From 8026af90b24b381ed55fc6b9e9b3aaf36eb2c11f Mon Sep 17 00:00:00 2001
From: ws3917 <ws3917@outlook.com>
Date: Sun, 4 May 2025 10:52:55 +0800
Subject: [PATCH] 123

---
 dr/ch1/en_US.json | 6244 +++++++++++++++++++++++++++++++++++++++++++++
 dr/ch1/ja_JP.json | 6244 +++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 12488 insertions(+)
 create mode 100644 dr/ch1/en_US.json
 create mode 100644 dr/ch1/ja_JP.json

diff --git a/dr/ch1/en_US.json b/dr/ch1/en_US.json
new file mode 100644
index 00000000..751ce0ba
--- /dev/null
+++ b/dr/ch1/en_US.json
@@ -0,0 +1,6244 @@
+{
+    "date": "1540902565549",
+    "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8",
+    "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0...",
+    "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6  \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0  NOW^4.\\M1 ^7",
+    "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0  WE MAY^5\n  BEGIN^4.\\M1 ^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.",
+    "DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1",
+    "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.",
+    "DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.",
+    "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1",
+    "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?",
+    "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0   EXCELLENT^3.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0       NOW^3.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?",
+    "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET",
+    "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT",
+    "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR",
+    "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY",
+    "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN",
+    "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD",
+    "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?",
+    "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
+    "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?",
+    "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED",
+    "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE",
+    "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN",
+    "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN",
+    "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT",
+    "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.",
+    "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS",
+    "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND",
+    "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION",
+    "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY",
+    "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE",
+    "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)",
+    "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE",
+    "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE",
+    "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST",
+    "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR",
+    "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?",
+    "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES",
+    "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO",
+    "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.",
+    "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES",
+    "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO",
+    "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.",
+    "DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER",
+    "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.",
+    "DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER",
+    "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH",
+    "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK",
+    "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK",
+    "DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE",
+    "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 \nEXCELLENT^3.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY, VERY^4\nWONDERFUL^3. \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5\nOF COURSE.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5",
+    "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5\nCREATION^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_839_0": "  Will now b^3e\n  discarded^6.",
+    "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.",
+    "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is",
+    "obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!",
+    "obj_krisroom_slash_Create_0_gml_22_0": "* Kris, if you do not wake up, we will be late for school!",
+    "obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you, alright?",
+    "obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it.",
+    "obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes.",
+    "obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly, your body seizes up.\n* What are you looking at?",
+    "obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...",
+    "obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.",
+    "obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.",
+    "obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty, except for...",
+    "obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it.",
+    "obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut.",
+    "obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.",
+    "obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date.",
+    "obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer.",
+    "obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside.",
+    "obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer.",
+    "obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed.",
+    "obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained.",
+    "obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books.",
+    "obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book.",
+    "obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.",
+    "obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden? Um, Not Really.",
+    "obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.",
+    "obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now.",
+    "obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus.\n* There's not much to say about it.",
+    "obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.",
+    "obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you.",
+    "obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked.",
+    "obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard.\n* There's...",
+    "obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.",
+    "obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full.",
+    "obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge, there's a small container of apple-scented shampoo.",
+    "obj_readable_room1_slash_Other_10_gml_168_0": "* ... and a gallon-sized container of pet shampoo.",
+    "scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.)\n* (Flush it?)",
+    "scr_text_slash_scr_text_gml_2198_0": "\n \n         Yes         No\\C1",
+    "scr_text_slash_scr_text_gml_7_0": "\nYes",
+    "scr_text_slash_scr_text_gml_8_0": "\nNo",
+    "scr_text_slash_scr_text_gml_99_0": " \\C2",
+    "scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)",
+    "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)",
+    "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?",
+    "obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?",
+    "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?",
+    "obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.",
+    "obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain.",
+    "obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop.",
+    "obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)",
+    "obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.",
+    "obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone.\n* But you already have a cell phone.",
+    "obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.",
+    "obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns.",
+    "obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel, the beloved living room chair.)",
+    "obj_carcutscene_slash_Step_0_gml_17_0": "* Kris! There you are! We might still be able to make it!",
+    "obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris... It is a beautiful day today, is it not^5?",
+    "obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.",
+    "obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder...\n* After the excitement of university..^5.",
+    "obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town...?^9 ^9",
+    "obj_classscene_slash_Step_0_gml_14_0": "\\E0* So, does everyone have a...",
+    "obj_classscene_slash_Step_0_gml_60_0": "\\E3* Oh... K-Kris...!\n* We thought you weren't coming today!",
+    "obj_classscene_slash_Step_0_gml_61_0": "\\E0* We're doing group projects this month...",
+    "obj_classscene_slash_Step_0_gml_62_0": "\\E6* Uhhhh... so, walk around and find a partner, ok?",
+    "obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)",
+    "obj_readable_room1_slash_Other_10_gml_265_0": "* (... It seems to be time for class.)",
+    "obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)",
+    "obj_readable_room1_slash_Other_10_gml_285_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)",
+    "obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)",
+    "obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* What?\n* Wh-what am I watching on my phone?",
+    "obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* It's schoolwork, of course.",
+    "obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* A... animated schoolwork... and...",
+    "obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* H-hey, Kris, have you chosen a partner yet?",
+    "obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)",
+    "obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!!\n* awa... ver sorz...\n* tem already have partner...",
+    "obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with...\n* EG!!!",
+    "obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)",
+    "obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly, seems like it already has a partner.)",
+    "obj_npc_facing_slash_Other_10_gml_48_0": "* Ah, Kris.\n* Late again, I see.",
+    "obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* Hmm? You need a partner?",
+    "obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* Sorry, I'm already partners with the 2nd smartest student.",
+    "obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* Though... wait!\n* Kris, now that I think about it...",
+    "obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* Your unique skillset might help a LOT on this assignment!",
+    "obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* Pfft, NOT!\n* I actually want to get an \"A!\"",
+    "obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"",
+    "obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* If you can't get anyone, maybe your mom will be your partner again!",
+    "obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er?\n* I hardly know 'er!!",
+    "obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???",
+    "obj_npc_facing_slash_Other_10_gml_83_0": "* ... No?",
+    "obj_npc_facing_slash_Other_10_gml_84_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!",
+    "obj_npc_facing_slash_Other_10_gml_88_0": "* That's right, KRIS!\n* I got the GOOD partner!",
+    "obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK!",
+    "obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money, and I'm also VERY funny.",
+    "obj_npc_facing_slash_Other_10_gml_114_0": "* Yo, Kris!\n* Show up earlier next time!",
+    "obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy, haha...",
+    "obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...",
+    "obj_npc_facing_slash_Other_10_gml_120_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...",
+    "obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (Click, click, tap, tap...)",
+    "obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* ... taken.",
+    "obj_npc_facing_slash_Other_10_gml_159_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!",
+    "obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo, Ever since our first gym class!",
+    "obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day, and they ran out of hoops, for us...",
+    "obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead!\n* That's our origin story!",
+    "obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different, but me and Catti have a TON, In common!",
+    "obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing, and unhinging our jaws!",
+    "scr_text_slash_scr_text_gml_38_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?",
+    "scr_text_slash_scr_text_gml_39_0": "\\E4* Here, you want the candy-cane one or the one with lights on it?",
+    "scr_text_slash_scr_text_gml_40_0": "\\E1* Huh?\n* You want to be partners?",
+    "scr_text_slash_scr_text_gml_41_0": "\\E4* Ummm... Sorry...\n* Berdly already asked me...",
+    "scr_text_slash_scr_text_gml_42_0": "\\E0* But I could ask Ms. Alphys if we could make a group of 3!",
+    "scr_text_slash_scr_text_gml_43_0": "\\E4* I'll ask if you're sure!\n \nNot yet     Yes. Ask.\\C1",
+    "scr_text_slash_scr_text_gml_50_0": "\\E0* OK, I'll ask!",
+    "scr_text_slash_scr_text_gml_56_0": "\\E4* Yeah, I'm sure there's someone else you can ask!",
+    "scr_text_slash_scr_text_gml_61_0": "\\E0* Do you wanna be partners?\nNot yet     Yes\\C1",
+    "scr_text_slash_scr_text_gml_74_0": "\\E4* Umm, OK.\n* You just keep doing your thing, Kris.",
+    "obj_readable_room1_slash_Other_10_gml_278_0": "* Um, Kris, the hope is that you...",
+    "obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* ... choose someone in the class?",
+    "scr_text_slash_scr_text_gml_51_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?",
+    "scr_text_slash_scr_text_gml_68_0": "\\E0* OK, I'll ask!",
+    "scr_text_slash_scr_text_gml_69_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?",
+    "obj_classscene_slash_Step_0_gml_107_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!",
+    "obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* What? B-but Kris doesn't have a...",
+    "obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* Noelle, what were you saying?",
+    "obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone!",
+    "obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* A-actually, I just wanted to know if...",
+    "obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* Noelle, can you PLEASE SPEAK UP?",
+    "obj_classscene_slash_Step_0_gml_190_0": "* H...\n* Hi, SUSIE.",
+    "obj_classscene_slash_Step_0_gml_203_0": "* ...",
+    "obj_classscene_slash_Step_0_gml_204_0": "* ... am I late?",
+    "obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...",
+    "obj_classscene_slash_Step_0_gml_206_0": "\\E5* Ch-choosing partners for the next group project, and...",
+    "obj_classscene_slash_Step_0_gml_207_0": "\\E6* Ummm, Susie, you're with Kris!",
+    "obj_classscene_slash_Step_0_gml_209_0": "* ...",
+    "obj_classscene_slash_Step_0_gml_210_0": "* ... great.",
+    "obj_classscene_slash_Step_0_gml_230_0": "\\E5* ...",
+    "obj_classscene_slash_Step_0_gml_231_0": "\\E6* N-now that everyone's here, I'll write the assignment!",
+    "obj_classscene_slash_Step_0_gml_263_0": "* ...",
+    "obj_classscene_slash_Step_0_gml_294_0": "* Uh...\n* H-has anyone seen the chalk?",
+    "obj_classscene_slash_Step_0_gml_295_0": "\\E4* This is the third time it's gone missing, and...",
+    "obj_classscene_slash_Step_0_gml_296_0": "\\E9* Y-you all know I can't start class without some!",
+    "obj_classscene_slash_Step_0_gml_319_0": "* H-how about this?\n* If no one speaks up...",
+    "obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble!",
+    "obj_classscene_slash_Step_0_gml_336_0": "* A... Anyone?\n* P... please?",
+    "obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* Hey, there might be a box in the supply closet...",
+    "obj_classscene_slash_Step_0_gml_338_0": "\\E0* Miss Alphys, why don't Susie and I...",
+    "obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* G-good idea, Noelle!\n* Susie, s-since you came in last...",
+    "obj_classscene_slash_Step_0_gml_340_0": "\\E7* Why don't you go get it for me...?",
+    "obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* ...",
+    "obj_classscene_slash_Step_0_gml_303_0": "* ... whatever.",
+    "obj_classscene_slash_Step_0_gml_394_0": "\\E4* And K... Kris...\n* Can you go with her and make sure she...",
+    "obj_classscene_slash_Step_0_gml_395_0": "\\E9* Um, actually gets it?\n* And, um, stays out of trouble...?",
+    "obj_classscene_slash_Step_0_gml_396_0": "\\E6* Thanks Kris!\n* See you later!",
+    "obj_npc_facing_slash_Other_10_gml_198_0": "* Kris? What's the hold-up?\n* Go out there!",
+    "obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry, Kris!",
+    "obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* I've always thought Susie can't be so bad, you know?",
+    "obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* I'm sure everything will turn out fine!",
+    "obj_npc_facing_slash_Other_10_gml_37_0": "* And, if you have time, could you say hi to her for me...?",
+    "obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* Kris, didn't I SAY being late was a bad idea?",
+    "obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* Hmm, it's almost as if you should have, as they say...",
+    "obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* Listened?",
+    "obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* Alas, Kris.\n* I already tried to help you...",
+    "obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)",
+    "obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"",
+    "obj_readable_room1_slash_Other_10_gml_306_0": "* (... that one seems to be from a video game.)",
+    "obj_tem_school_slash_Other_10_gml_29_0": "* suz... VER MEAN!!!\n* said tem talk stupid...",
+    "obj_tem_school_slash_Other_10_gml_30_0": "* WRON! tem a SMART!!!\n* tem study hard and go to COLLEGE!!!",
+    "obj_tem_school_slash_Other_10_gml_34_0": "* suz... VER MEAN!!!\n* said eg...\n* NEVER HATCH!!!",
+    "obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)",
+    "obj_npc_facing_slash_Other_10_gml_126_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...",
+    "obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS!\n* She's gonna pound you to pieces, Kris!",
+    "obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!",
+    "obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* Kris, just keep running and don't look back!",
+    "obj_npc_facing_slash_Other_10_gml_96_0": "* Kris, don't listen to 'em.\n* It's not that bad.",
+    "obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up.",
+    "obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!",
+    "obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!",
+    "obj_npc_facing_slash_Other_10_gml_100_0": "* ... uhhh, that's not very reassuring, huh.",
+    "obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* Hey Kris, if you die, can I have your brother's CDs?",
+    "obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (Click, click, tap, tap...)",
+    "obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* ... don't die.",
+    "obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* Kris, if I had arms...",
+    "obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* I would take off this cool hat in rememberance of you.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* ... Kris.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ... Didn't see you there.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* ... hey.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now, did you?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* Hmmm...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ... you can't even say?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* You think just 'cause you don't say anything...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* I can't tell EXACTLY what you're thinking?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* \"It's OVER! I caught Susie eating ALL the chalk!\"",
+    "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance! Now she'll FINALLY be expelled!\"",
+    "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* Haha... Come on, Kris.\n* Don't act shocked.\n* You know it's true.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* Everyone's waiting for it.\n* Everyone wants it.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* So, congrats, Kris.\n* You got me.\n* I'm done for.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* ...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* Just, lemme say one little thing.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* Seems like a waste to get expelled just for having a snack.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* So, Kris, if I KNOW you're gonna pull the trigger...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* Heh heh heh...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* Why don't I just get expelled for some REAL carnage?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* Kris...\n* How do you feel...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ... about losing your face?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris.\n* You've got a good mother.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* ... it'd be a shame to make her bury her child.",
+    "scr_text_slash_scr_text_gml_79_0": "\\E0* Alright.\n* Let's get this over with.",
+    "scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...",
+    "scr_text_slash_scr_text_gml_81_0": "\\E2* YOU'LL do our project.",
+    "scr_text_slash_scr_text_gml_82_0": "* How's that sound?\n \nGood        Bad\\C1",
+    "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* Don't bother answering.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* If you haven't gotten it by now...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* Your choices don't matter.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* Let's go, freak.",
+    "obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)",
+    "obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)",
+    "obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked.",
+    "obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked.",
+    "obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked.",
+    "obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked.",
+    "obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked.",
+    "obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)",
+    "obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance?)",
+    "obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance, all the chaperones wear giant hawk heads...)",
+    "obj_readable_room1_slash_Other_10_gml_206_0": "* (... and screech at any students that make contact while dancing.)",
+    "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* What, realized the baby classroom was a better fit for you?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* Hey, actually, I should come with you.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* Maybe I'll find a better partner in there.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* ... nah, actually, let's not.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way, Kris.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...? You just gonna skip school...?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* What, am I supposed to snitch on YOU?\n* That'd be rich, huh?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* ... nah, I wouldn't.\n* Get back here.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris, if you skip school, your mom'll have a heart attack.",
+    "obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)",
+    "obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh, people put their mouth on that, ya know.",
+    "obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT, dumbass!",
+    "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God, can you walk any slower, or what?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* Nah, I get it.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* Not used to walking around without someone holding your hand?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* C'mon, freak.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey, you walk pretty fast.",
+    "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* Then again...",
+    "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* Guess you've got a lot of experience running away, huh?",
+    "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* C'mon, freak.",
+    "obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...",
+    "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun.",
+    "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* ...",
+    "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...",
+    "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there?",
+    "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup, Kris?\n* Are you gonna go in or what?",
+    "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine!\n* If you're gonna be a WIMP, then I'll...",
+    "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time!!",
+    "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See?\n* Why are you so scared?",
+    "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird...\n* I can't find a switch.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in...",
+    "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris, if you leave me here, I'll..",
+    "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ...",
+    "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh... kind of big for a closet, huh...?",
+    "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now...",
+    "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ...",
+    "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey, Kris.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* I think this closet's, uh...\n* Broken.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* There aren't any walls.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* ...",
+    "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* Well, we've worked hard enough.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* If Alphys wants chalk so bad, she can get it herself.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split.",
+    "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* Wh-what the...!?",
+    "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* Hey, this isn't funny!\n* LET US OUT!",
+    "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US...",
+    "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?",
+    "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* ...?",
+    "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* The floor, it's...!",
+    "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$",
+    "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG",
+    "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF",
+    "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON",
+    "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF",
+    "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON",
+    "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF",
+    "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON",
+    "obj_savepoint_slash_Other_10_gml_17_0": "* At times, you see it flickering.\n* The light only you can see.",
+    "obj_savepoint_slash_Other_10_gml_18_0": "* By second nature, you reach out, and...",
+    "scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)",
+    "scr_text_slash_scr_text_gml_98_0": "* (Take it?)",
+    "scr_text_slash_scr_text_gml_91_0": "\nYes",
+    "scr_text_slash_scr_text_gml_92_0": "\nNo",
+    "scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)",
+    "scr_text_slash_scr_text_gml_118_0": "* (It stayed.)",
+    "scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)",
+    "obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light.",
+    "obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you, breaking through the darkness.",
+    "obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away...\n* (HP fully restored.)",
+    "obj_savepoint_slash_Other_10_gml_33_0": "* For some reason, you punished yourself with the spores.",
+    "obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you...\n* (HP fully restored.)",
+    "obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light.",
+    "obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you, breaking through the darkness.",
+    "obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away...\n* (HP fully restored.)",
+    "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)",
+    "obj_readable_room1_slash_Other_10_gml_411_0": "* In this land, only eyes blinded by darkness can see the way...",
+    "obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey! B... back off!\n* Come any closer and I'll...!!",
+    "obj_dustpile_susie_slash_Step_0_gml_78_0": "* ... K...\n* Kris!?\n* Phew...",
+    "obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* ... Hey, don't scare me like that, dumbass!",
+    "obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* Unless you WANT to get clocked in the face, heh.",
+    "obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* ... anyway, enough screwing around.",
+    "obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here.",
+    "obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm...\n* Where is \"here,\" anyway...?",
+    "obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter!\n* YOU got us into this mess, YOU get us out!",
+    "obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way, Kris!",
+    "obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff... puff...\n* What, you wanna make it a race?",
+    "obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god. Nevermind.\n* You walk WAY too slow.",
+    "obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god. Nevermind.\n* You have NO idea where you're going.",
+    "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.",
+    "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?",
+    "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!",
+    "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!",
+    "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.",
+    "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is?",
+    "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ... me neither.",
+    "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?",
+    "obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop, but the door is locked, and no one's inside...)",
+    "obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)",
+    "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?",
+    "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait, where are the rides, then...?",
+    "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any.",
+    "obj_savepoint_slash_Other_10_gml_51_0": "* In front of you, a castle looms beneath the empty town.",
+    "obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it, piercing endlessly into the sky.",
+    "obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you.",
+    "obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle...?",
+    "obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet...?",
+    "obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome, heroes...!",
+    "obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there!?",
+    "obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed...\nI am not your enemy.",
+    "obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward,\nboth of you...",
+    "scr_text_slash_scr_text_gml_128_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...",
+    "scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW.",
+    "scr_text_slash_scr_text_gml_130_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.",
+    "scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,",
+    "scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy, foretold by time and space.",
+    "scr_text_slash_scr_text_gml_133_0": "* Please, Heroes...\n* Listen to my tale...",
+    "scr_text_slash_scr_text_gml_134_0": " \\C2",
+    "scr_text_slash_scr_text_gml_124_0": "\nListen",
+    "scr_text_slash_scr_text_gml_125_0": "\nNo",
+    "scr_text_slash_scr_text_gml_145_0": "* Very well then...",
+    "scr_text_slash_scr_text_gml_149_0": "* ...",
+    "scr_text_slash_scr_text_gml_150_0": "\\E1* Umm, r-really?\n* Are you sure?\n* It's fairly important.",
+    "scr_text_slash_scr_text_gml_151_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!",
+    "scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!",
+    "scr_text_slash_scr_text_gml_153_0": "\\C2",
+    "scr_text_slash_scr_text_gml_139_0": "\nListen",
+    "scr_text_slash_scr_text_gml_162_0": "\\E0* Phew!\n* Um, very well then...",
+    "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.",
+    "obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.",
+    "obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.",
+    "obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.",
+    "obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.",
+    "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n  ^3   DELTA RUNE",
+    "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK\nhave lived in balance^6,",
+    "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.",
+    "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter...",
+    "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.",
+    "obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror",
+    "obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.",
+    "obj_legend_slash_Draw_0_gml_212_0": "Then, her heart pounding...",
+    "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.",
+    "obj_legend_slash_Draw_0_gml_233_0": "Only then, shining with hope...",
+    "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.",
+    "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,",
+    "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,",
+    "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.",
+    "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains",
+    "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.",
+    "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored,",
+    "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.",
+    "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-",
+    "obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-",
+    "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.",
+    "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain\nhas appeared on the horizon...",
+    "obj_legend_slash_Draw_0_gml_473_0": "And with it, the balance of\nLIGHT and DARK begins to shift...",
+    "scr_text_slash_scr_text_gml_140_0": "\nWe know it\nAlready",
+    "scr_text_slash_scr_text_gml_168_0": "* ... really?\n* You've heard it already?",
+    "scr_text_slash_scr_text_gml_169_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...",
+    "scr_text_slash_scr_text_gml_171_0": "* Look, dude, we didn't come here for a bedtime story.",
+    "scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home.",
+    "scr_text_slash_scr_text_gml_174_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.",
+    "scr_text_slash_scr_text_gml_176_0": "* Fountain?",
+    "scr_text_slash_scr_text_gml_177_0": "\\E1* You mean, uh, like the water bubbler or something?",
+    "scr_text_slash_scr_text_gml_179_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.",
+    "scr_text_slash_scr_text_gml_180_0": "\\E1* ... umm, are you sure you actually know the legend?",
+    "scr_text_slash_scr_text_gml_182_0": "* Look.",
+    "scr_text_slash_scr_text_gml_183_0": "* ...",
+    "scr_text_slash_scr_text_gml_184_0": "* No.",
+    "scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info.",
+    "scr_text_slash_scr_text_gml_186_0": "* See you two later.",
+    "scr_text_slash_scr_text_gml_188_0": "* W-wait!\n* Let me at least tell you how to...",
+    "obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris, Susie...\n* Thank you for listening to my long tale.",
+    "obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW.",
+    "obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face...",
+    "obj_darkcastle_event_slash_Step_0_gml_145_0": "* ... You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW.",
+    "obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW!^1 \n* Please, won't you accept your destiny...?",
+    "obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.\n* Nah.",
+    "obj_darkcastle_event_slash_Step_0_gml_183_0": "* W... what?",
+    "obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me?\n* Some kind of hero or something...?",
+    "obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* You've got the wrong person.",
+    "obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie, without you, the...\n* The world will...",
+    "obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what?\n* If the world gets destroyed...",
+    "obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* It's none of my damn business.",
+    "obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* Might even be kind of fun, honestly.",
+    "obj_darkcastle_event_slash_Step_0_gml_194_0": "* ...",
+    "obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway, Kris...",
+    "obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* If YOU wanna play pretend with this weirdo...",
+    "obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* Stick around.",
+    "obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* I'M going to find a way out of here.",
+    "obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie...\n* Wait!",
+    "obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho!",
+    "obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* The heroes are already running away...",
+    "obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* And they didn't even know I was here.",
+    "obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* My dad's gonna make me Son of the Month!",
+    "obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* My dad's gonna make me Son of the Month!",
+    "obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you!?",
+    "obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm...!",
+    "obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho!\n* One nerd down, two to go!",
+    "obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you!?",
+    "obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm...!",
+    "obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy.",
+    "obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW, huh!?",
+    "obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -",
+    "obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* Save the world from ETERNAL DARKNESS, huh!?",
+    "obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* Eh.",
+    "obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it...!",
+    "obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* We both know you'll go \\cYEAST\\cW!",
+    "obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home!",
+    "obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* But, I, LANCER, won't let you go there!",
+    "obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* And I've got a flawless two step plan to ensure it.",
+    "obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* Step one^3.\n* I thrash you.",
+    "obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* Step two^3.\n* You lose!",
+    "obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* Hmm^2. Nice plan, kid.",
+    "obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* R-really...?",
+    "obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* Yeah, actually...",
+    "obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* Mind if we use it on you instead?",
+    "obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy.",
+    "obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* \"Bad guy?\"",
+    "obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* You know^2.\n* Teardrop-headed kid^2.\n* From the legend?",
+    "obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* ... No?",
+    "obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* Aw boy^2.\n* This is gonna be hard to explain.",
+    "obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm...\n* I could help explain it...!",
+    "obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* Stay out of this^2, kindboy!",
+    "obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* No!\n* I'll protect the heroes with my life!",
+    "obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* Actually, can you hold off?\n* I wanna hear this kid.",
+    "obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* OK, so, long story short^2.\n* You guys are heroes.",
+    "obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2, and seal our DARK FOUNTAIN.",
+    "obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* That'll stop darkness from covering the world.",
+    "obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2, on the other hand^2, don't want that^2, because:",
+    "obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* It would rule^2, and be great.",
+    "obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* Wait^2, why DO we want to stop that?",
+    "obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* Uhh, I dunno..^2.\n* I guess I could go ask my dad?",
+    "obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you!",
+    "obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this.",
+    "obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* So the POINT is^2, you wanna fight us?",
+    "obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* Correct-a-mundo!",
+    "obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* NOW you're telling me something I understand.",
+    "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer",
+    "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment",
+    "obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1\n* Not to call a spade a spade, but he's a spade.",
+    "obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle, so he set his bike on fire.",
+    "obj_lancerboss_slash_Step_0_gml_17_0": "Halt, clowns!\nThis bike is\nfueled by\nvictory!!!",
+    "obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but, like, that's cool.",
+    "obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack.\n* He readies himself.",
+    "obj_lancerboss_slash_Step_0_gml_18_0": "I love to get\nthrashed...\nJust kidding!\nThat's you!!",
+    "obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.",
+    "obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body.",
+    "obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered...\n* His ATTACK POWER went down!",
+    "obj_lancerboss_slash_Step_0_gml_26_0": "Oh! You make\nmy feelings\ndo wheelies!\nSweet wheelys",
+    "obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again...",
+    "obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere.\n* His ATTACK POWER goes back up!",
+    "obj_lancerboss_slash_Step_0_gml_30_0": "Did you not\nrealize I can\nmask my self-\nesteem levels?",
+    "obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER.\n* He gets confused as to your sincerity.",
+    "obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down, his ATTACK power goes sideways...?",
+    "obj_lancerboss_slash_Step_0_gml_34_0": "Stop!! My\npersonality's\ngetting too\ndeep!!!",
+    "obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words.\n* Lancer absorbs them into his skin.",
+    "obj_lancerboss_slash_Step_0_gml_19_0": "So what are\nyou guys doing\nafter this???",
+    "obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.",
+    "obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.",
+    "obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho!!!\nI'm the bad\nguy!",
+    "obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.",
+    "obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.",
+    "obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help!",
+    "obj_lancerboss_slash_Step_0_gml_196_0": "Wait!\nWait a second!",
+    "obj_lancerboss_slash_Step_0_gml_197_0": "My bike's\nrunning\nout of\nfuel...!",
+    "obj_lancerboss_slash_Step_0_gml_198_0": "Alright,\nyou punk-\na-roos!",
+    "obj_lancerboss_slash_Step_0_gml_199_0": "You had the\nluck of the\ndraw this\ntime, but...",
+    "obj_lancerboss_slash_Step_0_gml_200_0": "Next time,\nthe losers\nwill be\nYOU!!!",
+    "obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha!!!\nBye, losers!!",
+    "obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get\nhome before\ndinner!!!",
+    "obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK...?",
+    "obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um, allow me to introduce myself more properly, I am...",
+    "obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez, can you take off that hood?",
+    "obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there.",
+    "obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm, alright...",
+    "obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone.\n* I'm Ralsei.",
+    "obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* Kris, Susie..^2.\n* It's ever so wonderful to meet you!",
+    "obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* I'm certain we're going to become great friends^2, and,",
+    "obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* Best way to leave is East^2, right?",
+    "obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* Yes^2!\n* That's where we'll...",
+    "obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* Got it.",
+    "obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school, Kris.",
+    "obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm...",
+    "obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* I suppose it's just the two of us, then...",
+    "obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* Kris, I'm a \\cYPRINCE\\cW, but...",
+    "obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* I, um, currently don't have any subjects.",
+    "obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* I've been waiting alone here...",
+    "obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* Um... My whole life for you two to arrive.",
+    "obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* So..^2.\n* I'm really happy to meet you.",
+    "obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* I hope we can be good friends^2, Kris.",
+    "obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie.\n* She must be to the southeast.",
+    "obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way, Kris!",
+    "obj_readable_room1_slash_Other_10_gml_429_0": "* Hey, Kris, I really think we should catch up with Susie.",
+    "obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* We can come back here after our adventure is over...",
+    "obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* ... and then I can bake you a yummy cake!",
+    "obj_readable_room1_slash_Other_10_gml_435_0": "* Kris, perhaps we should save the world first...?",
+    "obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* It seems a bit important.",
+    "obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it, how did Lancer get up there...?",
+    "obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* I suppose he rode his bike up the side of the cliff...?",
+    "obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei, the lonely prince, is now your ally.",
+    "obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you.",
+    "scr_text_slash_scr_text_gml_292_0": "\\E3* Oh, Kris!\n* It's the training dummy I made!",
+    "scr_text_slash_scr_text_gml_293_0": "\\E8* Now seems like a great chance to prepare for the enemy.",
+    "scr_text_slash_scr_text_gml_294_0": "\\E0* Would you like me to teach you how to fight?",
+    "scr_text_slash_scr_text_gml_288_0": "\nYes",
+    "scr_text_slash_scr_text_gml_201_0": " \\C2",
+    "scr_text_slash_scr_text_gml_289_0": "\nDon't",
+    "scr_text_slash_scr_text_gml_302_0": "\\E0* OK!\n* Get ready, Kris!",
+    "scr_text_slash_scr_text_gml_307_0": "\\E3* Right, you already fought Lancer, didn't you...?",
+    "scr_text_slash_scr_text_gml_308_0": "\\E1* I was so excited to teach you, I absolutely blanked!",
+    "scr_text_slash_scr_text_gml_309_0": "\\E2* ... B-but, um...\n* Just in case you forgot anything...",
+    "scr_text_slash_scr_text_gml_310_0": "\\E6* Here!\n* I made a Manual for you and Susie!",
+    "scr_text_slash_scr_text_gml_311_0": "\\E0* Press",
+    "scr_text_slash_scr_text_gml_311_1": " to open the menu and use it in your ITEMS.",
+    "scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)",
+    "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip",
+    "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW, Kris?",
+    "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!",
+    "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within, it holds your WILL... your COMPASSION...",
+    "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ... and the FATE of the world.",
+    "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit, you and your friends will lose HP.",
+    "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0, we'll lose the battle.",
+    "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So, please take care to avoid the enemy's attack.",
+    "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready?\n* Let's try dodging!",
+    "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.",
+    "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first, though.",
+    "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee, Kris!\n* You sure are good at defending!",
+    "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking, you, though, so...\n* No need to defend!",
+    "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm...\n* Kris?",
+    "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets, and you can't use TP...",
+    "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So, umm, maybe you could stop defending?",
+    "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* ...",
+    "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch, it's OK, Kris! You're still learning!",
+    "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!",
+    "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow, after the enemy attacks, it's our turn, Kris!",
+    "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First, I'll teach you how to \\cYFIGHT\\cW (\\I0    ).",
+    "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world...",
+    "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson!",
+    "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n  (\\I0   )",
+    "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
+    "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
+    "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow, Kris!\n* That was an amazing attack!",
+    "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something...?",
+    "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job, Kris!\n* By the way, you'll do more damage...",
+    "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing",
+    "obj_dummyenemy_slash_Step_0_gml_333_1": " when the cursor enters the box on the left!",
+    "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris!\n* You did it!!!",
+    "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit...)",
+    "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK, next let's try DEFENDING. (\\I1    )",
+    "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1   ), and the enemy's attack will hurt you less...",
+    "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!",
+    "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)",
+    "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n  (\\I0    )",
+    "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n  (\\I1    )",
+    "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job, Kris!\n* Now that you've gathered TP -",
+    "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW?",
+    "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
+    "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
+    "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep, and we'll win peacefully!",
+    "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n  (\\I2    )",
+    "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify",
+    "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify",
+    "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe",
+    "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.",
+    "scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)",
+    "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!",
+    "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had, um, hit the enemy, it'd be TIRED now.",
+    "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case, we use my \\cYPACIFY\\cW spell on it...",
+    "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh, Kris, you found an \\cYITEM\\cW?",
+    "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory, so...",
+    "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now, OK?",
+    "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW, Kris...?",
+    "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK, I'll teach you!",
+    "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm...",
+    "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them, and something happens.",
+    "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ... is that sufficient?",
+    "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?",
+    "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself, Kris...!",
+    "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris, we can find lots more ITEMs on our journey!",
+    "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which, will continue... after this tutorial.",
+    "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris, please ask me to do a spell.",
+    "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?",
+    "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris, do you... know what a \\cYSPELL\\cW is?",
+    "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them...?",
+    "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris, what if you just give me a hand sign?",
+    "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...",
+    "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?",
+    "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great, Kris! A healing spell works too!",
+    "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3   ing on it?",
+    "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!",
+    "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW \n(\\I4   ) command, you can win!",
+    "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great, Kris! If it was TIRED we would have won!",
+    "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great, Kris! We would have won the battle by now!",
+    "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!",
+    "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3   ing! Through this, even the most violent enemies...",
+    "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3   ing! Through this, even the most violent enemies...",
+    "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3   s of kindness!",
+    "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3   s of kindness!",
+    "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?",
+    "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris, though it's just a dummy, why not give it a HUG?",
+    "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n  (\\I3    )",
+    "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...",
+    "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone, so I didn't have anyone to model it after...",
+    "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris, since it's me, please be kind to it, OK?",
+    "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.",
+    "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!",
+    "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them.",
+    "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.",
+    "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4    ) it!",
+    "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!",
+    "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!",
+    "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!",
+    "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris, you don't need to hug it anymore.",
+    "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?",
+    "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* ...",
+    "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what, that's fine! We don't need to fight!",
+    "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1    )",
+    "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1   ), and the enemy's attack will hurt you less...",
+    "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!",
+    "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!",
+    "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.",
+    "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?",
+    "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?",
+    "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm, I don't think, um...",
+    "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.",
+    "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ... but...",
+    "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?",
+    "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying, to, um...",
+    "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging...?",
+    "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...",
+    "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy, to test it out,)",
+    "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it, sorry...",
+    "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me, haha!",
+    "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* ...",
+    "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n  (\\I4    )",
+    "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!",
+    "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3   ing on it?",
+    "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that, its name turned \\cYYELLOW\\cW!",
+    "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW \n(\\I4   ) command, you can win!",
+    "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah, Kris, don't worry about that command yet!",
+    "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful, aren't you, Kris?",
+    "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris, you are aware it's just a dummy, right...?",
+    "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris, since you SPARED an enemy after ACTING,",
+    "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle, but, um...",
+    "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things, first?",
+    "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see... Then, perhaps we can just end here.",
+    "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully, so...",
+    "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me!",
+    "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris, if you didn't notice, when you DEFENDED before -",
+    "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!",
+    "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
+    "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
+    "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
+    "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!",
+    "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm... Kris?\n* You don't need to hit it anymore.",
+    "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking!",
+    "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm, Kris... H-How do I put this...?",
+    "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris, seeing you, um, attack an effigy of myself...",
+    "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ... Kris, are you trying to say something?",
+    "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah, Kris... I... um, I think I understand.",
+    "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W^1-well, if... during our adventure,",
+    "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ... if you want to hit me, that's OK, too!",
+    "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...",
+    "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press",
+    "obj_dummyenemy_slash_Step_0_gml_399_1": " again when the cursor goes in the box!",
+    "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK, Kris!\n* You'll get it!\n* Try again!",
+    "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* Press",
+    "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm... you can press",
+    "obj_dummyenemy_slash_Step_0_gml_405_1": " a lot, if it helps!",
+    "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris...\n* Please try to press",
+    "obj_dummyenemy_slash_Step_0_gml_406_1": ".",
+    "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm, Kris?\n* Can you see the white rectangle?",
+    "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles?\n* They're like messed-up squares?",
+    "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* ...",
+    "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm, perhaps we should try something else?",
+    "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm, perhaps we should try something else?",
+    "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris, if you didn't notice, when you DEFENDED before -",
+    "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!",
+    "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
+    "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
+    "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
+    "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!",
+    "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job, Kris!\n* That'd be the end in a real battle!",
+    "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you, Kris!",
+    "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* ...",
+    "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris, I think I've, um, perhaps...",
+    "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today.",
+    "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie.",
+    "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris, I don't mean to interrupt, but...",
+    "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate.",
+    "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now.",
+    "obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip",
+    "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.",
+    "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?",
+    "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -",
+    "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!",
+    "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
+    "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
+    "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
+    "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!",
+    "obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)",
+    "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* Oh, that was fun!\n* You're a wonderful student, Kris!",
+    "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* ... and, er, in case you ever need a refresher, I...",
+    "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* Here!\n* I wrote a Manual for you and Susie!",
+    "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0* Press",
+    "obj_tutorialbattleevent_slash_Step_0_gml_90_1": " to open the menu and use it in your ITEMS.",
+    "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)",
+    "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual, but it was so dense it made your head spin...)",
+    "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* Sorry, Kris. I'll try to be a better teacher next time.",
+    "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* ... Actually, umm, if you prefer to read, instead...",
+    "obj_darkcontroller_slash_Step_0_gml_129_0": "* ...",
+    "obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)",
+    "obj_darkcontroller_slash_Step_0_gml_137_0": "* ..............",
+    "obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* Umm...\n* Th-that's OK, Kris!\n* I can always...",
+    "obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* I'll just make a better one next time!",
+    "obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)",
+    "obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey, Kris.\n* What are you doing...?",
+    "obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* Oh no!\n* Is that the manual?",
+    "obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* Looks like you accidentally dropped it...",
+    "obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* Here you go, Kris!\n* You don't wanna lose that!",
+    "obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.)\n* (Again.)",
+    "scr_text_slash_scr_text_gml_231_0": "* Er, Kris, you know you can hold ~1 to run...?",
+    "scr_text_slash_scr_text_gml_226_0": "\nI know",
+    "scr_text_slash_scr_text_gml_227_0": "\nReally!?",
+    "scr_text_slash_scr_text_gml_249_0": "* Right!\n* You'll move faster by holding ~1!",
+    "scr_text_slash_scr_text_gml_250_0": "\\E8* And I'll be right behind you, so don't worry!",
+    "scr_text_slash_scr_text_gml_251_0": "\\E6* ... Unless you want to get away, in which case, sorry.",
+    "scr_text_slash_scr_text_gml_241_0": "* Really?\n* And yet you choose not to...?",
+    "scr_text_slash_scr_text_gml_242_0": "\\E6* Right, who knows how long these leisurely days will last...",
+    "scr_text_slash_scr_text_gml_243_0": "\\E0* There's nothing wrong with taking your time, Kris.",
+    "scr_text_slash_scr_text_gml_261_0": "* Umm, Kris, did you know...",
+    "scr_text_slash_scr_text_gml_262_0": "* ... You can skip text by pressing",
+    "scr_text_slash_scr_text_gml_262_1": "?",
+    "scr_text_slash_scr_text_gml_257_0": "\nI know",
+    "scr_text_slash_scr_text_gml_258_0": "\nReally!?",
+    "scr_text_slash_scr_text_gml_272_0": "* ... Really?\n* So you've just been...",
+    "scr_text_slash_scr_text_gml_273_0": "\\E2* Listening to me talk, because you wanted to?",
+    "scr_text_slash_scr_text_gml_274_0": "\\E6* I'll try to make it worth your while, Kris!",
+    "scr_text_slash_scr_text_gml_279_0": "* Right! In the case you read very quickly.",
+    "scr_text_slash_scr_text_gml_280_0": "\\E1* Or you're tired of what's being said.",
+    "scr_text_slash_scr_text_gml_281_0": "\\E6* ... No need to skip my text, right, Kris?",
+    "obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)",
+    "scr_text_slash_scr_text_gml_322_0": "\\E3* Oh my^2!\n* The Great Door is opened?!",
+    "scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through...",
+    "scr_text_slash_scr_text_gml_324_0": "\\E1* ...",
+    "scr_text_slash_scr_text_gml_325_0": "* Kris, once we pass through this door...",
+    "scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin.",
+    "scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy...",
+    "scr_text_slash_scr_text_gml_328_0": "\\E6* But, Kris, I believe YOUR choices are important, too.",
+    "scr_text_slash_scr_text_gml_329_0": "\\E0* This world is full of all kinds of people, Kris.",
+    "scr_text_slash_scr_text_gml_330_0": "\\E6* In the end, how we treat them makes all the difference.",
+    "scr_text_slash_scr_text_gml_331_0": "\\E8* So let's try our best to get by without FIGHTing.",
+    "scr_text_slash_scr_text_gml_332_0": "\\E1* If we can manage to do that...",
+    "scr_text_slash_scr_text_gml_333_0": "\\E0* I believe this tale may have a happy ending.",
+    "scr_text_slash_scr_text_gml_334_0": "\\E6* Otherwise, I fear that...",
+    "scr_text_slash_scr_text_gml_335_0": "\\E1* ... you may not... find the result favorable.",
+    "scr_text_slash_scr_text_gml_336_0": "\\E3* ... Oh, I'm sorry! Is that too much to ask?",
+    "scr_text_slash_scr_text_gml_232_0": " \\C2",
+    "scr_text_slash_scr_text_gml_318_0": "\nI can\nhandle it",
+    "scr_text_slash_scr_text_gml_319_0": "\n.....\n",
+    "scr_text_slash_scr_text_gml_342_0": "\\E0* Kris, I knew you were a hero the moment I saw you.",
+    "scr_text_slash_scr_text_gml_343_0": "\\E8* Let's try our best, alright?",
+    "scr_text_slash_scr_text_gml_347_0": "\\E3* O-oh, I'm sorry!",
+    "scr_text_slash_scr_text_gml_348_0": "\\E6* Kris, in the end, what you choose is up to you.",
+    "scr_text_slash_scr_text_gml_349_0": "\\E8* As long as you're happy with it, I'm happy too.",
+    "scr_text_slash_scr_text_gml_350_0": "\\E0* So just try your best, and don't worry!",
+    "obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you, your adventure will truly begin...",
+    "obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you.",
+    "obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed.",
+    "obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you.",
+    "obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead!^1 You're gonna die!)\n* (SIGNED, LANCER)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince",
+    "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture",
+    "obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0\n* This ambivalent diamond isn't any girl's best friend.",
+    "obj_diamondenemy_slash_Step_0_gml_14_0": "Face my\nDiamond\nCutter!",
+    "obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.",
+    "obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting.\n* It was utterly swayed.",
+    "obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I\nguess that\nmakes\nsense.",
+    "obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.",
+    "obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.",
+    "obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.",
+    "obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss, but doesn't care enough to quit.",
+    "obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this...^1\n I guess you're dead.)\n* (SIGNED, LANCER)",
+    "obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey, don't read this sign! It's a work in progress!)\n* (SIGNED, LANCER)",
+    "obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho... if it isn't my two favorite people.",
+    "obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* Psyche!\n* You guys aren't even in my top five!!",
+    "obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer!\n* Where's Susie?",
+    "obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* You mean the purple girl...?\n* Ho ho ho...",
+    "obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* You fools!\n* You're too late to stop me...!",
+    "obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do?",
+    "obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* Hahaha.. It was SO simple!",
+    "obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* She beat me up, so I ran away...!",
+    "obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic...",
+    "obj_npc_facing_slash_Other_10_gml_230_0": "* So, are you just going to stand there?",
+    "obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* I thought you would at least run to the right...",
+    "obj_npc_facing_slash_Other_10_gml_233_0": "* Why!? The purple girl's over there!",
+    "obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)",
+    "obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do, DON'T check the tree and use",
+    "obj_npc_sign_slash_Other_10_gml_42_1": " to open your menu!)",
+    "obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it!?)\n* (SIGNED, LANCER)",
+    "scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)",
+    "scr_text_slash_scr_text_gml_364_0": "* (Take one?)",
+    "scr_text_slash_scr_text_gml_13_0": "\\C2",
+    "scr_text_slash_scr_text_gml_357_0": "\nYes",
+    "scr_text_slash_scr_text_gml_358_0": "\nNo",
+    "scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)",
+    "scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)",
+    "scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)",
+    "scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)",
+    "scr_text_slash_scr_text_gml_370_0": "* (Take one?)",
+    "scr_text_slash_scr_text_gml_365_0": "\\C2",
+    "scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)",
+    "obj_event_room_slash_Step_0_gml_11_0": "\\E2* Hey, if you head that way, my troops will thrash you.",
+    "obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat?",
+    "obj_event_room_slash_Step_0_gml_15_0": "\\E3* I prefer to think of it as an invitation.",
+    "obj_event_room_slash_Step_0_gml_20_0": "* Hey, aren't you guys gonna even say hi!?",
+    "obj_event_room_slash_Step_0_gml_22_0": "* Um, no.",
+    "obj_event_room_slash_Step_0_gml_24_0": "* Cool.\n* Enjoy being thrashed by various guys.",
+    "obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* Oh, you came back.",
+    "obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi, will your troops NOT thrash us?",
+    "obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* Ralsei, Ralsei, Ralsei...",
+    "obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* The thrashing is what makes our relationship work.",
+    "obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship!?",
+    "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.",
+    "obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness.",
+    "obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW...",
+    "obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)",
+    "obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)",
+    "obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)...\nWhat? OK...",
+    "obj_diamondenemy_slash_Step_0_gml_11_0": "Long live\nthe guy\nwho pays us!",
+    "obj_diamondenemy_slash_Step_0_gml_12_0": "Shine,\nshine",
+    "obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a\nnormal\nperson.",
+    "obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.",
+    "obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.",
+    "obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.",
+    "obj_diamondenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!",
+    "obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba! I'm TOPCHEF!\n* My latest cake worked me to exhaustion!",
+    "obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap...\n* But, Mama miba!\n* A scary noise woke me up!",
+    "obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table, eating the cake like an animal!",
+    "obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water, and it hissed and ran off!\n* But, my wonderful cake is...",
+    "obj_npc_room_slash_Other_10_gml_86_0": "* Aww, Kris, that sounds like Susie! We must be going the right way!",
+    "obj_npc_room_slash_Other_10_gml_87_0": "\\E1* Let's try to keep her out of any more trouble!",
+    "obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba! M-M-Mama SHIBA!\n* You know that beast!?\n* Please don't come back...",
+    "obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba! Mom AMOEBA!\n* Y-You're the beast that ate my cake!",
+    "obj_npc_room_slash_Other_10_gml_97_0": "* Yeah? So? Want me to spit it back out?",
+    "obj_npc_room_slash_Other_10_gml_99_0": "* N-no, that's quite fine...",
+    "obj_npc_room_slash_Other_10_gml_101_0": "* Ya sure? 'd probably make it better.",
+    "obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that!?",
+    "obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit.",
+    "obj_npc_room_slash_Other_10_gml_108_0": "* ... So you don't trust anyone?",
+    "obj_npc_room_slash_Other_10_gml_110_0": "* Yeah.",
+    "scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)",
+    "scr_text_slash_scr_text_gml_263_0": " \\C2",
+    "scr_text_slash_scr_text_gml_403_0": "\nYes",
+    "scr_text_slash_scr_text_gml_404_0": "\nNo",
+    "scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)",
+    "scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)",
+    "scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)",
+    "scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)",
+    "scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering...)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!",
+    "obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.",
+    "obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.",
+    "obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.",
+    "obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.",
+    "obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie.\n* The enemy went on guard.",
+    "obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei  warned the enemies about Susie.\n* Everyone went on guard.",
+    "obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)",
+    "obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies!",
+    "obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates...",
+    "obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* ... came back here just to see YOU guys.",
+    "obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* ... wanted to fight someone like YOU so much.",
+    "obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* ... have a THING for weaklings like you.",
+    "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter",
+    "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter",
+    "obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0\n* I am a \\cYlittle kiss\\cW.",
+    "obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles.\n* It began to think about this...",
+    "obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart.\n* It began to think about this...",
+    "obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives.\n* It began to think about this...",
+    "obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies!",
+    "obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone, I'm glad we randomly encountered all of you.",
+    "obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later...\n* Umm, would you like any?",
+    "obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP.\n* Just encountering your smile is reward enough.",
+    "obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.",
+    "obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.",
+    "obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.",
+    "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.",
+    "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)",
+    "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey, what gives!?",
+    "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)",
+    "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)",
+    "obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)",
+    "scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)",
+    "scr_text_slash_scr_text_gml_410_0": "* (Take one?)",
+    "scr_text_slash_scr_text_gml_295_0": " \\C2",
+    "scr_text_slash_scr_text_gml_449_0": "\nYes",
+    "scr_text_slash_scr_text_gml_450_0": "\nNo",
+    "scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)",
+    "scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)",
+    "scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)",
+    "scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)",
+    "scr_text_slash_scr_text_gml_416_0": "* (Take one?)",
+    "scr_text_slash_scr_text_gml_337_0": " \\C2",
+    "scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)",
+    "obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock.\n* In order to solve this puzzle, you'll have to hurry.",
+    "obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold, the Maze of Death!\n* Prepare to GET LOST, clowns!!!)\n* (SIGNED, LANCER)",
+    "obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet!? You must be UTTERLY HELPLESS among these twists and turns!)",
+    "obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now!)\n* (SIGNED, LANCER)",
+    "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy... looks like they got clobbered.)",
+    "obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)\n* (SIGNED, LANCER)",
+    "obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)",
+    "obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)",
+    "obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)",
+    "obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR, Kris!\n* It increases defense.",
+    "obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu?",
+    "obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* I think it'd look great on you!",
+    "obj_hathyfightevent_slash_Step_0_gml_181_0": "* K... Kris?\n* You're giving it to me...?",
+    "obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* ...",
+    "obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* Well?\n* Does it look pretty...?",
+    "obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* ... Do I look pretty, Susie?",
+    "obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this.",
+    "obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~",
+    "obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW!? LEAVE ME ALONE!!!",
+    "obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)",
+    "obj_npc_room_slash_Other_10_gml_137_0": "* W-woah! Wait a minute! Even if you're my enemy, I've got to warn you!",
+    "obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming, clobbering anyone who dares block her way...!",
+    "obj_npc_room_slash_Other_10_gml_139_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...",
+    "obj_npc_room_slash_Other_10_gml_147_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...",
+    "obj_npc_room_slash_Other_10_gml_143_0": "* O-oh... Kris, we need to stop Susie, quick...!",
+    "obj_npc_room_slash_Other_10_gml_152_0": "* Hey, why aren't you afraid...?",
+    "obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!!\n* It's that purple beast!!!",
+    "obj_npc_room_slash_Other_10_gml_159_0": "* Woah, nice cheer.\n* Look, Kris, I've got fans.",
+    "obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-^1\n* Okay, I'm outta breath.",
+    "obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh, it's just this way.)\n* (SIGNED, LANCER)",
+    "obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey, don't look! This sign's private!)\n* (SIGNED, LANCER)",
+    "obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho!\n* Somehow, you survived the maze!",
+    "obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* But don't count your blessings before they hatch...!",
+    "obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* Let's see how you fare against THIS team!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way!",
+    "obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey, why aren't you guys thrashed?! You're totally outnumbered!",
+    "obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES.",
+    "obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all.",
+    "obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* It's like a dinner made out of three glasses of milk.",
+    "obj_hathyfightevent_slash_Step_0_gml_85_0": "* ...",
+    "obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* And that's, um...\n* Unusual, somehow?",
+    "obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle?",
+    "obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job, Kris!\n* We earned ~1 EXP\nand ~2 D$!",
+    "obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet!\n* How much do I get?",
+    "obj_hathyfightevent_slash_Step_0_gml_138_0": "* You... lost, Lancer.\n* You don't get any.",
+    "obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh.",
+    "obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* Can I have some of yours?",
+    "obj_hathyfightevent_slash_Step_0_gml_143_0": "* No!",
+    "obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine!\n* Later, losers!",
+    "obj_npc_room_slash_Other_10_gml_175_0": "* Sup.",
+    "obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away.",
+    "obj_npc_room_slash_Other_10_gml_179_0": "* Yeah, I finished.",
+    "obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh, open up you stupid door!",
+    "obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh, great.\n* It's YOU GUYS.",
+    "obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie!\n* We were ever so worried about you!",
+    "obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* ... um, how'd you get past those spikes before?",
+    "obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em.",
+    "obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* But this door...\n* Sucks.",
+    "obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww, don't worry, Susie!",
+    "obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* It'll open after we solve the puzzle over there!",
+    "obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice.\n* Tell me when you finish it.",
+    "obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh, Susie.\n* We need YOU to finish it.",
+    "obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* Sometimes, proceeding will take all 3 of us.",
+    "obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* Furthermore, only Kris can seal the DARK FOUNTAIN...",
+    "obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* So if you don't accompany us, you won't make it home!",
+    "obj_getsusieevent_slash_Step_0_gml_53_0": "* ...",
+    "obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys.",
+    "obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep!",
+    "obj_getsusieevent_slash_Step_0_gml_58_0": "* ...",
+    "obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with.",
+    "obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo! Susie's back on the team!\n* Cue the fanfare!",
+    "obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party!",
+    "obj_getsusieevent_slash_Step_0_gml_144_0": "* ...",
+    "obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated!",
+    "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)",
+    "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris, um, you didn't forget, did you...?",
+    "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding",
+    "obj_glowtilepuzz_slash_Step_0_gml_78_1": "?",
+    "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm, Kris, I think we might be missing something.",
+    "obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* Maybe we should try going to the next room?",
+    "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris, if you need help with a puzzle...",
+    "obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* Feel free to ask me anytime, OK?",
+    "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me...\n* You're screwed.",
+    "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god.\n* AGAIN?",
+    "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again?",
+    "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie! K-Kris is doing their best to use",
+    "obj_glowtilepuzz_slash_Step_0_gml_113_1": " to RUN!",
+    "obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh, Kris! I just realized Susie missed the tutorial!)",
+    "obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (Next battle, we should show her how to ACT!)",
+    "obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (I think she might really enjoy that!)",
+    "obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh, Kris! Susie never got a tutorial either!)",
+    "obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (Next battle, we should show her how to ACT!)",
+    "obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (I think she might really enjoy that!)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C.Round about Susie.\n* It seems barely cognizant of what that means.",
+    "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey, wait.\n* Why the hell are you giving the ENEMY advice?",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm, so we don't accidentally hurt it...?",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* ...",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* HURTING IT's the point, you MORON.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* It attacked us.\n* So it dies.\n* Simple, right?",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie, what if the enemy might be, um, nice?",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ...",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* Okay, yeah, there's a word for that.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh?\n* What is it?",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* Striking first.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ROUND - AT 1 DF 0\n* Despite appearances, it's trying its best to defeat you.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy!",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ... what? Why the HELL would I do that?",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* IT attacked US.\n* Let's smash it before it moves.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww, look, Susie!\n* It seems harmless!",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* If you act nice, we might win without hurting it!",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ...",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* ... okay, okay.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* Hey, little guy.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* I really like the ax in your face.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.Round continues to act extremely violent.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it?\n* Heh heh heh heh.",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm, Kris, maybe I should talk to her...)",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* Urgh, you IDIOTS!\n* It got away!",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow, that was close, Kris...)",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her...)",
+    "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)",
+    "obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh!!! I sneaked by and made a sign!!)\n* (SIGNED, LANCER)",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes, we have the power to make a peaceful future.",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So, from now on, let's try to avoid FIGHTing, OK?",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy, I can use my PACIFY spell.",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which, can put exhausted people to sleep!",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her, Kris...)",
+    "scr_text_slash_scr_text_gml_1073_0": "* Hey.\n* Hey kid.",
+    "scr_text_slash_scr_text_gml_1074_0": "* ... ya wanna buy a tutorial?",
+    "scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars.",
+    "scr_text_slash_scr_text_gml_602_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1069_0": " \nBuy",
+    "scr_text_slash_scr_text_gml_1110_0": "\\M1* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!",
+    "scr_text_slash_scr_text_gml_596_0": " \nNo",
+    "scr_text_slash_scr_text_gml_694_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1080_0": " \nBuy",
+    "scr_text_slash_scr_text_gml_770_0": " \nNo",
+    "scr_text_slash_scr_text_gml_1091_0": "\\M1* R-really!?\n* You'll really buy it!?",
+    "scr_text_slash_scr_text_gml_1092_0": "\\M0* Heheh...\n* Right this way, gentleners!",
+    "scr_text_slash_scr_text_gml_1096_0": "\\M1* R-really!?\n* You'll really buy it!?",
+    "scr_text_slash_scr_text_gml_1097_0": "\\M0* Heheh...\n* Just hand over the money, and...",
+    "scr_text_slash_scr_text_gml_826_0": "\\M1* ...",
+    "scr_text_slash_scr_text_gml_1099_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?",
+    "scr_text_slash_scr_text_gml_1100_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!",
+    "scr_text_slash_scr_text_gml_1101_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.",
+    "scr_text_slash_scr_text_gml_1102_0": "\\M0* C'mon this way.",
+    "scr_text_slash_scr_text_gml_1131_0": "\\M1* R-really!?\n* You'll really buy it!?",
+    "scr_text_slash_scr_text_gml_1132_0": "\\M0* Heheh...\n* Right this way, gentleners!",
+    "scr_text_slash_scr_text_gml_1136_0": "\\M1* R-really!?\n* You'll really buy it!?",
+    "scr_text_slash_scr_text_gml_1137_0": "\\M0* Heheh...\n* Just hand over the money, and...",
+    "scr_text_slash_scr_text_gml_1098_0": "\\M1* ...",
+    "scr_text_slash_scr_text_gml_1139_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?",
+    "scr_text_slash_scr_text_gml_1140_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!",
+    "scr_text_slash_scr_text_gml_1141_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.",
+    "scr_text_slash_scr_text_gml_1142_0": "\\M0* C'mon this way.",
+    "scr_text_slash_scr_text_gml_1150_0": "\\M2* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!",
+    "scr_text_slash_scr_text_gml_720_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1120_0": " \nBuy",
+    "scr_text_slash_scr_text_gml_1070_0": " \nNo",
+    "scr_text_slash_scr_text_gml_1167_0": "\\M1* R-really!?\n* You changed your mind!?",
+    "scr_text_slash_scr_text_gml_1168_0": "\\M0* Heheh...\n* Right this way, gentleners!",
+    "scr_text_slash_scr_text_gml_1172_0": "\\M1* F-Finally!",
+    "scr_text_slash_scr_text_gml_1173_0": "\\M0* Heheh...\n* Just hand over the money, and...",
+    "scr_text_slash_scr_text_gml_1138_0": "\\M1* ...",
+    "scr_text_slash_scr_text_gml_1175_0": "\\M2* YOU DON'T HAVE A DOLLAR!?",
+    "scr_text_slash_scr_text_gml_1176_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!",
+    "scr_text_slash_scr_text_gml_1177_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.",
+    "scr_text_slash_scr_text_gml_1178_0": "\\M0* C'mon this way.",
+    "scr_text_slash_scr_text_gml_1187_0": "* Er, excuse me, Sir.\n* I think I have a dollar.",
+    "scr_text_slash_scr_text_gml_1189_0": "\\M0* ... is it Dark?",
+    "scr_text_slash_scr_text_gml_1191_0": "* Umm, yes?",
+    "scr_text_slash_scr_text_gml_1193_0": "* Heheh, perfect!\n* Right this way, gentleners!",
+    "obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry.\n* We're normally puzzle guys, but...",
+    "obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet.",
+    "obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power, he fired everyone and replaced all puzzle makers with HIM...",
+    "obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD...\n* Lord of the Puzzles...\n* Be careful...!",
+    "obj_savepoint_slash_Other_10_gml_80_0": "* Susie, the violet tormentor, is now your ally.",
+    "obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you.",
+    "obj_savepoint_slash_Other_10_gml_84_0": "* Susie, the violet tormentor, left your party immediately.",
+    "obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you.",
+    "scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master.\n* Ask me about TP's.",
+    "scr_text_slash_scr_text_gml_613_0": "\\C4",
+    "scr_text_slash_scr_text_gml_1202_0": " \nWhat's TP?",
+    "scr_text_slash_scr_text_gml_1203_0": " \nSecret",
+    "scr_text_slash_scr_text_gml_1204_0": "Gaining TP",
+    "scr_text_slash_scr_text_gml_1205_0": "Bye",
+    "scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.",
+    "scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets.",
+    "scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets.",
+    "scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"",
+    "scr_text_slash_scr_text_gml_1239_0": "\\M1* B-because it's important!",
+    "scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"...?",
+    "scr_text_slash_scr_text_gml_1214_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?",
+    "scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.",
+    "scr_text_slash_scr_text_gml_1216_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!",
+    "scr_text_slash_scr_text_gml_1218_0": "* ... no, it stands for Tension Points.",
+    "scr_text_slash_scr_text_gml_1220_0": "\\M1* What, really!?",
+    "scr_text_slash_scr_text_gml_1224_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.",
+    "scr_text_slash_scr_text_gml_1225_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.",
+    "scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle...",
+    "scr_text_slash_scr_text_gml_1229_0": "\\M1* You mean I only should have been using one square!?",
+    "scr_text_slash_scr_text_gml_1211_0": "* Later, kid.",
+    "scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.",
+    "scr_text_slash_scr_text_gml_636_0": "\\C4",
+    "scr_text_slash_scr_text_gml_1251_0": " \nPacify",
+    "scr_text_slash_scr_text_gml_1252_0": " \nHealing",
+    "scr_text_slash_scr_text_gml_1253_0": "Fact",
+    "scr_text_slash_scr_text_gml_1254_0": "Bye",
+    "scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.",
+    "scr_text_slash_scr_text_gml_1265_0": "* What? It safely removes a \"TIRED\" enemy from combat.",
+    "scr_text_slash_scr_text_gml_1267_0": "\\M1* What if you're fighting a BABY!?",
+    "scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY.",
+    "scr_text_slash_scr_text_gml_1282_0": "* He will hug you, and call you HONEY.",
+    "scr_text_slash_scr_text_gml_1284_0": "* Hey, that's not true!",
+    "scr_text_slash_scr_text_gml_1285_0": "\\E8* You don't need money to get me to do that!",
+    "scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS, dude.",
+    "scr_text_slash_scr_text_gml_1273_0": "* Why use that, when you can eat FOOD?",
+    "scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM?",
+    "scr_text_slash_scr_text_gml_1277_0": "\\M1* I could have avoided all those empty calories!?",
+    "scr_text_slash_scr_text_gml_1260_0": "* Later, kid.",
+    "scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master.\n* Ask me about SUSIE's.",
+    "scr_text_slash_scr_text_gml_831_0": "\\C4",
+    "scr_text_slash_scr_text_gml_1290_0": " \nWarning",
+    "scr_text_slash_scr_text_gml_1291_0": " \nAttack",
+    "scr_text_slash_scr_text_gml_1292_0": "Fact",
+    "scr_text_slash_scr_text_gml_1293_0": "Bye",
+    "scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -",
+    "scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it.",
+    "scr_text_slash_scr_text_gml_1306_0": "\\M1* Unless...\n* Unless you wanted not to hurt -",
+    "scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON.",
+    "scr_text_slash_scr_text_gml_1348_0": "* Susie loves, when you give us MONEY.\n* She will -",
+    "scr_text_slash_scr_text_gml_1350_0": "* Nope, don't care.",
+    "scr_text_slash_scr_text_gml_1352_0": "\\M1* Did I say something funny!?",
+    "scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks, the foe on top.",
+    "scr_text_slash_scr_text_gml_1326_0": "* She'll smash them, with a crushing chop.",
+    "scr_text_slash_scr_text_gml_1327_0": "* She always strikes, at the first thing she sees...",
+    "scr_text_slash_scr_text_gml_965_0": "* ...",
+    "scr_text_slash_scr_text_gml_1331_0": "\\M1* Oh no, oh no!\n* She's looking at ME!",
+    "scr_text_slash_scr_text_gml_1312_0": "* Susie's gone, I'm afraid, I'm afreet.",
+    "scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete.",
+    "scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing, have long since past.",
+    "scr_text_slash_scr_text_gml_1318_0": "* The circumstances, changed pretty fast.",
+    "scr_text_slash_scr_text_gml_1335_0": "* Susie's gone, so no attack.",
+    "scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?",
+    "scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER, RUDE as may be...",
+    "scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage, if you just press ~1!",
+    "scr_text_slash_scr_text_gml_1355_0": "* Susie's gone, so no facts.",
+    "scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?",
+    "scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed, just a hair.",
+    "scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare.",
+    "scr_text_slash_scr_text_gml_1299_0": "* Later, kid.",
+    "scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master.\n* Ask me about KRIS's.",
+    "scr_text_slash_scr_text_gml_967_0": "\\C4",
+    "scr_text_slash_scr_text_gml_1373_0": " \nReviving",
+    "scr_text_slash_scr_text_gml_1374_0": " \nActing",
+    "scr_text_slash_scr_text_gml_1375_0": "Fact",
+    "scr_text_slash_scr_text_gml_1376_0": "Bye",
+    "scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative, your friends fall down",
+    "scr_text_slash_scr_text_gml_1386_0": "* But bringing them back, is easy-town",
+    "scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells, work like a charm -",
+    "scr_text_slash_scr_text_gml_1388_0": "* And with a MINT, you can cure all HARM.",
+    "scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people, huh?",
+    "scr_text_slash_scr_text_gml_1392_0": "* Yeah, that's what I'm saying!",
+    "scr_text_slash_scr_text_gml_1409_0": "* It's a good idea, to give us BUCKs.",
+    "scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy, and fill you with LUCKs.",
+    "scr_text_slash_scr_text_gml_1411_0": "* Over there, is our DONATION HOLE.",
+    "scr_text_slash_scr_text_gml_1412_0": "* We had a BOX, but it got STOLE.",
+    "scr_text_slash_scr_text_gml_1397_0": "* If you only ACT, you might start to think -",
+    "scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?",
+    "scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -",
+    "scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN.",
+    "scr_text_slash_scr_text_gml_1402_0": "* Or, cast PACIFY if you know they'll get TIRED.",
+    "scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead, a lot can happen in ONE TURN!",
+    "scr_text_slash_scr_text_gml_1405_0": "\\M1* Hey, who's the MASTER here, me or you!?",
+    "scr_text_slash_scr_text_gml_1382_0": "* Later, kid.",
+    "obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"",
+    "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial, weekly.\n$10 - Weekly tutorial, monthly.\n$100 - Stop making tutorials.",
+    "obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay...",
+    "obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies...\n* Itchy beanies...",
+    "scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"",
+    "scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials, please throw your money into a hole.)",
+    "scr_text_slash_scr_text_gml_745_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1417_0": " \nThrow $1",
+    "scr_text_slash_scr_text_gml_1418_0": " \nDo not",
+    "scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")",
+    "scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")",
+    "scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)",
+    "scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)",
+    "scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)",
+    "scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)",
+    "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee...\n* Welcome, travellers.",
+    "obj_shop1_slash_Draw_0_gml_106_0": "Buy",
+    "obj_shop1_slash_Draw_0_gml_107_0": "Sell",
+    "obj_shop1_slash_Draw_0_gml_108_0": "Talk",
+    "obj_shop1_slash_Draw_0_gml_109_0": "Exit",
+    "obj_shop1_slash_Draw_0_gml_139_0": "Exit",
+    "obj_shop1_slash_Draw_0_gml_244_0": "\\E0Don't have\nanything\nbetter\nto do.",
+    "obj_shop1_slash_Draw_0_gml_217_0": "About yourself",
+    "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam.\n* Pronounced \"Shawm.\"",
+    "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap.\n* Ha ha ha ha...",
+    "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years, I've collected odds and ends.",
+    "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it.\n* It's just a hobby of mine.",
+    "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...\n* ... or go mad like everyone else.",
+    "obj_shop1_slash_Draw_0_gml_218_0": "Lightners",
+    "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago, the Darkners lived in harmony with the Lightners.",
+    "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose...",
+    "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then, one day we were all locked away in this prison...\n* And the Lightners never returned.",
+    "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind.",
+    "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course, even among his troops, some still distantly hope the Lightners will return...",
+    "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom",
+    "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically, this land was ruled by the Four Kings, from \\cYCARD CASTLE\\cW to the East.",
+    "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But, recently, a \\cRstrange knight\\cW appeared...\n* And three of the kings were locked away.",
+    "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power.",
+    "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since...",
+    "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha...\n* Well, you don't need to know about THAT.",
+    "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary",
+    "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ...\n* So you are the \"heroes\" who are going to seal our Fountain?",
+    "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha, good luck.\n* It makes no difference to me.",
+    "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition.",
+    "obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner",
+    "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh...? What are you talking about...? A prisoner with an odd manner...?",
+    "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ... No, you couldn't possibly be talking about HIM...?",
+    "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ... I see.\n* After all the trouble I went through to lock him up, you want to release him?",
+    "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* ...",
+    "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm, now that you mention it, it could be troublesome if he was left alone...",
+    "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes, perhaps it's better if you Heroes dealt with him now...?",
+    "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all, it's not as if whatever happens, will matter in the end.",
+    "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.",
+    "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then, take this.",
+    "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)",
+    "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven, find the other \\cYtwo\\cW pieces, and get someone to \\cYfix\\cW them.",
+    "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.",
+    "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow, if you succeed, come back here and tell me! Good luck!!",
+    "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck... No, it's more like a curse...!",
+    "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door...?",
+    "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha, well, whether you can or not, it doesn't matter to me.",
+    "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint ^1- \\cYwalk where the stars don't shine\\cW.",
+    "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door...?",
+    "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha... I almost wish I could watch! Tell me what happens!",
+    "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha... though, I suppose if you don't come back, I'll understand, too!",
+    "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL",
+    "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He... was a funny little man. Once, the court jester. I, the court magician.",
+    "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend...? Could I consider him a friend...? Perhaps, perhaps not.",
+    "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play.",
+    "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day, he met a strange someone... and since then, he began to change.",
+    "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -",
+    "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense, either.",
+    "obj_shop1_slash_Draw_0_gml_435_0": "* Soon, he began to see the world as a game, and everyone as its participants.",
+    "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage, and his only companion, I was forced to lock him away...",
+    "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or, rather, lock US all away, in his own words.",
+    "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time, the strange words he's said have stuck inside my cotton...",
+    "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker, yet darker.",
+    "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories, I think, perhaps ^1- I miss playing games with him.",
+    "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder, if I hadn't been asked to lock him up...",
+    "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life...?",
+    "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time...\n* Ain't like it's\nbetter spent.",
+    "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items",
+    "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons",
+    "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor",
+    "obj_shop1_slash_Draw_0_gml_281_0": "Return",
+    "obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't\nhave\nanything!",
+    "obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright,\ngive me\nan ITEM.",
+    "obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON\nwill you\ngive me?",
+    "obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR\nwill you\ngive me?",
+    "obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for\nthat.",
+    "obj_shop1_slash_Draw_0_gml_351_0": "\\E0No?",
+    "obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I\nWANT that?",
+    "obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's\nnothing.",
+    "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for",
+    "obj_shop1_slash_Draw_0_gml_168_0": " ?",
+    "obj_shop1_slash_Draw_0_gml_169_0": "Yes",
+    "obj_shop1_slash_Draw_0_gml_170_0": "No",
+    "obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do\nyou like\nto buy?",
+    "obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)\n* (Come on in and buy something...)",
+    "obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)",
+    "obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP",
+    "obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP",
+    "obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
+    "obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange",
+    "obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for\nthat.",
+    "obj_shop1_slash_Draw_0_gml_150_0": "\\E0What,\nnot good\nenough?",
+    "obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not\nenough\nmoney.",
+    "obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're\ncarrying\ntoo much.",
+    "obj_shop1_slash_Draw_0_gml_153_0": "/*",
+    "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for",
+    "obj_shop1_slash_Draw_0_gml_366_0": " ?",
+    "obj_shop1_slash_Draw_0_gml_367_0": "Yes",
+    "obj_shop1_slash_Draw_0_gml_368_0": "No",
+    "obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind\nof junk\nyou got?",
+    "obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it\nfor that.",
+    "obj_shop1_slash_Draw_0_gml_568_0": "Space:",
+    "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE",
+    "obj_shop1_slash_Draw_0_gml_233_0": "We Won",
+    "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him!? You REALLY defeated him!?",
+    "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see... perhaps you three may truly be \"Heroes\" after all...",
+    "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on.",
+    "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon...",
+    "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too, will begin to realize the futility of your actions.",
+    "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha...",
+    "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time, feel free to come back here.\n* I'll make you tea...",
+    "obj_shop1_slash_Draw_0_gml_240_0": "Exit",
+    "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast... to the end of the world!",
+    "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again...\n* Or not.\n* Ha ha ha ha...",
+    "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)",
+    "obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well, flip my flapjacks!",
+    "obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW!",
+    "obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* Well, bad news!\n* Since you last saw me several minutes ago...",
+    "obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* I've created a brand new fighting team ready to stop you!",
+    "obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* Not even the purple girl can stop me now!!",
+    "obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* Ho ho ho!!!\n* Are you ready to be...",
+    "obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop.\n* Stop talking.",
+    "obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho?\"",
+    "obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that.\n* Why are you saying that.",
+    "obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho?\"",
+    "obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* It's my evil laugh!\n* Scary, right!?",
+    "obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* You sound like baby Santa Claus.",
+    "obj_scarelancerevent_slash_Step_0_gml_75_0": "* ...\n* Uh, you mean, like, in a badass way...?",
+    "obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* Shut up.",
+    "obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY?",
+    "obj_scarelancerevent_slash_Step_0_gml_136_0": "* W... well...\n* I...",
+    "obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong.",
+    "obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* Man, wannabe tough guys like you REALLY piss me off.",
+    "obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* Face it.\n* You wouldn't know SCARY...",
+    "obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* If it picked you up and bit your face off.",
+    "obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true...",
+    "obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh, really?",
+    "obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT?",
+    "obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* We'll start with the part...",
+    "obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* Where your face gets bit off.",
+    "obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* AHHHHH HA HA HA HA HA HA HA HA!!!!",
+    "obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh, OK.\n* I get it!",
+    "obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* Thank you, purple girl!",
+    "obj_scarelancerevent_slash_Step_0_gml_273_0": "* ... What?",
+    "obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks!\n* It was kind of you!",
+    "obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary!\n* With an evil laugh!",
+    "obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey, I wasn't...",
+    "obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now...!",
+    "obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed!",
+    "obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* AHHHHH HA HA HA HA HA HA HA HA!!!!",
+    "obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas!",
+    "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement...)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry",
+    "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend",
+    "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning",
+    "obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie.\n* The enemy went on guard...",
+    "obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
+    "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie.\n* The enemy went on guard...",
+    "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
+    "obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)",
+    "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?\nI can't quit.\nStopping you\nis my job!",
+    "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really?\n* What do you spend your money on?",
+    "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal\nperson.",
+    "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.",
+    "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris, let's try CONVINCING them again...)",
+    "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)",
+    "obj_jigsawryenemy_slash_Step_0_gml_13_0": "F... Fighting?\nI love\nfighting...",
+    "obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always\nwanted a\nfriend just\nlike you.",
