_0_gml_127_0": "* ハーティ - ATK 7 DEF 0&* わたしは \\cY“チュッとした”キス\\cW。/%", + "obj_heartenemy_slash_Step_0_gml_136_0": "* ハーティに&  「触手がステキ」と伝えた^1。&* ハーティは なにやら考えている…/%", + "obj_heartenemy_slash_Step_0_gml_137_0": "* ハーティに&  「ハートがいいね」と伝えた^1。&* ハーティは なにやら考えている。/%", + "obj_heartenemy_slash_Step_0_gml_138_0": "* ハーティに&  「歯がナイフみたい」と伝えた^1。&* ハーティは なにやら考えている。/%", + "obj_heartenemy_slash_Step_0_gml_147_0": "* ラルセイに&  敵全員におせじを言うよう指示した!/", + "obj_heartenemy_slash_Step_0_gml_150_0": "* ランダムバトル^1で&  他ならぬ あなたたちに&  出会えて光栄です。/%", + "obj_heartenemy_slash_Step_0_gml_151_0": "* このあと お茶に&  するんですけど^1…&* ごいっしょに どうですか?/%", + "obj_heartenemy_slash_Step_0_gml_152_0": "* 経験値なんて いりません^1。&* あなたの笑顔に 出会えた&  ことが 宝物ですから。/%", + "obj_heartenemy_slash_Step_0_gml_84_0": "* ハーティの鼓動が 遅くなった。", + "obj_heartenemy_slash_Step_0_gml_85_0": "* ハーティの鼓動が&  不規則に聞こえる。", + "obj_heartenemy_slash_Step_0_gml_86_0": "* ハーティの鼓動が 一瞬止まった。", + "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh./", + "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)/%", + "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?/", + "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)/", + "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)/%", + "obj_heartenemy_slash_Draw_0_gml_6_0": "(くたびれ)", + "scr_text_slash_scr_text_gml_409_0": "* (木の枝に なにかが2つ&  ぶらさがっている)/", + "scr_text_slash_scr_text_gml_410_0": "* (1つ取る?)/", + "scr_text_slash_scr_text_gml_295_0": " \\C2", + "scr_text_slash_scr_text_gml_449_0": "#取る", + "scr_text_slash_scr_text_gml_450_0": "#取らない", + "scr_text_slash_scr_text_gml_433_0": "* (ダークキャンディを 手に入れた)/%", + "scr_text_slash_scr_text_gml_477_0": "* (持ちものが いっぱいだ)/%", + "scr_text_slash_scr_text_gml_444_0": "* (そのまま 木に持たせておく&  ことにした)/%", + "scr_text_slash_scr_text_gml_415_0": "* (木の枝に キャンディが1つ&  ぶらさがっている)/", + "scr_text_slash_scr_text_gml_416_0": "* (1つ取る?)/", + "scr_text_slash_scr_text_gml_337_0": " \\C2", + "scr_text_slash_scr_text_gml_422_0": "* (手の届く高さに&  ぶらさがっているものはない)/%", + "obj_readable_room1_slash_Other_10_gml_452_0": "* 時計を調べよ^1。&* 急げ。このパズルを 解きたくば。/%", + "obj_npc_sign_slash_Other_10_gml_49_0": "* (覚悟しろ ピエロちゃんども^1!&* 「死の迷路」で迷子になるがいい!)&* (ランサーさまより)/%", + "obj_npc_sign_slash_Other_10_gml_52_0": "* (どうだ! そろそろ迷子か!?&  こうも 曲がりくねっていては&  正しい道が わかるまい!)/", + "obj_npc_sign_slash_Other_10_gml_53_0": "* (おまえたちの方向感覚も&  これで 一巻のおしまいだ!)&* (ランサーさまより)/%", + "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (敵…のようだ^1。&  グデングデンに されている)/%", + "obj_npc_sign_slash_Other_10_gml_55_0": "* (あれ… あれれ!? ここどこ!?&  助けて! 迷子になっちゃった!!)&* (ランサーさまより)/%", + "obj_treasure_room_slash_Other_10_gml_87_0": "* (宝箱を開けた^1)&* (\\cY~1\\cWが&  入っていた)/", + "obj_treasure_room_slash_Other_10_gml_99_0": "* (\\cY~1\\cWが&  \\cY~2\\cWに 加わった)/%", + "obj_treasure_room_slash_Other_10_gml_103_0": "* (\\cY~1\\cWが&  \\cY~2\\cWに 加わった)/", + "obj_treasure_room_slash_Other_10_gml_105_0": "* そのリボンは「ぼうぐ」&  だよ^1! ぼうぎょ力(DEF)&  を上げるアイテムなんだ。/", + "obj_treasure_room_slash_Other_10_gml_106_0": "* 「そうび」メニューを&  開いて^1 さっそく&  そうびしてみようよ?/", + "obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* きっと クリスに似合うと&  思うな!/%", + "obj_hathyfightevent_slash_Step_0_gml_181_0": "* え…^1?&* ボクに くれるの…?/", + "obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* …/", + "obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* どう…^1?&* かわいい…?/%", + "obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* スージィ…どう?&  かわいい?/", + "obj_hathyfightevent_slash_Step_0_gml_188_0": "* 知るかよ。/", + "obj_hathyfightevent_slash_Step_0_gml_190_0": "* ちゃんと 質問に答えてよ~/", + "obj_hathyfightevent_slash_Step_0_gml_192_0": "* 知らねーっつってんだろ^1!&  オレに聞くな!!/%", + "obj_treasure_room_slash_Other_10_gml_115_0": "* (しかし これ以上&  \\cY~1\\cWを持てない)/%", + "obj_npc_room_slash_Other_10_gml_137_0": "* あわわ…^1 ま…待って^1!&  キミたちは敵だけ^1ど&  どうか ボクの話を聞いて!/", + "obj_npc_room_slash_Other_10_gml_138_0": "* ムラサキの魔物がうろついてるんだ^1!&  じゃまをすると かたっぱしから&  グデングデンにされる…!/", + "obj_npc_room_slash_Other_10_gml_139_0": "* グスン^1… ボクたちホントは&  戦いたくなんてないのに…&  王様の命令には 逆らえないから…/", + "obj_npc_room_slash_Other_10_gml_147_0": "* グスン^1… ボクたちホントは&  戦いたくなんてないのに…&  王様の命令には 逆らえないから…/%", + "obj_npc_room_slash_Other_10_gml_143_0": "* たいへんだ^1…&  早くスージィを&  止めなきゃ…!/%", + "obj_npc_room_slash_Other_10_gml_152_0": "* あれ…^1 キミたち 怖くないの…?/%", + "obj_npc_room_slash_Other_10_gml_157_0": "* きゃあああああぁぁ!^1!&* ムラサキの魔物おおぉぉ!!/", + "obj_npc_room_slash_Other_10_gml_159_0": "* おー^1 応援サンキュー^1。&* 見ろよ クリ^1ス&  ファンができたぞ。/%", + "obj_npc_room_slash_Other_10_gml_165_0": "* きゃあああああぁぁ!^1!&* ゼィ…ゼィ^1…&  もう 息が続かないよ。/%", + "obj_npc_sign_slash_Other_10_gml_56_0": "* (あ。なんだ。&  こっちへ進めば いいのか)&* (ランサーさまより)/%", + "obj_npc_sign_slash_Other_10_gml_57_0": "* (あ! こら! 読むな^1!&  この看板は プライベート用だぞ!)&* (ランサーさまより)/%", + "obj_hathyfightevent_slash_Step_0_gml_19_0": "* ホッホッホー^1!&* どうやら迷路を&  切り抜けたようだな!/", + "obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* だがそれは^1 「とらぬ&  タヌキの 化かしあい」&  というもの…!/", + "obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* さあ…ボクさまの&  最強チームが相手だッ!/%", + "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* 3体のハーティに&  行く手をふさがれた!", + "obj_hathyfightevent_slash_Step_0_gml_79_0": "* おい^1! おまえたち なんで&  ボコられていない!?&  人数は こっちが上だぞ!/", + "obj_hathyfightevent_slash_Step_0_gml_81_0": "* ランサーさんのチームは&  サポート担当しか&  いないからですよ。/", + "obj_hathyfightevent_slash_Step_0_gml_82_0": "* 弾幕パターンの&  バランスが悪いんです。/", + "obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* 晩ごはんのメニューが&  牛乳3杯…みたいな&  感じかな。/", + "obj_hathyfightevent_slash_Step_0_gml_85_0": "* …/", + "obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* それって&  フツーじゃないの…?/", + "obj_hathyfightevent_slash_Step_0_gml_88_0": "* …話の続きは&  バトルが終わってからに&  しませんか?/%", + "obj_hathyfightevent_slash_Step_0_gml_116_0": "* やったね クリス!&* ~1 EXPと ~2 D$&  ゲットしたよ!/%", + "obj_hathyfightevent_slash_Step_0_gml_136_0": "* ホホホーウ!&* ボクさまは&  なにを ゲットした?/", + "obj_hathyfightevent_slash_Step_0_gml_138_0": "* え…^1 ランサーさんは&  負けたから^1…&  なにも もらえないですよ。/", + "obj_hathyfightevent_slash_Step_0_gml_140_0": "* …あそう。/", + "obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* じゃあ おまえたちの&  ちょっと ちょうだい?/", + "obj_hathyfightevent_slash_Step_0_gml_143_0": "* ダメです!/", + "obj_hathyfightevent_slash_Step_0_gml_145_0": "* フン^1! ケチめ!&* さらばだ 敗者さんども!/%", + "obj_npc_room_slash_Other_10_gml_175_0": "* ちーす。/", + "obj_npc_room_slash_Other_10_gml_177_0": "* 逃げたんじゃ&  なかったんですか?/", + "obj_npc_room_slash_Other_10_gml_179_0": "* 逃げたぞ^1。&  でも^1 もう 逃げおわった。/%", + "obj_getsusieevent_slash_Step_0_gml_16_0": "* がー! もう!&  なんで開かねーんだよ!/%", + "obj_getsusieevent_slash_Step_0_gml_35_0": "* チッ…&* おまえらかよ。/", + "obj_getsusieevent_slash_Step_0_gml_37_0": "* スージィ^1! よかった!&* すごく心配したんだよ!/", + "obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* …途中 スパイクで通れない&  ところが あったでしょ?&  どうやってここまで来たの?/", + "obj_getsusieevent_slash_Step_0_gml_40_0": "* どうやってって…フツーに?&  歩いて越えた。/", + "obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* でも このドアは^1…&* クソだな。/", + "obj_getsusieevent_slash_Step_0_gml_43_0": "* だいじょうぶだ^1よ&  スージィ!/", + "obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* ひとつ前の部屋の&  パズルを解いたら&  開くから!/", + "obj_getsusieevent_slash_Step_0_gml_46_0": "* へー^1。&* じゃ 解けたら言ってくれ。/", + "obj_getsusieevent_slash_Step_0_gml_48_0": "* えっと^1… スージィにも&  協力してもらわないと&  いけないんだ…/", + "obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* 先ヘ進むに^1は 3人で&  力を合わせなきゃいけない&  ときも あるんだよ。/", + "obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* それに^1 闇の泉を&  封じることができるのは&  クリスだけだしね…/", + "obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* だから ボクたちと&  いっしょに来ない^1と&  おうちに帰れないってこと!/", + "obj_getsusieevent_slash_Step_0_gml_53_0": "* …/", + "obj_getsusieevent_slash_Step_0_gml_54_0": "* …じゃあ おまえらに&  つきあうしかねーって&  ことか。/", + "obj_getsusieevent_slash_Step_0_gml_56_0": "* そういうこと!/", + "obj_getsusieevent_slash_Step_0_gml_58_0": "* …/%", + "obj_getsusieevent_slash_Step_0_gml_105_0": "* とっとと終わらせようぜ。/", + "obj_getsusieevent_slash_Step_0_gml_107_0": "* やったー^1!&  おかえりなさい スージィ^1!&* ミュージック スタート!/%", + "obj_getsusieevent_slash_Step_0_gml_118_0": "* スージィが 仲間に加わった! %%", + "obj_getsusieevent_slash_Step_0_gml_144_0": "* …/%", + "obj_getsusieevent_slash_Step_0_gml_160_0": "* スージィは どう見ても&  仲間には見えないぐらい&  距離を取った! %%", + "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (とびらが開いたような音がした)/%", + "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* クリス^1…&  忘れてないよね…?/", + "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* ", + "obj_glowtilepuzz_slash_Step_0_gml_78_1": "を長押しすると&  走れるからね?/%", + "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* うーん^1…&  なにかが 足りないのかも&  しれないね。/", + "obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* いったん 次の部屋に&  進んでみようか?/%", + "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* クリス^1 パズルのヒントが&  欲しくなったら…/", + "obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* いつでも ボクに聞いてね?/", + "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* オレにも ヒントを&  聞きたくなるようじゃ^1…&  救いようがねーけどな。/%", + "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* おいおい^1…&* またかよ!?/", + "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* こんなヤツがリーダーで&  大丈夫なのか?/", + "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* スージィ! クリスだって&  ", + "obj_glowtilepuzz_slash_Step_0_gml_113_1": "を押して&  走ろうと がんばってるよ!/%", + "obj_getsusieevent_slash_Step_0_gml_196_0": "* (クリス^1! そういえば&  スージィは チュートリアル&  受けてなかったね!)/", + "obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (次のバトル^1で&  「こうどう」のしかたを&  教えてあげよう!)/", + "obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (スージィも 楽しんで&  くれるんじゃないかな!)/%", + "obj_getsusieevent_slash_Step_0_gml_201_0": "* (クリス^1! そういえば&  スージィも チュートリアル&  受けてないよね!)/", + "obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (次のバトル^1で&  「こうどう」のしかたを&  教えてあげよう!)/", + "obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (スージィも 楽しんで&  くれるんじゃないかな!)/%", + "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C.ラウンドの 激しいこうげき!&* (ラルセイは スージィにも&  「こうどう」させたいようだ)", + "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* C.ラウンドに けいこくした^1。&  「スージィに気をつけて!」&* しかし 意味を理解できないようだ。/", + "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "けいこく", + "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* は^1? おい待て^1。&* なに敵にアドバイス&  してんだよ?/", + "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* それは^1…&  まちがって こうげきを&  当てないように^1 だよ…/", + "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* …/", + "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* いやいや…&  こうげき当てんのが&  バトルだろ。/", + "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* おそってきたから&  ブッころす^1。&* あたりまえだ。/", + "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* で…でもね^1 ひょっとした^1ら&  向こうは たたかう気が&  ないかもしれないよ?/", + "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* …/", + "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* ああ^1 そういう場合^1は&  なんて言ったかな…&  ほら…/", + "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* ん^1?&* なになに?/", + "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* 先制こうげきだッ!/%", + "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(みがまえ)", + "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ラウンド - ATK 1 DEF 0&* こう見え^1て&  敵をブッつぶそうと必死。/%", + "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* スージィに&  敵におせじを言うよう 指示した!/", + "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* …はぁー^1?&  意味わかんねーんだけど!?/", + "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* 向こうから おそって&  きたんだぞ^1?&* とっとと ブッつぶそうぜ。/", + "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* でも 見てよ スージィ^1!&* とっても&  おとなしそうだよ!/", + "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* やさしく接してあげれ^1ば&  こうげきを当てなくても&  勝てるかもしれないよ!/", + "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* …/", + "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* …わーったよ&  しょーがねーな。/", + "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* おい^1 そこの チビすけ。/", + "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* オレのオ^1ノ&  おまえの顔に ブッさしたら&  よく似合いそうだな?/%", + "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.ラウンドは あいかわらず&  凶暴そうに ふるまっている。", + "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* ヒヒヒヒ…^1 そのキズ&  お似合いだぜ^1。だれに&  つけてもらったんだ?/", + "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (クリス^1… やっぱり&  スージィには ボクから&  説明するね…)/%", + "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* あー クソッ^1!&  てめーらのせいで&  逃げられちまっただろ!/", + "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (フゥ^1…危なかったね…)/", + "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (やっぱり スージィには&  ボクから説明したほうが&  よさそうだね…)/%", + "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(くたびれ)", + "obj_npc_sign_slash_Other_10_gml_63_0": "* (ウヒヒヒヒヒ! コッソリ来て&  看板を 立ててやったぞ!)&* (ランサーさまより)/%", + "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* ねえ^1 スージィ^1 ボクが&  さっき言ったこと^1 ちょっと&  わかりにくかったかな…/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* ボクたち勇者に^1は&  平和な未来を築く力がある。/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* だから^1 次から^1は&  「たたかう」ことは&  極力さけていこう?/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* …/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* …それがムリなら^1 せめて&  手加減してあげるのは&  どうかな…?/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* キミが敵を弱らせてくれた^1ら&  ボクの「スリープ」の&  呪文が 効くようになる。/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* くたびれた相手を&  眠らせる効果があるんだ!/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* ふわぁ^1… おまえの話&  聞いてたら^1 さっそく&  眠くなってきたぜ。/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* と…とにかく^1 ご検討&  よろしくお願いします!/", + "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (クリス^1 ボクたちが敵に&  「けいこく」したほうが&  よさそうだね…)/%", + "scr_text_slash_scr_text_gml_1073_0": "* おい^1。&* そこの。/", + "scr_text_slash_scr_text_gml_1074_0": "* …チュートリアル…買わないか?/", + "scr_text_slash_scr_text_gml_1075_0": "* たったの50ダークドルだぜ?/", + "scr_text_slash_scr_text_gml_602_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1069_0": " #買う", + "scr_text_slash_scr_text_gml_1110_0": "\\M1* ハッ^1…ハハッ^1! 50って言ったか?&* たったいま^1 セールが始まったぜ!&* 20だ^1! 20ダークドルでいい!/", + "scr_text_slash_scr_text_gml_596_0": " #ちがう", + "scr_text_slash_scr_text_gml_694_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1080_0": " #買う", + "scr_text_slash_scr_text_gml_770_0": " #やだよ", + "scr_text_slash_scr_text_gml_1091_0": "\\M1* ホ…ホントか^1?&* ホントに 買ってくれんのか!?/", + "scr_text_slash_scr_text_gml_1092_0": "\\M0* ヘヘヘ^1… こっちだ^1… &* ついてきな ジェントルナーさんよ!/%", + "scr_text_slash_scr_text_gml_1096_0": "\\M1* ホ…ホントか^1?&* ホントに 買ってくれんのか!?/", + "scr_text_slash_scr_text_gml_1097_0": "\\M0* ヘヘヘ^1…&* じゃあ さっそくカネを…/", + "scr_text_slash_scr_text_gml_826_0": "\\M1* …/", + "scr_text_slash_scr_text_gml_1099_0": "\\M2* カ…カネが 足りない!?!?/", + "scr_text_slash_scr_text_gml_1100_0": "\\M1* ヂ…ヂグソーッ^1!&* あ^1…&* アンタ…!/", + "scr_text_slash_scr_text_gml_1101_0": "\\M0* アンタも^1 オレたちと立場は同じか^1…&* 困ったときは お互いさまだ…&  ここはひとつ 助け合わねえとな。/", + "scr_text_slash_scr_text_gml_1102_0": "\\M0* …こっちだ ついてきな。/%", + "scr_text_slash_scr_text_gml_1131_0": "\\M1* ホ…ホントか^1?&* ホントに 買ってくれんのか!?/", + "scr_text_slash_scr_text_gml_1132_0": "\\M0* ヘヘヘ^1… こっちだ^1… &* ついてきな ジェントルナーさんよ!/%", + "scr_text_slash_scr_text_gml_1136_0": "\\M1* ホ…ホントか^1?&* ホントに 買ってくれんのか!?/", + "scr_text_slash_scr_text_gml_1137_0": "\\M0* ヘヘヘ^1…&* じゃあ さっそくカネを…/", + "scr_text_slash_scr_text_gml_1098_0": "\\M1* …/", + "scr_text_slash_scr_text_gml_1139_0": "\\M2* カ…カネが 足りない!?!?/", + "scr_text_slash_scr_text_gml_1140_0": "\\M1* ヂ…ヂグソーッ^1!&* あ^1…&* アンタ…!/", + "scr_text_slash_scr_text_gml_1141_0": "\\M0* アンタも^1 オレたちと立場は同じか^1…&* 困ったときは お互いさまだ…&  ここはひとつ 助け合わねえとな。/", + "scr_text_slash_scr_text_gml_1142_0": "\\M0* …こっちだ ついてきな。/%", + "scr_text_slash_scr_text_gml_1150_0": "\\M2* じゃあ1だ^1! 1ダークドルでいい^1!&* 頼む!^1! 買ってくれえぇ^1!&* 売れないと 困るんだよおおぉぉ!!/", + "scr_text_slash_scr_text_gml_720_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1120_0": " #買う", + "scr_text_slash_scr_text_gml_1070_0": " #いらない", + "scr_text_slash_scr_text_gml_1167_0": "\\M1* ホ…ホントか^1?&* 買ってくれる気に なったか!?/", + "scr_text_slash_scr_text_gml_1168_0": "\\M0* ヘヘヘ^1… こっちだ^1… &* ついてきな ジェントルナーさんよ!/%", + "scr_text_slash_scr_text_gml_1172_0": "\\M1* よ…よかった!/", + "scr_text_slash_scr_text_gml_1173_0": "\\M0* ヘヘヘ^1…&* じゃあ さっそくカネを…/", + "scr_text_slash_scr_text_gml_1138_0": "\\M1* …/", + "scr_text_slash_scr_text_gml_1175_0": "\\M2* い…1ダークドルも&  持ってねえのか!?/", + "scr_text_slash_scr_text_gml_1176_0": "\\M1* ヂ…ヂグソーッ^1!&* あ^1…&* アンタ…!/", + "scr_text_slash_scr_text_gml_1177_0": "\\M0* アンタも^1 オレたちと立場は同じか^1…&* 困ったときは お互いさまだ…&  ここはひとつ 助け合わねえとな。/", + "scr_text_slash_scr_text_gml_1178_0": "\\M0* …こっちだ ついてきな。/%", + "scr_text_slash_scr_text_gml_1187_0": "* あのー^1 すみません^1。&* 1ドルだったら&  ボク 持ってます…/", + "scr_text_slash_scr_text_gml_1189_0": "\\M0* …そいつは^1…「ダーク」か?/", + "scr_text_slash_scr_text_gml_1191_0": "* あ…はい^1 そうです。&  1ダークドル。/", + "scr_text_slash_scr_text_gml_1193_0": "* ヘヘヘ^1… ありがとよ^1!&* こっちだ^1…&  ついてきな ジェントルナーさんよ!/%", + "obj_npc_room_slash_Other_10_gml_262_0": "* わりィな^1…&* オレらは本来 パズル担当なんだが…/", + "obj_npc_room_slash_Other_10_gml_263_0": "* 生活のために しかたなく&  チュートリアル担当を&  やらされててな…/", + "obj_npc_room_slash_Other_10_gml_264_0": "* 今の王様が 権力にぎったと^1き&  パズル担当は 全員クビにされてよ。&  その後釜に すえられたのが…/", + "obj_npc_room_slash_Other_10_gml_265_0": "* ルールノー・カァドーって男だ^1…&* 通称「判物公」^1…&* ヤツには 気をつけろよ…!/%", + "obj_savepoint_slash_Other_10_gml_80_0": "* すみれ色の破壊者スージィが&  仲間になった。/", + "obj_savepoint_slash_Other_10_gml_81_0": "* バッドガールの力が&  胸の奥で輝いた。/%", + "obj_savepoint_slash_Other_10_gml_84_0": "* すみれ色の破壊者スージィは&  たちまちグループを抜けた。/", + "obj_savepoint_slash_Other_10_gml_85_0": "* バッドガールの力は&  胸の奥で輝いていない。/%", + "scr_text_slash_scr_text_gml_1206_0": "* ボクは TPマスター^1。&* TPのことなら なんでも聞いて。/", + "scr_text_slash_scr_text_gml_613_0": "\\C4 ", + "scr_text_slash_scr_text_gml_1202_0": " #TPって?", + "scr_text_slash_scr_text_gml_1203_0": " #ヒミツ", + "scr_text_slash_scr_text_gml_1204_0": "TPをためるには", + "scr_text_slash_scr_text_gml_1205_0": "さよなら", + "scr_text_slash_scr_text_gml_1233_0": "* 「ぼうぎょ」をすると TPたまるゥ^1。&* まず身を守れば^1「まほう」使えるゥ。/", + "scr_text_slash_scr_text_gml_1234_0": "* 敵弾 ギリで かわして^1も&  TPたまるゥ。/", + "scr_text_slash_scr_text_gml_1235_0": "* 敵弾 近づき^1 ハートの外^1側&  枠が見えたら^1 TPたまるゥ。/", + "scr_text_slash_scr_text_gml_1237_0": "* 「TPたまる」って&  2回言ったな。&  ショボいリリックだぜ。/", + "scr_text_slash_scr_text_gml_1239_0": "\\M1* だ…大事なことだから&  2回言ったんだよぅ!/%", + "scr_text_slash_scr_text_gml_1244_0": "* 「TPたまる」って&  2回言いましたね…&  イマイチなリリックです…/", + "scr_text_slash_scr_text_gml_1214_0": "* TP^1? ってなぁにィ^1?&* 必要なんだ^1よ&  「まほう」使うのにィ!/", + "scr_text_slash_scr_text_gml_1215_0": "* 見えるだろ オレンジのメータァー^1。&* 「まほう」使え^1よ&  上まで たまったらァ。/", + "scr_text_slash_scr_text_gml_1216_0": "* TP^1! ってなぁにィ^1?&* TP^1! &  「トイレットペーパー」って意味ィ!/", + "scr_text_slash_scr_text_gml_1218_0": "* …じゃなく^1て&  「テンションポイント」の&  略です。/", + "scr_text_slash_scr_text_gml_1220_0": "\\M1* えええぇ^1! そうなの!?/%", + "scr_text_slash_scr_text_gml_1224_0": "* TP^1! バトル終わると&  もどるよ ゼロ^1!&* バトル勝ったら 消えるよ ドロン!/", + "scr_text_slash_scr_text_gml_1225_0": "* 余分に あっても「だからなにィ?^1」&* 使わずためても 意味ないしィ。/", + "scr_text_slash_scr_text_gml_1227_0": "* でも^1 TPが残っている状態で&  バトルを終えると^1 おカネを&  多くもらえますよ…?/", + "scr_text_slash_scr_text_gml_1229_0": "\\M1* ええぇ^1! だったら&  1回に使うのは 10センチまでに&  しとけば よかったよーーー!!/%", + "scr_text_slash_scr_text_gml_1211_0": "* またな^1!/%", + "scr_text_slash_scr_text_gml_1255_0": "* ボクは ラルセイ・マスター^1。&* ラルセイのことなら&  なんでも聞いて。/", + "scr_text_slash_scr_text_gml_636_0": "\\C4 ", + "scr_text_slash_scr_text_gml_1251_0": " #スリープ", + "scr_text_slash_scr_text_gml_1252_0": " #回復まほう", + "scr_text_slash_scr_text_gml_1253_0": "マメ知識", + "scr_text_slash_scr_text_gml_1254_0": "さよなら", + "scr_text_slash_scr_text_gml_1263_0": "* 「スリープ」。&  それは ラルセイの「まほう」ゥ^1!&  電源おとさず パソコン消せるゥ!/", + "scr_text_slash_scr_text_gml_1265_0": "* 違います^1…&  「くたびれ」状態の敵を&  倒さずに 逃がすんです。/", + "scr_text_slash_scr_text_gml_1267_0": "\\M1* で…でも^1!&  パソコンと戦うことが&  あるかもしれないでしょ!?/%", + "scr_text_slash_scr_text_gml_1281_0": "* ラルセイよろこぶ どんなときィ?&  キミが ボクらに&  おカネくれるときィ!/", + "scr_text_slash_scr_text_gml_1282_0": "* そしたらラルセイ キミをハグゥ^1!&  そして「ボクのダーリン♪」&  と呼ぶゥ!/", + "scr_text_slash_scr_text_gml_1284_0": "* ウソだ!/", + "scr_text_slash_scr_text_gml_1285_0": "\\E8* そんなこと^1 おカネを&  払わなくたって よろこんで&  やってあげます!/%", + "scr_text_slash_scr_text_gml_1272_0": "* ラルセイ使える 回復まほうゥ。/", + "scr_text_slash_scr_text_gml_1273_0": "* よくわからない…&  食べ物と なにが違うゥ?/", + "scr_text_slash_scr_text_gml_1275_0": "* アイテムを使い果たさずに&  すみますよ…?/", + "scr_text_slash_scr_text_gml_1277_0": "\\M1* じゃ…じゃあ…^1 今まで&  ジャンクフード食べつづけてた&  ボクは なんだったの!?/%", + "scr_text_slash_scr_text_gml_1260_0": "* じゃあな^1!/%", + "scr_text_slash_scr_text_gml_1294_0": "* ボクは スージィ・マスター^1。&* スージィのことなら&  なんでも聞いて。/", + "scr_text_slash_scr_text_gml_831_0": "\\C4 ", + "scr_text_slash_scr_text_gml_1290_0": " #けいこく", + "scr_text_slash_scr_text_gml_1291_0": " #こうげき", + "scr_text_slash_scr_text_gml_1292_0": "マメ知識", + "scr_text_slash_scr_text_gml_1293_0": "さよなら", + "scr_text_slash_scr_text_gml_1302_0": "* クリスが 「けいこく」する^1と&  スージィのこうげき 当たらないィ^1。&* だから…/", + "scr_text_slash_scr_text_gml_1304_0": "* …「けいこく」なんて&  するイミねーってことだな。/", + "scr_text_slash_scr_text_gml_1306_0": "\\M1* でも^1…&* 敵を こうげきしたくないときは…/", + "scr_text_slash_scr_text_gml_1308_0": "* だから&  「けいこく」なんて&  するイミねーよな!/%", + "scr_text_slash_scr_text_gml_1348_0": "* スージィよろこぶ どんなときィ?&  キミが ボクらに おカn…/", + "scr_text_slash_scr_text_gml_1350_0": "* ベツに^1。&  どーでもいいな。/", + "scr_text_slash_scr_text_gml_1352_0": "\\M1* ボク なんか&  ヘンなこと言った!?/%", + "scr_text_slash_scr_text_gml_1325_0": "* スージィは いつも必ず^1ゥ&  いちばん上の敵 こうげきするゥ。/", + "scr_text_slash_scr_text_gml_1326_0": "* ブッつぶすゥ^1。ブッたぎるゥ。/", + "scr_text_slash_scr_text_gml_1327_0": "* スージィは いつも必ず^1ゥ&  最初に 目に入ったもの&  こうげきするゥ…/", + "scr_text_slash_scr_text_gml_965_0": "* …/", + "scr_text_slash_scr_text_gml_1331_0": "\\M1* あわ^1…あわわわわ^1!&* スージィが こっち見てるゥゥ!/%", + "scr_text_slash_scr_text_gml_1312_0": "* スージィ消えたァ^1。ケタタタタァ。/", + "scr_text_slash_scr_text_gml_1313_0": "* 「けいこく」はもう&  いらなくなったァ。/%", + "scr_text_slash_scr_text_gml_1317_0": "* 「けいこく」の日々は&  過去のモノォ。/", + "scr_text_slash_scr_text_gml_1318_0": "* 状況変わるよ どんどんとォ。/%", + "scr_text_slash_scr_text_gml_1335_0": "* スージィいないよ。&  こうげきしないィ。/", + "scr_text_slash_scr_text_gml_1336_0": "* キミたち2人が&  すりゃいんじゃないィ?/%", + "scr_text_slash_scr_text_gml_1341_0": "* 「ルードバスター」&  スージィの技ァ…/", + "scr_text_slash_scr_text_gml_1342_0": "* 大ダメージ与える&  ~1を押せばァ!/%", + "scr_text_slash_scr_text_gml_1355_0": "* スージィいないよ^1。&  マメ知識も ないよォ。/", + "scr_text_slash_scr_text_gml_1356_0": "* キミたち2人が&  すりゃいんじゃないォ?/%", + "scr_text_slash_scr_text_gml_1360_0": "* スージィ変わった 毛ほどの変化ァ。/", + "scr_text_slash_scr_text_gml_1361_0": "* そんな成長 かなりレアァ!/%", + "scr_text_slash_scr_text_gml_1299_0": "* またな。/%", + "scr_text_slash_scr_text_gml_1377_0": "* ボクは クリス・マスター^1。&* クリスのことなら なんでも聞いて。/", + "scr_text_slash_scr_text_gml_967_0": "\\C4 ", + "scr_text_slash_scr_text_gml_1373_0": " #気絶回復", + "scr_text_slash_scr_text_gml_1374_0": " #こうどう", + "scr_text_slash_scr_text_gml_1375_0": "マメ知識", + "scr_text_slash_scr_text_gml_1376_0": "さよなら", + "scr_text_slash_scr_text_gml_1385_0": "* HPゼロより下がると&  仲間は気絶ゥ。/", + "scr_text_slash_scr_text_gml_1386_0": "* でもだいじょうぶゥ^1。すぐに復活ゥ。/", + "scr_text_slash_scr_text_gml_1387_0": "* 普通の食べ物… 回復まほうゥ^1…&  どちらも バッチリ効果アリィ!/", + "scr_text_slash_scr_text_gml_1388_0": "* 「ミント」を使えば 一気に復活ゥ^1!&  HPだってMAXにィ!/", + "scr_text_slash_scr_text_gml_1390_0": "* つまり 普通の回復アイテムや&  まほうでも^1 気絶した仲間を&  復活させられるってこと?/", + "scr_text_slash_scr_text_gml_1392_0": "* そのとおり!/%", + "scr_text_slash_scr_text_gml_1409_0": "* どんどんしよう^1 ボクらに寄付ゥ。/", + "scr_text_slash_scr_text_gml_1410_0": "* 幸運授かり^1 ハッピーになるゥ。/", + "scr_text_slash_scr_text_gml_1411_0": "* あそこにあるよ^1 「募金ホール」ゥ。/", + "scr_text_slash_scr_text_gml_1412_0": "* 盗まれちゃった^1よ&  「募金ボックス」ゥ。/%", + "scr_text_slash_scr_text_gml_1397_0": "* キミはきっと こう思うゥ。&  「自分ばっかり『こうどう』」ゥ^1…/", + "scr_text_slash_scr_text_gml_1398_0": "* 「ピンクのマフラーのヤツは&  なにする」ゥ?/", + "scr_text_slash_scr_text_gml_1400_0": "* クリスの「こうどう」で&  敵と仲よくなれると&  わかっているときは…/", + "scr_text_slash_scr_text_gml_1401_0": "* ボクには 敵を「にがす」&  ように指示してくれれ^1ば&  ターンを節約できるよ。/", + "scr_text_slash_scr_text_gml_1402_0": "* 敵が「くたびれ」ると&  わかっているときは&  「スリープ」を使えばいい。/", + "scr_text_slash_scr_text_gml_1403_0": "* うまく先を読んで動け^1ば&  1ターンのあいだに&  いろんなことができるよ!/", + "scr_text_slash_scr_text_gml_1405_0": "\\M1* ちょっと^1! マスターはボクだ!&  キミじゃない!/%", + "scr_text_slash_scr_text_gml_1382_0": "* またな。/%", + "obj_npc_sign_slash_Other_10_gml_74_0": "* 「ホール目標」/", + "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - 月刊チュートリアル 毎週発行&$10 - 週刊チュートリアル 毎月発行&$100 - チュートリアル制作を停止/%", + "obj_npc_room_slash_Other_10_gml_269_0": "* 王様は 退職金すら&  出してくれなくてな…/", + "obj_npc_room_slash_Other_10_gml_270_0": "* 王様の息子が 毛糸の帽子を&  くれただけだ^1… この帽子がまた&  チクチクすんのなんのって…/%", + "scr_text_slash_scr_text_gml_1421_0": "* 「募金ホール」/", + "scr_text_slash_scr_text_gml_1422_0": "* (私たちの チュートリアルに&  ご満足いただけたなら&  穴に おカネを入れてください)/", + "scr_text_slash_scr_text_gml_745_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1417_0": " #$1入れる", + "scr_text_slash_scr_text_gml_1418_0": " #入れない", + "scr_text_slash_scr_text_gml_1433_0": "* (「穴」に 1ドル入れた)/", + "scr_text_slash_scr_text_gml_1434_0": "* (「穴」は 「満杯」になった)/%", + "scr_text_slash_scr_text_gml_1426_0": "* (穴には 現金が&  ギッシリ詰まっている)/%", + "scr_text_slash_scr_text_gml_1440_0": "* (おカネが 足りない)/", + "scr_text_slash_scr_text_gml_1441_0": "* (穴に おカネを投げ入れる予算を&  確保できなかった…)/%", + "scr_text_slash_scr_text_gml_1446_0": "* (おカネは 別の穴のために&  取っておくことにした)/%", + "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* ヒッヒッヒ^1…&* よく来たね。", + "obj_shop1_slash_Draw_0_gml_106_0": "買う", + "obj_shop1_slash_Draw_0_gml_107_0": "売る", + "obj_shop1_slash_Draw_0_gml_108_0": "話す", + "obj_shop1_slash_Draw_0_gml_109_0": "出る", + "obj_shop1_slash_Draw_0_gml_139_0": "もどる", + "obj_shop1_slash_Draw_0_gml_244_0": "\\E0つき合うよ&どうせ&ヒマだしね", + "obj_shop1_slash_Draw_0_gml_217_0": "あなたは誰?", + "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* あたしかい^1?&* 名前は ヌイ ってのさ。&* 逆さに読んだら「イヌ」さね。/", + "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* まあ^1 まがりなりにも この店の&  あるじだから^1 イヌよりゃ マシな&  ご身分だろうけどねえ…&  ハッハッハ…/", + "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* 長年 いろんなガラクタを&  集めてきたよ。/", + "obj_shop1_slash_Draw_0_gml_402_0": "* べつに どれもたいして&  思い入れのある品じゃない^1。&* たんなる暇つぶしさ。/", + "obj_shop1_slash_Draw_0_gml_403_0": "* ここじゃ 暇つぶしのひとつや&  ふたつ^1 ないとやってられないのさ^1…&* でなきゃ 他の連中みたいに&  おかしくなっちまう。/%", + "obj_shop1_slash_Draw_0_gml_218_0": "ライトナーについて", + "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* 遠い昔 あたしらダークナーは&  ライトナーたちと&  仲よく暮らしてたのさ。/", + "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* あたしらにとっちゃ&  神さまに等しい存在でね。&* 守護神というか^1 創造神というか^1。&* あたしらに「目的」を与えてくれた&  のが ライトナーだったのさ…/", + "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* ところが ある日突然^1 あたしらは&  この 暗いオリに 閉じ込められた。&* そして ライトナーたちは&  二度と もどってこなかったのさ。/", + "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* 屈辱を受けた王様は 武器を取^1り&  あたしらを見捨てたライトナーたちに&  復しゅうするつもりでいる。/", + "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* と言っても^1 王様の兵隊の中にだっ^1て&  いつかライトナーたちが もどって&  きてくれたらと^1 淡い希望を&  捨てずにいる者も いるがね…/%", + "obj_shop1_slash_Draw_0_gml_220_0": "この王国について", + "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* この国は かつて^1 東にある&  \\cYカルタス城\\cWを居城とする&  「四王」が 治めていたのさ。/", + "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* ところが 最近になって&  \\cR怪しい「騎士」\\cWが現れて^1…&  四王のうち3人が とらわれの身と&  なってしまった。/", + "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* 以来 残った1人の王と&  その 変わり者の息子^1が&  権勢を ほしいままにしてるのさ。/", + "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* まったく こんなカオスは&  「あのとき」以来だよ…/", + "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* ハッハッハ^1…&* ま 「あのとき」の話^1は&  あんたにする必要はないね。/%", + "obj_shop1_slash_Draw_0_gml_227_0": "伝説の勇者です", + "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* アッハッハ^1…&* あんたらが 例の「勇者」だって?&  この国の 「泉」を封じる?/", + "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* ま せいぜい がんばることだね^1。&* あたしにゃ どうでもいいことさね。/", + "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* あたしみたいなダークナーに^1は&  光だろうと 闇だろう^1と&  明るい未来を もたらすもんなんぞ&  ありゃしないのさ。/%", + "obj_shop1_slash_Draw_0_gml_230_0": "怪しい囚人", + "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* ああ…^1? なんの話だい…^1?&  様子のおかしい囚人だって…?/", + "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* …そいつは まさ^1か&  「あの男」のことじゃなかろうね…?/", + "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* …そうかい^1。&* あたしが あんなに大変な思いをして&  ろう屋に入れたものを^1 あんたは&  外へ出してやりたいと言うのかい?/", + "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* …/", + "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* フン^1… そう言われる^1と&  あれを このまま放っておくのも&  よくないのかもしれないねえ…/", + "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* たしかに…^1 この機会に&  あんたら勇者さんに倒してもらうのが&  いいような気がしてきたよ。/", + "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* ま^1 結果がどうなろう^1と&  最後は どうでもいいことさ。/", + "obj_shop1_slash_Draw_0_gml_479_0": "* たまには カオスを楽しむのも&  悪くなかろうよ。/", + "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* ほら こいつを持っていきな。/", + "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYこわれたカギ A\\cWが&  \\cYだいじなもの\\cWに加わった)/", + "obj_shop1_slash_Draw_0_gml_483_0": "* そんなに オリを開けたけり^1ゃ&  残りのかけら\\cY2つ\\cWを見つけ^1て&  誰かに \\cY修理\\cWしてもらうんだね。/", + "obj_shop1_slash_Draw_0_gml_484_0": "* ついでに ヒントもやるよ…&  「\\cY星々の光らぬところを歩め\\cW」。/", + "obj_shop1_slash_Draw_0_gml_485_0": "* うまくいった^1ら また この店へ&  報告しにきとくれ^1。&  幸運を祈ってるよ!/", + "obj_shop1_slash_Draw_0_gml_486_0": "* ま 「運」というよ^1り&  むしろ「呪い」だけどね…!/%", + "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* どうしたんだい?&  まだ オリのとびらを&  開けられないのかい…?/", + "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* ハッハッハ^1!&  ま^1 あんたがとびらを開けようが&  開けまいが^1 あたしにゃ どうでも&  いいことさね。/", + "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* ひとつだけ ヒントをやるよ^1。&  「\\cY星々の光らぬところを歩め\\cW」。/%", + "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* オリのとびら…&  開けちまったのかい…?/", + "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* ハッハッハ^1。そうかい…&  いっそ あたしも&  立ち会いたかったね^1!&  で? どうなった?/", + "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* ま^1 いちいち聞く必要もないさね^1。&  あんたが もどってこなけり^1ゃ&  そういうことだからねえ!/%", + "obj_shop1_slash_Draw_0_gml_224_0": "ジェビルについて", + "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* あれは^1…ゆかいな男だったよ^1。&  そのむかしは 道化師でね^1。&  あたしは その頃 魔術師をしてい^1て&  2人で 宮仕えしてたのさ。/", + "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* 友だちなのか って^1?&  どうだかねえ^1…&  そうとも言えるような^1…&  言えないような…/", + "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* でも^1 2人でよく ゲームをしたよ。&  そのゲームで あたしに かなうのは&  あの男だけだったのさ。/", + "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* ところがあるとき^1 あの男は&  怪しい人物と出会ってね^1…&  そのときからだよ^1 あれが&  だんだん おかしくなったのは。/", + "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* 妙なことを 口走るようになってね。&  それは まったく意味を&  なさないようで…/", + "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* でも まったく意味をなさない&  わけでもない^1…&  とにかく^1 妙なことさ。/", + "obj_shop1_slash_Draw_0_gml_435_0": "* それから まもなくして^1 やつは&  「この世界はゲームだ」と言うように&  なった。あたしらは みんな&  その参加者なんだとさ。/", + "obj_shop1_slash_Draw_0_gml_436_0": "* あたしは宮廷魔術師で^1 やつのたった&  1人の相方だった^1。王様の命に従^1い&  やつをオリに入れるしかなかった…/", + "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* いや^1 あれの言葉を借りれ^1ば&  「あたしら全員」をオリに入れた…&  ということになるのかねえ…/", + "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* 以来^1 あれが口にした&  不思議な言葉は^1 あたしの腹“綿”に&  しみついたまんまさ…/", + "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* あたしにとっちゃ この世界^1…&  暗く^1 暗く^1 さらに暗くなる&  一方さ。/", + "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* こうして むかしを振りかえってる^1と&  あたしゃ思うよ^1… 自分は また&  あれと ゲームがしたいのかも&  しれない ってねえ…/", + "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* あのとき も^1し&  あれを ろう屋に入れろと&  命じられていなかったら…/", + "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* あたしも ちゃんと&  人生の目的ってもんを&  持ててたんだろうかねえ…?/%", + "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* どうぞ&  ごゆっくり^1。&* 時間は たっぷり&  あるよ。", + "obj_shop1_slash_Draw_0_gml_278_0": "アイテムを売る", + "obj_shop1_slash_Draw_0_gml_279_0": "ぶきを売る", + "obj_shop1_slash_Draw_0_gml_280_0": "ぼうぐを売る", + "obj_shop1_slash_Draw_0_gml_281_0": "もどる", + "obj_shop1_slash_Draw_0_gml_287_0": "\\E3なにも&持ってない&じゃないか", + "obj_shop1_slash_Draw_0_gml_347_0": "\\E0アイテムを&引き取るよ", + "obj_shop1_slash_Draw_0_gml_348_0": "\\E0どんな&ぶきを&くれんだい", + "obj_shop1_slash_Draw_0_gml_349_0": "\\E0どんな&ぼうぐを&くれんだい", + "obj_shop1_slash_Draw_0_gml_149_0": "\\E2ありがとよ", + "obj_shop1_slash_Draw_0_gml_351_0": "\\E0やめんの&かい?", + "obj_shop1_slash_Draw_0_gml_352_0": "\\E3そんなモン&いらないよ", + "obj_shop1_slash_Draw_0_gml_353_0": "\\E0なにも&ないじゃ&ないか", + "obj_shop1_slash_Draw_0_gml_365_0": "で売る?", + "obj_shop1_slash_Draw_0_gml_168_0": " ", + "obj_shop1_slash_Draw_0_gml_169_0": "はい", + "obj_shop1_slash_Draw_0_gml_170_0": "いいえ", + "obj_shop1_slash_Draw_0_gml_148_0": "\\E0なにを&買うんだい?", + "obj_readable_room1_slash_Other_10_gml_457_0": "* (よろず屋 左)&* (ぜひ寄って なにかご購入を…)/", + "obj_readable_room1_slash_Other_10_gml_458_0": "* (…気が向けば)/%", + "obj_shop1_slash_Create_0_gml_74_0": "アイテム#星形の#キャンディ#40HP回復", + "obj_shop1_slash_Create_0_gml_75_0": "アイテム#フシギな#ハンバーガー#70HP回復", + "obj_shop1_slash_Create_0_gml_76_0": "ぼうぐ#ぼうぎょ力を#上げる", + "obj_shop1_slash_Create_0_gml_77_0": "ぶき#黒と#オレンジ色", + "obj_shop1_slash_Draw_0_gml_350_0": "\\E2ありがとよ", + "obj_shop1_slash_Draw_0_gml_150_0": "\\E0気に&入らない&かい?", + "obj_shop1_slash_Draw_0_gml_151_0": "\\E3カネが&足りないよ", + "obj_shop1_slash_Draw_0_gml_152_0": "\\E3持ち物が&いっぱい&だよ", + "obj_shop1_slash_Draw_0_gml_153_0": "/*", + "obj_shop1_slash_Draw_0_gml_167_0": "で買う?", + "obj_shop1_slash_Draw_0_gml_366_0": " ", + "obj_shop1_slash_Draw_0_gml_367_0": "はい", + "obj_shop1_slash_Draw_0_gml_368_0": "いいえ", + "obj_shop1_slash_Draw_0_gml_285_0": "\\E0どんな&ガラクタ&売って&くれんだい", + "obj_shop1_slash_Draw_0_gml_286_0": "\\E0今ので&最後じゃ&ないかい?", + "obj_shop1_slash_Draw_0_gml_568_0": "空き:", + "obj_shop1_slash_Draw_0_gml_571_0": "空きナシ", + "obj_shop1_slash_Draw_0_gml_233_0": "倒してきた", + "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* あの男を倒したって…^1?&  そりゃ ホントかい!?/", + "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* へえ そうかい^1…&  ひょっとしたら あんたら3人^1は&  ホントに「勇者」なのかも&  しれないねえ…/", + "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* だけど これから先 あんたらを&  待ち受けてるもんに比べた^1ら&  ジェビルのやつは ほんの序の口さ。/", + "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* 近いうちに…/", + "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* あんたにも わかってくるよ^1…&  なにをしたって ムダだってね。/", + "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* ハッハッハ…/", + "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* そうなったら^1 またいつでもおいで^1。&* お茶でもいれるよ…/", + "obj_shop1_slash_Draw_0_gml_240_0": "もどる", + "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* そんで かんぱいしようじゃないか^1…&  世界の終わりにさ!/%", + "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* またおいで^1…&* …次が あればね。&* ハッハッハ…/%", + "obj_shortcut_door_slash_Other_10_gml_13_0": "* (ドアフレームが ポツンとある^1)&* (なぜか^1 向こう側が見えない…)/%", + "obj_scarelancerevent_slash_Step_0_gml_49_0": "* はぁー まった^1く&  こいつは とんだ&  あきれポンチだな! /", + "obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* \\cYピエロちゃん\\cWたちが&  \\cYカムバック\\cWしやがった!/", + "obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* ここで 残念なお知らせだ^1!&  さっき お別れしてから&  数分のあいだに…/", + "obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* 新たな戦闘チームを&  編成したぞ! この先へは&  一歩も 通さん!!/", + "obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* 今度は さすがの&  ムラサキさんだって&  歯が立たないぞ!/", + "obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* ホッホッホー!^1!&* さあ おまえたち 覚悟は…/%", + "obj_scarelancerevent_slash_Step_0_gml_66_0": "* …るせー^1。&* だまれよ。/", + "obj_scarelancerevent_slash_Step_0_gml_67_0": "「ホッホッホ」?/", + "obj_scarelancerevent_slash_Step_0_gml_68_0": "* んだよ それ^1。&* なんのつもりだよ?/", + "obj_scarelancerevent_slash_Step_0_gml_70_0": "「ホッホッホ」?/", + "obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* これは ボクさまの&  「邪悪な笑い」だ^1!&* どうだ 怖いだろ~う?/", + "obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* お上品ぶったババァの&  高笑いにしか&  聞こえねーんだけど。/", + "obj_scarelancerevent_slash_Step_0_gml_75_0": "* …え^1と&* それはつまり^1…&  すんごい怖そうってこと…?/", + "obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* だまれ。/%", + "obj_scarelancerevent_slash_Step_0_gml_134_0": "* おまえ^1 それでホントに&  こわがらせてる&  つもりかよ?/", + "obj_scarelancerevent_slash_Step_0_gml_136_0": "* う…^1 え…えと^1…&* その…/", + "obj_scarelancerevent_slash_Step_0_gml_138_0": "* 言っとくけどな&  ぜんっぜん&  こわくねーから。/", + "obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* てめーみてえな^1 弱ぇクセに&  イキがってるヤツが&  いちばん ムカつくんだよ。/", + "obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* おまえは ホントの恐怖&  ってやつを&  わかってねえ…/%", + "obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* 胸ぐらつかまれて 顔を&  食いちぎられても^1 なにが&  起きたか わかんねえだろ。/", + "obj_scarelancerevent_slash_Step_0_gml_165_0": "* そ…そんなこと…な…/", + "obj_scarelancerevent_slash_Step_0_gml_167_0": "* へえ^1 そうか?/%", + "obj_scarelancerevent_slash_Step_0_gml_215_0": "* じゃあ ためしに&  やってみるか…!/%", + "obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* まずは…/", + "obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* てめーの顔が&  血みどろになる&  とこからだ…/%", + "obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* ムハハハハハハハハハ!!/%", + "obj_scarelancerevent_slash_Step_0_gml_270_0": "* あーーー^1! なるほど^1。&* わかったぞ!/", + "obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* ありがとう^1!&  ムラサキさん!/", + "obj_scarelancerevent_slash_Step_0_gml_273_0": "* …は?/", + "obj_scarelancerevent_slash_Step_0_gml_275_0": "* ご親切に!&* どうも ありがとう&  ございます!/", + "obj_scarelancerevent_slash_Step_0_gml_276_0": "* 怖くするコツを 教えて&  くれて^1! おまけに邪悪な&  笑いのお手本まで…!/", + "obj_scarelancerevent_slash_Step_0_gml_278_0": "* はぁ…!^1?&  オレは べつに…/", + "obj_scarelancerevent_slash_Step_0_gml_280_0": "* それじゃ さっそく…!/%", + "obj_scarelancerevent_slash_Step_0_gml_328_0": "* おまえたちを&  ボッコンボッコンに&  させてもらいまーす!/", + "obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* ムハハハハハハハハハ!!/%", + "obj_scarelancerevent_slash_Step_0_gml_340_0": "* ざますーーー!/%", + "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (まあ^1…さっきよりは&  マシになったか…)/%", + "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* ジグソーリーのボードに&  行く手をふさがれた!", + "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "ジグソーリー", + "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "なかよし", + "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "けいこく", + "obj_diamondenemy_slash_Step_0_gml_188_0": "* ラルセイと2人で^1 モンディに&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%", + "obj_diamondenemy_slash_Step_0_gml_190_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は全員 みがまえた。/%", + "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* ラルセイと2人で^1 ジグソーリーに&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%", + "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は全員 みがまえた。/%", + "obj_diamondenemy_slash_Step_0_gml_193_0": "(みがまえ)", + "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?&I can't quit.&Stopping you&is my job!/%", + "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really^1?&* What do you spend your money on?/%", + "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal&person./", + "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%", + "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris^1, let's try CONVINCING them again...)/%", + "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(みがまえ)", + "obj_jigsawryenemy_slash_Step_0_gml_13_0": "オ…オレは…&たたかうのが&す…好きだ…", + "obj_jigsawryenemy_slash_Step_0_gml_18_0": "キミみたいな&友だちが&ずっと&ほしかった!", + "obj_jigsawryenemy_slash_Step_0_gml_14_0": "家賃…&払わなきゃ…", + "obj_jigsawryenemy_slash_Step_0_gml_12_0": "い…いくぞ!&覚悟しろ…", + "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* ジグソーリーは&  仕事を辞めたがっている。", + "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* ボール紙のニオイがする。", + "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* ジグソーリー - ATK 5 DEF 0&* 生活費のために しぶしぶ戦う&  へっぽこ傭兵。/%", + "obj_jigsawryenemy_slash_Step_0_gml_11_0": "ら…&乱暴するのは&いいこと&なんだ…", + "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* 「なかよくしよう」^1…&  と 言いおわらないうちに…/%", + "obj_jigsawryenemy_slash_Step_0_gml_155_0": "もー…&しょうが&ないな~…/%", + "obj_jigsawryenemy_slash_Step_0_gml_152_0": "もちろん&いいよ!&よろこんで!/%", + "obj_jigsawryenemy_slash_Step_0_gml_153_0": "いいよ!&キミの勝ちだ!&なかよく&しよう!/%", + "obj_jigsawryenemy_slash_Step_0_gml_154_0": "うん!&ボクも&同じこと&思ってた!/%", + "obj_jigsawryenemy_slash_Step_0_gml_19_0": "ボクたち&なかよし~&ララララ~!", + "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* ジグソーリーは&  行進するフリをしている。", + "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* ジグソーリーは&  今月の家賃を 計算している。", + "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* ジグソーリーは 上司のことを考えて&  ふるえあがっている。", + "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* ジグソーリーは&  自分の人生に満足そうだ。", + "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(くたびれ)", + "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* ジグソーリーは&  クタクタに くたびれている。", + "obj_jigsawryenemy_slash_Step_0_gml_24_0": "そ…&そんな…!", + "obj_jigsawryenemy_slash_Step_0_gml_25_0": "まだ&死にたく&ないッ!", + "obj_jigsawryenemy_slash_Step_0_gml_29_0": "バリーッ!&バリーが&やられたぁ!", + "obj_jigsawryenemy_slash_Step_0_gml_30_0": "バリー!&しっかり&しろッ!", + "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* ジグソーリーは&  はじが ボロボロになっている。", + "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* 見て クリス^1!&* また パズルだ!/", + "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* カンベンしてくれ…/", + "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* 説明を読んでみよう!/%", + "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* あ…あれ…^1?&* 説明のボードに&  ラクガキが…!/", + "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* なになに^1…「なんじ&  愚かナリ。かくなるうえは&  パズル解く手段ナシ」/", + "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* 説明を読めなくするなんて…&  こんなの完全に&  ルール違反だ!/", + "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* …続きがある^1。えっと^1…&  「ルールは 余が みずから&  作り候。  RKより」/", + "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* ま^1 そういうことなら&  しょーがねーな。/%", + "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* この トゲトゲのフェンスを&  登って 乗りこえれば&  いんじゃね?/", + "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* …クシ刺しになって&  死んじゃうよ…?/", + "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* じゃ^1 フェンスは&  オレに任せろ。&  おまえらは パズルだ。/", + "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* えっと…じゃあ^1… クリ^1ス&  がんばって!/%", + "obj_npc_facing_slash_Other_10_gml_269_0": "* そんなに&  難しくないはずだよ!/", + "obj_npc_facing_slash_Other_10_gml_278_0": "* それか^1 フツーに&  手で押してもいいぜ。/%", + "obj_npc_facing_slash_Other_10_gml_295_0": "* なんで こっち見る^1?&  パズルは&  おまえの仕事だろ。/", + "obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* …てか オレが&  やりたくねーことは&  全部 おまえの仕事だ。/%", + "obj_npc_facing_slash_Other_10_gml_270_0": "* ~1を使って 箱を&  スイッチの上に&  移動させるんだ!/", + "obj_npc_facing_slash_Other_10_gml_272_0": "* (待^1て&  “~1”って&  だれだよ…?)/%", + "obj_npc_facing_slash_Other_10_gml_276_0": "* ~1で 箱を&  スイッチの上に&  移動させるんだ!/", + "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (おい クリス^1!&  おまえホントに&  わかんねーのか!?)/%", + "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* やった^1!&* その調子だよ!/", + "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* クリス^1 いつでも&  あきらめていいんだぜ。/", + "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* ムリすんなよ。/%", + "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* あー うん^1…&  それはたぶん ちが…/", + "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* 「やったぁ!^1」&* 「その調子だよぉ!」/%", + "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* キミが スイッチの上に&  乗ってもダメだよ。/", + "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* クリスは 箱じゃ&  ないんだから^1。&  ハハハ。/", + "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* クリス^1 こいつの言うことは&  デタラメだ。おまえだって&  箱に なれんだぜ。/", + "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* オレは 箱になった&  ことがある。&  ハロウィンのときにな。/", + "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* …え^1。&  ただの箱の仮装をしたの?/", + "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* しょーがねーだろ。&  モンスターのコスプレ&  するわけにも いかねーし。/%", + "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* 開いたぁ^1!&* すごいよ クリス!/", + "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* チッ^1 せっかくクシ刺しに&  なれると思ったのに。/", + "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* まあ しょーがねーな^1。&* うし^1 行くぞ。/%", + "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* クリス^1 お手柄だね!/%", + "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy./%", + "obj_readable_room1_slash_Other_10_gml_636_0": "* (パズルの説明を書いた板が割ら^1れ&   落書きされている)/", + "obj_readable_room1_slash_Other_10_gml_637_0": "* (…落書きは やたらと凝った&  古風な達筆で 書かれている…)/%", + "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう 動かない)/%", + "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* いろんなヤツらが 現れた!", + "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1は いやしの詩を唱えた!/%", + "obj_readable_room1_slash_Other_10_gml_465_0": "* (光に 足を踏み入れれ^1ば&  もとの地点へと もどる)/%", + "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* ポンマンが にじりよってきた!", + "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* ポンマンが にじりよってきた!", + "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "ポンマン", + "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "グッナイ", + "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "ララバイ", + "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "けいこく", + "obj_ponman_enemy_slash_Step_0_gml_64_0": "* ポンマンは&  一歩ずつ 前進している。", + "obj_ponman_enemy_slash_Step_0_gml_65_0": "* ポンマンには 耳がない^1。&  それでも 行儀よく聞いている。", + "obj_ponman_enemy_slash_Step_0_gml_66_0": "* ポンマンは こちらの&  待機モーションに 見とれている。", + "obj_ponman_enemy_slash_Step_0_gml_67_0": "* ポンマンは なぞめいた視線で&  こちらを見ている。", + "obj_ponman_enemy_slash_Step_0_gml_68_0": "* ポン菓子のニオイがする。", + "obj_ponman_enemy_slash_Step_0_gml_70_0": "* ポンマンの体は 膨張している。", + "obj_ponman_enemy_slash_Step_0_gml_71_0": "* ポンマンは ぐっすり眠っている。", + "obj_ponman_enemy_slash_Step_0_gml_72_0": "(ねむけ)", + "obj_ponman_enemy_slash_Step_0_gml_114_0": "* ポンマンに&  「おやすみ」と ささやいた^1。&* ポンマンは 眠りにおちた…/%", + "obj_ponman_enemy_slash_Step_0_gml_134_0": "* ラルセイは やさしい声で&  心安らぐ子守歌を歌った!/%", + "obj_ponman_enemy_slash_Step_0_gml_186_0": "* ポンマンは 眠りにおちた^1!&* 敵たちは くたびれた!/%", + "obj_ponman_enemy_slash_Step_0_gml_198_0": "* ポンマンは 眠りにおちた^1!&* スージィは 眠りにおちた^1!&* 敵たちは くたびれた!/%", + "obj_ponman_enemy_slash_Step_0_gml_72_1": "* 敵たちは ラルセイの子守歌を聴いて&  眠くなった!", + "obj_ponman_enemy_slash_Step_0_gml_69_0": "* ポンマンは&  目を開くのも やっとだ。", + "obj_ponman_enemy_slash_Step_0_gml_106_0": "* ポンマン - ATK 8 DEF 0&* 核の部分が 視覚器官としても機能。/%", + "obj_ponman_enemy_slash_Step_0_gml_150_0": "* ラルセイと2人で^1 ポンマンに&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%", + "obj_ponman_enemy_slash_Step_0_gml_152_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は全員 みがまえた。/%", + "obj_ponman_enemy_slash_Step_0_gml_155_0": "(みがまえ)", + "obj_ponman_enemy_slash_Step_0_gml_208_0": "(ねむけ)", + "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(よわり)", + "obj_lancerscare2_slash_Step_0_gml_60_0": "* ハッ…ハッ…ハ^1…&* ついに「大盤面」に&  たどりついたようだな…/", + "obj_lancerscare2_slash_Step_0_gml_61_0": "* わが城への 道のり^1の&  半分を 踏破するとは^1…&  敵ながら あっぱれだ。/", + "obj_lancerscare2_slash_Step_0_gml_62_0": "* だが 残念だな^1…/%", + "obj_lancerscare2_slash_Step_0_gml_84_0": "* この先へは&  一歩たりとも&  通しはしない!!/", + "obj_lancerscare2_slash_Step_0_gml_85_0": "* ボクさまの家来たちに&  ブッつぶされて^1 ただの&  血だまりに なるがいい!/", + "obj_lancerscare2_slash_Step_0_gml_86_0": "* ビッチャビチャの^1!&* チャップチャプの^1!&* きったない血だまりにな!/%", + "obj_lancerscare2_slash_Step_0_gml_137_0": "* どうだ^1? ムラサキガール^1。&  いまのは 怖かったか?/", + "obj_lancerscare2_slash_Step_0_gml_139_0": "* なっ…なんでオレに&  聞くんだよ!?/", + "obj_lancerscare2_slash_Step_0_gml_141_0": "* なぜなら ムラサキガールは&  悪役演技が じょうず&  だからだ!/", + "obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* ボクさまも&  そんなふうに&  怖くなりたいのだ!/%", + "obj_lancerscare2_slash_Step_0_gml_181_0": "* え^1…おまえ^1…&* あ…アタシみたいに&  なりたいのか…?/", + "obj_lancerscare2_slash_Step_0_gml_183_0": "* なりたい!!/", + "obj_lancerscare2_slash_Step_0_gml_185_0": "* フン^1 バッカじゃねーの。/", + "obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* …/", + "obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* まあでも^1…&  いまの笑いかたは&  悪くなかったぜ。/", + "obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* それに オレらを&  血だまりにするってセリフも&  いい線いってるな。/", + "obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* …で^1 このバケツは&  なんなんだよ…?/", + "obj_lancerscare2_slash_Step_0_gml_191_0": "* 血を入れる用だ。/", + "obj_lancerscare2_slash_Step_0_gml_193_0": "* …あー。/", + "obj_lancerscare2_slash_Step_0_gml_195_0": "* 床を汚すと&  怒られちゃうから…/", + "obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* とにかく^1 おまえのご意見に&  感謝する! おかげで&  すんごい怖くなれた気分だ!/", + "obj_lancerscare2_slash_Step_0_gml_198_0": "* …あ い^1や&  そりゃよかった^1。&* ハハハ。/%", + "obj_lancerscare2_slash_Step_0_gml_226_0": "* …で^1? おまえの家来は&  いつ おそってくんだ?/", + "obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* …あ^1!&* そうだった!/", + "obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* …浮かれすぎて&  連れてくるの忘れた。/", + "obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* だが 次こそ^1は&  おまえたち^1…&  あー…/%", + "obj_lancerscare2_slash_Step_0_gml_245_0": "* えと^1… さっきからずーっと&  \\cYピエロちゃん\\cWたちって&  呼んでるわけだが…/", + "obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* おまえたちって&  \\cY公式チーム名\\cWみたい^1の&  ないの?/", + "obj_lancerscare2_slash_Step_0_gml_248_0": "* そうだよ クリ^1ス&  チーム名を考えよう!/", + "obj_lancerscare2_slash_Step_0_gml_250_0": "* いや^1 考えなくていいから。/", + "obj_lancerscare2_slash_Step_0_gml_252_0": "* よーし じゃあ決まりだな^1!&* みんな 自分が考えた名前を&  このバケツに 入れろ!