From 884e59ee546a5a484d3291e6bd98683a1d6ced38 Mon Sep 17 00:00:00 2001 From: ws3917 Date: Mon, 2 Jun 2025 21:18:05 +0800 Subject: [PATCH] 1234 --- 1tale/global_msg/en_US.json | 1904 +++++++++++++++++------------------ 1 file changed, 952 insertions(+), 952 deletions(-) diff --git a/1tale/global_msg/en_US.json b/1tale/global_msg/en_US.json index 8740f136..2ba1f412 100644 --- a/1tale/global_msg/en_US.json +++ b/1tale/global_msg/en_US.json @@ -1,954 +1,954 @@ { - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_6": "* That skeleton over there& just told me how to dodge& \\\"orange attacks.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_7": "* What did he say...?&* Something like.../", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_8": "* \\\"Traffic lights have three& lights on them.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_9": "* \\\"The third light^1, the green& one^1, means GO.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_10": "* \\\"The first light^1, the red& one^1, means STOP.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_11": "* \\\"The second light^1, the yellow& one^1, means YIELD.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_12": "* \\\"In order to dodge an& orange attack^1, you must& be moving.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_13": "* \\\"So^1, just think of it& this way...\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_14": "* \\\"Red and yellow lights together& make orange.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_15": "* \\\"Then you obey the rule& of the leftover green& light^1, which means GO.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_16": "* \\\"Easy^1, huh?\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_17": "* \\\"Just think of a red and yellow& traffic light which is& actually green.\\\"/", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_18": "* Yeah.../", - "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_19": "* Then he started talking about& plaid attacks.../%%", - "gml_Object_obj_darksans1_Alarm_4_global_msg_13": "\\\\E3* human..^1./", - "gml_Object_obj_darksans1_Alarm_4_global_msg_14": "\\\\E4\\\\W* i remember you'r^1e& \\\\Yreturn homes.\\\\W/", - "gml_Object_obj_darksans1_Alarm_4_global_msg_15": "* .../", - "gml_Object_obj_darksans1_Alarm_4_global_msg_16": "\\\\E2* nah^1, im just messing with ya./", - "gml_Object_obj_darksans1_Alarm_4_global_msg_17": "\\\\E0* i actually just shit myself/", - "gml_Object_obj_darksans1_Alarm_4_global_msg_18": "* oughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh/", - "gml_Object_obj_darksans1_Step_0_global_msg_296": "...OH^1, I GET IT./", - "gml_Object_obj_darksans1_Step_0_global_msg_297": "\\\\E3BY SAYING THE LAMP&WILL HELP ME.../", - "gml_Object_obj_darksans1_Step_0_global_msg_298": "\\\\E4YOU MEAN THERE IS&A HUMAN BEHIND IT!/", - "gml_Object_obj_darksans1_Step_0_global_msg_300": "* dang^1, you got me bro./", - "gml_Object_obj_darksans1_Step_0_global_msg_302": "AHA!^1 I KNEW IT!/", - "gml_Object_obj_darksans1_Step_0_global_msg_303": "\\\\E4YOU CAN'T HIDE THE&TRUTH FROM ME!!!/", - "gml_Object_obj_darksans1_Step_0_global_msg_304": "\\\\E2NOW..^1. TO UNVEIL&SAID TRUTH!/%", - "gml_Object_obj_darksans1_Step_0_global_msg_344": "GREETINGS^1, HUMAN!/", - "gml_Object_obj_darksans1_Step_0_global_msg_345": "\\\\E4IT IS I...&THE GREAT PAPYRUS!/", - "gml_Object_obj_darksans1_Step_0_global_msg_346": "\\\\E2THE MOST CUNNING&AND FAMOUS&ROYALGUARDSMAN!/", - "gml_Object_obj_darksans1_Step_0_global_msg_347": "\\\\E0I.../", - "gml_Object_obj_darksans1_Step_0_global_msg_348": "\\\\E3.../", - "gml_Object_obj_darksans1_Step_0_global_msg_349": "SANS./", - "gml_Object_obj_darksans1_Step_0_global_msg_350": "\\\\TS \\\\F0 \\\\E0 \\\\F3 \\\\Ts %", - "gml_Object_obj_darksans1_Step_0_global_msg_351": "* yeah^1, bro?/", - "gml_Object_obj_darksans1_Step_0_global_msg_352": "\\\\TS \\\\F0 \\\\E1 \\\\F4 \\\\TP %", - "gml_Object_obj_darksans1_Step_0_global_msg_353": "WHERE IS THE HUMAN./", - "gml_Object_obj_darksans1_Step_0_global_msg_354": "\\\\TS \\\\F0 \\\\E3 \\\\F3 \\\\Ts %", - "gml_Object_obj_darksans1_Step_0_global_msg_355": "\\\\E3* huh, that's odd./", - "gml_Object_obj_darksans1_Step_0_global_msg_356": "\\\\E0* coulda sworn those& came with a free human./", - "gml_Object_obj_darksans1_Step_0_global_msg_357": "\\\\E1* did you check the& box it came with?/%", - "gml_Object_obj_darksans1_Step_0_global_msg_387": "SAANNS!!!!!!!!!!!!!!/%", - "gml_Object_obj_darksans1_Step_0_global_msg_394": "THAT DOES IT^1!/%", - "gml_Object_obj_darksans1_Step_0_global_msg_456": "LAMP PRIVILEGES&HAVE BEEN REVOKED!/", - "gml_Object_obj_darksans1_Step_0_global_msg_457": "\\\\TS \\\\F0 \\\\E3 \\\\F3 \\\\Ts %", - "gml_Object_obj_darksans1_Step_0_global_msg_458": "* aw^1, dang it./", - "gml_Object_obj_darksans1_Step_0_global_msg_459": "\\\\TS \\\\F0 \\\\E2 \\\\F4 \\\\TP %", - "gml_Object_obj_darksans1_Step_0_global_msg_460": "DO YOU SEE WHAT I&MEAN^1, BROTHER?/%", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_13": "* Mama?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_15": "* Yes^1, dear?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_17": "* What's on that biiig mountain& outside the village?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_19": "* Oh^1, nothing much^1.& Just a lot of woods and camp& grounds./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_21": "* But all the kids keep saying& people went missing up there!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_23": "* Niko^1, you're old enough to& know that's just a story we& tell.../", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_24": "* ...to make sure the younger& kids don't climb it./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_26": "* Well^1.^1.^1. yeah^1!& But even the big kids are& saying it!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_28": "* We'll talk about this later^1.& Now eat your spaghetti please^1,& they're getting cold./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_30": "* Oh^1.^1.^1. Alright!/%%", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_36": "* And you're sure?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_38": "* Yep^1! I just wanna see what's& up there!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_40": "* What if you get lost?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_42": "* I won't^1! There's a marked& trail going up to the top!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_43": "* I should be back by dark^1,& it's a short hike!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_45": "* I mean^1.^1.^1. shouldn't you tell& your mom at least?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_47": "* I wanna but^1.^1.^1. she'd probably& say no^1.^1.^1. or say we'd& go later./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_48": "* But I wanna go now!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_50": "* ...Hm./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_52": "* Promise you won't tell^1?& Nobody would notice.../", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_53": "* I only told you cause you're& the only kid who won't tattle./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_54": "* I'll just say I'm playing& hide and seek with you!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_56": "* I mean.../", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_57": "* .../", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_58": "* ...Yeah^1, yeah sure./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_59": "* I won't tell^2.& I promise./%%", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_66": "* Nikooooooo???/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_67": "* Niko^1, it's time for lunch!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_68": "* Where are you...?/%%", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_75": "* Have you seen Niko?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_76": "* ^1.^1.^1.No^2? Alright^2, I'll..^1.& I'll keep looking./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_77": "* Let me know if you& find them./%%", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_84": "* Have you seen Niko?^1& They said they were playing& with you./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_86": "* Um..^1. n^1-no./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_88": "* ...What do you mean?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_90": "* They^1.^1.^1.they're still hiding./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_92": "* Well^1.^1.^1. if you find them^2,& tell them to come home^2.& It's been two hours./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_94": "* Y-Yes ma'am./%%", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_101": "* I just don't understand...& Where could they have gone?/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_102": "* They don't usually play& hide-and-seek, not since they& were young.../", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_103": "* I wonder if.../", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_104": "* ^1.^1.^1./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_105": "* Oh./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_107": "* Oh no./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_108": "* No^1. No^1. No^1./", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_109": "* Niko you... you wouldn't.../%%", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_116": "* NIKO?!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_117": "* NIKO, WHERE ARE YOU?!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_118": "* I CAN'T... I CAN'T& LOSE YOU AGAIN!/", - "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_119": "* NIKOO^1O^1O^1O^1O^1O^1O^1!!!/%%", - "gml_Object_obj_redacted_a_Alarm_0_global_msg_6": "* [redacted]/%%", - "gml_Object_obj_readable_room1_Alarm_0_global_msg_86": "* .../%%", - "gml_Object_obj_readable_room3_Alarm_0_global_msg_222": "* (...)/", - "gml_Object_obj_readable_room3_Alarm_0_global_msg_223": "* (I think we should leave.)/%%", - "gml_Object_obj_watercooler_old_Alarm_0_global_msg_11": "* (Someone has meticulously& cleaned all the slime off of& this snail.)/%%", - "gml_Object_obj_sans_room_Alarm_0_global_msg_12": "* heya./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_13": "* welcome to lower snowdin./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_14": "\\\\E3* i personally don't come here much.../", - "gml_Object_obj_sans_room_Alarm_0_global_msg_15": "\\\\E0* but i'm still posted& here^1. \\\\E1for some reason./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_16": "\\\\E1* oh yeah^1, also all of& the exits are blocked& off./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_17": "\\\\E2* neat^1, huh?/%%", - "gml_Object_obj_sans_room_Alarm_0_global_msg_21": "\\\\E0* it really sucks^1, too./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_22": "\\\\E3* i've heard this place is pretty big./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_23": "\\\\E1* heck^1, bigger than upper snowdin^1, even./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_24": "\\\\E0* weird how everything& came together to block& it all off./%%", - "gml_Object_obj_sans_room_Alarm_0_global_msg_29": "\\\\E0* i think our handyman lives down here, too./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_30": "\\\\E3* well... handywoman^1, i guess./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_31": "\\\\E0* she comes by every so& often to fix people's& stuff./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_32": "* last i remember, she helped fix up our shed./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_33": "\\\\E1* though^1, i think it took longer than usual.../", - "gml_Object_obj_sans_room_Alarm_0_global_msg_34": "\\\\E1* because her and pap& couldn't stop yapping& about puzzles./%%", - "gml_Object_obj_sans_room_Alarm_0_global_msg_35": "\\\\E1* dunno where she is right now^1, though./%%", - "gml_Object_obj_sans_room_Alarm_0_global_msg_40": "\\\\E3* anyways... not sure when the roads will clear up./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_41": "\\\\E2* maybe by the time i stop being lazy./%%", - "gml_Object_obj_sans_room_Alarm_0_global_msg_54": "* hey^1, here's something& important to remember./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_55": "* my brother has a very..../", - "gml_Object_obj_sans_room_Alarm_0_global_msg_58": "\\\\D\\\\W*\\\\L ^9s^9p^9e^5c%/", - "gml_Object_obj_sans_room_Alarm_0_global_msg_59": "\\\\W* cool attack./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_91": "\\\\E0* you really like crosswords^1, huh?/", - "gml_Object_obj_sans_room_Alarm_0_global_msg_92": "\\\\E1* hey^1, more power to ya./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_93": "\\\\E3* i could never finish them^1, way too hard./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_94": "\\\\E2* maybe next time i should& try junior jumble& instead./%%", - "gml_Object_obj_sans_room_Alarm_0_global_msg_98": "\\\\E0* gonna be honest^1.&* i uh.../", - "gml_Object_obj_sans_room_Alarm_0_global_msg_99": "\\\\E1* really didn't think you'd finish it./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_100": "\\\\E3* but thanks for playing along./", - "gml_Object_obj_sans_room_Alarm_0_global_msg_101": "* would be nice if you& kept doing that./%%", - "gml_Object_obj_outsideworld_event_Draw_0_global_msg_334": "* I.../", - "gml_Object_obj_outsideworld_event_Draw_0_global_msg_335": "\\\\EM* As much as I would love& to spend more time with& you.../", - "gml_Object_obj_outsideworld_event_Draw_0_global_msg_336": "*\\\\EA I need to go home./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_97": "* welp./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_98": "* ...you're here early./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_99": "* .../", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_100": "* i'm gonna be honest./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_101": "* you got here so fast../", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_102": "\\\\F3\\\\E2* i haven't even finished& eating my ice cream yet./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_103": "\\\\E1* ...well^1, you're not in& a rush./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_104": "\\\\E2* you can wait a minute^1,& right?/%%", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_151": "\\\\E1* phew./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_152": "\\\\E0* what a great cone./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_153": "\\\\E3* sometimes it's nice to& take it easy./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_154": "\\\\E2* otherwise^1, you'll get& brainfreeze./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_155": "\\\\E1* anyway.../", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_156": "\\\\E3* i'm sure you got& something important to& do./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_157": "\\\\E2* wouldn't wanna slow you& down./", - "gml_Object_obj_lastsans_trigger_Step_0_global_msg_158": "\\\\E1* later./%%", - "gml_Object_obj_bara03_Step_0_global_msg_144": "* 03 rubs her glove quietly.", - "gml_Object_obj_bara03_Step_0_global_msg_147": "* 04 hums and looks the other& way.", - "gml_Object_obj_bara03_Step_0_global_msg_150": "* 03 stands guard.", - "gml_Object_obj_bara03_Step_0_global_msg_153": "* 04's twitches her tail.", - "gml_Object_obj_bara03_Step_0_global_msg_156": "* Smells like a military zoo.", - "gml_Object_obj_bara03_Step_0_global_msg_163": "* 03 is trembling.", - "gml_Object_obj_bara03_Step_0_global_msg_166": "* 03 is holding her face in& her hands.", - "gml_Object_obj_bara03_Step_0_global_msg_169": "* 03 stands still.", - "gml_Object_obj_bara03_Step_0_global_msg_172": "* 03 seems sick.", - "gml_Object_obj_bara03_Step_0_global_msg_176": "* 03's breathing intensifies.", - "gml_Object_obj_bara03_Step_0_global_msg_205": "* I touch RG 03's glove^1.&* It starts to come loose./^", - "gml_Object_obj_bara03_Step_0_global_msg_209": "* I shake RG 03's claw./^", - "gml_Object_obj_bara03_Step_0_global_msg_225": "* I tell RG 03 that she& should stand up for herself./^", - "gml_Object_obj_bara03_Step_0_global_msg_280": "My glove&...!/%%", - "gml_Object_obj_bara03_Step_0_global_msg_307": "03...&Is that&...?/%%", - "gml_Object_obj_bara03_Step_0_global_msg_329": "Yes.&It is./", - "gml_Object_obj_bara03_Step_0_global_msg_330": "Go&ahead.&Laugh at&me./%%", - "gml_Object_obj_bara03_Step_0_global_msg_346": "No, I.../%%", - "gml_Object_obj_bara03_Step_0_global_msg_373": "* RG 04 is looking at her own& glove.", - "gml_Object_obj_bara04_Alarm_6_global_msg_6": "Hmph,&try not&to mess&this up.", - "gml_Object_obj_bara04_Alarm_6_global_msg_9": "I'll&take you&down&alone!", - "gml_Object_obj_bara04_Alarm_6_global_msg_12": "Sigh...&team&attack,&I guess.", - "gml_Object_obj_bara04_Alarm_6_global_msg_15": "I'm a&one&woman&army.", - "gml_Object_obj_bara04_Alarm_6_global_msg_18": "D...&Dude...", - "gml_Object_obj_bara04_Alarm_6_global_msg_22": "What&are you&talking&about?", - "gml_Object_obj_bara04_Alarm_6_global_msg_25": "My...&glove...", - "gml_Object_obj_bara04_Alarm_6_global_msg_30": "Don't&touch&that!!", - "gml_Object_obj_bara04_Alarm_6_global_msg_33": "...", - "gml_Object_obj_bara04_Alarm_6_global_msg_37": "H-HEY,&STOP&THAT!!", - "gml_Object_obj_bara04_Alarm_6_global_msg_44": "03!&I didn't&want&this...", - "gml_Object_obj_bara04_Alarm_6_global_msg_47": "03...&03...", - "gml_Object_obj_bara04_Alarm_6_global_msg_50": "03...&answer&me...", - "gml_Object_obj_bara04_Alarm_6_global_msg_53": "...", - "gml_Object_obj_bara04_Alarm_6_global_msg_56": "03!&I never&said&sorry...", - "gml_Object_obj_bara04_Alarm_6_global_msg_59": "03...!?&Why,&you...", - "gml_Object_obj_bara04_Alarm_6_global_msg_65": "%%%", - "gml_Object_obj_bara04_Step_0_global_msg_135": "* 03 rubs her glove quietly.", - "gml_Object_obj_bara04_Step_0_global_msg_138": "* 04 hums and looks the other& way.", - "gml_Object_obj_bara04_Step_0_global_msg_141": "* 03 stands guard.", - "gml_Object_obj_bara04_Step_0_global_msg_144": "* 04's twitches her tail.", - "gml_Object_obj_bara04_Step_0_global_msg_147": "* Smells like a military zoo.", - "gml_Object_obj_bara04_Step_0_global_msg_154": "* 04 holds her head in her& hands.", - "gml_Object_obj_bara04_Step_0_global_msg_157": "* Sad mews emerge from& 04's armor.", - "gml_Object_obj_bara04_Step_0_global_msg_160": "* 04 is thunderstruck.", - "gml_Object_obj_bara04_Step_0_global_msg_163": "* 04 does nothing.", - "gml_Object_obj_bara04_Step_0_global_msg_167": "* 04's breathing intensifies.", - "gml_Object_obj_bara04_Step_0_global_msg_195": "* I attempt to touch RG 04's& glove^1.&* She bats my hand away./^", - "gml_Object_obj_bara04_Step_0_global_msg_199": "* I touch RG 04's glove softly.&* She nods and begins to& take it off./^", - "gml_Object_obj_bara04_Step_0_global_msg_213": "* I tell RG 04 to remember& what being friends is about./^", - "gml_Object_obj_bara04_Step_0_global_msg_268": "Actually&.../", - "gml_Object_obj_bara04_Step_0_global_msg_269": "I still&wear&mine&too./%%", - "gml_Object_obj_bara04_Step_0_global_msg_294": "Our friendship&bracelets from&high school./%%", - "gml_Object_obj_bara04_Step_0_global_msg_308": "03, I'm sorry.&I thought you hated&me, after what&happened.../", - "gml_Object_obj_bara04_Step_0_global_msg_309": "We did some pretty&nasty things to&each other, because&of.../%%", - "gml_Object_obj_bara04_Step_0_global_msg_329": "That old drama?&Forget about it./", - "gml_Object_obj_bara04_Step_0_global_msg_330": "To tell you the&truth, I requested&to be partners&with you./", - "gml_Object_obj_bara04_Step_0_global_msg_331": "I wanted to become&friends with you&again.../", - "gml_Object_obj_bara04_Step_0_global_msg_332": "But I didn't know&how to breach the&topic./%%", - "gml_Object_obj_bara04_Step_0_global_msg_346": "03.../", - "gml_Object_obj_bara04_Step_0_global_msg_347": "After this.../", - "gml_Object_obj_bara04_Step_0_global_msg_348": "Do you want to get&some ice-cream?/%%", - "gml_Object_obj_bara04_Step_0_global_msg_368": "Salmon-&flavor?/%%", - "gml_Object_obj_bara04_Step_0_global_msg_382": "You know&it!/%%", - "gml_Object_obj_bara04_Step_0_global_msg_406": "* 03 and 04 are planning all& sorts of things to do& together.", - "gml_Object_obj_sign_room_Alarm_0_global_msg_19": "* North: Lower Snowdin&* South: Snowdin Town/%%", - "gml_Object_obj_sign_room_Alarm_0_global_msg_111": "* /", - "gml_Object_obj_sign_room_Alarm_0_global_msg_112": "* mhm/%%", - "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_6": "* .../%%", - "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_10": "* Just a inconveniently-shaped& lamp./", - "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_11": "* ...Did he really throw it& THAT far???/%%", - "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_6": "* .../%%", - "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_10": "* Just a inconveniently-shaped& lamp./", - "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_11": "* ...Did he really throw it& THAT far???/%%", - "gml_Object_obj_papcarrow2_Alarm_0_global_msg_6": "* (What could it mean?)/%%", - "gml_Object_obj_papcarrow_Alarm_0_global_msg_6": "* (Hmm...)/%%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_463": "hey./%%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_506": "wrong mod./%%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_517": "really^2?&i coulda sworn^1-%%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_528": "red and yellow&is that way^2.