diff --git a/1tale/alltext/en_US.json b/1tale/alltext/en_US.json deleted file mode 100644 index 8813ab07..00000000 --- a/1tale/alltext/en_US.json +++ /dev/null @@ -1,1624 +0,0 @@ -{ - "item_name_3a": "Claws", - "item_name_11": "Hazelcakes", - "item_name_52": "Claws", - "item_name_63": "Snailcakes", - "item_nameb_3a": "Claws", - "item_nameb_11": "Hazelcakes", - "item_nameb_52": "Claws", - "item_nameb_63": "Snailcakes", - "item_names_11": "Pancakes", - "item_names_63": "Snailcakes", - "item_desc_11_0": "* \"Hazelcakes\" - All YP\n* Hazelnut-walnut pancakes^1,\n only one./%", - "item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3\n* Made of plastic.\n* Safe for me to use!/%", - "item_desc_19_0": "* \"Bisicle\" - Heals 11 YP\n* It's a two-pronged popsicle^1,\n so I can eat it twice./%", - "item_desc_36_0": "* \"Instant Noodles\" Heals YP\n* Comes with everything I\n need for a quick meal!/%%", - "item_desc_44_1": "* (After I get hurt by an\n attack^1, I stay invulnerable\n for longer.)/%%", - "item_desc_45_1": "* (After I get hurt by an\n attack^1, I stay invulnerable\n for longer.)/%%", - "item_desc_52_0": "* \"Claws\" - Weapon AT 99\n* It's just me./%", - "item_desc_60_0": "* \"Mystery Key\" Unique\n* It is too bent to fit on\n my keychain./%%", - "item_desc_63_0": "* \"Snailcakes\" - Heals Some YP\n* An acquired taste./%%", - "monstername_101": "Charus", - "phonename_205": "*Cat Noises*", - "phonename_222": "Block Alphys", - "phonename_223": "Unmute", - "phonename_224": "3", - "phonename_225": "3 (Non-Copyright)", - "SCR_TEXT_99": "* I bid a quiet farewell\n to the \\[I].", - "SCR_TEXT_100": "* I put the \\[I]\n on the ground and gave it a\n little pat.", - "SCR_TEXT_102": "* I threw the \\[I]\n on the ground like the piece\n of trash it is.", - "SCR_TEXT_103": "* I abandoned the \n \\[I].", - "SCR_TEXT_127": "* (The shadow of the ruins\n looms above^1, filling me with\n shining light.)/", - "SCR_TEXT_129": "* (Playfully crinkling through\n the leaves fill me with\n shining light.)/", - "SCR_TEXT_132": "* (It fills me with\n shining light.)/%%", - "SCR_TEXT_133": "* (Seeing such a cute^1, tidy\n house in the RUINS gives\n me shining light.)/%%", - "SCR_TEXT_134": "* The light no longer shines\n here./%%", - "SCR_TEXT_135": "* (The cold atmosphere of a\n new land... it fills me\n with shining light.)/%%", - "SCR_TEXT_136": "* (The convenience of that\n snowcat still fills me\n with shining light.)/%%", - "SCR_TEXT_138": "* (It fills me with\n shining light.)/%%", - "SCR_TEXT_141": "* (It fills me with\n shining light.)/%%", - "SCR_TEXT_143": "* (This simple fact fills\n me with shining light.)/%%", - "SCR_TEXT_144": "* (The sight of such a friendly\n town fills me with\n shining light.)/%%", - "SCR_TEXT_145": "* (The sound of rushing water\n fills me with\n shining light.)/%%", - "SCR_TEXT_146": "* (A feeling of dread hangs\n over me...^1)\n* (But the light shines anyway.)/%%", - "SCR_TEXT_148": "* (It fills me with\n shining light.)/%%", - "SCR_TEXT_152": "* (It fills me with\n shining light.)/%%", - "SCR_TEXT_153": "* (The feeling of my socks\n squishing as I step\n gives me shining light.)/%%", - "SCR_TEXT_156": "* (...)/", - "SCR_TEXT_157": "* (I feel my hands shaking.)/", - "SCR_TEXT_158": "* (...)/", - "SCR_TEXT_159": "* (...Despite this fear I have...)/", - "SCR_TEXT_160": "* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_161": "* (Partaking in worthless\n garbage fills me\n with shining light.)/%%", - "SCR_TEXT_164": "* (I feel a calming\n tranquility^1. I'm filled\n with shining light...)/%%", - "SCR_TEXT_165": "* (I feel..^1. something.)\n* (I'm filled with\n detemmienation.)/", - "SCR_TEXT_165a": "* (...No^1, wait.)\n* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_168": "* (The wind is howling^1.\n* I'm filled with\n shining light...)/%%", - "SCR_TEXT_169": "* (The howling wind is\n now a breeze^1. This gives\n me shining light...)/%%", - "SCR_TEXT_170": "* (The wind has stopped^1.\n* I'm filled with\n shining light...)/%%", - "SCR_TEXT_175": "* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_180": "* (The wooshing sound of steam\n and cogs..^1. it fills me\n with shining light.)/%%", - "SCR_TEXT_185": "* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_187": "* (Probably shouldn't tell her\n I like Mew Mew 2^1. That'd\n be disastrous...)/", - "SCR_TEXT_187a": "* (Because WHO LIKES MEW MEW 1??^1?\n Sure^1, it's good^1, but you\n can TELL it's the first.)/", - "SCR_TEXT_187b": "* (Personally^1, I like the\n introduction of her new\n sidekick Nails.)/", - "SCR_TEXT_187c": "* (They have a great dynamic!!!\n Who doesn't like Nails???)/", - "SCR_TEXT_187d": "* (...Oh wait^1. I'm rambling\n again. Um...)/", - "SCR_TEXT_187e": "* (I'm filled with...\n shining light???)/%%", - "SCR_TEXT_188": "* (It fills me with\n shining light.)/%%", - "SCR_TEXT_191": "* (A huge structure lies north.^1)\n* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_195": "* (The relaxing atmosphere\n of this hotel..^1. it fills\n me with shining light.)/%%", - "SCR_TEXT_199": "* (The air is filled with\n the smell of ozone..^1. it fills\n me with shining light.)/%%", - "SCR_TEXT_204": "* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_209": "* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_242": "* I leave the Quiche on the\n ground and tell it i'll\n be right back./%%", - "SCR_TEXT_314": "* Please adjust yourself\n to the sight of them./%", - "SCR_TEXT_471": "* Walnuts or\n Hazelnut?\n Walnuts Hazelnut \\C", - "SCR_TEXT_884": "* (What do I tell Papyrus\n about his spaghetti?)\n Ate it Left it \\C ", - "SCR_TEXT_1025": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1048": "* (I'm carrying too much.)/", - "SCR_TEXT_1049": "* (I'm not ready for the\n responsibility.)/%%", - "SCR_TEXT_1061": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1084": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1127": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1140": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1163": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1198": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1224": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1225": "* (I'm carrying too many\n dogs.)/%%", - "SCR_TEXT_1258": "* (I got the Instant Noodles.)/%%", - "SCR_TEXT_1261": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1274": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1297": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1309": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1332": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1344": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1366": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1379": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1409": "* (Take it?)\n \n Accept Decline \\C ", - "SCR_TEXT_1409a": "* (...Take it?)\n \n Accept Decline \\C ", - "SCR_TEXT_1432": "* (I got the Real Knife.)/", - "SCR_TEXT_1432a": "* ^1(^1.^1.^1.^1)/", - "SCR_TEXT_1432b": "* (I threw away the Real Knife.)/", - "SCR_TEXT_1432c": "* (Why would you need it when\n I'm here?)/%%", - "SCR_TEXT_1435": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1447": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1474": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1535": "* (Golden flowers.^1)\n* (They must have\n broken my fall...)/%%", - "SCR_TEXT_1606": "* Look at what I've done./%%", - "SCR_TEXT_1626": "* I took another piece.\n* I feel like the\n scum of the earth.../%%", - "SCR_TEXT_1631": "* In this terrible world^1, I\n can only take 3 pieces\n of candy.../%%", - "SCR_TEXT_1635": "* I tried to take a piece\n of candy^1, but I didn't\n have any room./%%", - "SCR_TEXT_1675": "* It's a Punchcard.\n* Take it?\n Yes No \\C", - "SCR_TEXT_1694": "* I can't carry more.\n* It's just too heavy./%%", - "SCR_TEXT_1695": "* I tried to take a piece\n of candy^1, but I didn't\n have any room./%%", - "SCR_TEXT_1723": "* Some spiders crawled down\n and gave me a donut./%%", - "SCR_TEXT_1724": "* I don't have enough\n gold./%%", - "SCR_TEXT_1726": "* I'm are carrying too\n many items./%%", - "SCR_TEXT_1754": "* Some spiders crawled down\n and gave me a jug./%%", - "SCR_TEXT_1755": "* I don't have enough\n gold./%%", - "SCR_TEXT_1757": "* I'm carrying too many\n items./%%", - "SCR_TEXT_1772": "* I'm carrying too\n much./%%", - "SCR_TEXT_1790": "* I'm making the switches\n uncomfortable with all\n this attention./%%", - "SCR_TEXT_1818": "* I am carrying too\n much./%%", - "SCR_TEXT_1842": "* I found a singular piece\n of Hazelnut-walnut pancakes./%%", - "SCR_TEXT_1843": "* But i'm carrying too\n much./%%", - "SCR_TEXT_1853": "* I found a piece of\n snail pancakes.../%%", - "SCR_TEXT_1854": "* But i'm carrying too\n much./%%", - "SCR_TEXT_1860": "* The pancakes have not\n cooled down yet./", - "SCR_TEXT_1946": "* (What should I say?)\n Let's be What a\n friends loser\\C", - "SCR_TEXT_1981b": "WOWIE!!^1!\nWE COULD BE LIKE..^1.\nSCARF BUDDIES!!!/", - "SCR_TEXT_2192": "* (What should I say?)\n \n Yes No\\C", - "SCR_TEXT_2706": "* (Should I take one?)\n \n Yes No \\C", - "SCR_TEXT_2728": "* (I'm carrying too much.)/%%", - "SCR_TEXT_2740": "* (Do I beat it up?)\n\n Yes No \\C", - "SCR_TEXT_2752": "* (I tap the dummy with\n my fist.)/", - "SCR_TEXT_2753": "* (I feel bad...)/%%", - "SCR_TEXT_2758": "* (I don't feel like\n I've learned anything.)/%%", - "SCR_TEXT_2774": "* (I stare into their\n eyes for a moment...)/%%", - "SCR_TEXT_2837": "* (This CD is labelled\n \"Spooktunes.\")/", - "SCR_TEXT_2842": "* (This CD is labelled\n \"Spooktunes.\")/", - "SCR_TEXT_2881": "* (This CD is labelled\n \"Spookwave.\")/", - "SCR_TEXT_2886": "* (This CD is labelled\n \"Spookwave.\")/", - "SCR_TEXT_2924": "* (This CD is labelled\n \"Ghouliday Music.\")/", - "SCR_TEXT_2929": "* (This CD is labelled\n \"Ghouliday Music.\")/", - "SCR_TEXT_3080": "* He will finally take the\n surface back from\n humanity.../", - "SCR_TEXT_3086": "\\E1* Or I'll tear it from\n your body./%%", - "SCR_TEXT_3155": "* (Sadistically^1, I've poured\n out all the water right in\n front of Undyne's eyes.)/", - "SCR_TEXT_3451": "* (I look inside a book.)\n* (It's a comic book.)/", - "SCR_TEXT_3469": "* (I look inside a book.)\n* (It's a comic book.)/", - "SCR_TEXT_3495": "See that lightbulb^1? \nThat is your SOUL^1,\nthe very culmination\nof your being!/", - "SCR_TEXT_3792": "* (Do I absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", - "SCR_TEXT_3817": "* (Do I absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", - "SCR_TEXT_3863": "* (Will I hang out?)\n \n Yes No\\C", - "SCR_TEXT_3886": "* (Will I hang out?)\n \n Yes No\\C", - "SCR_TEXT_4042": "* (How will I pound?)\n \n Strong Wimpy\\C", - "SCR_TEXT_4050": "* (I punch the vegetables\n at full force^1.\n* It knock over a tomato.)/", - "SCR_TEXT_4078": "\\M0* (How will I put them in?)\n \n Fiercely Careful\\C", - "SCR_TEXT_4086": "* (I throw everything into\n the pot as hard as I can^1,\n including the box.)/", - "SCR_TEXT_4433": "* Some spiders crawled down\n and gave me a jug./%%", - "SCR_TEXT_4434": "* I don't have enough\n gold./%%", - "SCR_TEXT_4436": "* I am carrying too\n many items./%%", - "SCR_TEXT_4465": "* Some spiders crawled down\n and gave me a donut./%%", - "SCR_TEXT_4466": "* I don't have enough\n gold./%%", - "SCR_TEXT_4468": "* I am carrying too\n many items./%%", - "SCR_TEXT_4763": "* (It's just a regular suspicious\n bed now.)/", - "SCR_TEXT_4767": "* (It's a yellow key.^1)\n* (I put it on my\n keychain.)/%%", - "SCR_TEXT_4847": "\\E1* Niko...^1. I..^1.\n* I understand if you\n can't forgive me./", - "SCR_TEXT_4973": "\\E0* Psst..^1.\n* N-Niko./", - "SCR_TEXT_5073": "* (If I leave here^1, my\n adventure will really\n be over.)/", - "SCR_TEXT_5074": "* (My friends will follow\n me out of the underground.)/", - "SCR_TEXT_5136": "\\E0YEAH^1!\nNIKO WILL BE THE\nBEST AMBASSADOR!/", - "SCR_TEXT_5143": "\\E0IT'S OK NIKO^1!\nI'VE GOT YOU\nCOVERED!/", - "SCR_TEXT_5156": " I want I need\n to stay to go\n with you home\\C", - "SCR_TEXT_5275": "* (I don't have enough\n gold.)/%%", - "SCR_TEXT_5277": "* (I am carrying too\n many items.)/%%", - "SCR_TEXT_5292": "* Walnut or\n Hazelnut?/", - "SCR_TEXT_5295": "\\E0* Is it Hazel?\n \n Yes No \\C", - "SCR_TEXT_5296": "\\E0* Is it Walnuts?\n \n Yes No \\C", - "SCR_TEXT_5337": "* (Seems like I could skip\n Mettaton's monologue by\n turning him around now.)/", - "SCR_TEXT_5338": "* (What will I do?)\n \n Skip Hear again\\C", - "SCR_TEXT_5518": "* (Did I?)\n \n Yes No\\C", - "SCR_TEXT_5553": "* (Then I can fight the dog.^1)\n* (... maybe.)/", - "SCR_TEXT_5663": "* (Seems like I could put\n something under the door.)/", - "SCR_TEXT_5727": "* (I put a Dog Salad in front\n of the door.^1)\n* (It slides underneath.)/", - "SCR_TEXT_6374": "\\W * Check * Struggle\n * Pay \\[1]G\n \\YMy Money: \\[G]G \\W ", - "SCR_TEXT_6794": " * Check * Egg-on\n * Correct * Scream", - "SCR_TEXT_6965": "\\E3* ^1.^1.^1./", - "SCR_TEXT_6966": "\\E4* ^1.^1.^1./", - "SCR_TEXT_6967": "\\E1* ^1.^1.^1.Well then./", - "SCR_TEXT_6968": "*\\E0 I'm not sure why you\n would meow but...^2\n feel free to continue./", - "SCR_TEXT_6976": "\\E3* ^1.^1.^1./", - "SCR_TEXT_6977": "\\E1* ^1.^1.^1.And you say you\n are not a cat?^1\n \\E9...Maybe a Froggit then?/", - "SCR_TEXT_6982": "\\E3* ...Is your mother like\n this as well?/", - "SCR_TEXT_6983": "\\E0* If so...^2 \\E1 Well,^1 I won't\n meow back sadly.^1\n I'm a goat,^1 after all./", - "SCR_TEXT_6996": "* But the light no longer shines\n there./%%", - "SCR_TEXT_7009": "* The ringing is coming from\n inside my inventory./%%", - "SCR_TEXT_7106": "* Tame the beast?\n \n Yes No \\C", - "SCR_TEXT_dogshrine_5944": "* (Seems I'll still have to\n donate just 1G at a time...)/", - "SCR_TEXT_dogshrine_5958": "* (Since my adventure is over^1,\n you can reminisce about how\n useful the Dog Shrine was...)/", - "SCR_TEXT_dogshrine_6004": "* (Perhaps if I leave and\n return^1, the donations will be\n used for something.)/%", - "SCR_TEXT_dogshrine_6046": "* (It's having a psychological\n effect on my desire to\n donate.)/", - "obj_6book_master_384": "I\ncall\nfor\nhelp\n...", - "obj_6book_act_179": "I call for help...", - "obj_6glove_act_148": "* I call for help...", - "obj_6gun_act_149": "* I call for help...", - "obj_6knife_act_284": "* I call for help...", - "obj_6pan_act_163": "* I call for help...", - "obj_6shoe_act_184": "* I call for help...", - "obj_aaron_484": "* Aaron is ready for my\n next flex.", - "obj_aaron_524": "* I flex^1.\n* Aaron flexes twice as hard.\n* ATTACK increases for us two./^", - "obj_aaron_525": "* I flex harder^1.\n* Aaron flexes thrice as hard.\n* ATTACK increases for us two./^", - "obj_amalgam_fridge_107": "* (You found a blue key on\n the ground.^1)\n* (I put it on my keychain.)/%%", - "obj_artclass_sign_208": "* Art Club: Meet here!\n* Next meeting:\n* October 10th/%%", - "obj_asgore_finalintro_180": "* (It seems my journey is\n finally over.^4)%", - "obj_asgore_finalintro_181": " * (I'm filled with\n SHINING LIGHT.^5) %%", - "obj_asgore_lastcutscene_357": "\\E1Eating Hazelnut\npancakes.../", - "obj_asgoreb_711": "* I quietly tell ASGORE\n I don't want to fight\n him./", - "obj_asgoreb_716": "* I tell ASGORE that I\n don't want to fight him./", - "obj_asgoreb_731": "* All I can do is FIGHT./^", - "obj_asrielb_597": "* I held on to my hopes..^1.\n* I reduced how much DAMAGE\n I'll take this turn!/^", - "obj_asrielb_614": "* I think about why i'm\n here now.../", - "obj_asrielb_615": "* I can feel the empty\n space in my inventory\n get smaller and smaller!/^", - "obj_asrielb_618": "* My items fill up with\n dreams./^", - "obj_asrielfinal_58": "* I feel something faintly\n resonating within ASRIEL.", - "obj_asrielfinal_59": "* I feel something\n resonating within ASRIEL.", - "obj_asrielfinal_60": "* I feel something strongly\n resonating within ASRIEL.", - "obj_asrielfinal_61": "* I feel our friends' SOULs\n resonating within ASRIEL!", - "obj_asrielfinal_425": "* I feel something faintly\n resonating within ASRIEL.", - "obj_asrielfinal_426": "* I feel something\n resonating within ASRIEL.", - "obj_asrielfinal_427": "* I feel something strongly\n resonating within ASRIEL.", - "obj_asrielfinal_428": "* I feel our friends' SOULs\n resonating within ASRIEL!", - "obj_asrielfinal_468": "* Strangely^1, as your friends\n remembered me.../", - "obj_asrielfinal_552": "* Can't move my body^1.\n* Nothing happened./", - "obj_asrielfinal_554": "* I tried to reach my\n SAVE file^1.\n* Nothing happened./", - "obj_asrielfinal_555": "* I tried again to reach\n our SAVE file^1.\n* Nothing happened./", - "obj_asrielfinal_556": "* Seems SAVING the world really\n is impossible./", - "obj_asrielfinal_560": "* But^1, having never SAVED\n before^1, I lack the power\n to do it./", - "obj_asrielfinal_561": "* Seems SAVING the world really\n is impossible./", - "obj_asrielfinal_565": "* Maybe^1, with what little\n power we have.../", - "obj_asrielfinal_566": "* We can SAVE something else./%%", - "obj_asrielfinal_577": "* Can't move my body./^", - "obj_asrielfinal_976": "* I called out to our\n friends with all my\n heart./", - "obj_asrielfinal_977": "* From somewhere^1, I felt\n their support.../^", - "obj_asrielfinal_1007": "* I reached out to ASRIEL's\n SOUL and called out to our\n friends./", - "obj_assortedtrash_79": "* (I rest my hand on\n the rusted bike.^1)/", - "obj_assortedtrash_91": "* (It's a DVD case for an\n anime I know.)/", - "obj_astigmatism_456": "* Astigmatism gazes through\n my soul.", - "obj_bara01_571": "* I attempt to touch RG 01's\n armor^1.\n* My hands slip off./^", - "obj_bara02_530": "* 02 watches my movements.", - "obj_bara02_580": "* I clean RG 02's armor.\n* Its cooling dirt begins to\n wash away./^", - "obj_battlebomb_517": "* BASKET BOMB\n* Even if I explode^1, I'll\n at least look good./^", - "obj_battlebomb_518": "* PRESENT BOMB\n* Regardless^1, I'll have to\n write a thank-you letter./^", - "obj_battlebomb_519": "* GAME BOMB\n* We really should have rented\n it first./^", - "obj_battlecontroller_286": "* I WON!\n* I earned \\[1] EXP and \\[2] gold.", - "obj_battlecontroller_286a": "* I WON.\n* I earned \\[1] EXP and \\[2] gold.", - "obj_battlecontroller_287": "\n* My LOVE increased.", - "obj_bed_dark_64": " zesty ass goomba/%%", - "obj_bed_watcher_95": "* (I could probably climb\n into it if I were to\n the left of it.)/%%", - "obj_blueattackgen_60": "* I'm blue now...?", - "obj_boysnightout_113": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a scarf./", - "obj_boysnightout_157": "* The thing around their neck?/", - "obj_chilldrake_498": "* Chilldrake feels neutered\n by my agreement.", - "obj_chilldrake_499": "* Chilldrake is laughing at\n my imitation of its\n cohort.", - "obj_chilldrake_540": "* I agree with Chilldrake^1.\n* It seems to get very\n uncomfortable.../^", - "obj_convenientlamp_55": "* Just a conveniently-shaped\n snowcat./", - "obj_convenientlamp_56": "* ...Where did this even^1,\n come from???/%%", - "obj_darksans1_399": "* quick^1, behind that\n conveniently-shaped\n snowcat./%%", - "obj_darksans1_465": "* staring at that lamp^1.\n* it's really cool^1.\n* do you wanna look?/", - "obj_darksans1_1000": "\\E1* ...it even has a cool\nscarf like yours./", - "obj_darksans1_502": "WHAT!!^1!\nREALLY??^1?\nTHEN I MUST-/", - "obj_darksans1_503": "\\E3WAIT A SECOND./%%", - "obj_darksans1_515": "\\E1* maybe this lamp will\n help you./", - "obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W.\n/%%", - "obj_darksink_100": "* (I really like to wash\n my hands.)/%%", - "obj_darksink_133": "* (I took it and put it\n on my keychain.)/%%", - "obj_dateheart_159": "\\E0YOU LIKE CARESSING\nMY BICEPS WITH A\nFLOATING\nLIGHTBULB./", - "obj_dummymonster_400": "* Dummy tires of my\n aimless shenanigans.", - "obj_echoflower_243": "* Niko...^1 my sweet child^1, where\n could you be?/", - "obj_echoflower_244": "* Please be safe...^1 the village\n is waiting for you.../", - "obj_echoflower_248": "* She's already forgotten all\n about you./", - "obj_echoflower_249": "* You won't EVER see her again./%%", - "obj_echoflower_253": "* I don't know how long\n it's been anymore.../", - "obj_echoflower_254": "* It's gotten so cold.^1\n Everyone suspects you've done\n something horrible.../", - "obj_echoflower_255": "* I don't care,^1 I still love\n you either way.^1 And I miss\n you so very much.../", - "obj_echoflower_255a": "* I can't bear to see everyone\n giving up on my little\n ray of sunshine forever.../", - "obj_echoflower_255b": "* So please...^1 \n Please listen to mama.../", - "obj_echoflower_255c": "* ...Please come home.../", - "obj_echoflower_257": "* ...But her words were never\n heard./%%", - "obj_elevatordoor_218": "\\S-\\Sp* Ring...\\S+/", - "obj_endogeny_361": "* Amalgamate is waiting for\n my command.", - "obj_endogeny_435": "* I try looking away^1, but\n it seems to appear everywhere\n I look./^", - "obj_endogeny_466": "* I pet the Amalgamate^1.\n* It starts to generate a\n Stage I Happiness Froth./^", - "obj_endogeny_475": "* I try to pet the\n Amalgamate but my hand\n phases through it./", - "obj_endogeny_480": "* I pet the Amalgamate^1.\n* It convulses rapidly..^1.\n* Then calms down./", - "obj_endogeny_481": "* It rests quietly on my\n lap for a moment.../", - "obj_endogeny_507": "* I throw my weapon into\n the corner of the room./", - "obj_essaystuff_220": "Wonderful! Amazing! A+...\nI AM completely stunning./%%", - "obj_essaystuff_510": "* Mettaton is saving my\n essay for future use.", - "obj_fakefroggit_482": "* I am intimidated by\n Froggit's raw strength^4.\n * Only kidding.", - "obj_fakefroggit_508": "* Froggit didn't understand\n what I said^1, but was\n flattered anyway./^", - "obj_fakefroggit_518": "* Froggit didn't understand\n what I said^1, but was\n scared anyway./^", - "obj_ficus_75": "* (The potted plant is judging\n me for my sins.)/%%", - "obj_finalfroggit_443": "* I am intimidated by\n Final Froggit's strength^4.\n* Truly.", - "obj_finalfroggit_489": "* I compliment Final Froggit^1.\n* It understood me perfectly^1.\n* Its ATTACK dropped./^", - "obj_finalfroggit_501": "* I threaten Final Froggit^1.\n* It understood me perfectly^1.\n* Its DEFENSE dropped./^", - "obj_flowey_master_1260": "(I call for help.^4) %%", - "obj_forcedright_175a": "* ...What is that?^1\n* A cat?/", - "obj_forcedright_175b": "* ^1.^1.^1./", - "obj_friendc_event_206": "\\E1* Niko...^1.\n* We do not remember\n exactly what happened./", - "obj_froggit_187": "* I am intimidated by\n Froggit's raw strength^4.\n* Only kidding.", - "obj_froggit_214": "* Froggit didn't understand\n what I said^1, but was\n scared anyway./^", - "obj_froggit_225": "* Froggit didn't understand\n what I said^1, but was\n flattered anyway./^", - "obj_garbagepile_70": "* (Piles of garbage.)\n* (There are quite a few\n brands I recognize.)/%%", - "obj_gaster_room_37": "YET A LIGHT SHINES BRIGHT/", - "obj_gaster_room_38": "THIS NEX^2T\nEXPERIMENT//", - "obj_gaster_room_39": "SEEMS/", - "obj_gaster_room_40": "VERY/", - "obj_gaster_room_42": "INTERESTING/", - "obj_gaster_room_43": ".../", - "obj_gaster_room_44": "WHAT DO YOU THINK", - "obj_gaster_room_45": "ITS YOUR\nCHOICE AFTER ALL/%%", - "obj_gladdummy_411": "* Dummy tires of my\n aimless shenanigans.", - "obj_glydeb_420": "* Glyde is doing tons of flips\n to get my attention.", - "obj_glydeb_466": "* I clap really sloppily^1.\n* Glyde sucks up my praise\n like a vacuum cleaner./^", - "obj_glydeb_471": "* I clap like a gorilla^1.\n* Glyde is becoming addicted to\n my praise./^", - "obj_glydeb_486": "* I boo..^1. but haters\n only make Glyde stronger^1.\n* Glyde ATTACK UP+DEFENSE DOWN./^", - "obj_glydeb_525": "* I do nothing^1.\n* Glyde looks disappointed I'm\n aren't paying attention./^", - "obj_greatdog_441": "* Greater Dog is waiting for\n my command.", - "obj_greatdog_483": "* It bounds towards me^1,\n flecking slobber into my\n face./^", - "obj_greatdog_501": "* Greater Dog decides I am\n too boring./^", - "obj_greatdog_528": "* As I pet the dog^1,\n it sinks its entire weight\n into me.../", - "obj_greatdog_529": "* My movements slow./", - "obj_greatdog_540": "* Greater Dog curls up in\n my lap as it is\n pet by me./", - "obj_grillbynpc_sansdate_522": "* (The cap falls off and all\n the ketchup in the bottle\n pours onto my food.)/%%", - "obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)\n* (It's really \"brought our\n families together.\")/%%", - "obj_gyftrot_509": "* Gyftrot distrusts my\n youthful demeanor.", - "obj_gyftrot_512": "* Gyftrot pretends to refuse\n my gift.", - "obj_gyftrot_513": "* Gyftrot politely accepts\n my gift.", - "obj_gyftrot_544": "* I remove the striped cane\n that says \"I use this tiny\n cane to walk\" on it./^", - "obj_gyftrot_551": "* I remove the shirt that says\n 'I'm with stupid' and points\n inward./^", - "obj_gyftrot_579": "* I add some googly eyes\n I found on the ground./^", - "obj_gyftrot_610": "* I give 35 G because\n I can't think of an\n appropriate gift./^", - "obj_gyftrot_616": "* I give my remaining\n money because I can't\n think of a better gift./^", - "obj_gyftrot_624": "* Gyftrot refuses my gift./^", - "obj_heartdefeated_0_0": " [You killed Niko.]/", - "obj_heartdefeated_0_1": " [\\[C].]^1\n [The light shines\n due to you.]/%%", - "obj_heartdefeated_200_0": "Woah^1, that looked\nlike it hurt.../", - "obj_heartdefeated_200_1": "But don't give up!\nYou can do it!!!\nGoGoGo!/%%", - "obj_heartdefeated_201_0": "Niko^1! Chin up will\nya?!/", - "obj_heartdefeated_201_1": "Don't let em kick\nyou down now when\nthe light's this\nclose!/%%", - "obj_heartdefeated_202_0": "Niko^1, you're the\nmessiah for a reason!/", - "obj_heartdefeated_202_1": "You can't give in now^1,\nyou have to keep going!/%%", - "obj_heartdefeated_203_0": "[You didn't get this\nfar to give up now.]/", - "obj_heartdefeated_203_1": "[Get up, Messiah^1.\nYou have a world\nto save.]/%%", - "obj_heartdefeated_204_0": "You're gonna be ok^1,\nkid.../", - "obj_heartdefeated_204_1": "Everything's gonna\nbe ok, keep going!/%%", - "obj_heartdefeated_205_0": "If I can get up\nin the morning^1,\ndespite it all.../", - "obj_heartdefeated_205_1": "You can too^1.\nTake that step./%%", - "obj_heartdefeated_206_0": "There, There...\nIt's gonna be okay!/", - "obj_heartdefeated_206_1": "You're a tough kid,\nyou got this far\nalready, don't stop\nnow!/%%", - "obj_heartdefeated_207_0": "Cowabummer, man.../", - "obj_heartdefeated_207_1": "But don't give up\nlil' homie^1! You got\nthis!/%%", - "obj_heartdefeated_208_0": "[Perseverance is key.]/", - "obj_heartdefeated_208_1": "[You can't stop now^1,\nyou must continue.]/%%", - "obj_heartdefeated_209_0": "It's not too late,\nNiko./", - "obj_heartdefeated_209_1": "We're here for you^1.\nKeep moving forward!/%%", - "obj_heartdefeated_210_0": "You're not alone^1, Niko./", - "obj_heartdefeated_210_1": "You can't give up now^1,\nyou can do this!/%%", - "obj_heartdefeated_211_0": "[You killed Niko.]/", - "obj_heartdefeated_211_1": "[\\[C].^1]\n[The light shines\n due to you.]/%%", - "obj_heartdefeated_300_2": " you won't come\n back./%%", - "obj_hearthflame_57": "* The fire isn't burning hot...\n* Just pleasantly warm.\n* I could put my hand inside./%%", - "obj_icecap_139": "Mine's\nBetter!", - "obj_icecap_140": "Your\nhat\nlooks so\n...BASIC", - "obj_icecap_379": "* Ice Cap is secretly checking\n if i'm looking at\n its hat.", - "obj_icecap_406": "* I continue not looking\n at Ice Cap's hat./", - "obj_icecap_412": "* I manage to tear my\n eyes away from Ice Cap's\n hat./", - "obj_icecap_422": "* I inform Ice Cap that\n it has a great hat!/^", - "obj_icecap_431": "* I tried to steal Ice Cap's\n hat.../", - "obj_icecap_435": "* And succeeded!\n* (It melts in my hands...)/^", - "obj_icecube_414": "* I inform Ice Cap that\n it still looks fine.../^", - "obj_instantnoodleitem_45": "* I remove the Instant\n Noodles from their\n packaging./", - "obj_instantnoodleitem_85": "* I ate the Instant Noodles.", - "obj_introimage_75": " MT. EBOTT\n 211X^9 \\E0 %", - "obj_jerry_450": "* Me and the other\n monsters ditch Jerry\n when it looks away!/^", - "obj_knock_room_69": "* (No one is home.^1)\n* (And I get the feeling\n no one ever will be.)/%%", - "obj_labelevator_b_123": "* (It's a voice I have\n never heard before.)/%%", - "obj_labtv_event_96": "* (Should I watch one...?)/%%", - "obj_lastsans_trigger_439": "\\E2* i'll give you a C+./", - "obj_lastsans_trigger_572": "* (When I looked^1, the key was\n already on my keychain.)/%%", - "obj_lastsans_trigger_582": "* (I felt something on my\n keychain.)/%%", - "obj_lastsans_trigger_637": "\\E0* y'know^1, i can't get\n a good read on you./", - "obj_lastsans_trigger_638": "\\E3* that expression you're\n wearing tells me so\n many conflicting things./", - "obj_lastsans_trigger_639": "\\E1* course,^1 i don't need to\n tell you what you're\n doing is wrong./", - "obj_lastsans_trigger_639a": "\\E3* because quite frankly.../", - "obj_lastsans_trigger_639b": "\\E5* ...i don't think\n you've even forgiven\n yourself./", - "obj_lastsans_trigger_639c": "\\E3* .../", - "obj_lastsans_trigger_639d": "\\E6* i know you never\n wanted this./", - "obj_lastsans_trigger_639e": "\\E3* and i know you\n were never the one who\n started it./", - "obj_lastsans_trigger_639f": "\\E2* i can give you\n the chance to start over,\n if you'd like./%%", - "obj_lastsans_trigger_999": "\\E1* you got enough smarts to\n know that already./", - "obj_lastsans_trigger_640": "\\E3* what's your end goal?/%%", - "obj_lastsans_trigger_786": "\\E1* eh^1,fuhgeddaboudit.\n^1 i got another question./", - "obj_lastsans_trigger_789": "\\E6* do you even want a bad\n time?/", - "obj_lastsans_trigger_790": "\\E3* cause if i didn't know \n any better.../", - "obj_lastsans_trigger_791": "\\E1* i'd say you didn't do\n this of your own\n volition. /", - "obj_lastsans_trigger_792": "\\E2* but what do i know,\n^1 right?/", - "obj_lastsans_trigger_815": "\\E3* heh./", - "obj_lastsans_trigger_817": "\\E3* if that's the case..^1.\n guess neither of us\n want this fight^1, huh?/", - "obj_lastsans_trigger_817a": "\\E3* but^1, sadly.../%%", - "obj_lastsans_trigger_818": "\\E4* You're not the only\n one left without a\n choice./%%", - "obj_lemonbread_512": "* I flexed my arm^1.\n* Lemon Bread's muscle shakes.../^", - "obj_lemonbread_516": "* I flexed my arm^1.\n* Nothing else happened./^", - "obj_lemonbread_521": "* I flexed my arm^1.\n* Lemon Bread seems to\n remember something./^", - "obj_lemonbread_556": "* I cried as loud as I\n could^1.\n* But nobody came./^", - "obj_lesserdoge_421": "* Lesser Dog thinks my\n weapon is a dog treat.", - "obj_lesserdoge_431": "* Lesser Dog is questioning\n my choices.", - "obj_lesserdoge_457": "* I barely lifted my\n hand and Lesser Dog\n got excited./^", - "obj_lesserdoge_458": "* I lightly touched the\n Dog^1.\n* It's already overexcited.../^", - "obj_lesserdoge_459": "* I pet the Dog.\n* It raises its head up\n to meet my hand./^", - "obj_lesserdoge_460": "* I pet the Dog.\n* It was a good Dog./^", - "obj_lesserdoge_461": "* I pet the Dog.\n* Its excitement knows no\n bounds./^", - "obj_lesserdoge_464": "* I don't even pet it^1.\n* It gets more excited./^", - "obj_lesserdoge_467": "* I call the Dog but it\n is too late^1.\n* It cannot hear me./^", - "obj_lesserdoge_471": "* It's possible that I\n may have a problem./^", - "obj_lesserdoge_475": "* Lesser Dog is beyond\n my reach./^", - "obj_lock_and_key_73": "\\j (I... think he left them\n in the kitchen and the\n hallway...)/%%", - "obj_lock_and_key_82": "\\j* (T-There's two keys...)/%%", - "obj_lock_and_key_94": "\\j* (I unlocked the chain.)/%%", - "obj_maddummy_1154": "* Mad Dummy glares into a\n mirror^1, then turns to me\n with the same expression.", - "obj_mandog_499": "* But I smell just as\n weird as before!/^", - "obj_mandog_501": "* After rolling in the dirt^1,\n I smell all right!/^", - "obj_mandog_502": "* The Dogs already know I\n smell fine./^", - "obj_mandog_516": "* The Dogs are too suspicious\n of my smell./^", - "obj_memoryhead_472": "* The enemy put a piece of\n itself in my inventory./^", - "obj_memoryhead_474": "* But my inventory was full./^", - "obj_mettatonb_second_703": "...its a gun^1!\nNow press *Z!!!", - "obj_mettatonex_691": "* I say I'm not going\n to get hit at ALL./", - "obj_mettatonex_708": "* Despite being hurt^1, I\n posed dramatically^1.\n* The audience applauds./^", - "obj_mettatonex_710": "* Despite being wounded^1, I\n posed dramatically^1.\n* The audience gasps./^", - "obj_mettatonex_712": "* With the last of my power^1,\n I pose dramatically^1.\n* The audience screams./^", - "obj_mettatonex_727": "* They're rooting for my\n destruction this turn!/^", - "obj_mettnewsevent_989": "\\S-\\Sp\\T0* Ring...\\S+/", - "obj_microwave_99": "* (All of the settings\n say \"spaghetti.\")/%%", - "obj_mkid_battle_450": "* stop stop stop STOP", - "obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF\n* You can't. I can't.../^", - "obj_moldessa_458": "* I encourage Moldessa to try\n a new look^1.\n* Its face shifts.../^", - "obj_moldessa_471": "* I adjust Moldessa's face^1.\n* It seems to be happy with its\n new look./^", - "obj_moldessa_496": "* While I was sleeping^1, the\n other monsters get bored./^", - "obj_moldsmal_422": "* I lie immobile with Moldsmal.\n* I feel like I understand\n the world a little better./^", - "obj_moldsmal_434": "* I wiggle my hips.\n* Moldsmal wiggles back.\n* What a meaningful conversation!/^", - "obj_moldsmalx_463": "* Moldbygg seems comfortable\n with my presence.", - "obj_moldsmalx_510": "* I wiggle my hips.\n* Suddenly...!/^", - "obj_moldsmalx_513": "* I hug Moldbygg.\n* Gross slime covers me.\n* My SPEED decreased./^", - "obj_moldsmalx_530": "* I don't hug Moldbygg.\n* It appreciates my respect\n of its boundaries./^", - "obj_monsterkidtrigger7_836": "* W^1-What?/", - "obj_monsterkidtrigger7_837": "* Are...Are you ok, dude?/", - "obj_movedoge_511": "* Doggo is too suspicious of\n my movements./^", - "obj_napstablook_624": "* Napstablook wants to\n show me something./^", - "obj_napstablook_actor_189": "* \"niko...\"\n* ok^1, i wont forget it/%%", - "obj_napstablook_actor_198": "* \"niko\"...^1.\n* i didnt forget/", - "obj_nicesnowman_155": "* (I'm carrying too many\n items.)/%%", - "obj_nicesnowman_177": "* (...Why did you make me do\n that...?)/%%", - "obj_notify_room_198": "* (It's a picture of a Mew-Mew\n figurine next to a bowl of\n instant noodles.)/%%", - "obj_npc_room_272": "* (It's full of crumpled-up\n recipes for Hazelnut\n Pancakes.)/%%", - "obj_npc_room_389": "* (I wonder if Toriel has\n seen it?)/%%", - "obj_otherphonecall_120": "* (My phone is too old to\n receive texts...)/", - "obj_papcouch_62": "* (I touch the couch.^1)\n* (It makes a jangling sound.)/", - "obj_papdate_912": "* (My face reflexively\n scrunches up.)/", - "obj_papfridge_74": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/", - "obj_papfridge_81": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/", - "obj_papstove_77": "IT WAS LIKE..^1.\nA CREPE./", - "obj_papstove_78": "BUT THICKER^1, AND\nSERVED WITH SYRUP./", - "obj_papstove_79": "\\E0I DON'T MIND^1,IM\nHAPPY HES TRYING\nSOMETHING NEW!/", - "obj_papstove_80": "\\E3IT'S JUST..^1.\n\\E1HE KEEPS PUTTING\nNUTS IN!/", - "obj_papstove_81": "\\E3I'M BEGINNING TO\nSUSPECT HE MAY BE\nA SQUIRREL./%%", - "obj_paptv_154": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/", - "obj_paptv_159": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%", - "obj_paptv_160": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%", - "obj_papyrus1_579": "(IS... IS IT\nA HUMAN)/%%", - "obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU\nREALLY BOTCHED\nYOUR QUEST^1, NIKO./", - "obj_papyrus_friendc_103": "\\E3NIKO^1, WHY DON'T\nYOU TAKE A WALK\nAROUND?/", - "obj_papyrus_friendc_105": "\\E1* niko^1, why don't you\n fly^1?\n* it's faster./", - "obj_papyrus_friendc_107": "\\E0YEAH^1, NIKO^1, WHY\nDON'T YOU FLY?/", - "obj_papyrus_friendc_118": "\\E3NIKO...^1.\nTAKE A HIKE./", - "obj_papyrusboss_1678": "* I INSULT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", - "obj_papyrusboss_1713": "* I FLIRT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", - "obj_pyrope_534": "* I blow on Pyrope.\n* Its flames die down.\n* Pyrope's ATTACK dropped!/^", - "obj_pyrope_556": "* I crank up the thermostat.\n* It's super hot!\n* Pyrope looks satisfied./^", - "obj_pyrope_557": "* I crank up the thermostat.\n* It's SOOOO hot!/^", - "obj_questionasker_643": "MY MY..^1.\nHOW NAIVE CAN\nYOU GET...?/", - "obj_questionasker_646": "I'VE SEEN HER WATCH\nTHEM ON HER COMPUTER\nSCREEN./", - "obj_questionasker_647": "SMILING WHEN SHE\nSUCCEEDS./", - "obj_questionasker_648": "SHRIEKING WHEN SHE\nFAILS./", - "obj_readable_room1_69_console_2": "* (There's a frog inside...^2)\n* (Wait^1! There are three!)/", - "obj_readable_room1_69_console_3": "* (I had a wonderful,\n mod-exclusive experience...)/", - "obj_readable_room1_69_console_4": "* (... that only someone who\n saw three frogs could feel.)/%%", - "obj_readable_room1_79": "\\j* (...?)/%%", - "obj_readable_room1_83": "* Look at these cool toys^1!\n* Which should I play with\n first...hmm.../%%", - "obj_readable_room1_91": "* (\"\\[C].\")/", - "obj_readable_room1_92": "* (It's empty...)/%%", - "obj_readable_room1_103": "\\j* (Not yet.)/%%", - "obj_readable_room1_130": "\\j* A sweater./%%", - "obj_readable_room1_151": "\\j* No Pancakes.../%%", - "obj_readable_room2_75": "\\j* .../%%", - "obj_readable_room2_94": "\\j* Nothing in here.../%%", - "obj_readable_room2_105": "\\j* Nothing in here.../%%", - "obj_readable_room2_127": "* It's an encyclopedia of\n subterranean plants. I\n open to the middle.../", - "obj_readable_room2_141": "* The heat of the pancakes\n intimidate me too much\n for me to eat it./%%", - "obj_readable_room2_144": "* (Most of the pancakes are gone.^1)\n* (There are dog prints in\n it...)/%%", - "obj_readable_room2_179": "\\W* Using these^1, I was\n able to win at \"\\RBall Game\\W.\"/", - "obj_readable_room2_180": "* (I am awarded 50G.)/%%", - "obj_readable_room2_186": "\\W* \\RRED\\W - Try as I might^1,\n I continue to be myself./", - "obj_readable_room2_187": "* (I am awarded 10G.)/%%", - "obj_readable_room2_194": "\\W* \\OORANGE\\W - I am the kind of\n person who rushes fists-first\n through all obstacles./", - "obj_readable_room2_195": "* (I am awarded 5G.)/%%", - "obj_readable_room2_201": "\\W* \\YYELLOW\\W - My sure-fire\n accuracy put an end to\n the mayhem of \"Ball.\"/", - "obj_readable_room2_202": "* (I am awarded 3G.)/%%", - "obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,\n my original style\n pulled you through./", - "obj_readable_room2_209": "* (I am awarded 2G.)/%%", - "obj_readable_room2_216": "* (I am awarded 1G.)/%%", - "obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt\n trapped^1, I took notes and\n achieved the end of \"Ball.\"/", - "obj_readable_room2_223": "* (I am awarded 2G.)/%%", - "obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"\n* I waited^1, still^1, for\n this opportunity.../", - "obj_readable_room2_231": "* (I am awarded 4G.)/%%", - "obj_readable_room2_534": "* (I can't go through the\n fire exit because I'm\n not made of fire.)/%%", - "obj_readable_room2_555": "* (The cap is so comically large^1,\n I can't open it.)/%%", - "obj_readable_room2_570": "* (It's a nice thing I can\n see the southern wall from\n this angle.)/%%", - "obj_readable_room3_66": "\\j* Have I... seen this\n somewhere before?/%%", - "obj_readable_room3_74": "* (Earlier^1, I identified\n this as bigger than a\n twin-sized bed.)/", - "obj_readable_room3_75": "* (But now^1, I realize\n it's actually one size\n bigger than a double.)/%%", - "obj_readable_room3_208": "* (They are all labelled \"Human\n History.\")/%%", - "obj_readable_room3_293": "* (Looks like they relate to\n some kind of strange machine.)/", - "obj_readable_room4_63": "\\W* A pair of \\Yluminous^1, yellow eyes\n \\Wstare back at me./%%", - "obj_readable_room4_64": "* It's always been me and you./%%", - "obj_readable_room4_66": "* .../%%", - "obj_readable_room4_73": "* Who are you even looking at\n anymore?/%%", - "obj_readable_room4_77": "\\j* What am I doing...?/%%", - "obj_readable_room4_98": "* (What a comfortable bed.^1)\n* (If I laid down here^1,\n I might not ever get up.)/%%", - "obj_readable_room4_99": "\\j* Not mine./%%", - "obj_readable_room4_105": "\\j* His bed./%%", - "obj_readable_room4_146": "\\W* ...?/%%", - "obj_readable_room4_147": "* ...%%", - "obj_readable_room5_68": "* (There are a lot of scarves\n in here.)/%%", - "obj_readable_room5_69": "* Their clothes./%%", - "obj_readable_room5_105": "* (On the flap it says \"Thank\n you for making my dreams\n come true.\")/%%", - "obj_readable_room5_138": "* I would read the book on\n* the top shelf but.../", - "obj_readable_room5_139": "* That ladder looks really..^1.\n* REALLY scary./%%", - "obj_readable_room5_140": "* sadly,^1, humans have proven\n their SOULs don't need these\n things to exist./%%", - "obj_readable_room5_187": "* (I put it on my keychain.)/%%", - "obj_readable_switch1_65": "* .../", - "obj_readable_switch1_66": "\\E0* It is the other switch^1.\n I.../", - "obj_readable_switch1_67": "\\E1* I would rather you not\n step on those boards.\n Please step away./%%", - "obj_reaperbird_514": "* I pick on , ^1.\n* It seemed effective./^", - "obj_reaperbird_557": "* I wash my hands^1.\n* Nothing happened./^", - "obj_reaperbird_559": "* My hands are clean enough\n to eat!/^", - "obj_ripoff_alphys_508": "* I tell the Lost Soul that\n I'll continue to\n support her./", - "obj_ripoff_alphys_509": "* Something about the way I\n said that is familiar to\n her./^", - "obj_ripoff_asgore_488": "* I tell the Lost Soul that\n i'm going to save\n everyone./", - "obj_ripoff_asgore_499": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_asgore_517": "* I tell the Lost Soul that\n I won't hurt him^1, no\n matter what./", - "obj_ripoff_asgore_528": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_asgore_554": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_asgore_580": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_papyrus_618": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_papyrus_643": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_papyrus_657": "* I asked the Lost Soul to\n cook something for me./", - "obj_ripoff_papyrus_668": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_papyrus_693": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_sans_497": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_sans_527": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_sans_542": "* I told the Lost Soul I'd\n think about what I'd\n done./", - "obj_ripoff_sans_553": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_sans_571": "* I tell the Lost Soul I\n think that jumble is\n tougher than crosswords./", - "obj_ripoff_sans_576": "* I tell the Lost Soul I\n think that crosswords\n are tougher than jumble./", - "obj_ripoff_toriel_502": "* I tell the Lost Soul that\n I have to go if We're\n going to free everyone./", - "obj_ripoff_toriel_513": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", - "obj_ripoff_toriel_540": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", - "obj_ripoff_toriel_556": "* I hug the Lost Soul and\n tell her that I'm going\n to see her again./", - "obj_ripoff_toriel_567": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", - "obj_ripoff_toriel_587": "* I tell the Lost Soul I\n prefer Hazelnut instead\n of walnuts./", - "obj_ripoff_toriel_592": "* I tell the Lost Soul I\n prefer Walnuts instead\n of hazelnut./", - "obj_ripoff_toriel_605": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", - "obj_ripoff_undyne_598": "* Something about the way I\n fight is familiar to her.../^", - "obj_ripoff_undyne_601": "* Something about the way I\n fight..^1.\n* It's all flooding back!/%%", - "obj_ripoff_undyne_632": "* I gave the Lost Soul a big\n smile^1, like I remember\n she likes to do./", - "obj_ripoff_undyne_649": "* I clashed against the Lost\n Soul with all of my might./", - "obj_ripoff_undyne_650": "* She feels my fighting\n spirit..^1.\n* It's familiar somehow./^", - "obj_ripoff_undyne_653": "* She recognizes my fighting\n spirit..^1. suddenly^1, memories\n are flooding back!/%%", - "obj_sans_friendc_75": "* hey^1, niko^1, what's\n with that weird\n expression?/", - "obj_sans_friendc_77": "\\E2* Sans^1, did I tell you\n about the time Niko\n meowed at me...?/", - "obj_sans_friendc_79": "\\E8* And then said they\n weren't a cat?/", - "obj_sans_friendc_81": "\\E0* I felt so confused./", - "obj_sans_friendc_83": "\\E1* wow^1, they look really upset./", - "obj_sans_friendc_85": "\\E3THEY CLEARLY\nAREN'T^1, THOUGH./", - "obj_sans_friendc_86": "\\E0CATS DON'T HAVE\nPOINTY EARS!/", - "obj_sans_friendc_88": "\\E0* kid^1, we're joking^1.\n\\E1* right tori?/", - "obj_sans_friendc_90": "\\E0* Hee hee hee.../", - "obj_sans_friendc_91": "\\E1* Of course!/", - "obj_sans_friendc_92": "\\E0* .../", - "obj_sans_friendc_94": "\\E0* .../", - "obj_sans_friendc_95": "\\E1* ARE YOU CROSSING\n YOUR FINGERS???/%%", - "obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,\n niko?/", - "obj_sans_friendc_109": "\\E0* niko..^1.\n* i gotta tell ya./", - "obj_sans_friendc_131": "\\E0* niko^1, tori was telling\n me how she made\n pancakes for you./", - "obj_sans_friendc_154": "\\E0* sorry..^1.\n* i don't have time\n to talk^1, niko./", - "obj_sans_room_114": "* woah^1, did you guys see\n that?/", - "obj_sans_room_115": "\\W* well... anyway^1.\n my brother has a very.../", - "obj_sansb_317": "\\E4like i said before,^1\nseeing what comes\nnext.../", - "obj_sansb_340": "\\E0there's that glimmer\nof a good person\ninside of you./", - "obj_sansb_341": "\\E4the memory of\nsomeone who still\nwants to do the\nright thing./", - "obj_sansb_347": "\\E9let the kid\nlive their life./", - "obj_sansb_381a": "\\D\\E5guess you like\ndoing things th/", - "obj_sansb_381b": " ", - "obj_sansb_384": "\\E3woah^1, you look\nabsolutely TERRIFIED./", - "obj_sansb_388a": "\\E1i guess that means\nwe never really\nWERE frie/", - "obj_sansb_388b": " ", - "obj_sansb_954": "* My hands ache.", - "obj_sansb_956": "* I feel tears welling up.", - "obj_sansb_958": "* He's breathing heavily.", - "obj_sansb_960": "* I hate you.", - "obj_sansb_962": "* Sins.", - "obj_sansb_963": "* KARMA.", - "obj_sansb_964": "* It hurts... It hurts...", - "obj_sansb_965": "* Doomed.", - "obj_sansb_969": "* ...", - "obj_sansb_971": "* I cough up some dust.", - "obj_sansb_973": "* I'm so tired.", - "obj_sansb_975": "* He's sweating.", - "obj_sansb_977": "* Get ready.", - "obj_sansb_1014": "* Can't keep dodging forever./^", - "obj_sansb_body_1468": "* Freedom.", - "obj_sansb_body_2498": "well.../", - "obj_sansb_body_2499": "sorry, kiddo./", - "obj_sansb_body_2499a": "i tried^1, but.../", - "obj_sansb_body_2499b": "you're on your\nown now./", - "obj_sansb_body_2502": "know you're stronger\nthan you think./", - "obj_sansb_body_2503": "i'm sure you'll do\nthe right thing./%%", - "obj_sansb_body_2504": ".../%%", - "obj_sansbyetrigger_126": "* he's never seen a human\n before./", - "obj_sansbyetrigger_126a": "* and seeing you might\n just make his day./", - "obj_savepoint_97": "* \\[1] left.../%%", - "obj_savepoint_99": "* That comedian.../%%", - "obj_savepoint_101": "* The light no longer shines\n here./%%", - "obj_savepoint_103": "* The comedian got away^1.\n* Good./%%", - "obj_savepoint_118": "* \\[1] left.../%%", - "obj_savepoint_120": "* The light no longer shines\n here./%%", - "obj_savepoint_135": "* \\[1] left.../%%", - "obj_savepoint_137": "* The light no longer shines\n here./%%", - "obj_savepoint_145": "* .../%%", - "obj_shyren_504": "* SHYREN - ATK 19 DEF 0\n* That's Shyren^1.\n* She's my band-mate./^", - "obj_shyren_514": "* I hum a funky tune^1.\n* Shyren follows my melody./^", - "obj_shyren_515": "* I hum a sad song^1.\n* Shyren follows my melody./^", - "obj_shyren_516": "* I hum a jazz ballad^1.\n* Shyren follows my melody./^", - "obj_shyren_519": "* I hum some more^1.\n* The seats are sold out^1.\n* I feel like a rock star!/^", - "obj_shyren_522": "* Me and Shyren have come so\n far^1, but it's time./", - "obj_shyren_523": "* We both have our own\n journeys to embark on./", - "obj_shyren_550": "* I wave my arms wildly^1.\n* I am now vulnerable\n to electric attacks./^", - "obj_shyren_551": "* I wave my arms wildly^1.\n* The crowd eats it up./^", - "obj_smallfrog_61": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/", - "obj_smallfrog_70": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/", - "obj_smallfrog_79": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Human.)/", - "obj_smallfrog_117": "* Ribbit ribbit^1.\n* (I heard using \"F4\" can make\n you have a \"full screen.\")/", - "obj_smallfrog_124": "* Ribbit ribbit^1.\n* (Did you ever find this\n room's fifth frog?)/%%", - "obj_snowdrakemom_435": "* I laugh^1, and keep laughing^1.\n* It's SO funny^1, I can't stop^1.\n* Tears run down my face./", - "obj_snowdrakemom_436": "* ... what^1?\n* I didn't do that./^", - "obj_snowdrakemom_452": "* ... what^1?\n* I didn't say that./^", - "obj_spagnot_158": "* (Shoot the opposing ship!^1)\n* (You have just one shot.)/", - "obj_spagnot_158a": "* (...I felt a disturbance.^1)\n* (Like a bunch of people\n screaming out in joy...)/", - "obj_spagnot_158b": "* (...Then silence.^2)\n* (Weird!)/%%", - "obj_spiderb_650": "* Muffet is so amused by my\n antics that she gives me a\n discount!/^", - "obj_spiderb_693": "* I empty your pockets^1, but I\n don't have enough money.\n* Muffet lowers the price./^", - "obj_spiderb_710": "* I'm out of money^1.\n* Muffet shakes her head./^", - "obj_spiderb_714": "* I empty my pockets..^1.\n* But I don't have any\n money at all!/", - "obj_spiderb_722": "* Muffet refuses my money./^", - "obj_spiderb_839": "They must have\nmeant a DIFFERENT\nhuman in a\nscarf~/", - "obj_spidertalkevent_114": "* They said a human wearing a\n scarf will come\n through./%%", - "obj_torboss_2ndtime_308": "Hmmm^1.\nPerhaps I will\nmake more pancakes./", - "obj_torboss_2ndtime_309": "The last ones ended\nup a little burnt./%%", - "obj_torboss_2ndtime_324": "\\E2I thought they were\ngood./", - "obj_torboss_2ndtime_326": "\\E4It's not like I\nate them all while\nyou were\nfighting./%%", - "obj_torboss_2ndtime_360": "Hey^1! Hey^1!\nCan I have some\npancakes!/%%", - "obj_torielboss_447": "Listen to me^1,\nsmall one.../", - "obj_torielboss_850": "* I thought about telling\n Toriel that I saw\n her die./", - "obj_torielboss_852": "* Can I show mercy without\n fighting or running\n away...?/^", - "obj_torielboss_854": "* Can I show mercy\n without running away...?/^", - "obj_torielboss_855": "* .../^", - "obj_torielcall3_91": "\\E1* You do not DISLIKE\n Hazelnut^1, do you?/", - "obj_torielcall3_92": "\\E1* You do not DISLIKE\n Walnuts^1, do you?/", - "obj_torielcall5_108": "* You like things other\n than Hazelnut or\n Walnuts^1, too.../", - "obj_torieltrigger6_41": "* It is Hazelnut-\n walnut pancakes./", - "obj_torieltrigger6_44": "* So I will hold off\n on snail pancakes for\n tonight./", - "obj_torieltrigger6_52": "* I have baked snail\n pancakes./", - "obj_torinteractable7_138": "\\E7* \\[C] wanted to go home so\n badly./", - "obj_townnpc_monsterkid1_81": "* I can tell 'cause you're\n wearing a scarf./%%", - "obj_undyneboss_1205": "* I told Undyne I didn't\n want to fight^1.\n* But nothing happened./^", - "obj_undyneboss_1209": "* I told Undyne I just\n want to be friends.\n* She remembers someone.../", - "obj_undynedate_inside_1852": "* (I take a sip of the\n tea.^1)\n* (It's burning...)/", - "obj_undynedate_outside_364": "* (I hear someone shouting\n a whisper at me from\n inside the house.)/", - "obj_undynetrigger_boss_162": "* Through your seventh and\n final soul^1, this world\n will be transformed./", - "obj_undynetrigger_boss_163": "* First^1, however^1, as is\n customary for those who\n make it this far.../", - "obj_undynetrigger_boss_164": "* I shall tell you the\n tragic tale of our\n people./", - "obj_undynetrigger_boss_191": "\\E4* No^1, \\E3you know what?/%%", - "obj_undynetrigger_boss_206": "\\E3* WHY SHOULD I TELL THAT STORY^1 %%", - "obj_undynetrigger_boss_213": "\\E4* WHEN YOU'RE ABOUT TO \\E5DIE!?^1! %%", - "obj_undynetrigger_boss_220": "\\E2* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%", - "obj_undynetrigger_boss_358": "\\E6* I WOULD NEVER GET\n CHUMMY WITH A COWARD\n LIKE YOU!/", - "obj_undynetrigger_boss_638": "\\TS \\F5 \\E3\\TU*TEST!!!/%%", - "obj_vegetoid_385": "* Vegetoid's here for my\n health.", - "obj_vegetoid_445": "* I pat my stomach^1.\n* Vegetoid offers a healthy\n meal./^", - "obj_vulkin_627": "* I tell Vulkin it's doing\n a great job.\n* Its attacks become extreme.../^", - "obj_vulkin_640": "* I give Vulkin a hug^1.\n* It warms my heart.../", - "obj_vulkin_644": "* And my whole body!\n* Ouch!\n* My DEFENSE dropped!/^", - "obj_water_doomreminder_95": "\\j* Still \\[1] left^2...\n* S-Should I go back?/%%", - "obj_whimsun_419": "* Halfway through my first\n word^1, Whimsun bursts into\n tears and runs away./^", - "obj_whimsun_429": "* I raise your arms and\n wiggle my fingers.\n* Whimsun freaks out!/^", - "obj_wizard_529": "* Madjick believes I am\n a fellow wizard.", - "obj_wizard_575": "* I can't get a word\n in edgewise^1.\n* Its words dizzy me.../^", - "obj_wizard_584": "* Its gibberish dizzies me...\n* My DEFENSE drops by 1./^", - "obj_wizard_623": "* I ignore Madjick and think\n of pollen and sunshine^1.\n* My DEFENSE increased by 1./^", - "obj_wizard_629": "* My confusion abates^1.\n* My DEFENSE increased by 2./^", - "obj_wizard_647": "* The unrelenting \"Chaser Orb\"\n was weakened by my glare./^", - "obj_wizard_648": "* The destitute \"Chaser Orb\" was\n weakened further by my glare./^", - "obj_wizard_662": "* The intimidating \"Corner Orb\"\n was weakened by my glare./^", - "obj_wizard_663": "* The homely \"Corner Orb\" was\n weakened further by my glare./^", - "obj_womandog_473": "* The Dogs are re-evaluating\n my smell.", - "obj_womandog_476": "* The Dogs may want to\n re-smell me.", - "obj_womandog_477": "* The Dogs think that I\n may be a lost puppy.", - "obj_womandog_505": "* But I smell just as\n weird as before!/^", - "obj_womandog_507": "* After rolling in the dirt^1,\n I smell all right!/^", - "obj_womandog_508": "* The Dogs already know I\n smell fine./^", - "obj_womandog_522": "* The Dogaressa is too\n suspicious of my smell./^", - "obj_woshua_536": "* Woshua is terrified of\n my slimy body!\n* It runs away./^", - "obj_woshua_546": "* I ask Woshua to clean me^1.\n* It hops around excitedly./^", - "scr_torcall_46": "* hey niko^1.\n* it's torrrrrieellll/", - "scr_torcall_48": "* make sure to brush your\n teeth before crossing\n the street^1, niko/%%", - "scr_torcall_75": "* (TORIEL sent you a message\n titled \"Cat Video.\")/", - "recover_hp_max": "* My YP was maxed out./%", - "stat_menu_namehack": "Yes it is! ty toby", - "save_menu_empty": "Niko", - "instructions_cancel_key": "[X]", - "instructions_menu_key": "[C]", - "instructions_menu_label": "Menu (In-game), Skips Text#[Hold SHIFT] - Run", - "instructions_run_key": "[SHIFT]", - "instructions_run_label": "Run", - "instructions_fullscreen_key": "#[F4]", - "instructions_quit_key": "#[Hold ESC]", - "instructions_hp0": "#When YP is 0, you lose.", - "name_entry_title": "Your own name.", - "name_entry_hardmode": "WARNING: This name will#spawn the creature.#Proceed anyway?#WARNING: UNFINISHED", - "title_by": "By#Team Blacklight", - "settings_border_11_1": "Real", - "settings_border_11_2": "Not Real", - "settings_border_12": "Super Dog, Hoi", - "settings_border_13": "Casino", - "settings_border_14": "Machine", - "settings_border_15": "Tomorrow", - "settings_shrine": "BONUS CONTENT", - "settings_shrine_none": "NONE", - "settings_shrine_1": "PS4", - "settings_shrine_2": "Nintendo Switch", - "settings_shrine_3": "Xbox One", - "hardmode_end_2": "Not coming.", - "hardmode_end_3": "sorry :(", - "hardmode_end_4": "but hey you got a new character thats cool right", - "item_drop_56": "* (Despite what seems like\n common sense^1, I threw\n away the letter.)/%%", - "castroll_by_gigi_and_temmie_and_toby": "by Gigi \n Temmie \n Toby", - "castroll_name_mewmew": "MAD MEW MEW", - "castroll_white_mewmew": "Furiosity Wills#The Cat", - "castroll_yellow_mewmew": "Meowing Into#Primetime", - "credits_short_165": "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)", - "credits_short_173": "Tile Artist (Area3+4)#And Hypertester", - "credits_short_loc1_1_ps": "Japanese Localization +#PS4/Vita Conversions", - "credits_short_loc1_1_switch": "Japanese Localization +#Nintendo Switch Conversion", - "credits_short_loc1_3": "Coordinators", - "credits_short_loc1_3a": "Graeme Howard", - "credits_short_loc1_3b": "Justin Epperson", - "credits_short_loc2_1b": "Clyde \"Tomato\" Mandelin", - "credits_short_loc2_1c": "D. Scott Miller", - "credits_short_loc2_1d": "Nozomi Oshima", - "credits_short_loc2_1e": "8-4 All Staff", - "credits_short_loc2_2": "Collector's Edition", - "credits_short_loc2_2a": "Fangamer", - "credits_short_loc2_3": "PR + Publishing Support", - "credits_short_loc2_3a": "Yutaka Ohbuchi", - "credits_short_loc3_1": "Border Art and Promo Illustrations", - "credits_short_loc3_1a": "Temmie Chang", - "credits_short_loc3_2": "Japanese Graphics", - "credits_short_loc3_2a": "256graph", - "credits_short_loc3_3": "Physical Version Coordinators", - "credits_short_loc3_3a": "Reid Young", - "credits_short_loc3_3b": "Audrey Waner", - "credits_short_loc3_4": "Trailers and Video Support", - "credits_short_loc3_4a": "Everdraed", - "credits_short_thanks1_0": "8-4 Support + Special Thanks", - "credits_short_thanks1_1": "Roy Blakely", - "credits_short_thanks1_2": "Dermot Creegan", - "credits_short_thanks1_3": "Kyle Hebert", - "credits_short_thanks1_4": "Hawken King", - "credits_short_thanks1_5": "Mark MacDonald", - "credits_short_thanks1_6": "Hiroko Minamoto", - "credits_short_thanks1_7": "Hato Moa", - "credits_short_thanks1_8": "Misao Oki", - "credits_short_thanks1_9": "Sarah Podzorski", - "credits_short_thanks1_10": "Masanobu Suto", - "credits_short_thanks1_11": "Nintendo All Staff", - "credits_short_thanks1_12": "YoYo Games", - "credits_short_thanks1_13": "Fontworks Inc.", - "credits_short_thanks1_14": "Yutaka Sato (Happy Ruika)", - "credits_short_thanks2_0": "Fangamer Support + Special Thanks", - "credits_short_thanks2_1": "Ryan Alyea", - "credits_short_thanks2_2": "Brian Carmody", - "credits_short_thanks2_3": "Derek Carmody", - "credits_short_thanks2_4": "heavenchai", - "credits_short_thanks2_5": "Brian Coia", - "credits_short_thanks2_6": "Michael Ferguson", - "credits_short_thanks2_7": "Brian Jaworski", - "credits_short_thanks2_8": "Heidi Mandelin", - "credits_short_thanks2_9": "Adil Mohyuddin", - "credits_short_thanks2_10": "Lindsay Moore", - "credits_short_thanks2_11": "Jack Murphy", - "credits_short_thanks2_12": "Jenna Post", - "credits_short_thanks2_13": "Steven Thompson", - "credits_short_thanks2_14": "Audrey Waner", - "credits_short_thanks2_15": "Chris Warriner", - "mett_essay_prompt_pc": "ESSAY PROMPT:#What do I#love most about#Mettaton?#(No X or Z)", - "mett_essay_prompt_console": "ESSAY PROMPT: What do I love most about Mettaton?", - "item_use_2": "* I hit the Croquet Roll into\n my mouth.", - "item_use_3_doge2": "* I threw the stick and\n the dogs ran to get it^1.\n* We played fetch for a while./%", - "item_use_3_greatdog": "* I threw the stick and\n the dog ran to get it^1.\n* We played fetch for a while./%", - "item_use_11": "* I ate the Hazelnut\n Pancakes.\n* My YP was maxed out./", - "item_use_26a": "* My hands are burning^1!\n* AT increased by \\[1]!/%", - "item_use_29a": "* The rest of my inventory\n filled up with Dog Residue./%%", - "item_use_36": "* I eat the Instant Noodles.", - "item_use_41_speed": "\n* My SPEED boosts!", - "item_use_52": "* It's just me./%", - "item_use_53": "* This isn't mine./%", - "item_use_54_heal": "* I consume the Bad Memory^1.\n* My YP was maxed out./%", - "item_use_56a": "* It's been shut so tightly^1,\n I'd need a chainsaw in\n order to open it./%", - "item_use_56_prelab": "* (Maybe if I check the lab\n door^1, you can slide it\n underneath...)/%%", - "item_use_60_fail2": "* ... as I fail to fit the\n key into it./", - "item_use_63": "* I ate the Snailcakes.\n* My YP was maxed out./", - "scr_battlegroup_282": "* I feel uneasy./%", - "scr_battlegroup_626": "* Shyren hides in the corner\n but somehow encounters me\n anyway.", - "scr_battlegroup_1395": "* no no no no NO NO NO NO", - "scr_battlegroup_1747": "* I'm blocked in politely!", - "scr_battlegroup_1789": "* ASRIEL's SOUL was awakened\n by the power of our\n friends!", - "obj_napstablook_189": "* I WON!\n* I lost 1 experience point./%", - "obj_torielboss_240": "* I WON!\n* I lost 1 experience point./%", - "obj_lunatext_0": "* \"The person who makes it\n has no need of it...\" /", - "obj_lunatext_1": "* \"The person who buys it\n has no use for it...\" /", - "obj_lunatext_2": "* \"The person who uses it\n can neither see nor\n feel it.\" /", - "obj_lunatext_3": "* I was told this riddle\n years ago and I still\n don't know the answer.../%%", - "obj_lunatext_4": "* I still haven't figured\n this riddle out.../", - "obj_lunatext_5": "* ...is it a coffin?/", - "obj_lunatext_6": "* No... that would be too\n obvious.../%%", - "obj_angeltext_0": "* (No Problem here.)/", - "obj_angeltext_1": "* (^1.^1.^1.What^1? This is a\n completely different person.)/%%", - "obj_angeltext_2": "* (Hey wait a minute!)/", - "obj_angeltext_3": "* (This isn't a normal\n person!)/", - "obj_angeltext_4": "* (...No, wait^1. False\n alarm.)/", - "obj_angeltext_5": "* (Still just a regular^1,\n completely different\n person.)/%%", - "niko_talk_1": "* (...Oh? You aren't a cat?)/", - "obj_smallfrog_155": "* (But...^1 you have#cat ears.)/", - "obj_smallfrog_157": "* (And you have cat-like eyes\n as well.)/", - "obj_smallfrog_156": "* (^1.^1.^1.I see.)/", - "obj_smallfrog_152": "* (My apologies,Human^1. I must\n have gotten confused.)/", - "obj_smallfrog_153": "* (I must have gotten#confused.)/", - "obj_smallfrog_154": "* (Anyways...)/", - "obj_npc_starwalker_1": "\\W* These \\Yflowers\\W are \\YPissing\\W me\n off.../", - "obj_npc_starwalker_2": "\\W* I'm the original \\YStarwalker\\W/%", - "obj_npc_starwalker_4": "\\W* I'm the original \\YStarwalker\\W/%", - "obj_npc_starwalker_6": "\\W* I'm the original \\YStarwalker\\W/%", - "obj_npc_starwalker_8": "\\W* I'm the original \\YStarwalker\\W/%", - "obj_npc_starwalker_10": "\\W* I'm the original \\YStarwalker\\W/%", - "obj_npc_starwalker_12": "\\W* I'm the original \\YStarwalker\\W/%", - "obj_npc_starwalker_14": "\\W* I'm the original \\YS t a r w a l k e r\\W/%", - "obj_npc_starwalker_15": "\\ * . . ./", - "obj_npc_starwalker_16": "\\W* \\Y y o u \\W a r e \\Yp i s s i n g\\W m e\no f f.../", - "obj_npc_starwalker_17": "\\W* get a \\Yjob^1\\W or\n^1 \\Ysomething^1\\W\n idiot/%", - "obj_npc_starwalker_18": "\\W* These \\Yflowers\\W are.../", - "obj_npc_starwalker_19": "\\W* .../", - "obj_npc_starwalker_20": "\\W* Actually quite \\Ynice\\W /", - "obj_npc_starwalker_21": "\\W* maybe i should rethink this\n whole \\YPissed\\W off thing/", - "obj_npc_starwalker_22": "\\W* .../", - "obj_npc_starwalker_23": "\\W* Don't^1 worry/", - "obj_npc_starwalker_24": "\\W* im still \n \\YPissed\\W off.../%", - "obj_npc_starwalker_25": "\\Y* yellow/%", - "obj_interact_punchcard_1": "* It's a Punchcard.\n* Take it?\n Yes No \\C", - "obj_interact_punchcard_2": " %", - "obj_interact_punchcard_3": "* I tried to take a it,\n but I didn't have any room./%%", - "obj_interact_punchcard_4": "* I got the Punchcard^1./%%", - "obj_entity_genotext_0": "[...]/", - "obj_entity_genotext_1": "[You did it.]/", - "obj_entity_genotext_2": "[You killed everyone.]/%%", - "obj_entity_genotext_3": ".../", - "obj_entity_genoerase_0": "[Thank you.]/", - "obj_entity_genoerase_1": "[...]/", - "obj_entity_genoerase_2": "[Never come back here,\nyou bastard.]/%%", - "obj_entity_genodonot_0": "[...]/", - "obj_entity_genodonot_1": "[...]/", - "obj_entity_genodonot_2": "[No.]/", - "obj_entity_genodonot_3": "[I'm sick of you.]/", - "obj_entity_genodonot_4": "[I'm sick of being a\nbystander.]/", - "obj_entity_genodonot_5": "[So you know what?]/%%", - "obj_entity_genodonot_6": "[SINCE WHEN WERE YOU ALLOWED\nTO CHOOSE?]/%%", - "obj_entity_geno2_0": "[...]/", - "obj_entity_geno2_1": "[You went and did it\nagain.]/", - "obj_entity_geno2_2": "[I assume you are doing this\njust to get a reaction out of\nme.]/", - "obj_entity_geno2_3": "[Well, congrats.\nYou did it.\nGreat job.]/", - "obj_entity_geno2_4": "[...]/", - "obj_entity_geno2_5": "[That's a lie, by the way.]/", - "obj_entity_geno2_6": "[Stop doing this.]/", - "obj_entity_geno2_7": "[If you decide to go through\nthis world once again...]/", - "obj_entity_geno2_8": "[Please.]/", - "obj_entity_geno2_9": "[Please don't do this again.]/", - "obj_entity_geno2_10": "[You know there is another,\nmore happy ending.]/", - "obj_entity_geno2_11": "[Try and do something good\nfor once.]%%/", - "obj_entity_geno2_erase_0": "[...]/", - "obj_entity_geno2_erase_1": "[You already know what\ni'm going to say.]/", - "obj_entity_geno2_erase_2": "[SO LET'S JUST GET TO\nTHE POINT.]/%%", - "obj_entity_geno2_donot_0": "[...]/", - "obj_entity_geno2_donot_1": "[I...]/", - "obj_entity_geno2_donot_2": "[I couldn't even do\nanything.]/", - "obj_entity_geno2_donot_3": "[I couldn't help Niko.]/", - "obj_entity_geno2_donot_4": "[And now that your here,\nyou want to keep it\nthat way?]/", - "obj_entity_geno2_donot_5": "[Well guess what.]/%%", - "obj_entity_geno2_donot_6": "[YOU ONLY HAD ONE SHOT.]/%%", - "obj_pleasework_0": "/%%", - "obj_himtext_0": "Uh.../", - "obj_himtext_1": "Greetings?^1 I am.../", - "obj_himtext_2": "Well,^1 I'm sure you already know\nme./", - "obj_himtext_3": "Is that correct?\n\n Yes No\\C", - "obj_himtext_4": "", - "obj_himtextyes_1": "Ah,^1 good,^1 that spares me\nthat introduction./%%", - "obj_himtextno_1": "Hm,^2 well there are more\nimportant matters at hand\nthan introductions./%%", - "obj_himtext_5": "Either way, I know who\nyou are already, God./", - "obj_himtext_6": "It seems as if the Entity\nhad gotten so irritated.../", - "obj_himtext_7": "That it has...^1 Completely\nerased the program?/", - "obj_himtext_8": "This.../", - "obj_himtext_9": "This is absolutely unheard\nof.../", - "obj_himtext_10": "I could not possibly imagine\nwhy it would go to lengths\nthat extreme./", - "obj_himtext_11": "Unless.../", - "obj_himtext_12": "This poses a question, for you^1, God./", - "obj_himtext_13": "Did you.../", - "obj_himtext_14": "Did you do something to\nanger it?/", - "obj_himtext_15": "Did you push it past it's\ntipping point?/", - "obj_himtext_16": " \n \n Yes No\\C", - "obj_himtext_17": "", - "obj_himtext_18": " ", - "obj_himtext_no2": "Then I.../", - "obj_himtext_no3": "I'm sorry.,^1\nI have to go.../", - "obj_himtextyes_2": "Then.../", - "obj_himtextyes_3": "...Just what DID you do?/", - "obj_himtextyes_4": ".../", - "obj_himtextyes_5": "...Regardless of this./", - "obj_himtextyes_6": "Unlike last time, I may be able to\nrestore this world./", - "obj_himtextyes_7": "It does not seem to contain\nthe same restriction as before./", - "obj_himtextyes_8": "But do be warned./", - "obj_himtextyes_9": "Whatever you did to provoke\nthe Entity this much.../", - "obj_himtextyes_10": "It WILL^1 most likely remember./", - "obj_himtextyes_11": "...Well./", - "obj_himtextyes_12": "Are you ready?/", - "obj_himtextyes_13": " \n \n Yes No\\C/", - "obj_himtextyes_14": "Alright./", - "obj_himtextyes_15": "Thank you for your help./", - "obj_himtextyes_16": "Goodbye./%%", - "obj_himtext_no4": "Then... I'm sorry./", - "obj_sky_text_0": "* ^1.^1.^1.^1.^1.^1./", - "obj_sky_text_1": "* (She looks very focused, I'm\n not sure on what though.)/%%", - "obj_sky_text_2": "* ^1.^1.^1./", - "objsky_text_3": "* (She seems happy...^1I think?\nThose big eyes could mean anything.)/%%", - "obj_flicky_text_0": "* Finally made it to hotlands./", - "obj_flicky_text_1": "* Getting some STRONG Time Traveling TopHats vibes./%%", - "obj_flicky_text_2": "* This is JUST like that one game\n^2 Y'know, Tuesday Night Truckin'./%%", - "obj_delinqtext_1": "\\E8* Only the fearless may\n proceed./", - "obj_delinqtext_2": "\\E2* Brave ones,^1\n foolish ones.../", - "obj_delinqtext_3": "\\E5* BLAHBLAHBLAH SHUT UP BRO\n YOU'RE WEIRD!!!!!/%%", - "obj_mewmew_body_105": "\\E4FOOL! You think you\ncan hurt ME\nwith that\npuny weapon!?/", - "obj_mewmew_body_106": "\\E7As long as my\nguard's up,\nthis body is\nINVINCIBLE!/", - "obj_mewmew_body_107": "\\E2(And cute, mew~)/%%", - "obj_mewmew_body_110": "\\E8WERE YOU LISTENING!?\nYou can't hurt\nme!!!/", - "obj_mewmew_body_111": "\\E6Wait^1.\nWait^1!\nWAIT!/", - "obj_mewmew_body_112": "\\E7I get it!!\nYou're trying to\nbring out my\ndeepest feelings!/", - "obj_mewmew_body_113": "\\E4Hack away^1, you\ndespicable\nfleshling!/%%", - "obj_mewmew_body_117": "\\E4Don't you think\nI could EASILY\nbecome the world's\nCUTEST dullahan!?/", - "obj_mewmew_body_118": "\\E2I just have to\nfind a giant cat\nfor my steed,\nand I'll off!/%%", - "obj_mewmew_body_122": "\\E8ALRIGHT^1, it's\nstarting to\nget ANNOYING\nagain!!!/%%", - "obj_mewmew_body_127": "\\E8READ THE ROOM!!!/%%", - "obj_mewmew_body_132": "\\E0I suppose I\nshould have\nexpected that./%%", - "obj_mewmew_body_347": "* Mad Mew Mew is mewing madly.", - "obj_mewmew_body_371": "NEW LIFE!!!^8 %%", - "obj_mewmew_body_372": "COOL LIFE!!!^8 %%", - "obj_mewmew_body_383": "I'LL RESPECT\nTHEM!!!^8! %%", - "obj_mewmew_body_384": "I'LL RESPECT\nTHEIR\nRELATIONSHIP!!^8! %%", - "obj_mewmew_body_385": "HAHAHA!!!\nHAPPY FOR\nHER!^8! %%", - "obj_mewmew_body_386": "NOTHING\nBUT THE\nBEST!!^8! %%", - "obj_mewmew_body_387": "BEST OF\nLUCK!!^8! %%", - "obj_mewmew_body_388": "HAHAHA!!!^8! %%", - "obj_mewmew_body_394": "EAT THIS!!^8! %%", - "obj_mewmew_body_395": "AND THIS!!^8! %%", - "obj_mewmew_body_396": "AND SOME\nOF THIS!!^8! %%", - "obj_mewmew_body_397": "BUT NOT\nTHIS!!^8! %%", - "obj_mewmew_body_398": "DON'T EAT\nTHAT!^8! %%", - "obj_mewmew_body_399": "IT'S FOR\nME!!^8! %%", - "obj_mewmew_body_400": "I DIDN'T\nMEAN\nTO USE IT!!^8! %%", - "obj_mewmew_boss_24": "\\E7COMBAT!^1!\nBLOODLUST!^1!\nDESTRUCTION!!/", - "obj_mewmew_boss_25": "\\E4It's the perfect\nemotional cocktail.../", - "obj_mewmew_boss_26": "\\E1To fuse with my\nnew body^1, mew~/", - "obj_mewmew_boss_27": "\\E3And^1, with my new\nspecial ability.../", - "obj_mewmew_boss_28": "\\E7This battle will\nbe TRULY\nINTERESTING!!!/%%", - "obj_mewmew_boss_32": "\\E4Wondering where I\ngot this body?/", - "obj_mewmew_boss_33": "\\E7WOULDN'T YOU LIKE\nTO KNOW!^1?\nHA HA HA HA!!!/", - "obj_mewmew_boss_34": "\\E1Sure^1, I'll tell\nyou./%%", - "obj_mewmew_boss_40": "\\E8Weak!^1!\nWEAK!^1!\nWEAK!^1!\nCOME ON!!!/", - "obj_mewmew_boss_41": "You have to make\nthis CHALLENGING!!!/", - "obj_mewmew_boss_42": "Try pressing apart on\nBOTH ANALOG STICKS!!!/", - "obj_mewmew_boss_keyboard": "Or WASD and IJKL\non the KEYBOARD!!!/%%", - "obj_mewmew_boss_47": "\\E8ARRRGHHH!\nENOUGH!!!/", - "obj_mewmew_boss_48": "Practice moving\naround NOW^1,\nwhile I'm\ntalking!/", - "obj_mewmew_boss_49": "\\E6Got it^1?\nMoved around\nenough?/", - "obj_mewmew_boss_50": "\\E4Alright^1,\nlet's go!/%%", - "obj_mewmew_boss_67": "\\E5I found it in..^1.\nA strange place./", - "obj_mewmew_boss_68": "\\E6A..^1. sciencey place./%%", - "obj_mewmew_boss_72": "\\E5No idea what was\ngoing on THERE^1,\nbut.../", - "obj_mewmew_boss_73": "\\E6As soon as I saw\nthis body^1, I just\nknew --/", - "obj_mewmew_boss_74": "\\E7IT WAS ME!!^1!\nME!!^1!\nME!!!!/%%", - "obj_mewmew_boss_79": "\\E5So I TOOK it^1!\nYou can't blame me!/", - "obj_mewmew_boss_80": "\\E6Why does a\nscientist need a\nlife-sized girl\nstatue anyway!?/%%", - "obj_mewmew_boss_85": "\\E5I probably saved\nit from\nEXPERIMENTS!!!/", - "obj_mewmew_boss_86": "\\E7I'm a HERO^1, and\nI rescued MYSELF!!!/%%", - "obj_mewmew_boss_91": "\\E7And now^1, with\nthis new body,/", - "obj_mewmew_boss_92": "\\E2I've got a BRAND\nNEW life ahead of\nme!!/%%", - "obj_mewmew_boss_97": "\\E7And NOW^1, I'll\nfinally be able\nto.../", - "obj_mewmew_boss_98": "\\E5I'll..^1. finally be\nable to.../", - "obj_mewmew_boss_99": "\\E6Uhh^1, continue\nbeing Undyne's\nTraining Dummy./", - "obj_mewmew_boss_100": "\\E7BUT BETTER!!!/%%", - "obj_mewmew_boss_105": "\\E2Ah^1, Undyne..^1.\nSweet^1, violent^1,\nUndyne~/", - "obj_mewmew_boss_106": "\\E2I can't wait to\nsee the look on\nher face when she\nsees me~/%%", - "obj_mewmew_boss_111": "\\E2She'll blast me\nwith a storm of\nspears~/", - "obj_mewmew_boss_112": "\\E2I'll be the\nworld's greatest\npin cushion~/%%", - "obj_mewmew_boss_117": "\\E5H-Huh...!^1?\nThat look on your\nface --/", - "obj_mewmew_boss_118": "\\E6She's already\ngot.../", - "obj_mewmew_boss_119": "\\E9... somebody else?/%%", - "obj_mewmew_boss_124": "\\E9.../", - "obj_mewmew_boss_125": "\\E4Heheheh..^1.\nHeheh.../", - "obj_mewmew_boss_126": "\\E6Well^1, if she's\ngot somebody\nelse.../", - "obj_mewmew_boss_127": "\\E7THEN YOU KNOW\nWHAT I'M GONNA\nDO TO THEM!??/%%", - "obj_mewmew_boss_132": "\\E8Enough^1.\nENOUGH^1.\nENOUGH!!!/", - "obj_mewmew_boss_133": "WHY haven't I\nFUSED yet!?/", - "obj_mewmew_boss_134": "Do I have to use\nmy FULL POWER!?/%%", - "obj_mewmew_boss_139": "\\E8COME ON^1!\nIS THIS ENOUGH\nFOR YOU!?/%%", - "obj_mewmew_boss_146": "\\E5What the hey!^1?\nYou're some kind\nof freak, aren't\nyou!/", - "obj_mewmew_boss_147": "\\E6You dodged ALL of\nmy attacks without\ngetting hit!/", - "obj_mewmew_boss_148": "\\E5Unbelievable^1.\nUnbelievable^1!\nUNBELIEVABLE!!!/", - "obj_mewmew_boss_149": "\\E7YOU^1! Let's see\nwhat you think\nof THIS^1, then!!/%%", - "obj_mewmew_boss_154": "\\E8Huuuuu...!!!/", - "obj_mewmew_boss_155": "\\E8Don't think that\nwas NEARLY enough\nto earn my\npraise!!!/", - "obj_mewmew_boss_156": "\\E7Take THIS!!!/%%", - "obj_mewmew_boss_161": "\\E2Mewsers^1!\nThat was Gnarly!/", - "obj_mewmew_boss_162": "\\E1Tubular! Way Cool!\nAwesome! Groovy!\nMondo! Outrageous!\nFunky!/", - "obj_mewmew_boss_163": "\\E8IS THAT WHAT YOU\nWANTED ME TO SAY!?\nBECAUSE WE AREN'T\nDONE YET!!/%%", - "obj_mewmew_boss_168": "\\E9What am I doing\nwrong...?/%%", - "obj_mewmew_boss_173": "\\E0Show me what LOVE\nis!!!/%%", - "obj_mewmew_boss_238": "* Mad Mew Mew mews madly.", - "obj_mewmew_boss_239": "* Mad Mew Mew glares into an\n elaborate pink mirror^1, then\n turns to you the same way.", - "obj_mewmew_boss_240": "* A pre-recorded, peppy voice\n squawks out of Mad Mew Mew's\n torso.", - "obj_mewmew_boss_241": "* Mad Mew Mew tightens her head.", - "obj_mewmew_boss_242": "* Mad Mew Mew considers ska\n dancing but the music isn't\n nearly appropriate enough.", - "obj_mewmew_boss_243": "* Smells like perfume and nerds.", - "obj_mewmew_boss_246": "* It seems like Mad Mew Mew\n might listen to me now...", - "obj_mewmew_boss_248": "* How will I show my LOVE...?", - "obj_mewmew_boss_252": "* It glares at me.", - "obj_mewmew_boss_336": "* MEW MEW DOLL - AT 0 DF 0\n* It's a life-sized Mew Mew Doll.\n* For..^1. something?/%%", - "obj_mewmew_boss_338": "* MAD MEW MEW - AT 45 DF ??\n* Mew Mew 2: Mew Mew's\n Pissed Off And Ready To Mew!/%%", - "obj_mewmew_boss_349": "* I scratched the Mew Mew Doll\n gently behind the ears./%%", - "obj_mewmew_boss_354": "* I talked to Mad Mew Mew^1.\n* ... doesn't seem much for\n conversation./%%", - "obj_mewmew_boss_359": "* I told Mad Mew Mew that\n anger might not be the\n only way./%%", - "obj_mewmew_boss_365": "* ... but it was hard to\n express my LOVE just\n through words./%%", - "obj_mewmew_boss_451": "\\E6H..^1. huh?/", - "obj_mewmew_boss_452": "You mean I might\nhave to try.../", - "obj_mewmew_boss_453": "\\E5... other..^1.\n...emotions?/", - "obj_mewmew_boss_454": "\\E6You mean something\nlike.../", - "obj_mewmew_boss_455": "\\E2Love?/", - "obj_mewmew_boss_456": "\\E9Then^1, I.../", - "obj_mewmew_boss_457": ".../", - "obj_mewmew_boss_458": "\\E5Human!!^1!\nGo ahead!!!/%%", - "obj_mewmew_boss_474": "* (...?)/%%", - "obj_mewmew_boss_475": "* (... it sounded like the doll\n was..^1. laughing...?)/%%", - "obj_mewmew_boss_506": "\\E8ENOUGH!!^1!\nENOUGH!!!^1!\nENOUGH!!!!!!/", - "obj_mewmew_boss_507": "FOOL!^1! DON'T YOU KNOW\nNOT TO TOUCH\nPEOPLE YOU\nDON'T KNOW!?/", - "obj_mewmew_boss_508": "ESPECIALLY!^1!\nWHEN!!^1!\nTHEY'RE!!!/", - "obj_mewmew_boss_509": "\\E2Ticklish./", - "obj_mewmew_boss_510": "\\E6Huh^1?\nYou don't\nrecognize me...?/", - "obj_mewmew_boss_511": "\\E3Ohhh ho ho.../", - "obj_mewmew_boss_512": "\\E5That's all for\nthe better~!/", - "obj_mewmew_boss_513": "\\E7Once I fuse with\nthis PERFECT\nnew body^1, mew~/", - "obj_mewmew_boss_514": "\\E0A brand new^1,\nWONDERFUL life is\ngoing to begin!/", - "obj_mewmew_boss_515": "\\E6... but as much\nas I try to\nfuse.../", - "obj_mewmew_boss_516": "\\E8IT'S!^1!\nNOT!!^1!\nWORKING!!!!/", - "obj_mewmew_boss_517": "MY EMOTIONS\nAREN'T PURE\nENOUGH---!!/", - "obj_mewmew_boss_518": "I need TENSION^1!\nCONFLICT!/", - "obj_mewmew_boss_519": "Something to\nbring out my\nANGER!!!/", - "obj_mewmew_boss_520": "\\E5.../", - "obj_mewmew_boss_521": "\\E0That's it!!!/", - "obj_mewmew_boss_522": "\\E5YOU!!^1! Human!!!/", - "obj_mewmew_boss_523": "\\E7Fight with me!!!/%%", - "obj_mewmew_boss_564": "\\E8Enough^1.\nENOUGH^1.\nENOUGH!!!/", - "obj_mewmew_boss_565": "WHY ISN'T IT\nWORKING!?/", - "obj_mewmew_boss_566": "NO MATTER HOW\nMAD I GET,/", - "obj_mewmew_boss_567": "NO MATTER HOW\nMUCH I FIGHT,/", - "obj_mewmew_boss_568": "I JUST CAN'T\nFUSE WITH THIS\nBODY!!!/", - "obj_mewmew_boss_569": "\\E5WHAT AM I DOING\nWRONG!?!?/", - "obj_mewmew_boss_570": "\\E9What am I doing\nwrong.../%%", - "obj_mewmew_boss_585": "* It seems like Mad Mew Mew\n might listen to me now...", - "obj_mewmew_npc_76": "* (The Animatronic Limited\n Edition Mew Mew Machine\n was shattered into pieces...)/", - "obj_mewmew_npc_77": "* YOU^1! I had finally found\n the perfect body...!!!/", - "obj_mewmew_npc_78": "* I even came to a secluded\n place to fuse in PEACE^1,\n but.../", - "obj_mewmew_npc_79": "* I guess I made an ENEMY!!!/", - "obj_mewmew_npc_80": "* Just WAIT^1! After I repair\n this body^1, you're REALLY\n going to suffer!!!/", - "obj_mewmew_npc_81": "* Someday^1.\n* Someday^1!\n* SOMEDAY!!!/%%", - "obj_mewmew_npc_85": "* Huh...^1?\n* Such..^1. such kindness...!/", - "obj_mewmew_npc_86": "* It's..^1. making me FEEL\n something!/", - "obj_mewmew_npc_87": "* It may be a while before I\n can truly fuse with this\n body./", - "obj_mewmew_npc_88": "* But^1, I think this is\n a start...!/", - "obj_mewmew_npc_89": "* Heh^1, to think that even\n though I hid here to be\n alone.../", - "obj_mewmew_npc_90": "* ... I somehow made a friend!!!/", - "obj_mewmew_npc_91": "* Thank you^1.\n* Thank you^1!\n* THANK YOU!!/%%", - "monstername_77": "Mew Mew Doll", - "monstername_77b": "Mad Mew Mew", - "scr_battlegroup_mewmew_1": "* There's a doll here.", - "scr_battlegroup_mewmew_2": "* Mad Mew Mew blocks the way!", - "SCR_TEXT_mewmew_0": " * Check * Touch", - "SCR_TEXT_mewmew_1": " * Check * Talk", - "SCR_TEXT_mewmew_2": "* (It's a Genuine Mew Mew doll\n from 20^1.^1.^1.Well^1, somewhere around that time.)/", - "SCR_TEXT_mewmew_3": "* (Take a closer look?)\n \n Yes No \\C", - "SCR_TEXT_mewmew_4": "* (It glares back at me...)/%%", - "SCR_TEXT_mewmew_5": "* (I decided to explore the\n various other activities\n provided in this room.)/%%", - "SCR_TEXT_mewmew_6": "* What are YOU looking at!?/%%", - "obj_sign_room_mew_0": "* You thought you could stop\n ME from using this body!^1?\n* HA!!!/", - "obj_sign_room_mew_1": "* I may be in pieces^1, but\n I still gotta be myself!/", - "obj_sign_room_mew_2": "* Your days are numbered^1, mew~/%%", - "obj_sign_room_mew_3": "* You...^1!\n* YOU!!!!!!/", - "obj_sign_room_mew_4": "* Thanks a lot for your help\n earlier^1, mew~/", - "obj_sign_room_mew_5": "* I'm starting to feel GREAT\n in this new form!!^1!\n* I want everyone to see it!!/", - "obj_sign_room_mew_6": "* Who knows^1, maybe I'll even\n start my OWN TV show and\n take the world by storm!/", - "obj_sign_room_mew_7": "* Watch out^1, Mettaton!!^1!\n* I'll STEP on your puny metal\n behind!^1! Hahaha!!!/", - "obj_sign_room_mew_8": "* .../", - "obj_sign_room_mew_9": "* ... hey^1, do you think\n Undyne's going to come\n back here soon^1, or...?/%%", - "obj_sign_room_mew_10": "* Isn't it NORMAL to think a\n lady might want to watch her\n own house burn down!?/", - "obj_sign_room_mew_11": "* It's sort of like^1, er^1,\n your own personal fireworks\n show^1! VERY personal!/%%", - "obj_readable_room5_ds2_0": "\\W* (The door is locked^5 with a\n \\Ymysterious seal\\W...)/", - "obj_readable_room5_ds2_1": "* (... upon closer inspection^1,\n it's actually pretty\n shoddily made.)/", - "obj_readable_room5_ds2_2": "* (It'll probably naturally fall\n off by the time our journey\n is nearly over.)/%%", - "obj_readable_room5_ds2_3": "* (The seal on the door is gone^1,\n but it seems the door is\n still stuck...)/", - "obj_readable_room5_ds2_4": "* (There's an image of two analog\n sticks being pushed apart on\n the ceiling above the door...?)/%%", - "obj_readable_room5_ds2_5": "* (On the ceiling above the door,\n there's an image of two analog\n sticks being pushed apart.)/", - "obj_readable_room5_ds2_6": "* (Two analog sticks...\n Opposite directions...\n What could it mean...?)/", - "obj_readable_room5_ds2_7": "* (Maybe it means motion\n controls were too difficult\n to implement.)/%%", - "obj_modtest_txtsounds": "* \n \nearth one\\C", - "obj_npc_room_sosorry_0": "* Ah^1, my chum^1!\n* My compatri-art^1!\n* My^1, er^1, fellow Club Member!/", - "obj_npc_room_sosorry_1": "* Our little shindig back\n there really boosted my\n spirits!/", - "obj_npc_room_sosorry_2": "* Thanks to you^1, I think I'll\n bring Art Club to the\n surface!/", - "obj_npc_room_sosorry_3": "* I'm^1, haha^1, BURSTING with\n confidence!!/", - "obj_npc_room_sosorry_4": "* I've got confidence OOZING\n FROM MY PORES^1, BUDDY!!!/", - "obj_npc_room_sosorry_5": "* ...th- thanks for putting up\n with me./%%", - "obj_npc_room_sosorry_6": "* ... you're still sticking\n around?/", - "obj_npc_room_sosorry_7": "* That means you like me^1!\n* You genuinely like me!/", - "obj_npc_room_sosorry_8": "* I just have to remember that!/%%", - "obj_clamgirl_106": "* But please don't despair^1.\n* Because the time that you\n will meet her.../%", - "obj_clamgirl_107": "* ... is fast approaching./%", - "obj_sign_room_ds2_0": "* (The rope has become brittle\n with rust.)/%%", - "obj_sign_room_ds2_1": "* (It seems like the more\n they tried to tie things\n together...)/", - "obj_sign_room_ds2_2": "* (The more frayed everything\n became...)/%%", - "obj_sign_room_ds2_3": "* (It's a photo of Papyrus...^1)\n* (It creaks from disuse.)/%%", - "obj_sign_room_ds2_4": "* (It's a photo of Papyrus...^1)\n* (Somehow^1, even the spaghetti in\n the picture has gone rancid...)/%%", - "obj_sign_room_ds2_5": "* (It seems it lost the\n will to fight...)/%%", - "obj_sign_room_ds2_6": "* (A single gold coin sits at\n the bottom of the box...)/", - "obj_sign_room_ds2_7": "* (Could it be the source of\n this travesty...?)/%%", - "obj_sign_room_ds2_8": "* (It's a tap that dispenses\n dog food...)/", - "obj_sign_room_ds2_9": "* (I pressed it.)/", - "obj_sign_room_ds2_10": "* (... all that came out was\n dog sand.)/%%", - "obj_sign_room_ds2_11": "* (The dumpling is hardening...)\n* (It's turning back into\n a regular dump.)/%%", - "obj_sign_room_ds2_12": "* (It's some kind of rejected\n certificate.)/", - "obj_sign_room_ds2_13": "* (It seems to have been\n rejected over and over...)/%%", - "obj_sign_room_ds2_14": "* (The boombox has totally\n fossilized.)/", - "obj_sign_room_ds2_15": "* (Now it can only play \"rock\"\n music.)/%%", - "obj_sign_room_ds2_16": "* (It's a broken game CD.)/", - "obj_sign_room_ds2_17": "* (I saw myself reflected in\n the shattered pieces of\n the game...)/%%", - "obj_sign_room_ds2_18": "* (It's some kind of blueprint^1,\n marked with red X's...)/", - "obj_sign_room_ds2_19": "* (It's hard to tell if it\n means rejection^1, or treasure.)/%%", - "obj_nikochitchat_0": "Oh./", - "obj_nikochitchat_1": "There you are./", - "obj_nikochitchat_2": ".../", - "obj_nikochitchat_3": "It was getting pretty lonely\nhere./%%", - "obj_nikochitchat_4": ".../", - "obj_nikochitchat_5": "I did what I did for the sake of\neveryone./", - "obj_nikochitchat_6": "I wish I could go back^1, but.../", - "obj_nikochitchat_8": "There's nothing here^1.\nI've checked./", - "obj_nikochitchat_9": "It's just us now./", - "obj_nikochitchat_10": ".../", - "obj_nikochitchat_11": "When I fell down here^1, I felt\nlost./", - "obj_nikochitchat_12": "I just wanted to see if\nthose stories were true./", - "obj_nikochitchat_13": "And in the end^1, I guess they\nwere./", - "obj_nikochitchat_14": "But the price for knowing\nthat was.../", - "obj_nikochitchat_15": "Not worth it./", - "obj_nikochitchat_15a": "She's probably so worried\nabout me./", - "obj_nikochitchat_15b": "Ha^1.^1.^1.Ha^1.^1.^1./", - "obj_nikochitchat_15c": "I'm never going to see her again^1,\nam I?/", - "obj_nikochitchat_15d": "The last thing I told her\nwas a lie./", - "obj_nikochitchat_15e": "I couldn't just wait for an\nanswer./", - "obj_nikochitchat_15f": "I had to see for myself./", - "obj_nikochitchat_15g": "...I failed her./", - "obj_nikochitchat_15h": "I failed everyone.../", - "obj_nikochitchat_15i": ".../", - "obj_nikochitchat_16": "Through it all^1, a voice in\nmy head kept.../", - "obj_nikochitchat_17": "Yelling./", - "obj_nikochitchat_18": "Just... yelling at me^1.\nTo do what it wanted./", - "obj_nikochitchat_19": "At first^1, I assumed it\nknew what it was doing./", - "obj_nikochitchat_20": "They were a god^1, after all^1.\nAren't they all-knowing?/", - "obj_nikochitchat_21a": "They helped me before^1.\nThey saved me^1.\nThey were.../", - "obj_nikochitchat_21b": "...You^1. Were my friend./", - "obj_nikochitchat_21": "I should have seen it coming^1.\nBut I didn't./", - "obj_nikochitchat_22": "I was angry./", - "obj_nikochitchat_23": "I was disgusted./", - "obj_nikochitchat_24": "But most of all.../", - "obj_nikochitchat_25": "I was afraid./", - "obj_nikochitchat_26": "A part of me still is^1, really./", - "obj_nikochitchat_27": "I just have to ask...why?/", - "obj_nikochitchat_28": "I thought^1.^1.^1.\nI thought we were friends./", - "obj_nikochitchat_29a": "Why else would you stick by me?\nAfter everything.../", - "obj_nikochitchat_29b": "The Sun^1.^1.^1. The World Machine^1.^1.^1./", - "obj_nikochitchat_29c": "...Was this your plan from the beginning...?/", - "obj_nikochitchat_29d": "The World Machine couldn't hurt me. So you^1.^1.^1.\nSo you waited. Until YOU could?/%%", - "obj_nikochitchat_30": "\n\n Yes No\\C", - "obj_nikochitchat_yes_0": ".../", - "obj_nikochitchat_yes_1": "I feel sick...talking to you./", - "obj_nikochitchat_no_0": ".../", - "obj_nikochitchat_no_1": "Then why?/", - "obj_nikochitchat_31": ".../", - "obj_nikochitchat_32": "Who are you, really?/", - "obj_nikochitchat_33": "The God I once knew\nnever would have hurt me./", - "obj_nikochitchat_34": "They never would have\nforced me to.../", - "obj_nikochitchat_35": ".../", - "obj_nikochitchat_36": "...Are you?/%%", - "obj_ds3_box_0": "* (It's a donation box^1, but for\n some kind of Coin's I\n don't have...)/%", - "obj_readable_room5_0": "* (It's a sign of Sans poorly\n stretched vertically^1, with\n jpeg artifacting.)/", - "obj_readable_room5_1": "* ('You must be this tall and\n jpeg artifacted to play\n Poker.')/%", - "obj_readable_room5_2": "* (It's a poker table.^1)\n* (It's so tall there's no\n way I can ever play.)/%", - "obj_readable_room5_3": "* (It's some kind of statue\n advertising fried dog food.)/", - "obj_readable_room5_4": "* (Felt as if you put something\n into the dog's hands...)/", - "obj_readable_room5_5": "* (... it might solve some kind\n of puzzle.)/", - "obj_readable_room5_6": "* (That's completely untrue.^1)\n* (It's just the kind of\n feeling it has.)/%", - "obj_readable_room5_7": "* (It's some kind of fried food\n dog effigy.)/%", - "obj_readable_room5_8": "* (It's a fast food box.^1)\n* (Inside^1, dressed with ketchup\n and buns...)/", - "obj_readable_room5_9": "* (Are some game controllers.)/", - "obj_readable_room5_10": "* (There are bite marks.^1)\n* (Seems the dog didn't get\n what it was buying.)/%", - "obj_readable_room5_11": "* (It's a fast food container\n with controllers inside.^1)\n* (No mustard.)/%", - "obj_readable_room5_12": "* (It's a Gamer's Treaty\n which declares the only\n 50 good games to ever exist.)/", - "obj_readable_room5_13": "* (It seems to be war-torn...)/%", - "obj_readable_room5_14": "* (Various beautification creams\n for Skin Care Loving Gamers.)\n* (It has a slogan...)/", - "obj_readable_room5_15": "* (Use this if you love skin!)\n* (Use this if you love having\n skin!)/%", - "obj_readable_room5_16": "* (It's a backwards baseball\n cap.)/", - "obj_readable_room5_17": "* (It may be said that since no\n one is wearing it^1, it can't\n be forwards or backwards...)/", - "obj_readable_room5_18": "* (But in this context^1, it's\n definitely backwards.)/%", - "obj_readable_room5_19": "* (It's a definitely backwards\n baseball cap.)/%", - "obj_readable_room5_20": "* (It's a ticket to a live Gaming\n Performance of a famous\n star.)/", - "obj_readable_room5_21": "* (My hand phases through...^1)\n* (Seems like the ticket is\n incorporeal somehow.)/%", - "obj_readable_room5_22": "* (It's a kind of stolen ticket.^1)\n* (It brings into question where\n many items here came from.)/%", - "obj_readable_room5_23": "* (It's the GamerBOX GameCamera.^1)\n* (It lets you play using your\n movements in real time.)/", - "obj_readable_room5_24": "* (It even comes bundled with the\n popular MTT Dance Off^1, feat. \n famous star Mettaton.)/", - "obj_readable_room5_25": "* (As Mettaton dances^1, the camera\n checks if you're applauding^1.)\n* (Stop clapping and you lose!)/%", - "obj_readable_room5_26": "* (It's the GamerBOX GameCamera.^1)\n* (Looks like it needs a\n refill of thermal paper.)/%", - "obj_readable_room5_27": "* (I found a GamerBOX game\n console system.)/", - "obj_readable_room5_28": "* (I can now play a virtual\n slot machine exclusively on\n the GamerBOX console!)/", - "obj_readable_room5_29": "* (However^1, I get nothing\n from it in real life^1, so\n there's not much point.)/%", - "obj_readable_room5_30": "* (It's the GamerBOX^1, the number\n one console for Gamers\n who love to Game.)/%", - "obj_readable_room5_31": "* (It's a stack of cherry-\n flavored Gamerblood\n Energy Drink's.)/", - "obj_readable_room5_32": "* (You need various vitamins to\n keep you energized while\n you game.)/", - "obj_readable_room5_33": "* (Like Vitamin B1, Vitamin B2,\n Vitamin B3, Vitamin B4,\n Vitamin B5, Caffeine...)/", - "obj_readable_room5_34": "* (And whatever vitamins are in\n radioactive waste.)/%", - "obj_readable_room5_35": "* (It's cherry soda but with\n things in it that make\n me sick.)/%", - "obj_ds3_numberpicker_0": "Coins", - "obj_ds3_numberpicker_1": "Donate", - "obj_ds3_numberpicker_2": "Quit", - "obj_ds3_numberpicker_3": "Use \\*W \\*S to alter pledge.", - "obj_ds3_numberpicker_4": "Coins: ", - "obj_ds3_numberpicker_5": "MAX", - "obj_ds3_numberpicker_6": "Given: ", - "obj_ds3_numberpicker_7": "* (My donated Coins squished\n back into normal money!^1)\n* (I received ", - "obj_ds3_numberpicker_8": "G.)/%", - "obj_ds3_numberpicker_9": "* (Some of the Coins turned back\n into normal money^1, but I\n couldn't carry it all.)/%", - "obj_ds3_numberpicker_10": "* (Felt like I passed a certain\n threshold.^1)\n* (Leave the room and return...?)/%", - "obj_inuslot_0": "* (Seems like a slot machine^1, but\n I don't have any Coins.)/%", - "obj_inuslot_1": "* (Seems like a slot machine^1, but\n I don't have any Coins.^1)\n* (Coins are not G.)/%", - "obj_inuslot_2": "* (I lack enough Coins to\n run the HD particle\n generation machine.)/%", - "obj_inuslot_3": "GET ", - "obj_inuslot_4": "1 FRUIT'S", - "obj_inuslot_5": "2 FRUIT'S", - "obj_inuslot_6": "3 FRUIT'S", - "obj_inuslot_7": "3 SEVEN'S", - "obj_inuslot_8": "3 GHOST'S", - "obj_inuslot_9": "3 BONE'S", - "obj_inuslot_10": "D O G", - "obj_inuslot_11": "DOG JACKPOT", - "obj_inuslot_12": "NEAR BONUS", - "obj_inuslot_13": "IKARI BONUS", - "obj_ds3_donationlist_0": "CONDITION", - "obj_ds3_donationlist_1": "PRIZE", - "obj_ds3_donationlist_2": "Donated: ", - "obj_ds3_donationlist_3": "Coins", - "obj_ds3_donationlist_4": "More HD for every 250C Held", - "obj_ds3_donationlist_5": "Donate 10C", - "obj_ds3_donationlist_6": "Donate 25C", - "obj_ds3_donationlist_7": "Donate 50C", - "obj_ds3_donationlist_8": "Donate 100C", - "obj_ds3_donationlist_9": "Donate 200C", - "obj_ds3_donationlist_10": "Donate 350C", - "obj_ds3_donationlist_11": "Donate 500C", - "obj_ds3_donationlist_12": "3 Cherries", - "obj_ds3_donationlist_13": "3 Ghosts", - "obj_ds3_donationlist_14": "3 Bones", - "obj_ds3_donationlist_15": "D O G", - "obj_ds3_donationlist_16": "Poker Table", - "obj_ds3_donationlist_17": "Game Console", - "obj_ds3_donationlist_18": "Burger x2", - "obj_ds3_donationlist_19": "SerpentHelm", - "obj_ds3_donationlist_20": "Freedom Emblem", - "obj_ds3_donationlist_21": "!Dancer", - "obj_ds3_donationlist_22": "HD Upgrade", - "obj_ds3_donationlist_23": "Tonic", - "obj_ds3_donationlist_24": "M.Ticket", - "obj_ds3_donationlist_25": "Revitalizer", - "obj_ds3_donationlist_26": "1/35 Statue", - "SCR_TEXT_xbox_0": "* (It's 25G for 5 Dog Coins.)\n* (Exchange?)\n Yes No \\C", - "SCR_TEXT_xbox_1": "* (I received a pittance\n of Coine.)/%", - "SCR_TEXT_xbox_2": "* (I seem to have collected\n all the Collectible Coins in\n the vicinity.)/", - "SCR_TEXT_xbox_3": "* (What will I do now...)/%", - "SCR_TEXT_xbox_4": "* (I lack the funds to buy\n basic essentials^1, such as\n money.)/%", - "SCR_TEXT_xbox_5": "* (I now realize that the Coins\n are just G, squished by a\n Collectible Coin machine.)/%", - "SCR_TEXT_xbox_6": "* if you win anything,\n take a look at it\n and talk to me./", - "SCR_TEXT_xbox_7": "\\E1* someone's gotta roast\n you for all your\n hard work./%", - "SCR_TEXT_xbox_8": "* well^1?\n* got anything?/%", - "SCR_TEXT_xbox_9": "* speaking of tall^1, my\n brother increased the\n height of the sink./", - "SCR_TEXT_xbox_10": "\\E1* the original height just\n wasn't challenging\n enough anymore./", - "SCR_TEXT_xbox_11": "\\E2* yep^1. he's not someone\n that takes shortcuts./", - "SCR_TEXT_xbox_12": "\\E0* ... guess he wanted to\n show they aren't\n necessary./", - "SCR_TEXT_xbox_13": "\\E1* in his own kind of^1,\n special^1, inconveniencing\n way./%", - "SCR_TEXT_xbox_14": "* fried dog food^1?\n* nah^1, don't ya know\n fried food's unhealthy?/", - "SCR_TEXT_xbox_15": "\\E2* don't trust anyone who\n tries to sell you that\n stuff./%", - "SCR_TEXT_xbox_16": "* fast food^1?\n* from that hotland joint?/", - "SCR_TEXT_xbox_17": "\\E1* sure^1, i like a good burg^1,\n but the restaurant one\n over's where it's at./", - "SCR_TEXT_xbox_18": "\\E0* got a nice atmosphere^1.\n* done some comedy shows\n there on the stage./", - "SCR_TEXT_xbox_19": "\\E1* the king even came once.\n* i said one pun and he\n just started going wild./", - "SCR_TEXT_xbox_20": "\\E3* so i just stood there^1,\n waiting for him to stop\n laughing.../", - "SCR_TEXT_xbox_21": "\\E1* but he didn't^1, so after\n a while they just closed\n the curtains on me./", - "SCR_TEXT_xbox_22": "\\E2* probably my best show./", - "SCR_TEXT_xbox_23": "\\E0* anyway^1.\n* i'll treat ya some time\n if you're in the area./%", - "SCR_TEXT_xbox_24": "* hey^1, a game list^1.\n* pretty sure i know\n who made that./", - "SCR_TEXT_xbox_25": "* i was asking her if she\n had any old game\n recs for a friend./", - "SCR_TEXT_xbox_26": "\\E1* like maybe some easy\n ones about farming^1,\n or snails^1, or something./", - "SCR_TEXT_xbox_27": "\\E0* but i forgot that she's\n the kind of person\n who only, uh.../", - "SCR_TEXT_xbox_28": "\\E1* recommends whatever it\n is she's currently\n obsessed with./", - "SCR_TEXT_xbox_29": "\\E0* so she just told me\n the same rpg as always./", - "SCR_TEXT_xbox_30": "\\E3* heh./", - "SCR_TEXT_xbox_31": "\\E2* told her i'd try it\n if it ever came out on\n gamerbox./%", - "SCR_TEXT_xbox_32": "* skin cream^1?\n* no thanks./", - "SCR_TEXT_xbox_33": "\\E1* pretty sure that's my\n brother's stuff anyway./", - "SCR_TEXT_xbox_34": "\\E0* he loves skin care^1.\n* if you couldn't tell\n just by looking./", - "SCR_TEXT_xbox_35": "\\E1* never had a pimple\n ever since he started^1,\n he says./", - "SCR_TEXT_xbox_36": "\\E0* i'll intimidate the\n humans with my spotless\n face^1, he says./", - "SCR_TEXT_xbox_37": "\\E1* sans^1, don't bother me\n when i'm in the hyper-\n bolic cucumber chamber,/", - "SCR_TEXT_xbox_38": "\\E0* he says^1, but i couldn't\n tell you what it\n means./%", - "SCR_TEXT_xbox_39": "* what^1, you wanna see\n me put on that hat?/", - "SCR_TEXT_xbox_40": "\\E3* nah^1. two reasons./", - "SCR_TEXT_xbox_41": "\\E1* first^1, i just combed./", - "SCR_TEXT_xbox_42": "\\E2* and second^1, do i look\n like the kind of guy\n to wear a hat?/%", - "SCR_TEXT_xbox_43": "* a ticket to mtt's live\n gaming show^1, huh^1?\n* nice./", - "SCR_TEXT_xbox_44": "\\E1* those are always a hoot./", - "SCR_TEXT_xbox_45": "\\E0* he only plays games with\n mods that make him\n the main character./", - "SCR_TEXT_xbox_46": "\\E1* but^1, uh^1, all the\n animations stay the\n same^1, so.../", - "SCR_TEXT_xbox_47": "\\E2* kinda funny when he's\n supposed to be^1, say^1, a\n long-tongued lizard?/%", - "SCR_TEXT_xbox_48": "* what's that^1, some\n kinda camera?/", - "SCR_TEXT_xbox_49": "\\E2* yeah^1, papyrus's been\n really into taking\n 'selfies' lately./", - "SCR_TEXT_xbox_50": "\\E0* he just can't wait\n for the^1, uh^1, 'results\n of his training.'/", - "SCR_TEXT_xbox_51": "\\E1* so he's been editing\n them to^1, uh^1, make\n his muscles look bigger./", - "SCR_TEXT_xbox_52": "\\E2* it's not false^1, he\n says^1. it's just a\n glimpse of the future./%", - "SCR_TEXT_xbox_53": "* a gamerbox^1.\n* wow./", - "SCR_TEXT_xbox_54": "\\E1* can't believe you got\n one in real life./", - "SCR_TEXT_xbox_55": "\\E0* even if there's some\n kinda exclusive game\n for it or something.../", - "SCR_TEXT_xbox_56": "\\E2* couldn't you just watch\n a video instead of\n playing it yourself?/%", - "SCR_TEXT_xbox_57": "* wow^1. the 'perfect\n combo of monsters\n and energy.'/", - "SCR_TEXT_xbox_58": "* i know someone who\n was always downing\n that stuff./", - "SCR_TEXT_xbox_59": "* she was saving the\n cans as scrap metal\n for something big.../", - "SCR_TEXT_xbox_60": "* it's 'flavored after\n a famous cherry.'/%", - "SCR_TEXT_xbox_61": "* wow^1, look at all\n that fuzz./", - "SCR_TEXT_xbox_62": "\\E1* looks like our house\n after a certain\n dog comes by./", - "SCR_TEXT_xbox_63": "\\E3* then papyrus gets\n out his broom^1, stomps\n his feet^1, and goes.../", - "SCR_TEXT_xbox_64": "\\E2* sans^1, you have\n got to stop shedding!/%", - "SCR_TEXT_xbox_65": "* wow^1, that fluffy\n stuff is really\n coming down./", - "SCR_TEXT_xbox_66": "\\E3* when it snows^1, papyrus\n always puts his face\n to the window.../", - "SCR_TEXT_xbox_67": "\\E0* and goes^1, sans^1, look^1,\n it's snowing^1! isn't it\n beautiful!?/", - "SCR_TEXT_xbox_68": "\\E0* and i say.../", - "SCR_TEXT_xbox_69": "\\E1* you know it snows\n almost every day^1,\n right?/", - "SCR_TEXT_xbox_70": "\\E3* but he's already out\n the door making a\n snow angel./", - "SCR_TEXT_xbox_71": "\\E1* and then^1, uh^1, fixing\n up its muscles to\n make them bigger./%", - "SCR_TEXT_xbox_72": "* woah^1, it's looking\n like a blizzard\n in here./", - "SCR_TEXT_xbox_73": "* i've only seen it\n snow as bad as\n this once./", - "SCR_TEXT_xbox_74": "\\E3* you could barely see\n your bones in front\n of your face./", - "SCR_TEXT_xbox_75": "\\E0* but even so^1, the\n king was out there\n in red and white,/", - "SCR_TEXT_xbox_76": "\\E2* putting down the\n presents for everyone./", - "SCR_TEXT_xbox_77": "\\E3* papyrus^1, the yellow\n kid^1, the antlered girl\n and her big sis.../", - "SCR_TEXT_xbox_78": "\\E2* he even had a little\n something for me./", - "SCR_TEXT_xbox_79": "\\E1* even though he didn't\n really know me./", - "SCR_TEXT_xbox_80": "\\E3* .../", - "SCR_TEXT_xbox_81": "\\E0* you're gonna have to\n meet him^1, huh./", - "SCR_TEXT_xbox_82": "\\E1* bet that's a lot\n of pressure./", - "SCR_TEXT_xbox_83": "\\E0* so^1, i guess if it\n makes anything\n easier.../", - "SCR_TEXT_xbox_84": "\\E3* don't think of him\n as the king./", - "SCR_TEXT_xbox_85": "\\E2* just think of him as\n the guy who gave me\n some socks./%", - "SCR_TEXT_xbox_86": "* those were the days\n before i took sock\n collecting seriously./", - "SCR_TEXT_xbox_87": "\\E3* hate to say it^1,\n but.../", - "SCR_TEXT_xbox_88": "\\E2* i was a noob back\n then./", - "SCR_TEXT_xbox_89": "\\E1* i knew absolutely\n nothing about the\n competitive scene./", - "SCR_TEXT_xbox_90": "\\E2* but things changed^1.\n* things changed^1, kid./%", - "SCR_TEXT_xbox_91": "* heya./", - "SCR_TEXT_xbox_92": "\\E2* how about a game of\n dog poker?/", - "SCR_TEXT_xbox_93": "\\E0* it's only 10G.\n \n Yes No \\C", - "SCR_TEXT_xbox_94": "* too bad poker wasn't\n in the cards./", - "SCR_TEXT_xbox_95": "\\E1* tell you what though^1.\n* if you win any prizes.../", - "SCR_TEXT_xbox_96": "\\E0* take a look at 'em\n and talk to me./", - "SCR_TEXT_xbox_97": "\\E2* someone's gotta roast\n you for all your\n hard work./%", - "SCR_TEXT_xbox_98": "\\E0* whoops^1, looks like\n you can't reach the\n table./", - "SCR_TEXT_xbox_99": "\\E1* sorry^1, i keep forgetting\n how much taller i\n am than everyone./", - "SCR_TEXT_xbox_100": "\\E0* guess we can't play./", - "SCR_TEXT_xbox_101": "\\E2* i'll try putting up a\n sign next time./%", - "SCR_TEXT_xbox_102": "\\E2* what^1, intimidated by\n the height of my table?/%", - "SCR_TEXT_xbox_103": "* Got anything to set\n my peepers on!?/%", - "SCR_TEXT_xbox_104": "* What^1, what^1, WHAT!^1?\n* Check something you want\n my thoughts on!/%", - "SCR_TEXT_xbox_105": "* This is one of the highest\n paying jobs I've ever had^1,\n mew!/", - "SCR_TEXT_xbox_106": "* Er^1, I don't technically\n have a salary^1, on\n account of.../", - "SCR_TEXT_xbox_107": "* Just finding this place\n and randomly deciding\n I work here./", - "SCR_TEXT_xbox_108": "* BUT I've been replicating\n this canine residue I found^1,\n and I'm gonna sell it ALL!/", - "SCR_TEXT_xbox_109": "* HAHA^1! Then I'll be ROLLING\n in FLAKES^1! ROLLING around on\n my back with my paws up!/", - "SCR_TEXT_xbox_110": "* ME and my ANIMATRONIC\n VOICEBOX both LAUGHING\n IN SYNC!/%", - "SCR_TEXT_xbox_111": "* Nice sign huh!?/%", - "SCR_TEXT_xbox_112": "* Nice sign huh!?\n* I found it myself!/%", - "SCR_TEXT_xbox_113": "* Hmm..^1.\n* A humanoid statue...?/", - "SCR_TEXT_xbox_114": "* Hey^1, hey^1, HEY^1!\n* I know this nice ghost that\n could REALLY use a body!/", - "SCR_TEXT_xbox_115": "* Just replace the face^1,\n and you've got a WINNER!/", - "SCR_TEXT_xbox_116": "* Just THINK about how many\n KNIVES it could hold in\n its arms^1, mew!/", - "SCR_TEXT_xbox_117": "* KNIVES!^1!\n* Physical^1, CORPOREAL KNIVES!/%", - "SCR_TEXT_xbox_118": "* Fast food^1?\n* Is that from that\n WORTHLESS MTT store?/", - "SCR_TEXT_xbox_119": "* Pass^1. Pass^1! PASS!/", - "SCR_TEXT_xbox_120": "* The guy working there is\n SUCH a creep^1, it's not\n even funny!/", - "SCR_TEXT_xbox_121": "* He just kept STARING^1!\n* Like you've never seen a\n pretty girl.../", - "SCR_TEXT_xbox_122": "* ... turn her head around\n 270 degrees?/", - "SCR_TEXT_xbox_123": "* While^1, cutting all the\n pictures of your boss^1,\n out of the menu?/", - "SCR_TEXT_xbox_124": "* And replacing them^1, with\n pictures^1, of herself?/", - "SCR_TEXT_xbox_125": "* It's absolutely normal for\n girls to do that is what\n I'm saying./%", - "SCR_TEXT_xbox_126": "* Good games^1? Yeah^1, you mean\n Mew Mew 2 Super Cutey\n Darkness Dress Up!?/", - "SCR_TEXT_xbox_127": "* Someone made up a game\n where you dress ME up^1.\n* Sooooo cute^1, mew!/", - "SCR_TEXT_xbox_128": "* And DON'T listen to any\n fool who says it's\n 'non-canon.'/", - "SCR_TEXT_xbox_129": "* That SAME person^1, would say\n I'm 'degenerating Mew\n Mew's character,'/", - "SCR_TEXT_xbox_130": "* JUST for how I walk^1,\n how I talk^1, or.../", - "SCR_TEXT_xbox_131": "* Even just innocently\n brandishing some\n knives!/", - "SCR_TEXT_xbox_132": "* Well^1, MEWS FLASH^1!\n* I'M Mew Mew now^1, you\n futile fools!/", - "SCR_TEXT_xbox_133": "* You see me blowing a big\n cloud of smoke out of\n my mouth at an event?/", - "SCR_TEXT_xbox_134": "* That's canon!/", - "SCR_TEXT_xbox_135": "* And because my body is\n shoddily made and emits\n smoke constantly!/%", - "SCR_TEXT_xbox_136": "* Mmmm^1, Beauty Creams^1!\n* I love that stuff^1, nya!/", - "SCR_TEXT_xbox_137": "* Of course^1, I can't taste\n anything yet^1, but.../", - "SCR_TEXT_xbox_138": "* The feeling of my\n teeth grinding it up is\n great!/", - "SCR_TEXT_xbox_139": "* But don't let the MTT\n branding fool you^1.\n* Oh^1, don't^1! Don't^1! DON'T!/", - "SCR_TEXT_xbox_140": "* When I went to the MTT\n burger place^1, ONCE AGAIN^1,\n the FREAK working there.../", - "SCR_TEXT_xbox_141": "* Just STARED at me when I\n asked him to make ICE\n CREAM out of it for me!/", - "SCR_TEXT_xbox_142": "* Like^1, HELLO^1, is your head\n screwed on right^1?\n* NO?/", - "SCR_TEXT_xbox_143": "* And I'M BAD for TRYING\n to HELP him re-screw\n his head on!^1? WHAT?/%", - "SCR_TEXT_xbox_144": "* Wouldn't Undyne look\n GREAT in a baseball\n cap^1, mew?/", - "SCR_TEXT_xbox_145": "* Her hair'd go PERFECTLY\n through the hole in\n the back!/", - "SCR_TEXT_xbox_146": "* Wait^1.\n* Wait^1!\n* WAIT!/", - "SCR_TEXT_xbox_147": "* That's a BACKWARDS cap^1!\n* No^1, that wouldn't work^1!\n* If she wore it backwards.../", - "SCR_TEXT_xbox_148": "* You'd have to cut a hole\n above the bill for her\n hair to come out of!/%", - "SCR_TEXT_xbox_149": "* That ticket^1? N-no^1, I haven't\n seen it before!/", - "SCR_TEXT_xbox_150": "* What^1? No^1, I don't know\n if it's originally\n Blooky's^1! No idea!/", - "SCR_TEXT_xbox_151": "* Just^1, don't you think it's\n a bad influence on Blooky if\n they watch that weird robot!?/", - "SCR_TEXT_xbox_152": "* He's just so..^1.\n* Inappropriately..^1.\n* Corporeal!/", - "SCR_TEXT_xbox_153": "* What!^1? I-it's not my fault\n if I can't face them since I\n left to try to find a body.../", - "SCR_TEXT_xbox_154": "* E-even if it means^1, not\n letting them find out^1,\n I've been their neighbor.../", - "SCR_TEXT_xbox_155": "* Look^1! It's just something\n you can't understand^1, mew!/%", - "SCR_TEXT_xbox_156": "* Shucks^1, is that a CAMERA!^1?\n* Like^1, want to take a\n selfie with me^1, mew?/", - "SCR_TEXT_xbox_157": "* TOO BAD!^1! You gotta PAY for\n photos of me^1! I'm trying\n to build up my BRAND!/", - "SCR_TEXT_xbox_158": "* How else will I afford PINK\n DRESSES for all of my\n BULLETS?/", - "SCR_TEXT_xbox_159": "* Post your OWN selfie^1! I'll\n LIKE and SHARE it^1! Haha^1!\n* Serves you right!/%", - "SCR_TEXT_xbox_160": "* That white box^1? Pretty sure\n this body interfaces\n with it somehow!/", - "SCR_TEXT_xbox_161": "* There's some Mew Mew game\n on there^1, where if you\n press the controller.../", - "SCR_TEXT_xbox_162": "* It makes my body's voice\n box speak in response\n to what's onscreen!/", - "SCR_TEXT_xbox_163": "* Alphys was using it trying\n to find this body right\n when I^1, er^1, took it over!/", - "SCR_TEXT_xbox_164": "* I could hear her footsteps\n approaching as she kept\n tapping the X button.../", - "SCR_TEXT_xbox_165": "* I crouched in the corner^1,\n trying to cover my mouth\n and voicebox^1, but.../", - "SCR_TEXT_xbox_166": "* My body kept yelling\n 'Right here^1! I'm right\n here, mew!'/", - "SCR_TEXT_xbox_167": "* Finally^1, when she was\n just about to turn the\n corner and see me.../", - "SCR_TEXT_xbox_168": "* I stood up and shouted\n with my own voice./", - "SCR_TEXT_xbox_169": "\\W* '\\RI'M RIGHT HERE^1, MEW!\\W'/", - "SCR_TEXT_xbox_170": "* She fainted./", - "SCR_TEXT_xbox_171": "* And that's my story^1, mew!/%", - "SCR_TEXT_xbox_172": "* Energy drinks^1? What^1?/", - "SCR_TEXT_xbox_173": "* The only kind of energy\n drink I need is\n ELECTRICITY!/", - "SCR_TEXT_xbox_174": "* Because if I don't charge\n my voicebox.../", - "SCR_TEXT_xbox_175": "* Demonic^1, low-pitched voice\n clips emanate from inside\n of me!/", - "SCR_TEXT_xbox_176": "* 'Feeeeeeed meee, mewwwww!'/", - "SCR_TEXT_xbox_177": "* Even SO^1, Burger Freak\n REFUSES to make me a\n battery smoothie.../", - "SCR_TEXT_xbox_178": "* Open me up^1, and pour\n it inside!/", - "SCR_TEXT_xbox_179": "* What is WRONG with him^1?\n* Don't make me go to\n Alphys^1, mew!/%", - "SCR_TEXT_xbox_180": "* Shucks^1, look at all that\n dog fuzz^1, mew^1!\n* Looks kind of like.../", - "SCR_TEXT_xbox_181": "* BULLETS!/", - "SCR_TEXT_xbox_182": "* Remember when I fired all\n of those cotton balls at\n you^1, mew?/", - "SCR_TEXT_xbox_183": "* Then fired all of my own\n bullets?/", - "SCR_TEXT_xbox_184": "* So nostalgic^1! When are we\n gonna do that AGAIN!?/%", - "SCR_TEXT_xbox_185": "* Uwa^1, there's gotta be more\n than 500 particles flying\n around right nyaow!/", - "SCR_TEXT_xbox_186": "* Ahh^1, reminds me of back when\n I'd get cut and my cotton\n would fly out everywhere.../", - "SCR_TEXT_xbox_187": "* Undyne^1! I'm still jointed and\n easy to put back together^1!\n* You don't have to hold back!/", - "SCR_TEXT_xbox_188": "* ... I want to say to her^1,\n but.../", - "SCR_TEXT_xbox_189": "* ... if I fuse with this body^1,\n I might really get hurt if\n she uses it for training.../", - "SCR_TEXT_xbox_190": "* Fine^1! FINE^1! FINE!!^1!\n* This body's for ME^1, not\n for HER!!!/", - "SCR_TEXT_xbox_191": "* Still^1, the idea I might get\n really hurt if she stabbed\n me... it makes me feel.../", - "SCR_TEXT_xbox_192": "* 'Follow your heart, mew!'/", - "SCR_TEXT_xbox_193": "* Agggh^1!\n* Not NOW^1, independently\n installed voicebox!!/%", - "SCR_TEXT_xbox_194": "* Wow^1, 500 particles^1, mew!/", - "SCR_TEXT_xbox_195": "* That slot machine's so HD..^1.\n* It's almost looking^1, uh..^1.\n* 401K...?/%", - "SCR_TEXT_xbox_196": "* I feel like..^1. everything is\n about to make a really\n big change./", - "SCR_TEXT_xbox_197": "* If I fuse with this body^1,\n the flowery^1, cotton-filled\n life I had will end^1, and.../", - "SCR_TEXT_xbox_198": "* A new life^1,\n as an anime catgirl^1,\n will begin./", - "SCR_TEXT_xbox_199": "* A corporeal life..^1.\n* One with..^1. all sorts of..^1.\n* Maintenance./", - "SCR_TEXT_xbox_200": "* If I break something^1, or\n get hurt^1, I might have\n to ask Alphys to help me.../", - "SCR_TEXT_xbox_201": "* It's a bit scary..^1. but I\n love this body^1, so there's\n no way I'm going back!/", - "SCR_TEXT_xbox_202": "* .../", - "SCR_TEXT_xbox_203": "* Ahhh^1!\n* I almost forgot^1, mew!/", - "SCR_TEXT_xbox_204": "* You reached 1000 particles^1,\n so you've earned.../", - "SCR_TEXT_xbox_205": "* The 1000 Particle\n Subscriber Special!/", - "SCR_TEXT_xbox_206": "\\W* That's right^1, mew^1!\n* It's a \\Rspecial gift\\W just\n for you.../", - "SCR_TEXT_xbox_207": "* So don't tell anyone^1, OK?/", - "SCR_TEXT_xbox_208": "* Lean in close.../", - "SCR_TEXT_xbox_209": "* Close your eyes.../", - "SCR_TEXT_xbox_210": "* And listen to me sing my\n super secret song^1!\n* Ahem!/", - "SCR_TEXT_xbox_211": "* ooo ooo ooo^2o\n* ooo ooo ooo^2o\n* oo oo oo^1o oo ooo/", - "SCR_TEXT_xbox_212": "* oo oo oo oo oo oo oo oo\n* oo oo oo oo ooo/", - "SCR_TEXT_xbox_213": "* ooo/", - "SCR_TEXT_xbox_214": "* .../", - "SCR_TEXT_xbox_215": "* Aha..^1. haha!\n* WELL!^1? How was that!^1?\n* Is your feeble mind BLOWN?!/", - "SCR_TEXT_xbox_216": "* (I can feel myself blushing!^1)\n* I'm never singing that\n again^1, so enjoy^1, mew!/%", - "SCR_TEXT_xbox_217": "* Wow^1, 1000 particles!\n* Nice!/", - "SCR_TEXT_xbox_218": "* But heck if I'm singing\n that song!/", - "SCR_TEXT_xbox_219": "* You wanna hear it again^1,\n try buying another\n GamerBOX!/%", - "SCR_TEXT_xbox_220": "* Welcome to Dog Casino^1, mew~!/", - "SCR_TEXT_xbox_221": "* How can I assist you^1?\n* My name's.../", - "SCR_TEXT_xbox_222": "* Wait^1.\n* A^1!\n* SECOND!/", - "SCR_TEXT_xbox_223": "* You^1. You^1! YOU!!^1!\n* You FEEBLE^1, ACCURSED human!/", - "SCR_TEXT_xbox_224": "* Shucks^1, you came to support me\n at my first gig with my\n new look^1, mew?/", - "SCR_TEXT_xbox_225": "* Hahaha..^1.\n* AHAHAHAHAHA!!^1!\n* That means.../", - "SCR_TEXT_xbox_226": "* A LOT TO ME!!!/", - "SCR_TEXT_xbox_227": "* Okay, mew^1! In return^1, I'll\n tell you my thoughts on\n any prizes you win!/", - "SCR_TEXT_xbox_228": "* Just check them and talk to\n me^1, mew!/%", - "xbox_controller_connect_0": "No Controller Connected", - "xbox_controller_connect_1": "Please connect a controller.", - "xbox_controller_connect_2": "That seems to be your thing.", - "xbox_controller_connect_3": "No Controlly Cannoli", - "xbox_controller_connect_4": "No Controlly is Cannoli", - "xbox_controller_connect_5": "No head is connected.\nNo body is connected.\nNo arms are connected.\nNo legs are connected.\nNo skin is connected.\nNo ears are connected.\nNo face is connected\nNo mouth is connected.\nNo heart is connected.\nNo teeth are connected.\nNo heart is connected.", - "xbox_controller_connect_6": "You were excited about dating\na very handsome skeleton and\npulled the controller out by\naccident. I understand.", - "text_huh": "\\E2* Yeah^1! and \\[C] was there again!/", - "mod_credits": "Team Blacklight is:", - "credits_0": "DIRECTOR:", - "credits_1": "TheShibeRealm", - "credits_2": "ARTISTS:", - "credits_3": "71stFrick", - "credits_4": "Alba", - "credits_5": "CharkisFanLol_", - "credits_6": "Chazzerbox", - "credits_7": "Cinderclasm", - "credits_8": "FruttyMoment", - "credits_9": "Gameprime420", - "credits_10": "LightMoonCream", - "credits_11": "Luna_twm", - "credits_12": "SamitheAnxiousBean", - "credits_13": "theberat.qwe_", - "credits_14": "MUSICIANS:", - "credits_15": "CelerySoda", - "credits_16": "Nevermindslol", - "credits_17": "Snuffow", - "credits_18": "TheoryOfEverything", - "credits_19": "PROGRAMMERS:", - "credits_20": "maximru", - "credits_21": "Shinix", - "credits_22": "xp360", - "credits_23": "PLAYTESTERS:", - "credits_24": "JalCatie, also created Maurelly", - "credits_25": "MaskedHyrule", - "credits_26": "Survana", - "credits_27": "YellowPhosphor", - "credits_28": "MISCELLANEOUS", - "credits_29": "Chur - Writing", - "credits_30": "Goobercat - Voice work", - "credits_31": "The UTY Team - Assets", - "credits_special": "SPECIAL THANKS:", - "credits_32": "Anomidae - Umbrella Man Graffiti", - "credits_33": "arche1434 - Composer of HIKARI", - "credits_34": "Avolicis - Sprites from Fading Memory", - "credits_35": "Dariioxis - Gameover Quotes", - "credits_36": "Ram - Creator of Promo Art and Niki", - "credits_37": "OceanBagel - Original Sans Icecream code", - "credits_38": "SharaJS - Shaun's Ghost Recorder", - "credits_39": "Sugary Spire Devs - One Piece of Code", - "credits_40": "ThatOneVilzo - Sprite Work", - "credits_41": "The ENTIRE Private Galaxy Discord Server", - "credits_42": "Toby Fox - Creating UNDERTALE", - "credits_43": "VALVe - Music used for secret", - "credits_44": "YoshiReal96 - Ideas", - "credits_45": "Future Cat - Creating Oneshot", - "credits_you": "You - For playing!", - "textcredits": "Credits", - "obj_cytra_text_0": "* test/", - "obj_cytra_text_1": "* testest/%" -} \ No newline at end of file diff --git a/1tale/atn/en_US.json b/1tale/atn/en_US.json index 8c75d0be..c2f5fb54 100644 --- a/1tale/atn/en_US.json +++ b/1tale/atn/en_US.json @@ -1,634 +1,1348 @@ -{ - "item_name_11": "Hazelcakes", - "item_name_52": "Claws", - "item_name_63": "Snailcakes", - "item_names_11": "Pancakes", - "item_desc_11_0": "* \"Hazelcakes\" - All YP\n* Hazelnut-walnut pancakes^1,\n only one./%", - "item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3\n* Made of plastic.\n* Safe for me to use!/%", - "item_desc_19_0": "* \"Bisicle\" - Heals 11 YP\n* It's a two-pronged popsicle^1,\n so I can eat it twice./%", - "item_desc_36_0": "* \"Instant Noodles\" Heals YP\n* Comes with everything I\n need for a quick meal!/%%", - "item_desc_44_1": "* (After I get hurt by an\n attack^1, I stay invulnerable\n for longer.)/%%", - "item_desc_52_0": "* \"Claws\" - Weapon AT 99\n* It's just me./%", - "item_desc_60_0": "* \"Mystery Key\" Unique\n* It is too bent to fit on\n my keychain./%%", - "item_desc_63_0": "* \"Snailcakes\" - Heals Some YP\n* An acquired taste./%%", - "phonename_205": "*Cat Noises*", - "SCR_TEXT_99": "* I bid a quiet farewell\n to the \\[I].", - "SCR_TEXT_100": "* I put the \\[I]\n on the ground and gave it a\n little pat.", - "SCR_TEXT_102": "* I threw the \\[I]\n on the ground like the piece\n of trash it is.", - "SCR_TEXT_103": "* I abandoned the \n \\[I].", - "SCR_TEXT_127": "* (The shadow of the ruins\n looms above^1, filling me with\n shining light.)/", - "SCR_TEXT_129": "* (Playfully crinkling through\n the leaves fill me with\n shining light.)/", - "SCR_TEXT_132": "* (It fills me with\n shining light.)/%%", - "SCR_TEXT_133": "* (Seeing such a cute^1, tidy\n house in the RUINS gives\n me shining light.)/%%", - "SCR_TEXT_134": "* The light no longer shines\n here./%%", - "SCR_TEXT_135": "* (The cold atmosphere of a\n new land... it fills me\n with shining light.)/%%", - "SCR_TEXT_136": "* (The convenience of that\n snowcat still fills me\n with shining light.)/%%", - "SCR_TEXT_143": "* (This simple fact fills\n me with shining light.)/%%", - "SCR_TEXT_144": "* (The sight of such a friendly\n town fills me with\n shining light.)/%%", - "SCR_TEXT_145": "* (The sound of rushing water\n fills me with\n shining light.)/%%", - "SCR_TEXT_146": "* (A feeling of dread hangs\n over me...^1)\n* (But the light shines anyway.)/%%", - "SCR_TEXT_153": "* (The feeling of my socks\n squishing as I step\n gives me shining light.)/%%", - "SCR_TEXT_156": "* (...)/", - "SCR_TEXT_157": "* (I feel my hands shaking.)/", - "SCR_TEXT_159": "* (...Despite this fear I have...)/", - "SCR_TEXT_160": "* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_161": "* (Partaking in worthless\n garbage fills me\n with shining light.)/%%", - "SCR_TEXT_164": "* (I feel a calming\n tranquility^1. I'm filled\n with shining light...)/%%", - "SCR_TEXT_165": "* (I feel..^1. something.)\n* (I'm filled with\n detemmienation.)/", - "SCR_TEXT_168": "* (The wind is howling^1.\n* I'm filled with\n shining light...)/%%", - "SCR_TEXT_169": "* (The howling wind is\n now a breeze^1. This gives\n me shining light...)/%%", - "SCR_TEXT_170": "* (The wind has stopped^1.\n* I'm filled with\n shining light...)/%%", - "SCR_TEXT_180": "* (The wooshing sound of steam\n and cogs..^1. it fills me\n with shining light.)/%%", - "SCR_TEXT_187": "* (Probably shouldn't tell her\n I like Mew Mew 2^1. That'd\n be disastrous...)/", - "SCR_TEXT_191": "* (A huge structure lies north.^1)\n* (I'm filled with\n shining light.)/%%", - "SCR_TEXT_195": "* (The relaxing atmosphere\n of this hotel..^1. it fills\n me with shining light.)/%%", - "SCR_TEXT_199": "* (The air is filled with\n the smell of ozone..^1. it fills\n me with shining light.)/%%", - "SCR_TEXT_242": "* I leave the Quiche on the\n ground and tell it i'll\n be right back./%%", - "SCR_TEXT_314": "* Please adjust yourself\n to the sight of them./%", - "SCR_TEXT_471": "* Walnuts or\n Hazelnut?\n Walnuts Hazelnut \\C", - "SCR_TEXT_884": "* (What do I tell Papyrus\n about his spaghetti?)\n Ate it Left it \\C ", - "SCR_TEXT_1025": "* (Should I take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1048": "* (I'm carrying too much.)/", - "SCR_TEXT_1049": "* (I'm not ready for the\n responsibility.)/%%", - "SCR_TEXT_1084": "* (I'm carrying too much.)/%%", - "SCR_TEXT_1225": "* (I'm carrying too many\n dogs.)/%%", - "SCR_TEXT_1258": "* (I got the Instant Noodles.)/%%", - "SCR_TEXT_1409": "* (Take it?)\n \n Accept Decline \\C ", - "SCR_TEXT_1432": "* (I got the Real Knife.)/", - "SCR_TEXT_1535": "* (Golden flowers.^1)\n* (They must have\n broken my fall...)/%%", - "SCR_TEXT_1606": "* Look at what I've done./%%", - "SCR_TEXT_1626": "* I took another piece.\n* I feel like the\n scum of the earth.../%%", - "SCR_TEXT_1631": "* In this terrible world^1, I\n can only take 3 pieces\n of candy.../%%", - "SCR_TEXT_1635": "* I tried to take a piece\n of candy^1, but I didn't\n have any room./%%", - "SCR_TEXT_1675": "* It's a Punchcard.\n* Take it?\n Yes No \\C", - "SCR_TEXT_1694": "* I can't carry more.\n* It's just too heavy./%%", - "SCR_TEXT_1723": "* Some spiders crawled down\n and gave me a donut./%%", - "SCR_TEXT_1724": "* I don't have enough\n gold./%%", - "SCR_TEXT_1726": "* I'm are carrying too\n many items./%%", - "SCR_TEXT_1754": "* Some spiders crawled down\n and gave me a jug./%%", - "SCR_TEXT_1757": "* I'm carrying too many\n items./%%", - "SCR_TEXT_1772": "* I'm carrying too\n much./%%", - "SCR_TEXT_1790": "* I'm making the switches\n uncomfortable with all\n this attention./%%", - "SCR_TEXT_1818": "* I am carrying too\n much./%%", - "SCR_TEXT_1842": "* I found a singular piece\n of Hazelnut-walnut pancakes./%%", - "SCR_TEXT_1843": "* But i'm carrying too\n much./%%", - "SCR_TEXT_1853": "* I found a piece of\n snail pancakes.../%%", - "SCR_TEXT_1860": "* The pancakes have not\n cooled down yet./", - "SCR_TEXT_1946": "* (What should I say?)\n Let's be What a\n friends loser\\C", - "SCR_TEXT_2192": "* (What should I say?)\n \n Yes No\\C", - "SCR_TEXT_2706": "* (Should I take one?)\n \n Yes No \\C", - "SCR_TEXT_2740": "* (Do I beat it up?)\n\n Yes No \\C", - "SCR_TEXT_2752": "* (I tap the dummy with\n my fist.)/", - "SCR_TEXT_2753": "* (I feel bad...)/%%", - "SCR_TEXT_2758": "* (I don't feel like\n I've learned anything.)/%%", - "SCR_TEXT_2774": "* (I stare into their\n eyes for a moment...)/%%", - "SCR_TEXT_2837": "* (This CD is labelled\n \"Spooktunes.\")/", - "SCR_TEXT_2881": "* (This CD is labelled\n \"Spookwave.\")/", - "SCR_TEXT_2924": "* (This CD is labelled\n \"Ghouliday Music.\")/", - "SCR_TEXT_3080": "* He will finally take the\n surface back from\n humanity.../", - "SCR_TEXT_3086": "\\E1* Or I'll tear it from\n your body./%%", - "SCR_TEXT_3155": "* (Sadistically^1, I've poured\n out all the water right in\n front of Undyne's eyes.)/", - "SCR_TEXT_3451": "* (I look inside a book.)\n* (It's a comic book.)/", - "SCR_TEXT_3495": "See that lightbulb^1? \nThat is your SOUL^1,\nthe very culmination\nof your being!/", - "SCR_TEXT_3792": "* (Do I absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", - "SCR_TEXT_3863": "* (Will I hang out?)\n \n Yes No\\C", - "SCR_TEXT_4042": "* (How will I pound?)\n \n Strong Wimpy\\C", - "SCR_TEXT_4050": "* (I punch the vegetables\n at full force^1.\n* It knock over a tomato.)/", - "SCR_TEXT_4078": "\\M0* (How will I put them in?)\n \n Fiercely Careful\\C", - "SCR_TEXT_4086": "* (I throw everything into\n the pot as hard as I can^1,\n including the box.)/", - "SCR_TEXT_4436": "* I am carrying too\n many items./%%", - "SCR_TEXT_4763": "* (It's just a regular suspicious\n bed now.)/", - "SCR_TEXT_4767": "* (It's a yellow key.^1)\n* (I put it on my\n keychain.)/%%", - "SCR_TEXT_4847": "\\E1* Niko...^1. I..^1.\n* I understand if you\n can't forgive me./", - "SCR_TEXT_4973": "\\E0* Psst..^1.\n* N-Niko./", - "SCR_TEXT_5073": "* (If I leave here^1, my\n adventure will really\n be over.)/", - "SCR_TEXT_5074": "* (My friends will follow\n me out of the underground.)/", - "SCR_TEXT_5136": "\\E0YEAH^1!\nNIKO WILL BE THE\nBEST AMBASSADOR!/", - "SCR_TEXT_5143": "\\E0IT'S OK NIKO^1!\nI'VE GOT YOU\nCOVERED!/", - "SCR_TEXT_5156": " I want I need\n to stay to go\n with you home\\C", - "SCR_TEXT_5275": "* (I don't have enough\n gold.)/%%", - "SCR_TEXT_5277": "* (I am carrying too\n many items.)/%%", - "SCR_TEXT_5292": "* Walnut or\n Hazelnut?/", - "SCR_TEXT_5295": "\\E0* Is it Hazel?\n \n Yes No \\C", - "SCR_TEXT_5296": "\\E0* Is it Walnuts?\n \n Yes No \\C", - "SCR_TEXT_5337": "* (Seems like I could skip\n Mettaton's monologue by\n turning him around now.)/", - "SCR_TEXT_5338": "* (What will I do?)\n \n Skip Hear again\\C", - "SCR_TEXT_5518": "* (Did I?)\n \n Yes No\\C", - "SCR_TEXT_5553": "* (Then I can fight the dog.^1)\n* (... maybe.)/", - "SCR_TEXT_5663": "* (Seems like I could put\n something under the door.)/", - "SCR_TEXT_5727": "* (I put a Dog Salad in front\n of the door.^1)\n* (It slides underneath.)/", - "SCR_TEXT_6374": "\\W * Check * Struggle\n * Pay \\[1]G\n \\YMy Money: \\[G]G \\W ", - "SCR_TEXT_6965": "\\E3* ^1.^1.^1./", - "SCR_TEXT_6966": "\\E4* ^1.^1.^1./", - "SCR_TEXT_6967": "\\E1* ^1.^1.^1.Well then./", - "SCR_TEXT_6968": "*\\E0 I'm not sure why you\n would meow but...^2\n feel free to continue./", - "SCR_TEXT_6977": "\\E1* ^1.^1.^1.And you say you\n are not a cat?^1\n \\E9...Maybe a Froggit then?/", - "SCR_TEXT_6982": "\\E3* ...Is your mother like\n this as well?/", - "SCR_TEXT_6983": "\\E0* If so...^2 \\E1 Well,^1 I won't\n meow back sadly.^1\n I'm a goat,^1 after all./", - "SCR_TEXT_6996": "* But the light no longer shines\n there./%%", - "SCR_TEXT_7009": "* The ringing is coming from\n inside my inventory./%%", - "SCR_TEXT_dogshrine_5944": "* (Seems I'll still have to\n donate just 1G at a time...)/", - "SCR_TEXT_dogshrine_5958": "* (Since my adventure is over^1,\n you can reminisce about how\n useful the Dog Shrine was...)/", - "SCR_TEXT_dogshrine_6004": "* (Perhaps if I leave and\n return^1, the donations will be\n used for something.)/%", - "SCR_TEXT_dogshrine_6046": "* (It's having a psychological\n effect on my desire to\n donate.)/", - "obj_6book_master_384": "I\ncall\nfor\nhelp\n...", - "obj_6book_act_179": "I call for help...", - "obj_6glove_act_148": "* I call for help...", - "obj_aaron_484": "* Aaron is ready for my\n next flex.", - "obj_aaron_524": "* I flex^1.\n* Aaron flexes twice as hard.\n* ATTACK increases for us two./^", - "obj_aaron_525": "* I flex harder^1.\n* Aaron flexes thrice as hard.\n* ATTACK increases for us two./^", - "obj_amalgam_fridge_107": "* (You found a blue key on\n the ground.^1)\n* (I put it on my keychain.)/%%", - "obj_artclass_sign_208": "* Art Club: Meet here!\n* Next meeting:\n* October 10th/%%", - "obj_asgore_finalintro_180": "* (It seems my journey is\n finally over.^4)%", - "obj_asgore_finalintro_181": " * (I'm filled with\n SHINING LIGHT.^5) %%", - "obj_asgore_lastcutscene_357": "\\E1Eating Hazelnut\npancakes.../", - "obj_asgoreb_711": "* I quietly tell ASGORE\n I don't want to fight\n him./", - "obj_asgoreb_716": "* I tell ASGORE that I\n don't want to fight him./", - "obj_asgoreb_731": "* All I can do is FIGHT./^", - "obj_asrielb_597": "* I held on to my hopes..^1.\n* I reduced how much DAMAGE\n I'll take this turn!/^", - "obj_asrielb_614": "* I think about why i'm\n here now.../", - "obj_asrielb_615": "* I can feel the empty\n space in my inventory\n get smaller and smaller!/^", - "obj_asrielb_618": "* My items fill up with\n dreams./^", - "obj_asrielfinal_58": "* I feel something faintly\n resonating within ASRIEL.", - "obj_asrielfinal_59": "* I feel something\n resonating within ASRIEL.", - "obj_asrielfinal_60": "* I feel something strongly\n resonating within ASRIEL.", - "obj_asrielfinal_61": "* I feel our friends' SOULs\n resonating within ASRIEL!", - "obj_asrielfinal_468": "* Strangely^1, as your friends\n remembered me.../", - "obj_asrielfinal_552": "* Can't move my body^1.\n* Nothing happened./", - "obj_asrielfinal_554": "* I tried to reach my\n SAVE file^1.\n* Nothing happened./", - "obj_asrielfinal_555": "* I tried again to reach\n our SAVE file^1.\n* Nothing happened./", - "obj_asrielfinal_556": "* Seems SAVING the world really\n is impossible./", - "obj_asrielfinal_560": "* But^1, having never SAVED\n before^1, I lack the power\n to do it./", - "obj_asrielfinal_565": "* Maybe^1, with what little\n power we have.../", - "obj_asrielfinal_566": "* We can SAVE something else./%%", - "obj_asrielfinal_577": "* Can't move my body./^", - "obj_asrielfinal_976": "* I called out to our\n friends with all my\n heart./", - "obj_asrielfinal_977": "* From somewhere^1, I felt\n their support.../^", - "obj_asrielfinal_1007": "* I reached out to ASRIEL's\n SOUL and called out to our\n friends./", - "obj_assortedtrash_79": "* (I rest my hand on\n the rusted bike.^1)/", - "obj_assortedtrash_91": "* (It's a DVD case for an\n anime I know.)/", - "obj_astigmatism_456": "* Astigmatism gazes through\n my soul.", - "obj_bara01_571": "* I attempt to touch RG 01's\n armor^1.\n* My hands slip off./^", - "obj_bara02_530": "* 02 watches my movements.", - "obj_bara02_580": "* I clean RG 02's armor.\n* Its cooling dirt begins to\n wash away./^", - "obj_battlebomb_517": "* BASKET BOMB\n* Even if I explode^1, I'll\n at least look good./^", - "obj_battlebomb_518": "* PRESENT BOMB\n* Regardless^1, I'll have to\n write a thank-you letter./^", - "obj_battlebomb_519": "* GAME BOMB\n* We really should have rented\n it first./^", - "obj_battlecontroller_286": "* I WON!\n* I earned \\[1] EXP and \\[2] gold.", - "obj_battlecontroller_287": "\n* My LOVE increased.", - "obj_bed_dark_64": " zesty ass goomba/%%", - "obj_bed_watcher_95": "* (I could probably climb\n into it if I were to\n the left of it.)/%%", - "obj_blueattackgen_60": "* I'm blue now...?", - "obj_boysnightout_113": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a scarf./", - "obj_boysnightout_157": "* The thing around their neck?/", - "obj_chilldrake_498": "* Chilldrake feels neutered\n by my agreement.", - "obj_chilldrake_499": "* Chilldrake is laughing at\n my imitation of its\n cohort.", - "obj_chilldrake_540": "* I agree with Chilldrake^1.\n* It seems to get very\n uncomfortable.../^", - "obj_convenientlamp_55": "* Just a conveniently-shaped\n snowcat./", - "obj_darksans1_399": "* quick^1, behind that\n conveniently-shaped\n snowcat./%%", - "obj_darksans1_465": "* staring at that lamp^1.\n* it's really cool^1.\n* do you wanna look?/", - "obj_darksans1_515": "\\E1* maybe this lamp will\n help you./", - "obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W.\n/%%", - "obj_darksink_100": "* (I really like to wash\n my hands.)/%%", - "obj_darksink_133": "* (I took it and put it\n on my keychain.)/%%", - "obj_dateheart_159": "\\E0YOU LIKE CARESSING\nMY BICEPS WITH A\nFLOATING\nLIGHTBULB./", - "obj_dummymonster_400": "* Dummy tires of my\n aimless shenanigans.", - "obj_echoflower_243": "* Niko...^1 my sweet child^1, where\n could you be?/", - "obj_echoflower_244": "* Please be safe...^1 the village\n is waiting for you.../", - "obj_echoflower_248": "* She's already forgotten all\n about you./", - "obj_echoflower_249": "* You won't EVER see her again./%%", - "obj_echoflower_253": "* I don't know how long\n it's been anymore.../", - "obj_echoflower_254": "* It's gotten so cold.^1\n Everyone suspects you've done\n something horrible.../", - "obj_echoflower_255": "* I don't care,^1 I still love\n you either way.^1 And I miss\n you so very much.../", - "obj_echoflower_257": "* ...But her words were never\n heard./%%", - "obj_elevatordoor_218": "\\S-\\Sp* Ring...\\S+/", - "obj_endogeny_361": "* Amalgamate is waiting for\n my command.", - "obj_endogeny_435": "* I try looking away^1, but\n it seems to appear everywhere\n I look./^", - "obj_endogeny_466": "* I pet the Amalgamate^1.\n* It starts to generate a\n Stage I Happiness Froth./^", - "obj_endogeny_475": "* I try to pet the\n Amalgamate but my hand\n phases through it./", - "obj_endogeny_480": "* I pet the Amalgamate^1.\n* It convulses rapidly..^1.\n* Then calms down./", - "obj_endogeny_481": "* It rests quietly on my\n lap for a moment.../", - "obj_endogeny_507": "* I throw my weapon into\n the corner of the room./", - "obj_essaystuff_220": "Wonderful! Amazing! A+...\nI AM completely stunning./%%", - "obj_essaystuff_510": "* Mettaton is saving my\n essay for future use.", - "obj_fakefroggit_482": "* I am intimidated by\n Froggit's raw strength^4.\n * Only kidding.", - "obj_fakefroggit_508": "* Froggit didn't understand\n what I said^1, but was\n flattered anyway./^", - "obj_fakefroggit_518": "* Froggit didn't understand\n what I said^1, but was\n scared anyway./^", - "obj_ficus_75": "* (The potted plant is judging\n me for my sins.)/%%", - "obj_finalfroggit_443": "* I am intimidated by\n Final Froggit's strength^4.\n* Truly.", - "obj_finalfroggit_489": "* I compliment Final Froggit^1.\n* It understood me perfectly^1.\n* Its ATTACK dropped./^", - "obj_finalfroggit_501": "* I threaten Final Froggit^1.\n* It understood me perfectly^1.\n* Its DEFENSE dropped./^", - "obj_flowey_master_1260": "(I call for help.^4) %%", - "obj_friendc_event_206": "\\E1* Niko...^1.\n* We do not remember\n exactly what happened./", - "obj_froggit_187": "* I am intimidated by\n Froggit's raw strength^4.\n* Only kidding.", - "obj_garbagepile_70": "* (Piles of garbage.)\n* (There are quite a few\n brands I recognize.)/%%", - "obj_gaster_room_37": "YET A LIGHT SHINES BRIGHT/", - "obj_gaster_room_38": "THIS NEX^2T\nEXPERIMENT//", - "obj_gaster_room_39": "SEEMS/", - "obj_gaster_room_40": "VERY/", - "obj_gaster_room_42": "INTERESTING/", - "obj_gaster_room_43": ".../", - "obj_gaster_room_44": "WHAT DO YOU THINK", - "obj_gaster_room_45": "ITS YOUR\nCHOICE AFTER ALL/%%", - "obj_glydeb_420": "* Glyde is doing tons of flips\n to get my attention.", - "obj_glydeb_466": "* I clap really sloppily^1.\n* Glyde sucks up my praise\n like a vacuum cleaner./^", - "obj_glydeb_471": "* I clap like a gorilla^1.\n* Glyde is becoming addicted to\n my praise./^", - "obj_glydeb_486": "* I boo..^1. but haters\n only make Glyde stronger^1.\n* Glyde ATTACK UP+DEFENSE DOWN./^", - "obj_glydeb_525": "* I do nothing^1.\n* Glyde looks disappointed I'm\n aren't paying attention./^", - "obj_greatdog_441": "* Greater Dog is waiting for\n my command.", - "obj_greatdog_483": "* It bounds towards me^1,\n flecking slobber into my\n face./^", - "obj_greatdog_501": "* Greater Dog decides I am\n too boring./^", - "obj_greatdog_528": "* As I pet the dog^1,\n it sinks its entire weight\n into me.../", - "obj_greatdog_529": "* My movements slow./", - "obj_greatdog_540": "* Greater Dog curls up in\n my lap as it is\n pet by me./", - "obj_grillbynpc_sansdate_522": "* (The cap falls off and all\n the ketchup in the bottle\n pours onto my food.)/%%", - "obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)\n* (It's really \"brought our\n families together.\")/%%", - "obj_gyftrot_509": "* Gyftrot distrusts my\n youthful demeanor.", - "obj_gyftrot_512": "* Gyftrot pretends to refuse\n my gift.", - "obj_gyftrot_513": "* Gyftrot politely accepts\n my gift.", - "obj_gyftrot_544": "* I remove the striped cane\n that says \"I use this tiny\n cane to walk\" on it./^", - "obj_gyftrot_551": "* I remove the shirt that says\n 'I'm with stupid' and points\n inward./^", - "obj_gyftrot_579": "* I add some googly eyes\n I found on the ground./^", - "obj_gyftrot_610": "* I give 35 G because\n I can't think of an\n appropriate gift./^", - "obj_gyftrot_616": "* I give my remaining\n money because I can't\n think of a better gift./^", - "obj_gyftrot_624": "* Gyftrot refuses my gift./^", - "obj_heartdefeated_0_0": " [You killed Niko.]/", - "obj_heartdefeated_0_1": " [\\[C].]^1\n [The light shines\n due to you.]/%%", - "obj_heartdefeated_200_0": "Woah^1, that looked\nlike it hurt.../", - "obj_heartdefeated_200_1": "But don't give up!\nYou can do it!!!\nGoGoGo!/%%", - "obj_heartdefeated_201_0": "Niko^1! Chin up will\nya?!/", - "obj_heartdefeated_201_1": "Don't let em kick\nyou down now when\nthe light's this\nclose!/%%", - "obj_heartdefeated_202_0": "Niko^1, you're the\nmessiah for a reason!/", - "obj_heartdefeated_202_1": "You can't give in now^1,\nyou have to keep going!/%%", - "obj_heartdefeated_203_0": "[You didn't get this\nfar to give up now.]/", - "obj_heartdefeated_203_1": "[Get up, Messiah^1.\nYou have a world\nto save.]/%%", - "obj_heartdefeated_204_0": "You're gonna be ok^1,\nkid.../", - "obj_heartdefeated_204_1": "Everything's gonna\nbe ok, keep going!/%%", - "obj_heartdefeated_300_2": " you won't come\n back./%%", - "obj_hearthflame_57": "* The fire isn't burning hot...\n* Just pleasantly warm.\n* I could put my hand inside./%%", - "obj_icecap_139": "Mine's\nBetter!", - "obj_icecap_140": "Your\nhat\nlooks so\n...BASIC", - "obj_icecap_379": "* Ice Cap is secretly checking\n if i'm looking at\n its hat.", - "obj_icecap_406": "* I continue not looking\n at Ice Cap's hat./", - "obj_icecap_412": "* I manage to tear my\n eyes away from Ice Cap's\n hat./", - "obj_icecap_422": "* I inform Ice Cap that\n it has a great hat!/^", - "obj_icecap_431": "* I tried to steal Ice Cap's\n hat.../", - "obj_icecap_435": "* And succeeded!\n* (It melts in my hands...)/^", - "obj_icecube_414": "* I inform Ice Cap that\n it still looks fine.../^", - "obj_instantnoodleitem_45": "* I remove the Instant\n Noodles from their\n packaging./", - "obj_instantnoodleitem_85": "* I ate the Instant Noodles.", - "obj_introimage_75": " MT. EBOTT\n 211X^9 \\E0 %", - "obj_jerry_450": "* Me and the other\n monsters ditch Jerry\n when it looks away!/^", - "obj_knock_room_69": "* (No one is home.^1)\n* (And I get the feeling\n no one ever will be.)/%%", - "obj_labelevator_b_123": "* (It's a voice I have\n never heard before.)/%%", - "obj_labtv_event_96": "* (Should I watch one...?)/%%", - "obj_lastsans_trigger_439": "\\E2* i'll give you a C+./", - "obj_lastsans_trigger_572": "* (When I looked^1, the key was\n already on my keychain.)/%%", - "obj_lastsans_trigger_582": "* (I felt something on my\n keychain.)/%%", - "obj_lastsans_trigger_637": "\\E0* y'know^1, i can't get\n a good read on you./", - "obj_lastsans_trigger_638": "\\E3* that expression you're\n wearing tells me so\n many conflicting things./", - "obj_lastsans_trigger_639": "\\E1* course,^1 i don't need to\n tell you what you're\n doing is wrong./", - "obj_lastsans_trigger_786": "\\E1* eh^1,fuhgeddaboudit.\n^1 i got another question./", - "obj_lastsans_trigger_789": "\\E6* do you even want a bad\n time?/", - "obj_lastsans_trigger_790": "\\E3* cause if i didn't know \n any better.../", - "obj_lastsans_trigger_791": "\\E1* i'd say you didn't do\n this of your own\n volition. /", - "obj_lastsans_trigger_815": "\\E3* heh./", - "obj_lastsans_trigger_817": "\\E3* if that's the case..^1.\n guess neither of us\n want this fight^1, huh?/", - "obj_lastsans_trigger_818": "\\E4* You're not the only\n one left without a\n choice./%%", - "obj_lemonbread_512": "* I flexed my arm^1.\n* Lemon Bread's muscle shakes.../^", - "obj_lemonbread_516": "* I flexed my arm^1.\n* Nothing else happened./^", - "obj_lemonbread_521": "* I flexed my arm^1.\n* Lemon Bread seems to\n remember something./^", - "obj_lemonbread_556": "* I cried as loud as I\n could^1.\n* But nobody came./^", - "obj_lesserdoge_421": "* Lesser Dog thinks my\n weapon is a dog treat.", - "obj_lesserdoge_431": "* Lesser Dog is questioning\n my choices.", - "obj_lesserdoge_457": "* I barely lifted my\n hand and Lesser Dog\n got excited./^", - "obj_lesserdoge_458": "* I lightly touched the\n Dog^1.\n* It's already overexcited.../^", - "obj_lesserdoge_459": "* I pet the Dog.\n* It raises its head up\n to meet my hand./^", - "obj_lesserdoge_460": "* I pet the Dog.\n* It was a good Dog./^", - "obj_lesserdoge_461": "* I pet the Dog.\n* Its excitement knows no\n bounds./^", - "obj_lesserdoge_464": "* I don't even pet it^1.\n* It gets more excited./^", - "obj_lesserdoge_467": "* I call the Dog but it\n is too late^1.\n* It cannot hear me./^", - "obj_lesserdoge_471": "* It's possible that I\n may have a problem./^", - "obj_lesserdoge_475": "* Lesser Dog is beyond\n my reach./^", - "obj_lock_and_key_73": "\\j (I... think he left them\n in the kitchen and the\n hallway...)/%%", - "obj_lock_and_key_82": "\\j* (T-There's two keys...)/%%", - "obj_lock_and_key_94": "\\j* (I unlocked the chain.)/%%", - "obj_maddummy_1154": "* Mad Dummy glares into a\n mirror^1, then turns to me\n with the same expression.", - "obj_mandog_499": "* But I smell just as\n weird as before!/^", - "obj_mandog_501": "* After rolling in the dirt^1,\n I smell all right!/^", - "obj_mandog_502": "* The Dogs already know I\n smell fine./^", - "obj_mandog_516": "* The Dogs are too suspicious\n of my smell./^", - "obj_memoryhead_472": "* The enemy put a piece of\n itself in my inventory./^", - "obj_memoryhead_474": "* But my inventory was full./^", - "obj_mettatonb_second_703": "...its a gun^1!\nNow press *Z!!!", - "obj_mettatonex_691": "* I say I'm not going\n to get hit at ALL./", - "obj_mettatonex_708": "* Despite being hurt^1, I\n posed dramatically^1.\n* The audience applauds./^", - "obj_mettatonex_710": "* Despite being wounded^1, I\n posed dramatically^1.\n* The audience gasps./^", - "obj_mettatonex_712": "* With the last of my power^1,\n I pose dramatically^1.\n* The audience screams./^", - "obj_mettatonex_727": "* They're rooting for my\n destruction this turn!/^", - "obj_mettnewsevent_989": "\\S-\\Sp\\T0* Ring...\\S+/", - "obj_microwave_99": "* (All of the settings\n say \"spaghetti.\")/%%", - "obj_mkid_battle_450": "* stop stop stop STOP", - "obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF\n* You can't. I can't.../^", - "obj_moldessa_458": "* I encourage Moldessa to try\n a new look^1.\n* Its face shifts.../^", - "obj_moldessa_471": "* I adjust Moldessa's face^1.\n* It seems to be happy with its\n new look./^", - "obj_moldessa_496": "* While I was sleeping^1, the\n other monsters get bored./^", - "obj_moldsmal_422": "* I lie immobile with Moldsmal.\n* I feel like I understand\n the world a little better./^", - "obj_moldsmal_434": "* I wiggle my hips.\n* Moldsmal wiggles back.\n* What a meaningful conversation!/^", - "obj_moldsmalx_463": "* Moldbygg seems comfortable\n with my presence.", - "obj_moldsmalx_510": "* I wiggle my hips.\n* Suddenly...!/^", - "obj_moldsmalx_513": "* I hug Moldbygg.\n* Gross slime covers me.\n* My SPEED decreased./^", - "obj_moldsmalx_530": "* I don't hug Moldbygg.\n* It appreciates my respect\n of its boundaries./^", - "obj_monsterkidtrigger7_836": "* W^1-What?/", - "obj_monsterkidtrigger7_837": "* Are...Are you ok, dude?/", - "obj_movedoge_511": "* Doggo is too suspicious of\n my movements./^", - "obj_napstablook_624": "* Napstablook wants to\n show me something./^", - "obj_napstablook_actor_189": "* \"niko...\"\n* ok^1, i wont forget it/%%", - "obj_napstablook_actor_198": "* \"niko\"...^1.\n* i didnt forget/", - "obj_nicesnowman_155": "* (I'm carrying too many\n items.)/%%", - "obj_nicesnowman_177": "* (...Why did you make me do\n that...?)/%%", - "obj_notify_room_198": "* (It's a picture of a Mew-Mew\n figurine next to a bowl of\n instant noodles.)/%%", - "obj_npc_room_272": "* (It's full of crumpled-up\n recipes for Hazelnut\n Pancakes.)/%%", - "obj_npc_room_389": "* (I wonder if Toriel has\n seen it?)/%%", - "obj_otherphonecall_120": "* (My phone is too old to\n receive texts...)/", - "obj_papcouch_62": "* (I touch the couch.^1)\n* (It makes a jangling sound.)/", - "obj_papdate_912": "* (My face reflexively\n scrunches up.)/", - "obj_papfridge_74": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/", - "obj_papstove_77": "IT WAS LIKE..^1.\nA CREPE./", - "obj_papstove_78": "BUT THICKER^1, AND\nSERVED WITH SYRUP./", - "obj_papstove_79": "\\E0I DON'T MIND^1,IM\nHAPPY HES TRYING\nSOMETHING NEW!/", - "obj_paptv_154": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/", - "obj_paptv_159": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%", - "obj_papyrus1_579": "(IS... IS IT\nA HUMAN)/%%", - "obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU\nREALLY BOTCHED\nYOUR QUEST^1, NIKO./", - "obj_papyrus_friendc_103": "\\E3NIKO^1, WHY DON'T\nYOU TAKE A WALK\nAROUND?/", - "obj_papyrus_friendc_105": "\\E1* niko^1, why don't you\n fly^1?\n* it's faster./", - "obj_papyrus_friendc_107": "\\E0YEAH^1, NIKO^1, WHY\nDON'T YOU FLY?/", - "obj_papyrus_friendc_118": "\\E3NIKO...^1.\nTAKE A HIKE./", - "obj_papyrusboss_1678": "* I INSULT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", - "obj_papyrusboss_1713": "* I FLIRT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", - "obj_pyrope_534": "* I blow on Pyrope.\n* Its flames die down.\n* Pyrope's ATTACK dropped!/^", - "obj_pyrope_556": "* I crank up the thermostat.\n* It's super hot!\n* Pyrope looks satisfied./^", - "obj_pyrope_557": "* I crank up the thermostat.\n* It's SOOOO hot!/^", - "obj_questionasker_643": "MY MY..^1.\nHOW NAIVE CAN\nYOU GET...?/", - "obj_questionasker_646": "I'VE SEEN HER WATCH\nTHEM ON HER COMPUTER\nSCREEN./", - "obj_questionasker_647": "SMILING WHEN SHE\nSUCCEEDS./", - "obj_questionasker_648": "SHRIEKING WHEN SHE\nFAILS./", - "obj_readable_room1_69_console_2": "* (There's a frog inside...^2)\n* (Wait^1! There are three!)/", - "obj_readable_room1_69_console_3": "* (I had a wonderful,\n mod-exclusive experience...)/", - "obj_readable_room1_69_console_4": "* (... that only someone who\n saw three frogs could feel.)/%%", - "obj_readable_room1_79": "\\j* (...?)/%%", - "obj_readable_room1_83": "* Look at these cool toys^1!\n* Which should I play with\n first...hmm.../%%", - "obj_readable_room1_91": "* (\"\\[C].\")/", - "obj_readable_room1_92": "* (It's empty...)/%%", - "obj_readable_room1_103": "\\j* (Not yet.)/%%", - "obj_readable_room1_130": "\\j* A sweater./%%", - "obj_readable_room1_151": "\\j* No Pancakes.../%%", - "obj_readable_room2_75": "\\j* .../%%", - "obj_readable_room2_94": "\\j* Nothing in here.../%%", - "obj_readable_room2_127": "* It's an encyclopedia of\n subterranean plants. I\n open to the middle.../", - "obj_readable_room2_141": "* The heat of the pancakes\n intimidate me too much\n for me to eat it./%%", - "obj_readable_room2_144": "* (Most of the pancakes are gone.^1)\n* (There are dog prints in\n it...)/%%", - "obj_readable_room2_179": "\\W* Using these^1, I was\n able to win at \"\\RBall Game\\W.\"/", - "obj_readable_room2_180": "* (I am awarded 50G.)/%%", - "obj_readable_room2_186": "\\W* \\RRED\\W - Try as I might^1,\n I continue to be myself./", - "obj_readable_room2_187": "* (I am awarded 10G.)/%%", - "obj_readable_room2_194": "\\W* \\OORANGE\\W - I am the kind of\n person who rushes fists-first\n through all obstacles./", - "obj_readable_room2_195": "* (I am awarded 5G.)/%%", - "obj_readable_room2_201": "\\W* \\YYELLOW\\W - My sure-fire\n accuracy put an end to\n the mayhem of \"Ball.\"/", - "obj_readable_room2_202": "* (I am awarded 3G.)/%%", - "obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,\n my original style\n pulled you through./", - "obj_readable_room2_209": "* (I am awarded 2G.)/%%", - "obj_readable_room2_216": "* (I am awarded 1G.)/%%", - "obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt\n trapped^1, I took notes and\n achieved the end of \"Ball.\"/", - "obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"\n* I waited^1, still^1, for\n this opportunity.../", - "obj_readable_room2_231": "* (I am awarded 4G.)/%%", - "obj_readable_room2_534": "* (I can't go through the\n fire exit because I'm\n not made of fire.)/%%", - "obj_readable_room2_555": "* (The cap is so comically large^1,\n I can't open it.)/%%", - "obj_readable_room2_570": "* (It's a nice thing I can\n see the southern wall from\n this angle.)/%%", - "obj_readable_room3_66": "\\j* Have I... seen this\n somewhere before?/%%", - "obj_readable_room3_74": "* (Earlier^1, I identified\n this as bigger than a\n twin-sized bed.)/", - "obj_readable_room3_75": "* (But now^1, I realize\n it's actually one size\n bigger than a double.)/%%", - "obj_readable_room3_208": "* (They are all labelled \"Human\n History.\")/%%", - "obj_readable_room3_293": "* (Looks like they relate to\n some kind of strange machine.)/", - "obj_readable_room4_63": "\\W* A pair of \\Yluminous^1, yellow eyes\n \\Wstare back at me./%%", - "obj_readable_room4_64": "* It's always been me and you./%%", - "obj_readable_room4_66": "* .../%%", - "obj_readable_room4_73": "* Who are you even looking at\n anymore?/%%", - "obj_readable_room4_77": "\\j* What am I doing...?/%%", - "obj_readable_room4_98": "* (What a comfortable bed.^1)\n* (If I laid down here^1,\n I might not ever get up.)/%%", - "obj_readable_room4_99": "\\j* Not mine./%%", - "obj_readable_room4_105": "\\j* His bed./%%", - "obj_readable_room4_146": "\\W* ...?/%%", - "obj_readable_room4_147": "* ...%%", - "obj_readable_room5_68": "* (There are a lot of scarves\n in here.)/%%", - "obj_readable_room5_69": "* Their clothes./%%", - "obj_readable_room5_105": "* (On the flap it says \"Thank\n you for making my dreams\n come true.\")/%%", - "obj_readable_room5_138": "* I would read the book on\n* the top shelf but.../", - "obj_readable_room5_139": "* That ladder looks really..^1.\n* REALLY scary./%%", - "obj_readable_room5_140": "* sadly,^1, humans have proven\n their SOULs don't need these\n things to exist./%%", - "obj_readable_room5_187": "* (I put it on my keychain.)/%%", - "obj_readable_switch1_65": "* .../", - "obj_readable_switch1_66": "\\E0* It is the other switch^1.\n I.../", - "obj_readable_switch1_67": "\\E1* I would rather you not\n step on those boards.\n Please step away./%%", - "obj_reaperbird_514": "* I pick on , ^1.\n* It seemed effective./^", - "obj_reaperbird_557": "* I wash my hands^1.\n* Nothing happened./^", - "obj_reaperbird_559": "* My hands are clean enough\n to eat!/^", - "obj_ripoff_alphys_508": "* I tell the Lost Soul that\n I'll continue to\n support her./", - "obj_ripoff_alphys_509": "* Something about the way I\n said that is familiar to\n her./^", - "obj_ripoff_asgore_488": "* I tell the Lost Soul that\n i'm going to save\n everyone./", - "obj_ripoff_asgore_499": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_asgore_517": "* I tell the Lost Soul that\n I won't hurt him^1, no\n matter what./", - "obj_ripoff_papyrus_618": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_papyrus_657": "* I asked the Lost Soul to\n cook something for me./", - "obj_ripoff_sans_542": "* I told the Lost Soul I'd\n think about what I'd\n done./", - "obj_ripoff_sans_571": "* I tell the Lost Soul I\n think that jumble is\n tougher than crosswords./", - "obj_ripoff_sans_576": "* I tell the Lost Soul I\n think that crosswords\n are tougher than jumble./", - "obj_ripoff_toriel_502": "* I tell the Lost Soul that\n I have to go if We're\n going to free everyone./", - "obj_ripoff_toriel_513": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", - "obj_ripoff_toriel_556": "* I hug the Lost Soul and\n tell her that I'm going\n to see her again./", - "obj_ripoff_toriel_587": "* I tell the Lost Soul I\n prefer Hazelnut instead\n of walnuts./", - "obj_ripoff_toriel_592": "* I tell the Lost Soul I\n prefer Walnuts instead\n of hazelnut./", - "obj_ripoff_undyne_598": "* Something about the way I\n fight is familiar to her.../^", - "obj_ripoff_undyne_601": "* Something about the way I\n fight..^1.\n* It's all flooding back!/%%", - "obj_ripoff_undyne_632": "* I gave the Lost Soul a big\n smile^1, like I remember\n she likes to do./", - "obj_ripoff_undyne_649": "* I clashed against the Lost\n Soul with all of my might./", - "obj_ripoff_undyne_650": "* She feels my fighting\n spirit..^1.\n* It's familiar somehow./^", - "obj_ripoff_undyne_653": "* She recognizes my fighting\n spirit..^1. suddenly^1, memories\n are flooding back!/%%", - "obj_sans_friendc_75": "* hey^1, niko^1, what's\n with that weird\n expression?/", - "obj_sans_friendc_77": "\\E2* Sans^1, did I tell you\n about the time Niko\n meowed at me...?/", - "obj_sans_friendc_79": "\\E8* And then said they\n weren't a cat?/", - "obj_sans_friendc_81": "\\E0* I felt so confused./", - "obj_sans_friendc_83": "\\E1* wow^1, they look really upset./", - "obj_sans_friendc_85": "\\E3THEY CLEARLY\nAREN'T^1, THOUGH./", - "obj_sans_friendc_86": "\\E0CATS DON'T HAVE\nPOINTY EARS!/", - "obj_sans_friendc_88": "\\E0* kid^1, we're joking^1.\n\\E1* right tori?/", - "obj_sans_friendc_90": "\\E0* Hee hee hee.../", - "obj_sans_friendc_91": "\\E1* Of course!/", - "obj_sans_friendc_92": "\\E0* .../", - "obj_sans_friendc_95": "\\E1* ARE YOU CROSSING\n YOUR FINGERS???/%%", - "obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,\n niko?/", - "obj_sans_friendc_109": "\\E0* niko..^1.\n* i gotta tell ya./", - "obj_sans_friendc_131": "\\E0* niko^1, tori was telling\n me how she made\n pancakes for you./", - "obj_sans_friendc_154": "\\E0* sorry..^1.\n* i don't have time\n to talk^1, niko./", - "obj_sans_room_114": "* woah^1, did you guys see\n that?/", - "obj_sans_room_115": "\\W* well... anyway^1.\n my brother has a very.../", - "obj_sansb_317": "\\E4like i said before,^1\nseeing what comes\nnext.../", - "obj_sansb_340": "\\E0there's that glimmer\nof a good person\ninside of you./", - "obj_sansb_341": "\\E4the memory of\nsomeone who still\nwants to do the\nright thing./", - "obj_sansb_347": "\\E9let the kid\nlive their life./", - "obj_sansb_384": "\\E3woah^1, you look\nabsolutely TERRIFIED./", - "obj_sansb_954": "* My hands ache.", - "obj_sansb_956": "* I feel tears welling up.", - "obj_sansb_958": "* He's breathing heavily.", - "obj_sansb_960": "* I hate you.", - "obj_sansb_962": "* Sins.", - "obj_sansb_963": "* KARMA.", - "obj_sansb_964": "* It hurts... It hurts...", - "obj_sansb_965": "* Doomed.", - "obj_sansb_969": "* ...", - "obj_sansb_971": "* I cough up some dust.", - "obj_sansb_973": "* I'm so tired.", - "obj_sansb_975": "* He's sweating.", - "obj_sansb_977": "* Get ready.", - "obj_sansb_1014": "* Can't keep dodging forever./^", - "obj_sansb_body_1468": "* Freedom.", - "obj_sansb_body_2498": "well.../", - "obj_sansb_body_2499": "sorry, kiddo./", - "obj_sansb_body_2502": "know you're stronger\nthan you think./", - "obj_sansbyetrigger_126": "* he's never seen a human\n before./", - "obj_savepoint_97": "* \\[1] left.../%%", - "obj_savepoint_99": "* That comedian.../%%", - "obj_savepoint_103": "* The comedian got away^1.\n* Good./%%", - "obj_shyren_504": "* SHYREN - ATK 19 DEF 0\n* That's Shyren^1.\n* She's my band-mate./^", - "obj_shyren_514": "* I hum a funky tune^1.\n* Shyren follows my melody./^", - "obj_shyren_515": "* I hum a sad song^1.\n* Shyren follows my melody./^", - "obj_shyren_516": "* I hum a jazz ballad^1.\n* Shyren follows my melody./^", - "obj_shyren_519": "* I hum some more^1.\n* The seats are sold out^1.\n* I feel like a rock star!/^", - "obj_shyren_522": "* Me and Shyren have come so\n far^1, but it's time./", - "obj_shyren_523": "* We both have our own\n journeys to embark on./", - "obj_shyren_550": "* I wave my arms wildly^1.\n* I am now vulnerable\n to electric attacks./^", - "obj_shyren_551": "* I wave my arms wildly^1.\n* The crowd eats it up./^", - "obj_smallfrog_61": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/", - "obj_smallfrog_79": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Human.)/", - "obj_smallfrog_117": "* Ribbit ribbit^1.\n* (I heard using \"F4\" can make\n you have a \"full screen.\")/", - "obj_smallfrog_124": "* Ribbit ribbit^1.\n* (Did you ever find this\n room's fifth frog?)/%%", - "obj_snowdrakemom_435": "* I laugh^1, and keep laughing^1.\n* It's SO funny^1, I can't stop^1.\n* Tears run down my face./", - "obj_snowdrakemom_436": "* ... what^1?\n* I didn't do that./^", - "obj_snowdrakemom_452": "* ... what^1?\n* I didn't say that./^", - "obj_spagnot_158": "* (Shoot the opposing ship!^1)\n* (You have just one shot.)/", - "obj_spiderb_650": "* Muffet is so amused by my\n antics that she gives me a\n discount!/^", - "obj_spiderb_693": "* I empty your pockets^1, but I\n don't have enough money.\n* Muffet lowers the price./^", - "obj_spiderb_710": "* I'm out of money^1.\n* Muffet shakes her head./^", - "obj_spiderb_714": "* I empty my pockets..^1.\n* But I don't have any\n money at all!/", - "obj_spiderb_722": "* Muffet refuses my money./^", - "obj_spiderb_839": "They must have\nmeant a DIFFERENT\nhuman in a\nscarf~/", - "obj_spidertalkevent_114": "* They said a human wearing a\n scarf will come\n through./%%", - "obj_torboss_2ndtime_308": "Hmmm^1.\nPerhaps I will\nmake more pancakes./", - "obj_torboss_2ndtime_309": "The last ones ended\nup a little burnt./%%", - "obj_torboss_2ndtime_324": "\\E2I thought they were\ngood./", - "obj_torboss_2ndtime_326": "\\E4It's not like I\nate them all while\nyou were\nfighting./%%", - "obj_torboss_2ndtime_360": "Hey^1! Hey^1!\nCan I have some\npancakes!/%%", - "obj_torielboss_447": "Listen to me^1,\nsmall one.../", - "obj_torielboss_850": "* I thought about telling\n Toriel that I saw\n her die./", - "obj_torielboss_852": "* Can I show mercy without\n fighting or running\n away...?/^", - "obj_torielboss_854": "* Can I show mercy\n without running away...?/^", - "obj_torielboss_855": "* .../^", - "obj_torielcall3_91": "\\E1* You do not DISLIKE\n Hazelnut^1, do you?/", - "obj_torielcall3_92": "\\E1* You do not DISLIKE\n Walnuts^1, do you?/", - "obj_torielcall5_108": "* You like things other\n than Hazelnut or\n Walnuts^1, too.../", - "obj_torieltrigger6_41": "* It is Hazelnut-\n walnut pancakes./", - "obj_torieltrigger6_44": "* So I will hold off\n on snail pancakes for\n tonight./", - "obj_torieltrigger6_52": "* I have baked snail\n pancakes./", - "obj_torinteractable7_138": "\\E7* \\[C] wanted to go home so\n badly./", - "obj_townnpc_monsterkid1_81": "* I can tell 'cause you're\n wearing a scarf./%%", - "obj_undyneboss_1205": "* I told Undyne I didn't\n want to fight^1.\n* But nothing happened./^", - "obj_undyneboss_1209": "* I told Undyne I just\n want to be friends.\n* She remembers someone.../", - "obj_undynedate_inside_1852": "* (I take a sip of the\n tea.^1)\n* (It's burning...)/", - "obj_undynedate_outside_364": "* (I hear someone shouting\n a whisper at me from\n inside the house.)/", - "obj_undynetrigger_boss_162": "* Through your seventh and\n final soul^1, this world\n will be transformed./", - "obj_undynetrigger_boss_163": "* First^1, however^1, as is\n customary for those who\n make it this far.../", - "obj_undynetrigger_boss_164": "* I shall tell you the\n tragic tale of our\n people./", - "obj_undynetrigger_boss_191": "\\E4* No^1, \\E3you know what?/%%", - "obj_undynetrigger_boss_206": "\\E3* WHY SHOULD I TELL THAT STORY^1 %%", - "obj_undynetrigger_boss_213": "\\E4* WHEN YOU'RE ABOUT TO \\E5DIE!?^1! %%", - "obj_undynetrigger_boss_220": "\\E2* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%", - "obj_undynetrigger_boss_358": "\\E6* I WOULD NEVER GET\n CHUMMY WITH A COWARD\n LIKE YOU!/", - "obj_undynetrigger_boss_638": "\\TS \\F5 \\E3\\TU*TEST!!!/%%", - "obj_vegetoid_385": "* Vegetoid's here for my\n health.", - "obj_vegetoid_445": "* I pat my stomach^1.\n* Vegetoid offers a healthy\n meal./^", - "obj_vulkin_627": "* I tell Vulkin it's doing\n a great job.\n* Its attacks become extreme.../^", - "obj_vulkin_640": "* I give Vulkin a hug^1.\n* It warms my heart.../", - "obj_vulkin_644": "* And my whole body!\n* Ouch!\n* My DEFENSE dropped!/^", - "obj_water_doomreminder_95": "\\j* Still \\[1] left^2...\n* S-Should I go back?/%%", - "obj_whimsun_419": "* Halfway through my first\n word^1, Whimsun bursts into\n tears and runs away./^", - "obj_whimsun_429": "* I raise your arms and\n wiggle my fingers.\n* Whimsun freaks out!/^", - "obj_wizard_529": "* Madjick believes I am\n a fellow wizard.", - "obj_wizard_575": "* I can't get a word\n in edgewise^1.\n* Its words dizzy me.../^", - "obj_wizard_584": "* Its gibberish dizzies me...\n* My DEFENSE drops by 1./^", - "obj_wizard_623": "* I ignore Madjick and think\n of pollen and sunshine^1.\n* My DEFENSE increased by 1./^", - "obj_wizard_629": "* My confusion abates^1.\n* My DEFENSE increased by 2./^", - "obj_wizard_647": "* The unrelenting \"Chaser Orb\"\n was weakened by my glare./^", - "obj_wizard_648": "* The destitute \"Chaser Orb\" was\n weakened further by my glare./^", - "obj_wizard_662": "* The intimidating \"Corner Orb\"\n was weakened by my glare./^", - "obj_wizard_663": "* The homely \"Corner Orb\" was\n weakened further by my glare./^", - "obj_womandog_473": "* The Dogs are re-evaluating\n my smell.", - "obj_womandog_476": "* The Dogs may want to\n re-smell me.", - "obj_womandog_477": "* The Dogs think that I\n may be a lost puppy.", - "obj_womandog_522": "* The Dogaressa is too\n suspicious of my smell./^", - "obj_woshua_536": "* Woshua is terrified of\n my slimy body!\n* It runs away./^", - "obj_woshua_546": "* I ask Woshua to clean me^1.\n* It hops around excitedly./^", - "scr_torcall_46": "* hey niko^1.\n* it's torrrrrieellll/", - "scr_torcall_48": "* make sure to brush your\n teeth before crossing\n the street^1, niko/%%", - "scr_torcall_75": "* (TORIEL sent you a message\n titled \"Cat Video.\")/", - "recover_hp_max": "* My YP was maxed out./%", - "stat_menu_namehack": "Yes it is! ty toby", - "save_menu_empty": "Niko", - "instructions_cancel_key": "[X]", - "instructions_menu_key": "[C]", - "instructions_menu_label": "Menu (In-game), Skips Text#[Hold SHIFT] - Run", - "instructions_fullscreen_key": "#[F4]", - "instructions_quit_key": "#[Hold ESC]", - "instructions_hp0": "#When YP is 0, you lose.", - "name_entry_title": "Your own name.", - "name_entry_hardmode": "WARNING: This name will#spawn the creature.#Proceed anyway?#WARNING: UNFINISHED", - "title_by": "By#Team Blacklight", - "hardmode_end_2": "Not coming.", - "hardmode_end_3": "sorry :(", - "hardmode_end_4": "but hey you got a new character thats cool right", - "item_drop_56": "* (Despite what seems like\n common sense^1, I threw\n away the letter.)/%%", - "credits_short_165": "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)", - "credits_short_173": "Tile Artist (Area3+4)#And Hypertester", - "credits_short_loc1_3": "Coordinators", - "credits_short_loc1_3a": "Graeme Howard", - "credits_short_loc2_1b": "Clyde \"Tomato\" Mandelin", - "credits_short_loc2_1c": "D. Scott Miller", - "credits_short_loc2_1d": "Nozomi Oshima", - "credits_short_loc2_2": "Collector's Edition", - "credits_short_loc2_2a": "Fangamer", - "credits_short_loc2_3": "PR + Publishing Support", - "credits_short_loc2_3a": "Yutaka Ohbuchi", - "mett_essay_prompt_pc": "ESSAY PROMPT:#What do I#love most about#Mettaton?#(No X or Z)", - "mett_essay_prompt_console": "ESSAY PROMPT: What do I love most about Mettaton?", - "item_use_2": "* I hit the Croquet Roll into\n my mouth.", - "item_use_3_doge2": "* I threw the stick and\n the dogs ran to get it^1.\n* We played fetch for a while./%", - "item_use_3_greatdog": "* I threw the stick and\n the dog ran to get it^1.\n* We played fetch for a while./%", - "item_use_11": "* I ate the Hazelnut\n Pancakes.\n* My YP was maxed out./", - "item_use_26a": "* My hands are burning^1!\n* AT increased by \\[1]!/%", - "item_use_29a": "* The rest of my inventory\n filled up with Dog Residue./%%", - "item_use_36": "* I eat the Instant Noodles.", - "item_use_41_speed": "\n* My SPEED boosts!", - "item_use_52": "* It's just me./%", - "item_use_53": "* This isn't mine./%", - "item_use_54_heal": "* I consume the Bad Memory^1.\n* My YP was maxed out./%", - "item_use_56a": "* It's been shut so tightly^1,\n I'd need a chainsaw in\n order to open it./%", - "item_use_56_prelab": "* (Maybe if I check the lab\n door^1, you can slide it\n underneath...)/%%", - "item_use_60_fail2": "* ... as I fail to fit the\n key into it./", - "item_use_63": "* I ate the Snailcakes.\n* My YP was maxed out./", - "scr_battlegroup_282": "* I feel uneasy./%", - "scr_battlegroup_626": "* Shyren hides in the corner\n but somehow encounters me\n anyway.", - "scr_battlegroup_1395": "* no no no no NO NO NO NO", - "scr_battlegroup_1747": "* I'm blocked in politely!", - "scr_battlegroup_1789": "* ASRIEL's SOUL was awakened\n by the power of our\n friends!", - "obj_napstablook_189": "* I WON!\n* I lost 1 experience point./%" +{ + "SCR_TEXT_xbox_149": "* That ticket^1? N-no^1, I haven't\n seen it before!/", + "obj_sign_room_mew_9": "* ... hey^1, do you think\n Undyne's going to come\n back here soon^1, or...?/%%", + "SCR_TEXT_158": "* (...)/", + "obj_heartdefeated_205_0": "If I can get up\nin the morning^1,\ndespite it all.../", + "SCR_TEXT_4434": "* I don't have enough\n gold./%%", + "obj_ripoff_asgore_488": "* I tell the Lost Soul that\n i'm going to save\n everyone./", + "credits_short_thanks1_13": "Fontworks Inc.", + "obj_readable_room5_68": "* (There are a lot of scarves\n in here.)/%%", + "SCR_TEXT_xbox_23": "\\E0* anyway^1.\n* i'll treat ya some time\n if you're in the area./%", + "SCR_TEXT_xbox_222": "* Wait^1.\n* A^1!\n* SECOND!/", + "xbox_controller_connect_5": "No head is connected.\nNo body is connected.\nNo arms are connected.\nNo legs are connected.\nNo skin is connected.\nNo ears are connected.\nNo face is connected\nNo mouth is connected.\nNo heart is connected.\nNo teeth are connected.\nNo heart is connected.", + "obj_ds3_donationlist_20": "Freedom Emblem", + "obj_papstove_79": "\\E0I DON'T MIND^1,IM\nHAPPY HES TRYING\nSOMETHING NEW!/", + "obj_mewmew_npc_81": "* Someday^1.\n* Someday^1!\n* SOMEDAY!!!/%%", + "obj_entity_geno2_1": "[You went and did it\nagain.]/", + "SCR_TEXT_xbox_77": "\\E3* papyrus^1, the yellow\n kid^1, the antlered girl\n and her big sis.../", + "obj_interact_punchcard_1": "* It's a Punchcard.\n* Take it?\n Yes No \\C", + "obj_readable_room5_15": "* (Use this if you love skin!)\n* (Use this if you love having\n skin!)/%", + "obj_himtext_2": "Well,^1 I'm sure you already know\nme./", + "settings_shrine_1": "PS4", + "SCR_TEXT_5296": "\\E0* Is it Walnuts?\n \n Yes No \\C", + "obj_sansbyetrigger_126": "* he's never seen a human\n before./", + "obj_paptv_160": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%", + "obj_mewmew_boss_515": "\\E6... but as much\nas I try to\nfuse.../", + "obj_mewmew_boss_100": "\\E7BUT BETTER!!!/%%", + "obj_mewmew_boss_127": "\\E7THEN YOU KNOW\nWHAT I'M GONNA\nDO TO THEM!??/%%", + "obj_mewmew_boss_91": "\\E7And now^1, with\nthis new body,/", + "obj_smallfrog_154": "* (Anyways...)/", + "obj_heartdefeated_207_1": "But don't give up\nlil' homie^1! You got\nthis!/%%", + "obj_nikochitchat_8": "There's nothing here^1.\nI've checked./", + "obj_ds3_donationlist_4": "More HD for every 250C Held", + "obj_lastsans_trigger_792": "\\E2* but what do i know,\n^1 right?/", + "SCR_TEXT_169": "* (The howling wind is\n now a breeze^1. This gives\n me shining light...)/%%", + "obj_mewmew_boss_67": "\\E5I found it in..^1.\nA strange place./", + "obj_sansb_956": "* I feel tears welling up.", + "obj_angeltext_4": "* (...No, wait^1. False\n alarm.)/", + "obj_mewmew_boss_134": "Do I have to use\nmy FULL POWER!?/%%", + "SCR_TEXT_1860": "* The pancakes have not\n cooled down yet./", + "obj_ds3_donationlist_6": "Donate 25C", + "obj_npc_starwalker_8": "\\W* I'm the original \\YStarwalker\\W/%", + "item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3\n* Made of plastic.\n* Safe for me to use!/%", + "SCR_TEXT_xbox_162": "* It makes my body's voice\n box speak in response\n to what's onscreen!/", + "SCR_TEXT_xbox_139": "* But don't let the MTT\n branding fool you^1.\n* Oh^1, don't^1! Don't^1! DON'T!/", + "SCR_TEXT_xbox_45": "\\E0* he only plays games with\n mods that make him\n the main character./", + "SCR_TEXT_148": "* (It fills me with\n shining light.)/%%", + "credits_short_thanks2_3": "Derek Carmody", + "obj_mewmew_boss_242": "* Mad Mew Mew considers ska\n dancing but the music isn't\n nearly appropriate enough.", + "credits_35": "Dariioxis - Gameover Quotes", + "obj_sans_friendc_95": "\\E1* ARE YOU CROSSING\n YOUR FINGERS???/%%", + "obj_monsterkidtrigger7_836": "* W^1-What?/", + "SCR_TEXT_132": "* (It fills me with\n shining light.)/%%", + "obj_spidertalkevent_114": "* They said a human wearing a\n scarf will come\n through./%%", + "obj_readable_room5_33": "* (Like Vitamin B1, Vitamin B2,\n Vitamin B3, Vitamin B4,\n Vitamin B5, Caffeine...)/", + "obj_convenientlamp_56": "* ...Where did this even^1,\n come from???/%%", + "SCR_TEXT_4466": "* I don't have enough\n gold./%%", + "SCR_TEXT_xbox_195": "* That slot machine's so HD..^1.\n* It's almost looking^1, uh..^1.\n* 401K...?/%", + "obj_sans_friendc_88": "\\E0* kid^1, we're joking^1.\n\\E1* right tori?/", + "obj_heartdefeated_206_1": "You're a tough kid,\nyou got this far\nalready, don't stop\nnow!/%%", + "phonename_224": "3", + "SCR_TEXT_xbox_2": "* (I seem to have collected\n all the Collectible Coins in\n the vicinity.)/", + "obj_nikochitchat_2": ".../", + "SCR_TEXT_xbox_100": "\\E0* guess we can't play./", + "SCR_TEXT_5275": "* (I don't have enough\n gold.)/%%", + "obj_sign_room_ds2_9": "* (I pressed it.)/", + "SCR_TEXT_xbox_210": "* And listen to me sing my\n super secret song^1!\n* Ahem!/", + "obj_6gun_act_149": "* I call for help...", + "SCR_TEXT_1332": "* (I'm carrying too much.)/%%", + "SCR_TEXT_145": "* (The sound of rushing water\n fills me with\n shining light.)/%%", + "textcredits": "Credits", + "obj_npc_starwalker_24": "\\W* im still \n \\YPissed\\W off.../%", + "obj_readable_room2_105": "\\j* Nothing in here.../%%", + "obj_mewmew_boss_146": "\\E5What the hey!^1?\nYou're some kind\nof freak, aren't\nyou!/", + "SCR_TEXT_xbox_227": "* Okay, mew^1! In return^1, I'll\n tell you my thoughts on\n any prizes you win!/", + "SCR_TEXT_1842": "* I found a singular piece\n of Hazelnut-walnut pancakes./%%", + "obj_mewmew_boss_453": "\\E5... other..^1.\n...emotions?/", + "credits_short_thanks1_1": "Roy Blakely", + "item_name_11": "Hazelcakes", + "SCR_TEXT_xbox_95": "\\E1* tell you what though^1.\n* if you win any prizes.../", + "obj_entity_geno2_donot_5": "[Well guess what.]/%%", + "obj_entity_geno2_8": "[Please.]/", + "SCR_TEXT_xbox_24": "* hey^1, a game list^1.\n* pretty sure i know\n who made that./", + "obj_mewmew_boss_521": "\\E0That's it!!!/", + "obj_sign_room_ds2_8": "* (It's a tap that dispenses\n dog food...)/", + "SCR_TEXT_xbox_57": "* wow^1. the 'perfect\n combo of monsters\n and energy.'/", + "obj_bed_dark_64": " zesty ass goomba/%%", + "credits_short_thanks2_9": "Adil Mohyuddin", + "SCR_TEXT_xbox_223": "* You^1. You^1! YOU!!^1!\n* You FEEBLE^1, ACCURSED human!/", + "SCR_TEXT_xbox_46": "\\E1* but^1, uh^1, all the\n animations stay the\n same^1, so.../", + "SCR_TEXT_1755": "* I don't have enough\n gold./%%", + "credits_short_loc2_3": "PR + Publishing Support", + "SCR_TEXT_xbox_89": "\\E1* i knew absolutely\n nothing about the\n competitive scene./", + "obj_mewmew_body_388": "HAHAHA!!!^8! %%", + "obj_lunatext_5": "* ...is it a coffin?/", + "obj_cytra_text_0": "* test/", + "obj_battlebomb_519": "* GAME BOMB\n* We really should have rented\n it first./^", + "obj_mewmew_boss_26": "\\E1To fuse with my\nnew body^1, mew~/", + "SCR_TEXT_xbox_117": "* KNIVES!^1!\n* Physical^1, CORPOREAL KNIVES!/%", + "obj_nikochitchat_10": ".../", + "obj_mettnewsevent_989": "\\S-\\Sp\\T0* Ring...\\S+/", + "SCR_TEXT_129": "* (Playfully crinkling through\n the leaves fill me with\n shining light.)/", + "obj_echoflower_255a": "* I can't bear to see everyone\n giving up on my little\n ray of sunshine forever.../", + "obj_mkid_battle_450": "* stop stop stop STOP", + "credits_7": "Cinderclasm", + "obj_sansb_body_2499": "sorry, kiddo./", + "obj_smallfrog_155": "* (But...^1 you have#cat ears.)/", + "credits_short_loc1_3b": "Justin Epperson", + "credits_short_thanks1_6": "Hiroko Minamoto", + "obj_ds3_numberpicker_2": "Quit", + "obj_mewmew_boss_451": "\\E6H..^1. huh?/", + "obj_sky_text_0": "* ^1.^1.^1.^1.^1.^1./", + "credits_12": "SamitheAnxiousBean", + "SCR_TEXT_xbox_35": "\\E1* never had a pimple\n ever since he started^1,\n he says./", + "SCR_TEXT_188": "* (It fills me with\n shining light.)/%%", + "obj_mewmew_npc_88": "* But^1, I think this is\n a start...!/", + "SCR_TEXT_xbox_191": "* Still^1, the idea I might get\n really hurt if she stabbed\n me... it makes me feel.../", + "SCR_TEXT_xbox_147": "* That's a BACKWARDS cap^1!\n* No^1, that wouldn't work^1!\n* If she wore it backwards.../", + "SCR_TEXT_xbox_215": "* Aha..^1. haha!\n* WELL!^1? How was that!^1?\n* Is your feeble mind BLOWN?!/", + "obj_readable_room5_ds2_7": "* (Maybe it means motion\n controls were too difficult\n to implement.)/%%", + "SCR_TEXT_xbox_0": "* (It's 25G for 5 Dog Coins.)\n* (Exchange?)\n Yes No \\C", + "objsky_text_3": "* (She seems happy...^1I think?\nThose big eyes could mean anything.)/%%", + "obj_readable_room4_147": "* ...%%", + "obj_mewmew_boss_338": "* MAD MEW MEW - AT 45 DF ??\n* Mew Mew 2: Mew Mew's\n Pissed Off And Ready To Mew!/%%", + "obj_sans_room_114": "* woah^1, did you guys see\n that?/", + "obj_sansb_965": "* Doomed.", + "SCR_TEXT_1409": "* (Take it?)\n \n Accept Decline \\C ", + "credits_26": "Survana", + "obj_npc_starwalker_2": "\\W* I'm the original \\YStarwalker\\W/%", + "SCR_TEXT_1049": "* (I'm not ready for the\n responsibility.)/%%", + "obj_mewmew_boss_510": "\\E6Huh^1?\nYou don't\nrecognize me...?/", + "credits_8": "FruttyMoment", + "SCR_TEXT_xbox_126": "* Good games^1? Yeah^1, you mean\n Mew Mew 2 Super Cutey\n Darkness Dress Up!?/", + "SCR_TEXT_xbox_10": "\\E1* the original height just\n wasn't challenging\n enough anymore./", + "SCR_TEXT_xbox_216": "* (I can feel myself blushing!^1)\n* I'm never singing that\n again^1, so enjoy^1, mew!/%", + "SCR_TEXT_xbox_17": "\\E1* sure^1, i like a good burg^1,\n but the restaurant one\n over's where it's at./", + "obj_mewmew_body_396": "AND SOME\nOF THIS!!^8! %%", + "obj_lastsans_trigger_640": "\\E3* what's your end goal?/%%", + "SCR_TEXT_xbox_52": "\\E2* it's not false^1, he\n says^1. it's just a\n glimpse of the future./%", + "obj_aaron_524": "* I flex^1.\n* Aaron flexes twice as hard.\n* ATTACK increases for us two./^", + "mod_credits": "Team Blacklight is:", + "obj_asrielb_597": "* I held on to my hopes..^1.\n* I reduced how much DAMAGE\n I'll take this turn!/^", + "obj_sign_room_ds2_18": "* (It's some kind of blueprint^1,\n marked with red X's...)/", + "SCR_TEXT_xbox_71": "\\E1* and then^1, uh^1, fixing\n up its muscles to\n make them bigger./%", + "obj_battlebomb_517": "* BASKET BOMB\n* Even if I explode^1, I'll\n at least look good./^", + "SCR_TEXT_4050": "* (I punch the vegetables\n at full force^1.\n* It knock over a tomato.)/", + "obj_nikochitchat_25": "I was afraid./", + "obj_lastsans_trigger_790": "\\E3* cause if i didn't know \n any better.../", + "obj_darksans1_1000": "\\E1* ...it even has a cool\nscarf like yours./", + "SCR_TEXT_xbox_1": "* (I received a pittance\n of Coine.)/%", + "credits_short_loc2_3a": "Yutaka Ohbuchi", + "obj_mewmew_boss_239": "* Mad Mew Mew glares into an\n elaborate pink mirror^1, then\n turns to you the same way.", + "SCR_TEXT_4465": "* Some spiders crawled down\n and gave me a donut./%%", + "obj_mewmew_boss_474": "* (...?)/%%", + "obj_nikochitchat_15a": "She's probably so worried\nabout me./", + "obj_sansb_969": "* ...", + "obj_npc_starwalker_21": "\\W* maybe i should rethink this\n whole \\YPissed\\W off thing/", + "SCR_TEXT_xbox_121": "* He just kept STARING^1!\n* Like you've never seen a\n pretty girl.../", + "obj_mewmew_boss_567": "NO MATTER HOW\nMUCH I FIGHT,/", + "obj_sansb_384": "\\E3woah^1, you look\nabsolutely TERRIFIED./", + "obj_npc_room_sosorry_3": "* I'm^1, haha^1, BURSTING with\n confidence!!/", + "credits_short_thanks1_0": "8-4 Support + Special Thanks", + "obj_nikochitchat_15i": ".../", + "obj_himtext_14": "Did you do something to\nanger it?/", + "niko_talk_1": "* (...Oh? You aren't a cat?)/", + "obj_npc_starwalker_23": "\\W* Don't^1 worry/", + "SCR_TEXT_2886": "* (This CD is labelled\n \"Spookwave.\")/", + "obj_sansb_381b": " ", + "SCR_TEXT_2837": "* (This CD is labelled\n \"Spooktunes.\")/", + "obj_npc_room_sosorry_5": "* ...th- thanks for putting up\n with me./%%", + "credits_short_thanks2_0": "Fangamer Support + Special Thanks", + "obj_readable_room1_69_console_3": "* (I had a wonderful,\n mod-exclusive experience...)/", + "obj_npc_starwalker_17": "\\W* get a \\Yjob^1\\W or\n^1 \\Ysomething^1\\W\n idiot/%", + "obj_nikochitchat_4": ".../", + "obj_nikochitchat_9": "It's just us now./", + "obj_memoryhead_472": "* The enemy put a piece of\n itself in my inventory./^", + "obj_forcedright_175a": "* ...What is that?^1\n* A cat?/", + "obj_nikochitchat_16": "Through it all^1, a voice in\nmy head kept.../", + "obj_readable_room5_29": "* (However^1, I get nothing\n from it in real life^1, so\n there's not much point.)/%", + "obj_heartdefeated_209_0": "It's not too late,\nNiko./", + "obj_nikochitchat_11": "When I fell down here^1, I felt\nlost./", + "SCR_TEXT_xbox_28": "\\E1* recommends whatever it\n is she's currently\n obsessed with./", + "obj_entity_geno2_5": "[That's a lie, by the way.]/", + "name_entry_hardmode": "WARNING: This name will#spawn the creature.#Proceed anyway?#WARNING: UNFINISHED", + "obj_nikochitchat_35": ".../", + "obj_gaster_room_45": "ITS YOUR\nCHOICE AFTER ALL/%%", + "obj_ds3_donationlist_14": "3 Bones", + "obj_sign_room_ds2_7": "* (Could it be the source of\n this travesty...?)/%%", + "obj_friendc_event_206": "\\E1* Niko...^1.\n* We do not remember\n exactly what happened./", + "name_entry_title": "Your own name.", + "obj_lunatext_6": "* No... that would be too\n obvious.../%%", + "obj_mewmew_boss_517": "MY EMOTIONS\nAREN'T PURE\nENOUGH---!!/", + "obj_himtextyes_14": "Alright./", + "obj_ds3_donationlist_1": "PRIZE", + "obj_mewmew_boss_33": "\\E7WOULDN'T YOU LIKE\nTO KNOW!^1?\nHA HA HA HA!!!/", + "obj_ds3_donationlist_24": "M.Ticket", + "obj_readable_room2_141": "* The heat of the pancakes\n intimidate me too much\n for me to eat it./%%", + "obj_nikochitchat_21b": "...You^1. Were my friend./", + "obj_mewmew_boss_34": "\\E1Sure^1, I'll tell\nyou./%%", + "obj_nikochitchat_24": "But most of all.../", + "SCR_TEXT_xbox_73": "* i've only seen it\n snow as bad as\n this once./", + "obj_mewmew_boss_522": "\\E5YOU!!^1! Human!!!/", + "obj_mewmew_npc_79": "* I guess I made an ENEMY!!!/", + "obj_nikochitchat_18": "Just... yelling at me^1.\nTo do what it wanted./", + "obj_papfridge_81": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/", + "obj_readable_room5_ds2_4": "* (There's an image of two analog\n sticks being pushed apart on\n the ceiling above the door...?)/%%", + "SCR_TEXT_161": "* (Partaking in worthless\n garbage fills me\n with shining light.)/%%", + "obj_heartdefeated_207_0": "Cowabummer, man.../", + "obj_mewmew_boss_585": "* It seems like Mad Mew Mew\n might listen to me now...", + "obj_sign_room_ds2_1": "* (It seems like the more\n they tried to tie things\n together...)/", + "obj_echoflower_243": "* Niko...^1 my sweet child^1, where\n could you be?/", + "obj_readable_room2_534": "* (I can't go through the\n fire exit because I'm\n not made of fire.)/%%", + "SCR_TEXT_xbox_70": "\\E3* but he's already out\n the door making a\n snow angel./", + "obj_mewmew_body_399": "IT'S FOR\nME!!^8! %%", + "obj_himtext_9": "This is absolutely unheard\nof.../", + "credits_16": "Nevermindslol", + "stat_menu_namehack": "Yes it is! ty toby", + "obj_himtext_no3": "I'm sorry.,^1\nI have to go.../", + "credits_38": "SharaJS - Shaun's Ghost Recorder", + "SCR_TEXT_1261": "* (I'm carrying too much.)/%%", + "credits_33": "arche1434 - Composer of HIKARI", + "obj_lunatext_0": "* \"The person who makes it\n has no need of it...\" /", + "obj_npc_starwalker_6": "\\W* I'm the original \\YStarwalker\\W/%", + "obj_sansb_340": "\\E0there's that glimmer\nof a good person\ninside of you./", + "SCR_TEXT_1790": "* I'm making the switches\n uncomfortable with all\n this attention./%%", + "obj_heartdefeated_210_1": "You can't give up now^1,\nyou can do this!/%%", + "obj_shyren_522": "* Me and Shyren have come so\n far^1, but it's time./", + "SCR_TEXT_xbox_60": "* it's 'flavored after\n a famous cherry.'/%", + "credits_1": "TheShibeRealm", + "SCR_TEXT_471": "* Walnuts or\n Hazelnut?\n Walnuts Hazelnut \\C", + "obj_entity_genodonot_0": "[...]/", + "SCR_TEXT_xbox_42": "\\E2* and second^1, do i look\n like the kind of guy\n to wear a hat?/%", + "obj_ds3_donationlist_7": "Donate 50C", + "credits_short_loc2_1b": "Clyde \"Tomato\" Mandelin", + "SCR_TEXT_xbox_186": "* Ahh^1, reminds me of back when\n I'd get cut and my cotton\n would fly out everywhere.../", + "item_name_3a": "Claws", + "obj_napstablook_624": "* Napstablook wants to\n show me something./^", + "SCR_TEXT_195": "* (The relaxing atmosphere\n of this hotel..^1. it fills\n me with shining light.)/%%", + "obj_mewmew_boss_569": "\\E5WHAT AM I DOING\nWRONG!?!?/", + "obj_readable_room4_99": "\\j* Not mine./%%", + "obj_ds3_box_0": "* (It's a donation box^1, but for\n some kind of Coin's I\n don't have...)/%", + "obj_sign_room_mew_7": "* Watch out^1, Mettaton!!^1!\n* I'll STEP on your puny metal\n behind!^1! Hahaha!!!/", + "SCR_TEXT_xbox_114": "* Hey^1, hey^1, HEY^1!\n* I know this nice ghost that\n could REALLY use a body!/", + "obj_himtext_16": " \n \n Yes No\\C", + "obj_mewmew_boss_506": "\\E8ENOUGH!!^1!\nENOUGH!!!^1!\nENOUGH!!!!!!/", + "SCR_TEXT_xbox_219": "* You wanna hear it again^1,\n try buying another\n GamerBOX!/%", + "SCR_TEXT_1140": "* (Should I take it?)\n \n Take it Leave it \\C ", + "obj_readable_room5_ds2_2": "* (It'll probably naturally fall\n off by the time our journey\n is nearly over.)/%%", + "SCR_TEXT_xbox_155": "* Look^1! It's just something\n you can't understand^1, mew!/%", + "SCR_TEXT_xbox_184": "* So nostalgic^1! When are we\n gonna do that AGAIN!?/%", + "obj_undynetrigger_boss_358": "\\E6* I WOULD NEVER GET\n CHUMMY WITH A COWARD\n LIKE YOU!/", + "obj_gaster_room_39": "SEEMS/", + "obj_sign_room_ds2_17": "* (I saw myself reflected in\n the shattered pieces of\n the game...)/%%", + "obj_himtextyes_13": " \n \n Yes No\\C/", + "SCR_TEXT_xbox_199": "* A corporeal life..^1.\n* One with..^1. all sorts of..^1.\n* Maintenance./", + "item_use_63": "* I ate the Snailcakes.\n* My YP was maxed out./", + "SCR_TEXT_2728": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1854": "* But i'm carrying too\n much./%%", + "obj_mewmew_boss_565": "WHY ISN'T IT\nWORKING!?/", + "obj_readable_room4_77": "\\j* What am I doing...?/%%", + "obj_questionasker_648": "SHRIEKING WHEN SHE\nFAILS./", + "obj_npc_starwalker_1": "\\W* These \\Yflowers\\W are \\YPissing\\W me\n off.../", + "obj_nicesnowman_155": "* (I'm carrying too many\n items.)/%%", + "obj_torieltrigger6_41": "* It is Hazelnut-\n walnut pancakes./", + "instructions_cancel_key": "[X]", + "SCR_TEXT_143": "* (This simple fact fills\n me with shining light.)/%%", + "obj_mewmew_body_383": "I'LL RESPECT\nTHEM!!!^8! %%", + "obj_mewmew_boss_118": "\\E6She's already\ngot.../", + "scr_battlegroup_1747": "* I'm blocked in politely!", + "obj_sansb_body_2503": "i'm sure you'll do\nthe right thing./%%", + "settings_border_11_1": "Real", + "obj_entity_geno2_donot_1": "[I...]/", + "obj_ripoff_toriel_587": "* I tell the Lost Soul I\n prefer Hazelnut instead\n of walnuts./", + "credits_short_thanks1_9": "Sarah Podzorski", + "credits_17": "Snuffow", + "credits_short_thanks2_13": "Steven Thompson", + "obj_mewmew_boss_99": "\\E6Uhh^1, continue\nbeing Undyne's\nTraining Dummy./", + "obj_readable_room1_91": "* (\"\\[C].\")/", + "obj_asrielfinal_468": "* Strangely^1, as your friends\n remembered me.../", + "obj_lastsans_trigger_439": "\\E2* i'll give you a C+./", + "item_names_63": "Snailcakes", + "obj_ripoff_toriel_567": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", + "obj_npc_starwalker_10": "\\W* I'm the original \\YStarwalker\\W/%", + "obj_mewmew_body_397": "BUT NOT\nTHIS!!^8! %%", + "obj_paptv_159": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%", + "SCR_TEXT_1309": "* (Should I take it?)\n \n Take it Leave it \\C ", + "obj_npc_room_sosorry_2": "* Thanks to you^1, I think I'll\n bring Art Club to the\n surface!/", + "obj_mewmew_boss_97": "\\E7And NOW^1, I'll\nfinally be able\nto.../", + "obj_mewmew_boss_105": "\\E2Ah^1, Undyne..^1.\nSweet^1, violent^1,\nUndyne~/", + "SCR_TEXT_xbox_137": "* Of course^1, I can't taste\n anything yet^1, but.../", + "obj_snowdrakemom_452": "* ... what^1?\n* I didn't say that./^", + "SCR_TEXT_144": "* (The sight of such a friendly\n town fills me with\n shining light.)/%%", + "SCR_TEXT_xbox_21": "\\E1* but he didn't^1, so after\n a while they just closed\n the curtains on me./", + "obj_heartdefeated_203_0": "[You didn't get this\nfar to give up now.]/", + "credits_32": "Anomidae - Umbrella Man Graffiti", + "obj_mewmew_boss_keyboard": "Or WASD and IJKL\non the KEYBOARD!!!/%%", + "SCR_TEXT_6976": "\\E3* ^1.^1.^1./", + "obj_maddummy_1154": "* Mad Dummy glares into a\n mirror^1, then turns to me\n with the same expression.", + "SCR_TEXT_xbox_213": "* ooo/", + "obj_asrielfinal_561": "* Seems SAVING the world really\n is impossible./", + "obj_lastsans_trigger_638": "\\E3* that expression you're\n wearing tells me so\n many conflicting things./", + "obj_readable_room5_10": "* (There are bite marks.^1)\n* (Seems the dog didn't get\n what it was buying.)/%", + "obj_essaystuff_220": "Wonderful! Amazing! A+...\nI AM completely stunning./%%", + "SCR_TEXT_xbox_106": "* Er^1, I don't technically\n have a salary^1, on\n account of.../", + "SCR_TEXT_4847": "\\E1* Niko...^1. I..^1.\n* I understand if you\n can't forgive me./", + "credits_44": "YoshiReal96 - Ideas", + "obj_mewmew_boss_126": "\\E6Well^1, if she's\ngot somebody\nelse.../", + "obj_mewmew_body_385": "HAHAHA!!!\nHAPPY FOR\nHER!^8! %%", + "obj_npc_room_sosorry_1": "* Our little shindig back\n there really boosted my\n spirits!/", + "obj_readable_room1_151": "\\j* No Pancakes.../%%", + "SCR_TEXT_156": "* (...)/", + "xbox_controller_connect_4": "No Controlly is Cannoli", + "obj_mewmew_body_113": "\\E4Hack away^1, you\ndespicable\nfleshling!/%%", + "obj_readable_room5_11": "* (It's a fast food container\n with controllers inside.^1)\n* (No mustard.)/%", + "obj_sans_friendc_79": "\\E8* And then said they\n weren't a cat?/", + "obj_savepoint_103": "* The comedian got away^1.\n* Good./%%", + "obj_sansb_341": "\\E4the memory of\nsomeone who still\nwants to do the\nright thing./", + "obj_lastsans_trigger_639a": "\\E3* because quite frankly.../", + "obj_mewmew_body_105": "\\E4FOOL! You think you\ncan hurt ME\nwith that\npuny weapon!?/", + "credits_short_thanks1_4": "Hawken King", + "credits_short_thanks1_10": "Masanobu Suto", + "SCR_TEXT_1853": "* I found a piece of\n snail pancakes.../%%", + "obj_himtext_0": "Uh.../", + "obj_mewmew_boss_516": "\\E8IT'S!^1!\nNOT!!^1!\nWORKING!!!!/", + "SCR_TEXT_xbox_134": "* That's canon!/", + "obj_sign_room_ds2_16": "* (It's a broken game CD.)/", + "obj_inuslot_12": "NEAR BONUS", + "obj_mewmew_boss_72": "\\E5No idea what was\ngoing on THERE^1,\nbut.../", + "instructions_quit_key": "#[Hold ESC]", + "obj_ds3_numberpicker_6": "Given: ", + "obj_readable_room5_18": "* (But in this context^1, it's\n definitely backwards.)/%", + "obj_mewmew_body_107": "\\E2(And cute, mew~)/%%", + "scr_torcall_75": "* (TORIEL sent you a message\n titled \"Cat Video.\")/", + "obj_ds3_donationlist_10": "Donate 350C", + "SCR_TEXT_1474": "* (I'm carrying too much.)/%%", + "obj_mewmew_body_395": "AND THIS!!^8! %%", + "obj_lunatext_1": "* \"The person who buys it\n has no use for it...\" /", + "obj_glydeb_486": "* I boo..^1. but haters\n only make Glyde stronger^1.\n* Glyde ATTACK UP+DEFENSE DOWN./^", + "obj_readable_room5_27": "* (I found a GamerBOX game\n console system.)/", + "SCR_TEXT_xbox_80": "\\E3* .../", + "obj_readable_room5_19": "* (It's a definitely backwards\n baseball cap.)/%", + "obj_nikochitchat_29a": "Why else would you stick by me?\nAfter everything.../", + "obj_mewmew_boss_85": "\\E5I probably saved\nit from\nEXPERIMENTS!!!/", + "SCR_TEXT_xbox_201": "* It's a bit scary..^1. but I\n love this body^1, so there's\n no way I'm going back!/", + "obj_mewmew_boss_42": "Try pressing apart on\nBOTH ANALOG STICKS!!!/", + "SCR_TEXT_xbox_152": "* He's just so..^1.\n* Inappropriately..^1.\n* Corporeal!/", + "obj_himtextyes_8": "But do be warned./", + "obj_mewmew_boss_518": "I need TENSION^1!\nCONFLICT!/", + "instructions_fullscreen_key": "#[F4]", + "obj_interact_punchcard_2": " %", + "hardmode_end_2": "Not coming.", + "obj_readable_room5_9": "* (Are some game controllers.)/", + "SCR_TEXT_1297": "* (I'm carrying too much.)/%%", + "SCR_TEXT_xbox_39": "* what^1, you wanna see\n me put on that hat?/", + "obj_undynetrigger_boss_162": "* Through your seventh and\n final soul^1, this world\n will be transformed./", + "obj_torielboss_855": "* .../^", + "obj_angeltext_0": "* (No Problem here.)/", + "obj_ds3_numberpicker_8": "G.)/%", + "SCR_TEXT_xbox_204": "* You reached 1000 particles^1,\n so you've earned.../", + "obj_undynedate_outside_364": "* (I hear someone shouting\n a whisper at me from\n inside the house.)/", + "SCR_TEXT_1432b": "* (I threw away the Real Knife.)/", + "obj_sign_room_ds2_0": "* (The rope has become brittle\n with rust.)/%%", + "obj_heartdefeated_200_1": "But don't give up!\nYou can do it!!!\nGoGoGo!/%%", + "obj_asgore_lastcutscene_357": "\\E1Eating Hazelnut\npancakes.../", + "credits_short_loc3_3a": "Reid Young", + "obj_torielcall3_91": "\\E1* You do not DISLIKE\n Hazelnut^1, do you?/", + "SCR_TEXT_xbox_131": "* Even just innocently\n brandishing some\n knives!/", + "obj_lock_and_key_94": "\\j* (I unlocked the chain.)/%%", + "SCR_TEXT_xbox_208": "* Lean in close.../", + "obj_ds3_donationlist_5": "Donate 10C", + "obj_mewmew_boss_349": "* I scratched the Mew Mew Doll\n gently behind the ears./%%", + "obj_dateheart_159": "\\E0YOU LIKE CARESSING\nMY BICEPS WITH A\nFLOATING\nLIGHTBULB./", + "obj_spiderb_839": "They must have\nmeant a DIFFERENT\nhuman in a\nscarf~/", + "obj_asrielfinal_428": "* I feel our friends' SOULs\n resonating within ASRIEL!", + "obj_papyrus_friendc_118": "\\E3NIKO...^1.\nTAKE A HIKE./", + "obj_sansb_body_2499b": "you're on your\nown now./", + "SCR_TEXT_xbox_115": "* Just replace the face^1,\n and you've got a WINNER!/", + "SCR_TEXT_153": "* (The feeling of my socks\n squishing as I step\n gives me shining light.)/%%", + "obj_npc_room_sosorry_6": "* ... you're still sticking\n around?/", + "settings_border_12": "Super Dog, Hoi", + "SCR_TEXT_1981b": "WOWIE!!^1!\nWE COULD BE LIKE..^1.\nSCARF BUDDIES!!!/", + "SCR_TEXT_xbox_3": "* (What will I do now...)/%", + "obj_npc_room_sosorry_7": "* That means you like me^1!\n* You genuinely like me!/", + "SCR_TEXT_187d": "* (...Oh wait^1. I'm rambling\n again. Um...)/", + "obj_npc_room_sosorry_4": "* I've got confidence OOZING\n FROM MY PORES^1, BUDDY!!!/", + "credits_short_loc3_2": "Japanese Graphics", + "obj_ds3_donationlist_3": "Coins", + "obj_echoflower_255": "* I don't care,^1 I still love\n you either way.^1 And I miss\n you so very much.../", + "hardmode_end_3": "sorry :(", + "SCR_TEXT_xbox_183": "* Then fired all of my own\n bullets?/", + "SCR_TEXT_159": "* (...Despite this fear I have...)/", + "obj_nikochitchat_13": "And in the end^1, I guess they\nwere./", + "obj_nikochitchat_3": "It was getting pretty lonely\nhere./%%", + "obj_darksans1_399": "* quick^1, behind that\n conveniently-shaped\n snowcat./%%", + "SCR_TEXT_xbox_44": "\\E1* those are always a hoot./", + "settings_shrine_3": "Xbox One", + "obj_forcedright_175b": "* ^1.^1.^1./", + "obj_entity_genotext_1": "[You did it.]/", + "obj_himtextno_1": "Hm,^2 well there are more\nimportant matters at hand\nthan introductions./%%", + "SCR_TEXT_3086": "\\E1* Or I'll tear it from\n your body./%%", + "SCR_TEXT_xbox_51": "\\E1* so he's been editing\n them to^1, uh^1, make\n his muscles look bigger./", + "SCR_TEXT_6996": "* But the light no longer shines\n there./%%", + "SCR_TEXT_xbox_225": "* Hahaha..^1.\n* AHAHAHAHAHA!!^1!\n* That means.../", + "SCR_TEXT_1366": "* (I'm carrying too much.)/%%", + "obj_sansb_973": "* I'm so tired.", + "SCR_TEXT_1048": "* (I'm carrying too much.)/", + "SCR_TEXT_1723": "* Some spiders crawled down\n and gave me a donut./%%", + "obj_mewmew_npc_78": "* I even came to a secluded\n place to fuse in PEACE^1,\n but.../", + "obj_interact_punchcard_4": "* I got the Punchcard^1./%%", + "SCR_TEXT_xbox_176": "* 'Feeeeeeed meee, mewwwww!'/", + "credits_short_thanks2_8": "Heidi Mandelin", + "obj_readable_room5_17": "* (It may be said that since no\n one is wearing it^1, it can't\n be forwards or backwards...)/", + "obj_mewmew_boss_48": "Practice moving\naround NOW^1,\nwhile I'm\ntalking!/", + "obj_ds3_donationlist_23": "Tonic", + "obj_lastsans_trigger_637": "\\E0* y'know^1, i can't get\n a good read on you./", + "credits_short_thanks2_14": "Audrey Waner", + "obj_mewmew_boss_86": "\\E7I'm a HERO^1, and\nI rescued MYSELF!!!/%%", + "SCR_TEXT_xbox_32": "* skin cream^1?\n* no thanks./", + "obj_sign_room_ds2_11": "* (The dumpling is hardening...)\n* (It's turning back into\n a regular dump.)/%%", + "SCR_TEXT_1127": "* (I'm carrying too much.)/%%", + "obj_angeltext_3": "* (This isn't a normal\n person!)/", + "obj_readable_switch1_65": "* .../", + "obj_echoflower_249": "* You won't EVER see her again./%%", + "obj_sign_room_ds2_10": "* (... all that came out was\n dog sand.)/%%", + "obj_endogeny_449": "* I'd give it a tummy rub^1,\n but it's not clear where its\n tummy begins or ends./^", + "obj_mewmew_boss_50": "\\E4Alright^1,\nlet's go!/%%", + "obj_mewmew_boss_568": "I JUST CAN'T\nFUSE WITH THIS\nBODY!!!/", + "obj_cytra_text_1": "* testest/%", + "SCR_TEXT_xbox_12": "\\E0* ... guess he wanted to\n show they aren't\n necessary./", + "SCR_TEXT_xbox_79": "\\E1* even though he didn't\n really know me./", + "obj_sans_friendc_83": "\\E1* wow^1, they look really upset./", + "SCR_TEXT_5292": "* Walnut or\n Hazelnut?/", + "obj_ds3_donationlist_21": "!Dancer", + "obj_ds3_donationlist_0": "CONDITION", + "obj_gaster_room_44": "WHAT DO YOU THINK", + "obj_sansb_388b": " ", + "obj_delinqtext_3": "\\E5* BLAHBLAHBLAH SHUT UP BRO\n YOU'RE WEIRD!!!!!/%%", + "SCR_TEXT_5206": "* (I'll keep the letter\n warm for a little longer.)/%%", + "phonename_225": "3 (Non-Copyright)", + "SCR_TEXT_4433": "* Some spiders crawled down\n and gave me a jug./%%", + "SCR_TEXT_xbox_170": "* She fainted./", + "obj_spagnot_158": "* (Shoot the opposing ship!^1)\n* (You have just one shot.)/", + "obj_icecap_139": "Mine's\nBetter!", + "obj_torieltrigger6_52": "* I have baked snail\n pancakes./", + "SCR_TEXT_3155": "* (Sadistically^1, I've poured\n out all the water right in\n front of Undyne's eyes.)/", + "monstername_77b": "Mad Mew Mew", + "SCR_TEXT_xbox_87": "\\E3* hate to say it^1,\n but.../", + "SCR_TEXT_xbox_224": "* Shucks^1, you came to support me\n at my first gig with my\n new look^1, mew?/", + "obj_readable_room2_94": "\\j* Nothing in here.../%%", + "SCR_TEXT_5295": "\\E0* Is it Hazel?\n \n Yes No \\C", + "obj_dummymonster_400": "* Dummy tires of my\n aimless shenanigans.", + "obj_asrielfinal_556": "* Seems SAVING the world really\n is impossible./", + "obj_heartdefeated_205_1": "You can too^1.\nTake that step./%%", + "SCR_TEXT_xbox_120": "* The guy working there is\n SUCH a creep^1, it's not\n even funny!/", + "obj_nikochitchat_15d": "The last thing I told her\nwas a lie./", + "obj_undynetrigger_boss_213": "\\E4* WHEN YOU'RE ABOUT TO \\E5DIE!?^1! %%", + "SCR_TEXT_xbox_25": "* i was asking her if she\n had any old game\n recs for a friend./", + "obj_mewmew_boss_512": "\\E5That's all for\nthe better~!/", + "monstername_77": "Mew Mew Doll", + "obj_ds3_donationlist_19": "SerpentHelm", + "obj_nikochitchat_21a": "They helped me before^1.\nThey saved me^1.\nThey were.../", + "obj_nikochitchat_15f": "I had to see for myself./", + "SCR_TEXT_xbox_182": "* Remember when I fired all\n of those cotton balls at\n you^1, mew?/", + "SCR_TEXT_1432": "* (I got the Real Knife.)/", + "obj_mewmew_body_118": "\\E2I just have to\nfind a giant cat\nfor my steed,\nand I'll off!/%%", + "obj_mewmew_body_384": "I'LL RESPECT\nTHEIR\nRELATIONSHIP!!^8! %%", + "obj_readable_room5_30": "* (It's the GamerBOX^1, the number\n one console for Gamers\n who love to Game.)/%", + "SCR_TEXT_xbox_97": "\\E2* someone's gotta roast\n you for all your\n hard work./%", + "obj_mewmew_boss_507": "FOOL!^1! DON'T YOU KNOW\nNOT TO TOUCH\nPEOPLE YOU\nDON'T KNOW!?/", + "SCR_TEXT_6977": "\\E1* ^1.^1.^1.And you say you\n are not a cat?^1\n \\E9...Maybe a Froggit then?/", + "obj_nikochitchat_0": "Oh./", + "obj_angeltext_1": "* (^1.^1.^1.What^1? This is a\n completely different person.)/%%", + "credits_short_thanks2_10": "Lindsay Moore", + "obj_battlecontroller_286a": "* I WON.\n* I earned \\[1] EXP and \\[2] gold.", + "obj_darksans1_465": "* staring at that lamp^1.\n* it's really cool^1.\n* do you wanna look?/", + "obj_ds3_donationlist_8": "Donate 100C", + "SCR_TEXT_xbox_111": "* Nice sign huh!?/%", + "obj_mewmew_body_127": "\\E8READ THE ROOM!!!/%%", + "SCR_TEXT_xbox_118": "* Fast food^1?\n* Is that from that\n WORTHLESS MTT store?/", + "obj_himtextyes_2": "Then.../", + "scr_battlegroup_1395": "* no no no no NO NO NO NO", + "SCR_TEXT_xbox_108": "* BUT I've been replicating\n this canine residue I found^1,\n and I'm gonna sell it ALL!/", + "SCR_TEXT_7106": "* Tame the beast?\n \n Yes No \\C", + "SCR_TEXT_xbox_132": "* Well^1, MEWS FLASH^1!\n* I'M Mew Mew now^1, you\n futile fools!/", + "obj_nikochitchat_30": "\n\n Yes No\\C", + "obj_savepoint_97": "* \\[1] left.../%%", + "obj_water_doomreminder_95": "\\j* Still \\[1] left^2...\n* S-Should I go back?/%%", + "obj_readable_room2_144": "* (Most of the pancakes are gone.^1)\n* (There are dog prints in\n it...)/%%", + "obj_sansb_body_2502": "know you're stronger\nthan you think./", + "obj_nikochitchat_5": "I did what I did for the sake of\neveryone./", + "credits_28": "MISCELLANEOUS", + "obj_flowey_master_1260": "(I call for help.^4) %%", + "SCR_TEXT_1379": "* (Should I take it?)\n \n Take it Leave it \\C ", + "obj_blueattackgen_60": "* I'm blue now...?", + "item_nameb_11": "Hazelcakes", + "SCR_TEXT_xbox_41": "\\E1* first^1, i just combed./", + "obj_echoflower_248": "* She's already forgotten all\n about you./", + "obj_entity_geno2_10": "[You know there is another,\nmore happy ending.]/", + "obj_heartdefeated_210_0": "You're not alone^1, Niko./", + "obj_mewmew_boss_162": "\\E1Tubular! Way Cool!\nAwesome! Groovy!\nMondo! Outrageous!\nFunky!/", + "SCR_TEXT_187e": "* (I'm filled with...\n shining light???)/%%", + "obj_himtext_no2": "Then I.../", + "obj_echoflower_257": "* ...But her words were never\n heard./%%", + "obj_gaster_room_43": ".../", + "obj_npc_room_sosorry_0": "* Ah^1, my chum^1!\n* My compatri-art^1!\n* My^1, er^1, fellow Club Member!/", + "item_use_52": "* It's just me./%", + "obj_delinqtext_1": "\\E8* Only the fearless may\n proceed./", + "SCR_TEXT_xbox_19": "\\E1* the king even came once.\n* i said one pun and he\n just started going wild./", + "obj_mewmew_npc_91": "* Thank you^1.\n* Thank you^1!\n* THANK YOU!!/%%", + "obj_paptv_154": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/", + "obj_torinteractable7_138": "\\E7* \\[C] wanted to go home so\n badly./", + "obj_6book_master_384": "I\ncall\nfor\nhelp\n...", + "obj_nikochitchat_yes_0": ".../", + "SCR_TEXT_xbox_5": "* (I now realize that the Coins\n are just G, squished by a\n Collectible Coin machine.)/%", + "credits_short_loc3_2a": "256graph", + "SCR_TEXT_1344": "* (Should I take it?)\n \n Take it Leave it \\C ", + "obj_readable_room3_66": "\\j* Have I... seen this\n somewhere before?/%%", + "credits_11": "Luna_twm", + "obj_himtext_8": "This.../", + "obj_mewmew_boss_457": ".../", + "SCR_TEXT_199": "* (The air is filled with\n the smell of ozone..^1. it fills\n me with shining light.)/%%", + "obj_readable_room4_73": "* Who are you even looking at\n anymore?/%%", + "obj_mewmew_boss_509": "\\E2Ticklish./", + "obj_aaron_525": "* I flex harder^1.\n* Aaron flexes thrice as hard.\n* ATTACK increases for us two./^", + "SCR_TEXT_xbox_63": "\\E3* then papyrus gets\n out his broom^1, stomps\n his feet^1, and goes.../", + "obj_papfridge_74": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/", + "credits_short_loc1_3a": "Graeme Howard", + "obj_gaster_room_42": "INTERESTING/", + "obj_entity_geno2_erase_0": "[...]/", + "obj_lastsans_trigger_639d": "\\E6* i know you never\n wanted this./", + "SCR_TEXT_xbox_158": "* How else will I afford PINK\n DRESSES for all of my\n BULLETS?/", + "item_nameb_3a": "Claws", + "obj_entity_geno2_2": "[I assume you are doing this\njust to get a reaction out of\nme.]/", + "item_desc_11_0": "* \"Hazelcakes\" - All YP\n* Hazelnut-walnut pancakes^1,\n only one./%", + "obj_torielcall5_108": "* You like things other\n than Hazelnut or\n Walnuts^1, too.../", + "SCR_TEXT_1061": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1726": "* I'm are carrying too\n many items./%%", + "obj_mewmew_boss_455": "\\E2Love?/", + "obj_mewmew_body_111": "\\E6Wait^1.\nWait^1!\nWAIT!/", + "obj_heartdefeated_201_1": "Don't let em kick\nyou down now when\nthe light's this\nclose!/%%", + "credits_short_thanks2_5": "Brian Coia", + "SCR_TEXT_2758": "* (I don't feel like\n I've learned anything.)/%%", + "obj_undynetrigger_boss_163": "* First^1, however^1, as is\n customary for those who\n make it this far.../", + "monstername_101": "Charus", + "SCR_TEXT_4763": "* (It's just a regular suspicious\n bed now.)/", + "settings_border_15": "Tomorrow", + "obj_mewmew_npc_87": "* It may be a while before I\n can truly fuse with this\n body./", + "obj_smallfrog_117": "* Ribbit ribbit^1.\n* (I heard using \"F4\" can make\n you have a \"full screen.\")/", + "castroll_white_mewmew": "Furiosity Wills#The Cat", + "obj_readable_room1_83": "* Look at these cool toys^1!\n* Which should I play with\n first...hmm.../%%", + "obj_mewmew_boss_365": "* ... but it was hard to\n express my LOVE just\n through words./%%", + "SCR_TEXT_mewmew_4": "* (It glares back at me...)/%%", + "obj_entity_geno2_donot_2": "[I couldn't even do\nanything.]/", + "obj_sansbyetrigger_126a": "* and seeing you might\n just make his day./", + "obj_sansb_body_2499a": "i tried^1, but.../", + "obj_mewmew_boss_111": "\\E2She'll blast me\nwith a storm of\nspears~/", + "obj_lock_and_key_73": "\\j (I... think he left them\n in the kitchen and the\n hallway...)/%%", + "instructions_run_label": "Run", + "obj_heartdefeated_211_0": "[You killed Niko.]/", + "obj_readable_room5_21": "* (My hand phases through...^1)\n* (Seems like the ticket is\n incorporeal somehow.)/%", + "obj_womandog_476": "* The Dogs may want to\n re-smell me.", + "obj_mewmew_boss_80": "\\E6Why does a\nscientist need a\nlife-sized girl\nstatue anyway!?/%%", + "SCR_TEXT_187c": "* (They have a great dynamic!!!\n Who doesn't like Nails???)/", + "obj_smallfrog_70": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/", + "obj_torboss_2ndtime_309": "The last ones ended\nup a little burnt./%%", + "obj_savepoint_135": "* \\[1] left.../%%", + "SCR_TEXT_1432c": "* (Why would you need it when\n I'm here?)/%%", + "obj_readable_room5_31": "* (It's a stack of cherry-\n flavored Gamerblood\n Energy Drink's.)/", + "obj_mewmew_npc_89": "* Heh^1, to think that even\n though I hid here to be\n alone.../", + "obj_mewmew_boss_458": "\\E5Human!!^1!\nGo ahead!!!/%%", + "obj_readable_room2_75": "\\j* .../%%", + "obj_mewmew_boss_124": "\\E9.../", + "SCR_TEXT_xbox_15": "\\E2* don't trust anyone who\n tries to sell you that\n stuff./%", + "SCR_TEXT_xbox_75": "\\E0* but even so^1, the\n king was out there\n in red and white,/", + "SCR_TEXT_1754": "* Some spiders crawled down\n and gave me a jug./%%", + "SCR_TEXT_xbox_211": "* ooo ooo ooo^2o\n* ooo ooo ooo^2o\n* oo oo oo^1o oo ooo/", + "obj_elevatordoor_218": "\\S-\\Sp* Ring...\\S+/", + "obj_readable_room5_140": "* sadly,^1, humans have proven\n their SOULs don't need these\n things to exist./%%", + "obj_sans_friendc_77": "\\E2* Sans^1, did I tell you\n about the time Niko\n meowed at me...?/", + "obj_echoflower_244": "* Please be safe...^1 the village\n is waiting for you.../", + "obj_readable_room5_2": "* (It's a poker table.^1)\n* (It's so tall there's no\n way I can ever play.)/%", + "SCR_TEXT_xbox_110": "* ME and my ANIMATRONIC\n VOICEBOX both LAUGHING\n IN SYNC!/%", + "obj_mewmew_boss_359": "* I told Mad Mew Mew that\n anger might not be the\n only way./%%", + "obj_sansb_975": "* He's sweating.", + "obj_ds3_numberpicker_7": "* (My donated Coins squished\n back into normal money!^1)\n* (I received ", + "SCR_TEXT_xbox_128": "* And DON'T listen to any\n fool who says it's\n 'non-canon.'/", + "SCR_TEXT_xbox_55": "\\E0* even if there's some\n kinda exclusive game\n for it or something.../", + "obj_papstove_81": "\\E3I'M BEGINNING TO\nSUSPECT HE MAY BE\nA SQUIRREL./%%", + "SCR_TEXT_xbox_209": "* Close your eyes.../", + "SCR_TEXT_xbox_161": "* There's some Mew Mew game\n on there^1, where if you\n press the controller.../", + "obj_npc_starwalker_20": "\\W* Actually quite \\Ynice\\W /", + "obj_ds3_numberpicker_4": "Coins: ", + "obj_mewmew_boss_47": "\\E8ARRRGHHH!\nENOUGH!!!/", + "SCR_TEXT_xbox_185": "* Uwa^1, there's gotta be more\n than 500 particles flying\n around right nyaow!/", + "credits_6": "Chazzerbox", + "obj_heartdefeated_202_1": "You can't give in now^1,\nyou have to keep going!/%%", + "SCR_TEXT_xbox_13": "\\E1* in his own kind of^1,\n special^1, inconveniencing\n way./%", + "SCR_TEXT_141": "* (It fills me with\n shining light.)/%%", + "obj_npc_starwalker_14": "\\W* I'm the original \\YS t a r w a l k e r\\W/%", + "obj_sans_friendc_81": "\\E0* I felt so confused./", + "obj_ds3_donationlist_12": "3 Cherries", + "credits_short_loc2_1d": "Nozomi Oshima", + "obj_sign_room_mew_3": "* You...^1!\n* YOU!!!!!!/", + "obj_sansb_963": "* KARMA.", + "SCR_TEXT_xbox_72": "* woah^1, it's looking\n like a blizzard\n in here./", + "obj_mewmew_boss_454": "\\E6You mean something\nlike.../", + "obj_inuslot_13": "IKARI BONUS", + "obj_readable_room3_208": "* (They are all labelled \"Human\n History.\")/%%", + "SCR_TEXT_1225": "* (I'm carrying too many\n dogs.)/%%", + "credits_14": "MUSICIANS:", + "obj_ds3_numberpicker_9": "* (Some of the Coins turned back\n into normal money^1, but I\n couldn't carry it all.)/%", + "obj_nikochitchat_20": "They were a god^1, after all^1.\nAren't they all-knowing?/", + "obj_readable_room5_25": "* (As Mettaton dances^1, the camera\n checks if you're applauding^1.)\n* (Stop clapping and you lose!)/%", + "title_by": "By#Team Blacklight", + "xbox_controller_connect_6": "You were excited about dating\na very handsome skeleton and\npulled the controller out by\naccident. I understand.", + "SCR_TEXT_xbox_123": "* While^1, cutting all the\n pictures of your boss^1,\n out of the menu?/", + "obj_introimage_75": " MT. EBOTT\n 211X^9 \\E0 %", + "obj_nikochitchat_yes_1": "I feel sick...talking to you./", + "SCR_TEXT_xbox_68": "\\E0* and i say.../", + "obj_himtextyes_1": "Ah,^1 good,^1 that spares me\nthat introduction./%%", + "credits_short_thanks2_15": "Chris Warriner", + "obj_mewmew_boss_27": "\\E3And^1, with my new\nspecial ability.../", + "credits_43": "VALVe - Music used for secret", + "SCR_TEXT_xbox_8": "* well^1?\n* got anything?/%", + "obj_mewmew_boss_49": "\\E6Got it^1?\nMoved around\nenough?/", + "SCR_TEXT_xbox_48": "* what's that^1, some\n kinda camera?/", + "SCR_TEXT_xbox_99": "\\E1* sorry^1, i keep forgetting\n how much taller i\n am than everyone./", + "SCR_TEXT_242": "* I leave the Quiche on the\n ground and tell it i'll\n be right back./%%", + "item_name_63": "Snailcakes", + "obj_readable_room5_ds2_5": "* (On the ceiling above the door,\n there's an image of two analog\n sticks being pushed apart.)/", + "obj_himtext_15": "Did you push it past it's\ntipping point?/", + "obj_sansb_971": "* I cough up some dust.", + "obj_readable_room5_3": "* (It's some kind of statue\n advertising fried dog food.)/", + "obj_torboss_2ndtime_326": "\\E4It's not like I\nate them all while\nyou were\nfighting./%%", + "obj_entity_genodonot_2": "[No.]/", + "SCR_TEXT_xbox_135": "* And because my body is\n shoddily made and emits\n smoke constantly!/%", + "SCR_TEXT_187": "* (Probably shouldn't tell her\n I like Mew Mew 2^1. That'd\n be disastrous...)/", + "SCR_TEXT_xbox_145": "* Her hair'd go PERFECTLY\n through the hole in\n the back!/", + "obj_readable_switch1_67": "\\E1* I would rather you not\n step on those boards.\n Please step away./%%", + "obj_readable_room5_7": "* (It's some kind of fried food\n dog effigy.)/%", + "obj_ripoff_sans_542": "* I told the Lost Soul I'd\n think about what I'd\n done./", + "SCR_TEXT_xbox_6": "* if you win anything,\n take a look at it\n and talk to me./", + "SCR_TEXT_xbox_171": "* And that's my story^1, mew!/%", + "obj_readable_room1_92": "* (It's empty...)/%%", + "credits_36": "Ram - Creator of Promo Art and Niki", + "credits_18": "TheoryOfEverything", + "obj_npc_starwalker_12": "\\W* I'm the original \\YStarwalker\\W/%", + "SCR_TEXT_xbox_164": "* I could hear her footsteps\n approaching as she kept\n tapping the X button.../", + "credits_19": "PROGRAMMERS:", + "obj_readable_room4_105": "\\j* His bed./%%", + "SCR_TEXT_xbox_157": "* TOO BAD!^1! You gotta PAY for\n photos of me^1! I'm trying\n to build up my BRAND!/", + "SCR_TEXT_2740": "* (Do I beat it up?)\n\n Yes No \\C", + "item_use_53": "* This isn't mine./%", + "obj_mewmew_boss_248": "* How will I show my LOVE...?", + "obj_napstablook_actor_198": "* \"niko\"...^1.\n* i didnt forget/", + "credits_short_loc1_1_switch": "Japanese Localization +#Nintendo Switch Conversion", + "credits_20": "maximru", + "obj_mewmew_boss_41": "You have to make\nthis CHALLENGING!!!/", + "SCR_TEXT_xbox_167": "* Finally^1, when she was\n just about to turn the\n corner and see me.../", + "credits_short_thanks1_7": "Hato Moa", + "SCR_TEXT_xbox_67": "\\E0* and goes^1, sans^1, look^1,\n it's snowing^1! isn't it\n beautiful!?/", + "obj_sign_room_mew_2": "* Your days are numbered^1, mew~/%%", + "SCR_TEXT_xbox_168": "* I stood up and shouted\n with my own voice./", + "obj_sign_room_mew_8": "* .../", + "SCR_TEXT_xbox_74": "\\E3* you could barely see\n your bones in front\n of your face./", + "obj_readable_room5_22": "* (It's a kind of stolen ticket.^1)\n* (It brings into question where\n many items here came from.)/%", + "obj_entity_genodonot_4": "[I'm sick of being a\nbystander.]/", + "obj_modtest_txtsounds": "* \n \nearth one\\C", + "obj_sign_room_ds2_14": "* (The boombox has totally\n fossilized.)/", + "SCR_TEXT_xbox_30": "\\E3* heh./", + "SCR_TEXT_xbox_136": "* Mmmm^1, Beauty Creams^1!\n* I love that stuff^1, nya!/", + "SCR_TEXT_xbox_144": "* Wouldn't Undyne look\n GREAT in a baseball\n cap^1, mew?/", + "obj_notify_room_198": "* (It's a picture of a Mew-Mew\n figurine next to a bowl of\n instant noodles.)/%%", + "SCR_TEXT_4973": "\\E0* Psst..^1.\n* N-Niko./", + "obj_mewmew_npc_86": "* It's..^1. making me FEEL\n something!/", + "SCR_TEXT_xbox_127": "* Someone made up a game\n where you dress ME up^1.\n* Sooooo cute^1, mew!/", + "obj_lunatext_4": "* I still haven't figured\n this riddle out.../", + "obj_savepoint_137": "* The light no longer shines\n here./%%", + "SCR_TEXT_xbox_66": "\\E3* when it snows^1, papyrus\n always puts his face\n to the window.../", + "obj_readable_room5_28": "* (I can now play a virtual\n slot machine exclusively on\n the GamerBOX console!)/", + "obj_ds3_numberpicker_10": "* (Felt like I passed a certain\n threshold.^1)\n* (Leave the room and return...?)/%", + "obj_lastsans_trigger_818": "\\E4* You're not the only\n one left without a\n choice./%%", + "obj_inuslot_6": "3 FRUIT'S", + "SCR_TEXT_mewmew_3": "* (Take a closer look?)\n \n Yes No \\C", + "SCR_TEXT_xbox_11": "\\E2* yep^1. he's not someone\n that takes shortcuts./", + "credits_10": "LightMoonCream", + "obj_monsterkidtrigger7_837": "* Are...Are you ok, dude?/", + "SCR_TEXT_138": "* (It fills me with\n shining light.)/%%", + "obj_readable_room5_0": "* (It's a sign of Sans poorly\n stretched vertically^1, with\n jpeg artifacting.)/", + "SCR_TEXT_170": "* (The wind has stopped^1.\n* I'm filled with\n shining light...)/%%", + "obj_readable_room1_103": "\\j* (Not yet.)/%%", + "SCR_TEXT_xbox_194": "* Wow^1, 500 particles^1, mew!/", + "SCR_TEXT_xbox_16": "* fast food^1?\n* from that hotland joint?/", + "obj_questionasker_643": "MY MY..^1.\nHOW NAIVE CAN\nYOU GET...?/", + "obj_npc_room_272": "* (It's full of crumpled-up\n recipes for Hazelnut\n Pancakes.)/%%", + "obj_sky_text_2": "* ^1.^1.^1./", + "obj_undynetrigger_boss_206": "\\E3* WHY SHOULD I TELL THAT STORY^1 %%", + "obj_darksans1_502": "WHAT!!^1!\nREALLY??^1?\nTHEN I MUST-/", + "obj_readable_room5_ds2_6": "* (Two analog sticks...\n Opposite directions...\n What could it mean...?)/", + "SCR_TEXT_xbox_125": "* It's absolutely normal for\n girls to do that is what\n I'm saying./%", + "obj_sign_room_ds2_12": "* (It's some kind of rejected\n certificate.)/", + "obj_sign_room_ds2_4": "* (It's a photo of Papyrus...^1)\n* (Somehow^1, even the spaghetti in\n the picture has gone rancid...)/%%", + "obj_mewmew_boss_246": "* It seems like Mad Mew Mew\n might listen to me now...", + "obj_ds3_donationlist_18": "Burger x2", + "obj_heartdefeated_208_0": "[Perseverance is key.]/", + "obj_mewmew_body_371": "NEW LIFE!!!^8 %%", + "credits_45": "Future Cat - Creating Oneshot", + "SCR_TEXT_1432a": "* ^1(^1.^1.^1.^1)/", + "obj_ds3_numberpicker_3": "Use \\*W \\*S to alter pledge.", + "obj_questionasker_646": "I'VE SEEN HER WATCH\nTHEM ON HER COMPUTER\nSCREEN./", + "SCR_TEXT_xbox_226": "* A LOT TO ME!!!/", + "obj_spagnot_158a": "* (...I felt a disturbance.^1)\n* (Like a bunch of people\n screaming out in joy...)/", + "obj_sign_room_ds2_19": "* (It's hard to tell if it\n means rejection^1, or treasure.)/%%", + "SCR_TEXT_xbox_196": "* I feel like..^1. everything is\n about to make a really\n big change./", + "obj_glydeb_525": "* I do nothing^1.\n* Glyde looks disappointed I'm\n aren't paying attention./^", + "obj_inuslot_4": "1 FRUIT'S", + "SCR_TEXT_xbox_27": "\\E0* but i forgot that she's\n the kind of person\n who only, uh.../", + "obj_himtextyes_15": "Thank you for your help./", + "obj_readable_room5_ds2_0": "\\W* (The door is locked^5 with a\n \\Ymysterious seal\\W...)/", + "SCR_TEXT_xbox_59": "* she was saving the\n cans as scrap metal\n for something big.../", + "obj_sans_friendc_92": "\\E0* .../", + "credits_23": "PLAYTESTERS:", + "obj_torboss_2ndtime_360": "Hey^1! Hey^1!\nCan I have some\npancakes!/%%", + "obj_npc_starwalker_4": "\\W* I'm the original \\YStarwalker\\W/%", + "credits_short_thanks2_12": "Jenna Post", + "obj_ds3_donationlist_13": "3 Ghosts", + "SCR_TEXT_xbox_174": "* Because if I don't charge\n my voicebox.../", + "obj_savepoint_120": "* The light no longer shines\n here./%%", + "obj_mewmew_boss_139": "\\E8COME ON^1!\nIS THIS ENOUGH\nFOR YOU!?/%%", + "obj_townnpc_monsterkid1_81": "* I can tell 'cause you're\n wearing a scarf./%%", + "credits_4": "Alba", + "obj_spagnot_158b": "* (...Then silence.^2)\n* (Weird!)/%%", + "SCR_TEXT_6965": "\\E3* ^1.^1.^1./", + "obj_lastsans_trigger_817": "\\E3* if that's the case..^1.\n guess neither of us\n want this fight^1, huh?/", + "obj_lastsans_trigger_639b": "\\E5* ...i don't think\n you've even forgiven\n yourself./", + "obj_himtext_1": "Greetings?^1 I am.../", + "obj_nikochitchat_21": "I should have seen it coming^1.\nBut I didn't./", + "castroll_by_gigi_and_temmie_and_toby": "by Gigi \n Temmie \n Toby", + "obj_readable_room5_69": "* Their clothes./%%", + "obj_smallfrog_124": "* Ribbit ribbit^1.\n* (Did you ever find this\n room's fifth frog?)/%%", + "SCR_TEXT_xbox_93": "\\E0* it's only 10G.\n \n Yes No \\C", + "obj_entity_genotext_0": "[...]/", + "item_use_3_doge2": "* I threw the stick and\n the dogs ran to get it^1.\n* We played fetch for a while./%", + "obj_readable_room1_130": "\\j* A sweater./%%", + "obj_mewmew_boss_125": "\\E4Heheheh..^1.\nHeheh.../", + "SCR_TEXT_1675": "* It's a Punchcard.\n* Take it?\n Yes No \\C", + "SCR_TEXT_xbox_91": "* heya./", + "scr_battlegroup_626": "* Shyren hides in the corner\n but somehow encounters me\n anyway.", + "obj_sansb_381a": "\\D\\E5guess you like\ndoing things th/", + "obj_himtext_18": " ", + "credits_short_thanks2_2": "Brian Carmody", + "obj_gaster_room_37": "YET A LIGHT SHINES BRIGHT/", + "obj_mewmew_boss_336": "* MEW MEW DOLL - AT 0 DF 0\n* It's a life-sized Mew Mew Doll.\n* For..^1. something?/%%", + "credits_9": "Gameprime420", + "SCR_TEXT_xbox_103": "* Got anything to set\n my peepers on!?/%", + "obj_mewmew_npc_90": "* ... I somehow made a friend!!!/", + "obj_entity_genodonot_5": "[So you know what?]/%%", + "SCR_TEXT_1631": "* In this terrible world^1, I\n can only take 3 pieces\n of candy.../%%", + "credits_short_thanks2_11": "Jack Murphy", + "scr_battlegroup_mewmew_1": "* There's a doll here.", + "obj_readable_room5_14": "* (Various beautification creams\n for Skin Care Loving Gamers.)\n* (It has a slogan...)/", + "obj_labtv_event_96": "* (Should I watch one...?)/%%", + "obj_flicky_text_0": "* Finally made it to hotlands./", + "settings_border_13": "Casino", + "credits_22": "xp360", + "obj_inuslot_2": "* (I lack enough Coins to\n run the HD particle\n generation machine.)/%", + "SCR_TEXT_2192": "* (What should I say?)\n \n Yes No\\C", + "obj_sign_room_ds2_5": "* (It seems it lost the\n will to fight...)/%%", + "obj_sans_room_115": "\\W* well... anyway^1.\n my brother has a very.../", + "SCR_TEXT_xbox_188": "* ... I want to say to her^1,\n but.../", + "obj_readable_room5_8": "* (It's a fast food box.^1)\n* (Inside^1, dressed with ketchup\n and buns...)/", + "obj_ds3_donationlist_11": "Donate 500C", + "SCR_TEXT_dogshrine_5944": "* (Seems I'll still have to\n donate just 1G at a time...)/", + "obj_himtextyes_4": ".../", + "obj_mewmew_npc_85": "* Huh...^1?\n* Such..^1. such kindness...!/", + "obj_mewmew_boss_520": "\\E5.../", + "SCR_TEXT_xbox_143": "* And I'M BAD for TRYING\n to HELP him re-screw\n his head on!^1? WHAT?/%", + "obj_ripoff_toriel_540": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", + "obj_flicky_text_2": "* This is JUST like that one game\n^2 Y'know, Tuesday Night Truckin'./%%", + "obj_entity_geno2_erase_1": "[You already know what\ni'm going to say.]/", + "obj_asrielfinal_61": "* I feel our friends' SOULs\n resonating within ASRIEL!", + "credits_5": "CharkisFanLol_", + "obj_savepoint_145": "* .../%%", + "obj_nikochitchat_29b": "The Sun^1.^1.^1. The World Machine^1.^1.^1./", + "obj_entity_genoerase_2": "[Never come back here,\nyou bastard.]/%%", + "obj_sansb_962": "* Sins.", + "settings_border_14": "Machine", + "obj_readable_room5_6": "* (That's completely untrue.^1)\n* (It's just the kind of\n feeling it has.)/%", + "credits_short_165": "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)", + "credits_short_thanks2_6": "Michael Ferguson", + "obj_himtext_13": "Did you.../", + "obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W.\n/%%", + "SCR_TEXT_xbox_198": "* A new life^1,\n as an anime catgirl^1,\n will begin./", + "obj_mewmew_boss_570": "\\E9What am I doing\nwrong.../%%", + "SCR_TEXT_xbox_148": "* You'd have to cut a hole\n above the bill for her\n hair to come out of!/%", + "obj_nikochitchat_33": "The God I once knew\nnever would have hurt me./", + "SCR_TEXT_xbox_122": "* ... turn her head around\n 270 degrees?/", + "SCR_TEXT_2753": "* (I feel bad...)/%%", + "obj_mewmew_boss_132": "\\E8Enough^1.\nENOUGH^1.\nENOUGH!!!/", + "obj_nikochitchat_15e": "I couldn't just wait for an\nanswer./", + "obj_nikochitchat_22": "I was angry./", + "SCR_TEXT_xbox_84": "\\E3* don't think of him\n as the king./", + "SCR_TEXT_xbox_18": "\\E0* got a nice atmosphere^1.\n* done some comedy shows\n there on the stage./", + "obj_readable_room1_79": "\\j* (...?)/%%", + "SCR_TEXT_xbox_82": "\\E1* bet that's a lot\n of pressure./", + "obj_artclass_sign_208": "* Art Club: Meet here!\n* Next meeting:\n* October 10th/%%", + "obj_shyren_523": "* We both have our own\n journeys to embark on./", + "SCR_TEXT_160": "* (I'm filled with\n shining light.)/%%", + "obj_mewmew_boss_156": "\\E7Take THIS!!!/%%", + "SCR_TEXT_xbox_43": "* a ticket to mtt's live\n gaming show^1, huh^1?\n* nice./", + "scr_battlegroup_mewmew_2": "* Mad Mew Mew blocks the way!", + "credits_short_loc3_3b": "Audrey Waner", + "SCR_TEXT_xbox_142": "* Like^1, HELLO^1, is your head\n screwed on right^1?\n* NO?/", + "obj_inuslot_8": "3 GHOST'S", + "obj_lunatext_2": "* \"The person who uses it\n can neither see nor\n feel it.\" /", + "phonename_205": "*Cat Noises*", + "obj_6shoe_act_184": "* I call for help...", + "SCR_TEXT_135": "* (The cold atmosphere of a\n new land... it fills me\n with shining light.)/%%", + "obj_nikochitchat_31": ".../", + "obj_mewmew_boss_148": "\\E5Unbelievable^1.\nUnbelievable^1!\nUNBELIEVABLE!!!/", + "obj_ripoff_toriel_605": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", + "obj_readable_room5_23": "* (It's the GamerBOX GameCamera.^1)\n* (It lets you play using your\n movements in real time.)/", + "instructions_run_key": "[SHIFT]", + "obj_sansb_body_2498": "well.../", + "obj_finalfroggit_489": "* I compliment Final Froggit^1.\n* It understood me perfectly^1.\n* Its ATTACK dropped./^", + "obj_ds3_numberpicker_0": "Coins", + "obj_lastsans_trigger_639e": "\\E3* and i know you\n were never the one who\n started it./", + "SCR_TEXT_xbox_178": "* Open me up^1, and pour\n it inside!/", + "obj_sans_friendc_91": "\\E1* Of course!/", + "obj_entity_geno2_6": "[Stop doing this.]/", + "obj_sign_room_ds2_15": "* (Now it can only play \"rock\"\n music.)/%%", + "obj_mewmew_boss_564": "\\E8Enough^1.\nENOUGH^1.\nENOUGH!!!/", + "obj_sansb_body_1468": "* Freedom.", + "obj_readable_room1_69_console_2": "* (There's a frog inside...^2)\n* (Wait^1! There are three!)/", + "obj_papyrus1_579": "(IS... IS IT\nA HUMAN)/%%", + "item_use_3_greatdog": "* I threw the stick and\n the dog ran to get it^1.\n* We played fetch for a while./%", + "obj_himtext_3": "Is that correct?\n\n Yes No\\C", + "SCR_TEXT_xbox_105": "* This is one of the highest\n paying jobs I've ever had^1,\n mew!/", + "SCR_TEXT_133": "* (Seeing such a cute^1, tidy\n house in the RUINS gives\n me shining light.)/%%", + "obj_npc_starwalker_18": "\\W* These \\Yflowers\\W are.../", + "obj_mewmew_boss_117": "\\E5H-Huh...!^1?\nThat look on your\nface --/", + "obj_entity_genoerase_0": "[Thank you.]/", + "obj_ds3_numberpicker_5": "MAX", + "SCR_TEXT_204": "* (I'm filled with\n shining light.)/%%", + "obj_mewmew_npc_80": "* Just WAIT^1! After I repair\n this body^1, you're REALLY\n going to suffer!!!/", + "obj_papstove_78": "BUT THICKER^1, AND\nSERVED WITH SYRUP./", + "SCR_TEXT_152": "* (It fills me with\n shining light.)/%%", + "obj_entity_geno2_donot_4": "[And now that your here,\nyou want to keep it\nthat way?]/", + "SCR_TEXT_xbox_86": "* those were the days\n before i took sock\n collecting seriously./", + "obj_mettatonex_691": "* I say I'm not going\n to get hit at ALL./", + "obj_mewmew_boss_238": "* Mad Mew Mew mews madly.", + "obj_readable_room5_1": "* ('You must be this tall and\n jpeg artifacted to play\n Poker.')/%", + "obj_sans_friendc_90": "\\E0* Hee hee hee.../", + "SCR_TEXT_xbox_7": "\\E1* someone's gotta roast\n you for all your\n hard work./%", + "SCR_TEXT_xbox_107": "* Just finding this place\n and randomly deciding\n I work here./", + "obj_mewmew_body_400": "I DIDN'T\nMEAN\nTO USE IT!!^8! %%", + "SCR_TEXT_xbox_175": "* Demonic^1, low-pitched voice\n clips emanate from inside\n of me!/", + "SCR_TEXT_xbox_177": "* Even SO^1, Burger Freak\n REFUSES to make me a\n battery smoothie.../", + "obj_heartdefeated_204_0": "You're gonna be ok^1,\nkid.../", + "obj_ds3_numberpicker_1": "Donate", + "obj_mewmew_body_372": "COOL LIFE!!!^8 %%", + "obj_mewmew_boss_252": "* It glares at me.", + "obj_readable_room3_293": "* (Looks like they relate to\n some kind of strange machine.)/", + "SCR_TEXT_xbox_112": "* Nice sign huh!?\n* I found it myself!/%", + "obj_moldsmalx_513": "* I hug Moldbygg.\n* Gross slime covers me.\n* My SPEED decreased./^", + "obj_savepoint_101": "* The light no longer shines\n here./%%", + "SCR_TEXT_xbox_92": "\\E2* how about a game of\n dog poker?/", + "obj_asgore_finalintro_181": " * (I'm filled with\n SHINING LIGHT.^5) %%", + "obj_mewmew_boss_514": "\\E0A brand new^1,\nWONDERFUL life is\ngoing to begin!/", + "SCR_TEXT_xbox_150": "* What^1? No^1, I don't know\n if it's originally\n Blooky's^1! No idea!/", + "obj_papstove_80": "\\E3IT'S JUST..^1.\n\\E1HE KEEPS PUTTING\nNUTS IN!/", + "SCR_TEXT_xbox_206": "\\W* That's right^1, mew^1!\n* It's a \\Rspecial gift\\W just\n for you.../", + "obj_battlebomb_518": "* PRESENT BOMB\n* Regardless^1, I'll have to\n write a thank-you letter./^", + "obj_entity_genodonot_6": "[SINCE WHEN WERE YOU ALLOWED\nTO CHOOSE?]/%%", + "credits_short_loc2_2a": "Fangamer", + "obj_himtext_6": "It seems as if the Entity\nhad gotten so irritated.../", + "SCR_TEXT_xbox_22": "\\E2* probably my best show./", + "obj_gaster_room_40": "VERY/", + "obj_mewmew_boss_74": "\\E7IT WAS ME!!^1!\nME!!^1!\nME!!!!/%%", + "obj_nikochitchat_26": "A part of me still is^1, really./", + "SCR_TEXT_xbox_29": "\\E0* so she just told me\n the same rpg as always./", + "obj_asrielfinal_1007": "* I reached out to ASRIEL's\n SOUL and called out to our\n friends./", + "credits_short_thanks2_1": "Ryan Alyea", + "SCR_TEXT_1224": "* (I'm carrying too much.)/%%", + "obj_mewmew_boss_511": "\\E3Ohhh ho ho.../", + "obj_lastsans_trigger_639c": "\\E3* .../", + "instructions_hp0": "#When YP is 0, you lose.", + "hardmode_end_4": "but hey you got a new character thats cool right", + "obj_savepoint_99": "* That comedian.../%%", + "SCR_TEXT_xbox_202": "* .../", + "item_nameb_52": "Claws", + "obj_nikochitchat_14": "But the price for knowing\nthat was.../", + "SCR_TEXT_xbox_109": "* HAHA^1! Then I'll be ROLLING\n in FLAKES^1! ROLLING around on\n my back with my paws up!/", + "credits_short_thanks1_2": "Dermot Creegan", + "obj_mewmew_boss_161": "\\E2Mewsers^1!\nThat was Gnarly!/", + "SCR_TEXT_xbox_64": "\\E2* sans^1, you have\n got to stop shedding!/%", + "SCR_TEXT_1724": "* I don't have enough\n gold./%%", + "SCR_TEXT_xbox_154": "* E-even if it means^1, not\n letting them find out^1,\n I've been their neighbor.../", + "SCR_TEXT_xbox_205": "* The 1000 Particle\n Subscriber Special!/", + "SCR_TEXT_xbox_138": "* The feeling of my\n teeth grinding it up is\n great!/", + "obj_mewmew_boss_32": "\\E4Wondering where I\ngot this body?/", + "obj_mewmew_body_112": "\\E7I get it!!\nYou're trying to\nbring out my\ndeepest feelings!/", + "obj_mewmew_boss_519": "Something to\nbring out my\nANGER!!!/", + "obj_sign_room_mew_4": "* Thanks a lot for your help\n earlier^1, mew~/", + "obj_sign_room_ds2_6": "* (A single gold coin sits at\n the bottom of the box...)/", + "SCR_TEXT_xbox_78": "\\E2* he even had a little\n something for me./", + "obj_ds3_donationlist_17": "Game Console", + "obj_readable_room5_24": "* (It even comes bundled with the\n popular MTT Dance Off^1, feat. \n famous star Mettaton.)/", + "obj_smallfrog_61": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/", + "SCR_TEXT_1626": "* I took another piece.\n* I feel like the\n scum of the earth.../%%", + "obj_entity_genoerase_1": "[...]/", + "obj_sign_room_mew_11": "* It's sort of like^1, er^1,\n your own personal fireworks\n show^1! VERY personal!/%%", + "SCR_TEXT_6967": "\\E1* ^1.^1.^1.Well then./", + "obj_heartdefeated_208_1": "[You can't stop now^1,\nyou must continue.]/%%", + "obj_heartdefeated_200_0": "Woah^1, that looked\nlike it hurt.../", + "obj_entity_geno2_9": "[Please don't do this again.]/", + "obj_entity_geno2_11": "[Try and do something good\nfor once.]%%/", + "credits_short_thanks1_5": "Mark MacDonald", + "obj_mewmew_body_386": "NOTHING\nBUT THE\nBEST!!^8! %%", + "SCR_TEXT_6966": "\\E4* ^1.^1.^1./", + "SCR_TEXT_xbox_212": "* oo oo oo oo oo oo oo oo\n* oo oo oo oo ooo/", + "SCR_TEXT_1409a": "* (...Take it?)\n \n Accept Decline \\C ", + "xbox_controller_connect_3": "No Controlly Cannoli", + "SCR_TEXT_xbox_172": "* Energy drinks^1? What^1?/", + "SCR_TEXT_xbox_83": "\\E0* so^1, i guess if it\n makes anything\n easier.../", + "obj_readable_room5_16": "* (It's a backwards baseball\n cap.)/", + "obj_sign_room_mew_1": "* I may be in pieces^1, but\n I still gotta be myself!/", + "SCR_TEXT_6968": "*\\E0 I'm not sure why you\n would meow but...^2\n feel free to continue./", + "obj_ds3_donationlist_9": "Donate 200C", + "credits_short_thanks2_7": "Brian Jaworski", + "SCR_TEXT_xbox_130": "* JUST for how I walk^1,\n how I talk^1, or.../", + "obj_mewmew_boss_98": "\\E5I'll..^1. finally be\nable to.../", + "obj_lastsans_trigger_815": "\\E3* heh./", + "obj_himtext_12": "This poses a question, for you^1, God./", + "obj_ds3_donationlist_2": "Donated: ", + "SCR_TEXT_165": "* (I feel..^1. something.)\n* (I'm filled with\n detemmienation.)/", + "obj_inuslot_7": "3 SEVEN'S", + "obj_asrielfinal_976": "* I called out to our\n friends with all my\n heart./", + "obj_savepoint_118": "* \\[1] left.../%%", + "SCR_TEXT_xbox_50": "\\E0* he just can't wait\n for the^1, uh^1, 'results\n of his training.'/", + "credits_21": "Shinix", + "obj_icecap_140": "Your\nhat\nlooks so\n...BASIC", + "SCR_TEXT_1198": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_xbox_220": "* Welcome to Dog Casino^1, mew~!/", + "obj_sansb_1014": "* Can't keep dodging forever./^", + "SCR_TEXT_6794": " * Check * Egg-on\n * Correct * Scream", + "obj_inuslot_3": "GET ", + "obj_lock_and_key_82": "\\j* (T-There's two keys...)/%%", + "obj_ripoff_toriel_513": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", + "obj_heartdefeated_204_1": "Everything's gonna\nbe ok, keep going!/%%", + "obj_sign_room_mew_0": "* You thought you could stop\n ME from using this body!^1?\n* HA!!!/", + "credits_39": "Sugary Spire Devs - One Piece of Code", + "obj_lastsans_trigger_639f": "\\E2* i can give you\n the chance to start over,\n if you'd like./%%", + "obj_mewmew_boss_523": "\\E7Fight with me!!!/%%", + "obj_mettatonb_second_703": "...its a gun^1!\nNow press *Z!!!", + "obj_himtextyes_11": "...Well./", + "credits_13": "theberat.qwe_", + "obj_asrielfinal_566": "* We can SAVE something else./%%", + "SCR_TEXT_3080": "* He will finally take the\n surface back from\n humanity.../", + "credits_short_loc3_1": "Border Art and Promo Illustrations", + "SCR_TEXT_mewmew_6": "* What are YOU looking at!?/%%", + "obj_inuslot_10": "D O G", + "SCR_TEXT_xbox_207": "* So don't tell anyone^1, OK?/", + "obj_mewmew_boss_508": "ESPECIALLY!^1!\nWHEN!!^1!\nTHEY'RE!!!/", + "SCR_TEXT_xbox_113": "* Hmm..^1.\n* A humanoid statue...?/", + "obj_mewmew_boss_475": "* (... it sounded like the doll\n was..^1. laughing...?)/%%", + "obj_clamgirl_107": "* ... is fast approaching./%", + "obj_mewmew_boss_155": "\\E8Don't think that\nwas NEARLY enough\nto earn my\npraise!!!/", + "obj_entity_genotext_3": ".../", + "SCR_TEXT_165a": "* (...No^1, wait.)\n* (I'm filled with\n shining light.)/%%", + "obj_sign_room_ds2_3": "* (It's a photo of Papyrus...^1)\n* (It creaks from disuse.)/%%", + "obj_mewmew_boss_79": "\\E5So I TOOK it^1!\nYou can't blame me!/", + "SCR_TEXT_xbox_76": "\\E2* putting down the\n presents for everyone./", + "obj_sansb_body_2504": ".../%%", + "SCR_TEXT_xbox_133": "* You see me blowing a big\n cloud of smoke out of\n my mouth at an event?/", + "obj_gaster_room_38": "THIS NEX^2T\nEXPERIMENT//", + "obj_readable_room5_32": "* (You need various vitamins to\n keep you energized while\n you game.)/", + "obj_torboss_2ndtime_308": "Hmmm^1.\nPerhaps I will\nmake more pancakes./", + "obj_mewmew_boss_106": "\\E2I can't wait to\nsee the look on\nher face when she\nsees me~/%%", + "SCR_TEXT_xbox_98": "\\E0* whoops^1, looks like\n you can't reach the\n table./", + "obj_undynetrigger_boss_220": "\\E2* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%", + "item_nameb_63": "Snailcakes", + "obj_angeltext_2": "* (Hey wait a minute!)/", + "SCR_TEXT_209": "* (I'm filled with\n shining light.)/%%", + "obj_mewmew_boss_28": "\\E7This battle will\nbe TRULY\nINTERESTING!!!/%%", + "obj_mewmew_npc_77": "* YOU^1! I had finally found\n the perfect body...!!!/", + "obj_himtext_no4": "Then... I'm sorry./", + "obj_clamgirl_106": "* But please don't despair^1.\n* Because the time that you\n will meet her.../%", + "SCR_TEXT_xbox_38": "\\E0* he says^1, but i couldn't\n tell you what it\n means./%", + "obj_sign_room_mew_6": "* Who knows^1, maybe I'll even\n start my OWN TV show and\n take the world by storm!/", + "obj_echoflower_255c": "* ...Please come home.../", + "obj_undynetrigger_boss_164": "* I shall tell you the\n tragic tale of our\n people./", + "obj_heartdefeated_201_0": "Niko^1! Chin up will\nya?!/", + "SCR_TEXT_1447": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_xbox_214": "* .../", + "SCR_TEXT_xbox_62": "\\E1* looks like our house\n after a certain\n dog comes by./", + "obj_mewmew_body_122": "\\E8ALRIGHT^1, it's\nstarting to\nget ANNOYING\nagain!!!/%%", + "credits_37": "OceanBagel - Original Sans Icecream code", + "SCR_TEXT_5156": " I want I need\n to stay to go\n with you home\\C", + "obj_ds3_donationlist_25": "Revitalizer", + "SCR_TEXT_mewmew_1": " * Check * Talk", + "obj_sans_friendc_86": "\\E0CATS DON'T HAVE\nPOINTY EARS!/", + "obj_himtextyes_5": "...Regardless of this./", + "obj_entity_genodonot_1": "[...]/", + "obj_readable_room5_5": "* (... it might solve some kind\n of puzzle.)/", + "SCR_TEXT_xbox_102": "\\E2* what^1, intimidated by\n the height of my table?/%", + "obj_himtext_10": "I could not possibly imagine\nwhy it would go to lengths\nthat extreme./", + "obj_mewmew_boss_513": "\\E7Once I fuse with\nthis PERFECT\nnew body^1, mew~/", + "SCR_TEXT_2774": "* (I stare into their\n eyes for a moment...)/%%", + "SCR_TEXT_314": "* Please adjust yourself\n to the sight of them./%", + "obj_readable_room5_12": "* (It's a Gamer's Treaty\n which declares the only\n 50 good games to ever exist.)/", + "SCR_TEXT_xbox_53": "* a gamerbox^1.\n* wow./", + "obj_mewmew_boss_240": "* A pre-recorded, peppy voice\n squawks out of Mad Mew Mew's\n torso.", + "obj_heartdefeated_203_1": "[Get up, Messiah^1.\nYou have a world\nto save.]/%%", + "obj_papstove_77": "IT WAS LIKE..^1.\nA CREPE./", + "obj_mewmew_body_347": "* Mad Mew Mew is mewing madly.", + "SCR_TEXT_191": "* (A huge structure lies north.^1)\n* (I'm filled with\n shining light.)/%%", + "credits_short_thanks2_4": "heavenchai", + "obj_undynetrigger_boss_638": "\\TS \\F5 \\E3\\TU*TEST!!!/%%", + "obj_mewmew_boss_354": "* I talked to Mad Mew Mew^1.\n* ... doesn't seem much for\n conversation./%%", + "obj_himtextyes_10": "It WILL^1 most likely remember./", + "obj_lastsans_trigger_999": "\\E1* you got enough smarts to\n know that already./", + "obj_readable_room4_63": "\\W* A pair of \\Yluminous^1, yellow eyes\n \\Wstare back at me./%%", + "SCR_TEXT_xbox_217": "* Wow^1, 1000 particles!\n* Nice!/", + "obj_asrielb_614": "* I think about why i'm\n here now.../", + "SCR_TEXT_xbox_33": "\\E1* pretty sure that's my\n brother's stuff anyway./", + "obj_sans_friendc_85": "\\E3THEY CLEARLY\nAREN'T^1, THOUGH./", + "obj_npc_room_389": "* (I wonder if Toriel has\n seen it?)/%%", + "obj_assortedtrash_91": "* (It's a DVD case for an\n anime I know.)/", + "SCR_TEXT_185": "* (I'm filled with\n shining light.)/%%", + "obj_npc_starwalker_15": "\\ * . . ./", + "SCR_TEXT_5518": "* (Did I?)\n \n Yes No\\C", + "obj_readable_room5_35": "* (It's cherry soda but with\n things in it that make\n me sick.)/%", + "obj_nikochitchat_34": "They never would have\nforced me to.../", + "obj_mewmew_boss_163": "\\E8IS THAT WHAT YOU\nWANTED ME TO SAY!?\nBECAUSE WE AREN'T\nDONE YET!!/%%", + "SCR_TEXT_2752": "* (I tap the dummy with\n my fist.)/", + "obj_readable_room5_20": "* (It's a ticket to a live Gaming\n Performance of a famous\n star.)/", + "obj_himtextyes_16": "Goodbye./%%", + "obj_asrielfinal_555": "* I tried again to reach\n our SAVE file^1.\n* Nothing happened./", + "SCR_TEXT_xbox_37": "\\E1* sans^1, don't bother me\n when i'm in the hyper-\n bolic cucumber chamber,/", + "obj_readable_room5_13": "* (It seems to be war-torn...)/%", + "obj_npc_starwalker_22": "\\W* .../", + "obj_nikochitchat_29d": "The World Machine couldn't hurt me. So you^1.^1.^1.\nSo you waited. Until YOU could?/%%", + "obj_gladdummy_411": "* Dummy tires of my\n aimless shenanigans.", + "obj_inuslot_1": "* (Seems like a slot machine^1, but\n I don't have any Coins.^1)\n* (Coins are not G.)/%", + "credits_short_thanks1_8": "Misao Oki", + "obj_smallfrog_157": "* (And you have cat-like eyes\n as well.)/", + "obj_entity_geno2_7": "[If you decide to go through\nthis world once again...]/", + "obj_sign_room_mew_10": "* Isn't it NORMAL to think a\n lady might want to watch her\n own house burn down!?/", + "xbox_controller_connect_0": "No Controller Connected", + "obj_echoflower_255b": "* So please...^1 \n Please listen to mama.../", + "SCR_TEXT_xbox_203": "* Ahhh^1!\n* I almost forgot^1, mew!/", + "obj_nikochitchat_19": "At first^1, I assumed it\nknew what it was doing./", + "SCR_TEXT_xbox_187": "* Undyne^1! I'm still jointed and\n easy to put back together^1!\n* You don't have to hold back!/", + "SCR_TEXT_xbox_151": "* Just^1, don't you think it's\n a bad influence on Blooky if\n they watch that weird robot!?/", + "credits_30": "Goobercat - Voice work", + "SCR_TEXT_1163": "* (I'm carrying too much.)/%%", + "SCR_TEXT_xbox_94": "* too bad poker wasn't\n in the cards./", + "instructions_menu_label": "Menu (In-game), Skips Text#[Hold SHIFT] - Run", + "SCR_TEXT_1535": "* (Golden flowers.^1)\n* (They must have\n broken my fall...)/%%", + "credits_short_loc2_1c": "D. Scott Miller", + "SCR_TEXT_xbox_163": "* Alphys was using it trying\n to find this body right\n when I^1, er^1, took it over!/", + "obj_entity_geno2_4": "[...]/", + "obj_mewmew_boss_149": "\\E7YOU^1! Let's see\nwhat you think\nof THIS^1, then!!/%%", + "obj_mewmew_body_387": "BEST OF\nLUCK!!^8! %%", + "item_use_11": "* I ate the Hazelnut\n Pancakes.\n* My YP was maxed out./", + "item_desc_60_0": "* \"Mystery Key\" Unique\n* It is too bent to fit on\n my keychain./%%", + "obj_entity_geno2_donot_0": "[...]/", + "SCR_TEXT_xbox_180": "* Shucks^1, look at all that\n dog fuzz^1, mew^1!\n* Looks kind of like.../", + "obj_mewmew_boss_40": "\\E8Weak!^1!\nWEAK!^1!\nWEAK!^1!\nCOME ON!!!/", + "SCR_TEXT_xbox_228": "* Just check them and talk to\n me^1, mew!/%", + "obj_readable_room4_64": "* It's always been me and you./%%", + "obj_mewmew_boss_73": "\\E6As soon as I saw\nthis body^1, I just\nknew --/", + "obj_mewmew_boss_133": "WHY haven't I\nFUSED yet!?/", + "obj_sign_room_ds2_13": "* (It seems to have been\n rejected over and over...)/%%", + "obj_mewmew_body_398": "DON'T EAT\nTHAT!^8! %%", + "castroll_name_mewmew": "MAD MEW MEW", + "obj_himtext_7": "That it has...^1 Completely\nerased the program?/", + "credits_short_loc1_1_ps": "Japanese Localization +#PS4/Vita Conversions", + "obj_entity_geno2_donot_6": "[YOU ONLY HAD ONE SHOT.]/%%", + "obj_spiderb_710": "* I'm out of money^1.\n* Muffet shakes her head./^", + "SCR_TEXT_180": "* (The wooshing sound of steam\n and cogs..^1. it fills me\n with shining light.)/%%", + "obj_nikochitchat_12": "I just wanted to see if\nthose stories were true./", + "obj_shyren_519": "* I hum some more^1.\n* The seats are sold out^1.\n* I feel like a rock star!/^", + "obj_snowdrakemom_436": "* ... what^1?\n* I didn't do that./^", + "obj_himtext_4": "", + "obj_ripoff_toriel_502": "* I tell the Lost Soul that\n I have to go if We're\n going to free everyone./", + "obj_smallfrog_152": "* (My apologies,Human^1. I must\n have gotten confused.)/", + "obj_readable_room1_69_console_4": "* (... that only someone who\n saw three frogs could feel.)/%%", + "castroll_yellow_mewmew": "Meowing Into#Primetime", + "SCR_TEXT_xbox_179": "* What is WRONG with him^1?\n* Don't make me go to\n Alphys^1, mew!/%", + "obj_sans_friendc_131": "\\E0* niko^1, tori was telling\n me how she made\n pancakes for you./", + "credits_short_thanks1_3": "Kyle Hebert", + "SCR_TEXT_xbox_129": "* That SAME person^1, would say\n I'm 'degenerating Mew\n Mew's character,'/", + "SCR_TEXT_xbox_192": "* 'Follow your heart, mew!'/", + "obj_heartdefeated_0_0": " [You killed Niko.]/", + "SCR_TEXT_mewmew_2": "* (It's a Genuine Mew Mew doll\n from 20^1.^1.^1.Well^1, somewhere around that time.)/", + "obj_ds3_donationlist_26": "1/35 Statue", + "SCR_TEXT_xbox_116": "* Just THINK about how many\n KNIVES it could hold in\n its arms^1, mew!/", + "SCR_TEXT_157": "* (I feel my hands shaking.)/", + "SCR_TEXT_mewmew_0": " * Check * Touch", + "obj_pleasework_0": "/%%", + "obj_nikochitchat_32": "Who are you, really?/", + "SCR_TEXT_xbox_153": "* What!^1? I-it's not my fault\n if I can't face them since I\n left to try to find a body.../", + "obj_nikochitchat_15c": "I'm never going to see her again^1,\nam I?/", + "obj_nikochitchat_15g": "...I failed her./", + "obj_mewmew_body_117": "\\E4Don't you think\nI could EASILY\nbecome the world's\nCUTEST dullahan!?/", + "obj_nikochitchat_15b": "Ha^1.^1.^1.Ha^1.^1.^1./", + "xbox_controller_connect_1": "Please connect a controller.", + "obj_6book_act_179": "I call for help...", + "SCR_TEXT_146": "* (A feeling of dread hangs\n over me...^1)\n* (But the light shines anyway.)/%%", + "obj_mewmew_boss_68": "\\E6A..^1. sciencey place./%%", + "obj_entity_genotext_2": "[You killed everyone.]/%%", + "credits_24": "JalCatie, also created Maurelly", + "obj_echoflower_253": "* I don't know how long\n it's been anymore.../", + "obj_heartdefeated_209_1": "We're here for you^1.\nKeep moving forward!/%%", + "obj_ds3_donationlist_22": "HD Upgrade", + "obj_ds3_donationlist_15": "D O G", + "credits_41": "The ENTIRE Private Galaxy Discord Server", + "credits_25": "MaskedHyrule", + "obj_woshua_536": "* Woshua is terrified of\n my slimy body!\n* It runs away./^", + "obj_himtextyes_7": "It does not seem to contain\nthe same restriction as before./", + "SCR_TEXT_xbox_124": "* And replacing them^1, with\n pictures^1, of herself?/", + "SCR_TEXT_xbox_56": "\\E2* couldn't you just watch\n a video instead of\n playing it yourself?/%", + "obj_sansb_958": "* He's breathing heavily.", + "credits_42": "Toby Fox - Creating UNDERTALE", + "credits_short_loc3_4": "Trailers and Video Support", + "obj_interact_punchcard_3": "* I tried to take a it,\n but I didn't have any room./%%", + "obj_nikochitchat_no_0": ".../", + "SCR_TEXT_mewmew_5": "* (I decided to explore the\n various other activities\n provided in this room.)/%%", + "obj_mewmew_boss_154": "\\E8Huuuuu...!!!/", + "SCR_TEXT_xbox_26": "\\E1* like maybe some easy\n ones about farming^1,\n or snails^1, or something./", + "SCR_TEXT_1757": "* I'm carrying too many\n items./%%", + "SCR_TEXT_1772": "* I'm carrying too\n much./%%", + "obj_darksans1_503": "\\E3WAIT A SECOND./%%", + "obj_nicesnowman_177": "* (...Why did you make me do\n that...?)/%%", + "obj_ripoff_toriel_592": "* I tell the Lost Soul I\n prefer Walnuts instead\n of hazelnut./", + "SCR_TEXT_187b": "* (Personally^1, I like the\n introduction of her new\n sidekick Nails.)/", + "obj_boysnightout_157": "* The thing around their neck?/", + "credits_short_thanks1_11": "Nintendo All Staff", + "obj_mewmew_boss_25": "\\E4It's the perfect\nemotional cocktail.../", + "obj_mewmew_body_132": "\\E0I suppose I\nshould have\nexpected that./%%", + "obj_himtext_5": "Either way, I know who\nyou are already, God./", + "obj_nikochitchat_17": "Yelling./", + "SCR_TEXT_xbox_119": "* Pass^1. Pass^1! PASS!/", + "SCR_TEXT_1843": "* But i'm carrying too\n much./%%", + "SCR_TEXT_xbox_101": "\\E2* i'll try putting up a\n sign next time./%", + "obj_mewmew_boss_147": "\\E6You dodged ALL of\nmy attacks without\ngetting hit!/", + "SCR_TEXT_xbox_173": "* The only kind of energy\n drink I need is\n ELECTRICITY!/", + "credits_40": "ThatOneVilzo - Sprite Work", + "SCR_TEXT_xbox_20": "\\E3* so i just stood there^1,\n waiting for him to stop\n laughing.../", + "obj_sansb_388a": "\\E1i guess that means\nwe never really\nWERE frie/", + "obj_heartdefeated_206_0": "There, There...\nIt's gonna be okay!/", + "SCR_TEXT_xbox_36": "\\E0* i'll intimidate the\n humans with my spotless\n face^1, he says./", + "obj_mewmew_body_110": "\\E8WERE YOU LISTENING!?\nYou can't hurt\nme!!!/", + "SCR_TEXT_175": "* (I'm filled with\n shining light.)/%%", + "obj_sansb_960": "* I hate you.", + "obj_endogeny_466": "* I pet the Amalgamate^1.\n* It starts to generate a\n Stage I Happiness Froth./^", + "obj_nikochitchat_6": "I wish I could go back^1, but.../", + "SCR_TEXT_187a": "* (Because WHO LIKES MEW MEW 1??^1?\n Sure^1, it's good^1, but you\n can TELL it's the first.)/", + "SCR_TEXT_xbox_58": "* i know someone who\n was always downing\n that stuff./", + "obj_mewmew_boss_456": "\\E9Then^1, I.../", + "SCR_TEXT_6982": "\\E3* ...Is your mother like\n this as well?/", + "obj_himtextyes_3": "...Just what DID you do?/", + "obj_lastsans_trigger_817a": "\\E3* but^1, sadly.../%%", + "item_use_56a": "* It's been shut so tightly^1,\n I'd need a chainsaw in\n order to open it./%", + "obj_icecap_379": "* Ice Cap is secretly checking\n if i'm looking at\n its hat.", + "obj_convenientlamp_55": "* Just a conveniently-shaped\n snowcat./", + "SCR_TEXT_xbox_9": "* speaking of tall^1, my\n brother increased the\n height of the sink./", + "obj_lastsans_trigger_791": "\\E1* i'd say you didn't do\n this of your own\n volition. /", + "SCR_TEXT_xbox_141": "* Just STARED at me when I\n asked him to make ICE\n CREAM out of it for me!/", + "SCR_TEXT_xbox_159": "* Post your OWN selfie^1! I'll\n LIKE and SHARE it^1! Haha^1!\n* Serves you right!/%", + "scr_battlegroup_1789": "* ASRIEL's SOUL was awakened\n by the power of our\n friends!", + "SCR_TEXT_xbox_54": "\\E1* can't believe you got\n one in real life./", + "SCR_TEXT_2842": "* (This CD is labelled\n \"Spooktunes.\")/", + "SCR_TEXT_xbox_47": "\\E2* kinda funny when he's\n supposed to be^1, say^1, a\n long-tongued lizard?/%", + "SCR_TEXT_xbox_34": "\\E0* he loves skin care^1.\n* if you couldn't tell\n just by looking./", + "SCR_TEXT_164": "* (I feel a calming\n tranquility^1. I'm filled\n with shining light...)/%%", + "obj_lunatext_3": "* I was told this riddle\n years ago and I still\n don't know the answer.../%%", + "instructions_menu_key": "[C]", + "credits_short_loc3_1a": "Temmie Chang", + "SCR_TEXT_xbox_218": "* But heck if I'm singing\n that song!/", + "obj_readable_room5_139": "* That ladder looks really..^1.\n* REALLY scary./%%", + "obj_microwave_99": "* (All of the settings\n say \"spaghetti.\")/%%", + "obj_mewmew_boss_566": "NO MATTER HOW\nMAD I GET,/", + "obj_smallfrog_153": "* (I must have gotten#confused.)/", + "credits_31": "The UTY Team - Assets", + "save_menu_empty": "Niko", + "SCR_TEXT_xbox_160": "* That white box^1? Pretty sure\n this body interfaces\n with it somehow!/", + "SCR_TEXT_xbox_90": "\\E2* but things changed^1.\n* things changed^1, kid./%", + "obj_nikochitchat_1": "There you are./", + "obj_smallfrog_156": "* (^1.^1.^1.I see.)/", + "obj_echoflower_254": "* It's gotten so cold.^1\n Everyone suspects you've done\n something horrible.../", + "credits_27": "YellowPhosphor", + "obj_inuslot_9": "3 BONE'S", + "scr_papcall_3246": "* (I hear spaghetti thwap\n against the receiver.)/%%", + "credits_special": "SPECIAL THANKS:", + "obj_readable_room4_146": "\\W* ...?/%%", + "obj_inuslot_11": "DOG JACKPOT", + "SCR_TEXT_3495": "See that lightbulb^1? \nThat is your SOUL^1,\nthe very culmination\nof your being!/", + "obj_mewmew_npc_76": "* (The Animatronic Limited\n Edition Mew Mew Machine\n was shattered into pieces...)/", + "credits_short_loc2_1e": "8-4 All Staff", + "obj_nikochitchat_23": "I was disgusted./", + "SCR_TEXT_xbox_146": "* Wait^1.\n* Wait^1!\n* WAIT!/", + "obj_ripoff_toriel_556": "* I hug the Lost Soul and\n tell her that I'm going\n to see her again./", + "credits_34": "Avolicis - Sprites from Fading Memory", + "obj_readable_room5_105": "* (On the flap it says \"Thank\n you for making my dreams\n come true.\")/%%", + "item_desc_52_0": "* \"Claws\" - Weapon AT 99\n* It's just me./%", + "SCR_TEXT_xbox_189": "* ... if I fuse with this body^1,\n I might really get hurt if\n she uses it for training.../", + "obj_npc_starwalker_19": "\\W* .../", + "obj_sign_room_ds2_2": "* (The more frayed everything\n became...)/%%", + "obj_boysnightout_113": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a scarf./", + "obj_6pan_act_163": "* I call for help...", + "obj_nikochitchat_29c": "...Was this your plan from the beginning...?/", + "obj_nikochitchat_no_1": "Then why?/", + "obj_heartdefeated_0_1": " [\\[C].]^1\n [The light shines\n due to you.]/%%", + "obj_lastsans_trigger_786": "\\E1* eh^1,fuhgeddaboudit.\n^1 i got another question./", + "obj_darksans1_515": "\\E1* maybe this lamp will\n help you./", + "obj_delinqtext_2": "\\E2* Brave ones,^1\n foolish ones.../", + "SCR_TEXT_xbox_165": "* I crouched in the corner^1,\n trying to cover my mouth\n and voicebox^1, but.../", + "obj_mewmew_boss_112": "\\E2I'll be the\nworld's greatest\npin cushion~/%%", + "obj_mewmew_body_106": "\\E7As long as my\nguard's up,\nthis body is\nINVINCIBLE!/", + "SCR_TEXT_6983": "\\E0* If so...^2 \\E1 Well,^1 I won't\n meow back sadly.^1\n I'm a goat,^1 after all./", + "obj_torielcall3_92": "\\E1* You do not DISLIKE\n Walnuts^1, do you?/", + "obj_sky_text_1": "* (She looks very focused, I'm\n not sure on what though.)/%%", + "obj_heartdefeated_202_0": "Niko^1, you're the\nmessiah for a reason!/", + "obj_mewmew_boss_173": "\\E0Show me what LOVE\nis!!!/%%", + "obj_mewmew_boss_241": "* Mad Mew Mew tightens her head.", + "obj_readable_room5_4": "* (Felt as if you put something\n into the dog's hands...)/", + "obj_entity_geno2_3": "[Well, congrats.\nYou did it.\nGreat job.]/", + "SCR_TEXT_168": "* (The wind is howling^1.\n* I'm filled with\n shining light...)/%%", + "obj_heartdefeated_300_2": " you won't come\n back./%%", + "obj_nikochitchat_36": "...Are you?/%%", + "obj_himtextyes_6": "Unlike last time, I may be able to\nrestore this world./", + "obj_mewmew_boss_243": "* Smells like perfume and nerds.", + "SCR_TEXT_2929": "* (This CD is labelled\n \"Ghouliday Music.\")/", + "SCR_TEXT_xbox_40": "\\E3* nah^1. two reasons./", + "SCR_TEXT_xbox_200": "* If I break something^1, or\n get hurt^1, I might have\n to ask Alphys to help me.../", + "obj_ripoff_alphys_508": "* I tell the Lost Soul that\n I'll continue to\n support her./", + "obj_nikochitchat_15": "Not worth it./", + "SCR_TEXT_xbox_69": "\\E1* you know it snows\n almost every day^1,\n right?/", + "obj_himtext_11": "Unless.../", + "SCR_TEXT_xbox_169": "\\W* '\\RI'M RIGHT HERE^1, MEW!\\W'/", + "credits_0": "DIRECTOR:", + "credits_short_loc3_4a": "Everdraed", + "SCR_TEXT_xbox_96": "\\E0* take a look at 'em\n and talk to me./", + "xbox_controller_connect_2": "That seems to be your thing.", + "obj_heartdefeated_211_1": "[\\[C].^1]\n[The light shines\n due to you.]/%%", + "obj_inuslot_5": "2 FRUIT'S", + "obj_mewmew_body_394": "EAT THIS!!^8! %%", + "obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)\n* (It's really \"brought our\n families together.\")/%%", + "obj_mewmew_boss_24": "\\E7COMBAT!^1!\nBLOODLUST!^1!\nDESTRUCTION!!/", + "SCR_TEXT_1084": "* (I'm carrying too much.)/%%", + "obj_mewmew_boss_452": "You mean I might\nhave to try.../", + "SCR_TEXT_xbox_4": "* (I lack the funds to buy\n basic essentials^1, such as\n money.)/%", + "credits_short_loc2_2": "Collector's Edition", + "SCR_TEXT_2924": "* (This CD is labelled\n \"Ghouliday Music.\")/", + "obj_ds3_donationlist_16": "Poker Table", + "SCR_TEXT_xbox_65": "* wow^1, that fluffy\n stuff is really\n coming down./", + "SCR_TEXT_xbox_193": "* Agggh^1!\n* Not NOW^1, independently\n installed voicebox!!/%", + "SCR_TEXT_xbox_104": "* What^1, what^1, WHAT!^1?\n* Check something you want\n my thoughts on!/%", + "SCR_TEXT_xbox_61": "* wow^1, look at all\n that fuzz./", + "obj_readable_room5_34": "* (And whatever vitamins are in\n radioactive waste.)/%", + "obj_questionasker_647": "SMILING WHEN SHE\nSUCCEEDS./", + "credits_short_thanks1_14": "Yutaka Sato (Happy Ruika)", + "SCR_TEXT_2881": "* (This CD is labelled\n \"Spookwave.\")/", + "obj_readable_room5_138": "* I would read the book on\n* the top shelf but.../", + "obj_torboss_2ndtime_324": "\\E2I thought they were\ngood./", + "obj_sign_room_mew_5": "* I'm starting to feel GREAT\n in this new form!!^1!\n* I want everyone to see it!!/", + "credits_29": "Chur - Writing", + "obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF\n* You can't. I can't.../^", + "SCR_TEXT_1025": "* (Should I take it?)\n \n Take it Leave it \\C ", + "credits_15": "CelerySoda", + "SCR_TEXT_xbox_140": "* When I went to the MTT\n burger place^1, ONCE AGAIN^1,\n the FREAK working there.../", + "settings_shrine_none": "NONE", + "obj_sansb_977": "* Get ready.", + "obj_sansb_347": "\\E9let the kid\nlive their life./", + "obj_nikochitchat_28": "I thought^1.^1.^1.\nI thought we were friends./", + "obj_undynetrigger_boss_191": "\\E4* No^1, \\E3you know what?/%%", + "obj_sansb_964": "* It hurts... It hurts...", + "obj_himtextyes_9": "Whatever you did to provoke\nthe Entity this much.../", + "SCR_TEXT_xbox_31": "\\E2* told her i'd try it\n if it ever came out on\n gamerbox./%", + "obj_angeltext_5": "* (Still just a regular^1,\n completely different\n person.)/%%", + "text_huh": "\\E2* Yeah^1! and \\[C] was there again!/", + "obj_6knife_act_284": "* I call for help...", + "SCR_TEXT_1274": "* (Should I take it?)\n \n Take it Leave it \\C ", + "obj_entity_geno2_0": "[...]/", + "obj_readable_room5_ds2_1": "* (... upon closer inspection^1,\n it's actually pretty\n shoddily made.)/", + "credits_short_loc3_3": "Physical Version Coordinators", + "settings_border_11_2": "Not Real", + "obj_sansb_954": "* My hands ache.", + "obj_sans_friendc_94": "\\E0* .../", + "obj_npc_starwalker_25": "\\Y* yellow/%", + "SCR_TEXT_xbox_197": "* If I fuse with this body^1,\n the flowery^1, cotton-filled\n life I had will end^1, and.../", + "obj_flicky_text_1": "* Getting some STRONG Time Traveling TopHats vibes./%%", + "obj_npc_room_sosorry_8": "* I just have to remember that!/%%", + "SCR_TEXT_xbox_81": "\\E0* you're gonna have to\n meet him^1, huh./", + "SCR_TEXT_xbox_166": "* My body kept yelling\n 'Right here^1! I'm right\n here, mew!'/", + "obj_lastsans_trigger_639": "\\E1* course,^1 i don't need to\n tell you what you're\n doing is wrong./", + "item_name_52": "Claws", + "obj_npc_starwalker_16": "\\W* \\Y y o u \\W a r e \\Yp i s s i n g\\W m e\no f f.../", + "settings_shrine_2": "Nintendo Switch", + "scr_battlegroup_282": "* I feel uneasy./%", + "obj_mewmew_boss_119": "\\E9... somebody else?/%%", + "obj_readable_room5_26": "* (It's the GamerBOX GameCamera.^1)\n* (Looks like it needs a\n refill of thermal paper.)/%", + "credits_3": "71stFrick", + "obj_entity_geno2_donot_3": "[I couldn't help Niko.]/", + "SCR_TEXT_1435": "* (I'm carrying too much.)/%%", + "obj_himtext_17": "", + "settings_shrine": "BONUS CONTENT", + "obj_asrielfinal_565": "* Maybe^1, with what little\n power we have.../", + "obj_inuslot_0": "* (Seems like a slot machine^1, but\n I don't have any Coins.)/%", + "obj_readable_switch1_66": "\\E0* It is the other switch^1.\n I.../", + "item_names_11": "Pancakes", + "SCR_TEXT_134": "* The light no longer shines\n here./%%", + "credits_2": "ARTISTS:", + "obj_mewmew_boss_168": "\\E9What am I doing\nwrong...?/%%", + "obj_readable_room5_ds2_3": "* (The seal on the door is gone^1,\n but it seems the door is\n still stuck...)/", + "phonename_223": "Unmute", + "obj_sansb_317": "\\E4like i said before,^1\nseeing what comes\nnext.../", + "obj_readable_room4_66": "* .../%%", + "obj_himtextyes_12": "Are you ready?/", + "SCR_TEXT_xbox_88": "\\E2* i was a noob back\n then./", + "SCR_TEXT_xbox_156": "* Shucks^1, is that a CAMERA!^1?\n* Like^1, want to take a\n selfie with me^1, mew?/", + "SCR_TEXT_xbox_14": "* fried dog food^1?\n* nah^1, don't ya know\n fried food's unhealthy?/", + "obj_torieltrigger6_44": "* So I will hold off\n on snail pancakes for\n tonight./", + "obj_nikochitchat_27": "I just have to ask...why?/", + "credits_you": "You - For playing!", + "credits_short_loc1_3": "Coordinators", + "obj_ripoff_papyrus_657": "* I asked the Lost Soul to\n cook something for me./", + "SCR_TEXT_xbox_85": "\\E2* just think of him as\n the guy who gave me\n some socks./%", + "SCR_TEXT_127": "* (The shadow of the ruins\n looms above^1, filling me with\n shining light.)/", + "SCR_TEXT_xbox_221": "* How can I assist you^1?\n* My name's.../", + "item_desc_63_0": "* \"Snailcakes\" - Heals Some YP\n* An acquired taste./%%", + "obj_entity_genodonot_3": "[I'm sick of you.]/", + "credits_short_173": "Tile Artist (Area3+4)#And Hypertester", + "SCR_TEXT_xbox_49": "\\E2* yeah^1, papyrus's been\n really into taking\n 'selfies' lately./", + "SCR_TEXT_136": "* (The convenience of that\n snowcat still fills me\n with shining light.)/%%", + "obj_entity_geno2_erase_2": "[SO LET'S JUST GET TO\nTHE POINT.]/%%", + "obj_lastsans_trigger_789": "\\E6* do you even want a bad\n time?/", + "SCR_TEXT_xbox_181": "* BULLETS!/", + "obj_mewmew_boss_92": "\\E2I've got a BRAND\nNEW life ahead of\nme!!/%%", + "SCR_TEXT_2706": "* (Should I take one?)\n \n Yes No \\C", + "phonename_222": "Block Alphys", + "credits_short_thanks1_12": "YoYo Games", + "obj_6glove_act_148": "* I call for help...", + "SCR_TEXT_xbox_190": "* Fine^1! FINE^1! FINE!!^1!\n* This body's for ME^1, not\n for HER!!!/", + "obj_nikochitchat_15h": "I failed everyone.../" } \ No newline at end of file diff --git a/1tale/atn/zh_Hans.json b/1tale/atn/zh_Hans.json new file mode 100644 index 00000000..dfe8f100 --- /dev/null +++ b/1tale/atn/zh_Hans.json @@ -0,0 +1,696 @@ +{ + "SCR_TEXT_102": "* 我把\\[I]像垃圾一样\n 扔在了地上。", + "SCR_TEXT_1025": "* (我要拿走吗?)\n \n 拿走 不拿 \\\\C ", + "SCR_TEXT_103": "* 我抛弃了\\[I]。", + "SCR_TEXT_156": "* (...)/", + "SCR_TEXT_159": "* (...尽管我心中充满了恐惧...)/", + "SCR_TEXT_884": "* (我该怎么给Papyrus说\n 他意大利面的事?)\n 吃掉了 没有吃 \\\\C ", + "SCR_TEXT_1048": "* (我带的东西太多了。)/", + "SCR_TEXT_1084": "* (我带的东西太多了。)/%%", + "SCR_TEXT_1049": "* (我还没有做好负责任的准备。)/%%", + "SCR_TEXT_157": "* (我感觉自己的双手在颤抖。)/", + "SCR_TEXT_1225": "* (我带的狗狗太多了。)/%%", + "obj_nikochitchat_15e": "我等不到\n别人告诉我答案。/", + "SCR_TEXT_99": "* 我向\\[I]轻声告别。", + "SCR_TEXT_100": "* 我轻抚\\[I],\n 把它放在了地上。", + "SCR_TEXT_1258": "* (我获得了方便面。)/%%", + "SCR_TEXT_187": "* (我最好还是不要告诉她\n 我喜欢喵喵2了^1。\n 真是太糟了...)/", + "obj_sansb_963": "* 因果。", + "obj_sansb_962": "* 罪孽。", + "obj_sansb_965": "* 死亡。", + "obj_sansb_973": "* 我好累。", + "obj_sansb_977": "* 准备好。", + "obj_sansb_body_1468": "* 自由。", + "obj_sansb_971": "* 我咳出了一些尘埃。", + "obj_sansb_1014": "* 他没法永远躲下去。/^", + "obj_sansb_964": "* 好疼... 好疼...", + "obj_sansb_954": "* 手好疼。", + "obj_savepoint_97": "* 还剩\\[1]个.../%%", + "obj_sansb_958": "* 他累了^1,直喘粗气。", + "obj_sansb_956": "* 我的眼泪喷涌而出。", + "obj_sansb_body_2498": "唉.../", + "obj_sansb_body_2502": "要知道^1,\n你比自己想的更强。/", + "obj_nikochitchat_15a": "她大概担心死我了吧。/", + "obj_nikochitchat_9": "只剩下我和你了。/", + "obj_nikochitchat_16": "在这趟旅程中^1,在我的脑海里^1,\n一直有个声音在.../", + "obj_nikochitchat_11": "刚掉到这地下时^1,\n我很迷茫。/", + "obj_nikochitchat_14": "但得知真相的代价.../", + "obj_nikochitchat_18": "在... 对着我嘶吼^1。\n让我照着它的想法行事。/", + "obj_nikochitchat_3": "一个人在这挺孤单的。/%%", + "obj_nikochitchat_13": "到头来^1,都是真的。/", + "obj_nikochitchat_15d": "我对她说的最后一句话\n竟是个谎言。/", + "obj_nikochitchat_15f": "我就偏得亲眼见证。/", + "obj_nikochitchat_0": "哦。/", + "obj_sansb_body_2499a": "我尽力了^1,但.../", + "obj_nikochitchat_19": "起初^1,我以为它明白\n这么做意味着什么。/", + "obj_nikochitchat_12": "我只是想知道\n那些故事是不是真的。/", + "obj_nikochitchat_15b": "哈^1.^1.^1. 哈^1.^1.^1./", + "obj_nikochitchat_15c": "我再也见不到她了^1,\\n对吧?/", + "obj_nikochitchat_15g": "...我对不起她。/", + "obj_nikochitchat_17": "嘶吼。/", + "obj_nikochitchat_6": "真希望我能让这一切重来^1,\n但是.../", + "obj_nikochitchat_1": "你来了。/", + "obj_nikochitchat_15h": "我对不起大家.../", + "obj_nikochitchat_8": "我看过了^1,\n这里什么都不剩了^1。/", + "SCR_TEXT_1409": "* (要拿走吗?)\n \n 接受 拒绝 \\C ", + "SCR_TEXT_1606": "* 看看我都干了什么。/%%", + "SCR_TEXT_1626": "* 我又拿了一块。\n* 我感觉自己像个人渣.../%%", + "SCR_TEXT_1631": "* 在这个糟糕的世界之中^1,\n 我也只能拿三块糖果.../%%", + "SCR_TEXT_1432": "* (我获得了真刀。)/", + "SCR_TEXT_1535": "* (金色花。^1)\n* (它们肯定是被我压坏了...)/%%", + "SCR_TEXT_1675": "* 是一张击分卡\n* 要拿走吗?\n 是 否 \\C", + "SCR_TEXT_1635": "* 我想去拿一块糖果^1,但我没有\n 足够的空间了。/%%", + "obj_sansb_960": "* 我恨你。", + "obj_sansb_975": "* 他在流汗。", + "obj_sansb_body_2499": "对不起了,孩子。/", + "obj_sansb_969": "* ...", + "obj_nikochitchat_2": ".../", + "obj_nikochitchat_10": ".../", + "obj_nikochitchat_15i": ".../", + "obj_nikochitchat_4": ".../", + "obj_nikochitchat_35": ".../", + "obj_nikochitchat_21b": "...你^1 ...曾是我的朋友。/", + "obj_nikochitchat_20": "那可是上帝,\n上帝不是全知的吗?", + "obj_nikochitchat_yes_1": "和你说话...\n真让我感觉恶心。/", + "obj_nikochitchat_33": "我认识的那个上帝\n不可能会伤害我。/", + "obj_nikochitchat_31": ".../", + "obj_nikochitchat_21a": "上帝帮过我^1,救过我^1。\n那位上帝,也就是...", + "obj_nikochitchat_yes_0": ".../", + "obj_nikochitchat_34": "我认识的那个上帝\n不可能会逼我去.../", + "obj_nikochitchat_32": "你... 到底是谁?/", + "obj_nikochitchat_no_0": ".../", + "obj_nikochitchat_no_1": "那又是为什么?/", + "obj_nikochitchat_36": "...你还是那个上帝吗?/%%", + "obj_nikochitchat_15": "太沉重了。", + "obj_nikochitchat_28": "我还以为^1.^1.^1.\n我还以为我们是朋友。/", + "obj_entity_genodonot_2": "[不。]/", + "obj_entity_genodonot_4": "[我受够当一个旁观者了。]/", + "obj_entity_genotext_0": "[...]/", + "obj_himtext_1": "你好?^1 我是.../", + "obj_entity_genodonot_5": "[你知道吗?]/%%", + "obj_entity_geno2_erase_1": "[你已经知道我要说什么了。]/", + "obj_entity_genoerase_2": "[别再回来了,\n你这个混蛋。]/%%", + "obj_himtext_13": "你是.../", + "obj_entity_geno2_6": "[如果你决定要再度重游这个世界...]/", + "obj_himtext_3": "是这样吗?\n\n 是 否\\C", + "obj_entity_genoerase_0": "[谢谢你。]/", + "obj_entity_geno2_donot_4": "[而你还是想这么做,\n对吗?]/", + "obj_essaystuff_220": "太棒了! 真不错! 满分表现...\n我真的惊呆了。/%%", + "obj_monsterkidtrigger7_836": "* 什^1-什么?/", + "obj_ripoff_asgore_488": "* 我告诉迷失的灵魂说\n 我要拯救所有人。/", + "obj_readable_room5_68": "* (这里放着很多围巾。)/%%", + "obj_smallfrog_117": "* 呱呱^1。\n* (我听说按下 \"F4\" 可以\n 让你进入 \"全屏\" 。)/", + "obj_smallfrog_124": "* 呱呱^1。\n* (你有没有见过\n 这个房间的第五只青蛙?)/%%", + "obj_smallfrog_61": "* 呱呱^1, 呱呱t^1。\n* (我很抱歉^1, 猫咪。)/", + "SCR_TEXT_158": "* (...)/", + "obj_heartdefeated_205_0": "如果我能早上起来的话^1,\n虽然但是.../", + "SCR_TEXT_4434": "* 我的金钱不够。/%%", + "obj_entity_geno2_1": "[你想再试一次。]/", + "settings_shrine_1": "PS4", + "obj_smallfrog_154": "* (不论如何...)/", + "SCR_TEXT_4466": "* 我的金钱不够。/%%", + "obj_6gun_act_149": "* 我试着呼唤帮助...", + "SCR_TEXT_1332": "* (我带的东西太多了。)/%%", + "obj_entity_geno2_8": "[求你了。]/", + "obj_mewmew_boss_521": "\\E0我受够了!!!/", + "obj_entity_geno2_donot_5": "[你猜怎样。]/%%", + "obj_mewmew_body_388": "哈哈哈!!!^8! %%", + "obj_smallfrog_155": "* (但是...^1 你有#猫耳朵。)/", + "obj_sky_text_0": "* ^1.^1.^1.^1.^1.^1./", + "obj_himtext_14": "你是做了什么惹它生气的事情吗?/", + "obj_entity_geno2_5": "[很抱歉,我骗你的。]/", + "obj_himtextyes_14": "好的。/", + "obj_entity_genodonot_0": "[...]/", + "obj_entity_geno2_donot_1": "[我...]/", + "obj_himtext_0": "呃.../", + "obj_sansb_body_2499b": "你现在只能靠你自己了。/", + "obj_entity_genotext_1": "[你做到了。]/", + "obj_forcedright_175b": "* ^1.^1.^1./", + "obj_entity_geno2_10": "[你知道还有可以更加幸福的结局。]/", + "obj_entity_geno2_erase_0": "[...]/", + "obj_entity_geno2_2": "[我猜你这样做\n只是想知道我的反应。]/", + "obj_entity_geno2_donot_2": "[我什么都做不到。]/", + "obj_smallfrog_70": "* 呱呱^1, 呱呱t^1。\n* (我很抱歉^1, 猫咪。)/", + "obj_entity_genoerase_1": "[...]/", + "obj_entity_geno2_9": "[求求你不要再这么做了。]/", + "obj_entity_geno2_11": "[你想试着去做些好事。]%%/", + "obj_entity_genotext_3": ".../", + "obj_entity_genodonot_1": "[...]/", + "obj_himtext_10": "我完全无法想象它会这样极端。/", + "obj_entity_geno2_7": "[请不要再这么做了。]/", + "obj_smallfrog_157": "* (但是你还有猫咪样子的眼睛。)/", + "obj_entity_geno2_4": "[...]/", + "obj_entity_geno2_donot_0": "[...]/", + "obj_entity_geno2_donot_6": "[你只有一次机会。]/%%", + "obj_smallfrog_152": "* (我很抱歉,人类^1。\n 我已经搞糊涂了。)/", + "obj_entity_genotext_2": "[你屠杀了所有人。]/%%", + "obj_smallfrog_153": "* (我一定是#糊涂了。)/", + "obj_smallfrog_156": "* (^1.^1.^1.我知道了。)/", + "obj_entity_geno2_3": "[那,恭喜你。\n你做的很好。]/", + "obj_himtext_11": "除非.../", + "obj_entity_geno2_0": "[...]/", + "obj_entity_geno2_donot_3": "[我无法帮助Niko。]/", + "obj_himtextyes_12": "你准备好了吗?/", + "obj_entity_geno2_erase_2": "[那就让我们直入主题吧。]/%%", + "obj_entity_genodonot_3": "[我受够你了。]/", + "SCR_TEXT_xbox_149": "* 票^1? 不-不^1, 我没见过!/", + "obj_sign_room_mew_9": "* ... 嘿^1, 你觉得Undyne要多久\n 才能回来啊^1, 还是说...?/%%", + "xbox_controller_connect_5": "无头部连接。\n无身体连接。\n无手部连接。\n无肩膀连接。\n无皮肤连接。\n无耳部连接。\n无脸部连接。\n无嘴部连接。\n无心脏连接。\n无牙齿连接。\n无心脏连接。", + "SCR_TEXT_xbox_222": "* 稍^1。\n* 等^1!\n* 一下!/", + "obj_himtext_2": "嗯,^1 你肯定早就知道我了。/", + "obj_entity_genodonot_6": "[你什么时候有选择的权力了?]/%%", + "obj_mewmew_npc_81": "* 总有一天^1。\n* 总有一天^1!\n* 总有一天!!!/%%", + "credits_6": "Chazzerbox", + "obj_ds3_numberpicker_9": "* (一些硬币变成了普通的钱^1, \n 但我实在拿不下了。)/%", + "obj_himtextyes_1": "啊 ,^1 很好,^1 这样就省了介绍了。/%%", + "credits_short_thanks2_15": "Chris Warriner", + "credits_14": "音乐制作:", + "obj_himtext_15": "是你造成了改变吗?/", + "credits_short_loc1_1_switch": "日语本地化+#Nintendo Switch移植", + "credits_18": "TheoryOfEverything", + "credits_19": "程序编程:", + "credits_20": "maximru", + "credits_36": "Ram - Promo Art 与 Niki 的创作者", + "credits_short_thanks1_7": "Hato Moa", + "obj_lunatext_4": "* 我还是没有解开这个谜题.../", + "obj_ds3_numberpicker_10": "* (感觉我已经达成了某个目标。^1)\n* (或许等我离开这个房间再回来...?)/%", + "obj_darksans1_502": "什么!!^1!\n真的吗??^1?\n那我必须-/", + "credits_10": "LightMoonCream", + "obj_mewmew_body_371": "新生活!!!^8 %%", + "obj_heartdefeated_208_0": "[毅力方为要点。]/", + "credits_45": "Future Cat - 创作Oneshot", + "obj_himtextyes_15": "感谢你的帮助。/", + "credits_short_thanks2_12": "Jenna Post", + "credits_23": "游戏测试:", + "credits_4": "Alba", + "obj_mewmew_boss_139": "\\E8来吧^1!\n这就是你的\n极限了吗!?/%%", + "obj_mewmew_boss_125": "\\E4呵呵呵..^1.\n呵呵呵.../", + "credits_9": "Gameprime420", + "credits_short_thanks2_11": "Jack Murphy", + "credits_short_thanks2_2": "Brian Carmody", + "obj_flicky_text_0": "* 终于抵达热域了。/", + "obj_himtext_18": " ", + "obj_himtextyes_4": ".../", + "credits_22": "xp360", + "obj_flicky_text_2": "* This is JUST like that one game\n^2 Y'know, Tuesday Night Truckin'./%%", + "credits_5": "CharkisFanLol_", + "credits_short_thanks2_6": "Michael Ferguson", + "credits_short_loc3_3b": "Audrey Waner", + "obj_mewmew_boss_132": "\\E8够了^1。\n够了^1。\n够了!!!/", + "obj_mewmew_boss_156": "\\E7吃我这招!!!/%%", + "obj_6shoe_act_184": "* 我试着呼唤帮助...", + "obj_lunatext_2": "* \"使用它的人\n 既看不见也感觉不到它。\" /", + "obj_mewmew_boss_148": "\\E5难以置信^1。\n难以置信^1!\n难以置信!!!/", + "obj_lastsans_trigger_639e": "\\E3* 我还知道这并非你的本意。/", + "obj_mewmew_boss_117": "\\E5嗯-嗯哼...!^1?\n你这个表情 --/", + "instructions_run_key": "[SHIFT]", + "obj_mewmew_body_372": "酷生活!!!^8 %%", + "obj_6book_act_179": "我试着呼唤帮助...", + "obj_6book_master_384": "我\n试着\n呼唤\n帮助\n...", + "obj_aaron_524": "* 我开始秀肌肉^1。\n* Aaron连秀两次肌肉。\n* 我们的攻击力上升了二。/^", + "obj_aaron_525": "* 我更加卖力地秀肌肉^1。\n* Aaron连秀三次肌肉。.\n* 我们的攻击力上升了二。/^", + "obj_6glove_act_148": "* 我试着呼唤帮助...", + "obj_artclass_sign_208": "* 美术俱乐部: 来看看吧!\n* 下次活动:\n* 十月10日/%%", + "obj_asgore_finalintro_181": " * (I'm filled with\n SHINING LIGHT.^5) %%", + "obj_darksans1_465": "* 我在盯着这盏灯看^1。\n* 它真的很酷^1。\n* 你要不要看看?/", + "obj_asrielfinal_976": "* 我拼尽全力呼唤着我的朋友们。/", + "obj_asrielfinal_468": "* 真奇怪^1, 你的朋友们\n 还记得我.../", + "obj_boysnightout_113": "* 我们^1, 最近^1, 收到了一个\n 关于这附近有着戴围巾人类\n 的匿名举报。/", + "obj_assortedtrash_91": "* (这是我认识的一部动漫的DVD盒。)/", + "obj_asrielb_597": "* 我紧握自己的希望..^1.\n* 我在这个回合\n 受到的伤害将会降低!/^", + "obj_asrielb_614": "* 我回想起自己\n 来到这里的原因.../", + "obj_asrielfinal_1007": "* 我触摸着ASRIEL的灵魂\n 并大声呼唤着我们的朋友。/", + "obj_asrielfinal_556": "* 看来我们已经不可能\n SAVE这个世界了。/", + "obj_asrielfinal_565": "* 不过^1, 如果有了这一点点\n 力量.../", + "obj_asrielfinal_566": "* 我们可以SAVE一些别的事物。/%%", + "obj_asrielfinal_61": "* 我感觉到朋友们的灵魂\n 在与ASRIEL产生共振!", + "obj_asrielfinal_555": "* 我再次尝试使用\n SAVE文件^1。\n* 什么都没有发生。/", + "obj_battlebomb_517": "* BASKET BOMB\n* Even if I explode^1, I'll\n at least look good./^", + "obj_blueattackgen_60": "* 我现在是蓝的了...?", + "obj_boysnightout_157": "* 他们脖子上的东西?/", + "obj_convenientlamp_55": "* 一个形状方便的\n 雪人小猫。/", + "obj_darksans1_399": "* 快^1, 去躲在这个形状方便的\n 雪人小猫后面。/%%", + "obj_echoflower_249": "* 你再也不会见到她了。/%%", + "obj_flowey_master_1260": "(我试着呼唤帮助。^4) %%", + "obj_gaster_room_45": "这毕竟\n是你的决定/%%", + "obj_echoflower_255": "* 我不在乎,^1 我还是爱着你。^1\n 还是很想你.../", + "obj_friendc_event_206": "\\E1* Niko...^1.\n* 我们不记得\n 到底发生什么了。/", + "obj_dateheart_159": "\\E0你喜欢用\n灯泡来\n抚摸我的\n肱二头肌。/", + "obj_dummymonster_400": "* Dummy受够了我\n 漫无目的地恶作剧。", + "obj_echoflower_243": "* Niko...^1 我亲爱的孩子^1, \n 你去哪了?/", + "obj_echoflower_244": "* 不要遇到危险啊...^1 \n 村子里的人都在等着你.../", + "obj_echoflower_248": "* 她已经忘了你们了。/", + "obj_echoflower_257": "* ...但她的话再也不会被听见了。/%%", + "obj_elevatordoor_218": "\\S-\\Sp* 叮铃铃...\\S+/", + "obj_finalfroggit_489": "* 我称赞了Final Froggit^1。\n* 它完美地理解了我^1。\n* 它的攻击力提升了。/^", + "obj_gaster_room_37": "光明更加闪耀/", + "obj_gaster_room_39": "似乎/", + "obj_gaster_room_40": "非常/", + "obj_gaster_room_43": ".../", + "obj_gaster_room_42": "有趣/", + "obj_gaster_room_44": "你觉得呢", + "obj_heartdefeated_203_1": "[快起来,救世主^1。\n这个世界还等着\n你去拯救呢。]/%%", + "obj_heartdefeated_204_0": "你会没事的^1,\n孩子.../", + "obj_heartdefeated_200_0": "啊哦^1, 这看起来很疼.../", + "obj_heartdefeated_204_1": "一切都会没事的,坚持住!/%%", + "obj_glydeb_525": "* 我一动不动^1。\n* Glyde因我不做回应而\n 大感失望。/^", + "obj_heartdefeated_200_1": "但是不要放弃!\n你可以做到的!!!\n冲冲冲!/%%", + "obj_heartdefeated_0_0": " [你杀死了Niko。]/", + "obj_grillbynpc_womandog_106": "* (其实还好^1, 说真的。^1)\n* (这确实是\"让我们一家子团圆了\"。)/%%", + "obj_heartdefeated_0_1": " [\\[C]。]^1\n [The light shines\n due to you.]/%%", + "obj_heartdefeated_201_0": "Niko^1! 给我振作起来?!/", + "obj_heartdefeated_201_1": "别让他们\n就这样打败了你!/%%", + "obj_heartdefeated_202_0": "Niko^1, 让你成为\n救世主是有原因的!/", + "obj_heartdefeated_202_1": "你现在可不能放弃^1,\n你要坚持下去!/%%", + "obj_heartdefeated_203_0": "[你还不能放弃。]/", + "obj_heartdefeated_300_2": " 你不会再回来了。/%%", + "obj_lastsans_trigger_786": "\\E1* 呃^1,算了吧。\n^1 我现在有另一个问题想问你。/", + "obj_lastsans_trigger_789": "\\E6* 你想来一段坏时光吗?/", + "obj_lock_and_key_73": "\\j (我... 想他把它扔在了厨房\n 和过道里...)/%%", + "obj_lock_and_key_82": "\\j* (有-有两个钥匙...)/%%", + "obj_labtv_event_96": "* (我要看吗...?)/%%", + "obj_lastsans_trigger_439": "\\E2* 我要给你一个C+。/", + "obj_lastsans_trigger_637": "\\E0* 你知道吗^1, 我总是不能\n 很好理解你。/", + "obj_lastsans_trigger_639": "\\E1* 当然,^1 我也不需要告诉你\n 你的所作所为是对是错。/", + "obj_lastsans_trigger_638": "\\E3* 你的表情告诉了我\n 许多互相矛盾的事情。/", + "obj_lastsans_trigger_815": "\\E3* 呵。/", + "obj_lastsans_trigger_790": "\\E3* 如果我不知道的话.../", + "obj_lastsans_trigger_791": "\\E1* 我会说这并非你的本意。 /", + "obj_lastsans_trigger_817": "\\E3* 如果是这样的话..^1.\n 那看来我们都是不想\n 再战斗了^1, 嗯?/", + "obj_lastsans_trigger_818": "\\E4* 你不是唯一一个别无选择的人。/%%", + "obj_lock_and_key_94": "\\j* (我解开了锁链。)/%%", + "obj_maddummy_1154": "* Mad Dummy怒瞪镜子^1,\n 然后回过头来看我。", + "obj_memoryhead_472": "* 敌人把他的一小片放进了我的背包。/^", + "obj_mettatonb_second_703": "...是把枪^1!\n现在快按 *Z!!!", + "obj_mettatonex_691": "* 我说我接下来不会再受伤。/", + "obj_mettnewsevent_989": "\\S-\\Sp\\T0* 叮铃铃...\\S+/", + "instructions_cancel_key": "[X]", + "instructions_fullscreen_key": "#[F4]", + "instructions_quit_key": "#[按住ESC]", + "name_entry_title": "输入你自己的名字。", + "name_entry_hardmode": "警告: 这个名字会#生成此生物。#确定继续吗?#警告: 尚未完成", + "credits_short_loc2_1b": "Clyde \"Tomato\" Mandelin", + "credits_short_loc2_3": "PR + 发布支持", + "credits_short_loc2_3a": "Yutaka Ohbuchi", + "credits_short_thanks1_13": "Fontworks Inc.", + "credits_short_thanks2_1": "Ryan Alyea", + "obj_mewmew_boss_127": "\\E7你知道我会\n怎么做吗!??/%%", + "obj_lastsans_trigger_792": "\\E2* 但可惜我知道,\n^1 对吗?/", + "credits_35": "Dariioxis - 游戏结束文本", + "credits_short_thanks2_3": "Derek Carmody", + "obj_convenientlamp_56": "* ...这玩意到底是从哪来的???/%%", + "obj_heartdefeated_206_1": "你是个坚强的孩子,\n都走了这么远了,\n现在可不能放弃!/%%", + "obj_mewmew_boss_146": "\\E5你这是干什么!^1?\n你真是个小怪胎!/", + "credits_short_thanks1_1": "Roy Blakely", + "credits_short_thanks2_9": "Adil Mohyuddin", + "obj_cytra_text_0": "* test/", + "obj_lunatext_5": "* ...是棺材吗?/", + "obj_echoflower_255a": "* 我不想看大家放弃我的小太阳.../", + "credits_7": "Cinderclasm", + "credits_short_loc1_3b": "Justin Epperson", + "credits_short_thanks1_6": "Hiroko Minamoto", + "credits_12": "SamitheAnxiousBean", + "credits_26": "Survana", + "credits_8": "FruttyMoment", + "obj_lastsans_trigger_640": "\\E3* 你的最终目的是什么?/%%", + "obj_mewmew_body_396": "还有这几招!!^8! %%", + "obj_darksans1_1000": "\\E1* ...他也和你一样有个很酷的围巾。/", + "credits_short_thanks1_0": "8-4 支持 + 特别感谢", + "niko_talk_1": "* (...哦? 你不是猫吗?)/", + "credits_short_thanks2_0": "Fangamer 支持 + 特别感谢", + "obj_forcedright_175a": "* ...在什么?^1\n* 一只猫?/", + "obj_heartdefeated_209_0": "现在还不晚,\nNiko。/", + "obj_lunatext_6": "* 不... 不可能这么直接.../%%", + "obj_mewmew_body_399": "这是为了我!!^8! %%", + "credits_38": "SharaJS - Shaun的鬼魂录音机", + "obj_himtext_9": "这实在前所未闻.../", + "obj_himtext_no3": "我很抱歉,^1\n我得先走了.../", + "credits_16": "Nevermindslol", + "credits_33": "arche1434 - HIKARI作曲", + "obj_lunatext_0": "* \"制造它的人不需要它...\" /", + "obj_heartdefeated_210_1": "你还不能放弃^1,\n你可以做到的!/%%", + "credits_1": "TheShibeRealm", + "obj_ds3_box_0": "* (一个捐款箱^1,但我\n 没有可以用于捐款的\n 硬币...)/%", + "obj_himtext_16": " \n \n 是 否\\C", + "obj_himtextyes_13": " \n \n 是 否\\C/", + "obj_mewmew_body_383": "我会祝福他们的!!!^8! %%", + "obj_mewmew_boss_118": "\\E6她已经有了.../", + "credits_short_thanks1_9": "Sarah Podzorski", + "credits_17": "Snuffow", + "credits_short_thanks2_13": "Steven Thompson", + "obj_mewmew_boss_105": "\\E2啊^1, Undyne..^1.\n甜美^1, 暴力的^1,\nUndyne~/", + "credits_32": "Anomidae - 雨伞男涂鸦绘制", + "obj_asrielfinal_561": "* 看来我们已经不可能\n SAVE这个世界了。/", + "credits_44": "YoshiReal96 - 灵感提供", + "obj_mewmew_body_113": "\\E4快滚开吧^1,\n 你这个肉球!/%%", + "obj_mewmew_body_385": "哈哈哈!!!\n真替她高兴!^8! %%", + "obj_mewmew_boss_126": "\\E6好啊^1,如果\n她已经有了\n别人.../", + "credits_short_thanks1_10": "Masanobu Suto", + "obj_mewmew_body_105": "\\E4FOOL! 你以为你\n可以用\n那把破枪\n伤到我!?/", + "credits_short_thanks1_4": "Hawken King", + "obj_lastsans_trigger_639a": "\\E3* 因为老实说.../", + "obj_mewmew_body_107": "\\E2(而且还很可爱, 喵~)/%%", + "obj_lunatext_1": "* \"购买它的人不使用它...\" /", + "obj_mewmew_body_395": "还有这招!!^8! %%", + "obj_interact_punchcard_2": " %", + "obj_ds3_numberpicker_8": "G。)/%", + "obj_angeltext_0": "* (这里没有问题。)/", + "obj_asrielfinal_428": "* 我感觉到朋友们的灵魂\n 在与ASRIEL产生共振!", + "credits_short_loc3_3a": "Reid Young", + "credits_short_loc3_2": "日语贴图", + "obj_himtextno_1": "嗯 ,^2 现在这还有比这些介绍\n更重要的事情。/%%", + "credits_short_thanks2_8": "Heidi Mandelin", + "obj_interact_punchcard_4": "* 我得到了积分卡^1。/%%", + "credits_short_thanks2_14": "Audrey Waner", + "obj_angeltext_3": "* (这不是个普通家伙!)/", + "obj_endogeny_449": "* 我试着去揉它的肚子^1,\n 但并不知道它的肚子到底是\n 哪里到哪里。/^", + "obj_cytra_text_1": "* testest/%", + "obj_delinqtext_3": "\\E5* 吧啦吧啦吧啦闭嘴吧哥们\n 你这也太奇怪了吧!!!!!/%%", + "obj_heartdefeated_205_1": "你也可以的^1。\n万事皆有始。/%%", + "obj_mewmew_body_118": "\\E2那天,\n我在给我的坐骑\n找一只大猫!/%%", + "obj_mewmew_body_384": "我会祝福\n他们的关系!!^8! %%", + "obj_battlecontroller_286a": "* 我胜利了。\n* 我获得了 \\[1] EXP 和 \\[2] gold。", + "obj_angeltext_1": "* (^1.^1.^1.什么^1? 这里有个\n 完全不一样的家伙。)/%%", + "credits_short_thanks2_10": "Lindsay Moore", + "obj_mewmew_body_127": "\\E8有点眼色吧!!!/%%", + "obj_himtextyes_2": "那么.../", + "credits_28": "MISCELLANEOUS", + "obj_himtext_no2": "那我.../", + "obj_heartdefeated_210_0": "你并非孤身一人^1, Niko。/", + "obj_mewmew_boss_162": "\\E1Tubular! Way Cool!\nAwesome! Groovy!\nMondo! Outrageous!\nFunky!/", + "obj_delinqtext_1": "\\E8* 只有无畏之人方能前进。/", + "credits_short_loc3_2a": "256graph", + "obj_lastsans_trigger_639d": "\\E6* 我知道你不想这样。/", + "obj_himtext_8": "这.../", + "credits_11": "Luna_twm", + "obj_mewmew_body_111": "\\E6等下^1。\n等下^1!\n等下!/", + "credits_short_thanks2_5": "Brian Coia", + "obj_heartdefeated_211_0": "[你杀死了Niko。]/", + "instructions_run_label": "奔跑", + "obj_mewmew_boss_111": "\\E2她会用她长矛\n对我一通狂轰滥炸~/", + "obj_mewmew_boss_124": "\\E9.../", + "credits_short_thanks1_2": "Dermot Creegan", + "obj_mewmew_body_112": "\\E7我知道了!!\n你在向我表白!/", + "obj_heartdefeated_208_1": "[你还不能停下^1,\n你必须前进。]/%%", + "credits_short_thanks1_5": "Mark MacDonald", + "obj_mewmew_body_386": "这真是\n太好了!!^8! %%", + "credits_short_thanks2_7": "Brian Jaworski", + "obj_himtext_12": "这引出了一个问题, 是对你的^1, 上帝。/", + "credits_21": "Shinix", + "obj_himtextyes_11": "...好了。/", + "credits_39": "Sugary Spire Devs - 部分代码", + "obj_lastsans_trigger_639f": "\\E2* 如果你想的话,我愿意\n 给你一个重新来过的机会。/%%", + "credits_short_loc3_1": "边框绘制和宣传插图绘制", + "credits_13": "theberat.qwe_", + "obj_clamgirl_107": "* ... 但你很快就会见到她的。/%", + "obj_mewmew_boss_155": "\\E8别以为这样\n我就会夸你!!!/", + "obj_mewmew_boss_106": "\\E2我等不及\n看她看见我\n新模样的\n表情了~/%%", + "obj_angeltext_2": "* (嘿等一下!)/", + "obj_himtext_no4": "我... 很抱歉。/", + "obj_clamgirl_106": "* 也别太伤心了^1。\n* 毕竟虽然现在有些遗憾.../%", + "obj_echoflower_255c": "* ...快回家吧.../", + "obj_mewmew_body_122": "\\E8好了^1, \n我已经开始\n觉得烦了!!!/%%", + "obj_himtextyes_5": "...先不管这些了。/", + "credits_short_thanks2_4": "heavenchai", + "obj_himtextyes_10": "It WILL^1 most likely remember./", + "obj_lastsans_trigger_999": "\\E1* 你已经知道会发生什么了。/", + "obj_himtextyes_16": "再见。/%%", + "obj_inuslot_1": "* (看起来是一个自动贩卖机^1, \n 但我没有硬币可用。^1)\n* (硬币不是G。)/%", + "obj_echoflower_255b": "* 所以求你了...^1 \n 求你听听妈妈的话.../", + "obj_gladdummy_411": "* Dummy受够了我漫无目的的恶作剧。", + "credits_short_thanks1_8": "Misao Oki", + "obj_mewmew_body_387": "祝她幸福!!^8! %%", + "obj_mewmew_boss_149": "\\E7你^1! 那就来\n看看这招^1, \n怎么样呢!!/%%", + "credits_30": "Goobercat - 音频工作", + "obj_himtext_7": "它是否...^1 完全\n清空了程序?/", + "credits_short_loc1_1_ps": "日语本地化+#PS4/Vita移植", + "obj_mewmew_body_398": "别吃这招!!^8! %%", + "obj_mewmew_boss_133": "我怎么还没有\n完成融合!?/", + "credits_short_thanks1_3": "Kyle Hebert", + "obj_mewmew_body_117": "\\E4你不觉得我\n很轻松就可以成为\n世界上最可爱的\n无头人偶了吗!?/", + "credits_42": "Toby Fox - 创作UNDERTALE", + "credits_41": "整个私密Galaxy Discord服务器", + "obj_heartdefeated_209_1": "我们都在等着你^1。\n继续前进吧!/%%", + "credits_short_loc3_4": "宣传片及视频制作支持", + "credits_24": "JalCatie, 同时制作了Maurelly", + "credits_25": "MaskedHyrule", + "credits_short_thanks1_11": "Nintendo 全体工作人员", + "obj_interact_punchcard_3": "* I tried to take a it,\n but I didn't have any room./%%", + "obj_darksans1_503": "\\E3等一下下。/%%", + "obj_himtext_5": "不论如何, 我早就\n认识你了, 上帝。/", + "obj_mewmew_body_132": "\\E0我觉得我\n早该预料到的。/%%", + "obj_mewmew_boss_154": "\\E8呼唔唔...!!!/", + "obj_mewmew_body_110": "\\E8你耳聋吗!?\n你伤不到我!!!/", + "obj_mewmew_boss_147": "\\E6你躲开了我\n所有的攻击!/", + "obj_heartdefeated_206_0": "好了, 好了...\n会没事的!/", + "credits_40": "ThatOneVilzo - 精灵绘制", + "obj_himtextyes_3": "...你到底做了什么?/", + "obj_lastsans_trigger_817a": "\\E3* 不过^1, 遗憾的是.../%%", + "credits_short_loc3_1a": "Temmie Chang", + "credits_27": "YellowPhosphor", + "credits_31": "The UTY Team - 协助支持", + "obj_lunatext_3": "* 几年前有人告诉了我这个谜题\n 而我现在也不知道答案.../%%", + "credits_special": "SPECIAL THANKS:", + "credits_34": "Avolicis - 从Fading Memory中汲取灵感", + "obj_6pan_act_163": "* 我试着呼唤帮助...", + "credits_short_loc2_1e": "8-4 全体工作人员", + "obj_mewmew_body_106": "\\E7只要我一直\n保持防御,\n那这副身体就是\n无敌的!/", + "obj_mewmew_boss_112": "\\E2我会成为\n世界上最棒的\n沙袋~/%%", + "obj_mewmew_boss_173": "\\E0告诉我什么是LOVE吧!!!/%%", + "credits_short_loc3_4a": "Everdraed", + "credits_0": "项目领导:", + "obj_heartdefeated_211_1": "[\\[C].^1]\n[The light shines\n due to you.]/%%", + "obj_mewmew_body_394": "吃我这招!!^8! %%", + "credits_short_thanks1_14": "Yutaka Sato (Happy Ruika)", + "credits_15": "CelerySoda", + "credits_29": "Chur - 文本写作", + "obj_angeltext_5": "* (还是这样^1,还是这个\n 完全不同的家伙。)/%%", + "credits_short_loc3_3": "Physical Version Coordinators", + "obj_6knife_act_284": "* 我试着呼唤帮助...", + "obj_flicky_text_1": "* Getting some STRONG Time Traveling TopHats vibes./%%", + "obj_mewmew_boss_119": "\\E9... 别人?/%%", + "obj_inuslot_0": "* (看起来是一个自动贩卖机^1, \n 但我没有硬币可用。)/%", + "obj_himtext_17": "", + "credits_2": "艺术绘制:", + "credits_3": "71stFrick", + "credits_you": "你 - 感谢你的游玩!", + "credits_short_thanks1_12": "YoYo Games", + "hardmode_end_2": "尚未到来。", + "hardmode_end_3": "抱歉 :(", + "obj_angeltext_4": "* (...不, 等等^1。 警报有误。)/", + "obj_heartdefeated_207_1": "不要放弃,兄弟^1! \n你能行的!/%%", + "credits_short_loc1_3a": "Graeme Howard", + "credits_short_loc2_1d": "Nozomi Oshima", + "obj_mewmew_body_397": "不是这招!!^8! %%", + "obj_mewmew_boss_100": "\\E7但是更好!!!/%%", + "hardmode_end_4": "但是你有了个新角色玩很酷对吧", + "instructions_hp0": "#当你的YP降为0时,你就输了。", + "obj_himtext_6": "实体已经变得\n异常愤怒.../", + "credits_short_165": "Logo设计#剧情绘制#主世界绘制+#动画制作(区域1,2,3)#商店绘制(区域2,3)#标题绘制(区域2)", + "credits_short_loc2_2a": "Fangamer", + "credits_43": "VALVe - 隐藏音乐制作", + "obj_introimage_75": " 伊波特山\n 211X^9 \\E0 %", + "obj_lastsans_trigger_639c": "\\E3* .../", + "obj_lastsans_trigger_639b": "\\E5* ...我觉得你甚至\n 无法原谅你自己。/", + "obj_mewmew_body_400": "我没想\n用这个!!^8! %%", + "instructions_menu_key": "[C]", + "instructions_menu_label": "打开菜单 (游戏中), 跳过文本#[按住SHIFT] - 奔跑", + "obj_darksans1_515": "\\E1* 或许这盏灯可以帮到你哦。/", + "obj_delinqtext_2": "\\E2* 勇敢之人,^1\n 愚昧之人.../", + "obj_echoflower_253": "* 我不知道自己等了多久.../", + "obj_echoflower_254": "* 这里好冷。^1\n 大家都说你做了\n 很可怕的事.../", + "obj_gaster_room_38": "下一^2个\n实验//", + "credits_short_loc2_1c": "D. Scott Miller", + "credits_37": "OceanBagel - 初版Sans Icecream代码编写", + "credits_short_173": "标题绘制(区域3+4)#及宣传测试人员", + "credits_short_loc1_3": "Coordinators", + "credits_short_loc2_2": "Collector's Edition", + "obj_darksans1_533": "\\W*\\E2 一骷\\Y篓\\W子。\n/%%", + "obj_ds3_numberpicker_7": "* (我捐赠的硬币被压扁变成了\n 普通的钱!^1)\n* (我获得了 ", + "obj_endogeny_466": "* 我抚摸了Amalgamate^1。\n* 它启动了自己的第一阶段 幸福泡影。/^", + "obj_glydeb_486": "* 我发出嘘声..^1. 但是\n 黑子只会让Glyde更强大^1。\n* Glyde的攻击力提升+防御力降低。./^", + "obj_interact_punchcard_1": "* 这是一张积分卡。\n* 拿走吗?\n 是 否 \\C", + "obj_mewmew_boss_134": "拿到要我使用\n我的全部力量吗!?/%%", + "obj_ds3_donationlist_20": "自由徽章", + "SCR_TEXT_xbox_23": "\\E0* 不管怎样^1。\n* 如果你在这一片儿\n 改天我请客。/%", + "item_desc_13_0": "* “玩具刀” - 武器 攻击力 3\n* 由塑料制成。\n* 对我来说是安全的!/%", + "SCR_TEXT_132": "* (这让我充满了\n 耀眼光芒。)/%%", + "SCR_TEXT_145": "* (流水的声音\n 让我充满了\n 闪耀光芒。)/%%", + "item_name_11": "榛核饼", + "SCR_TEXT_169": "* (呼啸的狂风\n 如今化作微风^1。 这\n 这让我光芒闪耀...)/%%", + "SCR_TEXT_129": "(在树叶堆里打滚,让我充满了闪耀光芒。)", + "SCR_TEXT_471": "* 核桃还是\n 榛子?\n 核桃 榛子 \\C", + "SCR_TEXT_1860": "* 这煎饼\n 还没凉呢。/", + "SCR_TEXT_1842": "* 我发现了一块奇特的\n 榛子核桃煎饼。/%%", + "SCR_TEXT_1853": "* 我找到了一块\n 蜗牛煎饼.../%%", + "SCR_TEXT_5296": "\\E0* 这是个核桃吗?\n \n 是 否 \\C", + "SCR_TEXT_5275": "* (我没有足够的钱。)/%%", + "obj_asgore_lastcutscene_357": "\\E1吃着榛子煎饼.../", + "SCR_TEXT_5292": "* 核桃还是\n 榛子?/", + "SCR_TEXT_5295": "\\E0* 这是榛子吗?\n \n 是 否 \\C", + "obj_battlebomb_519": "* 炸弹游戏\n* 我们真该先租个来玩玩的。/^", + "obj_icecap_139": "我的\n更好!", + "obj_papstove_79": "\\E0我不介意^1,\n我很高兴他\n在尝试新事物!/", + "obj_mkid_battle_450": "* 停停停停", + "obj_nicesnowman_155": "* (我带了太多物品。)/%%", + "obj_questionasker_648": "当她失败时\n尖叫。/", + "obj_readable_room1_91": "* (“\\[C]。”)/", + "obj_readable_room1_151": "\\j* 没有煎饼.../%%", + "obj_readable_room2_94": "\\j* 这里什么都没有.../%%", + "obj_readable_room4_147": "* ...%%", + "obj_readable_room4_99": "\\j* 不是我的。/%%", + "obj_readable_room4_77": "\\j* 我在做什么...?/%%", + "obj_readable_switch1_65": "* .../", + "obj_sans_friendc_95": "\\E1* 难道你在\n 祈求好运吗???/%%", + "obj_sans_friendc_88": "\\E0* 孩子^1, 我们开玩笑呢^1。\n\\E1* 是吧tori?/", + "obj_sansb_384": "\\E3哇^1,你看起来\n吓坏了。/", + "obj_sansbyetrigger_126": "* 他从没见过人类。/", + "obj_spidertalkevent_114": "* 他们说,一个\n 戴着围巾的人类\n 会经过此地。/%%", + "obj_snowdrakemom_452": "* ...什么^1?\n* 我没那么说过。/^", + "obj_savepoint_103": "* 那个喜剧演员走了^1。\n* 不错。/%%", + "obj_torielboss_855": "* .../^", + "obj_torielcall3_91": "\\E1* 你不会不喜欢\n 榛子^1,对吧?/", + "obj_torieltrigger6_41": "* 这是个榛子核桃煎饼。/", + "stat_menu_namehack": "是的没错!ty toby", + "SCR_TEXT_xbox_77": "\\E3* papyrus^1,那个黄色的\n 孩子^1, 那个鹿角女孩\n 和她的姐姐.../", + "obj_paptv_160": "* (上面写着“请继续收看\n 新节目——MTT。”)/%%", + "obj_mewmew_boss_91": "\\E7而现在^1,有了\n这具新身体,/", + "obj_ds3_donationlist_4": "每持有250C就会更加清晰", + "obj_mewmew_boss_67": "\\E5我发现它在..^1.\n一个奇怪的地方。/", + "obj_npc_starwalker_8": "\\W* 我就是原初 \\Y星之行者\\W/%", + "SCR_TEXT_xbox_139": "* 但别让MTT的\n 品牌骗了你^1。\n* 哦^1,不^1!别^1!不要!/", + "SCR_TEXT_xbox_45": "\\E0* 他只玩那些\n 能让他成为主角的\n 模组游戏。/", + "SCR_TEXT_148": "* (这让我充满了\n 耀眼光芒。)/%%", + "obj_mewmew_boss_242": "* 愤怒喵喵想跳\n 斯卡舞,但音乐\n 实在不太合适。", + "obj_readable_room5_33": "* (比如维生素B1,维生素B2,\n 维生素B3,维生素B4,\n 维生素B5,咖啡因...)