+    "obj_jigsawryenemy_slash_Step_0_gml_14_0": "I... I have\na rent\npayment\nto make...",
+    "obj_jigsawryenemy_slash_Step_0_gml_12_0": "P... Put up\nyour d-dukes,\nbubbo...",
+    "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.",
+    "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.",
+    "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0\n* This mousenary is only fighting to make ends meet...",
+    "obj_jigsawryenemy_slash_Step_0_gml_11_0": "H... hurting\npeople is\ncool..",
+    "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger, and...",
+    "obj_jigsawryenemy_slash_Step_0_gml_155_0": "... well,\nif we HAVE\nto be\nfriends...",
+    "obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course\nI'll be\nyour friend!",
+    "obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright!\nYou win!\nLet's be\nfriends!",
+    "obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends?\nI was thinking\nthe same\nthing!",
+    "obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends\nnow, la la~",
+    "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.",
+    "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.",
+    "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.",
+    "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.",
+    "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)",
+    "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.",
+    "obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD!",
+    "obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG\nTO DIE!!!",
+    "obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY!!!\nTHEY GOT\nBARRY!!!",
+    "obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY!!\nHANG IN\nTHERE BARRY!",
+    "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh, look, Kris!\n* Another puzzle!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H... Huh!?\n* The instructions are vandalized...!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* It says... \"Thoust fools, thou will NEVER figure it out now!\"",
+    "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* Ruining instructions... That's definitely against the rules!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* Then it, um, says,\n\"PS - I make my own Rules. - RK\"",
+    "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well, that explains that.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence?",
+    "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm, because then we'd get impaled and die...?",
+    "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool, I'll work on that and you do the puzzle.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm, try your best, Kris!",
+    "obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple, Kris!",
+    "obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can, y'know, just use your hands.",
+    "obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME, Kris. Puzzles are YOUR job.",
+    "obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* ... Along with everything else I don't wanna do.",
+    "obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1!",
+    "obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait, who the hell\nis ~1?)",
+    "obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with ~1!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out, Kris!?)",
+    "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job, Kris!\n* I think you're onto something!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris, give up whenever you feel like it.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm, Kris, I don't think that's...",
+    "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job, Kris!\n* I think you're onto something!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris, you can't solve it by stepping on the switch.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* You aren't a box, haha.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris, don't listen to him.\n* You can be a box.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* I was a box for Halloween once.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ... um, JUST a box?",
+    "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho, you did it, Kris!\n* Great job!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn, didn't get to impale myself.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* Oh well.\n* C'mon, chumps.",
+    "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job, Kris...!",
+    "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.",
+    "obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)",
+    "obj_readable_room1_slash_Other_10_gml_637_0": "* (... but the graffiti is written in overwrought gothic calligraphy...)",
+    "obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared!",
+    "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!",
+    "obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light, you'll return to where you were before.)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman",
+    "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight",
+    "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby",
+    "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning",
+    "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.",
+    "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.",
+    "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.",
+    "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.",
+    "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.",
+    "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.",
+    "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.",
+    "obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)",
+    "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...",
+    "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!",
+    "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!",
+    "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!",
+    "obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby!",
+    "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.",
+    "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.",
+    "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...",
+    "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
+    "obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)",
+    "obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)",
+    "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)",
+    "obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha...\n* So you've begun to cross the GREAT BOARD...",
+    "obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle.\n* Hmm... impressive.",
+    "obj_lancerscare2_slash_Step_0_gml_62_0": "* So, it's a shame...",
+    "obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further!!!",
+    "obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood!",
+    "obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood!\n* Splooshing blood!\n* Very gross and bad!",
+    "obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey, purple girl, was that scarier?",
+    "obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME!?",
+    "obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying!",
+    "obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* I wanna be as scary as you!",
+    "obj_lancerscare2_slash_Step_0_gml_181_0": "* You...\n* Want to be like ME?",
+    "obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah!!!",
+    "obj_lancerscare2_slash_Step_0_gml_185_0": "* Well, that's stupid.",
+    "obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* ...",
+    "obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* But, umm, the new laugh isn't as awful.",
+    "obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* And saying you'd turn us into blood is, uh, cool.",
+    "obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* ... what the hell is up with the bucket, though?",
+    "obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in.",
+    "obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh.",
+    "obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah, I'm not, uh, supposed to make a mess.",
+    "obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* Anyway, thanks for your feedback! I'm really feeling scary!",
+    "obj_lancerscare2_slash_Step_0_gml_198_0": "* ... ummm, no problem, I guess.\n* Haha.",
+    "obj_lancerscare2_slash_Step_0_gml_226_0": "* ... so are your guys gonna attack us, or...",
+    "obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* ... Oh!\n* Yeah!",
+    "obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* ... I was so excited I forgot to bring any guys.",
+    "obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* But NEXT TIME, it'll be the END for--",
+    "obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey, I've just been calling you guys \\cYCLOWN\\cWs...",
+    "obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* Does your team have an \\cYOFFICIAL NAME\\cW or something?",
+    "obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh, Kris, we should come up with a name!",
+    "obj_lancerscare2_slash_Step_0_gml_250_0": "* No, we shouldn't.",
+    "obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided!\n* Everyone puts a name in the bucket!",
+    "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...",
+    "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.",
+    "scr_text_slash_scr_text_gml_495_0": "* Alright, everyone's put in their entries!",
+    "scr_text_slash_scr_text_gml_496_0": "\\E2* Blue person, you can choose.",
+    "scr_text_slash_scr_text_gml_497_0": "\\E1* Since you look like you don't care.",
+    "scr_text_slash_scr_text_gml_498_0": "\\C3",
+    "scr_text_slash_scr_text_gml_491_0": " \nCrumpled\npaper",
+    "scr_text_slash_scr_text_gml_492_0": "LANCER\nlabelled\npaper",
+    "scr_text_slash_scr_text_gml_493_0": "Neat paper",
+    "scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)",
+    "scr_text_slash_scr_text_gml_508_0": "* (You open it up.)",
+    "scr_text_slash_scr_text_gml_510_0": "* OK!!\n* And your name is...!",
+    "scr_text_slash_scr_text_gml_511_0": "\\E6* ... Hmm.",
+    "scr_text_slash_scr_text_gml_512_0": "\\E7* I don't think I'm allowed to say this one.",
+    "scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED, \"The $!$? Squad.\"",
+    "scr_text_slash_scr_text_gml_516_0": "* Woah, I'm not allowed to say Tier-TWO swear words!",
+    "scr_text_slash_scr_text_gml_517_0": "\\E3* Wow. You three's collective dad must be very cool.",
+    "scr_text_slash_scr_text_gml_519_0": "* Er, could we PERHAPS consider a DIFFERENT name?",
+    "scr_text_slash_scr_text_gml_521_0": "* Ralsei, you don't HAVE to be in our Squad.",
+    "scr_text_slash_scr_text_gml_523_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?",
+    "scr_text_slash_scr_text_gml_524_0": "\\E1* Here.\n* Call up my dad.",
+    "scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son.",
+    "scr_text_slash_scr_text_gml_526_0": "\\E3* One that has to take a shower every time he reads a swear word.",
+    "scr_text_slash_scr_text_gml_528_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.",
+    "scr_text_slash_scr_text_gml_530_0": "* Haha, me too!",
+    "scr_text_slash_scr_text_gml_531_0": "\\E1* See ya, losers!\n* It's shower time!",
+    "scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)",
+    "scr_text_slash_scr_text_gml_540_0": "* (You open it up.)",
+    "scr_text_slash_scr_text_gml_541_0": "* (On the inside...)\n* (It also says \"LANCER.\")",
+    "scr_text_slash_scr_text_gml_543_0": "* Wow, who did that one?\n* It's really good!",
+    "scr_text_slash_scr_text_gml_545_0": "* Wait, why do YOU get to choose the name?",
+    "scr_text_slash_scr_text_gml_547_0": "* Hey.\n* He didn't, Kris did.",
+    "scr_text_slash_scr_text_gml_549_0": "* Yeah!\n* It doesn't matter who MAY have written it!",
+    "scr_text_slash_scr_text_gml_550_0": "\\E1* Regardless, LANCER's going to meet absolute doom!",
+    "scr_text_slash_scr_text_gml_551_0": "\\E6* ... this name feels weird, actually.",
+    "scr_text_slash_scr_text_gml_552_0": "\\E4* Hmmm....",
+    "scr_text_slash_scr_text_gml_553_0": "\\E3* I know! Let's call it the LANCER FAN CLUB for short!",
+    "scr_text_slash_scr_text_gml_554_0": "\\E3* See you later, me!",
+    "scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)",
+    "scr_text_slash_scr_text_gml_563_0": "* (You open it up.)",
+    "scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"",
+    "scr_text_slash_scr_text_gml_567_0": "* Oh, oh!\n* That's mine!",
+    "scr_text_slash_scr_text_gml_568_0": "\\E0* See, I think it's the perfect name...",
+    "scr_text_slash_scr_text_gml_569_0": "\\E6* Because we're all friends^1: That like to have a lot of fun.",
+    "scr_text_slash_scr_text_gml_571_0": "* Okay, first... jeez, that's a mouthful, dude.",
+    "scr_text_slash_scr_text_gml_572_0": "* Second, what are our enemies gonna think?",
+    "scr_text_slash_scr_text_gml_573_0": "\\E2* That we're gonna be BUDDIES with 'em?",
+    "scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT! INTIMIDATING!",
+    "scr_text_slash_scr_text_gml_575_0": "\\E4* Something PUNCHY! Something BAD-ASS!",
+    "scr_text_slash_scr_text_gml_577_0": "* ... like what?",
+    "scr_text_slash_scr_text_gml_579_0": "* Well, uh...\n* Y'know, for starters...",
+    "scr_text_slash_scr_text_gml_580_0": "\\E0* How about...\n* JUST, uh...",
+    "scr_text_slash_scr_text_gml_581_0": "\\E6* \"The Fun Gang.\"",
+    "scr_text_slash_scr_text_gml_582_0": "\\E6* Ya know, just, uh, concentrating on the \"Fun\" part.",
+    "scr_text_slash_scr_text_gml_584_0": "* It's perfect!!!",
+    "scr_text_slash_scr_text_gml_585_0": "* Well, see ya, Fun Gang!",
+    "scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!",
+    "obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you.",
+    "obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team",
+    "obj_savepoint_slash_Other_10_gml_93_0": "The $!$? Squad",
+    "obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club",
+    "obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang",
+    "obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)",
+    "obj_npc_room_slash_Other_10_gml_278_0": "* Woah there, horsie. Ponmen're scary, but all'n they're doin' is following the King.",
+    "obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss... those'n were peaceful times.",
+    "obj_npc_room_slash_Other_10_gml_280_0": "* But now, even the boss's been reduced to the King's peon...",
+    "obj_npc_room_slash_Other_10_gml_284_0": "* My name? Mr. Elegance.",
+    "obj_npc_room_slash_Other_10_gml_285_0": "* Haha, and these? These are my nostrils, not my eyes.",
+    "obj_npc_room_slash_Other_10_gml_286_0": "* ... can still see out of them, though.",
+    "obj_npc_room_slash_Other_10_gml_292_0": "* Fear not ^1- we, unlike the simple Ponmen, possess FULL faculty over our actions.",
+    "obj_npc_room_slash_Other_10_gml_293_0": "* I, Mr. Society, am far too intelligent to ever bow down to such a tyrant!",
+    "obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me.\n* He's very scary, you see.",
+    "obj_npc_room_slash_Other_10_gml_297_0": "* What, you think you possess the power to topple that brute???",
+    "obj_npc_room_slash_Other_10_gml_298_0": "* Yes! Yes! I'm sure everyone will support you! Go for it!",
+    "obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate!",
+    "obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm... Mr. Elegance has run off on some hellish errand...",
+    "obj_npc_room_slash_Other_10_gml_305_0": "* Huh? No, I didn't help out at all!!",
+    "obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking!?",
+    "obj_npc_room_slash_Other_10_gml_972_0": "* You did it! You ousted that rotten tyrant!",
+    "obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions...",
+    "obj_npc_room_slash_Other_10_gml_974_0": "* ... Unless the King reappears, in which case -^2- I did nothing!",
+    "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.",
+    "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the",
+    "obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).",
+    "obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.",
+    "obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.",
+    "obj_checker_animtest_slash_Step_0_gml_42_0": "Guys",
+    "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.",
+    "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?",
+    "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!",
+    "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!",
+    "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!",
+    "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!",
+    "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?",
+    "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...",
+    "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???",
+    "obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?",
+    "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?",
+    "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...",
+    "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.",
+    "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.Round",
+    "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow",
+    "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow",
+    "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning",
+    "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.",
+    "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...",
+    "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.",
+    "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...",
+    "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.",
+    "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.",
+    "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!",
+    "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.",
+    "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.",
+    "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.",
+    "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.",
+    "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!",
+    "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!",
+    "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!",
+    "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...",
+    "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy...!",
+    "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie! Help us bow at it!",
+    "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...",
+    "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND!",
+    "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...",
+    "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!",
+    "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!",
+    "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!",
+    "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!",
+    "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!",
+    "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!",
+    "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers",
+    "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.",
+    "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.",
+    "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.",
+    "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.",
+    "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...",
+    "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy...!",
+    "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie! Help us bow at it!",
+    "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...",
+    "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND!",
+    "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...",
+    "obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?",
+    "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!",
+    "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!",
+    "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?",
+    "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm, Susie...?",
+    "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions, but...",
+    "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You... didn't actually help at all.",
+    "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it.",
+    "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place...",
+    "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle.",
+    "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?",
+    "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY!!!",
+    "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX!",
+    "obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...",
+    "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.",
+    "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!",
+    "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...",
+    "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.",
+    "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...",
+    "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie... Whether you like it or not...",
+    "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero.",
+    "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future.",
+    "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start... acting like one?",
+    "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...",
+    "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?",
+    "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...",
+    "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.",
+    "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.",
+    "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!",
+    "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?",
+    "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team?",
+    "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.",
+    "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -",
+    "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!",
+    "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!",
+    "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!",
+    "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!",
+    "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!",
+    "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?",
+    "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway, uhh, see you guys never.",
+    "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!",
+    "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...",
+    "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her.",
+    "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* ...",
+    "obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...",
+    "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then...",
+    "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well, let's just be kind to her, OK, Kris?",
+    "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon!",
+    "obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head...",
+    "obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you.",
+    "obj_npc_room_slash_Other_10_gml_316_0": "* Hey, kid. We managed to fix up this old thingamajig for you.",
+    "obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door... It can take you anywhere you want in the world!",
+    "obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations.",
+    "obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo, we'll keep working on it... Anything to help you out, kid!",
+    "obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid, we managed to get this door to go to the castle.",
+    "obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!",
+    "obj_npc_room_slash_Other_10_gml_327_0": "* ... Where'd this door come from?",
+    "obj_npc_room_slash_Other_10_gml_328_0": "* Dunno... come to think of it, I've never seen it before.",
+    "obj_npc_room_slash_Other_10_gml_334_0": "* Woah there, horsie. Me and Mr. Society got this door workin' for ya.",
+    "obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want... 'long as it's one of the two destinations.",
+    "obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us, it was tough work, and it might break.",
+    "obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.",
+    "obj_npc_room_slash_Other_10_gml_340_0": "* Woah there, horsie. Mr. Society and the puzzle guy fixed that door.",
+    "obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us, it should work without any issues.",
+    "obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.",
+    "obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before.",
+    "obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that, but...",
+    "obj_npc_room_slash_Other_10_gml_352_0": "* Now, don't tell anyone Mr. Society helped... he doesn't want none of that.",
+    "obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now... with my nostrils.",
+    "obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me.\n* I'm on break.",
+    "obj_npc_room_slash_Other_10_gml_366_0": "* ... Say, help me. I need to get something for my friend \\cYCLOVER\\cW'S birthday.",
+    "obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW, and \\cYTREES\\cW.",
+    "obj_npc_room_slash_Other_10_gml_368_0": "* ... maybe I'll just get her a card.",
+    "obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card... No, I need that!",
+    "obj_npc_room_slash_Other_10_gml_978_0": "* Darn, horsey. You've'n done us a big help.",
+    "obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces.",
+    "obj_npc_room_slash_Other_10_gml_982_0": "* Boy, my nostrils can't thank you enough.",
+    "scr_text_slash_scr_text_gml_3087_0": "* (It's a door.)\n* (Where will you go?)",
+    "scr_text_slash_scr_text_gml_780_0": "\\C2",
+    "scr_text_slash_scr_text_gml_3083_0": " \nField",
+    "scr_text_slash_scr_text_gml_3084_0": " \nForest",
+    "scr_text_slash_scr_text_gml_3091_0": " \nForest",
+    "scr_text_slash_scr_text_gml_3092_0": "Bake Sale",
+    "scr_text_slash_scr_text_gml_889_0": "\\C3",
+    "scr_text_slash_scr_text_gml_3097_0": "Castle",
+    "scr_text_slash_scr_text_gml_971_0": "\\C4",
+    "scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)",
+    "scr_text_slash_scr_text_gml_3124_0": "* (Amazingly, you are already there.)",
+    "scr_text_slash_scr_text_gml_3128_0": "* (The door opened...)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick",
+    "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On",
+    "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll",
+    "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning",
+    "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1\n* This dusty bunny needs a bit\n  of spring cleaning.",
+    "obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter\nsnatter\nwhat's the\nmatter",
+    "obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---",
+    "obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop, hop",
+    "obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.",
+    "obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are\nthe sequel\nto frogs.",
+    "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.",
+    "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.",
+    "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.",
+    "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.",
+    "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press ~1 repeatedly to blow air!",
+    "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press ~1 repeatedly to blow air!",
+    "obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and\nclean boy.",
+    "obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing\nboy.",
+    "obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and\nfresh girl.",
+    "obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and\ntidy girl.",
+    "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick.\n* It blew away entirely...",
+    "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away!",
+    "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.",
+    "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.",
+    "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie.\n* The enemy went on guard...",
+    "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
+    "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)",
+    "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)",
+    "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...! Lancer...!",
+    "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh...",
+    "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes...!",
+    "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens...",
+    "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft...",
+    "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way?",
+    "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer!",
+    "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie!",
+    "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are...",
+    "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang!",
+    "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $!$? Squad!",
+    "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club!",
+    "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um... So what's your, um, evil plan?",
+    "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh?",
+    "obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* Dude, we JUST formed our team.",
+    "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet.",
+    "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience, please...",
+    "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh, um, sorry...",
+    "obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* We're, um, looking forward to the rest!",
+    "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh, well, you won't have to look forward for long.",
+    "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now... We're going to work CEASELESSLY...",
+    "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably...",
+    "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns.",
+    "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs.",
+    "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts!",
+    "scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going?",
+    "scr_text_slash_scr_text_gml_1457_0": "* Huh? Oh, that?",
+    "scr_text_slash_scr_text_gml_1458_0": "\\E2* We, uh, got bored.\n* So we're having a snack.",
+    "scr_text_slash_scr_text_gml_1460_0": "* ... I see.",
+    "scr_text_slash_scr_text_gml_1462_0": "* C'mon! All I ate for breakfast was chalk!",
+    "scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything!",
+    "scr_text_slash_scr_text_gml_1466_0": "* Sorry. What are you two having, exactly...?",
+    "scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice.",
+    "scr_text_slash_scr_text_gml_1470_0": "* And that is...?",
+    "scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself, my main man.",
+    "scr_text_slash_scr_text_gml_1474_0": "* Kris, do you want to, um, try it?",
+    "scr_text_slash_scr_text_gml_895_0": "\\C3",
+    "scr_text_slash_scr_text_gml_1451_0": "Make\nRalsei\ntry it",
+    "scr_text_slash_scr_text_gml_1452_0": "\nTry it",
+    "scr_text_slash_scr_text_gml_1453_0": "Decline",
+    "scr_text_slash_scr_text_gml_1488_0": "\\E6* Oh, there's a...\n* Honeypot? Inside?",
+    "scr_text_slash_scr_text_gml_1489_0": "\\E1* ... It's full of salsa.",
+    "scr_text_slash_scr_text_gml_1491_0": "\\E3* Bingo, you sweet little pumpkin!",
+    "scr_text_slash_scr_text_gml_1492_0": "\\E1* It's my secret stash.\n* A little snackeroo from me to you...",
+    "scr_text_slash_scr_text_gml_1329_0": "* ...",
+    "scr_text_slash_scr_text_gml_1495_0": "\\E8* Mmmm. Yummy. It's delicious...",
+    "scr_text_slash_scr_text_gml_1497_0": "* C'mon, you're just pretending to eat it!",
+    "scr_text_slash_scr_text_gml_1499_0": "* Haha, yeah! That's what I do, too!",
+    "scr_text_slash_scr_text_gml_1501_0": "* ?????",
+    "scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)",
+    "scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)",
+    "scr_text_slash_scr_text_gml_1509_0": "* (It recovered... something.)",
+    "scr_text_slash_scr_text_gml_1510_0": "* (Not HP.)\n* (Just... something.)",
+    "scr_text_slash_scr_text_gml_1512_0": "\\E2* Mmm...\n* Hey, what's in this?",
+    "scr_text_slash_scr_text_gml_1514_0": "* I don't know!",
+    "scr_text_slash_scr_text_gml_1521_0": "* Look, if no one else will eat it, I'll try it!",
+    "scr_text_slash_scr_text_gml_1522_0": "\\E6* ... there's a jar of... Blood...?\n* In here.",
+    "scr_text_slash_scr_text_gml_1524_0": "* No, no.\n* It's merely a pot of free-range salsa.",
+    "scr_text_slash_scr_text_gml_1526_0": "\\E2* Thanks, that's actually more gross somehow.",
+    "scr_text_slash_scr_text_gml_1528_0": "\\E3* Any time!",
+    "scr_text_slash_scr_text_gml_1530_0": "\\E2* Mmm...\n* Hey, what's in this?",
+    "scr_text_slash_scr_text_gml_1532_0": "* I don't know!",
+    "obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now...",
+    "obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* But once I eat something... Heheheheh...",
+    "obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* You really shouldn't of pissed me off, man.",
+    "obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"",
+    "obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* Silence, you sweet basket of eggs!",
+    "obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* Our dark energy bends the rules of grammar!",
+    "obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh, yeah, eggboy!",
+    "obj_npc_facing_slash_Other_10_gml_392_0": "* Well? Has everybody had enough?",
+    "obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly.",
+    "obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)",
+    "obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes!\n* Take the SCARF from this chest and DEFEAT the KING!",
+    "obj_npc_room_slash_Other_10_gml_398_0": "* Besides, it's old, ragged, and doesn't fit me anymore!",
+    "obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for! It's kind of hand-me-down situation in there!",
+    "obj_npc_room_slash_Other_10_gml_388_0": "* Ah, that SCARF!",
+    "obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you, simply took it, without asking!",
+    "obj_npc_room_slash_Other_10_gml_390_0": "* That's fine! It's my gift to help you defeat the KING!",
+    "obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic! Ha ha! And potentially criminals!",
+    "obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF.",
+    "obj_npc_room_slash_Other_10_gml_384_0": "* What was my job? Oh, I was the ROYAL COAT RACK!",
+    "obj_npc_room_slash_Other_10_gml_406_0": "* Hey, where's that scarf! Did it not fit you?",
+    "obj_npc_room_slash_Other_10_gml_407_0": "* That's OK! Just put it in a chest! Someone else will take it!",
+    "obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF.",
+    "obj_npc_room_slash_Other_10_gml_413_0": "* What was my job? Oh, I was the ROYAL COAT RACK!",
+    "obj_npc_room_slash_Other_10_gml_420_0": "* (...)",
+    "obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball, I don't want to discuss anything.)",
+    "obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow!\n* (Break the Box for a Bracelet.)",
+    "obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow!\n* (It will Boost your Befense.)",
+    "obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow!\n* (Bracelets are my Bfavorite.)",
+    "obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners, but... we didn't o-gree with that.",
+    "obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped, but the o-thers were o-rrested...",
+    "obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here.\n* Whenever Bow-Bow talks...",
+    "obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on...",
+    "obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on...",
+    "obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there...",
+    "obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee, like this?",
+    "obj_npc_facing_slash_Other_10_gml_410_0": "* Haha! Yeah! That's perfect!!!",
+    "obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along, you two?",
+    "obj_npc_facing_slash_Other_10_gml_414_0": "* Hey, don't LOOK! Spoilers, dude!",
+    "obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris, Lancer's gonna like,",
+    "obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all...",
+    "obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* Badass and renegade and stuff.",
+    "obj_npc_facing_slash_Other_10_gml_423_0": "* Yes! I have some wavy scissors!",
+    "obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin', if you join OUR side he can do yours too.",
+    "obj_npc_facing_slash_Other_10_gml_427_0": "* Kris, if you, stay on my side...",
+    "obj_npc_facing_slash_Other_10_gml_428_0": "* I can... um, hem some floral patterns into your ascot.",
+    "obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo, can you hem some into me?",
+    "obj_npc_facing_slash_Other_10_gml_432_0": "* No...?",
+    "obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well... Look who it is.",
+    "obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See.",
+    "obj_npc_facing_slash_Other_10_gml_455_0": "* Hey! Watch your language!",
+    "obj_npc_facing_slash_Other_10_gml_457_0": "* Oh, sorry...",
+    "obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* Susie's trying to get me to swear more.",
+    "obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom, the order of our rooms in Card Castle.)",
+    "obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course, if you haven't been there, you won't know it.)",
+    "obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password!)",
+    "obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there...)",
+    "obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password, it's written at the top.)",
+    "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...",
+    "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh, thanks for doing the puzzle for us, losers!",
+    "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* Hahaha! Thank you so much, losers! We were having trouble!",
+    "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We, uh, need this.",
+    "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer",
+    "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange",
+    "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival",
+    "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2\n* Loves: Training. Hates: Body being the wrong shape",
+    "obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH...! You\ninterrupted my\ntraining...!",
+    "obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH...! I'm\ngonna knock\nyour block\noff...!",
+    "obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how\nyou stack\nup...! HIYA!!",
+    "obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show\nyou my\ntraining!\nYIHA!!",
+    "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.",
+    "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.",
+    "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.",
+    "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.",
+    "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.",
+    "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.",
+    "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press",
+    "obj_bloxer_enemy_slash_Step_0_gml_135_1": " to choose:\n  \n1 HEAD, \n2 BODY, \n3 LEGS.",
+    "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self...",
+    "obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH!!",
+    "obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH!! NO!!\nMY BUTT IS\nMY ABS!",
+    "obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH!! NO!!\nMY BUTT IS\nMY FACE!!",
+    "obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH!! NO!!\nMY ABS ARE\nMY FACE!!",
+    "obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH!! NO!!\nMY FACE IS\nMY FACE!!\nWait...",
+    "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.",
+    "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self!",
+    "obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh, you mixed\nme up all\nnice~",
+    "obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum\nis totally\nblocked\nup...",
+    "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic!",
+    "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training? You'll NEVER beat me.",
+    "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train? You're still 100 years too early to beat me.",
+    "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training? Yeah, like I need that to beat you down.",
+    "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW...",
+    "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)",
+    "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)",
+    "obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)",
+    "obj_readable_room1_slash_Other_10_gml_482_0": "* (But, it's been vandalized with a calligraphy pen.)",
+    "obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)",
+    "obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)",
+    "obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by... What a hunk!",
+    "obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners...\n* But WE know the answers!",
+    "obj_readable_room1_slash_Other_10_gml_495_0": "* Oh, you wanna get through!?\n* Of course we'll tell you!!!",
+    "obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?",
+    "obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?",
+    "obj_readable_room1_slash_Other_10_gml_504_0": "* Um, symbol puzzle...?\n* All the symbols were different... I think.",
+    "obj_readable_room1_slash_Other_10_gml_505_0": "* You can, um... still see the colors they were, too...",
+    "obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help...",
+    "obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!? Symbol puzzle...!?\n* Why should --WE-- care!?",
+    "obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!",
+    "obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH, it's downright insulting!",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~! It's my birthday today~!\n* And you didn't even SAY HELLO!?\n* That's fine, actually...",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi, folks~!\n* Shut up! They don't DESERVE us!\n* H-hey, calm down, you two.",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~!\n* Yeah, get ready to HURT!\n* Oh, I'm s-sorry about this...!",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh, you don't know the day?\n* You mean you FORGOT!?\n* That's OK, you don't know us.",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~! Yayyyy~!\n* And you're gonna REGRET IT!\n* Oh, I'm sorry about this...",
+    "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover",
+    "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday",
+    "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys",
+    "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports",
+    "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals",
+    "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees",
+    "obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.",
+    "obj_clubsenemy_slash_Step_0_gml_31_0": "Nice\nweather\ntoday.",
+    "obj_clubsenemy_slash_Step_0_gml_32_0": "What?\nIt's just\nawful!",
+    "obj_clubsenemy_slash_Step_0_gml_33_0": "Please\nstop, you\ntwo...",
+    "obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to\nmeet you!",
+    "obj_clubsenemy_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!",
+    "obj_clubsenemy_slash_Step_0_gml_19_0": "Please\nignore\nthem.",
+    "obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get\nto know\nyou~",
+    "obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT\nOF HERE!!",
+    "obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry\nabout\nthis...",
+    "obj_clubsenemy_slash_Step_0_gml_39_0": "It's my\nbirthday~",
+    "obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT!? NO!\nIt's MY\nbirthday!",
+    "obj_clubsenemy_slash_Step_0_gml_41_0": "We're\ntriplets...",
+    "obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.",
+    "obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals.",
+    "obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care...",
+    "obj_clubsenemy_slash_Step_0_gml_60_0": "Animals\nare kind\nof nasty.",
+    "obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL\nin\nconcept.",
+    "obj_clubsenemy_slash_Step_0_gml_62_0": "(Never\nseen one,\nbut...)",
+    "obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.",
+    "obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm, what would you like for your birthday?",
+    "obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just\nhave a nice\nchat~",
+    "obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT!\nAsk for a\nGIFT!!!",
+    "obj_clubsenemy_slash_Step_0_gml_198_0": "(Just\ndiscuss\nour likes.)",
+    "obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else...)",
+    "obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like, um... Sports?",
+    "obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna\neat a\nfootball.",
+    "obj_clubsenemy_slash_Step_0_gml_269_0": "Sports!\nMy favorite\nfood!",
+    "obj_clubsenemy_slash_Step_0_gml_270_0": "Oh!\nI love you\ntwo!",
+    "obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti\nand tennis\nballs.",
+    "obj_clubsenemy_slash_Step_0_gml_54_0": "That's\nGENIUS!",
+    "obj_clubsenemy_slash_Step_0_gml_55_0": "We really\nagree\non it.",
+    "obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees. Clover seemed happy...",
+    "obj_clubsenemy_slash_Step_0_gml_68_0": "I love\nthe smell\nof trees.",
+    "obj_clubsenemy_slash_Step_0_gml_69_0": "Oh!\nMe too!",
+    "obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen\nmakes me...\nUh, sure!",
+    "obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.",
+    "obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.",
+    "obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.",
+    "obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.",
+    "obj_clubsenemy_slash_Step_0_gml_76_0": "Aww, he\nMADE that!?\nSo caring!",
+    "obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO\ncute!\nI want it!",
+    "obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it\na bit...\nboring?)",
+    "obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm... What kind of \"Boys\" do you like?",
+    "obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones!\nHmm hmm~\n",
+    "obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES,\nlike I AM!",
+    "obj_clubsenemy_slash_Step_0_gml_235_0": "None...\nUm, I mean,\nall.",
+    "obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that...)",
+    "obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses\nare cute,\nI think...",
+    "obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy!\nGlasses!\nThat's it!",
+    "obj_clubsenemy_slash_Step_0_gml_48_0": "HIM???\n... err,\nsure.",
+    "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.",
+    "obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that...)",
+    "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.",
+    "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.",
+    "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.",
+    "obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)",
+    "obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)",
+    "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth",
+    "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth",
+    "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth",
+    "obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods, a bake sale stands quietly.",
+    "obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you.",
+    "scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond?",
+    "scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!",
+    "scr_text_slash_scr_text_gml_797_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1853_0": " \nBuy",
+    "scr_text_slash_scr_text_gml_1684_0": " \nDo not",
+    "scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds, only $40, I guess.",
+    "scr_text_slash_scr_text_gml_1076_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1877_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)",
+    "scr_text_slash_scr_text_gml_1881_0": "* ... You have too many ITEMS for this, I guess.",
+    "scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money, I guess.",
+    "scr_text_slash_scr_text_gml_1891_0": "* Okay I guess.",
+    "scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)",
+    "scr_text_slash_scr_text_gml_1111_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1900_0": " \nBuy",
+    "scr_text_slash_scr_text_gml_1714_0": " \nDo not",
+    "scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)",
+    "scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)",
+    "scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)",
+    "scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)",
+    "obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)",
+    "scr_text_slash_scr_text_gml_1945_0": "* Greetings, gentleclowns.",
+    "scr_text_slash_scr_text_gml_1946_0": "\\E1* May we interest you in a Lancer Cookie?",
+    "scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass.",
+    "scr_text_slash_scr_text_gml_1950_0": "* It's a mere $40.",
+    "scr_text_slash_scr_text_gml_1151_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1938_0": " \nBuy",
+    "scr_text_slash_scr_text_gml_1854_0": " \nDo not",
+    "scr_text_slash_scr_text_gml_1968_0": "* Heheheh, thanks...",
+    "scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)",
+    "scr_text_slash_scr_text_gml_1972_0": "\\E2* For getting CHEATED by us!!",
+    "scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans!!",
+    "scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)",
+    "scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)",
+    "scr_text_slash_scr_text_gml_1987_0": "* Oops.",
+    "scr_text_slash_scr_text_gml_1989_0": "* Oh well. Buyers cryers.",
+    "scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution...",
+    "scr_text_slash_scr_text_gml_1993_0": "* ... to getting SWINDLED by us!",
+    "scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans!!!",
+    "scr_text_slash_scr_text_gml_2006_0": "* ... You don't have enough funds.",
+    "scr_text_slash_scr_text_gml_2008_0": "* What? What did you spend it on!? Pastries!?",
+    "scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible.",
+    "scr_text_slash_scr_text_gml_2018_0": "* Hey! You can't not buy from us!",
+    "scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!",
+    "scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one, Kris.)",
+    "obj_npc_facing_slash_Other_10_gml_512_0": "* Alright, so how should we split this jelly donut?",
+    "obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood, and you take the skin!",
+    "obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask, how does a donut fit into your plan?",
+    "obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats.",
+    "obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School, Dr. Toothpaste.",
+    "obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho! Yes! Earn a second doctorate, Smart Genius!",
+    "obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of...???)",
+    "obj_npc_facing_slash_Other_10_gml_527_0": "* Hey, how about we just, uh, split it in half?",
+    "obj_npc_facing_slash_Other_10_gml_529_0": "* Yes!!! A wonderfully evil new idea!!!",
+    "obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* Innovation is the spice of vice!",
+    "scr_text_slash_scr_text_gml_1789_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...",
+    "scr_text_slash_scr_text_gml_1790_0": "* ... I can even fix you! Well, well, what will it be?",
+    "scr_text_slash_scr_text_gml_1475_0": "\\C3",
+    "scr_text_slash_scr_text_gml_1785_0": " \nFix Item",
+    "scr_text_slash_scr_text_gml_1786_0": " \nLeave",
+    "scr_text_slash_scr_text_gml_1787_0": "Fix Us",
+    "scr_text_slash_scr_text_gml_1820_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!",
+    "scr_text_slash_scr_text_gml_1821_0": "* Huh-hah! Let's feel my technique!",
+    "scr_text_slash_scr_text_gml_1827_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!",
+    "scr_text_slash_scr_text_gml_1828_0": "* ... actually, you will need a free space in your ITEMs first.",
+    "scr_text_slash_scr_text_gml_1833_0": "* Huh---! That KEY is seething with energy! You must let me fix it!",
+    "scr_text_slash_scr_text_gml_1834_0": "* Huh-hah! Let's feel my technique!",
+    "scr_text_slash_scr_text_gml_1812_0": "* Well, well. You have nothing to fix.",
+    "scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN, return here.",
+    "scr_text_slash_scr_text_gml_1814_0": "* After all, I can fix anything...",
+    "scr_text_slash_scr_text_gml_1815_0": "* ... except for a BROKEN HEART.",
+    "scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon, too. You must take care of it from time to time.",
+    "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!",
+    "scr_text_slash_scr_text_gml_1846_0": "* Huh-hah! Let's feel my technique.",
+    "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)",
+    "scr_text_slash_scr_text_gml_1841_0": "* Well, well. Good journey, my friends.",
+    "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)",
+    "scr_text_slash_scr_text_gml_1795_0": "* Hm? What is it now?",
+    "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)",
+    "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...",
+    "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)",
+    "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)",
+    "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm,  this KEY has a terrible energy coming from it...",
+    "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...",
+    "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.",
+    "obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* Oh, woe! Woe is me...! Rows and rows of woes and woes! If only a hero would help...",
+    "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...? Is everything alright...?",
+    "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh, I'm not Lancer!\n* I'm just a sweet little boy!",
+    "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache.",
+    "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise.",
+    "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ... so what kind of help do you need?",
+    "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See, I have this EVIL PLAN that I need to make...",
+    "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ... and why does a \"sweet boy\" need an evil plan?",
+    "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie!!!",
+    "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ...",
+    "obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (Kris, if it's for friendship...)",
+    "obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* Well then, we'll gladly help. What shall we do?",
+    "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper, you delicious little apple!",
+    "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine!",
+    "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho! Let the Clown-Generated-Content begin!",
+    "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries",
+    "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)",
+    "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:",
+    "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD:",
+    "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:",
+    "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY:",
+    "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:",
+    "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE:",
+    "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)",
+    "obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER",
+    "obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting\ngun with an air\nof mysticism.",
+    "obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD",
+    "obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish\nblade reserved\nfor upscale\nevents.",
+    "obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME",
+    "obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning\nwith desire!\nSure to make\nyou blush!",
+    "obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK",
+    "obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage. You're\ngoing to lose\npoints.",
+    "obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN",
+    "obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined\nchassis for an\nelegant\nthrashing.",
+    "obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL",
+    "obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis\nfor tomboyish\nthrashing.",
+    "obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK",
+    "obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's\nlovers. The\ncannon is highly\nkissable.",
+    "obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK",
+    "obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at\nthis is making\nyou lose points.",
+    "obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK",
+    "obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for\nthe athletic\nthrashing machine\nin your life.",
+    "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.WHL",
+    "obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive\nwheels, leading\nthe way!",
+    "obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD",
+    "obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads\nfor razing\nsophisticated\ndinner parties.",
+    "obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK",
+    "obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to\nlose points.",
+    "obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine.  \n          Is that OK?",
+    "obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass.\n          Is that OK?",
+    "obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES",
+    "obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO",
+    "obj_thrashcontroller_slash_Create_0_gml_52_0": "END",
+    "obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR",
+    "obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR",
+    "obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR",
+    "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow!! Looks nasty!\n* Are you sure you aren't evil!?",
+    "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err, no, I suppose we just have a knack for it.",
+    "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha, tricked you, idiots!",
+    "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you!",
+    "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh!!!",
+    "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh, you didn't even give it any weak points!!",
+    "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh, it's even kinda high-class lookin'!",
+    "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh, it even looks kinda fast!",
+    "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh, it almost looks kinda cute!",
+    "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh, this thing's, like...",
+    "obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* ...",
+    "obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* Uhhh, hey, why did you draw something, like,",
+    "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ... it looks like you guys wanna kiss?",
+    "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself, Kris.)",
+    "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh, it even looks kinda cool!",
+    "obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* Heheheheh...!",
+    "obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* ... uhh, didn't know you guys liked guns that much?",
+    "obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* Heheheheh...!",
+    "obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* ...",
+    "obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* ...",
+    "obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* It's just a duck?",
+    "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys? This evil plan... sucks ass.",
+    "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way?",
+    "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah, you're good.",
+    "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho! The bad guys get off scot-free again!!",
+    "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later, you fools!!!",
+    "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay.",
+    "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway, great job, Lancer!\n* They were sitting ducks!",
+    "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha, yes! And it's all thanks to our enemies!",
+    "obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* Thank you very much!!!\n* Thrash-you-later!!",
+    "obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in...",
+    "obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* ... and she's getting along with Lancer, too!",
+    "obj_readable_room1_slash_Other_10_gml_654_0": "* Hey, you two didn't mess with my hideout, did ya?",
+    "obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit?",
+    "obj_readable_room1_slash_Other_10_gml_658_0": "* Nah, I took a nap in there so it's basically my house now.",
+    "obj_readable_room1_slash_Other_10_gml_540_0": "* ..!",
+    "obj_readable_room1_slash_Other_10_gml_544_0": "* ..!",
+    "obj_readable_room1_slash_Other_10_gml_547_0": "* ...?\n* How'd you know that was there, Kris?",
+    "obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* You're really amazing, you know that, Kris...?",
+    "obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)",
+    "obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)",
+    "obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it, but that's definitely not the case.)",
+    "obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow, Prince Lancer's made REAL friends with a Lightner...",
+    "obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King, immediately...!",
+    "obj_npc_room_slash_Other_10_gml_513_0": "* ... But, it's definitely not going to be me.",
+    "obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked!",
+    "obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me!",
+    "obj_npc_room_slash_Other_10_gml_519_0": "* Ugh! I'm jealous of everyone with a leaf!",
+    "obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going?",
+    "obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine?",
+    "obj_npc_room_slash_Other_10_gml_531_0": "* The machine...? We had a whole sequence about it...?",
+    "obj_npc_room_slash_Other_10_gml_533_0": "* Oh, that. Yeah, we'll make it at the last minute.",
+    "obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier...",
+    "obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture?",
+    "obj_npc_room_slash_Other_10_gml_538_0": "\\E2* I didn't come here for a second dad!",
+    "obj_npc_room_slash_Other_10_gml_540_0": "* Heheh, yeah, you tell him!",
+    "obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing!",
+    "obj_npc_room_slash_Other_10_gml_549_0": "* Kris, if you're jealous, you can be a bad guy, too...",
+    "obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle...!",
+    "obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (But um, if you are, I can find a nice leaf and fan you...)",
+    "obj_npc_room_slash_Other_10_gml_560_0": "* So, er... ready to be a good guy again, Susie?",
+    "obj_npc_room_slash_Other_10_gml_562_0": "* Nah. Gotta say being a bad guy is pretty sweet.",
+    "obj_npc_room_slash_Other_10_gml_563_0": "\\E2* Not only is it WAY more fun than being \"good,\"",
+    "obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do.",
+    "obj_npc_room_slash_Other_10_gml_566_0": "* Earlier, Susie ate a pinecone off the floor.",
+    "obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache.",
+    "obj_npc_room_slash_Other_10_gml_568_0": "\\E3* It was VERY brave and cool.",
+    "obj_npc_room_slash_Other_10_gml_570_0": "* SEE??? Finally, some RESPECT!!!",
+    "obj_npc_room_slash_Other_10_gml_577_0": "* Hey, move it, Captain Toothpaste.",
+    "obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan.",
+    "obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse!",
+    "obj_npc_room_animated_slash_Other_10_gml_128_0": "* L... Lightners! This girl's with you, r-right!?",
+    "obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her...! Please get her under control!",
+    "obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah, they're MY enemies, actually.",
+    "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* We split up 'cause I was too EVIL for 'em.",
+    "obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!? Help!!! Help me!!! I don't wanna fan forever!!",
+    "obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me!!! I don't wanna fan forever!!!",
+    "obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves, but I got really into it...",
+    "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish, swish)\n* I could do this forever!",
+    "obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh, why does the King make us take care of his son?",
+    "obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid, but he's so weird, and it's so... obligatory...",
+    "obj_npc_room_animated_slash_Other_10_gml_111_0": "* ... It's no wonder nobody REALLY likes him.",
+    "obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but, at the same time, because no one wanted to be his friend...",
+    "obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner... A MEAN one...",
+    "obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence, huh!",
+    "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish, swish)\n* Oh, fanning?\n* I'm not fanning.",
+    "obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf. I'm just building up my muscles.",
+    "obj_event_room_slash_Step_0_gml_437_0": "* By the way, beware yourselves of the forest maze.",
+    "obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost...",
+    "obj_event_room_slash_Step_0_gml_440_0": "\\E2* Without someone who knows the way through, that is.",
+    "obj_event_room_slash_Step_0_gml_442_0": "* Yeah! I know the forest like the back of my head!",
+    "obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next???",
+    "obj_npc_facing_slash_Other_10_gml_543_0": "* We... were following you.",
+    "obj_npc_facing_slash_Other_10_gml_545_0": "* Oh... why? I have no idea where I'm going!",
+    "obj_npc_facing_slash_Other_10_gml_547_0": "* (... Kris, let's just go wherever Lancer... DOESN'T go???)",
+    "obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse.",
+    "obj_npc_facing_slash_Other_10_gml_552_0": "* I'm... not certain what that means, but OK.",
+    "obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha, come back for seconds!?",
+    "obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris, let's NOT follow Lancer, OK?)",
+    "obj_event_room_slash_Step_0_gml_461_0": "* Hey, losers!",
+    "obj_event_room_slash_Step_0_gml_462_0": "\\E0* Wait a sec. Where's Lancer?",
+    "obj_event_room_slash_Step_0_gml_464_0": "* Err, well, he wasn't going the right way, so...",
+    "obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF!?",
+    "obj_event_room_slash_Step_0_gml_467_0": "\\E0* You KNOW he's bad at mazes, right!?",
+    "obj_event_room_slash_Step_0_gml_468_0": "\\E9* He's probably lost and confused right now!",
+    "obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho!!! I'm lost and confused!!!",
+    "obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie... We didn't mean to make you worry about him.",
+    "obj_event_room_slash_Step_0_gml_474_0": "* Huh...? Look, I'm not, uh, worried about him!",
+    "obj_event_room_slash_Step_0_gml_475_0": "\\E2* Bad guys gotta look out for each other, is all.",
+    "obj_event_room_slash_Step_0_gml_476_0": "\\E0* Anyway, get out of my way! I'm gonna find him!",
+    "obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either, Kris...)",
+    "obj_npc_facing_slash_Other_10_gml_568_0": "* Damn, I was SURE he went this way...",
+    "obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost...?",
+    "obj_npc_facing_slash_Other_10_gml_572_0": "* No way, he can save his own damn self.",
+    "obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* But, uh, tell me if you see him...",
+    "obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris, let's just go where Susie and Lancer DON'T go...)",
+    "obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (We can figure out how to help them after we get through!)",
+    "obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at?",
+    "obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way...?",
+    "obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris, let's NOT follow Lancer and Susie, OK?)",
+    "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K... Kris! Isn't that the \\cYmachine\\cW we designed...!?",
+    "obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* Alright! This will be tough, but let's try our best!",
+    "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh.\n* That's... not good, actually.",
+    "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ... is that what I think it is?",
+    "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ...",
+    "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ... yes. It was.",
+    "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up?",
+    "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny!",
+    "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well, in any case, you defeated us...",
+    "obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* I suppose we can become bad guys now!",
+    "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey, not so fast!",
+    "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up!!!",
+    "obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* The LEAST you can do is show some resistance!",
+    "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah, looks like we gotta teach you a lesson!",
+    "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN!?",
+    "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it.",
+    "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ... how many of these do they have?",
+    "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho! You think THAT'S bad, just WAIT!",
+    "obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ... and see what happens when it STARTS!!!",
+    "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up.",
+    "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah. I see.",
+    "obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* ... So... now what's your plan going to be?",
+    "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan. Just a rule.",
+    "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way...",
+    "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust.",
+    "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie, you need us to return home.",
+    "obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* Doesn't crushing us seem a little counterproductive?",
+    "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah, see, that's where you're wrong.",
+    "obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* Ya see, I KNOW I can't get back without you guys.",
+    "obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* But being a - heh - \"good guy\" REALLY isn't my style.",
+    "obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* So, I thought of a little way we can just... settle this.",
+    "scr_text_slash_scr_text_gml_3001_0": "* If you can beat me, I'll go back to being a good guy.",
+    "scr_text_slash_scr_text_gml_3002_0": "\\E0* But if you LOSE...",
+    "scr_text_slash_scr_text_gml_3003_0": "\\E2* YOU guys will have to become bad guys with US...",
+    "scr_text_slash_scr_text_gml_3004_0": "\\E4* ... and do WHATEVER we say.",
+    "scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho!!! Our wish is your command!!!",
+    "scr_text_slash_scr_text_gml_3009_0": "\\E1* So, whaddya say...?",
+    "scr_text_slash_scr_text_gml_371_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2997_0": " \nLet's Fight",
+    "scr_text_slash_scr_text_gml_2998_0": " \nLet's Not",
+    "scr_text_slash_scr_text_gml_3014_0": "* Eh, don't bother answering.",
+    "scr_text_slash_scr_text_gml_3015_0": "\\E2* We were just gonna thrash you anyway, so...",
+    "scr_text_slash_scr_text_gml_3016_0": "\\E3* See ya!",
+    "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys.",
+    "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No!!! Not until you stop wanting to!!!",
+    "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine!!! We don't want to be bad guys!!!",
+    "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that, Susie???",
+    "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then.",
+    "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary.",
+    "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that!!!",
+    "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris, we're getting close to the Fountain...",
+    "obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* Let's not turn back now.",
+    "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer",
+    "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything",
+    "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything",
+    "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie",
+    "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything",
+    "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing",
+    "obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* The armor you equipped her with just made her tougher!",
+    "obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* If you read the status screen, you already knew that.",
+    "obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is\nfueled by\nEVIL! ...and\nfriendship!",
+    "obj_susieenemy_slash_Other_11_gml_19_0": "Heh,\nscared?",
+    "obj_lancerboss3_slash_Step_0_gml_56_0": "Hey!!\nHey Susie!!\nWatch me,\nwatch me!!",
+    "obj_susieenemy_slash_Other_11_gml_20_0": "Weasel\nout of\nTHIS!",
+    "obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for\nsmashing, you\nluxurious\nmelons!!!",
+    "obj_susieenemy_slash_Other_11_gml_21_0": "Talk your\nway out of\nTHIS!",
+    "obj_susieenemy_slash_Other_11_gml_22_0": "Think\nfast!",
+    "obj_lancerboss3_slash_Step_0_gml_58_0": "Horror! Pain!\nThe power of\nREAL bad guys!\n(Nice, huh?)",
+    "obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.",
+    "obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.",
+    "obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.",
+    "obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.",
+    "obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.",
+    "obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight.",
+    "obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair.",
+    "obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear.",
+    "obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms.",
+    "obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore.",
+    "obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect!",
+    "obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time!",
+    "obj_susieenemy_slash_Other_11_gml_35_0": "No way!\nShut up and\nfight!!!",
+    "obj_susieenemy_slash_Other_11_gml_36_0": "Really?\n...\nShut up and\nfight!!!",
+    "obj_susieenemy_slash_Other_11_gml_37_0": "What are\nyou even\ndoing?",
+    "obj_susieenemy_slash_Other_11_gml_38_0": " Really...?\nNo way, I\ndon't see\nanything!",
+    "obj_susieenemy_slash_Other_11_gml_39_0": "Yeah, it's\nhopeless.",
+    "obj_lancerboss3_slash_Step_0_gml_70_0": "Oh!!!\nIt's\nworking\non me!!!",
+    "obj_lancerboss3_slash_Step_0_gml_78_0": "Really!?\nThat's bad!",
+    "obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!",
+    "obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight.",
+    "obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced!",
+    "obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms.",
+    "obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced!",
+    "obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along!",
+    "obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness!",
+    "obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast!",
+    "obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly!",
+    "obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie.",
+    "obj_lancerboss3_slash_Step_0_gml_232_0": "* You two, if we don't stop fighting, then...",
+    "obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* ... Someone might get hurt!",
+    "obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced! It's working!)",
+    "obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast!",
+    "obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat?!",
+    "obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly!",
+    "obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer!)",
+    "obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU!",
+    "obj_susieenemy_slash_Other_11_gml_43_0": "Flattery\nwon't\nwork on\nUS!!!",
+    "obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S\nTHE\nPOINT!!!",
+    "obj_lancerboss3_slash_Step_0_gml_72_0": "Really!?\nIt's just\nwhat I\nwanted!!!",
+    "obj_susieenemy_slash_Other_11_gml_45_0": "Huh...?\nI mean...\nNO!!!",
+    "obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!",
+    "obj_susieenemy_slash_Other_11_gml_46_0": "Heh,\nscore for\nthe BAD\nGUYS!",
+    "obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike!)",
+    "obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends!!!",
+    "obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired??????????????)",
+    "obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike!)",
+    "obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED!)",
+    "obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE!)",
+    "obj_susieenemy_slash_Step_0_gml_293_0": "* (... that didn't do anything though.)",
+    "obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work!)",
+    "obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike!)",
+    "obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry\nBikey, I'll\nput you to\nbed soon...",
+    "obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.",
+    "obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen!)",
+    "obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.",
+    "obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.",
+    "obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.",
+    "obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.",
+    "obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1\n* Watch out!!! He's boosted by friendship!",
+    "obj_susieenemy_slash_Other_11_gml_28_0": "Hey, stop\nganging up\non him!",
+    "obj_susieenemy_slash_Other_11_gml_31_0": "Hey, stop\nhitting\nhim!",
+    "obj_lancerboss3_slash_Step_0_gml_64_0": "Ow, my\nguts hurt!",
+    "obj_lancerboss3_slash_Step_0_gml_66_0": "Oh, what a\nbeautiful\nsong!!!",
+    "obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow...",
+    "obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey, HEY! Enough's enough already!",
+    "obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more, you might really hurt him!",
+    "obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* ... Lancer, you OK...?",
+    "obj_lancerboss3_slash_Step_0_gml_354_0": "* I... I'm fine, Susie!",
+    "obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* My insides are just... a little mixed up.",
+    "obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright, fine! You guys win!",
+    "obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris, maybe we should have taken it easier...)",
+    "obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby!",
+    "obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep!",
+    "obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep...!",
+    "obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)",
+    "obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)",
+    "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz...)",
+    "obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)\nI'm awake,\ndid I miss\nanything?",
+    "obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)",
+    "obj_susieenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!",
+    "obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies!",
+    "obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team! I'm proud!",
+    "obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced!)",
+    "obj_lancerboss3_slash_Step_0_gml_77_0": "Oh!!!\nIt's\nworking\non me!!!",
+    "obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair...",
+    "obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced!",
+    "obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks,\nit's all\nnatural!",
+    "obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies!",
+    "obj_lancerboss3_slash_Step_0_gml_242_0": "* You two, if we stop fighting, then I could, um...",
+    "obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* I could braid your hair!",
+    "obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced!)",
+    "obj_lancerboss3_slash_Step_0_gml_79_0": "Wow, I'll\nlook\namazing!!",
+    "obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness!",
+    "obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary, I like you two, and...",
+    "obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* I think we should all just get along!",
+    "obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh.",
+    "obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong, dude?",
+    "obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies...!",
+    "obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* Now seeing them just makes me feel round and soft.",
+    "obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* Bad atmosphere for battle, though.",
+    "obj_lancerboss3_slash_Step_0_gml_371_0": "* ...",
+    "obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* Well, if you don't wanna fight,",
+    "obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* There's no point, I guess.",
+    "obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* Battle's over!",
+    "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well, you didn't BEAT US, because you, uh...",
+    "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by, uh, ganging up on Lancer, with, uh...",
+    "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness.",
+    "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO, I guess I'll go back to your side.",
+    "obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* But DON'T expect me to do anything but FIGHT.",
+    "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well, we're happy to have you back, Susie.",
+    "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah, yeah, let's just hurry up and go home.",
+    "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright, alright, ENOUGH already!",
+    "obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* Fine... I GUESS I'll go back to being a good guy.",
+    "obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* But DON'T expect me to do anything but FIGHT.",
+    "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ...",
+    "obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* Ummm... Susie?",
+    "obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* Does this mean we... aren't a team anymore?",
+    "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H... huh...? Umm, I mean, uhh...",
+    "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team!",
+    "obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* You can, um...",
+    "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ... be part of the ~1!",
+    "obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys",
+    "obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $!$? Squad",
+    "obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club",
+    "obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang",
+    "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow! Me...!? In the ~1!?",
+    "obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* Wait...",
+    "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys, then...",
+    "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets?",
+    "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah!\n* Ralsei will make them!",
+    "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H... Huh!?",
+    "obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* ... Okay, sure!",
+    "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah!!!\n* Lancer joins the team!!!",
+    "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party!",
+    "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.",
+    "obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us, you know.",
+    "obj_npc_room_slash_Other_10_gml_593_0": "* Oh, okay!",
+    "obj_npc_room_slash_Other_10_gml_597_0": "* ... I noticed you aren't doing that.",
+    "obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!",
+    "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow, this is cool!!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* I've never been on such a big team before!!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of... various guys?",
+    "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah, but my dad forced them to listen to me.",
+    "obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* So they don't actually like me very much.",
+    "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh, well you don't need those clowns anymore.",
+    "obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* Just chill with us.",
+    "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye!",
+    "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man, I'm STILL hungry.",
+    "obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* It's like nothing I eat here matters.",
+    "obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* Shoulda stolen more money for the bake sale, I guess.",
+    "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ... I WAS thinking of baking a cake later.",
+    "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm... what's the catch.",
+    "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ... you have to stop making fun of me, for one.",
+    "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS!!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later.",
+    "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch.",
+    "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me, for one.",
+    "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look, Susie!\n* A candy tree!",
+    "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah!",
+    "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ... damn, the last piece's too high to reach.",
+    "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not, Susie!",
+    "obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* I have a \\cYSpecial Transformation\\cW for times like this!",
+    "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really!?",
+    "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn, Team!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look! \\cYStool Forme!",
+    "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ... all you did was put your hands on the ground.",
+    "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey, don't act so jealous.",
+    "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh, got it.",
+    "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo, tell me what it tastes like!",
+    "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh? You haven't had it before?",
+    "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh... I mean, I've always wondered what it's like...",
+    "obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* But I'm not allowed to pick it for myself...",
+    "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ...",
+    "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well, you tell me what it tastes like.",
+    "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me...?",
+    "obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* I thought you were hungry.",
+    "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ... I, uh, changed my mind.",
+    "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho!!!\n* Candy joins the team!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party!",
+    "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY!!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ... so what's it taste like?",
+    "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn! It tastes like friendship!",
+    "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like???",
+    "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha!! Like my teeth are disintegrating!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha, that's...",
+    "obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* That's actually... bad.",
+    "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha, yeah! But thank you for sharing!",
+    "obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* You're a good friend!!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well, uh...",
+    "obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* ... you too, I guess.",
+    "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys... Feels nice.",
+    "obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* Like I'm doing something... important.",
+    "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners, Lancer.",
+    "obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* Our purpose - Darkners' purpose - is to assist them.",
+    "obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* It's the only way we can feel truly fulfilled.",
+    "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really...?",
+    "obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* ... but my dad hates Lightners. He wants to...",
+    "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy?",
+    "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ... I'm... not sure.",
+    "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey, uh, let's ditch the weird \"purpose\" talk.",
+    "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry.",
+    "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah!! I'm still boost from the juice!!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean, LOOK, I'M not from here, and hanging out like this...",
+    "obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* I also feel kinda, uh, y'know...",
+    "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ... happy?",
+    "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh, nah.",
+    "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ... maybe.",
+    "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look, everyone! We can see the castle!",
+    "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes! That's where I live!",
+    "obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* Me and, uh...",
+    "obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* My... My dad.",
+    "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top...?",
+    "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN, Susie! If we can get there...",
+    "obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* You and Kris will finally be able to go home!",
+    "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez, took long enough.",
+    "obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* Kris, Lancer, let's go!",
+    "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ...",
+    "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there... isn't another way home?",
+    "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now.",
+    "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there, um...",
+    "obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* Y... You might... get hurt. And...",
+    "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What? C'mon, Lancer.",
+    "obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* NO ONE's gonna beat a team like us!",
+    "obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* If anyone gets in our way, all we gotta do...",
+    "obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* ... is CRUSH them.",
+    "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ...",
+    "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ... but w^1-what if you had to fight...",
+    "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds, right? Don't worry about it.",
+    "obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* Whoever it is, they'll be cold on the ground before you can blink.",
+    "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B... But Susie...",
+    "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What?",
+    "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ...",
+    "obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* I think...",
+    "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go.",
+    "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh? When're you gonna be back?",
+    "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ...",
+    "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never.",
+    "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H... Hey! Wait a second!! Lancer!!",
+    "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird?!",
+    "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie, wait...!",
+    "obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle...!",
+    "obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them...!",
+    "obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!",
+    "obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey, what are you doing...!?",
+    "obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them!",
+    "obj_castlefront_event_slash_Step_0_gml_163_0": "* W... Wait...!",
+    "obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh... You poor Lightners...",
+    "obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity... too bad!",
+    "obj_prisonevent_slash_Step_0_gml_31_0": "* ... Would have loved to see you guys punished!! Hahaha!!",
+    "obj_prisonevent_slash_Step_0_gml_82_0": "* O... Ow...",
+    "obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* Well this is a fine how-do-you-do, isn't it, Kris?",
+    "obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* Imprisoned for eternity...",
+    "obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* ... That sounds like it might take a while.",
+    "obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* ...",
+    "obj_prisonevent_slash_Step_0_gml_104_0": "* ... and Susie! Where's Susie!?",
+    "obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* We have to find her, Kris... Before she gets hurt!",
+    "obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* ... or, um, hurts someone else...",
+    "obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* Maybe there's something we can escape with in here...?",
+    "obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.)\n* (You rattle the bars...)",
+    "obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use...)",
+    "scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)",
+    "scr_text_slash_scr_text_gml_1718_0": "* (Take them?)",
+    "scr_text_slash_scr_text_gml_1423_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1713_0": " \nTake",
+    "scr_text_slash_scr_text_gml_1901_0": " \nDo not",
+    "scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)",
+    "scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)",
+    "scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down...)",
+    "scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)",
+    "obj_npc_facing_slash_Other_10_gml_307_0": "* Kris, this might seem like a bad situation, but...",
+    "obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* I know you can figure something out!",
+    "obj_npc_facing_slash_Other_10_gml_312_0": "* Kris, why don't you look around some more?",
+    "scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)",
+    "scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)",
+    "scr_text_slash_scr_text_gml_1689_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1683_0": " \nPerpetuate",
+    "scr_text_slash_scr_text_gml_1939_0": " \nDo not",
+    "scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.)\n* (Tastes... mossy.)",
+    "scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)",
+    "scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.)\n* (The cycle continues...)",
+    "scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here, in the corner of a small cell...)",
+    "obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.)\n* (It's locked.)",
+    "obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)",
+    "obj_npc_facing_slash_Other_10_gml_323_0": "* So, Kris, what did you find...!?",
+    "obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* ...",
+    "obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* ... what's all that green stuff around your mouth?",
+    "obj_npc_facing_slash_Other_10_gml_329_0": "* ... 2 minutes in jail and you've already resorted to eating moss.",
+    "obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* Umm, you're a real... go-getter, Kris!",
+    "obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* ...",
+    "obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* Oh... Kris... You, um...",
+    "obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* ... you managed to put on shackles.",
+    "obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* They... They look really nice on you!",
+    "obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* Um, very, prisoner-for-life! Haha!",
+    "obj_npc_facing_slash_Other_10_gml_341_0": "* ...",
+    "obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* ... what's all that green stuff around your mouth?",
+    "obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* ... 2 minutes in jail and you've already started eating moss.",
+    "obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* You even put on prison shackles, so, um...",
+    "obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* You look like a prisoner for life! Haha!",
+    "obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* ...",
+    "obj_prisonevent_slash_Step_0_gml_140_0": "* ... So you couldn't find anything...",
+    "obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* Well, Kris! Let's not give up hope just yet!",
+    "obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* ...",
+    "obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* But, um, if we don't make it for some reason...",
+    "obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* Then I just wanted to say, um...",
+    "obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* I... I'm glad I was able to meet...",
+    "obj_prisonevent_slash_Step_0_gml_147_0": "* Hey, idiots! Can you shut up!?",
+    "obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate!!",
+    "obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!? Where are you!?",
+    "obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno, prison?",
+    "obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though. I'm outta my cell.",
+    "obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys.",
+    "obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!? Really!? How?",
+    "obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* I, uh, \"invited\" him to visit the trash can.",
+    "obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* Anyway, now there's a puzzle in the way.",
+    "obj_prisonevent_slash_Step_0_gml_234_0": "* Okay! Solve it, Susie!",
+    "obj_prisonevent_slash_Step_0_gml_252_0": "* I... um... don't do... puzzles.",
+    "obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* ...",
+    "obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* Hey, how 'bout we just sit tight and wait for Lancer?",
+    "obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* He lives in the castle, he's bound to come save us.",
+    "obj_prisonevent_slash_Step_0_gml_257_0": "* ... why don't Kris and I just help you solve the puzzle?",
+    "obj_prisonevent_slash_Step_0_gml_259_0": "* Look, I don't NEED your help.",
+    "obj_prisonevent_slash_Step_0_gml_260_0": "* ...",
+    "obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* ... but, uh, if you said what to do, out loud,",
+    "obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* Y'know, I wouldn't stop you.",
+    "obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris, tell Susie what to do.)",
+    "scr_text_slash_scr_text_gml_1658_0": " \nAdd Spade",
+    "scr_text_slash_scr_text_gml_1659_0": " \nAdd Diamond",
+    "scr_text_slash_scr_text_gml_1660_0": "Swap",
+    "scr_text_slash_scr_text_gml_1662_0": "\\C3",
+    "obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah!!! We solved it!!!",
+    "obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* ...",
+    "obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* What the hell? We were so close! Let us through anyway!",
+    "obj_prisonevent_slash_Step_0_gml_299_0": "* Finally!!! We solved it!!!",
+    "obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* ...",
+    "obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* Damn it! Wait! We just did the same thing as last time!",
+    "obj_prisonevent_slash_Step_0_gml_322_0": "* ... looks like it reset.",
+    "obj_prisonevent_slash_Step_0_gml_329_0": "* ... it reset again.",
+    "obj_prisonevent_slash_Step_0_gml_336_0": "* Kris, are you sure you know what you're doing...?",
+    "obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets!!! I'm doing the puzzle myself!!!",
+    "obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* ...",
+    "obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* Okay, I won't, but...",
+    "obj_prisonevent_slash_Step_0_gml_354_0": "* ... uhh, nice first move, Kris.",
+    "obj_prisonevent_slash_Step_0_gml_376_0": "* Yes!!! We did it!!",
+    "obj_prisonevent_slash_Step_0_gml_378_0": "* Great!! Now come and free us!",
+    "obj_prisonevent_slash_Step_0_gml_380_0": "* Alright, alright!",
+    "scr_text_slash_scr_text_gml_1753_0": "\\E6* ... thanks for helping her, Kris. She appreciates it.",
+    "scr_text_slash_scr_text_gml_1561_0": "\\E1* ...",
+    "scr_text_slash_scr_text_gml_1755_0": "\\E1* Kris...",
+    "scr_text_slash_scr_text_gml_1756_0": "\\E6* Are you worried about Susie?",
+    "scr_text_slash_scr_text_gml_1719_0": "\\C2",
+    "scr_text_slash_scr_text_gml_595_0": " \nYes",
+    "scr_text_slash_scr_text_gml_1750_0": " \nShe'll be\nfine",
+    "scr_text_slash_scr_text_gml_1762_0": "\\E6* Well, regardless of how you feel...",
+    "scr_text_slash_scr_text_gml_1763_0": "\\E0* I don't think it would hurt to take a moment...",
+    "scr_text_slash_scr_text_gml_1764_0": "\\E6* Close your eyes, and think about what she's doing now...",
+    "scr_text_slash_scr_text_gml_1772_0": "\\E0* (Alright... out of the cell...)",
+    "scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)",
+    "scr_text_slash_scr_text_gml_1757_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1768_0": " \nGo Left",
+    "scr_text_slash_scr_text_gml_1780_0": "\\E9* Huh...? Kris...? Did you say something back there?",
+    "scr_text_slash_scr_text_gml_1769_0": " \nGo Right",
+    "scr_text_slash_scr_text_gml_1781_0": "\\E0* (... I can't hear them anymore...)",
+    "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (... I'll just go this way.)",
+    "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (... well, that's a dead end...)",
+    "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th... That's Lancer's voice!)",
+    "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn, not another one of these...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (... maybe I should go back and ask Kris...)",
+    "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ... and make sure they...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (Lancer...)",
+    "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll... just do it myself!)",
+    "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand? They have to stay in their cells.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ... Especially the purple one.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ... Lancer?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S... Susie?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ... w-what are you doing here...?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* Lancer, Kris and Ralsei are still locked up...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I... I know.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* To...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* To keep you down here.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* Forever.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L... Lancer... you... you...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us...?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* I thought we were a team.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I... I can explain, Susie...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* Nah.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine, actually.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I... get it.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it, y'know.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* ... really wanna be my friend anyway?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie, that's not-",
+    "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -",
+    "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME?\n* GET OUT OF MY WAY.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* N... no.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME...?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* Man, I tried to warn you...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So, don't expect me to feel guilty...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ... when they have to clean you off the floor.",
+    "obj_lancerboss2_slash_Step_0_gml_88_0": "* ...",
+    "obj_lancerboss2_slash_Step_0_gml_120_0": "Hey, wanna\nsee what\nhappens to\ntraitors?",
+    "obj_lancerboss2_slash_Step_0_gml_121_0": "They.\nGet.\nCrushed.",
+    "obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't\nget out of\nthe way...",
+    "obj_lancerboss2_slash_Step_0_gml_122_1": "...I'll\nkill you.",
+    "obj_lancerboss2_slash_Step_0_gml_123_0": "Get it?\nI'll KILL\nyou.",
+    "obj_lancerboss2_slash_Step_0_gml_124_0": "Heh...\nYou missed,\nidiot!",
+    "obj_lancerboss2_slash_Step_0_gml_127_0": "... wait, why\naren't you\nfighting\nback...?",
+    "obj_lancerboss2_slash_Step_0_gml_135_0": "... Heh, you\nthink I\nCARE?",
+    "obj_lancerboss2_slash_Step_0_gml_136_0": "If you just\nwanna lie\ndown and\ndie?",
+    "obj_lancerboss2_slash_Step_0_gml_137_0": "You're just\nmaking it\neasier for\nme!",
+    "obj_lancerboss2_slash_Step_0_gml_145_0": "........\nAlright,\nthat's\nenough.",
+    "obj_lancerboss2_slash_Step_0_gml_145_1": "If you\nwanna die\nso much...",
+    "obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S... Susie...?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y... you missed...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* I don't wanna kill you, man.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* Just move. Please.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B... But Susie, if I let you guys go... then...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* Then you and my dad will fight, and... and...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* You'll kill each other.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ... at least if you stay here...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I... I...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him. Promise.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* Me and him, we'll just, um...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* Talk it out. Peaceful-style. Y'know.",
+    "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* I don't think my dad would like that...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey, Lancer! C'mon!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team, right!?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us! Fighting or not! Alright?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ... Yeah! Yeah, you're right...!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* I can help, too!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* I'll go talk to my dad! Ripen him up!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey, now we're getting somewhere!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now!!!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S... Susie?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ... Yeah?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are...",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* Are we still friends?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H... Huh?",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* Of... Of course! I mean, if you wanna be!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew! See you!!",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (... how am I gonna get past his dad like that...?)",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (C... C'mon, I'll figure something out!)",
+    "obj_prisonevent_slash_Step_0_gml_481_0": "* ... so that's why, OK, Kris?",
+    "obj_prisonevent_slash_Step_0_gml_521_0": "* ... hey.",
+    "obj_prisonevent_slash_Step_0_gml_523_0": "*  Susie! You came to save us...!",
+    "obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* I knew you had the heart of a hero, Susie..!",
+    "obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah, yeah, don't push your luck.",
+    "obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party!)",
+    "obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me! This trash can's really great!",
+    "obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier!",
+    "obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can, too!",
+    "obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle... what a nice memory.",
+    "obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly!!!",
+    "obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...)\n* (What could be inside...?)",
+    "obj_readable_room1_slash_Other_10_gml_599_0": "* (... it's more wall.)",
+    "obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)",
+    "obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah, even I got arrested...",
+    "obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes! What's the world coming to!",
+    "obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)",
+    "obj_readable_room1_slash_Other_10_gml_908_0": "* Aww, Susie, did you solve this puzzle all by yourself?",
+    "obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* You must really have wanted to save us...",
+    "obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!? No way, I just...!",
+    "obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* I just solved it... on accident.",
+    "obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?",
+    "obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was, uh, y'know, a slot machine.",
+    "obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds.",
+    "obj_readable_room1_slash_Other_10_gml_920_0": "* Well, I'm proud of you, Susie.",
+    "obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah, whatever.",
+    "obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell? Your prison cell gets MOSS!?",
+    "obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (That's unfair...)",
+    "obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (Didn't even save any for me...)",
+    "obj_npc_room_slash_Other_10_gml_618_0": "* (Oh, oh. I'm just the cage.)\n* (No one talks to me!)",
+    "obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show?)",
+    "obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)",
+    "obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)",
+    "obj_npc_room_slash_Other_10_gml_638_0": "* Woe! Oh, Woe!\n* We are the three Former Kings!\n* We beg you, free us!",
+    "obj_npc_room_slash_Other_10_gml_639_0": "* Once, all four of us ruled together, but when the Knight arrived, everything changed...",
+    "obj_npc_room_slash_Other_10_gml_640_0": "* Oh, my diamonds! My jewels! You must tell me if they're all right! Ohh!!",
+    "obj_npc_room_slash_Other_10_gml_644_0": "* What, you say? Your world is in danger?",
+    "obj_npc_room_slash_Other_10_gml_645_0": "* Well, that's a shame, isn't it.",
+    "obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license...",
+    "obj_npc_room_slash_Other_10_gml_666_0": "* I... I'll never make another word search! Promise!",
+    "obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys, I got locked up...",
+    "obj_npc_room_slash_Other_10_gml_654_0": "* How can I!? You guys seem WAY nicer than the King...!",
+    "obj_npc_room_slash_Other_10_gml_659_0": "* Haha, I'd rather be in jail than face you guys! You're terrifying!",
+    "obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages.)\n* (Now everyone's here.)",
+    "obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people... Wish we could go back to the good old days,)",
+    "obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)",
+    "obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)",
+    "obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* Alright, this lift should take us out of here.",
+    "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now, it might take a while, so...",
+    "obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* Get comfy, everyone!",
+    "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ... Hey. Ralsei.",
+    "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad... The King?",
+    "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes...?",
+    "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him... You think we'll have to...",
+    "obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* ... hurt him?",
+    "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?",
+    "obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* I mean, I could EASILY smash him, but...",
+    "obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* You guys, I know that's not really your thing.",
+    "obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* You're more about, uh, grovelling like total losers.",
+    "obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* And I was thinking... maybe...",
+    "obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* I could... do that too?",
+    "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!? You mean you want to try ACTing...?",
+    "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh, well,",
+    "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie... We'd be happy if you ACTed with us!",
+    "obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* And don't worry, we'll be there to help you!",
+    "obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* You won't have to figure it out by yourself.",
+    "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ...",
+    "obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* ... sure, alright.",
+    "obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* ...",
+    "obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* Hey. Ralsei.",
+    "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?",
+    "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you...",
+    "obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* Still gonna make those, uh, cakes...?",
+    "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well, will you stop making fun of me?",
+    "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ...",
+    "obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* Well, if I HAVE TO, I guess.",
+    "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like, alright?",
+    "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah, like you can make that many, dude.",
+    "obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* Well, this is our stop!",
+    "obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* Hey, Kris. Wait a sec.",
+    "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know, I'm starting to realize.",
+    "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here...",
+    "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all, uh, \"get along\" a little more.",