&this is&onetale./%%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_540": "ohhh^1,&gotcha./%%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_551": "yeah it's really&easy to&mess up^2.&don't sweat it./%%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_563": "my bad big man^1,&i'll see you&later./%%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1601": "\\\\DStay right there./%", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1638": "\\\\E4.../", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1639": "\\\\E9.../", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1640": "\\\\E4heh./", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1641": "\\\\E3yeesh^1, you trying&to steal my gimmick?/", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1642": "\\\\E3.../", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1643": "\\\\E4y'know.../", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1644": "i remember alphys&talking about&something like&this./", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1645": "two beings inhabiting&the same body./", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1646": "\\\\E1course^1, it was&only a theory^1,&but.../", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1647": "\\\\E2that look in your&eye says it all^1,&really./", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1648": "\\\\E4not like it matters^1,&anyway./", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1649": "you're just making&it easier for me./", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1650": "\\\\E4but, still.../", - "gml_Object_obj_sansb_body_Draw_0_global_msg_1651": "\\\\E5your strings were&showing ever since&you shook my hand./%%", - "gml_Object_obj_sansb_Step_0_global_msg_505": "* Sans is sparing me..^1.&* Please...^2 please.", - "gml_Object_obj_multitileevent_Step_0_global_msg_78": "* ...WHAT'S THAT^1?&* A NOTEBOOK?^1?&* WITH THE RULES???/", - "gml_Object_obj_multitileevent_Step_0_global_msg_79": "* HOW WEIRDLY CONVENIENT^1!&* I'LL GIVE YOU 1 SECOND& TO LOOK AT IT./", - "gml_Object_obj_multitileevent_Step_0_global_msg_80": "\\\\TS \\\\F0 \\\\E0 \\\\T0 %", - "gml_Object_obj_multitileevent_Step_0_global_msg_81": "* I open the notebook.../", - "gml_Object_obj_multitileevent_Step_0_global_msg_82": "* ^1.^1.^1.It's nothing but& chicken-scratch.../", - "gml_Object_obj_multitileevent_Step_0_global_msg_83": "\\\\TS \\\\F0 \\\\E0 \\\\TM %", - "gml_Object_obj_multitileevent_Step_0_global_msg_84": "* O, WOE IS YOU.&* I'M SURE YOU CAN REMEMBER THE& RULES IN THAT BRAIN OF YOURS!/%%", - "gml_Object_obj_memoryrecall_Step_0_global_msg_68": "* Oh./", - "gml_Object_obj_memoryrecall_Step_0_global_msg_69": "* Oh!/", - "gml_Object_obj_memoryrecall_Step_0_global_msg_70": "* Oh my goodness, is that you?/%%", - "gml_Object_obj_memoryrecall_Step_0_global_msg_97": "* I was so afraid^1, but I& should have trusted you./", - "gml_Object_obj_memoryrecall_Step_0_global_msg_98": "* That's what good children do./%%", - "gml_Object_obj_memoryrecall_Step_0_global_msg_112": "* Are you still playing?/", - "gml_Object_obj_memoryrecall_Step_0_global_msg_113": "* I'll let you play for a little longer^1, lunch is almost ready./", - "gml_Object_obj_memoryrecall_Step_0_global_msg_114": "* I'm so happy that you're& here^1, my sunshine./%%", - "gml_Object_obj_memoryrecall_Step_0_global_msg_128": "* Before you go.../", - "gml_Object_obj_memoryrecall_Step_0_global_msg_129": "* Come here./", - "gml_Object_obj_memoryrecall_Step_0_global_msg_130": "* Give me a hug./%%", - "gml_Object_obj_memoryrecall_Step_0_global_msg_173": "* What are you doing?/", - "gml_Object_obj_memoryrecall_Step_0_global_msg_174": "* Come here./", - "gml_Object_obj_memoryrecall_Step_0_global_msg_175": "* Give me a hug./", - "gml_Object_obj_memoryrecall_Step_0_global_msg_176": "* Give me a hug, child./", - "gml_Object_obj_memoryrecall_Step_0_global_msg_178": "* ^1C^1o^1m^1e^1. ^1h^1e^1r^1e^1./%%", - "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_133": "* (You hear a small voice.)/", - "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_134": "* Congratulations!/", - "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_135": "* What's wrong with you!/%%", - "gml_Object_obj_innevent1_Step_0_global_msg_67": "* (...)/", - "gml_Object_obj_innevent1_Step_0_global_msg_68": "* (Ugh^1, I can't sleep...)/", - "gml_Object_obj_innevent1_Step_0_global_msg_69": "* (Why do they have to snore& so loud?)/", - "gml_Object_obj_innevent1_Step_0_global_msg_70": "* (...)/", - "gml_Object_obj_innevent1_Step_0_global_msg_71": "* (As I attempt to sleep^1, my mind wanders.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_72": "* (...This place is so much& bigger than I thought.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_73": "* (All of this^1, under a& mountain..^1. and I haven't& even seen it all!)/", - "gml_Object_obj_innevent1_Step_0_global_msg_74": "* (And all of this snow...)/", - "gml_Object_obj_innevent1_Step_0_global_msg_75": "* (I never really got to see snow much up above.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_76": "* (And yet, it's everywhere here.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_77": "* (...)/", - "gml_Object_obj_innevent1_Step_0_global_msg_78": "* (Sans and Papyrus are weird.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_79": "* (Sans moreso^1, I can never tell what he's thinking.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_80": "* (I've had fun seeing what Papyrus comes up with.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_81": "* (This town just feels..^1. comfy.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_82": "* (...Snowdin feels sorta like home in a way!)/", - "gml_Object_obj_innevent1_Step_0_global_msg_83": "* (All these houses... all these people...)/", - "gml_Object_obj_innevent1_Step_0_global_msg_84": "* (They're... happy.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_85": "* (...I wish I could help them.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_86": "* (I WANT to help them.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_87": "* (Who even put them down here to begin with?)/", - "gml_Object_obj_innevent1_Step_0_global_msg_88": "* (...)/", - "gml_Object_obj_innevent1_Step_0_global_msg_89": "* (I'll find answers eventually.)/", - "gml_Object_obj_innevent1_Step_0_global_msg_90": "* (It's only a matter of time.)/%%", - "gml_Object_obj_truechara_Step_0_global_msg_147": "Hah./", - "gml_Object_obj_truechara_Step_0_global_msg_148": "You're funny./", - "gml_Object_obj_truechara_Step_0_global_msg_149": ".../", - "gml_Object_obj_truechara_Step_0_global_msg_150": "I just want to see my mama&again./", - "gml_Object_obj_truechara_Step_0_global_msg_151": "I want to see her smile./", - "gml_Object_obj_truechara_Step_0_global_msg_152": "Now, I don't think I ever&will./", - "gml_Object_obj_truechara_Step_0_global_msg_153": "And I know the reason why./%%", - "gml_Object_obj_truechara_Step_0_global_msg_163": "^1I^1t^1'^1s ^1y^1o^1u^1./", - "gml_Object_obj_truechara_Step_0_global_msg_164": "^1I^1t^1'^1s ^1y^1o^1u^1./", - "gml_Object_obj_truechara_Step_0_global_msg_165": "^1I^1t^1'^1s ^1y^1o^1u^1%", - "gml_Object_obj_truechara_Step_0_global_msg_166": "^1I^1t^1'^1s ^1y^1o^1u^1%", - "gml_Object_obj_truechara_Step_0_global_msg_167": "It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you%", - "gml_Object_obj_truechara_Step_0_global_msg_331": "...Well.../", - "gml_Object_obj_truechara_Step_0_global_msg_332": "At least you were honest./", - "gml_Object_obj_truechara_Step_0_global_msg_333": ".../", - "gml_Object_obj_truechara_Step_0_global_msg_334": "This isn't the first time&we've said goodbye, is it?/", - "gml_Object_obj_truechara_Step_0_global_msg_335": "What will become of this world&after all we've been through?/", - "gml_Object_obj_truechara_Step_0_global_msg_336": "Last time, you said the world&would continue as long as&we remembered it./", - "gml_Object_obj_truechara_Step_0_global_msg_337": ".../%%", - "gml_Object_obj_basicmonster_Alarm_6_global_msg_4": "Default", - "gml_Object_obj_basicmonster_Alarm_6_global_msg_7": "No 2", - "gml_Object_obj_basicmonster_Alarm_6_global_msg_10": "No 3", - "gml_Object_obj_basicmonster_Alarm_6_global_msg_13": "No 4", - "gml_Object_obj_basicmonster_Alarm_6_global_msg_16": "Action1", - "gml_Object_obj_basicmonster_Alarm_6_global_msg_19": "Action2", - "gml_Object_obj_basicmonster_Alarm_6_global_msg_22": "Action3", - "gml_Object_obj_basicmonster_Alarm_6_global_msg_24": "%%%", - "gml_Object_obj_mewmew_body_Step_0_global_msg_358": "%%", - "gml_Object_obj_sleepbear_Alarm_0_global_msg_9": "* (Looks like this bear fell asleep in the middle of the road.)/", - "gml_Object_obj_sleepbear_Alarm_0_global_msg_10": "* (It has jars of honey tied to its back.)/", - "gml_Object_obj_sleepbear_Alarm_0_global_msg_11": "* (They're getting cold.)/%%", - "gml_Object_obj_sleepbear_Alarm_0_global_msg_16": "* (I should let them rest.)/", - "gml_Object_obj_sleepbear_Alarm_0_global_msg_17": "* (Plus^1, I don't want to wake a sleeping bear.)/%%", - "gml_Object_obj_sleepbear_Alarm_0_global_msg_21": "* (Still here. Somehow.)/%%", - "gml_Object_obj_sansb_Alarm_6_global_msg_4": "del", - "gml_Object_obj_sansb_Alarm_6_global_msg_5": "%%%", - "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_6": "* We're about to visit Snowdin& for the first time./", - "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_7": "* You just came from there^1,& right?/", - "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_8": "* How is it...?/%%", - "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_11": "* You should go back to& Snowdin./%%", - "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_6": "* Hey^1, I haven't seen you& around before./", - "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_7": "* It's nice to meet new& people^1, isn't it?/%%", - "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_10": "* I..^1.&* I don't know you./%%", - "gml_Object_obj_mewmew_boss_Step_0_global_msg_25": "\\\\E0Unmewsed~/%", - "gml_Object_obj_mewmew_boss_Step_0_global_msg_496": "%%", - "gml_Object_obj_girlsnightout_Step_0_global_msg_4": "* Hey^1! You^1!&* Stop!/%%", - "gml_Object_obj_girlsnightout_Step_0_global_msg_45": "* We've^1, like^1, received an& anonymous tip about a human& wearing a scarf./", - "gml_Object_obj_girlsnightout_Step_0_global_msg_46": "* They told us they were& wandering around Hotland& right now.../", - "gml_Object_obj_battlecontroller_Step_0_global_msg_219": "%%%", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_426": "* ^1.^1.^1./", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_427": "* What.../", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_428": "* What did you.../", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_429": "* ^1.^1.^1./", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_430": "* ...You're them^1, aren't you.../", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_431": "* The one who.../", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_432": "* .../%%", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_461": "* I.../", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_462": "* I don't know what to do./", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_463": "* Do you realize what& you've done, child?/", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_464": "* ^1.^1.^1.Child?/", - "gml_Object_obj_asgoremeet_event_Step_0_global_msg_465": "%%", - "gml_Object_obj_itsyoutext_Alarm_0_global_msg_19": "It's you.", - "gml_Object_obj_dogeB_Alarm_6_global_msg_11": "You're&rather&slow.", - "gml_Object_obj_dogeB_Alarm_6_global_msg_14": "Come on,&let's go.", - "gml_Object_obj_dogeB_Alarm_6_global_msg_17": "Hurry&up...", - "gml_Object_obj_dogeB_Alarm_6_global_msg_20": "Want to&go on&a walk?", - "gml_Object_obj_dogeB_Alarm_6_global_msg_23": "Pet...&me...", - "gml_Object_obj_dogeB_Alarm_6_global_msg_27": "Oh boy!&Oh boy!&Oh boy!&Oh boy!", - "gml_Object_obj_dogeB_Alarm_6_global_msg_33": "Ahhhh,&humans&are&nice.", - "gml_Object_obj_dogeB_Alarm_6_global_msg_40": "Hey!!&That&was&fun!!", - "gml_Object_obj_dogeB_Alarm_6_global_msg_43": "%%%", - "gml_Object_obj_dogeB_Step_0_global_msg_99": "* Doge is pacing anxiously.", - "gml_Object_obj_dogeB_Step_0_global_msg_102": "* Doge paws at an imaginary& door.", - "gml_Object_obj_dogeB_Step_0_global_msg_105": "* Doge is looking at you and& whining.", - "gml_Object_obj_dogeB_Step_0_global_msg_108": "* Doge is wondering where she& put her leash.", - "gml_Object_obj_dogeB_Step_0_global_msg_111": "* Doge is now primed for petting.", - "gml_Object_obj_dogeB_Step_0_global_msg_114": "* Doge looks satisfied.", - "gml_Object_obj_dogeB_Step_0_global_msg_117": "* Doge needs a vet.", - "gml_Object_obj_dogeB_Step_0_global_msg_132": "* DOGE - ATK 7 DEF 5&* Pronounced \\\"dohj.\\\" Soft j^1.&* Seems like she wants a walk./^", - "gml_Object_obj_dogeB_Step_0_global_msg_143": "* You tried to bathe Doge^2,& but she's perfectly clean.../^", - "gml_Object_obj_dogeB_Step_0_global_msg_156": "* You go on a short walk with& the Doge./^", - "gml_Object_obj_dogeB_Step_0_global_msg_168": "* The Doge seems all tuckered& out./^", - "gml_Object_obj_dogeB_Step_0_global_msg_180": "* You called Doge over.&* Doge came close./^", - "gml_Object_obj_dogeB_Step_0_global_msg_194": "* Dry a dry doge?&* Your mind boggles at this& impossibility./^", - "gml_Object_obj_dogeB_Step_0_global_msg_207": "* You pet the Doge.&* What a good Doge./^", - "gml_Object_obj_dogeB_Step_0_global_msg_219": "* Doge seems too dangerous& to pet..^1.&* For now./^", - "gml_GlobalScript_SCR_TEXT_global_msg_6": "1234 1234 1234 1234 1234 1234 1234/", - "gml_GlobalScript_SCR_TEXT_global_msg_7": "fhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfu/%", - "gml_GlobalScript_SCR_TEXT_global_msg_8": "%%%", - "gml_GlobalScript_SCR_TEXT_global_msg_15": "\\\\XLa, la.^3 &Time to wake&up and\\\\R smell\\\\X &the^4 pain./", - "gml_GlobalScript_SCR_TEXT_global_msg_16": "* Though^2.^4.^6.^8.&It's still a&little shaky./", - "gml_GlobalScript_SCR_TEXT_global_msg_17": "fhuehfuehfuehfuheufhe/%", - "gml_GlobalScript_SCR_TEXT_global_msg_18": "%%%", - "gml_GlobalScript_SCR_TEXT_global_msg_22": "* TestMonster and its cohorts&draw near!", - "gml_GlobalScript_SCR_TEXT_global_msg_23": "%%%", - "gml_GlobalScript_SCR_TEXT_global_msg_90": "%%%", - "gml_GlobalScript_SCR_TEXT_global_msg_104": "\\\\Y", - "gml_GlobalScript_SCR_TEXT_global_msg_107": "\\\\p", - "gml_GlobalScript_SCR_TEXT_global_msg_133": "%%%", - "gml_GlobalScript_SCR_TEXT_global_msg_151": "%%%", - "gml_GlobalScript_SCR_TEXT_global_msg_456": "%%%", - "gml_GlobalScript_SCR_TEXT_global_msg_461": "%%%", - "gml_GlobalScript_SCR_TEXT_global_msg_2045": "%%", - "gml_GlobalScript_SCR_TEXT_global_msg_2223": "* It's a box.&* Open it?& Yes No \\\\C", - "gml_GlobalScript_SCR_TEXT_global_msg_2233": "* (I got a Honey Dew Resort& Coupon!)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2234": "* (...)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2235": "* (Wait^1, where even is that?)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2236": "* (Is it past this point^1?& Because I uhm...)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2237": "* (I kinda^1.^1.^1. can't go there.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2238": "* (Uhm...)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2239": "* (...I guess I'll just...& throw this away.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2240": "* (I threw away the Coupon.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2241": "* (Man... I came ALL the way& here only to get that???)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2242": "* (I swear, It's like I can& never find what I need.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2243": "* (It's like looking for a& needle in a haystack!)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2244": "* (...Wait, do they even have& haystacks in the Underground?^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2245": "* (I mean I guess they have& grass, but...^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2246": "* (Wait^1, do they even need& haystacks???^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2247": "* (Are there like... normal& horses here???^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2248": "* (They probably got needles^1,& considering all the sharp & stuff I've found.^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2249": "* (But until I see a haystack^1,& I probably won't be able to& use this metaphor.^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2250": "* (...Say^1, do YOU have haystacks& where you live?^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2251": "* (We use them to feed the& horses in^1.^1.^1. I think& Mama called them stables?^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2252": "* (Well anyway, we use horses to& get around town sometimes...^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2253": "* (Because we don't really have& any cars where we live.^3)%", - "gml_GlobalScript_SCR_TEXT_global_msg_2254": "* (...Wait.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2255": "* (Can't I just jump down from& here and go to the Resort?^3)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2256": "* (Yeah..^1. Yeah I can!^3)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2257": "* (Let me just grab the coupon^1-& aaand it's gone.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2258": "* (...)/", - "gml_GlobalScript_SCR_TEXT_global_msg_2259": "* (I guess it blew away in the& wind...)/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_2275": "%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3509": "%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3514": "* x/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3519": "* x/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3524": "* x/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3529": "* x/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3534": "* x/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3539": "* x/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3544": "* x/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_3864": "* ...What is wrong with& me..?/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_5603": "* (...Y'know^1, I was expecting something to be here.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_5604": "* (No idea why.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_5605": "* (...)/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_5754": "%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8480": "* Check * Egg-on& * Correct * Scream", - "gml_GlobalScript_SCR_TEXT_global_msg_8776": "what text do you want/", - "gml_GlobalScript_SCR_TEXT_global_msg_8782": "eartbonud/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8789": "oneshor/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8803": "& & Approach \\\\C", - "gml_GlobalScript_SCR_TEXT_global_msg_8804": "%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8809": "%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8811": "%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8819": "* Alphys has been muted./%", - "gml_GlobalScript_SCR_TEXT_global_msg_8824": "* Alphys has been unmuted./%", - "gml_GlobalScript_SCR_TEXT_global_msg_8830": "* s^9p^e^c%%/", - "gml_GlobalScript_SCR_TEXT_global_msg_8831": "* cool attack./", - "gml_GlobalScript_SCR_TEXT_global_msg_8849": "yo whats up& & whats up the sky \\\\C", - "gml_GlobalScript_SCR_TEXT_global_msg_8856": "nothing much, wanna hear a secret&& yes maybe\\\\C", - "gml_GlobalScript_SCR_TEXT_global_msg_8862": "lol. wanna hear a secret&& yes maybe\\\\C", - "gml_GlobalScript_SCR_TEXT_global_msg_8869": "i have only one number&and that is the ghostbusters& what is it what is it\\\\C", - "gml_GlobalScript_SCR_TEXT_global_msg_8876": "did you really think i was&gonna give out such a big&secret for free lol/", - "gml_GlobalScript_SCR_TEXT_global_msg_8877": "money can be used to&exchange goods and or services/", - "gml_GlobalScript_SCR_TEXT_global_msg_8878": "but don't worry you're in luck/", - "gml_GlobalScript_SCR_TEXT_global_msg_8879": "i can discount it just for you!!!/", - "gml_GlobalScript_SCR_TEXT_global_msg_8880": "so you can have it for a great&discount of!/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8885": "did you really think i was&gonna give out such a big&secret for free lol/", - "gml_GlobalScript_SCR_TEXT_global_msg_8886": "money can be used to&exchange goods and or services/", - "gml_GlobalScript_SCR_TEXT_global_msg_8887": "but don't worry you're in luck/", - "gml_GlobalScript_SCR_TEXT_global_msg_8888": "i can discount it just for you!!!/", - "gml_GlobalScript_SCR_TEXT_global_msg_8889": "so you can have it for a great&discount of!/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8895": "^3%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8900": "free./", - "gml_GlobalScript_SCR_TEXT_global_msg_8901": "pay up buddy/", - "gml_GlobalScript_SCR_TEXT_global_msg_8902": "* (I scoop up some air, and hand it to the seller.)/", - "gml_GlobalScript_SCR_TEXT_global_msg_8903": "awesome sauce heres the number&its/", - "gml_GlobalScript_SCR_TEXT_global_msg_8904": "are you ready i dont think&you're ready/", - "gml_GlobalScript_SCR_TEXT_global_msg_8905": "are you ready^1 &its/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8909": "3 /%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8913": "* (Somehow, the number was& added to my phone.)/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8916": "* (Somehow, the number was& added to my phone.)