/", + "SCR_TEXT_xbox_195": "* 那台老虎机画面好清晰啊..^1.\n* 几乎都快有^1,呃..^1.\n* 401K了...?/%", + "SCR_TEXT_xbox_2": "* (我似乎已经\n 收集了附近所有的\n 可收集硬币。)/", + "phonename_224": "3", + "SCR_TEXT_xbox_100": "\\E0* 我猜咱们没法玩儿了。/", + "obj_sign_room_ds2_9": "* (我按下了它。)/", + "SCR_TEXT_xbox_210": "* 听听我唱的\n 超级隐藏曲吧^1!\n* 呃哼!/", + "obj_readable_room2_105": "\\j* 这里什么都没有.../%%", + "textcredits": "演职员名单", + "obj_npc_starwalker_24": "\\W* 我仍然\\ \n \\Y怒\\W 不可遏.../%", + "SCR_TEXT_xbox_227": "* 好吧,喵^1!作为回报^1,\n 你赢得的任何奖品\n 我都会和你讲讲我的想法!", + "SCR_TEXT_xbox_95": "\\E1* 这么和你说吧^1。\n* 如果你赢下了任何奖品.../", + "SCR_TEXT_xbox_24": "* 哦^1,一个游戏清单^1。\n* 一眼就能看出来是谁做的。/", + "obj_mewmew_boss_453": "\\E5... 其他的..^1.\n...情感?/", + "obj_sign_room_ds2_8": "* (这是一个能出\n 狗粮的龙头...)/", + "SCR_TEXT_xbox_57": "* 哇^1。是“怪物\n 和能量的\n 完美结合。”/ ", + "SCR_TEXT_xbox_223": "* 你^1。你^1!你啊!!^1\n* 你这软弱的^1、该死的人类!/", + "SCR_TEXT_xbox_46": "\\E1* 但是^1,呃^1,\n 所有的动画\n 保持不变^1,所以.../", + "SCR_TEXT_1755": "* 我的金钱不够。/%%", + "SCR_TEXT_xbox_89": "\\E1* 我对竞争性的\n 环境一无所知。/", + "obj_mewmew_boss_26": "\\E1以融合我的\n新身体^1, 喵~/", + "SCR_TEXT_xbox_117": "* 刀!^1!\n* 具体的^1, 有形的刀!/%", + "obj_ds3_numberpicker_2": "退出", + "SCR_TEXT_xbox_35": "\\E1* 自从开始护肤\n 就一颗痘都没长过^1,\n 他是这么说的。/", + "obj_mewmew_boss_451": "\\E6H..^1.呃?/", + "SCR_TEXT_188": "* (让我充满了\n 闪耀光芒。)/%%", + "obj_mewmew_npc_88": "* 但^1, 我觉得这是\n 一个开始...!/", + "SCR_TEXT_xbox_191": "* 不过^1,一想到如果她真\n 捅了我,我会很受伤...\n 这让我感觉.../", + "SCR_TEXT_xbox_0": "* (25G换5个狗币。)\n* (换吗?)\n 是 不 \\C", + "obj_npc_starwalker_2": "\\W* 我就是原初 \\Y星之行者\\W/%", + "mod_credits": "黑光团队是:", + "obj_nikochitchat_25": "我很害怕。/", + "obj_mewmew_boss_474": "* (...?)/%%", + "obj_mewmew_boss_567": "无论我多\n努力地战斗,/", + "obj_npc_starwalker_23": "\\W* 不要^1 担心/", + "obj_sansb_381b": " ", + "obj_ds3_donationlist_14": "3骨", + "obj_ds3_donationlist_1": "奖品", + "obj_nikochitchat_24": "但最重要的是.../", + "obj_mewmew_npc_79": "", + "obj_mewmew_boss_522": "\\E5你!!^1!人类!!!/", + "SCR_TEXT_1261": "* (我带太多了。)/%%", + "obj_npc_starwalker_6": "\\W* 我就是原初 \\Y星之行者\\W/%", + "obj_ds3_donationlist_7": "捐50C", + "item_name_3a": "爪子", + "obj_mewmew_boss_569": "\\E5我做错了\n什么!?!?/", + "obj_mewmew_boss_506": "\\E8够了!!^1!\n够了!!!^1!\n够了!!!!!!/", + "SCR_TEXT_1140": "* (我应该拿走吗?)\n \n 拿走 留下 \\C ", + "SCR_TEXT_xbox_155": "* 看^1!这就是你无法\n 理解的东西^1,喵!/%", + "SCR_TEXT_1854": "* 但我带得实在\n 太多了。/%%", + "SCR_TEXT_2728": "* (我带得太多了。)/%%", + "obj_mewmew_boss_565": "为什么\n不起作用!?/", + "obj_npc_starwalker_1": "\\W* 这些 \\Y花\\W 让我 \\Y怒\\W 不可遏.../", + "settings_border_11_1": "真", + "obj_npc_starwalker_10": "\\W* 我就是原初 \\Y星之行者\\W/%", + "item_names_63": "蜗牛饼", + "SCR_TEXT_1309": "* (我应该拿走吗?)\n \n 拿走 留下 \\C ", + "SCR_TEXT_6976": "\\E3* ^1.^1.^1./", + "SCR_TEXT_xbox_213": "* ooo/", + "xbox_controller_connect_4": "手饼味连接", + "obj_mewmew_boss_516": "\\E8这!^1!\n不起!!^1!\n作用!!!!/", + "obj_inuslot_12": "附近的奖励", + "obj_sign_room_ds2_16": "* (这是一张坏了的游戏光盘。)/", + "obj_ds3_numberpicker_6": "给予:", + "SCR_TEXT_1474": "* (我带太多了。)/%%", + "SCR_TEXT_xbox_80": "\\E3* .../", + "obj_mewmew_boss_518": "我需要紧张^1!\n冲突!/", + "obj_readable_room5_9": "* (是一些游戏手柄。)/", + "SCR_TEXT_1432b": "* (我把真刀扔了。)/", + "SCR_TEXT_1297": "* (我带太多了。)/%%", + "SCR_TEXT_xbox_208": "", + "obj_ds3_donationlist_5": "捐10C", + "SCR_TEXT_xbox_3": "* (我现在将做什么...)/%", + "obj_ds3_donationlist_3": "硬币", + "SCR_TEXT_xbox_176": "* “喂诶诶诶,我哦哦哦,喵嗷嗷嗷!”/", + "SCR_TEXT_1366": "* (我带太多了。)/%%", + "obj_ds3_donationlist_23": "补药", + "SCR_TEXT_xbox_32": "* 护肤霜^1?\n* 不了谢谢。/", + "SCR_TEXT_1127": "* (我带太多了。)/%%", + "obj_ds3_donationlist_21": "!舞者", + "obj_ds3_donationlist_0": "条款", + "obj_sansb_388b": " ", + "monstername_77b": "愤怒喵喵", + "obj_ds3_donationlist_19": "蛇盔", + "monstername_77": "喵喵人偶", + "obj_ds3_donationlist_8": "捐100C", + "obj_nikochitchat_30": "\n\n 是 否\\C", + "obj_ds3_donationlist_6": "捐25C", + "SCR_TEXT_xbox_162": "* 它会让我的身体\n 发出声响来回应\n 屏幕上的内容!/", + "obj_ds3_donationlist_10": "捐350C", + "obj_himtextyes_8": "但请注意。/", + "scr_battlegroup_1395": "* 不不不不不不不不", + "item_use_63": "", + "obj_mewmew_boss_515": "\\E6... 但尽管我\n试图融合.../", + "obj_readable_room5_15": "* (如果你爱皮肤,就用这个!)\n* (如果你有皮肤,就用这个!)/%", + "obj_mewmew_boss_27": "\\E3而且^1, 有了我的\n全新特殊能力.../", + "obj_mewmew_boss_248": "* 我该如何向她展示我的LOVE...?", + "obj_mewmew_boss_246": "* 看来现在Mad Mew Mew可以\n 听我的话了...", + "castroll_by_gigi_and_temmie_and_toby": "由 Gigi \n Temmie \n Toby 制作", + "obj_mewmew_boss_336": "* MEW MEW DOLL - AT 0 DF 0\n* 真人大小的Mew Mew Doll。\n* 这是用来..^1. 干什么的?/%%", + "obj_inuslot_2": "* (I lack enough Coins to\n run the HD particle\n generation machine.)/%", + "obj_mewmew_boss_238": "* Mad Mew Mew愤怒地喵喵叫。", + "obj_mewmew_boss_252": "* 她直直地瞪着我。", + "obj_icecap_140": "你的\n帽子\n看起来\n...真一般", + "obj_icecap_379": "* Ice Cap 偷偷看我是不是\n 在看他的帽子。", + "obj_mewmew_boss_33": "\\E7你不想知道吗!^1?\n哈 哈 哈 哈!!!/", + "obj_mewmew_boss_34": "\\E1好了^1, \n我就告诉你吧。/%%", + "obj_heartdefeated_207_0": "监介了, 兄弟.../", + "obj_mewmew_boss_32": "\\E4我是上哪搞到\n这副身体的?/", + "obj_mewmew_boss_28": "\\E7这场战斗会\n超级无敌\n有趣!!!/%%", + "obj_mewmew_boss_240": "* 一段预先录制的\n 活力声音从Mad Mew Mew的\n 身体里发出。", + "obj_mewmew_boss_163": "\\E8这就是\n你想要我说的!?\n我们还没\n完事呢!!/%%", + "obj_mewmew_boss_40": "\\\\E8贫弱!^1!\n贫弱!^1!\n贫弱!!^1!\n放马过来吧!!!/", + "obj_himtextyes_7": "它似乎没有之前的限制了。/", + "obj_mewmew_boss_25": "\\E4完美的情感混合物.../", + "obj_mewmew_boss_241": "* Mad Mew Mew加固了她的头部。", + "obj_himtextyes_6": "和上次一样, 这一次我说不定\n可以修复这个世界。/", + "obj_mewmew_boss_243": "* 闻起来像香水和书呆子。", + "obj_mewmew_boss_24": "\\E7战斗!^1!\n杀戮!^1!\n毁灭!!/", + "obj_himtextyes_9": "不论你做了什么来激怒实体.../", + "obj_mewmew_boss_168": "\\E9我到底做错了什么...?/%%", + "obj_mewmew_boss_47": "\\E8啊啊啊啊啊!\n够了!!!/", + "obj_mewmew_boss_454": "\\E6你是说.../", + "obj_mewmew_boss_41": "你必须\n证明你的能力!!!/", + "obj_mewmew_boss_42": "有本事就朝两个方向分别推\n你的摇杆!!!/%%", + "obj_mewmew_boss_457": ".../", + "obj_mewmew_boss_455": "\\E2爱?/", + "obj_mewmew_boss_475": "* (... it sounded like the doll\n was..^1. laughing...?)/%%", + "obj_mewmew_boss_456": "\\E9那^1, 我.../", + "obj_mewmew_boss_452": "你是说我得\n试着.../", + "obj_mewmew_boss_458": "\\E5人类!!^1!\n来吧!!!/%%" +} diff --git a/dr/ch1/en.json b/dr/ch1/en.json index 751ce0ba..d64640a5 100644 --- a/dr/ch1/en.json +++ b/dr/ch1/en.json @@ -1,6244 +1,6244 @@ -{ - "date": "1540902565549", - "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8", - "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0...", - "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0EXCELLENT^4.\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 NOW^4.\\M1 ^7", - "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 WE MAY^5\n BEGIN^4.\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0FIRST^4.\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.", - "DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1", - "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.", - "DEVICE_CONTACT_slash_Step_0_gml_173_0": "^1 \\M0", - "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.", - "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0THIS^3 IS YOUR BODY^3.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1", - "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?", - "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 EXCELLENT^3.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 NOW^3.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?", - "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET", - "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT", - "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR", - "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY", - "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN", - "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD", - "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?", - "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", - "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?", - "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED", - "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE", - "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN", - "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN", - "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT", - "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.", - "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS", - "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND", - "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION", - "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY", - "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE", - "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)", - "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE", - "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE", - "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST", - "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR", - "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?", - "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES", - "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO", - "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.", - "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES", - "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO", - "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0UNDERSTOOD^3.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.", - "DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER", - "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.", - "DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER", - "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH", - "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK", - "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK", - "DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE", - "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0\"~1.\"^6 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0\"~1.\"^6 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0EXCELLENT^3.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0TRULY^3 \nEXCELLENT^3.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0HOW INTERESTING.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0VERY, VERY^4\nWONDERFUL^3. \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0OF COURSE^5\nOF COURSE.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0\"~1.\"^5 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0YOUR ANSWERS^3 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0YOUR WONDERFUL^5\nCREATION^6", - "DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e\n discarded^6.", - "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.", - "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is", - "obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!", - "obj_krisroom_slash_Create_0_gml_22_0": "* Kris, if you do not wake up, we will be late for school!", - "obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you, alright?", - "obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it.", - "obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes.", - "obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly, your body seizes up.\n* What are you looking at?", - "obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...", - "obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.", - "obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.", - "obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty, except for...", - "obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it.", - "obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut.", - "obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.", - "obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date.", - "obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer.", - "obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside.", - "obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer.", - "obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed.", - "obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained.", - "obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books.", - "obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book.", - "obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.", - "obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden? Um, Not Really.", - "obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.", - "obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now.", - "obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus.\n* There's not much to say about it.", - "obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.", - "obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you.", - "obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked.", - "obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard.\n* There's...", - "obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.", - "obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full.", - "obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge, there's a small container of apple-scented shampoo.", - "obj_readable_room1_slash_Other_10_gml_168_0": "* ... and a gallon-sized container of pet shampoo.", - "scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.)\n* (Flush it?)", - "scr_text_slash_scr_text_gml_2198_0": "\n \n Yes No\\C1", - "scr_text_slash_scr_text_gml_7_0": "\nYes", - "scr_text_slash_scr_text_gml_8_0": "\nNo", - "scr_text_slash_scr_text_gml_99_0": " \\C2", - "scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)", - "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)", - "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?", - "obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?", - "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?", - "obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.", - "obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain.", - "obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop.", - "obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)", - "obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.", - "obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone.\n* But you already have a cell phone.", - "obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.", - "obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns.", - "obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel, the beloved living room chair.)", - "obj_carcutscene_slash_Step_0_gml_17_0": "* Kris! There you are! We might still be able to make it!", - "obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris... It is a beautiful day today, is it not^5?", - "obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.", - "obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder...\n* After the excitement of university..^5.", - "obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town...?^9 ^9", - "obj_classscene_slash_Step_0_gml_14_0": "\\E0* So, does everyone have a...", - "obj_classscene_slash_Step_0_gml_60_0": "\\E3* Oh... K-Kris...!\n* We thought you weren't coming today!", - "obj_classscene_slash_Step_0_gml_61_0": "\\E0* We're doing group projects this month...", - "obj_classscene_slash_Step_0_gml_62_0": "\\E6* Uhhhh... so, walk around and find a partner, ok?", - "obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)", - "obj_readable_room1_slash_Other_10_gml_265_0": "* (... It seems to be time for class.)", - "obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)", - "obj_readable_room1_slash_Other_10_gml_285_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)", - "obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)", - "obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* What?\n* Wh-what am I watching on my phone?", - "obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* It's schoolwork, of course.", - "obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* A... animated schoolwork... and...", - "obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* H-hey, Kris, have you chosen a partner yet?", - "obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)", - "obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!!\n* awa... ver sorz...\n* tem already have partner...", - "obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with...\n* EG!!!", - "obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)", - "obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly, seems like it already has a partner.)", - "obj_npc_facing_slash_Other_10_gml_48_0": "* Ah, Kris.\n* Late again, I see.", - "obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* Hmm? You need a partner?", - "obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* Sorry, I'm already partners with the 2nd smartest student.", - "obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* Though... wait!\n* Kris, now that I think about it...", - "obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* Your unique skillset might help a LOT on this assignment!", - "obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* Pfft, NOT!\n* I actually want to get an \"A!\"", - "obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"", - "obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* If you can't get anyone, maybe your mom will be your partner again!", - "obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er?\n* I hardly know 'er!!", - "obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???", - "obj_npc_facing_slash_Other_10_gml_83_0": "* ... No?", - "obj_npc_facing_slash_Other_10_gml_84_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!", - "obj_npc_facing_slash_Other_10_gml_88_0": "* That's right, KRIS!\n* I got the GOOD partner!", - "obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK!", - "obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money, and I'm also VERY funny.", - "obj_npc_facing_slash_Other_10_gml_114_0": "* Yo, Kris!\n* Show up earlier next time!", - "obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy, haha...", - "obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...", - "obj_npc_facing_slash_Other_10_gml_120_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...", - "obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (Click, click, tap, tap...)", - "obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* ... taken.", - "obj_npc_facing_slash_Other_10_gml_159_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!", - "obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo, Ever since our first gym class!", - "obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day, and they ran out of hoops, for us...", - "obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead!\n* That's our origin story!", - "obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different, but me and Catti have a TON, In common!", - "obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing, and unhinging our jaws!", - "scr_text_slash_scr_text_gml_38_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?", - "scr_text_slash_scr_text_gml_39_0": "\\E4* Here, you want the candy-cane one or the one with lights on it?", - "scr_text_slash_scr_text_gml_40_0": "\\E1* Huh?\n* You want to be partners?", - "scr_text_slash_scr_text_gml_41_0": "\\E4* Ummm... Sorry...\n* Berdly already asked me...", - "scr_text_slash_scr_text_gml_42_0": "\\E0* But I could ask Ms. Alphys if we could make a group of 3!", - "scr_text_slash_scr_text_gml_43_0": "\\E4* I'll ask if you're sure!\n \nNot yet Yes. Ask.\\C1", - "scr_text_slash_scr_text_gml_50_0": "\\E0* OK, I'll ask!", - "scr_text_slash_scr_text_gml_56_0": "\\E4* Yeah, I'm sure there's someone else you can ask!", - "scr_text_slash_scr_text_gml_61_0": "\\E0* Do you wanna be partners?\nNot yet Yes\\C1", - "scr_text_slash_scr_text_gml_74_0": "\\E4* Umm, OK.\n* You just keep doing your thing, Kris.", - "obj_readable_room1_slash_Other_10_gml_278_0": "* Um, Kris, the hope is that you...", - "obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* ... choose someone in the class?", - "scr_text_slash_scr_text_gml_51_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", - "scr_text_slash_scr_text_gml_68_0": "\\E0* OK, I'll ask!", - "scr_text_slash_scr_text_gml_69_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", - "obj_classscene_slash_Step_0_gml_107_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!", - "obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* What? B-but Kris doesn't have a...", - "obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* Noelle, what were you saying?", - "obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* She was just saying we're FINE being alone!", - "obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* A-actually, I just wanted to know if...", - "obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* Noelle, can you PLEASE SPEAK UP?", - "obj_classscene_slash_Step_0_gml_190_0": "* H...\n* Hi, SUSIE.", - "obj_classscene_slash_Step_0_gml_203_0": "* ...", - "obj_classscene_slash_Step_0_gml_204_0": "* ... am I late?", - "obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...", - "obj_classscene_slash_Step_0_gml_206_0": "\\E5* Ch-choosing partners for the next group project, and...", - "obj_classscene_slash_Step_0_gml_207_0": "\\E6* Ummm, Susie, you're with Kris!", - "obj_classscene_slash_Step_0_gml_209_0": "* ...", - "obj_classscene_slash_Step_0_gml_210_0": "* ... great.", - "obj_classscene_slash_Step_0_gml_230_0": "\\E5* ...", - "obj_classscene_slash_Step_0_gml_231_0": "\\E6* N-now that everyone's here, I'll write the assignment!", - "obj_classscene_slash_Step_0_gml_263_0": "* ...", - "obj_classscene_slash_Step_0_gml_294_0": "* Uh...\n* H-has anyone seen the chalk?", - "obj_classscene_slash_Step_0_gml_295_0": "\\E4* This is the third time it's gone missing, and...", - "obj_classscene_slash_Step_0_gml_296_0": "\\E9* Y-you all know I can't start class without some!", - "obj_classscene_slash_Step_0_gml_319_0": "* H-how about this?\n* If no one speaks up...", - "obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble!", - "obj_classscene_slash_Step_0_gml_336_0": "* A... Anyone?\n* P... please?", - "obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* Hey, there might be a box in the supply closet...", - "obj_classscene_slash_Step_0_gml_338_0": "\\E0* Miss Alphys, why don't Susie and I...", - "obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* G-good idea, Noelle!\n* Susie, s-since you came in last...", - "obj_classscene_slash_Step_0_gml_340_0": "\\E7* Why don't you go get it for me...?", - "obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* ...", - "obj_classscene_slash_Step_0_gml_303_0": "* ... whatever.", - "obj_classscene_slash_Step_0_gml_394_0": "\\E4* And K... Kris...\n* Can you go with her and make sure she...", - "obj_classscene_slash_Step_0_gml_395_0": "\\E9* Um, actually gets it?\n* And, um, stays out of trouble...?", - "obj_classscene_slash_Step_0_gml_396_0": "\\E6* Thanks Kris!\n* See you later!", - "obj_npc_facing_slash_Other_10_gml_198_0": "* Kris? What's the hold-up?\n* Go out there!", - "obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry, Kris!", - "obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* I've always thought Susie can't be so bad, you know?", - "obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* I'm sure everything will turn out fine!", - "obj_npc_facing_slash_Other_10_gml_37_0": "* And, if you have time, could you say hi to her for me...?", - "obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* Kris, didn't I SAY being late was a bad idea?", - "obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* Hmm, it's almost as if you should have, as they say...", - "obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* Listened?", - "obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* Alas, Kris.\n* I already tried to help you...", - "obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)", - "obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"", - "obj_readable_room1_slash_Other_10_gml_306_0": "* (... that one seems to be from a video game.)", - "obj_tem_school_slash_Other_10_gml_29_0": "* suz... VER MEAN!!!\n* said tem talk stupid...", - "obj_tem_school_slash_Other_10_gml_30_0": "* WRON! tem a SMART!!!\n* tem study hard and go to COLLEGE!!!", - "obj_tem_school_slash_Other_10_gml_34_0": "* suz... VER MEAN!!!\n* said eg...\n* NEVER HATCH!!!", - "obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)", - "obj_npc_facing_slash_Other_10_gml_126_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...", - "obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS!\n* She's gonna pound you to pieces, Kris!", - "obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!", - "obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* Kris, just keep running and don't look back!", - "obj_npc_facing_slash_Other_10_gml_96_0": "* Kris, don't listen to 'em.\n* It's not that bad.", - "obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up.", - "obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!", - "obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!", - "obj_npc_facing_slash_Other_10_gml_100_0": "* ... uhhh, that's not very reassuring, huh.", - "obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* Hey Kris, if you die, can I have your brother's CDs?", - "obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (Click, click, tap, tap...)", - "obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* ... don't die.", - "obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* Kris, if I had arms...", - "obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* I would take off this cool hat in rememberance of you.", - "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* ... Kris.", - "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ... Didn't see you there.", - "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* ... hey.", - "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now, did you?", - "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* Hmmm...", - "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ... you can't even say?", - "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris...", - "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey.", - "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret.", - "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off.", - "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* You think just 'cause you don't say anything...", - "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* I can't tell EXACTLY what you're thinking?", - "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* \"It's OVER! I caught Susie eating ALL the chalk!\"", - "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance! Now she'll FINALLY be expelled!\"", - "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* Haha... Come on, Kris.\n* Don't act shocked.\n* You know it's true.", - "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* Everyone's waiting for it.\n* Everyone wants it.", - "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* So, congrats, Kris.\n* You got me.\n* I'm done for.", - "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* ...", - "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* Just, lemme say one little thing.", - "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* Seems like a waste to get expelled just for having a snack.", - "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* So, Kris, if I KNOW you're gonna pull the trigger...", - "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* Heh heh heh...", - "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* Why don't I just get expelled for some REAL carnage?", - "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* Kris...\n* How do you feel...", - "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ... about losing your face?", - "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah.", - "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris.\n* You've got a good mother.", - "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* ... it'd be a shame to make her bury her child.", - "scr_text_slash_scr_text_gml_79_0": "\\E0* Alright.\n* Let's get this over with.", - "scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...", - "scr_text_slash_scr_text_gml_81_0": "\\E2* YOU'LL do our project.", - "scr_text_slash_scr_text_gml_82_0": "* How's that sound?\n \nGood Bad\\C1", - "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* Don't bother answering.", - "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* If you haven't gotten it by now...", - "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* Your choices don't matter.", - "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* Let's go, freak.", - "obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)", - "obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)", - "obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked.", - "obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked.", - "obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked.", - "obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked.", - "obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked.", - "obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)", - "obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance?)", - "obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance, all the chaperones wear giant hawk heads...)", - "obj_readable_room1_slash_Other_10_gml_206_0": "* (... and screech at any students that make contact while dancing.)", - "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?", - "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* What, realized the baby classroom was a better fit for you?", - "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* Hey, actually, I should come with you.", - "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* Maybe I'll find a better partner in there.", - "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* ... nah, actually, let's not.", - "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way, Kris.", - "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...? You just gonna skip school...?", - "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* What, am I supposed to snitch on YOU?\n* That'd be rich, huh?", - "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* ... nah, I wouldn't.\n* Get back here.", - "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris, if you skip school, your mom'll have a heart attack.", - "obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)", - "obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh, people put their mouth on that, ya know.", - "obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT, dumbass!", - "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God, can you walk any slower, or what?", - "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* Nah, I get it.", - "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* Not used to walking around without someone holding your hand?", - "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* C'mon, freak.", - "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey, you walk pretty fast.", - "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* Then again...", - "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* Guess you've got a lot of experience running away, huh?", - "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* C'mon, freak.", - "obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...", - "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* We were just starting to have fun.", - "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* ...", - "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...", - "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* Is it REALLY dark in there?", - "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* What's the holdup, Kris?\n* Are you gonna go in or what?", - "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* Fine!\n* If you're gonna be a WIMP, then I'll...", - "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* We'll both go in at the same time!!", - "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See?\n* Why are you so scared?", - "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers.", - "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch.", - "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird...\n* I can't find a switch.", - "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in...", - "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris, if you leave me here, I'll..", - "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ...", - "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh... kind of big for a closet, huh...?", - "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now...", - "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ...", - "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey, Kris.", - "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* I think this closet's, uh...\n* Broken.", - "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* There aren't any walls.", - "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* ...", - "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* Well, we've worked hard enough.", - "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* If Alphys wants chalk so bad, she can get it herself.", - "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split.", - "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* Wh-what the...!?", - "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* Hey, this isn't funny!\n* LET US OUT!", - "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US...", - "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?", - "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* ...?", - "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* The floor, it's...!", - "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$", - "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG", - "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF", - "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON", - "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF", - "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON", - "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF", - "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON", - "obj_savepoint_slash_Other_10_gml_17_0": "* At times, you see it flickering.\n* The light only you can see.", - "obj_savepoint_slash_Other_10_gml_18_0": "* By second nature, you reach out, and...", - "scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)", - "scr_text_slash_scr_text_gml_98_0": "* (Take it?)", - "scr_text_slash_scr_text_gml_91_0": "\nYes", - "scr_text_slash_scr_text_gml_92_0": "\nNo", - "scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)", - "scr_text_slash_scr_text_gml_118_0": "* (It stayed.)", - "scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)", - "obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light.", - "obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you, breaking through the darkness.", - "obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away...\n* (HP fully restored.)", - "obj_savepoint_slash_Other_10_gml_33_0": "* For some reason, you punished yourself with the spores.", - "obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you...\n* (HP fully restored.)", - "obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light.", - "obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you, breaking through the darkness.", - "obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away...\n* (HP fully restored.)", - "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)", - "obj_readable_room1_slash_Other_10_gml_411_0": "* In this land, only eyes blinded by darkness can see the way...", - "obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey! B... back off!\n* Come any closer and I'll...!!", - "obj_dustpile_susie_slash_Step_0_gml_78_0": "* ... K...\n* Kris!?\n* Phew...", - "obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* ... Hey, don't scare me like that, dumbass!", - "obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* Unless you WANT to get clocked in the face, heh.", - "obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* ... anyway, enough screwing around.", - "obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here.", - "obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm...\n* Where is \"here,\" anyway...?", - "obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter!\n* YOU got us into this mess, YOU get us out!", - "obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way, Kris!", - "obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff... puff...\n* What, you wanna make it a race?", - "obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god. Nevermind.\n* You walk WAY too slow.", - "obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god. Nevermind.\n* You have NO idea where you're going.", - "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.", - "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?", - "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!", - "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!", - "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.", - "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* Got any idea what the heck this place is?", - "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* ... me neither.", - "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?", - "obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop, but the door is locked, and no one's inside...)", - "obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)", - "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?", - "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* Wait, where are the rides, then...?", - "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* Maybe they abandoned it 'cause there weren't any.", - "obj_savepoint_slash_Other_10_gml_51_0": "* In front of you, a castle looms beneath the empty town.", - "obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it, piercing endlessly into the sky.", - "obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you.", - "obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle...?", - "obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet...?", - "obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome, heroes...!", - "obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there!?", - "obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed...\nI am not your enemy.", - "obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward,\nboth of you...", - "scr_text_slash_scr_text_gml_128_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...", - "scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW.", - "scr_text_slash_scr_text_gml_130_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.", - "scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,", - "scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy, foretold by time and space.", - "scr_text_slash_scr_text_gml_133_0": "* Please, Heroes...\n* Listen to my tale...", - "scr_text_slash_scr_text_gml_134_0": " \\C2", - "scr_text_slash_scr_text_gml_124_0": "\nListen", - "scr_text_slash_scr_text_gml_125_0": "\nNo", - "scr_text_slash_scr_text_gml_145_0": "* Very well then...", - "scr_text_slash_scr_text_gml_149_0": "* ...", - "scr_text_slash_scr_text_gml_150_0": "\\E1* Umm, r-really?\n* Are you sure?\n* It's fairly important.", - "scr_text_slash_scr_text_gml_151_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!", - "scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!", - "scr_text_slash_scr_text_gml_153_0": "\\C2", - "scr_text_slash_scr_text_gml_139_0": "\nListen", - "scr_text_slash_scr_text_gml_162_0": "\\E0* Phew!\n* Um, very well then...", - "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.", - "obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.", - "obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.", - "obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.", - "obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.", - "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n ^3 DELTA RUNE", - "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK\nhave lived in balance^6,", - "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.", - "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter...", - "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.", - "obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror", - "obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.", - "obj_legend_slash_Draw_0_gml_212_0": "Then, her heart pounding...", - "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.", - "obj_legend_slash_Draw_0_gml_233_0": "Only then, shining with hope...", - "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.", - "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,", - "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,", - "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.", - "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains", - "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.", - "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored,", - "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.", - "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-", - "obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-", - "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.", - "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain\nhas appeared on the horizon...", - "obj_legend_slash_Draw_0_gml_473_0": "And with it, the balance of\nLIGHT and DARK begins to shift...", - "scr_text_slash_scr_text_gml_140_0": "\nWe know it\nAlready", - "scr_text_slash_scr_text_gml_168_0": "* ... really?\n* You've heard it already?", - "scr_text_slash_scr_text_gml_169_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...", - "scr_text_slash_scr_text_gml_171_0": "* Look, dude, we didn't come here for a bedtime story.", - "scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home.", - "scr_text_slash_scr_text_gml_174_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.", - "scr_text_slash_scr_text_gml_176_0": "* Fountain?", - "scr_text_slash_scr_text_gml_177_0": "\\E1* You mean, uh, like the water bubbler or something?", - "scr_text_slash_scr_text_gml_179_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.", - "scr_text_slash_scr_text_gml_180_0": "\\E1* ... umm, are you sure you actually know the legend?", - "scr_text_slash_scr_text_gml_182_0": "* Look.", - "scr_text_slash_scr_text_gml_183_0": "* ...", - "scr_text_slash_scr_text_gml_184_0": "* No.", - "scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info.", - "scr_text_slash_scr_text_gml_186_0": "* See you two later.", - "scr_text_slash_scr_text_gml_188_0": "* W-wait!\n* Let me at least tell you how to...", - "obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris, Susie...\n* Thank you for listening to my long tale.", - "obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW.", - "obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face...", - "obj_darkcastle_event_slash_Step_0_gml_145_0": "* ... You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW.", - "obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW!^1 \n* Please, won't you accept your destiny...?", - "obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.\n* Nah.", - "obj_darkcastle_event_slash_Step_0_gml_183_0": "* W... what?", - "obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me?\n* Some kind of hero or something...?", - "obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* You've got the wrong person.", - "obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie, without you, the...\n* The world will...", - "obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what?\n* If the world gets destroyed...", - "obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* It's none of my damn business.", - "obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* Might even be kind of fun, honestly.", - "obj_darkcastle_event_slash_Step_0_gml_194_0": "* ...", - "obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway, Kris...", - "obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* If YOU wanna play pretend with this weirdo...", - "obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* Stick around.", - "obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* I'M going to find a way out of here.", - "obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie...\n* Wait!", - "obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho!", - "obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* The heroes are already running away...", - "obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* And they didn't even know I was here.", - "obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* My dad's gonna make me Son of the Month!", - "obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* My dad's gonna make me Son of the Month!", - "obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you!?", - "obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm...!", - "obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho!\n* One nerd down, two to go!", - "obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you!?", - "obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm...!", - "obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy.", - "obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW, huh!?", - "obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -", - "obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* Save the world from ETERNAL DARKNESS, huh!?", - "obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* Eh.", - "obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it...!", - "obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* We both know you'll go \\cYEAST\\cW!", - "obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home!", - "obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* But, I, LANCER, won't let you go there!", - "obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* And I've got a flawless two step plan to ensure it.", - "obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* Step one^3.\n* I thrash you.", - "obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* Step two^3.\n* You lose!", - "obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* Hmm^2. Nice plan, kid.", - "obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* R-really...?", - "obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* Yeah, actually...", - "obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* Mind if we use it on you instead?", - "obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy.", - "obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* \"Bad guy?\"", - "obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* You know^2.\n* Teardrop-headed kid^2.\n* From the legend?", - "obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* ... No?", - "obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* Aw boy^2.\n* This is gonna be hard to explain.", - "obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm...\n* I could help explain it...!", - "obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* Stay out of this^2, kindboy!", - "obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* No!\n* I'll protect the heroes with my life!", - "obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* Actually, can you hold off?\n* I wanna hear this kid.", - "obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* OK, so, long story short^2.\n* You guys are heroes.", - "obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2, and seal our DARK FOUNTAIN.", - "obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* That'll stop darkness from covering the world.", - "obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2, on the other hand^2, don't want that^2, because:", - "obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* It would rule^2, and be great.", - "obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* Wait^2, why DO we want to stop that?", - "obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* Uhh, I dunno..^2.\n* I guess I could go ask my dad?", - "obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you!", - "obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this.", - "obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* So the POINT is^2, you wanna fight us?", - "obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* Correct-a-mundo!", - "obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* NOW you're telling me something I understand.", - "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in!", - "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer", - "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment", - "obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1\n* Not to call a spade a spade, but he's a spade.", - "obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle, so he set his bike on fire.", - "obj_lancerboss_slash_Step_0_gml_17_0": "Halt, clowns!\nThis bike is\nfueled by\nvictory!!!", - "obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but, like, that's cool.", - "obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack.\n* He readies himself.", - "obj_lancerboss_slash_Step_0_gml_18_0": "I love to get\nthrashed...\nJust kidding!\nThat's you!!", - "obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.", - "obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body.", - "obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered...\n* His ATTACK POWER went down!", - "obj_lancerboss_slash_Step_0_gml_26_0": "Oh! You make\nmy feelings\ndo wheelies!\nSweet wheelys", - "obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again...", - "obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere.\n* His ATTACK POWER goes back up!", - "obj_lancerboss_slash_Step_0_gml_30_0": "Did you not\nrealize I can\nmask my self-\nesteem levels?", - "obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER.\n* He gets confused as to your sincerity.", - "obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down, his ATTACK power goes sideways...?", - "obj_lancerboss_slash_Step_0_gml_34_0": "Stop!! My\npersonality's\ngetting too\ndeep!!!", - "obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words.\n* Lancer absorbs them into his skin.", - "obj_lancerboss_slash_Step_0_gml_19_0": "So what are\nyou guys doing\nafter this???", - "obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.", - "obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.", - "obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho!!!\nI'm the bad\nguy!", - "obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.", - "obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.", - "obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help!", - "obj_lancerboss_slash_Step_0_gml_196_0": "Wait!\nWait a second!", - "obj_lancerboss_slash_Step_0_gml_197_0": "My bike's\nrunning\nout of\nfuel...!", - "obj_lancerboss_slash_Step_0_gml_198_0": "Alright,\nyou punk-\na-roos!", - "obj_lancerboss_slash_Step_0_gml_199_0": "You had the\nluck of the\ndraw this\ntime, but...", - "obj_lancerboss_slash_Step_0_gml_200_0": "Next time,\nthe losers\nwill be\nYOU!!!", - "obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha!!!\nBye, losers!!", - "obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get\nhome before\ndinner!!!", - "obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK...?", - "obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um, allow me to introduce myself more properly, I am...", - "obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez, can you take off that hood?", - "obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there.", - "obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm, alright...", - "obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone.\n* I'm Ralsei.", - "obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* Kris, Susie..^2.\n* It's ever so wonderful to meet you!", - "obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* I'm certain we're going to become great friends^2, and,", - "obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* Best way to leave is East^2, right?", - "obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* Yes^2!\n* That's where we'll...", - "obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* Got it.", - "obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school, Kris.", - "obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm...", - "obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* I suppose it's just the two of us, then...", - "obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* Kris, I'm a \\cYPRINCE\\cW, but...", - "obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* I, um, currently don't have any subjects.", - "obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* I've been waiting alone here...", - "obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* Um... My whole life for you two to arrive.", - "obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* So..^2.\n* I'm really happy to meet you.", - "obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* I hope we can be good friends^2, Kris.", - "obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie.\n* She must be to the southeast.", - "obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way, Kris!", - "obj_readable_room1_slash_Other_10_gml_429_0": "* Hey, Kris, I really think we should catch up with Susie.", - "obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* We can come back here after our adventure is over...", - "obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* ... and then I can bake you a yummy cake!", - "obj_readable_room1_slash_Other_10_gml_435_0": "* Kris, perhaps we should save the world first...?", - "obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* It seems a bit important.", - "obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it, how did Lancer get up there...?", - "obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* I suppose he rode his bike up the side of the cliff...?", - "obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei, the lonely prince, is now your ally.", - "obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you.", - "scr_text_slash_scr_text_gml_292_0": "\\E3* Oh, Kris!\n* It's the training dummy I made!", - "scr_text_slash_scr_text_gml_293_0": "\\E8* Now seems like a great chance to prepare for the enemy.", - "scr_text_slash_scr_text_gml_294_0": "\\E0* Would you like me to teach you how to fight?", - "scr_text_slash_scr_text_gml_288_0": "\nYes", - "scr_text_slash_scr_text_gml_201_0": " \\C2", - "scr_text_slash_scr_text_gml_289_0": "\nDon't", - "scr_text_slash_scr_text_gml_302_0": "\\E0* OK!\n* Get ready, Kris!", - "scr_text_slash_scr_text_gml_307_0": "\\E3* Right, you already fought Lancer, didn't you...?", - "scr_text_slash_scr_text_gml_308_0": "\\E1* I was so excited to teach you, I absolutely blanked!", - "scr_text_slash_scr_text_gml_309_0": "\\E2* ... B-but, um...\n* Just in case you forgot anything...", - "scr_text_slash_scr_text_gml_310_0": "\\E6* Here!\n* I made a Manual for you and Susie!", - "scr_text_slash_scr_text_gml_311_0": "\\E0* Press", - "scr_text_slash_scr_text_gml_311_1": " to open the menu and use it in your ITEMS.", - "scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)", - "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip", - "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* See that \\cRHEART\\cW, Kris?", - "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!", - "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* Within, it holds your WILL... your COMPASSION...", - "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* ... and the FATE of the world.", - "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* If it gets hit, you and your friends will lose HP.", - "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* If everyone's HP reaches 0, we'll lose the battle.", - "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* So, please take care to avoid the enemy's attack.", - "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* Ready?\n* Let's try dodging!", - "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", - "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* You should learn to ATTACK first, though.", - "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* Gee, Kris!\n* You sure are good at defending!", - "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* I'm not attacking, you, though, so...\n* No need to defend!", - "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* Ummm...\n* Kris?", - "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* There are no bullets, and you can't use TP...", - "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* So, umm, maybe you could stop defending?", - "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* ...", - "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* Ouch, it's OK, Kris! You're still learning!", - "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!", - "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* Anyhow, after the enemy attacks, it's our turn, Kris!", - "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* First, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).", - "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* Though \\cYFIGHTing\\cW is unnecessary in this world...", - "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* There's no harm in a thorough lesson!", - "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n (\\I0 )", - "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", - "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", - "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* W-wow, Kris!\n* That was an amazing attack!", - "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* Have you done this before or something...?", - "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* Good job, Kris!\n* By the way, you'll do more damage...", - "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* Pressing", - "obj_dummyenemy_slash_Step_0_gml_333_1": " when the cursor enters the box on the left!", - "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* Kris!\n* You did it!!!", - "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (I was really just about at my limit...)", - "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* OK, next let's try DEFENDING. (\\I1 )", - "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", - "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!", - "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)", - "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n (\\I0 )", - "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n (\\I1 )", - "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* Great job, Kris!\n* Now that you've gathered TP -", - "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* How about spending that TP on one of my \\cYSPELLs\\cW?", - "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", - "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", - "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* It'll fall asleep, and we'll win peacefully!", - "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n (\\I2 )", - "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify", - "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify", - "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe", - "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.", - "scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)", - "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!", - "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* If you had, um, hit the enemy, it'd be TIRED now.", - "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* In that case, we use my \\cYPACIFY\\cW spell on it...", - "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* Oh, Kris, you found an \\cYITEM\\cW?", - "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* I figured \\cYITEMs\\cW are self-explanatory, so...", - "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* Let's skip over them for now, OK?", - "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* You really want to learn about \\cYITEMS\\cW, Kris...?", - "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* OK, I'll teach you!", - "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* Errm...", - "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* You use them, and something happens.", - "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* ... is that sufficient?", - "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?", - "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* I'm glad you're enjoying yourself, Kris...!", - "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* Kris, we can find lots more ITEMs on our journey!", - "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* Which, will continue... after this tutorial.", - "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* Kris, please ask me to do a spell.", - "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?", - "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* Kris, do you... know what a \\cYSPELL\\cW is?", - "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* Can humans not even ASK people to use them...?", - "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* Kris, what if you just give me a hand sign?", - "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...", - "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?", - "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* Great, Kris! A healing spell works too!", - "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", - "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!", - "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!", - "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* Great, Kris! If it was TIRED we would have won!", - "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* Great, Kris! We would have won the battle by now!", - "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!", - "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing! Through this, even the most violent enemies...", - "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing! Through this, even the most violent enemies...", - "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* Can be defeated through various \\I3 s of kindness!", - "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* Can be defeated through various \\I3 s of kindness!", - "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?", - "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* Kris, though it's just a dummy, why not give it a HUG?", - "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n (\\I3 )", - "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...", - "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* I've been alone, so I didn't have anyone to model it after...", - "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* Kris, since it's me, please be kind to it, OK?", - "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.", - "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!", - "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* Each enemy has different ACTs that satisfy them.", - "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.", - "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4 ) it!", - "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!", - "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!", - "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!", - "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* Kris, you don't need to hug it anymore.", - "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?", - "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* ...", - "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* You know what, that's fine! We don't need to fight!", - "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )", - "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", - "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!", - "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!", - "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.", - "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?", - "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?", - "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* Ummm, I don't think, um...", - "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.", - "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* ... but...", - "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?", - "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* Are you trying, to, um...", - "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* Ask me to give you a tutorial on hugging...?", - "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...", - "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (Besides the dummy, to test it out,)", - "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* So I don't know anything about it, sorry...", - "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* I suppose you're the one teaching me, haha!", - "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* ...", - "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n (\\I4 )", - "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!", - "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", - "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* Because of that, its name turned \\cYYELLOW\\cW!", - "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!", - "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* Ah, Kris, don't worry about that command yet!", - "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* You're really merciful, aren't you, Kris?", - "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* Kris, you are aware it's just a dummy, right...?", - "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* Kris, since you SPARED an enemy after ACTING,", - "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* You would have won in a real battle, but, um...", - "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* Don't you want to learn other things, first?", - "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* I see... Then, perhaps we can just end here.", - "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* You know how to win peacefully, so...", - "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* That's good enough for me!", - "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* Kris, if you didn't notice, when you DEFENDED before -", - "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!", - "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", - "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", - "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", - "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!", - "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* Ummm... Kris?\n* You don't need to hit it anymore.", - "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* I already know you're great at attacking!", - "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* U-umm, Kris... H-How do I put this...?", - "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* Kris, seeing you, um, attack an effigy of myself...", - "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* ... Kris, are you trying to say something?", - "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* Ah, Kris... I... um, I think I understand.", - "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* W^1-well, if... during our adventure,", - "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* ... if you want to hit me, that's OK, too!", - "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", - "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* Press", - "obj_dummyenemy_slash_Step_0_gml_399_1": " again when the cursor goes in the box!", - "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* It's OK, Kris!\n* You'll get it!\n* Try again!", - "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* Press", - "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* Ummm... you can press", - "obj_dummyenemy_slash_Step_0_gml_405_1": " a lot, if it helps!", - "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* Kris...\n* Please try to press", - "obj_dummyenemy_slash_Step_0_gml_406_1": ".", - "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* Ummm, Kris?\n* Can you see the white rectangle?", - "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* You know rectangles?\n* They're like messed-up squares?", - "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* ...", - "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* Umm, perhaps we should try something else?", - "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* Umm, perhaps we should try something else?", - "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* Kris, if you didn't notice, when you DEFENDED before -", - "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!", - "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", - "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", - "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", - "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!", - "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* Great job, Kris!\n* That'd be the end in a real battle!", - "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* I'm really happy I had the chance to teach you, Kris!", - "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* ...", - "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* Kris, I think I've, um, perhaps...", - "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* Reached the limits of what I can teach you today.", - "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* Let's go find Susie.", - "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* Kris, I don't mean to interrupt, but...", - "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* You're going to break the dummy at this rate.", - "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* I suppose we'll have to stop here for now.", - "obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip", - "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.", - "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?", - "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -", - "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!", - "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", - "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", - "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", - "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!", - "obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)", - "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* Oh, that was fun!\n* You're a wonderful student, Kris!", - "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* ... and, er, in case you ever need a refresher, I...", - "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* Here!\n* I wrote a Manual for you and Susie!", - "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0* Press", - "obj_tutorialbattleevent_slash_Step_0_gml_90_1": " to open the menu and use it in your ITEMS.", - "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)", - "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual, but it was so dense it made your head spin...)", - "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* Sorry, Kris. I'll try to be a better teacher next time.", - "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* ... Actually, umm, if you prefer to read, instead...", - "obj_darkcontroller_slash_Step_0_gml_129_0": "* ...", - "obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)", - "obj_darkcontroller_slash_Step_0_gml_137_0": "* ..............", - "obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* Umm...\n* Th-that's OK, Kris!\n* I can always...", - "obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* I'll just make a better one next time!", - "obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)", - "obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey, Kris.\n* What are you doing...?", - "obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* Oh no!\n* Is that the manual?", - "obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* Looks like you accidentally dropped it...", - "obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* Here you go, Kris!\n* You don't wanna lose that!", - "obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.)\n* (Again.)", - "scr_text_slash_scr_text_gml_231_0": "* Er, Kris, you know you can hold ~1 to run...?", - "scr_text_slash_scr_text_gml_226_0": "\nI know", - "scr_text_slash_scr_text_gml_227_0": "\nReally!?", - "scr_text_slash_scr_text_gml_249_0": "* Right!\n* You'll move faster by holding ~1!", - "scr_text_slash_scr_text_gml_250_0": "\\E8* And I'll be right behind you, so don't worry!", - "scr_text_slash_scr_text_gml_251_0": "\\E6* ... Unless you want to get away, in which case, sorry.", - "scr_text_slash_scr_text_gml_241_0": "* Really?\n* And yet you choose not to...?", - "scr_text_slash_scr_text_gml_242_0": "\\E6* Right, who knows how long these leisurely days will last...", - "scr_text_slash_scr_text_gml_243_0": "\\E0* There's nothing wrong with taking your time, Kris.", - "scr_text_slash_scr_text_gml_261_0": "* Umm, Kris, did you know...", - "scr_text_slash_scr_text_gml_262_0": "* ... You can skip text by pressing", - "scr_text_slash_scr_text_gml_262_1": "?", - "scr_text_slash_scr_text_gml_257_0": "\nI know", - "scr_text_slash_scr_text_gml_258_0": "\nReally!?", - "scr_text_slash_scr_text_gml_272_0": "* ... Really?\n* So you've just been...", - "scr_text_slash_scr_text_gml_273_0": "\\E2* Listening to me talk, because you wanted to?", - "scr_text_slash_scr_text_gml_274_0": "\\E6* I'll try to make it worth your while, Kris!", - "scr_text_slash_scr_text_gml_279_0": "* Right! In the case you read very quickly.", - "scr_text_slash_scr_text_gml_280_0": "\\E1* Or you're tired of what's being said.", - "scr_text_slash_scr_text_gml_281_0": "\\E6* ... No need to skip my text, right, Kris?", - "obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)", - "scr_text_slash_scr_text_gml_322_0": "\\E3* Oh my^2!\n* The Great Door is opened?!", - "scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through...", - "scr_text_slash_scr_text_gml_324_0": "\\E1* ...", - "scr_text_slash_scr_text_gml_325_0": "* Kris, once we pass through this door...", - "scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin.", - "scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy...", - "scr_text_slash_scr_text_gml_328_0": "\\E6* But, Kris, I believe YOUR choices are important, too.", - "scr_text_slash_scr_text_gml_329_0": "\\E0* This world is full of all kinds of people, Kris.", - "scr_text_slash_scr_text_gml_330_0": "\\E6* In the end, how we treat them makes all the difference.", - "scr_text_slash_scr_text_gml_331_0": "\\E8* So let's try our best to get by without FIGHTing.", - "scr_text_slash_scr_text_gml_332_0": "\\E1* If we can manage to do that...", - "scr_text_slash_scr_text_gml_333_0": "\\E0* I believe this tale may have a happy ending.", - "scr_text_slash_scr_text_gml_334_0": "\\E6* Otherwise, I fear that...", - "scr_text_slash_scr_text_gml_335_0": "\\E1* ... you may not... find the result favorable.", - "scr_text_slash_scr_text_gml_336_0": "\\E3* ... Oh, I'm sorry! Is that too much to ask?", - "scr_text_slash_scr_text_gml_232_0": " \\C2", - "scr_text_slash_scr_text_gml_318_0": "\nI can\nhandle it", - "scr_text_slash_scr_text_gml_319_0": "\n.....\n", - "scr_text_slash_scr_text_gml_342_0": "\\E0* Kris, I knew you were a hero the moment I saw you.", - "scr_text_slash_scr_text_gml_343_0": "\\E8* Let's try our best, alright?", - "scr_text_slash_scr_text_gml_347_0": "\\E3* O-oh, I'm sorry!", - "scr_text_slash_scr_text_gml_348_0": "\\E6* Kris, in the end, what you choose is up to you.", - "scr_text_slash_scr_text_gml_349_0": "\\E8* As long as you're happy with it, I'm happy too.", - "scr_text_slash_scr_text_gml_350_0": "\\E0* So just try your best, and don't worry!", - "obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you, your adventure will truly begin...", - "obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you.", - "obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed.", - "obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you.", - "obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead!^1 You're gonna die!)\n* (SIGNED, LANCER)", - "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near!", - "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince", - "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture", - "obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0\n* This ambivalent diamond isn't any girl's best friend.", - "obj_diamondenemy_slash_Step_0_gml_14_0": "Face my\nDiamond\nCutter!", - "obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.", - "obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting.\n* It was utterly swayed.", - "obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I\nguess that\nmakes\nsense.", - "obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.", - "obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.", - "obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.", - "obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss, but doesn't care enough to quit.", - "obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this...^1\n I guess you're dead.)\n* (SIGNED, LANCER)", - "obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey, don't read this sign! It's a work in progress!)\n* (SIGNED, LANCER)", - "obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho... if it isn't my two favorite people.", - "obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* Psyche!\n* You guys aren't even in my top five!!", - "obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer!\n* Where's Susie?", - "obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* You mean the purple girl...?\n* Ho ho ho...", - "obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* You fools!\n* You're too late to stop me...!", - "obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do?", - "obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* Hahaha.. It was SO simple!", - "obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* She beat me up, so I ran away...!", - "obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic...", - "obj_npc_facing_slash_Other_10_gml_230_0": "* So, are you just going to stand there?", - "obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* I thought you would at least run to the right...", - "obj_npc_facing_slash_Other_10_gml_233_0": "* Why!? The purple girl's over there!", - "obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)", - "obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do, DON'T check the tree and use", - "obj_npc_sign_slash_Other_10_gml_42_1": " to open your menu!)", - "obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it!?)\n* (SIGNED, LANCER)", - "scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)", - "scr_text_slash_scr_text_gml_364_0": "* (Take one?)", - "scr_text_slash_scr_text_gml_13_0": "\\C2", - "scr_text_slash_scr_text_gml_357_0": "\nYes", - "scr_text_slash_scr_text_gml_358_0": "\nNo", - "scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)", - "scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)", - "scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)", - "scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)", - "scr_text_slash_scr_text_gml_370_0": "* (Take one?)", - "scr_text_slash_scr_text_gml_365_0": "\\C2", - "scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)", - "obj_event_room_slash_Step_0_gml_11_0": "\\E2* Hey, if you head that way, my troops will thrash you.", - "obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat?", - "obj_event_room_slash_Step_0_gml_15_0": "\\E3* I prefer to think of it as an invitation.", - "obj_event_room_slash_Step_0_gml_20_0": "* Hey, aren't you guys gonna even say hi!?", - "obj_event_room_slash_Step_0_gml_22_0": "* Um, no.", - "obj_event_room_slash_Step_0_gml_24_0": "* Cool.\n* Enjoy being thrashed by various guys.", - "obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* Oh, you came back.", - "obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi, will your troops NOT thrash us?", - "obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* Ralsei, Ralsei, Ralsei...", - "obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* The thrashing is what makes our relationship work.", - "obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship!?", - "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.", - "obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness.", - "obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW...", - "obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)", - "obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)", - "obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)...\nWhat? OK...", - "obj_diamondenemy_slash_Step_0_gml_11_0": "Long live\nthe guy\nwho pays us!", - "obj_diamondenemy_slash_Step_0_gml_12_0": "Shine,\nshine", - "obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a\nnormal\nperson.", - "obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.", - "obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.", - "obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.", - "obj_diamondenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", - "obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba! I'm TOPCHEF!\n* My latest cake worked me to exhaustion!", - "obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap...\n* But, Mama miba!\n* A scary noise woke me up!", - "obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table, eating the cake like an animal!", - "obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water, and it hissed and ran off!\n* But, my wonderful cake is...", - "obj_npc_room_slash_Other_10_gml_86_0": "* Aww, Kris, that sounds like Susie! We must be going the right way!", - "obj_npc_room_slash_Other_10_gml_87_0": "\\E1* Let's try to keep her out of any more trouble!", - "obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba! M-M-Mama SHIBA!\n* You know that beast!?\n* Please don't come back...", - "obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba! Mom AMOEBA!\n* Y-You're the beast that ate my cake!", - "obj_npc_room_slash_Other_10_gml_97_0": "* Yeah? So? Want me to spit it back out?", - "obj_npc_room_slash_Other_10_gml_99_0": "* N-no, that's quite fine...", - "obj_npc_room_slash_Other_10_gml_101_0": "* Ya sure? 'd probably make it better.", - "obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that!?", - "obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit.", - "obj_npc_room_slash_Other_10_gml_108_0": "* ... So you don't trust anyone?", - "obj_npc_room_slash_Other_10_gml_110_0": "* Yeah.", - "scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)", - "scr_text_slash_scr_text_gml_263_0": " \\C2", - "scr_text_slash_scr_text_gml_403_0": "\nYes", - "scr_text_slash_scr_text_gml_404_0": "\nNo", - "scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)", - "scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)", - "scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)", - "scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)", - "scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering...)", - "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!", - "obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.", - "obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.", - "obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.", - "obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.", - "obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie.\n* The enemy went on guard.", - "obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", - "obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)", - "obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies!", - "obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates...", - "obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* ... came back here just to see YOU guys.", - "obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* ... wanted to fight someone like YOU so much.", - "obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* ... have a THING for weaklings like you.", - "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter", - "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter", - "obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0\n* I am a \\cYlittle kiss\\cW.", - "obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles.\n* It began to think about this...", - "obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart.\n* It began to think about this...", - "obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives.\n* It began to think about this...", - "obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies!", - "obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone, I'm glad we randomly encountered all of you.", - "obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later...\n* Umm, would you like any?", - "obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP.\n* Just encountering your smile is reward enough.", - "obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.", - "obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.", - "obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.", - "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.", - "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)", - "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey, what gives!?", - "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)", - "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)", - "obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)", - "scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)", - "scr_text_slash_scr_text_gml_410_0": "* (Take one?)", - "scr_text_slash_scr_text_gml_295_0": " \\C2", - "scr_text_slash_scr_text_gml_449_0": "\nYes", - "scr_text_slash_scr_text_gml_450_0": "\nNo", - "scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)", - "scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)", - "scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)", - "scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)", - "scr_text_slash_scr_text_gml_416_0": "* (Take one?)", - "scr_text_slash_scr_text_gml_337_0": " \\C2", - "scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)", - "obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock.\n* In order to solve this puzzle, you'll have to hurry.", - "obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold, the Maze of Death!\n* Prepare to GET LOST, clowns!!!)\n* (SIGNED, LANCER)", - "obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet!? You must be UTTERLY HELPLESS among these twists and turns!)", - "obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now!)\n* (SIGNED, LANCER)", - "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy... looks like they got clobbered.)", - "obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)\n* (SIGNED, LANCER)", - "obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)", - "obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", - "obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", - "obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR, Kris!\n* It increases defense.", - "obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu?", - "obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* I think it'd look great on you!", - "obj_hathyfightevent_slash_Step_0_gml_181_0": "* K... Kris?\n* You're giving it to me...?", - "obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* ...", - "obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* Well?\n* Does it look pretty...?", - "obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* ... Do I look pretty, Susie?", - "obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this.", - "obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~", - "obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW!? LEAVE ME ALONE!!!", - "obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)", - "obj_npc_room_slash_Other_10_gml_137_0": "* W-woah! Wait a minute! Even if you're my enemy, I've got to warn you!", - "obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming, clobbering anyone who dares block her way...!", - "obj_npc_room_slash_Other_10_gml_139_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...", - "obj_npc_room_slash_Other_10_gml_147_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...", - "obj_npc_room_slash_Other_10_gml_143_0": "* O-oh... Kris, we need to stop Susie, quick...!", - "obj_npc_room_slash_Other_10_gml_152_0": "* Hey, why aren't you afraid...?", - "obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!!\n* It's that purple beast!!!", - "obj_npc_room_slash_Other_10_gml_159_0": "* Woah, nice cheer.\n* Look, Kris, I've got fans.", - "obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-^1\n* Okay, I'm outta breath.", - "obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh, it's just this way.)\n* (SIGNED, LANCER)", - "obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey, don't look! This sign's private!)\n* (SIGNED, LANCER)", - "obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho!\n* Somehow, you survived the maze!", - "obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* But don't count your blessings before they hatch...!", - "obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* Let's see how you fare against THIS team!", - "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way!", - "obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey, why aren't you guys thrashed?! You're totally outnumbered!", - "obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES.", - "obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all.", - "obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* It's like a dinner made out of three glasses of milk.", - "obj_hathyfightevent_slash_Step_0_gml_85_0": "* ...", - "obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* And that's, um...\n* Unusual, somehow?", - "obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle?", - "obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job, Kris!\n* We earned ~1 EXP\nand ~2 D$!", - "obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet!\n* How much do I get?", - "obj_hathyfightevent_slash_Step_0_gml_138_0": "* You... lost, Lancer.\n* You don't get any.", - "obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh.", - "obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* Can I have some of yours?", - "obj_hathyfightevent_slash_Step_0_gml_143_0": "* No!", - "obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine!\n* Later, losers!", - "obj_npc_room_slash_Other_10_gml_175_0": "* Sup.", - "obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away.", - "obj_npc_room_slash_Other_10_gml_179_0": "* Yeah, I finished.", - "obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh, open up you stupid door!", - "obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh, great.\n* It's YOU GUYS.", - "obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie!\n* We were ever so worried about you!", - "obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* ... um, how'd you get past those spikes before?", - "obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em.", - "obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* But this door...\n* Sucks.", - "obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww, don't worry, Susie!", - "obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* It'll open after we solve the puzzle over there!", - "obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice.\n* Tell me when you finish it.", - "obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh, Susie.\n* We need YOU to finish it.", - "obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* Sometimes, proceeding will take all 3 of us.", - "obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* Furthermore, only Kris can seal the DARK FOUNTAIN...", - "obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* So if you don't accompany us, you won't make it home!", - "obj_getsusieevent_slash_Step_0_gml_53_0": "* ...", - "obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys.", - "obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep!", - "obj_getsusieevent_slash_Step_0_gml_58_0": "* ...", - "obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with.", - "obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo! Susie's back on the team!\n* Cue the fanfare!", - "obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party!", - "obj_getsusieevent_slash_Step_0_gml_144_0": "* ...", - "obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated!", - "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)", - "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris, um, you didn't forget, did you...?", - "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding", - "obj_glowtilepuzz_slash_Step_0_gml_78_1": "?", - "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm, Kris, I think we might be missing something.", - "obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* Maybe we should try going to the next room?", - "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris, if you need help with a puzzle...", - "obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* Feel free to ask me anytime, OK?", - "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me...\n* You're screwed.", - "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god.\n* AGAIN?", - "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again?", - "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie! K-Kris is doing their best to use", - "obj_glowtilepuzz_slash_Step_0_gml_113_1": " to RUN!", - "obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh, Kris! I just realized Susie missed the tutorial!)", - "obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (Next battle, we should show her how to ACT!)", - "obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (I think she might really enjoy that!)", - "obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh, Kris! Susie never got a tutorial either!)", - "obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (Next battle, we should show her how to ACT!)", - "obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (I think she might really enjoy that!)", - "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)", - "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C.Round about Susie.\n* It seems barely cognizant of what that means.", - "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning", - "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey, wait.\n* Why the hell are you giving the ENEMY advice?", - "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm, so we don't accidentally hurt it...?", - "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* ...", - "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* HURTING IT's the point, you MORON.", - "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* It attacked us.\n* So it dies.\n* Simple, right?", - "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie, what if the enemy might be, um, nice?", - "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ...", - "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* Okay, yeah, there's a word for that.", - "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh?\n* What is it?", - "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* Striking first.", - "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)", - "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ROUND - AT 1 DF 0\n* Despite appearances, it's trying its best to defeat you.", - "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy!", - "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ... what? Why the HELL would I do that?", - "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* IT attacked US.\n* Let's smash it before it moves.", - "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww, look, Susie!\n* It seems harmless!", - "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* If you act nice, we might win without hurting it!", - "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ...", - "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* ... okay, okay.", - "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* Hey, little guy.", - "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* I really like the ax in your face.", - "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.Round continues to act extremely violent.", - "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it?\n* Heh heh heh heh.", - "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm, Kris, maybe I should talk to her...)", - "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* Urgh, you IDIOTS!\n* It got away!", - "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow, that was close, Kris...)", - "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her...)", - "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)", - "obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh!!! I sneaked by and made a sign!!)\n* (SIGNED, LANCER)", - "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...", - "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* As heroes, we have the power to make a peaceful future.", - "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* So, from now on, let's try to avoid FIGHTing, OK?", - "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...", - "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?", - "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* If you weaken an enemy, I can use my PACIFY spell.", - "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* Which, can put exhausted people to sleep!", - "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.", - "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!", - "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (We might have to WARN enemies about her, Kris...)", - "scr_text_slash_scr_text_gml_1073_0": "* Hey.\n* Hey kid.", - "scr_text_slash_scr_text_gml_1074_0": "* ... ya wanna buy a tutorial?", - "scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars.", - "scr_text_slash_scr_text_gml_602_0": "\\C2", - "scr_text_slash_scr_text_gml_1069_0": " \nBuy", - "scr_text_slash_scr_text_gml_1110_0": "\\M1* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!", - "scr_text_slash_scr_text_gml_596_0": " \nNo", - "scr_text_slash_scr_text_gml_694_0": "\\C2", - "scr_text_slash_scr_text_gml_1080_0": " \nBuy", - "scr_text_slash_scr_text_gml_770_0": " \nNo", - "scr_text_slash_scr_text_gml_1091_0": "\\M1* R-really!?\n* You'll really buy it!?", - "scr_text_slash_scr_text_gml_1092_0": "\\M0* Heheh...\n* Right this way, gentleners!", - "scr_text_slash_scr_text_gml_1096_0": "\\M1* R-really!?\n* You'll really buy it!?", - "scr_text_slash_scr_text_gml_1097_0": "\\M0* Heheh...\n* Just hand over the money, and...", - "scr_text_slash_scr_text_gml_826_0": "\\M1* ...", - "scr_text_slash_scr_text_gml_1099_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?", - "scr_text_slash_scr_text_gml_1100_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!", - "scr_text_slash_scr_text_gml_1101_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.", - "scr_text_slash_scr_text_gml_1102_0": "\\M0* C'mon this way.", - "scr_text_slash_scr_text_gml_1131_0": "\\M1* R-really!?\n* You'll really buy it!?", - "scr_text_slash_scr_text_gml_1132_0": "\\M0* Heheh...\n* Right this way, gentleners!", - "scr_text_slash_scr_text_gml_1136_0": "\\M1* R-really!?\n* You'll really buy it!?", - "scr_text_slash_scr_text_gml_1137_0": "\\M0* Heheh...\n* Just hand over the money, and...", - "scr_text_slash_scr_text_gml_1098_0": "\\M1* ...", - "scr_text_slash_scr_text_gml_1139_0": "\\M2* YOU DON'T HAVE ENOUGH MONEY!?", - "scr_text_slash_scr_text_gml_1140_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!", - "scr_text_slash_scr_text_gml_1141_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.", - "scr_text_slash_scr_text_gml_1142_0": "\\M0* C'mon this way.", - "scr_text_slash_scr_text_gml_1150_0": "\\M2* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!", - "scr_text_slash_scr_text_gml_720_0": "\\C2", - "scr_text_slash_scr_text_gml_1120_0": " \nBuy", - "scr_text_slash_scr_text_gml_1070_0": " \nNo", - "scr_text_slash_scr_text_gml_1167_0": "\\M1* R-really!?\n* You changed your mind!?", - "scr_text_slash_scr_text_gml_1168_0": "\\M0* Heheh...\n* Right this way, gentleners!", - "scr_text_slash_scr_text_gml_1172_0": "\\M1* F-Finally!", - "scr_text_slash_scr_text_gml_1173_0": "\\M0* Heheh...\n* Just hand over the money, and...", - "scr_text_slash_scr_text_gml_1138_0": "\\M1* ...", - "scr_text_slash_scr_text_gml_1175_0": "\\M2* YOU DON'T HAVE A DOLLAR!?", - "scr_text_slash_scr_text_gml_1176_0": "\\M1* Jumpin' jigsaws!\n* You...\n* You...!", - "scr_text_slash_scr_text_gml_1177_0": "\\M0* You're just like us.\n* An' people like us gotta help each other out.", - "scr_text_slash_scr_text_gml_1178_0": "\\M0* C'mon this way.", - "scr_text_slash_scr_text_gml_1187_0": "* Er, excuse me, Sir.\n* I think I have a dollar.", - "scr_text_slash_scr_text_gml_1189_0": "\\M0* ... is it Dark?", - "scr_text_slash_scr_text_gml_1191_0": "* Umm, yes?", - "scr_text_slash_scr_text_gml_1193_0": "* Heheh, perfect!\n* Right this way, gentleners!", - "obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry.\n* We're normally puzzle guys, but...", - "obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet.", - "obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power, he fired everyone and replaced all puzzle makers with HIM...", - "obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD...\n* Lord of the Puzzles...\n* Be careful...!", - "obj_savepoint_slash_Other_10_gml_80_0": "* Susie, the violet tormentor, is now your ally.", - "obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you.", - "obj_savepoint_slash_Other_10_gml_84_0": "* Susie, the violet tormentor, left your party immediately.", - "obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you.", - "scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master.\n* Ask me about TP's.", - "scr_text_slash_scr_text_gml_613_0": "\\C4", - "scr_text_slash_scr_text_gml_1202_0": " \nWhat's TP?", - "scr_text_slash_scr_text_gml_1203_0": " \nSecret", - "scr_text_slash_scr_text_gml_1204_0": "Gaining TP", - "scr_text_slash_scr_text_gml_1205_0": "Bye", - "scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.", - "scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets.", - "scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets.", - "scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"", - "scr_text_slash_scr_text_gml_1239_0": "\\M1* B-because it's important!", - "scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"...?", - "scr_text_slash_scr_text_gml_1214_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?", - "scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.", - "scr_text_slash_scr_text_gml_1216_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!", - "scr_text_slash_scr_text_gml_1218_0": "* ... no, it stands for Tension Points.", - "scr_text_slash_scr_text_gml_1220_0": "\\M1* What, really!?", - "scr_text_slash_scr_text_gml_1224_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.", - "scr_text_slash_scr_text_gml_1225_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.", - "scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle...", - "scr_text_slash_scr_text_gml_1229_0": "\\M1* You mean I only should have been using one square!?", - "scr_text_slash_scr_text_gml_1211_0": "* Later, kid.", - "scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.", - "scr_text_slash_scr_text_gml_636_0": "\\C4", - "scr_text_slash_scr_text_gml_1251_0": " \nPacify", - "scr_text_slash_scr_text_gml_1252_0": " \nHealing", - "scr_text_slash_scr_text_gml_1253_0": "Fact", - "scr_text_slash_scr_text_gml_1254_0": "Bye", - "scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.", - "scr_text_slash_scr_text_gml_1265_0": "* What? It safely removes a \"TIRED\" enemy from combat.", - "scr_text_slash_scr_text_gml_1267_0": "\\M1* What if you're fighting a BABY!?", - "scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY.", - "scr_text_slash_scr_text_gml_1282_0": "* He will hug you, and call you HONEY.", - "scr_text_slash_scr_text_gml_1284_0": "* Hey, that's not true!", - "scr_text_slash_scr_text_gml_1285_0": "\\E8* You don't need money to get me to do that!", - "scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS, dude.", - "scr_text_slash_scr_text_gml_1273_0": "* Why use that, when you can eat FOOD?", - "scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM?", - "scr_text_slash_scr_text_gml_1277_0": "\\M1* I could have avoided all those empty calories!?", - "scr_text_slash_scr_text_gml_1260_0": "* Later, kid.", - "scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master.\n* Ask me about SUSIE's.", - "scr_text_slash_scr_text_gml_831_0": "\\C4", - "scr_text_slash_scr_text_gml_1290_0": " \nWarning", - "scr_text_slash_scr_text_gml_1291_0": " \nAttack", - "scr_text_slash_scr_text_gml_1292_0": "Fact", - "scr_text_slash_scr_text_gml_1293_0": "Bye", - "scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -", - "scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it.", - "scr_text_slash_scr_text_gml_1306_0": "\\M1* Unless...\n* Unless you wanted not to hurt -", - "scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON.", - "scr_text_slash_scr_text_gml_1348_0": "* Susie loves, when you give us MONEY.\n* She will -", - "scr_text_slash_scr_text_gml_1350_0": "* Nope, don't care.", - "scr_text_slash_scr_text_gml_1352_0": "\\M1* Did I say something funny!?", - "scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks, the foe on top.", - "scr_text_slash_scr_text_gml_1326_0": "* She'll smash them, with a crushing chop.", - "scr_text_slash_scr_text_gml_1327_0": "* She always strikes, at the first thing she sees...", - "scr_text_slash_scr_text_gml_965_0": "* ...", - "scr_text_slash_scr_text_gml_1331_0": "\\M1* Oh no, oh no!\n* She's looking at ME!", - "scr_text_slash_scr_text_gml_1312_0": "* Susie's gone, I'm afraid, I'm afreet.", - "scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete.", - "scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing, have long since past.", - "scr_text_slash_scr_text_gml_1318_0": "* The circumstances, changed pretty fast.", - "scr_text_slash_scr_text_gml_1335_0": "* Susie's gone, so no attack.", - "scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?", - "scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER, RUDE as may be...", - "scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage, if you just press ~1!", - "scr_text_slash_scr_text_gml_1355_0": "* Susie's gone, so no facts.", - "scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?", - "scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed, just a hair.", - "scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare.", - "scr_text_slash_scr_text_gml_1299_0": "* Later, kid.", - "scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master.\n* Ask me about KRIS's.", - "scr_text_slash_scr_text_gml_967_0": "\\C4", - "scr_text_slash_scr_text_gml_1373_0": " \nReviving", - "scr_text_slash_scr_text_gml_1374_0": " \nActing", - "scr_text_slash_scr_text_gml_1375_0": "Fact", - "scr_text_slash_scr_text_gml_1376_0": "Bye", - "scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative, your friends fall down", - "scr_text_slash_scr_text_gml_1386_0": "* But bringing them back, is easy-town", - "scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells, work like a charm -", - "scr_text_slash_scr_text_gml_1388_0": "* And with a MINT, you can cure all HARM.", - "scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people, huh?", - "scr_text_slash_scr_text_gml_1392_0": "* Yeah, that's what I'm saying!", - "scr_text_slash_scr_text_gml_1409_0": "* It's a good idea, to give us BUCKs.", - "scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy, and fill you with LUCKs.", - "scr_text_slash_scr_text_gml_1411_0": "* Over there, is our DONATION HOLE.", - "scr_text_slash_scr_text_gml_1412_0": "* We had a BOX, but it got STOLE.", - "scr_text_slash_scr_text_gml_1397_0": "* If you only ACT, you might start to think -", - "scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?", - "scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -", - "scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN.", - "scr_text_slash_scr_text_gml_1402_0": "* Or, cast PACIFY if you know they'll get TIRED.", - "scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead, a lot can happen in ONE TURN!", - "scr_text_slash_scr_text_gml_1405_0": "\\M1* Hey, who's the MASTER here, me or you!?", - "scr_text_slash_scr_text_gml_1382_0": "* Later, kid.", - "obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"", - "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial, weekly.\n$10 - Weekly tutorial, monthly.\n$100 - Stop making tutorials.", - "obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay...", - "obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies...\n* Itchy beanies...", - "scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"", - "scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials, please throw your money into a hole.)", - "scr_text_slash_scr_text_gml_745_0": "\\C2", - "scr_text_slash_scr_text_gml_1417_0": " \nThrow $1", - "scr_text_slash_scr_text_gml_1418_0": " \nDo not", - "scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")", - "scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")", - "scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)", - "scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)", - "scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)", - "scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)", - "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* Hee hee...\n* Welcome, travellers.", - "obj_shop1_slash_Draw_0_gml_106_0": "Buy", - "obj_shop1_slash_Draw_0_gml_107_0": "Sell", - "obj_shop1_slash_Draw_0_gml_108_0": "Talk", - "obj_shop1_slash_Draw_0_gml_109_0": "Exit", - "obj_shop1_slash_Draw_0_gml_139_0": "Exit", - "obj_shop1_slash_Draw_0_gml_244_0": "\\E0Don't have\nanything\nbetter\nto do.", - "obj_shop1_slash_Draw_0_gml_217_0": "About yourself", - "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* The name's Seam.\n* Pronounced \"Shawm.\"", - "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* And this is my little Seap.\n* Ha ha ha ha...", - "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* Over the years, I've collected odds and ends.", - "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it.\n* It's just a hobby of mine.", - "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...\n* ... or go mad like everyone else.", - "obj_shop1_slash_Draw_0_gml_218_0": "Lightners", - "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* Long ago, the Darkners lived in harmony with the Lightners.", - "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose...", - "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* Then, one day we were all locked away in this prison...\n* And the Lightners never returned.", - "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind.", - "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* 'Course, even among his troops, some still distantly hope the Lightners will return...", - "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom", - "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* Historically, this land was ruled by the Four Kings, from \\cYCARD CASTLE\\cW to the East.", - "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* But, recently, a \\cRstrange knight\\cW appeared...\n* And three of the kings were locked away.", - "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* The remaining king put him and his strange son into power.", - "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* This land hasn't seen THIS much chaos since...", - "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* Ha ha ha...\n* Well, you don't need to know about THAT.", - "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary", - "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* Ha ha ha ...\n* So you are the \"heroes\" who are going to seal our Fountain?", - "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* Ha, good luck.\n* It makes no difference to me.", - "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* Neither Light nor Dark hold a future for a Darkner in my condition.", - "obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner", - "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* Eh...? What are you talking about...? A prisoner with an odd manner...?", - "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* ... No, you couldn't possibly be talking about HIM...?", - "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* ... I see.\n* After all the trouble I went through to lock him up, you want to release him?", - "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* ...", - "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* Hmm, now that you mention it, it could be troublesome if he was left alone...", - "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* Yes, perhaps it's better if you Heroes dealt with him now...?", - "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* After all, it's not as if whatever happens, will matter in the end.", - "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.", - "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* So then, take this.", - "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)", - "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven, find the other \\cYtwo\\cW pieces, and get someone to \\cYfix\\cW them.", - "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.", - "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow, if you succeed, come back here and tell me! Good luck!!", - "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck... No, it's more like a curse...!", - "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* Trouble opening the door...?", - "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* Ha ha ha, well, whether you can or not, it doesn't matter to me.", - "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* But here's a hint ^1- \\cYwalk where the stars don't shine\\cW.", - "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* You already opened the door...?", - "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* Ha ha ha... I almost wish I could watch! Tell me what happens!", - "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* Ha ha ha... though, I suppose if you don't come back, I'll understand, too!", - "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL", - "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* He... was a funny little man. Once, the court jester. I, the court magician.", - "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* A friend...? Could I consider him a friend...? Perhaps, perhaps not.", - "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* But he was the only one who matched me in the games we used to play.", - "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* One day, he met a strange someone... and since then, he began to change.", - "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* He started saying bizarre things that didn't completely make sense -", - "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* But didn't completely not make sense, either.", - "obj_shop1_slash_Draw_0_gml_435_0": "* Soon, he began to see the world as a game, and everyone as its participants.", - "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage, and his only companion, I was forced to lock him away...", - "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* Or, rather, lock US all away, in his own words.", - "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* Since that time, the strange words he's said have stuck inside my cotton...", - "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* And my view of this world has become darker, yet darker.", - "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* Reflecting on these old memories, I think, perhaps ^1- I miss playing games with him.", - "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* And I wonder, if I hadn't been asked to lock him up...", - "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* Would I have found a little more purpose in my life...?", - "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* Take your time...\n* Ain't like it's\nbetter spent.", - "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items", - "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons", - "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor", - "obj_shop1_slash_Draw_0_gml_281_0": "Return", - "obj_shop1_slash_Draw_0_gml_287_0": "\\E3You don't\nhave\nanything!", - "obj_shop1_slash_Draw_0_gml_347_0": "\\E0Alright,\ngive me\nan ITEM.", - "obj_shop1_slash_Draw_0_gml_348_0": "\\E0What WEAPON\nwill you\ngive me?", - "obj_shop1_slash_Draw_0_gml_349_0": "\\E0What ARMOR\nwill you\ngive me?", - "obj_shop1_slash_Draw_0_gml_149_0": "\\E2Thanks for\nthat.", - "obj_shop1_slash_Draw_0_gml_351_0": "\\E0No?", - "obj_shop1_slash_Draw_0_gml_352_0": "\\E3Y'think I\nWANT that?", - "obj_shop1_slash_Draw_0_gml_353_0": "\\E0That's\nnothing.", - "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for", - "obj_shop1_slash_Draw_0_gml_168_0": " ?", - "obj_shop1_slash_Draw_0_gml_169_0": "Yes", - "obj_shop1_slash_Draw_0_gml_170_0": "No", - "obj_shop1_slash_Draw_0_gml_148_0": "\\E0What do\nyou like\nto buy?", - "obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)\n* (Come on in and buy something...)", - "obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)", - "obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP", - "obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP", - "obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", - "obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange", - "obj_shop1_slash_Draw_0_gml_350_0": "\\E2Thanks for\nthat.", - "obj_shop1_slash_Draw_0_gml_150_0": "\\E0What,\nnot good\nenough?", - "obj_shop1_slash_Draw_0_gml_151_0": "\\E3Not\nenough\nmoney.", - "obj_shop1_slash_Draw_0_gml_152_0": "\\E3You're\ncarrying\ntoo much.", - "obj_shop1_slash_Draw_0_gml_153_0": "/*", - "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for", - "obj_shop1_slash_Draw_0_gml_366_0": " ?", - "obj_shop1_slash_Draw_0_gml_367_0": "Yes", - "obj_shop1_slash_Draw_0_gml_368_0": "No", - "obj_shop1_slash_Draw_0_gml_285_0": "\\E0What kind\nof junk\nyou got?", - "obj_shop1_slash_Draw_0_gml_286_0": "\\E0That's it\nfor that.", - "obj_shop1_slash_Draw_0_gml_568_0": "Space:", - "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE", - "obj_shop1_slash_Draw_0_gml_233_0": "We Won", - "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* You defeated him!? You REALLY defeated him!?", - "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* I see... perhaps you three may truly be \"Heroes\" after all...", - "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* But JEVIL was just a taste of what you'll face from now on.", - "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* One day soon...", - "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* You too, will begin to realize the futility of your actions.", - "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* Ha ha ha...", - "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* At that time, feel free to come back here.\n* I'll make you tea...", - "obj_shop1_slash_Draw_0_gml_240_0": "Exit", - "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* And we can toast... to the end of the world!", - "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* See you again...\n* Or not.\n* Ha ha ha ha...", - "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)", - "obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well, flip my flapjacks!", - "obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW!", - "obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* Well, bad news!\n* Since you last saw me several minutes ago...", - "obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* I've created a brand new fighting team ready to stop you!", - "obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* Not even the purple girl can stop me now!!", - "obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* Ho ho ho!!!\n* Are you ready to be...", - "obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop.\n* Stop talking.", - "obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho?\"", - "obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that.\n* Why are you saying that.", - "obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho?\"", - "obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* It's my evil laugh!\n* Scary, right!?", - "obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* You sound like baby Santa Claus.", - "obj_scarelancerevent_slash_Step_0_gml_75_0": "* ...\n* Uh, you mean, like, in a badass way...?", - "obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* Shut up.", - "obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY?", - "obj_scarelancerevent_slash_Step_0_gml_136_0": "* W... well...\n* I...", - "obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong.", - "obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* Man, wannabe tough guys like you REALLY piss me off.", - "obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* Face it.\n* You wouldn't know SCARY...", - "obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* If it picked you up and bit your face off.", - "obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true...", - "obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh, really?", - "obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT?", - "obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* We'll start with the part...", - "obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* Where your face gets bit off.", - "obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* AHHHHH HA HA HA HA HA HA HA HA!!!!", - "obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh, OK.\n* I get it!", - "obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* Thank you, purple girl!", - "obj_scarelancerevent_slash_Step_0_gml_273_0": "* ... What?", - "obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks!\n* It was kind of you!", - "obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary!\n* With an evil laugh!", - "obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey, I wasn't...", - "obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now...!", - "obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed!", - "obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* AHHHHH HA HA HA HA HA HA HA HA!!!!", - "obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas!", - "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement...)", - "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way!", - "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry", - "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend", - "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning", - "obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie.\n* The enemy went on guard...", - "obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", - "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie.\n* The enemy went on guard...", - "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", - "obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)", - "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", - "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really?\n* What do you spend your money on?", - "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal\nperson.", - "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", - "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris, let's try CONVINCING them again...)", - "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)", - "obj_jigsawryenemy_slash_Step_0_gml_13_0": "F... Fighting?\nI love\nfighting...", - "obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always\nwanted a\nfriend just\nlike you.", - "obj_jigsawryenemy_slash_Step_0_gml_14_0": "I... I have\na rent\npayment\nto make...", - "obj_jigsawryenemy_slash_Step_0_gml_12_0": "P... Put up\nyour d-dukes,\nbubbo...", - "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.", - "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.", - "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0\n* This mousenary is only fighting to make ends meet...", - "obj_jigsawryenemy_slash_Step_0_gml_11_0": "H... hurting\npeople is\ncool..", - "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger, and...", - "obj_jigsawryenemy_slash_Step_0_gml_155_0": "... well,\nif we HAVE\nto be\nfriends...", - "obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course\nI'll be\nyour friend!", - "obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright!\nYou win!\nLet's be\nfriends!", - "obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends?\nI was thinking\nthe same\nthing!", - "obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends\nnow, la la~", - "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.", - "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.", - "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.", - "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.", - "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)", - "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.", - "obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD!", - "obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG\nTO DIE!!!", - "obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY!!!\nTHEY GOT\nBARRY!!!", - "obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY!!\nHANG IN\nTHERE BARRY!", - "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.", - "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh, look, Kris!\n* Another puzzle!", - "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no.", - "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions!", - "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H... Huh!?\n* The instructions are vandalized...!", - "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* It says... \"Thoust fools, thou will NEVER figure it out now!\"", - "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* Ruining instructions... That's definitely against the rules!", - "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* Then it, um, says,\n\"PS - I make my own Rules. - RK\"", - "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well, that explains that.", - "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence?", - "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm, because then we'd get impaled and die...?", - "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool, I'll work on that and you do the puzzle.", - "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm, try your best, Kris!", - "obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple, Kris!", - "obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can, y'know, just use your hands.", - "obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME, Kris. Puzzles are YOUR job.", - "obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* ... Along with everything else I don't wanna do.", - "obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1!", - "obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait, who the hell\nis ~1?)", - "obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with ~1!", - "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out, Kris!?)", - "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job, Kris!\n* I think you're onto something!", - "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris, give up whenever you feel like it.", - "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good.", - "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm, Kris, I don't think that's...", - "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job, Kris!\n* I think you're onto something!", - "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris, you can't solve it by stepping on the switch.", - "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* You aren't a box, haha.", - "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris, don't listen to him.\n* You can be a box.", - "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* I was a box for Halloween once.", - "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ... um, JUST a box?", - "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster.", - "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho, you did it, Kris!\n* Great job!", - "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn, didn't get to impale myself.", - "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* Oh well.\n* C'mon, chumps.", - "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job, Kris...!", - "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.", - "obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)", - "obj_readable_room1_slash_Other_10_gml_637_0": "* (... but the graffiti is written in overwrought gothic calligraphy...)", - "obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)", - "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared!", - "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!", - "obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light, you'll return to where you were before.)", - "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near!", - "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near!", - "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman", - "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight", - "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby", - "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning", - "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.", - "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.", - "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.", - "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.", - "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.", - "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.", - "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.", - "obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)", - "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...", - "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!", - "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!", - "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!", - "obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby!", - "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.", - "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.", - "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...", - "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", - "obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)", - "obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)", - "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)", - "obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha...\n* So you've begun to cross the GREAT BOARD...", - "obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle.\n* Hmm... impressive.", - "obj_lancerscare2_slash_Step_0_gml_62_0": "* So, it's a shame...", - "obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further!!!", - "obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood!", - "obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood!\n* Splooshing blood!\n* Very gross and bad!", - "obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey, purple girl, was that scarier?", - "obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME!?", - "obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying!", - "obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* I wanna be as scary as you!", - "obj_lancerscare2_slash_Step_0_gml_181_0": "* You...\n* Want to be like ME?", - "obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah!!!", - "obj_lancerscare2_slash_Step_0_gml_185_0": "* Well, that's stupid.", - "obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* ...", - "obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* But, umm, the new laugh isn't as awful.", - "obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* And saying you'd turn us into blood is, uh, cool.", - "obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* ... what the hell is up with the bucket, though?", - "obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in.", - "obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh.", - "obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah, I'm not, uh, supposed to make a mess.", - "obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* Anyway, thanks for your feedback! I'm really feeling scary!", - "obj_lancerscare2_slash_Step_0_gml_198_0": "* ... ummm, no problem, I guess.\n* Haha.", - "obj_lancerscare2_slash_Step_0_gml_226_0": "* ... so are your guys gonna attack us, or...", - "obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* ... Oh!\n* Yeah!", - "obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* ... I was so excited I forgot to bring any guys.", - "obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* But NEXT TIME, it'll be the END for--", - "obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey, I've just been calling you guys \\cYCLOWN\\cWs...", - "obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* Does your team have an \\cYOFFICIAL NAME\\cW or something?", - "obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh, Kris, we should come up with a name!", - "obj_lancerscare2_slash_Step_0_gml_250_0": "* No, we shouldn't.", - "obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided!\n* Everyone puts a name in the bucket!", - "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...", - "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.", - "scr_text_slash_scr_text_gml_495_0": "* Alright, everyone's put in their entries!", - "scr_text_slash_scr_text_gml_496_0": "\\E2* Blue person, you can choose.", - "scr_text_slash_scr_text_gml_497_0": "\\E1* Since you look like you don't care.", - "scr_text_slash_scr_text_gml_498_0": "\\C3", - "scr_text_slash_scr_text_gml_491_0": " \nCrumpled\npaper", - "scr_text_slash_scr_text_gml_492_0": "LANCER\nlabelled\npaper", - "scr_text_slash_scr_text_gml_493_0": "Neat paper", - "scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)", - "scr_text_slash_scr_text_gml_508_0": "* (You open it up.)", - "scr_text_slash_scr_text_gml_510_0": "* OK!!\n* And your name is...!", - "scr_text_slash_scr_text_gml_511_0": "\\E6* ... Hmm.", - "scr_text_slash_scr_text_gml_512_0": "\\E7* I don't think I'm allowed to say this one.", - "scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED, \"The $!$? Squad.\"", - "scr_text_slash_scr_text_gml_516_0": "* Woah, I'm not allowed to say Tier-TWO swear words!", - "scr_text_slash_scr_text_gml_517_0": "\\E3* Wow. You three's collective dad must be very cool.", - "scr_text_slash_scr_text_gml_519_0": "* Er, could we PERHAPS consider a DIFFERENT name?", - "scr_text_slash_scr_text_gml_521_0": "* Ralsei, you don't HAVE to be in our Squad.", - "scr_text_slash_scr_text_gml_523_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?", - "scr_text_slash_scr_text_gml_524_0": "\\E1* Here.\n* Call up my dad.", - "scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son.", - "scr_text_slash_scr_text_gml_526_0": "\\E3* One that has to take a shower every time he reads a swear word.", - "scr_text_slash_scr_text_gml_528_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.", - "scr_text_slash_scr_text_gml_530_0": "* Haha, me too!", - "scr_text_slash_scr_text_gml_531_0": "\\E1* See ya, losers!\n* It's shower time!", - "scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)", - "scr_text_slash_scr_text_gml_540_0": "* (You open it up.)", - "scr_text_slash_scr_text_gml_541_0": "* (On the inside...)\n* (It also says \"LANCER.\")", - "scr_text_slash_scr_text_gml_543_0": "* Wow, who did that one?\n* It's really good!", - "scr_text_slash_scr_text_gml_545_0": "* Wait, why do YOU get to choose the name?", - "scr_text_slash_scr_text_gml_547_0": "* Hey.\n* He didn't, Kris did.", - "scr_text_slash_scr_text_gml_549_0": "* Yeah!\n* It doesn't matter who MAY have written it!", - "scr_text_slash_scr_text_gml_550_0": "\\E1* Regardless, LANCER's going to meet absolute doom!", - "scr_text_slash_scr_text_gml_551_0": "\\E6* ... this name feels weird, actually.", - "scr_text_slash_scr_text_gml_552_0": "\\E4* Hmmm....", - "scr_text_slash_scr_text_gml_553_0": "\\E3* I know! Let's call it the LANCER FAN CLUB for short!", - "scr_text_slash_scr_text_gml_554_0": "\\E3* See you later, me!", - "scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)", - "scr_text_slash_scr_text_gml_563_0": "* (You open it up.)", - "scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"", - "scr_text_slash_scr_text_gml_567_0": "* Oh, oh!\n* That's mine!", - "scr_text_slash_scr_text_gml_568_0": "\\E0* See, I think it's the perfect name...", - "scr_text_slash_scr_text_gml_569_0": "\\E6* Because we're all friends^1: That like to have a lot of fun.", - "scr_text_slash_scr_text_gml_571_0": "* Okay, first... jeez, that's a mouthful, dude.", - "scr_text_slash_scr_text_gml_572_0": "* Second, what are our enemies gonna think?", - "scr_text_slash_scr_text_gml_573_0": "\\E2* That we're gonna be BUDDIES with 'em?", - "scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT! INTIMIDATING!", - "scr_text_slash_scr_text_gml_575_0": "\\E4* Something PUNCHY! Something BAD-ASS!", - "scr_text_slash_scr_text_gml_577_0": "* ... like what?", - "scr_text_slash_scr_text_gml_579_0": "* Well, uh...\n* Y'know, for starters...", - "scr_text_slash_scr_text_gml_580_0": "\\E0* How about...\n* JUST, uh...", - "scr_text_slash_scr_text_gml_581_0": "\\E6* \"The Fun Gang.\"", - "scr_text_slash_scr_text_gml_582_0": "\\E6* Ya know, just, uh, concentrating on the \"Fun\" part.", - "scr_text_slash_scr_text_gml_584_0": "* It's perfect!!!", - "scr_text_slash_scr_text_gml_585_0": "* Well, see ya, Fun Gang!", - "scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!", - "obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you.", - "obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team", - "obj_savepoint_slash_Other_10_gml_93_0": "The $!$? Squad", - "obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club", - "obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang", - "obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)", - "obj_npc_room_slash_Other_10_gml_278_0": "* Woah there, horsie. Ponmen're scary, but all'n they're doin' is following the King.", - "obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss... those'n were peaceful times.", - "obj_npc_room_slash_Other_10_gml_280_0": "* But now, even the boss's been reduced to the King's peon...", - "obj_npc_room_slash_Other_10_gml_284_0": "* My name? Mr. Elegance.", - "obj_npc_room_slash_Other_10_gml_285_0": "* Haha, and these? These are my nostrils, not my eyes.", - "obj_npc_room_slash_Other_10_gml_286_0": "* ... can still see out of them, though.", - "obj_npc_room_slash_Other_10_gml_292_0": "* Fear not ^1- we, unlike the simple Ponmen, possess FULL faculty over our actions.", - "obj_npc_room_slash_Other_10_gml_293_0": "* I, Mr. Society, am far too intelligent to ever bow down to such a tyrant!", - "obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me.\n* He's very scary, you see.", - "obj_npc_room_slash_Other_10_gml_297_0": "* What, you think you possess the power to topple that brute???", - "obj_npc_room_slash_Other_10_gml_298_0": "* Yes! Yes! I'm sure everyone will support you! Go for it!", - "obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate!", - "obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm... Mr. Elegance has run off on some hellish errand...", - "obj_npc_room_slash_Other_10_gml_305_0": "* Huh? No, I didn't help out at all!!", - "obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking!?", - "obj_npc_room_slash_Other_10_gml_972_0": "* You did it! You ousted that rotten tyrant!", - "obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions...", - "obj_npc_room_slash_Other_10_gml_974_0": "* ... Unless the King reappears, in which case -^2- I did nothing!", - "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.", - "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the", - "obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).", - "obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.", - "obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.", - "obj_checker_animtest_slash_Step_0_gml_42_0": "Guys", - "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.", - "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?", - "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!", - "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!", - "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!", - "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!", - "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?", - "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...", - "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???", - "obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?", - "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?", - "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...", - "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.", - "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes!", - "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.Round", - "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow", - "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow", - "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning", - "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.", - "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...", - "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.", - "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...", - "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.", - "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.", - "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!", - "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.", - "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.", - "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.", - "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.", - "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!", - "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!", - "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!", - "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...", - "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* It should turn back into a little guy...!", - "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* Susie! Help us bow at it!", - "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...", - "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* When I smash this guy to the GROUND!", - "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...", - "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!", - "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!", - "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!", - "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!", - "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!", - "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!", - "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers", - "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.", - "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.", - "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.", - "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.", - "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...", - "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* It should turn back into a little guy...!", - "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* Susie! Help us bow at it!", - "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...", - "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* When I smash this guy into the GROUND!", - "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...", - "obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?", - "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!", - "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!", - "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?", - "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* Ummm, Susie...?", - "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* Not to downplay your contributions, but...", - "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* You... didn't actually help at all.", - "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* You only made everything WORSE by attacking it.", - "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* If you had just acted nice to it in the first place...", - "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* We could have avoided that entire battle.", - "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?", - "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* That thing was BLOODTHIRSTY!!!", - "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* The only thing keeping it at bay was MY AX!", - "obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...", - "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.", - "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!", - "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...", - "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.", - "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...", - "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* Susie... Whether you like it or not...", - "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* You're a hero.", - "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* One with the power to bring peace to the future.", - "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* Could you please start... acting like one?", - "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...", - "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?", - "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...", - "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.", - "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.", - "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!", - "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?", - "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* You're going to be on MY team?", - "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.", - "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -", - "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!", - "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!", - "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!", - "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!", - "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!", - "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?", - "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* Anyway, uhh, see you guys never.", - "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!", - "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...", - "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* Perhaps I shouldn't have been so hard on her.", - "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* ...", - "obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...", - "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* Then...", - "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* Well, let's just be kind to her, OK, Kris?", - "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* I'm sure Susie'll come around soon!", - "obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head...", - "obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you.", - "obj_npc_room_slash_Other_10_gml_316_0": "* Hey, kid. We managed to fix up this old thingamajig for you.", - "obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door... It can take you anywhere you want in the world!", - "obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations.", - "obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo, we'll keep working on it... Anything to help you out, kid!", - "obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid, we managed to get this door to go to the castle.", - "obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!", - "obj_npc_room_slash_Other_10_gml_327_0": "* ... Where'd this door come from?", - "obj_npc_room_slash_Other_10_gml_328_0": "* Dunno... come to think of it, I've never seen it before.", - "obj_npc_room_slash_Other_10_gml_334_0": "* Woah there, horsie. Me and Mr. Society got this door workin' for ya.", - "obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want... 'long as it's one of the two destinations.", - "obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us, it was tough work, and it might break.", - "obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", - "obj_npc_room_slash_Other_10_gml_340_0": "* Woah there, horsie. Mr. Society and the puzzle guy fixed that door.", - "obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us, it should work without any issues.", - "obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", - "obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before.", - "obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that, but...", - "obj_npc_room_slash_Other_10_gml_352_0": "* Now, don't tell anyone Mr. Society helped... he doesn't want none of that.", - "obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now... with my nostrils.", - "obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me.\n* I'm on break.", - "obj_npc_room_slash_Other_10_gml_366_0": "* ... Say, help me. I need to get something for my friend \\cYCLOVER\\cW'S birthday.", - "obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW, and \\cYTREES\\cW.", - "obj_npc_room_slash_Other_10_gml_368_0": "* ... maybe I'll just get her a card.", - "obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card... No, I need that!", - "obj_npc_room_slash_Other_10_gml_978_0": "* Darn, horsey. You've'n done us a big help.", - "obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces.", - "obj_npc_room_slash_Other_10_gml_982_0": "* Boy, my nostrils can't thank you enough.", - "scr_text_slash_scr_text_gml_3087_0": "* (It's a door.)\n* (Where will you go?)", - "scr_text_slash_scr_text_gml_780_0": "\\C2", - "scr_text_slash_scr_text_gml_3083_0": " \nField", - "scr_text_slash_scr_text_gml_3084_0": " \nForest", - "scr_text_slash_scr_text_gml_3091_0": " \nForest", - "scr_text_slash_scr_text_gml_3092_0": "Bake Sale", - "scr_text_slash_scr_text_gml_889_0": "\\C3", - "scr_text_slash_scr_text_gml_3097_0": "Castle", - "scr_text_slash_scr_text_gml_971_0": "\\C4", - "scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)", - "scr_text_slash_scr_text_gml_3124_0": "* (Amazingly, you are already there.)", - "scr_text_slash_scr_text_gml_3128_0": "* (The door opened...)", - "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way!", - "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!", - "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick", - "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On", - "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll", - "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning", - "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1\n* This dusty bunny needs a bit\n of spring cleaning.", - "obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter\nsnatter\nwhat's the\nmatter", - "obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---", - "obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop, hop", - "obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.", - "obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are\nthe sequel\nto frogs.", - "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.", - "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.", - "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.", - "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.", - "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press ~1 repeatedly to blow air!", - "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press ~1 repeatedly to blow air!", - "obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and\nclean boy.", - "obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing\nboy.", - "obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and\nfresh girl.", - "obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and\ntidy girl.", - "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick.\n* It blew away entirely...", - "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away!", - "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.", - "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.", - "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie.\n* The enemy went on guard...", - "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", - "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)", - "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)", - "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...! Lancer...!", - "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh...", - "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes...!", - "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens...", - "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft...", - "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way?", - "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer!", - "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie!", - "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are...", - "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang!", - "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $!$? Squad!", - "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club!", - "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um... So what's your, um, evil plan?", - "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh?", - "obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* Dude, we JUST formed our team.", - "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet.", - "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience, please...", - "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh, um, sorry...", - "obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* We're, um, looking forward to the rest!", - "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh, well, you won't have to look forward for long.", - "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now... We're going to work CEASELESSLY...", - "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably...", - "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns.", - "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs.", - "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts!", - "scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going?", - "scr_text_slash_scr_text_gml_1457_0": "* Huh? Oh, that?", - "scr_text_slash_scr_text_gml_1458_0": "\\E2* We, uh, got bored.\n* So we're having a snack.", - "scr_text_slash_scr_text_gml_1460_0": "* ... I see.", - "scr_text_slash_scr_text_gml_1462_0": "* C'mon! All I ate for breakfast was chalk!", - "scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything!", - "scr_text_slash_scr_text_gml_1466_0": "* Sorry. What are you two having, exactly...?", - "scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice.", - "scr_text_slash_scr_text_gml_1470_0": "* And that is...?", - "scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself, my main man.", - "scr_text_slash_scr_text_gml_1474_0": "* Kris, do you want to, um, try it?", - "scr_text_slash_scr_text_gml_895_0": "\\C3", - "scr_text_slash_scr_text_gml_1451_0": "Make\nRalsei\ntry it", - "scr_text_slash_scr_text_gml_1452_0": "\nTry it", - "scr_text_slash_scr_text_gml_1453_0": "Decline", - "scr_text_slash_scr_text_gml_1488_0": "\\E6* Oh, there's a...\n* Honeypot? Inside?", - "scr_text_slash_scr_text_gml_1489_0": "\\E1* ... It's full of salsa.", - "scr_text_slash_scr_text_gml_1491_0": "\\E3* Bingo, you sweet little pumpkin!", - "scr_text_slash_scr_text_gml_1492_0": "\\E1* It's my secret stash.\n* A little snackeroo from me to you...", - "scr_text_slash_scr_text_gml_1329_0": "* ...", - "scr_text_slash_scr_text_gml_1495_0": "\\E8* Mmmm. Yummy. It's delicious...", - "scr_text_slash_scr_text_gml_1497_0": "* C'mon, you're just pretending to eat it!", - "scr_text_slash_scr_text_gml_1499_0": "* Haha, yeah! That's what I do, too!", - "scr_text_slash_scr_text_gml_1501_0": "* ?????", - "scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)", - "scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)", - "scr_text_slash_scr_text_gml_1509_0": "* (It recovered... something.)", - "scr_text_slash_scr_text_gml_1510_0": "* (Not HP.)\n* (Just... something.)", - "scr_text_slash_scr_text_gml_1512_0": "\\E2* Mmm...\n* Hey, what's in this?", - "scr_text_slash_scr_text_gml_1514_0": "* I don't know!", - "scr_text_slash_scr_text_gml_1521_0": "* Look, if no one else will eat it, I'll try it!", - "scr_text_slash_scr_text_gml_1522_0": "\\E6* ... there's a jar of... Blood...?\n* In here.", - "scr_text_slash_scr_text_gml_1524_0": "* No, no.\n* It's merely a pot of free-range salsa.", - "scr_text_slash_scr_text_gml_1526_0": "\\E2* Thanks, that's actually more gross somehow.", - "scr_text_slash_scr_text_gml_1528_0": "\\E3* Any time!", - "scr_text_slash_scr_text_gml_1530_0": "\\E2* Mmm...\n* Hey, what's in this?", - "scr_text_slash_scr_text_gml_1532_0": "* I don't know!", - "obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now...", - "obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* But once I eat something... Heheheheh...", - "obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* You really shouldn't of pissed me off, man.", - "obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"", - "obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* Silence, you sweet basket of eggs!", - "obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* Our dark energy bends the rules of grammar!", - "obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh, yeah, eggboy!", - "obj_npc_facing_slash_Other_10_gml_392_0": "* Well? Has everybody had enough?", - "obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly.", - "obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)", - "obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes!\n* Take the SCARF from this chest and DEFEAT the KING!", - "obj_npc_room_slash_Other_10_gml_398_0": "* Besides, it's old, ragged, and doesn't fit me anymore!", - "obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for! It's kind of hand-me-down situation in there!", - "obj_npc_room_slash_Other_10_gml_388_0": "* Ah, that SCARF!", - "obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you, simply took it, without asking!", - "obj_npc_room_slash_Other_10_gml_390_0": "* That's fine! It's my gift to help you defeat the KING!", - "obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic! Ha ha! And potentially criminals!", - "obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF.", - "obj_npc_room_slash_Other_10_gml_384_0": "* What was my job? Oh, I was the ROYAL COAT RACK!", - "obj_npc_room_slash_Other_10_gml_406_0": "* Hey, where's that scarf! Did it not fit you?", - "obj_npc_room_slash_Other_10_gml_407_0": "* That's OK! Just put it in a chest! Someone else will take it!", - "obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF.", - "obj_npc_room_slash_Other_10_gml_413_0": "* What was my job? Oh, I was the ROYAL COAT RACK!", - "obj_npc_room_slash_Other_10_gml_420_0": "* (...)", - "obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball, I don't want to discuss anything.)", - "obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow!\n* (Break the Box for a Bracelet.)", - "obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow!\n* (It will Boost your Befense.)", - "obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow!\n* (Bracelets are my Bfavorite.)", - "obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners, but... we didn't o-gree with that.", - "obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped, but the o-thers were o-rrested...", - "obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here.\n* Whenever Bow-Bow talks...", - "obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on...", - "obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on...", - "obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there...", - "obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee, like this?", - "obj_npc_facing_slash_Other_10_gml_410_0": "* Haha! Yeah! That's perfect!!!", - "obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along, you two?", - "obj_npc_facing_slash_Other_10_gml_414_0": "* Hey, don't LOOK! Spoilers, dude!", - "obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris, Lancer's gonna like,", - "obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all...", - "obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* Badass and renegade and stuff.", - "obj_npc_facing_slash_Other_10_gml_423_0": "* Yes! I have some wavy scissors!", - "obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin', if you join OUR side he can do yours too.", - "obj_npc_facing_slash_Other_10_gml_427_0": "* Kris, if you, stay on my side...", - "obj_npc_facing_slash_Other_10_gml_428_0": "* I can... um, hem some floral patterns into your ascot.", - "obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo, can you hem some into me?", - "obj_npc_facing_slash_Other_10_gml_432_0": "* No...?", - "obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well... Look who it is.", - "obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See.", - "obj_npc_facing_slash_Other_10_gml_455_0": "* Hey! Watch your language!", - "obj_npc_facing_slash_Other_10_gml_457_0": "* Oh, sorry...", - "obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* Susie's trying to get me to swear more.", - "obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom, the order of our rooms in Card Castle.)", - "obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course, if you haven't been there, you won't know it.)", - "obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password!)", - "obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there...)", - "obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password, it's written at the top.)", - "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...", - "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh, thanks for doing the puzzle for us, losers!", - "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* Hahaha! Thank you so much, losers! We were having trouble!", - "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We, uh, need this.", - "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled!", - "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!", - "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer", - "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange", - "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival", - "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2\n* Loves: Training. Hates: Body being the wrong shape", - "obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH...! You\ninterrupted my\ntraining...!", - "obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH...! I'm\ngonna knock\nyour block\noff...!", - "obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how\nyou stack\nup...! HIYA!!", - "obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show\nyou my\ntraining!\nYIHA!!", - "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.", - "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.", - "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.", - "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.", - "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.", - "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.", - "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press", - "obj_bloxer_enemy_slash_Step_0_gml_135_1": " to choose:\n \n1 HEAD, \n2 BODY, \n3 LEGS.", - "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self...", - "obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH!!", - "obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH!! NO!!\nMY BUTT IS\nMY ABS!", - "obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH!! NO!!\nMY BUTT IS\nMY FACE!!", - "obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH!! NO!!\nMY ABS ARE\nMY FACE!!", - "obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH!! NO!!\nMY FACE IS\nMY FACE!!\nWait...", - "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.", - "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self!", - "obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh, you mixed\nme up all\nnice~", - "obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum\nis totally\nblocked\nup...", - "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic!", - "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training? You'll NEVER beat me.", - "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train? You're still 100 years too early to beat me.", - "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training? Yeah, like I need that to beat you down.", - "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW...", - "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)", - "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)", - "obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)", - "obj_readable_room1_slash_Other_10_gml_482_0": "* (But, it's been vandalized with a calligraphy pen.)", - "obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", - "obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", - "obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by... What a hunk!", - "obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners...\n* But WE know the answers!", - "obj_readable_room1_slash_Other_10_gml_495_0": "* Oh, you wanna get through!?\n* Of course we'll tell you!!!", - "obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?", - "obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?", - "obj_readable_room1_slash_Other_10_gml_504_0": "* Um, symbol puzzle...?\n* All the symbols were different... I think.", - "obj_readable_room1_slash_Other_10_gml_505_0": "* You can, um... still see the colors they were, too...", - "obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help...", - "obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!? Symbol puzzle...!?\n* Why should --WE-- care!?", - "obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!", - "obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH, it's downright insulting!", - "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~! It's my birthday today~!\n* And you didn't even SAY HELLO!?\n* That's fine, actually...", - "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi, folks~!\n* Shut up! They don't DESERVE us!\n* H-hey, calm down, you two.", - "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~!\n* Yeah, get ready to HURT!\n* Oh, I'm s-sorry about this...!", - "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh, you don't know the day?\n* You mean you FORGOT!?\n* That's OK, you don't know us.", - "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~! Yayyyy~!\n* And you're gonna REGRET IT!\n* Oh, I'm sorry about this...", - "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close!", - "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover", - "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday", - "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys", - "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports", - "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals", - "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees", - "obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", - "obj_clubsenemy_slash_Step_0_gml_31_0": "Nice\nweather\ntoday.", - "obj_clubsenemy_slash_Step_0_gml_32_0": "What?\nIt's just\nawful!", - "obj_clubsenemy_slash_Step_0_gml_33_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to\nmeet you!", - "obj_clubsenemy_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", - "obj_clubsenemy_slash_Step_0_gml_19_0": "Please\nignore\nthem.", - "obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get\nto know\nyou~", - "obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT\nOF HERE!!", - "obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry\nabout\nthis...", - "obj_clubsenemy_slash_Step_0_gml_39_0": "It's my\nbirthday~", - "obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT!? NO!\nIt's MY\nbirthday!", - "obj_clubsenemy_slash_Step_0_gml_41_0": "We're\ntriplets...", - "obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.", - "obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals.", - "obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care...", - "obj_clubsenemy_slash_Step_0_gml_60_0": "Animals\nare kind\nof nasty.", - "obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL\nin\nconcept.", - "obj_clubsenemy_slash_Step_0_gml_62_0": "(Never\nseen one,\nbut...)", - "obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.", - "obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm, what would you like for your birthday?", - "obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just\nhave a nice\nchat~", - "obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT!\nAsk for a\nGIFT!!!", - "obj_clubsenemy_slash_Step_0_gml_198_0": "(Just\ndiscuss\nour likes.)", - "obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else...)", - "obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like, um... Sports?", - "obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna\neat a\nfootball.", - "obj_clubsenemy_slash_Step_0_gml_269_0": "Sports!\nMy favorite\nfood!", - "obj_clubsenemy_slash_Step_0_gml_270_0": "Oh!\nI love you\ntwo!", - "obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti\nand tennis\nballs.", - "obj_clubsenemy_slash_Step_0_gml_54_0": "That's\nGENIUS!", - "obj_clubsenemy_slash_Step_0_gml_55_0": "We really\nagree\non it.", - "obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees. Clover seemed happy...", - "obj_clubsenemy_slash_Step_0_gml_68_0": "I love\nthe smell\nof trees.", - "obj_clubsenemy_slash_Step_0_gml_69_0": "Oh!\nMe too!", - "obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen\nmakes me...\nUh, sure!", - "obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.", - "obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.", - "obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.", - "obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.", - "obj_clubsenemy_slash_Step_0_gml_76_0": "Aww, he\nMADE that!?\nSo caring!", - "obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO\ncute!\nI want it!", - "obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it\na bit...\nboring?)", - "obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm... What kind of \"Boys\" do you like?", - "obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones!\nHmm hmm~\n", - "obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES,\nlike I AM!", - "obj_clubsenemy_slash_Step_0_gml_235_0": "None...\nUm, I mean,\nall.", - "obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that...)", - "obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses\nare cute,\nI think...", - "obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy!\nGlasses!\nThat's it!", - "obj_clubsenemy_slash_Step_0_gml_48_0": "HIM???\n... err,\nsure.", - "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.", - "obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that...)", - "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.", - "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.", - "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.", - "obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)", - "obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)", - "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth", - "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth", - "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth", - "obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods, a bake sale stands quietly.", - "obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you.", - "scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond?", - "scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!", - "scr_text_slash_scr_text_gml_797_0": "\\C2", - "scr_text_slash_scr_text_gml_1853_0": " \nBuy", - "scr_text_slash_scr_text_gml_1684_0": " \nDo not", - "scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds, only $40, I guess.", - "scr_text_slash_scr_text_gml_1076_0": "\\C2", - "scr_text_slash_scr_text_gml_1877_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)", - "scr_text_slash_scr_text_gml_1881_0": "* ... You have too many ITEMS for this, I guess.", - "scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money, I guess.", - "scr_text_slash_scr_text_gml_1891_0": "* Okay I guess.", - "scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)", - "scr_text_slash_scr_text_gml_1111_0": "\\C2", - "scr_text_slash_scr_text_gml_1900_0": " \nBuy", - "scr_text_slash_scr_text_gml_1714_0": " \nDo not", - "scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)", - "scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)", - "scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)", - "scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)", - "obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)", - "scr_text_slash_scr_text_gml_1945_0": "* Greetings, gentleclowns.", - "scr_text_slash_scr_text_gml_1946_0": "\\E1* May we interest you in a Lancer Cookie?", - "scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass.", - "scr_text_slash_scr_text_gml_1950_0": "* It's a mere $40.", - "scr_text_slash_scr_text_gml_1151_0": "\\C2", - "scr_text_slash_scr_text_gml_1938_0": " \nBuy", - "scr_text_slash_scr_text_gml_1854_0": " \nDo not", - "scr_text_slash_scr_text_gml_1968_0": "* Heheheh, thanks...", - "scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)", - "scr_text_slash_scr_text_gml_1972_0": "\\E2* For getting CHEATED by us!!", - "scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans!!", - "scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)", - "scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)", - "scr_text_slash_scr_text_gml_1987_0": "* Oops.", - "scr_text_slash_scr_text_gml_1989_0": "* Oh well. Buyers cryers.", - "scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution...", - "scr_text_slash_scr_text_gml_1993_0": "* ... to getting SWINDLED by us!", - "scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans!!!", - "scr_text_slash_scr_text_gml_2006_0": "* ... You don't have enough funds.", - "scr_text_slash_scr_text_gml_2008_0": "* What? What did you spend it on!? Pastries!?", - "scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible.", - "scr_text_slash_scr_text_gml_2018_0": "* Hey! You can't not buy from us!", - "scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", - "scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one, Kris.)", - "obj_npc_facing_slash_Other_10_gml_512_0": "* Alright, so how should we split this jelly donut?", - "obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood, and you take the skin!", - "obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask, how does a donut fit into your plan?", - "obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats.", - "obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School, Dr. Toothpaste.", - "obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho! Yes! Earn a second doctorate, Smart Genius!", - "obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of...???)", - "obj_npc_facing_slash_Other_10_gml_527_0": "* Hey, how about we just, uh, split it in half?", - "obj_npc_facing_slash_Other_10_gml_529_0": "* Yes!!! A wonderfully evil new idea!!!", - "obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* Innovation is the spice of vice!", - "scr_text_slash_scr_text_gml_1789_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...", - "scr_text_slash_scr_text_gml_1790_0": "* ... I can even fix you! Well, well, what will it be?", - "scr_text_slash_scr_text_gml_1475_0": "\\C3", - "scr_text_slash_scr_text_gml_1785_0": " \nFix Item", - "scr_text_slash_scr_text_gml_1786_0": " \nLeave", - "scr_text_slash_scr_text_gml_1787_0": "Fix Us", - "scr_text_slash_scr_text_gml_1820_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", - "scr_text_slash_scr_text_gml_1821_0": "* Huh-hah! Let's feel my technique!", - "scr_text_slash_scr_text_gml_1827_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", - "scr_text_slash_scr_text_gml_1828_0": "* ... actually, you will need a free space in your ITEMs first.", - "scr_text_slash_scr_text_gml_1833_0": "* Huh---! That KEY is seething with energy! You must let me fix it!", - "scr_text_slash_scr_text_gml_1834_0": "* Huh-hah! Let's feel my technique!", - "scr_text_slash_scr_text_gml_1812_0": "* Well, well. You have nothing to fix.", - "scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN, return here.", - "scr_text_slash_scr_text_gml_1814_0": "* After all, I can fix anything...", - "scr_text_slash_scr_text_gml_1815_0": "* ... except for a BROKEN HEART.", - "scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon, too. You must take care of it from time to time.", - "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!", - "scr_text_slash_scr_text_gml_1846_0": "* Huh-hah! Let's feel my technique.", - "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)", - "scr_text_slash_scr_text_gml_1841_0": "* Well, well. Good journey, my friends.", - "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)", - "scr_text_slash_scr_text_gml_1795_0": "* Hm? What is it now?", - "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)", - "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...", - "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)", - "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)", - "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm, this KEY has a terrible energy coming from it...", - "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...", - "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.", - "obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* Oh, woe! Woe is me...! Rows and rows of woes and woes! If only a hero would help...", - "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...? Is everything alright...?", - "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh, I'm not Lancer!\n* I'm just a sweet little boy!", - "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache.", - "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise.", - "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ... so what kind of help do you need?", - "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See, I have this EVIL PLAN that I need to make...", - "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ... and why does a \"sweet boy\" need an evil plan?", - "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie!!!", - "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ...", - "obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (Kris, if it's for friendship...)", - "obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* Well then, we'll gladly help. What shall we do?", - "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper, you delicious little apple!", - "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine!", - "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho! Let the Clown-Generated-Content begin!", - "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries", - "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)", - "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:", - "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD:", - "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:", - "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY:", - "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:", - "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE:", - "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)", - "obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER", - "obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting\ngun with an air\nof mysticism.", - "obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD", - "obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish\nblade reserved\nfor upscale\nevents.", - "obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME", - "obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning\nwith desire!\nSure to make\nyou blush!", - "obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK", - "obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage. You're\ngoing to lose\npoints.", - "obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN", - "obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined\nchassis for an\nelegant\nthrashing.", - "obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL", - "obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis\nfor tomboyish\nthrashing.", - "obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK", - "obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's\nlovers. The\ncannon is highly\nkissable.", - "obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK", - "obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at\nthis is making\nyou lose points.", - "obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK", - "obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for\nthe athletic\nthrashing machine\nin your life.", - "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.WHL", - "obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive\nwheels, leading\nthe way!", - "obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD", - "obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads\nfor razing\nsophisticated\ndinner parties.", - "obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK", - "obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to\nlose points.", - "obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine. \n Is that OK?", - "obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass.\n Is that OK?", - "obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES", - "obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO", - "obj_thrashcontroller_slash_Create_0_gml_52_0": "END", - "obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR", - "obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR", - "obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR", - "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow!! Looks nasty!\n* Are you sure you aren't evil!?", - "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err, no, I suppose we just have a knack for it.", - "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha, tricked you, idiots!", - "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you!", - "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh!!!", - "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh, you didn't even give it any weak points!!", - "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh, it's even kinda high-class lookin'!", - "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh, it even looks kinda fast!", - "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh, it almost looks kinda cute!", - "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh, this thing's, like...", - "obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* ...", - "obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* Uhhh, hey, why did you draw something, like,", - "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ... it looks like you guys wanna kiss?", - "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself, Kris.)", - "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh, it even looks kinda cool!", - "obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* Heheheheh...!", - "obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* ... uhh, didn't know you guys liked guns that much?", - "obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* Heheheheh...!", - "obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* ...", - "obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* ...", - "obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* It's just a duck?", - "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys? This evil plan... sucks ass.", - "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way?", - "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah, you're good.", - "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho! The bad guys get off scot-free again!!", - "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later, you fools!!!", - "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay.", - "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway, great job, Lancer!\n* They were sitting ducks!", - "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha, yes! And it's all thanks to our enemies!", - "obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* Thank you very much!!!\n* Thrash-you-later!!", - "obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in...", - "obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* ... and she's getting along with Lancer, too!", - "obj_readable_room1_slash_Other_10_gml_654_0": "* Hey, you two didn't mess with my hideout, did ya?", - "obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit?", - "obj_readable_room1_slash_Other_10_gml_658_0": "* Nah, I took a nap in there so it's basically my house now.", - "obj_readable_room1_slash_Other_10_gml_540_0": "* ..!", - "obj_readable_room1_slash_Other_10_gml_544_0": "* ..!", - "obj_readable_room1_slash_Other_10_gml_547_0": "* ...?\n* How'd you know that was there, Kris?", - "obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* You're really amazing, you know that, Kris...?", - "obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)", - "obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)", - "obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it, but that's definitely not the case.)", - "obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow, Prince Lancer's made REAL friends with a Lightner...", - "obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King, immediately...!", - "obj_npc_room_slash_Other_10_gml_513_0": "* ... But, it's definitely not going to be me.", - "obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked!", - "obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me!", - "obj_npc_room_slash_Other_10_gml_519_0": "* Ugh! I'm jealous of everyone with a leaf!", - "obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going?", - "obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine?", - "obj_npc_room_slash_Other_10_gml_531_0": "* The machine...? We had a whole sequence about it...?", - "obj_npc_room_slash_Other_10_gml_533_0": "* Oh, that. Yeah, we'll make it at the last minute.", - "obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier...", - "obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture?", - "obj_npc_room_slash_Other_10_gml_538_0": "\\E2* I didn't come here for a second dad!", - "obj_npc_room_slash_Other_10_gml_540_0": "* Heheh, yeah, you tell him!", - "obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing!", - "obj_npc_room_slash_Other_10_gml_549_0": "* Kris, if you're jealous, you can be a bad guy, too...", - "obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle...!", - "obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (But um, if you are, I can find a nice leaf and fan you...)", - "obj_npc_room_slash_Other_10_gml_560_0": "* So, er... ready to be a good guy again, Susie?", - "obj_npc_room_slash_Other_10_gml_562_0": "* Nah. Gotta say being a bad guy is pretty sweet.", - "obj_npc_room_slash_Other_10_gml_563_0": "\\E2* Not only is it WAY more fun than being \"good,\"", - "obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do.", - "obj_npc_room_slash_Other_10_gml_566_0": "* Earlier, Susie ate a pinecone off the floor.", - "obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache.", - "obj_npc_room_slash_Other_10_gml_568_0": "\\E3* It was VERY brave and cool.", - "obj_npc_room_slash_Other_10_gml_570_0": "* SEE??? Finally, some RESPECT!!!", - "obj_npc_room_slash_Other_10_gml_577_0": "* Hey, move it, Captain Toothpaste.", - "obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan.", - "obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse!", - "obj_npc_room_animated_slash_Other_10_gml_128_0": "* L... Lightners! This girl's with you, r-right!?", - "obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her...! Please get her under control!", - "obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah, they're MY enemies, actually.", - "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* We split up 'cause I was too EVIL for 'em.", - "obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!? Help!!! Help me!!! I don't wanna fan forever!!", - "obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me!!! I don't wanna fan forever!!!", - "obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves, but I got really into it...", - "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish, swish)\n* I could do this forever!", - "obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh, why does the King make us take care of his son?", - "obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid, but he's so weird, and it's so... obligatory...", - "obj_npc_room_animated_slash_Other_10_gml_111_0": "* ... It's no wonder nobody REALLY likes him.", - "obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but, at the same time, because no one wanted to be his friend...", - "obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner... A MEAN one...", - "obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence, huh!", - "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish, swish)\n* Oh, fanning?\n* I'm not fanning.", - "obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf. I'm just building up my muscles.", - "obj_event_room_slash_Step_0_gml_437_0": "* By the way, beware yourselves of the forest maze.", - "obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost...", - "obj_event_room_slash_Step_0_gml_440_0": "\\E2* Without someone who knows the way through, that is.", - "obj_event_room_slash_Step_0_gml_442_0": "* Yeah! I know the forest like the back of my head!", - "obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next???", - "obj_npc_facing_slash_Other_10_gml_543_0": "* We... were following you.", - "obj_npc_facing_slash_Other_10_gml_545_0": "* Oh... why? I have no idea where I'm going!", - "obj_npc_facing_slash_Other_10_gml_547_0": "* (... Kris, let's just go wherever Lancer... DOESN'T go???)", - "obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse.", - "obj_npc_facing_slash_Other_10_gml_552_0": "* I'm... not certain what that means, but OK.", - "obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha, come back for seconds!?", - "obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris, let's NOT follow Lancer, OK?)", - "obj_event_room_slash_Step_0_gml_461_0": "* Hey, losers!", - "obj_event_room_slash_Step_0_gml_462_0": "\\E0* Wait a sec. Where's Lancer?", - "obj_event_room_slash_Step_0_gml_464_0": "* Err, well, he wasn't going the right way, so...", - "obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF!?", - "obj_event_room_slash_Step_0_gml_467_0": "\\E0* You KNOW he's bad at mazes, right!?", - "obj_event_room_slash_Step_0_gml_468_0": "\\E9* He's probably lost and confused right now!", - "obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho!!! I'm lost and confused!!!", - "obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie... We didn't mean to make you worry about him.", - "obj_event_room_slash_Step_0_gml_474_0": "* Huh...? Look, I'm not, uh, worried about him!", - "obj_event_room_slash_Step_0_gml_475_0": "\\E2* Bad guys gotta look out for each other, is all.", - "obj_event_room_slash_Step_0_gml_476_0": "\\E0* Anyway, get out of my way! I'm gonna find him!", - "obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either, Kris...)", - "obj_npc_facing_slash_Other_10_gml_568_0": "* Damn, I was SURE he went this way...", - "obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost...?", - "obj_npc_facing_slash_Other_10_gml_572_0": "* No way, he can save his own damn self.", - "obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* But, uh, tell me if you see him...", - "obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris, let's just go where Susie and Lancer DON'T go...)", - "obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (We can figure out how to help them after we get through!)", - "obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at?", - "obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way...?", - "obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris, let's NOT follow Lancer and Susie, OK?)", - "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K... Kris! Isn't that the \\cYmachine\\cW we designed...!?", - "obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* Alright! This will be tough, but let's try our best!", - "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh.\n* That's... not good, actually.", - "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ... is that what I think it is?", - "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ...", - "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ... yes. It was.", - "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up?", - "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny!", - "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well, in any case, you defeated us...", - "obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* I suppose we can become bad guys now!", - "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey, not so fast!", - "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up!!!", - "obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* The LEAST you can do is show some resistance!", - "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah, looks like we gotta teach you a lesson!", - "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN!?", - "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it.", - "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ... how many of these do they have?", - "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho! You think THAT'S bad, just WAIT!", - "obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ... and see what happens when it STARTS!!!", - "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up.", - "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah. I see.", - "obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* ... So... now what's your plan going to be?", - "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan. Just a rule.", - "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way...", - "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust.", - "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie, you need us to return home.", - "obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* Doesn't crushing us seem a little counterproductive?", - "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah, see, that's where you're wrong.", - "obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* Ya see, I KNOW I can't get back without you guys.", - "obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* But being a - heh - \"good guy\" REALLY isn't my style.", - "obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* So, I thought of a little way we can just... settle this.", - "scr_text_slash_scr_text_gml_3001_0": "* If you can beat me, I'll go back to being a good guy.", - "scr_text_slash_scr_text_gml_3002_0": "\\E0* But if you LOSE...", - "scr_text_slash_scr_text_gml_3003_0": "\\E2* YOU guys will have to become bad guys with US...", - "scr_text_slash_scr_text_gml_3004_0": "\\E4* ... and do WHATEVER we say.", - "scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho!!! Our wish is your command!!!", - "scr_text_slash_scr_text_gml_3009_0": "\\E1* So, whaddya say...?", - "scr_text_slash_scr_text_gml_371_0": "\\C2", - "scr_text_slash_scr_text_gml_2997_0": " \nLet's Fight", - "scr_text_slash_scr_text_gml_2998_0": " \nLet's Not", - "scr_text_slash_scr_text_gml_3014_0": "* Eh, don't bother answering.", - "scr_text_slash_scr_text_gml_3015_0": "\\E2* We were just gonna thrash you anyway, so...", - "scr_text_slash_scr_text_gml_3016_0": "\\E3* See ya!", - "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys.", - "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No!!! Not until you stop wanting to!!!", - "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine!!! We don't want to be bad guys!!!", - "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that, Susie???", - "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then.", - "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary.", - "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that!!!", - "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris, we're getting close to the Fountain...", - "obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* Let's not turn back now.", - "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way!", - "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer", - "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything", - "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything", - "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie", - "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything", - "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing", - "obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* The armor you equipped her with just made her tougher!", - "obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* If you read the status screen, you already knew that.", - "obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is\nfueled by\nEVIL! ...and\nfriendship!", - "obj_susieenemy_slash_Other_11_gml_19_0": "Heh,\nscared?", - "obj_lancerboss3_slash_Step_0_gml_56_0": "Hey!!\nHey Susie!!\nWatch me,\nwatch me!!", - "obj_susieenemy_slash_Other_11_gml_20_0": "Weasel\nout of\nTHIS!", - "obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for\nsmashing, you\nluxurious\nmelons!!!", - "obj_susieenemy_slash_Other_11_gml_21_0": "Talk your\nway out of\nTHIS!", - "obj_susieenemy_slash_Other_11_gml_22_0": "Think\nfast!", - "obj_lancerboss3_slash_Step_0_gml_58_0": "Horror! Pain!\nThe power of\nREAL bad guys!\n(Nice, huh?)", - "obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.", - "obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.", - "obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.", - "obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.", - "obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.", - "obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight.", - "obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair.", - "obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear.", - "obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms.", - "obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore.", - "obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect!", - "obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time!", - "obj_susieenemy_slash_Other_11_gml_35_0": "No way!\nShut up and\nfight!!!", - "obj_susieenemy_slash_Other_11_gml_36_0": "Really?\n...\nShut up and\nfight!!!", - "obj_susieenemy_slash_Other_11_gml_37_0": "What are\nyou even\ndoing?", - "obj_susieenemy_slash_Other_11_gml_38_0": " Really...?\nNo way, I\ndon't see\nanything!", - "obj_susieenemy_slash_Other_11_gml_39_0": "Yeah, it's\nhopeless.", - "obj_lancerboss3_slash_Step_0_gml_70_0": "Oh!!!\nIt's\nworking\non me!!!", - "obj_lancerboss3_slash_Step_0_gml_78_0": "Really!?\nThat's bad!", - "obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!", - "obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight.", - "obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced!", - "obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms.", - "obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced!", - "obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along!", - "obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness!", - "obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast!", - "obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly!", - "obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie.", - "obj_lancerboss3_slash_Step_0_gml_232_0": "* You two, if we don't stop fighting, then...", - "obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* ... Someone might get hurt!", - "obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced! It's working!)", - "obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast!", - "obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat?!", - "obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly!", - "obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer!)", - "obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU!", - "obj_susieenemy_slash_Other_11_gml_43_0": "Flattery\nwon't\nwork on\nUS!!!", - "obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S\nTHE\nPOINT!!!", - "obj_lancerboss3_slash_Step_0_gml_72_0": "Really!?\nIt's just\nwhat I\nwanted!!!", - "obj_susieenemy_slash_Other_11_gml_45_0": "Huh...?\nI mean...\nNO!!!", - "obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!", - "obj_susieenemy_slash_Other_11_gml_46_0": "Heh,\nscore for\nthe BAD\nGUYS!", - "obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", - "obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends!!!", - "obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired??????????????)", - "obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", - "obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED!)", - "obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE!)", - "obj_susieenemy_slash_Step_0_gml_293_0": "* (... that didn't do anything though.)", - "obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work!)", - "obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", - "obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry\nBikey, I'll\nput you to\nbed soon...", - "obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.", - "obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen!)", - "obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.", - "obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.", - "obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.", - "obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.", - "obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1\n* Watch out!!! He's boosted by friendship!", - "obj_susieenemy_slash_Other_11_gml_28_0": "Hey, stop\nganging up\non him!", - "obj_susieenemy_slash_Other_11_gml_31_0": "Hey, stop\nhitting\nhim!", - "obj_lancerboss3_slash_Step_0_gml_64_0": "Ow, my\nguts hurt!", - "obj_lancerboss3_slash_Step_0_gml_66_0": "Oh, what a\nbeautiful\nsong!!!", - "obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow...", - "obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey, HEY! Enough's enough already!", - "obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more, you might really hurt him!", - "obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* ... Lancer, you OK...?", - "obj_lancerboss3_slash_Step_0_gml_354_0": "* I... I'm fine, Susie!", - "obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* My insides are just... a little mixed up.", - "obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright, fine! You guys win!", - "obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris, maybe we should have taken it easier...)", - "obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby!", - "obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep!", - "obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep...!", - "obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)", - "obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)", - "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz...)", - "obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)\nI'm awake,\ndid I miss\nanything?", - "obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)", - "obj_susieenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", - "obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies!", - "obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team! I'm proud!", - "obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced!)", - "obj_lancerboss3_slash_Step_0_gml_77_0": "Oh!!!\nIt's\nworking\non me!!!", - "obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair...", - "obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced!", - "obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks,\nit's all\nnatural!", - "obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies!", - "obj_lancerboss3_slash_Step_0_gml_242_0": "* You two, if we stop fighting, then I could, um...", - "obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* I could braid your hair!", - "obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced!)", - "obj_lancerboss3_slash_Step_0_gml_79_0": "Wow, I'll\nlook\namazing!!", - "obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness!", - "obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary, I like you two, and...", - "obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* I think we should all just get along!", - "obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh.", - "obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong, dude?", - "obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies...!", - "obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* Now seeing them just makes me feel round and soft.", - "obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* Bad atmosphere for battle, though.", - "obj_lancerboss3_slash_Step_0_gml_371_0": "* ...", - "obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* Well, if you don't wanna fight,", - "obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* There's no point, I guess.", - "obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* Battle's over!", - "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well, you didn't BEAT US, because you, uh...", - "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by, uh, ganging up on Lancer, with, uh...", - "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness.", - "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO, I guess I'll go back to your side.", - "obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* But DON'T expect me to do anything but FIGHT.", - "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well, we're happy to have you back, Susie.", - "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah, yeah, let's just hurry up and go home.", - "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright, alright, ENOUGH already!", - "obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* Fine... I GUESS I'll go back to being a good guy.", - "obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* But DON'T expect me to do anything but FIGHT.", - "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ...", - "obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* Ummm... Susie?", - "obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* Does this mean we... aren't a team anymore?", - "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H... huh...? Umm, I mean, uhh...", - "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team!", - "obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* You can, um...", - "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ... be part of the ~1!", - "obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys", - "obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $!$? Squad", - "obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club", - "obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang", - "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow! Me...!? In the ~1!?", - "obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* Wait...", - "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys, then...", - "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets?", - "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah!\n* Ralsei will make them!", - "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H... Huh!?", - "obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* ... Okay, sure!", - "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah!!!\n* Lancer joins the team!!!", - "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party!", - "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.", - "obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us, you know.", - "obj_npc_room_slash_Other_10_gml_593_0": "* Oh, okay!", - "obj_npc_room_slash_Other_10_gml_597_0": "* ... I noticed you aren't doing that.", - "obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!", - "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow, this is cool!!!", - "obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* I've never been on such a big team before!!!", - "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of... various guys?", - "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah, but my dad forced them to listen to me.", - "obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* So they don't actually like me very much.", - "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh, well you don't need those clowns anymore.", - "obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* Just chill with us.", - "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye!", - "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man, I'm STILL hungry.", - "obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* It's like nothing I eat here matters.", - "obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* Shoulda stolen more money for the bake sale, I guess.", - "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ... I WAS thinking of baking a cake later.", - "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm... what's the catch.", - "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ... you have to stop making fun of me, for one.", - "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS!!!", - "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later.", - "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch.", - "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me, for one.", - "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!", - "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look, Susie!\n* A candy tree!", - "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah!", - "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ... damn, the last piece's too high to reach.", - "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not, Susie!", - "obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* I have a \\cYSpecial Transformation\\cW for times like this!", - "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really!?", - "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn, Team!!", - "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look! \\cYStool Forme!", - "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ... all you did was put your hands on the ground.", - "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey, don't act so jealous.", - "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh, got it.", - "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo, tell me what it tastes like!", - "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh? You haven't had it before?", - "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh... I mean, I've always wondered what it's like...", - "obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* But I'm not allowed to pick it for myself...", - "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ...", - "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well, you tell me what it tastes like.", - "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me...?", - "obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* I thought you were hungry.", - "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ... I, uh, changed my mind.", - "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho!!!\n* Candy joins the team!!", - "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party!", - "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY!!!", - "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ... so what's it taste like?", - "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn! It tastes like friendship!", - "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like???", - "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha!! Like my teeth are disintegrating!!", - "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha, that's...", - "obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* That's actually... bad.", - "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha, yeah! But thank you for sharing!", - "obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* You're a good friend!!!", - "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well, uh...", - "obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* ... you too, I guess.", - "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys... Feels nice.", - "obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* Like I'm doing something... important.", - "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners, Lancer.", - "obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* Our purpose - Darkners' purpose - is to assist them.", - "obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* It's the only way we can feel truly fulfilled.", - "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really...?", - "obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* ... but my dad hates Lightners. He wants to...", - "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy?", - "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ... I'm... not sure.", - "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey, uh, let's ditch the weird \"purpose\" talk.", - "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry.", - "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah!! I'm still boost from the juice!!!", - "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean, LOOK, I'M not from here, and hanging out like this...", - "obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* I also feel kinda, uh, y'know...", - "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ... happy?", - "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh, nah.", - "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ... maybe.", - "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look, everyone! We can see the castle!", - "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes! That's where I live!", - "obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* Me and, uh...", - "obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* My... My dad.", - "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top...?", - "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN, Susie! If we can get there...", - "obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* You and Kris will finally be able to go home!", - "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez, took long enough.", - "obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* Kris, Lancer, let's go!", - "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ...", - "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there... isn't another way home?", - "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now.", - "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there, um...", - "obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* Y... You might... get hurt. And...", - "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What? C'mon, Lancer.", - "obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* NO ONE's gonna beat a team like us!", - "obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* If anyone gets in our way, all we gotta do...", - "obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* ... is CRUSH them.", - "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ...", - "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ... but w^1-what if you had to fight...", - "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds, right? Don't worry about it.", - "obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* Whoever it is, they'll be cold on the ground before you can blink.", - "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B... But Susie...", - "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What?", - "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ...", - "obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* I think...", - "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go.", - "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh? When're you gonna be back?", - "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ...", - "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never.", - "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H... Hey! Wait a second!! Lancer!!", - "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird?!", - "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie, wait...!", - "obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle...!", - "obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them...!", - "obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!", - "obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey, what are you doing...!?", - "obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them!", - "obj_castlefront_event_slash_Step_0_gml_163_0": "* W... Wait...!", - "obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh... You poor Lightners...", - "obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity... too bad!", - "obj_prisonevent_slash_Step_0_gml_31_0": "* ... Would have loved to see you guys punished!! Hahaha!!", - "obj_prisonevent_slash_Step_0_gml_82_0": "* O... Ow...", - "obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* Well this is a fine how-do-you-do, isn't it, Kris?", - "obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* Imprisoned for eternity...", - "obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* ... That sounds like it might take a while.", - "obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* ...", - "obj_prisonevent_slash_Step_0_gml_104_0": "* ... and Susie! Where's Susie!?", - "obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* We have to find her, Kris... Before she gets hurt!", - "obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* ... or, um, hurts someone else...", - "obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* Maybe there's something we can escape with in here...?", - "obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.)\n* (You rattle the bars...)", - "obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use...)", - "scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)", - "scr_text_slash_scr_text_gml_1718_0": "* (Take them?)", - "scr_text_slash_scr_text_gml_1423_0": "\\C2", - "scr_text_slash_scr_text_gml_1713_0": " \nTake", - "scr_text_slash_scr_text_gml_1901_0": " \nDo not", - "scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)", - "scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)", - "scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down...)", - "scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)", - "obj_npc_facing_slash_Other_10_gml_307_0": "* Kris, this might seem like a bad situation, but...", - "obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* I know you can figure something out!", - "obj_npc_facing_slash_Other_10_gml_312_0": "* Kris, why don't you look around some more?", - "scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)", - "scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)", - "scr_text_slash_scr_text_gml_1689_0": "\\C2", - "scr_text_slash_scr_text_gml_1683_0": " \nPerpetuate", - "scr_text_slash_scr_text_gml_1939_0": " \nDo not", - "scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.)\n* (Tastes... mossy.)", - "scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)", - "scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.)\n* (The cycle continues...)", - "scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here, in the corner of a small cell...)", - "obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.)\n* (It's locked.)", - "obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)", - "obj_npc_facing_slash_Other_10_gml_323_0": "* So, Kris, what did you find...!?", - "obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* ...", - "obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* ... what's all that green stuff around your mouth?", - "obj_npc_facing_slash_Other_10_gml_329_0": "* ... 2 minutes in jail and you've already resorted to eating moss.", - "obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* Umm, you're a real... go-getter, Kris!", - "obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* ...", - "obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* Oh... Kris... You, um...", - "obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* ... you managed to put on shackles.", - "obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* They... They look really nice on you!", - "obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* Um, very, prisoner-for-life! Haha!", - "obj_npc_facing_slash_Other_10_gml_341_0": "* ...", - "obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* ... what's all that green stuff around your mouth?", - "obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* ... 2 minutes in jail and you've already started eating moss.", - "obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* You even put on prison shackles, so, um...", - "obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* You look like a prisoner for life! Haha!", - "obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* ...", - "obj_prisonevent_slash_Step_0_gml_140_0": "* ... So you couldn't find anything...", - "obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* Well, Kris! Let's not give up hope just yet!", - "obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* ...", - "obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* But, um, if we don't make it for some reason...", - "obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* Then I just wanted to say, um...", - "obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* I... I'm glad I was able to meet...", - "obj_prisonevent_slash_Step_0_gml_147_0": "* Hey, idiots! Can you shut up!?", - "obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate!!", - "obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!? Where are you!?", - "obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno, prison?", - "obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though. I'm outta my cell.", - "obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys.", - "obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!? Really!? How?", - "obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* I, uh, \"invited\" him to visit the trash can.", - "obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* Anyway, now there's a puzzle in the way.", - "obj_prisonevent_slash_Step_0_gml_234_0": "* Okay! Solve it, Susie!", - "obj_prisonevent_slash_Step_0_gml_252_0": "* I... um... don't do... puzzles.", - "obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* ...", - "obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* Hey, how 'bout we just sit tight and wait for Lancer?", - "obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* He lives in the castle, he's bound to come save us.", - "obj_prisonevent_slash_Step_0_gml_257_0": "* ... why don't Kris and I just help you solve the puzzle?", - "obj_prisonevent_slash_Step_0_gml_259_0": "* Look, I don't NEED your help.", - "obj_prisonevent_slash_Step_0_gml_260_0": "* ...", - "obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* ... but, uh, if you said what to do, out loud,", - "obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* Y'know, I wouldn't stop you.", - "obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris, tell Susie what to do.)", - "scr_text_slash_scr_text_gml_1658_0": " \nAdd Spade", - "scr_text_slash_scr_text_gml_1659_0": " \nAdd Diamond", - "scr_text_slash_scr_text_gml_1660_0": "Swap", - "scr_text_slash_scr_text_gml_1662_0": "\\C3", - "obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah!!! We solved it!!!", - "obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* ...", - "obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* What the hell? We were so close! Let us through anyway!", - "obj_prisonevent_slash_Step_0_gml_299_0": "* Finally!!! We solved it!!!", - "obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* ...", - "obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* Damn it! Wait! We just did the same thing as last time!", - "obj_prisonevent_slash_Step_0_gml_322_0": "* ... looks like it reset.", - "obj_prisonevent_slash_Step_0_gml_329_0": "* ... it reset again.", - "obj_prisonevent_slash_Step_0_gml_336_0": "* Kris, are you sure you know what you're doing...?", - "obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets!!! I'm doing the puzzle myself!!!", - "obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* ...", - "obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* Okay, I won't, but...", - "obj_prisonevent_slash_Step_0_gml_354_0": "* ... uhh, nice first move, Kris.", - "obj_prisonevent_slash_Step_0_gml_376_0": "* Yes!!! We did it!!", - "obj_prisonevent_slash_Step_0_gml_378_0": "* Great!! Now come and free us!", - "obj_prisonevent_slash_Step_0_gml_380_0": "* Alright, alright!", - "scr_text_slash_scr_text_gml_1753_0": "\\E6* ... thanks for helping her, Kris. She appreciates it.", - "scr_text_slash_scr_text_gml_1561_0": "\\E1* ...", - "scr_text_slash_scr_text_gml_1755_0": "\\E1* Kris...", - "scr_text_slash_scr_text_gml_1756_0": "\\E6* Are you worried about Susie?", - "scr_text_slash_scr_text_gml_1719_0": "\\C2", - "scr_text_slash_scr_text_gml_595_0": " \nYes", - "scr_text_slash_scr_text_gml_1750_0": " \nShe'll be\nfine", - "scr_text_slash_scr_text_gml_1762_0": "\\E6* Well, regardless of how you feel...", - "scr_text_slash_scr_text_gml_1763_0": "\\E0* I don't think it would hurt to take a moment...", - "scr_text_slash_scr_text_gml_1764_0": "\\E6* Close your eyes, and think about what she's doing now...", - "scr_text_slash_scr_text_gml_1772_0": "\\E0* (Alright... out of the cell...)", - "scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)", - "scr_text_slash_scr_text_gml_1757_0": "\\C2", - "scr_text_slash_scr_text_gml_1768_0": " \nGo Left", - "scr_text_slash_scr_text_gml_1780_0": "\\E9* Huh...? Kris...? Did you say something back there?", - "scr_text_slash_scr_text_gml_1769_0": " \nGo Right", - "scr_text_slash_scr_text_gml_1781_0": "\\E0* (... I can't hear them anymore...)", - "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (... I'll just go this way.)", - "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (... well, that's a dead end...)", - "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th... That's Lancer's voice!)", - "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn, not another one of these...", - "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (... maybe I should go back and ask Kris...)", - "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ... and make sure they...", - "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (Lancer...)", - "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll... just do it myself!)", - "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand? They have to stay in their cells.", - "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape.", - "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ... Especially the purple one.", - "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ... Lancer?", - "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S... Susie?", - "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ... w-what are you doing here...?", - "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ...", - "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* Lancer, Kris and Ralsei are still locked up...", - "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I... I know.", - "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I...", - "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here.", - "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* To...", - "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* To keep you down here.", - "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* Forever.", - "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L... Lancer... you... you...", - "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us...?", - "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ...", - "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* I thought we were a team.", - "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I... I can explain, Susie...", - "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ...", - "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* Nah.", - "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine.", - "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine, actually.", - "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything.", - "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I... get it.", - "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it, y'know.", - "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone...", - "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* ... really wanna be my friend anyway?", - "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie, that's not-", - "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up.", - "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -", - "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP!", - "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way.", - "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ...", - "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME?\n* GET OUT OF MY WAY.", - "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ...", - "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* N... no.", - "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME...?", - "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* Man, I tried to warn you...", - "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So, don't expect me to feel guilty...", - "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ... when they have to clean you off the floor.", - "obj_lancerboss2_slash_Step_0_gml_88_0": "* ...", - "obj_lancerboss2_slash_Step_0_gml_120_0": "Hey, wanna\nsee what\nhappens to\ntraitors?", - "obj_lancerboss2_slash_Step_0_gml_121_0": "They.\nGet.\nCrushed.", - "obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't\nget out of\nthe way...", - "obj_lancerboss2_slash_Step_0_gml_122_1": "...I'll\nkill you.", - "obj_lancerboss2_slash_Step_0_gml_123_0": "Get it?\nI'll KILL\nyou.", - "obj_lancerboss2_slash_Step_0_gml_124_0": "Heh...\nYou missed,\nidiot!", - "obj_lancerboss2_slash_Step_0_gml_127_0": "... wait, why\naren't you\nfighting\nback...?", - "obj_lancerboss2_slash_Step_0_gml_135_0": "... Heh, you\nthink I\nCARE?", - "obj_lancerboss2_slash_Step_0_gml_136_0": "If you just\nwanna lie\ndown and\ndie?", - "obj_lancerboss2_slash_Step_0_gml_137_0": "You're just\nmaking it\neasier for\nme!", - "obj_lancerboss2_slash_Step_0_gml_145_0": "........\nAlright,\nthat's\nenough.", - "obj_lancerboss2_slash_Step_0_gml_145_1": "If you\nwanna die\nso much...", - "obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE!", - "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S... Susie...?", - "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y... you missed...", - "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I...", - "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* I don't wanna kill you, man.", - "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* Just move. Please.", - "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B... But Susie, if I let you guys go... then...", - "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* Then you and my dad will fight, and... and...", - "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* You'll kill each other.", - "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ...", - "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ... at least if you stay here...", - "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt.", - "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ...", - "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I... I...", - "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him. Promise.", - "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* Me and him, we'll just, um...", - "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* Talk it out. Peaceful-style. Y'know.", - "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I...", - "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* I don't think my dad would like that...", - "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey, Lancer! C'mon!", - "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team, right!?", - "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us! Fighting or not! Alright?", - "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ...", - "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ... Yeah! Yeah, you're right...!", - "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try!", - "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* I can help, too!", - "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* I'll go talk to my dad! Ripen him up!", - "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey, now we're getting somewhere!", - "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now!!!", - "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S... Susie?", - "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ... Yeah?", - "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are...", - "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* Are we still friends?", - "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H... Huh?", - "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* Of... Of course! I mean, if you wanna be!", - "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew! See you!!", - "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (... how am I gonna get past his dad like that...?)", - "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (C... C'mon, I'll figure something out!)", - "obj_prisonevent_slash_Step_0_gml_481_0": "* ... so that's why, OK, Kris?", - "obj_prisonevent_slash_Step_0_gml_521_0": "* ... hey.", - "obj_prisonevent_slash_Step_0_gml_523_0": "* Susie! You came to save us...!", - "obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* I knew you had the heart of a hero, Susie..!", - "obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah, yeah, don't push your luck.", - "obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party!)", - "obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me! This trash can's really great!", - "obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier!", - "obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can, too!", - "obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle... what a nice memory.", - "obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly!!!", - "obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...)\n* (What could be inside...?)", - "obj_readable_room1_slash_Other_10_gml_599_0": "* (... it's more wall.)", - "obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)", - "obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah, even I got arrested...", - "obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes! What's the world coming to!", - "obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)", - "obj_readable_room1_slash_Other_10_gml_908_0": "* Aww, Susie, did you solve this puzzle all by yourself?", - "obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* You must really have wanted to save us...", - "obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!? No way, I just...!", - "obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* I just solved it... on accident.", - "obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?", - "obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was, uh, y'know, a slot machine.", - "obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds.", - "obj_readable_room1_slash_Other_10_gml_920_0": "* Well, I'm proud of you, Susie.", - "obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah, whatever.", - "obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell? Your prison cell gets MOSS!?", - "obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (That's unfair...)", - "obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (Didn't even save any for me...)", - "obj_npc_room_slash_Other_10_gml_618_0": "* (Oh, oh. I'm just the cage.)\n* (No one talks to me!)", - "obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show?)", - "obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)", - "obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)", - "obj_npc_room_slash_Other_10_gml_638_0": "* Woe! Oh, Woe!\n* We are the three Former Kings!\n* We beg you, free us!", - "obj_npc_room_slash_Other_10_gml_639_0": "* Once, all four of us ruled together, but when the Knight arrived, everything changed...", - "obj_npc_room_slash_Other_10_gml_640_0": "* Oh, my diamonds! My jewels! You must tell me if they're all right! Ohh!!", - "obj_npc_room_slash_Other_10_gml_644_0": "* What, you say? Your world is in danger?", - "obj_npc_room_slash_Other_10_gml_645_0": "* Well, that's a shame, isn't it.", - "obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license...", - "obj_npc_room_slash_Other_10_gml_666_0": "* I... I'll never make another word search! Promise!", - "obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys, I got locked up...", - "obj_npc_room_slash_Other_10_gml_654_0": "* How can I!? You guys seem WAY nicer than the King...!", - "obj_npc_room_slash_Other_10_gml_659_0": "* Haha, I'd rather be in jail than face you guys! You're terrifying!", - "obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages.)\n* (Now everyone's here.)", - "obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people... Wish we could go back to the good old days,)", - "obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)", - "obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)", - "obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* Alright, this lift should take us out of here.", - "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now, it might take a while, so...", - "obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* Get comfy, everyone!", - "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ... Hey. Ralsei.", - "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad... The King?", - "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes...?", - "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him... You think we'll have to...", - "obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* ... hurt him?", - "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?", - "obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* I mean, I could EASILY smash him, but...", - "obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* You guys, I know that's not really your thing.", - "obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* You're more about, uh, grovelling like total losers.", - "obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* And I was thinking... maybe...", - "obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* I could... do that too?", - "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!? You mean you want to try ACTing...?", - "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh, well,", - "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie... We'd be happy if you ACTed with us!", - "obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* And don't worry, we'll be there to help you!", - "obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* You won't have to figure it out by yourself.", - "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ...", - "obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* ... sure, alright.", - "obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* ...", - "obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* Hey. Ralsei.", - "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?", - "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you...", - "obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* Still gonna make those, uh, cakes...?", - "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well, will you stop making fun of me?", - "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ...", - "obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* Well, if I HAVE TO, I guess.", - "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like, alright?", - "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah, like you can make that many, dude.", - "obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* Well, this is our stop!", - "obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* Hey, Kris. Wait a sec.", - "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know, I'm starting to realize.", - "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here...", - "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all, uh, \"get along\" a little more.", - "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So, next time we fight an enemy...", - "obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* If you tell me what to do... I'll listen to you.", - "obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* ... but, y'know, don't tell me anything STUPID,", - "obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* Or I'll go back to smashing heads, alright!?", - "obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* Kris...", - "obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* I'm counting on you, OK?", - "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)", - "scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to?)", - "scr_text_slash_scr_text_gml_2867_0": "\\C3", - "scr_text_slash_scr_text_gml_2862_0": " \nPrison B1", - "scr_text_slash_scr_text_gml_2863_0": " \nFloor 1F", - "scr_text_slash_scr_text_gml_2864_0": "??????", - "scr_text_slash_scr_text_gml_2892_0": "* (You're there.)", - "scr_text_slash_scr_text_gml_2908_0": "* (You're there.)", - "scr_text_slash_scr_text_gml_2924_0": "* (You're there.)", - "scr_text_slash_scr_text_gml_2689_0": "* BOO HOO, BOO HOO, UEE HEE HEE.", - "scr_text_slash_scr_text_gml_2690_0": "* SO LONELY, LONELY, I BE...", - "scr_text_slash_scr_text_gml_2691_0": "* BUT LO, THREE VISITORS STANDING INSIDE?", - "scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?", - "scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...", - "scr_text_slash_scr_text_gml_2696_0": "* So, what the hell are you doing in there?", - "scr_text_slash_scr_text_gml_2698_0": "\\TJ* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.", - "scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.", - "scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.", - "scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.", - "scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,", - "scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.", - "scr_text_slash_scr_text_gml_2705_0": "* Huh? Free? But you're clearly the one behind bars...", - "scr_text_slash_scr_text_gml_2707_0": "\\TJ* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!", - "scr_text_slash_scr_text_gml_2709_0": "* Well, sounds like you don't need any help, then.", - "scr_text_slash_scr_text_gml_2711_0": "\\TJ* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.", - "scr_text_slash_scr_text_gml_2712_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?", - "scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!", - "scr_text_slash_scr_text_gml_1774_0": "\\C2", - "scr_text_slash_scr_text_gml_2685_0": "Play\na game", - "scr_text_slash_scr_text_gml_2686_0": "Do not\nplay a\ngame", - "scr_text_slash_scr_text_gml_2724_0": "Play\na game", - "scr_text_slash_scr_text_gml_2725_0": "Do not\nplay a\ngame", - "scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", - "scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", - "scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", - "scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", - "scr_text_slash_scr_text_gml_2737_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!", - "scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?", - "obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)", - "obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)", - "obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)", - "obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)", - "obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)", - "obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement, Which Just Happened to Have A Lot Of Cages.)", - "obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)\n* (Yes, that's a door!)", - "obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure.", - "obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts, but life has never been better!!!", - "obj_npc_room_slash_Other_10_gml_694_0": "* Hey, it's you!\n* You're that peaceful Lightner!", - "obj_npc_room_slash_Other_10_gml_695_0": "* Woah, you even tamed the beast that was tormenting us...!", - "obj_npc_room_slash_Other_10_gml_697_0": "* ... beast?\n* What beast?", - "obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!! You even taught the beast to talk!?", - "obj_npc_room_slash_Other_10_gml_700_0": "* Here, have a Choco Diamond!", - "obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)", - "obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry, we don't have any room for that.", - "obj_npc_room_slash_Other_10_gml_708_0": "* That's OK, I already ate it.", - "obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes, you know that?", - "obj_npc_room_slash_Other_10_gml_687_0": "* What about me?", - "obj_npc_room_slash_Other_10_gml_689_0": "* You too, Talking Beast...\n* You too.", - "scr_text_slash_scr_text_gml_2789_0": " \nApologize\nProfusely", - "scr_text_slash_scr_text_gml_2790_0": " \nIntimidate", - "scr_text_slash_scr_text_gml_2793_0": "* Hey! You're the chumps that beat me up earlier!", - "scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you, so scram!", - "scr_text_slash_scr_text_gml_2806_0": "* We're sorry, we made a mistake earlier.", - "scr_text_slash_scr_text_gml_2807_0": "\\E8* We promise we won't do it again!", - "scr_text_slash_scr_text_gml_2809_0": "* Huh...? You're apologizing? I guess I'll forgive you then...", - "scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)", - "scr_text_slash_scr_text_gml_2822_0": "* Heh, you wanna act that way, huh...?", - "scr_text_slash_scr_text_gml_2823_0": "\\E3* Forgive me or I'll crush you, dweeb!!", - "scr_text_slash_scr_text_gml_2825_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!", - "scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)", - "scr_text_slash_scr_text_gml_2831_0": "* I'm sorry, but we don't have any room...", - "scr_text_slash_scr_text_gml_2833_0": "* Too late, I already ate it.", - "obj_npc_room_slash_Other_10_gml_723_0": "* I... I'll never forgive you for that forgiveness...", - "obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now...", - "obj_npc_room_slash_Other_10_gml_728_0": "* ... Wait, what about her?\n* Will she hurt us anymore?", - "obj_npc_room_slash_Other_10_gml_730_0": "* Nah, you're good.", - "obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (Unless Kris tells me to I guess.)", - "obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought...", - "obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes.", - "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view!", - "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.", - "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!", - "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor", - "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!", - "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!", - "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.", - "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.", - "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.", - "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.", - "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.", - "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!", - "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?", - "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* What good can I say about someone trying to kill us?", - "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...", - "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?", - "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...", - "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* \"You are unbanned from free ham sandwich day\"", - "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...", - "obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...", - "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?", - "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"", - "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"", - "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.", - "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!", - "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.", - "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.", - "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.", - "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...", - "obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)", - "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!", - "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.", - "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.", - "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.", - "obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)", - "obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)", - "obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly. Your sins against Hathy were forgiven.)", - "obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)", - "obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?", - "obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)", - "obj_npc_room_slash_Other_10_gml_798_0": "* Oh.", - "obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.)\n* (Will you rest here?)", - "obj_readable_room1_slash_Other_10_gml_806_0": "* (... No, you won't.)\n* (It's not your bed.)", - "obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)", - "obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")", - "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!", - "obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier...", - "obj_npc_room_slash_Other_10_gml_771_0": "\\E8* We promise we won't do it anymore!", - "obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity. Hathy forgived your sins...)", - "obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)", - "obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly. You felt about the same.)", - "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", - "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?", - "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.", - "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", - "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)", - "obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)", - "obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")\n* (Currently occupied.)", - "obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)", - "obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided\nto crawl out and play...", - "obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there!?", - "obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha!\nThoust FOOLS!", - "obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* I am Rouxls Kaard, thou're greatest adversary!", - "obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* Thou may have clawedst past all thouse otherest conundrums...", - "obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* But THOUSE were created by UTTER WEAKLINGS!", - "obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* Now, prepare thouself.\n* For the STRONGEST puzzle of THOUST LIFE!", - "obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* TOIL, Worms!", - "obj_rurus_event_slash_Step_0_gml_208_0": "* ...", - "obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* GOD", - "obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT", - "obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* Geh ha ha...", - "obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst!?", - "obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* WRONGE! It's time for you to feel my Reale Powere!", - "obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* Behold!\n* My ULTIMATE Puzzle!", - "obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* HAVE AT YOU!", - "obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* ...", - "obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ....................", - "obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* Ahhh...", - "obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* Ahh... Ha...!\n* Ha ha ha!\n* Gullible worms!", - "obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* That wasn'tst REALLY my ultimate puzzle!", - "obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* I have a wayst better one right... here!", - "obj_rurus_event_slash_Step_0_gml_392_0": "* Can...\n* Can we see it?", - "obj_rurus_event_slash_Step_0_gml_404_0": "* No", - "obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh...) Rouxls Kaard was standing here...", - "obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...", - "obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh...) Rouxls Kaard was standing here...", - "obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh...) Sorry I'm sighing, I didn't get much sleep.", - "obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)", - "obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people, or one three-headed person.)", - "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.)\n* (For parties.)", - "obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)", - "obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)", - "obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.)\n* (For parties.)", - "obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...", - "obj_npc_room_slash_Other_10_gml_818_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...", - "obj_npc_room_slash_Other_10_gml_812_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.", - "obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?", - "obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.", - "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.)\n* (It's playing clubs music.)", - "obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member. It's the healer.)", - "obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)", - "obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)", - "obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)", - "obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)", - "scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.)\n* (Listen to the contents?)", - "scr_text_slash_scr_text_gml_1859_0": "\\C2", - "scr_text_slash_scr_text_gml_2840_0": " \nListen", - "scr_text_slash_scr_text_gml_2841_0": " \nDo Not", - "scr_text_slash_scr_text_gml_925_0": "* (...)", - "scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)", - "scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)", - "obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)", - "obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole!)", - "obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately, that's not a useful currency here...)", - "obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)", - "obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)", - "obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole. Presumably dug for fun.)", - "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* Welcome to my\nshop, you\nungrateful worms.", - "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* Welcome, welcome,\nmy Heroick Comrades!", - "obj_shop2_slash_Draw_0_gml_82_0": "Buy", - "obj_shop2_slash_Draw_0_gml_83_0": "Sell", - "obj_shop2_slash_Draw_0_gml_84_0": "Talk", - "obj_shop2_slash_Draw_0_gml_85_0": "Exit", - "obj_shop2_slash_Draw_0_gml_115_0": "Exit", - "obj_shop2_slash_Draw_0_gml_202_0": "\\E5Ah, what is\nthine\nIntereste?", - "obj_shop2_slash_Draw_0_gml_194_0": "About yourself", - "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us", - "obj_shop2_slash_Draw_0_gml_196_0": "The King", - "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son", - "obj_shop2_slash_Draw_0_gml_198_0": "Exit", - "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* I amst the Duke of Puzzles, Rouxls Kaard.", - "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...", - "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* ... and long walks in the dungeon.", - "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* Artest thou one of my admirers, worm?", - "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* By the way, no hard feelingst about earlier, right?", - "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* Hahaha!! So I might amasseth funds, Worms! An army of funds...", - "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -", - "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* Vengeance!! Ahahaha!!!", - "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* Oh, how I amuse myself!!!", - "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!", - "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* Earlier art but a Test of your Heroick Resolve!", - "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!", - "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* Our Lorde King art a cruel and terrifying Monarcke!", - "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,", - "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* After pretty mucheth everyone else was firedst or placed inside a cage.", - "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* Truly, a benevolent ruler!", - "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* Yes, the King! A terrible Man! An awful Monarcke!", - "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* Never likedeth that Guye, really!", - "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...", - "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* I could assist to overthroweth him from the Inside!", - "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* ... What!? Cannot thou conceiveth of my plan?!?", - "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* His Son, on the other hand, is more troublesome than a fistful of fleas!", - "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* He alwayst asks me the Worste Queries,", - "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* And calleth me his \"Lesser Dad.\"", - "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!", - "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!", - "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* ...", - "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* How is he, anyhow?", - "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!", - "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* A strange and irritating darling!", - "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!", - "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* Is this what it means to be High Ranking!?", - "obj_shop2_slash_Draw_0_gml_124_0": "\\E0What\nshalt\nthou buy?", - "obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP", - "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux", - "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals\n50 HP", - "obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool", - "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax", - "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior.\nSuitable for heroes.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well, if I have to.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy...", - "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up", - "obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up", - "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf", - "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing\npower but has no attack.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP", - "obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", - "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card", - "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks\nto you, increasing defense.", - "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "... better than nothing.", - "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky, huh, Kris...", - "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* Anything else?", - "obj_shop2_slash_Draw_0_gml_125_0": "\\E2Thanks,\nworm.", - "obj_shop2_slash_Draw_0_gml_126_0": "\\E2Thanks,\nhero!", - "obj_shop2_slash_Draw_0_gml_127_0": "\\E3Perhaps\nanother\nware?", - "obj_shop2_slash_Draw_0_gml_128_0": "\\E6Your\nfunds are\nlacking.", - "obj_shop2_slash_Draw_0_gml_129_0": "\\E3Thou doth\ncarry\ntoo much!", - "obj_shop2_slash_Draw_0_gml_130_0": "/*", - "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for", - "obj_shop2_slash_Draw_0_gml_145_0": " ?", - "obj_shop2_slash_Draw_0_gml_146_0": "Yes", - "obj_shop2_slash_Draw_0_gml_147_0": "No", - "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items", - "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons", - "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor", - "obj_shop2_slash_Draw_0_gml_243_0": "\\E0Showeth\nme your\ntreasure!", - "obj_shop2_slash_Draw_0_gml_239_0": "Returnst", - "obj_shop2_slash_Draw_0_gml_244_0": "\\E2That seems\nto be all,\nno?", - "obj_shop2_slash_Draw_0_gml_245_0": "\\E6You have\nnone!", - "obj_shop2_slash_Draw_0_gml_305_0": "\\E0What ITEM\nshalt thou\nproffer?", - "obj_shop2_slash_Draw_0_gml_306_0": "\\E0What WEAPON\nshalt thou\nproffer?", - "obj_shop2_slash_Draw_0_gml_307_0": "\\E0What ARMOR\nshalt thou\nproffer?", - "obj_shop2_slash_Draw_0_gml_308_0": "\\E5I shall\nmake use\nof this!", - "obj_shop2_slash_Draw_0_gml_309_0": "\\E6What?", - "obj_shop2_slash_Draw_0_gml_310_0": "\\E6Er, NO\nthank you.", - "obj_shop2_slash_Draw_0_gml_311_0": "\\E6What?", - "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for", - "obj_shop2_slash_Draw_0_gml_324_0": " ?", - "obj_shop2_slash_Draw_0_gml_325_0": "Yes", - "obj_shop2_slash_Draw_0_gml_326_0": "No", - "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* See thou in the Dungeon, Worms!", - "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* Come by any time, my good Worms!", - "obj_shop2_slash_Draw_0_gml_478_0": "Space:", - "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE", - "obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough, Worms...!", - "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES, but...", - "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT, thou shalt be scattered about!", - "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come, knaves...! Prepareth for battle with...!", - "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is!!!", - "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh...!?\n* It's the enemy from earlier...!", - "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3!\\f0 ^3", - "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ... it looks the same.", - "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes! With my Control Crowne...", - "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme!", - "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no!!!", - "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain!^3!\\f1 ^3", - "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME!!!!", - "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes... The control crown is painful...", - "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But, I'm certain this Creature will feeleth relief...", - "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in!!!", - "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes. Again.", - "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers", - "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow", - "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea", - "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!", - "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)", - "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!", - "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)", - "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?", - "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.", - "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.", - "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!", - "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* You want to apologize to it for earlier, right?", - "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.", - "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!", - "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!", - "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press", - "obj_checkers_enemy_slash_Step_0_gml_489_1": " to determine the ANGLE!", - "obj_throwralsei_slash_Step_0_gml_26_0": "* Press", - "obj_throwralsei_slash_Step_0_gml_26_1": " to determine the POWER!", - "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened!", - "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little!", - "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!", - "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw", - "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!", - "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* How can we push off that CROWN...?", - "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.", - "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!", - "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* Whatever can we do, Kris...?", - "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.", - "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!", - "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* It'll be hard, but we can do it!!", - "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!", - "obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* ...", - "obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* ...", - "obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* Why, brilliant!\n* Just BRILLIANT!", - "obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* I knew you couldst do it! Thou great heroes, thou!", - "obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* Thou see-eth, that was merely...", - "obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* A friendly TEST of thine abilities!", - "obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* But thou hast WON! And now, NOTHING blocks thine path!", - "obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* I, personally, could NOT be less of an obstruction!", - "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -", - "obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* Luck be with you. Heroes!", - "obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners. They seem to have been through some kind of struggle...)", - "obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.)\n* (They shine with avarice.)", - "obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.)\n* (It seems to have been damaged in a struggle...)", - "obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.)\n* (It gleams with avarice.)", - "obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey, there's Lancer...!", - "obj_kingcutscene_slash_Step_0_gml_110_0": "* Father!", - "obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer, my son.", - "obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners, as I commanded?", - "obj_kingcutscene_slash_Step_0_gml_115_0": "* N... No, b-but...", - "obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* I did even better!", - "obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* It turns out we don't actually have to fight them!", - "obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* They said they could just talk to you, and...", - "obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE?", - "obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes, and I think you'll like them a lot!", - "obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* There's Susie, she's very purple and strong, and...", - "obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW?", - "obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm...", - "obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey.", - "obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you!", - "obj_kingcutscene_slash_Step_0_gml_187_0": "* ... Lancer.\n* Lancer, my son.", - "obj_kingcutscene_slash_Step_0_gml_189_0": "* Y... Yes, father?", - "obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you?", - "obj_kingcutscene_slash_Step_0_gml_225_0": "* D... Don't... get too attached?", - "obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed.", - "obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality.", - "obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself, Lancer.\n* They care NOT for you.", - "obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain.", - "obj_kingcutscene_slash_Step_0_gml_255_0": "* They. Are. Scum.", - "obj_kingcutscene_slash_Step_0_gml_257_0": "* N... no they aren't...", - "obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY!?", - "obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go.", - "obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha...", - "obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO!?", - "obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this...?", - "obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter...", - "obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place!", - "obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be, Lightners!?", - "obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie, he'll... he'll...", - "obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH, Lancer...!", - "obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners!", - "obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh... What the!?", - "obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU... YOU TRAITOR...!\n* COME BACK HERE...!", - "obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright, enough already.", - "obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are?", - "obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh...\n* Heheheheh...", - "obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people, I am a hero...", - "obj_kingcutscene_slash_Step_0_gml_594_0": "* ... to you?", - "obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY!!!", - "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way!", - "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King", - "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk", - "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk", - "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk", - "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster", - "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster", - "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n", - "obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners, his heart became cracked with hatred.", - "obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with, but don't give up...!", - "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", - "obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.", - "obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.", - "obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.", - "obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.", - "obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.", - "obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King...", - "obj_king_boss_slash_Step_0_gml_182_0": "* Silence, Lightbringer!", - "obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own...", - "obj_king_boss_slash_Step_0_gml_184_0": "\\E0* By the Knight's will, I shall shatter your heart to pieces!", - "obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing...\n* \\cYTALK\\cW became \\cYCOURAGE\\cW!", - "obj_king_boss_slash_Step_0_gml_192_0": "Courage", - "obj_king_boss_slash_Step_0_gml_193_0": "Defense\nBoost", - "obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party!\n* The party's DEFENSE raised for this turn!", - "obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King...", - "obj_king_boss_slash_Step_0_gml_216_0": "* Arright, listen up.", - "obj_king_boss_slash_Step_0_gml_217_0": "\\E2* Lancer's my friend.", - "obj_king_boss_slash_Step_0_gml_218_0": "\\EC* So if we can get by without hurting you, then...", - "obj_king_boss_slash_Step_0_gml_220_0": "* If I perish, so be it!", - "obj_king_boss_slash_Step_0_gml_221_0": "\\E4* Show my son the monster you REALLY are!", - "obj_king_boss_slash_Step_0_gml_223_0": "* ...", - "obj_king_boss_slash_Step_0_gml_224_0": "\\E3* Arright, you wanna see what I can do, huh?", - "obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing...\n* \\cYTALK\\cW became \\cYRED BUSTER\\cW!", - "obj_king_boss_slash_Step_0_gml_232_0": "RedBuster", - "obj_king_boss_slash_Step_0_gml_233_0": "Red\nDamage", - "obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie!", - "obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King...", - "obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it, but...", - "obj_king_boss_slash_Step_0_gml_257_0": "\\E6* This is a world where you don't have to fight.", - "obj_king_boss_slash_Step_0_gml_258_0": "\\E8* I know if we try, we can all find another way...", - "obj_king_boss_slash_Step_0_gml_260_0": "\\E6* Such simple-minded platitudes...", - "obj_king_boss_slash_Step_0_gml_261_0": "\\E0* A shame you will not live to realize your naivety.", - "obj_king_boss_slash_Step_0_gml_262_0": "\\E4* Now, perish with the pathetic LIGHTNERs you worship!", - "obj_king_boss_slash_Step_0_gml_264_0": "* Sorry, my friends and I aren't going anywhere!", - "obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing...\n* \\cYTALK\\cW became \\cYDUAL HEAL\\cW!", - "obj_king_boss_slash_Step_0_gml_273_0": "DualHeal", - "obj_king_boss_slash_Step_0_gml_274_0": "Heals\neveryone", - "obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI!", - "obj_king_boss_slash_Step_0_gml_25_0": "Fall before\nthe chain\nof justice!", - "obj_king_boss_slash_Step_0_gml_27_0": "How dare you\ncome here,\nLightners...?", - "obj_king_boss_slash_Step_0_gml_28_0": "You, that\nleft us in\nthe shadows,\nstripped of\nmeaning...", - "obj_king_boss_slash_Step_0_gml_29_0": "You DARE\nreturn\nto torment us\nonce again?", - "obj_king_boss_slash_Step_0_gml_30_0": "Begone!\nWe have found\nfresh\npurpose.", - "obj_king_boss_slash_Step_0_gml_31_0": "For the\nKNIGHT\nhas appeared.", - "obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT\nthat pulls\nthe Fountains\nfrom the\nEarth.", - "obj_king_boss_slash_Step_0_gml_36_0": "Holy\nFountains,\nwhose shadows\nare creating\na new\nworld...", - "obj_king_boss_slash_Step_0_gml_37_0": "OUR world.", - "obj_king_boss_slash_Step_0_gml_39_0": "Hahaha...\nDo you see\nnow our NEW\npurpose...?", - "obj_king_boss_slash_Step_0_gml_40_0": "Soon, this\nworld\nshall be\nblanketed\nin darkness...", - "obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS\nshall RULE\nit!", - "obj_king_boss_slash_Step_0_gml_43_0": "Then, you may\nsee what it is\nlike to live\nin DESPAIR!", - "obj_king_boss_slash_Step_0_gml_44_0": "Now, enough\ntalk!", - "obj_king_boss_slash_Step_0_gml_45_0": "Fall before\nthe chain of\njustice!", - "obj_king_boss_slash_Step_0_gml_46_0": "... ha,\nyou're\nquite strong,\naren't you!?", - "obj_king_boss_slash_Step_0_gml_47_0": "If I keep\nfighting you\nlike this,\nthen...", - "obj_king_boss_slash_Step_0_gml_48_0": "It seems...\nthat...", - "obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT...\nI shall not\nfail you...", - "obj_kingcutscene_slash_Step_0_gml_762_0": "* I... I see...", - "obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger... than I envisioned...", - "obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough... is enough...", - "obj_kingcutscene_slash_Step_0_gml_767_0": "* I see... I see that I cannot defeat you.", - "obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle.", - "obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners... I...", - "obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* Perhaps I... I have been too cruel.", - "obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* The truth is... I was not always this way.", - "obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* There once was a time...", - "obj_kingcutscene_slash_Step_0_gml_806_0": "* ... where Darkners and Lightners lived in harmony.", - "obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace...", - "obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* It would be a lie to say that I, too...", - "obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* ... do not yearn for those days.", - "obj_kingcutscene_slash_Step_0_gml_826_0": "* ... Perhaps... Perhaps you young ones are right.", - "obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* Please... let us put away our weapons.", - "obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this.", - "obj_kingcutscene_slash_Step_0_gml_861_0": "* ...", - "obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now, Susie!)", - "obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize, Mr. King...", - "obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* None of us really want to fight.", - "obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* If you can just tell us about your worries...", - "obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* I'm sure we can all be friends, Mr. King!", - "obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes... \"Friends...\"", - "obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds... lovely...", - "obj_kingcutscene_slash_Step_0_gml_941_0": "* (C... cough)^1\n* My apologies, I am...", - "obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* I am not used to... fighting like that...", - "obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is... getting weak...", - "obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh, don't say another word!", - "obj_kingcutscene_slash_Step_0_gml_994_0": "* There, you should be all healed up!", - "obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* How do you feel...?", - "obj_kingcutscene_slash_Step_0_gml_997_0": "* L... Let's see...", - "obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better.", - "obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y... You...", - "obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up?", - "obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?", - "obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh, spare me the heroics.", - "obj_kingcutscene_slash_Step_0_gml_1324_0": "* You... You're the leader, aren't you?", - "obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* So, what's your plan?", - "obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* To laugh, as you cast us all back into obscurity?", - "obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* ...", - "obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* You can't even say...?", - "obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one...", - "obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* Let me tell you a secret.", - "obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF.", - "obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey.", - "obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away.\n* From my.\n* Friend.", - "obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh...", - "obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT?", - "obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* You'll KILL me?", - "obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah.", - "obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan, then...?", - "obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death...?", - "obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid, stupid Lightner.", - "obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way...", - "obj_kingcutscene_slash_Step_0_gml_1613_0": "* ... to convince me NOT to kill you?", - "obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah.", - "obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* But THEY might.", - "obj_kingcutscene_slash_Step_0_gml_2116_0": "* L... Lancer!?