/%", + "obj_lancerscare2_slash_Step_0_gml_311_0": "* .../%", + "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird./%", + "scr_text_slash_scr_text_gml_495_0": "* はい^1!&  みんな入れたな!/", + "scr_text_slash_scr_text_gml_496_0": "\\E2* んじゃあ&  そこの 青いおまえ^1!&  選べ。/", + "scr_text_slash_scr_text_gml_497_0": "\\E1* なんかおまえ^1「自分&  どーでもいいっすわー」&  みたいな顔してるから!/", + "scr_text_slash_scr_text_gml_498_0": "\\C3 ", + "scr_text_slash_scr_text_gml_491_0": " #クシャ#クシャ#の紙", + "scr_text_slash_scr_text_gml_492_0": " #ランサーと#書いて#ある紙", + "scr_text_slash_scr_text_gml_493_0": "きっちり#した紙", + "scr_text_slash_scr_text_gml_507_0": "* (クシャクシャに丸められた&  紙切れを 手に取った)/", + "scr_text_slash_scr_text_gml_508_0": "* (広げてみた)/", + "scr_text_slash_scr_text_gml_510_0": "* 発表します!&* おまえたちの&  チーム名は…!/", + "scr_text_slash_scr_text_gml_511_0": "\\E6* …う。/", + "scr_text_slash_scr_text_gml_512_0": "\\E7* これは…&  ボクさまは 言っちゃダメな&  言葉だと思う…/", + "scr_text_slash_scr_text_gml_514_0": "* 読みかた^1は&  「$!$?団」だぜ。/", + "scr_text_slash_scr_text_gml_516_0": "* おわわ^1! お下品レベル2の&  言葉^1! ボクさまは&  言っちゃダメなヤツ!/", + "scr_text_slash_scr_text_gml_517_0": "\\E3* おまえたち3人の&  共同パパ^1は 怒らないの?&  うらやましい。/", + "scr_text_slash_scr_text_gml_519_0": "* あの^1…&  やっぱり 別の名前に&  しませんか?/", + "scr_text_slash_scr_text_gml_521_0": "* ラルセイ^1 イヤなら&  抜けてもらっていいんだぜ?/", + "scr_text_slash_scr_text_gml_523_0": "* そうだそうだ! 代わりに&  ボクさまが入る! そんで&  おまえが悪モノやればいい。/", + "scr_text_slash_scr_text_gml_524_0": "\\E1* ほら^1。&* パパ上に 電話しろ。/", + "scr_text_slash_scr_text_gml_525_0": "* 「新しい息子です」って。/", + "scr_text_slash_scr_text_gml_526_0": "\\E3* 「汚い言葉を言うたびに&  シャワー浴びにいく&  いいコちゃんです」ってな。/", + "scr_text_slash_scr_text_gml_528_0": "* わ…わかりましたよ^1!&* その名前で いいです^1!&* でも ボクは 言わないぞ!/", + "scr_text_slash_scr_text_gml_530_0": "* ハハハ^1 ボクさまも&  言わないぞ!/", + "scr_text_slash_scr_text_gml_531_0": "\\E1* さらばだ^1 敗者さんたち^1!&* 早くシャワー浴びなきゃ!/%", + "scr_text_slash_scr_text_gml_539_0": "* (表に「ランサー」と書いてある紙を&  手に取った)/", + "scr_text_slash_scr_text_gml_540_0": "* (広げてみた)/", + "scr_text_slash_scr_text_gml_541_0": "* (中には…)&* (「ランサー」と書いてある)/", + "scr_text_slash_scr_text_gml_543_0": "* おおお^1 これは 誰のだ^1?&* とっても いい名前だ!/", + "scr_text_slash_scr_text_gml_545_0": "* 待ってください^1。どうして&  あなたが ボクたちの&  チーム名を決めるの…?/", + "scr_text_slash_scr_text_gml_547_0": "* いや^1。&* 決めたのは クリスだぜ。/", + "scr_text_slash_scr_text_gml_549_0": "* そうだぞ^1! 仮^1に&  それを 書いたのが&  ボクさまだったとしても…/", + "scr_text_slash_scr_text_gml_550_0": "\\E1* だからなんだというのだ^1! &  いずれにせよ ランサーは&  滅ぶ運命なのだ!/", + "scr_text_slash_scr_text_gml_551_0": "\\E6* …う^1。&  やっぱり この名^1前&  ヘンな感じだな。/", + "scr_text_slash_scr_text_gml_552_0": "\\E4* ううぅぅむ…/", + "scr_text_slash_scr_text_gml_553_0": "\\E3* よし^1! 略して&  「ランサー・ファンクラブ」&  にしよう!/", + "scr_text_slash_scr_text_gml_554_0": "\\E3* では また会お^1う&  ボクさま!/%", + "scr_text_slash_scr_text_gml_562_0": "* (きちんと たたまれた紙を&  手に取った)/", + "scr_text_slash_scr_text_gml_563_0": "* (広げてみた)/", + "scr_text_slash_scr_text_gml_565_0": "* 「伝説の勇者たち:&  楽しい友情の予感」/", + "scr_text_slash_scr_text_gml_567_0": "* あ^1! はい^1!&* それ ボクのです!/", + "scr_text_slash_scr_text_gml_568_0": "\\E0* 個人的には ボクたちに&  ぴったりの名前だと&  思うな…/", + "scr_text_slash_scr_text_gml_569_0": "\\E6* だってボクたち3人は&  友だちだし^1 楽しいことが&  大好きだし…/", + "scr_text_slash_scr_text_gml_571_0": "* いや^1 長すぎだろ。/", + "scr_text_slash_scr_text_gml_572_0": "* それに^1 敵が聞いたら&  どう思う?/", + "scr_text_slash_scr_text_gml_573_0": "\\E2* ヤツらとダチに&  なりたがってると&  かんちがいされっぞ?/", + "scr_text_slash_scr_text_gml_574_0": "* もっと短くて^1 敵が聞いたら&  ふるえあがるようなのに&  しようぜ!/", + "scr_text_slash_scr_text_gml_575_0": "\\E4* インパクトあって&  すんげー強そうなヤツな!/", + "scr_text_slash_scr_text_gml_577_0": "* …たとえば?/", + "scr_text_slash_scr_text_gml_579_0": "* たとえば^1… あー…/", + "scr_text_slash_scr_text_gml_580_0": "\\E0* そうだな^1…&* えっと…/", + "scr_text_slash_scr_text_gml_581_0": "\\E6* た…「たのしみ隊」とか。/", + "scr_text_slash_scr_text_gml_582_0": "\\E6* ほら^1 アレだ^1よ&  「たのしい」の部分に&  的を しぼったんだよ。/", + "scr_text_slash_scr_text_gml_584_0": "* すばらしい!!/", + "scr_text_slash_scr_text_gml_585_0": "* んじゃ^1 また^1な&  たのしみ隊!/", + "scr_text_slash_scr_text_gml_586_0": "* ボクさまは&  アフタヌーンミルクを&  吸収する時間だ!/%", + "obj_savepoint_slash_Other_10_gml_96_0": "* ~1の力が&  胸の奥で輝いた。/%", + "obj_savepoint_slash_Other_10_gml_92_0": "チーム名生成に失敗", + "obj_savepoint_slash_Other_10_gml_93_0": "$!$?団", + "obj_savepoint_slash_Other_10_gml_94_0": "ランサー・ファンクラブ", + "obj_savepoint_slash_Other_10_gml_95_0": "たのしみ隊", + "obj_readable_room1_slash_Other_10_gml_476_0": "* (壁に触れると 走る速度が落ちる)/%", + "obj_npc_room_slash_Other_10_gml_278_0": "* ドウドウ^1! ちょいと待ちなぃ^1!&  ポンマンどもは ブキミだ^1が&  ヤツらは 王様に従ってるだけだぜ。/", + "obj_npc_room_slash_Other_10_gml_279_0": "* オレたち「盤面」の領民にゃ^1 昔は&  ちゃあんと お殿様が いなすった^1。&  平和で いい時代だったぜ。/", + "obj_npc_room_slash_Other_10_gml_280_0": "* それが いまとなっちゃ どうだい^1…&  その お殿様まで 王様の家来に&  されちまってよぅ…/%", + "obj_npc_room_slash_Other_10_gml_284_0": "* オレの名前かい^1?&  ミスター・エレガンスと&  呼んでくんなぃ。/", + "obj_npc_room_slash_Other_10_gml_285_0": "* ああ^1 こいつかい^1?&  こりゃ オレの 鼻の穴よ^1。&  目じゃねぇぜ。/", + "obj_npc_room_slash_Other_10_gml_286_0": "* …つって^1も&  ちゃあんと この穴から&  モノが 見えんだけどよ。/%", + "obj_npc_room_slash_Other_10_gml_292_0": "* 恐れることはない^1。われわれは&  愚劣なポンマンとは異な^1り&  みずからの意志で 行動する。/", + "obj_npc_room_slash_Other_10_gml_293_0": "* 私^1 ミスター・ソーシャルは&  きわめて知的であるからし^1て&  暴君などに 屈しはしない!/", + "obj_npc_room_slash_Other_10_gml_294_0": "* …だが もちろん^1 屈しろと&  命じられれば 別だがね^1。&* 王は きわめて恐ろしいお方なのだ。/%", + "obj_npc_room_slash_Other_10_gml_297_0": "* なんと^1。きみは あの暴君を&  倒す力を 有すると!?/", + "obj_npc_room_slash_Other_10_gml_298_0": "* すばらしい^1! きっと 皆が&  力になってくれるだろう^1!&  ぜひに 戦ってみたまえ!/", + "obj_npc_room_slash_Other_10_gml_299_0": "* …ただし くれぐれも 私は&  巻き込まないでくれたまえよ!/%", + "obj_npc_room_slash_Other_10_gml_304_0": "* ふむ^1… ミスター・エレガンスは&  なにやら ろくでもない雑用を&  こなしに行ったようだ…/", + "obj_npc_room_slash_Other_10_gml_305_0": "* な…^1! 違う^1!&  私は 断じて 手を貸してなど&  いない!/", + "obj_npc_room_slash_Other_10_gml_306_0": "* なぜ そのようなことを聞くのだ^1!&  …&  …聞かれていないが!/%", + "obj_npc_room_slash_Other_10_gml_972_0": "* ついに^1 暴君を 権力の座から&  引きずり降ろしたな^1!&  よくぞ なし遂げた!/", + "obj_npc_room_slash_Other_10_gml_973_0": "* では^1…きみに 助力した私も&  報奨金を いただくとしよう…/", + "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし あの暴君が 再び現れた&  ときには^2…私は一切 手を&  貸していないことにしてくれたまえ!/%", + "obj_checker_animtest_slash_Step_0_gml_47_0": "* ホッホッホ^1…&* こ~れは これは^1…&  ここで会ったが 100秒目…/", + "obj_checker_animtest_slash_Step_0_gml_48_0": "* にっくき&", + "obj_checker_animtest_slash_Step_0_gml_43_0": "  (ボクさまは&  言っちゃいけない名前)め。", + "obj_checker_animtest_slash_Step_0_gml_44_0": "  ランサー・ファンクラブめ。", + "obj_checker_animtest_slash_Step_0_gml_45_0": "  なかよしこよしの&  たのしみ隊め。", + "obj_checker_animtest_slash_Step_0_gml_42_0": "  ヤツらめ。", + "obj_checker_animtest_slash_Step_0_gml_49_0": "* よいコの おじょうちゃ^1ん&  ないしは おぼっちゃん^1は&  今のうちに引き返すことだ。/", + "obj_checker_animtest_slash_Step_0_gml_51_0": "* ランサーさん!&* なんなんですか 今度は!/", + "obj_checker_animtest_slash_Step_0_gml_53_0": "* ホッホッホ^1…&* ボクさまは ただ&  警告しているまで…/%", + "obj_checker_animtest_slash_Step_0_gml_82_0": "* この先に とんでもなく&  キケンなものが&  待ち受けているとな!/%", + "obj_checker_animtest_slash_Step_0_gml_87_0": "* ホッホッホ^1!&  実際 ボクさまは いま&  ものすごーく困っている!/%", + "obj_checker_animtest_slash_Step_0_gml_92_0": "* なぜなら^1!&  それが怖くて おうちに&  帰れないからだ!/", + "obj_checker_animtest_slash_Step_0_gml_94_0": "* マジか^1… どんだけ&  ヤベえヤツなんだよ…?/%", + "obj_checker_animtest_slash_Step_0_gml_178_0": "* あ^1! キミは^1!&  こんにちは。/", + "obj_checker_animtest_slash_Step_0_gml_180_0": "* え コイツ!^1?&  おまえ^1 コイツが&  こえぇのか??/", + "obj_checker_animtest_slash_Step_0_gml_182_0": "* おわわ^1… ムラサキガール^1…&  すごいな^1! おまえは&  コイツが 怖くないのか!?/", + "obj_checker_animtest_slash_Step_0_gml_184_0": "* フン^1 たりめーだろ。&  コイツが&  なにするってんだよ。/", + "obj_checker_animtest_slash_Step_0_gml_186_0": "* うーむ^1 たしか…/%", + "obj_checker_animtest_slash_Step_0_gml_356_0": "* 敵を 踏んづけ^1て&  圧死させるんじゃ&  なかったかな。/%", + "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* 来るッ…!", + "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.ラウンド", + "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "おじぎ", + "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "ふかくおじぎ", + "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "けいこく", + "obj_checkers_enemy_slash_Step_0_gml_531_0": "* K.ラウンドに スージィの&  こうげきを よけることの&  大切さを説明した。/", + "obj_checkers_enemy_slash_Step_0_gml_532_0": "* …理解していないようだ。/%", + "obj_checkers_enemy_slash_Step_0_gml_535_0": "* サイレンの音を 口でマネしながら&  スージィを見た。/", + "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K.ラウンドは&  やっぱり理解していないようだ…/%", + "obj_checkers_enemy_slash_Step_0_gml_540_0": "* 説明を はじめた…&  「スージィは&  めちゃくちゃ強くて キケンだ」/", + "obj_checkers_enemy_slash_Step_0_gml_541_0": "* スージィの やる気レベルが&  急上昇した。/", + "obj_checkers_enemy_slash_Step_0_gml_542_0": "* スージィの こうげき力が&  大幅にアップ…!/%", + "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.ラウンドは もうれつに&  シャッフルダンスしている。", + "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.ラウンドは 弱っているようだ。", + "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.ラウンドの シャッフルダンスに&  キレがなくなってきた。", + "obj_checkers_enemy_slash_Step_0_gml_398_0": "* ラルセイといっしょに おじぎした。/%", + "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ラウンド - ATK 9 DEF 3&* チェック^1? それはチェス用語^1。&  チェッカーとは 無関係!/%", + "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K.ラウンドも おじぎを返した^1。&* 王冠が 落ちそうだ!/%", + "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K.ラウンドも おじぎを返した^1。&* 王冠が 落ちそうだ!/", + "obj_checkers_enemy_slash_Step_0_gml_332_0": "* やった^1! この調子で&  王冠を 落とせれば…/", + "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* もとの おチビちゃんに&  もどるはず!/", + "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* ほら スージィも^1!&  いっしょに おじぎしよう!/", + "obj_checkers_enemy_slash_Step_0_gml_451_0": "* ケッ^1 だれが^1。&  王冠を 落としたきゃ…/", + "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* ブンなぐって&  ブッ倒せばいい!/", + "obj_checkers_enemy_slash_Step_0_gml_339_0": "* …/%", + "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K.ラウンドは ストレスが限界に達^1し&  こうげきした!/%", + "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K.ラウンドは 自分をいたわった!", + "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K.ラウンドの&  HPと こうげき力がアップ!/", + "obj_checkers_enemy_slash_Step_0_gml_228_0": "* スージィ^1!&  こうげきしちゃダメ!&  どんどん強くなっちゃうよ!/", + "obj_checkers_enemy_slash_Step_0_gml_230_0": "* フン^1 だれが やめるか!&  敵に おじけづいたと&  思われるだろ!/%", + "obj_checkers_enemy_slash_Step_0_gml_82_0": "* 王冠グラグラ度:\\cY~1パーセント\\cW!", + "obj_checkers_enemy_slash_Step_0_gml_264_0": "チェッカー", + "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ラウンド - ATK 9 DEF 3&* そう これはチェッカーです。/%", + "obj_checkers_enemy_slash_Step_0_gml_296_0": "* K.ラウンドに おじぎをした。/%", + "obj_checkers_enemy_slash_Step_0_gml_327_0": "* K.ラウンドも おじぎを返した^1。&* 王冠が 少し落ちそうになった。/%", + "obj_checkers_enemy_slash_Step_0_gml_330_0": "* K.ラウンドも おじぎを返した^1。&* 王冠が 少し落ちそうになった。/", + "obj_checkers_enemy_slash_Step_0_gml_447_0": "* やった^1! この調子で&  王冠を 落とせれば…/", + "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* もとの おチビちゃんに&  もどるはず!/", + "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* ほら スージィも^1!&  いっしょに おじぎしよう!/", + "obj_checkers_enemy_slash_Step_0_gml_336_0": "* ケッ^1 だれが^1。&  王冠を 落としたきゃ…/", + "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* ブンなぐって&  ブッ倒せばいい!/", + "obj_checkers_enemy_slash_Step_0_gml_454_0": "* …/%", + "obj_checker_animtest_slash_Step_0_gml_589_0": "* や^1…やったのか!?/%", + "obj_checker_animtest_slash_Step_0_gml_624_0": "* すごい^1!&  ピエロちゃんた^1ち&  マジ勇者!/", + "obj_checker_animtest_slash_Step_0_gml_625_0": "* これで ボクさまの人^1生&  あと20分は 安泰だ!/", + "obj_checker_animtest_slash_Step_0_gml_627_0": "* だろ^1?&  もっと ほめてくれて&  いいんだぜ…?/%", + "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* えっと^1…スージィ…?/", + "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* スージィなりに&  がんばってくれたのは&  わかるんだけど…/", + "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* いまのは…スージィの&  おかげっていうより…&  むしろ…/", + "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* スージィが こうげき&  しちゃったせいで^1 よけい&  大変になっちゃったんだよ。/", + "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* はじめから&  やさしく接していれば…/", + "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* そもそも&  たたかう必要すら&  なかったかも。/", + "obj_checker_animtest_slash_Step_0_gml_664_0": "* はあ^1?&* なに寝ボケたこと&  言ってんだよ?/", + "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* アイツ めちゃくちゃ&  凶暴だったじゃねーか!/", + "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* ま オレのオノで&  なんとか食い止めたけどな!/%", + "obj_checker_animtest_slash_Step_0_gml_685_0": "* それにね^1 さっきも&  兵隊さんたちを おどす&  ようなこと 言ったよね…/", + "obj_checker_animtest_slash_Step_0_gml_687_0": "* あいつら 敵だろ^1。&  敵は おどしてなんぼだろ。/", + "obj_checker_animtest_slash_Step_0_gml_689_0": "* そう^1!&  その とーーーりッ!/", + "obj_checker_animtest_slash_Step_0_gml_691_0": "* それだけじゃないよ^1。&  なにもしてないひとの&  ケーキまで 食べちゃって…/%", + "obj_checker_animtest_slash_Step_0_gml_709_0": "* あれは^1… まあ&  ケーキも&  オレの 敵だからな。/", + "obj_checker_animtest_slash_Step_0_gml_711_0": "* …/", + "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* あのね^1 スージィは&  不服かもしれないけど…/", + "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* キミは 勇者なんだ。/", + "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* 平和な未来をもたらす&  力を持ってる。/", + "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* だから^1… もう少し&  勇者らしく ふるまうように&  心がけてくれないかな?/%", + "obj_checker_animtest_slash_Step_0_gml_732_0": "* そうだな^1…&  言われてみると たしかに…/", + "obj_checker_animtest_slash_Step_0_gml_733_0": "* いまんとこ オレ^1は&  勇者失格だよな?/", + "obj_checker_animtest_slash_Step_0_gml_734_0": "* …/%", + "obj_checker_animtest_slash_Step_0_gml_762_0": "* わかった^1。ラルセイの&  言うとおりだ^1。&  オレは 変わる。/", + "obj_checker_animtest_slash_Step_0_gml_763_0": "* もう くさった勇者は&  やめだ。/%", + "obj_checker_animtest_slash_Step_0_gml_799_0": "* オレは いまから&  「悪モノ」に&  なってやるぜ!/%", + "obj_checker_animtest_slash_Step_0_gml_820_0": "* え… ホントに!?/", + "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* ボクさまのチームに&  入ってくれるの!?/", + "obj_checker_animtest_slash_Step_0_gml_823_0": "* ああ^1 そのほうが&  オレには 向いてそうだ。/", + "obj_checker_animtest_slash_Step_0_gml_825_0": "* スージィ^1 そんな…&  ダメだよ…/", + "obj_checker_animtest_slash_Step_0_gml_827_0": "* だまれ^1 キレイキレイ&  ボーイ^1! スージィはもう&  ボクさまの仲間だ!/", + "obj_checker_animtest_slash_Step_0_gml_829_0": "* ハハハ^1 そういうこと^1だ&  キレイキレイボーイ!/", + "obj_checker_animtest_slash_Step_0_gml_831_0": "* よぉーし そうと決まった^1ら&  ロゴ入りジャージも&  作るぞ!/", + "obj_checker_animtest_slash_Step_0_gml_833_0": "* いいねえ!/", + "obj_checker_animtest_slash_Step_0_gml_835_0": "* そして^1 おとまり会をし^1て&  ふたりだけの ヒミツを&  打ちあけあうのだ!/", + "obj_checker_animtest_slash_Step_0_gml_837_0": "* あー…^1 お…おう?/", + "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* ちゅうわけだか^1ら&  おまえらとは もう&  これっきりだな。/", + "obj_checker_animtest_slash_Step_0_gml_840_0": "* ハハハ^1!&  では これっきり後に&  また会おう!/%", + "obj_checker_animtest_slash_Step_0_gml_893_0": "* クリス…/", + "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* ボク ちょっと&  言い過ぎちゃったかも。/", + "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* …/", + "obj_checker_animtest_slash_Step_0_gml_896_0": "* ボクはただ^1… 心配で…/", + "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* スージィが あんまり&  たたかうことに 夢中に&  なりすぎると… その…/", + "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* と…とにかく^1 スージィには&  やさしくしてあげようね。/", + "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* きっと すぐに&  考え直してくれるはずだよ!/%", + "obj_savepoint_slash_Other_10_gml_102_0": "* 頭上に うっそうと茂る 濃い緑。/", + "obj_savepoint_slash_Other_10_gml_103_0": "* 森の力が 胸の奥で輝いた。/%", + "obj_npc_room_slash_Other_10_gml_316_0": "* おい^1 そこの^1。&  コイツの修理^1 なんとか終わったぜ。/", + "obj_npc_room_slash_Other_10_gml_317_0": "* こりゃ見てのとおり とびらなんだが^1…&  この世界の 行きたい場所へ&  一瞬で 移動できるんだぜ!/", + "obj_npc_room_slash_Other_10_gml_318_0": "* ただし^1 今んとこ 選べる行き先は&  2つだけ だけどな。/", + "obj_npc_room_slash_Other_10_gml_319_0": "* これからも修理を つづけるよ^1。&  あんたの力に なりたいからよ!/%", + "obj_npc_room_slash_Other_10_gml_322_0": "* おい そこの^1。&  このとびらから&  城へも 行けるようにしといたぜ。/", + "obj_npc_room_slash_Other_10_gml_323_0": "* おおいに活用してくれよ!/%", + "obj_npc_room_slash_Other_10_gml_327_0": "* …にしても このとびら&  どっから現れたんだろな?/", + "obj_npc_room_slash_Other_10_gml_328_0": "* さっぱりわからん^1。&  オレも 今回初めて&  お目にかかったぜ。/%", + "obj_npc_room_slash_Other_10_gml_334_0": "* ドウドウ^1! ちょいと待ちなぃ^1!&  オレと ミスター・ソーシャル^1で&  このとびら^1 直しといたぜ。/", + "obj_npc_room_slash_Other_10_gml_335_0": "* 行きたいとこへ 一瞬で行けんだ^1。&  ただし 選べる行き先は&  2つしかねェけどな。/", + "obj_npc_room_slash_Other_10_gml_336_0": "* なにしろ たった2人で直したもん^1で&  なかなか大変でよ^1…&  だから また壊れちまうかもだ。/", + "obj_npc_room_slash_Other_10_gml_337_0": "* んでも 王様退治の&  役に立ててもらえたら うれしいぜ。&  ハハハ!/%", + "obj_npc_room_slash_Other_10_gml_340_0": "* ドウドウ^1! ちょいと待ちなぃ^1!&  ミスター・ソーシャルとパズル野郎と&  オレで^1 とびらを修理したぜ。/", + "obj_npc_room_slash_Other_10_gml_341_0": "* オレら3人で&  しっかり直したから^1よ&  ちゃーんと 使えると思うぜ?/", + "obj_npc_room_slash_Other_10_gml_342_0": "* 王様退治の 役に立ててもらえたら&  うれしいぜ。ハハハ!/%", + "obj_npc_room_slash_Other_10_gml_346_0": "* このとびらから行ける場所が&  増えたぜ。/", + "obj_npc_room_slash_Other_10_gml_347_0": "* なんで増えたのか^1は&  じつは オレらにも&  よくわかんねェんだけどよ…/%", + "obj_npc_room_slash_Other_10_gml_352_0": "* いいか^1 ミスター・ソーシャルが&  手伝ったことは 他言無用だぜ^1?&  誰にも知られたくねェんだとよ。/", + "obj_npc_room_slash_Other_10_gml_353_0": "* あんたのこと 見守ってっからよ^1。&  この鼻の穴でよ。/%", + "obj_npc_room_slash_Other_10_gml_365_0": "* 私のことは 気にしないで^1。&* 休けい中なの。/", + "obj_npc_room_slash_Other_10_gml_366_0": "* …そうだ^1 ちょっと相談していい?&  友だちの\\cYクローバー\\cWちゃんの&  誕生日プレゼント^1 なにがいいかな?/", + "obj_npc_room_slash_Other_10_gml_367_0": "* あのコ^1 \\cYスポーツ\\cWと&  \\cYかっこいい男子\\cWと\\cY木\\cWにしか&  興味ないんだ。/", + "obj_npc_room_slash_Other_10_gml_368_0": "* …もう お誕生日カードだけで&  いいかなあ。/%", + "obj_npc_room_slash_Other_10_gml_372_0": "* カードの中に おカネ入れて&  あげればいっか^1… ってダメか^1!&  おカネないと 私困るし!/%", + "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ^1!&  あんたたちにゃ 感謝しても&  しきれねェなぁ。/", + "obj_npc_room_slash_Other_10_gml_979_0": "* これで オレたち駒の&  コマった問題は 片づいた。&  これからは 平和に暮らせるぜ。/%", + "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ^1 オレの鼻の穴も&  あんたたちには 感謝してるぜ。/%", + "scr_text_slash_scr_text_gml_3087_0": "* (とびらだ^1)&* (どこへ行く?)/", + "scr_text_slash_scr_text_gml_780_0": "\\C2 ", + "scr_text_slash_scr_text_gml_3083_0": " #平原", + "scr_text_slash_scr_text_gml_3084_0": " #森", + "scr_text_slash_scr_text_gml_3091_0": " #森", + "scr_text_slash_scr_text_gml_3092_0": "スイーツ#即売会", + "scr_text_slash_scr_text_gml_889_0": "\\C3 ", + "scr_text_slash_scr_text_gml_3097_0": "城", + "scr_text_slash_scr_text_gml_971_0": "\\C4 ", + "scr_text_slash_scr_text_gml_3103_0": "* (しかし なにも起こらなかった)/%", + "scr_text_slash_scr_text_gml_3124_0": "* (どういうわけ^1か&  もう そこにいる)/%", + "scr_text_slash_scr_text_gml_3128_0": "* (とびらが 開いた…)/%", + "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* ラビックが すべりよってきた!", + "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* ラビックたちが すべりよってきた!", + "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "ラビック", + "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "ふきとばす", + "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "ふきとばす(全員)", + "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "けいこく", + "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* ラビック - ATK 8 DEF 1&* わたぼこりの かたまり。&  大そうじをすると出現。/%", + "obj_rabbick_enemy_slash_Step_0_gml_13_0": "ドドドン&タタタン&どうしたん?", + "obj_rabbick_enemy_slash_Step_0_gml_14_0": "ドゥルルルル~", + "obj_rabbick_enemy_slash_Step_0_gml_15_0": "ぴょん^1 ぴょん", + "obj_rabbick_enemy_slash_Step_0_gml_16_0": "にゃあ", + "obj_rabbick_enemy_slash_Step_0_gml_17_0": "ウサギは&カエルの&続編だよ", + "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* ほこりっぽいカラシの ニオイが&  充満している。", + "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* ラビックは 下に たまるのに&  ちょうどよさそうな&  ソファを探している。", + "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* ラビックは&  カビくさい うなり声を発した。", + "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* ラビックは&  あたりの土壌に ダメージを与えた。", + "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* ~1を連打して&  息を吹きかけろ!", + "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* ~1を連打して&  息を吹きかけろ!", + "obj_rabbick_enemy_slash_Step_0_gml_21_0": "ふんわり&クリーンくん", + "obj_rabbick_enemy_slash_Step_0_gml_22_0": "さわやか&フレッシュくん", + "obj_rabbick_enemy_slash_Step_0_gml_23_0": "さっぱり&スイートちゃん", + "obj_rabbick_enemy_slash_Step_0_gml_24_0": "すっきり&ナイスちゃん", + "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* クリスは&  ラビックに 息を吹きかけた^1。&* ラビックは すっかり吹き飛んだ…/%", + "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* わたぼこりは みんな 吹き飛んだ!/%", + "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* ラビックは&  存在が薄くなってきた。", + "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* ラビックは&  すっかりきれいになった。", + "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* ラルセイと2人で^1 ラビックに&  けいこくした。「スージィに注意!」&* 敵は身がまえた。/%", + "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は身がまえた。/%", + "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(みがまえ)", + "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(くたびれ)", + "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* スージィ^1! ランサーさん!/", + "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* ヒヒヒヒヒ…/", + "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* こーれはこれは&  なんちゃって勇者くんたち!/", + "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* おまえ^1ら&  やられる覚悟は&  できてんだろーな…/", + "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* まともに戦う根性もない&  ヘナチョコナッツめ。/", + "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* 残念ながら オレたち^1は&  じゃまするヤツは&  ようしゃなくブッつぶすッ!/%", + "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* ダーク・ジャック・&  ランサーッ!/%", + "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* バイオレンス・アックス・&  スージィッ!/%", + "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* 2人あわせて…/%", + "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* ダーク・たのしみ隊!/%", + "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* ダーク・$!$?団!/%", + "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* ダーク・ランサー・&  ファンクラブ!/%", + "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* う…うん^1 それで2人は&  どんな邪悪な計画を&  立ててるんですか?/%", + "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* あ?/", + "obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* いや^1 チーム結成した&  ばっかだし。/", + "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* まだイントロしか&  できてねーよ。/", + "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* もう少々お待ちくださいだ!/", + "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* あ^1 そうなんですね^1…&  ゴメンなさい…/", + "obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* じゃあ^1… つづき…&  楽しみにしてます!/%", + "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* へッ^1 安心し^1ろ&  そんなに待たせねーよ。/", + "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* そう^1 いまから&  ボクさまたちは&  不眠不休で作業をつづける…/", + "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* そう^1 アンストッパブル^1!&  ってヤツだ。/", + "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* ピエロちゃんたちをボコ^1る&  「ザ・邪悪な計画」を&  立ててやるぞ!/%", + "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* せいぜい 背中に&  気をつけることだな…/%", + "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* おなかにもな!/%", + "scr_text_slash_scr_text_gml_1455_0": "* 邪悪な計画は 順調?/", + "scr_text_slash_scr_text_gml_1457_0": "* は^1? ああ^1 それな。/", + "scr_text_slash_scr_text_gml_1458_0": "\\E2* そろそろ あきてきたか^1ら&  いまは おやつの時間だ。/", + "scr_text_slash_scr_text_gml_1460_0": "* …そっか。/", + "scr_text_slash_scr_text_gml_1462_0": "* しょーがねーだろ^1!&  朝から チョークしか&  食ってねーんだから!/", + "scr_text_slash_scr_text_gml_1464_0": "* ボクさまなんて なーんにも&  食べてないぞ!/", + "scr_text_slash_scr_text_gml_1466_0": "* そうだったんだね^1…&  えっと…^1 今日のおやつは&  なあに?/", + "scr_text_slash_scr_text_gml_1468_0": "* ボクさまが この切り株の&  体内に隠しておい^1た&  「普段づかいのお宝」だ。/", + "scr_text_slash_scr_text_gml_1470_0": "* えーっと それは…&  つまり…?/", + "scr_text_slash_scr_text_gml_1472_0": "* 自分の舌で よーく確認して&  くれていいぞ^1。おまえと&  ボクさまの仲だからな。/", + "scr_text_slash_scr_text_gml_1474_0": "* う…うん^1…&  クリス^1 どうする?/", + "scr_text_slash_scr_text_gml_895_0": "\\C3 ", + "scr_text_slash_scr_text_gml_1451_0": "#ラルセイが#食べてみて", + "scr_text_slash_scr_text_gml_1452_0": "#食べてみる", + "scr_text_slash_scr_text_gml_1453_0": "いらない", + "scr_text_slash_scr_text_gml_1488_0": "\\E6* わ^1…わあ^1…&* 中に^1…ツボがある…^1?&  これは…ハチミツかな?/", + "scr_text_slash_scr_text_gml_1489_0": "\\E1* …ちがった。&  サルサが たっぷり&  入ってる。/", + "scr_text_slash_scr_text_gml_1491_0": "\\E3* ピンポンだ^1 この&  おりこうさんめ!/", + "scr_text_slash_scr_text_gml_1492_0": "\\E1* それは ボクさまの&  ヘソクリ^1。おまえに贈る&  おもてなしおやつだ…/", + "scr_text_slash_scr_text_gml_1329_0": "* …/", + "scr_text_slash_scr_text_gml_1495_0": "\\E8* う…うーん^1 おいしいなあ^1…&  絶品だなあ…/", + "scr_text_slash_scr_text_gml_1497_0": "* おい^1!&  食うマネしてる&  だけじゃねーか!/", + "scr_text_slash_scr_text_gml_1499_0": "* ハハハ^1!&  それは ボクさまも&  同じだぞ!/", + "scr_text_slash_scr_text_gml_1501_0": "* ????/%", + "scr_text_slash_scr_text_gml_1507_0": "* (切り株の中に&  はちみつツボがある。&  中身は サルサだ)/", + "scr_text_slash_scr_text_gml_1508_0": "* (サルサを 食べた)/", + "scr_text_slash_scr_text_gml_1509_0": "* (なにかが…回復した)/", + "scr_text_slash_scr_text_gml_1510_0": "* (HPではなく…^1)&* (なにか…が)/", + "scr_text_slash_scr_text_gml_1512_0": "\\E2* モグモグ^1…&* なあ^1 このサルサって&  なにが入ってんだ?/", + "scr_text_slash_scr_text_gml_1514_0": "* 知らない!/%", + "scr_text_slash_scr_text_gml_1521_0": "* わかった^1。&  だれも食わねーな^1ら&  オレが食う!/", + "scr_text_slash_scr_text_gml_1522_0": "\\E6* …なんだこれ^1?&  ツボん中に^1…赤いのが^1…&  ひょっとして…血か…?/", + "scr_text_slash_scr_text_gml_1524_0": "* ちがう ちがう^1。&* それは ただのサルサ。&  放し飼いにしてるんだ。/", + "scr_text_slash_scr_text_gml_1526_0": "\\E2* は^1? なんだよそれ。&  血より キショくね?/", + "scr_text_slash_scr_text_gml_1528_0": "\\E3* ヘヘヘ。&  いや~それほどでも~。/", + "scr_text_slash_scr_text_gml_1530_0": "\\E2* モグモグ^1…&* なあ^1 このサルサって&  なにが入ってるんだ?/", + "scr_text_slash_scr_text_gml_1532_0": "* 知らない!/%", + "obj_npc_facing_slash_Other_10_gml_375_0": "* いまは 腹がへって&  力が出ねーけど…/", + "obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* なんか食えば すぐに&  いつもの調子が もどるぜ^1…&  ヒヒヒヒヒ…/", + "obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* オレを怒らすと…&  あとで後悔するぜ…/", + "obj_npc_facing_slash_Other_10_gml_379_0": "* 「あとで後悔」は文法的に&  間違いだよ。二重表現に&  なっちゃうからね。/", + "obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* だまれ^1! この&  産みたてタマゴちゃんめ!/", + "obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* ボクさまたちの ダーク&  エネルギーの前に^1は&  文法ルールすら無効なのだ!/", + "obj_npc_facing_slash_Other_10_gml_384_0": "* ヘヘヘ^1 そーゆーこと^1だ&  タマゴ野郎!/%", + "obj_npc_facing_slash_Other_10_gml_392_0": "* どう^1? みんな&  おなかいっぱいに なった?/", + "obj_npc_facing_slash_Other_10_gml_394_0": "* ああ^1。もう ずーっと&  「おなかいっぱい」だよ。/%", + "obj_readable_room1_slash_Other_10_gml_666_0": "* (切り株だ。&  「ディナーホール」らしきものが&  あいている)/%", + "obj_npc_room_slash_Other_10_gml_397_0": "* あなたがたは もしや…勇者では!^1?&  この宝箱の中のマフラー? を^1 &  悪王退治? に お役立てください!/", + "obj_npc_room_slash_Other_10_gml_398_0": "* どうせもう ボロボロです^1し&  ワタクシには サイズが&  合わなくなってしまいましたから。/", + "obj_npc_room_slash_Other_10_gml_399_0": "* 宝箱? とは そういうもの^1。&  おさがり? を入れる箱なのです。/%", + "obj_npc_room_slash_Other_10_gml_388_0": "* ああ^1 その マフラーは!/", + "obj_npc_room_slash_Other_10_gml_389_0": "* ワタクシに 断りもせず^1 勝手に^1?&  お取りになりましたね!/", + "obj_npc_room_slash_Other_10_gml_390_0": "* かまいませんとも^1!&  王? との戦いに挑む皆さま^1へ&  ワタクシからのプレゼント? です。/", + "obj_npc_room_slash_Other_10_gml_391_0": "* じつに 元気のよろしい方々だ^1!&  まるで 犯罪者予備軍? ですな^1!&  ハハハ…/%", + "obj_npc_room_slash_Other_10_gml_383_0": "* ワタクシも かつては 宮仕え? を&  していたのですが^1 王は全職員を&  解雇? してしまいました。/", + "obj_npc_room_slash_Other_10_gml_384_0": "* 城で なんの仕事をしていた^1か&  ですって^1? それは^1…&  宮廷コートかけ? にございますよ!/%", + "obj_npc_room_slash_Other_10_gml_406_0": "* おや^1 ワタクシがさしあげた&  マフラー? は^1?&  サイズ? が合いませんでしたか?/", + "obj_npc_room_slash_Other_10_gml_407_0": "* かまいませんとも^1!&  また宝箱? に入れていただけれ^1ば&  どなたかが 持っていくでしょう!/%", + "obj_npc_room_slash_Other_10_gml_412_0": "* ワタクシも かつては 宮仕え? を&  していたのですが^1 王は全職員を&  解雇? してしまいました。/", + "obj_npc_room_slash_Other_10_gml_413_0": "* 城で なんの仕事をしていた^1か&  ですって^1? それは^1…&  宮廷コートかけ? でございますよ!/%", + "obj_npc_room_slash_Other_10_gml_420_0": "* (…)/", + "obj_npc_room_slash_Other_10_gml_421_0": "* (わたしは ただのボール。&  話すことなんて なにも ないの)/%", + "obj_npc_room_slash_Other_10_gml_436_0": "* バウ バウ^1!&* (ボックスを ブッこわすと&  ブレスレットが ボらえるボ!)/", + "obj_npc_room_slash_Other_10_gml_437_0": "* バウ バウ^1!&* (ブレスレットを ボうびすると&  ボうぎょ力が バップするボ!)/%", + "obj_npc_room_slash_Other_10_gml_442_0": "* バウ バウ^1!&* (ブレスレット バいすきボ!)/%", + "obj_npc_room_slash_Other_10_gml_448_0": "* 王さまは ライトナーをおー&  退治したがってるけどおー。&  うちらは それ 反対なのおー。/", + "obj_npc_room_slash_Other_10_gml_449_0": "* うちらは なんとか 逃げられた&  けどおー^1 ほかのひとたちは&  捕まっちゃったのおー…/%", + "obj_npc_room_slash_Other_10_gml_454_0": "* となりのコは 友だちだけどお^1ー&* 話しかけないほうが&  いいと思うのおー…/", + "obj_npc_room_slash_Other_10_gml_455_0": "* バウバウの話 すっごい長いのお^1ー&  ずーっとお ずーっとお ずーっとお&  ずーっとお ずーっとお…/", + "obj_npc_room_slash_Other_10_gml_456_0": "* つづくのおー^1。もおー ずーっとお&  ずーっとお ずーっとお ずーっとお&  ずーっとお ずーっとなのおー…/%", + "obj_npc_facing_slash_Other_10_gml_406_0": "* …したら ここに&  ヒゲを つけるだろ…?/", + "obj_npc_facing_slash_Other_10_gml_408_0": "* ウヒヒ^1… こんな感じか?/", + "obj_npc_facing_slash_Other_10_gml_410_0": "* ハハ^1! いいね^1!&  サイコー!/", + "obj_npc_facing_slash_Other_10_gml_412_0": "* どう^1?&  計画は順調?/", + "obj_npc_facing_slash_Other_10_gml_414_0": "* ちょ…^1! 見んな^1!&  ネタバレすんだろーが!/%", + "obj_npc_facing_slash_Other_10_gml_419_0": "* クリス^1 聞いてくれよ。&  ランサーがさ…/", + "obj_npc_facing_slash_Other_10_gml_420_0": "* オレの服&  ビリビリにして…/", + "obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* ヤバかっけー感じに&  してくれるってさ。/", + "obj_npc_facing_slash_Other_10_gml_423_0": "* そうだぞ^1! ボクさま^1は&  ギザギザに切れるハサミを&  持っているのだ!/", + "obj_npc_facing_slash_Other_10_gml_425_0": "* うちらの仲間に なるな^1ら&  おまえの服も&  やってやるぜ?/", + "obj_npc_facing_slash_Other_10_gml_427_0": "* 待って クリス^1…&  ボクのチームに&  残ってくれたら…/", + "obj_npc_facing_slash_Other_10_gml_428_0": "* ボク^1… クリスのネクタイに&  お花のししゅうを&  してあげる!/", + "obj_npc_facing_slash_Other_10_gml_430_0": "* いいな いいな^1!&  ボクさまの皮フにも&  ししゅうしてくれるか?/", + "obj_npc_facing_slash_Other_10_gml_432_0": "* し…しないよ…/%", + "obj_npc_facing_slash_Other_10_gml_452_0": "* おほほほほーう^1…&  これはこれは…/", + "obj_npc_facing_slash_Other_10_gml_453_0": "* ミメうるわしい&  おマメちゃんたち!/", + "obj_npc_facing_slash_Other_10_gml_455_0": "* おい^1!&  口に気をつけろッ!/", + "obj_npc_facing_slash_Other_10_gml_457_0": "* あ^1 ゴメンなさい…/", + "obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* スージィ^1に&  もっと汚い言葉を使えって&  言われているのだ。/%", + "obj_npc_sign_slash_Other_10_gml_80_0": "* (下から上^1へ&  カルタス城の&  われわれの部屋の順番)/", + "obj_npc_sign_slash_Other_10_gml_81_0": "* (ま^1 城に来たことがなかったら&  わかるわけないけど)/%", + "obj_npc_sign_slash_Other_10_gml_90_0": "* (パスワードを入力!)/", + "obj_npc_sign_slash_Other_10_gml_84_0": "* (何度も言うけど&  城に来たことがなかったら&  わかるわけがない…)/%", + "obj_npc_sign_slash_Other_10_gml_91_0": "* (注意:パスワードを忘れるひとが&  多いので^1 上に書いておきました)/%", + "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …/%", + "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* 解いてくれて サンキュー^1!&  キヒヒ…^1 バカなヤツら…!/", + "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* おかげで助かりましたッ^1!&  どうもありがとう^1!&  バカなヤツら!/%", + "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* …っと^1。忘れもの…/%", + "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* ブロックサー 合体!", + "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* ブロックサー 合体!", + "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "ブロックサー", + "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "くみかえ", + "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "ちょうはつ", + "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* ブロックサー - ATK 9 DEF 2&* 好き:トレーニング^1。嫌い:体の&  組み立て順が 間違ってる状態。/%", + "obj_bloxer_enemy_slash_Step_0_gml_11_0": "ムググ…!&トレーニングの&じゃまを&したな…!", + "obj_bloxer_enemy_slash_Step_0_gml_12_0": "グオォォ...!&“ブロッコ”&ボコに&してやる…!", + "obj_bloxer_enemy_slash_Step_0_gml_13_0": "見ろ!地道に&“積み上げた”&努力の成果を!", + "obj_bloxer_enemy_slash_Step_0_gml_14_0": "トレーニングの&成果…&受けてみろ!&ァヤデ!", + "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* ブロックサーは&  トレーニングのことを考えている。", + "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* ブロックサーは&  トレッキングのことを考えている。", + "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* ブロックサーは&  自分の体で おうちを作ることを&  考えている。", + "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* ブロックサーは&  トイレトレーニングのことを&  考えている。", + "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* 絵の具ぬりたての&  プラスチックのニオイがする。", + "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* ブロックサーは 激しい疲労で&  いまにも崩れそうだ。", + "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* ", + "obj_bloxer_enemy_slash_Step_0_gml_135_1": "を押して選べ:& #1 頭 #2 体 #3 足", + "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* ブロックサーは&  まだ 自分に満足できないようだ…/%", + "obj_bloxer_enemy_slash_Step_0_gml_18_0": "グアアァ!", + "obj_bloxer_enemy_slash_Step_0_gml_19_0": "グアッ!&やめろ!&ケツが腹に…!", + "obj_bloxer_enemy_slash_Step_0_gml_20_0": "グアッ!&やめろ!&ケツが顔に…!", + "obj_bloxer_enemy_slash_Step_0_gml_21_0": "グアッ!&やめろ!&腹が顔に…!", + "obj_bloxer_enemy_slash_Step_0_gml_22_0": "やめろ!&顔が顔に…!&…ん?", + "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* ブロックサーは&  しあわせスピリットで輝いている。", + "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* ブロックサーは&  新しい自分に満足している!/%", + "obj_bloxer_enemy_slash_Step_0_gml_24_0": "おー!&いい感じに&並べかえて&くれたな~!", + "obj_bloxer_enemy_slash_Step_0_gml_29_0": "気力を&そがれて&しまった…", + "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* スージィは&  ブロックサーを全否定した!/", + "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* トレーニング? ムダだぜ。&  どーせ おまえに&  オレは倒せねー。/", + "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* トレーニングなんて&  やめちまえ^1。オレを倒すとか&  100年はえーっつの。/", + "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* トレーニング^1?&  オレは そんなのナシでも&  てめーを倒せるぜ?/", + "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* 敵は \\cBくたびれ\\cWた…/%", + "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(くたびれ)", + "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(くたびれ)", + "obj_readable_room1_slash_Other_10_gml_481_0": "* (パズルの答えのようだ…)/", + "obj_readable_room1_slash_Other_10_gml_482_0": "* (しかし^1 万年筆のような筆跡の&  落書きで 消されている)/", + "obj_readable_room1_slash_Other_10_gml_483_0": "* (マークの色の順番は&  赤 黒 赤 のようだ)/%", + "obj_readable_room1_slash_Other_10_gml_486_0": "* (マークの色の順番は&  赤 黒 赤 のようだ)/%", + "obj_readable_room1_slash_Other_10_gml_493_0": "* さっき ルーさまが来たの^1…&  かっこよかったあぁぁ!/", + "obj_readable_room1_slash_Other_10_gml_494_0": "* ライトナーが通れないように&  パズルの答えを消してったけど^1…&* 私たち^1 答え知ってるよ!/", + "obj_readable_room1_slash_Other_10_gml_495_0": "* え なになに? 通りたいの^1?&* いいよ! パズルの答え&  教えてあげるね!/", + "obj_readable_room1_slash_Other_10_gml_496_0": "* えっとね^1… 最初のマークは&  ハートだよ^1! 愛のシンボル^1!&  どう? 参考になった?/%", + "obj_readable_room1_slash_Other_10_gml_499_0": "* えっとね^1… 最初のマークは&  ハートだよ^1! 愛のシンボル^1!&  どう? 参考になった?/%", + "obj_readable_room1_slash_Other_10_gml_504_0": "* え^1… パズルの答え…^1?&* たしか^1…&  同じマークは 1つもなかったはず…/", + "obj_readable_room1_slash_Other_10_gml_505_0": "* ちなみに^1… マークの色は&  そのまま残ってるから…/", + "obj_readable_room1_slash_Other_10_gml_506_0": "* ごめんなさい…&  私から言えるのは…それだけ…/%", + "obj_readable_room1_slash_Other_10_gml_510_0": "* はああぁ!^1? パズルの答えぇ!^1?&* んなもん あたしらには&  カンケーなくない!?/", + "obj_readable_room1_slash_Other_10_gml_511_0": "* だいたい クラブ以外のマークしか&  使われてないし!/", + "obj_readable_room1_slash_Other_10_gml_512_0": "* ほんっっっと 失礼しちゃう!/%", + "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* 今日ね^1 私の誕生日なの~!&* なんで あいさつもナシなわけ!^1?&* い…いいの^1 気にしないで…/", + "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* みんな 遊びにきてね~^1!&* うっさい^1! 来なくていいから^1!&* ふ…ふたりとも^1 落ち着いて…/", + "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* 私の誕生日^1 お祝いしようよ~!&* あたしが お仕置きしてやるから!&* あわわ^1 ご…ごめんなさい…!/%", + "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* え^1? 何日か 知らないの^1?&* はあぁ!? 忘れたわけえぇ!^1?&* 私たちのこと^1 知らないもんね…/", + "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* 今日は 私たちの誕生日なの~^1!&* 後悔させてやるからッ^1!&* あわわ^1 ご…ごめんなさい…!/%", + "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* クローバーが こっちへ伸びてきた!", + "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "クローバー", + "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "はなす(誕生日)", + "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "はなす(男子)", + "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "はなす(スポーツ)", + "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "はなす(動物)", + "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "はなす(木)", + "obj_clubsenemy_slash_Step_0_gml_163_0": "* クローバー - ATK 8 DEF 2&* 3人寄れば^1… トラブル3倍。/%", + "obj_clubsenemy_slash_Step_0_gml_31_0": "今日は&いい天気&だね~", + "obj_clubsenemy_slash_Step_0_gml_32_0": "は?天気&サイアク&じゃん!", + "obj_clubsenemy_slash_Step_0_gml_33_0": "2人とも&ケンカ&しないで…", + "obj_clubsenemy_slash_Step_0_gml_17_0": "はじめ&まして!", + "obj_clubsenemy_slash_Step_0_gml_18_0": "ブッ殺す!&死ねッ!&死ねェッ!", + "obj_clubsenemy_slash_Step_0_gml_19_0": "ゴメン…&気に&しないで…", + "obj_clubsenemy_slash_Step_0_gml_24_0": "お話&しようよ~", + "obj_clubsenemy_slash_Step_0_gml_25_0": "とっとと&帰れ!", + "obj_clubsenemy_slash_Step_0_gml_26_0": "ホント&ごめん&なさい…", + "obj_clubsenemy_slash_Step_0_gml_39_0": "私の&誕生日&なの~", + "obj_clubsenemy_slash_Step_0_gml_40_0": "は!?&あたしの&でしょ!", + "obj_clubsenemy_slash_Step_0_gml_41_0": "私たち&三つ子&なの…", + "obj_clubsenemy_slash_Step_0_gml_135_0": "* クローバーは&  自分たちと 口げんかしている。", + "obj_clubsenemy_slash_Step_0_gml_290_0": "* 動物の話題を ふってみた。/", + "obj_clubsenemy_slash_Step_0_gml_291_0": "* クローバーは 興味がなさそうだ…/%", + "obj_clubsenemy_slash_Step_0_gml_60_0": "動物って&ちょっと&汚いし…", + "obj_clubsenemy_slash_Step_0_gml_61_0": "そもそも&ありえない&感じ", + "obj_clubsenemy_slash_Step_0_gml_62_0": "(動物…&見たこと&ないのに…)", + "obj_clubsenemy_slash_Step_0_gml_136_0": "* クローバーは ヒソヒソ声で&  気になる男子の話をしている。", + "obj_clubsenemy_slash_Step_0_gml_187_0": "* あのー^1…誕生日プレゼントは&  なにが いいですか?/%", + "obj_clubsenemy_slash_Step_0_gml_196_0": "たのしく&おしゃべり&しよ~/%", + "obj_clubsenemy_slash_Step_0_gml_197_0": "バカッ!&欲しいもの&言えって!/%", + "obj_clubsenemy_slash_Step_0_gml_198_0": "(好きな&ものの話が&したい…)/%", + "obj_clubsenemy_slash_Step_0_gml_210_0": "* (別の話題をふったほうが&  よさそうだ…)/%", + "obj_clubsenemy_slash_Step_0_gml_258_0": "* えっと^1… みなさん^1…&  スポーツは 好きですか?/%", + "obj_clubsenemy_slash_Step_0_gml_268_0": "フットボール&食べたい/%", + "obj_clubsenemy_slash_Step_0_gml_269_0": "スポーツ!&おいしい&よね!/%", + "obj_clubsenemy_slash_Step_0_gml_270_0": "ふたりとも&大好き!/%", + "obj_clubsenemy_slash_Step_0_gml_53_0": "テニス&ボール入り&スパゲティ!", + "obj_clubsenemy_slash_Step_0_gml_54_0": "それ最高!", + "obj_clubsenemy_slash_Step_0_gml_55_0": "うん&意見が&合うね", + "obj_clubsenemy_slash_Step_0_gml_301_0": "* 木の話題を ふってみた^1。&  クローバーは 満足そうだ…/%", + "obj_clubsenemy_slash_Step_0_gml_68_0": "木の香り&いいよね", + "obj_clubsenemy_slash_Step_0_gml_69_0": "あたしも&好きッ!", + "obj_clubsenemy_slash_Step_0_gml_70_0": "でも花粉は…&ううん!&私も好き!", + "obj_clubsenemy_slash_Step_0_gml_134_0": "* クローバーは&  恐怖の三連スマイルを放った。", + "obj_clubsenemy_slash_Step_0_gml_137_0": "* クローバーは&  どの歯ブラシが 誰のかで&  もめている。", + "obj_clubsenemy_slash_Step_0_gml_138_0": "* クローバーは&  調子のはずれたコーラス隊みたいに&  鼻歌を歌った。", + "obj_clubsenemy_slash_Step_0_gml_139_0": "* クローバーと朝つゆの&  ニオイがする。", + "obj_clubsenemy_slash_Step_0_gml_76_0": "それ 彼が&作ったの?&やっさし~!", + "obj_clubsenemy_slash_Step_0_gml_77_0": "やだ&かわいい!&それほしい!", + "obj_clubsenemy_slash_Step_0_gml_78_0": "(ちょっと…&つまんなく&ない…?)", + "obj_clubsenemy_slash_Step_0_gml_223_0": "* えっと^1… 3人は&  どんな「男子」が&  タイプですか?/%", + "obj_clubsenemy_slash_Step_0_gml_233_0": "やっぱ&イケメン!&だよね!/%", + "obj_clubsenemy_slash_Step_0_gml_234_0": "いい人!&あたし&みたいに!/%", + "obj_clubsenemy_slash_Step_0_gml_235_0": "特に な…&ううん&誰でもいい/%", + "obj_clubsenemy_slash_Step_0_gml_247_0": "* (クローバーは&  おしゃべりを楽しんだようだ…)/%", + "obj_clubsenemy_slash_Step_0_gml_46_0": "メガネって&かわいい&よね…", + "obj_clubsenemy_slash_Step_0_gml_47_0": "モフモフの&メガネ男子で&決まり!", + "obj_clubsenemy_slash_Step_0_gml_48_0": "彼のこと…?&うーん…&そうだね…", + "obj_clubsenemy_slash_Step_0_gml_140_0": "* クローバーは&  おしゃべりしすぎて&  くたびれたようだ。", + "obj_clubsenemy_slash_Step_0_gml_282_0": "* (クローバーは&  おしゃべりを楽しんだようだ…)/%", + "obj_clubsenemy_slash_Step_0_gml_141_0": "* クローバーは しおれはじめている。", + "obj_clubsenemy_slash_Step_0_gml_142_0": "* クローバーは クローバーと&  仲よくやっているようだ。", + "obj_clubsenemy_slash_Step_0_gml_143_0": "* クローバーのハーモニーは&  暴力に打ちくだかれた。", + "obj_clubsenemy_slash_Draw_0_gml_6_0": "(くたびれ)", + "obj_clubsenemy_slash_Step_0_gml_314_0": "(くたびれ)", + "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth", + "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth", + "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth", + "obj_savepoint_slash_Other_10_gml_110_0": "* 森の奥で ひっそり^1と&  スイーツ即売会が開かれている。/", + "obj_savepoint_slash_Other_10_gml_111_0": "* くり返し登場するスイーツ即売会の&  力が^1 胸の奥で輝いた。/%", + "scr_text_slash_scr_text_gml_1857_0": "* チョコダイヤ^1 いかがですか?/", + "scr_text_slash_scr_text_gml_1858_0": "* 売上は全額 モンディ救済基金に&  寄付される^1…のかな。&* $40です。お買い得です。/", + "scr_text_slash_scr_text_gml_797_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1853_0": " #買う", + "scr_text_slash_scr_text_gml_1684_0": " #保持しない", + "scr_text_slash_scr_text_gml_1863_0": "* チョコダイヤ^1 $40^1…&  お買い得…かな。/", + "scr_text_slash_scr_text_gml_1076_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1877_0": "* まいどあり^1…かな^1。&* (チョコダイヤが&  「アイテム」に加わった)/%", + "scr_text_slash_scr_text_gml_1881_0": "* …これ以上 アイテムを&  持てない^1…のかな。/%", + "scr_text_slash_scr_text_gml_1886_0": "* おカネが足りない^1…のかな。/%", + "scr_text_slash_scr_text_gml_1891_0": "* それは残念…かな。/%", + "scr_text_slash_scr_text_gml_1904_0": "* (ハートドーナツを すすめられた^1)&* (売上は ハーティの健康維持に&  役立てられる。値段は $40だ)/", + "scr_text_slash_scr_text_gml_1111_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1900_0": " #買う", + "scr_text_slash_scr_text_gml_1714_0": " #取らない", + "scr_text_slash_scr_text_gml_1918_0": "* (ハーティは うれしそうだ^1)&* (ハートドーナツが&  「アイテム」に加わった)/%", + "scr_text_slash_scr_text_gml_1922_0": "* (これ以上 アイテムを持てない^1)&* (ハーティは 悲しそうだ)/%", + "scr_text_slash_scr_text_gml_1927_0": "* (おカネが 足りない^1)&* (ハーティは 悲しそうだ)/%", + "scr_text_slash_scr_text_gml_1932_0": "* (ハーティは&  こちらの選択を 受け入れた)/%", + "obj_npc_room_slash_Other_10_gml_486_0": "* (この ダンボール製ブース^1は&  ダンボール製ブースに似せて作った&  ニセの ダンボール製ブースだ)/%", + "scr_text_slash_scr_text_gml_1945_0": "* いらっしゃいま^1せ&  ジェントルピエロさま。/", + "scr_text_slash_scr_text_gml_1946_0": "\\E1* ランサークッキーは&  いかがですか?/", + "scr_text_slash_scr_text_gml_1948_0": "* 売上で おまえらを&  ボコってやるぜ。/", + "scr_text_slash_scr_text_gml_1950_0": "* お値段 たったの&  $40ポッキリです。/", + "scr_text_slash_scr_text_gml_1151_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1938_0": " #買う", + "scr_text_slash_scr_text_gml_1854_0": " #買わない", + "scr_text_slash_scr_text_gml_1968_0": "* キヒヒ^1… 助かるぜ…/", + "scr_text_slash_scr_text_gml_1970_0": "* (ランサークッキーが&  「アイテム」に加わった)/", + "scr_text_slash_scr_text_gml_1972_0": "\\E2* …まんまと だまされて&  くれたな!/", + "scr_text_slash_scr_text_gml_1974_0": "* これで 悪だくみ資金が&  できたぞ!!/%", + "scr_text_slash_scr_text_gml_1984_0": "* (ランサークッキーを 買った^1)&* (しかし 持ち物が&  いっぱいだった)/", + "scr_text_slash_scr_text_gml_1985_0": "* (ランサーは クッキーを&  地面に落とした。クッキーは 割れた)/", + "scr_text_slash_scr_text_gml_1987_0": "* おっと。/", + "scr_text_slash_scr_text_gml_1989_0": "* あーあ^1。ま しゃーない。&  「売ったモン勝ち」だ。/", + "scr_text_slash_scr_text_gml_1991_0": "* …んでも 寄付は寄付だぞ。&  どうもありがとう&  ございますッ!/", + "scr_text_slash_scr_text_gml_1993_0": "* …だな^1。まんまと&  ひっかかってくれて&  助かったぜ!/", + "scr_text_slash_scr_text_gml_1995_0": "* よーし! 悪だくみ資金が&  できたぞ!!/%", + "scr_text_slash_scr_text_gml_2006_0": "* …おカネが足りないぞ。/", + "scr_text_slash_scr_text_gml_2008_0": "* んだと^1? てめえ&  菓子パンとか 買ったんじゃ&  ねーだろーな!?/", + "scr_text_slash_scr_text_gml_2010_0": "* この無責任さんめ。/%", + "scr_text_slash_scr_text_gml_2018_0": "* なっ…^1! ダメだ!&  買わない選択肢の選択は&  選択できないのだ!/", + "scr_text_slash_scr_text_gml_2020_0": "* ざけんなよ^1…&* 売上は いいことに&  使うっつってんだろーが!/", + "scr_text_slash_scr_text_gml_2022_0": "* (クリス…&  ひとつ買ってあげよう?)/%", + "obj_npc_facing_slash_Other_10_gml_512_0": "* うし^1 このジャムドーナツ&  どうやって&  半分に分ける?/", + "obj_npc_facing_slash_Other_10_gml_514_0": "* ボクさまが&  血を いただくか^1ら&  おまえは 皮を食べろ!/", + "obj_npc_facing_slash_Other_10_gml_516_0": "* ひとつ聞いてもいいですか^1?&  そのドーナツも&  作戦に必要なもの?/", + "obj_npc_facing_slash_Other_10_gml_518_0": "* 作戦には おいしいおやつが&  つきものだ。&  作戦の常識だ。/", + "obj_npc_facing_slash_Other_10_gml_520_0": "* 作戦スクールで&  勉強しなおすんだ^1な&  この キレイキレイ博士め。/", + "obj_npc_facing_slash_Other_10_gml_522_0": "* ホッホッホ^1! それがいい^1!&  とっとと博士号を取れ!&  この天才ジーニアスくんめ!/", + "obj_npc_facing_slash_Other_10_gml_524_0": "* (ボク…&  からかわれてるの&  かな…??)/%", + "obj_npc_facing_slash_Other_10_gml_527_0": "* これさ^1 フツーに&  半分に割ればいんじゃね?/", + "obj_npc_facing_slash_Other_10_gml_529_0": "* おお^1! たしかに^1!&  すばらしく邪悪で&  革新的なアイデアだ!!/", + "obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* イノベーションこそ&  悪だくみのスパイス!/%", + "scr_text_slash_scr_text_gml_1789_0": "* わが名はマリウス。鍛冶を極めし者^1。&  私に直せぬものはない。&  武器だろうと 防具だろうと…/", + "scr_text_slash_scr_text_gml_1790_0": "* …おぬしの体であろうとな^1!&  さて^1 今日は なにをお望みか?/", + "scr_text_slash_scr_text_gml_1475_0": "\\C3 ", + "scr_text_slash_scr_text_gml_1785_0": " #アイテム#直して", + "scr_text_slash_scr_text_gml_1786_0": " #さよなら", + "scr_text_slash_scr_text_gml_1787_0": "体を治して", + "scr_text_slash_scr_text_gml_1820_0": "* なんと…^1! そのケーキからは&  すさまじい気が 感じられる^1!&  よろこんで直させていただこう!/", + "scr_text_slash_scr_text_gml_1821_0": "* フッ^1! ハッ^1!&  わが究極の技^1 とくと見よ!/%", + "scr_text_slash_scr_text_gml_1827_0": "* なんと…^1! そのケーキからは&  すさまじい気が 感じられる^1!&  よろこんで直させていただこう!/", + "scr_text_slash_scr_text_gml_1828_0": "* …が^1 まずは「アイテム」の&  空きスペースを作るのだ。よいな?/%", + "scr_text_slash_scr_text_gml_1833_0": "* なんと…^1! そのカギからは&  すさまじい気が 感じられる^1!&  よろこんで直させていただこう!/", + "scr_text_slash_scr_text_gml_1834_0": "* フッ^1! ハッ^1!&  わが究極の技^1 とくと見よ!/%", + "scr_text_slash_scr_text_gml_1812_0": "* はて^1…&  直すべき物を&  持っておられぬようだが。/", + "scr_text_slash_scr_text_gml_1813_0": "* 「こわれた」物を見つけたなら^1ば&  再び私を訪ねてきなさい。/", + "scr_text_slash_scr_text_gml_1814_0": "* 私に直せぬものはない…/", + "scr_text_slash_scr_text_gml_1815_0": "* …ただひとつ&  「こわれた心」を のぞいてはな。/%", + "scr_text_slash_scr_text_gml_1845_0": "* おぬしの体もまた^1 武器である^1。&  こまめに手入れを せねばならぬぞ。/", + "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* いかがかな^1? 体をもみほぐしたの^1で&  ずいぶんと楽になったであろう?&  フッ! ハッ!/%", + "scr_text_slash_scr_text_gml_1846_0": "* フッ^1! ハッ^1!&  わが究極の技^1 とくと見よ!/%", + "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (なぜか^1 全員のHPが回復した)/", + "scr_text_slash_scr_text_gml_1841_0": "* さようか^1。&  では よき旅を^1。/%", + "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (「こわれたケーキ」は&  見るかげもなく修理された)/", + "scr_text_slash_scr_text_gml_1795_0": "* うむ^1 何用だ?/%", + "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (「こわれたケーキ」は&  「トップケーキ」になった)/", + "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* これは じつに&  すばらしいケーキだ^1。&* うまく役立てるのだぞ…/%", + "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (「こわれたカギ」のかけらは&  見るかげもなく修理された)/", + "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (「こわれたカギ」のかけらは&  「とびらのカギ」になった)/", + "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* …うーむ^1 このカギからは&  恐ろしい気を感じる…/", + "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* よいか^1…&  私がこのカギを直したのは&  おぬしに使わせるためではない…/", + "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* その恐ろしさを理解させ^1 決して&  使うことのないようにするためだ。&  わかっておるな?/%", + "obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* ああ^1 どうしよう^1!&  ムリな仕様^1! 勇者が来たら&  相談しよう!^1 そうしよう!/", + "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* ランサーさん…^1?&  どうしたんですか…?/%", + "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* おーっと^1 ボクさまは&  ランサーさんじゃないぞ^1!&* 「いたいけな少年」だ!/", + "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* …「いたいけな少年」が&  どうして口ひげを&  生やしてるんですか?/", + "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* 変装するためです。/%", + "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* …えっと ボクたちに&  相談したいことが&  あるんでしょうか?/", + "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* そうなんです^1。&  いま 邪悪な作戦を立ててる&  とこなんですが…/", + "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* …「いたいけな少年」が&  どうして邪悪な作戦なんて&  立てるんですか?/", + "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* それは^1 大好きなお友だちの&  スージィに いいとこ&  見せたいからですッ!!/", + "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* …/", + "obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (クリス^1…&  そういう事情なら…)/", + "obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* わかりました^1。&  よろこんで協力します。&  なにをすれば いいですか?/", + "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* ありがとう 親切な&  リンゴちゃんたち^1!&  はい! この紙を見て!/%", + "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* その中から&  いちばん邪悪だと思うものを&  選んでいってね!/", + "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* ホッホッホ^1!「ピエロちゃん&  作成コンテンツ」…&  作成開始ッ!/%", + "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by (株)ランサー製作所", + "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(注:いまテキトーに考えた会社)", + "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:", + "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD: ", + "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:", + "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY: ", + "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:", + "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE: ", + "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)", + "obj_thrashcontroller_slash_Create_0_gml_59_0": "レーザー", + "obj_thrashcontroller_slash_Create_0_gml_88_0": "神秘的テイストが#魅力のステキ系#武器。", + "obj_thrashcontroller_slash_Create_0_gml_61_0": "ソード", + "obj_thrashcontroller_slash_Create_0_gml_89_0": "ちょっと気取った#パーティにもハマ#る、ボーイッ#シュ系ブレード。", + "obj_thrashcontroller_slash_Create_0_gml_63_0": "フレイム", + "obj_thrashcontroller_slash_Create_0_gml_90_0": "燃え上がる情熱!#思わず顔がほてっ#ちゃう!", + "obj_thrashcontroller_slash_Create_0_gml_65_0": "アヒル", + "obj_thrashcontroller_slash_Create_0_gml_91_0": "ポンコツ。