/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8920": "* Ring.../", - "gml_GlobalScript_SCR_TEXT_global_msg_8921": "* .../", - "gml_GlobalScript_SCR_TEXT_global_msg_8922": "* .../", - "gml_GlobalScript_SCR_TEXT_global_msg_8923": "* .../", - "gml_GlobalScript_SCR_TEXT_global_msg_8924": "* .../", - "gml_GlobalScript_SCR_TEXT_global_msg_8925": "* A song is playing./", - "gml_GlobalScript_SCR_TEXT_global_msg_8926": "* .../", - "gml_GlobalScript_SCR_TEXT_global_msg_8927": "* I could skip it, but.../", - "gml_GlobalScript_SCR_TEXT_global_msg_8928": "* Depends on what you wanna& do./", - "gml_GlobalScript_SCR_TEXT_global_msg_8929": "* .../", - "gml_GlobalScript_SCR_TEXT_global_msg_8930": "* Yeah, you're probably right.../", - "gml_GlobalScript_SCR_TEXT_global_msg_8931": "* I'll end the call after I& say this./", - "gml_GlobalScript_SCR_TEXT_global_msg_8932": "* Click... /%%/", - "gml_GlobalScript_SCR_TEXT_global_msg_8940": "* (This was probably the most& interesting thing in& this room.)/%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8947": "* Looks like they dropped the poster they were talking about./", - "gml_GlobalScript_SCR_TEXT_global_msg_8948": "* Look at the poster?&& Yes No\\\\C/", - "gml_GlobalScript_SCR_TEXT_global_msg_8968": "* I've got better things to do./%%", - "gml_GlobalScript_SCR_TEXT_global_msg_8976": "\\\\W* Human, I remember you're^7 \\\\RROOMBA\\\\W", - "gml_GlobalScript_SCR_TEXT_global_msg_8978": "* Finally..^7. A worthy steed.", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_11": "\\\\Tt * Alula^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_17": "\\\\Tt * Calamus^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_23": "\\\\Tt * Cedric^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_29": "\\\\Tt * George^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_35": "\\\\Tt * Kip^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_41": "\\\\Tt * Ling^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_47": "\\\\Tt * Magpie^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_53": "\\\\Tt * Maize^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_59": "\\\\Tt * Plight^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_65": "\\\\Tt * Proto^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_71": "\\\\Tt * Rue^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_77": "\\\\Tt * Silver^1, lalalalala/%%", - "gml_Object_obj_testdialougeos_Alarm_0_global_msg_83": "\\\\Tt * TWM^1, lalalalala/%%", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_9": "\\\\F2 \\\\T9 * This is a test/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_11": "*10/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_13": "* 11/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_15": "* 12/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_17": "* 13/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_19": "* 14/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_21": "* 15/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_23": "* 16/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_25": "* 17/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_27": "* 18/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_29": "* 1/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_31": "* 2/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_32": "* bitch fuck you/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_33": "\\\\F4 \\\\TP WOWIE!! BEPIS & PEPIS/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_34": "\\\\F6 \\\\TA * Papyrus that's really inconsiderate/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_35": "\\\\F7 \\\\Ta * i miss my wife/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_36": "\\\\F2 \\\\T9 * And I saw a beast rising out of the sea, with ten horns and seven heads, with ten diadems on its horns and blasphemous names on its heads./", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_37": "\\\\F4 \\\\TP I COULD HAVE MY & GUCCI!!!/", - "gml_Object_obj_testdialouge_Alarm_0_global_msg_38": "\\\\F0 \\\\T0 * 12345678910111213141516171819 <202122232425/%%", - "gml_GlobalScript_scr_battlegroup_global_msg_678": "%%", - "gml_GlobalScript_scr_battlegroup_global_msg_853": "%%", - "gml_GlobalScript_scr_battlegroup_global_msg_1751": "* ive never watched the simpsons", - "gml_Object_obj_endflowey_Step_0_global_msg_480": ".../", - "gml_Object_obj_endflowey_Step_0_global_msg_481": "Well./", - "gml_Object_obj_endflowey_Step_0_global_msg_482": "\\\\E2THAT sucked./", - "gml_Object_obj_endflowey_Step_0_global_msg_483": "\\\\E5I think I should've just&stepped in^1,&honestly./", - "gml_Object_obj_endflowey_Step_0_global_msg_484": "If I did then maybe&they would've.../", - "gml_Object_obj_endflowey_Step_0_global_msg_485": "\\\\E2...No^1, if that creep didn't.../", - "gml_Object_obj_endflowey_Step_0_global_msg_486": ".../", - "gml_Object_obj_endflowey_Step_0_global_msg_487": "\\\\E5I'd thought I'd learned&from last time^1, but.../", - "gml_Object_obj_endflowey_Step_0_global_msg_488": "\\\\E6...Heh./%%", - "gml_Object_obj_endflowey_Step_0_global_msg_503": "\\\\E0...What ARE you doing here^1,&anyway?/", - "gml_Object_obj_endflowey_Step_0_global_msg_504": "\\\\E7Came back to see the fruits&of your labor?/", - "gml_Object_obj_endflowey_Step_0_global_msg_505": "\\\\E8Well^1, too bad./%%", - "gml_Object_obj_endflowey_Step_0_global_msg_536": "\\\\E4Thanks for holding onto&this for me^1, I missed&it!/", - "gml_Object_obj_endflowey_Step_0_global_msg_537": "\\\\E4We're a great team^1, aren't we?/", - "gml_Object_obj_endflowey_Step_0_global_msg_538": "\\\\E8I can just undo everything&you did at the push&of a button!/", - "gml_Object_obj_endflowey_Step_0_global_msg_539": "\\\\E1Nothing you did here&matters^1! HAHAHA!!!/%%", - "gml_Object_obj_endflowey_Step_0_global_msg_556": "\\\\E0...Though./", - "gml_Object_obj_endflowey_Step_0_global_msg_557": "\\\\E9If I RESET back to where we started.../", - "gml_Object_obj_endflowey_Step_0_global_msg_558": "\\\\E9I'll lose this power because&you and that brat will&show up again./", - "gml_Object_obj_endflowey_Step_0_global_msg_559": "\\\\E8And it's not like I can&continue when the&underground is^1.^1.^1.&basically empty./", - "gml_Object_obj_endflowey_Step_0_global_msg_560": "\\\\E0 %%", - "gml_Object_obj_endflowey_Step_0_global_msg_570": "\\\\E3Thanks for that^1,&by the way./", - "gml_Object_obj_endflowey_Step_0_global_msg_571": "\\\\E5Even if I got the SOULS^1,&who would I even show off&my power to?/", - "gml_Object_obj_endflowey_Step_0_global_msg_572": "\\\\E0Gerson^1? \\\\E5Grillby^1?&\\\\E6That weird Ice Wolf?/", - "gml_Object_obj_endflowey_Step_0_global_msg_573": "\\\\E3...Ugh^1. You REALLY suck./", - "gml_Object_obj_endflowey_Step_0_global_msg_574": "Even without Foureyes&helping you^1, you still&found a way to screw me&over./%%", - "gml_Object_obj_endflowey_Step_0_global_msg_589": "...Look^1. Here's what's&gonna happen./", - "gml_Object_obj_endflowey_Step_0_global_msg_590": "I RESET back to where we&started./", - "gml_Object_obj_endflowey_Step_0_global_msg_591": "You get this power back./", - "gml_Object_obj_endflowey_Step_0_global_msg_592": "And you NEVER do this&again./", - "gml_Object_obj_endflowey_Step_0_global_msg_593": "\\\\E7If you do I'll rip&your hands off./", - "gml_Object_obj_endflowey_Step_0_global_msg_594": "\\\\E8I'll even wipe the kid's&memory so they don't&hate you!/", - "gml_Object_obj_endflowey_Step_0_global_msg_595": "\\\\E9Sweet bonus^1, huh?/", - "gml_Object_obj_endflowey_Step_0_global_msg_596": "\\\\E4There might be a few&side effects^1, but nothing&too crazy./", - "gml_Object_obj_endflowey_Step_0_global_msg_597": "\\\\E0...I think./", - "gml_Object_obj_endflowey_Step_0_global_msg_598": "\\\\E4It's not like you have a&choice here^1, so.../", - "gml_Object_obj_endflowey_Step_0_global_msg_599": "\\\\E7I'll just take your&dumb look as a yes./", - "gml_Object_obj_endflowey_Step_0_global_msg_600": "\\\\E8Pleasure doing business&with you!/", - "gml_Object_obj_endflowey_Step_0_global_msg_601": "\\\\E3Now buzz off and don't&waste my time again./%%", - "gml_Object_obj_endflowey_Step_0_global_msg_622": "\\\\E0.../", - "gml_Object_obj_endflowey_Step_0_global_msg_623": "\\\\E3Really?/", - "gml_Object_obj_endflowey_Step_0_global_msg_624": "\\\\E5Jeez, you must be bored&out of your MIND./", - "gml_Object_obj_endflowey_Step_0_global_msg_625": "\\\\E4That^1, or you enjoy torturing&your little friend./", - "gml_Object_obj_endflowey_Step_0_global_msg_626": "It's fun^1, right?/", - "gml_Object_obj_endflowey_Step_0_global_msg_627": "\\\\E8Seeing the hope drain from&their eyes as you force&them to slaughter&everyone?/", - "gml_Object_obj_endflowey_Step_0_global_msg_628": "\\\\E0But... that's not the reason&you're back^1, is it?/", - "gml_Object_obj_endflowey_Step_0_global_msg_629": "\\\\E5 Alright, Alright.../", - "gml_Object_obj_endflowey_Step_0_global_msg_630": "\\\\E4Look^1. I get it./", - "gml_Object_obj_endflowey_Step_0_global_msg_631": "\\\\E0You wanted to see me&scream at you^1, right?/", - "gml_Object_obj_endflowey_Step_0_global_msg_632": "\\\\E0Get up in your face&about how you didn't listen& to me?/", - "gml_Object_obj_endflowey_Step_0_global_msg_633": "\\\\E6Well sorry pal^1, I'm not&gonna crack that easily./", - "gml_Object_obj_endflowey_Step_0_global_msg_634": "\\\\E8Heck, all you did was&prove you're a FREAK&like me./", - "gml_Object_obj_endflowey_Step_0_global_msg_635": "\\\\E9So who's the real winner&here?/", - "gml_Object_obj_endflowey_Step_0_global_msg_636": "\\\\E0I would follow-up on&the threat earlier^1,\\\\E4 but.../", - "gml_Object_obj_endflowey_Step_0_global_msg_637": "\\\\E4You're more useful to me&with unbroken hands./%%", - "gml_Object_obj_endflowey_Step_0_global_msg_652": "\\\\E0From this point on^1,I'm¬ gonna give you any&reactions./", - "gml_Object_obj_endflowey_Step_0_global_msg_653": "\\\\E4It would benefit us both.../", - "gml_Object_obj_endflowey_Step_0_global_msg_654": "\\\\E6If you take your&homicidal tendencies&and shove it./", - "gml_Object_obj_endflowey_Step_0_global_msg_655": "\\\\E4You wanna get the best&ending^1? The one where you&aren't a freak?/", - "gml_Object_obj_endflowey_Step_0_global_msg_656": "\\\\E0Don't kill anybody^1.&Spare EVERYONE you meet./", - "gml_Object_obj_endflowey_Step_0_global_msg_657": "\\\\E4And maybe^1, JUST maybe^1.&I'll help you./", - "gml_Object_obj_endflowey_Step_0_global_msg_658": "\\\\E0Alright^1?\\\\E4 Alright./", - "gml_Object_obj_endflowey_Step_0_global_msg_659": "\\\\E9See ya, buddy./%%", - "gml_Object_obj_flanders_Alarm_6_global_msg_4": "howdy neighbor", - "gml_Object_obj_testmonster_Alarm_6_global_msg_5": "Ribbit,&ribbit.", - "gml_Object_obj_testmonster_Alarm_6_global_msg_8": "Croak,&croak.", - "gml_Object_obj_testmonster_Alarm_6_global_msg_11": "Hop,&hop.", - "gml_Object_obj_testmonster_Alarm_6_global_msg_14": "Meow.", - "gml_Object_obj_testmonster_Alarm_6_global_msg_18": "(Blushes&deeply.)&Ribbit..", - "gml_Object_obj_testmonster_Alarm_6_global_msg_23": "(Shiver)", - "gml_Object_obj_testmonster_Alarm_6_global_msg_25": "%%%", - "gml_Object_obj_testmonster_Step_0_global_msg_96": "* You feel intimidated by the&strength of this adversary.^4 &* Just kidding.", - "gml_Object_obj_testmonster_Step_0_global_msg_99": "* The enemy cooks a small&bowl of flies.", - "gml_Object_obj_testmonster_Step_0_global_msg_102": "* You can't concentrate&over the sound of croaking.", - "gml_Object_obj_testmonster_Step_0_global_msg_105": "* The battlefield is filled with the smell of mustard seed.", - "gml_Object_obj_testmonster_Step_0_global_msg_108": "* You think hard about words&that rhyme with frog.^4 &* Log.^4 Dog.^4 Snog.^4 Pog?", - "gml_Object_obj_testmonster_Step_0_global_msg_111": "* A frog can't lick its&wounds because its tongue is&just too stretchy.", - "gml_Object_obj_testmonster_Step_0_global_msg_126": "* You say some raunchy&things to those frogs.&Jeeeez!/", - "gml_Object_obj_testmonster_Step_0_global_msg_127": "* There's definitely some&sort of reaction./^", - "gml_Object_obj_testmonster_Step_0_global_msg_147": "* What's your favorite color?& & * Red * Orange", - "gml_Object_obj_testmonster_Step_0_global_msg_158": "* Do robots dream of&electric sex?/^", - "gml_Object_obj_testmonster_Step_0_global_msg_166": "* I hate programming this./^", - "gml_Object_obj_torinteractable_Step_2_global_msg_20": "* Ah,^1 do you not want to yet?/", - "gml_Object_obj_torinteractable_Step_2_global_msg_21": "* If you insist./", - "gml_Object_obj_torinteractable_Step_2_global_msg_22": "* This way, my child./%%", - "gml_Object_obj_torinteractable_Step_2_global_msg_23": "%%%", - "gml_Object_obj_stable_Alarm_0_global_msg_4": "error/%%", - "gml_Object_obj_stable_Alarm_0_global_msg_27": "* test/%%", - "gml_Object_obj_questionasker_Draw_0_global_msg_180": "... SERIOUSLY?/", - "gml_Object_obj_questionasker_Draw_0_global_msg_181": "MY MY..^1.&HOW CONCEITED CAN&YOU GET...?/", - "gml_Object_obj_questionasker_Draw_0_global_msg_182": "I LOVE IT!/", - "gml_Object_obj_questionasker_Draw_0_global_msg_183": "AND WHILE YOU ARE&COMPLETELY WRONG^1,&YOU DESERVE SOME&CREDIT./", - "gml_Object_obj_questionasker_Draw_0_global_msg_184": "I'VE SEEN HER WATCH&YOU ON HER COMPUTER&SCREEN./", - "gml_Object_obj_questionasker_Draw_0_global_msg_185": "SMILING WHEN YOU&SUCCEED./", - "gml_Object_obj_questionasker_Draw_0_global_msg_186": "SHRIEKING WHEN YOU&FAIL./", - "gml_Object_obj_questionasker_Draw_0_global_msg_187": "AND ALWAYS, ALWAYS,&WHISPERING.../", - "gml_Object_obj_questionasker_Draw_0_global_msg_189": "IN ITS OWN WAY^1,&IS THIS NOT&LOVE??/%%", - "gml_Object_obj_essaystuff_Draw_0_global_msg_37": "/%%", - "gml_Object_obj_adventurers_campfire_Alarm_0_global_msg_6": "* (I feel heat coming from the# pile of stones.)/%%", - "gml_Object_obj_adventurer_female_Alarm_0_global_msg_11": "* Hello, friend!/", - "gml_Object_obj_adventurer_female_Alarm_0_global_msg_12": "* My husband and I have& been exploring the Underground./", - "gml_Object_obj_adventurer_female_Alarm_0_global_msg_13": "* We're a bit lost at the moment, but have no fear!/", - "gml_Object_obj_adventurer_female_Alarm_0_global_msg_14": "* It's actually our 'Getting& lost in a random part of& Snowdin' Anniversary!/", - "gml_Object_obj_adventurer_female_Alarm_0_global_msg_15": "* It's part of the experience!/%%", - "gml_Object_obj_adventurer_female_Alarm_0_global_msg_20": "* ...I'm starting to think this& will take a while./%%", - "gml_Object_obj_adventurer_female_Alarm_0_global_msg_23": "* i STILL got no text bro.../%%", - "gml_Object_obj_adventurer_male_Alarm_0_global_msg_9": "* I swear^1, that guy over there keeps trying to eat our fire./", - "gml_Object_obj_adventurer_male_Alarm_0_global_msg_10": "* One of the fire starters are missing.../", - "gml_Object_obj_adventurer_male_Alarm_0_global_msg_11": "* I'm not insane^1, right?/%%", - "gml_Object_obj_adventurer_male_Alarm_0_global_msg_15": "* awesome alert???/%%", - "gml_Object_obj_papyrus3_Step_0_global_msg_84": "SANS!!^1!&THAT.../", - "gml_Object_obj_papyrus3_Step_0_global_msg_85": "\\\\E3..^2.HM./", - "gml_Object_obj_papyrus3_Step_0_global_msg_86": "\\\\E5I CONCEDE^1.&THAT DID IN FACT&WORK./", - "gml_Object_obj_papyrus3_Step_0_global_msg_87": "\\\\E0YOU MIGHT NOT BE&AS LAZY AS I&THOUGHT!/", - "gml_Object_obj_papyrus3_Step_0_global_msg_88": "\\\\E3..^2.SANS?/", - "gml_Object_obj_papyrus3_Step_0_global_msg_90": "* zzz..^1. zzz..^1. etc.../", - "gml_Object_obj_papyrus3_Step_0_global_msg_92": "OH FOR THE LOVE&OF..^1. SANS!!^1!&WAKE UP!!!/", - "gml_Object_obj_papyrus3_Step_0_global_msg_94": "* huh^1? \\\\E0oh^1, hey bro./", - "gml_Object_obj_papyrus3_Step_0_global_msg_96": "AS I WAS SAYING^1,&YOUR PUZZLE WORKED./", - "gml_Object_obj_papyrus3_Step_0_global_msg_98": "* it did^1? huh^1. cool./", - "gml_Object_obj_papyrus3_Step_0_global_msg_99": "\\\\E0* good job, kid^1. i didn't think.../", - "gml_Object_obj_papyrus3_Step_0_global_msg_100": "\\\\E3* ...now hold on a minute^1,& you missed a word./", - "gml_Object_obj_papyrus3_Step_0_global_msg_102": "WHAT?^1!&LET ME SEE.../", - "gml_Object_obj_papyrus3_Step_0_global_msg_103": "\\\\E3GIASFCLF..^2.&\\\\E1SANS!!^1!&THAT'S CHEATING!/", - "gml_Object_obj_papyrus3_Step_0_global_msg_105": "\\\\E1* oh man^1, thanks for& checking that^1. that's& wrong./", - "gml_Object_obj_papyrus3_Step_0_global_msg_106": "\\\\E0* still though^1, that's a& win right^1?/", - "gml_Object_obj_papyrus3_Step_0_global_msg_107": "\\\\E2* better capture them& now./", - "gml_Object_obj_papyrus3_Step_0_global_msg_109": "\\\\E3HM..^1.&YOU HAVE A POINT.../", - "gml_Object_obj_papyrus3_Step_0_global_msg_110": "\\\\E1HOWEVER^1! THIS&VICTORY IS TOO&EASY!/", - "gml_Object_obj_papyrus3_Step_0_global_msg_111": "THEY MUST BE&THOROUGHLY JAPED!/", - "gml_Object_obj_papyrus3_Step_0_global_msg_112": "\\\\E3AN IMPOSSIBLE&PUZZLE.../", - "gml_Object_obj_papyrus3_Step_0_global_msg_113": "\\\\E3MIGHT AS WELL&BE NO PUZZLE AT&ALL!/", - "gml_Object_obj_papyrus3_Step_0_global_msg_114": "\\\\E2MY NEXT JAPE WILL&BE SURE TO&STUMP THEM!/", - "gml_Object_obj_papyrus3_Step_0_global_msg_115": "NYEH^1!&HEH^1!&HEH HEH!/%%", - "gml_Object_obj_quicheguilt_Step_0_global_msg_10": "* Somewhere^1, a quiche's worst& fear becomes reality./%%", - "gml_Object_obj_quicheguilt_Step_0_global_msg_24": "* A quiche in another timeline./%%", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_10": "* As I rest^1, my mind wanders./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_11": "* I didn't mean to fall down& here, I wish I didn't./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_12": "* But..^1. Toriel has made it& pretty comfy for now./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_13": "* Yet, the way she made all of& this for me.../", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_14": "* It's..^1. like she wants me to stay here./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_15": "* Like she wants to be my mom./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_16": "* But... I already HAVE a mom!/", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_17": "* She probably knows that^1, but.../", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_18": "* It's like she thinks I'm not gonna leave this place./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_19": "* But I'm strong! I'm sure& there's an exit somewhere.../", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_20": "* It's just a matter of time./%%", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_24": "* As I rest^1, my mind wanders./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_25": "* ...I feel dirty./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_26": "* It's like that time I played in the mud outside after it& rained./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_27": "* But instead of comfort^1, there's... nothing./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_28": "* .../", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_29": "* It's gotten quieter./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_30": "* I used to run into all sorts of monsters on the way here,& yet.../", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_31": "* All I can hear now is my heartbeat./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_32": "* ...I don't wanna do this anymore./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_33": "* It's only a matter of time before we leave, anyway./", - "gml_Object_obj_asrielbed_Alarm_2_global_msg_34": "* It's just a matter of time./%%", - "gml_Object_obj_townnpc_batty_Alarm_0_global_msg_8": "* i fucking LOVE onetale/%%", - "gml_Object_obj_townnpc_batty_Alarm_0_global_msg_11": "awesome alert??/%%", - "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_5": "A bed./", - "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_6": "It... looks familiar./", - "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_7": ".../%%", - "gml_Object_obj_readable_room_editor_Alarm_0_global_msg_6": "%%", - "gml_Object_obj_readable_room_editor_Alarm_0_global_msg_12": "%%", - "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_9": "* ^1.^1.^1.^1.^1.^1./", - "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_10": "* (She looks very focused^1, I'm not sure on what though.)/%%", - "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_14": "* (She seems happy...^1I think^1?&Those big eyes could mean anything.)/%%", - "gml_Object_obj_vsflowey_heart_Create_0_global_msg_8": "* Big boner down the lane^8 %%", - "gml_Object_obj_vsflowey_heart_Create_0_global_msg_9": "* Big boner down the lane^4 %%", - "gml_Object_obj_vsflowey_heart_Create_0_global_msg_10": "* Big boner down the lane^4 %%", - "gml_Object_obj_vsflowey_heart_Create_0_global_msg_11": "* Big boner down the lane^4 %%", - "gml_Object_obj_vsflowey_heart_Create_0_global_msg_12": "* Big boner down the lane^4 %%", - "gml_Object_obj_vsflowey_heart_Create_0_global_msg_13": "%%%", - "gml_Object_obj_royalencounter_Step_0_global_msg_6": "* Ugh^1, come on.../", - "gml_Object_obj_royalencounter_Step_0_global_msg_7": "* They said it was around here somewhere.../", - "gml_Object_obj_royalencounter_Step_0_global_msg_8": "* You see anything, 03?/", - "gml_Object_obj_royalencounter_Step_0_global_msg_9": "* .../", - "gml_Object_obj_royalencounter_Step_0_global_msg_10": "* No./", - "gml_Object_obj_royalencounter_Step_0_global_msg_11": "* Ugh..