+    "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So, next time we fight an enemy...",
+    "obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* If you tell me what to do... I'll listen to you.",
+    "obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* ... but, y'know, don't tell me anything STUPID,",
+    "obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* Or I'll go back to smashing heads, alright!?",
+    "obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* Kris...",
+    "obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* I'm counting on you, OK?",
+    "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)",
+    "scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to?)",
+    "scr_text_slash_scr_text_gml_2867_0": "\\C3",
+    "scr_text_slash_scr_text_gml_2862_0": " \nPrison B1",
+    "scr_text_slash_scr_text_gml_2863_0": " \nFloor 1F",
+    "scr_text_slash_scr_text_gml_2864_0": "??????",
+    "scr_text_slash_scr_text_gml_2892_0": "* (You're there.)",
+    "scr_text_slash_scr_text_gml_2908_0": "* (You're there.)",
+    "scr_text_slash_scr_text_gml_2924_0": "* (You're there.)",
+    "scr_text_slash_scr_text_gml_2689_0": "* BOO HOO, BOO HOO, UEE HEE HEE.",
+    "scr_text_slash_scr_text_gml_2690_0": "* SO LONELY, LONELY, I BE...",
+    "scr_text_slash_scr_text_gml_2691_0": "* BUT LO, THREE VISITORS STANDING INSIDE?",
+    "scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?",
+    "scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...",
+    "scr_text_slash_scr_text_gml_2696_0": "* So, what the hell are you doing in there?",
+    "scr_text_slash_scr_text_gml_2698_0": "\\TJ* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.",
+    "scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.",
+    "scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.",
+    "scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.",
+    "scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,",
+    "scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.",
+    "scr_text_slash_scr_text_gml_2705_0": "* Huh? Free? But you're clearly the one behind bars...",
+    "scr_text_slash_scr_text_gml_2707_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!",
+    "scr_text_slash_scr_text_gml_2709_0": "* Well, sounds like you don't need any help, then.",
+    "scr_text_slash_scr_text_gml_2711_0": "\\TJ* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.",
+    "scr_text_slash_scr_text_gml_2712_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?",
+    "scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!",
+    "scr_text_slash_scr_text_gml_1774_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2685_0": "Play\na game",
+    "scr_text_slash_scr_text_gml_2686_0": "Do not\nplay a\ngame",
+    "scr_text_slash_scr_text_gml_2724_0": "Play\na game",
+    "scr_text_slash_scr_text_gml_2725_0": "Do not\nplay a\ngame",
+    "scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.",
+    "scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.",
+    "scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
+    "scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
+    "scr_text_slash_scr_text_gml_2737_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!",
+    "scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?",
+    "obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)",
+    "obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)",
+    "obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)",
+    "obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)",
+    "obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)",
+    "obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement, Which Just Happened to Have A Lot Of Cages.)",
+    "obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)\n* (Yes, that's a door!)",
+    "obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure.",
+    "obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts, but life has never been better!!!",
+    "obj_npc_room_slash_Other_10_gml_694_0": "* Hey, it's you!\n* You're that peaceful Lightner!",
+    "obj_npc_room_slash_Other_10_gml_695_0": "* Woah, you even tamed the beast that was tormenting us...!",
+    "obj_npc_room_slash_Other_10_gml_697_0": "* ... beast?\n* What beast?",
+    "obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!! You even taught the beast to talk!?",
+    "obj_npc_room_slash_Other_10_gml_700_0": "* Here, have a Choco Diamond!",
+    "obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)",
+    "obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry, we don't have any room for that.",
+    "obj_npc_room_slash_Other_10_gml_708_0": "* That's OK, I already ate it.",
+    "obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes, you know that?",
+    "obj_npc_room_slash_Other_10_gml_687_0": "* What about me?",
+    "obj_npc_room_slash_Other_10_gml_689_0": "* You too, Talking Beast...\n* You too.",
+    "scr_text_slash_scr_text_gml_2789_0": " \nApologize\nProfusely",
+    "scr_text_slash_scr_text_gml_2790_0": " \nIntimidate",
+    "scr_text_slash_scr_text_gml_2793_0": "* Hey! You're the chumps that beat me up earlier!",
+    "scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you, so scram!",
+    "scr_text_slash_scr_text_gml_2806_0": "* We're sorry, we made a mistake earlier.",
+    "scr_text_slash_scr_text_gml_2807_0": "\\E8* We promise we won't do it again!",
+    "scr_text_slash_scr_text_gml_2809_0": "* Huh...? You're apologizing? I guess I'll forgive you then...",
+    "scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)",
+    "scr_text_slash_scr_text_gml_2822_0": "* Heh, you wanna act that way, huh...?",
+    "scr_text_slash_scr_text_gml_2823_0": "\\E3* Forgive me or I'll crush you, dweeb!!",
+    "scr_text_slash_scr_text_gml_2825_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!",
+    "scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)",
+    "scr_text_slash_scr_text_gml_2831_0": "* I'm sorry, but we don't have any room...",
+    "scr_text_slash_scr_text_gml_2833_0": "* Too late, I already ate it.",
+    "obj_npc_room_slash_Other_10_gml_723_0": "* I... I'll never forgive you for that forgiveness...",
+    "obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now...",
+    "obj_npc_room_slash_Other_10_gml_728_0": "* ... Wait, what about her?\n* Will she hurt us anymore?",
+    "obj_npc_room_slash_Other_10_gml_730_0": "* Nah, you're good.",
+    "obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (Unless Kris tells me to I guess.)",
+    "obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought...",
+    "obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes.",
+    "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view!",
+    "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.",
+    "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!",
+    "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor",
+    "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!",
+    "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!",
+    "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.",
+    "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.",
+    "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.",
+    "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.",
+    "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.",
+    "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!",
+    "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?",
+    "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us?",
+    "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...",
+    "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?",
+    "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...",
+    "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"",
+    "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...",
+    "obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...",
+    "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?",
+    "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"",
+    "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"",
+    "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.",
+    "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!",
+    "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.",
+    "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.",
+    "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.",
+    "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...",
+    "obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)",
+    "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!",
+    "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.",
+    "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.",
+    "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.",
+    "obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)",
+    "obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)",
+    "obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly. Your sins against Hathy were forgiven.)",
+    "obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)",
+    "obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?",
+    "obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)",
+    "obj_npc_room_slash_Other_10_gml_798_0": "* Oh.",
+    "obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.)\n* (Will you rest here?)",
+    "obj_readable_room1_slash_Other_10_gml_806_0": "* (... No, you won't.)\n* (It's not your bed.)",
+    "obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)",
+    "obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")",
+    "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!",
+    "obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier...",
+    "obj_npc_room_slash_Other_10_gml_771_0": "\\E8* We promise we won't do it anymore!",
+    "obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity. Hathy forgived your sins...)",
+    "obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)",
+    "obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly. You felt about the same.)",
+    "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!",
+    "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?",
+    "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.",
+    "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.",
+    "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)",
+    "obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)",
+    "obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")\n* (Currently occupied.)",
+    "obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)",
+    "obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided\nto crawl out and play...",
+    "obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there!?",
+    "obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha!\nThoust FOOLS!",
+    "obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* I am Rouxls Kaard, thou're greatest adversary!",
+    "obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* Thou may have clawedst past all thouse otherest conundrums...",
+    "obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* But THOUSE were created by UTTER WEAKLINGS!",
+    "obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* Now, prepare thouself.\n* For the STRONGEST puzzle of THOUST LIFE!",
+    "obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* TOIL, Worms!",
+    "obj_rurus_event_slash_Step_0_gml_208_0": "* ...",
+    "obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* GOD",
+    "obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT",
+    "obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* Geh ha ha...",
+    "obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst!?",
+    "obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* WRONGE! It's time for you to feel my Reale Powere!",
+    "obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* Behold!\n* My ULTIMATE Puzzle!",
+    "obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* HAVE AT YOU!",
+    "obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* ...",
+    "obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ....................",
+    "obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* Ahhh...",
+    "obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* Ahh... Ha...!\n* Ha ha ha!\n* Gullible worms!",
+    "obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* That wasn'tst REALLY my ultimate puzzle!",
+    "obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* I have a wayst better one right... here!",
+    "obj_rurus_event_slash_Step_0_gml_392_0": "* Can...\n* Can we see it?",
+    "obj_rurus_event_slash_Step_0_gml_404_0": "* No",
+    "obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh...) Rouxls Kaard was standing here...",
+    "obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...",
+    "obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh...) Rouxls Kaard was standing here...",
+    "obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh...) Sorry I'm sighing, I didn't get much sleep.",
+    "obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)",
+    "obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people, or one three-headed person.)",
+    "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.)\n* (For parties.)",
+    "obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)",
+    "obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)",
+    "obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.)\n* (For parties.)",
+    "obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...",
+    "obj_npc_room_slash_Other_10_gml_818_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...",
+    "obj_npc_room_slash_Other_10_gml_812_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.",
+    "obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?",
+    "obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.",
+    "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.)\n* (It's playing clubs music.)",
+    "obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member. It's the healer.)",
+    "obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)",
+    "obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)",
+    "obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)",
+    "obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)",
+    "scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.)\n* (Listen to the contents?)",
+    "scr_text_slash_scr_text_gml_1859_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2840_0": " \nListen",
+    "scr_text_slash_scr_text_gml_2841_0": " \nDo Not",
+    "scr_text_slash_scr_text_gml_925_0": "* (...)",
+    "scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)",
+    "scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)",
+    "obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)",
+    "obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole!)",
+    "obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately, that's not a useful currency here...)",
+    "obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)",
+    "obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)",
+    "obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole. Presumably dug for fun.)",
+    "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my\nshop, you\nungrateful worms.",
+    "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome, welcome,\nmy Heroick Comrades!",
+    "obj_shop2_slash_Draw_0_gml_82_0": "Buy",
+    "obj_shop2_slash_Draw_0_gml_83_0": "Sell",
+    "obj_shop2_slash_Draw_0_gml_84_0": "Talk",
+    "obj_shop2_slash_Draw_0_gml_85_0": "Exit",
+    "obj_shop2_slash_Draw_0_gml_115_0": "Exit",
+    "obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah, what is\nthine\nIntereste?",
+    "obj_shop2_slash_Draw_0_gml_194_0": "About yourself",
+    "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us",
+    "obj_shop2_slash_Draw_0_gml_196_0": "The King",
+    "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son",
+    "obj_shop2_slash_Draw_0_gml_198_0": "Exit",
+    "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles, Rouxls Kaard.",
+    "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...",
+    "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ... and long walks in the dungeon.",
+    "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers, worm?",
+    "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way, no hard feelingst about earlier, right?",
+    "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha!! So I might amasseth funds, Worms! An army of funds...",
+    "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -",
+    "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance!! Ahahaha!!!",
+    "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh, how I amuse myself!!!",
+    "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!",
+    "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve!",
+    "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!",
+    "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke!",
+    "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,",
+    "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage.",
+    "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly, a benevolent ruler!",
+    "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes, the King! A terrible Man! An awful Monarcke!",
+    "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye, really!",
+    "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...",
+    "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside!",
+    "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ... What!? Cannot thou conceiveth of my plan?!?",
+    "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son, on the other hand, is more troublesome than a fistful of fleas!",
+    "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries,",
+    "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"",
+    "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!",
+    "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!",
+    "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* ...",
+    "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he, anyhow?",
+    "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!",
+    "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling!",
+    "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!",
+    "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking!?",
+    "obj_shop2_slash_Draw_0_gml_124_0": "\\E0What\nshalt\nthou buy?",
+    "obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux",
+    "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals\n50 HP",
+    "obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior.\nSuitable for heroes.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well, if I have to.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy...",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up",
+    "obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing\npower but has no attack.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP",
+    "obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
+    "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card",
+    "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks\nto you, increasing defense.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "... better than nothing.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky, huh, Kris...",
+    "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else?",
+    "obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks,\nworm.",
+    "obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks,\nhero!",
+    "obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps\nanother\nware?",
+    "obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your\nfunds are\nlacking.",
+    "obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth\ncarry\ntoo much!",
+    "obj_shop2_slash_Draw_0_gml_130_0": "/*",
+    "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for",
+    "obj_shop2_slash_Draw_0_gml_145_0": " ?",
+    "obj_shop2_slash_Draw_0_gml_146_0": "Yes",
+    "obj_shop2_slash_Draw_0_gml_147_0": "No",
+    "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items",
+    "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons",
+    "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor",
+    "obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth\nme your\ntreasure!",
+    "obj_shop2_slash_Draw_0_gml_239_0": "Returnst",
+    "obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems\nto be all,\nno?",
+    "obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have\nnone!",
+    "obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM\nshalt thou\nproffer?",
+    "obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON\nshalt thou\nproffer?",
+    "obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR\nshalt thou\nproffer?",
+    "obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall\nmake use\nof this!",
+    "obj_shop2_slash_Draw_0_gml_309_0": "\\E6What?",
+    "obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er, NO\nthank you.",
+    "obj_shop2_slash_Draw_0_gml_311_0": "\\E6What?",
+    "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for",
+    "obj_shop2_slash_Draw_0_gml_324_0": " ?",
+    "obj_shop2_slash_Draw_0_gml_325_0": "Yes",
+    "obj_shop2_slash_Draw_0_gml_326_0": "No",
+    "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon, Worms!",
+    "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time, my good Worms!",
+    "obj_shop2_slash_Draw_0_gml_478_0": "Space:",
+    "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE",
+    "obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough, Worms...!",
+    "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES, but...",
+    "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT, thou shalt be scattered about!",
+    "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come, knaves...! Prepareth for battle with...!",
+    "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is!!!",
+    "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh...!?\n* It's the enemy from earlier...!",
+    "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3!\\f0 ^3",
+    "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ... it looks the same.",
+    "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes! With my Control Crowne...",
+    "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme!",
+    "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no!!!",
+    "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain!^3!\\f1 ^3",
+    "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME!!!!",
+    "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes... The control crown is painful...",
+    "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But, I'm certain this Creature will feeleth relief...",
+    "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in!!!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes. Again.",
+    "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers",
+    "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow",
+    "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea",
+    "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!",
+    "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)",
+    "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!",
+    "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)",
+    "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?",
+    "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.",
+    "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.",
+    "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!",
+    "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier, right?",
+    "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.",
+    "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!",
+    "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!",
+    "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press",
+    "obj_checkers_enemy_slash_Step_0_gml_489_1": " to determine the ANGLE!",
+    "obj_throwralsei_slash_Step_0_gml_26_0": "* Press",
+    "obj_throwralsei_slash_Step_0_gml_26_1": " to determine the POWER!",
+    "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened!",
+    "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little!",
+    "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!",
+    "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw",
+    "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!",
+    "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN...?",
+    "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.",
+    "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!",
+    "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do, Kris...?",
+    "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.",
+    "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!",
+    "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard, but we can do it!!",
+    "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!",
+    "obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* ...",
+    "obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* ...",
+    "obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* Why, brilliant!\n* Just BRILLIANT!",
+    "obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* I knew you couldst do it! Thou great heroes, thou!",
+    "obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* Thou see-eth, that was merely...",
+    "obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* A friendly TEST of thine abilities!",
+    "obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* But thou hast WON! And now, NOTHING blocks thine path!",
+    "obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* I, personally, could NOT be less of an obstruction!",
+    "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -",
+    "obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* Luck be with you. Heroes!",
+    "obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners. They seem to have been through some kind of struggle...)",
+    "obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.)\n* (They shine with avarice.)",
+    "obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.)\n* (It seems to have been damaged in a struggle...)",
+    "obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.)\n* (It gleams with avarice.)",
+    "obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey, there's Lancer...!",
+    "obj_kingcutscene_slash_Step_0_gml_110_0": "* Father!",
+    "obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer, my son.",
+    "obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners, as I commanded?",
+    "obj_kingcutscene_slash_Step_0_gml_115_0": "* N... No, b-but...",
+    "obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* I did even better!",
+    "obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* It turns out we don't actually have to fight them!",
+    "obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* They said they could just talk to you, and...",
+    "obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE?",
+    "obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes, and I think you'll like them a lot!",
+    "obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* There's Susie, she's very purple and strong, and...",
+    "obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW?",
+    "obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm...",
+    "obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey.",
+    "obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you!",
+    "obj_kingcutscene_slash_Step_0_gml_187_0": "* ... Lancer.\n* Lancer, my son.",
+    "obj_kingcutscene_slash_Step_0_gml_189_0": "* Y... Yes, father?",
+    "obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you?",
+    "obj_kingcutscene_slash_Step_0_gml_225_0": "* D... Don't... get too attached?",
+    "obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed.",
+    "obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality.",
+    "obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself, Lancer.\n* They care NOT for you.",
+    "obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain.",
+    "obj_kingcutscene_slash_Step_0_gml_255_0": "* They. Are. Scum.",
+    "obj_kingcutscene_slash_Step_0_gml_257_0": "* N... no they aren't...",
+    "obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY!?",
+    "obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go.",
+    "obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha...",
+    "obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO!?",
+    "obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this...?",
+    "obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter...",
+    "obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place!",
+    "obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be, Lightners!?",
+    "obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie, he'll... he'll...",
+    "obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH, Lancer...!",
+    "obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners!",
+    "obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh... What the!?",
+    "obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU... YOU TRAITOR...!\n* COME BACK HERE...!",
+    "obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright, enough already.",
+    "obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are?",
+    "obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh...\n* Heheheheh...",
+    "obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people, I am a hero...",
+    "obj_kingcutscene_slash_Step_0_gml_594_0": "* ... to you?",
+    "obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY!!!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King",
+    "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk",
+    "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk",
+    "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk",
+    "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster",
+    "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster",
+    "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n",
+    "obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners, his heart became cracked with hatred.",
+    "obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with, but don't give up...!",
+    "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
+    "obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.",
+    "obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.",
+    "obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.",
+    "obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.",
+    "obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.",
+    "obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King...",
+    "obj_king_boss_slash_Step_0_gml_182_0": "* Silence, Lightbringer!",
+    "obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own...",
+    "obj_king_boss_slash_Step_0_gml_184_0": "\\E0* By the Knight's will, I shall shatter your heart to pieces!",
+    "obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing...\n* \\cYTALK\\cW became \\cYCOURAGE\\cW!",
+    "obj_king_boss_slash_Step_0_gml_192_0": "Courage",
+    "obj_king_boss_slash_Step_0_gml_193_0": "Defense\nBoost",
+    "obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party!\n* The party's DEFENSE raised for this turn!",
+    "obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King...",
+    "obj_king_boss_slash_Step_0_gml_216_0": "* Arright, listen up.",
+    "obj_king_boss_slash_Step_0_gml_217_0": "\\E2* Lancer's my friend.",
+    "obj_king_boss_slash_Step_0_gml_218_0": "\\EC* So if we can get by without hurting you, then...",
+    "obj_king_boss_slash_Step_0_gml_220_0": "* If I perish, so be it!",
+    "obj_king_boss_slash_Step_0_gml_221_0": "\\E4* Show my son the monster you REALLY are!",
+    "obj_king_boss_slash_Step_0_gml_223_0": "* ...",
+    "obj_king_boss_slash_Step_0_gml_224_0": "\\E3* Arright, you wanna see what I can do, huh?",
+    "obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing...\n* \\cYTALK\\cW became \\cYRED BUSTER\\cW!",
+    "obj_king_boss_slash_Step_0_gml_232_0": "RedBuster",
+    "obj_king_boss_slash_Step_0_gml_233_0": "Red\nDamage",
+    "obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie!",
+    "obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King...",
+    "obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it, but...",
+    "obj_king_boss_slash_Step_0_gml_257_0": "\\E6* This is a world where you don't have to fight.",
+    "obj_king_boss_slash_Step_0_gml_258_0": "\\E8* I know if we try, we can all find another way...",
+    "obj_king_boss_slash_Step_0_gml_260_0": "\\E6* Such simple-minded platitudes...",
+    "obj_king_boss_slash_Step_0_gml_261_0": "\\E0* A shame you will not live to realize your naivety.",
+    "obj_king_boss_slash_Step_0_gml_262_0": "\\E4* Now, perish with the pathetic LIGHTNERs you worship!",
+    "obj_king_boss_slash_Step_0_gml_264_0": "* Sorry, my friends and I aren't going anywhere!",
+    "obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing...\n* \\cYTALK\\cW became \\cYDUAL HEAL\\cW!",
+    "obj_king_boss_slash_Step_0_gml_273_0": "DualHeal",
+    "obj_king_boss_slash_Step_0_gml_274_0": "Heals\neveryone",
+    "obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI!",
+    "obj_king_boss_slash_Step_0_gml_25_0": "Fall before\nthe chain\nof justice!",
+    "obj_king_boss_slash_Step_0_gml_27_0": "How dare you\ncome here,\nLightners...?",
+    "obj_king_boss_slash_Step_0_gml_28_0": "You, that\nleft us in\nthe shadows,\nstripped of\nmeaning...",
+    "obj_king_boss_slash_Step_0_gml_29_0": "You DARE\nreturn\nto torment us\nonce again?",
+    "obj_king_boss_slash_Step_0_gml_30_0": "Begone!\nWe have found\nfresh\npurpose.",
+    "obj_king_boss_slash_Step_0_gml_31_0": "For the\nKNIGHT\nhas appeared.",
+    "obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT\nthat pulls\nthe Fountains\nfrom the\nEarth.",
+    "obj_king_boss_slash_Step_0_gml_36_0": "Holy\nFountains,\nwhose shadows\nare creating\na new\nworld...",
+    "obj_king_boss_slash_Step_0_gml_37_0": "OUR world.",
+    "obj_king_boss_slash_Step_0_gml_39_0": "Hahaha...\nDo you see\nnow our NEW\npurpose...?",
+    "obj_king_boss_slash_Step_0_gml_40_0": "Soon, this\nworld\nshall be\nblanketed\nin darkness...",
+    "obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS\nshall RULE\nit!",
+    "obj_king_boss_slash_Step_0_gml_43_0": "Then, you may\nsee what it is\nlike to live\nin DESPAIR!",
+    "obj_king_boss_slash_Step_0_gml_44_0": "Now, enough\ntalk!",
+    "obj_king_boss_slash_Step_0_gml_45_0": "Fall before\nthe chain of\njustice!",
+    "obj_king_boss_slash_Step_0_gml_46_0": "... ha,\nyou're\nquite strong,\naren't you!?",
+    "obj_king_boss_slash_Step_0_gml_47_0": "If I keep\nfighting you\nlike this,\nthen...",
+    "obj_king_boss_slash_Step_0_gml_48_0": "It seems...\nthat...",
+    "obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT...\nI shall not\nfail you...",
+    "obj_kingcutscene_slash_Step_0_gml_762_0": "* I... I see...",
+    "obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger... than I envisioned...",
+    "obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough... is enough...",
+    "obj_kingcutscene_slash_Step_0_gml_767_0": "* I see... I see that I cannot defeat you.",
+    "obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle.",
+    "obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners... I...",
+    "obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* Perhaps I... I have been too cruel.",
+    "obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* The truth is... I was not always this way.",
+    "obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* There once was a time...",
+    "obj_kingcutscene_slash_Step_0_gml_806_0": "* ... where Darkners and Lightners lived in harmony.",
+    "obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace...",
+    "obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* It would be a lie to say that I, too...",
+    "obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* ... do not yearn for those days.",
+    "obj_kingcutscene_slash_Step_0_gml_826_0": "* ... Perhaps... Perhaps you young ones are right.",
+    "obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* Please... let us put away our weapons.",
+    "obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this.",
+    "obj_kingcutscene_slash_Step_0_gml_861_0": "* ...",
+    "obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now, Susie!)",
+    "obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize, Mr. King...",
+    "obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* None of us really want to fight.",
+    "obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* If you can just tell us about your worries...",
+    "obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* I'm sure we can all be friends, Mr. King!",
+    "obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes... \"Friends...\"",
+    "obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds... lovely...",
+    "obj_kingcutscene_slash_Step_0_gml_941_0": "* (C... cough)^1\n* My apologies, I am...",
+    "obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* I am not used to... fighting like that...",
+    "obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is... getting weak...",
+    "obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh, don't say another word!",
+    "obj_kingcutscene_slash_Step_0_gml_994_0": "* There, you should be all healed up!",
+    "obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* How do you feel...?",
+    "obj_kingcutscene_slash_Step_0_gml_997_0": "* L... Let's see...",
+    "obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better.",
+    "obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y... You...",
+    "obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up?",
+    "obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?",
+    "obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh, spare me the heroics.",
+    "obj_kingcutscene_slash_Step_0_gml_1324_0": "* You... You're the leader, aren't you?",
+    "obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* So, what's your plan?",
+    "obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* To laugh, as you cast us all back into obscurity?",
+    "obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* ...",
+    "obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* You can't even say...?",
+    "obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one...",
+    "obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* Let me tell you a secret.",
+    "obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF.",
+    "obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey.",
+    "obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away.\n* From my.\n* Friend.",
+    "obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh...",
+    "obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT?",
+    "obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* You'll KILL me?",
+    "obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah.",
+    "obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan, then...?",
+    "obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death...?",
+    "obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid, stupid Lightner.",
+    "obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way...",
+    "obj_kingcutscene_slash_Step_0_gml_1613_0": "* ... to convince me NOT to kill you?",
+    "obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah.",
+    "obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* But THEY might.",
+    "obj_kingcutscene_slash_Step_0_gml_2116_0": "* L... Lancer!?\n* E... Everyone!?",
+    "obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this!?",
+    "obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry, Dad!\n* You're being overthrown!",
+    "obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* When I told everyone you were fighting the Lightners...",
+    "obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* Everyone remembered how kind they were!",
+    "obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* They decided they'd rather have a king...",
+    "obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* That accepts them!",
+    "obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* Me!!!",
+    "obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* Now I'm the dad!!!",
+    "obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS! The Lightners are your ENEMIES!",
+    "obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS! I'LL KILL YOU! I'LL KILL ALL OF YOU!",
+    "obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes! I think someone needs a time out!",
+    "obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* Go to your room, Dad!!!",
+    "obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO!!!!",
+    "obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright, Kris?",
+    "obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris!\n* Susie...!",
+    "obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* Oh, you're all right...!",
+    "obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah, it'll take more than that to take us down.",
+    "obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris, Susie... I'm... I'm sorry.",
+    "obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING, we almost... we almost...",
+    "obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* Susie, you were right. I...",
+    "obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* I was foolish to think we could act so soft to everyone...",
+    "obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* This isn't a world where kindness always wins, is it?",
+    "obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh, it's complicated.",
+    "obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* Yeah, sometimes there's people you just gotta fight.",
+    "obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* But if you NEVER let your guard down, then...",
+    "obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* But if you NEVER let your guard down, then...",
+    "obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* You might just... hurt someone you care about.",
+    "obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* Aww, Susie...",
+    "obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* You're beginning to sound like a real hero...!",
+    "obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh, don't get used to it.",
+    "obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then, I...",
+    "obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* I suppose you and Kris should return home now.",
+    "obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah, I...",
+    "obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* I guess that's right, huh.",
+    "obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well, uh...",
+    "obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* See ya.",
+    "obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* OR WHAT?",
+    "obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* Surely you must realize...",
+    "obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* How exhausted I am, Lightner.",
+    "obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me.",
+    "obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* Why not do it, Lightner?",
+    "obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* Kill me and show my son how much you REALLY care.",
+    "obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan, then...?",
+    "obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death...?",
+    "obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid, stupid Lightner.",
+    "obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way...",
+    "obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you?",
+    "obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second.",
+    "obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT?",
+    "obj_kingcutscene_slash_Step_0_gml_1678_0": "* H... Huh?",
+    "obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly... so sleepy...?",
+    "obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* Why you... you little...",
+    "obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet...",
+    "obj_kingcutscene_slash_Step_0_gml_1691_0": "* ... little...",
+    "obj_kingcutscene_slash_Step_0_gml_1702_0": "* ... pumpkin...",
+    "obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris, y'alright?",
+    "obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th... That was close, Susie!",
+    "obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* I'm surprised you remembered my Pacify spell...",
+    "obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey, c'mon.",
+    "obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* I'd never forget something I made fun of you for.",
+    "obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris, Susie... I'm... I'm sorry.",
+    "obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING, we almost... we almost...",
+    "obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* Susie, you were right. I...",
+    "obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* I was foolish to think we could act so soft to everyone...",
+    "obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* This isn't a world where kindness always wins, is it?",
+    "obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* Eh, it's complicated.",
+    "obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* Yeah, sometimes there's people you just gotta fight.",
+    "obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just... hurt someone you care about, too.",
+    "obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone!!!\n* You're OK!!!",
+    "obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer! Hey!!!",
+    "obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* Sorry, I kinda beat up your dad.",
+    "obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK! It happens!",
+    "obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* Oh, it even looks like he's having a beauty nap!",
+    "obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* That's good.\n* He seemed cranky.",
+    "obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man, you can say that again!",
+    "obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err, Lancer...?\n* What's that noise...?",
+    "obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh. I actually... came to \\cYWARN\\cW you clownlings.",
+    "obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* I informed the Guys you were fighting My Dad, but...",
+    "obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* Instead of eagerly volunteering to help you,",
+    "obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* Everyone just caught the \"freak-outs.\"",
+    "obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* Now they appear to be... um...",
+    "obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room.",
+    "obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well, uh, that's not the best.",
+    "obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris, Susie...",
+    "obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* It seems that you must hurry to the Fountain.",
+    "obj_kingcutscene_slash_Step_0_gml_2182_0": "* ... No time for goodbyes, huh...",
+    "obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes!!! Of course no goodbyes!!!",
+    "obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* We're bad guys, so we only have BAD-byes!!!",
+    "obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh, you've learned a lot, huh.",
+    "obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best!\n* Of the worst!!!",
+    "obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK! I'll go stop the door!!!",
+    "obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later, dude.",
+    "scr_text_slash_scr_text_gml_2972_0": "\\E0* Hey Kris.",
+    "scr_text_slash_scr_text_gml_2973_0": "\\E0* W... wait a second.",
+    "scr_text_slash_scr_text_gml_2974_0": "\\E3* Ummm, I...",
+    "scr_text_slash_scr_text_gml_2975_0": "\\E1* Look.",
+    "scr_text_slash_scr_text_gml_2976_0": "\\E2* I know you wanna give a REAL goodbye to everyone, right?",
+    "scr_text_slash_scr_text_gml_2977_0": "\\E3* I mean, I'm ALL for leaving right away, but...",
+    "scr_text_slash_scr_text_gml_2978_0": "\\E2* Y'know, we could go back a sec. If you wanted.",
+    "scr_text_slash_scr_text_gml_2938_0": "\\C2",
+    "scr_text_slash_scr_text_gml_690_0": " \nYes",
+    "scr_text_slash_scr_text_gml_739_0": " \nDon't",
+    "scr_text_slash_scr_text_gml_2985_0": "\\E2* Well, then what are we waiting for?",
+    "scr_text_slash_scr_text_gml_2986_0": "\\E9* Let's head back!",
+    "scr_text_slash_scr_text_gml_2990_0": "\\E4* C'mon, don't lie!",
+    "scr_text_slash_scr_text_gml_2991_0": "\\E9* Let's at least say goodbye to Lancer!",
+    "obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...? Susie...? You came back...?",
+    "obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm, well...",
+    "obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* Kris just wanted to say bye, y'know...",
+    "obj_npc_facing_slash_Other_10_gml_679_0": "* Oh!!! Actually...",
+    "obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* ... Everyone here wanted to say goodbye, too.",
+    "obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* Please let me know when you leave, alright?",
+    "obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah, yeah, we'll try not to skip you.",
+    "obj_npc_facing_slash_Other_10_gml_656_0": "* Kris... Susie...? Are you leaving?",
+    "obj_npc_facing_slash_Other_10_gml_658_0": "* Nah, we have to talk to Lancer first.",
+    "obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go, kids! Now we can go back to making the puzzles we love...",
+    "obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial, so try your best!",
+    "obj_npc_room_slash_Other_10_gml_1008_0": "* And, thanks to your donation, I could buy a new hat and some shaving cream.",
+    "obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now...",
+    "obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial, so try your best!",
+    "obj_npc_room_slash_Other_10_gml_1000_0": "* Best! You're the Best!",
+    "obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly, we owe you...",
+    "obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing!",
+    "obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork!",
+    "obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")",
+    "obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you! I can go back to being a coat hanger now!",
+    "obj_npc_room_slash_Other_10_gml_1023_0": "* By the by, I asked Seam to come here, but...",
+    "obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest.",
+    "obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke, mine Amigose!",
+    "obj_npc_room_slash_Other_10_gml_945_0": "\\E3* Thou hast toppledst the Tyrant! Freedst our Creedst!",
+    "obj_npc_room_slash_Other_10_gml_946_0": "\\E4* Trulyeth, History shall not forget -",
+    "obj_npc_room_slash_Other_10_gml_947_0": "\\E2* The Tale of Rouxls Kaard, and the Three Heroes!",
+    "obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us?",
+    "obj_npc_room_slash_Other_10_gml_957_0": "* Ah... an interesting Historical Theorie, is it not?",
+    "obj_npc_room_slash_Other_10_gml_958_0": "\\E4* Nonetheless, the evidence precludeth such a thing...",
+    "obj_npc_room_slash_Other_10_gml_960_0": "* ... what evidence?",
+    "obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence.",
+    "obj_npc_room_slash_Other_10_gml_964_0": "* Deal.",
+    "obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it!",
+    "obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy, I was cheering for you...!",
+    "obj_npc_room_slash_Other_10_gml_932_0": "* ... That's how much I disliked my job.",
+    "obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~!\n* Like a pile of BEE'S PUKE.\n* ... which, is honey, I think.",
+    "obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~!\n* Hope you didn't SCREW IT UP.\n* ... that means thank you.",
+    "obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day, too~!\n* We'll have one SOON!!!\n* ... if that's... possible...",
+    "obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly...)",
+    "obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss!)",
+    "obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)",
+    "obj_npc_room_slash_Other_10_gml_913_0": "* What's going on? I slept through everything...",
+    "obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over! Everybody go home!)",
+    "obj_npc_room_slash_Other_10_gml_855_0": "* What ho!! What about us!? Aren't we going to be restored as Kings...!?",
+    "obj_npc_room_slash_Other_10_gml_856_0": "* ... Ah? My treasure is unharmed? Carry on, then.",
+    "obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about? Fewer people are in cages...)",
+    "obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)",
+    "obj_npc_room_slash_Other_10_gml_850_0": "* (... but they'll have to put on animal ears and noses...)",
+    "obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest, at first we weren't sure who make our new King...",
+    "obj_npc_room_slash_Other_10_gml_866_0": "* ... I mean, Lancer HAS always been a bit of a pain.",
+    "obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys, I think he'll be fine!",
+    "obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King.",
+    "obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production.",
+    "obj_npc_facing_slash_Other_10_gml_600_0": "* Susie! Blue person whose name I neglected to learn all along!",
+    "obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* I thought you were going homeways.",
+    "obj_npc_facing_slash_Other_10_gml_603_0": "* We were, but Kris wanted to say bye, y'know?",
+    "obj_npc_facing_slash_Other_10_gml_605_0": "* Oh!!! Really!? Hohoho!!! That's funny!!",
+    "obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* I thought YOU wanted to say bye because we're friends!",
+    "obj_npc_facing_slash_Other_10_gml_608_0": "* Huh!? I mean... I didn't NOT want to!",
+    "obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* Umm, so, you're the king now, huh...?",
+    "obj_npc_facing_slash_Other_10_gml_611_0": "* Yes!! And I'm changing some big rules!",
+    "obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* First, Lightners are now legal!",
+    "obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* Second, prison is now only for dads!",
+    "obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes.",
+    "obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* Hey, your dad was, uh, protecting the fountain, right?",
+    "obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* ... is it gonna be OK if we mess with it...?",
+    "obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea!",
+    "obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* But it's you guys, so I trust you...!",
+    "obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* If something bad happens, we'll fix it out!",
+    "obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah, guess we'll just see I guess.",
+    "obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* Umm... well, see ya later!",
+    "obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon!!!",
+    "obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* There's always room in town, for a couple of clowns!",
+    "obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well.",
+    "obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* ... is he leaving?",
+    "obj_npc_facing_slash_Other_10_gml_640_0": "* No... he's just a sweet little peach.",
+    "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness...)",
+    "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)",
+    "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it, it grew to respect you...)",
+    "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well, actually, maybe it shrunk to respect you.)",
+    "obj_npc_facing_slash_Other_10_gml_665_0": "* Kris... Susie...? Are you leaving?",
+    "obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know, I'm just following Kris.",
+    "obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* Guess we'll just walk to the right if we are.",
+    "obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie, Kris... Are you going to leave...?",
+    "obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie... Kris...?",
+    "obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* If we must say goodbye, then...",
+    "obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm, I...",
+    "obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say... I...",
+    "obj_kingcutscene_slash_Step_0_gml_2294_0": "* I...",
+    "obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two, and...",
+    "obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey, can you STOP mumbling into your hat for a sec?",
+    "obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya, dude.",
+    "obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR",
+    "obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh, I'm sorry!",
+    "obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um... Kris, Susie... I...",
+    "obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon.",
+    "obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* Next time I'll make you lots of yummy cakes, alright?",
+    "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????",
+    "obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* Umm, yeah! Sure, dude, haha!",
+    "obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go, Kris!",
+    "obj_event_room_slash_Step_0_gml_307_0": "* Hey, Kris, I know you wanna stay, but...",
+    "obj_event_room_slash_Step_0_gml_308_0": "\\E1* We gotta go.",
+    "obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go, Kris...",
+    "obj_event_room_slash_Step_0_gml_213_0": "\\E1* There's no time.",
+    "obj_event_room_slash_Step_0_gml_217_0": "* OK, maybe things aren't that urgent, but...",
+    "obj_event_room_slash_Step_0_gml_248_0": "\\E0* ... Huh?",
+    "obj_event_room_slash_Step_0_gml_249_0": "\\E1* Kris, you wanna...",
+    "obj_event_room_slash_Step_0_gml_250_0": "\\E2* ... go say goodbye to everyone, don't you?",
+    "obj_event_room_slash_Step_0_gml_251_0": "\\E0* ...",
+    "obj_event_room_slash_Step_0_gml_252_0": "\\E3* Heh, well... if you're gonna MAKE me,",
+    "obj_event_room_slash_Step_0_gml_253_0": "\\E2* I GUESS we can go back for a bit.",
+    "obj_event_room_slash_Step_0_gml_254_0": "\\E9* Let's go!",
+    "obj_event_room_slash_Step_0_gml_272_0": "* C'mon, let's at least say bye to Lancer!",
+    "obj_fountainkris_slash_Step_0_gml_47_0": "Is this... the fountain...?",
+    "obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how, but...",
+    "obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we\nstumbled into",
+    "obj_fountainkris_slash_Step_0_gml_66_0": "something really\nimportant, didn't we...?",
+    "obj_fountainkris_slash_Step_0_gml_67_0": "...",
+    "obj_fountainkris_slash_Step_0_gml_81_0": "Well, there's no time to\nthink about that now.",
+    "obj_fountainkris_slash_Step_0_gml_82_0": "Right now...",
+    "obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home,",
+    "obj_fountainkris_slash_Step_0_gml_84_0": "right, Kris?",
+    "obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front\nof the fountain,)",
+    "obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)",
+    "obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)",
+    "obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)",
+    "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!",
+    "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!",
+    "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?",
+    "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?",
+    "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here...?",
+    "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...",
+    "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What...",
+    "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened...?",
+    "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like, that wasn't a dream or anything, was it...?",
+    "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* ...",
+    "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway, as I was SAYING,",
+    "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk.",
+    "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate",
+    "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil",
+    "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage",
+    "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet",
+    "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk",
+    "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil",
+    "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil",
+    "scr_litemname_slash_scr_litemname_gml_13_0": "Egg",
+    "scr_litemname_slash_scr_litemname_gml_14_0": "Glass",
+    "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* There is a small shard of something in your pocket.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* It feels like glass, but...",
+    "obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)",
+    "obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)",
+    "obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')",
+    "obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)",
+    "obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)",
+    "obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)",
+    "obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...",
+    "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now.",
+    "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time, huh?",
+    "obj_darkdoor_slash_Step_0_gml_252_0": "* ...",
+    "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well, guess we should go.",
+    "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* ...",
+    "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later, I guess.",
+    "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* ...",
+    "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* ...",
+    "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow, alright?",
+    "obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)",
+    "obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)",
+    "obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.)\n* (It's lukewarm.)",
+    "obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.)\n* (It's tepid.)",
+    "obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)",
+    "obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like, breathing? Moving fast, with or without, legs?",
+    "obj_readable_room1_slash_Other_10_gml_238_0": "* But usually, with legs?",
+    "obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington, and Noelle!",
+    "obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker. It's locked.)",
+    "obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)",
+    "obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.)\n* (It's empty.)",
+    "obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)",
+    "obj_readable_room1_slash_Other_10_gml_270_0": "* (... It seems to not be time for class.)",
+    "obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)",
+    "obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)",
+    "obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)",
+    "obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)",
+    "obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)",
+    "obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)",
+    "obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)",
+    "obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)",
+    "obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)",
+    "obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.)\n* (Some of them used to be yours.)",
+    "obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)",
+    "obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)",
+    "obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)",
+    "scr_text_slash_scr_text_gml_2247_0": "* (Ring, ring...)",
+    "scr_text_slash_scr_text_gml_2249_0": "* K... Kris!?",
+    "scr_text_slash_scr_text_gml_2250_0": "\\E1* Whatever have you been doing!?",
+    "scr_text_slash_scr_text_gml_2251_0": "\\E3* I sat in the car waiting for you after school for half an hour...!",
+    "scr_text_slash_scr_text_gml_2252_0": "\\E7* I called and called, but you never picked up...",
+    "scr_text_slash_scr_text_gml_2253_0": "\\E8* You had your poor mother worried sick!",
+    "scr_text_slash_scr_text_gml_2254_0": "\\E7* Kris, I am afraid I am going to have to punish you...",
+    "scr_text_slash_scr_text_gml_2255_0": "\\E8* ... huh?",
+    "scr_text_slash_scr_text_gml_2256_0": "\\E1* ... A friend?",
+    "scr_text_slash_scr_text_gml_2257_0": "\\E0* You were spending time with... a friend?",
+    "scr_text_slash_scr_text_gml_2258_0": "\\E0* ...",
+    "scr_text_slash_scr_text_gml_2259_0": "\\E9* Kris...",
+    "scr_text_slash_scr_text_gml_2260_0": "\\E0* I will make an exception this time.",
+    "scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer.",
+    "scr_text_slash_scr_text_gml_2262_0": "\\E1* But when you return home...",
+    "scr_text_slash_scr_text_gml_2263_0": "\\E5* You are going to have to go to bed early.",
+    "scr_text_slash_scr_text_gml_2264_0": "\\E0* See you soon, honey.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring, ring...)",
+    "scr_text_slash_scr_text_gml_2266_0": "* (Click...)",
+    "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris, honey, what is it?",
+    "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* What? No, I am not giving you a ride home.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* Our house is not far. It is just at the top of town.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* Try walking. It builds character, honey.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)",
+    "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring, ring...)",
+    "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris, I am grading papers.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* I can talk to you when you get back, alright?",
+    "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* Our house is only at the top of town, you know.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)",
+    "obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* Kris!\n* You survived Susie!\n* I was getting worried!",
+    "obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* OK, Kris, now for something more important.",
+    "obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* Now you can finally pay off your family debt.",
+    "obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* How to Draw Dragons is 2583 days overdue.",
+    "obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* However, Kris.\n* I am a benevolent volunteer assistant.",
+    "obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* If you turn it in this week, I'll reduce your fine to...",
+    "obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* A mere $64.23!\n* Consider it, Kris!",
+    "obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* Ah, did you forget what it looks like?",
+    "obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* The front is, perhaps... a mauve dragon wearing lipstick.",
+    "obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* And as for her clothes, I believe they are, well...",
+    "obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* You know, Kris, I think you'll know it when you see it!",
+    "obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* What? Hospital window? What are you talking about?",
+    "obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* I'm sorry, Kris.\n* I don't have time to do such things.",
+    "obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* Because I'm... Hmm... What do they say?",
+    "obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* CONTRIBUTING TO SOCIETY?",
+    "obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* You should try it someday, Kris!",
+    "obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* It's actually quite gratifying!",
+    "obj_npc_facing_slash_Other_10_gml_739_0": "* Kris! What'sup!",
+    "obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working, so I'm starting, on our Project!",
+    "obj_npc_facing_slash_Other_10_gml_741_0": "* I've already, copied a bunch of pictures.",
+    "obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)",
+    "obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball!\n* Hah haha!",
+    "obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!",
+    "obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)",
+    "scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.)\n* (Read it?)",
+    "scr_text_slash_scr_text_gml_1864_0": "\\C2",
+    "scr_text_slash_scr_text_gml_689_0": "No No No\nNo No No\nNo No No",
+    "scr_text_slash_scr_text_gml_769_0": " \nYes",
+    "scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2",
+    "scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...",
+    "scr_text_slash_scr_text_gml_701_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!",
+    "scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes...",
+    "scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult...",
+    "scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.",
+    "scr_text_slash_scr_text_gml_705_0": "* Not to mention, Mew Mew's character in the first one...",
+    "scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off.",
+    "scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!",
+    "scr_text_slash_scr_text_gml_708_0": "* Signed,\nThe Anonymous Yellow Lizard",
+    "scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)",
+    "obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)",
+    "obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)",
+    "obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book. You look inside...)",
+    "obj_readable_room1_slash_Other_10_gml_1070_0": "* oh.... i accidentally returned my personal journal instead of my book...",
+    "obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no.... they're putting it into their catalogue...",
+    "obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no... i have to take it out every time i want to write a new entry...",
+    "obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"",
+    "obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)",
+    "obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"",
+    "obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)",
+    "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)",
+    "obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact, maybe don't do it at all.)",
+    "obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab...)",
+    "obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)",
+    "obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game...)",
+    "obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it...)",
+    "obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished, you can go in...)",
+    "obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog...)",
+    "obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab...)",
+    "obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas...)",
+    "obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work...)",
+    "obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while...)",
+    "obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)",
+    "obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")",
+    "obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)",
+    "obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.",
+    "obj_npc_room_slash_Other_10_gml_1050_0": "* Read them!",
+    "obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books.\n* Especially...",
+    "obj_npc_room_slash_Other_10_gml_1055_0": "* The books.",
+    "obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic...",
+    "obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"",
+    "obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best, huh!?\n* I feel really directed!!!",
+    "scr_text_slash_scr_text_gml_2033_0": "\\E2* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!",
+    "scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!",
+    "scr_text_slash_scr_text_gml_2035_0": "\\E1* ... Oh, wait, it's just Asgore's kid.",
+    "scr_text_slash_scr_text_gml_2036_0": "\\E7* Sorry, I'm a little, uh, worked up lately.",
+    "scr_text_slash_scr_text_gml_2037_0": "\\E2* This job is SO boring.\n* Nothing EVER happens in this town!",
+    "scr_text_slash_scr_text_gml_2038_0": "\\E4* Ngh... I just wish SOMETHING would shake things up!",
+    "scr_text_slash_scr_text_gml_2039_0": "\\E7* ... Huh?\n* You got somethin' to report?",
+    "scr_text_slash_scr_text_gml_1023_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2044_0": "\\E1* Got somethin' to report?",
+    "scr_text_slash_scr_text_gml_1207_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2027_0": "\nAlphys",
+    "scr_text_slash_scr_text_gml_2028_0": "\nDark World",
+    "scr_text_slash_scr_text_gml_2029_0": "Help you",
+    "scr_text_slash_scr_text_gml_610_0": "Nothing",
+    "scr_text_slash_scr_text_gml_2053_0": "\\E0* ... Alphys?",
+    "scr_text_slash_scr_text_gml_2054_0": "\\E3* Who's Alphys?\n* No idea who you're talking about.",
+    "scr_text_slash_scr_text_gml_2055_0": "\\E2* ... Why, did they do something illegal!?",
+    "scr_text_slash_scr_text_gml_2056_0": "\\E5* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!",
+    "scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!!\n* They're as good as dead!!",
+    "scr_text_slash_scr_text_gml_2068_0": "\\E6* Aww, you wanna help me? Sure, punk.",
+    "scr_text_slash_scr_text_gml_2069_0": "\\E5* Get someone to rob the bank so I can suplex them!",
+    "scr_text_slash_scr_text_gml_2070_0": "\\E1* ... wait, do we even have a bank?",
+    "scr_text_slash_scr_text_gml_2071_0": "\\E5* Hey, get someone to build a bank...!",
+    "scr_text_slash_scr_text_gml_2061_0": "\\E1* What?\n* There's a Dark World inside the school?",
+    "scr_text_slash_scr_text_gml_2062_0": "\\E2* Uh... SURE, kid.",
+    "scr_text_slash_scr_text_gml_2063_0": "\\E5* There's no law against Dark Worlds anyway!",
+    "scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!",
+    "scr_text_slash_scr_text_gml_2075_0": "\\E6* Don't do anything illegal, you little punk~!",
+    "scr_text_slash_scr_text_gml_2076_0": "\\E3* And lemme know if you get a lead on any purple girls.",
+    "scr_text_slash_scr_text_gml_2077_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief.",
+    "obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!",
+    "obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away...",
+    "obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)",
+    "obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)",
+    "obj_npc_room_slash_Other_10_gml_1348_0": "* Oh, it's you.\n* Are you here to play the piano again?",
+    "obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here, but I personally enjoy it.",
+    "obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano.",
+    "obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice, but when she starts singing...",
+    "obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave.",
+    "obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm... you usually play the piano a bit more... beautifully.",
+    "obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK?\n* You DO seem a little sick...",
+    "scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)",
+    "scr_text_slash_scr_text_gml_2228_0": "* (As a result, it's missing most of the good keys.)",
+    "scr_text_slash_scr_text_gml_2229_0": "* (Play it?)",
+    "scr_text_slash_scr_text_gml_1905_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2173_0": "\nYes",
+    "scr_text_slash_scr_text_gml_2174_0": "\nNo",
+    "scr_text_slash_scr_text_gml_2238_0": "* (Plink...)",
+    "scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)",
+    "obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha... DAD!\n* I can't just SAY that to her!",
+    "obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god... I'd DIE.\n* I'd LITERALLY die.",
+    "obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle. Sweetheart.\n* First time I laid eyes on your mother...",
+    "obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work.",
+    "obj_rudy_slash_Step_0_gml_21_0": "\\E2* R...Really?",
+    "obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah, she slapped me so hard I blacked out!",
+    "obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha...!\n* Dad, that doesn't help at all!",
+    "obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow, how's Dragon Blazers III?\n* Beat it yet?",
+    "obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah, I'm still at the Ice Palace.\n* I've been kind of...",
+    "obj_rudy_slash_Step_0_gml_58_0": "\\E9* ... kind of waiting to finish it with you, Dad.",
+    "obj_rudy_slash_Step_0_gml_60_0": "\\E4* ...\n* Noelle...",
+    "obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe...\n* Maybe you shouldn't wait.",
+    "obj_rudy_slash_Step_0_gml_63_0": "\\E7* D... Dad?",
+    "obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE!\n* I'm bored as hell!",
+    "obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har!\n* FINE, you win!\n* I'll bring it next time!",
+    "obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh, it's getting late...",
+    "obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go.\n* I've got HOMEWORK.",
+    "obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh.\n* That's the group project voice.",
+    "obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again?\n* What's his name? Nerdly?",
+    "obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's, um, Berdly...\n* He's not that bad, dad.",
+    "obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass.",
+    "obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha...\n* Dad, you're not even supposed to get up.",
+    "obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window! I'll throw something at him!",
+    "obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE, dad.",
+    "obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye, honey.",
+    "obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?",
+    "scr_text_slash_scr_text_gml_2274_0": "\\E0* hey, look who's walkin' around.",
+    "scr_text_slash_scr_text_gml_2275_0": "\\E2* how are ya, kid?",
+    "scr_text_slash_scr_text_gml_1951_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2270_0": "Great to\nsee you\nagain",
+    "scr_text_slash_scr_text_gml_2271_0": "Who the\nhell are\nyou?",
+    "scr_text_slash_scr_text_gml_2286_0": "\\E2* yeah, it's real nice, isn't it?",
+    "scr_text_slash_scr_text_gml_2287_0": "\\E5* especially considering i've never met you before.",
+    "scr_text_slash_scr_text_gml_2288_0": "\\E0* the name's sans.\n* sans the skeleton.\n* i'm new in town.",
+    "scr_text_slash_scr_text_gml_2289_0": "\\E2* what's up?",
+    "scr_text_slash_scr_text_gml_1791_0": "\\C3",
+    "scr_text_slash_scr_text_gml_2294_0": "\\E3* hmm... y'know, good question.",
+    "scr_text_slash_scr_text_gml_2295_0": "\\E5* i'm sans.\n* your friendly neighborhood skeleton.",
+    "scr_text_slash_scr_text_gml_2296_0": "\\E2* what's up?",
+    "scr_text_slash_scr_text_gml_2290_0": "\\C3",
+    "scr_text_slash_scr_text_gml_2303_0": "\\E5* what's up?",
+    "scr_text_slash_scr_text_gml_2297_0": "\\C3",
+    "scr_text_slash_scr_text_gml_2280_0": "\nStore",
+    "scr_text_slash_scr_text_gml_2281_0": "\nFriends",
+    "scr_text_slash_scr_text_gml_2282_0": "Leave",
+    "scr_text_slash_scr_text_gml_2317_0": "\\E2* behind me?\n* yeah, that's the grocery store.",
+    "scr_text_slash_scr_text_gml_2318_0": "\\E1* unfortunately, it's closed.",
+    "scr_text_slash_scr_text_gml_2319_0": "\\E2* what a pain.\n* i really wanted to buy some milk.",
+    "scr_text_slash_scr_text_gml_2320_0": "\\E5* someone oughta complain to the guy who runs it.",
+    "scr_text_slash_scr_text_gml_2324_0": "\\E0* we just moved here, so i hardly know anyone.",
+    "scr_text_slash_scr_text_gml_2325_0": "\\E2* why, got anyone i should know better?",
+    "scr_text_slash_scr_text_gml_1256_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2313_0": "Nobody",
+    "scr_text_slash_scr_text_gml_2332_0": "\\E2* oh, you've got something better to do?",
+    "scr_text_slash_scr_text_gml_2333_0": "\\E0* me too.",
+    "scr_text_slash_scr_text_gml_2334_0": "\\E2* anyway, i'll be standing here doing nothing.",
+    "scr_text_slash_scr_text_gml_2311_0": "\nMy Mom",
+    "scr_text_slash_scr_text_gml_2371_0": "\\E1* your mother, huh...?",
+    "scr_text_slash_scr_text_gml_2372_0": "\\E0* too late.",
+    "scr_text_slash_scr_text_gml_2373_0": "\\E5* i already \"befriended\" your mom last night.",
+    "scr_text_slash_scr_text_gml_2374_0": "\\E2* she's great. came to the store to buy chocolate kisses.",
+    "scr_text_slash_scr_text_gml_2375_0": "\\E3* said she's gotta lock her door to stop you from eating 'em.",
+    "scr_text_slash_scr_text_gml_2376_0": "\\E5* heheheh... you sound like a fun kid, huh?",
+    "scr_text_slash_scr_text_gml_2312_0": "My Teacher",
+    "scr_text_slash_scr_text_gml_2380_0": "\\E0* alphys. yeah. i know about her.",
+    "scr_text_slash_scr_text_gml_2381_0": "\\E2* came into the store with a suitcase and sunglasses.",
+    "scr_text_slash_scr_text_gml_2382_0": "\\E0* thought she was part of the mob.",
+    "scr_text_slash_scr_text_gml_2383_0": "\\E2* she opened the case and stuffed it full of instant noodles.",
+    "scr_text_slash_scr_text_gml_2384_0": "\\E0* paid in small bills,",
+    "scr_text_slash_scr_text_gml_2385_0": "\\E0* then slunk out of the place,",
+    "scr_text_slash_scr_text_gml_2386_0": "\\E2* pajamas trailing on the floor.",
+    "scr_text_slash_scr_text_gml_2387_0": "\\E0* anyway, our relationship is, uh, purely business.",
+    "scr_text_slash_scr_text_gml_2388_0": "\\E2* so, uh, i guess i'll just let her do her thing.",
+    "scr_text_slash_scr_text_gml_2310_0": "\nMe",
+    "scr_text_slash_scr_text_gml_2355_0": "\\E2* woah there, tiger.",
+    "scr_text_slash_scr_text_gml_2356_0": "\\E0* you can't just jump straight into friendship.",
+    "scr_text_slash_scr_text_gml_2357_0": "\\E2* it takes time.",
+    "scr_text_slash_scr_text_gml_2358_0": "\\E3* ...",
+    "scr_text_slash_scr_text_gml_2359_0": "\\E2* alright, that's enough time.",
+    "scr_text_slash_scr_text_gml_2360_0": "\\E0* take this.",
+    "scr_text_slash_scr_text_gml_2361_0": "\\E5* call it whenever you feel like.",
+    "scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)",
+    "scr_text_slash_scr_text_gml_2350_0": "\\E5* hey, i gave you a number, what more do you want?",
+    "scr_text_slash_scr_text_gml_2344_0": "\\E2* ah, sorry. i don't hang out with idiot babies.",
+    "scr_text_slash_scr_text_gml_2345_0": "\\E5* they compete with my sociological niche.",
+    "scr_text_slash_scr_text_gml_2341_0": "* huh?",
+    "scr_text_slash_scr_text_gml_2392_0": "\\E1* harsh, but fair.",
+    "scr_text_slash_scr_text_gml_2438_0": "\\E1* ... hey bud.",
+    "scr_text_slash_scr_text_gml_2439_0": "\\E2* ... are you busy tomorrow...?",
+    "scr_text_slash_scr_text_gml_2440_0": "\\E1* i need some help with something.",
+    "scr_text_slash_scr_text_gml_2441_0": "\\E2* it'd be great if you could come over.",
+    "scr_text_slash_scr_text_gml_2442_0": "\\E5* i live just next door, ya know.",
+    "scr_text_slash_scr_text_gml_2153_0": "\\C2",
+    "scr_text_slash_scr_text_gml_1749_0": " \nYes",
+    "scr_text_slash_scr_text_gml_1081_0": " \nNo",
+    "scr_text_slash_scr_text_gml_2451_0": "\\E2* wow... you answered quickly, huh.",
+    "scr_text_slash_scr_text_gml_2452_0": "\\E0* that's not good.\n* i'm a total stranger.",
+    "scr_text_slash_scr_text_gml_2453_0": "\\E5* you should probably hesitate more.",
+    "scr_text_slash_scr_text_gml_2463_0": "\\E2* well, guess i shouldn't complain...",
+    "scr_text_slash_scr_text_gml_2464_0": "\\E0* huh...?\n* what are we going to be doing?",
+    "scr_text_slash_scr_text_gml_2465_0": "\\E2* oh, i'm not going to be there.",
+    "scr_text_slash_scr_text_gml_2466_0": "\\E5* that'd be weird.",
+    "scr_text_slash_scr_text_gml_2467_0": "\\E2* it's just gonna be you and my little brother.",
+    "scr_text_slash_scr_text_gml_2468_0": "\\E0* he needs friends.",
+    "scr_text_slash_scr_text_gml_2469_0": "\\E2* thanks for hanging out with him.",
+    "scr_text_slash_scr_text_gml_2470_0": "\\E5* see ya.",
+    "scr_text_slash_scr_text_gml_2458_0": "\\E2* wow, you were deliberating for a while.",
+    "scr_text_slash_scr_text_gml_2459_0": "\\E0* gee, what's wrong?",
+    "scr_text_slash_scr_text_gml_2460_0": "\\E5* don't want to hang out with a stranger?",
+    "scr_text_slash_scr_text_gml_2478_0": "\\E2* ... well, that was quick.",
+    "scr_text_slash_scr_text_gml_2483_0": "\\E2* ... hmm, well, that's disappointing.",
+    "scr_text_slash_scr_text_gml_2485_0": "\\E1* alright, alright, lemme sweeten the deal for ya.",
+    "scr_text_slash_scr_text_gml_2486_0": "\\E1* if you come over... i, will personally,",
+    "scr_text_slash_scr_text_gml_2487_0": "\\E5* not even be there.",
+    "scr_text_slash_scr_text_gml_2488_0": "\\E2* it'll just be you and my little brother.",
+    "scr_text_slash_scr_text_gml_2489_0": "\\E0* since he's new here, he needs friends.",
+    "scr_text_slash_scr_text_gml_2490_0": "\\E2* anyway, thanks for agreeing to hang out with him.",
+    "scr_text_slash_scr_text_gml_2491_0": "\\E5* see ya.",
+    "scr_text_slash_scr_text_gml_2402_0": "* (Ring, ring...)",
+    "scr_text_slash_scr_text_gml_2403_0": "* Hello.",
+    "scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies.",
+    "scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.",
+    "scr_text_slash_scr_text_gml_1295_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2397_0": "\n1",
+    "scr_text_slash_scr_text_gml_2398_0": "\n2",
+    "scr_text_slash_scr_text_gml_2418_0": "* Ah, you're an Idiot?",
+    "scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Baby?",
+    "scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Idiot Baby?",
+    "scr_text_slash_scr_text_gml_1494_0": "* ...",
+    "scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth, I'm one too.",
+    "scr_text_slash_scr_text_gml_2423_0": "* Let's try our best, OK?",
+    "scr_text_slash_scr_text_gml_2424_0": "* (Click...)",
+    "scr_text_slash_scr_text_gml_2417_0": "* Huh!?",
+    "scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?",
+    "scr_text_slash_scr_text_gml_2428_0": "* (Click...)",
+    "scr_text_slash_scr_text_gml_2409_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)",
+    "scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)",
+    "obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock...)",
+    "obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)",
+    "obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response...)\n* (... but the distant trousle of bones.)",
+    "obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo, are you the human that lives at the top of town?",
+    "obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow, my mommy told me about you...",
+    "obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood???",
+    "obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh... that sounds like the knock of a beginner.",
+    "obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking!",
+    "obj_npc_room_slash_Other_10_gml_1276_0": "* Yo, Kris!\n* You survived Susie, haha!",
+    "obj_npc_room_slash_Other_10_gml_1277_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.",
+    "obj_npc_room_slash_Other_10_gml_1278_0": "* Like, one time me, Snowy, and Jockington were playing handball,",
+    "obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner.",
+    "obj_npc_room_slash_Other_10_gml_1280_0": "* Then, when the ball rolled over to her she just, uh, froze solid...",
+    "obj_npc_room_slash_Other_10_gml_1281_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!",
+    "obj_npc_room_slash_Other_10_gml_1282_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...",
+    "obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway, Susie sucks, Kris, haha.",
+    "obj_npc_room_slash_Other_10_gml_1287_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?",
+    "obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now, dude! Susie's not here, haha!",
+    "obj_npc_room_slash_Other_10_gml_1289_0": "* ... Huh?\n* You look even more annoyed...",
+    "obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH!!\n* You're lucky, Kris!!",
+    "obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!",
+    "obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!",
+    "obj_npc_room_slash_Other_10_gml_1298_0": "* ... That's actually not even remotely funny.",
+    "obj_readable_room1_slash_Other_10_gml_1324_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!",
+    "obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't!\n* Do!\n* It!",
+    "obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!",
+    "obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)",
+    "obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)",
+    "obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* ... O-Oh! Kris! Kris, you're OK!",
+    "obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* I... I was really worried when you didn't come back...",
+    "obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* Where did you go...? Did you skip class...?",
+    "obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* W-well, don't worry about it.",
+    "obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* I'm the cool teacher, y'know. You're not in trouble.",
+    "obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* ...",
+    "obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* W-well, let me know if you need anything...",
+    "scr_text_slash_scr_text_gml_1590_0": "* O... Oh, Kris...",
+    "scr_text_slash_scr_text_gml_1591_0": "\\E4* D... Did you want to talk about something?",
+    "scr_text_slash_scr_text_gml_1378_0": "\\C4",
+    "scr_text_slash_scr_text_gml_1586_0": " \nFlowers",
+    "scr_text_slash_scr_text_gml_1587_0": " \nSaucer",
+    "scr_text_slash_scr_text_gml_1588_0": "Chalk",
+    "scr_text_slash_scr_text_gml_958_0": "Nothing",
+    "scr_text_slash_scr_text_gml_641_0": "* Huh?",
+    "scr_text_slash_scr_text_gml_1599_0": "\\E3* O-Oh, these flowers...? They're from your dad...",
+    "scr_text_slash_scr_text_gml_1600_0": "\\E0* He... He always asks how you're doing in school...",
+    "scr_text_slash_scr_text_gml_1601_0": "\\E7* ... Then gives me a bouquet of them.",
+    "scr_text_slash_scr_text_gml_1602_0": "\\E1* ... A-actually, that he always gives me flowers...",
+    "scr_text_slash_scr_text_gml_1603_0": "\\E4* ... R-really makes me w-wonder if he... If he l-likes...",
+    "scr_text_slash_scr_text_gml_1604_0": "\\EB* I-if... If he l-likes...",
+    "scr_text_slash_scr_text_gml_1605_0": "\\EA* ... The awesome comics I lent to him.",
+    "scr_text_slash_scr_text_gml_1606_0": "\\EB* Honestly, HE kind of reminds me of a superhero, Kris.",
+    "scr_text_slash_scr_text_gml_1607_0": "\\EA* (He's huge and could kick my ass.)",
+    "scr_text_slash_scr_text_gml_1624_0": "\\E0* K... Kris, even though you never got the chalk...",
+    "scr_text_slash_scr_text_gml_1625_0": "\\E0* You deserve an award for trying so hard to find it.",
+    "scr_text_slash_scr_text_gml_1626_0": "\\E3* So, in return, I can let you borrow, um...",
+    "scr_text_slash_scr_text_gml_1627_0": "\\E0* M... My home-made DVD collection of the Symptons!",
+    "scr_text_slash_scr_text_gml_1628_0": "\\E7* Y-you know, the sitcom about the middle-class monster family.",
+    "scr_text_slash_scr_text_gml_1629_0": "\\E3* It's got every episode in all 28 seasons!",
+    "scr_text_slash_scr_text_gml_1630_0": "\\E0* It's the funniest, most quotable show ever...!",
+    "scr_text_slash_scr_text_gml_1631_0": "\\E3* But make sure you don't watch past the second season",
+    "scr_text_slash_scr_text_gml_1632_0": "\\E9* Since they just rebooted it as Symptons Turbo",
+    "scr_text_slash_scr_text_gml_1633_0": "\\E8* They all started driving their own motor-vehicles",
+    "scr_text_slash_scr_text_gml_1634_0": "\\E3* And fighting giant giga-demons and stuff",
+    "scr_text_slash_scr_text_gml_1635_0": "\\E9* The main problem about that is that it kind of",
+    "scr_text_slash_scr_text_gml_1636_0": "\\E6* Lost the focus on family that it had earlier",
+    "scr_text_slash_scr_text_gml_1637_0": "\\E7* When their vehicles were shaped like animals",
+    "scr_text_slash_scr_text_gml_1638_0": "\\E5* And they were friends with the animal vehicles too",
+    "scr_text_slash_scr_text_gml_1639_0": "\\E3* And let's not get into Symptons Galaxy Force",
+    "scr_text_slash_scr_text_gml_1640_0": "\\E8* Where the Symptons discover another Earth",
+    "scr_text_slash_scr_text_gml_1641_0": "\\E9* On the other side of the Sun",
+    "scr_text_slash_scr_text_gml_1642_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST",
+    "scr_text_slash_scr_text_gml_1643_0": "\\E1* ... Huh?",
+    "scr_text_slash_scr_text_gml_1644_0": "\\E2* ... You don't want to watch it?",
+    "scr_text_slash_scr_text_gml_1645_0": "\\EB* ... Th-That's ok, Kris...",
+    "scr_text_slash_scr_text_gml_1611_0": "\\E0* Oh, this saucer of milk?",
+    "scr_text_slash_scr_text_gml_1612_0": "\\E7* I-It's for my kitty, MewMew! She's a perfect angel!",
+    "scr_text_slash_scr_text_gml_1613_0": "\\E3* ... uh? What does she look like...?",
+    "scr_text_slash_scr_text_gml_1614_0": "\\E9* W... well, I've never actually s-seen her, b-but...",
+    "scr_text_slash_scr_text_gml_1615_0": "\\E7* Ever since I started putting out milk, it's been disappearing.",
+    "scr_text_slash_scr_text_gml_1616_0": "\\E6* S... So I'd like to think that there's a cat.",
+    "scr_text_slash_scr_text_gml_1617_0": "\\E9* M... My cat.",
+    "scr_text_slash_scr_text_gml_1650_0": "\\E1* OK, umm, if you ever need help with homework...",
+    "scr_text_slash_scr_text_gml_1651_0": "\\EA* My office hours are in this disgusting alley.",
+    "scr_text_slash_scr_text_gml_1652_0": "\\EB* H... Heheheh... Umm, tell your mom I said hi.",
+    "obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)",
+    "obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!",
+    "obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him! He's a sweet little man!",
+    "obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!",
+    "obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!",
+    "obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town.",
+    "obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there, gettin' a big brain in the big school.",
+    "obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.",
+    "obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped.",
+    "scr_text_slash_scr_text_gml_961_0": "\\E4* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!",
+    "scr_text_slash_scr_text_gml_962_0": "\\E2* Mwah!\n* Mwah!\n* Mwah!",
+    "scr_text_slash_scr_text_gml_963_0": "\\E8* Ha ha ha!\n* I'm not even actually your aunt!",
+    "scr_text_slash_scr_text_gml_964_0": "\\E5* Oh my god...\n* Can I talk to you about something?",
+    "scr_text_slash_scr_text_gml_2421_0": "* ...",
+    "scr_text_slash_scr_text_gml_966_0": "\\E6* Actually, like, anything, though.\n* Your choice.",
+    "scr_text_slash_scr_text_gml_1592_0": "\\C4",
+    "scr_text_slash_scr_text_gml_955_0": " \nAsriel",
+    "scr_text_slash_scr_text_gml_956_0": " \nNeighbors",
+    "scr_text_slash_scr_text_gml_957_0": "Sister",
+    "scr_text_slash_scr_text_gml_1020_0": "Nothing",
+    "scr_text_slash_scr_text_gml_979_0": "\\E2* Oh my god, Asriel!\n* Like, what a cutie pie!",
+    "scr_text_slash_scr_text_gml_980_0": "\\E6* Do you remember when me and him went to the dance?",
+    "scr_text_slash_scr_text_gml_2040_0": "\\C4",
+    "scr_text_slash_scr_text_gml_981_0": "\\E2* That was like...\n* The best night EVER!",
+    "scr_text_slash_scr_text_gml_982_0": "\\E4* Even though I spilled the entire punch bowl all over him...",
+    "scr_text_slash_scr_text_gml_983_0": "\\E6* And danced inappropriately in front of your mom...",
+    "scr_text_slash_scr_text_gml_984_0": "\\E5* And got arrested in the parking lot for making a scene...",
+    "scr_text_slash_scr_text_gml_985_0": "\\E2* Hahaha! That was SO much fun!\n* Tell him I said hi!",
+    "scr_text_slash_scr_text_gml_1000_0": "\\E6* Ooo, how's Catti doing?\n* I have no idea.",
+    "scr_text_slash_scr_text_gml_1001_0": "\\E5* We, like, totally can't connect at all!",
+    "scr_text_slash_scr_text_gml_1002_0": "\\E1* Yesterday, I asked if she wanted to hear me play the ukelele...",
+    "scr_text_slash_scr_text_gml_1003_0": "\\E5* She said no!\n* And then she, like, told me...",
+    "scr_text_slash_scr_text_gml_1004_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"",
+    "scr_text_slash_scr_text_gml_1005_0": "\\E5* What the HECK, Krissy?",
+    "scr_text_slash_scr_text_gml_1006_0": "\\E2* That's SOOO cute!\n* I love my fricked-up lil sis!",
+    "scr_text_slash_scr_text_gml_989_0": "\\E1* Like, that green girl next door?",
+    "scr_text_slash_scr_text_gml_990_0": "\\E5* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.",
+    "scr_text_slash_scr_text_gml_991_0": "\\E6* Like, the other day, I went to see Cat Petters 2...",
+    "scr_text_slash_scr_text_gml_992_0": "\\E3* And the only other person in the theater was her!",
+    "scr_text_slash_scr_text_gml_993_0": "\\E1* Then I went to QC's and ordered a Catpuccino...",
+    "scr_text_slash_scr_text_gml_994_0": "\\E5* And she, like, was already drinking one!",
+    "scr_text_slash_scr_text_gml_995_0": "\\E3* She's SUCH a copycat!\n* ... uhh, copygator?",
+    "scr_text_slash_scr_text_gml_996_0": "\\E5* Copysaurus?\n* Copodile?\n* IDK, she sucks!",
+    "scr_text_slash_scr_text_gml_970_0": "\\E4* Lil Krissy!\n* Did you wanna talk about something!?",
+    "scr_text_slash_scr_text_gml_1010_0": "\\E6* Oh, you gotta go?\n* Do you have, like, homework...?",
+    "scr_text_slash_scr_text_gml_1011_0": "\\E0* You should, like, let me help!",
+    "scr_text_slash_scr_text_gml_1012_0": "\\E2* Hahaha, JK!\n* I totally don't want to! Laters!",
+    "obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside...)",
+    "scr_text_slash_scr_text_gml_1021_0": "\\E4* Krissy!\n* Like, long time no see!",
+    "scr_text_slash_scr_text_gml_1022_0": "\\E0* What's up?\n* Did you wanna talk about something?",
+    "scr_text_slash_scr_text_gml_2045_0": "\\C4",
+    "scr_text_slash_scr_text_gml_1017_0": "\nNeighbor",
+    "scr_text_slash_scr_text_gml_1018_0": "\nMemories",
+    "scr_text_slash_scr_text_gml_1019_0": "Go Away",
+    "scr_text_slash_scr_text_gml_1589_0": "Nothing",
+    "scr_text_slash_scr_text_gml_1029_0": "\\E2* Ugh, that chick next door drives me NUTS.",
+    "scr_text_slash_scr_text_gml_1030_0": "\\E3* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.",
+    "scr_text_slash_scr_text_gml_1031_0": "\\E5* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?",
+    "scr_text_slash_scr_text_gml_1032_0": "\\E6* Honestly, her whole family is, like, SO trashy.",
+    "scr_text_slash_scr_text_gml_1033_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur.",
+    "scr_text_slash_scr_text_gml_1034_0": "\\E6* Like, get a hairnet, girl. For, like, your whole body.",
+    "scr_text_slash_scr_text_gml_1039_0": "\\E0* Remember that time you wanted to hang out with us big kids?",
+    "scr_text_slash_scr_text_gml_1040_0": "\\E6* I was like, \"yeah, of course! Just get us some burgers!\"",
+    "scr_text_slash_scr_text_gml_1041_0": "\\E3* Then, like, amazingly...\n* You ACTUALLY got them...",
+    "scr_text_slash_scr_text_gml_1042_0": "\\E4* So I told you to go back and get some french fries, too...",
+    "scr_text_slash_scr_text_gml_1043_0": "\\E5* ... then a dozen miniature cakes...",
+    "scr_text_slash_scr_text_gml_1044_0": "\\E6* They were SO good, I ate like six!",
+    "scr_text_slash_scr_text_gml_1045_0": "\\E3* Then I like...\n* Suddenly got so sick I had to go home.",
+    "scr_text_slash_scr_text_gml_1046_0": "\\E1* Man.",
+    "scr_text_slash_scr_text_gml_1047_0": "\\E5* So, like, anyway...\n* Kris, are you busy?",
+    "scr_text_slash_scr_text_gml_1052_0": "\\E5* Aww, that's no way to talk to your almost-sister-in-law.",
+    "scr_text_slash_scr_text_gml_1053_0": "\\E4* Nah, I'm joking.\n* But, like...",
+    "scr_text_slash_scr_text_gml_1054_0": "\\E0* Remember that time I played truth or dare with Azzy?",
+    "scr_text_slash_scr_text_gml_1055_0": "\\E5* I, like, made him give me his first kiss...",
+    "scr_text_slash_scr_text_gml_1056_0": "\\E3* Then your mom found out he kissed someone, and...",
+    "scr_text_slash_scr_text_gml_1057_0": "\\E6* Like, I think she basically dialed 911.",
+    "scr_text_slash_scr_text_gml_1058_0": "\\E5* I swear your family went to church, like...",
+    "scr_text_slash_scr_text_gml_1059_0": "\\E6* Every single day that week.",
+    "scr_text_slash_scr_text_gml_1063_0": "\\E0* Aw, Krissy, you just wanted to say hi?",
+    "scr_text_slash_scr_text_gml_1064_0": "\\E6* That's adorable...\n* Now get out of here.",
+    "obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock...)",
+    "obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah, I'm afraid no one's home right now, darling.",
+    "obj_readable_room1_slash_Other_10_gml_1367_0": "* Now, why don't you prance on home?",
+    "obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you, they're not home right now.",
+    "obj_readable_room1_slash_Other_10_gml_1372_0": "* ... Ah, you just wanted to talk to me...?",
+    "obj_readable_room1_slash_Other_10_gml_1373_0": "* ...",
+    "obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.",
+    "obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum...",
+    "obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)",
+    "obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh?\n* Is someone there?",
+    "obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment!",
+    "obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers.",
+    "obj_flowershop_event_slash_Step_0_gml_69_0": "* ... Here we are!",
+    "obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy!\n* How can I...",
+    "obj_flowershop_event_slash_Step_0_gml_116_0": "* ... Oh! Kris!",
+    "obj_flowershop_event_slash_Step_0_gml_171_0": "* ... Oh.\n* I'm sorry.",
+    "obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* I forgot if you don't like hugs like that.",
+    "obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now, make yourself at home, Kris.",
+    "obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* You can help yourself to anything you like.",
+    "obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.)\n* (There's not much change inside.)",
+    "obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)",
+    "obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue... There's a car magazine underneath.)",
+    "obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)",
+    "obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* Say, Kris...\n* I was thinking.",
+    "obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* Perhaps when Asriel comes home...",
+    "obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* We could all go to the diner, just like old times...",
+    "obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* My treat.",
+    "obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* Doesn't that sound yummy?",
+    "obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* Then we could all have a nice drive around town.",
+    "obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* I might need to clean out my truck, but...",
+    "obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)",
+    "obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)\n* (It says...)",
+    "obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.",
+    "obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month.\n \n         - C",
+    "obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)",
+    "obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)",
+    "obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)",
+    "scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)",
+    "scr_text_slash_scr_text_gml_887_0": "\\E2* Oh, Kris.\n* If you're hungry...",
+    "scr_text_slash_scr_text_gml_888_0": "\\E0* ... help yourself to anything you want.",
+    "scr_text_slash_scr_text_gml_2304_0": "\\C3",
+    "scr_text_slash_scr_text_gml_879_0": "Open\nFridge",
+    "scr_text_slash_scr_text_gml_880_0": " \nDon't",
+    "scr_text_slash_scr_text_gml_881_0": "See photos",
+    "scr_text_slash_scr_text_gml_902_0": "* Nothing happened.",
+    "scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)",
+    "scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)",
+    "scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)",
+    "scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)",
+    "scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)",
+    "scr_text_slash_scr_text_gml_3093_0": "\\C3",
+    "scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)",
+    "scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)",
+    "scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)",
+    "scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it...)",
+    "scr_text_slash_scr_text_gml_913_0": "* (... and, for some reason, a lone egg.)",
+    "scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)",
+    "scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)",
+    "scr_text_slash_scr_text_gml_2852_0": "* (...)",
+    "scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside, too...)",
+    "scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)",
+    "obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)\n* (On top are some superhero comics.)",
+    "obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.)\n* (It's locked.)",
+    "obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower, protected in a container...)",
+    "obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)",
+    "obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris, do you want to sleep over?",
+    "obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* You could use that air mattress, and I could...",
+    "obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* Er, use those bags of soil...\n* Perhaps not.",
+    "obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)",
+    "obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* Yes, these flowers are still kicking.",
+    "obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* Quite hard to take care of them in this climate...",
+    "obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* Oh, Kris. Before you go...",
+    "obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* Here.\n* For your mother...\n* Our secret.",
+    "obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (You got the Bouquet of Flowers.)",
+    "obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day, Kris.",
+    "obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)",
+    "obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs...)",
+    "obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro...",
+    "obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by...",
+    "obj_npc_room_slash_Other_10_gml_1118_0": "* ...",
+    "obj_npc_room_slash_Other_10_gml_1377_0": "* ... true.",
+    "scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
+    "scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)",
+    "scr_text_slash_scr_text_gml_2178_0": "\\C2",
+    "scr_text_slash_scr_text_gml_738_0": " \nStick fingers",
+    "scr_text_slash_scr_text_gml_2966_0": " \nDon't",
+    "scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)",
+    "scr_text_slash_scr_text_gml_757_0": "* (... your hand became covered in cobwebs.)",
+    "scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)",
+    "scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
+    "obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)",
+    "obj_readable_room1_slash_Other_10_gml_984_0": "* Hey, I'm happy your dad brought me flowers, but...",
+    "obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* Roses!? What is this, man? Beauty and the Beast?",
+    "obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* That ain't gonna work, man! We're both beasts!",
+    "obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.)\n* (They seem healthy.)",
+    "obj_readable_room1_slash_Other_10_gml_991_0": "* Kris, I love your dad, but...",
+    "obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* Asgore, if you wanna go to prom with me, just ask!",
+    "obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)",
+    "obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris, you forget my name or something!?",
+    "obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)",
+    "obj_readable_room1_slash_Other_10_gml_934_0": "* That angel?\n* Noelle n' Dess made it in youth group.",
+    "obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* It's kind of like a good luck charm to me now.",
+    "obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* Oh, right, you and Azzy tried to make one too...",
+    "obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* But you wasted the whole time making huge wings for it!",
+    "obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)",
+    "obj_readable_room1_slash_Other_10_gml_952_0": "* Oh, so you're just here to use the sink, huh?",
+    "obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* Come on, Kris!\n* Be a little friendlier!",
+    "obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)",
+    "obj_readable_room1_slash_Other_10_gml_959_0": "* Hey, Kris, is that sink really more interesting than me?",
+    "scr_text_slash_scr_text_gml_599_0": "\\E2* Well jingle my goshdarn bells! Looks like Krismas came early!",
+    "scr_text_slash_scr_text_gml_600_0": "\\E1* Alright, Kris. Just gimme the straight shot.",
+    "scr_text_slash_scr_text_gml_601_0": "\\E2* Why you here?\n* Did your mom make you come here?",
+    "scr_text_slash_scr_text_gml_2230_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2434_0": " \nYes",
+    "scr_text_slash_scr_text_gml_1121_0": " \nNo",
+    "scr_text_slash_scr_text_gml_629_0": "\\E1* Really?\n* You've grown up a lot, Kris.",
+    "scr_text_slash_scr_text_gml_630_0": "\\E4* I'm proud of you.",
+    "scr_text_slash_scr_text_gml_631_0": "\\E5* Wasn't too long ago you were just the creepy kid next door.",
+    "scr_text_slash_scr_text_gml_632_0": "\\E7* Now you're the creepy kid right in front of me!",
+    "scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!",
+    "scr_text_slash_scr_text_gml_625_0": "\\E0* Okay, okay, seriously, you wanna chat or something?",
+    "scr_text_slash_scr_text_gml_618_0": "\\E2* Hahaha, that's what I thought!\n* She's a PEACH, huh...?",
+    "scr_text_slash_scr_text_gml_619_0": "\\E7* Fuzzy n' sweet on the outside, a total NUT on the inside!",
+    "scr_text_slash_scr_text_gml_620_0": "\\E0* Oh, your dad? Yeah, he's a real fruit himself too.",
+    "scr_text_slash_scr_text_gml_621_0": "\\E7* Which one? I dunno, probably a hairy one...^1 like a kiwi.",
+    "scr_text_slash_scr_text_gml_624_0": "\\E7* Hahahaha!!!",
+    "scr_text_slash_scr_text_gml_634_0": "\\E0* Okay, okay, seriously, you wanna chat or something?",
+    "scr_text_slash_scr_text_gml_2090_0": "\\C4",
+    "scr_text_slash_scr_text_gml_607_0": " \nNoelle",
+    "scr_text_slash_scr_text_gml_608_0": " \nFamily",
+    "scr_text_slash_scr_text_gml_609_0": "Illness",
+    "scr_text_slash_scr_text_gml_2030_0": "Nothing",
+    "scr_text_slash_scr_text_gml_1596_0": "* Huh?",
+    "scr_text_slash_scr_text_gml_2276_0": "\\C2",
+    "scr_text_slash_scr_text_gml_645_0": "\\E4* She's a sweetheart, isn't she, Kris?",
+    "scr_text_slash_scr_text_gml_646_0": "\\E0* Smart, kind, sweet... couldn't ask for a better daughter.",
+    "scr_text_slash_scr_text_gml_647_0": "\\E5* I just wish she wasn't so... defenseless.",
+    "scr_text_slash_scr_text_gml_648_0": "\\E1* Scary movies, bugs, Santa Claus... everything scares her.",
+    "scr_text_slash_scr_text_gml_649_0": "\\E5* And when it happens, she freezes like a deer in headlights.",
+    "scr_text_slash_scr_text_gml_650_0": "\\E0* Remember she used to even be afraid of humans under the bed?",
+    "scr_text_slash_scr_text_gml_651_0": "\\E7* (Kris, it was NOT nice of you to hide under there, by the way!)",
+    "scr_text_slash_scr_text_gml_652_0": "\\E1* ... anyhow, that's what's tough about being in here, Kris.",
+    "scr_text_slash_scr_text_gml_653_0": "\\E4* Not what's going on with me.",
+    "scr_text_slash_scr_text_gml_654_0": "\\E5* Just that... in the meantime, I can't be there to protect her.",
+    "scr_text_slash_scr_text_gml_655_0": "\\E3* Keep an eye out for her, OK?",
+    "scr_text_slash_scr_text_gml_611_0": "\\E0* Hey, Kris, you wanna chat or something?",
+    "scr_text_slash_scr_text_gml_612_0": "\\E2* Don't worry, there's no way you can bore me right now!",
+    "scr_text_slash_scr_text_gml_2094_0": "\\C4",
+    "scr_text_slash_scr_text_gml_673_0": "\\E1* ... So, why am I in here...?",
+    "scr_text_slash_scr_text_gml_674_0": "\\E4* Well, they found some crap, so it's just some tests.",
+    "scr_text_slash_scr_text_gml_675_0": "\\E3* Yeah, it's no big deal. Nothing a Holiday can't handle.",
+    "scr_text_slash_scr_text_gml_676_0": "\\E4* I'll be outta here in a jiff, then I can go back to, I dunno...",
+    "scr_text_slash_scr_text_gml_677_0": "\\E2* Yelling at you for getting tangled in our light display.",
+    "scr_text_slash_scr_text_gml_659_0": "\\E3* Kris, even if we've grown apart, we still love your family.",
+    "scr_text_slash_scr_text_gml_713_0": " \nSit",
+    "scr_text_slash_scr_text_gml_714_0": " \nDon't Sit",
+    "scr_text_slash_scr_text_gml_2443_0": "\\C2",
+    "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)",
+    "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)",
+    "scr_text_slash_scr_text_gml_661_0": "\\E1* Oh hey... now that Asriel's off to college...",
+    "scr_text_slash_scr_text_gml_662_0": "\\E2* Y'think he's doing any CRAZY parties, like me and your dad?",
+    "scr_text_slash_scr_text_gml_663_0": "\\E3* Heh, I'm just pulling your leg. Your dad was no party animal.",
+    "scr_text_slash_scr_text_gml_664_0": "\\E7* Your MOTHER on the other hand...! Whoo!",
+    "scr_text_slash_scr_text_gml_665_0": "\\E4* She'd always fuss about going, but once the party started...",
+    "scr_text_slash_scr_text_gml_666_0": "\\E7* Yikes, man!",
+    "scr_text_slash_scr_text_gml_667_0": "\\E7* Once she hit me clear across the room with a key lime pie!",
+    "scr_text_slash_scr_text_gml_668_0": "\\E2* I got smashed into the snack table and toppled everything!",
+    "scr_text_slash_scr_text_gml_669_0": "\\E7* Tasty pie though. Couldn't complain.",
+    "scr_text_slash_scr_text_gml_660_0": "\\E4* After all, me and Asgore were college pals, right?",
+    "scr_text_slash_scr_text_gml_682_0": "\\E2* Then what the hell're you here for, Kris!? To gawk!?",
+    "obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey, Kris, you KNOW you signed the inside, right?",
+    "obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* Why are you staring at it like you haven't seen it before?",
+    "obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* Is your penmanship that good??? Was I not moved enough???",
+    "scr_text_slash_scr_text_gml_683_0": "\\E7* You thought this was the zoo or something!? C'mon!",
+    "obj_readable_room1_slash_Other_10_gml_975_0": "* Kris, you jealous you don't have your own wall plaque?",
+    "obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars, huh?",
+    "obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)",
+    "obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA, You're Family.)",
+    "obj_readable_room1_slash_Other_10_gml_1292_0": "* (... Is Going to Love it!)",
+    "obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.)\n* (No one's inside.)",
+    "obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)",
+    "obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?",
+    "obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal,",
+    "obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese,",
+    "obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice,",
+    "obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,",
+    "obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice,",
+    "obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss,",
+    "obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more!\n* Stop on down at ICE-E's PEZZA!",
+    "obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst, can I tell you a mascot secret? I only started working here because...",
+    "obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop...",
+    "obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!",
+    "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...",
+    "obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.",