\n* E... Everyone!?", - "obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this!?", - "obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry, Dad!\n* You're being overthrown!", - "obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* When I told everyone you were fighting the Lightners...", - "obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* Everyone remembered how kind they were!", - "obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* They decided they'd rather have a king...", - "obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* That accepts them!", - "obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* Me!!!", - "obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* Now I'm the dad!!!", - "obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS! The Lightners are your ENEMIES!", - "obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS! I'LL KILL YOU! I'LL KILL ALL OF YOU!", - "obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes! I think someone needs a time out!", - "obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* Go to your room, Dad!!!", - "obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO!!!!", - "obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright, Kris?", - "obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris!\n* Susie...!", - "obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* Oh, you're all right...!", - "obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah, it'll take more than that to take us down.", - "obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris, Susie... I'm... I'm sorry.", - "obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING, we almost... we almost...", - "obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* Susie, you were right. I...", - "obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* I was foolish to think we could act so soft to everyone...", - "obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* This isn't a world where kindness always wins, is it?", - "obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh, it's complicated.", - "obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* Yeah, sometimes there's people you just gotta fight.", - "obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* But if you NEVER let your guard down, then...", - "obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* But if you NEVER let your guard down, then...", - "obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* You might just... hurt someone you care about.", - "obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* Aww, Susie...", - "obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* You're beginning to sound like a real hero...!", - "obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh, don't get used to it.", - "obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then, I...", - "obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* I suppose you and Kris should return home now.", - "obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah, I...", - "obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* I guess that's right, huh.", - "obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well, uh...", - "obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* See ya.", - "obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* OR WHAT?", - "obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* Surely you must realize...", - "obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* How exhausted I am, Lightner.", - "obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me.", - "obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* Why not do it, Lightner?", - "obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* Kill me and show my son how much you REALLY care.", - "obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan, then...?", - "obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death...?", - "obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid, stupid Lightner.", - "obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way...", - "obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you?", - "obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second.", - "obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT?", - "obj_kingcutscene_slash_Step_0_gml_1678_0": "* H... Huh?", - "obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly... so sleepy...?", - "obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* Why you... you little...", - "obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet...", - "obj_kingcutscene_slash_Step_0_gml_1691_0": "* ... little...", - "obj_kingcutscene_slash_Step_0_gml_1702_0": "* ... pumpkin...", - "obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris, y'alright?", - "obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th... That was close, Susie!", - "obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* I'm surprised you remembered my Pacify spell...", - "obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey, c'mon.", - "obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* I'd never forget something I made fun of you for.", - "obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris, Susie... I'm... I'm sorry.", - "obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING, we almost... we almost...", - "obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* Susie, you were right. I...", - "obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* I was foolish to think we could act so soft to everyone...", - "obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* This isn't a world where kindness always wins, is it?", - "obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* Eh, it's complicated.", - "obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* Yeah, sometimes there's people you just gotta fight.", - "obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just... hurt someone you care about, too.", - "obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone!!!\n* You're OK!!!", - "obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer! Hey!!!", - "obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* Sorry, I kinda beat up your dad.", - "obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK! It happens!", - "obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* Oh, it even looks like he's having a beauty nap!", - "obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* That's good.\n* He seemed cranky.", - "obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man, you can say that again!", - "obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err, Lancer...?\n* What's that noise...?", - "obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh. I actually... came to \\cYWARN\\cW you clownlings.", - "obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* I informed the Guys you were fighting My Dad, but...", - "obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* Instead of eagerly volunteering to help you,", - "obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* Everyone just caught the \"freak-outs.\"", - "obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* Now they appear to be... um...", - "obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room.", - "obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well, uh, that's not the best.", - "obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris, Susie...", - "obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* It seems that you must hurry to the Fountain.", - "obj_kingcutscene_slash_Step_0_gml_2182_0": "* ... No time for goodbyes, huh...", - "obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes!!! Of course no goodbyes!!!", - "obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* We're bad guys, so we only have BAD-byes!!!", - "obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh, you've learned a lot, huh.", - "obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best!\n* Of the worst!!!", - "obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK! I'll go stop the door!!!", - "obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later, dude.", - "scr_text_slash_scr_text_gml_2972_0": "\\E0* Hey Kris.", - "scr_text_slash_scr_text_gml_2973_0": "\\E0* W... wait a second.", - "scr_text_slash_scr_text_gml_2974_0": "\\E3* Ummm, I...", - "scr_text_slash_scr_text_gml_2975_0": "\\E1* Look.", - "scr_text_slash_scr_text_gml_2976_0": "\\E2* I know you wanna give a REAL goodbye to everyone, right?", - "scr_text_slash_scr_text_gml_2977_0": "\\E3* I mean, I'm ALL for leaving right away, but...", - "scr_text_slash_scr_text_gml_2978_0": "\\E2* Y'know, we could go back a sec. If you wanted.", - "scr_text_slash_scr_text_gml_2938_0": "\\C2", - "scr_text_slash_scr_text_gml_690_0": " \nYes", - "scr_text_slash_scr_text_gml_739_0": " \nDon't", - "scr_text_slash_scr_text_gml_2985_0": "\\E2* Well, then what are we waiting for?", - "scr_text_slash_scr_text_gml_2986_0": "\\E9* Let's head back!", - "scr_text_slash_scr_text_gml_2990_0": "\\E4* C'mon, don't lie!", - "scr_text_slash_scr_text_gml_2991_0": "\\E9* Let's at least say goodbye to Lancer!", - "obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...? Susie...? You came back...?", - "obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm, well...", - "obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* Kris just wanted to say bye, y'know...", - "obj_npc_facing_slash_Other_10_gml_679_0": "* Oh!!! Actually...", - "obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* ... Everyone here wanted to say goodbye, too.", - "obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* Please let me know when you leave, alright?", - "obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah, yeah, we'll try not to skip you.", - "obj_npc_facing_slash_Other_10_gml_656_0": "* Kris... Susie...? Are you leaving?", - "obj_npc_facing_slash_Other_10_gml_658_0": "* Nah, we have to talk to Lancer first.", - "obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go, kids! Now we can go back to making the puzzles we love...", - "obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial, so try your best!", - "obj_npc_room_slash_Other_10_gml_1008_0": "* And, thanks to your donation, I could buy a new hat and some shaving cream.", - "obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now...", - "obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial, so try your best!", - "obj_npc_room_slash_Other_10_gml_1000_0": "* Best! You're the Best!", - "obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly, we owe you...", - "obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing!", - "obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork!", - "obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")", - "obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you! I can go back to being a coat hanger now!", - "obj_npc_room_slash_Other_10_gml_1023_0": "* By the by, I asked Seam to come here, but...", - "obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest.", - "obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke, mine Amigose!", - "obj_npc_room_slash_Other_10_gml_945_0": "\\E3* Thou hast toppledst the Tyrant! Freedst our Creedst!", - "obj_npc_room_slash_Other_10_gml_946_0": "\\E4* Trulyeth, History shall not forget -", - "obj_npc_room_slash_Other_10_gml_947_0": "\\E2* The Tale of Rouxls Kaard, and the Three Heroes!", - "obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us?", - "obj_npc_room_slash_Other_10_gml_957_0": "* Ah... an interesting Historical Theorie, is it not?", - "obj_npc_room_slash_Other_10_gml_958_0": "\\E4* Nonetheless, the evidence precludeth such a thing...", - "obj_npc_room_slash_Other_10_gml_960_0": "* ... what evidence?", - "obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence.", - "obj_npc_room_slash_Other_10_gml_964_0": "* Deal.", - "obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it!", - "obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy, I was cheering for you...!", - "obj_npc_room_slash_Other_10_gml_932_0": "* ... That's how much I disliked my job.", - "obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~!\n* Like a pile of BEE'S PUKE.\n* ... which, is honey, I think.", - "obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~!\n* Hope you didn't SCREW IT UP.\n* ... that means thank you.", - "obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day, too~!\n* We'll have one SOON!!!\n* ... if that's... possible...", - "obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly...)", - "obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss!)", - "obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)", - "obj_npc_room_slash_Other_10_gml_913_0": "* What's going on? I slept through everything...", - "obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over! Everybody go home!)", - "obj_npc_room_slash_Other_10_gml_855_0": "* What ho!! What about us!? Aren't we going to be restored as Kings...!?", - "obj_npc_room_slash_Other_10_gml_856_0": "* ... Ah? My treasure is unharmed? Carry on, then.", - "obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about? Fewer people are in cages...)", - "obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)", - "obj_npc_room_slash_Other_10_gml_850_0": "* (... but they'll have to put on animal ears and noses...)", - "obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest, at first we weren't sure who make our new King...", - "obj_npc_room_slash_Other_10_gml_866_0": "* ... I mean, Lancer HAS always been a bit of a pain.", - "obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys, I think he'll be fine!", - "obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King.", - "obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production.", - "obj_npc_facing_slash_Other_10_gml_600_0": "* Susie! Blue person whose name I neglected to learn all along!", - "obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* I thought you were going homeways.", - "obj_npc_facing_slash_Other_10_gml_603_0": "* We were, but Kris wanted to say bye, y'know?", - "obj_npc_facing_slash_Other_10_gml_605_0": "* Oh!!! Really!? Hohoho!!! That's funny!!", - "obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* I thought YOU wanted to say bye because we're friends!", - "obj_npc_facing_slash_Other_10_gml_608_0": "* Huh!? I mean... I didn't NOT want to!", - "obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* Umm, so, you're the king now, huh...?", - "obj_npc_facing_slash_Other_10_gml_611_0": "* Yes!! And I'm changing some big rules!", - "obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* First, Lightners are now legal!", - "obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* Second, prison is now only for dads!", - "obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes.", - "obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* Hey, your dad was, uh, protecting the fountain, right?", - "obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* ... is it gonna be OK if we mess with it...?", - "obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea!", - "obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* But it's you guys, so I trust you...!", - "obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* If something bad happens, we'll fix it out!", - "obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah, guess we'll just see I guess.", - "obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* Umm... well, see ya later!", - "obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon!!!", - "obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* There's always room in town, for a couple of clowns!", - "obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well.", - "obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* ... is he leaving?", - "obj_npc_facing_slash_Other_10_gml_640_0": "* No... he's just a sweet little peach.", - "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness...)", - "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)", - "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it, it grew to respect you...)", - "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well, actually, maybe it shrunk to respect you.)", - "obj_npc_facing_slash_Other_10_gml_665_0": "* Kris... Susie...? Are you leaving?", - "obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know, I'm just following Kris.", - "obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* Guess we'll just walk to the right if we are.", - "obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie, Kris... Are you going to leave...?", - "obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie... Kris...?", - "obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* If we must say goodbye, then...", - "obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm, I...", - "obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say... I...", - "obj_kingcutscene_slash_Step_0_gml_2294_0": "* I...", - "obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two, and...", - "obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey, can you STOP mumbling into your hat for a sec?", - "obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya, dude.", - "obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR", - "obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh, I'm sorry!", - "obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um... Kris, Susie... I...", - "obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon.", - "obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* Next time I'll make you lots of yummy cakes, alright?", - "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????", - "obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* Umm, yeah! Sure, dude, haha!", - "obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go, Kris!", - "obj_event_room_slash_Step_0_gml_307_0": "* Hey, Kris, I know you wanna stay, but...", - "obj_event_room_slash_Step_0_gml_308_0": "\\E1* We gotta go.", - "obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go, Kris...", - "obj_event_room_slash_Step_0_gml_213_0": "\\E1* There's no time.", - "obj_event_room_slash_Step_0_gml_217_0": "* OK, maybe things aren't that urgent, but...", - "obj_event_room_slash_Step_0_gml_248_0": "\\E0* ... Huh?", - "obj_event_room_slash_Step_0_gml_249_0": "\\E1* Kris, you wanna...", - "obj_event_room_slash_Step_0_gml_250_0": "\\E2* ... go say goodbye to everyone, don't you?", - "obj_event_room_slash_Step_0_gml_251_0": "\\E0* ...", - "obj_event_room_slash_Step_0_gml_252_0": "\\E3* Heh, well... if you're gonna MAKE me,", - "obj_event_room_slash_Step_0_gml_253_0": "\\E2* I GUESS we can go back for a bit.", - "obj_event_room_slash_Step_0_gml_254_0": "\\E9* Let's go!", - "obj_event_room_slash_Step_0_gml_272_0": "* C'mon, let's at least say bye to Lancer!", - "obj_fountainkris_slash_Step_0_gml_47_0": "Is this... the fountain...?", - "obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how, but...", - "obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we\nstumbled into", - "obj_fountainkris_slash_Step_0_gml_66_0": "something really\nimportant, didn't we...?", - "obj_fountainkris_slash_Step_0_gml_67_0": "...", - "obj_fountainkris_slash_Step_0_gml_81_0": "Well, there's no time to\nthink about that now.", - "obj_fountainkris_slash_Step_0_gml_82_0": "Right now...", - "obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home,", - "obj_fountainkris_slash_Step_0_gml_84_0": "right, Kris?", - "obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front\nof the fountain,)", - "obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)", - "obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)", - "obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)", - "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!", - "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!", - "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?", - "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?", - "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* How'd we get here...?", - "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...", - "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* What...", - "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* What just happened...?", - "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* Like, that wasn't a dream or anything, was it...?", - "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* ...", - "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* Anyway, as I was SAYING,", - "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* Let's just tell Alphys we couldn't find any chalk.", - "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate", - "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil", - "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage", - "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet", - "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk", - "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil", - "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil", - "scr_litemname_slash_scr_litemname_gml_13_0": "Egg", - "scr_litemname_slash_scr_litemname_gml_14_0": "Glass", - "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things.", - "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things.", - "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.", - "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.", - "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.", - "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.", - "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* There is a small shard of something in your pocket.", - "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* It feels like glass, but...", - "obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)", - "obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)", - "obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')", - "obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)", - "obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)", - "obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)", - "obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...", - "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* Everyone else must have gone home by now.", - "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* Guess Alphys'll know better than to ask US next time, huh?", - "obj_darkdoor_slash_Step_0_gml_252_0": "* ...", - "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* Well, guess we should go.", - "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* ...", - "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* See ya later, I guess.", - "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* ...", - "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* ...", - "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* Let's go back there tomorrow, alright?", - "obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)", - "obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)", - "obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.)\n* (It's lukewarm.)", - "obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.)\n* (It's tepid.)", - "obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)", - "obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like, breathing? Moving fast, with or without, legs?", - "obj_readable_room1_slash_Other_10_gml_238_0": "* But usually, with legs?", - "obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington, and Noelle!", - "obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker. It's locked.)", - "obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)", - "obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.)\n* (It's empty.)", - "obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)", - "obj_readable_room1_slash_Other_10_gml_270_0": "* (... It seems to not be time for class.)", - "obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)", - "obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)", - "obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)", - "obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)", - "obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)", - "obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)", - "obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)", - "obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)", - "obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)", - "obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.)\n* (Some of them used to be yours.)", - "obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)", - "obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)", - "obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)", - "scr_text_slash_scr_text_gml_2247_0": "* (Ring, ring...)", - "scr_text_slash_scr_text_gml_2249_0": "* K... Kris!?", - "scr_text_slash_scr_text_gml_2250_0": "\\E1* Whatever have you been doing!?", - "scr_text_slash_scr_text_gml_2251_0": "\\E3* I sat in the car waiting for you after school for half an hour...!", - "scr_text_slash_scr_text_gml_2252_0": "\\E7* I called and called, but you never picked up...", - "scr_text_slash_scr_text_gml_2253_0": "\\E8* You had your poor mother worried sick!", - "scr_text_slash_scr_text_gml_2254_0": "\\E7* Kris, I am afraid I am going to have to punish you...", - "scr_text_slash_scr_text_gml_2255_0": "\\E8* ... huh?", - "scr_text_slash_scr_text_gml_2256_0": "\\E1* ... A friend?", - "scr_text_slash_scr_text_gml_2257_0": "\\E0* You were spending time with... a friend?", - "scr_text_slash_scr_text_gml_2258_0": "\\E0* ...", - "scr_text_slash_scr_text_gml_2259_0": "\\E9* Kris...", - "scr_text_slash_scr_text_gml_2260_0": "\\E0* I will make an exception this time.", - "scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer.", - "scr_text_slash_scr_text_gml_2262_0": "\\E1* But when you return home...", - "scr_text_slash_scr_text_gml_2263_0": "\\E5* You are going to have to go to bed early.", - "scr_text_slash_scr_text_gml_2264_0": "\\E0* See you soon, honey.", - "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring, ring...)", - "scr_text_slash_scr_text_gml_2266_0": "* (Click...)", - "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris, honey, what is it?", - "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* What? No, I am not giving you a ride home.", - "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* Our house is not far. It is just at the top of town.", - "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* Try walking. It builds character, honey.", - "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)", - "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring, ring...)", - "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris, I am grading papers.", - "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* I can talk to you when you get back, alright?", - "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* Our house is only at the top of town, you know.", - "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)", - "obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* Kris!\n* You survived Susie!\n* I was getting worried!", - "obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* OK, Kris, now for something more important.", - "obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* Now you can finally pay off your family debt.", - "obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* How to Draw Dragons is 2583 days overdue.", - "obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* However, Kris.\n* I am a benevolent volunteer assistant.", - "obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* If you turn it in this week, I'll reduce your fine to...", - "obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* A mere $64.23!\n* Consider it, Kris!", - "obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* Ah, did you forget what it looks like?", - "obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* The front is, perhaps... a mauve dragon wearing lipstick.", - "obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* And as for her clothes, I believe they are, well...", - "obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* You know, Kris, I think you'll know it when you see it!", - "obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* What? Hospital window? What are you talking about?", - "obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* I'm sorry, Kris.\n* I don't have time to do such things.", - "obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* Because I'm... Hmm... What do they say?", - "obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* CONTRIBUTING TO SOCIETY?", - "obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* You should try it someday, Kris!", - "obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* It's actually quite gratifying!", - "obj_npc_facing_slash_Other_10_gml_739_0": "* Kris! What'sup!", - "obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working, so I'm starting, on our Project!", - "obj_npc_facing_slash_Other_10_gml_741_0": "* I've already, copied a bunch of pictures.", - "obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)", - "obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball!\n* Hah haha!", - "obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!", - "obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)", - "scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.)\n* (Read it?)", - "scr_text_slash_scr_text_gml_1864_0": "\\C2", - "scr_text_slash_scr_text_gml_689_0": "No No No\nNo No No\nNo No No", - "scr_text_slash_scr_text_gml_769_0": " \nYes", - "scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2", - "scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...", - "scr_text_slash_scr_text_gml_701_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!", - "scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes...", - "scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult...", - "scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.", - "scr_text_slash_scr_text_gml_705_0": "* Not to mention, Mew Mew's character in the first one...", - "scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off.", - "scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!", - "scr_text_slash_scr_text_gml_708_0": "* Signed,\nThe Anonymous Yellow Lizard", - "scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)", - "obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)", - "obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)", - "obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book. You look inside...)", - "obj_readable_room1_slash_Other_10_gml_1070_0": "* oh.... i accidentally returned my personal journal instead of my book...", - "obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no.... they're putting it into their catalogue...", - "obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no... i have to take it out every time i want to write a new entry...", - "obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"", - "obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)", - "obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"", - "obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)", - "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)", - "obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact, maybe don't do it at all.)", - "obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab...)", - "obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)", - "obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game...)", - "obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it...)", - "obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished, you can go in...)", - "obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog...)", - "obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab...)", - "obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas...)", - "obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work...)", - "obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while...)", - "obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)", - "obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")", - "obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)", - "obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.", - "obj_npc_room_slash_Other_10_gml_1050_0": "* Read them!", - "obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books.\n* Especially...", - "obj_npc_room_slash_Other_10_gml_1055_0": "* The books.", - "obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic...", - "obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"", - "obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best, huh!?\n* I feel really directed!!!", - "scr_text_slash_scr_text_gml_2033_0": "\\E2* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!", - "scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!", - "scr_text_slash_scr_text_gml_2035_0": "\\E1* ... Oh, wait, it's just Asgore's kid.", - "scr_text_slash_scr_text_gml_2036_0": "\\E7* Sorry, I'm a little, uh, worked up lately.", - "scr_text_slash_scr_text_gml_2037_0": "\\E2* This job is SO boring.\n* Nothing EVER happens in this town!", - "scr_text_slash_scr_text_gml_2038_0": "\\E4* Ngh... I just wish SOMETHING would shake things up!", - "scr_text_slash_scr_text_gml_2039_0": "\\E7* ... Huh?\n* You got somethin' to report?", - "scr_text_slash_scr_text_gml_1023_0": "\\C4", - "scr_text_slash_scr_text_gml_2044_0": "\\E1* Got somethin' to report?", - "scr_text_slash_scr_text_gml_1207_0": "\\C4", - "scr_text_slash_scr_text_gml_2027_0": "\nAlphys", - "scr_text_slash_scr_text_gml_2028_0": "\nDark World", - "scr_text_slash_scr_text_gml_2029_0": "Help you", - "scr_text_slash_scr_text_gml_610_0": "Nothing", - "scr_text_slash_scr_text_gml_2053_0": "\\E0* ... Alphys?", - "scr_text_slash_scr_text_gml_2054_0": "\\E3* Who's Alphys?\n* No idea who you're talking about.", - "scr_text_slash_scr_text_gml_2055_0": "\\E2* ... Why, did they do something illegal!?", - "scr_text_slash_scr_text_gml_2056_0": "\\E5* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!", - "scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!!\n* They're as good as dead!!", - "scr_text_slash_scr_text_gml_2068_0": "\\E6* Aww, you wanna help me? Sure, punk.", - "scr_text_slash_scr_text_gml_2069_0": "\\E5* Get someone to rob the bank so I can suplex them!", - "scr_text_slash_scr_text_gml_2070_0": "\\E1* ... wait, do we even have a bank?", - "scr_text_slash_scr_text_gml_2071_0": "\\E5* Hey, get someone to build a bank...!", - "scr_text_slash_scr_text_gml_2061_0": "\\E1* What?\n* There's a Dark World inside the school?", - "scr_text_slash_scr_text_gml_2062_0": "\\E2* Uh... SURE, kid.", - "scr_text_slash_scr_text_gml_2063_0": "\\E5* There's no law against Dark Worlds anyway!", - "scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!", - "scr_text_slash_scr_text_gml_2075_0": "\\E6* Don't do anything illegal, you little punk~!", - "scr_text_slash_scr_text_gml_2076_0": "\\E3* And lemme know if you get a lead on any purple girls.", - "scr_text_slash_scr_text_gml_2077_0": "\\E4* There's one wanted on SEVERAL counts of Comic Mischief.", - "obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!", - "obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away...", - "obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)", - "obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)", - "obj_npc_room_slash_Other_10_gml_1348_0": "* Oh, it's you.\n* Are you here to play the piano again?", - "obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here, but I personally enjoy it.", - "obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano.", - "obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice, but when she starts singing...", - "obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave.", - "obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm... you usually play the piano a bit more... beautifully.", - "obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK?\n* You DO seem a little sick...", - "scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)", - "scr_text_slash_scr_text_gml_2228_0": "* (As a result, it's missing most of the good keys.)", - "scr_text_slash_scr_text_gml_2229_0": "* (Play it?)", - "scr_text_slash_scr_text_gml_1905_0": "\\C2", - "scr_text_slash_scr_text_gml_2173_0": "\nYes", - "scr_text_slash_scr_text_gml_2174_0": "\nNo", - "scr_text_slash_scr_text_gml_2238_0": "* (Plink...)", - "scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)", - "obj_rudy_slash_Step_0_gml_15_0": "\\E4* Ahahaha... DAD!\n* I can't just SAY that to her!", - "obj_rudy_slash_Step_0_gml_16_0": "\\E6* Oh my god... I'd DIE.\n* I'd LITERALLY die.", - "obj_rudy_slash_Step_0_gml_18_0": "\\E0* Noelle. Sweetheart.\n* First time I laid eyes on your mother...", - "obj_rudy_slash_Step_0_gml_19_0": "\\E3* I walked right up and told her she was a HOT piece of work.", - "obj_rudy_slash_Step_0_gml_21_0": "\\E2* R...Really?", - "obj_rudy_slash_Step_0_gml_23_0": "\\E7* Yeah, she slapped me so hard I blacked out!", - "obj_rudy_slash_Step_0_gml_53_0": "\\E4* Hahaha...!\n* Dad, that doesn't help at all!", - "obj_rudy_slash_Step_0_gml_55_0": "\\E2* Anyhow, how's Dragon Blazers III?\n* Beat it yet?", - "obj_rudy_slash_Step_0_gml_57_0": "\\E4* Nah, I'm still at the Ice Palace.\n* I've been kind of...", - "obj_rudy_slash_Step_0_gml_58_0": "\\E9* ... kind of waiting to finish it with you, Dad.", - "obj_rudy_slash_Step_0_gml_60_0": "\\E4* ...\n* Noelle...", - "obj_rudy_slash_Step_0_gml_61_0": "\\E5* Maybe...\n* Maybe you shouldn't wait.", - "obj_rudy_slash_Step_0_gml_63_0": "\\E7* D... Dad?", - "obj_rudy_slash_Step_0_gml_65_0": "\\E7* You should bring it HERE!\n* I'm bored as hell!", - "obj_rudy_slash_Step_0_gml_67_0": "\\E8* Har har har!\n* FINE, you win!\n* I'll bring it next time!", - "obj_rudy_slash_Step_0_gml_68_0": "\\E5* Oh, it's getting late...", - "obj_rudy_slash_Step_0_gml_69_0": "\\E5* Guess I better go.\n* I've got HOMEWORK.", - "obj_rudy_slash_Step_0_gml_71_0": "\\E4* Oh.\n* That's the group project voice.", - "obj_rudy_slash_Step_0_gml_72_0": "\\E2* Bird guy again?\n* What's his name? Nerdly?", - "obj_rudy_slash_Step_0_gml_74_0": "\\E3* It's, um, Berdly...\n* He's not that bad, dad.", - "obj_rudy_slash_Step_0_gml_76_0": "\\E6* I'll kick his ass.", - "obj_rudy_slash_Step_0_gml_78_0": "\\E4* Hahaha...\n* Dad, you're not even supposed to get up.", - "obj_rudy_slash_Step_0_gml_80_0": "\\E7* Bring him by the window! I'll throw something at him!", - "obj_rudy_slash_Step_0_gml_82_0": "\\E8* GOODBYE, dad.", - "obj_rudy_slash_Step_0_gml_84_0": "\\E2* Bye, honey.", - "obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?", - "scr_text_slash_scr_text_gml_2274_0": "\\E0* hey, look who's walkin' around.", - "scr_text_slash_scr_text_gml_2275_0": "\\E2* how are ya, kid?", - "scr_text_slash_scr_text_gml_1951_0": "\\C2", - "scr_text_slash_scr_text_gml_2270_0": "Great to\nsee you\nagain", - "scr_text_slash_scr_text_gml_2271_0": "Who the\nhell are\nyou?", - "scr_text_slash_scr_text_gml_2286_0": "\\E2* yeah, it's real nice, isn't it?", - "scr_text_slash_scr_text_gml_2287_0": "\\E5* especially considering i've never met you before.", - "scr_text_slash_scr_text_gml_2288_0": "\\E0* the name's sans.\n* sans the skeleton.\n* i'm new in town.", - "scr_text_slash_scr_text_gml_2289_0": "\\E2* what's up?", - "scr_text_slash_scr_text_gml_1791_0": "\\C3", - "scr_text_slash_scr_text_gml_2294_0": "\\E3* hmm... y'know, good question.", - "scr_text_slash_scr_text_gml_2295_0": "\\E5* i'm sans.\n* your friendly neighborhood skeleton.", - "scr_text_slash_scr_text_gml_2296_0": "\\E2* what's up?", - "scr_text_slash_scr_text_gml_2290_0": "\\C3", - "scr_text_slash_scr_text_gml_2303_0": "\\E5* what's up?", - "scr_text_slash_scr_text_gml_2297_0": "\\C3", - "scr_text_slash_scr_text_gml_2280_0": "\nStore", - "scr_text_slash_scr_text_gml_2281_0": "\nFriends", - "scr_text_slash_scr_text_gml_2282_0": "Leave", - "scr_text_slash_scr_text_gml_2317_0": "\\E2* behind me?\n* yeah, that's the grocery store.", - "scr_text_slash_scr_text_gml_2318_0": "\\E1* unfortunately, it's closed.", - "scr_text_slash_scr_text_gml_2319_0": "\\E2* what a pain.\n* i really wanted to buy some milk.", - "scr_text_slash_scr_text_gml_2320_0": "\\E5* someone oughta complain to the guy who runs it.", - "scr_text_slash_scr_text_gml_2324_0": "\\E0* we just moved here, so i hardly know anyone.", - "scr_text_slash_scr_text_gml_2325_0": "\\E2* why, got anyone i should know better?", - "scr_text_slash_scr_text_gml_1256_0": "\\C4", - "scr_text_slash_scr_text_gml_2313_0": "Nobody", - "scr_text_slash_scr_text_gml_2332_0": "\\E2* oh, you've got something better to do?", - "scr_text_slash_scr_text_gml_2333_0": "\\E0* me too.", - "scr_text_slash_scr_text_gml_2334_0": "\\E2* anyway, i'll be standing here doing nothing.", - "scr_text_slash_scr_text_gml_2311_0": "\nMy Mom", - "scr_text_slash_scr_text_gml_2371_0": "\\E1* your mother, huh...?", - "scr_text_slash_scr_text_gml_2372_0": "\\E0* too late.", - "scr_text_slash_scr_text_gml_2373_0": "\\E5* i already \"befriended\" your mom last night.", - "scr_text_slash_scr_text_gml_2374_0": "\\E2* she's great. came to the store to buy chocolate kisses.", - "scr_text_slash_scr_text_gml_2375_0": "\\E3* said she's gotta lock her door to stop you from eating 'em.", - "scr_text_slash_scr_text_gml_2376_0": "\\E5* heheheh... you sound like a fun kid, huh?", - "scr_text_slash_scr_text_gml_2312_0": "My Teacher", - "scr_text_slash_scr_text_gml_2380_0": "\\E0* alphys. yeah. i know about her.", - "scr_text_slash_scr_text_gml_2381_0": "\\E2* came into the store with a suitcase and sunglasses.", - "scr_text_slash_scr_text_gml_2382_0": "\\E0* thought she was part of the mob.", - "scr_text_slash_scr_text_gml_2383_0": "\\E2* she opened the case and stuffed it full of instant noodles.", - "scr_text_slash_scr_text_gml_2384_0": "\\E0* paid in small bills,", - "scr_text_slash_scr_text_gml_2385_0": "\\E0* then slunk out of the place,", - "scr_text_slash_scr_text_gml_2386_0": "\\E2* pajamas trailing on the floor.", - "scr_text_slash_scr_text_gml_2387_0": "\\E0* anyway, our relationship is, uh, purely business.", - "scr_text_slash_scr_text_gml_2388_0": "\\E2* so, uh, i guess i'll just let her do her thing.", - "scr_text_slash_scr_text_gml_2310_0": "\nMe", - "scr_text_slash_scr_text_gml_2355_0": "\\E2* woah there, tiger.", - "scr_text_slash_scr_text_gml_2356_0": "\\E0* you can't just jump straight into friendship.", - "scr_text_slash_scr_text_gml_2357_0": "\\E2* it takes time.", - "scr_text_slash_scr_text_gml_2358_0": "\\E3* ...", - "scr_text_slash_scr_text_gml_2359_0": "\\E2* alright, that's enough time.", - "scr_text_slash_scr_text_gml_2360_0": "\\E0* take this.", - "scr_text_slash_scr_text_gml_2361_0": "\\E5* call it whenever you feel like.", - "scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)", - "scr_text_slash_scr_text_gml_2350_0": "\\E5* hey, i gave you a number, what more do you want?", - "scr_text_slash_scr_text_gml_2344_0": "\\E2* ah, sorry. i don't hang out with idiot babies.", - "scr_text_slash_scr_text_gml_2345_0": "\\E5* they compete with my sociological niche.", - "scr_text_slash_scr_text_gml_2341_0": "* huh?", - "scr_text_slash_scr_text_gml_2392_0": "\\E1* harsh, but fair.", - "scr_text_slash_scr_text_gml_2438_0": "\\E1* ... hey bud.", - "scr_text_slash_scr_text_gml_2439_0": "\\E2* ... are you busy tomorrow...?", - "scr_text_slash_scr_text_gml_2440_0": "\\E1* i need some help with something.", - "scr_text_slash_scr_text_gml_2441_0": "\\E2* it'd be great if you could come over.", - "scr_text_slash_scr_text_gml_2442_0": "\\E5* i live just next door, ya know.", - "scr_text_slash_scr_text_gml_2153_0": "\\C2", - "scr_text_slash_scr_text_gml_1749_0": " \nYes", - "scr_text_slash_scr_text_gml_1081_0": " \nNo", - "scr_text_slash_scr_text_gml_2451_0": "\\E2* wow... you answered quickly, huh.", - "scr_text_slash_scr_text_gml_2452_0": "\\E0* that's not good.\n* i'm a total stranger.", - "scr_text_slash_scr_text_gml_2453_0": "\\E5* you should probably hesitate more.", - "scr_text_slash_scr_text_gml_2463_0": "\\E2* well, guess i shouldn't complain...", - "scr_text_slash_scr_text_gml_2464_0": "\\E0* huh...?\n* what are we going to be doing?", - "scr_text_slash_scr_text_gml_2465_0": "\\E2* oh, i'm not going to be there.", - "scr_text_slash_scr_text_gml_2466_0": "\\E5* that'd be weird.", - "scr_text_slash_scr_text_gml_2467_0": "\\E2* it's just gonna be you and my little brother.", - "scr_text_slash_scr_text_gml_2468_0": "\\E0* he needs friends.", - "scr_text_slash_scr_text_gml_2469_0": "\\E2* thanks for hanging out with him.", - "scr_text_slash_scr_text_gml_2470_0": "\\E5* see ya.", - "scr_text_slash_scr_text_gml_2458_0": "\\E2* wow, you were deliberating for a while.", - "scr_text_slash_scr_text_gml_2459_0": "\\E0* gee, what's wrong?", - "scr_text_slash_scr_text_gml_2460_0": "\\E5* don't want to hang out with a stranger?", - "scr_text_slash_scr_text_gml_2478_0": "\\E2* ... well, that was quick.", - "scr_text_slash_scr_text_gml_2483_0": "\\E2* ... hmm, well, that's disappointing.", - "scr_text_slash_scr_text_gml_2485_0": "\\E1* alright, alright, lemme sweeten the deal for ya.", - "scr_text_slash_scr_text_gml_2486_0": "\\E1* if you come over... i, will personally,", - "scr_text_slash_scr_text_gml_2487_0": "\\E5* not even be there.", - "scr_text_slash_scr_text_gml_2488_0": "\\E2* it'll just be you and my little brother.", - "scr_text_slash_scr_text_gml_2489_0": "\\E0* since he's new here, he needs friends.", - "scr_text_slash_scr_text_gml_2490_0": "\\E2* anyway, thanks for agreeing to hang out with him.", - "scr_text_slash_scr_text_gml_2491_0": "\\E5* see ya.", - "scr_text_slash_scr_text_gml_2402_0": "* (Ring, ring...)", - "scr_text_slash_scr_text_gml_2403_0": "* Hello.", - "scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies.", - "scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.", - "scr_text_slash_scr_text_gml_1295_0": "\\C4", - "scr_text_slash_scr_text_gml_2397_0": "\n1", - "scr_text_slash_scr_text_gml_2398_0": "\n2", - "scr_text_slash_scr_text_gml_2418_0": "* Ah, you're an Idiot?", - "scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Baby?", - "scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Idiot Baby?", - "scr_text_slash_scr_text_gml_1494_0": "* ...", - "scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth, I'm one too.", - "scr_text_slash_scr_text_gml_2423_0": "* Let's try our best, OK?", - "scr_text_slash_scr_text_gml_2424_0": "* (Click...)", - "scr_text_slash_scr_text_gml_2417_0": "* Huh!?", - "scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?", - "scr_text_slash_scr_text_gml_2428_0": "* (Click...)", - "scr_text_slash_scr_text_gml_2409_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)", - "scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)", - "obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock...)", - "obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)", - "obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response...)\n* (... but the distant trousle of bones.)", - "obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo, are you the human that lives at the top of town?", - "obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow, my mommy told me about you...", - "obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood???", - "obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh... that sounds like the knock of a beginner.", - "obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking!", - "obj_npc_room_slash_Other_10_gml_1276_0": "* Yo, Kris!\n* You survived Susie, haha!", - "obj_npc_room_slash_Other_10_gml_1277_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.", - "obj_npc_room_slash_Other_10_gml_1278_0": "* Like, one time me, Snowy, and Jockington were playing handball,", - "obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner.", - "obj_npc_room_slash_Other_10_gml_1280_0": "* Then, when the ball rolled over to her she just, uh, froze solid...", - "obj_npc_room_slash_Other_10_gml_1281_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!", - "obj_npc_room_slash_Other_10_gml_1282_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...", - "obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway, Susie sucks, Kris, haha.", - "obj_npc_room_slash_Other_10_gml_1287_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?", - "obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now, dude! Susie's not here, haha!", - "obj_npc_room_slash_Other_10_gml_1289_0": "* ... Huh?\n* You look even more annoyed...", - "obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH!!\n* You're lucky, Kris!!", - "obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!", - "obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!", - "obj_npc_room_slash_Other_10_gml_1298_0": "* ... That's actually not even remotely funny.", - "obj_readable_room1_slash_Other_10_gml_1324_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!", - "obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't!\n* Do!\n* It!", - "obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!", - "obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)", - "obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)", - "obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* ... O-Oh! Kris! Kris, you're OK!", - "obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* I... I was really worried when you didn't come back...", - "obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* Where did you go...? Did you skip class...?", - "obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* W-well, don't worry about it.", - "obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* I'm the cool teacher, y'know. You're not in trouble.", - "obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* ...", - "obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* W-well, let me know if you need anything...", - "scr_text_slash_scr_text_gml_1590_0": "* O... Oh, Kris...", - "scr_text_slash_scr_text_gml_1591_0": "\\E4* D... Did you want to talk about something?", - "scr_text_slash_scr_text_gml_1378_0": "\\C4", - "scr_text_slash_scr_text_gml_1586_0": " \nFlowers", - "scr_text_slash_scr_text_gml_1587_0": " \nSaucer", - "scr_text_slash_scr_text_gml_1588_0": "Chalk", - "scr_text_slash_scr_text_gml_958_0": "Nothing", - "scr_text_slash_scr_text_gml_641_0": "* Huh?", - "scr_text_slash_scr_text_gml_1599_0": "\\E3* O-Oh, these flowers...? They're from your dad...", - "scr_text_slash_scr_text_gml_1600_0": "\\E0* He... He always asks how you're doing in school...", - "scr_text_slash_scr_text_gml_1601_0": "\\E7* ... Then gives me a bouquet of them.", - "scr_text_slash_scr_text_gml_1602_0": "\\E1* ... A-actually, that he always gives me flowers...", - "scr_text_slash_scr_text_gml_1603_0": "\\E4* ... R-really makes me w-wonder if he... If he l-likes...", - "scr_text_slash_scr_text_gml_1604_0": "\\EB* I-if... If he l-likes...", - "scr_text_slash_scr_text_gml_1605_0": "\\EA* ... The awesome comics I lent to him.", - "scr_text_slash_scr_text_gml_1606_0": "\\EB* Honestly, HE kind of reminds me of a superhero, Kris.", - "scr_text_slash_scr_text_gml_1607_0": "\\EA* (He's huge and could kick my ass.)", - "scr_text_slash_scr_text_gml_1624_0": "\\E0* K... Kris, even though you never got the chalk...", - "scr_text_slash_scr_text_gml_1625_0": "\\E0* You deserve an award for trying so hard to find it.", - "scr_text_slash_scr_text_gml_1626_0": "\\E3* So, in return, I can let you borrow, um...", - "scr_text_slash_scr_text_gml_1627_0": "\\E0* M... My home-made DVD collection of the Symptons!", - "scr_text_slash_scr_text_gml_1628_0": "\\E7* Y-you know, the sitcom about the middle-class monster family.", - "scr_text_slash_scr_text_gml_1629_0": "\\E3* It's got every episode in all 28 seasons!", - "scr_text_slash_scr_text_gml_1630_0": "\\E0* It's the funniest, most quotable show ever...!", - "scr_text_slash_scr_text_gml_1631_0": "\\E3* But make sure you don't watch past the second season", - "scr_text_slash_scr_text_gml_1632_0": "\\E9* Since they just rebooted it as Symptons Turbo", - "scr_text_slash_scr_text_gml_1633_0": "\\E8* They all started driving their own motor-vehicles", - "scr_text_slash_scr_text_gml_1634_0": "\\E3* And fighting giant giga-demons and stuff", - "scr_text_slash_scr_text_gml_1635_0": "\\E9* The main problem about that is that it kind of", - "scr_text_slash_scr_text_gml_1636_0": "\\E6* Lost the focus on family that it had earlier", - "scr_text_slash_scr_text_gml_1637_0": "\\E7* When their vehicles were shaped like animals", - "scr_text_slash_scr_text_gml_1638_0": "\\E5* And they were friends with the animal vehicles too", - "scr_text_slash_scr_text_gml_1639_0": "\\E3* And let's not get into Symptons Galaxy Force", - "scr_text_slash_scr_text_gml_1640_0": "\\E8* Where the Symptons discover another Earth", - "scr_text_slash_scr_text_gml_1641_0": "\\E9* On the other side of the Sun", - "scr_text_slash_scr_text_gml_1642_0": "\\E6* WOULDN'T THE GRAVITATIONAL FIELD JUST", - "scr_text_slash_scr_text_gml_1643_0": "\\E1* ... Huh?", - "scr_text_slash_scr_text_gml_1644_0": "\\E2* ... You don't want to watch it?", - "scr_text_slash_scr_text_gml_1645_0": "\\EB* ... Th-That's ok, Kris...", - "scr_text_slash_scr_text_gml_1611_0": "\\E0* Oh, this saucer of milk?", - "scr_text_slash_scr_text_gml_1612_0": "\\E7* I-It's for my kitty, MewMew! She's a perfect angel!", - "scr_text_slash_scr_text_gml_1613_0": "\\E3* ... uh? What does she look like...?", - "scr_text_slash_scr_text_gml_1614_0": "\\E9* W... well, I've never actually s-seen her, b-but...", - "scr_text_slash_scr_text_gml_1615_0": "\\E7* Ever since I started putting out milk, it's been disappearing.", - "scr_text_slash_scr_text_gml_1616_0": "\\E6* S... So I'd like to think that there's a cat.", - "scr_text_slash_scr_text_gml_1617_0": "\\E9* M... My cat.", - "scr_text_slash_scr_text_gml_1650_0": "\\E1* OK, umm, if you ever need help with homework...", - "scr_text_slash_scr_text_gml_1651_0": "\\EA* My office hours are in this disgusting alley.", - "scr_text_slash_scr_text_gml_1652_0": "\\EB* H... Heheheh... Umm, tell your mom I said hi.", - "obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)", - "obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!", - "obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him! He's a sweet little man!", - "obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!", - "obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!", - "obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town.", - "obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there, gettin' a big brain in the big school.", - "obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.", - "obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped.", - "scr_text_slash_scr_text_gml_961_0": "\\E4* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!", - "scr_text_slash_scr_text_gml_962_0": "\\E2* Mwah!\n* Mwah!\n* Mwah!", - "scr_text_slash_scr_text_gml_963_0": "\\E8* Ha ha ha!\n* I'm not even actually your aunt!", - "scr_text_slash_scr_text_gml_964_0": "\\E5* Oh my god...\n* Can I talk to you about something?", - "scr_text_slash_scr_text_gml_2421_0": "* ...", - "scr_text_slash_scr_text_gml_966_0": "\\E6* Actually, like, anything, though.\n* Your choice.", - "scr_text_slash_scr_text_gml_1592_0": "\\C4", - "scr_text_slash_scr_text_gml_955_0": " \nAsriel", - "scr_text_slash_scr_text_gml_956_0": " \nNeighbors", - "scr_text_slash_scr_text_gml_957_0": "Sister", - "scr_text_slash_scr_text_gml_1020_0": "Nothing", - "scr_text_slash_scr_text_gml_979_0": "\\E2* Oh my god, Asriel!\n* Like, what a cutie pie!", - "scr_text_slash_scr_text_gml_980_0": "\\E6* Do you remember when me and him went to the dance?", - "scr_text_slash_scr_text_gml_2040_0": "\\C4", - "scr_text_slash_scr_text_gml_981_0": "\\E2* That was like...\n* The best night EVER!", - "scr_text_slash_scr_text_gml_982_0": "\\E4* Even though I spilled the entire punch bowl all over him...", - "scr_text_slash_scr_text_gml_983_0": "\\E6* And danced inappropriately in front of your mom...", - "scr_text_slash_scr_text_gml_984_0": "\\E5* And got arrested in the parking lot for making a scene...", - "scr_text_slash_scr_text_gml_985_0": "\\E2* Hahaha! That was SO much fun!\n* Tell him I said hi!", - "scr_text_slash_scr_text_gml_1000_0": "\\E6* Ooo, how's Catti doing?\n* I have no idea.", - "scr_text_slash_scr_text_gml_1001_0": "\\E5* We, like, totally can't connect at all!", - "scr_text_slash_scr_text_gml_1002_0": "\\E1* Yesterday, I asked if she wanted to hear me play the ukelele...", - "scr_text_slash_scr_text_gml_1003_0": "\\E5* She said no!\n* And then she, like, told me...", - "scr_text_slash_scr_text_gml_1004_0": "\\E3* My playing is \"an anti-blessing from Planet Hell.\"", - "scr_text_slash_scr_text_gml_1005_0": "\\E5* What the HECK, Krissy?", - "scr_text_slash_scr_text_gml_1006_0": "\\E2* That's SOOO cute!\n* I love my fricked-up lil sis!", - "scr_text_slash_scr_text_gml_989_0": "\\E1* Like, that green girl next door?", - "scr_text_slash_scr_text_gml_990_0": "\\E5* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.", - "scr_text_slash_scr_text_gml_991_0": "\\E6* Like, the other day, I went to see Cat Petters 2...", - "scr_text_slash_scr_text_gml_992_0": "\\E3* And the only other person in the theater was her!", - "scr_text_slash_scr_text_gml_993_0": "\\E1* Then I went to QC's and ordered a Catpuccino...", - "scr_text_slash_scr_text_gml_994_0": "\\E5* And she, like, was already drinking one!", - "scr_text_slash_scr_text_gml_995_0": "\\E3* She's SUCH a copycat!\n* ... uhh, copygator?", - "scr_text_slash_scr_text_gml_996_0": "\\E5* Copysaurus?\n* Copodile?\n* IDK, she sucks!", - "scr_text_slash_scr_text_gml_970_0": "\\E4* Lil Krissy!\n* Did you wanna talk about something!?", - "scr_text_slash_scr_text_gml_1010_0": "\\E6* Oh, you gotta go?\n* Do you have, like, homework...?", - "scr_text_slash_scr_text_gml_1011_0": "\\E0* You should, like, let me help!", - "scr_text_slash_scr_text_gml_1012_0": "\\E2* Hahaha, JK!\n* I totally don't want to! Laters!", - "obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside...)", - "scr_text_slash_scr_text_gml_1021_0": "\\E4* Krissy!\n* Like, long time no see!", - "scr_text_slash_scr_text_gml_1022_0": "\\E0* What's up?\n* Did you wanna talk about something?", - "scr_text_slash_scr_text_gml_2045_0": "\\C4", - "scr_text_slash_scr_text_gml_1017_0": "\nNeighbor", - "scr_text_slash_scr_text_gml_1018_0": "\nMemories", - "scr_text_slash_scr_text_gml_1019_0": "Go Away", - "scr_text_slash_scr_text_gml_1589_0": "Nothing", - "scr_text_slash_scr_text_gml_1029_0": "\\E2* Ugh, that chick next door drives me NUTS.", - "scr_text_slash_scr_text_gml_1030_0": "\\E3* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.", - "scr_text_slash_scr_text_gml_1031_0": "\\E5* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?", - "scr_text_slash_scr_text_gml_1032_0": "\\E6* Honestly, her whole family is, like, SO trashy.", - "scr_text_slash_scr_text_gml_1033_0": "\\E3* Once her sister served me a coffee and I swear it was half cat fur.", - "scr_text_slash_scr_text_gml_1034_0": "\\E6* Like, get a hairnet, girl. For, like, your whole body.", - "scr_text_slash_scr_text_gml_1039_0": "\\E0* Remember that time you wanted to hang out with us big kids?", - "scr_text_slash_scr_text_gml_1040_0": "\\E6* I was like, \"yeah, of course! Just get us some burgers!\"", - "scr_text_slash_scr_text_gml_1041_0": "\\E3* Then, like, amazingly...\n* You ACTUALLY got them...", - "scr_text_slash_scr_text_gml_1042_0": "\\E4* So I told you to go back and get some french fries, too...", - "scr_text_slash_scr_text_gml_1043_0": "\\E5* ... then a dozen miniature cakes...", - "scr_text_slash_scr_text_gml_1044_0": "\\E6* They were SO good, I ate like six!", - "scr_text_slash_scr_text_gml_1045_0": "\\E3* Then I like...\n* Suddenly got so sick I had to go home.", - "scr_text_slash_scr_text_gml_1046_0": "\\E1* Man.", - "scr_text_slash_scr_text_gml_1047_0": "\\E5* So, like, anyway...\n* Kris, are you busy?", - "scr_text_slash_scr_text_gml_1052_0": "\\E5* Aww, that's no way to talk to your almost-sister-in-law.", - "scr_text_slash_scr_text_gml_1053_0": "\\E4* Nah, I'm joking.\n* But, like...", - "scr_text_slash_scr_text_gml_1054_0": "\\E0* Remember that time I played truth or dare with Azzy?", - "scr_text_slash_scr_text_gml_1055_0": "\\E5* I, like, made him give me his first kiss...", - "scr_text_slash_scr_text_gml_1056_0": "\\E3* Then your mom found out he kissed someone, and...", - "scr_text_slash_scr_text_gml_1057_0": "\\E6* Like, I think she basically dialed 911.", - "scr_text_slash_scr_text_gml_1058_0": "\\E5* I swear your family went to church, like...", - "scr_text_slash_scr_text_gml_1059_0": "\\E6* Every single day that week.", - "scr_text_slash_scr_text_gml_1063_0": "\\E0* Aw, Krissy, you just wanted to say hi?", - "scr_text_slash_scr_text_gml_1064_0": "\\E6* That's adorable...\n* Now get out of here.", - "obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock...)", - "obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah, I'm afraid no one's home right now, darling.", - "obj_readable_room1_slash_Other_10_gml_1367_0": "* Now, why don't you prance on home?", - "obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you, they're not home right now.", - "obj_readable_room1_slash_Other_10_gml_1372_0": "* ... Ah, you just wanted to talk to me...?", - "obj_readable_room1_slash_Other_10_gml_1373_0": "* ...", - "obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.", - "obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum...", - "obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)", - "obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh?\n* Is someone there?", - "obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment!", - "obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers.", - "obj_flowershop_event_slash_Step_0_gml_69_0": "* ... Here we are!", - "obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy!\n* How can I...", - "obj_flowershop_event_slash_Step_0_gml_116_0": "* ... Oh! Kris!", - "obj_flowershop_event_slash_Step_0_gml_171_0": "* ... Oh.\n* I'm sorry.", - "obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* I forgot if you don't like hugs like that.", - "obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now, make yourself at home, Kris.", - "obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* You can help yourself to anything you like.", - "obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.)\n* (There's not much change inside.)", - "obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)", - "obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue... There's a car magazine underneath.)", - "obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)", - "obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* Say, Kris...\n* I was thinking.", - "obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* Perhaps when Asriel comes home...", - "obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* We could all go to the diner, just like old times...", - "obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* My treat.", - "obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* Doesn't that sound yummy?", - "obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* Then we could all have a nice drive around town.", - "obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* I might need to clean out my truck, but...", - "obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)", - "obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)\n* (It says...)", - "obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.", - "obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month.\n \n - C", - "obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)", - "obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)", - "obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)", - "scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)", - "scr_text_slash_scr_text_gml_887_0": "\\E2* Oh, Kris.\n* If you're hungry...", - "scr_text_slash_scr_text_gml_888_0": "\\E0* ... help yourself to anything you want.", - "scr_text_slash_scr_text_gml_2304_0": "\\C3", - "scr_text_slash_scr_text_gml_879_0": "Open\nFridge", - "scr_text_slash_scr_text_gml_880_0": " \nDon't", - "scr_text_slash_scr_text_gml_881_0": "See photos", - "scr_text_slash_scr_text_gml_902_0": "* Nothing happened.", - "scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)", - "scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)", - "scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)", - "scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)", - "scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)", - "scr_text_slash_scr_text_gml_3093_0": "\\C3", - "scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)", - "scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)", - "scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)", - "scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it...)", - "scr_text_slash_scr_text_gml_913_0": "* (... and, for some reason, a lone egg.)", - "scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)", - "scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)", - "scr_text_slash_scr_text_gml_2852_0": "* (...)", - "scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside, too...)", - "scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)", - "obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)\n* (On top are some superhero comics.)", - "obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.)\n* (It's locked.)", - "obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower, protected in a container...)", - "obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", - "obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris, do you want to sleep over?", - "obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* You could use that air mattress, and I could...", - "obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* Er, use those bags of soil...\n* Perhaps not.", - "obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", - "obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* Yes, these flowers are still kicking.", - "obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* Quite hard to take care of them in this climate...", - "obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* Oh, Kris. Before you go...", - "obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* Here.\n* For your mother...\n* Our secret.", - "obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (You got the Bouquet of Flowers.)", - "obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day, Kris.", - "obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)", - "obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs...)", - "obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro...", - "obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by...", - "obj_npc_room_slash_Other_10_gml_1118_0": "* ...", - "obj_npc_room_slash_Other_10_gml_1377_0": "* ... true.", - "scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", - "scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)", - "scr_text_slash_scr_text_gml_2178_0": "\\C2", - "scr_text_slash_scr_text_gml_738_0": " \nStick fingers", - "scr_text_slash_scr_text_gml_2966_0": " \nDon't", - "scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)", - "scr_text_slash_scr_text_gml_757_0": "* (... your hand became covered in cobwebs.)", - "scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)", - "scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", - "obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)", - "obj_readable_room1_slash_Other_10_gml_984_0": "* Hey, I'm happy your dad brought me flowers, but...", - "obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* Roses!? What is this, man? Beauty and the Beast?", - "obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* That ain't gonna work, man! We're both beasts!", - "obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.)\n* (They seem healthy.)", - "obj_readable_room1_slash_Other_10_gml_991_0": "* Kris, I love your dad, but...", - "obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* Asgore, if you wanna go to prom with me, just ask!", - "obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)", - "obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris, you forget my name or something!?", - "obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", - "obj_readable_room1_slash_Other_10_gml_934_0": "* That angel?\n* Noelle n' Dess made it in youth group.", - "obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* It's kind of like a good luck charm to me now.", - "obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* Oh, right, you and Azzy tried to make one too...", - "obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* But you wasted the whole time making huge wings for it!", - "obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", - "obj_readable_room1_slash_Other_10_gml_952_0": "* Oh, so you're just here to use the sink, huh?", - "obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* Come on, Kris!\n* Be a little friendlier!", - "obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)", - "obj_readable_room1_slash_Other_10_gml_959_0": "* Hey, Kris, is that sink really more interesting than me?", - "scr_text_slash_scr_text_gml_599_0": "\\E2* Well jingle my goshdarn bells! Looks like Krismas came early!", - "scr_text_slash_scr_text_gml_600_0": "\\E1* Alright, Kris. Just gimme the straight shot.", - "scr_text_slash_scr_text_gml_601_0": "\\E2* Why you here?\n* Did your mom make you come here?", - "scr_text_slash_scr_text_gml_2230_0": "\\C2", - "scr_text_slash_scr_text_gml_2434_0": " \nYes", - "scr_text_slash_scr_text_gml_1121_0": " \nNo", - "scr_text_slash_scr_text_gml_629_0": "\\E1* Really?\n* You've grown up a lot, Kris.", - "scr_text_slash_scr_text_gml_630_0": "\\E4* I'm proud of you.", - "scr_text_slash_scr_text_gml_631_0": "\\E5* Wasn't too long ago you were just the creepy kid next door.", - "scr_text_slash_scr_text_gml_632_0": "\\E7* Now you're the creepy kid right in front of me!", - "scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!", - "scr_text_slash_scr_text_gml_625_0": "\\E0* Okay, okay, seriously, you wanna chat or something?", - "scr_text_slash_scr_text_gml_618_0": "\\E2* Hahaha, that's what I thought!\n* She's a PEACH, huh...?", - "scr_text_slash_scr_text_gml_619_0": "\\E7* Fuzzy n' sweet on the outside, a total NUT on the inside!", - "scr_text_slash_scr_text_gml_620_0": "\\E0* Oh, your dad? Yeah, he's a real fruit himself too.", - "scr_text_slash_scr_text_gml_621_0": "\\E7* Which one? I dunno, probably a hairy one...^1 like a kiwi.", - "scr_text_slash_scr_text_gml_624_0": "\\E7* Hahahaha!!!", - "scr_text_slash_scr_text_gml_634_0": "\\E0* Okay, okay, seriously, you wanna chat or something?", - "scr_text_slash_scr_text_gml_2090_0": "\\C4", - "scr_text_slash_scr_text_gml_607_0": " \nNoelle", - "scr_text_slash_scr_text_gml_608_0": " \nFamily", - "scr_text_slash_scr_text_gml_609_0": "Illness", - "scr_text_slash_scr_text_gml_2030_0": "Nothing", - "scr_text_slash_scr_text_gml_1596_0": "* Huh?", - "scr_text_slash_scr_text_gml_2276_0": "\\C2", - "scr_text_slash_scr_text_gml_645_0": "\\E4* She's a sweetheart, isn't she, Kris?", - "scr_text_slash_scr_text_gml_646_0": "\\E0* Smart, kind, sweet... couldn't ask for a better daughter.", - "scr_text_slash_scr_text_gml_647_0": "\\E5* I just wish she wasn't so... defenseless.", - "scr_text_slash_scr_text_gml_648_0": "\\E1* Scary movies, bugs, Santa Claus... everything scares her.", - "scr_text_slash_scr_text_gml_649_0": "\\E5* And when it happens, she freezes like a deer in headlights.", - "scr_text_slash_scr_text_gml_650_0": "\\E0* Remember she used to even be afraid of humans under the bed?", - "scr_text_slash_scr_text_gml_651_0": "\\E7* (Kris, it was NOT nice of you to hide under there, by the way!)", - "scr_text_slash_scr_text_gml_652_0": "\\E1* ... anyhow, that's what's tough about being in here, Kris.", - "scr_text_slash_scr_text_gml_653_0": "\\E4* Not what's going on with me.", - "scr_text_slash_scr_text_gml_654_0": "\\E5* Just that... in the meantime, I can't be there to protect her.", - "scr_text_slash_scr_text_gml_655_0": "\\E3* Keep an eye out for her, OK?", - "scr_text_slash_scr_text_gml_611_0": "\\E0* Hey, Kris, you wanna chat or something?", - "scr_text_slash_scr_text_gml_612_0": "\\E2* Don't worry, there's no way you can bore me right now!", - "scr_text_slash_scr_text_gml_2094_0": "\\C4", - "scr_text_slash_scr_text_gml_673_0": "\\E1* ... So, why am I in here...?", - "scr_text_slash_scr_text_gml_674_0": "\\E4* Well, they found some crap, so it's just some tests.", - "scr_text_slash_scr_text_gml_675_0": "\\E3* Yeah, it's no big deal. Nothing a Holiday can't handle.", - "scr_text_slash_scr_text_gml_676_0": "\\E4* I'll be outta here in a jiff, then I can go back to, I dunno...", - "scr_text_slash_scr_text_gml_677_0": "\\E2* Yelling at you for getting tangled in our light display.", - "scr_text_slash_scr_text_gml_659_0": "\\E3* Kris, even if we've grown apart, we still love your family.", - "scr_text_slash_scr_text_gml_713_0": " \nSit", - "scr_text_slash_scr_text_gml_714_0": " \nDon't Sit", - "scr_text_slash_scr_text_gml_2443_0": "\\C2", - "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)", - "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)", - "scr_text_slash_scr_text_gml_661_0": "\\E1* Oh hey... now that Asriel's off to college...", - "scr_text_slash_scr_text_gml_662_0": "\\E2* Y'think he's doing any CRAZY parties, like me and your dad?", - "scr_text_slash_scr_text_gml_663_0": "\\E3* Heh, I'm just pulling your leg. Your dad was no party animal.", - "scr_text_slash_scr_text_gml_664_0": "\\E7* Your MOTHER on the other hand...! Whoo!", - "scr_text_slash_scr_text_gml_665_0": "\\E4* She'd always fuss about going, but once the party started...", - "scr_text_slash_scr_text_gml_666_0": "\\E7* Yikes, man!", - "scr_text_slash_scr_text_gml_667_0": "\\E7* Once she hit me clear across the room with a key lime pie!", - "scr_text_slash_scr_text_gml_668_0": "\\E2* I got smashed into the snack table and toppled everything!", - "scr_text_slash_scr_text_gml_669_0": "\\E7* Tasty pie though. Couldn't complain.", - "scr_text_slash_scr_text_gml_660_0": "\\E4* After all, me and Asgore were college pals, right?", - "scr_text_slash_scr_text_gml_682_0": "\\E2* Then what the hell're you here for, Kris!? To gawk!?", - "obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey, Kris, you KNOW you signed the inside, right?", - "obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* Why are you staring at it like you haven't seen it before?", - "obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* Is your penmanship that good??? Was I not moved enough???", - "scr_text_slash_scr_text_gml_683_0": "\\E7* You thought this was the zoo or something!? C'mon!", - "obj_readable_room1_slash_Other_10_gml_975_0": "* Kris, you jealous you don't have your own wall plaque?", - "obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars, huh?", - "obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)", - "obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA, You're Family.)", - "obj_readable_room1_slash_Other_10_gml_1292_0": "* (... Is Going to Love it!)", - "obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.)\n* (No one's inside.)", - "obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)", - "obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?", - "obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal,", - "obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese,", - "obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice,", - "obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,", - "obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice,", - "obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss,", - "obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more!\n* Stop on down at ICE-E's PEZZA!", - "obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst, can I tell you a mascot secret? I only started working here because...", - "obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop...", - "obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!", - "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...", - "obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.", - "obj_npc_room_animated_slash_Other_10_gml_58_0": "* ...", - "obj_npc_room_animated_slash_Other_10_gml_59_0": "* ... H... Hey!\n* Hey, wait a second!", - "obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you!", - "scr_text_slash_scr_text_gml_2088_0": "\\E0* Little buddy!\n* It's me!", - "scr_text_slash_scr_text_gml_2089_0": "\\E3* Wanna chat for a minute before I lose my mind?", - "scr_text_slash_scr_text_gml_2326_0": "\\C4", - "scr_text_slash_scr_text_gml_2082_0": "\nAsriel", - "scr_text_slash_scr_text_gml_2083_0": "\nJob", - "scr_text_slash_scr_text_gml_2084_0": "Co-Workers", - "scr_text_slash_scr_text_gml_2085_0": "No", - "scr_text_slash_scr_text_gml_2102_0": "\\E0* Do you know when Azzy's coming home?", - "scr_text_slash_scr_text_gml_2103_0": "\\E8* Y... You can't tell him this, but I really miss the guy.", - "scr_text_slash_scr_text_gml_2104_0": "\\E8* It'd be sweet to cruise around town like old times...", - "scr_text_slash_scr_text_gml_2105_0": "\\E3* Picking up, for example...", - "scr_text_slash_scr_text_gml_2106_0": "\\E4* CHICKS", - "scr_text_slash_scr_text_gml_2107_0": "\\E5* Which, as a matter of course", - "scr_text_slash_scr_text_gml_2108_0": "\\E6* May not have ever actually happened.", - "scr_text_slash_scr_text_gml_2109_0": "\\E2* B-but one time Undyne made eye contact with me!", - "scr_text_slash_scr_text_gml_2110_0": "\\E7* ... while she was writing me a speeding ticket.", - "scr_text_slash_scr_text_gml_2093_0": "\\E0* H... Hey!\n* Hey little buddy!\n* What's up?!", - "scr_text_slash_scr_text_gml_2406_0": "\\C4", - "scr_text_slash_scr_text_gml_2127_0": "\\E1* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.", - "scr_text_slash_scr_text_gml_2128_0": "\\E3* Blue Ears - Soft serve obsessed, no concept of personal space.", - "scr_text_slash_scr_text_gml_2129_0": "\\E2* Keeps accidentally pouring slushies on me and giggling.", - "scr_text_slash_scr_text_gml_2130_0": "\\E1* The Warrior - Thankfully absent due to pizza-related injuries.", - "scr_text_slash_scr_text_gml_2131_0": "\\E2* Constantly terrorizing customers with war chants.", - "scr_text_slash_scr_text_gml_2132_0": "\\E3* Purple Guy - Man, THAT GUY, you gotta...", - "scr_text_slash_scr_text_gml_2133_0": "\\E6* ... actually, does that guy even work here?", - "scr_text_slash_scr_text_gml_2134_0": "\\E3* Ah, my co-workers. Where would I be without them?", - "scr_text_slash_scr_text_gml_2135_0": "\\E1* A happy place, little buddy. A much happier place.", - "scr_text_slash_scr_text_gml_2114_0": "\\E1* Make no mistake, little buddy.", - "scr_text_slash_scr_text_gml_2115_0": "\\E2* ICE-E's P\"E\"ZZA is H\"E\"LL.", - "scr_text_slash_scr_text_gml_2116_0": "\\E0* I can't slack off for SECONDS without hearing...", - "scr_text_slash_scr_text_gml_2117_0": "\\E3* \"Be a team player, there's no I in PEZZA!\"", - "scr_text_slash_scr_text_gml_2118_0": "\\E2* YES THERE IS.\n* YOU JUST TOOK IT OUT.", - "scr_text_slash_scr_text_gml_2119_0": "\\E3* But it's OK, little buddy.\n* I've been saving up...", - "scr_text_slash_scr_text_gml_2120_0": "\\E8* ... To go to college where Azzy is!", - "scr_text_slash_scr_text_gml_2121_0": "\\E5* Then I'll get a theater degree, become a famous actor...", - "scr_text_slash_scr_text_gml_2122_0": "\\E1* And let the fangirls roll in, little buddy.", - "scr_text_slash_scr_text_gml_2140_0": "\\E3* It's fine, Little Buddy. You don't have to watch me suffer.", - "scr_text_slash_scr_text_gml_2141_0": "\\E1* Just enjoy your freedom... While it lasts...", - "scr_text_slash_scr_text_gml_2502_0": "\\E0* Oh, hi, Kris!", - "scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?", - "scr_text_slash_scr_text_gml_2504_0": "\\E4* I know you were having trouble last time, so, um,", - "scr_text_slash_scr_text_gml_2505_0": "\\E0* I actually got a few things ready for you, in case --", - "scr_text_slash_scr_text_gml_2506_0": "\\E2* Ah, wait, sorry! I can't right now...", - "scr_text_slash_scr_text_gml_2507_0": "\\E3* I forgot my house key again, and...", - "scr_text_slash_scr_text_gml_2508_0": "\\E4* Sorry, Kris, I'll help you later, if that's ok.", - "scr_text_slash_scr_text_gml_2509_0": "\\E0* See you at school, Kris!", - "scr_text_slash_scr_text_gml_1754_0": "\\E1* ...", - "scr_text_slash_scr_text_gml_2511_0": "\\E5* ...", - "scr_text_slash_scr_text_gml_2512_0": "\\E4* Umm, Kris?", - "scr_text_slash_scr_text_gml_2513_0": "\\E0* Did you... want to talk about something?", - "scr_text_slash_scr_text_gml_2514_0": "\\C4", - "scr_text_slash_scr_text_gml_2498_0": " \nSusie", - "scr_text_slash_scr_text_gml_2499_0": " \nKey", - "scr_text_slash_scr_text_gml_2500_0": "Anything", - "scr_text_slash_scr_text_gml_2501_0": "Nothing", - "scr_text_slash_scr_text_gml_2530_0": "\\E4* Susie! That's right, you were with Susie!", - "scr_text_slash_scr_text_gml_2531_0": "\\E3* When you didn't come back to class, I was worried, but...", - "scr_text_slash_scr_text_gml_2532_0": "\\E4* Everything turned out OK! I think?", - "scr_text_slash_scr_text_gml_2533_0": "\\E5* ...", - "scr_text_slash_scr_text_gml_2534_0": "\\E3* ... Umm, Kris? Can I ask something, if that's OK?", - "scr_text_slash_scr_text_gml_2535_0": "\\E4* Susie... I'm kind of... curious what she's like, you know?", - "scr_text_slash_scr_text_gml_2536_0": "\\E8* I mean, who DOESN'T wonder about her? She never talks to anyone.", - "scr_text_slash_scr_text_gml_2537_0": "\\E4* So, Kris, could you tell me about her? If that's ok...", - "scr_text_slash_scr_text_gml_2518_0": "\\C4", - "scr_text_slash_scr_text_gml_2524_0": " \nShe's nice", - "scr_text_slash_scr_text_gml_2527_0": "...", - "scr_text_slash_scr_text_gml_2525_0": " \nTerrible", - "scr_text_slash_scr_text_gml_2526_0": "Eats Chalk", - "scr_text_slash_scr_text_gml_2583_0": "\\E2* What...?\n* She's... a nice person?", - "scr_text_slash_scr_text_gml_2584_0": "* Really!? L-like, really!? Honestly!? Truly!?", - "scr_text_slash_scr_text_gml_2585_0": "\\E4* I mean, that's just what I was hoping, but...", - "scr_text_slash_scr_text_gml_2586_0": "\\E2* W-wait, this isn't another trick, is it, Kris?", - "scr_text_slash_scr_text_gml_2587_0": "\\E8* Like when you put ketchup on your arms and told me it was blood?", - "scr_text_slash_scr_text_gml_2588_0": "\\E2* ... R-really? You're serious? You're totally serious?", - "scr_text_slash_scr_text_gml_2589_0": "\\E6* ... gosh, then maybe I should try talking to her...", - "scr_text_slash_scr_text_gml_2590_0": "\\E8* B-but if I die, you're paying for my funeral, Kris!", - "scr_text_slash_scr_text_gml_2591_0": "\\E6* (Though, honestly, if she's nice^1 I might die, too...)", - "scr_text_slash_scr_text_gml_2517_0": "\\E0* Hi Kris!\n* Is something up?", - "scr_text_slash_scr_text_gml_2538_0": "\\C4", - "scr_text_slash_scr_text_gml_2542_0": "\\E2* Oh, can I ask something else about her!?", - "scr_text_slash_scr_text_gml_2543_0": "\\E3* Well, did it seem like, she, um...", - "scr_text_slash_scr_text_gml_2544_0": "\\E8* (W-wait, you definitely wouldn't know THAT...)", - "scr_text_slash_scr_text_gml_2595_0": "\\E2* She WHAT? She smashed you against the LOCKERS?", - "scr_text_slash_scr_text_gml_2596_0": "\\E7* Gosh, Kris, I'm really sorry. That's just awful.", - "scr_text_slash_scr_text_gml_2597_0": "\\E3* I... I'd THOUGHT Susie was good, just...", - "scr_text_slash_scr_text_gml_2598_0": "\\E6* Maybe it would take someone special to find her good side.", - "scr_text_slash_scr_text_gml_2599_0": "\\E7* ... but she really IS terrible, isn't she...?", - "scr_text_slash_scr_text_gml_2600_0": "\\E7* Kris... I'm SO sorry you have to go through this.", - "scr_text_slash_scr_text_gml_2601_0": "\\E4* In fact, I wonder if... d-do you think...?", - "scr_text_slash_scr_text_gml_2602_0": "\\E3* I wonder if Alphys would let us switch partners, I mean?", - "scr_text_slash_scr_text_gml_2603_0": "\\E2* You know, so you wouldn't have to be the one, who, um,", - "scr_text_slash_scr_text_gml_2604_0": "\\E3* Gets to be, slammed into lockers, and stuff, anymore.", - "scr_text_slash_scr_text_gml_2605_0": "\\E8* (Wait, I don't think I phrased that correctly...)", - "scr_text_slash_scr_text_gml_2609_0": "\\E2* What?\n* She was EATING the chalk???", - "scr_text_slash_scr_text_gml_2610_0": "* R... really...?", - "scr_text_slash_scr_text_gml_2611_0": "\\E8* Wait! You're teasing me, aren't you, Kris?", - "scr_text_slash_scr_text_gml_2612_0": "\\E3* L-like when you told me ICE-E was real and eats kids...", - "scr_text_slash_scr_text_gml_2613_0": "\\E8* So Dess smacked you with a wiffle bat 'til you stopped lying.", - "scr_text_slash_scr_text_gml_2614_0": "\\E2* ... Huh? You're telling the truth? Seriously?", - "scr_text_slash_scr_text_gml_2615_0": "\\E5* ...", - "scr_text_slash_scr_text_gml_2616_0": "\\E0* Umm, then... what color chalk does she like?", - "scr_text_slash_scr_text_gml_2617_0": "\\E4* And, do you think she likes the thin or the thick kind...?", - "scr_text_slash_scr_text_gml_2618_0": "\\E8* (Wait, maybe making her a lunchbox full of chalk is stupid...)", - "scr_text_slash_scr_text_gml_2622_0": "\\E2* Seriously, Kris? But I help you ALL the time!", - "scr_text_slash_scr_text_gml_2623_0": "\\E8* The LEAST you can do is give me a LITTLE information!", - "scr_text_slash_scr_text_gml_2624_0": "\\E2* Like, d-does she like metal music!?", - "scr_text_slash_scr_text_gml_2625_0": "\\E2* Is she really an obligate carnivore!?", - "scr_text_slash_scr_text_gml_2626_0": "\\E2* D... Does she really have a tail underneath her jacket!?", - "scr_text_slash_scr_text_gml_2627_0": "\\E3* Or, or... or...", - "scr_text_slash_scr_text_gml_2628_0": "\\E4* Sorry Kris, it's not any of my business, is it...?", - "scr_text_slash_scr_text_gml_2629_0": "\\E8* (I blew it, didn't I...)", - "scr_text_slash_scr_text_gml_2559_0": "\\E1* Umm... Kris...? Are you feeling alright?", - "scr_text_slash_scr_text_gml_2560_0": "\\E5* Normally you're not so... talkative.", - "scr_text_slash_scr_text_gml_2561_0": "\\E4* Oh! I don't mean to sound like something's wrong with you.", - "scr_text_slash_scr_text_gml_2562_0": "\\E4* ...", - "scr_text_slash_scr_text_gml_2563_0": "\\E2* Umm, Kris, is something wrong?", - "scr_text_slash_scr_text_gml_2564_0": "\\E3* Why did you go to the hospital to see my dad...?", - "scr_text_slash_scr_text_gml_2565_0": "\\E2* I mean, I'm sure he appreciated it, but... um...", - "scr_text_slash_scr_text_gml_2566_0": "\\E4* Gosh, I'm sorry, Kris. Forget I said anything!", - "scr_text_slash_scr_text_gml_2552_0": "\\E2* ... huh? Why don't I ask my mom for the key?", - "scr_text_slash_scr_text_gml_2553_0": "\\E3* I... I mean, um... I... you know,", - "scr_text_slash_scr_text_gml_2554_0": "\\E4* She doesn't like it when I bother her when she's working.", - "scr_text_slash_scr_text_gml_2555_0": "\\E0* Don't worry, OK? I'll just go over to Catti's.", - "scr_text_slash_scr_text_gml_2570_0": "\\E0* Tell Azzy I said hi, Kris!", - "obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.)\n* (It appears to be locked.)", - "obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww, Kris, like, if you wanna come in...", - "obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* Our cat-flap, is like, always open to you...", - "obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)", - "obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty...)", - "obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)", - "obj_readable_room1_slash_Other_10_gml_1356_0": "* (... It smells like burnt cat food.)", - "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)", - "obj_event_room_slash_Step_0_gml_106_0": "\\E0* Welcome home, honey!", - "obj_event_room_slash_Step_0_gml_107_0": "\\E9* Did you have fun with your friend today?", - "obj_event_room_slash_Step_0_gml_108_0": "\\E0* By the way, I just finished baking a pie...", - "obj_event_room_slash_Step_0_gml_109_0": "\\E0* If you go to bed, it will be cool when you wake.", - "obj_event_room_slash_Step_0_gml_110_0": "\\E3* ... but do not eat it all this time, all right?", - "obj_event_room_slash_Step_0_gml_91_0": "\\E0* Back again? My, you are active today, are you not?", - "obj_event_room_slash_Step_0_gml_92_0": "\\E4* Perhaps you can use some of that energy to wake up on time?", - "obj_event_room_slash_Step_0_gml_93_0": "\\E9* Your brother cannot carry you to school any more, you know.", - "obj_event_room_slash_Step_0_gml_71_0": "\\E1* Kris...? Why do you keep leaving and coming back?", - "obj_event_room_slash_Step_0_gml_72_0": "\\E4* Would you like me to install a revolving door?", - "scr_text_slash_scr_text_gml_3026_0": "* Kris? What is it, honey?", - "scr_text_slash_scr_text_gml_3027_0": "\\C4", - "scr_text_slash_scr_text_gml_3021_0": " \nMe", - "scr_text_slash_scr_text_gml_3022_0": " \nAsriel", - "scr_text_slash_scr_text_gml_3023_0": "Pie", - "scr_text_slash_scr_text_gml_3024_0": "Flowers", - "scr_text_slash_scr_text_gml_3025_0": "Nevermind", - "scr_text_slash_scr_text_gml_1559_0": "\\E0* Kris, honey, you have grown up so much...", - "scr_text_slash_scr_text_gml_1560_0": "\\E9* Someday soon you will be going off to university as well...", - "scr_text_slash_scr_text_gml_2510_0": "\\E1* ...", - "scr_text_slash_scr_text_gml_1562_0": "\\E9* Remember when you were little...", - "scr_text_slash_scr_text_gml_1563_0": "\\E8* You asked when your horns were going to grow in?", - "scr_text_slash_scr_text_gml_1564_0": "\\E0* So we bought that headband with the little red horns on it.", - "scr_text_slash_scr_text_gml_1565_0": "\\E4* Oh, you wore it for months! Whatever happened to it?", - "scr_text_slash_scr_text_gml_3063_0": "\\E8* Oh, Kris...? Flowers? For your mother...?", - "scr_text_slash_scr_text_gml_3064_0": "\\E9* How sweet...", - "scr_text_slash_scr_text_gml_3065_0": "\\E9* ...", - "scr_text_slash_scr_text_gml_3066_0": "\\E5* These are from HIM, are they not.", - "scr_text_slash_scr_text_gml_3035_0": "\\E1* ...", - "scr_text_slash_scr_text_gml_3068_0": "\\E0* Err, well, worry not, Kris, I will...", - "scr_text_slash_scr_text_gml_3069_0": "\\E5* ... find some place for them.", - "scr_text_slash_scr_text_gml_3055_0": "\\E1* Kris, since only you and I are living here right now...", - "scr_text_slash_scr_text_gml_3056_0": "\\E9* It feels... just a bit lonely, does it not...?", - "scr_text_slash_scr_text_gml_3057_0": "\\E0* But, fortunately, sharing a warm, freshly-made pie,", - "scr_text_slash_scr_text_gml_3058_0": "\\E9* Is the perfect cure for such a condition.", - "scr_text_slash_scr_text_gml_3059_0": "\\E5* ... as long as I get to eat some, of course.", - "scr_text_slash_scr_text_gml_3043_0": "\\E9* Remember that video-game you and Asriel used to play?", - "scr_text_slash_scr_text_gml_3044_0": "\\E1* What was it called...? Super Smashing Fighters?", - "scr_text_slash_scr_text_gml_3045_0": "\\E0* When he was very little, he LOVED the green lizard from that.", - "scr_text_slash_scr_text_gml_3046_0": "\\E9* We even had a birthday party for him themed around it.", - "scr_text_slash_scr_text_gml_3047_0": "\\E0* Your father painted all these eggs with spots as decoration...", - "scr_text_slash_scr_text_gml_3048_0": "\\E9* Oh, your brother LOVED it...!", - "scr_text_slash_scr_text_gml_3049_0": "\\E5* Until the next day, your father cooked them all for breakfast.", - "scr_text_slash_scr_text_gml_3050_0": "\\E8* Your brother just kept crying...", - "scr_text_slash_scr_text_gml_3051_0": "\\E4* Ever since, he's hated that book about eating green eggs!", - "scr_text_slash_scr_text_gml_3077_0": "\\E1* Kris, perhaps you should go to bed early tonight...", - "scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself.", - "scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)", - "scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)", - "scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)", - "scr_text_slash_scr_text_gml_2670_0": " \nSleep!!!", - "scr_text_slash_scr_text_gml_2671_0": " \nDo not!!!", - "scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed, this chapter of your adventures will end.)", - "scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)", - "scr_text_slash_scr_text_gml_2641_0": "\\C2", - "scr_text_slash_scr_text_gml_2635_0": " \nYes", - "scr_text_slash_scr_text_gml_2435_0": " \nNo", - "scr_text_slash_scr_text_gml_2657_0": " \nSleep", - "scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)", - "scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)", - "obj_credits_slash_Step_0_gml_13_0": "When the", - "obj_credits_slash_Step_0_gml_19_0": "light is running low", - "obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow", - "obj_credits_slash_Step_0_gml_54_0": "And the places that you know", - "obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy", - "obj_credits_slash_Step_0_gml_89_0": "There's a", - "obj_credits_slash_Step_0_gml_108_0": "Light inside your soul", - "obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold", - "obj_credits_slash_Step_0_gml_131_0": "With the truth", - "obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts", - "obj_credits_slash_Step_0_gml_174_0": "Don't forget", - "obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark", - "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", - "obj_credits_slash_Step_0_gml_22_0": "Chapter 1", - "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", - "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art, Borders)", - "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization", - "obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.", - "obj_credits_slash_Step_0_gml_98_0": "Translator", - "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", - "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup", - "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)", - "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang", - "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy", - "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil", - "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs", - "obj_credits_slash_Step_0_gml_64_0": "Kanotynes", - "obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)", - "obj_credits_slash_Step_0_gml_120_0": "Piano Arranged \n Vocals Performed by", - "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara", - "obj_credits_slash_Step_0_gml_136_0": "Outfit \n Color Assistance", - "obj_credits_slash_Step_0_gml_137_0": "Color Assistance", - "obj_credits_slash_Step_0_gml_138_0": "Gigi DG", - "obj_credits_slash_Step_0_gml_152_0": "Special Thanks", - "obj_credits_slash_Step_0_gml_153_0": "Chess (Support)", - "obj_credits_slash_Step_0_gml_187_0": "To be continued", - "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2", - "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)", - "obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working.", - "scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE, THE KEY, THE KEY.", - "scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.", - "scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?", - "scr_text_slash_scr_text_gml_2664_0": "\\C2", - "scr_text_slash_scr_text_gml_2744_0": "\nUse Key", - "scr_text_slash_scr_text_gml_2745_0": "\nDo not", - "scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)", - "scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!", - "obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)", - "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE!\n* VISITORS, VISITORS!\n* NOW WE CAN PLAY, PLAY!", - "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO!", - "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing, exactly...?", - "obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* OH, IT'S JUST A SIMPLE NUMBERS GAME.", - "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0, YOU LOSE!", - "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play, huh...?", - "obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* Then, I gotta warn you...", - "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks.", - "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE! SHARK-TO-SHARK! I WOULDN'T HAVE IT ANY OTHER WAY!", - "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW, NOW!!\n* LET THE GAMES BEGIN!!", - "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN!", - "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL", - "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette", - "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random\nChaos", - "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis", - "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce\nTIRED", - "obj_joker_slash_Step_0_gml_158_0": "* The world is spinning, spinning.", - "obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.", - "obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.", - "obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.", - "obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.", - "obj_joker_slash_Step_0_gml_237_0": "* JEVIL \n* There is no strategy to defeat the enemy. Good luck!", - "obj_joker_slash_Step_0_gml_35_0": "CHAOS, CHAOS,\n\nCATCH ME\nIF YOU CAN!", - "obj_joker_slash_Step_0_gml_36_0": "SHALL WE\nPLAY THE\nRING-AROUND?", - "obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO\nOUT TO ALL\nYOU SINNERS!", - "obj_joker_slash_Step_0_gml_38_0": "HA, HA, LET'S\nMAKE THE\nDEVILSKNIFE.", - "obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP,\nLET'S RIDE THE\nCAROUSEL GAME.", - "obj_joker_slash_Step_0_gml_40_0": "HEE HEE,\nHAVING FUN!?\nJOIN THE\nCLUB!", - "obj_joker_slash_Step_0_gml_41_0": "HEARTS,\nDIAMONDS,\nI CAN DO\nANYTHING!", - "obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS\nSPINNING THE\nWORLD\nAROUND?", - "obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE\nREALLY\nKEEPING UP!", - "obj_joker_slash_Step_0_gml_44_0": "NU-HA!!\nI NEVER HAD\nSUCH FUN,\nFUN!!", - "obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS\nJOYING IN\nMY HEART!", - "obj_joker_slash_Step_0_gml_46_0": "EVEN\nDEVILSKNIFE\nIS SMILING!", - "obj_joker_slash_Step_0_gml_47_0": "IT'S SO\nEXCITING...\nI CAN'T\nTAKE IT!!!", - "obj_joker_slash_Step_0_gml_48_0": "THIS IS IT,\nBOISENGIRLS!\nSEE YA!", - "obj_joker_slash_Step_0_gml_49_0": "ENOUGH!!\nYOU KIDS\nTIRED ME UP!", - "obj_joker_slash_Step_0_gml_50_0": "KIDDING!!\nHERE'S MY\nFINAL CHAOS!", - "obj_joker_slash_Step_0_gml_56_0": "A CHAOS,\nCHAOS!", - "obj_joker_slash_Step_0_gml_56_1": "PLEASE, IT'S\nJUST A\nSIMPLE\nCHAOS.", - "obj_joker_slash_Step_0_gml_57_0": "I CAN DO\nANYTHING!!", - "obj_joker_slash_Step_0_gml_58_0": "THIS BODY\nCANNOT BE\nKILLED!", - "obj_joker_slash_Step_0_gml_58_1": "THESE\nCURTAINS\nARE REALLY\nON FIRE!", - "obj_joker_slash_Step_0_gml_59_0": "IT'S ALL\nTOO MUCH\nFUN!!!", - "obj_joker_slash_Step_0_gml_247_0": "* Kris spun around!\n* JEVIL got slightly more TIRED, and...!", - "obj_joker_slash_Step_0_gml_272_0": "* Something happened!", - "obj_joker_slash_Step_0_gml_276_0": "* What!\n* It was just foley!", - "obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease!\n* JEVIL's defense dropped!", - "obj_joker_slash_Step_0_gml_290_0": "* Awkward! Upcoming attack will hurt rapidly!", - "obj_joker_slash_Step_0_gml_296_0": "* Tranquil!\n* The dance defended the party!", - "obj_joker_slash_Step_0_gml_310_0": "* What!\n* It's nothing but a useless bird!", - "obj_joker_slash_Step_0_gml_314_0": "* It felt comforting!", - "obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up!", - "obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up!", - "obj_joker_slash_Step_0_gml_379_0": "* A perfect 10!", - "obj_joker_slash_Step_0_gml_387_0": "\n* JEVIL's looking exhausted!", - "obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something!", - "obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around!", - "obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely!", - "obj_joker_slash_Step_0_gml_403_0": "\n* JEVIL's next attack weakened!", - "obj_joker_slash_Step_0_gml_404_0": "\n* JEVIL became more TIRED!", - "obj_joker_slash_Step_0_gml_405_0": "\n* JEVIL became more TIRED!", - "obj_joker_slash_Step_0_gml_406_0": "\n* JEVIL's looking exhausted!", - "obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted...?", - "obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.", - "obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming...!", - "obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops!", - "obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted!", - "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 IT APPEARS YOU\n HAVE REACHED^6\n \n AN END.", - "obj_joker_slash_Step_0_gml_201_0": "Alright,\nyou convinced\nme!!", - "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 WILL YOU TRY AGAIN?", - "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 WILL YOU PERSIST?", - "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.", - "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.", - "obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)", - "obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)", - "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)", - "obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now...)", - "obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)", - "obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH!!!\")", - "obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero.\n* No, it's negative.", - "obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record, so she runs unopposed.", - "obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics.\n* Rarely.", - "obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy, she always keeps her office's AC on full blast.", - "obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel... is...\n* Is this what politics feels like?", - "obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)", - "obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.)\n* (Maybe it's into politics.)", - "obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)", - "obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.", - "obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her, please try causing some terrible crisis.", - "obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?", - "obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her, please blame your mother for getting her hired...", - "obj_npc_room_slash_Other_10_gml_1068_0": "* Hey^1 short-stuff.\n* Why would YOU possibly need to talk to the mayor?", - "obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?", - "obj_npc_room_slash_Other_10_gml_1070_0": "* Hey, short-stuff...", - "obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for.", - "obj_npc_room_slash_Other_10_gml_1074_0": "* What? Don't talk to you like you're a \"kid?\" Fine...", - "obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper, go ask the Cop's.", - "scr_text_slash_scr_text_gml_2150_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.", - "scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time.", - "scr_text_slash_scr_text_gml_2152_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.", - "scr_text_slash_scr_text_gml_2146_0": "\nFruit Juice", - "scr_text_slash_scr_text_gml_2147_0": "\nNothing", - "scr_text_slash_scr_text_gml_2159_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.", - "scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away.", - "scr_text_slash_scr_text_gml_2161_0": "* Kris, it would be wonderful if you would sing with us.", - "scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,", - "scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice.", - "scr_text_slash_scr_text_gml_2167_0": "* I understand.\n* I hope in time you may find the words you seek.", - "scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way.", - "obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER", - "obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK", - "obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER", - "obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER", - "scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)", - "scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career, some of my best ideas came from dreams.\"", - "scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here. If anyone asks -- you're writing!\"", - "obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!", - "obj_npc_room_slash_Other_10_gml_1198_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...", - "obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits, and... a piece of firewood...?", - "obj_npc_room_slash_Other_10_gml_1202_0": "* And, how would you like that firewood done?", - "obj_npc_room_slash_Other_10_gml_1212_0": "* Dude, remember when we used to skip the first hour of class to come here?", - "obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...", - "obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!", - "obj_npc_room_slash_Other_10_gml_1217_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...", - "obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...", - "obj_npc_room_animated_slash_Other_10_gml_68_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.", - "obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous, I'd just melt all the ice.", - "obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...", - "obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink.", - "obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice...", - "obj_npc_room_slash_Other_10_gml_1239_0": "* ... to BE drink!", - "obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots.", - "obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...", - "obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is, I put all my leftover pancakes in this giant hat.", - "obj_npc_room_slash_Other_10_gml_1231_0": "* Whew!\n* I sure love PANCAKE!", - "obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there!\n* Haven't seen you in a while, hun.", - "obj_npc_room_slash_Other_10_gml_1153_0": "* I remember, back on Sundays, after service...", - "obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special.", - "obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course, things happened, and then...", - "obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all...\n* Stopped comin' together.", - "obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday, you and your brother'd still come in.", - "obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate...", - "obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner...", - "obj_npc_room_slash_Other_10_gml_1160_0": "* ... drawin' shapes in the window with your breath.", - "obj_npc_room_slash_Other_10_gml_1128_0": "* ...", - "obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him, huh?", - "obj_npc_room_slash_Other_10_gml_1163_0": "* ... Here, how about this?", - "obj_npc_room_slash_Other_10_gml_1164_0": "* (You got the Hot Chocolate.)", - "obj_npc_room_slash_Other_10_gml_1165_0": "* On the house, hun.", - "obj_npc_room_slash_Other_10_gml_1172_0": "* ... You know, I'd give you a hot chocolate on the house...", - "obj_npc_room_slash_Other_10_gml_1173_0": "* ... But it looks like you've got enough things already.", - "obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy, okay, hun?", - "obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now, alright, hun?", - "obj_npc_room_slash_Other_10_gml_1161_0": "* ...", - "obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* You're alive.", - "obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* ...", - "obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* Nice.", - "obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* ...", - "obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* ...", - "obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* I'm working.", - "obj_npc_room_slash_Other_10_gml_1376_0": "* ...", - "obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* This uniform's...", - "obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* Mandatory.", - "obj_npc_room_slash_Other_10_gml_1136_0": "* Uh, we'll take the special, and do you have any edible glitter...?", - "obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure...", - "obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch, sprinkles will work, too...", - "obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)", - "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW!\n", - "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely!\n", - "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental!\n", - "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!", - "scr_spelltext_slash_scr_spelltext_gml_172_0": "", - "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!", - "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!", - "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!", - "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!", - "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!", - "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!", - "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!", - "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!", - "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!", - "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!", - "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX!", - "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!", - "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!", - "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!", - "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!", - "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT!", - "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!", - "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...", - "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!", - "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured!\n", - "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!", - "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...", - "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...", - "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!", - "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!", - "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", - "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", - "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)", - "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!", - "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS", - "obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.", - "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG", - "DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES", - "DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO", - "DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS", - "DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT", - "DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY", - "DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS", - "DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT", - "DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE", - "DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG", - "DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK", - "DEVICE_CHOICE_slash_Create_0_gml_96_0": "END", - "DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK", - "DEVICE_CHOICE_slash_Other_10_gml_15_0": "END", - "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6!", - "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6!", - "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6", - "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6", - "DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE", - "DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS", - "DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL", - "DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL", - "DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE", - "DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS", - "DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS", - "DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS", - "DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE", - "DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY", - "DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY", - "DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY", - "DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI", - "DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY", - "DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON", - "DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON", - "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC", - "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]", - "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0", - "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1", - "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2", - "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.", - "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.", - "DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.", - "DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.", - "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.", - "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]", - "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.", - "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.", - "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.", - "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.", - "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.", - "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.", - "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.", - "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.", - "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.", - "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.", - "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.", - "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.", - "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.", - "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.", - "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.", - "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE", - "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK", - "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN", - "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK", - "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE", - "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT", - "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.", - "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES", - "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO", - "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?", - "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE", - "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT", - "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.", - "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue", - "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back", - "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start", - "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back", - "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes", - "DEVICE_MENU_slash_Draw_0_gml_131_1": "No", - "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?", - "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes", - "DEVICE_MENU_slash_Draw_0_gml_132_1": "No", - "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?", - "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!", - "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!", - "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?", - "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL", - "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel", - "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY", - "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE", - "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy", - "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase", - "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.", - "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.", - "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.", - "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.", - "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.", - "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.", - "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.", - "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.", - "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.", - "obj_battlecontroller_slash_Step_0_gml_40_0": "* You won!\n* Got ~1 EXP and ~2 D$.", - "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP", - "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP", - "obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm, there might be a box in the supply closet...", - "obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to -", - "obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* G-good idea, Noelle!\n* Susie, s-since you came in last...", - "obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me...?", - "obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* ...", - "obj_classscene_slash_Step_0_gml_342_0": "* ... whatever.", - "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", - "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", - "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", - "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!", - "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", - "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.", - "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!", - "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!", - "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)", - "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?", - "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!", - "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)", - "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!", - "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!", - "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...", - "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.", - "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!", - "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!", - "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!", - "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.", - "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?", - "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.", - "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!", - "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!", - "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.", - "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!", - "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!", - "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!", - "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.", - "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)", - "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.", - "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!", - "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.", - "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!", - "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!", - "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.", - "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!", - "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!", - "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.", - "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!", - "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...", - "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!", - "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!", - "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!", - "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)", - "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!", - "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!", - "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)", - "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", - "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", - "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", - "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", - "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", - "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", - "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", - "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", - "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", - "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", - "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", - "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.", - "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.", - "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.", - "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...", - "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", - "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", - "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", - "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", - "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack:", - "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense:", - "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic:", - "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts:", - "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1", - "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", - "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:", - "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", - "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.", - "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.", - "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.", - "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness", - "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness", - "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.", - "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.", - "obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness", - "obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness", - "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.", - "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.", - "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak, but has nice\nhealing powers.", - "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness", - "obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)", - "obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)", - "obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)", - "obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack:", - "obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense:", - "obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic:", - "obj_darkcontroller_slash_Draw_0_gml_643_0": " (", - "obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)", - "obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)", - "obj_darkcontroller_slash_Draw_0_gml_807_0": "USE", - "obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS", - "obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY", - "obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the\n", - "obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.", - "obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.", - "obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.", - "obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.", - "obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.", - "obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.", - "obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.", - "obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.", - "obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0\n* It learned to hide its feelings... is that strength?", - "obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy.\n* It was highly effective.", - "obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy!", - "obj_headhathy_slash_Step_0_gml_161_0": "* ...", - "obj_headhathy_slash_Step_0_gml_162_0": "\\E1* Annnnnnnnnd hell no.", - "obj_headhathy_slash_Step_0_gml_164_0": "* Aww, Susie, it's OK if you don't know how!", - "obj_headhathy_slash_Step_0_gml_166_0": "* What? Shut up, that's not the problem!", - "obj_headhathy_slash_Step_0_gml_168_0": "* ... Are you sure?", - "obj_headhathy_slash_Step_0_gml_170_0": "* Alright, LOOK, wise guy! I'll show you! Watch this!", - "obj_headhathy_slash_Step_0_gml_171_0": "\\E0* AHEM.", - "obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy!", - "obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah. Let's see Ralsei do it.", - "obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped...!", - "obj_headhathy_slash_Step_0_gml_184_0": "\\E0* Hathy, your beauty is just... transcendent.", - "obj_headhathy_slash_Step_0_gml_185_0": "\\E8* Your hair is like a waterfall of...", - "obj_headhathy_slash_Step_0_gml_186_0": "\\E1* ... wait, um, do you have hair, or...", - "obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy!", - "obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god, Kris!!! I can't!! Do it yourself!!", - "obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies. It worked! (Susie did not help.)", - "obj_headhathy_slash_Step_0_gml_241_0": "* So, uh...", - "obj_headhathy_slash_Step_0_gml_242_0": "* Come here... often?", - "obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left...)", - "obj_headhathy_slash_Step_0_gml_253_0": "* HEY, GET BACK HERE AND LET ME FLIRT WITH YOU!!!", - "obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left...)", - "obj_headhathy_slash_Step_0_gml_258_0": "* Oh, oh dear! Wait!!", - "obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy, huh!?", - "obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines. The enemies were deeply enamored!", - "obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)", - "obj_initializer_slash_Create_0_gml_48_0": "Kris", - "obj_initializer_slash_Create_0_gml_49_0": "Susie", - "obj_initializer_slash_Create_0_gml_50_0": "Ralsei", - "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT", - "obj_initializer_slash_Create_0_gml_158_0": "i1", - "obj_initializer_slash_Create_0_gml_169_0": "* i3", - "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i4", - "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i5 \\f1", - "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i6.", - "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i7!", - "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?", - "obj_joker_slash_Step_0_gml_407_0": "", - "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA.\n* WHAT FUN!!!", - "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST, FAST, STRONG, STRONG.", - "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER, YET STRONGER.", - "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD.", - "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON, THE \"QUEEN\" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS...", - "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS, CAN YOU STOP IT?", - "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE!", - "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!", - "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!", - "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---!", - "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN!!!\n* I'M EXHAUSTED!!!\n* YOU KIDS TIRED ME UP!!", - "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS.", - "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.", - "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.", - "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND...", - "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS, CAN YOU STOP IT?", - "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE!", - "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!", - "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!", - "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---!", - "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)", - "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room...)", - "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)", - "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room...)", - "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (You got ShadowCrystal.)", - "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", - "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", - "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", - "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", - "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", - "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", - "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", - "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", - "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", - "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?", - "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...", - "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?", - "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?", - "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death, y'know.", - "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!", - "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!", - "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!", - "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", - "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)", - "obj_monster1_slash_Step_0_gml_25_0": "Line1", - "obj_monster1_slash_Step_0_gml_26_0": "Line2", - "obj_monster1_slash_Step_0_gml_53_0": "* Line3", - "obj_monster1_slash_Step_0_gml_54_0": "* Line4", - "obj_monster1_slash_Step_0_gml_55_0": "* Line5", - "obj_monster1_slash_Step_0_gml_56_0": "* Line6", - "obj_monster1_slash_Step_0_gml_57_0": "* Line7", - "obj_monster1_slash_Step_0_gml_75_0": "* Line8", - "obj_monster1_slash_Step_0_gml_82_0": "Line9", - "obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast\n Dual-Buster!", - "obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face, or part of your eye?", - "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.", - "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes! I've already finished a prototype!", - "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.", - "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?", - "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?", - "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.", - "obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?", - "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?", - "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)", - "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!", - "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together...", - "obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school, isn't it?", - "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?", - "obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware! We split up our schemes to scheme twice as fast...!", - "obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!", - "obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as... I don't know how to scheme very well.", - "obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry.", - "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop!\n* I'm still recovering from where you hurt me.", - "obj_npc_room_slash_Other_10_gml_49_0": "* Plus, I just ate, so I'll get a cramp if I fight you so quickly.", - "obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool?\n* I wanna know if I should bring my cute swimsuit...", - "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier...", - "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?", - "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?", - "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details...", - "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.", - "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.", - "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.", - "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?", - "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.", - "obj_npc_room_slash_Other_10_gml_200_0": "* What?\n* I'm building a ladder here.", - "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW", - "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", - "obj_npc_room_slash_Other_10_gml_205_0": "* What?", - "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", - "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...", - "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!", - "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW!\n* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!", - "obj_npc_room_slash_Other_10_gml_217_0": "* By the way, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!", - "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?", - "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.", - "obj_npc_room_slash_Other_10_gml_223_0": "* Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.", - "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.", - "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", - "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", - "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more, Kris.\n* Unripe candy is sour.", - "obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!", - "obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...", - "obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ... Wait, \"meaty?\"", - "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?", - "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.", - "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy...", - "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?", - "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~\n* OBVIOUSLY^2.\n* To some degree...", - "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?\n* You BETTER.\n* Um, it's OK if you don't...", - "obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off...", - "obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original \\cYStarwalker\\cW", - "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.", - "obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah, clobbered guys.\n* Brings back memories.", - "obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.", - "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)", - "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)", - "obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off...", - "obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original \\cYStarwalker\\cW", - "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?", - "obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the", - "obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.", - "obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.", - "obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the", - "obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.", - "obj_overworldc_slash_Step_0_gml_38_0": "", - "obj_overworldc_slash_Step_0_gml_41_0": "* What Egg?", - "obj_overworldc_slash_Step_0_gml_42_0": "* (You didn't quite understand why...)", - "obj_overworldc_slash_Step_0_gml_43_0": "* (But, the thought of discarding it felt very wrong.)", - "obj_overworldc_slash_Draw_0_gml_36_0": "HP", - "obj_overworldc_slash_Draw_0_gml_37_0": "LV", - "obj_overworldc_slash_Draw_0_gml_39_0": "$", - "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", - "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", - "obj_overworldc_slash_Draw_0_gml_44_0": "CELL", - "obj_overworldc_slash_Draw_0_gml_52_0": "USE", - "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", - "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", - "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"", - "obj_overworldc_slash_Draw_0_gml_67_0": "LV", - "obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1", - "obj_overworldc_slash_Draw_0_gml_70_0": "AT ~1 (", - "obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1 (", - "obj_overworldc_slash_Draw_0_gml_72_0": "None", - "obj_overworldc_slash_Draw_0_gml_73_0": "None", - "obj_overworldc_slash_Draw_0_gml_74_0": "Pencil", - "obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil", - "obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil", - "obj_overworldc_slash_Draw_0_gml_77_0": "Bandage", - "obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON:", - "obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR:", - "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY:", - "obj_overworldc_slash_Draw_0_gml_91_0": "EXP:", - "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT:", - "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA", - "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB", - "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC", - "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD", - "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly", - "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", - "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", - "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", - "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", - "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!", - "obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1\n* I am your adversary.", - "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.", - "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", - "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.", - "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.", - "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.", - "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.", - "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", - "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)", - "obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?", - "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side, Kris.", - "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec.\n* Those boxes...!\n* I get it!", - "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!", - "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?", - "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!", - "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...", - "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.", - "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.", - "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!", - "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!", - "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", - "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson, though.", - "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!", - "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking, you, though, so...\n* No need to defend!", - "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?", - "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets, and you can't use TP...", - "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So, umm, maybe you could stop defending?", - "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...", - "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!", - "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?", - "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...", - "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!", - "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!", - "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)", - "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!", - "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things.", - "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!", - "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", - "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", - "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!", - "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...", - "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?", - "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris, could you, um, stop...?", - "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", - "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!", - "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", - "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!", - "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!", - "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.", - "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?", - "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?", - "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?", - "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", - "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey, Kris, I think I've, um...", - "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today.", - "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie.", - "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...", - "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me.", - "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie, OK?", - "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", - "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...\n* H... Haha...", - "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait, aren't you supposed to be ACTing!?", - "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway, now that you know how to attack...", - "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT, OK?", - "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", - "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?", - "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* ...", - "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though, I mean, if you wanted to hit me, that's ok, too...", - "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", - "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!", - "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?", - "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here, let's try just one!", - "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!", - "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look, Kris!\n* You dodged one!", - "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.", - "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.", - "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON, THE SWORD, is the ATTACK COMMAND.", - "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you, um...\n* Hurt people...", - "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well, I guess we have to defend ourselves sometimes, right?", - "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!", - "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...", - "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.", - "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?", - "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?", - "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm, I don't think, um...", - "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.", - "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)", - "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", - "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm, if that's what you r-really want...", - "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book!\n* You win!", - "obj_ralseienemy_slash_Step_0_gml_575_0": "h", - "obj_ralseienemy_slash_Step_0_gml_576_0": "h", - "obj_ralseienemy_slash_Step_0_gml_577_0": "h", - "obj_ralseienemy_slash_Step_0_gml_578_0": "h", - "obj_ralseienemy_slash_Step_0_gml_579_0": "h", - "obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!", - "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?", - "obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)", - "obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.", - "obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)", - "obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)", - "obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)", - "obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)", - "obj_readable_room1_slash_Other_10_gml_682_0": "* (Well, there is not a man here.)", - "obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches, acquired from a legitimate source.)", - "obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* Lost...?\n* Frightened...?\n* Confused...?", - "obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* GOOD!! HA HA HA!!!", - "obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* Toileth in despair at the Worlde's strongest puzzle...!!!", - "obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* My, art thou still stucketh upon my Puzzle...?", - "obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* Trappedeth, hopelessly, like an Insecte in a Roach's Inn...", - "obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* Ah... Perhaps I COULD find it in my heart to spare you...", - "obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* Should you GROVEL for One-Hundred-Years!!! Ha ha ha!!!", - "obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* Gehahaha... Face the TRUE strongest puzzle, Worms!", - "obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* This time, the difficulty art MAGNITUDES grander!", - "obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* See thou in 100 years, thou feeble insects!", - "obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* Oh! Such despair! Oh, such sweet despair!", - "obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* Squirmst! Squirmst upon the Earth, like a Moiste Noodle!", - "obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows...)", - "obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now...)", - "obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)", - "obj_savemenu_slash_Create_0_gml_7_0": "Kris", - "obj_savemenu_slash_Create_0_gml_43_0": "Kris", - "obj_savemenu_slash_Draw_0_gml_29_0": "LV", - "obj_savemenu_slash_Draw_0_gml_33_0": "LV", - "obj_savemenu_slash_Draw_0_gml_47_0": "Save", - "obj_savemenu_slash_Draw_0_gml_48_0": "Return", - "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.", - "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...", - "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?", - "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!", - "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?", - "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!", - "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!", - "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!", - "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.", - "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.", - "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?", - "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?", - "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.", - "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.", - "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.", - "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.", - "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.", - "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.", - "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?", - "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng... Even with your help, I couldn't stop you...", - "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.", - "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.", - "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us. Not even ourselves.", - "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", - "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", - "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", - "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", - "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!", - "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!", - "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...", - "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you, then...", - "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then, my dad will...", - "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...", - "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...", - "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us...", - "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way.", - "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?", - "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.", - "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?", - "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W... Wait...", - "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?", - "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.", - "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?", - "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay, sure!", - "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!", - "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!", - "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.", - "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)", - "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)", - "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)", - "obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)\n* (Well, except for some paper scraps.)", - "obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)", - "obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those, Kris...", - "obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)", - "obj_treasure_room_slash_Other_10_gml_33_0": "* Um, please don't eat those, Susie...", - "obj_treasure_room_slash_Other_10_gml_35_0": "* What!? Are you saving them for something!?", - "obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)\n* (Well, except for some vowels.)", - "obj_treasure_room_slash_Other_10_gml_48_0": "NULL", - "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2", - "obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs", - "obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs", - "obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs", - "obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs", - "obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE", - "obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars", - "obj_writer_slash_Draw_0_gml_147_0": "||", - "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", - "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", - "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!", - "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace", - "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various\nsymbol-inscribed cubes.", - "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "... okay.", - "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"", - "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon", - "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases\nthe range bullets increase tension.", - "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.", - "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?", - "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range", - "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon", - "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly\nincreases your defense.", - "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope. Not in 1st grade anymore.", - "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um... D-do I look cute...?", - "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness", - "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle", - "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases\nyour attack and defense.", - "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn, it's actually cool...)", - "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha!", - "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken", - "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.", - "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's... familiar?", - "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu! Healing power UP!", - "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail", - "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.", - "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.", - "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil, OK?", - "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA", - "scr_asterskip_slash_scr_asterskip_gml_4_0": "||", - "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near!", - "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared!", - "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!", - "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way!", - "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!", - "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!", - "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!", - "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.", - "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way!", - "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!", - "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly! (x3)", - "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way!", - "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", - "scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris", - "scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie", - "scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei", - "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY", - "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", - "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", - "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", - "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", - "scr_gamestart_slash_scr_gamestart_gml_343_0": "Home", - "scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris", - "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.", - "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.", - "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard.\nIts use is unknown.", - "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of\nvarious tips and tricks.", - "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", - "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.", - "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top.\nHeals 80 HP to the team.", - "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP", - "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 5 HP?", - "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP", - "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3.\nHeals 30 HP to the team.", - "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP", - "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small, but some\npeople REALLY like it. +??HP", - "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.\nHeals 500HP.", - "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP", - "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP", - "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)", - "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.", - "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.", - "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.", - "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.", - "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy", - "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals\n40HP", - "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint", - "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal\nDowned\nAlly", - "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard", - "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell\nat\nshops", - "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual", - "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read\nout of\nbattle", - "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake", - "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals\n20HP", - "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake", - "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals\nteam\n160HP", - "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake", - "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals\nteam\n80HP", - "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger", - "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals\n70HP", - "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie", - "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals\n50HP", - "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad", - "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals\n4HP", - "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich", - "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals\nteam\n30HP", - "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut", - "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing\nvaries", - "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond", - "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing\nvaries", - "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich", - "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals\nALL HP", - "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy", - "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint", - "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard", - "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual", - "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake", - "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake", - "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake", - "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger", - "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie", - "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad", - "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich", - "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut", - "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond", - "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich", - "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux", - "scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh!! That's good!", - "scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey, feed ME!!!", - "scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy!!! Marshmallows!!", - "scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE!!!", - "scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)", - "scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)", - "scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah, I'm refreshed!", - "scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm, seconds!", - "scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.", - "scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.", - "scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm, thank you!", - "scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection!", - "scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt...?", - "scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm... face", - "scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)", - "scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this!?", - "scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy!", - "scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging!", - "scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly...)", - "scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm, blood!", - "scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah, sticky...", - "scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it?", - "scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww, thanks, Kris!", - "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)", - "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...", - "scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool, it's wriggling.", - "scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum, is this spaghetti?", - "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)", - "scr_itemuse_slash_scr_itemuse_gml_238_0": "* You held the crystal up to your eye.", - "scr_itemuse_slash_scr_itemuse_gml_239_0": "* For some strange reason, for just a brief moment...", - "scr_itemuse_slash_scr_itemuse_gml_240_0": "* You thought you saw toys strewn on the floor.", - "scr_itemuse_slash_scr_itemuse_gml_241_0": "* ...but, it must've just been your imagination.", - "scr_itemuse_slash_scr_itemuse_gml_242_0": "* You held the crystal up to your eye.", - "scr_itemuse_slash_scr_itemuse_gml_243_0": "* ... but nothing happened.", - "scr_itemuse_slash_scr_itemuse_gml_244_0": "* It doesn't seem very useful.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "A sharp shadow moves like water in the hand.\nYou have collected 1.", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "ShadowCrystal", - "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK", - "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK", - "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL", - "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.", - "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.", - "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.", - "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.", - "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.", - "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.", - "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.", - "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.", - "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...", - "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.", - "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.", - "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.", - "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.", - "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.", - "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.", - "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.", - "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring...", - "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up.", - "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* Hello?\n* Dreemurr residence...\n* Who might this be...?", - "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* ... Kris?", - "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* Sigh... Do not make me come over there.", - "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click...", - "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring...", - "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing, but you can't get it.)", - "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone, after all...)", - "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* You looked through the glass.", - "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* For some strange reason, for just a brief moment...", - "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* You thought you saw through your hand.", - "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* You looked through the glass.", - "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ... but nothing happened.", - "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* It doesn't seem very useful.", - "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " \n", - "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!", - "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.", - "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", - "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning", - "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", - "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", - "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", - "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture", - "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place.\n* Now tear off the mask beneath your face!", - "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy", - "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug", - "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei", - "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.", - "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", - "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", - "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", - "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn", - "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning", - "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy", - "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning", - "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter", - "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover", - "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", - "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", - "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", - "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", - "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys", - "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", - "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", - "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", - "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", - "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning", - "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins", - "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet", - "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet", - "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.Round", - "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment", - "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning", - "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer", - "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank", - "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", - "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter", - "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", - "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", - "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.Round", - "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger", - "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince", - "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment", - "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy", - "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check", - "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt", - "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt", - "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage", - "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense\nBoost", - "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster", - "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red\nDamage", - "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal", - "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals\neveryone", - "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN", - "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0", - "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home", - "scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number", - "scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number", - "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR", - "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room", - "scr_roomname_slash_scr_roomname_gml_4_0": "??????", - "scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle", - "scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town", - "scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door", - "scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop", - "scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board", - "scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2", - "scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance", - "scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale", - "scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room", - "scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison", - "scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F", - "scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F", - "scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne", - "scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???", - "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr", - "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0", - "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None", - "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword", - "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword", - "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n", - "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", - "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer", - "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer", - "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly", - "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.", - "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster", - "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster", - "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n", - "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal", - "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal", - "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP", - "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT", - "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT", - "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction", - "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.", - "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.", - "scr_text_slash_scr_text_gml_2193_0": "\nYes", - "scr_text_slash_scr_text_gml_2194_0": "\nNo", - "scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away.", - "scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?", - "scr_text_slash_scr_text_gml_2979_0": "\\C2", - "scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief.", - "scr_text_slash_scr_text_gml_23_0": "* Hand shaking, you dropped the ball of junk on the ground.", - "scr_text_slash_scr_text_gml_24_0": "* It broke into pieces.", - "scr_text_slash_scr_text_gml_25_0": "* You felt bitter.", - "scr_text_slash_scr_text_gml_411_0": " \\C2", - "scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject", - "scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming", - "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside...", - "scr_text_slash_scr_text_gml_198_0": "\\E1* Err, well, they would if I had any...", - "scr_text_slash_scr_text_gml_199_0": "\\E8* Oh, don't worry about me, Kris!", - "scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday...", - "scr_text_slash_scr_text_gml_417_0": " \\C2", - "scr_text_slash_scr_text_gml_210_0": "\\E3* H... Huh!?", - "scr_text_slash_scr_text_gml_211_0": "\\E7* Why, Kris, you don't have to do that...", - "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but, if you insist...", - "scr_text_slash_scr_text_gml_213_0": "\\E0* Kris, as your Prince and authority, I order you to...!", - "scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!", - "scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!", - "scr_text_slash_scr_text_gml_457_0": " \\C2", - "scr_text_slash_scr_text_gml_2202_0": " \\C2", - "scr_text_slash_scr_text_gml_2223_0": "\nYes", - "scr_text_slash_scr_text_gml_2224_0": "\nNo", - "scr_text_slash_scr_text_gml_3098_0": "\\C4", - "scr_text_slash_scr_text_gml_2965_0": " \nYes", - "scr_text_slash_scr_text_gml_2636_0": " \nNo", - "scr_text_slash_scr_text_gml_774_0": "\\M0* Hey... there...\n* Noticed you were...\n* Here...", - "scr_text_slash_scr_text_gml_775_0": "\\M1* It's me!\n* You know ME, right?\n* Of course you do!", - "scr_text_slash_scr_text_gml_776_0": "\\M0* I'm REAL popular!\n* I just!", - "scr_text_slash_scr_text_gml_777_0": "\\M3* Don't have any friends...", - "scr_text_slash_scr_text_gml_778_0": "\\M1* But it's OK, y'hear!\n* Because you're y'here!", - "scr_text_slash_scr_text_gml_779_0": "\\M0* Will YOU be my friend?", - "scr_text_slash_scr_text_gml_2714_0": "\\C2", - "scr_text_slash_scr_text_gml_786_0": " \nKris", - "scr_text_slash_scr_text_gml_787_0": " \nHippo-\npotamus", - "scr_text_slash_scr_text_gml_794_0": "\\M4* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...", - "scr_text_slash_scr_text_gml_795_0": "\\M3* I don't know what to do!\n* I don't remember being this happy before!", - "scr_text_slash_scr_text_gml_796_0": "\\M2* What's your name, friend?", - "scr_text_slash_scr_text_gml_2751_0": "\\C2", - "scr_text_slash_scr_text_gml_809_0": " \nOnion", - "scr_text_slash_scr_text_gml_810_0": " \nBeauty", - "scr_text_slash_scr_text_gml_811_0": "Asriel II", - "scr_text_slash_scr_text_gml_812_0": "Disgusting", - "scr_text_slash_scr_text_gml_817_0": "\\M0* Kris! That's you!\n* That's a real nice name for a friend!", - "scr_text_slash_scr_text_gml_822_0": "\\M0* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!", - "scr_text_slash_scr_text_gml_825_0": "\\M1* Oh, excuse me!\n* I forgot to introduce myself!", - "scr_text_slash_scr_text_gml_1174_0": "\\M1* ...", - "scr_text_slash_scr_text_gml_827_0": "\\M3* ... Actually, since no one talks to me, I forgot my own name...", - "scr_text_slash_scr_text_gml_828_0": "Kris", - "scr_text_slash_scr_text_gml_829_0": "Hippopotatomus", - "scr_text_slash_scr_text_gml_830_0": "\\M1* ~1!\n* Can you give me a name...?", - "scr_text_slash_scr_text_gml_840_0": "\\M0* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!", - "scr_text_slash_scr_text_gml_841_0": "\\M4* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!", - "scr_text_slash_scr_text_gml_842_0": "\\M2* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.", - "scr_text_slash_scr_text_gml_848_0": "\\M0^1* Wow...\n* What a wonderful name!", - "scr_text_slash_scr_text_gml_849_0": "\\M4* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!", - "scr_text_slash_scr_text_gml_850_0": "\\M2* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...", - "scr_text_slash_scr_text_gml_857_0": "\\M2* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!", - "scr_text_slash_scr_text_gml_858_0": "\\M4* It feels like that good boy...\n* That threw those good corn flakes in the water for me.", - "scr_text_slash_scr_text_gml_859_0": "\\M2* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!", - "scr_text_slash_scr_text_gml_869_0": "\\M0* Thank you for giving me a name!\n* I'll cherish it, y'hear!?", - "scr_text_slash_scr_text_gml_870_0": "\\M0* ...", - "scr_text_slash_scr_text_gml_871_0": "\\M2* K... Krismas?\n* That's your name, right?", - "scr_text_slash_scr_text_gml_872_0": "\\M3* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?", - "scr_text_slash_scr_text_gml_873_0": "\\M1* I wanna tell you... something... tomorrow...", - "scr_text_slash_scr_text_gml_874_0": "\\M5* Somethin' I can only tell a friend...", - "scr_text_slash_scr_text_gml_875_0": "\\M5* Come back soon, y'hear...", - "scr_text_slash_scr_text_gml_3033_0": "\\E0* Kris, honey, you have grown up so much...", - "scr_text_slash_scr_text_gml_3034_0": "\\E9* Someday soon you will be going off to university as well...", - "scr_text_slash_scr_text_gml_3067_0": "\\E1* ...", - "scr_text_slash_scr_text_gml_3036_0": "\\E9* Remember when you were little...", - "scr_text_slash_scr_text_gml_3037_0": "\\E8* You asked when your horns were going to grow in?", - "scr_text_slash_scr_text_gml_3038_0": "\\E0* So we bought that headband with the little red horns on it.", - "scr_text_slash_scr_text_gml_3039_0": "\\E4* Oh, you wore it for months! Whatever happened to it?", - "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris, I need to grade these assignments.", - "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?", - "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well...", - "scr_text_slash_scr_text_gml_2785_0": "\\C2", - "scr_text_slash_scr_text_gml_2795_0": "\\C2", - "scr_text_slash_scr_text_gml_3167_0": " \nNo", - "scr_text_slash_scr_text_gml_2845_0": "\\C2", - "scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)", - "scr_text_slash_scr_text_gml_3088_0": "\\C2", - "scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)", - "scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)", - "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!", - "scr_text_slash_scr_text_gml_2780_0": " \nBlaze", - "scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze", - "scr_text_slash_scr_text_gml_2784_0": "* Blaze it.", - "scr_text_slash_scr_text_gml_3143_0": "\\C2", - "scr_text_slash_scr_text_gml_3178_0": "\\C2", - "scr_text_slash_scr_text_gml_2933_0": " \nRide", - "scr_text_slash_scr_text_gml_2658_0": " \nDo not", - "scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator?)", - "scr_text_slash_scr_text_gml_3010_0": "\\C2", - "scr_text_slash_scr_text_gml_3137_0": " \nGive Cake", - "scr_text_slash_scr_text_gml_2934_0": " \nDo not", - "scr_text_slash_scr_text_gml_3141_0": "* Marga riba!\n* That cake!\n* It's seething with power!", - "scr_text_slash_scr_text_gml_3142_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?", - "scr_text_slash_scr_text_gml_3207_0": "\\C2", - "scr_text_slash_scr_text_gml_3151_0": "* Edamame! My old cake! I'm so happy I could spin!", - "scr_text_slash_scr_text_gml_3152_0": "* My friend, share in my riches! I have many worse cakes I do not want!", - "scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!", - "scr_text_slash_scr_text_gml_3155_0": "\\S0* (You traded the TopCake for the SpinCake.)", - "scr_text_slash_scr_text_gml_3156_0": "* Now, I'm going to continue to spin and cry! Spin and cry!", - "scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake, but not in character! A tragedy!!", - "scr_text_slash_scr_text_gml_3166_0": " \nTake Cake", - "scr_text_slash_scr_text_gml_3202_0": " \nNo", - "scr_text_slash_scr_text_gml_3173_0": "* Mama miba! How are you enjoying my rejected pastries?", - "scr_text_slash_scr_text_gml_3177_0": "* Mom amiga! You want an inferior cake, my friend?", - "scr_text_slash_scr_text_gml_3186_0": "* Please take this cake! It's worthless, my dear friend!", - "scr_text_slash_scr_text_gml_3188_0": "\\S0* (You got the SpinCake.)", - "scr_text_slash_scr_text_gml_3191_0": "* Mama shiba! You're carrying too many things that aren't cakes!", - "scr_text_slash_scr_text_gml_3196_0": "* I understand!! Too much cake will make you spin and cry!!", - "scr_text_slash_scr_text_gml_3201_0": " \nYes", - "scr_text_slash_scr_text_gml_3205_0": "* (Well, there is a man here.)", - "scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)", - "scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)", - "scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)", - "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT", - "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade", - "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-\nreinforced core.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this!? A CHOPSTICK?", - "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?", - "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours, Kris...", - "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax", - "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the\nmane of a dragon whelp.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm... it's a bit big.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf", - "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly\nmagical fiber.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No. Just... no.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy! Touch it, Kris!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", - "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh, it's too small!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh, it's too scary!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP", - "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife", - "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10", - "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too, um, evil.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN", - "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", - "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", - "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP", - "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger", - "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow! That can't be comfy!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly... Nice!", - "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", - "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", - "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE", - "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE", - "obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* Arright, kid...", - "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", - "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", - "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume", - "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls", - "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX", - "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen", - "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run", - "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title", - "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back", - "obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time\nto quit the program.\n \n \nPress ~1 to return.", - "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function", - "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key", - "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad", - "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN", - "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT", - "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP", - "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT", - "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM", - "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL", - "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU", - "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default", - "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish", - "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE", - "obj_krisroom_slash_Create_0_gml_14_0": "The Beginning", - "obj_krisroom_slash_Step_0_gml_281_0": "* (But, when you opened your eyes...)", - "obj_krisroom_slash_Step_0_gml_289_0": "THE DARK", - "obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along, I used to eat the leaves from this tree...", - "obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that.", - "obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm...", - "obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm...", - "obj_npc_room_slash_Other_10_gml_682_0": "* Huh?", - "obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you...)", - "obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (You found something shining in the dark.)", - "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush, you need to take care of yourself.\")", - "obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (You got the Wrist Protector.)\n* (Hold", - "obj_npc_room_animated_slash_Other_10_gml_14_1": " to skip text.)", - "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)", - "obj_npc_sign_slash_Create_0_gml_45_0": "a golden", - "obj_npc_sign_slash_Create_0_gml_50_0": "a yellow", - "obj_npc_sign_slash_Create_0_gml_51_0": "an orange", - "obj_npc_sign_slash_Create_0_gml_52_0": "a green", - "obj_npc_sign_slash_Create_0_gml_57_0": "a cyan", - "obj_npc_sign_slash_Create_0_gml_58_0": "a blue", - "obj_npc_sign_slash_Create_0_gml_59_0": "a purple", - "obj_overworldc_slash_Draw_0_gml_88_0": "???", - "obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.)\n* (It's reputed to be a pretty good number.)", - "obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return", - "UNUSED_slash_UNUSED_gml_1_0": "Where...", - "UNUSED_slash_UNUSED_gml_2_0": "Where am I?", - "UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?", - "UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?", - "UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?", - "UNUSED_slash_UNUSED_gml_6_0": "...", - "UNUSED_slash_UNUSED_gml_7_0": "It's dark.", - "UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.", - "UNUSED_slash_UNUSED_gml_9_0": "Someone, anyone, if you can hear me...", - "UNUSED_slash_UNUSED_gml_10_0": "Say something... please...", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", - "scr_text_slash_scr_text_gml_2676_0": "* (For some reason, you decided to go back to sleep...)", - "scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)", - "scr_text_slash_scr_text_gml_3138_0": " \nDo not", - "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE", - "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* ... Kris?", - "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", - "obj_npc_facing_slash_Other_10_gml_257_0": "* ?", - "obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!! What a celebration!! This calls for a cake!!", - "obj_npc_room_slash_Other_10_gml_877_0": "* And this time, I'll make it out of metal so animals can't eat it!", - "obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother!\n* Please sample my cakes any time!", - "obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?", - "obj_npc_room_slash_Other_10_gml_884_0": "* Yes! That's my arbitrary rule!", - "obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba! What a celebration! Everyone is here!", - "obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!", - "obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!! Such a sweet occasion!! I might cry!", - "obj_npc_room_slash_Other_10_gml_892_0": "* Uh... actually, this whole thing is, like, OUR fault.", - "obj_npc_room_slash_Other_10_gml_894_0": "* Oh! Mon amiga!! Then... YOU'RE Clover's mother!?!??", - "obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!! To protect her!!", - "obj_npc_room_slash_Other_10_gml_897_0": "* Huh, wait, no, I --", - "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (Wait, if I go along with this, can I get more cake...?)", - "obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.", - "obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)", - "obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center, and look carefully.)", - "obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets, the more you can see.)", - "obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see, there was a switch in the tree...!)", - "obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see, there was a switch in the tree...!)", - "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)", - "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)", - "obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)", - "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)", - "obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)", - "obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)", - "obj_readable_room1_slash_Other_10_gml_1042_0": "* (... a very small obligatory piano is hiding inside.)", - "obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)", - "obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)", - "obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...", - "obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!", - "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?", - "obj_writer_slash_Alarm_0_gml_20_0": "\\", - "obj_writer_slash_Alarm_0_gml_31_0": "\\", - "obj_writer_slash_Draw_0_gml_72_0": "\\", - "obj_writer_slash_Draw_0_gml_272_0": "\\", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", - "scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze", - "scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze", - "scr_text_slash_scr_text_gml_1550_0": "\\E5* Kris...?", - "scr_textsound_slash_scr_textsound_gml_31_0": "\\", - "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword", - "obj_dummyenemy_slash_Step_0_gml_404_1": " when the white rectangle's in the blue box!", - "special_name_check_01": "SUSIE", - "special_name_check_02": "NOELLE", - "special_name_check_03": "KRIS", - "special_name_check_04": "TORIEL", - "special_name_check_05": "ASRIEL", - "special_name_check_06": "ASGORE", - "special_name_check_07": "SANS", - "special_name_check_08": "PAPYRUS", - "special_name_check_09": "ALPHYS", - "special_name_check_10": "UNDYNE", - "special_name_check_11": "RUDY", - "special_name_check_12": "BERDLY", - "special_name_check_13": "CATTY", - "special_name_check_14": "CATTI", - "special_name_check_15": "BRATTY", - "special_name_check_16": "GERSON", - "special_name_check_17": "JOCKINGTON", - "special_name_check_18": "QC" +{ + "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG", + "DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES", + "DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO", + "DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS", + "DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT", + "DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY", + "DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS", + "DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT", + "DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE", + "DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG", + "DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK", + "DEVICE_CHOICE_slash_Create_0_gml_96_0": "END", + "DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK", + "DEVICE_CHOICE_slash_Other_10_gml_15_0": "END", + "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT", + "DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE", + "DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE", + "DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS", + "DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL", + "DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL", + "DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE", + "DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS", + "DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS", + "DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS", + "DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE", + "DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY", + "DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY", + "DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY", + "DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI", + "DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY", + "DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON", + "DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON", + "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC", + "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8", + "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_8_0": "...", + "DEVICE_CONTACT_slash_Step_0_gml_33_0": "EXCELLENT^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_35_0": "NOW^4.\\M1 ^7", + "DEVICE_CONTACT_slash_Step_0_gml_36_0": "WE MAY^5\n BEGIN^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_107_0": "FIRST^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_111_0": "YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_125_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_148_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_149_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0", + "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_205_0": "THIS^3 IS YOUR BODY^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_206_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?", + "DEVICE_CONTACT_slash_Step_0_gml_240_0": "EXCELLENT^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_241_0": "YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_242_0": "NOW^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_243_0": "LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_258_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?", + "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET", + "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT", + "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR", + "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY", + "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN", + "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD", + "DEVICE_CONTACT_slash_Step_0_gml_323_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?", + "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", + "DEVICE_CONTACT_slash_Step_0_gml_381_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?", + "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED", + "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE", + "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN", + "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN", + "DEVICE_CONTACT_slash_Step_0_gml_438_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.", + "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS", + "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND", + "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION", + "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY", + "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE", + "DEVICE_CONTACT_slash_Step_0_gml_497_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)", + "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE", + "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE", + "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST", + "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR", + "DEVICE_CONTACT_slash_Step_0_gml_555_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?", + "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES", + "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO", + "DEVICE_CONTACT_slash_Step_0_gml_611_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.", + "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES", + "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO", + "DEVICE_CONTACT_slash_Step_0_gml_664_0": "UNDERSTOOD^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_697_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.", + "DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER", + "DEVICE_CONTACT_slash_Step_0_gml_729_0": "WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_730_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\"~1.\"^6 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_735_0": "AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_736_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_755_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.", + "DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER", + "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\"~1.\"^6 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_786_0": "EXCELLENT^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_787_0": "TRULY^3 \nEXCELLENT^3.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_790_0": "HOW INTERESTING.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_794_0": "YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_795_0": "VERY, VERY^4\nWONDERFUL^3. \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_800_0": "OF COURSE^5\nOF COURSE.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_801_0": "OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\"~1.\"^5 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_817_0": "THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_818_0": "YOUR ANSWERS^3 \\M1 ^5", + "DEVICE_CONTACT_slash_Step_0_gml_819_0": "YOUR WONDERFUL^5\nCREATION^6", + "DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e\n discarded^6.", + "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.", + "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is", + "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6!", + "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6!", + "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6", + "DEVICE_CONTACT_slash_Step_0_gml_928_0": "FIRST^3.\\M1 ^6", + "DEVICE_CONTACT_slash_Step_0_gml_929_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6", + "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH", + "DEVICE_FAILURE_slash_Step_0_gml_10_0": "IT APPEARS YOU\n HAVE REACHED^6\n \n AN END.", + "DEVICE_FAILURE_slash_Step_0_gml_28_0": "WILL YOU TRY AGAIN?", + "DEVICE_FAILURE_slash_Step_0_gml_32_0": "WILL YOU PERSIST?", + "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.", + "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK", + "DEVICE_FAILURE_slash_Step_0_gml_103_0": "THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.", + "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", + "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", + "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]", + "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0", + "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1", + "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2", + "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE", + "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK", + "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN", + "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK", + "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE", + "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT", + "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.", + "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES", + "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO", + "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?", + "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE", + "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT", + "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.", + "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue", + "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back", + "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start", + "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back", + "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes", + "DEVICE_MENU_slash_Draw_0_gml_131_1": "No", + "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?", + "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes", + "DEVICE_MENU_slash_Draw_0_gml_132_1": "No", + "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?", + "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!", + "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!", + "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?", + "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL", + "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel", + "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY", + "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE", + "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy", + "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase", + "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.", + "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.", + "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.", + "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.", + "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.", + "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.", + "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.", + "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.", + "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.", + "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK", + "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.", + "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.", + "DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.", + "DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.", + "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.", + "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]", + "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.", + "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.", + "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.", + "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.", + "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.", + "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.", + "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.", + "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.", + "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.", + "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.", + "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.", + "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.", + "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.", + "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.", + "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.", + "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE", + "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE", + "UNUSED_slash_UNUSED_gml_1_0": "Where...", + "UNUSED_slash_UNUSED_gml_2_0": "Where am I?", + "UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?", + "UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?", + "UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?", + "UNUSED_slash_UNUSED_gml_6_0": "...", + "UNUSED_slash_UNUSED_gml_7_0": "It's dark.", + "UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.", + "UNUSED_slash_UNUSED_gml_9_0": "Someone, anyone, if you can hear me...", + "UNUSED_slash_UNUSED_gml_10_0": "Say something... please...", + "date": "1540902565549", + "obj_alphysalley_event_slash_Step_0_gml_25_0": "* ... O-Oh! Kris! Kris, you're OK!", + "obj_alphysalley_event_slash_Step_0_gml_26_0": "* I... I was really worried when you didn't come back...", + "obj_alphysalley_event_slash_Step_0_gml_27_0": "* Where did you go...? Did you skip class...?", + "obj_alphysalley_event_slash_Step_0_gml_28_0": "* W-well, don't worry about it.", + "obj_alphysalley_event_slash_Step_0_gml_29_0": "* I'm the cool teacher, y'know. You're not in trouble.", + "obj_alphysalley_event_slash_Step_0_gml_30_0": "* ...", + "obj_alphysalley_event_slash_Step_0_gml_31_0": "* W-well, let me know if you need anything...", + "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP", + "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP", + "obj_battlecontroller_slash_Step_0_gml_40_0": "* You won!\n* Got ~1 EXP and ~2 D$.", + "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)", + "obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH...! You\ninterrupted my\ntraining...!", + "obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH...! I'm\ngonna knock\nyour block\noff...!", + "obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how\nyou stack\nup...! HIYA!!", + "obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show\nyou my\ntraining!\nYIHA!!", + "obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH!!", + "obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH!! NO!!\nMY BUTT IS\nMY ABS!", + "obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH!! NO!!\nMY BUTT IS\nMY FACE!!", + "obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH!! NO!!\nMY ABS ARE\nMY FACE!!", + "obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH!! NO!!\nMY FACE IS\nMY FACE!!\nWait...", + "obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh, you mixed\nme up all\nnice~", + "obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum\nis totally\nblocked\nup...", + "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.", + "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.", + "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.", + "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.", + "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.", + "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.", + "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.", + "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2\n* Loves: Training. Hates: Body being the wrong shape", + "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press", + "obj_bloxer_enemy_slash_Step_0_gml_135_1": " to choose:\n \n1 HEAD, \n2 BODY, \n3 LEGS.", + "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic!", + "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training? You'll NEVER beat me.", + "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train? You're still 100 years too early to beat me.", + "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training? Yeah, like I need that to beat you down.", + "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW...", + "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)", + "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self!", + "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self...", + "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh, look, Kris!\n* Another puzzle!", + "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no.", + "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions!", + "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H... Huh!?\n* The instructions are vandalized...!", + "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "* It says... \"Thoust fools, thou will NEVER figure it out now!\"", + "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "* Ruining instructions... That's definitely against the rules!", + "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "* Then it, um, says,\n\"PS - I make my own Rules. - RK\"", + "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well, that explains that.", + "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence?", + "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm, because then we'd get impaled and die...?", + "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool, I'll work on that and you do the puzzle.", + "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm, try your best, Kris!", + "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out, Kris!?)", + "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm, Kris, I don't think that's...", + "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job, Kris!\n* I think you're onto something!", + "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job, Kris!\n* I think you're onto something!", + "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris, give up whenever you feel like it.", + "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good.", + "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris, you can't solve it by stepping on the switch.", + "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "* You aren't a box, haha.", + "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris, don't listen to him.\n* You can be a box.", + "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "* I was a box for Halloween once.", + "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ... um, JUST a box?", + "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster.", + "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho, you did it, Kris!\n* Great job!", + "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn, didn't get to impale myself.", + "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "* Oh well.\n* C'mon, chumps.", + "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job, Kris...!", + "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.", + "obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris... It is a beautiful day today, is it not^5?", + "obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.", + "obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder...\n* After the excitement of university..^5.", + "obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town...?^9 ^9", + "obj_carcutscene_slash_Step_0_gml_17_0": "* Kris! There you are! We might still be able to make it!", + "obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!", + "obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey, what are you doing...!?", + "obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them!", + "obj_castlefront_event_slash_Step_0_gml_163_0": "* W... Wait...!", + "obj_checker_animtest_slash_Step_0_gml_42_0": "Guys", + "obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).", + "obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.", + "obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.", + "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.", + "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the", + "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.", + "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?", + "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!", + "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!", + "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!", + "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!", + "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?", + "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...", + "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???", + "obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?", + "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?", + "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...", + "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.", + "obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?", + "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!", + "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!", + "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?", + "obj_checker_animtest_slash_Step_0_gml_657_0": "* Ummm, Susie...?", + "obj_checker_animtest_slash_Step_0_gml_658_0": "* Not to downplay your contributions, but...", + "obj_checker_animtest_slash_Step_0_gml_659_0": "* You... didn't actually help at all.", + "obj_checker_animtest_slash_Step_0_gml_660_0": "* You only made everything WORSE by attacking it.", + "obj_checker_animtest_slash_Step_0_gml_661_0": "* If you had just acted nice to it in the first place...", + "obj_checker_animtest_slash_Step_0_gml_662_0": "* We could have avoided that entire battle.", + "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?", + "obj_checker_animtest_slash_Step_0_gml_665_0": "* That thing was BLOODTHIRSTY!!!", + "obj_checker_animtest_slash_Step_0_gml_666_0": "* The only thing keeping it at bay was MY AX!", + "obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...", + "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.", + "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!", + "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...", + "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.", + "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_712_0": "* Susie... Whether you like it or not...", + "obj_checker_animtest_slash_Step_0_gml_713_0": "* You're a hero.", + "obj_checker_animtest_slash_Step_0_gml_714_0": "* One with the power to bring peace to the future.", + "obj_checker_animtest_slash_Step_0_gml_715_0": "* Could you please start... acting like one?", + "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...", + "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?", + "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.", + "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.", + "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!", + "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?", + "obj_checker_animtest_slash_Step_0_gml_821_0": "* You're going to be on MY team?", + "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.", + "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -", + "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!", + "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!", + "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!", + "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!", + "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!", + "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?", + "obj_checker_animtest_slash_Step_0_gml_838_0": "* Anyway, uhh, see you guys never.", + "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!", + "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...", + "obj_checker_animtest_slash_Step_0_gml_894_0": "* Perhaps I shouldn't have been so hard on her.", + "obj_checker_animtest_slash_Step_0_gml_895_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...", + "obj_checker_animtest_slash_Step_0_gml_897_0": "* Then...", + "obj_checker_animtest_slash_Step_0_gml_898_0": "* Well, let's just be kind to her, OK, Kris?", + "obj_checker_animtest_slash_Step_0_gml_899_0": "* I'm sure Susie'll come around soon!", + "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.", + "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.", + "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.", + "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!", + "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!", + "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!", + "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!", + "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!", + "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!", + "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!", + "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers", + "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.", + "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!", + "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)", + "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!", + "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)", + "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.", + "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.", + "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.", + "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...", + "obj_checkers_enemy_slash_Step_0_gml_333_0": "* It should turn back into a little guy...!", + "obj_checkers_enemy_slash_Step_0_gml_334_0": "* Susie! Help us bow at it!", + "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...", + "obj_checkers_enemy_slash_Step_0_gml_337_0": "* When I smash this guy into the GROUND!", + "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...", + "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!", + "obj_checkers_enemy_slash_Step_0_gml_350_0": "* How can we push off that CROWN...?", + "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.", + "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!", + "obj_checkers_enemy_slash_Step_0_gml_360_0": "* Whatever can we do, Kris...?", + "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.", + "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!", + "obj_checkers_enemy_slash_Step_0_gml_370_0": "* It'll be hard, but we can do it!!", + "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!", + "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.", + "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!", + "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!", + "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...", + "obj_checkers_enemy_slash_Step_0_gml_448_0": "* It should turn back into a little guy...!", + "obj_checkers_enemy_slash_Step_0_gml_449_0": "* Susie! Help us bow at it!", + "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...", + "obj_checkers_enemy_slash_Step_0_gml_452_0": "* When I smash this guy to the GROUND!", + "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...", + "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw", + "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press", + "obj_checkers_enemy_slash_Step_0_gml_489_1": " to determine the ANGLE!", + "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?", + "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.", + "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.", + "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!", + "obj_checkers_enemy_slash_Step_0_gml_516_0": "* You want to apologize to it for earlier, right?", + "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.", + "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.", + "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...", + "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.", + "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...", + "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.", + "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.", + "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!", + "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!", + "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!", + "obj_classscene_slash_Step_0_gml_14_0": "* So, does everyone have a...", + "obj_classscene_slash_Step_0_gml_60_0": "* Oh... K-Kris...!\n* We thought you weren't coming today!", + "obj_classscene_slash_Step_0_gml_61_0": "* We're doing group projects this month...", + "obj_classscene_slash_Step_0_gml_62_0": "* Uhhhh... so, walk around and find a partner, ok?", + "obj_classscene_slash_Step_0_gml_107_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!", + "obj_classscene_slash_Step_0_gml_108_0": "* What? B-but Kris doesn't have a...", + "obj_classscene_slash_Step_0_gml_109_0": "* Noelle, what were you saying?", + "obj_classscene_slash_Step_0_gml_110_0": "* She was just saying we're FINE being alone!", + "obj_classscene_slash_Step_0_gml_111_0": "* A-actually, I just wanted to know if...", + "obj_classscene_slash_Step_0_gml_112_0": "* Noelle, can you PLEASE SPEAK UP?", + "obj_classscene_slash_Step_0_gml_190_0": "* H...\n* Hi, SUSIE.", + "obj_classscene_slash_Step_0_gml_203_0": "* ...", + "obj_classscene_slash_Step_0_gml_204_0": "* ... am I late?", + "obj_classscene_slash_Step_0_gml_205_0": "* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...", + "obj_classscene_slash_Step_0_gml_206_0": "* Ch-choosing partners for the next group project, and...", + "obj_classscene_slash_Step_0_gml_207_0": "* Ummm, Susie, you're with Kris!", + "obj_classscene_slash_Step_0_gml_209_0": "* ...", + "obj_classscene_slash_Step_0_gml_210_0": "* ... great.", + "obj_classscene_slash_Step_0_gml_230_0": "* ...", + "obj_classscene_slash_Step_0_gml_231_0": "* N-now that everyone's here, I'll write the assignment!", + "obj_classscene_slash_Step_0_gml_263_0": "* ...", + "obj_classscene_slash_Step_0_gml_294_0": "* Uh...\n* H-has anyone seen the chalk?", + "obj_classscene_slash_Step_0_gml_295_0": "* This is the third time it's gone missing, and...", + "obj_classscene_slash_Step_0_gml_296_0": "* Y-you all know I can't start class without some!", + "obj_classscene_slash_Step_0_gml_298_0": "* Ummm, there might be a box in the supply closet...", + "obj_classscene_slash_Step_0_gml_299_0": "* Do you want me to -", + "obj_classscene_slash_Step_0_gml_300_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...", + "obj_classscene_slash_Step_0_gml_301_0": "* Can you go get that for me...?", + "obj_classscene_slash_Step_0_gml_302_0": "* ...", + "obj_classscene_slash_Step_0_gml_303_0": "* ... whatever.", + "obj_classscene_slash_Step_0_gml_319_0": "* H-how about this?\n* If no one speaks up...", + "obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble!", + "obj_classscene_slash_Step_0_gml_336_0": "* A... Anyone?\n* P... please?", + "obj_classscene_slash_Step_0_gml_337_0": "* Hey, there might be a box in the supply closet...", + "obj_classscene_slash_Step_0_gml_338_0": "* Miss Alphys, why don't Susie and I...", + "obj_classscene_slash_Step_0_gml_339_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...", + "obj_classscene_slash_Step_0_gml_340_0": "* Why don't you go get it for me...?", + "obj_classscene_slash_Step_0_gml_341_0": "* ...", + "obj_classscene_slash_Step_0_gml_342_0": "* ... whatever.", + "obj_classscene_slash_Step_0_gml_394_0": "* And K... Kris...\n* Can you go with her and make sure she...", + "obj_classscene_slash_Step_0_gml_395_0": "* Um, actually gets it?\n* And, um, stays out of trouble...?", + "obj_classscene_slash_Step_0_gml_396_0": "* Thanks Kris!\n* See you later!", + "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~! It's my birthday today~!\n* And you didn't even SAY HELLO!?\n* That's fine, actually...", + "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi, folks~!\n* Shut up! They don't DESERVE us!\n* H-hey, calm down, you two.", + "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~!\n* Yeah, get ready to HURT!\n* Oh, I'm s-sorry about this...!", + "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh, you don't know the day?\n* You mean you FORGOT!?\n* That's OK, you don't know us.", + "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~! Yayyyy~!\n* And you're gonna REGRET IT!\n* Oh, I'm sorry about this...", + "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", + "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", + "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", + "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", + "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!", + "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", + "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.", + "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!", + "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!", + "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)", + "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?", + "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!", + "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)", + "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!", + "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!", + "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...", + "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.", + "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!", + "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!", + "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!", + "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.", + "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?", + "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.", + "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!", + "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!", + "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.", + "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!", + "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!", + "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!", + "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.", + "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)", + "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.", + "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!", + "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.", + "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!", + "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!", + "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.", + "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!", + "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!", + "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.", + "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!", + "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...", + "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!", + "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!", + "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!", + "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)", + "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!", + "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!", + "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)", + "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", + "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", + "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", + "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", + "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", + "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", + "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", + "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", + "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", + "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.", + "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.", + "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.", + "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...", + "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", + "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", + "obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth", + "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth", + "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth", + "obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to\nmeet you!", + "obj_clubsenemy_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", + "obj_clubsenemy_slash_Step_0_gml_19_0": "Please\nignore\nthem.", + "obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get\nto know\nyou~", + "obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT\nOF HERE!!", + "obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry\nabout\nthis...", + "obj_clubsenemy_slash_Step_0_gml_31_0": "Nice\nweather\ntoday.", + "obj_clubsenemy_slash_Step_0_gml_32_0": "What?\nIt's just\nawful!", + "obj_clubsenemy_slash_Step_0_gml_33_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_slash_Step_0_gml_39_0": "It's my\nbirthday~", + "obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT!? NO!\nIt's MY\nbirthday!", + "obj_clubsenemy_slash_Step_0_gml_41_0": "We're\ntriplets...", + "obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses\nare cute,\nI think...", + "obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy!\nGlasses!\nThat's it!", + "obj_clubsenemy_slash_Step_0_gml_48_0": "HIM???\n... err,\nsure.", + "obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti\nand tennis\nballs.", + "obj_clubsenemy_slash_Step_0_gml_54_0": "That's\nGENIUS!", + "obj_clubsenemy_slash_Step_0_gml_55_0": "We really\nagree\non it.", + "obj_clubsenemy_slash_Step_0_gml_60_0": "Animals\nare kind\nof nasty.", + "obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL\nin\nconcept.", + "obj_clubsenemy_slash_Step_0_gml_62_0": "(Never\nseen one,\nbut...)", + "obj_clubsenemy_slash_Step_0_gml_68_0": "I love\nthe smell\nof trees.", + "obj_clubsenemy_slash_Step_0_gml_69_0": "Oh!\nMe too!", + "obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen\nmakes me...\nUh, sure!", + "obj_clubsenemy_slash_Step_0_gml_76_0": "Aww, he\nMADE that!?\nSo caring!", + "obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO\ncute!\nI want it!", + "obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it\na bit...\nboring?)", + "obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.", + "obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.", + "obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.", + "obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.", + "obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.", + "obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.", + "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.", + "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.", + "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.", + "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.", + "obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", + "obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm, what would you like for your birthday?", + "obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just\nhave a nice\nchat~", + "obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT!\nAsk for a\nGIFT!!!", + "obj_clubsenemy_slash_Step_0_gml_198_0": "(Just\ndiscuss\nour likes.)", + "obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else...)", + "obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm... What kind of \"Boys\" do you like?", + "obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones!\nHmm hmm~\n", + "obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES,\nlike I AM!", + "obj_clubsenemy_slash_Step_0_gml_235_0": "None...\nUm, I mean,\nall.", + "obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that...)", + "obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like, um... Sports?", + "obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna\neat a\nfootball.", + "obj_clubsenemy_slash_Step_0_gml_269_0": "Sports!\nMy favorite\nfood!", + "obj_clubsenemy_slash_Step_0_gml_270_0": "Oh!\nI love you\ntwo!", + "obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that...)", + "obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals.", + "obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care...", + "obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees. Clover seemed happy...", + "obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)", + "obj_credits_slash_Step_0_gml_13_0": "When the", + "obj_credits_slash_Step_0_gml_19_0": "light is running low", + "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", + "obj_credits_slash_Step_0_gml_22_0": "Chapter 1", + "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", + "obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow", + "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup", + "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)", + "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art, Borders)", + "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang", + "obj_credits_slash_Step_0_gml_54_0": "And the places that you know", + "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy", + "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil", + "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs", + "obj_credits_slash_Step_0_gml_64_0": "Kanotynes", + "obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy", + "obj_credits_slash_Step_0_gml_89_0": "There's a", + "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization", + "obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.", + "obj_credits_slash_Step_0_gml_98_0": "Translator", + "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", + "obj_credits_slash_Step_0_gml_108_0": "Light inside your soul", + "obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold", + "obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)", + "obj_credits_slash_Step_0_gml_120_0": "Piano Arranged \n Vocals Performed by", + "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara", + "obj_credits_slash_Step_0_gml_131_0": "With the truth", + "obj_credits_slash_Step_0_gml_136_0": "Outfit \n Color Assistance", + "obj_credits_slash_Step_0_gml_137_0": "Color Assistance", + "obj_credits_slash_Step_0_gml_138_0": "Gigi DG", + "obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts", + "obj_credits_slash_Step_0_gml_152_0": "Special Thanks", + "obj_credits_slash_Step_0_gml_153_0": "Chess (Support)", + "obj_credits_slash_Step_0_gml_174_0": "Don't forget", + "obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark", + "obj_credits_slash_Step_0_gml_187_0": "To be continued", + "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2", + "obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle...?", + "obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet...?", + "obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome, heroes...!", + "obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there!?", + "obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed...\nI am not your enemy.", + "obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward,\nboth of you...", + "obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris, Susie...\n* Thank you for listening to my long tale.", + "obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW.", + "obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face...", + "obj_darkcastle_event_slash_Step_0_gml_145_0": "* ... You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW.", + "obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW! \n* Please, won't you accept your destiny...?", + "obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.\n* Nah.", + "obj_darkcastle_event_slash_Step_0_gml_183_0": "* W... what?", + "obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me?\n* Some kind of hero or something...?", + "obj_darkcastle_event_slash_Step_0_gml_186_0": "* You've got the wrong person.", + "obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie, without you, the...\n* The world will...", + "obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what?\n* If the world gets destroyed...", + "obj_darkcastle_event_slash_Step_0_gml_191_0": "* It's none of my damn business.", + "obj_darkcastle_event_slash_Step_0_gml_192_0": "* Might even be kind of fun, honestly.", + "obj_darkcastle_event_slash_Step_0_gml_194_0": "* ...", + "obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway, Kris...", + "obj_darkcastle_event_slash_Step_0_gml_197_0": "* If YOU wanna play pretend with this weirdo...", + "obj_darkcastle_event_slash_Step_0_gml_198_0": "* Stick around.", + "obj_darkcastle_event_slash_Step_0_gml_199_0": "* I'M going to find a way out of here.", + "obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie...\n* Wait!", + "obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho!", + "obj_darkcastle_event_slash_Step_0_gml_277_0": "* The heroes are already running away...", + "obj_darkcastle_event_slash_Step_0_gml_278_0": "* And they didn't even know I was here.", + "obj_darkcastle_event_slash_Step_0_gml_279_0": "* My dad's gonna make me Son of the Month!", + "obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you!?", + "obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm...!", + "obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho!\n* One nerd down, two to go!", + "obj_darkcastle_event_slash_Step_0_gml_288_0": "* My dad's gonna make me Son of the Month!", + "obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you!?", + "obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm...!", + "obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy.", + "obj_darkcastle_event_slash_Step_0_gml_328_0": "* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW, huh!?", + "obj_darkcastle_event_slash_Step_0_gml_329_0": "* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -", + "obj_darkcastle_event_slash_Step_0_gml_330_0": "* Save the world from ETERNAL DARKNESS, huh!?", + "obj_darkcastle_event_slash_Step_0_gml_332_0": "* Eh.", + "obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it...!", + "obj_darkcastle_event_slash_Step_0_gml_335_0": "* We both know you'll go \\cYEAST\\cW!", + "obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home!", + "obj_darkcastle_event_slash_Step_0_gml_337_0": "* But, I, LANCER, won't let you go there!", + "obj_darkcastle_event_slash_Step_0_gml_338_0": "* And I've got a flawless two step plan to ensure it.", + "obj_darkcastle_event_slash_Step_0_gml_339_0": "* Step one^3.\n* I thrash you.", + "obj_darkcastle_event_slash_Step_0_gml_340_0": "* Step two^3.\n* You lose!", + "obj_darkcastle_event_slash_Step_0_gml_342_0": "* Hmm^2. Nice plan, kid.", + "obj_darkcastle_event_slash_Step_0_gml_344_0": "* R-really...?", + "obj_darkcastle_event_slash_Step_0_gml_346_0": "* Yeah, actually...", + "obj_darkcastle_event_slash_Step_0_gml_347_0": "* Mind if we use it on you instead?", + "obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy.", + "obj_darkcastle_event_slash_Step_0_gml_362_0": "* \"Bad guy?\"", + "obj_darkcastle_event_slash_Step_0_gml_364_0": "* You know^2.\n* Teardrop-headed kid^2.\n* From the legend?", + "obj_darkcastle_event_slash_Step_0_gml_366_0": "* ... No?", + "obj_darkcastle_event_slash_Step_0_gml_368_0": "* Aw boy^2.\n* This is gonna be hard to explain.", + "obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm...\n* I could help explain it...!", + "obj_darkcastle_event_slash_Step_0_gml_390_0": "* Stay out of this^2, kindboy!", + "obj_darkcastle_event_slash_Step_0_gml_392_0": "* No!\n* I'll protect the heroes with my life!", + "obj_darkcastle_event_slash_Step_0_gml_394_0": "* Actually, can you hold off?\n* I wanna hear this kid.", + "obj_darkcastle_event_slash_Step_0_gml_412_0": "* OK, so, long story short^2.\n* You guys are heroes.", + "obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2, and seal our DARK FOUNTAIN.", + "obj_darkcastle_event_slash_Step_0_gml_414_0": "* That'll stop darkness from covering the world.", + "obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2, on the other hand^2, don't want that^2, because:", + "obj_darkcastle_event_slash_Step_0_gml_416_0": "* It would rule^2, and be great.", + "obj_darkcastle_event_slash_Step_0_gml_418_0": "* Wait^2, why DO we want to stop that?", + "obj_darkcastle_event_slash_Step_0_gml_420_0": "* Uhh, I dunno..^2.\n* I guess I could go ask my dad?", + "obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you!", + "obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this.", + "obj_darkcastle_event_slash_Step_0_gml_460_0": "* So the POINT is^2, you wanna fight us?", + "obj_darkcastle_event_slash_Step_0_gml_462_0": "* Correct-a-mundo!", + "obj_darkcastle_event_slash_Step_0_gml_464_0": "* Arright, kid...", + "obj_darkcastle_event_slash_Step_0_gml_465_0": "* NOW you're telling me something I understand.", + "obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK...?", + "obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um, allow me to introduce myself more properly, I am...", + "obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez, can you take off that hood?", + "obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there.", + "obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm, alright...", + "obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone.\n* I'm Ralsei.", + "obj_darkcastle_event_slash_Step_0_gml_612_0": "* Kris, Susie..^2.\n* It's ever so wonderful to meet you!", + "obj_darkcastle_event_slash_Step_0_gml_613_0": "* I'm certain we're going to become great friends^2, and,", + "obj_darkcastle_event_slash_Step_0_gml_615_0": "* Best way to leave is East^2, right?", + "obj_darkcastle_event_slash_Step_0_gml_617_0": "* Yes^2!\n* That's where we'll...", + "obj_darkcastle_event_slash_Step_0_gml_619_0": "* Got it.", + "obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school, Kris.", + "obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm...", + "obj_darkcastle_event_slash_Step_0_gml_664_0": "* I suppose it's just the two of us, then...", + "obj_darkcastle_event_slash_Step_0_gml_702_0": "* Kris, I'm a \\cYPRINCE\\cW, but...", + "obj_darkcastle_event_slash_Step_0_gml_703_0": "* I, um, currently don't have any subjects.", + "obj_darkcastle_event_slash_Step_0_gml_704_0": "* I've been waiting alone here...", + "obj_darkcastle_event_slash_Step_0_gml_705_0": "* Um... My whole life for you two to arrive.", + "obj_darkcastle_event_slash_Step_0_gml_706_0": "* So..^2.\n* I'm really happy to meet you.", + "obj_darkcastle_event_slash_Step_0_gml_707_0": "* I hope we can be good friends^2, Kris.", + "obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie.\n* She must be to the southeast.", + "obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way, Kris!", + "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$", + "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG", + "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume", + "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls", + "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX", + "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen", + "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run", + "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title", + "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back", + "obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time\nto quit the program.\n \n \nPress ~1 to return.", + "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function", + "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key", + "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad", + "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN", + "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT", + "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP", + "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT", + "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM", + "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL", + "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU", + "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default", + "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish", + "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack:", + "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense:", + "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic:", + "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts:", + "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1", + "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:", + "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.", + "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.", + "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.", + "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness", + "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness", + "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.", + "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.", + "obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness", + "obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness", + "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.", + "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.", + "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak, but has nice\nhealing powers.", + "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness", + "obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack:", + "obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense:", + "obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic:", + "obj_darkcontroller_slash_Draw_0_gml_643_0": " (", + "obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)", + "obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)", + "obj_darkcontroller_slash_Draw_0_gml_807_0": "USE", + "obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS", + "obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY", + "obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the\n", + "obj_darkcontroller_slash_Step_0_gml_129_0": "* ...", + "obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)", + "obj_darkcontroller_slash_Step_0_gml_137_0": "* ..............", + "obj_darkcontroller_slash_Step_0_gml_138_0": "* Umm...\n* Th-that's OK, Kris!\n* I can always...", + "obj_darkcontroller_slash_Step_0_gml_139_0": "* I'll just make a better one next time!", + "obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)", + "obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey, Kris.\n* What are you doing...?", + "obj_darkcontroller_slash_Step_0_gml_150_0": "* Oh no!\n* Is that the manual?", + "obj_darkcontroller_slash_Step_0_gml_151_0": "* Looks like you accidentally dropped it...", + "obj_darkcontroller_slash_Step_0_gml_152_0": "* Here you go, Kris!\n* You don't wanna lose that!", + "obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.)\n* (Again.)", + "obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...", + "obj_darkdoor_slash_Step_0_gml_22_0": "* We were just starting to have fun.", + "obj_darkdoor_slash_Step_0_gml_72_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...", + "obj_darkdoor_slash_Step_0_gml_74_0": "* Is it REALLY dark in there?", + "obj_darkdoor_slash_Step_0_gml_90_0": "* What's the holdup, Kris?\n* Are you gonna go in or what?", + "obj_darkdoor_slash_Step_0_gml_117_0": "* Fine!\n* If you're gonna be a WIMP, then I'll...", + "obj_darkdoor_slash_Step_0_gml_132_0": "* We'll both go in at the same time!!", + "obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...", + "obj_darkdoor_slash_Step_0_gml_195_0": "* Everyone else must have gone home by now.", + "obj_darkdoor_slash_Step_0_gml_215_0": "* Guess Alphys'll know better than to ask US next time, huh?", + "obj_darkdoor_slash_Step_0_gml_252_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_268_0": "* Well, guess we should go.", + "obj_darkdoor_slash_Step_0_gml_269_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_270_0": "* See ya later, I guess.", + "obj_darkdoor_slash_Step_0_gml_298_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_299_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_300_0": "* ... Kris?", + "obj_darkdoor_slash_Step_0_gml_363_0": "* Let's go back there tomorrow, alright?", + "obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working.", + "obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_diamondenemy_slash_Step_0_gml_11_0": "Long live\nthe guy\nwho pays us!", + "obj_diamondenemy_slash_Step_0_gml_12_0": "Shine,\nshine", + "obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a\nnormal\nperson.", + "obj_diamondenemy_slash_Step_0_gml_14_0": "Face my\nDiamond\nCutter!", + "obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I\nguess that\nmakes\nsense.", + "obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)...\nWhat? OK...", + "obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.", + "obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.", + "obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.", + "obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss, but doesn't care enough to quit.", + "obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.", + "obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.", + "obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.", + "obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.", + "obj_diamondenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", + "obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0\n* This ambivalent diamond isn't any girl's best friend.", + "obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting.\n* It was utterly swayed.", + "obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness.", + "obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW...", + "obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)", + "obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie.\n* The enemy went on guard...", + "obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)", + "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", + "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really?\n* What do you spend your money on?", + "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal\nperson.", + "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", + "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris, let's try CONVINCING them again...)", + "obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)", + "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip", + "obj_dummyenemy_slash_Step_0_gml_87_0": "* See that \\cRHEART\\cW, Kris?", + "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!", + "obj_dummyenemy_slash_Step_0_gml_89_0": "* Within, it holds your WILL... your COMPASSION...", + "obj_dummyenemy_slash_Step_0_gml_90_0": "* ... and the FATE of the world.", + "obj_dummyenemy_slash_Step_0_gml_91_0": "* If it gets hit, you and your friends will lose HP.", + "obj_dummyenemy_slash_Step_0_gml_92_0": "* If everyone's HP reaches 0, we'll lose the battle.", + "obj_dummyenemy_slash_Step_0_gml_93_0": "* So, please take care to avoid the enemy's attack.", + "obj_dummyenemy_slash_Step_0_gml_94_0": "* Ready?\n* Let's try dodging!", + "obj_dummyenemy_slash_Step_0_gml_115_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", + "obj_dummyenemy_slash_Step_0_gml_116_0": "* You should learn to ATTACK first, though.", + "obj_dummyenemy_slash_Step_0_gml_120_0": "* Gee, Kris!\n* You sure are good at defending!", + "obj_dummyenemy_slash_Step_0_gml_121_0": "* I'm not attacking, you, though, so...\n* No need to defend!", + "obj_dummyenemy_slash_Step_0_gml_127_0": "* Ummm...\n* Kris?", + "obj_dummyenemy_slash_Step_0_gml_128_0": "* There are no bullets, and you can't use TP...", + "obj_dummyenemy_slash_Step_0_gml_129_0": "* So, umm, maybe you could stop defending?", + "obj_dummyenemy_slash_Step_0_gml_136_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_142_0": "* Great job, Kris!\n* Now that you've gathered TP -", + "obj_dummyenemy_slash_Step_0_gml_143_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_146_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_150_0": "* If you had, um, hit the enemy, it'd be TIRED now.", + "obj_dummyenemy_slash_Step_0_gml_151_0": "* In that case, we use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_167_0": "* Oh, Kris, you found an \\cYITEM\\cW?", + "obj_dummyenemy_slash_Step_0_gml_168_0": "* I figured \\cYITEMs\\cW are self-explanatory, so...", + "obj_dummyenemy_slash_Step_0_gml_169_0": "* Let's skip over them for now, OK?", + "obj_dummyenemy_slash_Step_0_gml_174_0": "* You really want to learn about \\cYITEMS\\cW, Kris...?", + "obj_dummyenemy_slash_Step_0_gml_175_0": "* OK, I'll teach you!", + "obj_dummyenemy_slash_Step_0_gml_176_0": "* Errm...", + "obj_dummyenemy_slash_Step_0_gml_177_0": "* You use them, and something happens.", + "obj_dummyenemy_slash_Step_0_gml_178_0": "* ... is that sufficient?", + "obj_dummyenemy_slash_Step_0_gml_184_0": "* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?", + "obj_dummyenemy_slash_Step_0_gml_185_0": "* I'm glad you're enjoying yourself, Kris...!", + "obj_dummyenemy_slash_Step_0_gml_191_0": "* Kris, we can find lots more ITEMs on our journey!", + "obj_dummyenemy_slash_Step_0_gml_192_0": "* Which, will continue... after this tutorial.", + "obj_dummyenemy_slash_Step_0_gml_206_0": "* Kris, please ask me to do a spell.", + "obj_dummyenemy_slash_Step_0_gml_211_0": "* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_216_0": "* Kris, do you... know what a \\cYSPELL\\cW is?", + "obj_dummyenemy_slash_Step_0_gml_217_0": "* Can humans not even ASK people to use them...?", + "obj_dummyenemy_slash_Step_0_gml_222_0": "* Kris, what if you just give me a hand sign?", + "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...", + "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?", + "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing! Through this, even the most violent enemies...", + "obj_dummyenemy_slash_Step_0_gml_230_0": "* Can be defeated through various \\I3 s of kindness!", + "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?", + "obj_dummyenemy_slash_Step_0_gml_237_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", + "obj_dummyenemy_slash_Step_0_gml_238_0": "* Because of that, its name turned \\cYYELLOW\\cW!", + "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!", + "obj_dummyenemy_slash_Step_0_gml_252_0": "* Great, Kris! A healing spell works too!", + "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!", + "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing! Through this, even the most violent enemies...", + "obj_dummyenemy_slash_Step_0_gml_255_0": "* Can be defeated through various \\I3 s of kindness!", + "obj_dummyenemy_slash_Step_0_gml_256_0": "* Kris, though it's just a dummy, why not give it a HUG?", + "obj_dummyenemy_slash_Step_0_gml_260_0": "* Great, Kris! We would have won the battle by now!", + "obj_dummyenemy_slash_Step_0_gml_262_0": "* Great, Kris! If it was TIRED we would have won!", + "obj_dummyenemy_slash_Step_0_gml_268_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", + "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!", + "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!", + "obj_dummyenemy_slash_Step_0_gml_282_0": "* Ah, Kris, don't worry about that command yet!", + "obj_dummyenemy_slash_Step_0_gml_283_0": "* You're really merciful, aren't you, Kris?", + "obj_dummyenemy_slash_Step_0_gml_284_0": "* Kris, you are aware it's just a dummy, right...?", + "obj_dummyenemy_slash_Step_0_gml_289_0": "* Kris, since you SPARED an enemy after ACTING,", + "obj_dummyenemy_slash_Step_0_gml_290_0": "* You would have won in a real battle, but, um...", + "obj_dummyenemy_slash_Step_0_gml_291_0": "* Don't you want to learn other things, first?", + "obj_dummyenemy_slash_Step_0_gml_296_0": "* I see... Then, perhaps we can just end here.", + "obj_dummyenemy_slash_Step_0_gml_297_0": "* You know how to win peacefully, so...", + "obj_dummyenemy_slash_Step_0_gml_298_0": "* That's good enough for me!", + "obj_dummyenemy_slash_Step_0_gml_307_0": "* Great job, Kris!\n* That'd be the end in a real battle!", + "obj_dummyenemy_slash_Step_0_gml_308_0": "* I'm really happy I had the chance to teach you, Kris!", + "obj_dummyenemy_slash_Step_0_gml_327_0": "* W-wow, Kris!\n* That was an amazing attack!", + "obj_dummyenemy_slash_Step_0_gml_328_0": "* Have you done this before or something...?", + "obj_dummyenemy_slash_Step_0_gml_332_0": "* Good job, Kris!\n* By the way, you'll do more damage...", + "obj_dummyenemy_slash_Step_0_gml_333_0": "* Pressing", + "obj_dummyenemy_slash_Step_0_gml_333_1": " when the cursor enters the box on the left!", + "obj_dummyenemy_slash_Step_0_gml_338_0": "* Kris!\n* You did it!!!", + "obj_dummyenemy_slash_Step_0_gml_339_0": "* (I was really just about at my limit...)", + "obj_dummyenemy_slash_Step_0_gml_341_0": "* OK, next let's try DEFENDING. (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", + "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)", + "obj_dummyenemy_slash_Step_0_gml_348_0": "* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_364_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", + "obj_dummyenemy_slash_Step_0_gml_365_0": "* I already know you're great at attacking!", + "obj_dummyenemy_slash_Step_0_gml_372_0": "* U-umm, Kris... H-How do I put this...?", + "obj_dummyenemy_slash_Step_0_gml_373_0": "* Kris, seeing you, um, attack an effigy of myself...", + "obj_dummyenemy_slash_Step_0_gml_374_0": "* ... Kris, are you trying to say something?", + "obj_dummyenemy_slash_Step_0_gml_380_0": "* Ah, Kris... I... um, I think I understand.", + "obj_dummyenemy_slash_Step_0_gml_381_0": "* W-well, if... during our adventure,", + "obj_dummyenemy_slash_Step_0_gml_382_0": "* ... if you want to hit me, that's OK, too!", + "obj_dummyenemy_slash_Step_0_gml_398_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", + "obj_dummyenemy_slash_Step_0_gml_399_0": "* Press", + "obj_dummyenemy_slash_Step_0_gml_399_1": " again when the cursor goes in the box!", + "obj_dummyenemy_slash_Step_0_gml_403_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", + "obj_dummyenemy_slash_Step_0_gml_404_0": "* Press", + "obj_dummyenemy_slash_Step_0_gml_404_1": " when the white rectangle's in the blue box!", + "obj_dummyenemy_slash_Step_0_gml_405_0": "* Ummm... you can press", + "obj_dummyenemy_slash_Step_0_gml_405_1": " a lot, if it helps!", + "obj_dummyenemy_slash_Step_0_gml_406_0": "* Kris...\n* Please try to press", + "obj_dummyenemy_slash_Step_0_gml_406_1": ".", + "obj_dummyenemy_slash_Step_0_gml_407_0": "* Ummm, Kris?\n* Can you see the white rectangle?", + "obj_dummyenemy_slash_Step_0_gml_408_0": "* You know rectangles?\n* They're like messed-up squares?", + "obj_dummyenemy_slash_Step_0_gml_412_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_417_0": "* Umm, perhaps we should try something else?", + "obj_dummyenemy_slash_Step_0_gml_421_0": "* Umm, perhaps we should try something else?", + "obj_dummyenemy_slash_Step_0_gml_422_0": "* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_441_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_442_0": "* Kris, I think I've, um, perhaps...", + "obj_dummyenemy_slash_Step_0_gml_443_0": "* Reached the limits of what I can teach you today.", + "obj_dummyenemy_slash_Step_0_gml_444_0": "* Let's go find Susie.", + "obj_dummyenemy_slash_Step_0_gml_447_0": "* Kris, I don't mean to interrupt, but...", + "obj_dummyenemy_slash_Step_0_gml_448_0": "* You're going to break the dummy at this rate.", + "obj_dummyenemy_slash_Step_0_gml_449_0": "* I suppose we'll have to stop here for now.", + "obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip", + "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.", + "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?", + "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n (\\I0 )", + "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n (\\I2 )", + "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n (\\I3 )", + "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n (\\I4 )", + "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!", + "obj_dummyenemy_slash_Step_0_gml_602_0": "* Ouch, it's OK, Kris! You're still learning!", + "obj_dummyenemy_slash_Step_0_gml_604_0": "* Anyhow, after the enemy attacks, it's our turn, Kris!", + "obj_dummyenemy_slash_Step_0_gml_605_0": "* First, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).", + "obj_dummyenemy_slash_Step_0_gml_606_0": "* Though \\cYFIGHTing\\cW is unnecessary in this world...", + "obj_dummyenemy_slash_Step_0_gml_607_0": "* There's no harm in a thorough lesson!", + "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n (\\I0 )", + "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", + "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", + "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...", + "obj_dummyenemy_slash_Step_0_gml_648_0": "* I've been alone, so I didn't have anyone to model it after...", + "obj_dummyenemy_slash_Step_0_gml_649_0": "* Kris, since it's me, please be kind to it, OK?", + "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.", + "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!", + "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!", + "obj_dummyenemy_slash_Step_0_gml_715_0": "* Kris, you don't need to hug it anymore.", + "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?", + "obj_dummyenemy_slash_Step_0_gml_723_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_724_0": "* You know what, that's fine! We don't need to fight!", + "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", + "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!", + "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!", + "obj_dummyenemy_slash_Step_0_gml_747_0": "* Each enemy has different ACTs that satisfy them.", + "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.", + "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4 ) it!", + "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!", + "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.", + "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_851_0": "* Ummm, I don't think, um...", + "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.", + "obj_dummyenemy_slash_Step_0_gml_853_0": "* ... but...", + "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?", + "obj_dummyenemy_slash_Step_0_gml_859_0": "* Are you trying, to, um...", + "obj_dummyenemy_slash_Step_0_gml_860_0": "* Ask me to give you a tutorial on hugging...?", + "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...", + "obj_dummyenemy_slash_Step_0_gml_869_0": "* (Besides the dummy, to test it out,)", + "obj_dummyenemy_slash_Step_0_gml_870_0": "* So I don't know anything about it, sorry...", + "obj_dummyenemy_slash_Step_0_gml_871_0": "* I suppose you're the one teaching me, haha!", + "obj_dummyenemy_slash_Step_0_gml_876_0": "* ...", + "obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey! B... back off!\n* Come any closer and I'll...!!", + "obj_dustpile_susie_slash_Step_0_gml_78_0": "* ... K...\n* Kris!?\n* Phew...", + "obj_dustpile_susie_slash_Step_0_gml_79_0": "* ... Hey, don't scare me like that, dumbass!", + "obj_dustpile_susie_slash_Step_0_gml_80_0": "* Unless you WANT to get clocked in the face, heh.", + "obj_dustpile_susie_slash_Step_0_gml_81_0": "* ... anyway, enough screwing around.", + "obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here.", + "obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm...\n* Where is \"here,\" anyway...?", + "obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter!\n* YOU got us into this mess, YOU get us out!", + "obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way, Kris!", + "obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god. Nevermind.\n* You have NO idea where you're going.", + "obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff... puff...\n* What, you wanna make it a race?", + "obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god. Nevermind.\n* You walk WAY too slow.", + "obj_elevatorcontroller_slash_Step_0_gml_353_0": "* Alright, this lift should take us out of here.", + "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now, it might take a while, so...", + "obj_elevatorcontroller_slash_Step_0_gml_419_0": "* Get comfy, everyone!", + "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ... Hey. Ralsei.", + "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad... The King?", + "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes...?", + "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him... You think we'll have to...", + "obj_elevatorcontroller_slash_Step_0_gml_454_0": "* ... hurt him?", + "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?", + "obj_elevatorcontroller_slash_Step_0_gml_458_0": "* I mean, I could EASILY smash him, but...", + "obj_elevatorcontroller_slash_Step_0_gml_459_0": "* You guys, I know that's not really your thing.", + "obj_elevatorcontroller_slash_Step_0_gml_460_0": "* You're more about, uh, grovelling like total losers.", + "obj_elevatorcontroller_slash_Step_0_gml_476_0": "* And I was thinking... maybe...", + "obj_elevatorcontroller_slash_Step_0_gml_477_0": "* I could... do that too?", + "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!? You mean you want to try ACTing...?", + "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh, well,", + "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie... We'd be happy if you ACTed with us!", + "obj_elevatorcontroller_slash_Step_0_gml_484_0": "* And don't worry, we'll be there to help you!", + "obj_elevatorcontroller_slash_Step_0_gml_485_0": "* You won't have to figure it out by yourself.", + "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ...", + "obj_elevatorcontroller_slash_Step_0_gml_488_0": "* ... sure, alright.", + "obj_elevatorcontroller_slash_Step_0_gml_503_0": "* ...", + "obj_elevatorcontroller_slash_Step_0_gml_504_0": "* Hey. Ralsei.", + "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?", + "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you...", + "obj_elevatorcontroller_slash_Step_0_gml_509_0": "* Still gonna make those, uh, cakes...?", + "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well, will you stop making fun of me?", + "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ...", + "obj_elevatorcontroller_slash_Step_0_gml_514_0": "* Well, if I HAVE TO, I guess.", + "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like, alright?", + "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah, like you can make that many, dude.", + "obj_elevatorcontroller_slash_Step_0_gml_605_0": "* Well, this is our stop!", + "obj_elevatorcontroller_slash_Step_0_gml_644_0": "* Hey, Kris. Wait a sec.", + "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know, I'm starting to realize.", + "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here...", + "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all, uh, \"get along\" a little more.", + "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So, next time we fight an enemy...", + "obj_elevatorcontroller_slash_Step_0_gml_691_0": "* If you tell me what to do... I'll listen to you.", + "obj_elevatorcontroller_slash_Step_0_gml_709_0": "* ... but, y'know, don't tell me anything STUPID,", + "obj_elevatorcontroller_slash_Step_0_gml_710_0": "* Or I'll go back to smashing heads, alright!?", + "obj_elevatorcontroller_slash_Step_0_gml_774_0": "* Kris...", + "obj_elevatorcontroller_slash_Step_0_gml_775_0": "* I'm counting on you, OK?", + "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)", + "obj_event_room_slash_Step_0_gml_11_0": "* Hey, if you head that way, my troops will thrash you.", + "obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat?", + "obj_event_room_slash_Step_0_gml_15_0": "* I prefer to think of it as an invitation.", + "obj_event_room_slash_Step_0_gml_20_0": "* Hey, aren't you guys gonna even say hi!?", + "obj_event_room_slash_Step_0_gml_22_0": "* Um, no.", + "obj_event_room_slash_Step_0_gml_24_0": "* Cool.\n* Enjoy being thrashed by various guys.", + "obj_event_room_slash_Step_0_gml_71_0": "* Kris...? Why do you keep leaving and coming back?", + "obj_event_room_slash_Step_0_gml_72_0": "* Would you like me to install a revolving door?", + "obj_event_room_slash_Step_0_gml_91_0": "* Back again? My, you are active today, are you not?", + "obj_event_room_slash_Step_0_gml_92_0": "* Perhaps you can use some of that energy to wake up on time?", + "obj_event_room_slash_Step_0_gml_93_0": "* Your brother cannot carry you to school any more, you know.", + "obj_event_room_slash_Step_0_gml_106_0": "* Welcome home, honey!", + "obj_event_room_slash_Step_0_gml_107_0": "* Did you have fun with your friend today?", + "obj_event_room_slash_Step_0_gml_108_0": "* By the way, I just finished baking a pie...", + "obj_event_room_slash_Step_0_gml_109_0": "* If you go to bed, it will be cool when you wake.", + "obj_event_room_slash_Step_0_gml_110_0": "* ... but do not eat it all this time, all right?", + "obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)", + "obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go, Kris...", + "obj_event_room_slash_Step_0_gml_213_0": "* There's no time.", + "obj_event_room_slash_Step_0_gml_217_0": "* OK, maybe things aren't that urgent, but...", + "obj_event_room_slash_Step_0_gml_248_0": "* ... Huh?", + "obj_event_room_slash_Step_0_gml_249_0": "* Kris, you wanna...", + "obj_event_room_slash_Step_0_gml_250_0": "* ... go say goodbye to everyone, don't you?", + "obj_event_room_slash_Step_0_gml_251_0": "* ...", + "obj_event_room_slash_Step_0_gml_252_0": "* Heh, well... if you're gonna MAKE me,", + "obj_event_room_slash_Step_0_gml_253_0": "* I GUESS we can go back for a bit.", + "obj_event_room_slash_Step_0_gml_254_0": "* Let's go!", + "obj_event_room_slash_Step_0_gml_272_0": "* C'mon, let's at least say bye to Lancer!", + "obj_event_room_slash_Step_0_gml_307_0": "* Hey, Kris, I know you wanna stay, but...", + "obj_event_room_slash_Step_0_gml_308_0": "* We gotta go.", + "obj_event_room_slash_Step_0_gml_437_0": "* By the way, beware yourselves of the forest maze.", + "obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost...", + "obj_event_room_slash_Step_0_gml_440_0": "* Without someone who knows the way through, that is.", + "obj_event_room_slash_Step_0_gml_442_0": "* Yeah! I know the forest like the back of my head!", + "obj_event_room_slash_Step_0_gml_461_0": "* Hey, losers!", + "obj_event_room_slash_Step_0_gml_462_0": "* Wait a sec. Where's Lancer?", + "obj_event_room_slash_Step_0_gml_464_0": "* Err, well, he wasn't going the right way, so...", + "obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF!?", + "obj_event_room_slash_Step_0_gml_467_0": "* You KNOW he's bad at mazes, right!?", + "obj_event_room_slash_Step_0_gml_468_0": "* He's probably lost and confused right now!", + "obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho!!! I'm lost and confused!!!", + "obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie... We didn't mean to make you worry about him.", + "obj_event_room_slash_Step_0_gml_474_0": "* Huh...? Look, I'm not, uh, worried about him!", + "obj_event_room_slash_Step_0_gml_475_0": "* Bad guys gotta look out for each other, is all.", + "obj_event_room_slash_Step_0_gml_476_0": "* Anyway, get out of my way! I'm gonna find him!", + "obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either, Kris...)", + "obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum...", + "obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh?\n* Is someone there?", + "obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment!", + "obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers.", + "obj_flowershop_event_slash_Step_0_gml_69_0": "* ... Here we are!", + "obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy!\n* How can I...", + "obj_flowershop_event_slash_Step_0_gml_116_0": "* ... Oh! Kris!", + "obj_flowershop_event_slash_Step_0_gml_171_0": "* ... Oh.\n* I'm sorry.", + "obj_flowershop_event_slash_Step_0_gml_172_0": "* I forgot if you don't like hugs like that.", + "obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now, make yourself at home, Kris.", + "obj_flowershop_event_slash_Step_0_gml_217_0": "* You can help yourself to anything you like.", + "obj_flowershop_event_slash_Step_0_gml_260_0": "* Oh, Kris. Before you go...", + "obj_flowershop_event_slash_Step_0_gml_297_0": "* Here.\n* For your mother...\n* Our secret.", + "obj_flowershop_event_slash_Step_0_gml_300_0": "* (You got the Bouquet of Flowers.)", + "obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day, Kris.", + "obj_fountainkris_slash_Step_0_gml_47_0": "Is this... the fountain...?", + "obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how, but...", + "obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we\nstumbled into", + "obj_fountainkris_slash_Step_0_gml_66_0": "something really\nimportant, didn't we...?", + "obj_fountainkris_slash_Step_0_gml_67_0": "...", + "obj_fountainkris_slash_Step_0_gml_81_0": "Well, there's no time to\nthink about that now.", + "obj_fountainkris_slash_Step_0_gml_82_0": "Right now...", + "obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home,", + "obj_fountainkris_slash_Step_0_gml_84_0": "right, Kris?", + "obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front\nof the fountain,)", + "obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)", + "obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)", + "obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)", + "obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh, open up you stupid door!", + "obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh, great.\n* It's YOU GUYS.", + "obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie!\n* We were ever so worried about you!", + "obj_getsusieevent_slash_Step_0_gml_38_0": "* ... um, how'd you get past those spikes before?", + "obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em.", + "obj_getsusieevent_slash_Step_0_gml_41_0": "* But this door...\n* Sucks.", + "obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww, don't worry, Susie!", + "obj_getsusieevent_slash_Step_0_gml_44_0": "* It'll open after we solve the puzzle over there!", + "obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice.\n* Tell me when you finish it.", + "obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh, Susie.\n* We need YOU to finish it.", + "obj_getsusieevent_slash_Step_0_gml_49_0": "* Sometimes, proceeding will take all 3 of us.", + "obj_getsusieevent_slash_Step_0_gml_50_0": "* Furthermore, only Kris can seal the DARK FOUNTAIN...", + "obj_getsusieevent_slash_Step_0_gml_51_0": "* So if you don't accompany us, you won't make it home!", + "obj_getsusieevent_slash_Step_0_gml_53_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys.", + "obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep!", + "obj_getsusieevent_slash_Step_0_gml_58_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with.", + "obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo! Susie's back on the team!\n* Cue the fanfare!", + "obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party!", + "obj_getsusieevent_slash_Step_0_gml_144_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated!", + "obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh, Kris! I just realized Susie missed the tutorial!)", + "obj_getsusieevent_slash_Step_0_gml_197_0": "* (Next battle, we should show her how to ACT!)", + "obj_getsusieevent_slash_Step_0_gml_198_0": "* (I think she might really enjoy that!)", + "obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh, Kris! Susie never got a tutorial either!)", + "obj_getsusieevent_slash_Step_0_gml_202_0": "* (Next battle, we should show her how to ACT!)", + "obj_getsusieevent_slash_Step_0_gml_203_0": "* (I think she might really enjoy that!)", + "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris, um, you didn't forget, did you...?", + "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding", + "obj_glowtilepuzz_slash_Step_0_gml_78_1": "?", + "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm, Kris, I think we might be missing something.", + "obj_glowtilepuzz_slash_Step_0_gml_92_0": "* Maybe we should try going to the next room?", + "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris, if you need help with a puzzle...", + "obj_glowtilepuzz_slash_Step_0_gml_99_0": "* Feel free to ask me anytime, OK?", + "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me...\n* You're screwed.", + "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god.\n* AGAIN?", + "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again?", + "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie! K-Kris is doing their best to use", + "obj_glowtilepuzz_slash_Step_0_gml_113_1": " to RUN!", + "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)", + "obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho!\n* Somehow, you survived the maze!", + "obj_hathyfightevent_slash_Step_0_gml_20_0": "* But don't count your blessings before they hatch...!", + "obj_hathyfightevent_slash_Step_0_gml_21_0": "* Let's see how you fare against THIS team!", + "obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey, why aren't you guys thrashed?! You're totally outnumbered!", + "obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES.", + "obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all.", + "obj_hathyfightevent_slash_Step_0_gml_83_0": "* It's like a dinner made out of three glasses of milk.", + "obj_hathyfightevent_slash_Step_0_gml_85_0": "* ...", + "obj_hathyfightevent_slash_Step_0_gml_86_0": "* And that's, um...\n* Unusual, somehow?", + "obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle?", + "obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job, Kris!\n* We earned ~1 EXP\nand ~2 D$!", + "obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet!\n* How much do I get?", + "obj_hathyfightevent_slash_Step_0_gml_138_0": "* You... lost, Lancer.\n* You don't get any.", + "obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh.", + "obj_hathyfightevent_slash_Step_0_gml_141_0": "* Can I have some of yours?", + "obj_hathyfightevent_slash_Step_0_gml_143_0": "* No!", + "obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine!\n* Later, losers!", + "obj_hathyfightevent_slash_Step_0_gml_181_0": "* K... Kris?\n* You're giving it to me...?", + "obj_hathyfightevent_slash_Step_0_gml_182_0": "* ...", + "obj_hathyfightevent_slash_Step_0_gml_183_0": "* Well?\n* Does it look pretty...?", + "obj_hathyfightevent_slash_Step_0_gml_186_0": "* ... Do I look pretty, Susie?", + "obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this.", + "obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~", + "obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW!? LEAVE ME ALONE!!!", + "obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.", + "obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.", + "obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.", + "obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.", + "obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.", + "obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.", + "obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.", + "obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.", + "obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0\n* It learned to hide its feelings... is that strength?", + "obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy.\n* It was highly effective.", + "obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy!", + "obj_headhathy_slash_Step_0_gml_161_0": "* ...", + "obj_headhathy_slash_Step_0_gml_162_0": "* Annnnnnnnnd hell no.", + "obj_headhathy_slash_Step_0_gml_164_0": "* Aww, Susie, it's OK if you don't know how!", + "obj_headhathy_slash_Step_0_gml_166_0": "* What? Shut up, that's not the problem!", + "obj_headhathy_slash_Step_0_gml_168_0": "* ... Are you sure?", + "obj_headhathy_slash_Step_0_gml_170_0": "* Alright, LOOK, wise guy! I'll show you! Watch this!", + "obj_headhathy_slash_Step_0_gml_171_0": "* AHEM.", + "obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy!", + "obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah. Let's see Ralsei do it.", + "obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped...!", + "obj_headhathy_slash_Step_0_gml_184_0": "* Hathy, your beauty is just... transcendent.", + "obj_headhathy_slash_Step_0_gml_185_0": "* Your hair is like a waterfall of...", + "obj_headhathy_slash_Step_0_gml_186_0": "* ... wait, um, do you have hair, or...", + "obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy!", + "obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god, Kris!!! I can't!! Do it yourself!!", + "obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies. It worked! (Susie did not help.)", + "obj_headhathy_slash_Step_0_gml_241_0": "* So, uh...", + "obj_headhathy_slash_Step_0_gml_242_0": "* Come here... often?", + "obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left...)", + "obj_headhathy_slash_Step_0_gml_253_0": "* HEY, GET BACK HERE AND LET ME FLIRT WITH YOU!!!", + "obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left...)", + "obj_headhathy_slash_Step_0_gml_258_0": "* Oh, oh dear! Wait!!", + "obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy, huh!?", + "obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines. The enemies were deeply enamored!", + "obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.", + "obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.", + "obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.", + "obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.", + "obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.", + "obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.", + "obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.", + "obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.", + "obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0\n* I am a \\cYlittle kiss\\cW.", + "obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles.\n* It began to think about this...", + "obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart.\n* It began to think about this...", + "obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives.\n* It began to think about this...", + "obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies!", + "obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone, I'm glad we randomly encountered all of you.", + "obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later...\n* Umm, would you like any?", + "obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP.\n* Just encountering your smile is reward enough.", + "obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie.\n* The enemy went on guard.", + "obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)", + "obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies!", + "obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates...", + "obj_heartenemy_slash_Step_0_gml_183_0": "* ... came back here just to see YOU guys.", + "obj_heartenemy_slash_Step_0_gml_184_0": "* ... wanted to fight someone like YOU so much.", + "obj_heartenemy_slash_Step_0_gml_185_0": "* ... have a THING for weaklings like you.", + "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.", + "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)", + "obj_heartenemy_slash_Step_0_gml_228_0": "* H-hey, what gives!?", + "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)", + "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)", + "obj_initializer_slash_Create_0_gml_48_0": "Kris", + "obj_initializer_slash_Create_0_gml_49_0": "Susie", + "obj_initializer_slash_Create_0_gml_50_0": "Ralsei", + "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT", + "obj_initializer_slash_Create_0_gml_158_0": "i1", + "obj_initializer_slash_Create_0_gml_169_0": "* i3", + "obj_initializer_slash_Create_0_gml_176_0": "* i4", + "obj_initializer_slash_Create_0_gml_179_0": "* i5 \\f1", + "obj_initializer_slash_Create_0_gml_182_0": "* i6.", + "obj_initializer_slash_Create_0_gml_183_0": "* i7!", + "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", + "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE", + "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris, if you leave me here, I'll..", + "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See?\n* Why are you so scared?", + "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers.", + "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch.", + "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird...\n* I can't find a switch.", + "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in...", + "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh... kind of big for a closet, huh...?", + "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now...", + "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey, Kris.", + "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "* I think this closet's, uh...\n* Broken.", + "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "* There aren't any walls.", + "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "* Well, we've worked hard enough.", + "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "* If Alphys wants chalk so bad, she can get it herself.", + "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split.", + "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "* Wh-what the...!?", + "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "* Hey, this isn't funny!\n* LET US OUT!", + "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US...", + "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?", + "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "* ...?", + "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "* The floor, it's...!", + "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?", + "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)", + "obj_jigsawryenemy_slash_Step_0_gml_11_0": "H... hurting\npeople is\ncool..", + "obj_jigsawryenemy_slash_Step_0_gml_12_0": "P... Put up\nyour d-dukes,\nbubbo...", + "obj_jigsawryenemy_slash_Step_0_gml_13_0": "F... Fighting?\nI love\nfighting...", + "obj_jigsawryenemy_slash_Step_0_gml_14_0": "I... I have\na rent\npayment\nto make...", + "obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always\nwanted a\nfriend just\nlike you.", + "obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends\nnow, la la~", + "obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD!", + "obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG\nTO DIE!!!", + "obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY!!!