^1. Alright, it's fine./", - "gml_Object_obj_royalencounter_Step_0_global_msg_12": "* We can just pick some& dog treats up from Doggo./", - "gml_Object_obj_royalencounter_Step_0_global_msg_13": "* Let's go./%%", - "gml_Object_obj_royalencounter_Step_0_global_msg_54": "* Huh^1? Who-/", - "gml_Object_obj_royalencounter_Step_0_global_msg_55": "* Oh^1, thank GOD it's just a kid./", - "gml_Object_obj_royalencounter_Step_0_global_msg_56": "* Undyne would kill us if she& knew we were doing& dog treats./", - "gml_Object_obj_royalencounter_Step_0_global_msg_57": "* .../", - "gml_Object_obj_royalencounter_Step_0_global_msg_58": "* Actually^1, hang on.../", - "gml_Object_obj_royalencounter_Step_0_global_msg_59": "* 03^1, hand me the poster./", - "gml_Object_obj_royalencounter_Step_0_global_msg_60": "* .../", - "gml_Object_obj_royalencounter_Step_0_global_msg_61": "* 03^1. The poster^1. Now./%%", - "gml_Object_obj_royalencounter_Step_0_global_msg_62": "* .../%%", - "gml_Object_obj_royalencounter_Step_0_global_msg_63": "* Alright, let's see here.../", - "gml_Object_obj_royalencounter_Step_0_global_msg_91": "^1* ^1.^1.^1./", - "gml_Object_obj_royalencounter_Step_0_global_msg_92": "* Just as I thought./", - "gml_Object_obj_royalencounter_Step_0_global_msg_93": "* Sorry kid^1, but you match the description of a human sighted nearby./", - "gml_Object_obj_royalencounter_Step_0_global_msg_94": "* It's nothing personal./", - "gml_Object_obj_royalencounter_Step_0_global_msg_95": "* ...Ready^1, 03?/", - "gml_Object_obj_royalencounter_Step_0_global_msg_96": "* .../", - "gml_Object_obj_royalencounter_Step_0_global_msg_97": "* I'll take that as a yes./", - "gml_Object_obj_royalencounter_Step_0_global_msg_98": "* Was nice meeting you^1, but duty calls./%%", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_9": "* .../", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_10": "* ...Move along./%%", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_14": "* (I ask why 03 is fidgeting with her glove.) /", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_15": "* ^1.^1.^1.None of your business./%%", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_19": "* .../%%", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_24": "* .../", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_25": "* Sorry trying to kill you./", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_26": "* ...And thanks./%%", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_31": "* ^1.^1.^1.Heh./", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_32": "* I'm happy she's happy./", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_33": "* ...Thanks^1, kid./%%", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_37": "* I wonder if she'd like the beach.../", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_38": "* Or maybe we could go out to have dinner.../", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_39": "* ...Is this normal?/%%", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_44": "* Whatever this feeling is.../", - "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_45": "* I think I like it./%%", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_9": "* This area is under strict surveillance./", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_10": "* It might sound unbelievable^1,& but a human has been sighted& recently./", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_11": "* If you see anything^1, be sure to report it to the guard./%%", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_15": "* I wonder if she still.../", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_16": "* Huh?/", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_17": "* M-Move along^1. This is Royal business./%%", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_21": "* .../%%", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_26": "* We had to postpone getting& icecream./", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_27": "* Break isn't for another& few hours.../", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_30": "* ...I wonder if that& skeleton has any?/%%", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_32": "* ...I wonder if the& Nicecream guy is& around.../%%", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_37": "* Oh, hey Niko!/", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_38": "* I was just about to get some Ice cream with my pal^1, 03./", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_39": "* Salmon flavour too!/", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_40": "* Turns out she DID keep her friendship bracelet after all these years!/", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_41": "* I kept mine too^1, guess it wasn't weird after all!/", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_42": "* From now on^1, we're gonna be the BEST royal guardsmen in the UNDERGROUND!/", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_43": "* Just you wait^1! we'll blow your socks off!/%%", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_47": "* ...Huh^1? What do you mean the barrier broke?/", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_48": "* Well^1.^1.^1. in that case^1, we'll be the bestest friends the SURFACE HAS EVER SEEN!!!/", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_49": "* Going out^1, having fun.../", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_50": "* Spending time together.../", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_51": "* Just the..^1. two of us.../", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_52": "* ^1.^1.^1.Huh^1? What was I saying?/%%", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_57": "* This feeling.../", - "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_58": "* Probably nothing important^1.& Probably./%%", - "gml_Object_obj_bara03_Alarm_6_global_msg_8": "...", - "gml_Object_obj_bara03_Alarm_6_global_msg_11": "...", - "gml_Object_obj_bara03_Alarm_6_global_msg_14": "...&...", - "gml_Object_obj_bara03_Alarm_6_global_msg_17": "...", - "gml_Object_obj_bara03_Alarm_6_global_msg_22": "I know,&but...", - "gml_Object_obj_bara03_Alarm_6_global_msg_26": "Glove...&getting&looser.", - "gml_Object_obj_bara03_Alarm_6_global_msg_29": "Nice&to meet&you???", - "gml_Object_obj_bara03_Alarm_6_global_msg_37": "...", - "gml_Object_obj_bara03_Alarm_6_global_msg_40": "...", - "gml_Object_obj_bara03_Alarm_6_global_msg_43": "...", - "gml_Object_obj_bara03_Alarm_6_global_msg_46": "...", - "gml_Object_obj_bara03_Alarm_6_global_msg_49": "04...!!&Why&didn't&I...", - "gml_Object_obj_bara03_Alarm_6_global_msg_52": "04!?&You...&YOU...!", - "gml_Object_obj_bara03_Alarm_6_global_msg_58": "%%%", - "gml_Object_obj_momcall_Alarm_0_global_msg_19": "* Dialing.../%%", - "gml_Object_obj_momcall_Alarm_0_global_msg_28": "* Hello?^1 Who is this?/", - "gml_Object_obj_momcall_Alarm_0_global_msg_29": "* N^1-Niko?!/", - "gml_Object_obj_momcall_Alarm_0_global_msg_30": "* Oh my stars!^1 You've had your& mother worried sick!/", - "gml_Object_obj_momcall_Alarm_0_global_msg_31": "* The whole village has been& searching for hours.../", - "gml_Object_obj_momcall_Alarm_0_global_msg_32": "* Where did you run off to^1?& Are you hurt?/%%", - "gml_Object_obj_momcall_Alarm_0_global_msg_42": "* Hello^1? Nik...o?/", - "gml_Object_obj_momcall_Alarm_0_global_msg_43": "* You're breaking up, &I.^1..^1. can't..^1..^1./%%", - "gml_Object_obj_momcall_Alarm_0_global_msg_52": "* Bzzt!/", - "gml_Object_obj_momcall_Alarm_0_global_msg_53": "* .../", - "gml_Object_obj_momcall_Alarm_0_global_msg_54": "* The connection was cut./%%", - "gml_Object_obj_grillbynpc_snowman1_Alarm_0_global_msg_6": "* (I think I'm interrupting something.)/%%", - "gml_Object_obj_townnpc_conerr_Alarm_0_global_msg_8": "* It's a living./%%", - "gml_Object_obj_townnpc_conerr_Alarm_0_global_msg_11": "* Oh sweet heavens above/%%", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_11": "* .../", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_12": "* Hm?/", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_13": "* Oh^1, hello./", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_14": "* What's up?&* Hm?/", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_15": "* ...Ah^1, Why I am in shorts and a T-shirt?/", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_16": "* Well^1, I forgot to change after visiting Hotland./", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_17": "* I'm staying in here until I get the courage to head out./%%", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_22": "* Say^1, where did you get that scarf?/", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_23": "* ...Ah^1, your mom made it for you?/", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_24": "* I was gonna ask if I could& borrow it^1, but.../", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_25": "* You clearly value it^1.&* So..^1. Yeah!/%%", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_33": "* With the barrier broken.../", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_34": "* I can finally open up that& bepis shop./", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_35": "* ..^2.So how far away is New Home^1, anyway?/%%/", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_40": "* ...Wait^1, 'river person?'/", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_41": "* I could've just... gotten to Hotland on that?/", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_42": "* .../", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_43": "* I need to a minute to process this./%%", - "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_47": "* .../", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_9": "* I was told to watch over this area in case a human arrives./", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_10": "* ...You clearly aren't one,& though^1. Go on through./%%", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_14": "* (Are they one of Mom Cat's& kids?)/", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_15": "* (Really ugly duckling if they are.)/", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_16": "* (...Why are they looking at me& like that???)/", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_17": "* (CAN THEY HEAR ME?????)/%%", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_25": "* .../", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_26": "* .../", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_27": "* 'You're not a c-^2'& OHHHHH^1H So you COULD HEAR ME./", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_28": "* GO. SHOO./%%", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_32": "* ...Huh^1? The barrier is broken?/", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_33": "* .../", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_34": "* .../", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_35": "* Do you know where the nearest forest is on the surface./", - "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_36": "* No stick-related reasons./%%", - "gml_Object_obj_gameintro_fake_Create_0_global_msg_17": "%%%", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_9": "* This area is under strict surveillance./", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_10": "* It might sound unbelievable^1,& but a human has been sighted& recently./", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_11": "* If you see anything^1, be sure to report it to the guard./%%", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_15": "* I wonder if she still.../", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_16": "* Huh?/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_17": "* M-Move along^1. This is Royal business./%%", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_22": "* Maybe I should talk to her.../", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_23": "* ...No^1. She probably still hates me.../%%", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_28": "* (I tell 04 to be honest about her feelings.)/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_29": "* ...Maybe.../", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_30": "* I'll...I'll get to it./", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_31": "* ...Thanks, kid./%%", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_36": "* I wonder if she kept that old thing.../", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_37": "* Is it weird that I did?/%%", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_43": "* Oh, hey Niko!/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_44": "* I was just about to get some Ice cream with my pal^1, 03./", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_45": "* Salmon flavour too!/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_46": "* Turns out she DID keep her friendship bracelet after all these years!/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_47": "* I kept mine too^1, guess it wasn't weird after all!/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_48": "* From now on^1, we're gonna be the BEST royal guardsmen in the UNDERGROUND!/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_49": "* Just you wait^1! we'll blow your socks off!/%%", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_53": "* ...Huh^1? What do you mean the barrier broke?/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_54": "* Well^1.^1.^1. in that case^1, we'll be the bestest friends the SURFACE HAS EVER SEEN!!!/", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_55": "* Going out^1, having fun.../", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_56": "* Spending time together.../", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_57": "* Just the..^1. two of us.../", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_58": "* ^1.^1.^1.Huh^1? What was I saying?/%%", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_63": "* This feeling.../", - "gml_Object_obj_royal_cat_Alarm_0_global_msg_64": "* Probably nothing major^1.& Probably./%%", - "gml_Object_obj_undyne1_old_Step_0_global_msg_246": "* Yo..^1. did you see the& way she was staring at& you...?/", - "gml_Object_obj_undyne1_old_Step_0_global_msg_247": "* That.../", - "gml_Object_obj_undyne1_old_Step_0_global_msg_248": "* ... was AWESOME!/", - "gml_Object_obj_undyne1_old_Step_0_global_msg_249": "* I'm SOOOO jealous!/", - "gml_Object_obj_undyne1_old_Step_0_global_msg_250": "* What'd you do to get her& attention...^1?&* Ha ha./", - "gml_Object_obj_undyne1_old_Step_0_global_msg_251": "* C'mon^1!&* Let's go watch her beat& up some bad guys!/%%", - "gml_Object_obj_grillbynpc_snowman2_Alarm_0_global_msg_6": "* (I think I'm interrupting something.)/%%", - "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_6": "* Hey^1, shrimp^1!&* You look like you get your& butt kicked a lot!/", - "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_7": "* Why don't you check out& my new book on fighting& in the library?/", - "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_8": "* That is..^1.&* If you're tough enough to& love reading books!/", - "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_9": "* GROWL!!/%%", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_11": "* Oh^1, hey kid./", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_12": "* I'm sitting here waiting for& my boyfriend./", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_13": "* We always meet here around this time./", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_14": "* Have fun getting to where& ever you're going./%%", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_19": "* You remind me of this one game^1, I can't put my finger on it./", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_20": "* But it was like you were& playing through your dreams./", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_21": "* Might just be my mind being& weird, though./%%", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_27": "* Barriers broken^1, huh?/", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_28": "* Cool^1. Maybe me and my boyfriend can find our way out of here./", - "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_29": "* We aren't exactly..^1. from around& here^1, y'know?/%%", - "gml_Object_obj_papyrussign_Alarm_0_global_msg_5": "\\\\E0* hey there.&* this is just a little test./", - "gml_Object_obj_papyrussign_Alarm_0_global_msg_6": "\\\\TS \\\\F0 \\\\F4 \\\\TP %", - "gml_Object_obj_papyrussign_Alarm_0_global_msg_7": "I WILL BATHE IN&A SHOWER OF KISSES&EVERY MORNING !/", - "gml_Object_obj_papyrussign_Alarm_0_global_msg_8": "\\\\TS \\\\F0 \\\\F3 \\\\Ts %", - "gml_Object_obj_papyrussign_Alarm_0_global_msg_9": "* no^1. not today./%%", - "gml_Object_npc_winggaster_Alarm_0_global_msg_8": "* I'm Wing Gaster! The & royal scientist./%%", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_9": "* Phew^1! Finally done shoveling& all this snow./", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_10": "* Kinda weird how they wanted me& to block the way, though.../%%", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_17": "* OK^1. SO APPARENTLY^1. I WASN'T MEANT TO DO THAT./", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_18": "* I WAS^1. SUPPOSED TO PUT I^1T& *NEXT^1* TO THE BRIDGE./", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_19": "* NOT^1. DIRECTLY UNDER IT./", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_20": "* ..^1.The barrier is broken?/", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_21": "* ..^1.Does that mean I'm not in trouble?/%%", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_25": "* Actually^1, shoveling snow was pretty fun./", - "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_26": "* You think they have a job for& that on the surface?/%%", - "gml_Object_obj_spagnot_Alarm_0_global_msg_69": "* (...I felt a disturbance.^1)&* (Like a bunch of people& screaming out in joy...)/", - "gml_Object_obj_spagnot_Alarm_0_global_msg_70": "* (...Then silence.^2)&* (Weird!)/%%", - "gml_Object_obj_mainchara_Step_0_global_msg_88": "* Well that was fun!/%%", - "gml_Object_object391_Step_0_global_msg_96": "* Froggit doesn't seem to& know why it's here.", - "gml_Object_object391_Step_0_global_msg_99": "* Froggit hops to and fro.", - "gml_Object_object391_Step_0_global_msg_102": "* The battlefield is filled with the smell of& mustard seed.", - "gml_Object_object391_Step_0_global_msg_105": "* You are intimidated by& Froggit's raw strength^4.& * Only kidding.", - "gml_Object_object391_Step_0_global_msg_108": "* Froggit seems reluctant& to fight you.", - "gml_Object_object391_Step_0_global_msg_111": "* Froggit is trying to& run away.", - "gml_Object_object391_Step_0_global_msg_126": "* FROGGIT - ATK 4 DEF 5&* Life is difficult for& this enemy./^", - "gml_Object_object391_Step_0_global_msg_137": "* Froggit didn't understand& what you said^1, but was& flattered anyway./^", - "gml_Object_object391_Step_0_global_msg_150": "* Froggit didn't understand& what you said^1, but was& scared anyway./^", - "gml_Object_obj_knock_room_Alarm_5_global_msg_68": "* ...What?/%%", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_11": "* It's a Roomba./", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_12": "* Looking at it fills me with nostalgia.../", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_14": "THAT'S ROOMBY! OUR LOVELY CLEANING&APPARATUS./", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_15": "\\\\E4SHE'S A FEROCIOUS&BEAST.../", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_16": "THAT GETS FED ONLY THE FINEST OF&LINT!/", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_17": "\\\\E3ONLY IN MY ROOM&THOUGH./", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_18": "\\\\E5SHE ATE THE CARPET LAST WEEK./%%", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_32": "THAT BLASTED&CANINE DOES&ONE THING RIGHT./", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_33": "\\\\E2IT'S FUR IS PERFECT&FOR ROOMBY!/", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_34": "\\\\E5GRANTED, IT FILLS&UP THE TRASH&VERY EASILY./", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_35": "\\\\E8BUT LET ME HAVE&THIS!!!/%%", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_40": "* Perpetuate the cycle?& & Yes No \\\\C", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_48": "* It's Roomby, the adorable& cleaning beast./", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_49": "* .../", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_50": "* I have a primordial urge to& ride on this Roomba./", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_51": "* Maybe once Papyrus leaves...?/%%", - "gml_Object_obj_wanderparent_Alarm_0_global_msg_56": "* Perpetuate the cycle?& & Yes No \\\\C", - "gml_Object_obj_npc_room_Alarm_0_global_msg_33": "i fw fat women HARD/%%", - "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_9": "yo watch this/%%", - "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_10": "* this is text 1/", - "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_11": "* the quick brown fox jumped over the lazy dog/%%", - "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_15": "yo watch this/%%", - "gml_Object_obj_tp_endingcutscene_Step_0_global_msg_21": "* Um^1, Excuse me.../%%", - "gml_Object_obj_tp_endingcutscene_Step_0_global_msg_35": "* Are we interrupting& something?/%%", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_791": "* W^1-What?/", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_792": "* Are...Are you ok^1, dude?/", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_793": "* Why are you looking at me like that?/", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_794": "* I... I knew what Undyne said wasn't true^1, but.../", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_795": "* Y^1-You don't have to be scared& of me^1, haha.../", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_796": "* .../", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_797": "* 'Stay back?'/", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_798": "* W^1-Why???/", - "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_799": "* I'm not^1.^1.^1. I'm not gonna.../%%" + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_6": "* That skeleton over there& just told me how to dodge& \"orange attacks.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_7": "* What did he say...?&* Something like.../", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_8": "* \"Traffic lights have three& lights on them.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_9": "* \"The third light^1, the green& one^1, means GO.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_10": "* \"The first light^1, the red& one^1, means STOP.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_11": "* \"The second light^1, the yellow& one^1, means YIELD.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_12": "* \"In order to dodge an& orange attack^1, you must& be moving.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_13": "* \"So^1, just think of it& this way...\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_14": "* \"Red and yellow lights together& make orange.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_15": "* \"Then you obey the rule& of the leftover green& light^1, which means GO.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_16": "* \"Easy^1, huh?\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_17": "* \"Just think of a red and yellow& traffic light which is& actually green.\"/", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_18": "* Yeah.../", + "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_19": "* Then he started talking about& plaid attacks.../%%", + "gml_Object_obj_darksans1_Alarm_4_global_msg_13": "\\\\E3* human..^1./", + "gml_Object_obj_darksans1_Alarm_4_global_msg_14": "\\\\E4\\\\W* i remember you'r^1e& \\\\Yreturn homes.\\\\W/", + "gml_Object_obj_darksans1_Alarm_4_global_msg_15": "* .../", + "gml_Object_obj_darksans1_Alarm_4_global_msg_16": "\\\\E2* nah^1, im just messing with ya./", + "gml_Object_obj_darksans1_Alarm_4_global_msg_17": "\\\\E0* i actually just shit myself/", + "gml_Object_obj_darksans1_Alarm_4_global_msg_18": "* oughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh/", + "gml_Object_obj_darksans1_Step_0_global_msg_296": "...OH^1, I GET IT./", + "gml_Object_obj_darksans1_Step_0_global_msg_297": "\\\\E3BY SAYING THE LAMP&WILL HELP ME.../", + "gml_Object_obj_darksans1_Step_0_global_msg_298": "\\\\E4YOU MEAN THERE IS&A HUMAN BEHIND IT!/", + "gml_Object_obj_darksans1_Step_0_global_msg_300": "* dang^1, you got me bro./", + "gml_Object_obj_darksans1_Step_0_global_msg_302": "AHA!^1 I KNEW IT!/", + "gml_Object_obj_darksans1_Step_0_global_msg_303": "\\\\E4YOU CAN'T HIDE THE&TRUTH FROM ME!!!/", + "gml_Object_obj_darksans1_Step_0_global_msg_304": "\\\\E2NOW..^1. TO UNVEIL&SAID TRUTH!/%", + "gml_Object_obj_darksans1_Step_0_global_msg_344": "GREETINGS^1, HUMAN!/", + "gml_Object_obj_darksans1_Step_0_global_msg_345": "\\\\E4IT IS I...&THE GREAT PAPYRUS!/", + "gml_Object_obj_darksans1_Step_0_global_msg_346": "\\\\E2THE MOST CUNNING&AND FAMOUS&ROYALGUARDSMAN!/", + "gml_Object_obj_darksans1_Step_0_global_msg_347": "\\\\E0I.../", + "gml_Object_obj_darksans1_Step_0_global_msg_348": "\\\\E3.../", + "gml_Object_obj_darksans1_Step_0_global_msg_349": "SANS./", + "gml_Object_obj_darksans1_Step_0_global_msg_350": "\\\\TS \\\\F0 \\\\E0 \\\\F3 \\\\Ts %", + "gml_Object_obj_darksans1_Step_0_global_msg_351": "* yeah^1, bro?/", + "gml_Object_obj_darksans1_Step_0_global_msg_352": "\\\\TS \\\\F0 \\\\E1 \\\\F4 \\\\TP %", + "gml_Object_obj_darksans1_Step_0_global_msg_353": "WHERE IS THE HUMAN./", + "gml_Object_obj_darksans1_Step_0_global_msg_354": "\\\\TS \\\\F0 \\\\E3 \\\\F3 \\\\Ts %", + "gml_Object_obj_darksans1_Step_0_global_msg_355": "\\\\E3* huh, that's odd./", + "gml_Object_obj_darksans1_Step_0_global_msg_356": "\\\\E0* coulda sworn those& came with a free human./", + "gml_Object_obj_darksans1_Step_0_global_msg_357": "\\\\E1* did you check the& box it came with?/%", + "gml_Object_obj_darksans1_Step_0_global_msg_387": "SAANNS!!!!!!!!!!!!!!/%", + "gml_Object_obj_darksans1_Step_0_global_msg_394": "THAT DOES IT^1!/%", + "gml_Object_obj_darksans1_Step_0_global_msg_456": "LAMP PRIVILEGES&HAVE BEEN REVOKED!/", + "gml_Object_obj_darksans1_Step_0_global_msg_457": "\\\\TS \\\\F0 \\\\E3 \\\\F3 \\\\Ts %", + "gml_Object_obj_darksans1_Step_0_global_msg_458": "* aw^1, dang it./", + "gml_Object_obj_darksans1_Step_0_global_msg_459": "\\\\TS \\\\F0 \\\\E2 \\\\F4 \\\\TP %", + "gml_Object_obj_darksans1_Step_0_global_msg_460": "DO YOU SEE WHAT I&MEAN^1, BROTHER?/%", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_13": "* Mama?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_15": "* Yes^1, dear?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_17": "* What's on that biiig mountain& outside the village?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_19": "* Oh^1, nothing much^1.& Just a lot of woods and camp& grounds./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_21": "* But all the kids keep saying& people went missing up there!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_23": "* Niko^1, you're old enough to& know that's just a story we& tell.../", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_24": "* ...to make sure the younger& kids don't climb it./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_26": "* Well^1.^1.^1. yeah^1!& But even the big kids are& saying it!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_28": "* We'll talk about this later^1.& Now eat your spaghetti please^1,& they're getting cold./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_30": "* Oh^1.^1.^1. Alright!/%%", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_36": "* And you're sure?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_38": "* Yep^1! I just wanna see what's& up there!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_40": "* What if you get lost?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_42": "* I won't^1! There's a marked& trail going up to the top!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_43": "* I should be back by dark^1,& it's a short hike!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_45": "* I mean^1.^1.^1. shouldn't you tell& your mom at least?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_47": "* I wanna but^1.^1.^1. she'd probably& say no^1.^1.^1. or say we'd& go later./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_48": "* But I wanna go now!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_50": "* ...Hm./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_52": "* Promise you won't tell^1?& Nobody would notice.../", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_53": "* I only told you cause you're& the only kid who won't tattle./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_54": "* I'll just say I'm playing& hide and seek with you!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_56": "* I mean.../", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_57": "* .../", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_58": "* ...Yeah^1, yeah sure./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_59": "* I won't tell^2.& I promise./%%", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_66": "* Nikooooooo???/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_67": "* Niko^1, it's time for lunch!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_68": "* Where are you...?/%%", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_75": "* Have you seen Niko?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_76": "* ^1.^1.^1.No^2? Alright^2, I'll..^1.& I'll keep looking./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_77": "* Let me know if you& find them./%%", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_84": "* Have you seen Niko?^1& They said they were playing& with you./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_86": "* Um..^1. n^1-no./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_88": "* ...What do you mean?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_90": "* They^1.^1.^1.they're still hiding./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_92": "* Well^1.^1.^1. if you find them^2,& tell them to come home^2.& It's been two hours./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_94": "* Y-Yes ma'am./%%", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_101": "* I just don't understand...& Where could they have gone?/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_102": "* They don't usually play& hide-and-seek, not since they& were young.../", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_103": "* I wonder if.../", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_104": "* ^1.^1.^1./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_105": "* Oh./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_107": "* Oh no./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_108": "* No^1. No^1. No^1./", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_109": "* Niko you... you wouldn't.../%%", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_116": "* NIKO?!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_117": "* NIKO, WHERE ARE YOU?!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_118": "* I CAN'T... I CAN'T& LOSE YOU AGAIN!/", + "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_119": "* NIKOO^1O^1O^1O^1O^1O^1O^1!!!/%%", + "gml_Object_obj_redacted_a_Alarm_0_global_msg_6": "* [redacted]/%%", + "gml_Object_obj_readable_room1_Alarm_0_global_msg_86": "* .../%%", + "gml_Object_obj_readable_room3_Alarm_0_global_msg_222": "* (...)/", + "gml_Object_obj_readable_room3_Alarm_0_global_msg_223": "* (I think we should leave.)/%%", + "gml_Object_obj_watercooler_old_Alarm_0_global_msg_11": "* (Someone has meticulously& cleaned all the slime off of& this snail.)/%%", + "gml_Object_obj_sans_room_Alarm_0_global_msg_12": "* heya./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_13": "* welcome to lower snowdin./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_14": "\\\\E3* i personally don't come here much.../", + "gml_Object_obj_sans_room_Alarm_0_global_msg_15": "\\\\E0* but i'm still posted& here^1. \\\\E1for some reason./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_16": "\\\\E1* oh yeah^1, also all of& the exits are blocked& off./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_17": "\\\\E2* neat^1, huh?/%%", + "gml_Object_obj_sans_room_Alarm_0_global_msg_21": "\\\\E0* it really sucks^1, too./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_22": "\\\\E3* i've heard this place is pretty big./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_23": "\\\\E1* heck^1, bigger than upper snowdin^1, even./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_24": "\\\\E0* weird how everything& came together to block& it all off./%%", + "gml_Object_obj_sans_room_Alarm_0_global_msg_29": "\\\\E0* i think our handyman lives down here, too./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_30": "\\\\E3* well... handywoman^1, i guess./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_31": "\\\\E0* she comes by every so& often to fix people's& stuff./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_32": "* last i remember, she helped fix up our shed./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_33": "\\\\E1* though^1, i think it took longer than usual.../", + "gml_Object_obj_sans_room_Alarm_0_global_msg_34": "\\\\E1* because her and pap& couldn't stop yapping& about puzzles./%%", + "gml_Object_obj_sans_room_Alarm_0_global_msg_35": "\\\\E1* dunno where she is right now^1, though./%%", + "gml_Object_obj_sans_room_Alarm_0_global_msg_40": "\\\\E3* anyways... not sure when the roads will clear up./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_41": "\\\\E2* maybe by the time i stop being lazy./%%", + "gml_Object_obj_sans_room_Alarm_0_global_msg_54": "* hey^1, here's something& important to remember./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_55": "* my brother has a very..../", + "gml_Object_obj_sans_room_Alarm_0_global_msg_58": "\\\\D\\\\W*\\\\L ^9s^9p^9e^5c%/", + "gml_Object_obj_sans_room_Alarm_0_global_msg_59": "\\\\W* cool attack./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_91": "\\\\E0* you really like crosswords^1, huh?/", + "gml_Object_obj_sans_room_Alarm_0_global_msg_92": "\\\\E1* hey^1, more power to ya./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_93": "\\\\E3* i could never finish them^1, way too hard./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_94": "\\\\E2* maybe next time i should& try junior jumble& instead./%%", + "gml_Object_obj_sans_room_Alarm_0_global_msg_98": "\\\\E0* gonna be honest^1.&* i uh.../", + "gml_Object_obj_sans_room_Alarm_0_global_msg_99": "\\\\E1* really didn't think you'd finish it./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_100": "\\\\E3* but thanks for playing along./", + "gml_Object_obj_sans_room_Alarm_0_global_msg_101": "* would be nice if you& kept doing that./%%", + "gml_Object_obj_outsideworld_event_Draw_0_global_msg_334": "* I.../", + "gml_Object_obj_outsideworld_event_Draw_0_global_msg_335": "\\\\EM* As much as I would love& to spend more time with& you.../", + "gml_Object_obj_outsideworld_event_Draw_0_global_msg_336": "*\\\\EA I need to go home./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_97": "* welp./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_98": "* ...you're here early./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_99": "* .../", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_100": "* i'm gonna be honest./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_101": "* you got here so fast../", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_102": "\\\\F3\\\\E2* i haven't even finished& eating my ice cream yet./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_103": "\\\\E1* ...well^1, you're not in& a rush./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_104": "\\\\E2* you can wait a minute^1,& right?/%%", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_151": "\\\\E1* phew./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_152": "\\\\E0* what a great cone./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_153": "\\\\E3* sometimes it's nice to& take it easy./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_154": "\\\\E2* otherwise^1, you'll get& brainfreeze./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_155": "\\\\E1* anyway.../", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_156": "\\\\E3* i'm sure you got& something important to& do./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_157": "\\\\E2* wouldn't wanna slow you& down./", + "gml_Object_obj_lastsans_trigger_Step_0_global_msg_158": "\\\\E1* later./%%", + "gml_Object_obj_bara03_Step_0_global_msg_144": "* 03 rubs her glove quietly.", + "gml_Object_obj_bara03_Step_0_global_msg_147": "* 04 hums and looks the other& way.", + "gml_Object_obj_bara03_Step_0_global_msg_150": "* 03 stands guard.", + "gml_Object_obj_bara03_Step_0_global_msg_153": "* 04's twitches her tail.", + "gml_Object_obj_bara03_Step_0_global_msg_156": "* Smells like a military zoo.", + "gml_Object_obj_bara03_Step_0_global_msg_163": "* 03 is trembling.", + "gml_Object_obj_bara03_Step_0_global_msg_166": "* 03 is holding her face in& her hands.", + "gml_Object_obj_bara03_Step_0_global_msg_169": "* 03 stands still.", + "gml_Object_obj_bara03_Step_0_global_msg_172": "* 03 seems sick.", + "gml_Object_obj_bara03_Step_0_global_msg_176": "* 03's breathing intensifies.", + "gml_Object_obj_bara03_Step_0_global_msg_205": "* I touch RG 03's glove^1.&* It starts to come loose./^", + "gml_Object_obj_bara03_Step_0_global_msg_209": "* I shake RG 03's claw./^", + "gml_Object_obj_bara03_Step_0_global_msg_225": "* I tell RG 03 that she& should stand up for herself./^", + "gml_Object_obj_bara03_Step_0_global_msg_280": "My glove&...!/%%", + "gml_Object_obj_bara03_Step_0_global_msg_307": "03...&Is that&...?/%%", + "gml_Object_obj_bara03_Step_0_global_msg_329": "Yes.&It is./", + "gml_Object_obj_bara03_Step_0_global_msg_330": "Go&ahead.&Laugh at&me./%%", + "gml_Object_obj_bara03_Step_0_global_msg_346": "No, I.../%%", + "gml_Object_obj_bara03_Step_0_global_msg_373": "* RG 04 is looking at her own& glove.", + "gml_Object_obj_bara04_Alarm_6_global_msg_6": "Hmph,&try not&to mess&this up.", + "gml_Object_obj_bara04_Alarm_6_global_msg_9": "I'll&take you&down&alone!", + "gml_Object_obj_bara04_Alarm_6_global_msg_12": "Sigh...&team&attack,&I guess.", + "gml_Object_obj_bara04_Alarm_6_global_msg_15": "I'm a&one&woman&army.", + "gml_Object_obj_bara04_Alarm_6_global_msg_18": "D...&Dude...", + "gml_Object_obj_bara04_Alarm_6_global_msg_22": "What&are you&talking&about?", + "gml_Object_obj_bara04_Alarm_6_global_msg_25": "My...&glove...", + "gml_Object_obj_bara04_Alarm_6_global_msg_30": "Don't&touch&that!!", + "gml_Object_obj_bara04_Alarm_6_global_msg_33": "...", + "gml_Object_obj_bara04_Alarm_6_global_msg_37": "H-HEY,&STOP&THAT!!", + "gml_Object_obj_bara04_Alarm_6_global_msg_44": "03!&I didn't&want&this...", + "gml_Object_obj_bara04_Alarm_6_global_msg_47": "03...&03...", + "gml_Object_obj_bara04_Alarm_6_global_msg_50": "03...&answer&me...", + "gml_Object_obj_bara04_Alarm_6_global_msg_53": "...", + "gml_Object_obj_bara04_Alarm_6_global_msg_56": "03!&I never&said&sorry...", + "gml_Object_obj_bara04_Alarm_6_global_msg_59": "03...!?&Why,&you...", + "gml_Object_obj_bara04_Alarm_6_global_msg_65": "%%%", + "gml_Object_obj_bara04_Step_0_global_msg_135": "* 03 rubs her glove quietly.", + "gml_Object_obj_bara04_Step_0_global_msg_138": "* 04 hums and looks the other& way.", + "gml_Object_obj_bara04_Step_0_global_msg_141": "* 03 stands guard.", + "gml_Object_obj_bara04_Step_0_global_msg_144": "* 04's twitches her tail.", + "gml_Object_obj_bara04_Step_0_global_msg_147": "* Smells like a military zoo.", + "gml_Object_obj_bara04_Step_0_global_msg_154": "* 04 holds her head in her& hands.", + "gml_Object_obj_bara04_Step_0_global_msg_157": "* Sad mews emerge from& 04's armor.", + "gml_Object_obj_bara04_Step_0_global_msg_160": "* 04 is thunderstruck.", + "gml_Object_obj_bara04_Step_0_global_msg_163": "* 04 does nothing.", + "gml_Object_obj_bara04_Step_0_global_msg_167": "* 04's breathing intensifies.", + "gml_Object_obj_bara04_Step_0_global_msg_195": "* I attempt to touch RG 04's& glove^1.&* She bats my hand away./^", + "gml_Object_obj_bara04_Step_0_global_msg_199": "* I touch RG 04's glove softly.&* She nods and begins to& take it off./^", + "gml_Object_obj_bara04_Step_0_global_msg_213": "* I tell RG 04 to remember& what being friends is about./^", + "gml_Object_obj_bara04_Step_0_global_msg_268": "Actually&.../", + "gml_Object_obj_bara04_Step_0_global_msg_269": "I still&wear&mine&too./%%", + "gml_Object_obj_bara04_Step_0_global_msg_294": "Our friendship&bracelets from&high school./%%", + "gml_Object_obj_bara04_Step_0_global_msg_308": "03, I'm sorry.&I thought you hated&me, after what&happened.../", + "gml_Object_obj_bara04_Step_0_global_msg_309": "We did some pretty&nasty things to&each other, because&of.../%%", + "gml_Object_obj_bara04_Step_0_global_msg_329": "That old drama?&Forget about it./", + "gml_Object_obj_bara04_Step_0_global_msg_330": "To tell you the&truth, I requested&to be partners&with you./", + "gml_Object_obj_bara04_Step_0_global_msg_331": "I wanted to become&friends with you&again.../", + "gml_Object_obj_bara04_Step_0_global_msg_332": "But I didn't know&how to breach the&topic./%%", + "gml_Object_obj_bara04_Step_0_global_msg_346": "03.../", + "gml_Object_obj_bara04_Step_0_global_msg_347": "After this.../", + "gml_Object_obj_bara04_Step_0_global_msg_348": "Do you want to get&some ice-cream?/%%", + "gml_Object_obj_bara04_Step_0_global_msg_368": "Salmon-&flavor?/%%", + "gml_Object_obj_bara04_Step_0_global_msg_382": "You know&it!/%%", + "gml_Object_obj_bara04_Step_0_global_msg_406": "* 03 and 04 are planning all& sorts of things to do& together.", + "gml_Object_obj_sign_room_Alarm_0_global_msg_19": "* North: Lower Snowdin&* South: Snowdin Town/%%", + "gml_Object_obj_sign_room_Alarm_0_global_msg_111": "* /", + "gml_Object_obj_sign_room_Alarm_0_global_msg_112": "* mhm/%%", + "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_6": "* .../%%", + "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_10": "* Just a inconveniently-shaped& lamp./", + "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_11": "* ...Did he really throw it& THAT far???/%%", + "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_6": "* .../%%", + "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_10": "* Just a inconveniently-shaped& lamp./", + "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_11": "* ...Did he really throw it& THAT far???/%%", + "gml_Object_obj_papcarrow2_Alarm_0_global_msg_6": "* (What could it mean?)/%%", + "gml_Object_obj_papcarrow_Alarm_0_global_msg_6": "* (Hmm...)/%%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_463": "hey./%%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_506": "wrong mod./%%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_517": "really^2?&i coulda sworn^1-%%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_528": "red and yellow&is that way^2.&this is&onetale./%%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_540": "ohhh^1,&gotcha./%%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_551": "yeah it's really&easy to&mess up^2.