+    "obj_npc_room_animated_slash_Other_10_gml_58_0": "* ...",
+    "obj_npc_room_animated_slash_Other_10_gml_59_0": "* ... H... Hey!\n* Hey, wait a second!",
+    "obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you!",
+    "scr_text_slash_scr_text_gml_2088_0": "\\E0* Little buddy!\n* It's me!",
+    "scr_text_slash_scr_text_gml_2089_0": "\\E3* Wanna chat for a minute before I lose my mind?",
+    "scr_text_slash_scr_text_gml_2326_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2082_0": "\nAsriel",
+    "scr_text_slash_scr_text_gml_2083_0": "\nJob",
+    "scr_text_slash_scr_text_gml_2084_0": "Co-Workers",
+    "scr_text_slash_scr_text_gml_2085_0": "No",
+    "scr_text_slash_scr_text_gml_2102_0": "\\E0* Do you know when Azzy's coming home?",
+    "scr_text_slash_scr_text_gml_2103_0": "\\E8* Y... You can't tell him this, but I really miss the guy.",
+    "scr_text_slash_scr_text_gml_2104_0": "\\E8* It'd be sweet to cruise around town like old times...",
+    "scr_text_slash_scr_text_gml_2105_0": "\\E3* Picking up, for example...",
+    "scr_text_slash_scr_text_gml_2106_0": "\\E4* CHICKS",
+    "scr_text_slash_scr_text_gml_2107_0": "\\E5* Which, as a matter of course",
+    "scr_text_slash_scr_text_gml_2108_0": "\\E6* May not have ever actually happened.",
+    "scr_text_slash_scr_text_gml_2109_0": "\\E2* B-but one time Undyne made eye contact with me!",
+    "scr_text_slash_scr_text_gml_2110_0": "\\E7* ... while she was writing me a speeding ticket.",
+    "scr_text_slash_scr_text_gml_2093_0": "\\E0* H... Hey!\n* Hey little buddy!\n* What's up?!",
+    "scr_text_slash_scr_text_gml_2406_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2127_0": "\\E1* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.",
+    "scr_text_slash_scr_text_gml_2128_0": "\\E3* Blue Ears - Soft serve obsessed, no concept of personal space.",
+    "scr_text_slash_scr_text_gml_2129_0": "\\E2* Keeps accidentally pouring slushies on me and giggling.",
+    "scr_text_slash_scr_text_gml_2130_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries.",
+    "scr_text_slash_scr_text_gml_2131_0": "\\E2* Constantly terrorizing customers with war chants.",
+    "scr_text_slash_scr_text_gml_2132_0": "\\E3* Purple Guy - Man, THAT GUY, you gotta...",
+    "scr_text_slash_scr_text_gml_2133_0": "\\E6* ... actually, does that guy even work here?",
+    "scr_text_slash_scr_text_gml_2134_0": "\\E3* Ah, my co-workers. Where would I be without them?",
+    "scr_text_slash_scr_text_gml_2135_0": "\\E1* A happy place, little buddy. A much happier place.",
+    "scr_text_slash_scr_text_gml_2114_0": "\\E1* Make no mistake, little buddy.",
+    "scr_text_slash_scr_text_gml_2115_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL.",
+    "scr_text_slash_scr_text_gml_2116_0": "\\E0* I can't slack off for SECONDS without hearing...",
+    "scr_text_slash_scr_text_gml_2117_0": "\\E3* \"Be a team player, there's no I in PEZZA!\"",
+    "scr_text_slash_scr_text_gml_2118_0": "\\E2* YES THERE IS.\n* YOU JUST TOOK IT OUT.",
+    "scr_text_slash_scr_text_gml_2119_0": "\\E3* But it's OK, little buddy.\n* I've been saving up...",
+    "scr_text_slash_scr_text_gml_2120_0": "\\E8* ... To go to college where Azzy is!",
+    "scr_text_slash_scr_text_gml_2121_0": "\\E5* Then I'll get a theater degree, become a famous actor...",
+    "scr_text_slash_scr_text_gml_2122_0": "\\E1* And let the fangirls roll in, little buddy.",
+    "scr_text_slash_scr_text_gml_2140_0": "\\E3* It's fine, Little Buddy. You don't have to watch me suffer.",
+    "scr_text_slash_scr_text_gml_2141_0": "\\E1* Just enjoy your freedom... While it lasts...",
+    "scr_text_slash_scr_text_gml_2502_0": "\\E0* Oh, hi, Kris!",
+    "scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?",
+    "scr_text_slash_scr_text_gml_2504_0": "\\E4* I know you were having trouble last time, so, um,",
+    "scr_text_slash_scr_text_gml_2505_0": "\\E0* I actually got a few things ready for you, in case --",
+    "scr_text_slash_scr_text_gml_2506_0": "\\E2* Ah, wait, sorry! I can't right now...",
+    "scr_text_slash_scr_text_gml_2507_0": "\\E3* I forgot my house key again, and...",
+    "scr_text_slash_scr_text_gml_2508_0": "\\E4* Sorry, Kris, I'll help you later, if that's ok.",
+    "scr_text_slash_scr_text_gml_2509_0": "\\E0* See you at school, Kris!",
+    "scr_text_slash_scr_text_gml_1754_0": "\\E1* ...",
+    "scr_text_slash_scr_text_gml_2511_0": "\\E5* ...",
+    "scr_text_slash_scr_text_gml_2512_0": "\\E4* Umm, Kris?",
+    "scr_text_slash_scr_text_gml_2513_0": "\\E0* Did you... want to talk about something?",
+    "scr_text_slash_scr_text_gml_2514_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2498_0": " \nSusie",
+    "scr_text_slash_scr_text_gml_2499_0": " \nKey",
+    "scr_text_slash_scr_text_gml_2500_0": "Anything",
+    "scr_text_slash_scr_text_gml_2501_0": "Nothing",
+    "scr_text_slash_scr_text_gml_2530_0": "\\E4* Susie! That's right, you were with Susie!",
+    "scr_text_slash_scr_text_gml_2531_0": "\\E3* When you didn't come back to class, I was worried, but...",
+    "scr_text_slash_scr_text_gml_2532_0": "\\E4* Everything turned out OK! I think?",
+    "scr_text_slash_scr_text_gml_2533_0": "\\E5* ...",
+    "scr_text_slash_scr_text_gml_2534_0": "\\E3* ... Umm, Kris? Can I ask something, if that's OK?",
+    "scr_text_slash_scr_text_gml_2535_0": "\\E4* Susie... I'm kind of... curious what she's like, you know?",
+    "scr_text_slash_scr_text_gml_2536_0": "\\E8* I mean, who DOESN'T wonder about her? She never talks to anyone.",
+    "scr_text_slash_scr_text_gml_2537_0": "\\E4* So, Kris, could you tell me about her? If that's ok...",
+    "scr_text_slash_scr_text_gml_2518_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2524_0": " \nShe's nice",
+    "scr_text_slash_scr_text_gml_2527_0": "...",
+    "scr_text_slash_scr_text_gml_2525_0": " \nTerrible",
+    "scr_text_slash_scr_text_gml_2526_0": "Eats Chalk",
+    "scr_text_slash_scr_text_gml_2583_0": "\\E2* What...?\n* She's... a nice person?",
+    "scr_text_slash_scr_text_gml_2584_0": "* Really!? L-like, really!? Honestly!? Truly!?",
+    "scr_text_slash_scr_text_gml_2585_0": "\\E4* I mean, that's just what I was hoping, but...",
+    "scr_text_slash_scr_text_gml_2586_0": "\\E2* W-wait, this isn't another trick, is it, Kris?",
+    "scr_text_slash_scr_text_gml_2587_0": "\\E8* Like when you put ketchup on your arms and told me it was blood?",
+    "scr_text_slash_scr_text_gml_2588_0": "\\E2* ... R-really? You're serious? You're totally serious?",
+    "scr_text_slash_scr_text_gml_2589_0": "\\E6* ... gosh, then maybe I should try talking to her...",
+    "scr_text_slash_scr_text_gml_2590_0": "\\E8* B-but if I die, you're paying for my funeral, Kris!",
+    "scr_text_slash_scr_text_gml_2591_0": "\\E6* (Though, honestly, if she's nice^1 I might die, too...)",
+    "scr_text_slash_scr_text_gml_2517_0": "\\E0* Hi Kris!\n* Is something up?",
+    "scr_text_slash_scr_text_gml_2538_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2542_0": "\\E2* Oh, can I ask something else about her!?",
+    "scr_text_slash_scr_text_gml_2543_0": "\\E3* Well, did it seem like, she, um...",
+    "scr_text_slash_scr_text_gml_2544_0": "\\E8* (W-wait, you definitely wouldn't know THAT...)",
+    "scr_text_slash_scr_text_gml_2595_0": "\\E2* She WHAT? She smashed you against the LOCKERS?",
+    "scr_text_slash_scr_text_gml_2596_0": "\\E7* Gosh, Kris, I'm really sorry. That's just awful.",
+    "scr_text_slash_scr_text_gml_2597_0": "\\E3* I... I'd THOUGHT Susie was good, just...",
+    "scr_text_slash_scr_text_gml_2598_0": "\\E6* Maybe it would take someone special to find her good side.",
+    "scr_text_slash_scr_text_gml_2599_0": "\\E7* ... but she really IS terrible, isn't she...?",
+    "scr_text_slash_scr_text_gml_2600_0": "\\E7* Kris... I'm SO sorry you have to go through this.",
+    "scr_text_slash_scr_text_gml_2601_0": "\\E4* In fact, I wonder if... d-do you think...?",
+    "scr_text_slash_scr_text_gml_2602_0": "\\E3* I wonder if Alphys would let us switch partners, I mean?",
+    "scr_text_slash_scr_text_gml_2603_0": "\\E2* You know, so you wouldn't have to be the one, who, um,",
+    "scr_text_slash_scr_text_gml_2604_0": "\\E3* Gets to be, slammed into lockers, and stuff, anymore.",
+    "scr_text_slash_scr_text_gml_2605_0": "\\E8* (Wait, I don't think I phrased that correctly...)",
+    "scr_text_slash_scr_text_gml_2609_0": "\\E2* What?\n* She was EATING the chalk???",
+    "scr_text_slash_scr_text_gml_2610_0": "* R... really...?",
+    "scr_text_slash_scr_text_gml_2611_0": "\\E8* Wait! You're teasing me, aren't you, Kris?",
+    "scr_text_slash_scr_text_gml_2612_0": "\\E3* L-like when you told me ICE-E was real and eats kids...",
+    "scr_text_slash_scr_text_gml_2613_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying.",
+    "scr_text_slash_scr_text_gml_2614_0": "\\E2* ... Huh? You're telling the truth? Seriously?",
+    "scr_text_slash_scr_text_gml_2615_0": "\\E5* ...",
+    "scr_text_slash_scr_text_gml_2616_0": "\\E0* Umm, then... what color chalk does she like?",
+    "scr_text_slash_scr_text_gml_2617_0": "\\E4* And, do you think she likes the thin or the thick kind...?",
+    "scr_text_slash_scr_text_gml_2618_0": "\\E8* (Wait, maybe making her a lunchbox full of chalk is stupid...)",
+    "scr_text_slash_scr_text_gml_2622_0": "\\E2* Seriously, Kris? But I help you ALL the time!",
+    "scr_text_slash_scr_text_gml_2623_0": "\\E8* The LEAST you can do is give me a LITTLE information!",
+    "scr_text_slash_scr_text_gml_2624_0": "\\E2* Like, d-does she like metal music!?",
+    "scr_text_slash_scr_text_gml_2625_0": "\\E2* Is she really an obligate carnivore!?",
+    "scr_text_slash_scr_text_gml_2626_0": "\\E2* D... Does she really have a tail underneath her jacket!?",
+    "scr_text_slash_scr_text_gml_2627_0": "\\E3* Or, or... or...",
+    "scr_text_slash_scr_text_gml_2628_0": "\\E4* Sorry Kris, it's not any of my business, is it...?",
+    "scr_text_slash_scr_text_gml_2629_0": "\\E8* (I blew it, didn't I...)",
+    "scr_text_slash_scr_text_gml_2559_0": "\\E1* Umm... Kris...? Are you feeling alright?",
+    "scr_text_slash_scr_text_gml_2560_0": "\\E5* Normally you're not so... talkative.",
+    "scr_text_slash_scr_text_gml_2561_0": "\\E4* Oh! I don't mean to sound like something's wrong with you.",
+    "scr_text_slash_scr_text_gml_2562_0": "\\E4* ...",
+    "scr_text_slash_scr_text_gml_2563_0": "\\E2* Umm, Kris, is something wrong?",
+    "scr_text_slash_scr_text_gml_2564_0": "\\E3* Why did you go to the hospital to see my dad...?",
+    "scr_text_slash_scr_text_gml_2565_0": "\\E2* I mean, I'm sure he appreciated it, but... um...",
+    "scr_text_slash_scr_text_gml_2566_0": "\\E4* Gosh, I'm sorry, Kris. Forget I said anything!",
+    "scr_text_slash_scr_text_gml_2552_0": "\\E2* ... huh? Why don't I ask my mom for the key?",
+    "scr_text_slash_scr_text_gml_2553_0": "\\E3* I... I mean, um... I... you know,",
+    "scr_text_slash_scr_text_gml_2554_0": "\\E4* She doesn't like it when I bother her when she's working.",
+    "scr_text_slash_scr_text_gml_2555_0": "\\E0* Don't worry, OK? I'll just go over to Catti's.",
+    "scr_text_slash_scr_text_gml_2570_0": "\\E0* Tell Azzy I said hi, Kris!",
+    "obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.)\n* (It appears to be locked.)",
+    "obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww, Kris, like, if you wanna come in...",
+    "obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* Our cat-flap, is like, always open to you...",
+    "obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)",
+    "obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty...)",
+    "obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)",
+    "obj_readable_room1_slash_Other_10_gml_1356_0": "* (... It smells like burnt cat food.)",
+    "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)",
+    "obj_event_room_slash_Step_0_gml_106_0": "\\E0* Welcome home, honey!",
+    "obj_event_room_slash_Step_0_gml_107_0": "\\E9* Did you have fun with your friend today?",
+    "obj_event_room_slash_Step_0_gml_108_0": "\\E0* By the way, I just finished baking a pie...",
+    "obj_event_room_slash_Step_0_gml_109_0": "\\E0* If you go to bed, it will be cool when you wake.",
+    "obj_event_room_slash_Step_0_gml_110_0": "\\E3* ... but do not eat it all this time, all right?",
+    "obj_event_room_slash_Step_0_gml_91_0": "\\E0* Back again? My, you are active today, are you not?",
+    "obj_event_room_slash_Step_0_gml_92_0": "\\E4* Perhaps you can use some of that energy to wake up on time?",
+    "obj_event_room_slash_Step_0_gml_93_0": "\\E9* Your brother cannot carry you to school any more, you know.",
+    "obj_event_room_slash_Step_0_gml_71_0": "\\E1* Kris...? Why do you keep leaving and coming back?",
+    "obj_event_room_slash_Step_0_gml_72_0": "\\E4* Would you like me to install a revolving door?",
+    "scr_text_slash_scr_text_gml_3026_0": "* Kris? What is it, honey?",
+    "scr_text_slash_scr_text_gml_3027_0": "\\C4",
+    "scr_text_slash_scr_text_gml_3021_0": " \nMe",
+    "scr_text_slash_scr_text_gml_3022_0": " \nAsriel",
+    "scr_text_slash_scr_text_gml_3023_0": "Pie",
+    "scr_text_slash_scr_text_gml_3024_0": "Flowers",
+    "scr_text_slash_scr_text_gml_3025_0": "Nevermind",
+    "scr_text_slash_scr_text_gml_1559_0": "\\E0* Kris, honey, you have grown up so much...",
+    "scr_text_slash_scr_text_gml_1560_0": "\\E9* Someday soon you will be going off to university as well...",
+    "scr_text_slash_scr_text_gml_2510_0": "\\E1* ...",
+    "scr_text_slash_scr_text_gml_1562_0": "\\E9* Remember when you were little...",
+    "scr_text_slash_scr_text_gml_1563_0": "\\E8* You asked when your horns were going to grow in?",
+    "scr_text_slash_scr_text_gml_1564_0": "\\E0* So we bought that headband with the little red horns on it.",
+    "scr_text_slash_scr_text_gml_1565_0": "\\E4* Oh, you wore it for months! Whatever happened to it?",
+    "scr_text_slash_scr_text_gml_3063_0": "\\E8* Oh, Kris...? Flowers? For your mother...?",
+    "scr_text_slash_scr_text_gml_3064_0": "\\E9* How sweet...",
+    "scr_text_slash_scr_text_gml_3065_0": "\\E9* ...",
+    "scr_text_slash_scr_text_gml_3066_0": "\\E5* These are from HIM, are they not.",
+    "scr_text_slash_scr_text_gml_3035_0": "\\E1* ...",
+    "scr_text_slash_scr_text_gml_3068_0": "\\E0* Err, well, worry not, Kris, I will...",
+    "scr_text_slash_scr_text_gml_3069_0": "\\E5* ... find some place for them.",
+    "scr_text_slash_scr_text_gml_3055_0": "\\E1* Kris, since only you and I are living here right now...",
+    "scr_text_slash_scr_text_gml_3056_0": "\\E9* It feels... just a bit lonely, does it not...?",
+    "scr_text_slash_scr_text_gml_3057_0": "\\E0* But, fortunately, sharing a warm, freshly-made pie,",
+    "scr_text_slash_scr_text_gml_3058_0": "\\E9* Is the perfect cure for such a condition.",
+    "scr_text_slash_scr_text_gml_3059_0": "\\E5* ... as long as I get to eat some, of course.",
+    "scr_text_slash_scr_text_gml_3043_0": "\\E9* Remember that video-game you and Asriel used to play?",
+    "scr_text_slash_scr_text_gml_3044_0": "\\E1* What was it called...? Super Smashing Fighters?",
+    "scr_text_slash_scr_text_gml_3045_0": "\\E0* When he was very little, he LOVED the green lizard from that.",
+    "scr_text_slash_scr_text_gml_3046_0": "\\E9* We even had a birthday party for him themed around it.",
+    "scr_text_slash_scr_text_gml_3047_0": "\\E0* Your father painted all these eggs with spots as decoration...",
+    "scr_text_slash_scr_text_gml_3048_0": "\\E9* Oh, your brother LOVED it...!",
+    "scr_text_slash_scr_text_gml_3049_0": "\\E5* Until the next day, your father cooked them all for breakfast.",
+    "scr_text_slash_scr_text_gml_3050_0": "\\E8* Your brother just kept crying...",
+    "scr_text_slash_scr_text_gml_3051_0": "\\E4* Ever since, he's hated that book about eating green eggs!",
+    "scr_text_slash_scr_text_gml_3077_0": "\\E1* Kris, perhaps you should go to bed early tonight...",
+    "scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself.",
+    "scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)",
+    "scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)",
+    "scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)",
+    "scr_text_slash_scr_text_gml_2670_0": " \nSleep!!!",
+    "scr_text_slash_scr_text_gml_2671_0": " \nDo not!!!",
+    "scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed, this chapter of your adventures will end.)",
+    "scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)",
+    "scr_text_slash_scr_text_gml_2641_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2635_0": " \nYes",
+    "scr_text_slash_scr_text_gml_2435_0": " \nNo",
+    "scr_text_slash_scr_text_gml_2657_0": " \nSleep",
+    "scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)",
+    "scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)",
+    "obj_credits_slash_Step_0_gml_13_0": "When the",
+    "obj_credits_slash_Step_0_gml_19_0": "light is running low",
+    "obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow",
+    "obj_credits_slash_Step_0_gml_54_0": "And the places that you know",
+    "obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy",
+    "obj_credits_slash_Step_0_gml_89_0": "There's a",
+    "obj_credits_slash_Step_0_gml_108_0": "Light inside your soul",
+    "obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold",
+    "obj_credits_slash_Step_0_gml_131_0": "With the truth",
+    "obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts",
+    "obj_credits_slash_Step_0_gml_174_0": "Don't forget",
+    "obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark",
+    "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
+    "obj_credits_slash_Step_0_gml_22_0": "Chapter 1",
+    "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
+    "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art, Borders)",
+    "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization",
+    "obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.",
+    "obj_credits_slash_Step_0_gml_98_0": "Translator",
+    "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
+    "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup",
+    "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)",
+    "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang",
+    "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy",
+    "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil",
+    "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs",
+    "obj_credits_slash_Step_0_gml_64_0": "Kanotynes",
+    "obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)",
+    "obj_credits_slash_Step_0_gml_120_0": "Piano Arranged \n Vocals Performed by",
+    "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara",
+    "obj_credits_slash_Step_0_gml_136_0": "Outfit \n Color Assistance",
+    "obj_credits_slash_Step_0_gml_137_0": "Color Assistance",
+    "obj_credits_slash_Step_0_gml_138_0": "Gigi DG",
+    "obj_credits_slash_Step_0_gml_152_0": "Special Thanks",
+    "obj_credits_slash_Step_0_gml_153_0": "Chess (Support)",
+    "obj_credits_slash_Step_0_gml_187_0": "To be continued",
+    "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2",
+    "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)",
+    "obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working.",
+    "scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE, THE KEY, THE KEY.",
+    "scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.",
+    "scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?",
+    "scr_text_slash_scr_text_gml_2664_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2744_0": "\nUse Key",
+    "scr_text_slash_scr_text_gml_2745_0": "\nDo not",
+    "scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)",
+    "scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!",
+    "obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)",
+    "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE!\n* VISITORS, VISITORS!\n* NOW WE CAN PLAY, PLAY!",
+    "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO!",
+    "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing, exactly...?",
+    "obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* OH, IT'S JUST A SIMPLE NUMBERS GAME.",
+    "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0, YOU LOSE!",
+    "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play, huh...?",
+    "obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* Then, I gotta warn you...",
+    "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks.",
+    "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE! SHARK-TO-SHARK! I WOULDN'T HAVE IT ANY OTHER WAY!",
+    "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW, NOW!!\n* LET THE GAMES BEGIN!!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL",
+    "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette",
+    "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random\nChaos",
+    "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis",
+    "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce\nTIRED",
+    "obj_joker_slash_Step_0_gml_158_0": "* The world is spinning, spinning.",
+    "obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.",
+    "obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.",
+    "obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.",
+    "obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.",
+    "obj_joker_slash_Step_0_gml_237_0": "* JEVIL \n* There is no strategy to defeat the enemy. Good luck!",
+    "obj_joker_slash_Step_0_gml_35_0": "CHAOS, CHAOS,\n\nCATCH ME\nIF YOU CAN!",
+    "obj_joker_slash_Step_0_gml_36_0": "SHALL WE\nPLAY THE\nRING-AROUND?",
+    "obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO\nOUT TO ALL\nYOU SINNERS!",
+    "obj_joker_slash_Step_0_gml_38_0": "HA, HA, LET'S\nMAKE THE\nDEVILSKNIFE.",
+    "obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP,\nLET'S RIDE THE\nCAROUSEL GAME.",
+    "obj_joker_slash_Step_0_gml_40_0": "HEE HEE,\nHAVING FUN!?\nJOIN THE\nCLUB!",
+    "obj_joker_slash_Step_0_gml_41_0": "HEARTS,\nDIAMONDS,\nI CAN DO\nANYTHING!",
+    "obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS\nSPINNING THE\nWORLD\nAROUND?",
+    "obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE\nREALLY\nKEEPING UP!",
+    "obj_joker_slash_Step_0_gml_44_0": "NU-HA!!\nI NEVER HAD\nSUCH FUN,\nFUN!!",
+    "obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS\nJOYING IN\nMY HEART!",
+    "obj_joker_slash_Step_0_gml_46_0": "EVEN\nDEVILSKNIFE\nIS SMILING!",
+    "obj_joker_slash_Step_0_gml_47_0": "IT'S SO\nEXCITING...\nI CAN'T\nTAKE IT!!!",
+    "obj_joker_slash_Step_0_gml_48_0": "THIS IS IT,\nBOISENGIRLS!\nSEE YA!",
+    "obj_joker_slash_Step_0_gml_49_0": "ENOUGH!!\nYOU KIDS\nTIRED ME UP!",
+    "obj_joker_slash_Step_0_gml_50_0": "KIDDING!!\nHERE'S MY\nFINAL CHAOS!",
+    "obj_joker_slash_Step_0_gml_56_0": "A CHAOS,\nCHAOS!",
+    "obj_joker_slash_Step_0_gml_56_1": "PLEASE, IT'S\nJUST A\nSIMPLE\nCHAOS.",
+    "obj_joker_slash_Step_0_gml_57_0": "I CAN DO\nANYTHING!!",
+    "obj_joker_slash_Step_0_gml_58_0": "THIS BODY\nCANNOT BE\nKILLED!",
+    "obj_joker_slash_Step_0_gml_58_1": "THESE\nCURTAINS\nARE REALLY\nON FIRE!",
+    "obj_joker_slash_Step_0_gml_59_0": "IT'S ALL\nTOO MUCH\nFUN!!!",
+    "obj_joker_slash_Step_0_gml_247_0": "* Kris spun around!\n* JEVIL got slightly more TIRED, and...!",
+    "obj_joker_slash_Step_0_gml_272_0": "* Something happened!",
+    "obj_joker_slash_Step_0_gml_276_0": "* What!\n* It was just foley!",
+    "obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease!\n* JEVIL's defense dropped!",
+    "obj_joker_slash_Step_0_gml_290_0": "* Awkward! Upcoming attack will hurt rapidly!",
+    "obj_joker_slash_Step_0_gml_296_0": "* Tranquil!\n* The dance defended the party!",
+    "obj_joker_slash_Step_0_gml_310_0": "* What!\n* It's nothing but a useless bird!",
+    "obj_joker_slash_Step_0_gml_314_0": "* It felt comforting!",
+    "obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up!",
+    "obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up!",
+    "obj_joker_slash_Step_0_gml_379_0": "* A perfect 10!",
+    "obj_joker_slash_Step_0_gml_387_0": "\n* JEVIL's looking exhausted!",
+    "obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something!",
+    "obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around!",
+    "obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely!",
+    "obj_joker_slash_Step_0_gml_403_0": "\n* JEVIL's next attack weakened!",
+    "obj_joker_slash_Step_0_gml_404_0": "\n* JEVIL became more TIRED!",
+    "obj_joker_slash_Step_0_gml_405_0": "\n* JEVIL became more TIRED!",
+    "obj_joker_slash_Step_0_gml_406_0": "\n* JEVIL's looking exhausted!",
+    "obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted...?",
+    "obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.",
+    "obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming...!",
+    "obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops!",
+    "obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted!",
+    "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU\n HAVE REACHED^6\n \n    AN END.",
+    "obj_joker_slash_Step_0_gml_201_0": "Alright,\nyou convinced\nme!!",
+    "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN?",
+    "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST?",
+    "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.",
+    "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.",
+    "obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)",
+    "obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)",
+    "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)",
+    "obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now...)",
+    "obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)",
+    "obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH!!!\")",
+    "obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero.\n* No, it's negative.",
+    "obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record, so she runs unopposed.",
+    "obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics.\n* Rarely.",
+    "obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy, she always keeps her office's AC on full blast.",
+    "obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel... is...\n* Is this what politics feels like?",
+    "obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)",
+    "obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.)\n* (Maybe it's into politics.)",
+    "obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)",
+    "obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.",
+    "obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her, please try causing some terrible crisis.",
+    "obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?",
+    "obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her, please blame your mother for getting her hired...",
+    "obj_npc_room_slash_Other_10_gml_1068_0": "* Hey^1 short-stuff.\n* Why would YOU possibly need to talk to the mayor?",
+    "obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?",
+    "obj_npc_room_slash_Other_10_gml_1070_0": "* Hey, short-stuff...",
+    "obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for.",
+    "obj_npc_room_slash_Other_10_gml_1074_0": "* What? Don't talk to you like you're a \"kid?\" Fine...",
+    "obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper, go ask the Cop's.",
+    "scr_text_slash_scr_text_gml_2150_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.",
+    "scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time.",
+    "scr_text_slash_scr_text_gml_2152_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.",
+    "scr_text_slash_scr_text_gml_2146_0": "\nFruit Juice",
+    "scr_text_slash_scr_text_gml_2147_0": "\nNothing",
+    "scr_text_slash_scr_text_gml_2159_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.",
+    "scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away.",
+    "scr_text_slash_scr_text_gml_2161_0": "* Kris, it would be wonderful if you would sing with us.",
+    "scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,",
+    "scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice.",
+    "scr_text_slash_scr_text_gml_2167_0": "* I understand.\n* I hope in time you may find the words you seek.",
+    "scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way.",
+    "obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER",
+    "obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK",
+    "obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER",
+    "obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER",
+    "scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)",
+    "scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career, some of my best ideas came from dreams.\"",
+    "scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here. If anyone asks -- you're writing!\"",
+    "obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!",
+    "obj_npc_room_slash_Other_10_gml_1198_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...",
+    "obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits, and... a piece of firewood...?",
+    "obj_npc_room_slash_Other_10_gml_1202_0": "* And, how would you like that firewood done?",
+    "obj_npc_room_slash_Other_10_gml_1212_0": "* Dude, remember when we used to skip the first hour of class to come here?",
+    "obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...",
+    "obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!",
+    "obj_npc_room_slash_Other_10_gml_1217_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...",
+    "obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...",
+    "obj_npc_room_animated_slash_Other_10_gml_68_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.",
+    "obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous, I'd just melt all the ice.",
+    "obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...",
+    "obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink.",
+    "obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice...",
+    "obj_npc_room_slash_Other_10_gml_1239_0": "* ... to BE drink!",
+    "obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots.",
+    "obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...",
+    "obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is, I put all my leftover pancakes in this giant hat.",
+    "obj_npc_room_slash_Other_10_gml_1231_0": "* Whew!\n* I sure love PANCAKE!",
+    "obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there!\n* Haven't seen you in a while, hun.",
+    "obj_npc_room_slash_Other_10_gml_1153_0": "* I remember, back on Sundays, after service...",
+    "obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special.",
+    "obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course, things happened, and then...",
+    "obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all...\n* Stopped comin' together.",
+    "obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday, you and your brother'd still come in.",
+    "obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate...",
+    "obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner...",
+    "obj_npc_room_slash_Other_10_gml_1160_0": "* ... drawin' shapes in the window with your breath.",
+    "obj_npc_room_slash_Other_10_gml_1128_0": "* ...",
+    "obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him, huh?",
+    "obj_npc_room_slash_Other_10_gml_1163_0": "* ... Here, how about this?",
+    "obj_npc_room_slash_Other_10_gml_1164_0": "* (You got the Hot Chocolate.)",
+    "obj_npc_room_slash_Other_10_gml_1165_0": "* On the house, hun.",
+    "obj_npc_room_slash_Other_10_gml_1172_0": "* ... You know, I'd give you a hot chocolate on the house...",
+    "obj_npc_room_slash_Other_10_gml_1173_0": "* ... But it looks like you've got enough things already.",
+    "obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy, okay, hun?",
+    "obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now, alright, hun?",
+    "obj_npc_room_slash_Other_10_gml_1161_0": "* ...",
+    "obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* You're alive.",
+    "obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* ...",
+    "obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* Nice.",
+    "obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* ...",
+    "obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* ...",
+    "obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* I'm working.",
+    "obj_npc_room_slash_Other_10_gml_1376_0": "* ...",
+    "obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* This uniform's...",
+    "obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* Mandatory.",
+    "obj_npc_room_slash_Other_10_gml_1136_0": "* Uh, we'll take the special, and do you have any edible glitter...?",
+    "obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure...",
+    "obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch, sprinkles will work, too...",
+    "obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)",
+    "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW!\n",
+    "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely!\n",
+    "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental!\n",
+    "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!",
+    "scr_spelltext_slash_scr_spelltext_gml_172_0": "",
+    "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!",
+    "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!",
+    "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!",
+    "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!",
+    "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!",
+    "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!",
+    "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!",
+    "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!",
+    "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!",
+    "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!",
+    "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX!",
+    "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!",
+    "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!",
+    "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!",
+    "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!",
+    "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT!",
+    "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!",
+    "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...",
+    "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!",
+    "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured!\n",
+    "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!",
+    "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...",
+    "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...",
+    "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!",
+    "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!",
+    "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
+    "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
+    "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)",
+    "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!",
+    "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS",
+    "obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.",
+    "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG",
+    "DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES",
+    "DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO",
+    "DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS",
+    "DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT",
+    "DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY",
+    "DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS",
+    "DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT",
+    "DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE",
+    "DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG",
+    "DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK",
+    "DEVICE_CHOICE_slash_Create_0_gml_96_0": "END",
+    "DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK",
+    "DEVICE_CHOICE_slash_Other_10_gml_15_0": "END",
+    "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6!",
+    "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6!",
+    "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6",
+    "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0",
+    "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6",
+    "DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE",
+    "DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS",
+    "DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL",
+    "DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL",
+    "DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE",
+    "DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS",
+    "DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS",
+    "DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS",
+    "DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE",
+    "DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY",
+    "DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY",
+    "DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY",
+    "DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI",
+    "DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY",
+    "DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON",
+    "DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON",
+    "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC",
+    "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]",
+    "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0",
+    "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1",
+    "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2",
+    "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.",
+    "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.",
+    "DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.",
+    "DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.",
+    "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.",
+    "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]",
+    "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
+    "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.",
+    "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.",
+    "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.",
+    "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.",
+    "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.",
+    "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.",
+    "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.",
+    "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.",
+    "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.",
+    "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.",
+    "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.",
+    "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.",
+    "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.",
+    "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.",
+    "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE",
+    "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK",
+    "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN",
+    "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK",
+    "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE",
+    "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT",
+    "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.",
+    "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES",
+    "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO",
+    "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?",
+    "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE",
+    "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT",
+    "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.",
+    "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue",
+    "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back",
+    "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start",
+    "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back",
+    "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes",
+    "DEVICE_MENU_slash_Draw_0_gml_131_1": "No",
+    "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?",
+    "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes",
+    "DEVICE_MENU_slash_Draw_0_gml_132_1": "No",
+    "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?",
+    "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!",
+    "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!",
+    "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?",
+    "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL",
+    "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel",
+    "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY",
+    "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE",
+    "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy",
+    "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase",
+    "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.",
+    "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.",
+    "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.",
+    "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.",
+    "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.",
+    "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.",
+    "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.",
+    "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.",
+    "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.",
+    "obj_battlecontroller_slash_Step_0_gml_40_0": "* You won!\n* Got ~1 EXP and ~2 D$.",
+    "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP",
+    "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP",
+    "obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm, there might be a box in the supply closet...",
+    "obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to -",
+    "obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* G-good idea, Noelle!\n* Susie, s-since you came in last...",
+    "obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me...?",
+    "obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* ...",
+    "obj_classscene_slash_Step_0_gml_342_0": "* ... whatever.",
+    "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
+    "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
+    "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
+    "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!",
+    "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!",
+    "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.",
+    "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!",
+    "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!",
+    "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)",
+    "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?",
+    "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!",
+    "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)",
+    "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!",
+    "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!",
+    "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...",
+    "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.",
+    "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!",
+    "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...",
+    "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!",
+    "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!",
+    "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...",
+    "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.",
+    "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?",
+    "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...",
+    "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.",
+    "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!",
+    "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!",
+    "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.",
+    "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!",
+    "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...",
+    "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!",
+    "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!",
+    "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.",
+    "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)",
+    "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.",
+    "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!",
+    "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.",
+    "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!",
+    "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!",
+    "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...",
+    "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.",
+    "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!",
+    "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!",
+    "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.",
+    "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!",
+    "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...",
+    "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...",
+    "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!",
+    "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...",
+    "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!",
+    "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!",
+    "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)",
+    "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!",
+    "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!",
+    "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)",
+    "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.",
+    "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.",
+    "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.",
+    "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.",
+    "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.",
+    "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.",
+    "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.",
+    "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.",
+    "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.",
+    "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.",
+    "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.",
+    "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.",
+    "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.",
+    "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.",
+    "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.",
+    "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.",
+    "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.",
+    "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.",
+    "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.",
+    "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.",
+    "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...",
+    "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
+    "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
+    "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
+    "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
+    "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack:",
+    "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense:",
+    "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic:",
+    "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts:",
+    "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1",
+    "obj_darkcontroller_slash_Draw_0_gml_226_0": "???",
+    "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:",
+    "obj_darkcontroller_slash_Draw_0_gml_236_0": "???",
+    "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.",
+    "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.",
+    "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.",
+    "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness",
+    "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness",
+    "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.",
+    "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.",
+    "obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness",
+    "obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness",
+    "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.",
+    "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.",
+    "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak, but has nice\nhealing powers.",
+    "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness",
+    "obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)",
+    "obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)",
+    "obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)",
+    "obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack:",
+    "obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense:",
+    "obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic:",
+    "obj_darkcontroller_slash_Draw_0_gml_643_0": " (",
+    "obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)",
+    "obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)",
+    "obj_darkcontroller_slash_Draw_0_gml_807_0": "USE",
+    "obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS",
+    "obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY",
+    "obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the\n",
+    "obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.",
+    "obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.",
+    "obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.",
+    "obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.",
+    "obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.",
+    "obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.",
+    "obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.",
+    "obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.",
+    "obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0\n* It learned to hide its feelings... is that strength?",
+    "obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy.\n* It was highly effective.",
+    "obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy!",
+    "obj_headhathy_slash_Step_0_gml_161_0": "* ...",
+    "obj_headhathy_slash_Step_0_gml_162_0": "\\E1* Annnnnnnnnd hell no.",
+    "obj_headhathy_slash_Step_0_gml_164_0": "* Aww, Susie, it's OK if you don't know how!",
+    "obj_headhathy_slash_Step_0_gml_166_0": "* What? Shut up, that's not the problem!",
+    "obj_headhathy_slash_Step_0_gml_168_0": "* ... Are you sure?",
+    "obj_headhathy_slash_Step_0_gml_170_0": "* Alright, LOOK, wise guy! I'll show you! Watch this!",
+    "obj_headhathy_slash_Step_0_gml_171_0": "\\E0* AHEM.",
+    "obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy!",
+    "obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah. Let's see Ralsei do it.",
+    "obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped...!",
+    "obj_headhathy_slash_Step_0_gml_184_0": "\\E0* Hathy, your beauty is just... transcendent.",
+    "obj_headhathy_slash_Step_0_gml_185_0": "\\E8* Your hair is like a waterfall of...",
+    "obj_headhathy_slash_Step_0_gml_186_0": "\\E1* ... wait, um, do you have hair, or...",
+    "obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy!",
+    "obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god, Kris!!! I can't!! Do it yourself!!",
+    "obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies. It worked! (Susie did not help.)",
+    "obj_headhathy_slash_Step_0_gml_241_0": "* So, uh...",
+    "obj_headhathy_slash_Step_0_gml_242_0": "* Come here... often?",
+    "obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left...)",
+    "obj_headhathy_slash_Step_0_gml_253_0": "* HEY, GET BACK HERE AND LET ME FLIRT WITH YOU!!!",
+    "obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left...)",
+    "obj_headhathy_slash_Step_0_gml_258_0": "* Oh, oh dear! Wait!!",
+    "obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy, huh!?",
+    "obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines. The enemies were deeply enamored!",
+    "obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)",
+    "obj_initializer_slash_Create_0_gml_48_0": "Kris",
+    "obj_initializer_slash_Create_0_gml_49_0": "Susie",
+    "obj_initializer_slash_Create_0_gml_50_0": "Ralsei",
+    "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT",
+    "obj_initializer_slash_Create_0_gml_158_0": "i1",
+    "obj_initializer_slash_Create_0_gml_169_0": "* i3",
+    "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i4",
+    "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i5 \\f1",
+    "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i6.",
+    "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i7!",
+    "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?",
+    "obj_joker_slash_Step_0_gml_407_0": "",
+    "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA.\n* WHAT FUN!!!",
+    "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST, FAST, STRONG, STRONG.",
+    "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER, YET STRONGER.",
+    "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD.",
+    "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON, THE \"QUEEN\" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS...",
+    "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS, CAN YOU STOP IT?",
+    "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE!",
+    "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!",
+    "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!",
+    "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---!",
+    "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN!!!\n* I'M EXHAUSTED!!!\n* YOU KIDS TIRED ME UP!!",
+    "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS.",
+    "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.",
+    "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.",
+    "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND...",
+    "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS, CAN YOU STOP IT?",
+    "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE!",
+    "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!",
+    "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!",
+    "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---!",
+    "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)",
+    "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room...)",
+    "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)",
+    "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room...)",
+    "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (You got ShadowCrystal.)",
+    "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
+    "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
+    "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
+    "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
+    "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
+    "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
+    "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
+    "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
+    "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
+    "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?",
+    "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...",
+    "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?",
+    "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?",
+    "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death, y'know.",
+    "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!",
+    "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!",
+    "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!",
+    "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!",
+    "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)",
+    "obj_monster1_slash_Step_0_gml_25_0": "Line1",
+    "obj_monster1_slash_Step_0_gml_26_0": "Line2",
+    "obj_monster1_slash_Step_0_gml_53_0": "* Line3",
+    "obj_monster1_slash_Step_0_gml_54_0": "* Line4",
+    "obj_monster1_slash_Step_0_gml_55_0": "* Line5",
+    "obj_monster1_slash_Step_0_gml_56_0": "* Line6",
+    "obj_monster1_slash_Step_0_gml_57_0": "* Line7",
+    "obj_monster1_slash_Step_0_gml_75_0": "* Line8",
+    "obj_monster1_slash_Step_0_gml_82_0": "Line9",
+    "obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast\n  Dual-Buster!",
+    "obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face, or part of your eye?",
+    "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.",
+    "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes! I've already finished a prototype!",
+    "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.",
+    "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?",
+    "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?",
+    "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.",
+    "obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?",
+    "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?",
+    "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)",
+    "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!",
+    "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together...",
+    "obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school, isn't it?",
+    "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?",
+    "obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware! We split up our schemes to scheme twice as fast...!",
+    "obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!",
+    "obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as... I don't know how to scheme very well.",
+    "obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry.",
+    "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop!\n* I'm still recovering from where you hurt me.",
+    "obj_npc_room_slash_Other_10_gml_49_0": "* Plus, I just ate, so I'll get a cramp if I fight you so quickly.",
+    "obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool?\n* I wanna know if I should bring my cute swimsuit...",
+    "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier...",
+    "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?",
+    "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?",
+    "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details...",
+    "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.",
+    "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.",
+    "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.",
+    "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?",
+    "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.",
+    "obj_npc_room_slash_Other_10_gml_200_0": "* What?\n* I'm building a ladder here.",
+    "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW",
+    "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?",
+    "obj_npc_room_slash_Other_10_gml_205_0": "* What?",
+    "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?",
+    "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...",
+    "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!",
+    "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW!\n* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!",
+    "obj_npc_room_slash_Other_10_gml_217_0": "* By the way, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!",
+    "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?",
+    "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.",
+    "obj_npc_room_slash_Other_10_gml_223_0": "* Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.",
+    "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.",
+    "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)",
+    "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)",
+    "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more, Kris.\n* Unripe candy is sour.",
+    "obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!",
+    "obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...",
+    "obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ... Wait, \"meaty?\"",
+    "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?",
+    "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.",
+    "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy...",
+    "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?",
+    "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~\n* OBVIOUSLY^2.\n* To some degree...",
+    "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?\n* You BETTER.\n* Um, it's OK if you don't...",
+    "obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off...",
+    "obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original   \\cYStarwalker\\cW",
+    "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.",
+    "obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah, clobbered guys.\n* Brings back memories.",
+    "obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.",
+    "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)",
+    "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)",
+    "obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off...",
+    "obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original    \\cYStarwalker\\cW",
+    "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?",
+    "obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the",
+    "obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.",
+    "obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.",
+    "obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the",
+    "obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.",
+    "obj_overworldc_slash_Step_0_gml_38_0": "",
+    "obj_overworldc_slash_Step_0_gml_41_0": "* What Egg?",
+    "obj_overworldc_slash_Step_0_gml_42_0": "* (You didn't quite understand why...)",
+    "obj_overworldc_slash_Step_0_gml_43_0": "* (But, the thought of discarding it felt very wrong.)",
+    "obj_overworldc_slash_Draw_0_gml_36_0": "HP",
+    "obj_overworldc_slash_Draw_0_gml_37_0": "LV",
+    "obj_overworldc_slash_Draw_0_gml_39_0": "$",
+    "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
+    "obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
+    "obj_overworldc_slash_Draw_0_gml_44_0": "CELL",
+    "obj_overworldc_slash_Draw_0_gml_52_0": "USE",
+    "obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
+    "obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
+    "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"",
+    "obj_overworldc_slash_Draw_0_gml_67_0": "LV",
+    "obj_overworldc_slash_Draw_0_gml_68_0": "HP  ~1",
+    "obj_overworldc_slash_Draw_0_gml_70_0": "AT  ~1 (",
+    "obj_overworldc_slash_Draw_0_gml_71_0": "DF  ~1 (",
+    "obj_overworldc_slash_Draw_0_gml_72_0": "None",
+    "obj_overworldc_slash_Draw_0_gml_73_0": "None",
+    "obj_overworldc_slash_Draw_0_gml_74_0": "Pencil",
+    "obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil",
+    "obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil",
+    "obj_overworldc_slash_Draw_0_gml_77_0": "Bandage",
+    "obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON:",
+    "obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR:",
+    "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY:",
+    "obj_overworldc_slash_Draw_0_gml_91_0": "EXP:",
+    "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT:",
+    "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA",
+    "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB",
+    "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC",
+    "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD",
+    "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly",
+    "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.",
+    "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.",
+    "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.",
+    "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.",
+    "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!",
+    "obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1\n* I am your adversary.",
+    "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.",
+    "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
+    "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.",
+    "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.",
+    "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.",
+    "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.",
+    "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
+    "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)",
+    "obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?",
+    "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side, Kris.",
+    "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec.\n* Those boxes...!\n* I get it!",
+    "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!",
+    "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...",
+    "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?",
+    "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!",
+    "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...",
+    "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.",
+    "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.",
+    "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!",
+    "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!",
+    "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.",
+    "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson, though.",
+    "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!",
+    "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking, you, though, so...\n* No need to defend!",
+    "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?",
+    "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets, and you can't use TP...",
+    "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So, umm, maybe you could stop defending?",
+    "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...",
+    "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...",
+    "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!",
+    "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?",
+    "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...",
+    "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!",
+    "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!",
+    "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)",
+    "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!",
+    "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things.",
+    "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!",
+    "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!",
+    "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.",
+    "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!",
+    "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...",
+    "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?",
+    "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...",
+    "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris, could you, um, stop...?",
+    "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...",
+    "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!",
+    "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!",
+    "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!",
+    "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!",
+    "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.",
+    "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?",
+    "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?",
+    "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...",
+    "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?",
+    "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!",
+    "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...",
+    "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey, Kris, I think I've, um...",
+    "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today.",
+    "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie.",
+    "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...",
+    "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...",
+    "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me.",
+    "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie, OK?",
+    "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?",
+    "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...\n* H... Haha...",
+    "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait, aren't you supposed to be ACTing!?",
+    "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway, now that you know how to attack...",
+    "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT, OK?",
+    "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!",
+    "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?",
+    "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* ...",
+    "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though, I mean, if you wanted to hit me, that's ok, too...",
+    "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
+    "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!",
+    "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?",
+    "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here, let's try just one!",
+    "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!",
+    "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...",
+    "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look, Kris!\n* You dodged one!",
+    "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.",
+    "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.",
+    "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON, THE SWORD, is the ATTACK COMMAND.",
+    "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you, um...\n* Hurt people...",
+    "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well, I guess we have to defend ourselves sometimes, right?",
+    "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!",
+    "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...",
+    "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.",
+    "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?",
+    "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?",
+    "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm, I don't think, um...",
+    "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.",
+    "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)",
+    "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?",
+    "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm, if that's what you r-really want...",
+    "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book!\n* You win!",
+    "obj_ralseienemy_slash_Step_0_gml_575_0": "h",
+    "obj_ralseienemy_slash_Step_0_gml_576_0": "h",
+    "obj_ralseienemy_slash_Step_0_gml_577_0": "h",
+    "obj_ralseienemy_slash_Step_0_gml_578_0": "h",
+    "obj_ralseienemy_slash_Step_0_gml_579_0": "h",
+    "obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!",
+    "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?",
+    "obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)",
+    "obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.",
+    "obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)",
+    "obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)",
+    "obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)",
+    "obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)",
+    "obj_readable_room1_slash_Other_10_gml_682_0": "* (Well, there is not a man here.)",
+    "obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches, acquired from a legitimate source.)",
+    "obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* Lost...?\n* Frightened...?\n* Confused...?",
+    "obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* GOOD!! HA HA HA!!!",
+    "obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* Toileth in despair at the Worlde's strongest puzzle...!!!",
+    "obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* My, art thou still stucketh upon my Puzzle...?",
+    "obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* Trappedeth, hopelessly, like an Insecte in a Roach's Inn...",
+    "obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* Ah... Perhaps I COULD find it in my heart to spare you...",
+    "obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* Should you GROVEL for One-Hundred-Years!!! Ha ha ha!!!",
+    "obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* Gehahaha... Face the TRUE strongest puzzle, Worms!",
+    "obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* This time, the difficulty art MAGNITUDES grander!",
+    "obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* See thou in 100 years, thou feeble insects!",
+    "obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* Oh! Such despair! Oh, such sweet despair!",
+    "obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* Squirmst! Squirmst upon the Earth, like a Moiste Noodle!",
+    "obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows...)",
+    "obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now...)",
+    "obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)",
+    "obj_savemenu_slash_Create_0_gml_7_0": "Kris",
+    "obj_savemenu_slash_Create_0_gml_43_0": "Kris",
+    "obj_savemenu_slash_Draw_0_gml_29_0": "LV",
+    "obj_savemenu_slash_Draw_0_gml_33_0": "LV",
+    "obj_savemenu_slash_Draw_0_gml_47_0": "Save",
+    "obj_savemenu_slash_Draw_0_gml_48_0": "Return",
+    "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.",
+    "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...",
+    "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?",
+    "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!",
+    "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?",
+    "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!",
+    "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!",
+    "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!",
+    "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.",
+    "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.",
+    "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?",
+    "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?",
+    "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.",
+    "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.",
+    "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.",
+    "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.",
+    "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.",
+    "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.",
+    "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?",
+    "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng... Even with your help, I couldn't stop you...",
+    "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.",
+    "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.",
+    "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us. Not even ourselves.",
+    "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
+    "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
+    "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
+    "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
+    "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!",
+    "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!",
+    "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...",
+    "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you, then...",
+    "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then, my dad will...",
+    "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...",
+    "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...",
+    "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us...",
+    "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way.",
+    "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?",
+    "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.",
+    "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?",
+    "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W... Wait...",
+    "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?",
+    "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.",
+    "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?",
+    "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay, sure!",
+    "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!",
+    "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!",
+    "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.",
+    "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)",
+    "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)",
+    "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)",
+    "obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)\n* (Well, except for some paper scraps.)",
+    "obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)",
+    "obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those, Kris...",
+    "obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)",
+    "obj_treasure_room_slash_Other_10_gml_33_0": "* Um, please don't eat those, Susie...",
+    "obj_treasure_room_slash_Other_10_gml_35_0": "* What!? Are you saving them for something!?",
+    "obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)\n* (Well, except for some vowels.)",
+    "obj_treasure_room_slash_Other_10_gml_48_0": "NULL",
+    "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2",
+    "obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs",
+    "obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs",
+    "obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs",
+    "obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs",
+    "obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE",
+    "obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars",
+    "obj_writer_slash_Draw_0_gml_147_0": "||",
+    "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
+    "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
+    "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!",
+    "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace",
+    "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various\nsymbol-inscribed cubes.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "... okay.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"",
+    "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon",
+    "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases\nthe range bullets increase tension.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?",
+    "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range",
+    "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon",
+    "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly\nincreases your defense.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope. Not in 1st grade anymore.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um... D-do I look cute...?",
+    "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness",
+    "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle",
+    "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases\nyour attack and defense.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn, it's actually cool...)",
+    "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha!",
+    "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken",
+    "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's... familiar?",
+    "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu! Healing power UP!",
+    "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail",
+    "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil, OK?",
+    "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA",
+    "scr_asterskip_slash_scr_asterskip_gml_4_0": "||",
+    "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.",
+    "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly! (x3)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way!",
+    "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
+    "scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris",
+    "scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie",
+    "scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei",
+    "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY",
+    "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
+    "scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
+    "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
+    "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
+    "scr_gamestart_slash_scr_gamestart_gml_343_0": "Home",
+    "scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris",
+    "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard.\nIts use is unknown.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of\nvarious tips and tricks.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top.\nHeals 80 HP to the team.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP",
+    "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 5 HP?",
+    "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP",
+    "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3.\nHeals 30 HP to the team.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP",
+    "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small, but some\npeople REALLY like it. +??HP",
+    "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.\nHeals 500HP.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP",
+    "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP",
+    "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)",
+    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.",
+    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.",
+    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n  tastes like marshmallows.",
+    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.",
+    "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy",
+    "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals\n40HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint",
+    "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal\nDowned\nAlly",
+    "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard",
+    "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell\nat\nshops",
+    "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual",
+    "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read\nout of\nbattle",
+    "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake",
+    "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals\n20HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake",
+    "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals\nteam\n160HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake",
+    "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals\nteam\n80HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger",
+    "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals\n70HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie",
+    "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals\n50HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad",
+    "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals\n4HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich",
+    "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals\nteam\n30HP",
+    "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut",
+    "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing\nvaries",
+    "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond",
+    "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing\nvaries",
+    "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich",
+    "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals\nALL HP",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux",
+    "scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh!! That's good!",
+    "scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey, feed ME!!!",
+    "scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy!!! Marshmallows!!",
+    "scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE!!!",
+    "scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)",
+    "scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)",
+    "scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah, I'm refreshed!",
+    "scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm, seconds!",
+    "scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.",
+    "scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.",
+    "scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm, thank you!",
+    "scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection!",
+    "scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt...?",
+    "scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm... face",
+    "scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)",
+    "scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this!?",
+    "scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy!",
+    "scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging!",
+    "scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly...)",
+    "scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm, blood!",
+    "scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah, sticky...",
+    "scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it?",
+    "scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww, thanks, Kris!",
+    "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)",
+    "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...",
+    "scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool, it's wriggling.",
+    "scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum, is this spaghetti?",
+    "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)",
+    "scr_itemuse_slash_scr_itemuse_gml_238_0": "* You held the crystal up to your eye.",
+    "scr_itemuse_slash_scr_itemuse_gml_239_0": "* For some strange reason, for just a brief moment...",
+    "scr_itemuse_slash_scr_itemuse_gml_240_0": "* You thought you saw toys strewn on the floor.",
+    "scr_itemuse_slash_scr_itemuse_gml_241_0": "* ...but, it must've just been your imagination.",
+    "scr_itemuse_slash_scr_itemuse_gml_242_0": "* You held the crystal up to your eye.",
+    "scr_itemuse_slash_scr_itemuse_gml_243_0": "* ... but nothing happened.",
+    "scr_itemuse_slash_scr_itemuse_gml_244_0": "* It doesn't seem very useful.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "A sharp shadow moves like water in the hand.\nYou have collected 1.",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "ShadowCrystal",
+    "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK",
+    "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK",
+    "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL",
+    "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.",
+    "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...",
+    "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring...",
+    "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* Hello?\n* Dreemurr residence...\n* Who might this be...?",
+    "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* ... Kris?",
+    "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* Sigh... Do not make me come over there.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click...",
+    "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring...",
+    "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing, but you can't get it.)",
+    "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone, after all...)",
+    "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* You looked through the glass.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* For some strange reason, for just a brief moment...",
+    "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* You thought you saw through your hand.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* You looked through the glass.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ... but nothing happened.",
+    "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* It doesn't seem very useful.",
+    "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " \n",
+    "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!",
+    "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.",
+    "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
+    "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning",
+    "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
+    "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture",
+    "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place.\n* Now tear off the mask beneath your face!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy",
+    "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug",
+    "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei",
+    "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.",
+    "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
+    "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
+    "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.",
+    "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn",
+    "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning",
+    "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy",
+    "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning",
+    "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter",
+    "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover",
+    "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
+    "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
+    "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
+    "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
+    "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys",
+    "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
+    "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
+    "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
+    "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
+    "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning",
+    "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins",
+    "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet",
+    "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet",
+    "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.Round",
+    "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment",
+    "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning",
+    "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer",
+    "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank",
+    "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
+    "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter",
+    "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
+    "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
+    "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.Round",
+    "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger",
+    "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince",
+    "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment",
+    "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy",
+    "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check",
+    "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt",
+    "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt",
+    "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage",
+    "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense\nBoost",
+    "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster",
+    "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red\nDamage",
+    "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal",
+    "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals\neveryone",
+    "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN",
+    "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0",
+    "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home",
+    "scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number",
+    "scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number",
+    "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR",
+    "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room",
+    "scr_roomname_slash_scr_roomname_gml_4_0": "??????",
+    "scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle",
+    "scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town",
+    "scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door",
+    "scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop",
+    "scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board",
+    "scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2",
+    "scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance",
+    "scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale",
+    "scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room",
+    "scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison",
+    "scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F",
+    "scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F",
+    "scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne",
+    "scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???",
+    "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr",
+    "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0",
+    "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None",
+    "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword",
+    "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword",
+    "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n",
+    "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
+    "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer",
+    "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer",
+    "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly",
+    "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.",
+    "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster",
+    "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster",
+    "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n",
+    "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal",
+    "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal",
+    "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP",
+    "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT",
+    "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT",
+    "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction",
+    "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.",
+    "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.",
+    "scr_text_slash_scr_text_gml_2193_0": "\nYes",
+    "scr_text_slash_scr_text_gml_2194_0": "\nNo",
+    "scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away.",
+    "scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?",
+    "scr_text_slash_scr_text_gml_2979_0": "\\C2",
+    "scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief.",
+    "scr_text_slash_scr_text_gml_23_0": "* Hand shaking, you dropped the ball of junk on the ground.",
+    "scr_text_slash_scr_text_gml_24_0": "* It broke into pieces.",
+    "scr_text_slash_scr_text_gml_25_0": "* You felt bitter.",
+    "scr_text_slash_scr_text_gml_411_0": " \\C2",
+    "scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject",
+    "scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming",
+    "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside...",
+    "scr_text_slash_scr_text_gml_198_0": "\\E1* Err, well, they would if I had any...",
+    "scr_text_slash_scr_text_gml_199_0": "\\E8* Oh, don't worry about me, Kris!",
+    "scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday...",
+    "scr_text_slash_scr_text_gml_417_0": " \\C2",
+    "scr_text_slash_scr_text_gml_210_0": "\\E3* H... Huh!?",
+    "scr_text_slash_scr_text_gml_211_0": "\\E7* Why, Kris, you don't have to do that...",
+    "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but, if you insist...",
+    "scr_text_slash_scr_text_gml_213_0": "\\E0* Kris, as your Prince and authority, I order you to...!",
+    "scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!",
+    "scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!",
+    "scr_text_slash_scr_text_gml_457_0": " \\C2",
+    "scr_text_slash_scr_text_gml_2202_0": " \\C2",
+    "scr_text_slash_scr_text_gml_2223_0": "\nYes",
+    "scr_text_slash_scr_text_gml_2224_0": "\nNo",
+    "scr_text_slash_scr_text_gml_3098_0": "\\C4",
+    "scr_text_slash_scr_text_gml_2965_0": " \nYes",
+    "scr_text_slash_scr_text_gml_2636_0": " \nNo",
+    "scr_text_slash_scr_text_gml_774_0": "\\M0* Hey... there...\n* Noticed you were...\n* Here...",
+    "scr_text_slash_scr_text_gml_775_0": "\\M1* It's me!\n* You know ME, right?\n* Of course you do!",
+    "scr_text_slash_scr_text_gml_776_0": "\\M0* I'm REAL popular!\n* I just!",
+    "scr_text_slash_scr_text_gml_777_0": "\\M3* Don't have any friends...",
+    "scr_text_slash_scr_text_gml_778_0": "\\M1* But it's OK, y'hear!\n* Because you're y'here!",
+    "scr_text_slash_scr_text_gml_779_0": "\\M0* Will YOU be my friend?",
+    "scr_text_slash_scr_text_gml_2714_0": "\\C2",
+    "scr_text_slash_scr_text_gml_786_0": " \nKris",
+    "scr_text_slash_scr_text_gml_787_0": " \nHippo-\npotamus",
+    "scr_text_slash_scr_text_gml_794_0": "\\M4* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...",
+    "scr_text_slash_scr_text_gml_795_0": "\\M3* I don't know what to do!\n* I don't remember being this happy before!",
+    "scr_text_slash_scr_text_gml_796_0": "\\M2* What's your name, friend?",
+    "scr_text_slash_scr_text_gml_2751_0": "\\C2",
+    "scr_text_slash_scr_text_gml_809_0": " \nOnion",
+    "scr_text_slash_scr_text_gml_810_0": " \nBeauty",
+    "scr_text_slash_scr_text_gml_811_0": "Asriel II",
+    "scr_text_slash_scr_text_gml_812_0": "Disgusting",
+    "scr_text_slash_scr_text_gml_817_0": "\\M0* Kris! That's you!\n* That's a real nice name for a friend!",
+    "scr_text_slash_scr_text_gml_822_0": "\\M0* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!",
+    "scr_text_slash_scr_text_gml_825_0": "\\M1* Oh, excuse me!\n* I forgot to introduce myself!",
+    "scr_text_slash_scr_text_gml_1174_0": "\\M1* ...",
+    "scr_text_slash_scr_text_gml_827_0": "\\M3* ... Actually, since no one talks to me, I forgot my own name...",
+    "scr_text_slash_scr_text_gml_828_0": "Kris",
+    "scr_text_slash_scr_text_gml_829_0": "Hippopotatomus",
+    "scr_text_slash_scr_text_gml_830_0": "\\M1* ~1!\n* Can you give me a name...?",
+    "scr_text_slash_scr_text_gml_840_0": "\\M0* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!",
+    "scr_text_slash_scr_text_gml_841_0": "\\M4* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!",
+    "scr_text_slash_scr_text_gml_842_0": "\\M2* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.",
+    "scr_text_slash_scr_text_gml_848_0": "\\M0^1* Wow...\n* What a wonderful name!",
+    "scr_text_slash_scr_text_gml_849_0": "\\M4* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!",
+    "scr_text_slash_scr_text_gml_850_0": "\\M2* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...",
+    "scr_text_slash_scr_text_gml_857_0": "\\M2* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!",
+    "scr_text_slash_scr_text_gml_858_0": "\\M4* It feels like that good boy...\n* That threw those good corn flakes in the water for me.",
+    "scr_text_slash_scr_text_gml_859_0": "\\M2* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!",
+    "scr_text_slash_scr_text_gml_869_0": "\\M0* Thank you for giving me a name!\n* I'll cherish it, y'hear!?",
+    "scr_text_slash_scr_text_gml_870_0": "\\M0* ...",
+    "scr_text_slash_scr_text_gml_871_0": "\\M2* K... Krismas?\n* That's your name, right?",
+    "scr_text_slash_scr_text_gml_872_0": "\\M3* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?",
+    "scr_text_slash_scr_text_gml_873_0": "\\M1* I wanna tell you... something... tomorrow...",
+    "scr_text_slash_scr_text_gml_874_0": "\\M5* Somethin' I can only tell a friend...",
+    "scr_text_slash_scr_text_gml_875_0": "\\M5* Come back soon, y'hear...",
+    "scr_text_slash_scr_text_gml_3033_0": "\\E0* Kris, honey, you have grown up so much...",
+    "scr_text_slash_scr_text_gml_3034_0": "\\E9* Someday soon you will be going off to university as well...",
+    "scr_text_slash_scr_text_gml_3067_0": "\\E1* ...",
+    "scr_text_slash_scr_text_gml_3036_0": "\\E9* Remember when you were little...",
+    "scr_text_slash_scr_text_gml_3037_0": "\\E8* You asked when your horns were going to grow in?",
+    "scr_text_slash_scr_text_gml_3038_0": "\\E0* So we bought that headband with the little red horns on it.",
+    "scr_text_slash_scr_text_gml_3039_0": "\\E4* Oh, you wore it for months! Whatever happened to it?",
+    "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris, I need to grade these assignments.",
+    "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?",
+    "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well...",
+    "scr_text_slash_scr_text_gml_2785_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2795_0": "\\C2",
+    "scr_text_slash_scr_text_gml_3167_0": " \nNo",
+    "scr_text_slash_scr_text_gml_2845_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)",
+    "scr_text_slash_scr_text_gml_3088_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)",
+    "scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)",
+    "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!",
+    "scr_text_slash_scr_text_gml_2780_0": " \nBlaze",
+    "scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze",
+    "scr_text_slash_scr_text_gml_2784_0": "* Blaze it.",
+    "scr_text_slash_scr_text_gml_3143_0": "\\C2",
+    "scr_text_slash_scr_text_gml_3178_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2933_0": " \nRide",
+    "scr_text_slash_scr_text_gml_2658_0": " \nDo not",
+    "scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator?)",
+    "scr_text_slash_scr_text_gml_3010_0": "\\C2",
+    "scr_text_slash_scr_text_gml_3137_0": " \nGive Cake",
+    "scr_text_slash_scr_text_gml_2934_0": " \nDo not",
+    "scr_text_slash_scr_text_gml_3141_0": "* Marga riba!\n* That cake!\n* It's seething with power!",
+    "scr_text_slash_scr_text_gml_3142_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?",
+    "scr_text_slash_scr_text_gml_3207_0": "\\C2",
+    "scr_text_slash_scr_text_gml_3151_0": "* Edamame! My old cake! I'm so happy I could spin!",
+    "scr_text_slash_scr_text_gml_3152_0": "* My friend, share in my riches! I have many worse cakes I do not want!",
+    "scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!",
+    "scr_text_slash_scr_text_gml_3155_0": "\\S0* (You traded the TopCake for the SpinCake.)",
+    "scr_text_slash_scr_text_gml_3156_0": "* Now, I'm going to continue to spin and cry! Spin and cry!",
+    "scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake, but not in character! A tragedy!!",
+    "scr_text_slash_scr_text_gml_3166_0": " \nTake Cake",
+    "scr_text_slash_scr_text_gml_3202_0": " \nNo",
+    "scr_text_slash_scr_text_gml_3173_0": "* Mama miba! How are you enjoying my rejected pastries?",
+    "scr_text_slash_scr_text_gml_3177_0": "* Mom amiga! You want an inferior cake, my friend?",
+    "scr_text_slash_scr_text_gml_3186_0": "* Please take this cake! It's worthless, my dear friend!",
+    "scr_text_slash_scr_text_gml_3188_0": "\\S0* (You got the SpinCake.)",
+    "scr_text_slash_scr_text_gml_3191_0": "* Mama shiba! You're carrying too many things that aren't cakes!",
+    "scr_text_slash_scr_text_gml_3196_0": "* I understand!! Too much cake will make you spin and cry!!",
+    "scr_text_slash_scr_text_gml_3201_0": " \nYes",
+    "scr_text_slash_scr_text_gml_3205_0": "* (Well, there is a man here.)",
+    "scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)",
+    "scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)",
+    "scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)",
+    "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-\nreinforced core.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this!? A CHOPSTICK?",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours, Kris...",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the\nmane of a dragon whelp.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm... it's a bit big.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly\nmagical fiber.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No. Just... no.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy! Touch it, Kris!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh, it's too small!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh, it's too scary!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too, um, evil.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow! That can't be comfy!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly... Nice!",
+    "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
+    "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
+    "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE",
+    "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE",
+    "obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* Arright, kid...",
+    "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
+    "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
+    "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume",
+    "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls",
+    "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX",
+    "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen",
+    "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run",
+    "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title",
+    "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back",
+    "obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time\nto quit the program.\n \n \nPress ~1 to return.",
+    "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function",
+    "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key",
+    "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad",
+    "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN",
+    "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT",
+    "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP",
+    "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT",
+    "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM",
+    "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL",
+    "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU",
+    "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default",
+    "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish",
+    "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE",
+    "obj_krisroom_slash_Create_0_gml_14_0": "The Beginning",
+    "obj_krisroom_slash_Step_0_gml_281_0": "* (But, when you opened your eyes...)",
+    "obj_krisroom_slash_Step_0_gml_289_0": "THE DARK",
+    "obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along, I used to eat the leaves from this tree...",
+    "obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that.",
+    "obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm...",
+    "obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm...",
+    "obj_npc_room_slash_Other_10_gml_682_0": "* Huh?",
+    "obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you...)",
+    "obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (You found something shining in the dark.)",
+    "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush, you need to take care of yourself.\")",
+    "obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (You got the Wrist Protector.)\n* (Hold",
+    "obj_npc_room_animated_slash_Other_10_gml_14_1": " to skip text.)",
+    "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)",
+    "obj_npc_sign_slash_Create_0_gml_45_0": "a golden",
+    "obj_npc_sign_slash_Create_0_gml_50_0": "a yellow",
+    "obj_npc_sign_slash_Create_0_gml_51_0": "an orange",
+    "obj_npc_sign_slash_Create_0_gml_52_0": "a green",
+    "obj_npc_sign_slash_Create_0_gml_57_0": "a cyan",
+    "obj_npc_sign_slash_Create_0_gml_58_0": "a blue",
+    "obj_npc_sign_slash_Create_0_gml_59_0": "a purple",
+    "obj_overworldc_slash_Draw_0_gml_88_0": "???",
+    "obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.)\n* (It's reputed to be a pretty good number.)",
+    "obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return",
+    "UNUSED_slash_UNUSED_gml_1_0": "Where...",
+    "UNUSED_slash_UNUSED_gml_2_0": "Where am I?",
+    "UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?",
+    "UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?",
+    "UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?",
+    "UNUSED_slash_UNUSED_gml_6_0": "...",
+    "UNUSED_slash_UNUSED_gml_7_0": "It's dark.",
+    "UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.",
+    "UNUSED_slash_UNUSED_gml_9_0": "Someone, anyone, if you can hear me...",
+    "UNUSED_slash_UNUSED_gml_10_0": "Say something... please...",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
+    "scr_text_slash_scr_text_gml_2676_0": "* (For some reason, you decided to go back to sleep...)",
+    "scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)",
+    "scr_text_slash_scr_text_gml_3138_0": " \nDo not",
+    "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE",
+    "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ... Kris?",
+    "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
+    "obj_npc_facing_slash_Other_10_gml_257_0": "* ?",
+    "obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!! What a celebration!! This calls for a cake!!",
+    "obj_npc_room_slash_Other_10_gml_877_0": "* And this time, I'll make it out of metal so animals can't eat it!",
+    "obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother!\n* Please sample my cakes any time!",
+    "obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?",
+    "obj_npc_room_slash_Other_10_gml_884_0": "* Yes! That's my arbitrary rule!",
+    "obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba! What a celebration! Everyone is here!",
+    "obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!",
+    "obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!! Such a sweet occasion!! I might cry!",
+    "obj_npc_room_slash_Other_10_gml_892_0": "* Uh... actually, this whole thing is, like, OUR fault.",
+    "obj_npc_room_slash_Other_10_gml_894_0": "* Oh! Mon amiga!! Then... YOU'RE Clover's mother!?!??",
+    "obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!! To protect her!!",
+    "obj_npc_room_slash_Other_10_gml_897_0": "* Huh, wait, no, I --",
+    "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (Wait, if I go along with this, can I get more cake...?)",
+    "obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.",
+    "obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)",
+    "obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center, and look carefully.)",
+    "obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets, the more you can see.)",
+    "obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see, there was a switch in the tree...!)",
+    "obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see, there was a switch in the tree...!)",
+    "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)",
+    "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)",
+    "obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)",
+    "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)",
+    "obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)",
+    "obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)",
+    "obj_readable_room1_slash_Other_10_gml_1042_0": "* (... a very small obligatory piano is hiding inside.)",
+    "obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)",
+    "obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)",
+    "obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...",
+    "obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!",
+    "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?",
+    "obj_writer_slash_Alarm_0_gml_20_0": "\\",
+    "obj_writer_slash_Alarm_0_gml_31_0": "\\",
+    "obj_writer_slash_Draw_0_gml_72_0": "\\",
+    "obj_writer_slash_Draw_0_gml_272_0": "\\",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
+    "scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze",
+    "scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze",
+    "scr_text_slash_scr_text_gml_1550_0": "\\E5* Kris...?",
+    "scr_textsound_slash_scr_textsound_gml_31_0": "\\",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword",
+    "obj_dummyenemy_slash_Step_0_gml_404_1": " when the white rectangle's in the blue box!",
+    "special_name_check_01": "SUSIE",
+    "special_name_check_02": "NOELLE",
+    "special_name_check_03": "KRIS",
+    "special_name_check_04": "TORIEL",
+    "special_name_check_05": "ASRIEL",
+    "special_name_check_06": "ASGORE",
+    "special_name_check_07": "SANS",
+    "special_name_check_08": "PAPYRUS",
+    "special_name_check_09": "ALPHYS",
+    "special_name_check_10": "UNDYNE",
+    "special_name_check_11": "RUDY",
+    "special_name_check_12": "BERDLY",
+    "special_name_check_13": "CATTY",
+    "special_name_check_14": "CATTI",
+    "special_name_check_15": "BRATTY",
+    "special_name_check_16": "GERSON",
+    "special_name_check_17": "JOCKINGTON",
+    "special_name_check_18": "QC"
+}
\ No newline at end of file
diff --git a/dr/ch1/ja_JP.json b/dr/ch1/ja_JP.json
new file mode 100644
index 00000000..f0272903
--- /dev/null
+++ b/dr/ch1/ja_JP.json
@@ -0,0 +1,6244 @@
+{
+    "date": "1540902546049",
+    "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_6_0": "聞コエマスカ^6?\\M1 ^6 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ワレワレハ^6& 接続サレテ& イマスカ^6?\\M1 ^6 ^6 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0…",
+    "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0   結構^4。\\M1 ^6 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6  \\M0ジツニ^4& 結構デス^4。\\M1 ^6 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0  デハ^4。\\M1 ^7 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 始メマショウ^4。\\M1 ^6 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0      マズ^4。\\M1 ^6 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0      器ヲ^6&  ツクルノデス^4。\\M1 ^6 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_126_0": "好キナ 頭ヲ&選ンデ クダサイ。",
+    "DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_150_0": "好キナ 胴体ヲ&選ンデ クダサイ。",
+    "DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_174_0": "好キナ 脚部ヲ&選ンデ クダサイ。",
+    "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0コレガ^3 アナタノ&体デス^3。\\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_207_0": "ヨロシイデスカ?",
+    "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0   結構^3。\\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0スバラシイ フォルム ガ^3&完成シマシタ^3。\\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0       次ハ^3。\\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0器ノ 心ヲ^3 アナタト&同ジニ 創リマショウ。^3 \\M1 ^5 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_259_0": "コノ 器ガ 好ム&食物ハ?",
+    "DEVICE_CONTACT_slash_Step_0_gml_288_0": "あまい",
+    "DEVICE_CONTACT_slash_Step_0_gml_289_0": "やわらかい",
+    "DEVICE_CONTACT_slash_Step_0_gml_290_0": "すっぱい",
+    "DEVICE_CONTACT_slash_Step_0_gml_291_0": "しおからい",
+    "DEVICE_CONTACT_slash_Step_0_gml_292_0": "いたい",
+    "DEVICE_CONTACT_slash_Step_0_gml_293_0": "つめたい",
+    "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_324_0": "アナタノ 好キナ&血液型ハ?",
+    "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
+    "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_382_0": "コノ 器ガ 好ム&色ハ?",
+    "DEVICE_CONTACT_slash_Step_0_gml_401_0": "あか",
+    "DEVICE_CONTACT_slash_Step_0_gml_402_0": "あお",
+    "DEVICE_CONTACT_slash_Step_0_gml_403_0": "みどり",
+    "DEVICE_CONTACT_slash_Step_0_gml_404_0": "あおみどり",
+    "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT",
+    "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_439_0": "コノ 器ニ ヒトツ&才ヲ 授ケマショウ。",
+    "DEVICE_CONTACT_slash_Step_0_gml_459_0": "やさしさ",
+    "DEVICE_CONTACT_slash_Step_0_gml_460_0": "心",
+    "DEVICE_CONTACT_slash_Step_0_gml_461_0": "熱意",
+    "DEVICE_CONTACT_slash_Step_0_gml_462_0": "勇気",
+    "DEVICE_CONTACT_slash_Step_0_gml_463_0": "声",
+    "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_498_0": "作品ノ 出来栄エヲ 見テ&何ヲ 感ジマスカ?&(器ニハ 聞コエマセン)",
+    "DEVICE_CONTACT_slash_Step_0_gml_518_0": "愛情",
+    "DEVICE_CONTACT_slash_Step_0_gml_519_0": "希望",
+    "DEVICE_CONTACT_slash_Step_0_gml_520_0": "嫌悪",
+    "DEVICE_CONTACT_slash_Step_0_gml_521_0": "恐怖",
+    "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_556_0": "正直ニ 答エマシタカ?",
+    "DEVICE_CONTACT_slash_Step_0_gml_575_0": "はい",
+    "DEVICE_CONTACT_slash_Step_0_gml_576_0": "いいえ",
+    "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_612_0": "肉体的 オヨビ 精神的ナ&痛ミヲ 受ケル&覚悟ハ デキテイマスカ。",
+    "DEVICE_CONTACT_slash_Step_0_gml_631_0": "はい",
+    "DEVICE_CONTACT_slash_Step_0_gml_632_0": "いいえ",
+    "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0ヨロシイ^3。\\M1 ^5 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_698_0": "器ニ 名前ヲ&ツケテ クダサイ。",
+    "DEVICE_CONTACT_slash_Step_0_gml_714_0": "がすたー",
+    "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0ワレワレガ ツケタ&コノ器ノ 名ハ^4&“~1”。^6 \\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0興味深イ 偶然デス^3。\\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0デハ^3 ツクリ手ノ&名ハ^3?\\M1 ^5 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0デハ^3 ツクリ手ノ&名ハ^3?\\M1 ^5 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_756_0": "アナタ自身ノ 名デス。",
+    "DEVICE_CONTACT_slash_Step_0_gml_770_0": "がすたー",
+    "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH",
+    "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK",
+    "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK",
+    "DEVICE_CONTACT_slash_Other_10_gml_1_0": "すーじぃ",