#減点対象。", + "obj_thrashcontroller_slash_Create_0_gml_68_0": "ノーマル", + "obj_thrashcontroller_slash_Create_0_gml_93_0": "エレガントに敵を#ボコる、流線型#シャーシ。", + "obj_thrashcontroller_slash_Create_0_gml_70_0": "ホイール", + "obj_thrashcontroller_slash_Create_0_gml_94_0": "ボーイッシュに#敵をボコる、#高速系シャーシ。", + "obj_thrashcontroller_slash_Create_0_gml_72_0": "タンク", + "obj_thrashcontroller_slash_Create_0_gml_95_0": "キスしたくなる#ほどかわいい、#主砲つきの#火力系シャーシ。", + "obj_thrashcontroller_slash_Create_0_gml_74_0": "アヒル", + "obj_thrashcontroller_slash_Create_0_gml_96_0": "見てるだけで#減点対象。", + "obj_thrashcontroller_slash_Create_0_gml_77_0": "スニーカー", + "obj_thrashcontroller_slash_Create_0_gml_99_0": "アクティブに#ボコれる、#スポーティな#シューズ。", + "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.ホイール", + "obj_thrashcontroller_slash_Create_0_gml_100_0": "エース級に#スタイリッシュな#ホイール!", + "obj_thrashcontroller_slash_Create_0_gml_81_0": "キャタピラ", + "obj_thrashcontroller_slash_Create_0_gml_101_0": "ディナーパーティ#の破壊もOKな#兵器型キャタピラ。", + "obj_thrashcontroller_slash_Create_0_gml_83_0": "アヒル", + "obj_thrashcontroller_slash_Create_0_gml_102_0": "減点対象。", + "obj_thrashcontroller_slash_Draw_0_gml_155_0": "このマシンで # よろしいですか?", + "obj_thrashcontroller_slash_Draw_0_gml_158_0": "ヘボいポンコツができました。# よろしいですか?", + "obj_thrashcontroller_slash_Draw_0_gml_171_0": "はい", + "obj_thrashcontroller_slash_Draw_0_gml_180_0": "いいえ", + "obj_thrashcontroller_slash_Create_0_gml_52_0": "終了", + "obj_thrashcontroller_slash_Create_0_gml_53_0": "COLOR", + "obj_thrashcontroller_slash_Create_0_gml_54_0": "COLOR", + "obj_thrashcontroller_slash_Create_0_gml_55_0": "COLOR", + "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* おお^1! これは恐ろしい^1!&* さては おまえたち&  悪いヤツだな!?/", + "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* いえいえ^1。たまたま&  コツを つかめただけ&  じゃないかな。/%", + "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* ハハハ^1 バーカ^1!&  おまえら チョロいな!/", + "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* だれでもできる仕事^1は&  ひとに やらすのが&  オレの主義だ!/%", + "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* キヒヒヒヒヒヒ…!/%", + "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* …カンペキだな!&  弱点とか 1個もねーし!/%", + "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* なかなかいいじゃねーか^1。&  ハイソな感じだな!/%", + "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* なかなかいいじゃねーか^1。&  スピード出そうだな!/%", + "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* なかなかいいじゃねーか^1。&  カワイイ系だな!/%", + "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* どれどれ^1…/", + "obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* …/", + "obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* なんだコレ…&  おまえら…&  なんでこんな…/", + "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* …チュー顔みたいなの&  描いたんだ?/", + "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (クリス^1 自分の気持ちを&  素直に表現するのは&  悪いことじゃないよ)/%", + "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* なかなかいいじゃねーか^1。&  ヤバそーな感じだ!/%", + "obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* キヒヒヒヒヒヒ…!/", + "obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* …てか おまえ^1ら&  銃とか好きなのか?&  知らなかったぜ…/%", + "obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* キヒヒヒヒヒヒ…!/", + "obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* …/", + "obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* …/", + "obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* んだよこれ^1…&  ただの アヒルちゃん&  じゃねーか!/%", + "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* あー…&  なんだこれ…^1?&  ショボすぎだろ。/", + "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* …それって ボクさまの&  せいだったりする?/", + "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* い^1や&  おまえは 悪くねえ。/", + "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* オッホウ^1! 悪モノチームは&  またしても うま~く&  難を逃れたぞ!/", + "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* では また会おう^1!&  ボコられる^1の&  おたのしみに~!/%", + "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* はー^1い&  わかりましたー!/%", + "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* よし^1 でかしたぞ&  ランサー^1! ホント&  コイツら いいカモだな!/", + "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* ハハハ^1 まったくだ^1!&  それもこれも みんな&  敵チームのおかげ!/", + "obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* どうもありがとう&  ございましたッ^1! あとで&  ゆっくりボコッてあげるぞ!/%", + "obj_readable_room1_slash_Other_10_gml_647_0": "* スージィも やっと&  自分にピッタリの居場所を&  見つけたみたいだね…/", + "obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* …それに^1 ランサーさんとも&  気が合うみたいだし!/%", + "obj_readable_room1_slash_Other_10_gml_654_0": "* おい^1 ふたりとも&  オレの隠れ家に&  さわってねーだろうな?/", + "obj_readable_room1_slash_Other_10_gml_656_0": "* 「隠れ家」は ちょっと&  オーバーじゃない?/", + "obj_readable_room1_slash_Other_10_gml_658_0": "* いや^1?&  こん中で昼寝したから&  もう オレの家同然だ。/%", + "obj_readable_room1_slash_Other_10_gml_540_0": "* …!/", + "obj_readable_room1_slash_Other_10_gml_544_0": "* …!/", + "obj_readable_room1_slash_Other_10_gml_547_0": "* …^1? どうして&  そこに スイッチがあるって&  わかったの?/", + "obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* クリスって ホントに&  すごいね…/%", + "obj_readable_room1_slash_Other_10_gml_559_0": "* (木の中には スイッチ以外に&  目を引くものはない)/%", + "obj_readable_room1_slash_Other_10_gml_564_0": "* (木が 道をふさいでいる)/", + "obj_readable_room1_slash_Other_10_gml_565_0": "* (横をすり抜けられそうに見えて^1も&  それは 気のせい)/%", + "obj_npc_room_slash_Other_10_gml_511_0": "* ランサー王子が^1 どういうわけか&  ライトナーと ガチ友に&  なってしまった…/", + "obj_npc_room_slash_Other_10_gml_512_0": "* すぐにでも 王のお耳に&  入れるべき事態だ…!/", + "obj_npc_room_slash_Other_10_gml_513_0": "* …でも^1 知らせる役目は&  誰か べつのヤツに 任せる…/", + "obj_npc_room_slash_Other_10_gml_514_0": "* 最初に伝えた者は&  どんなヒドい目に遭わされるか&  わからない!/%", + "obj_npc_room_slash_Other_10_gml_515_0": "* だから^1 こっち見るなって!/%", + "obj_npc_room_slash_Other_10_gml_519_0": "* クソッ^1!&  葉っぱ持ってるヤツらは いいなぁ!/%", + "obj_npc_room_slash_Other_10_gml_527_0": "* ボクたちが設計した&  ボコリングマシンは&  どんな感じですか?/", + "obj_npc_room_slash_Other_10_gml_529_0": "* マシン? なんの?/", + "obj_npc_room_slash_Other_10_gml_531_0": "* さっき 設計図を&  つくりましたよね^1?&  1シーンまるまる使って…/", + "obj_npc_room_slash_Other_10_gml_533_0": "* あー^1 あれなー^1。&  もーちょっと 使うまぎわに&  なったら つくるよ。/", + "obj_npc_room_slash_Other_10_gml_535_0": "* 2人とも もっと早め早めに&  行動したほうが いいんじゃ&  ないかな…/", + "obj_npc_room_slash_Other_10_gml_537_0": "* なんで おまえが&  お説教するんだ?/", + "obj_npc_room_slash_Other_10_gml_538_0": "\\E2* ボクさまは&  セカンドパパなんて&  求めていないぞ!/", + "obj_npc_room_slash_Other_10_gml_540_0": "* キヒヒ^1… そうだそう^1だ&  言ってやれ!/%", + "obj_npc_room_slash_Other_10_gml_547_0": "* 悪モノ稼業は&  気楽でいいなあ!/", + "obj_npc_room_slash_Other_10_gml_549_0": "* どうだクリス^1 うらやましい&  か^1? おまえも悪モノ&  チームに 入れてやるぜ…?/", + "obj_npc_room_slash_Other_10_gml_551_0": "* クリスは&  悪モノライフなんて&  うらやましくないって!/", + "obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (もし うらやましかったら&  ボクが葉っぱで&  あおいであげるからね…)/%", + "obj_npc_room_slash_Other_10_gml_560_0": "* スージィ^1… そろそろ&  正義の味方チームに&  もどってくる気になった?/", + "obj_npc_room_slash_Other_10_gml_562_0": "* いや^1? 悪モノライフは&  なかなか いいもんだぜ。/", + "obj_npc_room_slash_Other_10_gml_563_0": "\\E2* 「正義」とやらを やるより&  ぜんぜん楽しいし…/", + "obj_npc_room_slash_Other_10_gml_564_0": "* なにかやると&  仲間が ほめてくれるしな。/", + "obj_npc_room_slash_Other_10_gml_566_0": "* さっき スージィ^1は&  床に落ちてたマツボックリを&  食べたんだ。/", + "obj_npc_room_slash_Other_10_gml_567_0": "* で^1 そのあと すっごく&  おなかが痛くなってた。/", + "obj_npc_room_slash_Other_10_gml_568_0": "\\E3* すばらしく勇気ある行動で&  かっこよかったぞ!/", + "obj_npc_room_slash_Other_10_gml_570_0": "* な!^1? ひとから&  認めてもらえるって&  最高に いい気分だぜ!!/%", + "obj_npc_room_slash_Other_10_gml_577_0": "* おい^1 どけよ&  キレイキレイマン。/", + "obj_npc_room_slash_Other_10_gml_578_0": "* そこに立たれると&  闇日が当たらねーだろ。/", + "obj_npc_room_slash_Other_10_gml_580_0": "* 闇フレアを浴び^1て&  透明感のある&  青白素肌になるぞ!!/%", + "obj_npc_room_animated_slash_Other_10_gml_128_0": "* お…^1おい ライトナー^1!&  ここここの娘は おまえたちの&  仲間なんだろ!?/", + "obj_npc_room_animated_slash_Other_10_gml_129_0": "* 葉っぱで ずっと あおいでろって&  おどされてんだ…^1!&  なんとかしてくれぇ!/", + "obj_npc_room_animated_slash_Other_10_gml_131_0": "* そいつらは&  仲間じゃねーよ^1。&  オレの敵だ。/", + "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* オレは ワルすぎたんで&  チームを抜けることに&  したんだよ。/", + "obj_npc_room_animated_slash_Other_10_gml_134_0": "* そ…そんな^1! 助けてくれ!^1!&  永遠に あおぎつづけるなんて&  オレはイヤだ!!/%", + "obj_npc_room_animated_slash_Other_10_gml_137_0": "* 助けてくれ!^1!&  永遠に あおぎつづけるなんて&  オレはイヤだ!!/%", + "obj_npc_room_animated_slash_Other_10_gml_141_0": "* 葉っぱで あおぎつづけるなんて&  まっぴらだと思ってたけど^1…&  すっかり ハマっちゃったよ…/", + "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (パタ パタ)&* 永遠に あおいでいられるぞ!/%", + "obj_npc_room_animated_slash_Other_10_gml_109_0": "* あーもう…^1 王様はどうして&  息子の世話を 私たちにやらせるの?/", + "obj_npc_room_animated_slash_Other_10_gml_110_0": "* 悪い子じゃないんだけど^1… すごく&  ヘンな子だから^1… でも 王様の&  命令には 逆らえないじゃない?/", + "obj_npc_room_animated_slash_Other_10_gml_111_0": "* …みんな 義理で しぶしぶ&  つきあってあげてるだけなのよ。/%", + "obj_npc_room_animated_slash_Other_10_gml_114_0": "* だ…だけど^1… だれもこの子と&  友だちに なってあげなかった&  せいで…/", + "obj_npc_room_animated_slash_Other_10_gml_115_0": "* まさか ライトナーなんかと&  ガチ友に なっちゃうなんて^1…&  それも いちばんタチの悪い子と…/", + "obj_npc_room_animated_slash_Other_10_gml_116_0": "* 私たちが もっと本気で&  向き合ってあげてれば&  よかったのかも…!/%", + "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (パタ パタ)&* え^1? なにを あおいでるかって^1?&* これは あおいでるんじゃなくて…/", + "obj_npc_room_animated_slash_Other_10_gml_122_0": "* ウエイトつきの葉っぱで&  筋トレしてるのよ。/%", + "obj_event_room_slash_Step_0_gml_437_0": "* そうそう^1 森の迷路には&  クレグレも気をつけるよう&  オススメしておくぞ。/", + "obj_event_room_slash_Step_0_gml_439_0": "* おまえら きっと&  かんっぜんに&  迷子になるぜ…/", + "obj_event_room_slash_Step_0_gml_440_0": "\\E2* ま 道を知ってるヤツが&  案内してくれりゃ&  べつだけどな。/", + "obj_event_room_slash_Step_0_gml_442_0": "* そのとおり^1! 森は&  ボクさまにとって&  あかずの庭 同然なのだ!/%", + "obj_npc_facing_slash_Other_10_gml_541_0": "* 次は どっち行く??/", + "obj_npc_facing_slash_Other_10_gml_543_0": "* えっと^1… ボクたち&  ランサーさんに&  ついてきたんですけど…/", + "obj_npc_facing_slash_Other_10_gml_545_0": "* え…^1 なんで^1?&  ボクさま ぜんぜん&  道わかんないぞ!/", + "obj_npc_facing_slash_Other_10_gml_547_0": "* (クリス^1 ランサーさんが&  行かないほうへ進もう…?)/%", + "obj_npc_facing_slash_Other_10_gml_550_0": "* ボクさまは&  おまえたちの行くほうへ&  逆走していたにすぎない。/", + "obj_npc_facing_slash_Other_10_gml_552_0": "* うんと^1… ちょっと&  よく意味がわからないけど^1…&  そうだったんですね。/%", + "obj_npc_facing_slash_Other_10_gml_557_0": "* ハハハ^1! どうした!&  おかわりか!?/", + "obj_npc_facing_slash_Other_10_gml_559_0": "* (クリス^1 ランサーさんに&  ついていくのは&  やめよう?)/%", + "obj_event_room_slash_Step_0_gml_461_0": "* お^1 おまえらか!/", + "obj_event_room_slash_Step_0_gml_462_0": "\\E0* あれ^1?&  ランサーは どうした?/", + "obj_event_room_slash_Step_0_gml_464_0": "* えっと^1… ランサーさんは&  道を間違えてばかり&  だったから…/", + "obj_event_room_slash_Step_0_gml_466_0": "* ひとりで 行かせたのか!?/", + "obj_event_room_slash_Step_0_gml_467_0": "\\E0* あいつ 迷路ですぐ&  迷っちまうんだぞ^1?&  おまえらも知ってるだろ?/", + "obj_event_room_slash_Step_0_gml_468_0": "\\E9* きっと いまごろ&  迷子になって困ってる…!/", + "obj_event_room_slash_Step_0_gml_470_0": "* ホッホッホ^1!&  ボクさまは い^1ま&  迷子になって困っている!!/", + "obj_event_room_slash_Step_0_gml_472_0": "* ゴメンね スージィ^1…&  ランサーさんが&  心配なんだね…/", + "obj_event_room_slash_Step_0_gml_474_0": "* はぁ^1? べ…べつに^1…&  心配なんか してねーし!/", + "obj_event_room_slash_Step_0_gml_475_0": "\\E2* 悪モンどうし&  協力しねーとってだけだ。/", + "obj_event_room_slash_Step_0_gml_476_0": "\\E0* と…とにか^1く&  こうしちゃいられねぇ^1!&  あいつ 探しにいかねーと!/%", + "obj_event_room_slash_Step_0_gml_497_0": "* (クリス^1 スージィも&  道を知らないみたいだね…)/%", + "obj_npc_facing_slash_Other_10_gml_568_0": "* クソッ^1 こっちへ行ったと&  思ったのに…/", + "obj_npc_facing_slash_Other_10_gml_570_0": "* まだ 迷子のランサーさんを&  捜索中?/", + "obj_npc_facing_slash_Other_10_gml_572_0": "* ちげーし^1。&  あいつが 道に迷おうが&  オレの知ったこっちゃねえ。/", + "obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* でも^1… その^1…&  もし 見かけたら^1…&  教えてくれ…/", + "obj_npc_facing_slash_Other_10_gml_575_0": "* (クリス^1 ひとまず&  スージィとランサーさんが&  行かない道を選ぼう…)/", + "obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (2人を助ける方法は&  ここを抜けてから&  考えればいいよ!)/%", + "obj_npc_facing_slash_Other_10_gml_579_0": "* なに ジロジロ見てんだよ?/%", + "obj_npc_facing_slash_Other_10_gml_584_0": "* あれ…^1?&  あいつ こっちへ来たと&  思ったんだけどな…/", + "obj_npc_facing_slash_Other_10_gml_586_0": "* (クリス^1 ランサーさんと&  スージィに ついていくのは&  やめよう?)/%", + "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* あ^1…あれは^1…まさか^1!&  ボクたちが設計した&  \\cYマシン\\cW…!?/", + "obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* よし…^1!&  きっと厳しい戦いになるけど&  ベストをつくそう!/%", + "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* あれ^1。&* なんだか^1…思ったより^1…&  ショボいね。/%", + "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* …あれは…ひょっとして?/%", + "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* …/%", + "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* …うん^1。やっぱりそうだね。/%", + "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* 爆破するために わざわざ&  また 組み立てたんですか?&  どうして…/", + "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* おもしろいからだ!/", + "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* そうですか^1…&  でも^1 どっちにしろ&  ボクたち 負けたので…/", + "obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* 約束どおり&  悪モノになりますね!/", + "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* いや^1 そうはさせねーぞ!/", + "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* そう簡単に&  あきらめられちゃ&  つまらないからな!!/", + "obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* せめて ちょっとぐらいは&  悪あがきを してみせろ!!/", + "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* ヘヘヘ^1 どうやら&  おまえらには お仕置きが&  必要みてーだな!/%", + "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* えええぇ^1… ボクたち&  またボコられるの!?/", + "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* そーゆーことだ。/%", + "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* …いったい&  何台 造ったんだろう?/%", + "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* ホッホッホ^1!&  驚くのはまだ早い!/", + "obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ここからが 本番だ!/%", + "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* おまえらの設計が&  あんまりショボかったんで&  爆破してやったぜ。/", + "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* そ^1…そっか。/", + "obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* …じゃあ^1 次の作戦は?/", + "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* よくよく考えたら&  作戦なんか いらなかった。&  必要なのは ルールだ。/", + "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* ボクさまたちを&  ジャマするヤツは&  ひとり残らず…/", + "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* グッシャグシャに&  ブッつぶす。/", + "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* でもスージィ^1 ボクたちが&  いないと^1 キミは おうちに&  帰れないんだよ?/", + "obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* ボクたちを ブッつぶすのは&  理に かなっていないと&  思うけどな?/", + "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* いーん^1や&  そうとも かぎらねーぜ。/", + "obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* おまえらが いねーと&  帰れない^1。それは&  オレも わかってる。/", + "obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* でもな^1 「正義の味方」だ&  なんだっつうのは&  性に合わねーんだよ。/", + "obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* んで^1 オレは考えた。&  この問題を解決する&  方法をな。/%", + "scr_text_slash_scr_text_gml_3001_0": "* おまえらがオレを倒せた^1ら&  また「正義の味方」に&  もどってやるよ。/", + "scr_text_slash_scr_text_gml_3002_0": "\\E0* ただし^1 うちらが&  勝ったら…/", + "scr_text_slash_scr_text_gml_3003_0": "\\E2* おまえらには うちらと&  いっしょに 悪モノを&  やってもらう。/", + "scr_text_slash_scr_text_gml_3004_0": "\\E4* …そんで&  うちらの命令 なんでも&  聞いてもらう。/", + "scr_text_slash_scr_text_gml_3006_0": "* ホッホッホ^1! そうだ!&  ボクさまたちの&  仰せのままにな!/", + "scr_text_slash_scr_text_gml_3009_0": "\\E1* どうだ^1? やるか?/", + "scr_text_slash_scr_text_gml_371_0": "\\C2", + "scr_text_slash_scr_text_gml_2997_0": " #たたかおう", + "scr_text_slash_scr_text_gml_2998_0": " #やめよう", + "scr_text_slash_scr_text_gml_3014_0": "* いい^1。答えるな。/", + "scr_text_slash_scr_text_gml_3015_0": "\\E2* どっちにしろ&  おまえらを ボコることに&  変わりは ねーからな…/", + "scr_text_slash_scr_text_gml_3016_0": "\\E3* …いくぜ!/%", + "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* もういいでしょ?&  ボクたちを 悪モノチームに&  入れてよ?/", + "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* ダメだッ^1! おまえらが&  入りたくないと&  思うまではなッ!/", + "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* わかったよ^1!&  ボクたち 悪モノには&  なりたくない!!/", + "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* …だってさ^1。&  どーする スージィ^1?/%", + "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* んじゃ 力ずくで&  悪モノにしてやるしか&  ねーな。/", + "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* だから そんな必要&  ないんだってば。/", + "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* いいお返事だ!!/%", + "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* クリ^1ス&  泉まで もう少しだよ…/", + "obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* いま引き返すのは&  やめておこう?/%", + "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* 悪モノ2人に 行く手をふさがれた!", + "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "ランサー", + "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "チェック", + "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "なにかする", + "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X なにかする", + "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "スージィ", + "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "チェック", + "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "なにかする", + "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "うたう", + "obj_susieenemy_slash_Step_0_gml_162_0": "* スージィ - ATK:~1 DEF:~2 HP:~3&* さっきあげた ぼうぐのおかげで&  パワーアップしている!/%", + "obj_susieenemy_slash_Step_0_gml_159_0": "* スージィ - ATK:~1 DEF:~2 HP:~3&* ステータス画面を見たな^1ら&  もう知っているはず。/%", + "obj_lancerboss3_slash_Step_0_gml_59_0": "この自転車は&邪悪成分と&友情成分を&燃料に走るッ!", + "obj_susieenemy_slash_Other_11_gml_19_0": "どーした!&おじけ&づいたか?", + "obj_lancerboss3_slash_Step_0_gml_56_0": "ほら!&スージィ!&見て見て!", + "obj_susieenemy_slash_Other_11_gml_20_0": "よけられる&もんなら&よけてみな!", + "obj_lancerboss3_slash_Step_0_gml_57_0": "たたき&割ってやる!&高級メロン&ちゃんめ!", + "obj_susieenemy_slash_Other_11_gml_21_0": "話し合いで&解決?&笑わせんな!", + "obj_susieenemy_slash_Other_11_gml_22_0": "ボーッと&すんなよ!", + "obj_lancerboss3_slash_Step_0_gml_58_0": "恐怖!苦痛!&これぞ真の&悪モノパワー!&(決まった…!)", + "obj_susieenemy_slash_Step_0_gml_82_0": "* スージィとランサーは&  勝利のお祝いの計画を立てている。", + "obj_susieenemy_slash_Step_0_gml_79_0": "* スージィとランサーは&  こちらを からかっている。", + "obj_susieenemy_slash_Step_0_gml_80_0": "* スージィとランサーは&  自画自賛している。", + "obj_susieenemy_slash_Step_0_gml_81_0": "* スージィとランサーは&  「邪悪な笑いくらべ」をしている。", + "obj_susieenemy_slash_Step_0_gml_83_0": "* チームワークのニオイがする。", + "obj_susieenemy_slash_Step_0_gml_170_0": "* スージィを 説得しようとした。&  「たたかうのは やめよう」。/", + "obj_susieenemy_slash_Step_0_gml_171_0": "* スージィの髪型を ほめてみた。/", + "obj_susieenemy_slash_Step_0_gml_172_0": "* スージィに向かって&  クマのような うなり声を&  あげてみた。/", + "obj_susieenemy_slash_Step_0_gml_173_0": "* スージィに「バスケットいっぱいの&  ミミズをあげる」と伝えた。/", + "obj_susieenemy_slash_Step_0_gml_174_0": "* これ以上 スージィに&  なにをしたらいいか わからない。/", + "obj_susieenemy_slash_Step_0_gml_175_0": "* 効果は なかった!/%", + "obj_susieenemy_slash_Step_0_gml_176_0": "* このコマンドは&  時間のムダのようだ!/%", + "obj_susieenemy_slash_Other_11_gml_35_0": "うっせ!&いいから&たたかえよ!", + "obj_susieenemy_slash_Other_11_gml_36_0": "…そうか?&…いや&いいから&たたかえって!", + "obj_susieenemy_slash_Other_11_gml_37_0": "は?&なんの&マネだよ?", + "obj_susieenemy_slash_Other_11_gml_38_0": "マジでか?&…ウソだな&なんも持って&ねーだろ!", + "obj_susieenemy_slash_Other_11_gml_39_0": "そうだ&なにしたって&ムダなんだよ", + "obj_lancerboss3_slash_Step_0_gml_70_0": "おお!&ボクさまには&通用してるぞ!", + "obj_lancerboss3_slash_Step_0_gml_78_0": "そうなのか!^1?&それは&タイヘンだ!", + "obj_lancerboss3_slash_Step_0_gml_73_0": "ヒヒヒヒ!&なんにも&聞こえま&せ~ん!", + "obj_lancerboss3_slash_Step_0_gml_176_0": "* ランサーを 説得してみた。&  「たたかうのは やめよう」。/", + "obj_lancerboss3_slash_Step_0_gml_177_0": "* ランサーの心が 少し動いた!/%", + "obj_lancerboss3_slash_Step_0_gml_187_0": "* ランサーに「バスケットいっぱいの&  ミミズをあげる」と伝えた。/", + "obj_lancerboss3_slash_Step_0_gml_188_0": "* ランサーは たたかうのを&  ほぼ やめたくなっている!/%", + "obj_lancerboss3_slash_Step_0_gml_193_0": "* ランサーに&  「仲よくしたいだけ」と伝えた!/", + "obj_lancerboss3_slash_Step_0_gml_194_0": "* とどめの やさしさが&  クリーンヒット!/%", + "obj_lancerboss3_slash_Step_0_gml_197_0": "* ランサーに&  神速で仲よくなりたいと伝えた!/", + "obj_lancerboss3_slash_Step_0_gml_198_0": "* 音波は 一瞬でランサーに届いた!/%", + "obj_lancerboss3_slash_Step_0_gml_230_0": "* ラルセイに&  「ランサーとスージィを&  論理的に やりこめろ」と伝えた。/", + "obj_lancerboss3_slash_Step_0_gml_232_0": "* 2人とも 聞いて^1。&  たたかうのを やめないと…/", + "obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* …誰かが ケガをするよ!/", + "obj_lancerboss3_slash_Step_0_gml_235_0": "* (ランサーの心が さらに動いた^1!&  効いているようだ!)/%", + "obj_lancerboss3_slash_Step_0_gml_256_0": "* ラルセイに&  「神速でランサーをほめろ」と&  伝えた!/", + "obj_lancerboss3_slash_Step_0_gml_258_0": "* ランサーさんてホントかっこ&  いいと思いますステキです&  あこがれます!!/", + "obj_lancerboss3_slash_Step_0_gml_260_0": "* 音波は 一瞬でランサーに届いた!/%", + "obj_lancerboss3_slash_Step_0_gml_314_0": "* (しかし 音波がランサーに届く前に&  スージィにブロックされた!)/", + "obj_lancerboss3_slash_Step_0_gml_316_0": "* ムダだぜ!&  いくら説得しても&  聞こえてねーからな!/%", + "obj_susieenemy_slash_Other_11_gml_43_0": "おせじが&通用すると&思って&んのか!?", + "obj_susieenemy_slash_Other_11_gml_44_0": "ケガさせる&ために&やってん&だっつの!", + "obj_lancerboss3_slash_Step_0_gml_72_0": "ホント!?&ちょうど&欲しかった&んだ!!", + "obj_susieenemy_slash_Other_11_gml_45_0": "は…?&いやいや…&させるか!", + "obj_lancerboss3_slash_Step_0_gml_80_0": "ヒヒヒヒ!&なんにも&聞こえま&せ~ん!", + "obj_susieenemy_slash_Other_11_gml_46_0": "ヘッ…&悪モノチームの&ナイスプレー&だぜ!", + "obj_susieenemy_slash_Step_0_gml_283_0": "* (スリープの呪文は&  ランサーの自転車に吸いこまれた!)/", + "obj_susieenemy_slash_Step_0_gml_285_0": "* ボクさまの仲間を「にがす」&  など^1 ボクさまが絶対に&  許さんッ!!/", + "obj_susieenemy_slash_Step_0_gml_287_0": "* (ランサーの自転車が&  くたびれはじめた…???)/%", + "obj_susieenemy_slash_Step_0_gml_290_0": "* (スリープの呪文は&  ランサーの自転車に吸いこまれた!)/", + "obj_susieenemy_slash_Step_0_gml_291_0": "* (自転車のタイヤは スリープした!)/", + "obj_susieenemy_slash_Step_0_gml_292_0": "* (…そして スリップした!)/", + "obj_susieenemy_slash_Step_0_gml_293_0": "* (…しかし なにも起こらなかった…)/", + "obj_susieenemy_slash_Step_0_gml_294_0": "* (スリープの呪文は&  効果がないようだ!)/%", + "obj_susieenemy_slash_Step_0_gml_298_0": "* (スリープの呪文は&  ランサーの自転車に吸いこまれた!)/", + "obj_lancerboss3_slash_Step_0_gml_67_0": "自転車ちゃん&すぐにベッドに&寝かせて&あげるからね…", + "obj_lancerboss3_slash_Step_0_gml_145_0": "* ランサーは 突っ走っている。", + "obj_susieenemy_slash_Step_0_gml_299_0": "* (これ以上は&  なにも起こらなそうだ!)/%", + "obj_lancerboss3_slash_Step_0_gml_146_0": "* ランサーは&  ポテチのことを考えている。", + "obj_lancerboss3_slash_Step_0_gml_147_0": "* ランサーのバイクは&  じつは 火をつけた自転車だ。", + "obj_lancerboss3_slash_Step_0_gml_148_0": "* ランサーは&  ギアを適当に切りかえて&  スゴ腕ライダーを気取った。", + "obj_lancerboss3_slash_Step_0_gml_149_0": "* ランサーは&  エンジンをブンブンふかした。", + "obj_lancerboss3_slash_Step_0_gml_167_0": "* ランサー - ATK 7 DEF 1&* 友情エナジーで パワーアップ中^1!&  要注意!/%", + "obj_susieenemy_slash_Other_11_gml_28_0": "おい^1!&ランサーを&ボコってんじゃ&ねーよ!", + "obj_susieenemy_slash_Other_11_gml_31_0": "やめろ^1!&それ以上&ランサーを&なぐんな!", + "obj_lancerboss3_slash_Step_0_gml_64_0": "あいたたた^1…&おなかの中が&アウチだぞ!", + "obj_lancerboss3_slash_Step_0_gml_66_0": "オッホウ^1!&とっても&ステキな&歌だ!!", + "obj_lancerboss3_slash_Step_0_gml_348_0": "* いたたたた.../", + "obj_lancerboss3_slash_Step_0_gml_350_0": "* お…おい^1 やめろ^1!&  もう そんくらいに&  しとけよ!/", + "obj_lancerboss3_slash_Step_0_gml_351_0": "* それ以上なぐった^1ら&  ガチで&  ケガさしちまうだろ!/", + "obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* …ランサー^1 大丈夫か?/", + "obj_lancerboss3_slash_Step_0_gml_354_0": "* う^1…&  うん 平気だぞ^1 スージィ!/", + "obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* ちょっと おなかの中が^1…&  グチャグチャなだけだ。/", + "obj_lancerboss3_slash_Step_0_gml_357_0": "* もういい^1… わかった^1!&  おまえらの勝ちだ!/", + "obj_lancerboss3_slash_Step_0_gml_359_0": "* (クリス^1… もうちょっと&  手加減してあげても&  よかったんじゃないかな…)/%", + "obj_susieenemy_slash_Step_0_gml_197_0": "* ラルセイは やさしい声で&  心安らぐ子守歌を 歌った!/%", + "obj_susieenemy_slash_Step_0_gml_223_0": "* スージィは 眠りに落ちた!/%", + "obj_susieenemy_slash_Step_0_gml_224_0": "* しかし スージィは&  すでに眠っている!/%", + "obj_susieenemy_slash_Step_0_gml_228_0": "(ねむり)", + "obj_susieenemy_slash_Draw_0_gml_5_0": "(めざめ)", + "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzz…)", + "obj_susieenemy_slash_Other_11_gml_49_0": "(ふわあぁ)&寝ちまった…&おもしろいこと&あったか?", + "obj_susieenemy_slash_Other_11_gml_9_0": "(めざめ)", + "obj_susieenemy_slash_Step_0_gml_118_0": "Alright^1,&you convinced&me!!/%", + "obj_lancerboss3_slash_Step_0_gml_222_0": "* ラルセイに 敵をほめろと伝えた!/", + "obj_lancerboss3_slash_Step_0_gml_224_0": "* おふたりは とっても&  いいコンビですね!&  ボクも うれしいな!/", + "obj_lancerboss3_slash_Step_0_gml_226_0": "* ランサーの心が 少し動いた!/%", + "obj_lancerboss3_slash_Step_0_gml_77_0": "おお!&ボクさまには&通用してるぞ!", + "obj_lancerboss3_slash_Step_0_gml_181_0": "* ランサーに&  髪型がステキだと 伝えてみた…/", + "obj_lancerboss3_slash_Step_0_gml_182_0": "* ランサーの心が さらに動いた!/%", + "obj_lancerboss3_slash_Step_0_gml_71_0": "ありがとう!&天然なんだ!", + "obj_lancerboss3_slash_Step_0_gml_240_0": "* ラルセイに&  「敵になにか してあげろ」&  と伝えた!/", + "obj_lancerboss3_slash_Step_0_gml_242_0": "* 2人とも^1 たたかうのを&  やめてくれたら^1…&  そしたら…/", + "obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* 髪の毛を編んであげる!/", + "obj_lancerboss3_slash_Step_0_gml_245_0": "* (ランサーは たたかうのを&  ほぼ やめたくなっている!)/%", + "obj_lancerboss3_slash_Step_0_gml_79_0": "ホント!?&ボクさま&絶対にあうと&思う!", + "obj_lancerboss3_slash_Step_0_gml_250_0": "* ラルセイに&  「とどめのやさしさを キメろ」と&  伝えた!/", + "obj_lancerboss3_slash_Step_0_gml_252_0": "* つまり^1 ボクは&  おふたりのことが&  大好きで…/", + "obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* みんなで仲よく&  したいなって&  思います!/%", + "obj_lancerboss3_slash_Step_0_gml_363_0": "* …う。どうしよう。/", + "obj_lancerboss3_slash_Step_0_gml_365_0": "* なんだ? どうした?/", + "obj_lancerboss3_slash_Step_0_gml_367_0": "* ボクさま^1…&  うっかり敵のことを&  好きに なっちゃったぞ!/", + "obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* 2人を見てるだけでもう^1…&  心が フンワリコロコロ&  しちゃう。/", + "obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* …バトル的には&  きわめて好ましくない&  気分だ。/", + "obj_lancerboss3_slash_Step_0_gml_371_0": "* …/", + "obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* ま^1 おまえが&  たたかいたくねー&  っつうなら…/", + "obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* これ以上つづけて^1も&  意味ねーな。/", + "obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* うし 戦闘終了だ!/%", + "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* いいか^1… うちらは べつに&  おまえらに倒されたわけじゃ&  ねーからな。/", + "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* おまえらが やったのは&  チートだ。ランサーに&  寄ってたかって…/", + "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* やさしくした!/", + "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* まーでも^1 どーしても&  っつーなら^1 そっちに&  もどってやってもいい。/", + "obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* ただし^1 敵とたたかうの&  やめるつもりは&  ねーからな。/%", + "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* うん… おかえり^1。&  もどってきてくれて&  よかった…/", + "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* へいへい^1。&  とっとと うちに帰ろうぜ。/%", + "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* やめやめ^1!&  もう やめだ!/", + "obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* わかったよ^1…&  しょーがねーから 正義の&  味方チームに復帰してやる。/", + "obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* ただし^1 敵とたたかうの&  やめるつもりは&  ねーからな。/%", + "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* …/", + "obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* えーつと^1…スージィ?/", + "obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* ということは&  ボクさまたちは もう^1…&  コンビ解散…?/%", + "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* は^1…はあ…^1?&  や^1…それは…/%", + "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* な…なに言ってんだよ^1!&  解散とか^1 あるわけ&  ねーだろ!/", + "obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* おまえは^1…ほら…/%", + "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* いまから&  ~1の&  一員だ!/", + "obj_susieandlancer_event_slash_Step_0_gml_568_0": "ヤツら", + "obj_susieandlancer_event_slash_Step_0_gml_569_0": "$!$?団", + "obj_susieandlancer_event_slash_Step_0_gml_570_0": "ランサー・ファンクラブ", + "obj_susieandlancer_event_slash_Step_0_gml_571_0": "たのしみ隊", + "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* ホント^1!?&  ボクさまも入っていいの!?&  ~1!?/", + "obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* いや 待てよ…/%", + "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* ボクさまが 正義の味方の&  仲間入りをしたら…/%", + "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* …ロゴ入りジャージの&  製作は どうなるんだ?/", + "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* あー もちろん作るぞ^1!&* ラルセイがな!/", + "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* え…^1 ボ…ボク!?/", + "obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* う…うん いいよ^1!&  作るよ!/", + "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* ハッハー^1! よぉし^1!&* ランサーさまが&  仲間になってやろうッ!/%", + "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* ランサーが 仲間になった!/%", + "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No./%", + "obj_npc_room_slash_Other_10_gml_591_0": "* ランサーさんも&  ボクたちの うしろを&  ついてきていいんだよ?/", + "obj_npc_room_slash_Other_10_gml_593_0": "* そうか^1! わかった!/%", + "obj_npc_room_slash_Other_10_gml_597_0": "* …うーん^1と&  ついてきてないみたい&  ですけど。/", + "obj_npc_room_slash_Other_10_gml_599_0": "* うん!/%", + "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* おほほー^1 これはすごい!/", + "obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* こんなに大人数で遊ぶのは&  初めてだ!!/", + "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* でも 兵隊さんたちがいる&  でしょう? 「いろんな&  ヤツら」…でしたっけ?/", + "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* いるけど^1 あいつらは&  パパ上の命令で イヤイヤ&  ボクさまに従ってるだけだ。/", + "obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* ホントは&  ボクさまのことなんて&  そんなに好きじゃないんだ。/", + "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* ケッ^1…&  そんなピエロ野郎どもは&  もう お呼びじゃねーよ。/", + "obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* うちらとツルめばいい。/", + "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* 了解だ!/%", + "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* クソッ^1…&  まだ ハラへってるな。/", + "obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* ここじゃ なに食っても&  食った気がしねー。/", + "obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* もっとカネを盗んどき^1ゃ&  スイーツ即売会で&  いろいろ買えたのに。/", + "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* …じつはボ^1ク&  あとで ケーキを焼こうと&  思ってたんだよ。/", + "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* 「思ってた」^1?&  なんで過去形なんだよ。/", + "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* …ボクのこと からかうの&  やめてくれた^1ら&  焼いてあげる。/", + "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* プッ…!&  じゃあ いらねー!!/%", + "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later./", + "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch./", + "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me^1, for one./", + "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!/%", + "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* スージィ^1! 見ろ^1!&* キャンディの木だ!/", + "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* お^1 やりぃ!/%", + "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* …クソッ^1 最後の1コが&  あんなクソ高いとこに&  なってやがる。/", + "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* 案ずるな^1 スージィ!/", + "obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* このようなとき&  ボクさまは \\cY特殊形態\\cWに&  変形できるのだ!/", + "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* お…おお! マジかよ?/", + "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* みなの者^1 とくと見よ!/%", + "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* ジャンッ^1!&  \\cYイス・フォーム\\cWッ!!/", + "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* …それ^1 両手を地面に&  ついただけですよね。/", + "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* はいは^1い &  ヤキモチやかない。/%", + "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* ヘヘヘ^1…取れたぜ。/", + "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* おおおー^1!&  どんな味か 教えてね!/%", + "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* え^1 おまえ&  これ 食ったことねーの?/", + "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* あ^1… うん^1…&  ずっと気になってたけど…/", + "obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* 自分で取っちゃダメって&  言われてるから…/", + "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* …/%", + "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* んじゃ^1 おめーが食って&  オレに教えろよ^1。&  どんな味すっかさ。/", + "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* え… くれるの…?/", + "obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* だって&  おなかへってるんじゃ…/", + "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* い…いーんだよ^1…&  気が変わったんだ。/", + "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* ホッホウ^1!&* キャンディさまの&  仲間入りだ!/%", + "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* キャンディが 仲間になった! %%", + "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* いいから&  さっさと食えって!!/%", + "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* …どうだ? うまいか?/", + "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* んーーーおいッすィー^1!&  なかよしこよし味!/", + "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* いや 意味わかんねーから!&  どんな味だよ それ??/", + "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* ハハハハ^1!&  歯が ガタガタに&  なりそうな味だ!!/%", + "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* はは そりゃ…/", + "obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* …ヤベーだろ^1。/", + "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* ウハハ^1 うん^1!&  でも ボクさまに食べさせて&  くれて ありがとう!!/", + "obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* おまえは とっても&  いいお友だちだ!!/", + "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* あー…/", + "obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* …ああ。&  おまえも^1 な。/%", + "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* こんなふうに おまえたちと&  いっしょに歩いてるだけ^1で&  とっても楽しいぞ。/", + "obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* なんだかすごく…&  大事なことをしている&  気分だ。/", + "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* それはね ランサーさ…&  ランサーくん^1 ライトナーと&  いっしょに いるからだよ。/", + "obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* ボクたちダークナーの&  目的は^1 ライトナーたちに&  力を貸すことなんだ。/", + "obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* それが^1 ボクたちが&  唯一^1 真の達成感を&  得られる行いなんだよ。/", + "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* そう…なのか…?/", + "obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* …でも パパ上は&  ライトナーどもを嫌ってる…&  パパ上の望みは…/", + "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* ねえ ランサーくんの&  お父さんは 幸せそう?/", + "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* …それは^1 よくわからない。/%", + "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* なあ^1 その話 やめねえ^1?&  「目的」だ なんだって&  意味わかんねーし。/", + "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* とりあえず^1 ヘンな木の実を&  食えて うれしいっつー&  ことだろ?/", + "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* そうだ^1! ボクさまの体には&  木の実のジュースが&  みなぎっている!!/", + "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* まあその なんだ^1…&  あ^1…アタシもさ…この世界の&  住人じゃないけど…/", + "obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* こんなふうに^1…&  おまえたちとツルんでると^1…&  なんつうか…/", + "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* …幸せ?/", + "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* フン^1… バーカ。/%", + "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* …そう…かもな。/%", + "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* みんな 見て^1!&  お城が見えるよ!/", + "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* そう! あそこが^1!&  ボクさまの&  住んでるところだ!/", + "obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* ボクさまと…/", + "obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* パ^1…パパ上の。/", + "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* てっぺんから出てる&  あの黒いのは なんだ…?/", + "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* あれが 闇の泉だよ^1。&  あそこに たどりつければ…/", + "obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* スージィとクリスは&  おうちに帰れるんだ!/", + "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* はぁー^1 やっとかよ。/", + "obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* そんじゃ^1 とっとと&  行こうぜ!/", + "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* …/%", + "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* ね…ねえ^1…&  どうしても&  行かないとダメかな?/", + "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* 泉は いま すごく厳重に&  警備されてる。/", + "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* 近づいたら^1 きっと…/", + "obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* あ…危ないよ^1…&  痛い目に あうよ^1…&  ううん それだけじゃない…/", + "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* ランサ^1ー&  おまえ なに言ってんだ?/", + "obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* オレたちが&  負けるわけねーだろ!?/", + "obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* ジャマするヤツがいた^1ら&  そんときは…/", + "obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* …ブッとばしゃいい。/", + "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* …/%", + "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* で…でも^1 もし&  たたかうことに&  なったら…?/", + "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* だれだって ケガの1つや&  2つぐらい するもんだろ^1?&  心配すんなって。/", + "obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* だれが おそってこよう^1と&  いっしゅんで&  息の根とめてやるよ。/", + "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* で…^1でもね スージィ…/", + "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* なんだよ?/", + "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* …/%", + "obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* ゴメン ボク…/", + "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* ボク 行かなきゃ。/", + "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* は^1?&  いつ もどってくんだ?/%", + "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* …/", + "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* さよなら。/%", + "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* は^1? ちょ^1…&  ちょっとまてよ ランサー!/", + "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* どうしたんだよ 急に!/%", + "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* あ… ま…待って^1!&  スージィ!/%", + "obj_lancerchase2_slash_Step_0_gml_43_0": "* ライトナーどもが&  城に迫っているぞ…!/", + "obj_lancerchase2_slash_Step_0_gml_44_0": "* 捕えろ…!/%", + "obj_castlefront_event_slash_Step_0_gml_24_0": "* ランサー!/%", + "obj_castlefront_event_slash_Step_0_gml_58_0": "* どうしたんだよ おい!/%", + "obj_castlefront_event_slash_Step_0_gml_106_0": "* 追いつめたぞ!/%", + "obj_castlefront_event_slash_Step_0_gml_163_0": "* わ^1… ま…待ってください…!/%", + "obj_prisonevent_slash_Step_0_gml_29_0": "* ヒッヒッヒ^1…&  残念だな ライトナー…/", + "obj_prisonevent_slash_Step_0_gml_30_0": "* おまえたちを&  永遠に ここに閉じこめておけとの&  ご命令だ…/", + "obj_prisonevent_slash_Step_0_gml_31_0": "* …罰を受けて苦しむところを&  見たかったのに!&  あー残念! ムワーッハッハッハ!/%", + "obj_prisonevent_slash_Step_0_gml_82_0": "* …い^1…たたた^1…/", + "obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* はぁ… 困ったな^1…&  聞いた…?/", + "obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* 「永遠に閉じこめておく」&  だって…/", + "obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* …これは当分&  出られそうにないよ。/", + "obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* …/%", + "obj_prisonevent_slash_Step_0_gml_104_0": "* …そうだ^1 スージィ…^1!&  スージィは どこに&  いるんだろう!?/", + "obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* 探さなきゃ^1…&  危ない目にあってるかも&  しれない!/", + "obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* …まあ… スージィのほうが&  誰かを危ない目にあわせてる&  かもしれないけどね…/", + "obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* このオリの中^1に&  脱出に使えそうなものは&  ないかな…?/%", + "obj_readable_room1_slash_Other_10_gml_608_0": "* (金属製の とびらだ^1)&* (鉄格子を ゆさぶってみた…)/", + "obj_readable_room1_slash_Other_10_gml_609_0": "* (ムダなようだ…)/%", + "scr_text_slash_scr_text_gml_1717_0": "* (妙にオシャレな 手かせだ)/", + "scr_text_slash_scr_text_gml_1718_0": "* (取る?)/", + "scr_text_slash_scr_text_gml_1423_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1713_0": " #取る", + "scr_text_slash_scr_text_gml_1901_0": " #買わない", + "scr_text_slash_scr_text_gml_1733_0": "* (これ以上「ぼうぐ」を持てない)/%", + "scr_text_slash_scr_text_gml_1738_0": "* (「はがねの手かせ」が&  「ぼうぐ」に加わった)/%", + "scr_text_slash_scr_text_gml_1744_0": "* (自由をうばう かせなど&  いらない…)/%", + "scr_text_slash_scr_text_gml_1723_0": "* (自由をうばう かせなど ない…)/%", + "obj_npc_facing_slash_Other_10_gml_307_0": "* クリス^1 たしかに&  万事休す って状況に&  思えるかもしれないけど…/", + "obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* キミならきっと&  いいアイデアを思いつく&  はずだよ!/%", + "obj_npc_facing_slash_Other_10_gml_312_0": "* クリス^1 もう少し&  オリの中を 調べてみたら&  どうかな?/%", + "scr_text_slash_scr_text_gml_1687_0": "* (生命は なにも消費せずに&  存続することは できない^1)&* (コケすらも 水をすすって生きる)/", + "scr_text_slash_scr_text_gml_1688_0": "* (生命のサイクルを 保持する?)/", + "scr_text_slash_scr_text_gml_1689_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1683_0": " #保持する", + "scr_text_slash_scr_text_gml_1939_0": " #買わない", + "scr_text_slash_scr_text_gml_1702_0": "* (コケを 食べた^1)&* (…コケっぽい味がした)/", + "scr_text_slash_scr_text_gml_1703_0": "* (HPが コケた)/%", + "scr_text_slash_scr_text_gml_1693_0": "* (コケは 消費された^1)&* (生命のサイクルは 続く…)/%", + "scr_text_slash_scr_text_gml_1708_0": "* (生命のサイクルは ここで尽きた^1。&  この せまいオリの中で…)/%", + "obj_readable_room1_slash_Other_10_gml_610_0": "* (金属製の とびらだ^1)&* (カギが かかっている)/%", + "obj_readable_room1_slash_Other_10_gml_613_0": "* (どう見ても 金属製のとびらが&  なくなっている)/%", + "obj_npc_facing_slash_Other_10_gml_323_0": "* どう!^1?&  なにか見つかった…?/", + "obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* …/%", + "obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* …口のまわりに ヘンな&  緑色のが ついてるよ?/", + "obj_npc_facing_slash_Other_10_gml_329_0": "* …オリに入れられて&  2分後には もう&  コケなんか食べるなんて…/", + "obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* …クリス^1 キミは&  やる気まんまんだね!/", + "obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* …/%", + "obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* あ…^1 ク…クリス…/", + "obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* 自分で 手かせをはめたの?/", + "obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* そ…そっか^1…&  うん とっても&  よく似合ってるよ!/", + "obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* すごく^1… 囚人生活が&  板についてる感じ!&  ハハハ!/", + "obj_npc_facing_slash_Other_10_gml_341_0": "* …/%", + "obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* …口のまわりに ヘンな&  緑色のが ついてるよ?/", + "obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* …オリに入れられて&  2分後には もう&  コケなんか食べはじめて…/", + "obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* 手かせまで はめちゃって…/", + "obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* すっかり 囚人生活が&  板についてる感じだね!&  ハハハ!/", + "obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* …/%", + "obj_prisonevent_slash_Step_0_gml_140_0": "* …そっか なにも&  見つからなかったんだね…/", + "obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* でも^1 あきらめるのは&  まだ早いよ!/", + "obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* …/", + "obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* だけど^1… もし^1 このまま&  助からなかったら…/", + "obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* そのときは^1…どうか&  これだけは 覚えておいて&  くれるかな…/", + "obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* ボク^1… キミに出会えて&  ホントに…/", + "obj_prisonevent_slash_Step_0_gml_147_0": "* おい^1! アホコンビ^1!&  たのむから ちょっと&  だまってろ!/", + "obj_prisonevent_slash_Step_0_gml_148_0": "* 気が散るだろ!!/%", + "obj_prisonevent_slash_Step_0_gml_179_0": "* その声は…スージィ!^1?&  どこにいるの!?/", + "obj_prisonevent_slash_Step_0_gml_181_0": "* さあな^1 ろう屋じゃね?/%", + "obj_prisonevent_slash_Step_0_gml_207_0": "* とりあえず^1 鉄格子の外には&  出たけどな。/", + "obj_prisonevent_slash_Step_0_gml_208_0": "* 看守を うまいこと説得して&  カギを ゲットしたんだ。/", + "obj_prisonevent_slash_Step_0_gml_210_0": "* すごい!&  どうやって…?/%", + "obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* あー…^1 ゴミ箱に^1…&  「ご招待」してやった。/", + "obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* だけど今度は&  パズルがあって&  先ヘ進めねーんだ。/", + "obj_prisonevent_slash_Step_0_gml_234_0": "* スージィ^1 がんばって&  パズルを解いて!/%", + "obj_prisonevent_slash_Step_0_gml_252_0": "* いや だから^1… オレは&  パズルは やらねーって…/", + "obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* …/", + "obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* なあ^1 ここで待ってりゃ&  そのうち ランサーが&  来るだろ?/", + "obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* だってあいつ この城に&  住んでんだぞ^1? 助けに&  こねえわけがねえよ。/", + "obj_prisonevent_slash_Step_0_gml_257_0": "* …ねえ^1 クリスとボクが&  いっしょに解いて&  あげようか?/", + "obj_prisonevent_slash_Step_0_gml_259_0": "* いや^1 おまえらの助けとか&  いらねーから。/", + "obj_prisonevent_slash_Step_0_gml_260_0": "* …/", + "obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* …まあ^1 ヒント的なもんを&  でけー声で さけびてえ&  っつうなら…/", + "obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* べつに 止めねーけどな。/", + "obj_prisonevent_slash_Step_0_gml_264_0": "* (クリス^1 スージィに&  指示を出してあげて)/%", + "scr_text_slash_scr_text_gml_1658_0": " #スペード入力", + "scr_text_slash_scr_text_gml_1659_0": " #ダイヤ入力", + "scr_text_slash_scr_text_gml_1660_0": "切り替え", + "scr_text_slash_scr_text_gml_1662_0": "\\C3 ", + "obj_prisonevent_slash_Step_0_gml_309_0": "* っしゃあ!^1!&  解けたぜ!!!/", + "obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* …/", + "obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* はあああぁ^1?&  ほとんど解けてただろ!&  解けたことにしろよ オラ!/%", + "obj_prisonevent_slash_Step_0_gml_299_0": "* っしゃああぁ^1!&  やっと解けたぜ!!!/", + "obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* …/", + "obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* がああクソッ^1! ダメだ^1!&  これじゃ さっきと&  同じじゃねーか!/%", + "obj_prisonevent_slash_Step_0_gml_322_0": "* …リセットされた&  みてえだぞ。/%", + "obj_prisonevent_slash_Step_0_gml_329_0": "* …またリセットされたぞ。/%", + "obj_prisonevent_slash_Step_0_gml_336_0": "* おい クリス^1…&  てめー ホントに大丈夫&  なんだろうな…?/%", + "obj_prisonevent_slash_Step_0_gml_343_0": "* またリセットかよ!^1!&  いいかげんにしろ!&  もういい! 自分でやる!!/", + "obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* …/", + "obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* いや^1 やらねーけどさ…/%", + "obj_prisonevent_slash_Step_0_gml_354_0": "* …あー^1 出だしから&  絶好調だな クリス。/%", + "obj_prisonevent_slash_Step_0_gml_376_0": "* っしゃあ^1! 解けたぜ!!/", + "obj_prisonevent_slash_Step_0_gml_378_0": "* やったね^1!&  早くボクたちを&  ここから出して!/", + "obj_prisonevent_slash_Step_0_gml_380_0": "* わーかってるって。/%", + "scr_text_slash_scr_text_gml_1753_0": "\\E6* …手伝ってくれて&  ありがとう^1。スージィも&  感謝してるはずだよ。/", + "scr_text_slash_scr_text_gml_1561_0": "\\E1* …/", + "scr_text_slash_scr_text_gml_1755_0": "\\E1* クリス…/", + "scr_text_slash_scr_text_gml_1756_0": "\\E6* スージィのこと 心配?/", + "scr_text_slash_scr_text_gml_1719_0": "\\C2 ", + "scr_text_slash_scr_text_gml_595_0": " #そう", + "scr_text_slash_scr_text_gml_1750_0": " #スージィは#大丈夫", + "scr_text_slash_scr_text_gml_1762_0": "\\E6* いまは 信じて待つことしか&  できないけど…/", + "scr_text_slash_scr_text_gml_1763_0": "\\E0* せめて^1 目を閉じて&  思い浮かべてみようよ…/", + "scr_text_slash_scr_text_gml_1764_0": "\\E6* いまごろ スージィは&  なにを してるかな…って/%", + "scr_text_slash_scr_text_gml_1772_0": "\\E0* (うし^1…&  オリからは 出られた…)/", + "scr_text_slash_scr_text_gml_1773_0": "* (次は どっちだ…?)/", + "scr_text_slash_scr_text_gml_1757_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1768_0": " #左へ", + "scr_text_slash_scr_text_gml_1780_0": "\\E9* え…? クリス…^1?&  いま なんか言ったか?/", + "scr_text_slash_scr_text_gml_1769_0": " #右へ", + "scr_text_slash_scr_text_gml_1781_0": "\\E0* (…クソッ&  さすがに ここまでは&  声が届かねえか…)/%", + "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (…とりあえず&  こっち行ってみよう…)/%", + "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (…行き止まりだな)/%", + "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (…^1! いまのは&  ランサーの声だ!)/%", + "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* クソッ^1 またパズルかよ…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (…もどって&  クリスに聞くか…)/%", + "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* …いいか 必ず あいつら…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (ランサー…)/%", + "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (よし^1…&  自力で解いてやる!)/%", + "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* わかったな^1?&  絶対に あいつらを&  オリから 出すな。/", + "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* ライトナーどもを&  逃がすわけには いかない。/", + "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* …とくに&  ムラサキの娘はな。/", + "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* …ランサー?/%", + "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* ス…スージィ?/", + "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* …ななななにしてるの?&  こんなところで…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* …/", + "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* ランサ^1ー&  クリスと ラルセイは&  まだ オリん中だ…/", + "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* し^1…知ってるよ。/", + "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* だ…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* だって^1 3人を ここに&  閉じ込めろって&  命令したのは ボクだから。/", + "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* お…/", + "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* おまえたちは&  ここに足止めだ。/", + "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* …永遠に。/%", + "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* ランサー^1…&  てめえ…/", + "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* オレたちを 始末するつもり&  だったのか…?/", + "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* …/", + "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* 仲間じゃなかったのかよ…/", + "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* ち^1…違うんだ^1 これには&  ワケが…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* …/", + "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* いや。/", + "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* もういい。/", + "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* 聞きたくない。/", + "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* なんも言うな。/", + "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* …わかってるよ。/", + "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* 言われなくても。/%", + "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* アタシなんかと…/", + "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* …友だちになりたい&  ヤツなんて&  いるわけない。/%", + "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* スージィ^1 違うんだ…/", + "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* だまれよ。/", + "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* でも…/", + "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* だまれっつってんだろ!/%", + "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* どけよ。/", + "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* …/%", + "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* 聞こえなかったのか^1?