\nTHEY GOT\nBARRY!!!", + "obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY!!\nHANG IN\nTHERE BARRY!", + "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.", + "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.", + "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.", + "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.", + "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.", + "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.", + "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.", + "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.", + "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0\n* This mousenary is only fighting to make ends meet...", + "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger, and...", + "obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course\nI'll be\nyour friend!", + "obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright!\nYou win!\nLet's be\nfriends!", + "obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends?\nI was thinking\nthe same\nthing!", + "obj_jigsawryenemy_slash_Step_0_gml_155_0": "... well,\nif we HAVE\nto be\nfriends...", + "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie.\n* The enemy went on guard...", + "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)", + "obj_joker_slash_Step_0_gml_35_0": "CHAOS, CHAOS,\n\nCATCH ME\nIF YOU CAN!", + "obj_joker_slash_Step_0_gml_36_0": "SHALL WE\nPLAY THE\nRING-AROUND?", + "obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO\nOUT TO ALL\nYOU SINNERS!", + "obj_joker_slash_Step_0_gml_38_0": "HA, HA, LET'S\nMAKE THE\nDEVILSKNIFE.", + "obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP,\nLET'S RIDE THE\nCAROUSEL GAME.", + "obj_joker_slash_Step_0_gml_40_0": "HEE HEE,\nHAVING FUN!?\nJOIN THE\nCLUB!", + "obj_joker_slash_Step_0_gml_41_0": "HEARTS,\nDIAMONDS,\nI CAN DO\nANYTHING!", + "obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS\nSPINNING THE\nWORLD\nAROUND?", + "obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE\nREALLY\nKEEPING UP!", + "obj_joker_slash_Step_0_gml_44_0": "NU-HA!!\nI NEVER HAD\nSUCH FUN,\nFUN!!", + "obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS\nJOYING IN\nMY HEART!", + "obj_joker_slash_Step_0_gml_46_0": "EVEN\nDEVILSKNIFE\nIS SMILING!", + "obj_joker_slash_Step_0_gml_47_0": "IT'S SO\nEXCITING...\nI CAN'T\nTAKE IT!!!", + "obj_joker_slash_Step_0_gml_48_0": "THIS IS IT,\nBOISENGIRLS!\nSEE YA!", + "obj_joker_slash_Step_0_gml_49_0": "ENOUGH!!\nYOU KIDS\nTIRED ME UP!", + "obj_joker_slash_Step_0_gml_50_0": "KIDDING!!\nHERE'S MY\nFINAL CHAOS!", + "obj_joker_slash_Step_0_gml_56_0": "A CHAOS,\nCHAOS!", + "obj_joker_slash_Step_0_gml_56_1": "PLEASE, IT'S\nJUST A\nSIMPLE\nCHAOS.", + "obj_joker_slash_Step_0_gml_57_0": "I CAN DO\nANYTHING!!", + "obj_joker_slash_Step_0_gml_58_0": "THIS BODY\nCANNOT BE\nKILLED!", + "obj_joker_slash_Step_0_gml_58_1": "THESE\nCURTAINS\nARE REALLY\nON FIRE!", + "obj_joker_slash_Step_0_gml_59_0": "IT'S ALL\nTOO MUCH\nFUN!!!", + "obj_joker_slash_Step_0_gml_158_0": "* The world is spinning, spinning.", + "obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.", + "obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.", + "obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.", + "obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.", + "obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted...?", + "obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.", + "obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming...!", + "obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops!", + "obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted!", + "obj_joker_slash_Step_0_gml_201_0": "Alright,\nyou convinced\nme!!", + "obj_joker_slash_Step_0_gml_237_0": "* JEVIL \n* There is no strategy to defeat the enemy. Good luck!", + "obj_joker_slash_Step_0_gml_247_0": "* Kris spun around!\n* JEVIL got slightly more TIRED, and...!", + "obj_joker_slash_Step_0_gml_272_0": "* Something happened!", + "obj_joker_slash_Step_0_gml_276_0": "* What!\n* It was just foley!", + "obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease!\n* JEVIL's defense dropped!", + "obj_joker_slash_Step_0_gml_290_0": "* Awkward! Upcoming attack will hurt rapidly!", + "obj_joker_slash_Step_0_gml_296_0": "* Tranquil!\n* The dance defended the party!", + "obj_joker_slash_Step_0_gml_310_0": "* What!\n* It's nothing but a useless bird!", + "obj_joker_slash_Step_0_gml_314_0": "* It felt comforting!", + "obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up!", + "obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up!", + "obj_joker_slash_Step_0_gml_379_0": "* A perfect 10!", + "obj_joker_slash_Step_0_gml_387_0": "\n* JEVIL's looking exhausted!", + "obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something!", + "obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around!", + "obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely!", + "obj_joker_slash_Step_0_gml_403_0": "\n* JEVIL's next attack weakened!", + "obj_joker_slash_Step_0_gml_404_0": "\n* JEVIL became more TIRED!", + "obj_joker_slash_Step_0_gml_405_0": "\n* JEVIL became more TIRED!", + "obj_joker_slash_Step_0_gml_406_0": "\n* JEVIL's looking exhausted!", + "obj_joker_slash_Step_0_gml_407_0": "", + "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE!\n* VISITORS, VISITORS!\n* NOW WE CAN PLAY, PLAY!", + "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO!", + "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing, exactly...?", + "obj_jokerbattleevent_slash_Step_0_gml_64_0": "* OH, IT'S JUST A SIMPLE NUMBERS GAME.", + "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0, YOU LOSE!", + "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play, huh...?", + "obj_jokerbattleevent_slash_Step_0_gml_143_0": "* Then, I gotta warn you...", + "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks.", + "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE! SHARK-TO-SHARK! I WOULDN'T HAVE IT ANY OTHER WAY!", + "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW, NOW!!\n* LET THE GAMES BEGIN!!", + "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA.\n* WHAT FUN!!!", + "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST, FAST, STRONG, STRONG.", + "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER, YET STRONGER.", + "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD.", + "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON, THE \"QUEEN\" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS...", + "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS, CAN YOU STOP IT?", + "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE!", + "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!", + "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!", + "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---!", + "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN!!!\n* I'M EXHAUSTED!!!\n* YOU KIDS TIRED ME UP!!", + "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS.", + "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.", + "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.", + "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND...", + "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS, CAN YOU STOP IT?", + "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE!", + "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!", + "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!", + "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---!", + "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)", + "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room...)", + "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)", + "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room...)", + "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (You got ShadowCrystal.)", + "obj_king_boss_slash_Step_0_gml_25_0": "Fall before\nthe chain\nof justice!", + "obj_king_boss_slash_Step_0_gml_27_0": "How dare you\ncome here,\nLightners...?", + "obj_king_boss_slash_Step_0_gml_28_0": "You, that\nleft us in\nthe shadows,\nstripped of\nmeaning...", + "obj_king_boss_slash_Step_0_gml_29_0": "You DARE\nreturn\nto torment us\nonce again?", + "obj_king_boss_slash_Step_0_gml_30_0": "Begone!\nWe have found\nfresh\npurpose.", + "obj_king_boss_slash_Step_0_gml_31_0": "For the\nKNIGHT\nhas appeared.", + "obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT\nthat pulls\nthe Fountains\nfrom the\nEarth.", + "obj_king_boss_slash_Step_0_gml_36_0": "Holy\nFountains,\nwhose shadows\nare creating\na new\nworld...", + "obj_king_boss_slash_Step_0_gml_37_0": "OUR world.", + "obj_king_boss_slash_Step_0_gml_39_0": "Hahaha...\nDo you see\nnow our NEW\npurpose...?", + "obj_king_boss_slash_Step_0_gml_40_0": "Soon, this\nworld\nshall be\nblanketed\nin darkness...", + "obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS\nshall RULE\nit!", + "obj_king_boss_slash_Step_0_gml_43_0": "Then, you may\nsee what it is\nlike to live\nin DESPAIR!", + "obj_king_boss_slash_Step_0_gml_44_0": "Now, enough\ntalk!", + "obj_king_boss_slash_Step_0_gml_45_0": "Fall before\nthe chain of\njustice!", + "obj_king_boss_slash_Step_0_gml_46_0": "... ha,\nyou're\nquite strong,\naren't you!?", + "obj_king_boss_slash_Step_0_gml_47_0": "If I keep\nfighting you\nlike this,\nthen...", + "obj_king_boss_slash_Step_0_gml_48_0": "It seems...\nthat...", + "obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT...\nI shall not\nfail you...", + "obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.", + "obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.", + "obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.", + "obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.", + "obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.", + "obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners, his heart became cracked with hatred.", + "obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with, but don't give up...!", + "obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King...", + "obj_king_boss_slash_Step_0_gml_182_0": "* Silence, Lightbringer!", + "obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own...", + "obj_king_boss_slash_Step_0_gml_184_0": "* By the Knight's will, I shall shatter your heart to pieces!", + "obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing...\n* \\cYTALK\\cW became \\cYCOURAGE\\cW!", + "obj_king_boss_slash_Step_0_gml_192_0": "Courage", + "obj_king_boss_slash_Step_0_gml_193_0": "Defense\nBoost", + "obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party!\n* The party's DEFENSE raised for this turn!", + "obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King...", + "obj_king_boss_slash_Step_0_gml_216_0": "* Arright, listen up.", + "obj_king_boss_slash_Step_0_gml_217_0": "* Lancer's my friend.", + "obj_king_boss_slash_Step_0_gml_218_0": "* So if we can get by without hurting you, then...", + "obj_king_boss_slash_Step_0_gml_220_0": "* If I perish, so be it!", + "obj_king_boss_slash_Step_0_gml_221_0": "* Show my son the monster you REALLY are!", + "obj_king_boss_slash_Step_0_gml_223_0": "* ...", + "obj_king_boss_slash_Step_0_gml_224_0": "* Arright, you wanna see what I can do, huh?", + "obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing...\n* \\cYTALK\\cW became \\cYRED BUSTER\\cW!", + "obj_king_boss_slash_Step_0_gml_232_0": "RedBuster", + "obj_king_boss_slash_Step_0_gml_233_0": "Red\nDamage", + "obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie!", + "obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King...", + "obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it, but...", + "obj_king_boss_slash_Step_0_gml_257_0": "* This is a world where you don't have to fight.", + "obj_king_boss_slash_Step_0_gml_258_0": "* I know if we try, we can all find another way...", + "obj_king_boss_slash_Step_0_gml_260_0": "* Such simple-minded platitudes...", + "obj_king_boss_slash_Step_0_gml_261_0": "* A shame you will not live to realize your naivety.", + "obj_king_boss_slash_Step_0_gml_262_0": "* Now, perish with the pathetic LIGHTNERs you worship!", + "obj_king_boss_slash_Step_0_gml_264_0": "* Sorry, my friends and I aren't going anywhere!", + "obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing...\n* \\cYTALK\\cW became \\cYDUAL HEAL\\cW!", + "obj_king_boss_slash_Step_0_gml_273_0": "DualHeal", + "obj_king_boss_slash_Step_0_gml_274_0": "Heals\neveryone", + "obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI!", + "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", + "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", + "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", + "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", + "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", + "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", + "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", + "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", + "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", + "obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey, there's Lancer...!", + "obj_kingcutscene_slash_Step_0_gml_110_0": "* Father!", + "obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer, my son.", + "obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners, as I commanded?", + "obj_kingcutscene_slash_Step_0_gml_115_0": "* N... No, b-but...", + "obj_kingcutscene_slash_Step_0_gml_116_0": "* I did even better!", + "obj_kingcutscene_slash_Step_0_gml_117_0": "* It turns out we don't actually have to fight them!", + "obj_kingcutscene_slash_Step_0_gml_118_0": "* They said they could just talk to you, and...", + "obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE?", + "obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes, and I think you'll like them a lot!", + "obj_kingcutscene_slash_Step_0_gml_140_0": "* There's Susie, she's very purple and strong, and...", + "obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW?", + "obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm...", + "obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey.", + "obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you!", + "obj_kingcutscene_slash_Step_0_gml_187_0": "* ... Lancer.\n* Lancer, my son.", + "obj_kingcutscene_slash_Step_0_gml_189_0": "* Y... Yes, father?", + "obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you?", + "obj_kingcutscene_slash_Step_0_gml_225_0": "* D... Don't... get too attached?", + "obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed.", + "obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality.", + "obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself, Lancer.\n* They care NOT for you.", + "obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain.", + "obj_kingcutscene_slash_Step_0_gml_255_0": "* They. Are. Scum.", + "obj_kingcutscene_slash_Step_0_gml_257_0": "* N... no they aren't...", + "obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY!?", + "obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go.", + "obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha...", + "obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO!?", + "obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this...?", + "obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter...", + "obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place!", + "obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be, Lightners!?", + "obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie, he'll... he'll...", + "obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH, Lancer...!", + "obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners!", + "obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh... What the!?", + "obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU... YOU TRAITOR...!\n* COME BACK HERE...!", + "obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright, enough already.", + "obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are?", + "obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh...\n* Heheheheh...", + "obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people, I am a hero...", + "obj_kingcutscene_slash_Step_0_gml_594_0": "* ... to you?", + "obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY!!!", + "obj_kingcutscene_slash_Step_0_gml_762_0": "* I... I see...", + "obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger... than I envisioned...", + "obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough... is enough...", + "obj_kingcutscene_slash_Step_0_gml_767_0": "* I see... I see that I cannot defeat you.", + "obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle.", + "obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners... I...", + "obj_kingcutscene_slash_Step_0_gml_803_0": "* Perhaps I... I have been too cruel.", + "obj_kingcutscene_slash_Step_0_gml_804_0": "* The truth is... I was not always this way.", + "obj_kingcutscene_slash_Step_0_gml_805_0": "* There once was a time...", + "obj_kingcutscene_slash_Step_0_gml_806_0": "* ... where Darkners and Lightners lived in harmony.", + "obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace...", + "obj_kingcutscene_slash_Step_0_gml_808_0": "* It would be a lie to say that I, too...", + "obj_kingcutscene_slash_Step_0_gml_809_0": "* ... do not yearn for those days.", + "obj_kingcutscene_slash_Step_0_gml_826_0": "* ... Perhaps... Perhaps you young ones are right.", + "obj_kingcutscene_slash_Step_0_gml_827_0": "* Please... let us put away our weapons.", + "obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this.", + "obj_kingcutscene_slash_Step_0_gml_861_0": "* ...", + "obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now, Susie!)", + "obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize, Mr. King...", + "obj_kingcutscene_slash_Step_0_gml_920_0": "* None of us really want to fight.", + "obj_kingcutscene_slash_Step_0_gml_921_0": "* If you can just tell us about your worries...", + "obj_kingcutscene_slash_Step_0_gml_922_0": "* I'm sure we can all be friends, Mr. King!", + "obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes... \"Friends...\"", + "obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds... lovely...", + "obj_kingcutscene_slash_Step_0_gml_941_0": "* (C... cough)\n* My apologies, I am...", + "obj_kingcutscene_slash_Step_0_gml_942_0": "* I am not used to... fighting like that...", + "obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is... getting weak...", + "obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh, don't say another word!", + "obj_kingcutscene_slash_Step_0_gml_994_0": "* There, you should be all healed up!", + "obj_kingcutscene_slash_Step_0_gml_995_0": "* How do you feel...?", + "obj_kingcutscene_slash_Step_0_gml_997_0": "* L... Let's see...", + "obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better.", + "obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y... You...", + "obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up?", + "obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?", + "obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh, spare me the heroics.", + "obj_kingcutscene_slash_Step_0_gml_1324_0": "* You... You're the leader, aren't you?", + "obj_kingcutscene_slash_Step_0_gml_1325_0": "* So, what's your plan?", + "obj_kingcutscene_slash_Step_0_gml_1326_0": "* To laugh, as you cast us all back into obscurity?", + "obj_kingcutscene_slash_Step_0_gml_1327_0": "* ...", + "obj_kingcutscene_slash_Step_0_gml_1328_0": "* You can't even say...?", + "obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one...", + "obj_kingcutscene_slash_Step_0_gml_1346_0": "* Let me tell you a secret.", + "obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF.", + "obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey.", + "obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away.\n* From my.\n* Friend.", + "obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh...", + "obj_kingcutscene_slash_Step_0_gml_1471_0": "* OR WHAT?", + "obj_kingcutscene_slash_Step_0_gml_1472_0": "* Surely you must realize...", + "obj_kingcutscene_slash_Step_0_gml_1473_0": "* How exhausted I am, Lightner.", + "obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me.", + "obj_kingcutscene_slash_Step_0_gml_1475_0": "* Why not do it, Lightner?", + "obj_kingcutscene_slash_Step_0_gml_1476_0": "* Kill me and show my son how much you REALLY care.", + "obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT?", + "obj_kingcutscene_slash_Step_0_gml_1481_0": "* You'll KILL me?", + "obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah.", + "obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan, then...?", + "obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death...?", + "obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan, then...?", + "obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death...?", + "obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid, stupid Lightner.", + "obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way...", + "obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid, stupid Lightner.", + "obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way...", + "obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you?", + "obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second.", + "obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT?", + "obj_kingcutscene_slash_Step_0_gml_1613_0": "* ... to convince me NOT to kill you?", + "obj_kingcutscene_slash_Step_0_gml_1678_0": "* H... Huh?", + "obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly... so sleepy...?", + "obj_kingcutscene_slash_Step_0_gml_1680_0": "* Why you... you little...", + "obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet...", + "obj_kingcutscene_slash_Step_0_gml_1691_0": "* ... little...", + "obj_kingcutscene_slash_Step_0_gml_1702_0": "* ... pumpkin...", + "obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris, y'alright?", + "obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th... That was close, Susie!", + "obj_kingcutscene_slash_Step_0_gml_1786_0": "* I'm surprised you remembered my Pacify spell...", + "obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey, c'mon.", + "obj_kingcutscene_slash_Step_0_gml_1789_0": "* I'd never forget something I made fun of you for.", + "obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris, Susie... I'm... I'm sorry.", + "obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING, we almost... we almost...", + "obj_kingcutscene_slash_Step_0_gml_1808_0": "* Susie, you were right. I...", + "obj_kingcutscene_slash_Step_0_gml_1809_0": "* I was foolish to think we could act so soft to everyone...", + "obj_kingcutscene_slash_Step_0_gml_1810_0": "* This isn't a world where kindness always wins, is it?", + "obj_kingcutscene_slash_Step_0_gml_1828_0": "* Eh, it's complicated.", + "obj_kingcutscene_slash_Step_0_gml_1829_0": "* Yeah, sometimes there's people you just gotta fight.", + "obj_kingcutscene_slash_Step_0_gml_1830_0": "* But if you NEVER let your guard down, then...", + "obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just... hurt someone you care about, too.", + "obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone!!!\n* You're OK!!!", + "obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer! Hey!!!", + "obj_kingcutscene_slash_Step_0_gml_1861_0": "* Sorry, I kinda beat up your dad.", + "obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK! It happens!", + "obj_kingcutscene_slash_Step_0_gml_1864_0": "* Oh, it even looks like he's having a beauty nap!", + "obj_kingcutscene_slash_Step_0_gml_1865_0": "* That's good.\n* He seemed cranky.", + "obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man, you can say that again!", + "obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err, Lancer...?\n* What's that noise...?", + "obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh. I actually... came to \\cYWARN\\cW you clownlings.", + "obj_kingcutscene_slash_Step_0_gml_1899_0": "* I informed the Guys you were fighting My Dad, but...", + "obj_kingcutscene_slash_Step_0_gml_1900_0": "* Instead of eagerly volunteering to help you,", + "obj_kingcutscene_slash_Step_0_gml_1901_0": "* Everyone just caught the \"freak-outs.\"", + "obj_kingcutscene_slash_Step_0_gml_1902_0": "* Now they appear to be... um...", + "obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room.", + "obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well, uh, that's not the best.", + "obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris, Susie...", + "obj_kingcutscene_slash_Step_0_gml_1958_0": "* It seems that you must hurry to the Fountain.", + "obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah.", + "obj_kingcutscene_slash_Step_0_gml_1974_0": "* But THEY might.", + "obj_kingcutscene_slash_Step_0_gml_2116_0": "* L... Lancer!?\n* E... Everyone!?", + "obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this!?", + "obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry, Dad!\n* You're being overthrown!", + "obj_kingcutscene_slash_Step_0_gml_2120_0": "* When I told everyone you were fighting the Lightners...", + "obj_kingcutscene_slash_Step_0_gml_2121_0": "* Everyone remembered how kind they were!", + "obj_kingcutscene_slash_Step_0_gml_2122_0": "* They decided they'd rather have a king...", + "obj_kingcutscene_slash_Step_0_gml_2123_0": "* That accepts them!", + "obj_kingcutscene_slash_Step_0_gml_2124_0": "* Me!!!", + "obj_kingcutscene_slash_Step_0_gml_2125_0": "* Now I'm the dad!!!", + "obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS! The Lightners are your ENEMIES!", + "obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS! I'LL KILL YOU! I'LL KILL ALL OF YOU!", + "obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes! I think someone needs a time out!", + "obj_kingcutscene_slash_Step_0_gml_2131_0": "* Go to your room, Dad!!!", + "obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO!!!!", + "obj_kingcutscene_slash_Step_0_gml_2182_0": "* ... No time for goodbyes, huh...", + "obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes!!! Of course no goodbyes!!!", + "obj_kingcutscene_slash_Step_0_gml_2206_0": "* We're bad guys, so we only have BAD-byes!!!", + "obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh, you've learned a lot, huh.", + "obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best!\n* Of the worst!!!", + "obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK! I'll go stop the door!!!", + "obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later, dude.", + "obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie... Kris...?", + "obj_kingcutscene_slash_Step_0_gml_2263_0": "* If we must say goodbye, then...", + "obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm, I...", + "obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say... I...", + "obj_kingcutscene_slash_Step_0_gml_2294_0": "* I...", + "obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two, and...", + "obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey, can you STOP mumbling into your hat for a sec?", + "obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya, dude.", + "obj_kingcutscene_slash_Step_0_gml_2299_0": "", + "obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh, I'm sorry!", + "obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um... Kris, Susie... I...", + "obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon.", + "obj_kingcutscene_slash_Step_0_gml_2336_0": "* Next time I'll make you lots of yummy cakes, alright?", + "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????", + "obj_kingcutscene_slash_Step_0_gml_2348_0": "* Umm, yeah! Sure, dude, haha!", + "obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go, Kris!", + "obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright, Kris?", + "obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris!\n* Susie...!", + "obj_kingcutscene_slash_Step_0_gml_2464_0": "* Oh, you're all right...!", + "obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah, it'll take more than that to take us down.", + "obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris, Susie... I'm... I'm sorry.", + "obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING, we almost... we almost...", + "obj_kingcutscene_slash_Step_0_gml_2486_0": "* Susie, you were right. I...", + "obj_kingcutscene_slash_Step_0_gml_2487_0": "* I was foolish to think we could act so soft to everyone...", + "obj_kingcutscene_slash_Step_0_gml_2488_0": "* This isn't a world where kindness always wins, is it?", + "obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh, it's complicated.", + "obj_kingcutscene_slash_Step_0_gml_2507_0": "* Yeah, sometimes there's people you just gotta fight.", + "obj_kingcutscene_slash_Step_0_gml_2508_0": "* But if you NEVER let your guard down, then...", + "obj_kingcutscene_slash_Step_0_gml_2516_0": "* You might just... hurt someone you care about.", + "obj_kingcutscene_slash_Step_0_gml_2528_0": "* Aww, Susie...", + "obj_kingcutscene_slash_Step_0_gml_2529_0": "* You're beginning to sound like a real hero...!", + "obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh, don't get used to it.", + "obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then, I...", + "obj_kingcutscene_slash_Step_0_gml_2550_0": "* I suppose you and Kris should return home now.", + "obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah, I...", + "obj_kingcutscene_slash_Step_0_gml_2553_0": "* I guess that's right, huh.", + "obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well, uh...", + "obj_kingcutscene_slash_Step_0_gml_2585_0": "* See ya.", + "obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie, Kris... Are you going to leave...?", + "obj_krisroom_slash_Create_0_gml_14_0": "The Beginning", + "obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!", + "obj_krisroom_slash_Create_0_gml_22_0": "* Kris, if you do not wake up, we will be late for school!", + "obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you, alright?", + "obj_krisroom_slash_Step_0_gml_281_0": "* (But, when you opened your eyes...)", + "obj_krisroom_slash_Step_0_gml_289_0": "THE DARK", + "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?", + "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...", + "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?", + "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?", + "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "* It'd be annoying if you starved to death, y'know.", + "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!", + "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!", + "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!", + "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", + "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)", + "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (... I'll just go this way.)", + "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (... well, that's a dead end...)", + "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th... That's Lancer's voice!)", + "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn, not another one of these...", + "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (... maybe I should go back and ask Kris...)", + "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ... and make sure they...", + "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "* (Lancer...)", + "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll... just do it myself!)", + "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand? They have to stay in their cells.", + "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape.", + "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ... Especially the purple one.", + "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ... Lancer?", + "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S... Susie?", + "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ... w-what are you doing here...?", + "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "* Lancer, Kris and Ralsei are still locked up...", + "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I... I know.", + "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I...", + "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here.", + "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "* To...", + "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "* To keep you down here.", + "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "* Forever.", + "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L... Lancer... you... you...", + "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us...?", + "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "* I thought we were a team.", + "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I... I can explain, Susie...", + "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "* Nah.", + "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine.", + "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine, actually.", + "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything.", + "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I... get it.", + "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it, y'know.", + "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone...", + "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "* ... really wanna be my friend anyway?", + "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie, that's not-", + "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up.", + "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -", + "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP!", + "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way.", + "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME?\n* GET OUT OF MY WAY.", + "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "* N... no.", + "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME...?", + "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "* Man, I tried to warn you...", + "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So, don't expect me to feel guilty...", + "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ... when they have to clean you off the floor.", + "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S... Susie...?", + "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y... you missed...", + "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I...", + "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "* I don't wanna kill you, man.", + "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "* Just move. Please.", + "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B... But Susie, if I let you guys go... then...", + "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "* Then you and my dad will fight, and... and...", + "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "* You'll kill each other.", + "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ... at least if you stay here...", + "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt.", + "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I... I...", + "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him. Promise.", + "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "* Me and him, we'll just, um...", + "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "* Talk it out. Peaceful-style. Y'know.", + "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I...", + "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "* I don't think my dad would like that...", + "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey, Lancer! C'mon!", + "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team, right!?", + "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us! Fighting or not! Alright?", + "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ... Yeah! Yeah, you're right...!", + "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try!", + "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "* I can help, too!", + "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "* I'll go talk to my dad! Ripen him up!", + "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey, now we're getting somewhere!", + "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now!!!", + "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S... Susie?", + "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ... Yeah?", + "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are...", + "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "* Are we still friends?", + "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H... Huh?", + "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "* Of... Of course! I mean, if you wanna be!", + "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew! See you!!", + "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (... how am I gonna get past his dad like that...?)", + "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "* (C... C'mon, I'll figure something out!)", + "obj_lancerboss_slash_Step_0_gml_17_0": "Halt, clowns!\nThis bike is\nfueled by\nvictory!!!", + "obj_lancerboss_slash_Step_0_gml_18_0": "I love to get\nthrashed...\nJust kidding!\nThat's you!!", + "obj_lancerboss_slash_Step_0_gml_19_0": "So what are\nyou guys doing\nafter this???", + "obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho!!!\nI'm the bad\nguy!", + "obj_lancerboss_slash_Step_0_gml_26_0": "Oh! You make\nmy feelings\ndo wheelies!\nSweet wheelys", + "obj_lancerboss_slash_Step_0_gml_30_0": "Did you not\nrealize I can\nmask my self-\nesteem levels?", + "obj_lancerboss_slash_Step_0_gml_34_0": "Stop!! My\npersonality's\ngetting too\ndeep!!!", + "obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.", + "obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.", + "obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.", + "obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.", + "obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.", + "obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but, like, that's cool.", + "obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1\n* Not to call a spade a spade, but he's a spade.", + "obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle, so he set his bike on fire.", + "obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack.\n* He readies himself.", + "obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help!", + "obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words.\n* Lancer absorbs them into his skin.", + "obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER.\n* He gets confused as to your sincerity.", + "obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down, his ATTACK power goes sideways...?", + "obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again...", + "obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere.\n* His ATTACK POWER goes back up!", + "obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body.", + "obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered...\n* His ATTACK POWER went down!", + "obj_lancerboss_slash_Step_0_gml_196_0": "Wait!\nWait a second!", + "obj_lancerboss_slash_Step_0_gml_197_0": "My bike's\nrunning\nout of\nfuel...!", + "obj_lancerboss_slash_Step_0_gml_198_0": "Alright,\nyou punk-\na-roos!", + "obj_lancerboss_slash_Step_0_gml_199_0": "You had the\nluck of the\ndraw this\ntime, but...", + "obj_lancerboss_slash_Step_0_gml_200_0": "Next time,\nthe losers\nwill be\nYOU!!!", + "obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha!!!\nBye, losers!!", + "obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get\nhome before\ndinner!!!", + "obj_lancerboss2_slash_Step_0_gml_88_0": "* ...", + "obj_lancerboss2_slash_Step_0_gml_120_0": "Hey, wanna\nsee what\nhappens to\ntraitors?", + "obj_lancerboss2_slash_Step_0_gml_121_0": "They.\nGet.\nCrushed.", + "obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't\nget out of\nthe way...", + "obj_lancerboss2_slash_Step_0_gml_122_1": "...I'll\nkill you.", + "obj_lancerboss2_slash_Step_0_gml_123_0": "Get it?\nI'll KILL\nyou.", + "obj_lancerboss2_slash_Step_0_gml_124_0": "Heh...\nYou missed,\nidiot!", + "obj_lancerboss2_slash_Step_0_gml_127_0": "... wait, why\naren't you\nfighting\nback...?", + "obj_lancerboss2_slash_Step_0_gml_135_0": "... Heh, you\nthink I\nCARE?", + "obj_lancerboss2_slash_Step_0_gml_136_0": "If you just\nwanna lie\ndown and\ndie?", + "obj_lancerboss2_slash_Step_0_gml_137_0": "You're just\nmaking it\neasier for\nme!", + "obj_lancerboss2_slash_Step_0_gml_145_0": "........\nAlright,\nthat's\nenough.", + "obj_lancerboss2_slash_Step_0_gml_145_1": "If you\nwanna die\nso much...", + "obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE!", + "obj_lancerboss3_slash_Step_0_gml_56_0": "Hey!!\nHey Susie!!\nWatch me,\nwatch me!!", + "obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for\nsmashing, you\nluxurious\nmelons!!!", + "obj_lancerboss3_slash_Step_0_gml_58_0": "Horror! Pain!\nThe power of\nREAL bad guys!\n(Nice, huh?)", + "obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is\nfueled by\nEVIL! ...and\nfriendship!", + "obj_lancerboss3_slash_Step_0_gml_64_0": "Ow, my\nguts hurt!", + "obj_lancerboss3_slash_Step_0_gml_66_0": "Oh, what a\nbeautiful\nsong!!!", + "obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry\nBikey, I'll\nput you to\nbed soon...", + "obj_lancerboss3_slash_Step_0_gml_70_0": "Oh!!!\nIt's\nworking\non me!!!", + "obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks,\nit's all\nnatural!", + "obj_lancerboss3_slash_Step_0_gml_72_0": "Really!?\nIt's just\nwhat I\nwanted!!!", + "obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!", + "obj_lancerboss3_slash_Step_0_gml_77_0": "Oh!!!\nIt's\nworking\non me!!!", + "obj_lancerboss3_slash_Step_0_gml_78_0": "Really!?\nThat's bad!", + "obj_lancerboss3_slash_Step_0_gml_79_0": "Wow, I'll\nlook\namazing!!", + "obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!", + "obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.", + "obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.", + "obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.", + "obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.", + "obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.", + "obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1\n* Watch out!!! He's boosted by friendship!", + "obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight.", + "obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced!", + "obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair...", + "obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced!", + "obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms.", + "obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced!", + "obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along!", + "obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness!", + "obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast!", + "obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly!", + "obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies!", + "obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team! I'm proud!", + "obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced!)", + "obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie.", + "obj_lancerboss3_slash_Step_0_gml_232_0": "* You two, if we don't stop fighting, then...", + "obj_lancerboss3_slash_Step_0_gml_233_0": "* ... Someone might get hurt!", + "obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced! It's working!)", + "obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies!", + "obj_lancerboss3_slash_Step_0_gml_242_0": "* You two, if we stop fighting, then I could, um...", + "obj_lancerboss3_slash_Step_0_gml_243_0": "* I could braid your hair!", + "obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced!)", + "obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness!", + "obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary, I like you two, and...", + "obj_lancerboss3_slash_Step_0_gml_253_0": "* I think we should all just get along!", + "obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast!", + "obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat?!", + "obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly!", + "obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer!)", + "obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU!", + "obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow...", + "obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey, HEY! Enough's enough already!", + "obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more, you might really hurt him!", + "obj_lancerboss3_slash_Step_0_gml_352_0": "* ... Lancer, you OK...?", + "obj_lancerboss3_slash_Step_0_gml_354_0": "* I... I'm fine, Susie!", + "obj_lancerboss3_slash_Step_0_gml_355_0": "* My insides are just... a little mixed up.", + "obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright, fine! You guys win!", + "obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris, maybe we should have taken it easier...)", + "obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh.", + "obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong, dude?", + "obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies...!", + "obj_lancerboss3_slash_Step_0_gml_368_0": "* Now seeing them just makes me feel round and soft.", + "obj_lancerboss3_slash_Step_0_gml_369_0": "* Bad atmosphere for battle, though.", + "obj_lancerboss3_slash_Step_0_gml_371_0": "* ...", + "obj_lancerboss3_slash_Step_0_gml_372_0": "* Well, if you don't wanna fight,", + "obj_lancerboss3_slash_Step_0_gml_373_0": "* There's no point, I guess.", + "obj_lancerboss3_slash_Step_0_gml_374_0": "* Battle's over!", + "obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle...!", + "obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them...!", + "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.", + "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?", + "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!", + "obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha...\n* So you've begun to cross the GREAT BOARD...", + "obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle.\n* Hmm... impressive.", + "obj_lancerscare2_slash_Step_0_gml_62_0": "* So, it's a shame...", + "obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further!!!", + "obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood!", + "obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood!\n* Splooshing blood!\n* Very gross and bad!", + "obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey, purple girl, was that scarier?", + "obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME!?", + "obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying!", + "obj_lancerscare2_slash_Step_0_gml_142_0": "* I wanna be as scary as you!", + "obj_lancerscare2_slash_Step_0_gml_181_0": "* You...\n* Want to be like ME?", + "obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah!!!", + "obj_lancerscare2_slash_Step_0_gml_185_0": "* Well, that's stupid.", + "obj_lancerscare2_slash_Step_0_gml_186_0": "* ...", + "obj_lancerscare2_slash_Step_0_gml_187_0": "* But, umm, the new laugh isn't as awful.", + "obj_lancerscare2_slash_Step_0_gml_188_0": "* And saying you'd turn us into blood is, uh, cool.", + "obj_lancerscare2_slash_Step_0_gml_189_0": "* ... what the hell is up with the bucket, though?", + "obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in.", + "obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh.", + "obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah, I'm not, uh, supposed to make a mess.", + "obj_lancerscare2_slash_Step_0_gml_196_0": "* Anyway, thanks for your feedback! I'm really feeling scary!", + "obj_lancerscare2_slash_Step_0_gml_198_0": "* ... ummm, no problem, I guess.\n* Haha.", + "obj_lancerscare2_slash_Step_0_gml_226_0": "* ... so are your guys gonna attack us, or...", + "obj_lancerscare2_slash_Step_0_gml_228_0": "* ... Oh!\n* Yeah!", + "obj_lancerscare2_slash_Step_0_gml_229_0": "* ... I was so excited I forgot to bring any guys.", + "obj_lancerscare2_slash_Step_0_gml_231_0": "* But NEXT TIME, it'll be the END for--", + "obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey, I've just been calling you guys \\cYCLOWN\\cWs...", + "obj_lancerscare2_slash_Step_0_gml_246_0": "* Does your team have an \\cYOFFICIAL NAME\\cW or something?", + "obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh, Kris, we should come up with a name!", + "obj_lancerscare2_slash_Step_0_gml_250_0": "* No, we shouldn't.", + "obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided!\n* Everyone puts a name in the bucket!", + "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...", + "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.", + "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!", + "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.", + "obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.", + "obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.", + "obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.", + "obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.", + "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n ^3 DELTA RUNE", + "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK\nhave lived in balance^6,", + "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.", + "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter...", + "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.", + "obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror", + "obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.", + "obj_legend_slash_Draw_0_gml_212_0": "Then, her heart pounding...", + "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.", + "obj_legend_slash_Draw_0_gml_233_0": "Only then, shining with hope...", + "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.", + "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,", + "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,", + "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.", + "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains", + "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.", + "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored,", + "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.", + "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-", + "obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-", + "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.", + "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain\nhas appeared on the horizon...", + "obj_legend_slash_Draw_0_gml_473_0": "And with it, the balance of\nLIGHT and DARK begins to shift...", + "obj_monster1_slash_Step_0_gml_25_0": "Line1", + "obj_monster1_slash_Step_0_gml_26_0": "Line2", + "obj_monster1_slash_Step_0_gml_53_0": "* Line3", + "obj_monster1_slash_Step_0_gml_54_0": "* Line4", + "obj_monster1_slash_Step_0_gml_55_0": "* Line5", + "obj_monster1_slash_Step_0_gml_56_0": "* Line6", + "obj_monster1_slash_Step_0_gml_57_0": "* Line7", + "obj_monster1_slash_Step_0_gml_75_0": "* Line8", + "obj_monster1_slash_Step_0_gml_82_0": "Line9", + "obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast\n Dual-Buster!", + "obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face, or part of your eye?", + "obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry, Kris!", + "obj_npc_facing_slash_Other_10_gml_30_0": "* I've always thought Susie can't be so bad, you know?", + "obj_npc_facing_slash_Other_10_gml_31_0": "* I'm sure everything will turn out fine!", + "obj_npc_facing_slash_Other_10_gml_37_0": "* And, if you have time, could you say hi to her for me...?", + "obj_npc_facing_slash_Other_10_gml_48_0": "* Ah, Kris.\n* Late again, I see.", + "obj_npc_facing_slash_Other_10_gml_49_0": "* Hmm? You need a partner?", + "obj_npc_facing_slash_Other_10_gml_50_0": "* Sorry, I'm already partners with the 2nd smartest student.", + "obj_npc_facing_slash_Other_10_gml_51_0": "* Though... wait!\n* Kris, now that I think about it...", + "obj_npc_facing_slash_Other_10_gml_52_0": "* Your unique skillset might help a LOT on this assignment!", + "obj_npc_facing_slash_Other_10_gml_53_0": "* Pfft, NOT!\n* I actually want to get an \"A!\"", + "obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"", + "obj_npc_facing_slash_Other_10_gml_58_0": "* If you can't get anyone, maybe your mom will be your partner again!", + "obj_npc_facing_slash_Other_10_gml_65_0": "* Kris, didn't I SAY being late was a bad idea?", + "obj_npc_facing_slash_Other_10_gml_66_0": "* Hmm, it's almost as if you should have, as they say...", + "obj_npc_facing_slash_Other_10_gml_67_0": "* Listened?", + "obj_npc_facing_slash_Other_10_gml_71_0": "* Alas, Kris.\n* I already tried to help you...", + "obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er?\n* I hardly know 'er!!", + "obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???", + "obj_npc_facing_slash_Other_10_gml_83_0": "* ... No?", + "obj_npc_facing_slash_Other_10_gml_84_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!", + "obj_npc_facing_slash_Other_10_gml_88_0": "* That's right, KRIS!\n* I got the GOOD partner!", + "obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK!", + "obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money, and I'm also VERY funny.", + "obj_npc_facing_slash_Other_10_gml_96_0": "* Kris, don't listen to 'em.\n* It's not that bad.", + "obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up.", + "obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!", + "obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!", + "obj_npc_facing_slash_Other_10_gml_100_0": "* ... uhhh, that's not very reassuring, huh.", + "obj_npc_facing_slash_Other_10_gml_104_0": "* Hey Kris, if you die, can I have your brother's CDs?", + "obj_npc_facing_slash_Other_10_gml_114_0": "* Yo, Kris!\n* Show up earlier next time!", + "obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy, haha...", + "obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...", + "obj_npc_facing_slash_Other_10_gml_120_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...", + "obj_npc_facing_slash_Other_10_gml_126_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...", + "obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS!\n* She's gonna pound you to pieces, Kris!", + "obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!", + "obj_npc_facing_slash_Other_10_gml_132_0": "* Kris, just keep running and don't look back!", + "obj_npc_facing_slash_Other_10_gml_145_0": "* (Click, click, tap, tap...)", + "obj_npc_facing_slash_Other_10_gml_146_0": "* ... taken.", + "obj_npc_facing_slash_Other_10_gml_150_0": "* (Click, click, tap, tap...)", + "obj_npc_facing_slash_Other_10_gml_151_0": "* ... don't die.", + "obj_npc_facing_slash_Other_10_gml_159_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!", + "obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo, Ever since our first gym class!", + "obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day, and they ran out of hoops, for us...", + "obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead!\n* That's our origin story!", + "obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different, but me and Catti have a TON, In common!", + "obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing, and unhinging our jaws!", + "obj_npc_facing_slash_Other_10_gml_174_0": "* Kris, if I had arms...", + "obj_npc_facing_slash_Other_10_gml_175_0": "* I would take off this cool hat in rememberance of you.", + "obj_npc_facing_slash_Other_10_gml_185_0": "* What?\n* Wh-what am I watching on my phone?", + "obj_npc_facing_slash_Other_10_gml_186_0": "* It's schoolwork, of course.", + "obj_npc_facing_slash_Other_10_gml_187_0": "* A... animated schoolwork... and...", + "obj_npc_facing_slash_Other_10_gml_188_0": "* H-hey, Kris, have you chosen a partner yet?", + "obj_npc_facing_slash_Other_10_gml_192_0": "* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)", + "obj_npc_facing_slash_Other_10_gml_198_0": "* Kris? What's the hold-up?\n* Go out there!", + "obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho... if it isn't my two favorite people.", + "obj_npc_facing_slash_Other_10_gml_211_0": "* Psyche!\n* You guys aren't even in my top five!!", + "obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer!\n* Where's Susie?", + "obj_npc_facing_slash_Other_10_gml_215_0": "* You mean the purple girl...?\n* Ho ho ho...", + "obj_npc_facing_slash_Other_10_gml_216_0": "* You fools!\n* You're too late to stop me...!", + "obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do?", + "obj_npc_facing_slash_Other_10_gml_220_0": "* Hahaha.. It was SO simple!", + "obj_npc_facing_slash_Other_10_gml_221_0": "* She beat me up, so I ran away...!", + "obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic...", + "obj_npc_facing_slash_Other_10_gml_230_0": "* So, are you just going to stand there?", + "obj_npc_facing_slash_Other_10_gml_231_0": "* I thought you would at least run to the right...", + "obj_npc_facing_slash_Other_10_gml_233_0": "* Why!? The purple girl's over there!", + "obj_npc_facing_slash_Other_10_gml_239_0": "* Oh, you came back.", + "obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi, will your troops NOT thrash us?", + "obj_npc_facing_slash_Other_10_gml_243_0": "* Ralsei, Ralsei, Ralsei...", + "obj_npc_facing_slash_Other_10_gml_244_0": "* The thrashing is what makes our relationship work.", + "obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship!?", + "obj_npc_facing_slash_Other_10_gml_257_0": "* ?", + "obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple, Kris!", + "obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1!", + "obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait, who the hell\nis ~1?)", + "obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with ~1!", + "obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can, y'know, just use your hands.", + "obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME, Kris. Puzzles are YOUR job.", + "obj_npc_facing_slash_Other_10_gml_296_0": "* ... Along with everything else I don't wanna do.", + "obj_npc_facing_slash_Other_10_gml_307_0": "* Kris, this might seem like a bad situation, but...", + "obj_npc_facing_slash_Other_10_gml_308_0": "* I know you can figure something out!", + "obj_npc_facing_slash_Other_10_gml_312_0": "* Kris, why don't you look around some more?", + "obj_npc_facing_slash_Other_10_gml_323_0": "* So, Kris, what did you find...!?", + "obj_npc_facing_slash_Other_10_gml_324_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_328_0": "* ... what's all that green stuff around your mouth?", + "obj_npc_facing_slash_Other_10_gml_329_0": "* ... 2 minutes in jail and you've already resorted to eating moss.", + "obj_npc_facing_slash_Other_10_gml_330_0": "* Umm, you're a real... go-getter, Kris!", + "obj_npc_facing_slash_Other_10_gml_331_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_337_0": "* Oh... Kris... You, um...", + "obj_npc_facing_slash_Other_10_gml_338_0": "* ... you managed to put on shackles.", + "obj_npc_facing_slash_Other_10_gml_339_0": "* They... They look really nice on you!", + "obj_npc_facing_slash_Other_10_gml_340_0": "* Um, very, prisoner-for-life! Haha!", + "obj_npc_facing_slash_Other_10_gml_341_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_348_0": "* ... what's all that green stuff around your mouth?", + "obj_npc_facing_slash_Other_10_gml_349_0": "* ... 2 minutes in jail and you've already started eating moss.", + "obj_npc_facing_slash_Other_10_gml_350_0": "* You even put on prison shackles, so, um...", + "obj_npc_facing_slash_Other_10_gml_351_0": "* You look like a prisoner for life! Haha!", + "obj_npc_facing_slash_Other_10_gml_352_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now...", + "obj_npc_facing_slash_Other_10_gml_376_0": "* But once I eat something... Heheheheh...", + "obj_npc_facing_slash_Other_10_gml_377_0": "* You really shouldn't of pissed me off, man.", + "obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"", + "obj_npc_facing_slash_Other_10_gml_381_0": "* Silence, you sweet basket of eggs!", + "obj_npc_facing_slash_Other_10_gml_382_0": "* Our dark energy bends the rules of grammar!", + "obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh, yeah, eggboy!", + "obj_npc_facing_slash_Other_10_gml_392_0": "* Well? Has everybody had enough?", + "obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly.", + "obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there...", + "obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee, like this?", + "obj_npc_facing_slash_Other_10_gml_410_0": "* Haha! Yeah! That's perfect!!!", + "obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along, you two?", + "obj_npc_facing_slash_Other_10_gml_414_0": "* Hey, don't LOOK! Spoilers, dude!", + "obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris, Lancer's gonna like,", + "obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all...", + "obj_npc_facing_slash_Other_10_gml_421_0": "* Badass and renegade and stuff.", + "obj_npc_facing_slash_Other_10_gml_423_0": "* Yes! I have some wavy scissors!", + "obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin', if you join OUR side he can do yours too.", + "obj_npc_facing_slash_Other_10_gml_427_0": "* Kris, if you, stay on my side...", + "obj_npc_facing_slash_Other_10_gml_428_0": "* I can... um, hem some floral patterns into your ascot.", + "obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo, can you hem some into me?", + "obj_npc_facing_slash_Other_10_gml_432_0": "* No...?", + "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.", + "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes! I've already finished a prototype!", + "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.", + "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?", + "obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well... Look who it is.", + "obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See.", + "obj_npc_facing_slash_Other_10_gml_455_0": "* Hey! Watch your language!", + "obj_npc_facing_slash_Other_10_gml_457_0": "* Oh, sorry...", + "obj_npc_facing_slash_Other_10_gml_458_0": "* Susie's trying to get me to swear more.", + "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?", + "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.", + "obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?", + "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?", + "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)", + "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!", + "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together...", + "obj_npc_facing_slash_Other_10_gml_490_0": "* It's a bit like a group project in school, isn't it?", + "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?", + "obj_npc_facing_slash_Other_10_gml_500_0": "* Beware! We split up our schemes to scheme twice as fast...!", + "obj_npc_facing_slash_Other_10_gml_501_0": "* I'm realizing all kinds of hidden facts about myself!", + "obj_npc_facing_slash_Other_10_gml_502_0": "* Such as... I don't know how to scheme very well.", + "obj_npc_facing_slash_Other_10_gml_512_0": "* Alright, so how should we split this jelly donut?", + "obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood, and you take the skin!", + "obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask, how does a donut fit into your plan?", + "obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats.", + "obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School, Dr. Toothpaste.", + "obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho! Yes! Earn a second doctorate, Smart Genius!", + "obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of...???)", + "obj_npc_facing_slash_Other_10_gml_527_0": "* Hey, how about we just, uh, split it in half?", + "obj_npc_facing_slash_Other_10_gml_529_0": "* Yes!!! A wonderfully evil new idea!!!", + "obj_npc_facing_slash_Other_10_gml_530_0": "* Innovation is the spice of vice!", + "obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next???", + "obj_npc_facing_slash_Other_10_gml_543_0": "* We... were following you.", + "obj_npc_facing_slash_Other_10_gml_545_0": "* Oh... why? I have no idea where I'm going!", + "obj_npc_facing_slash_Other_10_gml_547_0": "* (... Kris, let's just go wherever Lancer... DOESN'T go???)", + "obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse.", + "obj_npc_facing_slash_Other_10_gml_552_0": "* I'm... not certain what that means, but OK.", + "obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha, come back for seconds!?", + "obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris, let's NOT follow Lancer, OK?)", + "obj_npc_facing_slash_Other_10_gml_568_0": "* Damn, I was SURE he went this way...", + "obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost...?", + "obj_npc_facing_slash_Other_10_gml_572_0": "* No way, he can save his own damn self.", + "obj_npc_facing_slash_Other_10_gml_573_0": "* But, uh, tell me if you see him...", + "obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris, let's just go where Susie and Lancer DON'T go...)", + "obj_npc_facing_slash_Other_10_gml_576_0": "* (We can figure out how to help them after we get through!)", + "obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at?", + "obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way...?", + "obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris, let's NOT follow Lancer and Susie, OK?)", + "obj_npc_facing_slash_Other_10_gml_600_0": "* Susie! Blue person whose name I neglected to learn all along!", + "obj_npc_facing_slash_Other_10_gml_601_0": "* I thought you were going homeways.", + "obj_npc_facing_slash_Other_10_gml_603_0": "* We were, but Kris wanted to say bye, y'know?", + "obj_npc_facing_slash_Other_10_gml_605_0": "* Oh!!! Really!? Hohoho!!! That's funny!!", + "obj_npc_facing_slash_Other_10_gml_606_0": "* I thought YOU wanted to say bye because we're friends!", + "obj_npc_facing_slash_Other_10_gml_608_0": "* Huh!? I mean... I didn't NOT want to!", + "obj_npc_facing_slash_Other_10_gml_609_0": "* Umm, so, you're the king now, huh...?", + "obj_npc_facing_slash_Other_10_gml_611_0": "* Yes!! And I'm changing some big rules!", + "obj_npc_facing_slash_Other_10_gml_612_0": "* First, Lightners are now legal!", + "obj_npc_facing_slash_Other_10_gml_613_0": "* Second, prison is now only for dads!", + "obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes.", + "obj_npc_facing_slash_Other_10_gml_616_0": "* Hey, your dad was, uh, protecting the fountain, right?", + "obj_npc_facing_slash_Other_10_gml_617_0": "* ... is it gonna be OK if we mess with it...?", + "obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea!", + "obj_npc_facing_slash_Other_10_gml_620_0": "* But it's you guys, so I trust you...!", + "obj_npc_facing_slash_Other_10_gml_621_0": "* If something bad happens, we'll fix it out!", + "obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah, guess we'll just see I guess.", + "obj_npc_facing_slash_Other_10_gml_624_0": "* Umm... well, see ya later!", + "obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon!!!", + "obj_npc_facing_slash_Other_10_gml_627_0": "* There's always room in town, for a couple of clowns!", + "obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well.", + "obj_npc_facing_slash_Other_10_gml_638_0": "* ... is he leaving?", + "obj_npc_facing_slash_Other_10_gml_640_0": "* No... he's just a sweet little peach.", + "obj_npc_facing_slash_Other_10_gml_656_0": "* Kris... Susie...? Are you leaving?", + "obj_npc_facing_slash_Other_10_gml_658_0": "* Nah, we have to talk to Lancer first.", + "obj_npc_facing_slash_Other_10_gml_665_0": "* Kris... Susie...? Are you leaving?", + "obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know, I'm just following Kris.", + "obj_npc_facing_slash_Other_10_gml_668_0": "* Guess we'll just walk to the right if we are.", + "obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...? Susie...? You came back...?", + "obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm, well...", + "obj_npc_facing_slash_Other_10_gml_677_0": "* Kris just wanted to say bye, y'know...", + "obj_npc_facing_slash_Other_10_gml_679_0": "* Oh!!! Actually...", + "obj_npc_facing_slash_Other_10_gml_680_0": "* ... Everyone here wanted to say goodbye, too.", + "obj_npc_facing_slash_Other_10_gml_681_0": "* Please let me know when you leave, alright?", + "obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah, yeah, we'll try not to skip you.", + "obj_npc_facing_slash_Other_10_gml_700_0": "* Kris!\n* You survived Susie!\n* I was getting worried!", + "obj_npc_facing_slash_Other_10_gml_702_0": "* OK, Kris, now for something more important.", + "obj_npc_facing_slash_Other_10_gml_703_0": "* Now you can finally pay off your family debt.", + "obj_npc_facing_slash_Other_10_gml_704_0": "* How to Draw Dragons is 2583 days overdue.", + "obj_npc_facing_slash_Other_10_gml_705_0": "* However, Kris.\n* I am a benevolent volunteer assistant.", + "obj_npc_facing_slash_Other_10_gml_706_0": "* If you turn it in this week, I'll reduce your fine to...", + "obj_npc_facing_slash_Other_10_gml_707_0": "* A mere $64.23!\n* Consider it, Kris!", + "obj_npc_facing_slash_Other_10_gml_711_0": "* Ah, did you forget what it looks like?", + "obj_npc_facing_slash_Other_10_gml_712_0": "* The front is, perhaps... a mauve dragon wearing lipstick.", + "obj_npc_facing_slash_Other_10_gml_713_0": "* And as for her clothes, I believe they are, well...", + "obj_npc_facing_slash_Other_10_gml_714_0": "* You know, Kris, I think you'll know it when you see it!", + "obj_npc_facing_slash_Other_10_gml_719_0": "* What? Hospital window? What are you talking about?", + "obj_npc_facing_slash_Other_10_gml_720_0": "* I'm sorry, Kris.\n* I don't have time to do such things.", + "obj_npc_facing_slash_Other_10_gml_721_0": "* Because I'm... Hmm... What do they say?", + "obj_npc_facing_slash_Other_10_gml_722_0": "* CONTRIBUTING TO SOCIETY?", + "obj_npc_facing_slash_Other_10_gml_723_0": "* You should try it someday, Kris!", + "obj_npc_facing_slash_Other_10_gml_724_0": "* It's actually quite gratifying!", + "obj_npc_facing_slash_Other_10_gml_739_0": "* Kris! What'sup!", + "obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working, so I'm starting, on our Project!", + "obj_npc_facing_slash_Other_10_gml_741_0": "* I've already, copied a bunch of pictures.", + "obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)", + "obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball!\n* Hah haha!", + "obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!", + "obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)", + "obj_npc_facing_slash_Other_10_gml_767_0": "* Say, Kris...\n* I was thinking.", + "obj_npc_facing_slash_Other_10_gml_768_0": "* Perhaps when Asriel comes home...", + "obj_npc_facing_slash_Other_10_gml_769_0": "* We could all go to the diner, just like old times...", + "obj_npc_facing_slash_Other_10_gml_770_0": "* My treat.", + "obj_npc_facing_slash_Other_10_gml_771_0": "* Doesn't that sound yummy?", + "obj_npc_facing_slash_Other_10_gml_775_0": "* Then we could all have a nice drive around town.", + "obj_npc_facing_slash_Other_10_gml_776_0": "* I might need to clean out my truck, but...", + "obj_npc_facing_slash_Other_10_gml_785_0": "* Yes, these flowers are still kicking.", + "obj_npc_facing_slash_Other_10_gml_786_0": "* Quite hard to take care of them in this climate...", + "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)", + "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!", + "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)", + "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)", + "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...", + "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)", + "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)", + "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm, this KEY has a terrible energy coming from it...", + "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...", + "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "* As heroes, we have the power to make a peaceful future.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "* So, from now on, let's try to avoid FIGHTing, OK?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "* If you weaken an enemy, I can use my PACIFY spell.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "* Which, can put exhausted people to sleep!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "* (We might have to WARN enemies about her, Kris...)", + "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.", + "obj_npc_room_animated_slash_Other_10_gml_12_0": "* (You found something shining in the dark.)", + "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush, you need to take care of yourself.\")", + "obj_npc_room_animated_slash_Other_10_gml_14_0": "* (You got the Wrist Protector.)\n* (Hold", + "obj_npc_room_animated_slash_Other_10_gml_14_1": " to skip text.)", + "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)", + "obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?", + "obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal,", + "obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese,", + "obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice,", + "obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,", + "obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice,", + "obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss,", + "obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more!\n* Stop on down at ICE-E's PEZZA!", + "obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst, can I tell you a mascot secret? I only started working here because...", + "obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop...", + "obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!", + "obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!", + "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...", + "obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.", + "obj_npc_room_animated_slash_Other_10_gml_58_0": "* ...", + "obj_npc_room_animated_slash_Other_10_gml_59_0": "* ... H... Hey!\n* Hey, wait a second!", + "obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you!", + "obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...", + "obj_npc_room_animated_slash_Other_10_gml_68_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.", + "obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous, I'd just melt all the ice.", + "obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...", + "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.)\n* (It's playing clubs music.)", + "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness...)", + "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)", + "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it, it grew to respect you...)", + "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well, actually, maybe it shrunk to respect you.)", + "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy... looks like they got clobbered.)", + "obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah, clobbered guys.\n* Brings back memories.", + "obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh, why does the King make us take care of his son?", + "obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid, but he's so weird, and it's so... obligatory...", + "obj_npc_room_animated_slash_Other_10_gml_111_0": "* ... It's no wonder nobody REALLY likes him.", + "obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but, at the same time, because no one wanted to be his friend...", + "obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner... A MEAN one...", + "obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence, huh!", + "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish, swish)\n* Oh, fanning?\n* I'm not fanning.", + "obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf. I'm just building up my muscles.", + "obj_npc_room_animated_slash_Other_10_gml_128_0": "* L... Lightners! This girl's with you, r-right!?", + "obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her...! Please get her under control!", + "obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah, they're MY enemies, actually.", + "obj_npc_room_animated_slash_Other_10_gml_132_0": "* We split up 'cause I was too EVIL for 'em.", + "obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!? Help!!! Help me!!! I don't wanna fan forever!!", + "obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me!!! I don't wanna fan forever!!!", + "obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves, but I got really into it...", + "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish, swish)\n* I could do this forever!", + "obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry.", + "obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it.", + "obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes.", + "obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel, the beloved living room chair.)", + "obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)", + "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop!\n* I'm still recovering from where you hurt me.", + "obj_npc_room_slash_Other_10_gml_49_0": "* Plus, I just ate, so I'll get a cramp if I fight you so quickly.", + "obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool?\n* I wanna know if I should bring my cute swimsuit...", + "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier...", + "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?", + "obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba! I'm TOPCHEF!\n* My latest cake worked me to exhaustion!", + "obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap...\n* But, Mama miba!\n* A scary noise woke me up!", + "obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table, eating the cake like an animal!", + "obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water, and it hissed and ran off!\n* But, my wonderful cake is...", + "obj_npc_room_slash_Other_10_gml_86_0": "* Aww, Kris, that sounds like Susie! We must be going the right way!", + "obj_npc_room_slash_Other_10_gml_87_0": "* Let's try to keep her out of any more trouble!", + "obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba! M-M-Mama SHIBA!\n* You know that beast!?\n* Please don't come back...", + "obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba! Mom AMOEBA!\n* Y-You're the beast that ate my cake!", + "obj_npc_room_slash_Other_10_gml_97_0": "* Yeah? So? Want me to spit it back out?", + "obj_npc_room_slash_Other_10_gml_99_0": "* N-no, that's quite fine...", + "obj_npc_room_slash_Other_10_gml_101_0": "* Ya sure? 'd probably make it better.", + "obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that!?", + "obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit.", + "obj_npc_room_slash_Other_10_gml_108_0": "* ... So you don't trust anyone?", + "obj_npc_room_slash_Other_10_gml_110_0": "* Yeah.", + "obj_npc_room_slash_Other_10_gml_137_0": "* W-woah! Wait a minute! Even if you're my enemy, I've got to warn you!", + "obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming, clobbering anyone who dares block her way...!", + "obj_npc_room_slash_Other_10_gml_139_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...", + "obj_npc_room_slash_Other_10_gml_143_0": "* O-oh... Kris, we need to stop Susie, quick...!", + "obj_npc_room_slash_Other_10_gml_147_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...", + "obj_npc_room_slash_Other_10_gml_152_0": "* Hey, why aren't you afraid...?", + "obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!!\n* It's that purple beast!!!", + "obj_npc_room_slash_Other_10_gml_159_0": "* Woah, nice cheer.\n* Look, Kris, I've got fans.", + "obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-\n* Okay, I'm outta breath.", + "obj_npc_room_slash_Other_10_gml_175_0": "* Sup.", + "obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away.", + "obj_npc_room_slash_Other_10_gml_179_0": "* Yeah, I finished.", + "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?", + "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details...", + "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.", + "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.", + "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.", + "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?", + "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.", + "obj_npc_room_slash_Other_10_gml_200_0": "* What?\n* I'm building a ladder here.", + "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW", + "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", + "obj_npc_room_slash_Other_10_gml_205_0": "* What?", + "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", + "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...", + "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!", + "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW!\n* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!", + "obj_npc_room_slash_Other_10_gml_217_0": "* By the way, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!", + "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?", + "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.", + "obj_npc_room_slash_Other_10_gml_223_0": "* Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.", + "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.", + "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", + "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", + "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more, Kris.\n* Unripe candy is sour.", + "obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!", + "obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...", + "obj_npc_room_slash_Other_10_gml_243_0": "* ... Wait, \"meaty?\"", + "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?", + "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.", + "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy...", + "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?", + "obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry.\n* We're normally puzzle guys, but...", + "obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet.", + "obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power, he fired everyone and replaced all puzzle makers with HIM...", + "obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD...\n* Lord of the Puzzles...\n* Be careful...!", + "obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay...", + "obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies...\n* Itchy beanies...", + "obj_npc_room_slash_Other_10_gml_278_0": "* Woah there, horsie. Ponmen're scary, but all'n they're doin' is following the King.", + "obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss... those'n were peaceful times.", + "obj_npc_room_slash_Other_10_gml_280_0": "* But now, even the boss's been reduced to the King's peon...", + "obj_npc_room_slash_Other_10_gml_284_0": "* My name? Mr. Elegance.", + "obj_npc_room_slash_Other_10_gml_285_0": "* Haha, and these? These are my nostrils, not my eyes.", + "obj_npc_room_slash_Other_10_gml_286_0": "* ... can still see out of them, though.", + "obj_npc_room_slash_Other_10_gml_292_0": "* Fear not - we, unlike the simple Ponmen, possess FULL faculty over our actions.", + "obj_npc_room_slash_Other_10_gml_293_0": "* I, Mr. Society, am far too intelligent to ever bow down to such a tyrant!", + "obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me.\n* He's very scary, you see.", + "obj_npc_room_slash_Other_10_gml_297_0": "* What, you think you possess the power to topple that brute???", + "obj_npc_room_slash_Other_10_gml_298_0": "* Yes! Yes! I'm sure everyone will support you! Go for it!", + "obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate!", + "obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm... Mr. Elegance has run off on some hellish errand...", + "obj_npc_room_slash_Other_10_gml_305_0": "* Huh? No, I didn't help out at all!!", + "obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking!?", + "obj_npc_room_slash_Other_10_gml_316_0": "* Hey, kid. We managed to fix up this old thingamajig for you.", + "obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door... It can take you anywhere you want in the world!", + "obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations.", + "obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo, we'll keep working on it... Anything to help you out, kid!", + "obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid, we managed to get this door to go to the castle.", + "obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!", + "obj_npc_room_slash_Other_10_gml_327_0": "* ... Where'd this door come from?", + "obj_npc_room_slash_Other_10_gml_328_0": "* Dunno... come to think of it, I've never seen it before.", + "obj_npc_room_slash_Other_10_gml_334_0": "* Woah there, horsie. Me and Mr. Society got this door workin' for ya.", + "obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want... 'long as it's one of the two destinations.", + "obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us, it was tough work, and it might break.", + "obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", + "obj_npc_room_slash_Other_10_gml_340_0": "* Woah there, horsie. Mr. Society and the puzzle guy fixed that door.", + "obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us, it should work without any issues.", + "obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.", + "obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before.", + "obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that, but...", + "obj_npc_room_slash_Other_10_gml_352_0": "* Now, don't tell anyone Mr. Society helped... he doesn't want none of that.", + "obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now... with my nostrils.", + "obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me.\n* I'm on break.", + "obj_npc_room_slash_Other_10_gml_366_0": "* ... Say, help me. I need to get something for my friend \\cYCLOVER\\cW'S birthday.", + "obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW, and \\cYTREES\\cW.", + "obj_npc_room_slash_Other_10_gml_368_0": "* ... maybe I'll just get her a card.", + "obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card... No, I need that!", + "obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF.", + "obj_npc_room_slash_Other_10_gml_384_0": "* What was my job? Oh, I was the ROYAL COAT RACK!", + "obj_npc_room_slash_Other_10_gml_388_0": "* Ah, that SCARF!", + "obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you, simply took it, without asking!", + "obj_npc_room_slash_Other_10_gml_390_0": "* That's fine! It's my gift to help you defeat the KING!", + "obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic! Ha ha! And potentially criminals!", + "obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes!\n* Take the SCARF from this chest and DEFEAT the KING!", + "obj_npc_room_slash_Other_10_gml_398_0": "* Besides, it's old, ragged, and doesn't fit me anymore!", + "obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for! It's kind of hand-me-down situation in there!", + "obj_npc_room_slash_Other_10_gml_406_0": "* Hey, where's that scarf! Did it not fit you?", + "obj_npc_room_slash_Other_10_gml_407_0": "* That's OK! Just put it in a chest! Someone else will take it!", + "obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF.", + "obj_npc_room_slash_Other_10_gml_413_0": "* What was my job? Oh, I was the ROYAL COAT RACK!", + "obj_npc_room_slash_Other_10_gml_420_0": "* (...)", + "obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball, I don't want to discuss anything.)", + "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~\n* OBVIOUSLY^2.\n* To some degree...", + "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?\n* You BETTER.\n* Um, it's OK if you don't...", + "obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow!\n* (Break the Box for a Bracelet.)", + "obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow!\n* (It will Boost your Befense.)", + "obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow!\n* (Bracelets are my Bfavorite.)", + "obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners, but... we didn't o-gree with that.", + "obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped, but the o-thers were o-rrested...", + "obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here.\n* Whenever Bow-Bow talks...", + "obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on...", + "obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on...", + "obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)", + "obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along, I used to eat the leaves from this tree...", + "obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that.", + "obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm...", + "obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm...", + "obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off...", + "obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original \\cYStarwalker\\cW", + "obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow, Prince Lancer's made REAL friends with a Lightner...", + "obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King, immediately...!", + "obj_npc_room_slash_Other_10_gml_513_0": "* ... But, it's definitely not going to be me.", + "obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked!", + "obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me!", + "obj_npc_room_slash_Other_10_gml_519_0": "* Ugh! I'm jealous of everyone with a leaf!", + "obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going?", + "obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine?", + "obj_npc_room_slash_Other_10_gml_531_0": "* The machine...? We had a whole sequence about it...?", + "obj_npc_room_slash_Other_10_gml_533_0": "* Oh, that. Yeah, we'll make it at the last minute.", + "obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier...", + "obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture?", + "obj_npc_room_slash_Other_10_gml_538_0": "* I didn't come here for a second dad!", + "obj_npc_room_slash_Other_10_gml_540_0": "* Heheh, yeah, you tell him!", + "obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing!", + "obj_npc_room_slash_Other_10_gml_549_0": "* Kris, if you're jealous, you can be a bad guy, too...", + "obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle...!", + "obj_npc_room_slash_Other_10_gml_552_0": "* (But um, if you are, I can find a nice leaf and fan you...)", + "obj_npc_room_slash_Other_10_gml_560_0": "* So, er... ready to be a good guy again, Susie?", + "obj_npc_room_slash_Other_10_gml_562_0": "* Nah. Gotta say being a bad guy is pretty sweet.", + "obj_npc_room_slash_Other_10_gml_563_0": "* Not only is it WAY more fun than being \"good,\"", + "obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do.", + "obj_npc_room_slash_Other_10_gml_566_0": "* Earlier, Susie ate a pinecone off the floor.", + "obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache.", + "obj_npc_room_slash_Other_10_gml_568_0": "* It was VERY brave and cool.", + "obj_npc_room_slash_Other_10_gml_570_0": "* SEE??? Finally, some RESPECT!!!", + "obj_npc_room_slash_Other_10_gml_577_0": "* Hey, move it, Captain Toothpaste.", + "obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan.", + "obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse!", + "obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us, you know.", + "obj_npc_room_slash_Other_10_gml_593_0": "* Oh, okay!", + "obj_npc_room_slash_Other_10_gml_597_0": "* ... I noticed you aren't doing that.", + "obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!", + "obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me! This trash can's really great!", + "obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier!", + "obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can, too!", + "obj_npc_room_slash_Other_10_gml_618_0": "* (Oh, oh. I'm just the cage.)\n* (No one talks to me!)", + "obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show?)", + "obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)", + "obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)", + "obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages.)\n* (Now everyone's here.)", + "obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people... Wish we could go back to the good old days,)", + "obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)", + "obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)", + "obj_npc_room_slash_Other_10_gml_638_0": "* Woe! Oh, Woe!\n* We are the three Former Kings!\n* We beg you, free us!", + "obj_npc_room_slash_Other_10_gml_639_0": "* Once, all four of us ruled together, but when the Knight arrived, everything changed...", + "obj_npc_room_slash_Other_10_gml_640_0": "* Oh, my diamonds! My jewels! You must tell me if they're all right! Ohh!!", + "obj_npc_room_slash_Other_10_gml_644_0": "* What, you say? Your world is in danger?", + "obj_npc_room_slash_Other_10_gml_645_0": "* Well, that's a shame, isn't it.", + "obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys, I got locked up...", + "obj_npc_room_slash_Other_10_gml_654_0": "* How can I!? You guys seem WAY nicer than the King...!", + "obj_npc_room_slash_Other_10_gml_659_0": "* Haha, I'd rather be in jail than face you guys! You're terrifying!", + "obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license...", + "obj_npc_room_slash_Other_10_gml_666_0": "* I... I'll never make another word search! Promise!", + "obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure.", + "obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts, but life has never been better!!!", + "obj_npc_room_slash_Other_10_gml_682_0": "* Huh?", + "obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes, you know that?", + "obj_npc_room_slash_Other_10_gml_687_0": "* What about me?", + "obj_npc_room_slash_Other_10_gml_689_0": "* You too, Talking Beast...\n* You too.", + "obj_npc_room_slash_Other_10_gml_694_0": "* Hey, it's you!\n* You're that peaceful Lightner!", + "obj_npc_room_slash_Other_10_gml_695_0": "* Woah, you even tamed the beast that was tormenting us...!", + "obj_npc_room_slash_Other_10_gml_697_0": "* ... beast?\n* What beast?", + "obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!! You even taught the beast to talk!?", + "obj_npc_room_slash_Other_10_gml_700_0": "* Here, have a Choco Diamond!", + "obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)", + "obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry, we don't have any room for that.", + "obj_npc_room_slash_Other_10_gml_708_0": "* That's OK, I already ate it.", + "obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought...", + "obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes.", + "obj_npc_room_slash_Other_10_gml_723_0": "* I... I'll never forgive you for that forgiveness...", + "obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now...", + "obj_npc_room_slash_Other_10_gml_728_0": "* ... Wait, what about her?\n* Will she hurt us anymore?", + "obj_npc_room_slash_Other_10_gml_730_0": "* Nah, you're good.", + "obj_npc_room_slash_Other_10_gml_731_0": "* (Unless Kris tells me to I guess.)", + "obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh...) Rouxls Kaard was standing here...", + "obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...", + "obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)", + "obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)", + "obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly. Your sins against Hathy were forgiven.)", + "obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you...)", + "obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier...", + "obj_npc_room_slash_Other_10_gml_771_0": "* We promise we won't do it anymore!", + "obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity. Hathy forgived your sins...)", + "obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)", + "obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly. You felt about the same.)", + "obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)", + "obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?", + "obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)", + "obj_npc_room_slash_Other_10_gml_798_0": "* Oh.", + "obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh...) Rouxls Kaard was standing here...", + "obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh...) Sorry I'm sighing, I didn't get much sleep.", + "obj_npc_room_slash_Other_10_gml_812_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.", + "obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?", + "obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.", + "obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...", + "obj_npc_room_slash_Other_10_gml_818_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...", + "obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)", + "obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member. It's the healer.)", + "obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)", + "obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)", + "obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)", + "obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over! Everybody go home!)", + "obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about? Fewer people are in cages...)", + "obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)", + "obj_npc_room_slash_Other_10_gml_850_0": "* (... but they'll have to put on animal ears and noses...)", + "obj_npc_room_slash_Other_10_gml_855_0": "* What ho!! What about us!? Aren't we going to be restored as Kings...!?", + "obj_npc_room_slash_Other_10_gml_856_0": "* ... Ah? My treasure is unharmed? Carry on, then.", + "obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest, at first we weren't sure who make our new King...", + "obj_npc_room_slash_Other_10_gml_866_0": "* ... I mean, Lancer HAS always been a bit of a pain.", + "obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys, I think he'll be fine!", + "obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King.", + "obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production.", + "obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!! What a celebration!! This calls for a cake!!", + "obj_npc_room_slash_Other_10_gml_877_0": "* And this time, I'll make it out of metal so animals can't eat it!", + "obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother!\n* Please sample my cakes any time!", + "obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?", + "obj_npc_room_slash_Other_10_gml_884_0": "* Yes! That's my arbitrary rule!", + "obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba! What a celebration! Everyone is here!", + "obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!", + "obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!! Such a sweet occasion!! I might cry!", + "obj_npc_room_slash_Other_10_gml_892_0": "* Uh... actually, this whole thing is, like, OUR fault.", + "obj_npc_room_slash_Other_10_gml_894_0": "* Oh! Mon amiga!! Then... YOU'RE Clover's mother!?!??", + "obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!! To protect her!!", + "obj_npc_room_slash_Other_10_gml_897_0": "* Huh, wait, no, I --", + "obj_npc_room_slash_Other_10_gml_898_0": "* (Wait, if I go along with this, can I get more cake...?)", + "obj_npc_room_slash_Other_10_gml_913_0": "* What's going on? I slept through everything...", + "obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly...)", + "obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss!)", + "obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)", + "obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~!\n* Like a pile of BEE'S PUKE.\n* ... which, is honey, I think.", + "obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~!\n* Hope you didn't SCREW IT UP.\n* ... that means thank you.", + "obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day, too~!\n* We'll have one SOON!!!\n* ... if that's... possible...", + "obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it!", + "obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy, I was cheering for you...!", + "obj_npc_room_slash_Other_10_gml_932_0": "* ... That's how much I disliked my job.", + "obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke, mine Amigose!", + "obj_npc_room_slash_Other_10_gml_945_0": "* Thou hast toppledst the Tyrant! Freedst our Creedst!", + "obj_npc_room_slash_Other_10_gml_946_0": "* Trulyeth, History shall not forget -", + "obj_npc_room_slash_Other_10_gml_947_0": "* The Tale of Rouxls Kaard, and the Three Heroes!", + "obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us?", + "obj_npc_room_slash_Other_10_gml_957_0": "* Ah... an interesting Historical Theorie, is it not?", + "obj_npc_room_slash_Other_10_gml_958_0": "* Nonetheless, the evidence precludeth such a thing...", + "obj_npc_room_slash_Other_10_gml_960_0": "* ... what evidence?", + "obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence.", + "obj_npc_room_slash_Other_10_gml_964_0": "* Deal.", + "obj_npc_room_slash_Other_10_gml_972_0": "* You did it! You ousted that rotten tyrant!", + "obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions...", + "obj_npc_room_slash_Other_10_gml_974_0": "* ... Unless the King reappears, in which case -^2- I did nothing!", + "obj_npc_room_slash_Other_10_gml_978_0": "* Darn, horsey. You've'n done us a big help.", + "obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces.", + "obj_npc_room_slash_Other_10_gml_982_0": "* Boy, my nostrils can't thank you enough.", + "obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork!", + "obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing!", + "obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly, we owe you...", + "obj_npc_room_slash_Other_10_gml_1000_0": "* Best! You're the Best!", + "obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go, kids! Now we can go back to making the puzzles we love...", + "obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial, so try your best!", + "obj_npc_room_slash_Other_10_gml_1008_0": "* And, thanks to your donation, I could buy a new hat and some shaving cream.", + "obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now...", + "obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial, so try your best!", + "obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you! I can go back to being a coat hanger now!", + "obj_npc_room_slash_Other_10_gml_1023_0": "* By the by, I asked Seam to come here, but...", + "obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest.", + "obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")", + "obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.", + "obj_npc_room_slash_Other_10_gml_1050_0": "* Read them!", + "obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books.\n* Especially...", + "obj_npc_room_slash_Other_10_gml_1055_0": "* The books.", + "obj_npc_room_slash_Other_10_gml_1068_0": "* Hey short-stuff.\n* Why would YOU possibly need to talk to the mayor?", + "obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?", + "obj_npc_room_slash_Other_10_gml_1070_0": "* Hey, short-stuff...", + "obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for.", + "obj_npc_room_slash_Other_10_gml_1074_0": "* What? Don't talk to you like you're a \"kid?\" Fine...", + "obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper, go ask the Cop's.", + "obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.", + "obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her, please try causing some terrible crisis.", + "obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?", + "obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her, please blame your mother for getting her hired...", + "obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero.\n* No, it's negative.", + "obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record, so she runs unopposed.", + "obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics.\n* Rarely.", + "obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy, she always keeps her office's AC on full blast.", + "obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel... is...\n* Is this what politics feels like?", + "obj_npc_room_slash_Other_10_gml_1118_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1119_0": "* You're alive.", + "obj_npc_room_slash_Other_10_gml_1120_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1121_0": "* Nice.", + "obj_npc_room_slash_Other_10_gml_1122_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1123_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1124_0": "* I'm working.", + "obj_npc_room_slash_Other_10_gml_1128_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1129_0": "* This uniform's...", + "obj_npc_room_slash_Other_10_gml_1130_0": "* Mandatory.", + "obj_npc_room_slash_Other_10_gml_1136_0": "* Uh, we'll take the special, and do you have any edible glitter...?", + "obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure...", + "obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch, sprinkles will work, too...", + "obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now, alright, hun?", + "obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there!\n* Haven't seen you in a while, hun.", + "obj_npc_room_slash_Other_10_gml_1153_0": "* I remember, back on Sundays, after service...", + "obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special.", + "obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course, things happened, and then...", + "obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all...\n* Stopped comin' together.", + "obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday, you and your brother'd still come in.", + "obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate...", + "obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner...", + "obj_npc_room_slash_Other_10_gml_1160_0": "* ... drawin' shapes in the window with your breath.", + "obj_npc_room_slash_Other_10_gml_1161_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him, huh?", + "obj_npc_room_slash_Other_10_gml_1163_0": "* ... Here, how about this?", + "obj_npc_room_slash_Other_10_gml_1164_0": "* (You got the Hot Chocolate.)", + "obj_npc_room_slash_Other_10_gml_1165_0": "* On the house, hun.", + "obj_npc_room_slash_Other_10_gml_1172_0": "* ... You know, I'd give you a hot chocolate on the house...", + "obj_npc_room_slash_Other_10_gml_1173_0": "* ... But it looks like you've got enough things already.", + "obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy, okay, hun?", + "obj_npc_room_slash_Other_10_gml_1198_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...", + "obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits, and... a piece of firewood...?", + "obj_npc_room_slash_Other_10_gml_1202_0": "* And, how would you like that firewood done?", + "obj_npc_room_slash_Other_10_gml_1212_0": "* Dude, remember when we used to skip the first hour of class to come here?", + "obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...", + "obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!", + "obj_npc_room_slash_Other_10_gml_1217_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...", + "obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...", + "obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is, I put all my leftover pancakes in this giant hat.", + "obj_npc_room_slash_Other_10_gml_1231_0": "* Whew!\n* I sure love PANCAKE!", + "obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink.", + "obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice...", + "obj_npc_room_slash_Other_10_gml_1239_0": "* ... to BE drink!", + "obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots.", + "obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!", + "obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away...", + "obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic...", + "obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"", + "obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best, huh!?\n* I feel really directed!!!", + "obj_npc_room_slash_Other_10_gml_1276_0": "* Yo, Kris!\n* You survived Susie, haha!", + "obj_npc_room_slash_Other_10_gml_1277_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.", + "obj_npc_room_slash_Other_10_gml_1278_0": "* Like, one time me, Snowy, and Jockington were playing handball,", + "obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner.", + "obj_npc_room_slash_Other_10_gml_1280_0": "* Then, when the ball rolled over to her she just, uh, froze solid...", + "obj_npc_room_slash_Other_10_gml_1281_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!", + "obj_npc_room_slash_Other_10_gml_1282_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...", + "obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway, Susie sucks, Kris, haha.", + "obj_npc_room_slash_Other_10_gml_1287_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?", + "obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now, dude! Susie's not here, haha!", + "obj_npc_room_slash_Other_10_gml_1289_0": "* ... Huh?\n* You look even more annoyed...", + "obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH!!\n* You're lucky, Kris!!", + "obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!", + "obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!", + "obj_npc_room_slash_Other_10_gml_1298_0": "* ... That's actually not even remotely funny.", + "obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!", + "obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him! He's a sweet little man!", + "obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!", + "obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!", + "obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town.", + "obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there, gettin' a big brain in the big school.", + "obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.", + "obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped.", + "obj_npc_room_slash_Other_10_gml_1348_0": "* Oh, it's you.\n* Are you here to play the piano again?", + "obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here, but I personally enjoy it.", + "obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano.", + "obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice, but when she starts singing...", + "obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave.", + "obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm... you usually play the piano a bit more... beautifully.", + "obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK?\n* You DO seem a little sick...", + "obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro...", + "obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by...", + "obj_npc_room_slash_Other_10_gml_1376_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1377_0": "* ... true.", + "obj_npc_sign_slash_Create_0_gml_45_0": "a golden", + "obj_npc_sign_slash_Create_0_gml_50_0": "a yellow", + "obj_npc_sign_slash_Create_0_gml_51_0": "an orange", + "obj_npc_sign_slash_Create_0_gml_52_0": "a green", + "obj_npc_sign_slash_Create_0_gml_57_0": "a cyan", + "obj_npc_sign_slash_Create_0_gml_58_0": "a blue", + "obj_npc_sign_slash_Create_0_gml_59_0": "a purple", + "obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.", + "obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead! You're gonna die!)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this...\n I guess you're dead.)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey, don't read this sign! It's a work in progress!)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)", + "obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do, DON'T check the tree and use", + "obj_npc_sign_slash_Other_10_gml_42_1": " to open your menu!)", + "obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it!?)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold, the Maze of Death!\n* Prepare to GET LOST, clowns!!!)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet!? You must be UTTERLY HELPLESS among these twists and turns!)", + "obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now!)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh, it's just this way.)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey, don't look! This sign's private!)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh!!! I sneaked by and made a sign!!)\n* (SIGNED, LANCER)", + "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)", + "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)", + "obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"", + "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial, weekly.\n$10 - Weekly tutorial, monthly.\n$100 - Stop making tutorials.", + "obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom, the order of our rooms in Card Castle.)", + "obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course, if you haven't been there, you won't know it.)", + "obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there...)", + "obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password!)", + "obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password, it's written at the top.)", + "obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off...", + "obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original \\cYStarwalker\\cW", + "obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.)\n* (It seems to have been damaged in a struggle...)", + "obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.)\n* (It gleams with avarice.)", + "obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower, protected in a container...)", + "obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)", + "obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs...)", + "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)", + "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.", + "obj_npc_susiedark_slash_Other_10_gml_14_0": "* Got any idea what the heck this place is?", + "obj_npc_susiedark_slash_Other_10_gml_15_0": "* ... me neither.", + "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?", + "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?", + "obj_npc_susiedark_slash_Other_10_gml_21_0": "* Wait, where are the rides, then...?", + "obj_npc_susiedark_slash_Other_10_gml_22_0": "* Maybe they abandoned it 'cause there weren't any.", + "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?", + "obj_overworldc_slash_Draw_0_gml_36_0": "HP", + "obj_overworldc_slash_Draw_0_gml_37_0": "LV", + "obj_overworldc_slash_Draw_0_gml_39_0": "$", + "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", + "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", + "obj_overworldc_slash_Draw_0_gml_44_0": "CELL", + "obj_overworldc_slash_Draw_0_gml_52_0": "USE", + "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", + "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", + "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"", + "obj_overworldc_slash_Draw_0_gml_67_0": "LV", + "obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1", + "obj_overworldc_slash_Draw_0_gml_70_0": "AT ~1 (", + "obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1 (", + "obj_overworldc_slash_Draw_0_gml_72_0": "None", + "obj_overworldc_slash_Draw_0_gml_73_0": "None", + "obj_overworldc_slash_Draw_0_gml_74_0": "Pencil", + "obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil", + "obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil", + "obj_overworldc_slash_Draw_0_gml_77_0": "Bandage", + "obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON:", + "obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR:", + "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY:", + "obj_overworldc_slash_Draw_0_gml_88_0": "???", + "obj_overworldc_slash_Draw_0_gml_91_0": "EXP:", + "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT:", + "obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the", + "obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.", + "obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.", + "obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the", + "obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.", + "obj_overworldc_slash_Step_0_gml_38_0": "", + "obj_overworldc_slash_Step_0_gml_41_0": "* What Egg?", + "obj_overworldc_slash_Step_0_gml_42_0": "* (You didn't quite understand why...)", + "obj_overworldc_slash_Step_0_gml_43_0": "* (But, the thought of discarding it felt very wrong.)", + "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA", + "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB", + "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC", + "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD", + "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly", + "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", + "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", + "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", + "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", + "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!", + "obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1\n* I am your adversary.", + "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.", + "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", + "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.", + "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.", + "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.", + "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.", + "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", + "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)", + "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.", + "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.", + "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.", + "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.", + "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.", + "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.", + "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.", + "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.", + "obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)", + "obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby!", + "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.", + "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...", + "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!", + "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...", + "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)", + "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!", + "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!", + "obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)", + "obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh... You poor Lightners...", + "obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity... too bad!", + "obj_prisonevent_slash_Step_0_gml_31_0": "* ... Would have loved to see you guys punished!! Hahaha!!", + "obj_prisonevent_slash_Step_0_gml_82_0": "* O... Ow...", + "obj_prisonevent_slash_Step_0_gml_83_0": "* Well this is a fine how-do-you-do, isn't it, Kris?", + "obj_prisonevent_slash_Step_0_gml_84_0": "* Imprisoned for eternity...", + "obj_prisonevent_slash_Step_0_gml_85_0": "* ... That sounds like it might take a while.", + "obj_prisonevent_slash_Step_0_gml_86_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_104_0": "* ... and Susie! Where's Susie!?", + "obj_prisonevent_slash_Step_0_gml_105_0": "* We have to find her, Kris... Before she gets hurt!", + "obj_prisonevent_slash_Step_0_gml_106_0": "* ... or, um, hurts someone else...", + "obj_prisonevent_slash_Step_0_gml_107_0": "* Maybe there's something we can escape with in here...?", + "obj_prisonevent_slash_Step_0_gml_140_0": "* ... So you couldn't find anything...", + "obj_prisonevent_slash_Step_0_gml_141_0": "* Well, Kris! Let's not give up hope just yet!", + "obj_prisonevent_slash_Step_0_gml_142_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_143_0": "* But, um, if we don't make it for some reason...", + "obj_prisonevent_slash_Step_0_gml_144_0": "* Then I just wanted to say, um...", + "obj_prisonevent_slash_Step_0_gml_145_0": "* I... I'm glad I was able to meet...", + "obj_prisonevent_slash_Step_0_gml_147_0": "* Hey, idiots! Can you shut up!?", + "obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate!!", + "obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!? Where are you!?", + "obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno, prison?", + "obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though. I'm outta my cell.", + "obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys.", + "obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!? Really!? How?", + "obj_prisonevent_slash_Step_0_gml_229_0": "* I, uh, \"invited\" him to visit the trash can.", + "obj_prisonevent_slash_Step_0_gml_232_0": "* Anyway, now there's a puzzle in the way.", + "obj_prisonevent_slash_Step_0_gml_234_0": "* Okay! Solve it, Susie!", + "obj_prisonevent_slash_Step_0_gml_252_0": "* I... um... don't do... puzzles.", + "obj_prisonevent_slash_Step_0_gml_253_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_254_0": "* Hey, how 'bout we just sit tight and wait for Lancer?", + "obj_prisonevent_slash_Step_0_gml_255_0": "* He lives in the castle, he's bound to come save us.", + "obj_prisonevent_slash_Step_0_gml_257_0": "* ... why don't Kris and I just help you solve the puzzle?", + "obj_prisonevent_slash_Step_0_gml_259_0": "* Look, I don't NEED your help.", + "obj_prisonevent_slash_Step_0_gml_260_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_261_0": "* ... but, uh, if you said what to do, out loud,", + "obj_prisonevent_slash_Step_0_gml_262_0": "* Y'know, I wouldn't stop you.", + "obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris, tell Susie what to do.)", + "obj_prisonevent_slash_Step_0_gml_299_0": "* Finally!!! We solved it!!!", + "obj_prisonevent_slash_Step_0_gml_300_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_301_0": "* Damn it! Wait! We just did the same thing as last time!", + "obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah!!! We solved it!!!", + "obj_prisonevent_slash_Step_0_gml_310_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_311_0": "* What the hell? We were so close! Let us through anyway!", + "obj_prisonevent_slash_Step_0_gml_322_0": "* ... looks like it reset.", + "obj_prisonevent_slash_Step_0_gml_329_0": "* ... it reset again.", + "obj_prisonevent_slash_Step_0_gml_336_0": "* Kris, are you sure you know what you're doing...?", + "obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets!!! I'm doing the puzzle myself!!!", + "obj_prisonevent_slash_Step_0_gml_344_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_345_0": "* Okay, I won't, but...", + "obj_prisonevent_slash_Step_0_gml_354_0": "* ... uhh, nice first move, Kris.", + "obj_prisonevent_slash_Step_0_gml_376_0": "* Yes!!! We did it!!", + "obj_prisonevent_slash_Step_0_gml_378_0": "* Great!! Now come and free us!", + "obj_prisonevent_slash_Step_0_gml_380_0": "* Alright, alright!", + "obj_prisonevent_slash_Step_0_gml_481_0": "* ... so that's why, OK, Kris?", + "obj_prisonevent_slash_Step_0_gml_521_0": "* ... hey.", + "obj_prisonevent_slash_Step_0_gml_523_0": "* Susie! You came to save us...!", + "obj_prisonevent_slash_Step_0_gml_524_0": "* I knew you had the heart of a hero, Susie..!", + "obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah, yeah, don't push your luck.", + "obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party!)", + "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)", + "obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)", + "obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?", + "obj_pushableblock_slash_Other_10_gml_75_0": "* I thought you were on MY side, Kris.", + "obj_pushableblock_slash_Other_10_gml_76_0": "* ... wait a sec.\n* Those boxes...!\n* I get it!", + "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!", + "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)", + "obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter\nsnatter\nwhat's the\nmatter", + "obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---", + "obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop, hop", + "obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.", + "obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are\nthe sequel\nto frogs.", + "obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and\nclean boy.", + "obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing\nboy.", + "obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and\nfresh girl.", + "obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and\ntidy girl.", + "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.", + "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.", + "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.", + "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.", + "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.", + "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.", + "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1\n* This dusty bunny needs a bit\n of spring cleaning.", + "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press ~1 repeatedly to blow air!", + "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick.\n* It blew away entirely...", + "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press ~1 repeatedly to blow air!", + "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away!", + "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie.\n* The enemy went on guard...", + "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)", + "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?", + "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!", + "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...", + "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.", + "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.", + "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!", + "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!", + "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", + "obj_ralseienemy_slash_Step_0_gml_66_0": "* It's not part of this lesson, though.", + "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!", + "obj_ralseienemy_slash_Step_0_gml_71_0": "* I'm not attacking, you, though, so...\n* No need to defend!", + "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?", + "obj_ralseienemy_slash_Step_0_gml_78_0": "* There are no bullets, and you can't use TP...", + "obj_ralseienemy_slash_Step_0_gml_79_0": "* So, umm, maybe you could stop defending?", + "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...", + "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!", + "obj_ralseienemy_slash_Step_0_gml_108_0": "* Have you done this before or something...?", + "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...", + "obj_ralseienemy_slash_Step_0_gml_113_0": "* Pressing Z when the cursor is RIGHT IN the box on the left!", + "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!", + "obj_ralseienemy_slash_Step_0_gml_119_0": "* (I was really just about at my limit...)", + "obj_ralseienemy_slash_Step_0_gml_121_0": "* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!", + "obj_ralseienemy_slash_Step_0_gml_122_0": "* Selecting the ACT ICON will let you do all sorts of things.", + "obj_ralseienemy_slash_Step_0_gml_123_0": "* We'll even be able to get through battles without ATTACKing!", + "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", + "obj_ralseienemy_slash_Step_0_gml_131_0": "* I already know you're great at attacking!", + "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...", + "obj_ralseienemy_slash_Step_0_gml_138_0": "* Did you know you can win without having to?", + "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_145_0": "* Kris, could you, um, stop...?", + "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", + "obj_ralseienemy_slash_Step_0_gml_155_0": "* Press Z again when the cursor goes in the box!", + "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", + "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!", + "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!", + "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.", + "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?", + "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?", + "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?", + "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_188_0": "* Hey, Kris, I think I've, um...", + "obj_ralseienemy_slash_Step_0_gml_189_0": "* Reached the limits of what I can teach you today.", + "obj_ralseienemy_slash_Step_0_gml_190_0": "* Let's go find Susie.", + "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...", + "obj_ralseienemy_slash_Step_0_gml_197_0": "* Really hard for me to teach when you're hitting me.", + "obj_ralseienemy_slash_Step_0_gml_198_0": "* Let's take a break and go find Susie, OK?", + "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", + "obj_ralseienemy_slash_Step_0_gml_213_0": "* Y-you must have missed...\n* H... Haha...", + "obj_ralseienemy_slash_Step_0_gml_218_0": "* W-wait, aren't you supposed to be ACTing!?", + "obj_ralseienemy_slash_Step_0_gml_222_0": "* A-anyway, now that you know how to attack...", + "obj_ralseienemy_slash_Step_0_gml_223_0": "* Let's try learning how to ACT, OK?", + "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?", + "obj_ralseienemy_slash_Step_0_gml_232_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_233_0": "* Though, I mean, if you wanted to hit me, that's ok, too...", + "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", + "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!", + "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?", + "obj_ralseienemy_slash_Step_0_gml_344_0": "* Here, let's try just one!", + "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!", + "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_399_0": "* L-look, Kris!\n* You dodged one!", + "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.", + "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.", + "obj_ralseienemy_slash_Step_0_gml_412_0": "* The first ICON, THE SWORD, is the ATTACK COMMAND.", + "obj_ralseienemy_slash_Step_0_gml_413_0": "* Using it lets you, um...\n* Hurt people...", + "obj_ralseienemy_slash_Step_0_gml_414_0": "* ... w-well, I guess we have to defend ourselves sometimes, right?", + "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...", + "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.", + "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_509_0": "* Ummm, I don't think, um...", + "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.", + "obj_ralseienemy_slash_Step_0_gml_511_0": "* (But I don't really want to tell you to stop...)", + "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", + "obj_ralseienemy_slash_Step_0_gml_517_0": "* Umm, if that's what you r-really want...", + "obj_ralseienemy_slash_Step_0_gml_518_0": "* Then that's a victory in my book!\n* You win!", + "obj_ralseienemy_slash_Step_0_gml_575_0": "h", + "obj_ralseienemy_slash_Step_0_gml_576_0": "h", + "obj_ralseienemy_slash_Step_0_gml_577_0": "h", + "obj_ralseienemy_slash_Step_0_gml_578_0": "h", + "obj_ralseienemy_slash_Step_0_gml_579_0": "h", + "obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!", + "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened!", + "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little!", + "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!", + "obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly, your body seizes up.\n* What are you looking at?", + "obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...", + "obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.", + "obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.", + "obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty, except for...", + "obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it.", + "obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut.", + "obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.", + "obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date.", + "obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer.", + "obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside.", + "obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer.", + "obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed.", + "obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained.", + "obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked.", + "obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you.", + "obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.", + "obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus.\n* There's not much to say about it.", + "obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books.", + "obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book.", + "obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.", + "obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden? Um, Not Really.", + "obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.", + "obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now.", + "obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.", + "obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain.", + "obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop.", + "obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)", + "obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)", + "obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.", + "obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.", + "obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone.\n* But you already have a cell phone.", + "obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.", + "obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns.", + "obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge, there's a small container of apple-scented shampoo.", + "obj_readable_room1_slash_Other_10_gml_168_0": "* ... and a gallon-sized container of pet shampoo.", + "obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard.\n* There's...", + "obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.", + "obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full.", + "obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked.", + "obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked.", + "obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked.", + "obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked.", + "obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked.", + "obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)", + "obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance?)", + "obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance, all the chaperones wear giant hawk heads...)", + "obj_readable_room1_slash_Other_10_gml_206_0": "* (... and screech at any students that make contact while dancing.)", + "obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)", + "obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)", + "obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.)\n* (It's lukewarm.)", + "obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.)\n* (It's tepid.)", + "obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)", + "obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)", + "obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh, people put their mouth on that, ya know.", + "obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT, dumbass!", + "obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like, breathing? Moving fast, with or without, legs?", + "obj_readable_room1_slash_Other_10_gml_238_0": "* But usually, with legs?", + "obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington, and Noelle!", + "obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker. It's locked.)", + "obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)", + "obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.)\n* (It's empty.)", + "obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)", + "obj_readable_room1_slash_Other_10_gml_265_0": "* (... It seems to be time for class.)", + "obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)", + "obj_readable_room1_slash_Other_10_gml_270_0": "* (... It seems to not be time for class.)", + "obj_readable_room1_slash_Other_10_gml_278_0": "* Um, Kris, the hope is that you...", + "obj_readable_room1_slash_Other_10_gml_279_0": "* ... choose someone in the class?", + "obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)", + "obj_readable_room1_slash_Other_10_gml_285_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)", + "obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)", + "obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)", + "obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)", + "obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)", + "obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"", + "obj_readable_room1_slash_Other_10_gml_306_0": "* (... that one seems to be from a video game.)", + "obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)", + "obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)", + "obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)", + "obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)", + "obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)", + "obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)", + "obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)", + "obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.)\n* (Some of them used to be yours.)", + "obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)", + "obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)", + "obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)", + "obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)", + "obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)", + "obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)", + "obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)", + "obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)", + "obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)", + "obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)", + "obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')", + "obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)", + "obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)", + "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)", + "obj_readable_room1_slash_Other_10_gml_411_0": "* In this land, only eyes blinded by darkness can see the way...", + "obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop, but the door is locked, and no one's inside...)", + "obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)", + "obj_readable_room1_slash_Other_10_gml_429_0": "* Hey, Kris, I really think we should catch up with Susie.", + "obj_readable_room1_slash_Other_10_gml_430_0": "* We can come back here after our adventure is over...", + "obj_readable_room1_slash_Other_10_gml_431_0": "* ... and then I can bake you a yummy cake!", + "obj_readable_room1_slash_Other_10_gml_435_0": "* Kris, perhaps we should save the world first...?", + "obj_readable_room1_slash_Other_10_gml_436_0": "* It seems a bit important.", + "obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it, how did Lancer get up there...?", + "obj_readable_room1_slash_Other_10_gml_447_0": "* I suppose he rode his bike up the side of the cliff...?", + "obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock.\n* In order to solve this puzzle, you'll have to hurry.", + "obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)\n* (Come on in and buy something...)", + "obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)", + "obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light, you'll return to where you were before.)", + "obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)", + "obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)", + "obj_readable_room1_slash_Other_10_gml_482_0": "* (But, it's been vandalized with a calligraphy pen.)", + "obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", + "obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)", + "obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by... What a hunk!", + "obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners...\n* But WE know the answers!", + "obj_readable_room1_slash_Other_10_gml_495_0": "* Oh, you wanna get through!?\n* Of course we'll tell you!!!", + "obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?", + "obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?", + "obj_readable_room1_slash_Other_10_gml_504_0": "* Um, symbol puzzle...?\n* All the symbols were different... I think.", + "obj_readable_room1_slash_Other_10_gml_505_0": "* You can, um... still see the colors they were, too...", + "obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help...", + "obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!? Symbol puzzle...!?\n* Why should --WE-- care!?", + "obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!", + "obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH, it's downright insulting!", + "obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)", + "obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center, and look carefully.)", + "obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets, the more you can see.)", + "obj_readable_room1_slash_Other_10_gml_540_0": "* ..!", + "obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see, there was a switch in the tree...!)", + "obj_readable_room1_slash_Other_10_gml_544_0": "* ..!", + "obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see, there was a switch in the tree...!)", + "obj_readable_room1_slash_Other_10_gml_547_0": "* ...?\n* How'd you know that was there, Kris?", + "obj_readable_room1_slash_Other_10_gml_548_0": "* You're really amazing, you know that, Kris...?", + "obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)", + "obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)", + "obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it, but that's definitely not the case.)", + "obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)", + "obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)", + "obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle... what a nice memory.", + "obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly!!!", + "obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...)\n* (What could be inside...?)", + "obj_readable_room1_slash_Other_10_gml_599_0": "* (... it's more wall.)", + "obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)", + "obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.)\n* (You rattle the bars...)", + "obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use...)", + "obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.)\n* (It's locked.)", + "obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)", + "obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell? Your prison cell gets MOSS!?", + "obj_readable_room1_slash_Other_10_gml_627_0": "* (That's unfair...)", + "obj_readable_room1_slash_Other_10_gml_628_0": "* (Didn't even save any for me...)", + "obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)", + "obj_readable_room1_slash_Other_10_gml_637_0": "* (... but the graffiti is written in overwrought gothic calligraphy...)", + "obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in...", + "obj_readable_room1_slash_Other_10_gml_648_0": "* ... and she's getting along with Lancer, too!", + "obj_readable_room1_slash_Other_10_gml_654_0": "* Hey, you two didn't mess with my hideout, did ya?", + "obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit?", + "obj_readable_room1_slash_Other_10_gml_658_0": "* Nah, I took a nap in there so it's basically my house now.", + "obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)", + "obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)", + "obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)", + "obj_readable_room1_slash_Other_10_gml_682_0": "* (Well, there is not a man here.)", + "obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners. They seem to have been through some kind of struggle...)", + "obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.)\n* (They shine with avarice.)", + "obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)\n* (Yes, that's a door!)", + "obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)", + "obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)", + "obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)", + "obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)", + "obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)", + "obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement, Which Just Happened to Have A Lot Of Cages.)", + "obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches, acquired from a legitimate source.)", + "obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)", + "obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")\n* (Currently occupied.)", + "obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.)\n* (It's reputed to be a pretty good number.)", + "obj_readable_room1_slash_Other_10_gml_766_0": "* Lost...?\n* Frightened...?\n* Confused...?", + "obj_readable_room1_slash_Other_10_gml_767_0": "* GOOD!! HA HA HA!!!", + "obj_readable_room1_slash_Other_10_gml_768_0": "* Toileth in despair at the Worlde's strongest puzzle...!!!", + "obj_readable_room1_slash_Other_10_gml_772_0": "* My, art thou still stucketh upon my Puzzle...?", + "obj_readable_room1_slash_Other_10_gml_773_0": "* Trappedeth, hopelessly, like an Insecte in a Roach's Inn...", + "obj_readable_room1_slash_Other_10_gml_774_0": "* Ah... Perhaps I COULD find it in my heart to spare you...", + "obj_readable_room1_slash_Other_10_gml_775_0": "* Should you GROVEL for One-Hundred-Years!!! Ha ha ha!!!", + "obj_readable_room1_slash_Other_10_gml_782_0": "* Gehahaha... Face the TRUE strongest puzzle, Worms!", + "obj_readable_room1_slash_Other_10_gml_783_0": "* This time, the difficulty art MAGNITUDES grander!", + "obj_readable_room1_slash_Other_10_gml_784_0": "* See thou in 100 years, thou feeble insects!", + "obj_readable_room1_slash_Other_10_gml_788_0": "* Oh! Such despair! Oh, such sweet despair!", + "obj_readable_room1_slash_Other_10_gml_789_0": "* Squirmst! Squirmst upon the Earth, like a Moiste Noodle!", + "obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows...)", + "obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now...)", + "obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.)\n* (Will you rest here?)", + "obj_readable_room1_slash_Other_10_gml_806_0": "* (... No, you won't.)\n* (It's not your bed.)", + "obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)", + "obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")", + "obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people, or one three-headed person.)", + "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.)\n* (For parties.)", + "obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)", + "obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)", + "obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.)\n* (For parties.)", + "obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)", + "obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole. Presumably dug for fun.)", + "obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)", + "obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole!)", + "obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately, that's not a useful currency here...)", + "obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)", + "obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)", + "obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah, even I got arrested...", + "obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes! What's the world coming to!", + "obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)", + "obj_readable_room1_slash_Other_10_gml_908_0": "* Aww, Susie, did you solve this puzzle all by yourself?", + "obj_readable_room1_slash_Other_10_gml_909_0": "* You must really have wanted to save us...", + "obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!? No way, I just...!", + "obj_readable_room1_slash_Other_10_gml_912_0": "* I just solved it... on accident.", + "obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?", + "obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was, uh, y'know, a slot machine.", + "obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds.", + "obj_readable_room1_slash_Other_10_gml_920_0": "* Well, I'm proud of you, Susie.", + "obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah, whatever.", + "obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", + "obj_readable_room1_slash_Other_10_gml_934_0": "* That angel?\n* Noelle n' Dess made it in youth group.", + "obj_readable_room1_slash_Other_10_gml_935_0": "* It's kind of like a good luck charm to me now.", + "obj_readable_room1_slash_Other_10_gml_936_0": "* Oh, right, you and Azzy tried to make one too...", + "obj_readable_room1_slash_Other_10_gml_937_0": "* But you wasted the whole time making huge wings for it!", + "obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", + "obj_readable_room1_slash_Other_10_gml_952_0": "* Oh, so you're just here to use the sink, huh?", + "obj_readable_room1_slash_Other_10_gml_953_0": "* Come on, Kris!\n* Be a little friendlier!", + "obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)", + "obj_readable_room1_slash_Other_10_gml_959_0": "* Hey, Kris, is that sink really more interesting than me?", + "obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)", + "obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris, you forget my name or something!?", + "obj_readable_room1_slash_Other_10_gml_975_0": "* Kris, you jealous you don't have your own wall plaque?", + "obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars, huh?", + "obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)", + "obj_readable_room1_slash_Other_10_gml_984_0": "* Hey, I'm happy your dad brought me flowers, but...", + "obj_readable_room1_slash_Other_10_gml_985_0": "* Roses!? What is this, man? Beauty and the Beast?", + "obj_readable_room1_slash_Other_10_gml_986_0": "* That ain't gonna work, man! We're both beasts!", + "obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.)\n* (They seem healthy.)", + "obj_readable_room1_slash_Other_10_gml_991_0": "* Kris, I love your dad, but...", + "obj_readable_room1_slash_Other_10_gml_992_0": "* Asgore, if you wanna go to prom with me, just ask!", + "obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)", + "obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey, Kris, you KNOW you signed the inside, right?", + "obj_readable_room1_slash_Other_10_gml_1002_0": "* Why are you staring at it like you haven't seen it before?", + "obj_readable_room1_slash_Other_10_gml_1003_0": "* Is your penmanship that good??? Was I not moved enough???", + "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)", + "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)", + "obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)", + "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)", + "obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)", + "obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)", + "obj_readable_room1_slash_Other_10_gml_1042_0": "* (... a very small obligatory piano is hiding inside.)", + "obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)", + "obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)", + "obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...", + "obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!", + "obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"", + "obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)", + "obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book. You look inside...)", + "obj_readable_room1_slash_Other_10_gml_1070_0": "* oh.... i accidentally returned my personal journal instead of my book...", + "obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no.... they're putting it into their catalogue...", + "obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no... i have to take it out every time i want to write a new entry...", + "obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"", + "obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)", + "obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)", + "obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)", + "obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab...)", + "obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)", + "obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game...)", + "obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it...)", + "obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished, you can go in...)", + "obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog...)", + "obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab...)", + "obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas...)", + "obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work...)", + "obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while...)", + "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)", + "obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact, maybe don't do it at all.)", + "obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)", + "obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")", + "obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)", + "obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER", + "obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER", + "obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK", + "obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER", + "obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)", + "obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)", + "obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.)\n* (Maybe it's into politics.)", + "obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)", + "obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.)\n* (There's not much change inside.)", + "obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)", + "obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue... There's a car magazine underneath.)", + "obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)", + "obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)", + "obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.)\n* (It's locked.)", + "obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)", + "obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)", + "obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)", + "obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)\n* (On top are some superhero comics.)", + "obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)\n* (It says...)", + "obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.", + "obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month.\n \n - C", + "obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", + "obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris, do you want to sleep over?", + "obj_readable_room1_slash_Other_10_gml_1230_0": "* You could use that air mattress, and I could...", + "obj_readable_room1_slash_Other_10_gml_1231_0": "* Er, use those bags of soil...\n* Perhaps not.", + "obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", + "obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)", + "obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)", + "obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)", + "obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)", + "obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH!!!\")", + "obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)", + "obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)", + "obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now...)", + "obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA, You're Family.)", + "obj_readable_room1_slash_Other_10_gml_1292_0": "* (... Is Going to Love it!)", + "obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.)\n* (No one's inside.)", + "obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)", + "obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)", + "obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock...)", + "obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response...)\n* (... but the distant trousle of bones.)", + "obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo, are you the human that lives at the top of town?", + "obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow, my mommy told me about you...", + "obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood???", + "obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh... that sounds like the knock of a beginner.", + "obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking!", + "obj_readable_room1_slash_Other_10_gml_1324_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!", + "obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't!\n* Do!\n* It!", + "obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!", + "obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.)\n* (It appears to be locked.)", + "obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww, Kris, like, if you wanna come in...", + "obj_readable_room1_slash_Other_10_gml_1346_0": "* Our cat-flap, is like, always open to you...", + "obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)", + "obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty...)", + "obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)", + "obj_readable_room1_slash_Other_10_gml_1356_0": "* (... It smells like burnt cat food.)", + "obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside...)", + "obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock...)", + "obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah, I'm afraid no one's home right now, darling.", + "obj_readable_room1_slash_Other_10_gml_1367_0": "* Now, why don't you prance on home?", + "obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you, they're not home right now.", + "obj_readable_room1_slash_Other_10_gml_1372_0": "* ... Ah, you just wanted to talk to me...?", + "obj_readable_room1_slash_Other_10_gml_1373_0": "* ...", + "obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.", + "obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)", + "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?", + "obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)", + "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!", + "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor", + "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!", + "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!", + "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!", + "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...", + "obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...", + "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.", + "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.", + "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.", + "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.", + "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.", + "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.", + "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.", + "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.", + "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.", + "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!", + "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.", + "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.", + "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...", + "obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)", + "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?", + "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"", + "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"", + "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.", + "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!", + "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?", + "obj_rudinnranger_slash_Step_0_gml_193_0": "* What good can I say about someone trying to kill us?", + "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...", + "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?", + "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...", + "obj_rudinnranger_slash_Step_0_gml_199_0": "* \"You are unbanned from free ham sandwich day\"", + "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!", + "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.", + "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", + "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?", + "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.", + "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", + "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)", + "obj_rudy_slash_Step_0_gml_15_0": "* Ahahaha... DAD!\n* I can't just SAY that to her!", + "obj_rudy_slash_Step_0_gml_16_0": "* Oh my god... I'd DIE.\n* I'd LITERALLY die.", + "obj_rudy_slash_Step_0_gml_18_0": "* Noelle. Sweetheart.\n* First time I laid eyes on your mother...", + "obj_rudy_slash_Step_0_gml_19_0": "* I walked right up and told her she was a HOT piece of work.", + "obj_rudy_slash_Step_0_gml_21_0": "* R...Really?", + "obj_rudy_slash_Step_0_gml_23_0": "* Yeah, she slapped me so hard I blacked out!", + "obj_rudy_slash_Step_0_gml_53_0": "* Hahaha...!\n* Dad, that doesn't help at all!", + "obj_rudy_slash_Step_0_gml_55_0": "* Anyhow, how's Dragon Blazers III?\n* Beat it yet?", + "obj_rudy_slash_Step_0_gml_57_0": "* Nah, I'm still at the Ice Palace.\n* I've been kind of...", + "obj_rudy_slash_Step_0_gml_58_0": "* ... kind of waiting to finish it with you, Dad.", + "obj_rudy_slash_Step_0_gml_60_0": "* ...\n* Noelle...", + "obj_rudy_slash_Step_0_gml_61_0": "* Maybe...\n* Maybe you shouldn't wait.", + "obj_rudy_slash_Step_0_gml_63_0": "* D... Dad?", + "obj_rudy_slash_Step_0_gml_65_0": "* You should bring it HERE!\n* I'm bored as hell!", + "obj_rudy_slash_Step_0_gml_67_0": "* Har har har!\n* FINE, you win!\n* I'll bring it next time!", + "obj_rudy_slash_Step_0_gml_68_0": "* Oh, it's getting late...", + "obj_rudy_slash_Step_0_gml_69_0": "* Guess I better go.\n* I've got HOMEWORK.", + "obj_rudy_slash_Step_0_gml_71_0": "* Oh.\n* That's the group project voice.", + "obj_rudy_slash_Step_0_gml_72_0": "* Bird guy again?\n* What's his name? Nerdly?", + "obj_rudy_slash_Step_0_gml_74_0": "* It's, um, Berdly...\n* He's not that bad, dad.", + "obj_rudy_slash_Step_0_gml_76_0": "* I'll kick his ass.", + "obj_rudy_slash_Step_0_gml_78_0": "* Hahaha...\n* Dad, you're not even supposed to get up.", + "obj_rudy_slash_Step_0_gml_80_0": "* Bring him by the window! I'll throw something at him!", + "obj_rudy_slash_Step_0_gml_82_0": "* GOODBYE, dad.", + "obj_rudy_slash_Step_0_gml_84_0": "* Bye, honey.", + "obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?", + "obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough, Worms...!", + "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES, but...", + "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT, thou shalt be scattered about!", + "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come, knaves...! Prepareth for battle with...!", + "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ... it looks the same.", + "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME!!!!", + "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is!!!", + "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh...!?\n* It's the enemy from earlier...!", + "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3!\\f0 ^3", + "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes! With my Control Crowne...", + "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme!", + "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no!!!", + "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain!^3!\\f1 ^3", + "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes... The control crown is painful...", + "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But, I'm certain this Creature will feeleth relief...", + "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in!!!", + "obj_rurus_checker_event_slash_Step_0_gml_260_0": "* ...", + "obj_rurus_checker_event_slash_Step_0_gml_261_0": "* ...", + "obj_rurus_checker_event_slash_Step_0_gml_274_0": "* Why, brilliant!\n* Just BRILLIANT!", + "obj_rurus_checker_event_slash_Step_0_gml_275_0": "* I knew you couldst do it! Thou great heroes, thou!", + "obj_rurus_checker_event_slash_Step_0_gml_276_0": "* Thou see-eth, that was merely...", + "obj_rurus_checker_event_slash_Step_0_gml_277_0": "* A friendly TEST of thine abilities!", + "obj_rurus_checker_event_slash_Step_0_gml_278_0": "* But thou hast WON! And now, NOTHING blocks thine path!", + "obj_rurus_checker_event_slash_Step_0_gml_279_0": "* I, personally, could NOT be less of an obstruction!", + "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -", + "obj_rurus_checker_event_slash_Step_0_gml_306_0": "* Luck be with you. Heroes!", + "obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided\nto crawl out and play...", + "obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there!?", + "obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha!\nThoust FOOLS!", + "obj_rurus_event_slash_Step_0_gml_121_0": "* I am Rouxls Kaard, thou're greatest adversary!", + "obj_rurus_event_slash_Step_0_gml_122_0": "* Thou may have clawedst past all thouse otherest conundrums...", + "obj_rurus_event_slash_Step_0_gml_123_0": "* But THOUSE were created by UTTER WEAKLINGS!", + "obj_rurus_event_slash_Step_0_gml_124_0": "* Now, prepare thouself.\n* For the STRONGEST puzzle of THOUST LIFE!", + "obj_rurus_event_slash_Step_0_gml_164_0": "* TOIL, Worms!", + "obj_rurus_event_slash_Step_0_gml_208_0": "* ...", + "obj_rurus_event_slash_Step_0_gml_209_0": "* GOD", + "obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT", + "obj_rurus_event_slash_Step_0_gml_295_0": "* Geh ha ha...", + "obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst!?", + "obj_rurus_event_slash_Step_0_gml_297_0": "* WRONGE! It's time for you to feel my Reale Powere!", + "obj_rurus_event_slash_Step_0_gml_298_0": "* Behold!\n* My ULTIMATE Puzzle!", + "obj_rurus_event_slash_Step_0_gml_341_0": "* HAVE AT YOU!", + "obj_rurus_event_slash_Step_0_gml_385_0": "* ...", + "obj_rurus_event_slash_Step_0_gml_386_0": "* ....................", + "obj_rurus_event_slash_Step_0_gml_387_0": "* Ahhh...", + "obj_rurus_event_slash_Step_0_gml_388_0": "* Ahh... Ha...!\n* Ha ha ha!\n* Gullible worms!", + "obj_rurus_event_slash_Step_0_gml_389_0": "* That wasn'tst REALLY my ultimate puzzle!", + "obj_rurus_event_slash_Step_0_gml_390_0": "* I have a wayst better one right... here!", + "obj_rurus_event_slash_Step_0_gml_392_0": "* Can...\n* Can we see it?", + "obj_rurus_event_slash_Step_0_gml_404_0": "* No", + "obj_savemenu_slash_Create_0_gml_7_0": "Kris", + "obj_savemenu_slash_Create_0_gml_43_0": "Kris", + "obj_savemenu_slash_Draw_0_gml_29_0": "LV", + "obj_savemenu_slash_Draw_0_gml_33_0": "LV", + "obj_savemenu_slash_Draw_0_gml_47_0": "Save", + "obj_savemenu_slash_Draw_0_gml_48_0": "Return", + "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.", + "obj_savepoint_slash_Other_10_gml_17_0": "* At times, you see it flickering.\n* The light only you can see.", + "obj_savepoint_slash_Other_10_gml_18_0": "* By second nature, you reach out, and...", + "obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light.", + "obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you, breaking through the darkness.", + "obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away...\n* (HP fully restored.)", + "obj_savepoint_slash_Other_10_gml_33_0": "* For some reason, you punished yourself with the spores.", + "obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you...\n* (HP fully restored.)", + "obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light.", + "obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you, breaking through the darkness.", + "obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away...\n* (HP fully restored.)", + "obj_savepoint_slash_Other_10_gml_51_0": "* In front of you, a castle looms beneath the empty town.", + "obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it, piercing endlessly into the sky.", + "obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you.", + "obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei, the lonely prince, is now your ally.", + "obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you.", + "obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you, your adventure will truly begin...", + "obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you.", + "obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed.", + "obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you.", + "obj_savepoint_slash_Other_10_gml_80_0": "* Susie, the violet tormentor, is now your ally.", + "obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you.", + "obj_savepoint_slash_Other_10_gml_84_0": "* Susie, the violet tormentor, left your party immediately.", + "obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you.", + "obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team", + "obj_savepoint_slash_Other_10_gml_93_0": "The $!$? Squad", + "obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club", + "obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang", + "obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you.", + "obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head...", + "obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you.", + "obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods, a bake sale stands quietly.", + "obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you.", + "obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well, flip my flapjacks!", + "obj_scarelancerevent_slash_Step_0_gml_50_0": "* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW!", + "obj_scarelancerevent_slash_Step_0_gml_51_0": "* Well, bad news!\n* Since you last saw me several minutes ago...", + "obj_scarelancerevent_slash_Step_0_gml_52_0": "* I've created a brand new fighting team ready to stop you!", + "obj_scarelancerevent_slash_Step_0_gml_53_0": "* Not even the purple girl can stop me now!!", + "obj_scarelancerevent_slash_Step_0_gml_54_0": "* Ho ho ho!!!\n* Are you ready to be...", + "obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop.\n* Stop talking.", + "obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho?\"", + "obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that.\n* Why are you saying that.", + "obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho?\"", + "obj_scarelancerevent_slash_Step_0_gml_71_0": "* It's my evil laugh!\n* Scary, right!?", + "obj_scarelancerevent_slash_Step_0_gml_73_0": "* You sound like baby Santa Claus.", + "obj_scarelancerevent_slash_Step_0_gml_75_0": "* ...\n* Uh, you mean, like, in a badass way...?", + "obj_scarelancerevent_slash_Step_0_gml_77_0": "* Shut up.", + "obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY?", + "obj_scarelancerevent_slash_Step_0_gml_136_0": "* W... well...\n* I...", + "obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong.", + "obj_scarelancerevent_slash_Step_0_gml_139_0": "* Man, wannabe tough guys like you REALLY piss me off.", + "obj_scarelancerevent_slash_Step_0_gml_140_0": "* Face it.\n* You wouldn't know SCARY...", + "obj_scarelancerevent_slash_Step_0_gml_163_0": "* If it picked you up and bit your face off.", + "obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true...", + "obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh, really?", + "obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT?", + "obj_scarelancerevent_slash_Step_0_gml_234_0": "* We'll start with the part...", + "obj_scarelancerevent_slash_Step_0_gml_235_0": "* Where your face gets bit off.", + "obj_scarelancerevent_slash_Step_0_gml_249_0": "* AHHHHH HA HA HA HA HA HA HA HA!!!!", + "obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh, OK.\n* I get it!", + "obj_scarelancerevent_slash_Step_0_gml_271_0": "* Thank you, purple girl!", + "obj_scarelancerevent_slash_Step_0_gml_273_0": "* ... What?", + "obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks!\n* It was kind of you!", + "obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary!\n* With an evil laugh!", + "obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey, I wasn't...", + "obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now...!", + "obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed!", + "obj_scarelancerevent_slash_Step_0_gml_329_0": "* AHHHHH HA HA HA HA HA HA HA HA!!!!", + "obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas!", + "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement...)", + "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "* ... Kris.", + "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ... Didn't see you there.", + "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "* ... hey.", + "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now, did you?", + "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "* Hmmm...", + "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ... you can't even say?", + "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris...", + "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey.", + "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret.", + "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off.", + "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "* You think just 'cause you don't say anything...", + "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "* I can't tell EXACTLY what you're thinking?", + "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "* \"It's OVER! I caught Susie eating ALL the chalk!\"", + "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance! Now she'll FINALLY be expelled!\"", + "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "* Haha... Come on, Kris.\n* Don't act shocked.\n* You know it's true.", + "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "* Everyone's waiting for it.\n* Everyone wants it.", + "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "* So, congrats, Kris.\n* You got me.\n* I'm done for.", + "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "* ...", + "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "* Just, lemme say one little thing.", + "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "* Seems like a waste to get expelled just for having a snack.", + "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "* So, Kris, if I KNOW you're gonna pull the trigger...", + "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "* Heh heh heh...", + "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "* Why don't I just get expelled for some REAL carnage?", + "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "* Kris...\n* How do you feel...", + "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ... about losing your face?", + "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah.", + "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris.\n* You've got a good mother.", + "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "* ... it'd be a shame to make her bury her child.", + "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "* Don't bother answering.", + "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "* If you haven't gotten it by now...", + "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "* Your choices don't matter.", + "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "* Let's go, freak.", + "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God, can you walk any slower, or what?", + "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "* Nah, I get it.", + "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "* Not used to walking around without someone holding your hand?", + "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "* C'mon, freak.", + "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey, you walk pretty fast.", + "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "* Then again...", + "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "* Guess you've got a lot of experience running away, huh?", + "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "* C'mon, freak.", + "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?", + "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "* What, realized the baby classroom was a better fit for you?", + "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "* Hey, actually, I should come with you.", + "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "* Maybe I'll find a better partner in there.", + "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "* ... nah, actually, let's not.", + "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way, Kris.", + "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...? You just gonna skip school...?", + "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "* What, am I supposed to snitch on YOU?\n* That'd be rich, huh?", + "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "* ... nah, I wouldn't.\n* Get back here.", + "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris, if you skip school, your mom'll have a heart attack.", + "obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP", + "obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP", + "obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", + "obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange", + "obj_shop1_slash_Draw_0_gml_98_0": "* Take your time...\n* Ain't like it's\nbetter spent.", + "obj_shop1_slash_Draw_0_gml_99_0": "* Hee hee...\n* Welcome, travellers.", + "obj_shop1_slash_Draw_0_gml_106_0": "Buy", + "obj_shop1_slash_Draw_0_gml_107_0": "Sell", + "obj_shop1_slash_Draw_0_gml_108_0": "Talk", + "obj_shop1_slash_Draw_0_gml_109_0": "Exit", + "obj_shop1_slash_Draw_0_gml_139_0": "Exit", + "obj_shop1_slash_Draw_0_gml_148_0": "What do\nyou like\nto buy?", + "obj_shop1_slash_Draw_0_gml_149_0": "Thanks for\nthat.", + "obj_shop1_slash_Draw_0_gml_150_0": "What,\nnot good\nenough?", + "obj_shop1_slash_Draw_0_gml_151_0": "Not\nenough\nmoney.", + "obj_shop1_slash_Draw_0_gml_152_0": "You're\ncarrying\ntoo much.", + "obj_shop1_slash_Draw_0_gml_153_0": "/*", + "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for", + "obj_shop1_slash_Draw_0_gml_168_0": " ?", + "obj_shop1_slash_Draw_0_gml_169_0": "Yes", + "obj_shop1_slash_Draw_0_gml_170_0": "No", + "obj_shop1_slash_Draw_0_gml_217_0": "About yourself", + "obj_shop1_slash_Draw_0_gml_218_0": "Lightners", + "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom", + "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL", + "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary", + "obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner", + "obj_shop1_slash_Draw_0_gml_233_0": "We Won", + "obj_shop1_slash_Draw_0_gml_240_0": "Exit", + "obj_shop1_slash_Draw_0_gml_244_0": "Don't have\nanything\nbetter\nto do.", + "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items", + "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons", + "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor", + "obj_shop1_slash_Draw_0_gml_281_0": "Return", + "obj_shop1_slash_Draw_0_gml_285_0": "What kind\nof junk\nyou got?", + "obj_shop1_slash_Draw_0_gml_286_0": "That's it\nfor that.", + "obj_shop1_slash_Draw_0_gml_287_0": "You don't\nhave\nanything!", + "obj_shop1_slash_Draw_0_gml_347_0": "Alright,\ngive me\nan ITEM.", + "obj_shop1_slash_Draw_0_gml_348_0": "What WEAPON\nwill you\ngive me?", + "obj_shop1_slash_Draw_0_gml_349_0": "What ARMOR\nwill you\ngive me?", + "obj_shop1_slash_Draw_0_gml_350_0": "Thanks for\nthat.", + "obj_shop1_slash_Draw_0_gml_351_0": "No?", + "obj_shop1_slash_Draw_0_gml_352_0": "Y'think I\nWANT that?", + "obj_shop1_slash_Draw_0_gml_353_0": "That's\nnothing.", + "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for", + "obj_shop1_slash_Draw_0_gml_366_0": " ?", + "obj_shop1_slash_Draw_0_gml_367_0": "Yes", + "obj_shop1_slash_Draw_0_gml_368_0": "No", + "obj_shop1_slash_Draw_0_gml_395_0": "* See you again...\n* Or not.\n* Ha ha ha ha...", + "obj_shop1_slash_Draw_0_gml_399_0": "* The name's Seam.\n* Pronounced \"Shawm.\"", + "obj_shop1_slash_Draw_0_gml_400_0": "* And this is my little Seap.\n* Ha ha ha ha...", + "obj_shop1_slash_Draw_0_gml_401_0": "* Over the years, I've collected odds and ends.", + "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it.\n* It's just a hobby of mine.", + "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...\n* ... or go mad like everyone else.", + "obj_shop1_slash_Draw_0_gml_411_0": "* Long ago, the Darkners lived in harmony with the Lightners.", + "obj_shop1_slash_Draw_0_gml_412_0": "* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose...", + "obj_shop1_slash_Draw_0_gml_413_0": "* Then, one day we were all locked away in this prison...\n* And the Lightners never returned.", + "obj_shop1_slash_Draw_0_gml_414_0": "* Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind.", + "obj_shop1_slash_Draw_0_gml_415_0": "* 'Course, even among his troops, some still distantly hope the Lightners will return...", + "obj_shop1_slash_Draw_0_gml_421_0": "* Historically, this land was ruled by the Four Kings, from \\cYCARD CASTLE\\cW to the East.", + "obj_shop1_slash_Draw_0_gml_422_0": "* But, recently, a \\cRstrange knight\\cW appeared...\n* And three of the kings were locked away.", + "obj_shop1_slash_Draw_0_gml_423_0": "* The remaining king put him and his strange son into power.", + "obj_shop1_slash_Draw_0_gml_424_0": "* This land hasn't seen THIS much chaos since...", + "obj_shop1_slash_Draw_0_gml_425_0": "* Ha ha ha...\n* Well, you don't need to know about THAT.", + "obj_shop1_slash_Draw_0_gml_429_0": "* He... was a funny little man. Once, the court jester. I, the court magician.", + "obj_shop1_slash_Draw_0_gml_430_0": "* A friend...? Could I consider him a friend...? Perhaps, perhaps not.", + "obj_shop1_slash_Draw_0_gml_431_0": "* But he was the only one who matched me in the games we used to play.", + "obj_shop1_slash_Draw_0_gml_432_0": "* One day, he met a strange someone... and since then, he began to change.", + "obj_shop1_slash_Draw_0_gml_433_0": "* He started saying bizarre things that didn't completely make sense -", + "obj_shop1_slash_Draw_0_gml_434_0": "* But didn't completely not make sense, either.", + "obj_shop1_slash_Draw_0_gml_435_0": "* Soon, he began to see the world as a game, and everyone as its participants.", + "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage, and his only companion, I was forced to lock him away...", + "obj_shop1_slash_Draw_0_gml_437_0": "* Or, rather, lock US all away, in his own words.", + "obj_shop1_slash_Draw_0_gml_438_0": "* Since that time, the strange words he's said have stuck inside my cotton...", + "obj_shop1_slash_Draw_0_gml_439_0": "* And my view of this world has become darker, yet darker.", + "obj_shop1_slash_Draw_0_gml_440_0": "* Reflecting on these old memories, I think, perhaps - I miss playing games with him.", + "obj_shop1_slash_Draw_0_gml_441_0": "* And I wonder, if I hadn't been asked to lock him up...", + "obj_shop1_slash_Draw_0_gml_442_0": "* Would I have found a little more purpose in my life...?", + "obj_shop1_slash_Draw_0_gml_448_0": "* Ha ha ha ...\n* So you are the \"heroes\" who are going to seal our Fountain?", + "obj_shop1_slash_Draw_0_gml_449_0": "* Ha, good luck.\n* It makes no difference to me.", + "obj_shop1_slash_Draw_0_gml_450_0": "* Neither Light nor Dark hold a future for a Darkner in my condition.", + "obj_shop1_slash_Draw_0_gml_459_0": "* Trouble opening the door...?", + "obj_shop1_slash_Draw_0_gml_460_0": "* Ha ha ha, well, whether you can or not, it doesn't matter to me.", + "obj_shop1_slash_Draw_0_gml_461_0": "* But here's a hint - \\cYwalk where the stars don't shine\\cW.", + "obj_shop1_slash_Draw_0_gml_472_0": "* Eh...? What are you talking about...? A prisoner with an odd manner...?", + "obj_shop1_slash_Draw_0_gml_473_0": "* ... No, you couldn't possibly be talking about HIM...?", + "obj_shop1_slash_Draw_0_gml_474_0": "* ... I see.\n* After all the trouble I went through to lock him up, you want to release him?", + "obj_shop1_slash_Draw_0_gml_475_0": "* ...", + "obj_shop1_slash_Draw_0_gml_476_0": "* Hmm, now that you mention it, it could be troublesome if he was left alone...", + "obj_shop1_slash_Draw_0_gml_477_0": "* Yes, perhaps it's better if you Heroes dealt with him now...?", + "obj_shop1_slash_Draw_0_gml_478_0": "* After all, it's not as if whatever happens, will matter in the end.", + "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.", + "obj_shop1_slash_Draw_0_gml_480_0": "* So then, take this.", + "obj_shop1_slash_Draw_0_gml_482_0": "* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)", + "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven, find the other \\cYtwo\\cW pieces, and get someone to \\cYfix\\cW them.", + "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.", + "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow, if you succeed, come back here and tell me! Good luck!!", + "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck... No, it's more like a curse...!", + "obj_shop1_slash_Draw_0_gml_493_0": "* You already opened the door...?", + "obj_shop1_slash_Draw_0_gml_494_0": "* Ha ha ha... I almost wish I could watch! Tell me what happens!", + "obj_shop1_slash_Draw_0_gml_495_0": "* Ha ha ha... though, I suppose if you don't come back, I'll understand, too!", + "obj_shop1_slash_Draw_0_gml_500_0": "* You defeated him!? You REALLY defeated him!?", + "obj_shop1_slash_Draw_0_gml_501_0": "* I see... perhaps you three may truly be \"Heroes\" after all...", + "obj_shop1_slash_Draw_0_gml_502_0": "* But JEVIL was just a taste of what you'll face from now on.", + "obj_shop1_slash_Draw_0_gml_503_0": "* One day soon...", + "obj_shop1_slash_Draw_0_gml_504_0": "* You too, will begin to realize the futility of your actions.", + "obj_shop1_slash_Draw_0_gml_505_0": "* Ha ha ha...", + "obj_shop1_slash_Draw_0_gml_506_0": "* At that time, feel free to come back here.\n* I'll make you tea...", + "obj_shop1_slash_Draw_0_gml_507_0": "* And we can toast... to the end of the world!", + "obj_shop1_slash_Draw_0_gml_568_0": "Space:", + "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE", + "obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP", + "obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool", + "obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up", + "obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", + "obj_shop2_slash_Draw_0_gml_70_0": "* Anything else?", + "obj_shop2_slash_Draw_0_gml_73_0": "* Welcome to my\nshop, you\nungrateful worms.", + "obj_shop2_slash_Draw_0_gml_74_0": "* Welcome, welcome,\nmy Heroick Comrades!", + "obj_shop2_slash_Draw_0_gml_82_0": "Buy", + "obj_shop2_slash_Draw_0_gml_83_0": "Sell", + "obj_shop2_slash_Draw_0_gml_84_0": "Talk", + "obj_shop2_slash_Draw_0_gml_85_0": "Exit", + "obj_shop2_slash_Draw_0_gml_115_0": "Exit", + "obj_shop2_slash_Draw_0_gml_124_0": "What\nshalt\nthou buy?", + "obj_shop2_slash_Draw_0_gml_125_0": "Thanks,\nworm.", + "obj_shop2_slash_Draw_0_gml_126_0": "Thanks,\nhero!", + "obj_shop2_slash_Draw_0_gml_127_0": "Perhaps\nanother\nware?", + "obj_shop2_slash_Draw_0_gml_128_0": "Your\nfunds are\nlacking.", + "obj_shop2_slash_Draw_0_gml_129_0": "Thou doth\ncarry\ntoo much!", + "obj_shop2_slash_Draw_0_gml_130_0": "/*", + "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for", + "obj_shop2_slash_Draw_0_gml_145_0": " ?", + "obj_shop2_slash_Draw_0_gml_146_0": "Yes", + "obj_shop2_slash_Draw_0_gml_147_0": "No", + "obj_shop2_slash_Draw_0_gml_194_0": "About yourself", + "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us", + "obj_shop2_slash_Draw_0_gml_196_0": "The King", + "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son", + "obj_shop2_slash_Draw_0_gml_198_0": "Exit", + "obj_shop2_slash_Draw_0_gml_202_0": "Ah, what is\nthine\nIntereste?", + "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items", + "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons", + "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor", + "obj_shop2_slash_Draw_0_gml_239_0": "Returnst", + "obj_shop2_slash_Draw_0_gml_243_0": "Showeth\nme your\ntreasure!", + "obj_shop2_slash_Draw_0_gml_244_0": "That seems\nto be all,\nno?", + "obj_shop2_slash_Draw_0_gml_245_0": "You have\nnone!", + "obj_shop2_slash_Draw_0_gml_305_0": "What ITEM\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_306_0": "What WEAPON\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_307_0": "What ARMOR\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_308_0": "I shall\nmake use\nof this!", + "obj_shop2_slash_Draw_0_gml_309_0": "What?", + "obj_shop2_slash_Draw_0_gml_310_0": "Er, NO\nthank you.", + "obj_shop2_slash_Draw_0_gml_311_0": "What?", + "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for", + "obj_shop2_slash_Draw_0_gml_324_0": " ?", + "obj_shop2_slash_Draw_0_gml_325_0": "Yes", + "obj_shop2_slash_Draw_0_gml_326_0": "No", + "obj_shop2_slash_Draw_0_gml_353_0": "* See thou in the Dungeon, Worms!", + "obj_shop2_slash_Draw_0_gml_354_0": "* Come by any time, my good Worms!", + "obj_shop2_slash_Draw_0_gml_358_0": "* I amst the Duke of Puzzles, Rouxls Kaard.", + "obj_shop2_slash_Draw_0_gml_359_0": "* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...", + "obj_shop2_slash_Draw_0_gml_360_0": "* ... and long walks in the dungeon.", + "obj_shop2_slash_Draw_0_gml_361_0": "* Artest thou one of my admirers, worm?", + "obj_shop2_slash_Draw_0_gml_364_0": "* By the way, no hard feelingst about earlier, right?", + "obj_shop2_slash_Draw_0_gml_371_0": "* Hahaha!! So I might amasseth funds, Worms! An army of funds...", + "obj_shop2_slash_Draw_0_gml_372_0": "* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -", + "obj_shop2_slash_Draw_0_gml_373_0": "* Vengeance!! Ahahaha!!!", + "obj_shop2_slash_Draw_0_gml_374_0": "* Oh, how I amuse myself!!!", + "obj_shop2_slash_Draw_0_gml_378_0": "* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!", + "obj_shop2_slash_Draw_0_gml_379_0": "* Earlier art but a Test of your Heroick Resolve!", + "obj_shop2_slash_Draw_0_gml_380_0": "* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!", + "obj_shop2_slash_Draw_0_gml_386_0": "* Our Lorde King art a cruel and terrifying Monarcke!", + "obj_shop2_slash_Draw_0_gml_387_0": "* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,", + "obj_shop2_slash_Draw_0_gml_388_0": "* After pretty mucheth everyone else was firedst or placed inside a cage.", + "obj_shop2_slash_Draw_0_gml_389_0": "* Truly, a benevolent ruler!", + "obj_shop2_slash_Draw_0_gml_392_0": "* Yes, the King! A terrible Man! An awful Monarcke!", + "obj_shop2_slash_Draw_0_gml_393_0": "* Never likedeth that Guye, really!", + "obj_shop2_slash_Draw_0_gml_394_0": "* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...", + "obj_shop2_slash_Draw_0_gml_395_0": "* I could assist to overthroweth him from the Inside!", + "obj_shop2_slash_Draw_0_gml_396_0": "* ... What!? Cannot thou conceiveth of my plan?!?", + "obj_shop2_slash_Draw_0_gml_402_0": "* His Son, on the other hand, is more troublesome than a fistful of fleas!", + "obj_shop2_slash_Draw_0_gml_403_0": "* He alwayst asks me the Worste Queries,", + "obj_shop2_slash_Draw_0_gml_404_0": "* And calleth me his \"Lesser Dad.\"", + "obj_shop2_slash_Draw_0_gml_405_0": "* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!", + "obj_shop2_slash_Draw_0_gml_406_0": "* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!", + "obj_shop2_slash_Draw_0_gml_407_0": "* ...", + "obj_shop2_slash_Draw_0_gml_408_0": "* How is he, anyhow?", + "obj_shop2_slash_Draw_0_gml_413_0": "* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!", + "obj_shop2_slash_Draw_0_gml_414_0": "* A strange and irritating darling!", + "obj_shop2_slash_Draw_0_gml_415_0": "* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!", + "obj_shop2_slash_Draw_0_gml_416_0": "* Is this what it means to be High Ranking!?", + "obj_shop2_slash_Draw_0_gml_478_0": "Space:", + "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE", + "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)", + "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)", + "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.Round continues to act extremely violent.", + "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ROUND - AT 1 DF 0\n* Despite appearances, it's trying its best to defeat you.", + "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy!", + "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ... what? Why the HELL would I do that?", + "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "* IT attacked US.\n* Let's smash it before it moves.", + "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww, look, Susie!\n* It seems harmless!", + "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "* If you act nice, we might win without hurting it!", + "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "* ... okay, okay.", + "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "* Hey, little guy.", + "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "* I really like the ax in your face.", + "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C.Round about Susie.\n* It seems barely cognizant of what that means.", + "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey, wait.\n* Why the hell are you giving the ENEMY advice?", + "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm, so we don't accidentally hurt it...?", + "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "* HURTING IT's the point, you MORON.", + "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "* It attacked us.\n* So it dies.\n* Simple, right?", + "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie, what if the enemy might be, um, nice?", + "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "* Okay, yeah, there's a word for that.", + "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh?\n* What is it?", + "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "* Striking first.", + "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)", + "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it?\n* Heh heh heh heh.", + "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm, Kris, maybe I should talk to her...)", + "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "* Urgh, you IDIOTS!\n* It got away!", + "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow, that was close, Kris...)", + "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her...)", + "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...", + "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?", + "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!", + "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?", + "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!", + "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!", + "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!", + "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.", + "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.", + "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?", + "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?", + "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.", + "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.", + "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.", + "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.", + "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.", + "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?", + "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.", + "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...", + "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh, thanks for doing the puzzle for us, losers!", + "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "* Hahaha! Thank you so much, losers! We were having trouble!", + "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We, uh, need this.", + "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K... Kris! Isn't that the \\cYmachine\\cW we designed...!?", + "obj_susieandlancer_event_slash_Step_0_gml_57_0": "* Alright! This will be tough, but let's try our best!", + "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ... is that what I think it is?", + "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ...", + "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh.\n* That's... not good, actually.", + "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ... yes. It was.", + "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ... how many of these do they have?", + "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho! You think THAT'S bad, just WAIT!", + "obj_susieandlancer_event_slash_Step_0_gml_149_0": "* ... and see what happens when it STARTS!!!", + "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up.", + "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah. I see.", + "obj_susieandlancer_event_slash_Step_0_gml_213_0": "* ... So... now what's your plan going to be?", + "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan. Just a rule.", + "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way...", + "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust.", + "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie, you need us to return home.", + "obj_susieandlancer_event_slash_Step_0_gml_222_0": "* Doesn't crushing us seem a little counterproductive?", + "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah, see, that's where you're wrong.", + "obj_susieandlancer_event_slash_Step_0_gml_225_0": "* Ya see, I KNOW I can't get back without you guys.", + "obj_susieandlancer_event_slash_Step_0_gml_226_0": "* But being a - heh - \"good guy\" REALLY isn't my style.", + "obj_susieandlancer_event_slash_Step_0_gml_227_0": "* So, I thought of a little way we can just... settle this.", + "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up?", + "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny!", + "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well, in any case, you defeated us...", + "obj_susieandlancer_event_slash_Step_0_gml_238_0": "* I suppose we can become bad guys now!", + "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey, not so fast!", + "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up!!!", + "obj_susieandlancer_event_slash_Step_0_gml_243_0": "* The LEAST you can do is show some resistance!", + "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah, looks like we gotta teach you a lesson!", + "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys.", + "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No!!! Not until you stop wanting to!!!", + "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine!!! We don't want to be bad guys!!!", + "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that, Susie???", + "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN!?", + "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it.", + "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then.", + "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary.", + "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that!!!", + "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright, alright, ENOUGH already!", + "obj_susieandlancer_event_slash_Step_0_gml_455_0": "* Fine... I GUESS I'll go back to being a good guy.", + "obj_susieandlancer_event_slash_Step_0_gml_456_0": "* But DON'T expect me to do anything but FIGHT.", + "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well, you didn't BEAT US, because you, uh...", + "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by, uh, ganging up on Lancer, with, uh...", + "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness.", + "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO, I guess I'll go back to your side.", + "obj_susieandlancer_event_slash_Step_0_gml_467_0": "* But DON'T expect me to do anything but FIGHT.", + "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well, we're happy to have you back, Susie.", + "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah, yeah, let's just hurry up and go home.", + "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ...", + "obj_susieandlancer_event_slash_Step_0_gml_510_0": "* Ummm... Susie?", + "obj_susieandlancer_event_slash_Step_0_gml_511_0": "* Does this mean we... aren't a team anymore?", + "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H... huh...? Umm, I mean, uhh...", + "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team!", + "obj_susieandlancer_event_slash_Step_0_gml_552_0": "* You can, um...", + "obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys", + "obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $!$? Squad", + "obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club", + "obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang", + "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ... be part of the ~1!", + "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow! Me...!? In the ~1!?", + "obj_susieandlancer_event_slash_Step_0_gml_576_0": "* Wait...", + "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys, then...", + "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets?", + "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah!\n* Ralsei will make them!", + "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H... Huh!?", + "obj_susieandlancer_event_slash_Step_0_gml_600_0": "* ... Okay, sure!", + "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah!!!\n* Lancer joins the team!!!", + "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party!", + "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.", + "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris, we're getting close to the Fountain...", + "obj_susieandlancer_event_slash_Step_0_gml_713_0": "* Let's not turn back now.", + "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...! Lancer...!", + "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh...", + "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes...!", + "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens...", + "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft...", + "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way?", + "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer!", + "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie!", + "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are...", + "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang!", + "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $!$? Squad!", + "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club!", + "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um... So what's your, um, evil plan?", + "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh?", + "obj_susiebadguy_event_slash_Step_0_gml_206_0": "* Dude, we JUST formed our team.", + "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet.", + "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience, please...", + "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh, um, sorry...", + "obj_susiebadguy_event_slash_Step_0_gml_212_0": "* We're, um, looking forward to the rest!", + "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh, well, you won't have to look forward for long.", + "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now... We're going to work CEASELESSLY...", + "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably...", + "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns.", + "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs.", + "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts!", + "obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)", + "obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)", + "obj_susieenemy_slash_Other_11_gml_19_0": "Heh,\nscared?", + "obj_susieenemy_slash_Other_11_gml_20_0": "Weasel\nout of\nTHIS!", + "obj_susieenemy_slash_Other_11_gml_21_0": "Talk your\nway out of\nTHIS!", + "obj_susieenemy_slash_Other_11_gml_22_0": "Think\nfast!", + "obj_susieenemy_slash_Other_11_gml_28_0": "Hey, stop\nganging up\non him!", + "obj_susieenemy_slash_Other_11_gml_31_0": "Hey, stop\nhitting\nhim!", + "obj_susieenemy_slash_Other_11_gml_35_0": "No way!\nShut up and\nfight!!!", + "obj_susieenemy_slash_Other_11_gml_36_0": "Really?\n...\nShut up and\nfight!!!", + "obj_susieenemy_slash_Other_11_gml_37_0": "What are\nyou even\ndoing?", + "obj_susieenemy_slash_Other_11_gml_38_0": " Really...?\nNo way, I\ndon't see\nanything!", + "obj_susieenemy_slash_Other_11_gml_39_0": "Yeah, it's\nhopeless.", + "obj_susieenemy_slash_Other_11_gml_43_0": "Flattery\nwon't\nwork on\nUS!!!", + "obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S\nTHE\nPOINT!!!", + "obj_susieenemy_slash_Other_11_gml_45_0": "Huh...?\nI mean...\nNO!!!", + "obj_susieenemy_slash_Other_11_gml_46_0": "Heh,\nscore for\nthe BAD\nGUYS!", + "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz...)", + "obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)\nI'm awake,\ndid I miss\nanything?", + "obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.", + "obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.", + "obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.", + "obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.", + "obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.", + "obj_susieenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", + "obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* If you read the status screen, you already knew that.", + "obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* The armor you equipped her with just made her tougher!", + "obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight.", + "obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair.", + "obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear.", + "obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms.", + "obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore.", + "obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect!", + "obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time!", + "obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby!", + "obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep!", + "obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep...!", + "obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)", + "obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", + "obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends!!!", + "obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired??????????????)", + "obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", + "obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED!)", + "obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE!)", + "obj_susieenemy_slash_Step_0_gml_293_0": "* (... that didn't do anything though.)", + "obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work!)", + "obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike!)", + "obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen!)", + "obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!!\n* awa... ver sorz...\n* tem already have partner...", + "obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with...\n* EG!!!", + "obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)", + "obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly, seems like it already has a partner.)", + "obj_tem_school_slash_Other_10_gml_29_0": "* suz... VER MEAN!!!\n* said tem talk stupid...", + "obj_tem_school_slash_Other_10_gml_30_0": "* WRON! tem a SMART!!!\n* tem study hard and go to COLLEGE!!!", + "obj_tem_school_slash_Other_10_gml_34_0": "* suz... VER MEAN!!!\n* said eg...\n* NEVER HATCH!!!", + "obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)", + "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?", + "obj_thrashafter_event_slash_Step_0_gml_23_0": "* Hng... Even with your help, I couldn't stop you...", + "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.", + "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.", + "obj_thrashafter_event_slash_Step_0_gml_28_0": "* Nothing can stop us. Not even ourselves.", + "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", + "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", + "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", + "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", + "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!", + "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!", + "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...", + "obj_thrashafter_event_slash_Step_0_gml_60_0": "* If I can't stop you, then...", + "obj_thrashafter_event_slash_Step_0_gml_61_0": "* Then, my dad will...", + "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...", + "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...", + "obj_thrashafter_event_slash_Step_0_gml_79_0": "* Why don't you come with us...", + "obj_thrashafter_event_slash_Step_0_gml_80_0": "* And maybe you'll think of how to stop us on the way.", + "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?", + "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.", + "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?", + "obj_thrashafter_event_slash_Step_0_gml_109_0": "* W... Wait...", + "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?", + "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.", + "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?", + "obj_thrashafter_event_slash_Step_0_gml_130_0": "* ... Okay, sure!", + "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!", + "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!", + "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.", + "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow, this is cool!!!", + "obj_thrashafter_follow_slash_Step_0_gml_55_0": "* I've never been on such a big team before!!!", + "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of... various guys?", + "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah, but my dad forced them to listen to me.", + "obj_thrashafter_follow_slash_Step_0_gml_60_0": "* So they don't actually like me very much.", + "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh, well you don't need those clowns anymore.", + "obj_thrashafter_follow_slash_Step_0_gml_63_0": "* Just chill with us.", + "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye!", + "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man, I'm STILL hungry.", + "obj_thrashafter_follow_slash_Step_0_gml_78_0": "* It's like nothing I eat here matters.", + "obj_thrashafter_follow_slash_Step_0_gml_79_0": "* Shoulda stolen more money for the bake sale, I guess.", + "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ... I WAS thinking of baking a cake later.", + "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm... what's the catch.", + "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ... you have to stop making fun of me, for one.", + "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS!!!", + "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later.", + "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch.", + "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me, for one.", + "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!", + "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look, Susie!\n* A candy tree!", + "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah!", + "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ... so what's it taste like?", + "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn! It tastes like friendship!", + "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like???", + "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha!! Like my teeth are disintegrating!!", + "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys... Feels nice.", + "obj_thrashafter_follow_slash_Step_0_gml_188_0": "* Like I'm doing something... important.", + "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners, Lancer.", + "obj_thrashafter_follow_slash_Step_0_gml_191_0": "* Our purpose - Darkners' purpose - is to assist them.", + "obj_thrashafter_follow_slash_Step_0_gml_192_0": "* It's the only way we can feel truly fulfilled.", + "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really...?", + "obj_thrashafter_follow_slash_Step_0_gml_195_0": "* ... but my dad hates Lightners. He wants to...", + "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy?", + "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ... I'm... not sure.", + "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey, uh, let's ditch the weird \"purpose\" talk.", + "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry.", + "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah!! I'm still boost from the juice!!!", + "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean, LOOK, I'M not from here, and hanging out like this...", + "obj_thrashafter_follow_slash_Step_0_gml_219_0": "* I also feel kinda, uh, y'know...", + "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ... happy?", + "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh, nah.", + "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ... maybe.", + "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look, everyone! We can see the castle!", + "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes! That's where I live!", + "obj_thrashafter_follow_slash_Step_0_gml_268_0": "* Me and, uh...", + "obj_thrashafter_follow_slash_Step_0_gml_269_0": "* My... My dad.", + "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top...?", + "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN, Susie! If we can get there...", + "obj_thrashafter_follow_slash_Step_0_gml_274_0": "* You and Kris will finally be able to go home!", + "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez, took long enough.", + "obj_thrashafter_follow_slash_Step_0_gml_277_0": "* Kris, Lancer, let's go!", + "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there... isn't another way home?", + "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now.", + "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there, um...", + "obj_thrashafter_follow_slash_Step_0_gml_306_0": "* Y... You might... get hurt. And...", + "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What? C'mon, Lancer.", + "obj_thrashafter_follow_slash_Step_0_gml_309_0": "* NO ONE's gonna beat a team like us!", + "obj_thrashafter_follow_slash_Step_0_gml_310_0": "* If anyone gets in our way, all we gotta do...", + "obj_thrashafter_follow_slash_Step_0_gml_311_0": "* ... is CRUSH them.", + "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha, that's...", + "obj_thrashafter_follow_slash_Step_0_gml_394_0": "* That's actually... bad.", + "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha, yeah! But thank you for sharing!", + "obj_thrashafter_follow_slash_Step_0_gml_397_0": "* You're a good friend!!!", + "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well, uh...", + "obj_thrashafter_follow_slash_Step_0_gml_400_0": "* ... you too, I guess.", + "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ... damn, the last piece's too high to reach.", + "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not, Susie!", + "obj_thrashafter_follow_slash_Step_0_gml_548_0": "* I have a \\cYSpecial Transformation\\cW for times like this!", + "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really!?", + "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn, Team!!", + "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look! \\cYStool Forme!", + "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ... all you did was put your hands on the ground.", + "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey, don't act so jealous.", + "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh, got it.", + "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo, tell me what it tastes like!", + "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh? You haven't had it before?", + "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh... I mean, I've always wondered what it's like...", + "obj_thrashafter_follow_slash_Step_0_gml_745_0": "* But I'm not allowed to pick it for myself...", + "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well, you tell me what it tastes like.", + "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me...?", + "obj_thrashafter_follow_slash_Step_0_gml_774_0": "* I thought you were hungry.", + "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ... I, uh, changed my mind.", + "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho!!!\n* Candy joins the team!!", + "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party!", + "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY!!!", + "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ... but w-what if you had to fight...", + "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds, right? Don't worry about it.", + "obj_thrashafter_follow_slash_Step_0_gml_935_0": "* Whoever it is, they'll be cold on the ground before you can blink.", + "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B... But Susie...", + "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What?", + "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_962_0": "* I think...", + "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go.", + "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh? When're you gonna be back?", + "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never.", + "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H... Hey! Wait a second!! Lancer!!", + "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird?!", + "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie, wait...!", + "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:", + "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:", + "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:", + "obj_thrashcontroller_slash_Create_0_gml_52_0": "END", + "obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR", + "obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR", + "obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR", + "obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER", + "obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD", + "obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME", + "obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK", + "obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN", + "obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL", + "obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK", + "obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK", + "obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK", + "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.WHL", + "obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD", + "obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK", + "obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting\ngun with an air\nof mysticism.", + "obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish\nblade reserved\nfor upscale\nevents.", + "obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning\nwith desire!\nSure to make\nyou blush!", + "obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage. You're\ngoing to lose\npoints.", + "obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined\nchassis for an\nelegant\nthrashing.", + "obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis\nfor tomboyish\nthrashing.", + "obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's\nlovers. The\ncannon is highly\nkissable.", + "obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at\nthis is making\nyou lose points.", + "obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for\nthe athletic\nthrashing machine\nin your life.", + "obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive\nwheels, leading\nthe way!", + "obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads\nfor razing\nsophisticated\ndinner parties.", + "obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to\nlose points.", + "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries", + "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)", + "obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine. \n Is that OK?", + "obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass.\n Is that OK?", + "obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES", + "obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO", + "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)", + "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD:", + "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY:", + "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE:", + "obj_thrashmaker_event_slash_Step_0_gml_57_0": "* Oh, woe! Woe is me...! Rows and rows of woes and woes! If only a hero would help...", + "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...? Is everything alright...?", + "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh, I'm not Lancer!\n* I'm just a sweet little boy!", + "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache.", + "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise.", + "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ... so what kind of help do you need?", + "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See, I have this EVIL PLAN that I need to make...", + "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ... and why does a \"sweet boy\" need an evil plan?", + "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie!!!", + "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_112_0": "* (Kris, if it's for friendship...)", + "obj_thrashmaker_event_slash_Step_0_gml_113_0": "* Well then, we'll gladly help. What shall we do?", + "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper, you delicious little apple!", + "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine!", + "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho! Let the Clown-Generated-Content begin!", + "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow!! Looks nasty!\n* Are you sure you aren't evil!?", + "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err, no, I suppose we just have a knack for it.", + "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha, tricked you, idiots!", + "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you!", + "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh!!!", + "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh, you didn't even give it any weak points!!", + "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh, it's even kinda high-class lookin'!", + "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh, it even looks kinda fast!", + "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh, it almost looks kinda cute!", + "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh, this thing's, like...", + "obj_thrashmaker_event_slash_Step_0_gml_380_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_381_0": "* Uhhh, hey, why did you draw something, like,", + "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ... it looks like you guys wanna kiss?", + "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself, Kris.)", + "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh, it even looks kinda cool!", + "obj_thrashmaker_event_slash_Step_0_gml_392_0": "* Heheheheh...!", + "obj_thrashmaker_event_slash_Step_0_gml_393_0": "* ... uhh, didn't know you guys liked guns that much?", + "obj_thrashmaker_event_slash_Step_0_gml_401_0": "* Heheheheh...!", + "obj_thrashmaker_event_slash_Step_0_gml_402_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_403_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_404_0": "* It's just a duck?", + "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway, great job, Lancer!\n* They were sitting ducks!", + "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha, yes! And it's all thanks to our enemies!", + "obj_thrashmaker_event_slash_Step_0_gml_430_0": "* Thank you very much!!!\n* Thrash-you-later!!", + "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys? This evil plan... sucks ass.", + "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way?", + "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah, you're good.", + "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho! The bad guys get off scot-free again!!", + "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later, you fools!!!", + "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay.", + "obj_throwralsei_slash_Step_0_gml_26_0": "* Press", + "obj_throwralsei_slash_Step_0_gml_26_1": " to determine the POWER!", + "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)", + "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)", + "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?", + "obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?", + "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?", + "obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.", + "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)", + "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)", + "obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)\n* (Well, except for some paper scraps.)", + "obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)", + "obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those, Kris...", + "obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)", + "obj_treasure_room_slash_Other_10_gml_33_0": "* Um, please don't eat those, Susie...", + "obj_treasure_room_slash_Other_10_gml_35_0": "* What!? Are you saving them for something!?", + "obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)\n* (Well, except for some vowels.)", + "obj_treasure_room_slash_Other_10_gml_48_0": "NULL", + "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2", + "obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs", + "obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs", + "obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs", + "obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs", + "obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE", + "obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars", + "obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)", + "obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", + "obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)", + "obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR, Kris!\n* It increases defense.", + "obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu?", + "obj_treasure_room_slash_Other_10_gml_107_0": "* I think it'd look great on you!", + "obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)", + "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "* Oh, that was fun!\n* You're a wonderful student, Kris!", + "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "* ... and, er, in case you ever need a refresher, I...", + "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "* Here!\n* I wrote a Manual for you and Susie!", + "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "* Press", + "obj_tutorialbattleevent_slash_Step_0_gml_90_1": " to open the menu and use it in your ITEMS.", + "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)", + "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "* Sorry, Kris. I'll try to be a better teacher next time.", + "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "* ... Actually, umm, if you prefer to read, instead...", + "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!", + "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!", + "obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return", + "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?", + "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?", + "obj_unusedclassevent_slash_Step_0_gml_96_0": "* How'd we get here...?", + "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...", + "obj_unusedclassevent_slash_Step_0_gml_124_0": "* What...", + "obj_unusedclassevent_slash_Step_0_gml_125_0": "* What just happened...?", + "obj_unusedclassevent_slash_Step_0_gml_126_0": "* Like, that wasn't a dream or anything, was it...?", + "obj_unusedclassevent_slash_Step_0_gml_141_0": "* ...", + "obj_unusedclassevent_slash_Step_0_gml_142_0": "* Anyway, as I was SAYING,", + "obj_unusedclassevent_slash_Step_0_gml_143_0": "* Let's just tell Alphys we couldn't find any chalk.", + "obj_writer_slash_Alarm_0_gml_20_0": "\\", + "obj_writer_slash_Alarm_0_gml_31_0": "\\", + "obj_writer_slash_Draw_0_gml_72_0": "\\", + "obj_writer_slash_Draw_0_gml_147_0": "||", + "obj_writer_slash_Draw_0_gml_272_0": "\\", + "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", + "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", + "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!", + "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card", + "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks\nto you, increasing defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "... better than nothing.", + "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky, huh, Kris...", + "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace", + "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various\nsymbol-inscribed cubes.", + "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "... okay.", + "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"", + "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon", + "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases\nthe range bullets increase tension.", + "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.", + "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?", + "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range", + "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon", + "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly\nincreases your defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope. Not in 1st grade anymore.", + "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um... D-do I look cute...?", + "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness", + "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle", + "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases\nyour attack and defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn, it's actually cool...)", + "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha!", + "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken", + "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.", + "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's... familiar?", + "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu! Healing power UP!", + "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail", + "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.", + "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.", + "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil, OK?", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", + "scr_asgface_slash_scr_asgface_gml_1_0": "\\E~1 \\FA \\TA", + "scr_asterskip_slash_scr_asterskip_gml_4_0": "||", + "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.", + "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)", + "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close!", + "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes!", + "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!", + "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled!", + "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!", + "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.", + "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN!", + "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes. Again.", + "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view!", + "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!", + "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly! (x3)", + "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way!", + "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", + "scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris", + "scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie", + "scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei", + "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY", + "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", + "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", + "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", + "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", + "scr_gamestart_slash_scr_gamestart_gml_343_0": "Home", + "scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.", + "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.", + "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.", + "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard.\nIts use is unknown.", + "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of\nvarious tips and tricks.", + "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", + "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.", + "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top.\nHeals 80 HP to the team.", + "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP", + "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 5 HP?", + "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP", + "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3.\nHeals 30 HP to the team.", + "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP", + "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small, but some\npeople REALLY like it. +??HP", + "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.\nHeals 500HP.", + "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy", + "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals\n40HP", + "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint", + "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal\nDowned\nAlly", + "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard", + "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell\nat\nshops", + "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual", + "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read\nout of\nbattle", + "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake", + "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals\n20HP", + "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake", + "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals\nteam\n160HP", + "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake", + "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals\nteam\n80HP", + "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger", + "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals\n70HP", + "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie", + "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals\n50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad", + "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals\n4HP", + "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich", + "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals\nteam\n30HP", + "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut", + "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond", + "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich", + "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals\nALL HP", + "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux", + "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals\n50 HP", + "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy", + "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint", + "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard", + "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual", + "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger", + "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie", + "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad", + "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich", + "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut", + "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond", + "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich", + "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux", + "scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh!! That's good!", + "scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey, feed ME!!!", + "scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy!!! Marshmallows!!", + "scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE!!!", + "scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)", + "scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)", + "scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah, I'm refreshed!", + "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual, but it was so dense it made your head spin...)", + "scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm, seconds!", + "scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.", + "scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.", + "scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm, thank you!", + "scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection!", + "scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt...?", + "scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm... face", + "scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)", + "scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this!?", + "scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy!", + "scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging!", + "scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly...)", + "scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm, blood!", + "scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah, sticky...", + "scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it?", + "scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww, thanks, Kris!", + "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)", + "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...", + "scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool, it's wriggling.", + "scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum, is this spaghetti?", + "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)", + "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)", + "scr_itemuse_slash_scr_itemuse_gml_238_0": "* You held the crystal up to your eye.", + "scr_itemuse_slash_scr_itemuse_gml_239_0": "* For some strange reason, for just a brief moment...", + "scr_itemuse_slash_scr_itemuse_gml_240_0": "* You thought you saw toys strewn on the floor.", + "scr_itemuse_slash_scr_itemuse_gml_241_0": "* ...but, it must've just been your imagination.", + "scr_itemuse_slash_scr_itemuse_gml_242_0": "* You held the crystal up to your eye.", + "scr_itemuse_slash_scr_itemuse_gml_243_0": "* ... but nothing happened.", + "scr_itemuse_slash_scr_itemuse_gml_244_0": "* It doesn't seem very useful.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "A sharp shadow moves like water in the hand.\nYou have collected 1.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "ShadowCrystal", + "scr_kingface_slash_scr_kingface_gml_3_0": "\\E~1 \\FK \\TK", + "scr_kingface_slash_scr_kingface_gml_7_0": "\\E~1 \\TK", + "scr_lanface_slash_scr_lanface_gml_1_0": "\\E~1 \\FL \\TL", + "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.", + "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.", + "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.", + "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.", + "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.", + "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.", + "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.", + "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things.", + "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things.", + "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.", + "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.", + "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.", + "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.", + "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* There is a small shard of something in your pocket.", + "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* It feels like glass, but...", + "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate", + "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil", + "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage", + "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet", + "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk", + "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil", + "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil", + "scr_litemname_slash_scr_litemname_gml_13_0": "Egg", + "scr_litemname_slash_scr_litemname_gml_14_0": "Glass", + "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.", + "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...", + "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.", + "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.", + "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring...", + "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up.", + "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "* Hello?\n* Dreemurr residence...\n* Who might this be...?", + "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "* ... Kris?", + "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "* Sigh... Do not make me come over there.", + "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click...", + "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring...", + "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing, but you can't get it.)", + "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone, after all...)", + "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* You looked through the glass.", + "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* For some strange reason, for just a brief moment...", + "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* You thought you saw through your hand.", + "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* You looked through the glass.", + "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ... but nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* It doesn't seem very useful.", + "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris, honey, what is it?", + "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* What? No, I am not giving you a ride home.", + "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "* Our house is not far. It is just at the top of town.", + "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "* Try walking. It builds character, honey.", + "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris, I am grading papers.", + "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "* I can talk to you when you get back, alright?", + "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "* Our house is only at the top of town, you know.", + "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)", + "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " \n", + "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!", + "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.", + "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", + "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", + "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", + "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", + "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture", + "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place.\n* Now tear off the mask beneath your face!", + "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in!", + "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy", + "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn", + "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince", + "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture", + "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy", + "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover", + "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", + "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", + "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", + "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", + "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys", + "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", + "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", + "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", + "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", + "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins", + "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet", + "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet", + "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman", + "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight", + "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby", + "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick", + "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On", + "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll", + "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer", + "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange", + "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival", + "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry", + "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend", + "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover", + "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday", + "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys", + "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports", + "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals", + "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees", + "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank", + "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", + "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", + "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie", + "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing", + "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL", + "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette", + "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random\nChaos", + "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis", + "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce\nTIRED", + "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers", + "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea", + "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger", + "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince", + "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy", + "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt", + "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt", + "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King", + "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk", + "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk", + "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk", + "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage", + "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense\nBoost", + "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster", + "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red\nDamage", + "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal", + "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals\neveryone", + "scr_noeface_slash_scr_noeface_gml_1_0": "\\E~1 \\FN \\TN", + "scr_noface_slash_scr_noface_gml_1_0": "", + "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home", + "scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number", + "scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number", + "scr_ralface_slash_scr_ralface_gml_1_0": "\\E~1 \\FR \\TR", + "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room", + "scr_roomname_slash_scr_roomname_gml_4_0": "??????", + "scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle", + "scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town", + "scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door", + "scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop", + "scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board", + "scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2", + "scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance", + "scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale", + "scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze", + "scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze", + "scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room", + "scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison", + "scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F", + "scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F", + "scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne", + "scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???", + "scr_rudface_slash_scr_rudface_gml_1_0": "\\E~1 \\Fr \\Tr", + "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\E~1 \\Fu \\T0", + "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None", + "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword", + "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword", + "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n", + "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer", + "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer", + "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly", + "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify", + "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify", + "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe", + "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.", + "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n", + "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n", + "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal", + "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal", + "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP", + "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT", + "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT", + "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction", + "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.", + "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!", + "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!", + "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!", + "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!", + "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!", + "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!", + "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)", + "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!", + "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!", + "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT!", + "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!", + "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...", + "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!", + "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured!\n", + "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!", + "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...", + "scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)", + "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW!\n", + "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely!\n", + "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental!\n", + "scr_spelltext_slash_scr_spelltext_gml_172_0": "", + "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!", + "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!", + "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!", + "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!", + "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!", + "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!", + "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!", + "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!", + "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!", + "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!", + "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX!", + "scr_susface_slash_scr_susface_gml_1_0": "\\E~1 \\FS \\TS", + "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.", + "scr_text_slash_scr_text_gml_7_0": "\nYes", + "scr_text_slash_scr_text_gml_8_0": "\nNo", + "scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away.", + "scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?", + "scr_text_slash_scr_text_gml_13_0": "", + "scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief.", + "scr_text_slash_scr_text_gml_23_0": "* Hand shaking, you dropped the ball of junk on the ground.", + "scr_text_slash_scr_text_gml_24_0": "* It broke into pieces.", + "scr_text_slash_scr_text_gml_25_0": "* You felt bitter.", + "scr_text_slash_scr_text_gml_38_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?", + "scr_text_slash_scr_text_gml_39_0": "* Here, you want the candy-cane one or the one with lights on it?", + "scr_text_slash_scr_text_gml_40_0": "* Huh?\n* You want to be partners?", + "scr_text_slash_scr_text_gml_41_0": "* Ummm... Sorry...\n* Berdly already asked me...", + "scr_text_slash_scr_text_gml_42_0": "* But I could ask Ms. Alphys if we could make a group of 3!", + "scr_text_slash_scr_text_gml_43_0": "* I'll ask if you're sure!\n \nNot yet Yes. Ask.\\C1", + "scr_text_slash_scr_text_gml_50_0": "* OK, I'll ask!", + "scr_text_slash_scr_text_gml_51_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", + "scr_text_slash_scr_text_gml_56_0": "* Yeah, I'm sure there's someone else you can ask!", + "scr_text_slash_scr_text_gml_61_0": "* Do you wanna be partners?\nNot yet Yes\\C1", + "scr_text_slash_scr_text_gml_68_0": "* OK, I'll ask!", + "scr_text_slash_scr_text_gml_69_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", + "scr_text_slash_scr_text_gml_74_0": "* Umm, OK.\n* You just keep doing your thing, Kris.", + "scr_text_slash_scr_text_gml_79_0": "* Alright.\n* Let's get this over with.", + "scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...", + "scr_text_slash_scr_text_gml_81_0": "* YOU'LL do our project.", + "scr_text_slash_scr_text_gml_82_0": "* How's that sound?\n \nGood Bad\\C1", + "scr_text_slash_scr_text_gml_91_0": "\nYes", + "scr_text_slash_scr_text_gml_92_0": "\nNo", + "scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)", + "scr_text_slash_scr_text_gml_98_0": "* (Take it?)", + "scr_text_slash_scr_text_gml_99_0": " \\C2", + "scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)", + "scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)", + "scr_text_slash_scr_text_gml_118_0": "* (It stayed.)", + "scr_text_slash_scr_text_gml_124_0": "\nListen", + "scr_text_slash_scr_text_gml_125_0": "\nNo", + "scr_text_slash_scr_text_gml_128_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...", + "scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW.", + "scr_text_slash_scr_text_gml_130_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.", + "scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,", + "scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy, foretold by time and space.", + "scr_text_slash_scr_text_gml_133_0": "* Please, Heroes...\n* Listen to my tale...", + "scr_text_slash_scr_text_gml_134_0": " \\C2", + "scr_text_slash_scr_text_gml_139_0": "\nListen", + "scr_text_slash_scr_text_gml_140_0": "\nWe know it\nAlready", + "scr_text_slash_scr_text_gml_145_0": "* Very well then...", + "scr_text_slash_scr_text_gml_149_0": "* ...", + "scr_text_slash_scr_text_gml_150_0": "* Umm, r-really?\n* Are you sure?\n* It's fairly important.", + "scr_text_slash_scr_text_gml_151_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!", + "scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!", + "scr_text_slash_scr_text_gml_153_0": "", + "scr_text_slash_scr_text_gml_162_0": "* Phew!\n* Um, very well then...", + "scr_text_slash_scr_text_gml_168_0": "* ... really?\n* You've heard it already?", + "scr_text_slash_scr_text_gml_169_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...", + "scr_text_slash_scr_text_gml_171_0": "* Look, dude, we didn't come here for a bedtime story.", + "scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home.", + "scr_text_slash_scr_text_gml_174_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.", + "scr_text_slash_scr_text_gml_176_0": "* Fountain?", + "scr_text_slash_scr_text_gml_177_0": "* You mean, uh, like the water bubbler or something?", + "scr_text_slash_scr_text_gml_179_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.", + "scr_text_slash_scr_text_gml_180_0": "* ... umm, are you sure you actually know the legend?", + "scr_text_slash_scr_text_gml_182_0": "* Look.", + "scr_text_slash_scr_text_gml_183_0": "* ...", + "scr_text_slash_scr_text_gml_184_0": "* No.", + "scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info.", + "scr_text_slash_scr_text_gml_186_0": "* See you two later.", + "scr_text_slash_scr_text_gml_188_0": "* W-wait!\n* Let me at least tell you how to...", + "scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject", + "scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming", + "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside...", + "scr_text_slash_scr_text_gml_198_0": "* Err, well, they would if I had any...", + "scr_text_slash_scr_text_gml_199_0": "* Oh, don't worry about me, Kris!", + "scr_text_slash_scr_text_gml_200_0": "* I'm certain I'll find a subject someday...", + "scr_text_slash_scr_text_gml_201_0": " \\C2", + "scr_text_slash_scr_text_gml_210_0": "* H... Huh!?", + "scr_text_slash_scr_text_gml_211_0": "* Why, Kris, you don't have to do that...", + "scr_text_slash_scr_text_gml_212_0": "* ... but, if you insist...", + "scr_text_slash_scr_text_gml_213_0": "* Kris, as your Prince and authority, I order you to...!", + "scr_text_slash_scr_text_gml_214_0": "* Please let me know what to do!", + "scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!", + "scr_text_slash_scr_text_gml_226_0": "\nI know", + "scr_text_slash_scr_text_gml_227_0": "\nReally!?", + "scr_text_slash_scr_text_gml_231_0": "* Er, Kris, you know you can hold ~1 to run...?", + "scr_text_slash_scr_text_gml_232_0": " \\C2", + "scr_text_slash_scr_text_gml_241_0": "* Really?\n* And yet you choose not to...?", + "scr_text_slash_scr_text_gml_242_0": "* Right, who knows how long these leisurely days will last...", + "scr_text_slash_scr_text_gml_243_0": "* There's nothing wrong with taking your time, Kris.", + "scr_text_slash_scr_text_gml_249_0": "* Right!\n* You'll move faster by holding ~1!", + "scr_text_slash_scr_text_gml_250_0": "* And I'll be right behind you, so don't worry!", + "scr_text_slash_scr_text_gml_251_0": "* ... Unless you want to get away, in which case, sorry.", + "scr_text_slash_scr_text_gml_257_0": "\nI know", + "scr_text_slash_scr_text_gml_258_0": "\nReally!?", + "scr_text_slash_scr_text_gml_261_0": "* Umm, Kris, did you know...", + "scr_text_slash_scr_text_gml_262_0": "* ... You can skip text by pressing", + "scr_text_slash_scr_text_gml_262_1": "?", + "scr_text_slash_scr_text_gml_263_0": " \\C2", + "scr_text_slash_scr_text_gml_272_0": "* ... Really?\n* So you've just been...", + "scr_text_slash_scr_text_gml_273_0": "* Listening to me talk, because you wanted to?", + "scr_text_slash_scr_text_gml_274_0": "* I'll try to make it worth your while, Kris!", + "scr_text_slash_scr_text_gml_279_0": "* Right! In the case you read very quickly.", + "scr_text_slash_scr_text_gml_280_0": "* Or you're tired of what's being said.", + "scr_text_slash_scr_text_gml_281_0": "* ... No need to skip my text, right, Kris?", + "scr_text_slash_scr_text_gml_288_0": "\nYes", + "scr_text_slash_scr_text_gml_289_0": "\nDon't", + "scr_text_slash_scr_text_gml_292_0": "* Oh, Kris!\n* It's the training dummy I made!", + "scr_text_slash_scr_text_gml_293_0": "* Now seems like a great chance to prepare for the enemy.", + "scr_text_slash_scr_text_gml_294_0": "* Would you like me to teach you how to fight?", + "scr_text_slash_scr_text_gml_295_0": " \\C2", + "scr_text_slash_scr_text_gml_302_0": "* OK!\n* Get ready, Kris!", + "scr_text_slash_scr_text_gml_307_0": "* Right, you already fought Lancer, didn't you...?", + "scr_text_slash_scr_text_gml_308_0": "* I was so excited to teach you, I absolutely blanked!", + "scr_text_slash_scr_text_gml_309_0": "* ... B-but, um...\n* Just in case you forgot anything...", + "scr_text_slash_scr_text_gml_310_0": "* Here!\n* I made a Manual for you and Susie!", + "scr_text_slash_scr_text_gml_311_0": "* Press", + "scr_text_slash_scr_text_gml_311_1": " to open the menu and use it in your ITEMS.", + "scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)", + "scr_text_slash_scr_text_gml_318_0": "\nI can\nhandle it", + "scr_text_slash_scr_text_gml_319_0": "\n.....\n", + "scr_text_slash_scr_text_gml_322_0": "* Oh my^2!\n* The Great Door is opened?!", + "scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through...", + "scr_text_slash_scr_text_gml_324_0": "* ...", + "scr_text_slash_scr_text_gml_325_0": "* Kris, once we pass through this door...", + "scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin.", + "scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy...", + "scr_text_slash_scr_text_gml_328_0": "* But, Kris, I believe YOUR choices are important, too.", + "scr_text_slash_scr_text_gml_329_0": "* This world is full of all kinds of people, Kris.", + "scr_text_slash_scr_text_gml_330_0": "* In the end, how we treat them makes all the difference.", + "scr_text_slash_scr_text_gml_331_0": "* So let's try our best to get by without FIGHTing.", + "scr_text_slash_scr_text_gml_332_0": "* If we can manage to do that...", + "scr_text_slash_scr_text_gml_333_0": "* I believe this tale may have a happy ending.", + "scr_text_slash_scr_text_gml_334_0": "* Otherwise, I fear that...", + "scr_text_slash_scr_text_gml_335_0": "* ... you may not... find the result favorable.", + "scr_text_slash_scr_text_gml_336_0": "* ... Oh, I'm sorry! Is that too much to ask?", + "scr_text_slash_scr_text_gml_337_0": " \\C2", + "scr_text_slash_scr_text_gml_342_0": "* Kris, I knew you were a hero the moment I saw you.", + "scr_text_slash_scr_text_gml_343_0": "* Let's try our best, alright?", + "scr_text_slash_scr_text_gml_347_0": "* O-oh, I'm sorry!", + "scr_text_slash_scr_text_gml_348_0": "* Kris, in the end, what you choose is up to you.", + "scr_text_slash_scr_text_gml_349_0": "* As long as you're happy with it, I'm happy too.", + "scr_text_slash_scr_text_gml_350_0": "* So just try your best, and don't worry!", + "scr_text_slash_scr_text_gml_357_0": "\nYes", + "scr_text_slash_scr_text_gml_358_0": "\nNo", + "scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)", + "scr_text_slash_scr_text_gml_364_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_365_0": "", + "scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)", + "scr_text_slash_scr_text_gml_370_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_371_0": "", + "scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)", + "scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)", + "scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)", + "scr_text_slash_scr_text_gml_403_0": "\nYes", + "scr_text_slash_scr_text_gml_404_0": "\nNo", + "scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)", + "scr_text_slash_scr_text_gml_410_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_411_0": " \\C2", + "scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)", + "scr_text_slash_scr_text_gml_416_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_417_0": " \\C2", + "scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)", + "scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)", + "scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)", + "scr_text_slash_scr_text_gml_449_0": "\nYes", + "scr_text_slash_scr_text_gml_450_0": "\nNo", + "scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)", + "scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)", + "scr_text_slash_scr_text_gml_457_0": " \\C2", + "scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering...)", + "scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)", + "scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)", + "scr_text_slash_scr_text_gml_491_0": " \nCrumpled\npaper", + "scr_text_slash_scr_text_gml_492_0": "LANCER\nlabelled\npaper", + "scr_text_slash_scr_text_gml_493_0": "Neat paper", + "scr_text_slash_scr_text_gml_495_0": "* Alright, everyone's put in their entries!", + "scr_text_slash_scr_text_gml_496_0": "* Blue person, you can choose.", + "scr_text_slash_scr_text_gml_497_0": "* Since you look like you don't care.", + "scr_text_slash_scr_text_gml_498_0": "", + "scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)", + "scr_text_slash_scr_text_gml_508_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_510_0": "* OK!!\n* And your name is...!", + "scr_text_slash_scr_text_gml_511_0": "* ... Hmm.", + "scr_text_slash_scr_text_gml_512_0": "* I don't think I'm allowed to say this one.", + "scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED, \"The $!$? Squad.\"", + "scr_text_slash_scr_text_gml_516_0": "* Woah, I'm not allowed to say Tier-TWO swear words!", + "scr_text_slash_scr_text_gml_517_0": "* Wow. You three's collective dad must be very cool.", + "scr_text_slash_scr_text_gml_519_0": "* Er, could we PERHAPS consider a DIFFERENT name?", + "scr_text_slash_scr_text_gml_521_0": "* Ralsei, you don't HAVE to be in our Squad.", + "scr_text_slash_scr_text_gml_523_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?", + "scr_text_slash_scr_text_gml_524_0": "* Here.\n* Call up my dad.", + "scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son.", + "scr_text_slash_scr_text_gml_526_0": "* One that has to take a shower every time he reads a swear word.", + "scr_text_slash_scr_text_gml_528_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.", + "scr_text_slash_scr_text_gml_530_0": "* Haha, me too!", + "scr_text_slash_scr_text_gml_531_0": "* See ya, losers!\n* It's shower time!", + "scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)", + "scr_text_slash_scr_text_gml_540_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_541_0": "* (On the inside...)\n* (It also says \"LANCER.\")", + "scr_text_slash_scr_text_gml_543_0": "* Wow, who did that one?\n* It's really good!", + "scr_text_slash_scr_text_gml_545_0": "* Wait, why do YOU get to choose the name?", + "scr_text_slash_scr_text_gml_547_0": "* Hey.\n* He didn't, Kris did.", + "scr_text_slash_scr_text_gml_549_0": "* Yeah!\n* It doesn't matter who MAY have written it!", + "scr_text_slash_scr_text_gml_550_0": "* Regardless, LANCER's going to meet absolute doom!", + "scr_text_slash_scr_text_gml_551_0": "* ... this name feels weird, actually.", + "scr_text_slash_scr_text_gml_552_0": "* Hmmm....", + "scr_text_slash_scr_text_gml_553_0": "* I know! Let's call it the LANCER FAN CLUB for short!", + "scr_text_slash_scr_text_gml_554_0": "* See you later, me!", + "scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)", + "scr_text_slash_scr_text_gml_563_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"", + "scr_text_slash_scr_text_gml_567_0": "* Oh, oh!\n* That's mine!", + "scr_text_slash_scr_text_gml_568_0": "* See, I think it's the perfect name...", + "scr_text_slash_scr_text_gml_569_0": "* Because we're all friends: That like to have a lot of fun.", + "scr_text_slash_scr_text_gml_571_0": "* Okay, first... jeez, that's a mouthful, dude.", + "scr_text_slash_scr_text_gml_572_0": "* Second, what are our enemies gonna think?", + "scr_text_slash_scr_text_gml_573_0": "* That we're gonna be BUDDIES with 'em?", + "scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT! INTIMIDATING!", + "scr_text_slash_scr_text_gml_575_0": "* Something PUNCHY! Something BAD-ASS!", + "scr_text_slash_scr_text_gml_577_0": "* ... like what?", + "scr_text_slash_scr_text_gml_579_0": "* Well, uh...\n* Y'know, for starters...", + "scr_text_slash_scr_text_gml_580_0": "* How about...\n* JUST, uh...", + "scr_text_slash_scr_text_gml_581_0": "* \"The Fun Gang.\"", + "scr_text_slash_scr_text_gml_582_0": "* Ya know, just, uh, concentrating on the \"Fun\" part.", + "scr_text_slash_scr_text_gml_584_0": "* It's perfect!!!", + "scr_text_slash_scr_text_gml_585_0": "* Well, see ya, Fun Gang!", + "scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!", + "scr_text_slash_scr_text_gml_595_0": " \nYes", + "scr_text_slash_scr_text_gml_596_0": " \nNo", + "scr_text_slash_scr_text_gml_599_0": "* Well jingle my goshdarn bells! Looks like Krismas came early!", + "scr_text_slash_scr_text_gml_600_0": "* Alright, Kris. Just gimme the straight shot.", + "scr_text_slash_scr_text_gml_601_0": "* Why you here?\n* Did your mom make you come here?", + "scr_text_slash_scr_text_gml_602_0": "", + "scr_text_slash_scr_text_gml_607_0": " \nNoelle", + "scr_text_slash_scr_text_gml_608_0": " \nFamily", + "scr_text_slash_scr_text_gml_609_0": "Illness", + "scr_text_slash_scr_text_gml_610_0": "Nothing", + "scr_text_slash_scr_text_gml_611_0": "* Hey, Kris, you wanna chat or something?", + "scr_text_slash_scr_text_gml_612_0": "* Don't worry, there's no way you can bore me right now!", + "scr_text_slash_scr_text_gml_613_0": "", + "scr_text_slash_scr_text_gml_618_0": "* Hahaha, that's what I thought!\n* She's a PEACH, huh...?", + "scr_text_slash_scr_text_gml_619_0": "* Fuzzy n' sweet on the outside, a total NUT on the inside!", + "scr_text_slash_scr_text_gml_620_0": "* Oh, your dad? Yeah, he's a real fruit himself too.", + "scr_text_slash_scr_text_gml_621_0": "* Which one? I dunno, probably a hairy one... like a kiwi.", + "scr_text_slash_scr_text_gml_624_0": "* Hahahaha!!!", + "scr_text_slash_scr_text_gml_625_0": "* Okay, okay, seriously, you wanna chat or something?", + "scr_text_slash_scr_text_gml_629_0": "* Really?\n* You've grown up a lot, Kris.", + "scr_text_slash_scr_text_gml_630_0": "* I'm proud of you.", + "scr_text_slash_scr_text_gml_631_0": "* Wasn't too long ago you were just the creepy kid next door.", + "scr_text_slash_scr_text_gml_632_0": "* Now you're the creepy kid right in front of me!", + "scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!", + "scr_text_slash_scr_text_gml_634_0": "* Okay, okay, seriously, you wanna chat or something?", + "scr_text_slash_scr_text_gml_636_0": "", + "scr_text_slash_scr_text_gml_641_0": "* Huh?", + "scr_text_slash_scr_text_gml_645_0": "* She's a sweetheart, isn't she, Kris?", + "scr_text_slash_scr_text_gml_646_0": "* Smart, kind, sweet... couldn't ask for a better daughter.", + "scr_text_slash_scr_text_gml_647_0": "* I just wish she wasn't so... defenseless.", + "scr_text_slash_scr_text_gml_648_0": "* Scary movies, bugs, Santa Claus... everything scares her.", + "scr_text_slash_scr_text_gml_649_0": "* And when it happens, she freezes like a deer in headlights.", + "scr_text_slash_scr_text_gml_650_0": "* Remember she used to even be afraid of humans under the bed?", + "scr_text_slash_scr_text_gml_651_0": "* (Kris, it was NOT nice of you to hide under there, by the way!)", + "scr_text_slash_scr_text_gml_652_0": "* ... anyhow, that's what's tough about being in here, Kris.", + "scr_text_slash_scr_text_gml_653_0": "* Not what's going on with me.", + "scr_text_slash_scr_text_gml_654_0": "* Just that... in the meantime, I can't be there to protect her.", + "scr_text_slash_scr_text_gml_655_0": "* Keep an eye out for her, OK?", + "scr_text_slash_scr_text_gml_659_0": "* Kris, even if we've grown apart, we still love your family.", + "scr_text_slash_scr_text_gml_660_0": "* After all, me and Asgore were college pals, right?", + "scr_text_slash_scr_text_gml_661_0": "* Oh hey... now that Asriel's off to college...", + "scr_text_slash_scr_text_gml_662_0": "* Y'think he's doing any CRAZY parties, like me and your dad?", + "scr_text_slash_scr_text_gml_663_0": "* Heh, I'm just pulling your leg. Your dad was no party animal.", + "scr_text_slash_scr_text_gml_664_0": "* Your MOTHER on the other hand...! Whoo!", + "scr_text_slash_scr_text_gml_665_0": "* She'd always fuss about going, but once the party started...", + "scr_text_slash_scr_text_gml_666_0": "* Yikes, man!", + "scr_text_slash_scr_text_gml_667_0": "* Once she hit me clear across the room with a key lime pie!", + "scr_text_slash_scr_text_gml_668_0": "* I got smashed into the snack table and toppled everything!", + "scr_text_slash_scr_text_gml_669_0": "* Tasty pie though. Couldn't complain.", + "scr_text_slash_scr_text_gml_673_0": "* ... So, why am I in here...?", + "scr_text_slash_scr_text_gml_674_0": "* Well, they found some crap, so it's just some tests.", + "scr_text_slash_scr_text_gml_675_0": "* Yeah, it's no big deal. Nothing a Holiday can't handle.", + "scr_text_slash_scr_text_gml_676_0": "* I'll be outta here in a jiff, then I can go back to, I dunno...", + "scr_text_slash_scr_text_gml_677_0": "* Yelling at you for getting tangled in our light display.", + "scr_text_slash_scr_text_gml_682_0": "* Then what the hell're you here for, Kris!? To gawk!?", + "scr_text_slash_scr_text_gml_683_0": "* You thought this was the zoo or something!? C'mon!", + "scr_text_slash_scr_text_gml_689_0": "No No No\nNo No No\nNo No No", + "scr_text_slash_scr_text_gml_690_0": " \nYes", + "scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.)\n* (Read it?)", + "scr_text_slash_scr_text_gml_694_0": "", + "scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2", + "scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...", + "scr_text_slash_scr_text_gml_701_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!", + "scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes...", + "scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult...", + "scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.", + "scr_text_slash_scr_text_gml_705_0": "* Not to mention, Mew Mew's character in the first one...", + "scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off.", + "scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!", + "scr_text_slash_scr_text_gml_708_0": "* Signed,\nThe Anonymous Yellow Lizard", + "scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)", + "scr_text_slash_scr_text_gml_713_0": " \nSit", + "scr_text_slash_scr_text_gml_714_0": " \nDon't Sit", + "scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)", + "scr_text_slash_scr_text_gml_718_0": "\"* Throughout my career, some of my best ideas came from dreams.\"", + "scr_text_slash_scr_text_gml_719_0": "\"* Take a rest here. If anyone asks -- you're writing!\"", + "scr_text_slash_scr_text_gml_720_0": "", + "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)", + "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)", + "scr_text_slash_scr_text_gml_738_0": " \nStick fingers", + "scr_text_slash_scr_text_gml_739_0": " \nDon't", + "scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", + "scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)", + "scr_text_slash_scr_text_gml_745_0": "", + "scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", + "scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)", + "scr_text_slash_scr_text_gml_757_0": "* (... your hand became covered in cobwebs.)", + "scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)", + "scr_text_slash_scr_text_gml_769_0": " \nYes", + "scr_text_slash_scr_text_gml_770_0": " \nNo", + "scr_text_slash_scr_text_gml_774_0": "* Hey... there...\n* Noticed you were...\n* Here...", + "scr_text_slash_scr_text_gml_775_0": "* It's me!\n* You know ME, right?\n* Of course you do!", + "scr_text_slash_scr_text_gml_776_0": "* I'm REAL popular!\n* I just!", + "scr_text_slash_scr_text_gml_777_0": "* Don't have any friends...", + "scr_text_slash_scr_text_gml_778_0": "* But it's OK, y'hear!\n* Because you're y'here!", + "scr_text_slash_scr_text_gml_779_0": "* Will YOU be my friend?", + "scr_text_slash_scr_text_gml_780_0": "", + "scr_text_slash_scr_text_gml_786_0": " \nKris", + "scr_text_slash_scr_text_gml_787_0": " \nHippo-\npotamus", + "scr_text_slash_scr_text_gml_794_0": "* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...", + "scr_text_slash_scr_text_gml_795_0": "* I don't know what to do!\n* I don't remember being this happy before!", + "scr_text_slash_scr_text_gml_796_0": "* What's your name, friend?", + "scr_text_slash_scr_text_gml_797_0": "", + "scr_text_slash_scr_text_gml_809_0": " \nOnion", + "scr_text_slash_scr_text_gml_810_0": " \nBeauty", + "scr_text_slash_scr_text_gml_811_0": "Asriel II", + "scr_text_slash_scr_text_gml_812_0": "Disgusting", + "scr_text_slash_scr_text_gml_817_0": "* Kris! That's you!\n* That's a real nice name for a friend!", + "scr_text_slash_scr_text_gml_822_0": "* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!", + "scr_text_slash_scr_text_gml_825_0": "* Oh, excuse me!\n* I forgot to introduce myself!", + "scr_text_slash_scr_text_gml_826_0": "* ...", + "scr_text_slash_scr_text_gml_827_0": "* ... Actually, since no one talks to me, I forgot my own name...", + "scr_text_slash_scr_text_gml_828_0": "Kris", + "scr_text_slash_scr_text_gml_829_0": "Hippopotatomus", + "scr_text_slash_scr_text_gml_830_0": "* ~1!\n* Can you give me a name...?", + "scr_text_slash_scr_text_gml_831_0": "", + "scr_text_slash_scr_text_gml_840_0": "* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!", + "scr_text_slash_scr_text_gml_841_0": "* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!", + "scr_text_slash_scr_text_gml_842_0": "* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.", + "scr_text_slash_scr_text_gml_848_0": "* Wow...\n* What a wonderful name!", + "scr_text_slash_scr_text_gml_849_0": "* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!", + "scr_text_slash_scr_text_gml_850_0": "* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...", + "scr_text_slash_scr_text_gml_857_0": "* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!", + "scr_text_slash_scr_text_gml_858_0": "* It feels like that good boy...\n* That threw those good corn flakes in the water for me.", + "scr_text_slash_scr_text_gml_859_0": "* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!", + "scr_text_slash_scr_text_gml_869_0": "* Thank you for giving me a name!\n* I'll cherish it, y'hear!?", + "scr_text_slash_scr_text_gml_870_0": "* ...", + "scr_text_slash_scr_text_gml_871_0": "* K... Krismas?\n* That's your name, right?", + "scr_text_slash_scr_text_gml_872_0": "* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?", + "scr_text_slash_scr_text_gml_873_0": "* I wanna tell you... something... tomorrow...", + "scr_text_slash_scr_text_gml_874_0": "* Somethin' I can only tell a friend...", + "scr_text_slash_scr_text_gml_875_0": "* Come back soon, y'hear...", + "scr_text_slash_scr_text_gml_879_0": "Open\nFridge", + "scr_text_slash_scr_text_gml_880_0": " \nDon't", + "scr_text_slash_scr_text_gml_881_0": "See photos", + "scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)", + "scr_text_slash_scr_text_gml_887_0": "* Oh, Kris.\n* If you're hungry...", + "scr_text_slash_scr_text_gml_888_0": "* ... help yourself to anything you want.", + "scr_text_slash_scr_text_gml_889_0": "", + "scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)", + "scr_text_slash_scr_text_gml_895_0": "", + "scr_text_slash_scr_text_gml_902_0": "* Nothing happened.", + "scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)", + "scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it...)", + "scr_text_slash_scr_text_gml_913_0": "* (... and, for some reason, a lone egg.)", + "scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)", + "scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)", + "scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)", + "scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)", + "scr_text_slash_scr_text_gml_925_0": "* (...)", + "scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside, too...)", + "scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)", + "scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)", + "scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)", + "scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)", + "scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)", + "scr_text_slash_scr_text_gml_955_0": " \nAsriel", + "scr_text_slash_scr_text_gml_956_0": " \nNeighbors", + "scr_text_slash_scr_text_gml_957_0": "Sister", + "scr_text_slash_scr_text_gml_958_0": "Nothing", + "scr_text_slash_scr_text_gml_961_0": "* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!", + "scr_text_slash_scr_text_gml_962_0": "* Mwah!\n* Mwah!\n* Mwah!", + "scr_text_slash_scr_text_gml_963_0": "* Ha ha ha!\n* I'm not even actually your aunt!", + "scr_text_slash_scr_text_gml_964_0": "* Oh my god...\n* Can I talk to you about something?", + "scr_text_slash_scr_text_gml_965_0": "* ...", + "scr_text_slash_scr_text_gml_966_0": "* Actually, like, anything, though.\n* Your choice.", + "scr_text_slash_scr_text_gml_967_0": "", + "scr_text_slash_scr_text_gml_970_0": "* Lil Krissy!\n* Did you wanna talk about something!?", + "scr_text_slash_scr_text_gml_971_0": "", + "scr_text_slash_scr_text_gml_979_0": "* Oh my god, Asriel!\n* Like, what a cutie pie!", + "scr_text_slash_scr_text_gml_980_0": "* Do you remember when me and him went to the dance?", + "scr_text_slash_scr_text_gml_981_0": "* That was like...\n* The best night EVER!", + "scr_text_slash_scr_text_gml_982_0": "* Even though I spilled the entire punch bowl all over him...", + "scr_text_slash_scr_text_gml_983_0": "* And danced inappropriately in front of your mom...", + "scr_text_slash_scr_text_gml_984_0": "* And got arrested in the parking lot for making a scene...", + "scr_text_slash_scr_text_gml_985_0": "* Hahaha! That was SO much fun!