&don't sweat it./%%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_563": "my bad big man^1,&i'll see you&later./%%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1601": "\\\\DStay right there./%", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1638": "\\\\E4.../", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1639": "\\\\E9.../", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1640": "\\\\E4heh./", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1641": "\\\\E3yeesh^1, you trying&to steal my gimmick?/", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1642": "\\\\E3.../", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1643": "\\\\E4y'know.../", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1644": "i remember alphys&talking about&something like&this./", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1645": "two beings inhabiting&the same body./", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1646": "\\\\E1course^1, it was&only a theory^1,&but.../", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1647": "\\\\E2that look in your&eye says it all^1,&really./", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1648": "\\\\E4not like it matters^1,&anyway./", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1649": "you're just making&it easier for me./", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1650": "\\\\E4but, still.../", + "gml_Object_obj_sansb_body_Draw_0_global_msg_1651": "\\\\E5your strings were&showing ever since&you shook my hand./%%", + "gml_Object_obj_sansb_Step_0_global_msg_505": "* Sans is sparing me..^1.&* Please...^2 please.", + "gml_Object_obj_multitileevent_Step_0_global_msg_78": "* ...WHAT'S THAT^1?&* A NOTEBOOK?^1?&* WITH THE RULES???/", + "gml_Object_obj_multitileevent_Step_0_global_msg_79": "* HOW WEIRDLY CONVENIENT^1!&* I'LL GIVE YOU 1 SECOND& TO LOOK AT IT./", + "gml_Object_obj_multitileevent_Step_0_global_msg_80": "\\\\TS \\\\F0 \\\\E0 \\\\T0 %", + "gml_Object_obj_multitileevent_Step_0_global_msg_81": "* I open the notebook.../", + "gml_Object_obj_multitileevent_Step_0_global_msg_82": "* ^1.^1.^1.It's nothing but& chicken-scratch.../", + "gml_Object_obj_multitileevent_Step_0_global_msg_83": "\\\\TS \\\\F0 \\\\E0 \\\\TM %", + "gml_Object_obj_multitileevent_Step_0_global_msg_84": "* O, WOE IS YOU.&* I'M SURE YOU CAN REMEMBER THE& RULES IN THAT BRAIN OF YOURS!/%%", + "gml_Object_obj_memoryrecall_Step_0_global_msg_68": "* Oh./", + "gml_Object_obj_memoryrecall_Step_0_global_msg_69": "* Oh!/", + "gml_Object_obj_memoryrecall_Step_0_global_msg_70": "* Oh my goodness, is that you?/%%", + "gml_Object_obj_memoryrecall_Step_0_global_msg_97": "* I was so afraid^1, but I& should have trusted you./", + "gml_Object_obj_memoryrecall_Step_0_global_msg_98": "* That's what good children do./%%", + "gml_Object_obj_memoryrecall_Step_0_global_msg_112": "* Are you still playing?/", + "gml_Object_obj_memoryrecall_Step_0_global_msg_113": "* I'll let you play for a little longer^1, lunch is almost ready./", + "gml_Object_obj_memoryrecall_Step_0_global_msg_114": "* I'm so happy that you're& here^1, my sunshine./%%", + "gml_Object_obj_memoryrecall_Step_0_global_msg_128": "* Before you go.../", + "gml_Object_obj_memoryrecall_Step_0_global_msg_129": "* Come here./", + "gml_Object_obj_memoryrecall_Step_0_global_msg_130": "* Give me a hug./%%", + "gml_Object_obj_memoryrecall_Step_0_global_msg_173": "* What are you doing?/", + "gml_Object_obj_memoryrecall_Step_0_global_msg_174": "* Come here./", + "gml_Object_obj_memoryrecall_Step_0_global_msg_175": "* Give me a hug./", + "gml_Object_obj_memoryrecall_Step_0_global_msg_176": "* Give me a hug, child./", + "gml_Object_obj_memoryrecall_Step_0_global_msg_178": "* ^1C^1o^1m^1e^1. ^1h^1e^1r^1e^1./%%", + "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_133": "* (You hear a small voice.)/", + "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_134": "* Congratulations!/", + "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_135": "* What's wrong with you!/%%", + "gml_Object_obj_innevent1_Step_0_global_msg_67": "* (...)/", + "gml_Object_obj_innevent1_Step_0_global_msg_68": "* (Ugh^1, I can't sleep...)/", + "gml_Object_obj_innevent1_Step_0_global_msg_69": "* (Why do they have to snore& so loud?)/", + "gml_Object_obj_innevent1_Step_0_global_msg_70": "* (...)/", + "gml_Object_obj_innevent1_Step_0_global_msg_71": "* (As I attempt to sleep^1, my mind wanders.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_72": "* (...This place is so much& bigger than I thought.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_73": "* (All of this^1, under a& mountain..^1. and I haven't& even seen it all!)/", + "gml_Object_obj_innevent1_Step_0_global_msg_74": "* (And all of this snow...)/", + "gml_Object_obj_innevent1_Step_0_global_msg_75": "* (I never really got to see snow much up above.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_76": "* (And yet, it's everywhere here.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_77": "* (...)/", + "gml_Object_obj_innevent1_Step_0_global_msg_78": "* (Sans and Papyrus are weird.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_79": "* (Sans moreso^1, I can never tell what he's thinking.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_80": "* (I've had fun seeing what Papyrus comes up with.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_81": "* (This town just feels..^1. comfy.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_82": "* (...Snowdin feels sorta like home in a way!)/", + "gml_Object_obj_innevent1_Step_0_global_msg_83": "* (All these houses... all these people...)/", + "gml_Object_obj_innevent1_Step_0_global_msg_84": "* (They're... happy.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_85": "* (...I wish I could help them.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_86": "* (I WANT to help them.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_87": "* (Who even put them down here to begin with?)/", + "gml_Object_obj_innevent1_Step_0_global_msg_88": "* (...)/", + "gml_Object_obj_innevent1_Step_0_global_msg_89": "* (I'll find answers eventually.)/", + "gml_Object_obj_innevent1_Step_0_global_msg_90": "* (It's only a matter of time.)/%%", + "gml_Object_obj_truechara_Step_0_global_msg_147": "Hah./", + "gml_Object_obj_truechara_Step_0_global_msg_148": "You're funny./", + "gml_Object_obj_truechara_Step_0_global_msg_149": ".../", + "gml_Object_obj_truechara_Step_0_global_msg_150": "I just want to see my mama&again./", + "gml_Object_obj_truechara_Step_0_global_msg_151": "I want to see her smile./", + "gml_Object_obj_truechara_Step_0_global_msg_152": "Now, I don't think I ever&will./", + "gml_Object_obj_truechara_Step_0_global_msg_153": "And I know the reason why./%%", + "gml_Object_obj_truechara_Step_0_global_msg_163": "^1I^1t^1'^1s ^1y^1o^1u^1./", + "gml_Object_obj_truechara_Step_0_global_msg_164": "^1I^1t^1'^1s ^1y^1o^1u^1./", + "gml_Object_obj_truechara_Step_0_global_msg_165": "^1I^1t^1'^1s ^1y^1o^1u^1%", + "gml_Object_obj_truechara_Step_0_global_msg_166": "^1I^1t^1'^1s ^1y^1o^1u^1%", + "gml_Object_obj_truechara_Step_0_global_msg_167": "It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you&It's you%", + "gml_Object_obj_truechara_Step_0_global_msg_331": "...Well.../", + "gml_Object_obj_truechara_Step_0_global_msg_332": "At least you were honest./", + "gml_Object_obj_truechara_Step_0_global_msg_333": ".../", + "gml_Object_obj_truechara_Step_0_global_msg_334": "This isn't the first time&we've said goodbye, is it?/", + "gml_Object_obj_truechara_Step_0_global_msg_335": "What will become of this world&after all we've been through?/", + "gml_Object_obj_truechara_Step_0_global_msg_336": "Last time, you said the world&would continue as long as&we remembered it./", + "gml_Object_obj_truechara_Step_0_global_msg_337": ".../%%", + "gml_Object_obj_basicmonster_Alarm_6_global_msg_4": "Default", + "gml_Object_obj_basicmonster_Alarm_6_global_msg_7": "No 2", + "gml_Object_obj_basicmonster_Alarm_6_global_msg_10": "No 3", + "gml_Object_obj_basicmonster_Alarm_6_global_msg_13": "No 4", + "gml_Object_obj_basicmonster_Alarm_6_global_msg_16": "Action1", + "gml_Object_obj_basicmonster_Alarm_6_global_msg_19": "Action2", + "gml_Object_obj_basicmonster_Alarm_6_global_msg_22": "Action3", + "gml_Object_obj_basicmonster_Alarm_6_global_msg_24": "%%%", + "gml_Object_obj_mewmew_body_Step_0_global_msg_358": "%%", + "gml_Object_obj_sleepbear_Alarm_0_global_msg_9": "* (Looks like this bear fell asleep in the middle of the road.)/", + "gml_Object_obj_sleepbear_Alarm_0_global_msg_10": "* (It has jars of honey tied to its back.)/", + "gml_Object_obj_sleepbear_Alarm_0_global_msg_11": "* (They're getting cold.)/%%", + "gml_Object_obj_sleepbear_Alarm_0_global_msg_16": "* (I should let them rest.)/", + "gml_Object_obj_sleepbear_Alarm_0_global_msg_17": "* (Plus^1, I don't want to wake a sleeping bear.)/%%", + "gml_Object_obj_sleepbear_Alarm_0_global_msg_21": "* (Still here. Somehow.)/%%", + "gml_Object_obj_sansb_Alarm_6_global_msg_4": "del", + "gml_Object_obj_sansb_Alarm_6_global_msg_5": "%%%", + "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_6": "* We're about to visit Snowdin& for the first time./", + "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_7": "* You just came from there^1,& right?/", + "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_8": "* How is it...?/%%", + "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_11": "* You should go back to& Snowdin./%%", + "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_6": "* Hey^1, I haven't seen you& around before./", + "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_7": "* It's nice to meet new& people^1, isn't it?/%%", + "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_10": "* I..^1.&* I don't know you./%%", + "gml_Object_obj_mewmew_boss_Step_0_global_msg_25": "\\\\E0Unmewsed~/%", + "gml_Object_obj_mewmew_boss_Step_0_global_msg_496": "%%", + "gml_Object_obj_girlsnightout_Step_0_global_msg_4": "* Hey^1! You^1!&* Stop!/%%", + "gml_Object_obj_girlsnightout_Step_0_global_msg_45": "* We've^1, like^1, received an& anonymous tip about a human& wearing a scarf./", + "gml_Object_obj_girlsnightout_Step_0_global_msg_46": "* They told us they were& wandering around Hotland& right now.../", + "gml_Object_obj_battlecontroller_Step_0_global_msg_219": "%%%", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_426": "* ^1.^1.^1./", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_427": "* What.../", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_428": "* What did you.../", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_429": "* ^1.^1.^1./", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_430": "* ...You're them^1, aren't you.../", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_431": "* The one who.../", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_432": "* .../%%", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_461": "* I.../", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_462": "* I don't know what to do./", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_463": "* Do you realize what& you've done, child?/", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_464": "* ^1.^1.^1.Child?/", + "gml_Object_obj_asgoremeet_event_Step_0_global_msg_465": "%%", + "gml_Object_obj_itsyoutext_Alarm_0_global_msg_19": "It's you.", + "gml_Object_obj_dogeB_Alarm_6_global_msg_11": "You're&rather&slow.", + "gml_Object_obj_dogeB_Alarm_6_global_msg_14": "Come on,&let's go.", + "gml_Object_obj_dogeB_Alarm_6_global_msg_17": "Hurry&up...", + "gml_Object_obj_dogeB_Alarm_6_global_msg_20": "Want to&go on&a walk?", + "gml_Object_obj_dogeB_Alarm_6_global_msg_23": "Pet...&me...", + "gml_Object_obj_dogeB_Alarm_6_global_msg_27": "Oh boy!&Oh boy!&Oh boy!&Oh boy!", + "gml_Object_obj_dogeB_Alarm_6_global_msg_33": "Ahhhh,&humans&are&nice.", + "gml_Object_obj_dogeB_Alarm_6_global_msg_40": "Hey!!&That&was&fun!!", + "gml_Object_obj_dogeB_Alarm_6_global_msg_43": "%%%", + "gml_Object_obj_dogeB_Step_0_global_msg_99": "* Doge is pacing anxiously.", + "gml_Object_obj_dogeB_Step_0_global_msg_102": "* Doge paws at an imaginary& door.", + "gml_Object_obj_dogeB_Step_0_global_msg_105": "* Doge is looking at you and& whining.", + "gml_Object_obj_dogeB_Step_0_global_msg_108": "* Doge is wondering where she& put her leash.", + "gml_Object_obj_dogeB_Step_0_global_msg_111": "* Doge is now primed for petting.", + "gml_Object_obj_dogeB_Step_0_global_msg_114": "* Doge looks satisfied.", + "gml_Object_obj_dogeB_Step_0_global_msg_117": "* Doge needs a vet.", + "gml_Object_obj_dogeB_Step_0_global_msg_132": "* DOGE - ATK 7 DEF 5&* Pronounced \"dohj.\" Soft j^1.&* Seems like she wants a walk./^", + "gml_Object_obj_dogeB_Step_0_global_msg_143": "* You tried to bathe Doge^2,& but she's perfectly clean.../^", + "gml_Object_obj_dogeB_Step_0_global_msg_156": "* You go on a short walk with& the Doge./^", + "gml_Object_obj_dogeB_Step_0_global_msg_168": "* The Doge seems all tuckered& out./^", + "gml_Object_obj_dogeB_Step_0_global_msg_180": "* You called Doge over.&* Doge came close./^", + "gml_Object_obj_dogeB_Step_0_global_msg_194": "* Dry a dry doge?&* Your mind boggles at this& impossibility./^", + "gml_Object_obj_dogeB_Step_0_global_msg_207": "* You pet the Doge.&* What a good Doge./^", + "gml_Object_obj_dogeB_Step_0_global_msg_219": "* Doge seems too dangerous& to pet..^1.&* For now./^", + "gml_GlobalScript_SCR_TEXT_global_msg_6": "1234 1234 1234 1234 1234 1234 1234/", + "gml_GlobalScript_SCR_TEXT_global_msg_7": "fhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfu/%", + "gml_GlobalScript_SCR_TEXT_global_msg_8": "%%%", + "gml_GlobalScript_SCR_TEXT_global_msg_15": "\\\\XLa, la.^3 &Time to wake&up and\\\\R smell\\\\X &the^4 pain./", + "gml_GlobalScript_SCR_TEXT_global_msg_16": "* Though^2.^4.^6.^8.&It's still a&little shaky./", + "gml_GlobalScript_SCR_TEXT_global_msg_17": "fhuehfuehfuehfuheufhe/%", + "gml_GlobalScript_SCR_TEXT_global_msg_18": "%%%", + "gml_GlobalScript_SCR_TEXT_global_msg_22": "* TestMonster and its cohorts&draw near!", + "gml_GlobalScript_SCR_TEXT_global_msg_23": "%%%", + "gml_GlobalScript_SCR_TEXT_global_msg_90": "%%%", + "gml_GlobalScript_SCR_TEXT_global_msg_104": "\\\\Y", + "gml_GlobalScript_SCR_TEXT_global_msg_107": "\\\\p", + "gml_GlobalScript_SCR_TEXT_global_msg_133": "%%%", + "gml_GlobalScript_SCR_TEXT_global_msg_151": "%%%", + "gml_GlobalScript_SCR_TEXT_global_msg_456": "%%%", + "gml_GlobalScript_SCR_TEXT_global_msg_461": "%%%", + "gml_GlobalScript_SCR_TEXT_global_msg_2045": "%%", + "gml_GlobalScript_SCR_TEXT_global_msg_2223": "* It's a box.&* Open it?& Yes No \\\\C", + "gml_GlobalScript_SCR_TEXT_global_msg_2233": "* (I got a Honey Dew Resort& Coupon!)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2234": "* (...)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2235": "* (Wait^1, where even is that?)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2236": "* (Is it past this point^1?& Because I uhm...)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2237": "* (I kinda^1.^1.^1. can't go there.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2238": "* (Uhm...)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2239": "* (...I guess I'll just...& throw this away.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2240": "* (I threw away the Coupon.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2241": "* (Man... I came ALL the way& here only to get that???)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2242": "* (I swear, It's like I can& never find what I need.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2243": "* (It's like looking for a& needle in a haystack!)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2244": "* (...Wait, do they even have& haystacks in the Underground?^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2245": "* (I mean I guess they have& grass, but...^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2246": "* (Wait^1, do they even need& haystacks???^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2247": "* (Are there like... normal& horses here???^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2248": "* (They probably got needles^1,& considering all the sharp & stuff I've found.^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2249": "* (But until I see a haystack^1,& I probably won't be able to& use this metaphor.^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2250": "* (...Say^1, do YOU have haystacks& where you live?^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2251": "* (We use them to feed the& horses in^1.^1.^1. I think& Mama called them stables?^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2252": "* (Well anyway, we use horses to& get around town sometimes...^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2253": "* (Because we don't really have& any cars where we live.^3)%", + "gml_GlobalScript_SCR_TEXT_global_msg_2254": "* (...Wait.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2255": "* (Can't I just jump down from& here and go to the Resort?^3)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2256": "* (Yeah..^1. Yeah I can!^3)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2257": "* (Let me just grab the coupon^1-& aaand it's gone.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2258": "* (...)/", + "gml_GlobalScript_SCR_TEXT_global_msg_2259": "* (I guess it blew away in the& wind...)/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_2275": "%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3509": "%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3514": "* x/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3519": "* x/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3524": "* x/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3529": "* x/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3534": "* x/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3539": "* x/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3544": "* x/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_3864": "* ...What is wrong with& me..?/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_5603": "* (...Y'know^1, I was expecting something to be here.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_5604": "* (No idea why.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_5605": "* (...)/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_5754": "%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8480": "* Check * Egg-on& * Correct * Scream", + "gml_GlobalScript_SCR_TEXT_global_msg_8776": "what text do you want/", + "gml_GlobalScript_SCR_TEXT_global_msg_8782": "eartbonud/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8789": "oneshor/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8803": "& & Approach \\\\C", + "gml_GlobalScript_SCR_TEXT_global_msg_8804": "%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8809": "%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8811": "%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8819": "* Alphys has been muted./%", + "gml_GlobalScript_SCR_TEXT_global_msg_8824": "* Alphys has been unmuted./%", + "gml_GlobalScript_SCR_TEXT_global_msg_8830": "* s^9p^e^c%%/", + "gml_GlobalScript_SCR_TEXT_global_msg_8831": "* cool attack./", + "gml_GlobalScript_SCR_TEXT_global_msg_8849": "yo whats up& & whats up the sky \\\\C", + "gml_GlobalScript_SCR_TEXT_global_msg_8856": "nothing much, wanna hear a secret&& yes maybe\\\\C", + "gml_GlobalScript_SCR_TEXT_global_msg_8862": "lol. wanna hear a secret&& yes maybe\\\\C", + "gml_GlobalScript_SCR_TEXT_global_msg_8869": "i have only one number&and that is the ghostbusters& what is it what is it\\\\C", + "gml_GlobalScript_SCR_TEXT_global_msg_8876": "did you really think i was&gonna give out such a big&secret for free lol/", + "gml_GlobalScript_SCR_TEXT_global_msg_8877": "money can be used to&exchange goods and or services/", + "gml_GlobalScript_SCR_TEXT_global_msg_8878": "but don't worry you're in luck/", + "gml_GlobalScript_SCR_TEXT_global_msg_8879": "i can discount it just for you!!!/", + "gml_GlobalScript_SCR_TEXT_global_msg_8880": "so you can have it for a great&discount of!/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8885": "did you really think i was&gonna give out such a big&secret for free lol/", + "gml_GlobalScript_SCR_TEXT_global_msg_8886": "money can be used to&exchange goods and or services/", + "gml_GlobalScript_SCR_TEXT_global_msg_8887": "but don't worry you're in luck/", + "gml_GlobalScript_SCR_TEXT_global_msg_8888": "i can discount it just for you!!!/", + "gml_GlobalScript_SCR_TEXT_global_msg_8889": "so you can have it for a great&discount of!/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8895": "^3%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8900": "free./", + "gml_GlobalScript_SCR_TEXT_global_msg_8901": "pay up buddy/", + "gml_GlobalScript_SCR_TEXT_global_msg_8902": "* (I scoop up some air, and hand it to the seller.)/", + "gml_GlobalScript_SCR_TEXT_global_msg_8903": "awesome sauce heres the number&its/", + "gml_GlobalScript_SCR_TEXT_global_msg_8904": "are you ready i dont think&you're ready/", + "gml_GlobalScript_SCR_TEXT_global_msg_8905": "are you ready^1 &its/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8909": "3 /%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8913": "* (Somehow, the number was& added to my phone.)/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8916": "* (Somehow, the number was& added to my phone.)