+    "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0“~1”。^6 \\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0“~1”。^6 \\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0結構^3。\\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0ジツニ^3 &結構^3。\\M1 ^5 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0コレハ 興味深イ。\\M1 ^5 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0アナタハ マモナク&出会ウ^3… \\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0ジツニ^1 ジツニ^4&ステキナ^3 人物ニ。 \\M1 ^5 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0ナルホド^5&両者ハ 同一…^1 ト。\\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0サモ アリナン…^5。\\M1 ^5 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0“~1”。^5 \\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0協力ニ^5 感謝シマス^4。 \\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0アナタノ 回答^3 \\M1 ^5 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0アナタノ スバラシイ^5&作品ハ^6 %%",
+    "DEVICE_CONTACT_slash_Step_0_gml_839_0": "  …破棄させてもらう^6。%",
+    "DEVICE_CONTACT_slash_Step_0_gml_840_0": "自分が 何者になるか^6…&この世界では 誰も^6&選ぶことはできない^6。%%",
+    "DEVICE_CONTACT_slash_Step_0_gml_854_0": "おまえ^5の& &名^5は",
+    "obj_krisroom_slash_Create_0_gml_21_0": "* クリス!/",
+    "obj_krisroom_slash_Create_0_gml_22_0": "* クリス おきなさい^1!&  がっこうに&  ちこくするわよ!/%",
+    "obj_krisroom_slash_Step_0_gml_92_0": "* さきに そとで&  まっていますからね。/%",
+    "obj_npc_room_slash_Other_10_gml_15_0": "* あかい カートに&  さびた とりかごが のっている。/",
+    "obj_npc_room_slash_Other_10_gml_16_0": "* カートは なんども ぶつかった&  けいせきがある。/%",
+    "obj_readable_room1_slash_Other_10_gml_11_0": "* とつぜん^1 からだが けいれんした^1。&* いったい なにを みている?/%",
+    "obj_readable_room1_slash_Other_10_gml_17_0": "* ベッドのしたに CDがある^1。&* クラシック…^1 ジャズ…^1 きょうかい&  おんがくの スカ・リミックス…/",
+    "obj_readable_room1_slash_Other_10_gml_18_0": "* テレビゲームも ある^1。&* 2つの コントローラーのう^1ち&  ひとつは ひせいき品だ。/%",
+    "obj_readable_room1_slash_Other_10_gml_22_0": "* パソコンデスクだ^1。&* したには ふるい ほんが つまった&  はこが いくつも おいてある。/%",
+    "obj_readable_room1_slash_Other_10_gml_28_0": "* ひきだしは ほぼ からっぽ^1。&  でも ひとつだけ&  なにか はいっている…/",
+    "obj_readable_room1_slash_Other_10_gml_29_0": "* がっこうの クロスカントリー部の&  ユニフォームだ。&  ちょっと やぶれている。/%",
+    "obj_readable_room1_slash_Other_10_gml_30_0": "* かなり ふるい がくせいしょうだ。&  かみがたが ダサい。/%",
+    "obj_readable_room1_slash_Other_10_gml_33_0": "* クーポンブックだ^1。&* ぜんぶの クーポンに「Lサイズの&  ピザ50%オフ」と かいてある。/",
+    "obj_readable_room1_slash_Other_10_gml_34_0": "* ゆうこう きげんは&  いんさつされた日より まえに&  きれている。/%",
+    "obj_readable_room1_slash_Other_10_gml_38_0": "* つかえそうな ものは&  なにも はいっていない。/%",
+    "obj_readable_room1_slash_Other_10_gml_45_0": "* きょうは ステキな日だ。/%",
+    "obj_readable_room1_slash_Other_10_gml_50_0": "* ようふくが はいっている。/%",
+    "obj_readable_room1_slash_Other_10_gml_55_0": "* じぶんの ベッドだ。/%",
+    "obj_readable_room1_slash_Other_10_gml_71_0": "* カーペットに しみが ある。/%",
+    "obj_readable_room1_slash_Other_10_gml_96_0": "* ほんが たくさん ならんでいる。/",
+    "obj_readable_room1_slash_Other_10_gml_97_0": "* 「カタツムリの おはなし」/",
+    "obj_readable_room1_slash_Other_10_gml_98_0": "* 「かがくてき じじつ:&  カタツムリには おはなしをする&  のうりょくは ない」/",
+    "obj_readable_room1_slash_Other_10_gml_99_0": "* 「カタツムリが おにわを&  きれいに する?&  (…てことは ありません)」/",
+    "obj_readable_room1_slash_Other_10_gml_100_0": "* 「ニンゲンとモンスターのれきし」&  ちょしゃの ガーソン・ブームの&  サインが はいっている。/%",
+    "obj_readable_room1_slash_Other_10_gml_103_0": "* いまは ほん なんて&  よんでいる じかんは ない。/%",
+    "obj_readable_room1_slash_Other_10_gml_91_0": "* サボテンだ^1。&* とくに コメントはない。/%",
+    "obj_readable_room1_slash_Other_10_gml_87_0": "* ひきだしに クレヨンが はいって&  いる^1。ラベルは いろあせている^1。&  みどりいろが みあたらない。/%",
+    "obj_readable_room1_slash_Other_10_gml_83_0": "* じぶんの すがたが&  うつっているだけ。/%",
+    "obj_readable_room1_slash_Other_10_gml_79_0": "* とびらには カギが かかっている。/%",
+    "obj_readable_room1_slash_Other_10_gml_177_0": "* シンクの うえにある&  たなの なかを のぞいた^1。&* なにか はいっている…/",
+    "obj_readable_room1_slash_Other_10_gml_178_0": "* 「ぶるどっ君の メンズ ボディ&  スプレー (ゲキカラ ピザあじ)」と&  かかれたスプレーだ。/",
+    "obj_readable_room1_slash_Other_10_gml_179_0": "* ほとんど つかわれた&  けいせきが ない。/%",
+    "obj_readable_room1_slash_Other_10_gml_167_0": "* シャワーのわきの たなに^1は&  リンゴのかおりの シャンプーが&  はいった ちいさな ようきがある。/",
+    "obj_readable_room1_slash_Other_10_gml_168_0": "* …その となりには 4リットル&  サイズの ペット用シャンプーの&  ようきがある。/%",
+    "scr_text_slash_scr_text_gml_2197_0": "* (トイレだ^1)&* (みずを ながす?)/",
+    "scr_text_slash_scr_text_gml_2198_0": "& &          はい          いいえ\\C1",
+    "scr_text_slash_scr_text_gml_7_0": "#はい",
+    "scr_text_slash_scr_text_gml_8_0": "#いいえ",
+    "scr_text_slash_scr_text_gml_99_0": " \\C2",
+    "scr_text_slash_scr_text_gml_2218_0": "* (みずを むだづかい しないのは&  いいことだ)/%",
+    "obj_town_event_slash_Step_0_gml_157_0": "* (トイレの みずを ながした!)/%",
+    "obj_town_event_slash_Step_0_gml_186_0": "* クリス…^1? どうしたの…^1?&  だいじょうぶ?/%",
+    "obj_town_event_slash_Step_0_gml_191_0": "* クリ^1ス&  なにを しているの?/",
+    "obj_town_event_slash_Step_0_gml_192_0": "* シュワシュワする&  にゅうよくざいを トイレに&  いれていないでしょうね?/%",
+    "obj_town_event_slash_Step_0_gml_197_0": "* クリス^1 なにか あったら&  しゅうりだいは おこづかい&  から ひきますよ。/%",
+    "obj_readable_room1_slash_Other_10_gml_118_0": "* はいすいこうには しろい&  どうぶつの けが つまっている。/%",
+    "obj_readable_room1_slash_Other_10_gml_123_0": "* コンロには シナモンが まざった&  パイきじが こびりついている。/%",
+    "obj_readable_room1_slash_Other_10_gml_132_0": "* (ジンジャーブレッド用の&  クッキーがたが 2しゅるい^1…&  モンスターと ニンゲンのかたちだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_137_0": "* ゴミばこだ^1。&* なぜか^1 はなの よいかおりが&  ただよっている。/%",
+    "obj_readable_room1_slash_Other_10_gml_146_0": "* こていでんわ だ^1。&* でも けいたいでんわを&  もっている。/%",
+    "obj_readable_room1_slash_Other_10_gml_151_0": "* テレビだ^1。&* いまはもう コンセントも&  つながれていないようだ。/%",
+    "obj_readable_room1_slash_Other_10_gml_157_0": "* きょうかいで うたう&  うたの ほんだ。/%",
+    "obj_npc_room_slash_Other_10_gml_21_0": "* (たいせつな リビング用チェア^1…&  チェアリエルだ)/%",
+    "obj_carcutscene_slash_Step_0_gml_17_0": "* クリス^1! ほら はやく^1!&  いそげば まだ まにあう&  かもしれないわ!/%",
+    "obj_carcutscene_slash_Alarm_5_gml_2_0": "* ねえ クリス^1… きょうは&  ほんとうに ステキな日ね^7。%",
+    "obj_carcutscene_slash_Alarm_5_gml_3_0": "* らいしゅう アズリエルが&  おやすみで かえってくるとき^1も&  いいおてんきだと いいわねえ^7。%",
+    "obj_carcutscene_slash_Alarm_5_gml_4_0": "* でも^1 あの子は だいがくで&  たのしい まいにちを&  おくっているでしょうから^7…%",
+    "obj_carcutscene_slash_Alarm_5_gml_5_0": "* こんな ちいさなまちに&  かえってきても&  たいくつじゃないかしら…^9 ^9 %%",
+    "obj_classscene_slash_Step_0_gml_14_0": "\\E0* はぁ~^1い&  それじゃ みなさん&  いいですか~…/%",
+    "obj_classscene_slash_Step_0_gml_60_0": "\\E3* あっ…ク…クリス…^1!&* おやすみかと おもったら…&  きたんですね…!/",
+    "obj_classscene_slash_Step_0_gml_61_0": "\\E0* えと… こんげつは&  2人1くみの ペアになって&  さぎょうして もらうので…/",
+    "obj_classscene_slash_Step_0_gml_62_0": "\\E6* と^1… とりあえず^1…&  みんなに きいて^1 だれかと&  ペアに なってくださ~い!/%",
+    "obj_readable_room1_slash_Other_10_gml_264_0": "* (とけいを みた)/",
+    "obj_readable_room1_slash_Other_10_gml_265_0": "* (じゅぎょうが はじまる&  じかんの ようだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_284_0": "* (パソコンの かべがみを みた。&  しぜんの ふうけいの がぞうが&  きりかわる スライドショーだ)/",
+    "obj_readable_room1_slash_Other_10_gml_285_0": "* (…まれに^1 ムキムキのスーパー&  ヒーロー2人が だきあい^1 かおを&  あからめている がぞうに かわる)/%",
+    "obj_readable_room1_slash_Other_10_gml_298_0": "* (バラが なんぼんも かびんに&  さしてある)/%",
+    "obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* え…?&* …「ケータイで なにを&  みてるのか」って?/",
+    "obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* もももちろん&  じゅぎょうで つかう&  きょうざいですよ!/",
+    "obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* ア…^1アニメの…&  きょうざいと^1…&  それから… えと…/",
+    "obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* そそ…それより^1 クリス^1!&  パートナーは みつかった?/%",
+    "obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (みゅうみゅう…^1)&* (あなたは いつだって&  わたしのパートナーだよ…)/%",
+    "obj_tem_school_slash_Other_10_gml_8_0": "* クリスプたソ!^1!&* ぁわわワワ^1… ゴメンまセ^1…&* テミー もぅ ペア なちゃたヨ…/%",
+    "obj_tem_school_slash_Other_10_gml_13_0": "* テミー もぅ ペア なちゃたノナ^1…&* タマゴタソと!/%",
+    "obj_tem_school_slash_Other_10_gml_20_0": "* (モノトーンの かたゆでタマゴだ)/",
+    "obj_tem_school_slash_Other_10_gml_21_0": "* (ざんねんながら もう だれかと&  ペアに なっているようだ)/%",
+    "obj_npc_facing_slash_Other_10_gml_48_0": "* あーらら^1 クリス^1。&* まぁた ちこくかい?/",
+    "obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* え? ボクと&  ペアに なりたいって?/",
+    "obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* ボクはもう^1 クラスで&  2ばんめに デキるコと&  くんじゃったからなあ!/",
+    "obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* いや^1… まてよ^1…&* よくよく かんがえて&  みたら…/",
+    "obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* …キミの こせいゆたかな&  のうりょくは^1 このかだいに&  おおいに やくだちそうだ!/",
+    "obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* …なぁあんつってぇええ^1!&* わるいけど ボク 100てん&  とりたいからぁ~! /%",
+    "obj_npc_facing_slash_Other_10_gml_57_0": "* ほか あたってくれる~?&  ボク 100てん&  とりたいんだよねぇ~!/",
+    "obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* だれも みつからなかったら&  また ママと ペアになれば&  いいんじゃな~い?/%",
+    "obj_npc_facing_slash_Other_10_gml_81_0": "* パートナー^1?&* はよ さがさんとナー!!/",
+    "obj_npc_facing_slash_Other_10_gml_82_0": "* ハーッハッハー^1!&* どや! おもろいやろ!^1?&* なあ^1? なあ??/",
+    "obj_npc_facing_slash_Other_10_gml_83_0": "* …おもんない?/",
+    "obj_npc_facing_slash_Other_10_gml_84_0": "* フン^1… わるいけど ワテ もう&  あいかたが おりますさか^1い&  おじゃまむしは きえてんか?/%",
+    "obj_npc_facing_slash_Other_10_gml_88_0": "* クリスはん^1 なんども いうけどな&  ワテ もう あいかたが&  おりまんねん。/",
+    "obj_npc_facing_slash_Other_10_gml_89_0": "* こんで ワテら&  左うちわの スクールライフや!/",
+    "obj_npc_facing_slash_Other_10_gml_90_0": "* なんでか て?&  ワテ いま^1 右の てくびを&  ねんざしとりますさかい~!/%",
+    "obj_npc_facing_slash_Other_10_gml_114_0": "* クリス^1! オッス!&* オマエさ^1 くんの おっせーよ!/",
+    "obj_npc_facing_slash_Other_10_gml_115_0": "* おかげでオレ ライちゃんなんかと&  ペアに なっちゃっただろー^1?&  ハハハ…/",
+    "obj_npc_facing_slash_Other_10_gml_116_0": "* さっきから ずーっと 「ペアルック&  きような!」とか いわれててさー&  マジ キツイぜ!/%",
+    "obj_npc_facing_slash_Other_10_gml_120_0": "* クリス^1 オマエ ラッキーだな^1。&* オレも ボッチのほうが&  まだマシだったぜ ハハハ…/%",
+    "obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (カチ…カチ…ピッ…ピッ…)/",
+    "obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* …せんやくアリ。/%",
+    "obj_npc_facing_slash_Other_10_gml_159_0": "* しってる^1!だろ!?&  オレと キャッティーは&  いつでも ペアだっ^1!て!/",
+    "obj_npc_facing_slash_Other_10_gml_160_0": "* さいきょうの コンビ^1!さ!&  はじめての たいいくの&  じゅぎょうから^1!ずっと!/",
+    "obj_npc_facing_slash_Other_10_gml_161_0": "* あの日 たいいくで&  つかう^1!フラフープが&  たりなく!^1なっちゃって!/",
+    "obj_npc_facing_slash_Other_10_gml_162_0": "* キャッティーは オレを&  フープがわりに^1!それが&  はじまりのストーリー!^1さ!/%",
+    "obj_npc_facing_slash_Other_10_gml_166_0": "* オレと キャッティーは&  ちがうタイプに みえるけ^1ど&  にてるとこも^1!いっぱい!/",
+    "obj_npc_facing_slash_Other_10_gml_167_0": "* 2人とも いきを するのが&  すきだし^1 アゴを はずすのも&  すきだから!ね!/%",
+    "scr_text_slash_scr_text_gml_38_0": "* おはよう クリス^1!&* どうしたの? また&  エンピツ なくしちゃった?/",
+    "scr_text_slash_scr_text_gml_39_0": "\\E4* いいよ^1 かしてあげる。&  キャンディステッキのやつ?&  それとも ひかるやつ?/",
+    "scr_text_slash_scr_text_gml_40_0": "\\E1* え^1?&* わたしと&  ペアになりたいの?/",
+    "scr_text_slash_scr_text_gml_41_0": "\\E4* そっか^1… ごめんね^1…&* さきに バードリーくんに&  たのまれちゃって…/",
+    "scr_text_slash_scr_text_gml_42_0": "\\E0* アルフィーせんせいに&  3人グループでもいいか&  きいてみようか?/",
+    "scr_text_slash_scr_text_gml_43_0": "\\E4* どうする? きいてみる?& &   まって        きいてみて\\C1 ",
+    "scr_text_slash_scr_text_gml_50_0": "\\E0* じゃあ^1 きいてみるね!/",
+    "scr_text_slash_scr_text_gml_56_0": "\\E4* そうだ^1ね&  ほかの みんなにも&  たのんでみると いいよ!/%",
+    "scr_text_slash_scr_text_gml_61_0": "\\E0* わたしたちの グループに&  はいりたい?&   まって        うん\\C1 ",
+    "scr_text_slash_scr_text_gml_74_0": "\\E4* そっか^1… わかった^1。&* むりに とは いわないよ。/%",
+    "obj_readable_room1_slash_Other_10_gml_278_0": "* えと^1… クリス^1 できれば…/",
+    "obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* …このクラスの ひとと&  ペアに なってくださいね?/%",
+    "scr_text_slash_scr_text_gml_51_0": "* アルフィーせんせい^1!&* えっと^1… わたしたち 3人&  グループでも いいですか?/%",
+    "scr_text_slash_scr_text_gml_68_0": "\\E0* じゃあ^1 きいてみるね!/",
+    "scr_text_slash_scr_text_gml_69_0": "* アルフィーせんせい^1!&* えっと^1… わたしたち 3人&  グループでも いいですか?/%",
+    "obj_classscene_slash_Step_0_gml_107_0": "* はあぁ!^1? ダメダメぇ!&* そんなの みとめないよぉ^1!&* だんこ きょひだよぉ!!/",
+    "obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* えっ^1… で…でも…&  それじゃ クリスが…/",
+    "obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* ノエル^1 どうしましたか?/",
+    "obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* ノエルは^1 「3人めの&  メンバーなんていらない!」&  って いったんですぅ!&/",
+    "obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* …じゃなくて^1 わたしは た^1だ&  もし よかったら…その…/",
+    "obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* ノエル^1 もうすこし&  おおきいこえで…!/%",
+    "obj_classscene_slash_Step_0_gml_190_0": "* あ^1…&* ス^1…スージィさん おはよう…/%",
+    "obj_classscene_slash_Step_0_gml_203_0": "* …/",
+    "obj_classscene_slash_Step_0_gml_204_0": "* …ちこくか?/",
+    "obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* あ えと^1 ううん^1!&* セーフです^1!&* ちょうどいま^1… その…/",
+    "obj_classscene_slash_Step_0_gml_206_0": "\\E5* こんげつの じゅぎょうで&  いっしょに さぎょうする&  ペアを きめてるとこで…/",
+    "obj_classscene_slash_Step_0_gml_207_0": "\\E6* えと^1… スージィさん^1は&  クリスと ペアに&  なりましたぁ~!/",
+    "obj_classscene_slash_Step_0_gml_209_0": "* …/",
+    "obj_classscene_slash_Step_0_gml_210_0": "* …チッ。/%",
+    "obj_classscene_slash_Step_0_gml_230_0": "\\E5* …/",
+    "obj_classscene_slash_Step_0_gml_231_0": "\\E6* じゃ…じゃあ^1! みんな&  そろったところで かだいを&  はっぴょうしまーす!/%",
+    "obj_classscene_slash_Step_0_gml_263_0": "* …/%",
+    "obj_classscene_slash_Step_0_gml_294_0": "* あ…あれ…? チョーク^1…&* みんな チョーク&  しりませんか…?/",
+    "obj_classscene_slash_Step_0_gml_295_0": "\\E4* チョークが なくなる^1の&  これで 3かいめ…/",
+    "obj_classscene_slash_Step_0_gml_296_0": "\\E9* チョークが ないと&  じゅぎょう はじめられない&  んですけど…!/%",
+    "obj_classscene_slash_Step_0_gml_319_0": "* みみみんな だまってるなら&  せんせいにも&  かんがえがあります…/",
+    "obj_classscene_slash_Step_0_gml_320_0": "* クラスぜんいんに&  せきにんを とって&  もらいますからねっ!!/%",
+    "obj_classscene_slash_Step_0_gml_336_0": "* あ^1…あの^1…&* えと^1…&* もしもーし…?/",
+    "obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* せんせい^1 たしか&  ものおきに チョークの&  はこが あったはず…/",
+    "obj_classscene_slash_Step_0_gml_338_0": "\\E0* もしよかったら わたしと&  スージィで…/",
+    "obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* そそそれは いいかんがえ&  ですね^1! スージィは&  さいごに きたから…/",
+    "obj_classscene_slash_Step_0_gml_340_0": "\\E7* とってきてもらって&  いいですか…?/",
+    "obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* …/",
+    "obj_classscene_slash_Step_0_gml_303_0": "* …フン。/%%",
+    "obj_classscene_slash_Step_0_gml_394_0": "\\E4* そそそそれから…クリス^1…&  いっしょに いってあげて?&  スージィは…ちょっと…/",
+    "obj_classscene_slash_Step_0_gml_395_0": "\\E9* むずかしいコだから^1…&  ちゃんと とってくるか&  しんぱいなので…/",
+    "obj_classscene_slash_Step_0_gml_396_0": "\\E6* じゃ…じゃあ^1…そういう&  ことで^1 よろしくね!&* いってらっしゃーい!/%",
+    "obj_npc_facing_slash_Other_10_gml_198_0": "* えと^1… どしたのかな…?&* はやく いってきて&  くださいねーっ!/%",
+    "obj_npc_facing_slash_Other_10_gml_29_0": "* だいじょうぶだよ^1 クリス!&  わたし ずっと&  おもってたの。/",
+    "obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* スージィは ホントは&  やさしい おんなのこ&  だって。/",
+    "obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* だから きっと&  しんぱいないよ!/%",
+    "obj_npc_facing_slash_Other_10_gml_37_0": "* それと^1…もしよかったら…&  スージィに 「おはよう!」&  って つたえてくれる…?/%",
+    "obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* ボク いったよねえ?&  「ちこくは よろしくないよ」&  って。/",
+    "obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* うーむ^1…&  これは もしかしたら…&  いわゆる ひとつの…/",
+    "obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* …「だ~から&  いったのに」マター^1 かな?/%",
+    "obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* いやはや^1 じつにざんねん^1。&  せっかくの ちゅうこくが&  ムダになってしまうとは…/%",
+    "obj_readable_room1_slash_Other_10_gml_304_0": "* (いろいろな ぶんがくさくひんから&  いんようした めいげんが&  はってある)/",
+    "obj_readable_room1_slash_Other_10_gml_305_0": "*「アストラル・ウルフよ^1 しりょくを&  つくせ^1! たとえ ふかいやみの&  なかに いようとも!」/",
+    "obj_readable_room1_slash_Other_10_gml_306_0": "* (…これは ゲームのセリフ?)/%",
+    "obj_tem_school_slash_Other_10_gml_29_0": "* スジィタソ…ィぢわるナ!!^1!&* テミー しゃべりかた バカぽぃ…て&  ィわれたン…/",
+    "obj_tem_school_slash_Other_10_gml_30_0": "* ちげますカラ^1! テミー いいアタマ!^1!&* テミー ぃぱーイ べんきョして&  だィがく ぃくン!!/%",
+    "obj_tem_school_slash_Other_10_gml_34_0": "* スジィタソ…ィぢわるナ!!^1!&* タマゴ^1…ヒナでてこなぃ…て!&  ゆわれタン!!/%",
+    "obj_tem_school_slash_Other_10_gml_41_0": "* (かたゆでタマゴから&  あわれみの かんじょうが&  わきたっている)/%",
+    "obj_npc_facing_slash_Other_10_gml_126_0": "* クリス^1! ごめんな~^1!&* オレが オマエを まってて&  やらなかったせいで…/",
+    "obj_npc_facing_slash_Other_10_gml_127_0": "* スージィなんかと くまなきゃとか&  マジ サイアクだよな^1!&* オマエ^1 ボッコボコにされっぜ!?/",
+    "obj_npc_facing_slash_Other_10_gml_128_0": "* んで そのあと&  ベッコベコに されっぜ!?/%",
+    "obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* いいか^1 とにかく にげろよ!&  ぜったい ふりかえんな!/%",
+    "obj_npc_facing_slash_Other_10_gml_96_0": "* クリスはん^1 きにせんとき~。&* そんな しんぱい しなさんなて。/",
+    "obj_npc_facing_slash_Other_10_gml_97_0": "* スージィに ブンなぐられたかて&  しぬこと あらへんわー^1。&  しらんけど。/",
+    "obj_npc_facing_slash_Other_10_gml_98_0": "* せいぜい じゅぎょうの かだいを&  なーんも てつだってくれへん&  ぐらいやて!/",
+    "obj_npc_facing_slash_Other_10_gml_99_0": "* ほら^1 よう ゆうやろ^1?&* こわ~いひとのこ^1と&  「その“スージィ”のひと」て!/",
+    "obj_npc_facing_slash_Other_10_gml_100_0": "* …あれ^1 なんか よけい&  こわなってもうた^1。あかんがな。/%",
+    "obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* クリスはん^1 あんた しんだら&  あんたの アニキのCD&  ワテが もろても ええか?/%",
+    "obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (カチ…カチ…ピッ…ピッ…)/",
+    "obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* …しぬな。/%",
+    "obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* クリス^1 オレに うでが&  あったら…/",
+    "obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* このイカした ぼうしを&  とって けいれいするよ…&  おまえのこと わすれない!/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* …クリス。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* なんだ いたのか。&  きづかなかった。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* …あのさ。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* いま^1 アタシが&  なにしたか^1…&  みてないよな?/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* ふぅん…/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* …こたえらんない?/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* クリス…/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* なあ。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* いいこと&  おしえてやろっか。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* オレはな…&  だまってるヤツを みると…&  イラつくんだよ。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* なんも&  しゃべんなくたってな…/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* てめえの アタマんなかは&  ぜ~んぶ おみとおし&  なんだよ。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* 「ついに やったぞ!&  スージィが チョークを&  たべてるの みつけたぞ!」/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* 「せんせいも こんどこそは&  ゆるさないぞ^1! スージィが&  たいがくに なるぞ~!」/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* ハハ^1…なんだよ そのかお^1。&* おどろいたフリか^1?&* ずぼしのクセに。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* おまえだけじゃない。&  がっこうじゅう みんなが&  のぞんでることだ。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* よかったな^1 クリス^1。&* おまえの かちだよ^1。&* オレは おしまいだ。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* …/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* でも…/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* おやつをくった ていどで&  たいがく ってのも&  もったいねえよな?/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* クリス^1 な^1あ&  どうせ おまえは&  チクるんだろ…?/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* クク…クククク…/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* んじゃあ せっかくだから&  ガチで やべーこと&  しねーと ソンだな?/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* なあ クリス^1…&  こういうのは どうだ…?/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* …てめえの かおを&  くいちぎる ってのは?/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* やめた。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* おまえの おふくろは&  いいモンスターだ。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* …じぶんの子を&  はかに うめさせるのは&  きのどくだな。/%",
+    "scr_text_slash_scr_text_gml_79_0": "\\E0* いくぞ^1。&* さっさと すませようぜ。/",
+    "scr_text_slash_scr_text_gml_80_0": "* チョーク とりにいって^1…&  きょうしつ もどって^1…&* そんで…/",
+    "scr_text_slash_scr_text_gml_81_0": "\\E2* かだいは&  おまえが ひとりでやる。/",
+    "scr_text_slash_scr_text_gml_82_0": "* いいな?& &   はい          いやです\\C1 ",
+    "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* こたえなくていい。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* おま^1え&  ものわかり わるそうだから&  おしえてやるよ…/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* てめえの いけんなんてな&  どーっでもいんだよ。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* さっさといくぞ。/%",
+    "obj_readable_room1_slash_Other_10_gml_211_0": "* (すりガラスごしに&  なかを のぞいた)/",
+    "obj_readable_room1_slash_Other_10_gml_212_0": "* (きいろい なにかが^1 たくさんの&  たいくつそうな なにかに&  なにかを おしえている)/%",
+    "obj_readable_room1_slash_Other_10_gml_190_0": "* ロッカーは ロックされている。/%",
+    "obj_readable_room1_slash_Other_10_gml_191_0": "* ロッカーの ロックは&  ロックされている。/%",
+    "obj_readable_room1_slash_Other_10_gml_192_0": "* ロックの ロッカーは&  ロックされている。/%",
+    "obj_readable_room1_slash_Other_10_gml_193_0": "* ロッカーの ロックの ロッカーは&  ロックされている。/%",
+    "obj_readable_room1_slash_Other_10_gml_194_0": "* ロッカーは ロックされている。/%",
+    "obj_readable_room1_slash_Other_10_gml_199_0": "* (ロッカーには&  ジョッキントン・グッズが&  ベタベタ はってある)/%",
+    "obj_readable_room1_slash_Other_10_gml_204_0": "* (つぎの ダンスパーティは&  女子が 男子を さそうばん!)/",
+    "obj_readable_room1_slash_Other_10_gml_205_0": "* (「セイディ・ホークマンの日」&  という ふるい しゅうかんに&  ちなんだ パーティです)/",
+    "obj_readable_room1_slash_Other_10_gml_206_0": "* (みんな タカのかぶりものを&  かぶって^1 キーキーわめきながら&  おどりましょう!)/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* …おい。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* どうした^1?&  あかんぼうのクラスが&  こいしくなったか?/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* だった^1ら&  オレも つきあうぜ。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* おまえよりマシな&  パートナーが&  みつかるかもだ。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* …フン^1 なーんてな。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* そっちじゃねーぞ。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* おい…サボんのか?/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* てことは^1 オレが&  おまえのこと チクるのか^1。&  こりゃ ケッサクだな。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* …フン^1 チクらねーよ^1。&* いいから もどってこい。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* おまえが サボった^1ら&  ママは ショックで&  しんじまうぜ?/%",
+    "obj_readable_room1_slash_Other_10_gml_223_0": "* (ウォータークーラーの&  みずを のんだ)/",
+    "obj_readable_room1_slash_Other_10_gml_225_0": "* ヘヘ^1…しってるか^1?&  それ くちつけて&  のむヤツも いるんだぜ?/%",
+    "obj_readable_room1_slash_Other_10_gml_230_0": "* バカッ^1! だから&  のまねーほうがいいっつう&  はなしだっつの!/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* ったく^1…&  チンタラ あるきやがって。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* あー…わかった。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* だれかに てェつないで&  もらわねーと ちゃんと&  あるけねーんだろ?/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* ケッ^1… いくぞ。/%",
+    "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* おまえ^1…&  あるくの はえーな。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* さては…/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* 「にげあしだけは はやい」&  ってヤツだろ。/",
+    "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* ケッ^1… いくぞ。/%",
+    "obj_darkdoor_slash_Step_0_gml_21_0": "* あった^1。&  これが ものおきだな^1。&* あ~あ つまんねー…/",
+    "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* せっかく たのしくなって&  きたとこだったの^1に&  もう ついちまった。/%",
+    "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* …/",
+    "obj_darkdoor_slash_Step_0_gml_73_0": "* なあ^1 クリス^1 なんかさ…/",
+    "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* ものおきんなか…&  くらすぎくね?/%",
+    "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* ななななにグズグズ&  してんだよ^1?&* さっさと はいれよ?/%",
+    "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* わーったから^1! ったく…&  これだから ヘタレは^1…&* そんじゃあ…/%",
+    "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* 2人で どうじに&  はいるぞ!/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* ほらみろ^1。&* べつに こわくも なんとも&  ねーし。/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* ふるい かみクズが&  おちてるだけじゃねーか。/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* とりあえず でんきの&  スイッチ さがそうぜ。/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* あっれ おかしいな^1…&* スイッチがない。/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* もっと おくのほうか…?/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* おい^1 ひとりで&  バックレたら どうなる^1か&  わかってんだろうな…/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* …/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* なあ^1 ものおきって^1さ&  フツー こんなに&  でかいか…?/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* そろそろ おくの かべに&  ついて いいころだよな…?/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* …/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* なあ クリス…/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* この ものおきは^1 アレだ^1…&* こわれてるっぽいな。/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* だって かべが ねーもん。/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* …/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* うし^1。&  もう じゅうぶんだろ。/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* チョークが ほしけり^1ゃ&  アルフィーが じぶんで&  とりに くりゃいい。/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* かえるぞ。/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* ちょ…おいっ!!/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* ふざっけんなよ!^1!&* あけろ!!/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* あけ…/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* …?/%",
+    "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* …?/",
+    "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* ゆかが…!/%",
+    "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ",
+    "obj_darkcontroller_slash_Draw_0_gml_74_0": "せってい",
+    "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF",
+    "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON",
+    "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF",
+    "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON",
+    "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF",
+    "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON",
+    "obj_savepoint_slash_Other_10_gml_17_0": "* ときおり現れる^1 明滅する光^1。&* それは 自分だけに 見える光。/",
+    "obj_savepoint_slash_Other_10_gml_18_0": "* まるで 吸いよせられるよう^1に&  思わず手を伸ばし…/%",
+    "scr_text_slash_scr_text_gml_97_0": "* (中で なにかが光っている)/",
+    "scr_text_slash_scr_text_gml_98_0": "* (取る?)/ ",
+    "scr_text_slash_scr_text_gml_91_0": "#はい",
+    "scr_text_slash_scr_text_gml_92_0": "#いいえ",
+    "scr_text_slash_scr_text_gml_111_0": "* (「グロウシャード」を&  手に入れた)/%",
+    "scr_text_slash_scr_text_gml_118_0": "* (それは そこに とどまった)/%",
+    "scr_text_slash_scr_text_gml_103_0": "* (中は 暗い)/%",
+    "obj_savepoint_slash_Other_10_gml_26_0": "* 光に 身を浸した。/",
+    "obj_savepoint_slash_Other_10_gml_27_0": "* 胸の奥で 不思議な力が輝^1き&  闇を駆逐してゆく。/",
+    "obj_savepoint_slash_Other_10_gml_28_0": "* 痛みが消え去った^1…&* (HPが全回復した)/%",
+    "obj_savepoint_slash_Other_10_gml_33_0": "* どういうわけか^1 胞子をあびて&  ダメージを受けた。/",
+    "obj_savepoint_slash_Other_10_gml_34_0": "* 光が 傷をいやしてゆく^1…&* (HPが全回復した)/%",
+    "obj_savepoint_slash_Other_10_gml_39_0": "* 光に 身を浸した。/",
+    "obj_savepoint_slash_Other_10_gml_40_0": "* 胸の奥で 不思議な力が輝^1き&  闇を駆逐してゆく。/",
+    "obj_savepoint_slash_Other_10_gml_41_0": "* あらゆる痛みが 消え去った^1…&* (HPが全回復した)/%",
+    "obj_readable_room1_slash_Other_10_gml_400_0": "* (暗くて なにも見えない)/%",
+    "obj_readable_room1_slash_Other_10_gml_411_0": "* この地にて 真の道を見る^1は&  闇に閉ざされし瞳のみ。/%",
+    "obj_dustpile_susie_slash_Step_0_gml_57_0": "* うおおぉあッ^1!&  く…くるなッ^1!&* それ以上 近づいたら…!/%",
+    "obj_dustpile_susie_slash_Step_0_gml_78_0": "* …あ^1?&* クリス!^1?&* …んだよ もう。/",
+    "obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* …てめえ ふざけんなよ!&  ビビんだろーが!/",
+    "obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* こんど やった^1ら&  顔面 ヘコましてやる&  からな。/",
+    "obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* …まあいい^1。&  いまは それどこじゃねえ。/",
+    "obj_dustpile_susie_slash_Step_0_gml_82_0": "* こっから出る方法を&  探さねーと。/%",
+    "obj_dustpile_susie_slash_Step_0_gml_104_0": "* つっても^1…&* 「ここ」って^1 どこだ…?/%",
+    "obj_dustpile_susie_slash_Step_0_gml_119_0": "* なんか わかんねーけど^1!&* 全部てめえのせいだからな^1!&  てめえが なんとかしろよ!/%",
+    "obj_dustpile_susie_slash_Step_0_gml_156_0": "* オレは うしろから&  ついてく!/%",
+    "obj_dustpile_susie_slash_Step_0_gml_197_0": "* ゼェ…ゼェ^1…&* なんだおま^1え&  競争してーのか?/%",
+    "obj_dustpile_susie_slash_Step_0_gml_201_0": "* いや^1 ねーわ^1。&* おまえ 歩くの おそすぎ。/%",
+    "obj_dustpile_susie_slash_Step_0_gml_182_0": "* いや^1 ねーわ^1。&* おまえ 方向オンチだろ。/%",
+    "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* おい^1…見ろよ^1…&* だれか 手ェふってるぞ?/",
+    "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* なんか 用でも&  あんのかな…?/%",
+    "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* やべえ^1! 逃げろ!/%",
+    "obj_lancerslideevent_slash_Step_0_gml_34_0": "* クリス^1 飛び降りるぞ!/%",
+    "obj_npc_susiedark_slash_Other_10_gml_13_0": "* お^1 死んでなかったか^2。&* そりゃ なにより。/",
+    "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* で? ここが なんなのか&  わかったか?/",
+    "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* …だよな。&  オレにも さっぱりだ。/",
+    "obj_npc_susiedark_slash_Other_10_gml_16_0": "* そこの家に&  だれか 住んでねーかな?/%",
+    "obj_readable_room1_slash_Other_10_gml_416_0": "* (店のようだが^1…&  とびらには カギがかかっている^1。&  中には 誰もいない…)/%",
+    "obj_readable_room1_slash_Other_10_gml_419_0": "* (カギが かかっている)/%",
+    "obj_npc_susiedark_slash_Other_10_gml_20_0": "* ひょっとしたら 廃虚の&  テーマパークとかかもな。/",
+    "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* いや でも^1…&  乗り物が ねえか…/",
+    "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* 乗り物が ねえから&  廃虚に なったのかもな。/%",
+    "obj_savepoint_slash_Other_10_gml_51_0": "* 行く手に^1は&  ひと気のない町を見上げるよう^1に&  城が そびえている。/",
+    "obj_savepoint_slash_Other_10_gml_52_0": "* 城のてっぺんから^1は&  天に向かって とめどなく&  黒い泉が吹き出している。/",
+    "obj_savepoint_slash_Other_10_gml_53_0": "* この場所に満ちる力が&  胸の奥で輝いた。/%",
+    "obj_darkcastle_event_slash_Step_0_gml_20_0": "* なんだこれ… 城か?/",
+    "obj_darkcastle_event_slash_Step_0_gml_21_0": "* なんで物置ん中に&  城が建ってんだよ…?/%",
+    "obj_darkcastle_event_slash_Step_0_gml_32_0": "\\acよくぞ参った^1 勇者たちよ…!/%",
+    "obj_darkcastle_event_slash_Step_0_gml_46_0": "* …うぉあ!? だれだっ!?/%",
+    "obj_darkcastle_event_slash_Step_0_gml_58_0": "\\acおそれるな^1…&われは 敵ではない。/",
+    "obj_darkcastle_event_slash_Step_0_gml_59_0": "\\acさあ^1 ふたりとも&前へ…/%",
+    "scr_text_slash_scr_text_gml_128_0": "* よくぞ参った^1。&* われは この\\cY王国\\cWの\\cY王子\\cW…/",
+    "scr_text_slash_scr_text_gml_129_0": "* そして ここ^1は&  \\cY闇の王国\\cWである。/",
+    "scr_text_slash_scr_text_gml_130_0": "* クリス^1 スージィ^1…&* これより^1 わが国に残る&  \\cY言い伝え\\cWの話をしよう。/",
+    "scr_text_slash_scr_text_gml_131_0": "* 「いつの日^1か&  2人の \\cY光の勇者\\cWが&  現れるとき…」/",
+    "scr_text_slash_scr_text_gml_132_0": "* 「…時空が語りつぐ&  古き予言が 成るだろう」/",
+    "scr_text_slash_scr_text_gml_133_0": "* 勇者たちよ^1…&* われの話を&  聞いてくれるか…?/",
+    "scr_text_slash_scr_text_gml_134_0": " \\C2 ",
+    "scr_text_slash_scr_text_gml_124_0": "#聞く",
+    "scr_text_slash_scr_text_gml_125_0": "#聞かない",
+    "scr_text_slash_scr_text_gml_145_0": "* よろしい。では…/%",
+    "scr_text_slash_scr_text_gml_149_0": "* …/",
+    "scr_text_slash_scr_text_gml_150_0": "\\E1* え…ええぇぇ^1?&* いいんですか^1…? わりと&  大事な話なんですけど…/",
+    "scr_text_slash_scr_text_gml_151_0": "* それに^1…個人的には&  けっこう いい感じな&  \\cY予言\\cWだと思いますよ!/",
+    "scr_text_slash_scr_text_gml_152_0": "* きっと気に入ってもらえると&  思います!/",
+    "scr_text_slash_scr_text_gml_153_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_139_0": "#聞く",
+    "scr_text_slash_scr_text_gml_162_0": "\\E0* ふぅ^1! よかった…&* で^1…では&  聞かせるとしよう…/%",
+    "obj_legend_slash_Draw_0_gml_13_0": "  昔むかし ひそかに語りつがれる&         言い伝えがあった。",
+    "obj_legend_slash_Draw_0_gml_21_0": "それは&夢の伝説。",
+    "obj_legend_slash_Draw_0_gml_24_0": "それは&希望の伝説。",
+    "obj_legend_slash_Draw_0_gml_32_0": "それは&光の伝説。",
+    "obj_legend_slash_Draw_0_gml_35_0": "それは&闇の伝説。",
+    "obj_legend_slash_Draw_0_gml_43_0": "    その伝説の名は&  ^3   「DELTA RUNE」",
+    "obj_legend_slash_Draw_0_gml_98_0": "  「幾千年もの長きにわたり」^6―%",
+    "obj_legend_slash_Draw_0_gml_99_0": "  「光と闇は 調和を保ち&    世界は 平和に包まれてきた」",
+    "obj_legend_slash_Draw_0_gml_113_0": "「しかし この調和が&          乱されれば」―",
+    "obj_legend_slash_Draw_0_gml_151_0": " 「恐ろしい災厄が 見舞うだろう」",
+    "obj_legend_slash_Draw_0_gml_170_0": "「天は 恐怖の闇色に染まり」―",
+    "obj_legend_slash_Draw_0_gml_205_0": "「地は 恐れおののき&          ひび割れる」",
+    "obj_legend_slash_Draw_0_gml_212_0": "「母なる大地の鼓動は高まり」―",
+    "obj_legend_slash_Draw_0_gml_219_0": "「ついには 息絶えるだろう」",
+    "obj_legend_slash_Draw_0_gml_233_0": "  「そうして^1 すべてが終焉を&      迎えたかに見えたとき」―",
+    "obj_legend_slash_Draw_0_gml_253_0": "「希望の光をたたえし 3人の&勇者が 地の果てより現れる」",
+    "obj_legend_slash_Draw_0_gml_301_0": "「ニンゲン。",
+    "obj_legend_slash_Draw_0_gml_309_0": "モンスター。",
+    "obj_legend_slash_Draw_0_gml_317_0": "闇の国の王子」",
+    "obj_legend_slash_Draw_0_gml_356_0": "    「彼らだけが 闇の泉を&       封じることができる」",
+    "obj_legend_slash_Draw_0_gml_387_0": "「『天使の楽園』を 破壊できる」",
+    "obj_legend_slash_Draw_0_gml_394_0": "「彼らの働きにより&再び 調和が もたらされ」―",
+    "obj_legend_slash_Draw_0_gml_401_0": "「世界は 破滅の危機より&        救われるだろう」",
+    "obj_legend_slash_Draw_0_gml_426_0": "          「闇の泉」は―",
+    "obj_legend_slash_Draw_0_gml_451_0": "この地を形づくる力の源泉。",
+    "obj_legend_slash_Draw_0_gml_459_0": "現在は 王国の中心にあり&天高く 闇を噴き上げている。",
+    "obj_legend_slash_Draw_0_gml_466_0": "       しかし 最近になって&    もうひとつ 別の泉が出現―",
+    "obj_legend_slash_Draw_0_gml_473_0": "   これにより^1 光と闇の均衡は&   しだいに崩れはじめている…",
+    "scr_text_slash_scr_text_gml_140_0": "#もう#知ってる",
+    "scr_text_slash_scr_text_gml_168_0": "* …え^1?&* 聞いたこと&  あるんですか…?/",
+    "scr_text_slash_scr_text_gml_169_0": "* なんだ^1… じゃあ&  がんばって 練習しなくても&  よかったな…/",
+    "scr_text_slash_scr_text_gml_171_0": "* あのさ^1 うち^1ら&  つまんねー長話とか&  興味ねーから。/",
+    "scr_text_slash_scr_text_gml_172_0": "* どうやったら帰れるかだけ&  教えろよ。/",
+    "scr_text_slash_scr_text_gml_174_0": "* えっと…^1 いちばん&  簡単なのは \\cY東の泉\\cWを&  封じることだけど…/",
+    "scr_text_slash_scr_text_gml_176_0": "* イズミ?/",
+    "scr_text_slash_scr_text_gml_177_0": "\\E1* なんだそれ^1。&  女子の名前か?/",
+    "scr_text_slash_scr_text_gml_179_0": "* 闇の泉です^1。&* この \\cY闇の世界\\cWを形づくる…/",
+    "scr_text_slash_scr_text_gml_180_0": "\\E1* …ていうか…&  言い伝え^1 ホントに&  知ってます…?/",
+    "scr_text_slash_scr_text_gml_182_0": "* あー…/",
+    "scr_text_slash_scr_text_gml_183_0": "* …/",
+    "scr_text_slash_scr_text_gml_184_0": "* いや 知らねーけど。/",
+    "scr_text_slash_scr_text_gml_185_0": "* でも 聞きたいことは&  聞けたから&  どーでもいいな。/",
+    "scr_text_slash_scr_text_gml_186_0": "* じゃーな。/",
+    "scr_text_slash_scr_text_gml_188_0": "* ま…待って^1!&* 泉を封じるには…/%",
+    "obj_darkcastle_event_slash_Step_0_gml_142_0": "* クリス^1 スージィ^1…&* 長い話を よく聞いて&  くれた。/",
+    "obj_darkcastle_event_slash_Step_0_gml_143_0": "* そなたたち 2人こそが&  \\cY伝説\\cWの\\cY勇者\\cWであると&  われは 確信している。/",
+    "obj_darkcastle_event_slash_Step_0_gml_144_0": "* いかなる敵が&  立ちはだかろうとも…/",
+    "obj_darkcastle_event_slash_Step_0_gml_145_0": "* …\\cY世界を救う\\cWことができ^1る&  \\cY勇気\\cWの持ち主であると。/",
+    "obj_darkcastle_event_slash_Step_0_gml_146_0": "* さあ \\cYデルタの戦士\\cWたちよ^1!&* 今こそ^1 おのれの運命を&  受け入れるのだ…!/%",
+    "obj_darkcastle_event_slash_Step_0_gml_181_0": "* あー^3…&* やだね。/",
+    "obj_darkcastle_event_slash_Step_0_gml_183_0": "* え…えええ?/",
+    "obj_darkcastle_event_slash_Step_0_gml_185_0": "* オレが^1?&  伝説の勇者的な&  なにかだって…?/",
+    "obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* いや^1 ねーわ^1。&  人ちがいだろ。/",
+    "obj_darkcastle_event_slash_Step_0_gml_188_0": "* ででででも スージィ^1…&  キミがいないと 世界が…/",
+    "obj_darkcastle_event_slash_Step_0_gml_190_0": "* だから 知らねーっつの。&* 世界が滅ぼーが&  どーなろーが…/",
+    "obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* オレの知ったこっちゃ&  ねーから。/",
+    "obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* つか むしろ&  ガチで滅んだら&  おもしろそうじゃね?/",
+    "obj_darkcastle_event_slash_Step_0_gml_194_0": "* …/",
+    "obj_darkcastle_event_slash_Step_0_gml_196_0": "* っつーわけで^1 クリス…/",
+    "obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* こいつの 伝説ごっこに&  つきあいたきゃ…/",
+    "obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* ひとりで勝手に&  やってくれ。/",
+    "obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* オレは&  こっから出る方法を探す。/",
+    "obj_darkcastle_event_slash_Step_0_gml_201_0": "* あ スージィ^1…&* 待って!/%",
+    "obj_darkcastle_event_slash_Step_0_gml_276_0": "* ホッ ホッ ホー!/",
+    "obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* 勇者どもは さっそく&  逃げる気まんまんだな…/",
+    "obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* まだ ボクさまの存在にすら&  気づいていないというのに!/",
+    "obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* これで パパ上から&  「じまんの息子で賞」を&  もらえるぞ!/",
+    "obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* これで パパ上から&  「じまんの息子で賞」を&  もらえるぞ!/",
+    "obj_darkcastle_event_slash_Step_0_gml_281_0": "* な…!&  なんだ おまえ!?/",
+    "obj_darkcastle_event_slash_Step_0_gml_283_0": "* ボクさまは…!/%",
+    "obj_darkcastle_event_slash_Step_0_gml_287_0": "* ホッ ホッ ホー^1!&* アホが1匹^1 かたづいた!&  あと 2匹~!/",
+    "obj_darkcastle_event_slash_Step_0_gml_290_0": "* な…!&  なんだ おまえ!?/",
+    "obj_darkcastle_event_slash_Step_0_gml_292_0": "* ボクさまは…!/%",
+    "obj_darkcastle_event_slash_Step_0_gml_327_0": "* 悪モノだ!/",
+    "obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* そして おまえたちは&  \\cYピエロちゃん\\cWだ^1!\\cY闇の泉\\cWを&  封じるつもりだろう!?/",
+    "obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* そして^2… おまえたち&  \\cYピエロちゃん\\cWは…/",
+    "obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* 世界を「永遠の闇」から&  救うつもりだろう!?/",
+    "obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* あー…/",
+    "obj_darkcastle_event_slash_Step_0_gml_334_0": "* しらばっくれてもムダだぞ…/",
+    "obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* おまえたちが&  \\cY東\\cWへ行くことは&  わかりきっている!/",
+    "obj_darkcastle_event_slash_Step_0_gml_336_0": "* 帰るには そっちへ行くしか&  ないからだ!/",
+    "obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* しかーし^1!&  この^1ランサーさまが&  阻止してやるのだ!/",
+    "obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* すでに 完ぺきな作戦を&  用意してある^1!&  手順は たったの2つ!/",
+    "obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* ステップ1^3。&* おまえたちを&  ボッコンボッコンにする。/",
+    "obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* ステップ2^3。&* おまえたちは 負ける!/",
+    "obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* へー^2。&  たしかに うまい作戦だな。/",
+    "obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* そ…そう…?/",
+    "obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* ああ。だから…/",
+    "obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* その作戦^1 うちらが&  採用させてもらうぜ!/%",
+    "obj_darkcastle_event_slash_Step_0_gml_360_0": "* 悪モノだ。/",
+    "obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* 「悪モノ」?/",
+    "obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* そ^2。知ってるでしょ?&* 言い伝えに出てく^2る&  トンガリ頭の 悪いコちゃん。/",
+    "obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* …いや?/",
+    "obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* うーわマジか^2… え なに?&  これ ボクさまが全部&  説明する流れ…?/%",
+    "obj_darkcastle_event_slash_Step_0_gml_388_0": "* あ^1…&* だったら ボクが説明を…!/",
+    "obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* おまえは 引っ込んでい^2ろ&  この 親切ていねいクンが!/",
+    "obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* いやだ^1!&* ボクは 命にかえても&  勇者たちを守る!/",
+    "obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* いや おまえ だまってろ^1。&* いま このトンガリ頭の話&  聞いてっから。/%",
+    "obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* えーつとだな^1 かいつまんで&  説明するとだな^2…&* おまえたちは 勇者だ。/",
+    "obj_darkcastle_event_slash_Step_0_gml_413_0": "* んで おまえたちの目的^2は&  東を目指して そこで&  「闇の泉」を封じることだ。/",
+    "obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* そしたら^1 世界が闇に&  包まれるのを防げると^1。&  こういうわけだな。/",
+    "obj_darkcastle_event_slash_Step_0_gml_415_0": "* んでも^2 ボクさまたち&  としちゃ それは困るわけ^2。&  なぜなら…/",
+    "obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* 世界が闇に包まれたら&  ちょーヤバい^2し&  ちょーサイコーだから。/",
+    "obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* ちょっと待て^2。じゃあ&  なんで うちらは それを&  じゃまする必要があんだ?/",
+    "obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* えーつとだな^1 なんでかな^2…&* パパ上に 聞いてこようか?/%",
+    "obj_darkcastle_event_slash_Step_0_gml_440_0": "* はい! それはね!/",
+    "obj_darkcastle_event_slash_Step_0_gml_442_0": "* いや おまえは いいから。/%",
+    "obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* よーするに^2 おまえは &  うちらと たたかいたいって&  ことだろ?/",
+    "obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* ピンポンピンポン&  ポピンポーーーン!!/",
+    "obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* だったら 話が早いぜ。/%",
+    "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* ランサーが 飛びだしてきた!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "ランサー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "ほめる",
+    "obj_lancerboss_slash_Step_0_gml_118_0": "* ランサー - ATK 7 DEF 1&* とんがり頭に まあるい体。&  どう見ても スペードです。/",
+    "obj_lancerboss_slash_Step_0_gml_119_0": "* ホントは バイクに乗りたいけれ^1ど&  大人になるまで&  火をつけた自転車でガマン。/%",
+    "obj_lancerboss_slash_Step_0_gml_17_0": "そこまでだ!&この自転車は&勝利を燃料に&ひた走るッ!",
+    "obj_lancerboss_slash_Step_0_gml_100_0": "* あれ?^1 なんでオレ&  オノなんか 持ってんだ^1?&  ま いっか。",
+    "obj_lancerboss_slash_Step_0_gml_130_0": "* ランサーに 「スージィのこうげきに&  気をつけろ」と伝えた^1。&* ランサーは みがまえた。/%",
+    "obj_lancerboss_slash_Step_0_gml_18_0": "ボコられるの&だ~いすき^1…な&おまえらを&ボコッてやる!",
+    "obj_lancerboss_slash_Step_0_gml_90_0": "* ランサーは 突っ走っている。",
+    "obj_lancerboss_slash_Step_0_gml_164_0": "* ランサーに&  「服と体のさかいめが わからない」&  と伝えた。/",
+    "obj_lancerboss_slash_Step_0_gml_165_0": "* ランサーは てれている^1…&* ランサーの こうげき力が下がった!/%",
+    "obj_lancerboss_slash_Step_0_gml_26_0": "うれしくって&心がウィリー&しちゃう!&ウィッヒッヒー",
+    "obj_lancerboss_slash_Step_0_gml_157_0": "* もう一度 ランサーを&  ほめようとした…/",
+    "obj_lancerboss_slash_Step_0_gml_158_0": "* しかし おせじだと 思われている^1!&* ランサーの こうげき力が&  もとのレベルまで 上がった!/%",
+    "obj_lancerboss_slash_Step_0_gml_30_0": "ボクさまは&気を消して&自信家LVを&0にできるのだ",
+    "obj_lancerboss_slash_Step_0_gml_150_0": "* ランサーを ほめた^1。&* ランサーは おせじか 本心か&  わからなくなっている。/",
+    "obj_lancerboss_slash_Step_0_gml_151_0": "* ランサーの こうげき力は&  上がりも下がりもせず&  横向きになった…?/%",
+    "obj_lancerboss_slash_Step_0_gml_34_0": "やめて!&ボクさまの人格&が フクザツに&なっちゃう!!",
+    "obj_lancerboss_slash_Step_0_gml_145_0": "* ランサーに ほめ言葉をかけた^1。&* ほめ言葉は ランサーの皮フに&  吸いこまれた。/%",
+    "obj_lancerboss_slash_Step_0_gml_19_0": "ねえねえ&みんな&このあと&ヒマ?",
+    "obj_lancerboss_slash_Step_0_gml_91_0": "* ランサーは&  ポテチのことを 考えている。",
+    "obj_lancerboss_slash_Step_0_gml_92_0": "* ランサーのバイクは&  じつは 火をつけた自転車だ。",
+    "obj_lancerboss_slash_Step_0_gml_20_0": "ホッホッホー!&ボクさまは&悪モノだぁ!",
+    "obj_lancerboss_slash_Step_0_gml_93_0": "* ランサーは&  ギアを適当にガチャガチャやって&  スゴ腕ライダーを気取った。",
+    "obj_lancerboss_slash_Step_0_gml_94_0": "* ランサーは エンジンを&  ブンブンふかした。",
+    "obj_lancerboss_slash_Step_0_gml_135_0": "* ランサーは 笑い飛ばした。&  「おまえなんかに 注意して&  もらわなくても ヘーキだよ!」/%",
+    "obj_lancerboss_slash_Step_0_gml_196_0": "待って^1!&たんま&たんま!/",
+    "obj_lancerboss_slash_Step_0_gml_197_0": "自転車が&ガス欠&しそう…!/",
+    "obj_lancerboss_slash_Step_0_gml_198_0": "おのれ…&悪運の&強い子ちゃん&たちめ!/",
+    "obj_lancerboss_slash_Step_0_gml_199_0": "今回は&“ドロー”&ということに&してやる…/",
+    "obj_lancerboss_slash_Step_0_gml_200_0": "だが次^1は&おまえらが&敗者さんだぞ!/",
+    "obj_lancerboss_slash_Step_0_gml_201_0": "ワハハハハ^1!&さらば^1だ&敗者さん!!/",
+    "obj_lancerboss_slash_Step_0_gml_202_0": "早く帰らないと&晩ごはんに&遅れちゃう!!/%",
+    "obj_darkcastle_event_slash_Step_0_gml_552_0": "* 2人とも 大丈夫ですか…?/%",
+    "obj_darkcastle_event_slash_Step_0_gml_569_0": "* えと^1…まだちゃんと&  自己紹介してませんでした&  よね^1… ボクは…/",
+    "obj_darkcastle_event_slash_Step_0_gml_571_0": "* あのさ^1 そのフード&  いいかげん&  脱いだらどーだ?/",
+    "obj_darkcastle_event_slash_Step_0_gml_572_0": "* モゴモゴいってて&  なに言ってっか ぜんぜん&  わかんねーんだけど。/",
+    "obj_darkcastle_event_slash_Step_0_gml_574_0": "* あ…^1 そ…そうですね…/%",
+    "obj_darkcastle_event_slash_Step_0_gml_611_0": "* はじめまして^1。&* ボク ラルセイといいます。/",
+    "obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* クリスさん スージィさ^2ん&* お目にかかれて&  とっても光栄です!/",
+    "obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* ボクたち きっと&  いい友だちに なれると&  思います^2! だから…/",
+    "obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* うちに帰るには&  東へ行きゃ いいんだろ?/",
+    "obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* そう^2!&* 東へ行くと そこには…/",
+    "obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* わかった。/%",
+    "obj_darkcastle_event_slash_Step_0_gml_637_0": "* んじゃ クリス^1 学校でな。/%",
+    "obj_darkcastle_event_slash_Step_0_gml_663_0": "* あ…/",
+    "obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* えと^1… 2人だけに&  なっちゃいましたね…/%",
+    "obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* クリスさん^1…&  ボクは たしかに&  \\cY王子\\cWなんですけど…/",
+    "obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* い^1…いまは^1 ボクの&  治める町に 住んでる&  ひとは 1人も いなくて…/",
+    "obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* だから ここで ひとりで&  ずっと待ってたんです…/",
+    "obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* あなたたち2人が来るのを^1。&  ずっと ずっと。/",
+    "obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* だから^2…&* 会えて 本当にうれしいな。/",
+    "obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* クリス^2…って 呼んでも&  いいかな? なかよくして&  くれたら うれしいな。/%",
+    "obj_darkcastle_event_slash_Step_0_gml_723_0": "* スージィを 探しにいこう^1。&* きっと 南東のほうへ&  向かったはず。/%",
+    "obj_darkcastle_event_slash_Step_0_gml_749_0": "* さあ クリス^1 キミが&  リーダーだよ!/%",
+    "obj_readable_room1_slash_Other_10_gml_429_0": "* クリス^1 早くスージィを&  追いかけたほうが&  いいんじゃないかな。/",
+    "obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* ここへは 旅が終わってから&  また もどってこよう。/",
+    "obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* そのときは ボクが&  おいしいケーキを&  焼いてあげるね!/%",
+    "obj_readable_room1_slash_Other_10_gml_435_0": "* クリス^1 まずは世界を&  救いに いかない…?/",
+    "obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* そっちのほうが&  優先度 高めだと思うな。/%",
+    "obj_readable_room1_slash_Other_10_gml_446_0": "* ランサーさんは どうやって&  この上に登ったんだろう…?/",
+    "obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* 自転車で がけを&  駆け上がったのかな…?/%",
+    "obj_savepoint_slash_Other_10_gml_57_0": "* 孤独な王子ラルセイ^1が&  仲間になった。/",
+    "obj_savepoint_slash_Other_10_gml_58_0": "* モフモフボーイの力が&  胸の奥で輝いた。/%",
+    "scr_text_slash_scr_text_gml_292_0": "\\E3* クリス^1! 見て^1!&* ボクが作った 訓練用の&  マネキンがあるよ!/",
+    "scr_text_slash_scr_text_gml_293_0": "\\E8* ちょうどいい機会だから&  敵とのバトルに&  備えておかない?/",
+    "scr_text_slash_scr_text_gml_294_0": "\\E0* よかったら 戦い方を&  教えてあげるよ?/",
+    "scr_text_slash_scr_text_gml_288_0": "#教えて",
+    "scr_text_slash_scr_text_gml_201_0": " \\C2",
+    "scr_text_slash_scr_text_gml_289_0": "#いいです",
+    "scr_text_slash_scr_text_gml_302_0": "\\E0* うん わかった^1!&* それじゃ 始めよう!/%",
+    "scr_text_slash_scr_text_gml_307_0": "\\E3* そっか^1 さっきもう&  ランサーさんと&  戦ったもんね…/",
+    "scr_text_slash_scr_text_gml_308_0": "\\E1* 教えてあげるのが&  楽しみすぎ^1て&  うっかりしてたな…/",
+    "scr_text_slash_scr_text_gml_309_0": "\\E2* じゃあ^1…&* 戦い方を 忘れちゃった&  ときのために…/",
+    "scr_text_slash_scr_text_gml_310_0": "\\E6* はい これ^1!&* キミと スージィのために&  マニュアルを作ったんだ!/",
+    "scr_text_slash_scr_text_gml_311_0": "\\E0* ",
+    "scr_text_slash_scr_text_gml_311_1": "を押して&  メニューを開く^1と&  「アイテム」の中にあるよ。/",
+    "scr_text_slash_scr_text_gml_313_0": "* (マニュアルを 手に入れた)/%",
+    "obj_dummyenemy_slash_Step_0_gml_81_0": "* スキップ/%",
+    "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* その\\cRハート\\cWはね…/",
+    "obj_dummyenemy_slash_Step_0_gml_88_0": "* キミの\\cRタマシイ\\cWだよ!&  キミという存在 そのものと&  いってもいい。/",
+    "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* 中には キミの「意志」^1と&  「思いやり」が詰まってる。/",
+    "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* …それから&  この世界の「命運」も。/",
+    "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* 敵のこうげきが&  ハートに当たる^1と&  キミも 仲間も HPが減る。/",
+    "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* 全員のHPが0になる^1と&  バトルに負けちゃうよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* だから^1 敵のこうげきには&  当たらないように&  気をつけよう。/",
+    "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* それじゃ 準備はいい^1?&* こうげきを よけてみよう!/%",
+    "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* そう^1 それは「ぼうぎょ」&  だよ。TPがたまって&  受けるダメージが減るんだ。/",
+    "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* でも^1 いまは まず&  「たたかう」練習を&  してみようか?/%",
+    "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* クリス^1! キミって&  ホントに 「ぼうぎょ」が&  じょうずだなあ!/",
+    "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* でも ボクは こうげき&  してないから…^1 いまは&  ぼうぎょしなくて平気だよ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* えっと^1…&* あのね?/",
+    "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* いまは 弾が飛んでこない^1し&  TPも 使えないから…/",
+    "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* だから^1…&  もう「ぼうぎょ」は&  やめようか?/%",
+    "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* …/%",
+    "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* あー^1…当たっちゃったね^1…&  でも大丈夫!&  練習だからね!/",
+    "obj_dummyenemy_slash_Step_0_gml_598_0": "* うまい うまい^1!&* さすがだよ!/",
+    "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* 敵の こうげきが終わる^1と&  次は ボクたちの&  ターンだよ!/",
+    "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* まずは^1 「\\cYこうげき\\cW」&  (\\I0 )のしかたを&  説明するね。/",
+    "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* この世界では&  \\cYたたかう\\cW必要なんて&  ないんだけど…/",
+    "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* 基本は ひととおり&  知っておいて&  損はないからね!/%",
+    "obj_dummyenemy_slash_Step_0_gml_610_0": "* それじゃ さっそく&  たたかってみよう!&  (\\I0 )",
+    "obj_dummyenemy_slash_Step_0_gml_642_0": "* マネキン - ATK 0 DEF 0&* 綿のハートに ボタンの瞳&* モフモフボーイに 生きうつし/%",
+    "obj_dummyenemy_slash_Step_0_gml_645_0": "* マネキン - ATK 0 DEF 0&* 綿のハートに ボタンの瞳&* モフモフボーイに 生きうつし/",
+    "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* す…すごい…^1!&* クリス じょうずだね!/",
+    "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* ひょっとして…&  前に やったことある…?/",
+    "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* そうそう^1 その調子だよ^1!&* ちなみに カーソルが&  左のボックスに 入ったら…/",
+    "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* そのタイミングで&  ",
+    "obj_dummyenemy_slash_Step_0_gml_333_1": "を押すと&  ダメージ量が増えるよ!/",
+    "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* やった^1!&* 当たったね!!/",
+    "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (よかった…&  もう あきらめようかと&  思ったよ…)/",
+    "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* それじゃあ 次は&  「ぼうぎょ」を&  してみよう。(\\I1 )/",
+    "obj_dummyenemy_slash_Step_0_gml_342_0": "* (\\I1 )を選べば^1 敵の&  こうげきに当たったときに&  受けるダメージが減る。/",
+    "obj_dummyenemy_slash_Step_0_gml_343_0": "* それに&  「ぼうぎょ」をする^1と&  \\cYTP\\cWも たまるんだ!/",
+    "obj_dummyenemy_slash_Step_0_gml_344_0": "* (左にある オレンジ色の&  メーターを見ててね^1!&  説明は あとでするよ!)/%",
+    "obj_dummyenemy_slash_Step_0_gml_556_0": "* たたかってみよう!&  (\\I0 )",
+    "obj_dummyenemy_slash_Step_0_gml_557_0": "* ぼうぎょしてみよう!&  (\\I1 )",
+    "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* そうそう^1! うまく&  できたね^1! これで&  TPが たまったから…/",
+    "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* そのTPで ボクの\\cYまほう\\cWを&  使ってみようか?/",
+    "obj_dummyenemy_slash_Step_0_gml_144_0": "* 一定以上のダメージを&  与えたから^1 敵はいま&  \\cBくたびれ\\cWてるよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_145_0": "* いまなら^1 ボクの&  \\cYスリープ\\cWの呪文が 効くはず。/",
+    "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* 敵を眠らせれ^1ば&  戦わなくても バトルに&  勝てるんだ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_558_0": "* まほうを使ってみよう!&  (\\I2 )",
+    "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "スリープ",
+    "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "スリープ",
+    "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "くたびれた#敵を逃がす",
+    "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "「くたびれ」状態の敵を眠らせて逃がす。",
+    "scr_spelltext_slash_scr_spelltext_gml_135_0": "(くたびれ)",
+    "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1は スリープを唱えた!/%",
+    "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* 先に こうげきしてた^1ら&  敵は「くたびれ」状態に&  なってたはずなんだ…/",
+    "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* そうなった^1ら&  \\cYスリープ\\cWのまほうが&  効くようになるよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* あ^1…&  \\cYアイテム\\cWを 見つけたの?/",
+    "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* \\cYアイテム\\cWの使い方は&  説明しなくても&  わかるよね…?/",
+    "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* いまは 別の練習をしよう?/%",
+    "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* どうしても \\cYアイテム\\cWについて&  説明してほしいのかな…?/",
+    "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* わかった^1 それじゃあ&  教えてあげるね!/",
+    "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* えーっと…/",
+    "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* アイテムを使う^1と&  なにかが起きるよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* …わかった?/%",
+    "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* ははは^1 そうだ^1ね&  その\\cYアイテム\\cW^1 とっても&  きれいだね!/",
+    "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* キミが楽しそうで&  ボクも うれしいな!/%",
+    "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* クリス^1 アイテムは&  旅の途中で もっともっと&  たくさん手に入るよ!/",
+    "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* でも^1 旅をつづけるには^1…&  まず このチュートリアルを&  終わらせないとね。/%",
+    "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* クリス^1 ボクに&  「まほう」を使うように&  指示を出してね。/%",
+    "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* ねえ クリス^1 それより&  \\cYまほう\\cWの使い方を&  覚えたくない?/%",
+    "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* クリス…^1 キミ^1…&  \\cYまほう\\cWって なにか&  知ってる?/",
+    "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* ニンゲンは 仲間に&  「まほう使って」って&  頼むのも ムリなのかな…/%",
+    "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* クリス^1 言葉で頼めないなら&  身ぶり手ぶりで 伝えて&  くれても いいんだよ?/%",
+    "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 うーん^1 ちょっと&  難しすぎるかな…/",
+    "obj_dummyenemy_slash_Step_0_gml_228_0": "* それじゃあ^1 次のレッスンに&  進もうか?/",
+    "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* そうそう^1!&  回復のまほうでも&  オーケーだよ!/",
+    "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* キミは さっき&  こうどう(\\I3 )して&  マネキンを\\cYハグ\\cWしたよね?/",
+    "obj_dummyenemy_slash_Step_0_gml_269_0": "* だから い^1ま&  マネキンの名前が&  \\cYきいろ\\cWくなってるんだ!/",
+    "obj_dummyenemy_slash_Step_0_gml_239_0": "* いま \\cYにがす\\cW (\\I4 ) を&  選べば^1 このバトルは&  キミの 勝ちだよ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* うん^1 マネキンが&  「くたびれ」状態だった^1ら&  これで 勝ててたはずだよ!/",
+    "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* よし^1 これでもう&  勝ったも同然だ!/",
+    "obj_dummyenemy_slash_Step_0_gml_253_0": "* さあ チュートリアルも&  あと少しで 終わり!&  次は…/",
+    "obj_dummyenemy_slash_Step_0_gml_229_0": "* こうどう(\\I3 )&  してみよう^1!どんなに&  凶暴な 敵とのバトルも…/",
+    "obj_dummyenemy_slash_Step_0_gml_254_0": "* こうどう(\\I3 )&  してみよう^1!どんなに&  凶暴な 敵とのバトルも…/",
+    "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* こうどう(\\I3 )して&  やさしさを示せば&  切り抜けられるからね!/",
+    "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* こうどう(\\I3 )して&  やさしさを示せば&  切り抜けられるからね!/",
+    "obj_dummyenemy_slash_Step_0_gml_231_0": "* クリス^1 今回の敵は&  ただのマネキンだけ^1ど&  試しに ハグしてみて?/%",
+    "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* これは ただのマネキン&  だけ^1ど 試しに&  ハグしてみてくれるかな?/%",
+    "obj_dummyenemy_slash_Step_0_gml_559_0": "* こうどうしてみよう!&  (\\I3 )",
+    "obj_dummyenemy_slash_Step_0_gml_647_0": "* えと^1… ゴメン^1…&  このマネキン ちょっと&  ボクに似てるよね…/",
+    "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* ボク ずっと&  ひとりぼっち だったか^1ら&  他にモデルが いなくて。/",
+    "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* ボクの分身だか^1ら&  やさしくしてあげてね?/%",
+    "obj_dummyenemy_slash_Step_0_gml_666_0": "* マネキンを ハグした。/%",
+    "obj_dummyenemy_slash_Step_0_gml_746_0": "* そう^1! それでいいんだ!/",
+    "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* どんな「こうどう」を取れば&  よろこんでくれるかは&  敵によって いろいろだよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_748_0": "* 満足してくれた敵^1は&  名前の字が&  \\cYきいろ\\cWに 変わるんだ。/",
+    "obj_dummyenemy_slash_Step_0_gml_749_0": "* そうなったら^1 すかさず&  「にがす」(\\I4 )!&  これで バトルは終了だよ!/",
+    "obj_dummyenemy_slash_Step_0_gml_750_0": "* 出会った敵を 全員\\cYにがして\\cW&  あげれば^1 一度も\\cYたたかう\\cW&  必要がないってこと!/%",
+    "obj_dummyenemy_slash_Step_0_gml_711_0": "* クリス^1 キミは&  やさしいんだね!/%",
+    "obj_dummyenemy_slash_Step_0_gml_714_0": "* うんうん^1 それでいいよ^1!&* でも^1 ハグは1回すれば&  十分だからね!/%",
+    "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* クリス^1 ハグはもう&  しなくていいんだよ。/%",
+    "obj_dummyenemy_slash_Step_0_gml_722_0": "* え…^1 ひょっとして…&  たたかうより ずっとハグを&  していたいってこと?/",
+    "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* …/",
+    "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* そっか!^1 そうだね!&  たたかわなくたって&  いいよね!/",
+    "obj_dummyenemy_slash_Step_0_gml_725_0": "* それじゃあ 次は&  「ぼうぎょ」(\\I1 )を&  してみよう。/",
+    "obj_dummyenemy_slash_Step_0_gml_726_0": "* (\\I1 )を選べ^1ば 敵の&  こうげきに当たったときに&  受けるダメージが減る。/",
+    "obj_dummyenemy_slash_Step_0_gml_727_0": "* それに 「ぼうぎょ」を&  する^1と \\cYTP\\cWも&  たまるんだ!/",
+    "obj_dummyenemy_slash_Step_0_gml_728_0": "* (左に出る オレンジ色の&  メーターを見ててね^1!&  説明は あとでするよ!)/%",
+    "obj_dummyenemy_slash_Step_0_gml_808_0": "* ラルセイを ハグした。/%",
+    "obj_dummyenemy_slash_Step_0_gml_846_0": "* え… ちょ…^1 クリス!?/%",
+    "obj_dummyenemy_slash_Step_0_gml_850_0": "* え… ちょ…^1 クリス!?/",
+    "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* えっと…^1 その…/",
+    "obj_dummyenemy_slash_Step_0_gml_852_0": "* ボクを ハグしても&  意味ないんじゃないかな…/",
+    "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* あー…/%",
+    "obj_dummyenemy_slash_Step_0_gml_858_0": "* クリス…?/",
+    "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* ひょっとして…/",
+    "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* ハグのしかたの&  チュートリアルを&  やってほしいのかな…?/%",
+    "obj_dummyenemy_slash_Step_0_gml_868_0": "* え…えっと^1… ボクね&  誰かを ハグしたこと&  一度も ないんだ…/",
+    "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (練習用の&  マネキン以外はね…)/",
+    "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* だから ボクに教えられる&  ことは なにもないんだ…&  ゴメンね…/",
+    "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* むしろ^1 キミがボクに&  教えてくれてるのかな!&  アハハ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* …/%",
+    "obj_dummyenemy_slash_Step_0_gml_560_0": "* にがしてみよう!&  (\\I4 )",
+    "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1は~2を逃がした!/%",
+    "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* キミは さっき&  こうどう(\\I3 )して&  マネキンを\\cYハグ\\cWしたよね?/",
+    "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* だからい^1ま&  マネキンの名前が&  \\cYきいろ\\cWくなってるんだ!/",
+    "obj_dummyenemy_slash_Step_0_gml_270_0": "* この状態で\\cY「にがす」&  \\cW (\\I4 )を選べ^1ば&  キミの勝ちだよ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* えっと…^1 いまは&  そのコマンドは&  気にしなくていいよ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* クリス^1 キミは ホントに&  心の温かいニンゲン&  なんだね?/%",
+    "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* えっと…^1 あれが ただの&  マネキンだってこと^1は&  わかってる…よね?/%",
+    "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* クリス^1 キミはいま&  「こうどう」したあとに&  敵を「にがした」から…/",
+    "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* 実戦だったら これで&  キミの勝ちなんだけど…/",
+    "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* その前に 別のことも&  説明させてくれるかな?/%",
+    "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* そっか…^1 わかった^1…&  それじゃ もう これで&  終わりにしよっか。/",
+    "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* キミは&  戦わずに勝つ方法を&  ちゃんと わかってる…/",
+    "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* それで十分だよね。&  ボクも そう思うよ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* クリス^1 気づいた^1?&  さっき 「ぼうぎょ」を&  したときに…/",
+    "obj_dummyenemy_slash_Step_0_gml_349_0": "* 左に出る オレンジ色の&  TPメーターが少し&  たまったでしょ?/",
+    "obj_dummyenemy_slash_Step_0_gml_350_0": "* そのTPで ボクの\\cYまほう\\cWを&  使ってみようよ?/",
+    "obj_dummyenemy_slash_Step_0_gml_351_0": "* 一定以上のダメージを&  与えたから^1 敵はいま&  \\cBくたびれ\\cWてるよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_352_0": "* いまなら^1 ボクの\\cYスリープ\\cWの&  呪文が 効くはず。/",
+    "obj_dummyenemy_slash_Step_0_gml_353_0": "* 敵を眠らせれ^1ば&  戦わなくても バトルに&  勝てるんだ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* えーっと^1…&* 攻撃は もう&  しなくていいよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* キミが とっても上手に&  たたかえることは&  よくわかったからね!/%",
+    "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* あー^1… うん…&  なんて言ったらいいのかな…/",
+    "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* ボクそっくりの人形が&  キミに ボコボコに&  されてるわけだけど…/",
+    "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* …クリス^1 キ^1ミ&  ボクに なにか言いたいこと&  あるのかな…?/%",
+    "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* うん^1… わかった^1…&  もう いいよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* この旅の途中で もし…/",
+    "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* …ボクのこと&  ブン殴りたくなったら^1…&  殴ってくれていいからね!/%",
+    "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* あ^1 ごめん^1!&* 説明するの 忘れてた^1!&* 「たたかう」ときは…/",
+    "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* カーソルが&  ボックスの中に来たら&  もう1回",
+    "obj_dummyenemy_slash_Step_0_gml_399_1": "だよ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* 大丈夫^1!&* キミならできるよ^1!&* さあ もう一度!/%",
+    "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* 白い長方形が&  青いボックスの中に来たら&  ",
+    "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* えっと…^1 難しかった^1ら&  ",
+    "obj_dummyenemy_slash_Step_0_gml_405_1": "を連打したって&  いいからね!/%",
+    "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* クリス^1…&* ちゃんと",
+    "obj_dummyenemy_slash_Step_0_gml_406_1": "を&  押してね。/%",
+    "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* あのね^1…&* 白い長方形^1 わかる?/%",
+    "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* 「長方形」は わかるよね^1?&* 正方形の失敗版 みたいな&  ヤツだよ。/%",
+    "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* …/%",
+    "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* んー^1…&  じゃあ 別のことを&  やってみようか?/%",
+    "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* んー^1…&  じゃあ 別のことを&  やってみようか?/",
+    "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* クリス^1 気づいた^1?&  さっき 「ぼうぎょ」を&  したときに…/",
+    "obj_dummyenemy_slash_Step_0_gml_423_0": "* 左にある オレンジ色の&  TPメーターが&  少したまったでしょ?/",
+    "obj_dummyenemy_slash_Step_0_gml_424_0": "* そのTPで ボクの\\cYまほう\\cWを&  使ってみようよ?/",
+    "obj_dummyenemy_slash_Step_0_gml_425_0": "* 一定以上のダメージを&  与えたから^1 敵はいま&  \\cBくたびれ\\cWてるよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_426_0": "* いまなら^1 ボクの\\cYスリープ\\cWの&  呪文が 効くはず。/",
+    "obj_dummyenemy_slash_Step_0_gml_427_0": "* 敵を眠らせれ^1ば&  戦わなくても バトルに&  勝てるんだ!/%",
+    "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* よくできました^1!&* 実戦なら これで終了だよ!/",
+    "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* キミと&  チュートリアルができて&  よかった!/%",
+    "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* …/",
+    "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* クリス^1 ゴメン…/",
+    "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* ボク^1 今日はもう&  これ以上 教えられそうに&  ないや…/",
+    "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* スージィを探しにいこう。/%",
+    "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* ゴメン^1 キミのじゃまは&  したくないけど…/",
+    "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* このままだと&  マネキンが壊れちゃう。/",
+    "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* 今日はもう&  このぐらいに&  しておこうか。/%",
+    "obj_dummyenemy_slash_Step_0_gml_463_0": "* スキップ/%",
+    "obj_dummyenemy_slash_Step_0_gml_489_0": "* ラルセイは&  なにかを期待するように&  こちらを見ている。",
+    "obj_dummyenemy_slash_Step_0_gml_548_0": "* え?",
+    "obj_dummyenemy_slash_Step_0_gml_733_0": "* クリス^1 気づいた^1?&  さっき 「ぼうぎょ」を&  したときに…/",
+    "obj_dummyenemy_slash_Step_0_gml_734_0": "* 左にある オレンジ色の&  TPメーターが&  少したまったでしょ?/",
+    "obj_dummyenemy_slash_Step_0_gml_735_0": "* そのTPで ボクの\\cYまほう\\cWを&  使ってみようよ?/",
+    "obj_dummyenemy_slash_Step_0_gml_736_0": "* 一定以上のダメージを&  与えたから^1 敵はいま&  \\cBくたびれ\\cWてるよ。/",
+    "obj_dummyenemy_slash_Step_0_gml_737_0": "* いまなら^1 ボクの\\cYスリープ\\cWの&  呪文が 効くはず。/",
+    "obj_dummyenemy_slash_Step_0_gml_738_0": "* 敵を眠らせれ^1ば&  戦わなくても バトルに&  勝てるんだ!/%",
+    "obj_dummyenemy_slash_Draw_0_gml_4_0": "(くたびれ)",
+    "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* あー たのしかった^1!&* クリス^1 キミはとっても&  優秀だね!/",
+    "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* …えっと^1 もし&  あとで おさらいしたく&  なったら…/",
+    "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* はい これ^1!&* キミと スージィのために&  マニュアルを作ったんだ!/",
+    "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0* ",
+    "obj_tutorialbattleevent_slash_Step_0_gml_90_1": "を押して&  メニューを開く^1と&  「アイテム」の中にあるよ。/",
+    "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (マニュアルを 手に入れた)/%",
+    "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (マニュアルを 読もうとした^1…&  が 難解すぎて めまいがした)/%",
+    "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* ゴメンね^1。次は もっと&  うまく教えられるように&  がんばるよ。/",
+    "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* それと^1…&  もし 文字で読んだほうが&  わかりやすければ…/",
+    "obj_darkcontroller_slash_Step_0_gml_129_0": "* …/%",
+    "obj_darkcontroller_slash_Step_0_gml_135_0": "* (マニュアルを 力いっぱい&  投げ捨てた^1。ページが&  バラバラになって 風に舞った)/",
+    "obj_darkcontroller_slash_Step_0_gml_137_0": "* …………/",
+    "obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* え…っと^1…&* うん 大丈夫だよ^1!&* また…/",
+    "obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* また 作ればいいしね!&  今度はもっと&  わかりやくするから!/%",
+    "obj_darkcontroller_slash_Step_0_gml_147_0": "* (マニュアルを 床に&  ドサッと捨てた)/",
+    "obj_darkcontroller_slash_Step_0_gml_149_0": "* あれ^1 クリス^1!&* なにしてるの…?/",
+    "obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* ああっ^1!&* それ マニュアルじゃない?/",
+    "obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* うっかり&  落としちゃったみたいだね…/",
+    "obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* はい^1 どうぞ^1!&* なくさないようにね!/",
+    "obj_darkcontroller_slash_Step_0_gml_154_0": "* (マニュアルを^1 また^1 手に入れた)/%",
+    "scr_text_slash_scr_text_gml_231_0": "* ねえ クリス^1…&  ~1を長押しすると&  走れることは 知ってる?/",
+    "scr_text_slash_scr_text_gml_226_0": "#知ってる",
+    "scr_text_slash_scr_text_gml_227_0": "#そうなの!?",
+    "scr_text_slash_scr_text_gml_249_0": "* そうなの^1!&* ~1を長押しすると&  速く移動できるんだよ!/",
+    "scr_text_slash_scr_text_gml_250_0": "\\E8* ボクも ちゃんと&  うしろに ついてくか^1ら&  安心してね!/",
+    "scr_text_slash_scr_text_gml_251_0": "\\E6* …ついてきてほしくない&  なんてことは^1…&  ないよね…?/%",
+    "scr_text_slash_scr_text_gml_241_0": "* えっ…^1?&  じゃあ^1 知ってて&  走らなかったの…?/",
+    "scr_text_slash_scr_text_gml_242_0": "\\E6* …そうだね^1。いつまで&  こんなふうに のんびり旅が&  できるか わからないしね。/",
+    "scr_text_slash_scr_text_gml_243_0": "\\E0* いいよ! 自分のペースで&  進んでいこう。/%",
+    "scr_text_slash_scr_text_gml_261_0": "* ねえクリス^1…/",
+    "scr_text_slash_scr_text_gml_262_0": "* ",
+    "scr_text_slash_scr_text_gml_262_1": "を押すと&  テキストをスキップ&  できるのは 知ってる?/",
+    "scr_text_slash_scr_text_gml_257_0": "#知ってる",
+    "scr_text_slash_scr_text_gml_258_0": "#そうなの!?",
+    "scr_text_slash_scr_text_gml_272_0": "* えっ…^1?&* てことは…/",
+    "scr_text_slash_scr_text_gml_273_0": "\\E2* キミはずっと ボクの話を^1…&  聞きたいから&  聞いてくれてたってこと?/",
+    "scr_text_slash_scr_text_gml_274_0": "\\E6* ボク^1…キミの気持ちに&  応えられるように&  がんばるよ!/%",
+    "scr_text_slash_scr_text_gml_279_0": "* そうなの^1! ひょっとしたら&  キミは^1 速読マスターかも&  しれないしね。/",
+    "scr_text_slash_scr_text_gml_280_0": "\\E1* …いちいち聞くのが&  めんどくさいときにも&  使えるけど…/",
+    "scr_text_slash_scr_text_gml_281_0": "\\E6* でもクリスは^1…ボクとの&  会話をスキップしたいなんて&  思わないよね…?/%",
+    "obj_npc_room_slash_Other_10_gml_41_0": "* (ただの マネキンだ)/%",
+    "scr_text_slash_scr_text_gml_322_0": "\\E3* え…っ^2!&* 「大とびら」が…&  開いてる!?/",
+    "scr_text_slash_scr_text_gml_323_0": "* そっか… ランサーさんが&  こっち側へ来られたのは&  そういうわけだったんだ…/",
+    "scr_text_slash_scr_text_gml_324_0": "\\E1* …/",
+    "scr_text_slash_scr_text_gml_325_0": "* クリス…&  このとびらを抜けたら…/",
+    "scr_text_slash_scr_text_gml_326_0": "* ボクたちの旅は&  本当に始まってしまう。/",
+    "scr_text_slash_scr_text_gml_327_0": "* 予言に伝えられ^1る&  勇者の旅がね…/",
+    "scr_text_slash_scr_text_gml_328_0": "\\E6* だけど^1…ボクは キミが&  自分の意志で決めること^1も&  とても大事だと思うんだ。/",
+    "scr_text_slash_scr_text_gml_329_0": "\\E0* この世界には 本当に&  いろんなひとたちがいる。/",
+    "scr_text_slash_scr_text_gml_330_0": "\\E6* 大切なのは そのひとたちと&  どう接するか^1 だと思う。/",
+    "scr_text_slash_scr_text_gml_331_0": "\\E8* だから^1 なるべく&  誰とも たたかわなくて&  すむようにしよう。/",
+    "scr_text_slash_scr_text_gml_332_0": "\\E1* そうすれば…/",
+    "scr_text_slash_scr_text_gml_333_0": "\\E0* この物語は&  ハッピーエンドを&  むかえられると思うんだ。/",
+    "scr_text_slash_scr_text_gml_334_0": "\\E6* でも^1 そうしなかった&  場合は…/",
+    "scr_text_slash_scr_text_gml_335_0": "\\E1* キミにとって残念な結末に&  なってしまうかもしれない…/",
+    "scr_text_slash_scr_text_gml_336_0": "\\E3* あ^1…ゴメン^1!&  ちょっと難しい&  お願いだったかな…?/",
+    "scr_text_slash_scr_text_gml_232_0": " \\C2",
+    "scr_text_slash_scr_text_gml_318_0": "#大丈夫#任せて",
+    "scr_text_slash_scr_text_gml_319_0": "#…#",
+    "scr_text_slash_scr_text_gml_342_0": "\\E0* やっぱり キミは勇者だ!&  一目見た瞬間&  そう思ったよ。/",
+    "scr_text_slash_scr_text_gml_343_0": "\\E8* それじゃ^1 がんばろうね。/%",
+    "scr_text_slash_scr_text_gml_347_0": "\\E3* え…えと^1…ゴメンね!/",
+    "scr_text_slash_scr_text_gml_348_0": "\\E6* やっぱり 気にしないで^1。&  どうするかは&  キミの自由だから。/",
+    "scr_text_slash_scr_text_gml_349_0": "\\E8* キミが満足なら&  ボクも それで満足だよ。/",
+    "scr_text_slash_scr_text_gml_350_0": "\\E0* だから^1…&  できる範囲で&  がんばろう!/%",
+    "obj_savepoint_slash_Other_10_gml_66_0": "* 背後で閉まる 大とびら^1。&  ついに 旅の幕開けだ…/",
+    "obj_savepoint_slash_Other_10_gml_67_0": "* 「冒険」の力が&  胸の奥で輝いた。/%",
+    "obj_savepoint_slash_Other_10_gml_71_0": "* とびらはまだ 閉ざされている。/",
+    "obj_savepoint_slash_Other_10_gml_72_0": "* 後もどりの力が&  胸の奥で輝いた。/%",
+    "obj_npc_sign_slash_Other_10_gml_12_0": "* (この先で 敵が待っている^1!&  よって おまえたちは 死ぬ!)&* (ランサーさまより)/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* モンディが にじりよってきた!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "せっとく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "せっきょう",
+    "obj_diamondenemy_slash_Step_0_gml_154_0": "* モンディ - ATK 6 DEF 0&* 優柔不断なダイヤモンド。&  永遠には輝けない。/%",
+    "obj_diamondenemy_slash_Step_0_gml_14_0": "食らえ!&ダイヤモンド&カッター!",
+    "obj_diamondenemy_slash_Step_0_gml_81_0": "* 宝石のニオイがする。",
+    "obj_diamondenemy_slash_Step_0_gml_163_0": "* モンディに&  たたかうのをやめるよう 伝えた^1。&* モンディは すっかり 言いなりだ!/%",
+    "obj_diamondenemy_slash_Step_0_gml_24_0": "たしかに…&それが&いいかも…",
+    "obj_diamondenemy_slash_Step_0_gml_77_0": "* モンディは&  地味に キラキラしている。",
+    "obj_diamondenemy_slash_Step_0_gml_78_0": "* モンディには&  これといった自己主張がない。",
+    "obj_diamondenemy_slash_Step_0_gml_79_0": "* モンディは&  きれいなデザインの宝石について&  考えている。",
+    "obj_diamondenemy_slash_Step_0_gml_80_0": "* モンディは 上司とそりが合わない^1。&  でも 仕事をやめる気力もない。",
+    "obj_npc_sign_slash_Other_10_gml_13_0": "* (これを読んでいるということは^1…&  さては おまえたち^1…死んでるな?)&* (ランサーさまより)/%",
+    "obj_npc_sign_slash_Other_10_gml_30_0": "* (わ!^1 この看板は読んだらダメ!&  まだ つくりかけだぞ!!)&* (ランサーさまより)/%",
+    "obj_npc_facing_slash_Other_10_gml_210_0": "* ホッホッホー…&  これはこれは ボクさまの&  だいのお気に入りの2人…/",
+    "obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* …というのは ウソだ!&* おまえたちは トップ5にも&  入っていなぁい!!/",
+    "obj_npc_facing_slash_Other_10_gml_213_0": "* ランサーさん^1!&* スージィは どこですか!/",
+    "obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* それは ムラサキの娘の&  ことかな…^1?&* ホッホッホ…/",
+    "obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* バカめ^1!&* ひと足 遅かったな…!/",
+    "obj_npc_facing_slash_Other_10_gml_218_0": "* なにを したんですか…/",
+    "obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* ハハハ…&  かんたんなことだ!/",
+    "obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* ボクさまは&  あの娘に ボコられた。&  だから 逃げた!/",
+    "obj_npc_facing_slash_Other_10_gml_223_0": "* …ええぇぇ。/%",
+    "obj_npc_facing_slash_Other_10_gml_230_0": "* えっと^1…&  そこに 立ったままで&  いいんですか…?/",
+    "obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* 右のほうへ&  逃げていくのかなーって&  思ったんですけど…/",
+    "obj_npc_facing_slash_Other_10_gml_233_0": "* なんでだ!?&  そっちには ムラサキ娘が&  いるのに!/%",
+    "obj_npc_sign_slash_Other_10_gml_41_0": "* (こういう木には&  体力を回復するアイテムが&  なってい“ない”!)/",
+    "obj_npc_sign_slash_Other_10_gml_42_0": "* (絶対に^1 木を調べてから&  ",
+    "obj_npc_sign_slash_Other_10_gml_42_1": "を押して^1 メニューを&  開いては ならない!)/",
+    "obj_npc_sign_slash_Other_10_gml_43_0": "* (わかったか!?)&* (ランサーさまより)/%",
+    "scr_text_slash_scr_text_gml_363_0": "* (木の枝に なにかが2つ&  ぶらさがっている)/",
+    "scr_text_slash_scr_text_gml_364_0": "* (1つ取る?)/",
+    "scr_text_slash_scr_text_gml_13_0": "\\C2",
+    "scr_text_slash_scr_text_gml_357_0": "#取る",
+    "scr_text_slash_scr_text_gml_358_0": "#取らない",
+    "scr_text_slash_scr_text_gml_387_0": "* (ダークキャンディを 手に入れた)/%",
+    "scr_text_slash_scr_text_gml_392_0": "* (持ちものが いっぱいだ)/%",
+    "scr_text_slash_scr_text_gml_398_0": "* (そのまま 木に持たせておく&  ことにした)/%",
+    "scr_text_slash_scr_text_gml_369_0": "* (木の枝に キャンディが1つ&  ぶらさがっている)/",
+    "scr_text_slash_scr_text_gml_370_0": "* (1つ取る?)/",
+    "scr_text_slash_scr_text_gml_365_0": "\\C2",
+    "scr_text_slash_scr_text_gml_376_0": "* (手の届く高さに&  ぶらさがっているものはない)/%",
+    "obj_event_room_slash_Step_0_gml_11_0": "\\E2* おまえたち^1 そっちへ&  行くと ボクさまの兵隊に&  ボコられるぞ。/",
+    "obj_event_room_slash_Step_0_gml_13_0": "* それは おどしですか?/",
+    "obj_event_room_slash_Step_0_gml_15_0": "\\E3* ボクさまとしては&  「ご招待」と言いたい&  ところだ。/%",
+    "obj_event_room_slash_Step_0_gml_20_0": "* おまえたち^1 ボクさまに&  ごあいさつしない&  つもりか!?/",
+    "obj_event_room_slash_Step_0_gml_22_0": "* …はい^1。&  しないつもり^1 です。/",
+    "obj_event_room_slash_Step_0_gml_24_0": "* あそ^1… じゃあ^1 せいぜい&  いろんなヤツらに&  ボコられるがいい。/%",
+    "obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* あ^1 おかえり。/",
+    "obj_npc_facing_slash_Other_10_gml_241_0": "* ごあいさつした^1ら&  ランサーさんの兵隊さんに&  ボコられずに すみますか?/",
+    "obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* …ラルセイ^1 おまえは&  ホントに なあぁんにも&  わかっていないな…/",
+    "obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* ボクさまと おまえたちの&  関係は^1 ボコりボコられる&  ことで 成り立ってるのだ。/",
+    "obj_npc_facing_slash_Other_10_gml_246_0": "* 「関係」って…&  そもそも そんなの&  ないですから!/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* モンディのネックレスに&  行く手を ふさがれた。",
+    "obj_diamondenemy_slash_Step_0_gml_173_0": "* 敵に 思いやりの心の大切さを&  説いた。/",
+    "obj_diamondenemy_slash_Step_0_gml_174_0": "* 敵は \\cBくたびれ\\cWた…/%",
+    "obj_diamondenemy_slash_Draw_0_gml_6_0": "(くたびれ)",
+    "obj_diamondenemy_slash_Step_0_gml_177_0": "(くたびれ)",
+    "obj_diamondenemy_slash_Step_0_gml_28_0": "(ふわぁぁ)&あー?&そーっすねー",
+    "obj_diamondenemy_slash_Step_0_gml_11_0": "オレたちに&給料くれるひと&バンザーイ",
+    "obj_diamondenemy_slash_Step_0_gml_12_0": "(キラキラ)",
+    "obj_diamondenemy_slash_Step_0_gml_13_0": "オレ&ただの&一般人っす",
+    "obj_diamondenemy_slash_Step_0_gml_82_0": "* モンディは 居眠りしはじめた!",
+    "obj_diamondenemy_slash_Step_0_gml_83_0": "* モンディの輝きが&  にぶくなってきた。",
+    "obj_diamondenemy_slash_Step_0_gml_84_0": "* モンディは&  べつに 戦わなくてもよさげだ。",
+    "obj_diamondenemy_slash_Step_0_gml_118_0": "よ^1し&わかった!/%",
+    "obj_npc_room_slash_Other_10_gml_81_0": "* マーマ ミーバ^1! ワタシは&  トップシェフ^1! ケーキ焼いたら&  ヘトヘトに疲れてしまったヨ!/",
+    "obj_npc_room_slash_Other_10_gml_82_0": "* ダカラ昼寝したヨ^1… ダケド…&* マーマ ミーバ^1!&  恐ろしい物音で 目が覚めたヨ!/",
+    "obj_npc_room_slash_Other_10_gml_83_0": "* 1匹の魔物が テーブルに&  おおいかぶさって^1 ケモノのように&  ケーキむさぼってたヨ!/",
+    "obj_npc_room_slash_Other_10_gml_84_0": "* 水を ひっかけてやった^1ら&  キバむいて 逃げてったヨ^1!&* アァ^1…ワタシの傑作ケーキが…/",
+    "obj_npc_room_slash_Other_10_gml_86_0": "* クリス^1 きっと&  スージィだよ^1! こっちの&  道で 合ってたみたいだね!/",
+    "obj_npc_room_slash_Other_10_gml_87_0": "\\E1* でも^1 これ以上 みんなに&  迷惑が かからないように&  しないと…!/%",
+    "obj_npc_room_slash_Other_10_gml_90_0": "* マママ…マーメ シーバ^1!&* アナタたち あの魔物の知り合い^1?&* モモモウ…来ないでくだサーイ…/%",
+    "obj_npc_room_slash_Other_10_gml_95_0": "* マァ アメーバ^1!&* アアアアナタは…&  ワタシのケーキ 食べた魔物…!/",
+    "obj_npc_room_slash_Other_10_gml_97_0": "* だから なんだ^1?&* 吐き出すか?/",
+    "obj_npc_room_slash_Other_10_gml_99_0": "* い…イーエ^1…&  ソレハ しなくてダイジョウブデス…/",
+    "obj_npc_room_slash_Other_10_gml_101_0": "* たいして うまくなかった^1し&  オレのツバで 少しはマシに&  なってるかもだぜ?/%",
+    "obj_npc_room_slash_Other_10_gml_104_0": "* ドドドドウシテ そんな目で&  ワタシを見るノ!?/",
+    "obj_npc_room_slash_Other_10_gml_106_0": "* オレのツバを&  食おうとしねーヤツは&  信用できねーからな。/",
+    "obj_npc_room_slash_Other_10_gml_108_0": "* てことは…&  誰も信用できないってこと?/",
+    "obj_npc_room_slash_Other_10_gml_110_0": "* そうとも言える。/%",
+    "scr_text_slash_scr_text_gml_456_0": "* (1切れ取る?)/",
+    "scr_text_slash_scr_text_gml_263_0": " \\C2",
+    "scr_text_slash_scr_text_gml_403_0": "#取る",
+    "scr_text_slash_scr_text_gml_404_0": "#取らない",
+    "scr_text_slash_scr_text_gml_455_0": "* (ケーキの残がいからは&  まだ 煙が立ちのぼっている…)/",
+    "scr_text_slash_scr_text_gml_472_0": "* (「こわれたケーキ」が&  \\cYだいじなもの\\cWに加わった)/%",
+    "scr_text_slash_scr_text_gml_438_0": "* (持ちものが いっぱいだ)/%",
+    "scr_text_slash_scr_text_gml_483_0": "* (ケーキは ポケットに&  入れないほうが よさそうだ)/%",
+    "scr_text_slash_scr_text_gml_461_0": "* (ケーキの残がいからは&  まだ 煙が立ちのぼっている…)/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* モンディとハーティに&  行く手をふさがれた!",
+    "obj_heartenemy_slash_Step_0_gml_80_0": "* ハーティは&  愛らしい笑顔を浮かべた。",
+    "obj_heartenemy_slash_Step_0_gml_81_0": "* ハーティは&  ラブに あふれた呪文を&  ささやいている。",
+    "obj_heartenemy_slash_Step_0_gml_82_0": "* ハーティには&  ささやかなヒミツがある。",
+    "obj_heartenemy_slash_Step_0_gml_83_0": "* やさしいキスのニオイがする。",
+    "obj_heartenemy_slash_Step_0_gml_168_0": "* ラルセイと2人で^1 ハーティに&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%",
+    "obj_heartenemy_slash_Step_0_gml_170_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%",
+    "obj_heartenemy_slash_Step_0_gml_173_0": "(みがまえ)",
+    "obj_heartenemy_slash_Step_0_gml_179_0": "* スージィに&  敵全員におせじを言うよう指示した!/",
+    "obj_heartenemy_slash_Step_0_gml_182_0": "* ったく なに考えてんだよ&  うちの連中は…/",
+    "obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* あー…おまえらに会いたくて&  わざわざ&  もどってきてやったぜ。/%",
+    "obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* あー…おまえみたいなヤツと&  マジ戦いたくて&  しょーがなかったぜ。/%",
+    "obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* あー…おまえみてーな&  弱っちいヤツは&  ほっとけねーよ。/%",
+    "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "おせじ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X おせじ",
+    "obj_heartenemy_slash_Step_0_gml_127_0": "* ハーティ - ATK 7 DEF 0&* わたしは \\cY“チュッとした”キス\\cW。/%",
+    "obj_heartenemy_slash_Step_0_gml_136_0": "* ハーティに&  「触手がステキ」と伝えた^1。&* ハーティは なにやら考えている…/%",
+    "obj_heartenemy_slash_Step_0_gml_137_0": "* ハーティに&  「ハートがいいね」と伝えた^1。&* ハーティは なにやら考えている。/%",
+    "obj_heartenemy_slash_Step_0_gml_138_0": "* ハーティに&  「歯がナイフみたい」と伝えた^1。&* ハーティは なにやら考えている。/%",
+    "obj_heartenemy_slash_Step_0_gml_147_0": "* ラルセイに&  敵全員におせじを言うよう指示した!/",
+    "obj_heartenemy_slash_Step_0_gml_150_0": "* ランダムバトル^1で&  他ならぬ あなたたちに&  出会えて光栄です。/%",
+    "obj_heartenemy_slash_Step_0_gml_151_0": "* このあと お茶に&  するんですけど^1…&* ごいっしょに どうですか?/%",
+    "obj_heartenemy_slash_Step_0_gml_152_0": "* 経験値なんて いりません^1。&* あなたの笑顔に 出会えた&  ことが 宝物ですから。/%",
+    "obj_heartenemy_slash_Step_0_gml_84_0": "* ハーティの鼓動が 遅くなった。",
+    "obj_heartenemy_slash_Step_0_gml_85_0": "* ハーティの鼓動が&  不規則に聞こえる。",
+    "obj_heartenemy_slash_Step_0_gml_86_0": "* ハーティの鼓動が 一瞬止まった。",
+    "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it^1?&* Heh heh heh heh./",
+    "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm^1, Kris^1, maybe Susie shouldn't ACT anymore...)/%",
+    "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey^1, what gives!?/",
+    "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow^1, that was close^1, Kris...)/",
+    "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)/%",
+    "obj_heartenemy_slash_Draw_0_gml_6_0": "(くたびれ)",
+    "scr_text_slash_scr_text_gml_409_0": "* (木の枝に なにかが2つ&  ぶらさがっている)/",
+    "scr_text_slash_scr_text_gml_410_0": "* (1つ取る?)/",
+    "scr_text_slash_scr_text_gml_295_0": " \\C2",
+    "scr_text_slash_scr_text_gml_449_0": "#取る",
+    "scr_text_slash_scr_text_gml_450_0": "#取らない",
+    "scr_text_slash_scr_text_gml_433_0": "* (ダークキャンディを 手に入れた)/%",
+    "scr_text_slash_scr_text_gml_477_0": "* (持ちものが いっぱいだ)/%",
+    "scr_text_slash_scr_text_gml_444_0": "* (そのまま 木に持たせておく&  ことにした)/%",
+    "scr_text_slash_scr_text_gml_415_0": "* (木の枝に キャンディが1つ&  ぶらさがっている)/",
+    "scr_text_slash_scr_text_gml_416_0": "* (1つ取る?)/",
+    "scr_text_slash_scr_text_gml_337_0": " \\C2",
+    "scr_text_slash_scr_text_gml_422_0": "* (手の届く高さに&  ぶらさがっているものはない)/%",
+    "obj_readable_room1_slash_Other_10_gml_452_0": "* 時計を調べよ^1。&* 急げ。このパズルを 解きたくば。/%",
+    "obj_npc_sign_slash_Other_10_gml_49_0": "* (覚悟しろ ピエロちゃんども^1!&* 「死の迷路」で迷子になるがいい!)&* (ランサーさまより)/%",
+    "obj_npc_sign_slash_Other_10_gml_52_0": "* (どうだ! そろそろ迷子か!?&  こうも 曲がりくねっていては&  正しい道が わかるまい!)/",
+    "obj_npc_sign_slash_Other_10_gml_53_0": "* (おまえたちの方向感覚も&  これで 一巻のおしまいだ!)&* (ランサーさまより)/%",
+    "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (敵…のようだ^1。&  グデングデンに されている)/%",
+    "obj_npc_sign_slash_Other_10_gml_55_0": "* (あれ… あれれ!? ここどこ!?&  助けて! 迷子になっちゃった!!)&* (ランサーさまより)/%",
+    "obj_treasure_room_slash_Other_10_gml_87_0": "* (宝箱を開けた^1)&* (\\cY~1\\cWが&  入っていた)/",
+    "obj_treasure_room_slash_Other_10_gml_99_0": "* (\\cY~1\\cWが&  \\cY~2\\cWに 加わった)/%",
+    "obj_treasure_room_slash_Other_10_gml_103_0": "* (\\cY~1\\cWが&  \\cY~2\\cWに 加わった)/",
+    "obj_treasure_room_slash_Other_10_gml_105_0": "* そのリボンは「ぼうぐ」&  だよ^1! ぼうぎょ力(DEF)&  を上げるアイテムなんだ。/",
+    "obj_treasure_room_slash_Other_10_gml_106_0": "* 「そうび」メニューを&  開いて^1 さっそく&  そうびしてみようよ?/",
+    "obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* きっと クリスに似合うと&  思うな!/%",
+    "obj_hathyfightevent_slash_Step_0_gml_181_0": "* え…^1?&* ボクに くれるの…?/",
+    "obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* …/",
+    "obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* どう…^1?&* かわいい…?/%",
+    "obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* スージィ…どう?&  かわいい?/",
+    "obj_hathyfightevent_slash_Step_0_gml_188_0": "* 知るかよ。/",
+    "obj_hathyfightevent_slash_Step_0_gml_190_0": "* ちゃんと 質問に答えてよ~/",
+    "obj_hathyfightevent_slash_Step_0_gml_192_0": "* 知らねーっつってんだろ^1!&  オレに聞くな!!/%",
+    "obj_treasure_room_slash_Other_10_gml_115_0": "* (しかし これ以上&  \\cY~1\\cWを持てない)/%",
+    "obj_npc_room_slash_Other_10_gml_137_0": "* あわわ…^1 ま…待って^1!&  キミたちは敵だけ^1ど&  どうか ボクの話を聞いて!/",
+    "obj_npc_room_slash_Other_10_gml_138_0": "* ムラサキの魔物がうろついてるんだ^1!&  じゃまをすると かたっぱしから&  グデングデンにされる…!/",
+    "obj_npc_room_slash_Other_10_gml_139_0": "* グスン^1… ボクたちホントは&  戦いたくなんてないのに…&  王様の命令には 逆らえないから…/",
+    "obj_npc_room_slash_Other_10_gml_147_0": "* グスン^1… ボクたちホントは&  戦いたくなんてないのに…&  王様の命令には 逆らえないから…/%",
+    "obj_npc_room_slash_Other_10_gml_143_0": "* たいへんだ^1…&  早くスージィを&  止めなきゃ…!/%",
+    "obj_npc_room_slash_Other_10_gml_152_0": "* あれ…^1 キミたち 怖くないの…?/%",
+    "obj_npc_room_slash_Other_10_gml_157_0": "* きゃあああああぁぁ!^1!&* ムラサキの魔物おおぉぉ!!/",
+    "obj_npc_room_slash_Other_10_gml_159_0": "* おー^1 応援サンキュー^1。&* 見ろよ クリ^1ス&  ファンができたぞ。/%",
+    "obj_npc_room_slash_Other_10_gml_165_0": "* きゃあああああぁぁ!^1!&* ゼィ…ゼィ^1…&  もう 息が続かないよ。/%",
+    "obj_npc_sign_slash_Other_10_gml_56_0": "* (あ。なんだ。&  こっちへ進めば いいのか)&* (ランサーさまより)/%",
+    "obj_npc_sign_slash_Other_10_gml_57_0": "* (あ! こら! 読むな^1!&  この看板は プライベート用だぞ!)&* (ランサーさまより)/%",
+    "obj_hathyfightevent_slash_Step_0_gml_19_0": "* ホッホッホー^1!&* どうやら迷路を&  切り抜けたようだな!/",
+    "obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* だがそれは^1 「とらぬ&  タヌキの 化かしあい」&  というもの…!/",
+    "obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* さあ…ボクさまの&  最強チームが相手だッ!/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* 3体のハーティに&  行く手をふさがれた!",
+    "obj_hathyfightevent_slash_Step_0_gml_79_0": "* おい^1! おまえたち なんで&  ボコられていない!?&  人数は こっちが上だぞ!/",
+    "obj_hathyfightevent_slash_Step_0_gml_81_0": "* ランサーさんのチームは&  サポート担当しか&  いないからですよ。/",
+    "obj_hathyfightevent_slash_Step_0_gml_82_0": "* 弾幕パターンの&  バランスが悪いんです。/",
+    "obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* 晩ごはんのメニューが&  牛乳3杯…みたいな&  感じかな。/",
+    "obj_hathyfightevent_slash_Step_0_gml_85_0": "* …/",
+    "obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* それって&  フツーじゃないの…?/",
+    "obj_hathyfightevent_slash_Step_0_gml_88_0": "* …話の続きは&  バトルが終わってからに&  しませんか?/%",
+    "obj_hathyfightevent_slash_Step_0_gml_116_0": "* やったね クリス!&* ~1 EXPと ~2 D$&  ゲットしたよ!/%",
+    "obj_hathyfightevent_slash_Step_0_gml_136_0": "* ホホホーウ!&* ボクさまは&  なにを ゲットした?/",
+    "obj_hathyfightevent_slash_Step_0_gml_138_0": "* え…^1 ランサーさんは&  負けたから^1…&  なにも もらえないですよ。/",
+    "obj_hathyfightevent_slash_Step_0_gml_140_0": "* …あそう。/",
+    "obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* じゃあ おまえたちの&  ちょっと ちょうだい?/",
+    "obj_hathyfightevent_slash_Step_0_gml_143_0": "* ダメです!/",
+    "obj_hathyfightevent_slash_Step_0_gml_145_0": "* フン^1! ケチめ!&* さらばだ 敗者さんども!/%",
+    "obj_npc_room_slash_Other_10_gml_175_0": "* ちーす。/",
+    "obj_npc_room_slash_Other_10_gml_177_0": "* 逃げたんじゃ&  なかったんですか?/",
+    "obj_npc_room_slash_Other_10_gml_179_0": "* 逃げたぞ^1。&  でも^1 もう 逃げおわった。/%",
+    "obj_getsusieevent_slash_Step_0_gml_16_0": "* がー! もう!&  なんで開かねーんだよ!/%",
+    "obj_getsusieevent_slash_Step_0_gml_35_0": "* チッ…&* おまえらかよ。/",
+    "obj_getsusieevent_slash_Step_0_gml_37_0": "* スージィ^1! よかった!&* すごく心配したんだよ!/",
+    "obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* …途中 スパイクで通れない&  ところが あったでしょ?&  どうやってここまで来たの?/",
+    "obj_getsusieevent_slash_Step_0_gml_40_0": "* どうやってって…フツーに?&  歩いて越えた。/",
+    "obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* でも このドアは^1…&* クソだな。/",
+    "obj_getsusieevent_slash_Step_0_gml_43_0": "* だいじょうぶだ^1よ&  スージィ!/",
+    "obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* ひとつ前の部屋の&  パズルを解いたら&  開くから!/",
+    "obj_getsusieevent_slash_Step_0_gml_46_0": "* へー^1。&* じゃ 解けたら言ってくれ。/",
+    "obj_getsusieevent_slash_Step_0_gml_48_0": "* えっと^1… スージィにも&  協力してもらわないと&  いけないんだ…/",
+    "obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* 先ヘ進むに^1は 3人で&  力を合わせなきゃいけない&  ときも あるんだよ。/",
+    "obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* それに^1 闇の泉を&  封じることができるのは&  クリスだけだしね…/",
+    "obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* だから ボクたちと&  いっしょに来ない^1と&  おうちに帰れないってこと!/",
+    "obj_getsusieevent_slash_Step_0_gml_53_0": "* …/",
+    "obj_getsusieevent_slash_Step_0_gml_54_0": "* …じゃあ おまえらに&  つきあうしかねーって&  ことか。/",
+    "obj_getsusieevent_slash_Step_0_gml_56_0": "* そういうこと!/",
+    "obj_getsusieevent_slash_Step_0_gml_58_0": "* …/%",
+    "obj_getsusieevent_slash_Step_0_gml_105_0": "* とっとと終わらせようぜ。/",
+    "obj_getsusieevent_slash_Step_0_gml_107_0": "* やったー^1!&  おかえりなさい スージィ^1!&* ミュージック スタート!/%",
+    "obj_getsusieevent_slash_Step_0_gml_118_0": "* スージィが 仲間に加わった!      %%",
+    "obj_getsusieevent_slash_Step_0_gml_144_0": "* …/%",
+    "obj_getsusieevent_slash_Step_0_gml_160_0": "* スージィは どう見ても&  仲間には見えないぐらい&  距離を取った!                     %%",
+    "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (とびらが開いたような音がした)/%",
+    "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* クリス^1…&  忘れてないよね…?/",
+    "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* ",
+    "obj_glowtilepuzz_slash_Step_0_gml_78_1": "を長押しすると&  走れるからね?/%",
+    "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* うーん^1…&  なにかが 足りないのかも&  しれないね。/",
+    "obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* いったん 次の部屋に&  進んでみようか?/%",
+    "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* クリス^1 パズルのヒントが&  欲しくなったら…/",
+    "obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* いつでも ボクに聞いてね?/",
+    "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* オレにも ヒントを&  聞きたくなるようじゃ^1…&  救いようがねーけどな。/%",
+    "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* おいおい^1…&* またかよ!?/",
+    "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* こんなヤツがリーダーで&  大丈夫なのか?/",
+    "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* スージィ! クリスだって&  ",
+    "obj_glowtilepuzz_slash_Step_0_gml_113_1": "を押して&  走ろうと がんばってるよ!/%",
+    "obj_getsusieevent_slash_Step_0_gml_196_0": "* (クリス^1! そういえば&  スージィは チュートリアル&  受けてなかったね!)/",
+    "obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (次のバトル^1で&  「こうどう」のしかたを&  教えてあげよう!)/",
+    "obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (スージィも 楽しんで&  くれるんじゃないかな!)/%",
+    "obj_getsusieevent_slash_Step_0_gml_201_0": "* (クリス^1! そういえば&  スージィも チュートリアル&  受けてないよね!)/",
+    "obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (次のバトル^1で&  「こうどう」のしかたを&  教えてあげよう!)/",
+    "obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (スージィも 楽しんで&  くれるんじゃないかな!)/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C.ラウンドの 激しいこうげき!&* (ラルセイは スージィにも&  「こうどう」させたいようだ)",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* C.ラウンドに けいこくした^1。&  「スージィに気をつけて!」&* しかし 意味を理解できないようだ。/",
+    "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "けいこく",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* は^1? おい待て^1。&* なに敵にアドバイス&  してんだよ?/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* それは^1…&  まちがって こうげきを&  当てないように^1 だよ…/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* …/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* いやいや…&  こうげき当てんのが&  バトルだろ。/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* おそってきたから&  ブッころす^1。&* あたりまえだ。/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* で…でもね^1 ひょっとした^1ら&  向こうは たたかう気が&  ないかもしれないよ?/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* …/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* ああ^1 そういう場合^1は&  なんて言ったかな…&  ほら…/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* ん^1?&* なになに?/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* 先制こうげきだッ!/%",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(みがまえ)",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ラウンド - ATK 1 DEF 0&* こう見え^1て&  敵をブッつぶそうと必死。/%",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* スージィに&  敵におせじを言うよう 指示した!/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* …はぁー^1?&  意味わかんねーんだけど!?/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* 向こうから おそって&  きたんだぞ^1?&* とっとと ブッつぶそうぜ。/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* でも 見てよ スージィ^1!&* とっても&  おとなしそうだよ!/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* やさしく接してあげれ^1ば&  こうげきを当てなくても&  勝てるかもしれないよ!/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* …/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* …わーったよ&  しょーがねーな。/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* おい^1 そこの チビすけ。/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* オレのオ^1ノ&  おまえの顔に ブッさしたら&  よく似合いそうだな?/%",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.ラウンドは あいかわらず&  凶暴そうに ふるまっている。",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* ヒヒヒヒ…^1 そのキズ&  お似合いだぜ^1。だれに&  つけてもらったんだ?/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (クリス^1… やっぱり&  スージィには ボクから&  説明するね…)/%",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* あー クソッ^1!&  てめーらのせいで&  逃げられちまっただろ!/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (フゥ^1…危なかったね…)/",
+    "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (やっぱり スージィには&  ボクから説明したほうが&  よさそうだね…)/%",
+    "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(くたびれ)",
+    "obj_npc_sign_slash_Other_10_gml_63_0": "* (ウヒヒヒヒヒ! コッソリ来て&  看板を 立ててやったぞ!)&* (ランサーさまより)/%",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* ねえ^1 スージィ^1 ボクが&  さっき言ったこと^1 ちょっと&  わかりにくかったかな…/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* ボクたち勇者に^1は&  平和な未来を築く力がある。/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* だから^1 次から^1は&  「たたかう」ことは&  極力さけていこう?/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* …/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* …それがムリなら^1 せめて&  手加減してあげるのは&  どうかな…?/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* キミが敵を弱らせてくれた^1ら&  ボクの「スリープ」の&  呪文が 効くようになる。/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* くたびれた相手を&  眠らせる効果があるんだ!/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* ふわぁ^1… おまえの話&  聞いてたら^1 さっそく&  眠くなってきたぜ。/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* と…とにかく^1 ご検討&  よろしくお願いします!/",
+    "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (クリス^1 ボクたちが敵に&  「けいこく」したほうが&  よさそうだね…)/%",
+    "scr_text_slash_scr_text_gml_1073_0": "* おい^1。&* そこの。/",
+    "scr_text_slash_scr_text_gml_1074_0": "* …チュートリアル…買わないか?/",
+    "scr_text_slash_scr_text_gml_1075_0": "* たったの50ダークドルだぜ?/",
+    "scr_text_slash_scr_text_gml_602_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1069_0": " #買う",
+    "scr_text_slash_scr_text_gml_1110_0": "\\M1* ハッ^1…ハハッ^1! 50って言ったか?&* たったいま^1 セールが始まったぜ!&* 20だ^1! 20ダークドルでいい!/",
+    "scr_text_slash_scr_text_gml_596_0": " #ちがう",
+    "scr_text_slash_scr_text_gml_694_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1080_0": " #買う",
+    "scr_text_slash_scr_text_gml_770_0": " #やだよ",
+    "scr_text_slash_scr_text_gml_1091_0": "\\M1* ホ…ホントか^1?&* ホントに 買ってくれんのか!?/",
+    "scr_text_slash_scr_text_gml_1092_0": "\\M0* ヘヘヘ^1… こっちだ^1… &* ついてきな ジェントルナーさんよ!/%",
+    "scr_text_slash_scr_text_gml_1096_0": "\\M1* ホ…ホントか^1?&* ホントに 買ってくれんのか!?/",
+    "scr_text_slash_scr_text_gml_1097_0": "\\M0* ヘヘヘ^1…&* じゃあ さっそくカネを…/",
+    "scr_text_slash_scr_text_gml_826_0": "\\M1* …/",
+    "scr_text_slash_scr_text_gml_1099_0": "\\M2* カ…カネが 足りない!?!?/",
+    "scr_text_slash_scr_text_gml_1100_0": "\\M1* ヂ…ヂグソーッ^1!&* あ^1…&* アンタ…!/",
+    "scr_text_slash_scr_text_gml_1101_0": "\\M0* アンタも^1 オレたちと立場は同じか^1…&* 困ったときは お互いさまだ…&  ここはひとつ 助け合わねえとな。/",
+    "scr_text_slash_scr_text_gml_1102_0": "\\M0* …こっちだ ついてきな。/%",
+    "scr_text_slash_scr_text_gml_1131_0": "\\M1* ホ…ホントか^1?&* ホントに 買ってくれんのか!?/",
+    "scr_text_slash_scr_text_gml_1132_0": "\\M0* ヘヘヘ^1… こっちだ^1… &* ついてきな ジェントルナーさんよ!/%",
+    "scr_text_slash_scr_text_gml_1136_0": "\\M1* ホ…ホントか^1?&* ホントに 買ってくれんのか!?/",
+    "scr_text_slash_scr_text_gml_1137_0": "\\M0* ヘヘヘ^1…&* じゃあ さっそくカネを…/",
+    "scr_text_slash_scr_text_gml_1098_0": "\\M1* …/",
+    "scr_text_slash_scr_text_gml_1139_0": "\\M2* カ…カネが 足りない!?!?/",
+    "scr_text_slash_scr_text_gml_1140_0": "\\M1* ヂ…ヂグソーッ^1!&* あ^1…&* アンタ…!/",
+    "scr_text_slash_scr_text_gml_1141_0": "\\M0* アンタも^1 オレたちと立場は同じか^1…&* 困ったときは お互いさまだ…&  ここはひとつ 助け合わねえとな。/",
+    "scr_text_slash_scr_text_gml_1142_0": "\\M0* …こっちだ ついてきな。/%",
+    "scr_text_slash_scr_text_gml_1150_0": "\\M2* じゃあ1だ^1! 1ダークドルでいい^1!&* 頼む!^1! 買ってくれえぇ^1!&* 売れないと 困るんだよおおぉぉ!!/",
+    "scr_text_slash_scr_text_gml_720_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1120_0": " #買う",
+    "scr_text_slash_scr_text_gml_1070_0": " #いらない",
+    "scr_text_slash_scr_text_gml_1167_0": "\\M1* ホ…ホントか^1?&* 買ってくれる気に なったか!?/",
+    "scr_text_slash_scr_text_gml_1168_0": "\\M0* ヘヘヘ^1… こっちだ^1… &* ついてきな ジェントルナーさんよ!/%",
+    "scr_text_slash_scr_text_gml_1172_0": "\\M1* よ…よかった!/",
+    "scr_text_slash_scr_text_gml_1173_0": "\\M0* ヘヘヘ^1…&* じゃあ さっそくカネを…/",
+    "scr_text_slash_scr_text_gml_1138_0": "\\M1* …/",
+    "scr_text_slash_scr_text_gml_1175_0": "\\M2* い…1ダークドルも&  持ってねえのか!?/",
+    "scr_text_slash_scr_text_gml_1176_0": "\\M1* ヂ…ヂグソーッ^1!&* あ^1…&* アンタ…!/",
+    "scr_text_slash_scr_text_gml_1177_0": "\\M0* アンタも^1 オレたちと立場は同じか^1…&* 困ったときは お互いさまだ…&  ここはひとつ 助け合わねえとな。/",
+    "scr_text_slash_scr_text_gml_1178_0": "\\M0* …こっちだ ついてきな。/%",
+    "scr_text_slash_scr_text_gml_1187_0": "* あのー^1 すみません^1。&* 1ドルだったら&  ボク 持ってます…/",
+    "scr_text_slash_scr_text_gml_1189_0": "\\M0* …そいつは^1…「ダーク」か?/",
+    "scr_text_slash_scr_text_gml_1191_0": "* あ…はい^1 そうです。&  1ダークドル。/",
+    "scr_text_slash_scr_text_gml_1193_0": "* ヘヘヘ^1… ありがとよ^1!&* こっちだ^1…&  ついてきな ジェントルナーさんよ!/%",
+    "obj_npc_room_slash_Other_10_gml_262_0": "* わりィな^1…&* オレらは本来 パズル担当なんだが…/",
+    "obj_npc_room_slash_Other_10_gml_263_0": "* 生活のために しかたなく&  チュートリアル担当を&  やらされててな…/",
+    "obj_npc_room_slash_Other_10_gml_264_0": "* 今の王様が 権力にぎったと^1き&  パズル担当は 全員クビにされてよ。&  その後釜に すえられたのが…/",
+    "obj_npc_room_slash_Other_10_gml_265_0": "* ルールノー・カァドーって男だ^1…&* 通称「判物公」^1…&* ヤツには 気をつけろよ…!/%",
+    "obj_savepoint_slash_Other_10_gml_80_0": "* すみれ色の破壊者スージィが&  仲間になった。/",
+    "obj_savepoint_slash_Other_10_gml_81_0": "* バッドガールの力が&  胸の奥で輝いた。/%",
+    "obj_savepoint_slash_Other_10_gml_84_0": "* すみれ色の破壊者スージィは&  たちまちグループを抜けた。/",
+    "obj_savepoint_slash_Other_10_gml_85_0": "* バッドガールの力は&  胸の奥で輝いていない。/%",
+    "scr_text_slash_scr_text_gml_1206_0": "* ボクは TPマスター^1。&* TPのことなら なんでも聞いて。/",
+    "scr_text_slash_scr_text_gml_613_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_1202_0": " #TPって?",
+    "scr_text_slash_scr_text_gml_1203_0": " #ヒミツ",
+    "scr_text_slash_scr_text_gml_1204_0": "TPをためるには",
+    "scr_text_slash_scr_text_gml_1205_0": "さよなら",
+    "scr_text_slash_scr_text_gml_1233_0": "* 「ぼうぎょ」をすると TPたまるゥ^1。&* まず身を守れば^1「まほう」使えるゥ。/",
+    "scr_text_slash_scr_text_gml_1234_0": "* 敵弾 ギリで かわして^1も&  TPたまるゥ。/",
+    "scr_text_slash_scr_text_gml_1235_0": "* 敵弾 近づき^1 ハートの外^1側&  枠が見えたら^1 TPたまるゥ。/",
+    "scr_text_slash_scr_text_gml_1237_0": "* 「TPたまる」って&  2回言ったな。&  ショボいリリックだぜ。/",
+    "scr_text_slash_scr_text_gml_1239_0": "\\M1* だ…大事なことだから&  2回言ったんだよぅ!/%",
+    "scr_text_slash_scr_text_gml_1244_0": "* 「TPたまる」って&  2回言いましたね…&  イマイチなリリックです…/",
+    "scr_text_slash_scr_text_gml_1214_0": "* TP^1? ってなぁにィ^1?&* 必要なんだ^1よ&  「まほう」使うのにィ!/",
+    "scr_text_slash_scr_text_gml_1215_0": "* 見えるだろ オレンジのメータァー^1。&* 「まほう」使え^1よ&  上まで たまったらァ。/",
+    "scr_text_slash_scr_text_gml_1216_0": "* TP^1! ってなぁにィ^1?&* TP^1! &  「トイレットペーパー」って意味ィ!/",
+    "scr_text_slash_scr_text_gml_1218_0": "* …じゃなく^1て&  「テンションポイント」の&  略です。/",
+    "scr_text_slash_scr_text_gml_1220_0": "\\M1* えええぇ^1! そうなの!?/%",
+    "scr_text_slash_scr_text_gml_1224_0": "* TP^1! バトル終わると&  もどるよ ゼロ^1!&* バトル勝ったら 消えるよ ドロン!/",
+    "scr_text_slash_scr_text_gml_1225_0": "* 余分に あっても「だからなにィ?^1」&* 使わずためても 意味ないしィ。/",
+    "scr_text_slash_scr_text_gml_1227_0": "* でも^1 TPが残っている状態で&  バトルを終えると^1 おカネを&  多くもらえますよ…?/",
+    "scr_text_slash_scr_text_gml_1229_0": "\\M1* ええぇ^1! だったら&  1回に使うのは 10センチまでに&  しとけば よかったよーーー!!/%",
+    "scr_text_slash_scr_text_gml_1211_0": "* またな^1!/%",
+    "scr_text_slash_scr_text_gml_1255_0": "* ボクは ラルセイ・マスター^1。&* ラルセイのことなら&  なんでも聞いて。/",
+    "scr_text_slash_scr_text_gml_636_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_1251_0": " #スリープ",
+    "scr_text_slash_scr_text_gml_1252_0": " #回復まほう",
+    "scr_text_slash_scr_text_gml_1253_0": "マメ知識",
+    "scr_text_slash_scr_text_gml_1254_0": "さよなら",
+    "scr_text_slash_scr_text_gml_1263_0": "* 「スリープ」。&  それは ラルセイの「まほう」ゥ^1!&  電源おとさず パソコン消せるゥ!/",
+    "scr_text_slash_scr_text_gml_1265_0": "* 違います^1…&  「くたびれ」状態の敵を&  倒さずに 逃がすんです。/",
+    "scr_text_slash_scr_text_gml_1267_0": "\\M1* で…でも^1!&  パソコンと戦うことが&  あるかもしれないでしょ!?/%",
+    "scr_text_slash_scr_text_gml_1281_0": "* ラルセイよろこぶ どんなときィ?&  キミが ボクらに&  おカネくれるときィ!/",
+    "scr_text_slash_scr_text_gml_1282_0": "* そしたらラルセイ キミをハグゥ^1!&  そして「ボクのダーリン♪」&  と呼ぶゥ!/",
+    "scr_text_slash_scr_text_gml_1284_0": "* ウソだ!/",
+    "scr_text_slash_scr_text_gml_1285_0": "\\E8* そんなこと^1 おカネを&  払わなくたって よろこんで&  やってあげます!/%",
+    "scr_text_slash_scr_text_gml_1272_0": "* ラルセイ使える 回復まほうゥ。/",
+    "scr_text_slash_scr_text_gml_1273_0": "* よくわからない…&  食べ物と なにが違うゥ?/",
+    "scr_text_slash_scr_text_gml_1275_0": "* アイテムを使い果たさずに&  すみますよ…?/",
+    "scr_text_slash_scr_text_gml_1277_0": "\\M1* じゃ…じゃあ…^1 今まで&  ジャンクフード食べつづけてた&  ボクは なんだったの!?/%",
+    "scr_text_slash_scr_text_gml_1260_0": "* じゃあな^1!/%",
+    "scr_text_slash_scr_text_gml_1294_0": "* ボクは スージィ・マスター^1。&* スージィのことなら&  なんでも聞いて。/",
+    "scr_text_slash_scr_text_gml_831_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_1290_0": " #けいこく",
+    "scr_text_slash_scr_text_gml_1291_0": " #こうげき",
+    "scr_text_slash_scr_text_gml_1292_0": "マメ知識",
+    "scr_text_slash_scr_text_gml_1293_0": "さよなら",
+    "scr_text_slash_scr_text_gml_1302_0": "* クリスが 「けいこく」する^1と&  スージィのこうげき 当たらないィ^1。&* だから…/",
+    "scr_text_slash_scr_text_gml_1304_0": "* …「けいこく」なんて&  するイミねーってことだな。/",
+    "scr_text_slash_scr_text_gml_1306_0": "\\M1* でも^1…&* 敵を こうげきしたくないときは…/",
+    "scr_text_slash_scr_text_gml_1308_0": "* だから&  「けいこく」なんて&  するイミねーよな!/%",
+    "scr_text_slash_scr_text_gml_1348_0": "* スージィよろこぶ どんなときィ?&  キミが ボクらに おカn…/",
+    "scr_text_slash_scr_text_gml_1350_0": "* ベツに^1。&  どーでもいいな。/",
+    "scr_text_slash_scr_text_gml_1352_0": "\\M1* ボク なんか&  ヘンなこと言った!?/%",
+    "scr_text_slash_scr_text_gml_1325_0": "* スージィは いつも必ず^1ゥ&  いちばん上の敵 こうげきするゥ。/",
+    "scr_text_slash_scr_text_gml_1326_0": "* ブッつぶすゥ^1。ブッたぎるゥ。/",
+    "scr_text_slash_scr_text_gml_1327_0": "* スージィは いつも必ず^1ゥ&  最初に 目に入ったもの&  こうげきするゥ…/",
+    "scr_text_slash_scr_text_gml_965_0": "* …/",
+    "scr_text_slash_scr_text_gml_1331_0": "\\M1* あわ^1…あわわわわ^1!&* スージィが こっち見てるゥゥ!/%",
+    "scr_text_slash_scr_text_gml_1312_0": "* スージィ消えたァ^1。ケタタタタァ。/",
+    "scr_text_slash_scr_text_gml_1313_0": "* 「けいこく」はもう&  いらなくなったァ。/%",
+    "scr_text_slash_scr_text_gml_1317_0": "* 「けいこく」の日々は&  過去のモノォ。/",
+    "scr_text_slash_scr_text_gml_1318_0": "* 状況変わるよ どんどんとォ。/%",
+    "scr_text_slash_scr_text_gml_1335_0": "* スージィいないよ。&  こうげきしないィ。/",
+    "scr_text_slash_scr_text_gml_1336_0": "* キミたち2人が&  すりゃいんじゃないィ?/%",
+    "scr_text_slash_scr_text_gml_1341_0": "* 「ルードバスター」&  スージィの技ァ…/",
+    "scr_text_slash_scr_text_gml_1342_0": "* 大ダメージ与える&  ~1を押せばァ!/%",
+    "scr_text_slash_scr_text_gml_1355_0": "* スージィいないよ^1。&  マメ知識も ないよォ。/",
+    "scr_text_slash_scr_text_gml_1356_0": "* キミたち2人が&  すりゃいんじゃないォ?/%",
+    "scr_text_slash_scr_text_gml_1360_0": "* スージィ変わった 毛ほどの変化ァ。/",
+    "scr_text_slash_scr_text_gml_1361_0": "* そんな成長 かなりレアァ!/%",
+    "scr_text_slash_scr_text_gml_1299_0": "* またな。/%",
+    "scr_text_slash_scr_text_gml_1377_0": "* ボクは クリス・マスター^1。&* クリスのことなら なんでも聞いて。/",
+    "scr_text_slash_scr_text_gml_967_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_1373_0": " #気絶回復",
+    "scr_text_slash_scr_text_gml_1374_0": " #こうどう",
+    "scr_text_slash_scr_text_gml_1375_0": "マメ知識",
+    "scr_text_slash_scr_text_gml_1376_0": "さよなら",
+    "scr_text_slash_scr_text_gml_1385_0": "* HPゼロより下がると&  仲間は気絶ゥ。/",
+    "scr_text_slash_scr_text_gml_1386_0": "* でもだいじょうぶゥ^1。すぐに復活ゥ。/",
+    "scr_text_slash_scr_text_gml_1387_0": "* 普通の食べ物… 回復まほうゥ^1…&  どちらも バッチリ効果アリィ!/",
+    "scr_text_slash_scr_text_gml_1388_0": "* 「ミント」を使えば 一気に復活ゥ^1!&  HPだってMAXにィ!/",
+    "scr_text_slash_scr_text_gml_1390_0": "* つまり 普通の回復アイテムや&  まほうでも^1 気絶した仲間を&  復活させられるってこと?/",
+    "scr_text_slash_scr_text_gml_1392_0": "* そのとおり!/%",
+    "scr_text_slash_scr_text_gml_1409_0": "* どんどんしよう^1 ボクらに寄付ゥ。/",
+    "scr_text_slash_scr_text_gml_1410_0": "* 幸運授かり^1 ハッピーになるゥ。/",
+    "scr_text_slash_scr_text_gml_1411_0": "* あそこにあるよ^1 「募金ホール」ゥ。/",
+    "scr_text_slash_scr_text_gml_1412_0": "* 盗まれちゃった^1よ&  「募金ボックス」ゥ。/%",
+    "scr_text_slash_scr_text_gml_1397_0": "* キミはきっと こう思うゥ。&  「自分ばっかり『こうどう』」ゥ^1…/",
+    "scr_text_slash_scr_text_gml_1398_0": "* 「ピンクのマフラーのヤツは&  なにする」ゥ?/",
+    "scr_text_slash_scr_text_gml_1400_0": "* クリスの「こうどう」で&  敵と仲よくなれると&  わかっているときは…/",
+    "scr_text_slash_scr_text_gml_1401_0": "* ボクには 敵を「にがす」&  ように指示してくれれ^1ば&  ターンを節約できるよ。/",
+    "scr_text_slash_scr_text_gml_1402_0": "* 敵が「くたびれ」ると&  わかっているときは&  「スリープ」を使えばいい。/",
+    "scr_text_slash_scr_text_gml_1403_0": "* うまく先を読んで動け^1ば&  1ターンのあいだに&  いろんなことができるよ!/",
+    "scr_text_slash_scr_text_gml_1405_0": "\\M1* ちょっと^1! マスターはボクだ!&  キミじゃない!/%",
+    "scr_text_slash_scr_text_gml_1382_0": "* またな。/%",
+    "obj_npc_sign_slash_Other_10_gml_74_0": "* 「ホール目標」/",
+    "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - 月刊チュートリアル 毎週発行&$10 - 週刊チュートリアル 毎月発行&$100 - チュートリアル制作を停止/%",
+    "obj_npc_room_slash_Other_10_gml_269_0": "* 王様は 退職金すら&  出してくれなくてな…/",
+    "obj_npc_room_slash_Other_10_gml_270_0": "* 王様の息子が 毛糸の帽子を&  くれただけだ^1… この帽子がまた&  チクチクすんのなんのって…/%",
+    "scr_text_slash_scr_text_gml_1421_0": "* 「募金ホール」/",
+    "scr_text_slash_scr_text_gml_1422_0": "* (私たちの チュートリアルに&  ご満足いただけたなら&  穴に おカネを入れてください)/",
+    "scr_text_slash_scr_text_gml_745_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1417_0": " #$1入れる",
+    "scr_text_slash_scr_text_gml_1418_0": " #入れない",
+    "scr_text_slash_scr_text_gml_1433_0": "* (「穴」に 1ドル入れた)/",
+    "scr_text_slash_scr_text_gml_1434_0": "* (「穴」は 「満杯」になった)/%",
+    "scr_text_slash_scr_text_gml_1426_0": "* (穴には 現金が&  ギッシリ詰まっている)/%",
+    "scr_text_slash_scr_text_gml_1440_0": "* (おカネが 足りない)/",
+    "scr_text_slash_scr_text_gml_1441_0": "* (穴に おカネを投げ入れる予算を&  確保できなかった…)/%",
+    "scr_text_slash_scr_text_gml_1446_0": "* (おカネは 別の穴のために&  取っておくことにした)/%",
+    "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* ヒッヒッヒ^1…&* よく来たね。",
+    "obj_shop1_slash_Draw_0_gml_106_0": "買う",
+    "obj_shop1_slash_Draw_0_gml_107_0": "売る",
+    "obj_shop1_slash_Draw_0_gml_108_0": "話す",
+    "obj_shop1_slash_Draw_0_gml_109_0": "出る",
+    "obj_shop1_slash_Draw_0_gml_139_0": "もどる",
+    "obj_shop1_slash_Draw_0_gml_244_0": "\\E0つき合うよ&どうせ&ヒマだしね",
+    "obj_shop1_slash_Draw_0_gml_217_0": "あなたは誰?",
+    "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* あたしかい^1?&* 名前は ヌイ ってのさ。&* 逆さに読んだら「イヌ」さね。/",
+    "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* まあ^1 まがりなりにも この店の&  あるじだから^1 イヌよりゃ マシな&  ご身分だろうけどねえ…&  ハッハッハ…/",
+    "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* 長年 いろんなガラクタを&  集めてきたよ。/",
+    "obj_shop1_slash_Draw_0_gml_402_0": "* べつに どれもたいして&  思い入れのある品じゃない^1。&* たんなる暇つぶしさ。/",
+    "obj_shop1_slash_Draw_0_gml_403_0": "* ここじゃ 暇つぶしのひとつや&  ふたつ^1 ないとやってられないのさ^1…&* でなきゃ 他の連中みたいに&  おかしくなっちまう。/%",
+    "obj_shop1_slash_Draw_0_gml_218_0": "ライトナーについて",
+    "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* 遠い昔 あたしらダークナーは&  ライトナーたちと&  仲よく暮らしてたのさ。/",
+    "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* あたしらにとっちゃ&  神さまに等しい存在でね。&* 守護神というか^1 創造神というか^1。&* あたしらに「目的」を与えてくれた&  のが ライトナーだったのさ…/",
+    "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* ところが ある日突然^1 あたしらは&  この 暗いオリに 閉じ込められた。&* そして ライトナーたちは&  二度と もどってこなかったのさ。/",
+    "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* 屈辱を受けた王様は 武器を取^1り&  あたしらを見捨てたライトナーたちに&  復しゅうするつもりでいる。/",
+    "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* と言っても^1 王様の兵隊の中にだっ^1て&  いつかライトナーたちが もどって&  きてくれたらと^1 淡い希望を&  捨てずにいる者も いるがね…/%",
+    "obj_shop1_slash_Draw_0_gml_220_0": "この王国について",
+    "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* この国は かつて^1 東にある&  \\cYカルタス城\\cWを居城とする&  「四王」が 治めていたのさ。/",
+    "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* ところが 最近になって&  \\cR怪しい「騎士」\\cWが現れて^1…&  四王のうち3人が とらわれの身と&  なってしまった。/",
+    "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* 以来 残った1人の王と&  その 変わり者の息子^1が&  権勢を ほしいままにしてるのさ。/",
+    "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* まったく こんなカオスは&  「あのとき」以来だよ…/",
+    "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* ハッハッハ^1…&* ま 「あのとき」の話^1は&  あんたにする必要はないね。/%",
+    "obj_shop1_slash_Draw_0_gml_227_0": "伝説の勇者です",
+    "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* アッハッハ^1…&* あんたらが 例の「勇者」だって?&  この国の 「泉」を封じる?/",
+    "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* ま せいぜい がんばることだね^1。&* あたしにゃ どうでもいいことさね。/",
+    "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* あたしみたいなダークナーに^1は&  光だろうと 闇だろう^1と&  明るい未来を もたらすもんなんぞ&  ありゃしないのさ。/%",
+    "obj_shop1_slash_Draw_0_gml_230_0": "怪しい囚人",
+    "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* ああ…^1? なんの話だい…^1?&  様子のおかしい囚人だって…?/",
+    "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* …そいつは まさ^1か&  「あの男」のことじゃなかろうね…?/",
+    "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* …そうかい^1。&* あたしが あんなに大変な思いをして&  ろう屋に入れたものを^1 あんたは&  外へ出してやりたいと言うのかい?/",
+    "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* …/",
+    "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* フン^1… そう言われる^1と&  あれを このまま放っておくのも&  よくないのかもしれないねえ…/",
+    "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* たしかに…^1 この機会に&  あんたら勇者さんに倒してもらうのが&  いいような気がしてきたよ。/",
+    "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* ま^1 結果がどうなろう^1と&  最後は どうでもいいことさ。/",
+    "obj_shop1_slash_Draw_0_gml_479_0": "* たまには カオスを楽しむのも&  悪くなかろうよ。/",
+    "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* ほら こいつを持っていきな。/",
+    "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYこわれたカギ A\\cWが&  \\cYだいじなもの\\cWに加わった)/",
+    "obj_shop1_slash_Draw_0_gml_483_0": "* そんなに オリを開けたけり^1ゃ&  残りのかけら\\cY2つ\\cWを見つけ^1て&  誰かに \\cY修理\\cWしてもらうんだね。/",
+    "obj_shop1_slash_Draw_0_gml_484_0": "* ついでに ヒントもやるよ…&  「\\cY星々の光らぬところを歩め\\cW」。/",
+    "obj_shop1_slash_Draw_0_gml_485_0": "* うまくいった^1ら また この店へ&  報告しにきとくれ^1。&  幸運を祈ってるよ!/",
+    "obj_shop1_slash_Draw_0_gml_486_0": "* ま 「運」というよ^1り&  むしろ「呪い」だけどね…!/%",
+    "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* どうしたんだい?&  まだ オリのとびらを&  開けられないのかい…?/",
+    "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* ハッハッハ^1!&  ま^1 あんたがとびらを開けようが&  開けまいが^1 あたしにゃ どうでも&  いいことさね。/",
+    "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* ひとつだけ ヒントをやるよ^1。&  「\\cY星々の光らぬところを歩め\\cW」。/%",
+    "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* オリのとびら…&  開けちまったのかい…?/",
+    "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* ハッハッハ^1。そうかい…&  いっそ あたしも&  立ち会いたかったね^1!&  で? どうなった?/",
+    "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* ま^1 いちいち聞く必要もないさね^1。&  あんたが もどってこなけり^1ゃ&  そういうことだからねえ!/%",
+    "obj_shop1_slash_Draw_0_gml_224_0": "ジェビルについて",
+    "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* あれは^1…ゆかいな男だったよ^1。&  そのむかしは 道化師でね^1。&  あたしは その頃 魔術師をしてい^1て&  2人で 宮仕えしてたのさ。/",
+    "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* 友だちなのか って^1?&  どうだかねえ^1…&  そうとも言えるような^1…&  言えないような…/",
+    "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* でも^1 2人でよく ゲームをしたよ。&  そのゲームで あたしに かなうのは&  あの男だけだったのさ。/",
+    "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* ところがあるとき^1 あの男は&  怪しい人物と出会ってね^1…&  そのときからだよ^1 あれが&  だんだん おかしくなったのは。/",
+    "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* 妙なことを 口走るようになってね。&  それは まったく意味を&  なさないようで…/",
+    "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* でも まったく意味をなさない&  わけでもない^1…&  とにかく^1 妙なことさ。/",
+    "obj_shop1_slash_Draw_0_gml_435_0": "* それから まもなくして^1 やつは&  「この世界はゲームだ」と言うように&  なった。あたしらは みんな&  その参加者なんだとさ。/",
+    "obj_shop1_slash_Draw_0_gml_436_0": "* あたしは宮廷魔術師で^1 やつのたった&  1人の相方だった^1。王様の命に従^1い&  やつをオリに入れるしかなかった…/",
+    "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* いや^1 あれの言葉を借りれ^1ば&  「あたしら全員」をオリに入れた…&  ということになるのかねえ…/",
+    "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* 以来^1 あれが口にした&  不思議な言葉は^1 あたしの腹“綿”に&  しみついたまんまさ…/",
+    "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* あたしにとっちゃ この世界^1…&  暗く^1 暗く^1 さらに暗くなる&  一方さ。/",
+    "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* こうして むかしを振りかえってる^1と&  あたしゃ思うよ^1… 自分は また&  あれと ゲームがしたいのかも&  しれない ってねえ…/",
+    "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* あのとき も^1し&  あれを ろう屋に入れろと&  命じられていなかったら…/",
+    "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* あたしも ちゃんと&  人生の目的ってもんを&  持ててたんだろうかねえ…?/%",
+    "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* どうぞ&  ごゆっくり^1。&* 時間は たっぷり&  あるよ。",
+    "obj_shop1_slash_Draw_0_gml_278_0": "アイテムを売る",
+    "obj_shop1_slash_Draw_0_gml_279_0": "ぶきを売る",
+    "obj_shop1_slash_Draw_0_gml_280_0": "ぼうぐを売る",
+    "obj_shop1_slash_Draw_0_gml_281_0": "もどる",
+    "obj_shop1_slash_Draw_0_gml_287_0": "\\E3なにも&持ってない&じゃないか",
+    "obj_shop1_slash_Draw_0_gml_347_0": "\\E0アイテムを&引き取るよ",
+    "obj_shop1_slash_Draw_0_gml_348_0": "\\E0どんな&ぶきを&くれんだい",
+    "obj_shop1_slash_Draw_0_gml_349_0": "\\E0どんな&ぼうぐを&くれんだい",
+    "obj_shop1_slash_Draw_0_gml_149_0": "\\E2ありがとよ",
+    "obj_shop1_slash_Draw_0_gml_351_0": "\\E0やめんの&かい?",
+    "obj_shop1_slash_Draw_0_gml_352_0": "\\E3そんなモン&いらないよ",
+    "obj_shop1_slash_Draw_0_gml_353_0": "\\E0なにも&ないじゃ&ないか",
+    "obj_shop1_slash_Draw_0_gml_365_0": "で売る?",
+    "obj_shop1_slash_Draw_0_gml_168_0": " ",
+    "obj_shop1_slash_Draw_0_gml_169_0": "はい",
+    "obj_shop1_slash_Draw_0_gml_170_0": "いいえ",
+    "obj_shop1_slash_Draw_0_gml_148_0": "\\E0なにを&買うんだい?",
+    "obj_readable_room1_slash_Other_10_gml_457_0": "* (よろず屋 左)&* (ぜひ寄って なにかご購入を…)/",
+    "obj_readable_room1_slash_Other_10_gml_458_0": "* (…気が向けば)/%",
+    "obj_shop1_slash_Create_0_gml_74_0": "アイテム#星形の#キャンディ#40HP回復",
+    "obj_shop1_slash_Create_0_gml_75_0": "アイテム#フシギな#ハンバーガー#70HP回復",
+    "obj_shop1_slash_Create_0_gml_76_0": "ぼうぐ#ぼうぎょ力を#上げる",
+    "obj_shop1_slash_Create_0_gml_77_0": "ぶき#黒と#オレンジ色",
+    "obj_shop1_slash_Draw_0_gml_350_0": "\\E2ありがとよ",
+    "obj_shop1_slash_Draw_0_gml_150_0": "\\E0気に&入らない&かい?",
+    "obj_shop1_slash_Draw_0_gml_151_0": "\\E3カネが&足りないよ",
+    "obj_shop1_slash_Draw_0_gml_152_0": "\\E3持ち物が&いっぱい&だよ",
+    "obj_shop1_slash_Draw_0_gml_153_0": "/*",
+    "obj_shop1_slash_Draw_0_gml_167_0": "で買う?",
+    "obj_shop1_slash_Draw_0_gml_366_0": " ",
+    "obj_shop1_slash_Draw_0_gml_367_0": "はい",
+    "obj_shop1_slash_Draw_0_gml_368_0": "いいえ",
+    "obj_shop1_slash_Draw_0_gml_285_0": "\\E0どんな&ガラクタ&売って&くれんだい",
+    "obj_shop1_slash_Draw_0_gml_286_0": "\\E0今ので&最後じゃ&ないかい?",
+    "obj_shop1_slash_Draw_0_gml_568_0": "空き:",
+    "obj_shop1_slash_Draw_0_gml_571_0": "空きナシ",
+    "obj_shop1_slash_Draw_0_gml_233_0": "倒してきた",
+    "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* あの男を倒したって…^1?&  そりゃ ホントかい!?/",
+    "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* へえ そうかい^1…&  ひょっとしたら あんたら3人^1は&  ホントに「勇者」なのかも&  しれないねえ…/",
+    "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* だけど これから先 あんたらを&  待ち受けてるもんに比べた^1ら&  ジェビルのやつは ほんの序の口さ。/",
+    "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* 近いうちに…/",
+    "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* あんたにも わかってくるよ^1…&  なにをしたって ムダだってね。/",
+    "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* ハッハッハ…/",
+    "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* そうなったら^1 またいつでもおいで^1。&* お茶でもいれるよ…/",
+    "obj_shop1_slash_Draw_0_gml_240_0": "もどる",
+    "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* そんで かんぱいしようじゃないか^1…&  世界の終わりにさ!/%",
+    "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* またおいで^1…&* …次が あればね。&* ハッハッハ…/%",
+    "obj_shortcut_door_slash_Other_10_gml_13_0": "* (ドアフレームが ポツンとある^1)&* (なぜか^1 向こう側が見えない…)/%",
+    "obj_scarelancerevent_slash_Step_0_gml_49_0": "* はぁー まった^1く&  こいつは とんだ&  あきれポンチだな! /",
+    "obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* \\cYピエロちゃん\\cWたちが&  \\cYカムバック\\cWしやがった!/",
+    "obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* ここで 残念なお知らせだ^1!&  さっき お別れしてから&  数分のあいだに…/",
+    "obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* 新たな戦闘チームを&  編成したぞ! この先へは&  一歩も 通さん!!/",
+    "obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* 今度は さすがの&  ムラサキさんだって&  歯が立たないぞ!/",
+    "obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* ホッホッホー!^1!&* さあ おまえたち 覚悟は…/%",
+    "obj_scarelancerevent_slash_Step_0_gml_66_0": "* …るせー^1。&* だまれよ。/",
+    "obj_scarelancerevent_slash_Step_0_gml_67_0": "「ホッホッホ」?/",
+    "obj_scarelancerevent_slash_Step_0_gml_68_0": "* んだよ それ^1。&* なんのつもりだよ?/",
+    "obj_scarelancerevent_slash_Step_0_gml_70_0": "「ホッホッホ」?/",
+    "obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* これは ボクさまの&  「邪悪な笑い」だ^1!&* どうだ 怖いだろ~う?/",
+    "obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* お上品ぶったババァの&  高笑いにしか&  聞こえねーんだけど。/",
+    "obj_scarelancerevent_slash_Step_0_gml_75_0": "* …え^1と&* それはつまり^1…&  すんごい怖そうってこと…?/",
+    "obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* だまれ。/%",
+    "obj_scarelancerevent_slash_Step_0_gml_134_0": "* おまえ^1 それでホントに&  こわがらせてる&  つもりかよ?/",
+    "obj_scarelancerevent_slash_Step_0_gml_136_0": "* う…^1 え…えと^1…&* その…/",
+    "obj_scarelancerevent_slash_Step_0_gml_138_0": "* 言っとくけどな&  ぜんっぜん&  こわくねーから。/",
+    "obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* てめーみてえな^1 弱ぇクセに&  イキがってるヤツが&  いちばん ムカつくんだよ。/",
+    "obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* おまえは ホントの恐怖&  ってやつを&  わかってねえ…/%",
+    "obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* 胸ぐらつかまれて 顔を&  食いちぎられても^1 なにが&  起きたか わかんねえだろ。/",
+    "obj_scarelancerevent_slash_Step_0_gml_165_0": "* そ…そんなこと…な…/",
+    "obj_scarelancerevent_slash_Step_0_gml_167_0": "* へえ^1 そうか?/%",
+    "obj_scarelancerevent_slash_Step_0_gml_215_0": "* じゃあ ためしに&  やってみるか…!/%",
+    "obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* まずは…/",
+    "obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* てめーの顔が&  血みどろになる&  とこからだ…/%",
+    "obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* ムハハハハハハハハハ!!/%",
+    "obj_scarelancerevent_slash_Step_0_gml_270_0": "* あーーー^1! なるほど^1。&* わかったぞ!/",
+    "obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* ありがとう^1!&  ムラサキさん!/",
+    "obj_scarelancerevent_slash_Step_0_gml_273_0": "* …は?/",
+    "obj_scarelancerevent_slash_Step_0_gml_275_0": "* ご親切に!&* どうも ありがとう&  ございます!/",
+    "obj_scarelancerevent_slash_Step_0_gml_276_0": "* 怖くするコツを 教えて&  くれて^1! おまけに邪悪な&  笑いのお手本まで…!/",
+    "obj_scarelancerevent_slash_Step_0_gml_278_0": "* はぁ…!^1?&  オレは べつに…/",
+    "obj_scarelancerevent_slash_Step_0_gml_280_0": "* それじゃ さっそく…!/%",
+    "obj_scarelancerevent_slash_Step_0_gml_328_0": "* おまえたちを&  ボッコンボッコンに&  させてもらいまーす!/",
+    "obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* ムハハハハハハハハハ!!/%",
+    "obj_scarelancerevent_slash_Step_0_gml_340_0": "* ざますーーー!/%",
+    "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (まあ^1…さっきよりは&  マシになったか…)/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* ジグソーリーのボードに&  行く手をふさがれた!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "ジグソーリー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "なかよし",
+    "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "けいこく",
+    "obj_diamondenemy_slash_Step_0_gml_188_0": "* ラルセイと2人で^1 モンディに&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%",
+    "obj_diamondenemy_slash_Step_0_gml_190_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は全員 みがまえた。/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* ラルセイと2人で^1 ジグソーリーに&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は全員 みがまえた。/%",
+    "obj_diamondenemy_slash_Step_0_gml_193_0": "(みがまえ)",
+    "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?&I can't quit.&Stopping you&is my job!/%",
+    "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really^1?&* What do you spend your money on?/%",
+    "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal&person./",
+    "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%",
+    "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris^1, let's try CONVINCING them again...)/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(みがまえ)",
+    "obj_jigsawryenemy_slash_Step_0_gml_13_0": "オ…オレは…&たたかうのが&す…好きだ…",
+    "obj_jigsawryenemy_slash_Step_0_gml_18_0": "キミみたいな&友だちが&ずっと&ほしかった!",
+    "obj_jigsawryenemy_slash_Step_0_gml_14_0": "家賃…&払わなきゃ…",
+    "obj_jigsawryenemy_slash_Step_0_gml_12_0": "い…いくぞ!&覚悟しろ…",
+    "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* ジグソーリーは&  仕事を辞めたがっている。",
+    "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* ボール紙のニオイがする。",
+    "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* ジグソーリー - ATK 5 DEF 0&* 生活費のために しぶしぶ戦う&  へっぽこ傭兵。/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_11_0": "ら…&乱暴するのは&いいこと&なんだ…",
+    "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* 「なかよくしよう」^1…&  と 言いおわらないうちに…/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_155_0": "もー…&しょうが&ないな~…/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_152_0": "もちろん&いいよ!&よろこんで!/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_153_0": "いいよ!&キミの勝ちだ!&なかよく&しよう!/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_154_0": "うん!&ボクも&同じこと&思ってた!/%",
+    "obj_jigsawryenemy_slash_Step_0_gml_19_0": "ボクたち&なかよし~&ララララ~!",
+    "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* ジグソーリーは&  行進するフリをしている。",
+    "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* ジグソーリーは&  今月の家賃を 計算している。",
+    "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* ジグソーリーは 上司のことを考えて&  ふるえあがっている。",
+    "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* ジグソーリーは&  自分の人生に満足そうだ。",
+    "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(くたびれ)",
+    "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* ジグソーリーは&  クタクタに くたびれている。",
+    "obj_jigsawryenemy_slash_Step_0_gml_24_0": "そ…&そんな…!",
+    "obj_jigsawryenemy_slash_Step_0_gml_25_0": "まだ&死にたく&ないッ!",
+    "obj_jigsawryenemy_slash_Step_0_gml_29_0": "バリーッ!&バリーが&やられたぁ!",
+    "obj_jigsawryenemy_slash_Step_0_gml_30_0": "バリー!&しっかり&しろッ!",
+    "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* ジグソーリーは&  はじが ボロボロになっている。",
+    "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* 見て クリス^1!&* また パズルだ!/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* カンベンしてくれ…/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* 説明を読んでみよう!/%",
+    "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* あ…あれ…^1?&* 説明のボードに&  ラクガキが…!/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* なになに^1…「なんじ&  愚かナリ。かくなるうえは&  パズル解く手段ナシ」/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* 説明を読めなくするなんて…&  こんなの完全に&  ルール違反だ!/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* …続きがある^1。えっと^1…&  「ルールは 余が みずから&  作り候。  RKより」/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* ま^1 そういうことなら&  しょーがねーな。/%",
+    "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* この トゲトゲのフェンスを&  登って 乗りこえれば&  いんじゃね?/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* …クシ刺しになって&  死んじゃうよ…?/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* じゃ^1 フェンスは&  オレに任せろ。&  おまえらは パズルだ。/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* えっと…じゃあ^1… クリ^1ス&  がんばって!/%",
+    "obj_npc_facing_slash_Other_10_gml_269_0": "* そんなに&  難しくないはずだよ!/",
+    "obj_npc_facing_slash_Other_10_gml_278_0": "* それか^1 フツーに&  手で押してもいいぜ。/%",
+    "obj_npc_facing_slash_Other_10_gml_295_0": "* なんで こっち見る^1?&  パズルは&  おまえの仕事だろ。/",
+    "obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* …てか オレが&  やりたくねーことは&  全部 おまえの仕事だ。/%",
+    "obj_npc_facing_slash_Other_10_gml_270_0": "* ~1を使って 箱を&  スイッチの上に&  移動させるんだ!/",
+    "obj_npc_facing_slash_Other_10_gml_272_0": "* (待^1て&  “~1”って&  だれだよ…?)/%",
+    "obj_npc_facing_slash_Other_10_gml_276_0": "* ~1で 箱を&  スイッチの上に&  移動させるんだ!/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (おい クリス^1!&  おまえホントに&  わかんねーのか!?)/%",