\n* Tell him I said hi!", + "scr_text_slash_scr_text_gml_989_0": "* Like, that green girl next door?", + "scr_text_slash_scr_text_gml_990_0": "* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.", + "scr_text_slash_scr_text_gml_991_0": "* Like, the other day, I went to see Cat Petters 2...", + "scr_text_slash_scr_text_gml_992_0": "* And the only other person in the theater was her!", + "scr_text_slash_scr_text_gml_993_0": "* Then I went to QC's and ordered a Catpuccino...", + "scr_text_slash_scr_text_gml_994_0": "* And she, like, was already drinking one!", + "scr_text_slash_scr_text_gml_995_0": "* She's SUCH a copycat!\n* ... uhh, copygator?", + "scr_text_slash_scr_text_gml_996_0": "* Copysaurus?\n* Copodile?\n* IDK, she sucks!", + "scr_text_slash_scr_text_gml_1000_0": "* Ooo, how's Catti doing?\n* I have no idea.", + "scr_text_slash_scr_text_gml_1001_0": "* We, like, totally can't connect at all!", + "scr_text_slash_scr_text_gml_1002_0": "* Yesterday, I asked if she wanted to hear me play the ukelele...", + "scr_text_slash_scr_text_gml_1003_0": "* She said no!\n* And then she, like, told me...", + "scr_text_slash_scr_text_gml_1004_0": "* My playing is \"an anti-blessing from Planet Hell.\"", + "scr_text_slash_scr_text_gml_1005_0": "* What the HECK, Krissy?", + "scr_text_slash_scr_text_gml_1006_0": "* That's SOOO cute!\n* I love my fricked-up lil sis!", + "scr_text_slash_scr_text_gml_1010_0": "* Oh, you gotta go?\n* Do you have, like, homework...?", + "scr_text_slash_scr_text_gml_1011_0": "* You should, like, let me help!", + "scr_text_slash_scr_text_gml_1012_0": "* Hahaha, JK!\n* I totally don't want to! Laters!", + "scr_text_slash_scr_text_gml_1017_0": "\nNeighbor", + "scr_text_slash_scr_text_gml_1018_0": "\nMemories", + "scr_text_slash_scr_text_gml_1019_0": "Go Away", + "scr_text_slash_scr_text_gml_1020_0": "Nothing", + "scr_text_slash_scr_text_gml_1021_0": "* Krissy!\n* Like, long time no see!", + "scr_text_slash_scr_text_gml_1022_0": "* What's up?\n* Did you wanna talk about something?", + "scr_text_slash_scr_text_gml_1023_0": "", + "scr_text_slash_scr_text_gml_1029_0": "* Ugh, that chick next door drives me NUTS.", + "scr_text_slash_scr_text_gml_1030_0": "* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.", + "scr_text_slash_scr_text_gml_1031_0": "* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?", + "scr_text_slash_scr_text_gml_1032_0": "* Honestly, her whole family is, like, SO trashy.", + "scr_text_slash_scr_text_gml_1033_0": "* Once her sister served me a coffee and I swear it was half cat fur.", + "scr_text_slash_scr_text_gml_1034_0": "* Like, get a hairnet, girl. For, like, your whole body.", + "scr_text_slash_scr_text_gml_1039_0": "* Remember that time you wanted to hang out with us big kids?", + "scr_text_slash_scr_text_gml_1040_0": "* I was like, \"yeah, of course! Just get us some burgers!\"", + "scr_text_slash_scr_text_gml_1041_0": "* Then, like, amazingly...\n* You ACTUALLY got them...", + "scr_text_slash_scr_text_gml_1042_0": "* So I told you to go back and get some french fries, too...", + "scr_text_slash_scr_text_gml_1043_0": "* ... then a dozen miniature cakes...", + "scr_text_slash_scr_text_gml_1044_0": "* They were SO good, I ate like six!", + "scr_text_slash_scr_text_gml_1045_0": "* Then I like...\n* Suddenly got so sick I had to go home.", + "scr_text_slash_scr_text_gml_1046_0": "* Man.", + "scr_text_slash_scr_text_gml_1047_0": "* So, like, anyway...\n* Kris, are you busy?", + "scr_text_slash_scr_text_gml_1052_0": "* Aww, that's no way to talk to your almost-sister-in-law.", + "scr_text_slash_scr_text_gml_1053_0": "* Nah, I'm joking.\n* But, like...", + "scr_text_slash_scr_text_gml_1054_0": "* Remember that time I played truth or dare with Azzy?", + "scr_text_slash_scr_text_gml_1055_0": "* I, like, made him give me his first kiss...", + "scr_text_slash_scr_text_gml_1056_0": "* Then your mom found out he kissed someone, and...", + "scr_text_slash_scr_text_gml_1057_0": "* Like, I think she basically dialed 911.", + "scr_text_slash_scr_text_gml_1058_0": "* I swear your family went to church, like...", + "scr_text_slash_scr_text_gml_1059_0": "* Every single day that week.", + "scr_text_slash_scr_text_gml_1063_0": "* Aw, Krissy, you just wanted to say hi?", + "scr_text_slash_scr_text_gml_1064_0": "* That's adorable...\n* Now get out of here.", + "scr_text_slash_scr_text_gml_1069_0": " \nBuy", + "scr_text_slash_scr_text_gml_1070_0": " \nNo", + "scr_text_slash_scr_text_gml_1073_0": "* Hey.\n* Hey kid.", + "scr_text_slash_scr_text_gml_1074_0": "* ... ya wanna buy a tutorial?", + "scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars.", + "scr_text_slash_scr_text_gml_1076_0": "", + "scr_text_slash_scr_text_gml_1080_0": " \nBuy", + "scr_text_slash_scr_text_gml_1081_0": " \nNo", + "scr_text_slash_scr_text_gml_1091_0": "* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1092_0": "* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1096_0": "* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1097_0": "* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_1098_0": "* ...", + "scr_text_slash_scr_text_gml_1099_0": "* YOU DON'T HAVE ENOUGH MONEY!?", + "scr_text_slash_scr_text_gml_1100_0": "* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1101_0": "* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1102_0": "* C'mon this way.", + "scr_text_slash_scr_text_gml_1110_0": "* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!", + "scr_text_slash_scr_text_gml_1111_0": "", + "scr_text_slash_scr_text_gml_1120_0": " \nBuy", + "scr_text_slash_scr_text_gml_1121_0": " \nNo", + "scr_text_slash_scr_text_gml_1131_0": "* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1132_0": "* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1136_0": "* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1137_0": "* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_1138_0": "* ...", + "scr_text_slash_scr_text_gml_1139_0": "* YOU DON'T HAVE ENOUGH MONEY!?", + "scr_text_slash_scr_text_gml_1140_0": "* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1141_0": "* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1142_0": "* C'mon this way.", + "scr_text_slash_scr_text_gml_1150_0": "* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!", + "scr_text_slash_scr_text_gml_1151_0": "", + "scr_text_slash_scr_text_gml_1167_0": "* R-really!?\n* You changed your mind!?", + "scr_text_slash_scr_text_gml_1168_0": "* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1172_0": "* F-Finally!", + "scr_text_slash_scr_text_gml_1173_0": "* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_1174_0": "* ...", + "scr_text_slash_scr_text_gml_1175_0": "* YOU DON'T HAVE A DOLLAR!?", + "scr_text_slash_scr_text_gml_1176_0": "* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1177_0": "* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1178_0": "* C'mon this way.", + "scr_text_slash_scr_text_gml_1187_0": "* Er, excuse me, Sir.\n* I think I have a dollar.", + "scr_text_slash_scr_text_gml_1189_0": "* ... is it Dark?", + "scr_text_slash_scr_text_gml_1191_0": "* Umm, yes?", + "scr_text_slash_scr_text_gml_1193_0": "* Heheh, perfect!\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1202_0": " \nWhat's TP?", + "scr_text_slash_scr_text_gml_1203_0": " \nSecret", + "scr_text_slash_scr_text_gml_1204_0": "Gaining TP", + "scr_text_slash_scr_text_gml_1205_0": "Bye", + "scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master.\n* Ask me about TP's.", + "scr_text_slash_scr_text_gml_1207_0": "", + "scr_text_slash_scr_text_gml_1211_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1214_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?", + "scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.", + "scr_text_slash_scr_text_gml_1216_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!", + "scr_text_slash_scr_text_gml_1218_0": "* ... no, it stands for Tension Points.", + "scr_text_slash_scr_text_gml_1220_0": "* What, really!?", + "scr_text_slash_scr_text_gml_1224_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.", + "scr_text_slash_scr_text_gml_1225_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.", + "scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle...", + "scr_text_slash_scr_text_gml_1229_0": "* You mean I only should have been using one square!?", + "scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.", + "scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets.", + "scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets.", + "scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"", + "scr_text_slash_scr_text_gml_1239_0": "* B-because it's important!", + "scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"...?", + "scr_text_slash_scr_text_gml_1251_0": " \nPacify", + "scr_text_slash_scr_text_gml_1252_0": " \nHealing", + "scr_text_slash_scr_text_gml_1253_0": "Fact", + "scr_text_slash_scr_text_gml_1254_0": "Bye", + "scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.", + "scr_text_slash_scr_text_gml_1256_0": "", + "scr_text_slash_scr_text_gml_1260_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.", + "scr_text_slash_scr_text_gml_1265_0": "* What? It safely removes a \"TIRED\" enemy from combat.", + "scr_text_slash_scr_text_gml_1267_0": "* What if you're fighting a BABY!?", + "scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS, dude.", + "scr_text_slash_scr_text_gml_1273_0": "* Why use that, when you can eat FOOD?", + "scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM?", + "scr_text_slash_scr_text_gml_1277_0": "* I could have avoided all those empty calories!?", + "scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY.", + "scr_text_slash_scr_text_gml_1282_0": "* He will hug you, and call you HONEY.", + "scr_text_slash_scr_text_gml_1284_0": "* Hey, that's not true!", + "scr_text_slash_scr_text_gml_1285_0": "* You don't need money to get me to do that!", + "scr_text_slash_scr_text_gml_1290_0": " \nWarning", + "scr_text_slash_scr_text_gml_1291_0": " \nAttack", + "scr_text_slash_scr_text_gml_1292_0": "Fact", + "scr_text_slash_scr_text_gml_1293_0": "Bye", + "scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master.\n* Ask me about SUSIE's.", + "scr_text_slash_scr_text_gml_1295_0": "", + "scr_text_slash_scr_text_gml_1299_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -", + "scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it.", + "scr_text_slash_scr_text_gml_1306_0": "* Unless...\n* Unless you wanted not to hurt -", + "scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON.", + "scr_text_slash_scr_text_gml_1312_0": "* Susie's gone, I'm afraid, I'm afreet.", + "scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete.", + "scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing, have long since past.", + "scr_text_slash_scr_text_gml_1318_0": "* The circumstances, changed pretty fast.", + "scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks, the foe on top.", + "scr_text_slash_scr_text_gml_1326_0": "* She'll smash them, with a crushing chop.", + "scr_text_slash_scr_text_gml_1327_0": "* She always strikes, at the first thing she sees...", + "scr_text_slash_scr_text_gml_1329_0": "* ...", + "scr_text_slash_scr_text_gml_1331_0": "* Oh no, oh no!\n* She's looking at ME!", + "scr_text_slash_scr_text_gml_1335_0": "* Susie's gone, so no attack.", + "scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?", + "scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER, RUDE as may be...", + "scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage, if you just press ~1!", + "scr_text_slash_scr_text_gml_1348_0": "* Susie loves, when you give us MONEY.\n* She will -", + "scr_text_slash_scr_text_gml_1350_0": "* Nope, don't care.", + "scr_text_slash_scr_text_gml_1352_0": "* Did I say something funny!?", + "scr_text_slash_scr_text_gml_1355_0": "* Susie's gone, so no facts.", + "scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?", + "scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed, just a hair.", + "scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare.", + "scr_text_slash_scr_text_gml_1373_0": " \nReviving", + "scr_text_slash_scr_text_gml_1374_0": " \nActing", + "scr_text_slash_scr_text_gml_1375_0": "Fact", + "scr_text_slash_scr_text_gml_1376_0": "Bye", + "scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master.\n* Ask me about KRIS's.", + "scr_text_slash_scr_text_gml_1378_0": "", + "scr_text_slash_scr_text_gml_1382_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative, your friends fall down", + "scr_text_slash_scr_text_gml_1386_0": "* But bringing them back, is easy-town", + "scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells, work like a charm -", + "scr_text_slash_scr_text_gml_1388_0": "* And with a MINT, you can cure all HARM.", + "scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people, huh?", + "scr_text_slash_scr_text_gml_1392_0": "* Yeah, that's what I'm saying!", + "scr_text_slash_scr_text_gml_1397_0": "* If you only ACT, you might start to think -", + "scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?", + "scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -", + "scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN.", + "scr_text_slash_scr_text_gml_1402_0": "* Or, cast PACIFY if you know they'll get TIRED.", + "scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead, a lot can happen in ONE TURN!", + "scr_text_slash_scr_text_gml_1405_0": "* Hey, who's the MASTER here, me or you!?", + "scr_text_slash_scr_text_gml_1409_0": "* It's a good idea, to give us BUCKs.", + "scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy, and fill you with LUCKs.", + "scr_text_slash_scr_text_gml_1411_0": "* Over there, is our DONATION HOLE.", + "scr_text_slash_scr_text_gml_1412_0": "* We had a BOX, but it got STOLE.", + "scr_text_slash_scr_text_gml_1417_0": " \nThrow $1", + "scr_text_slash_scr_text_gml_1418_0": " \nDo not", + "scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"", + "scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials, please throw your money into a hole.)", + "scr_text_slash_scr_text_gml_1423_0": "", + "scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)", + "scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")", + "scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")", + "scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)", + "scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)", + "scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)", + "scr_text_slash_scr_text_gml_1451_0": "Make\nRalsei\ntry it", + "scr_text_slash_scr_text_gml_1452_0": "\nTry it", + "scr_text_slash_scr_text_gml_1453_0": "Decline", + "scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going?", + "scr_text_slash_scr_text_gml_1457_0": "* Huh? Oh, that?", + "scr_text_slash_scr_text_gml_1458_0": "* We, uh, got bored.\n* So we're having a snack.", + "scr_text_slash_scr_text_gml_1460_0": "* ... I see.", + "scr_text_slash_scr_text_gml_1462_0": "* C'mon! All I ate for breakfast was chalk!", + "scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything!", + "scr_text_slash_scr_text_gml_1466_0": "* Sorry. What are you two having, exactly...?", + "scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice.", + "scr_text_slash_scr_text_gml_1470_0": "* And that is...?", + "scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself, my main man.", + "scr_text_slash_scr_text_gml_1474_0": "* Kris, do you want to, um, try it?", + "scr_text_slash_scr_text_gml_1475_0": "", + "scr_text_slash_scr_text_gml_1488_0": "* Oh, there's a...\n* Honeypot? Inside?", + "scr_text_slash_scr_text_gml_1489_0": "* ... It's full of salsa.", + "scr_text_slash_scr_text_gml_1491_0": "* Bingo, you sweet little pumpkin!", + "scr_text_slash_scr_text_gml_1492_0": "* It's my secret stash.\n* A little snackeroo from me to you...", + "scr_text_slash_scr_text_gml_1494_0": "* ...", + "scr_text_slash_scr_text_gml_1495_0": "* Mmmm. Yummy. It's delicious...", + "scr_text_slash_scr_text_gml_1497_0": "* C'mon, you're just pretending to eat it!", + "scr_text_slash_scr_text_gml_1499_0": "* Haha, yeah! That's what I do, too!", + "scr_text_slash_scr_text_gml_1501_0": "* ?????", + "scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)", + "scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)", + "scr_text_slash_scr_text_gml_1509_0": "* (It recovered... something.)", + "scr_text_slash_scr_text_gml_1510_0": "* (Not HP.)\n* (Just... something.)", + "scr_text_slash_scr_text_gml_1512_0": "* Mmm...\n* Hey, what's in this?", + "scr_text_slash_scr_text_gml_1514_0": "* I don't know!", + "scr_text_slash_scr_text_gml_1521_0": "* Look, if no one else will eat it, I'll try it!", + "scr_text_slash_scr_text_gml_1522_0": "* ... there's a jar of... Blood...?\n* In here.", + "scr_text_slash_scr_text_gml_1524_0": "* No, no.\n* It's merely a pot of free-range salsa.", + "scr_text_slash_scr_text_gml_1526_0": "* Thanks, that's actually more gross somehow.", + "scr_text_slash_scr_text_gml_1528_0": "* Any time!", + "scr_text_slash_scr_text_gml_1530_0": "* Mmm...\n* Hey, what's in this?", + "scr_text_slash_scr_text_gml_1532_0": "* I don't know!", + "scr_text_slash_scr_text_gml_1550_0": "* Kris...?", + "scr_text_slash_scr_text_gml_1559_0": "* Kris, honey, you have grown up so much...", + "scr_text_slash_scr_text_gml_1560_0": "* Someday soon you will be going off to university as well...", + "scr_text_slash_scr_text_gml_1561_0": "* ...", + "scr_text_slash_scr_text_gml_1562_0": "* Remember when you were little...", + "scr_text_slash_scr_text_gml_1563_0": "* You asked when your horns were going to grow in?", + "scr_text_slash_scr_text_gml_1564_0": "* So we bought that headband with the little red horns on it.", + "scr_text_slash_scr_text_gml_1565_0": "* Oh, you wore it for months! Whatever happened to it?", + "scr_text_slash_scr_text_gml_1572_0": "* Kris, I need to grade these assignments.", + "scr_text_slash_scr_text_gml_1573_0": "* Perhaps you should go to bed...?", + "scr_text_slash_scr_text_gml_1574_0": "* You do not look very well...", + "scr_text_slash_scr_text_gml_1586_0": " \nFlowers", + "scr_text_slash_scr_text_gml_1587_0": " \nSaucer", + "scr_text_slash_scr_text_gml_1588_0": "Chalk", + "scr_text_slash_scr_text_gml_1589_0": "Nothing", + "scr_text_slash_scr_text_gml_1590_0": "* O... Oh, Kris...", + "scr_text_slash_scr_text_gml_1591_0": "* D... Did you want to talk about something?", + "scr_text_slash_scr_text_gml_1592_0": "", + "scr_text_slash_scr_text_gml_1596_0": "* Huh?", + "scr_text_slash_scr_text_gml_1599_0": "* O-Oh, these flowers...? They're from your dad...", + "scr_text_slash_scr_text_gml_1600_0": "* He... He always asks how you're doing in school...", + "scr_text_slash_scr_text_gml_1601_0": "* ... Then gives me a bouquet of them.", + "scr_text_slash_scr_text_gml_1602_0": "* ... A-actually, that he always gives me flowers...", + "scr_text_slash_scr_text_gml_1603_0": "* ... R-really makes me w-wonder if he... If he l-likes...", + "scr_text_slash_scr_text_gml_1604_0": "* I-if... If he l-likes...", + "scr_text_slash_scr_text_gml_1605_0": "* ... The awesome comics I lent to him.", + "scr_text_slash_scr_text_gml_1606_0": "* Honestly, HE kind of reminds me of a superhero, Kris.", + "scr_text_slash_scr_text_gml_1607_0": "* (He's huge and could kick my ass.)", + "scr_text_slash_scr_text_gml_1611_0": "* Oh, this saucer of milk?", + "scr_text_slash_scr_text_gml_1612_0": "* I-It's for my kitty, MewMew! She's a perfect angel!", + "scr_text_slash_scr_text_gml_1613_0": "* ... uh? What does she look like...?", + "scr_text_slash_scr_text_gml_1614_0": "* W... well, I've never actually s-seen her, b-but...", + "scr_text_slash_scr_text_gml_1615_0": "* Ever since I started putting out milk, it's been disappearing.", + "scr_text_slash_scr_text_gml_1616_0": "* S... So I'd like to think that there's a cat.", + "scr_text_slash_scr_text_gml_1617_0": "* M... My cat.", + "scr_text_slash_scr_text_gml_1624_0": "* K... Kris, even though you never got the chalk...", + "scr_text_slash_scr_text_gml_1625_0": "* You deserve an award for trying so hard to find it.", + "scr_text_slash_scr_text_gml_1626_0": "* So, in return, I can let you borrow, um...", + "scr_text_slash_scr_text_gml_1627_0": "* M... My home-made DVD collection of the Symptons!", + "scr_text_slash_scr_text_gml_1628_0": "* Y-you know, the sitcom about the middle-class monster family.", + "scr_text_slash_scr_text_gml_1629_0": "* It's got every episode in all 28 seasons!", + "scr_text_slash_scr_text_gml_1630_0": "* It's the funniest, most quotable show ever...!", + "scr_text_slash_scr_text_gml_1631_0": "* But make sure you don't watch past the second season", + "scr_text_slash_scr_text_gml_1632_0": "* Since they just rebooted it as Symptons Turbo", + "scr_text_slash_scr_text_gml_1633_0": "* They all started driving their own motor-vehicles", + "scr_text_slash_scr_text_gml_1634_0": "* And fighting giant giga-demons and stuff", + "scr_text_slash_scr_text_gml_1635_0": "* The main problem about that is that it kind of", + "scr_text_slash_scr_text_gml_1636_0": "* Lost the focus on family that it had earlier", + "scr_text_slash_scr_text_gml_1637_0": "* When their vehicles were shaped like animals", + "scr_text_slash_scr_text_gml_1638_0": "* And they were friends with the animal vehicles too", + "scr_text_slash_scr_text_gml_1639_0": "* And let's not get into Symptons Galaxy Force", + "scr_text_slash_scr_text_gml_1640_0": "* Where the Symptons discover another Earth", + "scr_text_slash_scr_text_gml_1641_0": "* On the other side of the Sun", + "scr_text_slash_scr_text_gml_1642_0": "* WOULDN'T THE GRAVITATIONAL FIELD JUST", + "scr_text_slash_scr_text_gml_1643_0": "* ... Huh?", + "scr_text_slash_scr_text_gml_1644_0": "* ... You don't want to watch it?", + "scr_text_slash_scr_text_gml_1645_0": "* ... Th-That's ok, Kris...", + "scr_text_slash_scr_text_gml_1650_0": "* OK, umm, if you ever need help with homework...", + "scr_text_slash_scr_text_gml_1651_0": "* My office hours are in this disgusting alley.", + "scr_text_slash_scr_text_gml_1652_0": "* H... Heheheh... Umm, tell your mom I said hi.", + "scr_text_slash_scr_text_gml_1658_0": " \nAdd Spade", + "scr_text_slash_scr_text_gml_1659_0": " \nAdd Diamond", + "scr_text_slash_scr_text_gml_1660_0": "Swap", + "scr_text_slash_scr_text_gml_1662_0": "", + "scr_text_slash_scr_text_gml_1683_0": " \nPerpetuate", + "scr_text_slash_scr_text_gml_1684_0": " \nDo not", + "scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)", + "scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)", + "scr_text_slash_scr_text_gml_1689_0": "", + "scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.)\n* (The cycle continues...)", + "scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.)\n* (Tastes... mossy.)", + "scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)", + "scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here, in the corner of a small cell...)", + "scr_text_slash_scr_text_gml_1713_0": " \nTake", + "scr_text_slash_scr_text_gml_1714_0": " \nDo not", + "scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)", + "scr_text_slash_scr_text_gml_1718_0": "* (Take them?)", + "scr_text_slash_scr_text_gml_1719_0": "", + "scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)", + "scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)", + "scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)", + "scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down...)", + "scr_text_slash_scr_text_gml_1749_0": " \nYes", + "scr_text_slash_scr_text_gml_1750_0": " \nShe'll be\nfine", + "scr_text_slash_scr_text_gml_1753_0": "* ... thanks for helping her, Kris. She appreciates it.", + "scr_text_slash_scr_text_gml_1754_0": "* ...", + "scr_text_slash_scr_text_gml_1755_0": "* Kris...", + "scr_text_slash_scr_text_gml_1756_0": "* Are you worried about Susie?", + "scr_text_slash_scr_text_gml_1757_0": "", + "scr_text_slash_scr_text_gml_1762_0": "* Well, regardless of how you feel...", + "scr_text_slash_scr_text_gml_1763_0": "* I don't think it would hurt to take a moment...", + "scr_text_slash_scr_text_gml_1764_0": "* Close your eyes, and think about what she's doing now...", + "scr_text_slash_scr_text_gml_1768_0": " \nGo Left", + "scr_text_slash_scr_text_gml_1769_0": " \nGo Right", + "scr_text_slash_scr_text_gml_1772_0": "* (Alright... out of the cell...)", + "scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)", + "scr_text_slash_scr_text_gml_1774_0": "", + "scr_text_slash_scr_text_gml_1780_0": "* Huh...? Kris...? Did you say something back there?", + "scr_text_slash_scr_text_gml_1781_0": "* (... I can't hear them anymore...)", + "scr_text_slash_scr_text_gml_1785_0": " \nFix Item", + "scr_text_slash_scr_text_gml_1786_0": " \nLeave", + "scr_text_slash_scr_text_gml_1787_0": "Fix Us", + "scr_text_slash_scr_text_gml_1789_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...", + "scr_text_slash_scr_text_gml_1790_0": "* ... I can even fix you! Well, well, what will it be?", + "scr_text_slash_scr_text_gml_1791_0": "", + "scr_text_slash_scr_text_gml_1795_0": "* Hm? What is it now?", + "scr_text_slash_scr_text_gml_1812_0": "* Well, well. You have nothing to fix.", + "scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN, return here.", + "scr_text_slash_scr_text_gml_1814_0": "* After all, I can fix anything...", + "scr_text_slash_scr_text_gml_1815_0": "* ... except for a BROKEN HEART.", + "scr_text_slash_scr_text_gml_1820_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1821_0": "* Huh-hah! Let's feel my technique!", + "scr_text_slash_scr_text_gml_1827_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1828_0": "* ... actually, you will need a free space in your ITEMs first.", + "scr_text_slash_scr_text_gml_1833_0": "* Huh---! That KEY is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1834_0": "* Huh-hah! Let's feel my technique!", + "scr_text_slash_scr_text_gml_1841_0": "* Well, well. Good journey, my friends.", + "scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon, too. You must take care of it from time to time.", + "scr_text_slash_scr_text_gml_1846_0": "* Huh-hah! Let's feel my technique.", + "scr_text_slash_scr_text_gml_1853_0": " \nBuy", + "scr_text_slash_scr_text_gml_1854_0": " \nDo not", + "scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond?", + "scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!", + "scr_text_slash_scr_text_gml_1859_0": "", + "scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds, only $40, I guess.", + "scr_text_slash_scr_text_gml_1864_0": "", + "scr_text_slash_scr_text_gml_1877_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)", + "scr_text_slash_scr_text_gml_1881_0": "* ... You have too many ITEMS for this, I guess.", + "scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money, I guess.", + "scr_text_slash_scr_text_gml_1891_0": "* Okay I guess.", + "scr_text_slash_scr_text_gml_1900_0": " \nBuy", + "scr_text_slash_scr_text_gml_1901_0": " \nDo not", + "scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)", + "scr_text_slash_scr_text_gml_1905_0": "", + "scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)", + "scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)", + "scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)", + "scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)", + "scr_text_slash_scr_text_gml_1938_0": " \nBuy", + "scr_text_slash_scr_text_gml_1939_0": " \nDo not", + "scr_text_slash_scr_text_gml_1945_0": "* Greetings, gentleclowns.", + "scr_text_slash_scr_text_gml_1946_0": "* May we interest you in a Lancer Cookie?", + "scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass.", + "scr_text_slash_scr_text_gml_1950_0": "* It's a mere $40.", + "scr_text_slash_scr_text_gml_1951_0": "", + "scr_text_slash_scr_text_gml_1968_0": "* Heheheh, thanks...", + "scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)", + "scr_text_slash_scr_text_gml_1972_0": "* For getting CHEATED by us!!", + "scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans!!", + "scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)", + "scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)", + "scr_text_slash_scr_text_gml_1987_0": "* Oops.", + "scr_text_slash_scr_text_gml_1989_0": "* Oh well. Buyers cryers.", + "scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution...", + "scr_text_slash_scr_text_gml_1993_0": "* ... to getting SWINDLED by us!", + "scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans!!!", + "scr_text_slash_scr_text_gml_2006_0": "* ... You don't have enough funds.", + "scr_text_slash_scr_text_gml_2008_0": "* What? What did you spend it on!? Pastries!?", + "scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible.", + "scr_text_slash_scr_text_gml_2018_0": "* Hey! You can't not buy from us!", + "scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", + "scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one, Kris.)", + "scr_text_slash_scr_text_gml_2027_0": "\nAlphys", + "scr_text_slash_scr_text_gml_2028_0": "\nDark World", + "scr_text_slash_scr_text_gml_2029_0": "Help you", + "scr_text_slash_scr_text_gml_2030_0": "Nothing", + "scr_text_slash_scr_text_gml_2033_0": "* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!", + "scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!", + "scr_text_slash_scr_text_gml_2035_0": "* ... Oh, wait, it's just Asgore's kid.", + "scr_text_slash_scr_text_gml_2036_0": "* Sorry, I'm a little, uh, worked up lately.", + "scr_text_slash_scr_text_gml_2037_0": "* This job is SO boring.\n* Nothing EVER happens in this town!", + "scr_text_slash_scr_text_gml_2038_0": "* Ngh... I just wish SOMETHING would shake things up!", + "scr_text_slash_scr_text_gml_2039_0": "* ... Huh?\n* You got somethin' to report?", + "scr_text_slash_scr_text_gml_2040_0": "", + "scr_text_slash_scr_text_gml_2044_0": "* Got somethin' to report?", + "scr_text_slash_scr_text_gml_2045_0": "", + "scr_text_slash_scr_text_gml_2053_0": "* ... Alphys?", + "scr_text_slash_scr_text_gml_2054_0": "* Who's Alphys?\n* No idea who you're talking about.", + "scr_text_slash_scr_text_gml_2055_0": "* ... Why, did they do something illegal!?", + "scr_text_slash_scr_text_gml_2056_0": "* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!", + "scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!!\n* They're as good as dead!!", + "scr_text_slash_scr_text_gml_2061_0": "* What?\n* There's a Dark World inside the school?", + "scr_text_slash_scr_text_gml_2062_0": "* Uh... SURE, kid.", + "scr_text_slash_scr_text_gml_2063_0": "* There's no law against Dark Worlds anyway!", + "scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!", + "scr_text_slash_scr_text_gml_2068_0": "* Aww, you wanna help me? Sure, punk.", + "scr_text_slash_scr_text_gml_2069_0": "* Get someone to rob the bank so I can suplex them!", + "scr_text_slash_scr_text_gml_2070_0": "* ... wait, do we even have a bank?", + "scr_text_slash_scr_text_gml_2071_0": "* Hey, get someone to build a bank...!", + "scr_text_slash_scr_text_gml_2075_0": "* Don't do anything illegal, you little punk~!", + "scr_text_slash_scr_text_gml_2076_0": "* And lemme know if you get a lead on any purple girls.", + "scr_text_slash_scr_text_gml_2077_0": "* There's one wanted on SEVERAL counts of Comic Mischief.", + "scr_text_slash_scr_text_gml_2082_0": "\nAsriel", + "scr_text_slash_scr_text_gml_2083_0": "\nJob", + "scr_text_slash_scr_text_gml_2084_0": "Co-Workers", + "scr_text_slash_scr_text_gml_2085_0": "No", + "scr_text_slash_scr_text_gml_2088_0": "* Little buddy!\n* It's me!", + "scr_text_slash_scr_text_gml_2089_0": "* Wanna chat for a minute before I lose my mind?", + "scr_text_slash_scr_text_gml_2090_0": "", + "scr_text_slash_scr_text_gml_2093_0": "* H... Hey!\n* Hey little buddy!\n* What's up?!", + "scr_text_slash_scr_text_gml_2094_0": "", + "scr_text_slash_scr_text_gml_2102_0": "* Do you know when Azzy's coming home?", + "scr_text_slash_scr_text_gml_2103_0": "* Y... You can't tell him this, but I really miss the guy.", + "scr_text_slash_scr_text_gml_2104_0": "* It'd be sweet to cruise around town like old times...", + "scr_text_slash_scr_text_gml_2105_0": "* Picking up, for example...", + "scr_text_slash_scr_text_gml_2106_0": "* CHICKS", + "scr_text_slash_scr_text_gml_2107_0": "* Which, as a matter of course", + "scr_text_slash_scr_text_gml_2108_0": "* May not have ever actually happened.", + "scr_text_slash_scr_text_gml_2109_0": "* B-but one time Undyne made eye contact with me!", + "scr_text_slash_scr_text_gml_2110_0": "* ... while she was writing me a speeding ticket.", + "scr_text_slash_scr_text_gml_2114_0": "* Make no mistake, little buddy.", + "scr_text_slash_scr_text_gml_2115_0": "* ICE-E's P\"E\"ZZA is H\"E\"LL.", + "scr_text_slash_scr_text_gml_2116_0": "* I can't slack off for SECONDS without hearing...", + "scr_text_slash_scr_text_gml_2117_0": "* \"Be a team player, there's no I in PEZZA!\"", + "scr_text_slash_scr_text_gml_2118_0": "* YES THERE IS.\n* YOU JUST TOOK IT OUT.", + "scr_text_slash_scr_text_gml_2119_0": "* But it's OK, little buddy.\n* I've been saving up...", + "scr_text_slash_scr_text_gml_2120_0": "* ... To go to college where Azzy is!", + "scr_text_slash_scr_text_gml_2121_0": "* Then I'll get a theater degree, become a famous actor...", + "scr_text_slash_scr_text_gml_2122_0": "* And let the fangirls roll in, little buddy.", + "scr_text_slash_scr_text_gml_2127_0": "* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.", + "scr_text_slash_scr_text_gml_2128_0": "* Blue Ears - Soft serve obsessed, no concept of personal space.", + "scr_text_slash_scr_text_gml_2129_0": "* Keeps accidentally pouring slushies on me and giggling.", + "scr_text_slash_scr_text_gml_2130_0": "* The Warrior - Thankfully absent due to pizza-related injuries.", + "scr_text_slash_scr_text_gml_2131_0": "* Constantly terrorizing customers with war chants.", + "scr_text_slash_scr_text_gml_2132_0": "* Purple Guy - Man, THAT GUY, you gotta...", + "scr_text_slash_scr_text_gml_2133_0": "* ... actually, does that guy even work here?", + "scr_text_slash_scr_text_gml_2134_0": "* Ah, my co-workers. Where would I be without them?", + "scr_text_slash_scr_text_gml_2135_0": "* A happy place, little buddy. A much happier place.", + "scr_text_slash_scr_text_gml_2140_0": "* It's fine, Little Buddy. You don't have to watch me suffer.", + "scr_text_slash_scr_text_gml_2141_0": "* Just enjoy your freedom... While it lasts...", + "scr_text_slash_scr_text_gml_2146_0": "\nFruit Juice", + "scr_text_slash_scr_text_gml_2147_0": "\nNothing", + "scr_text_slash_scr_text_gml_2150_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.", + "scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time.", + "scr_text_slash_scr_text_gml_2152_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.", + "scr_text_slash_scr_text_gml_2153_0": "", + "scr_text_slash_scr_text_gml_2159_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.", + "scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away.", + "scr_text_slash_scr_text_gml_2161_0": "* Kris, it would be wonderful if you would sing with us.", + "scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,", + "scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice.", + "scr_text_slash_scr_text_gml_2167_0": "* I understand.\n* I hope in time you may find the words you seek.", + "scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way.", + "scr_text_slash_scr_text_gml_2173_0": "\nYes", + "scr_text_slash_scr_text_gml_2174_0": "\nNo", + "scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)", + "scr_text_slash_scr_text_gml_2178_0": "", + "scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)", + "scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)", + "scr_text_slash_scr_text_gml_2193_0": "\nYes", + "scr_text_slash_scr_text_gml_2194_0": "\nNo", + "scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.)\n* (Flush it?)", + "scr_text_slash_scr_text_gml_2198_0": "\n \n Yes No\\C1", + "scr_text_slash_scr_text_gml_2202_0": " \\C2", + "scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)", + "scr_text_slash_scr_text_gml_2223_0": "\nYes", + "scr_text_slash_scr_text_gml_2224_0": "\nNo", + "scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)", + "scr_text_slash_scr_text_gml_2228_0": "* (As a result, it's missing most of the good keys.)", + "scr_text_slash_scr_text_gml_2229_0": "* (Play it?)", + "scr_text_slash_scr_text_gml_2230_0": "", + "scr_text_slash_scr_text_gml_2238_0": "* (Plink...)", + "scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)", + "scr_text_slash_scr_text_gml_2247_0": "* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2249_0": "* K... Kris!?", + "scr_text_slash_scr_text_gml_2250_0": "* Whatever have you been doing!?", + "scr_text_slash_scr_text_gml_2251_0": "* I sat in the car waiting for you after school for half an hour...!", + "scr_text_slash_scr_text_gml_2252_0": "* I called and called, but you never picked up...", + "scr_text_slash_scr_text_gml_2253_0": "* You had your poor mother worried sick!", + "scr_text_slash_scr_text_gml_2254_0": "* Kris, I am afraid I am going to have to punish you...", + "scr_text_slash_scr_text_gml_2255_0": "* ... huh?", + "scr_text_slash_scr_text_gml_2256_0": "* ... A friend?", + "scr_text_slash_scr_text_gml_2257_0": "* You were spending time with... a friend?", + "scr_text_slash_scr_text_gml_2258_0": "* ...", + "scr_text_slash_scr_text_gml_2259_0": "* Kris...", + "scr_text_slash_scr_text_gml_2260_0": "* I will make an exception this time.", + "scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer.", + "scr_text_slash_scr_text_gml_2262_0": "* But when you return home...", + "scr_text_slash_scr_text_gml_2263_0": "* You are going to have to go to bed early.", + "scr_text_slash_scr_text_gml_2264_0": "* See you soon, honey.", + "scr_text_slash_scr_text_gml_2266_0": "* (Click...)", + "scr_text_slash_scr_text_gml_2270_0": "Great to\nsee you\nagain", + "scr_text_slash_scr_text_gml_2271_0": "Who the\nhell are\nyou?", + "scr_text_slash_scr_text_gml_2274_0": "* hey, look who's walkin' around.", + "scr_text_slash_scr_text_gml_2275_0": "* how are ya, kid?", + "scr_text_slash_scr_text_gml_2276_0": "", + "scr_text_slash_scr_text_gml_2280_0": "\nStore", + "scr_text_slash_scr_text_gml_2281_0": "\nFriends", + "scr_text_slash_scr_text_gml_2282_0": "Leave", + "scr_text_slash_scr_text_gml_2286_0": "* yeah, it's real nice, isn't it?", + "scr_text_slash_scr_text_gml_2287_0": "* especially considering i've never met you before.", + "scr_text_slash_scr_text_gml_2288_0": "* the name's sans.\n* sans the skeleton.\n* i'm new in town.", + "scr_text_slash_scr_text_gml_2289_0": "* what's up?", + "scr_text_slash_scr_text_gml_2290_0": "", + "scr_text_slash_scr_text_gml_2294_0": "* hmm... y'know, good question.", + "scr_text_slash_scr_text_gml_2295_0": "* i'm sans.\n* your friendly neighborhood skeleton.", + "scr_text_slash_scr_text_gml_2296_0": "* what's up?", + "scr_text_slash_scr_text_gml_2297_0": "", + "scr_text_slash_scr_text_gml_2303_0": "* what's up?", + "scr_text_slash_scr_text_gml_2304_0": "", + "scr_text_slash_scr_text_gml_2310_0": "\nMe", + "scr_text_slash_scr_text_gml_2311_0": "\nMy Mom", + "scr_text_slash_scr_text_gml_2312_0": "My Teacher", + "scr_text_slash_scr_text_gml_2313_0": "Nobody", + "scr_text_slash_scr_text_gml_2317_0": "* behind me?\n* yeah, that's the grocery store.", + "scr_text_slash_scr_text_gml_2318_0": "* unfortunately, it's closed.", + "scr_text_slash_scr_text_gml_2319_0": "* what a pain.\n* i really wanted to buy some milk.", + "scr_text_slash_scr_text_gml_2320_0": "* someone oughta complain to the guy who runs it.", + "scr_text_slash_scr_text_gml_2324_0": "* we just moved here, so i hardly know anyone.", + "scr_text_slash_scr_text_gml_2325_0": "* why, got anyone i should know better?", + "scr_text_slash_scr_text_gml_2326_0": "", + "scr_text_slash_scr_text_gml_2332_0": "* oh, you've got something better to do?", + "scr_text_slash_scr_text_gml_2333_0": "* me too.", + "scr_text_slash_scr_text_gml_2334_0": "* anyway, i'll be standing here doing nothing.", + "scr_text_slash_scr_text_gml_2341_0": "* huh?", + "scr_text_slash_scr_text_gml_2344_0": "* ah, sorry. i don't hang out with idiot babies.", + "scr_text_slash_scr_text_gml_2345_0": "* they compete with my sociological niche.", + "scr_text_slash_scr_text_gml_2350_0": "* hey, i gave you a number, what more do you want?", + "scr_text_slash_scr_text_gml_2355_0": "* woah there, tiger.", + "scr_text_slash_scr_text_gml_2356_0": "* you can't just jump straight into friendship.", + "scr_text_slash_scr_text_gml_2357_0": "* it takes time.", + "scr_text_slash_scr_text_gml_2358_0": "* ...", + "scr_text_slash_scr_text_gml_2359_0": "* alright, that's enough time.", + "scr_text_slash_scr_text_gml_2360_0": "* take this.", + "scr_text_slash_scr_text_gml_2361_0": "* call it whenever you feel like.", + "scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)", + "scr_text_slash_scr_text_gml_2371_0": "* your mother, huh...?", + "scr_text_slash_scr_text_gml_2372_0": "* too late.", + "scr_text_slash_scr_text_gml_2373_0": "* i already \"befriended\" your mom last night.", + "scr_text_slash_scr_text_gml_2374_0": "* she's great. came to the store to buy chocolate kisses.", + "scr_text_slash_scr_text_gml_2375_0": "* said she's gotta lock her door to stop you from eating 'em.", + "scr_text_slash_scr_text_gml_2376_0": "* heheheh... you sound like a fun kid, huh?", + "scr_text_slash_scr_text_gml_2380_0": "* alphys. yeah. i know about her.", + "scr_text_slash_scr_text_gml_2381_0": "* came into the store with a suitcase and sunglasses.", + "scr_text_slash_scr_text_gml_2382_0": "* thought she was part of the mob.", + "scr_text_slash_scr_text_gml_2383_0": "* she opened the case and stuffed it full of instant noodles.", + "scr_text_slash_scr_text_gml_2384_0": "* paid in small bills,", + "scr_text_slash_scr_text_gml_2385_0": "* then slunk out of the place,", + "scr_text_slash_scr_text_gml_2386_0": "* pajamas trailing on the floor.", + "scr_text_slash_scr_text_gml_2387_0": "* anyway, our relationship is, uh, purely business.", + "scr_text_slash_scr_text_gml_2388_0": "* so, uh, i guess i'll just let her do her thing.", + "scr_text_slash_scr_text_gml_2392_0": "* harsh, but fair.", + "scr_text_slash_scr_text_gml_2397_0": "\n1", + "scr_text_slash_scr_text_gml_2398_0": "\n2", + "scr_text_slash_scr_text_gml_2402_0": "* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2403_0": "* Hello.", + "scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies.", + "scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.", + "scr_text_slash_scr_text_gml_2406_0": "", + "scr_text_slash_scr_text_gml_2409_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)", + "scr_text_slash_scr_text_gml_2417_0": "* Huh!?", + "scr_text_slash_scr_text_gml_2418_0": "* Ah, you're an Idiot?", + "scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Baby?", + "scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Idiot Baby?", + "scr_text_slash_scr_text_gml_2421_0": "* ...", + "scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth, I'm one too.", + "scr_text_slash_scr_text_gml_2423_0": "* Let's try our best, OK?", + "scr_text_slash_scr_text_gml_2424_0": "* (Click...)", + "scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?", + "scr_text_slash_scr_text_gml_2428_0": "* (Click...)", + "scr_text_slash_scr_text_gml_2434_0": " \nYes", + "scr_text_slash_scr_text_gml_2435_0": " \nNo", + "scr_text_slash_scr_text_gml_2438_0": "* ... hey bud.", + "scr_text_slash_scr_text_gml_2439_0": "* ... are you busy tomorrow...?", + "scr_text_slash_scr_text_gml_2440_0": "* i need some help with something.", + "scr_text_slash_scr_text_gml_2441_0": "* it'd be great if you could come over.", + "scr_text_slash_scr_text_gml_2442_0": "* i live just next door, ya know.", + "scr_text_slash_scr_text_gml_2443_0": "", + "scr_text_slash_scr_text_gml_2451_0": "* wow... you answered quickly, huh.", + "scr_text_slash_scr_text_gml_2452_0": "* that's not good.\n* i'm a total stranger.", + "scr_text_slash_scr_text_gml_2453_0": "* you should probably hesitate more.", + "scr_text_slash_scr_text_gml_2458_0": "* wow, you were deliberating for a while.", + "scr_text_slash_scr_text_gml_2459_0": "* gee, what's wrong?", + "scr_text_slash_scr_text_gml_2460_0": "* don't want to hang out with a stranger?", + "scr_text_slash_scr_text_gml_2463_0": "* well, guess i shouldn't complain...", + "scr_text_slash_scr_text_gml_2464_0": "* huh...?\n* what are we going to be doing?", + "scr_text_slash_scr_text_gml_2465_0": "* oh, i'm not going to be there.", + "scr_text_slash_scr_text_gml_2466_0": "* that'd be weird.", + "scr_text_slash_scr_text_gml_2467_0": "* it's just gonna be you and my little brother.", + "scr_text_slash_scr_text_gml_2468_0": "* he needs friends.", + "scr_text_slash_scr_text_gml_2469_0": "* thanks for hanging out with him.", + "scr_text_slash_scr_text_gml_2470_0": "* see ya.", + "scr_text_slash_scr_text_gml_2478_0": "* ... well, that was quick.", + "scr_text_slash_scr_text_gml_2483_0": "* ... hmm, well, that's disappointing.", + "scr_text_slash_scr_text_gml_2485_0": "* alright, alright, lemme sweeten the deal for ya.", + "scr_text_slash_scr_text_gml_2486_0": "* if you come over... i, will personally,", + "scr_text_slash_scr_text_gml_2487_0": "* not even be there.", + "scr_text_slash_scr_text_gml_2488_0": "* it'll just be you and my little brother.", + "scr_text_slash_scr_text_gml_2489_0": "* since he's new here, he needs friends.", + "scr_text_slash_scr_text_gml_2490_0": "* anyway, thanks for agreeing to hang out with him.", + "scr_text_slash_scr_text_gml_2491_0": "* see ya.", + "scr_text_slash_scr_text_gml_2498_0": " \nSusie", + "scr_text_slash_scr_text_gml_2499_0": " \nKey", + "scr_text_slash_scr_text_gml_2500_0": "Anything", + "scr_text_slash_scr_text_gml_2501_0": "Nothing", + "scr_text_slash_scr_text_gml_2502_0": "* Oh, hi, Kris!", + "scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?", + "scr_text_slash_scr_text_gml_2504_0": "* I know you were having trouble last time, so, um,", + "scr_text_slash_scr_text_gml_2505_0": "* I actually got a few things ready for you, in case --", + "scr_text_slash_scr_text_gml_2506_0": "* Ah, wait, sorry! I can't right now...", + "scr_text_slash_scr_text_gml_2507_0": "* I forgot my house key again, and...", + "scr_text_slash_scr_text_gml_2508_0": "* Sorry, Kris, I'll help you later, if that's ok.", + "scr_text_slash_scr_text_gml_2509_0": "* See you at school, Kris!", + "scr_text_slash_scr_text_gml_2510_0": "* ...", + "scr_text_slash_scr_text_gml_2511_0": "* ...", + "scr_text_slash_scr_text_gml_2512_0": "* Umm, Kris?", + "scr_text_slash_scr_text_gml_2513_0": "* Did you... want to talk about something?", + "scr_text_slash_scr_text_gml_2514_0": "", + "scr_text_slash_scr_text_gml_2517_0": "* Hi Kris!\n* Is something up?", + "scr_text_slash_scr_text_gml_2518_0": "", + "scr_text_slash_scr_text_gml_2524_0": " \nShe's nice", + "scr_text_slash_scr_text_gml_2525_0": " \nTerrible", + "scr_text_slash_scr_text_gml_2526_0": "Eats Chalk", + "scr_text_slash_scr_text_gml_2527_0": "...", + "scr_text_slash_scr_text_gml_2530_0": "* Susie! That's right, you were with Susie!", + "scr_text_slash_scr_text_gml_2531_0": "* When you didn't come back to class, I was worried, but...", + "scr_text_slash_scr_text_gml_2532_0": "* Everything turned out OK! I think?", + "scr_text_slash_scr_text_gml_2533_0": "* ...", + "scr_text_slash_scr_text_gml_2534_0": "* ... Umm, Kris? Can I ask something, if that's OK?", + "scr_text_slash_scr_text_gml_2535_0": "* Susie... I'm kind of... curious what she's like, you know?", + "scr_text_slash_scr_text_gml_2536_0": "* I mean, who DOESN'T wonder about her? She never talks to anyone.", + "scr_text_slash_scr_text_gml_2537_0": "* So, Kris, could you tell me about her? If that's ok...", + "scr_text_slash_scr_text_gml_2538_0": "", + "scr_text_slash_scr_text_gml_2542_0": "* Oh, can I ask something else about her!?", + "scr_text_slash_scr_text_gml_2543_0": "* Well, did it seem like, she, um...", + "scr_text_slash_scr_text_gml_2544_0": "* (W-wait, you definitely wouldn't know THAT...)", + "scr_text_slash_scr_text_gml_2552_0": "* ... huh? Why don't I ask my mom for the key?", + "scr_text_slash_scr_text_gml_2553_0": "* I... I mean, um... I... you know,", + "scr_text_slash_scr_text_gml_2554_0": "* She doesn't like it when I bother her when she's working.", + "scr_text_slash_scr_text_gml_2555_0": "* Don't worry, OK? I'll just go over to Catti's.", + "scr_text_slash_scr_text_gml_2559_0": "* Umm... Kris...? Are you feeling alright?", + "scr_text_slash_scr_text_gml_2560_0": "* Normally you're not so... talkative.", + "scr_text_slash_scr_text_gml_2561_0": "* Oh! I don't mean to sound like something's wrong with you.", + "scr_text_slash_scr_text_gml_2562_0": "* ...", + "scr_text_slash_scr_text_gml_2563_0": "* Umm, Kris, is something wrong?", + "scr_text_slash_scr_text_gml_2564_0": "* Why did you go to the hospital to see my dad...?", + "scr_text_slash_scr_text_gml_2565_0": "* I mean, I'm sure he appreciated it, but... um...", + "scr_text_slash_scr_text_gml_2566_0": "* Gosh, I'm sorry, Kris. Forget I said anything!", + "scr_text_slash_scr_text_gml_2570_0": "* Tell Azzy I said hi, Kris!", + "scr_text_slash_scr_text_gml_2583_0": "* What...?\n* She's... a nice person?", + "scr_text_slash_scr_text_gml_2584_0": "* Really!? L-like, really!? Honestly!? Truly!?", + "scr_text_slash_scr_text_gml_2585_0": "* I mean, that's just what I was hoping, but...", + "scr_text_slash_scr_text_gml_2586_0": "* W-wait, this isn't another trick, is it, Kris?", + "scr_text_slash_scr_text_gml_2587_0": "* Like when you put ketchup on your arms and told me it was blood?", + "scr_text_slash_scr_text_gml_2588_0": "* ... R-really? You're serious? You're totally serious?", + "scr_text_slash_scr_text_gml_2589_0": "* ... gosh, then maybe I should try talking to her...", + "scr_text_slash_scr_text_gml_2590_0": "* B-but if I die, you're paying for my funeral, Kris!", + "scr_text_slash_scr_text_gml_2591_0": "* (Though, honestly, if she's nice I might die, too...)", + "scr_text_slash_scr_text_gml_2595_0": "* She WHAT? She smashed you against the LOCKERS?", + "scr_text_slash_scr_text_gml_2596_0": "* Gosh, Kris, I'm really sorry. That's just awful.", + "scr_text_slash_scr_text_gml_2597_0": "* I... I'd THOUGHT Susie was good, just...", + "scr_text_slash_scr_text_gml_2598_0": "* Maybe it would take someone special to find her good side.", + "scr_text_slash_scr_text_gml_2599_0": "* ... but she really IS terrible, isn't she...?", + "scr_text_slash_scr_text_gml_2600_0": "* Kris... I'm SO sorry you have to go through this.", + "scr_text_slash_scr_text_gml_2601_0": "* In fact, I wonder if... d-do you think...?", + "scr_text_slash_scr_text_gml_2602_0": "* I wonder if Alphys would let us switch partners, I mean?", + "scr_text_slash_scr_text_gml_2603_0": "* You know, so you wouldn't have to be the one, who, um,", + "scr_text_slash_scr_text_gml_2604_0": "* Gets to be, slammed into lockers, and stuff, anymore.", + "scr_text_slash_scr_text_gml_2605_0": "* (Wait, I don't think I phrased that correctly...)", + "scr_text_slash_scr_text_gml_2609_0": "* What?\n* She was EATING the chalk???", + "scr_text_slash_scr_text_gml_2610_0": "* R... really...?", + "scr_text_slash_scr_text_gml_2611_0": "* Wait! You're teasing me, aren't you, Kris?", + "scr_text_slash_scr_text_gml_2612_0": "* L-like when you told me ICE-E was real and eats kids...", + "scr_text_slash_scr_text_gml_2613_0": "* So Dess smacked you with a wiffle bat 'til you stopped lying.", + "scr_text_slash_scr_text_gml_2614_0": "* ... Huh? You're telling the truth? Seriously?", + "scr_text_slash_scr_text_gml_2615_0": "* ...", + "scr_text_slash_scr_text_gml_2616_0": "* Umm, then... what color chalk does she like?", + "scr_text_slash_scr_text_gml_2617_0": "* And, do you think she likes the thin or the thick kind...?", + "scr_text_slash_scr_text_gml_2618_0": "* (Wait, maybe making her a lunchbox full of chalk is stupid...)", + "scr_text_slash_scr_text_gml_2622_0": "* Seriously, Kris? But I help you ALL the time!", + "scr_text_slash_scr_text_gml_2623_0": "* The LEAST you can do is give me a LITTLE information!", + "scr_text_slash_scr_text_gml_2624_0": "* Like, d-does she like metal music!?", + "scr_text_slash_scr_text_gml_2625_0": "* Is she really an obligate carnivore!?", + "scr_text_slash_scr_text_gml_2626_0": "* D... Does she really have a tail underneath her jacket!?", + "scr_text_slash_scr_text_gml_2627_0": "* Or, or... or...", + "scr_text_slash_scr_text_gml_2628_0": "* Sorry Kris, it's not any of my business, is it...?", + "scr_text_slash_scr_text_gml_2629_0": "* (I blew it, didn't I...)", + "scr_text_slash_scr_text_gml_2635_0": " \nYes", + "scr_text_slash_scr_text_gml_2636_0": " \nNo", + "scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed, this chapter of your adventures will end.)", + "scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)", + "scr_text_slash_scr_text_gml_2641_0": "", + "scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)", + "scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)", + "scr_text_slash_scr_text_gml_2657_0": " \nSleep", + "scr_text_slash_scr_text_gml_2658_0": " \nDo not", + "scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)", + "scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)", + "scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)", + "scr_text_slash_scr_text_gml_2664_0": "", + "scr_text_slash_scr_text_gml_2670_0": " \nSleep!!!", + "scr_text_slash_scr_text_gml_2671_0": " \nDo not!!!", + "scr_text_slash_scr_text_gml_2676_0": "* (For some reason, you decided to go back to sleep...)", + "scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)", + "scr_text_slash_scr_text_gml_2685_0": "Play\na game", + "scr_text_slash_scr_text_gml_2686_0": "Do not\nplay a\ngame", + "scr_text_slash_scr_text_gml_2689_0": "* BOO HOO, BOO HOO, UEE HEE HEE.", + "scr_text_slash_scr_text_gml_2690_0": "* SO LONELY, LONELY, I BE...", + "scr_text_slash_scr_text_gml_2691_0": "* BUT LO, THREE VISITORS STANDING INSIDE?", + "scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?", + "scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...", + "scr_text_slash_scr_text_gml_2696_0": "* So, what the hell are you doing in there?", + "scr_text_slash_scr_text_gml_2698_0": "* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.", + "scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.", + "scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.", + "scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.", + "scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,", + "scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.", + "scr_text_slash_scr_text_gml_2705_0": "* Huh? Free? But you're clearly the one behind bars...", + "scr_text_slash_scr_text_gml_2707_0": "* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!", + "scr_text_slash_scr_text_gml_2709_0": "* Well, sounds like you don't need any help, then.", + "scr_text_slash_scr_text_gml_2711_0": "* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.", + "scr_text_slash_scr_text_gml_2712_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?", + "scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!", + "scr_text_slash_scr_text_gml_2714_0": "", + "scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", + "scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", + "scr_text_slash_scr_text_gml_2724_0": "Play\na game", + "scr_text_slash_scr_text_gml_2725_0": "Do not\nplay a\ngame", + "scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", + "scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", + "scr_text_slash_scr_text_gml_2737_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!", + "scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?", + "scr_text_slash_scr_text_gml_2744_0": "\nUse Key", + "scr_text_slash_scr_text_gml_2745_0": "\nDo not", + "scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE, THE KEY, THE KEY.", + "scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.", + "scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?", + "scr_text_slash_scr_text_gml_2751_0": "", + "scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)", + "scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!", + "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!", + "scr_text_slash_scr_text_gml_2780_0": " \nBlaze", + "scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze", + "scr_text_slash_scr_text_gml_2784_0": "* Blaze it.", + "scr_text_slash_scr_text_gml_2785_0": "", + "scr_text_slash_scr_text_gml_2789_0": " \nApologize\nProfusely", + "scr_text_slash_scr_text_gml_2790_0": " \nIntimidate", + "scr_text_slash_scr_text_gml_2793_0": "* Hey! You're the chumps that beat me up earlier!", + "scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you, so scram!", + "scr_text_slash_scr_text_gml_2795_0": "", + "scr_text_slash_scr_text_gml_2806_0": "* We're sorry, we made a mistake earlier.", + "scr_text_slash_scr_text_gml_2807_0": "* We promise we won't do it again!", + "scr_text_slash_scr_text_gml_2809_0": "* Huh...? You're apologizing? I guess I'll forgive you then...", + "scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)", + "scr_text_slash_scr_text_gml_2822_0": "* Heh, you wanna act that way, huh...?", + "scr_text_slash_scr_text_gml_2823_0": "* Forgive me or I'll crush you, dweeb!!", + "scr_text_slash_scr_text_gml_2825_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!", + "scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)", + "scr_text_slash_scr_text_gml_2831_0": "* I'm sorry, but we don't have any room...", + "scr_text_slash_scr_text_gml_2833_0": "* Too late, I already ate it.", + "scr_text_slash_scr_text_gml_2840_0": " \nListen", + "scr_text_slash_scr_text_gml_2841_0": " \nDo Not", + "scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.)\n* (Listen to the contents?)", + "scr_text_slash_scr_text_gml_2845_0": "", + "scr_text_slash_scr_text_gml_2852_0": "* (...)", + "scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)", + "scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)", + "scr_text_slash_scr_text_gml_2862_0": " \nPrison B1", + "scr_text_slash_scr_text_gml_2863_0": " \nFloor 1F", + "scr_text_slash_scr_text_gml_2864_0": "??????", + "scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to?)", + "scr_text_slash_scr_text_gml_2867_0": "", + "scr_text_slash_scr_text_gml_2892_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2908_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2924_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2933_0": " \nRide", + "scr_text_slash_scr_text_gml_2934_0": " \nDo not", + "scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator?)", + "scr_text_slash_scr_text_gml_2938_0": "", + "scr_text_slash_scr_text_gml_2965_0": " \nYes", + "scr_text_slash_scr_text_gml_2966_0": " \nDon't", + "scr_text_slash_scr_text_gml_2972_0": "* Hey Kris.", + "scr_text_slash_scr_text_gml_2973_0": "* W... wait a second.", + "scr_text_slash_scr_text_gml_2974_0": "* Ummm, I...", + "scr_text_slash_scr_text_gml_2975_0": "* Look.", + "scr_text_slash_scr_text_gml_2976_0": "* I know you wanna give a REAL goodbye to everyone, right?", + "scr_text_slash_scr_text_gml_2977_0": "* I mean, I'm ALL for leaving right away, but...", + "scr_text_slash_scr_text_gml_2978_0": "* Y'know, we could go back a sec. If you wanted.", + "scr_text_slash_scr_text_gml_2979_0": "", + "scr_text_slash_scr_text_gml_2985_0": "* Well, then what are we waiting for?", + "scr_text_slash_scr_text_gml_2986_0": "* Let's head back!", + "scr_text_slash_scr_text_gml_2990_0": "* C'mon, don't lie!", + "scr_text_slash_scr_text_gml_2991_0": "* Let's at least say goodbye to Lancer!", + "scr_text_slash_scr_text_gml_2997_0": " \nLet's Fight", + "scr_text_slash_scr_text_gml_2998_0": " \nLet's Not", + "scr_text_slash_scr_text_gml_3001_0": "* If you can beat me, I'll go back to being a good guy.", + "scr_text_slash_scr_text_gml_3002_0": "* But if you LOSE...", + "scr_text_slash_scr_text_gml_3003_0": "* YOU guys will have to become bad guys with US...", + "scr_text_slash_scr_text_gml_3004_0": "* ... and do WHATEVER we say.", + "scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho!!! Our wish is your command!!!", + "scr_text_slash_scr_text_gml_3009_0": "* So, whaddya say...?", + "scr_text_slash_scr_text_gml_3010_0": "", + "scr_text_slash_scr_text_gml_3014_0": "* Eh, don't bother answering.", + "scr_text_slash_scr_text_gml_3015_0": "* We were just gonna thrash you anyway, so...", + "scr_text_slash_scr_text_gml_3016_0": "* See ya!", + "scr_text_slash_scr_text_gml_3021_0": " \nMe", + "scr_text_slash_scr_text_gml_3022_0": " \nAsriel", + "scr_text_slash_scr_text_gml_3023_0": "Pie", + "scr_text_slash_scr_text_gml_3024_0": "Flowers", + "scr_text_slash_scr_text_gml_3025_0": "Nevermind", + "scr_text_slash_scr_text_gml_3026_0": "* Kris? What is it, honey?", + "scr_text_slash_scr_text_gml_3027_0": "", + "scr_text_slash_scr_text_gml_3033_0": "* Kris, honey, you have grown up so much...", + "scr_text_slash_scr_text_gml_3034_0": "* Someday soon you will be going off to university as well...", + "scr_text_slash_scr_text_gml_3035_0": "* ...", + "scr_text_slash_scr_text_gml_3036_0": "* Remember when you were little...", + "scr_text_slash_scr_text_gml_3037_0": "* You asked when your horns were going to grow in?", + "scr_text_slash_scr_text_gml_3038_0": "* So we bought that headband with the little red horns on it.", + "scr_text_slash_scr_text_gml_3039_0": "* Oh, you wore it for months! Whatever happened to it?", + "scr_text_slash_scr_text_gml_3043_0": "* Remember that video-game you and Asriel used to play?", + "scr_text_slash_scr_text_gml_3044_0": "* What was it called...? Super Smashing Fighters?", + "scr_text_slash_scr_text_gml_3045_0": "* When he was very little, he LOVED the green lizard from that.", + "scr_text_slash_scr_text_gml_3046_0": "* We even had a birthday party for him themed around it.", + "scr_text_slash_scr_text_gml_3047_0": "* Your father painted all these eggs with spots as decoration...", + "scr_text_slash_scr_text_gml_3048_0": "* Oh, your brother LOVED it...!", + "scr_text_slash_scr_text_gml_3049_0": "* Until the next day, your father cooked them all for breakfast.", + "scr_text_slash_scr_text_gml_3050_0": "* Your brother just kept crying...", + "scr_text_slash_scr_text_gml_3051_0": "* Ever since, he's hated that book about eating green eggs!", + "scr_text_slash_scr_text_gml_3055_0": "* Kris, since only you and I are living here right now...", + "scr_text_slash_scr_text_gml_3056_0": "* It feels... just a bit lonely, does it not...?", + "scr_text_slash_scr_text_gml_3057_0": "* But, fortunately, sharing a warm, freshly-made pie,", + "scr_text_slash_scr_text_gml_3058_0": "* Is the perfect cure for such a condition.", + "scr_text_slash_scr_text_gml_3059_0": "* ... as long as I get to eat some, of course.", + "scr_text_slash_scr_text_gml_3063_0": "* Oh, Kris...? Flowers? For your mother...?", + "scr_text_slash_scr_text_gml_3064_0": "* How sweet...", + "scr_text_slash_scr_text_gml_3065_0": "* ...", + "scr_text_slash_scr_text_gml_3066_0": "* These are from HIM, are they not.", + "scr_text_slash_scr_text_gml_3067_0": "* ...", + "scr_text_slash_scr_text_gml_3068_0": "* Err, well, worry not, Kris, I will...", + "scr_text_slash_scr_text_gml_3069_0": "* ... find some place for them.", + "scr_text_slash_scr_text_gml_3077_0": "* Kris, perhaps you should go to bed early tonight...", + "scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself.", + "scr_text_slash_scr_text_gml_3083_0": " \nField", + "scr_text_slash_scr_text_gml_3084_0": " \nForest", + "scr_text_slash_scr_text_gml_3087_0": "* (It's a door.)\n* (Where will you go?)", + "scr_text_slash_scr_text_gml_3088_0": "", + "scr_text_slash_scr_text_gml_3091_0": " \nForest", + "scr_text_slash_scr_text_gml_3092_0": "Bake Sale", + "scr_text_slash_scr_text_gml_3093_0": "", + "scr_text_slash_scr_text_gml_3097_0": "Castle", + "scr_text_slash_scr_text_gml_3098_0": "", + "scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)", + "scr_text_slash_scr_text_gml_3124_0": "* (Amazingly, you are already there.)", + "scr_text_slash_scr_text_gml_3128_0": "* (The door opened...)", + "scr_text_slash_scr_text_gml_3137_0": " \nGive Cake", + "scr_text_slash_scr_text_gml_3138_0": " \nDo not", + "scr_text_slash_scr_text_gml_3141_0": "* Marga riba!\n* That cake!\n* It's seething with power!", + "scr_text_slash_scr_text_gml_3142_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?", + "scr_text_slash_scr_text_gml_3143_0": "", + "scr_text_slash_scr_text_gml_3151_0": "* Edamame! My old cake! I'm so happy I could spin!", + "scr_text_slash_scr_text_gml_3152_0": "* My friend, share in my riches! I have many worse cakes I do not want!", + "scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!", + "scr_text_slash_scr_text_gml_3155_0": "* (You traded the TopCake for the SpinCake.)", + "scr_text_slash_scr_text_gml_3156_0": "* Now, I'm going to continue to spin and cry! Spin and cry!", + "scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake, but not in character! A tragedy!!", + "scr_text_slash_scr_text_gml_3166_0": " \nTake Cake", + "scr_text_slash_scr_text_gml_3167_0": " \nNo", + "scr_text_slash_scr_text_gml_3173_0": "* Mama miba! How are you enjoying my rejected pastries?", + "scr_text_slash_scr_text_gml_3177_0": "* Mom amiga! You want an inferior cake, my friend?", + "scr_text_slash_scr_text_gml_3178_0": "", + "scr_text_slash_scr_text_gml_3186_0": "* Please take this cake! It's worthless, my dear friend!", + "scr_text_slash_scr_text_gml_3188_0": "* (You got the SpinCake.)", + "scr_text_slash_scr_text_gml_3191_0": "* Mama shiba! You're carrying too many things that aren't cakes!", + "scr_text_slash_scr_text_gml_3196_0": "* I understand!! Too much cake will make you spin and cry!!", + "scr_text_slash_scr_text_gml_3201_0": " \nYes", + "scr_text_slash_scr_text_gml_3202_0": " \nNo", + "scr_text_slash_scr_text_gml_3205_0": "* (Well, there is a man here.)", + "scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)", + "scr_text_slash_scr_text_gml_3207_0": "", + "scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)", + "scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)", + "scr_textsound_slash_scr_textsound_gml_31_0": "\\", + "scr_torface_slash_scr_torface_gml_1_0": "\\E~1 \\FT \\TT", + "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade", + "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-\nreinforced core.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this!? A CHOPSTICK?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours, Kris...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax", + "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the\nmane of a dragon whelp.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm... it's a bit big.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly\nmagical fiber.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No. Just... no.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy! Touch it, Kris!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", + "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword", + "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh, it's too small!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh, it's too scary!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax", + "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior.\nSuitable for heroes.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well, if I have to.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up", + "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife", + "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10", + "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too, um, evil.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN", + "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", + "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger", + "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow! That can't be comfy!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly... Nice!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing\npower but has no attack.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP", + "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE", + "special_name_check_01": "SUSIE", + "special_name_check_02": "NOELLE", + "special_name_check_03": "KRIS", + "special_name_check_04": "TORIEL", + "special_name_check_05": "ASRIEL", + "special_name_check_06": "ASGORE", + "special_name_check_07": "SANS", + "special_name_check_08": "PAPYRUS", + "special_name_check_09": "ALPHYS", + "special_name_check_10": "UNDYNE", + "special_name_check_11": "RUDY", + "special_name_check_12": "BERDLY", + "special_name_check_13": "CATTY", + "special_name_check_14": "CATTI", + "special_name_check_15": "BRATTY", + "special_name_check_16": "GERSON", + "special_name_check_17": "JOCKINGTON", + "special_name_check_18": "QC" } \ No newline at end of file diff --git a/dr/ch1/ja_JP.json b/dr/ch1/ja_JP.json deleted file mode 100644 index f2a28dae..00000000 --- a/dr/ch1/ja_JP.json +++ /dev/null @@ -1,6244 +0,0 @@ -{ - "date": "1540902546049", - "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8", - "DEVICE_CONTACT_slash_Step_0_gml_6_0": "聞コエマスカ^6?\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ワレワレハ^6\n 接続サレテ\n イマスカ^6?\\M1 ^6 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_8_0": "\\M0…", - "DEVICE_CONTACT_slash_Step_0_gml_33_0": "\\M0 結構^4。\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0ジツニ^4\n 結構デス^4。\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_35_0": "\\M2 \\M0 デハ^4。\\M1 ^7", - "DEVICE_CONTACT_slash_Step_0_gml_36_0": "\\M0 始メマショウ^4。\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_107_0": "\\M0 マズ^4。\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_111_0": "\\M0 器ヲ^6\n ツクルノデス^4。\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_125_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_126_0": "好キナ 頭ヲ\n選ンデ クダサイ。", - "DEVICE_CONTACT_slash_Step_0_gml_148_0": "^1", - "DEVICE_CONTACT_slash_Step_0_gml_149_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_150_0": "好キナ 胴体ヲ\n選ンデ クダサイ。", - "DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0", - "DEVICE_CONTACT_slash_Step_0_gml_174_0": "好キナ 脚部ヲ\n選ンデ クダサイ。", - "DEVICE_CONTACT_slash_Step_0_gml_205_0": "\\M0コレガ^3 アナタノ\n体デス^3。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_206_0": "\\M0 ^1", - "DEVICE_CONTACT_slash_Step_0_gml_207_0": "ヨロシイデスカ?", - "DEVICE_CONTACT_slash_Step_0_gml_240_0": "\\M0 結構^3。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_241_0": "\\M0スバラシイ フォルム ガ^3\n完成シマシタ^3。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_242_0": "\\M0 次ハ^3。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_243_0": "\\M0器ノ 心ヲ^3 アナタト\n同ジニ 創リマショウ。^3 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_258_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_259_0": "コノ 器ガ 好ム\n食物ハ?", - "DEVICE_CONTACT_slash_Step_0_gml_288_0": "あまい", - "DEVICE_CONTACT_slash_Step_0_gml_289_0": "やわらかい", - "DEVICE_CONTACT_slash_Step_0_gml_290_0": "すっぱい", - "DEVICE_CONTACT_slash_Step_0_gml_291_0": "しおからい", - "DEVICE_CONTACT_slash_Step_0_gml_292_0": "いたい", - "DEVICE_CONTACT_slash_Step_0_gml_293_0": "つめたい", - "DEVICE_CONTACT_slash_Step_0_gml_323_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_324_0": "アナタノ 好キナ\n血液型ハ?", - "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", - "DEVICE_CONTACT_slash_Step_0_gml_381_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_382_0": "コノ 器ガ 好ム\n色ハ?", - "DEVICE_CONTACT_slash_Step_0_gml_401_0": "あか", - "DEVICE_CONTACT_slash_Step_0_gml_402_0": "あお", - "DEVICE_CONTACT_slash_Step_0_gml_403_0": "みどり", - "DEVICE_CONTACT_slash_Step_0_gml_404_0": "あおみどり", - "DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT", - "DEVICE_CONTACT_slash_Step_0_gml_438_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_439_0": "コノ 器ニ ヒトツ\n才ヲ 授ケマショウ。", - "DEVICE_CONTACT_slash_Step_0_gml_459_0": "やさしさ", - "DEVICE_CONTACT_slash_Step_0_gml_460_0": "心", - "DEVICE_CONTACT_slash_Step_0_gml_461_0": "熱意", - "DEVICE_CONTACT_slash_Step_0_gml_462_0": "勇気", - "DEVICE_CONTACT_slash_Step_0_gml_463_0": "声", - "DEVICE_CONTACT_slash_Step_0_gml_497_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_498_0": "作品ノ 出来栄エヲ 見テ\n何ヲ 感ジマスカ?\n(器ニハ 聞コエマセン)", - "DEVICE_CONTACT_slash_Step_0_gml_518_0": "愛情", - "DEVICE_CONTACT_slash_Step_0_gml_519_0": "希望", - "DEVICE_CONTACT_slash_Step_0_gml_520_0": "嫌悪", - "DEVICE_CONTACT_slash_Step_0_gml_521_0": "恐怖", - "DEVICE_CONTACT_slash_Step_0_gml_555_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_556_0": "正直ニ 答エマシタカ?", - "DEVICE_CONTACT_slash_Step_0_gml_575_0": "はい", - "DEVICE_CONTACT_slash_Step_0_gml_576_0": "いいえ", - "DEVICE_CONTACT_slash_Step_0_gml_611_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_612_0": "肉体的 オヨビ 精神的ナ\n痛ミヲ 受ケル\n覚悟ハ デキテイマスカ。", - "DEVICE_CONTACT_slash_Step_0_gml_631_0": "肉体的 オヨビ 精神的ナ&痛ミヲ 受ケル&覚悟ハ デキテイマスカ。", - "DEVICE_CONTACT_slash_Step_0_gml_632_0": "いいえ", - "DEVICE_CONTACT_slash_Step_0_gml_664_0": "\\M0ヨロシイ^3。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_697_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_698_0": "器ニ 名前ヲ&ツケテ クダサイ。", - "DEVICE_CONTACT_slash_Step_0_gml_714_0": "がすたー", - "DEVICE_CONTACT_slash_Step_0_gml_729_0": "\\M0ワレワレガ ツケタ\nコノ器ノ 名ハ^4\n“~1”。^6 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_735_0": "\\M0興味深イ 偶然デス^3。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_730_0": "\\M0デハ^3 ツクリ手ノ\n名ハ^3?\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_736_0": "\\M0デハ^3 ツクリ手ノ\n名ハ^3?\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_756_0": "アナタ自身ノ 名デス。", - "DEVICE_CONTACT_slash_Step_0_gml_770_0": "がすたー", - "DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH", - "DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK", - "DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK", - "DEVICE_CONTACT_slash_Other_10_gml_1_0": "すーじぃ", - "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\\M0“~1”。^6 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_755_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\\M0“~1”。^6 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_786_0": "\\M0結構^3。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_787_0": "\\M0ジツニ^3 \n結構^3。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_790_0": "\\M0コレハ 興味深イ。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_794_0": "\\M0アナタハ マモナク\n出会ウ^3… \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_795_0": "\\M0ジツニ^1 ジツニ^4\nステキナ^3 人物ニ。 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_800_0": "\\M0ナルホド^5\n両者ハ 同一…^1 ト。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_801_0": "\\M0サモ アリナン…^5。\\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\\M0“~1”。^5 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_817_0": "\\M0協力ニ^5 感謝シマス^4。 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_818_0": "\\M0アナタノ 回答^3 \\M1 ^5", - "DEVICE_CONTACT_slash_Step_0_gml_819_0": "\\M0アナタノ スバラシイ^5\n作品ハ^6", - "DEVICE_CONTACT_slash_Step_0_gml_839_0": " …破棄させてもらう^6。", - "DEVICE_CONTACT_slash_Step_0_gml_840_0": "自分が 何者になるか^6…\nこの世界では 誰も^6\n選ぶことはできない^6。", - "DEVICE_CONTACT_slash_Step_0_gml_854_0": "おまえ^5の\n \n名^5は", - "obj_krisroom_slash_Create_0_gml_21_0": "* クリス!", - "obj_krisroom_slash_Create_0_gml_22_0": "* クリス おきなさい!\n  がっこうに\n  ちこくするわよ!", - "obj_krisroom_slash_Step_0_gml_92_0": "* さきに そとで\n  まっていますからね。", - "obj_npc_room_slash_Other_10_gml_15_0": "* あかい カートに\n  さびた とりかごが のっている。", - "obj_npc_room_slash_Other_10_gml_16_0": "* カートは なんども ぶつかった\n  けいせきがある。", - "obj_readable_room1_slash_Other_10_gml_11_0": "* とつぜん からだが けいれんした。\n* いったい なにを みている?", - "obj_readable_room1_slash_Other_10_gml_17_0": "* ベッドのしたに CDがある。\n* クラシック… ジャズ… きょうかい\n  おんがくの スカ・リミックス…", - "obj_readable_room1_slash_Other_10_gml_18_0": "* テレビゲームも ある。\n* 2つの コントローラーのうち\n  ひとつは ひせいき品だ。", - "obj_readable_room1_slash_Other_10_gml_22_0": "* パソコンデスクだ。\n* したには ふるい ほんが つまった\n  はこが いくつも おいてある。", - "obj_readable_room1_slash_Other_10_gml_28_0": "* ひきだしは ほぼ からっぽ。\n  でも ひとつだけ\n  なにか はいっている…", - "obj_readable_room1_slash_Other_10_gml_29_0": "* がっこうの クロスカントリー部の\n  ユニフォームだ。\n  ちょっと やぶれている。", - "obj_readable_room1_slash_Other_10_gml_30_0": "* かなり ふるい がくせいしょうだ。\n  かみがたが ダサい。", - "obj_readable_room1_slash_Other_10_gml_33_0": "* クーポンブックだ。\n* ぜんぶの クーポンに「Lサイズの\n  ピザ50%オフ」と かいてある。", - "obj_readable_room1_slash_Other_10_gml_34_0": "* ゆうこう きげんは\n  いんさつされた日より まえに\n  きれている。", - "obj_readable_room1_slash_Other_10_gml_38_0": "* つかえそうな ものは\n  なにも はいっていない。", - "obj_readable_room1_slash_Other_10_gml_45_0": "* きょうは ステキな日だ。", - "obj_readable_room1_slash_Other_10_gml_50_0": "* ようふくが はいっている。", - "obj_readable_room1_slash_Other_10_gml_55_0": "* じぶんの ベッドだ。", - "obj_readable_room1_slash_Other_10_gml_71_0": "* カーペットに しみが ある。", - "obj_readable_room1_slash_Other_10_gml_96_0": "* ほんが たくさん ならんでいる。", - "obj_readable_room1_slash_Other_10_gml_97_0": "* 「カタツムリの おはなし」", - "obj_readable_room1_slash_Other_10_gml_98_0": "* 「かがくてき じじつ:\n  カタツムリには おはなしをする\n  のうりょくは ない」", - "obj_readable_room1_slash_Other_10_gml_99_0": "* 「カタツムリが おにわを\n  きれいに する?\n  (…てことは ありません)」", - "obj_readable_room1_slash_Other_10_gml_100_0": "* 「ニンゲンとモンスターのれきし」\n  ちょしゃの ガーソン・ブームの\n  サインが はいっている。", - "obj_readable_room1_slash_Other_10_gml_103_0": "* いまは ほん なんて\n  よんでいる じかんは ない。", - "obj_readable_room1_slash_Other_10_gml_91_0": "* サボテンだ。\n* とくに コメントはない。", - "obj_readable_room1_slash_Other_10_gml_87_0": "* ひきだしに クレヨンが はいって\n  いる。ラベルは いろあせている。\n  みどりいろが みあたらない。", - "obj_readable_room1_slash_Other_10_gml_83_0": "* じぶんの すがたが\n  うつっているだけ。", - "obj_readable_room1_slash_Other_10_gml_79_0": "* とびらには カギが かかっている。", - "obj_readable_room1_slash_Other_10_gml_177_0": "* シンクの うえにある\n  たなの なかを のぞいた。\n* なにか はいっている…", - "obj_readable_room1_slash_Other_10_gml_178_0": "* 「ぶるどっ君の メンズ ボディ\n  スプレー (ゲキカラ ピザあじ)」と\n  かかれたスプレーだ。", - "obj_readable_room1_slash_Other_10_gml_179_0": "* ほとんど つかわれた\n  けいせきが ない。", - "obj_readable_room1_slash_Other_10_gml_167_0": "* シャワーのわきの たなには\n  リンゴのかおりの シャンプーが\n  はいった ちいさな ようきがある。", - "obj_readable_room1_slash_Other_10_gml_168_0": "* …その となりには 4リットル\n  サイズの ペット用シャンプーの\n  ようきがある。", - "scr_text_slash_scr_text_gml_2197_0": "* (トイレだ)\n* (みずを ながす?)", - "scr_text_slash_scr_text_gml_2198_0": "\n \n はい いいえ\\C1", - "scr_text_slash_scr_text_gml_7_0": "\nはい", - "scr_text_slash_scr_text_gml_8_0": "\nいいえ", - "scr_text_slash_scr_text_gml_99_0": " \\C2", - "scr_text_slash_scr_text_gml_2218_0": "* (みずを むだづかい しないのは\n  いいことだ)", - "obj_town_event_slash_Step_0_gml_157_0": "* (トイレの みずを ながした!)", - "obj_town_event_slash_Step_0_gml_186_0": "* クリス…? どうしたの…?\n  だいじょうぶ?", - "obj_town_event_slash_Step_0_gml_191_0": "* クリス\n  なにを しているの?", - "obj_town_event_slash_Step_0_gml_192_0": "* シュワシュワする\n  にゅうよくざいを トイレに\n  いれていないでしょうね?", - "obj_town_event_slash_Step_0_gml_197_0": "* クリス なにか あったら\n  しゅうりだいは おこづかい\n  から ひきますよ。", - "obj_readable_room1_slash_Other_10_gml_118_0": "* はいすいこうには しろい\n  どうぶつの けが つまっている。", - "obj_readable_room1_slash_Other_10_gml_123_0": "* コンロには シナモンが まざった\n  パイきじが こびりついている。", - "obj_readable_room1_slash_Other_10_gml_132_0": "* (ジンジャーブレッド用の\n  クッキーがたが 2しゅるい…\n  モンスターと ニンゲンのかたちだ)", - "obj_readable_room1_slash_Other_10_gml_137_0": "* ゴミばこだ。\n* なぜか はなの よいかおりが\n  ただよっている。", - "obj_readable_room1_slash_Other_10_gml_146_0": "* こていでんわ だ。\n* でも けいたいでんわを\n  もっている。", - "obj_readable_room1_slash_Other_10_gml_151_0": "* テレビだ。\n* いまはもう コンセントも\n  つながれていないようだ。", - "obj_readable_room1_slash_Other_10_gml_157_0": "* きょうかいで うたう\n  うたの ほんだ。", - "obj_npc_room_slash_Other_10_gml_21_0": "* (たいせつな リビング用チェア…\n  チェアリエルだ)", - "obj_carcutscene_slash_Step_0_gml_17_0": "* クリス! ほら はやく!\n  いそげば まだ まにあう\n  かもしれないわ!", - "obj_carcutscene_slash_Alarm_5_gml_2_0": "* ねえ クリス… きょうは\n  ほんとうに ステキな日ね^7。", - "obj_carcutscene_slash_Alarm_5_gml_3_0": "* らいしゅう アズリエルが\n  おやすみで かえってくるときも\n  いいおてんきだと いいわねえ^7。", - "obj_carcutscene_slash_Alarm_5_gml_4_0": "* でも あの子は だいがくで\n  たのしい まいにちを\n  おくっているでしょうから^7…", - "obj_carcutscene_slash_Alarm_5_gml_5_0": "* こんな ちいさなまちに\n  かえってきても\n  たいくつじゃないかしら…^9 ^9", - "obj_classscene_slash_Step_0_gml_14_0": "\\E0* はぁ~い\n  それじゃ みなさん\n  いいですか~…", - "obj_classscene_slash_Step_0_gml_60_0": "\\E3* あっ…ク…クリス…!\n* おやすみかと おもったら…\n  きたんですね…!", - "obj_classscene_slash_Step_0_gml_61_0": "\\E0* えと… こんげつは\n  2人1くみの ペアになって\n  さぎょうして もらうので…", - "obj_classscene_slash_Step_0_gml_62_0": "\\E6* と… とりあえず…\n  みんなに きいて だれかと\n  ペアに なってくださ~い!", - "obj_readable_room1_slash_Other_10_gml_264_0": "* (とけいを みた)", - "obj_readable_room1_slash_Other_10_gml_265_0": "* (じゅぎょうが はじまる\n  じかんの ようだ)", - "obj_readable_room1_slash_Other_10_gml_284_0": "* (パソコンの かべがみを みた。\n  しぜんの ふうけいの がぞうが\n  きりかわる スライドショーだ)", - "obj_readable_room1_slash_Other_10_gml_285_0": "* (…まれに ムキムキのスーパー\n  ヒーロー2人が だきあい かおを\n  あからめている がぞうに かわる)", - "obj_readable_room1_slash_Other_10_gml_298_0": "* (バラが なんぼんも かびんに\n  さしてある)", - "obj_npc_facing_slash_Other_10_gml_185_0": "\\E3* え…?\n* …「ケータイで なにを\n  みてるのか」って?", - "obj_npc_facing_slash_Other_10_gml_186_0": "\\E0* もももちろん\n  じゅぎょうで つかう\n  きょうざいですよ!", - "obj_npc_facing_slash_Other_10_gml_187_0": "\\E4* ア…^1アニメの…\n  きょうざいと…\n  それから… えと…", - "obj_npc_facing_slash_Other_10_gml_188_0": "\\E5* そそ…それより クリス!\n  パートナーは みつかった?", - "obj_npc_facing_slash_Other_10_gml_192_0": "\\E7* (みゅうみゅう…)\n* (あなたは いつだって\n  わたしのパートナーだよ…)", - "obj_tem_school_slash_Other_10_gml_8_0": "* クリスプたソ!!\n* ぁわわワワ… ゴメンまセ…\n* テミー もぅ ペア なちゃたヨ…", - "obj_tem_school_slash_Other_10_gml_13_0": "* テミー もぅ ペア なちゃたノナ…\n* タマゴタソと!", - "obj_tem_school_slash_Other_10_gml_20_0": "* (モノトーンの かたゆでタマゴだ)", - "obj_tem_school_slash_Other_10_gml_21_0": "* (ざんねんながら もう だれかと\n  ペアに なっているようだ)", - "obj_npc_facing_slash_Other_10_gml_48_0": "* あーらら クリス。\n* まぁた ちこくかい?", - "obj_npc_facing_slash_Other_10_gml_49_0": "\\E0* え? ボクと\n  ペアに なりたいって?", - "obj_npc_facing_slash_Other_10_gml_50_0": "\\E1* ボクはもう クラスで\n  2ばんめに デキるコと\n  くんじゃったからなあ!", - "obj_npc_facing_slash_Other_10_gml_51_0": "\\E3* いや… まてよ…\n* よくよく かんがえて\n  みたら…", - "obj_npc_facing_slash_Other_10_gml_52_0": "\\E4* …キミの こせいゆたかな\n  のうりょくは このかだいに\n  おおいに やくだちそうだ!", - "obj_npc_facing_slash_Other_10_gml_53_0": "\\E2* …なぁあんつってぇええ!\n* わるいけど ボク 100てん\n  とりたいからぁ~!", - "obj_npc_facing_slash_Other_10_gml_57_0": "* ほか あたってくれる~?\n  ボク 100てん\n  とりたいんだよねぇ~!", - "obj_npc_facing_slash_Other_10_gml_58_0": "\\E2* だれも みつからなかったら\n  また ママと ペアになれば\n  いいんじゃな~い?", - "obj_npc_facing_slash_Other_10_gml_81_0": "* パートナー?\n* はよ さがさんとナー!!", - "obj_npc_facing_slash_Other_10_gml_82_0": "* ハーッハッハー!\n* どや! おもろいやろ!?\n* なあ? なあ??", - "obj_npc_facing_slash_Other_10_gml_83_0": "* …おもんない?", - "obj_npc_facing_slash_Other_10_gml_84_0": "* フン… わるいけど ワテ もう\n  あいかたが おりますさかい\n  おじゃまむしは きえてんか?", - "obj_npc_facing_slash_Other_10_gml_88_0": "* クリスはん なんども いうけどな\n  ワテ もう あいかたが\n  おりまんねん。", - "obj_npc_facing_slash_Other_10_gml_89_0": "* こんで ワテら\n  左うちわの スクールライフや!", - "obj_npc_facing_slash_Other_10_gml_90_0": "* なんでか て?\n  ワテ いま 右の てくびを\n  ねんざしとりますさかい~!", - "obj_npc_facing_slash_Other_10_gml_114_0": "* クリス! オッス!\n* オマエさ くんの おっせーよ!", - "obj_npc_facing_slash_Other_10_gml_115_0": "* おかげでオレ ライちゃんなんかと\n  ペアに なっちゃっただろー?\n  ハハハ…", - "obj_npc_facing_slash_Other_10_gml_116_0": "* さっきから ずーっと 「ペアルック\n  きような!」とか いわれててさー\n  マジ キツイぜ!", - "obj_npc_facing_slash_Other_10_gml_120_0": "* クリス オマエ ラッキーだな。\n* オレも ボッチのほうが\n  まだマシだったぜ ハハハ…", - "obj_npc_facing_slash_Other_10_gml_145_0": "\\E0* (カチ…カチ…ピッ…ピッ…)", - "obj_npc_facing_slash_Other_10_gml_146_0": "\\E1* …せんやくアリ。", - "obj_npc_facing_slash_Other_10_gml_159_0": "* しってる!だろ!?\n  オレと キャッティーは\n  いつでも ペアだっ!て!", - "obj_npc_facing_slash_Other_10_gml_160_0": "* さいきょうの コンビ!さ!\n  はじめての たいいくの\n  じゅぎょうから!ずっと!", - "obj_npc_facing_slash_Other_10_gml_161_0": "* あの日 たいいくで\n  つかう!フラフープが\n  たりなく!^1なっちゃって!", - "obj_npc_facing_slash_Other_10_gml_162_0": "* キャッティーは オレを\n  フープがわりに!それが\n  はじまりのストーリー!^1さ!", - "obj_npc_facing_slash_Other_10_gml_166_0": "* オレと キャッティーは\n  ちがうタイプに みえるけど\n  にてるとこも!いっぱい!", - "obj_npc_facing_slash_Other_10_gml_167_0": "* 2人とも いきを するのが\n  すきだし アゴを はずすのも\n  すきだから!ね!", - "scr_text_slash_scr_text_gml_38_0": "* おはよう クリス!\n* どうしたの? また\n  エンピツ なくしちゃった?", - "scr_text_slash_scr_text_gml_39_0": "\\E4* いいよ かしてあげる。\n  キャンディステッキのやつ?\n  それとも ひかるやつ?", - "scr_text_slash_scr_text_gml_40_0": "\\E1* え?\n* わたしと\n  ペアになりたいの?", - "scr_text_slash_scr_text_gml_41_0": "\\E4* そっか… ごめんね…\n* さきに バードリーくんに\n  たのまれちゃって…", - "scr_text_slash_scr_text_gml_42_0": "\\E0* アルフィーせんせいに\n  3人グループでもいいか\n  きいてみようか?", - "scr_text_slash_scr_text_gml_43_0": "\\E4* どうする? きいてみる?\n \n まって きいてみて\\C1", - "scr_text_slash_scr_text_gml_50_0": "\\E0* じゃあ きいてみるね!", - "scr_text_slash_scr_text_gml_56_0": "\\E4* そうだね\n  ほかの みんなにも\n  たのんでみると いいよ!", - "scr_text_slash_scr_text_gml_61_0": "\\E0* わたしたちの グループに\n  はいりたい?\n まって うん\\C1", - "scr_text_slash_scr_text_gml_74_0": "\\E4* そっか… わかった。\n* むりに とは いわないよ。", - "obj_readable_room1_slash_Other_10_gml_278_0": "* えと… クリス できれば…", - "obj_readable_room1_slash_Other_10_gml_279_0": "\\E0* …このクラスの ひとと\n  ペアに なってくださいね?", - "scr_text_slash_scr_text_gml_51_0": "* アルフィーせんせい!\n* えっと… わたしたち 3人\n  グループでも いいですか?", - "scr_text_slash_scr_text_gml_68_0": "\\E0* じゃあ きいてみるね!", - "scr_text_slash_scr_text_gml_69_0": "* アルフィーせんせい!\n* えっと… わたしたち 3人\n  グループでも いいですか?", - "obj_classscene_slash_Step_0_gml_107_0": "* はあぁ!? ダメダメぇ!\n* そんなの みとめないよぉ!\n* だんこ きょひだよぉ!!", - "obj_classscene_slash_Step_0_gml_108_0": "\\TN\\FN\\E2* えっ… で…でも…\n  それじゃ クリスが…", - "obj_classscene_slash_Step_0_gml_109_0": "\\Ta\\Fa\\E1* ノエル どうしましたか?", - "obj_classscene_slash_Step_0_gml_110_0": "\\TB\\FB\\E6* ノエルは 「3人めの\n  メンバーなんていらない!」\n  って いったんですぅ!\n", - "obj_classscene_slash_Step_0_gml_111_0": "\\Tn\\FN\\E3* …じゃなくて わたしは ただ\n  もし よかったら…その…", - "obj_classscene_slash_Step_0_gml_112_0": "\\Ta\\Fa\\E6* ノエル もうすこし\n  おおきいこえで…!", - "obj_classscene_slash_Step_0_gml_190_0": "* あ…\n* ス…スージィさん おはよう…", - "obj_classscene_slash_Step_0_gml_203_0": "* …", - "obj_classscene_slash_Step_0_gml_204_0": "* …ちこくか?", - "obj_classscene_slash_Step_0_gml_205_0": "\\Ta\\Fa\\E4* あ えと ううん!\n* セーフです!\n* ちょうどいま… その…", - "obj_classscene_slash_Step_0_gml_206_0": "\\E5* こんげつの じゅぎょうで\n  いっしょに さぎょうする\n  ペアを きめてるとこで…", - "obj_classscene_slash_Step_0_gml_207_0": "\\E6* えと… スージィさんは\n  クリスと ペアに\n  なりましたぁ~!", - "obj_classscene_slash_Step_0_gml_209_0": "* …", - "obj_classscene_slash_Step_0_gml_210_0": "* …チッ。", - "obj_classscene_slash_Step_0_gml_230_0": "\\E5* …", - "obj_classscene_slash_Step_0_gml_231_0": "\\E6* じゃ…じゃあ! みんな\n  そろったところで かだいを\n  はっぴょうしまーす!", - "obj_classscene_slash_Step_0_gml_263_0": "* …", - "obj_classscene_slash_Step_0_gml_294_0": "* あ…あれ…? チョーク…\n* みんな チョーク\n  しりませんか…?", - "obj_classscene_slash_Step_0_gml_295_0": "\\E4* チョークが なくなるの\n  これで 3かいめ…", - "obj_classscene_slash_Step_0_gml_296_0": "\\E9* チョークが ないと\n  じゅぎょう はじめられない\n  んですけど…!", - "obj_classscene_slash_Step_0_gml_319_0": "* みみみんな だまってるなら\n  せんせいにも\n  かんがえがあります…", - "obj_classscene_slash_Step_0_gml_320_0": "* クラスぜんいんに\n  せきにんを とって\n  もらいますからねっ!!", - "obj_classscene_slash_Step_0_gml_336_0": "* あ…あの…\n* えと…\n* もしもーし…?", - "obj_classscene_slash_Step_0_gml_337_0": "\\FN\\TN\\E1* せんせい たしか\n  ものおきに チョークの\n  はこが あったはず…", - "obj_classscene_slash_Step_0_gml_338_0": "\\E0* もしよかったら わたしと\n  スージィで…", - "obj_classscene_slash_Step_0_gml_300_0": "\\Ta\\Fa\\E6* そそそれは いいかんがえ\n  ですね! スージィは\n  さいごに きたから…", - "obj_classscene_slash_Step_0_gml_340_0": "\\E7* とってきてもらって\n  いいですか…?", - "obj_classscene_slash_Step_0_gml_302_0": "\\FS\\TS\\E0* …", - "obj_classscene_slash_Step_0_gml_303_0": "* …フン。", - "obj_classscene_slash_Step_0_gml_394_0": "\\E4* そそそそれから…クリス…\n  いっしょに いってあげて?\n  スージィは…ちょっと…", - "obj_classscene_slash_Step_0_gml_395_0": "\\E9* むずかしいコだから…\n  ちゃんと とってくるか\n  しんぱいなので…", - "obj_classscene_slash_Step_0_gml_396_0": "\\E6* じゃ…じゃあ…そういう\n  ことで よろしくね!\n* いってらっしゃーい!", - "obj_npc_facing_slash_Other_10_gml_198_0": "* えと… どしたのかな…?\n* はやく いってきて\n  くださいねーっ!", - "obj_npc_facing_slash_Other_10_gml_29_0": "* だいじょうぶだよ クリス!\n  わたし ずっと\n  おもってたの。", - "obj_npc_facing_slash_Other_10_gml_30_0": "\\E4* スージィは ホントは\n  やさしい おんなのこ\n  だって。", - "obj_npc_facing_slash_Other_10_gml_31_0": "\\E0* だから きっと\n  しんぱいないよ!", - "obj_npc_facing_slash_Other_10_gml_37_0": "* それと…もしよかったら…\n  スージィに 「おはよう!」\n  って つたえてくれる…?", - "obj_npc_facing_slash_Other_10_gml_65_0": "\\E3* ボク いったよねえ?\n  「ちこくは よろしくないよ」\n  って。", - "obj_npc_facing_slash_Other_10_gml_66_0": "\\E0* うーむ…\n  これは もしかしたら…\n  いわゆる ひとつの…", - "obj_npc_facing_slash_Other_10_gml_67_0": "\\E1* …「だ~から\n  いったのに」マター かな?", - "obj_npc_facing_slash_Other_10_gml_71_0": "\\E0* いやはや じつにざんねん。\n  せっかくの ちゅうこくが\n  ムダになってしまうとは…", - "obj_readable_room1_slash_Other_10_gml_304_0": "* (いろいろな ぶんがくさくひんから\n  いんようした めいげんが\n  はってある)", - "obj_readable_room1_slash_Other_10_gml_305_0": "*「アストラル・ウルフよ しりょくを\n  つくせ! たとえ ふかいやみの\n  なかに いようとも!」", - "obj_readable_room1_slash_Other_10_gml_306_0": "* (…これは ゲームのセリフ?)", - "obj_tem_school_slash_Other_10_gml_29_0": "* スジィタソ…ィぢわるナ!!!\n* テミー しゃべりかた バカぽぃ…て\n  ィわれたン…", - "obj_tem_school_slash_Other_10_gml_30_0": "* ちげますカラ! テミー いいアタマ!!\n* テミー ぃぱーイ べんきョして\n  だィがく ぃくン!!", - "obj_tem_school_slash_Other_10_gml_34_0": "* スジィタソ…ィぢわるナ!!!\n* タマゴ…ヒナでてこなぃ…て!\n  ゆわれタン!!", - "obj_tem_school_slash_Other_10_gml_41_0": "* (かたゆでタマゴから\n  あわれみの かんじょうが\n  わきたっている)", - "obj_npc_facing_slash_Other_10_gml_126_0": "* クリス! ごめんな~!\n* オレが オマエを まってて\n  やらなかったせいで…", - "obj_npc_facing_slash_Other_10_gml_127_0": "* スージィなんかと くまなきゃとか\n  マジ サイアクだよな!\n* オマエ ボッコボコにされっぜ!?", - "obj_npc_facing_slash_Other_10_gml_128_0": "* んで そのあと\n  ベッコベコに されっぜ!?", - "obj_npc_facing_slash_Other_10_gml_132_0": "\\E0* いいか とにかく にげろよ!\n  ぜったい ふりかえんな!", - "obj_npc_facing_slash_Other_10_gml_96_0": "* クリスはん きにせんとき~。\n* そんな しんぱい しなさんなて。", - "obj_npc_facing_slash_Other_10_gml_97_0": "* スージィに ブンなぐられたかて\n  しぬこと あらへんわー。\n  しらんけど。", - "obj_npc_facing_slash_Other_10_gml_98_0": "* せいぜい じゅぎょうの かだいを\n  なーんも てつだってくれへん\n  ぐらいやて!", - "obj_npc_facing_slash_Other_10_gml_99_0": "* ほら よう ゆうやろ?\n* こわ~いひとのこと\n  「その“スージィ”のひと」て!", - "obj_npc_facing_slash_Other_10_gml_100_0": "* …あれ なんか よけい\n  こわなってもうた。あかんがな。", - "obj_npc_facing_slash_Other_10_gml_104_0": "\\E0* クリスはん あんた しんだら\n  あんたの アニキのCD\n  ワテが もろても ええか?", - "obj_npc_facing_slash_Other_10_gml_150_0": "\\E0* (カチ…カチ…ピッ…ピッ…)", - "obj_npc_facing_slash_Other_10_gml_151_0": "\\E2* …しぬな。", - "obj_npc_facing_slash_Other_10_gml_174_0": "\\E0* クリス オレに うでが\n  あったら…", - "obj_npc_facing_slash_Other_10_gml_175_0": "\\E2* このイカした ぼうしを\n  とって けいれいするよ…\n  おまえのこと わすれない!", - "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "\\E1* …クリス。", - "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* なんだ いたのか。\n  きづかなかった。", - "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "\\E1* …あのさ。", - "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* いま アタシが\n  なにしたか…\n  みてないよな?", - "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "\\E0* ふぅん…", - "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* …こたえらんない?", - "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* クリス…", - "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* なあ。", - "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* いいこと\n  おしえてやろっか。", - "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* オレはな…\n  だまってるヤツを みると…\n  イラつくんだよ。", - "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "\\E0* なんも\n  しゃべんなくたってな…", - "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "\\E1* てめえの アタマんなかは\n  ぜ~んぶ おみとおし\n  なんだよ。", - "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "\\E2* 「ついに やったぞ!\n  スージィが チョークを\n  たべてるの みつけたぞ!」", - "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* 「せんせいも こんどこそは\n  ゆるさないぞ! スージィが\n  たいがくに なるぞ~!」", - "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "\\E1* ハハ…なんだよ そのかお。\n* おどろいたフリか?\n* ずぼしのクセに。", - "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "\\E2* おまえだけじゃない。\n  がっこうじゅう みんなが\n  のぞんでることだ。", - "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "\\E1* よかったな クリス。\n* おまえの かちだよ。\n* オレは おしまいだ。", - "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "\\E0* …", - "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "\\E1* でも…", - "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "\\E1* おやつをくった ていどで\n  たいがく ってのも\n  もったいねえよな?", - "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "\\E2* クリス なあ\n  どうせ おまえは\n  チクるんだろ…?", - "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "\\E1* クク…クククク…", - "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "\\E2* んじゃあ せっかくだから\n  ガチで やべーこと\n  しねーと ソンだな?", - "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "\\E1* なあ クリス…\n  こういうのは どうだ…?", - "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* …てめえの かおを\n  くいちぎる ってのは?", - "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* やめた。", - "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* おまえの おふくろは\n  いいモンスターだ。", - "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "\\E2* …じぶんの子を\n  はかに うめさせるのは\n  きのどくだな。", - "scr_text_slash_scr_text_gml_79_0": "\\E0* いくぞ。\n* さっさと すませようぜ。", - "scr_text_slash_scr_text_gml_80_0": "* チョーク とりにいって…\n  きょうしつ もどって…\n* そんで…", - "scr_text_slash_scr_text_gml_81_0": "\\E2* かだいは\n  おまえが ひとりでやる。", - "scr_text_slash_scr_text_gml_82_0": "* いいな?\n \n はい いやです\\C1", - "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "\\E0* こたえなくていい。", - "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "\\E0* おまえ\n  ものわかり わるそうだから\n  おしえてやるよ…", - "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "\\E2* てめえの いけんなんてな\n  どーっでもいんだよ。", - "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "\\E2* さっさといくぞ。", - "obj_readable_room1_slash_Other_10_gml_211_0": "* (すりガラスごしに\n  なかを のぞいた)", - "obj_readable_room1_slash_Other_10_gml_212_0": "* (きいろい なにかが たくさんの\n  たいくつそうな なにかに\n  なにかを おしえている)", - "obj_readable_room1_slash_Other_10_gml_190_0": "* ロッカーは ロックされている。", - "obj_readable_room1_slash_Other_10_gml_191_0": "* ロッカーの ロックは\n  ロックされている。", - "obj_readable_room1_slash_Other_10_gml_192_0": "* ロックの ロッカーは\n  ロックされている。", - "obj_readable_room1_slash_Other_10_gml_193_0": "* ロッカーの ロックの ロッカーは\n  ロックされている。", - "obj_readable_room1_slash_Other_10_gml_194_0": "* ロッカーは ロックされている。", - "obj_readable_room1_slash_Other_10_gml_199_0": "* (ロッカーには\n  ジョッキントン・グッズが\n  ベタベタ はってある)", - "obj_readable_room1_slash_Other_10_gml_204_0": "* (つぎの ダンスパーティは\n  女子が 男子を さそうばん!)", - "obj_readable_room1_slash_Other_10_gml_205_0": "* (「セイディ・ホークマンの日」\n  という ふるい しゅうかんに\n  ちなんだ パーティです)", - "obj_readable_room1_slash_Other_10_gml_206_0": "* (みんな タカのかぶりものを\n  かぶって キーキーわめきながら\n  おどりましょう!)", - "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* …おい。", - "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "\\E2* どうした?\n  あかんぼうのクラスが\n  こいしくなったか?", - "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "\\E0* だったら\n  オレも つきあうぜ。", - "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "\\E1* おまえよりマシな\n  パートナーが\n  みつかるかもだ。", - "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "\\E0* …フン なーんてな。", - "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* そっちじゃねーぞ。", - "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* おい…サボんのか?", - "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "\\E2* てことは オレが\n  おまえのこと チクるのか。\n  こりゃ ケッサクだな。", - "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "\\E0* …フン チクらねーよ。\n* いいから もどってこい。", - "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* おまえが サボったら\n  ママは ショックで\n  しんじまうぜ?", - "obj_readable_room1_slash_Other_10_gml_223_0": "* (ウォータークーラーの\n  みずを のんだ)", - "obj_readable_room1_slash_Other_10_gml_225_0": "* ヘヘ…しってるか?\n  それ くちつけて\n  のむヤツも いるんだぜ?", - "obj_readable_room1_slash_Other_10_gml_230_0": "* バカッ! だから\n  のまねーほうがいいっつう\n  はなしだっつの!", - "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* ったく…\n  チンタラ あるきやがって。", - "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "\\E0* あー…わかった。", - "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "\\E1* だれかに てェつないで\n  もらわねーと ちゃんと\n  あるけねーんだろ?", - "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "\\E2* ケッ… いくぞ。", - "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* おまえ…\n  あるくの はえーな。", - "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "\\E0* さては…", - "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "\\E1* 「にげあしだけは はやい」\n  ってヤツだろ。", - "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "\\E2* ケッ… いくぞ。", - "obj_darkdoor_slash_Step_0_gml_21_0": "* あった。\n  これが ものおきだな。\n* あ~あ つまんねー…", - "obj_darkdoor_slash_Step_0_gml_22_0": "\\E2* せっかく たのしくなって\n  きたとこだったのに\n  もう ついちまった。", - "obj_darkdoor_slash_Step_0_gml_72_0": "\\E5* …", - "obj_darkdoor_slash_Step_0_gml_73_0": "* なあ クリス なんかさ…", - "obj_darkdoor_slash_Step_0_gml_74_0": "\\E6* ものおきんなか…\n  くらすぎくね?", - "obj_darkdoor_slash_Step_0_gml_90_0": "\\E6* ななななにグズグズ\n  してんだよ?\n* さっさと はいれよ?", - "obj_darkdoor_slash_Step_0_gml_117_0": "\\E7* わーったから! ったく…\n  これだから ヘタレは…\n* そんじゃあ…", - "obj_darkdoor_slash_Step_0_gml_132_0": "\\E7* 2人で どうじに\n  はいるぞ!", - "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* ほらみろ。\n* べつに こわくも なんとも\n  ねーし。", - "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* ふるい かみクズが\n  おちてるだけじゃねーか。", - "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* とりあえず でんきの\n  スイッチ さがそうぜ。", - "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* あっれ おかしいな…\n* スイッチがない。", - "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* もっと おくのほうか…?", - "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* おい ひとりで\n  バックレたら どうなるか\n  わかってんだろうな…", - "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* …", - "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* なあ ものおきってさ\n  フツー こんなに\n  でかいか…?", - "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* そろそろ おくの かべに\n  ついて いいころだよな…?", - "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* …", - "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* なあ クリス…", - "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "\\E1* この ものおきは アレだ…\n* こわれてるっぽいな。", - "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "\\E2* だって かべが ねーもん。", - "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "\\E0* …", - "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "\\E1* うし。\n  もう じゅうぶんだろ。", - "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "\\E2* チョークが ほしけりゃ\n  アルフィーが じぶんで\n  とりに くりゃいい。", - "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* かえるぞ。", - "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "\\E9* ちょ…おいっ!!", - "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "\\E9* ふざっけんなよ!!\n* あけろ!!", - "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* あけ…", - "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* …?", - "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "\\E0* …?", - "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "\\E9* ゆかが…!", - "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$", - "obj_darkcontroller_slash_Draw_0_gml_74_0": "せってい", - "obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF", - "obj_darkcontroller_slash_Draw_0_gml_79_1": "ON", - "obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF", - "obj_darkcontroller_slash_Draw_0_gml_80_1": "ON", - "obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF", - "obj_darkcontroller_slash_Draw_0_gml_81_1": "ON", - "obj_savepoint_slash_Other_10_gml_17_0": "* ときおり現れる 明滅する光。\n* それは 自分だけに 見える光。", - "obj_savepoint_slash_Other_10_gml_18_0": "* まるで 吸いよせられるように\n  思わず手を伸ばし…", - "scr_text_slash_scr_text_gml_97_0": "* (中で なにかが光っている)", - "scr_text_slash_scr_text_gml_98_0": "* (取る?)/", - "scr_text_slash_scr_text_gml_91_0": "\nはい", - "scr_text_slash_scr_text_gml_92_0": "\nいいえ", - "scr_text_slash_scr_text_gml_111_0": "* (「グロウシャード」を\n  手に入れた)", - "scr_text_slash_scr_text_gml_118_0": "* (それは そこに とどまった)", - "scr_text_slash_scr_text_gml_103_0": "* (中は 暗い)", - "obj_savepoint_slash_Other_10_gml_26_0": "* 光に 身を浸した。", - "obj_savepoint_slash_Other_10_gml_27_0": "* 胸の奥で 不思議な力が輝き\n  闇を駆逐してゆく。", - "obj_savepoint_slash_Other_10_gml_28_0": "* 痛みが消え去った…\n* (HPが全回復した)", - "obj_savepoint_slash_Other_10_gml_33_0": "* どういうわけか 胞子をあびて\n  ダメージを受けた。", - "obj_savepoint_slash_Other_10_gml_34_0": "* 光が 傷をいやしてゆく…\n* (HPが全回復した)", - "obj_savepoint_slash_Other_10_gml_39_0": "* 光に 身を浸した。", - "obj_savepoint_slash_Other_10_gml_40_0": "* 胸の奥で 不思議な力が輝き\n  闇を駆逐してゆく。", - "obj_savepoint_slash_Other_10_gml_41_0": "* あらゆる痛みが 消え去った…\n* (HPが全回復した)", - "obj_readable_room1_slash_Other_10_gml_400_0": "* (暗くて なにも見えない)", - "obj_readable_room1_slash_Other_10_gml_411_0": "* この地にて 真の道を見るは\n  闇に閉ざされし瞳のみ。", - "obj_dustpile_susie_slash_Step_0_gml_57_0": "* うおおぉあッ!\n  く…くるなッ!\n* それ以上 近づいたら…!", - "obj_dustpile_susie_slash_Step_0_gml_78_0": "* …あ?\n* クリス!?\n* …んだよ もう。", - "obj_dustpile_susie_slash_Step_0_gml_79_0": "\\E7* …てめえ ふざけんなよ!\n  ビビんだろーが!", - "obj_dustpile_susie_slash_Step_0_gml_80_0": "\\E2* こんど やったら\n  顔面 ヘコましてやる\n  からな。", - "obj_dustpile_susie_slash_Step_0_gml_81_0": "\\E0* …まあいい。\n  いまは それどこじゃねえ。", - "obj_dustpile_susie_slash_Step_0_gml_82_0": "* こっから出る方法を\n  探さねーと。", - "obj_dustpile_susie_slash_Step_0_gml_104_0": "* つっても…\n* 「ここ」って どこだ…?", - "obj_dustpile_susie_slash_Step_0_gml_119_0": "* なんか わかんねーけど!\n* 全部てめえのせいだからな!\n  てめえが なんとかしろよ!", - "obj_dustpile_susie_slash_Step_0_gml_156_0": "* オレは うしろから\n  ついてく!", - "obj_dustpile_susie_slash_Step_0_gml_197_0": "* ゼェ…ゼェ…\n* なんだおまえ\n  競争してーのか?", - "obj_dustpile_susie_slash_Step_0_gml_201_0": "* いや ねーわ。\n* おまえ 歩くの おそすぎ。", - "obj_dustpile_susie_slash_Step_0_gml_182_0": "* いや ねーわ。\n* おまえ 方向オンチだろ。", - "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* おい…見ろよ…\n* だれか 手ェふってるぞ?", - "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* なんか 用でも\n  あんのかな…?", - "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* やべえ! 逃げろ!", - "obj_lancerslideevent_slash_Step_0_gml_34_0": "* クリス 飛び降りるぞ!", - "obj_npc_susiedark_slash_Other_10_gml_13_0": "* お 死んでなかったか^2。\n* そりゃ なにより。", - "obj_npc_susiedark_slash_Other_10_gml_14_0": "\\E2* で? ここが なんなのか\n  わかったか?", - "obj_npc_susiedark_slash_Other_10_gml_15_0": "\\E0* …だよな。\n  オレにも さっぱりだ。", - "obj_npc_susiedark_slash_Other_10_gml_16_0": "* そこの家に\n  だれか 住んでねーかな?", - "obj_readable_room1_slash_Other_10_gml_416_0": "* (店のようだが…\n  とびらには カギがかかっている。\n  中には 誰もいない…)", - "obj_readable_room1_slash_Other_10_gml_419_0": "* (カギが かかっている)", - "obj_npc_susiedark_slash_Other_10_gml_20_0": "* ひょっとしたら 廃虚の\n  テーマパークとかかもな。", - "obj_npc_susiedark_slash_Other_10_gml_21_0": "\\E0* いや でも…\n  乗り物が ねえか…", - "obj_npc_susiedark_slash_Other_10_gml_22_0": "\\E2* 乗り物が ねえから\n  廃虚に なったのかもな。", - "obj_savepoint_slash_Other_10_gml_51_0": "* 行く手には\n  ひと気のない町を見上げるように\n  城が そびえている。", - "obj_savepoint_slash_Other_10_gml_52_0": "* 城のてっぺんからは\n  天に向かって とめどなく\n  黒い泉が吹き出している。", - "obj_savepoint_slash_Other_10_gml_53_0": "* この場所に満ちる力が\n  胸の奥で輝いた。", - "obj_darkcastle_event_slash_Step_0_gml_20_0": "* なんだこれ… 城か?", - "obj_darkcastle_event_slash_Step_0_gml_21_0": "* なんで物置ん中に\n  城が建ってんだよ…?", - "obj_darkcastle_event_slash_Step_0_gml_32_0": "\\acよくぞ参った 勇者たちよ…!", - "obj_darkcastle_event_slash_Step_0_gml_46_0": "* …うぉあ!? だれだっ!?", - "obj_darkcastle_event_slash_Step_0_gml_58_0": "\\acおそれるな…\nわれは 敵ではない。", - "obj_darkcastle_event_slash_Step_0_gml_59_0": "\\acさあ ふたりとも\n前へ…", - "scr_text_slash_scr_text_gml_128_0": "* よくぞ参った。\n* われは この\\cY王国\\cWの\\cY王子\\cW…", - "scr_text_slash_scr_text_gml_129_0": "* そして ここは\n  \\cY闇の王国\\cWである。", - "scr_text_slash_scr_text_gml_130_0": "* クリス スージィ…\n* これより わが国に残る\n  \\cY言い伝え\\cWの話をしよう。", - "scr_text_slash_scr_text_gml_131_0": "* 「いつの日か\n  2人の \\cY光の勇者\\cWが\n  現れるとき…」", - "scr_text_slash_scr_text_gml_132_0": "* 「…時空が語りつぐ\n  古き予言が 成るだろう」", - "scr_text_slash_scr_text_gml_133_0": "* 勇者たちよ…\n* われの話を\n  聞いてくれるか…?", - "scr_text_slash_scr_text_gml_134_0": " \\C2", - "scr_text_slash_scr_text_gml_124_0": "\n聞く", - "scr_text_slash_scr_text_gml_125_0": "\n聞かない", - "scr_text_slash_scr_text_gml_145_0": "* よろしい。では…", - "scr_text_slash_scr_text_gml_149_0": "* …", - "scr_text_slash_scr_text_gml_150_0": "\\E1* え…ええぇぇ?\n* いいんですか…? わりと\n  大事な話なんですけど…", - "scr_text_slash_scr_text_gml_151_0": "* それに…個人的には\n  けっこう いい感じな\n  \\cY予言\\cWだと思いますよ!", - "scr_text_slash_scr_text_gml_152_0": "* きっと気に入ってもらえると\n  思います!", - "scr_text_slash_scr_text_gml_153_0": "\\C2", - "scr_text_slash_scr_text_gml_139_0": "\n聞く", - "scr_text_slash_scr_text_gml_162_0": "\\E0* ふぅ! よかった…\n* で…では\n  聞かせるとしよう…", - "obj_legend_slash_Draw_0_gml_13_0": " 昔むかし ひそかに語りつがれる\n 言い伝えがあった。", - "obj_legend_slash_Draw_0_gml_21_0": "それは\n夢の伝説。", - "obj_legend_slash_Draw_0_gml_24_0": "それは\n希望の伝説。", - "obj_legend_slash_Draw_0_gml_32_0": "それは\n光の伝説。", - "obj_legend_slash_Draw_0_gml_35_0": "それは\n闇の伝説。", - "obj_legend_slash_Draw_0_gml_43_0": " その伝説の名は\n ^3 「DELTA RUNE」", - "obj_legend_slash_Draw_0_gml_98_0": " 「幾千年もの長きにわたり」^6―", - "obj_legend_slash_Draw_0_gml_99_0": "「光と闇は 調和を保ち&    世界は 平和に包まれてきた」", - "obj_legend_slash_Draw_0_gml_113_0": "「しかし この調和が\n 乱されれば」―", - "obj_legend_slash_Draw_0_gml_151_0": "「恐ろしい災厄が 見舞うだろう」", - "obj_legend_slash_Draw_0_gml_170_0": "「天は 恐怖の闇色に染まり」―", - "obj_legend_slash_Draw_0_gml_205_0": "「地は 恐れおののき\n ひび割れる」", - "obj_legend_slash_Draw_0_gml_212_0": "「母なる大地の鼓動は高まり」―", - "obj_legend_slash_Draw_0_gml_219_0": "「ついには 息絶えるだろう」", - "obj_legend_slash_Draw_0_gml_233_0": " 「そうして すべてが終焉を\n 迎えたかに見えたとき」―", - "obj_legend_slash_Draw_0_gml_253_0": "「希望の光をたたえし 3人の\n勇者が 地の果てより現れる」", - "obj_legend_slash_Draw_0_gml_301_0": "「ニンゲン。", - "obj_legend_slash_Draw_0_gml_309_0": "モンスター。", - "obj_legend_slash_Draw_0_gml_317_0": "闇の国の王子」", - "obj_legend_slash_Draw_0_gml_356_0": "「彼らだけが 闇の泉を&       封じることができる」", - "obj_legend_slash_Draw_0_gml_387_0": "「『天使の楽園』を 破壊できる」", - "obj_legend_slash_Draw_0_gml_394_0": "「彼らの働きにより\n再び 調和が もたらされ」―", - "obj_legend_slash_Draw_0_gml_401_0": "「世界は 破滅の危機より\n 救われるだろう」", - "obj_legend_slash_Draw_0_gml_426_0": "「闇の泉」は―", - "obj_legend_slash_Draw_0_gml_451_0": "この地を形づくる力の源泉。", - "obj_legend_slash_Draw_0_gml_459_0": "現在は 王国の中心にあり\n天高く 闇を噴き上げている。", - "obj_legend_slash_Draw_0_gml_466_0": " しかし 最近になって\n もうひとつ 別の泉が出現―", - "obj_legend_slash_Draw_0_gml_473_0": " これにより 光と闇の均衡は\n しだいに崩れはじめている…", - "scr_text_slash_scr_text_gml_140_0": "\nもう\n知ってる", - "scr_text_slash_scr_text_gml_168_0": "* …え?\n* 聞いたこと\n  あるんですか…?", - "scr_text_slash_scr_text_gml_169_0": "* なんだ… じゃあ\n  がんばって 練習しなくても\n  よかったな…", - "scr_text_slash_scr_text_gml_171_0": "* あのさ うちら\n  つまんねー長話とか\n  興味ねーから。", - "scr_text_slash_scr_text_gml_172_0": "* どうやったら帰れるかだけ\n  教えろよ。", - "scr_text_slash_scr_text_gml_174_0": "* えっと… いちばん\n  簡単なのは \\cY東の泉\\cWを\n  封じることだけど…", - "scr_text_slash_scr_text_gml_176_0": "* イズミ?", - "scr_text_slash_scr_text_gml_177_0": "\\E1* なんだそれ。\n  女子の名前か?", - "scr_text_slash_scr_text_gml_179_0": "* 闇の泉です。\n* この \\cY闇の世界\\cWを形づくる…", - "scr_text_slash_scr_text_gml_180_0": "\\E1* …ていうか…\n  言い伝え ホントに\n  知ってます…?", - "scr_text_slash_scr_text_gml_182_0": "* あー…", - "scr_text_slash_scr_text_gml_183_0": "* …", - "scr_text_slash_scr_text_gml_184_0": "* いや 知らねーけど。", - "scr_text_slash_scr_text_gml_185_0": "* でも 聞きたいことは\n  聞けたから\n  どーでもいいな。", - "scr_text_slash_scr_text_gml_186_0": "* じゃーな。", - "scr_text_slash_scr_text_gml_188_0": "* ま…待って!\n* 泉を封じるには…", - "obj_darkcastle_event_slash_Step_0_gml_142_0": "* クリス スージィ…\n* 長い話を よく聞いて\n  くれた。", - "obj_darkcastle_event_slash_Step_0_gml_143_0": "* そなたたち 2人こそが\n  \\cY伝説\\cWの\\cY勇者\\cWであると\n  われは 確信している。", - "obj_darkcastle_event_slash_Step_0_gml_144_0": "* いかなる敵が\n  立ちはだかろうとも…", - "obj_darkcastle_event_slash_Step_0_gml_145_0": "* …\\cY世界を救う\\cWことができる\n  \\cY勇気\\cWの持ち主であると。", - "obj_darkcastle_event_slash_Step_0_gml_146_0": "* さあ \\cYデルタの戦士\\cWたちよ!\n* 今こそ おのれの運命を\n  受け入れるのだ…!", - "obj_darkcastle_event_slash_Step_0_gml_181_0": "* あー^3…\n* やだね。", - "obj_darkcastle_event_slash_Step_0_gml_183_0": "* え…えええ?", - "obj_darkcastle_event_slash_Step_0_gml_185_0": "* オレが?\n  伝説の勇者的な\n  なにかだって…?", - "obj_darkcastle_event_slash_Step_0_gml_186_0": "\\E2* いや ねーわ。\n  人ちがいだろ。", - "obj_darkcastle_event_slash_Step_0_gml_188_0": "* ででででも スージィ…\n  キミがいないと 世界が…", - "obj_darkcastle_event_slash_Step_0_gml_190_0": "* だから 知らねーっつの。\n* 世界が滅ぼーが\n  どーなろーが…", - "obj_darkcastle_event_slash_Step_0_gml_191_0": "\\E1* オレの知ったこっちゃ\n  ねーから。", - "obj_darkcastle_event_slash_Step_0_gml_192_0": "\\E2* つか むしろ\n  ガチで滅んだら\n  おもしろそうじゃね?", - "obj_darkcastle_event_slash_Step_0_gml_194_0": "* …", - "obj_darkcastle_event_slash_Step_0_gml_196_0": "* っつーわけで クリス…", - "obj_darkcastle_event_slash_Step_0_gml_197_0": "\\E0* こいつの 伝説ごっこに\n  つきあいたきゃ…", - "obj_darkcastle_event_slash_Step_0_gml_198_0": "\\E1* ひとりで勝手に\n  やってくれ。", - "obj_darkcastle_event_slash_Step_0_gml_199_0": "\\E2* オレは\n  こっから出る方法を探す。", - "obj_darkcastle_event_slash_Step_0_gml_201_0": "* あ スージィ…\n* 待って!", - "obj_darkcastle_event_slash_Step_0_gml_276_0": "* ホッ ホッ ホー!", - "obj_darkcastle_event_slash_Step_0_gml_277_0": "\\E0* 勇者どもは さっそく\n  逃げる気まんまんだな…", - "obj_darkcastle_event_slash_Step_0_gml_278_0": "\\E1* まだ ボクさまの存在にすら\n  気づいていないというのに!", - "obj_darkcastle_event_slash_Step_0_gml_279_0": "\\E3* これで パパ上から\n  「じまんの息子で賞」を\n  もらえるぞ!", - "obj_darkcastle_event_slash_Step_0_gml_288_0": "\\E3* これで パパ上から\n  「じまんの息子で賞」を\n  もらえるぞ!", - "obj_darkcastle_event_slash_Step_0_gml_281_0": "* な…!\n  なんだ おまえ!?", - "obj_darkcastle_event_slash_Step_0_gml_283_0": "* ボクさまは…!", - "obj_darkcastle_event_slash_Step_0_gml_287_0": "* ホッ ホッ ホー!\n* アホが1匹 かたづいた!\n  あと 2匹~!", - "obj_darkcastle_event_slash_Step_0_gml_290_0": "* な…!\n  なんだ おまえ!?", - "obj_darkcastle_event_slash_Step_0_gml_292_0": "* ボクさまは…!", - "obj_darkcastle_event_slash_Step_0_gml_327_0": "* 悪モノだ!", - "obj_darkcastle_event_slash_Step_0_gml_328_0": "\\E0* そして おまえたちは\n  \\cYピエロちゃん\\cWだ!\\cY闇の泉\\cWを\n  封じるつもりだろう!?", - "obj_darkcastle_event_slash_Step_0_gml_329_0": "\\E2* そして^2… おまえたち\n  \\cYピエロちゃん\\cWは…", - "obj_darkcastle_event_slash_Step_0_gml_330_0": "\\E0* 世界を「永遠の闇」から\n  救うつもりだろう!?", - "obj_darkcastle_event_slash_Step_0_gml_332_0": "\\E0* あー…", - "obj_darkcastle_event_slash_Step_0_gml_334_0": "* しらばっくれてもムダだぞ…", - "obj_darkcastle_event_slash_Step_0_gml_335_0": "\\E0* おまえたちが\n  \\cY東\\cWへ行くことは\n  わかりきっている!", - "obj_darkcastle_event_slash_Step_0_gml_336_0": "* 帰るには そっちへ行くしか\n  ないからだ!", - "obj_darkcastle_event_slash_Step_0_gml_337_0": "\\E2* しかーし!\n  この^1ランサーさまが\n  阻止してやるのだ!", - "obj_darkcastle_event_slash_Step_0_gml_338_0": "\\E0* すでに 完ぺきな作戦を\n  用意してある!\n  手順は たったの2つ!", - "obj_darkcastle_event_slash_Step_0_gml_339_0": "\\E2* ステップ1^3。\n* おまえたちを\n  ボッコンボッコンにする。", - "obj_darkcastle_event_slash_Step_0_gml_340_0": "\\E1* ステップ2^3。\n* おまえたちは 負ける!", - "obj_darkcastle_event_slash_Step_0_gml_342_0": "\\E1* へー^2。\n  たしかに うまい作戦だな。", - "obj_darkcastle_event_slash_Step_0_gml_344_0": "\\E6* そ…そう…?", - "obj_darkcastle_event_slash_Step_0_gml_346_0": "\\E2* ああ。だから…", - "obj_darkcastle_event_slash_Step_0_gml_347_0": "\\E3* その作戦 うちらが\n  採用させてもらうぜ!", - "obj_darkcastle_event_slash_Step_0_gml_360_0": "* 悪モノだ。", - "obj_darkcastle_event_slash_Step_0_gml_362_0": "\\E0* 「悪モノ」?", - "obj_darkcastle_event_slash_Step_0_gml_364_0": "\\E6* そ^2。知ってるでしょ?\n* 言い伝えに出てく^2る\n  トンガリ頭の 悪いコちゃん。", - "obj_darkcastle_event_slash_Step_0_gml_366_0": "\\E1* …いや?", - "obj_darkcastle_event_slash_Step_0_gml_368_0": "\\E4* うーわマジか^2… え なに?\n  これ ボクさまが全部\n  説明する流れ…?", - "obj_darkcastle_event_slash_Step_0_gml_388_0": "* あ…\n* だったら ボクが説明を…!", - "obj_darkcastle_event_slash_Step_0_gml_390_0": "\\E0* おまえは 引っ込んでい^2ろ\n  この 親切ていねいクンが!", - "obj_darkcastle_event_slash_Step_0_gml_392_0": "\\E0* いやだ!\n* ボクは 命にかえても\n  勇者たちを守る!", - "obj_darkcastle_event_slash_Step_0_gml_394_0": "\\E0* いや おまえ だまってろ。\n* いま このトンガリ頭の話\n  聞いてっから。", - "obj_darkcastle_event_slash_Step_0_gml_412_0": "\\E6* えーつとだな かいつまんで\n  説明するとだな^2…\n* おまえたちは 勇者だ。", - "obj_darkcastle_event_slash_Step_0_gml_413_0": "* んで おまえたちの目的^2は\n  東を目指して そこで\n  「闇の泉」を封じることだ。", - "obj_darkcastle_event_slash_Step_0_gml_414_0": "\\E6* そしたら 世界が闇に\n  包まれるのを防げると。\n  こういうわけだな。", - "obj_darkcastle_event_slash_Step_0_gml_415_0": "* んでも^2 ボクさまたち\n  としちゃ それは困るわけ^2。\n  なぜなら…", - "obj_darkcastle_event_slash_Step_0_gml_416_0": "\\E1* 世界が闇に包まれたら\n  ちょーヤバい^2し\n  ちょーサイコーだから。", - "obj_darkcastle_event_slash_Step_0_gml_418_0": "\\E2* ちょっと待て^2。じゃあ\n  なんで うちらは それを\n  じゃまする必要があんだ?", - "obj_darkcastle_event_slash_Step_0_gml_420_0": "\\E7* えーつとだな なんでかな^2…\n* パパ上に 聞いてこようか?", - "obj_darkcastle_event_slash_Step_0_gml_440_0": "* はい! それはね!", - "obj_darkcastle_event_slash_Step_0_gml_442_0": "* いや おまえは いいから。", - "obj_darkcastle_event_slash_Step_0_gml_460_0": "\\E1* よーするに^2 おまえは \n  うちらと たたかいたいって\n  ことだろ?", - "obj_darkcastle_event_slash_Step_0_gml_462_0": "\\E1* ピンポンピンポン\n  ポピンポーーーン!!", - "obj_darkcastle_event_slash_Step_0_gml_465_0": "\\E3* だったら 話が早いぜ。", - "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* ランサーが 飛びだしてきた!", - "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "ランサー", - "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "ほめる", - "obj_lancerboss_slash_Step_0_gml_118_0": "* ランサー - ATK 7 DEF 1\n* とんがり頭に まあるい体。\n  どう見ても スペードです。", - "obj_lancerboss_slash_Step_0_gml_119_0": "* ホントは バイクに乗りたいけれど\n  大人になるまで\n  火をつけた自転車でガマン。", - "obj_lancerboss_slash_Step_0_gml_17_0": "そこまでだ!\nこの自転車は\n勝利を燃料に\nひた走るッ!", - "obj_lancerboss_slash_Step_0_gml_100_0": "* あれ? なんでオレ\n  オノなんか 持ってんだ?\n  ま いっか。", - "obj_lancerboss_slash_Step_0_gml_130_0": "* ランサーに 「スージィのこうげきに\n  気をつけろ」と伝えた。\n* ランサーは みがまえた。", - "obj_lancerboss_slash_Step_0_gml_18_0": "ボコられるの\nだ~いすき…な\nおまえらを\nボコッてやる!", - "obj_lancerboss_slash_Step_0_gml_90_0": "* ランサーは 突っ走っている。", - "obj_lancerboss_slash_Step_0_gml_164_0": "* ランサーに\n 「服と体のさかいめが わからない」\n  と伝えた。", - "obj_lancerboss_slash_Step_0_gml_165_0": "* ランサーは てれている…\n* ランサーの こうげき力が下がった!", - "obj_lancerboss_slash_Step_0_gml_26_0": "うれしくって\n心がウィリー\nしちゃう!\nウィッヒッヒー", - "obj_lancerboss_slash_Step_0_gml_157_0": "* もう一度 ランサーを\n  ほめようとした…", - "obj_lancerboss_slash_Step_0_gml_158_0": "* しかし おせじだと 思われている!\n* ランサーの こうげき力が\n  もとのレベルまで 上がった!", - "obj_lancerboss_slash_Step_0_gml_30_0": "ボクさまは\n気を消して\n自信家LVを\n0にできるのだ", - "obj_lancerboss_slash_Step_0_gml_150_0": "* ランサーを ほめた。\n* ランサーは おせじか 本心か\n  わからなくなっている。", - "obj_lancerboss_slash_Step_0_gml_151_0": "* ランサーの こうげき力は\n  上がりも下がりもせず\n  横向きになった…?", - "obj_lancerboss_slash_Step_0_gml_34_0": "やめて!\nボクさまの人格\nが フクザツに\nなっちゃう!!", - "obj_lancerboss_slash_Step_0_gml_145_0": "* ランサーに ほめ言葉をかけた。\n* ほめ言葉は ランサーの皮フに\n  吸いこまれた。", - "obj_lancerboss_slash_Step_0_gml_19_0": "ねえねえ\nみんな\nこのあと\nヒマ?", - "obj_lancerboss_slash_Step_0_gml_91_0": "* ランサーは\n  ポテチのことを 考えている。", - "obj_lancerboss_slash_Step_0_gml_92_0": "* ランサーのバイクは\n  じつは 火をつけた自転車だ。", - "obj_lancerboss_slash_Step_0_gml_20_0": "ホッホッホー!\nボクさまは\n悪モノだぁ!", - "obj_lancerboss_slash_Step_0_gml_93_0": "* ランサーは\n  ギアを適当にガチャガチャやって\n  スゴ腕ライダーを気取った。", - "obj_lancerboss_slash_Step_0_gml_94_0": "* ランサーは エンジンを\n  ブンブンふかした。", - "obj_lancerboss_slash_Step_0_gml_135_0": "* ランサーは 笑い飛ばした。\n  「おまえなんかに 注意して\n  もらわなくても ヘーキだよ!」", - "obj_lancerboss_slash_Step_0_gml_196_0": "待って!\nたんま\nたんま!", - "obj_lancerboss_slash_Step_0_gml_197_0": "自転車が\nガス欠\nしそう…!", - "obj_lancerboss_slash_Step_0_gml_198_0": "おのれ…\n悪運の\n強い子ちゃん\nたちめ!", - "obj_lancerboss_slash_Step_0_gml_199_0": "今回は\n“ドロー”\nということに\nしてやる…", - "obj_lancerboss_slash_Step_0_gml_200_0": "だが次は\nおまえらが\n敗者さんだぞ!", - "obj_lancerboss_slash_Step_0_gml_201_0": "ワハハハハ!\nさらばだ\n敗者さん!!", - "obj_lancerboss_slash_Step_0_gml_202_0": "早く帰らないと\n晩ごはんに\n遅れちゃう!!", - "obj_darkcastle_event_slash_Step_0_gml_552_0": "* 2人とも 大丈夫ですか…?", - "obj_darkcastle_event_slash_Step_0_gml_569_0": "* えと…まだちゃんと\n  自己紹介してませんでした\n  よね… ボクは…", - "obj_darkcastle_event_slash_Step_0_gml_571_0": "* あのさ そのフード\n  いいかげん\n  脱いだらどーだ?", - "obj_darkcastle_event_slash_Step_0_gml_572_0": "* モゴモゴいってて\n  なに言ってっか ぜんぜん\n  わかんねーんだけど。", - "obj_darkcastle_event_slash_Step_0_gml_574_0": "* あ… そ…そうですね…", - "obj_darkcastle_event_slash_Step_0_gml_611_0": "* はじめまして。\n* ボク ラルセイといいます。", - "obj_darkcastle_event_slash_Step_0_gml_612_0": "\\E0* クリスさん スージィさ^2ん\n* お目にかかれて\n  とっても光栄です!", - "obj_darkcastle_event_slash_Step_0_gml_613_0": "\\E8* ボクたち きっと\n  いい友だちに なれると\n  思います^2! だから…", - "obj_darkcastle_event_slash_Step_0_gml_615_0": "\\E0* うちに帰るには\n  東へ行きゃ いいんだろ?", - "obj_darkcastle_event_slash_Step_0_gml_617_0": "\\E0* そう^2!\n* 東へ行くと そこには…", - "obj_darkcastle_event_slash_Step_0_gml_619_0": "\\E0* わかった。", - "obj_darkcastle_event_slash_Step_0_gml_637_0": "* んじゃ クリス 学校でな。", - "obj_darkcastle_event_slash_Step_0_gml_663_0": "* あ…", - "obj_darkcastle_event_slash_Step_0_gml_664_0": "\\E6* えと… 2人だけに\n  なっちゃいましたね…", - "obj_darkcastle_event_slash_Step_0_gml_702_0": "\\E5* クリスさん…\n  ボクは たしかに\n  \\cY王子\\cWなんですけど…", - "obj_darkcastle_event_slash_Step_0_gml_703_0": "\\E6* い…いまは ボクの\n  治める町に 住んでる\n  ひとは 1人も いなくて…", - "obj_darkcastle_event_slash_Step_0_gml_704_0": "\\E5* だから ここで ひとりで\n  ずっと待ってたんです…", - "obj_darkcastle_event_slash_Step_0_gml_705_0": "\\E6* あなたたち2人が来るのを。\n  ずっと ずっと。", - "obj_darkcastle_event_slash_Step_0_gml_706_0": "\\E0* だから^2…\n* 会えて 本当にうれしいな。", - "obj_darkcastle_event_slash_Step_0_gml_707_0": "\\E8* クリス^2…って 呼んでも\n  いいかな? なかよくして\n  くれたら うれしいな。", - "obj_darkcastle_event_slash_Step_0_gml_723_0": "* スージィを 探しにいこう。\n* きっと 南東のほうへ\n  向かったはず。", - "obj_darkcastle_event_slash_Step_0_gml_749_0": "* さあ クリス キミが\n  リーダーだよ!", - "obj_readable_room1_slash_Other_10_gml_429_0": "* クリス 早くスージィを\n  追いかけたほうが\n  いいんじゃないかな。", - "obj_readable_room1_slash_Other_10_gml_430_0": "\\E1* ここへは 旅が終わってから\n  また もどってこよう。", - "obj_readable_room1_slash_Other_10_gml_431_0": "\\E8* そのときは ボクが\n  おいしいケーキを\n  焼いてあげるね!", - "obj_readable_room1_slash_Other_10_gml_435_0": "* クリス まずは世界を\n  救いに いかない…?", - "obj_readable_room1_slash_Other_10_gml_436_0": "\\E0* そっちのほうが\n  優先度 高めだと思うな。", - "obj_readable_room1_slash_Other_10_gml_446_0": "* ランサーさんは どうやって\n  この上に登ったんだろう…?", - "obj_readable_room1_slash_Other_10_gml_447_0": "\\E6* 自転車で がけを\n  駆け上がったのかな…?", - "obj_savepoint_slash_Other_10_gml_57_0": "* 孤独な王子ラルセイが\n  仲間になった。", - "obj_savepoint_slash_Other_10_gml_58_0": "* モフモフボーイの力が\n  胸の奥で輝いた。", - "scr_text_slash_scr_text_gml_292_0": "\\E3* クリス! 見て!\n* ボクが作った 訓練用の\n  マネキンがあるよ!", - "scr_text_slash_scr_text_gml_293_0": "\\E8* ちょうどいい機会だから\n  敵とのバトルに\n  備えておかない?", - "scr_text_slash_scr_text_gml_294_0": "\\E0* よかったら 戦い方を\n  教えてあげるよ?", - "scr_text_slash_scr_text_gml_288_0": "\n教えて", - "scr_text_slash_scr_text_gml_201_0": " \\C2", - "scr_text_slash_scr_text_gml_289_0": "\nいいです", - "scr_text_slash_scr_text_gml_302_0": "\\E0* うん わかった!\n* それじゃ 始めよう!", - "scr_text_slash_scr_text_gml_307_0": "\\E3* そっか さっきもう\n  ランサーさんと\n  戦ったもんね…", - "scr_text_slash_scr_text_gml_308_0": "\\E1* 教えてあげるのが\n  楽しみすぎて\n  うっかりしてたな…", - "scr_text_slash_scr_text_gml_309_0": "\\E2* じゃあ…\n* 戦い方を 忘れちゃった\n  ときのために…", - "scr_text_slash_scr_text_gml_310_0": "\\E6* はい これ!\n* キミと スージィのために\n  マニュアルを作ったんだ!", - "scr_text_slash_scr_text_gml_311_0": "\\E0*", - "scr_text_slash_scr_text_gml_311_1": "を押して\nメニューを開くと\n「アイテム」の中にあるよ。", - "scr_text_slash_scr_text_gml_313_0": "* (マニュアルを 手に入れた)", - "obj_dummyenemy_slash_Step_0_gml_81_0": "* スキップ", - "obj_dummyenemy_slash_Step_0_gml_87_0": "\\E0* その\\cRハート\\cWはね…", - "obj_dummyenemy_slash_Step_0_gml_88_0": "* キミの\\cRタマシイ\\cWだよ!\n  キミという存在 そのものと\n  いってもいい。", - "obj_dummyenemy_slash_Step_0_gml_89_0": "\\EB* 中には キミの「意志」と\n  「思いやり」が詰まってる。", - "obj_dummyenemy_slash_Step_0_gml_90_0": "\\E1* …それから\n  この世界の「命運」も。", - "obj_dummyenemy_slash_Step_0_gml_91_0": "\\EB* 敵のこうげきが\n  ハートに当たると\n  キミも 仲間も HPが減る。", - "obj_dummyenemy_slash_Step_0_gml_92_0": "\\E3* 全員のHPが0になると\n  バトルに負けちゃうよ。", - "obj_dummyenemy_slash_Step_0_gml_93_0": "\\E0* だから 敵のこうげきには\n  当たらないように\n  気をつけよう。", - "obj_dummyenemy_slash_Step_0_gml_94_0": "\\E8* それじゃ 準備はいい?\n* こうげきを よけてみよう!", - "obj_dummyenemy_slash_Step_0_gml_115_0": "\\E0* そう それは「ぼうぎょ」\n  だよ。TPがたまって\n  受けるダメージが減るんだ。", - "obj_dummyenemy_slash_Step_0_gml_116_0": "\\E8* でも いまは まず\n  「たたかう」練習を\n  してみようか?", - "obj_dummyenemy_slash_Step_0_gml_120_0": "\\E8* クリス! キミって\n  ホントに 「ぼうぎょ」が\n  じょうずだなあ!", - "obj_dummyenemy_slash_Step_0_gml_121_0": "\\E6* でも ボクは こうげき\n  してないから… いまは\n  ぼうぎょしなくて平気だよ!", - "obj_dummyenemy_slash_Step_0_gml_127_0": "\\E1* えっと…\n* あのね?", - "obj_dummyenemy_slash_Step_0_gml_128_0": "\\E8* いまは 弾が飛んでこないし\n  TPも 使えないから…", - "obj_dummyenemy_slash_Step_0_gml_129_0": "\\E8* だから…\n  もう「ぼうぎょ」は\n  やめようか?", - "obj_dummyenemy_slash_Step_0_gml_136_0": "\\E9* …", - "obj_dummyenemy_slash_Step_0_gml_602_0": "\\E6* あー…当たっちゃったね…\n  でも大丈夫!\n  練習だからね!", - "obj_dummyenemy_slash_Step_0_gml_598_0": "* うまい うまい!\n* さすがだよ!", - "obj_dummyenemy_slash_Step_0_gml_604_0": "\\E8* 敵の こうげきが終わると\n  次は ボクたちの\n  ターンだよ!", - "obj_dummyenemy_slash_Step_0_gml_605_0": "\\E0* まずは 「\\cYこうげき\\cW」\n  (\\I0 )のしかたを\n  説明するね。", - "obj_dummyenemy_slash_Step_0_gml_606_0": "\\E1* この世界では\n  \\cYたたかう\\cW必要なんて\n  ないんだけど…", - "obj_dummyenemy_slash_Step_0_gml_607_0": "\\E8* 基本は ひととおり\n  知っておいて\n  損はないからね!", - "obj_dummyenemy_slash_Step_0_gml_610_0": "* それじゃ さっそく\n  たたかってみよう!\n  (\\I0 )", - "obj_dummyenemy_slash_Step_0_gml_642_0": "* マネキン - ATK 0 DEF 0\n* 綿のハートに ボタンの瞳\n* モフモフボーイに 生きうつし", - "obj_dummyenemy_slash_Step_0_gml_645_0": "* マネキン - ATK 0 DEF 0\n* 綿のハートに ボタンの瞳\n* モフモフボーイに 生きうつし", - "obj_dummyenemy_slash_Step_0_gml_327_0": "\\E3* す…すごい…!\n* クリス じょうずだね!", - "obj_dummyenemy_slash_Step_0_gml_328_0": "\\E8* ひょっとして…\n  前に やったことある…?", - "obj_dummyenemy_slash_Step_0_gml_332_0": "\\E0* そうそう その調子だよ!\n* ちなみに カーソルが\n  左のボックスに 入ったら…", - "obj_dummyenemy_slash_Step_0_gml_333_0": "\\E8* そのタイミングで\n", - "obj_dummyenemy_slash_Step_0_gml_333_1": "を押すと\nダメージ量が増えるよ!", - "obj_dummyenemy_slash_Step_0_gml_338_0": "\\E3* やった!\n* 当たったね!!", - "obj_dummyenemy_slash_Step_0_gml_339_0": "\\E8* (よかった…\n  もう あきらめようかと\n  思ったよ…)", - "obj_dummyenemy_slash_Step_0_gml_341_0": "\\E0* それじゃあ 次は\n  「ぼうぎょ」を\n  してみよう。(\\I1 )", - "obj_dummyenemy_slash_Step_0_gml_342_0": "* (\\I1 )を選べば 敵の\n  こうげきに当たったときに\n  受けるダメージが減る。", - "obj_dummyenemy_slash_Step_0_gml_343_0": "* それに\n  「ぼうぎょ」をすると\n  \\cYTP\\cWも たまるんだ!", - "obj_dummyenemy_slash_Step_0_gml_344_0": "* (左にある オレンジ色の\n  メーターを見ててね!\n  説明は あとでするよ!)", - "obj_dummyenemy_slash_Step_0_gml_556_0": "* たたかってみよう!\n  (\\I0 )", - "obj_dummyenemy_slash_Step_0_gml_557_0": "* ぼうぎょしてみよう!\n  (\\I1 )", - "obj_dummyenemy_slash_Step_0_gml_142_0": "\\E8* そうそう! うまく\n  できたね! これで\n  TPが たまったから…", - "obj_dummyenemy_slash_Step_0_gml_143_0": "\\E0* そのTPで ボクの\\cYまほう\\cWを\n  使ってみようか?", - "obj_dummyenemy_slash_Step_0_gml_144_0": "* 一定以上のダメージを\n  与えたから 敵はいま\n  \\cBくたびれ\\cWてるよ。", - "obj_dummyenemy_slash_Step_0_gml_145_0": "* いまなら ボクの\n  \\cYスリープ\\cWの呪文が 効くはず。", - "obj_dummyenemy_slash_Step_0_gml_146_0": "\\E8* 敵を眠らせれば\n  戦わなくても バトルに\n  勝てるんだ!", - "obj_dummyenemy_slash_Step_0_gml_558_0": "* まほうを使ってみよう!\n  (\\I2 )", - "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "スリープ", - "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "スリープ", - "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "くたびれた\n敵を逃がす", - "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "「くたびれ」状態の敵を眠らせて逃がす。", - "scr_spelltext_slash_scr_spelltext_gml_135_0": "(くたびれ)", - "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1は スリープを唱えた!", - "obj_dummyenemy_slash_Step_0_gml_150_0": "\\E1* 先に こうげきしてたら\n  敵は「くたびれ」状態に\n  なってたはずなんだ…", - "obj_dummyenemy_slash_Step_0_gml_151_0": "\\E0* そうなったら\n  \\cYスリープ\\cWのまほうが\n  効くようになるよ。", - "obj_dummyenemy_slash_Step_0_gml_167_0": "\\E0* あ…\n \\cYアイテム\\cWを 見つけたの?", - "obj_dummyenemy_slash_Step_0_gml_168_0": "\\E1* \\cYアイテム\\cWの使い方は\n  説明しなくても\n  わかるよね…?", - "obj_dummyenemy_slash_Step_0_gml_169_0": "\\E6* いまは 別の練習をしよう?", - "obj_dummyenemy_slash_Step_0_gml_174_0": "\\E3* どうしても \\cYアイテム\\cWについて\n  説明してほしいのかな…?", - "obj_dummyenemy_slash_Step_0_gml_175_0": "\\E0* わかった それじゃあ\n  教えてあげるね!", - "obj_dummyenemy_slash_Step_0_gml_176_0": "\\E1* えーっと…", - "obj_dummyenemy_slash_Step_0_gml_177_0": "\\E0* アイテムを使うと\n  なにかが起きるよ。", - "obj_dummyenemy_slash_Step_0_gml_178_0": "\\E8* …わかった?", - "obj_dummyenemy_slash_Step_0_gml_184_0": "\\E6* ははは そうだね\n  その\\cYアイテム\\cW とっても\n  きれいだね!", - "obj_dummyenemy_slash_Step_0_gml_185_0": "\\E8* キミが楽しそうで\n  ボクも うれしいな!", - "obj_dummyenemy_slash_Step_0_gml_191_0": "\\E8* クリス アイテムは\n  旅の途中で もっともっと\n  たくさん手に入るよ!", - "obj_dummyenemy_slash_Step_0_gml_192_0": "\\E0* でも 旅をつづけるには…\n  まず このチュートリアルを\n  終わらせないとね。", - "obj_dummyenemy_slash_Step_0_gml_206_0": "\\E8* クリス ボクに\n  「まほう」を使うように\n  指示を出してね。", - "obj_dummyenemy_slash_Step_0_gml_211_0": "\\E8* ねえ クリス それより\n  \\cYまほう\\cWの使い方を\n  覚えたくない?", - "obj_dummyenemy_slash_Step_0_gml_216_0": "\\E6* クリス… キミ…\n  \\cYまほう\\cWって なにか\n  知ってる?", - "obj_dummyenemy_slash_Step_0_gml_217_0": "\\E1* ニンゲンは 仲間に\n  「まほう使って」って\n  頼むのも ムリなのかな…", - "obj_dummyenemy_slash_Step_0_gml_222_0": "\\E6* クリス 言葉で頼めないなら\n  身ぶり手ぶりで 伝えて\n  くれても いいんだよ?", - "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 うーん ちょっと\n  難しすぎるかな…", - "obj_dummyenemy_slash_Step_0_gml_228_0": "* それじゃあ 次のレッスンに\n  進もうか?", - "obj_dummyenemy_slash_Step_0_gml_252_0": "\\E0* そうそう!\n  回復のまほうでも\n  オーケーだよ!", - "obj_dummyenemy_slash_Step_0_gml_268_0": "\\E0* キミは さっき\n  こうどう(\\I3 )して\n  マネキンを\\cYハグ\\cWしたよね?", - "obj_dummyenemy_slash_Step_0_gml_269_0": "* だから いま\n  マネキンの名前が\n  \\cYきいろ\\cWくなってるんだ!", - "obj_dummyenemy_slash_Step_0_gml_239_0": "* いま \\cYにがす\\cW (\\I4 ) を\n  選べば このバトルは\n  キミの 勝ちだよ!", - "obj_dummyenemy_slash_Step_0_gml_262_0": "\\E0* うん マネキンが\n  「くたびれ」状態だったら\n  これで 勝ててたはずだよ!", - "obj_dummyenemy_slash_Step_0_gml_260_0": "\\E0* よし これでもう\n  勝ったも同然だ!", - "obj_dummyenemy_slash_Step_0_gml_253_0": "* さあ チュートリアルも\n  あと少しで 終わり!\n  次は…", - "obj_dummyenemy_slash_Step_0_gml_229_0": "* こうどう(\\I3 )\n  してみよう!どんなに\n  凶暴な 敵とのバトルも…", - "obj_dummyenemy_slash_Step_0_gml_254_0": "* こうどう(\\I3 )\n  してみよう!どんなに\n  凶暴な 敵とのバトルも…", - "obj_dummyenemy_slash_Step_0_gml_230_0": "\\E8* こうどう(\\I3 )して\n  やさしさを示せば\n  切り抜けられるからね!", - "obj_dummyenemy_slash_Step_0_gml_255_0": "\\E8* こうどう(\\I3 )して\n  やさしさを示せば\n  切り抜けられるからね!", - "obj_dummyenemy_slash_Step_0_gml_231_0": "* クリス 今回の敵は\n  ただのマネキンだけど\n  試しに ハグしてみて?", - "obj_dummyenemy_slash_Step_0_gml_256_0": "\\E6* これは ただのマネキン\n  だけど 試しに\n  ハグしてみてくれるかな?", - "obj_dummyenemy_slash_Step_0_gml_559_0": "* こうどうしてみよう!\n  (\\I3 )", - "obj_dummyenemy_slash_Step_0_gml_647_0": "* えと… ゴメン…\n  このマネキン ちょっと\n  ボクに似てるよね…", - "obj_dummyenemy_slash_Step_0_gml_648_0": "\\E1* ボク ずっと\n  ひとりぼっち だったから\n  他にモデルが いなくて。", - "obj_dummyenemy_slash_Step_0_gml_649_0": "\\E6* ボクの分身だから\n  やさしくしてあげてね?", - "obj_dummyenemy_slash_Step_0_gml_666_0": "* マネキンを ハグした。", - "obj_dummyenemy_slash_Step_0_gml_746_0": "* そう! それでいいんだ!", - "obj_dummyenemy_slash_Step_0_gml_747_0": "\\E0* どんな「こうどう」を取れば\n  よろこんでくれるかは\n  敵によって いろいろだよ。", - "obj_dummyenemy_slash_Step_0_gml_748_0": "* 満足してくれた敵は\n  名前の字が\n  \\cYきいろ\\cWに 変わるんだ。", - "obj_dummyenemy_slash_Step_0_gml_749_0": "* そうなったら すかさず\n  「にがす」(\\I4 )!\n  これで バトルは終了だよ!", - "obj_dummyenemy_slash_Step_0_gml_750_0": "* 出会った敵を 全員\\cYにがして\\cW\n  あげれば 一度も\\cYたたかう\\cW\n  必要がないってこと!", - "obj_dummyenemy_slash_Step_0_gml_711_0": "* クリス キミは\n  やさしいんだね!", - "obj_dummyenemy_slash_Step_0_gml_714_0": "* うんうん それでいいよ!\n* でも ハグは1回すれば\n  十分だからね!", - "obj_dummyenemy_slash_Step_0_gml_715_0": "\\E8* クリス ハグはもう\n  しなくていいんだよ。", - "obj_dummyenemy_slash_Step_0_gml_722_0": "* え… ひょっとして…\n  たたかうより ずっとハグを\n  していたいってこと?", - "obj_dummyenemy_slash_Step_0_gml_723_0": "\\E1* …", - "obj_dummyenemy_slash_Step_0_gml_724_0": "\\E8* そっか! そうだね!\n  たたかわなくたって\n  いいよね!", - "obj_dummyenemy_slash_Step_0_gml_725_0": "* それじゃあ 次は\n  「ぼうぎょ」(\\I1 )を\n  してみよう。", - "obj_dummyenemy_slash_Step_0_gml_726_0": "* (\\I1 )を選べば 敵の\n  こうげきに当たったときに\n  受けるダメージが減る。", - "obj_dummyenemy_slash_Step_0_gml_727_0": "* それに 「ぼうぎょ」を\n  すると \\cYTP\\cWも\n  たまるんだ!", - "obj_dummyenemy_slash_Step_0_gml_728_0": "* (左に出る オレンジ色の\n  メーターを見ててね!\n  説明は あとでするよ!)", - "obj_dummyenemy_slash_Step_0_gml_808_0": "* ラルセイを ハグした。", - "obj_dummyenemy_slash_Step_0_gml_846_0": "* え… ちょ… クリス!?", - "obj_dummyenemy_slash_Step_0_gml_850_0": "* え… ちょ… クリス!?", - "obj_dummyenemy_slash_Step_0_gml_851_0": "\\E8* えっと… その…", - "obj_dummyenemy_slash_Step_0_gml_852_0": "* ボクを ハグしても\n  意味ないんじゃないかな…", - "obj_dummyenemy_slash_Step_0_gml_853_0": "\\E2* あー…", - "obj_dummyenemy_slash_Step_0_gml_858_0": "* クリス…?", - "obj_dummyenemy_slash_Step_0_gml_859_0": "\\E2* ひょっとして…", - "obj_dummyenemy_slash_Step_0_gml_860_0": "\\E6* ハグのしかたの\n  チュートリアルを\n  やってほしいのかな…?", - "obj_dummyenemy_slash_Step_0_gml_868_0": "* え…えっと… ボクね\n  誰かを ハグしたこと\n  一度も ないんだ…", - "obj_dummyenemy_slash_Step_0_gml_869_0": "\\E1* (練習用の\n  マネキン以外はね…)", - "obj_dummyenemy_slash_Step_0_gml_870_0": "\\E2* だから ボクに教えられる\n  ことは なにもないんだ…\n  ゴメンね…", - "obj_dummyenemy_slash_Step_0_gml_871_0": "\\E7* むしろ キミがボクに\n  教えてくれてるのかな!\n  アハハ!", - "obj_dummyenemy_slash_Step_0_gml_876_0": "\\E2* …", - "obj_dummyenemy_slash_Step_0_gml_560_0": "* にがしてみよう!\n  (\\I4 )", - "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1は~2を逃がした!", - "obj_dummyenemy_slash_Step_0_gml_237_0": "\\EB* キミは さっき\n  こうどう(\\I3 )して\n  マネキンを\\cYハグ\\cWしたよね?", - "obj_dummyenemy_slash_Step_0_gml_238_0": "\\E0* だからいま\n  マネキンの名前が\n  \\cYきいろ\\cWくなってるんだ!", - "obj_dummyenemy_slash_Step_0_gml_270_0": "* この状態で\\cY「にがす」\n  \\cW (\\I4 )を選べば\n  キミの勝ちだよ!", - "obj_dummyenemy_slash_Step_0_gml_282_0": "\\E8* えっと… いまは\n  そのコマンドは\n  気にしなくていいよ!", - "obj_dummyenemy_slash_Step_0_gml_283_0": "\\E6* クリス キミは ホントに\n  心の温かいニンゲン\n  なんだね?", - "obj_dummyenemy_slash_Step_0_gml_284_0": "\\E1* えっと… あれが ただの\n  マネキンだってことは\n  わかってる…よね?", - "obj_dummyenemy_slash_Step_0_gml_289_0": "\\E0* クリス キミはいま\n  「こうどう」したあとに\n  敵を「にがした」から…", - "obj_dummyenemy_slash_Step_0_gml_290_0": "\\E1* 実戦だったら これで\n  キミの勝ちなんだけど…", - "obj_dummyenemy_slash_Step_0_gml_291_0": "\\E0* その前に 別のことも\n  説明させてくれるかな?", - "obj_dummyenemy_slash_Step_0_gml_296_0": "\\E0* そっか… わかった…\n  それじゃ もう これで\n  終わりにしよっか。", - "obj_dummyenemy_slash_Step_0_gml_297_0": "\\E1* キミは\n  戦わずに勝つ方法を\n  ちゃんと わかってる…", - "obj_dummyenemy_slash_Step_0_gml_298_0": "\\E8* それで十分だよね。\n  ボクも そう思うよ!", - "obj_dummyenemy_slash_Step_0_gml_348_0": "\\E0* クリス 気づいた?\n  さっき 「ぼうぎょ」を\n  したときに…", - "obj_dummyenemy_slash_Step_0_gml_349_0": "* 左に出る オレンジ色の\n  TPメーターが少し\n  たまったでしょ?", - "obj_dummyenemy_slash_Step_0_gml_350_0": "* そのTPで ボクの\\cYまほう\\cWを\n  使ってみようよ?", - "obj_dummyenemy_slash_Step_0_gml_351_0": "* 一定以上のダメージを\n  与えたから 敵はいま\n  \\cBくたびれ\\cWてるよ。", - "obj_dummyenemy_slash_Step_0_gml_352_0": "* いまなら ボクの\\cYスリープ\\cWの\n  呪文が 効くはず。", - "obj_dummyenemy_slash_Step_0_gml_353_0": "* 敵を眠らせれば\n  戦わなくても バトルに\n  勝てるんだ!", - "obj_dummyenemy_slash_Step_0_gml_364_0": "\\E1* えーっと…\n* 攻撃は もう\n  しなくていいよ。", - "obj_dummyenemy_slash_Step_0_gml_365_0": "\\E8* キミが とっても上手に\n  たたかえることは\n  よくわかったからね!", - "obj_dummyenemy_slash_Step_0_gml_372_0": "\\E1* あー… うん…\n  なんて言ったらいいのかな…", - "obj_dummyenemy_slash_Step_0_gml_373_0": "\\E1* ボクそっくりの人形が\n  キミに ボコボコに\n  されてるわけだけど…", - "obj_dummyenemy_slash_Step_0_gml_374_0": "\\E6* …クリス キミ\n  ボクに なにか言いたいこと\n  あるのかな…?", - "obj_dummyenemy_slash_Step_0_gml_380_0": "\\E6* うん… わかった…\n  もう いいよ。", - "obj_dummyenemy_slash_Step_0_gml_381_0": "\\E1* この旅の途中で もし…", - "obj_dummyenemy_slash_Step_0_gml_382_0": "\\E7* …ボクのこと\n  ブン殴りたくなったら…\n  殴ってくれていいからね!", - "obj_dummyenemy_slash_Step_0_gml_398_0": "\\E3* あ ごめん!\n* 説明するの 忘れてた!\n* 「たたかう」ときは…", - "obj_dummyenemy_slash_Step_0_gml_399_0": "\\E8* カーソルが\n  ボックスの中に来たら\n  もう1回", - "obj_dummyenemy_slash_Step_0_gml_399_1": "だよ!", - "obj_dummyenemy_slash_Step_0_gml_403_0": "\\E8* 大丈夫!\n* キミならできるよ!\n* さあ もう一度!", - "obj_dummyenemy_slash_Step_0_gml_404_0": "\\E8* 白い長方形が\n  青いボックスの中に来たら\n", - "obj_dummyenemy_slash_Step_0_gml_405_0": "\\E6* えっと… 難しかったら\n", - "obj_dummyenemy_slash_Step_0_gml_405_1": "を連打したって\nいいからね!", - "obj_dummyenemy_slash_Step_0_gml_406_0": "\\E6* クリス…\n* ちゃんと", - "obj_dummyenemy_slash_Step_0_gml_406_1": "を\n押してね。", - "obj_dummyenemy_slash_Step_0_gml_407_0": "\\E6* あのね…\n* 白い長方形 わかる?", - "obj_dummyenemy_slash_Step_0_gml_408_0": "\\E8* 「長方形」は わかるよね?\n* 正方形の失敗版 みたいな\n  ヤツだよ。", - "obj_dummyenemy_slash_Step_0_gml_412_0": "\\E9* …", - "obj_dummyenemy_slash_Step_0_gml_417_0": "\\E6* んー…\n  じゃあ 別のことを\n  やってみようか?", - "obj_dummyenemy_slash_Step_0_gml_421_0": "\\E6* んー…\n  じゃあ 別のことを\n  やってみようか?", - "obj_dummyenemy_slash_Step_0_gml_422_0": "\\E0* クリス 気づいた?\n  さっき 「ぼうぎょ」を\n  したときに…", - "obj_dummyenemy_slash_Step_0_gml_423_0": "* 左にある オレンジ色の\n  TPメーターが\n  少したまったでしょ?", - "obj_dummyenemy_slash_Step_0_gml_424_0": "* そのTPで ボクの\\cYまほう\\cWを\n  使ってみようよ?", - "obj_dummyenemy_slash_Step_0_gml_425_0": "* 一定以上のダメージを\n  与えたから 敵はいま\n  \\cBくたびれ\\cWてるよ。", - "obj_dummyenemy_slash_Step_0_gml_426_0": "* いまなら ボクの\\cYスリープ\\cWの\n  呪文が 効くはず。", - "obj_dummyenemy_slash_Step_0_gml_427_0": "* 敵を眠らせれば\n  戦わなくても バトルに\n  勝てるんだ!", - "obj_dummyenemy_slash_Step_0_gml_307_0": "\\E0* よくできました!\n* 実戦なら これで終了だよ!", - "obj_dummyenemy_slash_Step_0_gml_308_0": "\\E8* キミと\n  チュートリアルができて\n  よかった!", - "obj_dummyenemy_slash_Step_0_gml_441_0": "\\E9* …", - "obj_dummyenemy_slash_Step_0_gml_442_0": "\\E8* クリス ゴメン…", - "obj_dummyenemy_slash_Step_0_gml_443_0": "\\E1* ボク 今日はもう\n  これ以上 教えられそうに\n  ないや…", - "obj_dummyenemy_slash_Step_0_gml_444_0": "\\E0* スージィを探しにいこう。", - "obj_dummyenemy_slash_Step_0_gml_447_0": "\\E9* ゴメン キミのじゃまは\n  したくないけど…", - "obj_dummyenemy_slash_Step_0_gml_448_0": "\\E3* このままだと\n  マネキンが壊れちゃう。", - "obj_dummyenemy_slash_Step_0_gml_449_0": "\\E1* 今日はもう\n  このぐらいに\n  しておこうか。", - "obj_dummyenemy_slash_Step_0_gml_463_0": "* スキップ", - "obj_dummyenemy_slash_Step_0_gml_489_0": "* ラルセイは&  なにかを期待するように&  こちらを見ている。", - "obj_dummyenemy_slash_Step_0_gml_548_0": "* え?", - "obj_dummyenemy_slash_Step_0_gml_733_0": "* クリス 気づいた?\n  さっき 「ぼうぎょ」を\n  したときに…", - "obj_dummyenemy_slash_Step_0_gml_734_0": "* 左にある オレンジ色の\n  TPメーターが\n  少したまったでしょ?", - "obj_dummyenemy_slash_Step_0_gml_735_0": "* そのTPで ボクの\\cYまほう\\cWを\n  使ってみようよ?", - "obj_dummyenemy_slash_Step_0_gml_736_0": "* 一定以上のダメージを\n  与えたから 敵はいま\n  \\cBくたびれ\\cWてるよ。", - "obj_dummyenemy_slash_Step_0_gml_737_0": "* いまなら ボクの\\cYスリープ\\cWの\n  呪文が 効くはず。", - "obj_dummyenemy_slash_Step_0_gml_738_0": "* 敵を眠らせれば\n  戦わなくても バトルに\n  勝てるんだ!", - "obj_dummyenemy_slash_Draw_0_gml_4_0": "(くたびれ)", - "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "\\E8* あー たのしかった!\n* クリス キミはとっても\n  優秀だね!", - "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "\\E1* …えっと もし\n  あとで おさらいしたく\n  なったら…", - "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "\\E8* はい これ!\n* キミと スージィのために\n  マニュアルを作ったんだ!", - "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "\\E0*", - "obj_tutorialbattleevent_slash_Step_0_gml_90_1": "を押して\nメニューを開くと\n「アイテム」の中にあるよ。", - "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (マニュアルを 手に入れた)", - "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (マニュアルを 読もうとした…\n  が 難解すぎて めまいがした)", - "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "\\E6* ゴメンね。次は もっと\n  うまく教えられるように\n  がんばるよ。", - "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "\\E1* それと…\n  もし 文字で読んだほうが\n  わかりやすければ…", - "obj_darkcontroller_slash_Step_0_gml_129_0": "* …", - "obj_darkcontroller_slash_Step_0_gml_135_0": "* (マニュアルを 力いっぱい\n  投げ捨てた。ページが\n  バラバラになって 風に舞った)", - "obj_darkcontroller_slash_Step_0_gml_137_0": "* …………", - "obj_darkcontroller_slash_Step_0_gml_138_0": "\\E5* え…っと…\n* うん 大丈夫だよ!\n* また…", - "obj_darkcontroller_slash_Step_0_gml_139_0": "\\E6* また 作ればいいしね!\n  今度はもっと\n  わかりやくするから!", - "obj_darkcontroller_slash_Step_0_gml_147_0": "* (マニュアルを 床に\n  ドサッと捨てた)", - "obj_darkcontroller_slash_Step_0_gml_149_0": "* あれ クリス!\n* なにしてるの…?", - "obj_darkcontroller_slash_Step_0_gml_150_0": "\\E3* ああっ!\n* それ マニュアルじゃない?", - "obj_darkcontroller_slash_Step_0_gml_151_0": "\\E1* うっかり\n  落としちゃったみたいだね…", - "obj_darkcontroller_slash_Step_0_gml_152_0": "\\E8* はい どうぞ!\n* なくさないようにね!", - "obj_darkcontroller_slash_Step_0_gml_154_0": "* (マニュアルを また 手に入れた)", - "scr_text_slash_scr_text_gml_231_0": "* ねえ クリス…\n  ~1を長押しすると\n  走れることは 知ってる?", - "scr_text_slash_scr_text_gml_226_0": "\n知ってる", - "scr_text_slash_scr_text_gml_227_0": "\nそうなの!?", - "scr_text_slash_scr_text_gml_249_0": "* そうなの!\n* ~1を長押しすると\n  速く移動できるんだよ!", - "scr_text_slash_scr_text_gml_250_0": "\\E8* ボクも ちゃんと\n  うしろに ついてくから\n  安心してね!", - "scr_text_slash_scr_text_gml_251_0": "\\E6* …ついてきてほしくない\n  なんてことは…\n  ないよね…?", - "scr_text_slash_scr_text_gml_241_0": "* えっ…?\n  じゃあ 知ってて\n  走らなかったの…?", - "scr_text_slash_scr_text_gml_242_0": "\\E6* …そうだね。いつまで\n  こんなふうに のんびり旅が\n  できるか わからないしね。", - "scr_text_slash_scr_text_gml_243_0": "\\E0* いいよ! 自分のペースで\n  進んでいこう。", - "scr_text_slash_scr_text_gml_261_0": "* ねえクリス…", - "scr_text_slash_scr_text_gml_262_0": "*", - "scr_text_slash_scr_text_gml_262_1": "を押すと\nテキストをスキップ\nできるのは 知ってる?", - "scr_text_slash_scr_text_gml_257_0": "\n知ってる", - "scr_text_slash_scr_text_gml_258_0": "\nそうなの!?", - "scr_text_slash_scr_text_gml_272_0": "* えっ…?\n* てことは…", - "scr_text_slash_scr_text_gml_273_0": "\\E2* キミはずっと ボクの話を…\n  聞きたいから\n  聞いてくれてたってこと?", - "scr_text_slash_scr_text_gml_274_0": "\\E6* ボク…キミの気持ちに\n  応えられるように\n  がんばるよ!", - "scr_text_slash_scr_text_gml_279_0": "* そうなの! ひょっとしたら\n  キミは 速読マスターかも\n  しれないしね。", - "scr_text_slash_scr_text_gml_280_0": "\\E1* …いちいち聞くのが\n  めんどくさいときにも\n  使えるけど…", - "scr_text_slash_scr_text_gml_281_0": "\\E6* でもクリスは…ボクとの\n  会話をスキップしたいなんて\n  思わないよね…?", - "obj_npc_room_slash_Other_10_gml_41_0": "* (ただの マネキンだ)", - "scr_text_slash_scr_text_gml_322_0": "\\E3* え…っ^2!\n* 「大とびら」が…\n  開いてる!?", - "scr_text_slash_scr_text_gml_323_0": "* そっか… ランサーさんが\n  こっち側へ来られたのは\n  そういうわけだったんだ…", - "scr_text_slash_scr_text_gml_324_0": "\\E1* …", - "scr_text_slash_scr_text_gml_325_0": "* クリス…\n  このとびらを抜けたら…", - "scr_text_slash_scr_text_gml_326_0": "* ボクたちの旅は\n  本当に始まってしまう。", - "scr_text_slash_scr_text_gml_327_0": "* 予言に伝えられる\n  勇者の旅がね…", - "scr_text_slash_scr_text_gml_328_0": "\\E6* だけど…ボクは キミが\n  自分の意志で決めることも\n  とても大事だと思うんだ。", - "scr_text_slash_scr_text_gml_329_0": "\\E0* この世界には 本当に\n  いろんなひとたちがいる。", - "scr_text_slash_scr_text_gml_330_0": "\\E6* 大切なのは そのひとたちと\n  どう接するか だと思う。", - "scr_text_slash_scr_text_gml_331_0": "\\E8* だから なるべく\n  誰とも たたかわなくて\n  すむようにしよう。", - "scr_text_slash_scr_text_gml_332_0": "\\E1* そうすれば…", - "scr_text_slash_scr_text_gml_333_0": "\\E0* この物語は\n  ハッピーエンドを\n  むかえられると思うんだ。", - "scr_text_slash_scr_text_gml_334_0": "\\E6* でも そうしなかった\n  場合は…", - "scr_text_slash_scr_text_gml_335_0": "\\E1* キミにとって残念な結末に\n  なってしまうかもしれない…", - "scr_text_slash_scr_text_gml_336_0": "\\E3* あ…ゴメン!\n  ちょっと難しい\n  お願いだったかな…?", - "scr_text_slash_scr_text_gml_232_0": " \\C2", - "scr_text_slash_scr_text_gml_318_0": "\n大丈夫\n任せて", - "scr_text_slash_scr_text_gml_319_0": "\n…\n", - "scr_text_slash_scr_text_gml_342_0": "\\E0* やっぱり キミは勇者だ!\n  一目見た瞬間\n  そう思ったよ。", - "scr_text_slash_scr_text_gml_343_0": "\\E8* それじゃ がんばろうね。", - "scr_text_slash_scr_text_gml_347_0": "\\E3* え…えと…ゴメンね!", - "scr_text_slash_scr_text_gml_348_0": "\\E6* やっぱり 気にしないで。\n  どうするかは\n  キミの自由だから。", - "scr_text_slash_scr_text_gml_349_0": "\\E8* キミが満足なら\n  ボクも それで満足だよ。", - "scr_text_slash_scr_text_gml_350_0": "\\E0* だから…\n  できる範囲で\n  がんばろう!", - "obj_savepoint_slash_Other_10_gml_66_0": "* 背後で閉まる 大とびら。\n  ついに 旅の幕開けだ…", - "obj_savepoint_slash_Other_10_gml_67_0": "* 「冒険」の力が\n  胸の奥で輝いた。", - "obj_savepoint_slash_Other_10_gml_71_0": "* とびらはまだ 閉ざされている。", - "obj_savepoint_slash_Other_10_gml_72_0": "* 後もどりの力が\n  胸の奥で輝いた。", - "obj_npc_sign_slash_Other_10_gml_12_0": "* (この先で 敵が待っている!\n  よって おまえたちは 死ぬ!)\n* (ランサーさまより)", - "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* モンディが にじりよってきた!", - "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "せっとく", - "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "せっきょう", - "obj_diamondenemy_slash_Step_0_gml_154_0": "* モンディ - ATK 6 DEF 0\n* 優柔不断なダイヤモンド。\n  永遠には輝けない。", - "obj_diamondenemy_slash_Step_0_gml_14_0": "食らえ!\nダイヤモンド\nカッター!", - "obj_diamondenemy_slash_Step_0_gml_81_0": "* 宝石のニオイがする。", - "obj_diamondenemy_slash_Step_0_gml_163_0": "* モンディに\n  たたかうのをやめるよう 伝えた。\n* モンディは すっかり 言いなりだ!", - "obj_diamondenemy_slash_Step_0_gml_24_0": "たしかに…\nそれが\nいいかも…", - "obj_diamondenemy_slash_Step_0_gml_77_0": "* モンディは\n  地味に キラキラしている。", - "obj_diamondenemy_slash_Step_0_gml_78_0": "* モンディには\n  これといった自己主張がない。", - "obj_diamondenemy_slash_Step_0_gml_79_0": "* モンディは\n  きれいなデザインの宝石について\n  考えている。", - "obj_diamondenemy_slash_Step_0_gml_80_0": "* モンディは 上司とそりが合わない。\n  でも 仕事をやめる気力もない。", - "obj_npc_sign_slash_Other_10_gml_13_0": "* (これを読んでいるということは…\n  さては おまえたち…死んでるな?)\n* (ランサーさまより)", - "obj_npc_sign_slash_Other_10_gml_30_0": "* (わ! この看板は読んだらダメ!\n  まだ つくりかけだぞ!!)\n* (ランサーさまより)", - "obj_npc_facing_slash_Other_10_gml_210_0": "* ホッホッホー…\n  これはこれは ボクさまの\n  だいのお気に入りの2人…", - "obj_npc_facing_slash_Other_10_gml_211_0": "\\E1* …というのは ウソだ!\n* おまえたちは トップ5にも\n  入っていなぁい!!", - "obj_npc_facing_slash_Other_10_gml_213_0": "* ランサーさん!\n* スージィは どこですか!", - "obj_npc_facing_slash_Other_10_gml_215_0": "\\E3* それは ムラサキの娘の\n  ことかな…?\n* ホッホッホ…", - "obj_npc_facing_slash_Other_10_gml_216_0": "\\E1* バカめ!\n* ひと足 遅かったな…!", - "obj_npc_facing_slash_Other_10_gml_218_0": "* なにを したんですか…", - "obj_npc_facing_slash_Other_10_gml_220_0": "\\E1* ハハハ…\n  かんたんなことだ!", - "obj_npc_facing_slash_Other_10_gml_221_0": "\\E3* ボクさまは\n  あの娘に ボコられた。\n  だから 逃げた!", - "obj_npc_facing_slash_Other_10_gml_223_0": "* …ええぇぇ。", - "obj_npc_facing_slash_Other_10_gml_230_0": "* えっと…\n  そこに 立ったままで\n  いいんですか…?", - "obj_npc_facing_slash_Other_10_gml_231_0": "\\E8* 右のほうへ\n  逃げていくのかなーって\n  思ったんですけど…", - "obj_npc_facing_slash_Other_10_gml_233_0": "* なんでだ!?\n  そっちには ムラサキ娘が\n  いるのに!", - "obj_npc_sign_slash_Other_10_gml_41_0": "* (こういう木には\n  体力を回復するアイテムが\n  なってい“ない”!)", - "obj_npc_sign_slash_Other_10_gml_42_0": "* (絶対に 木を調べてから\n", - "obj_npc_sign_slash_Other_10_gml_42_1": "を押して メニューを\n開いては ならない!)", - "obj_npc_sign_slash_Other_10_gml_43_0": "* (わかったか!?)\n* (ランサーさまより)", - "scr_text_slash_scr_text_gml_363_0": "* (木の枝に なにかが2つ\n  ぶらさがっている)", - "scr_text_slash_scr_text_gml_364_0": "* (1つ取る?)", - "scr_text_slash_scr_text_gml_13_0": "\\C2", - "scr_text_slash_scr_text_gml_357_0": "\n取る", - "scr_text_slash_scr_text_gml_358_0": "\n取らない", - "scr_text_slash_scr_text_gml_387_0": "* (ダークキャンディを 手に入れた)", - "scr_text_slash_scr_text_gml_392_0": "* (持ちものが いっぱいだ)", - "scr_text_slash_scr_text_gml_398_0": "* (そのまま 木に持たせておく\n  ことにした)", - "scr_text_slash_scr_text_gml_369_0": "* (木の枝に キャンディが1つ\n  ぶらさがっている)", - "scr_text_slash_scr_text_gml_370_0": "* (1つ取る?)", - "scr_text_slash_scr_text_gml_365_0": "\\C2", - "scr_text_slash_scr_text_gml_376_0": "* (手の届く高さに\n  ぶらさがっているものはない)", - "obj_event_room_slash_Step_0_gml_11_0": "\\E2* おまえたち そっちへ\n  行くと ボクさまの兵隊に\n  ボコられるぞ。", - "obj_event_room_slash_Step_0_gml_13_0": "* それは おどしですか?", - "obj_event_room_slash_Step_0_gml_15_0": "\\E3* ボクさまとしては\n  「ご招待」と言いたい\n  ところだ。", - "obj_event_room_slash_Step_0_gml_20_0": "* おまえたち ボクさまに\n  ごあいさつしない\n  つもりか!?", - "obj_event_room_slash_Step_0_gml_22_0": "* …はい。\n  しないつもり です。", - "obj_event_room_slash_Step_0_gml_24_0": "* あそ… じゃあ せいぜい\n  いろんなヤツらに\n  ボコられるがいい。", - "obj_npc_facing_slash_Other_10_gml_239_0": "\\E0* あ おかえり。", - "obj_npc_facing_slash_Other_10_gml_241_0": "* ごあいさつしたら\n  ランサーさんの兵隊さんに\n  ボコられずに すみますか?", - "obj_npc_facing_slash_Other_10_gml_243_0": "\\E3* …ラルセイ おまえは\n  ホントに なあぁんにも\n  わかっていないな…", - "obj_npc_facing_slash_Other_10_gml_244_0": "\\E1* ボクさまと おまえたちの\n  関係は ボコりボコられる\n  ことで 成り立ってるのだ。", - "obj_npc_facing_slash_Other_10_gml_246_0": "* 「関係」って…\n  そもそも そんなの\n  ないですから!", - "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* モンディのネックレスに\n  行く手を ふさがれた。", - "obj_diamondenemy_slash_Step_0_gml_173_0": "* 敵に 思いやりの心の大切さを\n  説いた。", - "obj_diamondenemy_slash_Step_0_gml_174_0": "* 敵は \\cBくたびれ\\cWた…", - "obj_diamondenemy_slash_Draw_0_gml_6_0": "(くたびれ)", - "obj_diamondenemy_slash_Step_0_gml_177_0": "(くたびれ)", - "obj_diamondenemy_slash_Step_0_gml_28_0": "(ふわぁぁ)\nあー?\nそーっすねー", - "obj_diamondenemy_slash_Step_0_gml_11_0": "オレたちに\n給料くれるひと\nバンザーイ", - "obj_diamondenemy_slash_Step_0_gml_12_0": "(キラキラ)", - "obj_diamondenemy_slash_Step_0_gml_13_0": "オレ\nただの\n一般人っす", - "obj_diamondenemy_slash_Step_0_gml_82_0": "* モンディは 居眠りしはじめた!", - "obj_diamondenemy_slash_Step_0_gml_83_0": "* モンディの輝きが\n  にぶくなってきた。", - "obj_diamondenemy_slash_Step_0_gml_84_0": "* モンディは\n  べつに 戦わなくてもよさげだ。", - "obj_diamondenemy_slash_Step_0_gml_118_0": "よし\nわかった!", - "obj_npc_room_slash_Other_10_gml_81_0": "* マーマ ミーバ! ワタシは\n  トップシェフ! ケーキ焼いたら\n  ヘトヘトに疲れてしまったヨ!", - "obj_npc_room_slash_Other_10_gml_82_0": "* ダカラ昼寝したヨ… ダケド…\n* マーマ ミーバ!\n  恐ろしい物音で 目が覚めたヨ!", - "obj_npc_room_slash_Other_10_gml_83_0": "* 1匹の魔物が テーブルに\n  おおいかぶさって ケモノのように\n  ケーキむさぼってたヨ!", - "obj_npc_room_slash_Other_10_gml_84_0": "* 水を ひっかけてやったら\n  キバむいて 逃げてったヨ!\n* アァ…ワタシの傑作ケーキが…", - "obj_npc_room_slash_Other_10_gml_86_0": "* クリス きっと\n  スージィだよ! こっちの\n  道で 合ってたみたいだね!", - "obj_npc_room_slash_Other_10_gml_87_0": "\\E1* でも これ以上 みんなに\n  迷惑が かからないように\n  しないと…!", - "obj_npc_room_slash_Other_10_gml_90_0": "* マママ…マーメ シーバ!\n* アナタたち あの魔物の知り合い?\n* モモモウ…来ないでくだサーイ…", - "obj_npc_room_slash_Other_10_gml_95_0": "* マァ アメーバ!\n* アアアアナタは…\n  ワタシのケーキ 食べた魔物…!", - "obj_npc_room_slash_Other_10_gml_97_0": "* だから なんだ?\n* 吐き出すか?", - "obj_npc_room_slash_Other_10_gml_99_0": "* い…イーエ…\n  ソレハ しなくてダイジョウブデス…", - "obj_npc_room_slash_Other_10_gml_101_0": "* たいして うまくなかったし\n  オレのツバで 少しはマシに\n  なってるかもだぜ?", - "obj_npc_room_slash_Other_10_gml_104_0": "* ドドドドウシテ そんな目で\n  ワタシを見るノ!?", - "obj_npc_room_slash_Other_10_gml_106_0": "* オレのツバを\n  食おうとしねーヤツは\n  信用できねーからな。", - "obj_npc_room_slash_Other_10_gml_108_0": "* てことは…\n  誰も信用できないってこと?", - "obj_npc_room_slash_Other_10_gml_110_0": "* そうとも言える。", - "scr_text_slash_scr_text_gml_456_0": "* (1切れ取る?)", - "scr_text_slash_scr_text_gml_263_0": " \\C2", - "scr_text_slash_scr_text_gml_403_0": "\n取る", - "scr_text_slash_scr_text_gml_404_0": "\n取らない", - "scr_text_slash_scr_text_gml_455_0": "* (ケーキの残がいからは\n  まだ 煙が立ちのぼっている…)", - "scr_text_slash_scr_text_gml_472_0": "* (「こわれたケーキ」が\n  \\cYだいじなもの\\cWに加わった)", - "scr_text_slash_scr_text_gml_438_0": "* (持ちものが いっぱいだ)", - "scr_text_slash_scr_text_gml_483_0": "* (ケーキは ポケットに\n  入れないほうが よさそうだ)", - "scr_text_slash_scr_text_gml_461_0": "* (ケーキの残がいからは\n  まだ 煙が立ちのぼっている…)", - "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* モンディとハーティに\n  行く手をふさがれた!", - "obj_heartenemy_slash_Step_0_gml_80_0": "* ハーティは\n  愛らしい笑顔を浮かべた。", - "obj_heartenemy_slash_Step_0_gml_81_0": "* ハーティは\n  ラブに あふれた呪文を\n  ささやいている。", - "obj_heartenemy_slash_Step_0_gml_82_0": "* ハーティには\n  ささやかなヒミツがある。", - "obj_heartenemy_slash_Step_0_gml_83_0": "* やさしいキスのニオイがする。", - "obj_heartenemy_slash_Step_0_gml_168_0": "* ラルセイと2人で ハーティに\n  けいこくした。「スージィに注意!」\n* 敵は みがまえた。", - "obj_heartenemy_slash_Step_0_gml_170_0": "* ラルセイと2人で 敵に\n  けいこくした。「スージィに注意!」\n* 敵は みがまえた。", - "obj_heartenemy_slash_Step_0_gml_173_0": "(みがまえ)", - "obj_heartenemy_slash_Step_0_gml_179_0": "* スージィに\n  敵全員におせじを言うよう指示した!", - "obj_heartenemy_slash_Step_0_gml_182_0": "* ったく なに考えてんだよ\n  うちの連中は…", - "obj_heartenemy_slash_Step_0_gml_183_0": "\\E0* あー…おまえらに会いたくて\n  わざわざ\n  もどってきてやったぜ。", - "obj_heartenemy_slash_Step_0_gml_184_0": "\\E0* あー…おまえみたいなヤツと\n  マジ戦いたくて\n  しょーがなかったぜ。", - "obj_heartenemy_slash_Step_0_gml_185_0": "\\E0* あー…おまえみてーな\n  弱っちいヤツは\n  ほっとけねーよ。", - "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "おせじ", - "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X おせじ", - "obj_heartenemy_slash_Step_0_gml_127_0": "* ハーティ - ATK 7 DEF 0\n* わたしは \\cY“チュッとした”キス\\cW。", - "obj_heartenemy_slash_Step_0_gml_136_0": "* ハーティに\n  「触手がステキ」と伝えた。\n* ハーティは なにやら考えている…", - "obj_heartenemy_slash_Step_0_gml_137_0": "* ハーティに\n  「ハートがいいね」と伝えた。\n* ハーティは なにやら考えている。", - "obj_heartenemy_slash_Step_0_gml_138_0": "* ハーティに\n  「歯がナイフみたい」と伝えた。\n* ハーティは なにやら考えている。", - "obj_heartenemy_slash_Step_0_gml_147_0": "* ラルセイに\n  敵全員におせじを言うよう指示した!", - "obj_heartenemy_slash_Step_0_gml_150_0": "* ランダムバトルで\n  他ならぬ あなたたちに\n  出会えて光栄です。", - "obj_heartenemy_slash_Step_0_gml_151_0": "* このあと お茶に\n  するんですけど…\n* ごいっしょに どうですか?", - "obj_heartenemy_slash_Step_0_gml_152_0": "* 経験値なんて いりません。\n* あなたの笑顔に 出会えた\n  ことが 宝物ですから。", - "obj_heartenemy_slash_Step_0_gml_84_0": "* ハーティの鼓動が 遅くなった。", - "obj_heartenemy_slash_Step_0_gml_85_0": "* ハーティの鼓動が\n  不規則に聞こえる。", - "obj_heartenemy_slash_Step_0_gml_86_0": "* ハーティの鼓動が 一瞬止まった。", - "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.", - "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)", - "obj_heartenemy_slash_Step_0_gml_228_0": "\\E7* H-hey, what gives!?", - "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)", - "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)", - "obj_heartenemy_slash_Draw_0_gml_6_0": "(くたびれ)", - "scr_text_slash_scr_text_gml_409_0": "* (木の枝に なにかが2つ\n  ぶらさがっている)", - "scr_text_slash_scr_text_gml_410_0": "* (1つ取る?)", - "scr_text_slash_scr_text_gml_295_0": " \\C2", - "scr_text_slash_scr_text_gml_449_0": "\n取る", - "scr_text_slash_scr_text_gml_450_0": "\n取らない", - "scr_text_slash_scr_text_gml_433_0": "* (ダークキャンディを 手に入れた)", - "scr_text_slash_scr_text_gml_477_0": "* (持ちものが いっぱいだ)", - "scr_text_slash_scr_text_gml_444_0": "* (そのまま 木に持たせておく\n  ことにした)", - "scr_text_slash_scr_text_gml_415_0": "* (木の枝に キャンディが1つ\n  ぶらさがっている)", - "scr_text_slash_scr_text_gml_416_0": "* (1つ取る?)", - "scr_text_slash_scr_text_gml_337_0": " \\C2", - "scr_text_slash_scr_text_gml_422_0": "* (手の届く高さに\n  ぶらさがっているものはない)", - "obj_readable_room1_slash_Other_10_gml_452_0": "* 時計を調べよ。\n* 急げ。このパズルを 解きたくば。", - "obj_npc_sign_slash_Other_10_gml_49_0": "* (覚悟しろ ピエロちゃんども!\n* 「死の迷路」で迷子になるがいい!)\n* (ランサーさまより)", - "obj_npc_sign_slash_Other_10_gml_52_0": "* (どうだ! そろそろ迷子か!?\n  こうも 曲がりくねっていては\n  正しい道が わかるまい!)", - "obj_npc_sign_slash_Other_10_gml_53_0": "* (おまえたちの方向感覚も\n  これで 一巻のおしまいだ!)\n* (ランサーさまより)", - "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (敵…のようだ。\n  グデングデンに されている)", - "obj_npc_sign_slash_Other_10_gml_55_0": "* (あれ… あれれ!? ここどこ!?\n  助けて! 迷子になっちゃった!!)\n* (ランサーさまより)", - "obj_treasure_room_slash_Other_10_gml_87_0": "* (宝箱を開けた)\n* (\\cY~1\\cWが\n  入っていた)", - "obj_treasure_room_slash_Other_10_gml_99_0": "* (\\cY~1\\cWが\n  \\cY~2\\cWに 加わった)", - "obj_treasure_room_slash_Other_10_gml_103_0": "* (\\cY~1\\cWが\n  \\cY~2\\cWに 加わった)", - "obj_treasure_room_slash_Other_10_gml_105_0": "* そのリボンは「ぼうぐ」\n  だよ! ぼうぎょ力(DEF)\n  を上げるアイテムなんだ。", - "obj_treasure_room_slash_Other_10_gml_106_0": "* 「そうび」メニューを\n  開いて さっそく\n  そうびしてみようよ?", - "obj_treasure_room_slash_Other_10_gml_107_0": "\\E8* きっと クリスに似合うと\n  思うな!", - "obj_hathyfightevent_slash_Step_0_gml_181_0": "* え…?\n* ボクに くれるの…?", - "obj_hathyfightevent_slash_Step_0_gml_182_0": "\\E2* …", - "obj_hathyfightevent_slash_Step_0_gml_183_0": "\\E7* どう…?\n* かわいい…?", - "obj_hathyfightevent_slash_Step_0_gml_186_0": "\\E8* スージィ…どう?\n  かわいい?", - "obj_hathyfightevent_slash_Step_0_gml_188_0": "* 知るかよ。", - "obj_hathyfightevent_slash_Step_0_gml_190_0": "* ちゃんと 質問に答えてよ~", - "obj_hathyfightevent_slash_Step_0_gml_192_0": "* 知らねーっつってんだろ!\n  オレに聞くな!!", - "obj_treasure_room_slash_Other_10_gml_115_0": "* (しかし これ以上\n  \\cY~1\\cWを持てない)", - "obj_npc_room_slash_Other_10_gml_137_0": "* あわわ… ま…待って!\n  キミたちは敵だけど\n  どうか ボクの話を聞いて!", - "obj_npc_room_slash_Other_10_gml_138_0": "* ムラサキの魔物がうろついてるんだ!\n  じゃまをすると かたっぱしから\n  グデングデンにされる…!", - "obj_npc_room_slash_Other_10_gml_139_0": "* グスン… ボクたちホントは\n  戦いたくなんてないのに…\n  王様の命令には 逆らえないから…", - "obj_npc_room_slash_Other_10_gml_147_0": "* グスン… ボクたちホントは\n  戦いたくなんてないのに…\n  王様の命令には 逆らえないから…", - "obj_npc_room_slash_Other_10_gml_143_0": "* たいへんだ…\n  早くスージィを\n  止めなきゃ…!", - "obj_npc_room_slash_Other_10_gml_152_0": "* あれ… キミたち 怖くないの…?", - "obj_npc_room_slash_Other_10_gml_157_0": "* きゃあああああぁぁ!!\n* ムラサキの魔物おおぉぉ!!", - "obj_npc_room_slash_Other_10_gml_159_0": "* おー 応援サンキュー。\n* 見ろよ クリス\n  ファンができたぞ。", - "obj_npc_room_slash_Other_10_gml_165_0": "* きゃあああああぁぁ!!\n* ゼィ…ゼィ…\n  もう 息が続かないよ。", - "obj_npc_sign_slash_Other_10_gml_56_0": "* (あ。なんだ。\n  こっちへ進めば いいのか)\n* (ランサーさまより)", - "obj_npc_sign_slash_Other_10_gml_57_0": "* (あ! こら! 読むな!\n  この看板は プライベート用だぞ!)\n* (ランサーさまより)", - "obj_hathyfightevent_slash_Step_0_gml_19_0": "* ホッホッホー!\n* どうやら迷路を\n  切り抜けたようだな!", - "obj_hathyfightevent_slash_Step_0_gml_20_0": "\\E1* だがそれは 「とらぬ\n  タヌキの 化かしあい」\n  というもの…!", - "obj_hathyfightevent_slash_Step_0_gml_21_0": "\\E2* さあ…ボクさまの\n  最強チームが相手だッ!", - "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* 3体のハーティに\n  行く手をふさがれた!", - "obj_hathyfightevent_slash_Step_0_gml_79_0": "* おい! おまえたち なんで\n  ボコられていない!?\n  人数は こっちが上だぞ!", - "obj_hathyfightevent_slash_Step_0_gml_81_0": "* ランサーさんのチームは\n  サポート担当しか\n  いないからですよ。", - "obj_hathyfightevent_slash_Step_0_gml_82_0": "* 弾幕パターンの\n  バランスが悪いんです。", - "obj_hathyfightevent_slash_Step_0_gml_83_0": "\\E1* 晩ごはんのメニューが\n  牛乳3杯…みたいな\n  感じかな。", - "obj_hathyfightevent_slash_Step_0_gml_85_0": "* …", - "obj_hathyfightevent_slash_Step_0_gml_86_0": "\\E7* それって\n  フツーじゃないの…?", - "obj_hathyfightevent_slash_Step_0_gml_88_0": "* …話の続きは\n  バトルが終わってからに\n  しませんか?", - "obj_hathyfightevent_slash_Step_0_gml_116_0": "* やったね クリス!\n* ~1 EXPと ~2 D$\n  ゲットしたよ!", - "obj_hathyfightevent_slash_Step_0_gml_136_0": "* ホホホーウ!\n* ボクさまは\n  なにを ゲットした?", - "obj_hathyfightevent_slash_Step_0_gml_138_0": "* え… ランサーさんは\n  負けたから…\n  なにも もらえないですよ。", - "obj_hathyfightevent_slash_Step_0_gml_140_0": "* …あそう。", - "obj_hathyfightevent_slash_Step_0_gml_141_0": "\\E3* じゃあ おまえたちの\n  ちょっと ちょうだい?", - "obj_hathyfightevent_slash_Step_0_gml_143_0": "* ダメです!", - "obj_hathyfightevent_slash_Step_0_gml_145_0": "* フン! ケチめ!\n* さらばだ 敗者さんども!", - "obj_npc_room_slash_Other_10_gml_175_0": "* ちーす。", - "obj_npc_room_slash_Other_10_gml_177_0": "* 逃げたんじゃ\n  なかったんですか?", - "obj_npc_room_slash_Other_10_gml_179_0": "* 逃げたぞ。\n  でも もう 逃げおわった。", - "obj_getsusieevent_slash_Step_0_gml_16_0": "* がー! もう!\n  なんで開かねーんだよ!", - "obj_getsusieevent_slash_Step_0_gml_35_0": "* チッ…\n* おまえらかよ。", - "obj_getsusieevent_slash_Step_0_gml_37_0": "* スージィ! よかった!\n* すごく心配したんだよ!", - "obj_getsusieevent_slash_Step_0_gml_38_0": "\\E1* …途中 スパイクで通れない\n  ところが あったでしょ?\n  どうやってここまで来たの?", - "obj_getsusieevent_slash_Step_0_gml_40_0": "* どうやってって…フツーに?\n  歩いて越えた。", - "obj_getsusieevent_slash_Step_0_gml_41_0": "\\E0* でも このドアは…\n* クソだな。", - "obj_getsusieevent_slash_Step_0_gml_43_0": "* だいじょうぶだよ\n  スージィ!", - "obj_getsusieevent_slash_Step_0_gml_44_0": "\\E0* ひとつ前の部屋の\n  パズルを解いたら\n  開くから!", - "obj_getsusieevent_slash_Step_0_gml_46_0": "* へー。\n* じゃ 解けたら言ってくれ。", - "obj_getsusieevent_slash_Step_0_gml_48_0": "* えっと… スージィにも\n  協力してもらわないと\n  いけないんだ…", - "obj_getsusieevent_slash_Step_0_gml_49_0": "\\E8* 先ヘ進むには 3人で\n  力を合わせなきゃいけない\n  ときも あるんだよ。", - "obj_getsusieevent_slash_Step_0_gml_50_0": "\\E1* それに 闇の泉を\n  封じることができるのは\n  クリスだけだしね…", - "obj_getsusieevent_slash_Step_0_gml_51_0": "\\E6* だから ボクたちと\n  いっしょに来ないと\n  おうちに帰れないってこと!", - "obj_getsusieevent_slash_Step_0_gml_53_0": "* …", - "obj_getsusieevent_slash_Step_0_gml_54_0": "* …じゃあ おまえらに\n  つきあうしかねーって\n  ことか。", - "obj_getsusieevent_slash_Step_0_gml_56_0": "* そういうこと!", - "obj_getsusieevent_slash_Step_0_gml_58_0": "* …", - "obj_getsusieevent_slash_Step_0_gml_105_0": "* とっとと終わらせようぜ。", - "obj_getsusieevent_slash_Step_0_gml_107_0": "* やったー!\n  おかえりなさい スージィ!\n* ミュージック スタート!", - "obj_getsusieevent_slash_Step_0_gml_118_0": "* スージィが 仲間に加わった!", - "obj_getsusieevent_slash_Step_0_gml_144_0": "* …", - "obj_getsusieevent_slash_Step_0_gml_160_0": "* スージィは どう見ても\n  仲間には見えないぐらい\n  距離を取った!", - "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (とびらが開いたような音がした)", - "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* クリス…\n  忘れてないよね…?", - "obj_glowtilepuzz_slash_Step_0_gml_78_0": "*", - "obj_glowtilepuzz_slash_Step_0_gml_78_1": "を長押しすると\n走れるからね?", - "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* うーん…\n  なにかが 足りないのかも\n  しれないね。", - "obj_glowtilepuzz_slash_Step_0_gml_92_0": "\\E8* いったん 次の部屋に\n  進んでみようか?", - "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* クリス パズルのヒントが\n  欲しくなったら…", - "obj_glowtilepuzz_slash_Step_0_gml_99_0": "\\E8* いつでも ボクに聞いてね?", - "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* オレにも ヒントを\n  聞きたくなるようじゃ…\n  救いようがねーけどな。", - "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* おいおい…\n* またかよ!?", - "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* こんなヤツがリーダーで\n  大丈夫なのか?", - "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* スージィ! クリスだって\n", - "obj_glowtilepuzz_slash_Step_0_gml_113_1": "を押して\n走ろうと がんばってるよ!", - "obj_getsusieevent_slash_Step_0_gml_196_0": "* (クリス! そういえば\n  スージィは チュートリアル\n  受けてなかったね!)", - "obj_getsusieevent_slash_Step_0_gml_197_0": "\\E8* (次のバトルで\n  「こうどう」のしかたを\n  教えてあげよう!)", - "obj_getsusieevent_slash_Step_0_gml_198_0": "\\E0* (スージィも 楽しんで\n  くれるんじゃないかな!)", - "obj_getsusieevent_slash_Step_0_gml_201_0": "* (クリス! そういえば\n  スージィも チュートリアル\n  受けてないよね!)", - "obj_getsusieevent_slash_Step_0_gml_202_0": "\\E8* (次のバトルで\n  「こうどう」のしかたを\n  教えてあげよう!)", - "obj_getsusieevent_slash_Step_0_gml_203_0": "\\E0* (スージィも 楽しんで\n  くれるんじゃないかな!)", - "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C.ラウンドの 激しいこうげき!\n* (ラルセイは スージィにも\n  「こうどう」させたいようだ)", - "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* C.ラウンドに けいこくした。\n  「スージィに気をつけて!」\n* しかし 意味を理解できないようだ。", - "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "けいこく", - "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* は? おい待て。\n* なに敵にアドバイス\n  してんだよ?", - "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* それは…\n  まちがって こうげきを\n  当てないように だよ…", - "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "\\E0* …", - "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "\\E8* いやいや…\n  こうげき当てんのが\n  バトルだろ。", - "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "\\E1* おそってきたから\n  ブッころす。\n* あたりまえだ。", - "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* で…でもね ひょっとしたら\n  向こうは たたかう気が\n  ないかもしれないよ?", - "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* …", - "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "\\E2* ああ そういう場合は\n  なんて言ったかな…\n  ほら…", - "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* ん?\n* なになに?", - "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "\\E4* 先制こうげきだッ!", - "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(みがまえ)", - "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ラウンド - ATK 1 DEF 0\n* こう見えて\n  敵をブッつぶそうと必死。", - "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* スージィに\n  敵におせじを言うよう 指示した!", - "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* …はぁー?\n  意味わかんねーんだけど!?", - "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "\\E1* 向こうから おそって\n  きたんだぞ?\n* とっとと ブッつぶそうぜ。", - "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* でも 見てよ スージィ!\n* とっても\n  おとなしそうだよ!", - "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "\\E8* やさしく接してあげれば\n  こうげきを当てなくても\n  勝てるかもしれないよ!", - "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* …", - "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "\\E2* …わーったよ\n  しょーがねーな。", - "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "\\E1* おい そこの チビすけ。", - "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "\\E4* オレのオノ\n  おまえの顔に ブッさしたら\n  よく似合いそうだな?", - "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.ラウンドは あいかわらず\n  凶暴そうに ふるまっている。", - "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* ヒヒヒヒ… そのキズ\n  お似合いだぜ。だれに\n  つけてもらったんだ?", - "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (クリス… やっぱり\n  スージィには ボクから\n  説明するね…)", - "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "\\E7* あー クソッ!\n  てめーらのせいで\n  逃げられちまっただろ!", - "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (フゥ…危なかったね…)", - "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (やっぱり スージィには\n  ボクから説明したほうが\n  よさそうだね…)", - "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(くたびれ)", - "obj_npc_sign_slash_Other_10_gml_63_0": "* (ウヒヒヒヒヒ! コッソリ来て\n  看板を 立ててやったぞ!)\n* (ランサーさまより)", - "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* ねえ スージィ ボクが\n  さっき言ったこと ちょっと\n  わかりにくかったかな…", - "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "\\E0* ボクたち勇者には\n  平和な未来を築く力がある。", - "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "\\E8* だから 次からは\n  「たたかう」ことは\n  極力さけていこう?", - "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* …", - "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* …それがムリなら せめて\n  手加減してあげるのは\n  どうかな…?", - "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "\\E1* キミが敵を弱らせてくれたら\n  ボクの「スリープ」の\n  呪文が 効くようになる。", - "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "\\E8* くたびれた相手を\n  眠らせる効果があるんだ!", - "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* ふわぁ… おまえの話\n  聞いてたら さっそく\n  眠くなってきたぜ。", - "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* と…とにかく ご検討\n  よろしくお願いします!", - "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "\\E1* (クリス ボクたちが敵に\n  「けいこく」したほうが\n  よさそうだね…)", - "scr_text_slash_scr_text_gml_1073_0": "* おい。\n* そこの。", - "scr_text_slash_scr_text_gml_1074_0": "* …チュートリアル…買わないか?", - "scr_text_slash_scr_text_gml_1075_0": "* たったの50ダークドルだぜ?", - "scr_text_slash_scr_text_gml_602_0": "\\C2", - "scr_text_slash_scr_text_gml_1069_0": " \n買う", - "scr_text_slash_scr_text_gml_1110_0": "\\M1* ハッ…ハハッ! 50って言ったか?\n* たったいま セールが始まったぜ!\n* 20だ! 20ダークドルでいい!", - "scr_text_slash_scr_text_gml_596_0": " \nちがう", - "scr_text_slash_scr_text_gml_694_0": "\\C2", - "scr_text_slash_scr_text_gml_1080_0": " \n買う", - "scr_text_slash_scr_text_gml_770_0": " \nやだよ", - "scr_text_slash_scr_text_gml_1091_0": "\\M1* ホ…ホントか?\n* ホントに 買ってくれんのか!?", - "scr_text_slash_scr_text_gml_1092_0": "\\M0* ヘヘヘ… こっちだ… \n* ついてきな ジェントルナーさんよ!", - "scr_text_slash_scr_text_gml_1096_0": "\\M1* ホ…ホントか?\n* ホントに 買ってくれんのか!?", - "scr_text_slash_scr_text_gml_1097_0": "\\M0* ヘヘヘ…\n* じゃあ さっそくカネを…", - "scr_text_slash_scr_text_gml_826_0": "\\M1* …", - "scr_text_slash_scr_text_gml_1099_0": "\\M2* カ…カネが 足りない!?!?", - "scr_text_slash_scr_text_gml_1100_0": "\\M1* ヂ…ヂグソーッ!\n* あ…\n* アンタ…!", - "scr_text_slash_scr_text_gml_1101_0": "\\M0* アンタも オレたちと立場は同じか…\n* 困ったときは お互いさまだ…\n  ここはひとつ 助け合わねえとな。", - "scr_text_slash_scr_text_gml_1102_0": "\\M0* …こっちだ ついてきな。", - "scr_text_slash_scr_text_gml_1131_0": "\\M1* ホ…ホントか?\n* ホントに 買ってくれんのか!?", - "scr_text_slash_scr_text_gml_1132_0": "\\M0* ヘヘヘ… こっちだ… \n* ついてきな ジェントルナーさんよ!", - "scr_text_slash_scr_text_gml_1136_0": "\\M1* ホ…ホントか?\n* ホントに 買ってくれんのか!?", - "scr_text_slash_scr_text_gml_1137_0": "\\M0* ヘヘヘ…\n* じゃあ さっそくカネを…", - "scr_text_slash_scr_text_gml_1098_0": "\\M1* …", - "scr_text_slash_scr_text_gml_1139_0": "\\M2* カ…カネが 足りない!?!?", - "scr_text_slash_scr_text_gml_1140_0": "\\M1* ヂ…ヂグソーッ!\n* あ…\n* アンタ…!", - "scr_text_slash_scr_text_gml_1141_0": "\\M0* アンタも オレたちと立場は同じか…\n* 困ったときは お互いさまだ…\n  ここはひとつ 助け合わねえとな。", - "scr_text_slash_scr_text_gml_1142_0": "\\M0* …こっちだ ついてきな。", - "scr_text_slash_scr_text_gml_1150_0": "\\M2* じゃあ1だ! 1ダークドルでいい!\n* 頼む!! 買ってくれえぇ!\n* 売れないと 困るんだよおおぉぉ!!", - "scr_text_slash_scr_text_gml_720_0": "\\C2", - "scr_text_slash_scr_text_gml_1120_0": " \n買う", - "scr_text_slash_scr_text_gml_1070_0": " \nいらない", - "scr_text_slash_scr_text_gml_1167_0": "\\M1* ホ…ホントか?\n* 買ってくれる気に なったか!?", - "scr_text_slash_scr_text_gml_1168_0": "\\M0* ヘヘヘ… こっちだ… \n* ついてきな ジェントルナーさんよ!", - "scr_text_slash_scr_text_gml_1172_0": "\\M1* よ…よかった!", - "scr_text_slash_scr_text_gml_1173_0": "\\M0* ヘヘヘ…\n* じゃあ さっそくカネを…", - "scr_text_slash_scr_text_gml_1138_0": "\\M1* …", - "scr_text_slash_scr_text_gml_1175_0": "\\M2* い…1ダークドルも\n  持ってねえのか!?", - "scr_text_slash_scr_text_gml_1176_0": "\\M1* ヂ…ヂグソーッ!\n* あ…\n* アンタ…!", - "scr_text_slash_scr_text_gml_1177_0": "\\M0* アンタも オレたちと立場は同じか…\n* 困ったときは お互いさまだ…\n  ここはひとつ 助け合わねえとな。", - "scr_text_slash_scr_text_gml_1178_0": "\\M0* …こっちだ ついてきな。", - "scr_text_slash_scr_text_gml_1187_0": "* あのー すみません。\n* 1ドルだったら\n  ボク 持ってます…", - "scr_text_slash_scr_text_gml_1189_0": "\\M0* …そいつは…「ダーク」か?", - "scr_text_slash_scr_text_gml_1191_0": "* あ…はい そうです。\n  1ダークドル。", - "scr_text_slash_scr_text_gml_1193_0": "* ヘヘヘ… ありがとよ!\n* こっちだ…\n  ついてきな ジェントルナーさんよ!", - "obj_npc_room_slash_Other_10_gml_262_0": "* わりィな…\n* オレらは本来 パズル担当なんだが…", - "obj_npc_room_slash_Other_10_gml_263_0": "* 生活のために しかたなく\n  チュートリアル担当を\n  やらされててな…", - "obj_npc_room_slash_Other_10_gml_264_0": "* 今の王様が 権力にぎったとき\n  パズル担当は 全員クビにされてよ。\n  その後釜に すえられたのが…", - "obj_npc_room_slash_Other_10_gml_265_0": "* ルールノー・カァドーって男だ…\n* 通称「判物公」…\n* ヤツには 気をつけろよ…!", - "obj_savepoint_slash_Other_10_gml_80_0": "* すみれ色の破壊者スージィが\n  仲間になった。", - "obj_savepoint_slash_Other_10_gml_81_0": "* バッドガールの力が\n  胸の奥で輝いた。", - "obj_savepoint_slash_Other_10_gml_84_0": "* すみれ色の破壊者スージィは\n  たちまちグループを抜けた。", - "obj_savepoint_slash_Other_10_gml_85_0": "* バッドガールの力は\n  胸の奥で輝いていない。", - "scr_text_slash_scr_text_gml_1206_0": "* ボクは TPマスター。\n* TPのことなら なんでも聞いて。", - "scr_text_slash_scr_text_gml_613_0": "\\C4", - "scr_text_slash_scr_text_gml_1202_0": " \nTPって?", - "scr_text_slash_scr_text_gml_1203_0": " \nヒミツ", - "scr_text_slash_scr_text_gml_1204_0": "TPをためるには", - "scr_text_slash_scr_text_gml_1205_0": "さよなら", - "scr_text_slash_scr_text_gml_1233_0": "* 「ぼうぎょ」をすると TPたまるゥ。\n* まず身を守れば^1「まほう」使えるゥ。", - "scr_text_slash_scr_text_gml_1234_0": "* 敵弾 ギリで かわしても\n  TPたまるゥ。", - "scr_text_slash_scr_text_gml_1235_0": "* 敵弾 近づき ハートの外側\n  枠が見えたら TPたまるゥ。", - "scr_text_slash_scr_text_gml_1237_0": "* 「TPたまる」って\n  2回言ったな。\n  ショボいリリックだぜ。", - "scr_text_slash_scr_text_gml_1239_0": "\\M1* だ…大事なことだから\n  2回言ったんだよぅ!", - "scr_text_slash_scr_text_gml_1244_0": "* 「TPたまる」って\n  2回言いましたね…\n  イマイチなリリックです…", - "scr_text_slash_scr_text_gml_1214_0": "* TP? ってなぁにィ?\n* 必要なんだよ\n  「まほう」使うのにィ!", - "scr_text_slash_scr_text_gml_1215_0": "* 見えるだろ オレンジのメータァー。\n* 「まほう」使えよ\n  上まで たまったらァ。", - "scr_text_slash_scr_text_gml_1216_0": "* TP! ってなぁにィ?\n* TP! \n  「トイレットペーパー」って意味ィ!", - "scr_text_slash_scr_text_gml_1218_0": "* …じゃなくて\n  「テンションポイント」の\n  略です。", - "scr_text_slash_scr_text_gml_1220_0": "\\M1* えええぇ! そうなの!?", - "scr_text_slash_scr_text_gml_1224_0": "* TP! バトル終わると\n  もどるよ ゼロ!\n* バトル勝ったら 消えるよ ドロン!", - "scr_text_slash_scr_text_gml_1225_0": "* 余分に あっても「だからなにィ?」\n* 使わずためても 意味ないしィ。", - "scr_text_slash_scr_text_gml_1227_0": "* でも TPが残っている状態で\n  バトルを終えると おカネを\n  多くもらえますよ…?", - "scr_text_slash_scr_text_gml_1229_0": "\\M1* ええぇ! だったら\n  1回に使うのは 10センチまでに\n  しとけば よかったよーーー!!", - "scr_text_slash_scr_text_gml_1211_0": "* またな!", - "scr_text_slash_scr_text_gml_1255_0": "* ボクは ラルセイ・マスター。\n* ラルセイのことなら\n  なんでも聞いて。", - "scr_text_slash_scr_text_gml_636_0": "\\C4", - "scr_text_slash_scr_text_gml_1251_0": " \nスリープ", - "scr_text_slash_scr_text_gml_1252_0": " \n回復まほう", - "scr_text_slash_scr_text_gml_1253_0": "マメ知識", - "scr_text_slash_scr_text_gml_1254_0": "さよなら", - "scr_text_slash_scr_text_gml_1263_0": "* 「スリープ」。\n  それは ラルセイの「まほう」ゥ!\n  電源おとさず パソコン消せるゥ!", - "scr_text_slash_scr_text_gml_1265_0": "* 違います…\n  「くたびれ」状態の敵を\n  倒さずに 逃がすんです。", - "scr_text_slash_scr_text_gml_1267_0": "\\M1* で…でも!\n  パソコンと戦うことが\n  あるかもしれないでしょ!?", - "scr_text_slash_scr_text_gml_1281_0": "* ラルセイよろこぶ どんなときィ?\n  キミが ボクらに\n  おカネくれるときィ!", - "scr_text_slash_scr_text_gml_1282_0": "* そしたらラルセイ キミをハグゥ!\n  そして「ボクのダーリン♪」\n  と呼ぶゥ!", - "scr_text_slash_scr_text_gml_1284_0": "* ウソだ!", - "scr_text_slash_scr_text_gml_1285_0": "\\E8* そんなこと おカネを\n  払わなくたって よろこんで\n  やってあげます!", - "scr_text_slash_scr_text_gml_1272_0": "* ラルセイ使える 回復まほうゥ。", - "scr_text_slash_scr_text_gml_1273_0": "* よくわからない…\n  食べ物と なにが違うゥ?", - "scr_text_slash_scr_text_gml_1275_0": "* アイテムを使い果たさずに\n  すみますよ…?", - "scr_text_slash_scr_text_gml_1277_0": "\\M1* じゃ…じゃあ… 今まで\n  ジャンクフード食べつづけてた\n  ボクは なんだったの!?", - "scr_text_slash_scr_text_gml_1260_0": "* じゃあな!", - "scr_text_slash_scr_text_gml_1294_0": "* ボクは スージィ・マスター。\n* スージィのことなら\n  なんでも聞いて。", - "scr_text_slash_scr_text_gml_831_0": "\\C4", - "scr_text_slash_scr_text_gml_1290_0": " \nけいこく", - "scr_text_slash_scr_text_gml_1291_0": " \nこうげき", - "scr_text_slash_scr_text_gml_1292_0": "マメ知識", - "scr_text_slash_scr_text_gml_1293_0": "さよなら", - "scr_text_slash_scr_text_gml_1302_0": "* クリスが 「けいこく」すると\n  スージィのこうげき 当たらないィ。\n* だから…", - "scr_text_slash_scr_text_gml_1304_0": "* …「けいこく」なんて\n  するイミねーってことだな。", - "scr_text_slash_scr_text_gml_1306_0": "\\M1* でも…\n* 敵を こうげきしたくないときは…", - "scr_text_slash_scr_text_gml_1308_0": "* だから\n  「けいこく」なんて\n  するイミねーよな!", - "scr_text_slash_scr_text_gml_1348_0": "* スージィよろこぶ どんなときィ?\n  キミが ボクらに おカn…", - "scr_text_slash_scr_text_gml_1350_0": "* ベツに。\n  どーでもいいな。", - "scr_text_slash_scr_text_gml_1352_0": "\\M1* ボク なんか\n  ヘンなこと言った!?", - "scr_text_slash_scr_text_gml_1325_0": "* スージィは いつも必ずゥ\n  いちばん上の敵 こうげきするゥ。", - "scr_text_slash_scr_text_gml_1326_0": "* ブッつぶすゥ。ブッたぎるゥ。", - "scr_text_slash_scr_text_gml_1327_0": "* スージィは いつも必ずゥ\n  最初に 目に入ったもの\n  こうげきするゥ…", - "scr_text_slash_scr_text_gml_965_0": "* …", - "scr_text_slash_scr_text_gml_1331_0": "\\M1* あわ…あわわわわ!\n* スージィが こっち見てるゥゥ!", - "scr_text_slash_scr_text_gml_1312_0": "* スージィ消えたァ。ケタタタタァ。", - "scr_text_slash_scr_text_gml_1313_0": "* 「けいこく」はもう\n  いらなくなったァ。", - "scr_text_slash_scr_text_gml_1317_0": "* 「けいこく」の日々は\n  過去のモノォ。", - "scr_text_slash_scr_text_gml_1318_0": "* 状況変わるよ どんどんとォ。", - "scr_text_slash_scr_text_gml_1335_0": "* スージィいないよ。\n  こうげきしないィ。", - "scr_text_slash_scr_text_gml_1336_0": "* キミたち2人が\n  すりゃいんじゃないィ?", - "scr_text_slash_scr_text_gml_1341_0": "* 「ルードバスター」\n  スージィの技ァ…", - "scr_text_slash_scr_text_gml_1342_0": "* 大ダメージ与える\n  ~1を押せばァ!", - "scr_text_slash_scr_text_gml_1355_0": "* スージィいないよ。\n  マメ知識も ないよォ。", - "scr_text_slash_scr_text_gml_1356_0": "* キミたち2人が\n  すりゃいんじゃないォ?", - "scr_text_slash_scr_text_gml_1360_0": "* スージィ変わった 毛ほどの変化ァ。", - "scr_text_slash_scr_text_gml_1361_0": "* そんな成長 かなりレアァ!", - "scr_text_slash_scr_text_gml_1299_0": "* またな。", - "scr_text_slash_scr_text_gml_1377_0": "* ボクは クリス・マスター。\n* クリスのことなら なんでも聞いて。", - "scr_text_slash_scr_text_gml_967_0": "\\C4", - "scr_text_slash_scr_text_gml_1373_0": " \n気絶回復", - "scr_text_slash_scr_text_gml_1374_0": " \nこうどう", - "scr_text_slash_scr_text_gml_1375_0": "マメ知識", - "scr_text_slash_scr_text_gml_1376_0": "さよなら", - "scr_text_slash_scr_text_gml_1385_0": "* HPゼロより下がると\n  仲間は気絶ゥ。", - "scr_text_slash_scr_text_gml_1386_0": "* でもだいじょうぶゥ。すぐに復活ゥ。", - "scr_text_slash_scr_text_gml_1387_0": "* 普通の食べ物… 回復まほうゥ…\n  どちらも バッチリ効果アリィ!", - "scr_text_slash_scr_text_gml_1388_0": "* 「ミント」を使えば 一気に復活ゥ!\n  HPだってMAXにィ!", - "scr_text_slash_scr_text_gml_1390_0": "* つまり 普通の回復アイテムや\n  まほうでも 気絶した仲間を\n  復活させられるってこと?", - "scr_text_slash_scr_text_gml_1392_0": "* そのとおり!", - "scr_text_slash_scr_text_gml_1409_0": "* どんどんしよう ボクらに寄付ゥ。", - "scr_text_slash_scr_text_gml_1410_0": "* 幸運授かり ハッピーになるゥ。", - "scr_text_slash_scr_text_gml_1411_0": "* あそこにあるよ 「募金ホール」ゥ。", - "scr_text_slash_scr_text_gml_1412_0": "* 盗まれちゃったよ\n  「募金ボックス」ゥ。", - "scr_text_slash_scr_text_gml_1397_0": "* キミはきっと こう思うゥ。\n  「自分ばっかり『こうどう』」ゥ…", - "scr_text_slash_scr_text_gml_1398_0": "* 「ピンクのマフラーのヤツは\n  なにする」ゥ?", - "scr_text_slash_scr_text_gml_1400_0": "* クリスの「こうどう」で\n  敵と仲よくなれると\n  わかっているときは…", - "scr_text_slash_scr_text_gml_1401_0": "* ボクには 敵を「にがす」\n  ように指示してくれれば\n  ターンを節約できるよ。", - "scr_text_slash_scr_text_gml_1402_0": "* 敵が「くたびれ」ると\n  わかっているときは\n  「スリープ」を使えばいい。", - "scr_text_slash_scr_text_gml_1403_0": "* うまく先を読んで動けば\n  1ターンのあいだに\n  いろんなことができるよ!", - "scr_text_slash_scr_text_gml_1405_0": "\\M1* ちょっと! マスターはボクだ!\n  キミじゃない!", - "scr_text_slash_scr_text_gml_1382_0": "* またな。", - "obj_npc_sign_slash_Other_10_gml_74_0": "* 「ホール目標」", - "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - 月刊チュートリアル 毎週発行\n$10 - 週刊チュートリアル 毎月発行\n$100 - チュートリアル制作を停止", - "obj_npc_room_slash_Other_10_gml_269_0": "* 王様は 退職金すら\n  出してくれなくてな…", - "obj_npc_room_slash_Other_10_gml_270_0": "* 王様の息子が 毛糸の帽子を\n  くれただけだ… この帽子がまた\n  チクチクすんのなんのって…", - "scr_text_slash_scr_text_gml_1421_0": "* 「募金ホール」", - "scr_text_slash_scr_text_gml_1422_0": "* (私たちの チュートリアルに\n  ご満足いただけたなら\n  穴に おカネを入れてください)", - "scr_text_slash_scr_text_gml_745_0": "\\C2", - "scr_text_slash_scr_text_gml_1417_0": " \n$1入れる", - "scr_text_slash_scr_text_gml_1418_0": " \n入れない", - "scr_text_slash_scr_text_gml_1433_0": "* (「穴」に 1ドル入れた)", - "scr_text_slash_scr_text_gml_1434_0": "* (「穴」は 「満杯」になった)", - "scr_text_slash_scr_text_gml_1426_0": "* (穴には 現金が\n  ギッシリ詰まっている)", - "scr_text_slash_scr_text_gml_1440_0": "* (おカネが 足りない)", - "scr_text_slash_scr_text_gml_1441_0": "* (穴に おカネを投げ入れる予算を\n  確保できなかった…)", - "scr_text_slash_scr_text_gml_1446_0": "* (おカネは 別の穴のために\n  取っておくことにした)", - "obj_shop1_slash_Draw_0_gml_99_0": "\\E0* ヒッヒッヒ…\n* よく来たね。", - "obj_shop1_slash_Draw_0_gml_106_0": "買う", - "obj_shop1_slash_Draw_0_gml_107_0": "売る", - "obj_shop1_slash_Draw_0_gml_108_0": "話す", - "obj_shop1_slash_Draw_0_gml_109_0": "もどる", - "obj_shop1_slash_Draw_0_gml_139_0": "もどる", - "obj_shop1_slash_Draw_0_gml_244_0": "\\E0つき合うよ\nどうせ\nヒマだしね", - "obj_shop1_slash_Draw_0_gml_217_0": "あなたは誰?", - "obj_shop1_slash_Draw_0_gml_399_0": "\\E0* あたしかい?\n* 名前は ヌイ ってのさ。\n* 逆さに読んだら「イヌ」さね。", - "obj_shop1_slash_Draw_0_gml_400_0": "\\E0* まあ まがりなりにも この店の\n  あるじだから イヌよりゃ マシな\n  ご身分だろうけどねえ…\n  ハッハッハ…", - "obj_shop1_slash_Draw_0_gml_401_0": "\\E0* 長年 いろんなガラクタを\n  集めてきたよ。", - "obj_shop1_slash_Draw_0_gml_402_0": "* べつに どれもたいして\n  思い入れのある品じゃない。\n* たんなる暇つぶしさ。", - "obj_shop1_slash_Draw_0_gml_403_0": "* ここじゃ 暇つぶしのひとつや\n  ふたつ ないとやってられないのさ…\n* でなきゃ 他の連中みたいに\n  おかしくなっちまう。", - "obj_shop1_slash_Draw_0_gml_218_0": "ライトナーについて", - "obj_shop1_slash_Draw_0_gml_411_0": "\\E1* 遠い昔 あたしらダークナーは\n  ライトナーたちと\n  仲よく暮らしてたのさ。", - "obj_shop1_slash_Draw_0_gml_412_0": "\\E0* あたしらにとっちゃ\n  神さまに等しい存在でね。\n* 守護神というか 創造神というか。\n* あたしらに「目的」を与えてくれた\n  のが ライトナーだったのさ…", - "obj_shop1_slash_Draw_0_gml_413_0": "\\E3* ところが ある日突然 あたしらは\n  この 暗いオリに 閉じ込められた。\n* そして ライトナーたちは\n  二度と もどってこなかったのさ。", - "obj_shop1_slash_Draw_0_gml_414_0": "\\E1* 屈辱を受けた王様は 武器を取り\n  あたしらを見捨てたライトナーたちに\n  復しゅうするつもりでいる。", - "obj_shop1_slash_Draw_0_gml_415_0": "\\E0* と言っても 王様の兵隊の中にだって\n  いつかライトナーたちが もどって\n  きてくれたらと 淡い希望を\n  捨てずにいる者も いるがね…", - "obj_shop1_slash_Draw_0_gml_220_0": "この王国について", - "obj_shop1_slash_Draw_0_gml_421_0": "\\E0* この国は かつて 東にある\n  \\cYカルタス城\\cWを居城とする\n  「四王」が 治めていたのさ。", - "obj_shop1_slash_Draw_0_gml_422_0": "\\E1* ところが 最近になって\n  \\cR怪しい「騎士」\\cWが現れて…\n  四王のうち3人が とらわれの身と\n  なってしまった。", - "obj_shop1_slash_Draw_0_gml_423_0": "\\E0* 以来 残った1人の王と\n  その 変わり者の息子が\n  権勢を ほしいままにしてるのさ。", - "obj_shop1_slash_Draw_0_gml_424_0": "\\E1* まったく こんなカオスは\n  「あのとき」以来だよ…", - "obj_shop1_slash_Draw_0_gml_425_0": "\\E2* ハッハッハ…\n* ま 「あのとき」の話は\n  あんたにする必要はないね。", - "obj_shop1_slash_Draw_0_gml_227_0": "伝説の勇者です", - "obj_shop1_slash_Draw_0_gml_448_0": "\\E2* アッハッハ…\n* あんたらが 例の「勇者」だって?\n  この国の 「泉」を封じる?", - "obj_shop1_slash_Draw_0_gml_449_0": "\\E0* ま せいぜい がんばることだね。\n* あたしにゃ どうでもいいことさね。", - "obj_shop1_slash_Draw_0_gml_450_0": "\\E3* あたしみたいなダークナーには\n  光だろうと 闇だろうと\n  明るい未来を もたらすもんなんぞ\n  ありゃしないのさ。", - "obj_shop1_slash_Draw_0_gml_230_0": "怪しい囚人", - "obj_shop1_slash_Draw_0_gml_472_0": "\\E3* ああ…? なんの話だい…?\n  様子のおかしい囚人だって…?", - "obj_shop1_slash_Draw_0_gml_473_0": "\\E1* …そいつは まさか\n  「あの男」のことじゃなかろうね…?", - "obj_shop1_slash_Draw_0_gml_474_0": "\\E3* …そうかい。\n* あたしが あんなに大変な思いをして\n  ろう屋に入れたものを あんたは\n  外へ出してやりたいと言うのかい?", - "obj_shop1_slash_Draw_0_gml_475_0": "\\E0* …", - "obj_shop1_slash_Draw_0_gml_476_0": "\\E1* フン… そう言われると\n  あれを このまま放っておくのも\n  よくないのかもしれないねえ…", - "obj_shop1_slash_Draw_0_gml_477_0": "\\E0* たしかに… この機会に\n  あんたら勇者さんに倒してもらうのが\n  いいような気がしてきたよ。", - "obj_shop1_slash_Draw_0_gml_478_0": "\\E2* ま 結果がどうなろうと\n  最後は どうでもいいことさ。", - "obj_shop1_slash_Draw_0_gml_479_0": "* たまには カオスを楽しむのも\n  悪くなかろうよ。", - "obj_shop1_slash_Draw_0_gml_480_0": "\\E0* ほら こいつを持っていきな。", - "obj_shop1_slash_Draw_0_gml_482_0": "\\S0* (\\cYこわれたカギ A\\cWが\n  \\cYだいじなもの\\cWに加わった)", - "obj_shop1_slash_Draw_0_gml_483_0": "* そんなに オリを開けたけりゃ\n  残りのかけら\\cY2つ\\cWを見つけて\n  誰かに \\cY修理\\cWしてもらうんだね。", - "obj_shop1_slash_Draw_0_gml_484_0": "* ついでに ヒントもやるよ…\n  「\\cY星々の光らぬところを歩め\\cW」。", - "obj_shop1_slash_Draw_0_gml_485_0": "* うまくいったら また この店へ\n  報告しにきとくれ。\n  幸運を祈ってるよ!", - "obj_shop1_slash_Draw_0_gml_486_0": "* ま 「運」というより\n  むしろ「呪い」だけどね…!", - "obj_shop1_slash_Draw_0_gml_459_0": "\\E1* どうしたんだい?\n  まだ オリのとびらを\n  開けられないのかい…?", - "obj_shop1_slash_Draw_0_gml_460_0": "\\E0* ハッハッハ!\n  ま あんたがとびらを開けようが\n  開けまいが あたしにゃ どうでも\n  いいことさね。", - "obj_shop1_slash_Draw_0_gml_461_0": "\\E2* ひとつだけ ヒントをやるよ。\n  「\\cY星々の光らぬところを歩め\\cW」。", - "obj_shop1_slash_Draw_0_gml_493_0": "\\E1* オリのとびら…\n  開けちまったのかい…?", - "obj_shop1_slash_Draw_0_gml_494_0": "\\E2* ハッハッハ。そうかい…\n  いっそ あたしも\n  立ち会いたかったね!\n  で? どうなった?", - "obj_shop1_slash_Draw_0_gml_495_0": "\\E2* ま いちいち聞く必要もないさね。\n  あんたが もどってこなけりゃ\n  そういうことだからねえ!", - "obj_shop1_slash_Draw_0_gml_224_0": "ジェビルについて", - "obj_shop1_slash_Draw_0_gml_429_0": "\\E0* あれは…ゆかいな男だったよ。\n  そのむかしは 道化師でね。\n  あたしは その頃 魔術師をしていて\n  2人で 宮仕えしてたのさ。", - "obj_shop1_slash_Draw_0_gml_430_0": "\\E1* 友だちなのか って?\n  どうだかねえ…\n  そうとも言えるような…\n  言えないような…", - "obj_shop1_slash_Draw_0_gml_431_0": "\\E2* でも 2人でよく ゲームをしたよ。\n  そのゲームで あたしに かなうのは\n  あの男だけだったのさ。", - "obj_shop1_slash_Draw_0_gml_432_0": "\\E3* ところがあるとき あの男は\n  怪しい人物と出会ってね…\n  そのときからだよ あれが\n  だんだん おかしくなったのは。", - "obj_shop1_slash_Draw_0_gml_433_0": "\\E1* 妙なことを 口走るようになってね。\n  それは まったく意味を\n  なさないようで…", - "obj_shop1_slash_Draw_0_gml_434_0": "\\E3* でも まったく意味をなさない\n  わけでもない…\n  とにかく 妙なことさ。", - "obj_shop1_slash_Draw_0_gml_435_0": "* それから まもなくして やつは\n  「この世界はゲームだ」と言うように\n  なった。あたしらは みんな\n  その参加者なんだとさ。", - "obj_shop1_slash_Draw_0_gml_436_0": "* あたしは宮廷魔術師で やつのたった\n  1人の相方だった。王様の命に従い\n  やつをオリに入れるしかなかった…", - "obj_shop1_slash_Draw_0_gml_437_0": "\\E2* いや あれの言葉を借りれば\n  「あたしら全員」をオリに入れた…\n  ということになるのかねえ…", - "obj_shop1_slash_Draw_0_gml_438_0": "\\E1* 以来 あれが口にした\n  不思議な言葉は あたしの腹“綿”に\n  しみついたまんまさ…", - "obj_shop1_slash_Draw_0_gml_439_0": "\\E3* あたしにとっちゃ この世界…\n  暗く 暗く さらに暗くなる\n  一方さ。", - "obj_shop1_slash_Draw_0_gml_440_0": "\\E2* こうして むかしを振りかえってると\n  あたしゃ思うよ… 自分は また\n  あれと ゲームがしたいのかも\n  しれない ってねえ…", - "obj_shop1_slash_Draw_0_gml_441_0": "\\E3* あのとき もし\n  あれを ろう屋に入れろと\n  命じられていなかったら…", - "obj_shop1_slash_Draw_0_gml_442_0": "\\E2* あたしも ちゃんと\n  人生の目的ってもんを\n  持ててたんだろうかねえ…?", - "obj_shop1_slash_Draw_0_gml_98_0": "\\E0* どうぞ\n  ごゆっくり。\n* 時間は たっぷり\n  あるよ。", - "obj_shop1_slash_Draw_0_gml_278_0": "アイテムを売る", - "obj_shop1_slash_Draw_0_gml_279_0": "ぶきを売る", - "obj_shop1_slash_Draw_0_gml_280_0": "ぼうぐを売る", - "obj_shop1_slash_Draw_0_gml_281_0": "もどる", - "obj_shop1_slash_Draw_0_gml_287_0": "\\E3なにも\n持ってない\nじゃないか", - "obj_shop1_slash_Draw_0_gml_347_0": "\\E0アイテムを\n引き取るよ", - "obj_shop1_slash_Draw_0_gml_348_0": "\\E0どんな\nぶきを\nくれんだい", - "obj_shop1_slash_Draw_0_gml_349_0": "\\E0どんな\nぼうぐを\nくれんだい", - "obj_shop1_slash_Draw_0_gml_149_0": "\\E2ありがとよ", - "obj_shop1_slash_Draw_0_gml_351_0": "\\E0やめんの\nかい?", - "obj_shop1_slash_Draw_0_gml_352_0": "\\E3そんなモン\nいらないよ", - "obj_shop1_slash_Draw_0_gml_353_0": "\\E0なにも\nないじゃ\nないか", - "obj_shop1_slash_Draw_0_gml_365_0": "で売る?", - "obj_shop1_slash_Draw_0_gml_168_0": "", - "obj_shop1_slash_Draw_0_gml_169_0": "はい", - "obj_shop1_slash_Draw_0_gml_170_0": "いいえ", - "obj_shop1_slash_Draw_0_gml_148_0": "\\E0なにを\n買うんだい?", - "obj_readable_room1_slash_Other_10_gml_457_0": "* (よろず屋 左)\n* (ぜひ寄って なにかご購入を…)", - "obj_readable_room1_slash_Other_10_gml_458_0": "* (…気が向けば)", - "obj_shop1_slash_Create_0_gml_74_0": "アイテム\n星形の\nキャンディ\n40HP回復", - "obj_shop1_slash_Create_0_gml_75_0": "アイテム\nフシギな\nハンバーガー\n70HP回復", - "obj_shop1_slash_Create_0_gml_76_0": "ぼうぐ\nぼうぎょ力を\n上げる", - "obj_shop1_slash_Create_0_gml_77_0": "ぶき\n黒と\nオレンジ色", - "obj_shop1_slash_Draw_0_gml_350_0": "\\E2ありがとよ", - "obj_shop1_slash_Draw_0_gml_150_0": "\\E0気に\n入らない\nかい?", - "obj_shop1_slash_Draw_0_gml_151_0": "\\E3カネが\n足りないよ", - "obj_shop1_slash_Draw_0_gml_152_0": "\\E3持ち物が\nいっぱい\nだよ", - "obj_shop1_slash_Draw_0_gml_153_0": "/*", - "obj_shop1_slash_Draw_0_gml_167_0": "で買う?", - "obj_shop1_slash_Draw_0_gml_366_0": "", - "obj_shop1_slash_Draw_0_gml_367_0": "はい", - "obj_shop1_slash_Draw_0_gml_368_0": "いいえ", - "obj_shop1_slash_Draw_0_gml_285_0": "\\E0どんな\nガラクタ\n売って\nくれんだい", - "obj_shop1_slash_Draw_0_gml_286_0": "\\E0今ので\n最後じゃ\nないかい?", - "obj_shop1_slash_Draw_0_gml_568_0": "空き:", - "obj_shop1_slash_Draw_0_gml_571_0": "空きナシ", - "obj_shop1_slash_Draw_0_gml_233_0": "倒してきた", - "obj_shop1_slash_Draw_0_gml_500_0": "\\E1* あの男を倒したって…?\n  そりゃ ホントかい!?", - "obj_shop1_slash_Draw_0_gml_501_0": "\\E0* へえ そうかい…\n  ひょっとしたら あんたら3人は\n  ホントに「勇者」なのかも\n  しれないねえ…", - "obj_shop1_slash_Draw_0_gml_502_0": "\\E1* だけど これから先 あんたらを\n  待ち受けてるもんに比べたら\n  ジェビルのやつは ほんの序の口さ。", - "obj_shop1_slash_Draw_0_gml_503_0": "\\E0* 近いうちに…", - "obj_shop1_slash_Draw_0_gml_504_0": "\\E1* あんたにも わかってくるよ…\n  なにをしたって ムダだってね。", - "obj_shop1_slash_Draw_0_gml_505_0": "\\E2* ハッハッハ…", - "obj_shop1_slash_Draw_0_gml_506_0": "\\E0* そうなったら またいつでもおいで。\n* お茶でもいれるよ…", - "obj_shop1_slash_Draw_0_gml_240_0": "もどる", - "obj_shop1_slash_Draw_0_gml_507_0": "\\E2* そんで かんぱいしようじゃないか…\n  世界の終わりにさ!", - "obj_shop1_slash_Draw_0_gml_395_0": "\\E0* またおいで…\n* …次が あればね。\n* ハッハッハ…", - "obj_shortcut_door_slash_Other_10_gml_13_0": "* (ドアフレームが ポツンとある)\n* (なぜか 向こう側が見えない…)", - "obj_scarelancerevent_slash_Step_0_gml_49_0": "* はぁー まったく\n  こいつは とんだ\n  あきれポンチだな!", - "obj_scarelancerevent_slash_Step_0_gml_50_0": "\\E2* \\cYピエロちゃん\\cWたちが\n  \\cYカムバック\\cWしやがった!", - "obj_scarelancerevent_slash_Step_0_gml_51_0": "\\E3* ここで 残念なお知らせだ!\n  さっき お別れしてから\n  数分のあいだに…", - "obj_scarelancerevent_slash_Step_0_gml_52_0": "\\E2* 新たな戦闘チームを\n  編成したぞ! この先へは\n  一歩も 通さん!!", - "obj_scarelancerevent_slash_Step_0_gml_53_0": "\\E3* 今度は さすがの\n  ムラサキさんだって\n  歯が立たないぞ!", - "obj_scarelancerevent_slash_Step_0_gml_54_0": "\\E1* ホッホッホー!!\n* さあ おまえたち 覚悟は…", - "obj_scarelancerevent_slash_Step_0_gml_66_0": "* …るせー。\n* だまれよ。", - "obj_scarelancerevent_slash_Step_0_gml_67_0": "「ホッホッホ」?", - "obj_scarelancerevent_slash_Step_0_gml_68_0": "* んだよ それ。\n* なんのつもりだよ?", - "obj_scarelancerevent_slash_Step_0_gml_70_0": "「ホッホッホ」?", - "obj_scarelancerevent_slash_Step_0_gml_71_0": "\\E3* これは ボクさまの\n  「邪悪な笑い」だ!\n* どうだ 怖いだろ~う?", - "obj_scarelancerevent_slash_Step_0_gml_73_0": "\\E1* お上品ぶったババァの\n  高笑いにしか\n  聞こえねーんだけど。", - "obj_scarelancerevent_slash_Step_0_gml_75_0": "* …えと\n* それはつまり…\n  すんごい怖そうってこと…?", - "obj_scarelancerevent_slash_Step_0_gml_77_0": "\\E2* だまれ。", - "obj_scarelancerevent_slash_Step_0_gml_134_0": "* おまえ それでホントに\n  こわがらせてる\n  つもりかよ?", - "obj_scarelancerevent_slash_Step_0_gml_136_0": "* う… え…えと…\n* その…", - "obj_scarelancerevent_slash_Step_0_gml_138_0": "* 言っとくけどな\n  ぜんっぜん\n  こわくねーから。", - "obj_scarelancerevent_slash_Step_0_gml_139_0": "\\E2* てめーみてえな 弱ぇクセに\n  イキがってるヤツが\n  いちばん ムカつくんだよ。", - "obj_scarelancerevent_slash_Step_0_gml_140_0": "\\E1* おまえは ホントの恐怖\n  ってやつを\n  わかってねえ…", - "obj_scarelancerevent_slash_Step_0_gml_163_0": "\\E2* 胸ぐらつかまれて 顔を\n  食いちぎられても なにが\n  起きたか わかんねえだろ。", - "obj_scarelancerevent_slash_Step_0_gml_165_0": "* そ…そんなこと…な…", - "obj_scarelancerevent_slash_Step_0_gml_167_0": "* へえ そうか?", - "obj_scarelancerevent_slash_Step_0_gml_215_0": "* じゃあ ためしに\n  やってみるか…!", - "obj_scarelancerevent_slash_Step_0_gml_234_0": "\\E1* まずは…", - "obj_scarelancerevent_slash_Step_0_gml_235_0": "\\E3* てめーの顔が\n  血みどろになる\n  とこからだ…", - "obj_scarelancerevent_slash_Step_0_gml_249_0": "\\EB* ムハハハハハハハハハ!!", - "obj_scarelancerevent_slash_Step_0_gml_270_0": "* あーーー! なるほど。\n* わかったぞ!", - "obj_scarelancerevent_slash_Step_0_gml_271_0": "\\E2* ありがとう!\n  ムラサキさん!", - "obj_scarelancerevent_slash_Step_0_gml_273_0": "* …は?", - "obj_scarelancerevent_slash_Step_0_gml_275_0": "* ご親切に!\n* どうも ありがとう\n  ございます!", - "obj_scarelancerevent_slash_Step_0_gml_276_0": "* 怖くするコツを 教えて\n  くれて! おまけに邪悪な\n  笑いのお手本まで…!", - "obj_scarelancerevent_slash_Step_0_gml_278_0": "* はぁ…!?\n  オレは べつに…", - "obj_scarelancerevent_slash_Step_0_gml_280_0": "* それじゃ さっそく…!", - "obj_scarelancerevent_slash_Step_0_gml_328_0": "* おまえたちを\n  ボッコンボッコンに\n  させてもらいまーす!", - "obj_scarelancerevent_slash_Step_0_gml_329_0": "\\E1* ムハハハハハハハハハ!!", - "obj_scarelancerevent_slash_Step_0_gml_340_0": "* ざますーーー!", - "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (まあ…さっきよりは\n  マシになったか…)", - "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* ジグソーリーのボードに\n  行く手をふさがれた!", - "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "ジグソーリー", - "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "なかよし", - "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "けいこく", - "obj_diamondenemy_slash_Step_0_gml_188_0": "* ラルセイと2人で モンディに\n  けいこくした。「スージィに注意!」\n* 敵は みがまえた。", - "obj_diamondenemy_slash_Step_0_gml_190_0": "* ラルセイと2人で 敵に\n  けいこくした。「スージィに注意!」\n* 敵は全員 みがまえた。", - "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* ラルセイと2人で ジグソーリーに\n  けいこくした。「スージィに注意!」\n* 敵は みがまえた。", - "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* ラルセイと2人で 敵に\n  けいこくした。「スージィに注意!」\n* 敵は全員 みがまえた。", - "obj_diamondenemy_slash_Step_0_gml_193_0": "(みがまえ)", - "obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", - "obj_diamondenemy_slash_Step_0_gml_225_0": "* Really?\n* What do you spend your money on?", - "obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal\nperson.", - "obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", - "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris, let's try CONVINCING them again...)", - "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(みがまえ)", - "obj_jigsawryenemy_slash_Step_0_gml_13_0": "オ…オレは…\nたたかうのが\nす…好きだ…", - "obj_jigsawryenemy_slash_Step_0_gml_18_0": "キミみたいな\n友だちが\nずっと\nほしかった!", - "obj_jigsawryenemy_slash_Step_0_gml_14_0": "家賃…\n払わなきゃ…", - "obj_jigsawryenemy_slash_Step_0_gml_12_0": "い…いくぞ!\n覚悟しろ…", - "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* ジグソーリーは\n  仕事を辞めたがっている。", - "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* ボール紙のニオイがする。", - "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* ジグソーリー - ATK 5 DEF 0\n* 生活費のために しぶしぶ戦う\n  へっぽこ傭兵。", - "obj_jigsawryenemy_slash_Step_0_gml_11_0": "ら…\n乱暴するのは\nいいこと\nなんだ…", - "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* 「なかよくしよう」…\n  と 言いおわらないうちに…", - "obj_jigsawryenemy_slash_Step_0_gml_155_0": "もー…\nしょうが\nないな~…", - "obj_jigsawryenemy_slash_Step_0_gml_152_0": "もちろん\nいいよ!\nよろこんで!", - "obj_jigsawryenemy_slash_Step_0_gml_153_0": "いいよ!\nキミの勝ちだ!\nなかよく\nしよう!", - "obj_jigsawryenemy_slash_Step_0_gml_154_0": "うん!\nボクも\n同じこと\n思ってた!", - "obj_jigsawryenemy_slash_Step_0_gml_19_0": "ボクたち\nなかよし~\nララララ~!", - "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* ジグソーリーは\n  行進するフリをしている。", - "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* ジグソーリーは\n  今月の家賃を 計算している。", - "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* ジグソーリーは 上司のことを考えて\n  ふるえあがっている。", - "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* ジグソーリーは\n  自分の人生に満足そうだ。", - "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(くたびれ)", - "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* ジグソーリーは\n  クタクタに くたびれている。", - "obj_jigsawryenemy_slash_Step_0_gml_24_0": "そ…\nそんな…!", - "obj_jigsawryenemy_slash_Step_0_gml_25_0": "まだ\n死にたく\nないッ!", - "obj_jigsawryenemy_slash_Step_0_gml_29_0": "バリーッ!\nバリーが\nやられたぁ!", - "obj_jigsawryenemy_slash_Step_0_gml_30_0": "バリー!\nしっかり\nしろッ!", - "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* ジグソーリーは\n  はじが ボロボロになっている。", - "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* 見て クリス!\n* また パズルだ!", - "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* カンベンしてくれ…", - "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* 説明を読んでみよう!", - "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* あ…あれ…?\n* 説明のボードに\n  ラクガキが…!", - "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "\\E1* なになに…「なんじ\n  愚かナリ。かくなるうえは\n  パズル解く手段ナシ」", - "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "\\E3* 説明を読めなくするなんて…\n  こんなの完全に\n  ルール違反だ!", - "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "\\E1* …続きがある。えっと…\n  「ルールは 余が みずから\n  作り候。  RKより」", - "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* ま そういうことなら\n  しょーがねーな。", - "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* この トゲトゲのフェンスを\n  登って 乗りこえれば\n  いんじゃね?", - "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* …クシ刺しになって\n  死んじゃうよ…?", - "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* じゃ フェンスは\n  オレに任せろ。\n  おまえらは パズルだ。", - "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* えっと…じゃあ… クリス\n  がんばって!", - "obj_npc_facing_slash_Other_10_gml_269_0": "* そんなに\n  難しくないはずだよ!", - "obj_npc_facing_slash_Other_10_gml_278_0": "* それか フツーに\n  手で押してもいいぜ。", - "obj_npc_facing_slash_Other_10_gml_295_0": "* なんで こっち見る?\n  パズルは\n  おまえの仕事だろ。", - "obj_npc_facing_slash_Other_10_gml_296_0": "\\E2* …てか オレが\n  やりたくねーことは\n  全部 おまえの仕事だ。", - "obj_npc_facing_slash_Other_10_gml_270_0": "* ~1を使って 箱を\n  スイッチの上に\n  移動させるんだ!", - "obj_npc_facing_slash_Other_10_gml_272_0": "* (待て\n  “~1”って\n  だれだよ…?)", - "obj_npc_facing_slash_Other_10_gml_276_0": "* ~1で 箱を\n  スイッチの上に\n  移動させるんだ!", - "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (おい クリス!\n  おまえホントに\n  わかんねーのか!?)", - "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* やった!\n* その調子だよ!", - "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* クリス いつでも\n  あきらめていいんだぜ。", - "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* ムリすんなよ。", - "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* あー うん…\n  それはたぶん ちが…", - "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* 「やったぁ!」\n* 「その調子だよぉ!」", - "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* キミが スイッチの上に\n  乗ってもダメだよ。", - "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "\\E0* クリスは 箱じゃ\n  ないんだから。\n  ハハハ。", - "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* クリス こいつの言うことは\n  デタラメだ。おまえだって\n  箱に なれんだぜ。", - "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "\\E2* オレは 箱になった\n  ことがある。\n  ハロウィンのときにな。", - "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* …え。\n  ただの箱の仮装をしたの?", - "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* しょーがねーだろ。\n  モンスターのコスプレ\n  するわけにも いかねーし。", - "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* 開いたぁ!\n* すごいよ クリス!", - "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* チッ せっかくクシ刺しに\n  なれると思ったのに。", - "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "\\E2* まあ しょーがねーな。\n* うし 行くぞ。", - "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* クリス お手柄だね!", - "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.", - "obj_readable_room1_slash_Other_10_gml_636_0": "* (パズルの説明を書いた板が割られ\n   落書きされている)", - "obj_readable_room1_slash_Other_10_gml_637_0": "* (…落書きは やたらと凝った\n  古風な達筆で 書かれている…)", - "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう 動かない)", - "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* いろんなヤツらが 現れた!", - "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1は いやしの詩を唱えた!", - "obj_readable_room1_slash_Other_10_gml_465_0": "* (光に 足を踏み入れれば\n  もとの地点へと もどる)", - "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* ポンマンが にじりよってきた!", - "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* ポンマンが にじりよってきた!", - "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "ポンマン", - "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "グッナイ", - "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "ララバイ", - "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "けいこく", - "obj_ponman_enemy_slash_Step_0_gml_64_0": "* ポンマンは&  一歩ずつ 前進している。", - "obj_ponman_enemy_slash_Step_0_gml_65_0": "* ポンマンには 耳がない。\n  それでも 行儀よく聞いている。", - "obj_ponman_enemy_slash_Step_0_gml_66_0": "* ポンマンは こちらの&  待機モーションに 見とれている。", - "obj_ponman_enemy_slash_Step_0_gml_67_0": "* ポンマンは なぞめいた視線で&  こちらを見ている。", - "obj_ponman_enemy_slash_Step_0_gml_68_0": "* ポン菓子のニオイがする。", - "obj_ponman_enemy_slash_Step_0_gml_70_0": "* ポンマンの体は 膨張している。", - "obj_ponman_enemy_slash_Step_0_gml_71_0": "* ポンマンは ぐっすり眠っている。", - "obj_ponman_enemy_slash_Step_0_gml_72_0": "(ねむけ)", - "obj_ponman_enemy_slash_Step_0_gml_114_0": "* ポンマンに\n  「おやすみ」と ささやいた。\n* ポンマンは 眠りにおちた…", - "obj_ponman_enemy_slash_Step_0_gml_134_0": "* ラルセイは やさしい声で\n  心安らぐ子守歌を歌った!", - "obj_ponman_enemy_slash_Step_0_gml_186_0": "* ポンマンは 眠りにおちた!\n* 敵たちは くたびれた!", - "obj_ponman_enemy_slash_Step_0_gml_198_0": "* ポンマンは 眠りにおちた!\n* スージィは 眠りにおちた!\n* 敵たちは くたびれた!", - "obj_ponman_enemy_slash_Step_0_gml_72_1": "* 敵たちは ラルセイの子守歌を聴いて\n  眠くなった!", - "obj_ponman_enemy_slash_Step_0_gml_69_0": "* ポンマンは&  目を開くのも やっとだ。", - "obj_ponman_enemy_slash_Step_0_gml_106_0": "* ポンマン - ATK 8 DEF 0\n* 核の部分が 視覚器官としても機能。", - "obj_ponman_enemy_slash_Step_0_gml_150_0": "* ラルセイと2人で ポンマンに\n  けいこくした。「スージィに注意!」\n* 敵は みがまえた。", - "obj_ponman_enemy_slash_Step_0_gml_152_0": "* ラルセイと2人で 敵に\n  けいこくした。「スージィに注意!」\n* 敵は全員 みがまえた。", - "obj_ponman_enemy_slash_Step_0_gml_155_0": "(みがまえ)", - "obj_ponman_enemy_slash_Step_0_gml_208_0": "(ねむけ)", - "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(よわり)", - "obj_lancerscare2_slash_Step_0_gml_60_0": "* ハッ…ハッ…ハ…\n* ついに「大盤面」に\n  たどりついたようだな…", - "obj_lancerscare2_slash_Step_0_gml_61_0": "* わが城への 道のりの\n  半分を 踏破するとは…\n  敵ながら あっぱれだ。", - "obj_lancerscare2_slash_Step_0_gml_62_0": "* だが 残念だな…", - "obj_lancerscare2_slash_Step_0_gml_84_0": "* この先へは\n  一歩たりとも\n  通しはしない!!", - "obj_lancerscare2_slash_Step_0_gml_85_0": "* ボクさまの家来たちに\n  ブッつぶされて ただの\n  血だまりに なるがいい!", - "obj_lancerscare2_slash_Step_0_gml_86_0": "* ビッチャビチャの!\n* チャップチャプの!\n* きったない血だまりにな!", - "obj_lancerscare2_slash_Step_0_gml_137_0": "* どうだ? ムラサキガール。\n  いまのは 怖かったか?", - "obj_lancerscare2_slash_Step_0_gml_139_0": "* なっ…なんでオレに\n  聞くんだよ!?", - "obj_lancerscare2_slash_Step_0_gml_141_0": "* なぜなら ムラサキガールは\n  悪役演技が じょうず\n  だからだ!", - "obj_lancerscare2_slash_Step_0_gml_142_0": "\\E3* ボクさまも\n  そんなふうに\n  怖くなりたいのだ!", - "obj_lancerscare2_slash_Step_0_gml_181_0": "* え…おまえ…\n* あ…アタシみたいに\n  なりたいのか…?", - "obj_lancerscare2_slash_Step_0_gml_183_0": "* なりたい!!", - "obj_lancerscare2_slash_Step_0_gml_185_0": "* フン バッカじゃねーの。", - "obj_lancerscare2_slash_Step_0_gml_186_0": "\\E2* …", - "obj_lancerscare2_slash_Step_0_gml_187_0": "\\E0* まあでも…\n  いまの笑いかたは\n  悪くなかったぜ。", - "obj_lancerscare2_slash_Step_0_gml_188_0": "\\E2* それに オレらを\n  血だまりにするってセリフも\n  いい線いってるな。", - "obj_lancerscare2_slash_Step_0_gml_189_0": "\\E0* …で このバケツは\n  なんなんだよ…?", - "obj_lancerscare2_slash_Step_0_gml_191_0": "* 血を入れる用だ。", - "obj_lancerscare2_slash_Step_0_gml_193_0": "* …あー。", - "obj_lancerscare2_slash_Step_0_gml_195_0": "* 床を汚すと\n  怒られちゃうから…", - "obj_lancerscare2_slash_Step_0_gml_196_0": "\\E3* とにかく おまえのご意見に\n  感謝する! おかげで\n  すんごい怖くなれた気分だ!", - "obj_lancerscare2_slash_Step_0_gml_198_0": "* …あ いや\n  そりゃよかった。\n* ハハハ。", - "obj_lancerscare2_slash_Step_0_gml_226_0": "* …で? おまえの家来は\n  いつ おそってくんだ?", - "obj_lancerscare2_slash_Step_0_gml_228_0": "\\E2* …あ!\n* そうだった!", - "obj_lancerscare2_slash_Step_0_gml_229_0": "\\E6* …浮かれすぎて\n  連れてくるの忘れた。", - "obj_lancerscare2_slash_Step_0_gml_231_0": "\\E1* だが 次こそは\n  おまえたち…\n  あー…", - "obj_lancerscare2_slash_Step_0_gml_245_0": "* えと… さっきからずーっと\n  \\cYピエロちゃん\\cWたちって\n  呼んでるわけだが…", - "obj_lancerscare2_slash_Step_0_gml_246_0": "\\E0* おまえたちって\n  \\cY公式チーム名\\cWみたいの\n  ないの?", - "obj_lancerscare2_slash_Step_0_gml_248_0": "* そうだよ クリス\n  チーム名を考えよう!", - "obj_lancerscare2_slash_Step_0_gml_250_0": "* いや 考えなくていいから。", - "obj_lancerscare2_slash_Step_0_gml_252_0": "* よーし じゃあ決まりだな!\n* みんな 自分が考えた名前を\n  このバケツに 入れろ!", - "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...", - "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.", - "scr_text_slash_scr_text_gml_495_0": "* はい!\n  みんな入れたな!", - "scr_text_slash_scr_text_gml_496_0": "\\E2* んじゃあ\n  そこの 青いおまえ!\n  選べ。", - "scr_text_slash_scr_text_gml_497_0": "\\E1* なんかおまえ^1「自分\n  どーでもいいっすわー」\n  みたいな顔してるから!", - "scr_text_slash_scr_text_gml_498_0": "\\C3", - "scr_text_slash_scr_text_gml_491_0": " \nクシャ\nクシャ\nの紙", - "scr_text_slash_scr_text_gml_492_0": " \nランサーと\n書いて\nある紙", - "scr_text_slash_scr_text_gml_493_0": "きっちり\nした紙", - "scr_text_slash_scr_text_gml_507_0": "* (クシャクシャに丸められた\n  紙切れを 手に取った)", - "scr_text_slash_scr_text_gml_508_0": "* (広げてみた)", - "scr_text_slash_scr_text_gml_510_0": "* 発表します!\n* おまえたちの\n  チーム名は…!", - "scr_text_slash_scr_text_gml_511_0": "\\E6* …う。", - "scr_text_slash_scr_text_gml_512_0": "\\E7* これは…\n  ボクさまは 言っちゃダメな\n  言葉だと思う…", - "scr_text_slash_scr_text_gml_514_0": "* 読みかたは\n  「$!$?団」だぜ。", - "scr_text_slash_scr_text_gml_516_0": "* おわわ! お下品レベル2の\n  言葉! ボクさまは\n  言っちゃダメなヤツ!", - "scr_text_slash_scr_text_gml_517_0": "\\E3* おまえたち3人の\n  共同パパは 怒らないの?\n  うらやましい。", - "scr_text_slash_scr_text_gml_519_0": "* あの…\n  やっぱり 別の名前に\n  しませんか?", - "scr_text_slash_scr_text_gml_521_0": "* ラルセイ イヤなら\n  抜けてもらっていいんだぜ?", - "scr_text_slash_scr_text_gml_523_0": "* そうだそうだ! 代わりに\n  ボクさまが入る! そんで\n  おまえが悪モノやればいい。", - "scr_text_slash_scr_text_gml_524_0": "\\E1* ほら。\n* パパ上に 電話しろ。", - "scr_text_slash_scr_text_gml_525_0": "* 「新しい息子です」って。", - "scr_text_slash_scr_text_gml_526_0": "\\E3* 「汚い言葉を言うたびに\n  シャワー浴びにいく\n  いいコちゃんです」ってな。", - "scr_text_slash_scr_text_gml_528_0": "* わ…わかりましたよ!\n* その名前で いいです!\n* でも ボクは 言わないぞ!", - "scr_text_slash_scr_text_gml_530_0": "* ハハハ ボクさまも\n  言わないぞ!", - "scr_text_slash_scr_text_gml_531_0": "\\E1* さらばだ 敗者さんたち!\n* 早くシャワー浴びなきゃ!", - "scr_text_slash_scr_text_gml_539_0": "* (表に「ランサー」と書いてある紙を\n  手に取った)", - "scr_text_slash_scr_text_gml_540_0": "* (広げてみた)", - "scr_text_slash_scr_text_gml_541_0": "* (中には…)\n* (「ランサー」と書いてある)", - "scr_text_slash_scr_text_gml_543_0": "* おおお これは 誰のだ?\n* とっても いい名前だ!", - "scr_text_slash_scr_text_gml_545_0": "* 待ってください。どうして\n  あなたが ボクたちの\n  チーム名を決めるの…?", - "scr_text_slash_scr_text_gml_547_0": "* いや。\n* 決めたのは クリスだぜ。", - "scr_text_slash_scr_text_gml_549_0": "* そうだぞ! 仮に\n  それを 書いたのが\n  ボクさまだったとしても…", - "scr_text_slash_scr_text_gml_550_0": "\\E1* だからなんだというのだ! \n  いずれにせよ ランサーは\n  滅ぶ運命なのだ!", - "scr_text_slash_scr_text_gml_551_0": "\\E6* …う。\n  やっぱり この名前\n  ヘンな感じだな。", - "scr_text_slash_scr_text_gml_552_0": "\\E4* ううぅぅむ…", - "scr_text_slash_scr_text_gml_553_0": "\\E3* よし! 略して\n  「ランサー・ファンクラブ」\n  にしよう!", - "scr_text_slash_scr_text_gml_554_0": "\\E3* では また会おう\n  ボクさま!", - "scr_text_slash_scr_text_gml_562_0": "* (きちんと たたまれた紙を\n  手に取った)", - "scr_text_slash_scr_text_gml_563_0": "* (広げてみた)", - "scr_text_slash_scr_text_gml_565_0": "* 「伝説の勇者たち:\n  楽しい友情の予感」", - "scr_text_slash_scr_text_gml_567_0": "* あ! はい!\n* それ ボクのです!", - "scr_text_slash_scr_text_gml_568_0": "\\E0* 個人的には ボクたちに\n  ぴったりの名前だと\n  思うな…", - "scr_text_slash_scr_text_gml_569_0": "\\E6* だってボクたち3人は\n  友だちだし 楽しいことが\n  大好きだし…", - "scr_text_slash_scr_text_gml_571_0": "* いや 長すぎだろ。", - "scr_text_slash_scr_text_gml_572_0": "* それに 敵が聞いたら\n  どう思う?", - "scr_text_slash_scr_text_gml_573_0": "\\E2* ヤツらとダチに\n  なりたがってると\n  かんちがいされっぞ?", - "scr_text_slash_scr_text_gml_574_0": "* もっと短くて 敵が聞いたら\n  ふるえあがるようなのに\n  しようぜ!", - "scr_text_slash_scr_text_gml_575_0": "\\E4* インパクトあって\n  すんげー強そうなヤツな!", - "scr_text_slash_scr_text_gml_577_0": "* …たとえば?", - "scr_text_slash_scr_text_gml_579_0": "* たとえば… あー…", - "scr_text_slash_scr_text_gml_580_0": "\\E0* そうだな…\n* えっと…", - "scr_text_slash_scr_text_gml_581_0": "\\E6* た…「たのしみ隊」とか。", - "scr_text_slash_scr_text_gml_582_0": "\\E6* ほら アレだよ\n  「たのしい」の部分に\n  的を しぼったんだよ。", - "scr_text_slash_scr_text_gml_584_0": "* すばらしい!!", - "scr_text_slash_scr_text_gml_585_0": "* んじゃ またな\n  たのしみ隊!", - "scr_text_slash_scr_text_gml_586_0": "* ボクさまは\n  アフタヌーンミルクを\n  吸収する時間だ!", - "obj_savepoint_slash_Other_10_gml_96_0": "* ~1の力が\n  胸の奥で輝いた。", - "obj_savepoint_slash_Other_10_gml_92_0": "チーム名生成に失敗", - "obj_savepoint_slash_Other_10_gml_93_0": "$!$?団", - "obj_savepoint_slash_Other_10_gml_94_0": "ランサー・ファンクラブ", - "obj_savepoint_slash_Other_10_gml_95_0": "たのしみ隊", - "obj_readable_room1_slash_Other_10_gml_476_0": "* (壁に触れると 走る速度が落ちる)", - "obj_npc_room_slash_Other_10_gml_278_0": "* ドウドウ! ちょいと待ちなぃ!\n  ポンマンどもは ブキミだが\n  ヤツらは 王様に従ってるだけだぜ。", - "obj_npc_room_slash_Other_10_gml_279_0": "* オレたち「盤面」の領民にゃ 昔は\n  ちゃあんと お殿様が いなすった。\n  平和で いい時代だったぜ。", - "obj_npc_room_slash_Other_10_gml_280_0": "* それが いまとなっちゃ どうだい…\n  その お殿様まで 王様の家来に\n  されちまってよぅ…", - "obj_npc_room_slash_Other_10_gml_284_0": "* オレの名前かい?\n  ミスター・エレガンスと\n  呼んでくんなぃ。", - "obj_npc_room_slash_Other_10_gml_285_0": "* ああ こいつかい?\n  こりゃ オレの 鼻の穴よ。\n  目じゃねぇぜ。", - "obj_npc_room_slash_Other_10_gml_286_0": "* …つっても\n  ちゃあんと この穴から\n  モノが 見えんだけどよ。", - "obj_npc_room_slash_Other_10_gml_292_0": "* 恐れることはない。われわれは\n  愚劣なポンマンとは異なり\n  みずからの意志で 行動する。", - "obj_npc_room_slash_Other_10_gml_293_0": "* 私 ミスター・ソーシャルは\n  きわめて知的であるからして\n  暴君などに 屈しはしない!", - "obj_npc_room_slash_Other_10_gml_294_0": "* …だが もちろん 屈しろと\n  命じられれば 別だがね。\n* 王は きわめて恐ろしいお方なのだ。", - "obj_npc_room_slash_Other_10_gml_297_0": "* なんと。きみは あの暴君を\n  倒す力を 有すると!?", - "obj_npc_room_slash_Other_10_gml_298_0": "* すばらしい! きっと 皆が\n  力になってくれるだろう!\n  ぜひに 戦ってみたまえ!", - "obj_npc_room_slash_Other_10_gml_299_0": "* …ただし くれぐれも 私は\n  巻き込まないでくれたまえよ!", - "obj_npc_room_slash_Other_10_gml_304_0": "* ふむ… ミスター・エレガンスは\n  なにやら ろくでもない雑用を\n  こなしに行ったようだ…", - "obj_npc_room_slash_Other_10_gml_305_0": "* な…! 違う!\n  私は 断じて 手を貸してなど\n  いない!", - "obj_npc_room_slash_Other_10_gml_306_0": "* なぜ そのようなことを聞くのだ!\n  …\n  …聞かれていないが!", - "obj_npc_room_slash_Other_10_gml_972_0": "* ついに 暴君を 権力の座から\n  引きずり降ろしたな!\n  よくぞ なし遂げた!", - "obj_npc_room_slash_Other_10_gml_973_0": "* では…きみに 助力した私も\n  報奨金を いただくとしよう…", - "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし あの暴君が 再び現れた\n  ときには^2…私は一切 手を\n  貸していないことにしてくれたまえ!", - "obj_checker_animtest_slash_Step_0_gml_47_0": "* ホッホッホ…\n* こ~れは これは…\n  ここで会ったが 100秒目…", - "obj_checker_animtest_slash_Step_0_gml_48_0": "* にっくき\n", - "obj_checker_animtest_slash_Step_0_gml_43_0": "  (ボクさまは\n言っちゃいけない名前)め。", - "obj_checker_animtest_slash_Step_0_gml_44_0": "  ランサー・ファンクラブめ。", - "obj_checker_animtest_slash_Step_0_gml_45_0": "  なかよしこよしの\nたのしみ隊め。", - "obj_checker_animtest_slash_Step_0_gml_42_0": "  ヤツらめ。", - "obj_checker_animtest_slash_Step_0_gml_49_0": "* よいコの おじょうちゃん\n  ないしは おぼっちゃんは\n  今のうちに引き返すことだ。", - "obj_checker_animtest_slash_Step_0_gml_51_0": "* ランサーさん!\n* なんなんですか 今度は!", - "obj_checker_animtest_slash_Step_0_gml_53_0": "* ホッホッホ…\n* ボクさまは ただ\n  警告しているまで…", - "obj_checker_animtest_slash_Step_0_gml_82_0": "* この先に とんでもなく\n  キケンなものが\n  待ち受けているとな!", - "obj_checker_animtest_slash_Step_0_gml_87_0": "* ホッホッホ!\n  実際 ボクさまは いま\n  ものすごーく困っている!", - "obj_checker_animtest_slash_Step_0_gml_92_0": "* なぜなら!\n  それが怖くて おうちに\n  帰れないからだ!", - "obj_checker_animtest_slash_Step_0_gml_94_0": "* マジか… どんだけ\n  ヤベえヤツなんだよ…?", - "obj_checker_animtest_slash_Step_0_gml_178_0": "* あ! キミは!\n  こんにちは。", - "obj_checker_animtest_slash_Step_0_gml_180_0": "* え コイツ!?\n  おまえ コイツが\n  こえぇのか??", - "obj_checker_animtest_slash_Step_0_gml_182_0": "* おわわ… ムラサキガール…\n  すごいな! おまえは\n  コイツが 怖くないのか!?", - "obj_checker_animtest_slash_Step_0_gml_184_0": "* フン たりめーだろ。\n  コイツが\n  なにするってんだよ。", - "obj_checker_animtest_slash_Step_0_gml_186_0": "* うーむ たしか…", - "obj_checker_animtest_slash_Step_0_gml_356_0": "* 敵を 踏んづけて\n  圧死させるんじゃ\n  なかったかな。", - "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* 来るッ…!", - "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.ラウンド", - "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "おじぎ", - "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "ふかくおじぎ", - "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "けいこく", - "obj_checkers_enemy_slash_Step_0_gml_531_0": "* K.ラウンドに スージィの\n  こうげきを よけることの\n  大切さを説明した。", - "obj_checkers_enemy_slash_Step_0_gml_532_0": "* …理解していないようだ。", - "obj_checkers_enemy_slash_Step_0_gml_535_0": "* サイレンの音を 口でマネしながら\n  スージィを見た。", - "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K.ラウンドは\n  やっぱり理解していないようだ…", - "obj_checkers_enemy_slash_Step_0_gml_540_0": "* 説明を はじめた…\n  「スージィは\n  めちゃくちゃ強くて キケンだ」", - "obj_checkers_enemy_slash_Step_0_gml_541_0": "* スージィの やる気レベルが\n  急上昇した。", - "obj_checkers_enemy_slash_Step_0_gml_542_0": "* スージィの こうげき力が\n  大幅にアップ…!", - "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.ラウンドは もうれつに&  シャッフルダンスしている。", - "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.ラウンドは 弱っているようだ。", - "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.ラウンドの シャッフルダンスに&  キレがなくなってきた。", - "obj_checkers_enemy_slash_Step_0_gml_398_0": "* ラルセイといっしょに おじぎした。", - "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ラウンド - ATK 9 DEF 3\n* チェック? それはチェス用語。\n  チェッカーとは 無関係!", - "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K.ラウンドも おじぎを返した。\n* 王冠が 落ちそうだ!", - "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K.ラウンドも おじぎを返した。\n* 王冠が 落ちそうだ!", - "obj_checkers_enemy_slash_Step_0_gml_332_0": "* やった! この調子で\n  王冠を 落とせれば…", - "obj_checkers_enemy_slash_Step_0_gml_333_0": "\\E8* もとの おチビちゃんに\n  もどるはず!", - "obj_checkers_enemy_slash_Step_0_gml_334_0": "\\E0* ほら スージィも!\n  いっしょに おじぎしよう!", - "obj_checkers_enemy_slash_Step_0_gml_451_0": "* ケッ だれが。\n  王冠を 落としたきゃ…", - "obj_checkers_enemy_slash_Step_0_gml_452_0": "\\E4* ブンなぐって\n  ブッ倒せばいい!", - "obj_checkers_enemy_slash_Step_0_gml_339_0": "* …", - "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K.ラウンドは ストレスが限界に達し\n  こうげきした!", - "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K.ラウンドは 自分をいたわった!", - "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K.ラウンドの\n  HPと こうげき力がアップ!", - "obj_checkers_enemy_slash_Step_0_gml_228_0": "* スージィ!\n  こうげきしちゃダメ!\n  どんどん強くなっちゃうよ!", - "obj_checkers_enemy_slash_Step_0_gml_230_0": "* フン だれが やめるか!\n  敵に おじけづいたと\n  思われるだろ!", - "obj_checkers_enemy_slash_Step_0_gml_82_0": "* 王冠グラグラ度:\\cY~1パーセント\\cW!", - "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers", - "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ラウンド - ATK 9 DEF 3\n* そう これはチェッカーです。", - "obj_checkers_enemy_slash_Step_0_gml_296_0": "* K.ラウンドに おじぎをした。", - "obj_checkers_enemy_slash_Step_0_gml_327_0": "* K.ラウンドも おじぎを返した。\n* 王冠が 少し落ちそうになった。", - "obj_checkers_enemy_slash_Step_0_gml_330_0": "* K.ラウンドも おじぎを返した。\n* 王冠が 少し落ちそうになった。", - "obj_checkers_enemy_slash_Step_0_gml_447_0": "* やった! この調子で\n  王冠を 落とせれば…", - "obj_checkers_enemy_slash_Step_0_gml_448_0": "\\E8* もとの おチビちゃんに\n  もどるはず!", - "obj_checkers_enemy_slash_Step_0_gml_449_0": "\\E0* ほら スージィも!\n  いっしょに おじぎしよう!", - "obj_checkers_enemy_slash_Step_0_gml_336_0": "* ケッ だれが。\n  王冠を 落としたきゃ…", - "obj_checkers_enemy_slash_Step_0_gml_337_0": "\\E4* ブンなぐって\n  ブッ倒せばいい!", - "obj_checkers_enemy_slash_Step_0_gml_454_0": "* …", - "obj_checker_animtest_slash_Step_0_gml_589_0": "* や…やったのか!?", - "obj_checker_animtest_slash_Step_0_gml_624_0": "* すごい!\n  ピエロちゃんたち\n  マジ勇者!", - "obj_checker_animtest_slash_Step_0_gml_625_0": "* これで ボクさまの人生\n  あと20分は 安泰だ!", - "obj_checker_animtest_slash_Step_0_gml_627_0": "* だろ?\n  もっと ほめてくれて\n  いいんだぜ…?", - "obj_checker_animtest_slash_Step_0_gml_657_0": "\\E8* えっと…スージィ…?", - "obj_checker_animtest_slash_Step_0_gml_658_0": "\\E8* スージィなりに\n  がんばってくれたのは\n  わかるんだけど…", - "obj_checker_animtest_slash_Step_0_gml_659_0": "\\E1* いまのは…スージィの\n  おかげっていうより…\n  むしろ…", - "obj_checker_animtest_slash_Step_0_gml_660_0": "\\EB* スージィが こうげき\n  しちゃったせいで よけい\n  大変になっちゃったんだよ。", - "obj_checker_animtest_slash_Step_0_gml_661_0": "\\E1* はじめから\n  やさしく接していれば…", - "obj_checker_animtest_slash_Step_0_gml_662_0": "\\E6* そもそも\n  たたかう必要すら\n  なかったかも。", - "obj_checker_animtest_slash_Step_0_gml_664_0": "* はあ?\n* なに寝ボケたこと\n  言ってんだよ?", - "obj_checker_animtest_slash_Step_0_gml_665_0": "\\E7* アイツ めちゃくちゃ\n  凶暴だったじゃねーか!", - "obj_checker_animtest_slash_Step_0_gml_666_0": "\\E2* ま オレのオノで\n  なんとか食い止めたけどな!", - "obj_checker_animtest_slash_Step_0_gml_685_0": "* それにね さっきも\n  兵隊さんたちを おどす\n  ようなこと 言ったよね…", - "obj_checker_animtest_slash_Step_0_gml_687_0": "* あいつら 敵だろ。\n  敵は おどしてなんぼだろ。", - "obj_checker_animtest_slash_Step_0_gml_689_0": "* そう!\n  その とーーーりッ!", - "obj_checker_animtest_slash_Step_0_gml_691_0": "* それだけじゃないよ。\n  なにもしてないひとの\n  ケーキまで 食べちゃって…", - "obj_checker_animtest_slash_Step_0_gml_709_0": "* あれは… まあ\n  ケーキも\n  オレの 敵だからな。", - "obj_checker_animtest_slash_Step_0_gml_711_0": "* …", - "obj_checker_animtest_slash_Step_0_gml_712_0": "\\E1* あのね スージィは\n  不服かもしれないけど…", - "obj_checker_animtest_slash_Step_0_gml_713_0": "\\E6* キミは 勇者なんだ。", - "obj_checker_animtest_slash_Step_0_gml_714_0": "\\E0* 平和な未来をもたらす\n  力を持ってる。", - "obj_checker_animtest_slash_Step_0_gml_715_0": "\\E5* だから… もう少し\n  勇者らしく ふるまうように\n  心がけてくれないかな?", - "obj_checker_animtest_slash_Step_0_gml_732_0": "* そうだな…\n  言われてみると たしかに…", - "obj_checker_animtest_slash_Step_0_gml_733_0": "* いまんとこ オレは\n  勇者失格だよな?", - "obj_checker_animtest_slash_Step_0_gml_734_0": "* …", - "obj_checker_animtest_slash_Step_0_gml_762_0": "* わかった。ラルセイの\n  言うとおりだ。\n  オレは 変わる。", - "obj_checker_animtest_slash_Step_0_gml_763_0": "* もう くさった勇者は\n  やめだ。", - "obj_checker_animtest_slash_Step_0_gml_799_0": "* オレは いまから\n  「悪モノ」に\n  なってやるぜ!", - "obj_checker_animtest_slash_Step_0_gml_820_0": "* え… ホントに!?", - "obj_checker_animtest_slash_Step_0_gml_821_0": "\\E3* ボクさまのチームに\n  入ってくれるの!?", - "obj_checker_animtest_slash_Step_0_gml_823_0": "* ああ そのほうが\n  オレには 向いてそうだ。", - "obj_checker_animtest_slash_Step_0_gml_825_0": "* スージィ そんな…\n  ダメだよ…", - "obj_checker_animtest_slash_Step_0_gml_827_0": "* だまれ キレイキレイ\n  ボーイ! スージィはもう\n  ボクさまの仲間だ!", - "obj_checker_animtest_slash_Step_0_gml_829_0": "* ハハハ そういうことだ\n  キレイキレイボーイ!", - "obj_checker_animtest_slash_Step_0_gml_831_0": "* よぉーし そうと決まったら\n  ロゴ入りジャージも\n  作るぞ!", - "obj_checker_animtest_slash_Step_0_gml_833_0": "* いいねえ!", - "obj_checker_animtest_slash_Step_0_gml_835_0": "* そして おとまり会をして\n  ふたりだけの ヒミツを\n  打ちあけあうのだ!", - "obj_checker_animtest_slash_Step_0_gml_837_0": "* あー… お…おう?", - "obj_checker_animtest_slash_Step_0_gml_838_0": "\\E2* ちゅうわけだから\n  おまえらとは もう\n  これっきりだな。", - "obj_checker_animtest_slash_Step_0_gml_840_0": "* ハハハ!\n  では これっきり後に\n  また会おう!", - "obj_checker_animtest_slash_Step_0_gml_893_0": "* クリス…", - "obj_checker_animtest_slash_Step_0_gml_894_0": "\\E6* ボク ちょっと\n  言い過ぎちゃったかも。", - "obj_checker_animtest_slash_Step_0_gml_895_0": "\\E1* …", - "obj_checker_animtest_slash_Step_0_gml_896_0": "* ボクはただ… 心配で…", - "obj_checker_animtest_slash_Step_0_gml_897_0": "\\E4* スージィが あんまり\n  たたかうことに 夢中に\n  なりすぎると… その…", - "obj_checker_animtest_slash_Step_0_gml_898_0": "\\E6* と…とにかく スージィには\n  やさしくしてあげようね。", - "obj_checker_animtest_slash_Step_0_gml_899_0": "\\E8* きっと すぐに\n  考え直してくれるはずだよ!", - "obj_savepoint_slash_Other_10_gml_102_0": "* 頭上に うっそうと茂る 濃い緑。", - "obj_savepoint_slash_Other_10_gml_103_0": "* 森の力が 胸の奥で輝いた。", - "obj_npc_room_slash_Other_10_gml_316_0": "* おい そこの。\n  コイツの修理 なんとか終わったぜ。", - "obj_npc_room_slash_Other_10_gml_317_0": "* こりゃ見てのとおり とびらなんだが…\n  この世界の 行きたい場所へ\n  一瞬で 移動できるんだぜ!", - "obj_npc_room_slash_Other_10_gml_318_0": "* ただし 今んとこ 選べる行き先は\n  2つだけ だけどな。", - "obj_npc_room_slash_Other_10_gml_319_0": "* これからも修理を つづけるよ。\n  あんたの力に なりたいからよ!", - "obj_npc_room_slash_Other_10_gml_322_0": "* おい そこの。\n  このとびらから\n  城へも 行けるようにしといたぜ。", - "obj_npc_room_slash_Other_10_gml_323_0": "* おおいに活用してくれよ!", - "obj_npc_room_slash_Other_10_gml_327_0": "* …にしても このとびら\n  どっから現れたんだろな?", - "obj_npc_room_slash_Other_10_gml_328_0": "* さっぱりわからん。\n  オレも 今回初めて\n  お目にかかったぜ。", - "obj_npc_room_slash_Other_10_gml_334_0": "* ドウドウ! ちょいと待ちなぃ!\n  オレと ミスター・ソーシャルで\n  このとびら 直しといたぜ。", - "obj_npc_room_slash_Other_10_gml_335_0": "* 行きたいとこへ 一瞬で行けんだ。\n  ただし 選べる行き先は\n  2つしかねェけどな。", - "obj_npc_room_slash_Other_10_gml_336_0": "* なにしろ たった2人で直したもんで\n  なかなか大変でよ…\n  だから また壊れちまうかもだ。", - "obj_npc_room_slash_Other_10_gml_337_0": "* んでも 王様退治の\n  役に立ててもらえたら うれしいぜ。\n  ハハハ!", - "obj_npc_room_slash_Other_10_gml_340_0": "* ドウドウ! ちょいと待ちなぃ!\n  ミスター・ソーシャルとパズル野郎と\n  オレで とびらを修理したぜ。", - "obj_npc_room_slash_Other_10_gml_341_0": "* オレら3人で\n  しっかり直したからよ\n  ちゃーんと 使えると思うぜ?", - "obj_npc_room_slash_Other_10_gml_342_0": "* 王様退治の 役に立ててもらえたら\n  うれしいぜ。ハハハ!", - "obj_npc_room_slash_Other_10_gml_346_0": "* このとびらから行ける場所が\n  増えたぜ。", - "obj_npc_room_slash_Other_10_gml_347_0": "* なんで増えたのかは\n  じつは オレらにも\n  よくわかんねェんだけどよ…", - "obj_npc_room_slash_Other_10_gml_352_0": "* いいか ミスター・ソーシャルが\n  手伝ったことは 他言無用だぜ?\n  誰にも知られたくねェんだとよ。", - "obj_npc_room_slash_Other_10_gml_353_0": "* あんたのこと 見守ってっからよ。\n  この鼻の穴でよ。", - "obj_npc_room_slash_Other_10_gml_365_0": "* 私のことは 気にしないで。\n* 休けい中なの。", - "obj_npc_room_slash_Other_10_gml_366_0": "* …そうだ ちょっと相談していい?\n  友だちの\\cYクローバー\\cWちゃんの\n  誕生日プレゼント なにがいいかな?", - "obj_npc_room_slash_Other_10_gml_367_0": "* あのコ \\cYスポーツ\\cWと\n  \\cYかっこいい男子\\cWと\\cY木\\cWにしか\n  興味ないんだ。", - "obj_npc_room_slash_Other_10_gml_368_0": "* …もう お誕生日カードだけで\n  いいかなあ。", - "obj_npc_room_slash_Other_10_gml_372_0": "* カードの中に おカネ入れて\n  あげればいっか… ってダメか!\n  おカネないと 私困るし!", - "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ!\n  あんたたちにゃ 感謝しても\n  しきれねェなぁ。", - "obj_npc_room_slash_Other_10_gml_979_0": "* これで オレたち駒の\n  コマった問題は 片づいた。\n  これからは 平和に暮らせるぜ。", - "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ オレの鼻の穴も\n  あんたたちには 感謝してるぜ。", - "scr_text_slash_scr_text_gml_3087_0": "* (とびらだ)\n* (どこへ行く?)", - "scr_text_slash_scr_text_gml_780_0": "\\C2", - "scr_text_slash_scr_text_gml_3083_0": " \n平原", - "scr_text_slash_scr_text_gml_3084_0": " \n森", - "scr_text_slash_scr_text_gml_3091_0": " \n森", - "scr_text_slash_scr_text_gml_3092_0": "スイーツ\n即売会", - "scr_text_slash_scr_text_gml_889_0": "\\C3", - "scr_text_slash_scr_text_gml_3097_0": "城", - "scr_text_slash_scr_text_gml_971_0": "\\C4", - "scr_text_slash_scr_text_gml_3103_0": "* (しかし なにも起こらなかった)", - "scr_text_slash_scr_text_gml_3124_0": "* (どういうわけか\n  もう そこにいる)", - "scr_text_slash_scr_text_gml_3128_0": "* (とびらが 開いた…)", - "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* ラビックが すべりよってきた!", - "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* ラビックたちが すべりよってきた!", - "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "ラビック", - "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "ふきとばす", - "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "ふきとばす(全員)", - "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "けいこく", - "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* ラビック - ATK 8 DEF 1\n* わたぼこりの かたまり。\n  大そうじをすると出現。", - "obj_rabbick_enemy_slash_Step_0_gml_13_0": "ドドドン\nタタタン\nどうしたん?", - "obj_rabbick_enemy_slash_Step_0_gml_14_0": "ドゥルルルル~", - "obj_rabbick_enemy_slash_Step_0_gml_15_0": "ぴょん ぴょん", - "obj_rabbick_enemy_slash_Step_0_gml_16_0": "にゃあ", - "obj_rabbick_enemy_slash_Step_0_gml_17_0": "ウサギは\nカエルの\n続編だよ", - "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* ほこりっぽいカラシの ニオイが\n  充満している。", - "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* ラビックは 下に たまるのに\n  ちょうどよさそうな\n  ソファを探している。", - "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* ラビックは\n  カビくさい うなり声を発した。", - "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* ラビックは\n  あたりの土壌に ダメージを与えた。", - "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* ~1を連打して\n  息を吹きかけろ!", - "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* ~1を連打して\n  息を吹きかけろ!", - "obj_rabbick_enemy_slash_Step_0_gml_21_0": "ふんわり\nクリーンくん", - "obj_rabbick_enemy_slash_Step_0_gml_22_0": "さわやか\nフレッシュくん", - "obj_rabbick_enemy_slash_Step_0_gml_23_0": "さっぱり\nスイートちゃん", - "obj_rabbick_enemy_slash_Step_0_gml_24_0": "すっきり\nナイスちゃん", - "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* クリスは\n  ラビックに 息を吹きかけた。\n* ラビックは すっかり吹き飛んだ…", - "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* わたぼこりは みんな 吹き飛んだ!", - "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* ラビックは\n  存在が薄くなってきた。", - "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* ラビックは\n  すっかりきれいになった。", - "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* ラルセイと2人で ラビックに\n  けいこくした。「スージィに注意!」\n* 敵は身がまえた。", - "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* ラルセイと2人で 敵に\n  けいこくした。「スージィに注意!」\n* 敵は身がまえた。", - "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(みがまえ)", - "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(くたびれ)", - "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* スージィ! ランサーさん!", - "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* ヒヒヒヒヒ…", - "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* こーれはこれは\n  なんちゃって勇者くんたち!", - "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* おまえら\n  やられる覚悟は\n  できてんだろーな…", - "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* まともに戦う根性もない\n  ヘナチョコナッツめ。", - "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* 残念ながら オレたちは\n  じゃまするヤツは\n  ようしゃなくブッつぶすッ!", - "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* ダーク・ジャック・\n  ランサーッ!", - "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* バイオレンス・アックス・\n  スージィッ!", - "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* 2人あわせて…", - "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* ダーク・たのしみ隊!", - "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* ダーク・$!$?団!", - "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* ダーク・ランサー・\n  ファンクラブ!", - "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* う…うん それで2人は\n  どんな邪悪な計画を\n  立ててるんですか?", - "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* あ?", - "obj_susiebadguy_event_slash_Step_0_gml_206_0": "\\E0* いや チーム結成した\n  ばっかだし。", - "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* まだイントロしか\n  できてねーよ。", - "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* もう少々お待ちくださいだ!", - "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* あ そうなんですね…\n  ゴメンなさい…", - "obj_susiebadguy_event_slash_Step_0_gml_212_0": "\\E8* じゃあ… つづき…\n  楽しみにしてます!", - "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* へッ 安心しろ\n  そんなに待たせねーよ。", - "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* そう いまから\n  ボクさまたちは\n  不眠不休で作業をつづける…", - "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* そう アンストッパブル!\n  ってヤツだ。", - "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* ピエロちゃんたちをボコる\n  「ザ・邪悪な計画」を\n  立ててやるぞ!", - "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* せいぜい 背中に\n  気をつけることだな…", - "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* おなかにもな!", - "scr_text_slash_scr_text_gml_1455_0": "* 邪悪な計画は 順調?", - "scr_text_slash_scr_text_gml_1457_0": "* は? ああ それな。", - "scr_text_slash_scr_text_gml_1458_0": "\\E2* そろそろ あきてきたから\n  いまは おやつの時間だ。", - "scr_text_slash_scr_text_gml_1460_0": "* …そっか。", - "scr_text_slash_scr_text_gml_1462_0": "* しょーがねーだろ!\n  朝から チョークしか\n  食ってねーんだから!", - "scr_text_slash_scr_text_gml_1464_0": "* ボクさまなんて なーんにも\n  食べてないぞ!", - "scr_text_slash_scr_text_gml_1466_0": "* そうだったんだね…\n  えっと… 今日のおやつは\n  なあに?", - "scr_text_slash_scr_text_gml_1468_0": "* ボクさまが この切り株の\n  体内に隠しておいた\n  「普段づかいのお宝」だ。", - "scr_text_slash_scr_text_gml_1470_0": "* えーっと それは…\n  つまり…?", - "scr_text_slash_scr_text_gml_1472_0": "* 自分の舌で よーく確認して\n  くれていいぞ。おまえと\n  ボクさまの仲だからな。", - "scr_text_slash_scr_text_gml_1474_0": "* う…うん…\n  クリス どうする?", - "scr_text_slash_scr_text_gml_895_0": "\\C3", - "scr_text_slash_scr_text_gml_1451_0": "\nラルセイが\n食べてみて", - "scr_text_slash_scr_text_gml_1452_0": "\n食べてみる", - "scr_text_slash_scr_text_gml_1453_0": "いらない", - "scr_text_slash_scr_text_gml_1488_0": "\\E6* わ…わあ…\n* 中に…ツボがある…?\n  これは…ハチミツかな?", - "scr_text_slash_scr_text_gml_1489_0": "\\E1* …ちがった。\n  サルサが たっぷり\n  入ってる。", - "scr_text_slash_scr_text_gml_1491_0": "\\E3* ピンポンだ この\n  おりこうさんめ!", - "scr_text_slash_scr_text_gml_1492_0": "\\E1* それは ボクさまの\n  ヘソクリ。おまえに贈る\n  おもてなしおやつだ…", - "scr_text_slash_scr_text_gml_1329_0": "* …", - "scr_text_slash_scr_text_gml_1495_0": "\\E8* う…うーん おいしいなあ…\n  絶品だなあ…", - "scr_text_slash_scr_text_gml_1497_0": "* おい!\n  食うマネしてる\n  だけじゃねーか!", - "scr_text_slash_scr_text_gml_1499_0": "* ハハハ!\n  それは ボクさまも\n  同じだぞ!", - "scr_text_slash_scr_text_gml_1501_0": "* ????", - "scr_text_slash_scr_text_gml_1507_0": "* (切り株の中に\n  はちみつツボがある。\n  中身は サルサだ)", - "scr_text_slash_scr_text_gml_1508_0": "* (サルサを 食べた)", - "scr_text_slash_scr_text_gml_1509_0": "* (なにかが…回復した)", - "scr_text_slash_scr_text_gml_1510_0": "* (HPではなく…)\n* (なにか…が)", - "scr_text_slash_scr_text_gml_1512_0": "\\E2* モグモグ…\n* なあ このサルサって\n  なにが入ってんだ?", - "scr_text_slash_scr_text_gml_1514_0": "* 知らない!", - "scr_text_slash_scr_text_gml_1521_0": "* わかった。\n  だれも食わねーなら\n  オレが食う!", - "scr_text_slash_scr_text_gml_1522_0": "\\E6* …なんだこれ?\n  ツボん中に…赤いのが…\n  ひょっとして…血か…?", - "scr_text_slash_scr_text_gml_1524_0": "* ちがう ちがう。\n* それは ただのサルサ。\n  放し飼いにしてるんだ。", - "scr_text_slash_scr_text_gml_1526_0": "\\E2* は? なんだよそれ。\n  血より キショくね?", - "scr_text_slash_scr_text_gml_1528_0": "\\E3* ヘヘヘ。\n  いや~それほどでも~。", - "scr_text_slash_scr_text_gml_1530_0": "\\E2* モグモグ…\n* なあ このサルサって\n  なにが入ってるんだ?", - "scr_text_slash_scr_text_gml_1532_0": "* 知らない!", - "obj_npc_facing_slash_Other_10_gml_375_0": "* いまは 腹がへって\n  力が出ねーけど…", - "obj_npc_facing_slash_Other_10_gml_376_0": "\\E1* なんか食えば すぐに\n  いつもの調子が もどるぜ…\n  ヒヒヒヒヒ…", - "obj_npc_facing_slash_Other_10_gml_377_0": "\\E2* オレを怒らすと…\n  あとで後悔するぜ…", - "obj_npc_facing_slash_Other_10_gml_379_0": "* 「あとで後悔」は文法的に\n  間違いだよ。二重表現に\n  なっちゃうからね。", - "obj_npc_facing_slash_Other_10_gml_381_0": "\\E1* だまれ! この\n  産みたてタマゴちゃんめ!", - "obj_npc_facing_slash_Other_10_gml_382_0": "\\E2* ボクさまたちの ダーク\n  エネルギーの前には\n  文法ルールすら無効なのだ!", - "obj_npc_facing_slash_Other_10_gml_384_0": "* ヘヘヘ そーゆーことだ\n  タマゴ野郎!", - "obj_npc_facing_slash_Other_10_gml_392_0": "* どう? みんな\n  おなかいっぱいに なった?", - "obj_npc_facing_slash_Other_10_gml_394_0": "* ああ。もう ずーっと\n  「おなかいっぱい」だよ。", - "obj_readable_room1_slash_Other_10_gml_666_0": "* (切り株だ。\n  「ディナーホール」らしきものが\n  あいている)", - "obj_npc_room_slash_Other_10_gml_397_0": "* あなたがたは もしや…勇者では!?\n  この宝箱の中のマフラー? を \n  悪王退治? に お役立てください!", - "obj_npc_room_slash_Other_10_gml_398_0": "* どうせもう ボロボロですし\n  ワタクシには サイズが\n  合わなくなってしまいましたから。", - "obj_npc_room_slash_Other_10_gml_399_0": "* 宝箱? とは そういうもの。\n  おさがり? を入れる箱なのです。", - "obj_npc_room_slash_Other_10_gml_388_0": "* ああ その マフラーは!", - "obj_npc_room_slash_Other_10_gml_389_0": "* ワタクシに 断りもせず 勝手に?\n  お取りになりましたね!", - "obj_npc_room_slash_Other_10_gml_390_0": "* かまいませんとも!\n  王? との戦いに挑む皆さまへ\n  ワタクシからのプレゼント? です。", - "obj_npc_room_slash_Other_10_gml_391_0": "* じつに 元気のよろしい方々だ!\n  まるで 犯罪者予備軍? ですな!\n  ハハハ…", - "obj_npc_room_slash_Other_10_gml_383_0": "* ワタクシも かつては 宮仕え? を\n  していたのですが 王は全職員を\n  解雇? してしまいました。", - "obj_npc_room_slash_Other_10_gml_384_0": "* 城で なんの仕事をしていたか\n  ですって? それは…\n  宮廷コートかけ? にございますよ!", - "obj_npc_room_slash_Other_10_gml_406_0": "* おや ワタクシがさしあげた\n  マフラー? は?\n  サイズ? が合いませんでしたか?", - "obj_npc_room_slash_Other_10_gml_407_0": "* かまいませんとも!\n  また宝箱? に入れていただければ\n  どなたかが 持っていくでしょう!", - "obj_npc_room_slash_Other_10_gml_412_0": "* ワタクシも かつては 宮仕え? を\n  していたのですが 王は全職員を\n  解雇? してしまいました。", - "obj_npc_room_slash_Other_10_gml_413_0": "* 城で なんの仕事をしていたか\n  ですって? それは…\n  宮廷コートかけ? でございますよ!", - "obj_npc_room_slash_Other_10_gml_420_0": "* (…)", - "obj_npc_room_slash_Other_10_gml_421_0": "* (わたしは ただのボール。\n  話すことなんて なにも ないの)", - "obj_npc_room_slash_Other_10_gml_436_0": "* バウ バウ!\n* (ボックスを ブッこわすと\n  ブレスレットが ボらえるボ!)", - "obj_npc_room_slash_Other_10_gml_437_0": "* バウ バウ!\n* (ブレスレットを ボうびすると\n  ボうぎょ力が バップするボ!)", - "obj_npc_room_slash_Other_10_gml_442_0": "* バウ バウ!\n* (ブレスレット バいすきボ!)", - "obj_npc_room_slash_Other_10_gml_448_0": "* 王さまは ライトナーをおー\n  退治したがってるけどおー。\n  うちらは それ 反対なのおー。", - "obj_npc_room_slash_Other_10_gml_449_0": "* うちらは なんとか 逃げられた\n  けどおー ほかのひとたちは\n  捕まっちゃったのおー…", - "obj_npc_room_slash_Other_10_gml_454_0": "* となりのコは 友だちだけどおー\n* 話しかけないほうが\n  いいと思うのおー…", - "obj_npc_room_slash_Other_10_gml_455_0": "* バウバウの話 すっごい長いのおー\n  ずーっとお ずーっとお ずーっとお\n  ずーっとお ずーっとお…", - "obj_npc_room_slash_Other_10_gml_456_0": "* つづくのおー。もおー ずーっとお\n  ずーっとお ずーっとお ずーっとお\n  ずーっとお ずーっとなのおー…", - "obj_npc_facing_slash_Other_10_gml_406_0": "* …したら ここに\n  ヒゲを つけるだろ…?", - "obj_npc_facing_slash_Other_10_gml_408_0": "* ウヒヒ… こんな感じか?", - "obj_npc_facing_slash_Other_10_gml_410_0": "* ハハ! いいね!\n  サイコー!", - "obj_npc_facing_slash_Other_10_gml_412_0": "* どう?\n  計画は順調?", - "obj_npc_facing_slash_Other_10_gml_414_0": "* ちょ…! 見んな!\n  ネタバレすんだろーが!", - "obj_npc_facing_slash_Other_10_gml_419_0": "* クリス 聞いてくれよ。\n  ランサーがさ…", - "obj_npc_facing_slash_Other_10_gml_420_0": "* オレの服\n  ビリビリにして…", - "obj_npc_facing_slash_Other_10_gml_421_0": "\\E2* ヤバかっけー感じに\n  してくれるってさ。", - "obj_npc_facing_slash_Other_10_gml_423_0": "* そうだぞ! ボクさまは\n  ギザギザに切れるハサミを\n  持っているのだ!", - "obj_npc_facing_slash_Other_10_gml_425_0": "* うちらの仲間に なるなら\n  おまえの服も\n  やってやるぜ?", - "obj_npc_facing_slash_Other_10_gml_427_0": "* 待って クリス…\n  ボクのチームに\n  残ってくれたら…", - "obj_npc_facing_slash_Other_10_gml_428_0": "* ボク… クリスのネクタイに\n  お花のししゅうを\n  してあげる!", - "obj_npc_facing_slash_Other_10_gml_430_0": "* いいな いいな!\n  ボクさまの皮フにも\n  ししゅうしてくれるか?", - "obj_npc_facing_slash_Other_10_gml_432_0": "* し…しないよ…", - "obj_npc_facing_slash_Other_10_gml_452_0": "* おほほほほーう…\n  これはこれは…", - "obj_npc_facing_slash_Other_10_gml_453_0": "* ミメうるわしい\n  おマメちゃんたち!", - "obj_npc_facing_slash_Other_10_gml_455_0": "* おい!\n  口に気をつけろッ!", - "obj_npc_facing_slash_Other_10_gml_457_0": "* あ ゴメンなさい…", - "obj_npc_facing_slash_Other_10_gml_458_0": "\\E3* スージィに\n  もっと汚い言葉を使えって\n  言われているのだ。", - "obj_npc_sign_slash_Other_10_gml_80_0": "* (下から上へ\n  カルタス城の\n  われわれの部屋の順番)", - "obj_npc_sign_slash_Other_10_gml_81_0": "* (ま 城に来たことがなかったら\n  わかるわけないけど)", - "obj_npc_sign_slash_Other_10_gml_90_0": "* (パスワードを入力!)", - "obj_npc_sign_slash_Other_10_gml_84_0": "* (何度も言うけど\n  城に来たことがなかったら\n  わかるわけがない…)", - "obj_npc_sign_slash_Other_10_gml_91_0": "* (注意:パスワードを忘れるひとが\n  多いので 上に書いておきました)", - "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …", - "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* 解いてくれて サンキュー!\n  キヒヒ… バカなヤツら…!", - "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "\\E2* おかげで助かりましたッ!\n  どうもありがとう!\n  バカなヤツら!", - "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* …っと。忘れもの…", - "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* ブロックサー 合体!", - "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* ブロックサー 合体!", - "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "ブロックサー", - "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "くみかえ", - "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "ちょうはつ", - "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* ブロックサー - ATK 9 DEF 2\n* 好き:トレーニング。嫌い:体の\n  組み立て順が 間違ってる状態。", - "obj_bloxer_enemy_slash_Step_0_gml_11_0": "ムググ…!\nトレーニングの\nじゃまを\nしたな…!", - "obj_bloxer_enemy_slash_Step_0_gml_12_0": "グオォォ...!\n“ブロッコ”\nボコに\nしてやる…!", - "obj_bloxer_enemy_slash_Step_0_gml_13_0": "見ろ!地道に\n“積み上げた”\n努力の成果を!", - "obj_bloxer_enemy_slash_Step_0_gml_14_0": "トレーニングの\n成果…\n受けてみろ!\nァヤデ!", - "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* ブロックサーは\n  トレーニングのことを考えている。", - "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* ブロックサーは\n  トレッキングのことを考えている。", - "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* ブロックサーは\n  自分の体で おうちを作ることを\n  考えている。", - "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* ブロックサーは\n  トイレトレーニングのことを\n  考えている。", - "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* 絵の具ぬりたての\n  プラスチックのニオイがする。", - "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* ブロックサーは 激しい疲労で\n  いまにも崩れそうだ。", - "obj_bloxer_enemy_slash_Step_0_gml_135_0": "*", - "obj_bloxer_enemy_slash_Step_0_gml_135_1": "を押して選べ:\n \n1 頭 \n2 体 \n3 足", - "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* ブロックサーは\n  まだ 自分に満足できないようだ…", - "obj_bloxer_enemy_slash_Step_0_gml_18_0": "グアアァ!", - "obj_bloxer_enemy_slash_Step_0_gml_19_0": "グアッ!\nやめろ!\nケツが腹に…!", - "obj_bloxer_enemy_slash_Step_0_gml_20_0": "グアッ!\nやめろ!\nケツが顔に…!", - "obj_bloxer_enemy_slash_Step_0_gml_21_0": "グアッ!\nやめろ!\n腹が顔に…!", - "obj_bloxer_enemy_slash_Step_0_gml_22_0": "やめろ!\n顔が顔に…!\n…ん?", - "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* ブロックサーは\n  しあわせスピリットで輝いている。", - "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* ブロックサーは\n  新しい自分に満足している!", - "obj_bloxer_enemy_slash_Step_0_gml_24_0": "おー!\nいい感じに\n並べかえて\nくれたな~!", - "obj_bloxer_enemy_slash_Step_0_gml_29_0": "気力を\nそがれて\nしまった…", - "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* スージィは\n  ブロックサーを全否定した!", - "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* トレーニング? ムダだぜ。\n  どーせ おまえに\n  オレは倒せねー。", - "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* トレーニングなんて\n  やめちまえ。オレを倒すとか\n  100年はえーっつの。", - "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* トレーニング?\n  オレは そんなのナシでも\n  てめーを倒せるぜ?", - "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* 敵は \\cBくたびれ\\cWた…", - "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(くたびれ)", - "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(くたびれ)", - "obj_readable_room1_slash_Other_10_gml_481_0": "* (パズルの答えのようだ…)", - "obj_readable_room1_slash_Other_10_gml_482_0": "* (しかし 万年筆のような筆跡の\n  落書きで 消されている)", - "obj_readable_room1_slash_Other_10_gml_483_0": "* (マークの色の順番は\n  赤 黒 赤 のようだ)", - "obj_readable_room1_slash_Other_10_gml_486_0": "* (マークの色の順番は\n  赤 黒 赤 のようだ)", - "obj_readable_room1_slash_Other_10_gml_493_0": "* さっき ルーさまが来たの…\n  かっこよかったあぁぁ!", - "obj_readable_room1_slash_Other_10_gml_494_0": "* ライトナーが通れないように\n  パズルの答えを消してったけど…\n* 私たち 答え知ってるよ!", - "obj_readable_room1_slash_Other_10_gml_495_0": "* え なになに? 通りたいの?\n* いいよ! パズルの答え\n  教えてあげるね!", - "obj_readable_room1_slash_Other_10_gml_496_0": "* えっとね… 最初のマークは\n  ハートだよ! 愛のシンボル!\n  どう? 参考になった?", - "obj_readable_room1_slash_Other_10_gml_499_0": "* えっとね… 最初のマークは\n  ハートだよ! 愛のシンボル!\n  どう? 参考になった?", - "obj_readable_room1_slash_Other_10_gml_504_0": "* え… パズルの答え…?\n* たしか…\n  同じマークは 1つもなかったはず…", - "obj_readable_room1_slash_Other_10_gml_505_0": "* ちなみに… マークの色は\n  そのまま残ってるから…", - "obj_readable_room1_slash_Other_10_gml_506_0": "* ごめんなさい…\n  私から言えるのは…それだけ…", - "obj_readable_room1_slash_Other_10_gml_510_0": "* はああぁ!? パズルの答えぇ!?\n* んなもん あたしらには\n  カンケーなくない!?", - "obj_readable_room1_slash_Other_10_gml_511_0": "* だいたい クラブ以外のマークしか\n  使われてないし!", - "obj_readable_room1_slash_Other_10_gml_512_0": "* ほんっっっと 失礼しちゃう!", - "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* 今日ね 私の誕生日なの~!\n* なんで あいさつもナシなわけ!?\n* い…いいの 気にしないで…", - "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* みんな 遊びにきてね~!\n* うっさい! 来なくていいから!\n* ふ…ふたりとも 落ち着いて…", - "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* 私の誕生日 お祝いしようよ~!\n* あたしが お仕置きしてやるから!\n* あわわ ご…ごめんなさい…!", - "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* え? 何日か 知らないの?\n* はあぁ!? 忘れたわけえぇ!?\n* 私たちのこと 知らないもんね…", - "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* 今日は 私たちの誕生日なの~!\n* 後悔させてやるからッ!\n* あわわ ご…ごめんなさい…!", - "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* クローバーが こっちへ伸びてきた!", - "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "クローバー", - "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "はなす(誕生日)", - "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "はなす(男子)", - "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "はなす(スポーツ)", - "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "はなす(動物)", - "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "はなす(木)", - "obj_clubsenemy_slash_Step_0_gml_163_0": "* クローバー - ATK 8 DEF 2\n* 3人寄れば… トラブル3倍。", - "obj_clubsenemy_slash_Step_0_gml_31_0": "今日は\nいい天気\nだね~", - "obj_clubsenemy_slash_Step_0_gml_32_0": "は?天気\nサイアク\nじゃん!", - "obj_clubsenemy_slash_Step_0_gml_33_0": "2人とも\nケンカ\nしないで…", - "obj_clubsenemy_slash_Step_0_gml_17_0": "はじめ\nまして!", - "obj_clubsenemy_slash_Step_0_gml_18_0": "ブッ殺す!\n死ねッ!\n死ねェッ!", - "obj_clubsenemy_slash_Step_0_gml_19_0": "ゴメン…\n気に\nしないで…", - "obj_clubsenemy_slash_Step_0_gml_24_0": "お話\nしようよ~", - "obj_clubsenemy_slash_Step_0_gml_25_0": "とっとと\n帰れ!", - "obj_clubsenemy_slash_Step_0_gml_26_0": "ホント\nごめん\nなさい…", - "obj_clubsenemy_slash_Step_0_gml_39_0": "私の\n誕生日\nなの~", - "obj_clubsenemy_slash_Step_0_gml_40_0": "は!?\nあたしの\nでしょ!", - "obj_clubsenemy_slash_Step_0_gml_41_0": "私たち\n三つ子\nなの…", - "obj_clubsenemy_slash_Step_0_gml_135_0": "* クローバーは\n  自分たちと 口げんかしている。", - "obj_clubsenemy_slash_Step_0_gml_290_0": "* 動物の話題を ふってみた。", - "obj_clubsenemy_slash_Step_0_gml_291_0": "* クローバーは 興味がなさそうだ…", - "obj_clubsenemy_slash_Step_0_gml_60_0": "動物って\nちょっと\n汚いし…", - "obj_clubsenemy_slash_Step_0_gml_61_0": "そもそも\nありえない\n感じ", - "obj_clubsenemy_slash_Step_0_gml_62_0": "(動物…\n見たこと\nないのに…)", - "obj_clubsenemy_slash_Step_0_gml_136_0": "* クローバーは ヒソヒソ声で\n  気になる男子の話をしている。", - "obj_clubsenemy_slash_Step_0_gml_187_0": "* あのー…誕生日プレゼントは\n  なにが いいですか?", - "obj_clubsenemy_slash_Step_0_gml_196_0": "たのしく\nおしゃべり\nしよ~", - "obj_clubsenemy_slash_Step_0_gml_197_0": "バカッ!\n欲しいもの\n言えって!", - "obj_clubsenemy_slash_Step_0_gml_198_0": "(好きな\nものの話が\nしたい…)", - "obj_clubsenemy_slash_Step_0_gml_210_0": "* (別の話題をふったほうが\n  よさそうだ…)", - "obj_clubsenemy_slash_Step_0_gml_258_0": "* えっと… みなさん…\n  スポーツは 好きですか?", - "obj_clubsenemy_slash_Step_0_gml_268_0": "フットボール\n食べたい", - "obj_clubsenemy_slash_Step_0_gml_269_0": "スポーツ!\nおいしい\nよね!", - "obj_clubsenemy_slash_Step_0_gml_270_0": "ふたりとも\n大好き!", - "obj_clubsenemy_slash_Step_0_gml_53_0": "テニス\nボール入り\nスパゲティ!", - "obj_clubsenemy_slash_Step_0_gml_54_0": "それ最高!", - "obj_clubsenemy_slash_Step_0_gml_55_0": "うん\n意見が\n合うね", - "obj_clubsenemy_slash_Step_0_gml_301_0": "* 木の話題を ふってみた。\n  クローバーは 満足そうだ…", - "obj_clubsenemy_slash_Step_0_gml_68_0": "木の香り\nいいよね", - "obj_clubsenemy_slash_Step_0_gml_69_0": "あたしも\n好きッ!", - "obj_clubsenemy_slash_Step_0_gml_70_0": "でも花粉は…\nううん!\n私も好き!", - "obj_clubsenemy_slash_Step_0_gml_134_0": "* クローバーは\n  恐怖の三連スマイルを放った。", - "obj_clubsenemy_slash_Step_0_gml_137_0": "* クローバーは\n  どの歯ブラシが 誰のかで\n  もめている。", - "obj_clubsenemy_slash_Step_0_gml_138_0": "* クローバーは\n  調子のはずれたコーラス隊みたいに\n  鼻歌を歌った。", - "obj_clubsenemy_slash_Step_0_gml_139_0": "* クローバーと朝つゆの\n  ニオイがする。", - "obj_clubsenemy_slash_Step_0_gml_76_0": "それ 彼が\n作ったの?\nやっさし~!", - "obj_clubsenemy_slash_Step_0_gml_77_0": "やだ\nかわいい!\nそれほしい!", - "obj_clubsenemy_slash_Step_0_gml_78_0": "(ちょっと…\nつまんなく\nない…?)", - "obj_clubsenemy_slash_Step_0_gml_223_0": "* えっと… 3人は\n  どんな「男子」が\n  タイプですか?", - "obj_clubsenemy_slash_Step_0_gml_233_0": "やっぱ\nイケメン!\nだよね!", - "obj_clubsenemy_slash_Step_0_gml_234_0": "いい人!\nあたし\nみたいに!", - "obj_clubsenemy_slash_Step_0_gml_235_0": "特に な…\nううん\n誰でもいい", - "obj_clubsenemy_slash_Step_0_gml_247_0": "* (クローバーは\n  おしゃべりを楽しんだようだ…)", - "obj_clubsenemy_slash_Step_0_gml_46_0": "メガネって\nかわいい\nよね…", - "obj_clubsenemy_slash_Step_0_gml_47_0": "モフモフの\nメガネ男子で\n決まり!", - "obj_clubsenemy_slash_Step_0_gml_48_0": "彼のこと…?\nうーん…\nそうだね…", - "obj_clubsenemy_slash_Step_0_gml_140_0": "* クローバーは\n  おしゃべりしすぎて\n  くたびれたようだ。", - "obj_clubsenemy_slash_Step_0_gml_282_0": "* (クローバーは\n  おしゃべりを楽しんだようだ…)", - "obj_clubsenemy_slash_Step_0_gml_141_0": "* クローバーは しおれはじめている。", - "obj_clubsenemy_slash_Step_0_gml_142_0": "* クローバーは クローバーと\n  仲よくやっているようだ。", - "obj_clubsenemy_slash_Step_0_gml_143_0": "* クローバーのハーモニーは\n  暴力に打ちくだかれた。", - "obj_clubsenemy_slash_Draw_0_gml_6_0": "(くたびれ)", - "obj_clubsenemy_slash_Step_0_gml_314_0": "(くたびれ)", - "obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth", - "obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth", - "obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth", - "obj_savepoint_slash_Other_10_gml_110_0": "* 森の奥で ひっそりと\n  スイーツ即売会が開かれている。", - "obj_savepoint_slash_Other_10_gml_111_0": "* くり返し登場するスイーツ即売会の\n  力が 胸の奥で輝いた。", - "scr_text_slash_scr_text_gml_1857_0": "* チョコダイヤ いかがですか?", - "scr_text_slash_scr_text_gml_1858_0": "* 売上は全額 モンディ救済基金に\n  寄付される…のかな。\n* $40です。お買い得です。", - "scr_text_slash_scr_text_gml_797_0": "\\C2", - "scr_text_slash_scr_text_gml_1853_0": " \n買う", - "scr_text_slash_scr_text_gml_1684_0": " \n保持しない", - "scr_text_slash_scr_text_gml_1863_0": "* チョコダイヤ $40…\n  お買い得…かな。", - "scr_text_slash_scr_text_gml_1076_0": "\\C2", - "scr_text_slash_scr_text_gml_1877_0": "* まいどあり…かな。\n* (チョコダイヤが\n  「アイテム」に加わった)", - "scr_text_slash_scr_text_gml_1881_0": "* …これ以上 アイテムを\n  持てない…のかな。", - "scr_text_slash_scr_text_gml_1886_0": "* おカネが足りない…のかな。", - "scr_text_slash_scr_text_gml_1891_0": "* それは残念…かな。", - "scr_text_slash_scr_text_gml_1904_0": "* (ハートドーナツを すすめられた)\n* (売上は ハーティの健康維持に\n  役立てられる。値段は $40だ)", - "scr_text_slash_scr_text_gml_1111_0": "\\C2", - "scr_text_slash_scr_text_gml_1900_0": " \n買う", - "scr_text_slash_scr_text_gml_1714_0": " \n取らない", - "scr_text_slash_scr_text_gml_1918_0": "* (ハーティは うれしそうだ)\n* (ハートドーナツが\n  「アイテム」に加わった)", - "scr_text_slash_scr_text_gml_1922_0": "* (これ以上 アイテムを持てない)\n* (ハーティは 悲しそうだ)", - "scr_text_slash_scr_text_gml_1927_0": "* (おカネが 足りない)\n* (ハーティは 悲しそうだ)", - "scr_text_slash_scr_text_gml_1932_0": "* (ハーティは\n  こちらの選択を 受け入れた)", - "obj_npc_room_slash_Other_10_gml_486_0": "* (この ダンボール製ブースは\n  ダンボール製ブースに似せて作った\n  ニセの ダンボール製ブースだ)", - "scr_text_slash_scr_text_gml_1945_0": "* いらっしゃいませ\n  ジェントルピエロさま。", - "scr_text_slash_scr_text_gml_1946_0": "\\E1* ランサークッキーは\n  いかがですか?", - "scr_text_slash_scr_text_gml_1948_0": "* 売上で おまえらを\n  ボコってやるぜ。", - "scr_text_slash_scr_text_gml_1950_0": "* お値段 たったの\n  $40ポッキリです。", - "scr_text_slash_scr_text_gml_1151_0": "\\C2", - "scr_text_slash_scr_text_gml_1938_0": " \n買う", - "scr_text_slash_scr_text_gml_1854_0": " \n買わない", - "scr_text_slash_scr_text_gml_1968_0": "* キヒヒ… 助かるぜ…", - "scr_text_slash_scr_text_gml_1970_0": "* (ランサークッキーが\n  「アイテム」に加わった)", - "scr_text_slash_scr_text_gml_1972_0": "\\E2* …まんまと だまされて\n  くれたな!", - "scr_text_slash_scr_text_gml_1974_0": "* これで 悪だくみ資金が\n  できたぞ!!", - "scr_text_slash_scr_text_gml_1984_0": "* (ランサークッキーを 買った)\n* (しかし 持ち物が\n  いっぱいだった)", - "scr_text_slash_scr_text_gml_1985_0": "* (ランサーは クッキーを\n  地面に落とした。クッキーは 割れた)", - "scr_text_slash_scr_text_gml_1987_0": "* おっと。", - "scr_text_slash_scr_text_gml_1989_0": "* あーあ。ま しゃーない。\n  「売ったモン勝ち」だ。", - "scr_text_slash_scr_text_gml_1991_0": "* …んでも 寄付は寄付だぞ。\n  どうもありがとう\n  ございますッ!", - "scr_text_slash_scr_text_gml_1993_0": "* …だな。まんまと\n  ひっかかってくれて\n  助かったぜ!", - "scr_text_slash_scr_text_gml_1995_0": "* よーし! 悪だくみ資金が\n  できたぞ!!", - "scr_text_slash_scr_text_gml_2006_0": "* …おカネが足りないぞ。", - "scr_text_slash_scr_text_gml_2008_0": "* んだと? てめえ\n  菓子パンとか 買ったんじゃ\n  ねーだろーな!?", - "scr_text_slash_scr_text_gml_2010_0": "* この無責任さんめ。", - "scr_text_slash_scr_text_gml_2018_0": "* なっ…! ダメだ!\n  買わない選択肢の選択は\n  選択できないのだ!", - "scr_text_slash_scr_text_gml_2020_0": "* ざけんなよ…\n* 売上は いいことに\n  使うっつってんだろーが!", - "scr_text_slash_scr_text_gml_2022_0": "* (クリス…\n  ひとつ買ってあげよう?)", - "obj_npc_facing_slash_Other_10_gml_512_0": "* うし このジャムドーナツ\n  どうやって\n  半分に分ける?", - "obj_npc_facing_slash_Other_10_gml_514_0": "* ボクさまが\n  血を いただくから\n  おまえは 皮を食べろ!", - "obj_npc_facing_slash_Other_10_gml_516_0": "* ひとつ聞いてもいいですか?\n  そのドーナツも\n  作戦に必要なもの?", - "obj_npc_facing_slash_Other_10_gml_518_0": "* 作戦には おいしいおやつが\n  つきものだ。\n  作戦の常識だ。", - "obj_npc_facing_slash_Other_10_gml_520_0": "* 作戦スクールで\n  勉強しなおすんだな\n  この キレイキレイ博士め。", - "obj_npc_facing_slash_Other_10_gml_522_0": "* ホッホッホ! それがいい!\n  とっとと博士号を取れ!\n  この天才ジーニアスくんめ!", - "obj_npc_facing_slash_Other_10_gml_524_0": "* (ボク…\n  からかわれてるの\n  かな…??)", - "obj_npc_facing_slash_Other_10_gml_527_0": "* これさ フツーに\n  半分に割ればいんじゃね?", - "obj_npc_facing_slash_Other_10_gml_529_0": "* おお! たしかに!\n  すばらしく邪悪で\n  革新的なアイデアだ!!", - "obj_npc_facing_slash_Other_10_gml_530_0": "\\E3* イノベーションこそ\n  悪だくみのスパイス!", - "scr_text_slash_scr_text_gml_1789_0": "* わが名はマリウス。鍛冶を極めし者。\n  私に直せぬものはない。\n  武器だろうと 防具だろうと…", - "scr_text_slash_scr_text_gml_1790_0": "* …おぬしの体であろうとな!\n  さて 今日は なにをお望みか?", - "scr_text_slash_scr_text_gml_1475_0": "\\C3", - "scr_text_slash_scr_text_gml_1785_0": " \nアイテム\n直して", - "scr_text_slash_scr_text_gml_1786_0": " \nさよなら", - "scr_text_slash_scr_text_gml_1787_0": "体を治して", - "scr_text_slash_scr_text_gml_1820_0": "* なんと…! そのケーキからは\n  すさまじい気が 感じられる!\n  よろこんで直させていただこう!", - "scr_text_slash_scr_text_gml_1821_0": "* フッ! ハッ!\n  わが究極の技 とくと見よ!", - "scr_text_slash_scr_text_gml_1827_0": "* なんと…! そのケーキからは\n  すさまじい気が 感じられる!\n  よろこんで直させていただこう!", - "scr_text_slash_scr_text_gml_1828_0": "* …が まずは「アイテム」の\n  空きスペースを作るのだ。よいな?", - "scr_text_slash_scr_text_gml_1833_0": "* なんと…! そのカギからは\n  すさまじい気が 感じられる!\n  よろこんで直させていただこう!", - "scr_text_slash_scr_text_gml_1834_0": "* フッ! ハッ!\n  わが究極の技 とくと見よ!", - "scr_text_slash_scr_text_gml_1812_0": "* はて…\n  直すべき物を\n  持っておられぬようだが。", - "scr_text_slash_scr_text_gml_1813_0": "* 「こわれた」物を見つけたならば\n  再び私を訪ねてきなさい。", - "scr_text_slash_scr_text_gml_1814_0": "* 私に直せぬものはない…", - "scr_text_slash_scr_text_gml_1815_0": "* …ただひとつ\n  「こわれた心」を のぞいてはな。", - "scr_text_slash_scr_text_gml_1845_0": "* おぬしの体もまた 武器である。\n  こまめに手入れを せねばならぬぞ。", - "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* いかがかな? 体をもみほぐしたので\n  ずいぶんと楽になったであろう?\n  フッ! ハッ!", - "scr_text_slash_scr_text_gml_1846_0": "* フッ! ハッ!\n  わが究極の技 とくと見よ!", - "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (なぜか 全員のHPが回復した)", - "scr_text_slash_scr_text_gml_1841_0": "* さようか。\n  では よき旅を。", - "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (「こわれたケーキ」は\n  見るかげもなく修理された)", - "scr_text_slash_scr_text_gml_1795_0": "* うむ 何用だ?", - "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (「こわれたケーキ」は\n  「トップケーキ」になった)", - "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* これは じつに\n  すばらしいケーキだ。\n* うまく役立てるのだぞ…", - "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (「こわれたカギ」のかけらは\n  見るかげもなく修理された)", - "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (「こわれたカギ」のかけらは\n  「とびらのカギ」になった)", - "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* …うーむ このカギからは\n  恐ろしい気を感じる…", - "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* よいか…\n  私がこのカギを直したのは\n  おぬしに使わせるためではない…", - "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* その恐ろしさを理解させ 決して\n  使うことのないようにするためだ。\n  わかっておるな?", - "obj_thrashmaker_event_slash_Step_0_gml_57_0": "\\ED* ああ どうしよう!\n  ムリな仕様! 勇者が来たら\n  相談しよう! そうしよう!", - "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* ランサーさん…?\n  どうしたんですか…?", - "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* おーっと ボクさまは\n  ランサーさんじゃないぞ!\n* 「いたいけな少年」だ!", - "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* …「いたいけな少年」が\n  どうして口ひげを\n  生やしてるんですか?", - "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* 変装するためです。", - "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* …えっと ボクたちに\n  相談したいことが\n  あるんでしょうか?", - "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* そうなんです。\n  いま 邪悪な作戦を立ててる\n  とこなんですが…", - "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* …「いたいけな少年」が\n  どうして邪悪な作戦なんて\n  立てるんですか?", - "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* それは 大好きなお友だちの\n  スージィに いいとこ\n  見せたいからですッ!!", - "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* …", - "obj_thrashmaker_event_slash_Step_0_gml_112_0": "\\E7* (クリス…\n  そういう事情なら…)", - "obj_thrashmaker_event_slash_Step_0_gml_113_0": "\\E8* わかりました。\n  よろこんで協力します。\n  なにをすれば いいですか?", - "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* ありがとう 親切な\n  リンゴちゃんたち!\n  はい! この紙を見て!", - "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* その中から\n  いちばん邪悪だと思うものを\n  選んでいってね!", - "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* ホッホッホ!「ピエロちゃん\n  作成コンテンツ」…\n  作成開始ッ!", - "obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by (株)ランサー製作所", - "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(注:いまテキトーに考えた会社)", - "obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:", - "obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD:", - "obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:", - "obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY:", - "obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:", - "obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE:", - "obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)", - "obj_thrashcontroller_slash_Create_0_gml_59_0": "レーザー", - "obj_thrashcontroller_slash_Create_0_gml_88_0": "神秘的テイストが\n魅力のステキ系\n武器。", - "obj_thrashcontroller_slash_Create_0_gml_61_0": "ソード", - "obj_thrashcontroller_slash_Create_0_gml_89_0": "ちょっと気取った\nパーティにもハマ\nる、ボーイッ\nシュ系ブレード。", - "obj_thrashcontroller_slash_Create_0_gml_63_0": "フレイム", - "obj_thrashcontroller_slash_Create_0_gml_90_0": "燃え上がる情熱!\n思わず顔がほてっ\nちゃう!", - "obj_thrashcontroller_slash_Create_0_gml_65_0": "アヒル", - "obj_thrashcontroller_slash_Create_0_gml_91_0": "ポンコツ。\n減点対象。", - "obj_thrashcontroller_slash_Create_0_gml_68_0": "ノーマル", - "obj_thrashcontroller_slash_Create_0_gml_93_0": "エレガントに敵を\nボコる、流線型\nシャーシ。", - "obj_thrashcontroller_slash_Create_0_gml_70_0": "ホイール", - "obj_thrashcontroller_slash_Create_0_gml_94_0": "ボーイッシュに\n敵をボコる、\n高速系シャーシ。", - "obj_thrashcontroller_slash_Create_0_gml_72_0": "タンク", - "obj_thrashcontroller_slash_Create_0_gml_95_0": "キスしたくなる\nほどかわいい、\n主砲つきの\n火力系シャーシ。", - "obj_thrashcontroller_slash_Create_0_gml_74_0": "アヒル", - "obj_thrashcontroller_slash_Create_0_gml_96_0": "見てるだけで\n減点対象。", - "obj_thrashcontroller_slash_Create_0_gml_77_0": "スニーカー", - "obj_thrashcontroller_slash_Create_0_gml_99_0": "アクティブに\nボコれる、\nスポーティな\nシューズ。", - "obj_thrashcontroller_slash_Create_0_gml_79_0": "A.ホイール", - "obj_thrashcontroller_slash_Create_0_gml_100_0": "エース級に\nスタイリッシュな\nホイール!", - "obj_thrashcontroller_slash_Create_0_gml_81_0": "キャタピラ", - "obj_thrashcontroller_slash_Create_0_gml_101_0": "ディナーパーティ\nの破壊もOKな\n兵器型キャタピラ。", - "obj_thrashcontroller_slash_Create_0_gml_83_0": "アヒル", - "obj_thrashcontroller_slash_Create_0_gml_102_0": "減点対象。", - "obj_thrashcontroller_slash_Draw_0_gml_155_0": "このマシンで \n よろしいですか?", - "obj_thrashcontroller_slash_Draw_0_gml_158_0": "ヘボいポンコツができました。\n よろしいですか?", - "obj_thrashcontroller_slash_Draw_0_gml_171_0": "はい", - "obj_thrashcontroller_slash_Draw_0_gml_180_0": "いいえ", - "obj_thrashcontroller_slash_Create_0_gml_52_0": "終了", - "obj_thrashcontroller_slash_Create_0_gml_53_0": "COLOR", - "obj_thrashcontroller_slash_Create_0_gml_54_0": "COLOR", - "obj_thrashcontroller_slash_Create_0_gml_55_0": "COLOR", - "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* おお! これは恐ろしい!\n* さては おまえたち\n  悪いヤツだな!?", - "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* いえいえ。たまたま\n  コツを つかめただけ\n  じゃないかな。", - "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* ハハハ バーカ!\n  おまえら チョロいな!", - "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* だれでもできる仕事は\n  ひとに やらすのが\n  オレの主義だ!", - "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* キヒヒヒヒヒヒ…!", - "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* …カンペキだな!\n  弱点とか 1個もねーし!", - "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* なかなかいいじゃねーか。\n  ハイソな感じだな!", - "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* なかなかいいじゃねーか。\n  スピード出そうだな!", - "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* なかなかいいじゃねーか。\n  カワイイ系だな!", - "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* どれどれ…", - "obj_thrashmaker_event_slash_Step_0_gml_380_0": "\\E0* …", - "obj_thrashmaker_event_slash_Step_0_gml_381_0": "\\E6* なんだコレ…\n  おまえら…\n  なんでこんな…", - "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* …チュー顔みたいなの\n  描いたんだ?", - "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (クリス 自分の気持ちを\n  素直に表現するのは\n  悪いことじゃないよ)", - "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* なかなかいいじゃねーか。\n  ヤバそーな感じだ!", - "obj_thrashmaker_event_slash_Step_0_gml_392_0": "\\E3* キヒヒヒヒヒヒ…!", - "obj_thrashmaker_event_slash_Step_0_gml_393_0": "\\E6* …てか おまえら\n  銃とか好きなのか?\n  知らなかったぜ…", - "obj_thrashmaker_event_slash_Step_0_gml_401_0": "\\E3* キヒヒヒヒヒヒ…!", - "obj_thrashmaker_event_slash_Step_0_gml_402_0": "\\E1* …", - "obj_thrashmaker_event_slash_Step_0_gml_403_0": "\\E0* …", - "obj_thrashmaker_event_slash_Step_0_gml_404_0": "\\E6* んだよこれ…\n  ただの アヒルちゃん\n  じゃねーか!", - "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* あー…\n  なんだこれ…?\n  ショボすぎだろ。", - "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* …それって ボクさまの\n  せいだったりする?", - "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* いや\n  おまえは 悪くねえ。", - "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* オッホウ! 悪モノチームは\n  またしても うま~く\n  難を逃れたぞ!", - "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* では また会おう!\n  ボコられるの\n  おたのしみに~!", - "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* はーい\n  わかりましたー!", - "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* よし でかしたぞ\n  ランサー! ホント\n  コイツら いいカモだな!", - "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* ハハハ まったくだ!\n  それもこれも みんな\n  敵チームのおかげ!", - "obj_thrashmaker_event_slash_Step_0_gml_430_0": "\\EE* どうもありがとう\n  ございましたッ! あとで\n  ゆっくりボコッてあげるぞ!", - "obj_readable_room1_slash_Other_10_gml_647_0": "* スージィも やっと\n  自分にピッタリの居場所を\n  見つけたみたいだね…", - "obj_readable_room1_slash_Other_10_gml_648_0": "\\E8* …それに ランサーさんとも\n  気が合うみたいだし!", - "obj_readable_room1_slash_Other_10_gml_654_0": "* おい ふたりとも\n  オレの隠れ家に\n  さわってねーだろうな?", - "obj_readable_room1_slash_Other_10_gml_656_0": "* 「隠れ家」は ちょっと\n  オーバーじゃない?", - "obj_readable_room1_slash_Other_10_gml_658_0": "* いや?\n  こん中で昼寝したから\n  もう オレの家同然だ。", - "obj_readable_room1_slash_Other_10_gml_540_0": "* …!", - "obj_readable_room1_slash_Other_10_gml_544_0": "* …!", - "obj_readable_room1_slash_Other_10_gml_547_0": "* …? どうして\n  そこに スイッチがあるって\n  わかったの?", - "obj_readable_room1_slash_Other_10_gml_548_0": "\\E6* クリスって ホントに\n  すごいね…", - "obj_readable_room1_slash_Other_10_gml_559_0": "* (木の中には スイッチ以外に\n  目を引くものはない)", - "obj_readable_room1_slash_Other_10_gml_564_0": "* (木が 道をふさいでいる)", - "obj_readable_room1_slash_Other_10_gml_565_0": "* (横をすり抜けられそうに見えても\n  それは 気のせい)", - "obj_npc_room_slash_Other_10_gml_511_0": "* ランサー王子が どういうわけか\n  ライトナーと ガチ友に\n  なってしまった…", - "obj_npc_room_slash_Other_10_gml_512_0": "* すぐにでも 王のお耳に\n  入れるべき事態だ…!", - "obj_npc_room_slash_Other_10_gml_513_0": "* …でも 知らせる役目は\n  誰か べつのヤツに 任せる…", - "obj_npc_room_slash_Other_10_gml_514_0": "* 最初に伝えた者は\n  どんなヒドい目に遭わされるか\n  わからない!", - "obj_npc_room_slash_Other_10_gml_515_0": "* だから こっち見るなって!", - "obj_npc_room_slash_Other_10_gml_519_0": "* クソッ!\n  葉っぱ持ってるヤツらは いいなぁ!", - "obj_npc_room_slash_Other_10_gml_527_0": "* ボクたちが設計した\n  ボコリングマシンは\n  どんな感じですか?", - "obj_npc_room_slash_Other_10_gml_529_0": "* マシン? なんの?", - "obj_npc_room_slash_Other_10_gml_531_0": "* さっき 設計図を\n  つくりましたよね?\n  1シーンまるまる使って…", - "obj_npc_room_slash_Other_10_gml_533_0": "* あー あれなー。\n  もーちょっと 使うまぎわに\n  なったら つくるよ。", - "obj_npc_room_slash_Other_10_gml_535_0": "* 2人とも もっと早め早めに\n  行動したほうが いいんじゃ\n  ないかな…", - "obj_npc_room_slash_Other_10_gml_537_0": "* なんで おまえが\n  お説教するんだ?", - "obj_npc_room_slash_Other_10_gml_538_0": "\\E2* ボクさまは\n  セカンドパパなんて\n  求めていないぞ!", - "obj_npc_room_slash_Other_10_gml_540_0": "* キヒヒ… そうだそうだ\n  言ってやれ!", - "obj_npc_room_slash_Other_10_gml_547_0": "* 悪モノ稼業は\n  気楽でいいなあ!", - "obj_npc_room_slash_Other_10_gml_549_0": "* どうだクリス うらやましい\n  か? おまえも悪モノ\n  チームに 入れてやるぜ…?", - "obj_npc_room_slash_Other_10_gml_551_0": "* クリスは\n  悪モノライフなんて\n  うらやましくないって!", - "obj_npc_room_slash_Other_10_gml_552_0": "\\E6* (もし うらやましかったら\n  ボクが葉っぱで\n  あおいであげるからね…)", - "obj_npc_room_slash_Other_10_gml_560_0": "* スージィ… そろそろ\n  正義の味方チームに\n  もどってくる気になった?", - "obj_npc_room_slash_Other_10_gml_562_0": "* いや? 悪モノライフは\n  なかなか いいもんだぜ。", - "obj_npc_room_slash_Other_10_gml_563_0": "\\E2* 「正義」とやらを やるより\n  ぜんぜん楽しいし…", - "obj_npc_room_slash_Other_10_gml_564_0": "* なにかやると\n  仲間が ほめてくれるしな。", - "obj_npc_room_slash_Other_10_gml_566_0": "* さっき スージィは\n  床に落ちてたマツボックリを\n  食べたんだ。", - "obj_npc_room_slash_Other_10_gml_567_0": "* で そのあと すっごく\n  おなかが痛くなってた。", - "obj_npc_room_slash_Other_10_gml_568_0": "\\E3* すばらしく勇気ある行動で\n  かっこよかったぞ!", - "obj_npc_room_slash_Other_10_gml_570_0": "* な!? ひとから\n  認めてもらえるって\n  最高に いい気分だぜ!!", - "obj_npc_room_slash_Other_10_gml_577_0": "* おい どけよ\n  キレイキレイマン。", - "obj_npc_room_slash_Other_10_gml_578_0": "* そこに立たれると\n  闇日が当たらねーだろ。", - "obj_npc_room_slash_Other_10_gml_580_0": "* 闇フレアを浴びて\n  透明感のある\n  青白素肌になるぞ!!", - "obj_npc_room_animated_slash_Other_10_gml_128_0": "* お…^1おい ライトナー!\n  ここここの娘は おまえたちの\n  仲間なんだろ!?", - "obj_npc_room_animated_slash_Other_10_gml_129_0": "* 葉っぱで ずっと あおいでろって\n  おどされてんだ…!\n  なんとかしてくれぇ!", - "obj_npc_room_animated_slash_Other_10_gml_131_0": "* そいつらは\n  仲間じゃねーよ。\n  オレの敵だ。", - "obj_npc_room_animated_slash_Other_10_gml_132_0": "\\E4* オレは ワルすぎたんで\n  チームを抜けることに\n  したんだよ。", - "obj_npc_room_animated_slash_Other_10_gml_134_0": "* そ…そんな! 助けてくれ!!\n  永遠に あおぎつづけるなんて\n  オレはイヤだ!!", - "obj_npc_room_animated_slash_Other_10_gml_137_0": "* 助けてくれ!!\n  永遠に あおぎつづけるなんて\n  オレはイヤだ!!", - "obj_npc_room_animated_slash_Other_10_gml_141_0": "* 葉っぱで あおぎつづけるなんて\n  まっぴらだと思ってたけど…\n  すっかり ハマっちゃったよ…", - "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (パタ パタ)\n* 永遠に あおいでいられるぞ!", - "obj_npc_room_animated_slash_Other_10_gml_109_0": "* あーもう… 王様はどうして\n  息子の世話を 私たちにやらせるの?", - "obj_npc_room_animated_slash_Other_10_gml_110_0": "* 悪い子じゃないんだけど… すごく\n  ヘンな子だから… でも 王様の\n  命令には 逆らえないじゃない?", - "obj_npc_room_animated_slash_Other_10_gml_111_0": "* …みんな 義理で しぶしぶ\n  つきあってあげてるだけなのよ。", - "obj_npc_room_animated_slash_Other_10_gml_114_0": "* だ…だけど… だれもこの子と\n  友だちに なってあげなかった\n  せいで…", - "obj_npc_room_animated_slash_Other_10_gml_115_0": "* まさか ライトナーなんかと\n  ガチ友に なっちゃうなんて…\n  それも いちばんタチの悪い子と…", - "obj_npc_room_animated_slash_Other_10_gml_116_0": "* 私たちが もっと本気で\n  向き合ってあげてれば\n  よかったのかも…!", - "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (パタ パタ)\n* え? なにを あおいでるかって?\n* これは あおいでるんじゃなくて…", - "obj_npc_room_animated_slash_Other_10_gml_122_0": "* ウエイトつきの葉っぱで\n  筋トレしてるのよ。", - "obj_event_room_slash_Step_0_gml_437_0": "* そうそう 森の迷路には\n  クレグレも気をつけるよう\n  オススメしておくぞ。", - "obj_event_room_slash_Step_0_gml_439_0": "* おまえら きっと\n  かんっぜんに\n  迷子になるぜ…", - "obj_event_room_slash_Step_0_gml_440_0": "\\E2* ま 道を知ってるヤツが\n  案内してくれりゃ\n  べつだけどな。", - "obj_event_room_slash_Step_0_gml_442_0": "* そのとおり! 森は\n  ボクさまにとって\n  あかずの庭 同然なのだ!", - "obj_npc_facing_slash_Other_10_gml_541_0": "* 次は どっち行く??", - "obj_npc_facing_slash_Other_10_gml_543_0": "* えっと… ボクたち\n  ランサーさんに\n  ついてきたんですけど…", - "obj_npc_facing_slash_Other_10_gml_545_0": "* え… なんで?\n  ボクさま ぜんぜん\n  道わかんないぞ!", - "obj_npc_facing_slash_Other_10_gml_547_0": "* (クリス ランサーさんが\n  行かないほうへ進もう…?)", - "obj_npc_facing_slash_Other_10_gml_550_0": "* ボクさまは\n  おまえたちの行くほうへ\n  逆走していたにすぎない。", - "obj_npc_facing_slash_Other_10_gml_552_0": "* うんと… ちょっと\n  よく意味がわからないけど…\n  そうだったんですね。", - "obj_npc_facing_slash_Other_10_gml_557_0": "* ハハハ! どうした!\n  おかわりか!?", - "obj_npc_facing_slash_Other_10_gml_559_0": "* (クリス ランサーさんに\n  ついていくのは\n  やめよう?)", - "obj_event_room_slash_Step_0_gml_461_0": "* お おまえらか!", - "obj_event_room_slash_Step_0_gml_462_0": "\\E0* あれ?\n  ランサーは どうした?", - "obj_event_room_slash_Step_0_gml_464_0": "* えっと… ランサーさんは\n  道を間違えてばかり\n  だったから…", - "obj_event_room_slash_Step_0_gml_466_0": "* ひとりで 行かせたのか!?", - "obj_event_room_slash_Step_0_gml_467_0": "\\E0* あいつ 迷路ですぐ\n  迷っちまうんだぞ?\n  おまえらも知ってるだろ?", - "obj_event_room_slash_Step_0_gml_468_0": "\\E9* きっと いまごろ\n  迷子になって困ってる…!", - "obj_event_room_slash_Step_0_gml_470_0": "* ホッホッホ!\n  ボクさまは いま\n  迷子になって困っている!!", - "obj_event_room_slash_Step_0_gml_472_0": "* ゴメンね スージィ…\n  ランサーさんが\n  心配なんだね…", - "obj_event_room_slash_Step_0_gml_474_0": "* はぁ? べ…べつに…\n  心配なんか してねーし!", - "obj_event_room_slash_Step_0_gml_475_0": "\\E2* 悪モンどうし\n  協力しねーとってだけだ。", - "obj_event_room_slash_Step_0_gml_476_0": "\\E0* と…とにかく\n  こうしちゃいられねぇ!\n  あいつ 探しにいかねーと!", - "obj_event_room_slash_Step_0_gml_497_0": "* (クリス スージィも\n  道を知らないみたいだね…)", - "obj_npc_facing_slash_Other_10_gml_568_0": "* クソッ こっちへ行ったと\n  思ったのに…", - "obj_npc_facing_slash_Other_10_gml_570_0": "* まだ 迷子のランサーさんを\n  捜索中?", - "obj_npc_facing_slash_Other_10_gml_572_0": "* ちげーし。\n  あいつが 道に迷おうが\n  オレの知ったこっちゃねえ。", - "obj_npc_facing_slash_Other_10_gml_573_0": "\\E6* でも… その…\n  もし 見かけたら…\n  教えてくれ…", - "obj_npc_facing_slash_Other_10_gml_575_0": "* (クリス ひとまず\n  スージィとランサーさんが\n  行かない道を選ぼう…)", - "obj_npc_facing_slash_Other_10_gml_576_0": "\\E6* (2人を助ける方法は\n  ここを抜けてから\n  考えればいいよ!)", - "obj_npc_facing_slash_Other_10_gml_579_0": "* なに ジロジロ見てんだよ?", - "obj_npc_facing_slash_Other_10_gml_584_0": "* あれ…?\n  あいつ こっちへ来たと\n  思ったんだけどな…", - "obj_npc_facing_slash_Other_10_gml_586_0": "* (クリス ランサーさんと\n  スージィに ついていくのは\n  やめよう?)", - "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* あ…あれは…まさか!\n  ボクたちが設計した\n  \\cYマシン\\cW…!?", - "obj_susieandlancer_event_slash_Step_0_gml_57_0": "\\EA* よし…!\n  きっと厳しい戦いになるけど\n  ベストをつくそう!", - "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* あれ。\n* なんだか…思ったより…\n  ショボいね。", - "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* …あれは…ひょっとして?", - "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* …", - "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* …うん。やっぱりそうだね。", - "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* 爆破するために わざわざ\n  また 組み立てたんですか?\n  どうして…", - "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* おもしろいからだ!", - "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* そうですか…\n  でも どっちにしろ\n  ボクたち 負けたので…", - "obj_susieandlancer_event_slash_Step_0_gml_238_0": "\\E6* 約束どおり\n  悪モノになりますね!", - "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* いや そうはさせねーぞ!", - "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* そう簡単に\n  あきらめられちゃ\n  つまらないからな!!", - "obj_susieandlancer_event_slash_Step_0_gml_243_0": "\\E2* せめて ちょっとぐらいは\n  悪あがきを してみせろ!!", - "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* ヘヘヘ どうやら\n  おまえらには お仕置きが\n  必要みてーだな!", - "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* えええぇ… ボクたち\n  またボコられるの!?", - "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* そーゆーことだ。", - "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* …いったい\n  何台 造ったんだろう?", - "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* ホッホッホ!\n  驚くのはまだ早い!", - "obj_susieandlancer_event_slash_Step_0_gml_149_0": "\\E9* ここからが 本番だ!", - "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* おまえらの設計が\n  あんまりショボかったんで\n  爆破してやったぜ。", - "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* そ…そっか。", - "obj_susieandlancer_event_slash_Step_0_gml_213_0": "\\E6* …じゃあ 次の作戦は?", - "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* よくよく考えたら\n  作戦なんか いらなかった。\n  必要なのは ルールだ。", - "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* ボクさまたちを\n  ジャマするヤツは\n  ひとり残らず…", - "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* グッシャグシャに\n  ブッつぶす。", - "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* でもスージィ ボクたちが\n  いないと キミは おうちに\n  帰れないんだよ?", - "obj_susieandlancer_event_slash_Step_0_gml_222_0": "\\E6* ボクたちを ブッつぶすのは\n  理に かなっていないと\n  思うけどな?", - "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* いーんや\n  そうとも かぎらねーぜ。", - "obj_susieandlancer_event_slash_Step_0_gml_225_0": "\\E0* おまえらが いねーと\n  帰れない。それは\n  オレも わかってる。", - "obj_susieandlancer_event_slash_Step_0_gml_226_0": "\\E1* でもな 「正義の味方」だ\n  なんだっつうのは\n  性に合わねーんだよ。", - "obj_susieandlancer_event_slash_Step_0_gml_227_0": "\\E2* んで オレは考えた。\n  この問題を解決する\n  方法をな。", - "scr_text_slash_scr_text_gml_3001_0": "* おまえらがオレを倒せたら\n  また「正義の味方」に\n  もどってやるよ。", - "scr_text_slash_scr_text_gml_3002_0": "\\E0* ただし うちらが\n  勝ったら…", - "scr_text_slash_scr_text_gml_3003_0": "\\E2* おまえらには うちらと\n  いっしょに 悪モノを\n  やってもらう。", - "scr_text_slash_scr_text_gml_3004_0": "\\E4* …そんで\n  うちらの命令 なんでも\n  聞いてもらう。", - "scr_text_slash_scr_text_gml_3006_0": "* ホッホッホ! そうだ!\n  ボクさまたちの\n  仰せのままにな!", - "scr_text_slash_scr_text_gml_3009_0": "\\E1* どうだ? やるか?", - "scr_text_slash_scr_text_gml_371_0": "\\C2", - "scr_text_slash_scr_text_gml_2997_0": " \nたたかおう", - "scr_text_slash_scr_text_gml_2998_0": " \nやめよう", - "scr_text_slash_scr_text_gml_3014_0": "* いい。答えるな。", - "scr_text_slash_scr_text_gml_3015_0": "\\E2* どっちにしろ\n  おまえらを ボコることに\n  変わりは ねーからな…", - "scr_text_slash_scr_text_gml_3016_0": "\\E3* …いくぜ!", - "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* もういいでしょ?\n  ボクたちを 悪モノチームに\n  入れてよ?", - "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* ダメだッ! おまえらが\n  入りたくないと\n  思うまではなッ!", - "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* わかったよ!\n  ボクたち 悪モノには\n  なりたくない!!", - "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* …だってさ。\n  どーする スージィ?", - "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* んじゃ 力ずくで\n  悪モノにしてやるしか\n  ねーな。", - "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* だから そんな必要\n  ないんだってば。", - "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* いいお返事だ!!", - "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* クリス\n  泉まで もう少しだよ…", - "obj_susieandlancer_event_slash_Step_0_gml_713_0": "\\E8* いま引き返すのは\n  やめておこう?", - "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* 悪モノ2人に 行く手をふさがれた!", - "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "ランサー", - "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "チェック", - "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "なにかする", - "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X なにかする", - "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "スージィ", - "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "チェック", - "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "なにかする", - "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "うたう", - "obj_susieenemy_slash_Step_0_gml_162_0": "* スージィ - ATK:~1 DEF:~2 HP:~3\n* さっきあげた ぼうぐのおかげで\n  パワーアップしている!", - "obj_susieenemy_slash_Step_0_gml_159_0": "* スージィ - ATK:~1 DEF:~2 HP:~3\n* ステータス画面を見たなら\n  もう知っているはず。", - "obj_lancerboss3_slash_Step_0_gml_59_0": "この自転車は\n邪悪成分と\n友情成分を\n燃料に走るッ!", - "obj_susieenemy_slash_Other_11_gml_19_0": "どーした!\nおじけ\nづいたか?", - "obj_lancerboss3_slash_Step_0_gml_56_0": "ほら!\nスージィ!\n見て見て!", - "obj_susieenemy_slash_Other_11_gml_20_0": "よけられる\nもんなら\nよけてみな!", - "obj_lancerboss3_slash_Step_0_gml_57_0": "たたき\n割ってやる!\n高級メロン\nちゃんめ!", - "obj_susieenemy_slash_Other_11_gml_21_0": "話し合いで\n解決?\n笑わせんな!", - "obj_susieenemy_slash_Other_11_gml_22_0": "ボーッと\nすんなよ!", - "obj_lancerboss3_slash_Step_0_gml_58_0": "恐怖!苦痛!\nこれぞ真の\n悪モノパワー!\n(決まった…!)", - "obj_susieenemy_slash_Step_0_gml_82_0": "* スージィとランサーは\n  勝利のお祝いの計画を立てている。", - "obj_susieenemy_slash_Step_0_gml_79_0": "* スージィとランサーは\n  こちらを からかっている。", - "obj_susieenemy_slash_Step_0_gml_80_0": "* スージィとランサーは\n  自画自賛している。", - "obj_susieenemy_slash_Step_0_gml_81_0": "* スージィとランサーは\n  「邪悪な笑いくらべ」をしている。", - "obj_susieenemy_slash_Step_0_gml_83_0": "* チームワークのニオイがする。", - "obj_susieenemy_slash_Step_0_gml_170_0": "* スージィを 説得しようとした。\n  「たたかうのは やめよう」。", - "obj_susieenemy_slash_Step_0_gml_171_0": "* スージィの髪型を ほめてみた。", - "obj_susieenemy_slash_Step_0_gml_172_0": "* スージィに向かって\n  クマのような うなり声を\n  あげてみた。", - "obj_susieenemy_slash_Step_0_gml_173_0": "* スージィに「バスケットいっぱいの\n  ミミズをあげる」と伝えた。", - "obj_susieenemy_slash_Step_0_gml_174_0": "* これ以上 スージィに\n  なにをしたらいいか わからない。", - "obj_susieenemy_slash_Step_0_gml_175_0": "* 効果は なかった!", - "obj_susieenemy_slash_Step_0_gml_176_0": "* このコマンドは\n  時間のムダのようだ!", - "obj_susieenemy_slash_Other_11_gml_35_0": "うっせ!\nいいから\nたたかえよ!", - "obj_susieenemy_slash_Other_11_gml_36_0": "…そうか?\n…いや\nいいから\nたたかえって!", - "obj_susieenemy_slash_Other_11_gml_37_0": "は?\nなんの\nマネだよ?", - "obj_susieenemy_slash_Other_11_gml_38_0": "マジでか?\n…ウソだな\nなんも持って\nねーだろ!", - "obj_susieenemy_slash_Other_11_gml_39_0": "そうだ\nなにしたって\nムダなんだよ", - "obj_lancerboss3_slash_Step_0_gml_70_0": "おお!\nボクさまには\n通用してるぞ!", - "obj_lancerboss3_slash_Step_0_gml_78_0": "そうなのか!?\nそれは\nタイヘンだ!", - "obj_lancerboss3_slash_Step_0_gml_73_0": "ヒヒヒヒ!\nなんにも\n聞こえま\nせ~ん!", - "obj_lancerboss3_slash_Step_0_gml_176_0": "* ランサーを 説得してみた。\n  「たたかうのは やめよう」。", - "obj_lancerboss3_slash_Step_0_gml_177_0": "* ランサーの心が 少し動いた!", - "obj_lancerboss3_slash_Step_0_gml_187_0": "* ランサーに「バスケットいっぱいの\n  ミミズをあげる」と伝えた。", - "obj_lancerboss3_slash_Step_0_gml_188_0": "* ランサーは たたかうのを\n  ほぼ やめたくなっている!", - "obj_lancerboss3_slash_Step_0_gml_193_0": "* ランサーに\n  「仲よくしたいだけ」と伝えた!", - "obj_lancerboss3_slash_Step_0_gml_194_0": "* とどめの やさしさが\n  クリーンヒット!", - "obj_lancerboss3_slash_Step_0_gml_197_0": "* ランサーに\n  神速で仲よくなりたいと伝えた!", - "obj_lancerboss3_slash_Step_0_gml_198_0": "* 音波は 一瞬でランサーに届いた!", - "obj_lancerboss3_slash_Step_0_gml_230_0": "* ラルセイに\n  「ランサーとスージィを\n  論理的に やりこめろ」と伝えた。", - "obj_lancerboss3_slash_Step_0_gml_232_0": "* 2人とも 聞いて。\n  たたかうのを やめないと…", - "obj_lancerboss3_slash_Step_0_gml_233_0": "\\E6* …誰かが ケガをするよ!", - "obj_lancerboss3_slash_Step_0_gml_235_0": "* (ランサーの心が さらに動いた!\n  効いているようだ!)", - "obj_lancerboss3_slash_Step_0_gml_256_0": "* ラルセイに\n  「神速でランサーをほめろ」と\n  伝えた!", - "obj_lancerboss3_slash_Step_0_gml_258_0": "* ランサーさんてホントかっこ\n  いいと思いますステキです\n  あこがれます!!", - "obj_lancerboss3_slash_Step_0_gml_260_0": "* 音波は 一瞬でランサーに届いた!", - "obj_lancerboss3_slash_Step_0_gml_314_0": "* (しかし 音波がランサーに届く前に\n  スージィにブロックされた!)", - "obj_lancerboss3_slash_Step_0_gml_316_0": "* ムダだぜ!\n  いくら説得しても\n  聞こえてねーからな!", - "obj_susieenemy_slash_Other_11_gml_43_0": "おせじが\n通用すると\n思って\nんのか!?", - "obj_susieenemy_slash_Other_11_gml_44_0": "ケガさせる\nために\nやってん\nだっつの!", - "obj_lancerboss3_slash_Step_0_gml_72_0": "ホント!?\nちょうど\n欲しかった\nんだ!!", - "obj_susieenemy_slash_Other_11_gml_45_0": "は…?\nいやいや…\nさせるか!", - "obj_lancerboss3_slash_Step_0_gml_80_0": "ヒヒヒヒ!\nなんにも\n聞こえま\nせ~ん!", - "obj_susieenemy_slash_Other_11_gml_46_0": "ヘッ…\n悪モノチームの\nナイスプレー\nだぜ!", - "obj_susieenemy_slash_Step_0_gml_283_0": "* (スリープの呪文は\n  ランサーの自転車に吸いこまれた!)", - "obj_susieenemy_slash_Step_0_gml_285_0": "* ボクさまの仲間を「にがす」\n  など ボクさまが絶対に\n  許さんッ!!", - "obj_susieenemy_slash_Step_0_gml_287_0": "* (ランサーの自転車が\n  くたびれはじめた…???)", - "obj_susieenemy_slash_Step_0_gml_290_0": "* (スリープの呪文は\n  ランサーの自転車に吸いこまれた!)", - "obj_susieenemy_slash_Step_0_gml_291_0": "* (自転車のタイヤは スリープした!)", - "obj_susieenemy_slash_Step_0_gml_292_0": "* (…そして スリップした!)", - "obj_susieenemy_slash_Step_0_gml_293_0": "* (…しかし なにも起こらなかった…)", - "obj_susieenemy_slash_Step_0_gml_294_0": "* (スリープの呪文は\n  効果がないようだ!)", - "obj_susieenemy_slash_Step_0_gml_298_0": "* (スリープの呪文は\n  ランサーの自転車に吸いこまれた!)", - "obj_lancerboss3_slash_Step_0_gml_67_0": "自転車ちゃん\nすぐにベッドに\n寝かせて\nあげるからね…", - "obj_lancerboss3_slash_Step_0_gml_145_0": "* ランサーは 突っ走っている。", - "obj_susieenemy_slash_Step_0_gml_299_0": "* (これ以上は\n  なにも起こらなそうだ!)", - "obj_lancerboss3_slash_Step_0_gml_146_0": "* ランサーは\n  ポテチのことを考えている。", - "obj_lancerboss3_slash_Step_0_gml_147_0": "* ランサーのバイクは\n  じつは 火をつけた自転車だ。", - "obj_lancerboss3_slash_Step_0_gml_148_0": "* ランサーは\n  ギアを適当に切りかえて\n  スゴ腕ライダーを気取った。", - "obj_lancerboss3_slash_Step_0_gml_149_0": "* ランサーは\n  エンジンをブンブンふかした。", - "obj_lancerboss3_slash_Step_0_gml_167_0": "* ランサー - ATK 7 DEF 1\n* 友情エナジーで パワーアップ中!\n  要注意!", - "obj_susieenemy_slash_Other_11_gml_28_0": "おい!\nランサーを\nボコってんじゃ\nねーよ!", - "obj_susieenemy_slash_Other_11_gml_31_0": "やめろ!\nそれ以上\nランサーを\nなぐんな!", - "obj_lancerboss3_slash_Step_0_gml_64_0": "あいたたた…\nおなかの中が\nアウチだぞ!", - "obj_lancerboss3_slash_Step_0_gml_66_0": "オッホウ!\nとっても\nステキな\n歌だ!!", - "obj_lancerboss3_slash_Step_0_gml_348_0": "* いたたたた...", - "obj_lancerboss3_slash_Step_0_gml_350_0": "* お…おい やめろ!\n  もう そんくらいに\n  しとけよ!", - "obj_lancerboss3_slash_Step_0_gml_351_0": "* それ以上なぐったら\n  ガチで\n  ケガさしちまうだろ!", - "obj_lancerboss3_slash_Step_0_gml_352_0": "\\E0* …ランサー 大丈夫か?", - "obj_lancerboss3_slash_Step_0_gml_354_0": "* う…\n  うん 平気だぞ スージィ!", - "obj_lancerboss3_slash_Step_0_gml_355_0": "\\E7* ちょっと おなかの中が…\n  グチャグチャなだけだ。", - "obj_lancerboss3_slash_Step_0_gml_357_0": "* もういい… わかった!\n  おまえらの勝ちだ!", - "obj_lancerboss3_slash_Step_0_gml_359_0": "* (クリス… もうちょっと\n  手加減してあげても\n  よかったんじゃないかな…)", - "obj_susieenemy_slash_Step_0_gml_197_0": "* ラルセイは やさしい声で\n  心安らぐ子守歌を 歌った!", - "obj_susieenemy_slash_Step_0_gml_223_0": "* スージィは 眠りに落ちた!", - "obj_susieenemy_slash_Step_0_gml_224_0": "* しかし スージィは\n  すでに眠っている!", - "obj_susieenemy_slash_Step_0_gml_228_0": "(ねむり)", - "obj_susieenemy_slash_Draw_0_gml_5_0": "(めざめ)", - "obj_susieenemy_slash_Other_11_gml_48_0": "(Zzz…)", - "obj_susieenemy_slash_Other_11_gml_49_0": "(ふわあぁ)\n寝ちまった…\nおもしろいこと\nあったか?", - "obj_susieenemy_slash_Other_11_gml_9_0": "(めざめ)", - "obj_susieenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!", - "obj_lancerboss3_slash_Step_0_gml_222_0": "* ラルセイに 敵をほめろと伝えた!", - "obj_lancerboss3_slash_Step_0_gml_224_0": "* おふたりは とっても\n  いいコンビですね!\n  ボクも うれしいな!", - "obj_lancerboss3_slash_Step_0_gml_226_0": "* ランサーの心が 少し動いた!", - "obj_lancerboss3_slash_Step_0_gml_77_0": "おお!\nボクさまには\n通用してるぞ!", - "obj_lancerboss3_slash_Step_0_gml_181_0": "* ランサーに\n  髪型がステキだと 伝えてみた…", - "obj_lancerboss3_slash_Step_0_gml_182_0": "* ランサーの心が さらに動いた!", - "obj_lancerboss3_slash_Step_0_gml_71_0": "ありがとう!\n天然なんだ!", - "obj_lancerboss3_slash_Step_0_gml_240_0": "* ラルセイに\n  「敵になにか してあげろ」\n  と伝えた!", - "obj_lancerboss3_slash_Step_0_gml_242_0": "* 2人とも たたかうのを\n  やめてくれたら…\n  そしたら…", - "obj_lancerboss3_slash_Step_0_gml_243_0": "\\E8* 髪の毛を編んであげる!", - "obj_lancerboss3_slash_Step_0_gml_245_0": "* (ランサーは たたかうのを\n  ほぼ やめたくなっている!)", - "obj_lancerboss3_slash_Step_0_gml_79_0": "ホント!?\nボクさま\n絶対にあうと\n思う!", - "obj_lancerboss3_slash_Step_0_gml_250_0": "* ラルセイに\n  「とどめのやさしさを キメろ」と\n  伝えた!", - "obj_lancerboss3_slash_Step_0_gml_252_0": "* つまり ボクは\n  おふたりのことが\n  大好きで…", - "obj_lancerboss3_slash_Step_0_gml_253_0": "\\E8* みんなで仲よく\n  したいなって\n  思います!", - "obj_lancerboss3_slash_Step_0_gml_363_0": "* …う。どうしよう。", - "obj_lancerboss3_slash_Step_0_gml_365_0": "* なんだ? どうした?", - "obj_lancerboss3_slash_Step_0_gml_367_0": "* ボクさま…\n  うっかり敵のことを\n  好きに なっちゃったぞ!", - "obj_lancerboss3_slash_Step_0_gml_368_0": "\\E3* 2人を見てるだけでもう…\n  心が フンワリコロコロ\n  しちゃう。", - "obj_lancerboss3_slash_Step_0_gml_369_0": "\\E4* …バトル的には\n  きわめて好ましくない\n  気分だ。", - "obj_lancerboss3_slash_Step_0_gml_371_0": "* …", - "obj_lancerboss3_slash_Step_0_gml_372_0": "\\E1* ま おまえが\n  たたかいたくねー\n  っつうなら…", - "obj_lancerboss3_slash_Step_0_gml_373_0": "\\E0* これ以上つづけても\n  意味ねーな。", - "obj_lancerboss3_slash_Step_0_gml_374_0": "\\E2* うし 戦闘終了だ!", - "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* いいか… うちらは べつに\n  おまえらに倒されたわけじゃ\n  ねーからな。", - "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* おまえらが やったのは\n  チートだ。ランサーに\n  寄ってたかって…", - "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* やさしくした!", - "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* まーでも どーしても\n  っつーなら そっちに\n  もどってやってもいい。", - "obj_susieandlancer_event_slash_Step_0_gml_456_0": "\\E4* ただし 敵とたたかうの\n  やめるつもりは\n  ねーからな。", - "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* うん… おかえり。\n  もどってきてくれて\n  よかった…", - "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* へいへい。\n  とっとと うちに帰ろうぜ。", - "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* やめやめ!\n  もう やめだ!", - "obj_susieandlancer_event_slash_Step_0_gml_455_0": "\\E1* わかったよ…\n  しょーがねーから 正義の\n  味方チームに復帰してやる。", - "obj_susieandlancer_event_slash_Step_0_gml_467_0": "\\E4* ただし 敵とたたかうの\n  やめるつもりは\n  ねーからな。", - "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* …", - "obj_susieandlancer_event_slash_Step_0_gml_510_0": "\\E7* えーつと…スージィ?", - "obj_susieandlancer_event_slash_Step_0_gml_511_0": "\\E4* ということは\n  ボクさまたちは もう…\n  コンビ解散…?", - "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* は…はあ…?\n  や…それは…", - "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* な…なに言ってんだよ!\n  解散とか あるわけ\n  ねーだろ!", - "obj_susieandlancer_event_slash_Step_0_gml_552_0": "\\E2* おまえは…ほら…", - "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* いまから\n  ~1の\n  一員だ!", - "obj_susieandlancer_event_slash_Step_0_gml_568_0": "ヤツら", - "obj_susieandlancer_event_slash_Step_0_gml_569_0": "$!$?団", - "obj_susieandlancer_event_slash_Step_0_gml_570_0": "ランサー・ファンクラブ", - "obj_susieandlancer_event_slash_Step_0_gml_571_0": "たのしみ隊", - "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* ホント!?\n  ボクさまも入っていいの!?\n  ~1!?", - "obj_susieandlancer_event_slash_Step_0_gml_576_0": "\\E7* いや 待てよ…", - "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* ボクさまが 正義の味方の\n  仲間入りをしたら…", - "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* …ロゴ入りジャージの\n  製作は どうなるんだ?", - "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* あー もちろん作るぞ!\n* ラルセイがな!", - "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* え… ボ…ボク!?", - "obj_susieandlancer_event_slash_Step_0_gml_600_0": "\\E8* う…うん いいよ!\n  作るよ!", - "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* ハッハー! よぉし!\n* ランサーさまが\n  仲間になってやろうッ!", - "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* ランサーが 仲間になった!", - "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.", - "obj_npc_room_slash_Other_10_gml_591_0": "* ランサーさんも\n  ボクたちの うしろを\n  ついてきていいんだよ?", - "obj_npc_room_slash_Other_10_gml_593_0": "* そうか! わかった!", - "obj_npc_room_slash_Other_10_gml_597_0": "* …うーんと\n  ついてきてないみたい\n  ですけど。", - "obj_npc_room_slash_Other_10_gml_599_0": "* うん!", - "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* おほほー これはすごい!", - "obj_thrashafter_follow_slash_Step_0_gml_55_0": "\\E6* こんなに大人数で遊ぶのは\n  初めてだ!!", - "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* でも 兵隊さんたちがいる\n  でしょう? 「いろんな\n  ヤツら」…でしたっけ?", - "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* いるけど あいつらは\n  パパ上の命令で イヤイヤ\n  ボクさまに従ってるだけだ。", - "obj_thrashafter_follow_slash_Step_0_gml_60_0": "\\E4* ホントは\n  ボクさまのことなんて\n  そんなに好きじゃないんだ。", - "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* ケッ…\n  そんなピエロ野郎どもは\n  もう お呼びじゃねーよ。", - "obj_thrashafter_follow_slash_Step_0_gml_63_0": "\\E2* うちらとツルめばいい。", - "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* 了解だ!", - "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* クソッ…\n  まだ ハラへってるな。", - "obj_thrashafter_follow_slash_Step_0_gml_78_0": "\\E0* ここじゃ なに食っても\n  食った気がしねー。", - "obj_thrashafter_follow_slash_Step_0_gml_79_0": "\\E2* もっとカネを盗んどきゃ\n  スイーツ即売会で\n  いろいろ買えたのに。", - "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* …じつはボク\n  あとで ケーキを焼こうと\n  思ってたんだよ。", - "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* 「思ってた」?\n  なんで過去形なんだよ。", - "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* …ボクのこと からかうの\n  やめてくれたら\n  焼いてあげる。", - "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* プッ…!\n  じゃあ いらねー!!", - "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later.", - "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch.", - "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me, for one.", - "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!", - "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* スージィ! 見ろ!\n* キャンディの木だ!", - "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* お やりぃ!", - "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* …クソッ 最後の1コが\n  あんなクソ高いとこに\n  なってやがる。", - "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* 案ずるな スージィ!", - "obj_thrashafter_follow_slash_Step_0_gml_548_0": "\\E2* このようなとき\n  ボクさまは \\cY特殊形態\\cWに\n  変形できるのだ!", - "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* お…おお! マジかよ?", - "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* みなの者 とくと見よ!", - "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* ジャンッ!\n  \\cYイス・フォーム\\cWッ!!", - "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* …それ 両手を地面に\n  ついただけですよね。", - "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* はいはい \n  ヤキモチやかない。", - "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* ヘヘヘ…取れたぜ。", - "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* おおおー!\n  どんな味か 教えてね!", - "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* え おまえ\n  これ 食ったことねーの?", - "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* あ… うん…\n  ずっと気になってたけど…", - "obj_thrashafter_follow_slash_Step_0_gml_745_0": "\\E4* 自分で取っちゃダメって\n  言われてるから…", - "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* …", - "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* んじゃ おめーが食って\n  オレに教えろよ。\n  どんな味すっかさ。", - "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* え… くれるの…?", - "obj_thrashafter_follow_slash_Step_0_gml_774_0": "\\E6* だって\n  おなかへってるんじゃ…", - "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* い…いーんだよ…\n  気が変わったんだ。", - "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* ホッホウ!\n* キャンディさまの\n  仲間入りだ!", - "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* キャンディが 仲間になった!", - "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* いいから\n  さっさと食えって!!", - "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* …どうだ? うまいか?", - "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* んーーーおいッすィー!\n  なかよしこよし味!", - "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* いや 意味わかんねーから!\n  どんな味だよ それ??", - "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* ハハハハ!\n  歯が ガタガタに\n  なりそうな味だ!!", - "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* はは そりゃ…", - "obj_thrashafter_follow_slash_Step_0_gml_394_0": "\\E6* …ヤベーだろ。", - "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* ウハハ うん!\n  でも ボクさまに食べさせて\n  くれて ありがとう!!", - "obj_thrashafter_follow_slash_Step_0_gml_397_0": "\\E3* おまえは とっても\n  いいお友だちだ!!", - "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* あー…", - "obj_thrashafter_follow_slash_Step_0_gml_400_0": "\\E1* …ああ。\n  おまえも な。", - "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* こんなふうに おまえたちと\n  いっしょに歩いてるだけで\n  とっても楽しいぞ。", - "obj_thrashafter_follow_slash_Step_0_gml_188_0": "\\E7* なんだかすごく…\n  大事なことをしている\n  気分だ。", - "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* それはね ランサーさ…\n  ランサーくん ライトナーと\n  いっしょに いるからだよ。", - "obj_thrashafter_follow_slash_Step_0_gml_191_0": "\\E0* ボクたちダークナーの\n  目的は ライトナーたちに\n  力を貸すことなんだ。", - "obj_thrashafter_follow_slash_Step_0_gml_192_0": "\\E6* それが ボクたちが\n  唯一 真の達成感を\n  得られる行いなんだよ。", - "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* そう…なのか…?", - "obj_thrashafter_follow_slash_Step_0_gml_195_0": "\\E4* …でも パパ上は\n  ライトナーどもを嫌ってる…\n  パパ上の望みは…", - "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* ねえ ランサーくんの\n  お父さんは 幸せそう?", - "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* …それは よくわからない。", - "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* なあ その話 やめねえ?\n  「目的」だ なんだって\n  意味わかんねーし。", - "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* とりあえず ヘンな木の実を\n  食えて うれしいっつー\n  ことだろ?", - "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* そうだ! ボクさまの体には\n  木の実のジュースが\n  みなぎっている!!", - "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* まあその なんだ…\n  あ…アタシもさ…この世界の\n  住人じゃないけど…", - "obj_thrashafter_follow_slash_Step_0_gml_219_0": "\\E6* こんなふうに…\n  おまえたちとツルんでると…\n  なんつうか…", - "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* …幸せ?", - "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* フン… バーカ。", - "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* …そう…かもな。", - "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* みんな 見て!\n  お城が見えるよ!", - "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* そう! あそこが!\n  ボクさまの\n  住んでるところだ!", - "obj_thrashafter_follow_slash_Step_0_gml_268_0": "\\E3* ボクさまと…", - "obj_thrashafter_follow_slash_Step_0_gml_269_0": "\\E6* パ…パパ上の。", - "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* てっぺんから出てる\n  あの黒いのは なんだ…?", - "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* あれが 闇の泉だよ。\n  あそこに たどりつければ…", - "obj_thrashafter_follow_slash_Step_0_gml_274_0": "\\E8* スージィとクリスは\n  おうちに帰れるんだ!", - "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* はぁー やっとかよ。", - "obj_thrashafter_follow_slash_Step_0_gml_277_0": "\\E2* そんじゃ とっとと\n  行こうぜ!", - "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* …", - "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* ね…ねえ…\n  どうしても\n  行かないとダメかな?", - "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* 泉は いま すごく厳重に\n  警備されてる。", - "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* 近づいたら きっと…", - "obj_thrashafter_follow_slash_Step_0_gml_306_0": "\\E4* あ…危ないよ…\n  痛い目に あうよ…\n  ううん それだけじゃない…", - "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* ランサー\n  おまえ なに言ってんだ?", - "obj_thrashafter_follow_slash_Step_0_gml_309_0": "\\E2* オレたちが\n  負けるわけねーだろ!?", - "obj_thrashafter_follow_slash_Step_0_gml_310_0": "\\E0* ジャマするヤツがいたら\n  そんときは…", - "obj_thrashafter_follow_slash_Step_0_gml_311_0": "\\E4* …ブッとばしゃいい。", - "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* …", - "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* で…でも もし\n  たたかうことに\n  なったら…?", - "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* だれだって ケガの1つや\n  2つぐらい するもんだろ?\n  心配すんなって。", - "obj_thrashafter_follow_slash_Step_0_gml_935_0": "\\E4* だれが おそってこようと\n  いっしゅんで\n  息の根とめてやるよ。", - "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* で…^1でもね スージィ…", - "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* なんだよ?", - "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* …", - "obj_thrashafter_follow_slash_Step_0_gml_962_0": "\\EC* ゴメン ボク…", - "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* ボク 行かなきゃ。", - "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* は?\n  いつ もどってくんだ?", - "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* …", - "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* さよなら。", - "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* は? ちょ…\n  ちょっとまてよ ランサー!", - "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* どうしたんだよ 急に!", - "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* あ… ま…待って!\n  スージィ!", - "obj_lancerchase2_slash_Step_0_gml_43_0": "* ライトナーどもが\n  城に迫っているぞ…!", - "obj_lancerchase2_slash_Step_0_gml_44_0": "* 捕えろ…!", - "obj_castlefront_event_slash_Step_0_gml_24_0": "* ランサー!", - "obj_castlefront_event_slash_Step_0_gml_58_0": "* どうしたんだよ おい!", - "obj_castlefront_event_slash_Step_0_gml_106_0": "* 追いつめたぞ!", - "obj_castlefront_event_slash_Step_0_gml_163_0": "* わ… ま…待ってください…!", - "obj_prisonevent_slash_Step_0_gml_29_0": "* ヒッヒッヒ…\n  残念だな ライトナー…", - "obj_prisonevent_slash_Step_0_gml_30_0": "* おまえたちを\n  永遠に ここに閉じこめておけとの\n  ご命令だ…", - "obj_prisonevent_slash_Step_0_gml_31_0": "* …罰を受けて苦しむところを\n  見たかったのに!\n  あー残念! ムワーッハッハッハ!", - "obj_prisonevent_slash_Step_0_gml_82_0": "* …い…たたた…", - "obj_prisonevent_slash_Step_0_gml_83_0": "\\E6* はぁ… 困ったな…\n  聞いた…?", - "obj_prisonevent_slash_Step_0_gml_84_0": "\\E3* 「永遠に閉じこめておく」\n  だって…", - "obj_prisonevent_slash_Step_0_gml_85_0": "\\E1* …これは当分\n  出られそうにないよ。", - "obj_prisonevent_slash_Step_0_gml_86_0": "\\E1* …", - "obj_prisonevent_slash_Step_0_gml_104_0": "* …そうだ スージィ…!\n  スージィは どこに\n  いるんだろう!?", - "obj_prisonevent_slash_Step_0_gml_105_0": "\\E3* 探さなきゃ…\n  危ない目にあってるかも\n  しれない!", - "obj_prisonevent_slash_Step_0_gml_106_0": "\\E1* …まあ… スージィのほうが\n  誰かを危ない目にあわせてる\n  かもしれないけどね…", - "obj_prisonevent_slash_Step_0_gml_107_0": "\\E6* このオリの中に\n  脱出に使えそうなものは\n  ないかな…?", - "obj_readable_room1_slash_Other_10_gml_608_0": "* (金属製の とびらだ)\n* (鉄格子を ゆさぶってみた…)", - "obj_readable_room1_slash_Other_10_gml_609_0": "* (ムダなようだ…)", - "scr_text_slash_scr_text_gml_1717_0": "* (妙にオシャレな 手かせだ)", - "scr_text_slash_scr_text_gml_1718_0": "* (取る?)", - "scr_text_slash_scr_text_gml_1423_0": "\\C2", - "scr_text_slash_scr_text_gml_1713_0": " \n取る", - "scr_text_slash_scr_text_gml_1901_0": " \n買わない", - "scr_text_slash_scr_text_gml_1733_0": "* (これ以上「ぼうぐ」を持てない)", - "scr_text_slash_scr_text_gml_1738_0": "* (「はがねの手かせ」が\n  「ぼうぐ」に加わった)", - "scr_text_slash_scr_text_gml_1744_0": "* (自由をうばう かせなど\n  いらない…)", - "scr_text_slash_scr_text_gml_1723_0": "* (自由をうばう かせなど ない…)", - "obj_npc_facing_slash_Other_10_gml_307_0": "* クリス たしかに\n  万事休す って状況に\n  思えるかもしれないけど…", - "obj_npc_facing_slash_Other_10_gml_308_0": "\\E6* キミならきっと\n  いいアイデアを思いつく\n  はずだよ!", - "obj_npc_facing_slash_Other_10_gml_312_0": "* クリス もう少し\n  オリの中を 調べてみたら\n  どうかな?", - "scr_text_slash_scr_text_gml_1687_0": "* (生命は なにも消費せずに\n  存続することは できない)\n* (コケすらも 水をすすって生きる)", - "scr_text_slash_scr_text_gml_1688_0": "* (生命のサイクルを 保持する?)", - "scr_text_slash_scr_text_gml_1689_0": "\\C2", - "scr_text_slash_scr_text_gml_1683_0": " \n保持する", - "scr_text_slash_scr_text_gml_1939_0": " \n買わない", - "scr_text_slash_scr_text_gml_1702_0": "* (コケを 食べた)\n* (…コケっぽい味がした)", - "scr_text_slash_scr_text_gml_1703_0": "* (HPが コケた)", - "scr_text_slash_scr_text_gml_1693_0": "* (コケは 消費された)\n* (生命のサイクルは 続く…)", - "scr_text_slash_scr_text_gml_1708_0": "* (生命のサイクルは ここで尽きた。\n  この せまいオリの中で…)", - "obj_readable_room1_slash_Other_10_gml_610_0": "* (金属製の とびらだ)\n* (カギが かかっている)", - "obj_readable_room1_slash_Other_10_gml_613_0": "* (どう見ても 金属製のとびらが\n  なくなっている)", - "obj_npc_facing_slash_Other_10_gml_323_0": "* どう!?\n  なにか見つかった…?", - "obj_npc_facing_slash_Other_10_gml_324_0": "\\E1* …", - "obj_npc_facing_slash_Other_10_gml_328_0": "\\E1* …口のまわりに ヘンな\n  緑色のが ついてるよ?", - "obj_npc_facing_slash_Other_10_gml_329_0": "* …オリに入れられて\n  2分後には もう\n  コケなんか食べるなんて…", - "obj_npc_facing_slash_Other_10_gml_330_0": "\\E6* …クリス キミは\n  やる気まんまんだね!", - "obj_npc_facing_slash_Other_10_gml_331_0": "\\E1* …", - "obj_npc_facing_slash_Other_10_gml_337_0": "\\E6* あ… ク…クリス…", - "obj_npc_facing_slash_Other_10_gml_338_0": "\\E1* 自分で 手かせをはめたの?", - "obj_npc_facing_slash_Other_10_gml_339_0": "\\E8* そ…そっか…\n  うん とっても\n  よく似合ってるよ!", - "obj_npc_facing_slash_Other_10_gml_340_0": "\\E6* すごく… 囚人生活が\n  板についてる感じ!\n  ハハハ!", - "obj_npc_facing_slash_Other_10_gml_341_0": "* …", - "obj_npc_facing_slash_Other_10_gml_348_0": "\\E1* …口のまわりに ヘンな\n  緑色のが ついてるよ?", - "obj_npc_facing_slash_Other_10_gml_349_0": "\\E6* …オリに入れられて\n  2分後には もう\n  コケなんか食べはじめて…", - "obj_npc_facing_slash_Other_10_gml_350_0": "\\E1* 手かせまで はめちゃって…", - "obj_npc_facing_slash_Other_10_gml_351_0": "\\E6* すっかり 囚人生活が\n  板についてる感じだね!\n  ハハハ!", - "obj_npc_facing_slash_Other_10_gml_352_0": "\\E1* …", - "obj_prisonevent_slash_Step_0_gml_140_0": "* …そっか なにも\n  見つからなかったんだね…", - "obj_prisonevent_slash_Step_0_gml_141_0": "\\E6* でも あきらめるのは\n  まだ早いよ!", - "obj_prisonevent_slash_Step_0_gml_142_0": "\\E6* …", - "obj_prisonevent_slash_Step_0_gml_143_0": "\\E1* だけど… もし このまま\n  助からなかったら…", - "obj_prisonevent_slash_Step_0_gml_144_0": "\\E6* そのときは…どうか\n  これだけは 覚えておいて\n  くれるかな…", - "obj_prisonevent_slash_Step_0_gml_145_0": "\\E1* ボク… キミに出会えて\n  ホントに…", - "obj_prisonevent_slash_Step_0_gml_147_0": "* おい! アホコンビ!\n  たのむから ちょっと\n  だまってろ!", - "obj_prisonevent_slash_Step_0_gml_148_0": "* 気が散るだろ!!", - "obj_prisonevent_slash_Step_0_gml_179_0": "* その声は…スージィ!?\n  どこにいるの!?", - "obj_prisonevent_slash_Step_0_gml_181_0": "* さあな ろう屋じゃね?", - "obj_prisonevent_slash_Step_0_gml_207_0": "* とりあえず 鉄格子の外には\n  出たけどな。", - "obj_prisonevent_slash_Step_0_gml_208_0": "* 看守を うまいこと説得して\n  カギを ゲットしたんだ。", - "obj_prisonevent_slash_Step_0_gml_210_0": "* すごい!\n  どうやって…?", - "obj_prisonevent_slash_Step_0_gml_229_0": "\\E2* あー… ゴミ箱に…\n  「ご招待」してやった。", - "obj_prisonevent_slash_Step_0_gml_232_0": "\\E0* だけど今度は\n  パズルがあって\n  先ヘ進めねーんだ。", - "obj_prisonevent_slash_Step_0_gml_234_0": "* スージィ がんばって\n  パズルを解いて!", - "obj_prisonevent_slash_Step_0_gml_252_0": "* いや だから… オレは\n  パズルは やらねーって…", - "obj_prisonevent_slash_Step_0_gml_253_0": "\\E0* …", - "obj_prisonevent_slash_Step_0_gml_254_0": "\\E2* なあ ここで待ってりゃ\n  そのうち ランサーが\n  来るだろ?", - "obj_prisonevent_slash_Step_0_gml_255_0": "\\E2* だってあいつ この城に\n  住んでんだぞ? 助けに\n  こねえわけがねえよ。", - "obj_prisonevent_slash_Step_0_gml_257_0": "* …ねえ クリスとボクが\n  いっしょに解いて\n  あげようか?", - "obj_prisonevent_slash_Step_0_gml_259_0": "* いや おまえらの助けとか\n  いらねーから。", - "obj_prisonevent_slash_Step_0_gml_260_0": "* …", - "obj_prisonevent_slash_Step_0_gml_261_0": "\\E6* …まあ ヒント的なもんを\n  でけー声で さけびてえ\n  っつうなら…", - "obj_prisonevent_slash_Step_0_gml_262_0": "\\E2* べつに 止めねーけどな。", - "obj_prisonevent_slash_Step_0_gml_264_0": "* (クリス スージィに\n  指示を出してあげて)", - "scr_text_slash_scr_text_gml_1658_0": " \nスペード入力", - "scr_text_slash_scr_text_gml_1659_0": " \nダイヤ入力", - "scr_text_slash_scr_text_gml_1660_0": "切り替え", - "scr_text_slash_scr_text_gml_1662_0": "\\C3", - "obj_prisonevent_slash_Step_0_gml_309_0": "* っしゃあ!!\n  解けたぜ!!!", - "obj_prisonevent_slash_Step_0_gml_300_0": "\\E0* …", - "obj_prisonevent_slash_Step_0_gml_311_0": "\\E7* はあああぁ?\n  ほとんど解けてただろ!\n  解けたことにしろよ オラ!", - "obj_prisonevent_slash_Step_0_gml_299_0": "* っしゃああぁ!\n  やっと解けたぜ!!!", - "obj_prisonevent_slash_Step_0_gml_310_0": "\\E0* …", - "obj_prisonevent_slash_Step_0_gml_301_0": "\\E7* がああクソッ! ダメだ!\n  これじゃ さっきと\n  同じじゃねーか!", - "obj_prisonevent_slash_Step_0_gml_322_0": "* …リセットされた\n  みてえだぞ。", - "obj_prisonevent_slash_Step_0_gml_329_0": "* …またリセットされたぞ。", - "obj_prisonevent_slash_Step_0_gml_336_0": "* おい クリス…\n  てめー ホントに大丈夫\n  なんだろうな…?", - "obj_prisonevent_slash_Step_0_gml_343_0": "* またリセットかよ!!\n  いいかげんにしろ!\n  もういい! 自分でやる!!", - "obj_prisonevent_slash_Step_0_gml_344_0": "\\E0* …", - "obj_prisonevent_slash_Step_0_gml_345_0": "\\E6* いや やらねーけどさ…", - "obj_prisonevent_slash_Step_0_gml_354_0": "* …あー 出だしから\n  絶好調だな クリス。", - "obj_prisonevent_slash_Step_0_gml_376_0": "* っしゃあ! 解けたぜ!!", - "obj_prisonevent_slash_Step_0_gml_378_0": "* やったね!\n  早くボクたちを\n  ここから出して!", - "obj_prisonevent_slash_Step_0_gml_380_0": "* わーかってるって。", - "scr_text_slash_scr_text_gml_1753_0": "\\E6* …手伝ってくれて\n  ありがとう。スージィも\n  感謝してるはずだよ。", - "scr_text_slash_scr_text_gml_1561_0": "\\E1* …", - "scr_text_slash_scr_text_gml_1755_0": "\\E1* クリス…", - "scr_text_slash_scr_text_gml_1756_0": "\\E6* スージィのこと 心配?", - "scr_text_slash_scr_text_gml_1719_0": "\\C2", - "scr_text_slash_scr_text_gml_595_0": " \nそう", - "scr_text_slash_scr_text_gml_1750_0": " \nスージィは\n大丈夫", - "scr_text_slash_scr_text_gml_1762_0": "\\E6* いまは 信じて待つことしか\n  できないけど…", - "scr_text_slash_scr_text_gml_1763_0": "\\E0* せめて 目を閉じて\n  思い浮かべてみようよ…", - "scr_text_slash_scr_text_gml_1764_0": "\\E6* いまごろ スージィは\n  なにを してるかな…って", - "scr_text_slash_scr_text_gml_1772_0": "\\E0* (うし…\n  オリからは 出られた…)", - "scr_text_slash_scr_text_gml_1773_0": "* (次は どっちだ…?)", - "scr_text_slash_scr_text_gml_1757_0": "\\C2", - "scr_text_slash_scr_text_gml_1768_0": " \n左へ", - "scr_text_slash_scr_text_gml_1780_0": "\\E9* え…? クリス…?