&* そこを&  どけっつってんだよ!/", + "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* …/", + "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* い^1…イヤだ。/%", + "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* 聞こえてねえのか…?/", + "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* フン^1 せっかく&  逃げるチャンスを&  やったのに…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* 聞く気がねえなら&  しょうがない…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* …床のシミに&  なってもらうぜ。/%", + "obj_lancerboss2_slash_Step_0_gml_88_0": "* …", + "obj_lancerboss2_slash_Step_0_gml_120_0": "教えてやるよ&裏切り者は&どうなるか/%", + "obj_lancerboss2_slash_Step_0_gml_121_0": "裏切り者はな&オレに&ブッつぶされ&んだ/%", + "obj_lancerboss2_slash_Step_0_gml_122_0": "そこをどけよ&どかねえなら…/", + "obj_lancerboss2_slash_Step_0_gml_122_1": "…どかねえなら&ブッ殺す/%", + "obj_lancerboss2_slash_Step_0_gml_123_0": "わかってん&のか?&ブッ殺すっ&つってんだよ/%", + "obj_lancerboss2_slash_Step_0_gml_124_0": "ヘッ…&ハズしたぜ!&バーカ!/%", + "obj_lancerboss2_slash_Step_0_gml_127_0": "…つか&なんで反撃&しねーんだよ?/%", + "obj_lancerboss2_slash_Step_0_gml_135_0": "…フン&ま&どーでも&いいけどな/", + "obj_lancerboss2_slash_Step_0_gml_136_0": "そのまま&なんもせずに&ブッ殺され&てえなら…/", + "obj_lancerboss2_slash_Step_0_gml_137_0": "こっちも&仕事がラクで&助かるぜ!/%", + "obj_lancerboss2_slash_Step_0_gml_145_0": "…わかった&もういい/", + "obj_lancerboss2_slash_Step_0_gml_145_1": "そんなに&死にてえなら…/", + "obj_lancerboss2_slash_Step_0_gml_145_2": "さっさと&死ねよ!!/%", + "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* ス^1…スージィ?/", + "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* な^1…なんで?&  どうして 外したの…?/%", + "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* オレは…/", + "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* おまえを 殺したくないよ。/", + "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* 頼むから^1 そこを&  どいてくれ。/%", + "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* だ^1…だけど…&  この先ヘ行かせたら…/", + "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* スージィたちと パパは&  たたかって^1…そして…/", + "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* …殺し合うんだ。/%", + "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* …/", + "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* …でも スージィたちを&  ここに 閉じ込めておけば…/", + "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* どっちも 傷つかずにすむ。/%", + "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* …/", + "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* だったら…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* だったらさ^1…殺さないよ…&  おまえのオヤジ^1。&  約束する。/", + "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* おまえのオヤジに&  出くわしたら^1…&  そしたら…/", + "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* 話し合いだ^1。&  ノンバイオレンス・スタイル&  でな。/%", + "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* でも…/", + "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* パパは それじゃ&  納得してくれないと思う…/%", + "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* ヘヘ^1…&  んだよ ランサー^1!&  しっかりしろって!/", + "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* オレたち &  最強チームだろ!?/", + "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* オレたちに 不可能はねえ^1!&  バトルで^1も&  それ以外でもな!/", + "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* …/%", + "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* …そ そうだな^1!&  スージィの言うとおりだ…!/", + "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* やってみる価値はあるッ!/", + "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* ボクさまも 協力するぞ!/", + "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* これから パパ上のところへ&  行って^1 いい感じに&  下ごしらえしておこう!/", + "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* うし^1! そうこなくちゃな!/", + "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* そうと決まったら&  さっそく行ってくるぞ!!/%", + "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* ね…^1ねえ… スージィ?/%", + "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* …なんだ?/%", + "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* その…/", + "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* ボクたちって…&  まだ 友だち…?/", + "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* は…はあ?/", + "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* あ…^1あったりめーだ^1!&  お…おまえが&  イヤじゃなきゃな!/%", + "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* そっか…よかった…^1!&  じゃ またあとで!!/%", + "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (…こんな調子で&  どうやって あいつの&  オヤジを突破すりゃいい?)/", + "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (ま…ま^1あ&  なんとかなんだろ!)/%", + "obj_prisonevent_slash_Step_0_gml_481_0": "* …というワケなんだよ^1。&  わかった?/%", + "obj_prisonevent_slash_Step_0_gml_521_0": "* …よう。/", + "obj_prisonevent_slash_Step_0_gml_523_0": "* スージィ^1!&  助けに きてくれたんだね!/", + "obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* やっぱりキミは&  勇者の心の持ち主だよ…!/", + "obj_prisonevent_slash_Step_0_gml_526_0": "* うっせー&  今回は特別だよ。/%", + "obj_prisonevent_slash_Step_0_gml_543_0": "* (クリスとラルセイが&  仲間になった!)/%", + "obj_npc_room_slash_Other_10_gml_606_0": "* ご招待してくれて ありがとな^1!&  このゴミ箱 最高だぜ!/", + "obj_npc_room_slash_Other_10_gml_607_0": "* さっきは きゅうくつな思いをさせて&  すまなかったな!/%", + "obj_npc_room_slash_Other_10_gml_610_0": "* オレの友だちも^1 このゴミ箱に&  ご招待してやろうと思うんだ!/%", + "obj_readable_room1_slash_Other_10_gml_591_0": "* スージィが 初めて解いた&  パズル^1…&  いい思い出だね。/", + "obj_readable_room1_slash_Other_10_gml_593_0": "* オレの思い出で&  なごむなッ!!/%", + "obj_readable_room1_slash_Other_10_gml_598_0": "* (カベが ヒビ割れている…^1)&* (中には なにが&  あるのだろう…?)/", + "obj_readable_room1_slash_Other_10_gml_599_0": "* (…かべが あった)/%", + "obj_readable_room1_slash_Other_10_gml_602_0": "* (低レベルな建築技術以外&  特に 目につくものはない)/%", + "obj_readable_room1_slash_Other_10_gml_898_0": "* そう^1 私まで 逮捕されちゃったの…/", + "obj_readable_room1_slash_Other_10_gml_899_0": "* 私 ただの目玉なのに^1!&  世も末だわ!/%", + "obj_readable_room1_slash_Other_10_gml_902_0": "* (パズルを 解いた)/%", + "obj_readable_room1_slash_Other_10_gml_908_0": "* スージィ^1 このパズ^1ル&  ひとりで解いたの?&  偉かったねえ…/", + "obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* ボクたちのこと&  助けたくて&  しかたなかったんだね…/", + "obj_readable_room1_slash_Other_10_gml_911_0": "* だから! ちっげーし^1!&  オレは ただ…!/", + "obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* テキトーにやったら…&  うっかり&  解けちまっただけだ。/", + "obj_readable_room1_slash_Other_10_gml_914_0": "* うっかり?/", + "obj_readable_room1_slash_Other_10_gml_916_0": "* そうだよ。&  スロットマシンかと&  思ったのにさ…/", + "obj_readable_room1_slash_Other_10_gml_917_0": "* 出てきた賞品は&  ダっセえ2人組でさ^1。&  ガッカリだぜ。/%", + "obj_readable_room1_slash_Other_10_gml_920_0": "* そっかそっか^1…&  偉かったねえ スージィ。/", + "obj_readable_room1_slash_Other_10_gml_922_0": "* へいへい。/%", + "obj_readable_room1_slash_Other_10_gml_626_0": "* はあああぁ!^1?&  なんで おまえのオリにだけ&  コケが 生えてんだよ!?/", + "obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (ずりぃだろ…)/%", + "obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (しかも オレが 食うぶん&  残ってねーし…)/%", + "obj_npc_room_slash_Other_10_gml_618_0": "* (あ^1 わ…わたしは ただのオリ…^1)&* (フツー だれも オリなんかに&  話しかけませんから!)/%", + "obj_npc_room_slash_Other_10_gml_619_0": "* (ショーは 楽しんでるかい?)/%", + "obj_npc_room_slash_Other_10_gml_620_0": "* (わたしは ゴウルデン・サムだ)/%", + "obj_npc_room_slash_Other_10_gml_621_0": "* (4番目のオリってのも&  なかなかツラいもんだよ)/%", + "obj_npc_room_slash_Other_10_gml_638_0": "* おお^1! なんたる不幸^1!&* われら3名は かつての王^1!&* そこの者^1 われらを解放してくれ!/", + "obj_npc_room_slash_Other_10_gml_639_0": "* かつては われら四王が力を合わ^1せ&  この国を治めておったのだ^1。しかし&  「騎士」が現れ 異変が起きた…/", + "obj_npc_room_slash_Other_10_gml_640_0": "* ああ^1 わが金銀財宝たちよ^1!&  どうか 無事であってくれ!&  ああ…!/%", + "obj_npc_room_slash_Other_10_gml_644_0": "* ん^1? 世界に危機が迫っている と?/", + "obj_npc_room_slash_Other_10_gml_645_0": "* ほう^1 それは大変だな。/%", + "obj_npc_room_slash_Other_10_gml_665_0": "* 無免許でパズルを作ったかどで&  捕えられてしまいました…/", + "obj_npc_room_slash_Other_10_gml_666_0": "* もう二度と^1…「もじさがし」は&  作りません! 誓って!/%", + "obj_npc_room_slash_Other_10_gml_653_0": "* キミらと たたかうのを 拒否したら&  オリに 入れられちまったよ…/", + "obj_npc_room_slash_Other_10_gml_654_0": "* だって たたかえるわけないだろ!^1?&  キミら 王様よりぜんぜん&  やさしそうなのにさ…!/%", + "obj_npc_room_slash_Other_10_gml_659_0": "* ハハハ^1 キミらみたいな&  おっかない連中と たたかうぐらいな^1ら&  オリの中のほうが マシだよ!/%", + "obj_npc_room_slash_Other_10_gml_626_0": "* (以前は オリに入ってるのは&  私たち動物だけだったんですけどね^1)&* (今じゃ みーんな入ってますよ)/", + "obj_npc_room_slash_Other_10_gml_627_0": "* (どっちを向いても&  見知らぬ顔ばかり^1…&  あーあ 昔はよかったなあ)/", + "obj_npc_room_slash_Other_10_gml_628_0": "* (この不潔なオリを&  私たち動物だけで 占領できたのに)/%", + "obj_npc_room_slash_Other_10_gml_632_0": "* (いろいろな動物たちが&  転げまわる音がする)/%", + "obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* よし^1 このエレベーターで&  地上の階へ&  出られるはずだよ。/%", + "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* 到着まで しばらく&  かかりそうだから…/%", + "obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* みんな^1 ラクにしててね!/%", + "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* …なあ^1 ラルセイ。/", + "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* ランサーのオヤジだけどさ^1…&  王様な?/", + "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* うん。/", + "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* そいつに会ったら^1…&  やっぱ その…/", + "obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* …たたかわないと&  ダメなのか?/", + "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* スージィ…/", + "obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* いや^1 オレは ぜんぜ^1ん&  よゆーで ブッつぶせる&  けどさ…/", + "obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* おまえらは ほ^1ら&  そっち系じゃねえだろ?/", + "obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* もっとこう^1 みっともなく&  ヘイコラして^1 ペコペコ&  すんのが 好きだろ?/%", + "obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* んで 考えたんだけどさ…/", + "obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* オレも^1… まあ^1…&  そういうの やってみても&  いいかなって…?/", + "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* ホントに!^1?&  スージィも 「こうどう」&  してくれるの…?/", + "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* いや まあ その…/", + "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* そっかぁ^1… スージィが&  「こうどう」してくれたら&  ボクたちも うれしいよ!/", + "obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* 大丈夫^1 ボクたち2人が&  ちゃんとサポートするから!/", + "obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* なにを すればいいか&  いっしょに 考えてあげる&  からね。/", + "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* …/", + "obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* …ああ^1 わかった。/%", + "obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* …/", + "obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* なあ^1 ラルセイ。/", + "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* なあに?/", + "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* おまえ…/", + "obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* ホントに^1…&  焼いてくれんのか^1?&  ケーキ…/", + "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* じゃあ スージィは^1…&  ボクを からかうの&  やめてくれる?/", + "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* …/", + "obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* ま^1 どーしてもっつーなら&  やめてやっても いいぜ。/", + "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* うん^1。それなら&  好きなだけ&  焼いてあげるよ。/", + "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* へっ^1…&  オレの「好きなだけ」を&  甘くみんなよ?/%", + "obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* さあ^1 着いたよ!/%", + "obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* クリス^1 待てよ。/%", + "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* その^1…&  よくよく考えたらさ…/", + "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* たしかに てっとり早く&  うちに帰るには…/", + "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* 3人で^1…「協力」?&  したほうが いいよなって。/", + "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* だから こんど敵と&  たたかうときは…/%", + "obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* なにをすりゃいいか&  教えてくれ。オレは&  そのとおりに動く。/%", + "obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* …ただし あんまり&  しょーもねーこと&  やらすなよ?/", + "obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* 調子こいたら&  また暴れてやっからな!?/%", + "obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* クリス…/", + "obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* …よろしくたのんだぜ。/%", + "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (スージィが 本当に 仲間になった)", + "scr_text_slash_scr_text_gml_2866_0": "* (どの階へ行く?)/", + "scr_text_slash_scr_text_gml_2867_0": "\\C3", + "scr_text_slash_scr_text_gml_2862_0": " #ろう屋 B1", + "scr_text_slash_scr_text_gml_2863_0": " #地上 1F", + "scr_text_slash_scr_text_gml_2864_0": "????", + "scr_text_slash_scr_text_gml_2892_0": "* (もう そこにいる)/%", + "scr_text_slash_scr_text_gml_2908_0": "* (もう そこにいる)/%", + "scr_text_slash_scr_text_gml_2924_0": "* (もう そこにいる)/%", + "scr_text_slash_scr_text_gml_2689_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ…/", + "scr_text_slash_scr_text_gml_2690_0": "* さみしいヨ^1? さみしいネ…/", + "scr_text_slash_scr_text_gml_2691_0": "* ほうら ごらんよ^1 面会だ^1。&  そこに 立ってる3人は…/", + "scr_text_slash_scr_text_gml_2692_0": "* 誰だろナ^1? 誰だろネ?/", + "scr_text_slash_scr_text_gml_2694_0": "* はじめまして^1! ボクは&  ラルセイといいます^1。&  こっちは クリスと…/", + "scr_text_slash_scr_text_gml_2696_0": "* おい^1 おまえ&  なんで こんなとこに&  入ってんだ?/", + "scr_text_slash_scr_text_gml_2698_0": "\\TJ* 無実だヨ^1? 無実だネ^1…&* ボクは ゲームがしたかった^1。&  それだけサ^1… それだけダ…/", + "scr_text_slash_scr_text_gml_2699_0": "* ゲームは とっても楽しいの^1。でも&  王様たち^1 とても つまらない^1。&  「けしからん」と 怒ったの。/", + "scr_text_slash_scr_text_gml_2700_0": "* それは 望みでした 王たちの^1。 &  ワタシの体を 罰とし^1て&  閉じ込める^1。このオリに。/", + "scr_text_slash_scr_text_gml_2701_0": "* ワシは 足が速いぞよ^1?&  頭もキレる^1。頭が回る。/", + "scr_text_slash_scr_text_gml_2702_0": "* 追いかけっこは ボクの勝ち^1。&  王たちが捕えたのは 自分の民。/", + "scr_text_slash_scr_text_gml_2703_0": "* 世界のぐるりを囲むよ^1に&  大きな ろう屋を こしらえた^1。&  自由の身なのは 私だけ。/", + "scr_text_slash_scr_text_gml_2705_0": "* 自由^1…って… でも&  あなたは どう見ても&  オリの中ですよね…/", + "scr_text_slash_scr_text_gml_2707_0": "\\TJ* こちら側より 物見れ^1ば&  そうは見えぬぞ^1 ライトナー!/", + "scr_text_slash_scr_text_gml_2709_0": "* じゃ^1 オレらの助けも&  いらなそうだな。/", + "scr_text_slash_scr_text_gml_2711_0": "\\TJ* ノン です それは^1。&* さみしくなります どんどん 私。&  この ささやかな 自由の中で。/", + "scr_text_slash_scr_text_gml_2712_0": "* 遊ぼうヨ^1? 遊ぼうネ^1?&  ボクと ゲームをして遊ぼう?/", + "scr_text_slash_scr_text_gml_2713_0": "* 真の自由は いかなるものか&  われが とくと教えてやろう!/", + "scr_text_slash_scr_text_gml_1774_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2685_0": "#ゲームを#する", + "scr_text_slash_scr_text_gml_2686_0": "#ゲームを#しない", + "scr_text_slash_scr_text_gml_2724_0": "#ゲームを#する", + "scr_text_slash_scr_text_gml_2725_0": "#ゲームを#しない", + "scr_text_slash_scr_text_gml_2718_0": "* カギを 見つけろ 見つけれ^1ば&  自由にしてやる おまえたち。/", + "scr_text_slash_scr_text_gml_2731_0": "* カギを 見つけろ 見つけれ^1ば&  自由にしてやる おまえたち。/", + "scr_text_slash_scr_text_gml_2719_0": "* カギは 隠されていましょうね。&  その目からは^1。年老いた店主が&  知っています^1。ヒミツ。カギの。/%", + "scr_text_slash_scr_text_gml_2732_0": "* カギは 隠されていましょうね。&  その目からは^1。年老いた店主が&  知っています^1。ヒミツ。カギの。/%", + "scr_text_slash_scr_text_gml_2737_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ…/", + "scr_text_slash_scr_text_gml_2738_0": "* どうやって 拒否しましょうね^1。&  もう しています ゲーム。&  あなたたち。/%", + "obj_readable_room1_slash_Other_10_gml_726_0": "* (「最上階へのエレベーター」)/", + "obj_readable_room1_slash_Other_10_gml_727_0": "* (現在 最上階に停車中。&  誰かが降りてくるまで 使用不可)/%", + "obj_readable_room1_slash_Other_10_gml_730_0": "* (「最上階へのエレベーター」)/", + "obj_readable_room1_slash_Other_10_gml_731_0": "* (最上階から 降りてきたため&  使用可)/%", + "obj_readable_room1_slash_Other_10_gml_738_0": "* (「ろう屋の階へのエレベーター」)/", + "obj_readable_room1_slash_Other_10_gml_739_0": "* (旧「なぜかオリがたくさんある&  地下階へのエレベーター」)/%", + "obj_readable_room1_slash_Other_10_gml_721_0": "* (モンディの部屋)&* (そうです!&  それは 入り口です!)/%", + "obj_npc_room_slash_Other_10_gml_675_0": "* ベッドを 全部売って&  金銀財宝に 買いかえたの。/", + "obj_npc_room_slash_Other_10_gml_676_0": "* 背中は痛いけ^1ど&  生活水準は グンと上がったわ!/%", + "obj_npc_room_slash_Other_10_gml_694_0": "* あっ^1 おまえは^1!&* さっき やさしくしてくれた&  ライトナーじゃないか!/", + "obj_npc_room_slash_Other_10_gml_695_0": "* おお^1… オレたちを いたぶってた&  魔物まで 手なづけちまったのか…!/", + "obj_npc_room_slash_Other_10_gml_697_0": "* …マモノ^1?&* なんの話だ?/", + "obj_npc_room_slash_Other_10_gml_699_0": "* すげえええ^1!&  魔物に 言葉まで教えたのか!?/", + "obj_npc_room_slash_Other_10_gml_700_0": "* ほら^1 チョコダイヤをやるよ。&  食ってくれ!/", + "obj_npc_room_slash_Other_10_gml_701_0": "* (チョコダイヤを 手に入れた)/%", + "obj_npc_room_slash_Other_10_gml_706_0": "* せっかくですけど^1…&  持ち物が&  いっぱいなんです。/", + "obj_npc_room_slash_Other_10_gml_708_0": "* 心配ないぜ^1 オレがいま&  食ってやったから。/%", + "obj_npc_room_slash_Other_10_gml_685_0": "* おまえたち2人は&  マジモンの勇者だぜ。/", + "obj_npc_room_slash_Other_10_gml_687_0": "* オレは?/", + "obj_npc_room_slash_Other_10_gml_689_0": "* ああ^1 しゃべる魔物^1…&  おまえもだよ。/%", + "scr_text_slash_scr_text_gml_2789_0": " #とにかく#謝る", + "scr_text_slash_scr_text_gml_2790_0": " #おどす", + "scr_text_slash_scr_text_gml_2793_0": "* あっ^1! おまえ…&  さっきオレに 乱暴したヤツらだな!/", + "scr_text_slash_scr_text_gml_2794_0": "* おまえたちのことは 絶対に許さん^1!&  とっとと失せろ!/", + "scr_text_slash_scr_text_gml_2806_0": "* さっきは ごめんなさい。&  ボクたちが間違ってました。/", + "scr_text_slash_scr_text_gml_2807_0": "\\E8* もう二度としません。&  約束します!/", + "scr_text_slash_scr_text_gml_2809_0": "* え…^1? あ…謝るのかよ^1?&  じゃあ… オレも許すよ…/", + "scr_text_slash_scr_text_gml_2810_0": "* (モンディ1体に乱暴した罪が&  許された!)/%", + "scr_text_slash_scr_text_gml_2822_0": "* ずいぶん でけえ口きいて&  くれるじゃねえか…/", + "scr_text_slash_scr_text_gml_2823_0": "\\E3* さっさと許さねえと&  顔面 ヘコますぞ!/", + "scr_text_slash_scr_text_gml_2825_0": "* ご…ごごごごめんなさいッ^1!&  許します許します!^1 はい…これ!&  チョコダイヤです…お納めください…/", + "scr_text_slash_scr_text_gml_2826_0": "* (チョコダイヤを 手に入れた)/%", + "scr_text_slash_scr_text_gml_2831_0": "* せっかくですけど^1…&  持ち物が&  いっぱいなんです。/", + "scr_text_slash_scr_text_gml_2833_0": "* 安心しろ^1。&  オレが もう食ったぜ。/%", + "obj_npc_room_slash_Other_10_gml_723_0": "* オ^1…オレは 絶対許さないからな…&  おまえたちを&  許すことになったこと…/%", + "obj_npc_room_slash_Other_10_gml_727_0": "* おまえたちのことは^1…&  もう 怒ってないが^1 だからって&  好きになったわけでもないからな…/", + "obj_npc_room_slash_Other_10_gml_728_0": "* …待てよ^1 そのムラサキのコは^1?&* そのコは これからもオレたちに&  乱暴すんのか?/", + "obj_npc_room_slash_Other_10_gml_730_0": "* いや^1 しねえよ。/", + "obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (ま^1 クリスに&  やれと言われりゃ&  べつだけどな)/%", + "obj_npc_room_slash_Other_10_gml_718_0": "* おまえたちは 思ったほど&  やさしくなかった…/", + "obj_npc_room_slash_Other_10_gml_719_0": "* 勇者なんか あてにするなって&  ことなんだろうな。/%", + "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* モンディンジャーたちが&  輝きながら 現れた!", + "obj_rudinnranger_slash_Step_0_gml_158_0": "* モンディンジャー - ATK 8 DEF 0&* みんな レッドになりたくて&  ブルーもイエローもピンクもいない。/%", + "obj_rudinnranger_slash_Step_0_gml_11_0": "王様&バンザイ!", + "obj_rudinnranger_slash_Step_0_gml_12_0": "キラキラ&オラオラ", + "obj_rudinnranger_slash_Step_0_gml_13_0": "そこまでだ&ライトナー!", + "obj_rudinnranger_slash_Step_0_gml_14_0": "オレたち&ダイヤは&砕けないッ!", + "obj_rudinnranger_slash_Step_0_gml_81_0": "* モンディンジャーは&  勇ましく輝いている。", + "obj_rudinnranger_slash_Step_0_gml_82_0": "* モンディンジャーは&  感情にパワーリミッターをかけた。", + "obj_rudinnranger_slash_Step_0_gml_83_0": "* モンディンジャーは&  ステキな宝石たちのことを思った。", + "obj_rudinnranger_slash_Step_0_gml_84_0": "* モンディンジャーは 忠誠を誓った。", + "obj_rudinnranger_slash_Step_0_gml_85_0": "* クリスタルのニオイがする。", + "obj_rudinnranger_slash_Step_0_gml_190_0": "* スージィに 敵をほめろと伝えた!/", + "obj_rudinnranger_slash_Step_0_gml_192_0": "* …おぉぉい^1 マジかよ?/", + "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* 向こうは こっちを&  殺す気だぜ? ほめること&  なんてねーよ。/", + "obj_rudinnranger_slash_Step_0_gml_195_0": "* スージィ^1 そういうときは…/", + "obj_rudinnranger_slash_Step_0_gml_196_0": "* …自分が ひとから&  言われたら うれしいことを&  考えてみて?/", + "obj_rudinnranger_slash_Step_0_gml_198_0": "* …/", + "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* 「ハムサンド食べ放題デー&  参加禁止の罰を&  解きます」/%", + "obj_rudinnranger_slash_Step_0_gml_21_0": "そんなこと&言われたのは&初めてだ…", + "obj_rudinnranger_slash_Step_0_gml_22_0": "そんな言葉…&王様には&言われた&ことがない…", + "obj_rudinnranger_slash_Step_0_gml_181_0": "* スージィは 敵を「ほめた」…?/", + "obj_rudinnranger_slash_Step_0_gml_184_0": "* 「今日の服は そんなに&  汚らしくないな」/%", + "obj_rudinnranger_slash_Step_0_gml_185_0": "* 「自動販売機に&  体当たりしつづけなさい」/%", + "obj_rudinnranger_slash_Step_0_gml_186_0": "* おー^1 おまえら いまにも&  オレを ブッ殺しそうだな。/%", + "obj_rudinnranger_slash_Step_0_gml_205_0": "* スージィは わざと&  敵を ほめなかった!/", + "obj_rudinnranger_slash_Step_0_gml_207_0": "* いや^1 何回もやったら&  さすがに 不自然だろ。/%", + "obj_rudinnranger_slash_Step_0_gml_25_0": "ああ&たしかに&不自然だ", + "obj_rudinnranger_slash_Step_0_gml_167_0": "* たたかうことが なぜ いけないのか&  説明しようとした。/", + "obj_rudinnranger_slash_Step_0_gml_168_0": "* しかし モンディンジャーは&  \\cBくたびれた\\cWだけだった…/%", + "obj_rudinnranger_slash_Draw_0_gml_6_0": "(くたびれ)", + "obj_rudinnranger_slash_Step_0_gml_17_0": "オレを&説得できると&思うな!", + "obj_rudinnranger_slash_Step_0_gml_86_0": "* モンディンジャーは&  居眠りしはじめた!", + "obj_rudinnranger_slash_Step_0_gml_87_0": "* モンディンジャーの輝きが&  にぶくなってきた。", + "obj_rudinnranger_slash_Step_0_gml_88_0": "* モンディンジャーは&  すっかり てれている。", + "obj_npc_room_slash_Other_10_gml_754_0": "* (ハーティは 宝石を全部売って&  ベッドを買ったようだ)/", + "obj_npc_room_slash_Other_10_gml_755_0": "* (とても ぐっすり眠れたようだ)/%", + "obj_npc_room_slash_Other_10_gml_764_0": "* (ハーティは やさしいまなざしを&  向けてきた^1。ハーティに対する罪は&  許された)/%", + "obj_npc_room_slash_Other_10_gml_792_0": "* (ハーティは こちらがしたことを&  決して忘れない)/", + "obj_npc_room_slash_Other_10_gml_794_0": "* それは いい意味で か?/", + "obj_npc_room_slash_Other_10_gml_796_0": "* (悪い意味で)/", + "obj_npc_room_slash_Other_10_gml_798_0": "* …あそ。/%", + "obj_readable_room1_slash_Other_10_gml_805_0": "* (ベッドのようだ^1)&* (ここで休む?)/", + "obj_readable_room1_slash_Other_10_gml_806_0": "* (…いや^1 それはない^1)&* (これは 自分のベッドではない)/%", + "obj_readable_room1_slash_Other_10_gml_815_0": "* (すべての ベッドを&  すみずみまで 調べた)/", + "obj_readable_room1_slash_Other_10_gml_816_0": "* (「\\cYベッドボス\\cW」に&  ランクアップした)/%", + "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright^1,&you convinced&me!!/%", + "obj_npc_room_slash_Other_10_gml_770_0": "* さっきは 乱暴なことして&  ごめんなさい…/", + "obj_npc_room_slash_Other_10_gml_771_0": "\\E8* もうしません。&  約束します!/", + "obj_npc_room_slash_Other_10_gml_773_0": "* (ハーティに 偽りのない気持ちが&  伝わった^1。ハーティは&  こちらの罪を許した…)/", + "obj_npc_room_slash_Other_10_gml_774_0": "* (重かった心が&  軽くなるのを感じた)/%", + "obj_npc_room_slash_Other_10_gml_786_0": "* (ハーティは やさしいまなざしを&  向けてきた^1。こちらも 心が&  温かくなった)/%", + "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?&I can't quit.&Stopping you&is my job!/%", + "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really^1?&* What do you spend your money on?/%", + "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal&person./", + "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%", + "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris^1, let's try CONVINCING them again...)/%", + "obj_rudinnranger_slash_Step_0_gml_169_0": "(くたびれ)", + "obj_readable_room1_slash_Other_10_gml_755_0": "* (王宮トイレ「陶器の玉座」)&* (現在使用中)/%", + "obj_readable_room1_slash_Other_10_gml_749_0": "* (家族写真のようだ)/%", + "obj_rurus_event_slash_Step_0_gml_58_0": "ムシケラズの 一団の &遊び求めて 這い出でし…&/%", + "obj_rurus_event_slash_Step_0_gml_71_0": "* 誰ですか!?/%", + "obj_rurus_event_slash_Step_0_gml_78_0": "ぐわあっはっはっ!&なんじズ 愚かナリ!/%", + "obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* 余は &  ルールノー・カァドー^1。&  なんじズの宿敵ナリ!/", + "obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* なんじズ 他のパズルは&  うまいこと 突破せり。&  ばっと…/", + "obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* あれは みな&  下っ端どもの造りし&  雑パズル!/", + "obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* 心して見よ^1。&* なんじズの人生におき&  最強のパズルを!/%", + "obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* ダーイ^1! ムシケラズ!/%", + "obj_rurus_event_slash_Step_0_gml_208_0": "* …/", + "obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* うっ/", + "obj_rurus_event_slash_Step_0_gml_210_0": "* そーーーん。/%", + "obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* ぐわあっはっは…/", + "obj_rurus_event_slash_Step_0_gml_296_0": "* なんじズ… 先ほどの&  パズルを 余の全力と&  早とちることなかれ!/", + "obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* 否ァ^1! いまこそ&  思い知れ… 余の&  リァル・パゥワァーを!/", + "obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* 見よ^1!&* これぞ わが最強の&  アルティメット・パズル!/%", + "obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* いざッ!/%", + "obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* …/", + "obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ………………/", + "obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* あー…/", + "obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* あー…は…^1!&* はっはっは^1! まんまと&  だまされし ムシケラズ!/", + "obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* 今のは ホントは&  アルティメット・パズルに&  あらず!/", + "obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* げに もっと ぜんぜん&  優れしパズルが^1…&  ここに あるんですぅー!/", + "obj_rurus_event_slash_Step_0_gml_392_0": "* じゃあ^1…&* 見せてください。/%", + "obj_rurus_event_slash_Step_0_gml_404_0": "* だめー。/%", + "obj_npc_room_slash_Other_10_gml_746_0": "* (はあぁぁ…)さっき ここに&  ルールノー・カァドーさまが&  立ってたの…/", + "obj_npc_room_slash_Other_10_gml_747_0": "* (はあぁぁ…)ブロックを押して解く&  パズルを作るなんて^1… ホント&  趣味まで イケメンよね…/%", + "obj_npc_room_slash_Other_10_gml_806_0": "* (はあぁぁ…)さっき ここに&  ルールノー・カァドーさまが&  立ってたの…/", + "obj_npc_room_slash_Other_10_gml_807_0": "* (はあぁぁ…)ごめんなさい&  ため息ばっかりついて^1。&  寝不足なの。/%", + "obj_npc_room_slash_Other_10_gml_823_0": "* ボクは 1人目のパーティメンバー^1。&* DPS担当だよ^1。「ダンス・パーティ&  サウンドトラック」の略ね。/%", + "obj_readable_room1_slash_Other_10_gml_824_0": "* (3人用のベッドだ^1。あるいは…&  頭が3つある生き物1体用かも&  しれない)/%", + "obj_readable_room1_slash_Other_10_gml_829_0": "* (巨大な 野球のボール^1)&* (パーティ用だ)/%", + "obj_readable_room1_slash_Other_10_gml_832_0": "* (よく見たら^1 巨大な野球のボールは&  サッカーボールにペンキを&  ぬったもののようだ)/", + "obj_readable_room1_slash_Other_10_gml_833_0": "* (そのほうが&  絵に描きやすいのだろう)/%", + "obj_readable_room1_slash_Other_10_gml_838_0": "* (木だ^1)&* (パーティ用だ)/%", + "obj_npc_room_slash_Other_10_gml_817_0": "* あなたも 招待されたの^1?&* されてないでしょ!^1!&* だって 私たちに乱暴したから…/", + "obj_npc_room_slash_Other_10_gml_818_0": "* やだ~ 気マズ~い^1…&* なに? またやろうっての!^1?&* もう…帰ってくれるかな…/%", + "obj_npc_room_slash_Other_10_gml_812_0": "* ほら^1! 上着脱いで^1!&* トイレに 流しといてやるから^1!&* …うちには トイレ ないでしょ…/", + "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも^1 召し上がれ~^1!&* そんで^1 ノドに詰まらせな^1!&* このひとたち^1…「スポーツ」食べる?/", + "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも しようね~^1?&* うちらの じゃまは しないでよ^1!&* 私たちだけでやっても ムリなのに…/%", + "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (ラジカセだ^1)&* (“クラブ”ミュージックが&  かかっている)/%", + "obj_npc_room_slash_Other_10_gml_827_0": "* (ハーティは&  2人目のパーティメンバー^1で&  ヒーラーだ)/", + "obj_npc_room_slash_Other_10_gml_828_0": "* (ケータリング担当だったが…)/", + "obj_npc_room_slash_Other_10_gml_829_0": "* (…発注してあったケーキが&  どこかの平原で&  破壊されてしまった)/%", + "obj_npc_room_slash_Other_10_gml_832_0": "* (ケーキをオーダーすると^1き&  誰もが冒しがちなリスクだ)/%", + "obj_readable_room1_slash_Other_10_gml_849_0": "* (自転車が 大切そうに&  ベッドに寝かされている)/%", + "scr_text_slash_scr_text_gml_2844_0": "* (音楽プレイヤーだ^1)&* (聴く?)/", + "scr_text_slash_scr_text_gml_1859_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2840_0": " #聴く", + "scr_text_slash_scr_text_gml_2841_0": " #聴かない", + "scr_text_slash_scr_text_gml_925_0": "* (…)/", + "scr_text_slash_scr_text_gml_2853_0": "* (アニメで使われている&  「ペチャッ」という効果音が&  次々と再生される)/%", + "scr_text_slash_scr_text_gml_2857_0": "* (聴くのは やめておいた)/%", + "obj_readable_room1_slash_Other_10_gml_862_0": "* (土を掘る道具だ。&  形が 誰かの頭に似ている)/%", + "obj_readable_room1_slash_Other_10_gml_869_0": "* (穴の中から 20ルヒー出てきた!)/", + "obj_readable_room1_slash_Other_10_gml_870_0": "* (残念なが^1ら&  ここでは使えない通貨だ…)/%", + "obj_readable_room1_slash_Other_10_gml_874_0": "* (穴を掘って遊んだあとだ)/%", + "obj_readable_room1_slash_Other_10_gml_878_0": "* (地面に サルサが埋まっている)/%", + "obj_readable_room1_slash_Other_10_gml_853_0": "* (穴だ^1。掘って遊んだのだろう)/%", + "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* やよ^1 恩知らずの&  ムシケラズ。&  歓迎せん。", + "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* やよ^1 入りたまへ^1。&  タケダケしき 戦友ズ!", + "obj_shop2_slash_Draw_0_gml_82_0": "買う", + "obj_shop2_slash_Draw_0_gml_83_0": "売る", + "obj_shop2_slash_Draw_0_gml_84_0": "話す", + "obj_shop2_slash_Draw_0_gml_85_0": "出る", + "obj_shop2_slash_Draw_0_gml_115_0": "もどる", + "obj_shop2_slash_Draw_0_gml_202_0": "\\E5なにか&聞きたき&ことでも?", + "obj_shop2_slash_Draw_0_gml_194_0": "あなたは誰?", + "obj_shop2_slash_Draw_0_gml_195_0": "なぜ売ってくれる?", + "obj_shop2_slash_Draw_0_gml_196_0": "王様について", + "obj_shop2_slash_Draw_0_gml_197_0": "王様の息子について", + "obj_shop2_slash_Draw_0_gml_198_0": "もどる", + "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* 余は^1 判物公ルールノー・カァドー。/", + "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* 趣味は ペン習字^1 法律順^1守&  昆虫採集^1 オリ鑑賞…/", + "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* …あーんど 地下牢のお散歩ナリ。/", + "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* なんじズも 余のフアンなるものか?/%", + "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* 閑話休題^1 先ほどのこと&  よもや 怒ってないよね?/%", + "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* はっはっは^1!&  さすれば おカネの大軍が&  余のもとに 集うユエ!/", + "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* カネに物言わせて なんじズを&  つぶすこと ブドウのごとし^1!&  それを 発酵させれば&  美味なるオトナの お飲み物…/", + "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* 「復しゅう」の できあがること&  ワイナリーのごとし!&  うわっはっは!/", + "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* げに^1 余は ユカイな男ナリ!!/%", + "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* はっはっは^1… なんじズは わが同胞^1!&  「伝説の勇者」ナリ!&  アイテム売るは&  あたりきシャリキ!/", + "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* 先ほどのアレは なんじズの&  勇者根性を測ったまで!&  実力試験的なものと心得よ!/", + "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* このルールノー・カァド^1ー&  いつでも 勝ち組の味方ナリ!&  これぞ ブレなき心ナリ!/%", + "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* われらが王は 冷酷ナリ!&  皆がおそるる帝王ナリ!/", + "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* ばっと^1 王様 賢きお方に^1て&  余を パズル作りの判物公に&  任命たてまつり候。/", + "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* みんな オリに&  入れられちゃったりと^1か&  クビになっちゃったりとか&  したユエに。/", + "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* げに^1 慈悲深き 君主様なり!/%", + "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* 王^1! あれは なんとも&  けしからぬ男ナリ^1!&  見下げた 愚王ナリ^1!/", + "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* ぶっちゃけ 前からなんか&  気に食わなかったナリ。/", + "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* さらに ぶっちゃけ^1…&  余が この超重要ポストに&  就きしは…/", + "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* 内部から手を回して&  王様を失脚させたりできんじゃね?&  と^1 ひそかに思っていたがユエ。/", + "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* …な!^1? なんじズには この&  パーフェクツ・ソリューションが&  理解できぬと!^1?&  あな 信じらんなし!/%", + "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* 王が嫡男^1 あの こわっぱ^1は&  ノミ ダニ Gブリのごとき&  やっかいもの!/", + "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* いつも 答えにくき質問ばかり&  余に 問いかけ…/", + "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* 余を「サブパパ上」呼ばわり&  する始末。/", + "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* 余と あのコロコロトンガリ小僧^1は&  親子にあらず^1! 王様の息子だか^1ら&  しょうがなく^1 子守してやってる&  だけなの! わかる!?/", + "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* あやつのMP3とか^1 ムリヤリ&  聞かされるの ホントかんべんして^1!&  そんなの聴くぐらいなら&  死神の歌を聴いて 死ぬベシ!/", + "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* …/", + "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* …して^1 あやつは&  息災であるか?/%", + "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* 先だっては ちょっと言葉が&  過ぎました ごめんネ^1…&  王が嫡男は^1 げに 愛おしき&  おのこナリ!/", + "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* 変わりモノの^1 めんどくさ^1き&  おのこナリ!/", + "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* 父御が 食事を用意せぬときに^1は&  鳥のヒナがごとく ピーピーわめ^1き&  ミミズを食わせぬかぎり&  鳴きやまず!/", + "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* かくなるものか^1…&  高貴なる身分の暮らしとは!/%", + "obj_shop2_slash_Draw_0_gml_124_0": "\\E0買いたき物を&選ぶべし", + "obj_shop2_slash_Create_0_gml_73_0": "アイテム#よい香りの#ソース#50HP回復", + "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "ルールノールー", + "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "50HP#回復", + "obj_shop2_slash_Create_0_gml_74_0": "ぶき#勇ましくて#かっこいい", + "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "ブレイブアクス", + "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "ブロック戦士たちが持っていたテカテカのオノ。#勇者にふさわしい武器。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "ま どーしてもっつうなら…", + "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "ちょっと重すぎるよ…", + "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "ガッツ上昇", + "obj_shop2_slash_Create_0_gml_75_0": "ぶき#手編み#回復力アップ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "ストール", + "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "回復力を上げる上品なマフラー。#ただし こうげき力はない。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "レース編みとか マジありえねえ!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "みんなを守るぞ!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "モフさ上昇", + "obj_shop2_slash_Create_0_gml_76_0": "ぼうぐ#ぼうぎょ力を#上げる", + "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "アンバーカード", + "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "うすっぺらい正方形の護符。#体に張りつけ ぼうぎょ力を上げる。", + "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "…ま ないよりマシだな。", + "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "クリス…なんかベタベタするよ…", + "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* 他に用件は?", + "obj_shop2_slash_Draw_0_gml_125_0": "\\E2うむ&苦しゅうない", + "obj_shop2_slash_Draw_0_gml_126_0": "\\E2感謝するぞ&勇者よ!", + "obj_shop2_slash_Draw_0_gml_127_0": "\\E3では&別のモノは?", + "obj_shop2_slash_Draw_0_gml_128_0": "\\E6ゼニが&足りぬ", + "obj_shop2_slash_Draw_0_gml_129_0": "\\E3なんじズ&持ちもの&おおすぎ!", + "obj_shop2_slash_Draw_0_gml_130_0": "/*", + "obj_shop2_slash_Draw_0_gml_144_0": "で買うべし?", + "obj_shop2_slash_Draw_0_gml_145_0": " ", + "obj_shop2_slash_Draw_0_gml_146_0": "はい", + "obj_shop2_slash_Draw_0_gml_147_0": "いいえ", + "obj_shop2_slash_Draw_0_gml_236_0": "アイテム売りたし", + "obj_shop2_slash_Draw_0_gml_237_0": "ぶき売りたし", + "obj_shop2_slash_Draw_0_gml_238_0": "ぼうぐ売りたし", + "obj_shop2_slash_Draw_0_gml_243_0": "\\E0なんじズの&おタカラ&余に見せよ!", + "obj_shop2_slash_Draw_0_gml_239_0": "もどるべし", + "obj_shop2_slash_Draw_0_gml_244_0": "\\E2いまので&しまいでは?", + "obj_shop2_slash_Draw_0_gml_245_0": "\\E6なんじズ&持たざる&者ナリ!", + "obj_shop2_slash_Draw_0_gml_305_0": "\\E0売りたき&アイテムを&示すべし", + "obj_shop2_slash_Draw_0_gml_306_0": "\\E0売りたき&ぶきを&示すべし", + "obj_shop2_slash_Draw_0_gml_307_0": "\\E0売りたき&ぼうぐを&示すべし", + "obj_shop2_slash_Draw_0_gml_308_0": "\\E5余が&たしかに&預った!", + "obj_shop2_slash_Draw_0_gml_309_0": "\\E6なぬ?", + "obj_shop2_slash_Draw_0_gml_310_0": "\\E6え…&いらない&それ…", + "obj_shop2_slash_Draw_0_gml_311_0": "\\E6なぬ?", + "obj_shop2_slash_Draw_0_gml_323_0": "で売るべし?", + "obj_shop2_slash_Draw_0_gml_324_0": " ", + "obj_shop2_slash_Draw_0_gml_325_0": "はい", + "obj_shop2_slash_Draw_0_gml_326_0": "いいえ", + "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* ろう屋で 会おう^1ぞ&  ムシケラズよ!/%", + "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* いつでも 参られ^1よ&  高貴なるムシケラズよ!/%", + "obj_shop2_slash_Draw_0_gml_478_0": "空き:", + "obj_shop2_slash_Draw_0_gml_481_0": "空きナシ", + "obj_rurus_checker_event_slash_Step_0_gml_45_0": "控えよ^1 ムシケラズ…!/%", + "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* 余が 造りし パズルの数々^1…&  ズルして 切り抜けし&  不逞の輩よ…/", + "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* しかし バトルで^1は&  ケチョンケチョンに&  される運命!/", + "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* 賊ども^1!&  いざ たたかへ…!/%", + "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* この^1…なんかヘンなのと!/", + "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* えっ…!^1?&* さっき たたかったのと&  同じ敵…!?/", + "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* …でも 冠が さっきと&  違ってる^3!\\f0 ^3 /%", + "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* …いや 同じだろ。", + "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* さようナリ!&  わが 「リモコン冠」にて…/", + "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* いかなる円盤型生命体をも&  操ることが 可能ユエ!/%", + "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* …大変だ!!/", + "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* 見て! 苦しそうに&  してるよ!^3!\\f1 ^3 /%", + "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* …さっきと同じだっつーの!", + "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* さようナリ^1。&  リモコン冠を帯びるは&  とーってもツラい…/", + "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* ばっと^1 ほどなくして&  この生物も&  やすらぎを得ん…/", + "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* なんじズが もっともーっと&  苦しむ姿を&  目の当たりにすれば!!/%", + "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* また来たッ…!", + "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "チェッカー", + "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "おじぎ", + "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "スージィのアイデア", + "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ラウンド - ATK 9 DEF 3&* 必殺「フライングキング」に&  気をつけろ!/", + "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (頭の上の冠を落とせ!)/%", + "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ラウンド - ATK 9 DEF 3&* あやつられて&  こうげき的に なっている!/", + "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (でも^1 どっちにしろ&  おそってくるような…?)/%", + "obj_checkers_enemy_slash_Step_0_gml_510_0": "* スージィ^1…「こうどう」&  したいんだね^1? いいよ!&  キミのアイデア 教えて?/", + "obj_checkers_enemy_slash_Step_0_gml_512_0": "* あー^1…&  口で 説明すんのは&  むずかしいんだが…/", + "obj_checkers_enemy_slash_Step_0_gml_513_0": "* おまえにも…^1 ちょっと&  協力してもらう。/", + "obj_checkers_enemy_slash_Step_0_gml_515_0": "* もちろん^1!&* よろこんで手伝うよ!/", + "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* さっきのことを&  謝りたいんだよね?/", + "obj_checkers_enemy_slash_Step_0_gml_518_0": "* いんや^1 おまえは そこで&  じっとしてて&  くれりゃいい。/%", + "obj_checkers_enemy_slash_Step_0_gml_578_0": "* クリス^1! こいつの頭から&  冠を たたき落とすぞ!/", + "obj_checkers_enemy_slash_Step_0_gml_579_0": "* オレが ラルセイを&  投げるから^1 アシストしろ!/%", + "obj_checkers_enemy_slash_Step_0_gml_489_0": "* ", + "obj_checkers_enemy_slash_Step_0_gml_489_1": "を押して&  アングルを決めろ!", + "obj_throwralsei_slash_Step_0_gml_26_0": "* ", + "obj_throwralsei_slash_Step_0_gml_26_1": "を押して&  力加減を決めろ!", + "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* 冠が かなりグラついた!/%", + "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* 冠が 少しグラついた!/%", + "obj_ralseithrown_slash_Step_0_gml_23_0": "* ミス!/%", + "obj_checkers_enemy_slash_Step_0_gml_487_0": "なげる", + "obj_checkers_enemy_slash_Step_0_gml_349_0": "* あれ!?&  ぜんぜんダメだ…!/", + "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* あの冠…どうやったら&  落ちるんだろう…?/", + "obj_checkers_enemy_slash_Step_0_gml_352_0": "* …うむ。/%", + "obj_checkers_enemy_slash_Step_0_gml_359_0": "* ダメだ!&  ぜんぜん落ちそうにない!/", + "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* クリス^1 なにか&  いいアイデア ない…?/", + "obj_checkers_enemy_slash_Step_0_gml_362_0": "* …あの…さ。/%", + "obj_checkers_enemy_slash_Step_0_gml_369_0": "* そうだね^1 ねばり強さが&  道を開くってことも&  あるよね!/", + "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* かんたんには いかなくて^1も&  ボクたちなら&  きっとできる!/", + "obj_checkers_enemy_slash_Step_0_gml_372_0": "* …だから オレの話&  聞けって!/%", + "obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* …/", + "obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* …/%", + "obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* あな^1 見事^1!&* あっぱれナリ!/", + "obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* なんじズなら^1 必ずや&  やっつけたまうと 余は&  思ってた^1! さすが勇者!/", + "obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* えーっと^1…&  こは 単に…/", + "obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* なんじズの力量を&  はからんとする試験で&  あったユエ!/", + "obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* ばっと なんじズ 見事&  勝利^1! もはや なんじズの&  行く手を はばむものナシ!/", + "obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* 余は^1 なんじズの&  ジャマする気なんて&  さらさらナシ!/%", + "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* え でも…%%", + "obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* 勇者ズよ!&  なんじズの旅路に&  幸あれカシ!/%", + "obj_readable_room1_slash_Other_10_gml_695_0": "* (垂れ幕だ^1。&  ここで 争いがあったようだ…)/%", + "obj_readable_room1_slash_Other_10_gml_698_0": "* (財宝だ^1)&* (欲深そうに 輝いている)/%", + "obj_npc_sign_slash_Other_10_gml_169_0": "* (玉座だ^1)&* (荒っぽいあつかいを 受けたの^1か&  痛んでいる…)/%", + "obj_npc_sign_slash_Other_10_gml_173_0": "* (金銀財宝だ^1)&* (欲深そうに 輝いている)/%", + "obj_kingcutscene_slash_Step_0_gml_72_0": "* あっ^1… ランサー…!/%", + "obj_kingcutscene_slash_Step_0_gml_110_0": "* パパ上!/", + "obj_kingcutscene_slash_Step_0_gml_112_0": "* ランサー^1…&  わが息子よ。/", + "obj_kingcutscene_slash_Step_0_gml_113_0": "* 私の命じたとお^1り&  ライトナーどもを 始末してきたか?/", + "obj_kingcutscene_slash_Step_0_gml_115_0": "* そ^1…それなんですけど^1…&  じじじじつは…/", + "obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* もっと&  うまくいきそうなんです!/", + "obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* あいつらとは もう&  たたかわなくても&  よくなって…/", + "obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* ライトナーたちは&  パパ上と 話がしたい&  だけだって…/%", + "obj_kingcutscene_slash_Step_0_gml_137_0": "* では まだ生きていると?/", + "obj_kingcutscene_slash_Step_0_gml_139_0": "* で…でも^1! パパ上も^1…&  会ったら 絶対&  気に入ると思うな!/", + "obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* スージィって子がい^1て&  すっごく ムラサキ色^1で&  すっごく 強くて…/", + "obj_kingcutscene_slash_Step_0_gml_142_0": "* ライトナーどもは いま&  どこにいる?/", + "obj_kingcutscene_slash_Step_0_gml_144_0": "* えっと…それは…/%", + "obj_kingcutscene_slash_Step_0_gml_175_0": "* うす。/", + "obj_kingcutscene_slash_Step_0_gml_177_0": "* お初に お目にかかります!/%", + "obj_kingcutscene_slash_Step_0_gml_187_0": "* …ランサー^1。&* わが息子よ。/", + "obj_kingcutscene_slash_Step_0_gml_189_0": "* は^1…はい。/%", + "obj_kingcutscene_slash_Step_0_gml_223_0": "* 私の忠告を 覚えているな?/", + "obj_kingcutscene_slash_Step_0_gml_225_0": "* 「ラ^1…ライトナーには^1…&  深入りするな」…/%", + "obj_kingcutscene_slash_Step_0_gml_251_0": "* 抜かりおって。/", + "obj_kingcutscene_slash_Step_0_gml_252_0": "* おまえは あやつらの&  甘ったるい感情という&  毒に 当てられたのだ。/", + "obj_kingcutscene_slash_Step_0_gml_253_0": "* ランサーよ^1 目を覚ませ^1。&* あやつらは おまえのことなど&  どうでもよいのだ。/", + "obj_kingcutscene_slash_Step_0_gml_254_0": "* われらの 尊い泉を破壊すること^1…&  それだけが あやつらの目的。/", + "obj_kingcutscene_slash_Step_0_gml_255_0": "* けがらわしい^1 クズだ^1。/", + "obj_kingcutscene_slash_Step_0_gml_257_0": "* ちが^1…&  そんな^1… そんなこと…/%", + "obj_kingcutscene_slash_Step_0_gml_285_0": "* 私に 口答えするのか!?/%", + "obj_kingcutscene_slash_Step_0_gml_316_0": "* その手を 離せ。/", + "obj_kingcutscene_slash_Step_0_gml_319_0": "* ハッハッハ…/", + "obj_kingcutscene_slash_Step_0_gml_320_0": "* 「手を離せ」…?/", + "obj_kingcutscene_slash_Step_0_gml_321_0": "* いいだろう…/%", + "obj_kingcutscene_slash_Step_0_gml_348_0": "* こいつは そこのへりから&  落としてやる…&  地面に たたきつけられて 即死だ。/", + "obj_kingcutscene_slash_Step_0_gml_349_0": "* それが いやなら ひざまずけ!&  私に盾突こうなどとは&  ゆめゆめ 考えぬことだ。/%", + "obj_kingcutscene_slash_Step_0_gml_363_0": "* さあ どうする ライトナーどもよ!/%", + "obj_kingcutscene_slash_Step_0_gml_396_0": "* ス…スージィ^1…&  相手にしちゃダメだ…&  パパは^1… パパは…/%", + "obj_kingcutscene_slash_Step_0_gml_437_0": "* よく見ておけ^1 ランサー…/%", + "obj_kingcutscene_slash_Step_0_gml_471_0": "* ライトナーなどと 親しくなれば&  どうなるか^1…&  いま 教えてやろう!/%", + "obj_kingcutscene_slash_Step_0_gml_529_0": "* な^1… なんだと!?/%", + "obj_kingcutscene_slash_Step_0_gml_543_0": "* こ…この 裏切り者め…^1!&* どこへ行く!^1? もどれ…!/%", + "obj_kingcutscene_slash_Step_0_gml_554_0": "* ったく^1 さっきから&  だまって 聞いてりゃ…/%", + "obj_kingcutscene_slash_Step_0_gml_573_0": "* てめェ なにさまの&  つもりだよ?/%", + "obj_kingcutscene_slash_Step_0_gml_592_0": "* フ^1…&* フフフフフフ…/", + "obj_kingcutscene_slash_Step_0_gml_593_0": "* わが民にとって^1は &  われこそが英雄…/", + "obj_kingcutscene_slash_Step_0_gml_594_0": "* だが きさまらに とっては…/%", + "obj_kingcutscene_slash_Step_0_gml_636_0": "* 悪モノだ!!/%", + "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* キングが 行く手をふさいだ!", + "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "キング", + "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "はなす", + "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "はなす", + "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "はなす", + "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "ルードバスター", + "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "ルードバスター", + "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "暴属性#ダメージ#", + "obj_king_boss_slash_Step_0_gml_169_0": "* キング - ライトナーたちに&  うち捨てられ^1 憎しみに心を&  砕かれた王。/", + "obj_king_boss_slash_Step_0_gml_170_0": "* 話し合いは 通用しない^1。&  でも あきらめるな…!/%", + "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "敵1体に 中程度の暴属性ダメージ#こうげきまりょく値によってダメージ量変化", + "obj_king_boss_slash_Step_0_gml_104_0": "* 泉から 闇が降りそそぐ。", + "obj_king_boss_slash_Step_0_gml_105_0": "* キングの口元が&  不気味な笑みで ゆがんだ。", + "obj_king_boss_slash_Step_0_gml_106_0": "* 地響きが とどろく。", + "obj_king_boss_slash_Step_0_gml_107_0": "* キングの口から&  意味のわからぬ言葉が もれる。", + "obj_king_boss_slash_Step_0_gml_110_0": "* キングのマントが&  弱々しく はためく。", + "obj_king_boss_slash_Step_0_gml_180_0": "* キングと 話し合おうとした…/", + "obj_king_boss_slash_Step_0_gml_182_0": "* だまれ^1 ライトナー!/", + "obj_king_boss_slash_Step_0_gml_183_0": "* きさまの存在自体が&  われわれとは&  相いれぬもの…/", + "obj_king_boss_slash_Step_0_gml_184_0": "\\E0* 「騎士」の命によ^1り&  きさまらの心を&  粉々にしてやる!/", + "obj_king_boss_slash_Step_0_gml_186_0": "* 心の変化を 感じる^1…&* 「\\cYはなす\\cW」は&  「\\cYゆうき\\cW」に 変化した!/%", + "obj_king_boss_slash_Step_0_gml_192_0": "ゆうき", + "obj_king_boss_slash_Step_0_gml_193_0": "ぼうぎょ力#アップ", + "obj_king_boss_slash_Step_0_gml_201_0": "* なかまを 勇気づけた^1!&* このターン中&  全員の ぼうぎょ力がアップ!/%", + "obj_king_boss_slash_Step_0_gml_214_0": "* スージィは&  キングと 話し合おうとした…/", + "obj_king_boss_slash_Step_0_gml_216_0": "* いいか^1 よく聞け。/", + "obj_king_boss_slash_Step_0_gml_217_0": "\\E2* ランサーは&  オレの 友だちだ。/", + "obj_king_boss_slash_Step_0_gml_218_0": "\\EC* だから できれ^1ば&  こっちも 手荒なマネは&  したくない…/", + "obj_king_boss_slash_Step_0_gml_220_0": "* 私が倒れることになれ^1ば&  それも また一興!/", + "obj_king_boss_slash_Step_0_gml_221_0": "\\E4* さあ けだものよ…&  わが息子に きさまの本性を&  見せてやるといい!/", + "obj_king_boss_slash_Step_0_gml_223_0": "* …/", + "obj_king_boss_slash_Step_0_gml_224_0": "\\E3* フン^1 わかったよ…&  オレのフルパワー&  そんなに 見てえなら…/", + "obj_king_boss_slash_Step_0_gml_226_0": "* スージィの心が 変化する^1…&* 「\\cYはなす\\cW」は&  「\\cYレッドバスター\\cW」に変化した!/%", + "obj_king_boss_slash_Step_0_gml_232_0": "レッドバスター", + "obj_king_boss_slash_Step_0_gml_233_0": "赤属性#ダメージ", + "obj_king_boss_slash_Step_0_gml_241_0": "* クリスのタマシイが輝き&  スージィを光の力で照らした!/%", + "obj_king_boss_slash_Step_0_gml_254_0": "* ラルセイは&  キングと 話し合おうとした…/", + "obj_king_boss_slash_Step_0_gml_256_0": "* 陛下は 気づいて&  いらっしゃらないかも&  しれませんが…/", + "obj_king_boss_slash_Step_0_gml_257_0": "\\E6* ここは 戦う必要のない&  世界なんです。/", + "obj_king_boss_slash_Step_0_gml_258_0": "\\E8* みんなで 協力すれ^1ば&  きっと 別の方法が&  見つかります…/", + "obj_king_boss_slash_Step_0_gml_260_0": "\\E6* フン^1 片腹痛い…&  そのような たわ言は&  聞き飽きた。/", + "obj_king_boss_slash_Step_0_gml_261_0": "\\E0* おのれが いかに無知か&  思い知る前に 死なせるのは&  残念だが…/", + "obj_king_boss_slash_Step_0_gml_262_0": "\\E4* しかたあるまい^1… そこまで&  ライトナーを盲信するな^1ら&  ともに 葬ってやるまで!/", + "obj_king_boss_slash_Step_0_gml_264_0": "* おそれながら^1 陛下^1…&  ボク^1も ボクの仲間たち^1も&  引くつもりは ありません!/", + "obj_king_boss_slash_Step_0_gml_266_0": "* ラルセイの心が 変化する^1…&* 「\\cYはなす\\cW」は&  「\\cYWヒール\\cW」に 変化した!/%", + "obj_king_boss_slash_Step_0_gml_273_0": "Wヒール", + "obj_king_boss_slash_Step_0_gml_274_0": "全員を#回復", + "obj_king_boss_slash_Step_0_gml_282_0": "* クリスのタマシイが輝き&  ラルセイを光の力で照らした!/%", + "obj_king_boss_slash_Step_0_gml_25_0": "正義の鎖で&たたき&つぶして&くれるわ!/%", + "obj_king_boss_slash_Step_0_gml_27_0": "ライトナーよ&よくも&ぬけぬけと&やってきたな/%", + "obj_king_boss_slash_Step_0_gml_28_0": "われらを&影に捨て置き&存在意義を&奪って&おきながら…/%", + "obj_king_boss_slash_Step_0_gml_29_0": "またしても&舞いもどり&われらを&苦しめる気か/%", + "obj_king_boss_slash_Step_0_gml_30_0": "失せろ!&われらは&新たな目的を&手に入れた!/%", + "obj_king_boss_slash_Step_0_gml_31_0": "「騎士」が&現れたのだ/%", + "obj_king_boss_slash_Step_0_gml_32_0": "「騎士」が&地を うがち&泉を もたらし&たのだ/%", + "obj_king_boss_slash_Step_0_gml_36_0": "聖なる泉より&吹き出す闇が&新たな世界を&形づくる…/", + "obj_king_boss_slash_Step_0_gml_37_0": "「われら」の&世界を/%", + "obj_king_boss_slash_Step_0_gml_39_0": "これで理解&できたか?&われらの&新たな目的を/%", + "obj_king_boss_slash_Step_0_gml_40_0": "じきに&この世界は&闇に飲まれる…/", + "obj_king_boss_slash_Step_0_gml_41_0": "そして われら&ダークナーの&支配が&始まるのだ!/%", + "obj_king_boss_slash_Step_0_gml_43_0": "絶望の中で&生きる屈辱を&味わわせて&やる!/%", + "obj_king_boss_slash_Step_0_gml_44_0": "さあ…&話は終わりだ!/", + "obj_king_boss_slash_Step_0_gml_45_0": "正義の鎖で&たたきつぶして&くれるわ!/%", + "obj_king_boss_slash_Step_0_gml_46_0": "…フン&なかなか&やるな…/%", + "obj_king_boss_slash_Step_0_gml_47_0": "こんな調子で&戦っていては…/%", + "obj_king_boss_slash_Step_0_gml_48_0": "私は もう…/%", + "obj_king_boss_slash_Step_0_gml_49_0": "わが騎士よ…&私は…必ずや…/%", + "obj_kingcutscene_slash_Step_0_gml_762_0": "* わ^1…わかった… もうよい…/", + "obj_kingcutscene_slash_Step_0_gml_763_0": "* おまえたちは 思った以上に&  力を持っているようだ…/%", + "obj_kingcutscene_slash_Step_0_gml_766_0": "* わかった^1…&  もう ここまでにしよう…/", + "obj_kingcutscene_slash_Step_0_gml_767_0": "* 無理だ^1…&  私に おまえたちは&  倒せぬ。/", + "obj_kingcutscene_slash_Step_0_gml_768_0": "* これ以上 戦いつづけては&  私の体が もたぬ…/%", + "obj_kingcutscene_slash_Step_0_gml_802_0": "* ライトナーよ^1… 私は…/", + "obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* たしかに ずいぶんと&  むごいことを&  してしまったかもしれぬ…/", + "obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* だがな… 私とて&  以前より こうだった&  わけではないのだ…/", + "obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* かつて…/", + "obj_kingcutscene_slash_Step_0_gml_806_0": "* …われわれ ダークナーと&  ライトナーが^1 穏やかに&  共存する時代があった。/", + "obj_kingcutscene_slash_Step_0_gml_807_0": "* ダークナーが 平和裏に&  目的を果たすことができる&  時代が あったのだ…/", + "obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* 私に^1 その頃を&  懐かしむ気持ちがないと&  言ったら…/", + "obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* …ウソになる。/%", + "obj_kingcutscene_slash_Step_0_gml_826_0": "* …たしか^1に&  おまえたち 子どもらの&  言うとおりかもしれぬな。/", + "obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* ここは ひと^1つ&  たがいに 武器を&  収めようではないか。/", + "obj_kingcutscene_slash_Step_0_gml_828_0": "* 戦わずに解決する道^1が&  きっと あるはずだ。/%", + "obj_kingcutscene_slash_Step_0_gml_861_0": "* …/", + "obj_kingcutscene_slash_Step_0_gml_863_0": "* (ほら^1 スージィも!)