/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8920": "* Ring.../", + "gml_GlobalScript_SCR_TEXT_global_msg_8921": "* .../", + "gml_GlobalScript_SCR_TEXT_global_msg_8922": "* .../", + "gml_GlobalScript_SCR_TEXT_global_msg_8923": "* .../", + "gml_GlobalScript_SCR_TEXT_global_msg_8924": "* .../", + "gml_GlobalScript_SCR_TEXT_global_msg_8925": "* A song is playing./", + "gml_GlobalScript_SCR_TEXT_global_msg_8926": "* .../", + "gml_GlobalScript_SCR_TEXT_global_msg_8927": "* I could skip it, but.../", + "gml_GlobalScript_SCR_TEXT_global_msg_8928": "* Depends on what you wanna& do./", + "gml_GlobalScript_SCR_TEXT_global_msg_8929": "* .../", + "gml_GlobalScript_SCR_TEXT_global_msg_8930": "* Yeah, you're probably right.../", + "gml_GlobalScript_SCR_TEXT_global_msg_8931": "* I'll end the call after I& say this./", + "gml_GlobalScript_SCR_TEXT_global_msg_8932": "* Click... /%%/", + "gml_GlobalScript_SCR_TEXT_global_msg_8940": "* (This was probably the most& interesting thing in& this room.)/%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8947": "* Looks like they dropped the poster they were talking about./", + "gml_GlobalScript_SCR_TEXT_global_msg_8948": "* Look at the poster?&& Yes No\\\\C/", + "gml_GlobalScript_SCR_TEXT_global_msg_8968": "* I've got better things to do./%%", + "gml_GlobalScript_SCR_TEXT_global_msg_8976": "\\\\W* Human, I remember you're^7 \\\\RROOMBA\\\\W", + "gml_GlobalScript_SCR_TEXT_global_msg_8978": "* Finally..^7. A worthy steed.", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_11": "\\\\Tt * Alula^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_17": "\\\\Tt * Calamus^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_23": "\\\\Tt * Cedric^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_29": "\\\\Tt * George^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_35": "\\\\Tt * Kip^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_41": "\\\\Tt * Ling^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_47": "\\\\Tt * Magpie^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_53": "\\\\Tt * Maize^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_59": "\\\\Tt * Plight^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_65": "\\\\Tt * Proto^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_71": "\\\\Tt * Rue^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_77": "\\\\Tt * Silver^1, lalalalala/%%", + "gml_Object_obj_testdialougeos_Alarm_0_global_msg_83": "\\\\Tt * TWM^1, lalalalala/%%", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_9": "\\\\F2 \\\\T9 * This is a test/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_11": "*10/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_13": "* 11/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_15": "* 12/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_17": "* 13/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_19": "* 14/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_21": "* 15/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_23": "* 16/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_25": "* 17/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_27": "* 18/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_29": "* 1/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_31": "* 2/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_32": "* bitch fuck you/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_33": "\\\\F4 \\\\TP WOWIE!! BEPIS & PEPIS/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_34": "\\\\F6 \\\\TA * Papyrus that's really inconsiderate/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_35": "\\\\F7 \\\\Ta * i miss my wife/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_36": "\\\\F2 \\\\T9 * And I saw a beast rising out of the sea, with ten horns and seven heads, with ten diadems on its horns and blasphemous names on its heads./", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_37": "\\\\F4 \\\\TP I COULD HAVE MY & GUCCI!!!/", + "gml_Object_obj_testdialouge_Alarm_0_global_msg_38": "\\\\F0 \\\\T0 * 12345678910111213141516171819 <202122232425/%%", + "gml_GlobalScript_scr_battlegroup_global_msg_678": "%%", + "gml_GlobalScript_scr_battlegroup_global_msg_853": "%%", + "gml_GlobalScript_scr_battlegroup_global_msg_1751": "* ive never watched the simpsons", + "gml_Object_obj_endflowey_Step_0_global_msg_480": ".../", + "gml_Object_obj_endflowey_Step_0_global_msg_481": "Well./", + "gml_Object_obj_endflowey_Step_0_global_msg_482": "\\\\E2THAT sucked./", + "gml_Object_obj_endflowey_Step_0_global_msg_483": "\\\\E5I think I should've just&stepped in^1,&honestly./", + "gml_Object_obj_endflowey_Step_0_global_msg_484": "If I did then maybe&they would've.../", + "gml_Object_obj_endflowey_Step_0_global_msg_485": "\\\\E2...No^1, if that creep didn't.../", + "gml_Object_obj_endflowey_Step_0_global_msg_486": ".../", + "gml_Object_obj_endflowey_Step_0_global_msg_487": "\\\\E5I'd thought I'd learned&from last time^1, but.../", + "gml_Object_obj_endflowey_Step_0_global_msg_488": "\\\\E6...Heh./%%", + "gml_Object_obj_endflowey_Step_0_global_msg_503": "\\\\E0...What ARE you doing here^1,&anyway?/", + "gml_Object_obj_endflowey_Step_0_global_msg_504": "\\\\E7Came back to see the fruits&of your labor?/", + "gml_Object_obj_endflowey_Step_0_global_msg_505": "\\\\E8Well^1, too bad./%%", + "gml_Object_obj_endflowey_Step_0_global_msg_536": "\\\\E4Thanks for holding onto&this for me^1, I missed&it!/", + "gml_Object_obj_endflowey_Step_0_global_msg_537": "\\\\E4We're a great team^1, aren't we?/", + "gml_Object_obj_endflowey_Step_0_global_msg_538": "\\\\E8I can just undo everything&you did at the push&of a button!/", + "gml_Object_obj_endflowey_Step_0_global_msg_539": "\\\\E1Nothing you did here&matters^1! HAHAHA!!!/%%", + "gml_Object_obj_endflowey_Step_0_global_msg_556": "\\\\E0...Though./", + "gml_Object_obj_endflowey_Step_0_global_msg_557": "\\\\E9If I RESET back to where we started.../", + "gml_Object_obj_endflowey_Step_0_global_msg_558": "\\\\E9I'll lose this power because&you and that brat will&show up again./", + "gml_Object_obj_endflowey_Step_0_global_msg_559": "\\\\E8And it's not like I can&continue when the&underground is^1.^1.^1.&basically empty./", + "gml_Object_obj_endflowey_Step_0_global_msg_560": "\\\\E0 %%", + "gml_Object_obj_endflowey_Step_0_global_msg_570": "\\\\E3Thanks for that^1,&by the way./", + "gml_Object_obj_endflowey_Step_0_global_msg_571": "\\\\E5Even if I got the SOULS^1,&who would I even show off&my power to?/", + "gml_Object_obj_endflowey_Step_0_global_msg_572": "\\\\E0Gerson^1? \\\\E5Grillby^1?&\\\\E6That weird Ice Wolf?/", + "gml_Object_obj_endflowey_Step_0_global_msg_573": "\\\\E3...Ugh^1. You REALLY suck./", + "gml_Object_obj_endflowey_Step_0_global_msg_574": "Even without Foureyes&helping you^1, you still&found a way to screw me&over./%%", + "gml_Object_obj_endflowey_Step_0_global_msg_589": "...Look^1. Here's what's&gonna happen./", + "gml_Object_obj_endflowey_Step_0_global_msg_590": "I RESET back to where we&started./", + "gml_Object_obj_endflowey_Step_0_global_msg_591": "You get this power back./", + "gml_Object_obj_endflowey_Step_0_global_msg_592": "And you NEVER do this&again./", + "gml_Object_obj_endflowey_Step_0_global_msg_593": "\\\\E7If you do I'll rip&your hands off./", + "gml_Object_obj_endflowey_Step_0_global_msg_594": "\\\\E8I'll even wipe the kid's&memory so they don't&hate you!/", + "gml_Object_obj_endflowey_Step_0_global_msg_595": "\\\\E9Sweet bonus^1, huh?/", + "gml_Object_obj_endflowey_Step_0_global_msg_596": "\\\\E4There might be a few&side effects^1, but nothing&too crazy./", + "gml_Object_obj_endflowey_Step_0_global_msg_597": "\\\\E0...I think./", + "gml_Object_obj_endflowey_Step_0_global_msg_598": "\\\\E4It's not like you have a&choice here^1, so.../", + "gml_Object_obj_endflowey_Step_0_global_msg_599": "\\\\E7I'll just take your&dumb look as a yes./", + "gml_Object_obj_endflowey_Step_0_global_msg_600": "\\\\E8Pleasure doing business&with you!/", + "gml_Object_obj_endflowey_Step_0_global_msg_601": "\\\\E3Now buzz off and don't&waste my time again./%%", + "gml_Object_obj_endflowey_Step_0_global_msg_622": "\\\\E0.../", + "gml_Object_obj_endflowey_Step_0_global_msg_623": "\\\\E3Really?/", + "gml_Object_obj_endflowey_Step_0_global_msg_624": "\\\\E5Jeez, you must be bored&out of your MIND./", + "gml_Object_obj_endflowey_Step_0_global_msg_625": "\\\\E4That^1, or you enjoy torturing&your little friend./", + "gml_Object_obj_endflowey_Step_0_global_msg_626": "It's fun^1, right?/", + "gml_Object_obj_endflowey_Step_0_global_msg_627": "\\\\E8Seeing the hope drain from&their eyes as you force&them to slaughter&everyone?/", + "gml_Object_obj_endflowey_Step_0_global_msg_628": "\\\\E0But... that's not the reason&you're back^1, is it?/", + "gml_Object_obj_endflowey_Step_0_global_msg_629": "\\\\E5 Alright, Alright.../", + "gml_Object_obj_endflowey_Step_0_global_msg_630": "\\\\E4Look^1. I get it./", + "gml_Object_obj_endflowey_Step_0_global_msg_631": "\\\\E0You wanted to see me&scream at you^1, right?/", + "gml_Object_obj_endflowey_Step_0_global_msg_632": "\\\\E0Get up in your face&about how you didn't listen& to me?/", + "gml_Object_obj_endflowey_Step_0_global_msg_633": "\\\\E6Well sorry pal^1, I'm not&gonna crack that easily./", + "gml_Object_obj_endflowey_Step_0_global_msg_634": "\\\\E8Heck, all you did was&prove you're a FREAK&like me./", + "gml_Object_obj_endflowey_Step_0_global_msg_635": "\\\\E9So who's the real winner&here?/", + "gml_Object_obj_endflowey_Step_0_global_msg_636": "\\\\E0I would follow-up on&the threat earlier^1,\\\\E4 but.../", + "gml_Object_obj_endflowey_Step_0_global_msg_637": "\\\\E4You're more useful to me&with unbroken hands./%%", + "gml_Object_obj_endflowey_Step_0_global_msg_652": "\\\\E0From this point on^1,I'm¬ gonna give you any&reactions./", + "gml_Object_obj_endflowey_Step_0_global_msg_653": "\\\\E4It would benefit us both.../", + "gml_Object_obj_endflowey_Step_0_global_msg_654": "\\\\E6If you take your&homicidal tendencies&and shove it./", + "gml_Object_obj_endflowey_Step_0_global_msg_655": "\\\\E4You wanna get the best&ending^1? The one where you&aren't a freak?/", + "gml_Object_obj_endflowey_Step_0_global_msg_656": "\\\\E0Don't kill anybody^1.&Spare EVERYONE you meet./", + "gml_Object_obj_endflowey_Step_0_global_msg_657": "\\\\E4And maybe^1, JUST maybe^1.&I'll help you./", + "gml_Object_obj_endflowey_Step_0_global_msg_658": "\\\\E0Alright^1?\\\\E4 Alright./", + "gml_Object_obj_endflowey_Step_0_global_msg_659": "\\\\E9See ya, buddy./%%", + "gml_Object_obj_flanders_Alarm_6_global_msg_4": "howdy neighbor", + "gml_Object_obj_testmonster_Alarm_6_global_msg_5": "Ribbit,&ribbit.", + "gml_Object_obj_testmonster_Alarm_6_global_msg_8": "Croak,&croak.", + "gml_Object_obj_testmonster_Alarm_6_global_msg_11": "Hop,&hop.", + "gml_Object_obj_testmonster_Alarm_6_global_msg_14": "Meow.", + "gml_Object_obj_testmonster_Alarm_6_global_msg_18": "(Blushes&deeply.)&Ribbit..", + "gml_Object_obj_testmonster_Alarm_6_global_msg_23": "(Shiver)", + "gml_Object_obj_testmonster_Alarm_6_global_msg_25": "%%%", + "gml_Object_obj_testmonster_Step_0_global_msg_96": "* You feel intimidated by the&strength of this adversary.^4 &* Just kidding.", + "gml_Object_obj_testmonster_Step_0_global_msg_99": "* The enemy cooks a small&bowl of flies.", + "gml_Object_obj_testmonster_Step_0_global_msg_102": "* You can't concentrate&over the sound of croaking.", + "gml_Object_obj_testmonster_Step_0_global_msg_105": "* The battlefield is filled with the smell of mustard seed.", + "gml_Object_obj_testmonster_Step_0_global_msg_108": "* You think hard about words&that rhyme with frog.^4 &* Log.^4 Dog.^4 Snog.^4 Pog?", + "gml_Object_obj_testmonster_Step_0_global_msg_111": "* A frog can't lick its&wounds because its tongue is&just too stretchy.", + "gml_Object_obj_testmonster_Step_0_global_msg_126": "* You say some raunchy&things to those frogs.&Jeeeez!/", + "gml_Object_obj_testmonster_Step_0_global_msg_127": "* There's definitely some&sort of reaction./^", + "gml_Object_obj_testmonster_Step_0_global_msg_147": "* What's your favorite color?& & * Red * Orange", + "gml_Object_obj_testmonster_Step_0_global_msg_158": "* Do robots dream of&electric sex?/^", + "gml_Object_obj_testmonster_Step_0_global_msg_166": "* I hate programming this./^", + "gml_Object_obj_torinteractable_Step_2_global_msg_20": "* Ah,^1 do you not want to yet?/", + "gml_Object_obj_torinteractable_Step_2_global_msg_21": "* If you insist./", + "gml_Object_obj_torinteractable_Step_2_global_msg_22": "* This way, my child./%%", + "gml_Object_obj_torinteractable_Step_2_global_msg_23": "%%%", + "gml_Object_obj_stable_Alarm_0_global_msg_4": "error/%%", + "gml_Object_obj_stable_Alarm_0_global_msg_27": "* test/%%", + "gml_Object_obj_questionasker_Draw_0_global_msg_180": "... SERIOUSLY?/", + "gml_Object_obj_questionasker_Draw_0_global_msg_181": "MY MY..^1.&HOW CONCEITED CAN&YOU GET...?/", + "gml_Object_obj_questionasker_Draw_0_global_msg_182": "I LOVE IT!/", + "gml_Object_obj_questionasker_Draw_0_global_msg_183": "AND WHILE YOU ARE&COMPLETELY WRONG^1,&YOU DESERVE SOME&CREDIT./", + "gml_Object_obj_questionasker_Draw_0_global_msg_184": "I'VE SEEN HER WATCH&YOU ON HER COMPUTER&SCREEN./", + "gml_Object_obj_questionasker_Draw_0_global_msg_185": "SMILING WHEN YOU&SUCCEED./", + "gml_Object_obj_questionasker_Draw_0_global_msg_186": "SHRIEKING WHEN YOU&FAIL./", + "gml_Object_obj_questionasker_Draw_0_global_msg_187": "AND ALWAYS, ALWAYS,&WHISPERING.../", + "gml_Object_obj_questionasker_Draw_0_global_msg_189": "IN ITS OWN WAY^1,&IS THIS NOT&LOVE??/%%", + "gml_Object_obj_essaystuff_Draw_0_global_msg_37": "/%%", + "gml_Object_obj_adventurers_campfire_Alarm_0_global_msg_6": "* (I feel heat coming from the# pile of stones.)/%%", + "gml_Object_obj_adventurer_female_Alarm_0_global_msg_11": "* Hello, friend!/", + "gml_Object_obj_adventurer_female_Alarm_0_global_msg_12": "* My husband and I have& been exploring the Underground./", + "gml_Object_obj_adventurer_female_Alarm_0_global_msg_13": "* We're a bit lost at the moment, but have no fear!/", + "gml_Object_obj_adventurer_female_Alarm_0_global_msg_14": "* It's actually our 'Getting& lost in a random part of& Snowdin' Anniversary!/", + "gml_Object_obj_adventurer_female_Alarm_0_global_msg_15": "* It's part of the experience!/%%", + "gml_Object_obj_adventurer_female_Alarm_0_global_msg_20": "* ...I'm starting to think this& will take a while./%%", + "gml_Object_obj_adventurer_female_Alarm_0_global_msg_23": "* i STILL got no text bro.../%%", + "gml_Object_obj_adventurer_male_Alarm_0_global_msg_9": "* I swear^1, that guy over there keeps trying to eat our fire./", + "gml_Object_obj_adventurer_male_Alarm_0_global_msg_10": "* One of the fire starters are missing.../", + "gml_Object_obj_adventurer_male_Alarm_0_global_msg_11": "* I'm not insane^1, right?/%%", + "gml_Object_obj_adventurer_male_Alarm_0_global_msg_15": "* awesome alert???/%%", + "gml_Object_obj_papyrus3_Step_0_global_msg_84": "SANS!!^1!&THAT.../", + "gml_Object_obj_papyrus3_Step_0_global_msg_85": "\\\\E3..^2.HM./", + "gml_Object_obj_papyrus3_Step_0_global_msg_86": "\\\\E5I CONCEDE^1.&THAT DID IN FACT&WORK./", + "gml_Object_obj_papyrus3_Step_0_global_msg_87": "\\\\E0YOU MIGHT NOT BE&AS LAZY AS I&THOUGHT!/", + "gml_Object_obj_papyrus3_Step_0_global_msg_88": "\\\\E3..^2.SANS?/", + "gml_Object_obj_papyrus3_Step_0_global_msg_90": "* zzz..^1. zzz..^1. etc.../", + "gml_Object_obj_papyrus3_Step_0_global_msg_92": "OH FOR THE LOVE&OF..^1. SANS!!^1!&WAKE UP!!!/", + "gml_Object_obj_papyrus3_Step_0_global_msg_94": "* huh^1? \\\\E0oh^1, hey bro./", + "gml_Object_obj_papyrus3_Step_0_global_msg_96": "AS I WAS SAYING^1,&YOUR PUZZLE WORKED./", + "gml_Object_obj_papyrus3_Step_0_global_msg_98": "* it did^1? huh^1. cool./", + "gml_Object_obj_papyrus3_Step_0_global_msg_99": "\\\\E0* good job, kid^1. i didn't think.../", + "gml_Object_obj_papyrus3_Step_0_global_msg_100": "\\\\E3* ...now hold on a minute^1,& you missed a word./", + "gml_Object_obj_papyrus3_Step_0_global_msg_102": "WHAT?^1!&LET ME SEE.../", + "gml_Object_obj_papyrus3_Step_0_global_msg_103": "\\\\E3GIASFCLF..^2.&\\\\E1SANS!!^1!&THAT'S CHEATING!/", + "gml_Object_obj_papyrus3_Step_0_global_msg_105": "\\\\E1* oh man^1, thanks for& checking that^1. that's& wrong./", + "gml_Object_obj_papyrus3_Step_0_global_msg_106": "\\\\E0* still though^1, that's a& win right^1?/", + "gml_Object_obj_papyrus3_Step_0_global_msg_107": "\\\\E2* better capture them& now./", + "gml_Object_obj_papyrus3_Step_0_global_msg_109": "\\\\E3HM..^1.&YOU HAVE A POINT.../", + "gml_Object_obj_papyrus3_Step_0_global_msg_110": "\\\\E1HOWEVER^1! THIS&VICTORY IS TOO&EASY!/", + "gml_Object_obj_papyrus3_Step_0_global_msg_111": "THEY MUST BE&THOROUGHLY JAPED!/", + "gml_Object_obj_papyrus3_Step_0_global_msg_112": "\\\\E3AN IMPOSSIBLE&PUZZLE.../", + "gml_Object_obj_papyrus3_Step_0_global_msg_113": "\\\\E3MIGHT AS WELL&BE NO PUZZLE AT&ALL!/", + "gml_Object_obj_papyrus3_Step_0_global_msg_114": "\\\\E2MY NEXT JAPE WILL&BE SURE TO&STUMP THEM!/", + "gml_Object_obj_papyrus3_Step_0_global_msg_115": "NYEH^1!&HEH^1!&HEH HEH!/%%", + "gml_Object_obj_quicheguilt_Step_0_global_msg_10": "* Somewhere^1, a quiche's worst& fear becomes reality./%%", + "gml_Object_obj_quicheguilt_Step_0_global_msg_24": "* A quiche in another timeline./%%", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_10": "* As I rest^1, my mind wanders./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_11": "* I didn't mean to fall down& here, I wish I didn't./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_12": "* But..^1. Toriel has made it& pretty comfy for now./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_13": "* Yet, the way she made all of& this for me.../", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_14": "* It's..^1. like she wants me to stay here./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_15": "* Like she wants to be my mom./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_16": "* But... I already HAVE a mom!/", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_17": "* She probably knows that^1, but.../", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_18": "* It's like she thinks I'm not gonna leave this place./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_19": "* But I'm strong! I'm sure& there's an exit somewhere.../", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_20": "* It's just a matter of time./%%", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_24": "* As I rest^1, my mind wanders./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_25": "* ...I feel dirty./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_26": "* It's like that time I played in the mud outside after it& rained./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_27": "* But instead of comfort^1, there's... nothing./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_28": "* .../", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_29": "* It's gotten quieter./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_30": "* I used to run into all sorts of monsters on the way here,& yet.../", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_31": "* All I can hear now is my heartbeat./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_32": "* ...I don't wanna do this anymore./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_33": "* It's only a matter of time before we leave, anyway./", + "gml_Object_obj_asrielbed_Alarm_2_global_msg_34": "* It's just a matter of time./%%", + "gml_Object_obj_townnpc_batty_Alarm_0_global_msg_8": "* i fucking LOVE onetale/%%", + "gml_Object_obj_townnpc_batty_Alarm_0_global_msg_11": "awesome alert??/%%", + "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_5": "A bed./", + "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_6": "It... looks familiar./", + "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_7": ".../%%", + "gml_Object_obj_readable_room_editor_Alarm_0_global_msg_6": "%%", + "gml_Object_obj_readable_room_editor_Alarm_0_global_msg_12": "%%", + "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_9": "* ^1.^1.^1.^1.^1.^1./", + "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_10": "* (She looks very focused^1, I'm not sure on what though.)/%%", + "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_14": "* (She seems happy...^1I think^1?&Those big eyes could mean anything.)/%%", + "gml_Object_obj_vsflowey_heart_Create_0_global_msg_8": "* Big boner down the lane^8 %%", + "gml_Object_obj_vsflowey_heart_Create_0_global_msg_9": "* Big boner down the lane^4 %%", + "gml_Object_obj_vsflowey_heart_Create_0_global_msg_10": "* Big boner down the lane^4 %%", + "gml_Object_obj_vsflowey_heart_Create_0_global_msg_11": "* Big boner down the lane^4 %%", + "gml_Object_obj_vsflowey_heart_Create_0_global_msg_12": "* Big boner down the lane^4 %%", + "gml_Object_obj_vsflowey_heart_Create_0_global_msg_13": "%%%", + "gml_Object_obj_royalencounter_Step_0_global_msg_6": "* Ugh^1, come on.../", + "gml_Object_obj_royalencounter_Step_0_global_msg_7": "* They said it was around here somewhere.../", + "gml_Object_obj_royalencounter_Step_0_global_msg_8": "* You see anything, 03?/", + "gml_Object_obj_royalencounter_Step_0_global_msg_9": "* .../", + "gml_Object_obj_royalencounter_Step_0_global_msg_10": "* No./", + "gml_Object_obj_royalencounter_Step_0_global_msg_11": "* Ugh..^1. Alright, it's fine./", + "gml_Object_obj_royalencounter_Step_0_global_msg_12": "* We can just pick some& dog treats up from Doggo./", + "gml_Object_obj_royalencounter_Step_0_global_msg_13": "* Let's go./%%", + "gml_Object_obj_royalencounter_Step_0_global_msg_54": "* Huh^1? Who-/", + "gml_Object_obj_royalencounter_Step_0_global_msg_55": "* Oh^1, thank GOD it's just a kid./", + "gml_Object_obj_royalencounter_Step_0_global_msg_56": "* Undyne would kill us if she& knew we were doing& dog treats./", + "gml_Object_obj_royalencounter_Step_0_global_msg_57": "* .../", + "gml_Object_obj_royalencounter_Step_0_global_msg_58": "* Actually^1, hang on.../", + "gml_Object_obj_royalencounter_Step_0_global_msg_59": "* 03^1, hand me the poster./", + "gml_Object_obj_royalencounter_Step_0_global_msg_60": "* .../", + "gml_Object_obj_royalencounter_Step_0_global_msg_61": "* 03^1. The poster^1. Now./%%", + "gml_Object_obj_royalencounter_Step_0_global_msg_62": "* .../%%", + "gml_Object_obj_royalencounter_Step_0_global_msg_63": "* Alright, let's see here.../", + "gml_Object_obj_royalencounter_Step_0_global_msg_91": "^1* ^1.