\n  いま なんか言ったか?", - "scr_text_slash_scr_text_gml_1769_0": " \n右へ", - "scr_text_slash_scr_text_gml_1781_0": "\\E0* (…クソッ\n  さすがに ここまでは\n  声が届かねえか…)", - "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (…とりあえず\n  こっち行ってみよう…)", - "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (…行き止まりだな)", - "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (…! いまのは\n  ランサーの声だ!)", - "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* クソッ またパズルかよ…", - "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (…もどって\n  クリスに聞くか…)", - "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* …いいか 必ず あいつら…", - "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "\\E9* (ランサー…)", - "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (よし…\n  自力で解いてやる!)", - "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* わかったな?\n  絶対に あいつらを\n  オリから 出すな。", - "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* ライトナーどもを\n  逃がすわけには いかない。", - "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* …とくに\n  ムラサキの娘はな。", - "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* …ランサー?", - "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* ス…スージィ?", - "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* …ななななにしてるの?\n  こんなところで…", - "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* …", - "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "\\E9* ランサー\n  クリスと ラルセイは\n  まだ オリん中だ…", - "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* し…知ってるよ。", - "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* だ…", - "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* だって 3人を ここに\n  閉じ込めろって\n  命令したのは ボクだから。", - "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "\\E5* お…", - "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "\\E6* おまえたちは\n  ここに足止めだ。", - "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "\\E5* …永遠に。", - "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* ランサー…\n  てめえ…", - "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* オレたちを 始末するつもり\n  だったのか…?", - "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* …", - "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "\\EC* 仲間じゃなかったのかよ…", - "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* ち…違うんだ これには\n  ワケが…", - "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* …", - "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "\\E0* いや。", - "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* もういい。", - "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* 聞きたくない。", - "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* なんも言うな。", - "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* …わかってるよ。", - "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* 言われなくても。", - "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* アタシなんかと…", - "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "\\E1* …友だちになりたい\n  ヤツなんて\n  いるわけない。", - "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* スージィ 違うんだ…", - "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* だまれよ。", - "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* でも…", - "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* だまれっつってんだろ!", - "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* どけよ。", - "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* …", - "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* 聞こえなかったのか?\n* そこを\n  どけっつってんだよ!", - "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* …", - "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "\\E5* い…イヤだ。", - "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* 聞こえてねえのか…?", - "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "\\E1* フン せっかく\n  逃げるチャンスを\n  やったのに…", - "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* 聞く気がねえなら\n  しょうがない…", - "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* …床のシミに\n  なってもらうぜ。", - "obj_lancerboss2_slash_Step_0_gml_88_0": "* …", - "obj_lancerboss2_slash_Step_0_gml_120_0": "教えてやるよ\n裏切り者は\nどうなるか", - "obj_lancerboss2_slash_Step_0_gml_121_0": "裏切り者はな\nオレに\nブッつぶされ\nんだ", - "obj_lancerboss2_slash_Step_0_gml_122_0": "そこをどけよ\nどかねえなら…", - "obj_lancerboss2_slash_Step_0_gml_122_1": "…どかねえなら\nブッ殺す", - "obj_lancerboss2_slash_Step_0_gml_123_0": "わかってん\nのか?\nブッ殺すっ\nつってんだよ", - "obj_lancerboss2_slash_Step_0_gml_124_0": "ヘッ…\nハズしたぜ!\nバーカ!", - "obj_lancerboss2_slash_Step_0_gml_127_0": "…つか\nなんで反撃\nしねーんだよ?", - "obj_lancerboss2_slash_Step_0_gml_135_0": "…フン\nま\nどーでも\nいいけどな", - "obj_lancerboss2_slash_Step_0_gml_136_0": "そのまま\nなんもせずに\nブッ殺され\nてえなら…", - "obj_lancerboss2_slash_Step_0_gml_137_0": "こっちも\n仕事がラクで\n助かるぜ!", - "obj_lancerboss2_slash_Step_0_gml_145_0": "…わかった\nもういい", - "obj_lancerboss2_slash_Step_0_gml_145_1": "そんなに\n死にてえなら…", - "obj_lancerboss2_slash_Step_0_gml_145_2": "さっさと\n死ねよ!!", - "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* ス…スージィ?", - "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* な…なんで?\n  どうして 外したの…?", - "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* オレは…", - "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "\\E0* おまえを 殺したくないよ。", - "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "\\EC* 頼むから そこを\n  どいてくれ。", - "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* だ…だけど…\n  この先ヘ行かせたら…", - "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "\\EB* スージィたちと パパは\n  たたかって…そして…", - "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "\\EA* …殺し合うんだ。", - "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* …", - "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* …でも スージィたちを\n  ここに 閉じ込めておけば…", - "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* どっちも 傷つかずにすむ。", - "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* …", - "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* だったら…", - "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* だったらさ…殺さないよ…\n  おまえのオヤジ。\n  約束する。", - "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "\\EC* おまえのオヤジに\n  出くわしたら…\n  そしたら…", - "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "\\ED* 話し合いだ。\n  ノンバイオレンス・スタイル\n  でな。", - "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* でも…", - "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "\\E5* パパは それじゃ\n  納得してくれないと思う…", - "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* ヘヘ…\n  んだよ ランサー!\n  しっかりしろって!", - "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* オレたち \n  最強チームだろ!?", - "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* オレたちに 不可能はねえ!\n  バトルでも\n  それ以外でもな!", - "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* …", - "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* …そ そうだな!\n  スージィの言うとおりだ…!", - "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* やってみる価値はあるッ!", - "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "\\E2* ボクさまも 協力するぞ!", - "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "\\E3* これから パパ上のところへ\n  行って いい感じに\n  下ごしらえしておこう!", - "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* うし! そうこなくちゃな!", - "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* そうと決まったら\n  さっそく行ってくるぞ!!", - "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* ね…^1ねえ… スージィ?", - "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* …なんだ?", - "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* その…", - "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "\\E7* ボクたちって…\n  まだ 友だち…?", - "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* は…はあ?", - "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "\\E6* あ…^1あったりめーだ!\n  お…おまえが\n  イヤじゃなきゃな!", - "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* そっか…よかった…!\n  じゃ またあとで!!", - "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (…こんな調子で\n  どうやって あいつの\n  オヤジを突破すりゃいい?)", - "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "\\ED* (ま…まあ\n  なんとかなんだろ!)", - "obj_prisonevent_slash_Step_0_gml_481_0": "* …というワケなんだよ。\n  わかった?", - "obj_prisonevent_slash_Step_0_gml_521_0": "* …よう。", - "obj_prisonevent_slash_Step_0_gml_523_0": "* スージィ!\n  助けに きてくれたんだね!", - "obj_prisonevent_slash_Step_0_gml_524_0": "\\E8* やっぱりキミは\n  勇者の心の持ち主だよ…!", - "obj_prisonevent_slash_Step_0_gml_526_0": "* うっせー\n  今回は特別だよ。", - "obj_prisonevent_slash_Step_0_gml_543_0": "* (クリスとラルセイが\n  仲間になった!)", - "obj_npc_room_slash_Other_10_gml_606_0": "* ご招待してくれて ありがとな!\n  このゴミ箱 最高だぜ!", - "obj_npc_room_slash_Other_10_gml_607_0": "* さっきは きゅうくつな思いをさせて\n  すまなかったな!", - "obj_npc_room_slash_Other_10_gml_610_0": "* オレの友だちも このゴミ箱に\n  ご招待してやろうと思うんだ!", - "obj_readable_room1_slash_Other_10_gml_591_0": "* スージィが 初めて解いた\n  パズル…\n  いい思い出だね。", - "obj_readable_room1_slash_Other_10_gml_593_0": "* オレの思い出で\n  なごむなッ!!", - "obj_readable_room1_slash_Other_10_gml_598_0": "* (カベが ヒビ割れている…)\n* (中には なにが\n  あるのだろう…?)", - "obj_readable_room1_slash_Other_10_gml_599_0": "* (…かべが あった)", - "obj_readable_room1_slash_Other_10_gml_602_0": "* (低レベルな建築技術以外\n  特に 目につくものはない)", - "obj_readable_room1_slash_Other_10_gml_898_0": "* そう 私まで 逮捕されちゃったの…", - "obj_readable_room1_slash_Other_10_gml_899_0": "* 私 ただの目玉なのに!\n  世も末だわ!", - "obj_readable_room1_slash_Other_10_gml_902_0": "* (パズルを 解いた)", - "obj_readable_room1_slash_Other_10_gml_908_0": "* スージィ このパズル\n  ひとりで解いたの?\n  偉かったねえ…", - "obj_readable_room1_slash_Other_10_gml_909_0": "\\E7* ボクたちのこと\n  助けたくて\n  しかたなかったんだね…", - "obj_readable_room1_slash_Other_10_gml_911_0": "* だから! ちっげーし!\n  オレは ただ…!", - "obj_readable_room1_slash_Other_10_gml_912_0": "\\E6* テキトーにやったら…\n  うっかり\n  解けちまっただけだ。", - "obj_readable_room1_slash_Other_10_gml_914_0": "* うっかり?", - "obj_readable_room1_slash_Other_10_gml_916_0": "* そうだよ。\n  スロットマシンかと\n  思ったのにさ…", - "obj_readable_room1_slash_Other_10_gml_917_0": "* 出てきた賞品は\n  ダっセえ2人組でさ。\n  ガッカリだぜ。", - "obj_readable_room1_slash_Other_10_gml_920_0": "* そっかそっか…\n  偉かったねえ スージィ。", - "obj_readable_room1_slash_Other_10_gml_922_0": "* へいへい。", - "obj_readable_room1_slash_Other_10_gml_626_0": "* はあああぁ!?\n  なんで おまえのオリにだけ\n  コケが 生えてんだよ!?", - "obj_readable_room1_slash_Other_10_gml_627_0": "\\E0* (ずりぃだろ…)", - "obj_readable_room1_slash_Other_10_gml_628_0": "\\E0* (しかも オレが 食うぶん\n  残ってねーし…)", - "obj_npc_room_slash_Other_10_gml_618_0": "* (あ わ…わたしは ただのオリ…)\n* (フツー だれも オリなんかに\n  話しかけませんから!)", - "obj_npc_room_slash_Other_10_gml_619_0": "* (ショーは 楽しんでるかい?)", - "obj_npc_room_slash_Other_10_gml_620_0": "* (わたしは ゴウルデン・サムだ)", - "obj_npc_room_slash_Other_10_gml_621_0": "* (4番目のオリってのも\n  なかなかツラいもんだよ)", - "obj_npc_room_slash_Other_10_gml_638_0": "* おお! なんたる不幸!\n* われら3名は かつての王!\n* そこの者 われらを解放してくれ!", - "obj_npc_room_slash_Other_10_gml_639_0": "* かつては われら四王が力を合わせ\n  この国を治めておったのだ。しかし\n  「騎士」が現れ 異変が起きた…", - "obj_npc_room_slash_Other_10_gml_640_0": "* ああ わが金銀財宝たちよ!\n  どうか 無事であってくれ!\n  ああ…!", - "obj_npc_room_slash_Other_10_gml_644_0": "* ん? 世界に危機が迫っている と?", - "obj_npc_room_slash_Other_10_gml_645_0": "* ほう それは大変だな。", - "obj_npc_room_slash_Other_10_gml_665_0": "* 無免許でパズルを作ったかどで\n  捕えられてしまいました…", - "obj_npc_room_slash_Other_10_gml_666_0": "* もう二度と…「もじさがし」は\n  作りません! 誓って!", - "obj_npc_room_slash_Other_10_gml_653_0": "* キミらと たたかうのを 拒否したら\n  オリに 入れられちまったよ…", - "obj_npc_room_slash_Other_10_gml_654_0": "* だって たたかえるわけないだろ!?\n  キミら 王様よりぜんぜん\n  やさしそうなのにさ…!", - "obj_npc_room_slash_Other_10_gml_659_0": "* ハハハ キミらみたいな\n  おっかない連中と たたかうぐらいなら\n  オリの中のほうが マシだよ!", - "obj_npc_room_slash_Other_10_gml_626_0": "* (以前は オリに入ってるのは\n  私たち動物だけだったんですけどね)\n* (今じゃ みーんな入ってますよ)", - "obj_npc_room_slash_Other_10_gml_627_0": "* (どっちを向いても\n  見知らぬ顔ばかり…\n  あーあ 昔はよかったなあ)", - "obj_npc_room_slash_Other_10_gml_628_0": "* (この不潔なオリを\n  私たち動物だけで 占領できたのに)", - "obj_npc_room_slash_Other_10_gml_632_0": "* (いろいろな動物たちが\n  転げまわる音がする)", - "obj_elevatorcontroller_slash_Step_0_gml_353_0": "\\EB* よし このエレベーターで\n  地上の階へ\n  出られるはずだよ。", - "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* 到着まで しばらく\n  かかりそうだから…", - "obj_elevatorcontroller_slash_Step_0_gml_419_0": "\\E0* みんな ラクにしててね!", - "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* …なあ ラルセイ。", - "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* ランサーのオヤジだけどさ…\n  王様な?", - "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* うん。", - "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* そいつに会ったら…\n  やっぱ その…", - "obj_elevatorcontroller_slash_Step_0_gml_454_0": "\\EC* …たたかわないと\n  ダメなのか?", - "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* スージィ…", - "obj_elevatorcontroller_slash_Step_0_gml_458_0": "\\E7* いや オレは ぜんぜん\n  よゆーで ブッつぶせる\n  けどさ…", - "obj_elevatorcontroller_slash_Step_0_gml_459_0": "\\E0* おまえらは ほら\n  そっち系じゃねえだろ?", - "obj_elevatorcontroller_slash_Step_0_gml_460_0": "\\E2* もっとこう みっともなく\n  ヘイコラして ペコペコ\n  すんのが 好きだろ?", - "obj_elevatorcontroller_slash_Step_0_gml_476_0": "\\E0* んで 考えたんだけどさ…", - "obj_elevatorcontroller_slash_Step_0_gml_477_0": "\\E6* オレも… まあ…\n  そういうの やってみても\n  いいかなって…?", - "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* ホントに!?\n  スージィも 「こうどう」\n  してくれるの…?", - "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* いや まあ その…", - "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* そっかぁ… スージィが\n  「こうどう」してくれたら\n  ボクたちも うれしいよ!", - "obj_elevatorcontroller_slash_Step_0_gml_484_0": "\\E0* 大丈夫 ボクたち2人が\n  ちゃんとサポートするから!", - "obj_elevatorcontroller_slash_Step_0_gml_485_0": "\\E6* なにを すればいいか\n  いっしょに 考えてあげる\n  からね。", - "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* …", - "obj_elevatorcontroller_slash_Step_0_gml_488_0": "\\EC* …ああ わかった。", - "obj_elevatorcontroller_slash_Step_0_gml_503_0": "\\EC* …", - "obj_elevatorcontroller_slash_Step_0_gml_504_0": "\\E0* なあ ラルセイ。", - "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* なあに?", - "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* おまえ…", - "obj_elevatorcontroller_slash_Step_0_gml_509_0": "\\E6* ホントに…\n  焼いてくれんのか?\n  ケーキ…", - "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* じゃあ スージィは…\n  ボクを からかうの\n  やめてくれる?", - "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* …", - "obj_elevatorcontroller_slash_Step_0_gml_514_0": "\\E2* ま どーしてもっつーなら\n  やめてやっても いいぜ。", - "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* うん。それなら\n  好きなだけ\n  焼いてあげるよ。", - "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* へっ…\n  オレの「好きなだけ」を\n  甘くみんなよ?", - "obj_elevatorcontroller_slash_Step_0_gml_605_0": "\\E0* さあ 着いたよ!", - "obj_elevatorcontroller_slash_Step_0_gml_644_0": "\\E0* クリス 待てよ。", - "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* その…\n  よくよく考えたらさ…", - "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* たしかに てっとり早く\n  うちに帰るには…", - "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* 3人で…「協力」?\n  したほうが いいよなって。", - "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* だから こんど敵と\n  たたかうときは…", - "obj_elevatorcontroller_slash_Step_0_gml_691_0": "\\EC* なにをすりゃいいか\n  教えてくれ。オレは\n  そのとおりに動く。", - "obj_elevatorcontroller_slash_Step_0_gml_709_0": "\\E1* …ただし あんまり\n  しょーもねーこと\n  やらすなよ?", - "obj_elevatorcontroller_slash_Step_0_gml_710_0": "\\E2* 調子こいたら\n  また暴れてやっからな!?", - "obj_elevatorcontroller_slash_Step_0_gml_774_0": "\\E0* クリス…", - "obj_elevatorcontroller_slash_Step_0_gml_775_0": "\\EC* …よろしくたのんだぜ。", - "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (スージィが 本当に 仲間になった)", - "scr_text_slash_scr_text_gml_2866_0": "* (どの階へ行く?)", - "scr_text_slash_scr_text_gml_2867_0": "\\C3", - "scr_text_slash_scr_text_gml_2862_0": " \nろう屋 B1", - "scr_text_slash_scr_text_gml_2863_0": " \n地上 1F", - "scr_text_slash_scr_text_gml_2864_0": "????", - "scr_text_slash_scr_text_gml_2892_0": "* (もう そこにいる)", - "scr_text_slash_scr_text_gml_2908_0": "* (もう そこにいる)", - "scr_text_slash_scr_text_gml_2924_0": "* (もう そこにいる)", - "scr_text_slash_scr_text_gml_2689_0": "* ウェーン ヒッヒッ ウェンヒッヒ…", - "scr_text_slash_scr_text_gml_2690_0": "* さみしいヨ? さみしいネ…", - "scr_text_slash_scr_text_gml_2691_0": "* ほうら ごらんよ 面会だ。\n  そこに 立ってる3人は…", - "scr_text_slash_scr_text_gml_2692_0": "* 誰だろナ? 誰だろネ?", - "scr_text_slash_scr_text_gml_2694_0": "* はじめまして! ボクは\n  ラルセイといいます。\n  こっちは クリスと…", - "scr_text_slash_scr_text_gml_2696_0": "* おい おまえ\n  なんで こんなとこに\n  入ってんだ?", - "scr_text_slash_scr_text_gml_2698_0": "\\TJ* 無実だヨ? 無実だネ…\n* ボクは ゲームがしたかった。\n  それだけサ… それだけダ…", - "scr_text_slash_scr_text_gml_2699_0": "* ゲームは とっても楽しいの。でも\n  王様たち とても つまらない。\n  「けしからん」と 怒ったの。", - "scr_text_slash_scr_text_gml_2700_0": "* それは 望みでした 王たちの。 \n  ワタシの体を 罰として\n  閉じ込める。このオリに。", - "scr_text_slash_scr_text_gml_2701_0": "* ワシは 足が速いぞよ?\n  頭もキレる。頭が回る。", - "scr_text_slash_scr_text_gml_2702_0": "* 追いかけっこは ボクの勝ち。\n  王たちが捕えたのは 自分の民。", - "scr_text_slash_scr_text_gml_2703_0": "* 世界のぐるりを囲むよに\n  大きな ろう屋を こしらえた。\n  自由の身なのは 私だけ。", - "scr_text_slash_scr_text_gml_2705_0": "* 自由…って… でも\n  あなたは どう見ても\n  オリの中ですよね…", - "scr_text_slash_scr_text_gml_2707_0": "\\TJ* こちら側より 物見れば\n  そうは見えぬぞ ライトナー!", - "scr_text_slash_scr_text_gml_2709_0": "* じゃ オレらの助けも\n  いらなそうだな。", - "scr_text_slash_scr_text_gml_2711_0": "\\TJ* ノン です それは。\n* さみしくなります どんどん 私。\n  この ささやかな 自由の中で。", - "scr_text_slash_scr_text_gml_2712_0": "* 遊ぼうヨ? 遊ぼうネ?\n  ボクと ゲームをして遊ぼう?", - "scr_text_slash_scr_text_gml_2713_0": "* 真の自由は いかなるものか\n  われが とくと教えてやろう!", - "scr_text_slash_scr_text_gml_1774_0": "\\C2", - "scr_text_slash_scr_text_gml_2685_0": "\nゲームを\nする", - "scr_text_slash_scr_text_gml_2686_0": "\nゲームを\nしない", - "scr_text_slash_scr_text_gml_2724_0": "\nゲームを\nする", - "scr_text_slash_scr_text_gml_2725_0": "\nゲームを\nしない", - "scr_text_slash_scr_text_gml_2718_0": "* カギを 見つけろ 見つければ\n  自由にしてやる おまえたち。", - "scr_text_slash_scr_text_gml_2731_0": "* カギを 見つけろ 見つければ\n  自由にしてやる おまえたち。", - "scr_text_slash_scr_text_gml_2719_0": "* カギは 隠されていましょうね。\n  その目からは。年老いた店主が\n  知っています。ヒミツ。カギの。", - "scr_text_slash_scr_text_gml_2732_0": "* カギは 隠されていましょうね。\n  その目からは。年老いた店主が\n  知っています。ヒミツ。カギの。", - "scr_text_slash_scr_text_gml_2737_0": "* ウェーン ヒッヒッ ウェンヒッヒ…", - "scr_text_slash_scr_text_gml_2738_0": "* どうやって 拒否しましょうね。\n  もう しています ゲーム。\n  あなたたち。", - "obj_readable_room1_slash_Other_10_gml_726_0": "* (「最上階へのエレベーター」)", - "obj_readable_room1_slash_Other_10_gml_727_0": "* (現在 最上階に停車中。\n  誰かが降りてくるまで 使用不可)", - "obj_readable_room1_slash_Other_10_gml_730_0": "* (「最上階へのエレベーター」)", - "obj_readable_room1_slash_Other_10_gml_731_0": "* (最上階から 降りてきたため\n  使用可)", - "obj_readable_room1_slash_Other_10_gml_738_0": "* (「ろう屋の階へのエレベーター」)", - "obj_readable_room1_slash_Other_10_gml_739_0": "* (旧「なぜかオリがたくさんある\n  地下階へのエレベーター」)", - "obj_readable_room1_slash_Other_10_gml_721_0": "* (モンディの部屋)\n* (そうです!\n  それは 入り口です!)", - "obj_npc_room_slash_Other_10_gml_675_0": "* ベッドを 全部売って\n  金銀財宝に 買いかえたの。", - "obj_npc_room_slash_Other_10_gml_676_0": "* 背中は痛いけど\n  生活水準は グンと上がったわ!", - "obj_npc_room_slash_Other_10_gml_694_0": "* あっ おまえは!\n* さっき やさしくしてくれた\n  ライトナーじゃないか!", - "obj_npc_room_slash_Other_10_gml_695_0": "* おお… オレたちを いたぶってた\n  魔物まで 手なづけちまったのか…!", - "obj_npc_room_slash_Other_10_gml_697_0": "* …マモノ?\n* なんの話だ?", - "obj_npc_room_slash_Other_10_gml_699_0": "* すげえええ!\n  魔物に 言葉まで教えたのか!?", - "obj_npc_room_slash_Other_10_gml_700_0": "* ほら チョコダイヤをやるよ。\n  食ってくれ!", - "obj_npc_room_slash_Other_10_gml_701_0": "* (チョコダイヤを 手に入れた)", - "obj_npc_room_slash_Other_10_gml_706_0": "* せっかくですけど…\n  持ち物が\n  いっぱいなんです。", - "obj_npc_room_slash_Other_10_gml_708_0": "* 心配ないぜ オレがいま\n  食ってやったから。", - "obj_npc_room_slash_Other_10_gml_685_0": "* おまえたち2人は\n  マジモンの勇者だぜ。", - "obj_npc_room_slash_Other_10_gml_687_0": "* オレは?", - "obj_npc_room_slash_Other_10_gml_689_0": "* ああ しゃべる魔物…\n  おまえもだよ。", - "scr_text_slash_scr_text_gml_2789_0": " \nとにかく\n謝る", - "scr_text_slash_scr_text_gml_2790_0": " \nおどす", - "scr_text_slash_scr_text_gml_2793_0": "* あっ! おまえ…\n  さっきオレに 乱暴したヤツらだな!", - "scr_text_slash_scr_text_gml_2794_0": "* おまえたちのことは 絶対に許さん!\n  とっとと失せろ!", - "scr_text_slash_scr_text_gml_2806_0": "* さっきは ごめんなさい。\n  ボクたちが間違ってました。", - "scr_text_slash_scr_text_gml_2807_0": "\\E8* もう二度としません。\n  約束します!", - "scr_text_slash_scr_text_gml_2809_0": "* え…? あ…謝るのかよ?\n  じゃあ… オレも許すよ…", - "scr_text_slash_scr_text_gml_2810_0": "* (モンディ1体に乱暴した罪が\n  許された!)", - "scr_text_slash_scr_text_gml_2822_0": "* ずいぶん でけえ口きいて\n  くれるじゃねえか…", - "scr_text_slash_scr_text_gml_2823_0": "\\E3* さっさと許さねえと\n  顔面 ヘコますぞ!", - "scr_text_slash_scr_text_gml_2825_0": "* ご…ごごごごめんなさいッ!\n  許します許します! はい…これ!\n  チョコダイヤです…お納めください…", - "scr_text_slash_scr_text_gml_2826_0": "* (チョコダイヤを 手に入れた)", - "scr_text_slash_scr_text_gml_2831_0": "* せっかくですけど…\n  持ち物が\n  いっぱいなんです。", - "scr_text_slash_scr_text_gml_2833_0": "* 安心しろ。\n  オレが もう食ったぜ。", - "obj_npc_room_slash_Other_10_gml_723_0": "* オ…オレは 絶対許さないからな…\n  おまえたちを\n  許すことになったこと…", - "obj_npc_room_slash_Other_10_gml_727_0": "* おまえたちのことは…\n  もう 怒ってないが だからって\n  好きになったわけでもないからな…", - "obj_npc_room_slash_Other_10_gml_728_0": "* …待てよ そのムラサキのコは?\n* そのコは これからもオレたちに\n  乱暴すんのか?", - "obj_npc_room_slash_Other_10_gml_730_0": "* いや しねえよ。", - "obj_npc_room_slash_Other_10_gml_731_0": "\\E2* (ま クリスに\n  やれと言われりゃ\n  べつだけどな)", - "obj_npc_room_slash_Other_10_gml_718_0": "* おまえたちは 思ったほど\n  やさしくなかった…", - "obj_npc_room_slash_Other_10_gml_719_0": "* 勇者なんか あてにするなって\n  ことなんだろうな。", - "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* モンディンジャーたちが\n  輝きながら 現れた!", - "obj_rudinnranger_slash_Step_0_gml_158_0": "* モンディンジャー - ATK 8 DEF 0\n* みんな レッドになりたくて\n  ブルーもイエローもピンクもいない。", - "obj_rudinnranger_slash_Step_0_gml_11_0": "王様\nバンザイ!", - "obj_rudinnranger_slash_Step_0_gml_12_0": "キラキラ\nオラオラ", - "obj_rudinnranger_slash_Step_0_gml_13_0": "そこまでだ\nライトナー!", - "obj_rudinnranger_slash_Step_0_gml_14_0": "オレたち\nダイヤは\n砕けないッ!", - "obj_rudinnranger_slash_Step_0_gml_81_0": "* モンディンジャーは&  勇ましく輝いている。", - "obj_rudinnranger_slash_Step_0_gml_82_0": "* モンディンジャーは&  感情にパワーリミッターをかけた。", - "obj_rudinnranger_slash_Step_0_gml_83_0": "* モンディンジャーは&  ステキな宝石たちのことを思った。", - "obj_rudinnranger_slash_Step_0_gml_84_0": "* モンディンジャーは 忠誠を誓った。", - "obj_rudinnranger_slash_Step_0_gml_85_0": "* クリスタルのニオイがする。", - "obj_rudinnranger_slash_Step_0_gml_190_0": "* スージィに 敵をほめろと伝えた!", - "obj_rudinnranger_slash_Step_0_gml_192_0": "* …おぉぉい マジかよ?", - "obj_rudinnranger_slash_Step_0_gml_193_0": "\\E2* 向こうは こっちを\n  殺す気だぜ? ほめること\n  なんてねーよ。", - "obj_rudinnranger_slash_Step_0_gml_195_0": "* スージィ そういうときは…", - "obj_rudinnranger_slash_Step_0_gml_196_0": "* …自分が ひとから\n  言われたら うれしいことを\n  考えてみて?", - "obj_rudinnranger_slash_Step_0_gml_198_0": "* …", - "obj_rudinnranger_slash_Step_0_gml_199_0": "\\E2* 「ハムサンド食べ放題デー\n  参加禁止の罰を\n  解きます」", - "obj_rudinnranger_slash_Step_0_gml_21_0": "そんなこと\n言われたのは\n初めてだ…", - "obj_rudinnranger_slash_Step_0_gml_22_0": "そんな言葉…\n王様には\n言われた\nことがない…", - "obj_rudinnranger_slash_Step_0_gml_181_0": "* スージィは 敵を「ほめた」…?", - "obj_rudinnranger_slash_Step_0_gml_184_0": "* 「今日の服は そんなに\n  汚らしくないな」", - "obj_rudinnranger_slash_Step_0_gml_185_0": "* 「自動販売機に\n  体当たりしつづけなさい」", - "obj_rudinnranger_slash_Step_0_gml_186_0": "* おー おまえら いまにも\n  オレを ブッ殺しそうだな。", - "obj_rudinnranger_slash_Step_0_gml_205_0": "* スージィは わざと\n  敵を ほめなかった!", - "obj_rudinnranger_slash_Step_0_gml_207_0": "* いや 何回もやったら\n  さすがに 不自然だろ。", - "obj_rudinnranger_slash_Step_0_gml_25_0": "ああ\nたしかに\n不自然だ", - "obj_rudinnranger_slash_Step_0_gml_167_0": "* たたかうことが なぜ いけないのか\n  説明しようとした。", - "obj_rudinnranger_slash_Step_0_gml_168_0": "* しかし モンディンジャーは\n  \\cBくたびれた\\cWだけだった…", - "obj_rudinnranger_slash_Draw_0_gml_6_0": "(くたびれ)", - "obj_rudinnranger_slash_Step_0_gml_17_0": "オレを\n説得できると\n思うな!", - "obj_rudinnranger_slash_Step_0_gml_86_0": "* モンディンジャーは&  居眠りしはじめた!", - "obj_rudinnranger_slash_Step_0_gml_87_0": "* モンディンジャーの輝きが&  にぶくなってきた。", - "obj_rudinnranger_slash_Step_0_gml_88_0": "* モンディンジャーは&  すっかり てれている。", - "obj_npc_room_slash_Other_10_gml_754_0": "* (ハーティは 宝石を全部売って\n  ベッドを買ったようだ)", - "obj_npc_room_slash_Other_10_gml_755_0": "* (とても ぐっすり眠れたようだ)", - "obj_npc_room_slash_Other_10_gml_764_0": "* (ハーティは やさしいまなざしを\n  向けてきた。ハーティに対する罪は\n  許された)", - "obj_npc_room_slash_Other_10_gml_792_0": "* (ハーティは こちらがしたことを\n  決して忘れない)", - "obj_npc_room_slash_Other_10_gml_794_0": "* それは いい意味で か?", - "obj_npc_room_slash_Other_10_gml_796_0": "* (悪い意味で)", - "obj_npc_room_slash_Other_10_gml_798_0": "* …あそ。", - "obj_readable_room1_slash_Other_10_gml_805_0": "* (ベッドのようだ)\n* (ここで休む?)", - "obj_readable_room1_slash_Other_10_gml_806_0": "* (…いや それはない)\n* (これは 自分のベッドではない)", - "obj_readable_room1_slash_Other_10_gml_815_0": "* (すべての ベッドを\n  すみずみまで 調べた)", - "obj_readable_room1_slash_Other_10_gml_816_0": "* (「\\cYベッドボス\\cW」に\n  ランクアップした)", - "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!", - "obj_npc_room_slash_Other_10_gml_770_0": "* さっきは 乱暴なことして\n  ごめんなさい…", - "obj_npc_room_slash_Other_10_gml_771_0": "\\E8* もうしません。\n  約束します!", - "obj_npc_room_slash_Other_10_gml_773_0": "* (ハーティに 偽りのない気持ちが\n  伝わった。ハーティは\n  こちらの罪を許した…)", - "obj_npc_room_slash_Other_10_gml_774_0": "* (重かった心が\n  軽くなるのを感じた)", - "obj_npc_room_slash_Other_10_gml_786_0": "* (ハーティは やさしいまなざしを\n  向けてきた。こちらも 心が\n  温かくなった)", - "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", - "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?", - "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.", - "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", - "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)", - "obj_rudinnranger_slash_Step_0_gml_169_0": "(くたびれ)", - "obj_readable_room1_slash_Other_10_gml_755_0": "* (王宮トイレ「陶器の玉座」)\n* (現在使用中)", - "obj_readable_room1_slash_Other_10_gml_749_0": "* (家族写真のようだ)", - "obj_rurus_event_slash_Step_0_gml_58_0": "ムシケラズの 一団の \n遊び求めて 這い出でし…\n", - "obj_rurus_event_slash_Step_0_gml_71_0": "* 誰ですか!?", - "obj_rurus_event_slash_Step_0_gml_78_0": "ぐわあっはっはっ!\nなんじズ 愚かナリ!", - "obj_rurus_event_slash_Step_0_gml_121_0": "\\E0* 余は \n  ルールノー・カァドー。\n  なんじズの宿敵ナリ!", - "obj_rurus_event_slash_Step_0_gml_122_0": "\\E4* なんじズ 他のパズルは\n  うまいこと 突破せり。\n  ばっと…", - "obj_rurus_event_slash_Step_0_gml_123_0": "\\E2* あれは みな\n  下っ端どもの造りし\n  雑パズル!", - "obj_rurus_event_slash_Step_0_gml_124_0": "\\E3* 心して見よ。\n* なんじズの人生におき\n  最強のパズルを!", - "obj_rurus_event_slash_Step_0_gml_164_0": "\\E2* ダーイ! ムシケラズ!", - "obj_rurus_event_slash_Step_0_gml_208_0": "* …", - "obj_rurus_event_slash_Step_0_gml_209_0": "\\E1* うっ", - "obj_rurus_event_slash_Step_0_gml_210_0": "* そーーーん。", - "obj_rurus_event_slash_Step_0_gml_295_0": "\\E4* ぐわあっはっは…", - "obj_rurus_event_slash_Step_0_gml_296_0": "* なんじズ… 先ほどの\n  パズルを 余の全力と\n  早とちることなかれ!", - "obj_rurus_event_slash_Step_0_gml_297_0": "\\E1* 否ァ! いまこそ\n  思い知れ… 余の\n  リァル・パゥワァーを!", - "obj_rurus_event_slash_Step_0_gml_298_0": "\\E2* 見よ!\n* これぞ わが最強の\n  アルティメット・パズル!", - "obj_rurus_event_slash_Step_0_gml_341_0": "\\E2* いざッ!", - "obj_rurus_event_slash_Step_0_gml_385_0": "\\E1* …", - "obj_rurus_event_slash_Step_0_gml_386_0": "\\E6* ………………", - "obj_rurus_event_slash_Step_0_gml_387_0": "\\E5* あー…", - "obj_rurus_event_slash_Step_0_gml_388_0": "\\E5* あー…は…!\n* はっはっは! まんまと\n  だまされし ムシケラズ!", - "obj_rurus_event_slash_Step_0_gml_389_0": "\\E5* 今のは ホントは\n  アルティメット・パズルに\n  あらず!", - "obj_rurus_event_slash_Step_0_gml_390_0": "\\E4* げに もっと ぜんぜん\n  優れしパズルが…\n  ここに あるんですぅー!", - "obj_rurus_event_slash_Step_0_gml_392_0": "* じゃあ…\n* 見せてください。", - "obj_rurus_event_slash_Step_0_gml_404_0": "* だめー。", - "obj_npc_room_slash_Other_10_gml_746_0": "* (はあぁぁ…)さっき ここに\n  ルールノー・カァドーさまが\n  立ってたの…", - "obj_npc_room_slash_Other_10_gml_747_0": "* (はあぁぁ…)ブロックを押して解く\n  パズルを作るなんて… ホント\n  趣味まで イケメンよね…", - "obj_npc_room_slash_Other_10_gml_806_0": "* (はあぁぁ…)さっき ここに\n  ルールノー・カァドーさまが\n  立ってたの…", - "obj_npc_room_slash_Other_10_gml_807_0": "* (はあぁぁ…)ごめんなさい\n  ため息ばっかりついて。\n  寝不足なの。", - "obj_npc_room_slash_Other_10_gml_823_0": "* ボクは 1人目のパーティメンバー。\n* DPS担当だよ。「ダンス・パーティ\n  サウンドトラック」の略ね。", - "obj_readable_room1_slash_Other_10_gml_824_0": "* (3人用のベッドだ。あるいは…\n  頭が3つある生き物1体用かも\n  しれない)", - "obj_readable_room1_slash_Other_10_gml_829_0": "* (巨大な 野球のボール)\n* (パーティ用だ)", - "obj_readable_room1_slash_Other_10_gml_832_0": "* (よく見たら 巨大な野球のボールは\n  サッカーボールにペンキを\n  ぬったもののようだ)", - "obj_readable_room1_slash_Other_10_gml_833_0": "* (そのほうが\n  絵に描きやすいのだろう)", - "obj_readable_room1_slash_Other_10_gml_838_0": "* (木だ)\n* (パーティ用だ)", - "obj_npc_room_slash_Other_10_gml_817_0": "* あなたも 招待されたの?\n* されてないでしょ!!\n* だって 私たちに乱暴したから…", - "obj_npc_room_slash_Other_10_gml_818_0": "* やだ~ 気マズ~い…\n* なに? またやろうっての!?\n* もう…帰ってくれるかな…", - "obj_npc_room_slash_Other_10_gml_812_0": "* ほら! 上着脱いで!\n* トイレに 流しといてやるから!\n* …うちには トイレ ないでしょ…", - "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも 召し上がれ~!\n* そんで ノドに詰まらせな!\n* このひとたち…「スポーツ」食べる?", - "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも しようね~?\n* うちらの じゃまは しないでよ!\n* 私たちだけでやっても ムリなのに…", - "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (ラジカセだ)\n* (“クラブ”ミュージックが\n  かかっている)", - "obj_npc_room_slash_Other_10_gml_827_0": "* (ハーティは\n  2人目のパーティメンバーで\n  ヒーラーだ)", - "obj_npc_room_slash_Other_10_gml_828_0": "* (ケータリング担当だったが…)", - "obj_npc_room_slash_Other_10_gml_829_0": "* (…発注してあったケーキが\n  どこかの平原で\n  破壊されてしまった)", - "obj_npc_room_slash_Other_10_gml_832_0": "* (ケーキをオーダーするとき\n  誰もが冒しがちなリスクだ)", - "obj_readable_room1_slash_Other_10_gml_849_0": "* (自転車が 大切そうに\n  ベッドに寝かされている)", - "scr_text_slash_scr_text_gml_2844_0": "* (音楽プレイヤーだ)\n* (聴く?)", - "scr_text_slash_scr_text_gml_1859_0": "\\C2", - "scr_text_slash_scr_text_gml_2840_0": " \n聴く", - "scr_text_slash_scr_text_gml_2841_0": " \n聴かない", - "scr_text_slash_scr_text_gml_925_0": "* (…)", - "scr_text_slash_scr_text_gml_2853_0": "* (アニメで使われている\n  「ペチャッ」という効果音が\n  次々と再生される)", - "scr_text_slash_scr_text_gml_2857_0": "* (聴くのは やめておいた)", - "obj_readable_room1_slash_Other_10_gml_862_0": "* (土を掘る道具だ。\n  形が 誰かの頭に似ている)", - "obj_readable_room1_slash_Other_10_gml_869_0": "* (穴の中から 20ルヒー出てきた!)", - "obj_readable_room1_slash_Other_10_gml_870_0": "* (残念ながら\n  ここでは使えない通貨だ…)", - "obj_readable_room1_slash_Other_10_gml_874_0": "* (穴を掘って遊んだあとだ)", - "obj_readable_room1_slash_Other_10_gml_878_0": "* (地面に サルサが埋まっている)", - "obj_readable_room1_slash_Other_10_gml_853_0": "* (穴だ。掘って遊んだのだろう)", - "obj_shop2_slash_Draw_0_gml_73_0": "\\E0* やよ 恩知らずの\n  ムシケラズ。\n  歓迎せん。", - "obj_shop2_slash_Draw_0_gml_74_0": "\\E0* やよ 入りたまへ。\n  タケダケしき 戦友ズ!", - "obj_shop2_slash_Draw_0_gml_82_0": "買う", - "obj_shop2_slash_Draw_0_gml_83_0": "売る", - "obj_shop2_slash_Draw_0_gml_84_0": "話す", - "obj_shop2_slash_Draw_0_gml_85_0": "出る", - "obj_shop2_slash_Draw_0_gml_115_0": "もどる", - "obj_shop2_slash_Draw_0_gml_202_0": "\\E5なにか\n聞きたき\nことでも?", - "obj_shop2_slash_Draw_0_gml_194_0": "あなたは誰?", - "obj_shop2_slash_Draw_0_gml_195_0": "なぜ売ってくれる?", - "obj_shop2_slash_Draw_0_gml_196_0": "王様について", - "obj_shop2_slash_Draw_0_gml_197_0": "王様の息子について", - "obj_shop2_slash_Draw_0_gml_198_0": "もどる", - "obj_shop2_slash_Draw_0_gml_358_0": "\\E0* 余は 判物公ルールノー・カァドー。", - "obj_shop2_slash_Draw_0_gml_359_0": "\\E4* 趣味は ペン習字 法律順守\n  昆虫採集 オリ鑑賞…", - "obj_shop2_slash_Draw_0_gml_360_0": "\\E1* …あーんど 地下牢のお散歩ナリ。", - "obj_shop2_slash_Draw_0_gml_361_0": "\\E5* なんじズも 余のフアンなるものか?", - "obj_shop2_slash_Draw_0_gml_364_0": "\\E5* 閑話休題 先ほどのこと\n  よもや 怒ってないよね?", - "obj_shop2_slash_Draw_0_gml_371_0": "\\E4* はっはっは!\n  さすれば おカネの大軍が\n  余のもとに 集うユエ!", - "obj_shop2_slash_Draw_0_gml_372_0": "\\E1* カネに物言わせて なんじズを\n  つぶすこと ブドウのごとし!\n  それを 発酵させれば\n  美味なるオトナの お飲み物…", - "obj_shop2_slash_Draw_0_gml_373_0": "\\E6* 「復しゅう」の できあがること\n  ワイナリーのごとし!\n  うわっはっは!", - "obj_shop2_slash_Draw_0_gml_374_0": "\\E5* げに 余は ユカイな男ナリ!!", - "obj_shop2_slash_Draw_0_gml_378_0": "\\E2* はっはっは… なんじズは わが同胞!\n  「伝説の勇者」ナリ!\n  アイテム売るは\n  あたりきシャリキ!", - "obj_shop2_slash_Draw_0_gml_379_0": "\\E5* 先ほどのアレは なんじズの\n  勇者根性を測ったまで!\n  実力試験的なものと心得よ!", - "obj_shop2_slash_Draw_0_gml_380_0": "\\E6* このルールノー・カァドー\n  いつでも 勝ち組の味方ナリ!\n  これぞ ブレなき心ナリ!", - "obj_shop2_slash_Draw_0_gml_386_0": "\\E6* われらが王は 冷酷ナリ!\n  皆がおそるる帝王ナリ!", - "obj_shop2_slash_Draw_0_gml_387_0": "\\E2* ばっと 王様 賢きお方にて\n  余を パズル作りの判物公に\n  任命たてまつり候。", - "obj_shop2_slash_Draw_0_gml_388_0": "\\E6* みんな オリに\n  入れられちゃったりとか\n  クビになっちゃったりとか\n  したユエに。", - "obj_shop2_slash_Draw_0_gml_389_0": "\\E4* げに 慈悲深き 君主様なり!", - "obj_shop2_slash_Draw_0_gml_392_0": "\\E6* 王! あれは なんとも\n  けしからぬ男ナリ!\n  見下げた 愚王ナリ!", - "obj_shop2_slash_Draw_0_gml_393_0": "\\E2* ぶっちゃけ 前からなんか\n  気に食わなかったナリ。", - "obj_shop2_slash_Draw_0_gml_394_0": "\\E3* さらに ぶっちゃけ…\n  余が この超重要ポストに\n  就きしは…", - "obj_shop2_slash_Draw_0_gml_395_0": "\\E5* 内部から手を回して\n  王様を失脚させたりできんじゃね?\n  と ひそかに思っていたがユエ。", - "obj_shop2_slash_Draw_0_gml_396_0": "\\E6* …な!? なんじズには この\n  パーフェクツ・ソリューションが\n  理解できぬと!?\n  あな 信じらんなし!", - "obj_shop2_slash_Draw_0_gml_402_0": "\\E0* 王が嫡男 あの こわっぱは\n  ノミ ダニ Gブリのごとき\n  やっかいもの!", - "obj_shop2_slash_Draw_0_gml_403_0": "\\E1* いつも 答えにくき質問ばかり\n  余に 問いかけ…", - "obj_shop2_slash_Draw_0_gml_404_0": "\\E3* 余を「サブパパ上」呼ばわり\n  する始末。", - "obj_shop2_slash_Draw_0_gml_405_0": "\\E6* 余と あのコロコロトンガリ小僧は\n  親子にあらず! 王様の息子だから\n  しょうがなく 子守してやってる\n  だけなの! わかる!?", - "obj_shop2_slash_Draw_0_gml_406_0": "\\E6* あやつのMP3とか ムリヤリ\n  聞かされるの ホントかんべんして!\n  そんなの聴くぐらいなら\n  死神の歌を聴いて 死ぬベシ!", - "obj_shop2_slash_Draw_0_gml_407_0": "\\E3* …", - "obj_shop2_slash_Draw_0_gml_408_0": "\\E2* …して あやつは\n  息災であるか?", - "obj_shop2_slash_Draw_0_gml_413_0": "\\E3* 先だっては ちょっと言葉が\n  過ぎました ごめんネ…\n  王が嫡男は げに 愛おしき\n  おのこナリ!", - "obj_shop2_slash_Draw_0_gml_414_0": "\\E6* 変わりモノの めんどくさき\n  おのこナリ!", - "obj_shop2_slash_Draw_0_gml_415_0": "\\E3* 父御が 食事を用意せぬときには\n  鳥のヒナがごとく ピーピーわめき\n  ミミズを食わせぬかぎり\n  鳴きやまず!", - "obj_shop2_slash_Draw_0_gml_416_0": "\\E6* かくなるものか…\n  高貴なる身分の暮らしとは!", - "obj_shop2_slash_Draw_0_gml_124_0": "\\E0買いたき物を\n選ぶべし", - "obj_shop2_slash_Create_0_gml_73_0": "アイテム\nよい香りの\nソース\n50HP回復", - "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "ルールノールー", - "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "50HP\n回復", - "obj_shop2_slash_Create_0_gml_74_0": "ぶき\n勇ましくて\nかっこいい", - "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "ブレイブアクス", - "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "ブロック戦士たちが持っていたテカテカのオノ。\n勇者にふさわしい武器。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "ま どーしてもっつうなら…", - "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "ちょっと重すぎるよ…", - "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "ガッツ上昇", - "obj_shop2_slash_Create_0_gml_75_0": "ぶき\n手編み\n回復力アップ", - "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "ストール", - "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "回復力を上げる上品なマフラー。\nただし こうげき力はない。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "レース編みとか マジありえねえ!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "みんなを守るぞ!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "モフさ上昇", - "obj_shop2_slash_Create_0_gml_76_0": "ぼうぐ\nぼうぎょ力を\n上げる", - "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "アンバーカード", - "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "うすっぺらい正方形の護符。\n体に張りつけ ぼうぎょ力を上げる。", - "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "…ま ないよりマシだな。", - "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "クリス…なんかベタベタするよ…", - "obj_shop2_slash_Draw_0_gml_70_0": "\\E0* 他に用件は?", - "obj_shop2_slash_Draw_0_gml_125_0": "\\E2うむ\n苦しゅうない", - "obj_shop2_slash_Draw_0_gml_126_0": "\\E2感謝するぞ\n勇者よ!", - "obj_shop2_slash_Draw_0_gml_127_0": "\\E3では\n別のモノは?", - "obj_shop2_slash_Draw_0_gml_128_0": "\\E6ゼニが\n足りぬ", - "obj_shop2_slash_Draw_0_gml_129_0": "\\E3なんじズ\n持ちもの\nおおすぎ!", - "obj_shop2_slash_Draw_0_gml_130_0": "/*", - "obj_shop2_slash_Draw_0_gml_144_0": "で買うべし?", - "obj_shop2_slash_Draw_0_gml_145_0": "", - "obj_shop2_slash_Draw_0_gml_146_0": "はい", - "obj_shop2_slash_Draw_0_gml_147_0": "いいえ", - "obj_shop2_slash_Draw_0_gml_236_0": "アイテム売りたし", - "obj_shop2_slash_Draw_0_gml_237_0": "ぶき売りたし", - "obj_shop2_slash_Draw_0_gml_238_0": "ぼうぐ売りたし", - "obj_shop2_slash_Draw_0_gml_243_0": "\\E0なんじズの\nおタカラ\n余に見せよ!", - "obj_shop2_slash_Draw_0_gml_239_0": "もどるべし", - "obj_shop2_slash_Draw_0_gml_244_0": "\\E2いまので\nしまいでは?", - "obj_shop2_slash_Draw_0_gml_245_0": "\\E6なんじズ\n持たざる\n者ナリ!", - "obj_shop2_slash_Draw_0_gml_305_0": "\\E0売りたき\nアイテムを\n示すべし", - "obj_shop2_slash_Draw_0_gml_306_0": "\\E0売りたき\nぶきを\n示すべし", - "obj_shop2_slash_Draw_0_gml_307_0": "\\E0売りたき\nぼうぐを\n示すべし", - "obj_shop2_slash_Draw_0_gml_308_0": "\\E5余が\nたしかに\n預った!", - "obj_shop2_slash_Draw_0_gml_309_0": "\\E6なぬ?", - "obj_shop2_slash_Draw_0_gml_310_0": "\\E6え…\nいらない\nそれ…", - "obj_shop2_slash_Draw_0_gml_311_0": "\\E6なぬ?", - "obj_shop2_slash_Draw_0_gml_323_0": "で売るべし?", - "obj_shop2_slash_Draw_0_gml_324_0": "", - "obj_shop2_slash_Draw_0_gml_325_0": "はい", - "obj_shop2_slash_Draw_0_gml_326_0": "いいえ", - "obj_shop2_slash_Draw_0_gml_353_0": "\\E5* ろう屋で 会おうぞ\n  ムシケラズよ!", - "obj_shop2_slash_Draw_0_gml_354_0": "\\E5* いつでも 参られよ\n  高貴なるムシケラズよ!", - "obj_shop2_slash_Draw_0_gml_478_0": "空き:", - "obj_shop2_slash_Draw_0_gml_481_0": "空きナシ", - "obj_rurus_checker_event_slash_Step_0_gml_45_0": "控えよ ムシケラズ…!", - "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* 余が 造りし パズルの数々…\n  ズルして 切り抜けし\n  不逞の輩よ…", - "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* しかし バトルでは\n  ケチョンケチョンに\n  される運命!", - "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* 賊ども!\n  いざ たたかへ…!", - "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* この…なんかヘンなのと!", - "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* えっ…!?\n* さっき たたかったのと\n  同じ敵…!?", - "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* …でも 冠が さっきと\n  違ってる^3!\\f0 ^3", - "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* …いや 同じだろ。", - "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* さようナリ!\n  わが 「リモコン冠」にて…", - "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* いかなる円盤型生命体をも\n  操ることが 可能ユエ!", - "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* …大変だ!!", - "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* 見て! 苦しそうに\n  してるよ!^3!\\f1 ^3", - "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* …さっきと同じだっつーの!", - "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* さようナリ。\n  リモコン冠を帯びるは\n  とーってもツラい…", - "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* ばっと ほどなくして\n  この生物も\n  やすらぎを得ん…", - "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* なんじズが もっともーっと\n  苦しむ姿を\n  目の当たりにすれば!!", - "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* また来たッ…!", - "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "チェッカー", - "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "おじぎ", - "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "スージィのアイデア", - "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ラウンド - ATK 9 DEF 3\n* 必殺「フライングキング」に\n  気をつけろ!", - "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (頭の上の冠を落とせ!)", - "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ラウンド - ATK 9 DEF 3\n* あやつられて\n  こうげき的に なっている!", - "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (でも どっちにしろ\n  おそってくるような…?)", - "obj_checkers_enemy_slash_Step_0_gml_510_0": "* スージィ…「こうどう」\n  したいんだね? いいよ!\n  キミのアイデア 教えて?", - "obj_checkers_enemy_slash_Step_0_gml_512_0": "* あー…\n  口で 説明すんのは\n  むずかしいんだが…", - "obj_checkers_enemy_slash_Step_0_gml_513_0": "* おまえにも… ちょっと\n  協力してもらう。", - "obj_checkers_enemy_slash_Step_0_gml_515_0": "* もちろん!\n* よろこんで手伝うよ!", - "obj_checkers_enemy_slash_Step_0_gml_516_0": "\\E0* さっきのことを\n  謝りたいんだよね?", - "obj_checkers_enemy_slash_Step_0_gml_518_0": "* いんや おまえは そこで\n  じっとしてて\n  くれりゃいい。", - "obj_checkers_enemy_slash_Step_0_gml_578_0": "* クリス! こいつの頭から\n  冠を たたき落とすぞ!", - "obj_checkers_enemy_slash_Step_0_gml_579_0": "* オレが ラルセイを\n  投げるから アシストしろ!", - "obj_checkers_enemy_slash_Step_0_gml_489_0": "*", - "obj_checkers_enemy_slash_Step_0_gml_489_1": "を押して\nアングルを決めろ!", - "obj_throwralsei_slash_Step_0_gml_26_0": "*", - "obj_throwralsei_slash_Step_0_gml_26_1": "を押して\n力加減を決めろ!", - "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* 冠が かなりグラついた!", - "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* 冠が 少しグラついた!", - "obj_ralseithrown_slash_Step_0_gml_23_0": "* ミス!", - "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw", - "obj_checkers_enemy_slash_Step_0_gml_349_0": "* あれ!?\n  ぜんぜんダメだ…!", - "obj_checkers_enemy_slash_Step_0_gml_350_0": "\\E1* あの冠…どうやったら\n  落ちるんだろう…?", - "obj_checkers_enemy_slash_Step_0_gml_352_0": "* …うむ。", - "obj_checkers_enemy_slash_Step_0_gml_359_0": "* ダメだ!\n  ぜんぜん落ちそうにない!", - "obj_checkers_enemy_slash_Step_0_gml_360_0": "\\E6* クリス なにか\n  いいアイデア ない…?", - "obj_checkers_enemy_slash_Step_0_gml_362_0": "* …あの…さ。", - "obj_checkers_enemy_slash_Step_0_gml_369_0": "* そうだね ねばり強さが\n  道を開くってことも\n  あるよね!", - "obj_checkers_enemy_slash_Step_0_gml_370_0": "\\E6* かんたんには いかなくても\n  ボクたちなら\n  きっとできる!", - "obj_checkers_enemy_slash_Step_0_gml_372_0": "* …だから オレの話\n  聞けって!", - "obj_rurus_checker_event_slash_Step_0_gml_260_0": "\\E6* …", - "obj_rurus_checker_event_slash_Step_0_gml_261_0": "\\E1* …", - "obj_rurus_checker_event_slash_Step_0_gml_274_0": "\\E5* あな 見事!\n* あっぱれナリ!", - "obj_rurus_checker_event_slash_Step_0_gml_275_0": "\\E3* なんじズなら 必ずや\n  やっつけたまうと 余は\n  思ってた! さすが勇者!", - "obj_rurus_checker_event_slash_Step_0_gml_276_0": "\\E6* えーっと…\n  こは 単に…", - "obj_rurus_checker_event_slash_Step_0_gml_277_0": "\\E3* なんじズの力量を\n  はからんとする試験で\n  あったユエ!", - "obj_rurus_checker_event_slash_Step_0_gml_278_0": "\\E2* ばっと なんじズ 見事\n  勝利! もはや なんじズの\n  行く手を はばむものナシ!", - "obj_rurus_checker_event_slash_Step_0_gml_279_0": "\\E5* 余は なんじズの\n  ジャマする気なんて\n  さらさらナシ!", - "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* え でも…", - "obj_rurus_checker_event_slash_Step_0_gml_306_0": "\\E3* 勇者ズよ!\n  なんじズの旅路に\n  幸あれカシ!", - "obj_readable_room1_slash_Other_10_gml_695_0": "* (垂れ幕だ。\n  ここで 争いがあったようだ…)", - "obj_readable_room1_slash_Other_10_gml_698_0": "* (財宝だ)\n* (欲深そうに 輝いている)", - "obj_npc_sign_slash_Other_10_gml_169_0": "* (玉座だ)\n* (荒っぽいあつかいを 受けたのか\n  痛んでいる…)", - "obj_npc_sign_slash_Other_10_gml_173_0": "* (金銀財宝だ)\n* (欲深そうに 輝いている)", - "obj_kingcutscene_slash_Step_0_gml_72_0": "* あっ… ランサー…!", - "obj_kingcutscene_slash_Step_0_gml_110_0": "* パパ上!", - "obj_kingcutscene_slash_Step_0_gml_112_0": "* ランサー…\n  わが息子よ。", - "obj_kingcutscene_slash_Step_0_gml_113_0": "* 私の命じたとおり\n  ライトナーどもを 始末してきたか?", - "obj_kingcutscene_slash_Step_0_gml_115_0": "* そ…それなんですけど…\n  じじじじつは…", - "obj_kingcutscene_slash_Step_0_gml_116_0": "\\E3* もっと\n  うまくいきそうなんです!", - "obj_kingcutscene_slash_Step_0_gml_117_0": "\\E2* あいつらとは もう\n  たたかわなくても\n  よくなって…", - "obj_kingcutscene_slash_Step_0_gml_118_0": "\\E3* ライトナーたちは\n  パパ上と 話がしたい\n  だけだって…", - "obj_kingcutscene_slash_Step_0_gml_137_0": "* では まだ生きていると?", - "obj_kingcutscene_slash_Step_0_gml_139_0": "* で…でも! パパ上も…\n  会ったら 絶対\n  気に入ると思うな!", - "obj_kingcutscene_slash_Step_0_gml_140_0": "\\E2* スージィって子がいて\n  すっごく ムラサキ色で\n  すっごく 強くて…", - "obj_kingcutscene_slash_Step_0_gml_142_0": "* ライトナーどもは いま\n  どこにいる?", - "obj_kingcutscene_slash_Step_0_gml_144_0": "* えっと…それは…", - "obj_kingcutscene_slash_Step_0_gml_175_0": "* うす。", - "obj_kingcutscene_slash_Step_0_gml_177_0": "* お初に お目にかかります!", - "obj_kingcutscene_slash_Step_0_gml_187_0": "* …ランサー。\n* わが息子よ。", - "obj_kingcutscene_slash_Step_0_gml_189_0": "* は…はい。", - "obj_kingcutscene_slash_Step_0_gml_223_0": "* 私の忠告を 覚えているな?", - "obj_kingcutscene_slash_Step_0_gml_225_0": "* 「ラ…ライトナーには…\n  深入りするな」…", - "obj_kingcutscene_slash_Step_0_gml_251_0": "* 抜かりおって。", - "obj_kingcutscene_slash_Step_0_gml_252_0": "* おまえは あやつらの\n  甘ったるい感情という\n  毒に 当てられたのだ。", - "obj_kingcutscene_slash_Step_0_gml_253_0": "* ランサーよ 目を覚ませ。\n* あやつらは おまえのことなど\n  どうでもよいのだ。", - "obj_kingcutscene_slash_Step_0_gml_254_0": "* われらの 尊い泉を破壊すること…\n  それだけが あやつらの目的。", - "obj_kingcutscene_slash_Step_0_gml_255_0": "* けがらわしい クズだ。", - "obj_kingcutscene_slash_Step_0_gml_257_0": "* ちが…\n  そんな… そんなこと…", - "obj_kingcutscene_slash_Step_0_gml_285_0": "* 私に 口答えするのか!?", - "obj_kingcutscene_slash_Step_0_gml_316_0": "* その手を 離せ。", - "obj_kingcutscene_slash_Step_0_gml_319_0": "* ハッハッハ…", - "obj_kingcutscene_slash_Step_0_gml_320_0": "* 「手を離せ」…?", - "obj_kingcutscene_slash_Step_0_gml_321_0": "* いいだろう…", - "obj_kingcutscene_slash_Step_0_gml_348_0": "* こいつは そこのへりから\n  落としてやる…\n  地面に たたきつけられて 即死だ。", - "obj_kingcutscene_slash_Step_0_gml_349_0": "* それが いやなら ひざまずけ!\n  私に盾突こうなどとは\n  ゆめゆめ 考えぬことだ。", - "obj_kingcutscene_slash_Step_0_gml_363_0": "* さあ どうする ライトナーどもよ!", - "obj_kingcutscene_slash_Step_0_gml_396_0": "* ス…スージィ…\n  相手にしちゃダメだ…\n  パパは… パパは…", - "obj_kingcutscene_slash_Step_0_gml_437_0": "* よく見ておけ ランサー…", - "obj_kingcutscene_slash_Step_0_gml_471_0": "* ライトナーなどと 親しくなれば\n  どうなるか…\n  いま 教えてやろう!", - "obj_kingcutscene_slash_Step_0_gml_529_0": "* な… なんだと!?", - "obj_kingcutscene_slash_Step_0_gml_543_0": "* こ…この 裏切り者め…!\n* どこへ行く!? もどれ…!", - "obj_kingcutscene_slash_Step_0_gml_554_0": "* ったく さっきから\n  だまって 聞いてりゃ…", - "obj_kingcutscene_slash_Step_0_gml_573_0": "* てめェ なにさまの\n  つもりだよ?", - "obj_kingcutscene_slash_Step_0_gml_592_0": "* フ…\n* フフフフフフ…", - "obj_kingcutscene_slash_Step_0_gml_593_0": "* わが民にとっては \n  われこそが英雄…", - "obj_kingcutscene_slash_Step_0_gml_594_0": "* だが きさまらに とっては…", - "obj_kingcutscene_slash_Step_0_gml_636_0": "* 悪モノだ!!", - "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* キングが 行く手をふさいだ!", - "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "キング", - "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "はなす", - "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "はなす", - "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "はなす", - "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "ルードバスター", - "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "ルードバスター", - "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "暴属性\nダメージ\n", - "obj_king_boss_slash_Step_0_gml_169_0": "* キング - ライトナーたちに\n  うち捨てられ 憎しみに心を\n  砕かれた王。", - "obj_king_boss_slash_Step_0_gml_170_0": "* 話し合いは 通用しない。\n  でも あきらめるな…!", - "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "敵1体に 中程度の暴属性ダメージ\nこうげきまりょく値によってダメージ量変化", - "obj_king_boss_slash_Step_0_gml_104_0": "* 泉から 闇が降りそそぐ。", - "obj_king_boss_slash_Step_0_gml_105_0": "* キングの口元が\n  不気味な笑みで ゆがんだ。", - "obj_king_boss_slash_Step_0_gml_106_0": "* 地響きが とどろく。", - "obj_king_boss_slash_Step_0_gml_107_0": "* キングの口から\n  意味のわからぬ言葉が もれる。", - "obj_king_boss_slash_Step_0_gml_110_0": "* キングのマントが\n  弱々しく はためく。", - "obj_king_boss_slash_Step_0_gml_180_0": "* キングと 話し合おうとした…", - "obj_king_boss_slash_Step_0_gml_182_0": "* だまれ ライトナー!", - "obj_king_boss_slash_Step_0_gml_183_0": "* きさまの存在自体が\n  われわれとは\n  相いれぬもの…", - "obj_king_boss_slash_Step_0_gml_184_0": "\\E0* 「騎士」の命により\n  きさまらの心を\n  粉々にしてやる!", - "obj_king_boss_slash_Step_0_gml_186_0": "* 心の変化を 感じる…\n* 「\\cYはなす\\cW」は\n  「\\cYゆうき\\cW」に 変化した!", - "obj_king_boss_slash_Step_0_gml_192_0": "ゆうき", - "obj_king_boss_slash_Step_0_gml_193_0": "ぼうぎょ力\nアップ", - "obj_king_boss_slash_Step_0_gml_201_0": "* なかまを 勇気づけた!\n* このターン中\n  全員の ぼうぎょ力がアップ!", - "obj_king_boss_slash_Step_0_gml_214_0": "* スージィは\n  キングと 話し合おうとした…", - "obj_king_boss_slash_Step_0_gml_216_0": "* いいか よく聞け。", - "obj_king_boss_slash_Step_0_gml_217_0": "\\E2* ランサーは\n  オレの 友だちだ。", - "obj_king_boss_slash_Step_0_gml_218_0": "\\EC* だから できれば\n  こっちも 手荒なマネは\n  したくない…", - "obj_king_boss_slash_Step_0_gml_220_0": "* 私が倒れることになれば\n  それも また一興!", - "obj_king_boss_slash_Step_0_gml_221_0": "\\E4* さあ けだものよ…\n  わが息子に きさまの本性を\n  見せてやるといい!", - "obj_king_boss_slash_Step_0_gml_223_0": "* …", - "obj_king_boss_slash_Step_0_gml_224_0": "\\E3* フン わかったよ…\n  オレのフルパワー\n  そんなに 見てえなら…", - "obj_king_boss_slash_Step_0_gml_226_0": "* スージィの心が 変化する…\n* 「\\cYはなす\\cW」は\n  「\\cYレッドバスター\\cW」に変化した!", - "obj_king_boss_slash_Step_0_gml_232_0": "レッドバスター", - "obj_king_boss_slash_Step_0_gml_233_0": "赤属性\nダメージ", - "obj_king_boss_slash_Step_0_gml_241_0": "* クリスのタマシイが輝き\n  スージィを光の力で照らした!", - "obj_king_boss_slash_Step_0_gml_254_0": "* ラルセイは\n  キングと 話し合おうとした…", - "obj_king_boss_slash_Step_0_gml_256_0": "* 陛下は 気づいて\n  いらっしゃらないかも\n  しれませんが…", - "obj_king_boss_slash_Step_0_gml_257_0": "\\E6* ここは 戦う必要のない\n  世界なんです。", - "obj_king_boss_slash_Step_0_gml_258_0": "\\E8* みんなで 協力すれば\n  きっと 別の方法が\n  見つかります…", - "obj_king_boss_slash_Step_0_gml_260_0": "\\E6* フン 片腹痛い…\n  そのような たわ言は\n  聞き飽きた。", - "obj_king_boss_slash_Step_0_gml_261_0": "\\E0* おのれが いかに無知か\n  思い知る前に 死なせるのは\n  残念だが…", - "obj_king_boss_slash_Step_0_gml_262_0": "\\E4* しかたあるまい… そこまで\n  ライトナーを盲信するなら\n  ともに 葬ってやるまで!", - "obj_king_boss_slash_Step_0_gml_264_0": "* おそれながら 陛下…\n  ボクも ボクの仲間たちも\n  引くつもりは ありません!", - "obj_king_boss_slash_Step_0_gml_266_0": "* ラルセイの心が 変化する…\n* 「\\cYはなす\\cW」は\n  「\\cYWヒール\\cW」に 変化した!", - "obj_king_boss_slash_Step_0_gml_273_0": "Wヒール", - "obj_king_boss_slash_Step_0_gml_274_0": "全員を\n回復", - "obj_king_boss_slash_Step_0_gml_282_0": "* クリスのタマシイが輝き\n  ラルセイを光の力で照らした!", - "obj_king_boss_slash_Step_0_gml_25_0": "正義の鎖で\nたたき\nつぶして\nくれるわ!", - "obj_king_boss_slash_Step_0_gml_27_0": "ライトナーよ\nよくも\nぬけぬけと\nやってきたな", - "obj_king_boss_slash_Step_0_gml_28_0": "われらを\n影に捨て置き\n存在意義を\n奪って\nおきながら…", - "obj_king_boss_slash_Step_0_gml_29_0": "またしても\n舞いもどり\nわれらを\n苦しめる気か", - "obj_king_boss_slash_Step_0_gml_30_0": "失せろ!\nわれらは\n新たな目的を\n手に入れた!", - "obj_king_boss_slash_Step_0_gml_31_0": "「騎士」が\n現れたのだ", - "obj_king_boss_slash_Step_0_gml_32_0": "「騎士」が\n地を うがち\n泉を もたらし\nたのだ", - "obj_king_boss_slash_Step_0_gml_36_0": "聖なる泉より\n吹き出す闇が\n新たな世界を\n形づくる…", - "obj_king_boss_slash_Step_0_gml_37_0": "「われら」の\n世界を", - "obj_king_boss_slash_Step_0_gml_39_0": "これで理解\nできたか?\nわれらの\n新たな目的を", - "obj_king_boss_slash_Step_0_gml_40_0": "じきに\nこの世界は\n闇に飲まれる…", - "obj_king_boss_slash_Step_0_gml_41_0": "そして われら\nダークナーの\n支配が\n始まるのだ!", - "obj_king_boss_slash_Step_0_gml_43_0": "絶望の中で\n生きる屈辱を\n味わわせて\nやる!", - "obj_king_boss_slash_Step_0_gml_44_0": "さあ…\n話は終わりだ!", - "obj_king_boss_slash_Step_0_gml_45_0": "正義の鎖で\nたたきつぶして\nくれるわ!", - "obj_king_boss_slash_Step_0_gml_46_0": "…フン\nなかなか\nやるな…", - "obj_king_boss_slash_Step_0_gml_47_0": "こんな調子で\n戦っていては…", - "obj_king_boss_slash_Step_0_gml_48_0": "私は もう…", - "obj_king_boss_slash_Step_0_gml_49_0": "わが騎士よ…\n私は…必ずや…", - "obj_kingcutscene_slash_Step_0_gml_762_0": "* わ…わかった… もうよい…", - "obj_kingcutscene_slash_Step_0_gml_763_0": "* おまえたちは 思った以上に\n  力を持っているようだ…", - "obj_kingcutscene_slash_Step_0_gml_766_0": "* わかった…\n  もう ここまでにしよう…", - "obj_kingcutscene_slash_Step_0_gml_767_0": "* 無理だ…\n  私に おまえたちは\n  倒せぬ。", - "obj_kingcutscene_slash_Step_0_gml_768_0": "* これ以上 戦いつづけては\n  私の体が もたぬ…", - "obj_kingcutscene_slash_Step_0_gml_802_0": "* ライトナーよ… 私は…", - "obj_kingcutscene_slash_Step_0_gml_803_0": "\\E3* たしかに ずいぶんと\n  むごいことを\n  してしまったかもしれぬ…", - "obj_kingcutscene_slash_Step_0_gml_804_0": "\\E1* だがな… 私とて\n  以前より こうだった\n  わけではないのだ…", - "obj_kingcutscene_slash_Step_0_gml_805_0": "\\E3* かつて…", - "obj_kingcutscene_slash_Step_0_gml_806_0": "* …われわれ ダークナーと\n  ライトナーが 穏やかに\n  共存する時代があった。", - "obj_kingcutscene_slash_Step_0_gml_807_0": "* ダークナーが 平和裏に\n  目的を果たすことができる\n  時代が あったのだ…", - "obj_kingcutscene_slash_Step_0_gml_808_0": "\\E2* 私に その頃を\n  懐かしむ気持ちがないと\n  言ったら…", - "obj_kingcutscene_slash_Step_0_gml_809_0": "\\E3* …ウソになる。", - "obj_kingcutscene_slash_Step_0_gml_826_0": "* …たしかに\n  おまえたち 子どもらの\n  言うとおりかもしれぬな。", - "obj_kingcutscene_slash_Step_0_gml_827_0": "\\E2* ここは ひとつ\n  たがいに 武器を\n  収めようではないか。", - "obj_kingcutscene_slash_Step_0_gml_828_0": "* 戦わずに解決する道が\n  きっと あるはずだ。", - "obj_kingcutscene_slash_Step_0_gml_861_0": "* …", - "obj_kingcutscene_slash_Step_0_gml_863_0": "* (ほら スージィも!)", - "obj_kingcutscene_slash_Step_0_gml_919_0": "* 陛下 わかってもらえて\n  よかったです…", - "obj_kingcutscene_slash_Step_0_gml_920_0": "\\E6* ボクたち ホントは\n  たたかいたくなんて\n  なくて…", - "obj_kingcutscene_slash_Step_0_gml_921_0": "\\E0* だから どうか\n  陛下の悩みを\n  うち明けてください。", - "obj_kingcutscene_slash_Step_0_gml_922_0": "\\E8* そうすれば ボクたち\n  友だちに なれると\n  思うんです!", - "obj_kingcutscene_slash_Step_0_gml_924_0": "* ああ…\n  「友だち」…か…", - "obj_kingcutscene_slash_Step_0_gml_925_0": "* それは…\n  よいな…", - "obj_kingcutscene_slash_Step_0_gml_941_0": "* ゴホ…ゴホッ…\n* すまぬ… 私は…", - "obj_kingcutscene_slash_Step_0_gml_942_0": "\\E3* あのような 戦いには\n  不慣れでな…", - "obj_kingcutscene_slash_Step_0_gml_943_0": "* 体が…もちそうにない…", - "obj_kingcutscene_slash_Step_0_gml_945_0": "* ムリしないで!\n  大丈夫ですよ!", - "obj_kingcutscene_slash_Step_0_gml_994_0": "* はい これでもう\n  すっかり\n  よくなったはずです!", - "obj_kingcutscene_slash_Step_0_gml_995_0": "\\E6* 気分は どうですか…?", - "obj_kingcutscene_slash_Step_0_gml_997_0": "* ど…どれどれ…", - "obj_kingcutscene_slash_Step_0_gml_1067_0": "* ああ…\n  すっかり\n  よくなったようだ。", - "obj_kingcutscene_slash_Step_0_gml_1090_0": "* て…ッめェ…", - "obj_kingcutscene_slash_Step_0_gml_1137_0": "* 頭が高いぞ。", - "obj_kingcutscene_slash_Step_0_gml_1176_0": "* クリス…!?", - "obj_kingcutscene_slash_Step_0_gml_1227_0": "* フン 英雄ごっこか…\n  くだらん。", - "obj_kingcutscene_slash_Step_0_gml_1324_0": "* きさまが…\n  リーダーだな?", - "obj_kingcutscene_slash_Step_0_gml_1325_0": "\\E0* いったい なにが狙いだ?", - "obj_kingcutscene_slash_Step_0_gml_1326_0": "\\E5* われらを 再び忘却の\n  かなたへと 追放し\n  あざ笑うことか?", - "obj_kingcutscene_slash_Step_0_gml_1327_0": "\\E5* …", - "obj_kingcutscene_slash_Step_0_gml_1328_0": "\\E0* 答えられぬと…?", - "obj_kingcutscene_slash_Step_0_gml_1345_0": "* 無力な 子どもよ…", - "obj_kingcutscene_slash_Step_0_gml_1346_0": "\\E2* よいことを 教えてやろう。", - "obj_kingcutscene_slash_Step_0_gml_1379_0": "* 黙っている者を見ると\n  私は イラつくのだ。", - "obj_kingcutscene_slash_Step_0_gml_1442_0": "* おい。", - "obj_kingcutscene_slash_Step_0_gml_1443_0": "* オレの…\n* ダチに…\n* さわんな。", - "obj_kingcutscene_slash_Step_0_gml_1470_0": "* ククククククク…", - "obj_kingcutscene_slash_Step_0_gml_1480_0": "* いやだと言ったら?", - "obj_kingcutscene_slash_Step_0_gml_1481_0": "\\E4* 私を 殺すかね?", - "obj_kingcutscene_slash_Step_0_gml_1513_0": "* フン 殺さねーよ。", - "obj_kingcutscene_slash_Step_0_gml_1550_0": "* では どうするつもりだ…?", - "obj_kingcutscene_slash_Step_0_gml_1551_0": "* 私が死ぬまで\n  話し合うとでも…?", - "obj_kingcutscene_slash_Step_0_gml_1590_0": "* まったく\n  ライトナーというのは\n  どこまでも愚かだ。", - "obj_kingcutscene_slash_Step_0_gml_1591_0": "* 本気で\n  信じているのかね…?", - "obj_kingcutscene_slash_Step_0_gml_1613_0": "* …私が説得に応じ\n  おまえたちを 殺さぬと?", - "obj_kingcutscene_slash_Step_0_gml_1973_0": "* いや?", - "obj_kingcutscene_slash_Step_0_gml_1974_0": "\\E2* でも あいつらなら\n  脈アリかもな。", - "obj_kingcutscene_slash_Step_0_gml_2116_0": "* ラ…ランサー!?\n* お…おまえたちまで…!?", - "obj_kingcutscene_slash_Step_0_gml_2117_0": "* これは いったい\n  どういうことだ!?", - "obj_kingcutscene_slash_Step_0_gml_2119_0": "* ゴメンなさい パパ上!\n* おとなしく 転覆されて\n  ください!!", - "obj_kingcutscene_slash_Step_0_gml_2120_0": "\\E0* パパ上が ライトナーを\n  やっつけようとしてるって\n  みんなに 伝えたら…", - "obj_kingcutscene_slash_Step_0_gml_2121_0": "\\E3* みんな ライトナーに\n  やさしくしてもらったことを\n  覚えてたんだ!", - "obj_kingcutscene_slash_Step_0_gml_2122_0": "\\E0* それで^1「どうせだったら」…", - "obj_kingcutscene_slash_Step_0_gml_2123_0": "\\E1* …「自分たちのこと\n  ちゃんと認めてくれる\n  王様がいいよね」って!", - "obj_kingcutscene_slash_Step_0_gml_2124_0": "\\E2* それって つまり…\n  ボクさまのことだ!", - "obj_kingcutscene_slash_Step_0_gml_2125_0": "\\E3* だから ボクさま様は\n  いまから パパ上になるぞ!", - "obj_kingcutscene_slash_Step_0_gml_2127_0": "* 迷妄無知にも ほどがある!\n  ライトナーは\n  おまえたちの敵だぞ!", - "obj_kingcutscene_slash_Step_0_gml_2128_0": "* クソたわけどもが!\n  殺してやる…!\n  きさまら全員 皆殺しだ!!", - "obj_kingcutscene_slash_Step_0_gml_2130_0": "* キタナイ言葉だな!\n  これは おしおきしないと\n  いけないぞ!", - "obj_kingcutscene_slash_Step_0_gml_2131_0": "\\E3* パパ上 お部屋にもどって\n  正座してなさい!!", - "obj_kingcutscene_slash_Step_0_gml_2155_0": "* やめろおおおぉぉぉぉ!!", - "obj_kingcutscene_slash_Step_0_gml_2435_0": "* クリス 大丈夫か?", - "obj_kingcutscene_slash_Step_0_gml_2463_0": "* クリス!\n* スージィ…!", - "obj_kingcutscene_slash_Step_0_gml_2464_0": "\\E6* よかった…\n  無事だったんだね…!", - "obj_kingcutscene_slash_Step_0_gml_2466_0": "* おう あんな程度で\n  やられる オレらじゃ\n  ねーよ。", - "obj_kingcutscene_slash_Step_0_gml_1806_0": "* 2人とも… ゴメン…", - "obj_kingcutscene_slash_Step_0_gml_1807_0": "* ボクが 王様を\n  回復しちゃったせいで…\n  ボクたち…もう少しで…", - "obj_kingcutscene_slash_Step_0_gml_1808_0": "\\E6* スージィ… \n  やっぱり キミの\n  言うとおりだったよ。", - "obj_kingcutscene_slash_Step_0_gml_2487_0": "\\E5* 誰にでも やさしくすれば\n  すべて うまくいくなんて…\n  ボク 甘かったよね…", - "obj_kingcutscene_slash_Step_0_gml_1810_0": "\\E4* この世界では\n  やさしさだけじゃ\n  勝てないこともあるんだね。", - "obj_kingcutscene_slash_Step_0_gml_2506_0": "* あー まあ\n  いろいろと\n  フクザツなんだよ。", - "obj_kingcutscene_slash_Step_0_gml_1829_0": "\\E0* たしかに たたかって\n  倒さなきゃいけないヤツも\n  たまに いるけどさ。", - "obj_kingcutscene_slash_Step_0_gml_1830_0": "\\E1* ずーっと 戦闘態勢\n  取りっぱだったら\n  それはそれで…", - "obj_kingcutscene_slash_Step_0_gml_2508_0": "\\E1* ずーっと 戦闘態勢\n  取りっぱだったら\n  それはそれで…", - "obj_kingcutscene_slash_Step_0_gml_2516_0": "\\E0* 大事な だれかを\n  傷つけちまうかも\n  しれねーしな。", - "obj_kingcutscene_slash_Step_0_gml_2528_0": "\\E8* スージィ…", - "obj_kingcutscene_slash_Step_0_gml_2529_0": "\\E6* …なんだか 本当に\n  勇者みたいなこと\n  言うんだね!", - "obj_kingcutscene_slash_Step_0_gml_2531_0": "* ヘッ たまにはな。", - "obj_kingcutscene_slash_Step_0_gml_2549_0": "* えっと… それじゃあ…", - "obj_kingcutscene_slash_Step_0_gml_2550_0": "\\E6* スージィとクリスは\n  おうちに 帰らないと…\n  だよね?", - "obj_kingcutscene_slash_Step_0_gml_2552_0": "* あー…", - "obj_kingcutscene_slash_Step_0_gml_2553_0": "\\E0* だな。", - "obj_kingcutscene_slash_Step_0_gml_2584_0": "* えー…っと…", - "obj_kingcutscene_slash_Step_0_gml_2585_0": "\\E3* それじゃあな。", - "obj_kingcutscene_slash_Step_0_gml_1471_0": "\\E4* いやだと言ったら?", - "obj_kingcutscene_slash_Step_0_gml_1472_0": "\\E0* ライトナー おまえにも\n  わかっているはずだ…", - "obj_kingcutscene_slash_Step_0_gml_1473_0": "\\E5* 私の体は いま\n  極限まで 弱っている。", - "obj_kingcutscene_slash_Step_0_gml_1474_0": "* あと一撃でも\n  攻撃を くらえば\n  それまでだ。", - "obj_kingcutscene_slash_Step_0_gml_1475_0": "\\E0* さあ 遠慮なく\n  やるといい。", - "obj_kingcutscene_slash_Step_0_gml_1476_0": "\\E5* 私を殺せ。そして\n  きさまの本性を わが息子に\n  見せつけてやるのだ。", - "obj_kingcutscene_slash_Step_0_gml_1555_0": "* では どうするつもりだ…?", - "obj_kingcutscene_slash_Step_0_gml_1556_0": "* 私が死ぬまで\n  話し合うとでも…?", - "obj_kingcutscene_slash_Step_0_gml_1594_0": "* まったく\n  ライトナーというのは\n  どこまでも愚かだ。", - "obj_kingcutscene_slash_Step_0_gml_1595_0": "* 本気で\n  信じているのかね…?", - "obj_kingcutscene_slash_Step_0_gml_1605_0": "* …私が説得に応じ\n  おまえたちを 殺さぬと?", - "obj_kingcutscene_slash_Step_0_gml_1607_0": "* いいから ちょっと待てよ。", - "obj_kingcutscene_slash_Step_0_gml_1609_0": "* 待つ? なにをだ?", - "obj_kingcutscene_slash_Step_0_gml_1678_0": "* な… なんだ…これは…", - "obj_kingcutscene_slash_Step_0_gml_1679_0": "* 急に… 眠気が…", - "obj_kingcutscene_slash_Step_0_gml_1680_0": "\\E5* おのれ…この…", - "obj_kingcutscene_slash_Step_0_gml_1690_0": "* …おりこう…", - "obj_kingcutscene_slash_Step_0_gml_1691_0": "* …さん…", - "obj_kingcutscene_slash_Step_0_gml_1702_0": "* …め…", - "obj_kingcutscene_slash_Step_0_gml_1760_0": "* クリス 大丈夫か?", - "obj_kingcutscene_slash_Step_0_gml_1785_0": "* あ…危なかったね…\n  スージィ!", - "obj_kingcutscene_slash_Step_0_gml_1786_0": "\\E6* ボクの「スリープ」の\n  呪文のこと 覚えててくれた\n  なんて ちょっとビックリ…", - "obj_kingcutscene_slash_Step_0_gml_1788_0": "* フン たりめーだろ。", - "obj_kingcutscene_slash_Step_0_gml_1789_0": "\\E9* からかったことは\n  一生忘れねーっつの。", - "obj_kingcutscene_slash_Step_0_gml_2484_0": "* クリス スージィ…\n  ゴメン…", - "obj_kingcutscene_slash_Step_0_gml_2485_0": "* ボクが 王様を\n  回復しちゃったせいで…\n  ボクたち…もう少しで…", - "obj_kingcutscene_slash_Step_0_gml_2486_0": "\\E6* スージィ… \n  やっぱり キミの\n  言うとおりだったよ。", - "obj_kingcutscene_slash_Step_0_gml_1809_0": "\\E4* 誰にでも やさしくすれば\n  すべて うまくいくなんて…\n  ボク 甘かったよね…", - "obj_kingcutscene_slash_Step_0_gml_2488_0": "\\E4* この世界では\n  やさしさだけじゃ\n  勝てないこともあるんだね。", - "obj_kingcutscene_slash_Step_0_gml_1828_0": "\\E1* あー まあ\n  いろいろと\n  フクザツなんだよ。", - "obj_kingcutscene_slash_Step_0_gml_2507_0": "\\E0* たしかに たたかって\n  倒さなきゃいけないヤツも\n  たまに いるけどさ。", - "obj_kingcutscene_slash_Step_0_gml_1856_0": "* 大事な だれかを\n  傷つけちまうかも\n  しれねーしな。", - "obj_kingcutscene_slash_Step_0_gml_1858_0": "* みんなああぁ!!\n* 無事だったんだね!!", - "obj_kingcutscene_slash_Step_0_gml_1860_0": "* おー! ランサー!!", - "obj_kingcutscene_slash_Step_0_gml_1861_0": "\\E3* わりぃ\n  おまえのオヤジ うっかり\n  ブッ飛ばしちまった。", - "obj_kingcutscene_slash_Step_0_gml_1863_0": "* いいよ!\n  そういうことも あるある!", - "obj_kingcutscene_slash_Step_0_gml_1864_0": "\\E3* それに すっごく\n  気持ちよさそうに\n  スヤスヤ寝てるし!", - "obj_kingcutscene_slash_Step_0_gml_1865_0": "\\E1* よかったよかった。\n* 最近のパパ上 ちょっと\n  ゴキゲンナナメだったから。", - "obj_kingcutscene_slash_Step_0_gml_1867_0": "* いやほんと\n  ナナメどころじゃねーよ!", - "obj_kingcutscene_slash_Step_0_gml_1896_0": "* ね…ねえ ランサーくん…?\n* いまのは なんの音…?", - "obj_kingcutscene_slash_Step_0_gml_1898_0": "* そうだ ピエロちゃんたちに\n  「\\cYけいこく\\cW」しに\n  きたんだった。", - "obj_kingcutscene_slash_Step_0_gml_1899_0": "\\E6* おまえたちが パパ上と\n  たたかってるって いろんな\n  ヤツらに 教えたんだ。", - "obj_kingcutscene_slash_Step_0_gml_1900_0": "\\E7* みんな おまえたちに\n  加勢してくれると思ったん\n  だけど…", - "obj_kingcutscene_slash_Step_0_gml_1901_0": "\\E4* なぜか みんな\n  急に暴れだして…", - "obj_kingcutscene_slash_Step_0_gml_1902_0": "\\E7* ちょうど いま…\n  そのー…", - "obj_kingcutscene_slash_Step_0_gml_1911_0": "* 謁見の間の とびらが\n  暴徒たちに 破られようと\n  してるとこだ。", - "obj_kingcutscene_slash_Step_0_gml_1913_0": "* おお… そりゃ マズい。", - "obj_kingcutscene_slash_Step_0_gml_1957_0": "* クリス スージィ…", - "obj_kingcutscene_slash_Step_0_gml_1958_0": "\\E6* 急いで 泉へ向かったほうが\n  よさそうだよ。", - "obj_kingcutscene_slash_Step_0_gml_2182_0": "* …てことは\n  みんなに バイバイ言う\n  時間もナシ か…", - "obj_kingcutscene_slash_Step_0_gml_2205_0": "* 当然だ!!\n  バイバイは ナシ!!", - "obj_kingcutscene_slash_Step_0_gml_2206_0": "\\E2* ボクさまたちは 悪モノだ!\n  ごあいさつは いいコちゃん\n  たちが するものだ!!", - "obj_kingcutscene_slash_Step_0_gml_2208_0": "* ヘヘヘ\n  だいぶ成長したじゃねーか。", - "obj_kingcutscene_slash_Step_0_gml_2210_0": "* 先生が 優秀だからな!\n* 最高にワルくて 最高にイイ\n  先生だ!!", - "obj_kingcutscene_slash_Step_0_gml_2235_0": "* それじゃ ボクさまは\n  とびらを押さえに\n  行ってくる!!", - "obj_kingcutscene_slash_Step_0_gml_2237_0": "* おう じゃあな。", - "scr_text_slash_scr_text_gml_2972_0": "\\E0* なあ クリス。", - "scr_text_slash_scr_text_gml_2973_0": "\\E0* ちょ… ちょっと待てよ。", - "scr_text_slash_scr_text_gml_2974_0": "\\E3* えーーーーっと だな…", - "scr_text_slash_scr_text_gml_2975_0": "\\E1* おまえさ。", - "scr_text_slash_scr_text_gml_2976_0": "\\E2* 帰る前に みんなに\n  別れのあいさつ\n  してーんだろ?", - "scr_text_slash_scr_text_gml_2977_0": "\\E3* いや オレは べつに\n  すぐにでも\n  帰りてーんだけどさ…", - "scr_text_slash_scr_text_gml_2978_0": "\\E2* おまえが あいさつ\n  してーなら ちょっと\n  引き返したっていいんだぜ?", - "scr_text_slash_scr_text_gml_2938_0": "\\C2", - "scr_text_slash_scr_text_gml_690_0": " \nよむ", - "scr_text_slash_scr_text_gml_739_0": " \nつっこまない", - "scr_text_slash_scr_text_gml_2985_0": "\\E2* っしゃ じゃあ決まりだ。", - "scr_text_slash_scr_text_gml_2986_0": "\\E9* もどろうぜ!", - "scr_text_slash_scr_text_gml_2990_0": "\\E4* いやいや ムリすんなって!", - "scr_text_slash_scr_text_gml_2991_0": "\\E9* せめてランサーには\n  あいさつしてから\n  帰ろうぜ!", - "obj_npc_facing_slash_Other_10_gml_674_0": "* クリス…? スージィも…\n  もどってきたの…?", - "obj_npc_facing_slash_Other_10_gml_676_0": "* あー いや…", - "obj_npc_facing_slash_Other_10_gml_677_0": "\\E3* クリスがほら 帰る前に\n  みんなに あいさつ\n  してーって…言うから…", - "obj_npc_facing_slash_Other_10_gml_679_0": "* そうだったんだ!\n  じつは…", - "obj_npc_facing_slash_Other_10_gml_680_0": "\\E0* …みんなも お別れを\n  言いたがってたんだよ。", - "obj_npc_facing_slash_Other_10_gml_681_0": "\\E7* それじゃ ホントに\n  帰るときは…ボクにも\n  ひと声かけてね…?", - "obj_npc_facing_slash_Other_10_gml_683_0": "* ヘッ…わーかってるって。\n  忘れてなかったらな。\n  ハハ!", - "obj_npc_facing_slash_Other_10_gml_656_0": "* クリス スージィ…\n  もう 行っちゃうの?", - "obj_npc_facing_slash_Other_10_gml_658_0": "* いや。\n  まだ ランサーと\n  話してねえからな。", - "obj_npc_room_slash_Other_10_gml_1004_0": "* おい そこの! でかしたぞ!\n  これで オレたちも 大好きな\n  パズル造りに 復帰できる…", - "obj_npc_room_slash_Other_10_gml_1005_0": "* いいか?\n  人生に チュートリアルはない。\n  ぶっつけ本番で やるしかないんだ!", - "obj_npc_room_slash_Other_10_gml_1008_0": "* それに アンタが寄付してくれた\n  おかげで 新しい帽子と\n  シェービングクリームも 買えたよ。", - "obj_npc_room_slash_Other_10_gml_1013_0": "* アンタに教えることは\n  もう なにもない…", - "obj_npc_room_slash_Other_10_gml_1014_0": "* 人生に チュートリアルはないんだ。\n  ぶっつけ本番で やるしかないぜ!", - "obj_npc_room_slash_Other_10_gml_1000_0": "* バンザイ! ボめでとう!", - "obj_npc_room_slash_Other_10_gml_996_0": "* うちら ホントおー\n  アンタには 感謝してるのおー…", - "obj_npc_room_slash_Other_10_gml_992_0": "* アンタって ホントおー\n  最高なのおー!", - "obj_npc_room_slash_Other_10_gml_988_0": "* ブッジョブ!", - "obj_npc_room_slash_Other_10_gml_1028_0": "* (ただのボールでも\n  「ありがとう」ぐらいは 言えるの)", - "obj_npc_room_slash_Other_10_gml_1022_0": "* あなたがたには 感謝して\n  おりますよ! これでわたくしも\n  宮廷コートかけに もどれます!", - "obj_npc_room_slash_Other_10_gml_1023_0": "* そうそう ヌイ殿にも\n  ここへ出てこないかと\n  声を かけてみたのですが…", - "obj_npc_room_slash_Other_10_gml_1024_0": "* 興味がないようでした。", - "obj_npc_room_slash_Other_10_gml_944_0": "* げに 見事ナリ\n  あみぃ御よ!", - "obj_npc_room_slash_Other_10_gml_945_0": "\\E3* なんじズ 暴君 打ち倒し\n  わが同胞 自由ナウ!", - "obj_npc_room_slash_Other_10_gml_946_0": "\\E4* 末永く 語りつがれん…", - "obj_npc_room_slash_Other_10_gml_947_0": "\\E2* ルールノー・カァドーと\n  三勇者の 英雄譚!", - "obj_npc_room_slash_Other_10_gml_955_0": "* てめーが うちらを\n  ブッ殺そうとしたことも\n  語りつがれんのか?", - "obj_npc_room_slash_Other_10_gml_957_0": "* 嗚呼… さような説も\n  たしかに ありケリ。", - "obj_npc_room_slash_Other_10_gml_958_0": "\\E4* ばっと 史実にあらずとの\n  証拠アリ…", - "obj_npc_room_slash_Other_10_gml_960_0": "* …証拠?", - "obj_npc_room_slash_Other_10_gml_962_0": "* なんじ 口を閉ざすならば\n  余は なんじに 皿一杯の\n  ミミズを 供する用意アリ。", - "obj_npc_room_slash_Other_10_gml_964_0": "* 商談成立だ。", - "obj_npc_room_slash_Other_10_gml_930_0": "* おまえらなら きっと\n  やってくれると 思ったぜ!", - "obj_npc_room_slash_Other_10_gml_931_0": "* オレ 敵なのに ずっと\n  おまえらを応援してたんだ…!", - "obj_npc_room_slash_Other_10_gml_932_0": "* …それぐらい\n  この仕事が イヤでイヤで…", - "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が 待ってる~!\n* ハチのゲロみたいな 未来でしょ!\n* …ハチのゲロって…ハチミツだよ?", - "obj_npc_room_slash_Other_10_gml_924_0": "* 国中が 希望に あふれてる~!\n* なんか やらかしてないでしょうね!\n* えと…「ありがと」って意味だから…", - "obj_npc_room_slash_Other_10_gml_925_0": "* 次の誕生日パーティも 来てね~!\n* 近いうちに また やるから!!\n* 誕生日は…年に1回だよ…?", - "obj_npc_room_slash_Other_10_gml_917_0": "* (ハーティは 誇らしげに\n  こちらを見た…)", - "obj_npc_room_slash_Other_10_gml_918_0": "* (チュッ!)", - "obj_npc_room_slash_Other_10_gml_919_0": "* (1回限定)", - "obj_npc_room_slash_Other_10_gml_913_0": "* え? なんかあったの…?\n  ずっと寝てて 見逃したよ…", - "obj_npc_room_slash_Other_10_gml_844_0": "* (ショーは終わりだ!\n  みんな 帰った帰った!)", - "obj_npc_room_slash_Other_10_gml_855_0": "* なんと! では われらは\n  どうなる!? 再び 王の座に\n  返り咲けるわけではないのか…!?", - "obj_npc_room_slash_Other_10_gml_856_0": "* …ほう? わが財宝は 無事だと?\n  うむ ならば よろしい。", - "obj_npc_room_slash_Other_10_gml_845_0": "* (いったい なんの騒ぎだ?\n  オリの中の 囚人の数が\n  減ってしまったじゃないか…)", - "obj_npc_room_slash_Other_10_gml_849_0": "* (私たち動物で 話し合いをして\n  「王様も オリの中にいていいよね」\n  ということに なりました)", - "obj_npc_room_slash_Other_10_gml_850_0": "* (…ただし 彼らには\n  動物の耳と鼻を\n  つけてもらいますけどね…)", - "obj_npc_room_slash_Other_10_gml_865_0": "* 正直 うちらも 最初は\n  わからなかったですよ… 誰を\n  新しい王様に すべきかなんて…", - "obj_npc_room_slash_Other_10_gml_866_0": "* …なにしろ ランサー王子には\n  さんざん 手を焼かされて\n  きましたからね。", - "obj_npc_room_slash_Other_10_gml_867_0": "* だけどランサーさまは あなたたちと\n  とても仲よくやっていた。だから\n  きっと大丈夫だと思います!", - "obj_npc_room_slash_Other_10_gml_870_0": "* 新しい王様には 期待していますよ。", - "obj_npc_room_slash_Other_10_gml_871_0": "* さっそく「サルサ製造量400%増し」\n  っていうお触れも\n  出されましたしね。", - "obj_npc_facing_slash_Other_10_gml_600_0": "* スージィ! それから\n  最後まで名前をたずねる気も\n  しなかった 青いヤツ!", - "obj_npc_facing_slash_Other_10_gml_601_0": "\\E6* おまえたちは おうち方面へ\n  旅立ったのでは\n  なかったのか?", - "obj_npc_facing_slash_Other_10_gml_603_0": "* ああ。でも クリスが\n  別れのあいさつしたいって\n  言うからさ。", - "obj_npc_facing_slash_Other_10_gml_605_0": "* おおおッ! そうなのか!?\n  ホッホッホ!!\n  それは おかしい!!", - "obj_npc_facing_slash_Other_10_gml_606_0": "\\E3* あいさつしたかったのは\n  スージィでは!? だって\n  ボクさまとお友だちだから!", - "obj_npc_facing_slash_Other_10_gml_608_0": "* は!? オ…オレは べつに\n  あいさつなんて したくも…\n  なくも なかったぞ!", - "obj_npc_facing_slash_Other_10_gml_609_0": "\\E0* なあ おまえ\n  ホントに これから\n  王様やんのか…?", - "obj_npc_facing_slash_Other_10_gml_611_0": "* そうだとも!!\n  さっそく 重要な規則を\n  いくつか 変更した!", - "obj_npc_facing_slash_Other_10_gml_612_0": "\\E1* ひとーつ!\n  ライトナーがいても\n  捕まえない!", - "obj_npc_facing_slash_Other_10_gml_613_0": "\\E2* ふたーつ!\n  ろう屋に入れていいのは\n  パパたちだけ!", - "obj_npc_facing_slash_Other_10_gml_615_0": "* へえ そりゃいい。", - "obj_npc_facing_slash_Other_10_gml_616_0": "\\E1* なあ おまえのオヤジは…\n  闇の泉を 守ってたんだろ?", - "obj_npc_facing_slash_Other_10_gml_617_0": "\\E0* その泉… オレらが\n  イジっても大丈夫か?", - "obj_npc_facing_slash_Other_10_gml_619_0": "* さあね!", - "obj_npc_facing_slash_Other_10_gml_620_0": "\\E2* でも おまえたちの\n  やることなら 大丈夫だって\n  信じてるぞ!", - "obj_npc_facing_slash_Other_10_gml_621_0": "\\E3* なんかマズそうな感じに\n  なったら そんときは\n  なんとかすればいい!", - "obj_npc_facing_slash_Other_10_gml_623_0": "* あー… だな。\n  とりあえず\n  やってみるしかねえよな。", - "obj_npc_facing_slash_Other_10_gml_624_0": "\\E2* …うっし んじゃ またな!", - "obj_npc_facing_slash_Other_10_gml_626_0": "* また いつでも\n  来るがいい!!", - "obj_npc_facing_slash_Other_10_gml_627_0": "\\E2* わが国は いつでも\n  ピエロちゃんたちを\n  歓迎するのである!", - "obj_npc_facing_slash_Other_10_gml_636_0": "* 例の王子くんにも\n  ボクさまから「バイバイ」と\n  伝えるがよいぞ。", - "obj_npc_facing_slash_Other_10_gml_638_0": "\\E3* …あいつも\n  どっか行っちまうのか?", - "obj_npc_facing_slash_Other_10_gml_640_0": "* いや あいつは ただの\n  心やさしいピーチボーイ\n  なのである。", - "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (さっきまでの 凶暴さは消え\n  やさしそうな表情をしている…)", - "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (これからは\n  穏やかに生きていくだろう)", - "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (さっき助けてやったおかげで\n  懐かれてしまったようだ…)", - "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (王様感は すっかり消え\n  むしろ こちらを\n  あがめるように見ている)", - "obj_npc_facing_slash_Other_10_gml_665_0": "* クリス スージィ…\n  もう 行っちゃうの?", - "obj_npc_facing_slash_Other_10_gml_667_0": "* さあな。\n  オレは クリスに\n  ついて歩いてるだけだ。", - "obj_npc_facing_slash_Other_10_gml_668_0": "\\E0* 右のほうへ 歩いていったら\n  もう行くってことだろ。", - "obj_kingcutscene_slash_Step_0_gml_2648_0": "* スージィ クリス…\n  もう行くの…?", - "obj_kingcutscene_slash_Step_0_gml_2262_0": "* ねえ 2人とも 聞いて…", - "obj_kingcutscene_slash_Step_0_gml_2263_0": "\\E5* バイバイする前に…", - "obj_kingcutscene_slash_Step_0_gml_2272_0": "* えっと その…", - "obj_kingcutscene_slash_Step_0_gml_2273_0": "* 2人に どうしても\n  伝えておきたいことが あって…", - "obj_kingcutscene_slash_Step_0_gml_2294_0": "* ボク…", - "obj_kingcutscene_slash_Step_0_gml_2295_0": "* キミたち2人と出会えて\n  本当に よかった… それで…", - "obj_kingcutscene_slash_Step_0_gml_2297_0": "* なあ 帽子の下で\n  モゴモゴ言うの\n  やめろってば。", - "obj_kingcutscene_slash_Step_0_gml_2298_0": "* なに言ってっか\n  わかんねーっつの。", - "obj_kingcutscene_slash_Step_0_gml_2299_0": "\\TX \\F0 \\TR", - "obj_kingcutscene_slash_Step_0_gml_2300_0": "* あ… うん ゴメンね!", - "obj_kingcutscene_slash_Step_0_gml_2320_0": "* えっと…\n  クリス スージィ…\n  ボクね…", - "obj_kingcutscene_slash_Step_0_gml_2335_0": "* 近いうちに また\n  2人に会えたら\n  うれしいな。", - "obj_kingcutscene_slash_Step_0_gml_2336_0": "\\E2* 今度は おいしいケーキを\n  たっくさん\n  焼いてあげるからね!", - "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ????????", - "obj_kingcutscene_slash_Step_0_gml_2348_0": "\\E7* お…おう!\n  だな うん…\n  ハハ…ハハハハ!", - "obj_kingcutscene_slash_Step_0_gml_2372_0": "* よし! 行こうぜ クリス!", - "obj_event_room_slash_Step_0_gml_307_0": "* クリス 気持ちは\n  わかるけど…", - "obj_event_room_slash_Step_0_gml_308_0": "\\E1* さすがに もう\n  行かないと。", - "obj_event_room_slash_Step_0_gml_212_0": "* クリス 行くぞ…", - "obj_event_room_slash_Step_0_gml_213_0": "\\E1* 時間がない。", - "obj_event_room_slash_Step_0_gml_217_0": "* まあ そこまで急ぐことも\n  ないかもだけどさ…\n  でも もう 行かねーと…", - "obj_event_room_slash_Step_0_gml_248_0": "\\E0* …どした?", - "obj_event_room_slash_Step_0_gml_249_0": "\\E1* クリス さては おまえ…", - "obj_event_room_slash_Step_0_gml_250_0": "\\E2* …帰る前に みんなに\n  お別れを 言いたいんだな?", - "obj_event_room_slash_Step_0_gml_251_0": "\\E0* …", - "obj_event_room_slash_Step_0_gml_252_0": "\\E3* ヘッ… ま \n  どーしてもっつーなら…", - "obj_event_room_slash_Step_0_gml_253_0": "\\E2* ちょっとだけ\n  つきあってやっても\n  いいぜ。", - "obj_event_room_slash_Step_0_gml_254_0": "\\E9* うし!\n  じゃ もどろう!", - "obj_event_room_slash_Step_0_gml_272_0": "* 待てって! せめて\n  ランサーには あいさつ\n  してからにしようぜ!", - "obj_fountainkris_slash_Step_0_gml_47_0": "これが… その…泉か?", - "obj_fountainkris_slash_Step_0_gml_64_0": "なんだろな…", - "obj_fountainkris_slash_Step_0_gml_65_0": "なんか とんでもなく\n大事なものに", - "obj_fountainkris_slash_Step_0_gml_66_0": "足を ふみいれちまった\n気がしないか…?", - "obj_fountainkris_slash_Step_0_gml_67_0": "…", - "obj_fountainkris_slash_Step_0_gml_81_0": "ま いまは そんなこと\n考えてる場合じゃないよな。", - "obj_fountainkris_slash_Step_0_gml_82_0": "とにかく…", - "obj_fountainkris_slash_Step_0_gml_83_0": "うちに 帰ろう。", - "obj_fountainkris_slash_Step_0_gml_84_0": "な クリス。", - "obj_fountainkris_slash_Step_0_gml_112_0": "(泉の前に 立つと)", - "obj_fountainkris_slash_Step_0_gml_113_0": "(不思議な感覚に とらわれた)", - "obj_fountainkris_slash_Step_0_gml_114_0": "(それは まるで)", - "obj_fountainkris_slash_Step_0_gml_115_0": "(自分のタマシイそのものが\n光を放っているかのような…)", - "obj_unusedclassevent_slash_Step_0_gml_16_0": "* …! なんだ!^2?\n* おい! なんも みえねーぞ!!", - "obj_unusedclassevent_slash_Step_0_gml_52_0": "* イテッ…!\n  おい! きをつけろよ…!", - "obj_unusedclassevent_slash_Step_0_gml_94_0": "* あれ…? ここって…", - "obj_unusedclassevent_slash_Step_0_gml_95_0": "* いまは つかわれてない\n  きょうしつ だよな…?", - "obj_unusedclassevent_slash_Step_0_gml_96_0": "\\E3* オレたち なんで\n  こんなとこに いんだ…?", - "obj_unusedclassevent_slash_Step_0_gml_123_0": "* …なあ クリス…", - "obj_unusedclassevent_slash_Step_0_gml_124_0": "\\E1* いまのってさ…", - "obj_unusedclassevent_slash_Step_0_gml_125_0": "\\E0* なんだったんだ…?", - "obj_unusedclassevent_slash_Step_0_gml_126_0": "\\E3* さすがに ゆめ ってわけは\n  ねーよな…?", - "obj_unusedclassevent_slash_Step_0_gml_141_0": "\\E0* …", - "obj_unusedclassevent_slash_Step_0_gml_142_0": "\\E3* ま いいや。\n  はやく きょうしつ\n  もどって…", - "obj_unusedclassevent_slash_Step_0_gml_143_0": "\\E2* アルフィーに チョークは\n  みつかんなかったって\n  いおうぜ。", - "scr_litemname_slash_scr_litemname_gml_6_0": "ホットチョコレート", - "scr_litemname_slash_scr_litemname_gml_7_0": "エンピツ", - "scr_litemname_slash_scr_litemname_gml_8_0": "ばんそうこう", - "scr_litemname_slash_scr_litemname_gml_9_0": "はなたば", - "scr_litemname_slash_scr_litemname_gml_10_0": "ゴミのかたまり", - "scr_litemname_slash_scr_litemname_gml_11_0": "ハロウィンエンピツ", - "scr_litemname_slash_scr_litemname_gml_12_0": "ラッキーエンピツ", - "scr_litemname_slash_scr_litemname_gml_13_0": "タマゴ", - "scr_litemname_slash_scr_litemname_gml_14_0": "ガラス", - "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* 「ゴミのかたまり」 - なにかが\n  ギュッと まるまった ちいさな\n  かたまり。", - "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* 「ゴミのかたまり」 - なにかが\n  ギュッと まるまった ちいさな\n  かたまり。", - "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* 「こするとマシュマロの\n  かおりがするシール」のような\n  においが する。", - "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* 「ハロウィンエンピツ」 - ぶき AT1\n* オレンジいろの エンピツ。くろい\n  コウモリの もようが ついている。", - "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* 「ラッキーエンピツ」 - ぶき AT1\n* ぜんたいに みどりのクローバーと\n  にじの えが かかれた エンピツ。", - "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* 「タマゴ」 - そんなに だいじじゃ\n  ないし それほど だいじじゃない\n  わけでもない。", - "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* ポケットに\n  なにかの ちいさな かけらが\n  はいっている。", - "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* ガラスのような しつかんだけど…?", - "obj_readable_room1_slash_Other_10_gml_375_0": "* (ものおきだなの なかに\n  トランプが ちらばっている)", - "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを かいた\n  つたない えだ。\n  かみは きばんでいる)", - "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と\n  なまえが かいてある)", - "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの スイッチだ)", - "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ)\n* (うえに チェスの ポーンが\n  ちらばっている)", - "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった ぬいぐるみだ)", - "obj_darkdoor_slash_Step_0_gml_194_0": "* んだよ… もう ひが\n  くれそうじゃねーか…", - "obj_darkdoor_slash_Step_0_gml_195_0": "\\E3* みんな とっくに\n  かえっちまってるな。", - "obj_darkdoor_slash_Step_0_gml_215_0": "\\E2* アルフィーも\n  うちらなんかに ざつよう\n  やらすから こうなるんだ。", - "obj_darkdoor_slash_Step_0_gml_252_0": "* …", - "obj_darkdoor_slash_Step_0_gml_268_0": "\\E1* じゃ かえるか。", - "obj_darkdoor_slash_Step_0_gml_269_0": "\\E0* …", - "obj_darkdoor_slash_Step_0_gml_270_0": "\\E1* ちゅうことで…\n  またな。", - "obj_darkdoor_slash_Step_0_gml_298_0": "\\E0* …", - "obj_darkdoor_slash_Step_0_gml_299_0": "\\E1* …", - "obj_darkdoor_slash_Step_0_gml_363_0": "\\E8* …あした また\n  いってみような!", - "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが かかっている)", - "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが かかっている)", - "obj_readable_room1_slash_Other_10_gml_217_0": "* (みずを だしてみた)\n* (なまあたたかい)", - "obj_readable_room1_slash_Other_10_gml_218_0": "* (みずを だしてみた)\n* (なまぬるい)", - "obj_readable_room1_slash_Other_10_gml_219_0": "* (みずを だしてみた)\n* (つめたくて きもちいい)", - "obj_readable_room1_slash_Other_10_gml_237_0": "* いきを するのが すき!なひと!\n  はやく いどうするのが すき!な\n  ひと!(あしを つかわなくても!)", - "obj_readable_room1_slash_Other_10_gml_238_0": "* (…でも ふつうは あしを\n  つかって!)", - "obj_readable_room1_slash_Other_10_gml_239_0": "* ジョッキントンと ノエルしゅさいの\n  クロスカントリー・チームに\n  はいりませんか!?", - "obj_readable_room1_slash_Other_10_gml_245_0": "* (ロッカーだ。ロックされている)", - "obj_readable_room1_slash_Other_10_gml_251_0": "* (おにいちゃんが つかっていた\n  ロッカーだ)", - "obj_readable_room1_slash_Other_10_gml_255_0": "* (じぶんの ロッカーだ)\n* (なにも はいっていない)", - "obj_readable_room1_slash_Other_10_gml_269_0": "* (とけいを みた)", - "obj_readable_room1_slash_Other_10_gml_270_0": "* (…じゅぎょうの じかんでは\n  ないようだ)", - "obj_readable_room1_slash_Other_10_gml_289_0": "* (パソコンの でんげんは\n  おとしてある)", - "obj_readable_room1_slash_Other_10_gml_290_0": "* (つかのま すべてが へいおんに\n  かんじられた)", - "obj_readable_room1_slash_Other_10_gml_318_0": "* (ホワイトボードに\n  「トリエルせんせい」と\n  かいてある)", - "obj_readable_room1_slash_Other_10_gml_319_0": "* (ずいぶん ながいこと\n  けさずに のこしてあるようだ)", - "obj_readable_room1_slash_Other_10_gml_323_0": "* (パソコンだ)", - "obj_readable_room1_slash_Other_10_gml_324_0": "* (かべがみは ハロウィンの かそう\n  をした じぶんと おにいちゃんの\n  しゃしん。8ねんまえの ものだ)", - "obj_readable_room1_slash_Other_10_gml_333_0": "* (せいとから せんせいに しばしば\n  みつがれる しょくひんだ)", - "obj_readable_room1_slash_Other_10_gml_338_0": "* (きほんてきな ずけいの\n  ポスターだ)\n* (えん…だえん…せいほうけい…)", - "obj_readable_room1_slash_Other_10_gml_339_0": "* (正120胞体…)", - "obj_readable_room1_slash_Other_10_gml_343_0": "* (こどもむけの ほんだ)\n* (なんさつかは じぶんが むかし\n  つかっていたものだ)", - "obj_readable_room1_slash_Other_10_gml_347_0": "* (ママを えがいた\n  げんしてきな えだ)", - "obj_readable_room1_slash_Other_10_gml_354_0": "* (げんしてきな\n  ちょうこくの ようだ)\n* (なにを あらわしているのだろう)", - "obj_readable_room1_slash_Other_10_gml_358_0": "* (かみがみの ぎょくざだ)", - "scr_text_slash_scr_text_gml_2247_0": "* (プルルル プルルル…)", - "scr_text_slash_scr_text_gml_2249_0": "* …! クリス!?", - "scr_text_slash_scr_text_gml_2250_0": "\\E1* いままで どこで\n  なにを していたの!?", - "scr_text_slash_scr_text_gml_2251_0": "\\E3* ママは じゅぎょうが\n  おわって 30ぷんも\n  そとで まっていたのよ…!?", - "scr_text_slash_scr_text_gml_2252_0": "\\E7* なんど でんわしても\n  でないし…", - "scr_text_slash_scr_text_gml_2253_0": "\\E8* もう しんぱいで\n  しんぱいで…!", - "scr_text_slash_scr_text_gml_2254_0": "\\E7* クリス あなたには\n  なにか バツを\n  かんがえます…", - "scr_text_slash_scr_text_gml_2255_0": "\\E8* …え?", - "scr_text_slash_scr_text_gml_2256_0": "\\E1* …おともだち?", - "scr_text_slash_scr_text_gml_2257_0": "\\E0* まあ… おともだちと\n  あそんでいたの…?", - "scr_text_slash_scr_text_gml_2258_0": "\\E0* …", - "scr_text_slash_scr_text_gml_2259_0": "\\E9* そう…", - "scr_text_slash_scr_text_gml_2260_0": "\\E0* わかりました。\n  こんかいは とくべつよ。", - "scr_text_slash_scr_text_gml_2261_0": "* もうすこし\n  ぼうけんを つづけて\n  いいことにします。", - "scr_text_slash_scr_text_gml_2262_0": "\\E1* ただし おうちに\n  かえったら…", - "scr_text_slash_scr_text_gml_2263_0": "\\E5* きょうは いつもより\n  はやく ねること。", - "scr_text_slash_scr_text_gml_2264_0": "\\E0* それじゃ また\n  あとでね。", - "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (プルルル プルルル…)", - "scr_text_slash_scr_text_gml_2266_0": "* ツー…", - "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* クリス どうしたの?", - "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "\\E3* え?  …だめよ。\n  ママは クルマで むかえに\n  なんて いきません。", - "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "\\E1* うちは そんなに とおく\n  ないでしょう? まちの\n  いちばん 北よ。", - "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "\\E4* あるいて かえって\n  いらっしゃい。こころの\n  つよいコに なれるわよ。", - "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* ツー…", - "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (プルルル プルルル…)", - "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* クリス いま テストの\n  さいてんを しているの。", - "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "\\E0* はなしが あるなら\n  おうちに かえってから\n  きいてあげますからね。", - "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "\\E0* うちは まちの\n  いちばん 北よ。", - "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* ツー…", - "obj_npc_facing_slash_Other_10_gml_700_0": "\\E3* クリス! よかった!\n* スージィに ころされ\n  ちゃったかと おもったよ!", - "obj_npc_facing_slash_Other_10_gml_702_0": "\\E0* それじゃ\n  ほんだいに はいろうか。", - "obj_npc_facing_slash_Other_10_gml_703_0": "\\E1* これで キミに\n  しゃっきんを\n  かえしてもらえるね。", - "obj_npc_facing_slash_Other_10_gml_704_0": "\\E0* 「ドラゴンの えがきかた」\n  へんきゃくきげんを\n  2583日も すぎてる。", - "obj_npc_facing_slash_Other_10_gml_705_0": "\\E2* でも ボクは こころ\n  やさしい ボランティア\n  アシスタントだ。", - "obj_npc_facing_slash_Other_10_gml_706_0": "\\E4* こんしゅう中に\n  かえしてくれれば\n  ばっきんは…", - "obj_npc_facing_slash_Other_10_gml_707_0": "\\E2* たったの 64.23ドルに\n  まけてあげよう!\n* どうだい クリス!", - "obj_npc_facing_slash_Other_10_gml_711_0": "\\E3* え? どんな ほんか\n  わすれちゃったって?", - "obj_npc_facing_slash_Other_10_gml_712_0": "\\E0* たしか ひょうしには\n  くちべにを つけた\n  ふじいろの ドラゴンが…", - "obj_npc_facing_slash_Other_10_gml_713_0": "\\E0* で ドラゴンが きている\n  ふくは えーっと\n  たしか…", - "obj_npc_facing_slash_Other_10_gml_714_0": "\\E2* まあほら みたら すぐに\n  わかるでしょ!?", - "obj_npc_facing_slash_Other_10_gml_719_0": "\\E3* え?\n  びょういんの まど?\n  なんの はなしだい?", - "obj_npc_facing_slash_Other_10_gml_720_0": "\\E5* わるいけど そんなことを\n  しているヒマは\n  ないんだよ。", - "obj_npc_facing_slash_Other_10_gml_721_0": "\\E0* だって ほら ボクは…\n  うーん なんていったら\n  いいかなあ…", - "obj_npc_facing_slash_Other_10_gml_722_0": "\\E2* 「しゃかいに こうけん」?\n  してるから。", - "obj_npc_facing_slash_Other_10_gml_723_0": "\\E2* キミも きが むいたら\n  やってみるといい!", - "obj_npc_facing_slash_Other_10_gml_724_0": "\\E2* おおいに やりがいを\n  かんじられるよ!", - "obj_npc_facing_slash_Other_10_gml_739_0": "* やあ クリス!", - "obj_npc_facing_slash_Other_10_gml_740_0": "* キャッティーは バイトが\n  ある!から オレが さきに\n  かだいを はじめてるんだ!", - "obj_npc_facing_slash_Other_10_gml_741_0": "* もう!こんなに たくさん\n  しゃしんを コピーしたよ。", - "obj_npc_facing_slash_Other_10_gml_743_0": "* (おなじ サッカーボールの\n  しゃしんが 73まい\n  コピーされている)", - "obj_npc_facing_slash_Other_10_gml_747_0": "* 「さっかせい」が もとめ\n  られる かだい!^1だよ!\n* サッカーな だけに!ね!", - "obj_npc_facing_slash_Other_10_gml_753_0": "* だぃがく ぃくマスので…\n* テミー メッチャ…\n* べんきョ す!!!!!", - "obj_npc_facing_slash_Other_10_gml_754_0": "* (テミーは イケメンあくまが\n  たくさん でてくる マンガを\n  よんでいる)", - "scr_text_slash_scr_text_gml_693_0": "* (アニメの レビューが\n  はってある)\n* (よむ?)", - "scr_text_slash_scr_text_gml_1864_0": "\\C2", - "scr_text_slash_scr_text_gml_689_0": "よまない\nよまない\nよまない", - "scr_text_slash_scr_text_gml_769_0": " \nいいよ", - "scr_text_slash_scr_text_gml_699_0": "* 「ティインズ・コオナァ」\n  こんげつの アニメレビュー:\n  キスキスキューティみゅうみゅう2", - "scr_text_slash_scr_text_gml_700_0": "* 「みゅうみゅうシリーズは\n  『みゅうみゅう2』から\n  しちょうしたが」…", - "scr_text_slash_scr_text_gml_701_0": "* …「そっちょくに いって\n  『みゅうみゅう1』は\n  ネコミミつきの ゴミばこ である」", - "scr_text_slash_scr_text_gml_702_0": "* 「2は ストーリーに ダークさが\n  くわわり より おとなむけの\n  テーマを あつかっている」…", - "scr_text_slash_scr_text_gml_703_0": "* 「これは すなわち しちょうしゃを\n  おとなあつかい していると\n  いうことだ。いっぽう 1は」…", - "scr_text_slash_scr_text_gml_704_0": "* …「ビーチのシーンを 10びょうに\n  いちど みないと しぬ どうぶつに\n  なった きぶんに させられる」", - "scr_text_slash_scr_text_gml_705_0": "* 「そのうえ 1で えがかれる\n  みゅうみゅうの キャラは」…", - "scr_text_slash_scr_text_gml_706_0": "* 「くらい へやで ひとりさみしく\n  たべる インスタントラーメンの\n  ような あじけなさだ」", - "scr_text_slash_scr_text_gml_707_0": "* 「2は 13さい いじょうの\n  しちょうしゃ ひっけんの\n  けっさくダークアニメである!」", - "scr_text_slash_scr_text_gml_708_0": "* (とくめいの きいろいトカゲ)", - "scr_text_slash_scr_text_gml_709_0": "* (よまないことにした)", - "obj_readable_room1_slash_Other_10_gml_1085_0": "* (ほんが ある)\n* (ページを なめた…)\n* (おいしい!)", - "obj_readable_room1_slash_Other_10_gml_1086_0": "* (これが 「フレーバーテキスト」\n  というものだろう)", - "obj_readable_room1_slash_Other_10_gml_1069_0": "* (ラベルの ついていない ほんだ。\n  ひらいてみた…)", - "obj_readable_room1_slash_Other_10_gml_1070_0": "* あ… どうしよウ… かりた ほんと\n  まちがえテ じぶんの にっきを\n  かえしちゃっタ…", - "obj_readable_room1_slash_Other_10_gml_1071_0": "* あ… どうしよウ…\n  にっきが としょかんの もくろくに\n  とうろく されちゃっタ…", - "obj_readable_room1_slash_Other_10_gml_1072_0": "* どうしよウ… にっきを かくたびに\n  かりて こなきゃ いけなく\n  なっちゃっタ…", - "obj_readable_room1_slash_Other_10_gml_1080_0": "* 「オレのなまえ おぼえといてくれ。\n  おぼえといて もらえるように\n  このほんを かいた」", - "obj_readable_room1_slash_Other_10_gml_1081_0": "* (ホット・ファイアガイ 作)", - "obj_readable_room1_slash_Other_10_gml_1063_0": "* 「ロード・オブ・ザ・ハンマー」", - "obj_readable_room1_slash_Other_10_gml_1064_0": "* (ぶんがくしょうに かがやいた\n  ガーソン・ブームの\n  しょうせつシリーズ だい1だん)", - "obj_readable_room1_slash_Other_10_gml_1111_0": "* (パソコンルーム)\n* (ネットサーフィンは\n  じこせきにんで)", - "obj_readable_room1_slash_Other_10_gml_1112_0": "* (…ていうか しないで)", - "obj_readable_room1_slash_Other_10_gml_1093_0": "* (まどごしに パソコンルームを\n  のぞいた…)", - "obj_readable_room1_slash_Other_10_gml_1094_0": "* (パソコンに むかって\n  さぎょうしている イヌが\n  いるようだ…)", - "obj_readable_room1_slash_Other_10_gml_1095_0": "* (ゲームを つくっているようだ…)", - "obj_readable_room1_slash_Other_10_gml_1096_0": "* (じゃましないほうが\n  よさそうだ…)", - "obj_readable_room1_slash_Other_10_gml_1097_0": "* (ゲームが かんせいしたら\n  はいっても よさそうだ…)", - "obj_readable_room1_slash_Other_10_gml_1098_0": "* (イヌを しんじて\n  まつしかない…)", - "obj_readable_room1_slash_Other_10_gml_1102_0": "* (まどごしに パソコンルームを\n  のぞいた…)", - "obj_readable_room1_slash_Other_10_gml_1103_0": "* (イヌは マラカスを\n  ふっている…)", - "obj_readable_room1_slash_Other_10_gml_1104_0": "* (ぜんぜん さぎょうしていない…)", - "obj_readable_room1_slash_Other_10_gml_1105_0": "* (まだ しばらく かかりそうだ…)", - "obj_readable_room1_slash_Other_10_gml_1117_0": "* (ヘッドバンドをした こおりの\n  ざつな えだ)", - "obj_readable_room1_slash_Other_10_gml_1118_0": "* (「ティインズ・コオナァ:\n  ティインが キッドズに\n  なれるばしょ」)", - "obj_readable_room1_slash_Other_10_gml_1119_0": "* (とてつもない あんしんかんが\n  おしよせた)", - "obj_npc_room_slash_Other_10_gml_1049_0": "* ほんを よむのが だいすきだ。\n* とくに うえの かいにある ほん。\n* キミも ぜひ。", - "obj_npc_room_slash_Other_10_gml_1050_0": "* よんでみて!", - "obj_npc_room_slash_Other_10_gml_1054_0": "* ほんを よむのが だいすきだ。\n* とくに…", - "obj_npc_room_slash_Other_10_gml_1055_0": "* ほん。", - "obj_npc_room_slash_Other_10_gml_1260_0": "* アンダインしょちょうは\n  こうつうせいりを している\n  はずなのに…", - "obj_npc_room_slash_Other_10_gml_1261_0": "* じっさいは どうろの まんなかで\n  「じゃまだ!! どけ!!」と\n  さけんでいるだけだ。", - "obj_npc_room_slash_Other_10_gml_1262_0": "* すばらしいとは おもわないかね!?\n  これぞまさに\n  せいりされている というものだ!", - "scr_text_slash_scr_text_gml_2033_0": "\\E2* おい おまえッ!\n* しゃどうを あるくな!", - "scr_text_slash_scr_text_gml_2034_0": "* クルマが\n  とおれないだろう!!", - "scr_text_slash_scr_text_gml_2035_0": "\\E1* …ああ なんだ。\n  アズゴアの おチビじゃ\n  ないか。", - "scr_text_slash_scr_text_gml_2036_0": "\\E7* すまない さいきんどうも\n  イライラしててな。", - "scr_text_slash_scr_text_gml_2037_0": "\\E2* しごとが たいくつすぎる\n  んだ。このまちじゃ\n  じけんも おきやしない!", - "scr_text_slash_scr_text_gml_2038_0": "\\E4* …はぁ なにか\n  さわぎに なるようなことは\n  ないものかな!", - "scr_text_slash_scr_text_gml_2039_0": "\\E7* …どうした?\n* なにか つうほうしたい\n  ことでも あるのか?", - "scr_text_slash_scr_text_gml_1023_0": "\\C4", - "scr_text_slash_scr_text_gml_2044_0": "\\E1* なにか つうほうしたい\n  ことでも あるのか?", - "scr_text_slash_scr_text_gml_1207_0": "\\C4", - "scr_text_slash_scr_text_gml_2027_0": "\nアルフィー", - "scr_text_slash_scr_text_gml_2028_0": "\nやみの\nせかい", - "scr_text_slash_scr_text_gml_2029_0": "てつだう", - "scr_text_slash_scr_text_gml_610_0": "とくにない", - "scr_text_slash_scr_text_gml_2053_0": "\\E0* …アルフィー?", - "scr_text_slash_scr_text_gml_2054_0": "\\E3* だれのことだ それは?", - "scr_text_slash_scr_text_gml_2055_0": "\\E2* …そいつが なにか\n  はんざいでも\n  おかしたのか!?", - "scr_text_slash_scr_text_gml_2056_0": "\\E5* そうか! なら\n  こんど みかけたら\n  たいあたり してやるぞ!", - "scr_text_slash_scr_text_gml_2057_0": "* ククククク…!\n* アルフィーとやらめ…\n  かくごしておけ!!", - "scr_text_slash_scr_text_gml_2068_0": "\\E6* そうかそうか てつだって\n  くれるのか! なら…", - "scr_text_slash_scr_text_gml_2069_0": "\\E5* だれかに ぎんこうを\n  おそわせろ! わたしが\n  スープレックスきめてやる!", - "scr_text_slash_scr_text_gml_2070_0": "\\E1* …いや まてよ。そもそも\n  このまちに ぎんこうなんて\n  あったか?", - "scr_text_slash_scr_text_gml_2071_0": "\\E5* よし だれかに\n  ぎんこう つくらせろ!", - "scr_text_slash_scr_text_gml_2061_0": "\\E1* なんだって?\n* がっこうの なかに\n  「やみのせかい」が ある?", - "scr_text_slash_scr_text_gml_2062_0": "\\E2* あー… うん\n  そうかそうか。", - "scr_text_slash_scr_text_gml_2063_0": "\\E5* ま やみのせかいを\n  とりしまる ほうりつは\n  ないからな!", - "scr_text_slash_scr_text_gml_2064_0": "* それは\n  きょういく いいんかいの\n  かんかつだ!", - "scr_text_slash_scr_text_gml_2075_0": "\\E6* ほうりつ いはんは\n  しちゃダメだぞ~!", - "scr_text_slash_scr_text_gml_2076_0": "\\E3* それと ムラサキの\n  おんなのコに こころあたり\n  あったら おしえてくれ。", - "scr_text_slash_scr_text_gml_2077_0": "\\E4* 「ギリギリなイタズラ」の\n  つうほうが なんけんか\n  はいってるんだ。", - "obj_npc_room_slash_Other_10_gml_1255_0": "* ど…どど…どうしよう…\n  あおい おんなのひとが じゃまで…\n  すすめないよ…!", - "obj_npc_room_slash_Other_10_gml_1256_0": "* こ…ここ…これは ひょっとして…\n  「にげろ」ってことなのか…?", - "obj_readable_room1_slash_Other_10_gml_388_0": "* (びょういんの まちあいしつに\n  しぜんに しゅつげんする\n  ビーズのおもちゃだ)", - "obj_readable_room1_slash_Other_10_gml_389_0": "* (ビーズたちは ものうげに\n  きめられた ルートを\n  すすんでゆく)", - "obj_npc_room_slash_Other_10_gml_1348_0": "* あら いらっしゃい。\n* また ピアノを ひきに きたの?", - "obj_npc_room_slash_Other_10_gml_1349_0": "* かんじゃさんたちには あんまり\n  きこえないけど わたしは\n  たのしく きかせてもらってるわ。", - "obj_npc_room_slash_Other_10_gml_1353_0": "* ときどき けいさつしょの\n  しょちょうさんも きて\n  ピアノを ひいていくの。", - "obj_npc_room_slash_Other_10_gml_1354_0": "* あのひと ピアノは\n  じょうずなんだけど\n  うたいはじめると…", - "obj_npc_room_slash_Other_10_gml_1355_0": "* おかえりいただくしか\n  なくなっちゃうのよね。", - "obj_npc_room_slash_Other_10_gml_1361_0": "* うーん… あなた いつもはもっと…\n  きれいな ねいろを\n  かなでるのにね。", - "obj_npc_room_slash_Other_10_gml_1362_0": "* きょうは どうしたの?\n* そういえば ちょっと\n  ぐあいが わるそうね…", - "scr_text_slash_scr_text_gml_2227_0": "* (びょういんに とってつけたように\n  おいてある ピアノだ。スペースに\n  はまるよう ちぢめてある)", - "scr_text_slash_scr_text_gml_2228_0": "* (そのせいで\n  よい けんばんが\n  ほとんど なくなっている)", - "scr_text_slash_scr_text_gml_2229_0": "* (ピアノを ひく?)", - "scr_text_slash_scr_text_gml_1905_0": "\\C2", - "scr_text_slash_scr_text_gml_2173_0": "\nにおいを\nかぐ", - "scr_text_slash_scr_text_gml_2174_0": "\nかがない", - "scr_text_slash_scr_text_gml_2238_0": "* (ポロン…)", - "scr_text_slash_scr_text_gml_2242_0": "* (りょうては なにも ひかずに\n  けんばんの うえを さまよった)", - "obj_rudy_slash_Step_0_gml_15_0": "\\E4* あはは… ムリだよ パパ!\n* そんなこと\n  いえるわけ ないって!", - "obj_rudy_slash_Step_0_gml_16_0": "\\E6* いったら しんじゃう!\n* ムリムリムリ!", - "obj_rudy_slash_Step_0_gml_18_0": "\\E0* ノエル パパは ママを\n  みつけたとき…", - "obj_rudy_slash_Step_0_gml_19_0": "\\E3* すかさず そばに いって\n  「キミは なんて イカして\n  るんだ」と つたえたよ。", - "obj_rudy_slash_Step_0_gml_21_0": "\\E2* え…ええぇぇ…?", - "obj_rudy_slash_Step_0_gml_23_0": "\\E7* ま きょうれつな\n  ビンタを おみまいされて\n  きを うしなったけどね!", - "obj_rudy_slash_Step_0_gml_53_0": "\\E4* あはははは! パパ それ\n  ぜんぜん アドバイスに\n  なってないから!", - "obj_rudy_slash_Step_0_gml_55_0": "\\E2* そうそう 「ドラゴン\n  ブレイダーIII」は もう\n  クリアしたのかい?", - "obj_rudy_slash_Step_0_gml_57_0": "\\E4* ううん まだ。\n  アイスキャッスルで\n  とまってる… だって…", - "obj_rudy_slash_Step_0_gml_58_0": "\\E9* …パパと いっしょに\n  クリアしたいから…\n  まってたくて…", - "obj_rudy_slash_Step_0_gml_60_0": "\\E4* …\n* ノエル…", - "obj_rudy_slash_Step_0_gml_61_0": "\\E5* いや…\n* またなくていいよ。", - "obj_rudy_slash_Step_0_gml_63_0": "\\E7* パパ…?", - "obj_rudy_slash_Step_0_gml_65_0": "\\E7* こんど もってきなさい!\n* パパもう たいくつで\n  たいくつで!", - "obj_rudy_slash_Step_0_gml_67_0": "\\E8* やだもう!\n* うん わかった そうする!\n* こんど もってくるね!", - "obj_rudy_slash_Step_0_gml_68_0": "\\E5* あ もう\n  こんなじかんだ…", - "obj_rudy_slash_Step_0_gml_69_0": "\\E5* そろそろ かえるね。\n* しゅくだい しなきゃ。", - "obj_rudy_slash_Step_0_gml_71_0": "\\E4* お? ひょっとして…\n* だれかと ペアになってやる\n  かだいだな?", - "obj_rudy_slash_Step_0_gml_72_0": "\\E2* こんかいも また あの\n  トリの ぼうずと かい?\n* パアどりぃくん… だっけ?", - "obj_rudy_slash_Step_0_gml_74_0": "\\E3* ちがっ… バードリーくん!\n* そんなに わるいこじゃ\n  ないよ…", - "obj_rudy_slash_Step_0_gml_76_0": "\\E6* パパが ベコベコに\n  ヘコましてやろう。", - "obj_rudy_slash_Step_0_gml_78_0": "\\E4* もう なにいってるの。\n* あんせいに してないと\n  ダメでしょ。", - "obj_rudy_slash_Step_0_gml_80_0": "\\E7* まどの そばへ\n  つれてきなさい。\n  ものを なげてやる!", - "obj_rudy_slash_Step_0_gml_82_0": "\\E8* パパったら!\n  わたし もう\n  かえるからね!", - "obj_rudy_slash_Step_0_gml_84_0": "\\E2* ああ きをつけてな。", - "obj_rudy_slash_Step_0_gml_140_0": "* あ…あれ? クリス?\n  いたんだ…", - "scr_text_slash_scr_text_gml_2274_0": "\\E0* お。\n  おもしろいヤツが\n  ウロついてるな。", - "scr_text_slash_scr_text_gml_2275_0": "\\E2* ちょうしは どうだ?", - "scr_text_slash_scr_text_gml_1951_0": "\\C2", - "scr_text_slash_scr_text_gml_2270_0": "また\nあえて\nうれしい", - "scr_text_slash_scr_text_gml_2271_0": "\nあんた\nだれ?", - "scr_text_slash_scr_text_gml_2286_0": "\\E2* ああ まったく\n  どうかんだな。", - "scr_text_slash_scr_text_gml_2287_0": "\\E5* なんつったって アンタと\n  オイラは いま はじめて\n  あったからな。", - "scr_text_slash_scr_text_gml_2288_0": "\\E0* オイラは サンズ。みての\n  とおり スケルトンさ。\n  こしてきた ばっかりだ。", - "scr_text_slash_scr_text_gml_2289_0": "\\E2* なんか ようか?", - "scr_text_slash_scr_text_gml_1791_0": "\\C3", - "scr_text_slash_scr_text_gml_2294_0": "\\E3* あー…\n  いい しつもんだな。", - "scr_text_slash_scr_text_gml_2295_0": "\\E5* オイラは サンズ。\n  どこにでもいる\n  まちの スケルトンさ。", - "scr_text_slash_scr_text_gml_2296_0": "\\E2* なんか ようか?", - "scr_text_slash_scr_text_gml_2290_0": "\\C3", - "scr_text_slash_scr_text_gml_2303_0": "\\E5* なんか ようか?", - "scr_text_slash_scr_text_gml_2297_0": "\\C3", - "scr_text_slash_scr_text_gml_2280_0": "\nおみせ", - "scr_text_slash_scr_text_gml_2281_0": "\nともだち", - "scr_text_slash_scr_text_gml_2282_0": "さよなら", - "scr_text_slash_scr_text_gml_2317_0": "\\E2* オイラの うしろのか?\n* いわゆる しょくひん\n  ざっか店 てヤツだ。", - "scr_text_slash_scr_text_gml_2318_0": "\\E1* ざんねんながら\n  しまってるけどな。", - "scr_text_slash_scr_text_gml_2319_0": "\\E2* こまるよな。\n* ぎゅうにゅう かおうと\n  おもったのに。", - "scr_text_slash_scr_text_gml_2320_0": "\\E5* けいえいしゃに\n  クレームいれたほうが\n  いいな。", - "scr_text_slash_scr_text_gml_2324_0": "\\E0* オイラたち ひっこして\n  きたばっかで あんまり\n  しりあい いないんだ。", - "scr_text_slash_scr_text_gml_2325_0": "\\E2* だれか しょうかい\n  してくれんのか?", - "scr_text_slash_scr_text_gml_1256_0": "\\C4", - "scr_text_slash_scr_text_gml_2313_0": "しょうかいしない", - "scr_text_slash_scr_text_gml_2332_0": "\\E2* なんだ ほかに\n  やることあって\n  いそがしいのか?", - "scr_text_slash_scr_text_gml_2333_0": "\\E0* オイラもだ。", - "scr_text_slash_scr_text_gml_2334_0": "\\E2* んじゃ オイラは\n  ここで ボーッと\n  つったってるぜ。", - "scr_text_slash_scr_text_gml_2311_0": "\nママ", - "scr_text_slash_scr_text_gml_2371_0": "\\E1* あんたの\n  おふくろさんか…?", - "scr_text_slash_scr_text_gml_2372_0": "\\E0* そりゃ もう おそいぜ。", - "scr_text_slash_scr_text_gml_2373_0": "\\E5* きのうの よるに\n  とっくに ともだちに\n  なったからな。", - "scr_text_slash_scr_text_gml_2374_0": "\\E2* すごく いいかんじの\n  ひとだったな。店にきて\n  キスチョコかってったぜ。", - "scr_text_slash_scr_text_gml_2375_0": "\\E3* へやのドアに カギ\n  かけないと アンタが\n  ぜんぶ くっちまうって。", - "scr_text_slash_scr_text_gml_2376_0": "\\E5* ヒヒヒ…\n  アンタ なかなかの\n  やんちゃもん だな…", - "scr_text_slash_scr_text_gml_2312_0": "せんせい", - "scr_text_slash_scr_text_gml_2380_0": "\\E0* アルフィーか?\n  しってるぜ。", - "scr_text_slash_scr_text_gml_2381_0": "\\E2* このまえ 店にきた。\n  サングラスかけて\n  スーツケースもってさ。", - "scr_text_slash_scr_text_gml_2382_0": "\\E0* ヤバい れんちゅうの\n  いちみが きたかと\n  おもったぜ。", - "scr_text_slash_scr_text_gml_2383_0": "\\E2* そのスーツケース\n  いっぱいに インスタント\n  ラーメン かってった。", - "scr_text_slash_scr_text_gml_2384_0": "\\E0* しはらいは ぜんぶ\n  こぜに でさ。", - "scr_text_slash_scr_text_gml_2385_0": "\\E0* んで コソコソ\n  かくれるみたいに\n  かえってったぜ。", - "scr_text_slash_scr_text_gml_2386_0": "\\E2* パジャマの すそを\n  ひきずりながらな。", - "scr_text_slash_scr_text_gml_2387_0": "\\E0* ま あいつとは\n  ビジネスオンリーの\n  つきあいだ。", - "scr_text_slash_scr_text_gml_2388_0": "\\E2* おきゃくの シュミを\n  とやかくいう つもりは\n  ないぜ。", - "scr_text_slash_scr_text_gml_2310_0": "\nじぶん", - "scr_text_slash_scr_text_gml_2355_0": "\\E2* いやいや そんなに\n  ガッつくなって。", - "scr_text_slash_scr_text_gml_2356_0": "\\E0* あったばかりで\n  いきなり ともだちには\n  なれないぜ。", - "scr_text_slash_scr_text_gml_2357_0": "\\E2* もっと\n  じかんが かかるもんだ。", - "scr_text_slash_scr_text_gml_2358_0": "\\E3* …", - "scr_text_slash_scr_text_gml_2359_0": "\\E2* よし そろそろ\n  いいな。", - "scr_text_slash_scr_text_gml_2360_0": "\\E0* はい これ。", - "scr_text_slash_scr_text_gml_2361_0": "\\E5* いつでも\n  でんわ してくれよ。", - "scr_text_slash_scr_text_gml_2363_0": "* (サンズの でんわばんごうを\n  ゲットした)", - "scr_text_slash_scr_text_gml_2350_0": "\\E5* でんわばんごうまで\n  あげたのに これいじょう\n  なにを きたいしてる?", - "scr_text_slash_scr_text_gml_2344_0": "\\E2* あー わるいけど\n  あんぽんたんガキンチョと\n  ツルむつもりは ないぜ。", - "scr_text_slash_scr_text_gml_2345_0": "\\E5* オイラと キャラが\n  かぶるからな。", - "scr_text_slash_scr_text_gml_2341_0": "* え?", - "scr_text_slash_scr_text_gml_2392_0": "\\E1* キツいな。\n  でも ごもっともだぜ。", - "scr_text_slash_scr_text_gml_2438_0": "\\E1* …なあ。", - "scr_text_slash_scr_text_gml_2439_0": "\\E2* …あした ヒマか?", - "scr_text_slash_scr_text_gml_2440_0": "\\E1* ちょっと たのみたい\n  ことが あるんだ。", - "scr_text_slash_scr_text_gml_2441_0": "\\E2* アンタに うちに\n  きてもらえると\n  かなり たすかる。", - "scr_text_slash_scr_text_gml_2442_0": "\\E5* うちは 店のすぐ\n  となりだ。", - "scr_text_slash_scr_text_gml_2153_0": "\\C2", - "scr_text_slash_scr_text_gml_1749_0": " \n心配", - "scr_text_slash_scr_text_gml_1081_0": " \nいらない", - "scr_text_slash_scr_text_gml_2451_0": "\\E2* おお… そくレスだな。", - "scr_text_slash_scr_text_gml_2452_0": "\\E0* ダメだろ。\n* しらないヤツの さそいに\n  かんたんに のっちゃ。", - "scr_text_slash_scr_text_gml_2453_0": "\\E5* もうちょっと\n  まよったり なやんだり\n  したほうがいいぜ。", - "scr_text_slash_scr_text_gml_2463_0": "\\E2* ま べつに いいけどな…", - "scr_text_slash_scr_text_gml_2464_0": "\\E0* え…?\n* アンタと オイラで\n  なにを するのかって?", - "scr_text_slash_scr_text_gml_2465_0": "\\E2* いや オイラは\n  いないから。", - "scr_text_slash_scr_text_gml_2466_0": "\\E5* いたら おかしいだろ。", - "scr_text_slash_scr_text_gml_2467_0": "\\E2* アンタと\n  オイラの おとうと\n  ふたりっきりだ。", - "scr_text_slash_scr_text_gml_2468_0": "\\E0* あいつ ともだち\n  いないから ともだちに\n  なってやってくれ。", - "scr_text_slash_scr_text_gml_2469_0": "\\E2* おとうとと あそぶ\n  やくそく してくれて\n  うれしいぜ。", - "scr_text_slash_scr_text_gml_2470_0": "\\E5* じゃあな。", - "scr_text_slash_scr_text_gml_2458_0": "\\E2* …ずいぶん\n  もったいつけたな。", - "scr_text_slash_scr_text_gml_2459_0": "\\E0* なんだ?", - "scr_text_slash_scr_text_gml_2460_0": "\\E5* しらないヤツと\n  あそぶのは イヤか?", - "scr_text_slash_scr_text_gml_2478_0": "\\E2* …ずいぶんハッキリ\n  ことわるな。", - "scr_text_slash_scr_text_gml_2483_0": "\\E2* …んー そうか。\n  ざんねんだぜ。", - "scr_text_slash_scr_text_gml_2485_0": "\\E1* よし それじゃあ\n  なにか とくてんを\n  つけよう。", - "scr_text_slash_scr_text_gml_2486_0": "\\E1* きてくれたら…\n  オイラは とくべつに…", - "scr_text_slash_scr_text_gml_2487_0": "\\E5* …うちに いない。", - "scr_text_slash_scr_text_gml_2488_0": "\\E2* アンタと\n  オイラのおとうと\n  ふたりっきりだ。", - "scr_text_slash_scr_text_gml_2489_0": "\\E0* あいつ まだ ともだち\n  いないから ともだちに\n  なってやってくれ。", - "scr_text_slash_scr_text_gml_2490_0": "\\E2* つうわけで おとうとと\n  あそぶ やくそくして\n  くれて うれしいぜ。", - "scr_text_slash_scr_text_gml_2491_0": "\\E5* じゃあな。", - "scr_text_slash_scr_text_gml_2402_0": "* (プルルル プルルル…)", - "scr_text_slash_scr_text_gml_2403_0": "* おでんわ ありがとうございます。", - "scr_text_slash_scr_text_gml_2404_0": "* 「あんぽんたんガキンチョ\n  ホットライン」です。", - "scr_text_slash_scr_text_gml_2405_0": "* あんぽんたんは 1を ガキンチョは\n  2を あんぽんたんガキンチョは\n  3を ほかは 4をおしてください。", - "scr_text_slash_scr_text_gml_1295_0": "\\C4", - "scr_text_slash_scr_text_gml_2397_0": "\n1", - "scr_text_slash_scr_text_gml_2398_0": "\n2", - "scr_text_slash_scr_text_gml_2418_0": "* あんぽんたんの かたですね?", - "scr_text_slash_scr_text_gml_2419_0": "* ガキンチョの かたですね?", - "scr_text_slash_scr_text_gml_2420_0": "* あんぽんたんガキンチョの\n  かたですね?", - "scr_text_slash_scr_text_gml_1494_0": "* …", - "scr_text_slash_scr_text_gml_2422_0": "* じつは… わたしもです。", - "scr_text_slash_scr_text_gml_2423_0": "* がんばっていきましょう!", - "scr_text_slash_scr_text_gml_2424_0": "* ツー…", - "scr_text_slash_scr_text_gml_2417_0": "* は!?", - "scr_text_slash_scr_text_gml_2427_0": "* じゃあ なんで「あんぽんたん\n  ガキンチョホットライン」に\n  でんわ してきてんの?", - "scr_text_slash_scr_text_gml_2428_0": "* ツー…", - "scr_text_slash_scr_text_gml_2409_0": "* (プルルル プルルル…)\n* (プルルル プルルル…)\n* (プルルル プルルル…)", - "scr_text_slash_scr_text_gml_2410_0": "* (でんわは さいげんなく\n  なりつづけている)", - "obj_readable_room1_slash_Other_10_gml_1307_0": "* (とびらを たたいた…)", - "obj_readable_room1_slash_Other_10_gml_1275_0": "* (…)", - "obj_readable_room1_slash_Other_10_gml_1309_0": "* (へんじがない…)\n* (…とおくで かすかに ホネが\n  ガタガタいうのが きこえる…)", - "obj_readable_room1_slash_Other_10_gml_1312_0": "* わあ… ひょっとして\n  まちの北に すんでる\n  ニンゲンさん?", - "obj_readable_room1_slash_Other_10_gml_1313_0": "* すごい…\n  ママから きいたとおりだ…", - "obj_readable_room1_slash_Other_10_gml_1314_0": "* からだが “ち”で できてるとさ\n  やっぱり いたいの??", - "obj_readable_room1_slash_Other_10_gml_1319_0": "* フン… そのノックの おとは\n  まだまだ ひよっこだな。", - "obj_readable_room1_slash_Other_10_gml_1320_0": "* ノックの わざを みがいてから\n  でなおしてくることだ!", - "obj_npc_room_slash_Other_10_gml_1276_0": "* オッス!\n* スージィに\n  ころされなかったんだな! ハハハ!", - "obj_npc_room_slash_Other_10_gml_1277_0": "* スージィが ホントに だれかを\n  ブッとばすとこ みたわけじゃない\n  けどさ きをつけたほうがいーぜ!", - "obj_npc_room_slash_Other_10_gml_1278_0": "* まえにさ オレと ライちゃんと\n  ジョッキントンで ハンドボール\n  してたら…", - "obj_npc_room_slash_Other_10_gml_1279_0": "* スージィが ずーっと すみっこで\n  こっち みてたことがあってさ。\n  すっげーブキミでさ! んで…", - "obj_npc_room_slash_Other_10_gml_1280_0": "* ボールが スージィのほうへ\n  ころがっても あいつ なーんも\n  せずに つったったままで。したら…", - "obj_npc_room_slash_Other_10_gml_1281_0": "* …スージィのやつ きゅうにボールを\n  おもいっきりけって それがパトカー\n  ちょくげきして アンダインさんが…", - "obj_npc_room_slash_Other_10_gml_1282_0": "* ニコニコしながら こぶしをボキボキ\n  ならして おりてきて ハンドボール\n  やって オレたち ボロまけしてさ!", - "obj_npc_room_slash_Other_10_gml_1283_0": "* よーするに スージィは\n  サイテーだってことだな!\n  ハハハ!", - "obj_npc_room_slash_Other_10_gml_1287_0": "* オッス! クリス…どうした?\n  ビミョーな かおして。\n* なんか イラついてんのか?", - "obj_npc_room_slash_Other_10_gml_1288_0": "* おちつけって!\n  ここには もう スージィは\n  いないんだからさ! ハハハ!", - "obj_npc_room_slash_Other_10_gml_1289_0": "* …あれ?\n* なんだよ もっとイラついたみたいな\n  かおして…", - "obj_npc_room_slash_Other_10_gml_1295_0": "* いやぁ~!\n* クリスはん あんた\n  ラッキーやったなあ!", - "obj_npc_room_slash_Other_10_gml_1296_0": "* アルフィーせんせの じゅぎょう\n  うけずに すんだやないか!\n  ワーッハッハ!", - "obj_npc_room_slash_Other_10_gml_1297_0": "* ワテが じゅぎょう サボったら\n  オトンに えんえん せっきょう\n  されますわ! ワーッハッハ!", - "obj_npc_room_slash_Other_10_gml_1298_0": "* …いや ぜんぜん\n  わらえまへんがな。", - "obj_readable_room1_slash_Other_10_gml_1324_0": "* ライ坊! まーた そんなガシガシ\n  ドアたたいてからに… なんど\n  いうても わからんやっちゃな!", - "obj_readable_room1_slash_Other_10_gml_1325_0": "* たー \n* たー \n* くー な!", - "obj_readable_room1_slash_Other_10_gml_1326_0": "* かおが ベコベコんなってまうで!\n  おまえには ウデが ないさかいな!", - "obj_readable_room1_slash_Other_10_gml_1254_0": "* (きたないゴミばこだ)", - "obj_readable_room1_slash_Other_10_gml_1257_0": "* (きたないゴミばこに\n  よく ていれされた はなが\n  なんぼんも さしてある)", - "obj_alphysalley_event_slash_Step_0_gml_25_0": "\\E3* あ… ク…クリス!\n  よかった\n  ぶじだったんですね…!", - "obj_alphysalley_event_slash_Step_0_gml_26_0": "\\E8* もどってこないから…\n  すごく しんぱいしてたの…", - "obj_alphysalley_event_slash_Step_0_gml_27_0": "\\E3* どこいってたの?\n  ひょっとして じゅぎょう\n  サボりたかったとか…?", - "obj_alphysalley_event_slash_Step_0_gml_28_0": "\\E0* い…いいんですよ!", - "obj_alphysalley_event_slash_Step_0_gml_29_0": "\\E5* せんせいは イケてる\n  せんせいだから こんかいの\n  ことは おおめに みます!", - "obj_alphysalley_event_slash_Step_0_gml_30_0": "\\E1* …", - "obj_alphysalley_event_slash_Step_0_gml_31_0": "\\E4* えと…\n  なにか ようが あったら\n  いってね…", - "scr_text_slash_scr_text_gml_1590_0": "* あ… えと…", - "scr_text_slash_scr_text_gml_1591_0": "\\E4* なにか…\n  ききたいことが\n  あるのかな?", - "scr_text_slash_scr_text_gml_1378_0": "\\C4", - "scr_text_slash_scr_text_gml_1586_0": " \nおはな", - "scr_text_slash_scr_text_gml_1587_0": " \nおさら", - "scr_text_slash_scr_text_gml_1588_0": "チョーク", - "scr_text_slash_scr_text_gml_958_0": "とくにない", - "scr_text_slash_scr_text_gml_641_0": "* え?", - "scr_text_slash_scr_text_gml_1599_0": "\\E3* あ… この おはな?\n  クリスの おとうさんから\n  いただいたの…", - "scr_text_slash_scr_text_gml_1600_0": "\\E0* いつも… 「クリスは\n  がっこうで どうですか」\n  って きかれて…", - "scr_text_slash_scr_text_gml_1601_0": "\\E7* …そのとき\n  はなたばを くれるの。", - "scr_text_slash_scr_text_gml_1602_0": "\\E1* …でも\n  いつも わたしに おはなを\n  くれるってことは…", - "scr_text_slash_scr_text_gml_1603_0": "\\E4* …ひょっとして\n  ひょっとすると…", - "scr_text_slash_scr_text_gml_1604_0": "\\EB* あ あ あ あのひとは…", - "scr_text_slash_scr_text_gml_1605_0": "\\EA* …わたしが かしてあげた\n  めいさくマンガを\n  きにいって くれたのかな。", - "scr_text_slash_scr_text_gml_1606_0": "\\EB* じっさい クリスの\n  パパって ちょっと\n  スーパーヒーローっぽいし…", - "scr_text_slash_scr_text_gml_1607_0": "\\EA* (すごく からだが\n  おおきくて たたかったら\n  かてるき しないもん)", - "scr_text_slash_scr_text_gml_1624_0": "\\E0* え…えと… けっきょく\n  チョークは もってきて\n  くれなかったけど…", - "scr_text_slash_scr_text_gml_1625_0": "\\E0* がんばって さがしてくれた\n  おれいは しないとね!", - "scr_text_slash_scr_text_gml_1626_0": "\\E3* ということで…\n  クリスには…", - "scr_text_slash_scr_text_gml_1627_0": "\\E0* せんせい おてせいの\n  「ザ・シンプトンズ」DVD\n  コレクションを かします!", - "scr_text_slash_scr_text_gml_1628_0": "\\E7* モンスター一家の\n  ドタバタコメディ…\n  しってるよね?", - "scr_text_slash_scr_text_gml_1629_0": "\\E3* 28シーズンの\n  ぜんエピソードを\n  かんぜん しゅうろく!", - "scr_text_slash_scr_text_gml_1630_0": "\\E0* めいゼリフまんさいの\n  サイコーに わらえる\n  コメディなの…!", - "scr_text_slash_scr_text_gml_1631_0": "\\E3* あ でも\n  シーズン2より さきは\n  ぜったい みないで", - "scr_text_slash_scr_text_gml_1632_0": "\\E9* 「シンプトンズ・ターボ」\n  ってなまえで リブート\n  したんだけど", - "scr_text_slash_scr_text_gml_1633_0": "\\E8* とうじょうキャラ\n  ぜんいんが バイクとか\n  クルマとか のりまわして", - "scr_text_slash_scr_text_gml_1634_0": "\\E3* きょだいデーモンとかと\n  たたかう はなしに\n  なっちゃって", - "scr_text_slash_scr_text_gml_1635_0": "\\E9* でも いちばん\n  もんだいなのは", - "scr_text_slash_scr_text_gml_1636_0": "\\E6* かぞくの きずなの\n  テーマが うしなわれ\n  ちゃったこと", - "scr_text_slash_scr_text_gml_1637_0": "\\E7* かれらが のってる\n  クルマや バイクは\n  どうぶつのフォルムで", - "scr_text_slash_scr_text_gml_1638_0": "\\E5* みんな そのクルマや\n  バイクとも おともだち\n  だったはずなのに", - "scr_text_slash_scr_text_gml_1639_0": "\\E3* でも それをいったら\n  「シンプトンズ・ギャラク\n  シー・フォース」なんて", - "scr_text_slash_scr_text_gml_1640_0": "\\E8* シンプトン一家が\n  もうひとつの ちきゅうを\n  はっけんするんだけど", - "scr_text_slash_scr_text_gml_1641_0": "\\E9* そのばしょが\n  たいようの うらがわで", - "scr_text_slash_scr_text_gml_1642_0": "\\E6* でも それだと\n  じゅうりょくフィールドが", - "scr_text_slash_scr_text_gml_1643_0": "\\E1* …え?", - "scr_text_slash_scr_text_gml_1644_0": "\\E2* …きょうみない?", - "scr_text_slash_scr_text_gml_1645_0": "\\EB* …そ そか。うん。\n  なら いいよ。", - "scr_text_slash_scr_text_gml_1611_0": "\\E0* ああ \n  この ミルク いれた\n  おさらのこと?", - "scr_text_slash_scr_text_gml_1612_0": "\\E7* こ…これはね かいネコの\n  みゅうみゅう用だよ!\n  すーっごく カワイイの!", - "scr_text_slash_scr_text_gml_1613_0": "\\E3* …え?\n  どんな ネコかって…?", - "scr_text_slash_scr_text_gml_1614_0": "\\E9* えと…\n  じっさいに みたことは\n  いちども ないんだ…", - "scr_text_slash_scr_text_gml_1615_0": "\\E7* でも ここに ミルクを\n  おくと かならず\n  なくなってるの。", - "scr_text_slash_scr_text_gml_1616_0": "\\E6* だから… きっとネコが\n  いるんだろうなって…", - "scr_text_slash_scr_text_gml_1617_0": "\\E9* わたしの… かいネコが。", - "scr_text_slash_scr_text_gml_1650_0": "\\E1* そか。じゃあ もし\n  しゅくだいで わからない\n  ことがあったら…", - "scr_text_slash_scr_text_gml_1651_0": "\\EA* いつでも きてくださいね。\n  この うすぎたない\n  ろじうらに。", - "scr_text_slash_scr_text_gml_1652_0": "\\EB* あは… あはははは…\n  えと… おかあさんに\n  よろしくね。", - "obj_readable_room1_slash_Other_10_gml_1250_0": "* (ミルクの はいった おさらだ)", - "obj_npc_room_slash_Other_10_gml_1316_0": "* こりゃ どうも ゴキンジョさん!\n  おにいちゃんの ジョンくんは\n  いつ あそびにくるのかな?", - "obj_npc_room_slash_Other_10_gml_1317_0": "* むすめたちも よろこぶからねえ!\n  ジョンくん やさしくて\n  いいコだから!", - "obj_npc_room_slash_Other_10_gml_1318_0": "* ま ひとつ なんてんを あげる\n  なら… カミさんの てりょうりが\n  くちに あわないところかな!", - "obj_npc_room_slash_Other_10_gml_1319_0": "* ジョンくん れいとうキャット\n  フードの よさが わからないとは!\n* はは! ははは! ははははは!", - "obj_npc_room_slash_Other_10_gml_1323_0": "* きみの おにいちゃんが まちを\n  でたのも ムリないよねえ。", - "obj_npc_room_slash_Other_10_gml_1324_0": "* いまごろ 「おおきい がっこう」で\n  おおきい のうミソを てにいれてる\n  ところでしょう。", - "obj_npc_room_slash_Other_10_gml_1325_0": "* しょうらい おおモノに なっても\n  ごきんじょに すんでた わたしらを\n  わすれないで ほしいよねえ。", - "obj_npc_room_slash_Other_10_gml_1326_0": "* オレンジをたべては 胃をせんじょう\n  してもらってた ネコ一家として\n  おぼえといて ほしいよねえ。", - "scr_text_slash_scr_text_gml_961_0": "\\E4* クリリぃ~!! やだ~!\n* てか げんき~!?\n* も~ ハグしよ! ハグ~!", - "scr_text_slash_scr_text_gml_962_0": "\\E2* チュッ チュッ\n  チュ~!", - "scr_text_slash_scr_text_gml_963_0": "\\E8* だいじょ~ぶ! チュ~\n  したって べつに けっこん\n  しなくてもいいんだよ~!", - "scr_text_slash_scr_text_gml_964_0": "\\E5* そーだ! ちょっと\n  クリリぃに はなしたいこと\n  あってぇ~…", - "scr_text_slash_scr_text_gml_2421_0": "* …", - "scr_text_slash_scr_text_gml_966_0": "\\E6* てか べつに なんの\n  はなしでも\n  いいんだけどぉ~", - "scr_text_slash_scr_text_gml_1592_0": "\\C4", - "scr_text_slash_scr_text_gml_955_0": " \nアズリエル", - "scr_text_slash_scr_text_gml_956_0": " \nおとなり", - "scr_text_slash_scr_text_gml_957_0": "いもうと", - "scr_text_slash_scr_text_gml_1020_0": "とくにない", - "scr_text_slash_scr_text_gml_979_0": "\\E2* やだ~ アズにゃん…\n  ヤバ~い!\n  かわいすぎ~!", - "scr_text_slash_scr_text_gml_980_0": "\\E6* てか あたしとアズにゃん\n  いっしょにダンスパーティ\n  いったじゃん?", - "scr_text_slash_scr_text_gml_2040_0": "\\C4", - "scr_text_slash_scr_text_gml_981_0": "\\E2* も~…\n* サイッコーだった~!", - "scr_text_slash_scr_text_gml_982_0": "\\E4* あたしが アズにゃんに\n  あたまから フルーツパンチ\n  ブッかけちゃって…", - "scr_text_slash_scr_text_gml_983_0": "\\E6* アズにゃんの ママのまえで\n  おイロけ ぜんかいで\n  おどっちゃったりして…", - "scr_text_slash_scr_text_gml_984_0": "\\E5* そんで ちゅうしゃじょうで\n  おおさわぎして けいさつに\n  つかまって…", - "scr_text_slash_scr_text_gml_985_0": "\\E2* あはは! も~\n  チョーゼツたのしかった~!\n* ヨロシクいっといてね!", - "scr_text_slash_scr_text_gml_1000_0": "\\E6* え~ キャッティーが\n  どうしてるかって~?\n* しらな~い。", - "scr_text_slash_scr_text_gml_1001_0": "\\E5* てか あのコとは\n  ぜんっぜん\n  きが あわないし~!", - "scr_text_slash_scr_text_gml_1002_0": "\\E1* きのうも~ キャッティーに\n  「ウクレレ ひいてあげる」\n  っつったら~…", - "scr_text_slash_scr_text_gml_1003_0": "\\E5* 「やめて」とかいうの~!\n* しかも~…", - "scr_text_slash_scr_text_gml_1004_0": "\\E3* 「アネキの えんそうは\n  ヘル星から ふりそそぐ\n  あんこくの のろい」って。", - "scr_text_slash_scr_text_gml_1005_0": "\\E5* はぁ~~~!?\n  って かんじ~!", - "scr_text_slash_scr_text_gml_1006_0": "\\E2* それって チョーゼツ\n  カワイイんですけど~!\n* キャッティー マジラブ~!", - "scr_text_slash_scr_text_gml_989_0": "\\E1* つか となりにすんでる\n  みどりのコのこと~?", - "scr_text_slash_scr_text_gml_990_0": "\\E5* あのコって~ マジメに~\n* あたしの 「しゅくてき」\n  だから~!", - "scr_text_slash_scr_text_gml_991_0": "\\E6* てか このまえも\n  「キャット・ナデラー2」を\n  みにいったら~…", - "scr_text_slash_scr_text_gml_992_0": "\\E3* えいがかんに あたしと\n  あのコ 2人っきりで~!", - "scr_text_slash_scr_text_gml_993_0": "\\E1* そのあと「QCダイナー」で\n  キャットプチーノ\n  たのんだら~", - "scr_text_slash_scr_text_gml_994_0": "\\E5* あのコ さきにきて\n  もう キャットプチーノ\n  のんでてぇ~!", - "scr_text_slash_scr_text_gml_995_0": "\\E3* マネすんなっつの!\n  サルかよ!\n* …あ ワニか。", - "scr_text_slash_scr_text_gml_996_0": "\\E5* てか キョウリュウ?\n* ハチュウルイ?\n* とにかく ムカツク~!", - "scr_text_slash_scr_text_gml_970_0": "\\E4* クリリぃ~!\n* なになに~!?\n  なんの おはなしする~!?", - "scr_text_slash_scr_text_gml_1010_0": "\\E6* あ もう いく系?\n* しゅくだい やんなきゃ\n  てきな?", - "scr_text_slash_scr_text_gml_1011_0": "\\E0* じゃあ~\n  あたし てつだう~!", - "scr_text_slash_scr_text_gml_1012_0": "\\E2* な~んつってぇ~!\n* ウソウソ やるわけ\n  ないし! じゃね~ん!", - "obj_readable_room1_slash_Other_10_gml_1360_0": "* (なかから ひっかくような おとが\n  きこえてくる…)", - "scr_text_slash_scr_text_gml_1021_0": "\\E4* クリリぃ~!\n* てか めっちゃ\n  ひさしぶり~!", - "scr_text_slash_scr_text_gml_1022_0": "\\E0* なになになに?\n* どしたの~?", - "scr_text_slash_scr_text_gml_2045_0": "\\C4", - "scr_text_slash_scr_text_gml_1017_0": "\nおとなり", - "scr_text_slash_scr_text_gml_1018_0": "\nおもいで", - "scr_text_slash_scr_text_gml_1019_0": "ちかよらないで", - "scr_text_slash_scr_text_gml_1589_0": "とくにない", - "scr_text_slash_scr_text_gml_1029_0": "\\E2* てか となりに すんでるコ\n  マジ サイアク\n  なんですけど。", - "scr_text_slash_scr_text_gml_1030_0": "\\E3* どこいっても でくわすし~\n  マネしてんじゃねーよ!", - "scr_text_slash_scr_text_gml_1031_0": "\\E5* てか なんで?\n* マネしたら あたしみたいに\n  なれるとか おもってんの?", - "scr_text_slash_scr_text_gml_1032_0": "\\E6* つか ぶっちゃけ\n  あのコんち かぞくぜんいん\n  ホント ショボくて~", - "scr_text_slash_scr_text_gml_1033_0": "\\E3* あのコの いもうとが\n  だしたコーヒー ネコのけが\n  ドッサリ はいってて~", - "scr_text_slash_scr_text_gml_1034_0": "\\E6* てか ヘアネットかぶれよ?\n  からだじゅう ヘアネット\n  かぶれよ? みたいな?", - "scr_text_slash_scr_text_gml_1039_0": "\\E0* クリリぃ むかし うちら\n  おねーさんたちと\n  あそびたがったでしょ?", - "scr_text_slash_scr_text_gml_1040_0": "\\E6* あのとき~ 「ハンバーガー\n  もってきたら あそん\n  だげる」っていったら~", - "scr_text_slash_scr_text_gml_1041_0": "\\E3* クリリぃ ほんとに\n  もってきて~…\n  うっそ! ってかんじで~", - "scr_text_slash_scr_text_gml_1042_0": "\\E4* んで ついでだから\n  ポテトと…", - "scr_text_slash_scr_text_gml_1043_0": "\\E5* …ミニケーキも い~っぱい\n  もってこさせたんだよね~!", - "scr_text_slash_scr_text_gml_1044_0": "\\E6* そのケーキが\n  めちゃウマで~ あたし\n  6コも たべちゃってぇ~!", - "scr_text_slash_scr_text_gml_1045_0": "\\E3* んで そのあと きゅうに\n  ぐあい わるくなって\n  うちに かえったんだよね~", - "scr_text_slash_scr_text_gml_1046_0": "\\E1* はぁ。", - "scr_text_slash_scr_text_gml_1047_0": "\\E5* ところでさ…\n* クリス いまヒマ?", - "scr_text_slash_scr_text_gml_1052_0": "\\E5* え~ もうすぐ ぎりの\n  おねえちゃんに なるのに\n  そんないいかた ヒド~い。", - "scr_text_slash_scr_text_gml_1053_0": "\\E4* な~んつって ウソウソ。\n* でもさ… おぼえてる…?", - "scr_text_slash_scr_text_gml_1054_0": "\\E0* あたしと アズにゃんが\n  「王さまゲーム」\n  したときのこと~", - "scr_text_slash_scr_text_gml_1055_0": "\\E5* そんとき あたし\n  アズにゃんの ファースト\n  キス もらっちゃって~…", - "scr_text_slash_scr_text_gml_1056_0": "\\E3* んで クリリぃのママ\n  アズにゃんが よそのコと\n  キスしたって しって~…", - "scr_text_slash_scr_text_gml_1057_0": "\\E6* ガチで きゅうきゅうしゃ\n  よびそうな いきおいで\n  パニクッて~!", - "scr_text_slash_scr_text_gml_1058_0": "\\E5* あのあと クリリぃたち\n  かぞくぜんいんで…", - "scr_text_slash_scr_text_gml_1059_0": "\\E6* いっしゅうかん まいにち\n  きょうかいに かよった\n  でしょ~? ウケる~!", - "scr_text_slash_scr_text_gml_1063_0": "\\E0* な~んだ~\n  あいさつ しにきただけ~?", - "scr_text_slash_scr_text_gml_1064_0": "\\E6* も~ か~わ~い~い~\n* じゃ とっとと かえんな。", - "obj_readable_room1_slash_Other_10_gml_1365_0": "* (とびらを たたいた…)", - "obj_readable_room1_slash_Other_10_gml_1366_0": "* ああ わるいけど いまは るすだよ\n  こねこちゃん。", - "obj_readable_room1_slash_Other_10_gml_1367_0": "* わかったら さっさと おうちへ\n  かえるんだね。", - "obj_readable_room1_slash_Other_10_gml_1371_0": "* いっただろう?\n  いまは るすだよ。", - "obj_readable_room1_slash_Other_10_gml_1372_0": "* …ああ ボクと はなしが\n  したいのかい…?", - "obj_readable_room1_slash_Other_10_gml_1373_0": "* …", - "obj_readable_room1_slash_Other_10_gml_1374_0": "* もうしわけないね こねこちゃん。\n* ボクは いまちょっと…\n  ただの いっぱんピーなのさ。", - "obj_flowershop_event_slash_Step_0_gml_44_0": "* ラー ララー…", - "obj_readable_room1_slash_Other_10_gml_1383_0": "* (カギが かかっている)", - "obj_flowershop_event_slash_Step_0_gml_45_0": "* おや…?\n* おきゃくさんかな?", - "obj_flowershop_event_slash_Step_0_gml_46_0": "* ちょっと まってておくれ。", - "obj_flowershop_event_slash_Step_0_gml_47_0": "* いま みずやりを\n  おわらせて しまうからね。", - "obj_flowershop_event_slash_Step_0_gml_69_0": "* …これで よしと!", - "obj_flowershop_event_slash_Step_0_gml_100_0": "* ハロー!\n* いらっしゃ…", - "obj_flowershop_event_slash_Step_0_gml_116_0": "* …ああ! クリス!", - "obj_flowershop_event_slash_Step_0_gml_171_0": "* …っと。\n* すまない。", - "obj_flowershop_event_slash_Step_0_gml_172_0": "\\E0* クリスは こんなふうに\n  ハグされるのが\n  イヤだったっけね。", - "obj_flowershop_event_slash_Step_0_gml_216_0": "* さあ ゆっくりして\n  いきなさい。", - "obj_flowershop_event_slash_Step_0_gml_217_0": "\\E5* なにか きになるものが\n  あったら えんりょなく\n  もっていっていいぞ。", - "obj_readable_room1_slash_Other_10_gml_1185_0": "* (レジだ)\n* (おカネは\n  あまり はいっていない)", - "obj_readable_room1_slash_Other_10_gml_1186_0": "* (はなだ)", - "obj_readable_room1_slash_Other_10_gml_1187_0": "* (なにかの カタログのようだ…\n  そのしたには\n  クルマのざっしが ある)", - "obj_readable_room1_slash_Other_10_gml_1192_0": "* (プロの ぎじゅつで\n  うつくしく ととのえられた\n  フラワーアレンジメントだ)", - "obj_npc_facing_slash_Other_10_gml_767_0": "\\E1* なあ クリス…\n* パパ かんがえたんだけど…", - "obj_npc_facing_slash_Other_10_gml_768_0": "\\E3* アズリエルが きゅうかで\n  うちに かえってきたら…", - "obj_npc_facing_slash_Other_10_gml_769_0": "\\E0* みんなで QCダイナーに\n  いかないか?\n  むかしみたいにね…", - "obj_npc_facing_slash_Other_10_gml_770_0": "\\E6* もちろん\n  パパの おごりだ。", - "obj_npc_facing_slash_Other_10_gml_771_0": "\\E0* おいしいものを たべよう。\n  きっと たのしいぞ!", - "obj_npc_facing_slash_Other_10_gml_775_0": "\\E1* そのあと まちを\n  ドライブして…", - "obj_npc_facing_slash_Other_10_gml_776_0": "\\E2* ああ… でも そのまえに\n  トラックを そうじして\n  おかないとなあ…", - "obj_readable_room1_slash_Other_10_gml_1193_0": "* (いろいろな はなが\n  ならんでいる)", - "obj_readable_room1_slash_Other_10_gml_1219_0": "* (メモようしだ)\n* (なにか かいてある…)", - "obj_readable_room1_slash_Other_10_gml_1220_0": "* 「また やちん たいのう です。\n* はなを タダで くばるのはやめて\n  ちゃんと うるように」", - "obj_readable_room1_slash_Other_10_gml_1221_0": "* 「きげんは 1かげつ」", - "obj_readable_room1_slash_Other_10_gml_1206_0": "* (いろいろな つちの はいった\n  ふくろだ)", - "obj_readable_room1_slash_Other_10_gml_1207_0": "* (よごれた じょうろだ)", - "obj_readable_room1_slash_Other_10_gml_1209_0": "* (はいすいこうには よごれた\n  どうぶつの けが つまっている)", - "scr_text_slash_scr_text_gml_885_0": "* (さびた れいぞうこだ。\n  しゃしんが なんまいか\n  はってある)", - "scr_text_slash_scr_text_gml_887_0": "\\E2* クリス\n* おなかが へったのかい?", - "scr_text_slash_scr_text_gml_888_0": "\\E0* …たべたいものが あったら\n  えんりょせず\n  たべていいぞ。", - "scr_text_slash_scr_text_gml_2304_0": "\\C3", - "scr_text_slash_scr_text_gml_879_0": " \nれいぞうこを\nあける", - "scr_text_slash_scr_text_gml_880_0": " \nあけない", - "scr_text_slash_scr_text_gml_881_0": "しゃしんを\nみる", - "scr_text_slash_scr_text_gml_902_0": "* なにも おこらなかった。", - "scr_text_slash_scr_text_gml_947_0": "* (ママと パパの\n  けっこんしきの しゃしんだ)", - "scr_text_slash_scr_text_gml_948_0": "* (ママは 7ほんの はなを\n  たばねた ブーケを もっている)", - "scr_text_slash_scr_text_gml_949_0": "* (2人の そばには タキシードを\n  きた トナカイのような\n  モンスターが たっている)", - "scr_text_slash_scr_text_gml_950_0": "* (3人とも しあわせそうだ)", - "scr_text_slash_scr_text_gml_894_0": "* (さびた れいぞうこだ。\n  しゃしんが なんまいか\n  はってある)", - "scr_text_slash_scr_text_gml_3093_0": "\\C3", - "scr_text_slash_scr_text_gml_919_0": "* (なかには ピクルスが 1本はいった\n  ようきが 1つだけ)", - "scr_text_slash_scr_text_gml_914_0": "* (たべるのは やめておいた)", - "scr_text_slash_scr_text_gml_943_0": "* (あけるのは やめておいた)", - "scr_text_slash_scr_text_gml_912_0": "* (なかには ピクルスが 1ぽん\n  はいった ようきが 1つだけ…)", - "scr_text_slash_scr_text_gml_913_0": "* (…と なぜか タマゴが 1つ)", - "scr_text_slash_scr_text_gml_920_0": "* (たべるのは やめておいた)", - "scr_text_slash_scr_text_gml_924_0": "* (なかには ピクルスが 1本はいった\n  ようきが 1つだけ)", - "scr_text_slash_scr_text_gml_2852_0": "* (…)", - "scr_text_slash_scr_text_gml_926_0": "* (もっていた タマゴを\n  れいぞうこに いれた…)", - "scr_text_slash_scr_text_gml_907_0": "* (れいぞうこの なかには\n  タマゴが2つ はいっている)", - "obj_readable_room1_slash_Other_10_gml_1212_0": "* (ちいさな テレビだ)\n* (うえに スーパーヒーローの\n  コミックが のっている)", - "obj_readable_room1_slash_Other_10_gml_1202_0": "* (とびらだ)\n* (カギが かかっている)", - "obj_npc_sign_slash_Other_10_gml_179_0": "* (~1の はなだ。\n  ケースで まもられている…)", - "obj_readable_room1_slash_Other_10_gml_1227_0": "* (エアマットレスだ)\n* (どうみても\n  キングサイズではない…)", - "obj_readable_room1_slash_Other_10_gml_1229_0": "* クリス きょうは\n  とまっていくかい?", - "obj_readable_room1_slash_Other_10_gml_1230_0": "\\E1* クリスは その\n  マットレスで ねればいい。\n  パパは…", - "obj_readable_room1_slash_Other_10_gml_1231_0": "\\E2* パパは そこの\n  つちの ふくろで…\n* いや ダメか。", - "obj_readable_room1_slash_Other_10_gml_1235_0": "* (エアマットレスだ)\n* (どうみても\n  キングサイズではない…)", - "obj_npc_facing_slash_Other_10_gml_785_0": "\\E2* ああ その はなたちは \n  まだ げんきだよ。", - "obj_npc_facing_slash_Other_10_gml_786_0": "\\E0* この きこうでも\n  かれないように するのは\n  たいへんだけどね…", - "obj_flowershop_event_slash_Step_0_gml_260_0": "\\E2* もう かえるのかい?\n  それなら…", - "obj_flowershop_event_slash_Step_0_gml_297_0": "\\E6* これを ママに わたして\n  くれるかな?\n* ふたりだけの ヒミツだぞ。", - "obj_flowershop_event_slash_Step_0_gml_300_0": "\\S0* (はなたばを うけとった)", - "obj_flowershop_event_slash_Step_0_gml_327_0": "* きをつけて かえるんだぞ。", - "obj_npc_sign_slash_Other_10_gml_184_0": "* (パパの トラックだ)", - "obj_npc_sign_slash_Other_10_gml_185_0": "* (フロントシートの あしもとには\n  ふるい かみクズや カントリーの\n  CDが ちらばっている)", - "obj_npc_room_slash_Other_10_gml_1371_0": "* あいぼうと みずうみで すごす\n  ひとときに まさるものは ねェよ…", - "obj_npc_room_slash_Other_10_gml_1372_0": "* すいめんを わたってく なみを\n  ただ ながめンのさ…", - "obj_npc_room_slash_Other_10_gml_1118_0": "* …", - "obj_npc_room_slash_Other_10_gml_1377_0": "* …どうかんだ。", - "scr_text_slash_scr_text_gml_743_0": "* (きんぞくせいの テーブルだ)\n* (したの じめんには タバコの\n  すいがらが おちている)", - "scr_text_slash_scr_text_gml_744_0": "* (テーブルに あいている あなに\n  ゆびを つっこむ?)", - "scr_text_slash_scr_text_gml_2178_0": "\\C2", - "scr_text_slash_scr_text_gml_738_0": " \nつっこむ", - "scr_text_slash_scr_text_gml_2966_0": " \n引き返さない", - "scr_text_slash_scr_text_gml_756_0": "* (うえからだと もう ゆびが\n  はいらない)\n* (したから いれてみた)", - "scr_text_slash_scr_text_gml_757_0": "* (…てが クモのす まみれに\n  なった…)", - "scr_text_slash_scr_text_gml_763_0": "* (ゆびを つっこまないことにした)", - "scr_text_slash_scr_text_gml_749_0": "* (きんぞくせいの テーブルだ)\n* (したの じめんには タバコの\n  すいがらが おちている)", - "obj_readable_room1_slash_Other_10_gml_982_0": "* (ガラスのケースの なかに\n  バラの はなたばが かざってある)", - "obj_readable_room1_slash_Other_10_gml_984_0": "* まったく きみのパパが\n  はなを もってきてくれる\n  のは うれしいけどねえ…", - "obj_readable_room1_slash_Other_10_gml_985_0": "\\E2* よりによって バラかい!?\n  「びじょと やじゅう」じゃ\n  あるまいし!", - "obj_readable_room1_slash_Other_10_gml_986_0": "\\E7* ありえないよ。\n  だって… どっちも\n  「やじゅう」だからねえ!", - "obj_readable_room1_slash_Other_10_gml_989_0": "* (バラの はなたばだ)\n* (みずみずしく さいている)", - "obj_readable_room1_slash_Other_10_gml_991_0": "* クリス きみのパパのことは\n  おじさんも\n  だいすきだけどねえ…", - "obj_readable_room1_slash_Other_10_gml_992_0": "\\E7* アズゴアのヤツ おじさんと\n  パーティに いきたいなら\n  そう いえばいいのに!", - "obj_readable_room1_slash_Other_10_gml_969_0": "* (かんじゃの しめい:)\n* (ルドルフ・“ルーディ”・\n  ホリデー)", - "obj_readable_room1_slash_Other_10_gml_971_0": "* どうした クリス。\n  おじさんの なまえ\n  わすれちゃったのかい?", - "obj_readable_room1_slash_Other_10_gml_932_0": "* (てんしの にんぎょうだ)\n* (かおが ないから\n  なんだか ブキミだ)", - "obj_readable_room1_slash_Other_10_gml_934_0": "* その てんしは… ノエルと\n  ディセが こども会で\n  つくってくれてね。", - "obj_readable_room1_slash_Other_10_gml_935_0": "\\E2* いまじゃ おじさんの\n  おまもりみたいに\n  なってるんだ。", - "obj_readable_room1_slash_Other_10_gml_936_0": "\\E4* そうそう あのとき たしか\n  クリスと アズ坊も\n  てんしを つくってたね…", - "obj_readable_room1_slash_Other_10_gml_937_0": "\\E7* でも でかい つばさ\n  ばかりつくって ほんたいが\n  かんせいしなかった!", - "obj_readable_room1_slash_Other_10_gml_940_0": "* (てんしの にんぎょうだ)\n* (かおが ないから\n  なんだか ブキミだ)", - "obj_readable_room1_slash_Other_10_gml_952_0": "* なんだい きみは ながしを\n  つかうために わざわざ\n  たずねてきたのかい?", - "obj_readable_room1_slash_Other_10_gml_953_0": "\\E7* はずかしがらずに\n  おじさんと\n  はなしをしよう!", - "obj_readable_room1_slash_Other_10_gml_957_0": "* (シンクだ)", - "obj_readable_room1_slash_Other_10_gml_959_0": "* クリス やっぱり\n  おじさんより ながしの\n  ほうが きになるかい?", - "scr_text_slash_scr_text_gml_599_0": "\\E2* こりゃ ジングルべらぼうに\n  おどろいた! ことしはもう\n  “クリス”マスかい!?", - "scr_text_slash_scr_text_gml_600_0": "\\E1* なあんて じょうだんは\n  さておき… きょうはまた\n  どうしたんだい?", - "scr_text_slash_scr_text_gml_601_0": "\\E2* ママに いわれて\n  きたのかい?", - "scr_text_slash_scr_text_gml_2230_0": "\\C2", - "scr_text_slash_scr_text_gml_2434_0": " \nいいよ", - "scr_text_slash_scr_text_gml_1121_0": " \nいらない", - "scr_text_slash_scr_text_gml_629_0": "\\E1* へえ?\n* クリスも ずいぶん\n  オトナに なったなあ。", - "scr_text_slash_scr_text_gml_630_0": "\\E4* おじさんも うれしいよ。", - "scr_text_slash_scr_text_gml_631_0": "\\E5* ちょっと まえまで なにを\n  かんがえてるのか わからん\n  おとなりのコ だったのに。", - "scr_text_slash_scr_text_gml_632_0": "\\E7* いまじゃ なにを\n  かんがえてるのか わからん\n  めのまえのコだ!", - "scr_text_slash_scr_text_gml_633_0": "* わっはっはっはっは!", - "scr_text_slash_scr_text_gml_625_0": "\\E0* ま じょうだんは\n  さておき はなしたいこと\n  でも あるのかな?", - "scr_text_slash_scr_text_gml_618_0": "\\E2* ははは やっぱり!\n* あのひとは…そう “モモ”\n  みたいな ひとだからなあ…", - "scr_text_slash_scr_text_gml_619_0": "\\E7* そとは フワフワで\n  スイート… でも しんは\n  ゴツゴツの カッチカチだ!", - "scr_text_slash_scr_text_gml_620_0": "\\E0* ん? きみのパパかい?\n  アズゴアも やっぱり\n  フルーツみたいなヤツだよ。", - "scr_text_slash_scr_text_gml_621_0": "\\E7* どのフルーツかって?\n  うーん けむくじゃら\n  だから… キウイ かな?", - "scr_text_slash_scr_text_gml_624_0": "\\E7* わっはっはっはっは!", - "scr_text_slash_scr_text_gml_634_0": "\\E0* ま じょうだんは\n  さておき はなしたいこと\n  でも あるのかな?", - "scr_text_slash_scr_text_gml_2090_0": "\\C4", - "scr_text_slash_scr_text_gml_607_0": " \nノエル", - "scr_text_slash_scr_text_gml_608_0": " \nかぞく", - "scr_text_slash_scr_text_gml_609_0": "びょうき", - "scr_text_slash_scr_text_gml_2030_0": "とくにない", - "scr_text_slash_scr_text_gml_1596_0": "* ん?", - "scr_text_slash_scr_text_gml_2276_0": "\\C2", - "scr_text_slash_scr_text_gml_645_0": "\\E4* ノエルは ほんとうに\n  いいコだ。クリスも\n  そうおもうだろう?", - "scr_text_slash_scr_text_gml_646_0": "\\E0* かしこくて やさしくて…\n  おじさんには もったいない\n  ぐらいの むすめだよ。", - "scr_text_slash_scr_text_gml_647_0": "\\E5* ただなあ… こわがりな\n  ところだけは おじさんも\n  きがかりでねえ。", - "scr_text_slash_scr_text_gml_648_0": "\\E1* ホラーえいがに ムシに\n  サンタクロース… とにかく\n  なんでもこわがって…", - "scr_text_slash_scr_text_gml_649_0": "\\E5* ヘッドライトに てらされた\n  シカみたいに\n  かたまってしまうだろう?", - "scr_text_slash_scr_text_gml_650_0": "\\E0* ちいさいころは ベッドの\n  したに ニンゲンがいると\n  いって こわがってたしな。", - "scr_text_slash_scr_text_gml_651_0": "\\E7* (クリスも かくれて\n  こわがらせたりするから…\n  この イタズラっこめ!)", - "scr_text_slash_scr_text_gml_652_0": "\\E1* とにかく にゅういん\n  してると そればっかりが\n  なやみのタネだよ。", - "scr_text_slash_scr_text_gml_653_0": "\\E4* じぶんの からだのこと\n  なんかよりね。", - "scr_text_slash_scr_text_gml_654_0": "\\E5* ノエルを ちかくで\n  まもってやれない…\n  それが なにより つらい。", - "scr_text_slash_scr_text_gml_655_0": "\\E3* あのコのこと\n  よろしく たのむよ?", - "scr_text_slash_scr_text_gml_611_0": "\\E0* ほかにも はなしたいことが\n  あるのかな?", - "scr_text_slash_scr_text_gml_612_0": "\\E2* えんりょは いらないぞ。\n  おじさん いま ヒマだけは\n  たーっぷりあるからねえ!", - "scr_text_slash_scr_text_gml_2094_0": "\\C4", - "scr_text_slash_scr_text_gml_673_0": "\\E1* おじさんが\n  にゅういんしてる\n  りゆうかい…?", - "scr_text_slash_scr_text_gml_674_0": "\\E4* ちょっと マズいもんが\n  みつかったんで くわしく\n  けんさしてもらってるんだ。", - "scr_text_slash_scr_text_gml_675_0": "\\E3* なあに しんぱいないさ。\n  ホリデー家のオトコたるもの\n  これぐらい よゆうだよ。", - "scr_text_slash_scr_text_gml_676_0": "\\E4* あっというまに たいいんだ。\n  すぐに また\n  いつもみたいに…", - "scr_text_slash_scr_text_gml_677_0": "\\E2* うちの にわの でんしょくの\n  コードに からまったクリスを\n  どなりつけたり できるさ!", - "scr_text_slash_scr_text_gml_659_0": "\\E3* うちの一家は みんな\n  いまでも クリスのかぞくが\n  だいすきだ。", - "scr_text_slash_scr_text_gml_713_0": " \nSit", - "scr_text_slash_scr_text_gml_714_0": " \nDon't Sit", - "scr_text_slash_scr_text_gml_2443_0": "\\C2", - "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)", - "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)", - "scr_text_slash_scr_text_gml_661_0": "\\E1* そういえば…\n  アズ坊も もう\n  だいがくせいか…", - "scr_text_slash_scr_text_gml_662_0": "\\E2* おじさんと クリスのパパが\n  だいがくせいの ころは\n  パーティざんまいだったぞ!", - "scr_text_slash_scr_text_gml_663_0": "\\E3* …なーんてな。アズゴアは\n  パーティモンスターなんか\n  じゃ なかったさ。", - "scr_text_slash_scr_text_gml_664_0": "\\E7* でも クリスのママは…\n  ありゃ すじがねいり\n  だったなあ!", - "scr_text_slash_scr_text_gml_665_0": "\\E4* いつも でかけるまでは\n  「いきたくない」って\n  さんざん しぶるクセに…", - "scr_text_slash_scr_text_gml_666_0": "\\E7* パーティが はじまった\n  とたん はじけるんだから\n  なあ!", - "scr_text_slash_scr_text_gml_667_0": "\\E7* パーティかいじょうで\n  とおくから ライムパイを\n  なげつけられたこともある!", - "scr_text_slash_scr_text_gml_668_0": "\\E2* おじさん テーブルに\n  つっこんで りょうりが\n  ぜんぶ だいなしになった!", - "scr_text_slash_scr_text_gml_669_0": "\\E7* ま おいしいパイ\n  だったからね。\n  うらみっこナシさ。", - "scr_text_slash_scr_text_gml_660_0": "\\E4* アズゴアとは\n  だいがくの ころからの\n  つきあいだしな。", - "scr_text_slash_scr_text_gml_682_0": "\\E2* じゃあ なにしに\n  きたんだい!? おじさんを\n  かんさつしに きたのかい?", - "obj_readable_room1_slash_Other_10_gml_1001_0": "* クリス じぶんが かいた\n  なまえが そんなに\n  きになるかい?", - "obj_readable_room1_slash_Other_10_gml_1002_0": "\\E2* まるで はじめて\n  みるみたいに\n  まじまじと みつめて…", - "obj_readable_room1_slash_Other_10_gml_1003_0": "\\E7* じぶんの たっぴつぶりに\n  ホレボレしちゃったかい?\n  そんなに うまかったかな?", - "scr_text_slash_scr_text_gml_683_0": "\\E7* まったく! ここは\n  どうぶつえんじゃ\n  ないぞ! ハッハッハ!", - "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした? おじさんだけ\n  ネームプレートが あって\n  うらやましいかい?", - "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの みんなの\n  ぜいきんは こんなものに\n  つかわれてるんだぞぉ?", - "obj_readable_room1_slash_Other_10_gml_1301_0": "* (「ぶるどっ君“ピー”ツア:\n  “ピー”ピッときたら たべどき!\n  ナンバーNo.1ピーツアの みせ!)", - "obj_readable_room1_slash_Other_10_gml_1291_0": "* (ぶるどっ君ピーツアを たべれば\n  みんながファミリー)", - "obj_readable_room1_slash_Other_10_gml_1292_0": "* (…でたのしめる ピーツアを\n  みんなで たべよう!)", - "obj_readable_room1_slash_Other_10_gml_1296_0": "* (いりぐちには カギが\n  かかっている)\n* (なかには だれもいない)", - "obj_readable_room1_slash_Other_10_gml_1297_0": "* (じゅうぎょういんは ぜんいん\n  きぐるみを きて そとに\n  でているようだ)", - "obj_npc_room_animated_slash_Other_10_gml_31_0": "* ピーツア いかがスかぁ!\n  24しゅるいの フレーバーの\n  ピーツアは いかがスかぁ~!", - "obj_npc_room_animated_slash_Other_10_gml_32_0": "* ノーマルあじに…", - "obj_npc_room_animated_slash_Other_10_gml_33_0": "* チーズあじに…", - "obj_npc_room_animated_slash_Other_10_gml_34_0": "* こおりあじに…", - "obj_npc_room_animated_slash_Other_10_gml_35_0": "* にくじゅうあじに…", - "obj_npc_room_animated_slash_Other_10_gml_36_0": "* ダブルこおりあじに…", - "obj_npc_room_animated_slash_Other_10_gml_37_0": "* ピーパロニあじに…", - "obj_npc_room_animated_slash_Other_10_gml_38_0": "* …ほかにも まだまだた~っくさん!\n* 「ぶるどっ君ピーツア」\n  ぜひ ごしょうみください!", - "obj_npc_room_animated_slash_Other_10_gml_42_0": "* …ゆるキャラのボクが とっておきの\n  ヒミツをおしえてあげよう。ボクが\n  ここで はたらきはじめたのはね…", - "obj_npc_room_animated_slash_Other_10_gml_43_0": "* ロゴをみて アイスクリーム\n  ショップだと かんちがいしたから\n  なんだ…", - "obj_npc_room_animated_slash_Other_10_gml_44_0": "* でも いつのまにか このしごとも\n  しょくばの なかまのことも\n  だいすきになっちゃって! フフフ!", - "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (うーわ マジで ひとが\n  きやがった…)\n* あー… えーっと…", - "obj_npc_room_animated_slash_Other_10_gml_57_0": "* ぶるどっ君“ピ”ーツア…\n  “ピー”ピッときたら たべどき!\n  ナンバーNo.1ピーツアの みせだよ!", - "obj_npc_room_animated_slash_Other_10_gml_58_0": "* …", - "obj_npc_room_animated_slash_Other_10_gml_59_0": "* …あ …アンタ!", - "obj_npc_room_animated_slash_Other_10_gml_60_0": "* アンタ しってるぞ!", - "scr_text_slash_scr_text_gml_2088_0": "\\E0* ほら オレ! オレだよ!", - "scr_text_slash_scr_text_gml_2089_0": "\\E3* オレの アタマが\n  どうか なっちまうまえに\n  きいときたいこと あるか?", - "scr_text_slash_scr_text_gml_2326_0": "\\C4", - "scr_text_slash_scr_text_gml_2082_0": "\nアズリエル", - "scr_text_slash_scr_text_gml_2083_0": "\nこの\nしごと", - "scr_text_slash_scr_text_gml_2084_0": "しょくばの\nなかま", - "scr_text_slash_scr_text_gml_2085_0": "とくにない", - "scr_text_slash_scr_text_gml_2102_0": "\\E0* アズのやつ いつ\n  もどってくんだ?", - "scr_text_slash_scr_text_gml_2103_0": "\\E8* あいつ いねーと\n  さみしくてさ… あ \n  ほんにんには いうなよ!?", - "scr_text_slash_scr_text_gml_2104_0": "\\E8* また まえみてーに\n  いっしょに まちを\n  クルマで ながしてえなあ…", - "scr_text_slash_scr_text_gml_2105_0": "\\E3* そんで きがむいたら\n  ひっかけんのさ…", - "scr_text_slash_scr_text_gml_2106_0": "\\E4* オンナ とかをな。", - "scr_text_slash_scr_text_gml_2107_0": "\\E5* っつっても まあ…", - "scr_text_slash_scr_text_gml_2108_0": "\\E6* じっさい ひっかけたことが\n  あったかどうかは\n  べつの はなしだけどな。", - "scr_text_slash_scr_text_gml_2109_0": "\\E2* でででも\n  いっかい アンダインと\n  めが あったんだぜ!?", - "scr_text_slash_scr_text_gml_2110_0": "\\E7* …スピードいはんの きっぷ\n  きられたときに。", - "scr_text_slash_scr_text_gml_2093_0": "\\E0* お… おう!\n* なんか ききてーことでも\n  あんのか!?", - "scr_text_slash_scr_text_gml_2406_0": "\\C4", - "scr_text_slash_scr_text_gml_2127_0": "\\E1* ここの ゴロつきどもに\n  きょうみが あんのか?\n  じゃあ しょうかいするぜ。", - "scr_text_slash_scr_text_gml_2128_0": "\\E3* 「あおミミ」は\n  ミョーに なれなれしい\n  ソフトクリームマニアだ。", - "scr_text_slash_scr_text_gml_2129_0": "\\E2* “うっかり”を よそおって\n  オレに フローズンドリンク\n  こぼしまくる。", - "scr_text_slash_scr_text_gml_2130_0": "\\E1* 「ウォーリア」は さいわい\n  ピザかんけいの ケガで\n  きょうは やすみだ。", - "scr_text_slash_scr_text_gml_2131_0": "\\E2* しょっちゅう おたけび\n  あげちゃ きゃくを\n  こわがらせまくる。", - "scr_text_slash_scr_text_gml_2132_0": "\\E3* そんで 「パープルガイ」… \n  このおとこが また…", - "scr_text_slash_scr_text_gml_2133_0": "\\E6* …いや あいつ そもそも\n  ここの じゅうぎょういん\n  なのか…?", - "scr_text_slash_scr_text_gml_2134_0": "\\E3* ま そんな ゆかいな\n  なかまたちだ。こいつらが\n  いなかったら オレは…", - "scr_text_slash_scr_text_gml_2135_0": "\\E1* ここより ずっとマシな\n  ばしょで ずっとマシな\n  じんせい おくってるぜ。", - "scr_text_slash_scr_text_gml_2114_0": "\\E1* いいか じんせいの\n  センパイとして\n  ちゅうこく しとくぜ。", - "scr_text_slash_scr_text_gml_2115_0": "\\E2* 「ぶるどっ君“ピー”ツア」\n  ほど ブラックな しょくばは\n  ねえ。", - "scr_text_slash_scr_text_gml_2116_0": "\\E0* ちょっとでも ふまんを\n  くちに しようものなら…", - "scr_text_slash_scr_text_gml_2117_0": "\\E3* 「ブラックじょうとう!\n  ピーツアには さとうも\n  ミルクも はいってない!」", - "scr_text_slash_scr_text_gml_2118_0": "\\E2* いやいや… きじには\n  さとう いれるし チーズの\n  げんりょうは ミルクだし。", - "scr_text_slash_scr_text_gml_2119_0": "\\E3* でも オレは たえるぜ。\n* そんで カネが\n  たまったら…", - "scr_text_slash_scr_text_gml_2120_0": "\\E8* …アズのやつと おなじ\n  だいがくに いくのさ!", - "scr_text_slash_scr_text_gml_2121_0": "\\E5* えんげきの がくいを\n  とって にんきはいゆうに\n  なって…", - "scr_text_slash_scr_text_gml_2122_0": "\\E1* そしたら ファンの\n  おんなのコたちが ワラワラ\n  あつまってくるぜ。", - "scr_text_slash_scr_text_gml_2140_0": "\\E3* かまわないぜ。オレの\n  なさけない すがたなんて\n  みなくていい。", - "scr_text_slash_scr_text_gml_2141_0": "\\E1* アンタは じゆうを\n  たのしみな。それができる\n  いまのうちにな…", - "scr_text_slash_scr_text_gml_2502_0": "\\E0* あ クリス!", - "scr_text_slash_scr_text_gml_2503_0": "* どうしたの?\n  また しゅくだい\n  てつだってほしい?", - "scr_text_slash_scr_text_gml_2504_0": "\\E4* まえも ひとりで\n  できなくて こまってた\n  でしょ? だから…", - "scr_text_slash_scr_text_gml_2505_0": "\\E0* クリスの ために いろいろ\n  よういして おいたんだ…", - "scr_text_slash_scr_text_gml_2506_0": "\\E2* あ でもゴメン!\n  いまは ダメ…", - "scr_text_slash_scr_text_gml_2507_0": "\\E3* また いえの カギを\n  わすれちゃって…", - "scr_text_slash_scr_text_gml_2508_0": "\\E4* だから… ゴメンね\n  また こんどでも\n  いいかな?", - "scr_text_slash_scr_text_gml_2509_0": "\\E0* それじゃ がっこうでね!", - "scr_text_slash_scr_text_gml_1754_0": "\\E1* …", - "scr_text_slash_scr_text_gml_2511_0": "\\E5* …", - "scr_text_slash_scr_text_gml_2512_0": "\\E4* えっと…", - "scr_text_slash_scr_text_gml_2513_0": "\\E0* まだ…\n  なにか はなしたいこと\n  あるのかな?", - "scr_text_slash_scr_text_gml_2514_0": "\\C4", - "scr_text_slash_scr_text_gml_2498_0": " \nスージィの\nこと", - "scr_text_slash_scr_text_gml_2499_0": " \nカギのこと", - "scr_text_slash_scr_text_gml_2500_0": "なんでも", - "scr_text_slash_scr_text_gml_2501_0": "とくにない", - "scr_text_slash_scr_text_gml_2530_0": "\\E4* そうそう! クリスは\n  きょう スージィと\n  いっしょに いたんだよね?", - "scr_text_slash_scr_text_gml_2531_0": "\\E3* きょうしつに もどって\n  こなかったから ちょっと\n  しんぱいしたけど…", - "scr_text_slash_scr_text_gml_2532_0": "\\E4* なにも もんだい\n  なかった…でしょ?", - "scr_text_slash_scr_text_gml_2533_0": "\\E5* …", - "scr_text_slash_scr_text_gml_2534_0": "\\E3* …えと もし よかったら\n  ひとつ きいても\n  いいかな…?", - "scr_text_slash_scr_text_gml_2535_0": "\\E4* スージィって…\n  どんなコなのかなーって…", - "scr_text_slash_scr_text_gml_2536_0": "\\E8* だ…だって スージィって\n  だれとも はなさないから\n  きになるでしょ?", - "scr_text_slash_scr_text_gml_2537_0": "\\E4* だから… もしよかったら…\n  どんなコなのか\n  おしえて…?", - "scr_text_slash_scr_text_gml_2518_0": "\\C4", - "scr_text_slash_scr_text_gml_2524_0": " \nいいコ", - "scr_text_slash_scr_text_gml_2527_0": "…", - "scr_text_slash_scr_text_gml_2525_0": " \nサイアク", - "scr_text_slash_scr_text_gml_2526_0": "チョーク食べる", - "scr_text_slash_scr_text_gml_2583_0": "\\E2* え…?\n* いいコ…なの?", - "scr_text_slash_scr_text_gml_2584_0": "* ホントに!?\n  ウソじゃなくて!?\n  ホントにホントに!?", - "scr_text_slash_scr_text_gml_2585_0": "\\E4* あ えと わたしもね\n  そうだったらいいなーって\n  おもってたんだけどね…", - "scr_text_slash_scr_text_gml_2586_0": "\\E2* まって… ひょっとして…\n  また わたしを\n  からってる…?", - "scr_text_slash_scr_text_gml_2587_0": "\\E8* まえに ケチャップを\n  うでに ぬって “ち”が\n  でた フリした みたいに!", - "scr_text_slash_scr_text_gml_2588_0": "\\E2* …ホントなのね?\n  ホントに ホントに\n  ホントなのね??", - "scr_text_slash_scr_text_gml_2589_0": "\\E6* …そっか じゃあ\n  わたしも ゆうきを だして\n  はなしかけて みようかな…", - "scr_text_slash_scr_text_gml_2590_0": "\\E8* ウソだったら わたし\n  しんじゃうかも… そしたら\n  クリスのせいだからね!", - "scr_text_slash_scr_text_gml_2591_0": "\\E6* (でも スージィが いいコ\n  だったら それはそれで\n  しんじゃいそう…)", - "scr_text_slash_scr_text_gml_2517_0": "\\E0* クリス!\n* なにか はなしたいことが\n  あるの?", - "scr_text_slash_scr_text_gml_2538_0": "\\C4", - "scr_text_slash_scr_text_gml_2542_0": "\\E2* あ スージィのことで\n  もうひとつ きいても\n  いい!?", - "scr_text_slash_scr_text_gml_2543_0": "\\E3* その… スージィは\n  みたかんじ\n  どうだったかな… その…", - "scr_text_slash_scr_text_gml_2544_0": "\\E8* (あー… ダメだぁ…\n  そんなの クリスにきいても\n  わかるわけないよね…)", - "scr_text_slash_scr_text_gml_2595_0": "\\E2* ええぇ…? スージィが?\n  クリスを ロッカーに\n  たたきつけたの…?", - "scr_text_slash_scr_text_gml_2596_0": "\\E7* それは…ひどいね。", - "scr_text_slash_scr_text_gml_2597_0": "\\E3* わたし…\n  スージィは ホントは\n  いいコだと おもってた…", - "scr_text_slash_scr_text_gml_2598_0": "\\E6* いいところに きづいて\n  あげられるひとが まだ\n  あらわれてないだけだって…", - "scr_text_slash_scr_text_gml_2599_0": "\\E7* でも… やっぱり\n  ほんとうに サイアクなコ\n  だったんだね…", - "scr_text_slash_scr_text_gml_2600_0": "\\E7* クリスも\n  たいへんだね…", - "scr_text_slash_scr_text_gml_2601_0": "\\E4* そうだ…\n  いいこと おもいついた。", - "scr_text_slash_scr_text_gml_2602_0": "\\E3* アルフィーせんせいに\n  たのんで わたしと ペアを\n  こうかん できないかな?", - "scr_text_slash_scr_text_gml_2603_0": "\\E2* そうすれば…\n  クリスは もう…", - "scr_text_slash_scr_text_gml_2604_0": "\\E3* ロッカーに 「ドン!」って\n  してもらわなくて\n  すむでしょ?", - "scr_text_slash_scr_text_gml_2605_0": "\\E8* (あ…あれ?\n  なんか ヘンな いいかたに\n  なっちゃった…)", - "scr_text_slash_scr_text_gml_2609_0": "\\E2* え?\n* スージィが チョークを…?", - "scr_text_slash_scr_text_gml_2610_0": "* ほ… ホントに…?", - "scr_text_slash_scr_text_gml_2611_0": "\\E8* あ! わかった!\n  また からかってるでしょ!", - "scr_text_slash_scr_text_gml_2612_0": "\\E3* むかし 「ぶるどっ君は\n  ホントにいて こどもをたべる\n  」って いったときみたく。", - "scr_text_slash_scr_text_gml_2613_0": "\\E8* ディセおねえちゃんに\n  「ウソつくな!」って\n  ブンなぐられたでしょ?", - "scr_text_slash_scr_text_gml_2614_0": "\\E2* …え? ウソじゃない?", - "scr_text_slash_scr_text_gml_2615_0": "\\E5* …", - "scr_text_slash_scr_text_gml_2616_0": "\\E0* そ… そうなんだ…\n  なにいろの チョークが\n  すきなのかな…?", - "scr_text_slash_scr_text_gml_2617_0": "\\E4* ふとめのと ほそめのと\n  どっちがすきとか\n  あるのかな…?", - "scr_text_slash_scr_text_gml_2618_0": "\\E8* (んー… おべんとうの\n  おかずに チョークいれて\n  あげるって ヘンかな…)", - "scr_text_slash_scr_text_gml_2622_0": "\\E2* え… どうして?\n  わたし いつも クリスに\n  しんせつに してるよね!?", - "scr_text_slash_scr_text_gml_2623_0": "\\E8* すこしぐらい\n  おしえてくれても\n  いいじゃない!", - "scr_text_slash_scr_text_gml_2624_0": "\\E2* たとえば スージィは\n  メタル系の おんがくとか\n  すきなのか とか…", - "scr_text_slash_scr_text_gml_2625_0": "\\E2* かんぜん にくしょく系\n  なのか とか…", - "scr_text_slash_scr_text_gml_2626_0": "\\E2* あの…あのジャケットの\n  したには ホントに…\n  しっぽが あるのか とか!", - "scr_text_slash_scr_text_gml_2627_0": "\\E3* それから… えと… その…", - "scr_text_slash_scr_text_gml_2628_0": "\\E4* あ… ゴメン やっぱり\n  わたしには かんけいない\n  ことだよね…?", - "scr_text_slash_scr_text_gml_2629_0": "\\E8* (あ~… やっちゃった…)", - "scr_text_slash_scr_text_gml_2559_0": "\\E1* クリス…\n  きょうは どうしたの?", - "scr_text_slash_scr_text_gml_2560_0": "\\E5* いつもは こんなに…\n  おしゃべり しないのに。", - "scr_text_slash_scr_text_gml_2561_0": "\\E4* あ ちがうの!\n  ヘンだって いってる\n  わけじゃないよ…?", - "scr_text_slash_scr_text_gml_2562_0": "\\E4* …", - "scr_text_slash_scr_text_gml_2563_0": "\\E2* だいじょうぶ?\n  どこか…ヘンなの…?", - "scr_text_slash_scr_text_gml_2564_0": "\\E3* パパの おみまいにまで\n  いくなんて…", - "scr_text_slash_scr_text_gml_2565_0": "\\E2* そりゃ パパは\n  よろこんだと おもうけど…", - "scr_text_slash_scr_text_gml_2566_0": "\\E4* …あ ゴメンね!\n  やっぱり なんでもない!\n  いまの わすれて!", - "scr_text_slash_scr_text_gml_2552_0": "\\E2* …え? どうして\n  ママに カギを あけて\n  もらわないのか って?", - "scr_text_slash_scr_text_gml_2553_0": "\\E3* そ…それは…", - "scr_text_slash_scr_text_gml_2554_0": "\\E4* …ママは おしごとちゅうに\n  じゃまされるのが\n  すきじゃないから。", - "scr_text_slash_scr_text_gml_2555_0": "\\E0* でも へいき。\n  キャッティーのうちに\n  いくから だいじょうぶ。", - "scr_text_slash_scr_text_gml_2570_0": "\\E0* アズくんに よろしくね!", - "obj_readable_room1_slash_Other_10_gml_1338_0": "* (かざりのついた ゲートだ)\n* (カギが かかっているようだ)", - "obj_readable_room1_slash_Other_10_gml_1345_0": "* やだ~ クリリぃってば\n  あがって いきたいの~?", - "obj_readable_room1_slash_Other_10_gml_1346_0": "\\E4* いつでも\n  マタタビ かじりにきて~!", - "obj_readable_room1_slash_Other_10_gml_1350_0": "* (いえの なかには いろいろな\n  ネコ系ゴミが つみあがっている)", - "obj_readable_room1_slash_Other_10_gml_1351_0": "* (まるで ネコを\n  ひっくりかえしたような\n  ちらかりようだ…)", - "obj_readable_room1_slash_Other_10_gml_1355_0": "* (こわれたグリルだ)", - "obj_readable_room1_slash_Other_10_gml_1356_0": "* (…こげたキャットフードの\n  ニオイがする)", - "obj_npc_sign_slash_Other_10_gml_196_0": "* (ママのバンだ)", - "obj_event_room_slash_Step_0_gml_106_0": "\\E0* おかえりなさい!", - "obj_event_room_slash_Step_0_gml_107_0": "\\E9* きょうは おともだちと\n  あそんで たのしかった?", - "obj_event_room_slash_Step_0_gml_108_0": "\\E0* ちょうど パイが\n  やきあがったところよ…", - "obj_event_room_slash_Step_0_gml_109_0": "\\E0* ベッドで ねて めが\n  さめるころには パイも\n  さめているはず。", - "obj_event_room_slash_Step_0_gml_110_0": "\\E3* …でも もう ひとりで\n  ぜんぶ たべちゃダメよ?", - "obj_event_room_slash_Step_0_gml_91_0": "\\E0* あら おかえりなさい。\n  きょうは げんきが\n  ありあまっているみたいね。", - "obj_event_room_slash_Step_0_gml_92_0": "\\E4* そのちょうしで\n  あさも ちゃんと\n  おきられると いいわねえ?", - "obj_event_room_slash_Step_0_gml_93_0": "\\E9* もう おにいちゃんは\n  がっこうまで だっこして\n  くれないのよ?", - "obj_event_room_slash_Step_0_gml_71_0": "\\E1* クリス…? どうしたの?\n  さっきから でたり\n  はいったりして。", - "obj_event_room_slash_Step_0_gml_72_0": "\\E4* げんかんを\n  かいてんドアに したほうが\n  いいかしら?", - "scr_text_slash_scr_text_gml_3026_0": "* なあに クリス?", - "scr_text_slash_scr_text_gml_3027_0": "\\C4", - "scr_text_slash_scr_text_gml_3021_0": " \nじぶんのこと", - "scr_text_slash_scr_text_gml_3022_0": " \nアズリエル\nのこと", - "scr_text_slash_scr_text_gml_3023_0": "パイのこと", - "scr_text_slash_scr_text_gml_3024_0": "はなたば", - "scr_text_slash_scr_text_gml_3025_0": "なんでもない", - "scr_text_slash_scr_text_gml_1559_0": "\\E0* クリスも すっかり\n  おおきくなっちゃって…", - "scr_text_slash_scr_text_gml_1560_0": "\\E9* あなたも じきに\n  だいがくへ\n  いってしまうのね…", - "scr_text_slash_scr_text_gml_2510_0": "\\E1* …", - "scr_text_slash_scr_text_gml_1562_0": "\\E9* おぼえているかしら?\n  クリスが まだ\n  ちいさかったころ…", - "scr_text_slash_scr_text_gml_1563_0": "\\E8* 「いつになったら\n  ツノが はえてくるの?」\n  って きくものだから…", - "scr_text_slash_scr_text_gml_1564_0": "\\E0* あかいツノがついた\n  カチューシャを\n  かってあげたでしょう?", - "scr_text_slash_scr_text_gml_1565_0": "\\E4* クリスったら なんかげつも\n  まいにち つけて! あれは\n  どこへ いったかしらねえ?", - "scr_text_slash_scr_text_gml_3063_0": "\\E8* まあ… おはな?\n  ママに くれるの…?", - "scr_text_slash_scr_text_gml_3064_0": "\\E9* うれしいわ…", - "scr_text_slash_scr_text_gml_3065_0": "\\E9* …", - "scr_text_slash_scr_text_gml_3066_0": "\\E5* まって。\n  これは\n  “あのひと”からね…?", - "scr_text_slash_scr_text_gml_3035_0": "\\E1* …", - "scr_text_slash_scr_text_gml_3068_0": "\\E0* しんぱいしないで。\n  この おはなは\n  ちゃあんと…", - "scr_text_slash_scr_text_gml_3069_0": "\\E5* …ふさわしい ばしょに\n  おきますから。", - "scr_text_slash_scr_text_gml_3055_0": "\\E1* このいえに すんでいるのは\n  もう ママとクリス\n  だけだから…", - "scr_text_slash_scr_text_gml_3056_0": "\\E9* なんだか ちょっと…\n  さみしいわねえ…", - "scr_text_slash_scr_text_gml_3057_0": "\\E0* でもね そんなときは\n  やきたての あたたかい\n  パイを わけて たべれば…", - "scr_text_slash_scr_text_gml_3058_0": "\\E9* すぐに こころも\n  ほんわか あたたかく\n  なるものよ。", - "scr_text_slash_scr_text_gml_3059_0": "\\E5* …ママのぶんも\n  のこっていればの\n  おはなしですけど。", - "scr_text_slash_scr_text_gml_3043_0": "\\E9* クリスと アズリエルが\n  よくあそんでいた テレビ\n  ゲームが あったわねえ。", - "scr_text_slash_scr_text_gml_3044_0": "\\E1* なんだったかしら…\n  「だいらんとう スマッシュ\n  ファイターズ」?", - "scr_text_slash_scr_text_gml_3045_0": "\\E0* ちっちゃかったころ\n  アズリエルは あのみどりの\n  トカゲが おきにいりで…", - "scr_text_slash_scr_text_gml_3046_0": "\\E9* おたんじょうびパーティの\n  かざりつけも ぜんぶ\n  みどりのトカゲにしてね…", - "scr_text_slash_scr_text_gml_3047_0": "\\E0* パパが タマゴに\n  えのぐで みどりの\n  みずたまを かいて…", - "scr_text_slash_scr_text_gml_3048_0": "\\E9* おにいちゃんの\n  よろこんだこと…!", - "scr_text_slash_scr_text_gml_3049_0": "\\E5* でも つぎのあさ\n  パパが ぜーんぶ わって\n  オムレツにしちゃって。", - "scr_text_slash_scr_text_gml_3050_0": "\\E8* アズリエルは おおなき。\n  うちにあった あの ほんも\n  きらいに なっちゃって…", - "scr_text_slash_scr_text_gml_3051_0": "\\E4* ほら みどりの たまごを\n  たべる おはなしの ほん。\n  ふふ… なつかしいわねえ!", - "scr_text_slash_scr_text_gml_3077_0": "\\E1* クリス きょうは\n  はやく ねたほうが\n  よさそうよ…", - "scr_text_slash_scr_text_gml_3078_0": "* なんだか ちょっと\n  いつもと かおいろが\n  ちがうもの。", - "scr_text_slash_scr_text_gml_2661_0": "* (じぶんの ベッドだ)", - "scr_text_slash_scr_text_gml_2662_0": "* (にどねすると \\cYだいじなことを\n  たくさん みのがす\\cWかもしれない)", - "scr_text_slash_scr_text_gml_2640_0": "* (ねむりますか?)", - "scr_text_slash_scr_text_gml_2670_0": " \nねる!!", - "scr_text_slash_scr_text_gml_2671_0": " \nねない!!", - "scr_text_slash_scr_text_gml_2639_0": "* (ベッドで ねむると\n  このチャプターは おわります)", - "scr_text_slash_scr_text_gml_2663_0": "* (ねむりますか?)", - "scr_text_slash_scr_text_gml_2641_0": "\\C2", - "scr_text_slash_scr_text_gml_2635_0": " \nねむる", - "scr_text_slash_scr_text_gml_2435_0": " \nやだよ", - "scr_text_slash_scr_text_gml_2657_0": " \nねむる", - "scr_text_slash_scr_text_gml_2648_0": "* (ねむることにした)", - "scr_text_slash_scr_text_gml_2652_0": "* (ねむるのは あとにした)", - "obj_credits_slash_Step_0_gml_13_0": "", - "obj_credits_slash_Step_0_gml_19_0": "光は かげり", - "obj_credits_slash_Step_0_gml_33_0": "影は 満ち", - "obj_credits_slash_Step_0_gml_54_0": "見知った場所は", - "obj_credits_slash_Step_0_gml_70_0": "まるで別世界", - "obj_credits_slash_Step_0_gml_89_0": "それでも", - "obj_credits_slash_Step_0_gml_108_0": "キミの魂に灯る", - "obj_credits_slash_Step_0_gml_113_0": "温かな光", - "obj_credits_slash_Step_0_gml_131_0": "真実の光", - "obj_credits_slash_Step_0_gml_147_0": "私たちの約束", - "obj_credits_slash_Step_0_gml_174_0": "わすれないで", - "obj_credits_slash_Step_0_gml_180_0": "闇の中でも 私はそばにいる", - "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", - "obj_credits_slash_Step_0_gml_22_0": "Chapter 1", - "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", - "obj_credits_slash_Step_0_gml_40_0": "(セピア&メニュー アート/フレーム)", - "obj_credits_slash_Step_0_gml_95_0": "日本語ローカライズ", - "obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.", - "obj_credits_slash_Step_0_gml_98_0": "翻訳", - "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", - "obj_credits_slash_Step_0_gml_38_0": "メインアート/アニメーション&修正", - "obj_credits_slash_Step_0_gml_39_0": "(背景/フィールド/バトル)", - "obj_credits_slash_Step_0_gml_42_0": "Temmie Chang", - "obj_credits_slash_Step_0_gml_59_0": "ランサー/モンディ/ハーティ", - "obj_credits_slash_Step_0_gml_60_0": "クローバー/キング/ジェビル", - "obj_credits_slash_Step_0_gml_61_0": "オリジナル キャラクター デザイン", - "obj_credits_slash_Step_0_gml_64_0": "Kanotynes", - "obj_credits_slash_Step_0_gml_119_0": "「Don't Forget」 (ボーカルバージョン)", - "obj_credits_slash_Step_0_gml_120_0": "ピアノアレンジ&歌", - "obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara", - "obj_credits_slash_Step_0_gml_136_0": "闇の世界 コスチュームデザイン", - "obj_credits_slash_Step_0_gml_137_0": "カラーアシタンス", - "obj_credits_slash_Step_0_gml_138_0": "Gigi DG", - "obj_credits_slash_Step_0_gml_152_0": "SPECIAL THANKS", - "obj_credits_slash_Step_0_gml_153_0": "Chess (サポート)", - "obj_credits_slash_Step_0_gml_187_0": "To be continued", - "obj_credits_slash_Step_0_gml_188_0": "in Chapter 2", - "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (ケータイで 発信してみた)", - "obj_darkphone_event_slash_Step_0_gml_42_0": "* 通じないようだ。", - "scr_text_slash_scr_text_gml_2748_0": "* ウェーン ヒッヒッ ウェンヒッヒ…\n  カギですヨ? カギですネ?", - "scr_text_slash_scr_text_gml_2749_0": "* 解き放て! 解き放つ!\n  マアァベラスな おたのしミ!", - "scr_text_slash_scr_text_gml_2750_0": "* さあ あけるのです とびら。\n  するのです みずからを 解放。", - "scr_text_slash_scr_text_gml_2664_0": "\\C2", - "scr_text_slash_scr_text_gml_2744_0": "\nカギを使う", - "scr_text_slash_scr_text_gml_2745_0": "\n使わない", - "scr_text_slash_scr_text_gml_2765_0": "* (とびらのカギを\n  とびらの前に おいた)", - "scr_text_slash_scr_text_gml_2770_0": "* なくなりました 選択肢!\n  ここまで来といて それはナシ!", - "obj_event_room_slash_Step_0_gml_163_0": "* (とびらのカギが\n  とびらを つくりだした)", - "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* ウェーン ヒッヒッ ウェンヒッヒ!\n* お客だヨ! お客だネ!\n* 遊びましょ! 遊びます!", - "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* アンタと あそんだ そのあとにゃ\n  他の 皆とも 遊ぶのさ!", - "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* えっと… なにをして\n  遊ぶんですか?", - "obj_jokerbattleevent_slash_Step_0_gml_64_0": "\\TJ* なぁ~に 簡単な\n  数字のゲームさ!", - "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* キミのHPが0になったら\n  キミの負けさ!", - "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* なるほど それが\n  おまえの言う\n  「ゲーム」ってヤツか…", - "obj_jokerbattleevent_slash_Step_0_gml_143_0": "\\E2* なら 覚悟しろよ…", - "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* 舐めプで 瞬殺してやるぜ!", - "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* ウェーンヒッヒッ ウェンヒッヒ!\n  それは こっちのセリフです!\n  地べたを 舐めさせてやります!", - "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* さあ 始めましょう! 始めるよ!\n* 楽しいゲームの 幕開けサ!!", - "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* さあ ゲームを始めよう!", - "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "ジェビル", - "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "スピン", - "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "ランダム\nカオス", - "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "さいみん", - "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "くたびれ\nさせる", - "obj_joker_slash_Step_0_gml_158_0": "* 世界が回る 回るよ世界。", - "obj_joker_slash_Step_0_gml_159_0": "* あたりの空気に 自由が満ちる。", - "obj_joker_slash_Step_0_gml_160_0": "* ジェビルは\n  不可解な笑い声を あげている。", - "obj_joker_slash_Step_0_gml_161_0": "* まるで たつまきのよう。", - "obj_joker_slash_Step_0_gml_162_0": "* カオスのニオイがする。", - "obj_joker_slash_Step_0_gml_237_0": "* ジェビル \n* 有効な戦術はない。がんばれ!", - "obj_joker_slash_Step_0_gml_35_0": "カオスだヨ?\nカオスだネ!\nボクをつかまえ\nられるかな?", - "obj_joker_slash_Step_0_gml_36_0": "さあ お次は\n「リングリング\nゲーム」の\n時間ですッ!", - "obj_joker_slash_Step_0_gml_37_0": "罪人くんたち!\nボクのハートを\n受け止めて!", - "obj_joker_slash_Step_0_gml_38_0": "ハッハッハ!\n受けてみろ\nデビルズナイフ\nを!", - "obj_joker_slash_Step_0_gml_39_0": "ビィィプ!\nメリーゴー\nラウンド\nゲーーームッ!", - "obj_joker_slash_Step_0_gml_40_0": "ヒッヒッヒ!\n「おたのしみ\nクラブ」に\nご招待!", - "obj_joker_slash_Step_0_gml_41_0": "ハートに\nダイヤ…\nなんでも\nできる!", - "obj_joker_slash_Step_0_gml_42_0": "世界を回すの\nだーぁれ?", - "obj_joker_slash_Step_0_gml_43_0": "キミたち\nなかなか\nやるもんだ\nネエ!", - "obj_joker_slash_Step_0_gml_44_0": "こんなに\n楽しいのは\n初めてサ!\n初めてヨ!", - "obj_joker_slash_Step_0_gml_45_0": "わが胸の内に\nビューティが\n幸せる!", - "obj_joker_slash_Step_0_gml_46_0": "笑っています\nデビルズナイフ\nも!", - "obj_joker_slash_Step_0_gml_47_0": "胸が高鳴る…\nどうすりゃ\nいいの!!", - "obj_joker_slash_Step_0_gml_48_0": "さあ\nとどめだ!\nボイズン\nガールズ!", - "obj_joker_slash_Step_0_gml_49_0": "やめやめ!\nわしゃ もう\nトヘトヘじゃ!", - "obj_joker_slash_Step_0_gml_50_0": "なーんてね!\nくらえ!\nファイナル\nカオス!", - "obj_joker_slash_Step_0_gml_56_0": "カオスだヨ?\nカオスだネ!", - "obj_joker_slash_Step_0_gml_56_1": "あれあれ?\nどうした?\nタダの\nカオスですヨ?", - "obj_joker_slash_Step_0_gml_57_0": "なんでも\nできる!", - "obj_joker_slash_Step_0_gml_58_0": "このカラダは\nフジミだ!", - "obj_joker_slash_Step_0_gml_58_1": "見よ!\n弾幕が\n燃えている!", - "obj_joker_slash_Step_0_gml_59_0": "あああああ\n楽しすぎ!", - "obj_joker_slash_Step_0_gml_247_0": "* クリスは クルクル回った!\n* ジェビルは さらに\n  少しくたびれた! そして…!", - "obj_joker_slash_Step_0_gml_272_0": "* なにかが 起こった!", - "obj_joker_slash_Step_0_gml_276_0": "* !!\n* 効果音が鳴っただけ!", - "obj_joker_slash_Step_0_gml_284_0": "* ジェビルは くつろいだ!\n* ジェビルの ぼうぎょ力が下がった!", - "obj_joker_slash_Step_0_gml_290_0": "* ざんねーん!\n  次のこうげきは すごいスピードで\n  おそいかかる!", - "obj_joker_slash_Step_0_gml_296_0": "* 静寂が おとずれた…\n* ダンスが 仲間たちを守った!", - "obj_joker_slash_Step_0_gml_310_0": "* !!\n* 鳥が飛んだ!", - "obj_joker_slash_Step_0_gml_314_0": "* 心が やすらいだ!", - "obj_joker_slash_Step_0_gml_320_0": "* 全員のHPが ごちゃまぜになった!", - "obj_joker_slash_Step_0_gml_373_0": "* ジェビルの 次のこうげきが\n  パワーアップした!", - "obj_joker_slash_Step_0_gml_379_0": "* パーフェクト!", - "obj_joker_slash_Step_0_gml_387_0": "\n* ジェビルは くたびれているようだ!", - "obj_joker_slash_Step_0_gml_400_0": "* ラルセイは なにかを 唱えた!", - "obj_joker_slash_Step_0_gml_401_0": "* スージィは なにかを 回した!", - "obj_joker_slash_Step_0_gml_402_0": "* クリスは 怪しい目つきで見つめた!", - "obj_joker_slash_Step_0_gml_403_0": "\n* ジェビルの 次のこうげきが 弱化!", - "obj_joker_slash_Step_0_gml_404_0": "\n* ジェビルは もっと くたびれた!", - "obj_joker_slash_Step_0_gml_405_0": "\n* ジェビルは もっと くたびれた!", - "obj_joker_slash_Step_0_gml_406_0": "\n* ジェビルは くたびれているようだ!", - "obj_joker_slash_Step_0_gml_163_0": "\n* ジェビルは くたびれている…?", - "obj_joker_slash_Step_0_gml_164_0": "* 完成しました カオスボム。", - "obj_joker_slash_Step_0_gml_165_0": "* なにか 恐ろしいものが\n  迫ってくる…!", - "obj_joker_slash_Step_0_gml_166_0": "* ジェビルは ありったけの力を\n  振りしぼっている!", - "obj_joker_slash_Step_0_gml_167_0": "* ジェビルは 本当に\n  ヘトヘトに くたびれている!", - "DEVICE_FAILURE_slash_Step_0_gml_10_0": "\\M0 ドウヤラ ココデ^6\n \n 終ワリノ ヨウデス。", - "obj_joker_slash_Step_0_gml_201_0": "Alright,\nyou convinced\nme!!", - "DEVICE_FAILURE_slash_Step_0_gml_28_0": "\\M0 再ビ 挑戦ヲ?", - "DEVICE_FAILURE_slash_Step_0_gml_32_0": "\\M0 マダ 続ケル ツモリデ?", - "DEVICE_FAILURE_slash_Step_0_gml_68_0": " デハ 未来ハ マダ\n アナタノ 手ノ ナカニ。", - "DEVICE_FAILURE_slash_Step_0_gml_103_0": "\\M0 世界ハ^5 \n 闇ニ 包マレマシタ。", - "obj_readable_room1_slash_Other_10_gml_1274_0": "* (けいさつしょの いりぐちの\n  ドアを ノックした)", - "obj_readable_room1_slash_Other_10_gml_1308_0": "* (…)", - "obj_readable_room1_slash_Other_10_gml_1276_0": "* (だれかが まどのほうへ\n  ちかづいてくる)", - "obj_readable_room1_slash_Other_10_gml_1281_0": "* (けいさつは ぜんぜん\n  やるきが でないようだ…)", - "obj_readable_room1_slash_Other_10_gml_1266_0": "* (けいさつの テープで\n  ふうさされている)", - "obj_readable_room1_slash_Other_10_gml_1267_0": "* (テープには 「ぬあああああ!」\n  とだけ かいてある)", - "obj_npc_room_slash_Other_10_gml_1097_0": "* 町長の カリスマせいは ゼロ。\n* いや むしろ マイナスだ。", - "obj_npc_room_slash_Other_10_gml_1098_0": "* でも はたらきものだし じっせきも\n  あるから たいりつこうほが\n  でてこないのさ。", - "obj_npc_room_slash_Other_10_gml_1099_0": "* せいじってのは… ふつう\n  こうは ならないけどな。", - "obj_npc_room_slash_Other_10_gml_1103_0": "* 町長は つめたい いんしょうの\n  じんぶつだ。しかも オフィスを\n  エアコンで ギンギンに ひやす。", - "obj_npc_room_slash_Other_10_gml_1104_0": "* なかに はいると さむけが…\n* これが せいじという\n  ものなのか…?", - "obj_readable_room1_slash_Other_10_gml_1163_0": "* (ちいさな しんようじゅ だ)", - "obj_readable_room1_slash_Other_10_gml_1166_0": "* (イスだ)\n* (このイスも せいじに\n  きょうみが あるのかもしれない)", - "obj_readable_room1_slash_Other_10_gml_1158_0": "* (このまちを えがいたものだ)", - "obj_npc_room_slash_Other_10_gml_1081_0": "* いやはや もうしわけございません。\n* 町長は いま おいそがしいのです。", - "obj_npc_room_slash_Other_10_gml_1082_0": "* おあいに なりたければ\n  サイアクな じけんでも\n  おひきおこしください。", - "obj_npc_room_slash_Other_10_gml_1086_0": "* いやはや もうしわけございません。\n* たんにんの せんせいについての\n  くじょうですか?", - "obj_npc_room_slash_Other_10_gml_1087_0": "* あのかたを さいようしたのは\n  あなたの おかあさまですから\n  ごふまんがあれば おかあさまに…", - "obj_npc_room_slash_Other_10_gml_1068_0": "* おい そこのチビ。\n* おまえみたいな チビが\n  町長に なんの用だ?", - "obj_npc_room_slash_Other_10_gml_1069_0": "* こづかいが すくなくて ふまんか?\n* おかしの くいすぎか?\n* フリスビーでも なくしたか?", - "obj_npc_room_slash_Other_10_gml_1070_0": "* よくきけ チビ…", - "obj_npc_room_slash_Other_10_gml_1071_0": "* そういうのはな\n  みーんな ケーサツの しごとだよ。", - "obj_npc_room_slash_Other_10_gml_1074_0": "* ああ? “こども”あつかい\n  すんなって? フン…わかったよ。", - "obj_npc_room_slash_Other_10_gml_1075_0": "* オムツを かえてほしけりゃ\n  ケーサツに たのみな。", - "scr_text_slash_scr_text_gml_2150_0": "* おやおや クリス… めずらしい。\n  でも うれしいですね。へいじつに\n  きょうかいへ きてくれるとは。", - "scr_text_slash_scr_text_gml_2151_0": "* わざわざ たずねてきたのには\n  なにか わけが あるのでしょう。", - "scr_text_slash_scr_text_gml_2152_0": "* さあ このアルビン師に\n  はなしてごらんなさい。\n* なやみごとが あるのですか?", - "scr_text_slash_scr_text_gml_2146_0": "\nジュース\nください", - "scr_text_slash_scr_text_gml_2147_0": "\nとくに\nないです", - "scr_text_slash_scr_text_gml_2159_0": "* クリス きょうかいの 「ヤバい」\n  ジュースが のみたいのなら\n  れいはいに くることですよ。", - "scr_text_slash_scr_text_gml_2160_0": "* クリスのおにいさんが ぬけて\n  コーラスたいの うたごえにも\n  はりが なくなってしまいました。", - "scr_text_slash_scr_text_gml_2161_0": "* かわりに クリスが\n  はいってくれたら\n  だいかんげいですよ。", - "scr_text_slash_scr_text_gml_2162_0": "* せめて きょうかいの かつどうに\n  さんかしてくれるだけでも\n  いいのです。", - "scr_text_slash_scr_text_gml_2163_0": "* ジュースだけ もらおうと\n  するのではなくてね。", - "scr_text_slash_scr_text_gml_2167_0": "* わかりました。\n* じきに じぶんでも はなしたい\n  ことが わかってくるでしょう。", - "scr_text_slash_scr_text_gml_2168_0": "* てんしさまの みちからが\n  クリスの ゆくてを\n  てらしますよう。", - "obj_readable_room1_slash_Other_10_gml_1145_0": "* シャイラ\n* ゆうきある うたいてに ふさわしき\n  カラオケ用マイク", - "obj_readable_room1_slash_Other_10_gml_1141_0": "* ワンコー\n* むれの リーダーに ふさわしき\n  おおきなホネ", - "obj_readable_room1_slash_Other_10_gml_1137_0": "* クリスタル\n* りっぱな ははおやに ふさわしき\n  かがやく “ライ”ンストーン", - "obj_readable_room1_slash_Other_10_gml_1134_0": "* ガーソン\n* なだかき れきしか であり\n  ちょじゅつか であり きょうし", - "scr_text_slash_scr_text_gml_717_0": "* (ガーソン・ブーム きねんベンチ)", - "scr_text_slash_scr_text_gml_718_0": "* 「ワシが うみだした さくひんの\n  アイデアのうち いくつかは\n  ゆめで みたものだ」", - "scr_text_slash_scr_text_gml_719_0": "* 「ここで やすんでいきなさい。\n  なにをしていると きかれたら…\n  かきものだと こたえればいい!」", - "obj_npc_room_animated_slash_Other_10_gml_51_0": "* アイス プリーズ!\n* アイス プリーズ ボス!!", - "obj_npc_room_slash_Other_10_gml_1198_0": "* ごちゅうもんを くりかえします。\n  クレープが おひとつ…\n  シナモンラテが おひとつ…", - "obj_npc_room_slash_Other_10_gml_1199_0": "* ウサパフェが おふたつと…\n  たきぎが 1ぽん…\n  いじょうで よろしいかしら?", - "obj_npc_room_slash_Other_10_gml_1202_0": "* たきぎの やきかげんは?", - "obj_npc_room_slash_Other_10_gml_1212_0": "* てか おぼえてる? よく\n  いちじかんめの じゅぎょう\n  サボって ここ きたじゃん?", - "obj_npc_room_slash_Other_10_gml_1213_0": "* アンタは セーフだったけど\n  アタシは そのせいで りゅうねん\n  しかけてさ…", - "obj_npc_room_slash_Other_10_gml_1214_0": "* んでも しょーがなくない!?\n  ここのクレープ ぜっぴんだもん!\n  わるいことは ミツのあじ!", - "obj_npc_room_slash_Other_10_gml_1217_0": "* たべきれなかったぶんを ガーソンに\n  もってってやったおかげで なんとか\n  そつぎょうできたけどさー…", - "obj_npc_room_animated_slash_Other_10_gml_67_0": "* ここの ウエイトレスさんの\n  ノリが すき。\n* わたしも ここでバイトしようかな…", - "obj_npc_room_animated_slash_Other_10_gml_68_0": "* …やめた。ドリンクをだす\n  しごとって 火のエレメンタルには\n  むいてないよね。", - "obj_npc_room_animated_slash_Other_10_gml_69_0": "* きんちょうすると\n  こおりを ぜんぶ\n  とかしちゃいそうだし。", - "obj_npc_room_animated_slash_Other_10_gml_72_0": "* でも コーヒーだけ だせば…\n* ダメダメ ぜったい おきゃくさんに\n  うったえられる…", - "obj_npc_room_slash_Other_10_gml_1237_0": "* アイスウルフ のみものに\n  こおり いれる すきじゃない。", - "obj_npc_room_slash_Other_10_gml_1238_0": "* アイスウルフ すきなの\n  こおり…", - "obj_npc_room_slash_Other_10_gml_1239_0": "* …を のむこと!", - "obj_npc_room_slash_Other_10_gml_1243_0": "* アイスウルフ\n  こおりの ゆるキャラも すき。", - "obj_npc_room_slash_Other_10_gml_1226_0": "* ボクの このたくましいカラダには\n  どんなヒミツが かくされているか\n  きになるでしょ…?", - "obj_npc_room_slash_Other_10_gml_1227_0": "* ボク じつはね… たべのこしの\n  パンケーキを このでっかいぼうしに\n  いれてるんだ。", - "obj_npc_room_slash_Other_10_gml_1231_0": "* ボク パンケーキ だあいすき!", - "obj_npc_room_slash_Other_10_gml_1151_0": "* いらっしゃい!\n* ずいぶん ひさしぶりじゃないか。", - "obj_npc_room_slash_Other_10_gml_1153_0": "* まえは よく かぞくみんなで\n  きてくれたけどねえ…", - "obj_npc_room_slash_Other_10_gml_1154_0": "* にちようびの れいはいの\n  かえりにさ。ちゅうもんは いつも\n  きまって 「ひがわりランチ」で。", - "obj_npc_room_slash_Other_10_gml_1155_0": "* まあでも あんたたち一家も\n  いろいろあったからねえ…", - "obj_npc_room_slash_Other_10_gml_1156_0": "* もう かぞく そろって\n  きてくれることは\n  なくなっちまったけど。", - "obj_npc_room_slash_Other_10_gml_1157_0": "* それでも まいしゅう\n  にちようびには おにいちゃんと\n  2人で きてくれてたねえ。", - "obj_npc_room_slash_Other_10_gml_1158_0": "* おにいちゃんが あんたに\n  ホットチョコレートを\n  ちゅうもんしてさ…", - "obj_npc_room_slash_Other_10_gml_1159_0": "* あそこの かどの テーブルが\n  あんたたちの とくとうせきで…", - "obj_npc_room_slash_Other_10_gml_1160_0": "* …まどガラスに いきを\n  ふきかけちゃ ゆびで\n  えを かいたりしてさ…", - "obj_npc_room_slash_Other_10_gml_1128_0": "* …", - "obj_npc_room_slash_Other_10_gml_1162_0": "* おにいちゃんが いなくなっちまって\n  さみしいだろ?", - "obj_npc_room_slash_Other_10_gml_1163_0": "* …ほら これのんで\n  げんきだしなよ。", - "obj_npc_room_slash_Other_10_gml_1164_0": "* (ホットチョコレートを\n  てにいれた)", - "obj_npc_room_slash_Other_10_gml_1165_0": "* おだいは いらないよ。\n  サービスさ。", - "obj_npc_room_slash_Other_10_gml_1172_0": "* …ホントなら ホットチョコレートを\n  サービスしてあげたいとこだけど…", - "obj_npc_room_slash_Other_10_gml_1173_0": "* …どうやら もちものが\n  いっぱいみたいだねえ。", - "obj_npc_room_slash_Other_10_gml_1174_0": "* きをつけて かえるんだよ。", - "obj_npc_room_slash_Other_10_gml_1145_0": "* また いつでも おいで。\n  まってるよ。", - "obj_npc_room_slash_Other_10_gml_1161_0": "* …", - "obj_npc_room_slash_Other_10_gml_1119_0": "\\E1* いきてたか。", - "obj_npc_room_slash_Other_10_gml_1120_0": "\\E0* …", - "obj_npc_room_slash_Other_10_gml_1121_0": "\\E2* よかった。", - "obj_npc_room_slash_Other_10_gml_1122_0": "\\E1* …", - "obj_npc_room_slash_Other_10_gml_1123_0": "\\E0* …", - "obj_npc_room_slash_Other_10_gml_1124_0": "\\E1* しごとちゅう。", - "obj_npc_room_slash_Other_10_gml_1376_0": "* …", - "obj_npc_room_slash_Other_10_gml_1129_0": "\\E1* この ふくは…", - "obj_npc_room_slash_Other_10_gml_1130_0": "\\E0* せいふく。", - "obj_npc_room_slash_Other_10_gml_1136_0": "* えーっと 「ひがわりランチ」と…\n  あ それと\n  しょくようスパンコール あります?", - "obj_npc_room_slash_Other_10_gml_1137_0": "* したのコは\n  たからものに みえないと\n  たべてくれなくて…", - "obj_npc_room_slash_Other_10_gml_1139_0": "* なければ チョコスプレーを\n  まぶすだけでも いいんですけど…", - "obj_readable_room1_slash_Other_10_gml_1178_0": "* (こういてきな レビューと\n  サインが いろいろかざってある)\n* (…いっぱんじゅうみんの ものだ)", - "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1は \\cB涙が出るほど退屈\\cWした!\n", - "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1は お行儀よく耳を傾けた!\n", - "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1は じ~んとした!\n", - "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1は\n  ルードバスターを発動した!", - "scr_spelltext_slash_scr_spelltext_gml_172_0": "", - "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!", - "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1は\n  トップケーキを使った!", - "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1は\n  スピンロールを使った!", - "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1は\n  ダークバーガーを使った!", - "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1は\n  ランサークッキーを使った!", - "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1は\n  ギガサラダを使った!", - "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1は\n  クラブサンドを使った!", - "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1は\n  ハートドーナツを使った!", - "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1は\n  チョコダイヤを使った!", - "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1は\n  ファボサンドを使った!", - "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1は\n  ルールノールーを使った!", - "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1は\n  ルードバスターを発動した!", - "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1は\n  レッドバスターを発動した!", - "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1は\n  Wヒールを唱えた!", - "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1は\n  ダークキャンディを使った!", - "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1は\n  リザレクトミントを使った!", - "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1は\n  グロウシャードを使った!", - "scr_spelltext_slash_scr_spelltext_gml_87_0": "* しかし なにも起こらなかった…", - "scr_spelltext_slash_scr_spelltext_gml_109_0": "* グロウシャードは\n  消えてなくなった!", - "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1は\n  うっとりした!\n", - "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1は\n  マニュアルを読んだ!", - "scr_spelltext_slash_scr_spelltext_gml_123_0": "* しかし なにも起こらなかった…", - "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1は\n  スリープを唱えた!\n* しかし 敵は\\cBくたびれ\\cWていない…", - "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1は スリープを唱えた!\n* しかし 敵は\\cBくたびれ\\cWていない…\n  \\cYにがす\\cWことなら できるかも…!", - "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1は ~2を\n  にがした!", - "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1は ~2を\n  にがそうとした^2!\n* しかし名前が \\cYきいろ\\cWくない…", - "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1は ~2を\n  にがそうとした^2!\n* しかし名前が \\cYきいろ\\cWくない…", - "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (ラルセイに \\cBスリープ\\cWを\n  唱えさせてみよう!)", - "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1は にがした!", - "scr_susface_slash_scr_susface_gml_1_0": "\\TX \\F0 \\E~1 \\FS \\TS", - "obj_heartenemy_slash_Step_0_gml_79_0": "* ハーティの体が 音を立てて脈打つ。", - "DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG", - "DEVICE_CHOICE_slash_Create_0_gml_22_0": "はい", - "DEVICE_CHOICE_slash_Create_0_gml_23_0": "いいえ", - "DEVICE_CHOICE_slash_Create_0_gml_57_0": "炭水化物", - "DEVICE_CHOICE_slash_Create_0_gml_58_0": "肉", - "DEVICE_CHOICE_slash_Create_0_gml_59_0": "乳製品", - "DEVICE_CHOICE_slash_Create_0_gml_60_0": "甘いもの", - "DEVICE_CHOICE_slash_Create_0_gml_61_0": "くだもの", - "DEVICE_CHOICE_slash_Create_0_gml_62_0": "野菜", - "DEVICE_CHOICE_slash_Create_0_gml_63_0": "卵", - "DEVICE_CHOICE_slash_Create_0_gml_94_0": "消去", - "DEVICE_CHOICE_slash_Create_0_gml_96_0": "確定", - "DEVICE_CHOICE_slash_Other_10_gml_13_0": "消去", - "DEVICE_CHOICE_slash_Other_10_gml_15_0": "確定", - "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6!", - "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6!", - "DEVICE_CONTACT_slash_Step_0_gml_891_0": "クリス…!^6", - "DEVICE_CONTACT_slash_Step_0_gml_928_0": "\\M0 FIRST^3.\\M1 ^6", - "DEVICE_CONTACT_slash_Step_0_gml_929_0": "\\M0", - "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6", - "DEVICE_CONTACT_slash_Other_10_gml_2_0": "のえる", - "DEVICE_CONTACT_slash_Other_10_gml_3_0": "くりす", - "DEVICE_CONTACT_slash_Other_10_gml_4_0": "とりえる", - "DEVICE_CONTACT_slash_Other_10_gml_5_0": "あずりえる", - "DEVICE_CONTACT_slash_Other_10_gml_6_0": "あずごあ", - "DEVICE_CONTACT_slash_Other_10_gml_7_0": "さんず", - "DEVICE_CONTACT_slash_Other_10_gml_8_0": "ぱぴるす", - "DEVICE_CONTACT_slash_Other_10_gml_9_0": "あるふぃー", - "DEVICE_CONTACT_slash_Other_10_gml_10_0": "あんだいん", - "DEVICE_CONTACT_slash_Other_10_gml_11_0": "るーでぃ", - "DEVICE_CONTACT_slash_Other_10_gml_12_0": "ばーどりー", - "DEVICE_CONTACT_slash_Other_10_gml_13_0": "きゃってぃ", - "DEVICE_CONTACT_slash_Other_10_gml_14_0": "きゃってぃー", - "DEVICE_CONTACT_slash_Other_10_gml_15_0": "ありげってぃ", - "DEVICE_CONTACT_slash_Other_10_gml_16_0": "がーそん", - "DEVICE_CONTACT_slash_Other_10_gml_17_0": "じょっきんとん", - "DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC", - "DEVICE_MENU_slash_Create_0_gml_97_0": "[データなし]", - "DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0", - "DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1", - "DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2", - "DEVICE_MENU_slash_Step_0_gml_74_0": "忠実ニ 再現サレマシタ。", - "DEVICE_MENU_slash_Step_0_gml_77_0": "ジツニ 興味深イ 行動デス。", - "DEVICE_MENU_slash_Step_0_gml_86_0": "ジツニ 興味深イ 行動デス。", - "DEVICE_MENU_slash_Step_0_gml_86_1": "準備ハ 完了シマシタ。", - "DEVICE_MENU_slash_Step_0_gml_91_0": "コピーしました。", - "DEVICE_MENU_slash_Step_0_gml_105_0": "[データなし]", - "DEVICE_MENU_slash_Step_0_gml_126_0": "跡形モナク 消エ去リマシタ。", - "DEVICE_MENU_slash_Step_0_gml_127_0": "消去しました。", - "DEVICE_MENU_slash_Step_0_gml_149_0": "モトノ 姿ガ 保タレマシタ。", - "DEVICE_MENU_slash_Step_0_gml_156_0": "消去ハ 免レマシタ。", - "DEVICE_MENU_slash_Step_0_gml_159_0": "ジツニ 興味深イ。", - "DEVICE_MENU_slash_Step_0_gml_225_0": "分割 完了。", - "DEVICE_MENU_slash_Step_0_gml_227_0": "コピーしました。", - "DEVICE_MENU_slash_Step_0_gml_238_0": "同一物ヘノ 複写ハ 不可。", - "DEVICE_MENU_slash_Step_0_gml_239_0": "そこにはコピーできません。", - "DEVICE_MENU_slash_Step_0_gml_261_0": "複写スベキ モノガ アリマセン。", - "DEVICE_MENU_slash_Step_0_gml_264_0": "複写スベキ モノガ 残ッテイマセン。", - "DEVICE_MENU_slash_Step_0_gml_266_0": "コピーできません。", - "DEVICE_MENU_slash_Step_0_gml_289_0": "ソレハ スデニ 存在シマセン。", - "DEVICE_MENU_slash_Step_0_gml_292_0": "消去スベキ モノガ 残ッテイマセン。", - "DEVICE_MENU_slash_Step_0_gml_294_0": "消去するものがありません。", - "DEVICE_MENU_slash_Draw_0_gml_116_0": "ツヅキ", - "DEVICE_MENU_slash_Draw_0_gml_116_1": "モドル", - "DEVICE_MENU_slash_Draw_0_gml_117_0": "ハジメル", - "DEVICE_MENU_slash_Draw_0_gml_117_1": "モドル", - "DEVICE_MENU_slash_Draw_0_gml_119_0": "ウワガキ", - "DEVICE_MENU_slash_Draw_0_gml_119_1": "中止", - "DEVICE_MENU_slash_Draw_0_gml_119_2": "デハ 取リ込ミマス。", - "DEVICE_MENU_slash_Draw_0_gml_120_0": "ハイ", - "DEVICE_MENU_slash_Draw_0_gml_120_1": "イイエ", - "DEVICE_MENU_slash_Draw_0_gml_120_2": "本当ニ 消去ヲ?", - "DEVICE_MENU_slash_Draw_0_gml_121_0": "消ス", - "DEVICE_MENU_slash_Draw_0_gml_121_1": "消サナイ", - "DEVICE_MENU_slash_Draw_0_gml_121_2": "デハ 破壊シマス。", - "DEVICE_MENU_slash_Draw_0_gml_128_0": "つづき", - "DEVICE_MENU_slash_Draw_0_gml_128_1": "もどる", - "DEVICE_MENU_slash_Draw_0_gml_129_0": "はじめる", - "DEVICE_MENU_slash_Draw_0_gml_129_1": "もどる", - "DEVICE_MENU_slash_Draw_0_gml_131_0": "はい", - "DEVICE_MENU_slash_Draw_0_gml_131_1": "いいえ", - "DEVICE_MENU_slash_Draw_0_gml_131_2": "このファイルに上書き?", - "DEVICE_MENU_slash_Draw_0_gml_132_0": "はい", - "DEVICE_MENU_slash_Draw_0_gml_132_1": "いいえ", - "DEVICE_MENU_slash_Draw_0_gml_132_2": "このファイルを消去?", - "DEVICE_MENU_slash_Draw_0_gml_133_0": "消す!", - "DEVICE_MENU_slash_Draw_0_gml_133_1": "やめる!", - "DEVICE_MENU_slash_Draw_0_gml_133_2": "本当に消去?", - "DEVICE_MENU_slash_Draw_0_gml_189_0": "キャンセル", - "DEVICE_MENU_slash_Draw_0_gml_190_0": "キャンセル", - "DEVICE_MENU_slash_Draw_0_gml_199_0": "写ス", - "DEVICE_MENU_slash_Draw_0_gml_200_0": "消ス", - "DEVICE_MENU_slash_Draw_0_gml_201_0": "写す", - "DEVICE_MENU_slash_Draw_0_gml_201_1": "消す", - "DEVICE_MENU_slash_Draw_0_gml_216_0": "複写元ヲ 選ンデクダサイ。", - "DEVICE_MENU_slash_Draw_0_gml_217_0": "複写先ヲ 選ンデクダサイ。", - "DEVICE_MENU_slash_Draw_0_gml_218_0": "デハ 取リ込ミマス。", - "DEVICE_MENU_slash_Draw_0_gml_219_0": "消去スルモノヲ 選ンデクダサイ。", - "DEVICE_MENU_slash_Draw_0_gml_223_0": "ファイルを選んでください。", - "DEVICE_MENU_slash_Draw_0_gml_224_0": "コピーするファイルを選んでください。", - "DEVICE_MENU_slash_Draw_0_gml_225_0": "コピー先のファイルを選んでください。", - "DEVICE_MENU_slash_Draw_0_gml_226_0": "ファイルを上書きします。", - "DEVICE_MENU_slash_Draw_0_gml_227_0": "消去するファイルを選んでください。", - "obj_battlecontroller_slash_Step_0_gml_40_0": "* YOU WIN!\n* ~1 EXPと ~2 D$を獲得!", - "obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP", - "obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP", - "obj_classscene_slash_Step_0_gml_298_0": "\\FN\\TN\\E1* Ummm, there might be a box in the supply closet...", - "obj_classscene_slash_Step_0_gml_299_0": "\\E0* Do you want me to -", - "obj_classscene_slash_Step_0_gml_339_0": "\\Ta\\Fa\\E6* そそそれは いいかんがえ\n  ですね! スージィは\n  さいごに きたから…", - "obj_classscene_slash_Step_0_gml_301_0": "\\E7* Can you go get that for me...?", - "obj_classscene_slash_Step_0_gml_341_0": "\\FS\\TS\\E0* …", - "obj_classscene_slash_Step_0_gml_342_0": "* …フン。", - "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", - "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", - "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", - "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!", - "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", - "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.", - "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!", - "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!", - "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)", - "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?", - "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!", - "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)", - "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!", - "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!", - "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...", - "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.", - "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!", - "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!", - "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!", - "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.", - "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?", - "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.", - "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!", - "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!", - "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.", - "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!", - "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!", - "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!", - "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.", - "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)", - "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.", - "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!", - "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.", - "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!", - "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!", - "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.", - "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!", - "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!", - "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.", - "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!", - "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...", - "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!", - "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...", - "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!", - "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!", - "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)", - "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!", - "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!", - "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)", - "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", - "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", - "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", - "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", - "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", - "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", - "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", - "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", - "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", - "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", - "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", - "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.", - "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.", - "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.", - "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.", - "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...", - "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", - "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", - "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", - "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", - "obj_darkcontroller_slash_Draw_0_gml_207_0": "こうげき:", - "obj_darkcontroller_slash_Draw_0_gml_208_0": "ぼうぎょ:", - "obj_darkcontroller_slash_Draw_0_gml_209_0": "まりょく:", - "obj_darkcontroller_slash_Draw_0_gml_212_0": "ガッツ:", - "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1", - "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", - "obj_darkcontroller_slash_Draw_0_gml_231_0": "イヌ:", - "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", - "obj_darkcontroller_slash_Draw_0_gml_239_0": "ニンゲン(LV1)\nニンゲンのタマシイ\nを宿した体。", - "obj_darkcontroller_slash_Draw_0_gml_240_0": "リーダー(LV1)\nいろんな「こうどう」\nで仲間をリード。", - "obj_darkcontroller_slash_Draw_0_gml_241_0": "ベッドボス(LV1)\nなぜかベッドを\n調べまくる。", - "obj_darkcontroller_slash_Draw_0_gml_251_0": "バッドさ:", - "obj_darkcontroller_slash_Draw_0_gml_252_0": "ザツさ:", - "obj_darkcontroller_slash_Draw_0_gml_255_0": "バッドガール(LV1)\nひたすらたたかう。", - "obj_darkcontroller_slash_Draw_0_gml_256_0": "ダークナイト(LV1)\nダークエネルギーで\n敵をこうげき。", - "obj_darkcontroller_slash_Draw_0_gml_265_0": "やさしさ:", - "obj_darkcontroller_slash_Draw_0_gml_269_0": "イヌさ:", - "obj_darkcontroller_slash_Draw_0_gml_272_0": "孤独な王子(LV1)\n闇の世界の住人。\n家来も臣民もいない。", - "obj_darkcontroller_slash_Draw_0_gml_275_0": "チクチク王子(LV1)\nチクチクマフラー\nで敵をこうげき。", - "obj_darkcontroller_slash_Draw_0_gml_279_0": "モフモフ王子(LV1)\n腕力はないが\nいやしの力を持つ。", - "obj_darkcontroller_slash_Draw_0_gml_286_0": "モフさ:", - "obj_darkcontroller_slash_Draw_0_gml_423_0": "(なし)", - "obj_darkcontroller_slash_Draw_0_gml_435_0": "(なし)", - "obj_darkcontroller_slash_Draw_0_gml_447_0": "(なし)", - "obj_darkcontroller_slash_Draw_0_gml_556_0": "こうげき:", - "obj_darkcontroller_slash_Draw_0_gml_557_0": "ぼうぎょ:", - "obj_darkcontroller_slash_Draw_0_gml_558_0": "まりょく:", - "obj_darkcontroller_slash_Draw_0_gml_643_0": " (", - "obj_darkcontroller_slash_Draw_0_gml_736_0": "アビリティなし", - "obj_darkcontroller_slash_Draw_0_gml_773_0": "アビリティなし", - "obj_darkcontroller_slash_Draw_0_gml_807_0": "つかう", - "obj_darkcontroller_slash_Draw_0_gml_809_0": "すてる", - "obj_darkcontroller_slash_Draw_0_gml_811_0": "だいじ", - "obj_darkcontroller_slash_Draw_0_gml_829_0": "\nを捨てますか?", - "obj_headhathy_slash_Step_0_gml_87_0": "* ヘッドハーティの体が\n  音もなく うごめく。", - "obj_headhathy_slash_Step_0_gml_88_0": "* ヘッドハーティは\n  感情を まったく表に出さない。", - "obj_headhathy_slash_Step_0_gml_89_0": "* ヘッドハーティは\n  聞き取りづらい声で\n  なにかを ささやいた。", - "obj_headhathy_slash_Step_0_gml_90_0": "* ヘッドハーティの心は ナゾだ。", - "obj_headhathy_slash_Step_0_gml_91_0": "* 孤独なキスのニオイがする。", - "obj_headhathy_slash_Step_0_gml_92_0": "* ヘッドハーティの鼓動が\n  おそくなった。", - "obj_headhathy_slash_Step_0_gml_93_0": "* ヘッドハーティの鼓動が\n  不規則に聞こえる。", - "obj_headhathy_slash_Step_0_gml_94_0": "* ヘッドハーティの鼓動が\n  一瞬止まった。", - "obj_headhathy_slash_Step_0_gml_135_0": "* ヘッドハーティ - ATK 8 DEF 0\n* 感情を表に出さない技を習得。\n  でも それって ホントに有利…?", - "obj_headhathy_slash_Step_0_gml_144_0": "* ヘッドハーティを くどいた。\n* 効果はバツグンだ。", - "obj_headhathy_slash_Step_0_gml_159_0": "* スージィに\n  敵をくどけと 指示した!", - "obj_headhathy_slash_Step_0_gml_161_0": "* …", - "obj_headhathy_slash_Step_0_gml_162_0": "\\E1* いやいやいやいや…\n  くどかねーから。", - "obj_headhathy_slash_Step_0_gml_164_0": "* スージィ 大丈夫!\n  やり方が わからないなら\n  教えてあげるよ!", - "obj_headhathy_slash_Step_0_gml_166_0": "* うっせえ だまれ。\n  そーゆーんじゃねーし!", - "obj_headhathy_slash_Step_0_gml_168_0": "* …ふふふ ホントかなあ?", - "obj_headhathy_slash_Step_0_gml_170_0": "* だああぁもう! うぜえ!\n  わかったよ!\n  よく見とけ!", - "obj_headhathy_slash_Step_0_gml_171_0": "\\E0* …コホン。", - "obj_headhathy_slash_Step_0_gml_179_0": "* スージィに\n  敵をくどけと 指示した!", - "obj_headhathy_slash_Step_0_gml_181_0": "* イヤだね。\n  ラルセイに やらせろ。", - "obj_headhathy_slash_Step_0_gml_183_0": "* うーん… どうしてもって\n  いうなら しかたないな…!", - "obj_headhathy_slash_Step_0_gml_184_0": "\\E0* ハーティさん あなたの\n  美しさは この世のものとは\n  思えません。", - "obj_headhathy_slash_Step_0_gml_185_0": "\\E8* その 滝のように\n  流れる髪…", - "obj_headhathy_slash_Step_0_gml_186_0": "\\E1* …あ そうか…\n  ハーティさんには\n  髪の毛って あるのかな…", - "obj_headhathy_slash_Step_0_gml_192_0": "* スージィに\n  敵をくどけと 指示した!", - "obj_headhathy_slash_Step_0_gml_194_0": "* クリス! てめえ\n  いいかげんにしろ!\n  自分でやれよ!", - "obj_headhathy_slash_Step_0_gml_200_0": "* 敵を くどいた。\n  うまくいった!\n  (スージィは 協力しなかった)", - "obj_headhathy_slash_Step_0_gml_241_0": "* あー えーっと…", - "obj_headhathy_slash_Step_0_gml_242_0": "* ここへは…\n  よく来るのか?", - "obj_headhathy_slash_Step_0_gml_251_0": "* (ヘッドハーティは\n  気まずくなって 立ち去った…)", - "obj_headhathy_slash_Step_0_gml_253_0": "* おい ちょっと待てよ!\n  もどってこい! まだ\n  くどきおわってねーぞ!", - "obj_headhathy_slash_Step_0_gml_256_0": "* (ヘッドハーティは\n  気まずくなって 立ち去った…)", - "obj_headhathy_slash_Step_0_gml_258_0": "* あ ごめんなさい!\n  行かないで!", - "obj_headhathy_slash_Step_0_gml_260_0": "* ヒヒヒ… どうした?\n  失敗か?", - "obj_headhathy_slash_Step_0_gml_276_0": "* やさしい言葉を かけた。\n  敵は すっかり心をうばわれた!", - "obj_headhathy_slash_Draw_0_gml_6_0": "(くたびれ)", - "obj_initializer_slash_Create_0_gml_48_0": "クリス", - "obj_initializer_slash_Create_0_gml_49_0": "スージィ", - "obj_initializer_slash_Create_0_gml_50_0": "ラルセイ", - "obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT", - "obj_initializer_slash_Create_0_gml_158_0": "i1", - "obj_initializer_slash_Create_0_gml_169_0": "* i2", - "obj_initializer_slash_Create_0_gml_176_0": "\\FR* i3", - "obj_initializer_slash_Create_0_gml_179_0": "\\FS* i4 \\f1", - "obj_initializer_slash_Create_0_gml_182_0": "\\T1\\F0* i5.", - "obj_initializer_slash_Create_0_gml_183_0": "\\FT* i6!", - "obj_interactablesolid_slash_Other_10_gml_2_0": "* ボクが 見える…?", - "obj_joker_slash_Step_0_gml_407_0": "", - "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* ハーッハッハ。\n* こりゃ楽しい!!", - "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* すばやいネ! すばやいヨ!\n  みなさん とっても 強いのネ!", - "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* だけどさ 油断は禁物さ。\n  もっと速くて強いのが\n  いるからネ! いるからヨ!", - "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* 迫りくるは 「騎士」の魔の手。", - "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* じきに 「女王」 もどられて\n  淵より響くは 地獄の咆哮…", - "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* ライトナーたちに 止められる?", - "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* ウェーン ヒッヒッ ウェンヒッヒ!", - "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* まあ いずれにしましても…\n  こりゃ大変 さあ大変。\n  カオスだネ! カオスだヨ…!", - "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* ライトナーよ!\n* おのれの 狭きオリの内より…", - "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* われを連れだせ!\n  振りしぼれ! 最高の最強を!", - "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* ユカイ ツーカイ 気分ソーカイ!\n* なんと 元気な子どもたち!\n* 私は すっかり トヘトヘだ!", - "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* われ これより 100年の\n  深い眠りに つきましょね。", - "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* 残念ですけど キミたちは\n  あま~い夢とは ご無縁サ。", - "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* 目覚めるます。\n  あなたの心。のなかに。\n  悪い悪夢が 目覚めるます。", - "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* 「騎士」の魔の手の その影に。", - "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* ライトナーたちに 止められる?", - "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* ウェーン ヒッヒッ ウェンヒッヒ!", - "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* まあ いずれにしましても…\n  こりゃ大変 さあ大変。\n  カオスだネ! カオスだヨ…!", - "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* ライトナーよ!\n* おのれの 狭きオリの内より…", - "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* これを 持ちだせ!\n  振りしぼれ! 最高の最強を!", - "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (デビルズナイフが\n  「ぶき」に加わった)", - "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (部屋の外に\n  怪しげな箱が あらわれた…)", - "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (ジェビルテールが\n  「ぼうぐ」に加わった)", - "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (部屋の外に\n  怪しげな箱が あらわれた…)", - "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (シャドウジェムを手に入れた)", - "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", - "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", - "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", - "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", - "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", - "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", - "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", - "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", - "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", - "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?", - "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...", - "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?", - "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?", - "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "\\E2* It'd be annoying if you starved to death, y'know.", - "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!", - "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!", - "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!", - "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", - "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)", - "obj_monster1_slash_Step_0_gml_25_0": "Line1", - "obj_monster1_slash_Step_0_gml_26_0": "Line2", - "obj_monster1_slash_Step_0_gml_53_0": "* Line3", - "obj_monster1_slash_Step_0_gml_54_0": "* Line4", - "obj_monster1_slash_Step_0_gml_55_0": "* Line5", - "obj_monster1_slash_Step_0_gml_56_0": "* Line6", - "obj_monster1_slash_Step_0_gml_57_0": "* Line7", - "obj_monster1_slash_Step_0_gml_75_0": "* Line8", - "obj_monster1_slash_Step_0_gml_82_0": "Line9", - "obj_monster1_slash_Step_0_gml_91_0": "* スージィと クリスは\n  デュアルバスターを 発動した!", - "obj_npc_facing_slash_Other_10_gml_10_0": "* キミの顔… それは傷かい?\n  それとも 目なのかい?", - "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.", - "obj_npc_facing_slash_Other_10_gml_440_0": "* Yes! I've already finished a prototype!", - "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.", - "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?", - "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?", - "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.", - "obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?", - "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?", - "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)", - "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!", - "obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together...", - "obj_npc_facing_slash_Other_10_gml_490_0": "\\E8* It's a bit like a group project in school, isn't it?", - "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?", - "obj_npc_facing_slash_Other_10_gml_500_0": "\\E2* Beware! We split up our schemes to scheme twice as fast...!", - "obj_npc_facing_slash_Other_10_gml_501_0": "\\E1* I'm realizing all kinds of hidden facts about myself!", - "obj_npc_facing_slash_Other_10_gml_502_0": "\\E7* Such as... I don't know how to scheme very well.", - "obj_npc_room_slash_Other_10_gml_11_0": "* パックリ割れた 切り傷が\n  まるで 涙のあとみたい。", - "obj_npc_room_slash_Other_10_gml_48_0": "* S-stop!\n* I'm still recovering from where you hurt me.", - "obj_npc_room_slash_Other_10_gml_49_0": "* Plus, I just ate, so I'll get a cramp if I fight you so quickly.", - "obj_npc_room_slash_Other_10_gml_53_0": "* あなたの お城には プールある?\n* かわいい水着 持っていったほうが\n  いいかな…", - "obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier...", - "obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?", - "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?", - "obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details...", - "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.", - "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.", - "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.", - "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?", - "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.", - "obj_npc_room_slash_Other_10_gml_200_0": "* What?\n* I'm building a ladder here.", - "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW", - "obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", - "obj_npc_room_slash_Other_10_gml_205_0": "* What?", - "obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?", - "obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...", - "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!", - "obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW!\n* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!", - "obj_npc_room_slash_Other_10_gml_217_0": "* By the way, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!", - "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?", - "obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.", - "obj_npc_room_slash_Other_10_gml_223_0": "* Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.", - "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.", - "obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", - "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", - "obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more, Kris.\n* Unripe candy is sour.", - "obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!", - "obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...", - "obj_npc_room_slash_Other_10_gml_243_0": "\\E9* ... Wait, \"meaty?\"", - "obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?", - "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.", - "obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy...", - "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?", - "obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~\n* OBVIOUSLY^2.\n* To some degree...", - "obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?\n* You BETTER.\n* Um, it's OK if you don't...", - "obj_npc_room_slash_Other_10_gml_504_0": "* あの\\cYトリ\\cWどもには \\cYヘド\\cWが出る…", - "obj_npc_room_slash_Other_10_gml_505_0": "* 私こそが オリジナルの\n      \\cYスターウォーカー\\cWだ。", - "obj_npc_room_animated_slash_Other_10_gml_8_0": "* 理由は その 痛み自体。", - "obj_npc_room_animated_slash_Other_10_gml_101_0": "* お グデングデンの\n  ヤツらだ。\n* なつかしいな。", - "obj_npc_sign_slash_Other_10_gml_8_0": "* 記号を 解読できない…\n* 手で書いてあるせいかもしれない。", - "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)", - "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)", - "obj_npc_sign_slash_Other_10_gml_161_0": "* この\\cYオリ\\cWには\\cYヘド\\cWが出る…", - "obj_npc_sign_slash_Other_10_gml_162_0": "* 私こそが オリジナルの\n      \\cYスターウォーカー\\cWだ。", - "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?", - "obj_overworldc_slash_Step_0_gml_32_0": "* ~1に\n  そっと わかれを つげた。", - "obj_overworldc_slash_Step_0_gml_33_0": "* ~1を\n  じめんに おいて\n  「おつかれさま」と なでてあげた。", - "obj_overworldc_slash_Step_0_gml_35_0": "* ~1を\n  ゴミのように なげすてた。", - "obj_overworldc_slash_Step_0_gml_36_0": "* ~1を\n  みすてた。", - "obj_overworldc_slash_Step_0_gml_37_0": "* ~1を\n  すてた。", - "obj_overworldc_slash_Step_0_gml_38_0": "", - "obj_overworldc_slash_Step_0_gml_41_0": "* タマゴ? なんのこと?", - "obj_overworldc_slash_Step_0_gml_42_0": "* (なぜだか わからないけれど…)", - "obj_overworldc_slash_Step_0_gml_43_0": "* (これを すてるなんて\n  とても できない)", - "obj_overworldc_slash_Draw_0_gml_36_0": "HP", - "obj_overworldc_slash_Draw_0_gml_37_0": "LV", - "obj_overworldc_slash_Draw_0_gml_39_0": "$", - "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", - "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", - "obj_overworldc_slash_Draw_0_gml_44_0": "PHONE", - "obj_overworldc_slash_Draw_0_gml_52_0": "USE", - "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", - "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", - "obj_overworldc_slash_Draw_0_gml_66_0": "“~1”", - "obj_overworldc_slash_Draw_0_gml_67_0": "LV", - "obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1 /", - "obj_overworldc_slash_Draw_0_gml_70_0": "ATK ~1 (", - "obj_overworldc_slash_Draw_0_gml_71_0": "DEF ~1 (", - "obj_overworldc_slash_Draw_0_gml_72_0": "なし", - "obj_overworldc_slash_Draw_0_gml_73_0": "なし", - "obj_overworldc_slash_Draw_0_gml_74_0": "エンピツ", - "obj_overworldc_slash_Draw_0_gml_75_0": "ハロウィンエンピツ", - "obj_overworldc_slash_Draw_0_gml_76_0": "ラッキーエンピツ", - "obj_overworldc_slash_Draw_0_gml_77_0": "ばんそうこう", - "obj_overworldc_slash_Draw_0_gml_80_0": "WPN", - "obj_overworldc_slash_Draw_0_gml_81_0": "AMR", - "obj_overworldc_slash_Draw_0_gml_82_0": "MONEY", - "obj_overworldc_slash_Draw_0_gml_91_0": "EXP", - "obj_overworldc_slash_Draw_0_gml_112_0": "NEXT", - "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA", - "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB", - "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC", - "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD", - "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly", - "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", - "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", - "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", - "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", - "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!", - "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1\n* 私は 敵です。", - "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.", - "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", - "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.", - "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.", - "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.", - "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.", - "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", - "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)", - "obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?", - "obj_pushableblock_slash_Other_10_gml_75_0": "\\E0* I thought you were on MY side, Kris.", - "obj_pushableblock_slash_Other_10_gml_76_0": "\\E2* ... wait a sec.\n* Those boxes...!\n* I get it!", - "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!", - "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?", - "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!", - "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...", - "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.", - "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.", - "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!", - "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!", - "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", - "obj_ralseienemy_slash_Step_0_gml_66_0": "\\E8* It's not part of this lesson, though.", - "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!", - "obj_ralseienemy_slash_Step_0_gml_71_0": "\\E8* I'm not attacking, you, though, so...\n* No need to defend!", - "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?", - "obj_ralseienemy_slash_Step_0_gml_78_0": "\\E8* There are no bullets, and you can't use TP...", - "obj_ralseienemy_slash_Step_0_gml_79_0": "\\E8* So, umm, maybe you could stop defending?", - "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...", - "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!", - "obj_ralseienemy_slash_Step_0_gml_108_0": "\\E8* Have you done this before or something...?", - "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...", - "obj_ralseienemy_slash_Step_0_gml_113_0": "\\E8* Pressing Z when the cursor is RIGHT IN the box on the left!", - "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!", - "obj_ralseienemy_slash_Step_0_gml_119_0": "\\E8* (I was really just about at my limit...)", - "obj_ralseienemy_slash_Step_0_gml_121_0": "\\E1* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!", - "obj_ralseienemy_slash_Step_0_gml_122_0": "\\E0* Selecting the ACT ICON will let you do all sorts of things.", - "obj_ralseienemy_slash_Step_0_gml_123_0": "\\E8* We'll even be able to get through battles without ATTACKing!", - "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", - "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", - "obj_ralseienemy_slash_Step_0_gml_131_0": "\\E8* I already know you're great at attacking!", - "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...", - "obj_ralseienemy_slash_Step_0_gml_138_0": "\\E8* Did you know you can win without having to?", - "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_145_0": "\\E1* Kris, could you, um, stop...?", - "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", - "obj_ralseienemy_slash_Step_0_gml_155_0": "\\E8* Press Z again when the cursor goes in the box!", - "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", - "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!", - "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!", - "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.", - "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?", - "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?", - "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?", - "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", - "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_188_0": "\\E8* Hey, Kris, I think I've, um...", - "obj_ralseienemy_slash_Step_0_gml_189_0": "\\E1* Reached the limits of what I can teach you today.", - "obj_ralseienemy_slash_Step_0_gml_190_0": "\\E0* Let's go find Susie.", - "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...", - "obj_ralseienemy_slash_Step_0_gml_197_0": "\\E3* Really hard for me to teach when you're hitting me.", - "obj_ralseienemy_slash_Step_0_gml_198_0": "\\E8* Let's take a break and go find Susie, OK?", - "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", - "obj_ralseienemy_slash_Step_0_gml_213_0": "\\E1* Y-you must have missed...\n* H... Haha...", - "obj_ralseienemy_slash_Step_0_gml_218_0": "\\E3* W-wait, aren't you supposed to be ACTing!?", - "obj_ralseienemy_slash_Step_0_gml_222_0": "\\E3* A-anyway, now that you know how to attack...", - "obj_ralseienemy_slash_Step_0_gml_223_0": "\\E8* Let's try learning how to ACT, OK?", - "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", - "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?", - "obj_ralseienemy_slash_Step_0_gml_232_0": "\\E1* ...", - "obj_ralseienemy_slash_Step_0_gml_233_0": "\\E2* Though, I mean, if you wanted to hit me, that's ok, too...", - "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", - "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!", - "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?", - "obj_ralseienemy_slash_Step_0_gml_344_0": "\\E8* Here, let's try just one!", - "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!", - "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...", - "obj_ralseienemy_slash_Step_0_gml_399_0": "\\E8* L-look, Kris!\n* You dodged one!", - "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.", - "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.", - "obj_ralseienemy_slash_Step_0_gml_412_0": "\\E0* The first ICON, THE SWORD, is the ATTACK COMMAND.", - "obj_ralseienemy_slash_Step_0_gml_413_0": "\\E1* Using it lets you, um...\n* Hurt people...", - "obj_ralseienemy_slash_Step_0_gml_414_0": "\\E8* ... w-well, I guess we have to defend ourselves sometimes, right?", - "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!", - "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...", - "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.", - "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?", - "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?", - "obj_ralseienemy_slash_Step_0_gml_509_0": "\\E8* Ummm, I don't think, um...", - "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.", - "obj_ralseienemy_slash_Step_0_gml_511_0": "\\E2* (But I don't really want to tell you to stop...)", - "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", - "obj_ralseienemy_slash_Step_0_gml_517_0": "\\E2* Umm, if that's what you r-really want...", - "obj_ralseienemy_slash_Step_0_gml_518_0": "\\E8* Then that's a victory in my book!\n* You win!", - "obj_ralseienemy_slash_Step_0_gml_575_0": "h", - "obj_ralseienemy_slash_Step_0_gml_576_0": "h", - "obj_ralseienemy_slash_Step_0_gml_577_0": "h", - "obj_ralseienemy_slash_Step_0_gml_578_0": "h", - "obj_ralseienemy_slash_Step_0_gml_579_0": "h", - "obj_ralseienemy_slash_Step_0_gml_580_0": "地獄で\n会おう\n負け犬\nどもめ!", - "obj_readable_slash_Other_10_gml_2_0": "* ボクが 見える…?", - "obj_readable_room1_slash_Other_10_gml_126_0": "* (バタースコッチ シナモンパイだ)\n* (まだ さめきっていない)", - "obj_readable_room1_slash_Other_10_gml_140_0": "* ゴミばこだ。\n* なぜか はなの かおりが\n  つよくなっている。", - "obj_readable_room1_slash_Other_10_gml_571_0": "* (もう なにも 手に入らない)", - "obj_readable_room1_slash_Other_10_gml_575_0": "* (スターウォーカーの残光から\n  $40 手に入れた)", - "obj_readable_room1_slash_Other_10_gml_673_0": "* (彼は 木のうしろにいる)", - "obj_readable_room1_slash_Other_10_gml_675_0": "* (これは 木だ)", - "obj_readable_room1_slash_Other_10_gml_682_0": "* (ここに 男は いない)", - "obj_readable_room1_slash_Other_10_gml_746_0": "* (合法的に 手に入れた\n  ありふれた日常系の財宝だ)", - "obj_readable_room1_slash_Other_10_gml_766_0": "\\E4* わからんカナ…?\n* 困ったカナ…?\n* おびえているのカナ…?", - "obj_readable_room1_slash_Other_10_gml_767_0": "\\E2* それは よきカナ!\n  ハッハッハ!!", - "obj_readable_room1_slash_Other_10_gml_768_0": "\\E0* 世界最強パズルを前に\n  絶望のヒーコラを\n  叫ぶべし…!", - "obj_readable_room1_slash_Other_10_gml_772_0": "\\E3* やや なんじズ\n  いまだ わがパズルに\n  難儀しておる様子…", - "obj_readable_room1_slash_Other_10_gml_773_0": "\\E2* そのさま Gブリ\n  ホヰホヰに捕われし\n  アレの ごとし。", - "obj_readable_room1_slash_Other_10_gml_774_0": "\\E4* かくなるうえは 余にも\n  なさけの心 生まれずとも\n  かぎらずとも 言えず。", - "obj_readable_room1_slash_Other_10_gml_775_0": "\\E2* 向後100年 余の\n  家来として ヘイコラ\n  するなら 助けてやろうぞ!", - "obj_readable_room1_slash_Other_10_gml_782_0": "\\E2* ぐわあっはっは…\n  見よ! これぞ\n  最強のパズルというもの!", - "obj_readable_room1_slash_Other_10_gml_783_0": "\\E3* こたびの難易度\n  さっきのとは\n  比較にならず!", - "obj_readable_room1_slash_Other_10_gml_784_0": "\\E1* ムシケラ風情のオツムでは\n  100年たっても\n  解けはせぬ!", - "obj_readable_room1_slash_Other_10_gml_788_0": "\\E4* あな 悲し!\n  いと おかし!\n  ありをりはべりいまそかり!", - "obj_readable_room1_slash_Other_10_gml_789_0": "\\E2* のたりのたりと\n  のたうてよ! フニャフニャ\n  ラーメンのごとく!", - "obj_readable_room1_slash_Other_10_gml_796_0": "* (いた…!)", - "obj_readable_room1_slash_Other_10_gml_799_0": "* (さようなら… どうか達者で…)", - "obj_readable_room1_slash_Other_10_gml_999_0": "* (ママが かいた おみまいカードだ)\n* (なかに なまえが かいてある)", - "obj_savemenu_slash_Create_0_gml_7_0": "クリス", - "obj_savemenu_slash_Create_0_gml_43_0": "クリス", - "obj_savemenu_slash_Draw_0_gml_29_0": "LV", - "obj_savemenu_slash_Draw_0_gml_33_0": "LV", - "obj_savemenu_slash_Draw_0_gml_47_0": "セーブ", - "obj_savemenu_slash_Draw_0_gml_48_0": "もどる", - "obj_savemenu_slash_Draw_0_gml_52_0": "セーブしました。", - "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...", - "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?", - "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!", - "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?", - "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!", - "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!", - "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!", - "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.", - "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.", - "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?", - "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?", - "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.", - "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.", - "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.", - "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.", - "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.", - "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.", - "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?", - "obj_thrashafter_event_slash_Step_0_gml_23_0": "\\E7* Hng... Even with your help, I couldn't stop you...", - "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.", - "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.", - "obj_thrashafter_event_slash_Step_0_gml_28_0": "\\E2* Nothing can stop us. Not even ourselves.", - "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", - "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", - "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", - "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", - "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!", - "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!", - "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...", - "obj_thrashafter_event_slash_Step_0_gml_60_0": "\\E4* If I can't stop you, then...", - "obj_thrashafter_event_slash_Step_0_gml_61_0": "\\E5* Then, my dad will...", - "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...", - "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...", - "obj_thrashafter_event_slash_Step_0_gml_79_0": "\\E2* Why don't you come with us...", - "obj_thrashafter_event_slash_Step_0_gml_80_0": "\\E1* And maybe you'll think of how to stop us on the way.", - "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?", - "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.", - "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?", - "obj_thrashafter_event_slash_Step_0_gml_109_0": "\\E4* W... Wait...", - "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?", - "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.", - "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?", - "obj_thrashafter_event_slash_Step_0_gml_130_0": "\\E8* ... Okay, sure!", - "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!", - "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!", - "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.", - "obj_town_event_slash_Step_0_gml_120_0": "* (ブラインドを しめられた…)", - "obj_treasure_room_slash_Other_10_gml_14_0": "* (開かない)", - "obj_treasure_room_slash_Other_10_gml_18_0": "* (宝箱は からっぽだ)", - "obj_treasure_room_slash_Other_10_gml_19_0": "* (宝箱は からっぽ)\n* (ただ 底に 紙くずが\n  散らかっている)", - "obj_treasure_room_slash_Other_10_gml_24_0": "* (宝箱は からっぽ)\n* (ただ 底に ミントの香りの\n  かけらが 散らかっている)", - "obj_treasure_room_slash_Other_10_gml_26_0": "* クリス それは\n  食べないでね…", - "obj_treasure_room_slash_Other_10_gml_31_0": "* (宝箱は からっぽ)\n* (ただ 底に ミントの香りの\n  かけらが 散らかっている)", - "obj_treasure_room_slash_Other_10_gml_33_0": "* あ… スージィ それは\n  食べないで…", - "obj_treasure_room_slash_Other_10_gml_35_0": "* あ!? なんでだよ?\n  あとで なんかに\n  使うのか!?", - "obj_treasure_room_slash_Other_10_gml_40_0": "* (宝箱は からっぽ)\n* (ただ 底に\n  母音が散らかっている)", - "obj_treasure_room_slash_Other_10_gml_48_0": "NULL", - "obj_treasure_room_slash_Other_10_gml_49_0": "NULL2", - "obj_treasure_room_slash_Other_10_gml_54_0": "ぼうぐ", - "obj_treasure_room_slash_Other_10_gml_61_0": "ぶき", - "obj_treasure_room_slash_Other_10_gml_68_0": "アイテム", - "obj_treasure_room_slash_Other_10_gml_75_0": "だいじなもの", - "obj_treasure_room_slash_Other_10_gml_82_0": "マネーホール", - "obj_treasure_room_slash_Other_10_gml_83_0": " ダークドル", - "obj_writer_slash_Draw_0_gml_147_0": "||", - "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", - "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", - "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "さわんなよ!", - "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "ダイスブレス", - "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "いろんな記号が刻まれた立方体を\nつなげたブレスレット。", - "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "…わかったよ。", - "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "「なかよし!」って書いてある!", - "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon", - "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases\nthe range bullets increase tension.", - "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.", - "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?", - "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range", - "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "ホワイトリボン", - "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "髪にかざる シワシワのリボン。\nぼうぎょ力が 少し上がる。", - "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "はぁー? 小学生じゃねーっつの", - "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "ど…どう? かわいいかな…?", - "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "かわいさ", - "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "はがねの手かせ", - "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "盗っ人にはめる“スティール”製のかせ。\nこうげき力と ぼうぎょ力があがる。", - "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(ヤベ… かっこいいじゃん…)", - "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*ジャラジャラ* あはは!", - "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "マウスコイン", - "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "金色のコイン。かつて勢力をふるった\nネズミの魔術師の絵が彫ってある。", - "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "こいつ…どっかで見たことあるな…", - "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "チュウチュウ! 回復パワーアップ!", - "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "ジェビルテール", - "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "アルファベットの「J」の形をしたしっぽ。\nデビルパワーを授けてくれる。", - "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "いつか生えてくると思ってたぜ", - "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "ボクは いいデビルだからね!", - "scr_asgface_slash_scr_asgface_gml_1_0": "\\TX \\F0 \\E~1 \\FA \\TA", - "scr_asterskip_slash_scr_asterskip_gml_4_0": "||", - "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* さっきとは べつのモンディが\n  にじりよってきた!", - "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* また さっきとは (たぶん)べつの\n  モンディが にじりよってきた!", - "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!", - "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* ランサーに 行く手をふさがれた!", - "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!", - "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!", - "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!", - "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* ビュッフェスタイルだ。", - "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* ラビックが すべりよってきた!", - "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* ヘッドハーティが\n  静かに 行く手をふさいだ!", - "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* ヘッドハーティが\n  静かに 行く手をふさいだ!(x3)", - "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* ラビックたちが すべりよってきた!", - "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", - "scr_gamestart_slash_scr_gamestart_gml_98_0": "クリス", - "scr_gamestart_slash_scr_gamestart_gml_99_0": "スージィ", - "scr_gamestart_slash_scr_gamestart_gml_100_0": "ラルセイ", - "scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY", - "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", - "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", - "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", - "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", - "scr_gamestart_slash_scr_gamestart_gml_343_0": "ホーム", - "scr_gamestart_slash_scr_gamestart_gml_345_0": "クリス", - "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "40HP回復。赤と黒の星形キャンディ。\nマシュマロみたいな味がする。", - "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "倒れた仲間のHPを全回復。\n緑色をした ミントの香りのクリスタル。", - "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "キラキラ輝くかけら。\n使いみちは わからない。", - "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "ラルセイの手作りマニュアル。 \nいろんなヒントや裏技が書いてある。", - "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "壊れてもなお すさまじい気を発するケーキ。\n鍛冶職人なら直せるだろう。", - "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "一口食べれば舌がクルクルおどる絶品ケーキ。\n仲間全員のHPを160回復。", - "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "コマの形をした菓子パン。\n仲間全員のHPを80回復。", - "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "ナゾのハンバーガー。なぜか黒い…\nと思ったらコゲてるだけだった!70HP回復", - "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "ランサーの顔の形をしたクッキー。\nじつはクッキーじゃないかも… 5HP回復?", - "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "巨大なサラダ…というか\nただの使えないレタス。4HP回復", - "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "3つに割れるサンドイッチ。\n仲間全員のHPを30回復。", - "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "ハートの形のドーナツ。中の赤いジャムは\n空気にふれると固まる。??HP回復", - "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "かなり小さい。好きなひとは\nなぜか ものすごく好き。??HP回復", - "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.\nHeals 500HP.", - "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "ほうじゅんな香りの黒っぽいルー。\nミミズ入り。50HP回復", - "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP", - "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)", - "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.", - "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.", - "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.", - "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.", - "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "ダークキャンディ", - "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "40HP\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "リザレクトミント", - "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "気絶した\n仲間を\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "グロウシャード", - "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "ショップで\n売れる", - "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "マニュアル", - "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "バトル\n中は\n読めない", - "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "こわれたケーキ", - "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "20HP\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "トップケーキ", - "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "全員\n160HP\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "スピンロール", - "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "全員\n80HP\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "ダークバーガー", - "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "70HP\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "ランサークッキー", - "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "50HP\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "ギガサラダ", - "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "4HP\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "クラブサンド", - "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "全員\n30HP\n回復", - "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "ハートドーナツ", - "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "回復量\nキャラ毎に\n変化", - "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "チョコダイヤ", - "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "回復量\nキャラ毎に\n変化", - "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "ファボサンド", - "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "HP\n全回復", - "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "ダークキャンディ", - "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "リザレクトミント", - "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "グロウシャード", - "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "マニュアル", - "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "こわれたケーキ", - "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "トップケーキ", - "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "スピンロール", - "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "ダークバーガー", - "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "ランサークッキー", - "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "ギガサラダ", - "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "クラブサンド", - "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "ハートドーナツ", - "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "チョコダイヤ", - "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "ファボサンド", - "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "ルールノールー", - "scr_itemuse_slash_scr_itemuse_gml_28_0": "うおー! うんめー!", - "scr_itemuse_slash_scr_itemuse_gml_33_0": "おい! オレにも食わせろ!", - "scr_itemuse_slash_scr_itemuse_gml_35_0": "おいしい! マシュマロだ!", - "scr_itemuse_slash_scr_itemuse_gml_47_0": "生き返ったぜ!", - "scr_itemuse_slash_scr_itemuse_gml_48_0": "(死んでなかったでしょ…)", - "scr_itemuse_slash_scr_itemuse_gml_53_0": "(そうは見えねーけどな…)", - "scr_itemuse_slash_scr_itemuse_gml_54_0": "うーん 力がわいてきた!", - "scr_itemuse_slash_scr_itemuse_gml_83_0": "うま! おかわり!", - "scr_itemuse_slash_scr_itemuse_gml_84_0": "え…", - "scr_itemuse_slash_scr_itemuse_gml_90_0": "目が回るぜ", - "scr_itemuse_slash_scr_itemuse_gml_91_0": "うーん おいしい!", - "scr_itemuse_slash_scr_itemuse_gml_101_0": "ゼツミョーな焼き加減だな!", - "scr_itemuse_slash_scr_itemuse_gml_105_0": "ちょっとコゲてる…?", - "scr_itemuse_slash_scr_itemuse_gml_115_0": "んー…やっぱ顔はうまいな!", - "scr_itemuse_slash_scr_itemuse_gml_119_0": "あううぅ…", - "scr_itemuse_slash_scr_itemuse_gml_129_0": "意味わかんねー!", - "scr_itemuse_slash_scr_itemuse_gml_133_0": "ヘルシーだね!", - "scr_itemuse_slash_scr_itemuse_gml_139_0": "ひとりじめすんなよ!", - "scr_itemuse_slash_scr_itemuse_gml_140_0": "(きっちり3等分だよ…)", - "scr_itemuse_slash_scr_itemuse_gml_154_0": "ククク…血だぜ!", - "scr_itemuse_slash_scr_itemuse_gml_159_0": "ベトベトするよぉ…", - "scr_itemuse_slash_scr_itemuse_gml_173_0": "ちっさ!", - "scr_itemuse_slash_scr_itemuse_gml_178_0": "ありがと クリス!", - "scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)", - "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...", - "scr_itemuse_slash_scr_itemuse_gml_202_0": "ウネウネしてて ウマいぜ", - "scr_itemuse_slash_scr_itemuse_gml_206_0": "おいしい! スパゲティかな?", - "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (タマゴを 使った)", - "scr_itemuse_slash_scr_itemuse_gml_238_0": "* ジェムを 目の前にかかげた。", - "scr_itemuse_slash_scr_itemuse_gml_239_0": "* なぜか ほんの一瞬…", - "scr_itemuse_slash_scr_itemuse_gml_240_0": "* 床に散らばった\n  たくさんのおもちゃが\n  見えた気がした。", - "scr_itemuse_slash_scr_itemuse_gml_241_0": "* …でも きっと気のせいだ。", - "scr_itemuse_slash_scr_itemuse_gml_242_0": "* ジェムを 目の前にかかげた。", - "scr_itemuse_slash_scr_itemuse_gml_243_0": "* しかし なにも起こらなかった。", - "scr_itemuse_slash_scr_itemuse_gml_244_0": "* 使いみちは なさそうだ。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "電話を かけられる。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "ケータイ", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "そんなに大事じゃないし#それほど大事じゃないわけでもない。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "タマゴ", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "壊れてもなお すさまじい気を発するケーキ。\n鍛冶職人なら直せるだろう。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "こわれたケーキ", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "カギのいちばん上の部分。パーツを3つ\n集めれば鍛冶職人が直してくれる。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "こわれたカギA", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "ナゾのろう屋のカギ。\nどこか怪しい雰囲気がただよう。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "とびらのカギ", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "カギの真ん中の部分。パーツを3つ\n集めれば鍛冶職人が直してくれる。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "こわれたカギB", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "カギのいちばん下の部分。パーツを3つ\n集めれば鍛冶職人が直してくれる。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "こわれたカギC", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "手のなかで するどい影が 水のように\nうごめく。1 個入手済み。", - "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "シャドウジェム", - "scr_kingface_slash_scr_kingface_gml_3_0": "\\TX \\F0 \\E~1 \\FK \\TK", - "scr_kingface_slash_scr_kingface_gml_7_0": "\\TX \\F0 \\E~1 \\TK", - "scr_lanface_slash_scr_lanface_gml_1_0": "\\TX \\F0 \\E~1 \\FL \\TL", - "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* しかいが ぼやけた。", - "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* しんぞうが たかなった。", - "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* ホットチョコレート - ウサギの\n  かたちの てづくりマシュマロが\n  うかんでいる。", - "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* エンピツ - ぶきAT1\n* けんより つよし?\n* …せいぜい おなじぐらい かな。", - "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* ばんそうこう - 10HPかいふく\n* キャラクターの えが\n  かいてある。", - "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* はなたば - いろとりどりの はなを\n  なんぼんも たばねた うつくしい\n  ブーケ。", - "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* だれかに あげると\n  よろこばれそう。", - "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* くうきを つかんだ。", - "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* ホットチョコレートを のんだ。\n* おいしくて おいしくて…\n  せつなくなった…", - "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* エンピツを そうびした。", - "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* ばんそうこうを はりなおした。", - "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* はなたばを とりだした。\n* はなの かおりが ただよった。\n* なにも おこらなかった。", - "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* ゴミのかたまりを うっとりと\n  ながめた。\n* なにも おこらなかった。", - "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* ハロウィンエンピツを そうびした。", - "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* ラッキーエンピツを そうびした。", - "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* タマゴを つかった。", - "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* プルルルル…", - "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* だれも でない。", - "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "\\E0* もしもし?\n* ドリーマーです。\n* どちらさまですか…?", - "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "\\E3* …クリスね?", - "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "\\E5* まったく…\n  イタズラばかり するコは\n  おしおきですよ。", - "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* ツー…", - "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* プルルルル…", - "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (でんわが なっている…\n  が でることが できない)", - "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (どっちにしろ\n  もう でんわちゅうだ…)", - "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* ガラスを とおして\n  むこうを みた。", - "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* なぜか ほんの いっしゅん…", - "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* じぶんの ての むこうがわが\n  すけて みえた きがした。", - "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* ガラスを とおして\n  むこうを みた。", - "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* …しかし なにも おこらなかった。", - "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* なにかの やくに\n  たちそうには みえない。", - "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " \n", - "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* HPが ~1かいふくした!", - "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* HPが まんたんに なった。", - "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", - "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "けいこく", - "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", - "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", - "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", - "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "せっきょう", - "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* また来たんだね\n  この ステキな場所へ。\n* 顔面の下の 仮面を取れ!", - "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "マネキン", - "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "ハグ", - "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "ラルセイをハグ", - "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* チュートリアルが 始まった。", - "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", - "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", - "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", - "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "モンディ", - "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "けいこく", - "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "ハーティ", - "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "けいこく", - "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-おせじ", - "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "クローバー", - "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", - "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", - "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", - "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", - "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys", - "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", - "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", - "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", - "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", - "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "けいこく", - "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins", - "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet", - "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet", - "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.ラウンド", - "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-ほめる", - "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "けいこく", - "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "ランサー", - "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank", - "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "チェック", - "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", - "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter", - "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", - "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", - "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.ラウンド", - "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "モンディンジャー", - "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "せっとく", - "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "ほめる", - "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "ヘッドハーティ", - "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "ぶんせき", - "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "くどく", - "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-くどく", - "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "ゆうき", - "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "ぼうぎょ力\nアップ", - "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "レッドバスター", - "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "赤属性\nダメージ", - "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "Wヒール", - "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "全員を\n回復", - "scr_noeface_slash_scr_noeface_gml_1_0": "\\TX \\F0 \\E~1 \\FN \\TN", - "scr_noface_slash_scr_noface_gml_1_0": "\\TX \\F0 \\T0", - "scr_phonename_slash_scr_phonename_gml_17_0": "じたく", - "scr_phonename_slash_scr_phonename_gml_20_0": "サンズ", - "scr_phonename_slash_scr_phonename_gml_21_0": "サンズじゃない", - "scr_ralface_slash_scr_ralface_gml_1_0": "\\TX \\F0 \\E~1 \\FR \\TR", - "scr_roomname_slash_scr_roomname_gml_3_0": "クリスのへや", - "scr_roomname_slash_scr_roomname_gml_4_0": "?????", - "scr_roomname_slash_scr_roomname_gml_5_0": "瞳のパズル", - "scr_roomname_slash_scr_roomname_gml_6_0": "城下町", - "scr_roomname_slash_scr_roomname_gml_7_0": "平原 - 大とびら", - "scr_roomname_slash_scr_roomname_gml_8_0": "平原 - よろず屋", - "scr_roomname_slash_scr_roomname_gml_9_0": "平原 - 大盤面", - "scr_roomname_slash_scr_roomname_gml_10_0": "平原 - 大盤面2", - "scr_roomname_slash_scr_roomname_gml_11_0": "森 - 入り口", - "scr_roomname_slash_scr_roomname_gml_12_0": "森 - スイーツ即売会", - "scr_roomname_slash_scr_roomname_gml_15_0": "森 - ボコリングゾーン", - "scr_roomname_slash_scr_roomname_gml_16_0": "カルタス城 - ろう屋", - "scr_roomname_slash_scr_roomname_gml_17_0": "カルタス城 - 1F", - "scr_roomname_slash_scr_roomname_gml_18_0": "カルタス城 - 5F", - "scr_roomname_slash_scr_roomname_gml_19_0": "カルタス城 - 玉座", - "scr_roomname_slash_scr_roomname_gml_20_0": "カルタス城 - ???", - "scr_rudface_slash_scr_rudface_gml_1_0": "\\TX \\F0 \\E~1 \\Fr \\Tr", - "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\TX \\F0 \\E~1 \\Fu \\T0", - "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "なし", - "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "ルードソード", - "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "ルードソード", - "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "暴属性\nダメージ\n", - "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "敵1体に中程度の暴属性ダメージ。\nこうげきまりょく値によりダメージ量変化。", - "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "いやしの詩", - "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "いやしの詩", - "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "仲間を\n回復", - "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "天から降り注ぐ光が仲間1人のHPを少量回復。\nまりょくによって回復量変化。", - "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "レッドバスター", - "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "レッドバスター", - "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "赤属性\nダメージ\n", - "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Wヒール", - "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Wヒール", - "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "全員30HP\n回復", - "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "こうどう", - "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "こうどう", - "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "こうどう\nする", - "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "いろんなことをする。\nまほうではない。", - "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.", - "scr_text_slash_scr_text_gml_2193_0": "\nはい", - "scr_text_slash_scr_text_gml_2194_0": "\nいいえ", - "scr_text_slash_scr_text_gml_11_0": "* どうしても すてたくない。", - "scr_text_slash_scr_text_gml_12_0": "* それでも すてる?", - "scr_text_slash_scr_text_gml_2979_0": "\\C2", - "scr_text_slash_scr_text_gml_19_0": "* ほっとした。", - "scr_text_slash_scr_text_gml_23_0": "* ふるえる てで ゴミのかたまりを\n  じめんに すてた。", - "scr_text_slash_scr_text_gml_24_0": "* かたまりは こなごなになった。", - "scr_text_slash_scr_text_gml_25_0": "* むねが くるしくなった。", - "scr_text_slash_scr_text_gml_411_0": " \\C2", - "scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject", - "scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming", - "scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside...", - "scr_text_slash_scr_text_gml_198_0": "\\E1* Err, well, they would if I had any...", - "scr_text_slash_scr_text_gml_199_0": "\\E8* Oh, don't worry about me, Kris!", - "scr_text_slash_scr_text_gml_200_0": "\\E0* I'm certain I'll find a subject someday...", - "scr_text_slash_scr_text_gml_417_0": " \\C2", - "scr_text_slash_scr_text_gml_210_0": "\\E3* H... Huh!?", - "scr_text_slash_scr_text_gml_211_0": "\\E7* Why, Kris, you don't have to do that...", - "scr_text_slash_scr_text_gml_212_0": "\\E1* ... but, if you insist...", - "scr_text_slash_scr_text_gml_213_0": "\\E0* Kris, as your Prince and authority, I order you to...!", - "scr_text_slash_scr_text_gml_214_0": "\\E8* Please let me know what to do!", - "scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!", - "scr_text_slash_scr_text_gml_457_0": " \\C2", - "scr_text_slash_scr_text_gml_2202_0": " \\C2", - "scr_text_slash_scr_text_gml_2223_0": "\nひく", - "scr_text_slash_scr_text_gml_2224_0": "\nひかない", - "scr_text_slash_scr_text_gml_3098_0": "\\C4", - "scr_text_slash_scr_text_gml_2965_0": " \n引き返す", - "scr_text_slash_scr_text_gml_2636_0": " \nねむらない", - "scr_text_slash_scr_text_gml_774_0": "* あ… ども…\n* こんにちは…\n* とおりすがりの ひと…?", - "scr_text_slash_scr_text_gml_775_0": "\\M1* わたしだお!\n* わたしのこと しってるはずだお!\n* ぜったい しってるお!", - "scr_text_slash_scr_text_gml_776_0": "\\M0* わたし とっても にんきものだお!\n* ただ!", - "scr_text_slash_scr_text_gml_777_0": "\\M3* おともだちが\n  ひとりも いないんだお…", - "scr_text_slash_scr_text_gml_778_0": "\\M1* でもでも もうだいじょうぶだお!\n* あなたが きてくれたお!", - "scr_text_slash_scr_text_gml_779_0": "\\M0* あなた わたしの\n  おともだちに なってお?", - "scr_text_slash_scr_text_gml_2714_0": "\\C2", - "scr_text_slash_scr_text_gml_786_0": " \nクリス", - "scr_text_slash_scr_text_gml_787_0": " \nヒポポ\nタマス", - "scr_text_slash_scr_text_gml_794_0": "\\M4* おおお! やったお!\n* とっても うれしいお!\n* うれしくって… うれしくって…", - "scr_text_slash_scr_text_gml_795_0": "\\M3* どうしたらいいか わからないお!\n* こんなに うれしいの\n  はじめてだお!", - "scr_text_slash_scr_text_gml_796_0": "\\M2* あなたの おなまえ おしえてお?", - "scr_text_slash_scr_text_gml_2751_0": "\\C2", - "scr_text_slash_scr_text_gml_809_0": " \nオニオンさん", - "scr_text_slash_scr_text_gml_810_0": " \nビューティ", - "scr_text_slash_scr_text_gml_811_0": "アズリエルII", - "scr_text_slash_scr_text_gml_812_0": "キモい", - "scr_text_slash_scr_text_gml_817_0": "\\M0* クリス っていうんだお?\n* とってもステキな\n  おともだちネームだお!", - "scr_text_slash_scr_text_gml_822_0": "\\M0* ヒ…ヒップ… ヒッパー…ハイパー…\n* ヒ…ポポタマス っていうんだお?\n* いいにくいけど かっこいいお!", - "scr_text_slash_scr_text_gml_825_0": "\\M1* あ ごめんなさいだお!\n* じこしょうかいが まだだったお!", - "scr_text_slash_scr_text_gml_1174_0": "\\M1* …", - "scr_text_slash_scr_text_gml_827_0": "\\M3* …えと だれも わたしに\n  はなしかけないから じぶんの\n  なまえ わすれちゃったお…", - "scr_text_slash_scr_text_gml_828_0": "クリス", - "scr_text_slash_scr_text_gml_829_0": "ヒポポテトマス", - "scr_text_slash_scr_text_gml_830_0": "\\M1* ~1!\n* わたしに なまえを\n  つけてくれるお…?", - "scr_text_slash_scr_text_gml_840_0": "\\M0* うん! サイコーだお!\n* イミは わからないけど\n  とにかく サイコーだお!", - "scr_text_slash_scr_text_gml_841_0": "\\M4* わたしの からだの かたちにも\n  わたしの からだの ニオイにも\n  ピッタリって きがするお!", - "scr_text_slash_scr_text_gml_842_0": "\\M2* あれ? なまえ…なんだっけ?\n* オニ…^1オニギリさん? …そうだお!\n* わたし オニギリさんだお!", - "scr_text_slash_scr_text_gml_848_0": "\\M0* わあ…\n* なんてステキな なまえだお!", - "scr_text_slash_scr_text_gml_849_0": "\\M4* なんだか じぶんに じしんがもてる\n  きがするお! あたまから おはなが\n  はえてきそうな きぶんだお!", - "scr_text_slash_scr_text_gml_850_0": "\\M2* あれ なまえ…なんだっけ?\n* ビ…^1ビーフ? そうだお!\n* あのニオイ…あのあじ… じゅるる…", - "scr_text_slash_scr_text_gml_857_0": "\\M2* アズリエルII… うーん…\n* どっかで きいたことあるお。\n* たしか… おもいでの なかだお…", - "scr_text_slash_scr_text_gml_858_0": "\\M4* あの やさしい おとこのコ…\n  おいしいマメを みずのなかに\n  なげて たべさせてくれたお…", - "scr_text_slash_scr_text_gml_859_0": "\\M2* あれ? なまえ…なんだっけ?\n* アズ…^1アズキマメ? そうだお!\n* マメは いくらでも たべられるお。", - "scr_text_slash_scr_text_gml_869_0": "\\M0* なまえ つけてくれて うれしいお!\n* じぶんのなまえ たいせつにするお!", - "scr_text_slash_scr_text_gml_870_0": "\\M0* …", - "scr_text_slash_scr_text_gml_871_0": "\\M2* えと… ク…クリスマスさん…\n* だったよね…?", - "scr_text_slash_scr_text_gml_872_0": "\\M3* あー… ヒ…ヒパ… ヒーパー…\n* ハイパー・ポテト・マスクさん…\n* だったよね?", - "scr_text_slash_scr_text_gml_873_0": "\\M1* あなたに…はなしたいこと あるお…\n  あした はなすお…", - "scr_text_slash_scr_text_gml_874_0": "\\M5* ともだちにしか\n  はなせないことだお…", - "scr_text_slash_scr_text_gml_875_0": "\\M5* また きてほしいお…", - "scr_text_slash_scr_text_gml_3033_0": "\\E0* クリスも すっかり\n  おおきくなっちゃって…", - "scr_text_slash_scr_text_gml_3034_0": "\\E9* あなたも じきに\n  だいがくへ\n  いってしまうのね…", - "scr_text_slash_scr_text_gml_3067_0": "\\E1* …", - "scr_text_slash_scr_text_gml_3036_0": "\\E9* おぼえているかしら?\n  クリスが まだ\n  ちいさかったころ…", - "scr_text_slash_scr_text_gml_3037_0": "\\E8* 「いつになったら\n  ツノが はえてくるの?」\n  って きくものだから…", - "scr_text_slash_scr_text_gml_3038_0": "\\E0* あかいツノが ついた\n  カチューシャを\n  かってあげたでしょう?", - "scr_text_slash_scr_text_gml_3039_0": "\\E4* クリスったら なんかげつも\n  まいにち つけて! あれは\n  どこへ いったかしらねえ?", - "scr_text_slash_scr_text_gml_1572_0": "\\E2* Kris, I need to grade these assignments.", - "scr_text_slash_scr_text_gml_1573_0": "\\E0* Perhaps you should go to bed...?", - "scr_text_slash_scr_text_gml_1574_0": "\\E1* You do not look very well...", - "scr_text_slash_scr_text_gml_2785_0": "\\C2", - "scr_text_slash_scr_text_gml_2795_0": "\\C2", - "scr_text_slash_scr_text_gml_3167_0": " \nもらわない", - "scr_text_slash_scr_text_gml_2845_0": "\\C2", - "scr_text_slash_scr_text_gml_2177_0": "* (かおりつきの マーカーだ)", - "scr_text_slash_scr_text_gml_3088_0": "\\C2", - "scr_text_slash_scr_text_gml_2184_0": "* (マシュマロの かおりの\n  マーカーを てにとり\n  クンクン においを かいだ)", - "scr_text_slash_scr_text_gml_2188_0": "* (どうせ チョコレートの かおりの\n  マーカーは ニセモノしゅうが\n  ひどい)", - "scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!", - "scr_text_slash_scr_text_gml_2780_0": " \nBlaze", - "scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze", - "scr_text_slash_scr_text_gml_2784_0": "* Blaze it.", - "scr_text_slash_scr_text_gml_3143_0": "\\C2", - "scr_text_slash_scr_text_gml_3178_0": "\\C2", - "scr_text_slash_scr_text_gml_2933_0": " \n移動する", - "scr_text_slash_scr_text_gml_2658_0": " \nねむらない", - "scr_text_slash_scr_text_gml_2937_0": "* (エレベーターで移動する?)", - "scr_text_slash_scr_text_gml_3010_0": "\\C2", - "scr_text_slash_scr_text_gml_3137_0": " \nケーキを返す", - "scr_text_slash_scr_text_gml_2934_0": " \n移動しない", - "scr_text_slash_scr_text_gml_3141_0": "* マーマ レード!\n* そのケーキ!\n* すさまじい気を 発しているヨ!", - "scr_text_slash_scr_text_gml_3142_0": "* それ ワタシのケーキですネ?\n* 修理したのですネ?\n* 返してくれますネ!?", - "scr_text_slash_scr_text_gml_3207_0": "\\C2", - "scr_text_slash_scr_text_gml_3151_0": "* エーダマーメ!\n  ワタシの傑作ケーキ! うれしくって\n  クルクル回っちゃいそうネ!", - "scr_text_slash_scr_text_gml_3152_0": "* あなたたちに お礼がしたいヨ!\n  失敗作ケーキ たくさんあるヨ!", - "scr_text_slash_scr_text_gml_3153_0": "* ケーキ 1つも持っていないなら\n  ワタシのところへ来てヨ!\n  ケーキあげるヨ! 何度でも!", - "scr_text_slash_scr_text_gml_3155_0": "\\S0* (トップケーキを わたして\n  スピンロールを 手に入れた)", - "scr_text_slash_scr_text_gml_3156_0": "* それじゃあ ワタシは ここで\n  クルクル涙を 流すヨ!", - "scr_text_slash_scr_text_gml_3161_0": "* ケーキは こんなに甘~いのに\n  せち“辛い”世の中だヨ!", - "scr_text_slash_scr_text_gml_3166_0": " \nもらう", - "scr_text_slash_scr_text_gml_3202_0": " \nもらわない", - "scr_text_slash_scr_text_gml_3173_0": "* マーマ ミーバ!\n  返品された菓子パン どうデスカ?\n  おいしいでショウ?", - "scr_text_slash_scr_text_gml_3177_0": "* マア アミーゴ!\n  三流ケーキを もらいにきたのカナ?", - "scr_text_slash_scr_text_gml_3186_0": "* このケーキ 受け取ってヨ!\n  どうせクズケーキだヨ!", - "scr_text_slash_scr_text_gml_3188_0": "\\S0* (スピンロールを 手に入れた)", - "scr_text_slash_scr_text_gml_3191_0": "* マーメシーバ! あなた\n  ケーキじゃない持ち物で\n  いっぱいだヨ!", - "scr_text_slash_scr_text_gml_3196_0": "* わかったヨ! ケーキ食べ過ぎると\n  クルクル涙が 出ちゃうしネ!", - "scr_text_slash_scr_text_gml_3201_0": " \nもらう", - "scr_text_slash_scr_text_gml_3205_0": "* (ここに 男がいる)", - "scr_text_slash_scr_text_gml_3206_0": "* (男は なにかを差し出した)", - "scr_text_slash_scr_text_gml_3214_0": "* (タマゴを 手に入れた)", - "scr_text_slash_scr_text_gml_3220_0": "* (では 男が\n  ここにいる必要は ない)", - "scr_torface_slash_scr_torface_gml_1_0": "\\TX \\F0 \\E~1 \\FT \\TT", - "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "木刀", - "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "芯にカーボン素材を用いた練習用の木刀。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "なんだよこれ!? わりばしか?", - "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?", - "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "クリス…これは キミのでしょ。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "ヘアアックス", - "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "子ドラゴンのたてがみで作った\n初心者用のアックス。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "こんなのは もう卒業したぜ", - "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "ええぇ…ちょっと大きいな…", - "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "レッドマフラー", - "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "わずかに魔力を帯びた毛糸で編んだ\nシンプルなマフラー。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "フン…誰が。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "フカフカだ! クリス 触ってみて!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", - "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "柄にコウモリをあしらった\n黒とオレンジ色のソード。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "ちっこすぎるぜ!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "ええぇ…怖いよ!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "こわさ上昇", - "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "デビルズナイフ", - "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "ドクロのマークが刻まれた大ガマのような\n形状のアックス。ルードバスターのコスト10減。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "さあ ゲームを始めよう!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "ええぇ…悪モノっぽすぎるよ…", - "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "バスターTP削減", - "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", - "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.", - "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", - "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP", - "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "ダガーマフラー", - "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "ダガーのように敵を突くボロボロのマフラー。", - "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "やだね! チクチクしそうだし!", - "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "チクチクする… 最高!", - "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", - "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", - "PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE", - "PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE", - "obj_darkcastle_event_slash_Step_0_gml_464_0": "\\E2* なるほどな…", - "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", - "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", - "obj_darkcontroller_slash_Draw_0_gml_86_0": "マスター音量", - "obj_darkcontroller_slash_Draw_0_gml_91_0": "操作", - "obj_darkcontroller_slash_Draw_0_gml_92_0": "シンプルVFX", - "obj_darkcontroller_slash_Draw_0_gml_93_0": "フルスクリーン", - "obj_darkcontroller_slash_Draw_0_gml_94_0": "オートラン", - "obj_darkcontroller_slash_Draw_0_gml_95_0": "タイトル画面へ", - "obj_darkcontroller_slash_Draw_0_gml_96_0": "もどる", - "obj_darkcontroller_slash_Draw_0_gml_101_0": "プレイ中にESCを長押し\nすると、終了します。\n \n \n~1を押すと\n再開します。", - "obj_darkcontroller_slash_Draw_0_gml_113_0": "機能", - "obj_darkcontroller_slash_Draw_0_gml_114_0": "キー", - "obj_darkcontroller_slash_Draw_0_gml_115_0": "ボタン", - "obj_darkcontroller_slash_Draw_0_gml_117_0": "下", - "obj_darkcontroller_slash_Draw_0_gml_118_0": "右", - "obj_darkcontroller_slash_Draw_0_gml_119_0": "上", - "obj_darkcontroller_slash_Draw_0_gml_120_0": "左", - "obj_darkcontroller_slash_Draw_0_gml_121_0": "決定", - "obj_darkcontroller_slash_Draw_0_gml_122_0": "キャンセル", - "obj_darkcontroller_slash_Draw_0_gml_123_0": "メニュー", - "obj_darkcontroller_slash_Draw_0_gml_124_0": "デフォルトにもどす", - "obj_darkcontroller_slash_Draw_0_gml_125_0": "終了", - "obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE", - "obj_krisroom_slash_Create_0_gml_14_0": "THE BEGINNING", - "obj_krisroom_slash_Step_0_gml_281_0": "* (しかし めを あけると…)", - "obj_krisroom_slash_Step_0_gml_289_0": "闇", - "obj_npc_room_slash_Other_10_gml_493_0": "* 今の王様が 幅をきかせる前は\n  この木の 葉っぱを\n  食べていました…", - "obj_npc_room_slash_Other_10_gml_494_0": "* そして 今も 食べています。", - "obj_npc_room_slash_Other_10_gml_495_0": "* それが イモムシの生き様\n  というものです…", - "obj_npc_room_slash_Other_10_gml_498_0": "* それが イモムシの生き様\n  というものです…", - "obj_npc_room_slash_Other_10_gml_682_0": "* え?", - "obj_npc_room_slash_Other_10_gml_768_0": "* (ハーティは こちらを見た…)", - "obj_npc_room_animated_slash_Other_10_gml_12_0": "\\S8* (暗闇で なにかが 光っている)", - "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (「どんなに 急いでいるときも\n  自分の体を いたわるべし」)", - "obj_npc_room_animated_slash_Other_10_gml_14_0": "\\S0* (「リストバンド」を 手にいれた)\n* (", - "obj_npc_room_animated_slash_Other_10_gml_14_1": "を長押しすると\nテキストを スキップできる)", - "obj_npc_room_animated_slash_Other_10_gml_20_0": "* (なにもない)", - "obj_npc_sign_slash_Create_0_gml_45_0": "きんいろ", - "obj_npc_sign_slash_Create_0_gml_50_0": "きいろ", - "obj_npc_sign_slash_Create_0_gml_51_0": "オレンジいろ", - "obj_npc_sign_slash_Create_0_gml_52_0": "みどりいろ", - "obj_npc_sign_slash_Create_0_gml_57_0": "みずいろ", - "obj_npc_sign_slash_Create_0_gml_58_0": "あおいろ", - "obj_npc_sign_slash_Create_0_gml_59_0": "むらさき", - "obj_overworldc_slash_Draw_0_gml_88_0": "???", - "obj_readable_room1_slash_Other_10_gml_758_0": "* (すうじの 2)\n* (なかなか よいと ひょうばんの\n  かずだ)", - "obj_unusedclassevent_slash_Step_0_gml_81_0": "THE RETURN", - "UNUSED_slash_UNUSED_gml_1_0": "ここは…", - "UNUSED_slash_UNUSED_gml_2_0": "どこ…?", - "UNUSED_slash_UNUSED_gml_3_0": "ねえ…誰か…", - "UNUSED_slash_UNUSED_gml_4_0": "誰か…いないの?", - "UNUSED_slash_UNUSED_gml_5_0": "ねえってば!誰か答えてよ!", - "UNUSED_slash_UNUSED_gml_6_0": "…", - "UNUSED_slash_UNUSED_gml_7_0": "暗いよ…", - "UNUSED_slash_UNUSED_gml_8_0": "真っ暗だ…", - "UNUSED_slash_UNUSED_gml_9_0": "お願い… 誰か… 聞こえてるなら…", - "UNUSED_slash_UNUSED_gml_10_0": "なにか…言ってよ…", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "テンキー5 (NumLockオフ)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "スペース", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "←", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "↑", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "→", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "↓", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "テンキー0", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "テンキー1", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "テンキー2", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "テンキー3", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "テンキー4", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "テンキー5", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "テンキー6", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "テンキー7", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "テンキー8", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "テンキー9", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "テンキー*", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "テンキー+", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "テンキー-", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "テンキー.", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "テンキー", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num Lock", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll Lock", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (左)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (右)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (左)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (右)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (左)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (右)", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", - "scr_text_slash_scr_text_gml_2676_0": "* (どういうつもりか わからないが\n  にどね することにした…)", - "scr_text_slash_scr_text_gml_2680_0": "* (じゅぎょうちゅうに\n  ねむればいい)", - "scr_text_slash_scr_text_gml_3138_0": " \n返さない", - "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE", - "obj_darkdoor_slash_Step_0_gml_300_0": "\\E0* なあ クリス。", - "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", - "obj_npc_facing_slash_Other_10_gml_257_0": "* ?", - "obj_npc_room_slash_Other_10_gml_876_0": "* マーマ ミーバ!\n  これは めでたい!\n  ケーキで お祝いしないとネ!!", - "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは 金属製にするヨ!\n  そしたら 魔物に 食われない!", - "obj_npc_room_slash_Other_10_gml_880_0": "* ああ! クローバーのママ!\n* ワタシのケーキ いつでも\n  試食してくださネ!", - "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は\n  クローバーのママ\n  限定なのか?", - "obj_npc_room_slash_Other_10_gml_884_0": "* はい! 限定デス!\n  たった今 そう決めたのデス!", - "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ ミーバ!\n  これは めでたい!\n  みなさん 勢ぞろい!", - "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた あのケーキは\n  このバースデーパーティ用\n  だったのネ!", - "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー!\n  ああ… 胸が いっぱいだヨ!\n  ワタシ 泣いちゃいそうだヨ!", - "obj_npc_room_slash_Other_10_gml_892_0": "* いや… ちがくて…\n  この騒ぎは その…\n  うちらのせい…っつーか…", - "obj_npc_room_slash_Other_10_gml_894_0": "* オウ! マァ アミーゴ!\n  とゆうことは…アナタが\n  クローバーのママですカ!?", - "obj_npc_room_slash_Other_10_gml_895_0": "* ナルホド! だからアナタ\n  ケーキを 食べたのネ!\n  わが子を守るため だったのネ!", - "obj_npc_room_slash_Other_10_gml_897_0": "* は? いや ちが…", - "obj_npc_room_slash_Other_10_gml_898_0": "\\E3* (待てよ… そういう\n  ことにしとけば ケーキ\n  食い放題ってことか…?)", - "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに しゃしんが\n  はってある。うつっているのは\n  じぶんと ママと おにいちゃんだ。", - "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)", - "obj_readable_room1_slash_Other_10_gml_530_0": "* (中央付近を 周回し 目をこらせ)", - "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど よく見える)", - "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ~く見ると\n  木の中に スイッチがある…!)", - "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ~く見ると\n  木の中に スイッチがある…!)", - "obj_readable_room1_slash_Other_10_gml_1011_0": "* (イスだ)", - "obj_readable_room1_slash_Other_10_gml_1017_0": "* (なにかの ずだ。\n  まるが 1つと たくさんの せんが\n  かいてある)", - "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの シンクだ)", - "obj_readable_room1_slash_Other_10_gml_1027_0": "* (もうひとつの シンクと\n  そっくりな シンクだ)", - "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは せのたかい 1つのシンク\n  だったのを はんぶんに きって\n  2つに したのだろう)", - "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの なかを みた)", - "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく ちいさなピアノが\n  とってつけたように しまってある)", - "obj_readable_room1_slash_Other_10_gml_1046_0": "* (いたみのレベルを 10だんかいで\n  あらわす ひょうだ。モデルに\n  ぶるどっ君が つかわれている)", - "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベル0では たのしそうな かお)\n* (レベル10では たのしそうな\n  かおで あせを かいている)", - "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは この しろの\n  「白の まほうつかい」によって\n  「いやしの間」に ゆうへいされた…", - "obj_readable_room1_slash_Other_10_gml_1052_0": "* だが オレの血は\n  たたかいを ほっして\n  たぎっている!!", - "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …?", - "obj_writer_slash_Alarm_0_gml_20_0": "\\", - "obj_writer_slash_Alarm_0_gml_31_0": "\\", - "obj_writer_slash_Draw_0_gml_72_0": "\\", - "obj_writer_slash_Draw_0_gml_272_0": "\\", - "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", - "scr_roomname_slash_scr_roomname_gml_13_0": "森 - 迷路前", - "scr_roomname_slash_scr_roomname_gml_14_0": "森 - 迷路後", - "scr_text_slash_scr_text_gml_1550_0": "\\E5* クリス…?", - "scr_textsound_slash_scr_textsound_gml_31_0": "\\", - "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "スケアソード", - "obj_dummyenemy_slash_Step_0_gml_404_1": "を押すんだ!", - "special_name_check_01": "SUSIE", - "special_name_check_02": "NOELLE", - "special_name_check_03": "KRIS", - "special_name_check_04": "TORIEL", - "special_name_check_05": "ASRIEL", - "special_name_check_06": "ASGORE", - "special_name_check_07": "SANS", - "special_name_check_08": "PAPYRUS", - "special_name_check_09": "ALPHYS", - "special_name_check_10": "UNDYNE", - "special_name_check_11": "RUDY", - "special_name_check_12": "BERDLY", - "special_name_check_13": "CATTY", - "special_name_check_14": "CATTI", - "special_name_check_15": "BRATTY", - "special_name_check_16": "GERSON", - "special_name_check_17": "JOCKINGTON", - "special_name_check_18": "QC" -} diff --git a/dr/ch1/zh_CN.json b/dr/ch1/zh_CN.json new file mode 100644 index 00000000..21a3a2a0 --- /dev/null +++ b/dr/ch1/zh_CN.json @@ -0,0 +1,6244 @@ +{ + "DEVICE_CHOICE_slash_Create_0_gml_7_0": "蛋", + "DEVICE_CHOICE_slash_Create_0_gml_22_0": "是", + "DEVICE_CHOICE_slash_Create_0_gml_23_0": "否", + "DEVICE_CHOICE_slash_Create_0_gml_57_0": "谷物", + "DEVICE_CHOICE_slash_Create_0_gml_58_0": "肉", + "DEVICE_CHOICE_slash_Create_0_gml_59_0": "乳类", + "DEVICE_CHOICE_slash_Create_0_gml_60_0": "甜食", + "DEVICE_CHOICE_slash_Create_0_gml_61_0": "水果", + "DEVICE_CHOICE_slash_Create_0_gml_62_0": "蔬菜", + "DEVICE_CHOICE_slash_Create_0_gml_63_0": "蛋", + "DEVICE_CHOICE_slash_Create_0_gml_94_0": "返回", + "DEVICE_CHOICE_slash_Create_0_gml_96_0": "结束", + "DEVICE_CHOICE_slash_Other_10_gml_13_0": "返回", + "DEVICE_CHOICE_slash_Other_10_gml_15_0": "结束", + "DEVICE_CONTACT_slash_Create_0_gml_23_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_1_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_2_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_3_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_4_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_5_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_6_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_7_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_8_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_9_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_10_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_11_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_12_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_13_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_14_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_15_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_16_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_17_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_18_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_5_0": "^9 ^8 %", + "DEVICE_CONTACT_slash_Step_0_gml_6_0": "你^6\n听得到吗^6?\\M1^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0我^6们\n 连接上了吗^6?\\M1 ^6 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_8_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_33_0": "太棒了^4。\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0真^4是\n 太棒了^4。\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_35_0": "现在..^4. \\M1 ^7 %", + "DEVICE_CONTACT_slash_Step_0_gml_36_0": "我们可^5以\n  开始了^4。\\M1 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_107_0": "首先..^4. \\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_111_0": "你必须创^6造\n一个容器^4。\\M1 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_125_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_126_0": "选择你想要的头部。", + "DEVICE_CONTACT_slash_Step_0_gml_148_0": " %", + "DEVICE_CONTACT_slash_Step_0_gml_149_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_150_0": "选择你想要的躯干。", + "DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_174_0": "选择你想要的腿部。", + "DEVICE_CONTACT_slash_Step_0_gml_205_0": "^3 这就是你的身体^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_206_0": " %", + "DEVICE_CONTACT_slash_Step_0_gml_207_0": "     你接受吗?", + "DEVICE_CONTACT_slash_Step_0_gml_240_0": "太棒了^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_241_0": "你创造了^3\n   一个绝佳的外形^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_242_0": "现在^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_243_0": "来为它塑造出\n与你一样^3的心灵。^3 \\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_258_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_259_0": "它最喜欢的食物\n是什么?", + "DEVICE_CONTACT_slash_Step_0_gml_288_0": "甜的", + "DEVICE_CONTACT_slash_Step_0_gml_289_0": "软的", + "DEVICE_CONTACT_slash_Step_0_gml_290_0": "酸的", + "DEVICE_CONTACT_slash_Step_0_gml_291_0": "咸的", + "DEVICE_CONTACT_slash_Step_0_gml_292_0": "痛的", + "DEVICE_CONTACT_slash_Step_0_gml_293_0": "冰的", + "DEVICE_CONTACT_slash_Step_0_gml_323_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_324_0": "你最喜欢的\n血型?", + "DEVICE_CONTACT_slash_Step_0_gml_344_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_381_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_382_0": "它最喜欢\n哪种颜色?", + "DEVICE_CONTACT_slash_Step_0_gml_401_0": "红", + "DEVICE_CONTACT_slash_Step_0_gml_402_0": "蓝", + "DEVICE_CONTACT_slash_Step_0_gml_403_0": "绿", + "DEVICE_CONTACT_slash_Step_0_gml_404_0": "青", + "DEVICE_CONTACT_slash_Step_0_gml_438_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_439_0": "请赋予它\n一项天赋。", + "DEVICE_CONTACT_slash_Step_0_gml_459_0": "善良", + "DEVICE_CONTACT_slash_Step_0_gml_460_0": "坚强", + "DEVICE_CONTACT_slash_Step_0_gml_461_0": "雄心", + "DEVICE_CONTACT_slash_Step_0_gml_462_0": "勇敢", + "DEVICE_CONTACT_slash_Step_0_gml_463_0": "嗓音", + "DEVICE_CONTACT_slash_Step_0_gml_497_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_498_0": "你对自己的创造物\n感觉如何?\n(它听不到)", + "DEVICE_CONTACT_slash_Step_0_gml_518_0": "爱", + "DEVICE_CONTACT_slash_Step_0_gml_519_0": "希望", + "DEVICE_CONTACT_slash_Step_0_gml_520_0": "厌恶", + "DEVICE_CONTACT_slash_Step_0_gml_521_0": "恐惧", + "DEVICE_CONTACT_slash_Step_0_gml_555_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_556_0": "你的回答\n是真诚的吗?", + "DEVICE_CONTACT_slash_Step_0_gml_575_0": "是", + "DEVICE_CONTACT_slash_Step_0_gml_576_0": "否", + "DEVICE_CONTACT_slash_Step_0_gml_611_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_612_0": "你已接受\n发生痛苦和癫痫\n的可能性。", + "DEVICE_CONTACT_slash_Step_0_gml_631_0": "是", + "DEVICE_CONTACT_slash_Step_0_gml_632_0": "否", + "DEVICE_CONTACT_slash_Step_0_gml_664_0": "明白了^3。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_697_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_698_0": "为你的容器起名。", + "DEVICE_CONTACT_slash_Step_0_gml_714_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_729_0": "我们叫它^4\n“~1”。^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_730_0": "那么它^3的\n  创造者呢^3?\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\"~1\"。^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_735_0": "一个有趣的巧合^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_736_0": "那么它^3的\n  创造者呢^3?\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_755_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_756_0": "   你自己的名字。", + "DEVICE_CONTACT_slash_Step_0_gml_770_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\"~1\"。^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_786_0": "太棒了^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_787_0": "真^3是太棒了^3。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_790_0": "多么有趣啊。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_794_0": "你将会遇到一^3个 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_795_0": "非常,非常^4\n棒的人^3. \\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_800_0": "当然^5\n当然。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_801_0": "他^5们当然是一样的^4。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\"~1\"。^5 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_817_0": "感谢^5你的帮助^4。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_818_0": "你的回答^3 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_819_0": "你绝佳^5的造物。^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_839_0": "...将被遗弃掉^6。%", + "DEVICE_CONTACT_slash_Step_0_gml_840_0": "在这个世界上\n没有人可以选择\n自己是谁^5。%%", + "DEVICE_CONTACT_slash_Step_0_gml_854_0": "你^5的\n \n名字^5是", + "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %", + "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %", + "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6", + "DEVICE_CONTACT_slash_Step_0_gml_928_0": "FIRST^3.\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_929_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6", + "DEVICE_FAILURE_slash_Create_0_gml_10_0": "", + "DEVICE_FAILURE_slash_Step_0_gml_10_0": "看来你已经到达了^6\n \n    一个结局。", + "DEVICE_FAILURE_slash_Step_0_gml_28_0": "你还想再试\n    一次吗?", + "DEVICE_FAILURE_slash_Step_0_gml_32_0": "你还想坚持下去吗?", + "DEVICE_FAILURE_slash_Step_0_gml_68_0": " 那么,未来\n 掌握在你的手中。", + "DEVICE_FAILURE_slash_Step_0_gml_95_0": "黑暗", + "DEVICE_FAILURE_slash_Step_0_gml_103_0": "那么^5,\n   笼罩世界的黑暗^5 \n     将永不消散。", + "DEVICE_MENU_slash_Create_0_gml_8_0": "", + "DEVICE_MENU_slash_Create_0_gml_17_0": "", + "DEVICE_MENU_slash_Create_0_gml_97_0": "[空白]", + "DEVICE_MENU_slash_Create_0_gml_107_0": "", + "DEVICE_MENU_slash_Create_0_gml_112_0": "", + "DEVICE_MENU_slash_Create_0_gml_117_0": "", + "DEVICE_MENU_slash_Draw_0_gml_116_0": "继续", + "DEVICE_MENU_slash_Draw_0_gml_116_1": "返回", + "DEVICE_MENU_slash_Draw_0_gml_117_0": "开始", + "DEVICE_MENU_slash_Draw_0_gml_117_1": "返回", + "DEVICE_MENU_slash_Draw_0_gml_119_0": "覆盖", + "DEVICE_MENU_slash_Draw_0_gml_119_1": "不要", + "DEVICE_MENU_slash_Draw_0_gml_119_2": "它将被吞并。", + "DEVICE_MENU_slash_Draw_0_gml_120_0": "是", + "DEVICE_MENU_slash_Draw_0_gml_120_1": "否", + "DEVICE_MENU_slash_Draw_0_gml_120_2": "真的要消除吗?", + "DEVICE_MENU_slash_Draw_0_gml_121_0": "消除", + "DEVICE_MENU_slash_Draw_0_gml_121_1": "不要", + "DEVICE_MENU_slash_Draw_0_gml_121_2": "那么它将被消灭。", + "DEVICE_MENU_slash_Draw_0_gml_128_0": "继续", + "DEVICE_MENU_slash_Draw_0_gml_128_1": "返回", + "DEVICE_MENU_slash_Draw_0_gml_129_0": "开始", + "DEVICE_MENU_slash_Draw_0_gml_129_1": "返回", + "DEVICE_MENU_slash_Draw_0_gml_131_0": "是", + "DEVICE_MENU_slash_Draw_0_gml_131_1": "那就没办法了", + "DEVICE_MENU_slash_Draw_0_gml_131_2": "覆盖这份文件吗?", + "DEVICE_MENU_slash_Draw_0_gml_132_0": "是", + "DEVICE_MENU_slash_Draw_0_gml_132_1": "那就没办法了", + "DEVICE_MENU_slash_Draw_0_gml_132_2": "消除这份文件?", + "DEVICE_MENU_slash_Draw_0_gml_133_0": "是!", + "DEVICE_MENU_slash_Draw_0_gml_133_1": "不要!", + "DEVICE_MENU_slash_Draw_0_gml_133_2": "真的要消除吗?", + "DEVICE_MENU_slash_Draw_0_gml_189_0": "取消", + "DEVICE_MENU_slash_Draw_0_gml_190_0": "取消", + "DEVICE_MENU_slash_Draw_0_gml_199_0": "复制", + "DEVICE_MENU_slash_Draw_0_gml_200_0": "消除", + "DEVICE_MENU_slash_Draw_0_gml_201_0": "复制", + "DEVICE_MENU_slash_Draw_0_gml_201_1": "消除", + "DEVICE_MENU_slash_Draw_0_gml_216_0": "选择要复制的对象。", + "DEVICE_MENU_slash_Draw_0_gml_217_0": "选择被映射的对象。", + "DEVICE_MENU_slash_Draw_0_gml_218_0": "它将被吞并。", + "DEVICE_MENU_slash_Draw_0_gml_219_0": "选择要消除的对象。", + "DEVICE_MENU_slash_Draw_0_gml_223_0": "请选择一个文件。", + "DEVICE_MENU_slash_Draw_0_gml_224_0": "选择要复制的对象。", + "DEVICE_MENU_slash_Draw_0_gml_225_0": "选择粘贴的目标。", + "DEVICE_MENU_slash_Draw_0_gml_226_0": "这个文件将被覆盖。", + "DEVICE_MENU_slash_Draw_0_gml_227_0": "选择要消除的对象。", + "DEVICE_MENU_slash_Step_0_gml_35_0": "黑暗", + "DEVICE_MENU_slash_Step_0_gml_74_0": "与镜像完全相符。", + "DEVICE_MENU_slash_Step_0_gml_77_0": "真是个有趣的现象。", + "DEVICE_MENU_slash_Step_0_gml_86_0": "真是个有趣的现象。", + "DEVICE_MENU_slash_Step_0_gml_86_1": "准备工作已完成。", + "DEVICE_MENU_slash_Step_0_gml_91_0": "复制成功。", + "DEVICE_MENU_slash_Step_0_gml_105_0": "[空白]", + "DEVICE_MENU_slash_Step_0_gml_126_0": "它消失得不留痕迹。", + "DEVICE_MENU_slash_Step_0_gml_127_0": "清除成功。", + "DEVICE_MENU_slash_Step_0_gml_149_0": "它维持着原本的形态。", + "DEVICE_MENU_slash_Step_0_gml_156_0": "于是它免遭厄运。", + "DEVICE_MENU_slash_Step_0_gml_159_0": "实在是有趣。", + "DEVICE_MENU_slash_Step_0_gml_225_0": "分割已完成。", + "DEVICE_MENU_slash_Step_0_gml_227_0": "复制成功。", + "DEVICE_MENU_slash_Step_0_gml_238_0": "它无法被自身的映像影响。", + "DEVICE_MENU_slash_Step_0_gml_239_0": "你不能在这里复制。", + "DEVICE_MENU_slash_Step_0_gml_261_0": "这里空无一物,无法被复制。", + "DEVICE_MENU_slash_Step_0_gml_264_0": "但这里没有东西可供复制了。", + "DEVICE_MENU_slash_Step_0_gml_266_0": "无法被复制。", + "DEVICE_MENU_slash_Step_0_gml_289_0": "但它已经不存在了。", + "DEVICE_MENU_slash_Step_0_gml_292_0": "然而并没有可以清除的东西。", + "DEVICE_MENU_slash_Step_0_gml_294_0": "没有可以清除的东西。", + "PROCESS_DOG_slash_Create_0_gml_12_0": "", + "PROCESS_LOGO_slash_Draw_0_gml_37_0": "", + "UNUSED_slash_UNUSED_gml_1_0": "哪儿...", + "UNUSED_slash_UNUSED_gml_2_0": "我在哪儿?", + "UNUSED_slash_UNUSED_gml_3_0": "嗨...?有人吗...?", + "UNUSED_slash_UNUSED_gml_4_0": "这...这里有人吗...?", + "UNUSED_slash_UNUSED_gml_5_0": "请问有人在吗?谁都行?有人听得见我说话吗?", + "UNUSED_slash_UNUSED_gml_6_0": "", + "UNUSED_slash_UNUSED_gml_7_0": "黑。", + "UNUSED_slash_UNUSED_gml_8_0": "这里好黑。", + "UNUSED_slash_UNUSED_gml_9_0": "谁来都好,是谁都行,如果你能听见...", + "UNUSED_slash_UNUSED_gml_10_0": "求求你...说句话...", + "date": "1632283787536", + "obj_alphysalley_event_slash_Step_0_gml_25_0": "* ...噢-噢!是Kris!\nKris,你没事啊!", + "obj_alphysalley_event_slash_Step_0_gml_26_0": "* 你... 你一直没回来\n真的让我很担心...", + "obj_alphysalley_event_slash_Step_0_gml_27_0": "* 你到底跑哪去了...?\n你是翘课了吗...?", + "obj_alphysalley_event_slash_Step_0_gml_28_0": "* 算-算了,别放在心上。", + "obj_alphysalley_event_slash_Step_0_gml_29_0": "* 我可是开明的老师,\n你知道吧。\n你不会有麻烦的。", + "obj_alphysalley_event_slash_Step_0_gml_30_0": "* ...", + "obj_alphysalley_event_slash_Step_0_gml_31_0": "* 总-总之,\n你有什么困难尽管告诉我...", + "obj_battlecontroller_slash_Draw_0_gml_171_0": "", + "obj_battlecontroller_slash_Draw_0_gml_280_0": "", + "obj_battlecontroller_slash_Step_0_gml_40_0": "* 你胜利了!\n* 获得 ~1 EXP 和 ~2 D$。", + "obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(疲惫)", + "obj_bloxer_enemy_slash_Step_0_gml_11_0": "吼...!\n你打扰到我\n锻炼了...!", + "obj_bloxer_enemy_slash_Step_0_gml_12_0": "嘎哦...!\n看我不把你打得\n盒盒气气...!", + "obj_bloxer_enemy_slash_Step_0_gml_13_0": "让我看看你有\n几斤几两...!\n嘿呀!!", + "obj_bloxer_enemy_slash_Step_0_gml_14_0": "让你看看我的\n锻炼成果!\n咿哈!!", + "obj_bloxer_enemy_slash_Step_0_gml_18_0": "啊!!", + "obj_bloxer_enemy_slash_Step_0_gml_19_0": "啊!!不!!\n我的腹肌\n变成屁股了!", + "obj_bloxer_enemy_slash_Step_0_gml_20_0": "啊!!不!!\n我的脸\n变成屁股了!!", + "obj_bloxer_enemy_slash_Step_0_gml_21_0": "啊!!不!!\n我的脸\n变成腹肌了!!", + "obj_bloxer_enemy_slash_Step_0_gml_22_0": "啊!!不!!\n我的脸\n变成脸了!!\n等等...", + "obj_bloxer_enemy_slash_Step_0_gml_24_0": "噢,你把我\n摆放得\n舒服极了~", + "obj_bloxer_enemy_slash_Step_0_gml_29_0": "我的气势\n全垮了...", + "obj_bloxer_enemy_slash_Step_0_gml_86_0": "* 组盒拳王想要锻炼。", + "obj_bloxer_enemy_slash_Step_0_gml_87_0": "* 组盒拳王想要斩断迷恋。", + "obj_bloxer_enemy_slash_Step_0_gml_88_0": "* 组盒拳王想要锻造锁链。", + "obj_bloxer_enemy_slash_Step_0_gml_89_0": "* 组盒拳王想用身体堆一座小房子。", + "obj_bloxer_enemy_slash_Step_0_gml_90_0": "* 闻起来像刚上过色的塑料。", + "obj_bloxer_enemy_slash_Step_0_gml_92_0": "* 组盒拳王由于疲惫,开始散架了。", + "obj_bloxer_enemy_slash_Step_0_gml_93_0": "* 组盒拳王洋溢着快乐。", + "obj_bloxer_enemy_slash_Step_0_gml_127_0": "* 组盒拳王 - 攻击 9 防御 2\n* 喜欢:训练。\n* 讨厌:身体被拼成错误的形状", + "obj_bloxer_enemy_slash_Step_0_gml_135_0": "* 按", + "obj_bloxer_enemy_slash_Step_0_gml_135_1": "选择:\n  \n1. 头,\n2. 身,\n3. 腿。", + "obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie向对手展露敌意!", + "obj_bloxer_enemy_slash_Step_0_gml_165_0": "* 有必要锻炼?\n你永远别想打败我。", + "obj_bloxer_enemy_slash_Step_0_gml_166_0": "* 锻什么炼?\n想打败我你还嫩了100年。", + "obj_bloxer_enemy_slash_Step_0_gml_167_0": "* 锻炼?可笑,我教训你还用得着\n先去锻炼?", + "obj_bloxer_enemy_slash_Step_0_gml_168_0": "* 敌人们开始\\cB疲倦\\cW...", + "obj_bloxer_enemy_slash_Step_0_gml_171_0": "(疲惫)", + "obj_bloxer_enemy_slash_Step_0_gml_193_0": "* 组盒拳王很满意自己现在的样子!", + "obj_bloxer_enemy_slash_Step_0_gml_194_0": "* 组盒拳王对自己的样子\n依然不满意...", + "obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* 哦,快看,Kris!\n* 又一个谜题!", + "obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* 哦不。", + "obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* 我们来看看说明!", + "obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* 嗯...嗯!?\n* 说明被破坏了...!", + "obj_boxpuzzle_event_slash_Step_0_gml_83_0": "* 上面写着... “尔等蠢货,\n现在尔等【永远】\n解不出来了!”", + "obj_boxpuzzle_event_slash_Step_0_gml_84_0": "* 毁坏说明...这也太犯规了!", + "obj_boxpuzzle_event_slash_Step_0_gml_85_0": "* 然后,呃,还写着,\n“注:我的规则我做主。\n- RK”", + "obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* 好吧,这就说得通了。", + "obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* 为什么我们不直接从这\n带刺的栅栏上爬过去?", + "obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* 唔,因为那样我们会\n被扎死...?", + "obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* 太酷了,我就这么办,\n你们去解谜吧。", + "obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* 唔,加油吧,Kris!", + "obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (你还不明白吗,Kris!?)", + "obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* 唔,Kris,我不觉得是...", + "obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* 干得漂亮,Kris!\n* 我觉得你的思路是对的!", + "obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* 干得漂亮,Kris!\n* 我觉得你的思路是对的!", + "obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* 嘿,Kris,你想放弃的话,\n随时都可以。", + "obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* 没关系的。", + "obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris,你自己踩在开关上\n可不行哦。", + "obj_boxpuzzle_event_slash_Step_0_gml_249_0": "* 你不是个箱子,哈哈。", + "obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris,别听他的。\n* 你可以是个箱子。", + "obj_boxpuzzle_event_slash_Step_0_gml_252_0": "* 有一次万圣节我就扮了个箱子。", + "obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ...唔,就只是一个箱子?", + "obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* 我又不能扮成一个该死的怪物。", + "obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* 哇-吼,你做到了,Kris!\n* 干得漂亮!", + "obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* 该死,没能扎到我自己。", + "obj_boxpuzzle_event_slash_Step_0_gml_298_0": "* 哦好吧。\n* 走吧,蠢货们。", + "obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* 干得漂亮,Kris...!", + "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* 看,我用箱子把门砸开了。\n* 简单。", + "obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris... 今天天气真好,\n不是吗^5? %", + "obj_carcutscene_slash_Alarm_5_gml_3_0": "* 我希望ASRIEL下周回来时\n还是这样^5。 %", + "obj_carcutscene_slash_Alarm_5_gml_4_0": "* 但我想知道... \n* 在经历了精彩的大学生活后..^5. %", + "obj_carcutscene_slash_Alarm_5_gml_5_0": "* 他还乐意回到我们\n这个小镇上吗...?^9 ^9 %%", + "obj_carcutscene_slash_Step_0_gml_17_0": "* Kris!你来了!我们应该\n还能赶得上!", + "obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!", + "obj_castlefront_event_slash_Step_0_gml_58_0": "* 嘿,你们在干什么...!?", + "obj_castlefront_event_slash_Step_0_gml_106_0": "* 他们无路可逃了!", + "obj_castlefront_event_slash_Step_0_gml_163_0": "* 等... 等等...!", + "obj_checker_animtest_slash_Step_0_gml_42_0": "伙计们", + "obj_checker_animtest_slash_Step_0_gml_43_0": "(不可言说的队名)吗。", + "obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer粉丝俱乐部吗。", + "obj_checker_animtest_slash_Step_0_gml_45_0": "快乐帮吗。", + "obj_checker_animtest_slash_Step_0_gml_47_0": "* 吼吼吼... \n* 不是冤家不聚头。", + "obj_checker_animtest_slash_Step_0_gml_48_0": "* 这不是", + "obj_checker_animtest_slash_Step_0_gml_49_0": "* 姑娘或者伙计们,\n趁还有机会快逃吧。", + "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!\n* 这次你又想干什么!?", + "obj_checker_animtest_slash_Step_0_gml_53_0": "* 吼吼吼... \n* 我只不过是警告你们而已...!", + "obj_checker_animtest_slash_Step_0_gml_82_0": "* 前方有令人毛骨悚然的东西\n等着你们!", + "obj_checker_animtest_slash_Step_0_gml_87_0": "* 吼吼吼!令我也非常困扰啊!", + "obj_checker_animtest_slash_Step_0_gml_92_0": "* 哈!吓得我都不能回家了!", + "obj_checker_animtest_slash_Step_0_gml_94_0": "* 是... 是什么呀!?", + "obj_checker_animtest_slash_Step_0_gml_178_0": "* 哦,嘿,小家伙...", + "obj_checker_animtest_slash_Step_0_gml_180_0": "* 哈!?你被那玩意给吓到了??", + "obj_checker_animtest_slash_Step_0_gml_182_0": "* 什么... 哇噻,紫色女孩!\n* 你一点都不怕的吗!?", + "obj_checker_animtest_slash_Step_0_gml_184_0": "* 哼,为什么要怕?\n它又能做什么?", + "obj_checker_animtest_slash_Step_0_gml_186_0": "* 这个嘛,通常...", + "obj_checker_animtest_slash_Step_0_gml_356_0": "* 通常它会踩死敌人,大概吧。", + "obj_checker_animtest_slash_Step_0_gml_589_0": "* 我们... 我们成功了!?", + "obj_checker_animtest_slash_Step_0_gml_624_0": "* 哇噻!!你们这群小鬼真有\n英雄气概!!", + "obj_checker_animtest_slash_Step_0_gml_625_0": "* 你成功地挽救了我接下来\n20分钟的生命!", + "obj_checker_animtest_slash_Step_0_gml_627_0": "* 是啊,是啊,\n我是挺不错,对吧...?", + "obj_checker_animtest_slash_Step_0_gml_657_0": "* 呃,Susie...?", + "obj_checker_animtest_slash_Step_0_gml_658_0": "* 不是有意贬低你,但是...", + "obj_checker_animtest_slash_Step_0_gml_659_0": "* 你... 其实一点也没帮上忙哦。", + "obj_checker_animtest_slash_Step_0_gml_660_0": "* 你攻击它,反而帮了倒忙。", + "obj_checker_animtest_slash_Step_0_gml_661_0": "* 如果你一开始就善待它...", + "obj_checker_animtest_slash_Step_0_gml_662_0": "* 我们就可以避开整场战斗了。", + "obj_checker_animtest_slash_Step_0_gml_664_0": "* 哈?\n* 你当真吗?", + "obj_checker_animtest_slash_Step_0_gml_665_0": "* 那玩意一看就是\n嗜血成性的样子!", + "obj_checker_animtest_slash_Step_0_gml_666_0": "* 唯一能拦得住它的\n就是我的斧子了!", + "obj_checker_animtest_slash_Step_0_gml_685_0": "* 还有,之前,\n你恐吓了那些军队...", + "obj_checker_animtest_slash_Step_0_gml_687_0": "* 那些家伙是敌人!\n敌人的存在意义就是被恐吓!", + "obj_checker_animtest_slash_Step_0_gml_689_0": "* 对啊!她没说错!!", + "obj_checker_animtest_slash_Step_0_gml_691_0": "* 再之前,你把一位无辜的人\n的蛋糕吃掉了...", + "obj_checker_animtest_slash_Step_0_gml_709_0": "* 蛋糕... 也是我的敌人。", + "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_712_0": "* Susie... 不管你乐不乐意...", + "obj_checker_animtest_slash_Step_0_gml_713_0": "* 你都是一名英雄。", + "obj_checker_animtest_slash_Step_0_gml_714_0": "* 一个有能力为未来\n带来和平的英雄。", + "obj_checker_animtest_slash_Step_0_gml_715_0": "* 你可不可以表现得... \n像个英雄一样呢?", + "obj_checker_animtest_slash_Step_0_gml_732_0": "* 哇,你这么一讲...", + "obj_checker_animtest_slash_Step_0_gml_733_0": "* 我这英雄当得是挺失败的,\n对吧?", + "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_762_0": "* 好吧,Ralsei。\n* 我明白了。\n* 我会改变自己。", + "obj_checker_animtest_slash_Step_0_gml_763_0": "* 从现在起,\n我不再是个烂英雄了。", + "obj_checker_animtest_slash_Step_0_gml_799_0": "* 我就当个【坏蛋】好了!", + "obj_checker_animtest_slash_Step_0_gml_820_0": "* 真...真的吗!?", + "obj_checker_animtest_slash_Step_0_gml_821_0": "* 你要和我一队?", + "obj_checker_animtest_slash_Step_0_gml_823_0": "* 对啊,说实话,\n听上去轻松多了。", + "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie,你不能——", + "obj_checker_animtest_slash_Step_0_gml_827_0": "* 闭嘴,牙膏小子!Susie现在是\n我的同伙了!", + "obj_checker_animtest_slash_Step_0_gml_829_0": "* 哈哈哈,没错,牙膏小子!", + "obj_checker_animtest_slash_Step_0_gml_831_0": "* 我们会穿上绣着两人名字的\n运动外套!", + "obj_checker_animtest_slash_Step_0_gml_833_0": "* 对!", + "obj_checker_animtest_slash_Step_0_gml_835_0": "* 然后去对方家里过夜!\n相互分享秘密!", + "obj_checker_animtest_slash_Step_0_gml_837_0": "* 唔,对?", + "obj_checker_animtest_slash_Step_0_gml_838_0": "* 总而言之,呃,伙计们,\n后会无期。", + "obj_checker_animtest_slash_Step_0_gml_840_0": "* 哈哈!!不过首先你们得要\n活得了那么久!", + "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...", + "obj_checker_animtest_slash_Step_0_gml_894_0": "* 或许我刚才不该对她\n那么严格的。", + "obj_checker_animtest_slash_Step_0_gml_895_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_896_0": "* 可是,我在担心Susie\n要是太渴望战斗...", + "obj_checker_animtest_slash_Step_0_gml_897_0": "* 恐怕会...", + "obj_checker_animtest_slash_Step_0_gml_898_0": "* 总之,我们就对她好点吧,\n行吗,Kris?", + "obj_checker_animtest_slash_Step_0_gml_899_0": "* 我相信Susie一定会\n很快回来的!", + "obj_checkers_enemy_slash_Step_0_gml_77_0": "* 国王跳棋跳着魔鬼的步伐。", + "obj_checkers_enemy_slash_Step_0_gml_79_0": "* 国王跳棋看上去很虚弱。", + "obj_checkers_enemy_slash_Step_0_gml_80_0": "* 国王跳棋的舞步变得无精打采了。", + "obj_checkers_enemy_slash_Step_0_gml_82_0": "* 皇冠松动了\\cY~1`% \\cW!", + "obj_checkers_enemy_slash_Step_0_gml_119_0": "* 国王跳棋感到自己被攻击了,\n压力很大!", + "obj_checkers_enemy_slash_Step_0_gml_129_0": "* 国王跳棋进行了自我治疗!", + "obj_checkers_enemy_slash_Step_0_gml_226_0": "* 国王跳棋的HP和攻击上升了!", + "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie!别攻击它了!\n你让它变得更强了!", + "obj_checkers_enemy_slash_Step_0_gml_230_0": "* 呸,让它认为我怕了?才不干!", + "obj_checkers_enemy_slash_Step_0_gml_263_0": "* 国王跳棋 - 攻击 9 防御 3\n* 茶...看?\n它是西洋跳棋,不是茶饼!", + "obj_checkers_enemy_slash_Step_0_gml_264_0": "跳着看", + "obj_checkers_enemy_slash_Step_0_gml_268_0": "* 国王跳棋 - 攻击 9 防御 3\n* 这还差不多。", + "obj_checkers_enemy_slash_Step_0_gml_277_0": "* 国王跳棋 - 攻击 9 防御 3\n* 注意它的必杀技:飞将攻击!", + "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (别忘了要让皇冠掉下来。)", + "obj_checkers_enemy_slash_Step_0_gml_282_0": "* 国王跳棋 - 攻击 9 防御 3\n* 它处于控制下,所以在攻击你们!", + "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (不过它没被控制时,\n也会攻击的吧...?)", + "obj_checkers_enemy_slash_Step_0_gml_296_0": "* 你对国王跳棋鞠躬。", + "obj_checkers_enemy_slash_Step_0_gml_327_0": "* 国王跳棋 回鞠了一躬。 \n* 它的皇冠松了一些!", + "obj_checkers_enemy_slash_Step_0_gml_330_0": "* 国王跳棋 回鞠了一躬。 \n* 它的皇冠松了一些!", + "obj_checkers_enemy_slash_Step_0_gml_332_0": "* 就是这样,Kris!如果我们\n能让它的皇冠掉下来的话...", + "obj_checkers_enemy_slash_Step_0_gml_333_0": "* 它应该会变回小家伙的样子...!", + "obj_checkers_enemy_slash_Step_0_gml_334_0": "* Susie!帮我们向它鞠躬!", + "obj_checkers_enemy_slash_Step_0_gml_336_0": "* 不需要,皇冠自然会掉...", + "obj_checkers_enemy_slash_Step_0_gml_337_0": "* 在我打翻这家伙之后!", + "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...", + "obj_checkers_enemy_slash_Step_0_gml_349_0": "* 嗯!?\n* 几乎没有作用啊!", + "obj_checkers_enemy_slash_Step_0_gml_350_0": "* 我们要怎么把皇冠弄掉呢...?", + "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ...唔。", + "obj_checkers_enemy_slash_Step_0_gml_359_0": "* 还是没有作用啊!", + "obj_checkers_enemy_slash_Step_0_gml_360_0": "* 我们该怎么做啊,Kris...?", + "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ...嘿。", + "obj_checkers_enemy_slash_Step_0_gml_369_0": "* 有时坚持就是胜利,Kris!", + "obj_checkers_enemy_slash_Step_0_gml_370_0": "* 虽然很难,但我们能做到的!!", + "obj_checkers_enemy_slash_Step_0_gml_372_0": "* 嘿你们这些家伙!!", + "obj_checkers_enemy_slash_Step_0_gml_398_0": "* 你和Ralsei鞠了一躬。", + "obj_checkers_enemy_slash_Step_0_gml_442_0": "* 国王跳棋回鞠了一躬。 \n* 它的皇冠松了一些!", + "obj_checkers_enemy_slash_Step_0_gml_445_0": "* 国王跳棋回鞠了一躬。 \n* 它的皇冠松了一些!", + "obj_checkers_enemy_slash_Step_0_gml_447_0": "* 就是这样,Kris!如果我们\n能让它的皇冠掉下来的话...", + "obj_checkers_enemy_slash_Step_0_gml_448_0": "* 它应该会变回小家伙的样子...!", + "obj_checkers_enemy_slash_Step_0_gml_449_0": "* Susie!帮我们向它鞠躬!", + "obj_checkers_enemy_slash_Step_0_gml_451_0": "* 不需要,皇冠自然会掉...", + "obj_checkers_enemy_slash_Step_0_gml_452_0": "* 在我打翻这家伙之后!", + "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...", + "obj_checkers_enemy_slash_Step_0_gml_487_0": "丢", + "obj_checkers_enemy_slash_Step_0_gml_489_0": "* 按", + "obj_checkers_enemy_slash_Step_0_gml_489_1": "来确定角度!", + "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie?你想要行动?\n唔,你有什么点子?", + "obj_checkers_enemy_slash_Step_0_gml_512_0": "* 呃... 我要怎么解释。", + "obj_checkers_enemy_slash_Step_0_gml_513_0": "* 我可能需要... \n* 你来帮我执行这个计划。", + "obj_checkers_enemy_slash_Step_0_gml_515_0": "* 没问题,Susie!\n* 我会帮你的!", + "obj_checkers_enemy_slash_Step_0_gml_516_0": "* 你想要为之前的事,\n对它表示歉意吗?", + "obj_checkers_enemy_slash_Step_0_gml_518_0": "* 不,我要你站稳了别动。", + "obj_checkers_enemy_slash_Step_0_gml_531_0": "* 你向国王跳棋解释躲避\nSusie攻击的重要性。", + "obj_checkers_enemy_slash_Step_0_gml_532_0": "* 但是它似乎没有听懂...", + "obj_checkers_enemy_slash_Step_0_gml_535_0": "* 你一边模拟着警笛声一边\n看向Susie.", + "obj_checkers_enemy_slash_Step_0_gml_536_0": "* 国王跳棋还是没能理解你的意思...", + "obj_checkers_enemy_slash_Step_0_gml_540_0": "* 你开始解释Susie不仅危险,\n还特别强。", + "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie的士气急剧上升。", + "obj_checkers_enemy_slash_Step_0_gml_542_0": "* 她的攻击力大幅上升了...!", + "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris!我们得把皇冠给弄下来!", + "obj_checkers_enemy_slash_Step_0_gml_579_0": "* 和我一起用Ralsei把皇冠砸掉!", + "obj_classscene_slash_Step_0_gml_14_0": "* 上课了,同学们都准备好...", + "obj_classscene_slash_Step_0_gml_60_0": "* 噢...K-Kris...!\n* 我们还以为你今天不来了呢!", + "obj_classscene_slash_Step_0_gml_61_0": "* 我们这个月有一项小组作业...", + "obj_classscene_slash_Step_0_gml_62_0": "* 呃... 就是说,去找个搭档,\n好吗?", + "obj_classscene_slash_Step_0_gml_107_0": "* 喂!你说什么?不行!\n* 我决不同意!\n* 驳回!!", + "obj_classscene_slash_Step_0_gml_108_0": "* 啊? 可-可是Kris还没有...", + "obj_classscene_slash_Step_0_gml_109_0": "* Noelle,你刚刚说什么?", + "obj_classscene_slash_Step_0_gml_110_0": "* 她刚刚说我俩一组就\n挺好的!", + "obj_classscene_slash_Step_0_gml_111_0": "* 其-其实,我是想知道能不能...", + "obj_classscene_slash_Step_0_gml_112_0": "* Noelle,你大点声行不行?", + "obj_classscene_slash_Step_0_gml_190_0": "* 你... \n* 你好,SUSIE。", + "obj_classscene_slash_Step_0_gml_203_0": "* ...", + "obj_classscene_slash_Step_0_gml_204_0": "* ...我迟到了?", + "obj_classscene_slash_Step_0_gml_205_0": "* 噢,没-没有!\n* 你很准时!\n* 我-我们是在,呃...", + "obj_classscene_slash_Step_0_gml_206_0": "* 为下次小组作业挑选搭档,\n结果...", + "obj_classscene_slash_Step_0_gml_207_0": "* 唔嗯,Susie,你和\nKris搭档!", + "obj_classscene_slash_Step_0_gml_209_0": "* ...", + "obj_classscene_slash_Step_0_gml_210_0": "* ...挺好。", + "obj_classscene_slash_Step_0_gml_230_0": "* ...", + "obj_classscene_slash_Step_0_gml_231_0": "* 既-既然大家都到齐了,\n那我就要布置作业了!", + "obj_classscene_slash_Step_0_gml_263_0": "* ...", + "obj_classscene_slash_Step_0_gml_294_0": "* 呃... \n* 有-有没有谁知道粉笔\n哪去了?", + "obj_classscene_slash_Step_0_gml_295_0": "* 这已经是第三次了,而且...", + "obj_classscene_slash_Step_0_gml_296_0": "* 你-你们也都明白\n没粉笔我可讲不了课!", + "obj_classscene_slash_Step_0_gml_298_0": "* 唔嗯,储物间里应该还有一盒...", + "obj_classscene_slash_Step_0_gml_299_0": "* 你要我来帮你 - %", + "obj_classscene_slash_Step_0_gml_300_0": "* 好-好主意,Noelle!\n* Susie,因-因为你是最晚到的...", + "obj_classscene_slash_Step_0_gml_301_0": "* 你可以帮我取一下吗...?", + "obj_classscene_slash_Step_0_gml_302_0": "*  ...", + "obj_classscene_slash_Step_0_gml_303_0": "* ...随便。", + "obj_classscene_slash_Step_0_gml_319_0": "* 要-要不咱们这么办?\n* 要是没人出来解释的话...", + "obj_classscene_slash_Step_0_gml_320_0": "* 你-你们就全都摊上麻烦了!", + "obj_classscene_slash_Step_0_gml_336_0": "* 有... 有人说两句吗?\n* 拜... 拜托?", + "obj_classscene_slash_Step_0_gml_337_0": "* 对了,储物间里应该\n还有一盒...", + "obj_classscene_slash_Step_0_gml_338_0": "* Alphys老师,\n要不然让我和Susie...", + "obj_classscene_slash_Step_0_gml_339_0": "* 好-好主意,Noelle!\n* Susie,因-因为你是最晚到的...", + "obj_classscene_slash_Step_0_gml_340_0": "* 不如就由你去替我拿吧...?", + "obj_classscene_slash_Step_0_gml_341_0": "*  ...", + "obj_classscene_slash_Step_0_gml_342_0": "* ...随便。", + "obj_classscene_slash_Step_0_gml_394_0": "* 还有,K...Kris... \n* 你能不能跟着她...", + "obj_classscene_slash_Step_0_gml_395_0": "* 嗯,确保她有拿到?\n* 还有,嗯,免得她惹麻烦...?", + "obj_classscene_slash_Step_0_gml_396_0": "* 谢了Kris!\n* 待会儿见!", + "obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* 嘿~!今天是我的生日~!\n* 你都没跟我问好!?\n* 其实,没关系的...", + "obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* 大家都来打个招呼吧~!\n* 闭嘴!他们不配跟我们打招呼!\n* 嘿,冷静点,两位。", + "obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* 一起来给我过生日吧~!\n* 好啊,来相互伤害啊!\n* 噢,对此我真的非常抱歉...!", + "obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* 噢,你们不知道今天是什么日子?\n* 你是说你们居然忘记了!?\n* 没关系的,我们又不熟。", + "obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* 今天是我们的生日~!耶~!\n* 我会让你后悔的!\n* 噢,真是太对不起了...", + "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(疲惫)", + "obj_clubsenemy_old_slash_Step_0_gml_11_0": "善良的嘴", + "obj_clubsenemy_old_slash_Step_0_gml_12_0": "愤怒的嘴", + "obj_clubsenemy_old_slash_Step_0_gml_13_0": "聪明的嘴", + "obj_clubsenemy_old_slash_Step_0_gml_17_0": "你好!", + "obj_clubsenemy_old_slash_Step_0_gml_18_0": "去死!\n去死!\n去死!", + "obj_clubsenemy_old_slash_Step_0_gml_19_0": "请无视\n他们。", + "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!", + "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No,that\none's MINE!", + "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)", + "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?", + "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!", + "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)", + "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!", + "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!", + "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...", + "obj_clubsenemy_old_slash_Step_0_gml_47_0": "今天天气\n真好呀。", + "obj_clubsenemy_old_slash_Step_0_gml_48_0": "什么?\n天气糟透了!", + "obj_clubsenemy_old_slash_Step_0_gml_49_0": "拜托\n别吵了,\n你俩...", + "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!", + "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!", + "obj_clubsenemy_old_slash_Step_0_gml_63_0": "拜托\n别吵了,\n你俩...", + "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.", + "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?", + "obj_clubsenemy_old_slash_Step_0_gml_69_0": "拜托\n别吵了,\n你俩...", + "obj_clubsenemy_old_slash_Step_0_gml_73_0": "我想吃\n个足球。", + "obj_clubsenemy_old_slash_Step_0_gml_74_0": "运动!\n我最爱的\n食物!", + "obj_clubsenemy_old_slash_Step_0_gml_75_0": "噢!我超爱\n吃的!", + "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.", + "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!", + "obj_clubsenemy_old_slash_Step_0_gml_88_0": "拜托\n别吵了,\n你俩...", + "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh,oh! That\nboy is ever\nso cute!", + "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!", + "obj_clubsenemy_old_slash_Step_0_gml_94_0": "他???\n...呃,好吧。", + "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)", + "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh,oh!\nI want a\nsweet boy.", + "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE,like\nme!", + "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.", + "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!", + "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!", + "obj_clubsenemy_old_slash_Step_0_gml_107_0": "拜托\n别吵了,\n你俩...", + "obj_clubsenemy_old_slash_Step_0_gml_117_0": "我喜欢\n树的味道。", + "obj_clubsenemy_old_slash_Step_0_gml_118_0": "噢!\n我也是!", + "obj_clubsenemy_old_slash_Step_0_gml_119_0": "花粉让我...\n呃,当然!", + "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.", + "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!", + "obj_clubsenemy_old_slash_Step_0_gml_125_0": "拜托\n别吵了,\n你俩...", + "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...", + "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!", + "obj_clubsenemy_old_slash_Step_0_gml_132_0": "拜托\n别吵了,\n你俩...", + "obj_clubsenemy_old_slash_Step_0_gml_139_0": "啊,是他\n做的吗!?\n真贴心!", + "obj_clubsenemy_old_slash_Step_0_gml_140_0": "太可爱了!\n我想要!", + "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)", + "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!", + "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!", + "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)", + "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* 三头草露出了三个可怕的微笑。", + "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* 三头草正在和自己拌嘴。", + "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* 三头草正在低声讨论可爱的男孩子。", + "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* 三头草正在争论哪个是自己的牙刷。", + "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* 三头草哼着一段跑调的合唱。", + "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* 闻起来像三叶草和露水。", + "obj_clubsenemy_old_slash_Step_0_gml_210_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* 三头草有点蔫了。", + "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* 三头草和她自己相处得不错。", + "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* 暴力打破了三头草之间的和睦。", + "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* 三头草 - 攻击 8 防御 2\n* 三个臭皮匠,顶个诸葛亮!\n* 其实是三个头... 也许还顶不上。", + "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.", + "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.", + "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.", + "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...", + "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* 你和Ralsei警告敌人们小心Susie。\n* 所有人都警觉起来。", + "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(警觉)", + "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(疲惫)", + "obj_clubsenemy_slash_Draw_0_gml_6_0": "(疲惫)", + "obj_clubsenemy_slash_Step_0_gml_11_0": "善良的嘴", + "obj_clubsenemy_slash_Step_0_gml_12_0": "愤怒的嘴", + "obj_clubsenemy_slash_Step_0_gml_13_0": "聪明的嘴", + "obj_clubsenemy_slash_Step_0_gml_17_0": "你好!", + "obj_clubsenemy_slash_Step_0_gml_18_0": "去死!\n去死!\n去死!", + "obj_clubsenemy_slash_Step_0_gml_19_0": "请无视\n他们。", + "obj_clubsenemy_slash_Step_0_gml_24_0": "让我们\n认识一下\n你吧~", + "obj_clubsenemy_slash_Step_0_gml_25_0": "给我\n滚!!", + "obj_clubsenemy_slash_Step_0_gml_26_0": "非常\n抱歉...", + "obj_clubsenemy_slash_Step_0_gml_31_0": "今天天气\n真好呀。", + "obj_clubsenemy_slash_Step_0_gml_32_0": "什么?\n天气糟透了!", + "obj_clubsenemy_slash_Step_0_gml_33_0": "拜托\n别吵了,\n你俩...", + "obj_clubsenemy_slash_Step_0_gml_39_0": "今天是我\n的生日~", + "obj_clubsenemy_slash_Step_0_gml_40_0": "什么!?不!\n今天是我\n的生日!", + "obj_clubsenemy_slash_Step_0_gml_41_0": "我们是\n三胞胎...", + "obj_clubsenemy_slash_Step_0_gml_46_0": "我觉得眼镜\n超可爱的...", + "obj_clubsenemy_slash_Step_0_gml_47_0": "毛茸茸!\n戴眼镜!\n就是他!", + "obj_clubsenemy_slash_Step_0_gml_48_0": "他???\n...呃,好吧。", + "obj_clubsenemy_slash_Step_0_gml_53_0": "网球焗意面。", + "obj_clubsenemy_slash_Step_0_gml_54_0": "太聪明了!", + "obj_clubsenemy_slash_Step_0_gml_55_0": "我们都赞成。", + "obj_clubsenemy_slash_Step_0_gml_60_0": "动物有点\n烦人。", + "obj_clubsenemy_slash_Step_0_gml_61_0": "想想都觉得\n讨厌。", + "obj_clubsenemy_slash_Step_0_gml_62_0": "(虽然没\n见过,但...)", + "obj_clubsenemy_slash_Step_0_gml_68_0": "我喜欢\n树的味道。", + "obj_clubsenemy_slash_Step_0_gml_69_0": "噢!\n我也是!", + "obj_clubsenemy_slash_Step_0_gml_70_0": "花粉让我...\n呃,当然!", + "obj_clubsenemy_slash_Step_0_gml_76_0": "啊,是他\n做的吗!?\n真贴心!", + "obj_clubsenemy_slash_Step_0_gml_77_0": "太可爱了!\n我想要!", + "obj_clubsenemy_slash_Step_0_gml_78_0": "(难道不\n觉得...有些\n无聊吗?)", + "obj_clubsenemy_slash_Step_0_gml_134_0": "* 三头草露出了三个可怕的微笑。", + "obj_clubsenemy_slash_Step_0_gml_135_0": "* 三头草正在和自己拌嘴。", + "obj_clubsenemy_slash_Step_0_gml_136_0": "* 三头草正在低声讨论可爱的男孩子。", + "obj_clubsenemy_slash_Step_0_gml_137_0": "* 三头草正在争论哪个是自己的牙刷。", + "obj_clubsenemy_slash_Step_0_gml_138_0": "* 三头草哼着一段跑调的合唱。", + "obj_clubsenemy_slash_Step_0_gml_139_0": "* 闻起来像三叶草和露水。", + "obj_clubsenemy_slash_Step_0_gml_140_0": "* 聊了这么久,\n三头草好像有点【疲惫】了。", + "obj_clubsenemy_slash_Step_0_gml_141_0": "* 三头草有点蔫了。", + "obj_clubsenemy_slash_Step_0_gml_142_0": "* 三头草和她自己相处得不错。", + "obj_clubsenemy_slash_Step_0_gml_143_0": "* 暴力打破了三头草之间的和睦。", + "obj_clubsenemy_slash_Step_0_gml_163_0": "* 三头草 - 攻击 8 防御 2\n* 三个臭皮匠,顶个诸葛亮!\n* 其实是三个头... 也许还顶不上。", + "obj_clubsenemy_slash_Step_0_gml_187_0": "* 呃,你生日想要什么?", + "obj_clubsenemy_slash_Step_0_gml_196_0": "好好聊个天\n就行~", + "obj_clubsenemy_slash_Step_0_gml_197_0": "白痴!\n要礼物啊!!!", + "obj_clubsenemy_slash_Step_0_gml_198_0": "(讨论我们\n喜欢的话题\n就好。)", + "obj_clubsenemy_slash_Step_0_gml_210_0": "* (看来你应该聊聊别的...)", + "obj_clubsenemy_slash_Step_0_gml_223_0": "* 嗯...你们喜欢什么样的男孩子?", + "obj_clubsenemy_slash_Step_0_gml_233_0": "可爱的!\n哼哼~\n", + "obj_clubsenemy_slash_Step_0_gml_234_0": "温柔的,\n像我一样!", + "obj_clubsenemy_slash_Step_0_gml_235_0": "不要...\n呃,我是说,\n我全都要。", + "obj_clubsenemy_slash_Step_0_gml_247_0": "* (看来三头草挺爱聊这个的...)", + "obj_clubsenemy_slash_Step_0_gml_258_0": "* 你喜欢,呃... 运动吗?", + "obj_clubsenemy_slash_Step_0_gml_268_0": "我想吃\n个足球。", + "obj_clubsenemy_slash_Step_0_gml_269_0": "运动!\n我最爱的\n食物!", + "obj_clubsenemy_slash_Step_0_gml_270_0": "噢!我超爱\n吃的!", + "obj_clubsenemy_slash_Step_0_gml_282_0": "* (看来三头草挺爱聊这个的...)", + "obj_clubsenemy_slash_Step_0_gml_290_0": "* 你提出了动物的话题。", + "obj_clubsenemy_slash_Step_0_gml_291_0": "* 三头草好像不感兴趣...", + "obj_clubsenemy_slash_Step_0_gml_301_0": "* 你提出了树木的话题。\n三头草似乎很开心...", + "obj_clubsenemy_slash_Step_0_gml_314_0": "(疲惫)", + "obj_credits_slash_Step_0_gml_13_0": "送走黯淡的斜阳", + "obj_credits_slash_Step_0_gml_19_0": "送走黯淡的斜阳", + "obj_credits_slash_Step_0_gml_21_0": "", + "obj_credits_slash_Step_0_gml_22_0": "第一章", + "obj_credits_slash_Step_0_gml_24_0": "", + "obj_credits_slash_Step_0_gml_33_0": "夜幕张开了翅膀", + "obj_credits_slash_Step_0_gml_38_0": "主美工,动画师,修正", + "obj_credits_slash_Step_0_gml_39_0": "(背景,地面世界,战斗)", + "obj_credits_slash_Step_0_gml_40_0": "(怀旧风配色及菜单美工,边框)", + "obj_credits_slash_Step_0_gml_42_0": "", + "obj_credits_slash_Step_0_gml_54_0": "曾经熟悉的地方", + "obj_credits_slash_Step_0_gml_59_0": "Lancer,方钻,心桃", + "obj_credits_slash_Step_0_gml_60_0": "三头草,国王,Jevil", + "obj_credits_slash_Step_0_gml_61_0": "角色原创设计", + "obj_credits_slash_Step_0_gml_64_0": "", + "obj_credits_slash_Step_0_gml_70_0": "恍若梦一样", + "obj_credits_slash_Step_0_gml_89_0": "灵魂深处的光芒", + "obj_credits_slash_Step_0_gml_95_0": "日语本地化", + "obj_credits_slash_Step_0_gml_96_0": "好人Ⅲ[Lyra]", + "obj_credits_slash_Step_0_gml_98_0": "翻译者", + "obj_credits_slash_Step_0_gml_99_0": "yig,stargazy,米粒,\nWiike,JH,瑶玲,\n一瓶洋酒,田澄", + "obj_credits_slash_Step_0_gml_108_0": "灵魂深处的光芒", + "obj_credits_slash_Step_0_gml_113_0": "照亮冰冷的寒霜", + "obj_credits_slash_Step_0_gml_119_0": "Don't Forget (人声版)", + "obj_credits_slash_Step_0_gml_120_0": "钢琴演奏\n 歌手", + "obj_credits_slash_Step_0_gml_121_0": "", + "obj_credits_slash_Step_0_gml_131_0": "坚守着 最真挚的誓言", + "obj_credits_slash_Step_0_gml_136_0": "服饰 \n 配色协助", + "obj_credits_slash_Step_0_gml_137_0": "配色协助", + "obj_credits_slash_Step_0_gml_138_0": "", + "obj_credits_slash_Step_0_gml_147_0": "坚守着 最真挚的誓言", + "obj_credits_slash_Step_0_gml_152_0": "特别鸣谢", + "obj_credits_slash_Step_0_gml_153_0": "Chess(支持)", + "obj_credits_slash_Step_0_gml_174_0": "别遗忘 夜里有我相伴", + "obj_credits_slash_Step_0_gml_180_0": "别遗忘 夜里有我相伴", + "obj_credits_slash_Step_0_gml_187_0": "敬请期待", + "obj_credits_slash_Step_0_gml_188_0": "第二章", + "obj_darkcastle_event_slash_Step_0_gml_20_0": "* 一座城堡...?", + "obj_darkcastle_event_slash_Step_0_gml_21_0": "* 为什么储物间里会有一座\n城堡...?", + "obj_darkcastle_event_slash_Step_0_gml_32_0": "欢迎,英雄们...!", + "obj_darkcastle_event_slash_Step_0_gml_46_0": "* 是谁!?", + "obj_darkcastle_event_slash_Step_0_gml_58_0": "不必紧张..\n我不是你们的敌人。", + "obj_darkcastle_event_slash_Step_0_gml_59_0": "二位,\n请上前来吧...", + "obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris,Susie... \n* 感谢你们的倾听。", + "obj_darkcastle_event_slash_Step_0_gml_143_0": "* 我相信你们二位\n便是\\cY传说\\cW里的\\cY英雄\\cW。", + "obj_darkcastle_event_slash_Step_0_gml_144_0": "* 不论遇到何种敌人...", + "obj_darkcastle_event_slash_Step_0_gml_145_0": "* ...你们二位都拥有能够\n\\cY拯救世界\\cW的\\cY勇气\\cW。", + "obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cY三角战士\\cW们! \n* 请...接受你们的命运吧!", + "obj_darkcastle_event_slash_Step_0_gml_181_0": "* 呃..^3. \n* 还是算了。", + "obj_darkcastle_event_slash_Step_0_gml_183_0": "* 什...什么?", + "obj_darkcastle_event_slash_Step_0_gml_185_0": "* 你说我?\n* 居然能是什么英雄...?", + "obj_darkcastle_event_slash_Step_0_gml_186_0": "* 你找错人了。", + "obj_darkcastle_event_slash_Step_0_gml_188_0": "* 可-可是Susie,没有了你... \n* 这个世界会...", + "obj_darkcastle_event_slash_Step_0_gml_190_0": "* 那又怎样?\n* 就算世界毁灭了...", + "obj_darkcastle_event_slash_Step_0_gml_191_0": "* 跟我也毫无关系。", + "obj_darkcastle_event_slash_Step_0_gml_192_0": "* 老实说没准还挺有趣的。", + "obj_darkcastle_event_slash_Step_0_gml_194_0": "* ...", + "obj_darkcastle_event_slash_Step_0_gml_196_0": "* 总之,Kris...", + "obj_darkcastle_event_slash_Step_0_gml_197_0": "* 如果你非要跟这奇葩\n玩过家家...", + "obj_darkcastle_event_slash_Step_0_gml_198_0": "* 就呆在这。", + "obj_darkcastle_event_slash_Step_0_gml_199_0": "* 我自己去找离开的路。", + "obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie... \n* 等等!", + "obj_darkcastle_event_slash_Step_0_gml_276_0": "* 吼吼吼!", + "obj_darkcastle_event_slash_Step_0_gml_277_0": "* 英雄们这就想着逃跑啦...", + "obj_darkcastle_event_slash_Step_0_gml_278_0": "* 他们甚至连我在这里都不知道。", + "obj_darkcastle_event_slash_Step_0_gml_279_0": "* 这下爸爸一定会让我当\n本月最佳儿子啦!", + "obj_darkcastle_event_slash_Step_0_gml_281_0": "* 你又是哪根葱!?", + "obj_darkcastle_event_slash_Step_0_gml_283_0": "* 我是...!", + "obj_darkcastle_event_slash_Step_0_gml_287_0": "* 吼吼吼!\n* 打倒一个书呆子,还剩两个!", + "obj_darkcastle_event_slash_Step_0_gml_288_0": "* 这下爸爸一定会让我当\n本月最佳儿子啦!", + "obj_darkcastle_event_slash_Step_0_gml_290_0": "* 你又是哪根葱!?", + "obj_darkcastle_event_slash_Step_0_gml_292_0": "* 我是...!", + "obj_darkcastle_event_slash_Step_0_gml_327_0": "* 坏蛋。", + "obj_darkcastle_event_slash_Step_0_gml_328_0": "* 就凭你们几个\\cY小鬼\\cW\n也想封印我们的\\cY黑暗喷泉\\cW?!", + "obj_darkcastle_event_slash_Step_0_gml_329_0": "* 而且^2——\n再次强调你们是群\\cY小鬼\\cW—— ", + "obj_darkcastle_event_slash_Step_0_gml_330_0": "* 还妄图把世界从永恒黑暗中\n拯救出来?!", + "obj_darkcastle_event_slash_Step_0_gml_332_0": "* 呃。", + "obj_darkcastle_event_slash_Step_0_gml_334_0": "* 别想抵赖...!", + "obj_darkcastle_event_slash_Step_0_gml_335_0": "* 我们都清楚你们想去\\cY东边\\cW!", + "obj_darkcastle_event_slash_Step_0_gml_336_0": "* 那是你们回家的唯一方法!", + "obj_darkcastle_event_slash_Step_0_gml_337_0": "* 但是,我,LANCER,\n不会任你们妄为!", + "obj_darkcastle_event_slash_Step_0_gml_338_0": "* 我还有一份完美的两步计划\n来确保万无一失。", + "obj_darkcastle_event_slash_Step_0_gml_339_0": "* 第一步^3。\n* 我揍扁你。", + "obj_darkcastle_event_slash_Step_0_gml_340_0": "* 第二步^3。