+    "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* やった^1!&* その調子だよ!/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* クリス^1 いつでも&  あきらめていいんだぜ。/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* ムリすんなよ。/%",
+    "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* あー うん^1…&  それはたぶん ちが…/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* 「やったぁ!^1」&* 「その調子だよぉ!」/%",
+    "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* キミが スイッチの上に&  乗ってもダメだよ。/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* クリスは 箱じゃ&  ないんだから^1。&  ハハハ。/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* クリス^1 こいつの言うことは&  デタラメだ。おまえだって&  箱に なれんだぜ。/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* オレは 箱になった&  ことがある。&  ハロウィンのときにな。/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* …え^1。&  ただの箱の仮装をしたの?/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* しょーがねーだろ。&  モンスターのコスプレ&  するわけにも いかねーし。/%",
+    "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* 開いたぁ^1!&* すごいよ クリス!/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* チッ^1 せっかくクシ刺しに&  なれると思ったのに。/",
+    "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* まあ しょーがねーな^1。&* うし^1 行くぞ。/%",
+    "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* クリス^1 お手柄だね!/%",
+    "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See^1, I used the box to break in the door^1.&* Easy./%",
+    "obj_readable_room1_slash_Other_10_gml_636_0": "* (パズルの説明を書いた板が割ら^1れ&   落書きされている)/",
+    "obj_readable_room1_slash_Other_10_gml_637_0": "* (…落書きは やたらと凝った&  古風な達筆で 書かれている…)/%",
+    "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう 動かない)/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* いろんなヤツらが 現れた!",
+    "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1は いやしの詩を唱えた!/%",
+    "obj_readable_room1_slash_Other_10_gml_465_0": "* (光に 足を踏み入れれ^1ば&  もとの地点へと もどる)/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* ポンマンが にじりよってきた!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* ポンマンが にじりよってきた!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "ポンマン",
+    "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "グッナイ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "ララバイ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "けいこく",
+    "obj_ponman_enemy_slash_Step_0_gml_64_0": "* ポンマンは&  一歩ずつ 前進している。",
+    "obj_ponman_enemy_slash_Step_0_gml_65_0": "* ポンマンには 耳がない^1。&  それでも 行儀よく聞いている。",
+    "obj_ponman_enemy_slash_Step_0_gml_66_0": "* ポンマンは こちらの&  待機モーションに 見とれている。",
+    "obj_ponman_enemy_slash_Step_0_gml_67_0": "* ポンマンは なぞめいた視線で&  こちらを見ている。",
+    "obj_ponman_enemy_slash_Step_0_gml_68_0": "* ポン菓子のニオイがする。",
+    "obj_ponman_enemy_slash_Step_0_gml_70_0": "* ポンマンの体は 膨張している。",
+    "obj_ponman_enemy_slash_Step_0_gml_71_0": "* ポンマンは ぐっすり眠っている。",
+    "obj_ponman_enemy_slash_Step_0_gml_72_0": "(ねむけ)",
+    "obj_ponman_enemy_slash_Step_0_gml_114_0": "* ポンマンに&  「おやすみ」と ささやいた^1。&* ポンマンは 眠りにおちた…/%",
+    "obj_ponman_enemy_slash_Step_0_gml_134_0": "* ラルセイは やさしい声で&  心安らぐ子守歌を歌った!/%",
+    "obj_ponman_enemy_slash_Step_0_gml_186_0": "* ポンマンは 眠りにおちた^1!&* 敵たちは くたびれた!/%",
+    "obj_ponman_enemy_slash_Step_0_gml_198_0": "* ポンマンは 眠りにおちた^1!&* スージィは 眠りにおちた^1!&* 敵たちは くたびれた!/%",
+    "obj_ponman_enemy_slash_Step_0_gml_72_1": "* 敵たちは ラルセイの子守歌を聴いて&  眠くなった!",
+    "obj_ponman_enemy_slash_Step_0_gml_69_0": "* ポンマンは&  目を開くのも やっとだ。",
+    "obj_ponman_enemy_slash_Step_0_gml_106_0": "* ポンマン - ATK 8 DEF 0&* 核の部分が 視覚器官としても機能。/%",
+    "obj_ponman_enemy_slash_Step_0_gml_150_0": "* ラルセイと2人で^1 ポンマンに&  けいこくした。「スージィに注意!」&* 敵は みがまえた。/%",
+    "obj_ponman_enemy_slash_Step_0_gml_152_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は全員 みがまえた。/%",
+    "obj_ponman_enemy_slash_Step_0_gml_155_0": "(みがまえ)",
+    "obj_ponman_enemy_slash_Step_0_gml_208_0": "(ねむけ)",
+    "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(よわり)",
+    "obj_lancerscare2_slash_Step_0_gml_60_0": "* ハッ…ハッ…ハ^1…&* ついに「大盤面」に&  たどりついたようだな…/",
+    "obj_lancerscare2_slash_Step_0_gml_61_0": "* わが城への 道のり^1の&  半分を 踏破するとは^1…&  敵ながら あっぱれだ。/",
+    "obj_lancerscare2_slash_Step_0_gml_62_0": "* だが 残念だな^1…/%",
+    "obj_lancerscare2_slash_Step_0_gml_84_0": "* この先へは&  一歩たりとも&  通しはしない!!/",
+    "obj_lancerscare2_slash_Step_0_gml_85_0": "* ボクさまの家来たちに&  ブッつぶされて^1 ただの&  血だまりに なるがいい!/",
+    "obj_lancerscare2_slash_Step_0_gml_86_0": "* ビッチャビチャの^1!&* チャップチャプの^1!&* きったない血だまりにな!/%",
+    "obj_lancerscare2_slash_Step_0_gml_137_0": "* どうだ^1? ムラサキガール^1。&  いまのは 怖かったか?/",
+    "obj_lancerscare2_slash_Step_0_gml_139_0": "* なっ…なんでオレに&  聞くんだよ!?/",
+    "obj_lancerscare2_slash_Step_0_gml_141_0": "* なぜなら ムラサキガールは&  悪役演技が じょうず&  だからだ!/",
+    "obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* ボクさまも&  そんなふうに&  怖くなりたいのだ!/%",
+    "obj_lancerscare2_slash_Step_0_gml_181_0": "* え^1…おまえ^1…&* あ…アタシみたいに&  なりたいのか…?/",
+    "obj_lancerscare2_slash_Step_0_gml_183_0": "* なりたい!!/",
+    "obj_lancerscare2_slash_Step_0_gml_185_0": "* フン^1 バッカじゃねーの。/",
+    "obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* …/",
+    "obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* まあでも^1…&  いまの笑いかたは&  悪くなかったぜ。/",
+    "obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* それに オレらを&  血だまりにするってセリフも&  いい線いってるな。/",
+    "obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* …で^1 このバケツは&  なんなんだよ…?/",
+    "obj_lancerscare2_slash_Step_0_gml_191_0": "* 血を入れる用だ。/",
+    "obj_lancerscare2_slash_Step_0_gml_193_0": "* …あー。/",
+    "obj_lancerscare2_slash_Step_0_gml_195_0": "* 床を汚すと&  怒られちゃうから…/",
+    "obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* とにかく^1 おまえのご意見に&  感謝する! おかげで&  すんごい怖くなれた気分だ!/",
+    "obj_lancerscare2_slash_Step_0_gml_198_0": "* …あ い^1や&  そりゃよかった^1。&* ハハハ。/%",
+    "obj_lancerscare2_slash_Step_0_gml_226_0": "* …で^1? おまえの家来は&  いつ おそってくんだ?/",
+    "obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* …あ^1!&* そうだった!/",
+    "obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* …浮かれすぎて&  連れてくるの忘れた。/",
+    "obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* だが 次こそ^1は&  おまえたち^1…&  あー…/%",
+    "obj_lancerscare2_slash_Step_0_gml_245_0": "* えと^1… さっきからずーっと&  \\cYピエロちゃん\\cWたちって&  呼んでるわけだが…/",
+    "obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* おまえたちって&  \\cY公式チーム名\\cWみたい^1の&  ないの?/",
+    "obj_lancerscare2_slash_Step_0_gml_248_0": "* そうだよ クリ^1ス&  チーム名を考えよう!/",
+    "obj_lancerscare2_slash_Step_0_gml_250_0": "* いや^1 考えなくていいから。/",
+    "obj_lancerscare2_slash_Step_0_gml_252_0": "* よーし じゃあ決まりだな^1!&* みんな 自分が考えた名前を&  このバケツに 入れろ!/%",
+    "obj_lancerscare2_slash_Step_0_gml_311_0": "* .../%",
+    "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well^1, that was weird./%",
+    "scr_text_slash_scr_text_gml_495_0": "* はい^1!&  みんな入れたな!/",
+    "scr_text_slash_scr_text_gml_496_0": "\\E2* んじゃあ&  そこの 青いおまえ^1!&  選べ。/",
+    "scr_text_slash_scr_text_gml_497_0": "\\E1* なんかおまえ^1「自分&  どーでもいいっすわー」&  みたいな顔してるから!/",
+    "scr_text_slash_scr_text_gml_498_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_491_0": " #クシャ#クシャ#の紙",
+    "scr_text_slash_scr_text_gml_492_0": " #ランサーと#書いて#ある紙",
+    "scr_text_slash_scr_text_gml_493_0": "きっちり#した紙",
+    "scr_text_slash_scr_text_gml_507_0": "* (クシャクシャに丸められた&  紙切れを 手に取った)/",
+    "scr_text_slash_scr_text_gml_508_0": "* (広げてみた)/",
+    "scr_text_slash_scr_text_gml_510_0": "* 発表します!&* おまえたちの&  チーム名は…!/",
+    "scr_text_slash_scr_text_gml_511_0": "\\E6* …う。/",
+    "scr_text_slash_scr_text_gml_512_0": "\\E7* これは…&  ボクさまは 言っちゃダメな&  言葉だと思う…/",
+    "scr_text_slash_scr_text_gml_514_0": "* 読みかた^1は&  「$!$?団」だぜ。/",
+    "scr_text_slash_scr_text_gml_516_0": "* おわわ^1! お下品レベル2の&  言葉^1! ボクさまは&  言っちゃダメなヤツ!/",
+    "scr_text_slash_scr_text_gml_517_0": "\\E3* おまえたち3人の&  共同パパ^1は 怒らないの?&  うらやましい。/",
+    "scr_text_slash_scr_text_gml_519_0": "* あの^1…&  やっぱり 別の名前に&  しませんか?/",
+    "scr_text_slash_scr_text_gml_521_0": "* ラルセイ^1 イヤなら&  抜けてもらっていいんだぜ?/",
+    "scr_text_slash_scr_text_gml_523_0": "* そうだそうだ! 代わりに&  ボクさまが入る! そんで&  おまえが悪モノやればいい。/",
+    "scr_text_slash_scr_text_gml_524_0": "\\E1* ほら^1。&* パパ上に 電話しろ。/",
+    "scr_text_slash_scr_text_gml_525_0": "* 「新しい息子です」って。/",
+    "scr_text_slash_scr_text_gml_526_0": "\\E3* 「汚い言葉を言うたびに&  シャワー浴びにいく&  いいコちゃんです」ってな。/",
+    "scr_text_slash_scr_text_gml_528_0": "* わ…わかりましたよ^1!&* その名前で いいです^1!&* でも ボクは 言わないぞ!/",
+    "scr_text_slash_scr_text_gml_530_0": "* ハハハ^1 ボクさまも&  言わないぞ!/",
+    "scr_text_slash_scr_text_gml_531_0": "\\E1* さらばだ^1 敗者さんたち^1!&* 早くシャワー浴びなきゃ!/%",
+    "scr_text_slash_scr_text_gml_539_0": "* (表に「ランサー」と書いてある紙を&  手に取った)/",
+    "scr_text_slash_scr_text_gml_540_0": "* (広げてみた)/",
+    "scr_text_slash_scr_text_gml_541_0": "* (中には…)&* (「ランサー」と書いてある)/",
+    "scr_text_slash_scr_text_gml_543_0": "* おおお^1 これは 誰のだ^1?&* とっても いい名前だ!/",
+    "scr_text_slash_scr_text_gml_545_0": "* 待ってください^1。どうして&  あなたが ボクたちの&  チーム名を決めるの…?/",
+    "scr_text_slash_scr_text_gml_547_0": "* いや^1。&* 決めたのは クリスだぜ。/",
+    "scr_text_slash_scr_text_gml_549_0": "* そうだぞ^1! 仮^1に&  それを 書いたのが&  ボクさまだったとしても…/",
+    "scr_text_slash_scr_text_gml_550_0": "\\E1* だからなんだというのだ^1! &  いずれにせよ ランサーは&  滅ぶ運命なのだ!/",
+    "scr_text_slash_scr_text_gml_551_0": "\\E6* …う^1。&  やっぱり この名^1前&  ヘンな感じだな。/",
+    "scr_text_slash_scr_text_gml_552_0": "\\E4* ううぅぅむ…/",
+    "scr_text_slash_scr_text_gml_553_0": "\\E3* よし^1! 略して&  「ランサー・ファンクラブ」&  にしよう!/",
+    "scr_text_slash_scr_text_gml_554_0": "\\E3* では また会お^1う&  ボクさま!/%",
+    "scr_text_slash_scr_text_gml_562_0": "* (きちんと たたまれた紙を&  手に取った)/",
+    "scr_text_slash_scr_text_gml_563_0": "* (広げてみた)/",
+    "scr_text_slash_scr_text_gml_565_0": "* 「伝説の勇者たち:&  楽しい友情の予感」/",
+    "scr_text_slash_scr_text_gml_567_0": "* あ^1! はい^1!&* それ ボクのです!/",
+    "scr_text_slash_scr_text_gml_568_0": "\\E0* 個人的には ボクたちに&  ぴったりの名前だと&  思うな…/",
+    "scr_text_slash_scr_text_gml_569_0": "\\E6* だってボクたち3人は&  友だちだし^1 楽しいことが&  大好きだし…/",
+    "scr_text_slash_scr_text_gml_571_0": "* いや^1 長すぎだろ。/",
+    "scr_text_slash_scr_text_gml_572_0": "* それに^1 敵が聞いたら&  どう思う?/",
+    "scr_text_slash_scr_text_gml_573_0": "\\E2* ヤツらとダチに&  なりたがってると&  かんちがいされっぞ?/",
+    "scr_text_slash_scr_text_gml_574_0": "* もっと短くて^1 敵が聞いたら&  ふるえあがるようなのに&  しようぜ!/",
+    "scr_text_slash_scr_text_gml_575_0": "\\E4* インパクトあって&  すんげー強そうなヤツな!/",
+    "scr_text_slash_scr_text_gml_577_0": "* …たとえば?/",
+    "scr_text_slash_scr_text_gml_579_0": "* たとえば^1… あー…/",
+    "scr_text_slash_scr_text_gml_580_0": "\\E0* そうだな^1…&* えっと…/",
+    "scr_text_slash_scr_text_gml_581_0": "\\E6* た…「たのしみ隊」とか。/",
+    "scr_text_slash_scr_text_gml_582_0": "\\E6* ほら^1 アレだ^1よ&  「たのしい」の部分に&  的を しぼったんだよ。/",
+    "scr_text_slash_scr_text_gml_584_0": "* すばらしい!!/",
+    "scr_text_slash_scr_text_gml_585_0": "* んじゃ^1 また^1な&  たのしみ隊!/",
+    "scr_text_slash_scr_text_gml_586_0": "* ボクさまは&  アフタヌーンミルクを&  吸収する時間だ!/%",
+    "obj_savepoint_slash_Other_10_gml_96_0": "* ~1の力が&  胸の奥で輝いた。/%",
+    "obj_savepoint_slash_Other_10_gml_92_0": "チーム名生成に失敗",
+    "obj_savepoint_slash_Other_10_gml_93_0": "$!$?団",
+    "obj_savepoint_slash_Other_10_gml_94_0": "ランサー・ファンクラブ",
+    "obj_savepoint_slash_Other_10_gml_95_0": "たのしみ隊",
+    "obj_readable_room1_slash_Other_10_gml_476_0": "* (壁に触れると 走る速度が落ちる)/%",
+    "obj_npc_room_slash_Other_10_gml_278_0": "* ドウドウ^1! ちょいと待ちなぃ^1!&  ポンマンどもは ブキミだ^1が&  ヤツらは 王様に従ってるだけだぜ。/",
+    "obj_npc_room_slash_Other_10_gml_279_0": "* オレたち「盤面」の領民にゃ^1 昔は&  ちゃあんと お殿様が いなすった^1。&  平和で いい時代だったぜ。/",
+    "obj_npc_room_slash_Other_10_gml_280_0": "* それが いまとなっちゃ どうだい^1…&  その お殿様まで 王様の家来に&  されちまってよぅ…/%",
+    "obj_npc_room_slash_Other_10_gml_284_0": "* オレの名前かい^1?&  ミスター・エレガンスと&  呼んでくんなぃ。/",
+    "obj_npc_room_slash_Other_10_gml_285_0": "* ああ^1 こいつかい^1?&  こりゃ オレの 鼻の穴よ^1。&  目じゃねぇぜ。/",
+    "obj_npc_room_slash_Other_10_gml_286_0": "* …つって^1も&  ちゃあんと この穴から&  モノが 見えんだけどよ。/%",
+    "obj_npc_room_slash_Other_10_gml_292_0": "* 恐れることはない^1。われわれは&  愚劣なポンマンとは異な^1り&  みずからの意志で 行動する。/",
+    "obj_npc_room_slash_Other_10_gml_293_0": "* 私^1 ミスター・ソーシャルは&  きわめて知的であるからし^1て&  暴君などに 屈しはしない!/",
+    "obj_npc_room_slash_Other_10_gml_294_0": "* …だが もちろん^1 屈しろと&  命じられれば 別だがね^1。&* 王は きわめて恐ろしいお方なのだ。/%",
+    "obj_npc_room_slash_Other_10_gml_297_0": "* なんと^1。きみは あの暴君を&  倒す力を 有すると!?/",
+    "obj_npc_room_slash_Other_10_gml_298_0": "* すばらしい^1! きっと 皆が&  力になってくれるだろう^1!&  ぜひに 戦ってみたまえ!/",
+    "obj_npc_room_slash_Other_10_gml_299_0": "* …ただし くれぐれも 私は&  巻き込まないでくれたまえよ!/%",
+    "obj_npc_room_slash_Other_10_gml_304_0": "* ふむ^1… ミスター・エレガンスは&  なにやら ろくでもない雑用を&  こなしに行ったようだ…/",
+    "obj_npc_room_slash_Other_10_gml_305_0": "* な…^1! 違う^1!&  私は 断じて 手を貸してなど&  いない!/",
+    "obj_npc_room_slash_Other_10_gml_306_0": "* なぜ そのようなことを聞くのだ^1!&  …&  …聞かれていないが!/%",
+    "obj_npc_room_slash_Other_10_gml_972_0": "* ついに^1 暴君を 権力の座から&  引きずり降ろしたな^1!&  よくぞ なし遂げた!/",
+    "obj_npc_room_slash_Other_10_gml_973_0": "* では^1…きみに 助力した私も&  報奨金を いただくとしよう…/",
+    "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし あの暴君が 再び現れた&  ときには^2…私は一切 手を&  貸していないことにしてくれたまえ!/%",
+    "obj_checker_animtest_slash_Step_0_gml_47_0": "* ホッホッホ^1…&* こ~れは これは^1…&  ここで会ったが 100秒目…/",
+    "obj_checker_animtest_slash_Step_0_gml_48_0": "* にっくき&",
+    "obj_checker_animtest_slash_Step_0_gml_43_0": "  (ボクさまは&  言っちゃいけない名前)め。",
+    "obj_checker_animtest_slash_Step_0_gml_44_0": "  ランサー・ファンクラブめ。",
+    "obj_checker_animtest_slash_Step_0_gml_45_0": "  なかよしこよしの&  たのしみ隊め。",
+    "obj_checker_animtest_slash_Step_0_gml_42_0": "  ヤツらめ。",
+    "obj_checker_animtest_slash_Step_0_gml_49_0": "* よいコの おじょうちゃ^1ん&  ないしは おぼっちゃん^1は&  今のうちに引き返すことだ。/",
+    "obj_checker_animtest_slash_Step_0_gml_51_0": "* ランサーさん!&* なんなんですか 今度は!/",
+    "obj_checker_animtest_slash_Step_0_gml_53_0": "* ホッホッホ^1…&* ボクさまは ただ&  警告しているまで…/%",
+    "obj_checker_animtest_slash_Step_0_gml_82_0": "* この先に とんでもなく&  キケンなものが&  待ち受けているとな!/%",
+    "obj_checker_animtest_slash_Step_0_gml_87_0": "* ホッホッホ^1!&  実際 ボクさまは いま&  ものすごーく困っている!/%",
+    "obj_checker_animtest_slash_Step_0_gml_92_0": "* なぜなら^1!&  それが怖くて おうちに&  帰れないからだ!/",
+    "obj_checker_animtest_slash_Step_0_gml_94_0": "* マジか^1… どんだけ&  ヤベえヤツなんだよ…?/%",
+    "obj_checker_animtest_slash_Step_0_gml_178_0": "* あ^1! キミは^1!&  こんにちは。/",
+    "obj_checker_animtest_slash_Step_0_gml_180_0": "* え コイツ!^1?&  おまえ^1 コイツが&  こえぇのか??/",
+    "obj_checker_animtest_slash_Step_0_gml_182_0": "* おわわ^1… ムラサキガール^1…&  すごいな^1! おまえは&  コイツが 怖くないのか!?/",
+    "obj_checker_animtest_slash_Step_0_gml_184_0": "* フン^1 たりめーだろ。&  コイツが&  なにするってんだよ。/",
+    "obj_checker_animtest_slash_Step_0_gml_186_0": "* うーむ^1 たしか…/%",
+    "obj_checker_animtest_slash_Step_0_gml_356_0": "* 敵を 踏んづけ^1て&  圧死させるんじゃ&  なかったかな。/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* 来るッ…!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.ラウンド",
+    "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "おじぎ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "ふかくおじぎ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "けいこく",
+    "obj_checkers_enemy_slash_Step_0_gml_531_0": "* K.ラウンドに スージィの&  こうげきを よけることの&  大切さを説明した。/",
+    "obj_checkers_enemy_slash_Step_0_gml_532_0": "* …理解していないようだ。/%",
+    "obj_checkers_enemy_slash_Step_0_gml_535_0": "* サイレンの音を 口でマネしながら&  スージィを見た。/",
+    "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K.ラウンドは&  やっぱり理解していないようだ…/%",
+    "obj_checkers_enemy_slash_Step_0_gml_540_0": "* 説明を はじめた…&  「スージィは&  めちゃくちゃ強くて キケンだ」/",
+    "obj_checkers_enemy_slash_Step_0_gml_541_0": "* スージィの やる気レベルが&  急上昇した。/",
+    "obj_checkers_enemy_slash_Step_0_gml_542_0": "* スージィの こうげき力が&  大幅にアップ…!/%",
+    "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.ラウンドは もうれつに&  シャッフルダンスしている。",
+    "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.ラウンドは 弱っているようだ。",
+    "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.ラウンドの シャッフルダンスに&  キレがなくなってきた。",
+    "obj_checkers_enemy_slash_Step_0_gml_398_0": "* ラルセイといっしょに おじぎした。/%",
+    "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ラウンド - ATK 9 DEF 3&* チェック^1? それはチェス用語^1。&  チェッカーとは 無関係!/%",
+    "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K.ラウンドも おじぎを返した^1。&* 王冠が 落ちそうだ!/%",
+    "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K.ラウンドも おじぎを返した^1。&* 王冠が 落ちそうだ!/",
+    "obj_checkers_enemy_slash_Step_0_gml_332_0": "* やった^1! この調子で&  王冠を 落とせれば…/",
+    "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* もとの おチビちゃんに&  もどるはず!/",
+    "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* ほら スージィも^1!&  いっしょに おじぎしよう!/",
+    "obj_checkers_enemy_slash_Step_0_gml_451_0": "* ケッ^1 だれが^1。&  王冠を 落としたきゃ…/",
+    "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* ブンなぐって&  ブッ倒せばいい!/",
+    "obj_checkers_enemy_slash_Step_0_gml_339_0": "* …/%",
+    "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K.ラウンドは ストレスが限界に達^1し&  こうげきした!/%",
+    "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K.ラウンドは 自分をいたわった!",
+    "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K.ラウンドの&  HPと こうげき力がアップ!/",
+    "obj_checkers_enemy_slash_Step_0_gml_228_0": "* スージィ^1!&  こうげきしちゃダメ!&  どんどん強くなっちゃうよ!/",
+    "obj_checkers_enemy_slash_Step_0_gml_230_0": "* フン^1 だれが やめるか!&  敵に おじけづいたと&  思われるだろ!/%",
+    "obj_checkers_enemy_slash_Step_0_gml_82_0": "* 王冠グラグラ度:\\cY~1パーセント\\cW!",
+    "obj_checkers_enemy_slash_Step_0_gml_264_0": "チェッカー",
+    "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ラウンド - ATK 9 DEF 3&* そう これはチェッカーです。/%",
+    "obj_checkers_enemy_slash_Step_0_gml_296_0": "* K.ラウンドに おじぎをした。/%",
+    "obj_checkers_enemy_slash_Step_0_gml_327_0": "* K.ラウンドも おじぎを返した^1。&* 王冠が 少し落ちそうになった。/%",
+    "obj_checkers_enemy_slash_Step_0_gml_330_0": "* K.ラウンドも おじぎを返した^1。&* 王冠が 少し落ちそうになった。/",
+    "obj_checkers_enemy_slash_Step_0_gml_447_0": "* やった^1! この調子で&  王冠を 落とせれば…/",
+    "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* もとの おチビちゃんに&  もどるはず!/",
+    "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* ほら スージィも^1!&  いっしょに おじぎしよう!/",
+    "obj_checkers_enemy_slash_Step_0_gml_336_0": "* ケッ^1 だれが^1。&  王冠を 落としたきゃ…/",
+    "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* ブンなぐって&  ブッ倒せばいい!/",
+    "obj_checkers_enemy_slash_Step_0_gml_454_0": "* …/%",
+    "obj_checker_animtest_slash_Step_0_gml_589_0": "* や^1…やったのか!?/%",
+    "obj_checker_animtest_slash_Step_0_gml_624_0": "* すごい^1!&  ピエロちゃんた^1ち&  マジ勇者!/",
+    "obj_checker_animtest_slash_Step_0_gml_625_0": "* これで ボクさまの人^1生&  あと20分は 安泰だ!/",
+    "obj_checker_animtest_slash_Step_0_gml_627_0": "* だろ^1?&  もっと ほめてくれて&  いいんだぜ…?/%",
+    "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* えっと^1…スージィ…?/",
+    "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* スージィなりに&  がんばってくれたのは&  わかるんだけど…/",
+    "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* いまのは…スージィの&  おかげっていうより…&  むしろ…/",
+    "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* スージィが こうげき&  しちゃったせいで^1 よけい&  大変になっちゃったんだよ。/",
+    "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* はじめから&  やさしく接していれば…/",
+    "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* そもそも&  たたかう必要すら&  なかったかも。/",
+    "obj_checker_animtest_slash_Step_0_gml_664_0": "* はあ^1?&* なに寝ボケたこと&  言ってんだよ?/",
+    "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* アイツ めちゃくちゃ&  凶暴だったじゃねーか!/",
+    "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* ま オレのオノで&  なんとか食い止めたけどな!/%",
+    "obj_checker_animtest_slash_Step_0_gml_685_0": "* それにね^1 さっきも&  兵隊さんたちを おどす&  ようなこと 言ったよね…/",
+    "obj_checker_animtest_slash_Step_0_gml_687_0": "* あいつら 敵だろ^1。&  敵は おどしてなんぼだろ。/",
+    "obj_checker_animtest_slash_Step_0_gml_689_0": "* そう^1!&  その とーーーりッ!/",
+    "obj_checker_animtest_slash_Step_0_gml_691_0": "* それだけじゃないよ^1。&  なにもしてないひとの&  ケーキまで 食べちゃって…/%",
+    "obj_checker_animtest_slash_Step_0_gml_709_0": "* あれは^1… まあ&  ケーキも&  オレの 敵だからな。/",
+    "obj_checker_animtest_slash_Step_0_gml_711_0": "* …/",
+    "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* あのね^1 スージィは&  不服かもしれないけど…/",
+    "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* キミは 勇者なんだ。/",
+    "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* 平和な未来をもたらす&  力を持ってる。/",
+    "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* だから^1… もう少し&  勇者らしく ふるまうように&  心がけてくれないかな?/%",
+    "obj_checker_animtest_slash_Step_0_gml_732_0": "* そうだな^1…&  言われてみると たしかに…/",
+    "obj_checker_animtest_slash_Step_0_gml_733_0": "* いまんとこ オレ^1は&  勇者失格だよな?/",
+    "obj_checker_animtest_slash_Step_0_gml_734_0": "* …/%",
+    "obj_checker_animtest_slash_Step_0_gml_762_0": "* わかった^1。ラルセイの&  言うとおりだ^1。&  オレは 変わる。/",
+    "obj_checker_animtest_slash_Step_0_gml_763_0": "* もう くさった勇者は&  やめだ。/%",
+    "obj_checker_animtest_slash_Step_0_gml_799_0": "* オレは いまから&  「悪モノ」に&  なってやるぜ!/%",
+    "obj_checker_animtest_slash_Step_0_gml_820_0": "* え… ホントに!?/",
+    "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* ボクさまのチームに&  入ってくれるの!?/",
+    "obj_checker_animtest_slash_Step_0_gml_823_0": "* ああ^1 そのほうが&  オレには 向いてそうだ。/",
+    "obj_checker_animtest_slash_Step_0_gml_825_0": "* スージィ^1 そんな…&  ダメだよ…/",
+    "obj_checker_animtest_slash_Step_0_gml_827_0": "* だまれ^1 キレイキレイ&  ボーイ^1! スージィはもう&  ボクさまの仲間だ!/",
+    "obj_checker_animtest_slash_Step_0_gml_829_0": "* ハハハ^1 そういうこと^1だ&  キレイキレイボーイ!/",
+    "obj_checker_animtest_slash_Step_0_gml_831_0": "* よぉーし そうと決まった^1ら&  ロゴ入りジャージも&  作るぞ!/",
+    "obj_checker_animtest_slash_Step_0_gml_833_0": "* いいねえ!/",
+    "obj_checker_animtest_slash_Step_0_gml_835_0": "* そして^1 おとまり会をし^1て&  ふたりだけの ヒミツを&  打ちあけあうのだ!/",
+    "obj_checker_animtest_slash_Step_0_gml_837_0": "* あー…^1 お…おう?/",
+    "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* ちゅうわけだか^1ら&  おまえらとは もう&  これっきりだな。/",
+    "obj_checker_animtest_slash_Step_0_gml_840_0": "* ハハハ^1!&  では これっきり後に&  また会おう!/%",
+    "obj_checker_animtest_slash_Step_0_gml_893_0": "* クリス…/",
+    "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* ボク ちょっと&  言い過ぎちゃったかも。/",
+    "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* …/",
+    "obj_checker_animtest_slash_Step_0_gml_896_0": "* ボクはただ^1… 心配で…/",
+    "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* スージィが あんまり&  たたかうことに 夢中に&  なりすぎると… その…/",
+    "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* と…とにかく^1 スージィには&  やさしくしてあげようね。/",
+    "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* きっと すぐに&  考え直してくれるはずだよ!/%",
+    "obj_savepoint_slash_Other_10_gml_102_0": "* 頭上に うっそうと茂る 濃い緑。/",
+    "obj_savepoint_slash_Other_10_gml_103_0": "* 森の力が 胸の奥で輝いた。/%",
+    "obj_npc_room_slash_Other_10_gml_316_0": "* おい^1 そこの^1。&  コイツの修理^1 なんとか終わったぜ。/",
+    "obj_npc_room_slash_Other_10_gml_317_0": "* こりゃ見てのとおり とびらなんだが^1…&  この世界の 行きたい場所へ&  一瞬で 移動できるんだぜ!/",
+    "obj_npc_room_slash_Other_10_gml_318_0": "* ただし^1 今んとこ 選べる行き先は&  2つだけ だけどな。/",
+    "obj_npc_room_slash_Other_10_gml_319_0": "* これからも修理を つづけるよ^1。&  あんたの力に なりたいからよ!/%",
+    "obj_npc_room_slash_Other_10_gml_322_0": "* おい そこの^1。&  このとびらから&  城へも 行けるようにしといたぜ。/",
+    "obj_npc_room_slash_Other_10_gml_323_0": "* おおいに活用してくれよ!/%",
+    "obj_npc_room_slash_Other_10_gml_327_0": "* …にしても このとびら&  どっから現れたんだろな?/",
+    "obj_npc_room_slash_Other_10_gml_328_0": "* さっぱりわからん^1。&  オレも 今回初めて&  お目にかかったぜ。/%",
+    "obj_npc_room_slash_Other_10_gml_334_0": "* ドウドウ^1! ちょいと待ちなぃ^1!&  オレと ミスター・ソーシャル^1で&  このとびら^1 直しといたぜ。/",
+    "obj_npc_room_slash_Other_10_gml_335_0": "* 行きたいとこへ 一瞬で行けんだ^1。&  ただし 選べる行き先は&  2つしかねェけどな。/",
+    "obj_npc_room_slash_Other_10_gml_336_0": "* なにしろ たった2人で直したもん^1で&  なかなか大変でよ^1…&  だから また壊れちまうかもだ。/",
+    "obj_npc_room_slash_Other_10_gml_337_0": "* んでも 王様退治の&  役に立ててもらえたら うれしいぜ。&  ハハハ!/%",
+    "obj_npc_room_slash_Other_10_gml_340_0": "* ドウドウ^1! ちょいと待ちなぃ^1!&  ミスター・ソーシャルとパズル野郎と&  オレで^1 とびらを修理したぜ。/",
+    "obj_npc_room_slash_Other_10_gml_341_0": "* オレら3人で&  しっかり直したから^1よ&  ちゃーんと 使えると思うぜ?/",
+    "obj_npc_room_slash_Other_10_gml_342_0": "* 王様退治の 役に立ててもらえたら&  うれしいぜ。ハハハ!/%",
+    "obj_npc_room_slash_Other_10_gml_346_0": "* このとびらから行ける場所が&  増えたぜ。/",
+    "obj_npc_room_slash_Other_10_gml_347_0": "* なんで増えたのか^1は&  じつは オレらにも&  よくわかんねェんだけどよ…/%",
+    "obj_npc_room_slash_Other_10_gml_352_0": "* いいか^1 ミスター・ソーシャルが&  手伝ったことは 他言無用だぜ^1?&  誰にも知られたくねェんだとよ。/",
+    "obj_npc_room_slash_Other_10_gml_353_0": "* あんたのこと 見守ってっからよ^1。&  この鼻の穴でよ。/%",
+    "obj_npc_room_slash_Other_10_gml_365_0": "* 私のことは 気にしないで^1。&* 休けい中なの。/",
+    "obj_npc_room_slash_Other_10_gml_366_0": "* …そうだ^1 ちょっと相談していい?&  友だちの\\cYクローバー\\cWちゃんの&  誕生日プレゼント^1 なにがいいかな?/",
+    "obj_npc_room_slash_Other_10_gml_367_0": "* あのコ^1 \\cYスポーツ\\cWと&  \\cYかっこいい男子\\cWと\\cY木\\cWにしか&  興味ないんだ。/",
+    "obj_npc_room_slash_Other_10_gml_368_0": "* …もう お誕生日カードだけで&  いいかなあ。/%",
+    "obj_npc_room_slash_Other_10_gml_372_0": "* カードの中に おカネ入れて&  あげればいっか^1… ってダメか^1!&  おカネないと 私困るし!/%",
+    "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ^1!&  あんたたちにゃ 感謝しても&  しきれねェなぁ。/",
+    "obj_npc_room_slash_Other_10_gml_979_0": "* これで オレたち駒の&  コマった問題は 片づいた。&  これからは 平和に暮らせるぜ。/%",
+    "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ^1 オレの鼻の穴も&  あんたたちには 感謝してるぜ。/%",
+    "scr_text_slash_scr_text_gml_3087_0": "* (とびらだ^1)&* (どこへ行く?)/",
+    "scr_text_slash_scr_text_gml_780_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_3083_0": " #平原",
+    "scr_text_slash_scr_text_gml_3084_0": " #森",
+    "scr_text_slash_scr_text_gml_3091_0": " #森",
+    "scr_text_slash_scr_text_gml_3092_0": "スイーツ#即売会",
+    "scr_text_slash_scr_text_gml_889_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_3097_0": "城",
+    "scr_text_slash_scr_text_gml_971_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_3103_0": "* (しかし なにも起こらなかった)/%",
+    "scr_text_slash_scr_text_gml_3124_0": "* (どういうわけ^1か&  もう そこにいる)/%",
+    "scr_text_slash_scr_text_gml_3128_0": "* (とびらが 開いた…)/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* ラビックが すべりよってきた!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* ラビックたちが すべりよってきた!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "ラビック",
+    "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "ふきとばす",
+    "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "ふきとばす(全員)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "けいこく",
+    "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* ラビック - ATK 8 DEF 1&* わたぼこりの かたまり。&  大そうじをすると出現。/%",
+    "obj_rabbick_enemy_slash_Step_0_gml_13_0": "ドドドン&タタタン&どうしたん?",
+    "obj_rabbick_enemy_slash_Step_0_gml_14_0": "ドゥルルルル~",
+    "obj_rabbick_enemy_slash_Step_0_gml_15_0": "ぴょん^1 ぴょん",
+    "obj_rabbick_enemy_slash_Step_0_gml_16_0": "にゃあ",
+    "obj_rabbick_enemy_slash_Step_0_gml_17_0": "ウサギは&カエルの&続編だよ",
+    "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* ほこりっぽいカラシの ニオイが&  充満している。",
+    "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* ラビックは 下に たまるのに&  ちょうどよさそうな&  ソファを探している。",
+    "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* ラビックは&  カビくさい うなり声を発した。",
+    "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* ラビックは&  あたりの土壌に ダメージを与えた。",
+    "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* ~1を連打して&  息を吹きかけろ!",
+    "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* ~1を連打して&  息を吹きかけろ!",
+    "obj_rabbick_enemy_slash_Step_0_gml_21_0": "ふんわり&クリーンくん",
+    "obj_rabbick_enemy_slash_Step_0_gml_22_0": "さわやか&フレッシュくん",
+    "obj_rabbick_enemy_slash_Step_0_gml_23_0": "さっぱり&スイートちゃん",
+    "obj_rabbick_enemy_slash_Step_0_gml_24_0": "すっきり&ナイスちゃん",
+    "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* クリスは&  ラビックに 息を吹きかけた^1。&* ラビックは すっかり吹き飛んだ…/%",
+    "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* わたぼこりは みんな 吹き飛んだ!/%",
+    "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* ラビックは&  存在が薄くなってきた。",
+    "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* ラビックは&  すっかりきれいになった。",
+    "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* ラルセイと2人で^1 ラビックに&  けいこくした。「スージィに注意!」&* 敵は身がまえた。/%",
+    "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* ラルセイと2人で^1 敵に&  けいこくした。「スージィに注意!」&* 敵は身がまえた。/%",
+    "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(みがまえ)",
+    "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(くたびれ)",
+    "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* スージィ^1! ランサーさん!/",
+    "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* ヒヒヒヒヒ…/",
+    "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* こーれはこれは&  なんちゃって勇者くんたち!/",
+    "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* おまえ^1ら&  やられる覚悟は&  できてんだろーな…/",
+    "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* まともに戦う根性もない&  ヘナチョコナッツめ。/",
+    "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* 残念ながら オレたち^1は&  じゃまするヤツは&  ようしゃなくブッつぶすッ!/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* ダーク・ジャック・&  ランサーッ!/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* バイオレンス・アックス・&  スージィッ!/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* 2人あわせて…/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* ダーク・たのしみ隊!/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* ダーク・$!$?団!/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* ダーク・ランサー・&  ファンクラブ!/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* う…うん^1 それで2人は&  どんな邪悪な計画を&  立ててるんですか?/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* あ?/",
+    "obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* いや^1 チーム結成した&  ばっかだし。/",
+    "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* まだイントロしか&  できてねーよ。/",
+    "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* もう少々お待ちくださいだ!/",
+    "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* あ^1 そうなんですね^1…&  ゴメンなさい…/",
+    "obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* じゃあ^1… つづき…&  楽しみにしてます!/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* へッ^1 安心し^1ろ&  そんなに待たせねーよ。/",
+    "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* そう^1 いまから&  ボクさまたちは&  不眠不休で作業をつづける…/",
+    "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* そう^1 アンストッパブル^1!&  ってヤツだ。/",
+    "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* ピエロちゃんたちをボコ^1る&  「ザ・邪悪な計画」を&  立ててやるぞ!/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* せいぜい 背中に&  気をつけることだな…/%",
+    "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* おなかにもな!/%",
+    "scr_text_slash_scr_text_gml_1455_0": "* 邪悪な計画は 順調?/",
+    "scr_text_slash_scr_text_gml_1457_0": "* は^1? ああ^1 それな。/",
+    "scr_text_slash_scr_text_gml_1458_0": "\\E2* そろそろ あきてきたか^1ら&  いまは おやつの時間だ。/",
+    "scr_text_slash_scr_text_gml_1460_0": "* …そっか。/",
+    "scr_text_slash_scr_text_gml_1462_0": "* しょーがねーだろ^1!&  朝から チョークしか&  食ってねーんだから!/",
+    "scr_text_slash_scr_text_gml_1464_0": "* ボクさまなんて なーんにも&  食べてないぞ!/",
+    "scr_text_slash_scr_text_gml_1466_0": "* そうだったんだね^1…&  えっと…^1 今日のおやつは&  なあに?/",
+    "scr_text_slash_scr_text_gml_1468_0": "* ボクさまが この切り株の&  体内に隠しておい^1た&  「普段づかいのお宝」だ。/",
+    "scr_text_slash_scr_text_gml_1470_0": "* えーっと それは…&  つまり…?/",
+    "scr_text_slash_scr_text_gml_1472_0": "* 自分の舌で よーく確認して&  くれていいぞ^1。おまえと&  ボクさまの仲だからな。/",
+    "scr_text_slash_scr_text_gml_1474_0": "* う…うん^1…&  クリス^1 どうする?/",
+    "scr_text_slash_scr_text_gml_895_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_1451_0": "#ラルセイが#食べてみて",
+    "scr_text_slash_scr_text_gml_1452_0": "#食べてみる",
+    "scr_text_slash_scr_text_gml_1453_0": "いらない",
+    "scr_text_slash_scr_text_gml_1488_0": "\\E6* わ^1…わあ^1…&* 中に^1…ツボがある…^1?&  これは…ハチミツかな?/",
+    "scr_text_slash_scr_text_gml_1489_0": "\\E1* …ちがった。&  サルサが たっぷり&  入ってる。/",
+    "scr_text_slash_scr_text_gml_1491_0": "\\E3* ピンポンだ^1 この&  おりこうさんめ!/",
+    "scr_text_slash_scr_text_gml_1492_0": "\\E1* それは ボクさまの&  ヘソクリ^1。おまえに贈る&  おもてなしおやつだ…/",
+    "scr_text_slash_scr_text_gml_1329_0": "* …/",
+    "scr_text_slash_scr_text_gml_1495_0": "\\E8* う…うーん^1 おいしいなあ^1…&  絶品だなあ…/",
+    "scr_text_slash_scr_text_gml_1497_0": "* おい^1!&  食うマネしてる&  だけじゃねーか!/",
+    "scr_text_slash_scr_text_gml_1499_0": "* ハハハ^1!&  それは ボクさまも&  同じだぞ!/",
+    "scr_text_slash_scr_text_gml_1501_0": "* ????/%",
+    "scr_text_slash_scr_text_gml_1507_0": "* (切り株の中に&  はちみつツボがある。&  中身は サルサだ)/",
+    "scr_text_slash_scr_text_gml_1508_0": "* (サルサを 食べた)/",
+    "scr_text_slash_scr_text_gml_1509_0": "* (なにかが…回復した)/",
+    "scr_text_slash_scr_text_gml_1510_0": "* (HPではなく…^1)&* (なにか…が)/",
+    "scr_text_slash_scr_text_gml_1512_0": "\\E2* モグモグ^1…&* なあ^1 このサルサって&  なにが入ってんだ?/",
+    "scr_text_slash_scr_text_gml_1514_0": "* 知らない!/%",
+    "scr_text_slash_scr_text_gml_1521_0": "* わかった^1。&  だれも食わねーな^1ら&  オレが食う!/",
+    "scr_text_slash_scr_text_gml_1522_0": "\\E6* …なんだこれ^1?&  ツボん中に^1…赤いのが^1…&  ひょっとして…血か…?/",
+    "scr_text_slash_scr_text_gml_1524_0": "* ちがう ちがう^1。&* それは ただのサルサ。&  放し飼いにしてるんだ。/",
+    "scr_text_slash_scr_text_gml_1526_0": "\\E2* は^1? なんだよそれ。&  血より キショくね?/",
+    "scr_text_slash_scr_text_gml_1528_0": "\\E3* ヘヘヘ。&  いや~それほどでも~。/",
+    "scr_text_slash_scr_text_gml_1530_0": "\\E2* モグモグ^1…&* なあ^1 このサルサって&  なにが入ってるんだ?/",
+    "scr_text_slash_scr_text_gml_1532_0": "* 知らない!/%",
+    "obj_npc_facing_slash_Other_10_gml_375_0": "* いまは 腹がへって&  力が出ねーけど…/",
+    "obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* なんか食えば すぐに&  いつもの調子が もどるぜ^1…&  ヒヒヒヒヒ…/",
+    "obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* オレを怒らすと…&  あとで後悔するぜ…/",
+    "obj_npc_facing_slash_Other_10_gml_379_0": "* 「あとで後悔」は文法的に&  間違いだよ。二重表現に&  なっちゃうからね。/",
+    "obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* だまれ^1! この&  産みたてタマゴちゃんめ!/",
+    "obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* ボクさまたちの ダーク&  エネルギーの前に^1は&  文法ルールすら無効なのだ!/",
+    "obj_npc_facing_slash_Other_10_gml_384_0": "* ヘヘヘ^1 そーゆーこと^1だ&  タマゴ野郎!/%",
+    "obj_npc_facing_slash_Other_10_gml_392_0": "* どう^1? みんな&  おなかいっぱいに なった?/",
+    "obj_npc_facing_slash_Other_10_gml_394_0": "* ああ^1。もう ずーっと&  「おなかいっぱい」だよ。/%",
+    "obj_readable_room1_slash_Other_10_gml_666_0": "* (切り株だ。&  「ディナーホール」らしきものが&  あいている)/%",
+    "obj_npc_room_slash_Other_10_gml_397_0": "* あなたがたは もしや…勇者では!^1?&  この宝箱の中のマフラー? を^1 &  悪王退治? に お役立てください!/",
+    "obj_npc_room_slash_Other_10_gml_398_0": "* どうせもう ボロボロです^1し&  ワタクシには サイズが&  合わなくなってしまいましたから。/",
+    "obj_npc_room_slash_Other_10_gml_399_0": "* 宝箱? とは そういうもの^1。&  おさがり? を入れる箱なのです。/%",
+    "obj_npc_room_slash_Other_10_gml_388_0": "* ああ^1 その マフラーは!/",
+    "obj_npc_room_slash_Other_10_gml_389_0": "* ワタクシに 断りもせず^1 勝手に^1?&  お取りになりましたね!/",
+    "obj_npc_room_slash_Other_10_gml_390_0": "* かまいませんとも^1!&  王? との戦いに挑む皆さま^1へ&  ワタクシからのプレゼント? です。/",
+    "obj_npc_room_slash_Other_10_gml_391_0": "* じつに 元気のよろしい方々だ^1!&  まるで 犯罪者予備軍? ですな^1!&  ハハハ…/%",
+    "obj_npc_room_slash_Other_10_gml_383_0": "* ワタクシも かつては 宮仕え? を&  していたのですが^1 王は全職員を&  解雇? してしまいました。/",
+    "obj_npc_room_slash_Other_10_gml_384_0": "* 城で なんの仕事をしていた^1か&  ですって^1? それは^1…&  宮廷コートかけ? にございますよ!/%",
+    "obj_npc_room_slash_Other_10_gml_406_0": "* おや^1 ワタクシがさしあげた&  マフラー? は^1?&  サイズ? が合いませんでしたか?/",
+    "obj_npc_room_slash_Other_10_gml_407_0": "* かまいませんとも^1!&  また宝箱? に入れていただけれ^1ば&  どなたかが 持っていくでしょう!/%",
+    "obj_npc_room_slash_Other_10_gml_412_0": "* ワタクシも かつては 宮仕え? を&  していたのですが^1 王は全職員を&  解雇? してしまいました。/",
+    "obj_npc_room_slash_Other_10_gml_413_0": "* 城で なんの仕事をしていた^1か&  ですって^1? それは^1…&  宮廷コートかけ? でございますよ!/%",
+    "obj_npc_room_slash_Other_10_gml_420_0": "* (…)/",
+    "obj_npc_room_slash_Other_10_gml_421_0": "* (わたしは ただのボール。&  話すことなんて なにも ないの)/%",
+    "obj_npc_room_slash_Other_10_gml_436_0": "* バウ バウ^1!&* (ボックスを ブッこわすと&  ブレスレットが ボらえるボ!)/",
+    "obj_npc_room_slash_Other_10_gml_437_0": "* バウ バウ^1!&* (ブレスレットを ボうびすると&  ボうぎょ力が バップするボ!)/%",
+    "obj_npc_room_slash_Other_10_gml_442_0": "* バウ バウ^1!&* (ブレスレット バいすきボ!)/%",
+    "obj_npc_room_slash_Other_10_gml_448_0": "* 王さまは ライトナーをおー&  退治したがってるけどおー。&  うちらは それ 反対なのおー。/",
+    "obj_npc_room_slash_Other_10_gml_449_0": "* うちらは なんとか 逃げられた&  けどおー^1 ほかのひとたちは&  捕まっちゃったのおー…/%",
+    "obj_npc_room_slash_Other_10_gml_454_0": "* となりのコは 友だちだけどお^1ー&* 話しかけないほうが&  いいと思うのおー…/",
+    "obj_npc_room_slash_Other_10_gml_455_0": "* バウバウの話 すっごい長いのお^1ー&  ずーっとお ずーっとお ずーっとお&  ずーっとお ずーっとお…/",
+    "obj_npc_room_slash_Other_10_gml_456_0": "* つづくのおー^1。もおー ずーっとお&  ずーっとお ずーっとお ずーっとお&  ずーっとお ずーっとなのおー…/%",
+    "obj_npc_facing_slash_Other_10_gml_406_0": "* …したら ここに&  ヒゲを つけるだろ…?/",
+    "obj_npc_facing_slash_Other_10_gml_408_0": "* ウヒヒ^1… こんな感じか?/",
+    "obj_npc_facing_slash_Other_10_gml_410_0": "* ハハ^1! いいね^1!&  サイコー!/",
+    "obj_npc_facing_slash_Other_10_gml_412_0": "* どう^1?&  計画は順調?/",
+    "obj_npc_facing_slash_Other_10_gml_414_0": "* ちょ…^1! 見んな^1!&  ネタバレすんだろーが!/%",
+    "obj_npc_facing_slash_Other_10_gml_419_0": "* クリス^1 聞いてくれよ。&  ランサーがさ…/",
+    "obj_npc_facing_slash_Other_10_gml_420_0": "* オレの服&  ビリビリにして…/",
+    "obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* ヤバかっけー感じに&  してくれるってさ。/",
+    "obj_npc_facing_slash_Other_10_gml_423_0": "* そうだぞ^1! ボクさま^1は&  ギザギザに切れるハサミを&  持っているのだ!/",
+    "obj_npc_facing_slash_Other_10_gml_425_0": "* うちらの仲間に なるな^1ら&  おまえの服も&  やってやるぜ?/",
+    "obj_npc_facing_slash_Other_10_gml_427_0": "* 待って クリス^1…&  ボクのチームに&  残ってくれたら…/",
+    "obj_npc_facing_slash_Other_10_gml_428_0": "* ボク^1… クリスのネクタイに&  お花のししゅうを&  してあげる!/",
+    "obj_npc_facing_slash_Other_10_gml_430_0": "* いいな いいな^1!&  ボクさまの皮フにも&  ししゅうしてくれるか?/",
+    "obj_npc_facing_slash_Other_10_gml_432_0": "* し…しないよ…/%",
+    "obj_npc_facing_slash_Other_10_gml_452_0": "* おほほほほーう^1…&  これはこれは…/",
+    "obj_npc_facing_slash_Other_10_gml_453_0": "* ミメうるわしい&  おマメちゃんたち!/",
+    "obj_npc_facing_slash_Other_10_gml_455_0": "* おい^1!&  口に気をつけろッ!/",
+    "obj_npc_facing_slash_Other_10_gml_457_0": "* あ^1 ゴメンなさい…/",
+    "obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* スージィ^1に&  もっと汚い言葉を使えって&  言われているのだ。/%",
+    "obj_npc_sign_slash_Other_10_gml_80_0": "* (下から上^1へ&  カルタス城の&  われわれの部屋の順番)/",
+    "obj_npc_sign_slash_Other_10_gml_81_0": "* (ま^1 城に来たことがなかったら&  わかるわけないけど)/%",
+    "obj_npc_sign_slash_Other_10_gml_90_0": "* (パスワードを入力!)/",
+    "obj_npc_sign_slash_Other_10_gml_84_0": "* (何度も言うけど&  城に来たことがなかったら&  わかるわけがない…)/%",
+    "obj_npc_sign_slash_Other_10_gml_91_0": "* (注意:パスワードを忘れるひとが&  多いので^1 上に書いておきました)/%",
+    "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …/%",
+    "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* 解いてくれて サンキュー^1!&  キヒヒ…^1 バカなヤツら…!/",
+    "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* おかげで助かりましたッ^1!&  どうもありがとう^1!&  バカなヤツら!/%",
+    "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* …っと^1。忘れもの…/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* ブロックサー 合体!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* ブロックサー 合体!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "ブロックサー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "くみかえ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "ちょうはつ",
+    "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* ブロックサー - ATK 9 DEF 2&* 好き:トレーニング^1。嫌い:体の&  組み立て順が 間違ってる状態。/%",
+    "obj_bloxer_enemy_slash_Step_0_gml_11_0": "ムググ…!&トレーニングの&じゃまを&したな…!",
+    "obj_bloxer_enemy_slash_Step_0_gml_12_0": "グオォォ...!&“ブロッコ”&ボコに&してやる…!",
+    "obj_bloxer_enemy_slash_Step_0_gml_13_0": "見ろ!地道に&“積み上げた”&努力の成果を!",
+    "obj_bloxer_enemy_slash_Step_0_gml_14_0": "トレーニングの&成果…&受けてみろ!&ァヤデ!",
+    "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* ブロックサーは&  トレーニングのことを考えている。",
+    "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* ブロックサーは&  トレッキングのことを考えている。",
+    "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* ブロックサーは&  自分の体で おうちを作ることを&  考えている。",
+    "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* ブロックサーは&  トイレトレーニングのことを&  考えている。",
+    "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* 絵の具ぬりたての&  プラスチックのニオイがする。",
+    "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* ブロックサーは 激しい疲労で&  いまにも崩れそうだ。",
+    "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* ",
+    "obj_bloxer_enemy_slash_Step_0_gml_135_1": "を押して選べ:&  #1 頭 #2 体 #3 足",
+    "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* ブロックサーは&  まだ 自分に満足できないようだ…/%",
+    "obj_bloxer_enemy_slash_Step_0_gml_18_0": "グアアァ!",
+    "obj_bloxer_enemy_slash_Step_0_gml_19_0": "グアッ!&やめろ!&ケツが腹に…!",
+    "obj_bloxer_enemy_slash_Step_0_gml_20_0": "グアッ!&やめろ!&ケツが顔に…!",
+    "obj_bloxer_enemy_slash_Step_0_gml_21_0": "グアッ!&やめろ!&腹が顔に…!",
+    "obj_bloxer_enemy_slash_Step_0_gml_22_0": "やめろ!&顔が顔に…!&…ん?",
+    "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* ブロックサーは&  しあわせスピリットで輝いている。",
+    "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* ブロックサーは&  新しい自分に満足している!/%",
+    "obj_bloxer_enemy_slash_Step_0_gml_24_0": "おー!&いい感じに&並べかえて&くれたな~!",
+    "obj_bloxer_enemy_slash_Step_0_gml_29_0": "気力を&そがれて&しまった…",
+    "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* スージィは&  ブロックサーを全否定した!/",
+    "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* トレーニング? ムダだぜ。&  どーせ おまえに&  オレは倒せねー。/",
+    "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* トレーニングなんて&  やめちまえ^1。オレを倒すとか&  100年はえーっつの。/",
+    "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* トレーニング^1?&  オレは そんなのナシでも&  てめーを倒せるぜ?/",
+    "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* 敵は \\cBくたびれ\\cWた…/%",
+    "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(くたびれ)",
+    "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(くたびれ)",
+    "obj_readable_room1_slash_Other_10_gml_481_0": "* (パズルの答えのようだ…)/",
+    "obj_readable_room1_slash_Other_10_gml_482_0": "* (しかし^1 万年筆のような筆跡の&  落書きで 消されている)/",
+    "obj_readable_room1_slash_Other_10_gml_483_0": "* (マークの色の順番は&  赤 黒 赤 のようだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_486_0": "* (マークの色の順番は&  赤 黒 赤 のようだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_493_0": "* さっき ルーさまが来たの^1…&  かっこよかったあぁぁ!/",
+    "obj_readable_room1_slash_Other_10_gml_494_0": "* ライトナーが通れないように&  パズルの答えを消してったけど^1…&* 私たち^1 答え知ってるよ!/",
+    "obj_readable_room1_slash_Other_10_gml_495_0": "* え なになに? 通りたいの^1?&* いいよ! パズルの答え&  教えてあげるね!/",
+    "obj_readable_room1_slash_Other_10_gml_496_0": "* えっとね^1… 最初のマークは&  ハートだよ^1! 愛のシンボル^1!&  どう? 参考になった?/%",
+    "obj_readable_room1_slash_Other_10_gml_499_0": "* えっとね^1… 最初のマークは&  ハートだよ^1! 愛のシンボル^1!&  どう? 参考になった?/%",
+    "obj_readable_room1_slash_Other_10_gml_504_0": "* え^1… パズルの答え…^1?&* たしか^1…&  同じマークは 1つもなかったはず…/",
+    "obj_readable_room1_slash_Other_10_gml_505_0": "* ちなみに^1… マークの色は&  そのまま残ってるから…/",
+    "obj_readable_room1_slash_Other_10_gml_506_0": "* ごめんなさい…&  私から言えるのは…それだけ…/%",
+    "obj_readable_room1_slash_Other_10_gml_510_0": "* はああぁ!^1? パズルの答えぇ!^1?&* んなもん あたしらには&  カンケーなくない!?/",
+    "obj_readable_room1_slash_Other_10_gml_511_0": "* だいたい クラブ以外のマークしか&  使われてないし!/",
+    "obj_readable_room1_slash_Other_10_gml_512_0": "* ほんっっっと 失礼しちゃう!/%",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* 今日ね^1 私の誕生日なの~!&* なんで あいさつもナシなわけ!^1?&* い…いいの^1 気にしないで…/",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* みんな 遊びにきてね~^1!&* うっさい^1! 来なくていいから^1!&* ふ…ふたりとも^1 落ち着いて…/",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* 私の誕生日^1 お祝いしようよ~!&* あたしが お仕置きしてやるから!&* あわわ^1 ご…ごめんなさい…!/%",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* え^1? 何日か 知らないの^1?&* はあぁ!? 忘れたわけえぇ!^1?&* 私たちのこと^1 知らないもんね…/",
+    "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* 今日は 私たちの誕生日なの~^1!&* 後悔させてやるからッ^1!&* あわわ^1 ご…ごめんなさい…!/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* クローバーが こっちへ伸びてきた!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "クローバー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "はなす(誕生日)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "はなす(男子)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "はなす(スポーツ)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "はなす(動物)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "はなす(木)",
+    "obj_clubsenemy_slash_Step_0_gml_163_0": "* クローバー - ATK 8 DEF 2&* 3人寄れば^1… トラブル3倍。/%",
+    "obj_clubsenemy_slash_Step_0_gml_31_0": "今日は&いい天気&だね~",
+    "obj_clubsenemy_slash_Step_0_gml_32_0": "は?天気&サイアク&じゃん!",
+    "obj_clubsenemy_slash_Step_0_gml_33_0": "2人とも&ケンカ&しないで…",
+    "obj_clubsenemy_slash_Step_0_gml_17_0": "はじめ&まして!",
+    "obj_clubsenemy_slash_Step_0_gml_18_0": "ブッ殺す!&死ねッ!&死ねェッ!",
+    "obj_clubsenemy_slash_Step_0_gml_19_0": "ゴメン…&気に&しないで…",
+    "obj_clubsenemy_slash_Step_0_gml_24_0": "お話&しようよ~",
+    "obj_clubsenemy_slash_Step_0_gml_25_0": "とっとと&帰れ!",
+    "obj_clubsenemy_slash_Step_0_gml_26_0": "ホント&ごめん&なさい…",
+    "obj_clubsenemy_slash_Step_0_gml_39_0": "私の&誕生日&なの~",
+    "obj_clubsenemy_slash_Step_0_gml_40_0": "は!?&あたしの&でしょ!",
+    "obj_clubsenemy_slash_Step_0_gml_41_0": "私たち&三つ子&なの…",
+    "obj_clubsenemy_slash_Step_0_gml_135_0": "* クローバーは&  自分たちと 口げんかしている。",
+    "obj_clubsenemy_slash_Step_0_gml_290_0": "* 動物の話題を ふってみた。/",
+    "obj_clubsenemy_slash_Step_0_gml_291_0": "* クローバーは 興味がなさそうだ…/%",
+    "obj_clubsenemy_slash_Step_0_gml_60_0": "動物って&ちょっと&汚いし…",
+    "obj_clubsenemy_slash_Step_0_gml_61_0": "そもそも&ありえない&感じ",
+    "obj_clubsenemy_slash_Step_0_gml_62_0": "(動物…&見たこと&ないのに…)",
+    "obj_clubsenemy_slash_Step_0_gml_136_0": "* クローバーは ヒソヒソ声で&  気になる男子の話をしている。",
+    "obj_clubsenemy_slash_Step_0_gml_187_0": "* あのー^1…誕生日プレゼントは&  なにが いいですか?/%",
+    "obj_clubsenemy_slash_Step_0_gml_196_0": "たのしく&おしゃべり&しよ~/%",
+    "obj_clubsenemy_slash_Step_0_gml_197_0": "バカッ!&欲しいもの&言えって!/%",
+    "obj_clubsenemy_slash_Step_0_gml_198_0": "(好きな&ものの話が&したい…)/%",
+    "obj_clubsenemy_slash_Step_0_gml_210_0": "* (別の話題をふったほうが&  よさそうだ…)/%",
+    "obj_clubsenemy_slash_Step_0_gml_258_0": "* えっと^1… みなさん^1…&  スポーツは 好きですか?/%",
+    "obj_clubsenemy_slash_Step_0_gml_268_0": "フットボール&食べたい/%",
+    "obj_clubsenemy_slash_Step_0_gml_269_0": "スポーツ!&おいしい&よね!/%",
+    "obj_clubsenemy_slash_Step_0_gml_270_0": "ふたりとも&大好き!/%",
+    "obj_clubsenemy_slash_Step_0_gml_53_0": "テニス&ボール入り&スパゲティ!",
+    "obj_clubsenemy_slash_Step_0_gml_54_0": "それ最高!",
+    "obj_clubsenemy_slash_Step_0_gml_55_0": "うん&意見が&合うね",
+    "obj_clubsenemy_slash_Step_0_gml_301_0": "* 木の話題を ふってみた^1。&  クローバーは 満足そうだ…/%",
+    "obj_clubsenemy_slash_Step_0_gml_68_0": "木の香り&いいよね",
+    "obj_clubsenemy_slash_Step_0_gml_69_0": "あたしも&好きッ!",
+    "obj_clubsenemy_slash_Step_0_gml_70_0": "でも花粉は…&ううん!&私も好き!",
+    "obj_clubsenemy_slash_Step_0_gml_134_0": "* クローバーは&  恐怖の三連スマイルを放った。",
+    "obj_clubsenemy_slash_Step_0_gml_137_0": "* クローバーは&  どの歯ブラシが 誰のかで&  もめている。",
+    "obj_clubsenemy_slash_Step_0_gml_138_0": "* クローバーは&  調子のはずれたコーラス隊みたいに&  鼻歌を歌った。",
+    "obj_clubsenemy_slash_Step_0_gml_139_0": "* クローバーと朝つゆの&  ニオイがする。",
+    "obj_clubsenemy_slash_Step_0_gml_76_0": "それ 彼が&作ったの?&やっさし~!",
+    "obj_clubsenemy_slash_Step_0_gml_77_0": "やだ&かわいい!&それほしい!",
+    "obj_clubsenemy_slash_Step_0_gml_78_0": "(ちょっと…&つまんなく&ない…?)",
+    "obj_clubsenemy_slash_Step_0_gml_223_0": "* えっと^1… 3人は&  どんな「男子」が&  タイプですか?/%",
+    "obj_clubsenemy_slash_Step_0_gml_233_0": "やっぱ&イケメン!&だよね!/%",
+    "obj_clubsenemy_slash_Step_0_gml_234_0": "いい人!&あたし&みたいに!/%",
+    "obj_clubsenemy_slash_Step_0_gml_235_0": "特に な…&ううん&誰でもいい/%",
+    "obj_clubsenemy_slash_Step_0_gml_247_0": "* (クローバーは&  おしゃべりを楽しんだようだ…)/%",
+    "obj_clubsenemy_slash_Step_0_gml_46_0": "メガネって&かわいい&よね…",
+    "obj_clubsenemy_slash_Step_0_gml_47_0": "モフモフの&メガネ男子で&決まり!",
+    "obj_clubsenemy_slash_Step_0_gml_48_0": "彼のこと…?&うーん…&そうだね…",
+    "obj_clubsenemy_slash_Step_0_gml_140_0": "* クローバーは&  おしゃべりしすぎて&  くたびれたようだ。",
+    "obj_clubsenemy_slash_Step_0_gml_282_0": "* (クローバーは&  おしゃべりを楽しんだようだ…)/%",
+    "obj_clubsenemy_slash_Step_0_gml_141_0": "* クローバーは しおれはじめている。",
+    "obj_clubsenemy_slash_Step_0_gml_142_0": "* クローバーは クローバーと&  仲よくやっているようだ。",
+    "obj_clubsenemy_slash_Step_0_gml_143_0": "* クローバーのハーモニーは&  暴力に打ちくだかれた。",
+    "obj_clubsenemy_slash_Draw_0_gml_6_0": "(くたびれ)",
+    "obj_clubsenemy_slash_Step_0_gml_314_0": "(くたびれ)",
+    "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth",
+    "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth",
+    "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth",
+    "obj_savepoint_slash_Other_10_gml_110_0": "* 森の奥で ひっそり^1と&  スイーツ即売会が開かれている。/",
+    "obj_savepoint_slash_Other_10_gml_111_0": "* くり返し登場するスイーツ即売会の&  力が^1 胸の奥で輝いた。/%",
+    "scr_text_slash_scr_text_gml_1857_0": "* チョコダイヤ^1 いかがですか?/",
+    "scr_text_slash_scr_text_gml_1858_0": "* 売上は全額 モンディ救済基金に&  寄付される^1…のかな。&* $40です。お買い得です。/",
+    "scr_text_slash_scr_text_gml_797_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1853_0": " #買う",
+    "scr_text_slash_scr_text_gml_1684_0": " #保持しない",
+    "scr_text_slash_scr_text_gml_1863_0": "* チョコダイヤ^1 $40^1…&  お買い得…かな。/",
+    "scr_text_slash_scr_text_gml_1076_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1877_0": "* まいどあり^1…かな^1。&* (チョコダイヤが&  「アイテム」に加わった)/%",
+    "scr_text_slash_scr_text_gml_1881_0": "* …これ以上 アイテムを&  持てない^1…のかな。/%",
+    "scr_text_slash_scr_text_gml_1886_0": "* おカネが足りない^1…のかな。/%",
+    "scr_text_slash_scr_text_gml_1891_0": "* それは残念…かな。/%",
+    "scr_text_slash_scr_text_gml_1904_0": "* (ハートドーナツを すすめられた^1)&* (売上は ハーティの健康維持に&  役立てられる。値段は $40だ)/",
+    "scr_text_slash_scr_text_gml_1111_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1900_0": " #買う",
+    "scr_text_slash_scr_text_gml_1714_0": " #取らない",
+    "scr_text_slash_scr_text_gml_1918_0": "* (ハーティは うれしそうだ^1)&* (ハートドーナツが&  「アイテム」に加わった)/%",
+    "scr_text_slash_scr_text_gml_1922_0": "* (これ以上 アイテムを持てない^1)&* (ハーティは 悲しそうだ)/%",
+    "scr_text_slash_scr_text_gml_1927_0": "* (おカネが 足りない^1)&* (ハーティは 悲しそうだ)/%",
+    "scr_text_slash_scr_text_gml_1932_0": "* (ハーティは&  こちらの選択を 受け入れた)/%",
+    "obj_npc_room_slash_Other_10_gml_486_0": "* (この ダンボール製ブース^1は&  ダンボール製ブースに似せて作った&  ニセの ダンボール製ブースだ)/%",
+    "scr_text_slash_scr_text_gml_1945_0": "* いらっしゃいま^1せ&  ジェントルピエロさま。/",
+    "scr_text_slash_scr_text_gml_1946_0": "\\E1* ランサークッキーは&  いかがですか?/",
+    "scr_text_slash_scr_text_gml_1948_0": "* 売上で おまえらを&  ボコってやるぜ。/",
+    "scr_text_slash_scr_text_gml_1950_0": "* お値段 たったの&  $40ポッキリです。/",
+    "scr_text_slash_scr_text_gml_1151_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1938_0": " #買う",
+    "scr_text_slash_scr_text_gml_1854_0": " #買わない",
+    "scr_text_slash_scr_text_gml_1968_0": "* キヒヒ^1… 助かるぜ…/",
+    "scr_text_slash_scr_text_gml_1970_0": "* (ランサークッキーが&  「アイテム」に加わった)/",
+    "scr_text_slash_scr_text_gml_1972_0": "\\E2* …まんまと だまされて&  くれたな!/",
+    "scr_text_slash_scr_text_gml_1974_0": "* これで 悪だくみ資金が&  できたぞ!!/%",
+    "scr_text_slash_scr_text_gml_1984_0": "* (ランサークッキーを 買った^1)&* (しかし 持ち物が&  いっぱいだった)/",
+    "scr_text_slash_scr_text_gml_1985_0": "* (ランサーは クッキーを&  地面に落とした。クッキーは 割れた)/",
+    "scr_text_slash_scr_text_gml_1987_0": "* おっと。/",
+    "scr_text_slash_scr_text_gml_1989_0": "* あーあ^1。ま しゃーない。&  「売ったモン勝ち」だ。/",
+    "scr_text_slash_scr_text_gml_1991_0": "* …んでも 寄付は寄付だぞ。&  どうもありがとう&  ございますッ!/",
+    "scr_text_slash_scr_text_gml_1993_0": "* …だな^1。まんまと&  ひっかかってくれて&  助かったぜ!/",
+    "scr_text_slash_scr_text_gml_1995_0": "* よーし! 悪だくみ資金が&  できたぞ!!/%",
+    "scr_text_slash_scr_text_gml_2006_0": "* …おカネが足りないぞ。/",
+    "scr_text_slash_scr_text_gml_2008_0": "* んだと^1? てめえ&  菓子パンとか 買ったんじゃ&  ねーだろーな!?/",
+    "scr_text_slash_scr_text_gml_2010_0": "* この無責任さんめ。/%",
+    "scr_text_slash_scr_text_gml_2018_0": "* なっ…^1! ダメだ!&  買わない選択肢の選択は&  選択できないのだ!/",
+    "scr_text_slash_scr_text_gml_2020_0": "* ざけんなよ^1…&* 売上は いいことに&  使うっつってんだろーが!/",
+    "scr_text_slash_scr_text_gml_2022_0": "* (クリス…&  ひとつ買ってあげよう?)/%",
+    "obj_npc_facing_slash_Other_10_gml_512_0": "* うし^1 このジャムドーナツ&  どうやって&  半分に分ける?/",
+    "obj_npc_facing_slash_Other_10_gml_514_0": "* ボクさまが&  血を いただくか^1ら&  おまえは 皮を食べろ!/",
+    "obj_npc_facing_slash_Other_10_gml_516_0": "* ひとつ聞いてもいいですか^1?&  そのドーナツも&  作戦に必要なもの?/",
+    "obj_npc_facing_slash_Other_10_gml_518_0": "* 作戦には おいしいおやつが&  つきものだ。&  作戦の常識だ。/",
+    "obj_npc_facing_slash_Other_10_gml_520_0": "* 作戦スクールで&  勉強しなおすんだ^1な&  この キレイキレイ博士め。/",
+    "obj_npc_facing_slash_Other_10_gml_522_0": "* ホッホッホ^1! それがいい^1!&  とっとと博士号を取れ!&  この天才ジーニアスくんめ!/",
+    "obj_npc_facing_slash_Other_10_gml_524_0": "* (ボク…&  からかわれてるの&  かな…??)/%",
+    "obj_npc_facing_slash_Other_10_gml_527_0": "* これさ^1 フツーに&  半分に割ればいんじゃね?/",
+    "obj_npc_facing_slash_Other_10_gml_529_0": "* おお^1! たしかに^1!&  すばらしく邪悪で&  革新的なアイデアだ!!/",
+    "obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* イノベーションこそ&  悪だくみのスパイス!/%",
+    "scr_text_slash_scr_text_gml_1789_0": "* わが名はマリウス。鍛冶を極めし者^1。&  私に直せぬものはない。&  武器だろうと 防具だろうと…/",
+    "scr_text_slash_scr_text_gml_1790_0": "* …おぬしの体であろうとな^1!&  さて^1 今日は なにをお望みか?/",
+    "scr_text_slash_scr_text_gml_1475_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_1785_0": " #アイテム#直して",
+    "scr_text_slash_scr_text_gml_1786_0": " #さよなら",
+    "scr_text_slash_scr_text_gml_1787_0": "体を治して",
+    "scr_text_slash_scr_text_gml_1820_0": "* なんと…^1! そのケーキからは&  すさまじい気が 感じられる^1!&  よろこんで直させていただこう!/",
+    "scr_text_slash_scr_text_gml_1821_0": "* フッ^1! ハッ^1!&  わが究極の技^1 とくと見よ!/%",
+    "scr_text_slash_scr_text_gml_1827_0": "* なんと…^1! そのケーキからは&  すさまじい気が 感じられる^1!&  よろこんで直させていただこう!/",
+    "scr_text_slash_scr_text_gml_1828_0": "* …が^1 まずは「アイテム」の&  空きスペースを作るのだ。よいな?/%",
+    "scr_text_slash_scr_text_gml_1833_0": "* なんと…^1! そのカギからは&  すさまじい気が 感じられる^1!&  よろこんで直させていただこう!/",
+    "scr_text_slash_scr_text_gml_1834_0": "* フッ^1! ハッ^1!&  わが究極の技^1 とくと見よ!/%",
+    "scr_text_slash_scr_text_gml_1812_0": "* はて^1…&  直すべき物を&  持っておられぬようだが。/",
+    "scr_text_slash_scr_text_gml_1813_0": "* 「こわれた」物を見つけたなら^1ば&  再び私を訪ねてきなさい。/",
+    "scr_text_slash_scr_text_gml_1814_0": "* 私に直せぬものはない…/",
+    "scr_text_slash_scr_text_gml_1815_0": "* …ただひとつ&  「こわれた心」を のぞいてはな。/%",
+    "scr_text_slash_scr_text_gml_1845_0": "* おぬしの体もまた^1 武器である^1。&  こまめに手入れを せねばならぬぞ。/",
+    "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* いかがかな^1? 体をもみほぐしたの^1で&  ずいぶんと楽になったであろう?&  フッ! ハッ!/%",
+    "scr_text_slash_scr_text_gml_1846_0": "* フッ^1! ハッ^1!&  わが究極の技^1 とくと見よ!/%",
+    "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (なぜか^1 全員のHPが回復した)/",
+    "scr_text_slash_scr_text_gml_1841_0": "* さようか^1。&  では よき旅を^1。/%",
+    "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (「こわれたケーキ」は&  見るかげもなく修理された)/",
+    "scr_text_slash_scr_text_gml_1795_0": "* うむ^1 何用だ?/%",
+    "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (「こわれたケーキ」は&  「トップケーキ」になった)/",
+    "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* これは じつに&  すばらしいケーキだ^1。&* うまく役立てるのだぞ…/%",
+    "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (「こわれたカギ」のかけらは&  見るかげもなく修理された)/",
+    "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (「こわれたカギ」のかけらは&  「とびらのカギ」になった)/",
+    "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* …うーむ^1 このカギからは&  恐ろしい気を感じる…/",
+    "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* よいか^1…&  私がこのカギを直したのは&  おぬしに使わせるためではない…/",
+    "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* その恐ろしさを理解させ^1 決して&  使うことのないようにするためだ。&  わかっておるな?/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* ああ^1 どうしよう^1!&  ムリな仕様^1! 勇者が来たら&  相談しよう!^1 そうしよう!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* ランサーさん…^1?&  どうしたんですか…?/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* おーっと^1 ボクさまは&  ランサーさんじゃないぞ^1!&* 「いたいけな少年」だ!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* …「いたいけな少年」が&  どうして口ひげを&  生やしてるんですか?/",
+    "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* 変装するためです。/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* …えっと ボクたちに&  相談したいことが&  あるんでしょうか?/",
+    "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* そうなんです^1。&  いま 邪悪な作戦を立ててる&  とこなんですが…/",
+    "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* …「いたいけな少年」が&  どうして邪悪な作戦なんて&  立てるんですか?/",
+    "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* それは^1 大好きなお友だちの&  スージィに いいとこ&  見せたいからですッ!!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* …/",
+    "obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (クリス^1…&  そういう事情なら…)/",
+    "obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* わかりました^1。&  よろこんで協力します。&  なにをすれば いいですか?/",
+    "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* ありがとう 親切な&  リンゴちゃんたち^1!&  はい! この紙を見て!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* その中から&  いちばん邪悪だと思うものを&  選んでいってね!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* ホッホッホ^1!「ピエロちゃん&  作成コンテンツ」…&  作成開始ッ!/%",
+    "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by (株)ランサー製作所",
+    "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(注:いまテキトーに考えた会社)",
+    "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:",
+    "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD: ",
+    "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:",
+    "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY: ",
+    "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:",
+    "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE: ",
+    "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)",
+    "obj_thrashcontroller_slash_Create_0_gml_59_0": "レーザー",
+    "obj_thrashcontroller_slash_Create_0_gml_88_0": "神秘的テイストが#魅力のステキ系#武器。",
+    "obj_thrashcontroller_slash_Create_0_gml_61_0": "ソード",
+    "obj_thrashcontroller_slash_Create_0_gml_89_0": "ちょっと気取った#パーティにもハマ#る、ボーイッ#シュ系ブレード。",
+    "obj_thrashcontroller_slash_Create_0_gml_63_0": "フレイム",
+    "obj_thrashcontroller_slash_Create_0_gml_90_0": "燃え上がる情熱!#思わず顔がほてっ#ちゃう!",
+    "obj_thrashcontroller_slash_Create_0_gml_65_0": "アヒル",
+    "obj_thrashcontroller_slash_Create_0_gml_91_0": "ポンコツ。#減点対象。",
+    "obj_thrashcontroller_slash_Create_0_gml_68_0": "ノーマル",
+    "obj_thrashcontroller_slash_Create_0_gml_93_0": "エレガントに敵を#ボコる、流線型#シャーシ。",
+    "obj_thrashcontroller_slash_Create_0_gml_70_0": "ホイール",
+    "obj_thrashcontroller_slash_Create_0_gml_94_0": "ボーイッシュに#敵をボコる、#高速系シャーシ。",
+    "obj_thrashcontroller_slash_Create_0_gml_72_0": "タンク",
+    "obj_thrashcontroller_slash_Create_0_gml_95_0": "キスしたくなる#ほどかわいい、#主砲つきの#火力系シャーシ。",
+    "obj_thrashcontroller_slash_Create_0_gml_74_0": "アヒル",
+    "obj_thrashcontroller_slash_Create_0_gml_96_0": "見てるだけで#減点対象。",
+    "obj_thrashcontroller_slash_Create_0_gml_77_0": "スニーカー",
+    "obj_thrashcontroller_slash_Create_0_gml_99_0": "アクティブに#ボコれる、#スポーティな#シューズ。",
+    "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.ホイール",
+    "obj_thrashcontroller_slash_Create_0_gml_100_0": "エース級に#スタイリッシュな#ホイール!",
+    "obj_thrashcontroller_slash_Create_0_gml_81_0": "キャタピラ",
+    "obj_thrashcontroller_slash_Create_0_gml_101_0": "ディナーパーティ#の破壊もOKな#兵器型キャタピラ。",
+    "obj_thrashcontroller_slash_Create_0_gml_83_0": "アヒル",
+    "obj_thrashcontroller_slash_Create_0_gml_102_0": "減点対象。",
+    "obj_thrashcontroller_slash_Draw_0_gml_155_0": "このマシンで  #          よろしいですか?",
+    "obj_thrashcontroller_slash_Draw_0_gml_158_0": "ヘボいポンコツができました。#          よろしいですか?",
+    "obj_thrashcontroller_slash_Draw_0_gml_171_0": "はい",
+    "obj_thrashcontroller_slash_Draw_0_gml_180_0": "いいえ",
+    "obj_thrashcontroller_slash_Create_0_gml_52_0": "終了",
+    "obj_thrashcontroller_slash_Create_0_gml_53_0": "COLOR",
+    "obj_thrashcontroller_slash_Create_0_gml_54_0": "COLOR",
+    "obj_thrashcontroller_slash_Create_0_gml_55_0": "COLOR",
+    "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* おお^1! これは恐ろしい^1!&* さては おまえたち&  悪いヤツだな!?/",
+    "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* いえいえ^1。たまたま&  コツを つかめただけ&  じゃないかな。/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* ハハハ^1 バーカ^1!&  おまえら チョロいな!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* だれでもできる仕事^1は&  ひとに やらすのが&  オレの主義だ!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* キヒヒヒヒヒヒ…!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* …カンペキだな!&  弱点とか 1個もねーし!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* なかなかいいじゃねーか^1。&  ハイソな感じだな!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* なかなかいいじゃねーか^1。&  スピード出そうだな!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* なかなかいいじゃねーか^1。&  カワイイ系だな!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* どれどれ^1…/",
+    "obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* …/",
+    "obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* なんだコレ…&  おまえら…&  なんでこんな…/",
+    "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* …チュー顔みたいなの&  描いたんだ?/",
+    "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (クリス^1 自分の気持ちを&  素直に表現するのは&  悪いことじゃないよ)/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* なかなかいいじゃねーか^1。&  ヤバそーな感じだ!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* キヒヒヒヒヒヒ…!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* …てか おまえ^1ら&  銃とか好きなのか?&  知らなかったぜ…/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* キヒヒヒヒヒヒ…!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* …/",
+    "obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* …/",
+    "obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* んだよこれ^1…&  ただの アヒルちゃん&  じゃねーか!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* あー…&  なんだこれ…^1?&  ショボすぎだろ。/",
+    "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* …それって ボクさまの&  せいだったりする?/",
+    "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* い^1や&  おまえは 悪くねえ。/",
+    "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* オッホウ^1! 悪モノチームは&  またしても うま~く&  難を逃れたぞ!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* では また会おう^1!&  ボコられる^1の&  おたのしみに~!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* はー^1い&  わかりましたー!/%",
+    "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* よし^1 でかしたぞ&  ランサー^1! ホント&  コイツら いいカモだな!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* ハハハ^1 まったくだ^1!&  それもこれも みんな&  敵チームのおかげ!/",
+    "obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* どうもありがとう&  ございましたッ^1! あとで&  ゆっくりボコッてあげるぞ!/%",
+    "obj_readable_room1_slash_Other_10_gml_647_0": "* スージィも やっと&  自分にピッタリの居場所を&  見つけたみたいだね…/",
+    "obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* …それに^1 ランサーさんとも&  気が合うみたいだし!/%",
+    "obj_readable_room1_slash_Other_10_gml_654_0": "* おい^1 ふたりとも&  オレの隠れ家に&  さわってねーだろうな?/",
+    "obj_readable_room1_slash_Other_10_gml_656_0": "* 「隠れ家」は ちょっと&  オーバーじゃない?/",
+    "obj_readable_room1_slash_Other_10_gml_658_0": "* いや^1?&  こん中で昼寝したから&  もう オレの家同然だ。/%",
+    "obj_readable_room1_slash_Other_10_gml_540_0": "* …!/",
+    "obj_readable_room1_slash_Other_10_gml_544_0": "* …!/",
+    "obj_readable_room1_slash_Other_10_gml_547_0": "* …^1? どうして&  そこに スイッチがあるって&  わかったの?/",
+    "obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* クリスって ホントに&  すごいね…/%",
+    "obj_readable_room1_slash_Other_10_gml_559_0": "* (木の中には スイッチ以外に&  目を引くものはない)/%",
+    "obj_readable_room1_slash_Other_10_gml_564_0": "* (木が 道をふさいでいる)/",
+    "obj_readable_room1_slash_Other_10_gml_565_0": "* (横をすり抜けられそうに見えて^1も&  それは 気のせい)/%",
+    "obj_npc_room_slash_Other_10_gml_511_0": "* ランサー王子が^1 どういうわけか&  ライトナーと ガチ友に&  なってしまった…/",
+    "obj_npc_room_slash_Other_10_gml_512_0": "* すぐにでも 王のお耳に&  入れるべき事態だ…!/",
+    "obj_npc_room_slash_Other_10_gml_513_0": "* …でも^1 知らせる役目は&  誰か べつのヤツに 任せる…/",
+    "obj_npc_room_slash_Other_10_gml_514_0": "* 最初に伝えた者は&  どんなヒドい目に遭わされるか&  わからない!/%",
+    "obj_npc_room_slash_Other_10_gml_515_0": "* だから^1 こっち見るなって!/%",
+    "obj_npc_room_slash_Other_10_gml_519_0": "* クソッ^1!&  葉っぱ持ってるヤツらは いいなぁ!/%",
+    "obj_npc_room_slash_Other_10_gml_527_0": "* ボクたちが設計した&  ボコリングマシンは&  どんな感じですか?/",
+    "obj_npc_room_slash_Other_10_gml_529_0": "* マシン? なんの?/",
+    "obj_npc_room_slash_Other_10_gml_531_0": "* さっき 設計図を&  つくりましたよね^1?&  1シーンまるまる使って…/",
+    "obj_npc_room_slash_Other_10_gml_533_0": "* あー^1 あれなー^1。&  もーちょっと 使うまぎわに&  なったら つくるよ。/",
+    "obj_npc_room_slash_Other_10_gml_535_0": "* 2人とも もっと早め早めに&  行動したほうが いいんじゃ&  ないかな…/",
+    "obj_npc_room_slash_Other_10_gml_537_0": "* なんで おまえが&  お説教するんだ?/",
+    "obj_npc_room_slash_Other_10_gml_538_0": "\\E2* ボクさまは&  セカンドパパなんて&  求めていないぞ!/",
+    "obj_npc_room_slash_Other_10_gml_540_0": "* キヒヒ^1… そうだそう^1だ&  言ってやれ!/%",
+    "obj_npc_room_slash_Other_10_gml_547_0": "* 悪モノ稼業は&  気楽でいいなあ!/",
+    "obj_npc_room_slash_Other_10_gml_549_0": "* どうだクリス^1 うらやましい&  か^1? おまえも悪モノ&  チームに 入れてやるぜ…?/",
+    "obj_npc_room_slash_Other_10_gml_551_0": "* クリスは&  悪モノライフなんて&  うらやましくないって!/",
+    "obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (もし うらやましかったら&  ボクが葉っぱで&  あおいであげるからね…)/%",
+    "obj_npc_room_slash_Other_10_gml_560_0": "* スージィ^1… そろそろ&  正義の味方チームに&  もどってくる気になった?/",
+    "obj_npc_room_slash_Other_10_gml_562_0": "* いや^1? 悪モノライフは&  なかなか いいもんだぜ。/",
+    "obj_npc_room_slash_Other_10_gml_563_0": "\\E2* 「正義」とやらを やるより&  ぜんぜん楽しいし…/",
+    "obj_npc_room_slash_Other_10_gml_564_0": "* なにかやると&  仲間が ほめてくれるしな。/",
+    "obj_npc_room_slash_Other_10_gml_566_0": "* さっき スージィ^1は&  床に落ちてたマツボックリを&  食べたんだ。/",
+    "obj_npc_room_slash_Other_10_gml_567_0": "* で^1 そのあと すっごく&  おなかが痛くなってた。/",
+    "obj_npc_room_slash_Other_10_gml_568_0": "\\E3* すばらしく勇気ある行動で&  かっこよかったぞ!/",
+    "obj_npc_room_slash_Other_10_gml_570_0": "* な!^1? ひとから&  認めてもらえるって&  最高に いい気分だぜ!!/%",
+    "obj_npc_room_slash_Other_10_gml_577_0": "* おい^1 どけよ&  キレイキレイマン。/",
+    "obj_npc_room_slash_Other_10_gml_578_0": "* そこに立たれると&  闇日が当たらねーだろ。/",
+    "obj_npc_room_slash_Other_10_gml_580_0": "* 闇フレアを浴び^1て&  透明感のある&  青白素肌になるぞ!!/%",
+    "obj_npc_room_animated_slash_Other_10_gml_128_0": "* お…^1おい ライトナー^1!&  ここここの娘は おまえたちの&  仲間なんだろ!?/",
+    "obj_npc_room_animated_slash_Other_10_gml_129_0": "* 葉っぱで ずっと あおいでろって&  おどされてんだ…^1!&  なんとかしてくれぇ!/",
+    "obj_npc_room_animated_slash_Other_10_gml_131_0": "* そいつらは&  仲間じゃねーよ^1。&  オレの敵だ。/",
+    "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* オレは ワルすぎたんで&  チームを抜けることに&  したんだよ。/",
+    "obj_npc_room_animated_slash_Other_10_gml_134_0": "* そ…そんな^1! 助けてくれ!^1!&  永遠に あおぎつづけるなんて&  オレはイヤだ!!/%",
+    "obj_npc_room_animated_slash_Other_10_gml_137_0": "* 助けてくれ!^1!&  永遠に あおぎつづけるなんて&  オレはイヤだ!!/%",
+    "obj_npc_room_animated_slash_Other_10_gml_141_0": "* 葉っぱで あおぎつづけるなんて&  まっぴらだと思ってたけど^1…&  すっかり ハマっちゃったよ…/",
+    "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (パタ パタ)&* 永遠に あおいでいられるぞ!/%",
+    "obj_npc_room_animated_slash_Other_10_gml_109_0": "* あーもう…^1 王様はどうして&  息子の世話を 私たちにやらせるの?/",
+    "obj_npc_room_animated_slash_Other_10_gml_110_0": "* 悪い子じゃないんだけど^1… すごく&  ヘンな子だから^1… でも 王様の&  命令には 逆らえないじゃない?/",
+    "obj_npc_room_animated_slash_Other_10_gml_111_0": "* …みんな 義理で しぶしぶ&  つきあってあげてるだけなのよ。/%",
+    "obj_npc_room_animated_slash_Other_10_gml_114_0": "* だ…だけど^1… だれもこの子と&  友だちに なってあげなかった&  せいで…/",
+    "obj_npc_room_animated_slash_Other_10_gml_115_0": "* まさか ライトナーなんかと&  ガチ友に なっちゃうなんて^1…&  それも いちばんタチの悪い子と…/",
+    "obj_npc_room_animated_slash_Other_10_gml_116_0": "* 私たちが もっと本気で&  向き合ってあげてれば&  よかったのかも…!/%",
+    "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (パタ パタ)&* え^1? なにを あおいでるかって^1?&* これは あおいでるんじゃなくて…/",
+    "obj_npc_room_animated_slash_Other_10_gml_122_0": "* ウエイトつきの葉っぱで&  筋トレしてるのよ。/%",
+    "obj_event_room_slash_Step_0_gml_437_0": "* そうそう^1 森の迷路には&  クレグレも気をつけるよう&  オススメしておくぞ。/",
+    "obj_event_room_slash_Step_0_gml_439_0": "* おまえら きっと&  かんっぜんに&  迷子になるぜ…/",
+    "obj_event_room_slash_Step_0_gml_440_0": "\\E2* ま 道を知ってるヤツが&  案内してくれりゃ&  べつだけどな。/",
+    "obj_event_room_slash_Step_0_gml_442_0": "* そのとおり^1! 森は&  ボクさまにとって&  あかずの庭 同然なのだ!/%",
+    "obj_npc_facing_slash_Other_10_gml_541_0": "* 次は どっち行く??/",
+    "obj_npc_facing_slash_Other_10_gml_543_0": "* えっと^1… ボクたち&  ランサーさんに&  ついてきたんですけど…/",
+    "obj_npc_facing_slash_Other_10_gml_545_0": "* え…^1 なんで^1?&  ボクさま ぜんぜん&  道わかんないぞ!/",
+    "obj_npc_facing_slash_Other_10_gml_547_0": "* (クリス^1 ランサーさんが&  行かないほうへ進もう…?)/%",
+    "obj_npc_facing_slash_Other_10_gml_550_0": "* ボクさまは&  おまえたちの行くほうへ&  逆走していたにすぎない。/",
+    "obj_npc_facing_slash_Other_10_gml_552_0": "* うんと^1… ちょっと&  よく意味がわからないけど^1…&  そうだったんですね。/%",
+    "obj_npc_facing_slash_Other_10_gml_557_0": "* ハハハ^1! どうした!&  おかわりか!?/",
+    "obj_npc_facing_slash_Other_10_gml_559_0": "* (クリス^1 ランサーさんに&  ついていくのは&  やめよう?)/%",
+    "obj_event_room_slash_Step_0_gml_461_0": "* お^1 おまえらか!/",
+    "obj_event_room_slash_Step_0_gml_462_0": "\\E0* あれ^1?&  ランサーは どうした?/",
+    "obj_event_room_slash_Step_0_gml_464_0": "* えっと^1… ランサーさんは&  道を間違えてばかり&  だったから…/",
+    "obj_event_room_slash_Step_0_gml_466_0": "* ひとりで 行かせたのか!?/",
+    "obj_event_room_slash_Step_0_gml_467_0": "\\E0* あいつ 迷路ですぐ&  迷っちまうんだぞ^1?&  おまえらも知ってるだろ?/",
+    "obj_event_room_slash_Step_0_gml_468_0": "\\E9* きっと いまごろ&  迷子になって困ってる…!/",
+    "obj_event_room_slash_Step_0_gml_470_0": "* ホッホッホ^1!&  ボクさまは い^1ま&  迷子になって困っている!!/",
+    "obj_event_room_slash_Step_0_gml_472_0": "* ゴメンね スージィ^1…&  ランサーさんが&  心配なんだね…/",
+    "obj_event_room_slash_Step_0_gml_474_0": "* はぁ^1? べ…べつに^1…&  心配なんか してねーし!/",
+    "obj_event_room_slash_Step_0_gml_475_0": "\\E2* 悪モンどうし&  協力しねーとってだけだ。/",
+    "obj_event_room_slash_Step_0_gml_476_0": "\\E0* と…とにか^1く&  こうしちゃいられねぇ^1!&  あいつ 探しにいかねーと!/%",
+    "obj_event_room_slash_Step_0_gml_497_0": "* (クリス^1 スージィも&  道を知らないみたいだね…)/%",
+    "obj_npc_facing_slash_Other_10_gml_568_0": "* クソッ^1 こっちへ行ったと&  思ったのに…/",
+    "obj_npc_facing_slash_Other_10_gml_570_0": "* まだ 迷子のランサーさんを&  捜索中?/",
+    "obj_npc_facing_slash_Other_10_gml_572_0": "* ちげーし^1。&  あいつが 道に迷おうが&  オレの知ったこっちゃねえ。/",
+    "obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* でも^1… その^1…&  もし 見かけたら^1…&  教えてくれ…/",
+    "obj_npc_facing_slash_Other_10_gml_575_0": "* (クリス^1 ひとまず&  スージィとランサーさんが&  行かない道を選ぼう…)/",
+    "obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (2人を助ける方法は&  ここを抜けてから&  考えればいいよ!)/%",
+    "obj_npc_facing_slash_Other_10_gml_579_0": "* なに ジロジロ見てんだよ?/%",
+    "obj_npc_facing_slash_Other_10_gml_584_0": "* あれ…^1?&  あいつ こっちへ来たと&  思ったんだけどな…/",
+    "obj_npc_facing_slash_Other_10_gml_586_0": "* (クリス^1 ランサーさんと&  スージィに ついていくのは&  やめよう?)/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* あ^1…あれは^1…まさか^1!&  ボクたちが設計した&  \\cYマシン\\cW…!?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* よし…^1!&  きっと厳しい戦いになるけど&  ベストをつくそう!/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* あれ^1。&* なんだか^1…思ったより^1…&  ショボいね。/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* …あれは…ひょっとして?/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* …/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* …うん^1。やっぱりそうだね。/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* 爆破するために わざわざ&  また 組み立てたんですか?&  どうして…/",
+    "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* おもしろいからだ!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* そうですか^1…&  でも^1 どっちにしろ&  ボクたち 負けたので…/",
+    "obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* 約束どおり&  悪モノになりますね!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* いや^1 そうはさせねーぞ!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* そう簡単に&  あきらめられちゃ&  つまらないからな!!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* せめて ちょっとぐらいは&  悪あがきを してみせろ!!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* ヘヘヘ^1 どうやら&  おまえらには お仕置きが&  必要みてーだな!/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* えええぇ^1… ボクたち&  またボコられるの!?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* そーゆーことだ。/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* …いったい&  何台 造ったんだろう?/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* ホッホッホ^1!&  驚くのはまだ早い!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ここからが 本番だ!/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* おまえらの設計が&  あんまりショボかったんで&  爆破してやったぜ。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* そ^1…そっか。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* …じゃあ^1 次の作戦は?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* よくよく考えたら&  作戦なんか いらなかった。&  必要なのは ルールだ。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* ボクさまたちを&  ジャマするヤツは&  ひとり残らず…/",
+    "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* グッシャグシャに&  ブッつぶす。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* でもスージィ^1 ボクたちが&  いないと^1 キミは おうちに&  帰れないんだよ?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* ボクたちを ブッつぶすのは&  理に かなっていないと&  思うけどな?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* いーん^1や&  そうとも かぎらねーぜ。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* おまえらが いねーと&  帰れない^1。それは&  オレも わかってる。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* でもな^1 「正義の味方」だ&  なんだっつうのは&  性に合わねーんだよ。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* んで^1 オレは考えた。&  この問題を解決する&  方法をな。/%",
+    "scr_text_slash_scr_text_gml_3001_0": "* おまえらがオレを倒せた^1ら&  また「正義の味方」に&  もどってやるよ。/",
+    "scr_text_slash_scr_text_gml_3002_0": "\\E0* ただし^1 うちらが&  勝ったら…/",
+    "scr_text_slash_scr_text_gml_3003_0": "\\E2* おまえらには うちらと&  いっしょに 悪モノを&  やってもらう。/",
+    "scr_text_slash_scr_text_gml_3004_0": "\\E4* …そんで&  うちらの命令 なんでも&  聞いてもらう。/",
+    "scr_text_slash_scr_text_gml_3006_0": "* ホッホッホ^1! そうだ!&  ボクさまたちの&  仰せのままにな!/",
+    "scr_text_slash_scr_text_gml_3009_0": "\\E1* どうだ^1? やるか?/",
+    "scr_text_slash_scr_text_gml_371_0": "\\C2",
+    "scr_text_slash_scr_text_gml_2997_0": " #たたかおう",
+    "scr_text_slash_scr_text_gml_2998_0": " #やめよう",
+    "scr_text_slash_scr_text_gml_3014_0": "* いい^1。答えるな。/",
+    "scr_text_slash_scr_text_gml_3015_0": "\\E2* どっちにしろ&  おまえらを ボコることに&  変わりは ねーからな…/",
+    "scr_text_slash_scr_text_gml_3016_0": "\\E3* …いくぜ!/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* もういいでしょ?&  ボクたちを 悪モノチームに&  入れてよ?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* ダメだッ^1! おまえらが&  入りたくないと&  思うまではなッ!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* わかったよ^1!&  ボクたち 悪モノには&  なりたくない!!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* …だってさ^1。&  どーする スージィ^1?/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* んじゃ 力ずくで&  悪モノにしてやるしか&  ねーな。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* だから そんな必要&  ないんだってば。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* いいお返事だ!!/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* クリ^1ス&  泉まで もう少しだよ…/",
+    "obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* いま引き返すのは&  やめておこう?/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* 悪モノ2人に 行く手をふさがれた!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "ランサー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "チェック",
+    "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "なにかする",
+    "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X なにかする",
+    "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "スージィ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "チェック",
+    "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "なにかする",
+    "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "うたう",
+    "obj_susieenemy_slash_Step_0_gml_162_0": "* スージィ - ATK:~1 DEF:~2 HP:~3&* さっきあげた ぼうぐのおかげで&  パワーアップしている!/%",
+    "obj_susieenemy_slash_Step_0_gml_159_0": "* スージィ - ATK:~1 DEF:~2 HP:~3&* ステータス画面を見たな^1ら&  もう知っているはず。/%",
+    "obj_lancerboss3_slash_Step_0_gml_59_0": "この自転車は&邪悪成分と&友情成分を&燃料に走るッ!",
+    "obj_susieenemy_slash_Other_11_gml_19_0": "どーした!&おじけ&づいたか?",
+    "obj_lancerboss3_slash_Step_0_gml_56_0": "ほら!&スージィ!&見て見て!",
+    "obj_susieenemy_slash_Other_11_gml_20_0": "よけられる&もんなら&よけてみな!",
+    "obj_lancerboss3_slash_Step_0_gml_57_0": "たたき&割ってやる!&高級メロン&ちゃんめ!",
+    "obj_susieenemy_slash_Other_11_gml_21_0": "話し合いで&解決?&笑わせんな!",
+    "obj_susieenemy_slash_Other_11_gml_22_0": "ボーッと&すんなよ!",
+    "obj_lancerboss3_slash_Step_0_gml_58_0": "恐怖!苦痛!&これぞ真の&悪モノパワー!&(決まった…!)",
+    "obj_susieenemy_slash_Step_0_gml_82_0": "* スージィとランサーは&  勝利のお祝いの計画を立てている。",
+    "obj_susieenemy_slash_Step_0_gml_79_0": "* スージィとランサーは&  こちらを からかっている。",
+    "obj_susieenemy_slash_Step_0_gml_80_0": "* スージィとランサーは&  自画自賛している。",
+    "obj_susieenemy_slash_Step_0_gml_81_0": "* スージィとランサーは&  「邪悪な笑いくらべ」をしている。",
+    "obj_susieenemy_slash_Step_0_gml_83_0": "* チームワークのニオイがする。",
+    "obj_susieenemy_slash_Step_0_gml_170_0": "* スージィを 説得しようとした。&  「たたかうのは やめよう」。/",
+    "obj_susieenemy_slash_Step_0_gml_171_0": "* スージィの髪型を ほめてみた。/",
+    "obj_susieenemy_slash_Step_0_gml_172_0": "* スージィに向かって&  クマのような うなり声を&  あげてみた。/",
+    "obj_susieenemy_slash_Step_0_gml_173_0": "* スージィに「バスケットいっぱいの&  ミミズをあげる」と伝えた。/",
+    "obj_susieenemy_slash_Step_0_gml_174_0": "* これ以上 スージィに&  なにをしたらいいか わからない。/",
+    "obj_susieenemy_slash_Step_0_gml_175_0": "* 効果は なかった!/%",
+    "obj_susieenemy_slash_Step_0_gml_176_0": "* このコマンドは&  時間のムダのようだ!/%",
+    "obj_susieenemy_slash_Other_11_gml_35_0": "うっせ!&いいから&たたかえよ!",
+    "obj_susieenemy_slash_Other_11_gml_36_0": "…そうか?&…いや&いいから&たたかえって!",
+    "obj_susieenemy_slash_Other_11_gml_37_0": "は?&なんの&マネだよ?",
+    "obj_susieenemy_slash_Other_11_gml_38_0": "マジでか?&…ウソだな&なんも持って&ねーだろ!",
+    "obj_susieenemy_slash_Other_11_gml_39_0": "そうだ&なにしたって&ムダなんだよ",
+    "obj_lancerboss3_slash_Step_0_gml_70_0": "おお!&ボクさまには&通用してるぞ!",
+    "obj_lancerboss3_slash_Step_0_gml_78_0": "そうなのか!^1?&それは&タイヘンだ!",
+    "obj_lancerboss3_slash_Step_0_gml_73_0": "ヒヒヒヒ!&なんにも&聞こえま&せ~ん!",
+    "obj_lancerboss3_slash_Step_0_gml_176_0": "* ランサーを 説得してみた。&  「たたかうのは やめよう」。/",
+    "obj_lancerboss3_slash_Step_0_gml_177_0": "* ランサーの心が 少し動いた!/%",
+    "obj_lancerboss3_slash_Step_0_gml_187_0": "* ランサーに「バスケットいっぱいの&  ミミズをあげる」と伝えた。/",
+    "obj_lancerboss3_slash_Step_0_gml_188_0": "* ランサーは たたかうのを&  ほぼ やめたくなっている!/%",
+    "obj_lancerboss3_slash_Step_0_gml_193_0": "* ランサーに&  「仲よくしたいだけ」と伝えた!/",
+    "obj_lancerboss3_slash_Step_0_gml_194_0": "* とどめの やさしさが&  クリーンヒット!/%",
+    "obj_lancerboss3_slash_Step_0_gml_197_0": "* ランサーに&  神速で仲よくなりたいと伝えた!/",
+    "obj_lancerboss3_slash_Step_0_gml_198_0": "* 音波は 一瞬でランサーに届いた!/%",
+    "obj_lancerboss3_slash_Step_0_gml_230_0": "* ラルセイに&  「ランサーとスージィを&  論理的に やりこめろ」と伝えた。/",
+    "obj_lancerboss3_slash_Step_0_gml_232_0": "* 2人とも 聞いて^1。&  たたかうのを やめないと…/",
+    "obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* …誰かが ケガをするよ!/",
+    "obj_lancerboss3_slash_Step_0_gml_235_0": "* (ランサーの心が さらに動いた^1!&  効いているようだ!)/%",
+    "obj_lancerboss3_slash_Step_0_gml_256_0": "* ラルセイに&  「神速でランサーをほめろ」と&  伝えた!/",
+    "obj_lancerboss3_slash_Step_0_gml_258_0": "* ランサーさんてホントかっこ&  いいと思いますステキです&  あこがれます!!/",
+    "obj_lancerboss3_slash_Step_0_gml_260_0": "* 音波は 一瞬でランサーに届いた!/%",
+    "obj_lancerboss3_slash_Step_0_gml_314_0": "* (しかし 音波がランサーに届く前に&  スージィにブロックされた!)/",
+    "obj_lancerboss3_slash_Step_0_gml_316_0": "* ムダだぜ!&  いくら説得しても&  聞こえてねーからな!/%",
+    "obj_susieenemy_slash_Other_11_gml_43_0": "おせじが&通用すると&思って&んのか!?",
+    "obj_susieenemy_slash_Other_11_gml_44_0": "ケガさせる&ために&やってん&だっつの!",
+    "obj_lancerboss3_slash_Step_0_gml_72_0": "ホント!?&ちょうど&欲しかった&んだ!!",
+    "obj_susieenemy_slash_Other_11_gml_45_0": "は…?&いやいや…&させるか!",
+    "obj_lancerboss3_slash_Step_0_gml_80_0": "ヒヒヒヒ!&なんにも&聞こえま&せ~ん!",
+    "obj_susieenemy_slash_Other_11_gml_46_0": "ヘッ…&悪モノチームの&ナイスプレー&だぜ!",
+    "obj_susieenemy_slash_Step_0_gml_283_0": "* (スリープの呪文は&  ランサーの自転車に吸いこまれた!)/",
+    "obj_susieenemy_slash_Step_0_gml_285_0": "* ボクさまの仲間を「にがす」&  など^1 ボクさまが絶対に&  許さんッ!!/",
+    "obj_susieenemy_slash_Step_0_gml_287_0": "* (ランサーの自転車が&  くたびれはじめた…???)/%",
+    "obj_susieenemy_slash_Step_0_gml_290_0": "* (スリープの呪文は&  ランサーの自転車に吸いこまれた!)/",
+    "obj_susieenemy_slash_Step_0_gml_291_0": "* (自転車のタイヤは スリープした!)/",
+    "obj_susieenemy_slash_Step_0_gml_292_0": "* (…そして スリップした!)/",
+    "obj_susieenemy_slash_Step_0_gml_293_0": "* (…しかし なにも起こらなかった…)/",
+    "obj_susieenemy_slash_Step_0_gml_294_0": "* (スリープの呪文は&  効果がないようだ!)/%",
+    "obj_susieenemy_slash_Step_0_gml_298_0": "* (スリープの呪文は&  ランサーの自転車に吸いこまれた!)/",
+    "obj_lancerboss3_slash_Step_0_gml_67_0": "自転車ちゃん&すぐにベッドに&寝かせて&あげるからね…",
+    "obj_lancerboss3_slash_Step_0_gml_145_0": "* ランサーは 突っ走っている。",
+    "obj_susieenemy_slash_Step_0_gml_299_0": "* (これ以上は&  なにも起こらなそうだ!)/%",
+    "obj_lancerboss3_slash_Step_0_gml_146_0": "* ランサーは&  ポテチのことを考えている。",
+    "obj_lancerboss3_slash_Step_0_gml_147_0": "* ランサーのバイクは&  じつは 火をつけた自転車だ。",
+    "obj_lancerboss3_slash_Step_0_gml_148_0": "* ランサーは&  ギアを適当に切りかえて&  スゴ腕ライダーを気取った。",
+    "obj_lancerboss3_slash_Step_0_gml_149_0": "* ランサーは&  エンジンをブンブンふかした。",
+    "obj_lancerboss3_slash_Step_0_gml_167_0": "* ランサー - ATK 7 DEF 1&* 友情エナジーで パワーアップ中^1!&  要注意!/%",
+    "obj_susieenemy_slash_Other_11_gml_28_0": "おい^1!&ランサーを&ボコってんじゃ&ねーよ!",
+    "obj_susieenemy_slash_Other_11_gml_31_0": "やめろ^1!&それ以上&ランサーを&なぐんな!",
+    "obj_lancerboss3_slash_Step_0_gml_64_0": "あいたたた^1…&おなかの中が&アウチだぞ!",
+    "obj_lancerboss3_slash_Step_0_gml_66_0": "オッホウ^1!&とっても&ステキな&歌だ!!",
+    "obj_lancerboss3_slash_Step_0_gml_348_0": "* いたたたた.../",
+    "obj_lancerboss3_slash_Step_0_gml_350_0": "* お…おい^1 やめろ^1!&  もう そんくらいに&  しとけよ!/",
+    "obj_lancerboss3_slash_Step_0_gml_351_0": "* それ以上なぐった^1ら&  ガチで&  ケガさしちまうだろ!/",
+    "obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* …ランサー^1 大丈夫か?/",
+    "obj_lancerboss3_slash_Step_0_gml_354_0": "* う^1…&  うん 平気だぞ^1 スージィ!/",
+    "obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* ちょっと おなかの中が^1…&  グチャグチャなだけだ。/",
+    "obj_lancerboss3_slash_Step_0_gml_357_0": "* もういい^1… わかった^1!&  おまえらの勝ちだ!/",
+    "obj_lancerboss3_slash_Step_0_gml_359_0": "* (クリス^1… もうちょっと&  手加減してあげても&  よかったんじゃないかな…)/%",
+    "obj_susieenemy_slash_Step_0_gml_197_0": "* ラルセイは やさしい声で&  心安らぐ子守歌を 歌った!/%",
+    "obj_susieenemy_slash_Step_0_gml_223_0": "* スージィは 眠りに落ちた!/%",
+    "obj_susieenemy_slash_Step_0_gml_224_0": "* しかし スージィは&  すでに眠っている!/%",
+    "obj_susieenemy_slash_Step_0_gml_228_0": "(ねむり)",
+    "obj_susieenemy_slash_Draw_0_gml_5_0": "(めざめ)",
+    "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzz…)",
+    "obj_susieenemy_slash_Other_11_gml_49_0": "(ふわあぁ)&寝ちまった…&おもしろいこと&あったか?",
+    "obj_susieenemy_slash_Other_11_gml_9_0": "(めざめ)",
+    "obj_susieenemy_slash_Step_0_gml_118_0": "Alright^1,&you convinced&me!!/%",
+    "obj_lancerboss3_slash_Step_0_gml_222_0": "* ラルセイに 敵をほめろと伝えた!/",
+    "obj_lancerboss3_slash_Step_0_gml_224_0": "* おふたりは とっても&  いいコンビですね!&  ボクも うれしいな!/",
+    "obj_lancerboss3_slash_Step_0_gml_226_0": "* ランサーの心が 少し動いた!/%",
+    "obj_lancerboss3_slash_Step_0_gml_77_0": "おお!&ボクさまには&通用してるぞ!",
+    "obj_lancerboss3_slash_Step_0_gml_181_0": "* ランサーに&  髪型がステキだと 伝えてみた…/",
+    "obj_lancerboss3_slash_Step_0_gml_182_0": "* ランサーの心が さらに動いた!/%",
+    "obj_lancerboss3_slash_Step_0_gml_71_0": "ありがとう!&天然なんだ!",
+    "obj_lancerboss3_slash_Step_0_gml_240_0": "* ラルセイに&  「敵になにか してあげろ」&  と伝えた!/",
+    "obj_lancerboss3_slash_Step_0_gml_242_0": "* 2人とも^1 たたかうのを&  やめてくれたら^1…&  そしたら…/",
+    "obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* 髪の毛を編んであげる!/",
+    "obj_lancerboss3_slash_Step_0_gml_245_0": "* (ランサーは たたかうのを&  ほぼ やめたくなっている!)/%",
+    "obj_lancerboss3_slash_Step_0_gml_79_0": "ホント!?&ボクさま&絶対にあうと&思う!",
+    "obj_lancerboss3_slash_Step_0_gml_250_0": "* ラルセイに&  「とどめのやさしさを キメろ」と&  伝えた!/",
+    "obj_lancerboss3_slash_Step_0_gml_252_0": "* つまり^1 ボクは&  おふたりのことが&  大好きで…/",
+    "obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* みんなで仲よく&  したいなって&  思います!/%",
+    "obj_lancerboss3_slash_Step_0_gml_363_0": "* …う。どうしよう。/",
+    "obj_lancerboss3_slash_Step_0_gml_365_0": "* なんだ? どうした?/",
+    "obj_lancerboss3_slash_Step_0_gml_367_0": "* ボクさま^1…&  うっかり敵のことを&  好きに なっちゃったぞ!/",
+    "obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* 2人を見てるだけでもう^1…&  心が フンワリコロコロ&  しちゃう。/",
+    "obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* …バトル的には&  きわめて好ましくない&  気分だ。/",
+    "obj_lancerboss3_slash_Step_0_gml_371_0": "* …/",
+    "obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* ま^1 おまえが&  たたかいたくねー&  っつうなら…/",
+    "obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* これ以上つづけて^1も&  意味ねーな。/",
+    "obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* うし 戦闘終了だ!/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* いいか^1… うちらは べつに&  おまえらに倒されたわけじゃ&  ねーからな。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* おまえらが やったのは&  チートだ。ランサーに&  寄ってたかって…/",
+    "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* やさしくした!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* まーでも^1 どーしても&  っつーなら^1 そっちに&  もどってやってもいい。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* ただし^1 敵とたたかうの&  やめるつもりは&  ねーからな。/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* うん… おかえり^1。&  もどってきてくれて&  よかった…/",
+    "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* へいへい^1。&  とっとと うちに帰ろうぜ。/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* やめやめ^1!&  もう やめだ!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* わかったよ^1…&  しょーがねーから 正義の&  味方チームに復帰してやる。/",
+    "obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* ただし^1 敵とたたかうの&  やめるつもりは&  ねーからな。/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* …/",
+    "obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* えーつと^1…スージィ?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* ということは&  ボクさまたちは もう^1…&  コンビ解散…?/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* は^1…はあ…^1?&  や^1…それは…/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* な…なに言ってんだよ^1!&  解散とか^1 あるわけ&  ねーだろ!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* おまえは^1…ほら…/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* いまから&  ~1の&  一員だ!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_568_0": "ヤツら",
+    "obj_susieandlancer_event_slash_Step_0_gml_569_0": "$!$?団",
+    "obj_susieandlancer_event_slash_Step_0_gml_570_0": "ランサー・ファンクラブ",
+    "obj_susieandlancer_event_slash_Step_0_gml_571_0": "たのしみ隊",
+    "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* ホント^1!?&  ボクさまも入っていいの!?&  ~1!?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* いや 待てよ…/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* ボクさまが 正義の味方の&  仲間入りをしたら…/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* …ロゴ入りジャージの&  製作は どうなるんだ?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* あー もちろん作るぞ^1!&* ラルセイがな!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* え…^1 ボ…ボク!?/",
+    "obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* う…うん いいよ^1!&  作るよ!/",
+    "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* ハッハー^1! よぉし^1!&* ランサーさまが&  仲間になってやろうッ!/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* ランサーが 仲間になった!/%",
+    "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No./%",
+    "obj_npc_room_slash_Other_10_gml_591_0": "* ランサーさんも&  ボクたちの うしろを&  ついてきていいんだよ?/",
+    "obj_npc_room_slash_Other_10_gml_593_0": "* そうか^1! わかった!/%",
+    "obj_npc_room_slash_Other_10_gml_597_0": "* …うーん^1と&  ついてきてないみたい&  ですけど。/",
+    "obj_npc_room_slash_Other_10_gml_599_0": "* うん!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* おほほー^1 これはすごい!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* こんなに大人数で遊ぶのは&  初めてだ!!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* でも 兵隊さんたちがいる&  でしょう? 「いろんな&  ヤツら」…でしたっけ?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* いるけど^1 あいつらは&  パパ上の命令で イヤイヤ&  ボクさまに従ってるだけだ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* ホントは&  ボクさまのことなんて&  そんなに好きじゃないんだ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* ケッ^1…&  そんなピエロ野郎どもは&  もう お呼びじゃねーよ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* うちらとツルめばいい。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* 了解だ!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* クソッ^1…&  まだ ハラへってるな。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* ここじゃ なに食っても&  食った気がしねー。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* もっとカネを盗んどき^1ゃ&  スイーツ即売会で&  いろいろ買えたのに。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* …じつはボ^1ク&  あとで ケーキを焼こうと&  思ってたんだよ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* 「思ってた」^1?&  なんで過去形なんだよ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* …ボクのこと からかうの&  やめてくれた^1ら&  焼いてあげる。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* プッ…!&  じゃあ いらねー!!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later./",
+    "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch./",
+    "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me^1, for one./",
+    "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* スージィ^1! 見ろ^1!&* キャンディの木だ!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* お^1 やりぃ!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* …クソッ^1 最後の1コが&  あんなクソ高いとこに&  なってやがる。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* 案ずるな^1 スージィ!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* このようなとき&  ボクさまは \\cY特殊形態\\cWに&  変形できるのだ!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* お…おお! マジかよ?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* みなの者^1 とくと見よ!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* ジャンッ^1!&  \\cYイス・フォーム\\cWッ!!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* …それ^1 両手を地面に&  ついただけですよね。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* はいは^1い &  ヤキモチやかない。/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* ヘヘヘ^1…取れたぜ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* おおおー^1!&  どんな味か 教えてね!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* え^1 おまえ&  これ 食ったことねーの?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* あ^1… うん^1…&  ずっと気になってたけど…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* 自分で取っちゃダメって&  言われてるから…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* …/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* んじゃ^1 おめーが食って&  オレに教えろよ^1。&  どんな味すっかさ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* え… くれるの…?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* だって&  おなかへってるんじゃ…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* い…いーんだよ^1…&  気が変わったんだ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* ホッホウ^1!&* キャンディさまの&  仲間入りだ!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* キャンディが 仲間になった!      %%",
+    "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* いいから&  さっさと食えって!!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* …どうだ? うまいか?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* んーーーおいッすィー^1!&  なかよしこよし味!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* いや 意味わかんねーから!&  どんな味だよ それ??/",
+    "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* ハハハハ^1!&  歯が ガタガタに&  なりそうな味だ!!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* はは そりゃ…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* …ヤベーだろ^1。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* ウハハ^1 うん^1!&  でも ボクさまに食べさせて&  くれて ありがとう!!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* おまえは とっても&  いいお友だちだ!!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* あー…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* …ああ。&  おまえも^1 な。/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* こんなふうに おまえたちと&  いっしょに歩いてるだけ^1で&  とっても楽しいぞ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* なんだかすごく…&  大事なことをしている&  気分だ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* それはね ランサーさ…&  ランサーくん^1 ライトナーと&  いっしょに いるからだよ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* ボクたちダークナーの&  目的は^1 ライトナーたちに&  力を貸すことなんだ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* それが^1 ボクたちが&  唯一^1 真の達成感を&  得られる行いなんだよ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* そう…なのか…?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* …でも パパ上は&  ライトナーどもを嫌ってる…&  パパ上の望みは…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* ねえ ランサーくんの&  お父さんは 幸せそう?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* …それは^1 よくわからない。/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* なあ^1 その話 やめねえ^1?&  「目的」だ なんだって&  意味わかんねーし。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* とりあえず^1 ヘンな木の実を&  食えて うれしいっつー&  ことだろ?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* そうだ^1! ボクさまの体には&  木の実のジュースが&  みなぎっている!!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* まあその なんだ^1…&  あ^1…アタシもさ…この世界の&  住人じゃないけど…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* こんなふうに^1…&  おまえたちとツルんでると^1…&  なんつうか…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* …幸せ?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* フン^1… バーカ。/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* …そう…かもな。/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* みんな 見て^1!&  お城が見えるよ!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* そう! あそこが^1!&  ボクさまの&  住んでるところだ!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* ボクさまと…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* パ^1…パパ上の。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* てっぺんから出てる&  あの黒いのは なんだ…?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* あれが 闇の泉だよ^1。&  あそこに たどりつければ…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* スージィとクリスは&  おうちに帰れるんだ!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* はぁー^1 やっとかよ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* そんじゃ^1 とっとと&  行こうぜ!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* …/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* ね…ねえ^1…&  どうしても&  行かないとダメかな?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* 泉は いま すごく厳重に&  警備されてる。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* 近づいたら^1 きっと…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* あ…危ないよ^1…&  痛い目に あうよ^1…&  ううん それだけじゃない…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* ランサ^1ー&  おまえ なに言ってんだ?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* オレたちが&  負けるわけねーだろ!?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* ジャマするヤツがいた^1ら&  そんときは…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* …ブッとばしゃいい。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* …/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* で…でも^1 もし&  たたかうことに&  なったら…?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* だれだって ケガの1つや&  2つぐらい するもんだろ^1?&  心配すんなって。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* だれが おそってこよう^1と&  いっしゅんで&  息の根とめてやるよ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* で…^1でもね スージィ…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* なんだよ?/",
+    "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* …/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* ゴメン ボク…/",
+    "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* ボク 行かなきゃ。/",
+    "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* は^1?&  いつ もどってくんだ?/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* …/",
+    "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* さよなら。/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* は^1? ちょ^1…&  ちょっとまてよ ランサー!/",
+    "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* どうしたんだよ 急に!/%",
+    "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* あ… ま…待って^1!&  スージィ!/%",
+    "obj_lancerchase2_slash_Step_0_gml_43_0": "* ライトナーどもが&  城に迫っているぞ…!/",
+    "obj_lancerchase2_slash_Step_0_gml_44_0": "* 捕えろ…!/%",
+    "obj_castlefront_event_slash_Step_0_gml_24_0": "* ランサー!/%",
+    "obj_castlefront_event_slash_Step_0_gml_58_0": "* どうしたんだよ おい!/%",
+    "obj_castlefront_event_slash_Step_0_gml_106_0": "* 追いつめたぞ!/%",
+    "obj_castlefront_event_slash_Step_0_gml_163_0": "* わ^1… ま…待ってください…!/%",
+    "obj_prisonevent_slash_Step_0_gml_29_0": "* ヒッヒッヒ^1…&  残念だな ライトナー…/",
+    "obj_prisonevent_slash_Step_0_gml_30_0": "* おまえたちを&  永遠に ここに閉じこめておけとの&  ご命令だ…/",
+    "obj_prisonevent_slash_Step_0_gml_31_0": "* …罰を受けて苦しむところを&  見たかったのに!&  あー残念! ムワーッハッハッハ!/%",
+    "obj_prisonevent_slash_Step_0_gml_82_0": "* …い^1…たたた^1…/",
+    "obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* はぁ… 困ったな^1…&  聞いた…?/",
+    "obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* 「永遠に閉じこめておく」&  だって…/",
+    "obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* …これは当分&  出られそうにないよ。/",
+    "obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* …/%",
+    "obj_prisonevent_slash_Step_0_gml_104_0": "* …そうだ^1 スージィ…^1!&  スージィは どこに&  いるんだろう!?/",
+    "obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* 探さなきゃ^1…&  危ない目にあってるかも&  しれない!/",
+    "obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* …まあ… スージィのほうが&  誰かを危ない目にあわせてる&  かもしれないけどね…/",
+    "obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* このオリの中^1に&  脱出に使えそうなものは&  ないかな…?/%",
+    "obj_readable_room1_slash_Other_10_gml_608_0": "* (金属製の とびらだ^1)&* (鉄格子を ゆさぶってみた…)/",
+    "obj_readable_room1_slash_Other_10_gml_609_0": "* (ムダなようだ…)/%",
+    "scr_text_slash_scr_text_gml_1717_0": "* (妙にオシャレな 手かせだ)/",
+    "scr_text_slash_scr_text_gml_1718_0": "* (取る?)/",
+    "scr_text_slash_scr_text_gml_1423_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1713_0": " #取る",
+    "scr_text_slash_scr_text_gml_1901_0": " #買わない",
+    "scr_text_slash_scr_text_gml_1733_0": "* (これ以上「ぼうぐ」を持てない)/%",
+    "scr_text_slash_scr_text_gml_1738_0": "* (「はがねの手かせ」が&  「ぼうぐ」に加わった)/%",
+    "scr_text_slash_scr_text_gml_1744_0": "* (自由をうばう かせなど&  いらない…)/%",
+    "scr_text_slash_scr_text_gml_1723_0": "* (自由をうばう かせなど ない…)/%",
+    "obj_npc_facing_slash_Other_10_gml_307_0": "* クリス^1 たしかに&  万事休す って状況に&  思えるかもしれないけど…/",
+    "obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* キミならきっと&  いいアイデアを思いつく&  はずだよ!/%",
+    "obj_npc_facing_slash_Other_10_gml_312_0": "* クリス^1 もう少し&  オリの中を 調べてみたら&  どうかな?/%",
+    "scr_text_slash_scr_text_gml_1687_0": "* (生命は なにも消費せずに&  存続することは できない^1)&* (コケすらも 水をすすって生きる)/",
+    "scr_text_slash_scr_text_gml_1688_0": "* (生命のサイクルを 保持する?)/",
+    "scr_text_slash_scr_text_gml_1689_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1683_0": " #保持する",
+    "scr_text_slash_scr_text_gml_1939_0": " #買わない",
+    "scr_text_slash_scr_text_gml_1702_0": "* (コケを 食べた^1)&* (…コケっぽい味がした)/",
+    "scr_text_slash_scr_text_gml_1703_0": "* (HPが コケた)/%",
+    "scr_text_slash_scr_text_gml_1693_0": "* (コケは 消費された^1)&* (生命のサイクルは 続く…)/%",
+    "scr_text_slash_scr_text_gml_1708_0": "* (生命のサイクルは ここで尽きた^1。&  この せまいオリの中で…)/%",
+    "obj_readable_room1_slash_Other_10_gml_610_0": "* (金属製の とびらだ^1)&* (カギが かかっている)/%",
+    "obj_readable_room1_slash_Other_10_gml_613_0": "* (どう見ても 金属製のとびらが&  なくなっている)/%",
+    "obj_npc_facing_slash_Other_10_gml_323_0": "* どう!^1?&  なにか見つかった…?/",
+    "obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* …/%",
+    "obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* …口のまわりに ヘンな&  緑色のが ついてるよ?/",
+    "obj_npc_facing_slash_Other_10_gml_329_0": "* …オリに入れられて&  2分後には もう&  コケなんか食べるなんて…/",
+    "obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* …クリス^1 キミは&  やる気まんまんだね!/",
+    "obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* …/%",
+    "obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* あ…^1 ク…クリス…/",
+    "obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* 自分で 手かせをはめたの?/",
+    "obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* そ…そっか^1…&  うん とっても&  よく似合ってるよ!/",
+    "obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* すごく^1… 囚人生活が&  板についてる感じ!&  ハハハ!/",
+    "obj_npc_facing_slash_Other_10_gml_341_0": "* …/%",
+    "obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* …口のまわりに ヘンな&  緑色のが ついてるよ?/",
+    "obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* …オリに入れられて&  2分後には もう&  コケなんか食べはじめて…/",
+    "obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* 手かせまで はめちゃって…/",
+    "obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* すっかり 囚人生活が&  板についてる感じだね!&  ハハハ!/",
+    "obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* …/%",
+    "obj_prisonevent_slash_Step_0_gml_140_0": "* …そっか なにも&  見つからなかったんだね…/",
+    "obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* でも^1 あきらめるのは&  まだ早いよ!/",
+    "obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* …/",
+    "obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* だけど^1… もし^1 このまま&  助からなかったら…/",
+    "obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* そのときは^1…どうか&  これだけは 覚えておいて&  くれるかな…/",
+    "obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* ボク^1… キミに出会えて&  ホントに…/",
+    "obj_prisonevent_slash_Step_0_gml_147_0": "* おい^1! アホコンビ^1!&  たのむから ちょっと&  だまってろ!/",
+    "obj_prisonevent_slash_Step_0_gml_148_0": "* 気が散るだろ!!/%",
+    "obj_prisonevent_slash_Step_0_gml_179_0": "* その声は…スージィ!^1?&  どこにいるの!?/",
+    "obj_prisonevent_slash_Step_0_gml_181_0": "* さあな^1 ろう屋じゃね?/%",
+    "obj_prisonevent_slash_Step_0_gml_207_0": "* とりあえず^1 鉄格子の外には&  出たけどな。/",
+    "obj_prisonevent_slash_Step_0_gml_208_0": "* 看守を うまいこと説得して&  カギを ゲットしたんだ。/",
+    "obj_prisonevent_slash_Step_0_gml_210_0": "* すごい!&  どうやって…?/%",
+    "obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* あー…^1 ゴミ箱に^1…&  「ご招待」してやった。/",
+    "obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* だけど今度は&  パズルがあって&  先ヘ進めねーんだ。/",
+    "obj_prisonevent_slash_Step_0_gml_234_0": "* スージィ^1 がんばって&  パズルを解いて!/%",
+    "obj_prisonevent_slash_Step_0_gml_252_0": "* いや だから^1… オレは&  パズルは やらねーって…/",
+    "obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* …/",
+    "obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* なあ^1 ここで待ってりゃ&  そのうち ランサーが&  来るだろ?/",
+    "obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* だってあいつ この城に&  住んでんだぞ^1? 助けに&  こねえわけがねえよ。/",
+    "obj_prisonevent_slash_Step_0_gml_257_0": "* …ねえ^1 クリスとボクが&  いっしょに解いて&  あげようか?/",
+    "obj_prisonevent_slash_Step_0_gml_259_0": "* いや^1 おまえらの助けとか&  いらねーから。/",
+    "obj_prisonevent_slash_Step_0_gml_260_0": "* …/",
+    "obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* …まあ^1 ヒント的なもんを&  でけー声で さけびてえ&  っつうなら…/",
+    "obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* べつに 止めねーけどな。/",
+    "obj_prisonevent_slash_Step_0_gml_264_0": "* (クリス^1 スージィに&  指示を出してあげて)/%",
+    "scr_text_slash_scr_text_gml_1658_0": " #スペード入力",
+    "scr_text_slash_scr_text_gml_1659_0": " #ダイヤ入力",
+    "scr_text_slash_scr_text_gml_1660_0": "切り替え",
+    "scr_text_slash_scr_text_gml_1662_0": "\\C3 ",
+    "obj_prisonevent_slash_Step_0_gml_309_0": "* っしゃあ!^1!&  解けたぜ!!!/",
+    "obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* …/",
+    "obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* はあああぁ^1?&  ほとんど解けてただろ!&  解けたことにしろよ オラ!/%",
+    "obj_prisonevent_slash_Step_0_gml_299_0": "* っしゃああぁ^1!&  やっと解けたぜ!!!/",
+    "obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* …/",
+    "obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* がああクソッ^1! ダメだ^1!&  これじゃ さっきと&  同じじゃねーか!/%",
+    "obj_prisonevent_slash_Step_0_gml_322_0": "* …リセットされた&  みてえだぞ。/%",
+    "obj_prisonevent_slash_Step_0_gml_329_0": "* …またリセットされたぞ。/%",
+    "obj_prisonevent_slash_Step_0_gml_336_0": "* おい クリス^1…&  てめー ホントに大丈夫&  なんだろうな…?/%",
+    "obj_prisonevent_slash_Step_0_gml_343_0": "* またリセットかよ!^1!&  いいかげんにしろ!&  もういい! 自分でやる!!/",
+    "obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* …/",
+    "obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* いや^1 やらねーけどさ…/%",
+    "obj_prisonevent_slash_Step_0_gml_354_0": "* …あー^1 出だしから&  絶好調だな クリス。/%",
+    "obj_prisonevent_slash_Step_0_gml_376_0": "* っしゃあ^1! 解けたぜ!!/",
+    "obj_prisonevent_slash_Step_0_gml_378_0": "* やったね^1!&  早くボクたちを&  ここから出して!/",
+    "obj_prisonevent_slash_Step_0_gml_380_0": "* わーかってるって。/%",
+    "scr_text_slash_scr_text_gml_1753_0": "\\E6* …手伝ってくれて&  ありがとう^1。スージィも&  感謝してるはずだよ。/",
+    "scr_text_slash_scr_text_gml_1561_0": "\\E1* …/",
+    "scr_text_slash_scr_text_gml_1755_0": "\\E1* クリス…/",
+    "scr_text_slash_scr_text_gml_1756_0": "\\E6* スージィのこと 心配?/",
+    "scr_text_slash_scr_text_gml_1719_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_595_0": " #そう",
+    "scr_text_slash_scr_text_gml_1750_0": " #スージィは#大丈夫",
+    "scr_text_slash_scr_text_gml_1762_0": "\\E6* いまは 信じて待つことしか&  できないけど…/",
+    "scr_text_slash_scr_text_gml_1763_0": "\\E0* せめて^1 目を閉じて&  思い浮かべてみようよ…/",
+    "scr_text_slash_scr_text_gml_1764_0": "\\E6* いまごろ スージィは&  なにを してるかな…って/%",
+    "scr_text_slash_scr_text_gml_1772_0": "\\E0* (うし^1…&  オリからは 出られた…)/",
+    "scr_text_slash_scr_text_gml_1773_0": "* (次は どっちだ…?)/",
+    "scr_text_slash_scr_text_gml_1757_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1768_0": " #左へ",
+    "scr_text_slash_scr_text_gml_1780_0": "\\E9* え…? クリス…^1?&  いま なんか言ったか?/",
+    "scr_text_slash_scr_text_gml_1769_0": " #右へ",
+    "scr_text_slash_scr_text_gml_1781_0": "\\E0* (…クソッ&  さすがに ここまでは&  声が届かねえか…)/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (…とりあえず&  こっち行ってみよう…)/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (…行き止まりだな)/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (…^1! いまのは&  ランサーの声だ!)/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* クソッ^1 またパズルかよ…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (…もどって&  クリスに聞くか…)/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* …いいか 必ず あいつら…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (ランサー…)/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (よし^1…&  自力で解いてやる!)/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* わかったな^1?&  絶対に あいつらを&  オリから 出すな。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* ライトナーどもを&  逃がすわけには いかない。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* …とくに&  ムラサキの娘はな。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* …ランサー?/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* ス…スージィ?/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* …ななななにしてるの?&  こんなところで…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* …/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* ランサ^1ー&  クリスと ラルセイは&  まだ オリん中だ…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* し^1…知ってるよ。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* だ…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* だって^1 3人を ここに&  閉じ込めろって&  命令したのは ボクだから。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* お…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* おまえたちは&  ここに足止めだ。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* …永遠に。/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* ランサー^1…&  てめえ…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* オレたちを 始末するつもり&  だったのか…?/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* …/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* 仲間じゃなかったのかよ…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* ち^1…違うんだ^1 これには&  ワケが…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* …/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* いや。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* もういい。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* 聞きたくない。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* なんも言うな。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* …わかってるよ。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* 言われなくても。/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* アタシなんかと…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* …友だちになりたい&  ヤツなんて&  いるわけない。/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* スージィ^1 違うんだ…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* だまれよ。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* でも…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* だまれっつってんだろ!/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* どけよ。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* …/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* 聞こえなかったのか^1?&* そこを&  どけっつってんだよ!/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* …/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* い^1…イヤだ。/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* 聞こえてねえのか…?/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* フン^1 せっかく&  逃げるチャンスを&  やったのに…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* 聞く気がねえなら&  しょうがない…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* …床のシミに&  なってもらうぜ。/%",
+    "obj_lancerboss2_slash_Step_0_gml_88_0": "* …",
+    "obj_lancerboss2_slash_Step_0_gml_120_0": "教えてやるよ&裏切り者は&どうなるか/%",
+    "obj_lancerboss2_slash_Step_0_gml_121_0": "裏切り者はな&オレに&ブッつぶされ&んだ/%",
+    "obj_lancerboss2_slash_Step_0_gml_122_0": "そこをどけよ&どかねえなら…/",
+    "obj_lancerboss2_slash_Step_0_gml_122_1": "…どかねえなら&ブッ殺す/%",
+    "obj_lancerboss2_slash_Step_0_gml_123_0": "わかってん&のか?&ブッ殺すっ&つってんだよ/%",
+    "obj_lancerboss2_slash_Step_0_gml_124_0": "ヘッ…&ハズしたぜ!&バーカ!/%",
+    "obj_lancerboss2_slash_Step_0_gml_127_0": "…つか&なんで反撃&しねーんだよ?/%",
+    "obj_lancerboss2_slash_Step_0_gml_135_0": "…フン&ま&どーでも&いいけどな/",
+    "obj_lancerboss2_slash_Step_0_gml_136_0": "そのまま&なんもせずに&ブッ殺され&てえなら…/",
+    "obj_lancerboss2_slash_Step_0_gml_137_0": "こっちも&仕事がラクで&助かるぜ!/%",
+    "obj_lancerboss2_slash_Step_0_gml_145_0": "…わかった&もういい/",
+    "obj_lancerboss2_slash_Step_0_gml_145_1": "そんなに&死にてえなら…/",
+    "obj_lancerboss2_slash_Step_0_gml_145_2": "さっさと&死ねよ!!/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* ス^1…スージィ?/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* な^1…なんで?&  どうして 外したの…?/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* オレは…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* おまえを 殺したくないよ。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* 頼むから^1 そこを&  どいてくれ。/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* だ^1…だけど…&  この先ヘ行かせたら…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* スージィたちと パパは&  たたかって^1…そして…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* …殺し合うんだ。/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* …/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* …でも スージィたちを&  ここに 閉じ込めておけば…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* どっちも 傷つかずにすむ。/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* …/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* だったら…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* だったらさ^1…殺さないよ…&  おまえのオヤジ^1。&  約束する。/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* おまえのオヤジに&  出くわしたら^1…&  そしたら…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* 話し合いだ^1。&  ノンバイオレンス・スタイル&  でな。/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* でも…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* パパは それじゃ&  納得してくれないと思う…/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* ヘヘ^1…&  んだよ ランサー^1!&  しっかりしろって!/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* オレたち &  最強チームだろ!?/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* オレたちに 不可能はねえ^1!&  バトルで^1も&  それ以外でもな!/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* …/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* …そ そうだな^1!&  スージィの言うとおりだ…!/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* やってみる価値はあるッ!/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* ボクさまも 協力するぞ!/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* これから パパ上のところへ&  行って^1 いい感じに&  下ごしらえしておこう!/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* うし^1! そうこなくちゃな!/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* そうと決まったら&  さっそく行ってくるぞ!!/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* ね…^1ねえ… スージィ?/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* …なんだ?/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* その…/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* ボクたちって…&  まだ 友だち…?/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* は…はあ?/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* あ…^1あったりめーだ^1!&  お…おまえが&  イヤじゃなきゃな!/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* そっか…よかった…^1!&  じゃ またあとで!!/%",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (…こんな調子で&  どうやって あいつの&  オヤジを突破すりゃいい?)/",
+    "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (ま…ま^1あ&  なんとかなんだろ!)/%",
+    "obj_prisonevent_slash_Step_0_gml_481_0": "* …というワケなんだよ^1。&  わかった?/%",
+    "obj_prisonevent_slash_Step_0_gml_521_0": "* …よう。/",
+    "obj_prisonevent_slash_Step_0_gml_523_0": "* スージィ^1!&  助けに きてくれたんだね!/",
+    "obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* やっぱりキミは&  勇者の心の持ち主だよ…!/",
+    "obj_prisonevent_slash_Step_0_gml_526_0": "* うっせー&  今回は特別だよ。/%",
+    "obj_prisonevent_slash_Step_0_gml_543_0": "* (クリスとラルセイが&  仲間になった!)/%",
+    "obj_npc_room_slash_Other_10_gml_606_0": "* ご招待してくれて ありがとな^1!&  このゴミ箱 最高だぜ!/",
+    "obj_npc_room_slash_Other_10_gml_607_0": "* さっきは きゅうくつな思いをさせて&  すまなかったな!/%",
+    "obj_npc_room_slash_Other_10_gml_610_0": "* オレの友だちも^1 このゴミ箱に&  ご招待してやろうと思うんだ!/%",
+    "obj_readable_room1_slash_Other_10_gml_591_0": "* スージィが 初めて解いた&  パズル^1…&  いい思い出だね。/",
+    "obj_readable_room1_slash_Other_10_gml_593_0": "* オレの思い出で&  なごむなッ!!/%",
+    "obj_readable_room1_slash_Other_10_gml_598_0": "* (カベが ヒビ割れている…^1)&* (中には なにが&  あるのだろう…?)/",
+    "obj_readable_room1_slash_Other_10_gml_599_0": "* (…かべが あった)/%",
+    "obj_readable_room1_slash_Other_10_gml_602_0": "* (低レベルな建築技術以外&  特に 目につくものはない)/%",
+    "obj_readable_room1_slash_Other_10_gml_898_0": "* そう^1 私まで 逮捕されちゃったの…/",
+    "obj_readable_room1_slash_Other_10_gml_899_0": "* 私 ただの目玉なのに^1!&  世も末だわ!/%",
+    "obj_readable_room1_slash_Other_10_gml_902_0": "* (パズルを 解いた)/%",
+    "obj_readable_room1_slash_Other_10_gml_908_0": "* スージィ^1 このパズ^1ル&  ひとりで解いたの?&  偉かったねえ…/",
+    "obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* ボクたちのこと&  助けたくて&  しかたなかったんだね…/",
+    "obj_readable_room1_slash_Other_10_gml_911_0": "* だから! ちっげーし^1!&  オレは ただ…!/",
+    "obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* テキトーにやったら…&  うっかり&  解けちまっただけだ。/",
+    "obj_readable_room1_slash_Other_10_gml_914_0": "* うっかり?/",
+    "obj_readable_room1_slash_Other_10_gml_916_0": "* そうだよ。&  スロットマシンかと&  思ったのにさ…/",
+    "obj_readable_room1_slash_Other_10_gml_917_0": "* 出てきた賞品は&  ダっセえ2人組でさ^1。&  ガッカリだぜ。/%",
+    "obj_readable_room1_slash_Other_10_gml_920_0": "* そっかそっか^1…&  偉かったねえ スージィ。/",
+    "obj_readable_room1_slash_Other_10_gml_922_0": "* へいへい。/%",
+    "obj_readable_room1_slash_Other_10_gml_626_0": "* はあああぁ!^1?&  なんで おまえのオリにだけ&  コケが 生えてんだよ!?/",
+    "obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (ずりぃだろ…)/%",
+    "obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (しかも オレが 食うぶん&  残ってねーし…)/%",
+    "obj_npc_room_slash_Other_10_gml_618_0": "* (あ^1 わ…わたしは ただのオリ…^1)&* (フツー だれも オリなんかに&  話しかけませんから!)/%",
+    "obj_npc_room_slash_Other_10_gml_619_0": "* (ショーは 楽しんでるかい?)/%",
+    "obj_npc_room_slash_Other_10_gml_620_0": "* (わたしは ゴウルデン・サムだ)/%",
+    "obj_npc_room_slash_Other_10_gml_621_0": "* (4番目のオリってのも&  なかなかツラいもんだよ)/%",
+    "obj_npc_room_slash_Other_10_gml_638_0": "* おお^1! なんたる不幸^1!&* われら3名は かつての王^1!&* そこの者^1 われらを解放してくれ!/",
+    "obj_npc_room_slash_Other_10_gml_639_0": "* かつては われら四王が力を合わ^1せ&  この国を治めておったのだ^1。しかし&  「騎士」が現れ 異変が起きた…/",
+    "obj_npc_room_slash_Other_10_gml_640_0": "* ああ^1 わが金銀財宝たちよ^1!&  どうか 無事であってくれ!&  ああ…!/%",
+    "obj_npc_room_slash_Other_10_gml_644_0": "* ん^1? 世界に危機が迫っている と?/",
+    "obj_npc_room_slash_Other_10_gml_645_0": "* ほう^1 それは大変だな。/%",
+    "obj_npc_room_slash_Other_10_gml_665_0": "* 無免許でパズルを作ったかどで&  捕えられてしまいました…/",
+    "obj_npc_room_slash_Other_10_gml_666_0": "* もう二度と^1…「もじさがし」は&  作りません! 誓って!/%",
+    "obj_npc_room_slash_Other_10_gml_653_0": "* キミらと たたかうのを 拒否したら&  オリに 入れられちまったよ…/",
+    "obj_npc_room_slash_Other_10_gml_654_0": "* だって たたかえるわけないだろ!^1?&  キミら 王様よりぜんぜん&  やさしそうなのにさ…!/%",
+    "obj_npc_room_slash_Other_10_gml_659_0": "* ハハハ^1 キミらみたいな&  おっかない連中と たたかうぐらいな^1ら&  オリの中のほうが マシだよ!/%",
+    "obj_npc_room_slash_Other_10_gml_626_0": "* (以前は オリに入ってるのは&  私たち動物だけだったんですけどね^1)&* (今じゃ みーんな入ってますよ)/",
+    "obj_npc_room_slash_Other_10_gml_627_0": "* (どっちを向いても&  見知らぬ顔ばかり^1…&  あーあ 昔はよかったなあ)/",
+    "obj_npc_room_slash_Other_10_gml_628_0": "* (この不潔なオリを&  私たち動物だけで 占領できたのに)/%",
+    "obj_npc_room_slash_Other_10_gml_632_0": "* (いろいろな動物たちが&  転げまわる音がする)/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* よし^1 このエレベーターで&  地上の階へ&  出られるはずだよ。/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* 到着まで しばらく&  かかりそうだから…/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* みんな^1 ラクにしててね!/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* …なあ^1 ラルセイ。/",
+    "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* ランサーのオヤジだけどさ^1…&  王様な?/",
+    "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* うん。/",
+    "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* そいつに会ったら^1…&  やっぱ その…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* …たたかわないと&  ダメなのか?/",
+    "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* スージィ…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* いや^1 オレは ぜんぜ^1ん&  よゆーで ブッつぶせる&  けどさ…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* おまえらは ほ^1ら&  そっち系じゃねえだろ?/",
+    "obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* もっとこう^1 みっともなく&  ヘイコラして^1 ペコペコ&  すんのが 好きだろ?/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* んで 考えたんだけどさ…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* オレも^1… まあ^1…&  そういうの やってみても&  いいかなって…?/",
+    "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* ホントに!^1?&  スージィも 「こうどう」&  してくれるの…?/",
+    "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* いや まあ その…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* そっかぁ^1… スージィが&  「こうどう」してくれたら&  ボクたちも うれしいよ!/",
+    "obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* 大丈夫^1 ボクたち2人が&  ちゃんとサポートするから!/",
+    "obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* なにを すればいいか&  いっしょに 考えてあげる&  からね。/",
+    "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* …/",
+    "obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* …ああ^1 わかった。/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* …/",
+    "obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* なあ^1 ラルセイ。/",
+    "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* なあに?/",
+    "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* おまえ…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* ホントに^1…&  焼いてくれんのか^1?&  ケーキ…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* じゃあ スージィは^1…&  ボクを からかうの&  やめてくれる?/",
+    "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* …/",
+    "obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* ま^1 どーしてもっつーなら&  やめてやっても いいぜ。/",
+    "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* うん^1。それなら&  好きなだけ&  焼いてあげるよ。/",
+    "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* へっ^1…&  オレの「好きなだけ」を&  甘くみんなよ?/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* さあ^1 着いたよ!/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* クリス^1 待てよ。/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* その^1…&  よくよく考えたらさ…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* たしかに てっとり早く&  うちに帰るには…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* 3人で^1…「協力」?&  したほうが いいよなって。/",
+    "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* だから こんど敵と&  たたかうときは…/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* なにをすりゃいいか&  教えてくれ。オレは&  そのとおりに動く。/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* …ただし あんまり&  しょーもねーこと&  やらすなよ?/",
+    "obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* 調子こいたら&  また暴れてやっからな!?/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* クリス…/",
+    "obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* …よろしくたのんだぜ。/%",
+    "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (スージィが 本当に 仲間になった)",
+    "scr_text_slash_scr_text_gml_2866_0": "* (どの階へ行く?)/",
+    "scr_text_slash_scr_text_gml_2867_0": "\\C3",
+    "scr_text_slash_scr_text_gml_2862_0": " #ろう屋 B1",
+    "scr_text_slash_scr_text_gml_2863_0": " #地上 1F",
+    "scr_text_slash_scr_text_gml_2864_0": "????",
+    "scr_text_slash_scr_text_gml_2892_0": "* (もう そこにいる)/%",
+    "scr_text_slash_scr_text_gml_2908_0": "* (もう そこにいる)/%",
+    "scr_text_slash_scr_text_gml_2924_0": "* (もう そこにいる)/%",
+    "scr_text_slash_scr_text_gml_2689_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ…/",
+    "scr_text_slash_scr_text_gml_2690_0": "* さみしいヨ^1? さみしいネ…/",
+    "scr_text_slash_scr_text_gml_2691_0": "* ほうら ごらんよ^1 面会だ^1。&  そこに 立ってる3人は…/",
+    "scr_text_slash_scr_text_gml_2692_0": "* 誰だろナ^1? 誰だろネ?/",
+    "scr_text_slash_scr_text_gml_2694_0": "* はじめまして^1! ボクは&  ラルセイといいます^1。&  こっちは クリスと…/",
+    "scr_text_slash_scr_text_gml_2696_0": "* おい^1 おまえ&  なんで こんなとこに&  入ってんだ?/",
+    "scr_text_slash_scr_text_gml_2698_0": "\\TJ* 無実だヨ^1? 無実だネ^1…&* ボクは ゲームがしたかった^1。&  それだけサ^1… それだけダ…/",
+    "scr_text_slash_scr_text_gml_2699_0": "* ゲームは とっても楽しいの^1。でも&  王様たち^1 とても つまらない^1。&  「けしからん」と 怒ったの。/",
+    "scr_text_slash_scr_text_gml_2700_0": "* それは 望みでした 王たちの^1。 &  ワタシの体を 罰とし^1て&  閉じ込める^1。このオリに。/",
+    "scr_text_slash_scr_text_gml_2701_0": "* ワシは 足が速いぞよ^1?&  頭もキレる^1。頭が回る。/",
+    "scr_text_slash_scr_text_gml_2702_0": "* 追いかけっこは ボクの勝ち^1。&  王たちが捕えたのは 自分の民。/",
+    "scr_text_slash_scr_text_gml_2703_0": "* 世界のぐるりを囲むよ^1に&  大きな ろう屋を こしらえた^1。&  自由の身なのは 私だけ。/",
+    "scr_text_slash_scr_text_gml_2705_0": "* 自由^1…って… でも&  あなたは どう見ても&  オリの中ですよね…/",
+    "scr_text_slash_scr_text_gml_2707_0": "\\TJ* こちら側より 物見れ^1ば&  そうは見えぬぞ^1 ライトナー!/",
+    "scr_text_slash_scr_text_gml_2709_0": "* じゃ^1 オレらの助けも&  いらなそうだな。/",
+    "scr_text_slash_scr_text_gml_2711_0": "\\TJ* ノン です それは^1。&* さみしくなります どんどん 私。&  この ささやかな 自由の中で。/",
+    "scr_text_slash_scr_text_gml_2712_0": "* 遊ぼうヨ^1? 遊ぼうネ^1?&  ボクと ゲームをして遊ぼう?/",
+    "scr_text_slash_scr_text_gml_2713_0": "* 真の自由は いかなるものか&  われが とくと教えてやろう!/",
+    "scr_text_slash_scr_text_gml_1774_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2685_0": "#ゲームを#する",
+    "scr_text_slash_scr_text_gml_2686_0": "#ゲームを#しない",
+    "scr_text_slash_scr_text_gml_2724_0": "#ゲームを#する",
+    "scr_text_slash_scr_text_gml_2725_0": "#ゲームを#しない",
+    "scr_text_slash_scr_text_gml_2718_0": "* カギを 見つけろ 見つけれ^1ば&  自由にしてやる おまえたち。/",
+    "scr_text_slash_scr_text_gml_2731_0": "* カギを 見つけろ 見つけれ^1ば&  自由にしてやる おまえたち。/",
+    "scr_text_slash_scr_text_gml_2719_0": "* カギは 隠されていましょうね。&  その目からは^1。年老いた店主が&  知っています^1。ヒミツ。カギの。/%",
+    "scr_text_slash_scr_text_gml_2732_0": "* カギは 隠されていましょうね。&  その目からは^1。年老いた店主が&  知っています^1。ヒミツ。カギの。/%",
+    "scr_text_slash_scr_text_gml_2737_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ…/",
+    "scr_text_slash_scr_text_gml_2738_0": "* どうやって 拒否しましょうね^1。&  もう しています ゲーム。&  あなたたち。/%",
+    "obj_readable_room1_slash_Other_10_gml_726_0": "* (「最上階へのエレベーター」)/",
+    "obj_readable_room1_slash_Other_10_gml_727_0": "* (現在 最上階に停車中。&  誰かが降りてくるまで 使用不可)/%",
+    "obj_readable_room1_slash_Other_10_gml_730_0": "* (「最上階へのエレベーター」)/",
+    "obj_readable_room1_slash_Other_10_gml_731_0": "* (最上階から 降りてきたため&  使用可)/%",
+    "obj_readable_room1_slash_Other_10_gml_738_0": "* (「ろう屋の階へのエレベーター」)/",
+    "obj_readable_room1_slash_Other_10_gml_739_0": "* (旧「なぜかオリがたくさんある&  地下階へのエレベーター」)/%",
+    "obj_readable_room1_slash_Other_10_gml_721_0": "* (モンディの部屋)&* (そうです!&  それは 入り口です!)/%",