/%", + "obj_kingcutscene_slash_Step_0_gml_919_0": "* 陛下^1 わかってもらえて&  よかったです…/", + "obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* ボクたち^1 ホントは&  たたかいたくなんて&  なくて…/", + "obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* だから どうか&  陛下の悩みを&  うち明けてください。/", + "obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* そうすれば ボクた^1ち&  友だちに なれると&  思うんです!/", + "obj_kingcutscene_slash_Step_0_gml_924_0": "* ああ…&  「友だち」…か…/", + "obj_kingcutscene_slash_Step_0_gml_925_0": "* それは…&  よいな…/%", + "obj_kingcutscene_slash_Step_0_gml_941_0": "* ゴホ…ゴホッ^1…&* すまぬ^1… 私は…/", + "obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* あのような 戦いには&  不慣れでな…/", + "obj_kingcutscene_slash_Step_0_gml_943_0": "* 体が^1…もちそうにない…/", + "obj_kingcutscene_slash_Step_0_gml_945_0": "* ムリしないで^1!&  大丈夫ですよ!/%", + "obj_kingcutscene_slash_Step_0_gml_994_0": "* はい^1 これでもう&  すっかり&  よくなったはずです!/", + "obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* 気分は どうですか…?/", + "obj_kingcutscene_slash_Step_0_gml_997_0": "* ど^1…どれどれ…/%", + "obj_kingcutscene_slash_Step_0_gml_1067_0": "* ああ^1…&  すっかり&  よくなったようだ。/%", + "obj_kingcutscene_slash_Step_0_gml_1090_0": "* て…ッめェ…/%", + "obj_kingcutscene_slash_Step_0_gml_1137_0": "* 頭が高いぞ。/%", + "obj_kingcutscene_slash_Step_0_gml_1176_0": "* クリス…!?/%", + "obj_kingcutscene_slash_Step_0_gml_1227_0": "* フン^1 英雄ごっこか…&  くだらん。/%", + "obj_kingcutscene_slash_Step_0_gml_1324_0": "* きさまが^1…&  リーダーだな?/", + "obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* いったい なにが狙いだ?/", + "obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* われらを 再び忘却の&  かなたへと 追放^1し&  あざ笑うことか?/", + "obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* …/", + "obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* 答えられぬと…?/%", + "obj_kingcutscene_slash_Step_0_gml_1345_0": "* 無力な 子どもよ…/", + "obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* よいことを 教えてやろう。/%", + "obj_kingcutscene_slash_Step_0_gml_1379_0": "* 黙っている者を見ると&  私は イラつくのだ。/%", + "obj_kingcutscene_slash_Step_0_gml_1442_0": "* おい。/", + "obj_kingcutscene_slash_Step_0_gml_1443_0": "* オレの^1…&* ダチに^1…&* さわんな。/%", + "obj_kingcutscene_slash_Step_0_gml_1470_0": "* ククククククク…/", + "obj_kingcutscene_slash_Step_0_gml_1480_0": "* いやだと言ったら?/", + "obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* 私を 殺すかね?/%", + "obj_kingcutscene_slash_Step_0_gml_1513_0": "* フン^1 殺さねーよ。/%", + "obj_kingcutscene_slash_Step_0_gml_1550_0": "* では^1 どうするつもりだ…?/", + "obj_kingcutscene_slash_Step_0_gml_1551_0": "* 私が死ぬまで&  話し合うとでも…?/%", + "obj_kingcutscene_slash_Step_0_gml_1590_0": "* まったく&  ライトナーというのは&  どこまでも愚かだ。/", + "obj_kingcutscene_slash_Step_0_gml_1591_0": "* 本気で&  信じているのかね…?/%", + "obj_kingcutscene_slash_Step_0_gml_1613_0": "* …私が説得に応じ&  おまえたちを 殺さぬと?/%", + "obj_kingcutscene_slash_Step_0_gml_1973_0": "* いや?/", + "obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* でも^1 あいつらなら&  脈アリかもな。/%", + "obj_kingcutscene_slash_Step_0_gml_2116_0": "* ラ^1…ランサー!^1?&* お^1…おまえたちまで…!?/", + "obj_kingcutscene_slash_Step_0_gml_2117_0": "* これは いったい&  どういうことだ!?/", + "obj_kingcutscene_slash_Step_0_gml_2119_0": "* ゴメンなさい^1 パパ上^1!&* おとなしく 転覆されて&  ください!!/", + "obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* パパ上が ライトナーを&  やっつけようとしてるって&  みんなに 伝えたら…/", + "obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* みんな^1 ライトナーに&  やさしくしてもらったことを&  覚えてたんだ!/", + "obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* それで^1「どうせだったら」…/", + "obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* …「自分たちのこと&  ちゃんと認めてくれる&  王様がいいよね」って!/", + "obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* それって つまり…&  ボクさまのことだ!/", + "obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* だから ボクさま様は&  いまから パパ上になるぞ!/", + "obj_kingcutscene_slash_Step_0_gml_2127_0": "* 迷妄無知にも ほどがある^1!&  ライトナーは&  おまえたちの敵だぞ!/", + "obj_kingcutscene_slash_Step_0_gml_2128_0": "* クソたわけどもが^1!&  殺してやる…^1!&  きさまら全員 皆殺しだ!!/", + "obj_kingcutscene_slash_Step_0_gml_2130_0": "* キタナイ言葉だな^1!&  これは おしおきしないと&  いけないぞ!/", + "obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* パパ上^1 お部屋にもどって&  正座してなさい!!/%", + "obj_kingcutscene_slash_Step_0_gml_2155_0": "* やめろおおおぉぉぉぉ!!/%", + "obj_kingcutscene_slash_Step_0_gml_2435_0": "* クリス^1 大丈夫か?/%", + "obj_kingcutscene_slash_Step_0_gml_2463_0": "* クリス^1!&* スージィ…!/", + "obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* よかった…&  無事だったんだね…!/", + "obj_kingcutscene_slash_Step_0_gml_2466_0": "* おう^1 あんな程度で&  やられる オレらじゃ&  ねーよ。/%", + "obj_kingcutscene_slash_Step_0_gml_1806_0": "* 2人とも^1… ゴメン…/", + "obj_kingcutscene_slash_Step_0_gml_1807_0": "* ボクが 王様を&  回復しちゃったせいで^1…&  ボクたち^1…もう少しで…/", + "obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* スージィ^1… &  やっぱり キミの&  言うとおりだったよ。/", + "obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* 誰にでも やさしくすれば&  すべて うまくいくなんて…&  ボク 甘かったよね…/", + "obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* この世界では&  やさしさだけじゃ&  勝てないこともあるんだね。/%", + "obj_kingcutscene_slash_Step_0_gml_2506_0": "* あー^1 まあ&  いろいろと&  フクザツなんだよ。/", + "obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* たしかに^1 たたかって&  倒さなきゃいけないヤツも&  たまに いるけどさ。/", + "obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* ずーっと 戦闘態勢&  取りっぱだった^1ら&  それはそれで…/%", + "obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* ずーっと 戦闘態勢&  取りっぱだった^1ら&  それはそれで…/%", + "obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* 大事な だれかを&  傷つけちまうかも&  しれねーしな。/%", + "obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* スージィ…/", + "obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* …なんだか 本当に&  勇者みたいなこと&  言うんだね!/", + "obj_kingcutscene_slash_Step_0_gml_2531_0": "* ヘッ^1 たまにはな。/%", + "obj_kingcutscene_slash_Step_0_gml_2549_0": "* えっと^1… それじゃあ…/", + "obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* スージィとクリスは&  おうちに 帰らないと…&  だよね?/", + "obj_kingcutscene_slash_Step_0_gml_2552_0": "* あー…/", + "obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* だな。/%", + "obj_kingcutscene_slash_Step_0_gml_2584_0": "* えー…っと…/", + "obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* それじゃあな。/%", + "obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* いやだと言ったら?/", + "obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* ライトナー おまえにも&  わかっているはずだ…/", + "obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* 私の体は いま&  極限まで 弱っている。/", + "obj_kingcutscene_slash_Step_0_gml_1474_0": "* あと一撃でも&  攻撃を くらえば&  それまでだ。/", + "obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* さあ 遠慮なく&  やるといい。/", + "obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* 私を殺せ^1。そして&  きさまの本性を わが息子に&  見せつけてやるのだ。/%", + "obj_kingcutscene_slash_Step_0_gml_1555_0": "* では^1 どうするつもりだ…?/", + "obj_kingcutscene_slash_Step_0_gml_1556_0": "* 私が死ぬまで&  話し合うとでも…?/%", + "obj_kingcutscene_slash_Step_0_gml_1594_0": "* まったく&  ライトナーというのは&  どこまでも愚かだ。/", + "obj_kingcutscene_slash_Step_0_gml_1595_0": "* 本気で&  信じているのかね…?/%", + "obj_kingcutscene_slash_Step_0_gml_1605_0": "* …私が説得に応じ&  おまえたちを 殺さぬと?/", + "obj_kingcutscene_slash_Step_0_gml_1607_0": "* いいから ちょっと待てよ。/", + "obj_kingcutscene_slash_Step_0_gml_1609_0": "* 待つ? なにをだ?/%", + "obj_kingcutscene_slash_Step_0_gml_1678_0": "* な…^1 なんだ…これは…/", + "obj_kingcutscene_slash_Step_0_gml_1679_0": "* 急に…^1 眠気が…/", + "obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* おのれ^1…この…/%", + "obj_kingcutscene_slash_Step_0_gml_1690_0": "* …おりこう…/", + "obj_kingcutscene_slash_Step_0_gml_1691_0": "* …さん…/%", + "obj_kingcutscene_slash_Step_0_gml_1702_0": "* …め…/%", + "obj_kingcutscene_slash_Step_0_gml_1760_0": "* クリス^1 大丈夫か?/%", + "obj_kingcutscene_slash_Step_0_gml_1785_0": "* あ…危なかったね^1…&  スージィ!/", + "obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* ボクの「スリープ」の&  呪文のこと 覚えててくれた&  なんて ちょっとビックリ…/", + "obj_kingcutscene_slash_Step_0_gml_1788_0": "* フン^1 たりめーだろ。/", + "obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* からかったことは&  一生忘れねーっつの。/%", + "obj_kingcutscene_slash_Step_0_gml_2484_0": "* クリス^1 スージィ^1…&  ゴメン…/", + "obj_kingcutscene_slash_Step_0_gml_2485_0": "* ボクが 王様を&  回復しちゃったせいで^1…&  ボクたち^1…もう少しで…/", + "obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* スージィ^1… &  やっぱり キミの&  言うとおりだったよ。/", + "obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* 誰にでも やさしくすれば&  すべて うまくいくなんて…&  ボク 甘かったよね…/", + "obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* この世界では&  やさしさだけじゃ&  勝てないこともあるんだね。/%", + "obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* あー^1 まあ&  いろいろと&  フクザツなんだよ。/", + "obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* たしかに^1 たたかって&  倒さなきゃいけないヤツも&  たまに いるけどさ。/", + "obj_kingcutscene_slash_Step_0_gml_1856_0": "* 大事な だれかを&  傷つけちまうかも&  しれねーしな。/", + "obj_kingcutscene_slash_Step_0_gml_1858_0": "* みんなああぁ!^1!&* 無事だったんだね!!/", + "obj_kingcutscene_slash_Step_0_gml_1860_0": "* おー^1! ランサー!!/", + "obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* わり^1ぃ&  おまえのオヤジ うっかり&  ブッ飛ばしちまった。/", + "obj_kingcutscene_slash_Step_0_gml_1863_0": "* いいよ^1!&  そういうことも あるある!/", + "obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* それに^1 すっごく&  気持ちよさそうに&  スヤスヤ寝てるし!/", + "obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* よかったよかった^1。&* 最近のパパ上 ちょっと&  ゴキゲンナナメだったから。/", + "obj_kingcutscene_slash_Step_0_gml_1867_0": "* いやほん^1と&  ナナメどころじゃねーよ!/%", + "obj_kingcutscene_slash_Step_0_gml_1896_0": "* ね…ねえ ランサーくん…^1?&* いまのは なんの音…?/", + "obj_kingcutscene_slash_Step_0_gml_1898_0": "* そうだ^1 ピエロちゃんたちに&  「\\cYけいこく\\cW」しに&  きたんだった。/", + "obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* おまえたちが パパ上と&  たたかってるって いろんな&  ヤツらに 教えたんだ。/", + "obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* みんな おまえたちに&  加勢してくれると思ったん&  だけど…/", + "obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* なぜか みんな&  急に暴れだして…/", + "obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* ちょうど いま^1…&  そのー…/%", + "obj_kingcutscene_slash_Step_0_gml_1911_0": "* 謁見の間の とびらが&  暴徒たちに 破られようと&  してるとこだ。/", + "obj_kingcutscene_slash_Step_0_gml_1913_0": "* おお^1… そりゃ マズい。/%", + "obj_kingcutscene_slash_Step_0_gml_1957_0": "* クリス^1 スージィ…/", + "obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* 急いで 泉へ向かったほうが&  よさそうだよ。/%", + "obj_kingcutscene_slash_Step_0_gml_2182_0": "* …てことは&  みんなに バイバイ言う&  時間もナシ^1 か…/%", + "obj_kingcutscene_slash_Step_0_gml_2205_0": "* 当然だ!^1!&  バイバイは ナシ!!/", + "obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* ボクさまたち^1は 悪モノだ^1!&  ごあいさつは いいコちゃん&  たちが するものだ!!/", + "obj_kingcutscene_slash_Step_0_gml_2208_0": "* ヘヘ^1ヘ&  だいぶ成長したじゃねーか。/", + "obj_kingcutscene_slash_Step_0_gml_2210_0": "* 先生が 優秀だからな^1!&* 最高にワルくて 最高にイイ&  先生だ!!/%", + "obj_kingcutscene_slash_Step_0_gml_2235_0": "* それじゃ^1 ボクさまは&  とびらを押さえに&  行ってくる!!/", + "obj_kingcutscene_slash_Step_0_gml_2237_0": "* おう^1 じゃあな。/%", + "scr_text_slash_scr_text_gml_2972_0": "\\E0* なあ クリス。/", + "scr_text_slash_scr_text_gml_2973_0": "\\E0* ちょ…^1 ちょっと待てよ。/", + "scr_text_slash_scr_text_gml_2974_0": "\\E3* えーーーーっと^1 だな…/", + "scr_text_slash_scr_text_gml_2975_0": "\\E1* おまえさ。/", + "scr_text_slash_scr_text_gml_2976_0": "\\E2* 帰る前に^1 みんなに&  別れのあいさつ&  してーんだろ?/", + "scr_text_slash_scr_text_gml_2977_0": "\\E3* いや^1 オレは べつに&  すぐにでも&  帰りてーんだけどさ…/", + "scr_text_slash_scr_text_gml_2978_0": "\\E2* おまえが あいさつ&  してーなら^1 ちょっと&  引き返したっていいんだぜ?/", + "scr_text_slash_scr_text_gml_2938_0": "\\C2", + "scr_text_slash_scr_text_gml_690_0": " #よむ", + "scr_text_slash_scr_text_gml_739_0": " #つっこまない", + "scr_text_slash_scr_text_gml_2985_0": "\\E2* っしゃ^1 じゃあ決まりだ。/", + "scr_text_slash_scr_text_gml_2986_0": "\\E9* もどろうぜ!/%", + "scr_text_slash_scr_text_gml_2990_0": "\\E4* いやいや ムリすんなって!/", + "scr_text_slash_scr_text_gml_2991_0": "\\E9* せめてランサーには&  あいさつしてから&  帰ろうぜ!/%", + "obj_npc_facing_slash_Other_10_gml_674_0": "* クリス…^1? スージィも^1…&  もどってきたの…?/", + "obj_npc_facing_slash_Other_10_gml_676_0": "* あー^1 いや…/", + "obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* クリスがほら 帰る前に&  みんなに あいさつ&  してーって^1…言うから…/", + "obj_npc_facing_slash_Other_10_gml_679_0": "* そうだったんだ^1!&  じつは…/", + "obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* …みんなも お別れを&  言いたがってたんだよ。/", + "obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* それじゃ^1 ホントに&  帰るときは^1…ボクにも&  ひと声かけてね…?/", + "obj_npc_facing_slash_Other_10_gml_683_0": "* ヘッ…わーかってるって^1。&  忘れてなかったらな。&  ハハ!/%", + "obj_npc_facing_slash_Other_10_gml_656_0": "* クリス^1 スージィ^1…&  もう 行っちゃうの?/", + "obj_npc_facing_slash_Other_10_gml_658_0": "* いや^1。&  まだ ランサーと&  話してねえからな。/%", + "obj_npc_room_slash_Other_10_gml_1004_0": "* おい そこの^1! でかしたぞ^1!&  これで オレたちも 大好きな&  パズル造りに 復帰できる…/", + "obj_npc_room_slash_Other_10_gml_1005_0": "* いいか^1?&  人生に チュートリアルはない。&  ぶっつけ本番で やるしかないんだ!/%", + "obj_npc_room_slash_Other_10_gml_1008_0": "* それに^1 アンタが寄付してくれた&  おかげで^1 新しい帽子と&  シェービングクリームも 買えたよ。/%", + "obj_npc_room_slash_Other_10_gml_1013_0": "* アンタに教えることは&  もう なにもない…/", + "obj_npc_room_slash_Other_10_gml_1014_0": "* 人生に チュートリアルはないんだ。&  ぶっつけ本番で やるしかないぜ!/%", + "obj_npc_room_slash_Other_10_gml_1000_0": "* バンザイ^1! ボめでとう!/%", + "obj_npc_room_slash_Other_10_gml_996_0": "* うちら ホントお^1ー&  アンタには 感謝してるのおー…/%", + "obj_npc_room_slash_Other_10_gml_992_0": "* アンタって ホントお^1ー&  最高なのおー!/%", + "obj_npc_room_slash_Other_10_gml_988_0": "* ブッジョブ!/%", + "obj_npc_room_slash_Other_10_gml_1028_0": "* (ただのボールでも&  「ありがとう」ぐらいは 言えるの)/%", + "obj_npc_room_slash_Other_10_gml_1022_0": "* あなたがたには 感謝して&  おりますよ^1! これでわたくしも&  宮廷コートかけに もどれます!/", + "obj_npc_room_slash_Other_10_gml_1023_0": "* そうそう^1 ヌイ殿にも&  ここへ出てこないかと&  声を かけてみたのですが…/", + "obj_npc_room_slash_Other_10_gml_1024_0": "* 興味がないようでした。/%", + "obj_npc_room_slash_Other_10_gml_944_0": "* げに 見事ナ^1リ&  あみぃ御よ!/", + "obj_npc_room_slash_Other_10_gml_945_0": "\\E3* なんじズ 暴君 打ち倒^1し&  わが同胞 自由ナウ!/", + "obj_npc_room_slash_Other_10_gml_946_0": "\\E4* 末永く 語りつがれん…/", + "obj_npc_room_slash_Other_10_gml_947_0": "\\E2* ルールノー・カァドー^1と&  三勇者の 英雄譚!/%", + "obj_npc_room_slash_Other_10_gml_955_0": "* てめーが うちらを&  ブッ殺そうとしたことも&  語りつがれんのか?/", + "obj_npc_room_slash_Other_10_gml_957_0": "* 嗚呼^1… さような説も&  たしかに ありケリ。/", + "obj_npc_room_slash_Other_10_gml_958_0": "\\E4* ばっと^1 史実にあらずとの&  証拠アリ…/", + "obj_npc_room_slash_Other_10_gml_960_0": "* …証拠?/", + "obj_npc_room_slash_Other_10_gml_962_0": "* なんじ 口を閉ざすなら^1ば&  余は なんじに 皿一杯の&  ミミズを 供する用意アリ。/", + "obj_npc_room_slash_Other_10_gml_964_0": "* 商談成立だ。/%", + "obj_npc_room_slash_Other_10_gml_930_0": "* おまえらなら きっと&  やってくれると 思ったぜ!/", + "obj_npc_room_slash_Other_10_gml_931_0": "* オレ^1 敵なのに ずっと&  おまえらを応援してたんだ…!/", + "obj_npc_room_slash_Other_10_gml_932_0": "* …それぐらい&  この仕事が イヤでイヤで…/%", + "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が 待ってる~^1!&* ハチのゲロみたいな 未来でしょ^1!&* …ハチのゲロって^1…ハチミツだよ?/", + "obj_npc_room_slash_Other_10_gml_924_0": "* 国中が 希望に あふれてる~^1!&* なんか やらかしてないでしょうね^1!&* えと…「ありがと」って意味だから…/", + "obj_npc_room_slash_Other_10_gml_925_0": "* 次の誕生日パーティも^1 来てね~!&* 近いうちに また やるから!^1!&* 誕生日は…年に1回だよ…?/%", + "obj_npc_room_slash_Other_10_gml_917_0": "* (ハーティは 誇らしげに&  こちらを見た…)/", + "obj_npc_room_slash_Other_10_gml_918_0": "* (チュッ!)/%", + "obj_npc_room_slash_Other_10_gml_919_0": "* (1回限定)/%", + "obj_npc_room_slash_Other_10_gml_913_0": "* え^1? なんかあったの…?&  ずっと寝てて 見逃したよ…/%", + "obj_npc_room_slash_Other_10_gml_844_0": "* (ショーは終わりだ^1!&  みんな 帰った帰った!)/%", + "obj_npc_room_slash_Other_10_gml_855_0": "* なんと^1! では われらは&  どうなる!?^1 再び 王の座に&  返り咲けるわけではないのか…!?/", + "obj_npc_room_slash_Other_10_gml_856_0": "* …ほう^1? わが財宝は 無事だと^1?&  うむ^1 ならば よろしい。/%", + "obj_npc_room_slash_Other_10_gml_845_0": "* (いったい なんの騒ぎだ^1?&  オリの中の 囚人の数が&  減ってしまったじゃないか…)/%", + "obj_npc_room_slash_Other_10_gml_849_0": "* (私たち動物で 話し合いをして&  「王様も オリの中にいていいよね」&  ということに なりました)/", + "obj_npc_room_slash_Other_10_gml_850_0": "* (…ただし 彼らには&  動物の耳と鼻を&  つけてもらいますけどね…)/%", + "obj_npc_room_slash_Other_10_gml_865_0": "* 正直^1 うちらも 最初は&  わからなかったですよ^1… 誰を&  新しい王様に すべきかなんて…/", + "obj_npc_room_slash_Other_10_gml_866_0": "* …なにしろ^1 ランサー王子には&  さんざん 手を焼かされて&  きましたからね。/", + "obj_npc_room_slash_Other_10_gml_867_0": "* だけどランサーさまは あなたたちと&  とても仲よくやっていた^1。だから&  きっと大丈夫だと思います!/%", + "obj_npc_room_slash_Other_10_gml_870_0": "* 新しい王様には 期待していますよ。/", + "obj_npc_room_slash_Other_10_gml_871_0": "* さっそく「サルサ製造量400%増し」&  っていうお触れも&  出されましたしね。/%", + "obj_npc_facing_slash_Other_10_gml_600_0": "* スージィ^1! それか^1ら&  最後まで名前をたずねる気も&  しなかった 青いヤツ!/", + "obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* おまえたちは おうち方面へ&  旅立ったのでは&  なかったのか?/", + "obj_npc_facing_slash_Other_10_gml_603_0": "* ああ^1。でも クリスが&  別れのあいさつしたいって&  言うからさ。/", + "obj_npc_facing_slash_Other_10_gml_605_0": "* おおおッ^1! そうなのか!^1?&  ホッホッホ!^1!&  それは おかしい!!/", + "obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* あいさつしたかったのは&  スージィでは!?^1 だって&  ボクさまとお友だちだから!/", + "obj_npc_facing_slash_Other_10_gml_608_0": "* は!^1? オ…オレは べつに&  あいさつなんて^1 したくも…&  なくも なかったぞ!/", + "obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* なあ おま^1え&  ホントに これから&  王様やんのか…?/", + "obj_npc_facing_slash_Other_10_gml_611_0": "* そうだとも!^1!&  さっそく 重要な規則を&  いくつか 変更した!/", + "obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* ひとーつ^1!&  ライトナーがいても&  捕まえない!/", + "obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* ふたーつ^1!&  ろう屋に入れていいのは&  パパたちだけ!/", + "obj_npc_facing_slash_Other_10_gml_615_0": "* へえ そりゃいい。/", + "obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* なあ^1 おまえのオヤジは^1…&  闇の泉を 守ってたんだろ?/", + "obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* その泉…^1 オレらが&  イジっても大丈夫か?/", + "obj_npc_facing_slash_Other_10_gml_619_0": "* さあね!/", + "obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* でも おまえたちの&  やることなら 大丈夫だって&  信じてるぞ!/", + "obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* なんかマズそうな感じに&  なったら^1 そんときは&  なんとかすればいい!/", + "obj_npc_facing_slash_Other_10_gml_623_0": "* あー…^1 だな。&  とりあえず&  やってみるしかねえよな。/", + "obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* …うっし^1 んじゃ またな!/", + "obj_npc_facing_slash_Other_10_gml_626_0": "* また いつでも&  来るがいい!!/", + "obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* わが国は いつでも&  ピエロちゃんたちを&  歓迎するのである!/%", + "obj_npc_facing_slash_Other_10_gml_636_0": "* 例の王子くんにも&  ボクさまから「バイバイ」と&  伝えるがよいぞ。/", + "obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* …あいつも&  どっか行っちまうのか?/", + "obj_npc_facing_slash_Other_10_gml_640_0": "* いや^1 あいつは ただの&  心やさしいピーチボーイ&  なのである。/%", + "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (さっきまでの 凶暴さは消え&  やさしそうな表情をしている…)/", + "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (これからは&  穏やかに生きていくだろう)/%", + "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (さっき助けてやったおかげ^1で&  懐かれてしまったようだ…)/", + "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (王様感は すっかり消^1え&  むしろ こちらを&  あがめるように見ている)/%", + "obj_npc_facing_slash_Other_10_gml_665_0": "* クリス^1 スージィ^1…&  もう 行っちゃうの?/", + "obj_npc_facing_slash_Other_10_gml_667_0": "* さあな^1。&  オレは クリスに&  ついて歩いてるだけだ。/", + "obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* 右のほうへ 歩いていったら&  もう行くってことだろ。/%", + "obj_kingcutscene_slash_Step_0_gml_2648_0": "* スージィ^1 クリス^1…&  もう行くの…?/%", + "obj_kingcutscene_slash_Step_0_gml_2262_0": "* ねえ^1 2人とも 聞いて…/", + "obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* バイバイする前に…/%", + "obj_kingcutscene_slash_Step_0_gml_2272_0": "* えっと^1 その…/", + "obj_kingcutscene_slash_Step_0_gml_2273_0": "* 2人に^1 どうしても&  伝えておきたいことが あって…/%", + "obj_kingcutscene_slash_Step_0_gml_2294_0": "* ボク…/", + "obj_kingcutscene_slash_Step_0_gml_2295_0": "* キミたち2人と出会えて&  本当に よかった…^1 それで…/", + "obj_kingcutscene_slash_Step_0_gml_2297_0": "* なあ^1 帽子の下で&  モゴモゴ言うの&  やめろってば。/", + "obj_kingcutscene_slash_Step_0_gml_2298_0": "* なに言ってっか&  わかんねーっつの。/", + "obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR %", + "obj_kingcutscene_slash_Step_0_gml_2300_0": "* あ…^1 うん ゴメンね!/%", + "obj_kingcutscene_slash_Step_0_gml_2320_0": "* えっと^1…&  クリス^1 スージィ^1…&  ボクね…/%", + "obj_kingcutscene_slash_Step_0_gml_2335_0": "* 近いうちに また&  2人に会えたら&  うれしいな。/", + "obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* 今度は^1 おいしいケーキを&  たっくさん&  焼いてあげるからね!/%", + "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ????????/", + "obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* お^1…おう^1!&  だな^1 うん^1…&  ハハ…ハハハハ!/%", + "obj_kingcutscene_slash_Step_0_gml_2372_0": "* よし^1! 行こうぜ クリス!/%", + "obj_event_room_slash_Step_0_gml_307_0": "* クリス^1 気持ちは&  わかるけど…/", + "obj_event_room_slash_Step_0_gml_308_0": "\\E1* さすがに もう&  行かないと。/%", + "obj_event_room_slash_Step_0_gml_212_0": "* クリス^1 行くぞ…/", + "obj_event_room_slash_Step_0_gml_213_0": "\\E1* 時間がない。/%", + "obj_event_room_slash_Step_0_gml_217_0": "* まあ^1 そこまで急ぐことも&  ないかもだけどさ…&  でも もう 行かねーと…/%", + "obj_event_room_slash_Step_0_gml_248_0": "\\E0* …どした?/", + "obj_event_room_slash_Step_0_gml_249_0": "\\E1* クリス^1 さては おまえ…/", + "obj_event_room_slash_Step_0_gml_250_0": "\\E2* …帰る前に みんなに&  お別れを 言いたいんだな?/", + "obj_event_room_slash_Step_0_gml_251_0": "\\E0* …/", + "obj_event_room_slash_Step_0_gml_252_0": "\\E3* ヘッ…^1 ま^1 &  どーしてもっつーなら…/", + "obj_event_room_slash_Step_0_gml_253_0": "\\E2* ちょっとだけ&  つきあってやっても&  いいぜ。/", + "obj_event_room_slash_Step_0_gml_254_0": "\\E9* うし!&  じゃ もどろう!/%", + "obj_event_room_slash_Step_0_gml_272_0": "* 待てって^1! せめて&  ランサーには あいさつ&  してからにしようぜ!/%", + "obj_fountainkris_slash_Step_0_gml_47_0": "これが… その…泉か?/%", + "obj_fountainkris_slash_Step_0_gml_64_0": "なんだろな…/", + "obj_fountainkris_slash_Step_0_gml_65_0": "なんか とんでもなく&大事なものに/", + "obj_fountainkris_slash_Step_0_gml_66_0": "足を ふみいれちまった&気がしないか…?/", + "obj_fountainkris_slash_Step_0_gml_67_0": "…/%", + "obj_fountainkris_slash_Step_0_gml_81_0": "ま いまは そんなこと&考えてる場合じゃないよな。/", + "obj_fountainkris_slash_Step_0_gml_82_0": "とにかく…/", + "obj_fountainkris_slash_Step_0_gml_83_0": "うちに 帰ろう。/", + "obj_fountainkris_slash_Step_0_gml_84_0": "な^1 クリス。/%", + "obj_fountainkris_slash_Step_0_gml_112_0": "(泉の前に 立つと)/", + "obj_fountainkris_slash_Step_0_gml_113_0": "(不思議な感覚に とらわれた)/", + "obj_fountainkris_slash_Step_0_gml_114_0": "(それは まるで)/", + "obj_fountainkris_slash_Step_0_gml_115_0": "(自分のタマシイそのものが&光を放っているかのような…)/%", + "obj_unusedclassevent_slash_Step_0_gml_16_0": "* …!^1 なんだ!^2?&* おい! なんも みえねーぞ!!/%", + "obj_unusedclassevent_slash_Step_0_gml_52_0": "* イテッ…^1!&  おい! きをつけろよ…!/%", + "obj_unusedclassevent_slash_Step_0_gml_94_0": "* あれ…^1? ここって…/", + "obj_unusedclassevent_slash_Step_0_gml_95_0": "* いまは つかわれてない&  きょうしつ だよな…?/", + "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* オレたち なんで&  こんなとこに いんだ…?/%", + "obj_unusedclassevent_slash_Step_0_gml_123_0": "* …なあ クリス…/", + "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* いまのってさ…/", + "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* なんだったんだ…?/", + "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* さすがに^1 ゆめ ってわけは&  ねーよな…?/%", + "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* …/", + "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* ま いいや^1。&  はやく きょうしつ&  もどって…/", + "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* アルフィーに^1 チョークは&  みつかんなかったって&  いおうぜ。/%", + "scr_litemname_slash_scr_litemname_gml_6_0": "ホットチョコレート", + "scr_litemname_slash_scr_litemname_gml_7_0": "エンピツ", + "scr_litemname_slash_scr_litemname_gml_8_0": "ばんそうこう", + "scr_litemname_slash_scr_litemname_gml_9_0": "はなたば", + "scr_litemname_slash_scr_litemname_gml_10_0": "ゴミのかたまり", + "scr_litemname_slash_scr_litemname_gml_11_0": "ハロウィンエンピツ", + "scr_litemname_slash_scr_litemname_gml_12_0": "ラッキーエンピツ", + "scr_litemname_slash_scr_litemname_gml_13_0": "タマゴ", + "scr_litemname_slash_scr_litemname_gml_14_0": "ガラス", + "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* 「ゴミのかたまり」 - なにかが&  ギュッと まるまった ちいさな&  かたまり。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* 「ゴミのかたまり」 - なにかが&  ギュッと まるまった ちいさな&  かたまり。/", + "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* 「こするとマシュマロの&  かおりがするシール」のような&  においが する。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* 「ハロウィンエンピツ」 - ぶき AT1&* オレンジいろの エンピツ。くろい&  コウモリの もようが ついている。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* 「ラッキーエンピツ」 - ぶき AT1&* ぜんたいに みどりのクローバーと&  にじの えが かかれた エンピツ。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* 「タマゴ」 - そんなに だいじじゃ&  ないし^1 それほど だいじじゃない&  わけでもない。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* ポケットに&  なにかの ちいさな かけらが&  はいっている。/", + "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* ガラスのような しつかんだけど…?/%", + "obj_readable_room1_slash_Other_10_gml_375_0": "* (ものおきだなの なかに&  トランプが ちらばっている)/%", + "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを かいた&  つたない えだ。&  かみは きばんでいる)/", + "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と&  なまえが かいてある)/%", + "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの スイッチだ)/%", + "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ^1)&* (うえに チェスの ポーンが&  ちらばっている)/%", + "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった ぬいぐるみだ)/%", + "obj_darkdoor_slash_Step_0_gml_194_0": "* んだよ…^1 もう ひが&  くれそうじゃねーか…/", + "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* みんな とっくに&  かえっちまってるな。/%", + "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* アルフィーも&  うちらなんかに ざつよう&  やらすから こうなるんだ。/%", + "obj_darkdoor_slash_Step_0_gml_252_0": "* …/%", + "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* じゃ^1 かえるか。/", + "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* …/", + "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* ちゅうことで^1…&  またな。/%", + "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* …/", + "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* …/", + "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* …あした また&  いってみような!/%", + "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが かかっている)/%", + "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが かかっている)/%", + "obj_readable_room1_slash_Other_10_gml_217_0": "* (みずを だしてみた^1)&* (なまあたたかい)/%", + "obj_readable_room1_slash_Other_10_gml_218_0": "* (みずを だしてみた^1)&* (なまぬるい)/%", + "obj_readable_room1_slash_Other_10_gml_219_0": "* (みずを だしてみた^1)&* (つめたくて きもちいい)/%", + "obj_readable_room1_slash_Other_10_gml_237_0": "* いきを するのが すき^1!なひと!&  はやく いどうするのが すき^1!な&  ひと!(あしを つかわなくても!)/", + "obj_readable_room1_slash_Other_10_gml_238_0": "* (…でも^1 ふつうは あしを&  つかって!)/", + "obj_readable_room1_slash_Other_10_gml_239_0": "* ジョッキントンと^1 ノエルしゅさい^1の&  クロスカントリー・チームに&  はいりませんか!?/%", + "obj_readable_room1_slash_Other_10_gml_245_0": "* (ロッカーだ^1。ロックされている)/%", + "obj_readable_room1_slash_Other_10_gml_251_0": "* (おにいちゃんが つかっていた&  ロッカーだ)/%", + "obj_readable_room1_slash_Other_10_gml_255_0": "* (じぶんの ロッカーだ^1)&* (なにも はいっていない)/%", + "obj_readable_room1_slash_Other_10_gml_269_0": "* (とけいを みた)/", + "obj_readable_room1_slash_Other_10_gml_270_0": "* (…じゅぎょうの じかんでは&  ないようだ)/%", + "obj_readable_room1_slash_Other_10_gml_289_0": "* (パソコンの でんげんは&  おとしてある)/", + "obj_readable_room1_slash_Other_10_gml_290_0": "* (つかのま^1 すべてが へいおんに&  かんじられた)/%", + "obj_readable_room1_slash_Other_10_gml_318_0": "* (ホワイトボードに&  「トリエルせんせい」と&  かいてある)/", + "obj_readable_room1_slash_Other_10_gml_319_0": "* (ずいぶん ながいこと&  けさずに のこしてあるようだ)/%", + "obj_readable_room1_slash_Other_10_gml_323_0": "* (パソコンだ)/", + "obj_readable_room1_slash_Other_10_gml_324_0": "* (かべがみは^1 ハロウィンの かそう&  をした じぶんと おにいちゃんの&  しゃしん^1。8ねんまえの ものだ)/%", + "obj_readable_room1_slash_Other_10_gml_333_0": "* (せいとから せんせいに しばしば&  みつがれる しょくひんだ)/%", + "obj_readable_room1_slash_Other_10_gml_338_0": "* (きほんてきな ずけいの&  ポスターだ^1)&* (えん…だえん…せいほうけい…)/", + "obj_readable_room1_slash_Other_10_gml_339_0": "* (正120胞体…)/%", + "obj_readable_room1_slash_Other_10_gml_343_0": "* (こどもむけの ほんだ^1)&* (なんさつかは じぶんが むかし&  つかっていたものだ)/%", + "obj_readable_room1_slash_Other_10_gml_347_0": "* (ママを えがいた&  げんしてきな えだ)/%", + "obj_readable_room1_slash_Other_10_gml_354_0": "* (げんしてきな&  ちょうこくの ようだ)&* (なにを あらわしているのだろう)/%", + "obj_readable_room1_slash_Other_10_gml_358_0": "* (かみがみの ぎょくざだ)/%", + "scr_text_slash_scr_text_gml_2247_0": "* (プルルル^1 プルルル…)/", + "scr_text_slash_scr_text_gml_2249_0": "* …!^1 クリス!?/", + "scr_text_slash_scr_text_gml_2250_0": "\\E1* いままで どこで&  なにを していたの!?/", + "scr_text_slash_scr_text_gml_2251_0": "\\E3* ママは^1 じゅぎょうが&  おわって 30ぷん^1も&  そとで まっていたのよ…!?/", + "scr_text_slash_scr_text_gml_2252_0": "\\E7* なんど でんわしても&  でないし…/", + "scr_text_slash_scr_text_gml_2253_0": "\\E8* もう しんぱいで&  しんぱいで…!/", + "scr_text_slash_scr_text_gml_2254_0": "\\E7* クリス^1 あなたには&  なにか バツを&  かんがえます…/", + "scr_text_slash_scr_text_gml_2255_0": "\\E8* …え?/", + "scr_text_slash_scr_text_gml_2256_0": "\\E1* …おともだち?/", + "scr_text_slash_scr_text_gml_2257_0": "\\E0* まあ…^1 おともだちと&  あそんでいたの…?/", + "scr_text_slash_scr_text_gml_2258_0": "\\E0* …/", + "scr_text_slash_scr_text_gml_2259_0": "\\E9* そう…/", + "scr_text_slash_scr_text_gml_2260_0": "\\E0* わかりました。&  こんかいは とくべつよ。/", + "scr_text_slash_scr_text_gml_2261_0": "* もうすこし&  ぼうけんを つづけて&  いいことにします。/", + "scr_text_slash_scr_text_gml_2262_0": "\\E1* ただし おうちに&  かえったら…/", + "scr_text_slash_scr_text_gml_2263_0": "\\E5* きょうは いつもより&  はやく ねること。/", + "scr_text_slash_scr_text_gml_2264_0": "\\E0* それじゃ^1 また&  あとでね。/", + "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (プルルル^1 プルルル…)/", + "scr_text_slash_scr_text_gml_2266_0": "* ツー…/%", + "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* クリス^1 どうしたの?/", + "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* え^1?  …だめよ^1。&  ママは クルマで むかえに&  なんて いきません。/", + "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* うちは そんなに とおく&  ないでしょう^1? まちの&  いちばん 北よ。/", + "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* あるいて かえって&  いらっしゃい^1。こころの&  つよいコに なれるわよ。/", + "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* ツー…/%", + "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (プルルル^1 プルルル…)/", + "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* クリス^1 いま テストの&  さいてんを しているの。/", + "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* はなしが あるなら&  おうちに かえってから&  きいてあげますからね。/", + "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* うちは まちの&  いちばん 北よ。/", + "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* ツー…/%", + "obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* クリス^1! よかった^1!&* スージィに ころされ&  ちゃったかと おもったよ!/", + "obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* それじ^1ゃ&  ほんだいに はいろうか。/", + "obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* これで キミに&  しゃっきんを&  かえしてもらえるね。/", + "obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* 「ドラゴンの えがきかた^1」&  へんきゃくきげんを&  2583日も すぎてる。/", + "obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* でも ボクは^1 こころ&  やさしい ボランティア&  アシスタントだ。/", + "obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* こんしゅう中に&  かえしてくれれ^1ば&  ばっきんは…/", + "obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* たったの 64.23ドルに&  まけてあげよう^1!&* どうだい^1 クリス!/%", + "obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* え^1? どんな ほんか&  わすれちゃったって?/", + "obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* たしか^1 ひょうしには&  くちべにを つけた&  ふじいろの ドラゴンが…/", + "obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* で^1 ドラゴンが きている&  ふくは^1 えーっと&  たしか…/", + "obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* まあほら^1 みたら すぐに&  わかるでしょ!?/%", + "obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* え^1?&  びょういんの まど^1?&  なんの はなしだい?/", + "obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* わるいけど そんなことを&  しているヒマは&  ないんだよ。/", + "obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* だって ほら ボクは^1…&  うーん^1 なんていったら&  いいかなあ…/", + "obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* 「しゃかいに こうけん」?&  してるから。/", + "obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* キミも きが むいたら&  やってみるといい!/", + "obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* おおいに やりがいを&  かんじられるよ!/%", + "obj_npc_facing_slash_Other_10_gml_739_0": "* やあ^1 クリス!/", + "obj_npc_facing_slash_Other_10_gml_740_0": "* キャッティーは^1 バイトが&  ある^1!から オレが さきに&  かだいを はじめてるんだ!/", + "obj_npc_facing_slash_Other_10_gml_741_0": "* もう^1!こんなに たくさん&  しゃしんを コピーしたよ。/", + "obj_npc_facing_slash_Other_10_gml_743_0": "* (おなじ サッカーボールの&  しゃしんが 73まい&  コピーされている)/%", + "obj_npc_facing_slash_Other_10_gml_747_0": "* 「さっかせい」が もとめ&  られる かだい!^1だよ!&* サッカーな だけに^1!ね!/%", + "obj_npc_facing_slash_Other_10_gml_753_0": "* だぃがく ぃくマスので^1…&* テミー メッチャ^1…&* べんきョ す!!!!!/", + "obj_npc_facing_slash_Other_10_gml_754_0": "* (テミーは イケメンあくまが&  たくさん でてくる マンガを&  よんでいる)/%", + "scr_text_slash_scr_text_gml_693_0": "* (アニメの レビューが&  はってある^1)&* (よむ?)/", + "scr_text_slash_scr_text_gml_1864_0": "\\C2 ", + "scr_text_slash_scr_text_gml_689_0": "よまない#よまない#よまない", + "scr_text_slash_scr_text_gml_769_0": " #いいよ", + "scr_text_slash_scr_text_gml_699_0": "* 「ティインズ・コオナァ」&  こんげつの アニメレビュー:&  キスキスキューティみゅうみゅう2/", + "scr_text_slash_scr_text_gml_700_0": "* 「みゅうみゅうシリーズは&  『みゅうみゅう2』から&  しちょうしたが」…/", + "scr_text_slash_scr_text_gml_701_0": "* …「そっちょくに いっ^1て&  『みゅうみゅう1』は&  ネコミミつきの ゴミばこ である」/", + "scr_text_slash_scr_text_gml_702_0": "* 「2は ストーリーに ダークさが&  くわわり^1 より おとなむけの&  テーマを あつかっている」…/", + "scr_text_slash_scr_text_gml_703_0": "* 「これは すなわち しちょうしゃを&  おとなあつかい していると&  いうことだ。いっぽう 1は」…/", + "scr_text_slash_scr_text_gml_704_0": "* …「ビーチのシーンを 10びょうに&  いちど みないと しぬ どうぶつに&  なった きぶんに させられる」/", + "scr_text_slash_scr_text_gml_705_0": "* 「そのうえ^1 1で えがかれる&  みゅうみゅうの キャラは」…/", + "scr_text_slash_scr_text_gml_706_0": "* 「くらい へやで ひとりさみしく&  たべる インスタントラーメンの&  ような あじけなさだ」/", + "scr_text_slash_scr_text_gml_707_0": "* 「2は^1 13さい いじょうの&  しちょうしゃ ひっけんの&  けっさくダークアニメである!」/", + "scr_text_slash_scr_text_gml_708_0": "* (とくめいの きいろいトカゲ)/%", + "scr_text_slash_scr_text_gml_709_0": "* (よまないことにした)/%", + "obj_readable_room1_slash_Other_10_gml_1085_0": "* (ほんが ある^1)&* (ページを なめた…^1)&* (おいしい!)/", + "obj_readable_room1_slash_Other_10_gml_1086_0": "* (これが 「フレーバーテキスト」&  というものだろう)/%", + "obj_readable_room1_slash_Other_10_gml_1069_0": "* (ラベルの ついていない ほんだ。&  ひらいてみた…)/", + "obj_readable_room1_slash_Other_10_gml_1070_0": "* あ…^1 どうしよウ… かりた ほんと&  まちがえテ じぶんの にっきを&  かえしちゃっタ…/", + "obj_readable_room1_slash_Other_10_gml_1071_0": "* あ^1… どうしよウ…&  にっきが としょかんの もくろくに&  とうろく されちゃっタ…/", + "obj_readable_room1_slash_Other_10_gml_1072_0": "* どうしよウ… にっきを かくたびに&  かりて こなきゃ いけなく&  なっちゃっタ…/%", + "obj_readable_room1_slash_Other_10_gml_1080_0": "* 「オレのなまえ おぼえといてくれ。&  おぼえといて もらえるように&  このほんを かいた」/", + "obj_readable_room1_slash_Other_10_gml_1081_0": "* (ホット・ファイアガイ 作)/%", + "obj_readable_room1_slash_Other_10_gml_1063_0": "* 「ロード・オブ・ザ・ハンマー」/", + "obj_readable_room1_slash_Other_10_gml_1064_0": "* (ぶんがくしょうに かがやいた&  ガーソン・ブームの&  しょうせつシリーズ^1 だい1だん)/%", + "obj_readable_room1_slash_Other_10_gml_1111_0": "* (パソコンルーム^1)&* (ネットサーフィンは&  じこせきにんで)/", + "obj_readable_room1_slash_Other_10_gml_1112_0": "* (…ていうか^1 しないで)/%", + "obj_readable_room1_slash_Other_10_gml_1093_0": "* (まどごしに パソコンルームを&  のぞいた…)/", + "obj_readable_room1_slash_Other_10_gml_1094_0": "* (パソコンに むかって&  さぎょうしている イヌが&  いるようだ…)/", + "obj_readable_room1_slash_Other_10_gml_1095_0": "* (ゲームを つくっているようだ…)/", + "obj_readable_room1_slash_Other_10_gml_1096_0": "* (じゃましないほうが&  よさそうだ…)/", + "obj_readable_room1_slash_Other_10_gml_1097_0": "* (ゲームが かんせいした^1ら&  はいっても よさそうだ…)/", + "obj_readable_room1_slash_Other_10_gml_1098_0": "* (イヌを しんじて&  まつしかない…)/%", + "obj_readable_room1_slash_Other_10_gml_1102_0": "* (まどごしに パソコンルームを&  のぞいた…)/", + "obj_readable_room1_slash_Other_10_gml_1103_0": "* (イヌは マラカスを&  ふっている…)/", + "obj_readable_room1_slash_Other_10_gml_1104_0": "* (ぜんぜん さぎょうしていない…)/", + "obj_readable_room1_slash_Other_10_gml_1105_0": "* (まだ しばらく かかりそうだ…)/%", + "obj_readable_room1_slash_Other_10_gml_1117_0": "* (ヘッドバンドをした こおりの&  ざつな えだ)/", + "obj_readable_room1_slash_Other_10_gml_1118_0": "* (「ティインズ・コオナァ:&  ティインが キッドズに&  なれるばしょ」)/", + "obj_readable_room1_slash_Other_10_gml_1119_0": "* (とてつもない あんしんかんが&  おしよせた)/%", + "obj_npc_room_slash_Other_10_gml_1049_0": "* ほんを よむのが だいすきだ^1。&* とくに うえの かいにある ほん^1。&* キミも ぜひ。/", + "obj_npc_room_slash_Other_10_gml_1050_0": "* よんでみて!/%", + "obj_npc_room_slash_Other_10_gml_1054_0": "* ほんを よむのが だいすきだ^1。&* とくに…/", + "obj_npc_room_slash_Other_10_gml_1055_0": "* ほん。/%", + "obj_npc_room_slash_Other_10_gml_1260_0": "* アンダインしょちょうは&  こうつうせいりを している&  はずなのに…/", + "obj_npc_room_slash_Other_10_gml_1261_0": "* じっさいは どうろの まんなかで&  「じゃまだ!! どけ!!」と&  さけんでいるだけだ。/", + "obj_npc_room_slash_Other_10_gml_1262_0": "* すばらしいとは おもわないかね!^1?&  これぞまさに&  せいりされている というものだ!/%", + "scr_text_slash_scr_text_gml_2033_0": "\\E2* おい^1 おまえッ^1!&* しゃどうを あるくな!/", + "scr_text_slash_scr_text_gml_2034_0": "* クルマが&  とおれないだろう!!/", + "scr_text_slash_scr_text_gml_2035_0": "\\E1* …ああ^1 なんだ^1。&  アズゴアの おチビじゃ&  ないか。/", + "scr_text_slash_scr_text_gml_2036_0": "\\E7* すまない^1 さいきんどう^1も&  イライラしててな。/", + "scr_text_slash_scr_text_gml_2037_0": "\\E2* しごとが たいくつすぎる&  んだ^1。このまちじゃ&  じけんも おきやしない!/", + "scr_text_slash_scr_text_gml_2038_0": "\\E4* …はぁ^1 なにか&  さわぎに なるようなことは&  ないものかな!/", + "scr_text_slash_scr_text_gml_2039_0": "\\E7* …どうした^1?&* なにか つうほうしたい&  ことでも あるのか?/", + "scr_text_slash_scr_text_gml_1023_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2044_0": "\\E1* なにか つうほうしたい&  ことでも あるのか?/", + "scr_text_slash_scr_text_gml_1207_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2027_0": "#アルフィー", + "scr_text_slash_scr_text_gml_2028_0": "#やみの#せかい", + "scr_text_slash_scr_text_gml_2029_0": "てつだう", + "scr_text_slash_scr_text_gml_610_0": "とくにない", + "scr_text_slash_scr_text_gml_2053_0": "\\E0* …アルフィー?/", + "scr_text_slash_scr_text_gml_2054_0": "\\E3* だれのことだ それは?/", + "scr_text_slash_scr_text_gml_2055_0": "\\E2* …そいつが なにか&  はんざいでも&  おかしたのか!?/", + "scr_text_slash_scr_text_gml_2056_0": "\\E5* そうか^1! なら&  こんど みかけた^1ら&  たいあたり してやるぞ!/", + "scr_text_slash_scr_text_gml_2057_0": "* ククククク…^1!&* アルフィーとやらめ…&  かくごしておけ!!/%", + "scr_text_slash_scr_text_gml_2068_0": "\\E6* そうかそうか^1 てつだって&  くれるのか^1! なら…/", + "scr_text_slash_scr_text_gml_2069_0": "\\E5* だれかに ぎんこうを&  おそわせろ!^1 わたしが&  スープレックスきめてやる!/", + "scr_text_slash_scr_text_gml_2070_0": "\\E1* …いや まてよ^1。そもそも&  このまちに ぎんこうなんて&  あったか?/", + "scr_text_slash_scr_text_gml_2071_0": "\\E5* よし^1 だれかに&  ぎんこう つくらせろ!/%", + "scr_text_slash_scr_text_gml_2061_0": "\\E1* なんだって^1?&* がっこうの なかに&  「やみのせかい」が ある?/", + "scr_text_slash_scr_text_gml_2062_0": "\\E2* あー…^1 う^1ん&  そうかそうか。/", + "scr_text_slash_scr_text_gml_2063_0": "\\E5* ま^1 やみのせかいを&  とりしまる ほうりつは&  ないからな!/", + "scr_text_slash_scr_text_gml_2064_0": "* それは&  きょういく いいんかいの&  かんかつだ!/%", + "scr_text_slash_scr_text_gml_2075_0": "\\E6* ほうりつ いはんは&  しちゃダメだぞ~!/", + "scr_text_slash_scr_text_gml_2076_0": "\\E3* それと^1 ムラサキの&  おんなのコに こころあたり&  あったら おしえてくれ。/", + "scr_text_slash_scr_text_gml_2077_0": "\\E4* 「ギリギリなイタズラ」の&  つうほうが なんけんか&  はいってるんだ。/%", + "obj_npc_room_slash_Other_10_gml_1255_0": "* ど^1…どど^1…どうしよう^1…&  あおい おんなのひとが じゃまで^1…&  すすめないよ…!/", + "obj_npc_room_slash_Other_10_gml_1256_0": "* こ^1…ここ^1…これは ひょっとして^1…&  「にげろ」ってことなのか…?/%", + "obj_readable_room1_slash_Other_10_gml_388_0": "* (びょういんの まちあいしつに&  しぜんに しゅつげんする&  ビーズのおもちゃだ)/", + "obj_readable_room1_slash_Other_10_gml_389_0": "* (ビーズたちは ものうげに&  きめられた ルートを&  すすんでゆく)/%", + "obj_npc_room_slash_Other_10_gml_1348_0": "* あら^1 いらっしゃい^1。&* また ピアノを ひきに きたの?/", + "obj_npc_room_slash_Other_10_gml_1349_0": "* かんじゃさんたちには あんまり&  きこえないけど^1 わたしは&  たのしく きかせてもらってるわ。/%", + "obj_npc_room_slash_Other_10_gml_1353_0": "* ときどき けいさつしょの&  しょちょうさんも きて&  ピアノを ひいていくの。/", + "obj_npc_room_slash_Other_10_gml_1354_0": "* あのひと ピアノは&  じょうずなんだけ^1ど&  うたいはじめると…/", + "obj_npc_room_slash_Other_10_gml_1355_0": "* おかえりいただくしか&  なくなっちゃうのよね。/%", + "obj_npc_room_slash_Other_10_gml_1361_0": "* うーん^1… あなた いつもはもっと^1…&  きれいな ねいろを&  かなでるのにね。/", + "obj_npc_room_slash_Other_10_gml_1362_0": "* きょうは どうしたの^1?&* そういえば ちょっと&  ぐあいが わるそうね…/%", + "scr_text_slash_scr_text_gml_2227_0": "* (びょういんに^1 とってつけたように&  おいてある ピアノだ^1。スペースに&  はまるよう ちぢめてある)/", + "scr_text_slash_scr_text_gml_2228_0": "* (そのせいで&  よい けんばんが&  ほとんど なくなっている)/", + "scr_text_slash_scr_text_gml_2229_0": "* (ピアノを ひく?)/", + "scr_text_slash_scr_text_gml_1905_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2173_0": "#においを#かぐ", + "scr_text_slash_scr_text_gml_2174_0": "#かがない", + "scr_text_slash_scr_text_gml_2238_0": "* (ポロン…)/%", + "scr_text_slash_scr_text_gml_2242_0": "* (りょうては^1 なにも ひかずに&  けんばんの うえを さまよった)/%", + "obj_rudy_slash_Step_0_gml_15_0": "\\E4* あはは^1… ムリだよ パパ^1!&* そんなこと&  いえるわけ ないって!/", + "obj_rudy_slash_Step_0_gml_16_0": "\\E6* いったら しんじゃう^1!&* ムリムリムリ!/", + "obj_rudy_slash_Step_0_gml_18_0": "\\E0* ノエル^1 パパは ママを&  みつけたとき…/", + "obj_rudy_slash_Step_0_gml_19_0": "\\E3* すかさず そばに いって&  「キミは なんて イカして&  るんだ」と つたえたよ。/", + "obj_rudy_slash_Step_0_gml_21_0": "\\E2* え…ええぇぇ…?/", + "obj_rudy_slash_Step_0_gml_23_0": "\\E7* ま^1 きょうれつな&  ビンタを おみまいされて&  きを うしなったけどね!/%", + "obj_rudy_slash_Step_0_gml_53_0": "\\E4* あはははは^1! パパ^1 それ&  ぜんぜん アドバイスに&  なってないから!/", + "obj_rudy_slash_Step_0_gml_55_0": "\\E2* そうそう^1 「ドラゴン&  ブレイダーIII」は^1 もう&  クリアしたのかい?/", + "obj_rudy_slash_Step_0_gml_57_0": "\\E4* ううん^1 まだ^1。&  アイスキャッスルで&  とまってる… だって…/", + "obj_rudy_slash_Step_0_gml_58_0": "\\E9* …パパと いっしょに&  クリアしたいから^1…&  まってたくて…/", + "obj_rudy_slash_Step_0_gml_60_0": "\\E4* …&* ノエル…/", + "obj_rudy_slash_Step_0_gml_61_0": "\\E5* いや^1…&* またなくていいよ。/", + "obj_rudy_slash_Step_0_gml_63_0": "\\E7* パパ…?/", + "obj_rudy_slash_Step_0_gml_65_0": "\\E7* こんど もってきなさい^1!&* パパもう たいくつで&  たいくつで!/", + "obj_rudy_slash_Step_0_gml_67_0": "\\E8* やだもう^1!&* うん わかった^1 そうする^1!&* こんど もってくるね!/", + "obj_rudy_slash_Step_0_gml_68_0": "\\E5* あ^1 もう&  こんなじかんだ…/", + "obj_rudy_slash_Step_0_gml_69_0": "\\E5* そろそろ かえるね^1。&* しゅくだい しなきゃ。/", + "obj_rudy_slash_Step_0_gml_71_0": "\\E4* お^1? ひょっとして^1…&* だれかと ペアになってやる&  かだいだな?/", + "obj_rudy_slash_Step_0_gml_72_0": "\\E2* こんかいも また あの&  トリの ぼうずと かい^1?&* パアどりぃくん… だっけ?/", + "obj_rudy_slash_Step_0_gml_74_0": "\\E3* ちがっ…^1 バードリーくん!&* そんなに わるいこじゃ&  ないよ…/", + "obj_rudy_slash_Step_0_gml_76_0": "\\E6* パパが ベコベコに&  ヘコましてやろう。/", + "obj_rudy_slash_Step_0_gml_78_0": "\\E4* もう なにいってるの^1。&* あんせいに してないと&  ダメでしょ。/", + "obj_rudy_slash_Step_0_gml_80_0": "\\E7* まどの そばへ&  つれてきなさい^1。&  ものを なげてやる!/", + "obj_rudy_slash_Step_0_gml_82_0": "\\E8* パパったら^1!&  わたし もう&  かえるからね!/", + "obj_rudy_slash_Step_0_gml_84_0": "\\E2* ああ^1 きをつけてな^1。/%", + "obj_rudy_slash_Step_0_gml_140_0": "* あ…あれ^1? クリス^1?&  いたんだ…/%", + "scr_text_slash_scr_text_gml_2274_0": "\\E0* お^1。&  おもしろいヤツが&  ウロついてるな。/", + "scr_text_slash_scr_text_gml_2275_0": "\\E2* ちょうしは どうだ?/", + "scr_text_slash_scr_text_gml_1951_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2270_0": "また#あえて#うれしい", + "scr_text_slash_scr_text_gml_2271_0": "#あんた#だれ?", + "scr_text_slash_scr_text_gml_2286_0": "\\E2* ああ^1 まったく&  どうかんだな。/", + "scr_text_slash_scr_text_gml_2287_0": "\\E5* なんつったって アンタと&  オイラは^1 いま はじめて&  あったからな。/", + "scr_text_slash_scr_text_gml_2288_0": "\\E0* オイラは サンズ^1。みての&  とおり スケルトンさ。&  こしてきた ばっかりだ。/", + "scr_text_slash_scr_text_gml_2289_0": "\\E2* なんか ようか?/", + "scr_text_slash_scr_text_gml_1791_0": "\\C3 ", + "scr_text_slash_scr_text_gml_2294_0": "\\E3* あー^1…&  いい しつもんだな。/", + "scr_text_slash_scr_text_gml_2295_0": "\\E5* オイラは サンズ^1。&  どこにでもい^1る&  まちの スケルトンさ。/", + "scr_text_slash_scr_text_gml_2296_0": "\\E2* なんか ようか?/", + "scr_text_slash_scr_text_gml_2290_0": "\\C3 ", + "scr_text_slash_scr_text_gml_2303_0": "\\E5* なんか ようか?/", + "scr_text_slash_scr_text_gml_2297_0": "\\C3 ", + "scr_text_slash_scr_text_gml_2280_0": "#おみせ", + "scr_text_slash_scr_text_gml_2281_0": "#ともだち", + "scr_text_slash_scr_text_gml_2282_0": "さよなら", + "scr_text_slash_scr_text_gml_2317_0": "\\E2* オイラの うしろのか^1?&* いわゆる しょくひん&  ざっか店 てヤツだ。/", + "scr_text_slash_scr_text_gml_2318_0": "\\E1* ざんねんなが^1ら&  しまってるけどな。/", + "scr_text_slash_scr_text_gml_2319_0": "\\E2* こまるよな^1。&* ぎゅうにゅう かおうと&  おもったのに。/", + "scr_text_slash_scr_text_gml_2320_0": "\\E5* けいえいしゃに&  クレームいれたほうが&  いいな。/%", + "scr_text_slash_scr_text_gml_2324_0": "\\E0* オイラたち^1 ひっこして&  きたばっかで^1 あんまり&  しりあい いないんだ。/", + "scr_text_slash_scr_text_gml_2325_0": "\\E2* だれか しょうかい&  してくれんのか?/", + "scr_text_slash_scr_text_gml_1256_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2313_0": "しょうかいしない", + "scr_text_slash_scr_text_gml_2332_0": "\\E2* なんだ^1 ほかに&  やることあって&  いそがしいのか?/", + "scr_text_slash_scr_text_gml_2333_0": "\\E0* オイラもだ。/", + "scr_text_slash_scr_text_gml_2334_0": "\\E2* んじゃ^1 オイラは&  ここで^1 ボーッと&  つったってるぜ。/%", + "scr_text_slash_scr_text_gml_2311_0": "#ママ", + "scr_text_slash_scr_text_gml_2371_0": "\\E1* あんたの&  おふくろさんか…?/", + "scr_text_slash_scr_text_gml_2372_0": "\\E0* そりゃ もう おそいぜ。/", + "scr_text_slash_scr_text_gml_2373_0": "\\E5* きのうの よる^1に&  とっくに ともだちに&  なったからな。/", + "scr_text_slash_scr_text_gml_2374_0": "\\E2* すごく いいかんじの&  ひとだったな。店にきて&  キスチョコかってったぜ。/", + "scr_text_slash_scr_text_gml_2375_0": "\\E3* へやのドアに カギ&  かけないと アンタが&  ぜんぶ くっちまうって。/", + "scr_text_slash_scr_text_gml_2376_0": "\\E5* ヒヒヒ…&  アンタ^1 なかなかの&  やんちゃもん だな…/%", + "scr_text_slash_scr_text_gml_2312_0": "せんせい", + "scr_text_slash_scr_text_gml_2380_0": "\\E0* アルフィーか^1?&  しってるぜ。/", + "scr_text_slash_scr_text_gml_2381_0": "\\E2* このまえ 店にきた^1。&  サングラスかけ^1て&  スーツケースもってさ。/", + "scr_text_slash_scr_text_gml_2382_0": "\\E0* ヤバい れんちゅうの&  いちみが きたかと&  おもったぜ。/", + "scr_text_slash_scr_text_gml_2383_0": "\\E2* そのスーツケース&  いっぱいに^1 インスタント&  ラーメン かってった。/", + "scr_text_slash_scr_text_gml_2384_0": "\\E0* しはらいは ぜんぶ&  こぜに でさ。/", + "scr_text_slash_scr_text_gml_2385_0": "\\E0* んで^1 コソコソ&  かくれるみたいに&  かえってったぜ。/", + "scr_text_slash_scr_text_gml_2386_0": "\\E2* パジャマの すそを&  ひきずりながらな。/", + "scr_text_slash_scr_text_gml_2387_0": "\\E0* ま^1 あいつとは&  ビジネスオンリーの&  つきあいだ。/", + "scr_text_slash_scr_text_gml_2388_0": "\\E2* おきゃくの シュミ^1を&  とやかくいう つもりは&  ないぜ。/%", + "scr_text_slash_scr_text_gml_2310_0": "#じぶん", + "scr_text_slash_scr_text_gml_2355_0": "\\E2* いやいや^1 そんなに&  ガッつくなって。/", + "scr_text_slash_scr_text_gml_2356_0": "\\E0* あったばかりで&  いきなり ともだちには&  なれないぜ。/", + "scr_text_slash_scr_text_gml_2357_0": "\\E2* もっと&  じかんが かかるもんだ。/", + "scr_text_slash_scr_text_gml_2358_0": "\\E3* …/", + "scr_text_slash_scr_text_gml_2359_0": "\\E2* よし^1 そろそろ&  いいな。/", + "scr_text_slash_scr_text_gml_2360_0": "\\E0* はい^1 これ。/", + "scr_text_slash_scr_text_gml_2361_0": "\\E5* いつでも&  でんわ してくれよ。/", + "scr_text_slash_scr_text_gml_2363_0": "* (サンズの でんわばんごうを&  ゲットした)/%", + "scr_text_slash_scr_text_gml_2350_0": "\\E5* でんわばんごうまで&  あげたのに^1 これいじょう&  なにを きたいしてる?/%", + "scr_text_slash_scr_text_gml_2344_0": "\\E2* あー^1 わるいけ^1ど&  あんぽんたんガキンチョと&  ツルむつもりは ないぜ。/", + "scr_text_slash_scr_text_gml_2345_0": "\\E5* オイラと キャラが&  かぶるからな。/%", + "scr_text_slash_scr_text_gml_2341_0": "* え?/%", + "scr_text_slash_scr_text_gml_2392_0": "\\E1* キツいな^1。&  でも^1 ごもっともだぜ。/%", + "scr_text_slash_scr_text_gml_2438_0": "\\E1* …なあ。/", + "scr_text_slash_scr_text_gml_2439_0": "\\E2* …あした ヒマか?/", + "scr_text_slash_scr_text_gml_2440_0": "\\E1* ちょっと たのみたい&  ことが あるんだ。/", + "scr_text_slash_scr_text_gml_2441_0": "\\E2* アンタに うちに&  きてもらえると&  かなり たすかる。/", + "scr_text_slash_scr_text_gml_2442_0": "\\E5* うちは 店のすぐ&  となりだ。/", + "scr_text_slash_scr_text_gml_2153_0": "\\C2 ", + "scr_text_slash_scr_text_gml_1749_0": " #心配", + "scr_text_slash_scr_text_gml_1081_0": " #いらない", + "scr_text_slash_scr_text_gml_2451_0": "\\E2* おお…^1 そくレスだな。/", + "scr_text_slash_scr_text_gml_2452_0": "\\E0* ダメだろ^1。&* しらないヤツの さそいに&  かんたんに のっちゃ。/", + "scr_text_slash_scr_text_gml_2453_0": "\\E5* もうちょっと&  まよったり なやんだり&  したほうがいいぜ。/", + "scr_text_slash_scr_text_gml_2463_0": "\\E2* ま^1 べつに いいけどな…/", + "scr_text_slash_scr_text_gml_2464_0": "\\E0* え…^1?&* アンタと オイラで&  なにを するのかって?/", + "scr_text_slash_scr_text_gml_2465_0": "\\E2* いや^1 オイラは&  いないから。/", + "scr_text_slash_scr_text_gml_2466_0": "\\E5* いたら おかしいだろ。/", + "scr_text_slash_scr_text_gml_2467_0": "\\E2* アンタと&  オイラの おとう^1と&  ふたりっきりだ。/", + "scr_text_slash_scr_text_gml_2468_0": "\\E0* あいつ ともだち&  いないから^1 ともだちに&  なってやってくれ。/", + "scr_text_slash_scr_text_gml_2469_0": "\\E2* おとうとと あそぶ&  やくそく してくれて&  うれしいぜ。/", + "scr_text_slash_scr_text_gml_2470_0": "\\E5* じゃあな。/%", + "scr_text_slash_scr_text_gml_2458_0": "\\E2* …ずいぶん&  もったいつけたな。/", + "scr_text_slash_scr_text_gml_2459_0": "\\E0* なんだ?/", + "scr_text_slash_scr_text_gml_2460_0": "\\E5* しらないヤツと&  あそぶのは イヤか?/", + "scr_text_slash_scr_text_gml_2478_0": "\\E2* …ずいぶんハッキリ&  ことわるな。/", + "scr_text_slash_scr_text_gml_2483_0": "\\E2* …んー そうか。&  ざんねんだぜ。/", + "scr_text_slash_scr_text_gml_2485_0": "\\E1* よし^1 それじゃ^1あ&  なにか とくてんを&  つけよう。/", + "scr_text_slash_scr_text_gml_2486_0": "\\E1* きてくれたら^1…&  オイラは とくべつに^1…/", + "scr_text_slash_scr_text_gml_2487_0": "\\E5* …うちに いない。/", + "scr_text_slash_scr_text_gml_2488_0": "\\E2* アンタと&  オイラのおとう^1と&  ふたりっきりだ。/", + "scr_text_slash_scr_text_gml_2489_0": "\\E0* あいつ まだ ともだち&  いないから^1 ともだちに&  なってやってくれ。/", + "scr_text_slash_scr_text_gml_2490_0": "\\E2* つうわけで^1 おとうとと&  あそぶ やくそくして&  くれて うれしいぜ。/", + "scr_text_slash_scr_text_gml_2491_0": "\\E5* じゃあな。/%", + "scr_text_slash_scr_text_gml_2402_0": "* (プルルル^1 プルルル…)/", + "scr_text_slash_scr_text_gml_2403_0": "* おでんわ ありがとうございます。/", + "scr_text_slash_scr_text_gml_2404_0": "* 「あんぽんたんガキンチョ&  ホットライン」です。/", + "scr_text_slash_scr_text_gml_2405_0": "* あんぽんたんは 1を^1 ガキンチョは&  2を^1 あんぽんたんガキンチョは&  3を^1 ほかは 4をおしてください。/", + "scr_text_slash_scr_text_gml_1295_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2397_0": "#1", + "scr_text_slash_scr_text_gml_2398_0": "#2", + "scr_text_slash_scr_text_gml_2418_0": "* あんぽんたんの かたですね?/", + "scr_text_slash_scr_text_gml_2419_0": "* ガキンチョの かたですね?/", + "scr_text_slash_scr_text_gml_2420_0": "* あんぽんたんガキンチョの&  かたですね?/", + "scr_text_slash_scr_text_gml_1494_0": "* …/", + "scr_text_slash_scr_text_gml_2422_0": "* じつは…^1 わたしもです。/", + "scr_text_slash_scr_text_gml_2423_0": "* がんばっていきましょう!/", + "scr_text_slash_scr_text_gml_2424_0": "* ツー…/%", + "scr_text_slash_scr_text_gml_2417_0": "* は!?