\n* 你输了!", + "obj_darkcastle_event_slash_Step_0_gml_342_0": "* 嗯^2。计划不错,孩子。", + "obj_darkcastle_event_slash_Step_0_gml_344_0": "* 真-真的...?", + "obj_darkcastle_event_slash_Step_0_gml_346_0": "* 真的,而且...", + "obj_darkcastle_event_slash_Step_0_gml_347_0": "* 介意我反过来用它对付你吗?", + "obj_darkcastle_event_slash_Step_0_gml_360_0": "* 坏蛋。", + "obj_darkcastle_event_slash_Step_0_gml_362_0": "* “坏蛋”?", + "obj_darkcastle_event_slash_Step_0_gml_364_0": "* 你懂的^2。\n* 就是传说里提到过的^2,\n* 那个泪滴头的小孩?", + "obj_darkcastle_event_slash_Step_0_gml_366_0": "* ...不懂?", + "obj_darkcastle_event_slash_Step_0_gml_368_0": "* 唉^2。\n* 这解释起来就难了。", + "obj_darkcastle_event_slash_Step_0_gml_388_0": "* 呃... \n* 我可以帮忙解释...!", + "obj_darkcastle_event_slash_Step_0_gml_390_0": "* 好孩子别来瞎搀和!", + "obj_darkcastle_event_slash_Step_0_gml_392_0": "* 不!\n* 我会用生命守护英雄们!", + "obj_darkcastle_event_slash_Step_0_gml_394_0": "* 我说,你先闪开行不行?\n* 我想听这孩子说说。", + "obj_darkcastle_event_slash_Step_0_gml_412_0": "* 好吧,长话短说^2。\n* 你们是英雄。", + "obj_darkcastle_event_slash_Step_0_gml_413_0": "* 你们要去东边^2,然后封印我们的\n黑暗喷泉。", + "obj_darkcastle_event_slash_Step_0_gml_414_0": "* 这样便能阻止黑暗笼罩世界。", + "obj_darkcastle_event_slash_Step_0_gml_415_0": "* 而我们^2,则不想让你们得逞^2,\n因为:", + "obj_darkcastle_event_slash_Step_0_gml_416_0": "* 黑暗笼罩世界,\n酷炫又无敌。", + "obj_darkcastle_event_slash_Step_0_gml_418_0": "* 等等^2,我们为什么要去阻止它?", + "obj_darkcastle_event_slash_Step_0_gml_420_0": "* 呃,我也不知道..^2.\n* 要不然我回去问问我爸?", + "obj_darkcastle_event_slash_Step_0_gml_440_0": "* 我来告诉你!", + "obj_darkcastle_event_slash_Step_0_gml_442_0": "* 我们用不着。", + "obj_darkcastle_event_slash_Step_0_gml_460_0": "* 所以你其实是想^2,\n和我们打一架?", + "obj_darkcastle_event_slash_Step_0_gml_462_0": "* 回答-正确!", + "obj_darkcastle_event_slash_Step_0_gml_464_0": "* 行吧,孩子...", + "obj_darkcastle_event_slash_Step_0_gml_465_0": "* 你总算说了句我能听懂的。", + "obj_darkcastle_event_slash_Step_0_gml_552_0": "* 你们俩没事吧...?", + "obj_darkcastle_event_slash_Step_0_gml_569_0": "* 呃,请允许我正式进行自我\n介绍,我是...", + "obj_darkcastle_event_slash_Step_0_gml_571_0": "* 啧,你就不能\n把那兜帽去掉吗?", + "obj_darkcastle_event_slash_Step_0_gml_572_0": "* 我都快听不见\n你在那里面嘟囔什么了。", + "obj_darkcastle_event_slash_Step_0_gml_574_0": "* 呃呃呃,好吧...", + "obj_darkcastle_event_slash_Step_0_gml_611_0": "* 大家好。\n* 我叫Ralsei.", + "obj_darkcastle_event_slash_Step_0_gml_612_0": "* Kris,Susie..^2. \n* 很荣幸认识你们!", + "obj_darkcastle_event_slash_Step_0_gml_613_0": "* 我们肯定能够\n成为好朋友^2,并且...", + "obj_darkcastle_event_slash_Step_0_gml_615_0": "* 离开这里的最快路线是向东走^2,\n是吗?", + "obj_darkcastle_event_slash_Step_0_gml_617_0": "* 没错^2!\n* 我们就是要向...", + "obj_darkcastle_event_slash_Step_0_gml_619_0": "* 知道了。", + "obj_darkcastle_event_slash_Step_0_gml_637_0": "* 学校见,Kris.", + "obj_darkcastle_event_slash_Step_0_gml_663_0": "* 呃...", + "obj_darkcastle_event_slash_Step_0_gml_664_0": "* 看来..^2. 就只有我们两个人了...", + "obj_darkcastle_event_slash_Step_0_gml_702_0": "* Kris,我是一名\\cY王子\\cW,可是...", + "obj_darkcastle_event_slash_Step_0_gml_703_0": "* 我,呃,目前没有臣民。", + "obj_darkcastle_event_slash_Step_0_gml_704_0": "* 我孤单一人在这里等你们两个...", + "obj_darkcastle_event_slash_Step_0_gml_705_0": "* 呃... 等了好久好久。\n等了一辈子。", + "obj_darkcastle_event_slash_Step_0_gml_706_0": "* 所以..^2. \n* 我真的真的很高兴能遇见你们。", + "obj_darkcastle_event_slash_Step_0_gml_707_0": "* 希望我们能成为好朋友^2,Kris.", + "obj_darkcastle_event_slash_Step_0_gml_723_0": "* 我们去找Susie吧。\n* 她肯定往东南方向走了。", + "obj_darkcastle_event_slash_Step_0_gml_749_0": "* 你来带路吧,Kris!", + "obj_darkcontroller_slash_Draw_0_gml_47_0": "", + "obj_darkcontroller_slash_Draw_0_gml_74_0": "设置", + "obj_darkcontroller_slash_Draw_0_gml_79_0": "关", + "obj_darkcontroller_slash_Draw_0_gml_79_1": "开", + "obj_darkcontroller_slash_Draw_0_gml_80_0": "关", + "obj_darkcontroller_slash_Draw_0_gml_80_1": "开", + "obj_darkcontroller_slash_Draw_0_gml_81_0": "关", + "obj_darkcontroller_slash_Draw_0_gml_81_1": "开", + "obj_darkcontroller_slash_Draw_0_gml_82_0": "关", + "obj_darkcontroller_slash_Draw_0_gml_82_1": "开", + "obj_darkcontroller_slash_Draw_0_gml_86_0": "主音量", + "obj_darkcontroller_slash_Draw_0_gml_91_0": "控制", + "obj_darkcontroller_slash_Draw_0_gml_92_0": "简化视觉效果", + "obj_darkcontroller_slash_Draw_0_gml_93_0": "全屏", + "obj_darkcontroller_slash_Draw_0_gml_94_0": "自动奔跑", + "obj_darkcontroller_slash_Draw_0_gml_95_0": "回到标题页面", + "obj_darkcontroller_slash_Draw_0_gml_96_0": "返回", + "obj_darkcontroller_slash_Draw_0_gml_101_0": "随时可按住ESC\n退出程序。\n \n \n按下~1返回。", + "obj_darkcontroller_slash_Draw_0_gml_113_0": "功能", + "obj_darkcontroller_slash_Draw_0_gml_114_0": "按键", + "obj_darkcontroller_slash_Draw_0_gml_115_0": "手柄", + "obj_darkcontroller_slash_Draw_0_gml_117_0": "下", + "obj_darkcontroller_slash_Draw_0_gml_118_0": "右", + "obj_darkcontroller_slash_Draw_0_gml_119_0": "上", + "obj_darkcontroller_slash_Draw_0_gml_120_0": "左", + "obj_darkcontroller_slash_Draw_0_gml_121_0": "确认", + "obj_darkcontroller_slash_Draw_0_gml_122_0": "取消", + "obj_darkcontroller_slash_Draw_0_gml_123_0": "菜单", + "obj_darkcontroller_slash_Draw_0_gml_124_0": "恢复默认设置", + "obj_darkcontroller_slash_Draw_0_gml_125_0": "完成", + "obj_darkcontroller_slash_Draw_0_gml_207_0": "攻击:", + "obj_darkcontroller_slash_Draw_0_gml_208_0": "防御:", + "obj_darkcontroller_slash_Draw_0_gml_209_0": "魔力:", + "obj_darkcontroller_slash_Draw_0_gml_212_0": "胆量:", + "obj_darkcontroller_slash_Draw_0_gml_214_0": "", + "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_231_0": "狗:", + "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 人类\n一具装有人类\n灵魂的躯体。", + "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 领队\n用各种【行动】\n引导着队伍。", + "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 床铺调查员\n莫名其妙地\n调查了所有床。", + "obj_darkcontroller_slash_Draw_0_gml_251_0": "粗暴度:", + "obj_darkcontroller_slash_Draw_0_gml_252_0": "野蛮度:", + "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 刻薄女孩\n除了打架\n什么都不会做。", + "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 黑暗骑士\n使用黑暗能量\n造成伤害。", + "obj_darkcontroller_slash_Draw_0_gml_265_0": "温柔", + "obj_darkcontroller_slash_Draw_0_gml_269_0": "狗度", + "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 孤独的王子\n暗世界生物。\n没有臣民。", + "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 刺毛王子\n使用他结实的\n围巾造成伤害。", + "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 毛茸茸王子\n弱小,但有不错的\n治疗能力。", + "obj_darkcontroller_slash_Draw_0_gml_286_0": "毛茸度:", + "obj_darkcontroller_slash_Draw_0_gml_423_0": "(无)", + "obj_darkcontroller_slash_Draw_0_gml_435_0": "(无)", + "obj_darkcontroller_slash_Draw_0_gml_447_0": "(无)", + "obj_darkcontroller_slash_Draw_0_gml_556_0": "攻击:", + "obj_darkcontroller_slash_Draw_0_gml_557_0": "防御:", + "obj_darkcontroller_slash_Draw_0_gml_558_0": "魔力:", + "obj_darkcontroller_slash_Draw_0_gml_643_0": "(", + "obj_darkcontroller_slash_Draw_0_gml_736_0": "无能力", + "obj_darkcontroller_slash_Draw_0_gml_773_0": "无能力", + "obj_darkcontroller_slash_Draw_0_gml_807_0": "使用", + "obj_darkcontroller_slash_Draw_0_gml_809_0": "丢弃", + "obj_darkcontroller_slash_Draw_0_gml_811_0": "重要", + "obj_darkcontroller_slash_Draw_0_gml_829_0": "确认要丢弃\n", + "obj_darkcontroller_slash_Step_0_gml_129_0": "* ...", + "obj_darkcontroller_slash_Step_0_gml_135_0": "* (你狠狠地扔掉了手册。)\n* (它的内页飘散在风中。)", + "obj_darkcontroller_slash_Step_0_gml_137_0": "* ..................", + "obj_darkcontroller_slash_Step_0_gml_138_0": "* 唔... \n* 没-没事的,Kris!\n* 我还是可以...", + "obj_darkcontroller_slash_Step_0_gml_139_0": "* 下次我会做个更好的出来!", + "obj_darkcontroller_slash_Step_0_gml_147_0": "* (你砰地把手册扔在地上。)", + "obj_darkcontroller_slash_Step_0_gml_149_0": "* 嘿,Kris。\n* 你在做什么...?", + "obj_darkcontroller_slash_Step_0_gml_150_0": "* 哦不!\n* 是那本手册吗?", + "obj_darkcontroller_slash_Step_0_gml_151_0": "* 看起来你不小心掉地上了...", + "obj_darkcontroller_slash_Step_0_gml_152_0": "* 来,Kris!\n* 你不想弄丢的吧!", + "obj_darkcontroller_slash_Step_0_gml_154_0": "* (你得到了手册。)\n* (再一次。)", + "obj_darkdoor_slash_Step_0_gml_21_0": "* 噢,储物柜到了。\n* 真可惜...", + "obj_darkdoor_slash_Step_0_gml_22_0": "* 我们才刚找到点乐子呢。", + "obj_darkdoor_slash_Step_0_gml_72_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_73_0": "* 嘿,Kris,是我想多了?\n你有没有觉得...", + "obj_darkdoor_slash_Step_0_gml_74_0": "* 这里头也太黑了?", + "obj_darkdoor_slash_Step_0_gml_90_0": "* 磨蹭什么呢,Kris?\n* 你到底进不进去?", + "obj_darkdoor_slash_Step_0_gml_117_0": "* 好啊!\n* 你要当个怂包的话,那就由我...", + "obj_darkdoor_slash_Step_0_gml_132_0": "* 我们两个同时进去!!", + "obj_darkdoor_slash_Step_0_gml_194_0": "* 天哪,太阳都快落山了...", + "obj_darkdoor_slash_Step_0_gml_195_0": "* 其他人肯定早就回家了。", + "obj_darkdoor_slash_Step_0_gml_215_0": "* 我猜Alphys不至于笨到\n再让我们去做事了吧?", + "obj_darkdoor_slash_Step_0_gml_252_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_268_0": "* 好了,看来我们得走了。", + "obj_darkdoor_slash_Step_0_gml_269_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_270_0": "* 那就... 回头见。", + "obj_darkdoor_slash_Step_0_gml_298_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_299_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_300_0": "* ...Kris?", + "obj_darkdoor_slash_Step_0_gml_363_0": "* 我们明天再回那边一趟吧,\n怎么样?", + "obj_darkphone_event_slash_Step_0_gml_42_0": "* 但看起来完全打不通。", + "obj_diamondenemy_slash_Draw_0_gml_6_0": "(疲惫)", + "obj_diamondenemy_slash_Step_0_gml_11_0": "给我们发工资\n的家伙万岁!", + "obj_diamondenemy_slash_Step_0_gml_12_0": "闪呀,闪呀", + "obj_diamondenemy_slash_Step_0_gml_13_0": "我只是个\n普通人。", + "obj_diamondenemy_slash_Step_0_gml_14_0": "吃我这招\n钻石切割!", + "obj_diamondenemy_slash_Step_0_gml_24_0": "是啊,\n我想你说的\n有道理。", + "obj_diamondenemy_slash_Step_0_gml_28_0": "(呵欠)...\n什么? 好吧...", + "obj_diamondenemy_slash_Step_0_gml_77_0": "* 方钻闪烁出平平无奇的光。", + "obj_diamondenemy_slash_Step_0_gml_78_0": "* 方钻缺乏选择的主见。", + "obj_diamondenemy_slash_Step_0_gml_79_0": "* 方钻在想精雕细琢的石头。", + "obj_diamondenemy_slash_Step_0_gml_80_0": "* 方钻不喜欢它的老板,\n但是还没考虑过辞职的事。", + "obj_diamondenemy_slash_Step_0_gml_81_0": "* 闻起来像珠宝。", + "obj_diamondenemy_slash_Step_0_gml_82_0": "* 方钻快要睡着了。", + "obj_diamondenemy_slash_Step_0_gml_83_0": "* 方钻的光泽变得黯淡了。", + "obj_diamondenemy_slash_Step_0_gml_84_0": "* 方钻对休战没什么意见。", + "obj_diamondenemy_slash_Step_0_gml_118_0": "好吧,\n你们说服\n我了!!", + "obj_diamondenemy_slash_Step_0_gml_154_0": "* 方钻 - 攻击 6 防御 0\n* 这颗优柔寡断的钻石可不是\n女生们的好朋友。", + "obj_diamondenemy_slash_Step_0_gml_163_0": "* 你告诉方钻停手。\n* 它的斗志剧烈地动摇了。", + "obj_diamondenemy_slash_Step_0_gml_173_0": "* 你教育敌人要认识到友善的\n重要性。", + "obj_diamondenemy_slash_Step_0_gml_174_0": "* 敌人们开始\\cB疲倦\\cW...", + "obj_diamondenemy_slash_Step_0_gml_177_0": "(疲惫)", + "obj_diamondenemy_slash_Step_0_gml_188_0": "* 你和Ralsei警告方钻\n小心Susie。\n* 敌人警觉起来...", + "obj_diamondenemy_slash_Step_0_gml_190_0": "* 你和Ralsei警告敌人们小心Susie。\n* 所有人都警觉起来。", + "obj_diamondenemy_slash_Step_0_gml_193_0": "(警觉)", + "obj_diamondenemy_slash_Step_0_gml_215_0": "你在开玩笑吗?\n我可不能辞职。\n阻止你\n是我的工作!", + "obj_diamondenemy_slash_Step_0_gml_225_0": "* 真的?\n* 那你的钱都怎么花?", + "obj_diamondenemy_slash_Step_0_gml_233_0": "我是一个\n普通人。", + "obj_diamondenemy_slash_Step_0_gml_234_0": "我把钱\n都花在\n房租和\n神秘宝石上了。", + "obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris,再试试说服他们...)", + "obj_dummyenemy_slash_Draw_0_gml_4_0": "(疲惫)", + "obj_dummyenemy_slash_Step_0_gml_81_0": "* 跳过", + "obj_dummyenemy_slash_Step_0_gml_87_0": "* 你看见那颗\\cR红心\\cW了吗,Kris?", + "obj_dummyenemy_slash_Step_0_gml_88_0": "* 那是你的\\cR灵魂\\cW,\n可以说是你生命的精华所在!", + "obj_dummyenemy_slash_Step_0_gml_89_0": "* 在那里面,\n承载着你的【意念】... \n你的【同情心】...", + "obj_dummyenemy_slash_Step_0_gml_90_0": "* ...还有全世界的【命运】。", + "obj_dummyenemy_slash_Step_0_gml_91_0": "* 当它被击中时,\n你和你的伙伴会丢失HP。", + "obj_dummyenemy_slash_Step_0_gml_92_0": "* 当所有人的HP降到0时,\n我们就战败了。", + "obj_dummyenemy_slash_Step_0_gml_93_0": "* 所以,请注意躲开敌人的攻击。", + "obj_dummyenemy_slash_Step_0_gml_94_0": "* 准备好了吗?\n* 来试试躲避!", + "obj_dummyenemy_slash_Step_0_gml_115_0": "* 这是【防御】,Kris。\n* 你能够获得TP并减少伤害。", + "obj_dummyenemy_slash_Step_0_gml_116_0": "* 不过,你该先学习如何【攻击】。", + "obj_dummyenemy_slash_Step_0_gml_120_0": "* 天啊,Kris!\n* 你真擅长防御诶!", + "obj_dummyenemy_slash_Step_0_gml_121_0": "* 我... 没打算... \n攻击你,所以...\n* 你不需要防御啦!", + "obj_dummyenemy_slash_Step_0_gml_127_0": "* 呃... \n* Kris?", + "obj_dummyenemy_slash_Step_0_gml_128_0": "* 没有子弹,你也无法使用TP...", + "obj_dummyenemy_slash_Step_0_gml_129_0": "* 所以,嗯,也许你不要再防御了?", + "obj_dummyenemy_slash_Step_0_gml_136_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_142_0": "* 太棒了,Kris!\n* 现在你收集了TP ...", + "obj_dummyenemy_slash_Step_0_gml_143_0": "* 让我用TP来施展\\cY法术\\cW吧?", + "obj_dummyenemy_slash_Step_0_gml_144_0": "* 因为你把敌人揍到一定程度后,\n它就会变得\\cB疲惫\\cW。", + "obj_dummyenemy_slash_Step_0_gml_145_0": "* 现在,如果对它使用我的\n\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_146_0": "* 它就会睡着, \n这样我们就可以和平取胜啦!", + "obj_dummyenemy_slash_Step_0_gml_150_0": "* 如果你,呃,伤到了敌人,\n它就会变得【疲惫】。", + "obj_dummyenemy_slash_Step_0_gml_151_0": "* 那样的话,\n我们可以对它使用我的\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_167_0": "* 啊,Kris,你找到了一个\\cY物品\\cW?", + "obj_dummyenemy_slash_Step_0_gml_168_0": "* 我觉得\\cY物品\\cW的使用方法\n还是挺好理解的,所以...", + "obj_dummyenemy_slash_Step_0_gml_169_0": "* 目前我们先跳过它,好吧?", + "obj_dummyenemy_slash_Step_0_gml_174_0": "* 你那么想学习关于\n\\cY物品\\cW的说明吗,Kris...?", + "obj_dummyenemy_slash_Step_0_gml_175_0": "* 明白了,我来教你!", + "obj_dummyenemy_slash_Step_0_gml_176_0": "* 唔...", + "obj_dummyenemy_slash_Step_0_gml_177_0": "* 你使用了它们以后,\n就会发生什么事情。", + "obj_dummyenemy_slash_Step_0_gml_178_0": "* ...明白了吗?", + "obj_dummyenemy_slash_Step_0_gml_184_0": "* 嘿嘿,这\\cY物品\\cW的确很好看,是吧?", + "obj_dummyenemy_slash_Step_0_gml_185_0": "* 很高兴你能玩得那么开心,\nKris...!", + "obj_dummyenemy_slash_Step_0_gml_191_0": "* Kris,我们在冒险中能收集到很多\n物品!", + "obj_dummyenemy_slash_Step_0_gml_192_0": "* 想继续冒险的话,\n要先完成这个教程哦。", + "obj_dummyenemy_slash_Step_0_gml_206_0": "* Kris,请指示我来施展法术。", + "obj_dummyenemy_slash_Step_0_gml_211_0": "* Kris,你现在不想学习\\cY法术\\cW吗?", + "obj_dummyenemy_slash_Step_0_gml_216_0": "* Kris,你... 知道\\cY法术\\cW是什么吗?", + "obj_dummyenemy_slash_Step_0_gml_217_0": "* 人类连【拜托】伙伴施法\n都做不到吗...?", + "obj_dummyenemy_slash_Step_0_gml_222_0": "* Kris,不能说话的话,\n给我比个手势也可以?", + "obj_dummyenemy_slash_Step_0_gml_227_0": "* \\E8 呃,如果太困难的话...", + "obj_dummyenemy_slash_Step_0_gml_228_0": "* 我们先学习下一节课,好吗?", + "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3  !善用它,就连最残暴的敌人...", + "obj_dummyenemy_slash_Step_0_gml_230_0": "* 也能被我们善良的\\I3  所打动!", + "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris,虽然它只是个人偶,\n试试拥抱它也无妨吧?", + "obj_dummyenemy_slash_Step_0_gml_237_0": "* 还记得你刚刚使用\\I3  来\\cY拥抱\\cW的\n那个人偶吗?", + "obj_dummyenemy_slash_Step_0_gml_238_0": "* 因为你的行动,它的名字变\\cY黄\\cW了!", + "obj_dummyenemy_slash_Step_0_gml_239_0": "* 现在使用\\cY饶恕\\cW \n(\\I4  )指令,就能获胜了!", + "obj_dummyenemy_slash_Step_0_gml_252_0": "* 太棒了,Kris!治疗法术\n也很有用!", + "obj_dummyenemy_slash_Step_0_gml_253_0": "* 我还剩一点内容需要教你!", + "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3  !善用它,就连最残暴的敌人...", + "obj_dummyenemy_slash_Step_0_gml_255_0": "* 也能被我们善良的\\I3  所打动!", + "obj_dummyenemy_slash_Step_0_gml_256_0": "* Kris,虽然它只是个人偶,\n试试拥抱它也无妨吧?", + "obj_dummyenemy_slash_Step_0_gml_260_0": "* 太棒啦,Kris!\n在战斗中我们已经胜利啦!", + "obj_dummyenemy_slash_Step_0_gml_262_0": "* 太棒啦,Kris!它处于疲惫状态的话,\n我们就能赢了!", + "obj_dummyenemy_slash_Step_0_gml_268_0": "* 还记得你刚刚使用\\I3  来\\cY拥抱\\cW\n那个人偶吗?", + "obj_dummyenemy_slash_Step_0_gml_269_0": "* 因为你的行动,它的名字变\\cY黄\\cW了!", + "obj_dummyenemy_slash_Step_0_gml_270_0": "* 现在使用\\cY饶恕\\cW \n(\\I4  )指令,就能获胜了!", + "obj_dummyenemy_slash_Step_0_gml_282_0": "* 啊,Kris,先不用管那个指令!", + "obj_dummyenemy_slash_Step_0_gml_283_0": "* 你很仁慈,对吧,Kris?", + "obj_dummyenemy_slash_Step_0_gml_284_0": "* Kris,你知道那只是个人偶,\n对吧...?", + "obj_dummyenemy_slash_Step_0_gml_289_0": "* Kris,因为你在【行动】后\n【饶恕】了一名敌人,", + "obj_dummyenemy_slash_Step_0_gml_290_0": "* 实战时你就已经赢了,不过,呃...", + "obj_dummyenemy_slash_Step_0_gml_291_0": "* 你不想再了解些别的东西吗?", + "obj_dummyenemy_slash_Step_0_gml_296_0": "* 我明白了... 那么,\n或许我们现在就可以结束。", + "obj_dummyenemy_slash_Step_0_gml_297_0": "* 你知道如何用和平手段取得胜利,\n所以...", + "obj_dummyenemy_slash_Step_0_gml_298_0": "* 对我来说就足够了!", + "obj_dummyenemy_slash_Step_0_gml_307_0": "* 干得漂亮,Kris^!!\n* 这样就可以赢得一场真正的战斗啦!", + "obj_dummyenemy_slash_Step_0_gml_308_0": "* 能有这样教你的机会,\n我真是太开心了,Kris!", + "obj_dummyenemy_slash_Step_0_gml_327_0": "* 哇...哇哦,Kris!\n* 那一下真棒!", + "obj_dummyenemy_slash_Step_0_gml_328_0": "* 你以前就做过这样的事吗...?", + "obj_dummyenemy_slash_Step_0_gml_332_0": "* 真棒,Kris!\n* 对了,当光标进入左框时...", + "obj_dummyenemy_slash_Step_0_gml_333_0": "* 按下", + "obj_dummyenemy_slash_Step_0_gml_333_1": ",能够增加伤害量!", + "obj_dummyenemy_slash_Step_0_gml_338_0": "* Kris!\n* 你做到了!!!", + "obj_dummyenemy_slash_Step_0_gml_339_0": "* (我已经快到极限了...)", + "obj_dummyenemy_slash_Step_0_gml_341_0": "* 好接下来试试【防御】。(\\I1  )", + "obj_dummyenemy_slash_Step_0_gml_342_0": "* 选择(\\I1  ),你受到的伤害就会减少...", + "obj_dummyenemy_slash_Step_0_gml_343_0": "* 不仅这样,你还能收集\\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_344_0": "* (注意左边橙色的能量条!\n我接下来就解释!)", + "obj_dummyenemy_slash_Step_0_gml_348_0": "* Kris,如果你没注意到的话,\n在你用过【防御】后 -", + "obj_dummyenemy_slash_Step_0_gml_349_0": "* 左边那个橙色的TP条就会\n填满一点!", + "obj_dummyenemy_slash_Step_0_gml_350_0": "* 把那些TP用在我的\\cY法术\\cW上\n试试?", + "obj_dummyenemy_slash_Step_0_gml_351_0": "* 因为你把敌人揍到一定程度后,\n它就会变得\\cB疲惫\\cW。", + "obj_dummyenemy_slash_Step_0_gml_352_0": "* 现在,如果对它使用我的\n\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_353_0": "* 它就会睡着,\n这样我们就可以和平取胜啦!", + "obj_dummyenemy_slash_Step_0_gml_364_0": "* 唔... Kris?\n* 你不用再打它啦。", + "obj_dummyenemy_slash_Step_0_gml_365_0": "* 我已经知道你很会攻击了!", + "obj_dummyenemy_slash_Step_0_gml_372_0": "* 呃-呃,Kris... 我该怎么讲呢?", + "obj_dummyenemy_slash_Step_0_gml_373_0": "* Kris,你这是在,唔,\n暴打一个长得像我一样的人偶...", + "obj_dummyenemy_slash_Step_0_gml_374_0": "* ...Kris,你是想告诉我什么吗?", + "obj_dummyenemy_slash_Step_0_gml_380_0": "* 啊,Kris... 我,呃,\n我想我懂了。", + "obj_dummyenemy_slash_Step_0_gml_381_0": "* 如-如果在我们冒险途中,", + "obj_dummyenemy_slash_Step_0_gml_382_0": "* ...你想要打我的话,\n那也不要紧的!", + "obj_dummyenemy_slash_Step_0_gml_398_0": "* 哦,抱歉,Kris!\n* 我忘了说!\n* 当你【攻击】时...", + "obj_dummyenemy_slash_Step_0_gml_399_0": "* 当白色长方形滑到\n蓝色方框内的时候\n按", + "obj_dummyenemy_slash_Step_0_gml_399_1": "!", + "obj_dummyenemy_slash_Step_0_gml_403_0": "* 没事,Kris!\n* 你能做到的!\n* 再试一次吧!", + "obj_dummyenemy_slash_Step_0_gml_404_0": "* 当白色长方形滑到\n蓝色方框内的时候\n按", + "obj_dummyenemy_slash_Step_0_gml_404_1": "就可以啦!", + "obj_dummyenemy_slash_Step_0_gml_405_0": "* 呃... 你可以试试连续按\n", + "obj_dummyenemy_slash_Step_0_gml_405_1": ",那样可能会简单点!", + "obj_dummyenemy_slash_Step_0_gml_406_0": "* Kris... \n* 请试着去按", + "obj_dummyenemy_slash_Step_0_gml_406_1": "。", + "obj_dummyenemy_slash_Step_0_gml_407_0": "* 呃,Kris?\n* 你能看见那条白色的长方形吗?", + "obj_dummyenemy_slash_Step_0_gml_408_0": "* 你知道长方形吧?\n* 长得像画砸了的正方形?", + "obj_dummyenemy_slash_Step_0_gml_412_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_417_0": "* 唔,也许我们可以试试别的?", + "obj_dummyenemy_slash_Step_0_gml_421_0": "* 唔,也许我们可以试试别的?", + "obj_dummyenemy_slash_Step_0_gml_422_0": "* Kris,如果你没注意到的话,\n在你用过【防御】后 -", + "obj_dummyenemy_slash_Step_0_gml_423_0": "* 左边那个橙色的TP条就会\n填满一点!", + "obj_dummyenemy_slash_Step_0_gml_424_0": "* 把那些TP用在我的\\cY法术\\cW上\n试试?", + "obj_dummyenemy_slash_Step_0_gml_425_0": "* 因为你把敌人揍到一定程度后,\n它就会变得\\cB疲惫\\cW。", + "obj_dummyenemy_slash_Step_0_gml_426_0": "* 现在,如果对它使用我的\n\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_427_0": "* 它就会睡着,\n这样我们就可以和平取胜啦!", + "obj_dummyenemy_slash_Step_0_gml_441_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_442_0": "* Kris,我觉得我,呃,好像...", + "obj_dummyenemy_slash_Step_0_gml_443_0": "* 今天已经没办法再教你更多东西了。", + "obj_dummyenemy_slash_Step_0_gml_444_0": "* 我们去找Susie吧。", + "obj_dummyenemy_slash_Step_0_gml_447_0": "* Kris,我不是有意要打扰你,\n但是...", + "obj_dummyenemy_slash_Step_0_gml_448_0": "* 你再这样下去会打坏这个假人的。", + "obj_dummyenemy_slash_Step_0_gml_449_0": "* 我觉得我们现在该停手了。", + "obj_dummyenemy_slash_Step_0_gml_463_0": "* 跳过", + "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei看起来很期待。", + "obj_dummyenemy_slash_Step_0_gml_548_0": "* 什么?", + "obj_dummyenemy_slash_Step_0_gml_556_0": "* 来试试【战斗】吧!\n(\\I0  )", + "obj_dummyenemy_slash_Step_0_gml_557_0": "* 来试试【防御】吧!\n(\\I1  )", + "obj_dummyenemy_slash_Step_0_gml_558_0": "* 来试试施展【法术】(\\I2  )!", + "obj_dummyenemy_slash_Step_0_gml_559_0": "* 来试试【行动】!\n(\\I3  )", + "obj_dummyenemy_slash_Step_0_gml_560_0": "* 来【饶恕】吧!\n(\\I4  )", + "obj_dummyenemy_slash_Step_0_gml_598_0": "* 真棒,Kris!\n* 你是个天才!", + "obj_dummyenemy_slash_Step_0_gml_602_0": "* 哎呀,没事,Kris!你还在学习!", + "obj_dummyenemy_slash_Step_0_gml_604_0": "* 总而言之,敌人攻击完后,\n就轮到我们了,Kris!", + "obj_dummyenemy_slash_Step_0_gml_605_0": "* 首先,我来教你如何\\cY战斗\\cW(\\I0  )。", + "obj_dummyenemy_slash_Step_0_gml_606_0": "* 虽然\\cY战斗\\cW在这个世界\n是没有必要的...", + "obj_dummyenemy_slash_Step_0_gml_607_0": "* 但基础知识了解一下也没有坏处!", + "obj_dummyenemy_slash_Step_0_gml_610_0": "* 来试试【战斗】吧!\n(\\I0  )", + "obj_dummyenemy_slash_Step_0_gml_642_0": "* 训练人偶 - 攻击 0 防御 0\n* 棉花心,纽扣眼\n* 看上去是个毛绒绒的家伙。", + "obj_dummyenemy_slash_Step_0_gml_645_0": "* 训练人偶 - 攻击 0 防御 0\n* 棉花心,纽扣眼\n* 看上去是个毛绒绒的家伙。", + "obj_dummyenemy_slash_Step_0_gml_647_0": "* 呃,抱歉,它看上去很像我...", + "obj_dummyenemy_slash_Step_0_gml_648_0": "* 我一直孤独一人,\n所以没有其他人来参考...", + "obj_dummyenemy_slash_Step_0_gml_649_0": "* Kris,因为是我,\n所以请善待它,好吗?", + "obj_dummyenemy_slash_Step_0_gml_666_0": "* 你拥抱了【训练人偶】。", + "obj_dummyenemy_slash_Step_0_gml_711_0": "* 好温柔啊,Kris!", + "obj_dummyenemy_slash_Step_0_gml_714_0": "* 太棒了,Kris!\n* 不过,只抱一次就可以啦!", + "obj_dummyenemy_slash_Step_0_gml_715_0": "* Kris,你不需要再抱它了啦。", + "obj_dummyenemy_slash_Step_0_gml_722_0": "* 嗯...?Kris,\n你宁可抱它也不愿战斗?", + "obj_dummyenemy_slash_Step_0_gml_723_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_724_0": "* 这样啊,没关系!\n我们不需要战斗!", + "obj_dummyenemy_slash_Step_0_gml_725_0": "* 好,接下来试试【防御】(\\I1  )", + "obj_dummyenemy_slash_Step_0_gml_726_0": "* 选择(\\I1  ),你受到的伤害就会减少...", + "obj_dummyenemy_slash_Step_0_gml_727_0": "* 不仅这样,你还能收集\\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_728_0": "* (注意左边橙色的大框!\n我接下来就解释!)", + "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris,如果你没注意到的话,\n在你用过【防御】后 -", + "obj_dummyenemy_slash_Step_0_gml_734_0": "* 左边那个橙色的TP条就会\n填满一点!", + "obj_dummyenemy_slash_Step_0_gml_735_0": "* 把那些TP用在我的\\cY法术\\cW上\n试试?", + "obj_dummyenemy_slash_Step_0_gml_736_0": "* 因为你把敌人揍到一定程度后,\n它就会变得\\cB疲惫\\cW。", + "obj_dummyenemy_slash_Step_0_gml_737_0": "* 现在,如果对它使用我的\n\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_738_0": "* 它就会睡着,\n这样我们就可以和平取胜啦!", + "obj_dummyenemy_slash_Step_0_gml_746_0": "* 没错,真棒,Kris!", + "obj_dummyenemy_slash_Step_0_gml_747_0": "* 每种敌人都有对应的【行动】\n能使他们满意。", + "obj_dummyenemy_slash_Step_0_gml_748_0": "* 当敌人感到满意时,\n它的名字会变\\cY黄\\cW。", + "obj_dummyenemy_slash_Step_0_gml_749_0": "* 这种时候,你能用【饶恕】(\\I4  )\n来结束战斗!", + "obj_dummyenemy_slash_Step_0_gml_750_0": "* 如果我们\\cY饶恕\\cW掉所有敌人,\n就再也不需要\\cY战斗\\cW啦!", + "obj_dummyenemy_slash_Step_0_gml_808_0": "* 你拥抱了RALSEI。", + "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_851_0": "* 嗯,我想,嗯...", + "obj_dummyenemy_slash_Step_0_gml_852_0": "* 这可能与我的指导不符。", + "obj_dummyenemy_slash_Step_0_gml_853_0": "* ...但是...", + "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?", + "obj_dummyenemy_slash_Step_0_gml_859_0": "* 你难道是想要,呃,让我...", + "obj_dummyenemy_slash_Step_0_gml_860_0": "* 给你一个关于拥抱的教程吗?", + "obj_dummyenemy_slash_Step_0_gml_868_0": "* 我从来没有抱过其他人...", + "obj_dummyenemy_slash_Step_0_gml_869_0": "* (除了练习人偶,测试的时候,)", + "obj_dummyenemy_slash_Step_0_gml_870_0": "* 所以我不能教你任何东西,\n抱歉...", + "obj_dummyenemy_slash_Step_0_gml_871_0": "* 我想应该由你来教我才对,\n哈哈!", + "obj_dummyenemy_slash_Step_0_gml_876_0": "* ...", + "obj_dustpile_susie_slash_Step_0_gml_57_0": "* 嘿!滚...滚开!\n* 你要是再接近的话我就...!!", + "obj_dustpile_susie_slash_Step_0_gml_78_0": "* ...K... \n* Kris!?\n* 呼...", + "obj_dustpile_susie_slash_Step_0_gml_79_0": "* ...嘿,可别再这么吓我了,\n笨蛋!", + "obj_dustpile_susie_slash_Step_0_gml_80_0": "* 除非你想被一拳打在脸上,哼。", + "obj_dustpile_susie_slash_Step_0_gml_81_0": "* ...总之,别再闹了。", + "obj_dustpile_susie_slash_Step_0_gml_82_0": "* 我们得想办法离开这里。", + "obj_dustpile_susie_slash_Step_0_gml_104_0": "* 嗯... \n* 那么“这里”,又是哪里呢...?", + "obj_dustpile_susie_slash_Step_0_gml_119_0": "* 无关紧要!\n* 是你害我们陷在这里的,\n就得由你负责带我们出去!", + "obj_dustpile_susie_slash_Step_0_gml_156_0": "* 带路吧,Kris!", + "obj_dustpile_susie_slash_Step_0_gml_182_0": "* 老天哪。得了吧。\n* 你连路都不知道呢。", + "obj_dustpile_susie_slash_Step_0_gml_197_0": "* 呼...噗... \n* 什么,你想赛跑吗?", + "obj_dustpile_susie_slash_Step_0_gml_201_0": "* 老天哪。得了吧。\n* 你走的太慢了。", + "obj_elevatorcontroller_slash_Step_0_gml_353_0": "* 好,这个电梯应该能带我们\n出去。", + "obj_elevatorcontroller_slash_Step_0_gml_384_0": "* 不过,可能会花上点时间,\n所以...", + "obj_elevatorcontroller_slash_Step_0_gml_419_0": "* 大家怎么舒服怎么来吧!", + "obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ...嘿。Ralsei。", + "obj_elevatorcontroller_slash_Step_0_gml_449_0": "* 你认识Lancer他爸... \n那个国王吗?", + "obj_elevatorcontroller_slash_Step_0_gml_451_0": "* 嗯...?", + "obj_elevatorcontroller_slash_Step_0_gml_453_0": "* 我们见到他之后... \n* 你觉得我们是不是必须得...", + "obj_elevatorcontroller_slash_Step_0_gml_454_0": "* ...伤害他?", + "obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?", + "obj_elevatorcontroller_slash_Step_0_gml_458_0": "* 我是说,我要揍扁他很容易,\n可是...", + "obj_elevatorcontroller_slash_Step_0_gml_459_0": "* 我知道,\n这不是你们的\n行事风格。", + "obj_elevatorcontroller_slash_Step_0_gml_460_0": "* 你们就喜欢,呃,像一群\n废物一样婆婆妈妈的。", + "obj_elevatorcontroller_slash_Step_0_gml_476_0": "* 所以... 也许...", + "obj_elevatorcontroller_slash_Step_0_gml_477_0": "* 我也能... 学习一下你们?", + "obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!?\n你是说你想【行动】吗...?", + "obj_elevatorcontroller_slash_Step_0_gml_481_0": "* 唔...", + "obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie... \n我们当然乐意\n和你一起【行动】!", + "obj_elevatorcontroller_slash_Step_0_gml_484_0": "* 而且不必担心,我们会帮你的!", + "obj_elevatorcontroller_slash_Step_0_gml_485_0": "* 这样你就不用自己摸索了。", + "obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ...", + "obj_elevatorcontroller_slash_Step_0_gml_488_0": "* ...好,行吧。", + "obj_elevatorcontroller_slash_Step_0_gml_503_0": "* ...", + "obj_elevatorcontroller_slash_Step_0_gml_504_0": "* 嘿。Ralsei.", + "obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?", + "obj_elevatorcontroller_slash_Step_0_gml_508_0": "* 你...", + "obj_elevatorcontroller_slash_Step_0_gml_509_0": "* 你还会做那些,嗯,蛋糕吗...?", + "obj_elevatorcontroller_slash_Step_0_gml_511_0": "* 我做的话,你就不会\n继续开我玩笑了吗?", + "obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ...", + "obj_elevatorcontroller_slash_Step_0_gml_514_0": "* 好吧,如果我没得选,\n或许吧。", + "obj_elevatorcontroller_slash_Step_0_gml_516_0": "* 那就让你吃个够,怎么样?", + "obj_elevatorcontroller_slash_Step_0_gml_518_0": "* 走着瞧,\n说的好像你真做得出\n那么多似的。", + "obj_elevatorcontroller_slash_Step_0_gml_605_0": "* 哈,我们到了!", + "obj_elevatorcontroller_slash_Step_0_gml_644_0": "* Kris,等一下。", + "obj_elevatorcontroller_slash_Step_0_gml_674_0": "* 我突然想到。", + "obj_elevatorcontroller_slash_Step_0_gml_675_0": "* 要是我们能,呃,\n更加“团结”一些的话...", + "obj_elevatorcontroller_slash_Step_0_gml_676_0": "* 我们想要离开这里就容易的\n多了。", + "obj_elevatorcontroller_slash_Step_0_gml_677_0": "* 所以下次我们和敌人\n作战的时候...", + "obj_elevatorcontroller_slash_Step_0_gml_691_0": "* 你告诉我什么...我就做什么。", + "obj_elevatorcontroller_slash_Step_0_gml_709_0": "* ...不过可别让我做什么傻事,", + "obj_elevatorcontroller_slash_Step_0_gml_710_0": "* 不然我就做回那个战斗狂,\n听懂没有?!", + "obj_elevatorcontroller_slash_Step_0_gml_774_0": "* Kris...", + "obj_elevatorcontroller_slash_Step_0_gml_775_0": "* 我可全指望你了,好吗?", + "obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie真正地加入了队伍。)", + "obj_event_room_slash_Step_0_gml_11_0": "* 嘿,如果你走这边,我的部队会\n揍扁你的。", + "obj_event_room_slash_Step_0_gml_13_0": "* 这是在威胁我们吗?", + "obj_event_room_slash_Step_0_gml_15_0": "* 我认为这是个邀请。", + "obj_event_room_slash_Step_0_gml_20_0": "* 嘿,你们这些家伙都不会\n打个招呼吗!?", + "obj_event_room_slash_Step_0_gml_22_0": "* 呃,不会。", + "obj_event_room_slash_Step_0_gml_24_0": "* 好吧。\n* 享受被各种家伙痛揍的滋味吧。", + "obj_event_room_slash_Step_0_gml_71_0": "* Kris...?为什么你一直\n在家门口进进出出的?", + "obj_event_room_slash_Step_0_gml_72_0": "* 你想让我装个旋转门吗?", + "obj_event_room_slash_Step_0_gml_91_0": "* 又回来了?天哪,\n你今天也太兴奋了。", + "obj_event_room_slash_Step_0_gml_92_0": "* 或许你可以把这份精力\n用在早上起床的时候?", + "obj_event_room_slash_Step_0_gml_93_0": "* 毕竟,你哥哥\n再也不能背着你上学了。", + "obj_event_room_slash_Step_0_gml_106_0": "* 欢迎回家,亲爱的!", + "obj_event_room_slash_Step_0_gml_107_0": "* 你今天和朋友玩得开心吗?", + "obj_event_room_slash_Step_0_gml_108_0": "* 顺便一提,我刚烤了个派...", + "obj_event_room_slash_Step_0_gml_109_0": "* 如果你上床睡觉,\n等你醒了它就凉下来了。", + "obj_event_room_slash_Step_0_gml_110_0": "* ...但这次可别再\n全吃光了,好吗?", + "obj_event_room_slash_Step_0_gml_163_0": "* (钥匙创造了一扇门。)", + "obj_event_room_slash_Step_0_gml_212_0": "* 咱们得走了,Kris...", + "obj_event_room_slash_Step_0_gml_213_0": "* 已经没时间了。", + "obj_event_room_slash_Step_0_gml_217_0": "* 好吧,\n或许也不是那么着急,\n可是...", + "obj_event_room_slash_Step_0_gml_248_0": "* ...嗯?", + "obj_event_room_slash_Step_0_gml_249_0": "* Kris,你想要...", + "obj_event_room_slash_Step_0_gml_250_0": "* ...去跟大家道个别,对吧?", + "obj_event_room_slash_Step_0_gml_251_0": "* ...", + "obj_event_room_slash_Step_0_gml_252_0": "* 呵,这个嘛... \n如果你非让我答应不可,", + "obj_event_room_slash_Step_0_gml_253_0": "* 那我估计咱们是可以\n回去多待一小会儿。", + "obj_event_room_slash_Step_0_gml_254_0": "* 走吧!", + "obj_event_room_slash_Step_0_gml_272_0": "* 拜托,\n咱们至少跟Lancer道个别!", + "obj_event_room_slash_Step_0_gml_307_0": "* 喂,Kris,\n我明白你想待在这,\n可是...", + "obj_event_room_slash_Step_0_gml_308_0": "* 咱们得走了。", + "obj_event_room_slash_Step_0_gml_437_0": "* 顺便一说,去森林迷宫的话可要\n多留点神。", + "obj_event_room_slash_Step_0_gml_439_0": "* 你们很可能会彻底迷路的...", + "obj_event_room_slash_Step_0_gml_440_0": "* 除非有人对这里了如指掌啦。", + "obj_event_room_slash_Step_0_gml_442_0": "* 没错!这森林对我来说就跟\n自己的后脑勺一样熟悉!", + "obj_event_room_slash_Step_0_gml_461_0": "* 嘿,俩二货!", + "obj_event_room_slash_Step_0_gml_462_0": "* 等一下。Lancer怎么不见了?", + "obj_event_room_slash_Step_0_gml_464_0": "* 呃,这个嘛,他没找对路,\n结果...", + "obj_event_room_slash_Step_0_gml_466_0": "* 你就让他一个人瞎转悠去了!?", + "obj_event_room_slash_Step_0_gml_467_0": "* 你也知道他很不擅长走迷宫,\n对不对!?", + "obj_event_room_slash_Step_0_gml_468_0": "* 他很可能正因为迷路而着急呢!", + "obj_event_room_slash_Step_0_gml_470_0": "* 吼吼吼!!!\n我正因为迷路而着急呢!", + "obj_event_room_slash_Step_0_gml_472_0": "* 抱歉Susie... \n我们不是有意让你担心他的。", + "obj_event_room_slash_Step_0_gml_474_0": "* 啊...?听好了,我才没有,\n呃,替他担心!", + "obj_event_room_slash_Step_0_gml_475_0": "* 坏蛋之间需要互相提防,\n仅此而已。", + "obj_event_room_slash_Step_0_gml_476_0": "* 总之,别挡我的路!\n我得去找他了!", + "obj_event_room_slash_Step_0_gml_497_0": "* (看来她也不知道正确的路,\nKris...)", + "obj_flowershop_event_slash_Step_0_gml_44_0": "* 当滴当...", + "obj_flowershop_event_slash_Step_0_gml_45_0": "* 噢?\n* 有人吗?", + "obj_flowershop_event_slash_Step_0_gml_46_0": "* 请等一等!", + "obj_flowershop_event_slash_Step_0_gml_47_0": "* 我马上就要浇完这些花了。", + "obj_flowershop_event_slash_Step_0_gml_69_0": "* ...好啦!", + "obj_flowershop_event_slash_Step_0_gml_100_0": "* 哈喽!\n* 我该怎么...", + "obj_flowershop_event_slash_Step_0_gml_116_0": "* ...噢!Kris!", + "obj_flowershop_event_slash_Step_0_gml_171_0": "* ...噢。\n* 不好意思。", + "obj_flowershop_event_slash_Step_0_gml_172_0": "* 我忘了你不喜欢被这样抱。", + "obj_flowershop_event_slash_Step_0_gml_216_0": "* 好了,就当在自己家\n一样吧,Kris.", + "obj_flowershop_event_slash_Step_0_gml_217_0": "* 想吃什么请自便。", + "obj_flowershop_event_slash_Step_0_gml_260_0": "* 噢,Kris.在你走之前...", + "obj_flowershop_event_slash_Step_0_gml_297_0": "* 给。\n* 给你妈妈的... \n* 替我保密。", + "obj_flowershop_event_slash_Step_0_gml_300_0": "* (你得到了一束花。)", + "obj_flowershop_event_slash_Step_0_gml_327_0": "* 祝你过得开心,Kris.", + "obj_fountainkris_slash_Step_0_gml_47_0": "这就是...喷泉...?", + "obj_fountainkris_slash_Step_0_gml_64_0": "不知怎么的...", + "obj_fountainkris_slash_Step_0_gml_65_0": "感觉我们\n撞见了一个", + "obj_fountainkris_slash_Step_0_gml_66_0": "非常了不得的\n玩意儿,对吧...?", + "obj_fountainkris_slash_Step_0_gml_67_0": "", + "obj_fountainkris_slash_Step_0_gml_81_0": "算了,已经没工夫\n去考虑那种事了。", + "obj_fountainkris_slash_Step_0_gml_82_0": "现在...", + "obj_fountainkris_slash_Step_0_gml_83_0": "正是回家的时候,", + "obj_fountainkris_slash_Step_0_gml_84_0": "对吧,Kris?", + "obj_fountainkris_slash_Step_0_gml_112_0": "(当你站在喷泉前方时,)", + "obj_fountainkris_slash_Step_0_gml_113_0": "(不可思议的感觉涌上了心头。)", + "obj_fountainkris_slash_Step_0_gml_114_0": "(就好像是)", + "obj_fountainkris_slash_Step_0_gml_115_0": "(你的灵魂本身正在绽放光芒...)", + "obj_getsusieevent_slash_Step_0_gml_16_0": "* 呃啊,给我开啊你这蠢门!", + "obj_getsusieevent_slash_Step_0_gml_35_0": "* 哦...\n* 你们来了。", + "obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie!\n* 我们刚才担心死你了!", + "obj_getsusieevent_slash_Step_0_gml_38_0": "* ...唔,你之前是怎么通过\n那排刺的?", + "obj_getsusieevent_slash_Step_0_gml_40_0": "* 我直接踩过去了。", + "obj_getsusieevent_slash_Step_0_gml_41_0": "* 但这门就... \n* 烂透了。", + "obj_getsusieevent_slash_Step_0_gml_43_0": "* 噢,别担心,Susie!", + "obj_getsusieevent_slash_Step_0_gml_44_0": "* 我们解开前面的谜题后\n就能打开了!", + "obj_getsusieevent_slash_Step_0_gml_46_0": "* 好极了。\n* 你们搞定后就告诉我。", + "obj_getsusieevent_slash_Step_0_gml_48_0": "* 呃,Susie。\n* 解开这谜题需要你帮忙。", + "obj_getsusieevent_slash_Step_0_gml_49_0": "* 有时候,\n我们三人相互合作才能前进。", + "obj_getsusieevent_slash_Step_0_gml_50_0": "* 更不用说,\n只有Kris才能封印黑暗喷泉...", + "obj_getsusieevent_slash_Step_0_gml_51_0": "* 所以如果你不和我们共同行动,\n根本就没法回家!", + "obj_getsusieevent_slash_Step_0_gml_53_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_54_0": "* 所以你的意思是我不得不跟着\n你们两个。", + "obj_getsusieevent_slash_Step_0_gml_56_0": "* 是的!", + "obj_getsusieevent_slash_Step_0_gml_58_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_105_0": "* 我们就先速战速决吧。", + "obj_getsusieevent_slash_Step_0_gml_107_0": "* 呀吼!Susie回来了!\n* 音乐起!", + "obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie加入了队伍!!      %%", + "obj_getsusieevent_slash_Step_0_gml_144_0": "* ...", + "obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie拉开好长的距离以至于\n没人说得准她到底是不是在队伍里!                     %%", + "obj_getsusieevent_slash_Step_0_gml_196_0": "* (哦,Kris!我才意识到\nSusie错过了教程!)", + "obj_getsusieevent_slash_Step_0_gml_197_0": "* (下场战斗,\n我们要教会她如何【行动】!)", + "obj_getsusieevent_slash_Step_0_gml_198_0": "* (我觉得她一定会\n喜欢这样做的!)", + "obj_getsusieevent_slash_Step_0_gml_201_0": "* (哦,Kris!\nSusie也没学过教程!)", + "obj_getsusieevent_slash_Step_0_gml_202_0": "* (下场战斗,\n我们要教会她如何【行动】!)", + "obj_getsusieevent_slash_Step_0_gml_203_0": "* (我觉得她一定会\n喜欢这样做的!)", + "obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris,唔,\n你应该没有忘记吧... ?", + "obj_glowtilepuzz_slash_Step_0_gml_78_0": "* 你可以按住", + "obj_glowtilepuzz_slash_Step_0_gml_78_1": "$", + "obj_glowtilepuzz_slash_Step_0_gml_91_0": "* 唔,Kris,\n我觉得我们可能漏掉了什么。", + "obj_glowtilepuzz_slash_Step_0_gml_92_0": "* 也许我们应该试着去下个区域?", + "obj_glowtilepuzz_slash_Step_0_gml_98_0": "* 嘿,Kris,\n如果你在解谜上需要帮助...", + "obj_glowtilepuzz_slash_Step_0_gml_99_0": "* 随时都可以来问我哦,好吗?", + "obj_glowtilepuzz_slash_Step_0_gml_101_0": "* 如果你需要我的帮忙... \n* 那你就完蛋了。", + "obj_glowtilepuzz_slash_Step_0_gml_110_0": "* 哦我的天哪。\n* 又来?", + "obj_glowtilepuzz_slash_Step_0_gml_111_0": "* 凭什么Kris可以当队长?", + "obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie!Kris已经在尽全力用", + "obj_glowtilepuzz_slash_Step_0_gml_113_1": "奔跑了!", + "obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (听起来有扇门打开了。)", + "obj_hathyfightevent_slash_Step_0_gml_19_0": "* 吼吼吼!\n* 不知怎么的,\n你们成功闯过了迷宫!", + "obj_hathyfightevent_slash_Step_0_gml_20_0": "* 但现在心存侥幸还是太早了...!", + "obj_hathyfightevent_slash_Step_0_gml_21_0": "* 看看你们如何对抗这个队伍!", + "obj_hathyfightevent_slash_Step_0_gml_79_0": "* 嘿,你们怎么还没被揍扁?!\n你们明明寡不敌众!", + "obj_hathyfightevent_slash_Step_0_gml_81_0": "* 你组建的队伍全都是\n【支援型敌人】。", + "obj_hathyfightevent_slash_Step_0_gml_82_0": "* 弹幕种类一点也不平衡。", + "obj_hathyfightevent_slash_Step_0_gml_83_0": "* 就好像用三杯牛奶\n就充当一顿晚餐一样。", + "obj_hathyfightevent_slash_Step_0_gml_85_0": "* ...", + "obj_hathyfightevent_slash_Step_0_gml_86_0": "* 而那,唔... \n* 很少见... 吗?", + "obj_hathyfightevent_slash_Step_0_gml_88_0": "* 战斗结束后我们来好好\n交流一下吧?", + "obj_hathyfightevent_slash_Step_0_gml_116_0": "* 好样的,Kris!\n* 我们得到了 ~1 EXP\n和 ~2 D$!", + "obj_hathyfightevent_slash_Step_0_gml_136_0": "* 不错哦!\n* 那我能得到多少呢?", + "obj_hathyfightevent_slash_Step_0_gml_138_0": "* 你... 输了,Lancer。\n* 你什么也得不到。", + "obj_hathyfightevent_slash_Step_0_gml_140_0": "* 哦。", + "obj_hathyfightevent_slash_Step_0_gml_141_0": "* 那我能从你们那里拿点么?", + "obj_hathyfightevent_slash_Step_0_gml_143_0": "* 不行!", + "obj_hathyfightevent_slash_Step_0_gml_145_0": "* 好吧!\n* 回头见,二货们!", + "obj_hathyfightevent_slash_Step_0_gml_181_0": "* K...Kris?\n* 你要给我么...?", + "obj_hathyfightevent_slash_Step_0_gml_182_0": "* ...", + "obj_hathyfightevent_slash_Step_0_gml_183_0": "* 好啦?\n* 它看起来漂亮吗...?", + "obj_hathyfightevent_slash_Step_0_gml_186_0": "* ...我看上去漂亮吗,Susie?", + "obj_hathyfightevent_slash_Step_0_gml_188_0": "* 不知道,别问我。", + "obj_hathyfightevent_slash_Step_0_gml_190_0": "* 你还没回答问题呢~", + "obj_hathyfightevent_slash_Step_0_gml_192_0": "* 我怎么可能知道!?\n别烦我啦!!!", + "obj_headhathy_slash_Draw_0_gml_6_0": "(疲惫)", + "obj_headhathy_slash_Step_0_gml_87_0": "* 心桃首领悄无声息地挪动身体。", + "obj_headhathy_slash_Step_0_gml_88_0": "* 心桃首领没有表露出一丝感情。", + "obj_headhathy_slash_Step_0_gml_89_0": "* 心桃首领低语着模糊不清的字句。", + "obj_headhathy_slash_Step_0_gml_90_0": "* 心桃首领的思维是一个谜团。", + "obj_headhathy_slash_Step_0_gml_91_0": "* 闻起来像孤独的吻。", + "obj_headhathy_slash_Step_0_gml_92_0": "* 心桃首领的心跳变慢了。", + "obj_headhathy_slash_Step_0_gml_93_0": "* 心桃首领的心跳发生了紊乱。", + "obj_headhathy_slash_Step_0_gml_94_0": "* 心桃首领的心跳发生了间歇性停顿。", + "obj_headhathy_slash_Step_0_gml_135_0": "* 心桃首领 - 攻击 8 防御 0\n* 它学会了隐藏自己的情感... \n这算是坚强吗?", + "obj_headhathy_slash_Step_0_gml_144_0": "* 你对心桃首领调情。\n* 那非常有效。", + "obj_headhathy_slash_Step_0_gml_159_0": "* 你命令SUSIE对敌人调情!", + "obj_headhathy_slash_Step_0_gml_161_0": "* ...", + "obj_headhathy_slash_Step_0_gml_162_0": "* 那那那那绝对没门。", + "obj_headhathy_slash_Step_0_gml_164_0": "* 噢,Susie,\n你不知道怎么做也没关系的!", + "obj_headhathy_slash_Step_0_gml_166_0": "* 什么?闭嘴,问题不在那里!", + "obj_headhathy_slash_Step_0_gml_168_0": "* ...你确定吗?", + "obj_headhathy_slash_Step_0_gml_170_0": "* 好吧,机灵鬼!\n就让我做给你看!瞧好了!", + "obj_headhathy_slash_Step_0_gml_171_0": "* 咳哼。", + "obj_headhathy_slash_Step_0_gml_179_0": "* 你命令SUSIE对敌人调情!", + "obj_headhathy_slash_Step_0_gml_181_0": "* 没门。这事让Ralsei去干吧。", + "obj_headhathy_slash_Step_0_gml_183_0": "* 如果实在没办法的话...也只能\n这样了!", + "obj_headhathy_slash_Step_0_gml_184_0": "* 心桃,你的美貌...\n简直是闭月羞花。", + "obj_headhathy_slash_Step_0_gml_185_0": "* 你的头发就像瀑布一般...", + "obj_headhathy_slash_Step_0_gml_186_0": "* ...啊,等等,你有头发吗,\n那是...", + "obj_headhathy_slash_Step_0_gml_192_0": "* 你命令SUSIE对敌人调情!", + "obj_headhathy_slash_Step_0_gml_194_0": "* 老天啊,Kris!!!我做不到!\n你行你上!", + "obj_headhathy_slash_Step_0_gml_200_0": "* 你对敌人调情。成功了!\n(Susie一点忙都没帮上。)", + "obj_headhathy_slash_Step_0_gml_241_0": "* 那么,嗯...", + "obj_headhathy_slash_Step_0_gml_242_0": "* 你... 常来这里吗?", + "obj_headhathy_slash_Step_0_gml_251_0": "* (心桃首领受不了尴尬离开了...)", + "obj_headhathy_slash_Step_0_gml_253_0": "* 嘿,回来,我要继续和你调情!!!", + "obj_headhathy_slash_Step_0_gml_256_0": "* (心桃首领受不了尴尬离开了...)", + "obj_headhathy_slash_Step_0_gml_258_0": "* 哎呀!等等!!", + "obj_headhathy_slash_Step_0_gml_260_0": "* 怎么样,没那么容易吧!?", + "obj_headhathy_slash_Step_0_gml_276_0": "* 你说了些甜言蜜语。敌人身陷情网!", + "obj_heartenemy_slash_Draw_0_gml_6_0": "(疲惫)", + "obj_heartenemy_slash_Step_0_gml_79_0": "* 你能清楚地听见\n心桃体内发出的鼓动。", + "obj_heartenemy_slash_Step_0_gml_80_0": "* 心桃甜甜地微笑着。", + "obj_heartenemy_slash_Step_0_gml_81_0": "* 心桃低声念了个可爱的法术。", + "obj_heartenemy_slash_Step_0_gml_82_0": "* 心桃有个小秘密。", + "obj_heartenemy_slash_Step_0_gml_83_0": "* 闻起来像个轻吻。", + "obj_heartenemy_slash_Step_0_gml_84_0": "* 心桃的心跳变慢了。", + "obj_heartenemy_slash_Step_0_gml_85_0": "* 心桃的心跳发生了紊乱。", + "obj_heartenemy_slash_Step_0_gml_86_0": "* 心桃的心跳发生了\n间歇性停顿。", + "obj_heartenemy_slash_Step_0_gml_127_0": "* 心桃 - 攻击 7 防御 0\n* 我是一抹\\cY轻吻\\cW。", + "obj_heartenemy_slash_Step_0_gml_136_0": "* 你告诉心桃它的触手很酷。\n* 它开始思考这一点...", + "obj_heartenemy_slash_Step_0_gml_137_0": "* 你称呼心桃为甜心。\n* 它开始思考这一点...", + "obj_heartenemy_slash_Step_0_gml_138_0": "* 你告诉心桃\n它的牙齿有如刀刃一般。\n* 它开始思考这一点...", + "obj_heartenemy_slash_Step_0_gml_147_0": "* 你命令Ralsei\n对敌人说些恭维的话!", + "obj_heartenemy_slash_Step_0_gml_150_0": "* 在这茫茫人海中,\n我很高兴能和你们邂逅于此。", + "obj_heartenemy_slash_Step_0_gml_151_0": "* 我稍后就备好茶... \n* 唔,你们要不要来一点呢?", + "obj_heartenemy_slash_Step_0_gml_152_0": "* 我们不需要EXP。\n* 仅仅是邂逅你们的笑容\n就已经是最棒的报酬了。", + "obj_heartenemy_slash_Step_0_gml_168_0": "* 你和Ralsei警告心桃小心\nSusie。\n* 敌人开始防备。", + "obj_heartenemy_slash_Step_0_gml_170_0": "* 你和Ralsei警告敌人小心\nSusie。\n* 所有敌人开始防备。", + "obj_heartenemy_slash_Step_0_gml_173_0": "(警觉)", + "obj_heartenemy_slash_Step_0_gml_179_0": "* 你命令Susie对敌人说些恭维话!", + "obj_heartenemy_slash_Step_0_gml_182_0": "* 不敢相信,我那些蠢蛋队友们...", + "obj_heartenemy_slash_Step_0_gml_183_0": "* ...打道回府就只是为了\n看看【你们】这些家伙。", + "obj_heartenemy_slash_Step_0_gml_184_0": "*  ...那么渴望\n和【你们】这种人战斗。", + "obj_heartenemy_slash_Step_0_gml_185_0": "*  ...对你们这种弱鸡还这么上心。", + "obj_heartenemy_slash_Step_0_gml_223_0": "* 你从哪弄到的?\n* 嘿嘿嘿嘿。", + "obj_heartenemy_slash_Step_0_gml_225_0": "* (唔,Kris,\n也许不该让Susie再行动了...)", + "obj_heartenemy_slash_Step_0_gml_228_0": "* 嗨-嘿,怎么啦?!", + "obj_heartenemy_slash_Step_0_gml_230_0": "* (哇哦,这可真险啊,\nKris...)", + "obj_heartenemy_slash_Step_0_gml_231_0": "* (也许不该让\nSusie再行动了...)", + "obj_initializer_slash_Create_0_gml_48_0": "", + "obj_initializer_slash_Create_0_gml_49_0": "", + "obj_initializer_slash_Create_0_gml_50_0": "", + "obj_initializer_slash_Create_0_gml_114_0": "", + "obj_initializer_slash_Create_0_gml_158_0": "", + "obj_initializer_slash_Create_0_gml_169_0": "", + "obj_initializer_slash_Create_0_gml_176_0": "", + "obj_initializer_slash_Create_0_gml_179_0": "", + "obj_initializer_slash_Create_0_gml_182_0": "* i6.", + "obj_initializer_slash_Create_0_gml_183_0": "* i7!", + "obj_initializer2_slash_Create_0_gml_2_0": "", + "obj_initializer2_slash_Step_0_gml_22_0": "", + "obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris,要是你把我扔在这,\n我就...", + "obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* 看吧?\n* 你究竟有什么好怕的?", + "obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* 除了些废纸以外什么也没有。", + "obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* 我们得找找电灯开关在哪。", + "obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* 怪了... \n* 我找不到开关。", + "obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* 估计还得深入...", + "obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* 呃呃... 对储物间来说有点大,\n是吧...?", + "obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* 你看咱们早该碰到底了...", + "obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* 喂,Kris.", + "obj_insideclosetcutscene_slash_Step_0_gml_182_0": "* 我认为这储物间,唔... \n* 坏了。", + "obj_insideclosetcutscene_slash_Step_0_gml_183_0": "* 因为这根本没有墙啊。", + "obj_insideclosetcutscene_slash_Step_0_gml_184_0": "* ...", + "obj_insideclosetcutscene_slash_Step_0_gml_185_0": "* 反正,我们已经努力过了。", + "obj_insideclosetcutscene_slash_Step_0_gml_186_0": "* Alphys如果非要粉笔不可的话,\n她自己来拿就好了。", + "obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* 我们开溜吧。", + "obj_insideclosetcutscene_slash_Step_0_gml_237_0": "* 什-什么鬼...!?", + "obj_insideclosetcutscene_slash_Step_0_gml_266_0": "* 喂,这一点都不好笑!\n* 放我们出去!", + "obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* 放我们...", + "obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?", + "obj_insideclosetcutscene_slash_Step_0_gml_312_0": "* ...?", + "obj_insideclosetcutscene_slash_Step_0_gml_313_0": "* 地板,在...!", + "obj_interactablesolid_slash_Other_10_gml_2_0": "* 你看得见我...?", + "obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(疲惫)", + "obj_jigsawryenemy_slash_Step_0_gml_11_0": "伤...\n伤害别人\n真酷...", + "obj_jigsawryenemy_slash_Step_0_gml_12_0": "举...举起\n你的拳-拳头,\n肥宅...", + "obj_jigsawryenemy_slash_Step_0_gml_13_0": "战...战斗?\n我喜欢战斗...", + "obj_jigsawryenemy_slash_Step_0_gml_14_0": "我...我还有\n房租要付...", + "obj_jigsawryenemy_slash_Step_0_gml_18_0": "我一直\n想要一个\n像你一样的\n朋友。", + "obj_jigsawryenemy_slash_Step_0_gml_19_0": "我们现在是\n朋友了,啦啦~", + "obj_jigsawryenemy_slash_Step_0_gml_24_0": "啊...\n怎么会!", + "obj_jigsawryenemy_slash_Step_0_gml_25_0": "我还年轻\n还不能死!!", + "obj_jigsawryenemy_slash_Step_0_gml_29_0": "巴瑞!!!\n巴瑞被干掉了!", + "obj_jigsawryenemy_slash_Step_0_gml_30_0": "巴瑞!!\n振作一点巴瑞!!", + "obj_jigsawryenemy_slash_Step_0_gml_89_0": "* 拼图怪装作在行军。", + "obj_jigsawryenemy_slash_Step_0_gml_90_0": "* 拼图怪正试着计算\n这个月的房租。", + "obj_jigsawryenemy_slash_Step_0_gml_91_0": "* 拼图怪想起了它的老板,\n感到害怕。", + "obj_jigsawryenemy_slash_Step_0_gml_92_0": "* 拼图怪希望能辞职。", + "obj_jigsawryenemy_slash_Step_0_gml_93_0": "* 闻起来像硬纸板。", + "obj_jigsawryenemy_slash_Step_0_gml_94_0": "* 拼图怪看起来精疲力尽。", + "obj_jigsawryenemy_slash_Step_0_gml_95_0": "* 拼图怪的轮廓正在分崩离析。", + "obj_jigsawryenemy_slash_Step_0_gml_96_0": "* 拼图怪看起来对生活感到满足。", + "obj_jigsawryenemy_slash_Step_0_gml_129_0": "* 拼图怪 - 攻击 5 防御 0\n* 这个鼠辈佣兵只是为了糊口而战...", + "obj_jigsawryenemy_slash_Step_0_gml_136_0": "* 你稍稍动了一根手指,然后...", + "obj_jigsawryenemy_slash_Step_0_gml_152_0": "我当然会做\n你们的\n朋友! ", + "obj_jigsawryenemy_slash_Step_0_gml_153_0": "好吧!\n你赢了!\n我们做\n朋友吧!", + "obj_jigsawryenemy_slash_Step_0_gml_154_0": "做朋友?\n我也在想着\n这件事!", + "obj_jigsawryenemy_slash_Step_0_gml_155_0": "...好吧,\n如果我们\n非得做朋友...", + "obj_jigsawryenemy_slash_Step_0_gml_164_0": "* 你和Ralsei警告拼图怪\n小心Susie。\n* 敌人警觉起来...", + "obj_jigsawryenemy_slash_Step_0_gml_166_0": "* 你和Ralsei警告敌人们小心Susie。\n* 所有人都警觉起来。", + "obj_jigsawryenemy_slash_Step_0_gml_169_0": "(警觉)", + "obj_joker_slash_Step_0_gml_35_0": "混沌,混沌,\n\n有本事就\n来抓我啊!", + "obj_joker_slash_Step_0_gml_36_0": "我们来玩\n转圈圈游戏\n好不好嘛?", + "obj_joker_slash_Step_0_gml_37_0": "这就是我对\n你们这些罪人\n的一片心意!", + "obj_joker_slash_Step_0_gml_38_0": "哈,哈,\n一起来玩\n恶魔飞刀吧。", + "obj_joker_slash_Step_0_gml_39_0": "哔哔,\n一起来骑\n旋转木马吧。", + "obj_joker_slash_Step_0_gml_40_0": "嘿嘿,\n玩得尽兴吗!?\n那就在花丛中\n起舞吧!", + "obj_joker_slash_Step_0_gml_41_0": "红心,\n方块,\n我无所不能!", + "obj_joker_slash_Step_0_gml_42_0": "是谁让四周\n转来转去的?", + "obj_joker_slash_Step_0_gml_43_0": "你们这群小屁孩\n还真能硬撑!", + "obj_joker_slash_Step_0_gml_44_0": "呜哈!\n我从来没\n这么开心,\n开心!", + "obj_joker_slash_Step_0_gml_45_0": "我的心里\n有个无比幸福的\n美人儿!", + "obj_joker_slash_Step_0_gml_46_0": "连恶魔飞刀也\n咧开嘴在笑!", + "obj_joker_slash_Step_0_gml_47_0": "太刺激了...\n我承受不住了!!", + "obj_joker_slash_Step_0_gml_48_0": "就到这里啦,\n我的小伙伴们!\n拜拜咯!", + "obj_joker_slash_Step_0_gml_49_0": "够了!!\n你们这群小鬼头\n让我累得不轻!", + "obj_joker_slash_Step_0_gml_50_0": "逗你玩的!!\n接招吧!\n终极混沌!", + "obj_joker_slash_Step_0_gml_56_0": "一片混沌,\n混沌!", + "obj_joker_slash_Step_0_gml_56_1": "少来啦,不就是\n普普通通的\n混沌嘛。", + "obj_joker_slash_Step_0_gml_57_0": "我无所不能!!", + "obj_joker_slash_Step_0_gml_58_0": "我可是\n不死之身!", + "obj_joker_slash_Step_0_gml_58_1": "弹幕\n席卷着\n烈焰!!!", + "obj_joker_slash_Step_0_gml_59_0": "至高无上的\n快乐!!!", + "obj_joker_slash_Step_0_gml_158_0": "* 天旋地转,地转天旋。", + "obj_joker_slash_Step_0_gml_159_0": "* 自由的气息在空气中迸发炸裂。", + "obj_joker_slash_Step_0_gml_160_0": "* JEVIL发出常人无法理解的狂笑。", + "obj_joker_slash_Step_0_gml_161_0": "* 仿佛一阵旋风。", + "obj_joker_slash_Step_0_gml_162_0": "* 闻起来像一团混沌。", + "obj_joker_slash_Step_0_gml_163_0": "* JEVIL看起来精疲力尽了...?", + "obj_joker_slash_Step_0_gml_164_0": "* 混沌炸弹已经为你准备完毕。", + "obj_joker_slash_Step_0_gml_165_0": "* 某种可怕的事物正在逼近!", + "obj_joker_slash_Step_0_gml_166_0": "* JEVIL开始竭尽全力!", + "obj_joker_slash_Step_0_gml_167_0": "* JEVIL已经彻底虚脱了!", + "obj_joker_slash_Step_0_gml_201_0": "好吧,\n你们说服\n我了!!", + "obj_joker_slash_Step_0_gml_237_0": "* JEVIL \n* 没有击败这个敌人的策略。祝你好运!", + "obj_joker_slash_Step_0_gml_247_0": "* Kris旋转身体!\n* JEVIL又增加了一丝疲惫,然后...!", + "obj_joker_slash_Step_0_gml_272_0": "* 有什么情况发生了!", + "obj_joker_slash_Step_0_gml_276_0": "* 什么啊!\n* 只不过是效果音而已!", + "obj_joker_slash_Step_0_gml_284_0": "* JEVIL放松了意志!\n* JEVIL的防御下降了!", + "obj_joker_slash_Step_0_gml_290_0": "* 这下惨了!\n下一次的攻击会变得更疼!", + "obj_joker_slash_Step_0_gml_296_0": "* 一片寂静!\n* 舞步保护着队伍!", + "obj_joker_slash_Step_0_gml_310_0": "* 什么啊!\n* 只不过是只没用的鸟!", + "obj_joker_slash_Step_0_gml_314_0": "* 令人感到有些舒适!", + "obj_joker_slash_Step_0_gml_320_0": "* 所有人的HP被重新分配了!", + "obj_joker_slash_Step_0_gml_373_0": "* JEVIL的下一次行动威力提升!", + "obj_joker_slash_Step_0_gml_379_0": "* 完美的10分!", + "obj_joker_slash_Step_0_gml_387_0": "\n* JEVIL看起来精疲力尽了!", + "obj_joker_slash_Step_0_gml_400_0": "* Ralsei吟唱着什么!", + "obj_joker_slash_Step_0_gml_401_0": "* Susie旋转着什么东西!", + "obj_joker_slash_Step_0_gml_402_0": "* Kris用诡异的目光凝视着对手!", + "obj_joker_slash_Step_0_gml_403_0": "\n* JEVIL的下一次攻击变弱了!", + "obj_joker_slash_Step_0_gml_404_0": "\n* JEVIL变得更疲惫了!", + "obj_joker_slash_Step_0_gml_405_0": "\n* JEVIL变得更疲惫了!", + "obj_joker_slash_Step_0_gml_406_0": "\n* JEVIL看起来精疲力尽了!", + "obj_joker_slash_Step_0_gml_407_0": "", + "obj_jokerbattleevent_slash_Step_0_gml_59_0": "* 呃嘿嘿!\n* 来客人了,来客人了!\n* 我们总算可以玩了,痛快地玩!", + "obj_jokerbattleevent_slash_Step_0_gml_60_0": "* 这还没完,陪你们玩完之后,\n我还可以跟所有人\n一起玩下去,所有人!", + "obj_jokerbattleevent_slash_Step_0_gml_62_0": "* 那,我们究竟是要玩什么...?", + "obj_jokerbattleevent_slash_Step_0_gml_64_0": "* 哦,只不过是个\n小小的数字游戏而已。", + "obj_jokerbattleevent_slash_Step_0_gml_140_0": "* 只要你们的HP统统掉到0,就输啦!", + "obj_jokerbattleevent_slash_Step_0_gml_142_0": "* 原来你想玩的就是\n这种游戏,嗯...?", + "obj_jokerbattleevent_slash_Step_0_gml_143_0": "* 既然这样,我可要警告你...", + "obj_jokerbattleevent_slash_Step_0_gml_175_0": "* 你这是在老虎头上拔毛。", + "obj_jokerbattleevent_slash_Step_0_gml_192_0": "* 呃嘿嘿!两虎相斗! \n我可绝不会错过这等好戏!", + "obj_jokerbattleevent_slash_Step_0_gml_193_0": "* 好了,好了!!\n* 让游戏开始吧!!", + "obj_jokerbattleevent_slash_Step_0_gml_294_0": "* 哈哈哈。\n* 太尽兴了!!!", + "obj_jokerbattleevent_slash_Step_0_gml_295_0": "* 你们很快,很快,很强,很强。", + "obj_jokerbattleevent_slash_Step_0_gml_296_0": "* 但还有远比你们更快,更强的\n事物存在。", + "obj_jokerbattleevent_slash_Step_0_gml_297_0": "* 骑士的魔爪正在逼近。", + "obj_jokerbattleevent_slash_Step_0_gml_298_0": "* 不久之后,当“女王”归来,\n深渊中传出地狱的呼啸时...", + "obj_jokerbattleevent_slash_Step_0_gml_299_0": "* 光之民,你们阻止得了它吗?", + "obj_jokerbattleevent_slash_Step_0_gml_300_0": "* 呃嘿嘿!", + "obj_jokerbattleevent_slash_Step_0_gml_301_0": "* 无论如何,闹剧永不终结,\n混沌永世长存...!", + "obj_jokerbattleevent_slash_Step_0_gml_302_0": "* 光之民!\n* 从你们身处的狭小囚笼里!!", + "obj_jokerbattleevent_slash_Step_0_gml_303_0": "* 带走我,然后倾泻出你们\n最极致的力量吧!", + "obj_jokerbattleevent_slash_Step_0_gml_307_0": "* 太有趣了!!!\n* 我好累!!!\n* 你们这群孩子真能闹腾!!", + "obj_jokerbattleevent_slash_Step_0_gml_308_0": "* 现在我要再睡上个100年了。", + "obj_jokerbattleevent_slash_Step_0_gml_309_0": "* 可惜,你们无法享受如此美梦。", + "obj_jokerbattleevent_slash_Step_0_gml_310_0": "* 不久之后,噩梦将在你们心底\n苏醒。", + "obj_jokerbattleevent_slash_Step_0_gml_311_0": "* 在骑士魔爪的阴影之中滋生...", + "obj_jokerbattleevent_slash_Step_0_gml_312_0": "* 光之民,你们阻止得了它吗?", + "obj_jokerbattleevent_slash_Step_0_gml_313_0": "* 呃嘿嘿!", + "obj_jokerbattleevent_slash_Step_0_gml_314_0": "* 无论如何,闹剧永不终结,\n混沌永世长存...!", + "obj_jokerbattleevent_slash_Step_0_gml_315_0": "* 光之民!\n* 从你们身处的狭小囚笼里!!", + "obj_jokerbattleevent_slash_Step_0_gml_316_0": "* 带走它,然后倾泻出你们\n最极致的力量吧!", + "obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (恶魔飞刀被放进了你的【武器】。)", + "obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (房间外出现了一个奇怪的箱子。)", + "obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVIL的尾巴被\n放进了你的【防具】。)", + "obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (房间外出现了一个奇怪的箱子。)", + "obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (你获得了暗影水晶。)", + "obj_king_boss_slash_Step_0_gml_25_0": "在正义的\n锁链前\n倒下吧!", + "obj_king_boss_slash_Step_0_gml_27_0": "你们哪来的\n勇气闯入这里,\n光之民...?", + "obj_king_boss_slash_Step_0_gml_28_0": "就是你们,\n将我们抛弃\n在暗影中,\n剥夺了我们\n存在的意义...", + "obj_king_boss_slash_Step_0_gml_29_0": "你们还敢\n回来这里\n再一次\n折磨我们?", + "obj_king_boss_slash_Step_0_gml_30_0": "滚吧!\n我们已经\n找到了新的\n存在意义。", + "obj_king_boss_slash_Step_0_gml_31_0": "为了那位\n现身的\n骑士。", + "obj_king_boss_slash_Step_0_gml_32_0": "那位将喷泉\n从地底\n拉扯出来\n的骑士。", + "obj_king_boss_slash_Step_0_gml_36_0": "神圣的喷泉,\n它的阴影将会\n创造一个\n崭新的世界...", + "obj_king_boss_slash_Step_0_gml_37_0": "属于我们的\n世界。", + "obj_king_boss_slash_Step_0_gml_39_0": "哈哈哈...\n你们了解\n我们现在的\n新目标了吗?", + "obj_king_boss_slash_Step_0_gml_40_0": "很快,\n这个世界\n将会笼罩在\n黑暗中...", + "obj_king_boss_slash_Step_0_gml_41_0": "然后暗之民\n将统治它!", + "obj_king_boss_slash_Step_0_gml_43_0": "然后,\n你们会明白\n生活在绝望中\n是什么感觉!", + "obj_king_boss_slash_Step_0_gml_44_0": "好了,闲聊\n到此为止!", + "obj_king_boss_slash_Step_0_gml_45_0": "在正义的\n锁链前\n倒下吧!", + "obj_king_boss_slash_Step_0_gml_46_0": "...哈,\n你们很强大!", + "obj_king_boss_slash_Step_0_gml_47_0": "如果我\n继续像这样\n战斗下去,\n那...", + "obj_king_boss_slash_Step_0_gml_48_0": "看起来...", + "obj_king_boss_slash_Step_0_gml_49_0": "我的骑士...\n我不会让你\n失望的...", + "obj_king_boss_slash_Step_0_gml_104_0": "* 黑暗从喷泉中喷涌而出。", + "obj_king_boss_slash_Step_0_gml_105_0": "* 国王露出了残暴的笑容。", + "obj_king_boss_slash_Step_0_gml_106_0": "* 战场隆隆作响。", + "obj_king_boss_slash_Step_0_gml_107_0": "* 国王口中含糊地嘟囔着什么。", + "obj_king_boss_slash_Step_0_gml_110_0": "* 国王的斗篷轻轻地飘动着。", + "obj_king_boss_slash_Step_0_gml_169_0": "* 国王 - 被光之民所抛弃,\n他的内心在憎恨中崩溃。", + "obj_king_boss_slash_Step_0_gml_170_0": "* 和他讲理是行不通的,但不要放弃!", + "obj_king_boss_slash_Step_0_gml_180_0": "* 你试着和国王讲理...", + "obj_king_boss_slash_Step_0_gml_182_0": "* 住嘴,带来光明之人!", + "obj_king_boss_slash_Step_0_gml_183_0": "* 我们的存在本就是水火不容...", + "obj_king_boss_slash_Step_0_gml_184_0": "* 遵循骑士的意志,我要把你们的\n心撕成碎片!", + "obj_king_boss_slash_Step_0_gml_186_0": "* 你改变了想法... \n* \\cY交谈\\cW变成了\\cY勇气\\cW!", + "obj_king_boss_slash_Step_0_gml_192_0": "勇气", + "obj_king_boss_slash_Step_0_gml_193_0": "提升\n防御", + "obj_king_boss_slash_Step_0_gml_201_0": "* 你鼓励了队员们!\n* 队伍本回合的防御提升了!", + "obj_king_boss_slash_Step_0_gml_214_0": "* Susie试着说服国王...", + "obj_king_boss_slash_Step_0_gml_216_0": "* 行了,听着。", + "obj_king_boss_slash_Step_0_gml_217_0": "* Lancer是我的朋友。", + "obj_king_boss_slash_Step_0_gml_218_0": "* 所以我们要是可以\n和平地通过,那...", + "obj_king_boss_slash_Step_0_gml_220_0": "* 你想杀,那就杀吧!", + "obj_king_boss_slash_Step_0_gml_221_0": "* 让我的儿子看看\n你作为怪物的真面目!", + "obj_king_boss_slash_Step_0_gml_223_0": "* ...", + "obj_king_boss_slash_Step_0_gml_224_0": "* 很好,你想要领教一下\n我的能耐?", + "obj_king_boss_slash_Step_0_gml_226_0": "* Susie改变了想法... \n* \\cY交谈\\cW变成了\\cY朱红碎击\\cW!", + "obj_king_boss_slash_Step_0_gml_232_0": "朱红碎击", + "obj_king_boss_slash_Step_0_gml_233_0": "朱红属性\n伤害", + "obj_king_boss_slash_Step_0_gml_241_0": "* 你的灵魂的力量照耀着Susie!", + "obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei试着说服国王...", + "obj_king_boss_slash_Step_0_gml_256_0": "* 你可能没有意识到,但是...", + "obj_king_boss_slash_Step_0_gml_257_0": "* 在这个世界上战斗不是\n唯一选择。", + "obj_king_boss_slash_Step_0_gml_258_0": "* 我知道我们只要肯试试,\n一定可以找到别的途径...", + "obj_king_boss_slash_Step_0_gml_260_0": "* 净扯些不带脑子的套话...", + "obj_king_boss_slash_Step_0_gml_261_0": "* 遗憾的是你活不到\n发现自己幼稚的时候了。", + "obj_king_boss_slash_Step_0_gml_262_0": "* 现在,和你尊敬的那些\n可怜的光之民一起受死吧!", + "obj_king_boss_slash_Step_0_gml_264_0": "* 抱歉,我和我的朋友们绝不退缩!", + "obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei改变了想法... \n* \\cY交谈\\cW变成了\\cY双重治疗\\cW!", + "obj_king_boss_slash_Step_0_gml_273_0": "双重治疗", + "obj_king_boss_slash_Step_0_gml_274_0": "治疗\n所有人", + "obj_king_boss_slash_Step_0_gml_282_0": "* 你的灵魂的力量照耀着RALSEI!", + "obj_kingcutscene_slash_Draw_0_gml_15_0": "", + "obj_kingcutscene_slash_Draw_0_gml_16_0": "", + "obj_kingcutscene_slash_Draw_0_gml_18_0": "", + "obj_kingcutscene_slash_Draw_0_gml_19_0": "", + "obj_kingcutscene_slash_Draw_0_gml_21_0": "", + "obj_kingcutscene_slash_Draw_0_gml_25_0": "", + "obj_kingcutscene_slash_Draw_0_gml_26_0": "", + "obj_kingcutscene_slash_Draw_0_gml_31_0": "", + "obj_kingcutscene_slash_Draw_0_gml_32_0": "", + "obj_kingcutscene_slash_Step_0_gml_72_0": "* 嘿,Lancer在那...!", + "obj_kingcutscene_slash_Step_0_gml_110_0": "* 父亲!", + "obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer,我的儿子。", + "obj_kingcutscene_slash_Step_0_gml_113_0": "* 你有没有遵照我的命令,\n结果了那些光之民?", + "obj_kingcutscene_slash_Step_0_gml_115_0": "* 没... 没有,但-但是...", + "obj_kingcutscene_slash_Step_0_gml_116_0": "* 我做了更好的事!", + "obj_kingcutscene_slash_Step_0_gml_117_0": "* 看来我们并不需要和他们战斗!", + "obj_kingcutscene_slash_Step_0_gml_118_0": "* 他们说可以和你谈谈,然后...", + "obj_kingcutscene_slash_Step_0_gml_137_0": "* 他们还活着?", + "obj_kingcutscene_slash_Step_0_gml_139_0": "* 是的,而且我觉得\n你会很喜欢他们的!", + "obj_kingcutscene_slash_Step_0_gml_140_0": "* 有一位叫Susie,\n她很紫很强大,还有...", + "obj_kingcutscene_slash_Step_0_gml_142_0": "* 他们现在在哪?", + "obj_kingcutscene_slash_Step_0_gml_144_0": "* 唔...", + "obj_kingcutscene_slash_Step_0_gml_175_0": "* 喂。", + "obj_kingcutscene_slash_Step_0_gml_177_0": "* 很高兴见到你!", + "obj_kingcutscene_slash_Step_0_gml_187_0": "* ...Lancer。\n* Lancer,我的儿子。", + "obj_kingcutscene_slash_Step_0_gml_189_0": "* 嗯... 嗯,父亲?", + "obj_kingcutscene_slash_Step_0_gml_223_0": "* 你记得我和你说过什么吗?", + "obj_kingcutscene_slash_Step_0_gml_225_0": "* 不... 不要... 让自己陷得太深?", + "obj_kingcutscene_slash_Step_0_gml_251_0": "* 你失败了。", + "obj_kingcutscene_slash_Step_0_gml_252_0": "* 他们的多愁善感已经腐蚀了\n你的心灵。", + "obj_kingcutscene_slash_Step_0_gml_253_0": "* 你该放手了,Lancer。\n* 他们才不关心你呢。", + "obj_kingcutscene_slash_Step_0_gml_254_0": "* 他们唯一的目的就是毁掉\n我们引以为荣的喷泉。", + "obj_kingcutscene_slash_Step_0_gml_255_0": "* 他们,就是,人渣。", + "obj_kingcutscene_slash_Step_0_gml_257_0": "* 不... 不,他们不是...", + "obj_kingcutscene_slash_Step_0_gml_285_0": "* 你说什么!?", + "obj_kingcutscene_slash_Step_0_gml_316_0": "* 放开他。", + "obj_kingcutscene_slash_Step_0_gml_319_0": "* 哈哈哈哈...", + "obj_kingcutscene_slash_Step_0_gml_320_0": "* 你想让我放开他!?", + "obj_kingcutscene_slash_Step_0_gml_321_0": "* 那这样如何...?", + "obj_kingcutscene_slash_Step_0_gml_348_0": "* 除非你们认清自己的处境,\n一起跪下投降...", + "obj_kingcutscene_slash_Step_0_gml_349_0": "* 否则我就把他从这里丢下去\n摔得粉碎!", + "obj_kingcutscene_slash_Step_0_gml_363_0": "* 如何,光之民!?", + "obj_kingcutscene_slash_Step_0_gml_396_0": "* 别-别听他的Susie,\n他会... 他会...", + "obj_kingcutscene_slash_Step_0_gml_437_0": "* 现在看好了,Lancer...!", + "obj_kingcutscene_slash_Step_0_gml_471_0": "* 看看和光之民交朋友的下场!", + "obj_kingcutscene_slash_Step_0_gml_529_0": "* 什... 什么!?", + "obj_kingcutscene_slash_Step_0_gml_543_0": "* 你... 你这个叛徒...!\n* 给我回来...!", + "obj_kingcutscene_slash_Step_0_gml_554_0": "* 好了,真是够了。", + "obj_kingcutscene_slash_Step_0_gml_573_0": "* 你们还真当自己是个人物了?", + "obj_kingcutscene_slash_Step_0_gml_592_0": "* 呵呵呵... \n* 呵呵呵呵呵...", + "obj_kingcutscene_slash_Step_0_gml_593_0": "* 对我的子民们来说,\n我是个英雄...", + "obj_kingcutscene_slash_Step_0_gml_594_0": "* ...但对于你们?", + "obj_kingcutscene_slash_Step_0_gml_636_0": "* 我是个坏蛋!!!", + "obj_kingcutscene_slash_Step_0_gml_762_0": "* 我... 我明白了...", + "obj_kingcutscene_slash_Step_0_gml_763_0": "* 你们比我想象的... 强大得多...", + "obj_kingcutscene_slash_Step_0_gml_766_0": "* 够了... 已经够了...", + "obj_kingcutscene_slash_Step_0_gml_767_0": "* 我知道... 我知道\n我打败不了你们。", + "obj_kingcutscene_slash_Step_0_gml_768_0": "* 这场漫长的战斗已经使我\n精疲力尽了。", + "obj_kingcutscene_slash_Step_0_gml_802_0": "* 光之民... 我...", + "obj_kingcutscene_slash_Step_0_gml_803_0": "* 或许我...我变得太残暴了。", + "obj_kingcutscene_slash_Step_0_gml_804_0": "* 实际上...我不是一直这样的。", + "obj_kingcutscene_slash_Step_0_gml_805_0": "* 曾经有一段日子...", + "obj_kingcutscene_slash_Step_0_gml_806_0": "* ...暗之民和光之民相处和睦。", + "obj_kingcutscene_slash_Step_0_gml_807_0": "* 一段暗之民们可以和平地\n实现自身价值的日子...", + "obj_kingcutscene_slash_Step_0_gml_808_0": "* “我不向往那段时光”...", + "obj_kingcutscene_slash_Step_0_gml_809_0": "* ...即使是我,\n也说不出这样的谎言。", + "obj_kingcutscene_slash_Step_0_gml_826_0": "* ...或许... \n或许你们这些年轻人是对的。", + "obj_kingcutscene_slash_Step_0_gml_827_0": "* 拜托了... 我们都放下武器吧。", + "obj_kingcutscene_slash_Step_0_gml_828_0": "* 一定会有和平解决\n这一切的办法的。", + "obj_kingcutscene_slash_Step_0_gml_861_0": "* ...", + "obj_kingcutscene_slash_Step_0_gml_863_0": "* (拜托,Susie!)", + "obj_kingcutscene_slash_Step_0_gml_919_0": "* 我很高兴你终于\n意识到了,国王先生...", + "obj_kingcutscene_slash_Step_0_gml_920_0": "* 没有人真正愿意战斗。", + "obj_kingcutscene_slash_Step_0_gml_921_0": "* 如果你能告诉我们\n你的担忧...", + "obj_kingcutscene_slash_Step_0_gml_922_0": "* 我确信我们是可以\n做朋友的,国王先生!", + "obj_kingcutscene_slash_Step_0_gml_924_0": "* 对-对啊...“朋友”...", + "obj_kingcutscene_slash_Step_0_gml_925_0": "* 那听起来...真美好...", + "obj_kingcutscene_slash_Step_0_gml_941_0": "* (咳...咳咳)\n* 不好意思,我...", + "obj_kingcutscene_slash_Step_0_gml_942_0": "* 我不习惯... 像那样战斗...", + "obj_kingcutscene_slash_Step_0_gml_943_0": "* 我的身体正... 变得虚弱...", + "obj_kingcutscene_slash_Step_0_gml_945_0": "* 噢,先别说话!", + "obj_kingcutscene_slash_Step_0_gml_994_0": "* 好啦,你应该已经痊愈了!", + "obj_kingcutscene_slash_Step_0_gml_995_0": "* 你感觉如何...?", + "obj_kingcutscene_slash_Step_0_gml_997_0": "* 我... 我看看...", + "obj_kingcutscene_slash_Step_0_gml_1067_0": "* 从来没这么好过。", + "obj_kingcutscene_slash_Step_0_gml_1090_0": "* 你... 你...", + "obj_kingcutscene_slash_Step_0_gml_1137_0": "* 我让你站起来了吗?", + "obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?", + "obj_kingcutscene_slash_Step_0_gml_1227_0": "* 噢,别给我逞强了。", + "obj_kingcutscene_slash_Step_0_gml_1324_0": "* 你... 你就是那个带头的,对吧?", + "obj_kingcutscene_slash_Step_0_gml_1325_0": "* 所以,你的计划是什么?", + "obj_kingcutscene_slash_Step_0_gml_1326_0": "* 大笑着,把我们重新打入黑暗?", + "obj_kingcutscene_slash_Step_0_gml_1327_0": "* ...", + "obj_kingcutscene_slash_Step_0_gml_1328_0": "* 你连话都说不出来...?", + "obj_kingcutscene_slash_Step_0_gml_1345_0": "* 小家伙...", + "obj_kingcutscene_slash_Step_0_gml_1346_0": "* 我来告诉你一个秘密。", + "obj_kingcutscene_slash_Step_0_gml_1379_0": "* 一声不吭的人最让我火大了。", + "obj_kingcutscene_slash_Step_0_gml_1442_0": "* 喂。", + "obj_kingcutscene_slash_Step_0_gml_1443_0": "* 离我的。\n* 朋友。 \n* 远点。", + "obj_kingcutscene_slash_Step_0_gml_1470_0": "* 呵呵呵呵...", + "obj_kingcutscene_slash_Step_0_gml_1471_0": "* 否则怎样?", + "obj_kingcutscene_slash_Step_0_gml_1472_0": "* 想必你也发现...", + "obj_kingcutscene_slash_Step_0_gml_1473_0": "* 发现我已经撑不住了,\n光之民。", + "obj_kingcutscene_slash_Step_0_gml_1474_0": "* 只需要轻轻一击\n我就会死。", + "obj_kingcutscene_slash_Step_0_gml_1475_0": "* 何不现在就动手,光之民?", + "obj_kingcutscene_slash_Step_0_gml_1476_0": "* 杀了我,让我儿子见识一下\n你到底在不在乎。", + "obj_kingcutscene_slash_Step_0_gml_1480_0": "* 否则怎样?", + "obj_kingcutscene_slash_Step_0_gml_1481_0": "* 你会杀了我吗?", + "obj_kingcutscene_slash_Step_0_gml_1513_0": "* 算了吧。", + "obj_kingcutscene_slash_Step_0_gml_1550_0": "* 那么,你打算怎么办...?", + "obj_kingcutscene_slash_Step_0_gml_1551_0": "* 和我聊到死为止...?", + "obj_kingcutscene_slash_Step_0_gml_1555_0": "* 那么,你打算怎么办...?", + "obj_kingcutscene_slash_Step_0_gml_1556_0": "* 和我聊到死为止...?", + "obj_kingcutscene_slash_Step_0_gml_1590_0": "* 你这愚蠢,愚蠢的光之民。", + "obj_kingcutscene_slash_Step_0_gml_1591_0": "* 你真觉得你能有什么办法...", + "obj_kingcutscene_slash_Step_0_gml_1594_0": "* 你这愚蠢,愚蠢的光之民。", + "obj_kingcutscene_slash_Step_0_gml_1595_0": "* 你真觉得你能有什么办法...", + "obj_kingcutscene_slash_Step_0_gml_1605_0": "* 说服我不杀你?", + "obj_kingcutscene_slash_Step_0_gml_1607_0": "* 稍等一下。", + "obj_kingcutscene_slash_Step_0_gml_1609_0": "* 有什么可等的?", + "obj_kingcutscene_slash_Step_0_gml_1613_0": "* 说服我不杀你?", + "obj_kingcutscene_slash_Step_0_gml_1678_0": "* 呃...啊?", + "obj_kingcutscene_slash_Step_0_gml_1679_0": "* 为什么我突然... 这么困...?", + "obj_kingcutscene_slash_Step_0_gml_1680_0": "* 为什么你... 你这小...", + "obj_kingcutscene_slash_Step_0_gml_1690_0": "* 你这小...", + "obj_kingcutscene_slash_Step_0_gml_1691_0": "* ...甜...", + "obj_kingcutscene_slash_Step_0_gml_1702_0": "* ...瓜...", + "obj_kingcutscene_slash_Step_0_gml_1760_0": "* 喂,Kris,你还好吧?", + "obj_kingcutscene_slash_Step_0_gml_1785_0": "* 刚... 刚才可太险了,Susie!", + "obj_kingcutscene_slash_Step_0_gml_1786_0": "* 没想到你竟然还记得\n我有【安抚】法术...", + "obj_kingcutscene_slash_Step_0_gml_1788_0": "* 嘿,那还用说。", + "obj_kingcutscene_slash_Step_0_gml_1789_0": "* 你那些让我嘲笑过的地方\n我怎么可能忘得掉?", + "obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris,Susie... \n我... 我很抱歉。", + "obj_kingcutscene_slash_Step_0_gml_1807_0": "* 都是因为我治疗了国王,\n我们差点...差点就...", + "obj_kingcutscene_slash_Step_0_gml_1808_0": "* Susie,你说的对。 我...", + "obj_kingcutscene_slash_Step_0_gml_1809_0": "* 我真是太愚蠢了,\n竟然幻想着所有人\n都可以温柔对待...", + "obj_kingcutscene_slash_Step_0_gml_1810_0": "* 在这世上不是任何冲突\n都能靠善意取胜,对吧?", + "obj_kingcutscene_slash_Step_0_gml_1828_0": "* 呃,这很复杂。", + "obj_kingcutscene_slash_Step_0_gml_1829_0": "* 啊对,有时候你的确会遇到\n非战不可的敌人。", + "obj_kingcutscene_slash_Step_0_gml_1830_0": "* 可是如果你永远也不肯\n卸下自己的武装的话...", + "obj_kingcutscene_slash_Step_0_gml_1856_0": "* 你可能也会... \n让你珍视的人受伤。", + "obj_kingcutscene_slash_Step_0_gml_1858_0": "* 大家!!!\n* 原来你们没事!!!", + "obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer!嗨!!!", + "obj_kingcutscene_slash_Step_0_gml_1861_0": "* 抱歉,结果我还是\n对你老爸动了狠手。", + "obj_kingcutscene_slash_Step_0_gml_1863_0": "* 没关系啦!常有的事!", + "obj_kingcutscene_slash_Step_0_gml_1864_0": "* 噢,而且他看起来\n睡得还很香呢!", + "obj_kingcutscene_slash_Step_0_gml_1865_0": "* 那挺好的。\n* 他之前有点暴躁。", + "obj_kingcutscene_slash_Step_0_gml_1867_0": "* 哇老弟,这句话我喜欢!", + "obj_kingcutscene_slash_Step_0_gml_1896_0": "* 呃,Lancer...?\n* 怎么那么吵...?", + "obj_kingcutscene_slash_Step_0_gml_1898_0": "* 噢。其实我... \n是来\\cY警告\\cW你们几个小鬼的。", + "obj_kingcutscene_slash_Step_0_gml_1899_0": "* 我把你们和我爸爸战斗的事\n通知了大家,可是...", + "obj_kingcutscene_slash_Step_0_gml_1900_0": "* 本以为他们会迫不及待地\n赶来帮助你们,", + "obj_kingcutscene_slash_Step_0_gml_1901_0": "* 结果好像所有人\n都“火冒三丈”了。", + "obj_kingcutscene_slash_Step_0_gml_1902_0": "* 现在他们... 嗯...", + "obj_kingcutscene_slash_Step_0_gml_1911_0": "* 正在全力涌入\n通向王座的大门。", + "obj_kingcutscene_slash_Step_0_gml_1913_0": "* 这个,呃,\n谈不上是最好的结果。", + "obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris,Susie...", + "obj_kingcutscene_slash_Step_0_gml_1958_0": "* 看来你们得快点\n去喷泉那边了。", + "obj_kingcutscene_slash_Step_0_gml_1973_0": "* 算了吧。", + "obj_kingcutscene_slash_Step_0_gml_1974_0": "* 但他们或许可以。", + "obj_kingcutscene_slash_Step_0_gml_2116_0": "* L... Lancer!?\n* 大... 大家!?", + "obj_kingcutscene_slash_Step_0_gml_2117_0": "* 这是什么意思!?", + "obj_kingcutscene_slash_Step_0_gml_2119_0": "* 对不起,爸爸!\n* 你被推翻了!", + "obj_kingcutscene_slash_Step_0_gml_2120_0": "* 当我告诉大家你在和\n光之民战斗时...", + "obj_kingcutscene_slash_Step_0_gml_2121_0": "* 所有人都回想起来\n他们是多么友善!", + "obj_kingcutscene_slash_Step_0_gml_2122_0": "* 大家觉得自己宁愿有一个...", + "obj_kingcutscene_slash_Step_0_gml_2123_0": "* 能够接纳他们的国王!", + "obj_kingcutscene_slash_Step_0_gml_2124_0": "* 那就是我!!!", + "obj_kingcutscene_slash_Step_0_gml_2125_0": "* 现在我才是爸爸!!!", + "obj_kingcutscene_slash_Step_0_gml_2127_0": "* 你们这群白痴!\n光之民是你们的敌人!", + "obj_kingcutscene_slash_Step_0_gml_2128_0": "* 蠢货们!我要杀了你们!\n我要杀了你们所有人!", + "obj_kingcutscene_slash_Step_0_gml_2130_0": "* 哎呀!\n我觉得有人需要点\n时间冷静一下!", + "obj_kingcutscene_slash_Step_0_gml_2131_0": "* 回你的房间待着吧,爸爸!", + "obj_kingcutscene_slash_Step_0_gml_2155_0": "* 不不不不不不不!!!!", + "obj_kingcutscene_slash_Step_0_gml_2182_0": "* ...没时间供我们\n好好说再见了,哈...", + "obj_kingcutscene_slash_Step_0_gml_2205_0": "* 没错!!!\n当然不必说再见!!!", + "obj_kingcutscene_slash_Step_0_gml_2206_0": "* 我们可是坏蛋,\n坏蛋只需要说再贱!!!", + "obj_kingcutscene_slash_Step_0_gml_2208_0": "* 呵呵呵,\n你成长不少嘛,哈哈。", + "obj_kingcutscene_slash_Step_0_gml_2210_0": "* 我的老师可是最棒的!\n* 最棒的坏蛋!!!", + "obj_kingcutscene_slash_Step_0_gml_2235_0": "* 好了!\n我得去大门垫后了!!!", + "obj_kingcutscene_slash_Step_0_gml_2237_0": "* 回见,老弟。", + "obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie... Kris...?", + "obj_kingcutscene_slash_Step_0_gml_2263_0": "* 如果我们真的要\n说再见了的话,那...", + "obj_kingcutscene_slash_Step_0_gml_2272_0": "* 唔嗯,我...", + "obj_kingcutscene_slash_Step_0_gml_2273_0": "* 我只是想说... 我...", + "obj_kingcutscene_slash_Step_0_gml_2294_0": "* 我...", + "obj_kingcutscene_slash_Step_0_gml_2295_0": "* 我真的很开心\n能与你们相遇,而且...", + "obj_kingcutscene_slash_Step_0_gml_2297_0": "* 喂,你这会儿就别藏在\n帽檐底下嘟囔了好不好?", + "obj_kingcutscene_slash_Step_0_gml_2298_0": "* 很难听清你讲什么,老弟。", + "obj_kingcutscene_slash_Step_0_gml_2299_0": "%", + "obj_kingcutscene_slash_Step_0_gml_2300_0": "* 噢...噢,不好意思!", + "obj_kingcutscene_slash_Step_0_gml_2320_0": "* 嗯... Kris,Susie... 我...", + "obj_kingcutscene_slash_Step_0_gml_2335_0": "* 我好希望能尽快再见到你们。", + "obj_kingcutscene_slash_Step_0_gml_2336_0": "* 下次我会给你们做\n好多美味的蛋糕,行吗?", + "obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????", + "obj_kingcutscene_slash_Step_0_gml_2348_0": "* 唔,行!\n没问题,老弟,哈哈!", + "obj_kingcutscene_slash_Step_0_gml_2372_0": "* 咱们走吧,Kris!", + "obj_kingcutscene_slash_Step_0_gml_2435_0": "* 你还好吧,Kris?", + "obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris!\n* Susie...!", + "obj_kingcutscene_slash_Step_0_gml_2464_0": "* 噢。你们没事...!", + "obj_kingcutscene_slash_Step_0_gml_2466_0": "* 对,想打倒我们还得\n多费点功夫。", + "obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris,Susie... \n我... 我很抱歉。", + "obj_kingcutscene_slash_Step_0_gml_2485_0": "* 都是因为我治疗了国王,\n我们差点...差点就...", + "obj_kingcutscene_slash_Step_0_gml_2486_0": "* Susie,你说的对。 我...", + "obj_kingcutscene_slash_Step_0_gml_2487_0": "* 妄想着温柔对待每个人的我\n真是太愚蠢了...", + "obj_kingcutscene_slash_Step_0_gml_2488_0": "* 在这世上不是任何冲突\n都能靠善意取胜,对吧?", + "obj_kingcutscene_slash_Step_0_gml_2506_0": "* 呃,这很复杂。", + "obj_kingcutscene_slash_Step_0_gml_2507_0": "* 啊对,有时候你的确会遇到\n非战不可的敌人。", + "obj_kingcutscene_slash_Step_0_gml_2508_0": "* 可是如果你永远也不肯\n卸下自己的武装的话...", + "obj_kingcutscene_slash_Step_0_gml_2516_0": "* 你可能也会... \n让你珍视的人受伤。", + "obj_kingcutscene_slash_Step_0_gml_2528_0": "* 噢,Susie...", + "obj_kingcutscene_slash_Step_0_gml_2529_0": "* 你的言谈越来越像\n真正的英雄了...!", + "obj_kingcutscene_slash_Step_0_gml_2531_0": "* 呵,别指望我一直这样。", + "obj_kingcutscene_slash_Step_0_gml_2549_0": "* 那么,我...", + "obj_kingcutscene_slash_Step_0_gml_2550_0": "* 我想你和Kris现在必须\n回去了吧。", + "obj_kingcutscene_slash_Step_0_gml_2552_0": "* 没错,我...", + "obj_kingcutscene_slash_Step_0_gml_2553_0": "* 我也这么觉得,嗯。", + "obj_kingcutscene_slash_Step_0_gml_2584_0": "* 好吧,呃...", + "obj_kingcutscene_slash_Step_0_gml_2585_0": "* 回见。", + "obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie,Kris... \n你们要启程了吗...?", + "obj_krisroom_slash_Create_0_gml_14_0": "", + "obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!", + "obj_krisroom_slash_Create_0_gml_22_0": "* Kris你再不起床\n我们上学就要迟到了!", + "obj_krisroom_slash_Step_0_gml_92_0": "* 我在外面等你,好吗?", + "obj_krisroom_slash_Step_0_gml_281_0": "* (但是,当你睁开双眼时...)", + "obj_krisroom_slash_Step_0_gml_289_0": "黑暗", + "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* 好吧,你想要哪个?", + "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* 哈哈哈!!嗯...", + "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* 等等,你打算为我买?", + "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* 你不是说,你之前什么都\n没吃吗...?", + "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "* 要是你饿死了可不好办。", + "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* 哇...!", + "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* 你真是史上最好队友,\n紫色女孩...!", + "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* 嘿!不许不从我们这里买东西!", + "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* 听着笨蛋!\n* 这可是为了大义!", + "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (我们还是买一块吧,Kris.)", + "obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (...我就往这边走吧。)", + "obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (...好吧,此路不通...)", + "obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (那... 那是Lancer的声音!)", + "obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* 该死,又来了...", + "obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (...也许我该回去问问\nKris他们...)", + "obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ...确保他们...", + "obj_lancerbattle2_event_slash_Step_0_gml_209_0": "* (Lancer...)", + "obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (我... 我自己来!)", + "obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* 懂了没?他们必须呆在各自的\n囚笼里。", + "obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* 不能让光之民逃跑。", + "obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ...尤其是紫色的那个。", + "obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ...Lancer?", + "obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* ... Susie?", + "obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ...你在这做什么...?", + "obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_386_0": "* Lancer,Kris和Ralsei都还\n被关着呢...", + "obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* 我... 我知道。", + "obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* 我...", + "obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* 向士兵下令把你们关在这里的\n就是我。", + "obj_lancerbattle2_event_slash_Step_0_gml_408_0": "* 为了...", + "obj_lancerbattle2_event_slash_Step_0_gml_409_0": "* 为了永远...", + "obj_lancerbattle2_event_slash_Step_0_gml_410_0": "* 把你们关在这里。", + "obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L...Lancer...  你...  你...", + "obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* 你竟然想抛弃我们...?", + "obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_443_0": "* 我还以为我们是队友呢。", + "obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* 你...  你听我解释,Susie...", + "obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_463_0": "* 不用。", + "obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* 没事。", + "obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* 没事的,真的。", + "obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* 你不用解释什么。", + "obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* 我... 明白的。", + "obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* 我明白的,你知道吧。", + "obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* 谁会愿意...", + "obj_lancerbattle2_event_slash_Step_0_gml_501_0": "* ...当我的朋友呢?", + "obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie,不是这样-", + "obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* 闭嘴。", + "obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* 可是-", + "obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* 闭嘴!", + "obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* 滚,别挡道。", + "obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* 你聋了吗?\n* 我说了滚。", + "obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_598_0": "* 不... 不行。", + "obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* 听不到我说话吗...?", + "obj_lancerbattle2_event_slash_Step_0_gml_628_0": "* 啧,我警告过你了...", + "obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* 所以,可别指望我会感到愧疚...", + "obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ...即便我把你搞得,\n用铲子才能清理掉。", + "obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* ... Susie...?", + "obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* 你... 没打中...", + "obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* 我...", + "obj_lancerbattle2_event_slash_Step_0_gml_782_0": "* 我不想杀你。", + "obj_lancerbattle2_event_slash_Step_0_gml_783_0": "* 让开吧,求你了。", + "obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* 可... 可是Susie,\n要是我放你们走了... 那...", + "obj_lancerbattle2_event_slash_Step_0_gml_795_0": "* 那你就会和我爸打起来,\n然后... 然后...", + "obj_lancerbattle2_event_slash_Step_0_gml_796_0": "* 会出人命的。", + "obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ...至少你们乖乖待在这里...", + "obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* 就不会有人受伤了。", + "obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* 那我... 我...", + "obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* 我不杀他。我保证。", + "obj_lancerbattle2_event_slash_Step_0_gml_879_0": "* 我和他,就只是,嗯... ", + "obj_lancerbattle2_event_slash_Step_0_gml_880_0": "* 谈一谈。你懂吧,和平万岁。", + "obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* 我...", + "obj_lancerbattle2_event_slash_Step_0_gml_893_0": "* 我不觉得我爸会同意...", + "obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* 嘿,Lancer!振作点!", + "obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* 还记得我们是个队伍吗!?", + "obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* 管它是不是战斗!\n* 我们都势不可挡!懂了没!", + "obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ...", + "obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ...对!你,你说的没错...!", + "obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* 试一试又何妨!", + "obj_lancerbattle2_event_slash_Step_0_gml_946_0": "* 我也能帮忙!", + "obj_lancerbattle2_event_slash_Step_0_gml_947_0": "* 我先去和我爸谈谈!\n给他做做思想工作!", + "obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* 哈,这才像话嘛!", + "obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* 我马上就去!!", + "obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* ... Susie?", + "obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ...嗯?", + "obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* 我们...", + "obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "* 我们还是朋友对吧?", + "obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* 呃...啊?", + "obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "* 当... 当然了!\n* 我是说,只要你愿意!", + "obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* 那我就放心了!再见!", + "obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (...这下我要怎么对付\n他爸爸...?)", + "obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "* (管...管它的,\n车到山前必有路!)", + "obj_lancerboss_slash_Step_0_gml_17_0": "到此为止,小鬼\n们!这自行车\n装满了胜利的\n燃料!!", + "obj_lancerboss_slash_Step_0_gml_18_0": "我喜欢挨揍...\n开玩笑的!\n你才喜欢!!", + "obj_lancerboss_slash_Step_0_gml_19_0": "你们之后有\n什么打算???", + "obj_lancerboss_slash_Step_0_gml_20_0": "吼吼吼!!!\n我是\n坏蛋!", + "obj_lancerboss_slash_Step_0_gml_26_0": "啊!你让我\n爽得像在玩\n摩托杂技!", + "obj_lancerboss_slash_Step_0_gml_30_0": "你难道没发现\n我能隐藏起\n真实的\n自我感受吗?", + "obj_lancerboss_slash_Step_0_gml_34_0": "停下!!\n我的人格变得\n太深邃了!!!", + "obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer正要把它骑走。", + "obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer在想薯片。", + "obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer的摩托只是个着火的\n自行车而已。", + "obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer随机地切换挡位,\n想显示自己的技术。", + "obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer猛烈地旋转引擎。", + "obj_lancerboss_slash_Step_0_gml_100_0": "* 不知道我哪来的斧头,\n不过,蛮酷的。", + "obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - 攻击 7 防御 1\n* 虽说桃花薄命,可他是个黑桃。", + "obj_lancerboss_slash_Step_0_gml_119_0": "* 因为还没到骑摩托车的年龄,\n所以他只好给自行车点了把火。", + "obj_lancerboss_slash_Step_0_gml_130_0": "* 你告诉Lancer要小心Susie的攻击。\n* 他做好了准备。", + "obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer觉得你简直太可笑了,\n居然以为他需要对手帮忙!", + "obj_lancerboss_slash_Step_0_gml_145_0": "* 你说了些好话。\n* Lancer将它们吸收进了自己的皮肤里。", + "obj_lancerboss_slash_Step_0_gml_150_0": "* 你称赞了LANCER。\n* 他被你的真诚迷惑了。", + "obj_lancerboss_slash_Step_0_gml_151_0": "* 他的攻击力既没有提高也没有降低,\n而是横向增长...?", + "obj_lancerboss_slash_Step_0_gml_157_0": "* 你试着再次称赞LANCER...", + "obj_lancerboss_slash_Step_0_gml_158_0": "* 但是他认为这并不诚心。\n* 他的攻击力又涨回来了!", + "obj_lancerboss_slash_Step_0_gml_164_0": "* 你告诉Lancer你无法区分\n他的衣服和身体。", + "obj_lancerboss_slash_Step_0_gml_165_0": "* 他看起来非常得意... \n* 他的攻击力降低了!", + "obj_lancerboss_slash_Step_0_gml_196_0": "等等!\n等一下!", + "obj_lancerboss_slash_Step_0_gml_197_0": "我的自行车\n快要没油了...!", + "obj_lancerboss_slash_Step_0_gml_198_0": "好吧,\n你们这些\n小混账们!", + "obj_lancerboss_slash_Step_0_gml_199_0": "这次算你们\n走运,不过...!", + "obj_lancerboss_slash_Step_0_gml_200_0": "下一次,\n输的人\n会是你们!!!", + "obj_lancerboss_slash_Step_0_gml_201_0": "哈哈哈!!!\n再见了,废物们!", + "obj_lancerboss_slash_Step_0_gml_202_0": "我得在\n晚饭之前\n回家!!!", + "obj_lancerboss2_slash_Step_0_gml_88_0": "* ...", + "obj_lancerboss2_slash_Step_0_gml_120_0": "你想知道\n叛徒们\n是怎样的\n下场吗?", + "obj_lancerboss2_slash_Step_0_gml_121_0": "碾,成,渣。", + "obj_lancerboss2_slash_Step_0_gml_122_0": "你要是\n再敢挡道...", + "obj_lancerboss2_slash_Step_0_gml_122_1": "...我会\n杀了你。", + "obj_lancerboss2_slash_Step_0_gml_123_0": "明白了吗?\n我会\n杀了你。", + "obj_lancerboss2_slash_Step_0_gml_124_0": "呵...\n没打中,\n蠢货!", + "obj_lancerboss2_slash_Step_0_gml_127_0": "...等等,\n你为什么\n不还手...?", + "obj_lancerboss2_slash_Step_0_gml_135_0": "...你以为\n我会\n手下留情吗?", + "obj_lancerboss2_slash_Step_0_gml_136_0": "你要愿意\n等死也行。", + "obj_lancerboss2_slash_Step_0_gml_137_0": "这样我还\n乐得轻松!", + "obj_lancerboss2_slash_Step_0_gml_145_0": "...\n好了,\n够了。", + "obj_lancerboss2_slash_Step_0_gml_145_1": "你要是\n这么想死...", + "obj_lancerboss2_slash_Step_0_gml_145_2": "那就死吧!", + "obj_lancerboss3_slash_Step_0_gml_56_0": "嘿!!\n嘿Susie!!\n看我,\n快看我!!", + "obj_lancerboss3_slash_Step_0_gml_57_0": "准备被\n揍扁吧,\n你们这群\n西瓜!!", + "obj_lancerboss3_slash_Step_0_gml_58_0": "恐慌!痛苦!\n真坏蛋们\n的力量!\n(不错吧,哈?)", + "obj_lancerboss3_slash_Step_0_gml_59_0": "这辆自行车的\n燃料是邪恶!\n...和友谊!", + "obj_lancerboss3_slash_Step_0_gml_64_0": "嗷,我的\n肚子好疼!", + "obj_lancerboss3_slash_Step_0_gml_66_0": "喔,多么美妙\n的歌曲!!!", + "obj_lancerboss3_slash_Step_0_gml_67_0": "别担心车车,\n我一会儿就\n送你去被窝\n睡觉觉...", + "obj_lancerboss3_slash_Step_0_gml_70_0": "噢!!!\n这对我\n很有效!!!", + "obj_lancerboss3_slash_Step_0_gml_71_0": "谢谢,\n这是\n天生的!", + "obj_lancerboss3_slash_Step_0_gml_72_0": "真的吗!?\n这刚好\n就是我\n想要的!!!", + "obj_lancerboss3_slash_Step_0_gml_73_0": "嘻嘻嘻!\n我无知\n我幸福!", + "obj_lancerboss3_slash_Step_0_gml_77_0": "噢!!!\n这对我\n很有效!!!", + "obj_lancerboss3_slash_Step_0_gml_78_0": "真的吗!?\n这很糟诶!", + "obj_lancerboss3_slash_Step_0_gml_79_0": "哇哦,那我\n看起来一定\n棒极了!!", + "obj_lancerboss3_slash_Step_0_gml_80_0": "嘻嘻嘻!\n我无知\n我幸福!", + "obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer正要把它骑走。", + "obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer在想薯片。", + "obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer的摩托只是个着火的\n自行车而已。", + "obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer随机地切换挡位,\n想显示自己的技术。", + "obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer猛烈地旋转引擎。", + "obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - 攻击 7 防御 1\n* 小心!!!他被友谊增强了!", + "obj_lancerboss3_slash_Step_0_gml_176_0": "* 你试图说服Lancer不要战斗。", + "obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer开始被说服了!", + "obj_lancerboss3_slash_Step_0_gml_181_0": "* 你试图告诉Lancer你喜欢他的头发...", + "obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer又被说服了一点!", + "obj_lancerboss3_slash_Step_0_gml_187_0": "* 你告诉Lancer你会给他满满\n一野餐篮的蠕虫。", + "obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer快被完全说服了!", + "obj_lancerboss3_slash_Step_0_gml_193_0": "* 你告诉Lancer你只是想前进而已!", + "obj_lancerboss3_slash_Step_0_gml_194_0": "* 这是种决断的善意!", + "obj_lancerboss3_slash_Step_0_gml_197_0": "* 你告诉Lancer你现在就前进!", + "obj_lancerboss3_slash_Step_0_gml_198_0": "* 声波迅速传达到Lancer那里了!", + "obj_lancerboss3_slash_Step_0_gml_222_0": "* 你让Ralsei去称赞敌人!", + "obj_lancerboss3_slash_Step_0_gml_224_0": "* 你们两个真是个超棒的小队!\n* 我为你们感到骄傲!", + "obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer开始有点被说服了!)", + "obj_lancerboss3_slash_Step_0_gml_230_0": "* 你告诉Ralsei用逻辑击败\nLancer和Susie.", + "obj_lancerboss3_slash_Step_0_gml_232_0": "* 你们两个,如果我们继续\n战斗下去...", + "obj_lancerboss3_slash_Step_0_gml_233_0": "* ...可能会有人受伤的!", + "obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer又被说服了一点!\n这起作用了!)", + "obj_lancerboss3_slash_Step_0_gml_240_0": "* 你让Ralsei去给敌人们\n提供服务!", + "obj_lancerboss3_slash_Step_0_gml_242_0": "* 你们两个,如果我们停下战斗,\n我就可以,唔...", + "obj_lancerboss3_slash_Step_0_gml_243_0": "* 我可以给你们编辫子!", + "obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer快被完全说服了!)", + "obj_lancerboss3_slash_Step_0_gml_250_0": "* 你让Ralsei发动最后的\n友善一击!", + "obj_lancerboss3_slash_Step_0_gml_252_0": "* 总的来说,我喜欢你们两个,\n而且...", + "obj_lancerboss3_slash_Step_0_gml_253_0": "* 我觉得我们肯定能相处得来!", + "obj_lancerboss3_slash_Step_0_gml_256_0": "* 你让Ralsei快速地称赞Lancer!", + "obj_lancerboss3_slash_Step_0_gml_258_0": "* 你这人真是超棒超酷炫你造吗?!", + "obj_lancerboss3_slash_Step_0_gml_260_0": "* 声波迅速传达到Lancer那里了!", + "obj_lancerboss3_slash_Step_0_gml_314_0": "* (但是在声波传达到Lancer那儿\n前被Susie拦住了!)", + "obj_lancerboss3_slash_Step_0_gml_316_0": "* 想说服听不见你说话的人\n就尽管试试!", + "obj_lancerboss3_slash_Step_0_gml_348_0": "* 喔...", + "obj_lancerboss3_slash_Step_0_gml_350_0": "* 嘿,嘿!!已经够了!", + "obj_lancerboss3_slash_Step_0_gml_351_0": "* 如果你继续打他,可能会真的\n伤到他的!", + "obj_lancerboss3_slash_Step_0_gml_352_0": "* ...Lancer,你还好吗...?", + "obj_lancerboss3_slash_Step_0_gml_354_0": "* 我... 我没事,Susie!", + "obj_lancerboss3_slash_Step_0_gml_355_0": "* 不过我的五脏六腑... \n感觉像搅在一起了。", + "obj_lancerboss3_slash_Step_0_gml_357_0": "* 行了,行了!你们赢了!", + "obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris,也许我们\n刚才应该下手轻点...)", + "obj_lancerboss3_slash_Step_0_gml_363_0": "* 啊哦。", + "obj_lancerboss3_slash_Step_0_gml_365_0": "* 怎么了,哥们?", + "obj_lancerboss3_slash_Step_0_gml_367_0": "* 我不小心开始喜欢上\n敌人们了...!", + "obj_lancerboss3_slash_Step_0_gml_368_0": "* 现在看着他们只让我觉得很放松。", + "obj_lancerboss3_slash_Step_0_gml_369_0": "* 不是适合战斗的气氛啦。", + "obj_lancerboss3_slash_Step_0_gml_371_0": "* ...", + "obj_lancerboss3_slash_Step_0_gml_372_0": "* 好吧,既然你不想战斗的话,", + "obj_lancerboss3_slash_Step_0_gml_373_0": "* 那我估计的确是没什么必要了。", + "obj_lancerboss3_slash_Step_0_gml_374_0": "* 战斗结束!", + "obj_lancerchase2_slash_Step_0_gml_43_0": "* 光之民正在接近城堡...!", + "obj_lancerchase2_slash_Step_0_gml_44_0": "* 抓住他们...!", + "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* 嘿,Kris。\n* 有人在上面冲我们招手呢。", + "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* 不知道他在打什么主意...?", + "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* 快-快跑,Kris!", + "obj_lancerscare2_slash_Step_0_gml_60_0": "* 哈哈哈... \n* 你们已经在穿越【巨大棋盘】...", + "obj_lancerscare2_slash_Step_0_gml_61_0": "* 前往我们城堡的路程\n已经过半了。\n* 嗯... 真是了不起。", + "obj_lancerscare2_slash_Step_0_gml_62_0": "* 所以,真是遗憾...", + "obj_lancerscare2_slash_Step_0_gml_84_0": "* 你们再也无法前进半步!!!", + "obj_lancerscare2_slash_Step_0_gml_85_0": "* 因为我的手下将会\n把你们揍得血肉模糊!", + "obj_lancerscare2_slash_Step_0_gml_86_0": "* 血肉横飞!\n* 血流成河!\n* 令人作呕!", + "obj_lancerscare2_slash_Step_0_gml_137_0": "* 嘿,紫色女孩,\n这样是不是更吓人了?", + "obj_lancerscare2_slash_Step_0_gml_139_0": "* 你问我干什么!?", + "obj_lancerscare2_slash_Step_0_gml_141_0": "* 因为你吓人的手段真的很酷!", + "obj_lancerscare2_slash_Step_0_gml_142_0": "* 我也想变得和你一样吓人!", + "obj_lancerscare2_slash_Step_0_gml_181_0": "* 你... \n* 想变得像我?", + "obj_lancerscare2_slash_Step_0_gml_183_0": "* 没错!!!", + "obj_lancerscare2_slash_Step_0_gml_185_0": "* 呵,好蠢。", + "obj_lancerscare2_slash_Step_0_gml_186_0": "* ...", + "obj_lancerscare2_slash_Step_0_gml_187_0": "* 不过,嗯,\n你的新笑声倒也不那么糟。", + "obj_lancerscare2_slash_Step_0_gml_188_0": "* 而且你的那句\n“要把我们揍得血肉模糊”,\n呃,还挺酷。", + "obj_lancerscare2_slash_Step_0_gml_189_0": "* ...那你这个桶又是\n用来搞什么鬼的?", + "obj_lancerscare2_slash_Step_0_gml_191_0": "* 这是用来盛血的。", + "obj_lancerscare2_slash_Step_0_gml_193_0": "* 哦。", + "obj_lancerscare2_slash_Step_0_gml_195_0": "* 对,我可不想,\n呃,弄得乱七八糟。", + "obj_lancerscare2_slash_Step_0_gml_196_0": "* 总之,谢谢你的反馈!\n我现在感觉自己很吓人!", + "obj_lancerscare2_slash_Step_0_gml_198_0": "* ...唔嗯,别客气,之类的。\n* 哈哈。", + "obj_lancerscare2_slash_Step_0_gml_226_0": "* ...所以你和你的手下们\n还打不打算攻击我们了...?", + "obj_lancerscare2_slash_Step_0_gml_228_0": "* ...噢!\n* 对了!", + "obj_lancerscare2_slash_Step_0_gml_229_0": "* ...我太兴奋了\n结果忘带手下过来了。", + "obj_lancerscare2_slash_Step_0_gml_231_0": "* 但是下一次,\n末日就会降临到...", + "obj_lancerscare2_slash_Step_0_gml_245_0": "* 嘿,我之前一直管你们叫\n\\cY小鬼\\cW们...", + "obj_lancerscare2_slash_Step_0_gml_246_0": "* 你们小队有没有个\n\\cY正式名称\\cW之类的?", + "obj_lancerscare2_slash_Step_0_gml_248_0": "* 噢,Kris,\n我们是得想个名字!", + "obj_lancerscare2_slash_Step_0_gml_250_0": "* 不,用不着。", + "obj_lancerscare2_slash_Step_0_gml_252_0": "* 那就这么决定了!\n* 每个人都写个名字\n然后放进桶里!", + "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...", + "obj_lancerscare2_slash_Step_0_gml_343_0": "* 唉,真是怪怪的。", + "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris,这边!", + "obj_legend_slash_Draw_0_gml_13_0": " 很久很久以前,\n 在阴影的低语中流传着一个传说。", + "obj_legend_slash_Draw_0_gml_21_0": "那是\n希望\n的传说。", + "obj_legend_slash_Draw_0_gml_24_0": "那是\n梦想\n的传说。", + "obj_legend_slash_Draw_0_gml_32_0": "那是\n光明\n的传说。", + "obj_legend_slash_Draw_0_gml_35_0": "那是\n黑暗\n的传说。", + "obj_legend_slash_Draw_0_gml_43_0": " 这便是名为\n 【DELTA RUNE】\n 的传说", + "obj_legend_slash_Draw_0_gml_98_0": " 在几千年的岁月里..^6.%", + "obj_legend_slash_Draw_0_gml_99_0": " 光与暗相互调和,\n 为这个世界带来和平。", + "obj_legend_slash_Draw_0_gml_113_0": " 但若这平衡被破坏...", + "obj_legend_slash_Draw_0_gml_151_0": " 一个恐怖的灾难\n 将会到来。", + "obj_legend_slash_Draw_0_gml_170_0": " 暗淡的天空\n 光明不再,", + "obj_legend_slash_Draw_0_gml_205_0": " 在恐惧中,\n 大地随之崩坏。", + "obj_legend_slash_Draw_0_gml_212_0": " 然后,大地母亲心跳加剧...", + "obj_legend_slash_Draw_0_gml_219_0": " 她将断绝\n 最后一口气息。", + "obj_legend_slash_Draw_0_gml_233_0": " 可是,希望之光终将闪耀,", + "obj_legend_slash_Draw_0_gml_253_0": "三位英雄出现在世界的尽头。", + "obj_legend_slash_Draw_0_gml_301_0": "一位人类,", + "obj_legend_slash_Draw_0_gml_309_0": " 一位怪物,", + "obj_legend_slash_Draw_0_gml_317_0": " 还有那黑暗\n 的王子。", + "obj_legend_slash_Draw_0_gml_356_0": " 只有他们能将喷泉封印,", + "obj_legend_slash_Draw_0_gml_387_0": " 破坏【天使的乐园】。", + "obj_legend_slash_Draw_0_gml_394_0": "只有这样世界才能恢复平衡,", + "obj_legend_slash_Draw_0_gml_401_0": " 免遭那毁灭的厄运。", + "obj_legend_slash_Draw_0_gml_426_0": " 如今,【黑暗喷泉】...", + "obj_legend_slash_Draw_0_gml_451_0": "造就这片土地的喷泉...", + "obj_legend_slash_Draw_0_gml_459_0": "高高立于王国的中心。", + "obj_legend_slash_Draw_0_gml_466_0": "但最近,又一个喷泉出现在了地平线上...", + "obj_legend_slash_Draw_0_gml_473_0": "它的出现,让光与暗的平衡开始动摇...", + "obj_monster1_slash_Step_0_gml_25_0": "", + "obj_monster1_slash_Step_0_gml_26_0": "", + "obj_monster1_slash_Step_0_gml_53_0": "", + "obj_monster1_slash_Step_0_gml_54_0": "", + "obj_monster1_slash_Step_0_gml_55_0": "", + "obj_monster1_slash_Step_0_gml_56_0": "", + "obj_monster1_slash_Step_0_gml_57_0": "", + "obj_monster1_slash_Step_0_gml_75_0": "* Line8", + "obj_monster1_slash_Step_0_gml_82_0": "", + "obj_monster1_slash_Step_0_gml_91_0": "* Susie与Kris使用了\n双重碎击!", + "obj_npc_facing_slash_Other_10_gml_10_0": "* 你脸上那是条疤,\n还是说你眼缝就这么大?", + "obj_npc_facing_slash_Other_10_gml_29_0": "* 别担心,Kris!", + "obj_npc_facing_slash_Other_10_gml_30_0": "* 我一直觉得Susie没那么坏,\n你说是吧?", + "obj_npc_facing_slash_Other_10_gml_31_0": "* 肯定不会有事的!", + "obj_npc_facing_slash_Other_10_gml_37_0": "* 还有,如果你有机会的话,\n能替我向她问个好吗...?", + "obj_npc_facing_slash_Other_10_gml_48_0": "* 啊,Kris。\n* 又迟到了,我懂。", + "obj_npc_facing_slash_Other_10_gml_49_0": "* 呃?你需要个搭档?", + "obj_npc_facing_slash_Other_10_gml_50_0": "* 对不起,我已经和第二聪明的\n同学搭档了。", + "obj_npc_facing_slash_Other_10_gml_51_0": "* 不过... 等等!\n* Kris,我突然想到...", + "obj_npc_facing_slash_Other_10_gml_52_0": "* 你那独特的小伎俩\n可能会在这次作业里\n帮上大忙!", + "obj_npc_facing_slash_Other_10_gml_53_0": "* 噗,才怪!\n* 我还想得个“A”呢!", + "obj_npc_facing_slash_Other_10_gml_57_0": "* 去别的地方问问吧,Kris!\n我还想得个“A”呢!", + "obj_npc_facing_slash_Other_10_gml_58_0": "* 如果你实在找不到人,\n或许你妈妈又要当你的搭档了!", + "obj_npc_facing_slash_Other_10_gml_65_0": "* Kris,我早就说了迟到可\n不好吧?", + "obj_npc_facing_slash_Other_10_gml_66_0": "* 唔嗯,这估计就是人们常说的,\n不听好人言...", + "obj_npc_facing_slash_Other_10_gml_67_0": "* 吃亏在眼前?", + "obj_npc_facing_slash_Other_10_gml_71_0": "* 哎哟哟,Kris。\n* 真是枉费我一片苦心...", + "obj_npc_facing_slash_Other_10_gml_81_0": "* 搭档?\n* 我不晓搭啊!!", + "obj_npc_facing_slash_Other_10_gml_82_0": "* 哈哈哈!!\n* 你觉得这个怎么样?\n* 很好笑,对吧???", + "obj_npc_facing_slash_Other_10_gml_83_0": "* ...不好笑?", + "obj_npc_facing_slash_Other_10_gml_84_0": "* 好吧伙计,我有个消息要告诉你!\n* 我已经找到搭档了!!\n* 快走吧!", + "obj_npc_facing_slash_Other_10_gml_88_0": "* 对的,KRIS!\n* 我找到了一个好搭档!", + "obj_npc_facing_slash_Other_10_gml_89_0": "* 而且我们一定是笑到最后的!", + "obj_npc_facing_slash_Other_10_gml_90_0": "* 因为我笑点够低啊,\n哈哈哈!", + "obj_npc_facing_slash_Other_10_gml_96_0": "* Kris,别听他胡说八道。\n* 才没那么糟呢。", + "obj_npc_facing_slash_Other_10_gml_97_0": "* 你还是有那么一丝从Susie手上\n幸存的可能性的。", + "obj_npc_facing_slash_Other_10_gml_98_0": "* 你只会因为\n她完全不管你们的作业,\n而落个不及格罢了!!", + "obj_npc_facing_slash_Other_10_gml_99_0": "* 这就像我们常说的,Kris... \n* 【谁要SUZ,谁要输!】", + "obj_npc_facing_slash_Other_10_gml_100_0": "* ...呃,\n没起到什么安慰作用哈。", + "obj_npc_facing_slash_Other_10_gml_104_0": "* 嗨Kris,你要是死了,\n你哥哥的CD能不能归我啊?", + "obj_npc_facing_slash_Other_10_gml_114_0": "* 哟,Kris!\n* 下次早点来!", + "obj_npc_facing_slash_Other_10_gml_115_0": "* 我最后不得不和Snowy搭了档,\n哈哈...", + "obj_npc_facing_slash_Other_10_gml_116_0": "* 现在他像个牛仔一样,\n不停地转过来和我说\n “哈喽,搭档!”...", + "obj_npc_facing_slash_Other_10_gml_120_0": "* 哟,Kris,你运气真好。\n* 与其像现在这样,\n我宁可没有搭档,哈哈...", + "obj_npc_facing_slash_Other_10_gml_126_0": "* 哟!Kris!真抱歉!\n* 我要是留下来陪你做搭档...", + "obj_npc_facing_slash_Other_10_gml_127_0": "* 你就不必非得和她一组了!\n* 她可会把你撕成碎片的,Kris!", + "obj_npc_facing_slash_Other_10_gml_128_0": "* 接着那堆碎片还会\n被回炉揍一顿!", + "obj_npc_facing_slash_Other_10_gml_132_0": "* Kris,你只顾逃就行了\n千万别回头!", + "obj_npc_facing_slash_Other_10_gml_145_0": "* (点,点,按,按...)", + "obj_npc_facing_slash_Other_10_gml_146_0": "* ...有约了。", + "obj_npc_facing_slash_Other_10_gml_150_0": "* (点,点,按,按...)", + "obj_npc_facing_slash_Other_10_gml_151_0": "* ...别死哦。", + "obj_npc_facing_slash_Other_10_gml_159_0": "* Kris!你知道\nJockington和Catti,\n是永远的好伙伴!", + "obj_npc_facing_slash_Other_10_gml_160_0": "* 从我们的第一节体育课开始,\n我们就是究极学业拍档!", + "obj_npc_facing_slash_Other_10_gml_161_0": "* 那天学呼啦圈,\n但是轮到我们的时候,\n呼啦圈就发完了...", + "obj_npc_facing_slash_Other_10_gml_162_0": "* 所以她就用我来当呼啦圈了!\n* 我们的故事就这样开始了!", + "obj_npc_facing_slash_Other_10_gml_166_0": "* 我们看起来差异很大,\n但我和Catti有着数不清\n的共同点!", + "obj_npc_facing_slash_Other_10_gml_167_0": "* 我们都喜欢呼吸,\n还有把嘴张得很大!", + "obj_npc_facing_slash_Other_10_gml_174_0": "* Kris,我要是有胳膊啊...", + "obj_npc_facing_slash_Other_10_gml_175_0": "* 肯定会摘下这顶酷炫帽子\n来表达对你的无限思念。", + "obj_npc_facing_slash_Other_10_gml_185_0": "* 什么?\n* 说我手机上看什么?", + "obj_npc_facing_slash_Other_10_gml_186_0": "* 显而易见,是学校的作业。", + "obj_npc_facing_slash_Other_10_gml_187_0": "* 一项... 动画作业... 还有...", + "obj_npc_facing_slash_Other_10_gml_188_0": "* 嘿-嘿,Kris,\n你选好搭档了吗?", + "obj_npc_facing_slash_Other_10_gml_192_0": "* (别担心,喵喵。)\n* (你永远会是我的搭档。)", + "obj_npc_facing_slash_Other_10_gml_198_0": "* Kris?你还等什么呢?\n* 快去啊!", + "obj_npc_facing_slash_Other_10_gml_210_0": "* 吼吼吼...这不是我最喜欢的\n两个家伙嘛。", + "obj_npc_facing_slash_Other_10_gml_211_0": "* 才不呢!\n* 你们两个甚至排不上我最喜欢的\n前五名!!", + "obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer!\n* Susie在哪儿?", + "obj_npc_facing_slash_Other_10_gml_215_0": "* 你是说那个紫色女孩...?\n* 吼吼吼...", + "obj_npc_facing_slash_Other_10_gml_216_0": "* 你们这些蠢蛋!\n* 你们已经阻止不了我了...!", + "obj_npc_facing_slash_Other_10_gml_218_0": "* 你做了什么?", + "obj_npc_facing_slash_Other_10_gml_220_0": "* 哈哈哈...这问题太简单了!", + "obj_npc_facing_slash_Other_10_gml_221_0": "* 我被她揍翻了,所以跑这来...!", + "obj_npc_facing_slash_Other_10_gml_223_0": "* 这情节反转有点大...", + "obj_npc_facing_slash_Other_10_gml_230_0": "* 嗯...你就打算站在这儿吗?", + "obj_npc_facing_slash_Other_10_gml_231_0": "* 我以为你至少会往右边跑的...", + "obj_npc_facing_slash_Other_10_gml_233_0": "* 为啥!? 那个紫色女孩\n就在那边!", + "obj_npc_facing_slash_Other_10_gml_239_0": "* 噢,你们回来了。", + "obj_npc_facing_slash_Other_10_gml_241_0": "* 如果我们跟你打招呼,\n你的部队就【不会】揍扁我们吗?", + "obj_npc_facing_slash_Other_10_gml_243_0": "* Ralsei,Ralsei,\nRalsei... ", + "obj_npc_facing_slash_Other_10_gml_244_0": "* 互相揍来揍去才能让我们的\n关系更密切啊。", + "obj_npc_facing_slash_Other_10_gml_246_0": "* 我们没有这种关系!", + "obj_npc_facing_slash_Other_10_gml_257_0": "* ?", + "obj_npc_facing_slash_Other_10_gml_269_0": "* 这应该很简单的,Kris!", + "obj_npc_facing_slash_Other_10_gml_270_0": "* 用~1把箱子推到开关上!", + "obj_npc_facing_slash_Other_10_gml_272_0": "* (等等,~1是哪个家伙?)", + "obj_npc_facing_slash_Other_10_gml_276_0": "* 用~1把箱子推到开关上!", + "obj_npc_facing_slash_Other_10_gml_278_0": "* 或者你也可以,你懂的,\n就这样动手爬过去。", + "obj_npc_facing_slash_Other_10_gml_295_0": "* 别看着我,Kris。\n解谜是你的活。", + "obj_npc_facing_slash_Other_10_gml_296_0": "* ...别的我不想干的,\n也全都是你的活。", + "obj_npc_facing_slash_Other_10_gml_307_0": "* Kris,情况看起来可能不太妙,\n但是...", + "obj_npc_facing_slash_Other_10_gml_308_0": "* 我知道你可以想出办法的!", + "obj_npc_facing_slash_Other_10_gml_312_0": "* Kris,不如再四处看看吧?", + "obj_npc_facing_slash_Other_10_gml_323_0": "* 所以,Kris,\n你找到什么了...!?", + "obj_npc_facing_slash_Other_10_gml_324_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_328_0": "* ...你嘴边那些绿色的东西\n是什么?", + "obj_npc_facing_slash_Other_10_gml_329_0": "* ...才在监狱里待了两分钟,\n你就已经开始吃苔藓了。", + "obj_npc_facing_slash_Other_10_gml_330_0": "* 唔,你真是个... 实干家,\nKris!", + "obj_npc_facing_slash_Other_10_gml_331_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_337_0": "* 噢... Kris... 你,唔...", + "obj_npc_facing_slash_Other_10_gml_338_0": "* ...你找办法自己戴上了镣铐。", + "obj_npc_facing_slash_Other_10_gml_339_0": "* 你... 你戴着真好看!", + "obj_npc_facing_slash_Other_10_gml_340_0": "* 唔,相当,\n有终身囚犯的样子!\n哈哈!", + "obj_npc_facing_slash_Other_10_gml_341_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_348_0": "* ...你嘴边那些绿色的东西\n是什么?", + "obj_npc_facing_slash_Other_10_gml_349_0": "* ...才在监狱里待了两分钟,\n你就已经开始吃苔藓了。", + "obj_npc_facing_slash_Other_10_gml_350_0": "* 你甚至戴上了镣铐,这样,唔...", + "obj_npc_facing_slash_Other_10_gml_351_0": "* 你看起来就像一个终身囚犯了!\n哈哈!", + "obj_npc_facing_slash_Other_10_gml_352_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_375_0": "* 我现在饿得力气都使不出来了...", + "obj_npc_facing_slash_Other_10_gml_376_0": "* 可是一旦我吃了东西... \n呵呵呵呵...", + "obj_npc_facing_slash_Other_10_gml_377_0": "* 你们会后悔给我火大的,\n小子们。", + "obj_npc_facing_slash_Other_10_gml_379_0": "* 应该是“让我火大”。", + "obj_npc_facing_slash_Other_10_gml_381_0": "* 给我安静,\n你们这篮小甜蛋!", + "obj_npc_facing_slash_Other_10_gml_382_0": "* 我们的黑暗能量足以扭曲\n语法规则!", + "obj_npc_facing_slash_Other_10_gml_384_0": "* 呵呵呵,对,蛋仔!", + "obj_npc_facing_slash_Other_10_gml_392_0": "* 好了?大家都吃饱了?", + "obj_npc_facing_slash_Other_10_gml_394_0": "* 一直是饱的。", + "obj_npc_facing_slash_Other_10_gml_406_0": "* 之后在这加缕胡须...", + "obj_npc_facing_slash_Other_10_gml_408_0": "* 嘿嘿,像这样?", + "obj_npc_facing_slash_Other_10_gml_410_0": "* 哈哈!耶!这真是太好了!!!", + "obj_npc_facing_slash_Other_10_gml_412_0": "* 你们俩,解谜进度如何?", + "obj_npc_facing_slash_Other_10_gml_414_0": "* 嘿,别看!有剧透,伙计!", + "obj_npc_facing_slash_Other_10_gml_419_0": "* 嘿,Kris,\nLancer马上要,那个,", + "obj_npc_facing_slash_Other_10_gml_420_0": "* 帮我把衣服扯得乱糟糟,像个...", + "obj_npc_facing_slash_Other_10_gml_421_0": "* 恶棍啊叛徒啊之类的。", + "obj_npc_facing_slash_Other_10_gml_423_0": "* 对!我还有把波浪剪!", + "obj_npc_facing_slash_Other_10_gml_425_0": "* 说起来,要是你们加入我们这边,\n他也可以帮你们折腾折腾。", + "obj_npc_facing_slash_Other_10_gml_427_0": "* Kris,如果你,留在我这边...", + "obj_npc_facing_slash_Other_10_gml_428_0": "* 我可以... 呃,\n在你的领巾上缝点花边。", + "obj_npc_facing_slash_Other_10_gml_430_0": "* 哦哦,你可以给我缝点吗?", + "obj_npc_facing_slash_Other_10_gml_432_0": "* 不行...?", + "obj_npc_facing_slash_Other_10_gml_438_0": "* 嘿,我的衣服绝对会超赞。", + "obj_npc_facing_slash_Other_10_gml_440_0": "* 好!我已经做完了一个样板!", + "obj_npc_facing_slash_Other_10_gml_442_0": "* 那只是...一堆扯碎的毛毡而已。", + "obj_npc_facing_slash_Other_10_gml_444_0": "* 你不酸也没人当你是哑巴。", + "obj_npc_facing_slash_Other_10_gml_452_0": "* 哎哟哟哟... 瞧瞧这是谁呀。", + "obj_npc_facing_slash_Other_10_gml_453_0": "* 是大家喜闻乐见的小糖豆。", + "obj_npc_facing_slash_Other_10_gml_455_0": "* 嘿!说话注意点!", + "obj_npc_facing_slash_Other_10_gml_457_0": "* 噢,对不起...", + "obj_npc_facing_slash_Other_10_gml_458_0": "* Susie还试着让我多来几句呢。", + "obj_npc_facing_slash_Other_10_gml_470_0": "* 你也卡在这个谜题上了?", + "obj_npc_facing_slash_Other_10_gml_472_0": "* 我在思考,别跟我说话。", + "obj_npc_facing_slash_Other_10_gml_474_0": "* 话说,你像之前一样直接\n踩上去怎么样...?", + "obj_npc_facing_slash_Other_10_gml_476_0": "* 嘿,反正你们都会替我们处理,\n我们何必麻烦?", + "obj_npc_facing_slash_Other_10_gml_478_0": "* (哦,我还以为是因为我\n害怕尖刺呢。)", + "obj_npc_facing_slash_Other_10_gml_480_0": "* 嘘!", + "obj_npc_facing_slash_Other_10_gml_489_0": "* 看到你们俩在这绞尽脑汁...", + "obj_npc_facing_slash_Other_10_gml_490_0": "* 就像在学校里做小组作业一样,\n对不对?", + "obj_npc_facing_slash_Other_10_gml_492_0": "* 你能不能别破坏气氛?", + "obj_npc_facing_slash_Other_10_gml_500_0": "* 小心!我们在分头进行双线阴谋,\n阴谋速度加倍...!", + "obj_npc_facing_slash_Other_10_gml_501_0": "* 我对自己进行了深入解析,\n发现了许多秘密!", + "obj_npc_facing_slash_Other_10_gml_502_0": "* 比如...我的阴谋水平十分糟糕。", + "obj_npc_facing_slash_Other_10_gml_512_0": "* 好耶,那我们要怎么分这个\n果酱甜甜圈呢?", + "obj_npc_facing_slash_Other_10_gml_514_0": "* 我喝血,你吃皮!", + "obj_npc_facing_slash_Other_10_gml_516_0": "* 请问一下,甜甜圈和你们的\n计划有什么关系呢?", + "obj_npc_facing_slash_Other_10_gml_518_0": "* 所有现实的计划都包括美食。", + "obj_npc_facing_slash_Other_10_gml_520_0": "* 看来你需要\n去计划大学补补课了,\n牙膏博士。", + "obj_npc_facing_slash_Other_10_gml_522_0": "* 嚯嚯!是呀!拿个双学位,\n大天才!", + "obj_npc_facing_slash_Other_10_gml_524_0": "* (他们在调侃我吗...???)", + "obj_npc_facing_slash_Other_10_gml_527_0": "* 嘿,要不咱们直接,呃,\n一人一半算了?", + "obj_npc_facing_slash_Other_10_gml_529_0": "* 好啊!!!\n真是一条崭新的\n邪恶妙计!!!", + "obj_npc_facing_slash_Other_10_gml_530_0": "* 创新能让邪恶锦上添花!", + "obj_npc_facing_slash_Other_10_gml_541_0": "* 那接下来咱们该走\n哪条路啊???", + "obj_npc_facing_slash_Other_10_gml_543_0": "* 我们... 刚才一直跟着你走。", + "obj_npc_facing_slash_Other_10_gml_545_0": "* 噢... 为什么?\n我一点都搞不懂该怎么走!", + "obj_npc_facing_slash_Other_10_gml_547_0": "* (...Kris,咱们索性就选择\nLancer... 不走的路吧???)", + "obj_npc_facing_slash_Other_10_gml_550_0": "* 我刚才一直反跟着你们走。", + "obj_npc_facing_slash_Other_10_gml_552_0": "* 虽然我... 不太明白是什么意思,\n不过也好吧。", + "obj_npc_facing_slash_Other_10_gml_557_0": "* 哈哈哈,又回来啦!?", + "obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris,\n咱们别跟着Lancer了,\n好吗?)", + "obj_npc_facing_slash_Other_10_gml_568_0": "* 该死,\n他明明是沿着这条路走了的...", + "obj_npc_facing_slash_Other_10_gml_570_0": "* 你还在搜救Lancer吗...?", + "obj_npc_facing_slash_Other_10_gml_572_0": "* 才没有,\n他能照顾好自己的小命的。", + "obj_npc_facing_slash_Other_10_gml_573_0": "* 只不过,呃,你们要是看见他了\n就跟我说一声...", + "obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris,咱们别跟着Susie\n和Lancer就行了...)", + "obj_npc_facing_slash_Other_10_gml_576_0": "* (等我们走出去之后再想办法\n帮他们也不迟!)", + "obj_npc_facing_slash_Other_10_gml_579_0": "* 你在看什么呢?", + "obj_npc_facing_slash_Other_10_gml_584_0": "* 他刚才不是走了这条路吗...?", + "obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris,咱们就不要\n跟着Lancer和Susie了,\n好吗?)", + "obj_npc_facing_slash_Other_10_gml_600_0": "* Susie!\n还有那个我一直忘了\n问名字的小蓝人!", + "obj_npc_facing_slash_Other_10_gml_601_0": "* 我还以为你们\n已经回家了呢。", + "obj_npc_facing_slash_Other_10_gml_603_0": "* 本来是这样,\n可Kris非要道个别再走,\n结果你看。", + "obj_npc_facing_slash_Other_10_gml_605_0": "* 噢!!!真的吗!?\n吼吼吼!!!\n那就有意思了!!", + "obj_npc_facing_slash_Other_10_gml_606_0": "* 我还以为\n想来道别的人是你呢,\n毕竟我们是朋友!", + "obj_npc_facing_slash_Other_10_gml_608_0": "* 啊!?我的意思是... \n我也不是不愿意!", + "obj_npc_facing_slash_Other_10_gml_609_0": "* 唔,所以说,\n现在国王轮到你当了,\n对吧...?", + "obj_npc_facing_slash_Other_10_gml_611_0": "* 没错!!\n而且我要大刀阔斧地改革!", + "obj_npc_facing_slash_Other_10_gml_612_0": "* 首先,\n光之民现在受法律保护!", + "obj_npc_facing_slash_Other_10_gml_613_0": "* 其次,\n牢房现在专门关押爸爸们!", + "obj_npc_facing_slash_Other_10_gml_615_0": "* 这个改法听着还不赖。", + "obj_npc_facing_slash_Other_10_gml_616_0": "* 对了,你爸之前是在,\n呃,守护着喷泉的,\n没错吧?", + "obj_npc_facing_slash_Other_10_gml_617_0": "* ...它被我们这样乱搞\n真的没问题吗...?", + "obj_npc_facing_slash_Other_10_gml_619_0": "* 我也不知道!", + "obj_npc_facing_slash_Other_10_gml_620_0": "* 不过毕竟是你们嘛,\n我相信你们...!", + "obj_npc_facing_slash_Other_10_gml_621_0": "* 要是发生什么糟糕的事,\n我们再把它改正就行了!", + "obj_npc_facing_slash_Other_10_gml_623_0": "* 也对,走一步看一步吧。", + "obj_npc_facing_slash_Other_10_gml_624_0": "* 唔嗯... 那就,回见啦!", + "obj_npc_facing_slash_Other_10_gml_626_0": "* 常过来看看!!!", + "obj_npc_facing_slash_Other_10_gml_627_0": "* 我们城里最欢迎的,\n就是一群小鬼啦!", + "obj_npc_facing_slash_Other_10_gml_636_0": "* 你们也别忘了替我\n向你们那个王子道别。", + "obj_npc_facing_slash_Other_10_gml_638_0": "* ...他也要离开了?", + "obj_npc_facing_slash_Other_10_gml_640_0": "* 不... 他不过是个小蜜桃。", + "obj_npc_facing_slash_Other_10_gml_656_0": "* Kris... Susie...?\n你们是要离开了吗?", + "obj_npc_facing_slash_Other_10_gml_658_0": "* 不不,\n我们得先找Lancer说说话。", + "obj_npc_facing_slash_Other_10_gml_665_0": "* Kris... Susie...?\n你们是要离开了吗?", + "obj_npc_facing_slash_Other_10_gml_667_0": "* 鬼知道,\n我只是跟在Kris后面。", + "obj_npc_facing_slash_Other_10_gml_668_0": "* 离开的话我们就\n直接朝着右边走了。", + "obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...?Susie...?\n你们回来了?", + "obj_npc_facing_slash_Other_10_gml_676_0": "* 唔嗯,这个嘛...", + "obj_npc_facing_slash_Other_10_gml_677_0": "* 你瞧,\nKris就是想道个别...", + "obj_npc_facing_slash_Other_10_gml_679_0": "* 噢!!! 其实...", + "obj_npc_facing_slash_Other_10_gml_680_0": "* ...这里每个人也都想\n与你们道别的。", + "obj_npc_facing_slash_Other_10_gml_681_0": "* 你们走之前一定要\n告诉我,好吗?", + "obj_npc_facing_slash_Other_10_gml_683_0": "* 行,行,\n我们尽量不漏掉你。", + "obj_npc_facing_slash_Other_10_gml_700_0": "* Kris!\n* 你从Susie手上逃出生天啦!\n* 我那时可担心了!", + "obj_npc_facing_slash_Other_10_gml_702_0": "* 好的,Kris,现在说点\n更要紧的事吧。", + "obj_npc_facing_slash_Other_10_gml_703_0": "* 现在你终于可以\n偿清你们家的债了。", + "obj_npc_facing_slash_Other_10_gml_704_0": "* 那本《如何画龙》已经\n逾期2583天了。", + "obj_npc_facing_slash_Other_10_gml_705_0": "* 然而,Kris。\n* 我是一个好心的义工。", + "obj_npc_facing_slash_Other_10_gml_706_0": "* 如果你在这周之内交还,\n我会把罚款降低到...", + "obj_npc_facing_slash_Other_10_gml_707_0": "* 仅仅$64.23!\n* 考虑一下吧,Kris!", + "obj_npc_facing_slash_Other_10_gml_711_0": "* 啊,你忘了它长什么样了?", + "obj_npc_facing_slash_Other_10_gml_712_0": "* 封面,大概是... \n一条涂着口红的\n紫红色的龙。", + "obj_npc_facing_slash_Other_10_gml_713_0": "* 至于她的衣服,我觉得应该是,\n嗯...", + "obj_npc_facing_slash_Other_10_gml_714_0": "* 你懂的,Kris,\n我觉得你一看到\n就会明白的!", + "obj_npc_facing_slash_Other_10_gml_719_0": "* 什么? 医院的窗户?\n你在说什么?", + "obj_npc_facing_slash_Other_10_gml_720_0": "* 抱歉,Kris。\n* 我没时间做这种事情。", + "obj_npc_facing_slash_Other_10_gml_721_0": "* 因为我正在... 唔... \n怎么说来着?", + "obj_npc_facing_slash_Other_10_gml_722_0": "* 【为社会做贡献】?", + "obj_npc_facing_slash_Other_10_gml_723_0": "* 你哪天也该试试,Kris!", + "obj_npc_facing_slash_Other_10_gml_724_0": "* 那真的很令人满足!", + "obj_npc_facing_slash_Other_10_gml_739_0": "* Kris!咋了!", + "obj_npc_facing_slash_Other_10_gml_740_0": "* Catti打工去了,\n所以我开始独自\n做我们的作业了!", + "obj_npc_facing_slash_Other_10_gml_741_0": "* 我已经,复制了好多图了。", + "obj_npc_facing_slash_Other_10_gml_743_0": "* (同一张足球的图片,复制了73次。)", + "obj_npc_facing_slash_Other_10_gml_747_0": "* 你可以认为我满“足”啦!\n哈哈哈!", + "obj_npc_facing_slash_Other_10_gml_753_0": "* 要上大鞋惹... \n* 所以tem学刁... \n* 刻苦!!!", + "obj_npc_facing_slash_Other_10_gml_754_0": "* (她正在看一本满是\n火辣恶魔人的漫画。)", + "obj_npc_facing_slash_Other_10_gml_767_0": "* 说起来,Kris... \n* 我在想。", + "obj_npc_facing_slash_Other_10_gml_768_0": "* 或许等Asriel回家了...", + "obj_npc_facing_slash_Other_10_gml_769_0": "* 我们可以像往常一样,\n一起出去吃饭...", + "obj_npc_facing_slash_Other_10_gml_770_0": "* 我请客。", + "obj_npc_facing_slash_Other_10_gml_771_0": "* 听起来不错吧?", + "obj_npc_facing_slash_Other_10_gml_775_0": "* 然后我们就可以一起驾车\n好好在镇上玩。", + "obj_npc_facing_slash_Other_10_gml_776_0": "* 我可能得清理一下\n我的卡车,但是...", + "obj_npc_facing_slash_Other_10_gml_785_0": "* 是的,这些花还生机勃勃的。", + "obj_npc_facing_slash_Other_10_gml_786_0": "* 这天气挺难照顾好它们的...", + "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (不知怎么的,\n所有人的HP都恢复了。)", + "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* 哎呀,哎呀!这一通敲打推拿下来\n有没有感觉好多了?嗬-哈!!", + "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (坏掉的蛋糕被修得焕然一新。)", + "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (坏掉的蛋糕成为了顶尖蛋糕。)", + "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* 这可真是一块极好的蛋糕。\n* 谨慎地使用它吧...", + "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (钥匙碎片在修理后焕然一新了。)", + "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (钥匙碎片成为了牢房钥匙。)", + "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* ...嗯,这把钥匙当中传来一股\n极为可怕的力量...", + "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* 还请您理解,我虽然把它\n修好了...", + "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* 但我希望你们永远不要用上。", + "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* 唔,Susie,\n我之前说的你可能忘了...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "* 作为英雄,\n我们有能力去创造一个\n和平的未来。", + "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "* 所以,从现在开始,\n让我们避免【战斗】,好吗?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* 唔,你可不可以稍稍\n手下留情呢...?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "* 只要你弱化了敌人,\n我就可以使用【安抚】法术了。", + "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "* 这可以让精疲力竭的人\n安然入眠!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* 哈欠... 是啊,\n你现在的话就已经很\n让人发困了。", + "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* 好吧,唔,再想想看吧!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "* (看来我们只能【警告】\n敌人小心她了,Kris...)", + "obj_npc_room_animated_slash_Other_10_gml_8_0": "* 痛苦便是原因。", + "obj_npc_room_animated_slash_Other_10_gml_12_0": "* (你发现黑暗中有东西在闪光。)", + "obj_npc_room_animated_slash_Other_10_gml_13_0": "* (“就算是火烧眉毛,\n也得照顾好自己。”)", + "obj_npc_room_animated_slash_Other_10_gml_14_0": "* (你获得了护腕。)\n* (按住", + "obj_npc_room_animated_slash_Other_10_gml_14_1": "可跳过文本。)", + "obj_npc_room_animated_slash_Other_10_gml_20_0": "*  (什么也没有。)", + "obj_npc_room_animated_slash_Other_10_gml_31_0": "* 你想要试试看我们24种\n不同的“冰”萨口味吗?", + "obj_npc_room_animated_slash_Other_10_gml_32_0": "* 我们有普通味,", + "obj_npc_room_animated_slash_Other_10_gml_33_0": "* 芝士味,", + "obj_npc_room_animated_slash_Other_10_gml_34_0": "* 冰块味,", + "obj_npc_room_animated_slash_Other_10_gml_35_0": "* 肉汁味,", + "obj_npc_room_animated_slash_Other_10_gml_36_0": "* 双重冰块味,", + "obj_npc_room_animated_slash_Other_10_gml_37_0": "* 辣香肠味,", + "obj_npc_room_animated_slash_Other_10_gml_38_0": "* 还有更多!\n* 快来Ice-E的“冰”萨店吧!", + "obj_npc_room_animated_slash_Other_10_gml_42_0": "* 嘿,我能告诉你个秘密吗?\n* 我选择在这个工作的理由是...", + "obj_npc_room_animated_slash_Other_10_gml_43_0": "* 它的标牌让我误以为\n它是间冰激凌店...", + "obj_npc_room_animated_slash_Other_10_gml_44_0": "* 但我后来真的爱上这份工作了!\n* 还有我的同事们!嘿嘿!", + "obj_npc_room_animated_slash_Other_10_gml_51_0": "* 给我加冰!\n* 给我加冰,老板!!!", + "obj_npc_room_animated_slash_Other_10_gml_56_0": "* (哦,上天啊,\n真的有人来了...)\n* 呃...", + "obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice-E的“冰”萨,\n热腾腾“冰”萨的第“一”选择。", + "obj_npc_room_animated_slash_Other_10_gml_58_0": "* ...", + "obj_npc_room_animated_slash_Other_10_gml_59_0": "* ...呃... 嗯?\n* 嘿,等等!", + "obj_npc_room_animated_slash_Other_10_gml_60_0": "* 我认识你诶!", + "obj_npc_room_animated_slash_Other_10_gml_67_0": "* 我喜欢这里女服务员的气质。\n* 没准我也应该来应聘...", + "obj_npc_room_animated_slash_Other_10_gml_68_0": "* ...得了吧,端茶倒水可不是\n适合火元素干的活。", + "obj_npc_room_animated_slash_Other_10_gml_69_0": "* 我要是紧张起来,\n会让冰都融化掉的。", + "obj_npc_room_animated_slash_Other_10_gml_72_0": "* 那假如我只负责送热咖啡呢?\n* 也不成,恐怕我得惹上官司...", + "obj_npc_room_animated_slash_Other_10_gml_78_0": "* (一台点唱机。)\n* (正在播放梅花三弄。)", + "obj_npc_room_animated_slash_Other_10_gml_83_0": "* (它之前凶神恶煞的面容\n已经变得温柔可亲。)", + "obj_npc_room_animated_slash_Other_10_gml_84_0": "* (它可以过上安稳的生活了。)", + "obj_npc_room_animated_slash_Other_10_gml_89_0": "* (因为你拯救了它,\n你在它眼中的形象\n变得高大起来。)", + "obj_npc_room_animated_slash_Other_10_gml_90_0": "* (好吧,或许,\n只是因为它的形象变小了。)", + "obj_npc_room_animated_slash_Other_10_gml_95_0": "* (看上去应该是某种敌人... \n而且都被狠狠揍了一顿。)", + "obj_npc_room_animated_slash_Other_10_gml_101_0": "* 啊,这群家伙被打得落花流水。\n* 真让人怀念啊。", + "obj_npc_room_animated_slash_Other_10_gml_109_0": "* 呃呃呃啊,为什么国王非得\n逼着我们照顾他儿子?", + "obj_npc_room_animated_slash_Other_10_gml_110_0": "* 虽说他不是个坏孩子,可是他确实\n很乖僻,而我们... \n没法违抗命令...", + "obj_npc_room_animated_slash_Other_10_gml_111_0": "* ...所以没有人真心喜欢他也是\n很正常的。", + "obj_npc_room_animated_slash_Other_10_gml_114_0": "* 但-但是,话又说回来,\n正因为没有人愿意和他交朋友...", + "obj_npc_room_animated_slash_Other_10_gml_115_0": "* 才导致他和光之民成为\n真心朋友... 还是脾气刻薄的\n那一位...", + "obj_npc_room_animated_slash_Other_10_gml_116_0": "* 早知如此我们该多引导他的,唉!", + "obj_npc_room_animated_slash_Other_10_gml_121_0": "* (扇,扇)\n* 噢,扇扇子?\n* 我不是在扇扇子。", + "obj_npc_room_animated_slash_Other_10_gml_122_0": "* 这片叶子上有配重。\n我只不过是在锻炼肌肉。", + "obj_npc_room_animated_slash_Other_10_gml_128_0": "* 光... 光之民!\n* 这个女孩是你带来的,\n对-对不对!?", + "obj_npc_room_animated_slash_Other_10_gml_129_0": "* 她-她逼着我替她扇扇子...!\n求你管管她吧!", + "obj_npc_room_animated_slash_Other_10_gml_131_0": "* 没有的事,他们实际上是\n我的敌人。", + "obj_npc_room_animated_slash_Other_10_gml_132_0": "* 就是因为我太邪恶了才\n分道扬镳。", + "obj_npc_room_animated_slash_Other_10_gml_134_0": "* 呃-啊!?救命!!!救我啊!!\n* 我不想这么永远扇下去!!", + "obj_npc_room_animated_slash_Other_10_gml_137_0": "* 救我啊!!!\n我不想这么永远扇下去!!!", + "obj_npc_room_animated_slash_Other_10_gml_141_0": "* 我原以为自己讨厌扇叶,\n结果没想到我还挺享受它的...", + "obj_npc_room_animated_slash_Other_10_gml_142_0": "* (扇,扇)\n* 我可以一直扇个不停!", + "obj_npc_room_slash_Other_10_gml_11_0": "* 那道撕裂的伤痕就像是\n你的泪迹一样。", + "obj_npc_room_slash_Other_10_gml_15_0": "* 这是一辆红色的手推车,\n上面放着一个生锈的鸟笼。", + "obj_npc_room_slash_Other_10_gml_16_0": "* 看起来它经历了不少\n磕磕碰碰。", + "obj_npc_room_slash_Other_10_gml_21_0": "* (这是Chairiel,\n客厅里亲爱的椅子。)", + "obj_npc_room_slash_Other_10_gml_41_0": "* (这只是个假人。)", + "obj_npc_room_slash_Other_10_gml_48_0": "* 停-停下!\n* 你之前打伤我的地方还没好呢。", + "obj_npc_room_slash_Other_10_gml_49_0": "* 而且,我刚吃完,要是马上\n和你打的话会抽筋的。", + "obj_npc_room_slash_Other_10_gml_53_0": "* 你的城堡里有泳池吗?\n* 我在考虑要不要带我的可爱泳衣...", + "obj_npc_room_slash_Other_10_gml_57_0": "* 感觉我之前才在天上飞过...", + "obj_npc_room_slash_Other_10_gml_58_0": "* 难不成是梦...?", + "obj_npc_room_slash_Other_10_gml_81_0": "* 妈妈咪叭!我是顶尖大厨!\n* 做完上一个蛋糕累坏我了!", + "obj_npc_room_slash_Other_10_gml_82_0": "* 所以我打了个盹儿... \n* 但是,妈妈咪叭!\n* 我被一阵吓人的声响给吓醒了!", + "obj_npc_room_slash_Other_10_gml_83_0": "* 一头野兽直直地跳上桌子,\n野蛮地吃掉了蛋糕!", + "obj_npc_room_slash_Other_10_gml_84_0": "* 我朝它喷水,它就嘶嘶着跑掉了!\n* 但是,我那漂亮的蛋糕就...", + "obj_npc_room_slash_Other_10_gml_86_0": "* 喔哦,Kris,\n那听起来像是Susie!\n我们必须往右走!", + "obj_npc_room_slash_Other_10_gml_87_0": "* 我们要阻止她惹更多麻烦了!", + "obj_npc_room_slash_Other_10_gml_90_0": "* 妈-妈-妈妈咪叭!妈-妈-妈妈西叭!\n* 你们认识那头野兽!?\n* 别,别再回来了...", + "obj_npc_room_slash_Other_10_gml_95_0": "* 妈妈咪叭!妈咪阿萌叭!\n* 你-你就是那头吃了我蛋糕的野兽!", + "obj_npc_room_slash_Other_10_gml_97_0": "* 是啊? 怎么了?\n你想让我吐出来还给你吗?", + "obj_npc_room_slash_Other_10_gml_99_0": "* 不-不了,这样就好...", + "obj_npc_room_slash_Other_10_gml_101_0": "* 你确定?\n说不定还能变得更好吃呢。", + "obj_npc_room_slash_Other_10_gml_104_0": "* 你们为什么那么看着我!?", + "obj_npc_room_slash_Other_10_gml_106_0": "* 我不相信任何\n不敢吃我呕吐物的人。", + "obj_npc_room_slash_Other_10_gml_108_0": "* ...就是说你谁都不相信?", + "obj_npc_room_slash_Other_10_gml_110_0": "* 是啊。", + "obj_npc_room_slash_Other_10_gml_137_0": "* 哇-哇哦!等一等!\n即使你们是敌人,\n我也要警告你们!", + "obj_npc_room_slash_Other_10_gml_138_0": "* 一头紫色的野兽正在四处游荡,\n只要有人胆敢拦住她\n都会挨上一顿胖揍...!", + "obj_npc_room_slash_Other_10_gml_139_0": "* (啜泣...)我们根本不想战斗... \n* 但-但我们不能违抗国王的命令...", + "obj_npc_room_slash_Other_10_gml_143_0": "* 呃-哦... Kris,\n我们得阻止Susie,\n尽快...!", + "obj_npc_room_slash_Other_10_gml_147_0": "* (啜泣...)我们根本不想战斗... \n* 但-但我们不能违抗国王的命令...", + "obj_npc_room_slash_Other_10_gml_152_0": "* 嘿,为什么你们都不害怕...?", + "obj_npc_room_slash_Other_10_gml_157_0": "* 啊啊啊啊啊啊啊啊!!\n* 是那头紫色的野兽!!!", + "obj_npc_room_slash_Other_10_gml_159_0": "* 哇哦,多棒的欢呼声啊。\n* 瞧,Kris,我有粉丝了耶。", + "obj_npc_room_slash_Other_10_gml_165_0": "* 啊啊啊啊啊啊啊啊-\n* 好吧,我喘不过气来了。", + "obj_npc_room_slash_Other_10_gml_175_0": "* 哟。", + "obj_npc_room_slash_Other_10_gml_177_0": "* 我还以为你正逃跑呢。", + "obj_npc_room_slash_Other_10_gml_179_0": "* 是啊,我逃完了。", + "obj_npc_room_slash_Other_10_gml_186_0": "* 你对战斗有何疑惑?\n* 想不想知道关于TP的详情?", + "obj_npc_room_slash_Other_10_gml_187_0": "* 要是你还有不理解的地方...", + "obj_npc_room_slash_Other_10_gml_188_0": "* 我在西边的军团会帮你想起\n所有细节的。", + "obj_npc_room_slash_Other_10_gml_193_0": "* 你的朋友们无法独立\\cY行动\\cW,\n但他们可以帮你和平取胜。", + "obj_npc_room_slash_Other_10_gml_194_0": "* \\cG黑暗王子\\cW的\\cYPACIFY\\cW法术\n能够安全的把\\cB疲劳\\cW的敌人从战斗\n中撤离。", + "obj_npc_room_slash_Other_10_gml_195_0": "* 要是没有别的办法了的话,\n可以考虑使用\\cY道具\\cW。", + "obj_npc_room_slash_Other_10_gml_196_0": "* 看上去也许毫无用处的东西,\n效果也许会吓你一跳哦。", + "obj_npc_room_slash_Other_10_gml_200_0": "* 干嘛?\n* 我在这造梯子呢。", + "obj_npc_room_slash_Other_10_gml_201_0": "* 今天学到的是...\n* \\cR我在造梯子的时候离我远点!\\cW ", + "obj_npc_room_slash_Other_10_gml_202_0": "* 是不是要给你来一场\\cR互动教学\\cW\n你才会\\cR离我远点\\cW?", + "obj_npc_room_slash_Other_10_gml_205_0": "* 什么?", + "obj_npc_room_slash_Other_10_gml_206_0": "* 是不是要给你来一场\\cR互动教学\\cW\n你才会\\cR离我远点\\cW?", + "obj_npc_room_slash_Other_10_gml_214_0": "* \\cY防御\\cW不仅能\\cR减少所受伤害\\cW...", + "obj_npc_room_slash_Other_10_gml_215_0": "* 更能让你集中精神,\\cY回复TP\\cW。\n你需要\\cYTP\\cW才能施展\\cR法术\\cW!", + "obj_npc_room_slash_Other_10_gml_216_0": "* 所以请多利用\\cY防御\\cW!\n* \\cY防御\\cW然后施展\\cY法术\\cW!", + "obj_npc_room_slash_Other_10_gml_217_0": "* 还有,战斗结束时所有的残余\\cYTP\\cW\n都将\\cR转化为金钱\\cW!", + "obj_npc_room_slash_Other_10_gml_221_0": "* 靠近\\cY子弹\\cW很刺激对吧?", + "obj_npc_room_slash_Other_10_gml_222_0": "* 每当你靠近\\cY子弹\\cW,\n都会\\cR少量回复\\cW\\cYTP\\cW。", + "obj_npc_room_slash_Other_10_gml_223_0": "* 此外,\\cR靠近子弹\\cW有时能\\cR更快的\n结束敌人的攻击\\cW.", + "obj_npc_room_slash_Other_10_gml_224_0": "* 但这\\cR很危险\\cW。\n* 所以你不想尝试也没有关系。", + "obj_npc_room_slash_Other_10_gml_233_0": "* (一颗糖果树)\n* (上面成熟的糖果都已经被摘掉了。)", + "obj_npc_room_slash_Other_10_gml_236_0": "* (一颗糖果树)\n* (上面成熟的糖果都已经被摘掉了。)", + "obj_npc_room_slash_Other_10_gml_238_0": "* 别拿了吧,Kris.\n* 没熟的糖果是酸的。", + "obj_npc_room_slash_Other_10_gml_240_0": "* 什么?管他酸的甜的苦的肉的... \n只要是糖,就是好的!", + "obj_npc_room_slash_Other_10_gml_242_0": "* 好吧,看来你是来者不拒...", + "obj_npc_room_slash_Other_10_gml_243_0": "* ...等等,\"肉的?\"", + "obj_npc_room_slash_Other_10_gml_248_0": "* 什么样的糖果才算是肉的?", + "obj_npc_room_slash_Other_10_gml_250_0": "* 呃。\n*  叫什么来着。\n* 就是,肉干。", + "obj_npc_room_slash_Other_10_gml_252_0": "* 肉干可不是糖果...", + "obj_npc_room_slash_Other_10_gml_254_0": "* 那为什么商店里肉干都摆在\n糖果旁边?!", + "obj_npc_room_slash_Other_10_gml_262_0": "* 我们很抱歉。\n* 我们原本只是普通的谜题作者,\n可是...", + "obj_npc_room_slash_Other_10_gml_263_0": "* 现在只能靠做教程勉强维持生活。", + "obj_npc_room_slash_Other_10_gml_264_0": "* 当国王上位后,他把所有人都炒了鱿鱼,\n还把所有的谜题制作\n交给了那个人...", + "obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD... \n* 谜题之王... \n* 小心点...!", + "obj_npc_room_slash_Other_10_gml_269_0": "* 国王连遣散费都没给我们...", + "obj_npc_room_slash_Other_10_gml_270_0": "* 他的儿子给了我们每人\n一顶小帽子... \n* 还毛糙糙得戴着发痒...", + "obj_npc_room_slash_Other_10_gml_278_0": "* 缓着点,急性子们。\n棋兵们虽然可怕,但它们\n只是遵照国王的命令行事。", + "obj_npc_room_slash_Other_10_gml_279_0": "* 棋盘上的我们也曾拥有\n自己的老大... \n那时的日子很安宁。", + "obj_npc_room_slash_Other_10_gml_280_0": "* 可是现在,连我们的老大\n也沦落为国王的苦力。", + "obj_npc_room_slash_Other_10_gml_284_0": "* 你问我的名字?\n叫我优雅先生吧。", + "obj_npc_room_slash_Other_10_gml_285_0": "* 哈哈,这个吗?\n这是我的鼻孔,不是眼睛。", + "obj_npc_room_slash_Other_10_gml_286_0": "* ...虽说我仍然是\n通过它看东西的。", + "obj_npc_room_slash_Other_10_gml_292_0": "* 不必害怕。我们可不像\n那些单纯的棋兵们,\n我们的行动完全由自己做主。", + "obj_npc_room_slash_Other_10_gml_293_0": "* 我,社会先生,\n凭本人卓越的心智\n决无可能对那种暴君奴颜卑膝!", + "obj_npc_room_slash_Other_10_gml_294_0": "* 除非他逼我讨好他。\n* 你得知道,他很可怕的。", + "obj_npc_room_slash_Other_10_gml_297_0": "* 什么,你觉得你拥有\n足以扳倒那暴君的力量?", + "obj_npc_room_slash_Other_10_gml_298_0": "* 好棒!好棒!\n我相信所有人都会支持你的!\n放手去干吧!", + "obj_npc_room_slash_Other_10_gml_299_0": "* 只要别把我卷进去就好!", + "obj_npc_room_slash_Other_10_gml_304_0": "* 唔嗯... 优雅先生\n跑去应付什么苦差事了...", + "obj_npc_room_slash_Other_10_gml_305_0": "* 啊?没有,\n我可是一点都没有帮忙!!", + "obj_npc_room_slash_Other_10_gml_306_0": "* 为什么你要问这问那!?", + "obj_npc_room_slash_Other_10_gml_316_0": "* 嘿,孩子们。\n我们想办法帮你修好了这玩意。", + "obj_npc_room_slash_Other_10_gml_317_0": "* 这是某种门... \n它可以带你去这个世界上\n任何想去的地方!", + "obj_npc_room_slash_Other_10_gml_318_0": "* 不过现在还只能选择两个地方。", + "obj_npc_room_slash_Other_10_gml_319_0": "* 总之,我们会继续致力于... \n任何可以帮到你们的事,孩子!", + "obj_npc_room_slash_Other_10_gml_322_0": "* 嘿孩子,我们想办法让这扇门可以\n通向城堡了。", + "obj_npc_room_slash_Other_10_gml_323_0": "* 希望这能帮到你们!", + "obj_npc_room_slash_Other_10_gml_327_0": "* ...这扇门是哪来的?", + "obj_npc_room_slash_Other_10_gml_328_0": "* 不知道... 认真想想的话,\n我之前还从没见过它。", + "obj_npc_room_slash_Other_10_gml_334_0": "* 噢你好,急性子。我和社会先生帮你\n修好了这扇门。", + "obj_npc_room_slash_Other_10_gml_335_0": "* 它可以通向任何你想去的地方... \n现在还只能选两个目的地之一。", + "obj_npc_room_slash_Other_10_gml_336_0": "* 因为只有我们两个,\n这活干起来挺难的,\n门可能会坏掉。", + "obj_npc_room_slash_Other_10_gml_337_0": "* 总之(哈哈)希望它能帮助你\n对付国王。", + "obj_npc_room_slash_Other_10_gml_340_0": "* 噢你好,急性子。\n社会先生和那个出谜题的\n修好了那扇门。", + "obj_npc_room_slash_Other_10_gml_341_0": "* 因为是我们三个人修的,\n它应该能正常工作,\n不出任何问题了。", + "obj_npc_room_slash_Other_10_gml_342_0": "* 总之(哈哈)希望它能帮助你\n对付国王。", + "obj_npc_room_slash_Other_10_gml_346_0": "* 这扇门能通向的地方比之前\n要远得多。", + "obj_npc_room_slash_Other_10_gml_347_0": "* 不知道我们到底做了什么\n才让它变成这样,但是...", + "obj_npc_room_slash_Other_10_gml_352_0": "* 别跟任何人说社会先生帮了忙... \n他不喜欢这样。", + "obj_npc_room_slash_Other_10_gml_353_0": "* 我会一直关注着你的... \n用我的鼻孔。", + "obj_npc_room_slash_Other_10_gml_365_0": "* 不用管我。\n* 我在休息。", + "obj_npc_room_slash_Other_10_gml_366_0": "* ...那个,帮帮我。我得为我朋友\n\\cY三头草\\cW的生日准备点东西。", + "obj_npc_room_slash_Other_10_gml_367_0": "* 她的爱好只有\\cY体育运动\\cW,\n\\cY可爱的男孩子\\cW,\n还有\\cY树\\cW。", + "obj_npc_room_slash_Other_10_gml_368_0": "* ...或许我还是就给她一张贺卡吧。", + "obj_npc_room_slash_Other_10_gml_372_0": "* 或许我可以在贺卡里塞点钱... \n不成,我还需要钱呢!", + "obj_npc_room_slash_Other_10_gml_383_0": "* 我曾经在城堡里工作,\n直到国王把所有职员都开除了。", + "obj_npc_room_slash_Other_10_gml_384_0": "* 我那时的工作是什么? \n噢,我是皇家衣架!", + "obj_npc_room_slash_Other_10_gml_388_0": "* 啊,那条围巾!", + "obj_npc_room_slash_Other_10_gml_389_0": "* 我注意到你,话都不说一句,\n就这么把它拿走了!", + "obj_npc_room_slash_Other_10_gml_390_0": "* 没关系!\n这是我为了帮助你打败国王\n而赠送的礼物!", + "obj_npc_room_slash_Other_10_gml_391_0": "* 你们这些人真是活力四射!哈哈!\n而且很有犯罪的潜力!", + "obj_npc_room_slash_Other_10_gml_397_0": "* 你们这些人看起来像是英雄!\n* 带上箱子里的围巾去打败国王吧!", + "obj_npc_room_slash_Other_10_gml_398_0": "* 顺带一说,它旧了,破了,不合身了!", + "obj_npc_room_slash_Other_10_gml_399_0": "* 这就是箱子的用处!\n拿来放这些旧衣物再适合不过了!", + "obj_npc_room_slash_Other_10_gml_406_0": "* 嘿,那条围巾哪去了!\n它不合你身吗?", + "obj_npc_room_slash_Other_10_gml_407_0": "* 没关系的!\n找一个箱子把它放进去就行了!\n别人会拿走的!", + "obj_npc_room_slash_Other_10_gml_412_0": "* 我曾经在城堡里工作,\n直到国王把所有职员都开除了。", + "obj_npc_room_slash_Other_10_gml_413_0": "* 我那时的工作是什么? \n噢,我是皇家衣架!", + "obj_npc_room_slash_Other_10_gml_420_0": "* (...)", + "obj_npc_room_slash_Other_10_gml_421_0": "* (我只是一个小球,\n我不想讨论任何事。)", + "obj_npc_room_slash_Other_10_gml_428_0": "* 今天是特别的日子^2~\n* 可不是废话^2。\n* 一定程度上吧...", + "obj_npc_room_slash_Other_10_gml_429_0": "* 你知道今天是什么日子吗~^2?\n* 你最好知道。\n* 呃,要是你不知道也没关系...", + "obj_npc_room_slash_Other_10_gml_436_0": "* 叭呜-叭呜!\n* (把宝箱掰开,抱走手链吧!)", + "obj_npc_room_slash_Other_10_gml_437_0": "* 叭呜-叭呜!\n* (保护宝宝的必备宝贝。)", + "obj_npc_room_slash_Other_10_gml_442_0": "* 叭呜-叭呜!\n* (手链好棒棒!)", + "obj_npc_room_slash_Other_10_gml_448_0": "* 国王在琢磨怎莫铲除光之民哦,\n不过哦... 大伙不支持哦...", + "obj_npc_room_slash_Other_10_gml_449_0": "* 我们逃跑咯,\n* 但是其他同伙被活捉咯...", + "obj_npc_room_slash_Other_10_gml_454_0": "* 你莫搭理挨着我的家伙哦。\n* 叭呜-叭呜她若开口...", + "obj_npc_room_slash_Other_10_gml_455_0": "* 就总会这样一直说啊说啊说啊\n说啊说啊说啊说啊说啊说啊说...", + "obj_npc_room_slash_Other_10_gml_456_0": "* 啊说啊说啊说啊说啊说啊说\n啊说啊说啊说啊说啊说...", + "obj_npc_room_slash_Other_10_gml_486_0": "* (这硬纸板摊其实是个假的\n硬纸板做的硬纸板摊。)", + "obj_npc_room_slash_Other_10_gml_493_0": "* 在国王到来之前,我常\n吃这颗树上的叶子...", + "obj_npc_room_slash_Other_10_gml_494_0": "* 现在也还吃。", + "obj_npc_room_slash_Other_10_gml_495_0": "* 这就是蠕虫的生活方式...", + "obj_npc_room_slash_Other_10_gml_498_0": "* 这就是蠕虫的生活方式...", + "obj_npc_room_slash_Other_10_gml_504_0": "* 这群\\cY鸟\\cW真是\\cY烦死\\cW我了...", + "obj_npc_room_slash_Other_10_gml_505_0": "* 我是最初的\\cYStarwalker\\cW ", + "obj_npc_room_slash_Other_10_gml_511_0": "* 好-好像,Lancer王子交的\n真心朋友是一个光之民...", + "obj_npc_room_slash_Other_10_gml_512_0": "* 得-得有人快点禀报国王,\n越快越好...!", + "obj_npc_room_slash_Other_10_gml_513_0": "* ...不过,这事儿我可坚决不干。", + "obj_npc_room_slash_Other_10_gml_514_0": "* 负责传达坏消息的人\n总是会被迁怒的!", + "obj_npc_room_slash_Other_10_gml_515_0": "* 别盯着我了!", + "obj_npc_room_slash_Other_10_gml_519_0": "* 呃啊!我好嫉妒有叶子的人啊!", + "obj_npc_room_slash_Other_10_gml_527_0": "* 我们设计好的揍人机器哪去了?", + "obj_npc_room_slash_Other_10_gml_529_0": "* 你说啥机器?", + "obj_npc_room_slash_Other_10_gml_531_0": "* 就是机器啊...?\n* 我们一点一滴设计出来的...?", + "obj_npc_room_slash_Other_10_gml_533_0": "* 哦,那个啊。\n* 嗯,我们迟早会做的。", + "obj_npc_room_slash_Other_10_gml_535_0": "* 你们两个还是快点把它\n做完为好...", + "obj_npc_room_slash_Other_10_gml_537_0": "* 你这是在对我说教吗?", + "obj_npc_room_slash_Other_10_gml_538_0": "* 我来这儿可不是为了\n再找一个爸爸的!", + "obj_npc_room_slash_Other_10_gml_540_0": "* 呵呵呵,没错,你说的好!", + "obj_npc_room_slash_Other_10_gml_547_0": "* 当个坏蛋还真是惬意啊!", + "obj_npc_room_slash_Other_10_gml_549_0": "* Kris,要是嫉妒的话,\n你也可以当个坏蛋啊...", + "obj_npc_room_slash_Other_10_gml_551_0": "* Kris才没有在嫉妒你们\n四处使坏的生活方式呢...!", + "obj_npc_room_slash_Other_10_gml_552_0": "* (不过嗯,假如真是这样,\n我也可以找片漂亮的\n叶子替你扇风...)", + "obj_npc_room_slash_Other_10_gml_560_0": "* 那,呃... \n差不多该回来当好人了吧,\nSusie?", + "obj_npc_room_slash_Other_10_gml_562_0": "* 没门。\n不得不说当个坏蛋太幸福了。", + "obj_npc_room_slash_Other_10_gml_563_0": "* 不光是因为远比当“好人”\n更有意思,", + "obj_npc_room_slash_Other_10_gml_564_0": "* 还因为我的同伴会为我的\n所作所为感到骄傲。", + "obj_npc_room_slash_Other_10_gml_566_0": "* 刚才啊,Susie在地上叼了个\n松果吃。", + "obj_npc_room_slash_Other_10_gml_567_0": "* 结果她的肚子疼得死去活来的。", + "obj_npc_room_slash_Other_10_gml_568_0": "* 这真是既勇敢又酷炫。", + "obj_npc_room_slash_Other_10_gml_570_0": "* 瞧见没??? \n* 总算等到了啊,\n最起码的尊重!!", + "obj_npc_room_slash_Other_10_gml_577_0": "* 喂,让开,牙膏小队长。", + "obj_npc_room_slash_Other_10_gml_578_0": "* 你挡着我晒影光浴了。", + "obj_npc_room_slash_Other_10_gml_580_0": "* 暗影的耀斑能使我们的皮肤\n苍白得晃瞎你的眼!", + "obj_npc_room_slash_Other_10_gml_591_0": "* 你可以跟在我们后面走,\n你知道吧。", + "obj_npc_room_slash_Other_10_gml_593_0": "* 噢,好的!", + "obj_npc_room_slash_Other_10_gml_597_0": "* ...我注意到你并没有这么做。", + "obj_npc_room_slash_Other_10_gml_599_0": "* 对!", + "obj_npc_room_slash_Other_10_gml_606_0": "* 多谢邀请!这个垃圾箱真的很棒!", + "obj_npc_room_slash_Other_10_gml_607_0": "* 之前造成的不快我很抱歉!", + "obj_npc_room_slash_Other_10_gml_610_0": "* 我也要邀请我的朋友进\n这个垃圾箱!", + "obj_npc_room_slash_Other_10_gml_618_0": "* (啊,噢。我只是个笼子。)\n* (没人跟我说话的!)", + "obj_npc_room_slash_Other_10_gml_619_0": "* (你喜欢这场戏吗?)", + "obj_npc_room_slash_Other_10_gml_620_0": "* (我叫金泰阳。)", + "obj_npc_room_slash_Other_10_gml_621_0": "* (当第四个笼子是很“监”苦的。)", + "obj_npc_room_slash_Other_10_gml_626_0": "* (以前我们动物都待在各自的笼子里。)\n* (现在却如此拥挤。)", + "obj_npc_room_slash_Other_10_gml_627_0": "* (好多新面孔... 真是怀念过去的\n美好的时光,)", + "obj_npc_room_slash_Other_10_gml_628_0": "* (这肮脏囚笼中只有我们的时光。)", + "obj_npc_room_slash_Other_10_gml_632_0": "* (各种动物的叫声混杂在了一起。)", + "obj_npc_room_slash_Other_10_gml_638_0": "* 唉!唉!\n* 我们是三名前任国王!\n* 求求你,解放我们吧!", + "obj_npc_room_slash_Other_10_gml_639_0": "* 曾经,我们四人一同统治,\n但骑士到来之后一切都变了...", + "obj_npc_room_slash_Other_10_gml_640_0": "* 唉,我的钻石!我的珠宝!\n* 请你一定告诉我它们是否\n平安无事!  唉呦!", + "obj_npc_room_slash_Other_10_gml_644_0": "* 你说什么?你的世界陷入了危机?", + "obj_npc_room_slash_Other_10_gml_645_0": "* 是嘛,挺惨的,嗯。", + "obj_npc_room_slash_Other_10_gml_653_0": "* 因为我不想和你们作战,\n就被关了起来...", + "obj_npc_room_slash_Other_10_gml_654_0": "* 我怎么能对你们下手呢?\n* 你们看起来比国王好太多了...!", + "obj_npc_room_slash_Other_10_gml_659_0": "* 哈哈,我宁可进监狱也不愿\n和你们打!你们太恐怖了!", + "obj_npc_room_slash_Other_10_gml_665_0": "* 我由于未经许可擅自制作谜题\n被逮捕了...", + "obj_npc_room_slash_Other_10_gml_666_0": "* 我... 我不会再制作找词解谜了!\n* 我保证!", + "obj_npc_room_slash_Other_10_gml_675_0": "* 我们卖掉了所有的床铺,\n把它们换成了宝藏。", + "obj_npc_room_slash_Other_10_gml_676_0": "* 我的背好痛,\n可生活从未如此美好!!", + "obj_npc_room_slash_Other_10_gml_682_0": "* 哈?", + "obj_npc_room_slash_Other_10_gml_685_0": "* 听我说,你们二位是真正的大英雄!", + "obj_npc_room_slash_Other_10_gml_687_0": "* 那我呢?", + "obj_npc_room_slash_Other_10_gml_689_0": "* 你也是,会说话的野兽... \n* 你也是。", + "obj_npc_room_slash_Other_10_gml_694_0": "* 嘿,是你!\n* 你是那个和平的光之民!", + "obj_npc_room_slash_Other_10_gml_695_0": "* 哇,你居然还收服了\n那只折磨我们的野兽...!", + "obj_npc_room_slash_Other_10_gml_697_0": "* ...野兽?\n* 什么野兽?", + "obj_npc_room_slash_Other_10_gml_699_0": "* 哇哦!!\n你居然还教会野兽说话了?!", + "obj_npc_room_slash_Other_10_gml_700_0": "* 来,吃一个方钻巧克力吧!", + "obj_npc_room_slash_Other_10_gml_701_0": "* (你获得了方钻巧克力。)", + "obj_npc_room_slash_Other_10_gml_706_0": "* 不好意思,我们装不下它了。", + "obj_npc_room_slash_Other_10_gml_708_0": "* 没事,我已经吃下去了。", + "obj_npc_room_slash_Other_10_gml_718_0": "* 你们没我想象中那么好...", + "obj_npc_room_slash_Other_10_gml_719_0": "* 也许是人们不配有英雄。", + "obj_npc_room_slash_Other_10_gml_723_0": "* 我... 永远也不会原谅\n自己原谅了你们这件事...", + "obj_npc_room_slash_Other_10_gml_727_0": "* 我现在对你们感觉一般般...", + "obj_npc_room_slash_Other_10_gml_728_0": "* ...等等,那她呢?\n* 她还会伤害我们吗?", + "obj_npc_room_slash_Other_10_gml_730_0": "* 不不,你没错。", + "obj_npc_room_slash_Other_10_gml_731_0": "* (除非Kris让我这么做。)", + "obj_npc_room_slash_Other_10_gml_746_0": "* (唉...)Rouxls Kaard曾立于此处...", + "obj_npc_room_slash_Other_10_gml_747_0": "* (唉...)我觉得制作推箱子谜题\n是个很健美的爱好...", + "obj_npc_room_slash_Other_10_gml_754_0": "* (看起来心桃卖掉了所有的宝石,\n并把它们换成了床铺。)", + "obj_npc_room_slash_Other_10_gml_755_0": "* (看上去睡得无比香甜。)", + "obj_npc_room_slash_Other_10_gml_764_0": "* (心桃温柔地看着你。\n你对心桃犯下的罪孽被原谅了。)", + "obj_npc_room_slash_Other_10_gml_768_0": "* (心桃看着你...)", + "obj_npc_room_slash_Other_10_gml_770_0": "* 很抱歉之前伤害你们...", + "obj_npc_room_slash_Other_10_gml_771_0": "* 我们保证不会再犯了!", + "obj_npc_room_slash_Other_10_gml_773_0": "* (心桃感受到了你的真诚。\n心桃饶恕了你的罪孽...)", + "obj_npc_room_slash_Other_10_gml_774_0": "* (你感觉如释重负。)", + "obj_npc_room_slash_Other_10_gml_786_0": "* (心桃温柔地看着你。\n你没有什么感觉。)", + "obj_npc_room_slash_Other_10_gml_792_0": "* (心桃永远不会忘记你的\n所作所为。)", + "obj_npc_room_slash_Other_10_gml_794_0": "* 好的那种?", + "obj_npc_room_slash_Other_10_gml_796_0": "* (坏的那种。)", + "obj_npc_room_slash_Other_10_gml_798_0": "* 哦。", + "obj_npc_room_slash_Other_10_gml_806_0": "* (唉...)Rouxls Kaard曾立于此处...", + "obj_npc_room_slash_Other_10_gml_807_0": "* (唉...)抱歉我唉声叹气的,\n我没怎么睡觉。", + "obj_npc_room_slash_Other_10_gml_812_0": "* 哦!外套请交给我们!\n* 然后扔马桶里!哈!\n* ...不过,我们这没有马桶。", + "obj_npc_room_slash_Other_10_gml_813_0": "* 请尝尝棒球~!\n* 嗯!噎死你!\n* ...他们也吃运动吗?", + "obj_npc_room_slash_Other_10_gml_814_0": "* 然后我们可以来玩扭扭乐~!\n* 但是不要打扰我们!\n* ...我们自己都玩不赢。", + "obj_npc_room_slash_Other_10_gml_817_0": "* 你们有受到邀请吗?\n* 你们没有!!!\n* 你伤害了我们...", + "obj_npc_room_slash_Other_10_gml_818_0": "* 尴尬哦... \n* 你想要重赛!?\n* 你还是走吧...", + "obj_npc_room_slash_Other_10_gml_823_0": "* 我是第一个来参加“牌队”的。\n* 我负责当DPS。\n* (打盘手。)", + "obj_npc_room_slash_Other_10_gml_827_0": "* (心桃是第二个来参加“牌队”的。\n她是奶妈。)", + "obj_npc_room_slash_Other_10_gml_828_0": "* (她负责提供食物。)", + "obj_npc_room_slash_Other_10_gml_829_0": "* (可惜她点的蛋糕被毁了。)", + "obj_npc_room_slash_Other_10_gml_832_0": "* (这是所有订蛋糕的人都会\n遇到的风险。)", + "obj_npc_room_slash_Other_10_gml_844_0": "* (散场啦!大家该回家了!)", + "obj_npc_room_slash_Other_10_gml_845_0": "* (到底有什么可激动的?\n笼子里的人都变少了...)", + "obj_npc_room_slash_Other_10_gml_849_0": "* (我们动物一致认为国王们\n可以继续呆在笼子里。)", + "obj_npc_room_slash_Other_10_gml_850_0": "* (...前提是他们必须戴上\n动物耳朵和鼻子...)", + "obj_npc_room_slash_Other_10_gml_855_0": "* 什么情况!!那我们会怎样!?\n我们岂不是可以\n恢复王位了吗...!?", + "obj_npc_room_slash_Other_10_gml_856_0": "* ...啊?我的财宝毫发无损?\n好,我没有别的要求了。", + "obj_npc_room_slash_Other_10_gml_865_0": "* 我得说实话,\n一开始我们也不确定\n由谁来做新国王...", + "obj_npc_room_slash_Other_10_gml_866_0": "* ...你也知道,\nLancer一向是块烫手山芋。", + "obj_npc_room_slash_Other_10_gml_867_0": "* 不过自从见识到了\n他如何地善待你们,\n我就觉得他是没问题的。", + "obj_npc_room_slash_Other_10_gml_870_0": "* 我对新国王期望很高哦。", + "obj_npc_room_slash_Other_10_gml_871_0": "* 他已经下令\n要让辣椒酱增产百分之四百了。", + "obj_npc_room_slash_Other_10_gml_876_0": "* 妈妈咪叭!!\n何等欢庆!必须做蛋糕!!", + "obj_npc_room_slash_Other_10_gml_877_0": "* 而且这一次,我要用金属来做,\n这样就不会被动物吃掉了!", + "obj_npc_room_slash_Other_10_gml_880_0": "* 三头草的妈妈!\n* 欢迎随时品尝我的蛋糕!", + "obj_npc_room_slash_Other_10_gml_882_0": "* 我必须是三头草的妈妈\n才能尝吗?", + "obj_npc_room_slash_Other_10_gml_884_0": "* 没错!我的规矩就是那么任性!", + "obj_npc_room_slash_Other_10_gml_888_0": "* 妈妈咪叭!!\n何等欢庆!大家都来了!!", + "obj_npc_room_slash_Other_10_gml_889_0": "* 想必我做的那块蛋糕就是\n用在这次生日派对上的!", + "obj_npc_room_slash_Other_10_gml_890_0": "* 三头草的生日!多么美妙的时机!\n我要感动得哭了!", + "obj_npc_room_slash_Other_10_gml_892_0": "* 呃... 实际上,这整件事都是,\n那个,我们的错。", + "obj_npc_room_slash_Other_10_gml_894_0": "* 噢!麦啊咪勾!所以... \n您是三头草的母亲!?!??", + "obj_npc_room_slash_Other_10_gml_895_0": "* 现在我明白你为什么吃掉\n蛋糕了!!为了保护她!!", + "obj_npc_room_slash_Other_10_gml_897_0": "* 啥,等等,不是,我--", + "obj_npc_room_slash_Other_10_gml_898_0": "* (等等,我要是顺水推舟,\n是不是能拿到更多蛋糕...?)", + "obj_npc_room_slash_Other_10_gml_913_0": "* 发生了什么?\n我把好戏都给睡过去了...", + "obj_npc_room_slash_Other_10_gml_917_0": "* (心桃的眼神里饱含着\n对你的骄傲之情...)", + "obj_npc_room_slash_Other_10_gml_918_0": "* (亲亲!)", + "obj_npc_room_slash_Other_10_gml_919_0": "* (限量供应。)", + "obj_npc_room_slash_Other_10_gml_923_0": "* 未来一定甜蜜蜜~!\n* 好似蜜蜂吐在地。\n* ...我觉得那叫,蜂蜜。", + "obj_npc_room_slash_Other_10_gml_924_0": "* 王国充满了希望~!\n* 希望你没把事情搅黄。\n* ...这是在感谢你。", + "obj_npc_room_slash_Other_10_gml_925_0": "* 我们下个生日会也欢迎你来~!\n* 再过不久就会开!\n* ...如果... 可能的话...", + "obj_npc_room_slash_Other_10_gml_930_0": "* 我就知道你们做得到!", + "obj_npc_room_slash_Other_10_gml_931_0": "* 我即便是你们的敌人,\n也有在为你们加油...!", + "obj_npc_room_slash_Other_10_gml_932_0": "* ...所以你看得出来\n我有多恨这份工作了。", + "obj_npc_room_slash_Other_10_gml_944_0": "* 凯旋而归,\n吾之挚友!", + "obj_npc_room_slash_Other_10_gml_945_0": "* 汝等予暴君以溃败!\n予吾等以自由!", + "obj_npc_room_slash_Other_10_gml_946_0": "* 诚然,历史将永世铭记——", + "obj_npc_room_slash_Other_10_gml_947_0": "* Rouxls Kaard,\n与三位英雄的传奇!", + "obj_npc_room_slash_Other_10_gml_955_0": "* 那你打算杀死我们的部分\n又怎么讲?", + "obj_npc_room_slash_Other_10_gml_957_0": "* 啊... \n此乃一则有趣的史学假说,\n对不对?", + "obj_npc_room_slash_Other_10_gml_958_0": "* 无稽之谈,\n已有证据足以证伪\n斯歪理邪说...", + "obj_npc_room_slash_Other_10_gml_960_0": "* ...什么证据?", + "obj_npc_room_slash_Other_10_gml_962_0": "* 吾愿以蠕虫一盘\n换汝等之缄默。", + "obj_npc_room_slash_Other_10_gml_964_0": "* 成交。", + "obj_npc_room_slash_Other_10_gml_972_0": "* 你成功了!你赶跑了那腐败的\n暴君!", + "obj_npc_room_slash_Other_10_gml_973_0": "* 我很乐意接受赏金,\n作为我贡献的回报...", + "obj_npc_room_slash_Other_10_gml_974_0": "* ...除非国王卷土重来,\n那样的话..^2. 我可什么也没做!", + "obj_npc_room_slash_Other_10_gml_978_0": "* 天哪,急性子们。你们真是帮了我们\n一个大忙。", + "obj_npc_room_slash_Other_10_gml_979_0": "* 现在,我们这些棋子终于可以\n和平地生活了。", + "obj_npc_room_slash_Other_10_gml_982_0": "* 我的鼻孔对你们感激不尽!", + "obj_npc_room_slash_Other_10_gml_988_0": "* 表白宝宝!", + "obj_npc_room_slash_Other_10_gml_992_0": "* 你是妥妥的好小伙噢!", + "obj_npc_room_slash_Other_10_gml_996_0": "* 我说噢,\n大伙欠你的可多咯...", + "obj_npc_room_slash_Other_10_gml_1000_0": "* 棒!宝贝棒!", + "obj_npc_room_slash_Other_10_gml_1004_0": "* 搞定啦,孩子们!\n我们现在可以回去设计\n我们喜欢的谜题了!", + "obj_npc_room_slash_Other_10_gml_1005_0": "* 人生可没有什么教程,\n所以你们要全力以赴噢!", + "obj_npc_room_slash_Other_10_gml_1008_0": "* 还有,谢谢你的捐款,\n我可以买新帽子\n和剃须膏了。", + "obj_npc_room_slash_Other_10_gml_1013_0": "* 我没有什么可教你的了...", + "obj_npc_room_slash_Other_10_gml_1014_0": "* 人生可没有什么教程,\n所以你们要全力以赴噢!", + "obj_npc_room_slash_Other_10_gml_1022_0": "* 谢谢!我现在可以回去\n当个衣架了!", + "obj_npc_room_slash_Other_10_gml_1023_0": "* 顺便说,我问过Seam要不要来了,\n不过...", + "obj_npc_room_slash_Other_10_gml_1024_0": "* 好像完全没兴趣啊。", + "obj_npc_room_slash_Other_10_gml_1028_0": "* (即便是个小球也可以说些\n类似“谢谢”的话。)", + "obj_npc_room_slash_Other_10_gml_1049_0": "* 我喜欢看书。\n* 尤其是这楼上的书。\n* 你真应该试试。", + "obj_npc_room_slash_Other_10_gml_1050_0": "* 去读一读!", + "obj_npc_room_slash_Other_10_gml_1054_0": "* 我喜欢看书。\n* 特别是那些...", + "obj_npc_room_slash_Other_10_gml_1055_0": "* 书。", + "obj_npc_room_slash_Other_10_gml_1068_0": "* 嘿,小不点。\n* 就你也能有事找市长谈话?", + "obj_npc_room_slash_Other_10_gml_1069_0": "* 你是零花钱太少了?\n* 糖吃太多了?\n* 还是飞盘掉水里了?", + "obj_npc_room_slash_Other_10_gml_1070_0": "* 嘿,小不点...", + "obj_npc_room_slash_Other_10_gml_1071_0": "* 那种事你该去找警察。", + "obj_npc_room_slash_Other_10_gml_1074_0": "* 怎么着?\n叫我别用对“小孩”的口气对你讲话?\n可以啊...", + "obj_npc_room_slash_Other_10_gml_1075_0": "* 你如果想找个人帮你换尿布的话,\n就去找警察吧。", + "obj_npc_room_slash_Other_10_gml_1081_0": "* 不好意思,不好意思。\n* 市长现在公务繁忙。", + "obj_npc_room_slash_Other_10_gml_1082_0": "* 如果你想见她的话,\n就去搞些大乱子出来吧。", + "obj_npc_room_slash_Other_10_gml_1086_0": "* 不好意思,不好意思。\n* 你是来投诉你老师的吗?", + "obj_npc_room_slash_Other_10_gml_1087_0": "* 你不喜欢她的话,\n就请你去怪你妈妈为什么雇她吧。", + "obj_npc_room_slash_Other_10_gml_1097_0": "* 市长的领袖气质几乎为零。\n* 不对,不如说是负数吧。", + "obj_npc_room_slash_Other_10_gml_1098_0": "* 不过她工作奋进政绩斐然,\n所以向来不会树敌。", + "obj_npc_room_slash_Other_10_gml_1099_0": "* 这...就是政治。\n* ...的话就有鬼了。", + "obj_npc_room_slash_Other_10_gml_1103_0": "* 市长不光自己很冷淡,\n她也会把自己办公室的空调\n开到最冷。", + "obj_npc_room_slash_Other_10_gml_1104_0": "* 令我一个劲打寒颤... 这就是... \n* 政治的感觉吗?", + "obj_npc_room_slash_Other_10_gml_1118_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1119_0": "* 你还活着。", + "obj_npc_room_slash_Other_10_gml_1120_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1121_0": "* 好样的。", + "obj_npc_room_slash_Other_10_gml_1122_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1123_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1124_0": "* 我在工作。", + "obj_npc_room_slash_Other_10_gml_1128_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1129_0": "* 这身制服是...", + "obj_npc_room_slash_Other_10_gml_1130_0": "* 规定。", + "obj_npc_room_slash_Other_10_gml_1136_0": "* 呃,我们要一份今天的特别菜品,\n对了你们有可食用的小亮片吗?", + "obj_npc_room_slash_Other_10_gml_1137_0": "* 最小的孩子只愿意吃\n看起来像财宝的食物。", + "obj_npc_room_slash_Other_10_gml_1139_0": "* 实在没有的话,\n彩色糖粉也可以...", + "obj_npc_room_slash_Other_10_gml_1145_0": "* 这时候就别太见外了,\n可以吗,亲?", + "obj_npc_room_slash_Other_10_gml_1151_0": "* 嗨!\n* 有阵子没过来了,亲。", + "obj_npc_room_slash_Other_10_gml_1153_0": "* 我还记得,\n在每周日的礼拜之后...", + "obj_npc_room_slash_Other_10_gml_1154_0": "* 你们全家都会过来光顾,\n品尝当天的特别菜品。", + "obj_npc_room_slash_Other_10_gml_1155_0": "* 当然了,也发生了不少事,\n再之后呢...", + "obj_npc_room_slash_Other_10_gml_1156_0": "* 你们就... \n* 不再全家一块来了。", + "obj_npc_room_slash_Other_10_gml_1157_0": "* 不过每当周日,\n你和你哥哥还是会过来。", + "obj_npc_room_slash_Other_10_gml_1158_0": "* 他会给你点一杯热巧克力...", + "obj_npc_room_slash_Other_10_gml_1159_0": "* 然后你们二人就坐在\n角落里的那张桌子旁边...", + "obj_npc_room_slash_Other_10_gml_1160_0": "* ...把气哈在窗玻璃上画画。", + "obj_npc_room_slash_Other_10_gml_1161_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1162_0": "* 你一定特别想他,是吧?", + "obj_npc_room_slash_Other_10_gml_1163_0": "* ...来,尝尝这个?", + "obj_npc_room_slash_Other_10_gml_1164_0": "* (你得到了热巧克力。)", + "obj_npc_room_slash_Other_10_gml_1165_0": "* 算我请的,亲。", + "obj_npc_room_slash_Other_10_gml_1172_0": "* ...你瞧,我想请你喝杯\n热巧克力来着...", + "obj_npc_room_slash_Other_10_gml_1173_0": "* ...可是你似乎拿不下东西了。", + "obj_npc_room_slash_Other_10_gml_1174_0": "* 放轻松,好吗,亲?", + "obj_npc_room_slash_Other_10_gml_1198_0": "* 好的,两位小姐点的是,\n一份可丽饼,一份肉桂拿铁...", + "obj_npc_room_slash_Other_10_gml_1199_0": "* 两份兔兔芭菲,\n还有...一块柴火...?", + "obj_npc_room_slash_Other_10_gml_1202_0": "* 那,柴火要做成什么样的?", + "obj_npc_room_slash_Other_10_gml_1212_0": "* 我说,记不记得咱俩以前\n时不时就翘了第一节课跑到这来?", + "obj_npc_room_slash_Other_10_gml_1213_0": "* 你是没什么事,\n可差点害我留了一年级...", + "obj_npc_room_slash_Other_10_gml_1214_0": "* 不过,这里的可丽饼\n值得为之疯狂!\n犯点小错更能使美食增色!", + "obj_npc_room_slash_Other_10_gml_1217_0": "* 我说,当时要不是咱俩\n拿剩下的食物收买Gerson,\n我绝对死得要多惨有多惨...", + "obj_npc_room_slash_Other_10_gml_1226_0": "* 见到我这高耸入云的身躯,\n你一定很好奇我隐藏着什么秘密...", + "obj_npc_room_slash_Other_10_gml_1227_0": "* 我的秘密就是,\n我把吃剩的煎饼全塞进\n这顶大帽子里了。", + "obj_npc_room_slash_Other_10_gml_1231_0": "* 呼!\n* 我可爱死煎饼了!", + "obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf不喜欢把冰加在饮料里。", + "obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf喜欢把冰...", + "obj_npc_room_slash_Other_10_gml_1239_0": "* ...当作饮料!", + "obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf也喜欢\n以冰块为原型的吉祥物。", + "obj_npc_room_slash_Other_10_gml_1255_0": "* 我-我要怎么通过那位\n蓝色的女士...!?\n* 我被困住了!!", + "obj_npc_room_slash_Other_10_gml_1256_0": "* 我-我想我干脆弃车逃跑算了...", + "obj_npc_room_slash_Other_10_gml_1260_0": "* Undyne警长负责指挥交通...", + "obj_npc_room_slash_Other_10_gml_1261_0": "* 但她所做的就只是站在\n街道中央大喊“别挡我的路!!!!”", + "obj_npc_room_slash_Other_10_gml_1262_0": "* 她是最棒的!\n* 我的方向立刻就明确了!", + "obj_npc_room_slash_Other_10_gml_1276_0": "* 哟,Kris!\n* 你从Susie手上逃出生天啦,\n哈哈!", + "obj_npc_room_slash_Other_10_gml_1277_0": "* 我是说,我从没见她揍翻过谁,\n不过,呃,是我的话会留点神。", + "obj_npc_room_slash_Other_10_gml_1278_0": "* 比如说,有一次我,Snowy,\n还有Jockington正在玩手球,", + "obj_npc_room_slash_Other_10_gml_1279_0": "* 而她就一直待在角落里\n阴森森地盯着我们看。", + "obj_npc_room_slash_Other_10_gml_1280_0": "* 后来,当球滚向她的时候她却,\n呃,直愣愣地站在原地...", + "obj_npc_room_slash_Other_10_gml_1281_0": "* ...紧接着卯足了劲\n一脚踢在球上,\n球精准地飞进了Undyne警官的车!", + "obj_npc_room_slash_Other_10_gml_1282_0": "* 接着,Undyne从车里走出来,\n她微笑着,拳头攥得嘎嘎作响,\n然后用手球把我们全教训了一顿。", + "obj_npc_room_slash_Other_10_gml_1283_0": "* 总而言之,Kris,\nSusie太差劲了,哈哈。 ", + "obj_npc_room_slash_Other_10_gml_1287_0": "* 哟,Kris,\n你好像心情不太好。\n* 出什么事了吗?", + "obj_npc_room_slash_Other_10_gml_1288_0": "* 你现在可以放心了,伙计!\nSusie可不在这里,哈哈!", + "obj_npc_room_slash_Other_10_gml_1289_0": "* ...啊?\n* 你好像心情更不好了...", + "obj_npc_room_slash_Other_10_gml_1295_0": "* 呀呼!!\n* 你也太走运了,Kris!!", + "obj_npc_room_slash_Other_10_gml_1296_0": "* 你居然成功翘掉了Alphys的课!\n这不公平!哈哈哈!", + "obj_npc_room_slash_Other_10_gml_1297_0": "* 要是我敢翘课,\n那我爸给我上的“课”\n可就没完没了了!哈哈哈!!!", + "obj_npc_room_slash_Other_10_gml_1298_0": "* ...这可让人一点都笑不出来。", + "obj_npc_room_slash_Other_10_gml_1316_0": "* 嘿邻居!你家的大兄弟什么时候\n来俺家串串门呀?呵呵呵!", + "obj_npc_room_slash_Other_10_gml_1317_0": "* 俺家的女孩们可喜欢他了!\n他是个惹人喜爱的小大人!", + "obj_npc_room_slash_Other_10_gml_1318_0": "* 他只有一点不好... \n* 他不喜欢俺老婆做的饭!", + "obj_npc_room_slash_Other_10_gml_1319_0": "* 有什么问题吗,大兄弟?\n* 你不喜欢冷冻猫粮吗?呵呵呵!", + "obj_npc_room_slash_Other_10_gml_1323_0": "* 你可别怪你哥哥离开小镇啊。", + "obj_npc_room_slash_Other_10_gml_1324_0": "* 他正在外面,\n在大学里头学文化呢。", + "obj_npc_room_slash_Other_10_gml_1325_0": "* 希望当他成为大人物的时候,\n还记得俺们这些街上的小家伙们。", + "obj_npc_room_slash_Other_10_gml_1326_0": "* 可别忘了俺们这些吃橘子吃到\n洗胃的土猫哟。", + "obj_npc_room_slash_Other_10_gml_1348_0": "* 噢,是你啊。\n* 你又来这里弹钢琴了吗?", + "obj_npc_room_slash_Other_10_gml_1349_0": "* 病人们不太能听到这里的声音,\n但我自己挺享受的。", + "obj_npc_room_slash_Other_10_gml_1353_0": "* 有时候那位警长会来弹这钢琴。", + "obj_npc_room_slash_Other_10_gml_1354_0": "* 她琴弹得很好,\n但她要是唱起来了...", + "obj_npc_room_slash_Other_10_gml_1355_0": "* 我们就得赶她走了。", + "obj_npc_room_slash_Other_10_gml_1361_0": "* 嗯... 你钢琴通常弹得比这... \n好听点的。", + "obj_npc_room_slash_Other_10_gml_1362_0": "* 一切都好吗?\n* 你看上去是有点病了...", + "obj_npc_room_slash_Other_10_gml_1371_0": "* 没什么能比得上\n和我最好的兄弟\n一起约在湖边...", + "obj_npc_room_slash_Other_10_gml_1372_0": "* 看着潮起潮落...", + "obj_npc_room_slash_Other_10_gml_1376_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1377_0": "* ...是啊。", + "obj_npc_sign_slash_Create_0_gml_45_0": "一朵金色的", + "obj_npc_sign_slash_Create_0_gml_50_0": "一朵黄色的", + "obj_npc_sign_slash_Create_0_gml_51_0": "一朵橘色的", + "obj_npc_sign_slash_Create_0_gml_52_0": "一朵绿色的", + "obj_npc_sign_slash_Create_0_gml_57_0": "一朵青色的", + "obj_npc_sign_slash_Create_0_gml_58_0": "一朵蓝色的", + "obj_npc_sign_slash_Create_0_gml_59_0": "一朵紫色的", + "obj_npc_sign_slash_Other_10_gml_8_0": "* 你不知道这些符号是什么意思... \n* 也许是因为写的太难看了。", + "obj_npc_sign_slash_Other_10_gml_12_0": "* (前方有敌人!你们受死吧!)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_13_0": "* (如果你在读这个...我猜你应该\n已经死了。)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_30_0": "* (喂,别看这块牌子!还没完工呢!)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_41_0": "* (这种树上【没有】可以治疗你的\n物品。)", + "obj_npc_sign_slash_Other_10_gml_42_0": "* (不管你做什么,别查看这棵树然后按\n", + "obj_npc_sign_slash_Other_10_gml_42_1": "打开你的菜单!)", + "obj_npc_sign_slash_Other_10_gml_43_0": "* (你明白了吗!?)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_49_0": "* (看吧,这就是死亡迷宫!\n准备好迷失吧,小鬼们!!!)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_52_0": "* (是不是已经迷路了!?\n面对这些七弯八拐你们只会\n感到无比的绝望!)", + "obj_npc_sign_slash_Other_10_gml_53_0": "* (你们的方向感已经不再起效了!)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_55_0": "* (嘿,等下!!我在哪!?救命!\n谁来救救我!!我迷路啦!)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_56_0": "* (哦,就是这条路呀。)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_57_0": "* (嘿,别看!这可是私人告示!)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_63_0": "* (呵呵呵呵!\n我偷偷溜过来立了这块标牌!!)\n* (LANCER留)", + "obj_npc_sign_slash_Other_10_gml_68_0": "* (心桃,如果你想给我们准备\n生日礼物的话...)", + "obj_npc_sign_slash_Other_10_gml_69_0": "* (我最喜欢的是树,男孩子,\n还有体育运动!)\n* (三头草留)", + "obj_npc_sign_slash_Other_10_gml_74_0": "* “募捐目标”", + "obj_npc_sign_slash_Other_10_gml_75_0": "$1 - 每月教程,一周一次。\n$10 - 每周教程,一月一次。\n$100 - 停止做教程。", + "obj_npc_sign_slash_Other_10_gml_80_0": "* (扑克城堡房间从下往上的顺序。)", + "obj_npc_sign_slash_Other_10_gml_81_0": "* (你要是没有去过,\n肯定不知道。)", + "obj_npc_sign_slash_Other_10_gml_84_0": "* (必须强调,没有去过的人是\n绝对不可能知道的...)", + "obj_npc_sign_slash_Other_10_gml_90_0": "* (请输入密码!)", + "obj_npc_sign_slash_Other_10_gml_91_0": "* (备注:由于谁都记不住密码,\n所以密码写在上边了。)", + "obj_npc_sign_slash_Other_10_gml_161_0": "* 这\\cY监狱\\cW真是\\cY烦死\\cW我了...", + "obj_npc_sign_slash_Other_10_gml_162_0": "* 我是最初的\\cYStarwalker\\cW ", + "obj_npc_sign_slash_Other_10_gml_169_0": "* (是王座。)\n* (似乎在战斗中受损了...)", + "obj_npc_sign_slash_Other_10_gml_173_0": "* (金银财宝。)\n* (闪耀着贪婪的光芒。)", + "obj_npc_sign_slash_Other_10_gml_179_0": "* (这是~1花,\n被悉心保护在容器中。)", + "obj_npc_sign_slash_Other_10_gml_184_0": "* (这是你爸爸的卡车。)", + "obj_npc_sign_slash_Other_10_gml_185_0": "* (座位前的地板上,废纸和\n乡村音乐CD扔得到处都是...)", + "obj_npc_sign_slash_Other_10_gml_196_0": "* (这是你妈妈的货车。)", + "obj_npc_susiedark_slash_Other_10_gml_13_0": "* 哦,你没死啊^2。\n* 挺好。", + "obj_npc_susiedark_slash_Other_10_gml_14_0": "* 谁知道这是什么鬼地方?", + "obj_npc_susiedark_slash_Other_10_gml_15_0": "* ...我也不知道。", + "obj_npc_susiedark_slash_Other_10_gml_16_0": "* 不知道上面那个建筑里\n有没有人...?", + "obj_npc_susiedark_slash_Other_10_gml_20_0": "* 也许这里是个废弃的主题公园?", + "obj_npc_susiedark_slash_Other_10_gml_21_0": "* 等等,那过山车在哪...?", + "obj_npc_susiedark_slash_Other_10_gml_22_0": "* 也许是因为没有过山车\n所以这里才被废弃的吧。", + "obj_npc_toriel_slash_Other_10_gml_2_0": "* 你好啊!\n* 今天风和日丽,你感觉如何?", + "obj_overworldc_slash_Draw_0_gml_36_0": "", + "obj_overworldc_slash_Draw_0_gml_37_0": "", + "obj_overworldc_slash_Draw_0_gml_39_0": "", + "obj_overworldc_slash_Draw_0_gml_42_0": "物品", + "obj_overworldc_slash_Draw_0_gml_43_0": "状态", + "obj_overworldc_slash_Draw_0_gml_44_0": "电话", + "obj_overworldc_slash_Draw_0_gml_52_0": "使用", + "obj_overworldc_slash_Draw_0_gml_53_0": "说明", + "obj_overworldc_slash_Draw_0_gml_54_0": "丢弃", + "obj_overworldc_slash_Draw_0_gml_66_0": "“~1”", + "obj_overworldc_slash_Draw_0_gml_67_0": "", + "obj_overworldc_slash_Draw_0_gml_68_0": "HP  ~1 ", + "obj_overworldc_slash_Draw_0_gml_70_0": "AT ~1(", + "obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1(", + "obj_overworldc_slash_Draw_0_gml_72_0": "无", + "obj_overworldc_slash_Draw_0_gml_73_0": "无", + "obj_overworldc_slash_Draw_0_gml_74_0": "铅笔", + "obj_overworldc_slash_Draw_0_gml_75_0": "万圣节铅笔", + "obj_overworldc_slash_Draw_0_gml_76_0": "幸运铅笔", + "obj_overworldc_slash_Draw_0_gml_77_0": "绷带", + "obj_overworldc_slash_Draw_0_gml_80_0": "武器:", + "obj_overworldc_slash_Draw_0_gml_81_0": "防具:", + "obj_overworldc_slash_Draw_0_gml_82_0": "金钱:", + "obj_overworldc_slash_Draw_0_gml_88_0": "???", + "obj_overworldc_slash_Draw_0_gml_91_0": "EXP:", + "obj_overworldc_slash_Draw_0_gml_112_0": "还需:", + "obj_overworldc_slash_Step_0_gml_32_0": "* 你以平静的口吻\n送别了~1。", + "obj_overworldc_slash_Step_0_gml_33_0": "* 你把~1放在地上,\n轻轻拍了拍它。", + "obj_overworldc_slash_Step_0_gml_35_0": "* 你把~1丢在地上,\n这正是它这样的垃圾\n应有的待遇。", + "obj_overworldc_slash_Step_0_gml_36_0": "* 你丢弃了~1。", + "obj_overworldc_slash_Step_0_gml_37_0": "* ~1被丢掉了。", + "obj_overworldc_slash_Step_0_gml_38_0": "", + "obj_overworldc_slash_Step_0_gml_41_0": "* 什么蛋?", + "obj_overworldc_slash_Step_0_gml_42_0": "* (你不太理解为什么...)", + "obj_overworldc_slash_Step_0_gml_43_0": "* (但丢掉这个东西的念头大错特错。)", + "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA", + "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB", + "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC", + "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD", + "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly", + "obj_placeholderenemy_slash_Step_0_gml_63_0": "", + "obj_placeholderenemy_slash_Step_0_gml_64_0": "", + "obj_placeholderenemy_slash_Step_0_gml_65_0": "", + "obj_placeholderenemy_slash_Step_0_gml_66_0": "", + "obj_placeholderenemy_slash_Step_0_gml_99_0": "一个特殊\n场景出现了!!", + "obj_placeholderenemy_slash_Step_0_gml_135_0": "* 敌人 - 攻击 1 防御 1\n* 我是你的敌人。", + "obj_placeholderenemy_slash_Step_0_gml_146_0": "* 你警告了敌人。\n* 它防住了Susie的攻击。", + "obj_placeholderenemy_slash_Step_0_gml_147_0": "(警觉)", + "obj_placeholderenemy_slash_Step_0_gml_156_0": "* 它的身体里充满了慈爱的感受。", + "obj_placeholderenemy_slash_Step_0_gml_164_0": "* 它的身体将在战斗结束时\n导致慈爱的感受。", + "obj_placeholderenemy_slash_Step_0_gml_172_0": "* 它的身体将在攻击后导致对话。", + "obj_placeholderenemy_slash_Step_0_gml_180_0": "* 它的身体变得疲惫了。", + "obj_placeholderenemy_slash_Step_0_gml_181_0": "(疲惫)", + "obj_ponman_enemy_slash_Draw_0_gml_6_0": "(虚弱)", + "obj_ponman_enemy_slash_Step_0_gml_64_0": "* 棋兵一步一步地往前走。", + "obj_ponman_enemy_slash_Step_0_gml_65_0": "* 棋兵洗耳恭听,\n虽然没有耳朵。", + "obj_ponman_enemy_slash_Step_0_gml_66_0": "* 你的待机动画让棋兵看得出神。", + "obj_ponman_enemy_slash_Step_0_gml_67_0": "* 棋兵神秘地盯着你。", + "obj_ponman_enemy_slash_Step_0_gml_68_0": "* 闻起来像兵卒一口脆。", + "obj_ponman_enemy_slash_Step_0_gml_69_0": "* 棋兵的上下眼皮在打架。", + "obj_ponman_enemy_slash_Step_0_gml_70_0": "* 棋兵看上去胀大了一圈。", + "obj_ponman_enemy_slash_Step_0_gml_71_0": "* 棋兵睡得正香。", + "obj_ponman_enemy_slash_Step_0_gml_72_0": "(困倦)", + "obj_ponman_enemy_slash_Step_0_gml_72_1": "* Ralsei的摇篮曲使敌人们变困了!", + "obj_ponman_enemy_slash_Step_0_gml_106_0": "* 棋兵 - 攻击 8 防御 0\n* 它的核也可作为眼睛使用。", + "obj_ponman_enemy_slash_Step_0_gml_114_0": "* 你悄声对棋兵说晚安。\n* 它睡着了...", + "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei唱了一首舒缓又安神\n的摇篮曲!", + "obj_ponman_enemy_slash_Step_0_gml_150_0": "* 你和Ralsei警告棋兵小心\nSusie。\n* 敌人警觉起来...", + "obj_ponman_enemy_slash_Step_0_gml_152_0": "* 你和Ralsei警告敌人们小心Susie。\n* 所有人都警觉起来。", + "obj_ponman_enemy_slash_Step_0_gml_155_0": "(警觉)", + "obj_ponman_enemy_slash_Step_0_gml_186_0": "* 棋兵睡着了!\n* 敌人们都变得疲惫了!", + "obj_ponman_enemy_slash_Step_0_gml_198_0": "* 棋兵睡着了!\n* SUSIE睡着了!\n* 敌人们都变得疲惫了!", + "obj_ponman_enemy_slash_Step_0_gml_208_0": "(困倦)", + "obj_prisonevent_slash_Step_0_gml_29_0": "* 呵呵呵呵... \n你们这些可怜的光之民啊...", + "obj_prisonevent_slash_Step_0_gml_30_0": "* 我们奉命将你们永远囚禁... \n真可惜!", + "obj_prisonevent_slash_Step_0_gml_31_0": "* ...本来还很期待看你们受到\n折磨呢!!哈哈哈!!", + "obj_prisonevent_slash_Step_0_gml_82_0": "* 啊... 嗷... ", + "obj_prisonevent_slash_Step_0_gml_83_0": "* 真是个不错的问候,\n对吧,Kris?", + "obj_prisonevent_slash_Step_0_gml_84_0": "* 永远囚禁...", + "obj_prisonevent_slash_Step_0_gml_85_0": "* ...听起来是挺长的一段时间。", + "obj_prisonevent_slash_Step_0_gml_86_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_104_0": "* ...还有Susie!Susie在哪!?", + "obj_prisonevent_slash_Step_0_gml_105_0": "* 我们得去找她,Kris... \n在她受伤之前!", + "obj_prisonevent_slash_Step_0_gml_106_0": "* ...或者,唔,伤人之前...", + "obj_prisonevent_slash_Step_0_gml_107_0": "* 也许这里有什么东西可以帮助\n我们逃出去...?", + "obj_prisonevent_slash_Step_0_gml_140_0": "* ...所以你什么也没找到...", + "obj_prisonevent_slash_Step_0_gml_141_0": "* 好吧,Kris!我们先别就这么\n放弃希望!", + "obj_prisonevent_slash_Step_0_gml_142_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_143_0": "* 但是,唔,如果因为某种原因\n我们不能活着出去的话...", + "obj_prisonevent_slash_Step_0_gml_144_0": "* 那么我只想说,唔...", + "obj_prisonevent_slash_Step_0_gml_145_0": "* 我... 我很高兴能见到...", + "obj_prisonevent_slash_Step_0_gml_147_0": "* 嘿,蠢货们!\n你们可以闭嘴吗!?", + "obj_prisonevent_slash_Step_0_gml_148_0": "* 我正试着集中精力!!", + "obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!?你在哪!?", + "obj_prisonevent_slash_Step_0_gml_181_0": "* 我不知道,监狱吧?", + "obj_prisonevent_slash_Step_0_gml_207_0": "* 严格来说。我在我的牢房外面。", + "obj_prisonevent_slash_Step_0_gml_208_0": "* 我用甜言蜜语说服守卫把钥匙\n给我了。", + "obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!^!?真的吗!?\n你怎么做到的?", + "obj_prisonevent_slash_Step_0_gml_229_0": "* 我,呃,“邀请”他去垃圾桶里\n做客了。", + "obj_prisonevent_slash_Step_0_gml_232_0": "* 总之,现在有个谜题拦了路。", + "obj_prisonevent_slash_Step_0_gml_234_0": "* 好的!解开它,Susie!", + "obj_prisonevent_slash_Step_0_gml_252_0": "* 我... 唔... 不解... 谜题。", + "obj_prisonevent_slash_Step_0_gml_253_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_254_0": "* 嘿,要不我们就乖乖坐在这里\n等Lancer吧?", + "obj_prisonevent_slash_Step_0_gml_255_0": "* 他住在城堡里,他一定会来\n救我们的。", + "obj_prisonevent_slash_Step_0_gml_257_0": "* ...为什么不让Kris和我帮你\n解决谜题呢?", + "obj_prisonevent_slash_Step_0_gml_259_0": "* 听着,我不需要你们的帮助。", + "obj_prisonevent_slash_Step_0_gml_260_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_261_0": "* ...但是,呃,如果你把解法,\n大声地喊出来,", + "obj_prisonevent_slash_Step_0_gml_262_0": "* 你懂的,我不会阻止你的。", + "obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris,\n告诉Susie该怎么做。)", + "obj_prisonevent_slash_Step_0_gml_299_0": "* 总算成功了!!!", + "obj_prisonevent_slash_Step_0_gml_300_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_301_0": "* 该死!等等!我们又重蹈覆辙了!", + "obj_prisonevent_slash_Step_0_gml_309_0": "* 耶!!!我们解出来了!!!", + "obj_prisonevent_slash_Step_0_gml_310_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_311_0": "* 搞什么?明明就差一点了!\n* 算我们过吧!", + "obj_prisonevent_slash_Step_0_gml_322_0": "* ...看起来重置了。", + "obj_prisonevent_slash_Step_0_gml_329_0": "* ...又重置了。", + "obj_prisonevent_slash_Step_0_gml_336_0": "* Kris,你真的知道自己在\n做什么吗...?", + "obj_prisonevent_slash_Step_0_gml_343_0": "* 别再重置了!!\n* 这个谜题由我来亲自解决!", + "obj_prisonevent_slash_Step_0_gml_344_0": "* ...", + "obj_prisonevent_slash_Step_0_gml_345_0": "* 好吧,我不会,但是...", + "obj_prisonevent_slash_Step_0_gml_354_0": "* ...呃,这招漂亮,Kris.", + "obj_prisonevent_slash_Step_0_gml_376_0": "* 好!!成功了!!", + "obj_prisonevent_slash_Step_0_gml_378_0": "* 太棒了!!快把我们放出来!", + "obj_prisonevent_slash_Step_0_gml_380_0": "* 好的,别急!", + "obj_prisonevent_slash_Step_0_gml_481_0": "* ...就是这样,懂了没,Kris?", + "obj_prisonevent_slash_Step_0_gml_521_0": "* ...嘿。", + "obj_prisonevent_slash_Step_0_gml_523_0": "*  Susie!你来救我们了...!", + "obj_prisonevent_slash_Step_0_gml_524_0": "* 我就知道你有一颗英雄的心,\nSusie!", + "obj_prisonevent_slash_Step_0_gml_526_0": "* 行了行了,见好就收吧。", + "obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris与Ralsei加入了队伍!)", + "obj_pushableblock_slash_Other_10_gml_61_0": "* (你还没决定是否要进行解谜。)", + "obj_pushableblock_slash_Other_10_gml_66_0": "* (它再也动不了了。)", + "obj_pushableblock_slash_Other_10_gml_74_0": "* 什么?!\n* 谜题!", + "obj_pushableblock_slash_Other_10_gml_75_0": "* 我还以为你是我这边的,Kris.", + "obj_pushableblock_slash_Other_10_gml_76_0": "* ...等一下。\n* 那些箱子...!\n* 我懂了!", + "obj_pushableblock_slash_Other_10_gml_77_0": "* 等一下,Kris!", + "obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(疲惫)", + "obj_rabbick_enemy_slash_Step_0_gml_13_0": "偷偷又摸摸\n那又怎么咯", + "obj_rabbick_enemy_slash_Step_0_gml_14_0": "嘟噜噜—", + "obj_rabbick_enemy_slash_Step_0_gml_15_0": "蹦蹦,跳跳。", + "obj_rabbick_enemy_slash_Step_0_gml_16_0": "喵呜。", + "obj_rabbick_enemy_slash_Step_0_gml_17_0": "兔子是\n青蛙的后继。", + "obj_rabbick_enemy_slash_Step_0_gml_21_0": "一个柔软而\n洁净的男孩。", + "obj_rabbick_enemy_slash_Step_0_gml_22_0": "一个焕然一新的\n男孩。", + "obj_rabbick_enemy_slash_Step_0_gml_23_0": "一个甜美而\n新鲜的女孩。", + "obj_rabbick_enemy_slash_Step_0_gml_24_0": "一个美丽而\n端庄的女孩。", + "obj_rabbick_enemy_slash_Step_0_gml_79_0": "* 尘兔正在找一个\n可以钻进去的沙发。", + "obj_rabbick_enemy_slash_Step_0_gml_80_0": "* 尘兔发出霉味的喘息声。", + "obj_rabbick_enemy_slash_Step_0_gml_81_0": "* 尘兔攻击着周围的土壤。", + "obj_rabbick_enemy_slash_Step_0_gml_82_0": "* 战场上充满了芥末粉尘的气息。", + "obj_rabbick_enemy_slash_Step_0_gml_83_0": "* 尘兔开始显得纤弱。", + "obj_rabbick_enemy_slash_Step_0_gml_84_0": "* 尘兔现在干净又漂亮。", + "obj_rabbick_enemy_slash_Step_0_gml_118_0": "* 尘兔 - 攻击 8 防御 1\n* 这只脏兮兮的小兔子\n需要有人给它来次大扫除。", + "obj_rabbick_enemy_slash_Step_0_gml_128_0": "* 不停按~1来吹气!", + "obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris一口气吹在尘兔身上。\n* 它整个被吹走了...", + "obj_rabbick_enemy_slash_Step_0_gml_150_0": "* 不停按~1来吹气!", + "obj_rabbick_enemy_slash_Step_0_gml_175_0": "* 兔子们被吹走了!", + "obj_rabbick_enemy_slash_Step_0_gml_186_0": "* 你和Ralsei警告尘兔小心Susie。\n* 敌人警觉起来。", + "obj_rabbick_enemy_slash_Step_0_gml_188_0": "* 你和Ralsei警告敌人们小心Susie。\n* 所有人都警觉起来。", + "obj_rabbick_enemy_slash_Step_0_gml_191_0": "(警觉)", + "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_42_0": "* 看到那个\\cR心\\cW了吗,Kris?", + "obj_ralseienemy_slash_Step_0_gml_43_0": "* 那是你的\\cR灵魂\\cW,\n可以说是你生命的精华所在!", + "obj_ralseienemy_slash_Step_0_gml_44_0": "* 在那里面,\n承载着你的【意念】... \n你的【同情心】...", + "obj_ralseienemy_slash_Step_0_gml_45_0": "* 更具有【决定命运】的力量。", + "obj_ralseienemy_slash_Step_0_gml_46_0": "* 当敌人进攻时,会出现子弹。", + "obj_ralseienemy_slash_Step_0_gml_47_0": "* 请避开它们,保护你们队伍的命运!", + "obj_ralseienemy_slash_Step_0_gml_48_0": "* 准备好了吗,Kris^2?\n* 来试试闪避吧!", + "obj_ralseienemy_slash_Step_0_gml_65_0": "* 那是防御,Kris。\n* 你会回复TP并降低所受伤害。", + "obj_ralseienemy_slash_Step_0_gml_66_0": "* 但那并不是课程的一部分。", + "obj_ralseienemy_slash_Step_0_gml_70_0": "* 嘿,Kris!\n* 你很擅长防守!", + "obj_ralseienemy_slash_Step_0_gml_71_0": "* 但我不会,攻击你的,所以...\n* 不需要防守!", + "obj_ralseienemy_slash_Step_0_gml_77_0": "* 嗯... \n* Kris?", + "obj_ralseienemy_slash_Step_0_gml_78_0": "* 没有子弹,你也无法使用TP...", + "obj_ralseienemy_slash_Step_0_gml_79_0": "* 所以,嗯,也许你不要再防御了?", + "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_96_0": "* 你获得了一件道具!\n* 这,呃,很好,Kris...", + "obj_ralseienemy_slash_Step_0_gml_107_0": "* 哇-哇哦,Kris!\n* 很厉害的攻击!", + "obj_ralseienemy_slash_Step_0_gml_108_0": "* 你以前就做过这样的事吗...?", + "obj_ralseienemy_slash_Step_0_gml_112_0": "* 干得好,Kris!\n* 顺带一提... ", + "obj_ralseienemy_slash_Step_0_gml_113_0": "* 如果你在标记处于左边框子正中时按下Z,伤害便会提高!", + "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* 你做到了!!!", + "obj_ralseienemy_slash_Step_0_gml_119_0": "* (我已经快到极限了...)", + "obj_ralseienemy_slash_Step_0_gml_121_0": "* 嗯,总之,下一课是我最喜欢的: \\cY行动\\cW!", + "obj_ralseienemy_slash_Step_0_gml_122_0": "* 选择行动图标能让你进行各种各样的行动。", + "obj_ralseienemy_slash_Step_0_gml_123_0": "* 甚至能够不进行攻击便结束战斗!", + "obj_ralseienemy_slash_Step_0_gml_124_0": "* 选择行动图标然后拥抱人偶!", + "obj_ralseienemy_slash_Step_0_gml_130_0": "* 嗯... Kris?\n* 别再打它了。", + "obj_ralseienemy_slash_Step_0_gml_131_0": "* 我已经知道你很会攻击了!", + "obj_ralseienemy_slash_Step_0_gml_137_0": "* 嘿,Kris?\n* 我知道你很喜欢攻击,但是...", + "obj_ralseienemy_slash_Step_0_gml_138_0": "* 你不需要攻击也可以获胜的哦?", + "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_145_0": "* Kris,你能,嗯,\n停下吗...?", + "obj_ralseienemy_slash_Step_0_gml_154_0": "* 哦,抱歉,Kris!\n* 我忘了说了!\n* 当你攻击的时候...", + "obj_ralseienemy_slash_Step_0_gml_155_0": "* 当标记进入框子后要再次按下Z!", + "obj_ralseienemy_slash_Step_0_gml_159_0": "* 没事的,Kris!\n* 你能行的!\n* 再试一次吧!", + "obj_ralseienemy_slash_Step_0_gml_160_0": "* 当白色长方形在蓝框里的时候按下Z键!", + "obj_ralseienemy_slash_Step_0_gml_161_0": "* 嗯... 如果觉得困难的话,你连续按Z也行!", + "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris... \n* 试试按Z键。", + "obj_ralseienemy_slash_Step_0_gml_163_0": "* 嗯,Kris?\n* 你看不见那个白色长方形吗?", + "obj_ralseienemy_slash_Step_0_gml_164_0": "* 你知道什么叫长方形吗?\n* 就是长得很奇怪的正方形?", + "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_173_0": "* 嗯,我们还是试试别的吧?", + "obj_ralseienemy_slash_Step_0_gml_174_0": "* 选择行动图标然后拥抱人偶!", + "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_188_0": "* 嘿,Kris,我觉得,嗯...", + "obj_ralseienemy_slash_Step_0_gml_189_0": "* 今天已经没办法再教你更多东西了。", + "obj_ralseienemy_slash_Step_0_gml_190_0": "* 我们去找Susie吧。", + "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris,嗯...", + "obj_ralseienemy_slash_Step_0_gml_197_0": "* 我很难一边应付你的攻击一边教你东西。", + "obj_ralseienemy_slash_Step_0_gml_198_0": "* 我们休息一下,去找Susie吧,好吗?", + "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", + "obj_ralseienemy_slash_Step_0_gml_213_0": "* 你-你是没打中吧...\n* 哈...哈哈...", + "obj_ralseienemy_slash_Step_0_gml_218_0": "* 等-等等,你不是应该行动来着吗!?", + "obj_ralseienemy_slash_Step_0_gml_222_0": "* 总-总之,既然现在你已经知道\n如何攻击...", + "obj_ralseienemy_slash_Step_0_gml_223_0": "* 我们来学学如何行动,好吗?", + "obj_ralseienemy_slash_Step_0_gml_224_0": "* 选择行动图标然后拥抱人偶!", + "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* 你-你又没打中吗!?", + "obj_ralseienemy_slash_Step_0_gml_232_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_233_0": "* 不过,如果你是想打我的话,\n也没关系的...", + "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei看起来很期待。", + "obj_ralseienemy_slash_Step_0_gml_334_0": "* 耶!\n* 你做到了,Kris!", + "obj_ralseienemy_slash_Step_0_gml_343_0": "* 哎呦..^2.\n* 是太多了吗?", + "obj_ralseienemy_slash_Step_0_gml_344_0": "* 来,只弄一个试试!", + "obj_ralseienemy_slash_Step_0_gml_369_0": "* 耶!\n* 你做到了,Kris!", + "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_399_0": "* 没事的,Kris!\n* 你躲开了一个!", + "obj_ralseienemy_slash_Step_0_gml_410_0": "* 那么,我们来讲讲\\cY选择命令\\cW。", + "obj_ralseienemy_slash_Step_0_gml_411_0": "* 这些图标能让你为你的小队下达指令。", + "obj_ralseienemy_slash_Step_0_gml_412_0": "* 第一个图标,剑,是攻击指令。", + "obj_ralseienemy_slash_Step_0_gml_413_0": "* 用它就能让你,嗯... \n* 伤害别人...", + "obj_ralseienemy_slash_Step_0_gml_414_0": "* ...唔,我们有的时候也得保护\n自己,对不对?", + "obj_ralseienemy_slash_Step_0_gml_427_0": "* 选择剑来攻击假人!", + "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - 攻击 8 防御 12\n* 毛茸茸的王子...", + "obj_ralseienemy_slash_Step_0_gml_464_0": "* 你拥抱了RALSEI。", + "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_509_0": "* 嗯,我想,嗯...", + "obj_ralseienemy_slash_Step_0_gml_510_0": "* 这可能与我的指导不符。", + "obj_ralseienemy_slash_Step_0_gml_511_0": "* (但我也不想让你停下...)", + "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", + "obj_ralseienemy_slash_Step_0_gml_517_0": "* 嗯,如果你想这样也-也行...", + "obj_ralseienemy_slash_Step_0_gml_518_0": "* 这样就算胜利啦!\n* 你赢了!", + "obj_ralseienemy_slash_Step_0_gml_575_0": "h", + "obj_ralseienemy_slash_Step_0_gml_576_0": "h", + "obj_ralseienemy_slash_Step_0_gml_577_0": "h", + "obj_ralseienemy_slash_Step_0_gml_578_0": "h", + "obj_ralseienemy_slash_Step_0_gml_579_0": "h", + "obj_ralseienemy_slash_Step_0_gml_580_0": "下个\n地狱见,\n二货们!", + "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* 皇冠松了很多!", + "obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* 皇冠松了一点点!", + "obj_ralseithrown_slash_Step_0_gml_23_0": "* 打偏了!", + "obj_readable_room1_slash_Other_10_gml_11_0": "* 突然,你的身体僵住了。\n你在看什么?", + "obj_readable_room1_slash_Other_10_gml_17_0": "* 床底下放着一些CD。\n古典音乐,爵士乐,宗教风斯卡...", + "obj_readable_room1_slash_Other_10_gml_18_0": "* 还有一台游戏机。\n插着一个普通的手柄,\n跟一个山寨的。", + "obj_readable_room1_slash_Other_10_gml_22_0": "* 这是一台电脑桌。\n* 下面有很多放满了旧书的箱子。", + "obj_readable_room1_slash_Other_10_gml_28_0": "* 抽屉基本上是空的,除了...", + "obj_readable_room1_slash_Other_10_gml_29_0": "* 一件破了个洞的\n校园越野部衬衫", + "obj_readable_room1_slash_Other_10_gml_30_0": "* 一张很旧的学生证,\n照片上的发型不太自然。", + "obj_readable_room1_slash_Other_10_gml_33_0": "* 一本优惠券手册。\n每张都能半价购买大披萨。", + "obj_readable_room1_slash_Other_10_gml_34_0": "* 所有的优惠券,\n在手册印刷日前就过期了。", + "obj_readable_room1_slash_Other_10_gml_38_0": "* 抽屉里没什么有用的。", + "obj_readable_room1_slash_Other_10_gml_45_0": "* 今天是多美好的一天啊。", + "obj_readable_room1_slash_Other_10_gml_50_0": "* 装衣服的抽屉。", + "obj_readable_room1_slash_Other_10_gml_55_0": "* 你的床。", + "obj_readable_room1_slash_Other_10_gml_71_0": "* 这里有一片污渍。", + "obj_readable_room1_slash_Other_10_gml_79_0": "* 门上锁了。", + "obj_readable_room1_slash_Other_10_gml_83_0": "* 只有你。", + "obj_readable_room1_slash_Other_10_gml_87_0": "* 抽屉里有一些蜡笔。\n它们的标签早就磨掉了,\n而且缺了绿色的。", + "obj_readable_room1_slash_Other_10_gml_91_0": "* 一株仙人掌。\n没什么值得一说的。", + "obj_readable_room1_slash_Other_10_gml_96_0": "* 这里有很多书。", + "obj_readable_room1_slash_Other_10_gml_97_0": "* 《蜗牛传奇 - 故事书》", + "obj_readable_room1_slash_Other_10_gml_98_0": "* 《蜗牛没有尾巴 - 科学驳论文》", + "obj_readable_room1_slash_Other_10_gml_99_0": "* 《蜗牛能帮你打理花园吗?不见得》", + "obj_readable_room1_slash_Other_10_gml_100_0": "* 还有一本Gerson Boom亲笔签名的\n《人类与怪物的历史》。", + "obj_readable_room1_slash_Other_10_gml_103_0": "* 现在没时间读这些东西了。", + "obj_readable_room1_slash_Other_10_gml_113_0": "* 冰箱上面有一张照片。上面是你,\n你的妈妈,还有你的哥哥。", + "obj_readable_room1_slash_Other_10_gml_118_0": "* 一些白色的毛堵在下水道里。", + "obj_readable_room1_slash_Other_10_gml_123_0": "* 炉子上沾着一些\n肉桂味道的面糊。", + "obj_readable_room1_slash_Other_10_gml_126_0": "* (一块奶油糖果肉桂派。)\n* (还很烫。)", + "obj_readable_room1_slash_Other_10_gml_132_0": "* (姜饼怪和姜饼人形状的\n曲奇切模。)", + "obj_readable_room1_slash_Other_10_gml_137_0": "* 这是个垃圾桶。\n* 不知为何,它散发着令人愉悦的花香。", + "obj_readable_room1_slash_Other_10_gml_140_0": "* 一个垃圾桶。\n* 不知为何,它的花香更强了。", + "obj_readable_room1_slash_Other_10_gml_146_0": "* 这是一部固定电话。\n* 但你已经有一部手机了。", + "obj_readable_room1_slash_Other_10_gml_151_0": "* 这是一台电视机。\n* 看起来甚至连电源都没插。", + "obj_readable_room1_slash_Other_10_gml_157_0": "* 这是一本赞美诗集。", + "obj_readable_room1_slash_Other_10_gml_167_0": "* 在淋浴架上,\n有一小瓶苹果味的洗发水。", + "obj_readable_room1_slash_Other_10_gml_168_0": "* ...以及一瓶一加仑装的\n宠物洗发水。", + "obj_readable_room1_slash_Other_10_gml_177_0": "* 你往橱柜里看了看。\n* 里面有...", + "obj_readable_room1_slash_Other_10_gml_178_0": "* 一罐Ice-E酷炫男孩身体喷雾,\n写着“给男孩的喷雾”,\n火辣披萨味。", + "obj_readable_room1_slash_Other_10_gml_179_0": "* 看起来几乎没用过。", + "obj_readable_room1_slash_Other_10_gml_190_0": "* 锁柜已锁。", + "obj_readable_room1_slash_Other_10_gml_191_0": "* 锁柜的锁已锁。", + "obj_readable_room1_slash_Other_10_gml_192_0": "* 锁的锁柜已锁。", + "obj_readable_room1_slash_Other_10_gml_193_0": "* 锁柜的锁锁的锁柜已锁。", + "obj_readable_room1_slash_Other_10_gml_194_0": "* 锁柜已锁。", + "obj_readable_room1_slash_Other_10_gml_199_0": "* (锁柜贴满了Jockington的纪念品。)", + "obj_readable_room1_slash_Other_10_gml_204_0": "* (准备好参加赛迪· 鹰人的\n舞会了吗?)", + "obj_readable_room1_slash_Other_10_gml_205_0": "* (在这个舞会中,\n所有监护人都头戴\n巨大的鹰头套...)", + "obj_readable_room1_slash_Other_10_gml_206_0": "* (...一等到有学生们在\n舞蹈中产生肢体接触,\n就会朝他们大叫。)", + "obj_readable_room1_slash_Other_10_gml_211_0": "* (你透过朦胧的窗口看去。)", + "obj_readable_room1_slash_Other_10_gml_212_0": "* (一个黄色的模糊形体正在\n教一帮百无聊赖的模糊形体。)", + "obj_readable_room1_slash_Other_10_gml_217_0": "* (你打开了饮水台。)\n* (微温。)", + "obj_readable_room1_slash_Other_10_gml_218_0": "* (你打开了饮水台。)\n* (温吞。)", + "obj_readable_room1_slash_Other_10_gml_219_0": "* (你打开了饮水台。)\n* (清凉。)", + "obj_readable_room1_slash_Other_10_gml_223_0": "* (你在饮水台喝了一口水。)", + "obj_readable_room1_slash_Other_10_gml_225_0": "* 嘿嘿,人们都喜欢贴着水龙头\n喝,你知道吧。", + "obj_readable_room1_slash_Other_10_gml_230_0": "* 我刚刚不是在怂恿你,蠢蛋!", + "obj_readable_room1_slash_Other_10_gml_237_0": "* 你喜欢,新鲜空气吗?\n抑或是大步流星,\n——无论你用不用脚?", + "obj_readable_room1_slash_Other_10_gml_238_0": "* 尽管通常是,用脚的?", + "obj_readable_room1_slash_Other_10_gml_239_0": "* 与Jockington,Noelle一同加入\n越野队吧!", + "obj_readable_room1_slash_Other_10_gml_245_0": "* (锁柜。锁上了。)", + "obj_readable_room1_slash_Other_10_gml_251_0": "* (这曾经是你哥哥的锁柜。)", + "obj_readable_room1_slash_Other_10_gml_255_0": "* (这是你的锁柜。)\n* (是空的。)", + "obj_readable_room1_slash_Other_10_gml_264_0": "* (你看了看时间。)", + "obj_readable_room1_slash_Other_10_gml_265_0": "* (...看起来是上课时间。)", + "obj_readable_room1_slash_Other_10_gml_269_0": "* (你看了看时间。)", + "obj_readable_room1_slash_Other_10_gml_270_0": "* (...看起来不是上课时间。)", + "obj_readable_room1_slash_Other_10_gml_278_0": "* 呃,Kris,我希望你尽量...", + "obj_readable_room1_slash_Other_10_gml_279_0": "* ...找个班里的人?", + "obj_readable_room1_slash_Other_10_gml_284_0": "* (电脑壁纸是一套轮换的风景图\n幻灯片。)", + "obj_readable_room1_slash_Other_10_gml_285_0": "* (...以及,偶然地有一张,\n两个强壮的超级英雄\n红着脸拥抱的图片。)", + "obj_readable_room1_slash_Other_10_gml_289_0": "* (电脑关掉了。)", + "obj_readable_room1_slash_Other_10_gml_290_0": "* (现在一切都显得很平静。)", + "obj_readable_room1_slash_Other_10_gml_298_0": "* (这是一束玫瑰花。)", + "obj_readable_room1_slash_Other_10_gml_304_0": "* (应该是一些从文学作品中引用的\n名言警句。)", + "obj_readable_room1_slash_Other_10_gml_305_0": "* “拼尽全力吧,星际狼!”\n* “即便你身处人生的谷底!”", + "obj_readable_room1_slash_Other_10_gml_306_0": "* (...这条好像出自电子游戏。)", + "obj_readable_room1_slash_Other_10_gml_318_0": "* (“Toriel老师”的名字落落大方地\n写在白板上。)", + "obj_readable_room1_slash_Other_10_gml_319_0": "* (看起来已经写上去很久没擦过了。)", + "obj_readable_room1_slash_Other_10_gml_323_0": "* (这是一台电脑。)", + "obj_readable_room1_slash_Other_10_gml_324_0": "* (桌面壁纸是你和你哥哥\n8年前万圣节扮鬼的照片。)", + "obj_readable_room1_slash_Other_10_gml_333_0": "* (某种老师的食物。)", + "obj_readable_room1_slash_Other_10_gml_338_0": "* (一张画着许多基本图形的海报。)\n* (圆,椭圆,正方形...)", + "obj_readable_room1_slash_Other_10_gml_339_0": "* (正一百二十胞体...)", + "obj_readable_room1_slash_Other_10_gml_343_0": "* (儿童读物。)\n* (其中有一些曾经是你的。)", + "obj_readable_room1_slash_Other_10_gml_347_0": "* (这是一幅你母亲肖像的简笔画。)", + "obj_readable_room1_slash_Other_10_gml_354_0": "* (某种简单的雕塑。)\n* (谁知道它是什么呢?)", + "obj_readable_room1_slash_Other_10_gml_358_0": "* (神的王座。)", + "obj_readable_room1_slash_Other_10_gml_366_0": "* (门锁住了。)", + "obj_readable_room1_slash_Other_10_gml_371_0": "* (门锁住了。)", + "obj_readable_room1_slash_Other_10_gml_372_0": "* (这是个磨损的填充动物玩偶)", + "obj_readable_room1_slash_Other_10_gml_373_0": "* (这是个电灯开关。)", + "obj_readable_room1_slash_Other_10_gml_374_0": "* (这是个格子棋盘。)\n* (好多兵棋子散落在上面。)", + "obj_readable_room1_slash_Other_10_gml_375_0": "* (壁橱里的一副纸牌撒了出来。)", + "obj_readable_room1_slash_Other_10_gml_378_0": "* (一张发黄的,\n画得很糟糕的绿色乌龟的画。)", + "obj_readable_room1_slash_Other_10_gml_379_0": "* (落款是“Alvin”。)", + "obj_readable_room1_slash_Other_10_gml_388_0": "* (这是医生办公室里常见的\n滑珠玩具。)", + "obj_readable_room1_slash_Other_10_gml_389_0": "* (珠子在它们预定的轨道上\n坚定地行进。)", + "obj_readable_room1_slash_Other_10_gml_400_0": "* (太暗了,什么也看不见。)", + "obj_readable_room1_slash_Other_10_gml_411_0": "* 在这片土地上,\n只有被黑暗遮蔽的双眼\n能够看清道路...", + "obj_readable_room1_slash_Other_10_gml_416_0": "* (看起来像是个商店,但门锁住了,\n而且里面也没人...)", + "obj_readable_room1_slash_Other_10_gml_419_0": "* (被锁上了。)", + "obj_readable_room1_slash_Other_10_gml_429_0": "* 嘿,Kris,\n我觉得我们最好赶紧去找Susie.", + "obj_readable_room1_slash_Other_10_gml_430_0": "* 我们可以冒险结束后再回来...", + "obj_readable_room1_slash_Other_10_gml_431_0": "* ...到时候我可以给你们烤个\n美味的蛋糕!", + "obj_readable_room1_slash_Other_10_gml_435_0": "* Kris,或许我们该先去\n拯救世界吧...?", + "obj_readable_room1_slash_Other_10_gml_436_0": "* 似乎那更重要些。", + "obj_readable_room1_slash_Other_10_gml_446_0": "* 说起来,Lancer是怎么上来的...?", + "obj_readable_room1_slash_Other_10_gml_447_0": "* 难不成是用自行车\n骑上悬崖壁的...?", + "obj_readable_room1_slash_Other_10_gml_452_0": "* 调查时钟。\n* 要解决这个谜题,你必须要尽快。", + "obj_readable_room1_slash_Other_10_gml_457_0": "* (左侧是商店。)\n* (进来买点东西...)", + "obj_readable_room1_slash_Other_10_gml_458_0": "* (不来也罢。)", + "obj_readable_room1_slash_Other_10_gml_465_0": "* (当你踏入光芒时,\n你将回到之前的位置。)", + "obj_readable_room1_slash_Other_10_gml_476_0": "* (接触到墙壁会减缓跑速。)", + "obj_readable_room1_slash_Other_10_gml_481_0": "* (这看上去应该就是谜题\n的答案...)", + "obj_readable_room1_slash_Other_10_gml_482_0": "* (但是,它却被人用笔\n给涂花了。)", + "obj_readable_room1_slash_Other_10_gml_483_0": "* (符号的顺序好像是\n红-黑-红。)", + "obj_readable_room1_slash_Other_10_gml_486_0": "* (符号的顺序好像是\n红-黑-红。)", + "obj_readable_room1_slash_Other_10_gml_493_0": "* RK他来过了... 他真帅!", + "obj_readable_room1_slash_Other_10_gml_494_0": "* 为了阻止光之民,\n他把谜题给涂花了!\n* 但我们知道答案!", + "obj_readable_room1_slash_Other_10_gml_495_0": "* 噢,你想过去吗!?\n* 我们当然会告诉你!!!", + "obj_readable_room1_slash_Other_10_gml_496_0": "* 嗯... 第一个符号是【红心】!\n* 哈哈,就和【爱心】一样!\n* 有帮上你吗!?", + "obj_readable_room1_slash_Other_10_gml_499_0": "* 嗯... 第一个符号是【红心】!\n* 哈哈,就和【爱心】一样!\n* 有帮上你吗!?", + "obj_readable_room1_slash_Other_10_gml_504_0": "* 嗯,符号谜题...?\n* 所有的符号都不相同... \n* 我想是这样。", + "obj_readable_room1_slash_Other_10_gml_505_0": "* 而且,呃... \n它们的颜色还是能隐约\n看出来的...", + "obj_readable_room1_slash_Other_10_gml_506_0": "* 抱歉我只能帮上这么多...", + "obj_readable_room1_slash_Other_10_gml_510_0": "* 哈!?符号谜题...!?\n* 跟【我们】有什么关系!?", + "obj_readable_room1_slash_Other_10_gml_511_0": "* 反正没有【梅花】!", + "obj_readable_room1_slash_Other_10_gml_512_0": "* 啊啊啊,简直是侮辱我!", + "obj_readable_room1_slash_Other_10_gml_519_0": "* (只是一个普通的洞...)", + "obj_readable_room1_slash_Other_10_gml_530_0": "* (绕着中间转,仔细观察。)", + "obj_readable_room1_slash_Other_10_gml_531_0": "* (四周越黑,你能看见的\n就越多。)", + "obj_readable_room1_slash_Other_10_gml_540_0": "* ...!", + "obj_readable_room1_slash_Other_10_gml_541_0": "* (仔细一看,\n有个开关在树上...!)", + "obj_readable_room1_slash_Other_10_gml_544_0": "* ...!", + "obj_readable_room1_slash_Other_10_gml_545_0": "* (仔细一看,\n有个开关在树上...!)", + "obj_readable_room1_slash_Other_10_gml_547_0": "* ...?\n* 你是怎么知道在那里的,Kris?", + "obj_readable_room1_slash_Other_10_gml_548_0": "* Kris...你知道吗,\n你也太不可思议了。", + "obj_readable_room1_slash_Other_10_gml_559_0": "* (树上没别的令人在意的部分了。)", + "obj_readable_room1_slash_Other_10_gml_564_0": "* (有棵树阻挡住了去路。)", + "obj_readable_room1_slash_Other_10_gml_565_0": "* (乍一看你或许可以绕过它,\n但根本不是这么回事。)", + "obj_readable_room1_slash_Other_10_gml_571_0": "* (不能再拿了。)", + "obj_readable_room1_slash_Other_10_gml_575_0": "* (从Starwalker的光晕中获得了$40。)", + "obj_readable_room1_slash_Other_10_gml_591_0": "* Susie的第一次单人解谜... \n* 真是美好的记忆。", + "obj_readable_room1_slash_Other_10_gml_593_0": "* 别这么亲密地回忆我!", + "obj_readable_room1_slash_Other_10_gml_598_0": "* (墙上有个裂缝...)\n* (里面会有什么呢...?)", + "obj_readable_room1_slash_Other_10_gml_599_0": "* (...墙里面还是墙。)", + "obj_readable_room1_slash_Other_10_gml_602_0": "* (里面除了糟糕的建筑水平之外\n空无一物。)", + "obj_readable_room1_slash_Other_10_gml_608_0": "* (这是一扇金属门。)\n* (你晃了晃栅栏...)", + "obj_readable_room1_slash_Other_10_gml_609_0": "* (毫无作用...)", + "obj_readable_room1_slash_Other_10_gml_610_0": "* (这是一扇金属制的门。)\n* (被锁住了。)", + "obj_readable_room1_slash_Other_10_gml_613_0": "* (这扇缺席的金属门特别显眼。)", + "obj_readable_room1_slash_Other_10_gml_626_0": "* 什么鬼?!\n* 你们的囚室里居然有苔藓?!", + "obj_readable_room1_slash_Other_10_gml_627_0": "* (真不公平...)", + "obj_readable_room1_slash_Other_10_gml_628_0": "* (都没给我留点...)", + "obj_readable_room1_slash_Other_10_gml_636_0": "* (谜题描述不但被砸碎还遭到了\n涂鸦。)", + "obj_readable_room1_slash_Other_10_gml_637_0": "* (...但是涂鸦是用一种粗犷的\n哥特式笔迹书写的...)", + "obj_readable_room1_slash_Other_10_gml_647_0": "* Susie终于找到了自己的\n容身之所,真是令人高兴...", + "obj_readable_room1_slash_Other_10_gml_648_0": "* ...而且她和Lancer相处得\n越来越好了!", + "obj_readable_room1_slash_Other_10_gml_654_0": "* 喂,你们俩可别乱动我的隐蔽所,\n懂了没?", + "obj_readable_room1_slash_Other_10_gml_656_0": "* 我在想你管它叫“隐蔽所”\n是不是太夸张了?", + "obj_readable_room1_slash_Other_10_gml_658_0": "* 才怪,我刚在里头打了个盹儿\n所以它就是我的房子了!", + "obj_readable_room1_slash_Other_10_gml_666_0": "* (这个树桩上有个洞,\n里边藏着某种晚餐。)", + "obj_readable_room1_slash_Other_10_gml_673_0": "* (他在树后面。)", + "obj_readable_room1_slash_Other_10_gml_675_0": "* (这是一棵树。)", + "obj_readable_room1_slash_Other_10_gml_682_0": "* (好吧,后面没人。)", + "obj_readable_room1_slash_Other_10_gml_695_0": "* (横幅。好像有人在这里战斗过...)", + "obj_readable_room1_slash_Other_10_gml_698_0": "* (宝藏。)\n* (闪烁着贪婪的光芒。)", + "obj_readable_room1_slash_Other_10_gml_721_0": "* (方钻的房间。)\n* (对,这是一扇门!)", + "obj_readable_room1_slash_Other_10_gml_726_0": "* (前往顶楼。)", + "obj_readable_room1_slash_Other_10_gml_727_0": "* (电梯停在了顶楼,\n必须等人乘它下来。)", + "obj_readable_room1_slash_Other_10_gml_730_0": "* (前往顶楼。)", + "obj_readable_room1_slash_Other_10_gml_731_0": "* (不再停在顶楼了。)", + "obj_readable_room1_slash_Other_10_gml_738_0": "* (前往监狱。)", + "obj_readable_room1_slash_Other_10_gml_739_0": "* (曾叫做【通往只不过碰巧有\n很多笼子的地下室的电梯】。)", + "obj_readable_room1_slash_Other_10_gml_746_0": "* (不过是平平无奇的钱财,\n获得渠道光明正大。)", + "obj_readable_room1_slash_Other_10_gml_749_0": "* (看上去是张全家福。)", + "obj_readable_room1_slash_Other_10_gml_755_0": "* (城堡厕所“同花大顺”)\n* (有人了。)", + "obj_readable_room1_slash_Other_10_gml_758_0": "* (这是数字2。)\n* (普遍认为这是一个好数字。)", + "obj_readable_room1_slash_Other_10_gml_766_0": "* 迷茫了...?\n* 恐慌了...?\n* 困惑了...?", + "obj_readable_room1_slash_Other_10_gml_767_0": "* 那就好!!哈哈哈!!!", + "obj_readable_room1_slash_Other_10_gml_768_0": "* 身陷此举世无双之谜题\n寸步难行吧...!!!", + "obj_readable_room1_slash_Other_10_gml_772_0": "* 噫,尔等犹未破解\n吾之谜题?", + "obj_readable_room1_slash_Other_10_gml_773_0": "* 困窘,绝望,\n犹如蝼蚁挣扎于蜚蠊之室...", + "obj_readable_room1_slash_Other_10_gml_774_0": "* 啊... 我也不是不可能\n对你们大发慈悲...", + "obj_readable_room1_slash_Other_10_gml_775_0": "* 只要你们肯向我下跪\n整整一百年!!哈哈哈!!!", + "obj_readable_room1_slash_Other_10_gml_782_0": "* 咕哈哈哈... 见识此\n盖世无敌之谜题吧,\n蠕虫!", + "obj_readable_room1_slash_Other_10_gml_783_0": "* 这一次,\n难度堪称旷古烁今!", + "obj_readable_room1_slash_Other_10_gml_784_0": "* 百年后见,蝼蚁鼠辈!", + "obj_readable_room1_slash_Other_10_gml_788_0": "* 呜呼!夫绝望哉!\n呜呼,夫甘美绝望哉!", + "obj_readable_room1_slash_Other_10_gml_789_0": "* 蠕动!蠕动于泥土之间,\n斯濡湿之面条!", + "obj_readable_room1_slash_Other_10_gml_796_0": "* (久等了...)", + "obj_readable_room1_slash_Other_10_gml_799_0": "* (它去迎接更美好的生活了...)", + "obj_readable_room1_slash_Other_10_gml_805_0": "* (看上去像张床。)\n* (要在这休息吗?)", + "obj_readable_room1_slash_Other_10_gml_806_0": "* (...不,你不会。)\n* (这不是你的床。)", + "obj_readable_room1_slash_Other_10_gml_815_0": "* (你彻底地调查了所有的床。)", + "obj_readable_room1_slash_Other_10_gml_816_0": "* (你升级成了“\\cY床铺检察员\\cW。”)", + "obj_readable_room1_slash_Other_10_gml_824_0": "* (一张三人床,或者是三个头的\n生物睡的床。)", + "obj_readable_room1_slash_Other_10_gml_829_0": "* (一个巨大的棒球。)\n* (派对用的。)", + "obj_readable_room1_slash_Other_10_gml_832_0": "* (其实,这个巨型棒球是一个被\n重新涂装了的足球。)", + "obj_readable_room1_slash_Other_10_gml_833_0": "* (这样涂起来比较容易。)", + "obj_readable_room1_slash_Other_10_gml_838_0": "* (一棵树。)\n* (派对用的。)", + "obj_readable_room1_slash_Other_10_gml_849_0": "* (一辆被人精心塞进床里的\n自行车。)", + "obj_readable_room1_slash_Other_10_gml_853_0": "* (这是一个洞。)\n* (大概是挖来玩的。)", + "obj_readable_room1_slash_Other_10_gml_862_0": "* (某种挖掘用具。)", + "obj_readable_room1_slash_Other_10_gml_869_0": "* (你在洞里发现了20卢比!)", + "obj_readable_room1_slash_Other_10_gml_870_0": "* (可惜的是,\n在这里不能当成货币来用...)", + "obj_readable_room1_slash_Other_10_gml_874_0": "* (为了取乐挖出来的洞。)", + "obj_readable_room1_slash_Other_10_gml_878_0": "* (埋在地里的辣椒酱。)", + "obj_readable_room1_slash_Other_10_gml_898_0": "* 是啊,连我也被逮了...", + "obj_readable_room1_slash_Other_10_gml_899_0": "* 我只是一双眼睛!这世界到底\n怎么了!", + "obj_readable_room1_slash_Other_10_gml_902_0": "* (解完了的谜题。)", + "obj_readable_room1_slash_Other_10_gml_908_0": "* 哇,Susie,你靠自己解开了\n这个谜题?", + "obj_readable_room1_slash_Other_10_gml_909_0": "* 看来你真的很想救我们...", + "obj_readable_room1_slash_Other_10_gml_911_0": "* 哼!? 才没有,我只是...!", + "obj_readable_room1_slash_Other_10_gml_912_0": "* 不小心...解开了而已。", + "obj_readable_room1_slash_Other_10_gml_914_0": "* 不小心?", + "obj_readable_room1_slash_Other_10_gml_916_0": "* 我还以为这是,呃,一台老虎机。", + "obj_readable_room1_slash_Other_10_gml_917_0": "* 结果没想到奖品却是一群呆子。", + "obj_readable_room1_slash_Other_10_gml_920_0": "* 嘿嘿,干得不错,Susie.", + "obj_readable_room1_slash_Other_10_gml_922_0": "* 随你怎么说。", + "obj_readable_room1_slash_Other_10_gml_932_0": "* (这是个天使玩偶。)\n* (它没有五官,令人心绪不宁。)", + "obj_readable_room1_slash_Other_10_gml_934_0": "* 那个天使?\n* Noelle和Dess在青年社团做的。", + "obj_readable_room1_slash_Other_10_gml_935_0": "* 现在它算是我的护身符了。", + "obj_readable_room1_slash_Other_10_gml_936_0": "* 哦,对,你和Azzy也想试着\n做一个来着...", + "obj_readable_room1_slash_Other_10_gml_937_0": "* 但是你们把大量时间都浪费在\n给它做巨型翅膀上了!", + "obj_readable_room1_slash_Other_10_gml_940_0": "* (这是个天使玩偶。)\n* (它没有五官,令人心绪不宁。)", + "obj_readable_room1_slash_Other_10_gml_952_0": "* 哦,结果你特地跑过来就是\n为了用一下水槽?", + "obj_readable_room1_slash_Other_10_gml_953_0": "* 别这样,Kris!\n* 友善点嘛!", + "obj_readable_room1_slash_Other_10_gml_957_0": "* (是个水槽。)", + "obj_readable_room1_slash_Other_10_gml_959_0": "* 嘿,Kris,这个水槽真的比我\n还有趣吗?", + "obj_readable_room1_slash_Other_10_gml_969_0": "* (患者名:)\n* (鲁道夫“鲁迪”Holiday)", + "obj_readable_room1_slash_Other_10_gml_971_0": "* 嘿,Kris,\n你不会把我的名字都忘了吧!?", + "obj_readable_room1_slash_Other_10_gml_975_0": "* Kris,你很嫉妒我的铭牌吗?", + "obj_readable_room1_slash_Other_10_gml_976_0": "* 我们纳税人的钱都做这些了,\n是不是很奇妙?", + "obj_readable_room1_slash_Other_10_gml_982_0": "* (玻璃瓶里有一束玫瑰花。)", + "obj_readable_room1_slash_Other_10_gml_984_0": "* 嘿,我很高兴\n你爸爸给我送了花,但是...", + "obj_readable_room1_slash_Other_10_gml_985_0": "* 玫瑰花!?这是什么意思,\n伙计?美女与野兽吗?", + "obj_readable_room1_slash_Other_10_gml_986_0": "* 这可不行啊,伙计!\n我们都是野兽!", + "obj_readable_room1_slash_Other_10_gml_989_0": "* (这是一束玫瑰花。)\n* (它们看起来很健康。)", + "obj_readable_room1_slash_Other_10_gml_991_0": "* Kris,我爱你爸爸,但是...", + "obj_readable_room1_slash_Other_10_gml_992_0": "* Asgore,如果你想和我\n一起参加舞会的话,\n开个口就行了的!", + "obj_readable_room1_slash_Other_10_gml_999_0": "* (是你妈妈送来的问候卡片。)\n* (里面有签名。)", + "obj_readable_room1_slash_Other_10_gml_1001_0": "* 嘿,Kris,你知道\n你在里面签过名,对吧?", + "obj_readable_room1_slash_Other_10_gml_1002_0": "* 为什么你像从来没见过一样\n盯着它看?", + "obj_readable_room1_slash_Other_10_gml_1003_0": "* 你字写得有那么好看吗?\n* 还是我表现得不够感动?", + "obj_readable_room1_slash_Other_10_gml_1011_0": "* (这是一把椅子。)", + "obj_readable_room1_slash_Other_10_gml_1017_0": "* (这是一张画着一个圆\n和许多线段的图表。)", + "obj_readable_room1_slash_Other_10_gml_1024_0": "* (这是一个普通的水槽。)", + "obj_readable_room1_slash_Other_10_gml_1027_0": "* (这是另一个水槽的克隆。)", + "obj_readable_room1_slash_Other_10_gml_1028_0": "* (或许原来有一个很高的水槽\n被从中间切成了两半,\n从而创造出了它们两个。)", + "obj_readable_room1_slash_Other_10_gml_1041_0": "* (你往橱柜里看了看。)", + "obj_readable_room1_slash_Other_10_gml_1042_0": "* (...里面放着一架非常小的\n公用钢琴。)", + "obj_readable_room1_slash_Other_10_gml_1046_0": "* (这是个典型的疼痛等级表,\n以ICE-E为例来表示10个等级。)", + "obj_readable_room1_slash_Other_10_gml_1047_0": "* (疼痛度为0时,他很快乐。)\n* (疼痛度为10时,他很快乐并且\n流着汗。)", + "obj_readable_room1_slash_Other_10_gml_1051_0": "* 这座城堡的白魔法师们\n把我降职到这间治疗室...", + "obj_readable_room1_slash_Other_10_gml_1052_0": "* 但我的满腔热血渴望战斗!!!", + "obj_readable_room1_slash_Other_10_gml_1063_0": "* 《战锤王》", + "obj_readable_room1_slash_Other_10_gml_1064_0": "* (由声名远扬的历史学家\nGerson Boom撰写的斩获头等奖\n的系列小说。)", + "obj_readable_room1_slash_Other_10_gml_1069_0": "* (这是一本没有标签的书。)\n* (你翻开看了看...)", + "obj_readable_room1_slash_Other_10_gml_1070_0": "* 噢...我还书的时候\n不小心把我的日记还了...", + "obj_readable_room1_slash_Other_10_gml_1071_0": "* 噢不...他们把它收入目录里了...", + "obj_readable_room1_slash_Other_10_gml_1072_0": "* 噢不...每次我想写日记的时候\n都得把它借出来...", + "obj_readable_room1_slash_Other_10_gml_1080_0": "* 《请你记住我的名字。求你了。\n我为此特地写了本书。》", + "obj_readable_room1_slash_Other_10_gml_1081_0": "* (Hots Fireguy著)", + "obj_readable_room1_slash_Other_10_gml_1085_0": "* (这里有一本书。)\n* (你闻了闻书页...)\n* (好香啊!)", + "obj_readable_room1_slash_Other_10_gml_1086_0": "* (这一定就是所谓的\n“调茶说茗”。)", + "obj_readable_room1_slash_Other_10_gml_1093_0": "* (你透过电脑室的窗户向里看去...)", + "obj_readable_room1_slash_Other_10_gml_1094_0": "* (看来有一只狗正在电脑前工作...)", + "obj_readable_room1_slash_Other_10_gml_1095_0": "* (看来它正在制作一款游戏...)", + "obj_readable_room1_slash_Other_10_gml_1096_0": "* (看来你不应该打断它...)", + "obj_readable_room1_slash_Other_10_gml_1097_0": "* (看来等游戏完成之后,\n你就可以进去了...)", + "obj_readable_room1_slash_Other_10_gml_1098_0": "* (你只能选择相信这只狗...)", + "obj_readable_room1_slash_Other_10_gml_1102_0": "* (你透过电脑室的窗户向里看去...)", + "obj_readable_room1_slash_Other_10_gml_1103_0": "* (现在这只狗就只是在玩沙槌...)", + "obj_readable_room1_slash_Other_10_gml_1104_0": "* (它完全没在干活...)", + "obj_readable_room1_slash_Other_10_gml_1105_0": "* (你可能得等上一阵子了...)", + "obj_readable_room1_slash_Other_10_gml_1111_0": "* (计算机实验室。)\n* (请自觉遵守网络规则。)", + "obj_readable_room1_slash_Other_10_gml_1112_0": "* (实际上,也可以根本不上网。)", + "obj_readable_room1_slash_Other_10_gml_1117_0": "* (这是一幅简笔画。\n画着一颗扎着头带的冰块。)", + "obj_readable_room1_slash_Other_10_gml_1118_0": "* (“青少年地带:\n青少年们可以当孩子的地方”)", + "obj_readable_room1_slash_Other_10_gml_1119_0": "* (你突然感觉到如释重负。)", + "obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON\n* 著名历史学家,作家,以及教师", + "obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL\n* 谨以此如雪美玉\n纪念伟大的母亲", + "obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER\n* 谨以此巨型骨头\n纪念族群的领袖", + "obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA\n* 谨以此卡拉OK麦克风\n纪念勇敢的歌手", + "obj_readable_room1_slash_Other_10_gml_1158_0": "* (这个小镇的图画。)", + "obj_readable_room1_slash_Other_10_gml_1163_0": "* (是棵小松树。)", + "obj_readable_room1_slash_Other_10_gml_1166_0": "* (一把椅子。)\n* (可能它也对政治感兴趣。)", + "obj_readable_room1_slash_Other_10_gml_1178_0": "* (各种各样的签名与好评盛赞。)\n* (...出自许多普通市民。)", + "obj_readable_room1_slash_Other_10_gml_1185_0": "* (这是个收银台。)\n* (里面没有多少零钱。)", + "obj_readable_room1_slash_Other_10_gml_1186_0": "* (这是一朵花。)", + "obj_readable_room1_slash_Other_10_gml_1187_0": "* (这是某种目录... \n下面有一本汽车杂志。)", + "obj_readable_room1_slash_Other_10_gml_1192_0": "* (它被熟练地修整过。)", + "obj_readable_room1_slash_Other_10_gml_1193_0": "* (里面是各种各样的花。)", + "obj_readable_room1_slash_Other_10_gml_1202_0": "* (这是一扇门。)\n* (被锁住了。)", + "obj_readable_room1_slash_Other_10_gml_1206_0": "* (几袋不同类型的土。)", + "obj_readable_room1_slash_Other_10_gml_1207_0": "* (这是个肮脏的洒水壶。)", + "obj_readable_room1_slash_Other_10_gml_1209_0": "* (一些脏兮兮的毛\n堵在下水道里。)", + "obj_readable_room1_slash_Other_10_gml_1212_0": "* (这是一台小电视。)\n* (顶上有一些\n超级英雄的漫画书。)", + "obj_readable_room1_slash_Other_10_gml_1219_0": "* (这是一张便签。)\n* (上面写着...)", + "obj_readable_room1_slash_Other_10_gml_1220_0": "* 又没交房租。屡错屡犯。\n* 别再送花了。\n* 赶紧开始卖。", + "obj_readable_room1_slash_Other_10_gml_1221_0": "* 给你一个月期限。\n\n    - C", + "obj_readable_room1_slash_Other_10_gml_1227_0": "* (这是个充气床垫。)\n* (显然不是超大号的...)", + "obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris,你想在这过夜吗?", + "obj_readable_room1_slash_Other_10_gml_1230_0": "* 你可以睡那个\n充气床垫上,我就...", + "obj_readable_room1_slash_Other_10_gml_1231_0": "* 呃,睡那几袋土... \n* 还是算了。", + "obj_readable_room1_slash_Other_10_gml_1235_0": "* (这是个充气床垫。)\n* (显然不是超大号的...)", + "obj_readable_room1_slash_Other_10_gml_1250_0": "* (这是一碟牛奶。)", + "obj_readable_room1_slash_Other_10_gml_1254_0": "* (一个肮脏的垃圾桶。)", + "obj_readable_room1_slash_Other_10_gml_1257_0": "* (垃圾桶里盛满了精心培育的花朵。)", + "obj_readable_room1_slash_Other_10_gml_1266_0": "* (路被警察用胶带封死了。)", + "obj_readable_room1_slash_Other_10_gml_1267_0": "* (胶带上只写着\n“嘎啊啊啊!!”)", + "obj_readable_room1_slash_Other_10_gml_1274_0": "* (你敲响了警察局的大门。)", + "obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1276_0": "* (有人靠近了窗户。)", + "obj_readable_room1_slash_Other_10_gml_1281_0": "* (警察看样子没什么干劲...)", + "obj_readable_room1_slash_Other_10_gml_1291_0": "* (在ICE-E的“冰”萨店,\n你也是大家庭的一名成员。)", + "obj_readable_room1_slash_Other_10_gml_1292_0": "* (...会吃得津津有味的!)", + "obj_readable_room1_slash_Other_10_gml_1296_0": "* (门被封住了。)\n* (里面一个人都没有。)", + "obj_readable_room1_slash_Other_10_gml_1297_0": "* (所有员工都穿着服装\n在外面揽客。)", + "obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice-E的“冰”萨,热腾腾\n“冰”萨的第“一”选择!)", + "obj_readable_room1_slash_Other_10_gml_1307_0": "* (咚咚咚...)", + "obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1309_0": "* (没有回应...)\n* (...不过能听到从深处\n传来骨头的摩擦声。)", + "obj_readable_room1_slash_Other_10_gml_1312_0": "* 噢噢,你就是住在城里\n最北边的人类吧?", + "obj_readable_room1_slash_Other_10_gml_1313_0": "* 哇噢,\n我妈妈跟我说过你的事...", + "obj_readable_room1_slash_Other_10_gml_1314_0": "* 用血做成的身体\n会不会很痛啊?", + "obj_readable_room1_slash_Other_10_gml_1319_0": "* 呵... 这敲门的手法\n简直就是个菜鸟。", + "obj_readable_room1_slash_Other_10_gml_1320_0": "* 等你修炼修炼再回来敲吧!", + "obj_readable_room1_slash_Other_10_gml_1324_0": "* 喂,Snowy,里记不记得\n上次里则么重敲门时\n我讲过什么啊!", + "obj_readable_room1_slash_Other_10_gml_1325_0": "* 不要!\n* 敲辣么!\n* 重!", + "obj_readable_room1_slash_Other_10_gml_1326_0": "* 里这样子肯定会弄伤记己的脸!\n我们又没有手,里知道不知道!", + "obj_readable_room1_slash_Other_10_gml_1338_0": "* (这是一扇富丽堂皇的门。)\n* (看上去锁住了。)", + "obj_readable_room1_slash_Other_10_gml_1345_0": "* 嗷,Kris,那个,\n如果你想进来坐坐...", + "obj_readable_room1_slash_Other_10_gml_1346_0": "* 我们的猫洞,\n永远向你敞开...", + "obj_readable_room1_slash_Other_10_gml_1350_0": "* (各种猫类垃圾\n在房子里堆积着。)", + "obj_readable_room1_slash_Other_10_gml_1351_0": "* (看起来有点“狸”乱...)", + "obj_readable_room1_slash_Other_10_gml_1355_0": "* (这是个坏掉的烤架。)", + "obj_readable_room1_slash_Other_10_gml_1356_0": "* (...闻起来像烧焦的猫粮。)", + "obj_readable_room1_slash_Other_10_gml_1360_0": "* (里面传来某种抓挠的声音...)", + "obj_readable_room1_slash_Other_10_gml_1365_0": "* (咚咚咚...)", + "obj_readable_room1_slash_Other_10_gml_1366_0": "* 啊,恐怕现在没人在家,亲爱的。", + "obj_readable_room1_slash_Other_10_gml_1367_0": "* 现在,你是时候打道回府了吧?", + "obj_readable_room1_slash_Other_10_gml_1371_0": "* 我和你说了,你找的人不在家。", + "obj_readable_room1_slash_Other_10_gml_1372_0": "* ...啊,你只是想和我说话...?", + "obj_readable_room1_slash_Other_10_gml_1373_0": "* ...", + "obj_readable_room1_slash_Other_10_gml_1374_0": "* 我很抱歉,美人儿。\n* 恐怕我不值得你赏脸。", + "obj_readable_room1_slash_Other_10_gml_1383_0": "* (被锁上了。)", + "obj_readable_slash_Other_10_gml_2_0": "* 你看得见我...?", + "obj_rudinnranger_slash_Draw_0_gml_6_0": "(疲惫)", + "obj_rudinnranger_slash_Step_0_gml_11_0": "国王万岁!", + "obj_rudinnranger_slash_Step_0_gml_12_0": "闪闪亮亮", + "obj_rudinnranger_slash_Step_0_gml_13_0": "去死吧,\n光之民!", + "obj_rudinnranger_slash_Step_0_gml_14_0": "我是,钻石,\n我要来\n硬的了!", + "obj_rudinnranger_slash_Step_0_gml_17_0": "够了!\n你无法说服我!", + "obj_rudinnranger_slash_Step_0_gml_21_0": "从来没有人\n对我说过\n这样的话...", + "obj_rudinnranger_slash_Step_0_gml_22_0": "国王从未\n对我说过\n这样的话...", + "obj_rudinnranger_slash_Step_0_gml_25_0": "是啊,会很\n尴尬。", + "obj_rudinnranger_slash_Step_0_gml_81_0": "* 方钻游骑兵光彩照人。", + "obj_rudinnranger_slash_Step_0_gml_82_0": "* 方钻游骑兵为自己的感情\n装上了功率限制器。", + "obj_rudinnranger_slash_Step_0_gml_83_0": "* 方钻游骑兵幻想着神圣宝石。", + "obj_rudinnranger_slash_Step_0_gml_84_0": "* 方钻游骑兵在发誓效忠。", + "obj_rudinnranger_slash_Step_0_gml_85_0": "* 闻起来像水晶。", + "obj_rudinnranger_slash_Step_0_gml_86_0": "* 方钻游骑兵开始入睡。", + "obj_rudinnranger_slash_Step_0_gml_87_0": "* 方钻游骑兵的光彩逐渐消退。", + "obj_rudinnranger_slash_Step_0_gml_88_0": "* 方钻游骑兵受宠若惊。", + "obj_rudinnranger_slash_Step_0_gml_122_0": "好吧,\n你们说服\n我了!!", + "obj_rudinnranger_slash_Step_0_gml_158_0": "* 方钻游骑兵 - 攻击 8 防御 0\n* 五彩斑斓才是最理想的,\n但它们都想变成红色。", + "obj_rudinnranger_slash_Step_0_gml_167_0": "* 你试图解释为什么战斗是不好的。", + "obj_rudinnranger_slash_Step_0_gml_168_0": "* 可方钻游骑兵仅仅是变得\\cB疲惫\\cW了...", + "obj_rudinnranger_slash_Step_0_gml_169_0": "(疲惫)", + "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie称赞了敌人...?", + "obj_rudinnranger_slash_Step_0_gml_184_0": "* “你的穿着一点也不恶心。”", + "obj_rudinnranger_slash_Step_0_gml_185_0": "* “请继续撞击饮料机。”", + "obj_rudinnranger_slash_Step_0_gml_186_0": "* 很好,你们看上去一幅\n想要杀我们的样子。", + "obj_rudinnranger_slash_Step_0_gml_190_0": "* 你让Susie称赞敌人!", + "obj_rudinnranger_slash_Step_0_gml_192_0": "* ...呃,你是认真的?", + "obj_rudinnranger_slash_Step_0_gml_193_0": "* 对想要我们命的人,有什么可\n称赞的?", + "obj_rudinnranger_slash_Step_0_gml_195_0": "* 哦,Susie... \n要是你没有头绪的话,\n不妨试试...", + "obj_rudinnranger_slash_Step_0_gml_196_0": "* ...说些你想从别人嘴里\n听到的话?", + "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...", + "obj_rudinnranger_slash_Step_0_gml_199_0": "* “你已获准再次参加\n免费火腿三明治节”", + "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie并没有表扬敌人!", + "obj_rudinnranger_slash_Step_0_gml_207_0": "* 看吧,要是继续这么下去\n就会变得尴尬了。", + "obj_rudinnranger_slash_Step_0_gml_235_0": "你在开玩笑吗?\n我可不能辞职。\n阻止你\n是我的工作!", + "obj_rudinnranger_slash_Step_0_gml_245_0": "* 真的?\n* 那你的钱都怎么花?", + "obj_rudinnranger_slash_Step_0_gml_253_0": "我是一个\n普通人。", + "obj_rudinnranger_slash_Step_0_gml_254_0": "我把钱\n都花在\n房租和\n神秘宝石上了。", + "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris,再试试说服他们...)", + "obj_rudy_slash_Step_0_gml_15_0": "* 啊哈哈哈... 爸爸!\n* 我不能就这么和她说!", + "obj_rudy_slash_Step_0_gml_16_0": "* 我的天哪... 我会死的。\n* 我真的会死的。", + "obj_rudy_slash_Step_0_gml_18_0": "* Noelle。甜心。\n* 我第一眼看到你妈妈时...", + "obj_rudy_slash_Step_0_gml_19_0": "* 立马就冲过去告诉她,\n她是个万里挑一的性感尤物。", + "obj_rudy_slash_Step_0_gml_21_0": "* 真...真的假的?", + "obj_rudy_slash_Step_0_gml_23_0": "* 真的,我当时就被她\n一巴掌扇晕过去了!", + "obj_rudy_slash_Step_0_gml_53_0": "* 哈哈哈... !\n* 爸,你说的这些\n也没起到作用嘛!", + "obj_rudy_slash_Step_0_gml_55_0": "* 总之,神龙斗士III打得\n怎么样了?\n* 通关了没?", + "obj_rudy_slash_Step_0_gml_57_0": "* 没,还在冰之宫殿呢。\n* 其实我是想...", + "obj_rudy_slash_Step_0_gml_58_0": "* ...想等着跟你一起\n把它打通来着,老爸。", + "obj_rudy_slash_Step_0_gml_60_0": "* ...\n* Noelle...", + "obj_rudy_slash_Step_0_gml_61_0": "* 也许... \n* 也许你根本不该等。", + "obj_rudy_slash_Step_0_gml_63_0": "* 老... 老爸?", + "obj_rudy_slash_Step_0_gml_65_0": "* 你就该把它带过来!\n* 这鬼地方都快让我无聊死了!", + "obj_rudy_slash_Step_0_gml_67_0": "* 哈哈哈!\n* 好吧,你赢了!\n* 下次我会带过来的!", + "obj_rudy_slash_Step_0_gml_68_0": "* 噢,时候不早了...", + "obj_rudy_slash_Step_0_gml_69_0": "* 可能我得走了。\n* 还有作业缠着我呢。", + "obj_rudy_slash_Step_0_gml_71_0": "* 噢。\n* 听你的语气又是小组作业。", + "obj_rudy_slash_Step_0_gml_72_0": "* 又是那个鸟头小子?\n* 他叫什么来着?Nerdly?", + "obj_rudy_slash_Step_0_gml_74_0": "* 是叫,呃,Berdly... \n* 他也没那么坏啦,爸。", + "obj_rudy_slash_Step_0_gml_76_0": "* 我要踢烂他的鸟屁股。", + "obj_rudy_slash_Step_0_gml_78_0": "* 哈哈哈... \n* 爸,你得好好在床上躺着才行。", + "obj_rudy_slash_Step_0_gml_80_0": "* 你把他领到窗户跟前!\n我好扔东西砸他!", + "obj_rudy_slash_Step_0_gml_82_0": "* 我走啦!老爸。", + "obj_rudy_slash_Step_0_gml_84_0": "* 拜拜,亲爱的。", + "obj_rudy_slash_Step_0_gml_140_0": "* ...噢?\n* 嗨,Kris...?", + "obj_rurus_checker_event_slash_Step_0_gml_45_0": "够了,蠕虫们...!", + "obj_rurus_checker_event_slash_Step_0_gml_88_0": "* 汝可作弊以解答吾之谜题,但...", + "obj_rurus_checker_event_slash_Step_0_gml_89_0": "* 短兵相接,汝必抱头鼠窜!", + "obj_rurus_checker_event_slash_Step_0_gml_90_0": "* 来吧,无赖之徒...!\n准备好来挑战...!", + "obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ...明明一模一样。", + "obj_rurus_checker_event_slash_Step_0_gml_143_0": "* 看上去一模一样!!!!", + "obj_rurus_checker_event_slash_Step_0_gml_145_0": "* 这不知道是啥的玩意!!", + "obj_rurus_checker_event_slash_Step_0_gml_147_0": "* 嗯...!?\n* 是之前的敌人...!", + "obj_rurus_checker_event_slash_Step_0_gml_148_0": "* 但是它的皇冠长得不一样了^3!\\f0 ^3", + "obj_rurus_checker_event_slash_Step_0_gml_161_0": "* 没错!有了吾之控魂皇冠...", + "obj_rurus_checker_event_slash_Step_0_gml_162_0": "* 吾能控制任何碟状生物!", + "obj_rurus_checker_event_slash_Step_0_gml_181_0": "* 哦不!!!", + "obj_rurus_checker_event_slash_Step_0_gml_182_0": "* 它看上去很痛苦^3!\\f1 ^3 ", + "obj_rurus_checker_event_slash_Step_0_gml_194_0": "* 没错... 控魂皇冠是折磨人心的...", + "obj_rurus_checker_event_slash_Step_0_gml_195_0": "* 但是,这生物一定能感到慰藉...", + "obj_rurus_checker_event_slash_Step_0_gml_196_0": "* 特别是当其看见尔等\n饱受折磨的样子!!", + "obj_rurus_checker_event_slash_Step_0_gml_260_0": "* ...", + "obj_rurus_checker_event_slash_Step_0_gml_261_0": "* ...", + "obj_rurus_checker_event_slash_Step_0_gml_274_0": "* 天呐,精彩!\n* 太精彩了!", + "obj_rurus_checker_event_slash_Step_0_gml_275_0": "* 吾知道汝能做到的!\n汝是伟大的英雄们!", + "obj_rurus_checker_event_slash_Step_0_gml_276_0": "* 汝看,刚刚这不过是...", + "obj_rurus_checker_event_slash_Step_0_gml_277_0": "* 对汝等之能力的友好测试!", + "obj_rurus_checker_event_slash_Step_0_gml_278_0": "* 但汝等赢了!现无障碍能\n阻挡汝等!", + "obj_rurus_checker_event_slash_Step_0_gml_279_0": "* 我,个人来讲,\n根本不能算是阻碍!", + "obj_rurus_checker_event_slash_Step_0_gml_296_0": "* 但汝等——%%", + "obj_rurus_checker_event_slash_Step_0_gml_306_0": "* 愿汝成,勇士们!", + "obj_rurus_event_slash_Step_0_gml_58_0": "看来蠕虫们\n总算出来玩了...", + "obj_rurus_event_slash_Step_0_gml_71_0": "* 是谁!?", + "obj_rurus_event_slash_Step_0_gml_78_0": "嘎哈哈哈哈!\n尔等蠢货!", + "obj_rurus_event_slash_Step_0_gml_121_0": "* 吾乃Rouxls Kaard,\n尔等大敌!", + "obj_rurus_event_slash_Step_0_gml_122_0": "* 尔等或许避过了之前的关卡...", + "obj_rurus_event_slash_Step_0_gml_123_0": "* 但那些谜题的作者\n不过是群乌合之众!", + "obj_rurus_event_slash_Step_0_gml_124_0": "* 那么,做好准备吧。\n* 准备好面对毕生最难的谜题!", + "obj_rurus_event_slash_Step_0_gml_164_0": "* 颤抖吧,蠕虫们!", + "obj_rurus_event_slash_Step_0_gml_208_0": "* ...", + "obj_rurus_event_slash_Step_0_gml_209_0": "* 我", + "obj_rurus_event_slash_Step_0_gml_210_0": "* 靠", + "obj_rurus_event_slash_Step_0_gml_295_0": "* 嘎哈哈...", + "obj_rurus_event_slash_Step_0_gml_296_0": "* 汝等真以为吾只有如此能耐!?", + "obj_rurus_event_slash_Step_0_gml_297_0": "* 非也!感受吾的真正力量吧!", + "obj_rurus_event_slash_Step_0_gml_298_0": "* 看!\n* 我的究极谜题!", + "obj_rurus_event_slash_Step_0_gml_341_0": "* 颤抖吧!", + "obj_rurus_event_slash_Step_0_gml_385_0": "* ...", + "obj_rurus_event_slash_Step_0_gml_386_0": "* ........................", + "obj_rurus_event_slash_Step_0_gml_387_0": "* 呃...", + "obj_rurus_event_slash_Step_0_gml_388_0": "* 哈...哈...!\n* 哈哈哈!\n* 轻易上当的蠕虫!", + "obj_rurus_event_slash_Step_0_gml_389_0": "* 这不是我真正的究极谜题!", + "obj_rurus_event_slash_Step_0_gml_390_0": "* 我这还有一个... 更好的!", + "obj_rurus_event_slash_Step_0_gml_392_0": "* 我们... \n* 能看看吗?", + "obj_rurus_event_slash_Step_0_gml_404_0": "* 不行", + "obj_savemenu_slash_Create_0_gml_7_0": "", + "obj_savemenu_slash_Create_0_gml_43_0": "", + "obj_savemenu_slash_Draw_0_gml_29_0": "", + "obj_savemenu_slash_Draw_0_gml_33_0": "", + "obj_savemenu_slash_Draw_0_gml_47_0": "保存", + "obj_savemenu_slash_Draw_0_gml_48_0": "返回", + "obj_savemenu_slash_Draw_0_gml_52_0": "文件已储存。", + "obj_savepoint_slash_Other_10_gml_17_0": "* 有时你会见到,这闪烁的光芒。\n* 这是只有你能看见的光芒。", + "obj_savepoint_slash_Other_10_gml_18_0": "* 出于习惯,你伸出了手,然后...", + "obj_savepoint_slash_Other_10_gml_26_0": "* 光芒沐浴着你的全身。", + "obj_savepoint_slash_Other_10_gml_27_0": "* 有股力量在你内心闪耀,\n划破了黑暗。", + "obj_savepoint_slash_Other_10_gml_28_0": "* 伤痛已经褪去... \n* (HP完全恢复。)", + "obj_savepoint_slash_Other_10_gml_33_0": "* 可能有什么原因,\n你用那些孢子来惩罚自己。", + "obj_savepoint_slash_Other_10_gml_34_0": "* 光芒使你感到释怀... \n* (HP完全恢复。)", + "obj_savepoint_slash_Other_10_gml_39_0": "* 光芒沐浴着你的全身。", + "obj_savepoint_slash_Other_10_gml_40_0": "* 有股力量在你内心闪耀,\n划破了黑暗。", + "obj_savepoint_slash_Other_10_gml_41_0": "* 你遭受的一切伤痛都已褪去... \n* (HP完全恢复。)", + "obj_savepoint_slash_Other_10_gml_51_0": "* 在你面前,\n城堡的轮廓在小镇下方浮现。", + "obj_savepoint_slash_Other_10_gml_52_0": "* 从中喷涌出一道漆黑的光束,\n贯入苍穹。", + "obj_savepoint_slash_Other_10_gml_53_0": "* 此地的力量在你内心闪耀。", + "obj_savepoint_slash_Other_10_gml_57_0": "* 孤独的王子Ralsei,\n成为了你的同伴。", + "obj_savepoint_slash_Other_10_gml_58_0": "* 毛茸茸男孩的力量在你的内心闪耀。", + "obj_savepoint_slash_Other_10_gml_66_0": "* 当那扇门在你身后关上时,\n你的冒险就真正开始了...", + "obj_savepoint_slash_Other_10_gml_67_0": "* 冒险的力量在你内心闪耀着。", + "obj_savepoint_slash_Other_10_gml_71_0": "* 门依旧紧闭着。", + "obj_savepoint_slash_Other_10_gml_72_0": "* 原路返回的力量在你内心闪耀着。", + "obj_savepoint_slash_Other_10_gml_80_0": "* Susie,紫色的施暴者,\n现在是你的同伴了。", + "obj_savepoint_slash_Other_10_gml_81_0": "* 刻薄女孩的力量在你的内心闪耀。", + "obj_savepoint_slash_Other_10_gml_84_0": "* Susie,紫色的施暴者,\n又马上离开了你的队伍。", + "obj_savepoint_slash_Other_10_gml_85_0": "* 刻薄女孩的力量并没在你内心\n闪耀。", + "obj_savepoint_slash_Other_10_gml_92_0": "队伍命名失败", + "obj_savepoint_slash_Other_10_gml_93_0": "$!$?小队", + "obj_savepoint_slash_Other_10_gml_94_0": "Lancer粉丝俱乐部", + "obj_savepoint_slash_Other_10_gml_95_0": "快乐帮", + "obj_savepoint_slash_Other_10_gml_96_0": "* ~1的力量在你的内心闪耀。", + "obj_savepoint_slash_Other_10_gml_102_0": "* 头顶的方形树叶长得郁郁葱葱...", + "obj_savepoint_slash_Other_10_gml_103_0": "* 森林的力量在你的内心闪耀。", + "obj_savepoint_slash_Other_10_gml_110_0": "* 烘培特卖静静坐落于树林深处。", + "obj_savepoint_slash_Other_10_gml_111_0": "* 接连不断的烘焙特卖的力量\n在你内心闪耀。", + "obj_scarelancerevent_slash_Step_0_gml_49_0": "* 哇,天上掉馅饼了!", + "obj_scarelancerevent_slash_Step_0_gml_50_0": "* \\cY小鬼们\\cW又\\cY自投罗网\\cW啦!", + "obj_scarelancerevent_slash_Step_0_gml_51_0": "* 好吧,坏消息!\n* 上次见面后的几分钟内...", + "obj_scarelancerevent_slash_Step_0_gml_52_0": "* 我组建好了一支全新的战斗小队\n来阻止你!", + "obj_scarelancerevent_slash_Step_0_gml_53_0": "* 现在就连那个紫色女孩也\n阻止不了我了!!", + "obj_scarelancerevent_slash_Step_0_gml_54_0": "* 吼吼吼!!!\n* 你们准备好被...", + "obj_scarelancerevent_slash_Step_0_gml_66_0": "* 停。\n* 住口。", + "obj_scarelancerevent_slash_Step_0_gml_67_0": "“吼吼吼”?", + "obj_scarelancerevent_slash_Step_0_gml_68_0": "* 这是什么意思。\n* 你为什么要这么说。", + "obj_scarelancerevent_slash_Step_0_gml_70_0": "“吼吼吼”?", + "obj_scarelancerevent_slash_Step_0_gml_71_0": "* 这是我邪恶的笑法!\n* 很吓人,对吧!?", + "obj_scarelancerevent_slash_Step_0_gml_73_0": "* 你听起来像个圣诞宝宝。", + "obj_scarelancerevent_slash_Step_0_gml_75_0": "* ... \n* 呃,你的意思,\n是说,很坏的那种...?", + "obj_scarelancerevent_slash_Step_0_gml_77_0": "* 闭嘴。", + "obj_scarelancerevent_slash_Step_0_gml_134_0": "* 你真的以为你懂得怎么吓人?", + "obj_scarelancerevent_slash_Step_0_gml_136_0": "* 好... 好吧... \n* 我...", + "obj_scarelancerevent_slash_Step_0_gml_138_0": "* 错。", + "obj_scarelancerevent_slash_Step_0_gml_139_0": "* 你这种只会装腔作势\n的家伙最让我火大了。", + "obj_scarelancerevent_slash_Step_0_gml_140_0": "* 面对现实吧。\n* 你永远不会明白什么是恐惧...", + "obj_scarelancerevent_slash_Step_0_gml_163_0": "* 即便是你人被举起,脸被啃掉。", + "obj_scarelancerevent_slash_Step_0_gml_165_0": "* 才-才不是这样的...", + "obj_scarelancerevent_slash_Step_0_gml_167_0": "* 哦,真的吗?", + "obj_scarelancerevent_slash_Step_0_gml_215_0": "* 要不我们干脆证明一下?", + "obj_scarelancerevent_slash_Step_0_gml_234_0": "* 我们先从...", + "obj_scarelancerevent_slash_Step_0_gml_235_0": "* 啃掉你的脸皮开始。", + "obj_scarelancerevent_slash_Step_0_gml_249_0": "* 啊——哈哈哈哈哈!!!", + "obj_scarelancerevent_slash_Step_0_gml_270_0": "* 噢噢噢噢,好的。\n* 我懂了!", + "obj_scarelancerevent_slash_Step_0_gml_271_0": "* 谢谢你,紫色女孩!", + "obj_scarelancerevent_slash_Step_0_gml_273_0": "* ...什么?", + "obj_scarelancerevent_slash_Step_0_gml_275_0": "* 谢谢!\n* 你真好!", + "obj_scarelancerevent_slash_Step_0_gml_276_0": "* 教我怎么用邪恶的笑法!\n* 让自己显得吓人!", + "obj_scarelancerevent_slash_Step_0_gml_278_0": "* 嘿,我不是...", + "obj_scarelancerevent_slash_Step_0_gml_280_0": "* 现在...!", + "obj_scarelancerevent_slash_Step_0_gml_328_0": "* 你要被揍扁了!", + "obj_scarelancerevent_slash_Step_0_gml_329_0": "* 啊哈哈哈哈哈!!!", + "obj_scarelancerevent_slash_Step_0_gml_340_0": "* 圣诞快乐!", + "obj_scarelancerevent_slash_Step_0_gml_374_0": "* (我猜这在某种程度上\n是个进步...)", + "obj_schoollobbycutscene_slash_Step_0_gml_193_0": "* ...Kris.", + "obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ...没注意你在。", + "obj_schoollobbycutscene_slash_Step_0_gml_209_0": "* ...喂。", + "obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* 你刚刚可什么都没看见,\n对不对?", + "obj_schoollobbycutscene_slash_Step_0_gml_225_0": "* 唔嗯...", + "obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ...你连话都说不出来?", + "obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris...", + "obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* 喂。", + "obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* 我来告诉你个秘密。", + "obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* 一声不吭的人最让我火大了。", + "obj_schoollobbycutscene_slash_Step_0_gml_389_0": "* 你以为只要你不出声...", + "obj_schoollobbycutscene_slash_Step_0_gml_390_0": "* 我就不知道你脑子里究竟在\n想什么?", + "obj_schoollobbycutscene_slash_Step_0_gml_391_0": "* “破案啦!\n我发现粉笔\n就是被Susie吃光的!”", + "obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* “她这次可逃不掉啦!”\n* “总算要被开除啦!”", + "obj_schoollobbycutscene_slash_Step_0_gml_393_0": "* 哈哈... 拜托,Kris。\n* 别装得多惊讶。\n* 你知道就是这么回事。", + "obj_schoollobbycutscene_slash_Step_0_gml_394_0": "* 每个人都盼着呢。\n* 每个人都希望这样。", + "obj_schoollobbycutscene_slash_Step_0_gml_395_0": "* 所以,恭喜,Kris。\n* 你逮到我了。\n* 我完蛋了。", + "obj_schoollobbycutscene_slash_Step_0_gml_396_0": "* ...", + "obj_schoollobbycutscene_slash_Step_0_gml_397_0": "* 不过嘛,让我稍微说两句。", + "obj_schoollobbycutscene_slash_Step_0_gml_398_0": "* 看来因为吃了点零食\n就被开除是不是稍微有点亏?", + "obj_schoollobbycutscene_slash_Step_0_gml_399_0": "* 所以说,Kris,\n既然我知道你打算告密...", + "obj_schoollobbycutscene_slash_Step_0_gml_400_0": "* 嘿嘿嘿...", + "obj_schoollobbycutscene_slash_Step_0_gml_401_0": "* 那我还不如玩真的,干出点\n丧尽天良的事再被开除吧?", + "obj_schoollobbycutscene_slash_Step_0_gml_402_0": "* Kris... \n* 你想不想知道...", + "obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ...失去自己的脸是什么感觉?", + "obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* 算了吧。", + "obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris。\n* 你有个好母亲。", + "obj_schoollobbycutscene_slash_Step_0_gml_533_0": "* ...我可不忍心让她亲手\n埋葬自己的孩子。", + "obj_schoollobbycutscene_slash_Step_0_gml_582_0": "* 你不用回答了。", + "obj_schoollobbycutscene_slash_Step_0_gml_583_0": "* 如果你还没搞清楚状况的话\n那我来告诉你...", + "obj_schoollobbycutscene_slash_Step_0_gml_584_0": "* 你的选择根本无关紧要。", + "obj_schoollobbycutscene_slash_Step_0_gml_616_0": "* 走吧,怪胎。", + "obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* 老天,\n你还能走得再慢点儿是怎么?", + "obj_schoollobbycutscene_slash_Step_0_gml_720_0": "* 切,我懂了。", + "obj_schoollobbycutscene_slash_Step_0_gml_721_0": "* 你还不习惯没人牵着手\n自己走路,对吧?", + "obj_schoollobbycutscene_slash_Step_0_gml_722_0": "* 走吧,怪胎。", + "obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* 嘿,你走的还挺快。", + "obj_schoollobbycutscene_slash_Step_0_gml_728_0": "* 所以说...", + "obj_schoollobbycutscene_slash_Step_0_gml_729_0": "* 我猜你逃跑的经验\n肯定很丰富,嗯?", + "obj_schoollobbycutscene_slash_Step_0_gml_730_0": "* 走吧,怪胎。", + "obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?", + "obj_schoollobbycutscene_slash_Step_0_gml_777_0": "* 怎么,\n你终于明白学前班\n更适合你了吗?", + "obj_schoollobbycutscene_slash_Step_0_gml_778_0": "* 嘿,其实,我也该跟你过去。", + "obj_schoollobbycutscene_slash_Step_0_gml_779_0": "* 没准我还能在里头\n找个更好的搭档呢。", + "obj_schoollobbycutscene_slash_Step_0_gml_780_0": "* ...切,还是免了吧。", + "obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* 走错啦,Kris.", + "obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...?你刚刚是打算逃学?", + "obj_schoollobbycutscene_slash_Step_0_gml_800_0": "* 怎么,我是不是还该去\n打你的小报告?\n* 那可真绝了啊。", + "obj_schoollobbycutscene_slash_Step_0_gml_801_0": "* ...切,我才不干。\n* 给我回来。", + "obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris,如果你逃学,\n你妈妈的心脏可要受不了。", + "obj_shop1_slash_Create_0_gml_74_0": "道具\n星形糖果\n回复40HP", + "obj_shop1_slash_Create_0_gml_75_0": "道具\n神秘汉堡\n回复70HP", + "obj_shop1_slash_Create_0_gml_76_0": "防具\n防身护符", + "obj_shop1_slash_Create_0_gml_77_0": "武器\n橙黑相间", + "obj_shop1_slash_Draw_0_gml_98_0": "* 好好享受时光吧。\n* 并不用非得花掉它。", + "obj_shop1_slash_Draw_0_gml_99_0": "* 嘻嘻嘻... \n* 欢迎啊,旅行者们。", + "obj_shop1_slash_Draw_0_gml_106_0": "购买", + "obj_shop1_slash_Draw_0_gml_107_0": "出售", + "obj_shop1_slash_Draw_0_gml_108_0": "交谈", + "obj_shop1_slash_Draw_0_gml_109_0": "离开", + "obj_shop1_slash_Draw_0_gml_139_0": "离开", + "obj_shop1_slash_Draw_0_gml_148_0": "你想\n买点\n什么?", + "obj_shop1_slash_Draw_0_gml_149_0": "谢谢\n惠顾。", + "obj_shop1_slash_Draw_0_gml_150_0": "怎么,\n看不上\n它吗?", + "obj_shop1_slash_Draw_0_gml_151_0": "你的钱\n不够。", + "obj_shop1_slash_Draw_0_gml_152_0": "你带的\n东西\n太多了。", + "obj_shop1_slash_Draw_0_gml_153_0": "", + "obj_shop1_slash_Draw_0_gml_167_0": "可以吗?", + "obj_shop1_slash_Draw_0_gml_168_0": "$", + "obj_shop1_slash_Draw_0_gml_169_0": "是", + "obj_shop1_slash_Draw_0_gml_170_0": "那就没办法了", + "obj_shop1_slash_Draw_0_gml_217_0": "关于你自己", + "obj_shop1_slash_Draw_0_gml_218_0": "光之民", + "obj_shop1_slash_Draw_0_gml_220_0": "王国", + "obj_shop1_slash_Draw_0_gml_224_0": "关于JEVIL", + "obj_shop1_slash_Draw_0_gml_227_0": "我们就是传说之人", + "obj_shop1_slash_Draw_0_gml_230_0": "奇怪的犯人", + "obj_shop1_slash_Draw_0_gml_233_0": "我们赢了", + "obj_shop1_slash_Draw_0_gml_240_0": "离开", + "obj_shop1_slash_Draw_0_gml_244_0": "也没什么\n别的事可做了。", + "obj_shop1_slash_Draw_0_gml_278_0": "出售物品", + "obj_shop1_slash_Draw_0_gml_279_0": "出售武器", + "obj_shop1_slash_Draw_0_gml_280_0": "出售防具", + "obj_shop1_slash_Draw_0_gml_281_0": "返回", + "obj_shop1_slash_Draw_0_gml_285_0": "你有\n什么样的\n废品?", + "obj_shop1_slash_Draw_0_gml_286_0": "完事了。", + "obj_shop1_slash_Draw_0_gml_287_0": "你身上\n一件也\n没有啊!", + "obj_shop1_slash_Draw_0_gml_347_0": "好吧,给我\n一件道具。", + "obj_shop1_slash_Draw_0_gml_348_0": "你要给我\n什么武器?", + "obj_shop1_slash_Draw_0_gml_349_0": "你要给我\n什么防具?", + "obj_shop1_slash_Draw_0_gml_350_0": "谢谢\n惠顾。", + "obj_shop1_slash_Draw_0_gml_351_0": "不卖了?", + "obj_shop1_slash_Draw_0_gml_352_0": "你以为我\n会收这个?", + "obj_shop1_slash_Draw_0_gml_353_0": "什么也\n没有啊。", + "obj_shop1_slash_Draw_0_gml_365_0": "出售?", + "obj_shop1_slash_Draw_0_gml_366_0": "$", + "obj_shop1_slash_Draw_0_gml_367_0": "是", + "obj_shop1_slash_Draw_0_gml_368_0": "那就没办法了", + "obj_shop1_slash_Draw_0_gml_395_0": "* 下次见... \n* 不见也罢。\n* 哈哈哈哈...", + "obj_shop1_slash_Draw_0_gml_399_0": "* 我叫Seam,读作“Shawm.”", + "obj_shop1_slash_Draw_0_gml_400_0": "* 这里是我的“Seap”。\n* 哈哈哈哈...", + "obj_shop1_slash_Draw_0_gml_401_0": "* 多年来,我收集了不少小玩意。", + "obj_shop1_slash_Draw_0_gml_402_0": "* 当然了,我不是沉迷于此。\n* 只是空闲时的一个爱好。", + "obj_shop1_slash_Draw_0_gml_403_0": "* 在这儿你要学会如何打发时间...\n* ...不然就像其他人一样疯掉。", + "obj_shop1_slash_Draw_0_gml_411_0": "* 很久以前,暗之民与光之民\n和平共处。", + "obj_shop1_slash_Draw_0_gml_412_0": "* 他们对我们而言就像是神。\n* 我们的保护者。\n* 我们的创造者。\n* 给予我们人生的目的...", + "obj_shop1_slash_Draw_0_gml_413_0": "* 后来某天,\n我们全都被关进了这座监牢... \n* 而光之民再也没回来...", + "obj_shop1_slash_Draw_0_gml_414_0": "* 愤怒的国王组织起武力,\n旨在报复那些把我们抛弃的光之民。", + "obj_shop1_slash_Draw_0_gml_415_0": "* 当然,哪怕是在他的军队里,\n仍然有一些人在默默期待\n光之民的归来...", + "obj_shop1_slash_Draw_0_gml_421_0": "* 从前,这片土地由【四位国王】统治,\n他们来自东边的\\cY扑克城堡\\cW。", + "obj_shop1_slash_Draw_0_gml_422_0": "* 但是近来 ,一位\n\\cR奇怪的骑士\\cW出现了... \n* 其中三位国王被关押了起来。", + "obj_shop1_slash_Draw_0_gml_423_0": "* 剩下的那位国王和他那奇怪的儿子掌权。", + "obj_shop1_slash_Draw_0_gml_424_0": "* 从【那一次】以来,\n这片土地还未如此混乱过...", + "obj_shop1_slash_Draw_0_gml_425_0": "* 哈哈哈... \n* 好吧,你不需要知道【那一次】的事。", + "obj_shop1_slash_Draw_0_gml_429_0": "* 他... 是个有趣的小个男人。\n很久以前,他是宫廷小丑。\n我,是宫廷魔术师。", + "obj_shop1_slash_Draw_0_gml_430_0": "* 一位友人... ?我该把他当做朋友吗... ?\n也许会,也许不会吧。", + "obj_shop1_slash_Draw_0_gml_431_0": "* 在我们曾经玩过的游戏里,\n他是唯一一个和我旗鼓相当的人。", + "obj_shop1_slash_Draw_0_gml_432_0": "* 有一天,他遇见了一个奇怪的人。\n并且在那之后,他就变了。", + "obj_shop1_slash_Draw_0_gml_433_0": "* 他开始说些不太符合逻辑的怪事 -", + "obj_shop1_slash_Draw_0_gml_434_0": "* 但倒也不是完全说不通。", + "obj_shop1_slash_Draw_0_gml_435_0": "* 很快,他开始将世界视作一场\n游戏,每个人都是这场游戏的\n参与者。", + "obj_shop1_slash_Draw_0_gml_436_0": "* 作为宫廷魔术师,和他唯一的朋友,\n我不得不把他关了起来...", + "obj_shop1_slash_Draw_0_gml_437_0": "* 或者,用他的话来说,\n就是把【我们所有人】都关了起来。", + "obj_shop1_slash_Draw_0_gml_438_0": "* 在那之后,他说的那些奇怪的话就\n一直在我的棉花脑子里回荡...", + "obj_shop1_slash_Draw_0_gml_439_0": "* 这个世界在我看来,\n也变得越来越暗,越来越暗。", + "obj_shop1_slash_Draw_0_gml_440_0": "* 回忆起这些陈年往事,我想,\n我大概-想念和他玩游戏的日子了。", + "obj_shop1_slash_Draw_0_gml_441_0": "* 我曾疑惑,要是没人要求我\n将他囚禁起来...", + "obj_shop1_slash_Draw_0_gml_442_0": "* 我能否找到一点点,\n我自己人生的目的呢?", + "obj_shop1_slash_Draw_0_gml_448_0": "* 哈哈哈... \n* 所以你们就是那些要封印我们喷泉的\n“英雄们”?", + "obj_shop1_slash_Draw_0_gml_449_0": "* 哈,祝好运。\n* 对我来说这都一样。", + "obj_shop1_slash_Draw_0_gml_450_0": "* 对于我这种状况的暗之民而言,\n不管是光明还是黑暗,我都已经没有未来。", + "obj_shop1_slash_Draw_0_gml_459_0": "* 开门的时候遇到什么麻烦了吗...?", + "obj_shop1_slash_Draw_0_gml_460_0": "* 哈哈哈,好吧,不管你开不开得了,\n其实都跟我没关系。", + "obj_shop1_slash_Draw_0_gml_461_0": "* 不过我给你个提示- \n\\cY去到那星星不会发光的地方吧\\cW。", + "obj_shop1_slash_Draw_0_gml_472_0": "* 呃...?你指什么?\n一位举止怪异的囚犯...?", + "obj_shop1_slash_Draw_0_gml_473_0": "* ...不,你不会是在说【他】吧...?", + "obj_shop1_slash_Draw_0_gml_474_0": "* ...这样啊。\n* 我历尽千辛万苦才把他\n关起来,你却想把他放了?", + "obj_shop1_slash_Draw_0_gml_475_0": "* ...", + "obj_shop1_slash_Draw_0_gml_476_0": "* 唔,既然你提到了他,\n那么放任不管也会造成不少麻烦...", + "obj_shop1_slash_Draw_0_gml_477_0": "* 没错,也许交给你们这些英雄处理\n会更妥当...?", + "obj_shop1_slash_Draw_0_gml_478_0": "* 反正,在这里不管发生什么事,\n最终都无关紧要。", + "obj_shop1_slash_Draw_0_gml_479_0": "* 或许一点点小混乱还挺有意思的。", + "obj_shop1_slash_Draw_0_gml_480_0": "* 那么,带上这个吧。", + "obj_shop1_slash_Draw_0_gml_482_0": "* (\\cY钥匙碎片A\\cW被放进了你的\n \\cY重要物品\\cW中。)", + "obj_shop1_slash_Draw_0_gml_483_0": "* 如果你真有这么执着的话,\n找到另外\\cY两块\\cW碎片,\n再去找个谁\\cY修好\\cW它们。", + "obj_shop1_slash_Draw_0_gml_484_0": "* 我额外给你个提示- \n\\cY去到那星星不会发光的地方吧\\cW。", + "obj_shop1_slash_Draw_0_gml_485_0": "* 不管怎样,如果你们成功了,\n回到这儿来告诉我一声!祝好运!!", + "obj_shop1_slash_Draw_0_gml_486_0": "* 如果你能把这个称为运气的话... \n不,这其实更像是个诅咒...!", + "obj_shop1_slash_Draw_0_gml_493_0": "* 你已经把门打开啦...?", + "obj_shop1_slash_Draw_0_gml_494_0": "* 哈哈哈... 我真希望能亲眼目睹!告诉我发生了什么!", + "obj_shop1_slash_Draw_0_gml_495_0": "* 哈哈哈... 话虽如此,我猜就算你没回来,\n我也会明白发生了什么!", + "obj_shop1_slash_Draw_0_gml_500_0": "* 你们打败他了!?\n你们真的打败他了!?", + "obj_shop1_slash_Draw_0_gml_501_0": "* 好吧... 说归说,\n你们三个可能还真是【英雄】...", + "obj_shop1_slash_Draw_0_gml_502_0": "* 但是,JEVIL与你们即将面对的敌人相比\n不过是小菜一碟。", + "obj_shop1_slash_Draw_0_gml_503_0": "* 很快有一天...", + "obj_shop1_slash_Draw_0_gml_504_0": "* 你们也会意识到,\n自己的行动是毫无意义的。", + "obj_shop1_slash_Draw_0_gml_505_0": "* 哈哈哈...", + "obj_shop1_slash_Draw_0_gml_506_0": "* 到了那时候,欢迎你们回来这里。\n* 我会为你们沏壶好茶...", + "obj_shop1_slash_Draw_0_gml_507_0": "* 到时候我们可以举杯共饮... \n敬世界末日!", + "obj_shop1_slash_Draw_0_gml_568_0": "空位:", + "obj_shop1_slash_Draw_0_gml_571_0": "已满", + "obj_shop2_slash_Create_0_gml_73_0": "物品\n芳香的\n酱汁\n回复50HP", + "obj_shop2_slash_Create_0_gml_74_0": "武器\n英勇帅气", + "obj_shop2_slash_Create_0_gml_75_0": "武器\n手工制作\n治疗提升", + "obj_shop2_slash_Create_0_gml_76_0": "防具\n防身护符", + "obj_shop2_slash_Draw_0_gml_70_0": "* 还要别的吗?", + "obj_shop2_slash_Draw_0_gml_73_0": "* 欢迎来到我的商店,\n你们这些没良心的蠕虫。", + "obj_shop2_slash_Draw_0_gml_74_0": "* 欢迎,欢迎,\n我英勇的同志们!", + "obj_shop2_slash_Draw_0_gml_82_0": "购买", + "obj_shop2_slash_Draw_0_gml_83_0": "出售", + "obj_shop2_slash_Draw_0_gml_84_0": "交谈", + "obj_shop2_slash_Draw_0_gml_85_0": "离开", + "obj_shop2_slash_Draw_0_gml_115_0": "离开", + "obj_shop2_slash_Draw_0_gml_124_0": "汝等\n需购\n何物?", + "obj_shop2_slash_Draw_0_gml_125_0": "谢谢你,\n蠕虫。", + "obj_shop2_slash_Draw_0_gml_126_0": "谢谢你,\n英雄!", + "obj_shop2_slash_Draw_0_gml_127_0": "要不要\n看看\n其他货?", + "obj_shop2_slash_Draw_0_gml_128_0": "汝\n盘缠\n紧缺。", + "obj_shop2_slash_Draw_0_gml_129_0": "汝\n行李\n繁重。", + "obj_shop2_slash_Draw_0_gml_130_0": "", + "obj_shop2_slash_Draw_0_gml_144_0": "汝欲易之?", + "obj_shop2_slash_Draw_0_gml_145_0": "$", + "obj_shop2_slash_Draw_0_gml_146_0": "是", + "obj_shop2_slash_Draw_0_gml_147_0": "那就没办法了", + "obj_shop2_slash_Draw_0_gml_194_0": "关于你自己", + "obj_shop2_slash_Draw_0_gml_195_0": "为什么卖东西给我们", + "obj_shop2_slash_Draw_0_gml_196_0": "国王", + "obj_shop2_slash_Draw_0_gml_197_0": "国王的儿子", + "obj_shop2_slash_Draw_0_gml_198_0": "离开", + "obj_shop2_slash_Draw_0_gml_202_0": "啊,汝欲\n了解何事?", + "obj_shop2_slash_Draw_0_gml_236_0": "沽物品", + "obj_shop2_slash_Draw_0_gml_237_0": "沽武器", + "obj_shop2_slash_Draw_0_gml_238_0": "沽防具", + "obj_shop2_slash_Draw_0_gml_239_0": "返回之", + "obj_shop2_slash_Draw_0_gml_243_0": "给我看看\n汝的\n宝藏!", + "obj_shop2_slash_Draw_0_gml_244_0": "那就是\n全部了,\n对否?", + "obj_shop2_slash_Draw_0_gml_245_0": "汝空无\n一物!", + "obj_shop2_slash_Draw_0_gml_305_0": "汝欲售\n何种\n物品?", + "obj_shop2_slash_Draw_0_gml_306_0": "汝欲售\n何种\n武器?", + "obj_shop2_slash_Draw_0_gml_307_0": "汝欲售\n何种\n防具?", + "obj_shop2_slash_Draw_0_gml_308_0": "此物可\n为吾\n所用!", + "obj_shop2_slash_Draw_0_gml_309_0": "什么?", + "obj_shop2_slash_Draw_0_gml_310_0": "呃,\n不用了,\n谢谢。", + "obj_shop2_slash_Draw_0_gml_311_0": "什么?", + "obj_shop2_slash_Draw_0_gml_323_0": "出售?", + "obj_shop2_slash_Draw_0_gml_324_0": "$", + "obj_shop2_slash_Draw_0_gml_325_0": "是", + "obj_shop2_slash_Draw_0_gml_326_0": "那就没办法了", + "obj_shop2_slash_Draw_0_gml_353_0": "* 地牢见,蠕虫们!", + "obj_shop2_slash_Draw_0_gml_354_0": "* 后会有期,吾之佳虫!", + "obj_shop2_slash_Draw_0_gml_358_0": "* 吾乃谜题公爵,Rouxls Kaard。", + "obj_shop2_slash_Draw_0_gml_359_0": "* 吾之爱好乃书法、维护法律、\n养虫、笼子...", + "obj_shop2_slash_Draw_0_gml_360_0": "* ...还有在地下城里散步。", + "obj_shop2_slash_Draw_0_gml_361_0": "* 蠕虫们,汝等可为吾之仰慕者?", + "obj_shop2_slash_Draw_0_gml_364_0": "* 顺带一提,\n往昔之过就当无事发生可否?", + "obj_shop2_slash_Draw_0_gml_371_0": "* 哈哈哈!!吾可聚财,\n蠕虫们!遂购千军万马...", + "obj_shop2_slash_Draw_0_gml_372_0": "* 届时吾可将尔等捣碎,如发酵葡萄,\n制成最美味与成人的佳酿—", + "obj_shop2_slash_Draw_0_gml_373_0": "* 【酒仇得报】!啊哈哈哈!!", + "obj_shop2_slash_Draw_0_gml_374_0": "* 嘻,吾尤善自娱自乐哉!!", + "obj_shop2_slash_Draw_0_gml_378_0": "* 哈哈,汝乃吾之同胞,\n传说中的英雄们,以物助之宜也!", + "obj_shop2_slash_Draw_0_gml_379_0": "* 往昔负汝,\n乃历练汝等英勇信念也!", + "obj_shop2_slash_Draw_0_gml_380_0": "* Rouxls总是获胜的那方!!\n汝等可以为此打赌!!!", + "obj_shop2_slash_Draw_0_gml_386_0": "* 吾王残忍,可怖之暴君也!", + "obj_shop2_slash_Draw_0_gml_387_0": "* 然而,王还是那样英明,\n其将众人皆革职查办,\n或打入大牢。", + "obj_shop2_slash_Draw_0_gml_388_0": "* 然王下达圣令,封吾为谜题公爵。", + "obj_shop2_slash_Draw_0_gml_389_0": "* 吾王何其仁爱!", + "obj_shop2_slash_Draw_0_gml_392_0": "* 国王!糟糕透顶,丑行暴君!", + "obj_shop2_slash_Draw_0_gml_393_0": "* 吾发誓吾往昔未曾慕之!", + "obj_shop2_slash_Draw_0_gml_394_0": "* 吾曾三思,或许...\n如果吾被授予高职...", + "obj_shop2_slash_Draw_0_gml_395_0": "* 吾可从内部蚕食,\n助汝等将王覆之!", + "obj_shop2_slash_Draw_0_gml_396_0": "* ...什么!?\n汝等不能想象我的计划?!?", + "obj_shop2_slash_Draw_0_gml_402_0": "* 他的儿子,从另一方面来说,\n比一撮跳蚤还麻烦!", + "obj_shop2_slash_Draw_0_gml_403_0": "* 他总询吾以极糟糕之疑问,", + "obj_shop2_slash_Draw_0_gml_404_0": "* 还称呼吾为其“亚父”。", + "obj_shop2_slash_Draw_0_gml_405_0": "* 你个小水鳖,\n汝等非亲非故!\n吾顾之乃因其父也!", + "obj_shop2_slash_Draw_0_gml_406_0": "* 吾才不愿听你MP3里的歌!\n吾更愿聆听那甜美的死亡之歌!", + "obj_shop2_slash_Draw_0_gml_407_0": "* ...", + "obj_shop2_slash_Draw_0_gml_408_0": "* 不论如何,他现在怎么样了?", + "obj_shop2_slash_Draw_0_gml_413_0": "* 或许我说得有点太过了...\n国王的子嗣是件珍宝!", + "obj_shop2_slash_Draw_0_gml_414_0": "* 一件奇怪还气人的珍宝!", + "obj_shop2_slash_Draw_0_gml_415_0": "* 因其父不下庖厨,\n其子嗷嗷待哺,\n吾不得不以虫子饲之!", + "obj_shop2_slash_Draw_0_gml_416_0": "* 这就是成为高层该有的样子吗!?", + "obj_shop2_slash_Draw_0_gml_478_0": "空位:", + "obj_shop2_slash_Draw_0_gml_481_0": "已满", + "obj_shortcut_door_slash_Other_10_gml_13_0": "* (这是个孤零零的门框。)\n* (但由于某些原因,\n你看不到它后面的东西...)", + "obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(疲惫)", + "obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* 跳棋依然气势汹汹。", + "obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* 跳棋 - 攻击 1 防御 0\n* 与外表不同,\n它是打算全力击败你的。", + "obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* 你命令Susie\n对敌人说些恭维话!", + "obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ...什么?我怎么可能会那样做?", + "obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "* 它攻击了我们。\n* 那就在它动之前就揍扁它吧。", + "obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* 噢,你瞧,Susie!\n* 它看上去人畜无害!", + "obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "* 如果你表达出善意,\n也许我们就能不战而胜了!", + "obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "* ...好吧,好吧。", + "obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "* 嘿,小家伙。", + "obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "* 我真的很喜欢\n你脸上的斧头。", + "obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* 你向跳棋警告注意Susie。\n* 它似乎一知半解地领会了。", + "obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* 嘿,等等。\n* 你们在搞什么鬼?\n为什么提醒敌人?", + "obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* 唔,这样我们就能\n避免意外伤害它...?", + "obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "* 伤害它们才是重点,\n你这蠢货。", + "obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "* 它攻击了我们。\n* 所以它该死。\n* 简单明了,不对吗?", + "obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* 但-但是Susie,\n万一这个敌人,\n唔,是个好人呢?", + "obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ...", + "obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "* 好吧,是啊,\n有个词可以很好的概括。", + "obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* 哦?\n* 是什么呢?", + "obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "* 先下手为强。", + "obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(警觉)", + "obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* 你从哪弄到的?\n* 嘿嘿嘿嘿。", + "obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (唔,Kris,\n也许我该跟她谈谈...)", + "obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "* 呃啊,你们这帮蠢货!\n* 它逃跑了!", + "obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (哇哦,这可真险啊,\nKris...)", + "obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (也-也许我该跟她谈谈...)", + "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* 之后在这加缕胡须...", + "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* 嘿嘿,像这样?", + "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* 哈哈!没错!就这样!", + "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* 你们俩,解谜进度如何?", + "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* 嘿,不许看!我们还没弄完呢!", + "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* 现在看可就剧透了!", + "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* 别这样,我们费了好大功夫的!", + "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* 抱歉!抱歉。", + "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ...我注意到这里有个谜题。", + "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* 嗯?", + "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* 你们俩... 想要... 解决它吗...?", + "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* 呃,不想。那是留给英雄们的。", + "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* 我们是坏蛋。\n* 我们什么都不用干。", + "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* 除了搞阴谋。", + "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* 对。除了搞阴谋。", + "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* 你们玩你们的去吧,\n我们在这等着。", + "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?", + "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* 解谜去吧,Kris.", + "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...", + "obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* 哈,谢谢你帮我们解开了谜题,\n二货!", + "obj_suitspuzzle_event_slash_Step_0_gml_202_0": "* 哈哈哈!太谢谢你了,\n二货!我们正发愁呢!", + "obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* 这个,呃,我们要搬走。", + "obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K... Kris!那不是\n我们设计的\\cY机器\\cW吗...!?", + "obj_susieandlancer_event_slash_Step_0_gml_57_0": "* 好吧!这会是一场硬仗,\n但我们也会全力以赴!", + "obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ...这是不是我想的那个东西?", + "obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ...", + "obj_susieandlancer_event_slash_Step_0_gml_93_0": "* 噢。\n* 还挺... 不怎么样的,\n说实话。", + "obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ...是啊。猜对了。", + "obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ...这玩意他们到底还有多少?", + "obj_susieandlancer_event_slash_Step_0_gml_148_0": "* 吼吼吼!你们觉得这就够糟了?\n等着瞧吧!", + "obj_susieandlancer_event_slash_Step_0_gml_149_0": "* ...启动后会让你大吃一惊!", + "obj_susieandlancer_event_slash_Step_0_gml_210_0": "* 你们的设计逊毙了,\n所以我们把它炸了。", + "obj_susieandlancer_event_slash_Step_0_gml_212_0": "* 这样啊。我知道了。", + "obj_susieandlancer_event_slash_Step_0_gml_213_0": "* ...所以... \n你们现在的计划是什么?", + "obj_susieandlancer_event_slash_Step_0_gml_215_0": "* 到头来我们发现并不需要什么\n计划。只要一条规则就够了。", + "obj_susieandlancer_event_slash_Step_0_gml_217_0": "* 任何挡住我们路的家伙...", + "obj_susieandlancer_event_slash_Step_0_gml_219_0": "* 都要往死里揍。", + "obj_susieandlancer_event_slash_Step_0_gml_221_0": "* 可是Susie,\n你需要我们才能回家。", + "obj_susieandlancer_event_slash_Step_0_gml_222_0": "* 揍扁我们是不是有点适得其反?", + "obj_susieandlancer_event_slash_Step_0_gml_224_0": "* 才不,瞧见没,\n这就是你错的地方。", + "obj_susieandlancer_event_slash_Step_0_gml_225_0": "* 我知道,\n没了你们我回不了家。", + "obj_susieandlancer_event_slash_Step_0_gml_226_0": "* 但是做个,哼,“好人”\n真的不是我的风格。", + "obj_susieandlancer_event_slash_Step_0_gml_227_0": "* 所以,我想了个办法... \n来解决这个问题。", + "obj_susieandlancer_event_slash_Step_0_gml_233_0": "* 你为了炸掉它特地又做了\n一台?", + "obj_susieandlancer_event_slash_Step_0_gml_235_0": "* 这很搞笑啊!", + "obj_susieandlancer_event_slash_Step_0_gml_237_0": "* 好吧,不管怎么说,\n你击败了我们...", + "obj_susieandlancer_event_slash_Step_0_gml_238_0": "* 我想我们现在是坏蛋了!", + "obj_susieandlancer_event_slash_Step_0_gml_240_0": "* 嘿,别太快下结论!", + "obj_susieandlancer_event_slash_Step_0_gml_242_0": "* 如果你们现在放弃的话就\n太没趣了!!!", + "obj_susieandlancer_event_slash_Step_0_gml_243_0": "* 你们至少尝试反抗一下呀!", + "obj_susieandlancer_event_slash_Step_0_gml_245_0": "* 看起来我们该给你们\n上堂课了!", + "obj_susieandlancer_event_slash_Step_0_gml_252_0": "* 拜托就让我们当坏蛋吧。", + "obj_susieandlancer_event_slash_Step_0_gml_254_0": "* 才不同意呢!!!\n* 除非你们不愿意当坏蛋了!!!", + "obj_susieandlancer_event_slash_Step_0_gml_256_0": "* 行吧!!!我们不当坏蛋了!!!", + "obj_susieandlancer_event_slash_Step_0_gml_258_0": "* 你听见了吗,Susie???", + "obj_susieandlancer_event_slash_Step_0_gml_302_0": "* 你又要揍扁我们了吗!?", + "obj_susieandlancer_event_slash_Step_0_gml_304_0": "* 看样子是的。", + "obj_susieandlancer_event_slash_Step_0_gml_312_0": "* 看来我们必须逼你当个坏蛋了。", + "obj_susieandlancer_event_slash_Step_0_gml_314_0": "* 可这完全没必要啊。", + "obj_susieandlancer_event_slash_Step_0_gml_316_0": "* 我就喜欢这句话!!!", + "obj_susieandlancer_event_slash_Step_0_gml_454_0": "* 好啦,好啦,够了!", + "obj_susieandlancer_event_slash_Step_0_gml_455_0": "* 那好吧... \n我猜我会回去做个好人的。", + "obj_susieandlancer_event_slash_Step_0_gml_456_0": "* 不过别指望我除了战斗\n还干别的。", + "obj_susieandlancer_event_slash_Step_0_gml_461_0": "* 你们并没有打赢我们,\n因为你们,呃...", + "obj_susieandlancer_event_slash_Step_0_gml_462_0": "* 耍了花招,呃,\n靠那啥拉拢了Lancer...", + "obj_susieandlancer_event_slash_Step_0_gml_464_0": "* 靠友善。", + "obj_susieandlancer_event_slash_Step_0_gml_466_0": "* 不过如果我非得这样,\n那我大概还是会\n回到你们那边去的。", + "obj_susieandlancer_event_slash_Step_0_gml_467_0": "* 不过别指望我除了战斗\n还干别的。", + "obj_susieandlancer_event_slash_Step_0_gml_489_0": "* 那么,我们很高兴你会回来,\nSusie.", + "obj_susieandlancer_event_slash_Step_0_gml_491_0": "* 行了,行了,我们赶紧回家吧。", + "obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ...", + "obj_susieandlancer_event_slash_Step_0_gml_510_0": "* 唔唔唔... Susie?", + "obj_susieandlancer_event_slash_Step_0_gml_511_0": "* 是不是这意味着... \n我们的队伍解散了?", + "obj_susieandlancer_event_slash_Step_0_gml_535_0": "* 嗯... 啊...?\n呃,我是说,呃...", + "obj_susieandlancer_event_slash_Step_0_gml_551_0": "* 我们当然还是一队的!", + "obj_susieandlancer_event_slash_Step_0_gml_552_0": "* 你可以,唔...", + "obj_susieandlancer_event_slash_Step_0_gml_568_0": "伙计们", + "obj_susieandlancer_event_slash_Step_0_gml_569_0": "$!$?小队", + "obj_susieandlancer_event_slash_Step_0_gml_570_0": "Lancer粉丝俱乐部", + "obj_susieandlancer_event_slash_Step_0_gml_571_0": "快乐帮", + "obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ...做~1中的一员!", + "obj_susieandlancer_event_slash_Step_0_gml_575_0": "* 哇哦! 我...!?\n加入~1!?", + "obj_susieandlancer_event_slash_Step_0_gml_576_0": "* 等下...", + "obj_susieandlancer_event_slash_Step_0_gml_586_0": "* 如果我跟好人们一起混了,\n那...", + "obj_susieandlancer_event_slash_Step_0_gml_595_0": "* 我们还能穿绣了名字的\n运动外套吗?", + "obj_susieandlancer_event_slash_Step_0_gml_597_0": "* 能啊!\n* Ralsei会做的!", + "obj_susieandlancer_event_slash_Step_0_gml_599_0": "* 啊... ?!", + "obj_susieandlancer_event_slash_Step_0_gml_600_0": "* ...那好吧!", + "obj_susieandlancer_event_slash_Step_0_gml_602_0": "* 啊哈哈哈!!\n* Lancer加入了队伍!!!", + "obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer加入了队伍!%%", + "obj_susieandlancer_event_slash_Step_0_gml_629_0": "* 不了解。", + "obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris,我们离喷泉\n越来越近了...", + "obj_susieandlancer_event_slash_Step_0_gml_713_0": "* 我们还是别走回头路了。", + "obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...!Lancer...!", + "obj_susiebadguy_event_slash_Step_0_gml_32_0": "* 呵呵呵呵...", + "obj_susiebadguy_event_slash_Step_0_gml_34_0": "* 哟,这不是所谓的英雄们吗...!", + "obj_susiebadguy_event_slash_Step_0_gml_36_0": "* 来见识一下吧...", + "obj_susiebadguy_event_slash_Step_0_gml_38_0": "* 妄想着不战而胜的懦夫...", + "obj_susiebadguy_event_slash_Step_0_gml_40_0": "* 对上粉碎一切拦路者的我们\n会有什么下场!", + "obj_susiebadguy_event_slash_Step_0_gml_60_0": "* 暗黑杰克Lancer!", + "obj_susiebadguy_event_slash_Step_0_gml_79_0": "* 暴力斧手Susie!", + "obj_susiebadguy_event_slash_Step_0_gml_97_0": "* 我们的组合是...", + "obj_susiebadguy_event_slash_Step_0_gml_158_0": "* 暗黑快乐帮!", + "obj_susiebadguy_event_slash_Step_0_gml_161_0": "* 暗黑$!$?小分队!", + "obj_susiebadguy_event_slash_Step_0_gml_165_0": "* 暗黑Lancer粉丝俱乐部!", + "obj_susiebadguy_event_slash_Step_0_gml_185_0": "* 唔... 那你们的,唔,\n邪恶计划呢?", + "obj_susiebadguy_event_slash_Step_0_gml_205_0": "* 哈?", + "obj_susiebadguy_event_slash_Step_0_gml_206_0": "* 伙计,我们才刚刚组的队。", + "obj_susiebadguy_event_slash_Step_0_gml_207_0": "* 我们除了刚才的开场白以外\n什么都没想好。", + "obj_susiebadguy_event_slash_Step_0_gml_209_0": "* 有点耐心好吗,拜托...", + "obj_susiebadguy_event_slash_Step_0_gml_211_0": "* 噢,唔,不好意思...", + "obj_susiebadguy_event_slash_Step_0_gml_212_0": "* 我们,唔,期待后续内容!", + "obj_susiebadguy_event_slash_Step_0_gml_224_0": "* 呵呵,好吧,\n你们也用不着期待太久。", + "obj_susiebadguy_event_slash_Step_0_gml_226_0": "* 从现在开始。我们将无休无止...", + "obj_susiebadguy_event_slash_Step_0_gml_228_0": "* 永不停息地...", + "obj_susiebadguy_event_slash_Step_0_gml_230_0": "* 想出一个能揍扁你们这群小鬼的\n邪恶计划。", + "obj_susiebadguy_event_slash_Step_0_gml_247_0": "* 当心你们的背后。", + "obj_susiebadguy_event_slash_Step_0_gml_265_0": "* 还有面前!", + "obj_susieenemy_slash_Draw_0_gml_5_0": "(清醒)", + "obj_susieenemy_slash_Other_11_gml_9_0": "(清醒)", + "obj_susieenemy_slash_Other_11_gml_19_0": "呵呵,\n怕了没?", + "obj_susieenemy_slash_Other_11_gml_20_0": "看你们\n怎么躲开\n这个!", + "obj_susieenemy_slash_Other_11_gml_21_0": "能言善辩能\n避得了这招?\n好笑!", + "obj_susieenemy_slash_Other_11_gml_22_0": "脑筋转快些!", + "obj_susieenemy_slash_Other_11_gml_28_0": "喂,别再跟他\n套近乎了!", + "obj_susieenemy_slash_Other_11_gml_31_0": "喂,\n别再打他了!", + "obj_susieenemy_slash_Other_11_gml_35_0": "不可能!\n闭上嘴\n来战斗!!!", + "obj_susieenemy_slash_Other_11_gml_36_0": "真的吗?\n...\n闭上嘴\n来战斗!!!", + "obj_susieenemy_slash_Other_11_gml_37_0": "你们到底\n在干嘛?", + "obj_susieenemy_slash_Other_11_gml_38_0": "真的吗...?\n不可能,\n我什么都\n没看见!", + "obj_susieenemy_slash_Other_11_gml_39_0": "是啊,\n毫无希望。", + "obj_susieenemy_slash_Other_11_gml_43_0": "拍马屁\n是不会\n起作用\n的!!!", + "obj_susieenemy_slash_Other_11_gml_44_0": "这才是\n重点!!!", + "obj_susieenemy_slash_Other_11_gml_45_0": "哈...?\n我是说...\n不是!!!", + "obj_susieenemy_slash_Other_11_gml_46_0": "哈,坏蛋们\n得分!!!", + "obj_susieenemy_slash_Other_11_gml_48_0": "(呼噜噜...)", + "obj_susieenemy_slash_Other_11_gml_49_0": "(呵欠)\n我醒了,\n有没有\n错过什么?", + "obj_susieenemy_slash_Step_0_gml_79_0": "* Susie和Lancer在拿你们取笑。", + "obj_susieenemy_slash_Step_0_gml_80_0": "* Susie和Lancer在因他们的完美组队\n而洋洋得意。", + "obj_susieenemy_slash_Step_0_gml_81_0": "* Susie和Lancer在比谁的笑容更邪恶。", + "obj_susieenemy_slash_Step_0_gml_82_0": "* Susie和Lancer在思考如何庆祝胜利。", + "obj_susieenemy_slash_Step_0_gml_83_0": "* 闻起来像团队合作。", + "obj_susieenemy_slash_Step_0_gml_118_0": "好吧,\n你们说服\n我了!!", + "obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - 攻击:~1 防御:~2 HP:~3\n* 如果你看过状态面板,你早就\n知道这些了。", + "obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - 攻击:~1 防御:~2 HP:~3\n* 你装备给她的防具让她更结实了!", + "obj_susieenemy_slash_Step_0_gml_170_0": "* 你试图说服Susie不要战斗。", + "obj_susieenemy_slash_Step_0_gml_171_0": "* 你试图告诉Susie你喜欢她的头发。", + "obj_susieenemy_slash_Step_0_gml_172_0": "* 你像头熊一样向Susie低吼。", + "obj_susieenemy_slash_Step_0_gml_173_0": "* 你告诉Susie你会给她满满\n一野餐篮的蠕虫。", + "obj_susieenemy_slash_Step_0_gml_174_0": "* 你不知道该拿Susie怎么办了。", + "obj_susieenemy_slash_Step_0_gml_175_0": "* 完全没效果!", + "obj_susieenemy_slash_Step_0_gml_176_0": "* 看起来这条命令完全是在\n浪费时间!", + "obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei唱了一首舒缓又安神\n的摇篮曲!", + "obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE睡着了!", + "obj_susieenemy_slash_Step_0_gml_224_0": "* 但是SUSIE已经睡着了...!", + "obj_susieenemy_slash_Step_0_gml_228_0": "(沉睡)", + "obj_susieenemy_slash_Step_0_gml_283_0": "* (【安抚】法术被Lancer的自行车\n吸收了!)", + "obj_susieenemy_slash_Step_0_gml_285_0": "* 我绝不会让你们【饶恕】我的\n朋友的!!!", + "obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer的自行车开始疲惫了??)", + "obj_susieenemy_slash_Step_0_gml_290_0": "* (【安抚】法术被Lancer的自行车\n吸收了!)", + "obj_susieenemy_slash_Step_0_gml_291_0": "* (疲惫的自行车轮被【饶恕】了!)", + "obj_susieenemy_slash_Step_0_gml_292_0": "* (它变成了惫胎!)", + "obj_susieenemy_slash_Step_0_gml_293_0": "* (...虽然并没有起什么作用。)", + "obj_susieenemy_slash_Step_0_gml_294_0": "* (看起来【安抚】并不会起作用!)", + "obj_susieenemy_slash_Step_0_gml_298_0": "* (【安抚】法术被Lancer的自行车\n吸收了!)", + "obj_susieenemy_slash_Step_0_gml_299_0": "* (看来没什么趣事会发生了!)", + "obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!!\n* 啊哇... 尊素对卜起... \n* tem已经有搭档了...", + "obj_tem_school_slash_Other_10_gml_13_0": "* tem搭了个... \n* 蛋!!!", + "obj_tem_school_slash_Other_10_gml_20_0": "* (这是个全熟的黑白相间的蛋。)", + "obj_tem_school_slash_Other_10_gml_21_0": "* (真遗憾,看来它已经有搭档了。)", + "obj_tem_school_slash_Other_10_gml_29_0": "* Susie...壕恶毒!!!\n* 缩tem讲话粉蠢...", + "obj_tem_school_slash_Other_10_gml_30_0": "* 卜对! tem 粉聪明!!!\n* tem用功学习考大鞋!", + "obj_tem_school_slash_Other_10_gml_34_0": "* Susie...壕恶毒!!!\n* 缩蛋蛋... \n* 永远卜会孵化!", + "obj_tem_school_slash_Other_10_gml_41_0": "* (煮熟的蛋为你感到可怜。)", + "obj_thrashafter_event_slash_Step_0_gml_22_0": "* 你... 你居然穿过了揍人世界?!", + "obj_thrashafter_event_slash_Step_0_gml_23_0": "* 哼... 就算有了你的帮助,\n我也无法阻止你...", + "obj_thrashafter_event_slash_Step_0_gml_25_0": "* 嘿,没事的,Lancer。努力了就好。", + "obj_thrashafter_event_slash_Step_0_gml_27_0": "* 是啊,应该实事求是。", + "obj_thrashafter_event_slash_Step_0_gml_28_0": "* 没人能够阻挡我们。\n连我们自己都不行。", + "obj_thrashafter_event_slash_Step_0_gml_29_0": "伙计们", + "obj_thrashafter_event_slash_Step_0_gml_30_0": "(打码)小队", + "obj_thrashafter_event_slash_Step_0_gml_31_0": "Lancer粉丝俱乐部", + "obj_thrashafter_event_slash_Step_0_gml_32_0": "快乐好伙伴帮", + "obj_thrashafter_event_slash_Step_0_gml_34_0": "* 没错!!\n* ~1!!", + "obj_thrashafter_event_slash_Step_0_gml_35_0": "* 消灭一切螳臂当车者!", + "obj_thrashafter_event_slash_Step_0_gml_59_0": "* 唔... 那我该干什么呢... ", + "obj_thrashafter_event_slash_Step_0_gml_60_0": "* 如果我无法阻止你,那么...", + "obj_thrashafter_event_slash_Step_0_gml_61_0": "* 那么,我爸爸就会...", + "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...", + "obj_thrashafter_event_slash_Step_0_gml_78_0": "* 既然这样...", + "obj_thrashafter_event_slash_Step_0_gml_79_0": "* 不如你加入我们...", + "obj_thrashafter_event_slash_Step_0_gml_80_0": "* 路上再想怎么阻止我们。", + "obj_thrashafter_event_slash_Step_0_gml_104_0": "* 真... 真的吗?!\n* 你们愿意让我加入你们...!?", + "obj_thrashafter_event_slash_Step_0_gml_106_0": "* 没问题的。你可以当做我们的\n非正式成员。", + "obj_thrashafter_event_slash_Step_0_gml_108_0": "* 哇!居然... 居然让我加入~1!?", + "obj_thrashafter_event_slash_Step_0_gml_109_0": "* 等... 等等...", + "obj_thrashafter_event_slash_Step_0_gml_125_0": "* 我们能穿拼字夹克吗?", + "obj_thrashafter_event_slash_Step_0_gml_127_0": "* 可以啊。\n* Ralsei会做的。", + "obj_thrashafter_event_slash_Step_0_gml_129_0": "* 啊... ?!", + "obj_thrashafter_event_slash_Step_0_gml_130_0": "* ...那好吧!", + "obj_thrashafter_event_slash_Step_0_gml_132_0": "* 啊哈哈哈!!\n* Lancer加入了队伍!!!", + "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer加入了队伍!%%", + "obj_thrashafter_event_slash_Step_0_gml_159_0": "* 不了解。", + "obj_thrashafter_follow_slash_Step_0_gml_54_0": "* 哇,真酷!!!", + "obj_thrashafter_follow_slash_Step_0_gml_55_0": "* 我以前从来没有加入过这么大\n的队伍!!!", + "obj_thrashafter_follow_slash_Step_0_gml_57_0": "* 你不是有一个... \n鱼龙混杂的军团吗?", + "obj_thrashafter_follow_slash_Step_0_gml_59_0": "* 是的,但我爸爸逼他们听我的。", + "obj_thrashafter_follow_slash_Step_0_gml_60_0": "* 所以他们其实并不怎么待见我。", + "obj_thrashafter_follow_slash_Step_0_gml_62_0": "* 哈,那你再也不需要\n那帮小鬼了。", + "obj_thrashafter_follow_slash_Step_0_gml_63_0": "* 和我们待在一起就好了。", + "obj_thrashafter_follow_slash_Step_0_gml_65_0": "* 好呀好呀!", + "obj_thrashafter_follow_slash_Step_0_gml_77_0": "* 天哪,我还是饿着肚子。", + "obj_thrashafter_follow_slash_Step_0_gml_78_0": "* 仿佛我在这里吃什么都没用。", + "obj_thrashafter_follow_slash_Step_0_gml_79_0": "* 早知道为了烘焙特卖\n我应该多偷一点钱。", + "obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ...我确实考虑过之后要做个\n蛋糕的哦。", + "obj_thrashafter_follow_slash_Step_0_gml_83_0": "* 唔...你什么意思。", + "obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ...想要的话,你就别再拿我\n开玩笑了。", + "obj_thrashafter_follow_slash_Step_0_gml_87_0": "* 要不起!!!", + "obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ...我确实还考虑过之后要做个\n黑莓茶糕的呢。", + "obj_thrashafter_follow_slash_Step_0_gml_104_0": "* 唔...你什么意思。", + "obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ...想要的话,你就别再拿我\n开玩笑了。", + "obj_thrashafter_follow_slash_Step_0_gml_108_0": "* 要不起!!!", + "obj_thrashafter_follow_slash_Step_0_gml_129_0": "* 快看,Susie!\n* 一颗糖果树!", + "obj_thrashafter_follow_slash_Step_0_gml_131_0": "* 棒极了!", + "obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ...所以它尝起来什么味道?", + "obj_thrashafter_follow_slash_Step_0_gml_153_0": "* 咂咂咂!友谊的味道!", + "obj_thrashafter_follow_slash_Step_0_gml_155_0": "* 那是什么味道???", + "obj_thrashafter_follow_slash_Step_0_gml_157_0": "* 哈哈哈!!\n仿佛我的牙齿都要裂开了!!", + "obj_thrashafter_follow_slash_Step_0_gml_187_0": "* 仅仅是和你们一起随行... \n* 就感觉很棒了。", + "obj_thrashafter_follow_slash_Step_0_gml_188_0": "* 就好像我在做着一件...\n重要的事。", + "obj_thrashafter_follow_slash_Step_0_gml_190_0": "* 那是因为你正和\n光之民一同行动,Lancer。", + "obj_thrashafter_follow_slash_Step_0_gml_191_0": "* 我们的意义,暗之民的意义,\n就在于协助他们。", + "obj_thrashafter_follow_slash_Step_0_gml_192_0": "* 这是使我们真正感到满足的\n唯一方式。", + "obj_thrashafter_follow_slash_Step_0_gml_194_0": "* 真的吗...?", + "obj_thrashafter_follow_slash_Step_0_gml_195_0": "* ...但我爸爸憎恨光之民。\n他想要...", + "obj_thrashafter_follow_slash_Step_0_gml_197_0": "* 你爸爸看起来快乐吗?", + "obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ...我... 不确定。", + "obj_thrashafter_follow_slash_Step_0_gml_213_0": "* 嘿,呃,我们先别谈这些\n奇怪的“意义”了。", + "obj_thrashafter_follow_slash_Step_0_gml_214_0": "* 你大概只是因为吃了个奇怪的\n果子而感到高兴。", + "obj_thrashafter_follow_slash_Step_0_gml_216_0": "* 对!!\n它的汁液还在\n让我兴奋!!", + "obj_thrashafter_follow_slash_Step_0_gml_218_0": "* 我的意思是,你看,我并不是\n这里的人,不过这样一起闲逛...", + "obj_thrashafter_follow_slash_Step_0_gml_219_0": "* 我还觉得挺,呃,你懂的...", + "obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ...开心?", + "obj_thrashafter_follow_slash_Step_0_gml_223_0": "* 嘁,不。", + "obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ...或许吧。", + "obj_thrashafter_follow_slash_Step_0_gml_265_0": "* 大家,快看!\n* 我们可以看到城堡了!", + "obj_thrashafter_follow_slash_Step_0_gml_267_0": "* 对!那就是我住的地方!", + "obj_thrashafter_follow_slash_Step_0_gml_268_0": "* 我和,呃...", + "obj_thrashafter_follow_slash_Step_0_gml_269_0": "* 我的... 我的爸爸。", + "obj_thrashafter_follow_slash_Step_0_gml_271_0": "* 从它顶上冒出来的黑色东西\n是什么...?", + "obj_thrashafter_follow_slash_Step_0_gml_273_0": "* 那就是喷泉,Susie!\n只要我们到达那里...", + "obj_thrashafter_follow_slash_Step_0_gml_274_0": "* 你和Kris就总算可以回家了!", + "obj_thrashafter_follow_slash_Step_0_gml_276_0": "* 哎哟,真够久的。", + "obj_thrashafter_follow_slash_Step_0_gml_277_0": "* Kris,Lancer,我们走!", + "obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_303_0": "* 你们确定没有... 别的路可以\n回家了吗?", + "obj_thrashafter_follow_slash_Step_0_gml_304_0": "* 喷泉现在正在戒严。", + "obj_thrashafter_follow_slash_Step_0_gml_305_0": "* 如果你们想去那里,唔...", + "obj_thrashafter_follow_slash_Step_0_gml_306_0": "* 你... 你们会... 受伤的。\n而且... ", + "obj_thrashafter_follow_slash_Step_0_gml_308_0": "* 什么?拜托,Lancer。", + "obj_thrashafter_follow_slash_Step_0_gml_309_0": "* 没有人可以战胜我们这样的\n团队!", + "obj_thrashafter_follow_slash_Step_0_gml_310_0": "* 如果有人挡了我们的道,\n我们要做的...", + "obj_thrashafter_follow_slash_Step_0_gml_311_0": "* ...就是碾碎他们。", + "obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_393_0": "* 哈哈,那...", + "obj_thrashafter_follow_slash_Step_0_gml_394_0": "* 那其实... 不是好事。", + "obj_thrashafter_follow_slash_Step_0_gml_396_0": "* 哈哈,对!但谢谢你愿意分享!", + "obj_thrashafter_follow_slash_Step_0_gml_397_0": "* 你真是我的好朋友!!!", + "obj_thrashafter_follow_slash_Step_0_gml_399_0": "* 好吧,呃...", + "obj_thrashafter_follow_slash_Step_0_gml_400_0": "* ...你也是,大概吧。", + "obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ...可恶,\n最后一块太高了拿不到。", + "obj_thrashafter_follow_slash_Step_0_gml_547_0": "* 不用担心,Susie!", + "obj_thrashafter_follow_slash_Step_0_gml_548_0": "* 为了应付这种情况,\n我有一个\\cY特殊形态\\cW!", + "obj_thrashafter_follow_slash_Step_0_gml_550_0": "* 真-真的吗!?", + "obj_thrashafter_follow_slash_Step_0_gml_552_0": "* 好好看好好学,队友们!!", + "obj_thrashafter_follow_slash_Step_0_gml_608_0": "* 看!\\cY板凳形态\\cW!", + "obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ...你就只是用手撑在\n地板上而已。", + "obj_thrashafter_follow_slash_Step_0_gml_612_0": "* 嘿,别这么酸。", + "obj_thrashafter_follow_slash_Step_0_gml_723_0": "* 呵呵呵,拿到了。", + "obj_thrashafter_follow_slash_Step_0_gml_725_0": "* 哦哦哦,告诉我它尝起来\n什么味道!", + "obj_thrashafter_follow_slash_Step_0_gml_742_0": "* 啊?你以前从来没吃过?", + "obj_thrashafter_follow_slash_Step_0_gml_744_0": "* 噢... 我是说,我一直想知道它是\n什么味道的...", + "obj_thrashafter_follow_slash_Step_0_gml_745_0": "* 但爸爸不准我自己摘了吃...", + "obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_771_0": "* 好吧,那你来告诉我它尝起来\n什么味道。", + "obj_thrashafter_follow_slash_Step_0_gml_773_0": "* 你打算把它给我...?", + "obj_thrashafter_follow_slash_Step_0_gml_774_0": "* 我还以为你正饿着呢。", + "obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ...我,呃,改主意了。", + "obj_thrashafter_follow_slash_Step_0_gml_805_0": "* 吼吼!!!\n* 糖果加入了队伍!!", + "obj_thrashafter_follow_slash_Step_0_gml_817_0": "* 糖果加入了队伍!      %%", + "obj_thrashafter_follow_slash_Step_0_gml_839_0": "* 够了别再来了!!!", + "obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ...可要-要是你们\n不得不迎战...", + "obj_thrashafter_follow_slash_Step_0_gml_934_0": "* 每个人都会流点血的,对吧?\n别担心。", + "obj_thrashafter_follow_slash_Step_0_gml_935_0": "* 不管是谁,他们都会在眨眼间\n变成地上冰冷的尸体。", + "obj_thrashafter_follow_slash_Step_0_gml_937_0": "* 可... 可是Susie...", + "obj_thrashafter_follow_slash_Step_0_gml_939_0": "* 什么?", + "obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_962_0": "* 我觉得...", + "obj_thrashafter_follow_slash_Step_0_gml_963_0": "* 我觉得我得走了。", + "obj_thrashafter_follow_slash_Step_0_gml_965_0": "* 哈?那你什么时候能回来?", + "obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ...", + "obj_thrashafter_follow_slash_Step_0_gml_992_0": "* 不会再回来了。", + "obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* 嘿... 嘿!等等!Lancer!!", + "obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* 你为什么突然变得这么奇怪?!", + "obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie,等等...!", + "obj_thrashcontroller_slash_Create_0_gml_49_0": "头部:", + "obj_thrashcontroller_slash_Create_0_gml_50_0": "身体:", + "obj_thrashcontroller_slash_Create_0_gml_51_0": "脚部:", + "obj_thrashcontroller_slash_Create_0_gml_52_0": "结束", + "obj_thrashcontroller_slash_Create_0_gml_53_0": "头部色", + "obj_thrashcontroller_slash_Create_0_gml_54_0": "身体色", + "obj_thrashcontroller_slash_Create_0_gml_55_0": "脚部色", + "obj_thrashcontroller_slash_Create_0_gml_59_0": "激光", + "obj_thrashcontroller_slash_Create_0_gml_61_0": "刀剑", + "obj_thrashcontroller_slash_Create_0_gml_63_0": "火焰", + "obj_thrashcontroller_slash_Create_0_gml_65_0": "鸭子", + "obj_thrashcontroller_slash_Create_0_gml_68_0": "平整", + "obj_thrashcontroller_slash_Create_0_gml_70_0": "圆轮", + "obj_thrashcontroller_slash_Create_0_gml_72_0": "坦克", + "obj_thrashcontroller_slash_Create_0_gml_74_0": "鸭子", + "obj_thrashcontroller_slash_Create_0_gml_77_0": "跑鞋", + "obj_thrashcontroller_slash_Create_0_gml_79_0": "魅力之轮", + "obj_thrashcontroller_slash_Create_0_gml_81_0": "履带", + "obj_thrashcontroller_slash_Create_0_gml_83_0": "鸭子", + "obj_thrashcontroller_slash_Create_0_gml_88_0": "一把迷人\n而又神秘\n的枪。", + "obj_thrashcontroller_slash_Create_0_gml_89_0": "一柄充满\n男子气概\n尊贵无比\n的剑。", + "obj_thrashcontroller_slash_Create_0_gml_90_0": "它的激情\n熊熊燃烧!\n定会让你\n脸红不已!", + "obj_thrashcontroller_slash_Create_0_gml_91_0": "垃圾。\n你可是要\n丢分的。", + "obj_thrashcontroller_slash_Create_0_gml_93_0": "流线设计\n的底盘\n只为能够\n优雅碾压。", + "obj_thrashcontroller_slash_Create_0_gml_94_0": "高速底盘\n男孩子气的\n碾压方式。", + "obj_thrashcontroller_slash_Create_0_gml_95_0": "军火爱好者\n痴迷的底盘。\n让人不禁向\n炮筒献吻。", + "obj_thrashcontroller_slash_Create_0_gml_96_0": "光是看上一眼\n你就丢分了。", + "obj_thrashcontroller_slash_Create_0_gml_99_0": "专为您的\n运动型揍人\n机器打造的\n运动鞋。", + "obj_thrashcontroller_slash_Create_0_gml_100_0": "魅力之轮,\n引领潮流!", + "obj_thrashcontroller_slash_Create_0_gml_101_0": "武装履带\n用于碾平\n礼节繁琐\n的晚宴。", + "obj_thrashcontroller_slash_Create_0_gml_102_0": "你会被\n扣分。", + "obj_thrashcontroller_slash_Draw_0_gml_39_0": "由Lancer工业倾力呈献", + "obj_thrashcontroller_slash_Draw_0_gml_41_0": "(虽然是刚刚才组建的)", + "obj_thrashcontroller_slash_Draw_0_gml_155_0": "这就是你的机器。\n          这样可以么?", + "obj_thrashcontroller_slash_Draw_0_gml_158_0": "你的机器逊爆了。\n          这样可以么?", + "obj_thrashcontroller_slash_Draw_0_gml_171_0": "是", + "obj_thrashcontroller_slash_Draw_0_gml_180_0": "否", + "obj_thrashcontroller_slash_Step_0_gml_259_0": "(选择)", + "obj_thrashcontroller_slash_Step_0_gml_264_0": "头部:", + "obj_thrashcontroller_slash_Step_0_gml_265_0": "身体:", + "obj_thrashcontroller_slash_Step_0_gml_266_0": "脚部:", + "obj_thrashmaker_event_slash_Step_0_gml_57_0": "* 哦,苦哪!我真苦哪...!\n* 一波又一波苦难无穷尽!\n* 如果有一位英雄能挺身而出...", + "obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...?一切都还好吧...?", + "obj_thrashmaker_event_slash_Step_0_gml_74_0": "* 哦,我可不是Lancer!\n* 我只是一个乖巧可爱的小男孩!", + "obj_thrashmaker_event_slash_Step_0_gml_76_0": "* 乖巧可爱的小男孩\n为什么会长着胡子。", + "obj_thrashmaker_event_slash_Step_0_gml_78_0": "* 用来伪装的。", + "obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ...你需要什么样的帮助呢?", + "obj_thrashmaker_event_slash_Step_0_gml_105_0": "* 你看,我这里有一个急需完成\n的邪恶计划...", + "obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ...一个“乖小孩”为什么\n要完成邪恶计划呢?", + "obj_thrashmaker_event_slash_Step_0_gml_109_0": "* 为了感动他的酷友Susie!!!", + "obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_112_0": "* (Kris,如果是为了友谊...)", + "obj_thrashmaker_event_slash_Step_0_gml_113_0": "* 那好吧,我们乐意帮忙。\n* 我们该干什么呢?", + "obj_thrashmaker_event_slash_Step_0_gml_115_0": "* 都写在纸上呢,\n美味的小苹果们!", + "obj_thrashmaker_event_slash_Step_0_gml_187_0": "* 尽管填上你们能想到的最邪恶的\n东西吧!", + "obj_thrashmaker_event_slash_Step_0_gml_188_0": "* 吼吼吼!\n就让“小鬼创意工坊”开始吧!", + "obj_thrashmaker_event_slash_Step_0_gml_223_0": "* 哇,好恐怖!\n* 你们真的不邪恶吗!?", + "obj_thrashmaker_event_slash_Step_0_gml_225_0": "* 呃,不是。\n我们只是抓住了诀窍而已。", + "obj_thrashmaker_event_slash_Step_0_gml_299_0": "* 哈哈,骗到你们了,笨蛋!", + "obj_thrashmaker_event_slash_Step_0_gml_300_0": "* 别人能帮你做的事情,\n永远不要自己做!", + "obj_thrashmaker_event_slash_Step_0_gml_359_0": "* 呵呵呵呵呵!!!", + "obj_thrashmaker_event_slash_Step_0_gml_363_0": "* 呵呵呵,\n你们都没给它留下一个弱点!!", + "obj_thrashmaker_event_slash_Step_0_gml_367_0": "* 呵呵呵,它甚至看上去很高大上!", + "obj_thrashmaker_event_slash_Step_0_gml_371_0": "* 呵呵呵,它甚至看起来蛮快的!", + "obj_thrashmaker_event_slash_Step_0_gml_375_0": "* 呵呵呵,它这么看还有点可爱!", + "obj_thrashmaker_event_slash_Step_0_gml_379_0": "* 呵呵呵,这东西,可有点...", + "obj_thrashmaker_event_slash_Step_0_gml_380_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_381_0": "* 嗯,嘿,你们为什么\n要画这样一个,怎么说,", + "obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ...看起来\n像是你们初恋对象的玩意?", + "obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (没关系,Kris,想表达真实\n的自我是很正常的行为。)", + "obj_thrashmaker_event_slash_Step_0_gml_388_0": "* 呵呵呵,\n它甚至看起来蛮酷的!", + "obj_thrashmaker_event_slash_Step_0_gml_392_0": "* 呵呵呵呵呵...!", + "obj_thrashmaker_event_slash_Step_0_gml_393_0": "* ...呃,没想到你们还这么\n喜欢枪炮?", + "obj_thrashmaker_event_slash_Step_0_gml_401_0": "* 呵呵呵呵呵...!", + "obj_thrashmaker_event_slash_Step_0_gml_402_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_403_0": "* ...", + "obj_thrashmaker_event_slash_Step_0_gml_404_0": "* 就只是一只鸭子?", + "obj_thrashmaker_event_slash_Step_0_gml_427_0": "* 总之,好样的,Lancer!\n* 他们已经坐以待毙了!", + "obj_thrashmaker_event_slash_Step_0_gml_429_0": "* 哈哈哈,没错!\n这可得好好感谢\n我们的敌人呢!", + "obj_thrashmaker_event_slash_Step_0_gml_430_0": "* 非常感谢!!!\n* 稍-后-再-揍!!", + "obj_thrashmaker_event_slash_Step_0_gml_435_0": "* 伙计们?\n这邪恶计划... 真的糟透了。", + "obj_thrashmaker_event_slash_Step_0_gml_437_0": "* 难道我做错了什么吗?", + "obj_thrashmaker_event_slash_Step_0_gml_439_0": "* 不不,你没错。", + "obj_thrashmaker_event_slash_Step_0_gml_441_0": "* 哦嗬!坏蛋们再次平安脱出!!", + "obj_thrashmaker_event_slash_Step_0_gml_442_0": "* 稍-后-再-揍,你们这些\n笨蛋!!!", + "obj_thrashmaker_event_slash_Step_0_gml_465_0": "* 好吧。", + "obj_throwralsei_slash_Step_0_gml_26_0": "* 按", + "obj_throwralsei_slash_Step_0_gml_26_1": "来决定力量!", + "obj_town_event_slash_Step_0_gml_120_0": "* (他们关上了帘子...)", + "obj_town_event_slash_Step_0_gml_157_0": "* (你冲了马桶!)", + "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* 里面... 没什么事情吧?", + "obj_town_event_slash_Step_0_gml_191_0": "* Kris,你在干什么?", + "obj_town_event_slash_Step_0_gml_192_0": "* 你该不会又把\n浴盐球扔进马桶了,对吧?", + "obj_town_event_slash_Step_0_gml_197_0": "* Kris,要是出了什么槽糕的事,\n你就等着付修水管的钱吧。", + "obj_treasure_room_slash_Other_10_gml_14_0": "* (打不开。)", + "obj_treasure_room_slash_Other_10_gml_18_0": "* (箱子里是空的。)", + "obj_treasure_room_slash_Other_10_gml_19_0": "* (箱子里是空的。)\n* (嗯,除了一些纸屑。)", + "obj_treasure_room_slash_Other_10_gml_24_0": "* (箱子里是空的。)\n* (嗯,除了一些带有薄荷香气的碎片。)", + "obj_treasure_room_slash_Other_10_gml_26_0": "* 请别吃那些东西,Kris...", + "obj_treasure_room_slash_Other_10_gml_31_0": "* (箱子里是空的。)\n* (嗯,除了一些带有薄荷香气的碎片。)", + "obj_treasure_room_slash_Other_10_gml_33_0": "* 呃,请别吃那些东西,Susie...", + "obj_treasure_room_slash_Other_10_gml_35_0": "* 什么?!那你是打算留着吗?!", + "obj_treasure_room_slash_Other_10_gml_40_0": "* (箱子里是空的。)\n* (嗯,除了一些元音。)", + "obj_treasure_room_slash_Other_10_gml_48_0": "", + "obj_treasure_room_slash_Other_10_gml_49_0": "", + "obj_treasure_room_slash_Other_10_gml_54_0": "防具", + "obj_treasure_room_slash_Other_10_gml_61_0": "武器", + "obj_treasure_room_slash_Other_10_gml_68_0": "物品", + "obj_treasure_room_slash_Other_10_gml_75_0": "重要物品", + "obj_treasure_room_slash_Other_10_gml_82_0": "储钱洞", + "obj_treasure_room_slash_Other_10_gml_83_0": "黑暗币", + "obj_treasure_room_slash_Other_10_gml_87_0": "* (你打开了宝箱。)\n* (里面是\\cY~1\\cW。)", + "obj_treasure_room_slash_Other_10_gml_99_0": "* (你把\\cY~1\\cW放在了\n你的\\cY~2\\cW中。)", + "obj_treasure_room_slash_Other_10_gml_103_0": "* (你把\\cY~1\\cW放在了\n你的\\cY~2\\cW中。)", + "obj_treasure_room_slash_Other_10_gml_105_0": "* 那缎带是件【防具】,Kris!\n* 它能够增强防御力。", + "obj_treasure_room_slash_Other_10_gml_106_0": "* 我们马上去【装备】菜单\n把它装备上吧?", + "obj_treasure_room_slash_Other_10_gml_107_0": "* 我想它在你身上一定很配!", + "obj_treasure_room_slash_Other_10_gml_115_0": "* (但你带了太多的\\cY~1\\cW。)", + "obj_tutorialbattleevent_slash_Step_0_gml_87_0": "* 噢,刚才真有趣!\n* 你真是个好学生,Kris!", + "obj_tutorialbattleevent_slash_Step_0_gml_88_0": "* ...然后,呃,要是以后要复习\n战斗知识的话,我...", + "obj_tutorialbattleevent_slash_Step_0_gml_89_0": "* 看!\n* 我为你和Susie做了份手册!", + "obj_tutorialbattleevent_slash_Step_0_gml_90_0": "* 按 ", + "obj_tutorialbattleevent_slash_Step_0_gml_90_1": "打开菜单后,\n  就可以在【物品栏】中使用它了。", + "obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (你得到了手册。)", + "obj_tutorialbattleevent_slash_Step_0_gml_95_0": "* 抱歉,Kris。 \n下次我会试着做个更好的老师。", + "obj_tutorialbattleevent_slash_Step_0_gml_96_0": "* ...要是,嗯,\n你更喜欢阅读的话...", + "obj_unusedclassevent_slash_Step_0_gml_16_0": "* 怎... 怎么回事!^2?\n* 我什么都看不见了!!", + "obj_unusedclassevent_slash_Step_0_gml_52_0": "* 喂,当心点!", + "obj_unusedclassevent_slash_Step_0_gml_81_0": "", + "obj_unusedclassevent_slash_Step_0_gml_94_0": "* 嗯... 嗯...?", + "obj_unusedclassevent_slash_Step_0_gml_95_0": "* 废弃教室...?", + "obj_unusedclassevent_slash_Step_0_gml_96_0": "* 我们怎么跑到这来了...?", + "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ...喂,Kris...", + "obj_unusedclassevent_slash_Step_0_gml_124_0": "* 这到底...", + "obj_unusedclassevent_slash_Step_0_gml_125_0": "* 这到底怎么回事...?", + "obj_unusedclassevent_slash_Step_0_gml_126_0": "* 感觉,\n之前好像并不是在做梦之类的,\n没错吧...?", + "obj_unusedclassevent_slash_Step_0_gml_141_0": "* ...", + "obj_unusedclassevent_slash_Step_0_gml_142_0": "* 总之,像我说的,", + "obj_unusedclassevent_slash_Step_0_gml_143_0": "* 咱们就告诉Alphys\n根本找不到粉笔吧。", + "obj_writer_slash_Alarm_0_gml_20_0": "", + "obj_writer_slash_Alarm_0_gml_31_0": "", + "obj_writer_slash_Draw_0_gml_72_0": "", + "obj_writer_slash_Draw_0_gml_147_0": "", + "obj_writer_slash_Draw_0_gml_272_0": "", + "scr_actinfo_slash_scr_actinfo_gml_21_0": "称赞", + "scr_actinfo_slash_scr_actinfo_gml_28_0": "双重碎击", + "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "喂,把手拿开!", + "scr_armorinfo_slash_scr_armorinfo_gml_26_0": "琥珀卡片", + "scr_armorinfo_slash_scr_armorinfo_gml_27_0": "一块黏在你身上的正方形护符,\n增加防御力。", + "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "...总比没有好。", + "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "这玩意黏糊糊的,Kris...", + "scr_armorinfo_slash_scr_armorinfo_gml_46_0": "骰子手链", + "scr_armorinfo_slash_scr_armorinfo_gml_47_0": "串着很多方块的手链,\n刻在上面的符号不尽相同。", + "scr_armorinfo_slash_scr_armorinfo_gml_48_0": "...好吧。", + "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "上面写着“友情!”", + "scr_armorinfo_slash_scr_armorinfo_gml_66_0": "粉色缎带", + "scr_armorinfo_slash_scr_armorinfo_gml_67_0": "一条可爱的粉色缎带\n能够提高擦弹获取TP的区域大小。", + "scr_armorinfo_slash_scr_armorinfo_gml_68_0": "不要。我又不是小学生。", + "scr_armorinfo_slash_scr_armorinfo_gml_69_0": "嗯...我-我的样子可爱吗...?", + "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "擦弹区域", + "scr_armorinfo_slash_scr_armorinfo_gml_87_0": "白色缎带", + "scr_armorinfo_slash_scr_armorinfo_gml_88_0": "一条皱巴巴的缎带,\n能少量提高你的防御。", + "scr_armorinfo_slash_scr_armorinfo_gml_89_0": "不要。我又不是小学生。", + "scr_armorinfo_slash_scr_armorinfo_gml_90_0": "嗯...我-我的样子可爱吗...?", + "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "可爱度", + "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "铁制镣铐", + "scr_armorinfo_slash_scr_armorinfo_gml_109_0": "铁锭能提高你的\n攻击与防御的镣铐。", + "scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(啧,居然还挺酷的...)", + "scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*叮叮当当* 哈哈!", + "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "鼠币", + "scr_armorinfo_slash_scr_armorinfo_gml_129_0": "一枚金币,刻着某个曾经位高权重的\n老鼠巫师的头像。", + "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "这家伙...有点面熟?", + "scr_armorinfo_slash_scr_armorinfo_gml_131_0": "吱!治疗能力提高!", + "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevil的尾巴", + "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "一条J型的尾巴,能赐予你恶魔的能量。", + "scr_armorinfo_slash_scr_armorinfo_gml_150_0": "我打算哪天自己也长一条。", + "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "我可是个善良的恶魔,知道吗?", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "退格", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "小键盘 5(NumLock OFF)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Esc", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "家", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "←", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "↑", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "→", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "↓", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "小键盘 0", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "小键盘 1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "小键盘 2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "小键盘 3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "小键盘 4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "小键盘 5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "小键盘 6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "小键盘 7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "小键盘 8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "小键盘 9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "小键盘 * ", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "小键盘 +", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "小键盘 -", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "小键盘 .", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "小键盘 ", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "大写锁定", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Ctrl", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "", + "scr_asgface_slash_scr_asgface_gml_1_0": "\\E~1 \\FA \\TA %", + "scr_asterskip_slash_scr_asterskip_gml_4_0": "", + "scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* 方钻接近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* 一个和上次不一样的方钻\n接近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* 估计是另一个不同的方钻出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* 一条由方钻组成的项链拦住了去路。", + "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* 方钻和心桃拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* 跳棋猛烈地攻打过来!\n* (你回想起Ralsei之前嘱咐过\n要让Susie做一次【行动】。)", + "scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* 三头草逼近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* 三只心桃拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* 它过来咯!", + "scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* 棋兵逼近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* 棋兵逼近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* 三头草和心桃更亲密了!", + "scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* 尘兔滑到了路中间!", + "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* 尘兔们滑到了路中间!", + "scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* 组盒拳王组装完成!", + "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* 组盒拳王们组装完成!", + "scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* 拼图怪接近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* 一个和上次不一样的拼图怪接近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* 估计是另一个不同的拼图怪出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* 一板拼图怪拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* 自助盛宴。", + "scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* 尘兔滑到了路中间!", + "scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* 让游戏开始吧!", + "scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* 它来了。再一次。", + "scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* 方钻游骑兵们闪亮登场!", + "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* 心桃首领默默地拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* 心桃首领默默地拦住了去路!(x3)", + "scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* 两个坏蛋拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* 尘兔们滑到了路中间!", + "scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* 各种敌人出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* 国王拦住了去路!", + "scr_gamestart_slash_scr_gamestart_gml_69_0": "普通", + "scr_gamestart_slash_scr_gamestart_gml_98_0": "", + "scr_gamestart_slash_scr_gamestart_gml_99_0": "", + "scr_gamestart_slash_scr_gamestart_gml_100_0": "", + "scr_gamestart_slash_scr_gamestart_gml_206_0": "", + "scr_gamestart_slash_scr_gamestart_gml_325_0": "是", + "scr_gamestart_slash_scr_gamestart_gml_326_0": "那就没办法了", + "scr_gamestart_slash_scr_gamestart_gml_327_0": "有可能", + "scr_gamestart_slash_scr_gamestart_gml_328_0": "不知道", + "scr_gamestart_slash_scr_gamestart_gml_343_0": "家", + "scr_gamestart_slash_scr_gamestart_gml_345_0": "", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "回复\n60HP", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "复活\n盟友\n(弱效)", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* 不可能。", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* 一股虚无填满了你的双手。", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* “黑暗糖果” - 回复60HP\n* 棉花糖味道的\n红黑色星星。", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* “生命露水” - 复活盟友(弱效)\n* 发光的露水...\n* 能够滋润你的灵魂。", + "scr_itemdesc_slash_scr_itemdesc_gml_11_0": "回复40HP。一颗红黑相间的星星,\n口感像棉花糖。", + "scr_itemdesc_slash_scr_itemdesc_gml_14_0": "将倒下的同伴回复至满血。\n一颗薄荷味的绿色水晶。", + "scr_itemdesc_slash_scr_itemdesc_gml_17_0": "闪烁着点点微光的碎片。\n用途未知。", + "scr_itemdesc_slash_scr_itemdesc_gml_20_0": "由Ralsei自制的写有\n各种提示与技巧的书本。", + "scr_itemdesc_slash_scr_itemdesc_gml_23_0": "尽管它残缺不全,却翻腾着力量。\n一位工匠大师可以修好它。", + "scr_itemdesc_slash_scr_itemdesc_gml_26_0": "能让你舌头旋转打结的蛋糕!\n回复全员160HP。", + "scr_itemdesc_slash_scr_itemdesc_gml_29_0": "陀螺形状的糕点。\n回复全员80HP。", + "scr_itemdesc_slash_scr_itemdesc_gml_32_0": "神秘的黑色汉堡,材料是...\n等等,这只是烤焦了而已! +70HP", + "scr_itemdesc_slash_scr_itemdesc_gml_35_0": "一块形状像Lancer的脸的饼干。\n也许它不是饼干。回复5HP?", + "scr_itemdesc_slash_scr_itemdesc_gml_38_0": "份量巨大的沙拉...不过只放了\n生菜,所以一文不值。 +4HP", + "scr_itemdesc_slash_scr_itemdesc_gml_41_0": "能够一分为三的三明治。\n回复全员30HP。", + "scr_itemdesc_slash_scr_itemdesc_gml_44_0": "这可是心哦?!填满了一坨坨\n粘乎乎的红色果酱 +??HP", + "scr_itemdesc_slash_scr_itemdesc_gml_47_0": "它很小,但有些人\n非常喜欢它。+??HP", + "scr_itemdesc_slash_scr_itemdesc_gml_50_0": "味道完美无瑕。\n回复500HP。", + "scr_itemdesc_slash_scr_itemdesc_gml_53_0": "散发着美妙味道的黑色油面酱。\n而且...混有蠕虫。+50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_14_0": "黑暗糖果", + "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "回复\n40HP", + "scr_iteminfo_slash_scr_iteminfo_gml_21_0": "复活薄荷", + "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "治疗\n倒下的\n同伴", + "scr_iteminfo_slash_scr_iteminfo_gml_28_0": "发光碎片", + "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "在\n商店\n卖掉", + "scr_iteminfo_slash_scr_iteminfo_gml_35_0": "手册", + "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "在战斗外\n阅读", + "scr_iteminfo_slash_scr_iteminfo_gml_42_0": "坏掉的蛋糕", + "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "回复\n20HP", + "scr_iteminfo_slash_scr_iteminfo_gml_49_0": "顶尖蛋糕", + "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "回复\n全员\n160HP", + "scr_iteminfo_slash_scr_iteminfo_gml_56_0": "旋转蛋糕", + "scr_iteminfo_slash_scr_iteminfo_gml_57_0": "回复\n全员\n80HP", + "scr_iteminfo_slash_scr_iteminfo_gml_63_0": "黑暗汉堡", + "scr_iteminfo_slash_scr_iteminfo_gml_64_0": "回复\n70HP", + "scr_iteminfo_slash_scr_iteminfo_gml_70_0": "Lancer饼干", + "scr_iteminfo_slash_scr_iteminfo_gml_71_0": "回复\n50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_77_0": "巨大沙拉", + "scr_iteminfo_slash_scr_iteminfo_gml_78_0": "回复\n4HP", + "scr_iteminfo_slash_scr_iteminfo_gml_84_0": "梅花三明治", + "scr_iteminfo_slash_scr_iteminfo_gml_85_0": "回复\n全员\n30HP", + "scr_iteminfo_slash_scr_iteminfo_gml_91_0": "红心甜甜圈", + "scr_iteminfo_slash_scr_iteminfo_gml_92_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_98_0": "方钻巧克力", + "scr_iteminfo_slash_scr_iteminfo_gml_99_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_105_0": "赞明治", + "scr_iteminfo_slash_scr_iteminfo_gml_106_0": "回复\n所有HP", + "scr_iteminfo_slash_scr_iteminfo_gml_112_0": "Rouxls油面酱", + "scr_iteminfo_slash_scr_iteminfo_gml_113_0": "回复\n50 HP", + "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "黑暗糖果", + "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "复活薄荷", + "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "发光碎片", + "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "手册", + "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "坏掉的蛋糕", + "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "顶尖蛋糕", + "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "旋转蛋糕", + "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "黑暗汉堡", + "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "Lancer饼干", + "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "巨大沙拉", + "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "梅花三明治", + "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "红心甜甜圈", + "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "方钻巧克力", + "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "赞明治", + "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "Rouxls油面酱", + "scr_itemuse_slash_scr_itemuse_gml_28_0": "耶!真美味!", + "scr_itemuse_slash_scr_itemuse_gml_33_0": "嘿,也喂我吃!!!", + "scr_itemuse_slash_scr_itemuse_gml_35_0": "真好吃!!! 棉花糖!!", + "scr_itemuse_slash_scr_itemuse_gml_47_0": "我活了!!!", + "scr_itemuse_slash_scr_itemuse_gml_48_0": "(你还没死)", + "scr_itemuse_slash_scr_itemuse_gml_53_0": "(看不出来)", + "scr_itemuse_slash_scr_itemuse_gml_54_0": "啊,我又焕然一新了!", + "scr_itemuse_slash_scr_itemuse_gml_71_0": "* (你试着去阅读手册,\n但是上面写得密密麻麻让你觉得\n脑袋有点晕...)", + "scr_itemuse_slash_scr_itemuse_gml_83_0": "香,我还要!", + "scr_itemuse_slash_scr_itemuse_gml_84_0": "哎呦。", + "scr_itemuse_slash_scr_itemuse_gml_90_0": "我好晕。", + "scr_itemuse_slash_scr_itemuse_gml_91_0": "唔,谢谢!", + "scr_itemuse_slash_scr_itemuse_gml_101_0": "料理得恰到好处!", + "scr_itemuse_slash_scr_itemuse_gml_105_0": "有点烤糊了...?", + "scr_itemuse_slash_scr_itemuse_gml_115_0": "唔...脸", + "scr_itemuse_slash_scr_itemuse_gml_119_0": "(有点不舒服)", + "scr_itemuse_slash_scr_itemuse_gml_129_0": "什么意思?!", + "scr_itemuse_slash_scr_itemuse_gml_133_0": "健康一下!", + "scr_itemuse_slash_scr_itemuse_gml_139_0": "别太贪心了!", + "scr_itemuse_slash_scr_itemuse_gml_140_0": "(切得分毫不差...)", + "scr_itemuse_slash_scr_itemuse_gml_154_0": "唔,是血耶!", + "scr_itemuse_slash_scr_itemuse_gml_159_0": "啊,好黏...", + "scr_itemuse_slash_scr_itemuse_gml_173_0": "就这么点儿?", + "scr_itemuse_slash_scr_itemuse_gml_178_0": "哇...多谢,Kris!", + "scr_itemuse_slash_scr_itemuse_gml_188_0": "(真是太美味了!)", + "scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!?我...", + "scr_itemuse_slash_scr_itemuse_gml_202_0": "酷诶,还在扭来扭去呢。", + "scr_itemuse_slash_scr_itemuse_gml_206_0": "好吃,这是意大利面吗?", + "scr_itemuse_slash_scr_itemuse_gml_222_0": "* (你试着拨打电话。)", + "scr_itemuse_slash_scr_itemuse_gml_237_0": "* (你使用了蛋。)", + "scr_itemuse_slash_scr_itemuse_gml_238_0": "* 你把水晶举到眼前。", + "scr_itemuse_slash_scr_itemuse_gml_239_0": "* 出于某种奇怪的原因,\n在某个短暂的瞬间...", + "scr_itemuse_slash_scr_itemuse_gml_240_0": "* 你觉得你看见了撒满地上的玩具。", + "scr_itemuse_slash_scr_itemuse_gml_241_0": "* ...不过,\n那一定是你的错觉罢了。", + "scr_itemuse_slash_scr_itemuse_gml_242_0": "* 你把水晶举到眼前。", + "scr_itemuse_slash_scr_itemuse_gml_243_0": "* ... 但是什么也没有发生。", + "scr_itemuse_slash_scr_itemuse_gml_244_0": "* 看起来没什么用。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "可以用来打电话。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "手机", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "不是很重要,也不是不重要。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "蛋", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "尽管它残缺不全,却翻腾着力量。\n一位工匠大师可以修好它。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "坏掉的蛋糕", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "一把钥匙的上部。\n一名工匠可以把三部分拼回原样。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "钥匙碎片A", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "用来开启神秘牢房的钥匙。\n散发出异样的感觉。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "大门钥匙", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "一把钥匙的中部。\n一名工匠可以把三部分拼回原样。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "钥匙碎片B", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "一把钥匙的下部。\n一名工匠可以把三部分拼回原样。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "钥匙碎片C", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "一道尖利的影子,像手中游弋的水\n你已经收集了1个。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "暗影水晶", + "scr_kingface_slash_scr_kingface_gml_3_0": "\\E~1 \\FK \\TK %", + "scr_kingface_slash_scr_kingface_gml_7_0": "\\E~1 \\TK %", + "scr_lanface_slash_scr_lanface_gml_1_0": "\\E~1 \\FL \\TL %", + "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* 你的视线变得模糊。", + "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* 你的心跳加快了。", + "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* “热巧克力” - 顶上缀有兔子\n形状的手工棉花糖。", + "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* “铅笔” - 武器 1 攻击\n* 能比剑更强?\n* 顶多也就一样强吧。", + "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* “绷带” - 回复 10 HP\n* 上面画着卡通人物。", + "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* “花束” - 一捆五颜六色的\n漂亮花朵。", + "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* 或许可以把它送给谁。", + "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* “垃圾球” - 一团杂物组成\n的球。", + "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* “垃圾球” - 一团杂物组成\n的球。", + "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* 闻起来像是棉花糖味的气味贴纸。", + "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* “万圣节铅笔” - 武器 1 攻击\n* 橘色外表上印着黑色蝙蝠。", + "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* “幸运铅笔” - 武器 1 攻击\n* 上面有着绿色的三叶草和彩虹。", + "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* “蛋” - 不是很重要,\n也不是不重要。", + "scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* 你口袋里有一块什么东西的小碎片。", + "scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* 像是玻璃,但是...", + "scr_litemname_slash_scr_litemname_gml_6_0": "热巧克力", + "scr_litemname_slash_scr_litemname_gml_7_0": "铅笔", + "scr_litemname_slash_scr_litemname_gml_8_0": "绷带", + "scr_litemname_slash_scr_litemname_gml_9_0": "花束", + "scr_litemname_slash_scr_litemname_gml_10_0": "垃圾球", + "scr_litemname_slash_scr_litemname_gml_11_0": "万圣节铅笔", + "scr_litemname_slash_scr_litemname_gml_12_0": "幸运铅笔", + "scr_litemname_slash_scr_litemname_gml_13_0": "蛋", + "scr_litemname_slash_scr_litemname_gml_14_0": "玻璃", + "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* 你什么也没抓到。", + "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* 你喝下了热巧克力。\n* 尝起来美味极了。\n* 你的喉咙有些哽咽...", + "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* 你装备了铅笔。", + "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* 你重新贴上了绷带。", + "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* 你掏出了鲜花。\n* 花香飘荡在空气中。\n* 什么也没有发生。", + "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* 你景仰地看着垃圾球。\n* 什么也没有发生。", + "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* 你装备了万圣节铅笔。", + "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* 你装备了幸运铅笔。", + "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* 你使用了蛋。", + "scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* 叮铃...", + "scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* 无人接听。", + "scr_litemuseb_slash_scr_litemuseb_gml_82_0": "* 你好?\n* 这里是Dreemurr家...\n* 请问你是...?", + "scr_litemuseb_slash_scr_litemuseb_gml_83_0": "* ...Kris?", + "scr_litemuseb_slash_scr_litemuseb_gml_84_0": "* 唉...可别逼我过去收拾你。", + "scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* 滴...", + "scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* 叮铃...", + "scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (电话响了,但你没法接这通电话。)", + "scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (毕竟,你已经在通电话了...)", + "scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* 你透过玻璃看去。", + "scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* 出于某种奇怪的原因,\n在某个短暂的瞬间...", + "scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* 你觉得视线仿佛穿过了自己的手。", + "scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* 你透过玻璃看去。", + "scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ... 但是什么也没有发生。", + "scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* 看起来没什么用。", + "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (铃,铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris,亲爱的,怎么了?", + "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* 什么?不,我不会载你回家的。", + "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "* 我们的房子不远。\n就在小镇的最上方。", + "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "* 你就多走走吧,\n散步修心养性,亲爱的。", + "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (铃,铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris,我在批试卷呢。", + "scr_litemuseb_slash_scr_litemuseb_gml_124_0": "* 等你回家了再聊,好吗?", + "scr_litemuseb_slash_scr_litemuseb_gml_125_0": "* 我们家就在小镇的\n最上面,你知道的。", + "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (嘀...)", + "scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": "\n", + "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* 你回复了 ~1 HP!", + "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* 你的HP达到最大值了。", + "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "敌人", + "scr_monstersetup_slash_scr_monstersetup_gml_16_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_18_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "胜利", + "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "胜利(D)", + "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "胜利(S)", + "scr_monstersetup_slash_scr_monstersetup_gml_26_0": "说教", + "scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* 你又再一次回到了这个美妙的地方。\n* 现在撕掉你脸下的那张面具!", + "scr_monstersetup_slash_scr_monstersetup_gml_32_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_44_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_47_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "称赞", + "scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer闯了进来!", + "scr_monstersetup_slash_scr_monstersetup_gml_59_0": "训练人偶", + "scr_monstersetup_slash_scr_monstersetup_gml_71_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_73_0": "拥抱", + "scr_monstersetup_slash_scr_monstersetup_gml_75_0": "拥抱Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* 教学开始了。", + "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_95_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "拥抱", + "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* 教学开始了。", + "scr_monstersetup_slash_scr_monstersetup_gml_103_0": "方钻", + "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_117_0": "说服", + "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "说教", + "scr_monstersetup_slash_scr_monstersetup_gml_123_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "心桃", + "scr_monstersetup_slash_scr_monstersetup_gml_144_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_146_0": "恭维", + "scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-恭维", + "scr_monstersetup_slash_scr_monstersetup_gml_154_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-恭维", + "scr_monstersetup_slash_scr_monstersetup_gml_170_0": "三头草", + "scr_monstersetup_slash_scr_monstersetup_gml_184_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "政治", + "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "宗教", + "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "运动", + "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "温柔", + "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "可爱男孩子", + "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "枪支管控", + "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "树", + "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "幽灵", + "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "游戏", + "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_226_0": "皮聘", + "scr_monstersetup_slash_scr_monstersetup_gml_238_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_240_0": "赌博", + "scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-赌博", + "scr_monstersetup_slash_scr_monstersetup_gml_251_0": "跳棋", + "scr_monstersetup_slash_scr_monstersetup_gml_263_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-称赞", + "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_282_0": "国王跳棋", + "scr_monstersetup_slash_scr_monstersetup_gml_294_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_296_0": "鞠躬", + "scr_monstersetup_slash_scr_monstersetup_gml_298_0": "深鞠躬", + "scr_monstersetup_slash_scr_monstersetup_gml_307_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "棋兵", + "scr_monstersetup_slash_scr_monstersetup_gml_327_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_329_0": "晚安", + "scr_monstersetup_slash_scr_monstersetup_gml_331_0": "安眠曲", + "scr_monstersetup_slash_scr_monstersetup_gml_337_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_358_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_365_0": "尘兔", + "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_379_0": "吹气", + "scr_monstersetup_slash_scr_monstersetup_gml_381_0": "吹走全体", + "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "组盒拳王", + "scr_monstersetup_slash_scr_monstersetup_gml_406_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_408_0": "重新组装", + "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "挑战", + "scr_monstersetup_slash_scr_monstersetup_gml_420_0": "拼图怪", + "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_434_0": "交友", + "scr_monstersetup_slash_scr_monstersetup_gml_440_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "三头草", + "scr_monstersetup_slash_scr_monstersetup_gml_463_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_465_0": "谈生日", + "scr_monstersetup_slash_scr_monstersetup_gml_467_0": "谈男生", + "scr_monstersetup_slash_scr_monstersetup_gml_470_0": "谈体育", + "scr_monstersetup_slash_scr_monstersetup_gml_473_0": "谈动物", + "scr_monstersetup_slash_scr_monstersetup_gml_475_0": "谈树木", + "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "毁灭坦克", + "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "拥抱", + "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "恭维", + "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "外交", + "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "微笑", + "scr_monstersetup_slash_scr_monstersetup_gml_512_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_524_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_527_0": "想点办法", + "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-想点办法", + "scr_monstersetup_slash_scr_monstersetup_gml_538_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_550_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_553_0": "想点办法", + "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "唱歌", + "scr_monstersetup_slash_scr_monstersetup_gml_562_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_574_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_579_0": "单足旋转", + "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "无常混沌", + "scr_monstersetup_slash_scr_monstersetup_gml_585_0": "催眠", + "scr_monstersetup_slash_scr_monstersetup_gml_586_0": "使其疲惫", + "scr_monstersetup_slash_scr_monstersetup_gml_594_0": "国王跳棋", + "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_607_0": "跳着看", + "scr_monstersetup_slash_scr_monstersetup_gml_609_0": "鞠躬", + "scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie的点子", + "scr_monstersetup_slash_scr_monstersetup_gml_619_0": "方钻游骑兵", + "scr_monstersetup_slash_scr_monstersetup_gml_631_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_633_0": "说服", + "scr_monstersetup_slash_scr_monstersetup_gml_635_0": "称赞", + "scr_monstersetup_slash_scr_monstersetup_gml_643_0": "心桃首领", + "scr_monstersetup_slash_scr_monstersetup_gml_655_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_657_0": "调情", + "scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-调情", + "scr_monstersetup_slash_scr_monstersetup_gml_665_0": "国王", + "scr_monstersetup_slash_scr_monstersetup_gml_677_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_682_0": "交谈", + "scr_monstersetup_slash_scr_monstersetup_gml_688_0": "交谈", + "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "交谈", + "scr_monstersetup_slash_scr_monstersetup_gml_704_0": "勇气", + "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "提升\n防御", + "scr_monstersetup_slash_scr_monstersetup_gml_714_0": "朱红碎击", + "scr_monstersetup_slash_scr_monstersetup_gml_715_0": "朱红属性\n伤害", + "scr_monstersetup_slash_scr_monstersetup_gml_724_0": "双重治疗", + "scr_monstersetup_slash_scr_monstersetup_gml_725_0": "治疗\n所有人", + "scr_noeface_slash_scr_noeface_gml_1_0": "\\E~1 \\FN \\TN %", + "scr_noface_slash_scr_noface_gml_1_0": "%", + "scr_phonename_slash_scr_phonename_gml_17_0": "打给家里", + "scr_phonename_slash_scr_phonename_gml_20_0": "Sans的号码", + "scr_phonename_slash_scr_phonename_gml_21_0": "不是Sans的号码", + "scr_ralface_slash_scr_ralface_gml_1_0": "\\E~1 \\FR \\TR %", + "scr_roomname_slash_scr_roomname_gml_3_0": "Kris的房间", + "scr_roomname_slash_scr_roomname_gml_4_0": "????", + "scr_roomname_slash_scr_roomname_gml_5_0": "眼之谜题", + "scr_roomname_slash_scr_roomname_gml_6_0": "城堡镇", + "scr_roomname_slash_scr_roomname_gml_7_0": "平原 - 大门", + "scr_roomname_slash_scr_roomname_gml_8_0": "平原 - Seam的商店", + "scr_roomname_slash_scr_roomname_gml_9_0": "平原 - 巨大棋盘", + "scr_roomname_slash_scr_roomname_gml_10_0": "平原 - 巨大棋盘2", + "scr_roomname_slash_scr_roomname_gml_11_0": "森林 - 入口", + "scr_roomname_slash_scr_roomname_gml_12_0": "森林 - 烘焙特卖", + "scr_roomname_slash_scr_roomname_gml_13_0": "森林 - 迷宫前", + "scr_roomname_slash_scr_roomname_gml_14_0": "森林 - 迷宫后", + "scr_roomname_slash_scr_roomname_gml_15_0": "森林 - 胖揍场所", + "scr_roomname_slash_scr_roomname_gml_16_0": "扑克城堡 - 监狱", + "scr_roomname_slash_scr_roomname_gml_17_0": "扑克城堡 - 1楼", + "scr_roomname_slash_scr_roomname_gml_18_0": "扑克城堡 - 5楼", + "scr_roomname_slash_scr_roomname_gml_19_0": "扑克城堡 - 王座", + "scr_roomname_slash_scr_roomname_gml_20_0": "扑克城堡 - ???", + "scr_rudface_slash_scr_rudface_gml_1_0": "\\E~1 \\Fr \\Tr %", + "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\E~1 \\Fu \\T0 %", + "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "无", + "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "粗暴剑法", + "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "粗暴剑法", + "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "粗暴属性\n伤害\n", + "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "对单个敌人造成中等粗暴属性伤害。\n同时取决于攻击值与魔力值。", + "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "治疗祷言", + "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "治疗祷言", + "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "治愈\n队友", + "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "天堂之光为一位队友\n回复少量HP。取决于魔力值。", + "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "安抚", + "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "安抚", + "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "饶恕\n疲惫的敌人", + "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "使疲惫的敌人睡着以便【饶恕】它们。", + "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "粗暴碎击", + "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "粗暴碎击", + "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "粗暴属性\n伤害\n", + "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "对单个敌人造成中等粗暴属性伤害。\n同时取决于攻击值与魔力值。", + "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "朱红碎击", + "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "朱红碎击", + "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "朱红属性\n伤害\n", + "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "双重治疗", + "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "双重治疗", + "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "全体治愈\n30 HP", + "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "行动", + "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "行动", + "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "使用\n行动", + "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "可以做各种各样的事。\n这不是魔法。", + "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1施展了粗暴碎击!", + "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 施放了治疗祷言!", + "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 施展了【安抚】!", + "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1施展了安抚!\n* 但敌人并不\\cB疲惫\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1施展了安抚!\n* 但对手并不\\cB疲惫\\cW...试试\\cY饶恕\\cW吧!", + "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1使用了粗暴碎击!", + "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1使用了朱红碎击!", + "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1施展了双重治疗!", + "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1饶恕了~2!", + "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1饶恕了~2!", + "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1饶恕了~2^2!\n* 但它的名字还不是\\cY黄色\\cW的...", + "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1饶恕了~2^2!\n* 但它的名字还不是\\cY黄色\\cW的...", + "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (试着让Ralsei用\\cB安抚\\cW吧!)", + "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1被饶恕了!", + "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1使用了黑暗糖果!", + "scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1使用了复活薄荷!", + "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1使用了发光碎片!", + "scr_spelltext_slash_scr_spelltext_gml_87_0": "* 但什么也没有发生...", + "scr_spelltext_slash_scr_spelltext_gml_109_0": "* 发光碎片消失了!", + "scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1被迷住了!\n", + "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1阅读了手册!", + "scr_spelltext_slash_scr_spelltext_gml_123_0": "* 但什么也没有发生...", + "scr_spelltext_slash_scr_spelltext_gml_135_0": "(疲惫)", + "scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1都要\\cB无聊到哭了\\cW!\n", + "scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1礼貌地倾听着!\n", + "scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1颇受触动!\n", + "scr_spelltext_slash_scr_spelltext_gml_172_0": "", + "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1使用了坏掉的蛋糕!", + "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1使用了顶尖蛋糕!", + "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1使用了旋转蛋糕!", + "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1使用了黑暗汉堡!", + "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1使用了LANCER曲奇!", + "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1使用了巨大沙拉!", + "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1使用了梅花三明治!", + "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1使用了红心甜甜圈!", + "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1使用了方钻巧克力!", + "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1使用了点赞三明治!", + "scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1使用了Rouxls油面酱!", + "scr_susface_slash_scr_susface_gml_1_0": "\\E~1 \\FS \\TS %", + "scr_talkroom_slash_scr_talkroom_gml_4_0": "* 你的声音盲目地回响着。", + "scr_text_slash_scr_text_gml_7_0": "\n是", + "scr_text_slash_scr_text_gml_8_0": "\n否", + "scr_text_slash_scr_text_gml_11_0": "* 你真的不想把它扔掉。", + "scr_text_slash_scr_text_gml_12_0": "* 无论如何都要扔掉吗?", + "scr_text_slash_scr_text_gml_13_0": "", + "scr_text_slash_scr_text_gml_19_0": "* 你感觉松了一口气。", + "scr_text_slash_scr_text_gml_23_0": "* 你颤抖着手,把垃圾球扔到地上。", + "scr_text_slash_scr_text_gml_24_0": "* 它摔成了碎片。", + "scr_text_slash_scr_text_gml_25_0": "* 你感到一阵苦楚。", + "scr_text_slash_scr_text_gml_38_0": "* 嘿,Kris!怎么啦?\n* 你又把铅笔弄丢啦?", + "scr_text_slash_scr_text_gml_39_0": "* 给,你要这支糖果手杖的\n还是这支会发光的?", + "scr_text_slash_scr_text_gml_40_0": "* 啊?\n* 你是想和我搭档吗?", + "scr_text_slash_scr_text_gml_41_0": "* 唔嗯... 不好意思... \n* Berdly已经邀请我了...", + "scr_text_slash_scr_text_gml_42_0": "* 不过我可以问问Alphys老师\n能不能来个三人组!", + "scr_text_slash_scr_text_gml_43_0": "* 你确定的话我就去问!\n\n先等等        嗯,问吧\\C1", + "scr_text_slash_scr_text_gml_50_0": "* 行,那我问问!", + "scr_text_slash_scr_text_gml_51_0": "* Alphys老师!\n* 那个,可不可以三人一组呀?", + "scr_text_slash_scr_text_gml_56_0": "* 也对,我觉得你还可以去\n问问别人!", + "scr_text_slash_scr_text_gml_61_0": "* 你想一组吗?\n\n先等等        嗯\\C1", + "scr_text_slash_scr_text_gml_68_0": "* 行,那我问问!", + "scr_text_slash_scr_text_gml_69_0": "* Alphys老师!\n* 那个,可不可以三人一组呀?", + "scr_text_slash_scr_text_gml_74_0": "* 唔,好吧。\n* 按你喜欢的来就好,Kris.", + "scr_text_slash_scr_text_gml_79_0": "* 行了。\n* 那就速战速决吧。", + "scr_text_slash_scr_text_gml_80_0": "* 咱们去多弄点粉笔。\n* 溜达回教室。\n* 然后呢,Kris...", + "scr_text_slash_scr_text_gml_81_0": "* 由【你】来负责我们的作业。", + "scr_text_slash_scr_text_gml_82_0": "* 你说行不?\n\n好          不好\\C1", + "scr_text_slash_scr_text_gml_91_0": "\n是", + "scr_text_slash_scr_text_gml_92_0": "\n否", + "scr_text_slash_scr_text_gml_97_0": "* (里面有什么东西正发着光。)", + "scr_text_slash_scr_text_gml_98_0": "* (取出来吗?)", + "scr_text_slash_scr_text_gml_99_0": "", + "scr_text_slash_scr_text_gml_103_0": "* (里面很暗。)", + "scr_text_slash_scr_text_gml_111_0": "* (你得到了闪光碎片。)", + "scr_text_slash_scr_text_gml_118_0": "* (原封不动。)", + "scr_text_slash_scr_text_gml_124_0": "\n听", + "scr_text_slash_scr_text_gml_125_0": "\n否", + "scr_text_slash_scr_text_gml_128_0": "* 欢迎。\n* 我是这个\\cY王国\\cW的\\cY王子\\cW...", + "scr_text_slash_scr_text_gml_129_0": "* 这里是\\cY黑暗王国\\cW。", + "scr_text_slash_scr_text_gml_130_0": "* Kris,Susie... \n* 这片土地上有一个\\cY传说\\cW。", + "scr_text_slash_scr_text_gml_131_0": "* 传说中有一天,\n两位\\cY光之英雄\\cW将会到来...", + "scr_text_slash_scr_text_gml_132_0": "* 完成由时间和空间所定下的,\n远古的预言。", + "scr_text_slash_scr_text_gml_133_0": "* 英雄们,请你们... \n* 听听我的故事...", + "scr_text_slash_scr_text_gml_134_0": "", + "scr_text_slash_scr_text_gml_139_0": "\n听", + "scr_text_slash_scr_text_gml_140_0": "\n这个我们\n已经知道了", + "scr_text_slash_scr_text_gml_145_0": "* 那好...", + "scr_text_slash_scr_text_gml_149_0": "* ...", + "scr_text_slash_scr_text_gml_150_0": "* 嗯,真-真的?\n* 你确定吗?\n* 很重要的哦。", + "scr_text_slash_scr_text_gml_151_0": "* 呃...而且,我个人感觉,\n这个\\cY预言\\cW还是挺美好的!", + "scr_text_slash_scr_text_gml_152_0": "* 我觉得你们会喜欢的!", + "scr_text_slash_scr_text_gml_153_0": "", + "scr_text_slash_scr_text_gml_162_0": "* 呼!\n* 嗯,那我要讲了...", + "scr_text_slash_scr_text_gml_168_0": "* ...真的吗?\n* 你们已经听过了?", + "scr_text_slash_scr_text_gml_169_0": "* 唉... 早知道我就不练习\n这么多次了...", + "scr_text_slash_scr_text_gml_171_0": "* 听着,老兄,我们不是来这\n听故事的。", + "scr_text_slash_scr_text_gml_172_0": "* 告诉我们怎么回家就好。", + "scr_text_slash_scr_text_gml_174_0": "* 嗯,最简单的方法就是封印\n\\cY东部喷泉\\cW。", + "scr_text_slash_scr_text_gml_176_0": "* 喷泉?", + "scr_text_slash_scr_text_gml_177_0": "* 呃,你是说类似饮水台的那种?", + "scr_text_slash_scr_text_gml_179_0": "* 是那个喷泉。\n* 造就\\cY黑暗世界\\cW的喷泉。", + "scr_text_slash_scr_text_gml_180_0": "* ...嗯,你确定你真的了解\n传说吗?", + "scr_text_slash_scr_text_gml_182_0": "* 听着。", + "scr_text_slash_scr_text_gml_183_0": "* ...", + "scr_text_slash_scr_text_gml_184_0": "* 不了解。", + "scr_text_slash_scr_text_gml_185_0": "* 不过,我觉得我现在知道的\n就已经够用了。", + "scr_text_slash_scr_text_gml_186_0": "* 两位回头见。", + "scr_text_slash_scr_text_gml_188_0": "* 等-等等!\n* 起码先让我告诉你怎么...", + "scr_text_slash_scr_text_gml_193_0": "我来当\n你的\n臣民", + "scr_text_slash_scr_text_gml_194_0": "有梦最美", + "scr_text_slash_scr_text_gml_197_0": "* 这里是城堡小镇^2,\n我的臣民居住的地方...", + "scr_text_slash_scr_text_gml_198_0": "* 呃,好吧,\n前提是我有臣民的话...", + "scr_text_slash_scr_text_gml_199_0": "* 噢,别担心我,Kris!", + "scr_text_slash_scr_text_gml_200_0": "* 我确信早晚有一天\n会找到臣民的...", + "scr_text_slash_scr_text_gml_201_0": "", + "scr_text_slash_scr_text_gml_210_0": "* 呃... 啊!?", + "scr_text_slash_scr_text_gml_211_0": "* 为什么,Kris,\n你不必做到这种地步...", + "scr_text_slash_scr_text_gml_212_0": "* ...但是,如果你坚持的话...", + "scr_text_slash_scr_text_gml_213_0": "* Kris,以我王子的权力,\n我命令你...!", + "scr_text_slash_scr_text_gml_214_0": "* 请你告诉我,我该怎么做!", + "scr_text_slash_scr_text_gml_221_0": "* 噢,谢谢你,Kris^2!\n* 我会的!", + "scr_text_slash_scr_text_gml_226_0": "\n我知道", + "scr_text_slash_scr_text_gml_227_0": "\n真的吗!?", + "scr_text_slash_scr_text_gml_231_0": "* 呃,Kris,知道吗?\n你可以按住~1来奔跑的...", + "scr_text_slash_scr_text_gml_232_0": "", + "scr_text_slash_scr_text_gml_241_0": "* 真的?\n* 而你还是选择慢慢走...?", + "scr_text_slash_scr_text_gml_242_0": "* 也好,谁知道这样的休闲时光\n还能持续多久呢...", + "scr_text_slash_scr_text_gml_243_0": "* 你想慢慢来也没什么问题,\nKris.", + "scr_text_slash_scr_text_gml_249_0": "* 对!\n* 按住~1你就可以\n移动得更快一些!", + "scr_text_slash_scr_text_gml_250_0": "* 我会紧紧跟在你身后的,\n不用担心!", + "scr_text_slash_scr_text_gml_251_0": "* ...除非你想逃开我,\n如果是这样的话,对不起。", + "scr_text_slash_scr_text_gml_257_0": "\n我知道", + "scr_text_slash_scr_text_gml_258_0": "\n真的吗!?", + "scr_text_slash_scr_text_gml_261_0": "* 唔,Kris,你知道吗...", + "scr_text_slash_scr_text_gml_262_0": "* 你可以按下", + "scr_text_slash_scr_text_gml_262_1": "$", + "scr_text_slash_scr_text_gml_263_0": "", + "scr_text_slash_scr_text_gml_272_0": "* ...真的?\n* 所以说你一直...", + "scr_text_slash_scr_text_gml_273_0": "* 坚持听我说完,\n是因为你喜欢听?", + "scr_text_slash_scr_text_gml_274_0": "* 我会试着回应你这份心意的,\nKris!", + "scr_text_slash_scr_text_gml_279_0": "* 对!这样你就可以看得更快了。", + "scr_text_slash_scr_text_gml_280_0": "* 或者你只是对这段对话\n感到厌烦了。", + "scr_text_slash_scr_text_gml_281_0": "* ...你不需要跳过我的文本,\n对吧,Kris?", + "scr_text_slash_scr_text_gml_288_0": "\n是", + "scr_text_slash_scr_text_gml_289_0": "\n算了吧", + "scr_text_slash_scr_text_gml_292_0": "* 哦,Kris!\n* 这是我做的训练人偶!", + "scr_text_slash_scr_text_gml_293_0": "* 现在是做好面对敌人准备\n的好机会。", + "scr_text_slash_scr_text_gml_294_0": "* 你想要我来教你怎么战斗吗?", + "scr_text_slash_scr_text_gml_295_0": "", + "scr_text_slash_scr_text_gml_302_0": "* 好!\n* 请准备好,Kris!", + "scr_text_slash_scr_text_gml_307_0": "* 对哦,你已经与Lancer战斗过了,\n是吧...?", + "scr_text_slash_scr_text_gml_308_0": "* 我一直期待着要教你,\n搞得我都忘光了!", + "scr_text_slash_scr_text_gml_309_0": "* ...不过,呃... \n* 万一你忘了...", + "scr_text_slash_scr_text_gml_310_0": "* 看!\n* 我为你和Susie做了份手册!", + "scr_text_slash_scr_text_gml_311_0": "* 按 ", + "scr_text_slash_scr_text_gml_311_1": "打开菜单后,\n  就可以在【物品栏】中使用它了。", + "scr_text_slash_scr_text_gml_313_0": "* (你得到了手册。)", + "scr_text_slash_scr_text_gml_318_0": "\n我能\n做到", + "scr_text_slash_scr_text_gml_319_0": "\n...\n", + "scr_text_slash_scr_text_gml_322_0": "* 哇哦^2!