^1.^1./", + "gml_Object_obj_royalencounter_Step_0_global_msg_92": "* Just as I thought./", + "gml_Object_obj_royalencounter_Step_0_global_msg_93": "* Sorry kid^1, but you match the description of a human sighted nearby./", + "gml_Object_obj_royalencounter_Step_0_global_msg_94": "* It's nothing personal./", + "gml_Object_obj_royalencounter_Step_0_global_msg_95": "* ...Ready^1, 03?/", + "gml_Object_obj_royalencounter_Step_0_global_msg_96": "* .../", + "gml_Object_obj_royalencounter_Step_0_global_msg_97": "* I'll take that as a yes./", + "gml_Object_obj_royalencounter_Step_0_global_msg_98": "* Was nice meeting you^1, but duty calls./%%", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_9": "* .../", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_10": "* ...Move along./%%", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_14": "* (I ask why 03 is fidgeting with her glove.) /", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_15": "* ^1.^1.^1.None of your business./%%", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_19": "* .../%%", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_24": "* .../", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_25": "* Sorry trying to kill you./", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_26": "* ...And thanks./%%", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_31": "* ^1.^1.^1.Heh./", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_32": "* I'm happy she's happy./", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_33": "* ...Thanks^1, kid./%%", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_37": "* I wonder if she'd like the beach.../", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_38": "* Or maybe we could go out to have dinner.../", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_39": "* ...Is this normal?/%%", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_44": "* Whatever this feeling is.../", + "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_45": "* I think I like it./%%", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_9": "* This area is under strict surveillance./", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_10": "* It might sound unbelievable^1,& but a human has been sighted& recently./", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_11": "* If you see anything^1, be sure to report it to the guard./%%", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_15": "* I wonder if she still.../", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_16": "* Huh?/", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_17": "* M-Move along^1. This is Royal business./%%", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_21": "* .../%%", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_26": "* We had to postpone getting& icecream./", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_27": "* Break isn't for another& few hours.../", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_30": "* ...I wonder if that& skeleton has any?/%%", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_32": "* ...I wonder if the& Nicecream guy is& around.../%%", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_37": "* Oh, hey Niko!/", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_38": "* I was just about to get some Ice cream with my pal^1, 03./", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_39": "* Salmon flavour too!/", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_40": "* Turns out she DID keep her friendship bracelet after all these years!/", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_41": "* I kept mine too^1, guess it wasn't weird after all!/", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_42": "* From now on^1, we're gonna be the BEST royal guardsmen in the UNDERGROUND!/", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_43": "* Just you wait^1! we'll blow your socks off!/%%", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_47": "* ...Huh^1? What do you mean the barrier broke?/", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_48": "* Well^1.^1.^1. in that case^1, we'll be the bestest friends the SURFACE HAS EVER SEEN!!!/", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_49": "* Going out^1, having fun.../", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_50": "* Spending time together.../", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_51": "* Just the..^1. two of us.../", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_52": "* ^1.^1.^1.Huh^1? What was I saying?/%%", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_57": "* This feeling.../", + "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_58": "* Probably nothing important^1.& Probably./%%", + "gml_Object_obj_bara03_Alarm_6_global_msg_8": "...", + "gml_Object_obj_bara03_Alarm_6_global_msg_11": "...", + "gml_Object_obj_bara03_Alarm_6_global_msg_14": "...&...", + "gml_Object_obj_bara03_Alarm_6_global_msg_17": "...", + "gml_Object_obj_bara03_Alarm_6_global_msg_22": "I know,&but...", + "gml_Object_obj_bara03_Alarm_6_global_msg_26": "Glove...&getting&looser.", + "gml_Object_obj_bara03_Alarm_6_global_msg_29": "Nice&to meet&you???", + "gml_Object_obj_bara03_Alarm_6_global_msg_37": "...", + "gml_Object_obj_bara03_Alarm_6_global_msg_40": "...", + "gml_Object_obj_bara03_Alarm_6_global_msg_43": "...", + "gml_Object_obj_bara03_Alarm_6_global_msg_46": "...", + "gml_Object_obj_bara03_Alarm_6_global_msg_49": "04...!!&Why&didn't&I...", + "gml_Object_obj_bara03_Alarm_6_global_msg_52": "04!?&You...&YOU...!", + "gml_Object_obj_bara03_Alarm_6_global_msg_58": "%%%", + "gml_Object_obj_momcall_Alarm_0_global_msg_19": "* Dialing.../%%", + "gml_Object_obj_momcall_Alarm_0_global_msg_28": "* Hello?^1 Who is this?/", + "gml_Object_obj_momcall_Alarm_0_global_msg_29": "* N^1-Niko?!/", + "gml_Object_obj_momcall_Alarm_0_global_msg_30": "* Oh my stars!^1 You've had your& mother worried sick!/", + "gml_Object_obj_momcall_Alarm_0_global_msg_31": "* The whole village has been& searching for hours.../", + "gml_Object_obj_momcall_Alarm_0_global_msg_32": "* Where did you run off to^1?& Are you hurt?/%%", + "gml_Object_obj_momcall_Alarm_0_global_msg_42": "* Hello^1? Nik...o?/", + "gml_Object_obj_momcall_Alarm_0_global_msg_43": "* You're breaking up, &I.^1..^1. can't..^1..^1./%%", + "gml_Object_obj_momcall_Alarm_0_global_msg_52": "* Bzzt!/", + "gml_Object_obj_momcall_Alarm_0_global_msg_53": "* .../", + "gml_Object_obj_momcall_Alarm_0_global_msg_54": "* The connection was cut./%%", + "gml_Object_obj_grillbynpc_snowman1_Alarm_0_global_msg_6": "* (I think I'm interrupting something.)/%%", + "gml_Object_obj_townnpc_conerr_Alarm_0_global_msg_8": "* It's a living./%%", + "gml_Object_obj_townnpc_conerr_Alarm_0_global_msg_11": "* Oh sweet heavens above/%%", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_11": "* .../", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_12": "* Hm?/", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_13": "* Oh^1, hello./", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_14": "* What's up?&* Hm?/", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_15": "* ...Ah^1, Why I am in shorts and a T-shirt?/", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_16": "* Well^1, I forgot to change after visiting Hotland./", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_17": "* I'm staying in here until I get the courage to head out./%%", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_22": "* Say^1, where did you get that scarf?/", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_23": "* ...Ah^1, your mom made it for you?/", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_24": "* I was gonna ask if I could& borrow it^1, but.../", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_25": "* You clearly value it^1.&* So..^1. Yeah!/%%", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_33": "* With the barrier broken.../", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_34": "* I can finally open up that& bepis shop./", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_35": "* ..^2.So how far away is New Home^1, anyway?/%%/", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_40": "* ...Wait^1, 'river person?'/", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_41": "* I could've just... gotten to Hotland on that?/", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_42": "* .../", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_43": "* I need to a minute to process this./%%", + "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_47": "* .../", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_9": "* I was told to watch over this area in case a human arrives./", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_10": "* ...You clearly aren't one,& though^1. Go on through./%%", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_14": "* (Are they one of Mom Cat's& kids?)/", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_15": "* (Really ugly duckling if they are.)/", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_16": "* (...Why are they looking at me& like that???)/", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_17": "* (CAN THEY HEAR ME?????)/%%", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_25": "* .../", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_26": "* .../", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_27": "* 'You're not a c-^2'& OHHHHH^1H So you COULD HEAR ME./", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_28": "* GO. SHOO./%%", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_32": "* ...Huh^1? The barrier is broken?/", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_33": "* .../", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_34": "* .../", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_35": "* Do you know where the nearest forest is on the surface./", + "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_36": "* No stick-related reasons./%%", + "gml_Object_obj_gameintro_fake_Create_0_global_msg_17": "%%%", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_9": "* This area is under strict surveillance./", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_10": "* It might sound unbelievable^1,& but a human has been sighted& recently./", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_11": "* If you see anything^1, be sure to report it to the guard./%%", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_15": "* I wonder if she still.../", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_16": "* Huh?/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_17": "* M-Move along^1. This is Royal business./%%", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_22": "* Maybe I should talk to her.../", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_23": "* ...No^1. She probably still hates me.../%%", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_28": "* (I tell 04 to be honest about her feelings.)/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_29": "* ...Maybe.../", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_30": "* I'll...I'll get to it./", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_31": "* ...Thanks, kid./%%", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_36": "* I wonder if she kept that old thing.../", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_37": "* Is it weird that I did?/%%", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_43": "* Oh, hey Niko!/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_44": "* I was just about to get some Ice cream with my pal^1, 03./", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_45": "* Salmon flavour too!/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_46": "* Turns out she DID keep her friendship bracelet after all these years!/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_47": "* I kept mine too^1, guess it wasn't weird after all!/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_48": "* From now on^1, we're gonna be the BEST royal guardsmen in the UNDERGROUND!/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_49": "* Just you wait^1! we'll blow your socks off!/%%", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_53": "* ...Huh^1? What do you mean the barrier broke?/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_54": "* Well^1.^1.^1. in that case^1, we'll be the bestest friends the SURFACE HAS EVER SEEN!!!/", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_55": "* Going out^1, having fun.../", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_56": "* Spending time together.../", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_57": "* Just the..^1. two of us.../", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_58": "* ^1.^1.^1.Huh^1? What was I saying?/%%", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_63": "* This feeling.../", + "gml_Object_obj_royal_cat_Alarm_0_global_msg_64": "* Probably nothing major^1.& Probably./%%", + "gml_Object_obj_undyne1_old_Step_0_global_msg_246": "* Yo..^1. did you see the& way she was staring at& you...?/", + "gml_Object_obj_undyne1_old_Step_0_global_msg_247": "* That.../", + "gml_Object_obj_undyne1_old_Step_0_global_msg_248": "* ... was AWESOME!/", + "gml_Object_obj_undyne1_old_Step_0_global_msg_249": "* I'm SOOOO jealous!/", + "gml_Object_obj_undyne1_old_Step_0_global_msg_250": "* What'd you do to get her& attention...^1?&* Ha ha./", + "gml_Object_obj_undyne1_old_Step_0_global_msg_251": "* C'mon^1!&* Let's go watch her beat& up some bad guys!/%%", + "gml_Object_obj_grillbynpc_snowman2_Alarm_0_global_msg_6": "* (I think I'm interrupting something.)/%%", + "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_6": "* Hey^1, shrimp^1!&* You look like you get your& butt kicked a lot!/", + "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_7": "* Why don't you check out& my new book on fighting& in the library?/", + "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_8": "* That is..^1.&* If you're tough enough to& love reading books!/", + "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_9": "* GROWL!!/%%", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_11": "* Oh^1, hey kid./", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_12": "* I'm sitting here waiting for& my boyfriend./", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_13": "* We always meet here around this time./", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_14": "* Have fun getting to where& ever you're going./%%", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_19": "* You remind me of this one game^1, I can't put my finger on it./", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_20": "* But it was like you were& playing through your dreams./", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_21": "* Might just be my mind being& weird, though./%%", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_27": "* Barriers broken^1, huh?/", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_28": "* Cool^1. Maybe me and my boyfriend can find our way out of here./", + "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_29": "* We aren't exactly..^1. from around& here^1, y'know?/%%", + "gml_Object_obj_papyrussign_Alarm_0_global_msg_5": "\\\\E0* hey there.&* this is just a little test./", + "gml_Object_obj_papyrussign_Alarm_0_global_msg_6": "\\\\TS \\\\F0 \\\\F4 \\\\TP %", + "gml_Object_obj_papyrussign_Alarm_0_global_msg_7": "I WILL BATHE IN&A SHOWER OF KISSES&EVERY MORNING !/", + "gml_Object_obj_papyrussign_Alarm_0_global_msg_8": "\\\\TS \\\\F0 \\\\F3 \\\\Ts %", + "gml_Object_obj_papyrussign_Alarm_0_global_msg_9": "* no^1. not today./%%", + "gml_Object_npc_winggaster_Alarm_0_global_msg_8": "* I'm Wing Gaster! The & royal scientist./%%", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_9": "* Phew^1! Finally done shoveling& all this snow./", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_10": "* Kinda weird how they wanted me& to block the way, though.../%%", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_17": "* OK^1. SO APPARENTLY^1. I WASN'T MEANT TO DO THAT./", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_18": "* I WAS^1. SUPPOSED TO PUT I^1T& *NEXT^1* TO THE BRIDGE./", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_19": "* NOT^1. DIRECTLY UNDER IT./", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_20": "* ..^1.The barrier is broken?/", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_21": "* ..^1.Does that mean I'm not in trouble?/%%", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_25": "* Actually^1, shoveling snow was pretty fun./", + "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_26": "* You think they have a job for& that on the surface?/%%", + "gml_Object_obj_spagnot_Alarm_0_global_msg_69": "* (...I felt a disturbance.^1)&* (Like a bunch of people& screaming out in joy...)/", + "gml_Object_obj_spagnot_Alarm_0_global_msg_70": "* (...Then silence.^2)&* (Weird!)/%%", + "gml_Object_obj_mainchara_Step_0_global_msg_88": "* Well that was fun!/%%", + "gml_Object_object391_Step_0_global_msg_96": "* Froggit doesn't seem to& know why it's here.", + "gml_Object_object391_Step_0_global_msg_99": "* Froggit hops to and fro.", + "gml_Object_object391_Step_0_global_msg_102": "* The battlefield is filled with the smell of& mustard seed.", + "gml_Object_object391_Step_0_global_msg_105": "* You are intimidated by& Froggit's raw strength^4.& * Only kidding.", + "gml_Object_object391_Step_0_global_msg_108": "* Froggit seems reluctant& to fight you.", + "gml_Object_object391_Step_0_global_msg_111": "* Froggit is trying to& run away.", + "gml_Object_object391_Step_0_global_msg_126": "* FROGGIT - ATK 4 DEF 5&* Life is difficult for& this enemy./^", + "gml_Object_object391_Step_0_global_msg_137": "* Froggit didn't understand& what you said^1, but was& flattered anyway./^", + "gml_Object_object391_Step_0_global_msg_150": "* Froggit didn't understand& what you said^1, but was& scared anyway./^", + "gml_Object_obj_knock_room_Alarm_5_global_msg_68": "* ...What?/%%", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_11": "* It's a Roomba./", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_12": "* Looking at it fills me with nostalgia.../", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_14": "THAT'S ROOMBY! OUR LOVELY CLEANING&APPARATUS./", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_15": "\\\\E4SHE'S A FEROCIOUS&BEAST.../", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_16": "THAT GETS FED ONLY THE FINEST OF&LINT!/", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_17": "\\\\E3ONLY IN MY ROOM&THOUGH./", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_18": "\\\\E5SHE ATE THE CARPET LAST WEEK./%%", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_32": "THAT BLASTED&CANINE DOES&ONE THING RIGHT./", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_33": "\\\\E2IT'S FUR IS PERFECT&FOR ROOMBY!/", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_34": "\\\\E5GRANTED, IT FILLS&UP THE TRASH&VERY EASILY./", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_35": "\\\\E8BUT LET ME HAVE&THIS!!!/%%", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_40": "* Perpetuate the cycle?& & Yes No \\\\C", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_48": "* It's Roomby, the adorable& cleaning beast./", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_49": "* .../", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_50": "* I have a primordial urge to& ride on this Roomba./", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_51": "* Maybe once Papyrus leaves...?/%%", + "gml_Object_obj_wanderparent_Alarm_0_global_msg_56": "* Perpetuate the cycle?& & Yes No \\\\C", + "gml_Object_obj_npc_room_Alarm_0_global_msg_33": "i fw fat women HARD/%%", + "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_9": "yo watch this/%%", + "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_10": "* this is text 1/", + "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_11": "* the quick brown fox jumped over the lazy dog/%%", + "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_15": "yo watch this/%%", + "gml_Object_obj_tp_endingcutscene_Step_0_global_msg_21": "* Um^1, Excuse me.../%%", + "gml_Object_obj_tp_endingcutscene_Step_0_global_msg_35": "* Are we interrupting& something?/%%", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_791": "* W^1-What?/", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_792": "* Are...Are you ok^1, dude?/", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_793": "* Why are you looking at me like that?/", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_794": "* I... I knew what Undyne said wasn't true^1, but.../", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_795": "* Y^1-You don't have to be scared& of me^1, haha.../", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_796": "* .../", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_797": "* 'Stay back?'/", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_798": "* W^1-Why???/", + "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_799": "* I'm not^1.^1.^1. I'm not gonna.../%%" } \ No newline at end of file