/", + "scr_text_slash_scr_text_gml_2427_0": "* じゃあ なんで「あんぽんたん&  ガキンチョホットライン」に&  でんわ してきてんの?/", + "scr_text_slash_scr_text_gml_2428_0": "* ツー…/%", + "scr_text_slash_scr_text_gml_2409_0": "* (プルルル^1 プルルル…^1)&* (プルルル^1 プルルル…^1)&* (プルルル^1 プルルル…)/", + "scr_text_slash_scr_text_gml_2410_0": "* (でんわは さいげんなく&  なりつづけている)/%", + "obj_readable_room1_slash_Other_10_gml_1307_0": "* (とびらを たたいた…)/", + "obj_readable_room1_slash_Other_10_gml_1275_0": "* (…)/", + "obj_readable_room1_slash_Other_10_gml_1309_0": "* (へんじがない…^1)&* (…とおくで かすかに ホネが&  ガタガタいうのが きこえる…)/%", + "obj_readable_room1_slash_Other_10_gml_1312_0": "* わあ…^1 ひょっとして&  まちの北に すんでる&  ニンゲンさん?/", + "obj_readable_room1_slash_Other_10_gml_1313_0": "* すごい^1…&  ママから きいたとおりだ…/", + "obj_readable_room1_slash_Other_10_gml_1314_0": "* からだが “ち”で できてると^1さ&  やっぱり いたいの??/%", + "obj_readable_room1_slash_Other_10_gml_1319_0": "* フン…^1 そのノックの おとは&  まだまだ ひよっこだな。/", + "obj_readable_room1_slash_Other_10_gml_1320_0": "* ノックの わざを みがいてから&  でなおしてくることだ!/%", + "obj_npc_room_slash_Other_10_gml_1276_0": "* オッス^1!&* スージィに&  ころされなかったんだな! ハハハ!/", + "obj_npc_room_slash_Other_10_gml_1277_0": "* スージィが ホントに だれかを&  ブッとばすとこ みたわけじゃない&  けどさ^1 きをつけたほうがいーぜ!/", + "obj_npc_room_slash_Other_10_gml_1278_0": "* まえにさ^1 オレと^1 ライちゃん^1と&  ジョッキントンで ハンドボール&  してたら…/", + "obj_npc_room_slash_Other_10_gml_1279_0": "* スージィが ずーっと すみっこで&  こっち みてたことがあってさ^1。&  すっげーブキミでさ^1! んで…/", + "obj_npc_room_slash_Other_10_gml_1280_0": "* ボールが スージィのほうへ&  ころがっても^1 あいつ なーんも&  せずに つったったままで^1。したら…/", + "obj_npc_room_slash_Other_10_gml_1281_0": "* …スージィのやつ^1 きゅうにボールを&  おもいっきりけっ^1て それがパトカー&  ちょくげきして^1 アンダインさんが…/", + "obj_npc_room_slash_Other_10_gml_1282_0": "* ニコニコしながら こぶしをボキボキ&  ならして おりてきて^1 ハンドボール&  やって^1 オレたち ボロまけしてさ!/", + "obj_npc_room_slash_Other_10_gml_1283_0": "* よーするに^1 スージィは&  サイテーだってことだな!&  ハハハ! /%", + "obj_npc_room_slash_Other_10_gml_1287_0": "* オッス^1! クリス…どうした^1?&  ビミョーな かおして。&* なんか イラついてんのか?/", + "obj_npc_room_slash_Other_10_gml_1288_0": "* おちつけって^1!&  ここには もう スージィは&  いないんだからさ! ハハハ!/", + "obj_npc_room_slash_Other_10_gml_1289_0": "* …あれ^1?&* なんだよ もっとイラついたみたいな&  かおして…/%", + "obj_npc_room_slash_Other_10_gml_1295_0": "* いやぁ~^1!&* クリスはん^1 あんた&  ラッキーやったなあ!/", + "obj_npc_room_slash_Other_10_gml_1296_0": "* アルフィーせんせの じゅぎょう&  うけずに すんだやないか^1!&  ワーッハッハ!/", + "obj_npc_room_slash_Other_10_gml_1297_0": "* ワテが じゅぎょう サボった^1ら&  オトンに えんえん せっきょう&  されますわ^1! ワーッハッハ!/", + "obj_npc_room_slash_Other_10_gml_1298_0": "* …いや^1 ぜんぜん&  わらえまへんがな。/%", + "obj_readable_room1_slash_Other_10_gml_1324_0": "* ライ坊^1! まーた そんなガシガシ&  ドアたたいてからに^1… なんど&  いうても わからんやっちゃな!/", + "obj_readable_room1_slash_Other_10_gml_1325_0": "* たー^1 &* たー^1 &* くー^1 な^1! /", + "obj_readable_room1_slash_Other_10_gml_1326_0": "* かおが ベコベコんなってまうで^1!&  おまえには ウデが ないさかいな!/%", + "obj_readable_room1_slash_Other_10_gml_1254_0": "* (きたないゴミばこだ)/%", + "obj_readable_room1_slash_Other_10_gml_1257_0": "* (きたないゴミばこに&  よく ていれされた はなが&  なんぼんも さしてある)/%", + "obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* あ…^1 ク…クリス^1!&  よかっ^1た&  ぶじだったんですね…!/", + "obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* もどってこないから^1…&  すごく しんぱいしてたの…/", + "obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* どこいってたの^1?&  ひょっとして じゅぎょう&  サボりたかったとか…?/", + "obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* い…いいんですよ!/", + "obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* せんせいは^1 イケてる&  せんせいだから^1 こんかいの&  ことは おおめに みます!/", + "obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* …/", + "obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* えと^1…&  なにか ようが あったら&  いってね…/%", + "scr_text_slash_scr_text_gml_1590_0": "* あ^1… えと…/", + "scr_text_slash_scr_text_gml_1591_0": "\\E4* なにか^1…&  ききたいことが&  あるのかな?/", + "scr_text_slash_scr_text_gml_1378_0": "\\C4 ", + "scr_text_slash_scr_text_gml_1586_0": " #おはな", + "scr_text_slash_scr_text_gml_1587_0": " #おさら", + "scr_text_slash_scr_text_gml_1588_0": "チョーク", + "scr_text_slash_scr_text_gml_958_0": "とくにない", + "scr_text_slash_scr_text_gml_641_0": "* え?/%", + "scr_text_slash_scr_text_gml_1599_0": "\\E3* あ…^1 この おはな?&  クリスの おとうさんから&  いただいたの…/", + "scr_text_slash_scr_text_gml_1600_0": "\\E0* いつも^1… 「クリスは&  がっこうで どうですか」&  って きかれて…/", + "scr_text_slash_scr_text_gml_1601_0": "\\E7* …そのとき&  はなたばを くれるの。/", + "scr_text_slash_scr_text_gml_1602_0": "\\E1* …で^1も&  いつも わたしに おはなを&  くれるってことは…/", + "scr_text_slash_scr_text_gml_1603_0": "\\E4* …ひょっとして&  ひょっとすると…/", + "scr_text_slash_scr_text_gml_1604_0": "\\EB* あ あ あ あのひとは…/", + "scr_text_slash_scr_text_gml_1605_0": "\\EA* …わたしが かしてあげた&  めいさくマンガを&  きにいって くれたのかな。/", + "scr_text_slash_scr_text_gml_1606_0": "\\EB* じっさい^1 クリスの&  パパって ちょっと&  スーパーヒーローっぽいし…/", + "scr_text_slash_scr_text_gml_1607_0": "\\EA* (すごく からだが&  おおきくて^1 たたかったら&  かてるき しないもん)/%", + "scr_text_slash_scr_text_gml_1624_0": "\\E0* え…えと…^1 けっきょく&  チョークは もってきて&  くれなかったけど…/", + "scr_text_slash_scr_text_gml_1625_0": "\\E0* がんばって さがしてくれた&  おれいは しないとね!/", + "scr_text_slash_scr_text_gml_1626_0": "\\E3* ということで^1…&  クリスには…/", + "scr_text_slash_scr_text_gml_1627_0": "\\E0* せんせい おてせいの&  「ザ・シンプトンズ」DVD&  コレクションを かします!/", + "scr_text_slash_scr_text_gml_1628_0": "\\E7* モンスター一家の&  ドタバタコメディ…&  しってるよね?/", + "scr_text_slash_scr_text_gml_1629_0": "\\E3* 28シーズンの&  ぜんエピソードを&  かんぜん しゅうろく!/", + "scr_text_slash_scr_text_gml_1630_0": "\\E0* めいゼリフまんさいの&  サイコーに わらえる&  コメディなの…!/", + "scr_text_slash_scr_text_gml_1631_0": "\\E3* あ^1 でも&  シーズン2より さきは&  ぜったい みないで %", + "scr_text_slash_scr_text_gml_1632_0": "\\E9* 「シンプトンズ・ターボ」&  ってなまえで リブート&  したんだけど %", + "scr_text_slash_scr_text_gml_1633_0": "\\E8* とうじょうキャラ&  ぜんいんが バイクとか&  クルマとか のりまわして %", + "scr_text_slash_scr_text_gml_1634_0": "\\E3* きょだいデーモンとかと&  たたかう はなしに&  なっちゃって %", + "scr_text_slash_scr_text_gml_1635_0": "\\E9* でも いちばん&  もんだいなのは %", + "scr_text_slash_scr_text_gml_1636_0": "\\E6* かぞくの きずなの&  テーマが うしなわれ&  ちゃったこと %", + "scr_text_slash_scr_text_gml_1637_0": "\\E7* かれらが のってる&  クルマや バイクは&  どうぶつのフォルムで %", + "scr_text_slash_scr_text_gml_1638_0": "\\E5* みんな そのクルマや&  バイクとも おともだち&  だったはずなのに %", + "scr_text_slash_scr_text_gml_1639_0": "\\E3* でも それをいったら&  「シンプトンズ・ギャラク&  シー・フォース」なんて %", + "scr_text_slash_scr_text_gml_1640_0": "\\E8* シンプトン一家が&  もうひとつの ちきゅうを&  はっけんするんだけど %", + "scr_text_slash_scr_text_gml_1641_0": "\\E9* そのばしょが&  たいようの うらがわで %", + "scr_text_slash_scr_text_gml_1642_0": "\\E6* でも それだと&  じゅうりょくフィールドが %", + "scr_text_slash_scr_text_gml_1643_0": "\\E1* …え?/", + "scr_text_slash_scr_text_gml_1644_0": "\\E2* …きょうみない?/", + "scr_text_slash_scr_text_gml_1645_0": "\\EB* …そ そか^1。うん^1。&  なら いいよ。/%", + "scr_text_slash_scr_text_gml_1611_0": "\\E0* ああ^1 &  この ミルク いれた&  おさらのこと?/", + "scr_text_slash_scr_text_gml_1612_0": "\\E7* こ…これはね かいネコ^1の&  みゅうみゅう用だよ^1!&  すーっごく カワイイの!/", + "scr_text_slash_scr_text_gml_1613_0": "\\E3* …え^1?&  どんな ネコかって…?/", + "scr_text_slash_scr_text_gml_1614_0": "\\E9* えと^1…&  じっさいに みたことは&  いちども ないんだ…/", + "scr_text_slash_scr_text_gml_1615_0": "\\E7* でも ここに ミルクを&  おくと かならず&  なくなってるの。/", + "scr_text_slash_scr_text_gml_1616_0": "\\E6* だから…^1 きっとネコが&  いるんだろうなって…/", + "scr_text_slash_scr_text_gml_1617_0": "\\E9* わたしの…^1 かいネコが。/%", + "scr_text_slash_scr_text_gml_1650_0": "\\E1* そか^1。じゃあ^1 もし&  しゅくだいで わからない&  ことがあったら…/", + "scr_text_slash_scr_text_gml_1651_0": "\\EA* いつでも きてくださいね。&  この うすぎたない&  ろじうらに。/", + "scr_text_slash_scr_text_gml_1652_0": "\\EB* あは…^1 あはははは^1…&  えと^1… おかあさんに&  よろしくね。/%", + "obj_readable_room1_slash_Other_10_gml_1250_0": "* (ミルクの はいった おさらだ)/%", + "obj_npc_room_slash_Other_10_gml_1316_0": "* こりゃ どうも ゴキンジョさん^1!&  おにいちゃんの ジョンくんは&  いつ あそびにくるのかな?/", + "obj_npc_room_slash_Other_10_gml_1317_0": "* むすめたちも よろこぶからねえ^1!&  ジョンくん^1 やさしくて&  いいコだから!/", + "obj_npc_room_slash_Other_10_gml_1318_0": "* ま ひとつ なんてんを あげる&  なら^1… カミさんの てりょうりが&  くちに あわないところかな!/", + "obj_npc_room_slash_Other_10_gml_1319_0": "* ジョンくん^1 れいとうキャット&  フードの よさが わからないとは!&* はは! ははは! ははははは!/%", + "obj_npc_room_slash_Other_10_gml_1323_0": "* きみの おにいちゃんが まちを&  でたのも^1 ムリないよねえ。/", + "obj_npc_room_slash_Other_10_gml_1324_0": "* いまごろ^1 「おおきい がっこう」で&  おおきい のうミソを てにいれてる&  ところでしょう。/", + "obj_npc_room_slash_Other_10_gml_1325_0": "* しょうらい おおモノに なっても&  ごきんじょに すんでた わたしらを&  わすれないで ほしいよねえ。/", + "obj_npc_room_slash_Other_10_gml_1326_0": "* オレンジをたべては 胃をせんじょう&  してもらってた ネコ一家とし^1て&  おぼえといて ほしいよねえ。/%", + "scr_text_slash_scr_text_gml_961_0": "\\E4* クリリぃ~!^1! やだ~!&* てか げんき~!^1?&* も~ ハグしよ! ハグ~!/", + "scr_text_slash_scr_text_gml_962_0": "\\E2* チュッ^1 チュ^1ッ&  チュ~^1!/", + "scr_text_slash_scr_text_gml_963_0": "\\E8* だいじょ~ぶ^1! チュ~&  したって べつ^1に けっこん&  しなくてもいいんだよ~!/", + "scr_text_slash_scr_text_gml_964_0": "\\E5* そーだ^1! ちょっと&  クリリぃに はなしたいこと&  あってぇ~…/", + "scr_text_slash_scr_text_gml_2421_0": "* …/", + "scr_text_slash_scr_text_gml_966_0": "\\E6* てか^1 べつに^1 なんの&  はなしでも&  いいんだけどぉ~/", + "scr_text_slash_scr_text_gml_1592_0": "\\C4 ", + "scr_text_slash_scr_text_gml_955_0": " #アズリエル", + "scr_text_slash_scr_text_gml_956_0": " #おとなり", + "scr_text_slash_scr_text_gml_957_0": "いもうと", + "scr_text_slash_scr_text_gml_1020_0": "とくにない", + "scr_text_slash_scr_text_gml_979_0": "\\E2* やだ~^1 アズにゃん^1…&  ヤバ~い!&  かわいすぎ~!/", + "scr_text_slash_scr_text_gml_980_0": "\\E6* てか^1 あたしとアズにゃん&  いっしょにダンスパーティ&  いったじゃん?/", + "scr_text_slash_scr_text_gml_2040_0": "\\C4 ", + "scr_text_slash_scr_text_gml_981_0": "\\E2* も~^1…&* サイッコーだった~!/", + "scr_text_slash_scr_text_gml_982_0": "\\E4* あたしが アズにゃんに&  あたまから フルーツパンチ&  ブッかけちゃって…/", + "scr_text_slash_scr_text_gml_983_0": "\\E6* アズにゃんの ママのまえで&  おイロけ ぜんかいで&  おどっちゃったりして…/", + "scr_text_slash_scr_text_gml_984_0": "\\E5* そんで ちゅうしゃじょうで&  おおさわぎして けいさつに&  つかまって…/", + "scr_text_slash_scr_text_gml_985_0": "\\E2* あはは^1! も~&  チョーゼツたのしかった~^1!&* ヨロシクいっといてね!/%", + "scr_text_slash_scr_text_gml_1000_0": "\\E6* え~^1 キャッティーが&  どうしてるかって~^1?&* しらな~い。/", + "scr_text_slash_scr_text_gml_1001_0": "\\E5* てか^1 あのコとは&  ぜんっぜ^1ん&  きが あわないし~!/", + "scr_text_slash_scr_text_gml_1002_0": "\\E1* きのうも~^1 キャッティーに&  「ウクレレ ひいてあげる」&  っつったら~…/", + "scr_text_slash_scr_text_gml_1003_0": "\\E5* 「やめて」とかいうの~^1!&* しかも~…/", + "scr_text_slash_scr_text_gml_1004_0": "\\E3* 「アネキの えんそうは&  ヘル星から ふりそそぐ&  あんこくの のろい」って。/", + "scr_text_slash_scr_text_gml_1005_0": "\\E5* はぁ~~~!^1?&  って かんじ~!/", + "scr_text_slash_scr_text_gml_1006_0": "\\E2* それって チョーゼツ&  カワイイんですけど~^1!&* キャッティー^1 マジラブ~!/%", + "scr_text_slash_scr_text_gml_989_0": "\\E1* つか^1 となりにすんでる&  みどりのコのこと~?/", + "scr_text_slash_scr_text_gml_990_0": "\\E5* あのコって~^1 マジメに^1~&* あたしの 「しゅくてき」&  だから~!/", + "scr_text_slash_scr_text_gml_991_0": "\\E6* てか^1 このまえも&  「キャット・ナデラー2」を&  みにいったら~…/", + "scr_text_slash_scr_text_gml_992_0": "\\E3* えいがかんに あたしと&  あのコ 2人っきりで~!/", + "scr_text_slash_scr_text_gml_993_0": "\\E1* そのあと「QCダイナー」で&  キャットプチーノ&  たのんだら~/", + "scr_text_slash_scr_text_gml_994_0": "\\E5* あのコ^1 さきにき^1て&  もう キャットプチーノ&  のんでてぇ~!/", + "scr_text_slash_scr_text_gml_995_0": "\\E3* マネすんなっつの^1!&  サルかよ^1!&* …あ ワニか。/", + "scr_text_slash_scr_text_gml_996_0": "\\E5* てか キョウリュウ^1?&* ハチュウルイ^1?&* とにかく^1 ムカツク~!/%", + "scr_text_slash_scr_text_gml_970_0": "\\E4* クリリぃ~^1!&* なになに~!?&  なんの おはなしする~!?/", + "scr_text_slash_scr_text_gml_1010_0": "\\E6* あ^1 もう いく系^1?&* しゅくだい やんなき^1ゃ&  てきな?/", + "scr_text_slash_scr_text_gml_1011_0": "\\E0* じゃあ^1~&  あたし てつだう~!/", + "scr_text_slash_scr_text_gml_1012_0": "\\E2* な~んつってぇ~^1!&* ウソウソ^1 やるわけ&  ないし^1! じゃね~ん!/%", + "obj_readable_room1_slash_Other_10_gml_1360_0": "* (なかから ひっかくような おとが&  きこえてくる…)/%", + "scr_text_slash_scr_text_gml_1021_0": "\\E4* クリリぃ~!&* てか^1 めっちゃ&  ひさしぶり~!/", + "scr_text_slash_scr_text_gml_1022_0": "\\E0* なになになに^1?&* どしたの~?/", + "scr_text_slash_scr_text_gml_2045_0": "\\C4 ", + "scr_text_slash_scr_text_gml_1017_0": "#おとなり", + "scr_text_slash_scr_text_gml_1018_0": "#おもいで", + "scr_text_slash_scr_text_gml_1019_0": "ちかよらないで", + "scr_text_slash_scr_text_gml_1589_0": "とくにない", + "scr_text_slash_scr_text_gml_1029_0": "\\E2* てか^1 となりに すんでるコ&  マジ サイアク&  なんですけど。/", + "scr_text_slash_scr_text_gml_1030_0": "\\E3* どこいっても でくわすし^1~&  マネしてんじゃねーよ!/", + "scr_text_slash_scr_text_gml_1031_0": "\\E5* てか^1 なんで^1?&* マネしたら あたしみたいに&  なれるとか おもってんの?/", + "scr_text_slash_scr_text_gml_1032_0": "\\E6* つか^1 ぶっちゃ^1け&  あのコんち かぞくぜんいん&  ホント ショボくて~/", + "scr_text_slash_scr_text_gml_1033_0": "\\E3* あのコの いもうとが&  だしたコーヒー^1 ネコのけが&  ドッサリ はいってて~/", + "scr_text_slash_scr_text_gml_1034_0": "\\E6* てか^1 ヘアネットかぶれよ^1?&  からだじゅう^1 ヘアネット&  かぶれよ?^1 みたいな?/%", + "scr_text_slash_scr_text_gml_1039_0": "\\E0* クリリぃ むかし^1 うちら&  おねーさんたちと&  あそびたがったでしょ?/", + "scr_text_slash_scr_text_gml_1040_0": "\\E6* あのとき~^1 「ハンバーガー&  もってきたら あそん&  だげる」っていったら~/", + "scr_text_slash_scr_text_gml_1041_0": "\\E3* クリリぃ^1 ほんとに&  もってきて~^1…&  うっそ! ってかんじで~/", + "scr_text_slash_scr_text_gml_1042_0": "\\E4* んで^1 ついでだから&  ポテトと…/", + "scr_text_slash_scr_text_gml_1043_0": "\\E5* …ミニケーキも い~っぱい&  もってこさせたんだよね~!/", + "scr_text_slash_scr_text_gml_1044_0": "\\E6* そのケーキが&  めちゃウマで^1~ あたし&  6コも たべちゃってぇ~!/", + "scr_text_slash_scr_text_gml_1045_0": "\\E3* んで^1 そのあと きゅうに&  ぐあい わるくなって&  うちに かえったんだよね~/", + "scr_text_slash_scr_text_gml_1046_0": "\\E1* はぁ。/", + "scr_text_slash_scr_text_gml_1047_0": "\\E5* ところでさ^1…&* クリス^1 いまヒマ?/%", + "scr_text_slash_scr_text_gml_1052_0": "\\E5* え~^1 もうすぐ ぎりの&  おねえちゃんに なるのに&  そんないいかた ヒド~い。/", + "scr_text_slash_scr_text_gml_1053_0": "\\E4* な~んつって^1 ウソウソ^1。&* でもさ^1… おぼえてる…?/", + "scr_text_slash_scr_text_gml_1054_0": "\\E0* あたしと アズにゃんが&  「王さまゲーム」&  したときのこと~/", + "scr_text_slash_scr_text_gml_1055_0": "\\E5* そんとき あた^1し&  アズにゃんの ファースト&  キス もらっちゃって~…/", + "scr_text_slash_scr_text_gml_1056_0": "\\E3* んで クリリぃのマ^1マ&  アズにゃんが よそのコと&  キスしたって しって~…/", + "scr_text_slash_scr_text_gml_1057_0": "\\E6* ガチで^1 きゅうきゅうしゃ&  よびそうな いきおいで&  パニクッて~!/", + "scr_text_slash_scr_text_gml_1058_0": "\\E5* あのあと クリリぃた^1ち&  かぞくぜんいんで…/", + "scr_text_slash_scr_text_gml_1059_0": "\\E6* いっしゅうかん まいにち&  きょうかいに かよった&  でしょ~? ウケる~!/%", + "scr_text_slash_scr_text_gml_1063_0": "\\E0* な~んだ^1~&  あいさつ しにきただけ~?/", + "scr_text_slash_scr_text_gml_1064_0": "\\E6* も~^1 か~わ~い~い^1~&* じゃ^1 とっとと かえんな。/%", + "obj_readable_room1_slash_Other_10_gml_1365_0": "* (とびらを たたいた…)/", + "obj_readable_room1_slash_Other_10_gml_1366_0": "* ああ わるいけど いまは るすだ^1よ&  こねこちゃん。/", + "obj_readable_room1_slash_Other_10_gml_1367_0": "* わかったら^1 さっさと おうちへ&  かえるんだね。/%", + "obj_readable_room1_slash_Other_10_gml_1371_0": "* いっただろう^1?&  いまは るすだよ。/", + "obj_readable_room1_slash_Other_10_gml_1372_0": "* …ああ^1 ボクと はなしが&  したいのかい…?/", + "obj_readable_room1_slash_Other_10_gml_1373_0": "* …/", + "obj_readable_room1_slash_Other_10_gml_1374_0": "* もうしわけないね^1 こねこちゃん^1。&* ボクは いまちょっと…&  ただの いっぱんピーなのさ。/%", + "obj_flowershop_event_slash_Step_0_gml_44_0": "* ラー ララー…/", + "obj_readable_room1_slash_Other_10_gml_1383_0": "* (カギが かかっている)/%", + "obj_flowershop_event_slash_Step_0_gml_45_0": "* おや…^1?&* おきゃくさんかな?/", + "obj_flowershop_event_slash_Step_0_gml_46_0": "* ちょっと まってておくれ。/", + "obj_flowershop_event_slash_Step_0_gml_47_0": "* いま みずやりを&  おわらせて しまうからね。/%", + "obj_flowershop_event_slash_Step_0_gml_69_0": "* …これで よしと!/%", + "obj_flowershop_event_slash_Step_0_gml_100_0": "* ハロー^1!&* いらっしゃ…/%", + "obj_flowershop_event_slash_Step_0_gml_116_0": "* …ああ^1! クリス!/%", + "obj_flowershop_event_slash_Step_0_gml_171_0": "* …っと^1。&* すまない。/", + "obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* クリスは こんなふうに&  ハグされるのが&  イヤだったっけね。/%", + "obj_flowershop_event_slash_Step_0_gml_216_0": "* さあ^1 ゆっくりして&  いきなさい。/", + "obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* なにか きになるものが&  あったら^1 えんりょなく&  もっていっていいぞ。/%", + "obj_readable_room1_slash_Other_10_gml_1185_0": "* (レジだ^1)&* (おカネは&  あまり はいっていない)/%", + "obj_readable_room1_slash_Other_10_gml_1186_0": "* (はなだ)/%", + "obj_readable_room1_slash_Other_10_gml_1187_0": "* (なにかの カタログのようだ^1…&  そのしたには&  クルマのざっしが ある)/%", + "obj_readable_room1_slash_Other_10_gml_1192_0": "* (プロの ぎじゅつで&  うつくしく ととのえられた&  フラワーアレンジメントだ)/%", + "obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* なあ^1 クリス^1…&* パパ かんがえたんだけど…/", + "obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* アズリエルが きゅうかで&  うちに かえってきたら…/", + "obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* みんなで QCダイナーに&  いかないか^1?&  むかしみたいにね…/", + "obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* もちろん&  パパの おごりだ。/", + "obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* おいしいものを たべよう。&  きっと たのしいぞ!/%", + "obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* そのあと まちを&  ドライブして…/", + "obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* ああ… でも そのまえ^1に&  トラックを そうじして&  おかないとなあ…/%", + "obj_readable_room1_slash_Other_10_gml_1193_0": "* (いろいろな はなが&  ならんでいる)/%", + "obj_readable_room1_slash_Other_10_gml_1219_0": "* (メモようしだ)&* (なにか かいてある…)/", + "obj_readable_room1_slash_Other_10_gml_1220_0": "* 「また^1 やちん たいのう です。&* はなを タダで くばるのはやめて&  ちゃんと うるように」/", + "obj_readable_room1_slash_Other_10_gml_1221_0": "* 「きげんは 1かげつ」/%", + "obj_readable_room1_slash_Other_10_gml_1206_0": "* (いろいろな つちの はいった&  ふくろだ)/%", + "obj_readable_room1_slash_Other_10_gml_1207_0": "* (よごれた じょうろだ)/%", + "obj_readable_room1_slash_Other_10_gml_1209_0": "* (はいすいこうには よごれた&  どうぶつの けが つまっている)/%", + "scr_text_slash_scr_text_gml_885_0": "* (さびた れいぞうこだ。&  しゃしんが なんまいか&  はってある)/", + "scr_text_slash_scr_text_gml_887_0": "\\E2* クリ^1ス&* おなかが へったのかい?/", + "scr_text_slash_scr_text_gml_888_0": "\\E0* …たべたいものが あったら&  えんりょせず&  たべていいぞ。/", + "scr_text_slash_scr_text_gml_2304_0": "\\C3 ", + "scr_text_slash_scr_text_gml_879_0": " #れいぞうこを#あける", + "scr_text_slash_scr_text_gml_880_0": " #あけない", + "scr_text_slash_scr_text_gml_881_0": "しゃしんを#みる", + "scr_text_slash_scr_text_gml_902_0": "* なにも おこらなかった。/%", + "scr_text_slash_scr_text_gml_947_0": "* (ママと パパの&  けっこんしきの しゃしんだ)/", + "scr_text_slash_scr_text_gml_948_0": "* (ママは 7ほんの はなを&  たばねた ブーケを もっている)/", + "scr_text_slash_scr_text_gml_949_0": "* (2人の そばには タキシードを&  きた トナカイのような&  モンスターが たっている)/", + "scr_text_slash_scr_text_gml_950_0": "* (3人とも しあわせそうだ)/%", + "scr_text_slash_scr_text_gml_894_0": "* (さびた れいぞうこだ。&  しゃしんが なんまいか&  はってある)/", + "scr_text_slash_scr_text_gml_3093_0": "\\C3 ", + "scr_text_slash_scr_text_gml_919_0": "* (なかには ピクルスが 1本はいった&  ようきが 1つだけ)/", + "scr_text_slash_scr_text_gml_914_0": "* (たべるのは やめておいた)/%", + "scr_text_slash_scr_text_gml_943_0": "* (あけるのは やめておいた)/%", + "scr_text_slash_scr_text_gml_912_0": "* (なかには ピクルスが 1ぽん&  はいった ようきが 1つだけ…)/", + "scr_text_slash_scr_text_gml_913_0": "* (…と^1 なぜか^1 タマゴが 1つ)/", + "scr_text_slash_scr_text_gml_920_0": "* (たべるのは やめておいた)/%", + "scr_text_slash_scr_text_gml_924_0": "* (なかには ピクルスが 1本はいった&  ようきが 1つだけ)/", + "scr_text_slash_scr_text_gml_2852_0": "* (…)/", + "scr_text_slash_scr_text_gml_926_0": "* (もっていた タマゴを&  れいぞうこに いれた…)/%", + "scr_text_slash_scr_text_gml_907_0": "* (れいぞうこの なかには&  タマゴが2つ はいっている)/%", + "obj_readable_room1_slash_Other_10_gml_1212_0": "* (ちいさな テレビだ)&* (うえに スーパーヒーローの&  コミックが のっている)/%", + "obj_readable_room1_slash_Other_10_gml_1202_0": "* (とびらだ^1)&* (カギが かかっている)/%", + "obj_npc_sign_slash_Other_10_gml_179_0": "* (~1の はなだ^1。&  ケースで まもられている…)/%", + "obj_readable_room1_slash_Other_10_gml_1227_0": "* (エアマットレスだ^1)&* (どうみても&  キングサイズではない…)/", + "obj_readable_room1_slash_Other_10_gml_1229_0": "* クリス^1 きょうは&  とまっていくかい?/", + "obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* クリスは その&  マットレスで ねればいい。&  パパは…/", + "obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* パパは^1 そこの&  つちの ふくろで^1…&* いや ダメか。/%", + "obj_readable_room1_slash_Other_10_gml_1235_0": "* (エアマットレスだ^1)&* (どうみても&  キングサイズではない…)/%", + "obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* ああ^1 その はなたち^1は &  まだ げんきだよ。/", + "obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* この きこうでも&  かれないように するのは&  たいへんだけどね…/%", + "obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* もう かえるのかい^1?&  それなら…/%", + "obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* これを^1 ママに わたして&  くれるかな?&* ふたりだけの ヒミツだぞ。/", + "obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (はなたばを うけとった)/%", + "obj_flowershop_event_slash_Step_0_gml_327_0": "* きをつけて かえるんだぞ。/%", + "obj_npc_sign_slash_Other_10_gml_184_0": "* (パパの トラックだ)/", + "obj_npc_sign_slash_Other_10_gml_185_0": "* (フロントシートの あしもとには&  ふるい かみクズや カントリーの&  CDが ちらばっている)/%", + "obj_npc_room_slash_Other_10_gml_1371_0": "* あいぼうと みずうみで すごす&  ひとときに まさるものは ねェよ…/", + "obj_npc_room_slash_Other_10_gml_1372_0": "* すいめんを わたってく なみを&  ただ ながめンのさ…/%", + "obj_npc_room_slash_Other_10_gml_1118_0": "* …/", + "obj_npc_room_slash_Other_10_gml_1377_0": "* …どうかんだ。/%", + "scr_text_slash_scr_text_gml_743_0": "* (きんぞくせいの テーブルだ^1)&* (したの じめんには タバコの&  すいがらが おちている)/", + "scr_text_slash_scr_text_gml_744_0": "* (テーブルに あいている あなに&  ゆびを つっこむ?)/", + "scr_text_slash_scr_text_gml_2178_0": "\\C2 ", + "scr_text_slash_scr_text_gml_738_0": " #つっこむ", + "scr_text_slash_scr_text_gml_2966_0": " #引き返さない", + "scr_text_slash_scr_text_gml_756_0": "* (うえからだと^1 もう ゆびが&  はいらない^1)&* (したから いれてみた)/", + "scr_text_slash_scr_text_gml_757_0": "* (…てが クモのす まみれに&  なった…)/%", + "scr_text_slash_scr_text_gml_763_0": "* (ゆびを つっこまないことにした)/%", + "scr_text_slash_scr_text_gml_749_0": "* (きんぞくせいの テーブルだ^1)&* (したの じめんには タバコの&  すいがらが おちている)/%", + "obj_readable_room1_slash_Other_10_gml_982_0": "* (ガラスのケースの なかに&  バラの はなたばが かざってある)/", + "obj_readable_room1_slash_Other_10_gml_984_0": "* まったく^1 きみのパパが&  はなを もってきてくれる&  のは うれしいけどねえ…/", + "obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* よりによって バラかい!^1?&  「びじょと やじゅう」じゃ&  あるまいし!/", + "obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* ありえないよ^1。&  だって^1… どっちも&  「やじゅう」だからねえ!/%", + "obj_readable_room1_slash_Other_10_gml_989_0": "* (バラの はなたばだ^1)&* (みずみずしく さいている)/", + "obj_readable_room1_slash_Other_10_gml_991_0": "* クリス^1 きみのパパのことは&  おじさんも&  だいすきだけどねえ…/", + "obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* アズゴアのヤツ^1 おじさんと&  パーティに いきたいな^1ら&  そう いえばいいのに!/%", + "obj_readable_room1_slash_Other_10_gml_969_0": "* (かんじゃの しめい:)&* (ルドルフ・“ルーディ”・&  ホリデー)/", + "obj_readable_room1_slash_Other_10_gml_971_0": "* どうした クリス^1。&  おじさんの なまえ&  わすれちゃったのかい?/%", + "obj_readable_room1_slash_Other_10_gml_932_0": "* (てんしの にんぎょうだ^1)&* (かおが ないから&  なんだか ブキミだ)/", + "obj_readable_room1_slash_Other_10_gml_934_0": "* その てんしは^1… ノエルと&  ディセが こども会で&  つくってくれてね。/", + "obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* いまじゃ おじさんの&  おまもりみたいに&  なってるんだ。/", + "obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* そうそう あのとき たし^1か&  クリスと アズ坊も&  てんしを つくってたね…/", + "obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* でも でかい つばさ&  ばかりつくって^1 ほんたいが&  かんせいしなかった! /%", + "obj_readable_room1_slash_Other_10_gml_940_0": "* (てんしの にんぎょうだ^1)&* (かおが ないから&  なんだか ブキミだ)/%", + "obj_readable_room1_slash_Other_10_gml_952_0": "* なんだい^1 きみは ながしを&  つかうために わざわざ&  たずねてきたのかい?/", + "obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* はずかしがらず^1に&  おじさんと&  はなしをしよう!/%", + "obj_readable_room1_slash_Other_10_gml_957_0": "* (シンクだ)/", + "obj_readable_room1_slash_Other_10_gml_959_0": "* クリス^1 やっぱり&  おじさんより ながしの&  ほうが きになるかい?/%", + "scr_text_slash_scr_text_gml_599_0": "\\E2* こりゃ ジングルべらぼうに&  おどろいた^1! ことしはもう&  “クリス”マスかい!?/", + "scr_text_slash_scr_text_gml_600_0": "\\E1* なあんて^1 じょうだんは&  さておき… きょうはまた&  どうしたんだい?/", + "scr_text_slash_scr_text_gml_601_0": "\\E2* ママに いわれて&  きたのかい^1?/", + "scr_text_slash_scr_text_gml_2230_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2434_0": " #いいよ", + "scr_text_slash_scr_text_gml_1121_0": " #いらない", + "scr_text_slash_scr_text_gml_629_0": "\\E1* へえ^1?&* クリスも ずいぶん&  オトナに なったなあ。/", + "scr_text_slash_scr_text_gml_630_0": "\\E4* おじさんも うれしいよ。/", + "scr_text_slash_scr_text_gml_631_0": "\\E5* ちょっと まえまで なにを&  かんがえてるのか わからん&  おとなりのコ だったのに。/", + "scr_text_slash_scr_text_gml_632_0": "\\E7* いまじゃ^1 なにを&  かんがえてるのか わからん&  めのまえのコだ!/", + "scr_text_slash_scr_text_gml_633_0": "* わっはっはっはっは!/", + "scr_text_slash_scr_text_gml_625_0": "\\E0* ま^1 じょうだんは&  さておき^1 はなしたいこと&  でも あるのかな?/", + "scr_text_slash_scr_text_gml_618_0": "\\E2* ははは^1 やっぱり^1!&* あのひとは…そう^1 “モモ”&  みたいな ひとだからなあ…/", + "scr_text_slash_scr_text_gml_619_0": "\\E7* そとは フワフワで&  スイート^1… でも しんは&  ゴツゴツの カッチカチだ!/", + "scr_text_slash_scr_text_gml_620_0": "\\E0* ん?^1 きみのパパかい^1?&  アズゴアも やっぱり&  フルーツみたいなヤツだよ。/", + "scr_text_slash_scr_text_gml_621_0": "\\E7* どのフルーツかって^1?&  うーん^1 けむくじゃら&  だから…^1 キウイ かな?/", + "scr_text_slash_scr_text_gml_624_0": "\\E7* わっはっはっはっは!/", + "scr_text_slash_scr_text_gml_634_0": "\\E0* ま^1 じょうだんは&  さておき^1 はなしたいこと&  でも あるのかな?/", + "scr_text_slash_scr_text_gml_2090_0": "\\C4 ", + "scr_text_slash_scr_text_gml_607_0": " #ノエル", + "scr_text_slash_scr_text_gml_608_0": " #かぞく", + "scr_text_slash_scr_text_gml_609_0": "びょうき", + "scr_text_slash_scr_text_gml_2030_0": "とくにない", + "scr_text_slash_scr_text_gml_1596_0": "* ん?/%", + "scr_text_slash_scr_text_gml_2276_0": "\\C2 ", + "scr_text_slash_scr_text_gml_645_0": "\\E4* ノエルは ほんとうに&  いいコだ^1。クリスも&  そうおもうだろう?/", + "scr_text_slash_scr_text_gml_646_0": "\\E0* かしこくて^1 やさしくて^1…&  おじさんには もったいない&  ぐらいの むすめだよ。/", + "scr_text_slash_scr_text_gml_647_0": "\\E5* ただなあ…^1 こわがりな&  ところだけは おじさんも&  きがかりでねえ。/", + "scr_text_slash_scr_text_gml_648_0": "\\E1* ホラーえいがに^1 ムシ^1に&  サンタクロース^1… とにかく&  なんでもこわがって…/", + "scr_text_slash_scr_text_gml_649_0": "\\E5* ヘッドライトに てらされた&  シカみたいに&  かたまってしまうだろう?/", + "scr_text_slash_scr_text_gml_650_0": "\\E0* ちいさいころは ベッドの&  したに ニンゲンがいると&  いって こわがってたしな。/", + "scr_text_slash_scr_text_gml_651_0": "\\E7* (クリスも^1 かくれて&  こわがらせたりするから^1…&  この イタズラっこめ!)/", + "scr_text_slash_scr_text_gml_652_0": "\\E1* とにかく^1 にゅういん&  してると^1 そればっかりが&  なやみのタネだよ。/", + "scr_text_slash_scr_text_gml_653_0": "\\E4* じぶんの からだのこと&  なんかよりね。/", + "scr_text_slash_scr_text_gml_654_0": "\\E5* ノエルを ちかくで&  まもってやれない^1…&  それが なにより つらい。/", + "scr_text_slash_scr_text_gml_655_0": "\\E3* あのコのこと&  よろしく たのむよ?/%", + "scr_text_slash_scr_text_gml_611_0": "\\E0* ほかにも はなしたいことが&  あるのかな?/", + "scr_text_slash_scr_text_gml_612_0": "\\E2* えんりょは いらないぞ^1。&  おじさん いま^1 ヒマだけは&  たーっぷりあるからねえ!/", + "scr_text_slash_scr_text_gml_2094_0": "\\C4 ", + "scr_text_slash_scr_text_gml_673_0": "\\E1* おじさんが&  にゅういんしてる&  りゆうかい…?/", + "scr_text_slash_scr_text_gml_674_0": "\\E4* ちょっと^1 マズいもんが&  みつかったんで^1 くわしく&  けんさしてもらってるんだ。/", + "scr_text_slash_scr_text_gml_675_0": "\\E3* なあに しんぱいないさ^1。&  ホリデー家のオトコたるもの&  これぐらい よゆうだよ。/", + "scr_text_slash_scr_text_gml_676_0": "\\E4* あっというまに たいいんだ。&  すぐに また&  いつもみたいに…/", + "scr_text_slash_scr_text_gml_677_0": "\\E2* うちの にわの でんしょくの&  コードに からまったクリスを&  どなりつけたり できるさ!/%", + "scr_text_slash_scr_text_gml_659_0": "\\E3* うちの一家は みん^1な&  いまでも クリスのかぞくが&  だいすきだ。/", + "scr_text_slash_scr_text_gml_713_0": " #Sit", + "scr_text_slash_scr_text_gml_714_0": " #Don't Sit", + "scr_text_slash_scr_text_gml_2443_0": "\\C2 ", + "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)/%", + "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)/%", + "scr_text_slash_scr_text_gml_661_0": "\\E1* そういえば^1…&  アズ坊も もう&  だいがくせいか…/", + "scr_text_slash_scr_text_gml_662_0": "\\E2* おじさんと クリスのパパが&  だいがくせいの ころは&  パーティざんまいだったぞ!/", + "scr_text_slash_scr_text_gml_663_0": "\\E3* …なーんてな^1。アズゴアは&  パーティモンスターなんか&  じゃ なかったさ。/", + "scr_text_slash_scr_text_gml_664_0": "\\E7* でも クリスのママは^1…&  ありゃ すじがねいり&  だったなあ!/", + "scr_text_slash_scr_text_gml_665_0": "\\E4* いつも でかけるまでは&  「いきたくない」って&  さんざん しぶるクセに…/", + "scr_text_slash_scr_text_gml_666_0": "\\E7* パーティが はじまった&  とたん^1 はじけるんだから&  なあ!/", + "scr_text_slash_scr_text_gml_667_0": "\\E7* パーティかいじょう^1で&  とおくから ライムパイを&  なげつけられたこともある!/", + "scr_text_slash_scr_text_gml_668_0": "\\E2* おじさん^1 テーブルに&  つっこんで^1 りょうりが&  ぜんぶ だいなしになった!/", + "scr_text_slash_scr_text_gml_669_0": "\\E7* ま^1 おいしいパイ&  だったからね。&  うらみっこナシさ。/%", + "scr_text_slash_scr_text_gml_660_0": "\\E4* アズゴアと^1は&  だいがくの ころからの&  つきあいだしな。/", + "scr_text_slash_scr_text_gml_682_0": "\\E2* じゃあ^1 なにしに&  きたんだい!^1? おじさんを&  かんさつしに きたのかい?/", + "obj_readable_room1_slash_Other_10_gml_1001_0": "* クリス^1 じぶんが かいた&  なまえが そんなに&  きになるかい?/", + "obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* まるで はじめて&  みるみたいに&  まじまじと みつめて…/", + "obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* じぶんの たっぴつぶりに&  ホレボレしちゃったかい?&  そんなに うまかったかな?/%", + "scr_text_slash_scr_text_gml_683_0": "\\E7* まったく^1! ここは&  どうぶつえんじゃ&  ないぞ! ハッハッハ!/%", + "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした^1? おじさんだけ&  ネームプレートが あって&  うらやましいかい?/", + "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの みんなの&  ぜいきんは^1 こんなものに&  つかわれてるんだぞぉ?/%", + "obj_readable_room1_slash_Other_10_gml_1301_0": "* (「ぶるどっ君“ピー”ツア:&  “ピー”ピッときたら たべどき!&  ナンバーNo.1ピーツアの みせ!)/%", + "obj_readable_room1_slash_Other_10_gml_1291_0": "* (ぶるどっ君ピーツアを たべれば&  みんながファミリー)/", + "obj_readable_room1_slash_Other_10_gml_1292_0": "* (…でたのしめる ピーツアを&  みんなで たべよう!)/%", + "obj_readable_room1_slash_Other_10_gml_1296_0": "* (いりぐちには カギが&  かかっている^1)&* (なかには だれもいない)/", + "obj_readable_room1_slash_Other_10_gml_1297_0": "* (じゅうぎょういんは ぜんいん&  きぐるみを きて そとに&  でているようだ)/%", + "obj_npc_room_animated_slash_Other_10_gml_31_0": "* ピーツア いかがスかぁ!&  24しゅるいの フレーバー^1の&  ピーツアは いかがスかぁ~!/", + "obj_npc_room_animated_slash_Other_10_gml_32_0": "* ノーマルあじに…/", + "obj_npc_room_animated_slash_Other_10_gml_33_0": "* チーズあじに…/", + "obj_npc_room_animated_slash_Other_10_gml_34_0": "* こおりあじに…/", + "obj_npc_room_animated_slash_Other_10_gml_35_0": "* にくじゅうあじに…/", + "obj_npc_room_animated_slash_Other_10_gml_36_0": "* ダブルこおりあじに…/", + "obj_npc_room_animated_slash_Other_10_gml_37_0": "* ピーパロニあじに…/", + "obj_npc_room_animated_slash_Other_10_gml_38_0": "* …ほかにも まだまだた~っくさん^1!&* 「ぶるどっ君ピーツア^1」&  ぜひ ごしょうみください!/%", + "obj_npc_room_animated_slash_Other_10_gml_42_0": "* …ゆるキャラのボクが とっておきの&  ヒミツをおしえてあげよう^1。ボクが&  ここで はたらきはじめたのはね…/", + "obj_npc_room_animated_slash_Other_10_gml_43_0": "* ロゴをみて アイスクリーム&  ショップだと かんちがいしたから&  なんだ…/", + "obj_npc_room_animated_slash_Other_10_gml_44_0": "* でも いつのまにか^1 このしごと^1も&  しょくばの なかまのこと^1も&  だいすきになっちゃって^1! フフフ!/%", + "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (うーわ^1 マジで ひとが&  きやがった…)&* あー… えーっと…/", + "obj_npc_room_animated_slash_Other_10_gml_57_0": "* ぶるどっ君“ピ”ーツア^1…&  “ピー”ピッときたら たべどき!&  ナンバーNo.1ピーツアの みせだよ!/", + "obj_npc_room_animated_slash_Other_10_gml_58_0": "* …/", + "obj_npc_room_animated_slash_Other_10_gml_59_0": "* …あ^1 …アンタ!/", + "obj_npc_room_animated_slash_Other_10_gml_60_0": "* アンタ しってるぞ!/%", + "scr_text_slash_scr_text_gml_2088_0": "\\E0* ほら オレ^1! オレだよ!/", + "scr_text_slash_scr_text_gml_2089_0": "\\E3* オレの アタマが&  どうか なっちまうまえに&  きいときたいこと あるか?/", + "scr_text_slash_scr_text_gml_2326_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2082_0": "#アズリエル", + "scr_text_slash_scr_text_gml_2083_0": "#この#しごと", + "scr_text_slash_scr_text_gml_2084_0": "しょくばの#なかま", + "scr_text_slash_scr_text_gml_2085_0": "とくにない", + "scr_text_slash_scr_text_gml_2102_0": "\\E0* アズのやつ^1 いつ&  もどってくんだ?/", + "scr_text_slash_scr_text_gml_2103_0": "\\E8* あいつ いねーと&  さみしくてさ^1… あ^1 &  ほんにんには いうなよ!?/", + "scr_text_slash_scr_text_gml_2104_0": "\\E8* また まえみてーに&  いっしょに まちを&  クルマで ながしてえなあ…/", + "scr_text_slash_scr_text_gml_2105_0": "\\E3* そんで^1 きがむいたら&  ひっかけんのさ…/", + "scr_text_slash_scr_text_gml_2106_0": "\\E4* オンナ^1 とかをな。/", + "scr_text_slash_scr_text_gml_2107_0": "\\E5* っつっても まあ…/", + "scr_text_slash_scr_text_gml_2108_0": "\\E6* じっさい ひっかけたことが&  あったかどうかは&  べつの はなしだけどな。/", + "scr_text_slash_scr_text_gml_2109_0": "\\E2* でででも&  いっかい^1 アンダインと&  めが あったんだぜ!?/", + "scr_text_slash_scr_text_gml_2110_0": "\\E7* …スピードいはんの きっぷ&  きられたときに。/%", + "scr_text_slash_scr_text_gml_2093_0": "\\E0* お… おう!&* なんか^1 ききてーことでも&  あんのか!?/", + "scr_text_slash_scr_text_gml_2406_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2127_0": "\\E1* ここの ゴロつきどもに&  きょうみが あんのか^1?&  じゃあ しょうかいするぜ。 /", + "scr_text_slash_scr_text_gml_2128_0": "\\E3* 「あおミミ」^1は&  ミョーに なれなれしい&  ソフトクリームマニアだ。/", + "scr_text_slash_scr_text_gml_2129_0": "\\E2* “うっかり”を よそおって&  オレに フローズンドリンク&  こぼしまくる。/", + "scr_text_slash_scr_text_gml_2130_0": "\\E1* 「ウォーリア」^1は さいわい&  ピザかんけいの ケガで&  きょうは やすみだ。/", + "scr_text_slash_scr_text_gml_2131_0": "\\E2* しょっちゅう おたけび&  あげち^1ゃ きゃくを&  こわがらせまくる。/", + "scr_text_slash_scr_text_gml_2132_0": "\\E3* そんで^1 「パープルガイ」… &  このおとこが また…/", + "scr_text_slash_scr_text_gml_2133_0": "\\E6* …いや あいつ^1 そもそも&  ここの じゅうぎょういん&  なのか…?/", + "scr_text_slash_scr_text_gml_2134_0": "\\E3* ま^1 そんな ゆかいな&  なかまたちだ。こいつらが&  いなかったら オレは…/", + "scr_text_slash_scr_text_gml_2135_0": "\\E1* ここより ずっとマシな&  ばしょで^1 ずっとマシな&  じんせい おくってるぜ。/%", + "scr_text_slash_scr_text_gml_2114_0": "\\E1* いいか^1 じんせいの&  センパイとして&  ちゅうこく しとくぜ。/", + "scr_text_slash_scr_text_gml_2115_0": "\\E2* 「ぶるどっ君“ピー”ツア」&  ほど ブラックな しょくばは&  ねえ。/", + "scr_text_slash_scr_text_gml_2116_0": "\\E0* ちょっとでも ふまんを&  くちに しようものなら…/", + "scr_text_slash_scr_text_gml_2117_0": "\\E3* 「ブラックじょうとう!&  ピーツアには さとうも&  ミルクも はいってない!」/", + "scr_text_slash_scr_text_gml_2118_0": "\\E2* いやいや… きじには&  さとう いれる^1し チーズの&  げんりょうは ミルクだし。/", + "scr_text_slash_scr_text_gml_2119_0": "\\E3* でも^1 オレは たえるぜ。&* そんで カネが&  たまったら…/", + "scr_text_slash_scr_text_gml_2120_0": "\\E8* …アズのやつと おなじ&  だいがくに いくのさ!/", + "scr_text_slash_scr_text_gml_2121_0": "\\E5* えんげきの がくいを&  とって^1 にんきはいゆうに&  なって…/", + "scr_text_slash_scr_text_gml_2122_0": "\\E1* そしたら ファンの&  おんなのコたちが ワラワラ&  あつまってくるぜ。/%", + "scr_text_slash_scr_text_gml_2140_0": "\\E3* かまわないぜ^1。オレの&  なさけない すがたなんて&  みなくていい。/", + "scr_text_slash_scr_text_gml_2141_0": "\\E1* アンタは じゆうを&  たのしみな。それができる&  いまのうちにな…/%", + "scr_text_slash_scr_text_gml_2502_0": "\\E0* あ^1 クリス!/", + "scr_text_slash_scr_text_gml_2503_0": "* どうしたの?&  また しゅくだい&  てつだってほしい?/", + "scr_text_slash_scr_text_gml_2504_0": "\\E4* まえも ひとりで&  できなくて こまってた&  でしょ^1? だから…/", + "scr_text_slash_scr_text_gml_2505_0": "\\E0* クリスの ために いろいろ&  よういして おいたんだ…/", + "scr_text_slash_scr_text_gml_2506_0": "\\E2* あ^1 でもゴメン^1!&  いまは ダメ…/", + "scr_text_slash_scr_text_gml_2507_0": "\\E3* また いえの カギを&  わすれちゃって…/", + "scr_text_slash_scr_text_gml_2508_0": "\\E4* だから^1… ゴメン^1ね&  また こんどでも&  いいかな?/", + "scr_text_slash_scr_text_gml_2509_0": "\\E0* それじゃ^1 がっこうでね!/", + "scr_text_slash_scr_text_gml_1754_0": "\\E1* …/", + "scr_text_slash_scr_text_gml_2511_0": "\\E5* …/", + "scr_text_slash_scr_text_gml_2512_0": "\\E4* えっと…/", + "scr_text_slash_scr_text_gml_2513_0": "\\E0* まだ^1…&  なにか はなしたいこと&  あるのかな?/", + "scr_text_slash_scr_text_gml_2514_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2498_0": " #スージィの#こと", + "scr_text_slash_scr_text_gml_2499_0": " #カギのこと", + "scr_text_slash_scr_text_gml_2500_0": "なんでも", + "scr_text_slash_scr_text_gml_2501_0": "とくにない", + "scr_text_slash_scr_text_gml_2530_0": "\\E4* そうそう^1! クリスは&  きょう^1 スージィと&  いっしょに いたんだよね?/", + "scr_text_slash_scr_text_gml_2531_0": "\\E3* きょうしつに もどって&  こなかったから^1 ちょっと&  しんぱいしたけど…/", + "scr_text_slash_scr_text_gml_2532_0": "\\E4* なにも もんだい&  なかった…でしょ?/", + "scr_text_slash_scr_text_gml_2533_0": "\\E5* …/", + "scr_text_slash_scr_text_gml_2534_0": "\\E3* …えと^1 もし よかったら&  ひとつ きいても&  いいかな…?/", + "scr_text_slash_scr_text_gml_2535_0": "\\E4* スージィって^1…&  どんなコなのかなーって…/", + "scr_text_slash_scr_text_gml_2536_0": "\\E8* だ…だって^1 スージィって&  だれとも はなさないから&  きになるでしょ?/", + "scr_text_slash_scr_text_gml_2537_0": "\\E4* だから^1… もしよかったら^1…&  どんなコなのか&  おしえて…?/", + "scr_text_slash_scr_text_gml_2518_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2524_0": " #いいコ", + "scr_text_slash_scr_text_gml_2527_0": "…", + "scr_text_slash_scr_text_gml_2525_0": " #サイアク", + "scr_text_slash_scr_text_gml_2526_0": "チョーク食べる", + "scr_text_slash_scr_text_gml_2583_0": "\\E2* え…^1?&* いいコ…なの?/", + "scr_text_slash_scr_text_gml_2584_0": "* ホントに!^1?&  ウソじゃなくて!^1?&  ホントにホントに!?/", + "scr_text_slash_scr_text_gml_2585_0": "\\E4* あ^1 えと^1 わたしもね&  そうだったらいいなーって&  おもってたんだけどね…/", + "scr_text_slash_scr_text_gml_2586_0": "\\E2* まって^1… ひょっとして^1…&  また わたしを&  からってる…?/", + "scr_text_slash_scr_text_gml_2587_0": "\\E8* まえに^1 ケチャップを&  うでに ぬって “ち”が&  でた フリした みたいに!/", + "scr_text_slash_scr_text_gml_2588_0": "\\E2* …ホントなのね^1?&  ホントに ホント^1に&  ホントなのね??/", + "scr_text_slash_scr_text_gml_2589_0": "\\E6* …そっか^1 じゃあ&  わたしも ゆうきを だして&  はなしかけて みようかな…/", + "scr_text_slash_scr_text_gml_2590_0": "\\E8* ウソだったら^1 わたし&  しんじゃうかも^1… そしたら&  クリスのせいだからね!/", + "scr_text_slash_scr_text_gml_2591_0": "\\E6* (でも^1 スージィが いいコ&  だったら^1 それはそれで&  しんじゃいそう…)/%", + "scr_text_slash_scr_text_gml_2517_0": "\\E0* クリス^1!&* なにか はなしたいことが&  あるの?/", + "scr_text_slash_scr_text_gml_2538_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2542_0": "\\E2* あ^1 スージィのことで&  もうひとつ きいても&  いい!?/", + "scr_text_slash_scr_text_gml_2543_0": "\\E3* その^1… スージィは&  みたかんじ&  どうだったかな… その…/", + "scr_text_slash_scr_text_gml_2544_0": "\\E8* (あー^1… ダメだぁ…&  そんなの クリスにきいても&  わかるわけないよね…)/%", + "scr_text_slash_scr_text_gml_2595_0": "\\E2* ええぇ…^1? スージィが?&  クリスを ロッカーに&  たたきつけたの…?/", + "scr_text_slash_scr_text_gml_2596_0": "\\E7* それは^1…ひどいね。/", + "scr_text_slash_scr_text_gml_2597_0": "\\E3* わたし^1…&  スージィは ホントは&  いいコだと おもってた…/", + "scr_text_slash_scr_text_gml_2598_0": "\\E6* いいところに きづいて&  あげられるひとが^1 まだ&  あらわれてないだけだって…/", + "scr_text_slash_scr_text_gml_2599_0": "\\E7* でも…^1 やっぱり&  ほんとうに サイアクなコ&  だったんだね…/", + "scr_text_slash_scr_text_gml_2600_0": "\\E7* クリスも&  たいへんだね…/", + "scr_text_slash_scr_text_gml_2601_0": "\\E4* そうだ^1…&  いいこと おもいついた。/", + "scr_text_slash_scr_text_gml_2602_0": "\\E3* アルフィーせんせいに&  たのんで^1 わたしと ペアを&  こうかん できないかな?/", + "scr_text_slash_scr_text_gml_2603_0": "\\E2* そうすれば^1…&  クリスは もう…/", + "scr_text_slash_scr_text_gml_2604_0": "\\E3* ロッカーに 「ドン!」って&  してもらわなくて&  すむでしょ?/", + "scr_text_slash_scr_text_gml_2605_0": "\\E8* (あ^1…あれ^1?&  なんか ヘンな いいかたに&  なっちゃった…)/%", + "scr_text_slash_scr_text_gml_2609_0": "\\E2* え^1?&* スージィが チョークを…?/", + "scr_text_slash_scr_text_gml_2610_0": "* ほ…^1 ホントに…?/", + "scr_text_slash_scr_text_gml_2611_0": "\\E8* あ^1! わかった!&  また からかってるでしょ!/", + "scr_text_slash_scr_text_gml_2612_0": "\\E3* むかし^1 「ぶるどっ君は&  ホントにいて こどもをたべる&  」って いったときみたく。/", + "scr_text_slash_scr_text_gml_2613_0": "\\E8* ディセおねえちゃんに&  「ウソつくな!」って&  ブンなぐられたでしょ?/", + "scr_text_slash_scr_text_gml_2614_0": "\\E2* …え^1? ウソじゃない?/", + "scr_text_slash_scr_text_gml_2615_0": "\\E5* …/", + "scr_text_slash_scr_text_gml_2616_0": "\\E0* そ…^1 そうなんだ^1…&  なにいろの チョークが&  すきなのかな…?/", + "scr_text_slash_scr_text_gml_2617_0": "\\E4* ふとめのと ほそめのと&  どっちがすきとか&  あるのかな…?/", + "scr_text_slash_scr_text_gml_2618_0": "\\E8* (んー…^1 おべんとうの&  おかずに チョークいれて&  あげるって ヘンかな…)/%", + "scr_text_slash_scr_text_gml_2622_0": "\\E2* え…^1 どうして^1?&  わたし いつも クリスに&  しんせつに してるよね!?/", + "scr_text_slash_scr_text_gml_2623_0": "\\E8* すこしぐらい&  おしえてくれても&  いいじゃない!/", + "scr_text_slash_scr_text_gml_2624_0": "\\E2* たとえば^1 スージィは&  メタル系の おんがくとか&  すきなのか とか…/", + "scr_text_slash_scr_text_gml_2625_0": "\\E2* かんぜん にくしょく系&  なのか とか…/", + "scr_text_slash_scr_text_gml_2626_0": "\\E2* あの^1…あのジャケットの&  したには ホントに^1…&  しっぽが あるのか とか!/", + "scr_text_slash_scr_text_gml_2627_0": "\\E3* それから^1… えと… その…/", + "scr_text_slash_scr_text_gml_2628_0": "\\E4* あ…^1 ゴメン^1 やっぱり&  わたしには かんけいない&  ことだよね…?/", + "scr_text_slash_scr_text_gml_2629_0": "\\E8* (あ~… やっちゃった…)/%", + "scr_text_slash_scr_text_gml_2559_0": "\\E1* クリス^1…&  きょうは どうしたの?/", + "scr_text_slash_scr_text_gml_2560_0": "\\E5* いつもは こんなに…&  おしゃべり しないのに。/", + "scr_text_slash_scr_text_gml_2561_0": "\\E4* あ ちがうの^1!&  ヘンだって いってる&  わけじゃないよ…?/", + "scr_text_slash_scr_text_gml_2562_0": "\\E4* …/", + "scr_text_slash_scr_text_gml_2563_0": "\\E2* だいじょうぶ^1?&  どこか^1…ヘンなの…?/", + "scr_text_slash_scr_text_gml_2564_0": "\\E3* パパの おみまいにまで&  いくなんて…/", + "scr_text_slash_scr_text_gml_2565_0": "\\E2* そりゃ^1 パパは&  よろこんだと おもうけど…/", + "scr_text_slash_scr_text_gml_2566_0": "\\E4* …あ ゴメンね^1!&  やっぱり なんでもない^1!&  いまの わすれて!/%", + "scr_text_slash_scr_text_gml_2552_0": "\\E2* …え^1? どうして&  ママに カギを あけて&  もらわないのか って?/", + "scr_text_slash_scr_text_gml_2553_0": "\\E3* そ^1…それは…/", + "scr_text_slash_scr_text_gml_2554_0": "\\E4* …ママは おしごとちゅうに&  じゃまされるのが&  すきじゃないから。/", + "scr_text_slash_scr_text_gml_2555_0": "\\E0* でも へいき^1。&  キャッティーのうちに&  いくから^1 だいじょうぶ。/%", + "scr_text_slash_scr_text_gml_2570_0": "\\E0* アズくんに よろしくね!/%", + "obj_readable_room1_slash_Other_10_gml_1338_0": "* (かざりのついた ゲートだ^1)&* (カギが かかっているようだ)/%", + "obj_readable_room1_slash_Other_10_gml_1345_0": "* やだ^1~ クリリぃってば&  あがって いきたいの~?/", + "obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* いつで^1も&  マタタビ かじりにきて~!/%", + "obj_readable_room1_slash_Other_10_gml_1350_0": "* (いえの なかには いろいろな&  ネコ系ゴミが つみあがっている)/", + "obj_readable_room1_slash_Other_10_gml_1351_0": "* (まるで ネコを&  ひっくりかえしたような&  ちらかりようだ…)/%", + "obj_readable_room1_slash_Other_10_gml_1355_0": "* (こわれたグリルだ)/", + "obj_readable_room1_slash_Other_10_gml_1356_0": "* (…こげたキャットフードの&  ニオイがする)/%", + "obj_npc_sign_slash_Other_10_gml_196_0": "* (ママのバンだ)/%", + "obj_event_room_slash_Step_0_gml_106_0": "\\E0* おかえりなさい!/", + "obj_event_room_slash_Step_0_gml_107_0": "\\E9* きょうは おともだちと&  あそんで たのしかった?/", + "obj_event_room_slash_Step_0_gml_108_0": "\\E0* ちょうど^1 パイが&  やきあがったところよ…/", + "obj_event_room_slash_Step_0_gml_109_0": "\\E0* ベッドで ねて^1 めが&  さめるころには^1 パイも&  さめているはず。/", + "obj_event_room_slash_Step_0_gml_110_0": "\\E3* …でも^1 もう ひとりで&  ぜんぶ たべちゃダメよ?/%", + "obj_event_room_slash_Step_0_gml_91_0": "\\E0* あら おかえりなさい^1。&  きょうは げんきが&  ありあまっているみたいね。/", + "obj_event_room_slash_Step_0_gml_92_0": "\\E4* そのちょうしで&  あさも ちゃんと&  おきられると いいわねえ?/", + "obj_event_room_slash_Step_0_gml_93_0": "\\E9* もう おにいちゃんは&  がっこうまで だっこして&  くれないのよ?/%", + "obj_event_room_slash_Step_0_gml_71_0": "\\E1* クリス…^1? どうしたの?&  さっきから でたり&  はいったりして。/", + "obj_event_room_slash_Step_0_gml_72_0": "\\E4* げんかんを&  かいてんドアに したほうが&  いいかしら?/%", + "scr_text_slash_scr_text_gml_3026_0": "* なあに クリス?/", + "scr_text_slash_scr_text_gml_3027_0": "\\C4 ", + "scr_text_slash_scr_text_gml_3021_0": " #じぶんのこと", + "scr_text_slash_scr_text_gml_3022_0": " #アズリエル#のこと", + "scr_text_slash_scr_text_gml_3023_0": "パイのこと", + "scr_text_slash_scr_text_gml_3024_0": "はなたば", + "scr_text_slash_scr_text_gml_3025_0": "なんでもない", + "scr_text_slash_scr_text_gml_1559_0": "\\E0* クリスも すっかり&  おおきくなっちゃって…/", + "scr_text_slash_scr_text_gml_1560_0": "\\E9* あなたも じきに&  だいがくへ&  いってしまうのね…/", + "scr_text_slash_scr_text_gml_2510_0": "\\E1* …/", + "scr_text_slash_scr_text_gml_1562_0": "\\E9* おぼえているかしら?&  クリスが まだ&  ちいさかったころ…/", + "scr_text_slash_scr_text_gml_1563_0": "\\E8* 「いつになったら&  ツノが はえてくるの?」&  って きくものだから…/", + "scr_text_slash_scr_text_gml_1564_0": "\\E0* あかいツノがついた&  カチューシャを&  かってあげたでしょう?/", + "scr_text_slash_scr_text_gml_1565_0": "\\E4* クリスったら なんかげつも&  まいにち つけて^1! あれは&  どこへ いったかしらねえ?/%", + "scr_text_slash_scr_text_gml_3063_0": "\\E8* まあ^1… おはな^1?&  ママに くれるの…?/", + "scr_text_slash_scr_text_gml_3064_0": "\\E9* うれしいわ…/", + "scr_text_slash_scr_text_gml_3065_0": "\\E9* …/", + "scr_text_slash_scr_text_gml_3066_0": "\\E5* まって^1。&  これは&  “あのひと”からね…?/", + "scr_text_slash_scr_text_gml_3035_0": "\\E1* …/", + "scr_text_slash_scr_text_gml_3068_0": "\\E0* しんぱいしないで^1。&  この おはな^1は&  ちゃあんと…/", + "scr_text_slash_scr_text_gml_3069_0": "\\E5* …ふさわしい ばしょに&  おきますから。/%", + "scr_text_slash_scr_text_gml_3055_0": "\\E1* このいえに すんでいるのは&  もう^1 ママとクリス&  だけだから…/", + "scr_text_slash_scr_text_gml_3056_0": "\\E9* なんだか ちょっと^1…&  さみしいわねえ…/", + "scr_text_slash_scr_text_gml_3057_0": "\\E0* でもね^1 そんなときは&  やきたての あたたかい&  パイを わけて たべれば…/", + "scr_text_slash_scr_text_gml_3058_0": "\\E9* すぐに こころも&  ほんわか あたたかく&  なるものよ。/", + "scr_text_slash_scr_text_gml_3059_0": "\\E5* …ママのぶんも&  のこっていればの&  おはなしですけど。/%", + "scr_text_slash_scr_text_gml_3043_0": "\\E9* クリスと アズリエルが&  よくあそんでいた テレビ&  ゲームが あったわねえ。/", + "scr_text_slash_scr_text_gml_3044_0": "\\E1* なんだったかしら^1…&  「だいらんとう スマッシュ&  ファイターズ」?/", + "scr_text_slash_scr_text_gml_3045_0": "\\E0* ちっちゃかったこ^1ろ&  アズリエルは あのみどりの&  トカゲが おきにいりで…/", + "scr_text_slash_scr_text_gml_3046_0": "\\E9* おたんじょうびパーティの&  かざりつけも ぜんぶ&  みどりのトカゲにしてね…/", + "scr_text_slash_scr_text_gml_3047_0": "\\E0* パパが タマゴに&  えのぐで みどりの&  みずたまを かいて…/", + "scr_text_slash_scr_text_gml_3048_0": "\\E9* おにいちゃんの&  よろこんだこと…!/", + "scr_text_slash_scr_text_gml_3049_0": "\\E5* でも^1 つぎのあさ&  パパが ぜーんぶ わって&  オムレツにしちゃって。/", + "scr_text_slash_scr_text_gml_3050_0": "\\E8* アズリエルは おおなき^1。&  うちにあった あの ほんも&  きらいに なっちゃって…/", + "scr_text_slash_scr_text_gml_3051_0": "\\E4* ほら みどりの たまごを&  たべる おはなしの ほん。&  ふふ… なつかしいわねえ!/%", + "scr_text_slash_scr_text_gml_3077_0": "\\E1* クリス^1 きょうは&  はやく ねたほうが&  よさそうよ…/", + "scr_text_slash_scr_text_gml_3078_0": "* なんだか ちょっと&  いつもと かおいろが&  ちがうもの。/%", + "scr_text_slash_scr_text_gml_2661_0": "* (じぶんの ベッドだ)/", + "scr_text_slash_scr_text_gml_2662_0": "* (にどねすると \\cYだいじなことを&  たくさん みのがす\\cWかもしれない)/", + "scr_text_slash_scr_text_gml_2640_0": "* (ねむりますか?)/", + "scr_text_slash_scr_text_gml_2670_0": " #ねる!!", + "scr_text_slash_scr_text_gml_2671_0": " #ねない!!", + "scr_text_slash_scr_text_gml_2639_0": "* (ベッドで ねむる^1と&  このチャプターは おわります)/", + "scr_text_slash_scr_text_gml_2663_0": "* (ねむりますか?)/", + "scr_text_slash_scr_text_gml_2641_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2635_0": " #ねむる", + "scr_text_slash_scr_text_gml_2435_0": " #やだよ", + "scr_text_slash_scr_text_gml_2657_0": " #ねむる", + "scr_text_slash_scr_text_gml_2648_0": "* (ねむることにした)/%", + "scr_text_slash_scr_text_gml_2652_0": "* (ねむるのは あとにした)/%", + "obj_credits_slash_Step_0_gml_13_0": " ", + "obj_credits_slash_Step_0_gml_19_0": "光は かげり", + "obj_credits_slash_Step_0_gml_33_0": "影は 満ち", + "obj_credits_slash_Step_0_gml_54_0": "見知った場所は", + "obj_credits_slash_Step_0_gml_70_0": "まるで別世界", + "obj_credits_slash_Step_0_gml_89_0": "それでも", + "obj_credits_slash_Step_0_gml_108_0": "キミの魂に灯る", + "obj_credits_slash_Step_0_gml_113_0": "温かな光", + "obj_credits_slash_Step_0_gml_131_0": "真実の光", + "obj_credits_slash_Step_0_gml_147_0": "私たちの約束", + "obj_credits_slash_Step_0_gml_174_0": "わすれないで", + "obj_credits_slash_Step_0_gml_180_0": "闇の中でも 私はそばにいる", + "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", + "obj_credits_slash_Step_0_gml_22_0": "Chapter 1", + "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", + "obj_credits_slash_Step_0_gml_40_0": "(セピア&メニュー アート/フレーム)", + "obj_credits_slash_Step_0_gml_95_0": "日本語ローカライズ", + "obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.", + "obj_credits_slash_Step_0_gml_98_0": "翻訳", + "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", + "obj_credits_slash_Step_0_gml_38_0": "メインアート/アニメーション&修正", + "obj_credits_slash_Step_0_gml_39_0": "(背景/フィールド/バトル)", + "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang", + "obj_credits_slash_Step_0_gml_59_0": "ランサー/モンディ/ハーティ", + "obj_credits_slash_Step_0_gml_60_0": "クローバー/キング/ジェビル", + "obj_credits_slash_Step_0_gml_61_0": "オリジナル・キャラクター・デザイン", + "obj_credits_slash_Step_0_gml_64_0": "Kanotynes", + "obj_credits_slash_Step_0_gml_119_0": "「Don't Forget」 (ボーカルバージョン)", + "obj_credits_slash_Step_0_gml_120_0": "ピアノアレンジ&歌", + "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara", + "obj_credits_slash_Step_0_gml_136_0": "闇の世界 コスチュームデザイン", + "obj_credits_slash_Step_0_gml_137_0": "カラーアシタンス", + "obj_credits_slash_Step_0_gml_138_0": "Gigi DG", + "obj_credits_slash_Step_0_gml_152_0": "SPECIAL THANKS", + "obj_credits_slash_Step_0_gml_153_0": "Chess (サポート)", + "obj_credits_slash_Step_0_gml_187_0": "To be continued", + "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2", + "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (ケータイで 発信してみた)", + "obj_darkphone_event_slash_Step_0_gml_42_0": "* 通じないようだ。/%", + "scr_text_slash_scr_text_gml_2748_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ^1…&  カギですヨ?^1 カギですネ?/", + "scr_text_slash_scr_text_gml_2749_0": "* 解き放て!^1 解き放つ^1!&  マアァベラスな おたのしミ!/", + "scr_text_slash_scr_text_gml_2750_0": "* さあ あけるのです とびら^1。&  するのです みずからを 解放。/", + "scr_text_slash_scr_text_gml_2664_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2744_0": "#カギを使う", + "scr_text_slash_scr_text_gml_2745_0": "#使わない", + "scr_text_slash_scr_text_gml_2765_0": "* (とびらのカギを&  とびらの前に おいた)/%", + "scr_text_slash_scr_text_gml_2770_0": "* なくなりました 選択肢^1!&  ここまで来といて それはナシ!/%", + "obj_event_room_slash_Step_0_gml_163_0": "* (とびらのカギが&  とびらを つくりだした)/%", + "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ^1!&* お客だヨ^1! お客だネ^1!&* 遊びましょ^1! 遊びます!/", + "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* アンタと あそんだ そのあとに^1ゃ&  他の 皆とも 遊ぶのさ!/", + "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* えっと…^1 なにをして&  遊ぶんですか?/", + "obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* なぁ~に^1 簡単な&  数字のゲームさ!/%", + "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* キミのHPが0になった^1ら&  キミの負けさ!/", + "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* なるほど それが&  おまえの言う&  「ゲーム」ってヤツか…/", + "obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* なら^1 覚悟しろよ…/%", + "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* 舐めプで 瞬殺してやるぜ!/%", + "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* ウェーンヒッヒッ^1 ウェンヒッヒ!&  それは こっちのセリフです^1!&  地べたを 舐めさせてやります!/", + "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* さあ 始めましょう^1! 始めるよ^1!&* 楽しいゲームの 幕開けサ!!/%", + "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* さあ ゲームを始めよう!", + "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "ジェビル", + "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "スピン", + "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "ランダム#カオス", + "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "さいみん", + "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "くたびれ#させる", + "obj_joker_slash_Step_0_gml_158_0": "* 世界が回る^1 回るよ世界。", + "obj_joker_slash_Step_0_gml_159_0": "* あたりの空気に 自由が満ちる。", + "obj_joker_slash_Step_0_gml_160_0": "* ジェビルは&  不可解な笑い声を あげている。", + "obj_joker_slash_Step_0_gml_161_0": "* まるで たつまきのよう。", + "obj_joker_slash_Step_0_gml_162_0": "* カオスのニオイがする。", + "obj_joker_slash_Step_0_gml_237_0": "* ジェビル &* 有効な戦術はない。