+    "obj_npc_room_slash_Other_10_gml_675_0": "* ベッドを 全部売って&  金銀財宝に 買いかえたの。/",
+    "obj_npc_room_slash_Other_10_gml_676_0": "* 背中は痛いけ^1ど&  生活水準は グンと上がったわ!/%",
+    "obj_npc_room_slash_Other_10_gml_694_0": "* あっ^1 おまえは^1!&* さっき やさしくしてくれた&  ライトナーじゃないか!/",
+    "obj_npc_room_slash_Other_10_gml_695_0": "* おお^1… オレたちを いたぶってた&  魔物まで 手なづけちまったのか…!/",
+    "obj_npc_room_slash_Other_10_gml_697_0": "* …マモノ^1?&* なんの話だ?/",
+    "obj_npc_room_slash_Other_10_gml_699_0": "* すげえええ^1!&  魔物に 言葉まで教えたのか!?/",
+    "obj_npc_room_slash_Other_10_gml_700_0": "* ほら^1 チョコダイヤをやるよ。&  食ってくれ!/",
+    "obj_npc_room_slash_Other_10_gml_701_0": "* (チョコダイヤを 手に入れた)/%",
+    "obj_npc_room_slash_Other_10_gml_706_0": "* せっかくですけど^1…&  持ち物が&  いっぱいなんです。/",
+    "obj_npc_room_slash_Other_10_gml_708_0": "* 心配ないぜ^1 オレがいま&  食ってやったから。/%",
+    "obj_npc_room_slash_Other_10_gml_685_0": "* おまえたち2人は&  マジモンの勇者だぜ。/",
+    "obj_npc_room_slash_Other_10_gml_687_0": "* オレは?/",
+    "obj_npc_room_slash_Other_10_gml_689_0": "* ああ^1 しゃべる魔物^1…&  おまえもだよ。/%",
+    "scr_text_slash_scr_text_gml_2789_0": " #とにかく#謝る",
+    "scr_text_slash_scr_text_gml_2790_0": " #おどす",
+    "scr_text_slash_scr_text_gml_2793_0": "* あっ^1! おまえ…&  さっきオレに 乱暴したヤツらだな!/",
+    "scr_text_slash_scr_text_gml_2794_0": "* おまえたちのことは 絶対に許さん^1!&  とっとと失せろ!/",
+    "scr_text_slash_scr_text_gml_2806_0": "* さっきは ごめんなさい。&  ボクたちが間違ってました。/",
+    "scr_text_slash_scr_text_gml_2807_0": "\\E8* もう二度としません。&  約束します!/",
+    "scr_text_slash_scr_text_gml_2809_0": "* え…^1? あ…謝るのかよ^1?&  じゃあ… オレも許すよ…/",
+    "scr_text_slash_scr_text_gml_2810_0": "* (モンディ1体に乱暴した罪が&  許された!)/%",
+    "scr_text_slash_scr_text_gml_2822_0": "* ずいぶん でけえ口きいて&  くれるじゃねえか…/",
+    "scr_text_slash_scr_text_gml_2823_0": "\\E3* さっさと許さねえと&  顔面 ヘコますぞ!/",
+    "scr_text_slash_scr_text_gml_2825_0": "* ご…ごごごごめんなさいッ^1!&  許します許します!^1 はい…これ!&  チョコダイヤです…お納めください…/",
+    "scr_text_slash_scr_text_gml_2826_0": "* (チョコダイヤを 手に入れた)/%",
+    "scr_text_slash_scr_text_gml_2831_0": "* せっかくですけど^1…&  持ち物が&  いっぱいなんです。/",
+    "scr_text_slash_scr_text_gml_2833_0": "* 安心しろ^1。&  オレが もう食ったぜ。/%",
+    "obj_npc_room_slash_Other_10_gml_723_0": "* オ^1…オレは 絶対許さないからな…&  おまえたちを&  許すことになったこと…/%",
+    "obj_npc_room_slash_Other_10_gml_727_0": "* おまえたちのことは^1…&  もう 怒ってないが^1 だからって&  好きになったわけでもないからな…/",
+    "obj_npc_room_slash_Other_10_gml_728_0": "* …待てよ^1 そのムラサキのコは^1?&* そのコは これからもオレたちに&  乱暴すんのか?/",
+    "obj_npc_room_slash_Other_10_gml_730_0": "* いや^1 しねえよ。/",
+    "obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (ま^1 クリスに&  やれと言われりゃ&  べつだけどな)/%",
+    "obj_npc_room_slash_Other_10_gml_718_0": "* おまえたちは 思ったほど&  やさしくなかった…/",
+    "obj_npc_room_slash_Other_10_gml_719_0": "* 勇者なんか あてにするなって&  ことなんだろうな。/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* モンディンジャーたちが&  輝きながら 現れた!",
+    "obj_rudinnranger_slash_Step_0_gml_158_0": "* モンディンジャー - ATK 8 DEF 0&* みんな レッドになりたくて&  ブルーもイエローもピンクもいない。/%",
+    "obj_rudinnranger_slash_Step_0_gml_11_0": "王様&バンザイ!",
+    "obj_rudinnranger_slash_Step_0_gml_12_0": "キラキラ&オラオラ",
+    "obj_rudinnranger_slash_Step_0_gml_13_0": "そこまでだ&ライトナー!",
+    "obj_rudinnranger_slash_Step_0_gml_14_0": "オレたち&ダイヤは&砕けないッ!",
+    "obj_rudinnranger_slash_Step_0_gml_81_0": "* モンディンジャーは&  勇ましく輝いている。",
+    "obj_rudinnranger_slash_Step_0_gml_82_0": "* モンディンジャーは&  感情にパワーリミッターをかけた。",
+    "obj_rudinnranger_slash_Step_0_gml_83_0": "* モンディンジャーは&  ステキな宝石たちのことを思った。",
+    "obj_rudinnranger_slash_Step_0_gml_84_0": "* モンディンジャーは 忠誠を誓った。",
+    "obj_rudinnranger_slash_Step_0_gml_85_0": "* クリスタルのニオイがする。",
+    "obj_rudinnranger_slash_Step_0_gml_190_0": "* スージィに 敵をほめろと伝えた!/",
+    "obj_rudinnranger_slash_Step_0_gml_192_0": "* …おぉぉい^1 マジかよ?/",
+    "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* 向こうは こっちを&  殺す気だぜ? ほめること&  なんてねーよ。/",
+    "obj_rudinnranger_slash_Step_0_gml_195_0": "* スージィ^1 そういうときは…/",
+    "obj_rudinnranger_slash_Step_0_gml_196_0": "* …自分が ひとから&  言われたら うれしいことを&  考えてみて?/",
+    "obj_rudinnranger_slash_Step_0_gml_198_0": "* …/",
+    "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* 「ハムサンド食べ放題デー&  参加禁止の罰を&  解きます」/%",
+    "obj_rudinnranger_slash_Step_0_gml_21_0": "そんなこと&言われたのは&初めてだ…",
+    "obj_rudinnranger_slash_Step_0_gml_22_0": "そんな言葉…&王様には&言われた&ことがない…",
+    "obj_rudinnranger_slash_Step_0_gml_181_0": "* スージィは 敵を「ほめた」…?/",
+    "obj_rudinnranger_slash_Step_0_gml_184_0": "* 「今日の服は そんなに&  汚らしくないな」/%",
+    "obj_rudinnranger_slash_Step_0_gml_185_0": "* 「自動販売機に&  体当たりしつづけなさい」/%",
+    "obj_rudinnranger_slash_Step_0_gml_186_0": "* おー^1 おまえら いまにも&  オレを ブッ殺しそうだな。/%",
+    "obj_rudinnranger_slash_Step_0_gml_205_0": "* スージィは わざと&  敵を ほめなかった!/",
+    "obj_rudinnranger_slash_Step_0_gml_207_0": "* いや^1 何回もやったら&  さすがに 不自然だろ。/%",
+    "obj_rudinnranger_slash_Step_0_gml_25_0": "ああ&たしかに&不自然だ",
+    "obj_rudinnranger_slash_Step_0_gml_167_0": "* たたかうことが なぜ いけないのか&  説明しようとした。/",
+    "obj_rudinnranger_slash_Step_0_gml_168_0": "* しかし モンディンジャーは&  \\cBくたびれた\\cWだけだった…/%",
+    "obj_rudinnranger_slash_Draw_0_gml_6_0": "(くたびれ)",
+    "obj_rudinnranger_slash_Step_0_gml_17_0": "オレを&説得できると&思うな!",
+    "obj_rudinnranger_slash_Step_0_gml_86_0": "* モンディンジャーは&  居眠りしはじめた!",
+    "obj_rudinnranger_slash_Step_0_gml_87_0": "* モンディンジャーの輝きが&  にぶくなってきた。",
+    "obj_rudinnranger_slash_Step_0_gml_88_0": "* モンディンジャーは&  すっかり てれている。",
+    "obj_npc_room_slash_Other_10_gml_754_0": "* (ハーティは 宝石を全部売って&  ベッドを買ったようだ)/",
+    "obj_npc_room_slash_Other_10_gml_755_0": "* (とても ぐっすり眠れたようだ)/%",
+    "obj_npc_room_slash_Other_10_gml_764_0": "* (ハーティは やさしいまなざしを&  向けてきた^1。ハーティに対する罪は&  許された)/%",
+    "obj_npc_room_slash_Other_10_gml_792_0": "* (ハーティは こちらがしたことを&  決して忘れない)/",
+    "obj_npc_room_slash_Other_10_gml_794_0": "* それは いい意味で か?/",
+    "obj_npc_room_slash_Other_10_gml_796_0": "* (悪い意味で)/",
+    "obj_npc_room_slash_Other_10_gml_798_0": "* …あそ。/%",
+    "obj_readable_room1_slash_Other_10_gml_805_0": "* (ベッドのようだ^1)&* (ここで休む?)/",
+    "obj_readable_room1_slash_Other_10_gml_806_0": "* (…いや^1 それはない^1)&* (これは 自分のベッドではない)/%",
+    "obj_readable_room1_slash_Other_10_gml_815_0": "* (すべての ベッドを&  すみずみまで 調べた)/",
+    "obj_readable_room1_slash_Other_10_gml_816_0": "* (「\\cYベッドボス\\cW」に&  ランクアップした)/%",
+    "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright^1,&you convinced&me!!/%",
+    "obj_npc_room_slash_Other_10_gml_770_0": "* さっきは 乱暴なことして&  ごめんなさい…/",
+    "obj_npc_room_slash_Other_10_gml_771_0": "\\E8* もうしません。&  約束します!/",
+    "obj_npc_room_slash_Other_10_gml_773_0": "* (ハーティに 偽りのない気持ちが&  伝わった^1。ハーティは&  こちらの罪を許した…)/",
+    "obj_npc_room_slash_Other_10_gml_774_0": "* (重かった心が&  軽くなるのを感じた)/%",
+    "obj_npc_room_slash_Other_10_gml_786_0": "* (ハーティは やさしいまなざしを&  向けてきた^1。こちらも 心が&  温かくなった)/%",
+    "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?&I can't quit.&Stopping you&is my job!/%",
+    "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really^1?&* What do you spend your money on?/%",
+    "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal&person./",
+    "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all&my money on&RENT and&MYSTIC GEMs./%",
+    "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris^1, let's try CONVINCING them again...)/%",
+    "obj_rudinnranger_slash_Step_0_gml_169_0": "(くたびれ)",
+    "obj_readable_room1_slash_Other_10_gml_755_0": "* (王宮トイレ「陶器の玉座」)&* (現在使用中)/%",
+    "obj_readable_room1_slash_Other_10_gml_749_0": "* (家族写真のようだ)/%",
+    "obj_rurus_event_slash_Step_0_gml_58_0": "ムシケラズの 一団の &遊び求めて 這い出でし…&/%",
+    "obj_rurus_event_slash_Step_0_gml_71_0": "* 誰ですか!?/%",
+    "obj_rurus_event_slash_Step_0_gml_78_0": "ぐわあっはっはっ!&なんじズ 愚かナリ!/%",
+    "obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* 余は &  ルールノー・カァドー^1。&  なんじズの宿敵ナリ!/",
+    "obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* なんじズ 他のパズルは&  うまいこと 突破せり。&  ばっと…/",
+    "obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* あれは みな&  下っ端どもの造りし&  雑パズル!/",
+    "obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* 心して見よ^1。&* なんじズの人生におき&  最強のパズルを!/%",
+    "obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* ダーイ^1! ムシケラズ!/%",
+    "obj_rurus_event_slash_Step_0_gml_208_0": "* …/",
+    "obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* うっ/",
+    "obj_rurus_event_slash_Step_0_gml_210_0": "* そーーーん。/%",
+    "obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* ぐわあっはっは…/",
+    "obj_rurus_event_slash_Step_0_gml_296_0": "* なんじズ… 先ほどの&  パズルを 余の全力と&  早とちることなかれ!/",
+    "obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* 否ァ^1! いまこそ&  思い知れ… 余の&  リァル・パゥワァーを!/",
+    "obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* 見よ^1!&* これぞ わが最強の&  アルティメット・パズル!/%",
+    "obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* いざッ!/%",
+    "obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* …/",
+    "obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ………………/",
+    "obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* あー…/",
+    "obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* あー…は…^1!&* はっはっは^1! まんまと&  だまされし ムシケラズ!/",
+    "obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* 今のは ホントは&  アルティメット・パズルに&  あらず!/",
+    "obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* げに もっと ぜんぜん&  優れしパズルが^1…&  ここに あるんですぅー!/",
+    "obj_rurus_event_slash_Step_0_gml_392_0": "* じゃあ^1…&* 見せてください。/%",
+    "obj_rurus_event_slash_Step_0_gml_404_0": "* だめー。/%",
+    "obj_npc_room_slash_Other_10_gml_746_0": "* (はあぁぁ…)さっき ここに&  ルールノー・カァドーさまが&  立ってたの…/",
+    "obj_npc_room_slash_Other_10_gml_747_0": "* (はあぁぁ…)ブロックを押して解く&  パズルを作るなんて^1… ホント&  趣味まで イケメンよね…/%",
+    "obj_npc_room_slash_Other_10_gml_806_0": "* (はあぁぁ…)さっき ここに&  ルールノー・カァドーさまが&  立ってたの…/",
+    "obj_npc_room_slash_Other_10_gml_807_0": "* (はあぁぁ…)ごめんなさい&  ため息ばっかりついて^1。&  寝不足なの。/%",
+    "obj_npc_room_slash_Other_10_gml_823_0": "* ボクは 1人目のパーティメンバー^1。&* DPS担当だよ^1。「ダンス・パーティ&  サウンドトラック」の略ね。/%",
+    "obj_readable_room1_slash_Other_10_gml_824_0": "* (3人用のベッドだ^1。あるいは…&  頭が3つある生き物1体用かも&  しれない)/%",
+    "obj_readable_room1_slash_Other_10_gml_829_0": "* (巨大な 野球のボール^1)&* (パーティ用だ)/%",
+    "obj_readable_room1_slash_Other_10_gml_832_0": "* (よく見たら^1 巨大な野球のボールは&  サッカーボールにペンキを&  ぬったもののようだ)/",
+    "obj_readable_room1_slash_Other_10_gml_833_0": "* (そのほうが&  絵に描きやすいのだろう)/%",
+    "obj_readable_room1_slash_Other_10_gml_838_0": "* (木だ^1)&* (パーティ用だ)/%",
+    "obj_npc_room_slash_Other_10_gml_817_0": "* あなたも 招待されたの^1?&* されてないでしょ!^1!&* だって 私たちに乱暴したから…/",
+    "obj_npc_room_slash_Other_10_gml_818_0": "* やだ~ 気マズ~い^1…&* なに? またやろうっての!^1?&* もう…帰ってくれるかな…/%",
+    "obj_npc_room_slash_Other_10_gml_812_0": "* ほら^1! 上着脱いで^1!&* トイレに 流しといてやるから^1!&* …うちには トイレ ないでしょ…/",
+    "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも^1 召し上がれ~^1!&* そんで^1 ノドに詰まらせな^1!&* このひとたち^1…「スポーツ」食べる?/",
+    "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも しようね~^1?&* うちらの じゃまは しないでよ^1!&* 私たちだけでやっても ムリなのに…/%",
+    "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (ラジカセだ^1)&* (“クラブ”ミュージックが&  かかっている)/%",
+    "obj_npc_room_slash_Other_10_gml_827_0": "* (ハーティは&  2人目のパーティメンバー^1で&  ヒーラーだ)/",
+    "obj_npc_room_slash_Other_10_gml_828_0": "* (ケータリング担当だったが…)/",
+    "obj_npc_room_slash_Other_10_gml_829_0": "* (…発注してあったケーキが&  どこかの平原で&  破壊されてしまった)/%",
+    "obj_npc_room_slash_Other_10_gml_832_0": "* (ケーキをオーダーすると^1き&  誰もが冒しがちなリスクだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_849_0": "* (自転車が 大切そうに&  ベッドに寝かされている)/%",
+    "scr_text_slash_scr_text_gml_2844_0": "* (音楽プレイヤーだ^1)&* (聴く?)/",
+    "scr_text_slash_scr_text_gml_1859_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2840_0": " #聴く",
+    "scr_text_slash_scr_text_gml_2841_0": " #聴かない",
+    "scr_text_slash_scr_text_gml_925_0": "* (…)/",
+    "scr_text_slash_scr_text_gml_2853_0": "* (アニメで使われている&  「ペチャッ」という効果音が&  次々と再生される)/%",
+    "scr_text_slash_scr_text_gml_2857_0": "* (聴くのは やめておいた)/%",
+    "obj_readable_room1_slash_Other_10_gml_862_0": "* (土を掘る道具だ。&  形が 誰かの頭に似ている)/%",
+    "obj_readable_room1_slash_Other_10_gml_869_0": "* (穴の中から 20ルヒー出てきた!)/",
+    "obj_readable_room1_slash_Other_10_gml_870_0": "* (残念なが^1ら&  ここでは使えない通貨だ…)/%",
+    "obj_readable_room1_slash_Other_10_gml_874_0": "* (穴を掘って遊んだあとだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_878_0": "* (地面に サルサが埋まっている)/%",
+    "obj_readable_room1_slash_Other_10_gml_853_0": "* (穴だ^1。掘って遊んだのだろう)/%",
+    "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* やよ^1 恩知らずの&  ムシケラズ。&  歓迎せん。",
+    "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* やよ^1 入りたまへ^1。&  タケダケしき 戦友ズ!",
+    "obj_shop2_slash_Draw_0_gml_82_0": "買う",
+    "obj_shop2_slash_Draw_0_gml_83_0": "売る",
+    "obj_shop2_slash_Draw_0_gml_84_0": "話す",
+    "obj_shop2_slash_Draw_0_gml_85_0": "出る",
+    "obj_shop2_slash_Draw_0_gml_115_0": "もどる",
+    "obj_shop2_slash_Draw_0_gml_202_0": "\\E5なにか&聞きたき&ことでも?",
+    "obj_shop2_slash_Draw_0_gml_194_0": "あなたは誰?",
+    "obj_shop2_slash_Draw_0_gml_195_0": "なぜ売ってくれる?",
+    "obj_shop2_slash_Draw_0_gml_196_0": "王様について",
+    "obj_shop2_slash_Draw_0_gml_197_0": "王様の息子について",
+    "obj_shop2_slash_Draw_0_gml_198_0": "もどる",
+    "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* 余は^1 判物公ルールノー・カァドー。/",
+    "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* 趣味は ペン習字^1 法律順^1守&  昆虫採集^1 オリ鑑賞…/",
+    "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* …あーんど 地下牢のお散歩ナリ。/",
+    "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* なんじズも 余のフアンなるものか?/%",
+    "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* 閑話休題^1 先ほどのこと&  よもや 怒ってないよね?/%",
+    "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* はっはっは^1!&  さすれば おカネの大軍が&  余のもとに 集うユエ!/",
+    "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* カネに物言わせて なんじズを&  つぶすこと ブドウのごとし^1!&  それを 発酵させれば&  美味なるオトナの お飲み物…/",
+    "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* 「復しゅう」の できあがること&  ワイナリーのごとし!&  うわっはっは!/",
+    "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* げに^1 余は ユカイな男ナリ!!/%",
+    "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* はっはっは^1… なんじズは わが同胞^1!&  「伝説の勇者」ナリ!&  アイテム売るは&  あたりきシャリキ!/",
+    "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* 先ほどのアレは なんじズの&  勇者根性を測ったまで!&  実力試験的なものと心得よ!/",
+    "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* このルールノー・カァド^1ー&  いつでも 勝ち組の味方ナリ!&  これぞ ブレなき心ナリ!/%",
+    "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* われらが王は 冷酷ナリ!&  皆がおそるる帝王ナリ!/",
+    "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* ばっと^1 王様 賢きお方に^1て&  余を パズル作りの判物公に&  任命たてまつり候。/",
+    "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* みんな オリに&  入れられちゃったりと^1か&  クビになっちゃったりとか&  したユエに。/",
+    "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* げに^1 慈悲深き 君主様なり!/%",
+    "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* 王^1! あれは なんとも&  けしからぬ男ナリ^1!&  見下げた 愚王ナリ^1!/",
+    "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* ぶっちゃけ 前からなんか&  気に食わなかったナリ。/",
+    "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* さらに ぶっちゃけ^1…&  余が この超重要ポストに&  就きしは…/",
+    "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* 内部から手を回して&  王様を失脚させたりできんじゃね?&  と^1 ひそかに思っていたがユエ。/",
+    "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* …な!^1? なんじズには この&  パーフェクツ・ソリューションが&  理解できぬと!^1?&  あな 信じらんなし!/%",
+    "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* 王が嫡男^1 あの こわっぱ^1は&  ノミ ダニ Gブリのごとき&  やっかいもの!/",
+    "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* いつも 答えにくき質問ばかり&  余に 問いかけ…/",
+    "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* 余を「サブパパ上」呼ばわり&  する始末。/",
+    "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* 余と あのコロコロトンガリ小僧^1は&  親子にあらず^1! 王様の息子だか^1ら&  しょうがなく^1 子守してやってる&  だけなの! わかる!?/",
+    "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* あやつのMP3とか^1 ムリヤリ&  聞かされるの ホントかんべんして^1!&  そんなの聴くぐらいなら&  死神の歌を聴いて 死ぬベシ!/",
+    "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* …/",
+    "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* …して^1 あやつは&  息災であるか?/%",
+    "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* 先だっては ちょっと言葉が&  過ぎました ごめんネ^1…&  王が嫡男は^1 げに 愛おしき&  おのこナリ!/",
+    "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* 変わりモノの^1 めんどくさ^1き&  おのこナリ!/",
+    "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* 父御が 食事を用意せぬときに^1は&  鳥のヒナがごとく ピーピーわめ^1き&  ミミズを食わせぬかぎり&  鳴きやまず!/",
+    "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* かくなるものか^1…&  高貴なる身分の暮らしとは!/%",
+    "obj_shop2_slash_Draw_0_gml_124_0": "\\E0買いたき物を&選ぶべし",
+    "obj_shop2_slash_Create_0_gml_73_0": "アイテム#よい香りの#ソース#50HP回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "ルールノールー",
+    "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "50HP#回復",
+    "obj_shop2_slash_Create_0_gml_74_0": "ぶき#勇ましくて#かっこいい",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "ブレイブアクス",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "ブロック戦士たちが持っていたテカテカのオノ。#勇者にふさわしい武器。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "ま どーしてもっつうなら…",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "ちょっと重すぎるよ…",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "ガッツ上昇",
+    "obj_shop2_slash_Create_0_gml_75_0": "ぶき#手編み#回復力アップ",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "ストール",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "回復力を上げる上品なマフラー。#ただし こうげき力はない。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "レース編みとか マジありえねえ!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "みんなを守るぞ!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "モフさ上昇",
+    "obj_shop2_slash_Create_0_gml_76_0": "ぼうぐ#ぼうぎょ力を#上げる",
+    "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "アンバーカード",
+    "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "うすっぺらい正方形の護符。#体に張りつけ ぼうぎょ力を上げる。",
+    "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "…ま ないよりマシだな。",
+    "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "クリス…なんかベタベタするよ…",
+    "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* 他に用件は?",
+    "obj_shop2_slash_Draw_0_gml_125_0": "\\E2うむ&苦しゅうない",
+    "obj_shop2_slash_Draw_0_gml_126_0": "\\E2感謝するぞ&勇者よ!",
+    "obj_shop2_slash_Draw_0_gml_127_0": "\\E3では&別のモノは?",
+    "obj_shop2_slash_Draw_0_gml_128_0": "\\E6ゼニが&足りぬ",
+    "obj_shop2_slash_Draw_0_gml_129_0": "\\E3なんじズ&持ちもの&おおすぎ!",
+    "obj_shop2_slash_Draw_0_gml_130_0": "/*",
+    "obj_shop2_slash_Draw_0_gml_144_0": "で買うべし?",
+    "obj_shop2_slash_Draw_0_gml_145_0": " ",
+    "obj_shop2_slash_Draw_0_gml_146_0": "はい",
+    "obj_shop2_slash_Draw_0_gml_147_0": "いいえ",
+    "obj_shop2_slash_Draw_0_gml_236_0": "アイテム売りたし",
+    "obj_shop2_slash_Draw_0_gml_237_0": "ぶき売りたし",
+    "obj_shop2_slash_Draw_0_gml_238_0": "ぼうぐ売りたし",
+    "obj_shop2_slash_Draw_0_gml_243_0": "\\E0なんじズの&おタカラ&余に見せよ!",
+    "obj_shop2_slash_Draw_0_gml_239_0": "もどるべし",
+    "obj_shop2_slash_Draw_0_gml_244_0": "\\E2いまので&しまいでは?",
+    "obj_shop2_slash_Draw_0_gml_245_0": "\\E6なんじズ&持たざる&者ナリ!",
+    "obj_shop2_slash_Draw_0_gml_305_0": "\\E0売りたき&アイテムを&示すべし",
+    "obj_shop2_slash_Draw_0_gml_306_0": "\\E0売りたき&ぶきを&示すべし",
+    "obj_shop2_slash_Draw_0_gml_307_0": "\\E0売りたき&ぼうぐを&示すべし",
+    "obj_shop2_slash_Draw_0_gml_308_0": "\\E5余が&たしかに&預った!",
+    "obj_shop2_slash_Draw_0_gml_309_0": "\\E6なぬ?",
+    "obj_shop2_slash_Draw_0_gml_310_0": "\\E6え…&いらない&それ…",
+    "obj_shop2_slash_Draw_0_gml_311_0": "\\E6なぬ?",
+    "obj_shop2_slash_Draw_0_gml_323_0": "で売るべし?",
+    "obj_shop2_slash_Draw_0_gml_324_0": " ",
+    "obj_shop2_slash_Draw_0_gml_325_0": "はい",
+    "obj_shop2_slash_Draw_0_gml_326_0": "いいえ",
+    "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* ろう屋で 会おう^1ぞ&  ムシケラズよ!/%",
+    "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* いつでも 参られ^1よ&  高貴なるムシケラズよ!/%",
+    "obj_shop2_slash_Draw_0_gml_478_0": "空き:",
+    "obj_shop2_slash_Draw_0_gml_481_0": "空きナシ",
+    "obj_rurus_checker_event_slash_Step_0_gml_45_0": "控えよ^1 ムシケラズ…!/%",
+    "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* 余が 造りし パズルの数々^1…&  ズルして 切り抜けし&  不逞の輩よ…/",
+    "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* しかし バトルで^1は&  ケチョンケチョンに&  される運命!/",
+    "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* 賊ども^1!&  いざ たたかへ…!/%",
+    "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* この^1…なんかヘンなのと!/",
+    "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* えっ…!^1?&* さっき たたかったのと&  同じ敵…!?/",
+    "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* …でも 冠が さっきと&  違ってる^3!\\f0 ^3 /%",
+    "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* …いや 同じだろ。",
+    "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* さようナリ!&  わが 「リモコン冠」にて…/",
+    "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* いかなる円盤型生命体をも&  操ることが 可能ユエ!/%",
+    "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* …大変だ!!/",
+    "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* 見て! 苦しそうに&  してるよ!^3!\\f1 ^3 /%",
+    "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* …さっきと同じだっつーの!",
+    "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* さようナリ^1。&  リモコン冠を帯びるは&  とーってもツラい…/",
+    "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* ばっと^1 ほどなくして&  この生物も&  やすらぎを得ん…/",
+    "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* なんじズが もっともーっと&  苦しむ姿を&  目の当たりにすれば!!/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* また来たッ…!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "チェッカー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "おじぎ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "スージィのアイデア",
+    "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ラウンド - ATK 9 DEF 3&* 必殺「フライングキング」に&  気をつけろ!/",
+    "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (頭の上の冠を落とせ!)/%",
+    "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ラウンド - ATK 9 DEF 3&* あやつられて&  こうげき的に なっている!/",
+    "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (でも^1 どっちにしろ&  おそってくるような…?)/%",
+    "obj_checkers_enemy_slash_Step_0_gml_510_0": "* スージィ^1…「こうどう」&  したいんだね^1? いいよ!&  キミのアイデア 教えて?/",
+    "obj_checkers_enemy_slash_Step_0_gml_512_0": "* あー^1…&  口で 説明すんのは&  むずかしいんだが…/",
+    "obj_checkers_enemy_slash_Step_0_gml_513_0": "* おまえにも…^1 ちょっと&  協力してもらう。/",
+    "obj_checkers_enemy_slash_Step_0_gml_515_0": "* もちろん^1!&* よろこんで手伝うよ!/",
+    "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* さっきのことを&  謝りたいんだよね?/",
+    "obj_checkers_enemy_slash_Step_0_gml_518_0": "* いんや^1 おまえは そこで&  じっとしてて&  くれりゃいい。/%",
+    "obj_checkers_enemy_slash_Step_0_gml_578_0": "* クリス^1! こいつの頭から&  冠を たたき落とすぞ!/",
+    "obj_checkers_enemy_slash_Step_0_gml_579_0": "* オレが ラルセイを&  投げるから^1 アシストしろ!/%",
+    "obj_checkers_enemy_slash_Step_0_gml_489_0": "* ",
+    "obj_checkers_enemy_slash_Step_0_gml_489_1": "を押して&  アングルを決めろ!",
+    "obj_throwralsei_slash_Step_0_gml_26_0": "* ",
+    "obj_throwralsei_slash_Step_0_gml_26_1": "を押して&  力加減を決めろ!",
+    "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* 冠が かなりグラついた!/%",
+    "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* 冠が 少しグラついた!/%",
+    "obj_ralseithrown_slash_Step_0_gml_23_0": "* ミス!/%",
+    "obj_checkers_enemy_slash_Step_0_gml_487_0": "なげる",
+    "obj_checkers_enemy_slash_Step_0_gml_349_0": "* あれ!?&  ぜんぜんダメだ…!/",
+    "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* あの冠…どうやったら&  落ちるんだろう…?/",
+    "obj_checkers_enemy_slash_Step_0_gml_352_0": "* …うむ。/%",
+    "obj_checkers_enemy_slash_Step_0_gml_359_0": "* ダメだ!&  ぜんぜん落ちそうにない!/",
+    "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* クリス^1 なにか&  いいアイデア ない…?/",
+    "obj_checkers_enemy_slash_Step_0_gml_362_0": "* …あの…さ。/%",
+    "obj_checkers_enemy_slash_Step_0_gml_369_0": "* そうだね^1 ねばり強さが&  道を開くってことも&  あるよね!/",
+    "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* かんたんには いかなくて^1も&  ボクたちなら&  きっとできる!/",
+    "obj_checkers_enemy_slash_Step_0_gml_372_0": "* …だから オレの話&  聞けって!/%",
+    "obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* …/",
+    "obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* …/%",
+    "obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* あな^1 見事^1!&* あっぱれナリ!/",
+    "obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* なんじズなら^1 必ずや&  やっつけたまうと 余は&  思ってた^1! さすが勇者!/",
+    "obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* えーっと^1…&  こは 単に…/",
+    "obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* なんじズの力量を&  はからんとする試験で&  あったユエ!/",
+    "obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* ばっと なんじズ 見事&  勝利^1! もはや なんじズの&  行く手を はばむものナシ!/",
+    "obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* 余は^1 なんじズの&  ジャマする気なんて&  さらさらナシ!/%",
+    "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* え でも…%%",
+    "obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* 勇者ズよ!&  なんじズの旅路に&  幸あれカシ!/%",
+    "obj_readable_room1_slash_Other_10_gml_695_0": "* (垂れ幕だ^1。&  ここで 争いがあったようだ…)/%",
+    "obj_readable_room1_slash_Other_10_gml_698_0": "* (財宝だ^1)&* (欲深そうに 輝いている)/%",
+    "obj_npc_sign_slash_Other_10_gml_169_0": "* (玉座だ^1)&* (荒っぽいあつかいを 受けたの^1か&  痛んでいる…)/%",
+    "obj_npc_sign_slash_Other_10_gml_173_0": "* (金銀財宝だ^1)&* (欲深そうに 輝いている)/%",
+    "obj_kingcutscene_slash_Step_0_gml_72_0": "* あっ^1… ランサー…!/%",
+    "obj_kingcutscene_slash_Step_0_gml_110_0": "* パパ上!/",
+    "obj_kingcutscene_slash_Step_0_gml_112_0": "* ランサー^1…&  わが息子よ。/",
+    "obj_kingcutscene_slash_Step_0_gml_113_0": "* 私の命じたとお^1り&  ライトナーどもを 始末してきたか?/",
+    "obj_kingcutscene_slash_Step_0_gml_115_0": "* そ^1…それなんですけど^1…&  じじじじつは…/",
+    "obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* もっと&  うまくいきそうなんです!/",
+    "obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* あいつらとは もう&  たたかわなくても&  よくなって…/",
+    "obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* ライトナーたちは&  パパ上と 話がしたい&  だけだって…/%",
+    "obj_kingcutscene_slash_Step_0_gml_137_0": "* では まだ生きていると?/",
+    "obj_kingcutscene_slash_Step_0_gml_139_0": "* で…でも^1! パパ上も^1…&  会ったら 絶対&  気に入ると思うな!/",
+    "obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* スージィって子がい^1て&  すっごく ムラサキ色^1で&  すっごく 強くて…/",
+    "obj_kingcutscene_slash_Step_0_gml_142_0": "* ライトナーどもは いま&  どこにいる?/",
+    "obj_kingcutscene_slash_Step_0_gml_144_0": "* えっと…それは…/%",
+    "obj_kingcutscene_slash_Step_0_gml_175_0": "* うす。/",
+    "obj_kingcutscene_slash_Step_0_gml_177_0": "* お初に お目にかかります!/%",
+    "obj_kingcutscene_slash_Step_0_gml_187_0": "* …ランサー^1。&* わが息子よ。/",
+    "obj_kingcutscene_slash_Step_0_gml_189_0": "* は^1…はい。/%",
+    "obj_kingcutscene_slash_Step_0_gml_223_0": "* 私の忠告を 覚えているな?/",
+    "obj_kingcutscene_slash_Step_0_gml_225_0": "* 「ラ^1…ライトナーには^1…&  深入りするな」…/%",
+    "obj_kingcutscene_slash_Step_0_gml_251_0": "* 抜かりおって。/",
+    "obj_kingcutscene_slash_Step_0_gml_252_0": "* おまえは あやつらの&  甘ったるい感情という&  毒に 当てられたのだ。/",
+    "obj_kingcutscene_slash_Step_0_gml_253_0": "* ランサーよ^1 目を覚ませ^1。&* あやつらは おまえのことなど&  どうでもよいのだ。/",
+    "obj_kingcutscene_slash_Step_0_gml_254_0": "* われらの 尊い泉を破壊すること^1…&  それだけが あやつらの目的。/",
+    "obj_kingcutscene_slash_Step_0_gml_255_0": "* けがらわしい^1 クズだ^1。/",
+    "obj_kingcutscene_slash_Step_0_gml_257_0": "* ちが^1…&  そんな^1… そんなこと…/%",
+    "obj_kingcutscene_slash_Step_0_gml_285_0": "* 私に 口答えするのか!?/%",
+    "obj_kingcutscene_slash_Step_0_gml_316_0": "* その手を 離せ。/",
+    "obj_kingcutscene_slash_Step_0_gml_319_0": "* ハッハッハ…/",
+    "obj_kingcutscene_slash_Step_0_gml_320_0": "* 「手を離せ」…?/",
+    "obj_kingcutscene_slash_Step_0_gml_321_0": "* いいだろう…/%",
+    "obj_kingcutscene_slash_Step_0_gml_348_0": "* こいつは そこのへりから&  落としてやる…&  地面に たたきつけられて 即死だ。/",
+    "obj_kingcutscene_slash_Step_0_gml_349_0": "* それが いやなら ひざまずけ!&  私に盾突こうなどとは&  ゆめゆめ 考えぬことだ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_363_0": "* さあ どうする ライトナーどもよ!/%",
+    "obj_kingcutscene_slash_Step_0_gml_396_0": "* ス…スージィ^1…&  相手にしちゃダメだ…&  パパは^1… パパは…/%",
+    "obj_kingcutscene_slash_Step_0_gml_437_0": "* よく見ておけ^1 ランサー…/%",
+    "obj_kingcutscene_slash_Step_0_gml_471_0": "* ライトナーなどと 親しくなれば&  どうなるか^1…&  いま 教えてやろう!/%",
+    "obj_kingcutscene_slash_Step_0_gml_529_0": "* な^1… なんだと!?/%",
+    "obj_kingcutscene_slash_Step_0_gml_543_0": "* こ…この 裏切り者め…^1!&* どこへ行く!^1? もどれ…!/%",
+    "obj_kingcutscene_slash_Step_0_gml_554_0": "* ったく^1 さっきから&  だまって 聞いてりゃ…/%",
+    "obj_kingcutscene_slash_Step_0_gml_573_0": "* てめェ なにさまの&  つもりだよ?/%",
+    "obj_kingcutscene_slash_Step_0_gml_592_0": "* フ^1…&* フフフフフフ…/",
+    "obj_kingcutscene_slash_Step_0_gml_593_0": "* わが民にとって^1は &  われこそが英雄…/",
+    "obj_kingcutscene_slash_Step_0_gml_594_0": "* だが きさまらに とっては…/%",
+    "obj_kingcutscene_slash_Step_0_gml_636_0": "* 悪モノだ!!/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* キングが 行く手をふさいだ!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "キング",
+    "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "はなす",
+    "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "はなす",
+    "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "はなす",
+    "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "ルードバスター",
+    "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "ルードバスター",
+    "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "暴属性#ダメージ#",
+    "obj_king_boss_slash_Step_0_gml_169_0": "* キング - ライトナーたちに&  うち捨てられ^1 憎しみに心を&  砕かれた王。/",
+    "obj_king_boss_slash_Step_0_gml_170_0": "* 話し合いは 通用しない^1。&  でも あきらめるな…!/%",
+    "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "敵1体に 中程度の暴属性ダメージ#こうげきまりょく値によってダメージ量変化",
+    "obj_king_boss_slash_Step_0_gml_104_0": "* 泉から 闇が降りそそぐ。",
+    "obj_king_boss_slash_Step_0_gml_105_0": "* キングの口元が&  不気味な笑みで ゆがんだ。",
+    "obj_king_boss_slash_Step_0_gml_106_0": "* 地響きが とどろく。",
+    "obj_king_boss_slash_Step_0_gml_107_0": "* キングの口から&  意味のわからぬ言葉が もれる。",
+    "obj_king_boss_slash_Step_0_gml_110_0": "* キングのマントが&  弱々しく はためく。",
+    "obj_king_boss_slash_Step_0_gml_180_0": "* キングと 話し合おうとした…/",
+    "obj_king_boss_slash_Step_0_gml_182_0": "* だまれ^1 ライトナー!/",
+    "obj_king_boss_slash_Step_0_gml_183_0": "* きさまの存在自体が&  われわれとは&  相いれぬもの…/",
+    "obj_king_boss_slash_Step_0_gml_184_0": "\\E0* 「騎士」の命によ^1り&  きさまらの心を&  粉々にしてやる!/",
+    "obj_king_boss_slash_Step_0_gml_186_0": "* 心の変化を 感じる^1…&* 「\\cYはなす\\cW」は&  「\\cYゆうき\\cW」に 変化した!/%",
+    "obj_king_boss_slash_Step_0_gml_192_0": "ゆうき",
+    "obj_king_boss_slash_Step_0_gml_193_0": "ぼうぎょ力#アップ",
+    "obj_king_boss_slash_Step_0_gml_201_0": "* なかまを 勇気づけた^1!&* このターン中&  全員の ぼうぎょ力がアップ!/%",
+    "obj_king_boss_slash_Step_0_gml_214_0": "* スージィは&  キングと 話し合おうとした…/",
+    "obj_king_boss_slash_Step_0_gml_216_0": "* いいか^1 よく聞け。/",
+    "obj_king_boss_slash_Step_0_gml_217_0": "\\E2* ランサーは&  オレの 友だちだ。/",
+    "obj_king_boss_slash_Step_0_gml_218_0": "\\EC* だから できれ^1ば&  こっちも 手荒なマネは&  したくない…/",
+    "obj_king_boss_slash_Step_0_gml_220_0": "* 私が倒れることになれ^1ば&  それも また一興!/",
+    "obj_king_boss_slash_Step_0_gml_221_0": "\\E4* さあ けだものよ…&  わが息子に きさまの本性を&  見せてやるといい!/",
+    "obj_king_boss_slash_Step_0_gml_223_0": "* …/",
+    "obj_king_boss_slash_Step_0_gml_224_0": "\\E3* フン^1 わかったよ…&  オレのフルパワー&  そんなに 見てえなら…/",
+    "obj_king_boss_slash_Step_0_gml_226_0": "* スージィの心が 変化する^1…&* 「\\cYはなす\\cW」は&  「\\cYレッドバスター\\cW」に変化した!/%",
+    "obj_king_boss_slash_Step_0_gml_232_0": "レッドバスター",
+    "obj_king_boss_slash_Step_0_gml_233_0": "赤属性#ダメージ",
+    "obj_king_boss_slash_Step_0_gml_241_0": "* クリスのタマシイが輝き&  スージィを光の力で照らした!/%",
+    "obj_king_boss_slash_Step_0_gml_254_0": "* ラルセイは&  キングと 話し合おうとした…/",
+    "obj_king_boss_slash_Step_0_gml_256_0": "* 陛下は 気づいて&  いらっしゃらないかも&  しれませんが…/",
+    "obj_king_boss_slash_Step_0_gml_257_0": "\\E6* ここは 戦う必要のない&  世界なんです。/",
+    "obj_king_boss_slash_Step_0_gml_258_0": "\\E8* みんなで 協力すれ^1ば&  きっと 別の方法が&  見つかります…/",
+    "obj_king_boss_slash_Step_0_gml_260_0": "\\E6* フン^1 片腹痛い…&  そのような たわ言は&  聞き飽きた。/",
+    "obj_king_boss_slash_Step_0_gml_261_0": "\\E0* おのれが いかに無知か&  思い知る前に 死なせるのは&  残念だが…/",
+    "obj_king_boss_slash_Step_0_gml_262_0": "\\E4* しかたあるまい^1… そこまで&  ライトナーを盲信するな^1ら&  ともに 葬ってやるまで!/",
+    "obj_king_boss_slash_Step_0_gml_264_0": "* おそれながら^1 陛下^1…&  ボク^1も ボクの仲間たち^1も&  引くつもりは ありません!/",
+    "obj_king_boss_slash_Step_0_gml_266_0": "* ラルセイの心が 変化する^1…&* 「\\cYはなす\\cW」は&  「\\cYWヒール\\cW」に 変化した!/%",
+    "obj_king_boss_slash_Step_0_gml_273_0": "Wヒール",
+    "obj_king_boss_slash_Step_0_gml_274_0": "全員を#回復",
+    "obj_king_boss_slash_Step_0_gml_282_0": "* クリスのタマシイが輝き&  ラルセイを光の力で照らした!/%",
+    "obj_king_boss_slash_Step_0_gml_25_0": "正義の鎖で&たたき&つぶして&くれるわ!/%",
+    "obj_king_boss_slash_Step_0_gml_27_0": "ライトナーよ&よくも&ぬけぬけと&やってきたな/%",
+    "obj_king_boss_slash_Step_0_gml_28_0": "われらを&影に捨て置き&存在意義を&奪って&おきながら…/%",
+    "obj_king_boss_slash_Step_0_gml_29_0": "またしても&舞いもどり&われらを&苦しめる気か/%",
+    "obj_king_boss_slash_Step_0_gml_30_0": "失せろ!&われらは&新たな目的を&手に入れた!/%",
+    "obj_king_boss_slash_Step_0_gml_31_0": "「騎士」が&現れたのだ/%",
+    "obj_king_boss_slash_Step_0_gml_32_0": "「騎士」が&地を うがち&泉を もたらし&たのだ/%",
+    "obj_king_boss_slash_Step_0_gml_36_0": "聖なる泉より&吹き出す闇が&新たな世界を&形づくる…/",
+    "obj_king_boss_slash_Step_0_gml_37_0": "「われら」の&世界を/%",
+    "obj_king_boss_slash_Step_0_gml_39_0": "これで理解&できたか?&われらの&新たな目的を/%",
+    "obj_king_boss_slash_Step_0_gml_40_0": "じきに&この世界は&闇に飲まれる…/",
+    "obj_king_boss_slash_Step_0_gml_41_0": "そして われら&ダークナーの&支配が&始まるのだ!/%",
+    "obj_king_boss_slash_Step_0_gml_43_0": "絶望の中で&生きる屈辱を&味わわせて&やる!/%",
+    "obj_king_boss_slash_Step_0_gml_44_0": "さあ…&話は終わりだ!/",
+    "obj_king_boss_slash_Step_0_gml_45_0": "正義の鎖で&たたきつぶして&くれるわ!/%",
+    "obj_king_boss_slash_Step_0_gml_46_0": "…フン&なかなか&やるな…/%",
+    "obj_king_boss_slash_Step_0_gml_47_0": "こんな調子で&戦っていては…/%",
+    "obj_king_boss_slash_Step_0_gml_48_0": "私は もう…/%",
+    "obj_king_boss_slash_Step_0_gml_49_0": "わが騎士よ…&私は…必ずや…/%",
+    "obj_kingcutscene_slash_Step_0_gml_762_0": "* わ^1…わかった… もうよい…/",
+    "obj_kingcutscene_slash_Step_0_gml_763_0": "* おまえたちは 思った以上に&  力を持っているようだ…/%",
+    "obj_kingcutscene_slash_Step_0_gml_766_0": "* わかった^1…&  もう ここまでにしよう…/",
+    "obj_kingcutscene_slash_Step_0_gml_767_0": "* 無理だ^1…&  私に おまえたちは&  倒せぬ。/",
+    "obj_kingcutscene_slash_Step_0_gml_768_0": "* これ以上 戦いつづけては&  私の体が もたぬ…/%",
+    "obj_kingcutscene_slash_Step_0_gml_802_0": "* ライトナーよ^1… 私は…/",
+    "obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* たしかに ずいぶんと&  むごいことを&  してしまったかもしれぬ…/",
+    "obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* だがな… 私とて&  以前より こうだった&  わけではないのだ…/",
+    "obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* かつて…/",
+    "obj_kingcutscene_slash_Step_0_gml_806_0": "* …われわれ ダークナーと&  ライトナーが^1 穏やかに&  共存する時代があった。/",
+    "obj_kingcutscene_slash_Step_0_gml_807_0": "* ダークナーが 平和裏に&  目的を果たすことができる&  時代が あったのだ…/",
+    "obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* 私に^1 その頃を&  懐かしむ気持ちがないと&  言ったら…/",
+    "obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* …ウソになる。/%",
+    "obj_kingcutscene_slash_Step_0_gml_826_0": "* …たしか^1に&  おまえたち 子どもらの&  言うとおりかもしれぬな。/",
+    "obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* ここは ひと^1つ&  たがいに 武器を&  収めようではないか。/",
+    "obj_kingcutscene_slash_Step_0_gml_828_0": "* 戦わずに解決する道^1が&  きっと あるはずだ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_861_0": "* …/",
+    "obj_kingcutscene_slash_Step_0_gml_863_0": "* (ほら^1 スージィも!)/%",
+    "obj_kingcutscene_slash_Step_0_gml_919_0": "* 陛下^1 わかってもらえて&  よかったです…/",
+    "obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* ボクたち^1 ホントは&  たたかいたくなんて&  なくて…/",
+    "obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* だから どうか&  陛下の悩みを&  うち明けてください。/",
+    "obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* そうすれば ボクた^1ち&  友だちに なれると&  思うんです!/",
+    "obj_kingcutscene_slash_Step_0_gml_924_0": "* ああ…&  「友だち」…か…/",
+    "obj_kingcutscene_slash_Step_0_gml_925_0": "* それは…&  よいな…/%",
+    "obj_kingcutscene_slash_Step_0_gml_941_0": "* ゴホ…ゴホッ^1…&* すまぬ^1… 私は…/",
+    "obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* あのような 戦いには&  不慣れでな…/",
+    "obj_kingcutscene_slash_Step_0_gml_943_0": "* 体が^1…もちそうにない…/",
+    "obj_kingcutscene_slash_Step_0_gml_945_0": "* ムリしないで^1!&  大丈夫ですよ!/%",
+    "obj_kingcutscene_slash_Step_0_gml_994_0": "* はい^1 これでもう&  すっかり&  よくなったはずです!/",
+    "obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* 気分は どうですか…?/",
+    "obj_kingcutscene_slash_Step_0_gml_997_0": "* ど^1…どれどれ…/%",
+    "obj_kingcutscene_slash_Step_0_gml_1067_0": "* ああ^1…&  すっかり&  よくなったようだ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1090_0": "* て…ッめェ…/%",
+    "obj_kingcutscene_slash_Step_0_gml_1137_0": "* 頭が高いぞ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1176_0": "* クリス…!?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1227_0": "* フン^1 英雄ごっこか…&  くだらん。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1324_0": "* きさまが^1…&  リーダーだな?/",
+    "obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* いったい なにが狙いだ?/",
+    "obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* われらを 再び忘却の&  かなたへと 追放^1し&  あざ笑うことか?/",
+    "obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* …/",
+    "obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* 答えられぬと…?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1345_0": "* 無力な 子どもよ…/",
+    "obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* よいことを 教えてやろう。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1379_0": "* 黙っている者を見ると&  私は イラつくのだ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1442_0": "* おい。/",
+    "obj_kingcutscene_slash_Step_0_gml_1443_0": "* オレの^1…&* ダチに^1…&* さわんな。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1470_0": "* ククククククク…/",
+    "obj_kingcutscene_slash_Step_0_gml_1480_0": "* いやだと言ったら?/",
+    "obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* 私を 殺すかね?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1513_0": "* フン^1 殺さねーよ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1550_0": "* では^1 どうするつもりだ…?/",
+    "obj_kingcutscene_slash_Step_0_gml_1551_0": "* 私が死ぬまで&  話し合うとでも…?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1590_0": "* まったく&  ライトナーというのは&  どこまでも愚かだ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1591_0": "* 本気で&  信じているのかね…?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1613_0": "* …私が説得に応じ&  おまえたちを 殺さぬと?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1973_0": "* いや?/",
+    "obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* でも^1 あいつらなら&  脈アリかもな。/%",
+    "obj_kingcutscene_slash_Step_0_gml_2116_0": "* ラ^1…ランサー!^1?&* お^1…おまえたちまで…!?/",
+    "obj_kingcutscene_slash_Step_0_gml_2117_0": "* これは いったい&  どういうことだ!?/",
+    "obj_kingcutscene_slash_Step_0_gml_2119_0": "* ゴメンなさい^1 パパ上^1!&* おとなしく 転覆されて&  ください!!/",
+    "obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* パパ上が ライトナーを&  やっつけようとしてるって&  みんなに 伝えたら…/",
+    "obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* みんな^1 ライトナーに&  やさしくしてもらったことを&  覚えてたんだ!/",
+    "obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* それで^1「どうせだったら」…/",
+    "obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* …「自分たちのこと&  ちゃんと認めてくれる&  王様がいいよね」って!/",
+    "obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* それって つまり…&  ボクさまのことだ!/",
+    "obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* だから ボクさま様は&  いまから パパ上になるぞ!/",
+    "obj_kingcutscene_slash_Step_0_gml_2127_0": "* 迷妄無知にも ほどがある^1!&  ライトナーは&  おまえたちの敵だぞ!/",
+    "obj_kingcutscene_slash_Step_0_gml_2128_0": "* クソたわけどもが^1!&  殺してやる…^1!&  きさまら全員 皆殺しだ!!/",
+    "obj_kingcutscene_slash_Step_0_gml_2130_0": "* キタナイ言葉だな^1!&  これは おしおきしないと&  いけないぞ!/",
+    "obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* パパ上^1 お部屋にもどって&  正座してなさい!!/%",
+    "obj_kingcutscene_slash_Step_0_gml_2155_0": "* やめろおおおぉぉぉぉ!!/%",
+    "obj_kingcutscene_slash_Step_0_gml_2435_0": "* クリス^1 大丈夫か?/%",
+    "obj_kingcutscene_slash_Step_0_gml_2463_0": "* クリス^1!&* スージィ…!/",
+    "obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* よかった…&  無事だったんだね…!/",
+    "obj_kingcutscene_slash_Step_0_gml_2466_0": "* おう^1 あんな程度で&  やられる オレらじゃ&  ねーよ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1806_0": "* 2人とも^1… ゴメン…/",
+    "obj_kingcutscene_slash_Step_0_gml_1807_0": "* ボクが 王様を&  回復しちゃったせいで^1…&  ボクたち^1…もう少しで…/",
+    "obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* スージィ^1… &  やっぱり キミの&  言うとおりだったよ。/",
+    "obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* 誰にでも やさしくすれば&  すべて うまくいくなんて…&  ボク 甘かったよね…/",
+    "obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* この世界では&  やさしさだけじゃ&  勝てないこともあるんだね。/%",
+    "obj_kingcutscene_slash_Step_0_gml_2506_0": "* あー^1 まあ&  いろいろと&  フクザツなんだよ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* たしかに^1 たたかって&  倒さなきゃいけないヤツも&  たまに いるけどさ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* ずーっと 戦闘態勢&  取りっぱだった^1ら&  それはそれで…/%",
+    "obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* ずーっと 戦闘態勢&  取りっぱだった^1ら&  それはそれで…/%",
+    "obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* 大事な だれかを&  傷つけちまうかも&  しれねーしな。/%",
+    "obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* スージィ…/",
+    "obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* …なんだか 本当に&  勇者みたいなこと&  言うんだね!/",
+    "obj_kingcutscene_slash_Step_0_gml_2531_0": "* ヘッ^1 たまにはな。/%",
+    "obj_kingcutscene_slash_Step_0_gml_2549_0": "* えっと^1… それじゃあ…/",
+    "obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* スージィとクリスは&  おうちに 帰らないと…&  だよね?/",
+    "obj_kingcutscene_slash_Step_0_gml_2552_0": "* あー…/",
+    "obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* だな。/%",
+    "obj_kingcutscene_slash_Step_0_gml_2584_0": "* えー…っと…/",
+    "obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* それじゃあな。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* いやだと言ったら?/",
+    "obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* ライトナー おまえにも&  わかっているはずだ…/",
+    "obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* 私の体は いま&  極限まで 弱っている。/",
+    "obj_kingcutscene_slash_Step_0_gml_1474_0": "* あと一撃でも&  攻撃を くらえば&  それまでだ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* さあ 遠慮なく&  やるといい。/",
+    "obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* 私を殺せ^1。そして&  きさまの本性を わが息子に&  見せつけてやるのだ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1555_0": "* では^1 どうするつもりだ…?/",
+    "obj_kingcutscene_slash_Step_0_gml_1556_0": "* 私が死ぬまで&  話し合うとでも…?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1594_0": "* まったく&  ライトナーというのは&  どこまでも愚かだ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1595_0": "* 本気で&  信じているのかね…?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1605_0": "* …私が説得に応じ&  おまえたちを 殺さぬと?/",
+    "obj_kingcutscene_slash_Step_0_gml_1607_0": "* いいから ちょっと待てよ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1609_0": "* 待つ? なにをだ?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1678_0": "* な…^1 なんだ…これは…/",
+    "obj_kingcutscene_slash_Step_0_gml_1679_0": "* 急に…^1 眠気が…/",
+    "obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* おのれ^1…この…/%",
+    "obj_kingcutscene_slash_Step_0_gml_1690_0": "* …おりこう…/",
+    "obj_kingcutscene_slash_Step_0_gml_1691_0": "* …さん…/%",
+    "obj_kingcutscene_slash_Step_0_gml_1702_0": "* …め…/%",
+    "obj_kingcutscene_slash_Step_0_gml_1760_0": "* クリス^1 大丈夫か?/%",
+    "obj_kingcutscene_slash_Step_0_gml_1785_0": "* あ…危なかったね^1…&  スージィ!/",
+    "obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* ボクの「スリープ」の&  呪文のこと 覚えててくれた&  なんて ちょっとビックリ…/",
+    "obj_kingcutscene_slash_Step_0_gml_1788_0": "* フン^1 たりめーだろ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* からかったことは&  一生忘れねーっつの。/%",
+    "obj_kingcutscene_slash_Step_0_gml_2484_0": "* クリス^1 スージィ^1…&  ゴメン…/",
+    "obj_kingcutscene_slash_Step_0_gml_2485_0": "* ボクが 王様を&  回復しちゃったせいで^1…&  ボクたち^1…もう少しで…/",
+    "obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* スージィ^1… &  やっぱり キミの&  言うとおりだったよ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* 誰にでも やさしくすれば&  すべて うまくいくなんて…&  ボク 甘かったよね…/",
+    "obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* この世界では&  やさしさだけじゃ&  勝てないこともあるんだね。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* あー^1 まあ&  いろいろと&  フクザツなんだよ。/",
+    "obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* たしかに^1 たたかって&  倒さなきゃいけないヤツも&  たまに いるけどさ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1856_0": "* 大事な だれかを&  傷つけちまうかも&  しれねーしな。/",
+    "obj_kingcutscene_slash_Step_0_gml_1858_0": "* みんなああぁ!^1!&* 無事だったんだね!!/",
+    "obj_kingcutscene_slash_Step_0_gml_1860_0": "* おー^1! ランサー!!/",
+    "obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* わり^1ぃ&  おまえのオヤジ うっかり&  ブッ飛ばしちまった。/",
+    "obj_kingcutscene_slash_Step_0_gml_1863_0": "* いいよ^1!&  そういうことも あるある!/",
+    "obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* それに^1 すっごく&  気持ちよさそうに&  スヤスヤ寝てるし!/",
+    "obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* よかったよかった^1。&* 最近のパパ上 ちょっと&  ゴキゲンナナメだったから。/",
+    "obj_kingcutscene_slash_Step_0_gml_1867_0": "* いやほん^1と&  ナナメどころじゃねーよ!/%",
+    "obj_kingcutscene_slash_Step_0_gml_1896_0": "* ね…ねえ ランサーくん…^1?&* いまのは なんの音…?/",
+    "obj_kingcutscene_slash_Step_0_gml_1898_0": "* そうだ^1 ピエロちゃんたちに&  「\\cYけいこく\\cW」しに&  きたんだった。/",
+    "obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* おまえたちが パパ上と&  たたかってるって いろんな&  ヤツらに 教えたんだ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* みんな おまえたちに&  加勢してくれると思ったん&  だけど…/",
+    "obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* なぜか みんな&  急に暴れだして…/",
+    "obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* ちょうど いま^1…&  そのー…/%",
+    "obj_kingcutscene_slash_Step_0_gml_1911_0": "* 謁見の間の とびらが&  暴徒たちに 破られようと&  してるとこだ。/",
+    "obj_kingcutscene_slash_Step_0_gml_1913_0": "* おお^1… そりゃ マズい。/%",
+    "obj_kingcutscene_slash_Step_0_gml_1957_0": "* クリス^1 スージィ…/",
+    "obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* 急いで 泉へ向かったほうが&  よさそうだよ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_2182_0": "* …てことは&  みんなに バイバイ言う&  時間もナシ^1 か…/%",
+    "obj_kingcutscene_slash_Step_0_gml_2205_0": "* 当然だ!^1!&  バイバイは ナシ!!/",
+    "obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* ボクさまたち^1は 悪モノだ^1!&  ごあいさつは いいコちゃん&  たちが するものだ!!/",
+    "obj_kingcutscene_slash_Step_0_gml_2208_0": "* ヘヘ^1ヘ&  だいぶ成長したじゃねーか。/",
+    "obj_kingcutscene_slash_Step_0_gml_2210_0": "* 先生が 優秀だからな^1!&* 最高にワルくて 最高にイイ&  先生だ!!/%",
+    "obj_kingcutscene_slash_Step_0_gml_2235_0": "* それじゃ^1 ボクさまは&  とびらを押さえに&  行ってくる!!/",
+    "obj_kingcutscene_slash_Step_0_gml_2237_0": "* おう^1 じゃあな。/%",
+    "scr_text_slash_scr_text_gml_2972_0": "\\E0* なあ クリス。/",
+    "scr_text_slash_scr_text_gml_2973_0": "\\E0* ちょ…^1 ちょっと待てよ。/",
+    "scr_text_slash_scr_text_gml_2974_0": "\\E3* えーーーーっと^1 だな…/",
+    "scr_text_slash_scr_text_gml_2975_0": "\\E1* おまえさ。/",
+    "scr_text_slash_scr_text_gml_2976_0": "\\E2* 帰る前に^1 みんなに&  別れのあいさつ&  してーんだろ?/",
+    "scr_text_slash_scr_text_gml_2977_0": "\\E3* いや^1 オレは べつに&  すぐにでも&  帰りてーんだけどさ…/",
+    "scr_text_slash_scr_text_gml_2978_0": "\\E2* おまえが あいさつ&  してーなら^1 ちょっと&  引き返したっていいんだぜ?/",
+    "scr_text_slash_scr_text_gml_2938_0": "\\C2",
+    "scr_text_slash_scr_text_gml_690_0": " #よむ",
+    "scr_text_slash_scr_text_gml_739_0": " #つっこまない",
+    "scr_text_slash_scr_text_gml_2985_0": "\\E2* っしゃ^1 じゃあ決まりだ。/",
+    "scr_text_slash_scr_text_gml_2986_0": "\\E9* もどろうぜ!/%",
+    "scr_text_slash_scr_text_gml_2990_0": "\\E4* いやいや ムリすんなって!/",
+    "scr_text_slash_scr_text_gml_2991_0": "\\E9* せめてランサーには&  あいさつしてから&  帰ろうぜ!/%",
+    "obj_npc_facing_slash_Other_10_gml_674_0": "* クリス…^1? スージィも^1…&  もどってきたの…?/",
+    "obj_npc_facing_slash_Other_10_gml_676_0": "* あー^1 いや…/",
+    "obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* クリスがほら 帰る前に&  みんなに あいさつ&  してーって^1…言うから…/",
+    "obj_npc_facing_slash_Other_10_gml_679_0": "* そうだったんだ^1!&  じつは…/",
+    "obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* …みんなも お別れを&  言いたがってたんだよ。/",
+    "obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* それじゃ^1 ホントに&  帰るときは^1…ボクにも&  ひと声かけてね…?/",
+    "obj_npc_facing_slash_Other_10_gml_683_0": "* ヘッ…わーかってるって^1。&  忘れてなかったらな。&  ハハ!/%",
+    "obj_npc_facing_slash_Other_10_gml_656_0": "* クリス^1 スージィ^1…&  もう 行っちゃうの?/",
+    "obj_npc_facing_slash_Other_10_gml_658_0": "* いや^1。&  まだ ランサーと&  話してねえからな。/%",
+    "obj_npc_room_slash_Other_10_gml_1004_0": "* おい そこの^1! でかしたぞ^1!&  これで オレたちも 大好きな&  パズル造りに 復帰できる…/",
+    "obj_npc_room_slash_Other_10_gml_1005_0": "* いいか^1?&  人生に チュートリアルはない。&  ぶっつけ本番で やるしかないんだ!/%",
+    "obj_npc_room_slash_Other_10_gml_1008_0": "* それに^1 アンタが寄付してくれた&  おかげで^1 新しい帽子と&  シェービングクリームも 買えたよ。/%",
+    "obj_npc_room_slash_Other_10_gml_1013_0": "* アンタに教えることは&  もう なにもない…/",
+    "obj_npc_room_slash_Other_10_gml_1014_0": "* 人生に チュートリアルはないんだ。&  ぶっつけ本番で やるしかないぜ!/%",
+    "obj_npc_room_slash_Other_10_gml_1000_0": "* バンザイ^1! ボめでとう!/%",
+    "obj_npc_room_slash_Other_10_gml_996_0": "* うちら ホントお^1ー&  アンタには 感謝してるのおー…/%",
+    "obj_npc_room_slash_Other_10_gml_992_0": "* アンタって ホントお^1ー&  最高なのおー!/%",
+    "obj_npc_room_slash_Other_10_gml_988_0": "* ブッジョブ!/%",
+    "obj_npc_room_slash_Other_10_gml_1028_0": "* (ただのボールでも&  「ありがとう」ぐらいは 言えるの)/%",
+    "obj_npc_room_slash_Other_10_gml_1022_0": "* あなたがたには 感謝して&  おりますよ^1! これでわたくしも&  宮廷コートかけに もどれます!/",
+    "obj_npc_room_slash_Other_10_gml_1023_0": "* そうそう^1 ヌイ殿にも&  ここへ出てこないかと&  声を かけてみたのですが…/",
+    "obj_npc_room_slash_Other_10_gml_1024_0": "* 興味がないようでした。/%",
+    "obj_npc_room_slash_Other_10_gml_944_0": "* げに 見事ナ^1リ&  あみぃ御よ!/",
+    "obj_npc_room_slash_Other_10_gml_945_0": "\\E3* なんじズ 暴君 打ち倒^1し&  わが同胞 自由ナウ!/",
+    "obj_npc_room_slash_Other_10_gml_946_0": "\\E4* 末永く 語りつがれん…/",
+    "obj_npc_room_slash_Other_10_gml_947_0": "\\E2* ルールノー・カァドー^1と&  三勇者の 英雄譚!/%",
+    "obj_npc_room_slash_Other_10_gml_955_0": "* てめーが うちらを&  ブッ殺そうとしたことも&  語りつがれんのか?/",
+    "obj_npc_room_slash_Other_10_gml_957_0": "* 嗚呼^1… さような説も&  たしかに ありケリ。/",
+    "obj_npc_room_slash_Other_10_gml_958_0": "\\E4* ばっと^1 史実にあらずとの&  証拠アリ…/",
+    "obj_npc_room_slash_Other_10_gml_960_0": "* …証拠?/",
+    "obj_npc_room_slash_Other_10_gml_962_0": "* なんじ 口を閉ざすなら^1ば&  余は なんじに 皿一杯の&  ミミズを 供する用意アリ。/",
+    "obj_npc_room_slash_Other_10_gml_964_0": "* 商談成立だ。/%",
+    "obj_npc_room_slash_Other_10_gml_930_0": "* おまえらなら きっと&  やってくれると 思ったぜ!/",
+    "obj_npc_room_slash_Other_10_gml_931_0": "* オレ^1 敵なのに ずっと&  おまえらを応援してたんだ…!/",
+    "obj_npc_room_slash_Other_10_gml_932_0": "* …それぐらい&  この仕事が イヤでイヤで…/%",
+    "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が 待ってる~^1!&* ハチのゲロみたいな 未来でしょ^1!&* …ハチのゲロって^1…ハチミツだよ?/",
+    "obj_npc_room_slash_Other_10_gml_924_0": "* 国中が 希望に あふれてる~^1!&* なんか やらかしてないでしょうね^1!&* えと…「ありがと」って意味だから…/",
+    "obj_npc_room_slash_Other_10_gml_925_0": "* 次の誕生日パーティも^1 来てね~!&* 近いうちに また やるから!^1!&* 誕生日は…年に1回だよ…?/%",
+    "obj_npc_room_slash_Other_10_gml_917_0": "* (ハーティは 誇らしげに&  こちらを見た…)/",
+    "obj_npc_room_slash_Other_10_gml_918_0": "* (チュッ!)/%",
+    "obj_npc_room_slash_Other_10_gml_919_0": "* (1回限定)/%",
+    "obj_npc_room_slash_Other_10_gml_913_0": "* え^1? なんかあったの…?&  ずっと寝てて 見逃したよ…/%",
+    "obj_npc_room_slash_Other_10_gml_844_0": "* (ショーは終わりだ^1!&  みんな 帰った帰った!)/%",
+    "obj_npc_room_slash_Other_10_gml_855_0": "* なんと^1! では われらは&  どうなる!?^1 再び 王の座に&  返り咲けるわけではないのか…!?/",
+    "obj_npc_room_slash_Other_10_gml_856_0": "* …ほう^1? わが財宝は 無事だと^1?&  うむ^1 ならば よろしい。/%",
+    "obj_npc_room_slash_Other_10_gml_845_0": "* (いったい なんの騒ぎだ^1?&  オリの中の 囚人の数が&  減ってしまったじゃないか…)/%",
+    "obj_npc_room_slash_Other_10_gml_849_0": "* (私たち動物で 話し合いをして&  「王様も オリの中にいていいよね」&  ということに なりました)/",
+    "obj_npc_room_slash_Other_10_gml_850_0": "* (…ただし 彼らには&  動物の耳と鼻を&  つけてもらいますけどね…)/%",
+    "obj_npc_room_slash_Other_10_gml_865_0": "* 正直^1 うちらも 最初は&  わからなかったですよ^1… 誰を&  新しい王様に すべきかなんて…/",
+    "obj_npc_room_slash_Other_10_gml_866_0": "* …なにしろ^1 ランサー王子には&  さんざん 手を焼かされて&  きましたからね。/",
+    "obj_npc_room_slash_Other_10_gml_867_0": "* だけどランサーさまは あなたたちと&  とても仲よくやっていた^1。だから&  きっと大丈夫だと思います!/%",
+    "obj_npc_room_slash_Other_10_gml_870_0": "* 新しい王様には 期待していますよ。/",
+    "obj_npc_room_slash_Other_10_gml_871_0": "* さっそく「サルサ製造量400%増し」&  っていうお触れも&  出されましたしね。/%",
+    "obj_npc_facing_slash_Other_10_gml_600_0": "* スージィ^1! それか^1ら&  最後まで名前をたずねる気も&  しなかった 青いヤツ!/",
+    "obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* おまえたちは おうち方面へ&  旅立ったのでは&  なかったのか?/",
+    "obj_npc_facing_slash_Other_10_gml_603_0": "* ああ^1。でも クリスが&  別れのあいさつしたいって&  言うからさ。/",
+    "obj_npc_facing_slash_Other_10_gml_605_0": "* おおおッ^1! そうなのか!^1?&  ホッホッホ!^1!&  それは おかしい!!/",
+    "obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* あいさつしたかったのは&  スージィでは!?^1 だって&  ボクさまとお友だちだから!/",
+    "obj_npc_facing_slash_Other_10_gml_608_0": "* は!^1? オ…オレは べつに&  あいさつなんて^1 したくも…&  なくも なかったぞ!/",
+    "obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* なあ おま^1え&  ホントに これから&  王様やんのか…?/",
+    "obj_npc_facing_slash_Other_10_gml_611_0": "* そうだとも!^1!&  さっそく 重要な規則を&  いくつか 変更した!/",
+    "obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* ひとーつ^1!&  ライトナーがいても&  捕まえない!/",
+    "obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* ふたーつ^1!&  ろう屋に入れていいのは&  パパたちだけ!/",
+    "obj_npc_facing_slash_Other_10_gml_615_0": "* へえ そりゃいい。/",
+    "obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* なあ^1 おまえのオヤジは^1…&  闇の泉を 守ってたんだろ?/",
+    "obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* その泉…^1 オレらが&  イジっても大丈夫か?/",
+    "obj_npc_facing_slash_Other_10_gml_619_0": "* さあね!/",
+    "obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* でも おまえたちの&  やることなら 大丈夫だって&  信じてるぞ!/",
+    "obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* なんかマズそうな感じに&  なったら^1 そんときは&  なんとかすればいい!/",
+    "obj_npc_facing_slash_Other_10_gml_623_0": "* あー…^1 だな。&  とりあえず&  やってみるしかねえよな。/",
+    "obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* …うっし^1 んじゃ またな!/",
+    "obj_npc_facing_slash_Other_10_gml_626_0": "* また いつでも&  来るがいい!!/",
+    "obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* わが国は いつでも&  ピエロちゃんたちを&  歓迎するのである!/%",
+    "obj_npc_facing_slash_Other_10_gml_636_0": "* 例の王子くんにも&  ボクさまから「バイバイ」と&  伝えるがよいぞ。/",
+    "obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* …あいつも&  どっか行っちまうのか?/",
+    "obj_npc_facing_slash_Other_10_gml_640_0": "* いや^1 あいつは ただの&  心やさしいピーチボーイ&  なのである。/%",
+    "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (さっきまでの 凶暴さは消え&  やさしそうな表情をしている…)/",
+    "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (これからは&  穏やかに生きていくだろう)/%",
+    "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (さっき助けてやったおかげ^1で&  懐かれてしまったようだ…)/",
+    "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (王様感は すっかり消^1え&  むしろ こちらを&  あがめるように見ている)/%",
+    "obj_npc_facing_slash_Other_10_gml_665_0": "* クリス^1 スージィ^1…&  もう 行っちゃうの?/",
+    "obj_npc_facing_slash_Other_10_gml_667_0": "* さあな^1。&  オレは クリスに&  ついて歩いてるだけだ。/",
+    "obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* 右のほうへ 歩いていったら&  もう行くってことだろ。/%",
+    "obj_kingcutscene_slash_Step_0_gml_2648_0": "* スージィ^1 クリス^1…&  もう行くの…?/%",
+    "obj_kingcutscene_slash_Step_0_gml_2262_0": "* ねえ^1 2人とも 聞いて…/",
+    "obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* バイバイする前に…/%",
+    "obj_kingcutscene_slash_Step_0_gml_2272_0": "* えっと^1 その…/",
+    "obj_kingcutscene_slash_Step_0_gml_2273_0": "* 2人に^1 どうしても&  伝えておきたいことが あって…/%",
+    "obj_kingcutscene_slash_Step_0_gml_2294_0": "* ボク…/",
+    "obj_kingcutscene_slash_Step_0_gml_2295_0": "* キミたち2人と出会えて&  本当に よかった…^1 それで…/",
+    "obj_kingcutscene_slash_Step_0_gml_2297_0": "* なあ^1 帽子の下で&  モゴモゴ言うの&  やめろってば。/",
+    "obj_kingcutscene_slash_Step_0_gml_2298_0": "* なに言ってっか&  わかんねーっつの。/",
+    "obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR %",
+    "obj_kingcutscene_slash_Step_0_gml_2300_0": "* あ…^1 うん ゴメンね!/%",
+    "obj_kingcutscene_slash_Step_0_gml_2320_0": "* えっと^1…&  クリス^1 スージィ^1…&  ボクね…/%",
+    "obj_kingcutscene_slash_Step_0_gml_2335_0": "* 近いうちに また&  2人に会えたら&  うれしいな。/",
+    "obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* 今度は^1 おいしいケーキを&  たっくさん&  焼いてあげるからね!/%",
+    "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ????????/",
+    "obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* お^1…おう^1!&  だな^1 うん^1…&  ハハ…ハハハハ!/%",
+    "obj_kingcutscene_slash_Step_0_gml_2372_0": "* よし^1! 行こうぜ クリス!/%",
+    "obj_event_room_slash_Step_0_gml_307_0": "* クリス^1 気持ちは&  わかるけど…/",
+    "obj_event_room_slash_Step_0_gml_308_0": "\\E1* さすがに もう&  行かないと。/%",
+    "obj_event_room_slash_Step_0_gml_212_0": "* クリス^1 行くぞ…/",
+    "obj_event_room_slash_Step_0_gml_213_0": "\\E1* 時間がない。/%",
+    "obj_event_room_slash_Step_0_gml_217_0": "* まあ^1 そこまで急ぐことも&  ないかもだけどさ…&  でも もう 行かねーと…/%",
+    "obj_event_room_slash_Step_0_gml_248_0": "\\E0* …どした?/",
+    "obj_event_room_slash_Step_0_gml_249_0": "\\E1* クリス^1 さては おまえ…/",
+    "obj_event_room_slash_Step_0_gml_250_0": "\\E2* …帰る前に みんなに&  お別れを 言いたいんだな?/",
+    "obj_event_room_slash_Step_0_gml_251_0": "\\E0* …/",
+    "obj_event_room_slash_Step_0_gml_252_0": "\\E3* ヘッ…^1 ま^1 &  どーしてもっつーなら…/",
+    "obj_event_room_slash_Step_0_gml_253_0": "\\E2* ちょっとだけ&  つきあってやっても&  いいぜ。/",
+    "obj_event_room_slash_Step_0_gml_254_0": "\\E9* うし!&  じゃ もどろう!/%",
+    "obj_event_room_slash_Step_0_gml_272_0": "* 待てって^1! せめて&  ランサーには あいさつ&  してからにしようぜ!/%",
+    "obj_fountainkris_slash_Step_0_gml_47_0": "これが… その…泉か?/%",
+    "obj_fountainkris_slash_Step_0_gml_64_0": "なんだろな…/",
+    "obj_fountainkris_slash_Step_0_gml_65_0": "なんか とんでもなく&大事なものに/",
+    "obj_fountainkris_slash_Step_0_gml_66_0": "足を ふみいれちまった&気がしないか…?/",
+    "obj_fountainkris_slash_Step_0_gml_67_0": "…/%",
+    "obj_fountainkris_slash_Step_0_gml_81_0": "ま いまは そんなこと&考えてる場合じゃないよな。/",
+    "obj_fountainkris_slash_Step_0_gml_82_0": "とにかく…/",
+    "obj_fountainkris_slash_Step_0_gml_83_0": "うちに 帰ろう。/",
+    "obj_fountainkris_slash_Step_0_gml_84_0": "な^1 クリス。/%",
+    "obj_fountainkris_slash_Step_0_gml_112_0": "(泉の前に 立つと)/",
+    "obj_fountainkris_slash_Step_0_gml_113_0": "(不思議な感覚に とらわれた)/",
+    "obj_fountainkris_slash_Step_0_gml_114_0": "(それは まるで)/",
+    "obj_fountainkris_slash_Step_0_gml_115_0": "(自分のタマシイそのものが&光を放っているかのような…)/%",
+    "obj_unusedclassevent_slash_Step_0_gml_16_0": "* …!^1 なんだ!^2?&* おい! なんも みえねーぞ!!/%",
+    "obj_unusedclassevent_slash_Step_0_gml_52_0": "* イテッ…^1!&  おい! きをつけろよ…!/%",
+    "obj_unusedclassevent_slash_Step_0_gml_94_0": "* あれ…^1? ここって…/",
+    "obj_unusedclassevent_slash_Step_0_gml_95_0": "* いまは つかわれてない&  きょうしつ だよな…?/",
+    "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* オレたち なんで&  こんなとこに いんだ…?/%",
+    "obj_unusedclassevent_slash_Step_0_gml_123_0": "* …なあ クリス…/",
+    "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* いまのってさ…/",
+    "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* なんだったんだ…?/",
+    "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* さすがに^1 ゆめ ってわけは&  ねーよな…?/%",
+    "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* …/",
+    "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* ま いいや^1。&  はやく きょうしつ&  もどって…/",
+    "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* アルフィーに^1 チョークは&  みつかんなかったって&  いおうぜ。/%",
+    "scr_litemname_slash_scr_litemname_gml_6_0": "ホットチョコレート",
+    "scr_litemname_slash_scr_litemname_gml_7_0": "エンピツ",
+    "scr_litemname_slash_scr_litemname_gml_8_0": "ばんそうこう",
+    "scr_litemname_slash_scr_litemname_gml_9_0": "はなたば",
+    "scr_litemname_slash_scr_litemname_gml_10_0": "ゴミのかたまり",
+    "scr_litemname_slash_scr_litemname_gml_11_0": "ハロウィンエンピツ",
+    "scr_litemname_slash_scr_litemname_gml_12_0": "ラッキーエンピツ",
+    "scr_litemname_slash_scr_litemname_gml_13_0": "タマゴ",
+    "scr_litemname_slash_scr_litemname_gml_14_0": "ガラス",
+    "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* 「ゴミのかたまり」 - なにかが&  ギュッと まるまった ちいさな&  かたまり。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* 「ゴミのかたまり」 - なにかが&  ギュッと まるまった ちいさな&  かたまり。/",
+    "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* 「こするとマシュマロの&  かおりがするシール」のような&  においが する。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* 「ハロウィンエンピツ」 - ぶき AT1&* オレンジいろの エンピツ。くろい&  コウモリの もようが ついている。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* 「ラッキーエンピツ」 - ぶき AT1&* ぜんたいに みどりのクローバーと&  にじの えが かかれた エンピツ。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* 「タマゴ」 - そんなに だいじじゃ&  ないし^1 それほど だいじじゃない&  わけでもない。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* ポケットに&  なにかの ちいさな かけらが&  はいっている。/",
+    "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* ガラスのような しつかんだけど…?/%",
+    "obj_readable_room1_slash_Other_10_gml_375_0": "* (ものおきだなの なかに&  トランプが ちらばっている)/%",
+    "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを かいた&  つたない えだ。&  かみは きばんでいる)/",
+    "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と&  なまえが かいてある)/%",
+    "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの スイッチだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ^1)&* (うえに チェスの ポーンが&  ちらばっている)/%",
+    "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった ぬいぐるみだ)/%",
+    "obj_darkdoor_slash_Step_0_gml_194_0": "* んだよ…^1 もう ひが&  くれそうじゃねーか…/",
+    "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* みんな とっくに&  かえっちまってるな。/%",
+    "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* アルフィーも&  うちらなんかに ざつよう&  やらすから こうなるんだ。/%",
+    "obj_darkdoor_slash_Step_0_gml_252_0": "* …/%",
+    "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* じゃ^1 かえるか。/",
+    "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* …/",
+    "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* ちゅうことで^1…&  またな。/%",
+    "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* …/",
+    "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* …/",
+    "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* …あした また&  いってみような!/%",
+    "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが かかっている)/%",
+    "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが かかっている)/%",
+    "obj_readable_room1_slash_Other_10_gml_217_0": "* (みずを だしてみた^1)&* (なまあたたかい)/%",
+    "obj_readable_room1_slash_Other_10_gml_218_0": "* (みずを だしてみた^1)&* (なまぬるい)/%",
+    "obj_readable_room1_slash_Other_10_gml_219_0": "* (みずを だしてみた^1)&* (つめたくて きもちいい)/%",
+    "obj_readable_room1_slash_Other_10_gml_237_0": "* いきを するのが すき^1!なひと!&  はやく いどうするのが すき^1!な&  ひと!(あしを つかわなくても!)/",
+    "obj_readable_room1_slash_Other_10_gml_238_0": "* (…でも^1 ふつうは あしを&  つかって!)/",
+    "obj_readable_room1_slash_Other_10_gml_239_0": "* ジョッキントンと^1 ノエルしゅさい^1の&  クロスカントリー・チームに&  はいりませんか!?/%",
+    "obj_readable_room1_slash_Other_10_gml_245_0": "* (ロッカーだ^1。ロックされている)/%",
+    "obj_readable_room1_slash_Other_10_gml_251_0": "* (おにいちゃんが つかっていた&  ロッカーだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_255_0": "* (じぶんの ロッカーだ^1)&* (なにも はいっていない)/%",
+    "obj_readable_room1_slash_Other_10_gml_269_0": "* (とけいを みた)/",
+    "obj_readable_room1_slash_Other_10_gml_270_0": "* (…じゅぎょうの じかんでは&  ないようだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_289_0": "* (パソコンの でんげんは&  おとしてある)/",
+    "obj_readable_room1_slash_Other_10_gml_290_0": "* (つかのま^1 すべてが へいおんに&  かんじられた)/%",
+    "obj_readable_room1_slash_Other_10_gml_318_0": "* (ホワイトボードに&  「トリエルせんせい」と&  かいてある)/",
+    "obj_readable_room1_slash_Other_10_gml_319_0": "* (ずいぶん ながいこと&  けさずに のこしてあるようだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_323_0": "* (パソコンだ)/",
+    "obj_readable_room1_slash_Other_10_gml_324_0": "* (かべがみは^1 ハロウィンの かそう&  をした じぶんと おにいちゃんの&  しゃしん^1。8ねんまえの ものだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_333_0": "* (せいとから せんせいに しばしば&  みつがれる しょくひんだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_338_0": "* (きほんてきな ずけいの&  ポスターだ^1)&* (えん…だえん…せいほうけい…)/",
+    "obj_readable_room1_slash_Other_10_gml_339_0": "* (正120胞体…)/%",
+    "obj_readable_room1_slash_Other_10_gml_343_0": "* (こどもむけの ほんだ^1)&* (なんさつかは じぶんが むかし&  つかっていたものだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_347_0": "* (ママを えがいた&  げんしてきな えだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_354_0": "* (げんしてきな&  ちょうこくの ようだ)&* (なにを あらわしているのだろう)/%",
+    "obj_readable_room1_slash_Other_10_gml_358_0": "* (かみがみの ぎょくざだ)/%",
+    "scr_text_slash_scr_text_gml_2247_0": "* (プルルル^1 プルルル…)/",
+    "scr_text_slash_scr_text_gml_2249_0": "* …!^1 クリス!?/",
+    "scr_text_slash_scr_text_gml_2250_0": "\\E1* いままで どこで&  なにを していたの!?/",
+    "scr_text_slash_scr_text_gml_2251_0": "\\E3* ママは^1 じゅぎょうが&  おわって 30ぷん^1も&  そとで まっていたのよ…!?/",
+    "scr_text_slash_scr_text_gml_2252_0": "\\E7* なんど でんわしても&  でないし…/",
+    "scr_text_slash_scr_text_gml_2253_0": "\\E8* もう しんぱいで&  しんぱいで…!/",
+    "scr_text_slash_scr_text_gml_2254_0": "\\E7* クリス^1 あなたには&  なにか バツを&  かんがえます…/",
+    "scr_text_slash_scr_text_gml_2255_0": "\\E8* …え?/",
+    "scr_text_slash_scr_text_gml_2256_0": "\\E1* …おともだち?/",
+    "scr_text_slash_scr_text_gml_2257_0": "\\E0* まあ…^1 おともだちと&  あそんでいたの…?/",
+    "scr_text_slash_scr_text_gml_2258_0": "\\E0* …/",
+    "scr_text_slash_scr_text_gml_2259_0": "\\E9* そう…/",
+    "scr_text_slash_scr_text_gml_2260_0": "\\E0* わかりました。&  こんかいは とくべつよ。/",
+    "scr_text_slash_scr_text_gml_2261_0": "* もうすこし&  ぼうけんを つづけて&  いいことにします。/",
+    "scr_text_slash_scr_text_gml_2262_0": "\\E1* ただし おうちに&  かえったら…/",
+    "scr_text_slash_scr_text_gml_2263_0": "\\E5* きょうは いつもより&  はやく ねること。/",
+    "scr_text_slash_scr_text_gml_2264_0": "\\E0* それじゃ^1 また&  あとでね。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (プルルル^1 プルルル…)/",
+    "scr_text_slash_scr_text_gml_2266_0": "* ツー…/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* クリス^1 どうしたの?/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* え^1?  …だめよ^1。&  ママは クルマで むかえに&  なんて いきません。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* うちは そんなに とおく&  ないでしょう^1? まちの&  いちばん 北よ。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* あるいて かえって&  いらっしゃい^1。こころの&  つよいコに なれるわよ。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* ツー…/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (プルルル^1 プルルル…)/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* クリス^1 いま テストの&  さいてんを しているの。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* はなしが あるなら&  おうちに かえってから&  きいてあげますからね。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* うちは まちの&  いちばん 北よ。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* ツー…/%",
+    "obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* クリス^1! よかった^1!&* スージィに ころされ&  ちゃったかと おもったよ!/",
+    "obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* それじ^1ゃ&  ほんだいに はいろうか。/",
+    "obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* これで キミに&  しゃっきんを&  かえしてもらえるね。/",
+    "obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* 「ドラゴンの えがきかた^1」&  へんきゃくきげんを&  2583日も すぎてる。/",
+    "obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* でも ボクは^1 こころ&  やさしい ボランティア&  アシスタントだ。/",
+    "obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* こんしゅう中に&  かえしてくれれ^1ば&  ばっきんは…/",
+    "obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* たったの 64.23ドルに&  まけてあげよう^1!&* どうだい^1 クリス!/%",
+    "obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* え^1? どんな ほんか&  わすれちゃったって?/",
+    "obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* たしか^1 ひょうしには&  くちべにを つけた&  ふじいろの ドラゴンが…/",
+    "obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* で^1 ドラゴンが きている&  ふくは^1 えーっと&  たしか…/",
+    "obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* まあほら^1 みたら すぐに&  わかるでしょ!?/%",
+    "obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* え^1?&  びょういんの まど^1?&  なんの はなしだい?/",
+    "obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* わるいけど そんなことを&  しているヒマは&  ないんだよ。/",
+    "obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* だって ほら ボクは^1…&  うーん^1 なんていったら&  いいかなあ…/",
+    "obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* 「しゃかいに こうけん」?&  してるから。/",
+    "obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* キミも きが むいたら&  やってみるといい!/",
+    "obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* おおいに やりがいを&  かんじられるよ!/%",
+    "obj_npc_facing_slash_Other_10_gml_739_0": "* やあ^1 クリス!/",
+    "obj_npc_facing_slash_Other_10_gml_740_0": "* キャッティーは^1 バイトが&  ある^1!から オレが さきに&  かだいを はじめてるんだ!/",
+    "obj_npc_facing_slash_Other_10_gml_741_0": "* もう^1!こんなに たくさん&  しゃしんを コピーしたよ。/",
+    "obj_npc_facing_slash_Other_10_gml_743_0": "* (おなじ サッカーボールの&  しゃしんが 73まい&  コピーされている)/%",
+    "obj_npc_facing_slash_Other_10_gml_747_0": "* 「さっかせい」が もとめ&  られる かだい!^1だよ!&* サッカーな だけに^1!ね!/%",
+    "obj_npc_facing_slash_Other_10_gml_753_0": "* だぃがく ぃくマスので^1…&* テミー メッチャ^1…&* べんきョ す!!!!!/",
+    "obj_npc_facing_slash_Other_10_gml_754_0": "* (テミーは イケメンあくまが&  たくさん でてくる マンガを&  よんでいる)/%",
+    "scr_text_slash_scr_text_gml_693_0": "* (アニメの レビューが&  はってある^1)&* (よむ?)/",
+    "scr_text_slash_scr_text_gml_1864_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_689_0": "よまない#よまない#よまない",
+    "scr_text_slash_scr_text_gml_769_0": " #いいよ",
+    "scr_text_slash_scr_text_gml_699_0": "* 「ティインズ・コオナァ」&  こんげつの アニメレビュー:&  キスキスキューティみゅうみゅう2/",
+    "scr_text_slash_scr_text_gml_700_0": "* 「みゅうみゅうシリーズは&  『みゅうみゅう2』から&  しちょうしたが」…/",
+    "scr_text_slash_scr_text_gml_701_0": "* …「そっちょくに いっ^1て&  『みゅうみゅう1』は&  ネコミミつきの ゴミばこ である」/",
+    "scr_text_slash_scr_text_gml_702_0": "* 「2は ストーリーに ダークさが&  くわわり^1 より おとなむけの&  テーマを あつかっている」…/",
+    "scr_text_slash_scr_text_gml_703_0": "* 「これは すなわち しちょうしゃを&  おとなあつかい していると&  いうことだ。いっぽう 1は」…/",
+    "scr_text_slash_scr_text_gml_704_0": "* …「ビーチのシーンを 10びょうに&  いちど みないと しぬ どうぶつに&  なった きぶんに させられる」/",
+    "scr_text_slash_scr_text_gml_705_0": "* 「そのうえ^1 1で えがかれる&  みゅうみゅうの キャラは」…/",
+    "scr_text_slash_scr_text_gml_706_0": "* 「くらい へやで ひとりさみしく&  たべる インスタントラーメンの&  ような あじけなさだ」/",
+    "scr_text_slash_scr_text_gml_707_0": "* 「2は^1 13さい いじょうの&  しちょうしゃ ひっけんの&  けっさくダークアニメである!」/",
+    "scr_text_slash_scr_text_gml_708_0": "* (とくめいの きいろいトカゲ)/%",
+    "scr_text_slash_scr_text_gml_709_0": "* (よまないことにした)/%",
+    "obj_readable_room1_slash_Other_10_gml_1085_0": "* (ほんが ある^1)&* (ページを なめた…^1)&* (おいしい!)/",
+    "obj_readable_room1_slash_Other_10_gml_1086_0": "* (これが 「フレーバーテキスト」&  というものだろう)/%",
+    "obj_readable_room1_slash_Other_10_gml_1069_0": "* (ラベルの ついていない ほんだ。&  ひらいてみた…)/",
+    "obj_readable_room1_slash_Other_10_gml_1070_0": "* あ…^1 どうしよウ… かりた ほんと&  まちがえテ じぶんの にっきを&  かえしちゃっタ…/",
+    "obj_readable_room1_slash_Other_10_gml_1071_0": "* あ^1… どうしよウ…&  にっきが としょかんの もくろくに&  とうろく されちゃっタ…/",
+    "obj_readable_room1_slash_Other_10_gml_1072_0": "* どうしよウ… にっきを かくたびに&  かりて こなきゃ いけなく&  なっちゃっタ…/%",
+    "obj_readable_room1_slash_Other_10_gml_1080_0": "* 「オレのなまえ おぼえといてくれ。&  おぼえといて もらえるように&  このほんを かいた」/",
+    "obj_readable_room1_slash_Other_10_gml_1081_0": "* (ホット・ファイアガイ 作)/%",
+    "obj_readable_room1_slash_Other_10_gml_1063_0": "* 「ロード・オブ・ザ・ハンマー」/",
+    "obj_readable_room1_slash_Other_10_gml_1064_0": "* (ぶんがくしょうに かがやいた&  ガーソン・ブームの&  しょうせつシリーズ^1 だい1だん)/%",
+    "obj_readable_room1_slash_Other_10_gml_1111_0": "* (パソコンルーム^1)&* (ネットサーフィンは&  じこせきにんで)/",
+    "obj_readable_room1_slash_Other_10_gml_1112_0": "* (…ていうか^1 しないで)/%",
+    "obj_readable_room1_slash_Other_10_gml_1093_0": "* (まどごしに パソコンルームを&  のぞいた…)/",
+    "obj_readable_room1_slash_Other_10_gml_1094_0": "* (パソコンに むかって&  さぎょうしている イヌが&  いるようだ…)/",
+    "obj_readable_room1_slash_Other_10_gml_1095_0": "* (ゲームを つくっているようだ…)/",
+    "obj_readable_room1_slash_Other_10_gml_1096_0": "* (じゃましないほうが&  よさそうだ…)/",
+    "obj_readable_room1_slash_Other_10_gml_1097_0": "* (ゲームが かんせいした^1ら&  はいっても よさそうだ…)/",
+    "obj_readable_room1_slash_Other_10_gml_1098_0": "* (イヌを しんじて&  まつしかない…)/%",
+    "obj_readable_room1_slash_Other_10_gml_1102_0": "* (まどごしに パソコンルームを&  のぞいた…)/",
+    "obj_readable_room1_slash_Other_10_gml_1103_0": "* (イヌは マラカスを&  ふっている…)/",
+    "obj_readable_room1_slash_Other_10_gml_1104_0": "* (ぜんぜん さぎょうしていない…)/",
+    "obj_readable_room1_slash_Other_10_gml_1105_0": "* (まだ しばらく かかりそうだ…)/%",
+    "obj_readable_room1_slash_Other_10_gml_1117_0": "* (ヘッドバンドをした こおりの&  ざつな えだ)/",
+    "obj_readable_room1_slash_Other_10_gml_1118_0": "* (「ティインズ・コオナァ:&  ティインが キッドズに&  なれるばしょ」)/",
+    "obj_readable_room1_slash_Other_10_gml_1119_0": "* (とてつもない あんしんかんが&  おしよせた)/%",
+    "obj_npc_room_slash_Other_10_gml_1049_0": "* ほんを よむのが だいすきだ^1。&* とくに うえの かいにある ほん^1。&* キミも ぜひ。/",
+    "obj_npc_room_slash_Other_10_gml_1050_0": "* よんでみて!/%",
+    "obj_npc_room_slash_Other_10_gml_1054_0": "* ほんを よむのが だいすきだ^1。&* とくに…/",
+    "obj_npc_room_slash_Other_10_gml_1055_0": "* ほん。/%",
+    "obj_npc_room_slash_Other_10_gml_1260_0": "* アンダインしょちょうは&  こうつうせいりを している&  はずなのに…/",
+    "obj_npc_room_slash_Other_10_gml_1261_0": "* じっさいは どうろの まんなかで&  「じゃまだ!! どけ!!」と&  さけんでいるだけだ。/",
+    "obj_npc_room_slash_Other_10_gml_1262_0": "* すばらしいとは おもわないかね!^1?&  これぞまさに&  せいりされている というものだ!/%",
+    "scr_text_slash_scr_text_gml_2033_0": "\\E2* おい^1 おまえッ^1!&* しゃどうを あるくな!/",
+    "scr_text_slash_scr_text_gml_2034_0": "* クルマが&  とおれないだろう!!/",
+    "scr_text_slash_scr_text_gml_2035_0": "\\E1* …ああ^1 なんだ^1。&  アズゴアの おチビじゃ&  ないか。/",
+    "scr_text_slash_scr_text_gml_2036_0": "\\E7* すまない^1 さいきんどう^1も&  イライラしててな。/",
+    "scr_text_slash_scr_text_gml_2037_0": "\\E2* しごとが たいくつすぎる&  んだ^1。このまちじゃ&  じけんも おきやしない!/",
+    "scr_text_slash_scr_text_gml_2038_0": "\\E4* …はぁ^1 なにか&  さわぎに なるようなことは&  ないものかな!/",
+    "scr_text_slash_scr_text_gml_2039_0": "\\E7* …どうした^1?&* なにか つうほうしたい&  ことでも あるのか?/",
+    "scr_text_slash_scr_text_gml_1023_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2044_0": "\\E1* なにか つうほうしたい&  ことでも あるのか?/",
+    "scr_text_slash_scr_text_gml_1207_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2027_0": "#アルフィー",
+    "scr_text_slash_scr_text_gml_2028_0": "#やみの#せかい",
+    "scr_text_slash_scr_text_gml_2029_0": "てつだう",
+    "scr_text_slash_scr_text_gml_610_0": "とくにない",
+    "scr_text_slash_scr_text_gml_2053_0": "\\E0* …アルフィー?/",
+    "scr_text_slash_scr_text_gml_2054_0": "\\E3* だれのことだ それは?/",
+    "scr_text_slash_scr_text_gml_2055_0": "\\E2* …そいつが なにか&  はんざいでも&  おかしたのか!?/",
+    "scr_text_slash_scr_text_gml_2056_0": "\\E5* そうか^1! なら&  こんど みかけた^1ら&  たいあたり してやるぞ!/",
+    "scr_text_slash_scr_text_gml_2057_0": "* ククククク…^1!&* アルフィーとやらめ…&  かくごしておけ!!/%",
+    "scr_text_slash_scr_text_gml_2068_0": "\\E6* そうかそうか^1 てつだって&  くれるのか^1! なら…/",
+    "scr_text_slash_scr_text_gml_2069_0": "\\E5* だれかに ぎんこうを&  おそわせろ!^1 わたしが&  スープレックスきめてやる!/",
+    "scr_text_slash_scr_text_gml_2070_0": "\\E1* …いや まてよ^1。そもそも&  このまちに ぎんこうなんて&  あったか?/",
+    "scr_text_slash_scr_text_gml_2071_0": "\\E5* よし^1 だれかに&  ぎんこう つくらせろ!/%",
+    "scr_text_slash_scr_text_gml_2061_0": "\\E1* なんだって^1?&* がっこうの なかに&  「やみのせかい」が ある?/",
+    "scr_text_slash_scr_text_gml_2062_0": "\\E2* あー…^1 う^1ん&  そうかそうか。/",
+    "scr_text_slash_scr_text_gml_2063_0": "\\E5* ま^1 やみのせかいを&  とりしまる ほうりつは&  ないからな!/",
+    "scr_text_slash_scr_text_gml_2064_0": "* それは&  きょういく いいんかいの&  かんかつだ!/%",
+    "scr_text_slash_scr_text_gml_2075_0": "\\E6* ほうりつ いはんは&  しちゃダメだぞ~!/",
+    "scr_text_slash_scr_text_gml_2076_0": "\\E3* それと^1 ムラサキの&  おんなのコに こころあたり&  あったら おしえてくれ。/",
+    "scr_text_slash_scr_text_gml_2077_0": "\\E4* 「ギリギリなイタズラ」の&  つうほうが なんけんか&  はいってるんだ。/%",
+    "obj_npc_room_slash_Other_10_gml_1255_0": "* ど^1…どど^1…どうしよう^1…&  あおい おんなのひとが じゃまで^1…&  すすめないよ…!/",
+    "obj_npc_room_slash_Other_10_gml_1256_0": "* こ^1…ここ^1…これは ひょっとして^1…&  「にげろ」ってことなのか…?/%",
+    "obj_readable_room1_slash_Other_10_gml_388_0": "* (びょういんの まちあいしつに&  しぜんに しゅつげんする&  ビーズのおもちゃだ)/",
+    "obj_readable_room1_slash_Other_10_gml_389_0": "* (ビーズたちは ものうげに&  きめられた ルートを&  すすんでゆく)/%",
+    "obj_npc_room_slash_Other_10_gml_1348_0": "* あら^1 いらっしゃい^1。&* また ピアノを ひきに きたの?/",
+    "obj_npc_room_slash_Other_10_gml_1349_0": "* かんじゃさんたちには あんまり&  きこえないけど^1 わたしは&  たのしく きかせてもらってるわ。/%",
+    "obj_npc_room_slash_Other_10_gml_1353_0": "* ときどき けいさつしょの&  しょちょうさんも きて&  ピアノを ひいていくの。/",
+    "obj_npc_room_slash_Other_10_gml_1354_0": "* あのひと ピアノは&  じょうずなんだけ^1ど&  うたいはじめると…/",
+    "obj_npc_room_slash_Other_10_gml_1355_0": "* おかえりいただくしか&  なくなっちゃうのよね。/%",
+    "obj_npc_room_slash_Other_10_gml_1361_0": "* うーん^1… あなた いつもはもっと^1…&  きれいな ねいろを&  かなでるのにね。/",
+    "obj_npc_room_slash_Other_10_gml_1362_0": "* きょうは どうしたの^1?&* そういえば ちょっと&  ぐあいが わるそうね…/%",
+    "scr_text_slash_scr_text_gml_2227_0": "* (びょういんに^1 とってつけたように&  おいてある ピアノだ^1。スペースに&  はまるよう ちぢめてある)/",
+    "scr_text_slash_scr_text_gml_2228_0": "* (そのせいで&  よい けんばんが&  ほとんど なくなっている)/",
+    "scr_text_slash_scr_text_gml_2229_0": "* (ピアノを ひく?)/",
+    "scr_text_slash_scr_text_gml_1905_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2173_0": "#においを#かぐ",
+    "scr_text_slash_scr_text_gml_2174_0": "#かがない",
+    "scr_text_slash_scr_text_gml_2238_0": "* (ポロン…)/%",
+    "scr_text_slash_scr_text_gml_2242_0": "* (りょうては^1 なにも ひかずに&  けんばんの うえを さまよった)/%",
+    "obj_rudy_slash_Step_0_gml_15_0": "\\E4* あはは^1… ムリだよ パパ^1!&* そんなこと&  いえるわけ ないって!/",
+    "obj_rudy_slash_Step_0_gml_16_0": "\\E6* いったら しんじゃう^1!&* ムリムリムリ!/",
+    "obj_rudy_slash_Step_0_gml_18_0": "\\E0* ノエル^1 パパは ママを&  みつけたとき…/",
+    "obj_rudy_slash_Step_0_gml_19_0": "\\E3* すかさず そばに いって&  「キミは なんて イカして&  るんだ」と つたえたよ。/",
+    "obj_rudy_slash_Step_0_gml_21_0": "\\E2* え…ええぇぇ…?/",
+    "obj_rudy_slash_Step_0_gml_23_0": "\\E7* ま^1 きょうれつな&  ビンタを おみまいされて&  きを うしなったけどね!/%",
+    "obj_rudy_slash_Step_0_gml_53_0": "\\E4* あはははは^1! パパ^1 それ&  ぜんぜん アドバイスに&  なってないから!/",
+    "obj_rudy_slash_Step_0_gml_55_0": "\\E2* そうそう^1 「ドラゴン&  ブレイダーIII」は^1 もう&  クリアしたのかい?/",
+    "obj_rudy_slash_Step_0_gml_57_0": "\\E4* ううん^1 まだ^1。&  アイスキャッスルで&  とまってる… だって…/",
+    "obj_rudy_slash_Step_0_gml_58_0": "\\E9* …パパと いっしょに&  クリアしたいから^1…&  まってたくて…/",
+    "obj_rudy_slash_Step_0_gml_60_0": "\\E4* …&* ノエル…/",
+    "obj_rudy_slash_Step_0_gml_61_0": "\\E5* いや^1…&* またなくていいよ。/",
+    "obj_rudy_slash_Step_0_gml_63_0": "\\E7* パパ…?/",
+    "obj_rudy_slash_Step_0_gml_65_0": "\\E7* こんど もってきなさい^1!&* パパもう たいくつで&  たいくつで!/",
+    "obj_rudy_slash_Step_0_gml_67_0": "\\E8* やだもう^1!&* うん わかった^1 そうする^1!&* こんど もってくるね!/",
+    "obj_rudy_slash_Step_0_gml_68_0": "\\E5* あ^1 もう&  こんなじかんだ…/",
+    "obj_rudy_slash_Step_0_gml_69_0": "\\E5* そろそろ かえるね^1。&* しゅくだい しなきゃ。/",
+    "obj_rudy_slash_Step_0_gml_71_0": "\\E4* お^1? ひょっとして^1…&* だれかと ペアになってやる&  かだいだな?/",
+    "obj_rudy_slash_Step_0_gml_72_0": "\\E2* こんかいも また あの&  トリの ぼうずと かい^1?&* パアどりぃくん… だっけ?/",
+    "obj_rudy_slash_Step_0_gml_74_0": "\\E3* ちがっ…^1 バードリーくん!&* そんなに わるいこじゃ&  ないよ…/",
+    "obj_rudy_slash_Step_0_gml_76_0": "\\E6* パパが ベコベコに&  ヘコましてやろう。/",
+    "obj_rudy_slash_Step_0_gml_78_0": "\\E4* もう なにいってるの^1。&* あんせいに してないと&  ダメでしょ。/",
+    "obj_rudy_slash_Step_0_gml_80_0": "\\E7* まどの そばへ&  つれてきなさい^1。&  ものを なげてやる!/",
+    "obj_rudy_slash_Step_0_gml_82_0": "\\E8* パパったら^1!&  わたし もう&  かえるからね!/",
+    "obj_rudy_slash_Step_0_gml_84_0": "\\E2* ああ^1 きをつけてな^1。/%",
+    "obj_rudy_slash_Step_0_gml_140_0": "* あ…あれ^1? クリス^1?&  いたんだ…/%",
+    "scr_text_slash_scr_text_gml_2274_0": "\\E0* お^1。&  おもしろいヤツが&  ウロついてるな。/",
+    "scr_text_slash_scr_text_gml_2275_0": "\\E2* ちょうしは どうだ?/",
+    "scr_text_slash_scr_text_gml_1951_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2270_0": "また#あえて#うれしい",
+    "scr_text_slash_scr_text_gml_2271_0": "#あんた#だれ?",
+    "scr_text_slash_scr_text_gml_2286_0": "\\E2* ああ^1 まったく&  どうかんだな。/",
+    "scr_text_slash_scr_text_gml_2287_0": "\\E5* なんつったって アンタと&  オイラは^1 いま はじめて&  あったからな。/",
+    "scr_text_slash_scr_text_gml_2288_0": "\\E0* オイラは サンズ^1。みての&  とおり スケルトンさ。&  こしてきた ばっかりだ。/",
+    "scr_text_slash_scr_text_gml_2289_0": "\\E2* なんか ようか?/",
+    "scr_text_slash_scr_text_gml_1791_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_2294_0": "\\E3* あー^1…&  いい しつもんだな。/",
+    "scr_text_slash_scr_text_gml_2295_0": "\\E5* オイラは サンズ^1。&  どこにでもい^1る&  まちの スケルトンさ。/",
+    "scr_text_slash_scr_text_gml_2296_0": "\\E2* なんか ようか?/",
+    "scr_text_slash_scr_text_gml_2290_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_2303_0": "\\E5* なんか ようか?/",
+    "scr_text_slash_scr_text_gml_2297_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_2280_0": "#おみせ",
+    "scr_text_slash_scr_text_gml_2281_0": "#ともだち",
+    "scr_text_slash_scr_text_gml_2282_0": "さよなら",
+    "scr_text_slash_scr_text_gml_2317_0": "\\E2* オイラの うしろのか^1?&* いわゆる しょくひん&  ざっか店 てヤツだ。/",
+    "scr_text_slash_scr_text_gml_2318_0": "\\E1* ざんねんなが^1ら&  しまってるけどな。/",
+    "scr_text_slash_scr_text_gml_2319_0": "\\E2* こまるよな^1。&* ぎゅうにゅう かおうと&  おもったのに。/",
+    "scr_text_slash_scr_text_gml_2320_0": "\\E5* けいえいしゃに&  クレームいれたほうが&  いいな。/%",
+    "scr_text_slash_scr_text_gml_2324_0": "\\E0* オイラたち^1 ひっこして&  きたばっかで^1 あんまり&  しりあい いないんだ。/",
+    "scr_text_slash_scr_text_gml_2325_0": "\\E2* だれか しょうかい&  してくれんのか?/",
+    "scr_text_slash_scr_text_gml_1256_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2313_0": "しょうかいしない",
+    "scr_text_slash_scr_text_gml_2332_0": "\\E2* なんだ^1 ほかに&  やることあって&  いそがしいのか?/",
+    "scr_text_slash_scr_text_gml_2333_0": "\\E0* オイラもだ。/",
+    "scr_text_slash_scr_text_gml_2334_0": "\\E2* んじゃ^1 オイラは&  ここで^1 ボーッと&  つったってるぜ。/%",
+    "scr_text_slash_scr_text_gml_2311_0": "#ママ",
+    "scr_text_slash_scr_text_gml_2371_0": "\\E1* あんたの&  おふくろさんか…?/",
+    "scr_text_slash_scr_text_gml_2372_0": "\\E0* そりゃ もう おそいぜ。/",
+    "scr_text_slash_scr_text_gml_2373_0": "\\E5* きのうの よる^1に&  とっくに ともだちに&  なったからな。/",
+    "scr_text_slash_scr_text_gml_2374_0": "\\E2* すごく いいかんじの&  ひとだったな。店にきて&  キスチョコかってったぜ。/",
+    "scr_text_slash_scr_text_gml_2375_0": "\\E3* へやのドアに カギ&  かけないと アンタが&  ぜんぶ くっちまうって。/",
+    "scr_text_slash_scr_text_gml_2376_0": "\\E5* ヒヒヒ…&  アンタ^1 なかなかの&  やんちゃもん だな…/%",
+    "scr_text_slash_scr_text_gml_2312_0": "せんせい",
+    "scr_text_slash_scr_text_gml_2380_0": "\\E0* アルフィーか^1?&  しってるぜ。/",
+    "scr_text_slash_scr_text_gml_2381_0": "\\E2* このまえ 店にきた^1。&  サングラスかけ^1て&  スーツケースもってさ。/",
+    "scr_text_slash_scr_text_gml_2382_0": "\\E0* ヤバい れんちゅうの&  いちみが きたかと&  おもったぜ。/",
+    "scr_text_slash_scr_text_gml_2383_0": "\\E2* そのスーツケース&  いっぱいに^1 インスタント&  ラーメン かってった。/",
+    "scr_text_slash_scr_text_gml_2384_0": "\\E0* しはらいは ぜんぶ&  こぜに でさ。/",
+    "scr_text_slash_scr_text_gml_2385_0": "\\E0* んで^1 コソコソ&  かくれるみたいに&  かえってったぜ。/",
+    "scr_text_slash_scr_text_gml_2386_0": "\\E2* パジャマの すそを&  ひきずりながらな。/",
+    "scr_text_slash_scr_text_gml_2387_0": "\\E0* ま^1 あいつとは&  ビジネスオンリーの&  つきあいだ。/",
+    "scr_text_slash_scr_text_gml_2388_0": "\\E2* おきゃくの シュミ^1を&  とやかくいう つもりは&  ないぜ。/%",
+    "scr_text_slash_scr_text_gml_2310_0": "#じぶん",
+    "scr_text_slash_scr_text_gml_2355_0": "\\E2* いやいや^1 そんなに&  ガッつくなって。/",
+    "scr_text_slash_scr_text_gml_2356_0": "\\E0* あったばかりで&  いきなり ともだちには&  なれないぜ。/",
+    "scr_text_slash_scr_text_gml_2357_0": "\\E2* もっと&  じかんが かかるもんだ。/",
+    "scr_text_slash_scr_text_gml_2358_0": "\\E3* …/",
+    "scr_text_slash_scr_text_gml_2359_0": "\\E2* よし^1 そろそろ&  いいな。/",
+    "scr_text_slash_scr_text_gml_2360_0": "\\E0* はい^1 これ。/",
+    "scr_text_slash_scr_text_gml_2361_0": "\\E5* いつでも&  でんわ してくれよ。/",
+    "scr_text_slash_scr_text_gml_2363_0": "* (サンズの でんわばんごうを&  ゲットした)/%",
+    "scr_text_slash_scr_text_gml_2350_0": "\\E5* でんわばんごうまで&  あげたのに^1 これいじょう&  なにを きたいしてる?/%",
+    "scr_text_slash_scr_text_gml_2344_0": "\\E2* あー^1 わるいけ^1ど&  あんぽんたんガキンチョと&  ツルむつもりは ないぜ。/",
+    "scr_text_slash_scr_text_gml_2345_0": "\\E5* オイラと キャラが&  かぶるからな。/%",
+    "scr_text_slash_scr_text_gml_2341_0": "* え?/%",
+    "scr_text_slash_scr_text_gml_2392_0": "\\E1* キツいな^1。&  でも^1 ごもっともだぜ。/%",
+    "scr_text_slash_scr_text_gml_2438_0": "\\E1* …なあ。/",
+    "scr_text_slash_scr_text_gml_2439_0": "\\E2* …あした ヒマか?/",
+    "scr_text_slash_scr_text_gml_2440_0": "\\E1* ちょっと たのみたい&  ことが あるんだ。/",
+    "scr_text_slash_scr_text_gml_2441_0": "\\E2* アンタに うちに&  きてもらえると&  かなり たすかる。/",
+    "scr_text_slash_scr_text_gml_2442_0": "\\E5* うちは 店のすぐ&  となりだ。/",
+    "scr_text_slash_scr_text_gml_2153_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_1749_0": " #心配",
+    "scr_text_slash_scr_text_gml_1081_0": " #いらない",
+    "scr_text_slash_scr_text_gml_2451_0": "\\E2* おお…^1 そくレスだな。/",
+    "scr_text_slash_scr_text_gml_2452_0": "\\E0* ダメだろ^1。&* しらないヤツの さそいに&  かんたんに のっちゃ。/",
+    "scr_text_slash_scr_text_gml_2453_0": "\\E5* もうちょっと&  まよったり なやんだり&  したほうがいいぜ。/",
+    "scr_text_slash_scr_text_gml_2463_0": "\\E2* ま^1 べつに いいけどな…/",
+    "scr_text_slash_scr_text_gml_2464_0": "\\E0* え…^1?&* アンタと オイラで&  なにを するのかって?/",
+    "scr_text_slash_scr_text_gml_2465_0": "\\E2* いや^1 オイラは&  いないから。/",
+    "scr_text_slash_scr_text_gml_2466_0": "\\E5* いたら おかしいだろ。/",
+    "scr_text_slash_scr_text_gml_2467_0": "\\E2* アンタと&  オイラの おとう^1と&  ふたりっきりだ。/",
+    "scr_text_slash_scr_text_gml_2468_0": "\\E0* あいつ ともだち&  いないから^1 ともだちに&  なってやってくれ。/",
+    "scr_text_slash_scr_text_gml_2469_0": "\\E2* おとうとと あそぶ&  やくそく してくれて&  うれしいぜ。/",
+    "scr_text_slash_scr_text_gml_2470_0": "\\E5* じゃあな。/%",
+    "scr_text_slash_scr_text_gml_2458_0": "\\E2* …ずいぶん&  もったいつけたな。/",
+    "scr_text_slash_scr_text_gml_2459_0": "\\E0* なんだ?/",
+    "scr_text_slash_scr_text_gml_2460_0": "\\E5* しらないヤツと&  あそぶのは イヤか?/",
+    "scr_text_slash_scr_text_gml_2478_0": "\\E2* …ずいぶんハッキリ&  ことわるな。/",
+    "scr_text_slash_scr_text_gml_2483_0": "\\E2* …んー そうか。&  ざんねんだぜ。/",
+    "scr_text_slash_scr_text_gml_2485_0": "\\E1* よし^1 それじゃ^1あ&  なにか とくてんを&  つけよう。/",
+    "scr_text_slash_scr_text_gml_2486_0": "\\E1* きてくれたら^1…&  オイラは とくべつに^1…/",
+    "scr_text_slash_scr_text_gml_2487_0": "\\E5* …うちに いない。/",
+    "scr_text_slash_scr_text_gml_2488_0": "\\E2* アンタと&  オイラのおとう^1と&  ふたりっきりだ。/",
+    "scr_text_slash_scr_text_gml_2489_0": "\\E0* あいつ まだ ともだち&  いないから^1 ともだちに&  なってやってくれ。/",
+    "scr_text_slash_scr_text_gml_2490_0": "\\E2* つうわけで^1 おとうとと&  あそぶ やくそくして&  くれて うれしいぜ。/",
+    "scr_text_slash_scr_text_gml_2491_0": "\\E5* じゃあな。/%",
+    "scr_text_slash_scr_text_gml_2402_0": "* (プルルル^1 プルルル…)/",
+    "scr_text_slash_scr_text_gml_2403_0": "* おでんわ ありがとうございます。/",
+    "scr_text_slash_scr_text_gml_2404_0": "* 「あんぽんたんガキンチョ&  ホットライン」です。/",
+    "scr_text_slash_scr_text_gml_2405_0": "* あんぽんたんは 1を^1 ガキンチョは&  2を^1 あんぽんたんガキンチョは&  3を^1 ほかは 4をおしてください。/",
+    "scr_text_slash_scr_text_gml_1295_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2397_0": "#1",
+    "scr_text_slash_scr_text_gml_2398_0": "#2",
+    "scr_text_slash_scr_text_gml_2418_0": "* あんぽんたんの かたですね?/",
+    "scr_text_slash_scr_text_gml_2419_0": "* ガキンチョの かたですね?/",
+    "scr_text_slash_scr_text_gml_2420_0": "* あんぽんたんガキンチョの&  かたですね?/",
+    "scr_text_slash_scr_text_gml_1494_0": "* …/",
+    "scr_text_slash_scr_text_gml_2422_0": "* じつは…^1 わたしもです。/",
+    "scr_text_slash_scr_text_gml_2423_0": "* がんばっていきましょう!/",
+    "scr_text_slash_scr_text_gml_2424_0": "* ツー…/%",
+    "scr_text_slash_scr_text_gml_2417_0": "* は!?/",
+    "scr_text_slash_scr_text_gml_2427_0": "* じゃあ なんで「あんぽんたん&  ガキンチョホットライン」に&  でんわ してきてんの?/",
+    "scr_text_slash_scr_text_gml_2428_0": "* ツー…/%",
+    "scr_text_slash_scr_text_gml_2409_0": "* (プルルル^1 プルルル…^1)&* (プルルル^1 プルルル…^1)&* (プルルル^1 プルルル…)/",
+    "scr_text_slash_scr_text_gml_2410_0": "* (でんわは さいげんなく&  なりつづけている)/%",
+    "obj_readable_room1_slash_Other_10_gml_1307_0": "* (とびらを たたいた…)/",
+    "obj_readable_room1_slash_Other_10_gml_1275_0": "* (…)/",
+    "obj_readable_room1_slash_Other_10_gml_1309_0": "* (へんじがない…^1)&* (…とおくで かすかに ホネが&  ガタガタいうのが きこえる…)/%",
+    "obj_readable_room1_slash_Other_10_gml_1312_0": "* わあ…^1 ひょっとして&  まちの北に すんでる&  ニンゲンさん?/",
+    "obj_readable_room1_slash_Other_10_gml_1313_0": "* すごい^1…&  ママから きいたとおりだ…/",
+    "obj_readable_room1_slash_Other_10_gml_1314_0": "* からだが “ち”で できてると^1さ&  やっぱり いたいの??/%",
+    "obj_readable_room1_slash_Other_10_gml_1319_0": "* フン…^1 そのノックの おとは&  まだまだ ひよっこだな。/",
+    "obj_readable_room1_slash_Other_10_gml_1320_0": "* ノックの わざを みがいてから&  でなおしてくることだ!/%",
+    "obj_npc_room_slash_Other_10_gml_1276_0": "* オッス^1!&* スージィに&  ころされなかったんだな! ハハハ!/",
+    "obj_npc_room_slash_Other_10_gml_1277_0": "* スージィが ホントに だれかを&  ブッとばすとこ みたわけじゃない&  けどさ^1 きをつけたほうがいーぜ!/",
+    "obj_npc_room_slash_Other_10_gml_1278_0": "* まえにさ^1 オレと^1 ライちゃん^1と&  ジョッキントンで ハンドボール&  してたら…/",
+    "obj_npc_room_slash_Other_10_gml_1279_0": "* スージィが ずーっと すみっこで&  こっち みてたことがあってさ^1。&  すっげーブキミでさ^1! んで…/",
+    "obj_npc_room_slash_Other_10_gml_1280_0": "* ボールが スージィのほうへ&  ころがっても^1 あいつ なーんも&  せずに つったったままで^1。したら…/",
+    "obj_npc_room_slash_Other_10_gml_1281_0": "* …スージィのやつ^1 きゅうにボールを&  おもいっきりけっ^1て それがパトカー&  ちょくげきして^1 アンダインさんが…/",
+    "obj_npc_room_slash_Other_10_gml_1282_0": "* ニコニコしながら こぶしをボキボキ&  ならして おりてきて^1 ハンドボール&  やって^1 オレたち ボロまけしてさ!/",
+    "obj_npc_room_slash_Other_10_gml_1283_0": "* よーするに^1 スージィは&  サイテーだってことだな!&  ハハハ! /%",
+    "obj_npc_room_slash_Other_10_gml_1287_0": "* オッス^1! クリス…どうした^1?&  ビミョーな かおして。&* なんか イラついてんのか?/",
+    "obj_npc_room_slash_Other_10_gml_1288_0": "* おちつけって^1!&  ここには もう スージィは&  いないんだからさ! ハハハ!/",
+    "obj_npc_room_slash_Other_10_gml_1289_0": "* …あれ^1?&* なんだよ もっとイラついたみたいな&  かおして…/%",
+    "obj_npc_room_slash_Other_10_gml_1295_0": "* いやぁ~^1!&* クリスはん^1 あんた&  ラッキーやったなあ!/",
+    "obj_npc_room_slash_Other_10_gml_1296_0": "* アルフィーせんせの じゅぎょう&  うけずに すんだやないか^1!&  ワーッハッハ!/",
+    "obj_npc_room_slash_Other_10_gml_1297_0": "* ワテが じゅぎょう サボった^1ら&  オトンに えんえん せっきょう&  されますわ^1! ワーッハッハ!/",
+    "obj_npc_room_slash_Other_10_gml_1298_0": "* …いや^1 ぜんぜん&  わらえまへんがな。/%",
+    "obj_readable_room1_slash_Other_10_gml_1324_0": "* ライ坊^1! まーた そんなガシガシ&  ドアたたいてからに^1… なんど&  いうても わからんやっちゃな!/",
+    "obj_readable_room1_slash_Other_10_gml_1325_0": "* たー^1 &* たー^1 &* くー^1 な^1! /",
+    "obj_readable_room1_slash_Other_10_gml_1326_0": "* かおが ベコベコんなってまうで^1!&  おまえには ウデが ないさかいな!/%",
+    "obj_readable_room1_slash_Other_10_gml_1254_0": "* (きたないゴミばこだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_1257_0": "* (きたないゴミばこに&  よく ていれされた はなが&  なんぼんも さしてある)/%",
+    "obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* あ…^1 ク…クリス^1!&  よかっ^1た&  ぶじだったんですね…!/",
+    "obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* もどってこないから^1…&  すごく しんぱいしてたの…/",
+    "obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* どこいってたの^1?&  ひょっとして じゅぎょう&  サボりたかったとか…?/",
+    "obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* い…いいんですよ!/",
+    "obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* せんせいは^1 イケてる&  せんせいだから^1 こんかいの&  ことは おおめに みます!/",
+    "obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* …/",
+    "obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* えと^1…&  なにか ようが あったら&  いってね…/%",
+    "scr_text_slash_scr_text_gml_1590_0": "* あ^1… えと…/",
+    "scr_text_slash_scr_text_gml_1591_0": "\\E4* なにか^1…&  ききたいことが&  あるのかな?/",
+    "scr_text_slash_scr_text_gml_1378_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_1586_0": " #おはな",
+    "scr_text_slash_scr_text_gml_1587_0": " #おさら",
+    "scr_text_slash_scr_text_gml_1588_0": "チョーク",
+    "scr_text_slash_scr_text_gml_958_0": "とくにない",
+    "scr_text_slash_scr_text_gml_641_0": "* え?/%",
+    "scr_text_slash_scr_text_gml_1599_0": "\\E3* あ…^1 この おはな?&  クリスの おとうさんから&  いただいたの…/",
+    "scr_text_slash_scr_text_gml_1600_0": "\\E0* いつも^1… 「クリスは&  がっこうで どうですか」&  って きかれて…/",
+    "scr_text_slash_scr_text_gml_1601_0": "\\E7* …そのとき&  はなたばを くれるの。/",
+    "scr_text_slash_scr_text_gml_1602_0": "\\E1* …で^1も&  いつも わたしに おはなを&  くれるってことは…/",
+    "scr_text_slash_scr_text_gml_1603_0": "\\E4* …ひょっとして&  ひょっとすると…/",
+    "scr_text_slash_scr_text_gml_1604_0": "\\EB* あ あ あ あのひとは…/",
+    "scr_text_slash_scr_text_gml_1605_0": "\\EA* …わたしが かしてあげた&  めいさくマンガを&  きにいって くれたのかな。/",
+    "scr_text_slash_scr_text_gml_1606_0": "\\EB* じっさい^1 クリスの&  パパって ちょっと&  スーパーヒーローっぽいし…/",
+    "scr_text_slash_scr_text_gml_1607_0": "\\EA* (すごく からだが&  おおきくて^1 たたかったら&  かてるき しないもん)/%",
+    "scr_text_slash_scr_text_gml_1624_0": "\\E0* え…えと…^1 けっきょく&  チョークは もってきて&  くれなかったけど…/",
+    "scr_text_slash_scr_text_gml_1625_0": "\\E0* がんばって さがしてくれた&  おれいは しないとね!/",
+    "scr_text_slash_scr_text_gml_1626_0": "\\E3* ということで^1…&  クリスには…/",
+    "scr_text_slash_scr_text_gml_1627_0": "\\E0* せんせい おてせいの&  「ザ・シンプトンズ」DVD&  コレクションを かします!/",
+    "scr_text_slash_scr_text_gml_1628_0": "\\E7* モンスター一家の&  ドタバタコメディ…&  しってるよね?/",
+    "scr_text_slash_scr_text_gml_1629_0": "\\E3* 28シーズンの&  ぜんエピソードを&  かんぜん しゅうろく!/",
+    "scr_text_slash_scr_text_gml_1630_0": "\\E0* めいゼリフまんさいの&  サイコーに わらえる&  コメディなの…!/",
+    "scr_text_slash_scr_text_gml_1631_0": "\\E3* あ^1 でも&  シーズン2より さきは&  ぜったい みないで %",
+    "scr_text_slash_scr_text_gml_1632_0": "\\E9* 「シンプトンズ・ターボ」&  ってなまえで リブート&  したんだけど %",
+    "scr_text_slash_scr_text_gml_1633_0": "\\E8* とうじょうキャラ&  ぜんいんが バイクとか&  クルマとか のりまわして %",
+    "scr_text_slash_scr_text_gml_1634_0": "\\E3* きょだいデーモンとかと&  たたかう はなしに&  なっちゃって %",
+    "scr_text_slash_scr_text_gml_1635_0": "\\E9* でも いちばん&  もんだいなのは %",
+    "scr_text_slash_scr_text_gml_1636_0": "\\E6* かぞくの きずなの&  テーマが うしなわれ&  ちゃったこと %",
+    "scr_text_slash_scr_text_gml_1637_0": "\\E7* かれらが のってる&  クルマや バイクは&  どうぶつのフォルムで %",
+    "scr_text_slash_scr_text_gml_1638_0": "\\E5* みんな そのクルマや&  バイクとも おともだち&  だったはずなのに %",
+    "scr_text_slash_scr_text_gml_1639_0": "\\E3* でも それをいったら&  「シンプトンズ・ギャラク&  シー・フォース」なんて %",
+    "scr_text_slash_scr_text_gml_1640_0": "\\E8* シンプトン一家が&  もうひとつの ちきゅうを&  はっけんするんだけど %",
+    "scr_text_slash_scr_text_gml_1641_0": "\\E9* そのばしょが&  たいようの うらがわで %",
+    "scr_text_slash_scr_text_gml_1642_0": "\\E6* でも それだと&  じゅうりょくフィールドが %",
+    "scr_text_slash_scr_text_gml_1643_0": "\\E1* …え?/",
+    "scr_text_slash_scr_text_gml_1644_0": "\\E2* …きょうみない?/",
+    "scr_text_slash_scr_text_gml_1645_0": "\\EB* …そ そか^1。うん^1。&  なら いいよ。/%",
+    "scr_text_slash_scr_text_gml_1611_0": "\\E0* ああ^1 &  この ミルク いれた&  おさらのこと?/",
+    "scr_text_slash_scr_text_gml_1612_0": "\\E7* こ…これはね かいネコ^1の&  みゅうみゅう用だよ^1!&  すーっごく カワイイの!/",
+    "scr_text_slash_scr_text_gml_1613_0": "\\E3* …え^1?&  どんな ネコかって…?/",
+    "scr_text_slash_scr_text_gml_1614_0": "\\E9* えと^1…&  じっさいに みたことは&  いちども ないんだ…/",
+    "scr_text_slash_scr_text_gml_1615_0": "\\E7* でも ここに ミルクを&  おくと かならず&  なくなってるの。/",
+    "scr_text_slash_scr_text_gml_1616_0": "\\E6* だから…^1 きっとネコが&  いるんだろうなって…/",
+    "scr_text_slash_scr_text_gml_1617_0": "\\E9* わたしの…^1 かいネコが。/%",
+    "scr_text_slash_scr_text_gml_1650_0": "\\E1* そか^1。じゃあ^1 もし&  しゅくだいで わからない&  ことがあったら…/",
+    "scr_text_slash_scr_text_gml_1651_0": "\\EA* いつでも きてくださいね。&  この うすぎたない&  ろじうらに。/",
+    "scr_text_slash_scr_text_gml_1652_0": "\\EB* あは…^1 あはははは^1…&  えと^1… おかあさんに&  よろしくね。/%",
+    "obj_readable_room1_slash_Other_10_gml_1250_0": "* (ミルクの はいった おさらだ)/%",
+    "obj_npc_room_slash_Other_10_gml_1316_0": "* こりゃ どうも ゴキンジョさん^1!&  おにいちゃんの ジョンくんは&  いつ あそびにくるのかな?/",
+    "obj_npc_room_slash_Other_10_gml_1317_0": "* むすめたちも よろこぶからねえ^1!&  ジョンくん^1 やさしくて&  いいコだから!/",
+    "obj_npc_room_slash_Other_10_gml_1318_0": "* ま ひとつ なんてんを あげる&  なら^1… カミさんの てりょうりが&  くちに あわないところかな!/",
+    "obj_npc_room_slash_Other_10_gml_1319_0": "* ジョンくん^1 れいとうキャット&  フードの よさが わからないとは!&* はは! ははは! ははははは!/%",
+    "obj_npc_room_slash_Other_10_gml_1323_0": "* きみの おにいちゃんが まちを&  でたのも^1 ムリないよねえ。/",
+    "obj_npc_room_slash_Other_10_gml_1324_0": "* いまごろ^1 「おおきい がっこう」で&  おおきい のうミソを てにいれてる&  ところでしょう。/",
+    "obj_npc_room_slash_Other_10_gml_1325_0": "* しょうらい おおモノに なっても&  ごきんじょに すんでた わたしらを&  わすれないで ほしいよねえ。/",
+    "obj_npc_room_slash_Other_10_gml_1326_0": "* オレンジをたべては 胃をせんじょう&  してもらってた ネコ一家とし^1て&  おぼえといて ほしいよねえ。/%",
+    "scr_text_slash_scr_text_gml_961_0": "\\E4* クリリぃ~!^1! やだ~!&* てか げんき~!^1?&* も~ ハグしよ! ハグ~!/",
+    "scr_text_slash_scr_text_gml_962_0": "\\E2* チュッ^1 チュ^1ッ&  チュ~^1!/",
+    "scr_text_slash_scr_text_gml_963_0": "\\E8* だいじょ~ぶ^1! チュ~&  したって べつ^1に けっこん&  しなくてもいいんだよ~!/",
+    "scr_text_slash_scr_text_gml_964_0": "\\E5* そーだ^1! ちょっと&  クリリぃに はなしたいこと&  あってぇ~…/",
+    "scr_text_slash_scr_text_gml_2421_0": "* …/",
+    "scr_text_slash_scr_text_gml_966_0": "\\E6* てか^1 べつに^1 なんの&  はなしでも&  いいんだけどぉ~/",
+    "scr_text_slash_scr_text_gml_1592_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_955_0": " #アズリエル",
+    "scr_text_slash_scr_text_gml_956_0": " #おとなり",
+    "scr_text_slash_scr_text_gml_957_0": "いもうと",
+    "scr_text_slash_scr_text_gml_1020_0": "とくにない",
+    "scr_text_slash_scr_text_gml_979_0": "\\E2* やだ~^1 アズにゃん^1…&  ヤバ~い!&  かわいすぎ~!/",
+    "scr_text_slash_scr_text_gml_980_0": "\\E6* てか^1 あたしとアズにゃん&  いっしょにダンスパーティ&  いったじゃん?/",
+    "scr_text_slash_scr_text_gml_2040_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_981_0": "\\E2* も~^1…&* サイッコーだった~!/",
+    "scr_text_slash_scr_text_gml_982_0": "\\E4* あたしが アズにゃんに&  あたまから フルーツパンチ&  ブッかけちゃって…/",
+    "scr_text_slash_scr_text_gml_983_0": "\\E6* アズにゃんの ママのまえで&  おイロけ ぜんかいで&  おどっちゃったりして…/",
+    "scr_text_slash_scr_text_gml_984_0": "\\E5* そんで ちゅうしゃじょうで&  おおさわぎして けいさつに&  つかまって…/",
+    "scr_text_slash_scr_text_gml_985_0": "\\E2* あはは^1! も~&  チョーゼツたのしかった~^1!&* ヨロシクいっといてね!/%",
+    "scr_text_slash_scr_text_gml_1000_0": "\\E6* え~^1 キャッティーが&  どうしてるかって~^1?&* しらな~い。/",
+    "scr_text_slash_scr_text_gml_1001_0": "\\E5* てか^1 あのコとは&  ぜんっぜ^1ん&  きが あわないし~!/",
+    "scr_text_slash_scr_text_gml_1002_0": "\\E1* きのうも~^1 キャッティーに&  「ウクレレ ひいてあげる」&  っつったら~…/",
+    "scr_text_slash_scr_text_gml_1003_0": "\\E5* 「やめて」とかいうの~^1!&* しかも~…/",
+    "scr_text_slash_scr_text_gml_1004_0": "\\E3* 「アネキの えんそうは&  ヘル星から ふりそそぐ&  あんこくの のろい」って。/",
+    "scr_text_slash_scr_text_gml_1005_0": "\\E5* はぁ~~~!^1?&  って かんじ~!/",
+    "scr_text_slash_scr_text_gml_1006_0": "\\E2* それって チョーゼツ&  カワイイんですけど~^1!&* キャッティー^1 マジラブ~!/%",
+    "scr_text_slash_scr_text_gml_989_0": "\\E1* つか^1 となりにすんでる&  みどりのコのこと~?/",
+    "scr_text_slash_scr_text_gml_990_0": "\\E5* あのコって~^1 マジメに^1~&* あたしの 「しゅくてき」&  だから~!/",
+    "scr_text_slash_scr_text_gml_991_0": "\\E6* てか^1 このまえも&  「キャット・ナデラー2」を&  みにいったら~…/",
+    "scr_text_slash_scr_text_gml_992_0": "\\E3* えいがかんに あたしと&  あのコ 2人っきりで~!/",
+    "scr_text_slash_scr_text_gml_993_0": "\\E1* そのあと「QCダイナー」で&  キャットプチーノ&  たのんだら~/",
+    "scr_text_slash_scr_text_gml_994_0": "\\E5* あのコ^1 さきにき^1て&  もう キャットプチーノ&  のんでてぇ~!/",
+    "scr_text_slash_scr_text_gml_995_0": "\\E3* マネすんなっつの^1!&  サルかよ^1!&* …あ ワニか。/",
+    "scr_text_slash_scr_text_gml_996_0": "\\E5* てか キョウリュウ^1?&* ハチュウルイ^1?&* とにかく^1 ムカツク~!/%",
+    "scr_text_slash_scr_text_gml_970_0": "\\E4* クリリぃ~^1!&* なになに~!?&  なんの おはなしする~!?/",
+    "scr_text_slash_scr_text_gml_1010_0": "\\E6* あ^1 もう いく系^1?&* しゅくだい やんなき^1ゃ&  てきな?/",
+    "scr_text_slash_scr_text_gml_1011_0": "\\E0* じゃあ^1~&  あたし てつだう~!/",
+    "scr_text_slash_scr_text_gml_1012_0": "\\E2* な~んつってぇ~^1!&* ウソウソ^1 やるわけ&  ないし^1! じゃね~ん!/%",
+    "obj_readable_room1_slash_Other_10_gml_1360_0": "* (なかから ひっかくような おとが&  きこえてくる…)/%",
+    "scr_text_slash_scr_text_gml_1021_0": "\\E4* クリリぃ~!&* てか^1 めっちゃ&  ひさしぶり~!/",
+    "scr_text_slash_scr_text_gml_1022_0": "\\E0* なになになに^1?&* どしたの~?/",
+    "scr_text_slash_scr_text_gml_2045_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_1017_0": "#おとなり",
+    "scr_text_slash_scr_text_gml_1018_0": "#おもいで",
+    "scr_text_slash_scr_text_gml_1019_0": "ちかよらないで",
+    "scr_text_slash_scr_text_gml_1589_0": "とくにない",
+    "scr_text_slash_scr_text_gml_1029_0": "\\E2* てか^1 となりに すんでるコ&  マジ サイアク&  なんですけど。/",
+    "scr_text_slash_scr_text_gml_1030_0": "\\E3* どこいっても でくわすし^1~&  マネしてんじゃねーよ!/",
+    "scr_text_slash_scr_text_gml_1031_0": "\\E5* てか^1 なんで^1?&* マネしたら あたしみたいに&  なれるとか おもってんの?/",
+    "scr_text_slash_scr_text_gml_1032_0": "\\E6* つか^1 ぶっちゃ^1け&  あのコんち かぞくぜんいん&  ホント ショボくて~/",
+    "scr_text_slash_scr_text_gml_1033_0": "\\E3* あのコの いもうとが&  だしたコーヒー^1 ネコのけが&  ドッサリ はいってて~/",
+    "scr_text_slash_scr_text_gml_1034_0": "\\E6* てか^1 ヘアネットかぶれよ^1?&  からだじゅう^1 ヘアネット&  かぶれよ?^1 みたいな?/%",
+    "scr_text_slash_scr_text_gml_1039_0": "\\E0* クリリぃ むかし^1 うちら&  おねーさんたちと&  あそびたがったでしょ?/",
+    "scr_text_slash_scr_text_gml_1040_0": "\\E6* あのとき~^1 「ハンバーガー&  もってきたら あそん&  だげる」っていったら~/",
+    "scr_text_slash_scr_text_gml_1041_0": "\\E3* クリリぃ^1 ほんとに&  もってきて~^1…&  うっそ! ってかんじで~/",
+    "scr_text_slash_scr_text_gml_1042_0": "\\E4* んで^1 ついでだから&  ポテトと…/",
+    "scr_text_slash_scr_text_gml_1043_0": "\\E5* …ミニケーキも い~っぱい&  もってこさせたんだよね~!/",
+    "scr_text_slash_scr_text_gml_1044_0": "\\E6* そのケーキが&  めちゃウマで^1~ あたし&  6コも たべちゃってぇ~!/",
+    "scr_text_slash_scr_text_gml_1045_0": "\\E3* んで^1 そのあと きゅうに&  ぐあい わるくなって&  うちに かえったんだよね~/",
+    "scr_text_slash_scr_text_gml_1046_0": "\\E1* はぁ。/",
+    "scr_text_slash_scr_text_gml_1047_0": "\\E5* ところでさ^1…&* クリス^1 いまヒマ?/%",
+    "scr_text_slash_scr_text_gml_1052_0": "\\E5* え~^1 もうすぐ ぎりの&  おねえちゃんに なるのに&  そんないいかた ヒド~い。/",
+    "scr_text_slash_scr_text_gml_1053_0": "\\E4* な~んつって^1 ウソウソ^1。&* でもさ^1… おぼえてる…?/",
+    "scr_text_slash_scr_text_gml_1054_0": "\\E0* あたしと アズにゃんが&  「王さまゲーム」&  したときのこと~/",
+    "scr_text_slash_scr_text_gml_1055_0": "\\E5* そんとき あた^1し&  アズにゃんの ファースト&  キス もらっちゃって~…/",
+    "scr_text_slash_scr_text_gml_1056_0": "\\E3* んで クリリぃのマ^1マ&  アズにゃんが よそのコと&  キスしたって しって~…/",
+    "scr_text_slash_scr_text_gml_1057_0": "\\E6* ガチで^1 きゅうきゅうしゃ&  よびそうな いきおいで&  パニクッて~!/",
+    "scr_text_slash_scr_text_gml_1058_0": "\\E5* あのあと クリリぃた^1ち&  かぞくぜんいんで…/",
+    "scr_text_slash_scr_text_gml_1059_0": "\\E6* いっしゅうかん まいにち&  きょうかいに かよった&  でしょ~? ウケる~!/%",
+    "scr_text_slash_scr_text_gml_1063_0": "\\E0* な~んだ^1~&  あいさつ しにきただけ~?/",
+    "scr_text_slash_scr_text_gml_1064_0": "\\E6* も~^1 か~わ~い~い^1~&* じゃ^1 とっとと かえんな。/%",
+    "obj_readable_room1_slash_Other_10_gml_1365_0": "* (とびらを たたいた…)/",
+    "obj_readable_room1_slash_Other_10_gml_1366_0": "* ああ わるいけど いまは るすだ^1よ&  こねこちゃん。/",
+    "obj_readable_room1_slash_Other_10_gml_1367_0": "* わかったら^1 さっさと おうちへ&  かえるんだね。/%",
+    "obj_readable_room1_slash_Other_10_gml_1371_0": "* いっただろう^1?&  いまは るすだよ。/",
+    "obj_readable_room1_slash_Other_10_gml_1372_0": "* …ああ^1 ボクと はなしが&  したいのかい…?/",
+    "obj_readable_room1_slash_Other_10_gml_1373_0": "* …/",
+    "obj_readable_room1_slash_Other_10_gml_1374_0": "* もうしわけないね^1 こねこちゃん^1。&* ボクは いまちょっと…&  ただの いっぱんピーなのさ。/%",
+    "obj_flowershop_event_slash_Step_0_gml_44_0": "* ラー ララー…/",
+    "obj_readable_room1_slash_Other_10_gml_1383_0": "* (カギが かかっている)/%",
+    "obj_flowershop_event_slash_Step_0_gml_45_0": "* おや…^1?&* おきゃくさんかな?/",
+    "obj_flowershop_event_slash_Step_0_gml_46_0": "* ちょっと まってておくれ。/",
+    "obj_flowershop_event_slash_Step_0_gml_47_0": "* いま みずやりを&  おわらせて しまうからね。/%",
+    "obj_flowershop_event_slash_Step_0_gml_69_0": "* …これで よしと!/%",
+    "obj_flowershop_event_slash_Step_0_gml_100_0": "* ハロー^1!&* いらっしゃ…/%",
+    "obj_flowershop_event_slash_Step_0_gml_116_0": "* …ああ^1! クリス!/%",
+    "obj_flowershop_event_slash_Step_0_gml_171_0": "* …っと^1。&* すまない。/",
+    "obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* クリスは こんなふうに&  ハグされるのが&  イヤだったっけね。/%",
+    "obj_flowershop_event_slash_Step_0_gml_216_0": "* さあ^1 ゆっくりして&  いきなさい。/",
+    "obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* なにか きになるものが&  あったら^1 えんりょなく&  もっていっていいぞ。/%",
+    "obj_readable_room1_slash_Other_10_gml_1185_0": "* (レジだ^1)&* (おカネは&  あまり はいっていない)/%",
+    "obj_readable_room1_slash_Other_10_gml_1186_0": "* (はなだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_1187_0": "* (なにかの カタログのようだ^1…&  そのしたには&  クルマのざっしが ある)/%",
+    "obj_readable_room1_slash_Other_10_gml_1192_0": "* (プロの ぎじゅつで&  うつくしく ととのえられた&  フラワーアレンジメントだ)/%",
+    "obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* なあ^1 クリス^1…&* パパ かんがえたんだけど…/",
+    "obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* アズリエルが きゅうかで&  うちに かえってきたら…/",
+    "obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* みんなで QCダイナーに&  いかないか^1?&  むかしみたいにね…/",
+    "obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* もちろん&  パパの おごりだ。/",
+    "obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* おいしいものを たべよう。&  きっと たのしいぞ!/%",
+    "obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* そのあと まちを&  ドライブして…/",
+    "obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* ああ… でも そのまえ^1に&  トラックを そうじして&  おかないとなあ…/%",
+    "obj_readable_room1_slash_Other_10_gml_1193_0": "* (いろいろな はなが&  ならんでいる)/%",
+    "obj_readable_room1_slash_Other_10_gml_1219_0": "* (メモようしだ)&* (なにか かいてある…)/",
+    "obj_readable_room1_slash_Other_10_gml_1220_0": "* 「また^1 やちん たいのう です。&* はなを タダで くばるのはやめて&  ちゃんと うるように」/",
+    "obj_readable_room1_slash_Other_10_gml_1221_0": "* 「きげんは 1かげつ」/%",
+    "obj_readable_room1_slash_Other_10_gml_1206_0": "* (いろいろな つちの はいった&  ふくろだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_1207_0": "* (よごれた じょうろだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_1209_0": "* (はいすいこうには よごれた&  どうぶつの けが つまっている)/%",
+    "scr_text_slash_scr_text_gml_885_0": "* (さびた れいぞうこだ。&  しゃしんが なんまいか&  はってある)/",
+    "scr_text_slash_scr_text_gml_887_0": "\\E2* クリ^1ス&* おなかが へったのかい?/",
+    "scr_text_slash_scr_text_gml_888_0": "\\E0* …たべたいものが あったら&  えんりょせず&  たべていいぞ。/",
+    "scr_text_slash_scr_text_gml_2304_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_879_0": " #れいぞうこを#あける",
+    "scr_text_slash_scr_text_gml_880_0": " #あけない",
+    "scr_text_slash_scr_text_gml_881_0": "しゃしんを#みる",
+    "scr_text_slash_scr_text_gml_902_0": "* なにも おこらなかった。/%",
+    "scr_text_slash_scr_text_gml_947_0": "* (ママと パパの&  けっこんしきの しゃしんだ)/",
+    "scr_text_slash_scr_text_gml_948_0": "* (ママは 7ほんの はなを&  たばねた ブーケを もっている)/",
+    "scr_text_slash_scr_text_gml_949_0": "* (2人の そばには タキシードを&  きた トナカイのような&  モンスターが たっている)/",
+    "scr_text_slash_scr_text_gml_950_0": "* (3人とも しあわせそうだ)/%",
+    "scr_text_slash_scr_text_gml_894_0": "* (さびた れいぞうこだ。&  しゃしんが なんまいか&  はってある)/",
+    "scr_text_slash_scr_text_gml_3093_0": "\\C3 ",
+    "scr_text_slash_scr_text_gml_919_0": "* (なかには ピクルスが 1本はいった&  ようきが 1つだけ)/",
+    "scr_text_slash_scr_text_gml_914_0": "* (たべるのは やめておいた)/%",
+    "scr_text_slash_scr_text_gml_943_0": "* (あけるのは やめておいた)/%",
+    "scr_text_slash_scr_text_gml_912_0": "* (なかには ピクルスが 1ぽん&  はいった ようきが 1つだけ…)/",
+    "scr_text_slash_scr_text_gml_913_0": "* (…と^1 なぜか^1 タマゴが 1つ)/",
+    "scr_text_slash_scr_text_gml_920_0": "* (たべるのは やめておいた)/%",
+    "scr_text_slash_scr_text_gml_924_0": "* (なかには ピクルスが 1本はいった&  ようきが 1つだけ)/",
+    "scr_text_slash_scr_text_gml_2852_0": "* (…)/",
+    "scr_text_slash_scr_text_gml_926_0": "* (もっていた タマゴを&  れいぞうこに いれた…)/%",
+    "scr_text_slash_scr_text_gml_907_0": "* (れいぞうこの なかには&  タマゴが2つ はいっている)/%",
+    "obj_readable_room1_slash_Other_10_gml_1212_0": "* (ちいさな テレビだ)&* (うえに スーパーヒーローの&  コミックが のっている)/%",
+    "obj_readable_room1_slash_Other_10_gml_1202_0": "* (とびらだ^1)&* (カギが かかっている)/%",
+    "obj_npc_sign_slash_Other_10_gml_179_0": "* (~1の はなだ^1。&  ケースで まもられている…)/%",
+    "obj_readable_room1_slash_Other_10_gml_1227_0": "* (エアマットレスだ^1)&* (どうみても&  キングサイズではない…)/",
+    "obj_readable_room1_slash_Other_10_gml_1229_0": "* クリス^1 きょうは&  とまっていくかい?/",
+    "obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* クリスは その&  マットレスで ねればいい。&  パパは…/",
+    "obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* パパは^1 そこの&  つちの ふくろで^1…&* いや ダメか。/%",
+    "obj_readable_room1_slash_Other_10_gml_1235_0": "* (エアマットレスだ^1)&* (どうみても&  キングサイズではない…)/%",
+    "obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* ああ^1 その はなたち^1は &  まだ げんきだよ。/",
+    "obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* この きこうでも&  かれないように するのは&  たいへんだけどね…/%",
+    "obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* もう かえるのかい^1?&  それなら…/%",
+    "obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* これを^1 ママに わたして&  くれるかな?&* ふたりだけの ヒミツだぞ。/",
+    "obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (はなたばを うけとった)/%",
+    "obj_flowershop_event_slash_Step_0_gml_327_0": "* きをつけて かえるんだぞ。/%",
+    "obj_npc_sign_slash_Other_10_gml_184_0": "* (パパの トラックだ)/",
+    "obj_npc_sign_slash_Other_10_gml_185_0": "* (フロントシートの あしもとには&  ふるい かみクズや カントリーの&  CDが ちらばっている)/%",
+    "obj_npc_room_slash_Other_10_gml_1371_0": "* あいぼうと みずうみで すごす&  ひとときに まさるものは ねェよ…/",
+    "obj_npc_room_slash_Other_10_gml_1372_0": "* すいめんを わたってく なみを&  ただ ながめンのさ…/%",
+    "obj_npc_room_slash_Other_10_gml_1118_0": "* …/",
+    "obj_npc_room_slash_Other_10_gml_1377_0": "* …どうかんだ。/%",
+    "scr_text_slash_scr_text_gml_743_0": "* (きんぞくせいの テーブルだ^1)&* (したの じめんには タバコの&  すいがらが おちている)/",
+    "scr_text_slash_scr_text_gml_744_0": "* (テーブルに あいている あなに&  ゆびを つっこむ?)/",
+    "scr_text_slash_scr_text_gml_2178_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_738_0": " #つっこむ",
+    "scr_text_slash_scr_text_gml_2966_0": " #引き返さない",
+    "scr_text_slash_scr_text_gml_756_0": "* (うえからだと^1 もう ゆびが&  はいらない^1)&* (したから いれてみた)/",
+    "scr_text_slash_scr_text_gml_757_0": "* (…てが クモのす まみれに&  なった…)/%",
+    "scr_text_slash_scr_text_gml_763_0": "* (ゆびを つっこまないことにした)/%",
+    "scr_text_slash_scr_text_gml_749_0": "* (きんぞくせいの テーブルだ^1)&* (したの じめんには タバコの&  すいがらが おちている)/%",
+    "obj_readable_room1_slash_Other_10_gml_982_0": "* (ガラスのケースの なかに&  バラの はなたばが かざってある)/",
+    "obj_readable_room1_slash_Other_10_gml_984_0": "* まったく^1 きみのパパが&  はなを もってきてくれる&  のは うれしいけどねえ…/",
+    "obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* よりによって バラかい!^1?&  「びじょと やじゅう」じゃ&  あるまいし!/",
+    "obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* ありえないよ^1。&  だって^1… どっちも&  「やじゅう」だからねえ!/%",
+    "obj_readable_room1_slash_Other_10_gml_989_0": "* (バラの はなたばだ^1)&* (みずみずしく さいている)/",
+    "obj_readable_room1_slash_Other_10_gml_991_0": "* クリス^1 きみのパパのことは&  おじさんも&  だいすきだけどねえ…/",
+    "obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* アズゴアのヤツ^1 おじさんと&  パーティに いきたいな^1ら&  そう いえばいいのに!/%",
+    "obj_readable_room1_slash_Other_10_gml_969_0": "* (かんじゃの しめい:)&* (ルドルフ・“ルーディ”・&  ホリデー)/",
+    "obj_readable_room1_slash_Other_10_gml_971_0": "* どうした クリス^1。&  おじさんの なまえ&  わすれちゃったのかい?/%",
+    "obj_readable_room1_slash_Other_10_gml_932_0": "* (てんしの にんぎょうだ^1)&* (かおが ないから&  なんだか ブキミだ)/",
+    "obj_readable_room1_slash_Other_10_gml_934_0": "* その てんしは^1… ノエルと&  ディセが こども会で&  つくってくれてね。/",
+    "obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* いまじゃ おじさんの&  おまもりみたいに&  なってるんだ。/",
+    "obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* そうそう あのとき たし^1か&  クリスと アズ坊も&  てんしを つくってたね…/",
+    "obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* でも でかい つばさ&  ばかりつくって^1 ほんたいが&  かんせいしなかった! /%",
+    "obj_readable_room1_slash_Other_10_gml_940_0": "* (てんしの にんぎょうだ^1)&* (かおが ないから&  なんだか ブキミだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_952_0": "* なんだい^1 きみは ながしを&  つかうために わざわざ&  たずねてきたのかい?/",
+    "obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* はずかしがらず^1に&  おじさんと&  はなしをしよう!/%",
+    "obj_readable_room1_slash_Other_10_gml_957_0": "* (シンクだ)/",
+    "obj_readable_room1_slash_Other_10_gml_959_0": "* クリス^1 やっぱり&  おじさんより ながしの&  ほうが きになるかい?/%",
+    "scr_text_slash_scr_text_gml_599_0": "\\E2* こりゃ ジングルべらぼうに&  おどろいた^1! ことしはもう&  “クリス”マスかい!?/",
+    "scr_text_slash_scr_text_gml_600_0": "\\E1* なあんて^1 じょうだんは&  さておき… きょうはまた&  どうしたんだい?/",
+    "scr_text_slash_scr_text_gml_601_0": "\\E2* ママに いわれて&  きたのかい^1?/",
+    "scr_text_slash_scr_text_gml_2230_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2434_0": " #いいよ",
+    "scr_text_slash_scr_text_gml_1121_0": " #いらない",
+    "scr_text_slash_scr_text_gml_629_0": "\\E1* へえ^1?&* クリスも ずいぶん&  オトナに なったなあ。/",
+    "scr_text_slash_scr_text_gml_630_0": "\\E4* おじさんも うれしいよ。/",
+    "scr_text_slash_scr_text_gml_631_0": "\\E5* ちょっと まえまで なにを&  かんがえてるのか わからん&  おとなりのコ だったのに。/",
+    "scr_text_slash_scr_text_gml_632_0": "\\E7* いまじゃ^1 なにを&  かんがえてるのか わからん&  めのまえのコだ!/",
+    "scr_text_slash_scr_text_gml_633_0": "* わっはっはっはっは!/",
+    "scr_text_slash_scr_text_gml_625_0": "\\E0* ま^1 じょうだんは&  さておき^1 はなしたいこと&  でも あるのかな?/",
+    "scr_text_slash_scr_text_gml_618_0": "\\E2* ははは^1 やっぱり^1!&* あのひとは…そう^1 “モモ”&  みたいな ひとだからなあ…/",
+    "scr_text_slash_scr_text_gml_619_0": "\\E7* そとは フワフワで&  スイート^1… でも しんは&  ゴツゴツの カッチカチだ!/",
+    "scr_text_slash_scr_text_gml_620_0": "\\E0* ん?^1 きみのパパかい^1?&  アズゴアも やっぱり&  フルーツみたいなヤツだよ。/",
+    "scr_text_slash_scr_text_gml_621_0": "\\E7* どのフルーツかって^1?&  うーん^1 けむくじゃら&  だから…^1 キウイ かな?/",
+    "scr_text_slash_scr_text_gml_624_0": "\\E7* わっはっはっはっは!/",
+    "scr_text_slash_scr_text_gml_634_0": "\\E0* ま^1 じょうだんは&  さておき^1 はなしたいこと&  でも あるのかな?/",
+    "scr_text_slash_scr_text_gml_2090_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_607_0": " #ノエル",
+    "scr_text_slash_scr_text_gml_608_0": " #かぞく",
+    "scr_text_slash_scr_text_gml_609_0": "びょうき",
+    "scr_text_slash_scr_text_gml_2030_0": "とくにない",
+    "scr_text_slash_scr_text_gml_1596_0": "* ん?/%",
+    "scr_text_slash_scr_text_gml_2276_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_645_0": "\\E4* ノエルは ほんとうに&  いいコだ^1。クリスも&  そうおもうだろう?/",
+    "scr_text_slash_scr_text_gml_646_0": "\\E0* かしこくて^1 やさしくて^1…&  おじさんには もったいない&  ぐらいの むすめだよ。/",
+    "scr_text_slash_scr_text_gml_647_0": "\\E5* ただなあ…^1 こわがりな&  ところだけは おじさんも&  きがかりでねえ。/",
+    "scr_text_slash_scr_text_gml_648_0": "\\E1* ホラーえいがに^1 ムシ^1に&  サンタクロース^1… とにかく&  なんでもこわがって…/",
+    "scr_text_slash_scr_text_gml_649_0": "\\E5* ヘッドライトに てらされた&  シカみたいに&  かたまってしまうだろう?/",
+    "scr_text_slash_scr_text_gml_650_0": "\\E0* ちいさいころは ベッドの&  したに ニンゲンがいると&  いって こわがってたしな。/",
+    "scr_text_slash_scr_text_gml_651_0": "\\E7* (クリスも^1 かくれて&  こわがらせたりするから^1…&  この イタズラっこめ!)/",
+    "scr_text_slash_scr_text_gml_652_0": "\\E1* とにかく^1 にゅういん&  してると^1 そればっかりが&  なやみのタネだよ。/",
+    "scr_text_slash_scr_text_gml_653_0": "\\E4* じぶんの からだのこと&  なんかよりね。/",
+    "scr_text_slash_scr_text_gml_654_0": "\\E5* ノエルを ちかくで&  まもってやれない^1…&  それが なにより つらい。/",
+    "scr_text_slash_scr_text_gml_655_0": "\\E3* あのコのこと&  よろしく たのむよ?/%",
+    "scr_text_slash_scr_text_gml_611_0": "\\E0* ほかにも はなしたいことが&  あるのかな?/",
+    "scr_text_slash_scr_text_gml_612_0": "\\E2* えんりょは いらないぞ^1。&  おじさん いま^1 ヒマだけは&  たーっぷりあるからねえ!/",
+    "scr_text_slash_scr_text_gml_2094_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_673_0": "\\E1* おじさんが&  にゅういんしてる&  りゆうかい…?/",
+    "scr_text_slash_scr_text_gml_674_0": "\\E4* ちょっと^1 マズいもんが&  みつかったんで^1 くわしく&  けんさしてもらってるんだ。/",
+    "scr_text_slash_scr_text_gml_675_0": "\\E3* なあに しんぱいないさ^1。&  ホリデー家のオトコたるもの&  これぐらい よゆうだよ。/",
+    "scr_text_slash_scr_text_gml_676_0": "\\E4* あっというまに たいいんだ。&  すぐに また&  いつもみたいに…/",
+    "scr_text_slash_scr_text_gml_677_0": "\\E2* うちの にわの でんしょくの&  コードに からまったクリスを&  どなりつけたり できるさ!/%",
+    "scr_text_slash_scr_text_gml_659_0": "\\E3* うちの一家は みん^1な&  いまでも クリスのかぞくが&  だいすきだ。/",
+    "scr_text_slash_scr_text_gml_713_0": " #Sit",
+    "scr_text_slash_scr_text_gml_714_0": " #Don't Sit",
+    "scr_text_slash_scr_text_gml_2443_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)/%",
+    "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)/%",
+    "scr_text_slash_scr_text_gml_661_0": "\\E1* そういえば^1…&  アズ坊も もう&  だいがくせいか…/",
+    "scr_text_slash_scr_text_gml_662_0": "\\E2* おじさんと クリスのパパが&  だいがくせいの ころは&  パーティざんまいだったぞ!/",
+    "scr_text_slash_scr_text_gml_663_0": "\\E3* …なーんてな^1。アズゴアは&  パーティモンスターなんか&  じゃ なかったさ。/",
+    "scr_text_slash_scr_text_gml_664_0": "\\E7* でも クリスのママは^1…&  ありゃ すじがねいり&  だったなあ!/",
+    "scr_text_slash_scr_text_gml_665_0": "\\E4* いつも でかけるまでは&  「いきたくない」って&  さんざん しぶるクセに…/",
+    "scr_text_slash_scr_text_gml_666_0": "\\E7* パーティが はじまった&  とたん^1 はじけるんだから&  なあ!/",
+    "scr_text_slash_scr_text_gml_667_0": "\\E7* パーティかいじょう^1で&  とおくから ライムパイを&  なげつけられたこともある!/",
+    "scr_text_slash_scr_text_gml_668_0": "\\E2* おじさん^1 テーブルに&  つっこんで^1 りょうりが&  ぜんぶ だいなしになった!/",
+    "scr_text_slash_scr_text_gml_669_0": "\\E7* ま^1 おいしいパイ&  だったからね。&  うらみっこナシさ。/%",
+    "scr_text_slash_scr_text_gml_660_0": "\\E4* アズゴアと^1は&  だいがくの ころからの&  つきあいだしな。/",
+    "scr_text_slash_scr_text_gml_682_0": "\\E2* じゃあ^1 なにしに&  きたんだい!^1? おじさんを&  かんさつしに きたのかい?/",
+    "obj_readable_room1_slash_Other_10_gml_1001_0": "* クリス^1 じぶんが かいた&  なまえが そんなに&  きになるかい?/",
+    "obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* まるで はじめて&  みるみたいに&  まじまじと みつめて…/",
+    "obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* じぶんの たっぴつぶりに&  ホレボレしちゃったかい?&  そんなに うまかったかな?/%",
+    "scr_text_slash_scr_text_gml_683_0": "\\E7* まったく^1! ここは&  どうぶつえんじゃ&  ないぞ! ハッハッハ!/%",
+    "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした^1? おじさんだけ&  ネームプレートが あって&  うらやましいかい?/",
+    "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの みんなの&  ぜいきんは^1 こんなものに&  つかわれてるんだぞぉ?/%",
+    "obj_readable_room1_slash_Other_10_gml_1301_0": "* (「ぶるどっ君“ピー”ツア:&  “ピー”ピッときたら たべどき!&  ナンバーNo.1ピーツアの みせ!)/%",
+    "obj_readable_room1_slash_Other_10_gml_1291_0": "* (ぶるどっ君ピーツアを たべれば&  みんながファミリー)/",
+    "obj_readable_room1_slash_Other_10_gml_1292_0": "* (…でたのしめる ピーツアを&  みんなで たべよう!)/%",
+    "obj_readable_room1_slash_Other_10_gml_1296_0": "* (いりぐちには カギが&  かかっている^1)&* (なかには だれもいない)/",
+    "obj_readable_room1_slash_Other_10_gml_1297_0": "* (じゅうぎょういんは ぜんいん&  きぐるみを きて そとに&  でているようだ)/%",
+    "obj_npc_room_animated_slash_Other_10_gml_31_0": "* ピーツア いかがスかぁ!&  24しゅるいの フレーバー^1の&  ピーツアは いかがスかぁ~!/",
+    "obj_npc_room_animated_slash_Other_10_gml_32_0": "* ノーマルあじに…/",
+    "obj_npc_room_animated_slash_Other_10_gml_33_0": "* チーズあじに…/",
+    "obj_npc_room_animated_slash_Other_10_gml_34_0": "* こおりあじに…/",
+    "obj_npc_room_animated_slash_Other_10_gml_35_0": "* にくじゅうあじに…/",
+    "obj_npc_room_animated_slash_Other_10_gml_36_0": "* ダブルこおりあじに…/",
+    "obj_npc_room_animated_slash_Other_10_gml_37_0": "* ピーパロニあじに…/",
+    "obj_npc_room_animated_slash_Other_10_gml_38_0": "* …ほかにも まだまだた~っくさん^1!&* 「ぶるどっ君ピーツア^1」&  ぜひ ごしょうみください!/%",
+    "obj_npc_room_animated_slash_Other_10_gml_42_0": "* …ゆるキャラのボクが とっておきの&  ヒミツをおしえてあげよう^1。ボクが&  ここで はたらきはじめたのはね…/",
+    "obj_npc_room_animated_slash_Other_10_gml_43_0": "* ロゴをみて アイスクリーム&  ショップだと かんちがいしたから&  なんだ…/",
+    "obj_npc_room_animated_slash_Other_10_gml_44_0": "* でも いつのまにか^1 このしごと^1も&  しょくばの なかまのこと^1も&  だいすきになっちゃって^1! フフフ!/%",
+    "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (うーわ^1 マジで ひとが&  きやがった…)&* あー… えーっと…/",
+    "obj_npc_room_animated_slash_Other_10_gml_57_0": "* ぶるどっ君“ピ”ーツア^1…&  “ピー”ピッときたら たべどき!&  ナンバーNo.1ピーツアの みせだよ!/",
+    "obj_npc_room_animated_slash_Other_10_gml_58_0": "* …/",
+    "obj_npc_room_animated_slash_Other_10_gml_59_0": "* …あ^1 …アンタ!/",
+    "obj_npc_room_animated_slash_Other_10_gml_60_0": "* アンタ しってるぞ!/%",
+    "scr_text_slash_scr_text_gml_2088_0": "\\E0* ほら オレ^1! オレだよ!/",
+    "scr_text_slash_scr_text_gml_2089_0": "\\E3* オレの アタマが&  どうか なっちまうまえに&  きいときたいこと あるか?/",
+    "scr_text_slash_scr_text_gml_2326_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2082_0": "#アズリエル",
+    "scr_text_slash_scr_text_gml_2083_0": "#この#しごと",
+    "scr_text_slash_scr_text_gml_2084_0": "しょくばの#なかま",
+    "scr_text_slash_scr_text_gml_2085_0": "とくにない",
+    "scr_text_slash_scr_text_gml_2102_0": "\\E0* アズのやつ^1 いつ&  もどってくんだ?/",
+    "scr_text_slash_scr_text_gml_2103_0": "\\E8* あいつ いねーと&  さみしくてさ^1… あ^1 &  ほんにんには いうなよ!?/",
+    "scr_text_slash_scr_text_gml_2104_0": "\\E8* また まえみてーに&  いっしょに まちを&  クルマで ながしてえなあ…/",
+    "scr_text_slash_scr_text_gml_2105_0": "\\E3* そんで^1 きがむいたら&  ひっかけんのさ…/",
+    "scr_text_slash_scr_text_gml_2106_0": "\\E4* オンナ^1 とかをな。/",
+    "scr_text_slash_scr_text_gml_2107_0": "\\E5* っつっても まあ…/",
+    "scr_text_slash_scr_text_gml_2108_0": "\\E6* じっさい ひっかけたことが&  あったかどうかは&  べつの はなしだけどな。/",
+    "scr_text_slash_scr_text_gml_2109_0": "\\E2* でででも&  いっかい^1 アンダインと&  めが あったんだぜ!?/",
+    "scr_text_slash_scr_text_gml_2110_0": "\\E7* …スピードいはんの きっぷ&  きられたときに。/%",
+    "scr_text_slash_scr_text_gml_2093_0": "\\E0* お… おう!&* なんか^1 ききてーことでも&  あんのか!?/",
+    "scr_text_slash_scr_text_gml_2406_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2127_0": "\\E1* ここの ゴロつきどもに&  きょうみが あんのか^1?&  じゃあ しょうかいするぜ。 /",
+    "scr_text_slash_scr_text_gml_2128_0": "\\E3* 「あおミミ」^1は&  ミョーに なれなれしい&  ソフトクリームマニアだ。/",
+    "scr_text_slash_scr_text_gml_2129_0": "\\E2* “うっかり”を よそおって&  オレに フローズンドリンク&  こぼしまくる。/",
+    "scr_text_slash_scr_text_gml_2130_0": "\\E1* 「ウォーリア」^1は さいわい&  ピザかんけいの ケガで&  きょうは やすみだ。/",
+    "scr_text_slash_scr_text_gml_2131_0": "\\E2* しょっちゅう おたけび&  あげち^1ゃ きゃくを&  こわがらせまくる。/",
+    "scr_text_slash_scr_text_gml_2132_0": "\\E3* そんで^1 「パープルガイ」… &  このおとこが また…/",
+    "scr_text_slash_scr_text_gml_2133_0": "\\E6* …いや あいつ^1 そもそも&  ここの じゅうぎょういん&  なのか…?/",
+    "scr_text_slash_scr_text_gml_2134_0": "\\E3* ま^1 そんな ゆかいな&  なかまたちだ。こいつらが&  いなかったら オレは…/",
+    "scr_text_slash_scr_text_gml_2135_0": "\\E1* ここより ずっとマシな&  ばしょで^1 ずっとマシな&  じんせい おくってるぜ。/%",
+    "scr_text_slash_scr_text_gml_2114_0": "\\E1* いいか^1 じんせいの&  センパイとして&  ちゅうこく しとくぜ。/",
+    "scr_text_slash_scr_text_gml_2115_0": "\\E2* 「ぶるどっ君“ピー”ツア」&  ほど ブラックな しょくばは&  ねえ。/",
+    "scr_text_slash_scr_text_gml_2116_0": "\\E0* ちょっとでも ふまんを&  くちに しようものなら…/",
+    "scr_text_slash_scr_text_gml_2117_0": "\\E3* 「ブラックじょうとう!&  ピーツアには さとうも&  ミルクも はいってない!」/",
+    "scr_text_slash_scr_text_gml_2118_0": "\\E2* いやいや… きじには&  さとう いれる^1し チーズの&  げんりょうは ミルクだし。/",
+    "scr_text_slash_scr_text_gml_2119_0": "\\E3* でも^1 オレは たえるぜ。&* そんで カネが&  たまったら…/",
+    "scr_text_slash_scr_text_gml_2120_0": "\\E8* …アズのやつと おなじ&  だいがくに いくのさ!/",
+    "scr_text_slash_scr_text_gml_2121_0": "\\E5* えんげきの がくいを&  とって^1 にんきはいゆうに&  なって…/",
+    "scr_text_slash_scr_text_gml_2122_0": "\\E1* そしたら ファンの&  おんなのコたちが ワラワラ&  あつまってくるぜ。/%",
+    "scr_text_slash_scr_text_gml_2140_0": "\\E3* かまわないぜ^1。オレの&  なさけない すがたなんて&  みなくていい。/",
+    "scr_text_slash_scr_text_gml_2141_0": "\\E1* アンタは じゆうを&  たのしみな。それができる&  いまのうちにな…/%",
+    "scr_text_slash_scr_text_gml_2502_0": "\\E0* あ^1 クリス!/",
+    "scr_text_slash_scr_text_gml_2503_0": "* どうしたの?&  また しゅくだい&  てつだってほしい?/",
+    "scr_text_slash_scr_text_gml_2504_0": "\\E4* まえも ひとりで&  できなくて こまってた&  でしょ^1? だから…/",
+    "scr_text_slash_scr_text_gml_2505_0": "\\E0* クリスの ために いろいろ&  よういして おいたんだ…/",
+    "scr_text_slash_scr_text_gml_2506_0": "\\E2* あ^1 でもゴメン^1!&  いまは ダメ…/",
+    "scr_text_slash_scr_text_gml_2507_0": "\\E3* また いえの カギを&  わすれちゃって…/",
+    "scr_text_slash_scr_text_gml_2508_0": "\\E4* だから^1… ゴメン^1ね&  また こんどでも&  いいかな?/",
+    "scr_text_slash_scr_text_gml_2509_0": "\\E0* それじゃ^1 がっこうでね!/",
+    "scr_text_slash_scr_text_gml_1754_0": "\\E1* …/",
+    "scr_text_slash_scr_text_gml_2511_0": "\\E5* …/",