がんばれ!/%", + "obj_joker_slash_Step_0_gml_35_0": "カオスだヨ?&カオスだネ!&ボクをつかまえ&られるかな?", + "obj_joker_slash_Step_0_gml_36_0": "さあ お次は&「リングリング&ゲーム」の&時間ですッ!", + "obj_joker_slash_Step_0_gml_37_0": "罪人くんたち!&ボクのハートを&受け止めて!", + "obj_joker_slash_Step_0_gml_38_0": "ハッハッハ!&受けてみろ&デビルズナイフ&を!", + "obj_joker_slash_Step_0_gml_39_0": "ビィィプ!&メリーゴー&ラウンド&ゲーーームッ!", + "obj_joker_slash_Step_0_gml_40_0": "ヒッヒッヒ!&「おたのしみ&クラブ」に&ご招待!", + "obj_joker_slash_Step_0_gml_41_0": "ハートに&ダイヤ…&なんでも&できる!", + "obj_joker_slash_Step_0_gml_42_0": "世界を回すの&だーぁれ?", + "obj_joker_slash_Step_0_gml_43_0": "キミたち&なかなか&やるもんだ&ネエ!", + "obj_joker_slash_Step_0_gml_44_0": "こんなに&楽しいのは&初めてサ!&初めてヨ!", + "obj_joker_slash_Step_0_gml_45_0": "わが胸の内に&ビューティが&幸せる!", + "obj_joker_slash_Step_0_gml_46_0": "笑っています&デビルズナイフ&も!", + "obj_joker_slash_Step_0_gml_47_0": "胸が高鳴る…&どうすりゃ&いいの!!", + "obj_joker_slash_Step_0_gml_48_0": "さあ&とどめだ!&ボイズン&ガールズ!", + "obj_joker_slash_Step_0_gml_49_0": "やめやめ!&わしゃ もう&トヘトヘじゃ!", + "obj_joker_slash_Step_0_gml_50_0": "なーんてね!&くらえ!&ファイナル&カオス!", + "obj_joker_slash_Step_0_gml_56_0": "カオスだヨ?&カオスだネ!", + "obj_joker_slash_Step_0_gml_56_1": "あれあれ?&どうした?&タダの&カオスですヨ?", + "obj_joker_slash_Step_0_gml_57_0": "なんでも&できる!", + "obj_joker_slash_Step_0_gml_58_0": "このカラダは&フジミだ!", + "obj_joker_slash_Step_0_gml_58_1": "見よ!&弾幕が&燃えている!", + "obj_joker_slash_Step_0_gml_59_0": "あああああ&楽しすぎ!", + "obj_joker_slash_Step_0_gml_247_0": "* クリスは クルクル回った^1!&* ジェビルは さらに&  少しくたびれた! そして…!/%", + "obj_joker_slash_Step_0_gml_272_0": "* なにかが 起こった!/%", + "obj_joker_slash_Step_0_gml_276_0": "* !^1!&* 効果音が鳴っただけ!/%", + "obj_joker_slash_Step_0_gml_284_0": "* ジェビルは くつろいだ^1!&* ジェビルの ぼうぎょ力が下がった!/%", + "obj_joker_slash_Step_0_gml_290_0": "* ざんねーん^1!&  次のこうげきは すごいスピードで&  おそいかかる!/%", + "obj_joker_slash_Step_0_gml_296_0": "* 静寂が おとずれた^1…&* ダンスが 仲間たちを守った!/%", + "obj_joker_slash_Step_0_gml_310_0": "* !^1!&* 鳥が飛んだ!/%", + "obj_joker_slash_Step_0_gml_314_0": "* 心が やすらいだ!/%", + "obj_joker_slash_Step_0_gml_320_0": "* 全員のHPが ごちゃまぜになった!/%", + "obj_joker_slash_Step_0_gml_373_0": "* ジェビルの 次のこうげきが&  パワーアップした!/%", + "obj_joker_slash_Step_0_gml_379_0": "* パーフェクト!/%", + "obj_joker_slash_Step_0_gml_387_0": "&* ジェビルは くたびれているようだ!", + "obj_joker_slash_Step_0_gml_400_0": "* ラルセイは なにかを 唱えた^1!", + "obj_joker_slash_Step_0_gml_401_0": "* スージィは なにかを 回した^1!", + "obj_joker_slash_Step_0_gml_402_0": "* クリスは 怪しい目つきで見つめた^1!", + "obj_joker_slash_Step_0_gml_403_0": "&* ジェビルの 次のこうげきが 弱化!", + "obj_joker_slash_Step_0_gml_404_0": "&* ジェビルは もっと くたびれた!", + "obj_joker_slash_Step_0_gml_405_0": "&* ジェビルは もっと くたびれた!", + "obj_joker_slash_Step_0_gml_406_0": "&* ジェビルは くたびれているようだ!", + "obj_joker_slash_Step_0_gml_163_0": "&* ジェビルは くたびれている…?", + "obj_joker_slash_Step_0_gml_164_0": "* 完成しました カオスボム。", + "obj_joker_slash_Step_0_gml_165_0": "* なにか 恐ろしいものが&  迫ってくる…!", + "obj_joker_slash_Step_0_gml_166_0": "* ジェビルは ありったけの力を&  振りしぼっている!", + "obj_joker_slash_Step_0_gml_167_0": "* ジェビルは 本当に&  ヘトヘトに くたびれている!", + "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 ドウヤラ ココデ^6& & 終ワリノ ヨウデス。/%", + "obj_joker_slash_Step_0_gml_201_0": "Alright^1,&you convinced&me!!/%", + "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 再ビ 挑戦ヲ?", + "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 マダ 続ケル ツモリデ?", + "DEVICE_FAILURE_slash_Step_0_gml_68_0": " デハ 未来ハ マダ& アナタノ 手ノ ナカニ。", + "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 世界ハ^5 & 闇ニ 包マレマシタ。/%", + "obj_readable_room1_slash_Other_10_gml_1274_0": "* (けいさつしょの いりぐちの&  ドアを ノックした)/", + "obj_readable_room1_slash_Other_10_gml_1308_0": "* (…)/", + "obj_readable_room1_slash_Other_10_gml_1276_0": "* (だれかが まどのほうへ&  ちかづいてくる)/%", + "obj_readable_room1_slash_Other_10_gml_1281_0": "* (けいさつは ぜんぜん&  やるきが でないようだ…)/%", + "obj_readable_room1_slash_Other_10_gml_1266_0": "* (けいさつの テープで&  ふうさされている)/", + "obj_readable_room1_slash_Other_10_gml_1267_0": "* (テープには 「ぬあああああ!」&  とだけ かいてある)/%", + "obj_npc_room_slash_Other_10_gml_1097_0": "* 町長の カリスマせいは ゼロ^1。&* いや^1 むしろ マイナスだ。/", + "obj_npc_room_slash_Other_10_gml_1098_0": "* でも はたらきものだし じっせきも&  あるから^1 たいりつこうほが&  でてこないのさ。/", + "obj_npc_room_slash_Other_10_gml_1099_0": "* せいじってのは…^1 ふつう&  こうは ならないけどな。/%", + "obj_npc_room_slash_Other_10_gml_1103_0": "* 町長は つめたい いんしょうの&  じんぶつだ^1。しかも オフィスを&  エアコンで ギンギンに ひやす。/", + "obj_npc_room_slash_Other_10_gml_1104_0": "* なかに はいると さむけが^1…&* これが せいじという&  ものなのか…?/%", + "obj_readable_room1_slash_Other_10_gml_1163_0": "* (ちいさな しんようじゅ だ)/%", + "obj_readable_room1_slash_Other_10_gml_1166_0": "* (イスだ^1)&* (このイスも せいじに&  きょうみが あるのかもしれない)/%", + "obj_readable_room1_slash_Other_10_gml_1158_0": "* (このまちを えがいたものだ)/%", + "obj_npc_room_slash_Other_10_gml_1081_0": "* いやはや もうしわけございません^1。&* 町長は いま おいそがしいのです。/", + "obj_npc_room_slash_Other_10_gml_1082_0": "* おあいに なりたけれ^1ば&  サイアクな じけんでも&  おひきおこしください。/%", + "obj_npc_room_slash_Other_10_gml_1086_0": "* いやはや もうしわけございません^1。&* たんにんの せんせいについての&  くじょうですか?/", + "obj_npc_room_slash_Other_10_gml_1087_0": "* あのかたを さいようしたのは&  あなたの おかあさまですから&  ごふまんがあれば おかあさまに…/%", + "obj_npc_room_slash_Other_10_gml_1068_0": "* おい^1 そこのチビ^1。&* おまえみたいな チビが&  町長に なんの用だ?/", + "obj_npc_room_slash_Other_10_gml_1069_0": "* こづかいが すくなくて ふまんか^1?&* おかしの くいすぎか^1?&* フリスビーでも なくしたか?/", + "obj_npc_room_slash_Other_10_gml_1070_0": "* よくきけ^1 チビ…/", + "obj_npc_room_slash_Other_10_gml_1071_0": "* そういうのは^1な&  みーんな ケーサツの しごとだよ。/%", + "obj_npc_room_slash_Other_10_gml_1074_0": "* ああ^1? “こども”あつかい&  すんなって? フン…わかったよ。/", + "obj_npc_room_slash_Other_10_gml_1075_0": "* オムツを かえてほしけり^1ゃ&  ケーサツに たのみな。/%", + "scr_text_slash_scr_text_gml_2150_0": "* おやおや クリス^1… めずらしい^1。&  でも うれしいですね^1。へいじつに&  きょうかいへ きてくれるとは。/", + "scr_text_slash_scr_text_gml_2151_0": "* わざわざ たずねてきたのには&  なにか わけが あるのでしょう。/", + "scr_text_slash_scr_text_gml_2152_0": "* さあ^1 このアルビン師^1に&  はなしてごらんなさい。&* なやみごとが あるのですか?/", + "scr_text_slash_scr_text_gml_2146_0": "#ジュース#ください", + "scr_text_slash_scr_text_gml_2147_0": "#とくに#ないです", + "scr_text_slash_scr_text_gml_2159_0": "* クリス^1 きょうかいの 「ヤバい」&  ジュースが のみたいのな^1ら&  れいはいに くることですよ。/", + "scr_text_slash_scr_text_gml_2160_0": "* クリスのおにいさんが ぬけて&  コーラスたいの うたごえにも&  はりが なくなってしまいました。/", + "scr_text_slash_scr_text_gml_2161_0": "* かわりに クリスが&  はいってくれたら&  だいかんげいですよ。/", + "scr_text_slash_scr_text_gml_2162_0": "* せめて きょうかいの かつどうに&  さんかしてくれるだけでも&  いいのです。/", + "scr_text_slash_scr_text_gml_2163_0": "* ジュースだけ もらおうと&  するのではなくてね。/%", + "scr_text_slash_scr_text_gml_2167_0": "* わかりました^1。&* じきに じぶんでも^1 はなしたい&  ことが わかってくるでしょう。/", + "scr_text_slash_scr_text_gml_2168_0": "* てんしさまの みちからが&  クリスの ゆくてを&  てらしますよう。/%", + "obj_readable_room1_slash_Other_10_gml_1145_0": "* シャイラ&* ゆうきある うたいてに ふさわしき&  カラオケ用マイク/%", + "obj_readable_room1_slash_Other_10_gml_1141_0": "* ワンコー&* むれの リーダーに ふさわしき&  おおきなホネ/%", + "obj_readable_room1_slash_Other_10_gml_1137_0": "* クリスタル&* りっぱな ははおやに ふさわしき&  かがやく “ライ”ンストーン/%", + "obj_readable_room1_slash_Other_10_gml_1134_0": "* ガーソン&* なだかき れきしか であり&  ちょじゅつか であり きょうし/%", + "scr_text_slash_scr_text_gml_717_0": "* (ガーソン・ブーム きねんベンチ)/", + "scr_text_slash_scr_text_gml_718_0": "* 「ワシが うみだした さくひんの&  アイデアのうち^1 いくつかは&  ゆめで みたものだ」/", + "scr_text_slash_scr_text_gml_719_0": "* 「ここで やすんでいきなさい。&  なにをしていると きかれたら…&  かきものだと こたえればいい!」/%", + "obj_npc_room_animated_slash_Other_10_gml_51_0": "* アイス プリーズ^1!&* アイス プリーズ^1 ボス!!/%", + "obj_npc_room_slash_Other_10_gml_1198_0": "* ごちゅうもんを くりかえします^1。&  クレープが おひとつ^1…&  シナモンラテが おひとつ…/", + "obj_npc_room_slash_Other_10_gml_1199_0": "* ウサパフェが おふたつと…&  たきぎが 1ぽん^1…&  いじょうで よろしいかしら?/%", + "obj_npc_room_slash_Other_10_gml_1202_0": "* たきぎの やきかげんは?/%", + "obj_npc_room_slash_Other_10_gml_1212_0": "* てか^1 おぼえてる^1? よく&  いちじかんめの じゅぎょう&  サボって^1 ここ きたじゃん?/", + "obj_npc_room_slash_Other_10_gml_1213_0": "* アンタは セーフだったけ^1ど&  アタシは そのせいで りゅうねん&  しかけてさ…/", + "obj_npc_room_slash_Other_10_gml_1214_0": "* んでも しょーがなくない!^1?&  ここのクレープ ぜっぴんだもん^1!&  わるいことは ミツのあじ!/%", + "obj_npc_room_slash_Other_10_gml_1217_0": "* たべきれなかったぶんを ガーソンに&  もってってやったおかげで なんとか&  そつぎょうできたけどさー…/%", + "obj_npc_room_animated_slash_Other_10_gml_67_0": "* ここの ウエイトレスさんの&  ノリが すき^1。&* わたしも ここでバイトしようかな…/", + "obj_npc_room_animated_slash_Other_10_gml_68_0": "* …やめた^1。ドリンクをだす&  しごとって 火のエレメンタルには&  むいてないよね。/", + "obj_npc_room_animated_slash_Other_10_gml_69_0": "* きんちょうする^1と&  こおりを ぜんぶ&  とかしちゃいそうだし。/%", + "obj_npc_room_animated_slash_Other_10_gml_72_0": "* でも^1 コーヒーだけ だせば^1…&* ダメダメ^1 ぜったい おきゃくさんに&  うったえられる…/%", + "obj_npc_room_slash_Other_10_gml_1237_0": "* アイスウルフ^1 のみものに&  こおり いれる^1 すきじゃない。/", + "obj_npc_room_slash_Other_10_gml_1238_0": "* アイスウルフ すきな^1の&  こおり…/", + "obj_npc_room_slash_Other_10_gml_1239_0": "* …を のむこと!/%", + "obj_npc_room_slash_Other_10_gml_1243_0": "* アイスウル^1フ&  こおりの ゆるキャラも^1 すき。/%", + "obj_npc_room_slash_Other_10_gml_1226_0": "* ボクの このたくましいカラダに^1は&  どんなヒミツが かくされているか&  きになるでしょ…?/", + "obj_npc_room_slash_Other_10_gml_1227_0": "* ボク じつはね^1… たべのこしの&  パンケーキを^1 このでっかいぼうしに&  いれてるんだ。/%", + "obj_npc_room_slash_Other_10_gml_1231_0": "* ボク パンケーキ だあいすき!/%", + "obj_npc_room_slash_Other_10_gml_1151_0": "* いらっしゃい^1!&* ずいぶん ひさしぶりじゃないか。/", + "obj_npc_room_slash_Other_10_gml_1153_0": "* まえは よく^1 かぞくみんなで&  きてくれたけどねえ…/", + "obj_npc_room_slash_Other_10_gml_1154_0": "* にちようびの れいはいの&  かえりにさ。ちゅうもんは いつも&  きまって 「ひがわりランチ」で。/", + "obj_npc_room_slash_Other_10_gml_1155_0": "* まあでも^1 あんたたち一家も&  いろいろあったからねえ…/", + "obj_npc_room_slash_Other_10_gml_1156_0": "* もう かぞく そろって&  きてくれることは&  なくなっちまったけど。/", + "obj_npc_room_slash_Other_10_gml_1157_0": "* それでも^1 まいしゅう&  にちようびには おにいちゃんと&  2人で きてくれてたねえ。/", + "obj_npc_room_slash_Other_10_gml_1158_0": "* おにいちゃんが あんたに&  ホットチョコレートを&  ちゅうもんしてさ…/", + "obj_npc_room_slash_Other_10_gml_1159_0": "* あそこの かどの テーブルが&  あんたたちの とくとうせきで…/", + "obj_npc_room_slash_Other_10_gml_1160_0": "* …まどガラスに いきを&  ふきかけちゃ^1 ゆびで&  えを かいたりしてさ…/", + "obj_npc_room_slash_Other_10_gml_1128_0": "* …/", + "obj_npc_room_slash_Other_10_gml_1162_0": "* おにいちゃんが いなくなっちまっ^1て&  さみしいだろ?/", + "obj_npc_room_slash_Other_10_gml_1163_0": "* …ほら^1 これのんで&  げんきだしなよ。/", + "obj_npc_room_slash_Other_10_gml_1164_0": "* (ホットチョコレートを&  てにいれた)/", + "obj_npc_room_slash_Other_10_gml_1165_0": "* おだいは いらないよ。&  サービスさ。/%", + "obj_npc_room_slash_Other_10_gml_1172_0": "* …ホントなら^1 ホットチョコレートを&  サービスしてあげたいとこだけど…/", + "obj_npc_room_slash_Other_10_gml_1173_0": "* …どうやら もちものが&  いっぱいみたいだねえ。/", + "obj_npc_room_slash_Other_10_gml_1174_0": "* きをつけて かえるんだよ。/%", + "obj_npc_room_slash_Other_10_gml_1145_0": "* また いつでも おいで^1。&  まってるよ。/%", + "obj_npc_room_slash_Other_10_gml_1161_0": "* …/", + "obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* いきてたか。/", + "obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* …/", + "obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* よかった。/", + "obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* …/", + "obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* …/", + "obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* しごとちゅう。/%", + "obj_npc_room_slash_Other_10_gml_1376_0": "* …/", + "obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* この ふくは…/", + "obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* せいふく。/%", + "obj_npc_room_slash_Other_10_gml_1136_0": "* えーっと^1 「ひがわりランチ」と^1…&  あ^1 それと&  しょくようスパンコール あります?/", + "obj_npc_room_slash_Other_10_gml_1137_0": "* したのコは&  たからものに みえないと&  たべてくれなくて…/%", + "obj_npc_room_slash_Other_10_gml_1139_0": "* なければ^1 チョコスプレーを&  まぶすだけでも いいんですけど…/%", + "obj_readable_room1_slash_Other_10_gml_1178_0": "* (こういてきな レビュー^1と&  サインが いろいろかざってある^1)&* (…いっぱんじゅうみんの ものだ)/%", + "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1は \\cB涙が出るほど退屈\\cWした!&", + "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1は お行儀よく耳を傾けた!&", + "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1は じ~んとした!&", + "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1は&  ルードバスターを発動した!/%", + "scr_spelltext_slash_scr_spelltext_gml_172_0": "/%", + "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!/%", + "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1は&  トップケーキを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1は&  スピンロールを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1は&  ダークバーガーを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1は&  ランサークッキーを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1は&  ギガサラダを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1は&  クラブサンドを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1は&  ハートドーナツを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1は&  チョコダイヤを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1は&  ファボサンドを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1は&  ルールノールーを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1は&  ルードバスターを発動した!/%", + "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1は&  レッドバスターを発動した!/%", + "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1は&  Wヒールを唱えた!/%", + "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1は&  ダークキャンディを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1は&  リザレクトミントを使った!/%", + "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1は&  グロウシャードを使った!/", + "scr_spelltext_slash_scr_spelltext_gml_87_0": "* しかし なにも起こらなかった…/%", + "scr_spelltext_slash_scr_spelltext_gml_109_0": "* グロウシャードは&  消えてなくなった!/%", + "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1は&  うっとりした!&", + "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1は&  マニュアルを読んだ!/", + "scr_spelltext_slash_scr_spelltext_gml_123_0": "* しかし なにも起こらなかった…/%", + "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1は&  スリープを唱えた^1!&* しかし 敵は\\cBくたびれ\\cWていない…/%", + "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1は スリープを唱えた^1!&* しかし 敵は\\cBくたびれ\\cWていない…&  \\cYにがす\\cWことなら できるかも…!/%", + "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1は ~2を&  にがした!/%", + "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1は ~2を&  にがそうとした^2!&* しかし名前が \\cYきいろ\\cWくない…/%", + "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1は ~2を&  にがそうとした^2!&* しかし名前が \\cYきいろ\\cWくない…/", + "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (ラルセイに \\cBスリープ\\cWを&  唱えさせてみよう!)/%", + "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1は にがした!/%", + "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS %", + "obj_heartenemy_slash_Step_0_gml_79_0": "* ハーティの体が 音を立てて脈打つ。", + "DEVICE_CHOICE_slash_Create_0_gml_7_0": "卵", + "DEVICE_CHOICE_slash_Create_0_gml_22_0": "はい", + "DEVICE_CHOICE_slash_Create_0_gml_23_0": "いいえ", + "DEVICE_CHOICE_slash_Create_0_gml_57_0": "炭水化物", + "DEVICE_CHOICE_slash_Create_0_gml_58_0": "肉", + "DEVICE_CHOICE_slash_Create_0_gml_59_0": "乳製品", + "DEVICE_CHOICE_slash_Create_0_gml_60_0": "甘いもの", + "DEVICE_CHOICE_slash_Create_0_gml_61_0": "くだもの", + "DEVICE_CHOICE_slash_Create_0_gml_62_0": "野菜", + "DEVICE_CHOICE_slash_Create_0_gml_63_0": "卵", + "DEVICE_CHOICE_slash_Create_0_gml_94_0": "消去", + "DEVICE_CHOICE_slash_Create_0_gml_96_0": "確定", + "DEVICE_CHOICE_slash_Other_10_gml_13_0": "消去", + "DEVICE_CHOICE_slash_Other_10_gml_15_0": "確定", + "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %", + "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %", + "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ", + "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU&PHOTOSENSITIVE? ^6 ^6 ", + "DEVICE_CONTACT_slash_Other_10_gml_2_0": "のえる", + "DEVICE_CONTACT_slash_Other_10_gml_3_0": "くりす", + "DEVICE_CONTACT_slash_Other_10_gml_4_0": "とりえる", + "DEVICE_CONTACT_slash_Other_10_gml_5_0": "あずりえる", + "DEVICE_CONTACT_slash_Other_10_gml_6_0": "あずごあ", + "DEVICE_CONTACT_slash_Other_10_gml_7_0": "さんず", + "DEVICE_CONTACT_slash_Other_10_gml_8_0": "ぱぴるす", + "DEVICE_CONTACT_slash_Other_10_gml_9_0": "あるふぃー", + "DEVICE_CONTACT_slash_Other_10_gml_10_0": "あんだいん", + "DEVICE_CONTACT_slash_Other_10_gml_11_0": "るーでぃ", + "DEVICE_CONTACT_slash_Other_10_gml_12_0": "ばーどりー", + "DEVICE_CONTACT_slash_Other_10_gml_13_0": "きゃってぃ", + "DEVICE_CONTACT_slash_Other_10_gml_14_0": "きゃってぃー", + "DEVICE_CONTACT_slash_Other_10_gml_15_0": "ありげってぃ", + "DEVICE_CONTACT_slash_Other_10_gml_16_0": "がーそん", + "DEVICE_CONTACT_slash_Other_10_gml_17_0": "じょっきんとん", + "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC", + "DEVICE_MENU_slash_Create_0_gml_97_0": "[データなし]", + "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0", + "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1", + "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2", + "DEVICE_MENU_slash_Step_0_gml_74_0": "忠実ニ 再現サレマシタ。", + "DEVICE_MENU_slash_Step_0_gml_77_0": "ジツニ 興味深イ 行動デス。", + "DEVICE_MENU_slash_Step_0_gml_86_0": "ジツニ 興味深イ 行動デス。", + "DEVICE_MENU_slash_Step_0_gml_86_1": "準備ハ 完了シマシタ。", + "DEVICE_MENU_slash_Step_0_gml_91_0": "コピーしました。", + "DEVICE_MENU_slash_Step_0_gml_105_0": "[データなし]", + "DEVICE_MENU_slash_Step_0_gml_126_0": "跡形モナク 消エ去リマシタ。", + "DEVICE_MENU_slash_Step_0_gml_127_0": "消去しました。", + "DEVICE_MENU_slash_Step_0_gml_149_0": "モトノ 姿ガ 保タレマシタ。", + "DEVICE_MENU_slash_Step_0_gml_156_0": "消去ハ 免レマシタ。", + "DEVICE_MENU_slash_Step_0_gml_159_0": "ジツニ 興味深イ。", + "DEVICE_MENU_slash_Step_0_gml_225_0": "分割 完了。", + "DEVICE_MENU_slash_Step_0_gml_227_0": "コピーしました。", + "DEVICE_MENU_slash_Step_0_gml_238_0": "同一物ヘノ 複写ハ 不可。", + "DEVICE_MENU_slash_Step_0_gml_239_0": "そこにはコピーできません。", + "DEVICE_MENU_slash_Step_0_gml_261_0": "複写スベキ モノガ アリマセン。", + "DEVICE_MENU_slash_Step_0_gml_264_0": "複写スベキ モノガ 残ッテイマセン。", + "DEVICE_MENU_slash_Step_0_gml_266_0": "コピーできません。", + "DEVICE_MENU_slash_Step_0_gml_289_0": "ソレハ スデニ 存在シマセン。", + "DEVICE_MENU_slash_Step_0_gml_292_0": "消去スベキ モノガ 残ッテイマセン。", + "DEVICE_MENU_slash_Step_0_gml_294_0": "消去するものがありません。", + "DEVICE_MENU_slash_Draw_0_gml_116_0": "ツヅキ", + "DEVICE_MENU_slash_Draw_0_gml_116_1": "モドル", + "DEVICE_MENU_slash_Draw_0_gml_117_0": "ハジメル", + "DEVICE_MENU_slash_Draw_0_gml_117_1": "モドル", + "DEVICE_MENU_slash_Draw_0_gml_119_0": "ウワガキ", + "DEVICE_MENU_slash_Draw_0_gml_119_1": "中止", + "DEVICE_MENU_slash_Draw_0_gml_119_2": "デハ 取リ込ミマス。", + "DEVICE_MENU_slash_Draw_0_gml_120_0": "ハイ", + "DEVICE_MENU_slash_Draw_0_gml_120_1": "イイエ", + "DEVICE_MENU_slash_Draw_0_gml_120_2": "本当ニ 消去ヲ?", + "DEVICE_MENU_slash_Draw_0_gml_121_0": "消ス", + "DEVICE_MENU_slash_Draw_0_gml_121_1": "消サナイ", + "DEVICE_MENU_slash_Draw_0_gml_121_2": "デハ 破壊シマス。", + "DEVICE_MENU_slash_Draw_0_gml_128_0": "つづき", + "DEVICE_MENU_slash_Draw_0_gml_128_1": "もどる", + "DEVICE_MENU_slash_Draw_0_gml_129_0": "はじめる", + "DEVICE_MENU_slash_Draw_0_gml_129_1": "もどる", + "DEVICE_MENU_slash_Draw_0_gml_131_0": "はい", + "DEVICE_MENU_slash_Draw_0_gml_131_1": "いいえ", + "DEVICE_MENU_slash_Draw_0_gml_131_2": "このファイルに上書き?", + "DEVICE_MENU_slash_Draw_0_gml_132_0": "はい", + "DEVICE_MENU_slash_Draw_0_gml_132_1": "いいえ", + "DEVICE_MENU_slash_Draw_0_gml_132_2": "このファイルを消去?", + "DEVICE_MENU_slash_Draw_0_gml_133_0": "消す!", + "DEVICE_MENU_slash_Draw_0_gml_133_1": "やめる!", + "DEVICE_MENU_slash_Draw_0_gml_133_2": "本当に消去?", + "DEVICE_MENU_slash_Draw_0_gml_189_0": "キャンセル", + "DEVICE_MENU_slash_Draw_0_gml_190_0": "キャンセル", + "DEVICE_MENU_slash_Draw_0_gml_199_0": "写ス", + "DEVICE_MENU_slash_Draw_0_gml_200_0": "消ス", + "DEVICE_MENU_slash_Draw_0_gml_201_0": "写す", + "DEVICE_MENU_slash_Draw_0_gml_201_1": "消す", + "DEVICE_MENU_slash_Draw_0_gml_216_0": "複写元ヲ 選ンデクダサイ。", + "DEVICE_MENU_slash_Draw_0_gml_217_0": "複写先ヲ 選ンデクダサイ。", + "DEVICE_MENU_slash_Draw_0_gml_218_0": "デハ 取リ込ミマス。", + "DEVICE_MENU_slash_Draw_0_gml_219_0": "消去スルモノヲ 選ンデクダサイ。", + "DEVICE_MENU_slash_Draw_0_gml_223_0": "ファイルを選んでください。", + "DEVICE_MENU_slash_Draw_0_gml_224_0": "コピーするファイルを選んでください。", + "DEVICE_MENU_slash_Draw_0_gml_225_0": "コピー先のファイルを選んでください。", + "DEVICE_MENU_slash_Draw_0_gml_226_0": "ファイルを上書きします。", + "DEVICE_MENU_slash_Draw_0_gml_227_0": "消去するファイルを選んでください。", + "obj_battlecontroller_slash_Step_0_gml_40_0": "* YOU WIN^1!&* ~1 EXPと ~2 D$を獲得!/%", + "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP", + "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP", + "obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm^1, there might be a box in the supply closet.../", + "obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to - %", + "obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* そそそれは いいかんがえ&  ですね^1! スージィは&  さいごに きたから…/", + "obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me...?/", + "obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* …/", + "obj_classscene_slash_Step_0_gml_342_0": "* …フン。/%%", + "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", + "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", + "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", + "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to&meet you!", + "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!&Die!&Die!", + "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please&ignore&them.", + "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the&fluffy one!", + "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that&one's MINE!", + "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's&boring...)", + "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's&Mr. Fluffy?", + "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must&have&scared him!", + "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who&cares?)", + "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the&oldest!", + "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?&I am!!!", + "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're&the same&age...", + "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice&weather&today.", + "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?&It's just&awful!", + "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please&stop, you&two...", + "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King&is great!", + "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's&TERRIBLE!", + "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please&stop, you&two...", + "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel&is watching&us.", + "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE&that&garbage?", + "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please&stop, you&two...", + "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna&eat a&football.", + "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!&My favorite&food!", + "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!&I love you&two!", + "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners&deserve&respect.", + "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!&They can&all die!", + "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please&stop, you&two...", + "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That&boy is ever&so cute!", + "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!&I want to&pet him!", + "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???&... err,&sure.", + "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What&about the&girl..?)", + "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!&I want a&sweet boy.", + "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone&NICE, like&me!", + "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...&Sure,&I guess.", + "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a&gamepad to&aim!", + "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!&Mouse and&keyboard!", + "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please&stop, you&two...", + "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love&the smell&of trees.", + "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!&Me too!", + "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen&makes me...&Uh, sure!", + "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost&told me I&was stupid.", + "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,&you idiot!", + "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please&stop, you&two...", + "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite&video game&is...", + "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!&They'll make&fun of us!!!", + "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please&stop, you&two...", + "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he&MADE that!?&So caring!", + "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO&cute!&I want it!", + "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it&a bit...&childish?)", + "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!&That hurts!", + "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,&idiot!", + "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're&fighting&again!?)", + "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", + "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", + "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", + "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", + "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", + "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", + "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", + "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", + "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%", + "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved./%", + "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited./%", + "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved./%", + "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue./%", + "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard.../%", + "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%", + "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", + "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", + "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", + "obj_darkcontroller_slash_Draw_0_gml_207_0": "こうげき: ", + "obj_darkcontroller_slash_Draw_0_gml_208_0": "ぼうぎょ: ", + "obj_darkcontroller_slash_Draw_0_gml_209_0": "まりょく: ", + "obj_darkcontroller_slash_Draw_0_gml_212_0": "ガッツ: ", + "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ", + "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_231_0": "イヌ: ", + "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_239_0": "ニンゲン(LV1)#ニンゲンのタマシイ#を宿した体。", + "obj_darkcontroller_slash_Draw_0_gml_240_0": "リーダー(LV1)#いろんな「こうどう」#で仲間をリード。", + "obj_darkcontroller_slash_Draw_0_gml_241_0": "ベッドボス(LV1)#なぜかベッドを#調べまくる。", + "obj_darkcontroller_slash_Draw_0_gml_251_0": "バッドさ: ", + "obj_darkcontroller_slash_Draw_0_gml_252_0": "ザツさ: ", + "obj_darkcontroller_slash_Draw_0_gml_255_0": "バッドガール(LV1)#ひたすらたたかう。", + "obj_darkcontroller_slash_Draw_0_gml_256_0": "ダークナイト(LV1)#ダークエネルギーで#敵をこうげき。", + "obj_darkcontroller_slash_Draw_0_gml_265_0": "やさしさ: ", + "obj_darkcontroller_slash_Draw_0_gml_269_0": "イヌさ: ", + "obj_darkcontroller_slash_Draw_0_gml_272_0": "孤独な王子(LV1)#闇の世界の住人。#家来も臣民もいない。", + "obj_darkcontroller_slash_Draw_0_gml_275_0": "チクチク王子(LV1)#チクチクマフラー#で敵をこうげき。", + "obj_darkcontroller_slash_Draw_0_gml_279_0": "モフモフ王子(LV1)#腕力はないが#いやしの力を持つ。", + "obj_darkcontroller_slash_Draw_0_gml_286_0": "モフさ: ", + "obj_darkcontroller_slash_Draw_0_gml_423_0": "(なし)", + "obj_darkcontroller_slash_Draw_0_gml_435_0": "(なし)", + "obj_darkcontroller_slash_Draw_0_gml_447_0": "(なし)", + "obj_darkcontroller_slash_Draw_0_gml_556_0": "こうげき: ", + "obj_darkcontroller_slash_Draw_0_gml_557_0": "ぼうぎょ: ", + "obj_darkcontroller_slash_Draw_0_gml_558_0": "まりょく: ", + "obj_darkcontroller_slash_Draw_0_gml_643_0": " (", + "obj_darkcontroller_slash_Draw_0_gml_736_0": "アビリティなし", + "obj_darkcontroller_slash_Draw_0_gml_773_0": "アビリティなし", + "obj_darkcontroller_slash_Draw_0_gml_807_0": "つかう", + "obj_darkcontroller_slash_Draw_0_gml_809_0": "すてる", + "obj_darkcontroller_slash_Draw_0_gml_811_0": "だいじ", + "obj_darkcontroller_slash_Draw_0_gml_829_0": "#を捨てますか?", + "obj_headhathy_slash_Step_0_gml_87_0": "* ヘッドハーティの体が&  音もなく うごめく。", + "obj_headhathy_slash_Step_0_gml_88_0": "* ヘッドハーティは&  感情を まったく表に出さない。", + "obj_headhathy_slash_Step_0_gml_89_0": "* ヘッドハーティは&  聞き取りづらい声で&  なにかを ささやいた。", + "obj_headhathy_slash_Step_0_gml_90_0": "* ヘッドハーティの心は ナゾだ。", + "obj_headhathy_slash_Step_0_gml_91_0": "* 孤独なキスのニオイがする。", + "obj_headhathy_slash_Step_0_gml_92_0": "* ヘッドハーティの鼓動が&  おそくなった。", + "obj_headhathy_slash_Step_0_gml_93_0": "* ヘッドハーティの鼓動が&  不規則に聞こえる。", + "obj_headhathy_slash_Step_0_gml_94_0": "* ヘッドハーティの鼓動が&  一瞬止まった。", + "obj_headhathy_slash_Step_0_gml_135_0": "* ヘッドハーティ - ATK 8 DEF 0&* 感情を表に出さない技を習得^1。&  でも それって ホントに有利…?/%", + "obj_headhathy_slash_Step_0_gml_144_0": "* ヘッドハーティを くどいた^1。&* 効果はバツグンだ。/%", + "obj_headhathy_slash_Step_0_gml_159_0": "* スージィに&  敵をくどけと 指示した!/", + "obj_headhathy_slash_Step_0_gml_161_0": "* …/", + "obj_headhathy_slash_Step_0_gml_162_0": "\\E1* いやいやいやいや^1…&  くどかねーから。/", + "obj_headhathy_slash_Step_0_gml_164_0": "* スージィ^1 大丈夫!&  やり方が わからないなら&  教えてあげるよ!/", + "obj_headhathy_slash_Step_0_gml_166_0": "* うっせえ だまれ^1。&  そーゆーんじゃねーし!/", + "obj_headhathy_slash_Step_0_gml_168_0": "* …ふふふ ホントかなあ?/", + "obj_headhathy_slash_Step_0_gml_170_0": "* だああぁもう^1! うぜえ!&  わかったよ!&  よく見とけ!/", + "obj_headhathy_slash_Step_0_gml_171_0": "\\E0* …コホン。/%", + "obj_headhathy_slash_Step_0_gml_179_0": "* スージィに&  敵をくどけと 指示した!/", + "obj_headhathy_slash_Step_0_gml_181_0": "* イヤだね^1。&  ラルセイに やらせろ。/", + "obj_headhathy_slash_Step_0_gml_183_0": "* うーん… どうしてもって&  いうなら しかたないな…!/", + "obj_headhathy_slash_Step_0_gml_184_0": "\\E0* ハーティさん^1 あなたの&  美しさは^1 この世のものとは&  思えません。/", + "obj_headhathy_slash_Step_0_gml_185_0": "\\E8* その 滝のように&  流れる髪…/", + "obj_headhathy_slash_Step_0_gml_186_0": "\\E1* …あ^1 そうか^1…&  ハーティさんには&  髪の毛って あるのかな…/%", + "obj_headhathy_slash_Step_0_gml_192_0": "* スージィに&  敵をくどけと 指示した!/", + "obj_headhathy_slash_Step_0_gml_194_0": "* クリス^1! てめえ&  いいかげんにしろ^1!&  自分でやれよ!/%", + "obj_headhathy_slash_Step_0_gml_200_0": "* 敵を くどいた^1。&  うまくいった^1!&  (スージィは 協力しなかった)/%", + "obj_headhathy_slash_Step_0_gml_241_0": "* あー^1 えーっと…/", + "obj_headhathy_slash_Step_0_gml_242_0": "* ここへは^1…&  よく来るのか?/%", + "obj_headhathy_slash_Step_0_gml_251_0": "* (ヘッドハーティは&  気まずくなって 立ち去った…)/", + "obj_headhathy_slash_Step_0_gml_253_0": "* おい^1 ちょっと待てよ!&  もどってこい! まだ&  くどきおわってねーぞ!/%", + "obj_headhathy_slash_Step_0_gml_256_0": "* (ヘッドハーティは&  気まずくなって 立ち去った…)/", + "obj_headhathy_slash_Step_0_gml_258_0": "* あ^1 ごめんなさい^1!&  行かないで!/", + "obj_headhathy_slash_Step_0_gml_260_0": "* ヒヒヒ… どうした?&  失敗か?/%", + "obj_headhathy_slash_Step_0_gml_276_0": "* やさしい言葉を かけた。&  敵は すっかり心をうばわれた!/%", + "obj_headhathy_slash_Draw_0_gml_6_0": "(くたびれ)", + "obj_initializer_slash_Create_0_gml_48_0": "クリス", + "obj_initializer_slash_Create_0_gml_49_0": "スージィ", + "obj_initializer_slash_Create_0_gml_50_0": "ラルセイ", + "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT", + "obj_initializer_slash_Create_0_gml_158_0": "i1", + "obj_initializer_slash_Create_0_gml_169_0": "* i2", + "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i3", + "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i4 \\f1 ", + "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i5./%", + "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i6!/%", + "obj_interactablesolid_slash_Other_10_gml_2_0": "* ボクが 見える…?/%", + "obj_joker_slash_Step_0_gml_407_0": "/%", + "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* ハーッハッハ^1。&* こりゃ楽しい!!/", + "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* すばやいネ^1! すばやいヨ^1!&  みなさん とっても 強いのネ!/", + "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* だけどさ 油断は禁物さ。&  もっと速くて強いの^1が&  いるからネ^1! いるからヨ!/", + "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* 迫りくるは 「騎士」の魔の手。/", + "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* じきに 「女王」 もどられ^1て&  淵より響くは 地獄の咆哮…/", + "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* ライトナーたちに^1 止められる?/", + "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ!/", + "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* まあ いずれにしましても^1…&  こりゃ大変^1 さあ大変^1。&  カオスだネ^1! カオスだヨ…!/", + "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* ライトナーよ^1!&* おのれの 狭きオリの内より…/", + "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* われを連れだせ!&  振りしぼれ! 最高の最強を!/%", + "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* ユカイ ツーカイ 気分ソーカイ^1!&* なんと 元気な子どもたち^1!&* 私は すっかり トヘトヘだ!/", + "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* われ これより 100年^1の&  深い眠りに つきましょね。/", + "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* 残念ですけど キミたち^1は&  あま~い夢とは ご無縁サ。/", + "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* 目覚めるます。&  あなたの心。のなかに。&  悪い悪夢が 目覚めるます。/", + "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* 「騎士」の魔の手の その影に。/", + "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* ライトナーたちに^1 止められる?/", + "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ!/", + "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* まあ いずれにしましても^1…&  こりゃ大変^1 さあ大変^1。&  カオスだネ^1! カオスだヨ…!/", + "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* ライトナーよ^1!&* おのれの 狭きオリの内より…/", + "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* これを 持ちだせ^1!&  振りしぼれ! 最高の最強を!/%", + "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (デビルズナイフが&  「ぶき」に加わった)/%", + "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (部屋の外に&  怪しげな箱が あらわれた…)/%", + "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (ジェビルテールが&  「ぼうぐ」に加わった)/%", + "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (部屋の外に&  怪しげな箱が あらわれた…)/%", + "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (シャドウジェムを手に入れた)/%", + "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", + "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", + "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", + "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", + "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", + "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", + "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", + "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", + "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", + "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?/", + "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm.../%", + "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?/", + "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?/", + "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know./", + "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!/", + "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!/%", + "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!/", + "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/", + "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)/%", + "obj_monster1_slash_Step_0_gml_25_0": "Line1", + "obj_monster1_slash_Step_0_gml_26_0": "Line2", + "obj_monster1_slash_Step_0_gml_53_0": "* Line3", + "obj_monster1_slash_Step_0_gml_54_0": "* Line4", + "obj_monster1_slash_Step_0_gml_55_0": "* Line5", + "obj_monster1_slash_Step_0_gml_56_0": "* Line6", + "obj_monster1_slash_Step_0_gml_57_0": "* Line7", + "obj_monster1_slash_Step_0_gml_75_0": "* Line8/%", + "obj_monster1_slash_Step_0_gml_82_0": "Line9", + "obj_monster1_slash_Step_0_gml_91_0": "* スージィと クリスは&  デュアルバスターを 発動した!/%", + "obj_npc_facing_slash_Other_10_gml_10_0": "* キミの顔^1… それは傷かい?&  それとも 目なのかい?/%", + "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great./", + "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes^1! I've already finished a prototype!/", + "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt./", + "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?/%", + "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?/", + "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming./", + "obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?/", + "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?/", + "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)/", + "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!/%", + "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together.../", + "obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school^1, isn't it?/", + "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?/%", + "obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware^1! We split up our schemes to scheme twice as fast...!/", + "obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!/", + "obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as..^1. I don't know how to scheme very well./%", + "obj_npc_room_slash_Other_10_gml_11_0": "* パックリ割れた 切り傷が&  まるで 涙のあとみたい。/%", + "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop^1!&* I'm still recovering from where you hurt me./", + "obj_npc_room_slash_Other_10_gml_49_0": "* Plus^1, I just ate^1, so I'll get a cramp if I fight you so quickly./%", + "obj_npc_room_slash_Other_10_gml_53_0": "* あなたの お城には プールある^1?&* かわいい水着 持っていったほうが&  いいかな…/%", + "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier.../", + "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?/%", + "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?/%", + "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details.../", + "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together./%", + "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully./", + "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle./", + "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?/", + "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you./%", + "obj_npc_room_slash_Other_10_gml_200_0": "* What^1?&* I'm building a ladder here./", + "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW /", + "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?/%", + "obj_npc_room_slash_Other_10_gml_205_0": "* What?/", + "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?/%", + "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take.../", + "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus^1, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!/", + "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW^1!&* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!/", + "obj_npc_room_slash_Other_10_gml_217_0": "* By the way^1, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!/%", + "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?/", + "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to./", + "obj_npc_room_slash_Other_10_gml_223_0": "* Plus^1, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW./", + "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try./%", + "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/%", + "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/", + "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more^1, Kris^1.&* Unripe candy is sour./", + "obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!/", + "obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you.../", + "obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ... Wait^1, \"meaty?\"/%", + "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?/", + "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky./", + "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy.../", + "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?/%", + "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~&* OBVIOUSLY^2.&* To some degree.../", + "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?&* You BETTER^1.&* Um^1, it's OK if you don't.../%", + "obj_npc_room_slash_Other_10_gml_504_0": "* あの\\cYトリ\\cWどもには \\cYヘド\\cWが出る…/", + "obj_npc_room_slash_Other_10_gml_505_0": "* 私こそが オリジナルの&        \\cYスターウォーカー\\cWだ。 /%", + "obj_npc_room_animated_slash_Other_10_gml_8_0": "* 理由は その 痛み自体。/%", + "obj_npc_room_animated_slash_Other_10_gml_101_0": "* お^1 グデングデンの&  ヤツらだ^1。&* なつかしいな。/%", + "obj_npc_sign_slash_Other_10_gml_8_0": "* 記号を 解読できない…&* 手で書いてあるせいかもしれない。/%", + "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)/", + "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)/%", + "obj_npc_sign_slash_Other_10_gml_161_0": "* この\\cYオリ\\cWには\\cYヘド\\cWが出る…/", + "obj_npc_sign_slash_Other_10_gml_162_0": "* 私こそが オリジナルの&        \\cYスターウォーカー\\cWだ。 /%", + "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there^1!&* How are you doing on this fine day?/%", + "obj_overworldc_slash_Step_0_gml_32_0": "* ~1に&  そっと わかれを つげた。", + "obj_overworldc_slash_Step_0_gml_33_0": "* ~1を&  じめんに おいて&  「おつかれさま」と なでてあげた。", + "obj_overworldc_slash_Step_0_gml_35_0": "* ~1を&  ゴミのように なげすてた。", + "obj_overworldc_slash_Step_0_gml_36_0": "* ~1を&  みすてた。", + "obj_overworldc_slash_Step_0_gml_37_0": "* ~1を&  すてた。", + "obj_overworldc_slash_Step_0_gml_38_0": "/%", + "obj_overworldc_slash_Step_0_gml_41_0": "* タマゴ? なんのこと?/%", + "obj_overworldc_slash_Step_0_gml_42_0": "* (なぜだか わからないけれど…)/", + "obj_overworldc_slash_Step_0_gml_43_0": "* (これを すてるなん^1て&  とても できない)/%", + "obj_overworldc_slash_Draw_0_gml_36_0": "HP ", + "obj_overworldc_slash_Draw_0_gml_37_0": "LV ", + "obj_overworldc_slash_Draw_0_gml_39_0": "$ ", + "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", + "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", + "obj_overworldc_slash_Draw_0_gml_44_0": "PHONE", + "obj_overworldc_slash_Draw_0_gml_52_0": "USE", + "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", + "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", + "obj_overworldc_slash_Draw_0_gml_66_0": "“~1”", + "obj_overworldc_slash_Draw_0_gml_67_0": "LV ", + "obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1 / ", + "obj_overworldc_slash_Draw_0_gml_70_0": "ATK ~1 (", + "obj_overworldc_slash_Draw_0_gml_71_0": "DEF ~1 (", + "obj_overworldc_slash_Draw_0_gml_72_0": "なし", + "obj_overworldc_slash_Draw_0_gml_73_0": "なし", + "obj_overworldc_slash_Draw_0_gml_74_0": "エンピツ", + "obj_overworldc_slash_Draw_0_gml_75_0": "ハロウィンエンピツ", + "obj_overworldc_slash_Draw_0_gml_76_0": "ラッキーエンピツ", + "obj_overworldc_slash_Draw_0_gml_77_0": "ばんそうこう", + "obj_overworldc_slash_Draw_0_gml_80_0": "WPN ", + "obj_overworldc_slash_Draw_0_gml_81_0": "AMR ", + "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY ", + "obj_overworldc_slash_Draw_0_gml_91_0": "EXP ", + "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT ", + "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message&A", + "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message&B", + "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message&C", + "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message&D", + "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly", + "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", + "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", + "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", + "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", + "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special&scenario&occurred!!/%", + "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1&* 私は 敵です。/%", + "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack./%", + "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", + "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling./%", + "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat./%", + "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack./%", + "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired./%", + "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", + "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)/%", + "obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?/", + "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris./", + "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec^1.&* Those boxes...^1!&* I get it!/", + "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!/%", + "obj_ralseienemy_slash_Step_0_gml_36_0": "* .../%", + "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?/", + "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!/", + "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION.../", + "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE./", + "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear./", + "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!/", + "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready^1, Kris^2?&* Let's try dodging!/%", + "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./", + "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson^1, though./%", + "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee^1, Kris^1!&* You sure are good at defending!/", + "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking^1, you^1, though, so...&* No need to defend!/%", + "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm..^1.&* Kris?/", + "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets^1, and you can't use TP.../", + "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%", + "obj_ralseienemy_slash_Step_0_gml_86_0": "* .../%", + "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item^1!&* That's^1, um^1, great^1, Kris.../%", + "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow^1, Kris^1!&* That was an amazing attack!/", + "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?/", + "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../", + "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!/", + "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris^1!&* You did it!!!/", + "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)/%", + "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm^1, anyway, let's move onto my favorite: \\cYACTING\\cW!/", + "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things./", + "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!/%", + "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm..^1. Kris^1?&* You don't need to hit it anymore./", + "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!/%", + "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey^1, Kris^1?&* I know you like attacking^1, but.../", + "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?/%", + "obj_ralseienemy_slash_Step_0_gml_144_0": "* .../", + "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris^1, could you^1, um^1, stop...?/%", + "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../", + "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!/%", + "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%", + "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!/%", + "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm..^1. you can press Z a lot^1, if it helps!/%", + "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris..^1.&* Please try to press Z./%", + "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm^1, Kris^1?&* Can you see the white rectangle?/%", + "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles^1?&* They're like messed-up squares?/%", + "obj_ralseienemy_slash_Step_0_gml_168_0": "* .../%", + "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm^1, why don't we try something else?/%", + "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_187_0": "* .../", + "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey^1, Kris^1, I think I've^1, um.../", + "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today./", + "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie./%", + "obj_ralseienemy_slash_Step_0_gml_195_0": "* .../", + "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris^1, it's um.../", + "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me./", + "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie^1, OK?/%", + "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?/", + "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...&* H... Haha.../", + "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait^1, aren't you supposed to be ACTing!?/%", + "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway^1, now that you know how to attack.../", + "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT^1, OK?/%", + "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!^1?&* D-did you miss again!?/", + "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* .../", + "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok, too.../%", + "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", + "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee^1!&* You did it^1, Kris!/%", + "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.&* Was that too many?/", + "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here^1, let's try just one!/%", + "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee^1!&* You did it^1, Kris!/%", + "obj_ralseienemy_slash_Step_0_gml_378_0": "* .../%", + "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look^1, Kris^1!&* You dodged one!/%", + "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW./", + "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM./", + "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND./", + "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you^1, um..^1.&* Hurt people.../", + "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well^1, I guess we have to defend ourselves sometimes^1, right?/%", + "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!/%", + "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12&* The fluffy prince.../%", + "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI./%", + "obj_ralseienemy_slash_Step_0_gml_504_0": "* K..^1. Kris!?/%", + "obj_ralseienemy_slash_Step_0_gml_508_0": "* K..^1. Kris!?/", + "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm^1, I don't think^1, um.../", + "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing./", + "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)/%", + "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?/", + "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm^1, if that's what you r-really want.../", + "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book^1!&* You win!/%", + "obj_ralseienemy_slash_Step_0_gml_575_0": "h/", + "obj_ralseienemy_slash_Step_0_gml_576_0": "h/", + "obj_ralseienemy_slash_Step_0_gml_577_0": "h/", + "obj_ralseienemy_slash_Step_0_gml_578_0": "h/", + "obj_ralseienemy_slash_Step_0_gml_579_0": "h/", + "obj_ralseienemy_slash_Step_0_gml_580_0": "地獄で&会お^1う&負け犬&どもめ!/%", + "obj_readable_slash_Other_10_gml_2_0": "* ボクが 見える…?/%", + "obj_readable_room1_slash_Other_10_gml_126_0": "* (バタースコッチ シナモンパイだ^1)&* (まだ さめきっていない)/%", + "obj_readable_room1_slash_Other_10_gml_140_0": "* ゴミばこだ^1。&* なぜか^1 はなの かおりが&  つよくなっている。/%", + "obj_readable_room1_slash_Other_10_gml_571_0": "* (もう なにも 手に入らない)/%", + "obj_readable_room1_slash_Other_10_gml_575_0": "* (スターウォーカーの残光から&  $40 手に入れた)/%", + "obj_readable_room1_slash_Other_10_gml_673_0": "* (彼は 木のうしろにいる)/%", + "obj_readable_room1_slash_Other_10_gml_675_0": "* (これは 木だ)/%", + "obj_readable_room1_slash_Other_10_gml_682_0": "* (ここに^1 男は いない)/%", + "obj_readable_room1_slash_Other_10_gml_746_0": "* (合法的に 手に入れ^1た&  ありふれた日常系の財宝だ)/%", + "obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* わからんカナ…^1?&* 困ったカナ…^1?&* おびえているのカナ…?/", + "obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* それは よきカナ^1!&  ハッハッハ!!/", + "obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* 世界最強パズルを前に&  絶望のヒーコラを&  叫ぶべし…!/%", + "obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* やや^1 なんじズ&  いまだ わがパズルに&  難儀しておる様子…/", + "obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* そのさま^1 Gブリ&  ホヰホヰに捕われし&  アレの ごとし。/", + "obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* かくなるうえは 余にも&  なさけの心 生まれずとも&  かぎらずとも 言えず。/", + "obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* 向後100年^1 余の&  家来として^1 ヘイコラ&  するなら 助けてやろうぞ!/%", + "obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* ぐわあっはっは^1…&  見よ! これぞ&  最強のパズルというもの!/", + "obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* こたびの難易^1度&  さっきのとは&  比較にならず!/", + "obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* ムシケラ風情のオツムでは&  100年たっても&  解けはせぬ!/%", + "obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* あな^1 悲し^1!&  いと^1 おかし^1!&  ありをりはべりいまそかり!/", + "obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* のたりのたりと&  のたうてよ^1! フニャフニャ&  ラーメンのごとく!/%", + "obj_readable_room1_slash_Other_10_gml_796_0": "* (いた…!)/%", + "obj_readable_room1_slash_Other_10_gml_799_0": "* (さようなら… どうか達者で…)/%", + "obj_readable_room1_slash_Other_10_gml_999_0": "* (ママが かいた おみまいカードだ^1)&* (なかに なまえが かいてある)/", + "obj_savemenu_slash_Create_0_gml_7_0": "クリス", + "obj_savemenu_slash_Create_0_gml_43_0": "クリス", + "obj_savemenu_slash_Draw_0_gml_29_0": "LV ", + "obj_savemenu_slash_Draw_0_gml_33_0": "LV ", + "obj_savemenu_slash_Draw_0_gml_47_0": "セーブ", + "obj_savemenu_slash_Draw_0_gml_48_0": "もどる", + "obj_savemenu_slash_Draw_0_gml_52_0": "セーブしました。", + "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there.../", + "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?/", + "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!/%", + "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?/", + "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!/", + "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!/", + "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!/", + "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry./%", + "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here./", + "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?/", + "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?/", + "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes./", + "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything./", + "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme./", + "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme./", + "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here./%", + "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris./%", + "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?/", + "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you.../", + "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort./", + "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic./", + "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves./", + "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", + "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", + "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", + "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", + "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!/", + "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!/%", + "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then.../", + "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then.../", + "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will.../%", + "obj_thrashafter_event_slash_Step_0_gml_77_0": "* .../", + "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well.../", + "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us.../", + "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way./%", + "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?/", + "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member./", + "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?/", + "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait.../%", + "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?/", + "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them./", + "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?/", + "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay^1, sure!/", + "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%", + "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party! %%", + "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No./%", + "obj_town_event_slash_Step_0_gml_120_0": "* (ブラインドを しめられた…)/%", + "obj_treasure_room_slash_Other_10_gml_14_0": "* (開かない)/%", + "obj_treasure_room_slash_Other_10_gml_18_0": "* (宝箱は からっぽだ)/%", + "obj_treasure_room_slash_Other_10_gml_19_0": "* (宝箱は からっぽ)&* (ただ^1 底に 紙くずが&  散らかっている)/%", + "obj_treasure_room_slash_Other_10_gml_24_0": "* (宝箱は からっぽ)&* (ただ^1 底に ミントの香りの&  かけらが 散らかっている)/", + "obj_treasure_room_slash_Other_10_gml_26_0": "* クリス^1 それは&  食べないでね…/%", + "obj_treasure_room_slash_Other_10_gml_31_0": "* (宝箱は からっぽ)&* (ただ^1 底に ミントの香りの&  かけらが 散らかっている)/", + "obj_treasure_room_slash_Other_10_gml_33_0": "* あ…^1 スージィ^1 それは&  食べないで…/", + "obj_treasure_room_slash_Other_10_gml_35_0": "* あ!^1? なんでだよ?&  あとで なんかに&  使うのか!?/%", + "obj_treasure_room_slash_Other_10_gml_40_0": "* (宝箱は からっぽ)&* (ただ^1 底に&  母音が散らかっている)/%", + "obj_treasure_room_slash_Other_10_gml_48_0": "NULL", + "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2", + "obj_treasure_room_slash_Other_10_gml_54_0": "ぼうぐ", + "obj_treasure_room_slash_Other_10_gml_61_0": "ぶき", + "obj_treasure_room_slash_Other_10_gml_68_0": "アイテム", + "obj_treasure_room_slash_Other_10_gml_75_0": "だいじなもの", + "obj_treasure_room_slash_Other_10_gml_82_0": "マネーホール", + "obj_treasure_room_slash_Other_10_gml_83_0": " ダークドル", + "obj_writer_slash_Draw_0_gml_147_0": "||", + "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", + "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", + "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "さわんなよ!", + "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "ダイスブレス", + "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "いろんな記号が刻まれた立方体を#つなげたブレスレット。", + "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "…わかったよ。", + "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "「なかよし!」って書いてある!", + "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon", + "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases#the range bullets increase tension.", + "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.", + "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?", + "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range", + "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "ホワイトリボン", + "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "髪にかざる シワシワのリボン。#ぼうぎょ力が 少し上がる。", + "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "はぁー? 小学生じゃねーっつの", + "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "ど…どう? かわいいかな…?", + "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "かわいさ", + "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "はがねの手かせ", + "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "盗っ人にはめる“スティール”製のかせ。#こうげき力と ぼうぎょ力があがる。", + "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(ヤベ… かっこいいじゃん…)", + "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*ジャラジャラ* あはは!", + "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "マウスコイン", + "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "金色のコイン。かつて勢力をふるった#ネズミの魔術師の絵が彫ってある。", + "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "こいつ…どっかで見たことあるな…", + "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "チュウチュウ! 回復パワーアップ!", + "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "ジェビルテール", + "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "アルファベットの「J」の形をしたしっぽ。#デビルパワーを授けてくれる。", + "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "いつか生えてくると思ってたぜ", + "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "ボクは いいデビルだからね!", + "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA %", + "scr_asterskip_slash_scr_asterskip_gml_4_0": "||", + "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* さっきとは べつのモンディが&  にじりよってきた!", + "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* また さっきとは (たぶん)べつの&  モンディが にじりよってきた!", + "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!", + "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* ランサーに 行く手をふさがれた!", + "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* ビュッフェスタイルだ。", + "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* ラビックが すべりよってきた!", + "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* ヘッドハーティが&  静かに 行く手をふさいだ!", + "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* ヘッドハーティが&  静かに 行く手をふさいだ!(x3)", + "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* ラビックたちが すべりよってきた!", + "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", + "scr_gamestart_slash_scr_gamestart_gml_98_0": "クリス", + "scr_gamestart_slash_scr_gamestart_gml_99_0": "スージィ", + "scr_gamestart_slash_scr_gamestart_gml_100_0": "ラルセイ", + "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY", + "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", + "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", + "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", + "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", + "scr_gamestart_slash_scr_gamestart_gml_343_0": "ホーム", + "scr_gamestart_slash_scr_gamestart_gml_345_0": "クリス", + "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "40HP回復。赤と黒の星形キャンディ。#マシュマロみたいな味がする。", + "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "倒れた仲間のHPを全回復。#緑色をした ミントの香りのクリスタル。", + "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "キラキラ輝くかけら。#使いみちは わからない。", + "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "ラルセイの手作りマニュアル。 #いろんなヒントや裏技が書いてある。", + "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "壊れてもなお すさまじい気を発するケーキ。#鍛冶職人なら直せるだろう。", + "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "一口食べれば舌がクルクルおどる絶品ケーキ。#仲間全員のHPを160回復。", + "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "コマの形をした菓子パン。#仲間全員のHPを80回復。", + "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "ナゾのハンバーガー。なぜか黒い…#と思ったらコゲてるだけだった!70HP回復", + "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "ランサーの顔の形をしたクッキー。#じつはクッキーじゃないかも… 5HP回復?", + "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "巨大なサラダ…というか#ただの使えないレタス。4HP回復", + "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "3つに割れるサンドイッチ。#仲間全員のHPを30回復。", + "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "ハートの形のドーナツ。中の赤いジャムは#空気にふれると固まる。??HP回復", + "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "かなり小さい。好きなひとは#なぜか ものすごく好き。??HP回復", + "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.#Heals 500HP.", + "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "ほうじゅんな香りの黒っぽいルー。#ミミズ入り。50HP回復", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals#60HP", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive#ally#(Weak)", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be./%", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands./%", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP&* Black and red star that& tastes like marshmallows./%", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)&* Glowing dew...&* It refreshes your SOUL./%", + "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "ダークキャンディ", + "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "40HP#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "リザレクトミント", + "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "気絶した#仲間を#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "グロウシャード", + "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "ショップで#売れる", + "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "マニュアル", + "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "バトル#中は#読めない", + "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "こわれたケーキ", + "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "20HP#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "トップケーキ", + "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "全員#160HP#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "スピンロール", + "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "全員#80HP#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "ダークバーガー", + "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "70HP#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "ランサークッキー", + "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "50HP#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "ギガサラダ", + "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "4HP#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "クラブサンド", + "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "全員#30HP#回復", + "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "ハートドーナツ", + "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "回復量#キャラ毎に#変化", + "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "チョコダイヤ", + "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "回復量#キャラ毎に#変化", + "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "ファボサンド", + "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "HP#全回復", + "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "ダークキャンディ", + "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "リザレクトミント", + "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "グロウシャード", + "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "マニュアル", + "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "こわれたケーキ", + "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "トップケーキ", + "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "スピンロール", + "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "ダークバーガー", + "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "ランサークッキー", + "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "ギガサラダ", + "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "クラブサンド", + "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "ハートドーナツ", + "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "チョコダイヤ", + "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "ファボサンド", + "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "ルールノールー", + "scr_itemuse_slash_scr_itemuse_gml_28_0": "うおー! うんめー!", + "scr_itemuse_slash_scr_itemuse_gml_33_0": "おい! オレにも食わせろ!", + "scr_itemuse_slash_scr_itemuse_gml_35_0": "おいしい! マシュマロだ!", + "scr_itemuse_slash_scr_itemuse_gml_47_0": "生き返ったぜ!", + "scr_itemuse_slash_scr_itemuse_gml_48_0": "(死んでなかったでしょ…)", + "scr_itemuse_slash_scr_itemuse_gml_53_0": "(そうは見えねーけどな…)", + "scr_itemuse_slash_scr_itemuse_gml_54_0": "うーん 力がわいてきた!", + "scr_itemuse_slash_scr_itemuse_gml_83_0": "うま! おかわり!", + "scr_itemuse_slash_scr_itemuse_gml_84_0": "え…", + "scr_itemuse_slash_scr_itemuse_gml_90_0": "目が回るぜ", + "scr_itemuse_slash_scr_itemuse_gml_91_0": "うーん おいしい!", + "scr_itemuse_slash_scr_itemuse_gml_101_0": "ゼツミョーな焼き加減だな!", + "scr_itemuse_slash_scr_itemuse_gml_105_0": "ちょっとコゲてる…?", + "scr_itemuse_slash_scr_itemuse_gml_115_0": "んー…やっぱ顔はうまいな!", + "scr_itemuse_slash_scr_itemuse_gml_119_0": "あううぅ…", + "scr_itemuse_slash_scr_itemuse_gml_129_0": "意味わかんねー!", + "scr_itemuse_slash_scr_itemuse_gml_133_0": "ヘルシーだね!", + "scr_itemuse_slash_scr_itemuse_gml_139_0": "ひとりじめすんなよ!", + "scr_itemuse_slash_scr_itemuse_gml_140_0": "(きっちり3等分だよ…)", + "scr_itemuse_slash_scr_itemuse_gml_154_0": "ククク…血だぜ!", + "scr_itemuse_slash_scr_itemuse_gml_159_0": "ベトベトするよぉ…", + "scr_itemuse_slash_scr_itemuse_gml_173_0": "ちっさ!", + "scr_itemuse_slash_scr_itemuse_gml_178_0": "ありがと クリス!", + "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)", + "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...", + "scr_itemuse_slash_scr_itemuse_gml_202_0": "ウネウネしてて ウマいぜ", + "scr_itemuse_slash_scr_itemuse_gml_206_0": "おいしい! スパゲティかな?", + "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (タマゴを 使った)/%", + "scr_itemuse_slash_scr_itemuse_gml_238_0": "* ジェムを 目の前にかかげた。/", + "scr_itemuse_slash_scr_itemuse_gml_239_0": "* なぜか^1 ほんの一瞬…/", + "scr_itemuse_slash_scr_itemuse_gml_240_0": "* 床に散らばった&  たくさんのおもちゃが&  見えた気がした。/", + "scr_itemuse_slash_scr_itemuse_gml_241_0": "* …でも^1 きっと気のせいだ。/%", + "scr_itemuse_slash_scr_itemuse_gml_242_0": "* ジェムを 目の前にかかげた。/", + "scr_itemuse_slash_scr_itemuse_gml_243_0": "* しかし^1 なにも起こらなかった。/%", + "scr_itemuse_slash_scr_itemuse_gml_244_0": "* 使いみちは なさそうだ。/%", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "電話を かけられる。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "ケータイ", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "そんなに大事じゃないし#それほど大事じゃないわけでもない。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "タマゴ", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "壊れてもなお すさまじい気を発するケーキ。#鍛冶職人なら直せるだろう。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "こわれたケーキ", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "カギのいちばん上の部分。パーツを3つ#集めれば鍛冶職人が直してくれる。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "こわれたカギA", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "ナゾのろう屋のカギ。#どこか怪しい雰囲気がただよう。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "とびらのカギ", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "カギの真ん中の部分。パーツを3つ#集めれば鍛冶職人が直してくれる。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "こわれたカギB", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "カギのいちばん下の部分。パーツを3つ#集めれば鍛冶職人が直してくれる。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "こわれたカギC", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "手のなかで するどい影が 水のように#うごめく。1 個入手済み。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "シャドウジェム", + "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK %", + "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK %", + "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL %", + "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* しかいが ぼやけた。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* しんぞうが たかなった。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* ホットチョコレート - ウサギの&  かたちの てづくりマシュマロが&  うかんでいる。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* エンピツ - ぶきAT1&* けんより つよし?&* …せいぜい おなじぐらい かな。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* ばんそうこう - 10HPかいふく&* キャラクターの えが&  かいてある。/%", + "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* はなたば - いろとりどりの はなを&  なんぼんも たばねた うつくしい&  ブーケ。/", + "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* だれかに あげると&  よろこばれそう。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* くうきを つかんだ。/%%", + "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* ホットチョコレートを のんだ^1。&* おいしくて おいしくて^1…&  せつなくなった…/%", + "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* エンピツを そうびした。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* ばんそうこうを はりなおした。", + "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* はなたばを とりだした^1。&* はなの かおりが ただよった^1。&* なにも おこらなかった。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* ゴミのかたまりを うっとりと&  ながめた^1。&* なにも おこらなかった。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* ハロウィンエンピツを そうびした。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* ラッキーエンピツを そうびした。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* タマゴを つかった。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* プルルルル…/", + "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* だれも でない。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* もしもし?&* ドリーマーです。&* どちらさまですか…?/", + "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* …クリスね?/", + "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* まったく^1…&  イタズラばかり するコは&  おしおきですよ。/", + "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* ツー…/%", + "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* プルルルル…/", + "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (でんわが なっている^1…&  が でることが できない)/", + "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (どっちにしろ&  もう でんわちゅうだ…)/%", + "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* ガラスを とおして&  むこうを みた。/", + "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* なぜか^1 ほんの いっしゅん…/", + "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* じぶんの ての むこうがわが&  すけて みえた きがした。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* ガラスを とおして&  むこうを みた。/", + "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* …しかし なにも おこらなかった。/%", + "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* なにかの やくに&  たちそうには みえない。/%", + "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " &", + "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* HPが ~1かいふくした!/%", + "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* HPが まんたんに なった。/%", + "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", + "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "けいこく", + "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", + "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", + "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", + "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "せっきょう", + "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* また来たんだね&  この ステキな場所へ。&* 顔面の下の 仮面を取れ!", + "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "マネキン", + "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "ハグ", + "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "ラルセイをハグ", + "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* チュートリアルが 始まった。", + "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "モンディ", + "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "けいこく", + "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "ハーティ", + "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "けいこく", + "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-おせじ", + "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "クローバー", + "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", + "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", + "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", + "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", + "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys", + "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", + "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", + "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", + "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", + "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "けいこく", + "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins", + "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet", + "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet", + "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.ラウンド", + "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-ほめる", + "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "けいこく", + "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "ランサー", + "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank", + "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "チェック", + "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", + "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", + "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.ラウンド", + "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "モンディンジャー", + "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "せっとく", + "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "ほめる", + "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "ヘッドハーティ", + "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "くどく", + "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-くどく", + "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "ゆうき", + "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "ぼうぎょ力#アップ", + "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "レッドバスター", + "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "赤属性#ダメージ", + "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "Wヒール", + "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "全員を#回復", + "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN %", + "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0 %", + "scr_phonename_slash_scr_phonename_gml_17_0": "じたく", + "scr_phonename_slash_scr_phonename_gml_20_0": "サンズ", + "scr_phonename_slash_scr_phonename_gml_21_0": "サンズじゃない", + "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR %", + "scr_roomname_slash_scr_roomname_gml_3_0": "クリスのへや", + "scr_roomname_slash_scr_roomname_gml_4_0": "?????", + "scr_roomname_slash_scr_roomname_gml_5_0": "瞳のパズル", + "scr_roomname_slash_scr_roomname_gml_6_0": "城下町", + "scr_roomname_slash_scr_roomname_gml_7_0": "平原 - 大とびら", + "scr_roomname_slash_scr_roomname_gml_8_0": "平原 - よろず屋", + "scr_roomname_slash_scr_roomname_gml_9_0": "平原 - 大盤面", + "scr_roomname_slash_scr_roomname_gml_10_0": "平原 - 大盤面2", + "scr_roomname_slash_scr_roomname_gml_11_0": "森 - 入り口", + "scr_roomname_slash_scr_roomname_gml_12_0": "森 - スイーツ即売会", + "scr_roomname_slash_scr_roomname_gml_15_0": "森 - ボコリングゾーン", + "scr_roomname_slash_scr_roomname_gml_16_0": "カルタス城 - ろう屋", + "scr_roomname_slash_scr_roomname_gml_17_0": "カルタス城 - 1F", + "scr_roomname_slash_scr_roomname_gml_18_0": "カルタス城 - 5F", + "scr_roomname_slash_scr_roomname_gml_19_0": "カルタス城 - 玉座", + "scr_roomname_slash_scr_roomname_gml_20_0": "カルタス城 - ???", + "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr %", + "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0 %", + "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "なし", + "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "ルードソード", + "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "ルードソード", + "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "暴属性#ダメージ#", + "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "敵1体に中程度の暴属性ダメージ。#こうげきまりょく値によりダメージ量変化。", + "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "いやしの詩", + "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "いやしの詩", + "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "仲間を#回復", + "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "天から降り注ぐ光が仲間1人のHPを少量回復。#まりょくによって回復量変化。", + "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "レッドバスター", + "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "レッドバスター", + "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "赤属性#ダメージ#", + "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Wヒール", + "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Wヒール", + "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "全員30HP#回復", + "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "こうどう", + "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "こうどう", + "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "こうどう#する", + "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "いろんなことをする。#まほうではない。", + "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly./%", + "scr_text_slash_scr_text_gml_2193_0": "#はい", + "scr_text_slash_scr_text_gml_2194_0": "#いいえ", + "scr_text_slash_scr_text_gml_11_0": "* どうしても すてたくない。/", + "scr_text_slash_scr_text_gml_12_0": "* それでも すてる?/", + "scr_text_slash_scr_text_gml_2979_0": "\\C2", + "scr_text_slash_scr_text_gml_19_0": "* ほっとした。/%", + "scr_text_slash_scr_text_gml_23_0": "* ふるえる てで^1 ゴミのかたまりを&  じめんに すてた。/", + "scr_text_slash_scr_text_gml_24_0": "* かたまりは こなごなになった。/", + "scr_text_slash_scr_text_gml_25_0": "* むねが くるしくなった。/%", + "scr_text_slash_scr_text_gml_411_0": " \\C2", + "scr_text_slash_scr_text_gml_193_0": "I'll be#Your#Subject", + "scr_text_slash_scr_text_gml_194_0": "Keep#Dreaming", + "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside.../", + "scr_text_slash_scr_text_gml_198_0": "\\E1* Err, well, they would if I had any.../", + "scr_text_slash_scr_text_gml_199_0": "\\E8* Oh, don't worry about me, Kris!/", + "scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday.../", + "scr_text_slash_scr_text_gml_417_0": " \\C2", + "scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?/", + "scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that.../", + "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but^1, if you insist.../", + "scr_text_slash_scr_text_gml_213_0": "\\E0* Kris, as your Prince and authority, I order you to...!/", + "scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!/%", + "scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%", + "scr_text_slash_scr_text_gml_457_0": " \\C2", + "scr_text_slash_scr_text_gml_2202_0": " \\C2", + "scr_text_slash_scr_text_gml_2223_0": "#ひく", + "scr_text_slash_scr_text_gml_2224_0": "#ひかない", + "scr_text_slash_scr_text_gml_3098_0": "\\C4 ", + "scr_text_slash_scr_text_gml_2965_0": " #引き返す", + "scr_text_slash_scr_text_gml_2636_0": " #ねむらない", + "scr_text_slash_scr_text_gml_774_0": "* あ^1… ども^1…&* こんにちは^1…&* とおりすがりの ひと…?/", + "scr_text_slash_scr_text_gml_775_0": "\\M1* わたしだお^1!&* わたしのこと^1 しってるはずだお^1!&* ぜったい しってるお!/", + "scr_text_slash_scr_text_gml_776_0": "\\M0* わたし とっても にんきものだお^1!&* ただ!/", + "scr_text_slash_scr_text_gml_777_0": "\\M3* おともだちが&  ひとりも いないんだお…/", + "scr_text_slash_scr_text_gml_778_0": "\\M1* でもでも^1 もうだいじょうぶだお!&* あなたが きてくれたお!/", + "scr_text_slash_scr_text_gml_779_0": "\\M0* あなた わたしの&  おともだちに なってお?/", + "scr_text_slash_scr_text_gml_2714_0": "\\C2 ", + "scr_text_slash_scr_text_gml_786_0": " #クリス", + "scr_text_slash_scr_text_gml_787_0": " #ヒポポ#タマス", + "scr_text_slash_scr_text_gml_794_0": "\\M4* おおお^1! やったお!&* とっても うれしいお^1!&* うれしくって… うれしくって…/", + "scr_text_slash_scr_text_gml_795_0": "\\M3* どうしたらいいか わからないお^1!&* こんなに うれしいの&  はじめてだお!/", + "scr_text_slash_scr_text_gml_796_0": "\\M2* あなたの おなまえ おしえてお?/", + "scr_text_slash_scr_text_gml_2751_0": "\\C2 ", + "scr_text_slash_scr_text_gml_809_0": " #オニオンさん", + "scr_text_slash_scr_text_gml_810_0": " #ビューティ", + "scr_text_slash_scr_text_gml_811_0": "アズリエルII", + "scr_text_slash_scr_text_gml_812_0": "キモい", + "scr_text_slash_scr_text_gml_817_0": "\\M0* クリス^1 っていうんだお^1?&* とってもステキな&  おともだちネームだお!/", + "scr_text_slash_scr_text_gml_822_0": "\\M0* ヒ^1…ヒップ…^1 ヒッパー^1…ハイパー^1…&* ヒ…ポポタマス^1 っていうんだお^1?&* いいにくいけど かっこいいお!/", + "scr_text_slash_scr_text_gml_825_0": "\\M1* あ^1 ごめんなさいだお^1!&* じこしょうかいが まだだったお!/", + "scr_text_slash_scr_text_gml_1174_0": "\\M1* …/", + "scr_text_slash_scr_text_gml_827_0": "\\M3* …えと^1 だれも わたしに&  はなしかけないから^1 じぶんの&  なまえ わすれちゃったお…/", + "scr_text_slash_scr_text_gml_828_0": "クリス", + "scr_text_slash_scr_text_gml_829_0": "ヒポポテトマス", + "scr_text_slash_scr_text_gml_830_0": "\\M1* ~1^1!&* わたしに なまえを&  つけてくれるお…?/", + "scr_text_slash_scr_text_gml_840_0": "\\M0* うん^1! サイコーだお!&* イミは わからないけど&  とにかく サイコーだお!/", + "scr_text_slash_scr_text_gml_841_0": "\\M4* わたしの からだの かたちに^1も&  わたしの からだの ニオイに^1も&  ピッタリって きがするお!/", + "scr_text_slash_scr_text_gml_842_0": "\\M2* あれ^1? なまえ…なんだっけ^1?&* オニ…^1オニギリさん^1? …そうだお^1!&* わたし オニギリさんだお!/", + "scr_text_slash_scr_text_gml_848_0": "\\M0^1* わあ^1…&* なんてステキな なまえだお!/", + "scr_text_slash_scr_text_gml_849_0": "\\M4* なんだか じぶんに じしんがもてる&  きがするお^1! あたまから おはなが&  はえてきそうな きぶんだお!/", + "scr_text_slash_scr_text_gml_850_0": "\\M2* あれ^1 なまえ…なんだっけ^1?&* ビ…^1ビーフ^1? そうだお^1!&* あのニオイ^1…あのあじ… じゅるる…/", + "scr_text_slash_scr_text_gml_857_0": "\\M2* アズリエルII^1… うーん^1…&* どっかで きいたことあるお^1。&* たしか^1… おもいでの なかだお…/", + "scr_text_slash_scr_text_gml_858_0": "\\M4* あの やさしい おとこのコ^1…&  おいしいマメを みずのなかに&  なげ^1て たべさせてくれたお…/", + "scr_text_slash_scr_text_gml_859_0": "\\M2* あれ?^1 なまえ…なんだっけ^1?&* アズ…^1アズキマメ^1? そうだお^1!&* マメは いくらでも たべられるお。/", + "scr_text_slash_scr_text_gml_869_0": "\\M0* なまえ つけてくれて うれしいお^1!&* じぶんのなまえ たいせつにするお!/", + "scr_text_slash_scr_text_gml_870_0": "\\M0* …/", + "scr_text_slash_scr_text_gml_871_0": "\\M2* えと…^1 ク^1…クリスマスさん^1…&* だったよね…?/", + "scr_text_slash_scr_text_gml_872_0": "\\M3* あー…^1 ヒ^1…ヒパ^1… ヒーパー^1…&* ハイパー・ポテト・マスクさん^1…&* だったよね?/", + "scr_text_slash_scr_text_gml_873_0": "\\M1* あなたに^1…はなしたいこと あるお^1…&  あした^1 はなすお…/", + "scr_text_slash_scr_text_gml_874_0": "\\M5* ともだちにしか&  はなせないことだお…/", + "scr_text_slash_scr_text_gml_875_0": "\\M5* また きてほしいお…/%", + "scr_text_slash_scr_text_gml_3033_0": "\\E0* クリスも すっかり&  おおきくなっちゃって…/", + "scr_text_slash_scr_text_gml_3034_0": "\\E9* あなたも じきに&  だいがくへ&  いってしまうのね…/", + "scr_text_slash_scr_text_gml_3067_0": "\\E1* …/", + "scr_text_slash_scr_text_gml_3036_0": "\\E9* おぼえているかしら?&  クリスが まだ&  ちいさかったころ…/", + "scr_text_slash_scr_text_gml_3037_0": "\\E8* 「いつになったら&  ツノが はえてくるの?」&  って きくものだから…/", + "scr_text_slash_scr_text_gml_3038_0": "\\E0* あかいツノが ついた&  カチューシャを&  かってあげたでしょう?/", + "scr_text_slash_scr_text_gml_3039_0": "\\E4* クリスったら なんかげつも&  まいにち つけて^1! あれは&  どこへ いったかしらねえ?/%", + "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments./", + "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?/", + "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well.../%", + "scr_text_slash_scr_text_gml_2785_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2795_0": "\\C2 ", + "scr_text_slash_scr_text_gml_3167_0": " #もらわない", + "scr_text_slash_scr_text_gml_2845_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2177_0": "* (かおりつきの マーカーだ)/", + "scr_text_slash_scr_text_gml_3088_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2184_0": "* (マシュマロの かおりの&  マーカーを てにとり&  クンクン においを かいだ)/%", + "scr_text_slash_scr_text_gml_2188_0": "* (どうせ チョコレートの かおりの&  マーカーは ニセモノしゅうが&  ひどい)/%", + "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!/%", + "scr_text_slash_scr_text_gml_2780_0": " #Blaze", + "scr_text_slash_scr_text_gml_2781_0": " #Do Not Blaze", + "scr_text_slash_scr_text_gml_2784_0": "* Blaze it./", + "scr_text_slash_scr_text_gml_3143_0": "\\C2 ", + "scr_text_slash_scr_text_gml_3178_0": "\\C2 ", + "scr_text_slash_scr_text_gml_2933_0": " #移動する", + "scr_text_slash_scr_text_gml_2658_0": " #ねむらない", + "scr_text_slash_scr_text_gml_2937_0": "* (エレベーターで移動する?)/", + "scr_text_slash_scr_text_gml_3010_0": "\\C2", + "scr_text_slash_scr_text_gml_3137_0": " #ケーキを返す", + "scr_text_slash_scr_text_gml_2934_0": " #移動しない", + "scr_text_slash_scr_text_gml_3141_0": "* マーマ レード^1!&* そのケーキ^1!&* すさまじい気を 発しているヨ!/", + "scr_text_slash_scr_text_gml_3142_0": "* それ^1 ワタシのケーキですネ^1?&* 修理したのですネ^1?&* 返してくれますネ!?/", + "scr_text_slash_scr_text_gml_3207_0": "\\C2 ", + "scr_text_slash_scr_text_gml_3151_0": "* エーダマーメ^1!&  ワタシの傑作ケーキ^1! うれしくって&  クルクル回っちゃいそうネ!/", + "scr_text_slash_scr_text_gml_3152_0": "* あなたたちに お礼がしたいヨ^1!&  失敗作ケーキ たくさんあるヨ!/", + "scr_text_slash_scr_text_gml_3153_0": "* ケーキ 1つも持っていないな^1ら&  ワタシのところへ来てヨ^1!&  ケーキあげるヨ! 何度でも!/", + "scr_text_slash_scr_text_gml_3155_0": "\\S0* (トップケーキを わたして&  スピンロールを 手に入れた)/", + "scr_text_slash_scr_text_gml_3156_0": "* それじゃあ^1 ワタシは ここで&  クルクル涙を 流すヨ!/%", + "scr_text_slash_scr_text_gml_3161_0": "* ケーキは こんなに甘~いの^1に&  せち“辛い”世の中だヨ!/%", + "scr_text_slash_scr_text_gml_3166_0": " #もらう", + "scr_text_slash_scr_text_gml_3202_0": " #もらわない", + "scr_text_slash_scr_text_gml_3173_0": "* マーマ ミーバ^1!&  返品された菓子パン^1 どうデスカ?&  おいしいでショウ?/%", + "scr_text_slash_scr_text_gml_3177_0": "* マア アミーゴ^1!&  三流ケーキを もらいにきたのカナ?/", + "scr_text_slash_scr_text_gml_3186_0": "* このケーキ^1 受け取ってヨ^1!&  どうせクズケーキだヨ!/", + "scr_text_slash_scr_text_gml_3188_0": "\\S0* (スピンロールを 手に入れた)/%", + "scr_text_slash_scr_text_gml_3191_0": "* マーメシーバ^1! あな^1た&  ケーキじゃない持ち物で&  いっぱいだヨ!/%", + "scr_text_slash_scr_text_gml_3196_0": "* わかったヨ^1! ケーキ食べ過ぎると&  クルクル涙が 出ちゃうしネ!/%", + "scr_text_slash_scr_text_gml_3201_0": " #もらう", + "scr_text_slash_scr_text_gml_3205_0": "* (ここに^1 男がいる)/", + "scr_text_slash_scr_text_gml_3206_0": "* (男は なにかを差し出した)/", + "scr_text_slash_scr_text_gml_3214_0": "* (タマゴを 手に入れた)/%", + "scr_text_slash_scr_text_gml_3220_0": "* (では^1 男が&  ここにいる必要は ない)/%", + "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT %", + "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "木刀", + "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "芯にカーボン素材を用いた練習用の木刀。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "なんだよこれ!? わりばしか?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "クリス…これは キミのでしょ。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "ヘアアックス", + "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "子ドラゴンのたてがみで作った#初心者用のアックス。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "こんなのは もう卒業したぜ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "ええぇ…ちょっと大きいな…", + "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "レッドマフラー", + "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "わずかに魔力を帯びた毛糸で編んだ#シンプルなマフラー。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "フン…誰が。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "フカフカだ! クリス 触ってみて!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", + "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "柄にコウモリをあしらった#黒とオレンジ色のソード。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "ちっこすぎるぜ!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "ええぇ…怖いよ!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "こわさ上昇", + "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "デビルズナイフ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "ドクロのマークが刻まれた大ガマのような#形状のアックス。ルードバスターのコスト10減。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "さあ ゲームを始めよう!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "ええぇ…悪モノっぽすぎるよ…", + "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "バスターTP削減", + "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", + "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "ダガーマフラー", + "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "ダガーのように敵を突くボロボロのマフラー。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "やだね! チクチクしそうだし!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "チクチクする… 最高!", + "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", + "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", + "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE", + "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE", + "obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* なるほどな…/", + "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_86_0": "マスター音量", + "obj_darkcontroller_slash_Draw_0_gml_91_0": "操作", + "obj_darkcontroller_slash_Draw_0_gml_92_0": "シンプルVFX", + "obj_darkcontroller_slash_Draw_0_gml_93_0": "フルスクリーン", + "obj_darkcontroller_slash_Draw_0_gml_94_0": "オートラン", + "obj_darkcontroller_slash_Draw_0_gml_95_0": "タイトル画面へ", + "obj_darkcontroller_slash_Draw_0_gml_96_0": "もどる", + "obj_darkcontroller_slash_Draw_0_gml_101_0": "プレイ中にESCを長押し#すると、終了します。# # #~1を押すと#再開します。", + "obj_darkcontroller_slash_Draw_0_gml_113_0": "機能", + "obj_darkcontroller_slash_Draw_0_gml_114_0": "キー", + "obj_darkcontroller_slash_Draw_0_gml_115_0": "ボタン", + "obj_darkcontroller_slash_Draw_0_gml_117_0": "下", + "obj_darkcontroller_slash_Draw_0_gml_118_0": "右", + "obj_darkcontroller_slash_Draw_0_gml_119_0": "上", + "obj_darkcontroller_slash_Draw_0_gml_120_0": "左", + "obj_darkcontroller_slash_Draw_0_gml_121_0": "決定", + "obj_darkcontroller_slash_Draw_0_gml_122_0": "キャンセル", + "obj_darkcontroller_slash_Draw_0_gml_123_0": "メニュー", + "obj_darkcontroller_slash_Draw_0_gml_124_0": "デフォルトにもどす", + "obj_darkcontroller_slash_Draw_0_gml_125_0": "終了", + "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE", + "obj_krisroom_slash_Create_0_gml_14_0": "THE BEGINNING", + "obj_krisroom_slash_Step_0_gml_281_0": "* (しかし^1 めを あけると…)/%", + "obj_krisroom_slash_Step_0_gml_289_0": "闇", + "obj_npc_room_slash_Other_10_gml_493_0": "* 今の王様が 幅をきかせる前^1は&  この木の 葉っぱを&  食べていました…/", + "obj_npc_room_slash_Other_10_gml_494_0": "* そして 今も 食べています。/", + "obj_npc_room_slash_Other_10_gml_495_0": "* それが イモムシの生き様&  というものです…/%", + "obj_npc_room_slash_Other_10_gml_498_0": "* それが イモムシの生き様&  というものです…/%", + "obj_npc_room_slash_Other_10_gml_682_0": "* え?/%", + "obj_npc_room_slash_Other_10_gml_768_0": "* (ハーティは こちらを見た…)/", + "obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (暗闇で なにかが 光っている)/", + "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (「どんなに 急いでいるとき^1も&  自分の体を いたわるべし」)/", + "obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (「リストバンド」を 手にいれた^1)&* (", + "obj_npc_room_animated_slash_Other_10_gml_14_1": "を長押しすると&  テキストを スキップできる)/%", + "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (なにもない)/%", + "obj_npc_sign_slash_Create_0_gml_45_0": "きんいろ", + "obj_npc_sign_slash_Create_0_gml_50_0": "きいろ", + "obj_npc_sign_slash_Create_0_gml_51_0": "オレンジいろ", + "obj_npc_sign_slash_Create_0_gml_52_0": "みどりいろ", + "obj_npc_sign_slash_Create_0_gml_57_0": "みずいろ", + "obj_npc_sign_slash_Create_0_gml_58_0": "あおいろ", + "obj_npc_sign_slash_Create_0_gml_59_0": "むらさき", + "obj_overworldc_slash_Draw_0_gml_88_0": "???", + "obj_readable_room1_slash_Other_10_gml_758_0": "* (すうじの 2^1)&* (なかなか よいと ひょうばんの&  かずだ)/%", + "obj_unusedclassevent_slash_Step_0_gml_81_0": "THE RETURN", + "UNUSED_slash_UNUSED_gml_1_0": "ここは…", + "UNUSED_slash_UNUSED_gml_2_0": "どこ…?", + "UNUSED_slash_UNUSED_gml_3_0": "ねえ…誰か…", + "UNUSED_slash_UNUSED_gml_4_0": "誰か…いないの?", + "UNUSED_slash_UNUSED_gml_5_0": "ねえってば!誰か答えてよ!", + "UNUSED_slash_UNUSED_gml_6_0": "…", + "UNUSED_slash_UNUSED_gml_7_0": "暗いよ…", + "UNUSED_slash_UNUSED_gml_8_0": "真っ暗だ…", + "UNUSED_slash_UNUSED_gml_9_0": "お願い… 誰か… 聞こえてるなら…", + "UNUSED_slash_UNUSED_gml_10_0": "なにか…言ってよ…", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "BackSpace", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "テンキー 5 (NumLock OFF)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Esc", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page Up", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page Down", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "左", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "上", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "右", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "下", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "テンキー0", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "テンキー1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "テンキー2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "テンキー3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "テンキー4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "テンキー5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "テンキー6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "テンキー7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "テンキー8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "テンキー9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "テンキー *", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "テンキー +", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "テンキー -", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "テンキー .", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "テンキー /", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num Lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll Lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Ctrl", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", + "scr_text_slash_scr_text_gml_2676_0": "* (どういうつもりか わからない^1が&  にどね することにした…)/%", + "scr_text_slash_scr_text_gml_2680_0": "* (じゅぎょうちゅうに&  ねむればいい)/%", + "scr_text_slash_scr_text_gml_3138_0": " #返さない", + "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE", + "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* なあ^1 クリス。/%", + "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", + "obj_npc_facing_slash_Other_10_gml_257_0": "* ?/%", + "obj_npc_room_slash_Other_10_gml_876_0": "* マーマ ミーバ^1!&  これは めでたい^1!&  ケーキで お祝いしないとネ!!/", + "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは 金属製にするヨ!&  そしたら 魔物に 食われない!/%", + "obj_npc_room_slash_Other_10_gml_880_0": "* ああ! クローバーのママ^1!&* ワタシのケーキ^1 いつでも&  試食してくださネ!/", + "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は&  クローバーのママ&  限定なのか?/", + "obj_npc_room_slash_Other_10_gml_884_0": "* はい^1! 限定デス^1!&  たった今 そう決めたのデス!/%", + "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ ミーバ^1!&  これは めでたい^1!&  みなさん 勢ぞろい!/", + "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた あのケーキは&  このバースデーパーティ用&  だったのネ!/", + "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー^1!&  ああ… 胸が いっぱいだヨ!&  ワタシ 泣いちゃいそうだヨ!/", + "obj_npc_room_slash_Other_10_gml_892_0": "* いや… ちがくて^1…&  この騒ぎは その^1…&  うちらのせい…っつーか…/", + "obj_npc_room_slash_Other_10_gml_894_0": "* オウ^1! マァ アミーゴ^1!&  とゆうことは^1…アナタが&  クローバーのママですカ!?/", + "obj_npc_room_slash_Other_10_gml_895_0": "* ナルホド! だからアナ^1タ&  ケーキを 食べたのネ^1!&  わが子を守るため だったのネ!/", + "obj_npc_room_slash_Other_10_gml_897_0": "* は^1? いや ちが…/", + "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (待てよ^1… そういう&  ことにしとけば^1 ケーキ&  食い放題ってことか…?)/%", + "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに しゃしんが&  はってある^1。うつっているのは&  じぶんと^1 ママと おにいちゃんだ。/%", + "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)/%", + "obj_readable_room1_slash_Other_10_gml_530_0": "* (中央付近を 周回し^1 目をこらせ)/", + "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど^1 よく見える)/%", + "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/%", + "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/", + "obj_readable_room1_slash_Other_10_gml_1011_0": "* (イスだ)/%", + "obj_readable_room1_slash_Other_10_gml_1017_0": "* (なにかの ずだ。&  まるが 1つと たくさんの せんが&  かいてある)/%", + "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの シンクだ)/%", + "obj_readable_room1_slash_Other_10_gml_1027_0": "* (もうひとつの シンクと&  そっくりな シンクだ)/", + "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは せのたかい 1つのシンク&  だったのを はんぶんに きって&  2つに したのだろう)/%", + "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの なかを みた)/", + "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく ちいさなピアノが&  とってつけたように しまってある)/%", + "obj_readable_room1_slash_Other_10_gml_1046_0": "* (いたみのレベルを 10だんかいで&  あらわす ひょうだ^1。モデルに&  ぶるどっ君が つかわれている)/", + "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベル0では^1 たのしそうな かお^1)&* (レベル10では^1 たのしそうな&  かおで あせを かいている)/%", + "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは この しろの&  「白の まほうつかい」によって&  「いやしの間」に ゆうへいされた…/", + "obj_readable_room1_slash_Other_10_gml_1052_0": "* だが オレの血は&  たたかいを ほっし^1て&  たぎっている!!/%", + "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …?/%", + "obj_writer_slash_Alarm_0_gml_20_0": "\\", + "obj_writer_slash_Alarm_0_gml_31_0": "\\", + "obj_writer_slash_Draw_0_gml_72_0": "\\", + "obj_writer_slash_Draw_0_gml_272_0": "\\", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", + "scr_roomname_slash_scr_roomname_gml_13_0": "森 - 迷路前", + "scr_roomname_slash_scr_roomname_gml_14_0": "森 - 迷路後", + "scr_text_slash_scr_text_gml_1550_0": "\\E5* クリス…?/%", + "scr_textsound_slash_scr_textsound_gml_31_0": "\\", + "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "スケアソード", + "obj_dummyenemy_slash_Step_0_gml_404_1": "を押すんだ!/%", + "special_name_check_01": "SUSIE", + "special_name_check_02": "NOELLE", + "special_name_check_03": "KRIS", + "special_name_check_04": "TORIEL", + "special_name_check_05": "ASRIEL", + "special_name_check_06": "ASGORE", + "special_name_check_07": "SANS", + "special_name_check_08": "PAPYRUS", + "special_name_check_09": "ALPHYS", + "special_name_check_10": "UNDYNE", + "special_name_check_11": "RUDY", + "special_name_check_12": "BERDLY", + "special_name_check_13": "CATTY", + "special_name_check_14": "CATTI", + "special_name_check_15": "BRATTY", + "special_name_check_16": "GERSON", + "special_name_check_17": "JOCKINGTON", + "special_name_check_18": "QC" +} \ No newline at end of file