+    "scr_text_slash_scr_text_gml_2512_0": "\\E4* えっと…/",
+    "scr_text_slash_scr_text_gml_2513_0": "\\E0* まだ^1…&  なにか はなしたいこと&  あるのかな?/",
+    "scr_text_slash_scr_text_gml_2514_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2498_0": " #スージィの#こと",
+    "scr_text_slash_scr_text_gml_2499_0": " #カギのこと",
+    "scr_text_slash_scr_text_gml_2500_0": "なんでも",
+    "scr_text_slash_scr_text_gml_2501_0": "とくにない",
+    "scr_text_slash_scr_text_gml_2530_0": "\\E4* そうそう^1! クリスは&  きょう^1 スージィと&  いっしょに いたんだよね?/",
+    "scr_text_slash_scr_text_gml_2531_0": "\\E3* きょうしつに もどって&  こなかったから^1 ちょっと&  しんぱいしたけど…/",
+    "scr_text_slash_scr_text_gml_2532_0": "\\E4* なにも もんだい&  なかった…でしょ?/",
+    "scr_text_slash_scr_text_gml_2533_0": "\\E5* …/",
+    "scr_text_slash_scr_text_gml_2534_0": "\\E3* …えと^1 もし よかったら&  ひとつ きいても&  いいかな…?/",
+    "scr_text_slash_scr_text_gml_2535_0": "\\E4* スージィって^1…&  どんなコなのかなーって…/",
+    "scr_text_slash_scr_text_gml_2536_0": "\\E8* だ…だって^1 スージィって&  だれとも はなさないから&  きになるでしょ?/",
+    "scr_text_slash_scr_text_gml_2537_0": "\\E4* だから^1… もしよかったら^1…&  どんなコなのか&  おしえて…?/",
+    "scr_text_slash_scr_text_gml_2518_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2524_0": " #いいコ",
+    "scr_text_slash_scr_text_gml_2527_0": "…",
+    "scr_text_slash_scr_text_gml_2525_0": " #サイアク",
+    "scr_text_slash_scr_text_gml_2526_0": "チョーク食べる",
+    "scr_text_slash_scr_text_gml_2583_0": "\\E2* え…^1?&* いいコ…なの?/",
+    "scr_text_slash_scr_text_gml_2584_0": "* ホントに!^1?&  ウソじゃなくて!^1?&  ホントにホントに!?/",
+    "scr_text_slash_scr_text_gml_2585_0": "\\E4* あ^1 えと^1 わたしもね&  そうだったらいいなーって&  おもってたんだけどね…/",
+    "scr_text_slash_scr_text_gml_2586_0": "\\E2* まって^1… ひょっとして^1…&  また わたしを&  からってる…?/",
+    "scr_text_slash_scr_text_gml_2587_0": "\\E8* まえに^1 ケチャップを&  うでに ぬって “ち”が&  でた フリした みたいに!/",
+    "scr_text_slash_scr_text_gml_2588_0": "\\E2* …ホントなのね^1?&  ホントに ホント^1に&  ホントなのね??/",
+    "scr_text_slash_scr_text_gml_2589_0": "\\E6* …そっか^1 じゃあ&  わたしも ゆうきを だして&  はなしかけて みようかな…/",
+    "scr_text_slash_scr_text_gml_2590_0": "\\E8* ウソだったら^1 わたし&  しんじゃうかも^1… そしたら&  クリスのせいだからね!/",
+    "scr_text_slash_scr_text_gml_2591_0": "\\E6* (でも^1 スージィが いいコ&  だったら^1 それはそれで&  しんじゃいそう…)/%",
+    "scr_text_slash_scr_text_gml_2517_0": "\\E0* クリス^1!&* なにか はなしたいことが&  あるの?/",
+    "scr_text_slash_scr_text_gml_2538_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2542_0": "\\E2* あ^1 スージィのことで&  もうひとつ きいても&  いい!?/",
+    "scr_text_slash_scr_text_gml_2543_0": "\\E3* その^1… スージィは&  みたかんじ&  どうだったかな… その…/",
+    "scr_text_slash_scr_text_gml_2544_0": "\\E8* (あー^1… ダメだぁ…&  そんなの クリスにきいても&  わかるわけないよね…)/%",
+    "scr_text_slash_scr_text_gml_2595_0": "\\E2* ええぇ…^1? スージィが?&  クリスを ロッカーに&  たたきつけたの…?/",
+    "scr_text_slash_scr_text_gml_2596_0": "\\E7* それは^1…ひどいね。/",
+    "scr_text_slash_scr_text_gml_2597_0": "\\E3* わたし^1…&  スージィは ホントは&  いいコだと おもってた…/",
+    "scr_text_slash_scr_text_gml_2598_0": "\\E6* いいところに きづいて&  あげられるひとが^1 まだ&  あらわれてないだけだって…/",
+    "scr_text_slash_scr_text_gml_2599_0": "\\E7* でも…^1 やっぱり&  ほんとうに サイアクなコ&  だったんだね…/",
+    "scr_text_slash_scr_text_gml_2600_0": "\\E7* クリスも&  たいへんだね…/",
+    "scr_text_slash_scr_text_gml_2601_0": "\\E4* そうだ^1…&  いいこと おもいついた。/",
+    "scr_text_slash_scr_text_gml_2602_0": "\\E3* アルフィーせんせいに&  たのんで^1 わたしと ペアを&  こうかん できないかな?/",
+    "scr_text_slash_scr_text_gml_2603_0": "\\E2* そうすれば^1…&  クリスは もう…/",
+    "scr_text_slash_scr_text_gml_2604_0": "\\E3* ロッカーに 「ドン!」って&  してもらわなくて&  すむでしょ?/",
+    "scr_text_slash_scr_text_gml_2605_0": "\\E8* (あ^1…あれ^1?&  なんか ヘンな いいかたに&  なっちゃった…)/%",
+    "scr_text_slash_scr_text_gml_2609_0": "\\E2* え^1?&* スージィが チョークを…?/",
+    "scr_text_slash_scr_text_gml_2610_0": "* ほ…^1 ホントに…?/",
+    "scr_text_slash_scr_text_gml_2611_0": "\\E8* あ^1! わかった!&  また からかってるでしょ!/",
+    "scr_text_slash_scr_text_gml_2612_0": "\\E3* むかし^1 「ぶるどっ君は&  ホントにいて こどもをたべる&  」って いったときみたく。/",
+    "scr_text_slash_scr_text_gml_2613_0": "\\E8* ディセおねえちゃんに&  「ウソつくな!」って&  ブンなぐられたでしょ?/",
+    "scr_text_slash_scr_text_gml_2614_0": "\\E2* …え^1? ウソじゃない?/",
+    "scr_text_slash_scr_text_gml_2615_0": "\\E5* …/",
+    "scr_text_slash_scr_text_gml_2616_0": "\\E0* そ…^1 そうなんだ^1…&  なにいろの チョークが&  すきなのかな…?/",
+    "scr_text_slash_scr_text_gml_2617_0": "\\E4* ふとめのと ほそめのと&  どっちがすきとか&  あるのかな…?/",
+    "scr_text_slash_scr_text_gml_2618_0": "\\E8* (んー…^1 おべんとうの&  おかずに チョークいれて&  あげるって ヘンかな…)/%",
+    "scr_text_slash_scr_text_gml_2622_0": "\\E2* え…^1 どうして^1?&  わたし いつも クリスに&  しんせつに してるよね!?/",
+    "scr_text_slash_scr_text_gml_2623_0": "\\E8* すこしぐらい&  おしえてくれても&  いいじゃない!/",
+    "scr_text_slash_scr_text_gml_2624_0": "\\E2* たとえば^1 スージィは&  メタル系の おんがくとか&  すきなのか とか…/",
+    "scr_text_slash_scr_text_gml_2625_0": "\\E2* かんぜん にくしょく系&  なのか とか…/",
+    "scr_text_slash_scr_text_gml_2626_0": "\\E2* あの^1…あのジャケットの&  したには ホントに^1…&  しっぽが あるのか とか!/",
+    "scr_text_slash_scr_text_gml_2627_0": "\\E3* それから^1… えと… その…/",
+    "scr_text_slash_scr_text_gml_2628_0": "\\E4* あ…^1 ゴメン^1 やっぱり&  わたしには かんけいない&  ことだよね…?/",
+    "scr_text_slash_scr_text_gml_2629_0": "\\E8* (あ~… やっちゃった…)/%",
+    "scr_text_slash_scr_text_gml_2559_0": "\\E1* クリス^1…&  きょうは どうしたの?/",
+    "scr_text_slash_scr_text_gml_2560_0": "\\E5* いつもは こんなに…&  おしゃべり しないのに。/",
+    "scr_text_slash_scr_text_gml_2561_0": "\\E4* あ ちがうの^1!&  ヘンだって いってる&  わけじゃないよ…?/",
+    "scr_text_slash_scr_text_gml_2562_0": "\\E4* …/",
+    "scr_text_slash_scr_text_gml_2563_0": "\\E2* だいじょうぶ^1?&  どこか^1…ヘンなの…?/",
+    "scr_text_slash_scr_text_gml_2564_0": "\\E3* パパの おみまいにまで&  いくなんて…/",
+    "scr_text_slash_scr_text_gml_2565_0": "\\E2* そりゃ^1 パパは&  よろこんだと おもうけど…/",
+    "scr_text_slash_scr_text_gml_2566_0": "\\E4* …あ ゴメンね^1!&  やっぱり なんでもない^1!&  いまの わすれて!/%",
+    "scr_text_slash_scr_text_gml_2552_0": "\\E2* …え^1? どうして&  ママに カギを あけて&  もらわないのか って?/",
+    "scr_text_slash_scr_text_gml_2553_0": "\\E3* そ^1…それは…/",
+    "scr_text_slash_scr_text_gml_2554_0": "\\E4* …ママは おしごとちゅうに&  じゃまされるのが&  すきじゃないから。/",
+    "scr_text_slash_scr_text_gml_2555_0": "\\E0* でも へいき^1。&  キャッティーのうちに&  いくから^1 だいじょうぶ。/%",
+    "scr_text_slash_scr_text_gml_2570_0": "\\E0* アズくんに よろしくね!/%",
+    "obj_readable_room1_slash_Other_10_gml_1338_0": "* (かざりのついた ゲートだ^1)&* (カギが かかっているようだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_1345_0": "* やだ^1~ クリリぃってば&  あがって いきたいの~?/",
+    "obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* いつで^1も&  マタタビ かじりにきて~!/%",
+    "obj_readable_room1_slash_Other_10_gml_1350_0": "* (いえの なかには いろいろな&  ネコ系ゴミが つみあがっている)/",
+    "obj_readable_room1_slash_Other_10_gml_1351_0": "* (まるで ネコを&  ひっくりかえしたような&  ちらかりようだ…)/%",
+    "obj_readable_room1_slash_Other_10_gml_1355_0": "* (こわれたグリルだ)/",
+    "obj_readable_room1_slash_Other_10_gml_1356_0": "* (…こげたキャットフードの&  ニオイがする)/%",
+    "obj_npc_sign_slash_Other_10_gml_196_0": "* (ママのバンだ)/%",
+    "obj_event_room_slash_Step_0_gml_106_0": "\\E0* おかえりなさい!/",
+    "obj_event_room_slash_Step_0_gml_107_0": "\\E9* きょうは おともだちと&  あそんで たのしかった?/",
+    "obj_event_room_slash_Step_0_gml_108_0": "\\E0* ちょうど^1 パイが&  やきあがったところよ…/",
+    "obj_event_room_slash_Step_0_gml_109_0": "\\E0* ベッドで ねて^1 めが&  さめるころには^1 パイも&  さめているはず。/",
+    "obj_event_room_slash_Step_0_gml_110_0": "\\E3* …でも^1 もう ひとりで&  ぜんぶ たべちゃダメよ?/%",
+    "obj_event_room_slash_Step_0_gml_91_0": "\\E0* あら おかえりなさい^1。&  きょうは げんきが&  ありあまっているみたいね。/",
+    "obj_event_room_slash_Step_0_gml_92_0": "\\E4* そのちょうしで&  あさも ちゃんと&  おきられると いいわねえ?/",
+    "obj_event_room_slash_Step_0_gml_93_0": "\\E9* もう おにいちゃんは&  がっこうまで だっこして&  くれないのよ?/%",
+    "obj_event_room_slash_Step_0_gml_71_0": "\\E1* クリス…^1? どうしたの?&  さっきから でたり&  はいったりして。/",
+    "obj_event_room_slash_Step_0_gml_72_0": "\\E4* げんかんを&  かいてんドアに したほうが&  いいかしら?/%",
+    "scr_text_slash_scr_text_gml_3026_0": "* なあに クリス?/",
+    "scr_text_slash_scr_text_gml_3027_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_3021_0": " #じぶんのこと",
+    "scr_text_slash_scr_text_gml_3022_0": " #アズリエル#のこと",
+    "scr_text_slash_scr_text_gml_3023_0": "パイのこと",
+    "scr_text_slash_scr_text_gml_3024_0": "はなたば",
+    "scr_text_slash_scr_text_gml_3025_0": "なんでもない",
+    "scr_text_slash_scr_text_gml_1559_0": "\\E0* クリスも すっかり&  おおきくなっちゃって…/",
+    "scr_text_slash_scr_text_gml_1560_0": "\\E9* あなたも じきに&  だいがくへ&  いってしまうのね…/",
+    "scr_text_slash_scr_text_gml_2510_0": "\\E1* …/",
+    "scr_text_slash_scr_text_gml_1562_0": "\\E9* おぼえているかしら?&  クリスが まだ&  ちいさかったころ…/",
+    "scr_text_slash_scr_text_gml_1563_0": "\\E8* 「いつになったら&  ツノが はえてくるの?」&  って きくものだから…/",
+    "scr_text_slash_scr_text_gml_1564_0": "\\E0* あかいツノがついた&  カチューシャを&  かってあげたでしょう?/",
+    "scr_text_slash_scr_text_gml_1565_0": "\\E4* クリスったら なんかげつも&  まいにち つけて^1! あれは&  どこへ いったかしらねえ?/%",
+    "scr_text_slash_scr_text_gml_3063_0": "\\E8* まあ^1… おはな^1?&  ママに くれるの…?/",
+    "scr_text_slash_scr_text_gml_3064_0": "\\E9* うれしいわ…/",
+    "scr_text_slash_scr_text_gml_3065_0": "\\E9* …/",
+    "scr_text_slash_scr_text_gml_3066_0": "\\E5* まって^1。&  これは&  “あのひと”からね…?/",
+    "scr_text_slash_scr_text_gml_3035_0": "\\E1* …/",
+    "scr_text_slash_scr_text_gml_3068_0": "\\E0* しんぱいしないで^1。&  この おはな^1は&  ちゃあんと…/",
+    "scr_text_slash_scr_text_gml_3069_0": "\\E5* …ふさわしい ばしょに&  おきますから。/%",
+    "scr_text_slash_scr_text_gml_3055_0": "\\E1* このいえに すんでいるのは&  もう^1 ママとクリス&  だけだから…/",
+    "scr_text_slash_scr_text_gml_3056_0": "\\E9* なんだか ちょっと^1…&  さみしいわねえ…/",
+    "scr_text_slash_scr_text_gml_3057_0": "\\E0* でもね^1 そんなときは&  やきたての あたたかい&  パイを わけて たべれば…/",
+    "scr_text_slash_scr_text_gml_3058_0": "\\E9* すぐに こころも&  ほんわか あたたかく&  なるものよ。/",
+    "scr_text_slash_scr_text_gml_3059_0": "\\E5* …ママのぶんも&  のこっていればの&  おはなしですけど。/%",
+    "scr_text_slash_scr_text_gml_3043_0": "\\E9* クリスと アズリエルが&  よくあそんでいた テレビ&  ゲームが あったわねえ。/",
+    "scr_text_slash_scr_text_gml_3044_0": "\\E1* なんだったかしら^1…&  「だいらんとう スマッシュ&  ファイターズ」?/",
+    "scr_text_slash_scr_text_gml_3045_0": "\\E0* ちっちゃかったこ^1ろ&  アズリエルは あのみどりの&  トカゲが おきにいりで…/",
+    "scr_text_slash_scr_text_gml_3046_0": "\\E9* おたんじょうびパーティの&  かざりつけも ぜんぶ&  みどりのトカゲにしてね…/",
+    "scr_text_slash_scr_text_gml_3047_0": "\\E0* パパが タマゴに&  えのぐで みどりの&  みずたまを かいて…/",
+    "scr_text_slash_scr_text_gml_3048_0": "\\E9* おにいちゃんの&  よろこんだこと…!/",
+    "scr_text_slash_scr_text_gml_3049_0": "\\E5* でも^1 つぎのあさ&  パパが ぜーんぶ わって&  オムレツにしちゃって。/",
+    "scr_text_slash_scr_text_gml_3050_0": "\\E8* アズリエルは おおなき^1。&  うちにあった あの ほんも&  きらいに なっちゃって…/",
+    "scr_text_slash_scr_text_gml_3051_0": "\\E4* ほら みどりの たまごを&  たべる おはなしの ほん。&  ふふ… なつかしいわねえ!/%",
+    "scr_text_slash_scr_text_gml_3077_0": "\\E1* クリス^1 きょうは&  はやく ねたほうが&  よさそうよ…/",
+    "scr_text_slash_scr_text_gml_3078_0": "* なんだか ちょっと&  いつもと かおいろが&  ちがうもの。/%",
+    "scr_text_slash_scr_text_gml_2661_0": "* (じぶんの ベッドだ)/",
+    "scr_text_slash_scr_text_gml_2662_0": "* (にどねすると \\cYだいじなことを&  たくさん みのがす\\cWかもしれない)/",
+    "scr_text_slash_scr_text_gml_2640_0": "* (ねむりますか?)/",
+    "scr_text_slash_scr_text_gml_2670_0": " #ねる!!",
+    "scr_text_slash_scr_text_gml_2671_0": " #ねない!!",
+    "scr_text_slash_scr_text_gml_2639_0": "* (ベッドで ねむる^1と&  このチャプターは おわります)/",
+    "scr_text_slash_scr_text_gml_2663_0": "* (ねむりますか?)/",
+    "scr_text_slash_scr_text_gml_2641_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2635_0": " #ねむる",
+    "scr_text_slash_scr_text_gml_2435_0": " #やだよ",
+    "scr_text_slash_scr_text_gml_2657_0": " #ねむる",
+    "scr_text_slash_scr_text_gml_2648_0": "* (ねむることにした)/%",
+    "scr_text_slash_scr_text_gml_2652_0": "* (ねむるのは あとにした)/%",
+    "obj_credits_slash_Step_0_gml_13_0": " ",
+    "obj_credits_slash_Step_0_gml_19_0": "光は かげり",
+    "obj_credits_slash_Step_0_gml_33_0": "影は 満ち",
+    "obj_credits_slash_Step_0_gml_54_0": "見知った場所は",
+    "obj_credits_slash_Step_0_gml_70_0": "まるで別世界",
+    "obj_credits_slash_Step_0_gml_89_0": "それでも",
+    "obj_credits_slash_Step_0_gml_108_0": "キミの魂に灯る",
+    "obj_credits_slash_Step_0_gml_113_0": "温かな光",
+    "obj_credits_slash_Step_0_gml_131_0": "真実の光",
+    "obj_credits_slash_Step_0_gml_147_0": "私たちの約束",
+    "obj_credits_slash_Step_0_gml_174_0": "わすれないで",
+    "obj_credits_slash_Step_0_gml_180_0": "闇の中でも 私はそばにいる",
+    "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
+    "obj_credits_slash_Step_0_gml_22_0": "Chapter 1",
+    "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
+    "obj_credits_slash_Step_0_gml_40_0": "(セピア&メニュー アート/フレーム)",
+    "obj_credits_slash_Step_0_gml_95_0": "日本語ローカライズ",
+    "obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.",
+    "obj_credits_slash_Step_0_gml_98_0": "翻訳",
+    "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
+    "obj_credits_slash_Step_0_gml_38_0": "メインアート/アニメーション&修正",
+    "obj_credits_slash_Step_0_gml_39_0": "(背景/フィールド/バトル)",
+    "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang",
+    "obj_credits_slash_Step_0_gml_59_0": "ランサー/モンディ/ハーティ",
+    "obj_credits_slash_Step_0_gml_60_0": "クローバー/キング/ジェビル",
+    "obj_credits_slash_Step_0_gml_61_0": "オリジナル・キャラクター・デザイン",
+    "obj_credits_slash_Step_0_gml_64_0": "Kanotynes",
+    "obj_credits_slash_Step_0_gml_119_0": "「Don't Forget」 (ボーカルバージョン)",
+    "obj_credits_slash_Step_0_gml_120_0": "ピアノアレンジ&歌",
+    "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara",
+    "obj_credits_slash_Step_0_gml_136_0": "闇の世界 コスチュームデザイン",
+    "obj_credits_slash_Step_0_gml_137_0": "カラーアシタンス",
+    "obj_credits_slash_Step_0_gml_138_0": "Gigi DG",
+    "obj_credits_slash_Step_0_gml_152_0": "SPECIAL THANKS",
+    "obj_credits_slash_Step_0_gml_153_0": "Chess (サポート)",
+    "obj_credits_slash_Step_0_gml_187_0": "To be continued",
+    "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2",
+    "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (ケータイで 発信してみた)",
+    "obj_darkphone_event_slash_Step_0_gml_42_0": "* 通じないようだ。/%",
+    "scr_text_slash_scr_text_gml_2748_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ^1…&  カギですヨ?^1 カギですネ?/",
+    "scr_text_slash_scr_text_gml_2749_0": "* 解き放て!^1 解き放つ^1!&  マアァベラスな おたのしミ!/",
+    "scr_text_slash_scr_text_gml_2750_0": "* さあ あけるのです とびら^1。&  するのです みずからを 解放。/",
+    "scr_text_slash_scr_text_gml_2664_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2744_0": "#カギを使う",
+    "scr_text_slash_scr_text_gml_2745_0": "#使わない",
+    "scr_text_slash_scr_text_gml_2765_0": "* (とびらのカギを&  とびらの前に おいた)/%",
+    "scr_text_slash_scr_text_gml_2770_0": "* なくなりました 選択肢^1!&  ここまで来といて それはナシ!/%",
+    "obj_event_room_slash_Step_0_gml_163_0": "* (とびらのカギが&  とびらを つくりだした)/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ^1!&* お客だヨ^1! お客だネ^1!&* 遊びましょ^1! 遊びます!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* アンタと あそんだ そのあとに^1ゃ&  他の 皆とも 遊ぶのさ!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* えっと…^1 なにをして&  遊ぶんですか?/",
+    "obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* なぁ~に^1 簡単な&  数字のゲームさ!/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* キミのHPが0になった^1ら&  キミの負けさ!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* なるほど それが&  おまえの言う&  「ゲーム」ってヤツか…/",
+    "obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* なら^1 覚悟しろよ…/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* 舐めプで 瞬殺してやるぜ!/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* ウェーンヒッヒッ^1 ウェンヒッヒ!&  それは こっちのセリフです^1!&  地べたを 舐めさせてやります!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* さあ 始めましょう^1! 始めるよ^1!&* 楽しいゲームの 幕開けサ!!/%",
+    "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* さあ ゲームを始めよう!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "ジェビル",
+    "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "スピン",
+    "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "ランダム#カオス",
+    "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "さいみん",
+    "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "くたびれ#させる",
+    "obj_joker_slash_Step_0_gml_158_0": "* 世界が回る^1 回るよ世界。",
+    "obj_joker_slash_Step_0_gml_159_0": "* あたりの空気に 自由が満ちる。",
+    "obj_joker_slash_Step_0_gml_160_0": "* ジェビルは&  不可解な笑い声を あげている。",
+    "obj_joker_slash_Step_0_gml_161_0": "* まるで たつまきのよう。",
+    "obj_joker_slash_Step_0_gml_162_0": "* カオスのニオイがする。",
+    "obj_joker_slash_Step_0_gml_237_0": "* ジェビル &* 有効な戦術はない。がんばれ!/%",
+    "obj_joker_slash_Step_0_gml_35_0": "カオスだヨ?&カオスだネ!&ボクをつかまえ&られるかな?",
+    "obj_joker_slash_Step_0_gml_36_0": "さあ お次は&「リングリング&ゲーム」の&時間ですッ!",
+    "obj_joker_slash_Step_0_gml_37_0": "罪人くんたち!&ボクのハートを&受け止めて!",
+    "obj_joker_slash_Step_0_gml_38_0": "ハッハッハ!&受けてみろ&デビルズナイフ&を!",
+    "obj_joker_slash_Step_0_gml_39_0": "ビィィプ!&メリーゴー&ラウンド&ゲーーームッ!",
+    "obj_joker_slash_Step_0_gml_40_0": "ヒッヒッヒ!&「おたのしみ&クラブ」に&ご招待!",
+    "obj_joker_slash_Step_0_gml_41_0": "ハートに&ダイヤ…&なんでも&できる!",
+    "obj_joker_slash_Step_0_gml_42_0": "世界を回すの&だーぁれ?",
+    "obj_joker_slash_Step_0_gml_43_0": "キミたち&なかなか&やるもんだ&ネエ!",
+    "obj_joker_slash_Step_0_gml_44_0": "こんなに&楽しいのは&初めてサ!&初めてヨ!",
+    "obj_joker_slash_Step_0_gml_45_0": "わが胸の内に&ビューティが&幸せる!",
+    "obj_joker_slash_Step_0_gml_46_0": "笑っています&デビルズナイフ&も!",
+    "obj_joker_slash_Step_0_gml_47_0": "胸が高鳴る…&どうすりゃ&いいの!!",
+    "obj_joker_slash_Step_0_gml_48_0": "さあ&とどめだ!&ボイズン&ガールズ!",
+    "obj_joker_slash_Step_0_gml_49_0": "やめやめ!&わしゃ もう&トヘトヘじゃ!",
+    "obj_joker_slash_Step_0_gml_50_0": "なーんてね!&くらえ!&ファイナル&カオス!",
+    "obj_joker_slash_Step_0_gml_56_0": "カオスだヨ?&カオスだネ!",
+    "obj_joker_slash_Step_0_gml_56_1": "あれあれ?&どうした?&タダの&カオスですヨ?",
+    "obj_joker_slash_Step_0_gml_57_0": "なんでも&できる!",
+    "obj_joker_slash_Step_0_gml_58_0": "このカラダは&フジミだ!",
+    "obj_joker_slash_Step_0_gml_58_1": "見よ!&弾幕が&燃えている!",
+    "obj_joker_slash_Step_0_gml_59_0": "あああああ&楽しすぎ!",
+    "obj_joker_slash_Step_0_gml_247_0": "* クリスは クルクル回った^1!&* ジェビルは さらに&  少しくたびれた! そして…!/%",
+    "obj_joker_slash_Step_0_gml_272_0": "* なにかが 起こった!/%",
+    "obj_joker_slash_Step_0_gml_276_0": "* !^1!&* 効果音が鳴っただけ!/%",
+    "obj_joker_slash_Step_0_gml_284_0": "* ジェビルは くつろいだ^1!&* ジェビルの ぼうぎょ力が下がった!/%",
+    "obj_joker_slash_Step_0_gml_290_0": "* ざんねーん^1!&  次のこうげきは すごいスピードで&  おそいかかる!/%",
+    "obj_joker_slash_Step_0_gml_296_0": "* 静寂が おとずれた^1…&* ダンスが 仲間たちを守った!/%",
+    "obj_joker_slash_Step_0_gml_310_0": "* !^1!&* 鳥が飛んだ!/%",
+    "obj_joker_slash_Step_0_gml_314_0": "* 心が やすらいだ!/%",
+    "obj_joker_slash_Step_0_gml_320_0": "* 全員のHPが ごちゃまぜになった!/%",
+    "obj_joker_slash_Step_0_gml_373_0": "* ジェビルの 次のこうげきが&  パワーアップした!/%",
+    "obj_joker_slash_Step_0_gml_379_0": "* パーフェクト!/%",
+    "obj_joker_slash_Step_0_gml_387_0": "&* ジェビルは くたびれているようだ!",
+    "obj_joker_slash_Step_0_gml_400_0": "* ラルセイは なにかを 唱えた^1!",
+    "obj_joker_slash_Step_0_gml_401_0": "* スージィは なにかを 回した^1!",
+    "obj_joker_slash_Step_0_gml_402_0": "* クリスは 怪しい目つきで見つめた^1!",
+    "obj_joker_slash_Step_0_gml_403_0": "&* ジェビルの 次のこうげきが 弱化!",
+    "obj_joker_slash_Step_0_gml_404_0": "&* ジェビルは もっと くたびれた!",
+    "obj_joker_slash_Step_0_gml_405_0": "&* ジェビルは もっと くたびれた!",
+    "obj_joker_slash_Step_0_gml_406_0": "&* ジェビルは くたびれているようだ!",
+    "obj_joker_slash_Step_0_gml_163_0": "&* ジェビルは くたびれている…?",
+    "obj_joker_slash_Step_0_gml_164_0": "* 完成しました カオスボム。",
+    "obj_joker_slash_Step_0_gml_165_0": "* なにか 恐ろしいものが&  迫ってくる…!",
+    "obj_joker_slash_Step_0_gml_166_0": "* ジェビルは ありったけの力を&  振りしぼっている!",
+    "obj_joker_slash_Step_0_gml_167_0": "* ジェビルは 本当に&  ヘトヘトに くたびれている!",
+    "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0  ドウヤラ ココデ^6& &  終ワリノ ヨウデス。/%",
+    "obj_joker_slash_Step_0_gml_201_0": "Alright^1,&you convinced&me!!/%",
+    "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 再ビ 挑戦ヲ?",
+    "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 マダ 続ケル ツモリデ?",
+    "DEVICE_FAILURE_slash_Step_0_gml_68_0": "  デハ 未来ハ マダ&  アナタノ 手ノ ナカニ。",
+    "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0       世界ハ^5 & 闇ニ 包マレマシタ。/%",
+    "obj_readable_room1_slash_Other_10_gml_1274_0": "* (けいさつしょの いりぐちの&  ドアを ノックした)/",
+    "obj_readable_room1_slash_Other_10_gml_1308_0": "* (…)/",
+    "obj_readable_room1_slash_Other_10_gml_1276_0": "* (だれかが まどのほうへ&  ちかづいてくる)/%",
+    "obj_readable_room1_slash_Other_10_gml_1281_0": "* (けいさつは ぜんぜん&  やるきが でないようだ…)/%",
+    "obj_readable_room1_slash_Other_10_gml_1266_0": "* (けいさつの テープで&  ふうさされている)/",
+    "obj_readable_room1_slash_Other_10_gml_1267_0": "* (テープには 「ぬあああああ!」&  とだけ かいてある)/%",
+    "obj_npc_room_slash_Other_10_gml_1097_0": "* 町長の カリスマせいは ゼロ^1。&* いや^1 むしろ マイナスだ。/",
+    "obj_npc_room_slash_Other_10_gml_1098_0": "* でも はたらきものだし じっせきも&  あるから^1 たいりつこうほが&  でてこないのさ。/",
+    "obj_npc_room_slash_Other_10_gml_1099_0": "* せいじってのは…^1 ふつう&  こうは ならないけどな。/%",
+    "obj_npc_room_slash_Other_10_gml_1103_0": "* 町長は つめたい いんしょうの&  じんぶつだ^1。しかも オフィスを&  エアコンで ギンギンに ひやす。/",
+    "obj_npc_room_slash_Other_10_gml_1104_0": "* なかに はいると さむけが^1…&* これが せいじという&  ものなのか…?/%",
+    "obj_readable_room1_slash_Other_10_gml_1163_0": "* (ちいさな しんようじゅ だ)/%",
+    "obj_readable_room1_slash_Other_10_gml_1166_0": "* (イスだ^1)&* (このイスも せいじに&  きょうみが あるのかもしれない)/%",
+    "obj_readable_room1_slash_Other_10_gml_1158_0": "* (このまちを えがいたものだ)/%",
+    "obj_npc_room_slash_Other_10_gml_1081_0": "* いやはや もうしわけございません^1。&* 町長は いま おいそがしいのです。/",
+    "obj_npc_room_slash_Other_10_gml_1082_0": "* おあいに なりたけれ^1ば&  サイアクな じけんでも&  おひきおこしください。/%",
+    "obj_npc_room_slash_Other_10_gml_1086_0": "* いやはや もうしわけございません^1。&* たんにんの せんせいについての&  くじょうですか?/",
+    "obj_npc_room_slash_Other_10_gml_1087_0": "* あのかたを さいようしたのは&  あなたの おかあさまですから&  ごふまんがあれば おかあさまに…/%",
+    "obj_npc_room_slash_Other_10_gml_1068_0": "* おい^1 そこのチビ^1。&* おまえみたいな チビが&  町長に なんの用だ?/",
+    "obj_npc_room_slash_Other_10_gml_1069_0": "* こづかいが すくなくて ふまんか^1?&* おかしの くいすぎか^1?&* フリスビーでも なくしたか?/",
+    "obj_npc_room_slash_Other_10_gml_1070_0": "* よくきけ^1 チビ…/",
+    "obj_npc_room_slash_Other_10_gml_1071_0": "* そういうのは^1な&  みーんな ケーサツの しごとだよ。/%",
+    "obj_npc_room_slash_Other_10_gml_1074_0": "* ああ^1? “こども”あつかい&  すんなって? フン…わかったよ。/",
+    "obj_npc_room_slash_Other_10_gml_1075_0": "* オムツを かえてほしけり^1ゃ&  ケーサツに たのみな。/%",
+    "scr_text_slash_scr_text_gml_2150_0": "* おやおや クリス^1… めずらしい^1。&  でも うれしいですね^1。へいじつに&  きょうかいへ きてくれるとは。/",
+    "scr_text_slash_scr_text_gml_2151_0": "* わざわざ たずねてきたのには&  なにか わけが あるのでしょう。/",
+    "scr_text_slash_scr_text_gml_2152_0": "* さあ^1 このアルビン師^1に&  はなしてごらんなさい。&* なやみごとが あるのですか?/",
+    "scr_text_slash_scr_text_gml_2146_0": "#ジュース#ください",
+    "scr_text_slash_scr_text_gml_2147_0": "#とくに#ないです",
+    "scr_text_slash_scr_text_gml_2159_0": "* クリス^1 きょうかいの 「ヤバい」&  ジュースが のみたいのな^1ら&  れいはいに くることですよ。/",
+    "scr_text_slash_scr_text_gml_2160_0": "* クリスのおにいさんが ぬけて&  コーラスたいの うたごえにも&  はりが なくなってしまいました。/",
+    "scr_text_slash_scr_text_gml_2161_0": "* かわりに クリスが&  はいってくれたら&  だいかんげいですよ。/",
+    "scr_text_slash_scr_text_gml_2162_0": "* せめて きょうかいの かつどうに&  さんかしてくれるだけでも&  いいのです。/",
+    "scr_text_slash_scr_text_gml_2163_0": "* ジュースだけ もらおうと&  するのではなくてね。/%",
+    "scr_text_slash_scr_text_gml_2167_0": "* わかりました^1。&* じきに じぶんでも^1 はなしたい&  ことが わかってくるでしょう。/",
+    "scr_text_slash_scr_text_gml_2168_0": "* てんしさまの みちからが&  クリスの ゆくてを&  てらしますよう。/%",
+    "obj_readable_room1_slash_Other_10_gml_1145_0": "* シャイラ&* ゆうきある うたいてに ふさわしき&  カラオケ用マイク/%",
+    "obj_readable_room1_slash_Other_10_gml_1141_0": "* ワンコー&* むれの リーダーに ふさわしき&  おおきなホネ/%",
+    "obj_readable_room1_slash_Other_10_gml_1137_0": "* クリスタル&* りっぱな ははおやに ふさわしき&  かがやく “ライ”ンストーン/%",
+    "obj_readable_room1_slash_Other_10_gml_1134_0": "* ガーソン&* なだかき れきしか であり&  ちょじゅつか であり きょうし/%",
+    "scr_text_slash_scr_text_gml_717_0": "* (ガーソン・ブーム きねんベンチ)/",
+    "scr_text_slash_scr_text_gml_718_0": "* 「ワシが うみだした さくひんの&  アイデアのうち^1 いくつかは&  ゆめで みたものだ」/",
+    "scr_text_slash_scr_text_gml_719_0": "* 「ここで やすんでいきなさい。&  なにをしていると きかれたら…&  かきものだと こたえればいい!」/%",
+    "obj_npc_room_animated_slash_Other_10_gml_51_0": "* アイス プリーズ^1!&* アイス プリーズ^1 ボス!!/%",
+    "obj_npc_room_slash_Other_10_gml_1198_0": "* ごちゅうもんを くりかえします^1。&  クレープが おひとつ^1…&  シナモンラテが おひとつ…/",
+    "obj_npc_room_slash_Other_10_gml_1199_0": "* ウサパフェが おふたつと…&  たきぎが 1ぽん^1…&  いじょうで よろしいかしら?/%",
+    "obj_npc_room_slash_Other_10_gml_1202_0": "* たきぎの やきかげんは?/%",
+    "obj_npc_room_slash_Other_10_gml_1212_0": "* てか^1 おぼえてる^1? よく&  いちじかんめの じゅぎょう&  サボって^1 ここ きたじゃん?/",
+    "obj_npc_room_slash_Other_10_gml_1213_0": "* アンタは セーフだったけ^1ど&  アタシは そのせいで りゅうねん&  しかけてさ…/",
+    "obj_npc_room_slash_Other_10_gml_1214_0": "* んでも しょーがなくない!^1?&  ここのクレープ ぜっぴんだもん^1!&  わるいことは ミツのあじ!/%",
+    "obj_npc_room_slash_Other_10_gml_1217_0": "* たべきれなかったぶんを ガーソンに&  もってってやったおかげで なんとか&  そつぎょうできたけどさー…/%",
+    "obj_npc_room_animated_slash_Other_10_gml_67_0": "* ここの ウエイトレスさんの&  ノリが すき^1。&* わたしも ここでバイトしようかな…/",
+    "obj_npc_room_animated_slash_Other_10_gml_68_0": "* …やめた^1。ドリンクをだす&  しごとって 火のエレメンタルには&  むいてないよね。/",
+    "obj_npc_room_animated_slash_Other_10_gml_69_0": "* きんちょうする^1と&  こおりを ぜんぶ&  とかしちゃいそうだし。/%",
+    "obj_npc_room_animated_slash_Other_10_gml_72_0": "* でも^1 コーヒーだけ だせば^1…&* ダメダメ^1 ぜったい おきゃくさんに&  うったえられる…/%",
+    "obj_npc_room_slash_Other_10_gml_1237_0": "* アイスウルフ^1 のみものに&  こおり いれる^1 すきじゃない。/",
+    "obj_npc_room_slash_Other_10_gml_1238_0": "* アイスウルフ すきな^1の&  こおり…/",
+    "obj_npc_room_slash_Other_10_gml_1239_0": "* …を のむこと!/%",
+    "obj_npc_room_slash_Other_10_gml_1243_0": "* アイスウル^1フ&  こおりの ゆるキャラも^1 すき。/%",
+    "obj_npc_room_slash_Other_10_gml_1226_0": "* ボクの このたくましいカラダに^1は&  どんなヒミツが かくされているか&  きになるでしょ…?/",
+    "obj_npc_room_slash_Other_10_gml_1227_0": "* ボク じつはね^1… たべのこしの&  パンケーキを^1 このでっかいぼうしに&  いれてるんだ。/%",
+    "obj_npc_room_slash_Other_10_gml_1231_0": "* ボク パンケーキ だあいすき!/%",
+    "obj_npc_room_slash_Other_10_gml_1151_0": "* いらっしゃい^1!&* ずいぶん ひさしぶりじゃないか。/",
+    "obj_npc_room_slash_Other_10_gml_1153_0": "* まえは よく^1 かぞくみんなで&  きてくれたけどねえ…/",
+    "obj_npc_room_slash_Other_10_gml_1154_0": "* にちようびの れいはいの&  かえりにさ。ちゅうもんは いつも&  きまって 「ひがわりランチ」で。/",
+    "obj_npc_room_slash_Other_10_gml_1155_0": "* まあでも^1 あんたたち一家も&  いろいろあったからねえ…/",
+    "obj_npc_room_slash_Other_10_gml_1156_0": "* もう かぞく そろって&  きてくれることは&  なくなっちまったけど。/",
+    "obj_npc_room_slash_Other_10_gml_1157_0": "* それでも^1 まいしゅう&  にちようびには おにいちゃんと&  2人で きてくれてたねえ。/",
+    "obj_npc_room_slash_Other_10_gml_1158_0": "* おにいちゃんが あんたに&  ホットチョコレートを&  ちゅうもんしてさ…/",
+    "obj_npc_room_slash_Other_10_gml_1159_0": "* あそこの かどの テーブルが&  あんたたちの とくとうせきで…/",
+    "obj_npc_room_slash_Other_10_gml_1160_0": "* …まどガラスに いきを&  ふきかけちゃ^1 ゆびで&  えを かいたりしてさ…/",
+    "obj_npc_room_slash_Other_10_gml_1128_0": "* …/",
+    "obj_npc_room_slash_Other_10_gml_1162_0": "* おにいちゃんが いなくなっちまっ^1て&  さみしいだろ?/",
+    "obj_npc_room_slash_Other_10_gml_1163_0": "* …ほら^1 これのんで&  げんきだしなよ。/",
+    "obj_npc_room_slash_Other_10_gml_1164_0": "* (ホットチョコレートを&  てにいれた)/",
+    "obj_npc_room_slash_Other_10_gml_1165_0": "* おだいは いらないよ。&  サービスさ。/%",
+    "obj_npc_room_slash_Other_10_gml_1172_0": "* …ホントなら^1 ホットチョコレートを&  サービスしてあげたいとこだけど…/",
+    "obj_npc_room_slash_Other_10_gml_1173_0": "* …どうやら もちものが&  いっぱいみたいだねえ。/",
+    "obj_npc_room_slash_Other_10_gml_1174_0": "* きをつけて かえるんだよ。/%",
+    "obj_npc_room_slash_Other_10_gml_1145_0": "* また いつでも おいで^1。&  まってるよ。/%",
+    "obj_npc_room_slash_Other_10_gml_1161_0": "* …/",
+    "obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* いきてたか。/",
+    "obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* …/",
+    "obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* よかった。/",
+    "obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* …/",
+    "obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* …/",
+    "obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* しごとちゅう。/%",
+    "obj_npc_room_slash_Other_10_gml_1376_0": "* …/",
+    "obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* この ふくは…/",
+    "obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* せいふく。/%",
+    "obj_npc_room_slash_Other_10_gml_1136_0": "* えーっと^1 「ひがわりランチ」と^1…&  あ^1 それと&  しょくようスパンコール あります?/",
+    "obj_npc_room_slash_Other_10_gml_1137_0": "* したのコは&  たからものに みえないと&  たべてくれなくて…/%",
+    "obj_npc_room_slash_Other_10_gml_1139_0": "* なければ^1 チョコスプレーを&  まぶすだけでも いいんですけど…/%",
+    "obj_readable_room1_slash_Other_10_gml_1178_0": "* (こういてきな レビュー^1と&  サインが いろいろかざってある^1)&* (…いっぱんじゅうみんの ものだ)/%",
+    "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1は \\cB涙が出るほど退屈\\cWした!&",
+    "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1は お行儀よく耳を傾けた!&",
+    "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1は じ~んとした!&",
+    "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1は&  ルードバスターを発動した!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_172_0": "/%",
+    "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1は&  トップケーキを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1は&  スピンロールを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1は&  ダークバーガーを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1は&  ランサークッキーを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1は&  ギガサラダを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1は&  クラブサンドを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1は&  ハートドーナツを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1は&  チョコダイヤを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1は&  ファボサンドを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1は&  ルールノールーを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1は&  ルードバスターを発動した!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1は&  レッドバスターを発動した!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1は&  Wヒールを唱えた!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1は&  ダークキャンディを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1は&  リザレクトミントを使った!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1は&  グロウシャードを使った!/",
+    "scr_spelltext_slash_scr_spelltext_gml_87_0": "* しかし なにも起こらなかった…/%",
+    "scr_spelltext_slash_scr_spelltext_gml_109_0": "* グロウシャードは&  消えてなくなった!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1は&  うっとりした!&",
+    "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1は&  マニュアルを読んだ!/",
+    "scr_spelltext_slash_scr_spelltext_gml_123_0": "* しかし なにも起こらなかった…/%",
+    "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1は&  スリープを唱えた^1!&* しかし 敵は\\cBくたびれ\\cWていない…/%",
+    "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1は スリープを唱えた^1!&* しかし 敵は\\cBくたびれ\\cWていない…&  \\cYにがす\\cWことなら できるかも…!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1は ~2を&  にがした!/%",
+    "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1は ~2を&  にがそうとした^2!&* しかし名前が \\cYきいろ\\cWくない…/%",
+    "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1は ~2を&  にがそうとした^2!&* しかし名前が \\cYきいろ\\cWくない…/",
+    "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (ラルセイに \\cBスリープ\\cWを&  唱えさせてみよう!)/%",
+    "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1は にがした!/%",
+    "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS %",
+    "obj_heartenemy_slash_Step_0_gml_79_0": "* ハーティの体が 音を立てて脈打つ。",
+    "DEVICE_CHOICE_slash_Create_0_gml_7_0": "卵",
+    "DEVICE_CHOICE_slash_Create_0_gml_22_0": "はい",
+    "DEVICE_CHOICE_slash_Create_0_gml_23_0": "いいえ",
+    "DEVICE_CHOICE_slash_Create_0_gml_57_0": "炭水化物",
+    "DEVICE_CHOICE_slash_Create_0_gml_58_0": "肉",
+    "DEVICE_CHOICE_slash_Create_0_gml_59_0": "乳製品",
+    "DEVICE_CHOICE_slash_Create_0_gml_60_0": "甘いもの",
+    "DEVICE_CHOICE_slash_Create_0_gml_61_0": "くだもの",
+    "DEVICE_CHOICE_slash_Create_0_gml_62_0": "野菜",
+    "DEVICE_CHOICE_slash_Create_0_gml_63_0": "卵",
+    "DEVICE_CHOICE_slash_Create_0_gml_94_0": "消去",
+    "DEVICE_CHOICE_slash_Create_0_gml_96_0": "確定",
+    "DEVICE_CHOICE_slash_Other_10_gml_13_0": "消去",
+    "DEVICE_CHOICE_slash_Other_10_gml_15_0": "確定",
+    "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %",
+    "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %",
+    "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ",
+    "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0 %",
+    "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU&PHOTOSENSITIVE? ^6 ^6 ",
+    "DEVICE_CONTACT_slash_Other_10_gml_2_0": "のえる",
+    "DEVICE_CONTACT_slash_Other_10_gml_3_0": "くりす",
+    "DEVICE_CONTACT_slash_Other_10_gml_4_0": "とりえる",
+    "DEVICE_CONTACT_slash_Other_10_gml_5_0": "あずりえる",
+    "DEVICE_CONTACT_slash_Other_10_gml_6_0": "あずごあ",
+    "DEVICE_CONTACT_slash_Other_10_gml_7_0": "さんず",
+    "DEVICE_CONTACT_slash_Other_10_gml_8_0": "ぱぴるす",
+    "DEVICE_CONTACT_slash_Other_10_gml_9_0": "あるふぃー",
+    "DEVICE_CONTACT_slash_Other_10_gml_10_0": "あんだいん",
+    "DEVICE_CONTACT_slash_Other_10_gml_11_0": "るーでぃ",
+    "DEVICE_CONTACT_slash_Other_10_gml_12_0": "ばーどりー",
+    "DEVICE_CONTACT_slash_Other_10_gml_13_0": "きゃってぃ",
+    "DEVICE_CONTACT_slash_Other_10_gml_14_0": "きゃってぃー",
+    "DEVICE_CONTACT_slash_Other_10_gml_15_0": "ありげってぃ",
+    "DEVICE_CONTACT_slash_Other_10_gml_16_0": "がーそん",
+    "DEVICE_CONTACT_slash_Other_10_gml_17_0": "じょっきんとん",
+    "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC",
+    "DEVICE_MENU_slash_Create_0_gml_97_0": "[データなし]",
+    "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0",
+    "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1",
+    "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2",
+    "DEVICE_MENU_slash_Step_0_gml_74_0": "忠実ニ 再現サレマシタ。",
+    "DEVICE_MENU_slash_Step_0_gml_77_0": "ジツニ 興味深イ 行動デス。",
+    "DEVICE_MENU_slash_Step_0_gml_86_0": "ジツニ 興味深イ 行動デス。",
+    "DEVICE_MENU_slash_Step_0_gml_86_1": "準備ハ 完了シマシタ。",
+    "DEVICE_MENU_slash_Step_0_gml_91_0": "コピーしました。",
+    "DEVICE_MENU_slash_Step_0_gml_105_0": "[データなし]",
+    "DEVICE_MENU_slash_Step_0_gml_126_0": "跡形モナク 消エ去リマシタ。",
+    "DEVICE_MENU_slash_Step_0_gml_127_0": "消去しました。",
+    "DEVICE_MENU_slash_Step_0_gml_149_0": "モトノ 姿ガ 保タレマシタ。",
+    "DEVICE_MENU_slash_Step_0_gml_156_0": "消去ハ 免レマシタ。",
+    "DEVICE_MENU_slash_Step_0_gml_159_0": "ジツニ 興味深イ。",
+    "DEVICE_MENU_slash_Step_0_gml_225_0": "分割 完了。",
+    "DEVICE_MENU_slash_Step_0_gml_227_0": "コピーしました。",
+    "DEVICE_MENU_slash_Step_0_gml_238_0": "同一物ヘノ 複写ハ 不可。",
+    "DEVICE_MENU_slash_Step_0_gml_239_0": "そこにはコピーできません。",
+    "DEVICE_MENU_slash_Step_0_gml_261_0": "複写スベキ モノガ アリマセン。",
+    "DEVICE_MENU_slash_Step_0_gml_264_0": "複写スベキ モノガ 残ッテイマセン。",
+    "DEVICE_MENU_slash_Step_0_gml_266_0": "コピーできません。",
+    "DEVICE_MENU_slash_Step_0_gml_289_0": "ソレハ スデニ 存在シマセン。",
+    "DEVICE_MENU_slash_Step_0_gml_292_0": "消去スベキ モノガ 残ッテイマセン。",
+    "DEVICE_MENU_slash_Step_0_gml_294_0": "消去するものがありません。",
+    "DEVICE_MENU_slash_Draw_0_gml_116_0": "ツヅキ",
+    "DEVICE_MENU_slash_Draw_0_gml_116_1": "モドル",
+    "DEVICE_MENU_slash_Draw_0_gml_117_0": "ハジメル",
+    "DEVICE_MENU_slash_Draw_0_gml_117_1": "モドル",
+    "DEVICE_MENU_slash_Draw_0_gml_119_0": "ウワガキ",
+    "DEVICE_MENU_slash_Draw_0_gml_119_1": "中止",
+    "DEVICE_MENU_slash_Draw_0_gml_119_2": "デハ 取リ込ミマス。",
+    "DEVICE_MENU_slash_Draw_0_gml_120_0": "ハイ",
+    "DEVICE_MENU_slash_Draw_0_gml_120_1": "イイエ",
+    "DEVICE_MENU_slash_Draw_0_gml_120_2": "本当ニ 消去ヲ?",
+    "DEVICE_MENU_slash_Draw_0_gml_121_0": "消ス",
+    "DEVICE_MENU_slash_Draw_0_gml_121_1": "消サナイ",
+    "DEVICE_MENU_slash_Draw_0_gml_121_2": "デハ 破壊シマス。",
+    "DEVICE_MENU_slash_Draw_0_gml_128_0": "つづき",
+    "DEVICE_MENU_slash_Draw_0_gml_128_1": "もどる",
+    "DEVICE_MENU_slash_Draw_0_gml_129_0": "はじめる",
+    "DEVICE_MENU_slash_Draw_0_gml_129_1": "もどる",
+    "DEVICE_MENU_slash_Draw_0_gml_131_0": "はい",
+    "DEVICE_MENU_slash_Draw_0_gml_131_1": "いいえ",
+    "DEVICE_MENU_slash_Draw_0_gml_131_2": "このファイルに上書き?",
+    "DEVICE_MENU_slash_Draw_0_gml_132_0": "はい",
+    "DEVICE_MENU_slash_Draw_0_gml_132_1": "いいえ",
+    "DEVICE_MENU_slash_Draw_0_gml_132_2": "このファイルを消去?",
+    "DEVICE_MENU_slash_Draw_0_gml_133_0": "消す!",
+    "DEVICE_MENU_slash_Draw_0_gml_133_1": "やめる!",
+    "DEVICE_MENU_slash_Draw_0_gml_133_2": "本当に消去?",
+    "DEVICE_MENU_slash_Draw_0_gml_189_0": "キャンセル",
+    "DEVICE_MENU_slash_Draw_0_gml_190_0": "キャンセル",
+    "DEVICE_MENU_slash_Draw_0_gml_199_0": "写ス",
+    "DEVICE_MENU_slash_Draw_0_gml_200_0": "消ス",
+    "DEVICE_MENU_slash_Draw_0_gml_201_0": "写す",
+    "DEVICE_MENU_slash_Draw_0_gml_201_1": "消す",
+    "DEVICE_MENU_slash_Draw_0_gml_216_0": "複写元ヲ 選ンデクダサイ。",
+    "DEVICE_MENU_slash_Draw_0_gml_217_0": "複写先ヲ 選ンデクダサイ。",
+    "DEVICE_MENU_slash_Draw_0_gml_218_0": "デハ 取リ込ミマス。",
+    "DEVICE_MENU_slash_Draw_0_gml_219_0": "消去スルモノヲ 選ンデクダサイ。",
+    "DEVICE_MENU_slash_Draw_0_gml_223_0": "ファイルを選んでください。",
+    "DEVICE_MENU_slash_Draw_0_gml_224_0": "コピーするファイルを選んでください。",
+    "DEVICE_MENU_slash_Draw_0_gml_225_0": "コピー先のファイルを選んでください。",
+    "DEVICE_MENU_slash_Draw_0_gml_226_0": "ファイルを上書きします。",
+    "DEVICE_MENU_slash_Draw_0_gml_227_0": "消去するファイルを選んでください。",
+    "obj_battlecontroller_slash_Step_0_gml_40_0": "* YOU WIN^1!&* ~1 EXPと ~2 D$を獲得!/%",
+    "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP",
+    "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP",
+    "obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm^1, there might be a box in the supply closet.../",
+    "obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to - %",
+    "obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* そそそれは いいかんがえ&  ですね^1! スージィは&  さいごに きたから…/",
+    "obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me...?/",
+    "obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* …/",
+    "obj_classscene_slash_Step_0_gml_342_0": "* …フン。/%%",
+    "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
+    "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
+    "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
+    "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to&meet you!",
+    "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!&Die!&Die!",
+    "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please&ignore&them.",
+    "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the&fluffy one!",
+    "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that&one's MINE!",
+    "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's&boring...)",
+    "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's&Mr. Fluffy?",
+    "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must&have&scared him!",
+    "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who&cares?)",
+    "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the&oldest!",
+    "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?&I am!!!",
+    "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're&the same&age...",
+    "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice&weather&today.",
+    "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?&It's just&awful!",
+    "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please&stop, you&two...",
+    "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King&is great!",
+    "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's&TERRIBLE!",
+    "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please&stop, you&two...",
+    "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel&is watching&us.",
+    "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE&that&garbage?",
+    "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please&stop, you&two...",
+    "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna&eat a&football.",
+    "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!&My favorite&food!",
+    "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!&I love you&two!",
+    "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners&deserve&respect.",
+    "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!&They can&all die!",
+    "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please&stop, you&two...",
+    "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That&boy is ever&so cute!",
+    "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!&I want to&pet him!",
+    "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???&... err,&sure.",
+    "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What&about the&girl..?)",
+    "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!&I want a&sweet boy.",
+    "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone&NICE, like&me!",
+    "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...&Sure,&I guess.",
+    "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a&gamepad to&aim!",
+    "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!&Mouse and&keyboard!",
+    "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please&stop, you&two...",
+    "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love&the smell&of trees.",
+    "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!&Me too!",
+    "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen&makes me...&Uh, sure!",
+    "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost&told me I&was stupid.",
+    "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,&you idiot!",
+    "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please&stop, you&two...",
+    "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite&video game&is...",
+    "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!&They'll make&fun of us!!!",
+    "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please&stop, you&two...",
+    "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he&MADE that!?&So caring!",
+    "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO&cute!&I want it!",
+    "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it&a bit...&childish?)",
+    "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!&That hurts!",
+    "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,&idiot!",
+    "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're&fighting&again!?)",
+    "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.",
+    "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.",
+    "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.",
+    "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.",
+    "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.",
+    "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.",
+    "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.",
+    "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.",
+    "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.",
+    "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.",
+    "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2&* Two heads are better than one^1!&* Three..^1. maybe not./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS^1.&* CLOVER started to argue./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION^1.&* CLOVER started to argue./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS^1.&* CLOVER seems relieved./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS^1.&* CLOVER started to argue./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS^1.&* CLOVER seems excited./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL^1.&* CLOVER started to argue./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES^1.&* CLOVER seems relieved./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS^1.&* CLOVER started to argue./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES^1.&* CLOVER started to argue./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie^1.&* The enemy went on guard.../%",
+    "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%",
+    "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
+    "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
+    "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
+    "obj_darkcontroller_slash_Draw_0_gml_207_0": "こうげき: ",
+    "obj_darkcontroller_slash_Draw_0_gml_208_0": "ぼうぎょ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_209_0": "まりょく: ",
+    "obj_darkcontroller_slash_Draw_0_gml_212_0": "ガッツ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ",
+    "obj_darkcontroller_slash_Draw_0_gml_226_0": "???",
+    "obj_darkcontroller_slash_Draw_0_gml_231_0": "イヌ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_236_0": "???",
+    "obj_darkcontroller_slash_Draw_0_gml_239_0": "ニンゲン(LV1)#ニンゲンのタマシイ#を宿した体。",
+    "obj_darkcontroller_slash_Draw_0_gml_240_0": "リーダー(LV1)#いろんな「こうどう」#で仲間をリード。",
+    "obj_darkcontroller_slash_Draw_0_gml_241_0": "ベッドボス(LV1)#なぜかベッドを#調べまくる。",
+    "obj_darkcontroller_slash_Draw_0_gml_251_0": "バッドさ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_252_0": "ザツさ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_255_0": "バッドガール(LV1)#ひたすらたたかう。",
+    "obj_darkcontroller_slash_Draw_0_gml_256_0": "ダークナイト(LV1)#ダークエネルギーで#敵をこうげき。",
+    "obj_darkcontroller_slash_Draw_0_gml_265_0": "やさしさ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_269_0": "イヌさ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_272_0": "孤独な王子(LV1)#闇の世界の住人。#家来も臣民もいない。",
+    "obj_darkcontroller_slash_Draw_0_gml_275_0": "チクチク王子(LV1)#チクチクマフラー#で敵をこうげき。",
+    "obj_darkcontroller_slash_Draw_0_gml_279_0": "モフモフ王子(LV1)#腕力はないが#いやしの力を持つ。",
+    "obj_darkcontroller_slash_Draw_0_gml_286_0": "モフさ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_423_0": "(なし)",
+    "obj_darkcontroller_slash_Draw_0_gml_435_0": "(なし)",
+    "obj_darkcontroller_slash_Draw_0_gml_447_0": "(なし)",
+    "obj_darkcontroller_slash_Draw_0_gml_556_0": "こうげき: ",
+    "obj_darkcontroller_slash_Draw_0_gml_557_0": "ぼうぎょ: ",
+    "obj_darkcontroller_slash_Draw_0_gml_558_0": "まりょく: ",
+    "obj_darkcontroller_slash_Draw_0_gml_643_0": " (",
+    "obj_darkcontroller_slash_Draw_0_gml_736_0": "アビリティなし",
+    "obj_darkcontroller_slash_Draw_0_gml_773_0": "アビリティなし",
+    "obj_darkcontroller_slash_Draw_0_gml_807_0": "つかう",
+    "obj_darkcontroller_slash_Draw_0_gml_809_0": "すてる",
+    "obj_darkcontroller_slash_Draw_0_gml_811_0": "だいじ",
+    "obj_darkcontroller_slash_Draw_0_gml_829_0": "#を捨てますか?",
+    "obj_headhathy_slash_Step_0_gml_87_0": "* ヘッドハーティの体が&  音もなく うごめく。",
+    "obj_headhathy_slash_Step_0_gml_88_0": "* ヘッドハーティは&  感情を まったく表に出さない。",
+    "obj_headhathy_slash_Step_0_gml_89_0": "* ヘッドハーティは&  聞き取りづらい声で&  なにかを ささやいた。",
+    "obj_headhathy_slash_Step_0_gml_90_0": "* ヘッドハーティの心は ナゾだ。",
+    "obj_headhathy_slash_Step_0_gml_91_0": "* 孤独なキスのニオイがする。",
+    "obj_headhathy_slash_Step_0_gml_92_0": "* ヘッドハーティの鼓動が&  おそくなった。",
+    "obj_headhathy_slash_Step_0_gml_93_0": "* ヘッドハーティの鼓動が&  不規則に聞こえる。",
+    "obj_headhathy_slash_Step_0_gml_94_0": "* ヘッドハーティの鼓動が&  一瞬止まった。",
+    "obj_headhathy_slash_Step_0_gml_135_0": "* ヘッドハーティ - ATK 8 DEF 0&* 感情を表に出さない技を習得^1。&  でも それって ホントに有利…?/%",
+    "obj_headhathy_slash_Step_0_gml_144_0": "* ヘッドハーティを くどいた^1。&* 効果はバツグンだ。/%",
+    "obj_headhathy_slash_Step_0_gml_159_0": "* スージィに&  敵をくどけと 指示した!/",
+    "obj_headhathy_slash_Step_0_gml_161_0": "* …/",
+    "obj_headhathy_slash_Step_0_gml_162_0": "\\E1* いやいやいやいや^1…&  くどかねーから。/",
+    "obj_headhathy_slash_Step_0_gml_164_0": "* スージィ^1 大丈夫!&  やり方が わからないなら&  教えてあげるよ!/",
+    "obj_headhathy_slash_Step_0_gml_166_0": "* うっせえ だまれ^1。&  そーゆーんじゃねーし!/",
+    "obj_headhathy_slash_Step_0_gml_168_0": "* …ふふふ ホントかなあ?/",
+    "obj_headhathy_slash_Step_0_gml_170_0": "* だああぁもう^1! うぜえ!&  わかったよ!&  よく見とけ!/",
+    "obj_headhathy_slash_Step_0_gml_171_0": "\\E0* …コホン。/%",
+    "obj_headhathy_slash_Step_0_gml_179_0": "* スージィに&  敵をくどけと 指示した!/",
+    "obj_headhathy_slash_Step_0_gml_181_0": "* イヤだね^1。&  ラルセイに やらせろ。/",
+    "obj_headhathy_slash_Step_0_gml_183_0": "* うーん… どうしてもって&  いうなら しかたないな…!/",
+    "obj_headhathy_slash_Step_0_gml_184_0": "\\E0* ハーティさん^1 あなたの&  美しさは^1 この世のものとは&  思えません。/",
+    "obj_headhathy_slash_Step_0_gml_185_0": "\\E8* その 滝のように&  流れる髪…/",
+    "obj_headhathy_slash_Step_0_gml_186_0": "\\E1* …あ^1 そうか^1…&  ハーティさんには&  髪の毛って あるのかな…/%",
+    "obj_headhathy_slash_Step_0_gml_192_0": "* スージィに&  敵をくどけと 指示した!/",
+    "obj_headhathy_slash_Step_0_gml_194_0": "* クリス^1! てめえ&  いいかげんにしろ^1!&  自分でやれよ!/%",
+    "obj_headhathy_slash_Step_0_gml_200_0": "* 敵を くどいた^1。&  うまくいった^1!&  (スージィは 協力しなかった)/%",
+    "obj_headhathy_slash_Step_0_gml_241_0": "* あー^1 えーっと…/",
+    "obj_headhathy_slash_Step_0_gml_242_0": "* ここへは^1…&  よく来るのか?/%",
+    "obj_headhathy_slash_Step_0_gml_251_0": "* (ヘッドハーティは&  気まずくなって 立ち去った…)/",
+    "obj_headhathy_slash_Step_0_gml_253_0": "* おい^1 ちょっと待てよ!&  もどってこい! まだ&  くどきおわってねーぞ!/%",
+    "obj_headhathy_slash_Step_0_gml_256_0": "* (ヘッドハーティは&  気まずくなって 立ち去った…)/",
+    "obj_headhathy_slash_Step_0_gml_258_0": "* あ^1 ごめんなさい^1!&  行かないで!/",
+    "obj_headhathy_slash_Step_0_gml_260_0": "* ヒヒヒ… どうした?&  失敗か?/%",
+    "obj_headhathy_slash_Step_0_gml_276_0": "* やさしい言葉を かけた。&  敵は すっかり心をうばわれた!/%",
+    "obj_headhathy_slash_Draw_0_gml_6_0": "(くたびれ)",
+    "obj_initializer_slash_Create_0_gml_48_0": "クリス",
+    "obj_initializer_slash_Create_0_gml_49_0": "スージィ",
+    "obj_initializer_slash_Create_0_gml_50_0": "ラルセイ",
+    "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT",
+    "obj_initializer_slash_Create_0_gml_158_0": "i1",
+    "obj_initializer_slash_Create_0_gml_169_0": "* i2",
+    "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i3",
+    "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i4 \\f1 ",
+    "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i5./%",
+    "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i6!/%",
+    "obj_interactablesolid_slash_Other_10_gml_2_0": "* ボクが 見える…?/%",
+    "obj_joker_slash_Step_0_gml_407_0": "/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* ハーッハッハ^1。&* こりゃ楽しい!!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* すばやいネ^1! すばやいヨ^1!&  みなさん とっても 強いのネ!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* だけどさ 油断は禁物さ。&  もっと速くて強いの^1が&  いるからネ^1! いるからヨ!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* 迫りくるは 「騎士」の魔の手。/",
+    "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* じきに 「女王」 もどられ^1て&  淵より響くは 地獄の咆哮…/",
+    "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* ライトナーたちに^1 止められる?/",
+    "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* まあ いずれにしましても^1…&  こりゃ大変^1 さあ大変^1。&  カオスだネ^1! カオスだヨ…!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* ライトナーよ^1!&* おのれの 狭きオリの内より…/",
+    "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* われを連れだせ!&  振りしぼれ! 最高の最強を!/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* ユカイ ツーカイ 気分ソーカイ^1!&* なんと 元気な子どもたち^1!&* 私は すっかり トヘトヘだ!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* われ これより 100年^1の&  深い眠りに つきましょね。/",
+    "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* 残念ですけど キミたち^1は&  あま~い夢とは ご無縁サ。/",
+    "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* 目覚めるます。&  あなたの心。のなかに。&  悪い悪夢が 目覚めるます。/",
+    "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* 「騎士」の魔の手の その影に。/",
+    "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* ライトナーたちに^1 止められる?/",
+    "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* ウェーン ヒッヒッ^1 ウェンヒッヒ!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* まあ いずれにしましても^1…&  こりゃ大変^1 さあ大変^1。&  カオスだネ^1! カオスだヨ…!/",
+    "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* ライトナーよ^1!&* おのれの 狭きオリの内より…/",
+    "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* これを 持ちだせ^1!&  振りしぼれ! 最高の最強を!/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (デビルズナイフが&  「ぶき」に加わった)/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (部屋の外に&  怪しげな箱が あらわれた…)/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (ジェビルテールが&  「ぼうぐ」に加わった)/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (部屋の外に&  怪しげな箱が あらわれた…)/%",
+    "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (シャドウジェムを手に入れた)/%",
+    "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
+    "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
+    "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
+    "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
+    "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
+    "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
+    "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
+    "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
+    "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
+    "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright^1, which one do you want?/",
+    "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!^1! Hmmm.../%",
+    "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait^1, you're buying it for me?/",
+    "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier^1, right...?/",
+    "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death^1, y'know./",
+    "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!/",
+    "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever^1, Purple Girl...!/%",
+    "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey^1! You can't not buy from us!/",
+    "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS^1!&* It's for a GOOD CAUSE!/",
+    "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)/%",
+    "obj_monster1_slash_Step_0_gml_25_0": "Line1",
+    "obj_monster1_slash_Step_0_gml_26_0": "Line2",
+    "obj_monster1_slash_Step_0_gml_53_0": "* Line3",
+    "obj_monster1_slash_Step_0_gml_54_0": "* Line4",
+    "obj_monster1_slash_Step_0_gml_55_0": "* Line5",
+    "obj_monster1_slash_Step_0_gml_56_0": "* Line6",
+    "obj_monster1_slash_Step_0_gml_57_0": "* Line7",
+    "obj_monster1_slash_Step_0_gml_75_0": "* Line8/%",
+    "obj_monster1_slash_Step_0_gml_82_0": "Line9",
+    "obj_monster1_slash_Step_0_gml_91_0": "* スージィと クリスは&  デュアルバスターを 発動した!/%",
+    "obj_npc_facing_slash_Other_10_gml_10_0": "* キミの顔^1… それは傷かい?&  それとも 目なのかい?/%",
+    "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh^1, my clothes are gonna be so great./",
+    "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes^1! I've already finished a prototype!/",
+    "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just..^1. a bunch of torn up pieces of felt./",
+    "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?/%",
+    "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?/",
+    "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming./",
+    "obj_npc_facing_slash_Other_10_gml_474_0": "* Say^1, why don't you just walk over the spikes like before...?/",
+    "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh^1, why bother when you guys will solve it for us?/",
+    "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh^1, I thought it was because I'm afraid of spikes.)/",
+    "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!/%",
+    "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together.../",
+    "obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school^1, isn't it?/",
+    "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?/%",
+    "obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware^1! We split up our schemes to scheme twice as fast...!/",
+    "obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!/",
+    "obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as..^1. I don't know how to scheme very well./%",
+    "obj_npc_room_slash_Other_10_gml_11_0": "* パックリ割れた 切り傷が&  まるで 涙のあとみたい。/%",
+    "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop^1!&* I'm still recovering from where you hurt me./",
+    "obj_npc_room_slash_Other_10_gml_49_0": "* Plus^1, I just ate^1, so I'll get a cramp if I fight you so quickly./%",
+    "obj_npc_room_slash_Other_10_gml_53_0": "* あなたの お城には プールある^1?&* かわいい水着 持っていったほうが&  いいかな…/%",
+    "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier.../",
+    "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?/%",
+    "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT^1?&* Wanna know how TP works?/%",
+    "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details.../",
+    "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together./%",
+    "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone^1, but they can still help you win peacefully./",
+    "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle./",
+    "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else^1, why not try using an \\cYITEM\\cW?/",
+    "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless^1, the effects may surprise you./%",
+    "obj_npc_room_slash_Other_10_gml_200_0": "* What^1?&* I'm building a ladder here./",
+    "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is..^1.&* \\cRGet out of my way when I'm building a ladder!\\cW /",
+    "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?/%",
+    "obj_npc_room_slash_Other_10_gml_205_0": "* What?/",
+    "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?/%",
+    "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take.../",
+    "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus^1, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!/",
+    "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW^1!&* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!/",
+    "obj_npc_room_slash_Other_10_gml_217_0": "* By the way^1, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!/%",
+    "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting^1, isn't it?/",
+    "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to./",
+    "obj_npc_room_slash_Other_10_gml_223_0": "* Plus^1, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW./",
+    "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though^1.&* So no worries if you don't want to try./%",
+    "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/%",
+    "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.^1)&* (All the ripe candy has been picked.)/",
+    "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more^1, Kris^1.&* Unripe candy is sour./",
+    "obj_npc_room_slash_Other_10_gml_240_0": "* What^1? Sour^1, sweet^1, meaty^1, bitter..^1. if it's candy^1, it's good!/",
+    "obj_npc_room_slash_Other_10_gml_242_0": "* Well^1, that's accepting of you.../",
+    "obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ... Wait^1, \"meaty?\"/%",
+    "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?/",
+    "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know^1.&* Whatever it's called^1.&* Uhhh^1, jerky./",
+    "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy.../",
+    "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?/%",
+    "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~&* OBVIOUSLY^2.&* To some degree.../",
+    "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?&* You BETTER^1.&* Um^1, it's OK if you don't.../%",
+    "obj_npc_room_slash_Other_10_gml_504_0": "* あの\\cYトリ\\cWどもには \\cYヘド\\cWが出る…/",
+    "obj_npc_room_slash_Other_10_gml_505_0": "* 私こそが オリジナルの&        \\cYスターウォーカー\\cWだ。 /%",
+    "obj_npc_room_animated_slash_Other_10_gml_8_0": "* 理由は その 痛み自体。/%",
+    "obj_npc_room_animated_slash_Other_10_gml_101_0": "* お^1 グデングデンの&  ヤツらだ^1。&* なつかしいな。/%",
+    "obj_npc_sign_slash_Other_10_gml_8_0": "* 記号を 解読できない…&* 手で書いてあるせいかもしれない。/%",
+    "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)/",
+    "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees^1, boys^1, and sports!)&* (SIGNED^1, CLOVER)/%",
+    "obj_npc_sign_slash_Other_10_gml_161_0": "* この\\cYオリ\\cWには\\cYヘド\\cWが出る…/",
+    "obj_npc_sign_slash_Other_10_gml_162_0": "* 私こそが オリジナルの&        \\cYスターウォーカー\\cWだ。 /%",
+    "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there^1!&* How are you doing on this fine day?/%",
+    "obj_overworldc_slash_Step_0_gml_32_0": "* ~1に&  そっと わかれを つげた。",
+    "obj_overworldc_slash_Step_0_gml_33_0": "* ~1を&  じめんに おいて&  「おつかれさま」と なでてあげた。",
+    "obj_overworldc_slash_Step_0_gml_35_0": "* ~1を&  ゴミのように なげすてた。",
+    "obj_overworldc_slash_Step_0_gml_36_0": "* ~1を&  みすてた。",
+    "obj_overworldc_slash_Step_0_gml_37_0": "* ~1を&  すてた。",
+    "obj_overworldc_slash_Step_0_gml_38_0": "/%",
+    "obj_overworldc_slash_Step_0_gml_41_0": "* タマゴ? なんのこと?/%",
+    "obj_overworldc_slash_Step_0_gml_42_0": "* (なぜだか わからないけれど…)/",
+    "obj_overworldc_slash_Step_0_gml_43_0": "* (これを すてるなん^1て&  とても できない)/%",
+    "obj_overworldc_slash_Draw_0_gml_36_0": "HP  ",
+    "obj_overworldc_slash_Draw_0_gml_37_0": "LV  ",
+    "obj_overworldc_slash_Draw_0_gml_39_0": "$   ",
+    "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
+    "obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
+    "obj_overworldc_slash_Draw_0_gml_44_0": "PHONE",
+    "obj_overworldc_slash_Draw_0_gml_52_0": "USE",
+    "obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
+    "obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
+    "obj_overworldc_slash_Draw_0_gml_66_0": "“~1”",
+    "obj_overworldc_slash_Draw_0_gml_67_0": "LV  ",
+    "obj_overworldc_slash_Draw_0_gml_68_0": "HP  ~1 / ",
+    "obj_overworldc_slash_Draw_0_gml_70_0": "ATK  ~1 (",
+    "obj_overworldc_slash_Draw_0_gml_71_0": "DEF  ~1 (",
+    "obj_overworldc_slash_Draw_0_gml_72_0": "なし",
+    "obj_overworldc_slash_Draw_0_gml_73_0": "なし",
+    "obj_overworldc_slash_Draw_0_gml_74_0": "エンピツ",
+    "obj_overworldc_slash_Draw_0_gml_75_0": "ハロウィンエンピツ",
+    "obj_overworldc_slash_Draw_0_gml_76_0": "ラッキーエンピツ",
+    "obj_overworldc_slash_Draw_0_gml_77_0": "ばんそうこう",
+    "obj_overworldc_slash_Draw_0_gml_80_0": "WPN ",
+    "obj_overworldc_slash_Draw_0_gml_81_0": "AMR ",
+    "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY ",
+    "obj_overworldc_slash_Draw_0_gml_91_0": "EXP ",
+    "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT ",
+    "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message&A",
+    "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message&B",
+    "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message&C",
+    "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message&D",
+    "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly&WlyWlyWlyWly",
+    "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.",
+    "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.",
+    "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.",
+    "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.",
+    "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special&scenario&occurred!!/%",
+    "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1&* 私は 敵です。/%",
+    "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy^1.&* It guarded from Susie's attack./%",
+    "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
+    "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling./%",
+    "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat./%",
+    "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack./%",
+    "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired./%",
+    "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
+    "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)/%",
+    "obj_pushableblock_slash_Other_10_gml_74_0": "* What!^1?&* The puzzle!?/",
+    "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side^1, Kris./",
+    "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec^1.&* Those boxes...^1!&* I get it!/",
+    "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second^1, Kris!/%",
+    "obj_ralseienemy_slash_Step_0_gml_36_0": "* .../%",
+    "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?/",
+    "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!/",
+    "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION.../",
+    "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE./",
+    "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear./",
+    "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!/",
+    "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready^1, Kris^2?&* Let's try dodging!/%",
+    "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING^1, Kris^1.&* You'll recover TP and take less damage./",
+    "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson^1, though./%",
+    "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee^1, Kris^1!&* You sure are good at defending!/",
+    "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking^1, you^1, though, so...&* No need to defend!/%",
+    "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm..^1.&* Kris?/",
+    "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets^1, and you can't use TP.../",
+    "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So^1, umm^1, maybe you could stop defending?/%",
+    "obj_ralseienemy_slash_Step_0_gml_86_0": "* .../%",
+    "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item^1!&* That's^1, um^1, great^1, Kris.../%",
+    "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow^1, Kris^1!&* That was an amazing attack!/",
+    "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?/",
+    "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job^1, Kris^1!&* By the way^1, you'll do more damage.../",
+    "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!/",
+    "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris^1!&* You did it!!!/",
+    "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)/%",
+    "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm^1, anyway, let's move onto my favorite: \\cYACTING\\cW!/",
+    "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things./",
+    "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!/%",
+    "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!",
+    "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm..^1. Kris^1?&* You don't need to hit it anymore./",
+    "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!/%",
+    "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey^1, Kris^1?&* I know you like attacking^1, but.../",
+    "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?/%",
+    "obj_ralseienemy_slash_Step_0_gml_144_0": "* .../",
+    "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris^1, could you^1, um^1, stop...?/%",
+    "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh^1, sorry^1, Kris^1!&* I forgot to mention^1!&* When you're ATTACKing.../",
+    "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!/%",
+    "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK^1, Kris^1!&* You'll get it^1!&* Try again!/%",
+    "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!/%",
+    "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm..^1. you can press Z a lot^1, if it helps!/%",
+    "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris..^1.&* Please try to press Z./%",
+    "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm^1, Kris^1?&* Can you see the white rectangle?/%",
+    "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles^1?&* They're like messed-up squares?/%",
+    "obj_ralseienemy_slash_Step_0_gml_168_0": "* .../%",
+    "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm^1, why don't we try something else?/%",
+    "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!",
+    "obj_ralseienemy_slash_Step_0_gml_187_0": "* .../",
+    "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey^1, Kris^1, I think I've^1, um.../",
+    "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today./",
+    "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie./%",
+    "obj_ralseienemy_slash_Step_0_gml_195_0": "* .../",
+    "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris^1, it's um.../",
+    "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me./",
+    "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie^1, OK?/%",
+    "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?/",
+    "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...&* H... Haha.../",
+    "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait^1, aren't you supposed to be ACTing!?/%",
+    "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway^1, now that you know how to attack.../",
+    "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT^1, OK?/%",
+    "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!",
+    "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!^1?&* D-did you miss again!?/",
+    "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* .../",
+    "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though^1, I mean^1, if you wanted to hit me^1, that's ok, too.../%",
+    "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
+    "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee^1!&* You did it^1, Kris!/%",
+    "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.&* Was that too many?/",
+    "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here^1, let's try just one!/%",
+    "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee^1!&* You did it^1, Kris!/%",
+    "obj_ralseienemy_slash_Step_0_gml_378_0": "* .../%",
+    "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look^1, Kris^1!&* You dodged one!/%",
+    "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now^1, let's talk about \\cYSELECTING COMMANDS\\cW./",
+    "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM./",
+    "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON^1, THE SWORD^1, is the ATTACK COMMAND./",
+    "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you^1, um..^1.&* Hurt people.../",
+    "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well^1, I guess we have to defend ourselves sometimes^1, right?/%",
+    "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!/%",
+    "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12&* The fluffy prince.../%",
+    "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI./%",
+    "obj_ralseienemy_slash_Step_0_gml_504_0": "* K..^1. Kris!?/%",
+    "obj_ralseienemy_slash_Step_0_gml_508_0": "* K..^1. Kris!?/",
+    "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm^1, I don't think^1, um.../",
+    "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing./",
+    "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)/%",
+    "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?/",
+    "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm^1, if that's what you r-really want.../",
+    "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book^1!&* You win!/%",
+    "obj_ralseienemy_slash_Step_0_gml_575_0": "h/",
+    "obj_ralseienemy_slash_Step_0_gml_576_0": "h/",
+    "obj_ralseienemy_slash_Step_0_gml_577_0": "h/",
+    "obj_ralseienemy_slash_Step_0_gml_578_0": "h/",
+    "obj_ralseienemy_slash_Step_0_gml_579_0": "h/",
+    "obj_ralseienemy_slash_Step_0_gml_580_0": "地獄で&会お^1う&負け犬&どもめ!/%",
+    "obj_readable_slash_Other_10_gml_2_0": "* ボクが 見える…?/%",
+    "obj_readable_room1_slash_Other_10_gml_126_0": "* (バタースコッチ シナモンパイだ^1)&* (まだ さめきっていない)/%",
+    "obj_readable_room1_slash_Other_10_gml_140_0": "* ゴミばこだ^1。&* なぜか^1 はなの かおりが&  つよくなっている。/%",
+    "obj_readable_room1_slash_Other_10_gml_571_0": "* (もう なにも 手に入らない)/%",
+    "obj_readable_room1_slash_Other_10_gml_575_0": "* (スターウォーカーの残光から&  $40 手に入れた)/%",
+    "obj_readable_room1_slash_Other_10_gml_673_0": "* (彼は 木のうしろにいる)/%",
+    "obj_readable_room1_slash_Other_10_gml_675_0": "* (これは 木だ)/%",
+    "obj_readable_room1_slash_Other_10_gml_682_0": "* (ここに^1 男は いない)/%",
+    "obj_readable_room1_slash_Other_10_gml_746_0": "* (合法的に 手に入れ^1た&  ありふれた日常系の財宝だ)/%",
+    "obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* わからんカナ…^1?&* 困ったカナ…^1?&* おびえているのカナ…?/",
+    "obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* それは よきカナ^1!&  ハッハッハ!!/",
+    "obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* 世界最強パズルを前に&  絶望のヒーコラを&  叫ぶべし…!/%",
+    "obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* やや^1 なんじズ&  いまだ わがパズルに&  難儀しておる様子…/",
+    "obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* そのさま^1 Gブリ&  ホヰホヰに捕われし&  アレの ごとし。/",
+    "obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* かくなるうえは 余にも&  なさけの心 生まれずとも&  かぎらずとも 言えず。/",
+    "obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* 向後100年^1 余の&  家来として^1 ヘイコラ&  するなら 助けてやろうぞ!/%",
+    "obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* ぐわあっはっは^1…&  見よ! これぞ&  最強のパズルというもの!/",
+    "obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* こたびの難易^1度&  さっきのとは&  比較にならず!/",
+    "obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* ムシケラ風情のオツムでは&  100年たっても&  解けはせぬ!/%",
+    "obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* あな^1 悲し^1!&  いと^1 おかし^1!&  ありをりはべりいまそかり!/",
+    "obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* のたりのたりと&  のたうてよ^1! フニャフニャ&  ラーメンのごとく!/%",
+    "obj_readable_room1_slash_Other_10_gml_796_0": "* (いた…!)/%",
+    "obj_readable_room1_slash_Other_10_gml_799_0": "* (さようなら… どうか達者で…)/%",
+    "obj_readable_room1_slash_Other_10_gml_999_0": "* (ママが かいた おみまいカードだ^1)&* (なかに なまえが かいてある)/",
+    "obj_savemenu_slash_Create_0_gml_7_0": "クリス",
+    "obj_savemenu_slash_Create_0_gml_43_0": "クリス",
+    "obj_savemenu_slash_Draw_0_gml_29_0": "LV ",
+    "obj_savemenu_slash_Draw_0_gml_33_0": "LV ",
+    "obj_savemenu_slash_Draw_0_gml_47_0": "セーブ",
+    "obj_savemenu_slash_Draw_0_gml_48_0": "もどる",
+    "obj_savemenu_slash_Draw_0_gml_52_0": "セーブしました。",
+    "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there.../",
+    "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee^1, like this?/",
+    "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha^1! Yeah^1! Like that!/%",
+    "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along^1, you two?/",
+    "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey^1, don't LOOK^1! We aren't done yet!/",
+    "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!/",
+    "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon^1, we're working hard on this!/",
+    "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry^1! Sorry./%",
+    "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here./",
+    "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?/",
+    "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two..^1. like to..^1. do it...?/",
+    "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh^1, no^1. That's for heroes./",
+    "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys^1.&* We don't have to do anything./",
+    "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme./",
+    "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah^1. Except scheme./",
+    "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun^1, we'll be here./%",
+    "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris./%",
+    "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y..^1. You got past Thrash World!?/",
+    "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng..^1. Even with your help^1, I couldn't stop you.../",
+    "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey^1, it's alright^1, Lancer^1. It was a nice effort./",
+    "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah^1, I mean^1, you gotta be realistic./",
+    "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us^1. Not even ourselves./",
+    "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
+    "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
+    "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
+    "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
+    "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!^1!&* The ~1!!/",
+    "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!/%",
+    "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm..^1. What am I supposed to do^1, then.../",
+    "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you^1, then.../",
+    "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then^1, my dad will.../%",
+    "obj_thrashafter_event_slash_Step_0_gml_77_0": "* .../",
+    "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well.../",
+    "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us.../",
+    "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way./%",
+    "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R..^1. Really!^1?&* You'd let me tag along...!?/",
+    "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure^1, why not^1. You can be an unofficial team member./",
+    "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow^1! M..^1. Me!^1? In the ~1!?/",
+    "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W..^1. Wait.../%",
+    "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?/",
+    "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah^1.&* Ralsei will make them./",
+    "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H..^1. Huh!?/",
+    "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay^1, sure!/",
+    "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!^1!&* Lancer joins the team!!!/%",
+    "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!      %%",
+    "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No./%",
+    "obj_town_event_slash_Step_0_gml_120_0": "* (ブラインドを しめられた…)/%",
+    "obj_treasure_room_slash_Other_10_gml_14_0": "* (開かない)/%",
+    "obj_treasure_room_slash_Other_10_gml_18_0": "* (宝箱は からっぽだ)/%",
+    "obj_treasure_room_slash_Other_10_gml_19_0": "* (宝箱は からっぽ)&* (ただ^1 底に 紙くずが&  散らかっている)/%",
+    "obj_treasure_room_slash_Other_10_gml_24_0": "* (宝箱は からっぽ)&* (ただ^1 底に ミントの香りの&  かけらが 散らかっている)/",
+    "obj_treasure_room_slash_Other_10_gml_26_0": "* クリス^1 それは&  食べないでね…/%",
+    "obj_treasure_room_slash_Other_10_gml_31_0": "* (宝箱は からっぽ)&* (ただ^1 底に ミントの香りの&  かけらが 散らかっている)/",
+    "obj_treasure_room_slash_Other_10_gml_33_0": "* あ…^1 スージィ^1 それは&  食べないで…/",
+    "obj_treasure_room_slash_Other_10_gml_35_0": "* あ!^1? なんでだよ?&  あとで なんかに&  使うのか!?/%",
+    "obj_treasure_room_slash_Other_10_gml_40_0": "* (宝箱は からっぽ)&* (ただ^1 底に&  母音が散らかっている)/%",
+    "obj_treasure_room_slash_Other_10_gml_48_0": "NULL",
+    "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2",
+    "obj_treasure_room_slash_Other_10_gml_54_0": "ぼうぐ",
+    "obj_treasure_room_slash_Other_10_gml_61_0": "ぶき",
+    "obj_treasure_room_slash_Other_10_gml_68_0": "アイテム",
+    "obj_treasure_room_slash_Other_10_gml_75_0": "だいじなもの",
+    "obj_treasure_room_slash_Other_10_gml_82_0": "マネーホール",
+    "obj_treasure_room_slash_Other_10_gml_83_0": " ダークドル",
+    "obj_writer_slash_Draw_0_gml_147_0": "||",
+    "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
+    "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
+    "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "さわんなよ!",
+    "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "ダイスブレス",
+    "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "いろんな記号が刻まれた立方体を#つなげたブレスレット。",
+    "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "…わかったよ。",
+    "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "「なかよし!」って書いてある!",
+    "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon",
+    "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases#the range bullets increase tension.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.",
+    "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?",
+    "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range",
+    "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "ホワイトリボン",
+    "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "髪にかざる シワシワのリボン。#ぼうぎょ力が 少し上がる。",
+    "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "はぁー? 小学生じゃねーっつの",
+    "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "ど…どう? かわいいかな…?",
+    "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "かわいさ",
+    "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "はがねの手かせ",
+    "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "盗っ人にはめる“スティール”製のかせ。#こうげき力と ぼうぎょ力があがる。",
+    "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(ヤベ… かっこいいじゃん…)",
+    "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*ジャラジャラ* あはは!",
+    "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "マウスコイン",
+    "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "金色のコイン。かつて勢力をふるった#ネズミの魔術師の絵が彫ってある。",
+    "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "こいつ…どっかで見たことあるな…",
+    "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "チュウチュウ! 回復パワーアップ!",
+    "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "ジェビルテール",
+    "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "アルファベットの「J」の形をしたしっぽ。#デビルパワーを授けてくれる。",
+    "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "いつか生えてくると思ってたぜ",
+    "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "ボクは いいデビルだからね!",
+    "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA %",
+    "scr_asterskip_slash_scr_asterskip_gml_4_0": "||",
+    "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* さっきとは べつのモンディが&  にじりよってきた!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* また さっきとは (たぶん)べつの&  モンディが にじりよってきた!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* ランサーに 行く手をふさがれた!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* ビュッフェスタイルだ。",
+    "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* ラビックが すべりよってきた!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* ヘッドハーティが&  静かに 行く手をふさいだ!",
+    "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* ヘッドハーティが&  静かに 行く手をふさいだ!(x3)",
+    "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* ラビックたちが すべりよってきた!",
+    "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
+    "scr_gamestart_slash_scr_gamestart_gml_98_0": "クリス",
+    "scr_gamestart_slash_scr_gamestart_gml_99_0": "スージィ",
+    "scr_gamestart_slash_scr_gamestart_gml_100_0": "ラルセイ",
+    "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY",
+    "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
+    "scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
+    "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
+    "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
+    "scr_gamestart_slash_scr_gamestart_gml_343_0": "ホーム",
+    "scr_gamestart_slash_scr_gamestart_gml_345_0": "クリス",
+    "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "40HP回復。赤と黒の星形キャンディ。#マシュマロみたいな味がする。",
+    "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "倒れた仲間のHPを全回復。#緑色をした ミントの香りのクリスタル。",
+    "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "キラキラ輝くかけら。#使いみちは わからない。",
+    "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "ラルセイの手作りマニュアル。 #いろんなヒントや裏技が書いてある。",
+    "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "壊れてもなお すさまじい気を発するケーキ。#鍛冶職人なら直せるだろう。",
+    "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "一口食べれば舌がクルクルおどる絶品ケーキ。#仲間全員のHPを160回復。",
+    "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "コマの形をした菓子パン。#仲間全員のHPを80回復。",
+    "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "ナゾのハンバーガー。なぜか黒い…#と思ったらコゲてるだけだった!70HP回復",
+    "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "ランサーの顔の形をしたクッキー。#じつはクッキーじゃないかも… 5HP回復?",
+    "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "巨大なサラダ…というか#ただの使えないレタス。4HP回復",
+    "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "3つに割れるサンドイッチ。#仲間全員のHPを30回復。",
+    "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "ハートの形のドーナツ。中の赤いジャムは#空気にふれると固まる。??HP回復",
+    "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "かなり小さい。好きなひとは#なぜか ものすごく好き。??HP回復",
+    "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.#Heals 500HP.",
+    "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "ほうじゅんな香りの黒っぽいルー。#ミミズ入り。50HP回復",
+    "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals#60HP",
+    "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive#ally#(Weak)",
+    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be./%",
+    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands./%",
+    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP&* Black and red star that&  tastes like marshmallows./%",
+    "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)&* Glowing dew...&* It refreshes your SOUL./%",
+    "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "ダークキャンディ",
+    "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "40HP#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "リザレクトミント",
+    "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "気絶した#仲間を#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "グロウシャード",
+    "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "ショップで#売れる",
+    "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "マニュアル",
+    "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "バトル#中は#読めない",
+    "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "こわれたケーキ",
+    "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "20HP#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "トップケーキ",
+    "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "全員#160HP#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "スピンロール",
+    "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "全員#80HP#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "ダークバーガー",
+    "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "70HP#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "ランサークッキー",
+    "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "50HP#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "ギガサラダ",
+    "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "4HP#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "クラブサンド",
+    "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "全員#30HP#回復",
+    "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "ハートドーナツ",
+    "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "回復量#キャラ毎に#変化",
+    "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "チョコダイヤ",
+    "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "回復量#キャラ毎に#変化",
+    "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "ファボサンド",
+    "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "HP#全回復",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "ダークキャンディ",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "リザレクトミント",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "グロウシャード",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "マニュアル",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "こわれたケーキ",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "トップケーキ",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "スピンロール",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "ダークバーガー",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "ランサークッキー",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "ギガサラダ",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "クラブサンド",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "ハートドーナツ",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "チョコダイヤ",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "ファボサンド",
+    "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "ルールノールー",
+    "scr_itemuse_slash_scr_itemuse_gml_28_0": "うおー! うんめー!",
+    "scr_itemuse_slash_scr_itemuse_gml_33_0": "おい! オレにも食わせろ!",
+    "scr_itemuse_slash_scr_itemuse_gml_35_0": "おいしい! マシュマロだ!",
+    "scr_itemuse_slash_scr_itemuse_gml_47_0": "生き返ったぜ!",
+    "scr_itemuse_slash_scr_itemuse_gml_48_0": "(死んでなかったでしょ…)",
+    "scr_itemuse_slash_scr_itemuse_gml_53_0": "(そうは見えねーけどな…)",
+    "scr_itemuse_slash_scr_itemuse_gml_54_0": "うーん 力がわいてきた!",
+    "scr_itemuse_slash_scr_itemuse_gml_83_0": "うま! おかわり!",
+    "scr_itemuse_slash_scr_itemuse_gml_84_0": "え…",
+    "scr_itemuse_slash_scr_itemuse_gml_90_0": "目が回るぜ",
+    "scr_itemuse_slash_scr_itemuse_gml_91_0": "うーん おいしい!",
+    "scr_itemuse_slash_scr_itemuse_gml_101_0": "ゼツミョーな焼き加減だな!",
+    "scr_itemuse_slash_scr_itemuse_gml_105_0": "ちょっとコゲてる…?",
+    "scr_itemuse_slash_scr_itemuse_gml_115_0": "んー…やっぱ顔はうまいな!",
+    "scr_itemuse_slash_scr_itemuse_gml_119_0": "あううぅ…",
+    "scr_itemuse_slash_scr_itemuse_gml_129_0": "意味わかんねー!",
+    "scr_itemuse_slash_scr_itemuse_gml_133_0": "ヘルシーだね!",
+    "scr_itemuse_slash_scr_itemuse_gml_139_0": "ひとりじめすんなよ!",
+    "scr_itemuse_slash_scr_itemuse_gml_140_0": "(きっちり3等分だよ…)",
+    "scr_itemuse_slash_scr_itemuse_gml_154_0": "ククク…血だぜ!",
+    "scr_itemuse_slash_scr_itemuse_gml_159_0": "ベトベトするよぉ…",
+    "scr_itemuse_slash_scr_itemuse_gml_173_0": "ちっさ!",
+    "scr_itemuse_slash_scr_itemuse_gml_178_0": "ありがと クリス!",
+    "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)",
+    "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...",
+    "scr_itemuse_slash_scr_itemuse_gml_202_0": "ウネウネしてて ウマいぜ",
+    "scr_itemuse_slash_scr_itemuse_gml_206_0": "おいしい! スパゲティかな?",
+    "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (タマゴを 使った)/%",
+    "scr_itemuse_slash_scr_itemuse_gml_238_0": "* ジェムを 目の前にかかげた。/",
+    "scr_itemuse_slash_scr_itemuse_gml_239_0": "* なぜか^1 ほんの一瞬…/",
+    "scr_itemuse_slash_scr_itemuse_gml_240_0": "* 床に散らばった&  たくさんのおもちゃが&  見えた気がした。/",
+    "scr_itemuse_slash_scr_itemuse_gml_241_0": "* …でも^1 きっと気のせいだ。/%",
+    "scr_itemuse_slash_scr_itemuse_gml_242_0": "* ジェムを 目の前にかかげた。/",
+    "scr_itemuse_slash_scr_itemuse_gml_243_0": "* しかし^1 なにも起こらなかった。/%",
+    "scr_itemuse_slash_scr_itemuse_gml_244_0": "* 使いみちは なさそうだ。/%",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "電話を かけられる。",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "ケータイ",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "そんなに大事じゃないし#それほど大事じゃないわけでもない。",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "タマゴ",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "壊れてもなお すさまじい気を発するケーキ。#鍛冶職人なら直せるだろう。",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "こわれたケーキ",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "カギのいちばん上の部分。パーツを3つ#集めれば鍛冶職人が直してくれる。",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "こわれたカギA",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "ナゾのろう屋のカギ。#どこか怪しい雰囲気がただよう。",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "とびらのカギ",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "カギの真ん中の部分。パーツを3つ#集めれば鍛冶職人が直してくれる。",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "こわれたカギB",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "カギのいちばん下の部分。パーツを3つ#集めれば鍛冶職人が直してくれる。",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "こわれたカギC",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "手のなかで するどい影が 水のように#うごめく。1 個入手済み。",
+    "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "シャドウジェム",
+    "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK %",
+    "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK %",
+    "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL %",
+    "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* しかいが ぼやけた。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* しんぞうが たかなった。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* ホットチョコレート - ウサギの&  かたちの てづくりマシュマロが&  うかんでいる。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* エンピツ - ぶきAT1&* けんより つよし?&* …せいぜい おなじぐらい かな。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* ばんそうこう - 10HPかいふく&* キャラクターの えが&  かいてある。/%",
+    "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* はなたば - いろとりどりの はなを&  なんぼんも たばねた うつくしい&  ブーケ。/",
+    "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* だれかに あげると&  よろこばれそう。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* くうきを つかんだ。/%%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* ホットチョコレートを のんだ^1。&* おいしくて おいしくて^1…&  せつなくなった…/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* エンピツを そうびした。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* ばんそうこうを はりなおした。",
+    "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* はなたばを とりだした^1。&* はなの かおりが ただよった^1。&* なにも おこらなかった。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* ゴミのかたまりを うっとりと&  ながめた^1。&* なにも おこらなかった。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* ハロウィンエンピツを そうびした。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* ラッキーエンピツを そうびした。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* タマゴを つかった。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* プルルルル…/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* だれも でない。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* もしもし?&* ドリーマーです。&* どちらさまですか…?/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* …クリスね?/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* まったく^1…&  イタズラばかり するコは&  おしおきですよ。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* ツー…/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* プルルルル…/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (でんわが なっている^1…&  が でることが できない)/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (どっちにしろ&  もう でんわちゅうだ…)/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* ガラスを とおして&  むこうを みた。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* なぜか^1 ほんの いっしゅん…/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* じぶんの ての むこうがわが&  すけて みえた きがした。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* ガラスを とおして&  むこうを みた。/",
+    "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* …しかし なにも おこらなかった。/%",
+    "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* なにかの やくに&  たちそうには みえない。/%",
+    "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " &",
+    "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* HPが ~1かいふくした!/%",
+    "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* HPが まんたんに なった。/%",
+    "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
+    "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "けいこく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
+    "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
+    "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "せっきょう",
+    "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* また来たんだね&  この ステキな場所へ。&* 顔面の下の 仮面を取れ!",
+    "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "マネキン",
+    "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "ハグ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "ラルセイをハグ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* チュートリアルが 始まった。",
+    "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
+    "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
+    "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.",
+    "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "モンディ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "けいこく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "ハーティ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "けいこく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-おせじ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "クローバー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
+    "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
+    "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
+    "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
+    "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys",
+    "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
+    "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
+    "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
+    "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
+    "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "けいこく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins",
+    "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet",
+    "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet",
+    "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.ラウンド",
+    "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-ほめる",
+    "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "けいこく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "ランサー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank",
+    "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "チェック",
+    "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
+    "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter",
+    "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
+    "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
+    "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.ラウンド",
+    "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "モンディンジャー",
+    "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "せっとく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "ほめる",
+    "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "ヘッドハーティ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "ぶんせき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "くどく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-くどく",
+    "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "ゆうき",
+    "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "ぼうぎょ力#アップ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "レッドバスター",
+    "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "赤属性#ダメージ",
+    "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "Wヒール",
+    "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "全員を#回復",
+    "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN %",
+    "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0 %",
+    "scr_phonename_slash_scr_phonename_gml_17_0": "じたく",
+    "scr_phonename_slash_scr_phonename_gml_20_0": "サンズ",
+    "scr_phonename_slash_scr_phonename_gml_21_0": "サンズじゃない",
+    "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR %",
+    "scr_roomname_slash_scr_roomname_gml_3_0": "クリスのへや",
+    "scr_roomname_slash_scr_roomname_gml_4_0": "?????",
+    "scr_roomname_slash_scr_roomname_gml_5_0": "瞳のパズル",
+    "scr_roomname_slash_scr_roomname_gml_6_0": "城下町",
+    "scr_roomname_slash_scr_roomname_gml_7_0": "平原 - 大とびら",
+    "scr_roomname_slash_scr_roomname_gml_8_0": "平原 - よろず屋",
+    "scr_roomname_slash_scr_roomname_gml_9_0": "平原 - 大盤面",
+    "scr_roomname_slash_scr_roomname_gml_10_0": "平原 - 大盤面2",
+    "scr_roomname_slash_scr_roomname_gml_11_0": "森 - 入り口",
+    "scr_roomname_slash_scr_roomname_gml_12_0": "森 - スイーツ即売会",
+    "scr_roomname_slash_scr_roomname_gml_15_0": "森 - ボコリングゾーン",
+    "scr_roomname_slash_scr_roomname_gml_16_0": "カルタス城 - ろう屋",
+    "scr_roomname_slash_scr_roomname_gml_17_0": "カルタス城 - 1F",
+    "scr_roomname_slash_scr_roomname_gml_18_0": "カルタス城 - 5F",
+    "scr_roomname_slash_scr_roomname_gml_19_0": "カルタス城 - 玉座",
+    "scr_roomname_slash_scr_roomname_gml_20_0": "カルタス城 - ???",
+    "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr %",
+    "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0 %",
+    "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "なし",
+    "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "ルードソード",
+    "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "ルードソード",
+    "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "暴属性#ダメージ#",
+    "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "敵1体に中程度の暴属性ダメージ。#こうげきまりょく値によりダメージ量変化。",
+    "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "いやしの詩",
+    "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "いやしの詩",
+    "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "仲間を#回復",
+    "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "天から降り注ぐ光が仲間1人のHPを少量回復。#まりょくによって回復量変化。",
+    "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "レッドバスター",
+    "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "レッドバスター",
+    "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "赤属性#ダメージ#",
+    "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Wヒール",
+    "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Wヒール",
+    "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "全員30HP#回復",
+    "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "こうどう",
+    "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "こうどう",
+    "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "こうどう#する",
+    "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "いろんなことをする。#まほうではない。",
+    "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly./%",
+    "scr_text_slash_scr_text_gml_2193_0": "#はい",
+    "scr_text_slash_scr_text_gml_2194_0": "#いいえ",
+    "scr_text_slash_scr_text_gml_11_0": "* どうしても すてたくない。/",
+    "scr_text_slash_scr_text_gml_12_0": "* それでも すてる?/",
+    "scr_text_slash_scr_text_gml_2979_0": "\\C2",
+    "scr_text_slash_scr_text_gml_19_0": "* ほっとした。/%",
+    "scr_text_slash_scr_text_gml_23_0": "* ふるえる てで^1 ゴミのかたまりを&  じめんに すてた。/",
+    "scr_text_slash_scr_text_gml_24_0": "* かたまりは こなごなになった。/",
+    "scr_text_slash_scr_text_gml_25_0": "* むねが くるしくなった。/%",
+    "scr_text_slash_scr_text_gml_411_0": " \\C2",
+    "scr_text_slash_scr_text_gml_193_0": "I'll be#Your#Subject",
+    "scr_text_slash_scr_text_gml_194_0": "Keep#Dreaming",
+    "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside.../",
+    "scr_text_slash_scr_text_gml_198_0": "\\E1* Err, well, they would if I had any.../",
+    "scr_text_slash_scr_text_gml_199_0": "\\E8* Oh, don't worry about me, Kris!/",
+    "scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday.../",
+    "scr_text_slash_scr_text_gml_417_0": " \\C2",
+    "scr_text_slash_scr_text_gml_210_0": "\\E3* H..^1. Huh!?/",
+    "scr_text_slash_scr_text_gml_211_0": "\\E7* Why^1, Kris^1, you don't have to do that.../",
+    "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but^1, if you insist.../",
+    "scr_text_slash_scr_text_gml_213_0": "\\E0* Kris, as your Prince and authority, I order you to...!/",
+    "scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!/%",
+    "scr_text_slash_scr_text_gml_221_0": "* Oh^1, thank you^1, Kris^2!&* I will!/%",
+    "scr_text_slash_scr_text_gml_457_0": " \\C2",
+    "scr_text_slash_scr_text_gml_2202_0": " \\C2",
+    "scr_text_slash_scr_text_gml_2223_0": "#ひく",
+    "scr_text_slash_scr_text_gml_2224_0": "#ひかない",
+    "scr_text_slash_scr_text_gml_3098_0": "\\C4 ",
+    "scr_text_slash_scr_text_gml_2965_0": " #引き返す",
+    "scr_text_slash_scr_text_gml_2636_0": " #ねむらない",
+    "scr_text_slash_scr_text_gml_774_0": "* あ^1… ども^1…&* こんにちは^1…&* とおりすがりの ひと…?/",
+    "scr_text_slash_scr_text_gml_775_0": "\\M1* わたしだお^1!&* わたしのこと^1 しってるはずだお^1!&* ぜったい しってるお!/",
+    "scr_text_slash_scr_text_gml_776_0": "\\M0* わたし とっても にんきものだお^1!&* ただ!/",
+    "scr_text_slash_scr_text_gml_777_0": "\\M3* おともだちが&  ひとりも いないんだお…/",
+    "scr_text_slash_scr_text_gml_778_0": "\\M1* でもでも^1 もうだいじょうぶだお!&* あなたが きてくれたお!/",
+    "scr_text_slash_scr_text_gml_779_0": "\\M0* あなた わたしの&  おともだちに なってお?/",
+    "scr_text_slash_scr_text_gml_2714_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_786_0": " #クリス",
+    "scr_text_slash_scr_text_gml_787_0": " #ヒポポ#タマス",
+    "scr_text_slash_scr_text_gml_794_0": "\\M4* おおお^1! やったお!&* とっても うれしいお^1!&* うれしくって… うれしくって…/",
+    "scr_text_slash_scr_text_gml_795_0": "\\M3* どうしたらいいか わからないお^1!&* こんなに うれしいの&  はじめてだお!/",
+    "scr_text_slash_scr_text_gml_796_0": "\\M2* あなたの おなまえ おしえてお?/",
+    "scr_text_slash_scr_text_gml_2751_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_809_0": " #オニオンさん",
+    "scr_text_slash_scr_text_gml_810_0": " #ビューティ",
+    "scr_text_slash_scr_text_gml_811_0": "アズリエルII",
+    "scr_text_slash_scr_text_gml_812_0": "キモい",
+    "scr_text_slash_scr_text_gml_817_0": "\\M0* クリス^1 っていうんだお^1?&* とってもステキな&  おともだちネームだお!/",
+    "scr_text_slash_scr_text_gml_822_0": "\\M0* ヒ^1…ヒップ…^1 ヒッパー^1…ハイパー^1…&* ヒ…ポポタマス^1 っていうんだお^1?&* いいにくいけど かっこいいお!/",
+    "scr_text_slash_scr_text_gml_825_0": "\\M1* あ^1 ごめんなさいだお^1!&* じこしょうかいが まだだったお!/",
+    "scr_text_slash_scr_text_gml_1174_0": "\\M1* …/",
+    "scr_text_slash_scr_text_gml_827_0": "\\M3* …えと^1 だれも わたしに&  はなしかけないから^1 じぶんの&  なまえ わすれちゃったお…/",
+    "scr_text_slash_scr_text_gml_828_0": "クリス",
+    "scr_text_slash_scr_text_gml_829_0": "ヒポポテトマス",
+    "scr_text_slash_scr_text_gml_830_0": "\\M1* ~1^1!&* わたしに なまえを&  つけてくれるお…?/",
+    "scr_text_slash_scr_text_gml_840_0": "\\M0* うん^1! サイコーだお!&* イミは わからないけど&  とにかく サイコーだお!/",
+    "scr_text_slash_scr_text_gml_841_0": "\\M4* わたしの からだの かたちに^1も&  わたしの からだの ニオイに^1も&  ピッタリって きがするお!/",
+    "scr_text_slash_scr_text_gml_842_0": "\\M2* あれ^1? なまえ…なんだっけ^1?&* オニ…^1オニギリさん^1? …そうだお^1!&* わたし オニギリさんだお!/",
+    "scr_text_slash_scr_text_gml_848_0": "\\M0^1* わあ^1…&* なんてステキな なまえだお!/",
+    "scr_text_slash_scr_text_gml_849_0": "\\M4* なんだか じぶんに じしんがもてる&  きがするお^1! あたまから おはなが&  はえてきそうな きぶんだお!/",
+    "scr_text_slash_scr_text_gml_850_0": "\\M2* あれ^1 なまえ…なんだっけ^1?&* ビ…^1ビーフ^1? そうだお^1!&* あのニオイ^1…あのあじ… じゅるる…/",
+    "scr_text_slash_scr_text_gml_857_0": "\\M2* アズリエルII^1… うーん^1…&* どっかで きいたことあるお^1。&* たしか^1… おもいでの なかだお…/",
+    "scr_text_slash_scr_text_gml_858_0": "\\M4* あの やさしい おとこのコ^1…&  おいしいマメを みずのなかに&  なげ^1て たべさせてくれたお…/",
+    "scr_text_slash_scr_text_gml_859_0": "\\M2* あれ?^1 なまえ…なんだっけ^1?&* アズ…^1アズキマメ^1? そうだお^1!&* マメは いくらでも たべられるお。/",
+    "scr_text_slash_scr_text_gml_869_0": "\\M0* なまえ つけてくれて うれしいお^1!&* じぶんのなまえ たいせつにするお!/",
+    "scr_text_slash_scr_text_gml_870_0": "\\M0* …/",
+    "scr_text_slash_scr_text_gml_871_0": "\\M2* えと…^1 ク^1…クリスマスさん^1…&* だったよね…?/",
+    "scr_text_slash_scr_text_gml_872_0": "\\M3* あー…^1 ヒ^1…ヒパ^1… ヒーパー^1…&* ハイパー・ポテト・マスクさん^1…&* だったよね?/",
+    "scr_text_slash_scr_text_gml_873_0": "\\M1* あなたに^1…はなしたいこと あるお^1…&  あした^1 はなすお…/",
+    "scr_text_slash_scr_text_gml_874_0": "\\M5* ともだちにしか&  はなせないことだお…/",
+    "scr_text_slash_scr_text_gml_875_0": "\\M5* また きてほしいお…/%",
+    "scr_text_slash_scr_text_gml_3033_0": "\\E0* クリスも すっかり&  おおきくなっちゃって…/",
+    "scr_text_slash_scr_text_gml_3034_0": "\\E9* あなたも じきに&  だいがくへ&  いってしまうのね…/",
+    "scr_text_slash_scr_text_gml_3067_0": "\\E1* …/",
+    "scr_text_slash_scr_text_gml_3036_0": "\\E9* おぼえているかしら?&  クリスが まだ&  ちいさかったころ…/",
+    "scr_text_slash_scr_text_gml_3037_0": "\\E8* 「いつになったら&  ツノが はえてくるの?」&  って きくものだから…/",
+    "scr_text_slash_scr_text_gml_3038_0": "\\E0* あかいツノが ついた&  カチューシャを&  かってあげたでしょう?/",
+    "scr_text_slash_scr_text_gml_3039_0": "\\E4* クリスったら なんかげつも&  まいにち つけて^1! あれは&  どこへ いったかしらねえ?/%",
+    "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris^1, I need to grade these assignments./",
+    "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?/",
+    "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well.../%",
+    "scr_text_slash_scr_text_gml_2785_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2795_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_3167_0": " #もらわない",
+    "scr_text_slash_scr_text_gml_2845_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2177_0": "* (かおりつきの マーカーだ)/",
+    "scr_text_slash_scr_text_gml_3088_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2184_0": "* (マシュマロの かおりの&  マーカーを てにとり&  クンクン においを かいだ)/%",
+    "scr_text_slash_scr_text_gml_2188_0": "* (どうせ チョコレートの かおりの&  マーカーは ニセモノしゅうが&  ひどい)/%",
+    "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!/%",
+    "scr_text_slash_scr_text_gml_2780_0": " #Blaze",
+    "scr_text_slash_scr_text_gml_2781_0": " #Do Not Blaze",
+    "scr_text_slash_scr_text_gml_2784_0": "* Blaze it./",
+    "scr_text_slash_scr_text_gml_3143_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_3178_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_2933_0": " #移動する",
+    "scr_text_slash_scr_text_gml_2658_0": " #ねむらない",
+    "scr_text_slash_scr_text_gml_2937_0": "* (エレベーターで移動する?)/",
+    "scr_text_slash_scr_text_gml_3010_0": "\\C2",
+    "scr_text_slash_scr_text_gml_3137_0": " #ケーキを返す",
+    "scr_text_slash_scr_text_gml_2934_0": " #移動しない",
+    "scr_text_slash_scr_text_gml_3141_0": "* マーマ レード^1!&* そのケーキ^1!&* すさまじい気を 発しているヨ!/",
+    "scr_text_slash_scr_text_gml_3142_0": "* それ^1 ワタシのケーキですネ^1?&* 修理したのですネ^1?&* 返してくれますネ!?/",
+    "scr_text_slash_scr_text_gml_3207_0": "\\C2 ",
+    "scr_text_slash_scr_text_gml_3151_0": "* エーダマーメ^1!&  ワタシの傑作ケーキ^1! うれしくって&  クルクル回っちゃいそうネ!/",
+    "scr_text_slash_scr_text_gml_3152_0": "* あなたたちに お礼がしたいヨ^1!&  失敗作ケーキ たくさんあるヨ!/",
+    "scr_text_slash_scr_text_gml_3153_0": "* ケーキ 1つも持っていないな^1ら&  ワタシのところへ来てヨ^1!&  ケーキあげるヨ! 何度でも!/",
+    "scr_text_slash_scr_text_gml_3155_0": "\\S0* (トップケーキを わたして&  スピンロールを 手に入れた)/",
+    "scr_text_slash_scr_text_gml_3156_0": "* それじゃあ^1 ワタシは ここで&  クルクル涙を 流すヨ!/%",
+    "scr_text_slash_scr_text_gml_3161_0": "* ケーキは こんなに甘~いの^1に&  せち“辛い”世の中だヨ!/%",
+    "scr_text_slash_scr_text_gml_3166_0": " #もらう",
+    "scr_text_slash_scr_text_gml_3202_0": " #もらわない",
+    "scr_text_slash_scr_text_gml_3173_0": "* マーマ ミーバ^1!&  返品された菓子パン^1 どうデスカ?&  おいしいでショウ?/%",
+    "scr_text_slash_scr_text_gml_3177_0": "* マア アミーゴ^1!&  三流ケーキを もらいにきたのカナ?/",
+    "scr_text_slash_scr_text_gml_3186_0": "* このケーキ^1 受け取ってヨ^1!&  どうせクズケーキだヨ!/",
+    "scr_text_slash_scr_text_gml_3188_0": "\\S0* (スピンロールを 手に入れた)/%",
+    "scr_text_slash_scr_text_gml_3191_0": "* マーメシーバ^1! あな^1た&  ケーキじゃない持ち物で&  いっぱいだヨ!/%",
+    "scr_text_slash_scr_text_gml_3196_0": "* わかったヨ^1! ケーキ食べ過ぎると&  クルクル涙が 出ちゃうしネ!/%",
+    "scr_text_slash_scr_text_gml_3201_0": " #もらう",
+    "scr_text_slash_scr_text_gml_3205_0": "* (ここに^1 男がいる)/",
+    "scr_text_slash_scr_text_gml_3206_0": "* (男は なにかを差し出した)/",
+    "scr_text_slash_scr_text_gml_3214_0": "* (タマゴを 手に入れた)/%",
+    "scr_text_slash_scr_text_gml_3220_0": "* (では^1 男が&  ここにいる必要は ない)/%",
+    "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT %",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "木刀",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "芯にカーボン素材を用いた練習用の木刀。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "なんだよこれ!? わりばしか?",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "クリス…これは キミのでしょ。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "ヘアアックス",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "子ドラゴンのたてがみで作った#初心者用のアックス。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "こんなのは もう卒業したぜ",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "ええぇ…ちょっと大きいな…",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "レッドマフラー",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "わずかに魔力を帯びた毛糸で編んだ#シンプルなマフラー。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "フン…誰が。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "フカフカだ! クリス 触ってみて!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "柄にコウモリをあしらった#黒とオレンジ色のソード。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "ちっこすぎるぜ!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "ええぇ…怖いよ!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "こわさ上昇",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "デビルズナイフ",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "ドクロのマークが刻まれた大ガマのような#形状のアックス。ルードバスターのコスト10減。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "さあ ゲームを始めよう!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "ええぇ…悪モノっぽすぎるよ…",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "バスターTP削減",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.#Increases $ found by 5%.",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "ダガーマフラー",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "ダガーのように敵を突くボロボロのマフラー。",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "やだね! チクチクしそうだし!",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "チクチクする… 最高!",
+    "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
+    "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
+    "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE",
+    "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE",
+    "obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* なるほどな…/",
+    "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
+    "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
+    "obj_darkcontroller_slash_Draw_0_gml_86_0": "マスター音量",
+    "obj_darkcontroller_slash_Draw_0_gml_91_0": "操作",
+    "obj_darkcontroller_slash_Draw_0_gml_92_0": "シンプルVFX",
+    "obj_darkcontroller_slash_Draw_0_gml_93_0": "フルスクリーン",
+    "obj_darkcontroller_slash_Draw_0_gml_94_0": "オートラン",
+    "obj_darkcontroller_slash_Draw_0_gml_95_0": "タイトル画面へ",
+    "obj_darkcontroller_slash_Draw_0_gml_96_0": "もどる",
+    "obj_darkcontroller_slash_Draw_0_gml_101_0": "プレイ中にESCを長押し#すると、終了します。# # #~1を押すと#再開します。",
+    "obj_darkcontroller_slash_Draw_0_gml_113_0": "機能",
+    "obj_darkcontroller_slash_Draw_0_gml_114_0": "キー",
+    "obj_darkcontroller_slash_Draw_0_gml_115_0": "ボタン",
+    "obj_darkcontroller_slash_Draw_0_gml_117_0": "下",
+    "obj_darkcontroller_slash_Draw_0_gml_118_0": "右",
+    "obj_darkcontroller_slash_Draw_0_gml_119_0": "上",
+    "obj_darkcontroller_slash_Draw_0_gml_120_0": "左",
+    "obj_darkcontroller_slash_Draw_0_gml_121_0": "決定",
+    "obj_darkcontroller_slash_Draw_0_gml_122_0": "キャンセル",
+    "obj_darkcontroller_slash_Draw_0_gml_123_0": "メニュー",
+    "obj_darkcontroller_slash_Draw_0_gml_124_0": "デフォルトにもどす",
+    "obj_darkcontroller_slash_Draw_0_gml_125_0": "終了",
+    "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE",
+    "obj_krisroom_slash_Create_0_gml_14_0": "THE BEGINNING",
+    "obj_krisroom_slash_Step_0_gml_281_0": "* (しかし^1 めを あけると…)/%",
+    "obj_krisroom_slash_Step_0_gml_289_0": "闇",
+    "obj_npc_room_slash_Other_10_gml_493_0": "* 今の王様が 幅をきかせる前^1は&  この木の 葉っぱを&  食べていました…/",
+    "obj_npc_room_slash_Other_10_gml_494_0": "* そして 今も 食べています。/",
+    "obj_npc_room_slash_Other_10_gml_495_0": "* それが イモムシの生き様&  というものです…/%",
+    "obj_npc_room_slash_Other_10_gml_498_0": "* それが イモムシの生き様&  というものです…/%",
+    "obj_npc_room_slash_Other_10_gml_682_0": "* え?/%",
+    "obj_npc_room_slash_Other_10_gml_768_0": "* (ハーティは こちらを見た…)/",
+    "obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (暗闇で なにかが 光っている)/",
+    "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (「どんなに 急いでいるとき^1も&  自分の体を いたわるべし」)/",
+    "obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (「リストバンド」を 手にいれた^1)&* (",
+    "obj_npc_room_animated_slash_Other_10_gml_14_1": "を長押しすると&  テキストを スキップできる)/%",
+    "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (なにもない)/%",
+    "obj_npc_sign_slash_Create_0_gml_45_0": "きんいろ",
+    "obj_npc_sign_slash_Create_0_gml_50_0": "きいろ",
+    "obj_npc_sign_slash_Create_0_gml_51_0": "オレンジいろ",
+    "obj_npc_sign_slash_Create_0_gml_52_0": "みどりいろ",
+    "obj_npc_sign_slash_Create_0_gml_57_0": "みずいろ",
+    "obj_npc_sign_slash_Create_0_gml_58_0": "あおいろ",
+    "obj_npc_sign_slash_Create_0_gml_59_0": "むらさき",
+    "obj_overworldc_slash_Draw_0_gml_88_0": "???",
+    "obj_readable_room1_slash_Other_10_gml_758_0": "* (すうじの 2^1)&* (なかなか よいと ひょうばんの&  かずだ)/%",
+    "obj_unusedclassevent_slash_Step_0_gml_81_0": "THE RETURN",
+    "UNUSED_slash_UNUSED_gml_1_0": "ここは…",
+    "UNUSED_slash_UNUSED_gml_2_0": "どこ…?",
+    "UNUSED_slash_UNUSED_gml_3_0": "ねえ…誰か…",
+    "UNUSED_slash_UNUSED_gml_4_0": "誰か…いないの?",
+    "UNUSED_slash_UNUSED_gml_5_0": "ねえってば!誰か答えてよ!",
+    "UNUSED_slash_UNUSED_gml_6_0": "…",
+    "UNUSED_slash_UNUSED_gml_7_0": "暗いよ…",
+    "UNUSED_slash_UNUSED_gml_8_0": "真っ暗だ…",
+    "UNUSED_slash_UNUSED_gml_9_0": "お願い… 誰か… 聞こえてるなら…",
+    "UNUSED_slash_UNUSED_gml_10_0": "なにか…言ってよ…",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "BackSpace",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "テンキー 5 (NumLock OFF)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Esc",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page Up",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page Down",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "左",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "上",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "右",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "下",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "テンキー0",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "テンキー1",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "テンキー2",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "テンキー3",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "テンキー4",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "テンキー5",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "テンキー6",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "テンキー7",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "テンキー8",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "テンキー9",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "テンキー *",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "テンキー +",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "テンキー -",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "テンキー .",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "テンキー /",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num Lock",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll Lock",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift(左)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift(右)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl(左)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl(右)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt(左)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt(右)",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Ctrl",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
+    "scr_text_slash_scr_text_gml_2676_0": "* (どういうつもりか わからない^1が&  にどね することにした…)/%",
+    "scr_text_slash_scr_text_gml_2680_0": "* (じゅぎょうちゅうに&  ねむればいい)/%",
+    "scr_text_slash_scr_text_gml_3138_0": " #返さない",
+    "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE",
+    "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* なあ^1 クリス。/%",
+    "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
+    "obj_npc_facing_slash_Other_10_gml_257_0": "* ?/%",
+    "obj_npc_room_slash_Other_10_gml_876_0": "* マーマ ミーバ^1!&  これは めでたい^1!&  ケーキで お祝いしないとネ!!/",
+    "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは 金属製にするヨ!&  そしたら 魔物に 食われない!/%",
+    "obj_npc_room_slash_Other_10_gml_880_0": "* ああ! クローバーのママ^1!&* ワタシのケーキ^1 いつでも&  試食してくださネ!/",
+    "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は&  クローバーのママ&  限定なのか?/",
+    "obj_npc_room_slash_Other_10_gml_884_0": "* はい^1! 限定デス^1!&  たった今 そう決めたのデス!/%",
+    "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ ミーバ^1!&  これは めでたい^1!&  みなさん 勢ぞろい!/",
+    "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた あのケーキは&  このバースデーパーティ用&  だったのネ!/",
+    "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー^1!&  ああ… 胸が いっぱいだヨ!&  ワタシ 泣いちゃいそうだヨ!/",
+    "obj_npc_room_slash_Other_10_gml_892_0": "* いや… ちがくて^1…&  この騒ぎは その^1…&  うちらのせい…っつーか…/",
+    "obj_npc_room_slash_Other_10_gml_894_0": "* オウ^1! マァ アミーゴ^1!&  とゆうことは^1…アナタが&  クローバーのママですカ!?/",
+    "obj_npc_room_slash_Other_10_gml_895_0": "* ナルホド! だからアナ^1タ&  ケーキを 食べたのネ^1!&  わが子を守るため だったのネ!/",
+    "obj_npc_room_slash_Other_10_gml_897_0": "* は^1? いや ちが…/",
+    "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (待てよ^1… そういう&  ことにしとけば^1 ケーキ&  食い放題ってことか…?)/%",
+    "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに しゃしんが&  はってある^1。うつっているのは&  じぶんと^1 ママと おにいちゃんだ。/%",
+    "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)/%",
+    "obj_readable_room1_slash_Other_10_gml_530_0": "* (中央付近を 周回し^1 目をこらせ)/",
+    "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど^1 よく見える)/%",
+    "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/%",
+    "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ~く見る^1と&  木の中に スイッチがある…!)/",
+    "obj_readable_room1_slash_Other_10_gml_1011_0": "* (イスだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_1017_0": "* (なにかの ずだ。&  まるが 1つと たくさんの せんが&  かいてある)/%",
+    "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの シンクだ)/%",
+    "obj_readable_room1_slash_Other_10_gml_1027_0": "* (もうひとつの シンクと&  そっくりな シンクだ)/",
+    "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは せのたかい 1つのシンク&  だったのを はんぶんに きって&  2つに したのだろう)/%",
+    "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの なかを みた)/",
+    "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく ちいさなピアノが&  とってつけたように しまってある)/%",
+    "obj_readable_room1_slash_Other_10_gml_1046_0": "* (いたみのレベルを 10だんかいで&  あらわす ひょうだ^1。モデルに&  ぶるどっ君が つかわれている)/",
+    "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベル0では^1 たのしそうな かお^1)&* (レベル10では^1 たのしそうな&  かおで あせを かいている)/%",
+    "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは この しろの&  「白の まほうつかい」によって&  「いやしの間」に ゆうへいされた…/",
+    "obj_readable_room1_slash_Other_10_gml_1052_0": "* だが オレの血は&  たたかいを ほっし^1て&  たぎっている!!/%",
+    "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …?/%",
+    "obj_writer_slash_Alarm_0_gml_20_0": "\\",
+    "obj_writer_slash_Alarm_0_gml_31_0": "\\",
+    "obj_writer_slash_Draw_0_gml_72_0": "\\",
+    "obj_writer_slash_Draw_0_gml_272_0": "\\",
+    "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
+    "scr_roomname_slash_scr_roomname_gml_13_0": "森 - 迷路前",
+    "scr_roomname_slash_scr_roomname_gml_14_0": "森 - 迷路後",
+    "scr_text_slash_scr_text_gml_1550_0": "\\E5* クリス…?/%",
+    "scr_textsound_slash_scr_textsound_gml_31_0": "\\",
+    "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "スケアソード",
+    "obj_dummyenemy_slash_Step_0_gml_404_1": "を押すんだ!/%",
+    "special_name_check_01": "SUSIE",
+    "special_name_check_02": "NOELLE",
+    "special_name_check_03": "KRIS",
+    "special_name_check_04": "TORIEL",
+    "special_name_check_05": "ASRIEL",
+    "special_name_check_06": "ASGORE",
+    "special_name_check_07": "SANS",
+    "special_name_check_08": "PAPYRUS",
+    "special_name_check_09": "ALPHYS",
+    "special_name_check_10": "UNDYNE",
+    "special_name_check_11": "RUDY",
+    "special_name_check_12": "BERDLY",
+    "special_name_check_13": "CATTY",
+    "special_name_check_14": "CATTI",
+    "special_name_check_15": "BRATTY",
+    "special_name_check_16": "GERSON",
+    "special_name_check_17": "JOCKINGTON",
+    "special_name_check_18": "QC"
+}
\ No newline at end of file