\n* 【大门】已经开了?!", + "scr_text_slash_scr_text_gml_323_0": "* 怪不得Lancer可以过来...", + "scr_text_slash_scr_text_gml_324_0": "* ...", + "scr_text_slash_scr_text_gml_325_0": "* Kris,一旦我们\n通过了这扇门...", + "scr_text_slash_scr_text_gml_326_0": "* 我们的冒险就真正开始了。", + "scr_text_slash_scr_text_gml_327_0": "* 一场早已准确写在预言中\n的旅途...", + "scr_text_slash_scr_text_gml_328_0": "* 但是,Kris,我坚信\n【你】的选择也很重要。", + "scr_text_slash_scr_text_gml_329_0": "* 这个世界上充满了\n形形色色的人,Kris.", + "scr_text_slash_scr_text_gml_330_0": "* 在最后,一切都会因为我们怎么\n对待他们而不同。", + "scr_text_slash_scr_text_gml_331_0": "* 所以尽我们最大的努力\n避免【战斗】走下去吧。", + "scr_text_slash_scr_text_gml_332_0": "* 如果我们能够做到...", + "scr_text_slash_scr_text_gml_333_0": "* 我相信这个传说会有个\n美满结局。", + "scr_text_slash_scr_text_gml_334_0": "* 如果不这样做的话,恐怕...", + "scr_text_slash_scr_text_gml_335_0": "* ...你可能不会...\n得到你喜欢的结果。", + "scr_text_slash_scr_text_gml_336_0": "* ...噢,我很抱歉!\n我是不是要求得过多了?", + "scr_text_slash_scr_text_gml_337_0": "", + "scr_text_slash_scr_text_gml_342_0": "* Kris,见到你的那一瞬间\n我就知道你是个英雄。", + "scr_text_slash_scr_text_gml_343_0": "* 尽我们最大的努力吧,好吗?", + "scr_text_slash_scr_text_gml_347_0": "* 哦-噢,我很抱歉!", + "scr_text_slash_scr_text_gml_348_0": "* Kris,到最后,\n一切选择都在于你。", + "scr_text_slash_scr_text_gml_349_0": "* 只要你开心就好,\n你开心我就开心。", + "scr_text_slash_scr_text_gml_350_0": "* 不用担心,尽你的全力就好!", + "scr_text_slash_scr_text_gml_357_0": "\n是", + "scr_text_slash_scr_text_gml_358_0": "\n否", + "scr_text_slash_scr_text_gml_363_0": "* (树上挂着两个东西。)", + "scr_text_slash_scr_text_gml_364_0": "* (拿一颗吗?)", + "scr_text_slash_scr_text_gml_365_0": "", + "scr_text_slash_scr_text_gml_369_0": "* (树上挂着一颗糖果。)", + "scr_text_slash_scr_text_gml_370_0": "* (拿一颗吗?)", + "scr_text_slash_scr_text_gml_371_0": "", + "scr_text_slash_scr_text_gml_376_0": "* (树上没有你够得到的东西了。)", + "scr_text_slash_scr_text_gml_387_0": "* (你得到了黑暗糖果。)", + "scr_text_slash_scr_text_gml_392_0": "* (你拿不了更多的东西了。)", + "scr_text_slash_scr_text_gml_398_0": "* (你决定让它继续挂在树上。)", + "scr_text_slash_scr_text_gml_403_0": "\n是", + "scr_text_slash_scr_text_gml_404_0": "\n否", + "scr_text_slash_scr_text_gml_409_0": "* (树上挂着两个东西。)", + "scr_text_slash_scr_text_gml_410_0": "* (拿一颗吗?)", + "scr_text_slash_scr_text_gml_411_0": "", + "scr_text_slash_scr_text_gml_415_0": "* (树上挂着一颗糖果。)", + "scr_text_slash_scr_text_gml_416_0": "* (拿一颗吗?)", + "scr_text_slash_scr_text_gml_417_0": "", + "scr_text_slash_scr_text_gml_422_0": "* (树上没有你够得到的东西了。)", + "scr_text_slash_scr_text_gml_433_0": "* (你得到了黑暗糖果。)", + "scr_text_slash_scr_text_gml_438_0": "* (你拿不了更多的东西了。)", + "scr_text_slash_scr_text_gml_444_0": "* (你决定让它继续挂在树上。)", + "scr_text_slash_scr_text_gml_449_0": "\n是", + "scr_text_slash_scr_text_gml_450_0": "\n否", + "scr_text_slash_scr_text_gml_455_0": "* (剩下的蛋糕还在冒烟...)", + "scr_text_slash_scr_text_gml_456_0": "* (拿一块?)", + "scr_text_slash_scr_text_gml_457_0": "", + "scr_text_slash_scr_text_gml_461_0": "* (剩下的蛋糕还在冒烟...)", + "scr_text_slash_scr_text_gml_472_0": "* (坏掉的蛋糕被放进了你的\n\\cY重要物品\\cW中。)", + "scr_text_slash_scr_text_gml_477_0": "* (你拿不了更多的东西了。)", + "scr_text_slash_scr_text_gml_483_0": "* (你觉得把蛋糕放进口袋里\n是个馊主意。)", + "scr_text_slash_scr_text_gml_491_0": "\n皱巴巴\n的纸", + "scr_text_slash_scr_text_gml_492_0": "标注了\nLANCER\n的纸", + "scr_text_slash_scr_text_gml_493_0": "平整的纸", + "scr_text_slash_scr_text_gml_495_0": "* 好了,大家都放好了吧!", + "scr_text_slash_scr_text_gml_496_0": "* 小蓝人,由你来选吧。", + "scr_text_slash_scr_text_gml_497_0": "* 看你一副事不关己的样子。", + "scr_text_slash_scr_text_gml_498_0": "", + "scr_text_slash_scr_text_gml_507_0": "* (你取出了皱巴巴的纸。)", + "scr_text_slash_scr_text_gml_508_0": "* (你展开它。)", + "scr_text_slash_scr_text_gml_510_0": "* 好!!\n* 那么你们的名字就是...!", + "scr_text_slash_scr_text_gml_511_0": "* ...唔嗯。", + "scr_text_slash_scr_text_gml_512_0": "* 我觉得我不应该念出来。", + "scr_text_slash_scr_text_gml_514_0": "* 它念作,“$!$?小分队”。", + "scr_text_slash_scr_text_gml_516_0": "* 哇啊啊,像这种辅导级的脏话\n我是不能讲的!", + "scr_text_slash_scr_text_gml_517_0": "* 哇噢。你们三个的爸爸\n加起来一定酷爆了。", + "scr_text_slash_scr_text_gml_519_0": "* 呃,没准儿咱们也可以\n稍微换个名字?", + "scr_text_slash_scr_text_gml_521_0": "* Ralsei,又没人逼你\n加入我们的小分队。", + "scr_text_slash_scr_text_gml_523_0": "* 没错!不如我加入小分队,\n换你去当坏蛋!", + "scr_text_slash_scr_text_gml_524_0": "* 来。\n* 给我爸打电话。", + "scr_text_slash_scr_text_gml_525_0": "* 告诉他,他有个新儿子了。", + "scr_text_slash_scr_text_gml_526_0": "* 新儿子每次讲了脏话\n都得罚洗一次澡。", + "scr_text_slash_scr_text_gml_528_0": "* 行了,我知道了!\n* 保留这个名字也可以!\n* 反正我是不会提它。", + "scr_text_slash_scr_text_gml_530_0": "* 哈哈,我也一样!", + "scr_text_slash_scr_text_gml_531_0": "* 回见啦,废物们!\n* 我该去洗澡咯!", + "scr_text_slash_scr_text_gml_539_0": "* (你取出了表面写着\n“LANCER”的纸。)", + "scr_text_slash_scr_text_gml_540_0": "* (你展开它。)", + "scr_text_slash_scr_text_gml_541_0": "* (它的里面...)\n* (也写着“LANCER”。)", + "scr_text_slash_scr_text_gml_543_0": "* 哇噢,这条是谁的主意?\n* 相当不错嘛!", + "scr_text_slash_scr_text_gml_545_0": "* 等下,凭什么要由你\n来决定名字?", + "scr_text_slash_scr_text_gml_547_0": "* 喂.\n* 又不是他决定的,明明是Kris.", + "scr_text_slash_scr_text_gml_549_0": "* 没错!\n* 根本没必要去追究\n谁写了这个名字!", + "scr_text_slash_scr_text_gml_550_0": "* 反正到头来,\nLANCER都免不了\n面临毁灭的命运!", + "scr_text_slash_scr_text_gml_551_0": "* ...这名字听着让人有点别扭。", + "scr_text_slash_scr_text_gml_552_0": "* 唔嗯嗯...", + "scr_text_slash_scr_text_gml_553_0": "* 我明白了!\n咱们就给它起个简称叫\n【LANCER粉丝俱乐部】吧!", + "scr_text_slash_scr_text_gml_554_0": "* 回见啦,我自己!", + "scr_text_slash_scr_text_gml_562_0": "* (你取出了折得很平整的纸。)", + "scr_text_slash_scr_text_gml_563_0": "* (你展开它。)", + "scr_text_slash_scr_text_gml_565_0": "* “传奇英雄:\n快乐与友谊的传播大使”", + "scr_text_slash_scr_text_gml_567_0": "* 噢,噢!\n* 那张是我写的!", + "scr_text_slash_scr_text_gml_568_0": "* 是这样,我认为这就是最完美的\n名字了...", + "scr_text_slash_scr_text_gml_569_0": "* 因为我们都是朋友,\n而且喜欢快乐玩耍。", + "scr_text_slash_scr_text_gml_571_0": "* 这个,首先... 我的天,\n这也太绕口了,老弟。", + "scr_text_slash_scr_text_gml_572_0": "* 其次,我们的敌人会怎么想?", + "scr_text_slash_scr_text_gml_573_0": "* 他们可会以为我们打算跟他们\n成为小伙伴啊?", + "scr_text_slash_scr_text_gml_574_0": "* 咱们得把它改得更短!\n更慑人!", + "scr_text_slash_scr_text_gml_575_0": "* 来点震撼的!来点霸气的!", + "scr_text_slash_scr_text_gml_577_0": "* ...比如说呢?", + "scr_text_slash_scr_text_gml_579_0": "* 这个,呃... \n* 你看,抛砖引玉嘛...", + "scr_text_slash_scr_text_gml_580_0": "* 不如... \n* 就叫,呃... ", + "scr_text_slash_scr_text_gml_581_0": "* “快乐帮”。", + "scr_text_slash_scr_text_gml_582_0": "* 你们瞧,就是,呃,\n把重点集中在了“欢乐”\n的部分上。", + "scr_text_slash_scr_text_gml_584_0": "* 太完美了!!!", + "scr_text_slash_scr_text_gml_585_0": "* 行了,回见啦,快乐帮!", + "scr_text_slash_scr_text_gml_586_0": "* 我得去消化消化\n我的午后牛奶!", + "scr_text_slash_scr_text_gml_595_0": "\n拿", + "scr_text_slash_scr_text_gml_596_0": "\n不拿", + "scr_text_slash_scr_text_gml_599_0": "* 真是铃儿响叮当!\n* Krismas提前到来了!", + "scr_text_slash_scr_text_gml_600_0": "* 好啦,Kris。直话直说吧。", + "scr_text_slash_scr_text_gml_601_0": "* 你为什么要来拜访我?\n* 是你妈妈要你来的吗?", + "scr_text_slash_scr_text_gml_602_0": "", + "scr_text_slash_scr_text_gml_607_0": "\nNoelle", + "scr_text_slash_scr_text_gml_608_0": "\n家庭", + "scr_text_slash_scr_text_gml_609_0": "疾病", + "scr_text_slash_scr_text_gml_610_0": "没事了", + "scr_text_slash_scr_text_gml_611_0": "* 嘿,Kris,你想聊些\n什么吗?", + "scr_text_slash_scr_text_gml_612_0": "* 别担心,你讲什么我都不会\n嫌你无聊的!", + "scr_text_slash_scr_text_gml_613_0": "", + "scr_text_slash_scr_text_gml_618_0": "* 哈哈,我就是那么想的!\n* 她就像个桃子,对吧?", + "scr_text_slash_scr_text_gml_619_0": "* 表面和桃一样毛茸又甜蜜,\n内心却桃核一样坚硬!", + "scr_text_slash_scr_text_gml_620_0": "* 哦,你爸爸?\n* 唔,他这家伙也能是个水果。", + "scr_text_slash_scr_text_gml_621_0": "* 哪种水果?我不知道,\n估计也是毛茸茸的水果...\n* 比如猕猴桃。", + "scr_text_slash_scr_text_gml_624_0": "* 哈哈哈哈哈!!", + "scr_text_slash_scr_text_gml_625_0": "* 好啦,好啦,说真的,\n你想聊些什么吗?", + "scr_text_slash_scr_text_gml_629_0": "* 真的吗?\n* 你真是长大了啊,Kris.", + "scr_text_slash_scr_text_gml_630_0": "* 我为你自豪。", + "scr_text_slash_scr_text_gml_631_0": "* 不久之前你还只是隔壁家的\n怪小孩。", + "scr_text_slash_scr_text_gml_632_0": "* 现在你成为了在我面前的\n怪小孩!", + "scr_text_slash_scr_text_gml_633_0": "* 哈哈哈哈!!", + "scr_text_slash_scr_text_gml_634_0": "* 好啦,好啦,说真的,\n你想聊些什么吗?", + "scr_text_slash_scr_text_gml_636_0": "", + "scr_text_slash_scr_text_gml_641_0": "* 哈?", + "scr_text_slash_scr_text_gml_645_0": "* Kris,她真是个可爱的\n甜心啊,对吧?", + "scr_text_slash_scr_text_gml_646_0": "* 聪明、善良、可爱...\n没有比她更好的女儿了。", + "scr_text_slash_scr_text_gml_647_0": "* 但我希望她不要那么的... \n胆小。", + "scr_text_slash_scr_text_gml_648_0": "* 恐怖电影,虫子,圣诞老人... \n什么东西都会吓到她。", + "scr_text_slash_scr_text_gml_649_0": "* 她被吓到的时候,就像暴露在\n车灯前的小鹿一样无助。", + "scr_text_slash_scr_text_gml_650_0": "* 你还记得她以前总是害怕\n床底下藏有人类吗?", + "scr_text_slash_scr_text_gml_651_0": "* (Kris,顺便一提,\n你那次藏在床底下是\n很不对的!)", + "scr_text_slash_scr_text_gml_652_0": "* ...总之,这地方让人十分煎熬,\nKris.", + "scr_text_slash_scr_text_gml_653_0": "* 不是因为我身体的事。", + "scr_text_slash_scr_text_gml_654_0": "* 是因为... 现在我没办法\n在她身边保护她。", + "scr_text_slash_scr_text_gml_655_0": "* 帮我留意一下她,好吗?", + "scr_text_slash_scr_text_gml_659_0": "* Kris,即使我们分道扬镳了,\n我们还是很爱你们一家。", + "scr_text_slash_scr_text_gml_660_0": "* 毕竟,我和Asgore\n是大学里的好哥们,对吧?", + "scr_text_slash_scr_text_gml_661_0": "* 哦对了... \n* 既然Asriel现在去上大学了...", + "scr_text_slash_scr_text_gml_662_0": "* 你觉得他会像我和你爸那样,\n去那种疯狂的派对吗?", + "scr_text_slash_scr_text_gml_663_0": "* 哈,我开玩笑的。\n* 你爸不是个派对狂。", + "scr_text_slash_scr_text_gml_664_0": "* 不过你妈妈就...!哇哦!", + "scr_text_slash_scr_text_gml_665_0": "* 她老是在去之前抱怨,\n但派对一开始...", + "scr_text_slash_scr_text_gml_666_0": "* 哎哟,天哪!", + "scr_text_slash_scr_text_gml_667_0": "* 有次她在房间的另一头\n丢了个青柠派在我头上!", + "scr_text_slash_scr_text_gml_668_0": "* 我直接摔到零食桌上,\n弄翻了所有东西!", + "scr_text_slash_scr_text_gml_669_0": "* 派倒是挺好吃的。\n没什么好抱怨的。", + "scr_text_slash_scr_text_gml_673_0": "* ...唔,我为什么要住院...?", + "scr_text_slash_scr_text_gml_674_0": "* 这个嘛,他们查出了点毛病,\n所以要做些检查。", + "scr_text_slash_scr_text_gml_675_0": "* 没错,没什么大不了的。\n我们Holiday家的人两三天\n就能好了滴。", + "scr_text_slash_scr_text_gml_676_0": "* 一转眼我就能出院了,\n然后就可以回家,呃...", + "scr_text_slash_scr_text_gml_677_0": "* 在你被俺家彩灯绳缠住\n的时候,好好训斥训斥你。", + "scr_text_slash_scr_text_gml_682_0": "* 那你在这里\n搞什么鬼啦,Kris!?\n* 发呆?", + "scr_text_slash_scr_text_gml_683_0": "* 你以为这里是动物园吗!?\n* 别这样啦!", + "scr_text_slash_scr_text_gml_689_0": "别别别\n别别别\n别别别", + "scr_text_slash_scr_text_gml_690_0": "\n拿", + "scr_text_slash_scr_text_gml_693_0": "* (这是一篇动漫评测。)\n* (要读吗?)", + "scr_text_slash_scr_text_gml_694_0": "", + "scr_text_slash_scr_text_gml_699_0": "* 青少年地带\n每周动漫评测:\n喵喵亲亲超可爱2", + "scr_text_slash_scr_text_gml_700_0": "* 这位评测者第一次\n接触这个系列的作品\n是喵喵2...", + "scr_text_slash_scr_text_gml_701_0": "* 让她来告诉你,它让喵喵1看起来就像\n一个有着亮晶晶猫耳的垃圾桶 !", + "scr_text_slash_scr_text_gml_702_0": "* 更为黑暗的故事线\n和更成熟的主题...", + "scr_text_slash_scr_text_gml_703_0": "* 表明它把观众当作\n真正的成年人对待...", + "scr_text_slash_scr_text_gml_704_0": "* 而不是那些\n超过十秒钟看不到沙滩排球篇\n就会死的禽兽。", + "scr_text_slash_scr_text_gml_705_0": "* 更不要说,\n喵喵第一部里的角色...", + "scr_text_slash_scr_text_gml_706_0": "* 比没电时我在家里\n自己做来吃的泡面\n还要没新意。", + "scr_text_slash_scr_text_gml_707_0": "* 青少年以上的人都应该\n接触这部黑暗的杰作!", + "scr_text_slash_scr_text_gml_708_0": "* 不愿透露姓名的\n黄色蜥蜴,敬上", + "scr_text_slash_scr_text_gml_709_0": "* (你决定不去读它。)", + "scr_text_slash_scr_text_gml_713_0": "\n坐", + "scr_text_slash_scr_text_gml_714_0": "\n不坐", + "scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom纪念长椅)", + "scr_text_slash_scr_text_gml_718_0": "* “纵观写作一生,\n不知我有多少绝妙文思自梦泉涌。", + "scr_text_slash_scr_text_gml_719_0": "* “在这儿稍事休息吧。\n若有人问起——\n你就说是在写作!”", + "scr_text_slash_scr_text_gml_720_0": "", + "scr_text_slash_scr_text_gml_727_0": "* (不是很想坐。)", + "scr_text_slash_scr_text_gml_733_0": "* (你决定不坐下来。)", + "scr_text_slash_scr_text_gml_738_0": "\n插进去", + "scr_text_slash_scr_text_gml_739_0": "\n不", + "scr_text_slash_scr_text_gml_743_0": "* (这是一张金属野餐桌。)\n* (一些烟头被扔在桌底下。)", + "scr_text_slash_scr_text_gml_744_0": "* (把手指插进桌子上的洞里?)", + "scr_text_slash_scr_text_gml_745_0": "", + "scr_text_slash_scr_text_gml_749_0": "* (这是一张金属野餐桌。)\n* (一些烟头被扔在桌底下。)", + "scr_text_slash_scr_text_gml_756_0": "* (你的手指从上面插不进去。)\n* (你试着从下面入手。)", + "scr_text_slash_scr_text_gml_757_0": "* (...你的手上沾满了蜘蛛网。)", + "scr_text_slash_scr_text_gml_763_0": "* (你决定不插了。)", + "scr_text_slash_scr_text_gml_769_0": "\n拿", + "scr_text_slash_scr_text_gml_770_0": "\n不拿", + "scr_text_slash_scr_text_gml_774_0": "* 嗨... 你好... \n* 我看到你一直... \n* 在这里了...", + "scr_text_slash_scr_text_gml_775_0": "* 是我!\n* 你认识我,对吧?\n* 你当然认识!", + "scr_text_slash_scr_text_gml_776_0": "* 我可受欢迎了!\n* 我只是!", + "scr_text_slash_scr_text_gml_777_0": "* 一个朋友也没有...", + "scr_text_slash_scr_text_gml_778_0": "* 但这没关系,你听到没!\n* 因为你到了!", + "scr_text_slash_scr_text_gml_779_0": "* 你愿意做我的朋友吗?", + "scr_text_slash_scr_text_gml_780_0": "", + "scr_text_slash_scr_text_gml_786_0": "\nKris", + "scr_text_slash_scr_text_gml_787_0": "\n叫马不是马\n有张大嘴巴", + "scr_text_slash_scr_text_gml_794_0": "* 噢!噢!\n* 我好开心,你听到没!?\n* 我好开心我... 我...", + "scr_text_slash_scr_text_gml_795_0": "* 我不知道该做什么了!\n* 我以前从没这么开心过!", + "scr_text_slash_scr_text_gml_796_0": "* 朋友,你叫什么名字?", + "scr_text_slash_scr_text_gml_797_0": "", + "scr_text_slash_scr_text_gml_809_0": "\n洋葱", + "scr_text_slash_scr_text_gml_810_0": "\n美人", + "scr_text_slash_scr_text_gml_811_0": "Asriel二世", + "scr_text_slash_scr_text_gml_812_0": "恶心", + "scr_text_slash_scr_text_gml_817_0": "* 原来你叫Kris!!\n* 这个朋友的名字真好听!", + "scr_text_slash_scr_text_gml_822_0": "* 叫... 叫妈... 叫麻... 叫骂... \n* 嗯,叫马不是马有张大嘴巴!成了!\n* 虽然名字很长,但也值得一记!", + "scr_text_slash_scr_text_gml_825_0": "* 噢,不好意思!\n* 我忘记自我介绍了!", + "scr_text_slash_scr_text_gml_826_0": "* ...", + "scr_text_slash_scr_text_gml_827_0": "* ...其实,因为没人和我讲话,\n我把自己的名字忘了...", + "scr_text_slash_scr_text_gml_828_0": "", + "scr_text_slash_scr_text_gml_829_0": "叫马不是马有张大嘴巴", + "scr_text_slash_scr_text_gml_830_0": "* ~1!\n* 你能给我起个名字吗...?", + "scr_text_slash_scr_text_gml_831_0": "", + "scr_text_slash_scr_text_gml_840_0": "* 嗯!那太完美了,你听到没!\n* 我不知道那是什么意思,\n但它很完美!", + "scr_text_slash_scr_text_gml_841_0": "* 嗯!\n* 似乎它形状像我!\n* 似乎闻起来也像我!", + "scr_text_slash_scr_text_gml_842_0": "* 等下,那名字叫什么来着?\n* 羊... 羊松?没错!太完美了!\n* 我的名字就叫,羊松。", + "scr_text_slash_scr_text_gml_848_0": "* 哇... \n* 这名字太棒了!", + "scr_text_slash_scr_text_gml_849_0": "* 感觉我的自尊心正在绽放!\n感觉我的脑袋就要开满鲜花!", + "scr_text_slash_scr_text_gml_850_0": "* 等下,那名字叫什么来着?\n* 美... 美楞?没错!太完美了!\n* 那味道,那气味,那...", + "scr_text_slash_scr_text_gml_857_0": "* Asriel二世... 唔... \n* 听上去... 好耳熟。\n* 那是... 回忆的感觉!", + "scr_text_slash_scr_text_gml_858_0": "* 听上去像是那个善良的男孩...\n* 他给我喂过好吃的梨子。", + "scr_text_slash_scr_text_gml_859_0": "* 等下,那名字叫什么来着?\n* 爱吃... 爱吃梨儿?没错!我爱吃梨!\n* 让我浸泡在梨子里吧!", + "scr_text_slash_scr_text_gml_869_0": "* 谢谢你给我起名!\n* 我会好好珍惜的,你听到没!?", + "scr_text_slash_scr_text_gml_870_0": "* ...", + "scr_text_slash_scr_text_gml_871_0": "* 巧... Krismas?\n* 我没记错你的名字吧?", + "scr_text_slash_scr_text_gml_872_0": "* 嗯,叫... 叫麻... 嗯... \n* 叫嘛不是嘛有种打嘴巴。\n* 我没记错你的名字吧?", + "scr_text_slash_scr_text_gml_873_0": "* 我明天... 想告诉你... \n一件事...", + "scr_text_slash_scr_text_gml_874_0": "* 那是我只能对朋友说的事情...", + "scr_text_slash_scr_text_gml_875_0": "* 记得回来啊,你听到没...", + "scr_text_slash_scr_text_gml_879_0": "\n打开冰箱", + "scr_text_slash_scr_text_gml_880_0": "\n不", + "scr_text_slash_scr_text_gml_881_0": "看照片", + "scr_text_slash_scr_text_gml_885_0": "* (这是个生锈的冰箱,\n上面贴着一些照片。)", + "scr_text_slash_scr_text_gml_887_0": "* 噢,Kris。\n* 如果你饿了...", + "scr_text_slash_scr_text_gml_888_0": "* ...就随便找点想吃的吧。", + "scr_text_slash_scr_text_gml_889_0": "", + "scr_text_slash_scr_text_gml_894_0": "* (这是个生锈的冰箱,\n上面贴着一些照片。)", + "scr_text_slash_scr_text_gml_895_0": "", + "scr_text_slash_scr_text_gml_902_0": "* 什么也没有发生。", + "scr_text_slash_scr_text_gml_907_0": "* (冰箱里有两颗蛋。)", + "scr_text_slash_scr_text_gml_912_0": "* (里面仅仅只有一个泡菜罐,\n罐里仅仅只有一根酸黄瓜...)", + "scr_text_slash_scr_text_gml_913_0": "* (...以及,由于某些原因,\n一颗孤零零的蛋。)", + "scr_text_slash_scr_text_gml_914_0": "* (你决定不吃。)", + "scr_text_slash_scr_text_gml_919_0": "* (里面仅仅只有一个泡菜罐,\n罐里仅仅只有一根酸黄瓜。)", + "scr_text_slash_scr_text_gml_920_0": "* (你决定不吃。)", + "scr_text_slash_scr_text_gml_924_0": "* (里面仅仅只有一个泡菜罐,\n罐里仅仅只有一根酸黄瓜。)", + "scr_text_slash_scr_text_gml_925_0": "* (...)", + "scr_text_slash_scr_text_gml_926_0": "* (你把你带着的蛋\n也放了进去...)", + "scr_text_slash_scr_text_gml_943_0": "* (你决定不看。)", + "scr_text_slash_scr_text_gml_947_0": "* (一张你父母结婚时的照片。)", + "scr_text_slash_scr_text_gml_948_0": "* (她拿着一捧七朵花的花束。)", + "scr_text_slash_scr_text_gml_949_0": "* (一只长得像驯鹿的怪物\n穿着礼服站在旁边。)", + "scr_text_slash_scr_text_gml_950_0": "* (他们看起来都很开心。)", + "scr_text_slash_scr_text_gml_955_0": "\nAsriel", + "scr_text_slash_scr_text_gml_956_0": "\n邻居", + "scr_text_slash_scr_text_gml_957_0": "妹妹", + "scr_text_slash_scr_text_gml_958_0": "没事了", + "scr_text_slash_scr_text_gml_961_0": "* 小Krissy!!!\n* 那个,怎么啦!?\n* 让你Catty姨妈抱抱!", + "scr_text_slash_scr_text_gml_962_0": "* 么!\n* 么!\n* 么!", + "scr_text_slash_scr_text_gml_963_0": "* 哈哈哈!\n* 你看看我,又不是你真的姨妈\n还对你做这种事!", + "scr_text_slash_scr_text_gml_964_0": "* 噢天哪... \n* 我可以和你聊点事吗?", + "scr_text_slash_scr_text_gml_965_0": "* ...", + "scr_text_slash_scr_text_gml_966_0": "* 实际上,那个,\n什么事,都可以。\n* 你来选。", + "scr_text_slash_scr_text_gml_967_0": "", + "scr_text_slash_scr_text_gml_970_0": "* 小Krissy!\n* 你想聊点别的吗!?", + "scr_text_slash_scr_text_gml_971_0": "", + "scr_text_slash_scr_text_gml_979_0": "* 噢我的天哪,Asriel!\n* 那个,真是个小可爱!", + "scr_text_slash_scr_text_gml_980_0": "* 你还记得我和他去跳舞那次吗?", + "scr_text_slash_scr_text_gml_981_0": "* 那真是... \n* 有史以来最棒的一晚!", + "scr_text_slash_scr_text_gml_982_0": "* 虽然我把一大杯酒\n洒在他身上...", + "scr_text_slash_scr_text_gml_983_0": "* 还在你妈妈面前\n跳了不合适的舞...", + "scr_text_slash_scr_text_gml_984_0": "* 还因为在停车场大吵大闹\n被逮捕了...", + "scr_text_slash_scr_text_gml_985_0": "* 哈哈哈!那真是太有意思了!\n* 替我向他问好!", + "scr_text_slash_scr_text_gml_989_0": "* 那个,隔壁的那位绿色女孩?", + "scr_text_slash_scr_text_gml_990_0": "* 噢我的天哪,Krissy。\n* 她就像,那个... \n我生活中的反派。", + "scr_text_slash_scr_text_gml_991_0": "* 那个,有一天,\n我去看撸猫者2...", + "scr_text_slash_scr_text_gml_992_0": "* 电影院里除了我\n就只剩下她了!", + "scr_text_slash_scr_text_gml_993_0": "* 然后我去QC餐厅\n点了一杯卡布奇诺...", + "scr_text_slash_scr_text_gml_994_0": "* 然后她,那个,已经喝起来了!", + "scr_text_slash_scr_text_gml_995_0": "* 她就是这么个复读猫!\n* ...呃,复读鳄?", + "scr_text_slash_scr_text_gml_996_0": "* 复读蜥?\n* 鳄读鱼?\n* 我不懂,反正她糟透了!", + "scr_text_slash_scr_text_gml_1000_0": "* 噢噢噢,Catti过得怎样?\n* 我不知道。", + "scr_text_slash_scr_text_gml_1001_0": "* 我们,那个,\n完全聊不到一块去!", + "scr_text_slash_scr_text_gml_1002_0": "* 昨天,我问她想不想\n听我弹尤克里里...", + "scr_text_slash_scr_text_gml_1003_0": "* 她拒绝了!\n* 然后她,那个,和我说...", + "scr_text_slash_scr_text_gml_1004_0": "* 我弹得像是\n“来自地狱星的反向祈祷”。", + "scr_text_slash_scr_text_gml_1005_0": "* 什么鬼,Krissy?", + "scr_text_slash_scr_text_gml_1006_0": "* 真是太太太可爱了!\n* 我爱我那奇葩的小妹妹!", + "scr_text_slash_scr_text_gml_1010_0": "* 噢,你要走啦?\n* 你有,那个,作业吗...?", + "scr_text_slash_scr_text_gml_1011_0": "* 你应该,那个,让我帮忙!", + "scr_text_slash_scr_text_gml_1012_0": "* 哈哈哈,逗你呢!\n* 我完全不想帮忙!再见!", + "scr_text_slash_scr_text_gml_1017_0": "\n邻居", + "scr_text_slash_scr_text_gml_1018_0": "\n回忆", + "scr_text_slash_scr_text_gml_1019_0": "滚开", + "scr_text_slash_scr_text_gml_1020_0": "没事了", + "scr_text_slash_scr_text_gml_1021_0": "* Krissy!\n* 那个,好久不见!", + "scr_text_slash_scr_text_gml_1022_0": "* 怎么了?\n* 你想聊点什么吗?", + "scr_text_slash_scr_text_gml_1023_0": "", + "scr_text_slash_scr_text_gml_1029_0": "* 哼,隔壁那个姐们\n简直要把我逼疯。", + "scr_text_slash_scr_text_gml_1030_0": "* 我到哪里都能见到她。\n* 她完全就是个复读机。", + "scr_text_slash_scr_text_gml_1031_0": "* 那个,可是为什么?\n* 她就没意识到她永远成不了\n我吗?", + "scr_text_slash_scr_text_gml_1032_0": "* 老实说,她全家都,\n怎么说,糟透了。", + "scr_text_slash_scr_text_gml_1033_0": "* 有次她妹妹给我倒咖啡,\n我敢说里面装了半杯猫毛。", + "scr_text_slash_scr_text_gml_1034_0": "* 那个,赶紧找个发网戴上,\n少女。最好是,那个,\n全身那么大的。", + "scr_text_slash_scr_text_gml_1039_0": "* 记得那次你打算约我们\n这些大孩子出去玩吗?", + "scr_text_slash_scr_text_gml_1040_0": "* 我当时说,那个,“好啊,\n没问题!给我们带些\n汉堡就行!”", + "scr_text_slash_scr_text_gml_1041_0": "* 然后,那个,惊人的是... \n* 你真的带了...", + "scr_text_slash_scr_text_gml_1042_0": "* 所以我让你回去,\n再带些薯条过来...", + "scr_text_slash_scr_text_gml_1043_0": "* ...还有一打小蛋糕...", + "scr_text_slash_scr_text_gml_1044_0": "* 它们真好吃,我吃了有六个!", + "scr_text_slash_scr_text_gml_1045_0": "* 然后我,那个... \n* 突然病倒了,不得不回家。", + "scr_text_slash_scr_text_gml_1046_0": "* 天哪。", + "scr_text_slash_scr_text_gml_1047_0": "* 所以,那个,总之... \n* Kris,你忙吗?", + "scr_text_slash_scr_text_gml_1052_0": "* 嗷,\n* 这样和差点成了你嫂子的人说话\n是不对的。", + "scr_text_slash_scr_text_gml_1053_0": "* 不,我开玩笑的。\n* 但是,那个...", + "scr_text_slash_scr_text_gml_1054_0": "* 记得那次我和Azzy玩\n真心话大冒险吗?", + "scr_text_slash_scr_text_gml_1055_0": "* 我,那个,\n让他把初吻给了我...", + "scr_text_slash_scr_text_gml_1056_0": "* 然后你妈妈发现他亲了人,\n接着...", + "scr_text_slash_scr_text_gml_1057_0": "* 那个,我觉得她可能打了110。", + "scr_text_slash_scr_text_gml_1058_0": "* 我敢发誓,你们家在那一整周,\n那个...", + "scr_text_slash_scr_text_gml_1059_0": "* 肯定每天都往教堂跑。", + "scr_text_slash_scr_text_gml_1063_0": "* 嗷,Krissy,你只是想问个好?", + "scr_text_slash_scr_text_gml_1064_0": "* 真可爱... \n* 现在从这里滚出去。", + "scr_text_slash_scr_text_gml_1069_0": "\n买", + "scr_text_slash_scr_text_gml_1070_0": "\n不拿", + "scr_text_slash_scr_text_gml_1073_0": "* 嘿。\n* 嘿孩子。", + "scr_text_slash_scr_text_gml_1074_0": "* ...你想不想要买一套教程啊?", + "scr_text_slash_scr_text_gml_1075_0": "* 一共只需要50黑暗币。", + "scr_text_slash_scr_text_gml_1076_0": "", + "scr_text_slash_scr_text_gml_1080_0": "\n买", + "scr_text_slash_scr_text_gml_1081_0": "\n不拿", + "scr_text_slash_scr_text_gml_1091_0": "* 真-真的!?\n* 你真的愿意买么!?", + "scr_text_slash_scr_text_gml_1092_0": "* 嘿嘿嘿... \n* 这边请,好先生们", + "scr_text_slash_scr_text_gml_1096_0": "* 真-真的!?\n* 你真的愿意买么!?", + "scr_text_slash_scr_text_gml_1097_0": "* 嘿嘿嘿... \n* 只要把钱交过来,然后...", + "scr_text_slash_scr_text_gml_1098_0": "* ...", + "scr_text_slash_scr_text_gml_1099_0": "* 你们钱不够!?", + "scr_text_slash_scr_text_gml_1100_0": "* 拼了个图的!\n* 你... \n* 你们...!", + "scr_text_slash_scr_text_gml_1101_0": "* 你们就和我们一样。\n* 像我们这样的人就应该\n互帮互助。", + "scr_text_slash_scr_text_gml_1102_0": "* 请来这边。", + "scr_text_slash_scr_text_gml_1110_0": "* 哈!哈!我说了五十么!?\n* 好吧,我们正好在搞促销!\n* 二十!二十黑暗币!", + "scr_text_slash_scr_text_gml_1111_0": "", + "scr_text_slash_scr_text_gml_1120_0": "\n买", + "scr_text_slash_scr_text_gml_1121_0": "\n不拿", + "scr_text_slash_scr_text_gml_1131_0": "* 真-真的!?\n* 你真的愿意买么!?", + "scr_text_slash_scr_text_gml_1132_0": "* 嘿嘿嘿... \n* 这边请,好先生们", + "scr_text_slash_scr_text_gml_1136_0": "* 真-真的!?\n* 你真的愿意买么!?", + "scr_text_slash_scr_text_gml_1137_0": "* 嘿嘿嘿... \n* 只要把钱交过来,然后...", + "scr_text_slash_scr_text_gml_1138_0": "* ...", + "scr_text_slash_scr_text_gml_1139_0": "* 你们钱不够!?", + "scr_text_slash_scr_text_gml_1140_0": "* 拼了个图的!\n* 你... \n* 你们...!", + "scr_text_slash_scr_text_gml_1141_0": "* 你们就和我们一样。\n* 像我们这样的人就应该\n互帮互助。", + "scr_text_slash_scr_text_gml_1142_0": "* 请来这边。", + "scr_text_slash_scr_text_gml_1150_0": "* 一!!!只要一块钱!!!\n* 求求你了!!!求求你们了!!!\n* 我现在就需要!!!", + "scr_text_slash_scr_text_gml_1151_0": "", + "scr_text_slash_scr_text_gml_1167_0": "* 真-真的!?\n* 你们改主意了!?", + "scr_text_slash_scr_text_gml_1168_0": "* 嘿嘿嘿... \n* 这边请,好先生们", + "scr_text_slash_scr_text_gml_1172_0": "* 终-终于!", + "scr_text_slash_scr_text_gml_1173_0": "* 嘿嘿嘿... \n* 只要把钱交过来,然后...", + "scr_text_slash_scr_text_gml_1174_0": "* ...", + "scr_text_slash_scr_text_gml_1175_0": "* 你们连一块钱都没有!?", + "scr_text_slash_scr_text_gml_1176_0": "* 拼了个图的!\n* 你... \n* 你们...!", + "scr_text_slash_scr_text_gml_1177_0": "* 你们就和我们一样。\n* 像我们这样的人就应该\n互帮互助。", + "scr_text_slash_scr_text_gml_1178_0": "* 请来这边。", + "scr_text_slash_scr_text_gml_1187_0": "* 呃,这位先生,打扰一下。\n* 我想我有一块钱。", + "scr_text_slash_scr_text_gml_1189_0": "* ...是黑暗币吗?", + "scr_text_slash_scr_text_gml_1191_0": "* 呃,对?", + "scr_text_slash_scr_text_gml_1193_0": "* 嘿嘿嘿,好极了!\n* 这边请,好先生们!", + "scr_text_slash_scr_text_gml_1202_0": "\n什么是TP?", + "scr_text_slash_scr_text_gml_1203_0": "\n秘密", + "scr_text_slash_scr_text_gml_1204_0": "获得TP", + "scr_text_slash_scr_text_gml_1205_0": "再见", + "scr_text_slash_scr_text_gml_1206_0": "* 我是TP大师。\n* 问我关于TP的事。", + "scr_text_slash_scr_text_gml_1207_0": "", + "scr_text_slash_scr_text_gml_1211_0": "* 之后再说吧,孩子。", + "scr_text_slash_scr_text_gml_1214_0": "* TP?什么是TP?\n* 让你施放【法术】的东西!", + "scr_text_slash_scr_text_gml_1215_0": "* 盯着那根橙色光柱,\n* 快满了就赶紧用些【法术】。", + "scr_text_slash_scr_text_gml_1216_0": "* TP...!它可了不起!\n* TP!它表示... \n* ...【调皮】!", + "scr_text_slash_scr_text_gml_1218_0": "* ...不,它表示【紧迫点数】\n(Tension Points)。", + "scr_text_slash_scr_text_gml_1220_0": "* 啊?真的!?", + "scr_text_slash_scr_text_gml_1224_0": "* TP只会持续,一整场战斗。\n* 一旦取得胜利,它就会溜走。", + "scr_text_slash_scr_text_gml_1225_0": "* 拥有多余点数,令人难以忍受。\n* 点数存不下来,情况简直糟透。", + "scr_text_slash_scr_text_gml_1227_0": "* 但是多出来的TP在战斗后\n会变成额外的钱...", + "scr_text_slash_scr_text_gml_1229_0": "* 照你这么说我其实只用\n一点点就好了!?", + "scr_text_slash_scr_text_gml_1233_0": "* 当你【防御】时会获得TP点数。\n* 保护自己,然后用点【法术】。", + "scr_text_slash_scr_text_gml_1234_0": "* 如果身旁擦过子弹,就能增加TP。", + "scr_text_slash_scr_text_gml_1235_0": "* 出现心形线框,表示获得TP。", + "scr_text_slash_scr_text_gml_1237_0": "* 你用“TP”跟“TP”押韵。", + "scr_text_slash_scr_text_gml_1239_0": "* 因-因为这很重要!", + "scr_text_slash_scr_text_gml_1244_0": "* 你用“TP”与“TP”押韵...?", + "scr_text_slash_scr_text_gml_1251_0": "\n安抚", + "scr_text_slash_scr_text_gml_1252_0": "\n治疗", + "scr_text_slash_scr_text_gml_1253_0": "小知识", + "scr_text_slash_scr_text_gml_1254_0": "再见", + "scr_text_slash_scr_text_gml_1255_0": "* 我是Ralsei大师。\n* 问我RALSEI的事。", + "scr_text_slash_scr_text_gml_1256_0": "", + "scr_text_slash_scr_text_gml_1260_0": "* 之后再说吧,孩子。", + "scr_text_slash_scr_text_gml_1263_0": "* Ralsei有个法术叫【安抚】。\n* 在婴儿哭之前,用它把嘴堵。", + "scr_text_slash_scr_text_gml_1265_0": "* 不对!它是用来将一个\n“疲惫”的敌人安全移出战斗。", + "scr_text_slash_scr_text_gml_1267_0": "* 万一你就是在和一个婴儿战斗呢!?", + "scr_text_slash_scr_text_gml_1272_0": "* Ralsei有个治疗法术,我的伙计。", + "scr_text_slash_scr_text_gml_1273_0": "* 为什么要用它,而不是直接吃东西?", + "scr_text_slash_scr_text_gml_1275_0": "* 因为这样你才不必消耗物品?", + "scr_text_slash_scr_text_gml_1277_0": "* 我原来可以不必摄入过量的卡路里!?", + "scr_text_slash_scr_text_gml_1281_0": "* Ralsei喜欢你给我们钱。", + "scr_text_slash_scr_text_gml_1282_0": "* 他会抱住你,喊你小甜甜。", + "scr_text_slash_scr_text_gml_1284_0": "* 喂,才不是这样!", + "scr_text_slash_scr_text_gml_1285_0": "* 你想让我做这种事的话\n根本不必花钱!", + "scr_text_slash_scr_text_gml_1290_0": "\n警告", + "scr_text_slash_scr_text_gml_1291_0": "\n攻击", + "scr_text_slash_scr_text_gml_1292_0": "小知识", + "scr_text_slash_scr_text_gml_1293_0": "再见", + "scr_text_slash_scr_text_gml_1294_0": "* 我是Susie大师。\n* 问我关于SUSIE的事。", + "scr_text_slash_scr_text_gml_1295_0": "", + "scr_text_slash_scr_text_gml_1299_0": "* 之后再说吧,孩子。", + "scr_text_slash_scr_text_gml_1302_0": "* 一旦KRIS用【警告】,\nSUSIE就打不中。\n* 所以只要确保-", + "scr_text_slash_scr_text_gml_1304_0": "* 所以说没必要用这个。", + "scr_text_slash_scr_text_gml_1306_0": "* 除非... \n* 除非你不想伤害-", + "scr_text_slash_scr_text_gml_1308_0": "* 所以说没有必要。", + "scr_text_slash_scr_text_gml_1312_0": "* Susie已经离去,我又恢复生气!", + "scr_text_slash_scr_text_gml_1313_0": "* 看起来【警告】已经可以废弃。", + "scr_text_slash_scr_text_gml_1317_0": "* 【警告】的日子,早已成过去。 ", + "scr_text_slash_scr_text_gml_1318_0": "* 快到看不清,环境在更替。", + "scr_text_slash_scr_text_gml_1325_0": "* Susie总是攻击,最上方那一位。", + "scr_text_slash_scr_text_gml_1326_0": "* 她会猛砸一斧,将那敌人粉碎。", + "scr_text_slash_scr_text_gml_1327_0": "* 她总对首先出现的东西,\n予以一记重击...", + "scr_text_slash_scr_text_gml_1329_0": "* ...", + "scr_text_slash_scr_text_gml_1331_0": "* 哦不,哦不!\n* 她正盯着我不怀好意!", + "scr_text_slash_scr_text_gml_1335_0": "* Susie已经离去,再也没有攻击。", + "scr_text_slash_scr_text_gml_1336_0": "* 你们俩还能否收拾这场残局?", + "scr_text_slash_scr_text_gml_1341_0": "* Susie的【碎击】,\n粗暴无与伦比... ", + "scr_text_slash_scr_text_gml_1342_0": "* 伤害更强力,只要你按下~1! ", + "scr_text_slash_scr_text_gml_1348_0": "* Susie喜欢你给我们钱。\n* 她会-", + "scr_text_slash_scr_text_gml_1350_0": "* 不会,怎样都好。", + "scr_text_slash_scr_text_gml_1352_0": "* 我说了什么好笑的话吗!?", + "scr_text_slash_scr_text_gml_1355_0": "* Susie已经离去,小知识没意义。", + "scr_text_slash_scr_text_gml_1356_0": "* 你们俩还能否收拾这场残局?", + "scr_text_slash_scr_text_gml_1360_0": "* 看来SUSIE总算有了,一丝丝改变。", + "scr_text_slash_scr_text_gml_1361_0": "* 这样的成长还是挺罕见。", + "scr_text_slash_scr_text_gml_1373_0": "\n复活", + "scr_text_slash_scr_text_gml_1374_0": "\n行动", + "scr_text_slash_scr_text_gml_1375_0": "小知识", + "scr_text_slash_scr_text_gml_1376_0": "再见", + "scr_text_slash_scr_text_gml_1377_0": "* 我是Kris大师。\n* 问我关于KRIS的事。", + "scr_text_slash_scr_text_gml_1378_0": "", + "scr_text_slash_scr_text_gml_1382_0": "* 之后再说吧,孩子。", + "scr_text_slash_scr_text_gml_1385_0": "* HP变成负数时,\n你的朋友会倒下", + "scr_text_slash_scr_text_gml_1386_0": "* 要让他们站起来,\n方法简单又廉价", + "scr_text_slash_scr_text_gml_1387_0": "* 简单的食物和法术,效果响当当-", + "scr_text_slash_scr_text_gml_1388_0": "* 要是用上了薄荷糖,治疗所有伤。", + "scr_text_slash_scr_text_gml_1390_0": "* 就连一般的物品和法术\n也能使人复活,对吧?", + "scr_text_slash_scr_text_gml_1392_0": "* 对,我就是这个意思!", + "scr_text_slash_scr_text_gml_1397_0": "* 当你采取【行动】时,可以想想看-", + "scr_text_slash_scr_text_gml_1398_0": "* 让那个戴粉色围巾的怎么干?", + "scr_text_slash_scr_text_gml_1400_0": "* 如果你事先知道这次\n【行动】会让敌人变得友好-", + "scr_text_slash_scr_text_gml_1401_0": "* 那么你就可以让我\n在同一回合里使用【饶恕】。", + "scr_text_slash_scr_text_gml_1402_0": "* 或者,在你知道他们会【疲惫】\n的时候使用【安抚】。", + "scr_text_slash_scr_text_gml_1403_0": "* 只要你提前规划好,\n就可以在一回合里解决很多事!", + "scr_text_slash_scr_text_gml_1405_0": "* 嘿,这儿谁才是大师,\n是你还是我!?", + "scr_text_slash_scr_text_gml_1409_0": "* 若给我们钱,是个好主意。", + "scr_text_slash_scr_text_gml_1410_0": "* 带给你开心,还有好运气。", + "scr_text_slash_scr_text_gml_1411_0": "* 我们的【募捐洞】,就在那头。", + "scr_text_slash_scr_text_gml_1412_0": "* 我们曾有个【箱子】,但它\n早已被偷。", + "scr_text_slash_scr_text_gml_1417_0": "\n扔$1", + "scr_text_slash_scr_text_gml_1418_0": "\n不要", + "scr_text_slash_scr_text_gml_1421_0": "* “募捐洞”", + "scr_text_slash_scr_text_gml_1422_0": "* (如果你喜欢我们的教程,\n请把你的钱扔进洞里。)", + "scr_text_slash_scr_text_gml_1423_0": "", + "scr_text_slash_scr_text_gml_1426_0": "* (这个洞被现金装的快满出来了。)", + "scr_text_slash_scr_text_gml_1433_0": "* (你把$1扔进了“洞”。)", + "scr_text_slash_scr_text_gml_1434_0": "* (这个“洞”不再有“空”。)", + "scr_text_slash_scr_text_gml_1440_0": "* (你没有足够的钱。)", + "scr_text_slash_scr_text_gml_1441_0": "* (你没有足够的预算来扔进\n这个洞...)", + "scr_text_slash_scr_text_gml_1446_0": "* (你决定为了另一个洞而省下这$1。)", + "scr_text_slash_scr_text_gml_1451_0": "\n让Ralsei\n吃吃看", + "scr_text_slash_scr_text_gml_1452_0": "\n自己尝", + "scr_text_slash_scr_text_gml_1453_0": "拒绝", + "scr_text_slash_scr_text_gml_1455_0": "* 邪恶计划进展如何?", + "scr_text_slash_scr_text_gml_1457_0": "* 哈?噢,那个啊?", + "scr_text_slash_scr_text_gml_1458_0": "* 我们,呃,觉得有点无聊。\n* 所以在吃点心。", + "scr_text_slash_scr_text_gml_1460_0": "* ...明白了。", + "scr_text_slash_scr_text_gml_1462_0": "* 拜托!我早饭就吃了点粉笔!", + "scr_text_slash_scr_text_gml_1464_0": "* 而我什么都没吃!", + "scr_text_slash_scr_text_gml_1466_0": "* 不好意思。你们两个到底,\n在吃什么...?", + "scr_text_slash_scr_text_gml_1468_0": "* 在吃我日常藏在这个树桩洞里\n的宝藏。", + "scr_text_slash_scr_text_gml_1470_0": "* 那是...?", + "scr_text_slash_scr_text_gml_1472_0": "* 敞开肚子吃吧,我的死党。", + "scr_text_slash_scr_text_gml_1474_0": "* Kris,你想,唔,尝尝吗?", + "scr_text_slash_scr_text_gml_1475_0": "", + "scr_text_slash_scr_text_gml_1488_0": "* 噢,有个... \n* 蜂蜜罐?在里面?", + "scr_text_slash_scr_text_gml_1489_0": "* ...装满了辣椒酱。", + "scr_text_slash_scr_text_gml_1491_0": "* 答对了,你们两个乖宝宝!", + "scr_text_slash_scr_text_gml_1492_0": "* 这是我的私藏品。\n* 为你们准备的一份小食...", + "scr_text_slash_scr_text_gml_1494_0": "* ...", + "scr_text_slash_scr_text_gml_1495_0": "* 唔。美味。真是太好吃了...", + "scr_text_slash_scr_text_gml_1497_0": "* 拜托,你只是装作在吃!", + "scr_text_slash_scr_text_gml_1499_0": "* 哈哈,对!同样的,\n我也是这么做的!", + "scr_text_slash_scr_text_gml_1501_0": "* ?????", + "scr_text_slash_scr_text_gml_1507_0": "* (在树桩里有个装着辣椒酱的蜂蜜罐。)", + "scr_text_slash_scr_text_gml_1508_0": "* (你吃了点辣椒酱。)", + "scr_text_slash_scr_text_gml_1509_0": "* (它回复了...某种东西。)", + "scr_text_slash_scr_text_gml_1510_0": "* (不是HP。)\n* (就只是...某种东西。)", + "scr_text_slash_scr_text_gml_1512_0": "* 唔... \n* 嘿,这里面是什么?", + "scr_text_slash_scr_text_gml_1514_0": "* 我不知道!", + "scr_text_slash_scr_text_gml_1521_0": "* 如果没有别人吃它的话,\n那就我来!", + "scr_text_slash_scr_text_gml_1522_0": "* ...有一罐... 血...?\n* 放在这里。", + "scr_text_slash_scr_text_gml_1524_0": "* 不,不。\n* 这只是一罐散养的辣椒酱。", + "scr_text_slash_scr_text_gml_1526_0": "* 谢谢,听这么一说更恶心了。", + "scr_text_slash_scr_text_gml_1528_0": "* 不用客气!", + "scr_text_slash_scr_text_gml_1530_0": "* 唔... \n* 嘿,这里面是什么?", + "scr_text_slash_scr_text_gml_1532_0": "* 我不知道!", + "scr_text_slash_scr_text_gml_1550_0": "* Kris...?", + "scr_text_slash_scr_text_gml_1559_0": "* Kris,亲爱的,\n你已经长得这么大了...", + "scr_text_slash_scr_text_gml_1560_0": "* 过不了多久你也要去上大学了...", + "scr_text_slash_scr_text_gml_1561_0": "* ...", + "scr_text_slash_scr_text_gml_1562_0": "* 还记不记得你小时候...", + "scr_text_slash_scr_text_gml_1563_0": "* 问我们你什么时候才会长角?", + "scr_text_slash_scr_text_gml_1564_0": "* 于是我们去买了个\n带着一对小红角的发箍。", + "scr_text_slash_scr_text_gml_1565_0": "* 哈,你戴了好几个月!\n它后来哪去了?", + "scr_text_slash_scr_text_gml_1572_0": "* Kris,我要批改这些作业。", + "scr_text_slash_scr_text_gml_1573_0": "* 或许你该去睡个觉...?", + "scr_text_slash_scr_text_gml_1574_0": "* 你看上去有些不太舒服...", + "scr_text_slash_scr_text_gml_1586_0": "\n花", + "scr_text_slash_scr_text_gml_1587_0": "\n盘子", + "scr_text_slash_scr_text_gml_1588_0": "粉笔", + "scr_text_slash_scr_text_gml_1589_0": "没事了", + "scr_text_slash_scr_text_gml_1590_0": "* 噢... 噢,是Kris...", + "scr_text_slash_scr_text_gml_1591_0": "* 你... 你打算聊点什么吗?", + "scr_text_slash_scr_text_gml_1592_0": "", + "scr_text_slash_scr_text_gml_1596_0": "* 哈?", + "scr_text_slash_scr_text_gml_1599_0": "* 噢-噢,你说这些花...?\n这些花是你爸爸送来的...", + "scr_text_slash_scr_text_gml_1600_0": "* 他... 他总是来问\n你在学校的情况...", + "scr_text_slash_scr_text_gml_1601_0": "* ...接着就会送我一束花。", + "scr_text_slash_scr_text_gml_1602_0": "* ...说-说实话,\n他这样不停给我送花...", + "scr_text_slash_scr_text_gml_1603_0": "* ...真-真的让我特别在-在意\n他是不是... \n他是不是喜-喜欢...", + "scr_text_slash_scr_text_gml_1604_0": "* 是-是不是... \n是不是喜-喜欢...", + "scr_text_slash_scr_text_gml_1605_0": "* ...我借给他的那套神作漫画。", + "scr_text_slash_scr_text_gml_1606_0": "* 说真的,他有些方面让我\n联想到了超级英雄,Kris.", + "scr_text_slash_scr_text_gml_1607_0": "* (他体格壮硕,\n能把我打得满地找牙。)", + "scr_text_slash_scr_text_gml_1611_0": "* 噢,这碟牛奶?", + "scr_text_slash_scr_text_gml_1612_0": "* 这-这是为我的小猫,\n喵喵准备的!\n她是完美的天使!", + "scr_text_slash_scr_text_gml_1613_0": "* ...呃?她长什么样...?", + "scr_text_slash_scr_text_gml_1614_0": "* 好... 好吧,\n我从来没真的见-见过她,\n但-但是...", + "scr_text_slash_scr_text_gml_1615_0": "* 自从我开始在这里摆牛奶,\n它就一直在消失。", + "scr_text_slash_scr_text_gml_1616_0": "* 所... 所以我觉得\n这里应该有只猫。", + "scr_text_slash_scr_text_gml_1617_0": "* 我... 我的猫。", + "scr_text_slash_scr_text_gml_1624_0": "* K... Kris,即便你\n最后还是没拿回粉笔...", + "scr_text_slash_scr_text_gml_1625_0": "* 我也该犒劳一下你的努力。", + "scr_text_slash_scr_text_gml_1626_0": "* 所以,为了答谢你,\n我可以借给你,嗯...", + "scr_text_slash_scr_text_gml_1627_0": "* 我...我自录的\n《辛普吨一家》DVD全集!", + "scr_text_slash_scr_text_gml_1628_0": "* 你-你知道吧,就是那部\n描写中产阶级怪物家庭的\n情景喜剧。", + "scr_text_slash_scr_text_gml_1629_0": "* 整整28季一集不漏噢!", + "scr_text_slash_scr_text_gml_1630_0": "* 它可是最有趣,\n而且是金句最多的电视剧了...!", + "scr_text_slash_scr_text_gml_1631_0": "* 但你可千万别太抬举第二季 %", + "scr_text_slash_scr_text_gml_1632_0": "* 因为刚重启成\n《辛普吨一家-涡轮战队》\n的时候 %", + "scr_text_slash_scr_text_gml_1633_0": "* 内容变成了他们\n各自开着机动载具 %", + "scr_text_slash_scr_text_gml_1634_0": "* 跑去和巨大怪兽战斗什么的 %", + "scr_text_slash_scr_text_gml_1635_0": "* 最主要的问题在于它有点 %", + "scr_text_slash_scr_text_gml_1636_0": "* 违背了聚焦于家庭生活的初衷 %", + "scr_text_slash_scr_text_gml_1637_0": "* 另一方面他们的载具\n却做成了动物造型 %", + "scr_text_slash_scr_text_gml_1638_0": "* 而且还和动物载具交朋友 %", + "scr_text_slash_scr_text_gml_1639_0": "* 也别提什么\n《辛普吨-银河之力》了 %", + "scr_text_slash_scr_text_gml_1640_0": "* 那里头辛普吨一家\n在太阳的另一侧 %", + "scr_text_slash_scr_text_gml_1641_0": "* 发现了另一个地球 %", + "scr_text_slash_scr_text_gml_1642_0": "* 你说这样一来\n重力场不就会%", + "scr_text_slash_scr_text_gml_1643_0": "* ...哈?", + "scr_text_slash_scr_text_gml_1644_0": "* ...你不想看?", + "scr_text_slash_scr_text_gml_1645_0": "* ...好-好吧,Kris...", + "scr_text_slash_scr_text_gml_1650_0": "* 好吧,唔,如果你\n做作业的时候需要帮助...", + "scr_text_slash_scr_text_gml_1651_0": "* 我就在这个恶心的小巷里等你。", + "scr_text_slash_scr_text_gml_1652_0": "* 嘿... 嘿嘿嘿嘿... 唔,\n替我向你妈妈问好。", + "scr_text_slash_scr_text_gml_1658_0": "\n加黑桃", + "scr_text_slash_scr_text_gml_1659_0": "\n加方块", + "scr_text_slash_scr_text_gml_1660_0": "切换", + "scr_text_slash_scr_text_gml_1662_0": "", + "scr_text_slash_scr_text_gml_1683_0": "\n是", + "scr_text_slash_scr_text_gml_1684_0": "\n不要", + "scr_text_slash_scr_text_gml_1687_0": "* (生命的存在离不开进食。)\n* (哪怕是苔藓也要喝水。)", + "scr_text_slash_scr_text_gml_1688_0": "* (延续生命存在的循环?)", + "scr_text_slash_scr_text_gml_1689_0": "", + "scr_text_slash_scr_text_gml_1693_0": "* (苔藓被吃掉了。)\n* (循环得以继续...)", + "scr_text_slash_scr_text_gml_1702_0": "* (你吃掉了苔藓。)\n* (尝起来... 藓藓的。)", + "scr_text_slash_scr_text_gml_1703_0": "* (你的HP苔高到了极藓。)", + "scr_text_slash_scr_text_gml_1708_0": "* (循环到此为止,\n在一间小牢房的角落中...)", + "scr_text_slash_scr_text_gml_1713_0": "\n拿走", + "scr_text_slash_scr_text_gml_1714_0": "\n不要", + "scr_text_slash_scr_text_gml_1717_0": "* (这些镣铐看起来意外地\n很时髦。)", + "scr_text_slash_scr_text_gml_1718_0": "* (拿走吗?)", + "scr_text_slash_scr_text_gml_1719_0": "", + "scr_text_slash_scr_text_gml_1723_0": "* (没有任何东西压制你...)", + "scr_text_slash_scr_text_gml_1733_0": "* (你带的防具太多了。)", + "scr_text_slash_scr_text_gml_1738_0": "* (铁制镣铐被放进了你的\n防具中。)", + "scr_text_slash_scr_text_gml_1744_0": "* (不需要任何东西就能压制你...)", + "scr_text_slash_scr_text_gml_1749_0": "\n拿", + "scr_text_slash_scr_text_gml_1750_0": "\n她会\n没事的", + "scr_text_slash_scr_text_gml_1753_0": "* ...谢谢你帮助她,Kris。\n* 她很感激。", + "scr_text_slash_scr_text_gml_1754_0": "* ...", + "scr_text_slash_scr_text_gml_1755_0": "* Kris...", + "scr_text_slash_scr_text_gml_1756_0": "* 你在担心Susie吗?", + "scr_text_slash_scr_text_gml_1757_0": "", + "scr_text_slash_scr_text_gml_1762_0": "* 呃,不论你怎么想...", + "scr_text_slash_scr_text_gml_1763_0": "* 我觉得都可以花点时间...", + "scr_text_slash_scr_text_gml_1764_0": "* 闭上眼睛,\n想想她现在在做什么...", + "scr_text_slash_scr_text_gml_1768_0": "\n往左走", + "scr_text_slash_scr_text_gml_1769_0": "\n往右走", + "scr_text_slash_scr_text_gml_1772_0": "* (好的... 脱离囚笼了...)", + "scr_text_slash_scr_text_gml_1773_0": "* (下一步去哪...?)", + "scr_text_slash_scr_text_gml_1774_0": "", + "scr_text_slash_scr_text_gml_1780_0": "* 呃...?Kris...?\n你有说什么吗?", + "scr_text_slash_scr_text_gml_1781_0": "* (...我听不见了...)", + "scr_text_slash_scr_text_gml_1785_0": "\n修理东西", + "scr_text_slash_scr_text_gml_1786_0": "\n离开", + "scr_text_slash_scr_text_gml_1787_0": "修理我们", + "scr_text_slash_scr_text_gml_1789_0": "* 啧啧。我是工匠Malius。\n* 我什么都会修理。武器,防具...", + "scr_text_slash_scr_text_gml_1790_0": "* ...连你也能修理!\n* 啧,啧,有何贵干?", + "scr_text_slash_scr_text_gml_1791_0": "", + "scr_text_slash_scr_text_gml_1795_0": "* 嗯?还有什么事吗?", + "scr_text_slash_scr_text_gml_1812_0": "* 哎呀,哎呀。\n* 你们没啥可修理的。", + "scr_text_slash_scr_text_gml_1813_0": "* 但如果你们找到什么坏掉的\n东西,就来这吧。", + "scr_text_slash_scr_text_gml_1814_0": "* 毕竟,我什么都能给他修好...", + "scr_text_slash_scr_text_gml_1815_0": "* ...除非那是一颗【破碎的心】。", + "scr_text_slash_scr_text_gml_1820_0": "* 哼——!那块蛋糕里翻腾着\n能量!务必让我修好它!", + "scr_text_slash_scr_text_gml_1821_0": "* 嗬-哈!来感受我的技术吧!", + "scr_text_slash_scr_text_gml_1827_0": "* 哼——!那块蛋糕里翻腾着\n能量!务必让我修好它!", + "scr_text_slash_scr_text_gml_1828_0": "* ...但是,\n你的道具栏也得有空位才行。", + "scr_text_slash_scr_text_gml_1833_0": "* 哈——!看那钥匙沸腾的\n能量!务必让我修好它!", + "scr_text_slash_scr_text_gml_1834_0": "* 嗬-哈!来感受我的技术吧!", + "scr_text_slash_scr_text_gml_1841_0": "* 哎呀,哎呀。\n* 一路顺风,我的友人。", + "scr_text_slash_scr_text_gml_1845_0": "* 你的身体,也是武器。\n* 你们必须要时刻注意维护好它。", + "scr_text_slash_scr_text_gml_1846_0": "* 嗬-哈!来感受我的技术吧。", + "scr_text_slash_scr_text_gml_1853_0": "\n买", + "scr_text_slash_scr_text_gml_1854_0": "\n不要", + "scr_text_slash_scr_text_gml_1857_0": "* 想来一块方钻巧克力吗?", + "scr_text_slash_scr_text_gml_1858_0": "* 所有收入都将用于方钻\n救济基金,大概吧。\n* 只卖$40!", + "scr_text_slash_scr_text_gml_1859_0": "", + "scr_text_slash_scr_text_gml_1863_0": "* 方钻巧克力,只卖$40,大概吧。", + "scr_text_slash_scr_text_gml_1864_0": "", + "scr_text_slash_scr_text_gml_1877_0": "* 谢啦,大概吧。\n* (方钻巧克力被放进了你的物品栏。)", + "scr_text_slash_scr_text_gml_1881_0": "* ...你的物品太多了,大概吧。", + "scr_text_slash_scr_text_gml_1886_0": "* 你的钱不够,大概吧。", + "scr_text_slash_scr_text_gml_1891_0": "* 大概可以吧。", + "scr_text_slash_scr_text_gml_1900_0": "\n买", + "scr_text_slash_scr_text_gml_1901_0": "\n不要", + "scr_text_slash_scr_text_gml_1904_0": "* (心桃制作的红心甜甜圈。)\n* (收入都将用于心桃\n医疗资金。售价$40。)", + "scr_text_slash_scr_text_gml_1905_0": "", + "scr_text_slash_scr_text_gml_1918_0": "* (心桃好像很开心。)\n* (红心甜甜圈被放进了你的物品栏。)", + "scr_text_slash_scr_text_gml_1922_0": "* (你的物品栏空间不足。)\n* (心桃有点伤心。)", + "scr_text_slash_scr_text_gml_1927_0": "* (你的钱不够。)\n* (心桃有点伤心。)", + "scr_text_slash_scr_text_gml_1932_0": "* (心桃接受你的选择。)", + "scr_text_slash_scr_text_gml_1938_0": "\n买", + "scr_text_slash_scr_text_gml_1939_0": "\n不要", + "scr_text_slash_scr_text_gml_1945_0": "* 欢迎光临,各位小鬼们。", + "scr_text_slash_scr_text_gml_1946_0": "* 有兴趣收购一块Lancer饼干吗?", + "scr_text_slash_scr_text_gml_1948_0": "* 收入都将用于教你们做人。", + "scr_text_slash_scr_text_gml_1950_0": "* 只卖$40。", + "scr_text_slash_scr_text_gml_1951_0": "", + "scr_text_slash_scr_text_gml_1968_0": "* 嘻嘻嘻,谢谢啦...", + "scr_text_slash_scr_text_gml_1970_0": "* (LANCER饼干被放进了你的物品栏。)", + "scr_text_slash_scr_text_gml_1972_0": "* 多谢你们上我们的当!!", + "scr_text_slash_scr_text_gml_1974_0": "* 我们有钱去做不法勾当了!!", + "scr_text_slash_scr_text_gml_1984_0": "* (你买了块LANCER饼干。)\n* (但你的物品栏放不下了。)", + "scr_text_slash_scr_text_gml_1985_0": "* (所以Lancer把饼干扔到了地上,\n饼干碎了。)", + "scr_text_slash_scr_text_gml_1987_0": "* 哎哟。", + "scr_text_slash_scr_text_gml_1989_0": "* 算了,谁买谁倒霉。", + "scr_text_slash_scr_text_gml_1991_0": "* 还是要感谢你热心配合...", + "scr_text_slash_scr_text_gml_1993_0": "* ...配合我们设下的骗局!", + "scr_text_slash_scr_text_gml_1995_0": "* 我们有钱去做不法勾当了!!", + "scr_text_slash_scr_text_gml_2006_0": "* ...你的钱不够。", + "scr_text_slash_scr_text_gml_2008_0": "* 什么?你钱都拿去做啥了!?\n* 买糕点!?", + "scr_text_slash_scr_text_gml_2010_0": "* 太不负责任了。", + "scr_text_slash_scr_text_gml_2018_0": "* 嘿!不许不从我们这里买东西!", + "scr_text_slash_scr_text_gml_2020_0": "* 听着笨蛋!\n* 这可是为了大义!", + "scr_text_slash_scr_text_gml_2022_0": "* (我们还是买一块吧,Kris.)", + "scr_text_slash_scr_text_gml_2027_0": "\nAlphys", + "scr_text_slash_scr_text_gml_2028_0": "\n暗世界", + "scr_text_slash_scr_text_gml_2029_0": "帮忙", + "scr_text_slash_scr_text_gml_2030_0": "没事了", + "scr_text_slash_scr_text_gml_2033_0": "* 嘿,混球!!!\n* 别站在路中间!!!", + "scr_text_slash_scr_text_gml_2034_0": "* 你在阻塞交通!!!!", + "scr_text_slash_scr_text_gml_2035_0": "* ...噢,等等,这是Asgore的\n孩子。", + "scr_text_slash_scr_text_gml_2036_0": "* 抱歉,我最近有点,呃,烦躁。", + "scr_text_slash_scr_text_gml_2037_0": "* 这份工作太无聊了。\n* 这小镇上从没发生过任何事!", + "scr_text_slash_scr_text_gml_2038_0": "* 嘎... 我真希望发生点\n翻天覆地的事!", + "scr_text_slash_scr_text_gml_2039_0": "* ...哈?\n* 你有事要报告?", + "scr_text_slash_scr_text_gml_2040_0": "", + "scr_text_slash_scr_text_gml_2044_0": "* 有什么要报告的吗?", + "scr_text_slash_scr_text_gml_2045_0": "", + "scr_text_slash_scr_text_gml_2053_0": "* ...Alphys?", + "scr_text_slash_scr_text_gml_2054_0": "* Alphys是谁?\n* 完全不知道你在说谁。", + "scr_text_slash_scr_text_gml_2055_0": "* ...怎么了,\n那个家伙做了什么\n违法的事情吗!?", + "scr_text_slash_scr_text_gml_2056_0": "* 明白了,\n只要我发现“Alphys”,\n就马上抓起来!!", + "scr_text_slash_scr_text_gml_2057_0": "* 呼呼呼呼!!!\n* 那家伙已经完蛋了!!", + "scr_text_slash_scr_text_gml_2061_0": "* 什么?\n* 学校里有个暗世界?", + "scr_text_slash_scr_text_gml_2062_0": "* 呃... 没问题,孩子。", + "scr_text_slash_scr_text_gml_2063_0": "* 反正黑暗世界的存在不违反\n任何法律!", + "scr_text_slash_scr_text_gml_2064_0": "* 处理它是学校董事会的工作!", + "scr_text_slash_scr_text_gml_2068_0": "* 嗷,你想帮我忙?没问题,\n混球。", + "scr_text_slash_scr_text_gml_2069_0": "* 找点人去抢银行,这样我就可以\n背摔他们了!", + "scr_text_slash_scr_text_gml_2070_0": "* ...等等,我们好像连银行\n都没有?", + "scr_text_slash_scr_text_gml_2071_0": "* 嘿,找点人开个银行...!", + "scr_text_slash_scr_text_gml_2075_0": "* 别做违法的事哦,\n你个小混球~!", + "scr_text_slash_scr_text_gml_2076_0": "* 还有,如果你有关于紫色女孩\n的线索就通知我一声。", + "scr_text_slash_scr_text_gml_2077_0": "* 有个紫色女孩\n因屡次模仿动画里的\n危险恶作剧正被通缉。", + "scr_text_slash_scr_text_gml_2082_0": "\nAsriel", + "scr_text_slash_scr_text_gml_2083_0": "\n工作", + "scr_text_slash_scr_text_gml_2084_0": "同事", + "scr_text_slash_scr_text_gml_2085_0": "那就没办法了", + "scr_text_slash_scr_text_gml_2088_0": "* 小家伙!\n* 是我呀!", + "scr_text_slash_scr_text_gml_2089_0": "* 想在我疯掉之前聊个天吗?", + "scr_text_slash_scr_text_gml_2090_0": "", + "scr_text_slash_scr_text_gml_2093_0": "* 嘿...嘿!\n* 嘿小家伙!\n* 最近怎样?!", + "scr_text_slash_scr_text_gml_2094_0": "", + "scr_text_slash_scr_text_gml_2102_0": "* 你知道Azzy什么时候回家吗?", + "scr_text_slash_scr_text_gml_2103_0": "* 你...你别告诉他啊,\n但我可想他了。", + "scr_text_slash_scr_text_gml_2104_0": "* 要能像以前一样,\n和他一起在镇上闲逛该多好...", + "scr_text_slash_scr_text_gml_2105_0": "* 还可以勾搭到...", + "scr_text_slash_scr_text_gml_2106_0": "* 小姐姐", + "scr_text_slash_scr_text_gml_2107_0": "* 不过,事实上", + "scr_text_slash_scr_text_gml_2108_0": "* 可能从来没发生过。", + "scr_text_slash_scr_text_gml_2109_0": "* 但、但有一次Undyne\n和我目光接触了!", + "scr_text_slash_scr_text_gml_2110_0": "* ...当她在给我开罚单的时候。", + "scr_text_slash_scr_text_gml_2114_0": "* 别上当受骗,小家伙。", + "scr_text_slash_scr_text_gml_2115_0": "* Ice-E的“冰”萨店是\n“冰”狱。", + "scr_text_slash_scr_text_gml_2116_0": "* 我偷懒没几秒就能听见...", + "scr_text_slash_scr_text_gml_2117_0": "* “别皮哟,\n“冰”萨里可没有皮!”", + "scr_text_slash_scr_text_gml_2118_0": "* 明明有的! \n* 是你强行把它去掉了!", + "scr_text_slash_scr_text_gml_2119_0": "* 但没事,小家伙。\n* 我一直在存钱...", + "scr_text_slash_scr_text_gml_2120_0": "* ...去上Azzy上的大学!", + "scr_text_slash_scr_text_gml_2121_0": "* 然后我会拿个\n戏剧专业的学位,\n当个名声远扬的演员...", + "scr_text_slash_scr_text_gml_2122_0": "* 让迷妹们汹涌而来,小家伙。", + "scr_text_slash_scr_text_gml_2127_0": "* 啊,没错,小家伙。好主意。\n* 来认识下通缉犯们吧。", + "scr_text_slash_scr_text_gml_2128_0": "* Blue Ears - 痴迷于软冰激凌,\n没有丝毫个人空间意识。", + "scr_text_slash_scr_text_gml_2129_0": "* 老是不小心把刨冰\n倒在我身上,还嘿嘿直笑。", + "scr_text_slash_scr_text_gml_2130_0": "* The Warrior - 谢天谢地,\n他因为披萨相关的工伤而缺席。", + "scr_text_slash_scr_text_gml_2131_0": "* 每时每刻都在用战吼恐吓顾客。", + "scr_text_slash_scr_text_gml_2132_0": "* Purple Guy - 天啦,那家伙,\n你得好好...", + "scr_text_slash_scr_text_gml_2133_0": "* ...等等,那家伙在这里工作吗?", + "scr_text_slash_scr_text_gml_2134_0": "* 啊,我的同事们。\n* 没了他们我能去哪?", + "scr_text_slash_scr_text_gml_2135_0": "* 一个好地方,小家伙。\n* 一个好得多的地方。", + "scr_text_slash_scr_text_gml_2140_0": "* 没事,小家伙。\n* 你不用看着我遭受苦难。", + "scr_text_slash_scr_text_gml_2141_0": "* 好好享受自由吧...\n趁你还没失去它...", + "scr_text_slash_scr_text_gml_2146_0": "\n果汁", + "scr_text_slash_scr_text_gml_2147_0": "\n没事", + "scr_text_slash_scr_text_gml_2150_0": "* Kris... \n能在这儿遇到你还真是个惊喜。\n* 况且还是上学的日子。", + "scr_text_slash_scr_text_gml_2151_0": "* 你现在这个时候过来\n肯定有什么原因吧。", + "scr_text_slash_scr_text_gml_2152_0": "* 我,Alvin神父,殷切地希望... \n* 如果你有任何精神负担的话,\n请一定要,向我倾诉。", + "scr_text_slash_scr_text_gml_2153_0": "", + "scr_text_slash_scr_text_gml_2159_0": "* Kris,想喝我们“奇葩”的果汁\n的话,你就应该来参加礼拜。", + "scr_text_slash_scr_text_gml_2160_0": "* 我们的唱诗班自从你哥哥离开后\n音色就稍显不够丰满了。", + "scr_text_slash_scr_text_gml_2161_0": "* Kris,如果你能来和我们一起唱\n就再好不过了。", + "scr_text_slash_scr_text_gml_2162_0": "* 哪怕只是随便参与一下。", + "scr_text_slash_scr_text_gml_2163_0": "* 也总比一门心思\n就想喝那果汁来得好。", + "scr_text_slash_scr_text_gml_2167_0": "* 我明白了。\n* 希望终有一天你能寻找到\n想要倾诉的话语。", + "scr_text_slash_scr_text_gml_2168_0": "* 愿天使之力照亮你的前路。", + "scr_text_slash_scr_text_gml_2173_0": "\n是", + "scr_text_slash_scr_text_gml_2174_0": "\n否", + "scr_text_slash_scr_text_gml_2177_0": "* (香味马克笔。)", + "scr_text_slash_scr_text_gml_2178_0": "", + "scr_text_slash_scr_text_gml_2184_0": "* (你把棉花糖的那份挖出来\n并对其吹气。)", + "scr_text_slash_scr_text_gml_2188_0": "* (反正那份巧克力的闻起来\n太假了。)", + "scr_text_slash_scr_text_gml_2193_0": "\n是", + "scr_text_slash_scr_text_gml_2194_0": "\n否", + "scr_text_slash_scr_text_gml_2197_0": "* (这是一个马桶。)\n* (冲水吗?)", + "scr_text_slash_scr_text_gml_2198_0": "\n \n          是           否\\C1", + "scr_text_slash_scr_text_gml_2202_0": "", + "scr_text_slash_scr_text_gml_2218_0": "* (节约用水是件美德。)", + "scr_text_slash_scr_text_gml_2223_0": "\n是", + "scr_text_slash_scr_text_gml_2224_0": "\n否", + "scr_text_slash_scr_text_gml_2227_0": "* (这是医院的公用钢琴,\n为了放在角落里而做得很小。)", + "scr_text_slash_scr_text_gml_2228_0": "* (后果就是,很多常用音阶都没了。)", + "scr_text_slash_scr_text_gml_2229_0": "* (要弹吗?)", + "scr_text_slash_scr_text_gml_2230_0": "", + "scr_text_slash_scr_text_gml_2238_0": "* (叮铃...)", + "scr_text_slash_scr_text_gml_2242_0": "* (你的双手在琴键上徘徊,\n一个键也没按。)", + "scr_text_slash_scr_text_gml_2247_0": "* (铃,铃...)", + "scr_text_slash_scr_text_gml_2249_0": "* K... Kris!?", + "scr_text_slash_scr_text_gml_2250_0": "* 你到底在干什么!?", + "scr_text_slash_scr_text_gml_2251_0": "* 我坐在车里等你放学\n等了半个小时了...!", + "scr_text_slash_scr_text_gml_2252_0": "* 我电话打了又打,\n但你一直不接...", + "scr_text_slash_scr_text_gml_2253_0": "* 你害你可怜的妈妈担心死了!", + "scr_text_slash_scr_text_gml_2254_0": "* Kris,我恐怕不得不罚你...", + "scr_text_slash_scr_text_gml_2255_0": "* ...啊?", + "scr_text_slash_scr_text_gml_2256_0": "* ...朋友?", + "scr_text_slash_scr_text_gml_2257_0": "* 你之前在陪你的... 朋友?", + "scr_text_slash_scr_text_gml_2258_0": "* ...", + "scr_text_slash_scr_text_gml_2259_0": "* Kris...", + "scr_text_slash_scr_text_gml_2260_0": "* 我这次就网开一面。", + "scr_text_slash_scr_text_gml_2261_0": "* 你们可以继续在外面玩一会。", + "scr_text_slash_scr_text_gml_2262_0": "* 但你回家之后...", + "scr_text_slash_scr_text_gml_2263_0": "* 可得早点睡觉。", + "scr_text_slash_scr_text_gml_2264_0": "* 再见,亲爱的。", + "scr_text_slash_scr_text_gml_2266_0": "* (嘀...)", + "scr_text_slash_scr_text_gml_2270_0": "很高兴\n又见到\n你了", + "scr_text_slash_scr_text_gml_2271_0": "你谁\n啊你?", + "scr_text_slash_scr_text_gml_2274_0": "* 嚯,瞧瞧这是谁来了。", + "scr_text_slash_scr_text_gml_2275_0": "* 你好啊,孩子!", + "scr_text_slash_scr_text_gml_2276_0": "", + "scr_text_slash_scr_text_gml_2280_0": "\n商店", + "scr_text_slash_scr_text_gml_2281_0": "\n朋友", + "scr_text_slash_scr_text_gml_2282_0": "离开", + "scr_text_slash_scr_text_gml_2286_0": "* 是啊,可不嘛,\n是挺开心的!", + "scr_text_slash_scr_text_gml_2287_0": "* 尤其咱们俩之前\n都没见过面。", + "scr_text_slash_scr_text_gml_2288_0": "* 叫我sans吧。\n* 骷髅sans。\n* 我是新搬来城里的。", + "scr_text_slash_scr_text_gml_2289_0": "* 怎么了?", + "scr_text_slash_scr_text_gml_2290_0": "", + "scr_text_slash_scr_text_gml_2294_0": "* 嗯... 你还别说,\n问到点子上了。", + "scr_text_slash_scr_text_gml_2295_0": "* 我是sans。\n* 你友善的骷髅邻居。", + "scr_text_slash_scr_text_gml_2296_0": "* 怎么了?", + "scr_text_slash_scr_text_gml_2297_0": "", + "scr_text_slash_scr_text_gml_2303_0": "* 怎么了?", + "scr_text_slash_scr_text_gml_2304_0": "", + "scr_text_slash_scr_text_gml_2310_0": "\n我", + "scr_text_slash_scr_text_gml_2311_0": "\n我妈妈", + "scr_text_slash_scr_text_gml_2312_0": "我老师", + "scr_text_slash_scr_text_gml_2313_0": "没有了", + "scr_text_slash_scr_text_gml_2317_0": "* 你问我身后的?\n* 没错,这儿就是杂货店。", + "scr_text_slash_scr_text_gml_2318_0": "* 很不凑巧,它关门了。", + "scr_text_slash_scr_text_gml_2319_0": "* 太让人头疼了。\n* 我还想买几盒牛奶呢。", + "scr_text_slash_scr_text_gml_2320_0": "* 快点来个人跟这家店的\n老板抱怨两句吧。", + "scr_text_slash_scr_text_gml_2324_0": "* 我们刚搬过来,\n所以还没有什么熟人。", + "scr_text_slash_scr_text_gml_2325_0": "* 怎么,\n你有人介绍给我认识吗?", + "scr_text_slash_scr_text_gml_2326_0": "", + "scr_text_slash_scr_text_gml_2332_0": "* 噢,你还有事要忙吗?", + "scr_text_slash_scr_text_gml_2333_0": "* 我也一样。", + "scr_text_slash_scr_text_gml_2334_0": "* 总之,我会在一直站着这\n无所事事的。", + "scr_text_slash_scr_text_gml_2341_0": "* 啊?", + "scr_text_slash_scr_text_gml_2344_0": "* 啊,不好意思。\n我是不会跟智障婴儿\n出去玩的。", + "scr_text_slash_scr_text_gml_2345_0": "* 跟我的社会生态位不合。", + "scr_text_slash_scr_text_gml_2350_0": "* 喂,\n我都把号码给你了,\n你还想怎么样?", + "scr_text_slash_scr_text_gml_2355_0": "* 哇啊,打住,\n你肉食系吗。", + "scr_text_slash_scr_text_gml_2356_0": "* 你可不能直接就\n跨上友谊的小船。", + "scr_text_slash_scr_text_gml_2357_0": "* 这是需要时间的。", + "scr_text_slash_scr_text_gml_2358_0": "* ...", + "scr_text_slash_scr_text_gml_2359_0": "* 好了,时间够了。", + "scr_text_slash_scr_text_gml_2360_0": "* 收下这个吧。", + "scr_text_slash_scr_text_gml_2361_0": "* 你随时都可以打这个号码。", + "scr_text_slash_scr_text_gml_2363_0": "* (你得到了Sans的号码。)", + "scr_text_slash_scr_text_gml_2371_0": "* 你母亲,嗯...?", + "scr_text_slash_scr_text_gml_2372_0": "* 太迟啦。", + "scr_text_slash_scr_text_gml_2373_0": "* 昨天夜里我已经\n和你妈妈“交上朋友”了。", + "scr_text_slash_scr_text_gml_2374_0": "* 她人不错。\n是来杂货店买水滴巧克力的。", + "scr_text_slash_scr_text_gml_2375_0": "* 她还说要把她房间的门锁好\n免得你去偷吃。", + "scr_text_slash_scr_text_gml_2376_0": "* 呵呵呵...你这孩子听上去\n还蛮有趣的,嗯?", + "scr_text_slash_scr_text_gml_2380_0": "* alphys。没错。\n我知道她。", + "scr_text_slash_scr_text_gml_2381_0": "* 她之前戴着墨镜\n拎着行李箱跑到店里来。", + "scr_text_slash_scr_text_gml_2382_0": "* 我还以为她是黑帮呢。", + "scr_text_slash_scr_text_gml_2383_0": "* 然后她打开箱子\n不断往里面塞方便面。", + "scr_text_slash_scr_text_gml_2384_0": "* 付了一大把零钱,", + "scr_text_slash_scr_text_gml_2385_0": "* 接着又鬼鬼祟祟地溜走,", + "scr_text_slash_scr_text_gml_2386_0": "* 睡袍都拖到了地板上。", + "scr_text_slash_scr_text_gml_2387_0": "* 总之,\n我们之间是,呃,\n纯粹的商业关系。", + "scr_text_slash_scr_text_gml_2388_0": "* 所以,呃,\n我想我也只好随她便了。", + "scr_text_slash_scr_text_gml_2392_0": "* 真无情,\n不过也情有可原。", + "scr_text_slash_scr_text_gml_2397_0": "\n1", + "scr_text_slash_scr_text_gml_2398_0": "\n2", + "scr_text_slash_scr_text_gml_2402_0": "* (铃,铃...)", + "scr_text_slash_scr_text_gml_2403_0": "* 您好。", + "scr_text_slash_scr_text_gml_2404_0": "* 这里是智障婴儿热线。", + "scr_text_slash_scr_text_gml_2405_0": "* 智障请按1,婴儿请按2,\n智障婴儿请按3,其他请按4。", + "scr_text_slash_scr_text_gml_2406_0": "", + "scr_text_slash_scr_text_gml_2409_0": "* (铃,铃...)\n* (铃,铃...)\n* (铃,铃...)", + "scr_text_slash_scr_text_gml_2410_0": "* (电话那头一直无人接听。)", + "scr_text_slash_scr_text_gml_2417_0": "* 啊!?", + "scr_text_slash_scr_text_gml_2418_0": "* 啊,你是个智障?", + "scr_text_slash_scr_text_gml_2419_0": "* 啊,你是个婴儿?", + "scr_text_slash_scr_text_gml_2420_0": "* 啊,你是个智障婴儿?", + "scr_text_slash_scr_text_gml_2421_0": "* ...", + "scr_text_slash_scr_text_gml_2422_0": "* 跟你说实话,其实我也是。", + "scr_text_slash_scr_text_gml_2423_0": "* 咱们共勉吧,好吗?", + "scr_text_slash_scr_text_gml_2424_0": "* (嘀...)", + "scr_text_slash_scr_text_gml_2427_0": "* 既然你不是智障婴儿\n那还打什么智障婴儿热线?", + "scr_text_slash_scr_text_gml_2428_0": "* (嘀...)", + "scr_text_slash_scr_text_gml_2434_0": "\n拿", + "scr_text_slash_scr_text_gml_2435_0": "\n不拿", + "scr_text_slash_scr_text_gml_2438_0": "* ...嘿伙计。", + "scr_text_slash_scr_text_gml_2439_0": "* ...你明天有空吗...?", + "scr_text_slash_scr_text_gml_2440_0": "* 我有点事需要找人帮忙。", + "scr_text_slash_scr_text_gml_2441_0": "* 如果你能过来的话\n那就太好了。", + "scr_text_slash_scr_text_gml_2442_0": "* 我就住在隔壁,怎么样。", + "scr_text_slash_scr_text_gml_2443_0": "", + "scr_text_slash_scr_text_gml_2451_0": "* 哇噢... \n回答得毫不迟疑啊,唔。", + "scr_text_slash_scr_text_gml_2452_0": "* 那可不好。\n* 我完全是个陌生人啊。", + "scr_text_slash_scr_text_gml_2453_0": "* 你起码得稍微迟疑一下。", + "scr_text_slash_scr_text_gml_2458_0": "* 哇噢,你考虑了好久啊。", + "scr_text_slash_scr_text_gml_2459_0": "* 哎哟,到底怎么了?", + "scr_text_slash_scr_text_gml_2460_0": "* 不想和陌生人约出去玩吗?", + "scr_text_slash_scr_text_gml_2463_0": "* 算了,\n我也没什么可抱怨的...", + "scr_text_slash_scr_text_gml_2464_0": "* 啊...?\n* 你问我们要去做什么?", + "scr_text_slash_scr_text_gml_2465_0": "* 噢,我不会跟你一块去的。", + "scr_text_slash_scr_text_gml_2466_0": "* 不然会很奇怪的。", + "scr_text_slash_scr_text_gml_2467_0": "* 就只有你和我弟弟二人而已。", + "scr_text_slash_scr_text_gml_2468_0": "* 他需要交朋友。", + "scr_text_slash_scr_text_gml_2469_0": "* 谢谢你愿意陪他玩。", + "scr_text_slash_scr_text_gml_2470_0": "* 回见。", + "scr_text_slash_scr_text_gml_2478_0": "* ...好吧,你还真果断。", + "scr_text_slash_scr_text_gml_2483_0": "* ...唔,这就,有点可惜了。", + "scr_text_slash_scr_text_gml_2485_0": "* 知道了,知道了,\n我再给你多加点好处。", + "scr_text_slash_scr_text_gml_2486_0": "* 要是你肯过来... 我,\n会专门为了你,", + "scr_text_slash_scr_text_gml_2487_0": "* 不出现在现场。", + "scr_text_slash_scr_text_gml_2488_0": "* 只留你和我弟弟两个人。", + "scr_text_slash_scr_text_gml_2489_0": "* 毕竟他是新面孔,\n需要交朋友的。", + "scr_text_slash_scr_text_gml_2490_0": "* 总之,谢谢你肯答应我\n陪他一起玩。", + "scr_text_slash_scr_text_gml_2491_0": "* 回见。", + "scr_text_slash_scr_text_gml_2498_0": "\nSusie", + "scr_text_slash_scr_text_gml_2499_0": "\n钥匙", + "scr_text_slash_scr_text_gml_2500_0": "想点办法", + "scr_text_slash_scr_text_gml_2501_0": "没事了", + "scr_text_slash_scr_text_gml_2502_0": "* 哦,嗨,Kris!", + "scr_text_slash_scr_text_gml_2503_0": "* 你需要我来教你写作业吗?", + "scr_text_slash_scr_text_gml_2504_0": "* 我知道上次作业让你很苦恼,\n所以,呃,", + "scr_text_slash_scr_text_gml_2505_0": "* 我给你准备了点资料,\n如果...", + "scr_text_slash_scr_text_gml_2506_0": "* 啊,等等,抱歉!\n我现在没法...", + "scr_text_slash_scr_text_gml_2507_0": "* 我忘了房门钥匙,而且...", + "scr_text_slash_scr_text_gml_2508_0": "* 抱歉,Kris,我之后再帮你,\n可以吗?", + "scr_text_slash_scr_text_gml_2509_0": "* 学校见,Kris!", + "scr_text_slash_scr_text_gml_2510_0": "* ...", + "scr_text_slash_scr_text_gml_2511_0": "* ...", + "scr_text_slash_scr_text_gml_2512_0": "* 呃,Kris?", + "scr_text_slash_scr_text_gml_2513_0": "* 你想要... 聊点什么吗?", + "scr_text_slash_scr_text_gml_2514_0": "", + "scr_text_slash_scr_text_gml_2517_0": "* 嗨Kris!\n* 怎么了吗?", + "scr_text_slash_scr_text_gml_2518_0": "", + "scr_text_slash_scr_text_gml_2524_0": "\n她人很好", + "scr_text_slash_scr_text_gml_2525_0": "\n人品很糟", + "scr_text_slash_scr_text_gml_2526_0": "她吃粉笔", + "scr_text_slash_scr_text_gml_2527_0": "", + "scr_text_slash_scr_text_gml_2530_0": "* Susie!没错,\n你之前和Susie呆在一起!", + "scr_text_slash_scr_text_gml_2531_0": "* 你们没回来上课,\n搞得我很担心,但是...", + "scr_text_slash_scr_text_gml_2532_0": "* 最后还是一切顺利解决了!\n* 大概?", + "scr_text_slash_scr_text_gml_2533_0": "* ...", + "scr_text_slash_scr_text_gml_2534_0": "* ...呃,Kris?\n* 我能问你个问题吗?", + "scr_text_slash_scr_text_gml_2535_0": "* Susie... 我有点... \n* 好奇她是怎样的一个人?", + "scr_text_slash_scr_text_gml_2536_0": "* 我是说,谁不对她好奇嘛?\n* 她从来不和任何人说话。", + "scr_text_slash_scr_text_gml_2537_0": "* 所以,Kris,你能告诉我些\n关于她的事吗?如果可以的话...", + "scr_text_slash_scr_text_gml_2538_0": "", + "scr_text_slash_scr_text_gml_2542_0": "* 噢,介意我再\n多打听她一点吗!?", + "scr_text_slash_scr_text_gml_2543_0": "* 呃,你能不能看出,她,唔...", + "scr_text_slash_scr_text_gml_2544_0": "* (等、等等,\n这个你肯定不会知道...)", + "scr_text_slash_scr_text_gml_2552_0": "* ...哈?为什么我\n不问妈妈要钥匙?", + "scr_text_slash_scr_text_gml_2553_0": "* 我... 我是说,\n唔... 我... 你知道的,", + "scr_text_slash_scr_text_gml_2554_0": "* 她不喜欢我在她\n工作的时候打扰她。", + "scr_text_slash_scr_text_gml_2555_0": "* 别担心,好吗?\n我就去Catti那里坐坐吧。", + "scr_text_slash_scr_text_gml_2559_0": "* 唔... Kris...?\n你感觉还好吗?", + "scr_text_slash_scr_text_gml_2560_0": "* 你通常不这么...健谈的。", + "scr_text_slash_scr_text_gml_2561_0": "* 噢!我不是故意说得像\n你有什么毛病一样的。", + "scr_text_slash_scr_text_gml_2562_0": "* ...", + "scr_text_slash_scr_text_gml_2563_0": "* 唔,Kris,出什么事了吗?", + "scr_text_slash_scr_text_gml_2564_0": "* 为什么你会\n去医院看我爸爸...?", + "scr_text_slash_scr_text_gml_2565_0": "* 我是说,我知道他会很感激的,\n但...唔...", + "scr_text_slash_scr_text_gml_2566_0": "* 天呐,抱歉,Kris。\n* 就当我什么都没说吧!", + "scr_text_slash_scr_text_gml_2570_0": "* 替我向Azzy问好,Kris!", + "scr_text_slash_scr_text_gml_2583_0": "* 什么...?\n* 她人很好?", + "scr_text_slash_scr_text_gml_2584_0": "* 真的!?我是说,真的吗!?\n真真切切!?千真万确!?", + "scr_text_slash_scr_text_gml_2585_0": "* 我是说,我希望是那样,\n但是...", + "scr_text_slash_scr_text_gml_2586_0": "* 等、等等,这不是恶作剧吧,\nKris?", + "scr_text_slash_scr_text_gml_2587_0": "* 像上次你把番茄酱涂在手臂上,\n然后骗我说是血?", + "scr_text_slash_scr_text_gml_2588_0": "* ...真的啊!?你没有开玩笑?\n完全严肃的?", + "scr_text_slash_scr_text_gml_2589_0": "* ...天呐,那我或许该\n尝试去和她聊天...", + "scr_text_slash_scr_text_gml_2590_0": "* 但,但是如果我不幸去世,\n你可要为我的葬礼埋单,\nKris!", + "scr_text_slash_scr_text_gml_2591_0": "* (不过,说实话,如果她人很好,\n恐怕也会让我当场去世...)", + "scr_text_slash_scr_text_gml_2595_0": "* 她干了什么!?\n* 把你摔在锁柜上?", + "scr_text_slash_scr_text_gml_2596_0": "* 天呐,Kris,真的很抱歉。\n那太糟糕了。", + "scr_text_slash_scr_text_gml_2597_0": "* 我... 我以为Susie本性不坏,\n只不过...", + "scr_text_slash_scr_text_gml_2598_0": "* 或许是她还没遇到\n能发现她善良之处的\n那个特殊的人。", + "scr_text_slash_scr_text_gml_2599_0": "* ...但她人真的很糟糕,\n是吗...?", + "scr_text_slash_scr_text_gml_2600_0": "* Kris... 我很抱歉你得经受\n这种事情。", + "scr_text_slash_scr_text_gml_2601_0": "* 事实上,说不定... \n* 你觉得我们有没有可能...?", + "scr_text_slash_scr_text_gml_2602_0": "* 说服Alphys,让我们交换搭档?", + "scr_text_slash_scr_text_gml_2603_0": "* 你知道,这样你就不会被,嗯...", + "scr_text_slash_scr_text_gml_2604_0": "* 砸在锁柜上,之类的。", + "scr_text_slash_scr_text_gml_2605_0": "* (等等... 我好像说得\n有些奇怪...)", + "scr_text_slash_scr_text_gml_2609_0": "* 什么?\n* 她吃粉笔???", + "scr_text_slash_scr_text_gml_2610_0": "* 真... 真的吗...?", + "scr_text_slash_scr_text_gml_2611_0": "* 等等!你在开玩笑吧,\nKris?", + "scr_text_slash_scr_text_gml_2612_0": "* 就、就像你那次告诉我Ice-E\n是真的,还吃小孩...", + "scr_text_slash_scr_text_gml_2613_0": "* 结果你就被Dess用软球棒敲,\n敲到承认撒谎为止。", + "scr_text_slash_scr_text_gml_2614_0": "* ...嗯?你在说实话?\n没开玩笑?", + "scr_text_slash_scr_text_gml_2615_0": "* ...", + "scr_text_slash_scr_text_gml_2616_0": "* 唔,那样的话... \n* 她喜欢吃哪种颜色的粉笔?", + "scr_text_slash_scr_text_gml_2617_0": "* 还有,你觉得她喜欢细的\n还是粗的粉笔...?", + "scr_text_slash_scr_text_gml_2618_0": "* (等等,或许给她做一份\n粉笔便当有点愚蠢...)", + "scr_text_slash_scr_text_gml_2622_0": "* 开玩笑吧,Kris?\n可是我经常有帮你诶!", + "scr_text_slash_scr_text_gml_2623_0": "* 你至少给我一点点情报吧!", + "scr_text_slash_scr_text_gml_2624_0": "* 比如说,\n她-她喜欢金属乐吗!?", + "scr_text_slash_scr_text_gml_2625_0": "* 她真的是肉食动物吗!?", + "scr_text_slash_scr_text_gml_2626_0": "* 她... 她的夹克衫底下\n真的有条尾巴吗!?", + "scr_text_slash_scr_text_gml_2627_0": "* 还是说,还是说...\n还是说... ", + "scr_text_slash_scr_text_gml_2628_0": "* 对不起,Kris,这些和我\n一点关系都没有,对吧...?", + "scr_text_slash_scr_text_gml_2629_0": "* (我搞砸了,对吗...)", + "scr_text_slash_scr_text_gml_2635_0": "\n拿", + "scr_text_slash_scr_text_gml_2636_0": "\n不拿", + "scr_text_slash_scr_text_gml_2639_0": "* (如果你上床睡觉,\n这一章节的旅途将会结束。)", + "scr_text_slash_scr_text_gml_2640_0": "* (你要上床睡觉吗?)", + "scr_text_slash_scr_text_gml_2641_0": "", + "scr_text_slash_scr_text_gml_2648_0": "* (你决定上床睡觉。)", + "scr_text_slash_scr_text_gml_2652_0": "* (你稍后再睡。)", + "scr_text_slash_scr_text_gml_2657_0": "\n睡觉", + "scr_text_slash_scr_text_gml_2658_0": "\n不要", + "scr_text_slash_scr_text_gml_2661_0": "* (这是你的床。)", + "scr_text_slash_scr_text_gml_2662_0": "* (如果你回床上睡觉,\n\\cY可能会错过很多重要的事情\\cW。)", + "scr_text_slash_scr_text_gml_2663_0": "* (你要上床睡觉吗?)", + "scr_text_slash_scr_text_gml_2664_0": "", + "scr_text_slash_scr_text_gml_2670_0": "\n睡!!!", + "scr_text_slash_scr_text_gml_2671_0": "\n不睡!!!", + "scr_text_slash_scr_text_gml_2676_0": "* (由于某些原因,\n你决定躺回去继续睡...)", + "scr_text_slash_scr_text_gml_2680_0": "* (你可以在课上睡。)", + "scr_text_slash_scr_text_gml_2685_0": "玩\n游戏", + "scr_text_slash_scr_text_gml_2686_0": "不玩\n游戏", + "scr_text_slash_scr_text_gml_2689_0": "* 呜呼,呜呼,呃嘿嘿。", + "scr_text_slash_scr_text_gml_2690_0": "* 我如此孤独,孤独如我...", + "scr_text_slash_scr_text_gml_2691_0": "* 转眼一瞧,里头站着三位\n访客...?", + "scr_text_slash_scr_text_gml_2692_0": "* 你们是谁?", + "scr_text_slash_scr_text_gml_2694_0": "* 幸会!我是Ralsei,\n这位是Kris,还有...", + "scr_text_slash_scr_text_gml_2696_0": "* 那么,你在那里头搞什么鬼呢?", + "scr_text_slash_scr_text_gml_2698_0": "* 我是无辜的,无辜的。\n* 我只想玩个游戏,玩个游戏。", + "scr_text_slash_scr_text_gml_2699_0": "* 可是那无聊的国王们\n却对我的小小娱乐极为不满。", + "scr_text_slash_scr_text_gml_2700_0": "* 他们气急败坏地要惩罚我,\n要把我囚禁起来。", + "scr_text_slash_scr_text_gml_2701_0": "* 但我很快,很快,\n很聪明,很聪明。", + "scr_text_slash_scr_text_gml_2702_0": "* 国王们抓不到我,\n便把自己的族人统统关了起来,", + "scr_text_slash_scr_text_gml_2703_0": "* 围绕整个世界建起了监狱。\n现在我是唯一自由的人。", + "scr_text_slash_scr_text_gml_2705_0": "* 啊?自由?可明显你才是\n被关起来的那个...", + "scr_text_slash_scr_text_gml_2707_0": "* 从我的角度看并非如此,\n光之民!", + "scr_text_slash_scr_text_gml_2709_0": "* 好吧,\n那这么说你是不需要帮助了。", + "scr_text_slash_scr_text_gml_2711_0": "* 并非如此。\n* 在这小小的自由世界中,\n我感到孤独。", + "scr_text_slash_scr_text_gml_2712_0": "* 所以,你想不想和我,\n玩个游戏...?", + "scr_text_slash_scr_text_gml_2713_0": "* 我会带你见识一下\n真正的自由!", + "scr_text_slash_scr_text_gml_2714_0": "", + "scr_text_slash_scr_text_gml_2718_0": "* 找到钥匙,我就放你自由,自由。", + "scr_text_slash_scr_text_gml_2719_0": "* 钥匙被藏了起来。\n老店主知道秘密。", + "scr_text_slash_scr_text_gml_2724_0": "玩\n游戏", + "scr_text_slash_scr_text_gml_2725_0": "不玩\n游戏", + "scr_text_slash_scr_text_gml_2731_0": "* 找到钥匙,我就放你自由,自由。", + "scr_text_slash_scr_text_gml_2732_0": "* 钥匙被藏了起来。\n老店主知道秘密。", + "scr_text_slash_scr_text_gml_2737_0": "* 呜呼,呜呼,呃嘿嘿。", + "scr_text_slash_scr_text_gml_2738_0": "* 你已经在游戏中了,\n又怎能拒绝呢...?", + "scr_text_slash_scr_text_gml_2744_0": "\n使用钥匙", + "scr_text_slash_scr_text_gml_2745_0": "\n不使用", + "scr_text_slash_scr_text_gml_2748_0": "* 呃嘿嘿,钥匙来啦,钥匙来啦。", + "scr_text_slash_scr_text_gml_2749_0": "* 只差一步就可以让\n美妙绝伦的狂欢\n重获自由啦!", + "scr_text_slash_scr_text_gml_2750_0": "* 你该不会还想着置身事外吧?", + "scr_text_slash_scr_text_gml_2751_0": "", + "scr_text_slash_scr_text_gml_2765_0": "* (你把钥匙放在门前。)", + "scr_text_slash_scr_text_gml_2770_0": "* 你早就已经无法回头啦!\n你别无选择!", + "scr_text_slash_scr_text_gml_2776_0": "* 请勿逗留!", + "scr_text_slash_scr_text_gml_2780_0": "\n烧", + "scr_text_slash_scr_text_gml_2781_0": "\n不烧", + "scr_text_slash_scr_text_gml_2784_0": "* 烧掉它。", + "scr_text_slash_scr_text_gml_2785_0": "", + "scr_text_slash_scr_text_gml_2789_0": "\n诚挚\n道歉", + "scr_text_slash_scr_text_gml_2790_0": "\n恐吓", + "scr_text_slash_scr_text_gml_2793_0": "* 嘿!你们是之前揍我的人!", + "scr_text_slash_scr_text_gml_2794_0": "* 我不会原谅你们的,快滚!", + "scr_text_slash_scr_text_gml_2795_0": "", + "scr_text_slash_scr_text_gml_2806_0": "* 对不起,之前是我们不对!", + "scr_text_slash_scr_text_gml_2807_0": "* 我们保证不会再犯了!", + "scr_text_slash_scr_text_gml_2809_0": "* 嗯...?你们愿意道歉?\n那我只好原谅你们了...", + "scr_text_slash_scr_text_gml_2810_0": "* (你对一个方钻所施展的暴力\n得到了谅解!)", + "scr_text_slash_scr_text_gml_2822_0": "* 呵,你想这么干... ?", + "scr_text_slash_scr_text_gml_2823_0": "* 要么原谅我,要么我把你\n碾碎,蠢货!!", + "scr_text_slash_scr_text_gml_2825_0": "* 对... 对不起!我原谅你!!\n* 请,请你收下这个方钻巧克力!f", + "scr_text_slash_scr_text_gml_2826_0": "* (你获得了方钻巧克力。)", + "scr_text_slash_scr_text_gml_2831_0": "* 不好意思,我们装不下了...", + "scr_text_slash_scr_text_gml_2833_0": "* 太迟了,我已经吃下去了。", + "scr_text_slash_scr_text_gml_2840_0": "\n听", + "scr_text_slash_scr_text_gml_2841_0": "\n不听", + "scr_text_slash_scr_text_gml_2844_0": "* (一台音乐播放器。)\n* (要听一听吗?)", + "scr_text_slash_scr_text_gml_2845_0": "", + "scr_text_slash_scr_text_gml_2852_0": "* (...)", + "scr_text_slash_scr_text_gml_2853_0": "* (里面全是卡通的啪叽声。)", + "scr_text_slash_scr_text_gml_2857_0": "* (你选择不听。)", + "scr_text_slash_scr_text_gml_2862_0": "\n监狱 B1", + "scr_text_slash_scr_text_gml_2863_0": "\n一层", + "scr_text_slash_scr_text_gml_2864_0": "????", + "scr_text_slash_scr_text_gml_2866_0": "* (要乘电梯前往哪里?)", + "scr_text_slash_scr_text_gml_2867_0": "", + "scr_text_slash_scr_text_gml_2892_0": "* (你已经在那了。)", + "scr_text_slash_scr_text_gml_2908_0": "* (你已经在那了。)", + "scr_text_slash_scr_text_gml_2924_0": "* (你已经在那了。)", + "scr_text_slash_scr_text_gml_2933_0": "\n坐", + "scr_text_slash_scr_text_gml_2934_0": "\n不要", + "scr_text_slash_scr_text_gml_2937_0": "* (乘坐电梯吗?)", + "scr_text_slash_scr_text_gml_2938_0": "", + "scr_text_slash_scr_text_gml_2965_0": "\n拿", + "scr_text_slash_scr_text_gml_2966_0": "\n不", + "scr_text_slash_scr_text_gml_2972_0": "* 喂Kris.", + "scr_text_slash_scr_text_gml_2973_0": "* 稍微... 稍微等会。", + "scr_text_slash_scr_text_gml_2974_0": "* 唔嗯,我...", + "scr_text_slash_scr_text_gml_2975_0": "* 你听好。", + "scr_text_slash_scr_text_gml_2976_0": "* 其实你想跟每个人\n正式地告个别,我说中了吧?", + "scr_text_slash_scr_text_gml_2977_0": "* 这个嘛,我反正一点都不打算\n再多留半刻,不过...", + "scr_text_slash_scr_text_gml_2978_0": "* 咱们回去多待一会也不是不行。\n按你的意思。", + "scr_text_slash_scr_text_gml_2979_0": "", + "scr_text_slash_scr_text_gml_2985_0": "* 好了,\n那咱们还磨蹭什么呢?", + "scr_text_slash_scr_text_gml_2986_0": "* 咱们回头吧!", + "scr_text_slash_scr_text_gml_2990_0": "* 拜托,别逞强了!", + "scr_text_slash_scr_text_gml_2991_0": "* 咱们至少找Lancer\n道个别吧!", + "scr_text_slash_scr_text_gml_2997_0": "\n来战斗吧", + "scr_text_slash_scr_text_gml_2998_0": "\n还是算了", + "scr_text_slash_scr_text_gml_3001_0": "* 如果你们能打败我,\n我就回你们那儿当个好人。", + "scr_text_slash_scr_text_gml_3002_0": "* 但是如果你们输了...", + "scr_text_slash_scr_text_gml_3003_0": "* 你们就要跟我们一起当坏蛋...", + "scr_text_slash_scr_text_gml_3004_0": "* ...并且对我们言听计从。", + "scr_text_slash_scr_text_gml_3006_0": "* 吼吼吼!!\n我们的话就是命令! !", + "scr_text_slash_scr_text_gml_3009_0": "* 所以,你们怎么看...?", + "scr_text_slash_scr_text_gml_3010_0": "", + "scr_text_slash_scr_text_gml_3014_0": "* 呃,没必要回答了。", + "scr_text_slash_scr_text_gml_3015_0": "* 反正怎样我们都要\n揍扁你们的,所以...", + "scr_text_slash_scr_text_gml_3016_0": "* 拜拜了!", + "scr_text_slash_scr_text_gml_3021_0": "\n我", + "scr_text_slash_scr_text_gml_3022_0": "\nAsriel", + "scr_text_slash_scr_text_gml_3023_0": "派", + "scr_text_slash_scr_text_gml_3024_0": "花", + "scr_text_slash_scr_text_gml_3025_0": "没什么", + "scr_text_slash_scr_text_gml_3026_0": "* Kris?怎么了,亲爱的?", + "scr_text_slash_scr_text_gml_3027_0": "", + "scr_text_slash_scr_text_gml_3033_0": "* Kris,亲爱的,\n你已经长得这么大了...", + "scr_text_slash_scr_text_gml_3034_0": "* 过不了多久你也要去上大学了...", + "scr_text_slash_scr_text_gml_3035_0": "* ...", + "scr_text_slash_scr_text_gml_3036_0": "* 还记不记得你小时候...", + "scr_text_slash_scr_text_gml_3037_0": "* 问我们你什么时候才会长角?", + "scr_text_slash_scr_text_gml_3038_0": "* 于是我们去买了个\n带着一对小红角的发箍。", + "scr_text_slash_scr_text_gml_3039_0": "* 哈,你戴了好几个月!\n它后来哪去了?", + "scr_text_slash_scr_text_gml_3043_0": "* 还记得以前你和Asriel玩的\n那个电子游戏吗?", + "scr_text_slash_scr_text_gml_3044_0": "* 叫什么名字来着...?\n超级明星大乱斗?", + "scr_text_slash_scr_text_gml_3045_0": "* 他很小的时候,\n就喜欢里面的那只绿色蜥蜴。", + "scr_text_slash_scr_text_gml_3046_0": "* 我们甚至给他开了一个\n以此为主题的生日派对。", + "scr_text_slash_scr_text_gml_3047_0": "* 你爸爸把所有的蛋\n都涂上了斑点作为装饰...", + "scr_text_slash_scr_text_gml_3048_0": "* 噢,你哥哥可喜欢了...!", + "scr_text_slash_scr_text_gml_3049_0": "* 直到第二天,你爸爸\n把它们全煮了当早餐吃。", + "scr_text_slash_scr_text_gml_3050_0": "* 结果你哥哥哭了好久...", + "scr_text_slash_scr_text_gml_3051_0": "* 从那以后,他恨透了那本\n介绍吃绿色的蛋的书!", + "scr_text_slash_scr_text_gml_3055_0": "* Kris,现在\n只有我们俩住在这里了...", + "scr_text_slash_scr_text_gml_3056_0": "* 感觉... 有点孤单,不是吗?", + "scr_text_slash_scr_text_gml_3057_0": "* 但是,幸运的是,\n分享一个新做的,温暖的派,", + "scr_text_slash_scr_text_gml_3058_0": "* 是缓解这种\n孤独情绪的最佳方案。", + "scr_text_slash_scr_text_gml_3059_0": "* ...当然,我得能吃到一份。", + "scr_text_slash_scr_text_gml_3063_0": "* 噢。Kris...?花?\n给妈妈的...?", + "scr_text_slash_scr_text_gml_3064_0": "* 真开心...", + "scr_text_slash_scr_text_gml_3065_0": "* ...", + "scr_text_slash_scr_text_gml_3066_0": "* 这些花是他的,对吧。", + "scr_text_slash_scr_text_gml_3067_0": "* ...", + "scr_text_slash_scr_text_gml_3068_0": "* 呃,好吧,别担心,\nKris,我会...", + "scr_text_slash_scr_text_gml_3069_0": "* ...找个地方放起来的。", + "scr_text_slash_scr_text_gml_3077_0": "* Kris,或许你今晚该\n早点睡了...", + "scr_text_slash_scr_text_gml_3078_0": "* 你看起来像换了个人似的。", + "scr_text_slash_scr_text_gml_3083_0": "\n平原", + "scr_text_slash_scr_text_gml_3084_0": "\n森林", + "scr_text_slash_scr_text_gml_3087_0": "* (这是一扇门。)\n* (你要去哪里?)", + "scr_text_slash_scr_text_gml_3088_0": "", + "scr_text_slash_scr_text_gml_3091_0": "\n森林", + "scr_text_slash_scr_text_gml_3092_0": "烘焙特卖", + "scr_text_slash_scr_text_gml_3093_0": "", + "scr_text_slash_scr_text_gml_3097_0": "城堡", + "scr_text_slash_scr_text_gml_3098_0": "", + "scr_text_slash_scr_text_gml_3103_0": "* (但什么也没有发生。)", + "scr_text_slash_scr_text_gml_3124_0": "* (神奇的是,你已经在那里了。)", + "scr_text_slash_scr_text_gml_3128_0": "* (门打开了...)", + "scr_text_slash_scr_text_gml_3137_0": "\n给蛋糕", + "scr_text_slash_scr_text_gml_3138_0": "\n不要", + "scr_text_slash_scr_text_gml_3141_0": "* 嘛噶里叭!\n* 那个蛋糕!\n* 它翻腾着能量!", + "scr_text_slash_scr_text_gml_3142_0": "* 这是我的蛋糕,对不对!?\n* 你把它修好了!?\n* 你能还给我吗!?", + "scr_text_slash_scr_text_gml_3143_0": "", + "scr_text_slash_scr_text_gml_3151_0": "* 俺哒妈咩!我的旧蛋糕!\n我高兴得都快要转起来了!", + "scr_text_slash_scr_text_gml_3152_0": "* 我的朋友们,来分享我的财富吧!\n我还存着很多不那么好的蛋糕,\n都不想要了!", + "scr_text_slash_scr_text_gml_3153_0": "* 如果你身上没有蛋糕,\n就来我这里。\n* 我会送你一个,多少次都行!", + "scr_text_slash_scr_text_gml_3155_0": "* (你用顶尖蛋糕交换了旋转蛋糕。)", + "scr_text_slash_scr_text_gml_3156_0": "* 现在,我要继续旋转着\n喜极而泣了!边转边落泪!", + "scr_text_slash_scr_text_gml_3161_0": "* 蛋糕甜美,性格非也!悲剧啊!!", + "scr_text_slash_scr_text_gml_3166_0": "\n拿蛋糕", + "scr_text_slash_scr_text_gml_3167_0": "\n不拿", + "scr_text_slash_scr_text_gml_3173_0": "* 妈妈咪叭!你喜欢我的\n淘汰甜品吗?", + "scr_text_slash_scr_text_gml_3177_0": "* 麦啊咪勾!你想要一份\n次品蛋糕吗,我的朋友?", + "scr_text_slash_scr_text_gml_3178_0": "", + "scr_text_slash_scr_text_gml_3186_0": "* 请拿着这个蛋糕!\n它一文不值,我亲爱的朋友!", + "scr_text_slash_scr_text_gml_3188_0": "* (你获得了旋转蛋糕。)", + "scr_text_slash_scr_text_gml_3191_0": "* 妈妈西叭!你身上太多\n不是蛋糕的东西了!", + "scr_text_slash_scr_text_gml_3196_0": "* 我知道!\n太多蛋糕会让你边转边落泪!!", + "scr_text_slash_scr_text_gml_3201_0": "\n拿", + "scr_text_slash_scr_text_gml_3202_0": "\n不拿", + "scr_text_slash_scr_text_gml_3205_0": "* (这里有一个男人。)", + "scr_text_slash_scr_text_gml_3206_0": "* (他把什么东西递给了你。)", + "scr_text_slash_scr_text_gml_3207_0": "", + "scr_text_slash_scr_text_gml_3214_0": "* (你得到了一颗蛋。)", + "scr_text_slash_scr_text_gml_3220_0": "* (于是他不必久留了。)", + "scr_textsound_slash_scr_textsound_gml_31_0": "", + "scr_torface_slash_scr_torface_gml_1_0": "\\E~1 \\FT \\TT %", + "scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "木剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "一柄有着碳强化核心的\n练习用木剑。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "这什么玩意?!筷子吗?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "...你有把剑?!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "那是你的,Kris...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "鬃斧", + "scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "使用幼龙鬃毛\n铸造的初学者斧头。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "这配不上我。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "呃...有点太大了。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "红围巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "使用轻质魔法纤维\n制造的普通围巾。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "不,这个...没门。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "好舒服!Kris,你摸摸看!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "大家武器", + "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "大家都能接受的武器。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "呃...好吧。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "很趁手!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "骇人的剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "柄是蝙蝠形状的\n橙黑相间的剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "啧,太小了!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "噢,好可怕!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "恐怖度提升", + "scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "勇气之斧", + "scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "一把来自方块战士的闪光斧头。\n英雄适用。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "你非要塞给我的话,那好吧。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "它有点太重了...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "胆量提升", + "scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "恶魔飞刀", + "scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "装饰着骷髅的斧镰。\n减少粗暴碎击10点消耗", + "scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "让游戏开始吧!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "这也太,呃,邪恶了。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "碎击TP消耗减少", + "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "三叶剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "刻着四叶草纹章的覆苔刺剑。\n提高金钱获取量5%。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "这破玩意?不要!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "跟我的绿色不太搭...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "金钱获取量提升", + "scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "劈巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "一条结实的围巾\n如同匕首一般劈开敌人的身体。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "好疼!这一点都不舒服!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "感觉有点扎人...真漂亮!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "精致围巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "精致的围巾能提升治疗效果\n但没有攻击性", + "scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "这是用桌布做的!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "我会保护大家的!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "毛绒度提升", + "scr_windowcaption_slash_scr_windowcaption_gml_1_0": "", + "special_name_check_01": "", + "special_name_check_02": "", + "special_name_check_03": "", + "special_name_check_04": "", + "special_name_check_05": "", + "special_name_check_06": "", + "special_name_check_07": "", + "special_name_check_08": "", + "special_name_check_09": "", + "special_name_check_10": "", + "special_name_check_11": "", + 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"DEVICE_CHOICE_slash_Create_0_gml_67_0": "SWEETS", + "DEVICE_CHOICE_slash_Create_0_gml_68_0": "FRUIT", + "DEVICE_CHOICE_slash_Create_0_gml_69_0": "VEGETABLE", + "DEVICE_CHOICE_slash_Create_0_gml_70_0": "EGG", + "DEVICE_CHOICE_slash_User_0_gml_1_0": "(B)BACK", + "DEVICE_CHOICE_slash_User_0_gml_2_0": "(E)END", + "DEVICE_CONTACT_slash_Other_10_gml_1_0": "すーじぃ", + "DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %", + "DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_8_0": "...", + "DEVICE_CONTACT_slash_Step_0_gml_33_0": "EXCELLENT^4.\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_35_0": "NOW^4.\\M1 ^7 %", + "DEVICE_CONTACT_slash_Step_0_gml_36_0": "WE MAY^5\n BEGIN^4.\\M1 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_107_0": "FIRST^4.\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_111_0": "YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_125_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_148_0": " %", + "DEVICE_CONTACT_slash_Step_0_gml_149_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0 %", + "DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.", + "DEVICE_CONTACT_slash_Step_0_gml_205_0": "THIS^3 IS YOUR BODY^3.\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_206_0": " %", + "DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?", + "DEVICE_CONTACT_slash_Step_0_gml_240_0": "EXCELLENT^3.\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_241_0": "YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_242_0": "NOW^3.\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_243_0": "LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_258_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?", + "DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET", + "DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT", + "DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR", + "DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY", + "DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN", + "DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD", + "DEVICE_CONTACT_slash_Step_0_gml_323_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?", + "DEVICE_CONTACT_slash_Step_0_gml_343_0": "A", + "DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB", + "DEVICE_CONTACT_slash_Step_0_gml_345_0": "B", + "DEVICE_CONTACT_slash_Step_0_gml_346_0": "C", + "DEVICE_CONTACT_slash_Step_0_gml_347_0": "D", + "DEVICE_CONTACT_slash_Step_0_gml_381_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?", + "DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED", + "DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE", + "DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN", + "DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN", + "DEVICE_CONTACT_slash_Step_0_gml_438_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.", + "DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS", + "DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND", + "DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION", + "DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY", + "DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE", + "DEVICE_CONTACT_slash_Step_0_gml_497_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)", + "DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE", + "DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE", + "DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST", + "DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR", + "DEVICE_CONTACT_slash_Step_0_gml_555_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?", + "DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES", + "DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO", + "DEVICE_CONTACT_slash_Step_0_gml_611_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.", + "DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES", + "DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO", + "DEVICE_CONTACT_slash_Step_0_gml_664_0": "UNDERSTOOD^3.\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_697_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.", + "DEVICE_CONTACT_slash_Step_0_gml_729_0": "WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_730_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_734_0": "\"~1.\"^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_735_0": "AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_736_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_755_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.", + "DEVICE_CONTACT_slash_Step_0_gml_785_0": "\"~1.\"^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_786_0": "EXCELLENT^3.\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_787_0": "TRULY^3 \nEXCELLENT^3.\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_790_0": "HOW INTERESTING.\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_794_0": "YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_795_0": "VERY, VERY^4\nWONDERFUL^3. \\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_800_0": "OF COURSE^5\nOF COURSE.\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_801_0": "OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_816_0": "\"~1.\"^5 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_817_0": "THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_818_0": "YOUR ANSWERS^3 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_819_0": "YOUR WONDERFUL^5\nCREATION^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e\n discarded^6.%", + "DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.%%", + "DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is ", + "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %", + "DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %", + "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ", + "DEVICE_CONTACT_slash_Step_0_gml_928_0": "FIRST^3.\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_929_0": "%", + "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6 ", + "DEVICE_FAILURE_slash_Create_0_gml_12_0": "THE DEATH", + "DEVICE_FAILURE_slash_Step_0_gml_10_0": "IT APPEARS YOU\n HAVE REACHED^6\n \n AN END.", + "DEVICE_FAILURE_slash_Step_0_gml_28_0": "WILL YOU TRY AGAIN?", + "DEVICE_FAILURE_slash_Step_0_gml_32_0": "WILL YOU PERSIST?", + "DEVICE_FAILURE_slash_Step_0_gml_39_0": " Come on,\n that all you got!?", + "DEVICE_FAILURE_slash_Step_0_gml_40_0": " Kris,\n get up...!", + "DEVICE_FAILURE_slash_Step_0_gml_47_0": " This is not\n your fate...!", + "DEVICE_FAILURE_slash_Step_0_gml_48_0": " Please,\n don't give up!", + "DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.", + "DEVICE_FAILURE_slash_Step_0_gml_103_0": "THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.", + "DEVICE_FAILURE_slash_Step_0_gml_103_0_b": "CONTINUE", + "DEVICE_FAILURE_slash_Step_0_gml_104_0": "GIVE UP", + "DEVICE_FAILURE_slash_Step_0_gml_172_0": "THE DARK", + "DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT", + "DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE", + "DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]", + "DEVICE_MENU_slash_Create_0_gml_182_0": "NO DATA", + "DEVICE_MENU_slash_Create_0_gml_185_0": "NO DATA", + "DEVICE_MENU_slash_Create_0_gml_190_0": "UNKNOWN FILE", + "DEVICE_MENU_slash_Create_0_gml_205_0": "UNKNOWN FILE", + "DEVICE_MENU_slash_Create_0_gml_221_0": "CHAPTER 1", + "DEVICE_MENU_slash_Create_0_gml_237_0": "CHAPTER 1", + "DEVICE_MENU_slash_Draw_0_gml_115_0": " ", + "DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE", + "DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK", + "DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN", + "DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK", + "DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE", + "DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT", + "DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.", + "DEVICE_MENU_slash_Draw_0_gml_120_0": "YES", + "DEVICE_MENU_slash_Draw_0_gml_120_1": "NO", + "DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?", + "DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE", + "DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT", + "DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.", + "DEVICE_MENU_slash_Draw_0_gml_125_0": "Completion FILE not found.", + "DEVICE_MENU_slash_Draw_0_gml_127_0": " ", + "DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue", + "DEVICE_MENU_slash_Draw_0_gml_128_1": "Back", + "DEVICE_MENU_slash_Draw_0_gml_129_0": "Start", + "DEVICE_MENU_slash_Draw_0_gml_129_1": "Back", + "DEVICE_MENU_slash_Draw_0_gml_130_0": "FILE not found.", + "DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes", + "DEVICE_MENU_slash_Draw_0_gml_131_1": "No", + "DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?", + "DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes", + "DEVICE_MENU_slash_Draw_0_gml_132_1": "No", + "DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?", + "DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!", + "DEVICE_MENU_slash_Draw_0_gml_133_1": "No!", + "DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?", + "DEVICE_MENU_slash_Draw_0_gml_164_0": "Start", + "DEVICE_MENU_slash_Draw_0_gml_165_0": "Back", + "DEVICE_MENU_slash_Draw_0_gml_166_0": " ", + "DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL", + "DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel", + "DEVICE_MENU_slash_Draw_0_gml_194_0": "Your Room [Chapter 1 END]", + "DEVICE_MENU_slash_Draw_0_gml_195_0": "[Made on seeing credits.]", + "DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY", + "DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE", + "DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy", + "DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase", + "DEVICE_MENU_slash_Draw_0_gml_215_0": " ", + "DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.", + "DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.", + "DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.", + "DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.", + "DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.", + "DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.", + "DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.", + "DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.", + "DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.", + "DEVICE_MENU_slash_Draw_0_gml_242_0": "Don't Use Chapter 1 FILE", + "DEVICE_MENU_slash_Draw_0_gml_253_0": "Ch 1 Files", + "DEVICE_MENU_slash_Draw_0_gml_284_0": "Chapter Select", + "DEVICE_MENU_slash_Draw_0_gml_285_0": "End Program", + "DEVICE_MENU_slash_Draw_0_gml_286_0": "Special: ", + "DEVICE_MENU_slash_Draw_0_gml_287_0": "Special 1", + "DEVICE_MENU_slash_Draw_0_gml_288_0": "Special 2", + "DEVICE_MENU_slash_Draw_0_gml_289_0": "DELTARUNE, Chapter ", + "DEVICE_MENU_slash_Draw_0_gml_290_0": "CHAPTER ", + "DEVICE_MENU_slash_Draw_0_gml_291_0": "Start Chapter 2 from Chapter 1's FILE.", + "DEVICE_MENU_slash_Draw_0_gml_292_0": "This will start Chapter 2 in FILE Slot ~1.", + "DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.", + "DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.", + "DEVICE_MENU_slash_Step_0_gml_86_0": "PREPARATIONS ARE COMPLETE.", + "DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.", + "DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]", + "DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.", + "DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.", + "DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.", + "DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.", + "DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.", + "DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.", + "DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.", + "DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.", + "DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.", + "DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.", + "DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.", + "DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.", + "DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.", + "DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.", + "DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.", + "DEVICE_NAMER_slash_Draw_0_gml_00_0": "GASTER", + "DEVICE_NAMER_slash_Draw_0_gml_18_0": "ENTER YOUR OWN NAME.", + "DEVICE_NAMER_slash_Draw_0_gml_84_0": "THIS IS YOUR NAME.", + "DEVICE_NAMER_slash_Other_10_gml_3_0": "SUSIE", + "DEVICE_NAMER_slash_Other_10_gml_4_0": "NOELLE", + "DEVICE_NAMER_slash_Other_10_gml_5_0": "KRIS", + "DEVICE_NAMER_slash_Other_10_gml_6_0": "TORIEL", + "DEVICE_NAMER_slash_Other_10_gml_7_0": "ASRIEL", + "DEVICE_NAMER_slash_Other_10_gml_8_0": "ASGORE", + "DEVICE_NAMER_slash_Other_10_gml_9_0": "SANS", + "DEVICE_NAMER_slash_Other_10_gml_10_0": "PAPYRUS", + "DEVICE_NAMER_slash_Other_10_gml_11_0": "ALPHYS", + "DEVICE_NAMER_slash_Other_10_gml_12_0": "UNDYNE", + "DEVICE_NAMER_slash_Other_10_gml_13_0": "RUDY", + "DEVICE_NAMER_slash_Other_10_gml_14_0": "BERDLY", + "DEVICE_NAMER_slash_Other_10_gml_15_0": "CATTY", + "DEVICE_NAMER_slash_Other_10_gml_16_0": "CATTI", + "DEVICE_NAMER_slash_Other_10_gml_17_0": "BRATTY", + "DEVICE_NAMER_slash_Other_10_gml_18_0": "GERSON", + "DEVICE_NAMER_slash_Other_10_gml_19_0": "JOCKINGTON", + "DEVICE_NAMER_slash_Other_10_gml_20_0": "QC", + "DEVICE_NAMER_slash_Other_10_gml_27_0": "SUSIE", + "DEVICE_NAMER_slash_Other_10_gml_28_0": "NOELLE", + "DEVICE_NAMER_slash_Other_10_gml_29_0": "KRIS", + "DEVICE_NAMER_slash_Other_10_gml_30_0": "TORIEL", + "DEVICE_NAMER_slash_Other_10_gml_31_0": "ASRIEL", + "DEVICE_NAMER_slash_Other_10_gml_32_0": "ASGORE", + "DEVICE_NAMER_slash_Other_10_gml_33_0": "SANS", + "DEVICE_NAMER_slash_Other_10_gml_34_0": "PAPYRUS", + "DEVICE_NAMER_slash_Other_10_gml_35_0": "ALPHYS", + "DEVICE_NAMER_slash_Other_10_gml_36_0": "UNDYNE", + "DEVICE_NAMER_slash_Other_10_gml_37_0": "RUDY", + "DEVICE_NAMER_slash_Other_10_gml_38_0": "BERDLY", + "DEVICE_NAMER_slash_Other_10_gml_39_0": "CATTY", + "DEVICE_NAMER_slash_Other_10_gml_40_0": "CATTI", + "DEVICE_NAMER_slash_Other_10_gml_41_0": "BRATTY", + "DEVICE_NAMER_slash_Other_10_gml_42_0": "GERSON", + "DEVICE_NAMER_slash_Other_10_gml_43_0": "JOCKINGTON", + "DEVICE_NAMER_slash_Other_10_gml_44_0": "QC", + "UNUSED_slash_UNUSED_gml_1_0": "No one can hear me, can they...?", + "UNUSED_slash_UNUSED_gml_2_0": "...", + "UNUSED_slash_UNUSED_gml_3_0": "I guess not.", + "UNUSED_slash_UNUSED_gml_4_0": "To be honest, I'm not even sure if I can hear myself.", + "UNUSED_slash_UNUSED_gml_5_0": "It's so quiet here...", + "UNUSED_slash_UNUSED_gml_6_0": "... and yet, sometimes,", + "UNUSED_slash_UNUSED_gml_7_0": "I swear I hear something...", + "UNUSED_slash_UNUSED_gml_8_0": "Something like... scratching?", + "gml_Object_obj_intro_ch2_Draw_0_gml_1_0": "CHAPTER 2", + "o_boxing_wireframe_slash_Create_0_gml_28_0": "Press Z and X to Punch!", + "o_boxing_wireframe_slash_Draw_0_gml_85_0": "HIT IT", + "o_boxing_wireframe_slash_Draw_0_gml_87_0": "HIT IT", + "o_boxing_wireframe_slash_Draw_0_gml_145_0": "Press ~1\nOr ~2 If\nYou Dare", + "o_boxing_wireframe_slash_Draw_0_gml_316_0": "Shut up, that was\njust a warm up!", + "o_boxing_wireframe_slash_Draw_0_gml_334_0": "Shut up! That was\njust practice!", + "o_boxing_wireframe_slash_Step_0_gml_17_0": "Shut up!!", + "o_boxing_wireframe_slash_Step_0_gml_18_0": "I said shut up!!", + "o_boxingcontroller_slash_Create_0_gml_18_0": "DODGE with ~1 or ~2!", + "o_boxingcontroller_slash_Create_0_gml_19_0": "Press ~1 to Duck!", + "o_boxingcontroller_slash_Create_0_gml_20_0": "default", + "o_boxingcontroller_slash_Step_0_gml_170_0": "* (Press ~1 or ~2 to hit Queen after she attacks!)", + "o_boxingcontroller_slash_Step_0_gml_174_0": "* (Punch during Queen's turn with ~1 or ~2 after she attacks!)", + "o_boxingcontroller_slash_Step_0_gml_178_0": "* (Dodge Queen's attacks with ~1, ~2, and ~3!)", + "o_boxingcontroller_slash_Step_0_gml_182_0": "* ROUND 2 begins.\n* Queen's attacks got tougher!", + "o_boxingcontroller_slash_Step_0_gml_186_0": "* ROUND 3 begins.\n* Queen's attacks got extreme!", + "o_boxingcontroller_slash_Step_0_gml_361_0": "You can Punch on both sides!", + "o_boxinghud_slash_Draw_0_gml_66_0": "BOSS", + "o_boxingqueen_slash_Step_0_gml_599_0": "DODGE with ~1 \nor ~2!", + "o_boxingqueen_slash_Step_0_gml_1200_0": "Press ~1\nto Duck!", + "o_boxingqueen_slash_Step_0_gml_3078_0": "* Battle Power... Dropping...", + "o_boxingqueen_slash_Step_0_gml_3082_0": "* Overheat... Activated", + "o_boxingqueen_slash_Step_0_gml_3086_0": "* Listen Well", + "o_boxingqueen_slash_Step_0_gml_3090_0": "* You May Have Defeated Me", + "o_boxingqueen_slash_Step_0_gml_3094_0": "* But I Still Possess One Thing", + "o_boxingqueen_slash_Step_0_gml_3098_0": "* You Three Will Never Have", + "o_boxingqueen_slash_Step_0_gml_3148_0": "* Detachable Hands", + "obj_battlecontroller_slash_Draw_0_gml_172_0": "Standard", + "obj_battlecontroller_slash_Draw_0_gml_173_0": "HP", + "obj_battlecontroller_slash_Draw_0_gml_208_0": "MERCY", + "obj_battlecontroller_slash_Draw_0_gml_653_0": "Berdly", + "obj_battlecontroller_slash_Step_0_gml_42_0": "* You won!\n* Got ~1 EXP and ~2 D$.", + "obj_battlecontroller_slash_Step_0_gml_43_0": "* You won the battle!", + "obj_battlecontroller_slash_Step_0_gml_46_0": "* You won!\n* Got ~1 D$.\n* You became stronger.", + "obj_battlecontroller_slash_Step_0_gml_69_0": "* You won!\n* Got ~1 D$.\n* Noelle became stronger.", + "obj_berdlyb_enemy_slash_Step_0_gml_29_0_b": "Partake, Kris! The\nzephyr of punishment!", + "obj_berdlyb_enemy_slash_Step_0_gml_30_0": "Holy Halbird!\nGrant me strength!", + "obj_berdlyb_enemy_slash_Step_0_gml_31_0": "Look, Susie! The\nclosest you'll ever\nget to an \"A\"!", + "obj_berdlyb_enemy_slash_Step_0_gml_36_0": "Ha! Go ahead, \"bump\"\nme, you bumpbarians!", + "obj_berdlyb_enemy_slash_Step_0_gml_42_0": "What? My car\nis breaking!?", + "obj_berdlyb_enemy_slash_Step_0_gml_48_0": "Kris, I get why\nyou're getting in my\nway! You're jealous,\naren't you!?", + "obj_berdlyb_enemy_slash_Step_0_gml_49_0": "Kris, you're tired\nof being the class\nNo.3, gazing distantly\nat Noelle and I's\nfruited figures...", + "obj_berdlyb_enemy_slash_Step_0_gml_50_0": "So rather than ever\nSTUDYING, you'd enlist\nSUSIE to take us down!", + "obj_berdlyb_enemy_slash_Step_0_gml_51_0": "Kris... you are truly\ndepraved. Playing\nin the mud with\nthe class hellion.", + "obj_berdlyb_enemy_slash_Step_0_gml_52_0": "But Kris, I am\na kind and brave\nhero! If you come\nto our side...", + "obj_berdlyb_enemy_slash_Step_0_gml_80_0": "I'll show you\n\"bumper cars\" is a\ngame of INTELLECT,\nnot skill!", + "obj_berdlyb_enemy_slash_Step_0_gml_82_0": "You may be a\nslightly less\ndistant No. 3!\nHaha... slightly.", + "obj_berdlyb_enemy_slash_Step_0_gml_89_0": "Fools! This is\nSmart Smoke! It means\nmy car is getting\nstronger!", + "obj_berdlyb_enemy_slash_Step_0_gml_123_0": "* BERDLY - Go! Use your roller coaster cars to play \"bump of chicken\"!", + "obj_berdlyb_enemy_slash_Step_0_gml_130_0": "* You and Susie will attempt to bump into Berdly's car!", + "obj_berdlyb_enemy_slash_Step_0_gml_131_0": "* You and Ralsei will attempt to bump into Berdly's car!", + "obj_berdlyb_enemy_slash_Step_0_gml_132_0": "* You will attempt to bump into Berdly's car!", + "obj_berdlyb_enemy_slash_Step_0_gml_158_0": "* Berdly calls Queen for help!\n* But Queen is pretending to be on the phone!", + "obj_berdlyb_enemy_slash_Step_0_gml_159_0": "* Berdly asks Queen what snacks they have at home!\n* Queen nods! She has earbuds in!", + "obj_berdlyb_enemy_slash_Step_0_gml_160_0": "* Berdly gives the secret sign!\n* But Queen is busy with a coloring book!", + "obj_berdlyb_enemy_slash_Step_0_gml_161_0": "* Berdly summons Queen!\n* Queen calls in sick!", + "obj_berdlyb_enemy_slash_Step_0_gml_162_0": "* Berdly shows Queen his card collection!\n* Queen escaped successfully.", + "obj_berdlyb_enemy_slash_Step_0_gml_163_0": "* Smells like fried chicken.", + "obj_berdlyb_enemy_slash_Step_0_gml_167_0_b": "* Berdly's coaster car thing looks sick.", + "obj_berdlyb_enemy_slash_Step_0_gml_171_0": "* Berdly asks Queen for healing!\n* She says \"You're Doing Great Honey\"", + "obj_berdlyb_enemy_slash_Step_0_gml_186_0": "* Susie will attempt to bump into Berdly's car!", + "obj_berdlyb_enemy_slash_Step_0_gml_187_0": "* Susie and Ralsei will attempt to bump into Berdly's car!", + "obj_berdlyb_enemy_slash_Step_0_gml_221_0": "* Ralsei will attempt to bump into Berdly's car!", + "obj_berdlyb_enemy_slash_Step_0_gml_306_0": "* The whole gang will attempt to bump into Berdly's car!", + "obj_berdlyb_enemy_slash_Step_0_gml_450_0": "W-what...?\nMy coaster, it's...!", + "obj_berdlyb2_enemy_slash_Step_0_gml_40_0": "Holy Halbird!\nGrant me strength!", + "obj_berdlyb2_enemy_slash_Step_0_gml_41_0": "Partake, Kris!\nThe Zephyr of\nPunishment!", + "obj_berdlyb2_enemy_slash_Step_0_gml_42_0": "See if you can\ndodge this, Kris!", + "obj_berdlyb2_enemy_slash_Step_0_gml_47_0": "Kris! I get it!\nYour head's gotten big\nfrom solving that puzzle\nby DUMB LUCK!", + "obj_berdlyb2_enemy_slash_Step_0_gml_54_0": "Don't worry,\nit's part\nof my\ncalculations!", + "obj_berdlyb2_enemy_slash_Step_0_gml_57_0": "WHY ARE\nYOU HITTING\nME!?", + "obj_berdlyb2_enemy_slash_Step_0_gml_79_0": "So now you think\nit's your chance to\nusurp me at my weakest...", + "obj_berdlyb2_enemy_slash_Step_0_gml_88_0": "By taking my most\nprecious thing... Noelle!", + "obj_berdlyb2_enemy_slash_Step_0_gml_98_0": "But guess what, Kris!\nI have one or more things\nyou will NEVER have!", + "obj_berdlyb2_enemy_slash_Step_0_gml_124_0": "* Berdly thanks Noelle profusely.", + "obj_berdlyb2_enemy_slash_Step_0_gml_125_0": "* Berdly tries to entice Noelle to his side by gyrating his hips!", + "obj_berdlyb2_enemy_slash_Step_0_gml_126_0": "* Berdly preens condescendingly.", + "obj_berdlyb2_enemy_slash_Step_0_gml_127_0": "* Berdly laughs and goes to his mind palace.", + "obj_berdlyb2_enemy_slash_Step_0_gml_128_0": "Behold!!!\nComrades!!!", + "obj_berdlyb2_enemy_slash_Step_0_gml_146_0": "That's right, Kris!\nUnlike YOU, I have a\nLOVING TEAM behind me!", + "obj_berdlyb2_enemy_slash_Step_0_gml_147_0": "* BERDLY - He usually only gets this mad when you play games together.", + "obj_berdlyb2_enemy_slash_Step_0_gml_161_0": "And you'll never beat\nUS fighting alone!", + "obj_berdlyb2_enemy_slash_Step_0_gml_162_0": "* You acted like you were an idiot next to Berdly's genius!", + "obj_berdlyb2_enemy_slash_Step_0_gml_164_0": "* Ahh, Kris... A shame I must defeat someone so lowly...", + "obj_berdlyb2_enemy_slash_Step_0_gml_171_0": "Noelle, this might hurt,\nbut it's to save you!", + "obj_berdlyb2_enemy_slash_Step_0_gml_175_0": "* You did several math problems incorrectly!", + "obj_berdlyb2_enemy_slash_Step_0_gml_180_0": "(Help.)", + "obj_berdlyb2_enemy_slash_Step_0_gml_181_0": "* You pretended to knit a home-made dunce cap!", + "obj_berdlyb2_enemy_slash_Step_0_gml_182_0": "... h-hey, wait, where'd\nthe other guys go!?", + "obj_berdlyb2_enemy_slash_Step_0_gml_187_0": "* You grunted like a primitive animal!", + "obj_berdlyb2_enemy_slash_Step_0_gml_194_0": "* You pretended to spill your IQ points on the floor!", + "obj_berdlyb2_enemy_slash_Step_0_gml_195_0": "* You got Noelle to pretend to pick them up!", + "obj_berdlyb2_enemy_slash_Step_0_gml_197_0": "* (Why me!?)", + "obj_berdlyb2_enemy_slash_Step_0_gml_199_0": "Kris... you're outmatched!\nMy team is rich in\nnatural resources!", + "obj_berdlyb2_enemy_slash_Step_0_gml_201_0": "* Berdly liked that!", + "obj_berdlyb2_enemy_slash_Step_0_gml_202_0": "My... my allies are gone?\nHa! They're probably just...\nHelping Queen search for me!", + "obj_berdlyb2_enemy_slash_Step_0_gml_213_0": "* You glared at Berdly!", + "obj_berdlyb2_enemy_slash_Step_0_gml_215_0": "* Wh... what!? Trying to psyche me out, Kris!?", + "obj_berdlyb2_enemy_slash_Step_0_gml_215_0_b": "Intelligence, yes.\nSmarts, yes.\nNipples, future YES.", + "obj_berdlyb2_enemy_slash_Step_0_gml_216_0": "* W-well... It's not working!!", + "obj_berdlyb2_enemy_slash_Step_0_gml_218_0": "* Berdly's DEFENSE dropped!", + "obj_berdlyb2_enemy_slash_Step_0_gml_218_0_b": "Sh... shut up, Kris! Shut up!\nI don't care if you're not\nsaying anything!", + "obj_berdlyb2_enemy_slash_Step_0_gml_222_0": "* You glared at Berdly!", + "obj_berdlyb2_enemy_slash_Step_0_gml_223_0": "* His DEFENSE dropped!", + "obj_berdlyb2_enemy_slash_Step_0_gml_226_0": "N-Noelle, look!\nKris is down!", + "obj_berdlyb2_enemy_slash_Step_0_gml_236_0": "Now's your chance to\ncome back over here!", + "obj_berdlyb2_enemy_slash_Step_0_gml_241_0": "S-summon more guys!?\nI... I don't need to do that!", + "obj_berdlyb2_enemy_slash_Step_0_gml_245_0": "* You encouraged Noelle to use her mind!", + "obj_berdlyb2_enemy_slash_Step_0_gml_247_0": "...", + "obj_berdlyb2_enemy_slash_Step_0_gml_252_0": "* Her MAGIC increased! Berdly found her smarts appealing!", + "obj_berdlyb2_enemy_slash_Step_0_gml_258_0": "N... Noelle?", + "obj_berdlyb2_enemy_slash_Step_0_gml_264_0": "* You told Noelle to concentrate!", + "obj_berdlyb2_enemy_slash_Step_0_gml_266_0": "(I can...\nstill...\nhear...\ntheir voice...)", + "obj_berdlyb2_enemy_slash_Step_0_gml_266_0_b": "Just WAIT! The original\nones are gonna come\nback any minute now!", + "obj_berdlyb2_enemy_slash_Step_0_gml_269_0": "* Concentrate on what...?", + "obj_berdlyb2_enemy_slash_Step_0_gml_278_0": "* Her MAGIC increased!", + "obj_berdlyb2_enemy_slash_Step_0_gml_281_0": "* But nothing happened!", + "obj_berdlyb2_enemy_slash_Step_0_gml_299_0": "* Noelle tried to talk to Berdly!", + "obj_berdlyb2_enemy_slash_Step_0_gml_301_0": "* Umm, Berdly, I'm glad you're trying to help me...", + "obj_berdlyb2_enemy_slash_Step_0_gml_303_0": "* No need to thank me, dearest Noelle!", + "obj_berdlyb2_enemy_slash_Step_0_gml_305_0": "* Noelle accidentally complimented Berdly!", + "obj_berdlyb2_enemy_slash_Step_0_gml_338_0": "* Berdly crushes his Smart Scouter out of frustration.", + "obj_berdlyb2_enemy_slash_Step_0_gml_339_0": "* Smells like frozen chicken.", + "obj_berdlyb2_enemy_slash_Step_0_gml_358_0": "* S... Snowgrave?", + "obj_berdlyb2_enemy_slash_Step_0_gml_359_0": "* I... I don't know that spell.", + "obj_berdlyb2_enemy_slash_Step_0_gml_365_0": "* I'm telling you, I... I...", + "obj_berdlyb2_enemy_slash_Step_0_gml_366_0": "* I don't know what you're talking about.", + "obj_berdlyb2_enemy_slash_Step_0_gml_371_0": "* Enemy Weakness: ICE\nTry your strongest ice spell.", + "obj_berdlyb2_enemy_slash_Step_0_gml_372_0": "* I'm telling you, stop!", + "obj_berdlyb2_enemy_slash_Step_0_gml_373_0": "* I... I don't know what you're talking about!", + "obj_berdlyb2_enemy_slash_Step_0_gml_379_0": "* Fine. You want to see what happens so bad?", + "obj_berdlyb2_enemy_slash_Step_0_gml_380_0": "* Watch what happens when I cast a spell I don't know!", + "obj_berdlyb2_enemy_slash_Step_0_gml_429_0": "* ...", + "obj_berdlyb2_enemy_slash_Step_0_gml_441_0": "* What...", + "obj_berdlyb2_enemy_slash_Step_0_gml_442_0": "* What happened?", + "obj_berdlyb2_enemy_slash_Step_0_gml_443_0": "* There was so much snow, I couldn't see anything...", + "obj_berdlyb2_enemy_slash_Step_0_gml_444_0": "* I...", + "obj_berdlyb2_enemy_slash_Step_0_gml_463_0": "* I don't feel so good.", + "obj_berdlyb2_enemy_slash_Step_0_gml_464_0": "* I think", + "obj_berdlyb2_enemy_slash_Step_0_gml_465_0": "* I'm going to go home.", + "obj_berdlyb2_enemy_slash_Step_0_gml_484_0": "* Noelle acted smart!", + "obj_berdlyb2_enemy_slash_Step_0_gml_617_0": "* But it failed.", + "obj_berdlyb2_enemy_slash_Step_0_gml_698_0": "%%", + "obj_berdlyb2_enemy_slash_Step_0_gml_707_0": "%%", + "obj_berdlyb2_enemy_slash_Step_0_gml_716_0": "%%", + "obj_berdlyb2_enemy_slash_Step_0_gml_722_0": "* ...", + "obj_berdlyb2_enemy_slash_Step_0_gml_726_0": "%%", + "obj_blocked_total_fx_slash_Draw_0_gml_9_0": "Blocked", + "obj_blocked_total_fx_slash_Draw_0_gml_10_0": " ads!", + "obj_boxing_loss_controller_slash_Draw_0_gml_116_0": "Don't give up...!", + "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.", + "obj_bqueen_intro_slash_Step_0_gml_13_0": "* Finally... a worthy opponent...", + "obj_caradventure_car_slash_Step_0_gml_57_0": "* Kris Press Directions To Steer", + "obj_caradventure_car_slash_Step_0_gml_80_0": "* Kris Don't Hit The Cars!", + "obj_caradventure_car_slash_Step_0_gml_80_0_b": "* Kris Press Directional Buttons To Steer", + "obj_caradventure_car_slash_Step_0_gml_98_0": "* Haha Okay Actually Hit All The Cars", + "obj_caradventure_car_slash_Step_0_gml_115_0": "* So Much Traffic Isn't It Wonderful", + "obj_caradventure_car_slash_Step_0_gml_131_0": "* Lightners Love Traffic They Look It Up All The Time", + "obj_caradventure_car_slash_Step_0_gml_147_0": "* Poor Noelle She Would Love Hitting All These Cars", + "obj_caradventure_car_slash_Step_0_gml_164_0": "* Umm, actually, I... she, um, might not, um...", + "obj_caradventure_car_slash_Step_0_gml_179_0": "* Stop Everything", + "obj_caradventure_car_slash_Step_0_gml_198_0": "* Kris Get The Banana", + "obj_caradventure_car_slash_Step_0_gml_216_0": "* Kris You Are Going To Get Sick", + "obj_caradventure_car_slash_Step_0_gml_233_0": "* Here Comes A Crossing Get Ready To Stop", + "obj_caradventure_object_slash_Collision_c6676890_fdcf_45e4_aea6_c7948966d056_gml_17_0": "* Potassium", + "obj_ch2_city_berdly_slash_Step_0_gml_28_0": "* Uh-uh oh--", + "obj_ch2_city_berdly_slash_Step_0_gml_49_0": "* Noelle!? What are you doing with Kris!?", + "obj_ch2_city_berdly_slash_Step_0_gml_51_0": "* Um, I... um... I... I...", + "obj_ch2_city_berdly_slash_Step_0_gml_63_0": "* We... have a truce...?", + "obj_ch2_city_berdly_slash_Step_0_gml_71_0": "* A... truce!? With... Kris?", + "obj_ch2_city_berdly_slash_Step_0_gml_81_0": "* Hahaha!! That's impossible!", + "obj_ch2_city_berdly_slash_Step_0_gml_90_0": "* That would be double trucies.", + "obj_ch2_city_berdly_slash_Step_0_gml_98_0": "* Huh?", + "obj_ch2_city_berdly_slash_Step_0_gml_113_0": "* Worry not, my dearest Noelle.", + "obj_ch2_city_berdly_slash_Step_0_gml_114_0": "* I know what you really want to say.", + "obj_ch2_city_berdly_slash_Step_0_gml_122_0": "* You... you do?", + "obj_ch2_city_berdly_slash_Step_0_gml_130_0": "* Going along with all this...", + "obj_ch2_city_berdly_slash_Step_0_gml_131_0": "* You feel... forced, don't you?", + "obj_ch2_city_berdly_slash_Step_0_gml_132_0": "* It's why you're not with Queen right now.", + "obj_ch2_city_berdly_slash_Step_0_gml_141_0": "* Berdly... you get it?", + "obj_ch2_city_berdly_slash_Step_0_gml_149_0": "* Yes!! I do!!", + "obj_ch2_city_berdly_slash_Step_0_gml_163_0": "* Kris is FORCING you to be on THEIR side!!", + "obj_ch2_city_berdly_slash_Step_0_gml_164_0": "* Kidnapper!! Kris, our truce... is OVER!!!", + "obj_ch2_city_berdly_slash_Step_0_gml_179_0": "* Noelle!! This may hurt, but it's to help you!!", + "obj_ch2_city_berdly_slash_Step_0_gml_181_0": "* W-wait, just listen to me---!!!", + "obj_ch2_city_berdly_slash_Step_0_gml_221_0": "* ...", + "obj_ch2_city_berdly_slash_Step_0_gml_222_0": "* Noelle?", + "obj_ch2_city_berdly_slash_Step_0_gml_234_0": "* Noelle! There you are!", + "obj_ch2_city_berdly_slash_Step_0_gml_235_0": "* Just in time! We can both go back to Queen and--", + "obj_ch2_city_berdly_slash_Step_0_gml_251_0": "* Kris, it looks like another enemy.", + "obj_ch2_city_berdly_slash_Step_0_gml_252_0": "* Should I freeze them?", + "obj_ch2_city_berdly_slash_Step_0_gml_254_0": "* N... Noelle?", + "obj_ch2_city_berdly_slash_Step_0_gml_255_0_b": "* Noelle, it's me, don't you recognize me!?", + "obj_ch2_city_berdly_slash_Step_0_gml_268_0": "* ...!?!?", + "obj_ch2_city_berdly_slash_Step_0_gml_269_0": "* B... Berdly!?", + "obj_ch2_city_berdly_slash_Step_0_gml_271_0": "* Noelle, are you okay...?", + "obj_ch2_city_berdly_slash_Step_0_gml_272_0": "* What... what are you doing with Kris?", + "obj_ch2_city_berdly_slash_Step_0_gml_279_0": "* ...", + "obj_ch2_city_berdly_slash_Step_0_gml_280_0": "* Getting... stronger.", + "obj_ch2_city_berdly_slash_Step_0_gml_283_0": "* I'm just, we're just...", + "obj_ch2_city_berdly_slash_Step_0_gml_285_0": "* Wh... what? Proceed... where?", + "obj_ch2_city_berdly_slash_Step_0_gml_286_0": "* Noelle, what are they talking about!?", + "obj_ch2_city_berdly_slash_Step_0_gml_302_0": "* ...", + "obj_ch2_city_berdly_slash_Step_0_gml_304_0": "* Th-that's it, Kris! I don't know what you're doing...", + "obj_ch2_city_berdly_slash_Step_0_gml_305_0": "* But if you're hurting my friend Noelle...", + "obj_ch2_city_berdly_slash_Step_0_gml_315_0": "* Kris, ready yourself!!", + "obj_ch2_city_berdly_slash_Step_0_gml_318_0": "* Then I have no choice but to stop you by force!", + "obj_ch2_city_berdly_slash_Step_0_gml_338_0": "* W-wait, Berdly, stop!", + "obj_ch2_city_berdly_slash_Step_0_gml_339_0": "* Run away!", + "obj_ch2_city_berdly_slash_Step_0_gml_345_0": "* From... me!?", + "obj_ch2_city_berdly_slash_Step_0_gml_353_0": "* (Th... that's right, what was I thinking just now?)", + "obj_ch2_city_berdly_slash_Step_0_gml_354_0": "* (That's right... Kris is my friend, right?)", + "obj_ch2_city_berdly_slash_Step_0_gml_362_0": "* What absurdity!!! Kris!!", + "obj_ch2_city_berdly_slash_Step_0_gml_363_0": "* Did you leave your IQ points at home!?", + "obj_ch2_city_berdly_slash_Step_0_gml_364_0": "* Noelle is only going to be protected BY ME!", + "obj_ch2_city_berdly_slash_Step_0_gml_380_0": "* And I'll FIGHT HER to PROVE IT!", + "obj_ch2_city_berdly_slash_Step_0_gml_388_0": "* W-wait, just listen to me---!!!", + "obj_ch2_city_berdly_slash_Step_0_gml_527_0": "* D-damn it!", + "obj_ch2_city_berdly_slash_Step_0_gml_536_0": "* Berdly, are you okay...?", + "obj_ch2_city_berdly_slash_Step_0_gml_537_0": "* Kris, maybe we should have gone easier on him...", + "obj_ch2_city_berdly_slash_Step_0_gml_550_0": "* Go easier!? Ha! Haha! Hahaha!", + "obj_ch2_city_berdly_slash_Step_0_gml_551_0": "* The only one going easy mode, was me!", + "obj_ch2_city_berdly_slash_Step_0_gml_563_0": "* You look... Exhausted.", + "obj_ch2_city_berdly_slash_Step_0_gml_573_0": "* I'm only tired of HOLDING BACK MY TRUE POWER!", + "obj_ch2_city_berdly_slash_Step_0_gml_583_0": "* Ah, Noelle. It'd be too simple to save you now.", + "obj_ch2_city_berdly_slash_Step_0_gml_584_0": "* Kris! Go ahead and train your strength values.", + "obj_ch2_city_berdly_slash_Step_0_gml_585_0": "* Try hard, and maybe someday you'll be a worthy rival.", + "obj_ch2_city_berdly_slash_Step_0_gml_592_0": "* Heh! Sometimes I can't believe how cool I am...", + "obj_ch2_city_berdly_slash_Step_0_gml_612_0": "* (He hit me in the face with a tornado...)", + "obj_ch2_city_berdly_slash_Step_0_gml_619_0": "* (If he would just listen to me...)", + "obj_ch2_city_berdly_slash_Step_0_gml_636_0": "* ...", + "obj_ch2_city_berdly_slash_Step_0_gml_637_0": "* Kris...?", + "obj_ch2_city_berdly_slash_Step_0_gml_638_0": "* ...", + "obj_ch2_city_berdly_slash_Step_0_gml_639_0": "* Umm, about just now...", + "obj_ch2_city_berdly_slash_Step_0_gml_640_0": "* ...", + "obj_ch2_city_berdly_slash_Step_0_gml_641_0": "* (Seems like whatever was happening.)", + "obj_ch2_city_berdly_slash_Step_0_gml_642_0": "* (They snapped themselves out of it...)", + "obj_ch2_city_berdly_slash_Step_0_gml_643_0": "* (Proceed...)", + "obj_ch2_city_berdly_slash_Step_0_gml_644_0": "* (Why... did they keep saying that...?)", + "obj_ch2_city_berdly_slash_Step_0_gml_645_0": "* ... w-wait, I get it!", + "obj_ch2_city_berdly_slash_Step_0_gml_646_0": "* You were just trying to make Berdly mad, weren't you!?", + "obj_ch2_city_berdly_slash_Step_0_gml_647_0": "* Come on, that's not nice, Kris.", + "obj_ch2_city_berdly_slash_Step_0_gml_648_0": "* ... Though, it's not like I don't understand the feeling.", + "obj_ch2_city_berdly_slash_Step_0_gml_649_0": "* Fahahaha.", + "obj_ch2_city_berdly_slash_Step_0_gml_650_0": "* I guess we both kind of got carried away...!", + "obj_ch2_city_berdly_slash_Step_0_gml_651_0": "* ...", + "obj_ch2_city_berdly_slash_Step_0_gml_652_0": "* (Really though, what... was I thinking?)", + "obj_ch2_city_car_a_slash_Step_0_gml_63_0": "* Noeeeeelle Honey Where Are You", + "obj_ch2_city_car_a_slash_Step_0_gml_65_0": "* (Oh no, here she comes...)", + "obj_ch2_city_car_a_slash_Step_0_gml_90_0": "* Noelle Come Home I Made You A Battery Acid Pie", + "obj_ch2_city_car_a_slash_Step_0_gml_99_0": "* Oh, Kris Perfect Timing", + "obj_ch2_city_car_a_slash_Step_0_gml_127_0": "* Have You Seen --", + "obj_ch2_city_car_a_slash_Step_0_gml_137_0": "* Oh my Luxurious Quuuueeeeeenn!!", + "obj_ch2_city_car_a_slash_Step_0_gml_139_0": "* Oh My Circuits Kris Get In The Car", + "obj_ch2_city_car_a_slash_Step_0_gml_187_0": "* My Queen!! Where are you!!", + "obj_ch2_city_car_a_slash_Step_0_gml_188_0": "* I've baked you a Gamer's Delight!!", + "obj_ch2_city_car_a_slash_Step_0_gml_189_0": "* Hmm... she's not here...", + "obj_ch2_city_car_a_slash_Step_0_gml_218_0": "* That Was Close", + "obj_ch2_city_car_a_slash_Step_0_gml_236_0": "* Kris", + "obj_ch2_city_car_a_slash_Step_0_gml_237_0": "* Who Is Your Friend", + "obj_ch2_city_car_a_slash_Step_0_gml_238_0": "* My Face Recognition Software Does Not Compute Them", + "obj_ch2_city_car_a_slash_Step_0_gml_254_0": "* ... And Yet", + "obj_ch2_city_car_a_slash_Step_0_gml_255_0": "* Something About Them Seems", + "obj_ch2_city_car_a_slash_Step_0_gml_267_0": "* Cool", + "obj_ch2_city_car_a_slash_Step_0_gml_268_0": "* Robotic Even", + "obj_ch2_city_car_a_slash_Step_0_gml_270_0": "* (...)", + "obj_ch2_city_car_a_slash_Step_0_gml_284_0": "* Kris We Must Drive To Find Noelle", + "obj_ch2_city_car_a_slash_Step_0_gml_285_0": "* Everyone Get In The Car", + "obj_ch2_city_car_a_slash_Step_0_gml_389_0": "* Oh My Circuits It's A Traffic Jam", + "obj_ch2_city_car_a_slash_Step_0_gml_390_0": "* A Dog Must Have Wandered In The Road Again", + "obj_ch2_city_car_a_slash_Step_0_gml_391_0": "* Kris Be A Dear And Go Press The Walk Button", + "obj_ch2_city_car_a_slash_Step_0_gml_392_0": "* It's Just Over On The Other Side Of The Road", + "obj_ch2_city_car_a_slash_Step_0_gml_404_0": "* Umm... I'll go, too...", + "obj_ch2_city_car_a_slash_Step_0_gml_406_0": "* No", + "obj_ch2_city_car_a_slash_Step_0_gml_407_0": "* You Must Stay", + "obj_ch2_city_car_a_slash_Step_0_gml_409_0": "* !?", + "obj_ch2_city_car_a_slash_Step_0_gml_411_0": "* Until You Hear All Of My Mixtape", + "obj_ch2_city_car_a_slash_Step_0_gml_418_0": "* O-okay...", + "obj_ch2_city_car_a_slash_Step_0_gml_419_0": "* (Kris... hurry up, please...)", + "obj_ch2_city_car_b_slash_Step_0_gml_68_0": "* Get In", + "obj_ch2_city_car_b_slash_Step_0_gml_123_0": "* Kris We Have To Drive To Find Noelle", + "obj_ch2_city_car_b_slash_Step_0_gml_124_0": "* Turn On The High Beams", + "obj_ch2_city_car_b_slash_Step_0_gml_146_0": "* When She Sees The Queen Signal She Will Come Running", + "obj_ch2_city_car_b_slash_Step_0_gml_148_0": "* W... Why do you... need to find Noelle so badly?", + "obj_ch2_city_car_b_slash_Step_0_gml_150_0": "* What Are You Saying This City Is Dangerous", + "obj_ch2_city_car_b_slash_Step_0_gml_151_0": "* Imagine Poor Noelle Clipping Into A Wall Somewhere", + "obj_ch2_city_car_b_slash_Step_0_gml_152_0": "* Wasting Away From Potassium Deficiency", + "obj_ch2_city_car_b_slash_Step_0_gml_154_0": "* Y... you're actually worried about her?", + "obj_ch2_city_car_b_slash_Step_0_gml_156_0": "* I Would Be If I Wasn't Going To Find Her", + "obj_ch2_city_car_b_slash_Step_0_gml_158_0": "* ...", + "obj_ch2_city_car_b_slash_Step_0_gml_159_0": "* B... but why her?", + "obj_ch2_city_car_b_slash_Step_0_gml_160_0": "* Wait, let me guess... is it because...", + "obj_ch2_city_car_b_slash_Step_0_gml_161_0": "* She's weak enough to make into your peon?", + "obj_ch2_city_car_b_slash_Step_0_gml_163_0": "* Haha No", + "obj_ch2_city_car_b_slash_Step_0_gml_164_0": "* Just The Opposite", + "obj_ch2_city_car_b_slash_Step_0_gml_165_0": "* It's Because She's Strong", + "obj_ch2_city_car_b_slash_Step_0_gml_167_0": "* H... huh? What do you--", + "obj_ch2_city_car_b_slash_Step_0_gml_169_0": "* Kris Stop The Car", + "obj_ch2_city_car_b_slash_Step_0_gml_263_0": "* What's... wrong with it?", + "obj_ch2_city_car_b_slash_Step_0_gml_284_0": "* Phew", + "obj_ch2_city_car_b_slash_Step_0_gml_285_0": "* I Was Just Concerned Because It Hadn't Exploded Yet", + "obj_ch2_city_car_b_slash_Step_0_gml_293_0": "* Looks Like We'll Have To Split Up On Foot", + "obj_ch2_city_car_b_slash_Step_0_gml_300_0": "* ...", + "obj_ch2_city_car_b_slash_Step_0_gml_307_0": "* Kris If You See Noelle", + "obj_ch2_city_car_b_slash_Step_0_gml_308_0": "* Tell Her My Knowledge Of Her Preferences Is Absolute", + "obj_ch2_city_car_b_slash_Step_0_gml_309_0": "* And If She Needs Proof", + "obj_ch2_city_car_b_slash_Step_0_gml_310_0": "* Use This", + "obj_ch2_city_car_b_slash_Step_0_gml_317_0": "* (Queen's Mixtape was thrown into your KEY ITEMS.)", + "obj_ch2_city_car_b_slash_Step_0_gml_324_0": "* Toodles", + "obj_ch2_city_car_b_slash_Step_0_gml_340_0": "* Ph... phew...", + "obj_ch2_city_car_b_slash_Step_0_gml_341_0": "* ...", + "obj_ch2_city_car_b_slash_Step_0_gml_342_0": "* Somehow, I feel like... we're almost out of here.", + "obj_ch2_city_car_b_slash_Step_0_gml_343_0": "* Let's go, Kris!", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_348_0": "* (Sigh...)", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_352_0": "* (Kris is the only one who knows how weird I am.)", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_353_0": "* (It's not fair, y'know!?)", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_360_0": "* (Everyone knows how weird YOU are. Fahahaha.)", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_470_0": "* ...when I said this city makes my head spin...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_471_0": "* I didn't mean in a bad way... you know?", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_472_0": "* I always wanted to go someplace new, you know?", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_486_0": "* ... And Dess... always told me she'd take me.", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_487_0": "* Somewhere like this.", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_488_0": "* Somewhere with shining lights.", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_502_0": "* ... don't you miss exploring, Kris?", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_503_0": "* Back when the four of us were kids?", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_504_0": "* Gosh, remember that night we explored the forest behind the graveyard?", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_518_0": "* Ha, I know we never found anything interesting back there...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_519_0": "* I mostly remember... Crying because I was scared.", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_533_0": "* But for some reason I feel... nostalgic thinking about it.", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_534_0": "* Dess wiping away my tears with Azzy's jacket...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_535_0": "* With warm sleeves that smelled like cinnamon.", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_549_0": "* I guess I didn't mind being scared if it meant...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_550_0": "* Someone would comfort me.", + "obj_ch2_city01_slash_Step_0_gml_58_0": "* K-Kris!! What are you---", + "obj_ch2_city01_slash_Step_0_gml_60_0": "* Oh Noelle Sweetie", + "obj_ch2_city01_slash_Step_0_gml_76_0": "* (Don't let her find me...)", + "obj_ch2_city01_slash_Step_0_gml_85_0": "* Noelle Sweetie Darling Honey Where Are You", + "obj_ch2_city01_slash_Step_0_gml_94_0": "* We're A Team Now Remember", + "obj_ch2_city01_slash_Step_0_gml_95_0": "* You Still Have To Be My Willing Minion", + "obj_ch2_city01_slash_Step_0_gml_107_0": "* ... Kris", + "obj_ch2_city01_slash_Step_0_gml_108_0": "* It Appears", + "obj_ch2_city01_slash_Step_0_gml_109_0": "* Our Comrades Have Pressed The Escape Key On Us", + "obj_ch2_city01_slash_Step_0_gml_110_0": "* ... So It Has Come To This...", + "obj_ch2_city01_slash_Step_0_gml_111_0": "* In Order To Find Our Teams", + "obj_ch2_city01_slash_Step_0_gml_112_0": "* ...", + "obj_ch2_city01_slash_Step_0_gml_113_0": "* We Must Form An Uneasy Truce...", + "obj_ch2_city01_slash_Step_0_gml_120_0": "* Queen!! My splendid Queen!! Where are you!!", + "obj_ch2_city01_slash_Step_0_gml_122_0": "* Oh No Don't Let Him Find Me", + "obj_ch2_city01_slash_Step_0_gml_146_0": "* Ah, Kris... NOT the lifeform I was looking for.", + "obj_ch2_city01_slash_Step_0_gml_147_0": "* ... Hmm? Where's the rest of the C+ Squad?", + "obj_ch2_city01_slash_Step_0_gml_148_0": "* Don't tell me you got abandoned!? HA!!", + "obj_ch2_city01_slash_Step_0_gml_149_0": "* HAHA!! That's what you get for trusting Susie!! HA!!", + "obj_ch2_city01_slash_Step_0_gml_157_0": "* H... Huh? Noelle? Queen?", + "obj_ch2_city01_slash_Step_0_gml_165_0": "* They're just... busy retro gaming somewhere!!", + "obj_ch2_city01_slash_Step_0_gml_176_0": "* I bet they're waiting for me on the player select screen!!", + "obj_ch2_city01_slash_Step_0_gml_177_0": "* Listening to strangely groovy music!! HAHA! HA!! HA!!", + "obj_ch2_city01_slash_Step_0_gml_178_0": "* ...", + "obj_ch2_city01_slash_Step_0_gml_186_0": "* ...Sigh.", + "obj_ch2_city01_slash_Step_0_gml_193_0": "* So it's come to this.", + "obj_ch2_city01_slash_Step_0_gml_194_0": "* In order to find our respective teams...", + "obj_ch2_city01_slash_Step_0_gml_195_0": "* It APPEARS...", + "obj_ch2_city01_slash_Step_0_gml_196_0": "* We must form an uneasy truce...", + "obj_ch2_city01_slash_Step_0_gml_204_0": "* What The", + "obj_ch2_city01_slash_Step_0_gml_205_0": "* Who The Beep Said You Could Double Trucies", + "obj_ch2_city01_slash_Step_0_gml_216_0": "* Huh? Did you hear something?", + "obj_ch2_city01_slash_Step_0_gml_227_0": "* Honk Honk No It's Just The Sounds Of The City", + "obj_ch2_city01_slash_Step_0_gml_229_0": "* Oh okay.", + "obj_ch2_city01_slash_Step_0_gml_237_0": "* Hmph. Well I'll be ahead. Don't be LATE!!!", + "obj_ch2_city01_slash_Step_0_gml_258_0": "* Kris As Part Of Our Truce (The Better One)", + "obj_ch2_city01_slash_Step_0_gml_259_0": "* Keep Distracting Berdly And Find Noelle", + "obj_ch2_city01_slash_Step_0_gml_260_0": "* For You See...", + "obj_ch2_city01_slash_Step_0_gml_269_0": "* Berdly... He's...", + "obj_ch2_city01_slash_Step_0_gml_279_0": "* OK There's Nothing Wrong With Him He's Just Annoying", + "obj_ch2_city01_slash_Step_0_gml_289_0": "* Toodles", + "obj_ch2_city01_slash_Step_0_gml_313_0": "* (Noelle joined the party!)", + "obj_ch2_city01_slash_Step_0_gml_375_0": "* K... Kris...? Isn't that the wrong way...?", + "obj_ch2_city01_slash_Step_0_gml_376_0": "* (Somehow I'm already regretting this...)", + "obj_ch2_city01_slash_Step_0_gml_388_0": "* So, um, any idea where Susie is?", + "obj_ch2_city01_slash_Step_0_gml_389_0": "* What!? WHAT!? I'm just asking!! It's a normal question!!", + "obj_ch2_city04_slash_Step_0_gml_38_0": "* Kris! Where were you!", + "obj_ch2_city04_slash_Step_0_gml_39_0": "* Tut tut... even late for your own truce.", + "obj_ch2_city04_slash_Step_0_gml_40_0": "* Well, not as if your presence even matters.", + "obj_ch2_city04_slash_Step_0_gml_41_0": "* Ahead of us is a mind meltingly difficult puzzle.", + "obj_ch2_city04_slash_Step_0_gml_42_0": "* So just take your nap time, Kris. I'll handle it.", + "obj_ch2_city04_slash_Step_0_gml_48_0": "* (I... only have to figure out how it works...)", + "obj_ch2_city04_slash_Step_0_gml_112_0": "* Just a moment, Kris, I...", + "obj_ch2_city04_slash_Step_0_gml_124_0": "* You... How'd you do that!? I... I...", + "obj_ch2_city04_slash_Step_0_gml_134_0": "* ...", + "obj_ch2_city04_slash_Step_0_gml_135_0": "* ... Kris. You c-can't tell anyone about this, okay!?", + "obj_ch2_city04_slash_Step_0_gml_136_0": "* If anyone asks, I solved the puzzle!!", + "obj_ch2_city04_slash_Step_0_gml_144_0": "* Got it? Not a word to ANYONE!!", + "obj_ch2_city04_slash_Step_0_gml_145_0": "* ESPECIALLY!!! SUSIE!!!", + "obj_ch2_city04_slash_Step_0_gml_146_0": "* You KNOW she'd just... lord it over me!!!", + "obj_ch2_city04_slash_Step_0_gml_154_0": "* Ugh!!", + "obj_ch2_city04_slash_Step_0_gml_174_0": "* I'm Going To Tell Susie", + "obj_ch2_city05_slash_Step_0_gml_64_0": "* HEY EVERY !! IT'S ME!!!", + "obj_ch2_city05_slash_Step_0_gml_71_0": "* EV3RY BUDDY 'S FAVORITE [[Number 1 Rated Salesman1997]]", + "obj_ch2_city05_slash_Step_0_gml_77_0": "* SPAMT%%", + "obj_ch2_city05_slash_Step_0_gml_85_0": "* SPAMTON G. SPAMTON!!", + "obj_ch2_city05_slash_Step_0_gml_114_0": "* WOAH!! IF IT ISN\"T A...", + "obj_ch2_city05_slash_Step_0_gml_149_0": "* LIGHT nER! HEY-HE Y HEY!!!", + "obj_ch2_city05_slash_Step_0_gml_158_0": "* LOOKS LIKE YOU'RE [[All Alone On A Late Night?]]", + "obj_ch2_city05_slash_Step_0_gml_165_0": "* ALL YOUR FRIENDS, [[Abandoned you for the slime]] YOU ARE?", + "obj_ch2_city05_slash_Step_0_gml_172_0": "* SALES, GONE DOWN THE [[Drain]] [[Drain]]??", + "obj_ch2_city05_slash_Step_0_gml_180_0": "* LIVING IN A GODDAMN GARBAGE CAN???", + "obj_ch2_city05_slash_Step_0_gml_228_0": "* WELL HAVE I GOT A [[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!", + "obj_ch2_city05_slash_Step_0_gml_237_0": "* IF YOU'VE [[Lost Control Of Your Life]]", + "obj_ch2_city05_slash_Step_0_gml_245_0": "* THEN YOU JUST GOTTA GRAB IT BY THE [[Silly Strings]]", + "obj_ch2_city05_slash_Step_0_gml_253_0": "* WHY BE THE [[Little Sponge]] WHO HATES ITS [[$4.99]] LIFE", + "obj_ch2_city05_slash_Step_0_gml_260_0": "* WHEN YOU CAN BE A", + "obj_ch2_city05_slash_Step_0_gml_270_0": "* [[BIG SHOT!!!]]", + "obj_ch2_city05_slash_Step_0_gml_276_0": "* [[BIG SHOT!!!!]]", + "obj_ch2_city05_slash_Step_0_gml_283_0": "* [[BIG SHOT!!!!!]]", + "obj_ch2_city05_slash_Step_0_gml_288_0": "* THAT'S RIGHT!! NOW'S YOUR CHANCE TO BE A [[BIG SHOT]]!!", + "obj_ch2_city05_slash_Step_0_gml_296_0": "* AND I HAVE JUST.", + "obj_ch2_city05_slash_Step_0_gml_304_0": "* THE THING.", + "obj_ch2_city05_slash_Step_0_gml_312_0": "* YOU NEED.", + "obj_ch2_city05_slash_Step_0_gml_320_0": "* THAT'S", + "obj_ch2_city05_slash_Step_0_gml_328_0": "* [[Hyperlink Blocked]].", + "obj_ch2_city05_slash_Step_0_gml_347_0": "* YOU WANT IT.\n* YOU WANT [[Hyperlink Blocked]], DON'T YOU.", + "obj_ch2_city05_slash_Step_0_gml_359_0": "* WELL HAVE I GOT A DEAL FOR YOU!!", + "obj_ch2_city05_slash_Step_0_gml_389_0": "* ALL YOU HAVE TO DO IS SHOW ME.", + "obj_ch2_city05_slash_Step_0_gml_397_0": "* YOUR [[HeartShapedObject]].", + "obj_ch2_city05_slash_Step_0_gml_413_0": "* YOU'RE LIGHT neR< AREN'T YOU?", + "obj_ch2_city05_slash_Step_0_gml_419_0": "* YOU'VE GOT THE [[LIGHT.]]\n* WHY DON'T YOU\n* [[Show it off?]]", + "obj_ch2_city05_slash_Step_0_gml_443_0": "* HAEAHAEAHAEAHAEAH!!", + "obj_ch2_city05_slash_Step_0_gml_551_0": "* NOW ON TO THE NEXT STEP...", + "obj_ch2_city05_slash_Step_0_gml_553_0": "* I'LL BE WAITING AT MY [[Home-made Storefront Site]]", + "obj_ch2_city05_slash_Step_0_gml_554_0": "* IN THE [[Trash Area Closed For Repairs.]]", + "obj_ch2_city05_slash_Step_0_gml_564_0": "* COME... ALONE.", + "obj_ch2_city05_slash_Step_0_gml_574_0": "* AND DON'T... FORGET!", + "obj_ch2_city05_slash_Step_0_gml_582_0": "* TO [[Like and Subscribe]] FOR MORE [[Hyperlink Blocked.]]", + "obj_ch2_city05_slash_Step_0_gml_591_0": "* HAEAHAEAHAEAHAEAH!!", + "obj_ch2_city05_slash_Step_0_gml_612_0": "* HEY!!! DIDN'T YOU EVER HEAR THE PHRASE, \n* [Make Money, Not War]!", + "obj_ch2_city05_slash_Step_0_gml_614_0": "* HOW'S AN INNOCENT [Guy] LIKE ME SUPPOSED TO [Rip People Off]", + "obj_ch2_city05_slash_Step_0_gml_615_0": "* WHEN KIDS LIKE YOU ARE [Beating People Up],", + "obj_ch2_city05_slash_Step_0_gml_621_0": "* [Spitting] IN THEIR EYES, THROWING SAND IN THEIR [Face],", + "obj_ch2_city05_slash_Step_0_gml_623_0": "* [Stomping] ON THEIR TOES, YANKING THEIR [Noses]", + "obj_ch2_city05_slash_Step_0_gml_625_0": "* AND NOT EVEN GIVING THEM A SINGLE CENT FOR IT!?", + "obj_ch2_city05_slash_Step_0_gml_629_0": "* IT DOESN'T MEAN YOU CAN BEAT ME UP,", + "obj_ch2_city05_slash_Step_0_gml_630_0": "* JUST BECAUSE YOU BOUGHT MY [Commemorative Ring]!", + "obj_ch2_city05_slash_Step_0_gml_631_0": "* AT LEAST BUY [2]!", + "obj_ch2_city05_slash_Step_0_gml_634_0": "* YOU SHOULD HAVE DONE ALL THAT EARLIER!", + "obj_ch2_city05_slash_Step_0_gml_635_0": "* AND BEEN THE FIRST TO OWN MY [Commemorative Ring]", + "obj_ch2_city05_slash_Step_0_gml_638_0": "* TOO BAD! SEE YOU KID!", + "obj_ch2_city07_slash_Step_0_gml_91_0": "* O-oh no, she's coming back this way!!", + "obj_ch2_city07_slash_Step_0_gml_92_0": "* I'll hide in that stall!", + "obj_ch2_city07_slash_Step_0_gml_139_0": "* Hey Check This Out", + "obj_ch2_city07_slash_Step_0_gml_200_0": "* Sweet Right", + "obj_ch2_city07_slash_Step_0_gml_209_0": "* Where's My Prize", + "obj_ch2_city07_slash_Step_0_gml_217_0": "* Oh! Um...", + "obj_ch2_city07_slash_Step_0_gml_231_0": "* H-here!", + "obj_ch2_city07_slash_Step_0_gml_242_0": "* Ha Ha Nice", + "obj_ch2_city07_slash_Step_0_gml_262_0": "* Wait I Actually Don't Want This", + "obj_ch2_city07_slash_Step_0_gml_326_0": "* Hahaha, how was THAT!?", + "obj_ch2_city07_slash_Step_0_gml_328_0": "* Haha, Susie! You're not supposed to ATTACK people with it!", + "obj_ch2_city07_slash_Step_0_gml_330_0": "* Oh yeah!? Watch me!!!", + "obj_ch2_city07_slash_Step_0_gml_350_0": "* Kris!!!!! There you are!!!", + "obj_ch2_city07_slash_Step_0_gml_363_0": "* Kris!! Check out my new attack!!", + "obj_ch2_city07_slash_Step_0_gml_399_0": "* (You felt slightly healed.)", + "obj_ch2_city07_slash_Step_0_gml_412_0": "* Heh, how's that!? Meet the new healing master, Kris!", + "obj_ch2_city07_slash_Step_0_gml_419_0": "* Oh. Yes. She is a real... \"master\" at it, Kris.", + "obj_ch2_city07_slash_Step_0_gml_427_0": "* God, teaching you sarcasm was a mistake.", + "obj_ch2_city07_slash_Step_0_gml_429_0": "* Hahahahaha!", + "obj_ch2_city07_slash_Step_0_gml_466_0": "* H... huh!? You're giving it to... me...?", + "obj_ch2_city07_slash_Step_0_gml_472_0": "* Kris...", + "obj_ch2_city07_slash_Step_0_gml_473_0": "* I... I've never gotten a gift like this before.", + "obj_ch2_city07_slash_Step_0_gml_474_0": "* U... ummm... I'm sorry, I...", + "obj_ch2_city07_slash_Step_0_gml_481_0": "* (I'm so happy, I don't really know what to say...)", + "obj_ch2_city07_slash_Step_0_gml_482_0": "* ...", + "obj_ch2_city07_slash_Step_0_gml_500_0": "* I... I'll win something for you too, okay!?", + "obj_ch2_city07_slash_Step_0_gml_515_0": "\\U* One baseball, please!!!", + "obj_ch2_city07_slash_Step_0_gml_535_0": "* W-wait a second!!", + "obj_ch2_city07_slash_Step_0_gml_586_0": "* N... Noelle!?", + "obj_ch2_city07_slash_Step_0_gml_643_0": "* ... huh? What...?", + "obj_ch2_city07_slash_Step_0_gml_650_0": "* Alright. Where'd the hell'd you get this?", + "obj_ch2_city07_slash_Step_0_gml_652_0": "* Perhaps they won it at that orb-tossing game.", + "obj_ch2_city07_slash_Step_0_gml_662_0": "* Yeah, like Kris could ever win that!! Hahaha!!", + "obj_ch2_city07_slash_Step_0_gml_663_0": "* They musta stole it or something!! Haha!!", + "obj_ch2_city07_slash_Step_0_gml_673_0": "* S... Stole it...?", + "obj_ch2_city07_slash_Step_0_gml_680_0": "* Wow, they must have really wanted to give it to you!", + "obj_ch2_city07_slash_Step_0_gml_689_0": "* ...", + "obj_ch2_city07_slash_Step_0_gml_701_0": "* Well, takes guts to do something stupid like that.", + "obj_ch2_city07_slash_Step_0_gml_727_0": "* ... Don't think I'm gonna let you out-do me!", + "obj_ch2_city07_slash_Step_0_gml_731_0": "* If you're gonna pull some stupid stunt like that...", + "obj_ch2_city07_slash_Step_0_gml_759_0": "* Then I'll steal you something too!!", + "obj_ch2_city07_slash_Step_0_gml_786_0": "* Cool box...", + "obj_ch2_city07_slash_Step_0_gml_793_0": "* A...", + "obj_ch2_city07_slash_Step_0_gml_794_0": "* AHHHH!!!", + "obj_ch2_city07_slash_Step_0_gml_806_0": "* N... Noelle!?", + "obj_ch2_city07_slash_Step_0_gml_860_0": "* K... Kris...? Y... You have something for me...?", + "obj_ch2_city07_slash_Step_0_gml_873_0": "* (Kris hasn't given me a gift like this...)", + "obj_ch2_city07_slash_Step_0_gml_874_0": "* (Since we were little kids.)", + "obj_ch2_city07_slash_Step_0_gml_875_0": "* (Are they saying they want things to go back to...)", + "obj_ch2_city07_slash_Step_0_gml_876_0": "* W-wait, isn't that the plush I just gave Queen!?", + "obj_ch2_city07_slash_Step_0_gml_877_0": "* What!? You want a refund!? So you can...!?", + "obj_ch2_city07_slash_Step_0_gml_888_0": "* Come on, say that to my face!! Gosh!!", + "obj_ch2_city07_slash_Step_0_gml_903_0": "* N... Noelle!?", + "obj_ch2_city07_slash_Step_0_gml_961_0": "* Kris, have you seen...", + "obj_ch2_city07_slash_Step_0_gml_982_0": "* Kris!? We took a break from trucing for ONE second...", + "obj_ch2_city07_slash_Step_0_gml_984_0": "* ???????", + "obj_ch2_city07_slash_Step_0_gml_984_0_b": "* And you're ALREADY back with Susie?!", + "obj_ch2_city07_slash_Step_0_gml_991_0": "* Should have expected this... hmph...", + "obj_ch2_city07_slash_Step_0_gml_998_0": "* You couldn't keep up with my puzzle-solving skills!", + "obj_ch2_city07_slash_Step_0_gml_1017_0": "* H... huh...?", + "obj_ch2_city07_slash_Step_0_gml_1018_0": "* A plush...? Of ... me?", + "obj_ch2_city07_slash_Step_0_gml_1019_0": "* With... nipples?", + "obj_ch2_city07_slash_Step_0_gml_1026_0": "* ... Hmph. Guess I'll forgive you for now.", + "obj_ch2_city07_slash_Step_0_gml_1033_0": "* See you, Kris.", + "obj_ch2_city07_slash_Step_0_gml_1054_0": "Why the hell'd you give it to Berdly!?", + "obj_ch2_city07_slash_Step_0_gml_1055_0": "Why did you give it to Berdly!?", + "obj_ch2_city07_slash_Step_0_gml_1056_0": "Um, what... unexpected kindness, Kris!", + "obj_ch2_city07_slash_Step_0_gml_1059_0": "", + "obj_ch2_city07_slash_Step_0_gml_1067_0": "* ... Let's just get the hell out of here.", + "obj_ch2_city07_slash_Step_0_gml_1096_0": "* W... wait!!", + "obj_ch2_city07_slash_Step_0_gml_1100_0": "* N... Noelle!?", + "obj_ch2_city07_slash_Step_0_gml_1156_0": "* ... the hell were you doing in there? That's cheating.", + "obj_ch2_city07_slash_Step_0_gml_1158_0": "* I... I... um... I...", + "obj_ch2_city07_slash_Step_0_gml_1160_0": "* ... hm. Glad you're okay though.", + "obj_ch2_city07_slash_Step_0_gml_1161_0": "* Since that stupid Queen took you, I was kinda worried...", + "obj_ch2_city07_slash_Step_0_gml_1163_0": "* (Thump, thump...)", + "obj_ch2_city07_slash_Step_0_gml_1169_0": "* Wait.", + "obj_ch2_city07_slash_Step_0_gml_1184_0": "* Aren't you on their side!?", + "obj_ch2_city07_slash_Step_0_gml_1186_0": "* H-huh!?", + "obj_ch2_city07_slash_Step_0_gml_1187_0": "* W-wait, wait, wait, wait, wait!!", + "obj_ch2_city07_slash_Step_0_gml_1188_0": "* Umm, I... I...", + "obj_ch2_city07_slash_Step_0_gml_1201_0": "Thump, thump...", + "obj_ch2_city07_slash_Step_0_gml_1210_0": "* Th... that's right! We have a truce!!", + "obj_ch2_city07_slash_Step_0_gml_1211_0": "* Kris said I could... I could be on your team!", + "obj_ch2_city07_slash_Step_0_gml_1218_0": "* Oh, really?", + "obj_ch2_city07_slash_Step_0_gml_1225_0": "* ... well, if Kris said so, I guess.", + "obj_ch2_city07_slash_Step_0_gml_1231_0": "* Didn't really wanna kill you anyway.\\f0", + "obj_ch2_city07_slash_Step_0_gml_1241_0": "* So? Get in line already.", + "obj_ch2_city07_slash_Step_0_gml_1243_0": "* O... okay!!", + "obj_ch2_city07_slash_Step_0_gml_1277_0": "* Kris!!! What the heck are you saying!!!", + "obj_ch2_city07_slash_Step_0_gml_1284_0": "* We have a truce!! A truce!!!", + "obj_ch2_city07_slash_Step_0_gml_1286_0": "* Huh?", + "obj_ch2_city07_slash_Step_0_gml_1320_0": "* I... I'm afraid Queen is going to find me... I...", + "obj_ch2_city07_slash_Step_0_gml_1321_0": "* I thought you guys... might be able to... protect me...", + "obj_ch2_city07_slash_Step_0_gml_1323_0": "* Protect... you?", + "obj_ch2_city07_slash_Step_0_gml_1325_0": "* S... sorry... I... if I'm getting in the way, I can...", + "obj_ch2_city07_slash_Step_0_gml_1332_0": "* Hey, look.", + "obj_ch2_city07_slash_Step_0_gml_1339_0": "* You can... tag along in back or something.", + "obj_ch2_city07_slash_Step_0_gml_1346_0": "* Just... don't get in our way or anything, okay?", + "obj_ch2_city07_slash_Step_0_gml_1348_0": "* Of... of course!!", + "obj_ch2_city07_slash_Step_0_gml_1384_0": "* Kris... also s-said I should be... behind... Susie.", + "obj_ch2_city07_slash_Step_0_gml_1386_0": "* Uhh... well, if Kris said so?", + "obj_ch2_city07_slash_Step_0_gml_1403_0": "* Let's go already.", + "obj_ch2_city07_slash_Step_0_gml_1419_0": "* Hmph. Guess I'll join too. ... but only for this room!", + "obj_ch2_city07_slash_Step_0_gml_1427_0": "* (NO ONE WAS ASKING!)", + "obj_ch2_city07_slash_Step_0_gml_1439_0": "* I will also join", + "obj_ch2_city07_slash_Step_0_gml_1499_0": "* Isn't that where we came from?", + "obj_ch2_city07_slash_Step_0_gml_1501_0": "* Yeah, there isn't any cotton candy left so...", + "obj_ch2_city07_slash_Step_0_gml_1506_0": "* (How did Kris end up being the leader...?)", + "obj_ch2_city08_slash_Step_0_gml_69_0": "* Look!! We're finally close to the Fountain!", + "obj_ch2_city08_slash_Step_0_gml_70_0": "* It's Queen's mansion!!", + "obj_ch2_city08_slash_Step_0_gml_78_0": "* H-huh!? W-wait, why did we come here!?", + "obj_ch2_city08_slash_Step_0_gml_92_0": "* Kris You Brought Noelle Right To Me", + "obj_ch2_city08_slash_Step_0_gml_93_0": "* (I Knew Our Truce Was The Best)", + "obj_ch2_city08_slash_Step_0_gml_94_0": "* But Unfortunately", + "obj_ch2_city08_slash_Step_0_gml_95_0": "* That Means Trucies Are Over", + "obj_ch2_city08_slash_Step_0_gml_96_0": "* Noelle Get Over Here", + "obj_ch2_city08_slash_Step_0_gml_98_0": "* But I... I...", + "obj_ch2_city08_slash_Step_0_gml_100_0": "* Noelle", + "obj_ch2_city08_slash_Step_0_gml_101_0": "* I Will Only Say It One Time", + "obj_ch2_city08_slash_Step_0_gml_102_0": "* Infinitely", + "obj_ch2_city08_slash_Step_0_gml_103_0": "* Get Over Here Get Over Here Get Over Here Get Over Here Get Over Here", + "obj_ch2_city08_slash_Step_0_gml_111_0": "* I... I...", + "obj_ch2_city08_slash_Step_0_gml_113_0": "* Noelle Are You: Hesitating", + "obj_ch2_city08_slash_Step_0_gml_114_0": "* Let Me If-Then This For You", + "obj_ch2_city08_slash_Step_0_gml_115_0": "* How About: IF You Don't Listen THEN", + "obj_ch2_city08_slash_Step_0_gml_116_0": "* A Certain Bird Might Take A Ride In The Acid River", + "obj_ch2_city08_slash_Step_0_gml_132_0": "* B... Berdly!?", + "obj_ch2_city08_slash_Step_0_gml_152_0": "* (...)", + "obj_ch2_city08_slash_Step_0_gml_159_0": "* (I... I'm sorry... Kris, Susie... I...)", + "obj_ch2_city08_slash_Step_0_gml_159_0_b": "* B... Berdly!?", + "obj_ch2_city08_slash_Step_0_gml_160_0": "* (I wish I could have stayed with you longer, but...)", + "obj_ch2_city08_slash_Step_0_gml_160_0_b": "* (That's right, he was just with us...)", + "obj_ch2_city08_slash_Step_0_gml_161_0": "* (I... I can't let Berdly get hurt, y'know?)", + "obj_ch2_city08_slash_Step_0_gml_161_0_b": "* (Queen must have captured him when we weren't looking...!?)", + "obj_ch2_city08_slash_Step_0_gml_163_0": "* ...", + "obj_ch2_city08_slash_Step_0_gml_173_0": "* Don't Be Sad Noelle Honey", + "obj_ch2_city08_slash_Step_0_gml_174_0": "* All That Remains Is The Final Step", + "obj_ch2_city08_slash_Step_0_gml_190_0": "* My splendorious Queen! There you are!", + "obj_ch2_city08_slash_Step_0_gml_191_0": "* Phew! I looked in every used game store for you!", + "obj_ch2_city08_slash_Step_0_gml_199_0": "* Oh, Noelle. Are you okay? You look a little funny.", + "obj_ch2_city08_slash_Step_0_gml_214_0": "* Okay Plan B", + "obj_ch2_city08_slash_Step_0_gml_229_0": "* Sorry, I thought I saw you in a used game store, and...", + "obj_ch2_city08_slash_Step_0_gml_250_0": "* H-huh!?", + "obj_ch2_city08_slash_Step_0_gml_251_0": "* What are you doing!?", + "obj_ch2_city08_slash_Step_0_gml_253_0": "* I See Now Her Will Must Be Unleashed By Force", + "obj_ch2_city08_slash_Step_0_gml_254_0": "* Perhaps If I Make Her Face Into A Robot One...?", + "obj_ch2_city08_slash_Step_0_gml_266_0": "* B-but... you said you wouldn't do that if I...", + "obj_ch2_city08_slash_Step_0_gml_268_0": "* Variable Lying Set To True", + "obj_ch2_city08_slash_Step_0_gml_277_0": "* We were going to be smart together!!! That's not fair!!!", + "obj_ch2_city08_slash_Step_0_gml_279_0": "* Understood", + "obj_ch2_city08_slash_Step_0_gml_280_0": "* Fairness Activated", + "obj_ch2_city08_slash_Step_0_gml_313_0": "* H-HEY!!!", + "obj_ch2_city08_slash_Step_0_gml_315_0": "* Good Thing I Calibrated Those Cages", + "obj_ch2_city08_slash_Step_0_gml_317_0": "* You... you said I could trust you!!", + "obj_ch2_city08_slash_Step_0_gml_318_0": "* You said you were a GAMER!!!", + "obj_ch2_city08_slash_Step_0_gml_320_0": "* Berdly", + "obj_ch2_city08_slash_Step_0_gml_321_0": "* I Only Play Mobile Games", + "obj_ch2_city08_slash_Step_0_gml_333_0": "* NOOOOOOOO!!!!!!", + "obj_ch2_city08_slash_Step_0_gml_335_0": "* One Of You Is Going To Help Me With My Plan", + "obj_ch2_city08_slash_Step_0_gml_336_0": "* And It's Going To Be Noelle", + "obj_ch2_city08_slash_Step_0_gml_337_0": "* The Rest Of You", + "obj_ch2_city08_slash_Step_0_gml_338_0": "* Go To Your Rooms", + "obj_ch2_city08_slash_Step_0_gml_382_0": "* Wh... What are you going to do with me?", + "obj_ch2_city08_slash_Step_0_gml_403_0": "* Oh Damn", + "obj_ch2_city08_slash_Step_0_gml_404_0": "* You're Still Here", + "obj_ch2_city08_slash_Step_0_gml_405_0": "* I Only Made Four Cages Ha Ha Ha", + "obj_ch2_city08_slash_Step_0_gml_406_0": "* I Literally Don't Know Ha Ha Ha Ha", + "obj_ch2_city08_slash_Step_0_gml_528_0": "* Looks like we finally found the fountain...", + "obj_ch2_city08_slash_Step_0_gml_530_0": "* Yeah, but where the hell is Kris...?", + "obj_ch2_city08_slash_Step_0_gml_541_0": "* Kris!", + "obj_ch2_city08_slash_Step_0_gml_551_0": "* Where the hell were you!?", + "obj_ch2_city08_slash_Step_0_gml_553_0": "* We were searching everywhere for you...", + "obj_ch2_city08_slash_Step_0_gml_554_0": "* Even Susie was worried!", + "obj_ch2_city08_slash_Step_0_gml_560_0": "* Huh!? No I wasn't!", + "obj_ch2_city08_slash_Step_0_gml_566_0": "* Just, y'know, tell us if you're gonna...", + "obj_ch2_city08_slash_Step_0_gml_570_0": "* ...", + "obj_ch2_city08_slash_Step_0_gml_571_0": "* Hey... Kris, you, uh, ok?", + "obj_ch2_city08_slash_Step_0_gml_572_0": "* You look kinda...", + "obj_ch2_city08_slash_Step_0_gml_577_0": "* Aww Kris, if you're hurt, Susie can heal you!", + "obj_ch2_city08_slash_Step_0_gml_582_0": "* Yeah, that's right! I'm a healing master now, Kris!", + "obj_ch2_city08_slash_Step_0_gml_583_0": "* I'm even better than Ralsei, so...", + "obj_ch2_city08_slash_Step_0_gml_591_0": "* If, uh, you hurt yourself or something, then...", + "obj_ch2_city08_slash_Step_0_gml_599_0": "* You could try doing a hug like I did earlier!", + "obj_ch2_city08_slash_Step_0_gml_606_0": "* SHUT UP AND LET'S JUST GO ALREADY!", + "obj_ch2_cyber01_slash_Step_0_gml_83_0": "*D-dead end...!", + "obj_ch2_cyber01_slash_Step_0_gml_104_0": "Oh, like \"suite?\"", + "obj_ch2_cyber01_slash_Step_0_gml_105_0": "Oh, like... sweets?", + "obj_ch2_cyber01_slash_Step_0_gml_108_0": "* Alright, what's the deal, twerp!", + "obj_ch2_cyber01_slash_Step_0_gml_110_0": "*Who's a twerp!? The name's\n Sweet!\\f0\\f1", + "obj_ch2_cyber01_slash_Step_0_gml_118_0": "*Don't tell me you haven't\n heard of the Sweet Cap'n\n Cakes?!?", + "obj_ch2_cyber01_slash_Step_0_gml_120_0": "* Um, doesn't ring a bell...", + "obj_ch2_cyber01_slash_Step_0_gml_129_0": "*G-Guess our act's still a bit\n underground...", + "obj_ch2_cyber01_slash_Step_0_gml_137_0": "*Sweet Cap'n Cakes! Not only\n are we Cyber Field's BEST\n musical trio...", + "obj_ch2_cyber01_slash_Step_0_gml_138_0": "*We're also the last resistance\n against the big bad Queen and\n all her crew!", + "obj_ch2_cyber01_slash_Step_0_gml_139_0": "*And that starts with resisting\n YOU!", + "obj_ch2_cyber01_slash_Step_0_gml_151_0": "* What!? We're fighting Queen, too!", + "obj_ch2_cyber01_slash_Step_0_gml_153_0": "*Nuh-uh-uh! Cap'n saw you help\n her kidnap some girl!", + "obj_ch2_cyber01_slash_Step_0_gml_154_0": "*Hey! Hey, Cap!", + "obj_ch2_cyber01_slash_Step_0_gml_170_0": "*We won't let anyone lay a\n finger on madamoizels...", + "obj_ch2_cyber01_slash_Step_0_gml_179_0": "*Except us^2!\n\\m1 That's not the point, Cap'n!!", + "obj_ch2_cyber01_slash_Step_0_gml_186_0": "*It's like half the point. 60`%?\n 55..^2.\n\\m1 We're rebels, not players!", + "obj_ch2_cyber01_slash_Step_0_gml_193_0": "*We're rebels that play^2.\n\\m1 We don't play!! We don't\n play!!", + "obj_ch2_cyber01_slash_Step_0_gml_194_0": "*That's it!! K_K!!! Get over\n here!!", + "obj_ch2_cyber01_slash_Step_0_gml_223_0": "*K_K, are we players!^2?\n\\m2 ...", + "obj_ch2_cyber01_slash_Step_0_gml_224_0": "*I'm a CD player.", + "obj_ch2_cyber01_slash_Step_0_gml_279_0": "*Wait! They're getting away!", + "obj_ch2_cyber01_slash_Step_0_gml_301_0": "*Sweet, chill. There'll be\n other bad guys^2!\n\\m1 No, this is our chance!", + "obj_ch2_cyber01_slash_Step_0_gml_302_0": "*Are you ready!? Let's fight!!", + "obj_ch2_cyber01_slash_Step_0_gml_336_0": "*... K_K.\n\\m2 Yeah?", + "obj_ch2_cyber01_slash_Step_0_gml_337_0": "*Play some battle music^2!\n\\m2 OK^2!", + "obj_ch2_cyber01_slash_Step_0_gml_538_0": "*Feel the beat^2!\n\\m3 Watch my moves^2!\n\\m2 Dance, dance!!", + "obj_ch2_cyber01_slash_Step_0_gml_540_0": "* Hey, losers!! Wrap it up!! Battle's over!!", + "obj_ch2_cyber01_slash_Step_0_gml_566_0": "WE ARE the good side!!!", + "obj_ch2_cyber01_slash_Step_0_gml_567_0": "Just go with it, Susie...", + "obj_ch2_cyber01_slash_Step_0_gml_570_0": "*Over^2?\n\\m3 In other-type words...\n\\m1 We lost!?", + "obj_ch2_cyber01_slash_Step_0_gml_571_0": "*..^2.\n\\m3 ..^2.\n\\m2 ...", + "obj_ch2_cyber01_slash_Step_0_gml_572_0": "*Does that mean we can be\n friends^2?\n\\m1 K_K!! No!!", + "obj_ch2_cyber01_slash_Step_0_gml_573_0": "*Fighting's not really my style\n anyways..^2.\n\\m1 Yeah! Because you're a coward!", + "obj_ch2_cyber01_slash_Step_0_gml_574_0": "*... I mean, it was fun\n dancing, but..^2.\n\\m2 Sweet. Don't worry.", + "obj_ch2_cyber01_slash_Step_0_gml_575_0": "*I think our dancing beat them^2.\n\\m1 Beat them...^2?\n\\m3 Yeah, all mercy-like.", + "obj_ch2_cyber01_slash_Step_0_gml_576_0": "*See, when we danced with them,\n it convinced them we're cool^2.\n\\m1 Now they're on our side?", + "obj_ch2_cyber01_slash_Step_0_gml_577_0": "*Yes.", + "obj_ch2_cyber01_slash_Step_0_gml_578_0": "*Hey!! You three!! Welcome to\n the good side!!\\f0\\f1", + "obj_ch2_cyber01_slash_Step_0_gml_579_0": "*Let's ronday-voo at our Junk\n Shop..^2.", + "obj_ch2_cyber01_slash_Step_0_gml_580_0": "*We jammed the door shut, but\n we'll kick it open!", + "obj_ch2_cyber01_slash_Step_0_gml_581_0": "*Alright everyone, let's go!", + "obj_ch2_fountain_sideb_slash_Step_0_gml_7_0": "* NOT!!!", + "obj_ch2_fountain_sideb_slash_Step_0_gml_112_0": "* HOLY [[Cungadero]] DO I FEEL GOOD ...", + "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_15_0": "DECEMBER", + "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_25_0": "DECEMBER", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_11_0": "APPLE", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_12_0": "AGREE2ALL", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_38_0": "GIAEEFSBISSFLBALAELRHEIGSFFEBRSI", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_46_0": "GIASFELFEBREHBER", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_56_0": "UPIOMAOIOTSUGNINMGUSIFIOPEKIFUSIORATEGUI", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_59_0": "SUFUGIOROTENIPEKENAMO", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_160_0": "* You Typed: Agree 2 All", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_161_0": "* Thank You For Agreeing 2 This Peon Release Form", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_162_0": "* Now You Are All Legally My Minions", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_163_0": "* And I Can Use Your Likeness For Funny Statues", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_165_0": "* What if we just... don't do what you say?", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_167_0": "* In That Case I Would Be Forced To", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_168_0": "* Use Another Guy Probably", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_170_0": "* Uh. Better get started on that then.", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_172_0": "* Okay But I'm Still Going To Use Your Likeness", + "obj_ch2_keyboardpuzzle_tile_Create_0_gml_1_0": "APEAPL", + "obj_ch2_keyboardpuzzle_tile_Create_0_gml_2_0": "GA2AAREAE2GAEALA", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_35_0": "* Well, shall we go?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_101_0": "* ... well LOOK who it is. The school zombie.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_102_0": "* You were sleeping like a corpse all class.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_103_0": "* Heh, what's the matter?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_104_0": "* Had trouble going beddy-bye last night?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_111_0": "* Heh...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_122_0": "* ME TOO, KRIS!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_123_0": "* Like I could SLEEP after yesterday!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_124_0": "* Just waiting for today felt like... years!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_125_0": "* Did... all that stuff really happen!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_126_0": "* Lancer, Ralsei, everyone... are they still...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_131_0": "* ... Look.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_132_0": "* You've been wondering the same thing, right?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_143_0": "* C'MON ALREADY!!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_183_0": "* ... and how is Kris doing?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_185_0": "* Th-they're great, Tori!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_186_0": "* One of my favorite students. A real star!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_188_0": "* Oh, how wonderful!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_189_0": "* ... They have not been up to anything strange?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_191_0": "* Haha, no, they've been...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_199_0": "* (Can't let mom find out you're balancing a giant trash orb!)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_222_0": "* They're normal.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_224_0": "* Well, that is relieving. I have just been...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_225_0": "* A little concerned lately.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_227_0": "* (Just lately?)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_230_0": "* ... You take it easy too, Alphys.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_231_0": "* I am always cheering you on, alright?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_233_0": "* Uhhh... th... th... th... thanks!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_291_0": "* Alright, Kris. This is it. Moment of truth.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_292_0": "* Everything we've been waiting for is just behind this...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_293_0": "* ...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_294_0": "* If we, uh, open this and there's nothing inside...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_295_0": "* Will, uh, we still be...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_304_0": "* Screw it! Let's just open it already!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_306_0": "* Umm, S... Susie...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_323_0": "* YEAHHHH????", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_335_0": "* Noelle... hey...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_336_0": "* What... the HELL... are you doing here...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_338_0": "* Umm... s-sorry to bother you, but, ummm, I...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_339_0": "* Well, I just... Berdly and I were going to the Library to...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_340_0": "* Do some r-research for our group projects, and...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_341_0": "* If it's OK, um... would you... want to come too...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_348_0": "* Oh, Kris, you can come too I mean!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_355_0": "* Uhhhhhhhhhhh... I mean...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_356_0": "* We're like, uhhh... busy, with, uh...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_368_0": "* O-oh...? Umm, well... er... that sounds, um, just...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_373_0": "* Have fun, you two! I'll, um, be at the Library!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_378_0": "* (Kris, if you could bring her by later...)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_379_0": "* (It would mean a lot to me...!)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_386_0": "* Ummm... actually, wait... wait a second!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_387_0": "* Susie, I, um... I... have something for you!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_389_0": "* ???", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_399_0": "* OK see you bye!!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_403_0": "* ..?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_404_0": "* It's... a lunchbox...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_410_0": "* ... full of CHALK?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_411_0": "* ...!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_412_0": "* SHE HAD CHALK THE WHOLE TIME!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_413_0": "* AND DIDN'T GIVE IT TO ALPHYS!?!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_414_0": "* WHAT THE HELL, KRIS!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_421_0": "* Here, YOU hold onto this.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_423_0": "* (You got the Chalk.)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_445_0": "* Wait, Kris! What the HELL was that!??!?!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_446_0": "* Why would NOELLE?? Ask ME??", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_447_0": "* To do HOMEWORK?? With HER?!??", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_448_0": "* Deathwish much? Does she WANNA fail?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_449_0": "* ...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_458_0": "* ... wait a second. WAIT a second.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_459_0": "* Kris, did you notice how nervous she was...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_460_0": "* And like... blushing and stuff?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_461_0": "* Kris, you don't think... she... uh...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_467_0": "* She's onto our secret identities!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_471_0": "* Y'know. This... Dark World stuff.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_475_0": "* Damn... We gotta keep this under wraps, Kris.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_476_0": "* This is OUR thing, y'know?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_483_0": "* Anyway, enough waiting already, right!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_484_0": "* Let's go!", + "obj_ch2_noelle_monologue_slash_Step_0_gml_32_0": "* Gosh, that was close, wasn't it, Kris...?", + "obj_ch2_noelle_monologue_slash_Step_0_gml_49_0": "* This... Strange world... this big city...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_50_0": "* It's so wild... It kind of makes my head spin.", + "obj_ch2_noelle_monologue_slash_Step_0_gml_59_0": "* ...?", + "obj_ch2_noelle_monologue_slash_Step_0_gml_71_0": "* Looks like another puzzle...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_78_0": "* Maybe if I go... down... here?", + "obj_ch2_noelle_monologue_slash_Step_0_gml_82_0": "* 不思議な世界…\n  大きな街…", + "obj_ch2_noelle_monologue_slash_Step_0_gml_194_0": "* …さっき この街は\n  頭がグルグルするって言ったけど…", + "obj_ch2_noelle_monologue_slash_Step_0_gml_195_0": "* それって 悪いイミじゃないんだ。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_196_0": "* わたし 知らない場所へ\n  行ってみたかったの。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_234_0": "* ディセおねえちゃんは\n  いつか連れてってくれるって。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_235_0": "* こんなふうに…", + "obj_ch2_noelle_monologue_slash_Step_0_gml_236_0": "* 光が あふれてる場所へ。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_266_0": "* …ねえ。\n  みんなで よく探検したよね。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_267_0": "* 4人とも まだ小さかったころ。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_268_0": "* …お墓の裏の森を 探検した夜のこと\n  覚えてる?", + "obj_ch2_noelle_monologue_slash_Step_0_gml_284_0": "* 結局 なんにも\n  見つからなかったけど…", + "obj_ch2_noelle_monologue_slash_Step_0_gml_285_0": "* わたし 怖くてずっと\n  泣いてたことは よく覚えてる。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_302_0": "* でもね… あの夜のことは\n  いまでも なつかしく思い出すの。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_316_0": "* おねえちゃんが\n  アズくんの上着で\n  涙をふいてくれた…", + "obj_ch2_noelle_monologue_slash_Step_0_gml_317_0": "* シナモンの香りのする\n  あったかい そでで。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_352_0": "* そのとき わたし…\n  怖いのも悪くないなって\n  思ったんだ…", + "obj_ch2_noelle_monologue_slash_Step_0_gml_353_0": "* だれかが 安心させてくれるなら。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_404_0": "* (はぁ…)", + "obj_ch2_noelle_monologue_slash_Step_0_gml_405_0": "* (わたしって ヘンなコ。\n  でも それを知ってるのは\n  クリスだけ…)", + "obj_ch2_noelle_monologue_slash_Step_0_gml_406_0": "* (なんか ズルいな!)", + "obj_ch2_noelle_monologue_slash_Step_0_gml_412_0": "* (クリスがヘンなコなのは\n  みんな知ってるのに!)", + "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_21_0": "* Here, Kris, Susie, have a cake!!!", + "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_128_0": "* Hmm, a little thick on the frosting.", + "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_130_0": "* ... Th... that was for sharing!", + "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_132_0": "* Hey, anyone was free to make an interception.", + "obj_ch2_room_castle_1f_slash_Step_0_gml_19_0": "* Just wanted to show off your huge house, huh?", + "obj_ch2_room_castle_1f_slash_Step_0_gml_21_0": "* No, what I want to show you is upstairs!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_26_0": "* I... have a surprise for you two...!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_27_0": "* ... I made rooms for you in the castle!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_29_0": "* ... Rooms?", + "obj_ch2_room_castle_2f_slash_Step_0_gml_31_0": "* So you can stay here whenever you want!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_32_0": "* Ummm, I'd be happy if this place...", + "obj_ch2_room_castle_2f_slash_Step_0_gml_33_0": "* Could be like a second home to you.", + "obj_ch2_room_castle_2f_slash_Step_0_gml_34_0": "* A place that you can go...", + "obj_ch2_room_castle_2f_slash_Step_0_gml_35_0": "* No matter what's happening outside.", + "obj_ch2_room_castle_2f_slash_Step_0_gml_37_0": "* ...", + "obj_ch2_room_castle_2f_slash_Step_0_gml_38_0": "* Heh, well, we'll take a look.", + "obj_ch2_room_castle_2f_slash_Step_0_gml_54_0": "* Hey, lemme look at my freaking room a sec!~1", + "obj_ch2_room_castle_2f_slash_Step_0_gml_58_0": "* Damn, all you wanna do is run off and steal cake.", + "obj_ch2_room_castle_2f_slash_Step_0_gml_60_0": "* (... is that projection?)", + "obj_ch2_room_castle_2f_slash_Step_0_gml_75_0": "* So, what do we do now?", + "obj_ch2_room_castle_2f_slash_Step_0_gml_77_0": "* Feel free to explore the town until you're ready to \\cYleave\\c0!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_79_0": "* Hah! Like we're gonna \\cYleave\\c0 now, right, Kris?", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_59_0": "* So This Is Your \"Castle Town\"", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_60_0": "* It's", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_70_0": "* Not Bad", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_71_0": "* Kris, Susie...", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_72_0": "* On Behalf Of Everyone I Oppressed", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_73_0": "* Thank You", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_81_0": "* I Am Going To Be Your Wacky Roommate Now", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_97_0": "* Wait", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_104_0": "* Where's Nubert", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_111_0": "* Nubert... Nuby... Where Are You", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_126_0": "* He said he wouldn't come unless everybody else did...", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_142_0": "* Nubert", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_143_0": "* A Hero Until The End", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_150_0": "* Kris...", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_151_0": "* You Truced Your Best I Know", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_161_0": "* Oh Well", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_162_0": "* It Seems Like A Wonderful Town", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_176_0": "* Magnificent", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_177_0": "* The Population Density Is So Wonderfully Low", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_185_0": "* I Bet The Swatchlings Will Love This", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_196_0": "* Where Are The Swatchlings Anyhow", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_203_0": "* Or Tasque Manager", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_210_0": "* Or Even Regular Tasque", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_220_0": "* Hey Kris Where Is Everyone Else", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_235_0": "* Don't worry, Queen! I'm here!", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_236_0": "* Me, and only me!", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_246_0": "* ...", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_254_0": "* Well I Guess I'll", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_255_0": "* \"Go To My Room\"", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_256_0": "* Ha Ha", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_298_0": "* Hey Kris, uh, you really gonna walk everywhere so slowly?", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_299_0": "* I know you're kinda, uh, taking it in, but you can run, y'know?", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_301_0": "* (You remembered something about the ~1 button.)", + "obj_ch2_room_castle_susie_slash_Step_0_gml_49_0": "* And Susie, this is your room!", + "obj_ch2_room_castle_susie_slash_Step_0_gml_50_0": "* Umm, I tried to make it something you'd like, but...", + "obj_ch2_room_castle_susie_slash_Step_0_gml_51_0": "* You can put anything else you want in here, too!", + "obj_ch2_room_castle_susie_slash_Step_0_gml_52_0": "* I really hope you like it!", + "obj_ch2_room_castle_susie_slash_Step_0_gml_74_0": "* ...", + "obj_ch2_room_castle_susie_slash_Step_0_gml_75_0": "* ... My own room, huh.", + "obj_ch2_room_castle_susie_slash_Step_0_gml_82_0": "* I... guess that's pretty cool?", + "obj_ch2_room_castle_susie_slash_Step_0_gml_83_0": "* My own room... like this.", + "obj_ch2_room_castle_susie_slash_Step_0_gml_89_0": "* ... how long did it, uh, take you to do this?", + "obj_ch2_room_castle_susie_slash_Step_0_gml_95_0": "* Well, er, since I last saw you two, I...", + "obj_ch2_room_castle_susie_slash_Step_0_gml_125_0": "* Man, you're a real weenie, y'know that?", + "obj_ch2_room_castle_susie_slash_Step_0_gml_126_0": "* Heheheh...", + "obj_ch2_room_castle_susie_slash_Step_0_gml_139_0": "* (I think she likes it, Kris!)", + "obj_ch2_room_castle_susie_slash_Step_0_gml_141_0": "* (Haha, jealous I got the COOL room? LOOK, Kris!)", + "obj_ch2_room_castle_transformed_slash_Step_0_gml_17_0": "* (Kris... I bet you have a lot of people to talk to.)", + "obj_ch2_room_castle_transformed_slash_Step_0_gml_18_0": "* (But, you don't have to do \\cYeverything at once\\c0.)", + "obj_ch2_room_castle_transformed_slash_Step_0_gml_19_0": "* (\\cYSAVE\\c0 and take a break anytime you want, OK?)", + "obj_ch2_room_city_moss_slash_Step_0_gml_9_0": "* Heck yeah, I didn't know there was moss here!", + "obj_ch2_room_city_moss_slash_Step_0_gml_10_0": "* It's totally uneaten, too...", + "obj_ch2_room_city_moss_slash_Step_0_gml_11_0": "* ... wait a sec.", + "obj_ch2_room_city_moss_slash_Step_0_gml_12_0": "* ... Kris...", + "obj_ch2_room_city_moss_slash_Step_0_gml_28_0": "* Were you... saving this for me?", + "obj_ch2_room_city_moss_slash_Step_0_gml_29_0": "* ... Heh.", + "obj_ch2_room_city_moss_slash_Step_0_gml_30_0": "* Guess even you've got your good moments...", + "obj_ch2_room_city_moss_slash_Step_0_gml_43_0": "* (You ate the moss... together.)", + "obj_ch2_room_city_moss_slash_Step_0_gml_56_0": "* (... uh?)", + "obj_ch2_room_city_susie_ralsei_fun_2_slash_Step_0_gml_25_0": "* They're talking about me!!!", + "obj_ch2_room_cyber_intro_1_slash_Step_0_gml_21_0": "* ... This is new.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0": "* You may have bested me. But...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0": "* You'll soon face someone... More fearsome...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0": "* More tyrannical than you could EVER imagine.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0": "* Queen? We already met her.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0": "* WHAT!?", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0": "* Wow Nice Hamster Wheel", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0": "* So you, too, have come to humiliate me...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0": "* No I Am Serious It's Cool", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0": "* That Water Bottle However", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0": "* DO NOT SPEAK ILL OF THE ROYAL WATER BOTTLE!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0": "* It's Nothing Compared To The One At My Mansion", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0": "* Hmph. Materialistic as always.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0": "* Materialism Evaluation Denied", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0": "* I Simply Give Myself: The Treatment I Deserve", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0": "* You Slept Curled Up On A Dirty Throne Every Day", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0": "* ENOUGH, WENCH!!!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0": "* What purpose have you here... Queenie Beanie.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0": "* Just Thought I Would Send A Message, Kingy Wingy", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0": "* That You Don't Have To Worry About Lancer", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0": "* I Will Be Looking After Him From Now On", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0": "* After All... I Am...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0": "* His Mother", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0": "* When was that decided!?", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0": "* Arbitrarily Right Now", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "* ... hmph.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0": "* Do what you please with the boy.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0": "* But if he cries...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0": "* ... Bounce him on the ground like a ball.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0": "* I Think It Is Time To Abort This Conversation", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0": "* ... As you wish.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0": "* Oho, quite sorry, mine Kinge...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0": "* Queene hath a nyew Man about Towne now!!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0": "* Who?", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0": "* Yeah Who", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0": "* Er", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0": "* I think I", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0": "* Left my puzzle on", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0": "* POSTHASTE!!!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0": "* Who Was That??", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0": "* Sigh... That was my son's....", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0": "* LESSER father.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0": "* Cannot Calculate Someone Less Than You", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0": "* BEGONE!!!!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0": "* Bye Bye Kingy Wingy", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0": "* By The Way Did You Want Anything From The Store", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0": "* ... cashews.", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0": "* Order Processed", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_24_0": "Aww, cute!", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_25_0": "WE'RE DONE\nTALKING TO YOU!", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_28_0": "* ...", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_29_0": "* By the way...", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_30_0": "* Is my son... happy...?", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_32_0": "* Like you CARE!", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_33_0": "* You were gonna throw him off a CLIFF!", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_35_0": "* Ah. Your prejudice made my bluff too effective, I see.", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_36_0": "* ... besides, even IF I threw him, he would just...", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_37_0": "* Bounce.", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_38_0": "* My son... is...", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_39_0": "* A bouncy little pumpkin.\\f0\\f1 ", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_50_0": "* Kris, Susan... Glad to see you arrive unwounded.", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_51_0": "* Now, let us hasten!", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_77_0": "* Through here is a secret passageway to the roof!", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_78_0": "* There, we can enrescue-fy Lady Noelle.", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_80_0": "* Uhh, okay.", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_91_0": "* Let's go, Kris.", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_105_0": "* Oh, Kris. Kris is...", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_115_0": "* Kris! You and your \\cYlackey\\cW distract Queen!", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_122_0": "* Let's go, Susie! Just the two of us! Haha!", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_124_0": "* Fine, whatever!", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_46_0": "* Huh...? Isn't this...", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_51_0": "* Uhh, that guy from before?", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_57_0": "* Why is there a statue of him?", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_59_0": "* It's... not a statue, Susie.", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_61_0": "* Huh?", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_73_0": "* Huh...", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_78_0": "* So if we just bring him back to the castle town...", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_79_0": "* ...", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_85_0": "* Do we, uh, have to do that?", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_87_0": "* Umm, yes.", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_89_0": "* Whatever.", + "obj_ch2_room_schoollobby_slash_Step_0_gml_9_0": "* (That doesn't seem like the way to the old classroom.)", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_32_0": "Kris?", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_35_0": "* ... what kinda creepy stuff were you buying anyway?", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_36_0": "* Nah... like I even wanna know. Yikes.", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_38_0": "* She said she hoped if it was candy, you'd share with her...", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_40_0": "* SHUT UP!!!\\f0", + "obj_ch2_room_town_hospital_slash_Step_0_gml_65_0": "* \"Silver Drake?\" I've never beaten this boss before...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_67_0": "* Alright, hand it over, honey! I got this!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_68_0": "* Silver Drake, huh? That's a new one.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0": "* No, dad! This is my battle!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0_b": "* Alright, what's the plan, honey?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_70_0": "* ... So, um, how about just telling me what to do?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_71_0": "* Hmm... maybe we could try...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0": "* Haha, sure! How about trying Fireshock?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0_b": "* Iceshock?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0": "* I'd love to, dad, but the mage left the party.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0_b": "* Ice on the Ice Palace boss?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_75_0": "* Don't you wanna try Fireshock or something?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_76_0": "* Oh yeah. How about one of your 99 Blaze Potions?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_78_0": "* Umm, I'm saving those?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_80_0": "* For what? Your birthday? C'mon, live a little!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_82_0": "* OK, dad! This one's for you! Hiyah!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0": "* ...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0_b": "* H-huh? Yeah, you're right.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_84_0": "* It... reflects fire attacks.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_85_0": "* Here, how about letting me control for a bit?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_86_0": "* Hahaha! Whoops - hey, you gotta heal!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_88_0": "* I wish I knew healing magic in real life.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_89_0": "* Then I'd make you better and...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_90_0": "* It wouldn't... just be me and mom.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_92_0": "* ...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_93_0": "* ... your mother is...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0": "* Hey, it's ok, sweetheart. I'm getting better.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0_b": "* N-no! I'll... control it myself.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_95_0": "* Might even be able to go to church tomorrow.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_96_0": "* Not like you to be a controller hog, honey.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0": "* ... really? Are you... sure you're okay?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0_b": "* You feeling alright?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_99_0": "* \"Holidays happen whether you like it or not!\"", + "obj_ch2_room_town_hospital_slash_Step_0_gml_101_0": "* \"Even though everyone likes holidays.\"", + "obj_ch2_room_town_hospital_slash_Step_0_gml_102_0": "* ... Well, gotta go home soon or mom will call.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_104_0": "* Huh? Me? Of course! I'm fine, dad...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_111_0": "* I just...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_118_0": "* I fell asleep in the library, and...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_119_0": "* ... you know, just had a weird dream. Haha.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0": "* See you tomorrow, honey.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0_b": "* Noelle...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_122_0": "* I knew that birdbrain'd put you to sleep! Haha!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0": "* Bye, dad. Love you!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0_b": "* What'd he do? Start lecturing you on his theorum...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_124_0": "* Of the inequality in children's fighter games?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_130_0": "* Hahah, no, no! He...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_137_0": "* ... he fell asleep, too.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_139_0": "* Wow, he even put himself to sleep? Ha!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_146_0": "* Haha, yeah, I guess so!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_148_0": "* Well. Sounds like...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_149_0": "* You two've been hitting the books too hard.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_150_0": "* Why don't you go home and hibernate?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_151_0": "* I'll see you tomorrow at church.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_154_0": "Hell if I know???", + "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0": "* SUSIE!?!? WHY ARE YOU HERE!?\\f1 ", + "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0_b": "* Dad? Are you gonna be okay to go...?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0": "* Sorry guys, this game's only one-player!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0_b": "* Of course! You take it easy, honey.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_163_0": "* Ummm... dad... this is... umm, Susie!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0": "* Ohhhhhhh! THIS is Susie!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0_b": "* Okay then... yeah, I'll go home and rest.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_166_0": "* Susie! Nice! Heard a lot about you!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_168_0": "* You, uh... have???", + "obj_ch2_room_town_hospital_slash_Step_0_gml_170_0": "* COOL, THINK I HAVE TO GO NOW!!!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_197_0": "* Susie, huh?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_199_0": "* ... Yeah.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_201_0": "* Lay a finger on her and I'll kick your ass.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_207_0": "* Huh?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_213_0": "* Hahaha!! Hahahaha!! Just kidding!!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_214_0": "* Well, kinda kidding.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_269_0": "* Kris!?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_270_0": "* Kris, what are you doing here?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_272_0": "* Hell if I know.", + "obj_ch2_room_town_hospital_slash_Step_0_gml_280_0": "* S-SUSIE!?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_401_0": "* Hey, Susie. Mind if I have a word with you a sec?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_403_0": "* Uhh...?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_404_0": "* (Guess I'll be a sec, Kris...?)", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0": "* Catti's working there today.\n* She hates me.", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0_b": "* Whoa, go in there if you want, but... I'm staying here.", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_25_0": "* So WHAT if I took Jockboy's hat once?\n* I looked cool!", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_27_0": "* Jockington fans...", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_28_0": "* They're crazy, man.", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_33_0": "* Kris, go in by yourself.", + "obj_ch2_room_town_shelter_slash_Step_0_gml_61_0": "* You think it's true? You really think there's....", + "obj_ch2_room_town_shelter_slash_Step_0_gml_68_0": "* What, you chicken? Haha, you gotta beak and wings? Like a chicken?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_75_0": "* ... no... just...", + "obj_ch2_room_town_shelter_slash_Step_0_gml_82_0": "* I ain't afraid! Only kids believe that stuff!", + "obj_ch2_room_town_shelter_slash_Step_0_gml_89_0": "* ... b-but Kris...", + "obj_ch2_room_town_shelter_slash_Step_0_gml_96_0": "* You gonna be a weenie like Kris!?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_109_0": "* You wanna say that again?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_126_0": "* Susie. Didn't see ya there.", + "obj_ch2_room_town_shelter_slash_Step_0_gml_138_0": "* Wow, really something SCARY in there, huh?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_145_0": "* Uhh--", + "obj_ch2_room_town_shelter_slash_Step_0_gml_157_0": "* Sounds to me like you'd better worry...", + "obj_ch2_room_town_shelter_slash_Step_0_gml_188_0": "* About what's OUT HERE, first.", + "obj_ch2_room_town_shelter_slash_Step_0_gml_192_0": "* AHHHHHHHHHHH!!!!!!!!", + "obj_ch2_room_town_shelter_slash_Step_0_gml_278_0": "* ...", + "obj_ch2_room_town_shelter_slash_Step_0_gml_279_0": "* You OK, Kris?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_284_0": "* ...What's...the deal with this place?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_293_0": "* Well, you don't gotta talk about it.", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_33_0": "* Uh oh. Alphys. Hell if I'm going any further.", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_34_0": "* Already close enough to getting banned from school.", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_35_0": "* Don't wanna be banned from outside of school too.", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_36_0": "* (... that's a thing, right?)", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_39_0": "* Alphys? You're on your own.", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_96_0": "* (Alright, let's go.)", + "obj_ch2_room_town_south_slash_Step_0_gml_17_0": "* (Hey Kris, shouldn't we go check on Lancer?)", + "obj_ch2_room_town_south_slash_Step_0_gml_18_0": "* (He should be back in the school closet, right...?)", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_58_0": "* H... huh?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_80_0": "* Hey, it says this is Noelle's room!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_81_0": "* Kris, let's go in and save her!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_82_0": "* And uh, y'know, teach her not to get in our way.", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_93_0": "* ... Kris?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_100_0": "* Fine, I'll do it myself!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_122_0": "* Kris...", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_123_0": "* Don't you wonder... how they're doing in there?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_133_0": "* Umm, I said, don't you wonder...", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_134_0": "* ... how Noelle and Susie are doing?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_144_0": "* Y-you're right, Kris, it has only been 30 seconds...", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_145_0": "* (I'll wait a minute first...)", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_194_0": "* Alright let's go!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_202_0": "* H-huh? What!? W-wait -- wait!?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_203_0": "* Wait, we were supposed to --", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_205_0": "* Hey, let's go!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_207_0": "* W-wait! Wait, Susie!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_208_0": "* What, um, happened in there?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_210_0": "* What do you mean what happened?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_212_0": "* U-umm... in there, with Noelle!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_214_0": "* Nothin.", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_216_0": "* N... Nothing? Nothing at all?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_218_0": "* Just told her everything is a dream.", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_219_0": "* Now she's feeling better.", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_221_0": "* ... anything else?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_223_0": "* No and let's go.", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_247_0": "HEY!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_248_0": "* Psst... I'll tell you later, Kris. \\f0 ", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_251_0_b": "* (Oh well, as long as Susie's happy... right?)", + "obj_ch2_scene10_slash_Step_0_gml_97_0": "* Noelle Honey Become My Willing Peon And I Will Free You", + "obj_ch2_scene10_slash_Step_0_gml_98_0": "* All You Have To Do Is Hit Yes On The Peon Release Form", + "obj_ch2_scene10_slash_Step_0_gml_100_0": "* I... I'm scared...", + "obj_ch2_scene10_slash_Step_0_gml_102_0": "* Oh Have You Never Signed A Form Before", + "obj_ch2_scene10_slash_Step_0_gml_104_0": "* No!! It's everything else that's scary!!", + "obj_ch2_scene10_slash_Step_0_gml_106_0": "* Please Abort Your Sadness Protocol", + "obj_ch2_scene10_slash_Step_0_gml_107_0": "* I Told You Being A Peon Will Be Cool", + "obj_ch2_scene10_slash_Step_0_gml_124_0": "* Noelle!", + "obj_ch2_scene10_slash_Step_0_gml_126_0": "* S... Susie!? Kris...!?", + "obj_ch2_scene10_slash_Step_0_gml_128_0": "* Don't worry, we won't let your face get roboticized!", + "obj_ch2_scene10_slash_Step_0_gml_135_0": "* THAT'S... SOMETHING THEY'RE GOING TO DO!?", + "obj_ch2_scene10_slash_Step_0_gml_137_0": "* Whoops, thought, uh, you knew that.", + "obj_ch2_scene10_slash_Step_0_gml_145_0": "* Oh Dear That Was Supposed To Be A Surprise", + "obj_ch2_scene10_slash_Step_0_gml_152_0": "* Oh Well", + "obj_ch2_scene10_slash_Step_0_gml_174_0": "* W-wait--!!", + "obj_ch2_scene10_slash_Step_0_gml_192_0": "* It Is Quite Troubling", + "obj_ch2_scene10_slash_Step_0_gml_193_0": "* A Peon Must Be \"Willing\" To Assist Me In World Domination", + "obj_ch2_scene10_slash_Step_0_gml_194_0": "* If Only She Had Fellow Peons To Encourage Her", + "obj_ch2_scene10_slash_Step_0_gml_196_0": "* ... So?", + "obj_ch2_scene10_slash_Step_0_gml_209_0": "* So Like", + "obj_ch2_scene10_slash_Step_0_gml_210_0": "* You \"Guys\"", + "obj_ch2_scene10_slash_Step_0_gml_211_0": "* Hey", + "obj_ch2_scene10_slash_Step_0_gml_212_0": "* Are You Like", + "obj_ch2_scene10_slash_Step_0_gml_213_0": "* ...", + "obj_ch2_scene10_slash_Step_0_gml_214_0": "* Doing Anything Right Now", + "obj_ch2_scene10_slash_Step_0_gml_216_0": "* We aren't going to help you!!", + "obj_ch2_scene10_slash_Step_0_gml_221_0": "* Understood. Mind-Changing Protocol Necessitated", + "obj_ch2_scene10_slash_Step_0_gml_413_0": "* A giant arcade game!?", + "obj_ch2_scene10_slash_Step_0_gml_415_0": "* I Shall Humiliate You At: A Simple Children's Diversion", + "obj_ch2_scene10_slash_Step_0_gml_416_0": "* With Your Self-Esteem Eradicated", + "obj_ch2_scene10_slash_Step_0_gml_427_0": "* There Will Be No Choice But To Serve Me", + "obj_ch2_scene10_slash_Step_0_gml_442_0": "* The hell!? I've never played this one before...!", + "obj_ch2_scene10_slash_Step_0_gml_449_0": "* But Kris is quite good at games, aren't they?", + "obj_ch2_scene10_slash_Step_0_gml_456_0": "* Oh yeah. Kris, forgot you were a nerd. Show her!!", + "obj_ch2_scene10_slash_Step_0_gml_586_0": "* You tried to use the arcade machine.", + "obj_ch2_scene10_slash_Step_0_gml_595_0": "* (You weren't tall or strong enough to use the controls...)", + "obj_ch2_scene10_slash_Step_0_gml_611_0": "* Self-Esteem Eradication Complete", + "obj_ch2_scene10_slash_Step_0_gml_612_0": "* Running Laughing Protocol", + "obj_ch2_scene10_slash_Step_0_gml_620_0": "* Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha", + "obj_ch2_scene10_slash_Step_0_gml_630_0": "* Uh... ummm... it's ok, Kris... err... I'm short, too...", + "obj_ch2_scene10_slash_Step_0_gml_631_0": "* K... Kris...!! Wait, I have an idea!!", + "obj_ch2_scene10_slash_Step_0_gml_653_0": "* Kris, if we can combine our powers, then...", + "obj_ch2_scene10_slash_Step_0_gml_654_0": "* Look!! I'll show you what I've been practicing!!", + "obj_ch2_scene10_slash_Step_0_gml_670_0": "* \\cYMagical Stool Forme R\\cW!!", + "obj_ch2_scene10_slash_Step_0_gml_672_0": "* Now we're talking!! Arright Kris, leave it to me!!", + "obj_ch2_scene10_slash_Step_0_gml_683_0": "* Put your arms out!!", + "obj_ch2_scene10_slash_Step_0_gml_715_0": "* \\cYPower Beast Forme S\\c0!!", + "obj_ch2_scene10_slash_Step_0_gml_720_0": "* Move your arms and I'll move 'em with ya!", + "obj_ch2_scene10_slash_Step_0_gml_721_0": "* Let's go!!", + "obj_ch2_scene10_slash_Step_0_gml_741_0": "* Incredible", + "obj_ch2_scene10_slash_Step_0_gml_742_0": "* Your Transformation Is Combining All Your Weak Points", + "obj_ch2_scene10_slash_Step_0_gml_743_0": "* Self-Esteem Crushing Efficiency 300`% And Rising", + "obj_ch2_scene10_slash_Step_0_gml_748_0": "* Commence Virtual Combat", + "obj_ch2_scene10_slash_Step_0_gml_845_0": "* Heh, thought you could beat US!?", + "obj_ch2_scene10_slash_Step_0_gml_879_0": "* B... Bosom...?", + "obj_ch2_scene10_slash_Step_0_gml_888_0": "* It Means Tity", + "obj_ch2_scene10_slash_Step_0_gml_890_0": "* WE KNOW WHAT IT MEANS!!!", + "obj_ch2_scene10_slash_Step_0_gml_891_0": "* We aren't helping you!!!", + "obj_ch2_scene10_slash_Step_0_gml_893_0": "* Understood, Preference Settings Set To Perish", + "obj_ch2_scene10_slash_Step_0_gml_908_0": "* (... the hell did you say that so enthusiastically!?)", + "obj_ch2_scene10_slash_Step_0_gml_910_0": "* Err, Queen... aren't there any other options?", + "obj_ch2_scene10_slash_Step_0_gml_918_0": "* Yes... You Can Also: Mega-Perish", + "obj_ch2_scene10_slash_Step_0_gml_920_0": "* Yeah, uh, no. Perishing... bites.", + "obj_ch2_scene10_slash_Step_0_gml_922_0": "* You Could Say It: Mega-Bytes", + "obj_ch2_scene10_slash_Step_0_gml_924_0": "* Would you get out of here already!?!?", + "obj_ch2_scene10_slash_Step_0_gml_926_0": "* Understood. Preference Settings Set To \"Perish\"", + "obj_ch2_scene10_slash_Step_0_gml_940_0": "* C'mon, let's go after her!", + "obj_ch2_scene11a_slash_Step_0_gml_131_0": "* Hey, what the hell are these things?", + "obj_ch2_scene11a_slash_Step_0_gml_142_0": "* Hmm... Looks like if we ride them...", + "obj_ch2_scene11a_slash_Step_0_gml_153_0": "* They might bring us over to the Fountain!", + "obj_ch2_scene11a_slash_Step_0_gml_166_0": "* Really?! Then let's get on!!", + "obj_ch2_scene11a_slash_Step_0_gml_256_0": "* Enough You Foolish Children", + "obj_ch2_scene11a_slash_Step_0_gml_257_0": "* I Have Been Merciful To You Thus Far But Now Is Time For:", + "obj_ch2_scene11a_slash_Step_0_gml_258_0": "* Your Unwillful Imprisonment (Capture)", + "obj_ch2_scene11a_slash_Step_0_gml_259_0": "* Drop The Capturing Capsules", + "obj_ch2_scene11a_slash_Step_0_gml_298_0": "* ... err, you missed.", + "obj_ch2_scene11a_slash_Step_0_gml_300_0": "* That Was Not A Miss It Was A Tactical Calibration", + "obj_ch2_scene11a_slash_Step_0_gml_302_0": "* ... so, uh, are you gonna try it again?", + "obj_ch2_scene11a_slash_Step_0_gml_317_0": "* No I Only Have Like 4 Cages", + "obj_ch2_scene11a_slash_Step_0_gml_331_0": "* OK Wait", + "obj_ch2_scene11a_slash_Step_0_gml_332_0": "* I Have A Small Plot Twist For You", + "obj_ch2_scene11a_slash_Step_0_gml_333_0": "* Come Forward My... Peon", + "obj_ch2_scene11a_slash_Step_0_gml_356_0": "* U... um... s-sorry, I just couldn't say no.", + "obj_ch2_scene11a_slash_Step_0_gml_358_0": "* Noelle!?", + "obj_ch2_scene11a_slash_Step_0_gml_362_0": "* H... hi, Susie. Umm, how are you?", + "obj_ch2_scene11a_slash_Step_0_gml_364_0": "* Umm, okay, I guess?", + "obj_ch2_scene11a_slash_Step_0_gml_366_0": "* Your... um... roller coaster is, um... I like it!", + "obj_ch2_scene11a_slash_Step_0_gml_368_0": "* Uhh... yours too?", + "obj_ch2_scene11a_slash_Step_0_gml_370_0": "* Th... thanks!", + "obj_ch2_scene11a_slash_Step_0_gml_372_0": "* ...", + "obj_ch2_scene11a_slash_Step_0_gml_383_0": "* Okay This Isn't Working Bring In The Next Guy", + "obj_ch2_scene11a_slash_Step_0_gml_430_0": "* Fear not, my beloved Noelle!!", + "obj_ch2_scene11a_slash_Step_0_gml_431_0": "* This valiant warrior of brave intelligence", + "obj_ch2_scene11a_slash_Step_0_gml_432_0": "* Will be your knight in glow in the dark armor!", + "obj_ch2_scene11a_slash_Step_0_gml_443_0": "* Berdly!? You asked BERDLY to be on your team!?", + "obj_ch2_scene11a_slash_Step_0_gml_445_0": "* (I Did Not Ask Him I Did Not Ask Him I Did Not Ask Him)", + "obj_ch2_scene11a_slash_Step_0_gml_452_0": "* That's LORD Berdly to you simpletons!!", + "obj_ch2_scene11a_slash_Step_0_gml_458_0": "* And soon... SUPER Lord Berdly!", + "obj_ch2_scene11a_slash_Step_0_gml_460_0": "* ... the hell does that mean?", + "obj_ch2_scene11a_slash_Step_0_gml_462_0": "* (I Have No Damn Clue Just Go With It)", + "obj_ch2_scene11a_slash_Step_0_gml_469_0": "* You see, thanks to our WONDROUS Queen...", + "obj_ch2_scene11a_slash_Step_0_gml_476_0": "* WE... will soon RULE the WORLD!", + "obj_ch2_scene11a_slash_Step_0_gml_483_0": "* And turn this Land of Fools... into a Smartopia.", + "obj_ch2_scene11a_slash_Step_0_gml_484_0": "* A true Scientocracy, where the Geniuses of the world,", + "obj_ch2_scene11a_slash_Step_0_gml_485_0": "* Can bathe freely in pools of fresh fruit and ambrosia.", + "obj_ch2_scene11a_slash_Step_0_gml_491_0": "* No longer held back by protozoans like YOU!", + "obj_ch2_scene11a_slash_Step_0_gml_498_0": "* And the key to that? Is US. Noelle and I.", + "obj_ch2_scene11a_slash_Step_0_gml_499_0": "* Our power... The \"Light Nerd's\" power...", + "obj_ch2_scene11a_slash_Step_0_gml_507_0": "* You mean... \"Lightners?\"", + "obj_ch2_scene11a_slash_Step_0_gml_518_0": "* Um, NO. Queen said \"Light Nerds.\"", + "obj_ch2_scene11a_slash_Step_0_gml_534_0": "* I Actually Did", + "obj_ch2_scene11a_slash_Step_0_gml_551_0": "* Berdly, Queen's just manipulating you!!", + "obj_ch2_scene11a_slash_Step_0_gml_560_0": "* Heh... that's what she SAID you'd say to me!", + "obj_ch2_scene11a_slash_Step_0_gml_579_0": "* I Actually Did", + "obj_ch2_scene11a_slash_Step_0_gml_616_0": "* Allow me to assist you!!", + "obj_ch2_scene11a_slash_Step_0_gml_672_0": "* Wh... what!? That's not fair!!!", + "obj_ch2_scene11a_slash_Step_0_gml_673_0": "* M... My Queen... Save me...!!!", + "obj_ch2_scene11a_slash_Step_0_gml_733_0": "* In A Minute Dear", + "obj_ch2_scene11a_slash_Step_0_gml_734_0": "* Hello Everyone I Have Some News Updates", + "obj_ch2_scene11a_slash_Step_0_gml_735_0": "* You See", + "obj_ch2_scene11a_slash_Step_0_gml_736_0": "* This \"Roller\", \"Coaster\"", + "obj_ch2_scene11a_slash_Step_0_gml_737_0": "* It's Not Actually", + "obj_ch2_scene11a_slash_Step_0_gml_738_0": "* \"Finished\", Yet", + "obj_ch2_scene11a_slash_Step_0_gml_744_0": "* WHAT DOES THAT MEAN!?!?", + "obj_ch2_scene11a_slash_Step_0_gml_746_0": "* \"Pain\"", + "obj_ch2_scene11b_slash_Step_0_gml_76_0": "* L... Looks like this trash saved us.", + "obj_ch2_scene11b_slash_Step_0_gml_115_0": "* C'mon...", + "obj_ch2_scene11b_slash_Step_0_gml_183_0": "* Haha, who's king of the trash pile now!?", + "obj_ch2_scene11b_slash_Step_0_gml_251_0": "* O... Ow...!", + "obj_ch2_scene11b_slash_Step_0_gml_253_0": "* Susie, are you alright?", + "obj_ch2_scene11b_slash_Step_0_gml_272_0": "* ... Heh, it's nothing.", + "obj_ch2_scene11b_slash_Step_0_gml_273_0": "* I just...", + "obj_ch2_scene11b_slash_Step_0_gml_279_0": "* O... ow.", + "obj_ch2_scene11b_slash_Step_0_gml_289_0": "* ... sure you don't want me to look?", + "obj_ch2_scene11b_slash_Step_0_gml_291_0": "* L-look at what? I'm fine!", + "obj_ch2_scene11b_slash_Step_0_gml_316_0": "* WOAH HEY WHAT THE HECK ARE YOU--", + "obj_ch2_scene11b_slash_Step_0_gml_355_0": "* Feel better?", + "obj_ch2_scene11b_slash_Step_0_gml_362_0": "* FEEL BETTER!? AFTER YOU JUST CAME UP AND--", + "obj_ch2_scene11b_slash_Step_0_gml_372_0": "* Umm... doesn't feel WORSE, I guess.", + "obj_ch2_scene11b_slash_Step_0_gml_373_0": "* ...", + "obj_ch2_scene11b_slash_Step_0_gml_383_0": "* How do you do that, anyway?", + "obj_ch2_scene11b_slash_Step_0_gml_384_0": "* That... healing... thingy.", + "obj_ch2_scene11b_slash_Step_0_gml_386_0": "* Oh, healing magic? It's simple, Susie. Anyone can do it.", + "obj_ch2_scene11b_slash_Step_0_gml_387_0": "* ... I could even teach you, if you're interested.", + "obj_ch2_scene11b_slash_Step_0_gml_395_0": "* Heh, ask me again when it's, like, blood explosion magic.", + "obj_ch2_scene11b_slash_Step_0_gml_403_0": "* ...", + "obj_ch2_scene11b_slash_Step_0_gml_413_0": "* But, um, if you WANTED, I guess I could learn it.", + "obj_ch2_scene11b_slash_Step_0_gml_414_0": "* Then you wouldn't, y'know, have to annoy me with it anymore.", + "obj_ch2_scene11b_slash_Step_0_gml_416_0": "* Sure, Susie. Next time we have a break!", + "obj_ch2_scene11b_slash_Step_0_gml_434_0": "* (Let's just go already, Kris...)", + "obj_ch2_scene11b_slash_Step_0_gml_483_0": "* By the way Kris, I just remembered!", + "obj_ch2_scene11b_slash_Step_0_gml_484_0": "* Although you can only carry 12 ITEMs around...", + "obj_ch2_scene11b_slash_Step_0_gml_485_0": "* Your STORAGE will hold any extra items you pick up.", + "obj_ch2_scene11b_slash_Step_0_gml_486_0": "* You can access it where you check Recruits!", + "obj_ch2_scene11b_slash_Step_0_gml_488_0": "* Woah, that seems like pretty useful information.", + "obj_ch2_scene11b_slash_Step_0_gml_497_0": "* (Enemies you SPARE get RECRUITed to our town, remember?)", + "obj_ch2_scene12_slash_Step_0_gml_85_0": "* Hey, why does Kris get to choose all the time!?", + "obj_ch2_scene12_slash_Step_0_gml_100_0": "* Ralsei, you're going with me!", + "obj_ch2_scene12_slash_Step_0_gml_104_0": "* H-huh!? K-Kris, I...!!", + "obj_ch2_scene13_slash_Step_0_gml_70_0": "* Kris, it's Queen... She's right over there!", + "obj_ch2_scene13_slash_Step_0_gml_71_0": "* C-Can you distract her somehow!!?", + "obj_ch2_scene13_slash_Step_0_gml_95_0": "* Oh", + "obj_ch2_scene13_slash_Step_0_gml_96_0": "* Lmao", + "obj_ch2_scene13_slash_Step_0_gml_97_0": "* You're here", + "obj_ch2_scene13_slash_Step_0_gml_119_0": "* Sorry Kris While I've Been Looking For Noelle", + "obj_ch2_scene13_slash_Step_0_gml_120_0": "* I've Had Like 4 Of These All-Ages Appropriate", + "obj_ch2_scene13_slash_Step_0_gml_126_0": "* Glasses of Pure Battery Acid", + "obj_ch2_scene13_slash_Step_0_gml_162_0": "* Don't Worry That Was My Throwing Glass It's Safe", + "obj_ch2_scene13_slash_Step_0_gml_169_0": "* Look Kris", + "obj_ch2_scene13_slash_Step_0_gml_177_0": "* Kris Cross Applesauce", + "obj_ch2_scene13_slash_Step_0_gml_185_0": "* Now That We Are Trucies I Feel Like We Are On The Same", + "obj_ch2_scene13_slash_Step_0_gml_194_0": "* Mathematical Wavelength", + "obj_ch2_scene13_slash_Step_0_gml_211_0": "* You Get Me Kris", + "obj_ch2_scene13_slash_Step_0_gml_219_0": "* You Do Not Do Crazy Things Like \"Have Opinions\"", + "obj_ch2_scene13_slash_Step_0_gml_220_0": "* Or Scream When I Capture You", + "obj_ch2_scene13_slash_Step_0_gml_226_0": "* Or Tell Me Horrible Plans For Smartboy Theme Park", + "obj_ch2_scene13_slash_Step_0_gml_233_0": "* I Just Cannot Compute It", + "obj_ch2_scene13_slash_Step_0_gml_234_0": "* Why Everyone Else Is So... Ungrateful", + "obj_ch2_scene13_slash_Step_0_gml_284_0": "* Whoops That Was My Extra Dangerous Glass", + "obj_ch2_scene13_slash_Step_0_gml_292_0": "* Kris", + "obj_ch2_scene13_slash_Step_0_gml_298_0": "* I Just Want To Make Everyone Smile", + "obj_ch2_scene13_slash_Step_0_gml_305_0": "* And If I Become An Evil Villain To Accomplish That", + "obj_ch2_scene13_slash_Step_0_gml_313_0": "* Is That Bad?", + "obj_ch2_scene13_slash_Step_0_gml_320_0": "* It's Okay", + "obj_ch2_scene13_slash_Step_0_gml_321_0": "* You Do Not Have To Answer", + "obj_ch2_scene13_slash_Step_0_gml_337_0": "* You Would Be Wrong", + "obj_ch2_scene13_slash_Step_0_gml_343_0": "* But Kris... While We're Still Trucies", + "obj_ch2_scene13_slash_Step_0_gml_344_0": "* Maybe We Could... Make The Most Of It", + "obj_ch2_scene13_slash_Step_0_gml_365_0": "* We Could Play That Game Again", + "obj_ch2_scene13_slash_Step_0_gml_366_0": "* Wasn't That... Fun, Kris", + "obj_ch2_scene13_slash_Step_0_gml_379_0": "* Just You And Me", + "obj_ch2_scene13_slash_Step_0_gml_385_0": "* Having A Good Time", + "obj_ch2_scene13_slash_Step_0_gml_386_0": "* No One Else To Get In The Way", + "obj_ch2_scene13_slash_Step_0_gml_498_0": "* Queen!! I've been looking everywhere to show you this!!", + "obj_ch2_scene13_slash_Step_0_gml_507_0": "* A monument to our greatness... Together.", + "obj_ch2_scene13_slash_Step_0_gml_510_0": "* Oh", + "obj_ch2_scene13_slash_Step_0_gml_518_0": "* Um", + "obj_ch2_scene13_slash_Step_0_gml_525_0": "* Oh%%", + "obj_ch2_scene13_slash_Step_0_gml_529_0": "* Uh%%", + "obj_ch2_scene13_slash_Step_0_gml_535_0": "* It%%", + "obj_ch2_scene13_slash_Step_0_gml_541_0": "* It's%%", + "obj_ch2_scene13_slash_Step_0_gml_545_0": "* Oh%%", + "obj_ch2_scene13_slash_Step_0_gml_549_0": "* Well%%", + "obj_ch2_scene13_slash_Step_0_gml_555_0": "* Um%%", + "obj_ch2_scene13_slash_Step_0_gml_561_0": "* Mmm%%", + "obj_ch2_scene13_slash_Step_0_gml_565_0": "* It's%%", + "obj_ch2_scene13_slash_Step_0_gml_571_0": "* How Do I Put This", + "obj_ch2_scene13_slash_Step_0_gml_572_0": "* Very...", + "obj_ch2_scene13_slash_Step_0_gml_573_0": "* ...", + "obj_ch2_scene13_slash_Step_0_gml_581_0": "* Smart", + "obj_ch2_scene13_slash_Step_0_gml_582_0": "* So Smart You Are", + "obj_ch2_scene13_slash_Step_0_gml_583_0": "* I Love Tolerating You", + "obj_ch2_scene13_slash_Step_0_gml_592_0": "* Haha!! I KNEW you'd be enamored. Such perfect taste.", + "obj_ch2_scene13_slash_Step_0_gml_601_0": "* Very Cool Statues", + "obj_ch2_scene13_slash_Step_0_gml_602_0": "* I Did Not Know You Had... Nipples", + "obj_ch2_scene13_slash_Step_0_gml_610_0": "* Haha... I will SOON... in our IDEAL WORLD.", + "obj_ch2_scene13_slash_Step_0_gml_617_0": "* Kris, feel free to admire our artisanship.", + "obj_ch2_scene13_slash_Step_0_gml_621_0": "* Queen and I have PLANs to consider.", + "obj_ch2_scene13_slash_Step_0_gml_628_0": "* Haha Yes Oooh So Good Looking Forward To That", + "obj_ch2_scene13_slash_Step_0_gml_632_0": "* MMmmm Yum Yum Yum Yum Yum", + "obj_ch2_scene13_slash_Step_0_gml_638_0": "* Let's Go Burghley", + "obj_ch2_scene13_slash_Step_0_gml_662_0": "* Keep Going I Am Right Behind You", + "obj_ch2_scene13_slash_Step_0_gml_668_0": "* Procedurally Lowering The Volume Of My Voice", + "obj_ch2_scene13_slash_Step_0_gml_678_0": "* Sorry Kris I Must Alt Tab Out Of Here", + "obj_ch2_scene13_slash_Step_0_gml_694_0": "* Wow Cool Face", + "obj_ch2_scene13_slash_Step_0_gml_723_0": "* Phew...", + "obj_ch2_scene13_slash_Step_0_gml_724_0": "* Looks like my disguise worked.", + "obj_ch2_scene13_slash_Step_0_gml_746_0": "* It's silly looking, but it beats hiding...", + "obj_ch2_scene13_slash_Step_0_gml_763_0": "* Let's get going, Kris!", + "obj_ch2_scene13_slash_Step_0_gml_859_0": "* Just realized... I can't see anything... haha...", + "obj_ch2_scene13_slash_Step_0_gml_878_0": "* Guess I'll try not to wear it unless I have to.", + "obj_ch2_scene13_slash_Step_0_gml_879_0": "* OK, let's go for real this time!!", + "obj_ch2_scene17b_lancer_type_slash_Draw_0_gml_44_0": "QUANTITY OVERLOAD", + "obj_ch2_scene17b_slash_Step_0_gml_60_0": "* How Do You Like Your New Room Units", + "obj_ch2_scene17b_slash_Step_0_gml_61_0": "* As You Can See They Are Perfectly Suited To Your Interests", + "obj_ch2_scene17b_slash_Step_0_gml_62_0": "* (Which I Gleaned From Your Internet Search Results)", + "obj_ch2_scene17b_slash_Step_0_gml_63_0": "* I Estimate You Will Have No Desire To Leave", + "obj_ch2_scene17b_slash_Step_0_gml_64_0": "* Please Tantilize Yourself With Your Surroundings", + "obj_ch2_scene17b_slash_Step_0_gml_65_0": "* And Wait Patiently While I Dominate The World", + "obj_ch2_scene17b_slash_Step_0_gml_66_0": "* Toodles", + "obj_ch2_scene17b_slash_Step_0_gml_81_0": "* K... Kris!? Hey!! Can you hear me!?", + "obj_ch2_scene17b_slash_Step_0_gml_82_0": "* Looks like there's some way to communicate between rooms.", + "obj_ch2_scene17b_slash_Step_0_gml_93_0": "* Convenient Isn't It I Really Thought Of Everything", + "obj_ch2_scene17b_slash_Step_0_gml_103_0": "* Shut up!!", + "obj_ch2_scene17b_slash_Step_0_gml_104_0": "* Anyway, let's think of some way to get out of here!!", + "obj_ch2_scene17b_slash_Step_0_gml_105_0": "* Ralsei, you got any bright ideas...?", + "obj_ch2_scene17b_slash_Step_0_gml_106_0": "* ...", + "obj_ch2_scene17b_slash_Step_0_gml_107_0": "* Hey... where the hell's Ralsei!?", + "obj_ch2_scene17b_slash_Step_0_gml_133_0": "* Damn, that soft-yet-tender screaming -", + "obj_ch2_scene17b_slash_Step_0_gml_134_0": "* Kris, that's gotta be him!!", + "obj_ch2_scene17b_slash_Step_0_gml_135_0": "* Quick, we gotta think of some way to get out!!", + "obj_ch2_scene17b_slash_Step_0_gml_136_0": "* Anything you smuggled in that might help us!?", + "obj_ch2_scene17b_slash_Step_0_gml_220_0": "* Hey, Kris... do you hear something...?", + "obj_ch2_scene17b_slash_Step_0_gml_221_0": "* Sounds like it's coming from your... pocket?", + "obj_ch2_scene17b_slash_Step_0_gml_222_0": "* Your phone going off or something?", + "obj_ch2_scene17b_slash_Step_0_gml_234_0": "* Hey, Kris... uh...", + "obj_ch2_scene17b_slash_Step_0_gml_235_0": "* Does your phone usually, uh... yell...?", + "obj_ch2_scene17b_slash_Step_0_gml_247_0": "* Hey, Kris, pick up your damn phone.", + "obj_ch2_scene17b_slash_Step_0_gml_248_0": "* Isn't it with your KEYs or whatever?", + "obj_ch2_scene17b_slash_Step_0_gml_307_0": "* Missed me???", + "obj_ch2_scene17b_slash_Step_0_gml_308_0": "* Because I missed you!! Ha ha ha!!", + "obj_ch2_scene17b_slash_Step_0_gml_316_0": "* Lancer!? That you!? I thought you ditched us!", + "obj_ch2_scene17b_slash_Step_0_gml_329_0": "* No!! I love ditches but I would never ditch you!!", + "obj_ch2_scene17b_slash_Step_0_gml_336_0": "* I was simply relaxing in Kris's spacious Pants Hole.", + "obj_ch2_scene17b_slash_Step_0_gml_343_0": "* Uhh, \"pocket.\"", + "obj_ch2_scene17b_slash_Step_0_gml_357_0": "* Yes!! And I saw it all!!", + "obj_ch2_scene17b_slash_Step_0_gml_358_0": "* Pants. Lint. Various Items.", + "obj_ch2_scene17b_slash_Step_0_gml_365_0": "* A wild Mom put you in some Shock Cages.", + "obj_ch2_scene17b_slash_Step_0_gml_372_0": "* Hahah, yeah. We're trapped, so, uh...", + "obj_ch2_scene17b_slash_Step_0_gml_373_0": "* Hey, wait didja see us on the roller coaster!?", + "obj_ch2_scene17b_slash_Step_0_gml_386_0": "* Yes!!! It was amazing!! My first coaster ride!!!", + "obj_ch2_scene17b_slash_Step_0_gml_393_0": "* Ha ha!! I love getting nauseous with friends!!", + "obj_ch2_scene17b_slash_Step_0_gml_420_0": "* Hey you should probably, uh, free us.", + "obj_ch2_scene17b_slash_Step_0_gml_432_0": "* Oh right!! Yes!!", + "obj_ch2_scene17b_slash_Step_0_gml_439_0": "* You can always rely on a friendly Me...", + "obj_ch2_scene17b_slash_Step_0_gml_440_0": "* To make you free!!!", + "obj_ch2_scene17b_slash_Step_0_gml_460_0": "* Haha!! I have no idea how to use this!!", + "obj_ch2_scene17b_slash_Step_0_gml_470_0": "* \"Request... new item for room\"?? That sounds good.", + "obj_ch2_scene17b_slash_Step_0_gml_479_0": "* Item request: Shovel.", + "obj_ch2_scene17b_slash_Step_0_gml_487_0": "* Quantity: Let's say... 999.", + "obj_ch2_scene17b_slash_Step_0_gml_512_0": "* Hoho!! It worked!!", + "obj_ch2_scene17b_slash_Step_0_gml_523_0": "* Let's go, blue person whose name I know!", + "obj_ch2_scene18_slash_Step_0_gml_57_0": "* Kris, hey!!!", + "obj_ch2_scene18_slash_Step_0_gml_58_0": "* Man... Lancer...! You're the best, dude!!", + "obj_ch2_scene18_slash_Step_0_gml_83_0": "* C'mon, Noelle and Ralsei are waiting!!", + "obj_ch2_scene18_slash_Step_0_gml_89_0": "* Yes...! Let's put the pedal on the medal!!", + "obj_ch2_scene18_slash_Step_0_gml_97_0": "* Cough... cough*", + "obj_ch2_scene18_slash_Step_0_gml_140_0": "* ...?", + "obj_ch2_scene18_slash_Step_0_gml_141_0": "* Hey, Lancer, you ok, dude?", + "obj_ch2_scene18_slash_Step_0_gml_143_0": "* I... I'm fine! Just... very...", + "obj_ch2_scene18_slash_Step_0_gml_144_0": "* Cold...", + "obj_ch2_scene18_slash_Step_0_gml_166_0": "* H... hey, what the hell!?", + "obj_ch2_scene18_slash_Step_0_gml_168_0": "* ...", + "obj_ch2_scene18_slash_Step_0_gml_170_0": "* Hey, are you OK, dude...? Here, lemme heal you...!", + "obj_ch2_scene18_slash_Step_0_gml_213_0": "* ... th-thanks, Susie... but...", + "obj_ch2_scene18_slash_Step_0_gml_219_0": "* D... darn, it's not strong enough, huh...", + "obj_ch2_scene18_slash_Step_0_gml_226_0": "* Quick, Kris, let's find Ralsei! Maybe he can heal him!", + "obj_ch2_scene18_slash_Step_0_gml_289_0": "* Wait!!! WAIT!!!", + "obj_ch2_scene18_slash_Step_0_gml_290_0": "* Y-you two aren't going to leave without ME, are you!?", + "obj_ch2_scene18_slash_Step_0_gml_292_0": "* Uhhh... yeah we are.", + "obj_ch2_scene18_slash_Step_0_gml_294_0": "* But Noelle - my damsel in distress - she must be...", + "obj_ch2_scene18_slash_Step_0_gml_295_0": "* ... in distress! And if I cannot help her, then...!", + "obj_ch2_scene18_slash_Step_0_gml_297_0": "* Okay FINE you can come if you shut up.", + "obj_ch2_scene19a_slash_Step_0_gml_56_0": "* Looks like a puzzle.", + "obj_ch2_scene19a_slash_Step_0_gml_62_0": "* ... think, uh, YOU can do it, Kris?", + "obj_ch2_scene19a_slash_Step_0_gml_69_0": "* Calm your skinless, boneless, thighs everyone.", + "obj_ch2_scene19a_slash_Step_0_gml_70_0": "* I'LL think of a solution!", + "obj_ch2_scene19a_slash_Step_0_gml_72_0": "* (Kris, just ignore him.)", + "obj_ch2_scene19a_slash_Step_0_gml_73_0": "* I'll just be over here where I can't hear you.", + "obj_ch2_scene19a_slash_Step_0_gml_75_0": "* And I'll be here, away from your IQ-debuffing aura!", + "obj_ch2_scene19a_slash_Step_0_gml_153_0": "* \\E9Yeah!! We got it!!", + "obj_ch2_scene19a_slash_Step_0_gml_162_0": "* Wh... What!? Hey, wait a second --", + "obj_ch2_scene19a_slash_Step_0_gml_163_0": "* How'd you... How'd you solve it without me!?", + "obj_ch2_scene19a_slash_Step_0_gml_165_0": "* Hahaha!! Kris figured it out before you!! Jealous?", + "obj_ch2_scene19a_slash_Step_0_gml_172_0": "* Well I...", + "obj_ch2_scene19a_slash_Step_0_gml_178_0": "* I knew the answer, I just wanted to see Kris try, first!", + "obj_ch2_scene19a_slash_Step_0_gml_179_0": "* It's called SUSPENSE, Susan!! DRAMATIC, suspense!!", + "obj_ch2_scene19a_slash_Step_0_gml_192_0": "* Then YOU do the next one.", + "obj_ch2_scene19a_slash_Step_0_gml_199_0": "* Fine! WATCH me!!", + "obj_ch2_scene19a_slash_Step_0_gml_205_0": "* (Also my name's not Susan?)", + "obj_ch2_scene19b_slash_Step_0_gml_47_0": "* Ha. Child's play. Couldn't you give me a harder one?", + "obj_ch2_scene19b_slash_Step_0_gml_48_0": "* For example, if anyone had a 4x4 Puzzle Cube...", + "obj_ch2_scene19b_slash_Step_0_gml_50_0": "* Just tell us the solution.", + "obj_ch2_scene19b_slash_Step_0_gml_52_0": "* Well, hahah - ah, you see -", + "obj_ch2_scene19b_slash_Step_0_gml_53_0": "* ", + "obj_ch2_scene19b_slash_Step_0_gml_54_0": "* First, you", + "obj_ch2_scene19b_slash_Step_0_gml_55_0": "* ", + "obj_ch2_scene19b_slash_Step_0_gml_56_0": "* You align the shadows... with the lines on the floor.", + "obj_ch2_scene19b_slash_Step_0_gml_58_0": "* Alright. What do we move first.", + "obj_ch2_scene19b_slash_Step_0_gml_60_0": "* Um...", + "obj_ch2_scene19b_slash_Step_0_gml_62_0": "* Kris, just do the puzzle.", + "obj_ch2_scene19b_slash_Step_0_gml_64_0": "* J...Just give me a moment!!", + "obj_ch2_scene19b_slash_Step_0_gml_65_0": "* It's not like Kris could even solve it anyway!!", + "obj_ch2_scene19b_slash_Step_0_gml_146_0": "* Whoops, looks like Kris got it again!", + "obj_ch2_scene19b_slash_Step_0_gml_156_0": "* H-huh!? W... wait!! Wait just a second!!", + "obj_ch2_scene19b_slash_Step_0_gml_157_0": "* You can't have --", + "obj_ch2_scene19b_slash_Step_0_gml_163_0": "* You just got lucky! It's just trial and error!", + "obj_ch2_scene19b_slash_Step_0_gml_164_0": "* The brute force method! Ha! A caveman could do it!", + "obj_ch2_scene19b_slash_Step_0_gml_165_0": "* Except cavemen died OUT, because they're STUPID!", + "obj_ch2_scene19b_slash_Step_0_gml_173_0": "* I'M solving the next one, so --", + "obj_ch2_scene19b_slash_Step_0_gml_174_0": "* Just STAY HERE until I'm done!!", + "obj_ch2_scene19b_slash_Step_0_gml_180_0": "* ...", + "obj_ch2_scene19b_slash_Step_0_gml_181_0": "* Yeah, like we're gonna wait that long.", + "obj_ch2_scene19c_slash_Step_0_gml_60_0": "* What are you two doing here!? This one's MINE!", + "obj_ch2_scene19c_slash_Step_0_gml_61_0": "* It'll be over in a second, so why don't you just,", + "obj_ch2_scene19c_slash_Step_0_gml_62_0": "* Relax in your mind palace,", + "obj_ch2_scene19c_slash_Step_0_gml_68_0": "* Which PROBABLY doesn't even have anything in it!", + "obj_ch2_scene19c_slash_Step_0_gml_74_0": "* ...", + "obj_ch2_scene19c_slash_Step_0_gml_75_0": "* I just need to figure out... why...", + "obj_ch2_scene19c_slash_Step_0_gml_76_0": "* The shapes don't go together...", + "obj_ch2_scene19c_slash_Step_0_gml_88_0": "* ...", + "obj_ch2_scene19c_slash_Step_0_gml_89_0": "* Oh. Hey.", + "obj_ch2_scene19c_slash_Step_0_gml_90_0": "* You just gotta fill the whole square thing, right?", + "obj_ch2_scene19c_slash_Step_0_gml_91_0": "* What if you just... piled them all in the corners.", + "obj_ch2_scene19c_slash_Step_0_gml_93_0": "* Like digging a really wide hole.", + "obj_ch2_scene19c_slash_Step_0_gml_95_0": "* Wh... what!?", + "obj_ch2_scene19c_slash_Step_0_gml_97_0": "* Kris, wanna try?", + "obj_ch2_scene19c_slash_Step_0_gml_168_0": "* S-SUSIE's idea worked!? There's... there's no way!!", + "obj_ch2_scene19c_slash_Step_0_gml_169_0": "* It's a computer bug!! It's a glitch!!", + "obj_ch2_scene19c_slash_Step_0_gml_170_0": "* You're cheating!! J... just like when you w-wavedash!", + "obj_ch2_scene19c_slash_Step_0_gml_190_0": "* HAHAHA!! How's it taste, idiot!?", + "obj_ch2_scene19c_slash_Step_0_gml_203_0": "* Man, I'm gonna relish this FOREVER!", + "obj_ch2_scene19c_slash_Step_0_gml_204_0": "* All those times you acted so high and mighty...", + "obj_ch2_scene19c_slash_Step_0_gml_205_0": "* Well, guess what? You're not!!", + "obj_ch2_scene19c_slash_Step_0_gml_206_0": "* Face it! You're just as big a dumbass as the rest of us!!", + "obj_ch2_scene19c_slash_Step_0_gml_207_0": "* Hahahaha!!", + "obj_ch2_scene19c_slash_Step_0_gml_241_0": "* ... fine.", + "obj_ch2_scene19c_slash_Step_0_gml_242_0": "* I admit it.", + "obj_ch2_scene19c_slash_Step_0_gml_243_0": "* I... I'm not that smart.", + "obj_ch2_scene19c_slash_Step_0_gml_244_0": "* I never was.", + "obj_ch2_scene19c_slash_Step_0_gml_251_0": "* THERE, are you happy!?", + "obj_ch2_scene19c_slash_Step_0_gml_257_0": "* I... I... I just...", + "obj_ch2_scene19c_slash_Step_0_gml_274_0": "* I used to be a forgettable little bluebird.", + "obj_ch2_scene19c_slash_Step_0_gml_275_0": "* No one even remembered my name.", + "obj_ch2_scene19c_slash_Step_0_gml_288_0": "* Then... one day, came the spelling bee Noelle and I studied for.", + "obj_ch2_scene19c_slash_Step_0_gml_289_0": "* When it came down to the two of us...", + "obj_ch2_scene19c_slash_Step_0_gml_295_0": "* She got nervous and couldn't speak.", + "obj_ch2_scene19c_slash_Step_0_gml_325_0": "* She lost.", + "obj_ch2_scene19c_slash_Step_0_gml_344_0": "* And I won.", + "obj_ch2_scene19c_slash_Step_0_gml_345_0": "* That was when I tasted it.", + "obj_ch2_scene19c_slash_Step_0_gml_346_0": "* The praise. The glory! The... SUPERIORITY!!", + "obj_ch2_scene19c_slash_Step_0_gml_352_0": "* The addictive POWER of being... SMART!!", + "obj_ch2_scene19c_slash_Step_0_gml_356_0": "* Since then, year after year, I've been number 1 in the class.", + "obj_ch2_scene19c_slash_Step_0_gml_364_0": "* ... but it's only because Noelle helps me study.", + "obj_ch2_scene19c_slash_Step_0_gml_365_0": "* She's... the real smart kid.", + "obj_ch2_scene19c_slash_Step_0_gml_366_0": "* But everyone's expectations for ME are so high now..", + "obj_ch2_scene19c_slash_Step_0_gml_367_0": "* What am I going to do once I go somewhere without her...?", + "obj_ch2_scene19c_slash_Step_0_gml_381_0": "* That's... why I wanted to make a new world. For us.", + "obj_ch2_scene19c_slash_Step_0_gml_399_0": "* A world where we'll ALWAYS be number 1 and number 2!!!", + "obj_ch2_scene19c_slash_Step_0_gml_417_0": "* But... I was so wrapped up in that, I got tricked by Queen.", + "obj_ch2_scene19c_slash_Step_0_gml_423_0": "* And now... Noelle is going to suffer because of it.", + "obj_ch2_scene19c_slash_Step_0_gml_424_0": "* Maybe I did just like being superior.", + "obj_ch2_scene19c_slash_Step_0_gml_425_0": "* Maybe I am... just... an idiot.", + "obj_ch2_scene19c_slash_Step_0_gml_427_0": "* Don't cry, chicken-nugget-man.", + "obj_ch2_scene19c_slash_Step_0_gml_428_0": "* All of us are idiots, too.", + "obj_ch2_scene19c_slash_Step_0_gml_436_0": "* Huh...?", + "obj_ch2_scene19c_slash_Step_0_gml_438_0": "* ... I mean, like, I dunno about everyone else, but...", + "obj_ch2_scene19c_slash_Step_0_gml_439_0": "* Whether you're the smart kid or not.", + "obj_ch2_scene19c_slash_Step_0_gml_440_0": "* We couldn't care less.", + "obj_ch2_scene19c_slash_Step_0_gml_441_0": "* Screw up as much as you want, honestly.", + "obj_ch2_scene19c_slash_Step_0_gml_445_0": "* It's not like our opinion of you can get much wo-%%", + "obj_ch2_scene19c_slash_Step_0_gml_453_0": "* Susie!!", + "obj_ch2_scene19c_slash_Step_0_gml_454_0": "* Susie... you... you'd... accept me...? Even if I'm... dumb?", + "obj_ch2_scene19c_slash_Step_0_gml_456_0": "* Uh... y... yeah?", + "obj_ch2_scene19c_slash_Step_0_gml_464_0": "* It's like when your sister gets cursed in Dragon Blazers 2.", + "obj_ch2_scene19c_slash_Step_0_gml_472_0": "* Even if her stats suck, she's still your party member.", + "obj_ch2_scene19c_slash_Step_0_gml_487_0": "* S... Susie!? A REAL Dragon Blazers 2 reference...?", + "obj_ch2_scene19c_slash_Step_0_gml_493_0": "* ... Susie...", + "obj_ch2_scene19c_slash_Step_0_gml_499_0": "* You're not only kind, but a true gamer as well.", + "obj_ch2_scene19c_slash_Step_0_gml_502_0": "DON'T SAY THAT NOW!!!", + "obj_ch2_scene19c_slash_Step_0_gml_504_0": "* Perhaps I... underestimated you.\\f0", + "obj_ch2_scene19c_slash_Step_0_gml_511_0": "* But worry not!! I have decided!!!", + "obj_ch2_scene19c_slash_Step_0_gml_517_0": "* I will turn over a new leaf from now on...", + "obj_ch2_scene19c_slash_Step_0_gml_518_0": "* And FIGHT! For the side...", + "obj_ch2_scene19c_slash_Step_0_gml_526_0": "* OF IGNORANCE!!!", + "obj_ch2_scene19c_slash_Step_0_gml_528_0": "* WE'RE NOT TELLING YOU TO BE STUPID!!!", + "obj_ch2_scene19c_slash_Step_0_gml_530_0": "* Just, sometimes it's OK to make mistakes!!", + "obj_ch2_scene19c_slash_Step_0_gml_532_0": "* Hahaha - and make mistakes, I will!!!", + "obj_ch2_scene19c_slash_Step_0_gml_539_0": "* Onward!!", + "obj_ch2_scene19c_slash_Step_0_gml_547_0": "* Ugh, why couldn't Ralsei be here to teach the moral lesson!?", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_5_0": "SMART", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_6_0": "INTELLIGENT", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_7_0": "CLEVER", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_8_0": "GENIUS", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_9_0": "PRODIGY", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_10_0": "QUICK", + "obj_ch2_scene19c_spelling_bee_slash_Draw_0_gml_37_0": "IQ", + "obj_ch2_scene19c_spelling_bee_slash_Step_0_gml_21_0": "DECEMBER", + "obj_ch2_scene20_slash_Step_0_gml_112_0": "* Th... that screaming... Ralsei...!?", + "obj_ch2_scene20_slash_Step_0_gml_130_0": "* U-umm, you don't have to scream...", + "obj_ch2_scene20_slash_Step_0_gml_131_0": "* ... Just because you like my outfit!", + "obj_ch2_scene20_slash_Step_0_gml_204_0": "* O-oh!! Kris, Susie!! Umm, how may I serve you...?", + "obj_ch2_scene20_slash_Step_0_gml_206_0": "* The hell are you doing!?", + "obj_ch2_scene20_slash_Step_0_gml_208_0": "* Umm, Queen didn't have a room for me, so... err...", + "obj_ch2_scene20_slash_Step_0_gml_215_0": "* She made me into one of her butlers, instead...", + "obj_ch2_scene20_slash_Step_0_gml_234_0": "* Whatever!! Ralsei! Can you heal Lancer!?", + "obj_ch2_scene20_slash_Step_0_gml_236_0": "* O-oh!", + "obj_ch2_scene20_slash_Step_0_gml_238_0": "* Haha... it's... cold...", + "obj_ch2_scene20_slash_Step_0_gml_248_0": "* ... Susie...", + "obj_ch2_scene20_slash_Step_0_gml_255_0": "* ...", + "obj_ch2_scene20_slash_Step_0_gml_262_0": "* I'm afraid... This is something I can't heal.", + "obj_ch2_scene20_slash_Step_0_gml_264_0": "* Wh-what?", + "obj_ch2_scene20_slash_Step_0_gml_266_0": "* Lancer is...", + "obj_ch2_scene20_slash_Step_0_gml_328_0": "* Lancer!? Lancer, hey...!!", + "obj_ch2_scene20_slash_Step_0_gml_336_0": "* You see, each Dark Fountain creates a different \"world.\"", + "obj_ch2_scene20_slash_Step_0_gml_337_0": "* A \"world\" whose Darkners reflect the will of its fountain.", + "obj_ch2_scene20_slash_Step_0_gml_338_0": "* But, though those Darkners can exist in their own worlds...", + "obj_ch2_scene20_slash_Step_0_gml_339_0": "* They might not \"belong\" if they go to another one.", + "obj_ch2_scene20_slash_Step_0_gml_346_0": "* ... so can we help him!?", + "obj_ch2_scene20_slash_Step_0_gml_354_0": "* Yes. There is a way.", + "obj_ch2_scene20_slash_Step_0_gml_355_0": "* Castle Town's Grand Fountain is made of pure darkness.", + "obj_ch2_scene20_slash_Step_0_gml_356_0": "* As long as it stays flowing, any Darkner can live there.", + "obj_ch2_scene20_slash_Step_0_gml_357_0": "* So... if we bring Lancer back to school, he'll be OK again.", + "obj_ch2_scene20_slash_Step_0_gml_365_0": "* ... So we just need to get out of here, huh?", + "obj_ch2_scene20_slash_Step_0_gml_372_0": "* Right.", + "obj_ch2_scene20_slash_Step_0_gml_374_0": "* ... alright.", + "obj_ch2_scene20_slash_Step_0_gml_375_0_b": "* その世界を生み出した\n  「闇の泉」の意志を\n  受け継いだ者たちなんだよ。", + "obj_ch2_scene20_slash_Step_0_gml_378_0": "* Lancer, we'll be back for you, buddy...", + "obj_ch2_scene20_slash_Step_0_gml_394_0": "* Your friend... If we defeat Queen, we can save him?", + "obj_ch2_scene20_slash_Step_0_gml_414_0": "* Uh, yeah.", + "obj_ch2_scene20_slash_Step_0_gml_421_0": "* With me out of the way, Queen...", + "obj_ch2_scene20_slash_Step_0_gml_431_0": "* ... is going to force Noelle to do her bidding.", + "obj_ch2_scene20_slash_Step_0_gml_432_0": "* And if Noelle doesn't want to...", + "obj_ch2_scene20_slash_Step_0_gml_433_0": "* ... She might make her face into a robot one.", + "obj_ch2_scene20_slash_Step_0_gml_435_0": "* ...", + "obj_ch2_scene20_slash_Step_0_gml_451_0": "* Susie...", + "obj_ch2_scene20_slash_Step_0_gml_458_0": "* Could you... assist me in saving Noelle?", + "obj_ch2_scene20_slash_Step_0_gml_460_0": "* ... huh...? M-me?", + "obj_ch2_scene20_slash_Step_0_gml_472_0": "* I... just can't do it by myself.", + "obj_ch2_scene20_slash_Step_0_gml_482_0": "* But if you can help me... I have a plan.", + "obj_ch2_scene20_slash_Step_0_gml_484_0": "* A plan?", + "obj_ch2_scene20_slash_Step_0_gml_493_0": "* I remember from Queen's tour of this place...", + "obj_ch2_scene20_slash_Step_0_gml_494_0": "* There's a secret shortcut on the third floor.", + "obj_ch2_scene20_slash_Step_0_gml_500_0": "* While Kris is distracting Queen,", + "obj_ch2_scene20_slash_Step_0_gml_501_0": "* Susie will take the shortcut to reach Noelle,", + "obj_ch2_scene20_slash_Step_0_gml_507_0": "* And transfer her to me on the roof.", + "obj_ch2_scene20_slash_Step_0_gml_508_0": "* From there, I'll bring her to a safe hiding spot...", + "obj_ch2_scene20_slash_Step_0_gml_516_0": "* And together, we can all defeat Queen!", + "obj_ch2_scene20_slash_Step_0_gml_523_0": "* ...", + "obj_ch2_scene20_slash_Step_0_gml_534_0": "* Alright, sure. We'll give it a shot.", + "obj_ch2_scene20_slash_Step_0_gml_536_0": "* Haha! Most excellent!! Then...", + "obj_ch2_scene20_slash_Step_0_gml_563_0": "* See you on the roof, fellow agent!", + "obj_ch2_scene20_slash_Step_0_gml_583_0": "* Alright, let's go!", + "obj_ch2_scene20_slash_Step_0_gml_607_0": "* ... would you take that off already!?", + "obj_ch2_scene20_slash_Step_0_gml_609_0": "* S-sorry!", + "obj_ch2_scene21_loop_slash_Step_0_gml_130_0": "* Kris... hey, Kris.", + "obj_ch2_scene21_loop_slash_Step_0_gml_149_0": "* ...", + "obj_ch2_scene21_loop_slash_Step_0_gml_157_0": "* I'm happy hearing you say that, Kris...", + "obj_ch2_scene21_loop_slash_Step_0_gml_169_0": "* Err, then, I, err -", + "obj_ch2_scene21_loop_slash_Step_0_gml_177_0": "* Ah, s-sarcastic! I was just being sarcastic!", + "obj_ch2_scene21_loop_slash_Step_0_gml_178_0": "* Haha, sorry about that!", + "obj_ch2_scene21_loop_slash_Step_0_gml_193_0": "* Ah, just as I expected, haha.", + "obj_ch2_scene21_loop_slash_Step_0_gml_194_0": "* I feel warm... thinking about how you care about her.", + "obj_ch2_scene21_loop_slash_Step_0_gml_201_0": "* Kris, you can tell me anything anytime, OK?", + "obj_ch2_scene21_loop_slash_Step_0_gml_202_0": "* (...)", + "obj_ch2_scene21_loop_slash_Step_0_gml_203_0": "* (... and they stopped talking...)", + "obj_ch2_scene21_loop_slash_Step_0_gml_210_0": "* Ah, just as I expected, haha.", + "obj_ch2_scene21_loop_slash_Step_0_gml_211_0": "* She's a nice girl, isn't she?", + "obj_ch2_scene21_loop_slash_Step_0_gml_219_0": "* Even though she doesn't understand it,", + "obj_ch2_scene21_loop_slash_Step_0_gml_220_0": "* It seems she's already strong at this world's magic.", + "obj_ch2_scene21_loop_slash_Step_0_gml_221_0": "* I believe she can control the \"Ice\" element.", + "obj_ch2_scene21_loop_slash_Step_0_gml_222_0": "* ... Kris, if you ask her nicely,", + "obj_ch2_scene21_loop_slash_Step_0_gml_223_0": "* Maybe she'll make you a popsicle! Haha!", + "obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "* …", + "obj_ch2_scene21_loop_slash_Step_0_gml_231_0": "* クリス…\n  言いたいことが\n  あるんだけど…", + "obj_ch2_scene21_loop_slash_Step_0_gml_232_0": "* この音楽が\n  流れてるあいだは\n  やめておくよ…", + "obj_ch2_scene21_loop_slash_Step_0_gml_240_0": "* That's, um... That's right.", + "obj_ch2_scene21_loop_slash_Step_0_gml_241_0": "* This ride, um... it sort of looks like...", + "obj_ch2_scene21_loop_slash_Step_0_gml_242_0": "* A bit bird-like?", + "obj_ch2_scene21_loop_slash_Step_0_gml_243_0": "* ... umm, what part of him are you thinking about?", + "obj_ch2_scene21_loop_slash_Step_0_gml_244_0": "* ...", + "obj_ch2_scene21_loop_slash_Step_0_gml_245_0": "* (I suppose I don't mind no answer^, either...)", + "obj_ch2_scene21_loop_slash_Step_0_gml_255_0": "* H... huh!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_261_0": "* I mean, I'm thinking of you too, of course...", + "obj_ch2_scene21_loop_slash_Step_0_gml_267_0": "* I mean, er -- you're right in front of me, but...", + "obj_ch2_scene21_loop_slash_Step_0_gml_278_0": "* Oh, err, sorry! Did I say something strange?", + "obj_ch2_scene21_loop_slash_Step_0_gml_285_0": "* I'm happy you and Susie are friends, Kris.", + "obj_ch2_scene21_loop_slash_Step_0_gml_286_0": "* She's a nice girl, isn't she...?", + "obj_ch2_scene21_loop_slash_Step_0_gml_299_0": "* When we first met, I...", + "obj_ch2_scene21_loop_slash_Step_0_gml_300_0": "* I was so nervous about first impressions.", + "obj_ch2_scene21_loop_slash_Step_0_gml_301_0": "* I even hid my face so you wouldn't see...", + "obj_ch2_scene21_loop_slash_Step_0_gml_302_0": "* \"How do I even be a friend...?\"", + "obj_ch2_scene21_loop_slash_Step_0_gml_303_0": "* All I have to do is be nice... is what I thought.", + "obj_ch2_scene21_loop_slash_Step_0_gml_304_0": "* But I'm starting to realize, being friends...", + "obj_ch2_scene21_loop_slash_Step_0_gml_305_0": "* Is more than that, isn't it?", + "obj_ch2_scene21_loop_slash_Step_0_gml_306_0": "* Susie... sometimes she isn't nice at all!", + "obj_ch2_scene21_loop_slash_Step_0_gml_307_0": "* She's selfish, she's rude, she's sarcastic...", + "obj_ch2_scene21_loop_slash_Step_0_gml_308_0": "* But...", + "obj_ch2_scene21_loop_slash_Step_0_gml_309_0": "* Isn't it wonderful that she's... her?", + "obj_ch2_scene21_loop_slash_Step_0_gml_310_0": "* Is what I... started thinking, today.", + "obj_ch2_scene21_loop_slash_Step_0_gml_322_0": "* ...", + "obj_ch2_scene21_loop_slash_Step_0_gml_323_0": "* I just wonder what... being \"Ralsei-like\" even is...?", + "obj_ch2_scene21_loop_slash_Step_0_gml_324_0": "* ...", + "obj_ch2_scene21_loop_slash_Step_0_gml_325_0": "* Sorry! Haha, I got off-track.", + "obj_ch2_scene21_loop_slash_Step_0_gml_326_0": "* Let's just enjoy the ride, Kris. Haha.", + "obj_ch2_scene21_loop_slash_Step_0_gml_435_0": "* W... wow, Kris! Look at all those houses!", + "obj_ch2_scene21_loop_slash_Step_0_gml_436_0": "* I wonder what'll happen if we change their color!", + "obj_ch2_scene21_loop_slash_Step_0_gml_454_0": "* Ge hahahaha... Thoust WORMS reallyst thoughtst...", + "obj_ch2_scene21_loop_slash_Step_0_gml_455_0": "* Thoust had seeneth the Lastest of Me???", + "obj_ch2_scene21_loop_slash_Step_0_gml_511_0": "* Chips Ahoyeth, Landlubbers!", + "obj_ch2_scene21_loop_slash_Step_0_gml_512_0": "* Arrrrrr-t thou ready-eth to visiteth Davith Jones' Lockre???", + "obj_ch2_scene21_loop_slash_Step_0_gml_514_0": "* Could... Could you NOT speak with more than one accent?", + "obj_ch2_scene21_loop_slash_Step_0_gml_516_0": "* Yeahth, alright.", + "obj_ch2_scene21_loop_slash_Step_0_gml_518_0": "* Oh, Mr. Rouxls! I just remembered! Lancer! He's not well!", + "obj_ch2_scene21_loop_slash_Step_0_gml_520_0": "* O dear. Didst thou, erm, tryeth Burpinge him???", + "obj_ch2_scene21_loop_slash_Step_0_gml_521_0": "* Perhapsth give him a sip of Medieval Ginger Ale??", + "obj_ch2_scene21_loop_slash_Step_0_gml_522_0": "* ... Waite! I hath NOT time to spare on such Frivolitese!", + "obj_ch2_scene21_loop_slash_Step_0_gml_523_0": "* I must Conquere this Islande and defeast Thou!", + "obj_ch2_scene21_loop_slash_Step_0_gml_524_0": "* Then, giftingeth her a succulent Island Presente,", + "obj_ch2_scene21_loop_slash_Step_0_gml_525_0": "* The Beautious Queene shall reward ME -", + "obj_ch2_scene21_loop_slash_Step_0_gml_526_0": "* By Makingeth Me Her Left-Hand-Man!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_527_0": "* Hahaha!! Me!! The ULTIMATE Minion!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_528_0": "* Now, beholdeth! The forme of thoun Destroyere!", + "obj_ch2_scene21_loop_slash_Step_0_gml_538_0": "* ... whatevereth this Thing is!", + "obj_ch2_scene21_loop_slash_Step_0_gml_546_0": "* Th... This again!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_553_0": "* Haha, squirming with Jealousy at my Battle Caravane!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_554_0": "* 'Tis an Effigie of an Ancient God of Combate,", + "obj_ch2_scene21_loop_slash_Step_0_gml_555_0": "* I rescuedeth it from The King's Trash Heape,", + "obj_ch2_scene21_loop_slash_Step_0_gml_556_0": "* And fixedeth it up in this Worldes' Scrap Shoppe!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_561_0": "* It's, um... It's actually a rejected, uh, design we made...", + "obj_ch2_scene21_loop_slash_Step_0_gml_563_0": "* Ha ha, and Soone, THOU shalt tasteth Rejection --", + "obj_ch2_scene21_loop_slash_Step_0_gml_564_0": "* Firsthandeth, in the form of varieth Bulletst!", + "obj_ch2_scene21_loop_slash_Step_0_gml_569_0": "* Um... that's... just a duck.", + "obj_ch2_scene21_loop_slash_Step_0_gml_571_0": "* ...", + "obj_ch2_scene21_loop_slash_Step_0_gml_572_0": "* I knoweth what it art, Ruffiane!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_573_0": "* Go forth!! My Squeakie Duckie!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_730_0": "* Ah... Ahh, ha ha ha...!", + "obj_ch2_scene21_loop_slash_Step_0_gml_731_0": "* So thou hast triumphed...", + "obj_ch2_scene21_loop_slash_Step_0_gml_736_0": "* NOT!! You have only seen but One-Percentile of my Weapon's Abilities!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_740_0": "* NOT!! That plump duck art not but The Appetizemente!", + "obj_ch2_scene21_loop_slash_Step_0_gml_741_0": "* Watch!! Watch your growing and huge Destructione!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_749_0": "* Ah... Ahh, ha ha ha...!", + "obj_ch2_scene21_loop_slash_Step_0_gml_750_0": "* So we hath an EQUAL number of houses!", + "obj_ch2_scene21_loop_slash_Step_0_gml_751_0": "* I suppose thou THINKETH, that MEANSETH...", + "obj_ch2_scene21_loop_slash_Step_0_gml_752_0": "* Thou have matched my Abilitiese!", + "obj_ch2_scene21_loop_slash_Step_0_gml_754_0": "* (What abilities?)", + "obj_ch2_scene21_loop_slash_Step_0_gml_757_0": "* Geh ha ha ha ha!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_758_0": "* Beholde, Worms...!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_759_0": "* The REALE Power of Rouxls Kaard...!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_763_0": "* So thou hath beateneth The Crappeth out of Me.", + "obj_ch2_scene21_loop_slash_Step_0_gml_764_0": "* I supposest that means thou thinkest thoust hath Won?", + "obj_ch2_scene21_loop_slash_Step_0_gml_766_0": "* Umm... morally, no.\n* Physically... yes.", + "obj_ch2_scene21_loop_slash_Step_0_gml_768_0": "* Well shivereth my timbereth, you little Bimbo!", + "obj_ch2_scene21_loop_slash_Step_0_gml_769_0": "* For in a battle of TRUE Powere, Rouxls... shall RULE!", + "obj_ch2_scene21_loop_slash_Step_0_gml_774_0": "* Finally, I've WON!! GEHAHAHAHA!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_775_0": "* How doth it feeleth, WORMS!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_776_0": "* To be bestedeth, by the Beste?", + "obj_ch2_scene21_loop_slash_Step_0_gml_777_0": "* To be laid LOWE, by the Duke of Puzzles?!", + "obj_ch2_scene21_loop_slash_Step_0_gml_778_0": "* GOD", + "obj_ch2_scene21_loop_slash_Step_0_gml_778_0_b": "* Ahaha... HAHAHAHAHA!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_787_0": "* Er, um...", + "obj_ch2_scene21_loop_slash_Step_0_gml_788_0": "* So, um, what happens now?", + "obj_ch2_scene21_loop_slash_Step_0_gml_796_0": "* What?", + "obj_ch2_scene21_loop_slash_Step_0_gml_798_0": "* Umm, you had more houses... so...", + "obj_ch2_scene21_loop_slash_Step_0_gml_799_0": "* DAMMIT", + "obj_ch2_scene21_loop_slash_Step_0_gml_799_0_b": "* What... does that even do?", + "obj_ch2_scene21_loop_slash_Step_0_gml_801_0": "* Hahaha! Gladeth thou asked!", + "obj_ch2_scene21_loop_slash_Step_0_gml_807_0": "* You don't have any plan, do you.", + "obj_ch2_scene21_loop_slash_Step_0_gml_811_0": "* Ah...", + "obj_ch2_scene21_loop_slash_Step_0_gml_812_0": "* That's right, Rouxls isn't compatible with this world, either.", + "obj_ch2_scene21_loop_slash_Step_0_gml_813_0": "* Well, let's go, Kris.", + "obj_ch2_scene21_loop_slash_Step_0_gml_813_0_b": "* SHUTTETH YON UPPETH!", + "obj_ch2_scene21_loop_slash_Step_0_gml_814_0": "* And BEHOLD... My TRUETH POWER!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_879_0": "* That's OK, Kris! Let's keep going.", + "obj_ch2_scene21_loop_slash_Step_0_gml_905_0": "* K... Kris!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_927_0": "* D... did it r-really take a picture of that!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_928_0": "* Umm, l... let's keep going!", + "obj_ch2_scene21_loop_slash_Step_0_gml_975_0": "* I bet it must have been a wonderful picture...", + "obj_ch2_scene21_loop_slash_Step_0_gml_976_0": "* What? ... We were facing the wrong way?!", + "obj_ch2_scene21_loop_slash_Step_0_gml_1005_0": "* K-Kris!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1029_0": "* D... did it r-really take a picture of that!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1038_0": "* Umm, l... let's keep going!", + "obj_ch2_scene21_loop_slash_Step_0_gml_1106_0": "* ... that was a nice boatride, wasn't it, Kris?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1212_0": "* ART THOU JUST GOING TO LEAVETH ME HERE!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1213_0": "* THOU AREN'T EVEN GOING TO SHOWETH ME THE PICTURE!?", + "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_33_0": "* H-huh? There's something blocking the way...", + "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_50_0": "* Maybe we can find some way to get rid of this...?", + "obj_ch2_scene21_slash_Step_0_gml_31_0": "* A... A giant lake of acid!?", + "obj_ch2_scene21_slash_Step_0_gml_45_0": "* Oh You Mean The Free Pool", + "obj_ch2_scene21_slash_Step_0_gml_46_0": "* You Will Learn To Love It Like Family", + "obj_ch2_scene21_slash_Step_0_gml_48_0": "* Why do you have this!?", + "obj_ch2_scene21_slash_Step_0_gml_50_0": "* It Is My Mansion's Energy Source And Fun To Drink", + "obj_ch2_scene21_slash_Step_0_gml_51_0": "* Bye Ha Ha Ha", + "obj_ch2_scene21_slash_Step_0_gml_58_0": "* ...", + "obj_ch2_scene21_slash_Step_0_gml_59_0": "* How... should we pass this!?", + "obj_ch2_scene21_slash_Step_0_gml_109_0": "* I suppose... this... works. Haha.", + "obj_ch2_scene21_slash_Step_0_gml_173_0": "* Ohhh Wow I'm So Distracted Right Now", + "obj_ch2_scene21_slash_Step_0_gml_183_0": "* Just Tropical Villas For My Guests Isn't That Thoughtful", + "obj_ch2_scene21_slash_Step_0_gml_185_0": "* ... How would anybody fit inside?", + "obj_ch2_scene21_slash_Step_0_gml_187_0": "* Shrink From The Acid", + "obj_ch2_scene21_slash_Step_0_gml_197_0": "* Kris Get The Banana", + "obj_ch2_scene21_slash_Step_0_gml_199_0": "* Kr... Kris isn't going to do what you say!", + "obj_ch2_scene21_slash_Step_0_gml_211_0": "* Fools I Wanted You To Avoid It", + "obj_ch2_scene21_slash_Step_0_gml_212_0": "* Now You Will Become Potassium Deficient", + "obj_ch2_scene21_slash_Step_0_gml_234_0": "* Th-that's okay, Kris. It's good for you.", + "obj_ch2_scene21_slash_Step_0_gml_246_0": "* ... looks like we're coming up on a tunnel!", + "obj_ch2_scene23b_slash_Step_0_gml_59_0": "* What a strange moon...", + "obj_ch2_scene23b_slash_Step_0_gml_60_0": "* It's like nothing I've ever seen before.", + "obj_ch2_scene23b_slash_Step_0_gml_61_0": "* ...", + "obj_ch2_scene23b_slash_Step_0_gml_62_0": "* This world...", + "obj_ch2_scene23b_slash_Step_0_gml_63_0": "* ... I wish Dess could see this.", + "obj_ch2_scene23b_slash_Step_0_gml_77_0": "* ... Is somebody there?", + "obj_ch2_scene23b_slash_Step_0_gml_102_0": "* W-wait, what are you...", + "obj_ch2_scene23b_slash_Step_0_gml_114_0": "* H-Hey, you can't capture someone who's already captured!!", + "obj_ch2_scene23b_slash_Step_0_gml_160_0": "* S... Susie!?", + "obj_ch2_scene23b_slash_Step_0_gml_161_0": "* You... you saved me...?", + "obj_ch2_scene23b_slash_Step_0_gml_179_0": "* Don't get used to it.", + "obj_ch2_scene23b_slash_Step_0_gml_187_0": "* Umm, OK, I... I won't...!", + "obj_ch2_scene23b_slash_Step_0_gml_188_0": "* ...", + "obj_ch2_scene23b_slash_Step_0_gml_207_0": "* Cool moon.", + "obj_ch2_scene23b_slash_Step_0_gml_209_0": "* Y... yeah.", + "obj_ch2_scene23b_slash_Step_0_gml_210_0": "* ... b-but it's weird, isn't it?", + "obj_ch2_scene23b_slash_Step_0_gml_217_0": "* How did we get here...?", + "obj_ch2_scene23b_slash_Step_0_gml_220_0": "* No, what even is this place...?", + "obj_ch2_scene23b_slash_Step_0_gml_245_0": "* Uhhh... you're, uh... just having a dream!", + "obj_ch2_scene23b_slash_Step_0_gml_252_0": "* H... huh...?", + "obj_ch2_scene23b_slash_Step_0_gml_258_0": "* Oh... Oh, that's right.", + "obj_ch2_scene23b_slash_Step_0_gml_269_0": "* Right... if YOU'RE here, it must be a dream...", + "obj_ch2_scene23b_slash_Step_0_gml_271_0": "* ???????", + "obj_ch2_scene23b_slash_Step_0_gml_280_0": "* I MEAN, the real Susie probably wouldn't save me, would she...?", + "obj_ch2_scene23b_slash_Step_0_gml_287_0": "* She... probably doesn't care about me at all.", + "obj_ch2_scene23b_slash_Step_0_gml_289_0": "* Huh?", + "obj_ch2_scene23b_slash_Step_0_gml_301_0": "* Why would you, uh... think that?", + "obj_ch2_scene23b_slash_Step_0_gml_310_0": "* Umm, she doesn't care about anybody.", + "obj_ch2_scene23b_slash_Step_0_gml_312_0": "* Well, FAIR, but...", + "obj_ch2_scene23b_slash_Step_0_gml_322_0": "* Didja ever wonder why Susie never... picked on you?", + "obj_ch2_scene23b_slash_Step_0_gml_324_0": "* (sigh)... All the time...", + "obj_ch2_scene23b_slash_Step_0_gml_333_0": "* MAYBE it's 'cause, when she first came to class.", + "obj_ch2_scene23b_slash_Step_0_gml_334_0": "* You lent her one of your pencils,", + "obj_ch2_scene23b_slash_Step_0_gml_341_0": "* Like, a dumb, uh, candycane-looking one or something.", + "obj_ch2_scene23b_slash_Step_0_gml_342_0": "* And, even though it DIDN'T actually taste like candy,", + "obj_ch2_scene23b_slash_Step_0_gml_346_0": "* She, uh, remembered your smile, and, uh...", + "obj_ch2_scene23b_slash_Step_0_gml_350_0": "* Decided to spare you. Y'know.", + "obj_ch2_scene23b_slash_Step_0_gml_352_0": "* That's, um...", + "obj_ch2_scene23b_slash_Step_0_gml_361_0": "* Really specific.", + "obj_ch2_scene23b_slash_Step_0_gml_369_0": "* Yeah, well, uh,", + "obj_ch2_scene23b_slash_Step_0_gml_377_0": "* ... wait, did you say you ATE the pencil!?", + "obj_ch2_scene23b_slash_Step_0_gml_391_0": "* I MEAN, LOOK!", + "obj_ch2_scene23b_slash_Step_0_gml_398_0": "* ...", + "obj_ch2_scene23b_slash_Step_0_gml_410_0": "* Uh, hey, so, do you... dream about me a lot?", + "obj_ch2_scene23b_slash_Step_0_gml_433_0": "* WELL, time for me to get back to my project, haha!", + "obj_ch2_scene23b_slash_Step_0_gml_447_0": "* Okay, Susie, hit me with your ax and wake me up!", + "obj_ch2_scene23b_slash_Step_0_gml_449_0": "* W-wait, no, I can't do that!", + "obj_ch2_scene23b_slash_Step_0_gml_455_0": "* Huh? Why not? It's just a dream, so...", + "obj_ch2_scene23b_slash_Step_0_gml_461_0": "* Umm, I mean...", + "obj_ch2_scene23b_slash_Step_0_gml_462_0": "* Didn't you wanna... uh... hang out some more?", + "obj_ch2_scene23b_slash_Step_0_gml_473_0": "* ...", + "obj_ch2_scene23b_slash_Step_0_gml_482_0": "* ... I GUESS Berdly can wait a little longer.", + "obj_ch2_scene23b_slash_Step_0_gml_484_0": "* Alright! Let's get out of here then.", + "obj_ch2_scene23b_slash_Step_0_gml_513_0": "* All we gotta do is head to the right over to this...", + "obj_ch2_scene23b_slash_Step_0_gml_514_0": "* Uh... over here, on this, uh...", + "obj_ch2_scene23b_slash_Step_0_gml_539_0": "* Heart. Covered. Ferris Wheel.", + "obj_ch2_scene23b_slash_Step_0_gml_541_0": "* ...", + "obj_ch2_scene23b_slash_Step_0_gml_543_0": "* ...", + "obj_ch2_scene23b_slash_Step_0_gml_556_0": "* What's the goddamn holdup!? Get ON already!!", + "obj_ch2_scene23b_slash_Step_0_gml_558_0": "* S-Sorry!", + "obj_ch2_scene23c_slash_Step_0_gml_40_0": "I guess I do like slime and blood...", + "obj_ch2_scene23c_slash_Step_0_gml_43_0": "* ...", + "obj_ch2_scene23c_slash_Step_0_gml_45_0": "* So, uh... Ferris wheels, huh.", + "obj_ch2_scene23c_slash_Step_0_gml_46_0": "* Kinda makes you wonder what car they were built for.", + "obj_ch2_scene23c_slash_Step_0_gml_48_0": "* (It's... it's different than riding one with Kris...)", + "obj_ch2_scene23c_slash_Step_0_gml_50_0": "* ... the hell's wrong, you scared of heights?", + "obj_ch2_scene23c_slash_Step_0_gml_52_0": "* No! No, I... I love heights! Haha!", + "obj_ch2_scene23c_slash_Step_0_gml_54_0": "* ...", + "obj_ch2_scene23c_slash_Step_0_gml_55_0": "* You're, uh, shaking.", + "obj_ch2_scene23c_slash_Step_0_gml_57_0": "* Well, um, maybe, I'm a little scared, but... I...", + "obj_ch2_scene23c_slash_Step_0_gml_58_0": "* To be honest, I... I actually like... scary things.", + "obj_ch2_scene23c_slash_Step_0_gml_60_0": "* ... what do you mean?", + "obj_ch2_scene23c_slash_Step_0_gml_62_0": "* When we were little, me and my sister would stay up...", + "obj_ch2_scene23c_slash_Step_0_gml_63_0": "* And go past our bedtime watching horror movies.", + "obj_ch2_scene23c_slash_Step_0_gml_64_0": "* At first I cried, but now... it's like... watching them...", + "obj_ch2_scene23c_slash_Step_0_gml_65_0": "* Makes me feel... comforted...?", + "obj_ch2_scene23c_slash_Step_0_gml_67_0": "* Comforted?\\f0", + "obj_ch2_scene23c_slash_Step_0_gml_69_0": "* It's scary, but I can just turn it off, right?", + "obj_ch2_scene23c_slash_Step_0_gml_70_0": "* Now it's mostly... people, that are scary. Haha.", + "obj_ch2_scene23c_slash_Step_0_gml_72_0": "* ...", + "obj_ch2_scene23c_slash_Step_0_gml_73_0": "* You can just say you mean me.", + "obj_ch2_scene23c_slash_Step_0_gml_75_0": "* Haha... umm... well... I guess y-you too, but...", + "obj_ch2_scene23c_slash_Step_0_gml_76_0": "* But that's... what's... NICE about you, y'know?", + "obj_ch2_scene23c_slash_Step_0_gml_78_0": "* Nice!? The hell does that mean???", + "obj_ch2_scene23c_slash_Step_0_gml_80_0": "* You're the... good kind of scary.", + "obj_ch2_scene23c_slash_Step_0_gml_81_0": "* You aren't afraid to... break the rules, y'know?", + "obj_ch2_scene23c_slash_Step_0_gml_82_0": "* ... I wish I could do crazy stuff like you.", + "obj_ch2_scene23c_slash_Step_0_gml_94_0": "* So, um...", + "obj_ch2_scene23c_slash_Step_0_gml_95_0": "* If YOU could do something crazy right now,", + "obj_ch2_scene23c_slash_Step_0_gml_96_0": "* What would you do?", + "obj_ch2_scene23c_slash_Step_0_gml_98_0": "* U-umm... Well, I... I...", + "obj_ch2_scene23c_slash_Step_0_gml_99_0": "* I'd... I'd jump out the window!", + "obj_ch2_scene23c_slash_Step_0_gml_101_0": "* Huh?", + "obj_ch2_scene23c_slash_Step_0_gml_103_0": "* It's a dream, right?", + "obj_ch2_scene23c_slash_Step_0_gml_104_0": "* I'd grow big angel wings,", + "obj_ch2_scene23c_slash_Step_0_gml_105_0": "* And fly as far as I can, gazing back at it all...", + "obj_ch2_scene23c_slash_Step_0_gml_106_0": "* The skyline shining like Holiday lights.", + "obj_ch2_scene23c_slash_Step_0_gml_108_0": "* ... that's kinda... beautiful?", + "obj_ch2_scene23c_slash_Step_0_gml_109_0": "* Wait, you wouldn't seriously jump out, would you!?", + "obj_ch2_scene23c_slash_Step_0_gml_111_0": "* Hahaha!! No promises!", + "obj_ch2_scene23c_slash_Step_0_gml_112_0": "* ... Susie...?", + "obj_ch2_scene23c_slash_Step_0_gml_113_0": "* What do YOU think looking out there?", + "obj_ch2_scene23c_slash_Step_0_gml_125_0": "* Uh... seeing everything small, makes me feel like, um...", + "obj_ch2_scene23c_slash_Step_0_gml_126_0": "* If I was Susiezilla or something, I could wreck the whole city.", + "obj_ch2_scene23c_slash_Step_0_gml_128_0": "* Hahahaha!!! Susie!!", + "obj_ch2_scene23c_slash_Step_0_gml_130_0": "* Heh, what!?", + "obj_ch2_scene23c_slash_Step_0_gml_132_0": "* ... is being Susiezilla something you think about a lot?", + "obj_ch2_scene23c_slash_Step_0_gml_145_0": "* No I just made it up now.", + "obj_ch2_scene23c_slash_Step_0_gml_147_0": "* ... does your tail always do that when you lie?", + "obj_ch2_scene23c_slash_Step_0_gml_149_0": "* H... hey!! Don't look at that!!", + "obj_ch2_scene23c_slash_Step_0_gml_150_0": "* I don't have a tail!! It's part of your dream!!", + "obj_ch2_scene23c_slash_Step_0_gml_152_0": "* Oh, right. S... sorry.", + "obj_ch2_scene23c_slash_Step_0_gml_153_0": "* Guess I'll just have to check in real life, too.", + "obj_ch2_scene23c_slash_Step_0_gml_155_0": "* H-Hey!!! Don't!!!", + "obj_ch2_scene23c_slash_Step_0_gml_157_0": "* Hahaha!! Susie? Everything OK?", + "obj_ch2_scene23c_slash_Step_0_gml_159_0": "* LOOK, I just, uhhh -", + "obj_ch2_scene23c_slash_Step_0_gml_160_0": "* I just don't like people knowing about, it.", + "obj_ch2_scene23c_slash_Step_0_gml_162_0": "* Umm, well...", + "obj_ch2_scene23c_slash_Step_0_gml_163_0": "* I think it's... a nice tail.", + "obj_ch2_scene23c_slash_Step_0_gml_165_0": "* ... whatever.", + "obj_ch2_scene23c_slash_Step_0_gml_167_0": "* (It's wagging...)", + "obj_ch2_scene23c_slash_Step_0_gml_181_0": "* ... you stopped shaking.", + "obj_ch2_scene23c_slash_Step_0_gml_183_0": "* Guess I got comfortable.", + "obj_ch2_scene23c_slash_Step_0_gml_185_0": "* ...", + "obj_ch2_scene23c_slash_Step_0_gml_186_0": "* ... me too.", + "obj_ch2_scene23d_slash_Step_0_gml_52_0": "* Well, that wasn't too bad.", + "obj_ch2_scene23d_slash_Step_0_gml_54_0": "* Y... yeah.", + "obj_ch2_scene23d_slash_Step_0_gml_64_0": "* ... sigh.", + "obj_ch2_scene23d_slash_Step_0_gml_71_0": "* ...?", + "obj_ch2_scene23d_slash_Step_0_gml_73_0": "* If only I could dream like this every day...", + "obj_ch2_scene23d_slash_Step_0_gml_83_0": "* Maybe...", + "obj_ch2_scene23d_slash_Step_0_gml_84_0": "* It... doesn't have to be a dream. Y'know?", + "obj_ch2_scene23d_slash_Step_0_gml_92_0": "* Susie...?", + "obj_ch2_scene23d_slash_Step_0_gml_94_0": "* Maybe... maybe someday we could...", + "obj_ch2_scene23d_slash_Step_0_gml_129_0": "* Noelle! My lady!! The Cavalry has arrived to rescue you!!", + "obj_ch2_scene23d_slash_Step_0_gml_136_0": "* (Oh, the good part of the dream is over.)", + "obj_ch2_scene23d_slash_Step_0_gml_147_0": "* It's fine!!! Berdly's gonna help!! We're allies!!", + "obj_ch2_scene23d_slash_Step_0_gml_159_0": "* Yes!! Don't worry, Noelle!! I'm stupid now!!", + "obj_ch2_scene23d_slash_Step_0_gml_161_0": "* ...", + "obj_ch2_scene23d_slash_Step_0_gml_170_0": "* (He's good!!!)", + "obj_ch2_scene23d_slash_Step_0_gml_189_0": "* Look, I gotta go save the day now, alright?", + "obj_ch2_scene23d_slash_Step_0_gml_191_0": "* H... huh!? Umm... good luck, Susie!!", + "obj_ch2_scene23d_slash_Step_0_gml_199_0": "* Alright, nugget boy. it's up to you now.", + "obj_ch2_scene23d_slash_Step_0_gml_201_0": "* Leave it to me, my dear Susan.", + "obj_ch2_scene23d_slash_Step_0_gml_203_0": "* Yeah, whatever. May the smarts be with you.", + "obj_ch2_scene23d_slash_Step_0_gml_233_0": "* Ah... she left before I could...", + "obj_ch2_scene23d_slash_Step_0_gml_234_0": "* ....", + "obj_ch2_scene23d_slash_Step_0_gml_242_0": "* Noelle. It's hard to say this.", + "obj_ch2_scene23d_slash_Step_0_gml_243_0": "* You've done so much for me, and I...", + "obj_ch2_scene23d_slash_Step_0_gml_244_0": "* Noelle... I'm sorry.", + "obj_ch2_scene23d_slash_Step_0_gml_252_0": "* Berdly...? You're... actually apologizing?", + "obj_ch2_scene23d_slash_Step_0_gml_259_0": "* ... Thank you. I... I understand, you know?", + "obj_ch2_scene23d_slash_Step_0_gml_260_0": "* You've always... been nice to me when it's just the two of us.", + "obj_ch2_scene23d_slash_Step_0_gml_267_0": "* You just wanted to make a happy world for me.", + "obj_ch2_scene23d_slash_Step_0_gml_274_0": "* I'm... glad you realized, um... it sucked.", + "obj_ch2_scene23d_slash_Step_0_gml_282_0": "* Oh.", + "obj_ch2_scene23d_slash_Step_0_gml_290_0": "* Huh?", + "obj_ch2_scene23d_slash_Step_0_gml_299_0": "* I mean, YES, I WAS, in a WAY,", + "obj_ch2_scene23d_slash_Step_0_gml_300_0": "* Apologizing for THAT, but.", + "obj_ch2_scene23d_slash_Step_0_gml_307_0": "* I also wanted to apologize.", + "obj_ch2_scene23d_slash_Step_0_gml_314_0": "* For leading you on.", + "obj_ch2_scene23d_slash_Step_0_gml_316_0": "", + "obj_ch2_scene23d_slash_Step_0_gml_318_0": "* I know you only always helped me out because, well...", + "obj_ch2_scene23d_slash_Step_0_gml_327_0": "* You had a crush on me, so...", + "obj_ch2_scene23d_slash_Step_0_gml_338_0": "* WHAT?", + "obj_ch2_scene23d_slash_Step_0_gml_346_0": "* O-oh, sorry! Please, don't be embarrassed!", + "obj_ch2_scene23d_slash_Step_0_gml_356_0": "* It's understandable. But, I... I have to tell you I...", + "obj_ch2_scene23d_slash_Step_0_gml_364_0": "* I really value your friendship, OK? So I...", + "obj_ch2_scene23d_slash_Step_0_gml_365_0": "* I... felt I had to pretend to reciprocate those feelings...", + "obj_ch2_scene23d_slash_Step_0_gml_374_0": "* WHAT? But I... I don't -- I never --", + "obj_ch2_scene23d_slash_Step_0_gml_382_0": "* Furthermore, I think I may have...", + "obj_ch2_scene23d_slash_Step_0_gml_392_0": "* Discovered someone else for me.", + "obj_ch2_scene23d_slash_Step_0_gml_401_0": "* HUH????????????", + "obj_ch2_scene23d_slash_Step_0_gml_410_0": "* Please don't be jealous.", + "obj_ch2_scene23d_slash_Step_0_gml_412_0": "* OF????????????????\n???????????????", + "obj_ch2_scene23d_slash_Step_0_gml_419_0": "* Susie", + "obj_ch2_scene23d_slash_Step_0_gml_433_0": "* WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2? WHAT^2?%%", + "obj_ch2_scene24e_slash_Step_0_gml_75_0": "* So that's why...", + "obj_ch2_scene24e_slash_Step_0_gml_77_0": "* Geronimo!!", + "obj_ch2_scene24e_slash_Step_0_gml_82_0": "* Geronimo!!", + "obj_ch2_scene24e_slash_Step_0_gml_127_0": "* Heh, miss me?", + "obj_ch2_scene24e_slash_Step_0_gml_135_0": "* Of course not!!", + "obj_ch2_scene24e_slash_Step_0_gml_142_0": "* (Just kidding! That was sarcasm! I missed you!!)", + "obj_ch2_scene24e_slash_Step_0_gml_152_0": "* Man, we gotta work on your delivery.", + "obj_ch2_scene24e_slash_Step_0_gml_185_0": "* Anyway, let's go!", + "obj_ch2_scene25_slash_Step_0_gml_69_0": "* There she is!", + "obj_ch2_scene25_slash_Step_0_gml_79_0": "* Queen!!!! Stop right there!!!", + "obj_ch2_scene25_slash_Step_0_gml_151_0": "* Ah My Sweet Idiot Children", + "obj_ch2_scene25_slash_Step_0_gml_152_0": "* You Are Just In Time To Witness My World Domination", + "obj_ch2_scene25_slash_Step_0_gml_153_0": "* With Noelle In My Possession", + "obj_ch2_scene25_slash_Step_0_gml_154_0": "* It Is Only A Matter Of Time Before Her Will Turns", + "obj_ch2_scene25_slash_Step_0_gml_155_0": "* And She Unleashes Her Power", + "obj_ch2_scene25_slash_Step_0_gml_156_0": "* Blanketing The World In --", + "obj_ch2_scene25_slash_Step_0_gml_232_0": "* Too late, dumbass!", + "obj_ch2_scene25_slash_Step_0_gml_233_0": "* Noelle's with Berdly!", + "obj_ch2_scene25_slash_Step_0_gml_235_0": "* Oh", + "obj_ch2_scene25_slash_Step_0_gml_236_0": "* Then Who This", + "obj_ch2_scene25_slash_Step_0_gml_266_0": "* B... Berdly!? But he's been...", + "obj_ch2_scene25_slash_Step_0_gml_278_0": "* Intercepted", + "obj_ch2_scene25_slash_Step_0_gml_279_0": "* My Control Plugs Are Now Suitable For Teenagers", + "obj_ch2_scene25_slash_Step_0_gml_280_0": "* Now The Whole Family Can Enjoy Eternal Servitude", + "obj_ch2_scene25_slash_Step_0_gml_299_0": "* (Sort Of Regal Mostly Cruel Laughter)", + "obj_ch2_scene25_slash_Step_0_gml_301_0": "* Wait, then... where's Noelle!??", + "obj_ch2_scene25_slash_Step_0_gml_311_0": "* (Laughter Becomes More Cruel)", + "obj_ch2_scene25_slash_Step_0_gml_312_0": "* Oh I Wonder (I Actually Know The Answer)", + "obj_ch2_scene25_slash_Step_0_gml_345_0": "* Enough already!", + "obj_ch2_scene25_slash_Step_0_gml_347_0": "* Oh Dear", + "obj_ch2_scene25_slash_Step_0_gml_348_0": "* I Do Sincerely Quite Like You Two", + "obj_ch2_scene25_slash_Step_0_gml_349_0": "* It Will Be A Shame To Force You To Serve Me", + "obj_ch2_scene25_slash_Step_0_gml_350_0": "* An Enjoyable Shame", + "obj_ch2_scene25_slash_Step_0_gml_539_0": "* Yes... It was, wasn't it...? \\f1 ", + "obj_ch2_scene25_slash_Step_0_gml_540_0": "* Kris. Susie. I can't do much with a fried wing...", + "obj_ch2_scene25_slash_Step_0_gml_541_0": "* Please... promise. You'll save Noelle.", + "obj_ch2_scene25_slash_Step_0_gml_543_0": "* We... we promise!", + "obj_ch2_scene25_slash_Step_0_gml_573_0": "* Berdly!! Hey!! Hey, Berdly!! Are you OK!?", + "obj_ch2_scene25_slash_Step_0_gml_575_0": "* Everything... getting dark...", + "obj_ch2_scene25_slash_Step_0_gml_576_0": "* (Only...)", + "obj_ch2_scene25_slash_Step_0_gml_583_0": "* (Only a kiss from a beautiful gamer girl can save me now...)", + "obj_ch2_scene25_slash_Step_0_gml_599_0": "* What?", + "obj_ch2_scene25_slash_Step_0_gml_600_0": "* Like, get you're, like, losing consciousness and stuff, but,", + "obj_ch2_scene25_slash_Step_0_gml_601_0": "* Could you speak up?", + "obj_ch2_scene25_slash_Step_0_gml_610_0": "* Umm, aha, s-sorry, suddenly I... I... I'm feeling a bit better!", + "obj_ch2_scene25_slash_Step_0_gml_612_0": "* Hey, that's a relief!", + "obj_ch2_scene25_slash_Step_0_gml_621_0": "* Well, uh, gotta hurry and save Noelle, so... later.", + "obj_ch2_scene25_slash_Step_0_gml_638_0": "* Ahh, dear Susan. So enigmatic in her ways.", + "obj_ch2_scene25_slash_Step_0_gml_639_0": "* But I can read her heart, Kris. Like a health meter.", + "obj_ch2_scene25_slash_Step_0_gml_640_0": "* And it's beeping... for love.", + "obj_ch2_scene25_slash_Step_0_gml_641_0": "* Haha! Well enough tales, Kris. Good luck.", + "obj_ch2_scene25_slash_Step_0_gml_642_0": "* May the smarts... NOT be with you.", + "obj_ch2_scene25_slash_Step_0_gml_657_0": "* Oh Dear It Seems", + "obj_ch2_scene25_slash_Step_0_gml_658_0": "* Someone Sipped Up All Of My Shield Power", + "obj_ch2_scene25_slash_Step_0_gml_659_0": "* Okay.", + "obj_ch2_scene25_slash_Step_0_gml_660_0": "* In other words...", + "obj_ch2_scene25_slash_Step_0_gml_685_0": "* Nothing's stopping us from beating you up now, huh?", + "obj_ch2_scene25_slash_Step_0_gml_687_0": "* Well", + "obj_ch2_scene25_slash_Step_0_gml_688_0": "* Not Nothing", + "obj_ch2_scene25_slash_Step_0_gml_740_0": "* Mr. Birdy Here Still Has Maximum HP", + "obj_ch2_scene25_slash_Step_0_gml_741_0": "* So Unless You Want Your Dear Friend To Get Hurt", + "obj_ch2_scene25_slash_Step_0_gml_742_0": "* I Recommend", + "obj_ch2_scene25_slash_Step_0_gml_754_0": "* Letting Him Hurt You Instead", + "obj_ch2_scene25_slash_Step_0_gml_776_0": "* You... won't... control... me...", + "obj_ch2_scene25_slash_Step_0_gml_778_0": "* What", + "obj_ch2_scene25_slash_Step_0_gml_779_0": "* What Are You Doing", + "obj_ch2_scene25_slash_Step_0_gml_795_0": "* Taking... off... this... plug!", + "obj_ch2_scene25_slash_Step_0_gml_803_0": "* Stop--", + "obj_ch2_scene25_slash_Step_0_gml_804_0": "* Stop That At Once Your Arm Will--", + "obj_ch2_scene25_slash_Step_0_gml_822_0": "* STOP!!!", + "obj_ch2_scene25_slash_Step_0_gml_838_0": "IT'S NOT PRAISE!!", + "obj_ch2_scene25_slash_Step_0_gml_870_0": "* Queen...!", + "obj_ch2_scene25_slash_Step_0_gml_871_0": "* You may have mastered the number three...", + "obj_ch2_scene25_slash_Step_0_gml_872_0": "* But can you stand up against FOUR of us!?", + "obj_ch2_scene25_slash_Step_0_gml_874_0": "* Running Simulation For: The Number Four", + "obj_ch2_scene25_slash_Step_0_gml_875_0": "* ...", + "obj_ch2_scene25_slash_Step_0_gml_876_0": "* Hmm", + "obj_ch2_scene25_slash_Step_0_gml_877_0": "* You Are Definitely Going To Kick: My Ass", + "obj_ch2_scene25_slash_Step_0_gml_878_0": "* Unless", + "obj_ch2_scene25_slash_Step_0_gml_909_0": "* Oh No What That", + "obj_ch2_scene25_slash_Step_0_gml_962_0": "* W-wait! Wait one nanosecond! You... you cowardette!", + "obj_ch2_scene25_slash_Step_0_gml_965_0": "* Berdly... what the hell, man!?", + "obj_ch2_scene25_slash_Step_0_gml_966_0": "* Your arm is...\n* That was stupid...!", + "obj_ch2_scene25_slash_Step_0_gml_969_0": "* You... you...", + "obj_ch2_scene25_slash_Step_0_gml_1009_0": "* Alas...", + "obj_ch2_scene25_slash_Step_0_gml_1011_0": "* B-Berdly!?", + "obj_ch2_scene25_slash_Step_0_gml_1013_0": "* Haha, just now, was nothing more than simple bravado...", + "obj_ch2_scene25_slash_Step_0_gml_1014_0": "* The truth is, that wire...", + "obj_ch2_scene25_slash_Step_0_gml_1015_0": "* Already absorbed all of my succulent energy juices.", + "obj_ch2_scene25_slash_Step_0_gml_1035_0": "* Berdly...", + "obj_ch2_scene26_powers_combined_old_slash_Step_0_gml_167_0": "* And... mosteth of all...", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_43_0": "* My strongest JPEGs!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_44_0": "* Flashing lights!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_45_0": "* HAPPI... BRAVARY...", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_46_0": "* (meow noise)", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_47_0": "* My energy!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_48_0": "* (squeak noise)", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_49_0": "* Tender loving care!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_50_0": "* Fresh cooking!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_51_0": "* Organization!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_52_0": "* Star Walker", + "obj_ch2_scene26_powers_combined_slash_Step_0_gml_16_0": "* With a splendid base...", + "obj_ch2_scene26_powers_combined_slash_Step_0_gml_159_0": "* And... mosteth of all...", + "obj_ch2_scene26_powers_combined_slash_Step_0_gml_160_0": "* Whatevereth this thingeth is!!!", + "obj_ch2_scene26_slash_Step_0_gml_98_0": "* The Knight", + "obj_ch2_scene26_slash_Step_0_gml_99_0": "* The Roaring Knight...", + "obj_ch2_scene26_slash_Step_0_gml_100_0": "* Today, It Deigned To Create This World", + "obj_ch2_scene26_slash_Step_0_gml_101_0": "* Reaching Its Long Hand To The Sky", + "obj_ch2_scene26_slash_Step_0_gml_102_0": "* It Coursed Its Will Into Its Blade", + "obj_ch2_scene26_slash_Step_0_gml_103_0": "* And Made", + "obj_ch2_scene26_slash_Step_0_gml_104_0": "* Thrusting The Fountain From The Earth", + "obj_ch2_scene26_slash_Step_0_gml_115_0": "* ...", + "obj_ch2_scene26_slash_Step_0_gml_116_0": "* Unfortunately The World They Created", + "obj_ch2_scene26_slash_Step_0_gml_117_0": "* Is Trapped Within The Confines Of The Library", + "obj_ch2_scene26_slash_Step_0_gml_118_0": "* If Only We Had A Way To Make More Darkness", + "obj_ch2_scene26_slash_Step_0_gml_119_0": "* We Might Be Able To Cover The Whole World", + "obj_ch2_scene26_slash_Step_0_gml_120_0": "* ...", + "obj_ch2_scene26_slash_Step_0_gml_131_0": "* That Is When I Realized", + "obj_ch2_scene26_slash_Step_0_gml_132_0": "* This Power... This Power Of The Will", + "obj_ch2_scene26_slash_Step_0_gml_133_0": "* This Power Of Determination...", + "obj_ch2_scene26_slash_Step_0_gml_146_0": "* Is This Not Something That All Lightners Possess...?", + "obj_ch2_scene26_slash_Step_0_gml_159_0": "* If One Was Simply", + "obj_ch2_scene26_slash_Step_0_gml_160_0": "* Determined Enough", + "obj_ch2_scene26_slash_Step_0_gml_161_0": "* Could Not Anyone Make A Dark Fountain?", + "obj_ch2_scene26_slash_Step_0_gml_172_0": "* So Then", + "obj_ch2_scene26_slash_Step_0_gml_173_0": "* If The Knight Has Taken Its Leave", + "obj_ch2_scene26_slash_Step_0_gml_184_0": "* Then I Will Simply...", + "obj_ch2_scene26_slash_Step_0_gml_185_0": "* Make A New One", + "obj_ch2_scene26_slash_Step_0_gml_207_0": "* Noelle Honey Darling Sweetie Gravy", + "obj_ch2_scene26_slash_Step_0_gml_208_0": "* How Do You Find The Giant Hand?", + "obj_ch2_scene26_slash_Step_0_gml_210_0": "* ...", + "obj_ch2_scene26_slash_Step_0_gml_212_0": "* Great And How Do You Feel About Worlddomination?", + "obj_ch2_scene26_slash_Step_0_gml_235_0": "* Oooooo Ouchie Mama", + "obj_ch2_scene26_slash_Step_0_gml_277_0": "* S-Susie...! You... you came to save me!", + "obj_ch2_scene26_slash_Step_0_gml_285_0": "* Somehow, I... I... I knew you would...", + "obj_ch2_scene26_slash_Step_0_gml_292_0": "* Uh, you did?", + "obj_ch2_scene26_slash_Step_0_gml_298_0": "* Umm, I mean... I... umm.. well...", + "obj_ch2_scene26_slash_Step_0_gml_306_0": "* ...", + "obj_ch2_scene26_slash_Step_0_gml_319_0": "* W... Wait! Wait wait wait!!", + "obj_ch2_scene26_slash_Step_0_gml_320_0": "* You need to get out of here!! Hurry!!", + "obj_ch2_scene26_slash_Step_0_gml_333_0": "* H-huh?!", + "obj_ch2_scene26_slash_Step_0_gml_436_0": "* Q... Queen!?", + "obj_ch2_scene26_slash_Step_0_gml_438_0": "* Seems That You Failed To Notice", + "obj_ch2_scene26_slash_Step_0_gml_439_0": "* The Giant Freaking Robot In The Middle Of My Palace", + "obj_ch2_scene26_slash_Step_0_gml_441_0": "* Th... this isn't good... she's... she's invincible like this!!", + "obj_ch2_scene26_slash_Step_0_gml_443_0": "* Huh?", + "obj_ch2_scene26_slash_Step_0_gml_445_0": "* She... she's been bragging about her final form all day!!", + "obj_ch2_scene26_slash_Step_0_gml_464_0": "* H... heh...", + "obj_ch2_scene26_slash_Step_0_gml_475_0": "* You think growing a few inches is gonna help!?", + "obj_ch2_scene26_slash_Step_0_gml_477_0": "* Yes", + "obj_ch2_scene26_slash_Step_0_gml_645_0": "* Are We Cool To Take Over The World Now", + "obj_ch2_scene26_slash_Step_0_gml_651_0": "* S... Susie... let's just give up and...", + "obj_ch2_scene26_slash_Step_0_gml_659_0": "* Hell if we're giving up now!!", + "obj_ch2_scene26_slash_Step_0_gml_671_0": "* S... Susie...?", + "obj_ch2_scene26_slash_Step_0_gml_682_0": "* So what if you got another form!?", + "obj_ch2_scene26_slash_Step_0_gml_683_0": "* We've got one too!!", + "obj_ch2_scene26_slash_Step_0_gml_700_0": "* Kris, Ralsei, c'mon!!", + "obj_ch2_scene26_slash_Step_0_gml_740_0": "* Wh... what are you doing!?", + "obj_ch2_scene26_slash_Step_0_gml_742_0": "* This is our ultimate...", + "obj_ch2_scene26_slash_Step_0_gml_743_0": "* Uh... w-wait a sec, now that you mention it...", + "obj_ch2_scene26_slash_Step_0_gml_750_0": "* Oh No It Appears I Am Evenly Matched", + "obj_ch2_scene26_slash_Step_0_gml_751_0": "* I Hope You Won't Mind If I Don't Hold Back", + "obj_ch2_scene26_slash_Step_0_gml_756_0": "* We're falling!!", + "obj_ch2_scene26_slash_Step_0_gml_758_0": "* Any bright ideas on how we're getting out of this one?!", + "obj_ch2_scene26_slash_Step_0_gml_760_0": "* Um, we could try flapping our arms...?", + "obj_ch2_scene26_slash_Step_0_gml_809_0": "* Kris, Susie... My energy is still too low to help you fight...", + "obj_ch2_scene26_slash_Step_0_gml_820_0": "* Fear not!!", + "obj_ch2_scene26_slash_Step_0_gml_821_0": "* Your knight in glow in the dark armor is here!!", + "obj_ch2_scene26_slash_Step_0_gml_823_0": "* Berdly!?", + "obj_ch2_scene26_slash_Step_0_gml_846_0": "* Kris, Susie... I can't do much for you like this...", + "obj_ch2_scene26_slash_Step_0_gml_847_0": "* So I found help for you!! Behold!! Comrades!!", + "obj_ch2_scene26_slash_Step_0_gml_849_0": "* But Here I Am", + "obj_ch2_scene26_slash_Step_0_gml_850_0": "I shalt also take Credite for This", + "obj_ch2_scene26_slash_Step_0_gml_850_0_b": "* Still Empty Handed In My Quest", + "obj_ch2_scene26_slash_Step_0_gml_851_0": "* Noelle Is In No Condition To Assist Me Now", + "obj_ch2_scene26_slash_Step_0_gml_852_0": "* She Must Rest", + "obj_ch2_scene26_slash_Step_0_gml_853_0": "* And Bird Boy", + "obj_ch2_scene26_slash_Step_0_gml_854_0": "* I Searched For Him For Ages But", + "obj_ch2_scene26_slash_Step_0_gml_855_0": "*On your quest against Queen,", + "obj_ch2_scene26_slash_Step_0_gml_855_0_b": "* My Sensors Cannot Detect Him Anywhere", + "obj_ch2_scene26_slash_Step_0_gml_856_0": "*You've made all sorts of\n buddies, right?!", + "obj_ch2_scene26_slash_Step_0_gml_856_0_b": "* ...", + "obj_ch2_scene26_slash_Step_0_gml_857_0": "*Using our junk-making\n skills...", + "obj_ch2_scene26_slash_Step_0_gml_858_0": "*We modified everyone...", + "obj_ch2_scene26_slash_Step_0_gml_859_0": "*To work together!\\f0", + "obj_ch2_scene26_slash_Step_0_gml_888_0": "* How Thoughtful You Two Have Come To Help Me", + "obj_ch2_scene26_slash_Step_0_gml_889_0": "* Kris, Susie", + "obj_ch2_scene26_slash_Step_0_gml_890_0": "* Which One Of You Wants To Be The New Knight", + "obj_ch2_scene26_slash_Step_0_gml_891_0": "* Kris!! Susie!! Behold!!", + "obj_ch2_scene26_slash_Step_0_gml_892_0": "* The ULTIMATE Group Project!!", + "obj_ch2_scene26_slash_Step_0_gml_900_0": "* Get out of our way.", + "obj_ch2_scene26_slash_Step_0_gml_901_0": "* Noelle needs to wake up!", + "obj_ch2_scene26_slash_Step_0_gml_903_0": "* Wake? No, She Has Already Awakened Too Much", + "obj_ch2_scene26_slash_Step_0_gml_904_0": "* Let Her Close Her Eyes And Sleep Away", + "obj_ch2_scene26_slash_Step_0_gml_905_0": "* Into A Darker, Darker Dream", + "obj_ch2_scene26_slash_Step_0_gml_995_0": "* Now, Which One Of You", + "obj_ch2_scene26_slash_Step_0_gml_996_0": "* Wants To Help Me Cover This World In Darkness!?", + "obj_ch2_scene26_slash_Step_0_gml_1009_0": "* Queen, why...", + "obj_ch2_scene26_slash_Step_0_gml_1010_0": "* Why do you want to unleash the Roaring so much?!", + "obj_ch2_scene26_slash_Step_0_gml_1017_0": "* What Is That", + "obj_ch2_scene26_slash_Step_0_gml_1019_0": "* Um... the Roaring.", + "obj_ch2_scene26_slash_Step_0_gml_1021_0": "* Yeah That What Is That", + "obj_ch2_scene26_slash_Step_0_gml_1023_0": "* If too much darkness is released...", + "obj_ch2_scene26_slash_Step_0_gml_1024_0": "* Titans will emerge from the fountain...", + "obj_ch2_scene26_slash_Step_0_gml_1025_0": "* And destroy everything.", + "obj_ch2_scene26_slash_Step_0_gml_1026_0": "* All Darkners will turn into statues...", + "obj_ch2_scene26_slash_Step_0_gml_1027_0": "* And all Lightners will be lost in eternal chaos.", + "obj_ch2_scene26_slash_Step_0_gml_1039_0": "* Holy Circuits Are You Serious", + "obj_ch2_scene26_slash_Step_0_gml_1041_0": "* You REALLY didn't know that!?", + "obj_ch2_scene26_slash_Step_0_gml_1047_0": "* No", + "obj_ch2_scene26_slash_Step_0_gml_1079_0": "* Well My Plans Are Shot", + "obj_ch2_scene26_slash_Step_0_gml_1080_0": "* My One Idea To Help Noelle, Failed", + "obj_ch2_scene26_slash_Step_0_gml_1081_0": "* Go Ahead Kris, Seal The Fountain", + "obj_ch2_scene26_slash_Step_0_gml_1082_0": "* I Will Not Stay In Your Way Any Longer", + "obj_ch2_scene26_slash_Step_0_gml_1292_0_b": "* Kris, the Fountain is right over there!", + "obj_ch2_scene26_slash_Step_0_gml_1328_0": "* ...", + "obj_ch2_scene26_slash_Step_0_gml_1349_0": "* ... Uh, hey. Hey, wait.", + "obj_ch2_scene26_slash_Step_0_gml_1357_0_b": "* You don't have to... I mean...", + "obj_ch2_scene26_slash_Step_0_gml_1368_0": "* Uh, it doesn't have to be... goodbye, you know?", + "obj_ch2_scene26_slash_Step_0_gml_1370_0": "* Error: I Have No Idea What You're Talking About", + "obj_ch2_scene26_slash_Step_0_gml_1379_0": "* We... have our own Dark World.", + "obj_ch2_scene26_slash_Step_0_gml_1380_0": "* You can stay there, you know?", + "obj_ch2_scene26_slash_Step_0_gml_1381_0": "* Who knows, maybe someday you'll even...", + "obj_ch2_scene26_slash_Step_0_gml_1388_0": "* Get to meet Noelle again?", + "obj_ch2_scene26_slash_Step_0_gml_1399_0": "* Really", + "obj_ch2_scene26_slash_Step_0_gml_1411_0": "* Uhh, maybe?", + "obj_ch2_scene26_slash_Step_0_gml_1424_0": "* Fatal Exception \"Sweet\" In Oh Hell Yeah.EXE", + "obj_ch2_scene26_slash_Step_0_gml_1425_0": "* Susie I Knew You Were A Nice Girl", + "obj_ch2_scene26_slash_Step_0_gml_1448_0": "* Hey, uhh, I'm just...", + "obj_ch2_scene26_slash_Step_0_gml_1459_0": "* Kris, go seal the fountain!", + "obj_ch2_scene26_slash_Step_0_gml_1468_0": "* I...", + "obj_ch2_scene26_slash_Step_0_gml_1479_0": "* ... I'm gonna go... see Noelle before you do.", + "obj_ch2_scene26_slash_Step_0_gml_1496_0": "* Umm, Kris, I'll tell Queen about our town!", + "obj_ch2_scene26_slash_Step_0_gml_1509_0": "* Kris I Look Forward To Being Your Wacky Roommate", + "obj_ch2_scene27_slash_Step_0_gml_70_0": "* Noelle", + "obj_ch2_scene27_slash_Step_0_gml_71_0": "* Darling", + "obj_ch2_scene27_slash_Step_0_gml_72_0": "* Honey", + "obj_ch2_scene27_slash_Step_0_gml_73_0": "* Sweetie", + "obj_ch2_scene27_slash_Step_0_gml_74_0": "* Gravy", + "obj_ch2_scene27_slash_Step_0_gml_82_0": "* Take... The Pin... I Gave You", + "obj_ch2_scene27_slash_Step_0_gml_83_0": "* And... Stab The Earth", + "obj_ch2_scene27_slash_Step_0_gml_84_0": "* Creating... Our New... Supreme Empire", + "obj_ch2_scene27_slash_Step_0_gml_86_0": "* I... I...", + "obj_ch2_scene27_slash_Step_0_gml_88_0": "* What's... Wrong... Noelle?", + "obj_ch2_scene27_slash_Step_0_gml_89_0": "* I Know It Would... Make You... Happy", + "obj_ch2_scene27_slash_Step_0_gml_90_0": "* Or... Should I, With The Last 1`% Of My Battery...", + "obj_ch2_scene27_slash_Step_0_gml_103_0": "* Crush Susie Into 8... Bits?", + "obj_ch2_scene27_slash_Step_0_gml_112_0": "* Leave...", + "obj_ch2_scene27_slash_Step_0_gml_125_0": "* Leave Susie ALONE!!", + "obj_ch2_scene27_slash_Step_0_gml_126_0": "* You think listening to YOU makes me happy!?", + "obj_ch2_scene27_slash_Step_0_gml_127_0": "* No!", + "obj_ch2_scene27_slash_Step_0_gml_128_0": "* I'll never be happy! Not if I'm controlled by you!", + "obj_ch2_scene27_slash_Step_0_gml_129_0": "* Why can't you understand that!?", + "obj_ch2_scene27_slash_Step_0_gml_131_0": "* ...", + "obj_ch2_scene27_slash_Step_0_gml_132_0": "* ...", + "obj_ch2_scene27_slash_Step_0_gml_133_0": "* ... Noelle...", + "obj_ch2_scene27_slash_Step_0_gml_134_0": "* Perhaps My Computations Were", + "obj_ch2_scene27_slash_Step_0_gml_135_0": "* Miscalibrated", + "obj_ch2_scene27_slash_Step_0_gml_137_0": "* ...", + "obj_ch2_scene27_slash_Step_0_gml_139_0": "* Noelle", + "obj_ch2_scene27_slash_Step_0_gml_140_0": "* Disregard... Me... And...", + "obj_ch2_scene27_slash_Step_0_gml_141_0": "* With Your Own Power", + "obj_ch2_scene27_slash_Step_0_gml_142_0": "* Choose The World... That Makes You Happy", + "obj_ch2_scene27_slash_Step_0_gml_161_0": "* ... Queen?", + "obj_ch2_scene27_slash_Step_0_gml_162_0": "* Q-Queen!", + "obj_ch2_scene27_slash_Step_0_gml_163_0": "* Queen, are you okay...?", + "obj_ch2_scene27_slash_Step_0_gml_165_0": "* Seems she ran out of battery power.", + "obj_ch2_scene27_slash_Step_0_gml_166_0": "* Guess we can seal the fountain now, right everybody?", + "obj_ch2_scene27_slash_Step_0_gml_173_0": "* Everybody?", + "obj_ch2_scene27_slash_Step_0_gml_180_0": "* Queen... she said...", + "obj_ch2_scene27_slash_Step_0_gml_181_0": "* \"Choose the world that makes you happy...\"", + "obj_ch2_scene27_slash_Step_0_gml_182_0": "* I... don't want to live in a world ruled by her.", + "obj_ch2_scene27_slash_Step_0_gml_183_0": "* ... but, if that wasn't the case...", + "obj_ch2_scene27_slash_Step_0_gml_184_0": "* I wonder if this world... wouldn't be so bad?", + "obj_ch2_scene27_slash_Step_0_gml_186_0": "* Huh?", + "obj_ch2_scene27_slash_Step_0_gml_188_0": "* ... Susie, don't you think so too...?", + "obj_ch2_scene27_slash_Step_0_gml_190_0": "* I... uh,", + "obj_ch2_scene27_slash_Step_0_gml_191_0": "* Now that you mention it...", + "obj_ch2_scene27_slash_Step_0_gml_192_0": "* Kris, isn't this world just... BETTER?", + "obj_ch2_scene27_slash_Step_0_gml_193_0": "* We make so many... friends here. Y'know?", + "obj_ch2_scene27_slash_Step_0_gml_195_0": "* I've never... had an adventure like this before.", + "obj_ch2_scene27_slash_Step_0_gml_197_0": "* With axes... and battles... and magic.", + "obj_ch2_scene27_slash_Step_0_gml_199_0": "* Where everything can be healed with a little spell.", + "obj_ch2_scene27_slash_Step_0_gml_201_0": "* And no matter what happens...", + "obj_ch2_scene27_slash_Step_0_gml_202_0": "* No one tells us what to do!", + "obj_ch2_scene27_slash_Step_0_gml_204_0": "* Gosh, yeah!", + "obj_ch2_scene27_slash_Step_0_gml_205_0": "* S-so, even if things were really scary just now...", + "obj_ch2_scene27_slash_Step_0_gml_206_0": "* ... I mean...", + "obj_ch2_scene27_slash_Step_0_gml_221_0": "* So is there any reason not to...?", + "obj_ch2_scene27_slash_Step_0_gml_223_0": "* Not that I can think of.", + "obj_ch2_scene27_slash_Step_0_gml_225_0": "* Me neither.", + "obj_ch2_scene27_slash_Step_0_gml_227_0": "* Then, Noelle... let THIS be my real apology!", + "obj_ch2_scene27_slash_Step_0_gml_244_0": "* Concentrating my will into this blade...", + "obj_ch2_scene27_slash_Step_0_gml_245_0": "* I will make a new Fountain...", + "obj_ch2_scene27_slash_Step_0_gml_246_0": "* And unleash a bright future!", + "obj_ch2_scene27_slash_Step_0_gml_247_0": "* A future whose brightness... is born from DARKNESS!", + "obj_ch2_scene27_slash_Step_0_gml_256_0": "* What...", + "obj_ch2_scene27_slash_Step_0_gml_257_0": "* In the world are you all doing?", + "obj_ch2_scene27_slash_Step_0_gml_268_0": "* Well, we thought we would just%%", + "obj_ch2_scene27_slash_Step_0_gml_275_0": "* Stop.", + "obj_ch2_scene27_slash_Step_0_gml_277_0": "* I mean -%%", + "obj_ch2_scene27_slash_Step_0_gml_283_0": "* Stop!", + "obj_ch2_scene27_slash_Step_0_gml_284_0": "* Do you realize what will happen if you do that?", + "obj_ch2_scene27_slash_Step_0_gml_286_0": "* I... we'll... just...", + "obj_ch2_scene27_slash_Step_0_gml_288_0": "* You'll bring the Roaring.", + "obj_ch2_scene27_slash_Step_0_gml_343_0": "* Oh Damn I Did Not Know That", + "obj_ch2_scene27_slash_Step_0_gml_345_0": "* You... didn't!?", + "obj_ch2_scene27_slash_Step_0_gml_346_0": "* But your whole plan was to --", + "obj_ch2_scene27_slash_Step_0_gml_361_0": "* I'm Just A Computer LMAO I Don't Know Everything", + "obj_ch2_scene27_slash_Step_0_gml_362_0": "* I Was Just Guessing Based Off The Knight's Actions", + "obj_ch2_scene27_slash_Step_0_gml_363_0": "* Why The Heck (Hell) Would I Want To End The World", + "obj_ch2_scene27_slash_Step_0_gml_377_0": "* W... well, that's a relief!", + "obj_ch2_scene27_slash_Step_0_gml_378_0": "* A future that shines for US!", + "obj_ch2_scene27_slash_Step_0_gml_388_0": "* Uhh... ummm... I'm sorry. I... I...", + "obj_ch2_scene27_slash_Step_0_gml_389_0": "* After everything, I just caused trouble for you again, Noelle.", + "obj_ch2_scene27_slash_Step_0_gml_391_0": "* That's Okay Berdly I Understand \\f1 ", + "obj_ch2_scene27_slash_Step_0_gml_392_0": "* You Cannot Calculate Other People's Feelings", + "obj_ch2_scene27_slash_Step_0_gml_402_0": "* You... you understand how I feel?", + "obj_ch2_scene27_slash_Step_0_gml_403_0": "* STOP!", + "obj_ch2_scene27_slash_Step_0_gml_417_0": "* Not Really LMAO I Just Don't Want Noelle To Be Sad", + "obj_ch2_scene27_slash_Step_0_gml_437_0": "* Haha, well... I'm glad... you two kind of get it now.", + "obj_ch2_scene27_slash_Step_0_gml_446_0": "* Guess we all... made a pretty sweet team in the end.", + "obj_ch2_scene27_slash_Step_0_gml_486_0": "* No We Freaking Didn't?", + "obj_ch2_scene27_slash_Step_0_gml_494_0": "* CAN YOU LET GO OF US NOW!?", + "obj_ch2_scene27_slash_Step_0_gml_498_0": "* Oh Yeah", + "obj_ch2_scene27_slash_Step_0_gml_567_0": "* S... Susie!!", + "obj_ch2_scene27_slash_Step_0_gml_575_0": "* Hey, you stood up to Queen. Not half bad.", + "obj_ch2_scene27_slash_Step_0_gml_583_0": "* R... really?", + "obj_ch2_scene27_slash_Step_0_gml_585_0": "* Uh, yeah.", + "obj_ch2_scene27_slash_Step_0_gml_592_0": "* ... just, guess you gotta wake up soon, huh?", + "obj_ch2_scene27_slash_Step_0_gml_599_0": "* H-huh?", + "obj_ch2_scene27_slash_Step_0_gml_609_0": "* (Everything got so intense, I forgot it was a dream...)", + "obj_ch2_scene27_slash_Step_0_gml_620_0": "* Then... I just hope...", + "obj_ch2_scene27_slash_Step_0_gml_629_0": "* I get to have more dreams like this.", + "obj_ch2_scene27_slash_Step_0_gml_637_0": "* ...", + "obj_ch2_scene27_slash_Step_0_gml_644_0": "* Hey, Noelle, when you wake up... um...", + "obj_ch2_scene27_slash_Step_0_gml_651_0": "* Well, I just wanted to say... uhh...", + "obj_ch2_scene27_slash_Step_0_gml_656_0": "I Thought About It While Charging My Battery", + "obj_ch2_scene27_slash_Step_0_gml_682_0": "* Well Then I Suppose It Is Time For You All To Exit", + "obj_ch2_scene27_slash_Step_0_gml_683_0": "* Running Program... Tender Goodbye.EXE", + "obj_ch2_scene27_slash_Step_0_gml_684_0": "* I Will Miss Each Of You", + "obj_ch2_scene27_slash_Step_0_gml_685_0": "* Noelle, Your Un-needed Honesty", + "obj_ch2_scene27_slash_Step_0_gml_686_0": "* Susie, Your Foolish Bravery", + "obj_ch2_scene27_slash_Step_0_gml_687_0": "* Kris, Your Chill Vibes", + "obj_ch2_scene27_slash_Step_0_gml_688_0": "* ...", + "obj_ch2_scene27_slash_Step_0_gml_689_0": "* B...Burghley?", + "obj_ch2_scene27_slash_Step_0_gml_711_0": "* It doesn't have to be goodbye, Queen!", + "obj_ch2_scene27_slash_Step_0_gml_712_0": "* Kris can take you back to our Castle Town!", + "obj_ch2_scene27_slash_Step_0_gml_713_0": "* You and all our recruits can live there!", + "obj_ch2_scene27_slash_Step_0_gml_715_0": "* Oh", + "obj_ch2_scene27_slash_Step_0_gml_728_0": "* Deleting Tender Goodbye.EXE", + "obj_ch2_scene27_slash_Step_0_gml_734_0": "* Alright! Time to do what we came here for...", + "obj_ch2_scene27_slash_Step_0_gml_742_0": "* ...", + "obj_ch2_scene27_slash_Step_0_gml_750_0": "* Hey, Noelle.", + "obj_ch2_scene27_slash_Step_0_gml_751_0": "* ... If you see the real Susie, just...", + "obj_ch2_scene27_slash_Step_0_gml_759_0": "* Just know that maybe, she's...", + "obj_ch2_scene27_slash_Step_0_gml_769_0": "* Look, she doesn't have a tail, OK!?", + "obj_ch2_scene27_slash_Step_0_gml_778_0": "It's not a secret!!", + "obj_ch2_scene27_slash_Step_0_gml_780_0": "* Hahaha, okay! I got it!!\\f0", + "obj_ch2_scene27_slash_Step_0_gml_788_0": "* (Let's just go, Kris!!!)", + "obj_ch2_scene28b_slash_Step_0_gml_113_0": "* H... huh...?", + "obj_ch2_scene28b_slash_Step_0_gml_114_0": "* What... what happened?", + "obj_ch2_scene28b_slash_Step_0_gml_120_0": "* H-huh... Berdly's... alarm?", + "obj_ch2_scene28b_slash_Step_0_gml_121_0": "* A dream...? It was really just a...", + "obj_ch2_scene28b_slash_Step_0_gml_122_0": "* Oh... it WAS a dream, wasn't it...", + "obj_ch2_scene28b_slash_Step_0_gml_124_0": "* Huh... A dream? That was all... A DREAM?", + "obj_ch2_scene28b_slash_Step_0_gml_125_0": "* ...", + "obj_ch2_scene28b_slash_Step_0_gml_126_0": "* ... Of... of course!! That MUST have been a dream!!", + "obj_ch2_scene28b_slash_Step_0_gml_127_0": "* Such feelings... such thoughts... Oh, sweet lady of justice!!", + "obj_ch2_scene28b_slash_Step_0_gml_128_0": "* To think, I would ever think Susie would be...", + "obj_ch2_scene28b_slash_Step_0_gml_131_0": "* Susie!?", + "obj_ch2_scene28b_slash_Step_0_gml_132_0": "* Susie! What are you doing here?", + "obj_ch2_scene28b_slash_Step_0_gml_134_0": "* Uhh...", + "obj_ch2_scene28b_slash_Step_0_gml_135_0": "* You invited us to study. Remember?", + "obj_ch2_scene28b_slash_Step_0_gml_141_0": "* SUSIE!?", + "obj_ch2_scene28b_slash_Step_0_gml_142_0": "* Oh, right! I did, didn't I! Haha!", + "obj_ch2_scene28b_slash_Step_0_gml_143_0": "* S... Susie!? Wh... What are you doing here!?", + "obj_ch2_scene28b_slash_Step_0_gml_144_0": "* ... uhh, you're in a good mood.", + "obj_ch2_scene28b_slash_Step_0_gml_145_0": "* Did you, uh, have a good dream?", + "obj_ch2_scene28b_slash_Step_0_gml_147_0": "* It was a nightmare.", + "obj_ch2_scene28b_slash_Step_0_gml_149_0": "* Oh.", + "obj_ch2_scene28b_slash_Step_0_gml_151_0": "* Uhhhh,", + "obj_ch2_scene28b_slash_Step_0_gml_151_0_b": "* I'm... just happy I woke up.", + "obj_ch2_scene28b_slash_Step_0_gml_152_0": "* ... you invited us to study. Remember?", + "obj_ch2_scene28b_slash_Step_0_gml_153_0": "* ...", + "obj_ch2_scene28b_slash_Step_0_gml_155_0": "* The... end was nice, though.", + "obj_ch2_scene28b_slash_Step_0_gml_157_0": "* What happened?", + "obj_ch2_scene28b_slash_Step_0_gml_163_0": "* O-oh, right, I, err-- I--", + "obj_ch2_scene28b_slash_Step_0_gml_168_0": "* HAHA, w-well, umm ---", + "obj_ch2_scene28b_slash_Step_0_gml_173_0": "* What!? Studying with THEM??", + "obj_ch2_scene28b_slash_Step_0_gml_174_0": "* Noelle!! Heavens to yikes!! They're... they're...", + "obj_ch2_scene28b_slash_Step_0_gml_175_0": "* HAHA HEY, Berdly time to get up and go!", + "obj_ch2_scene28b_slash_Step_0_gml_182_0": "* ...", + "obj_ch2_scene28b_slash_Step_0_gml_184_0": "* ... Berdly?", + "obj_ch2_scene28b_slash_Step_0_gml_189_0": "* ... Well, I guess we could... TRY it.", + "obj_ch2_scene28b_slash_Step_0_gml_202_0": "* H... Huh?? My... my alarm??", + "obj_ch2_scene28b_slash_Step_0_gml_206_0": "* Ahh, I'm going to be late for my shift with Ms. Boom!!", + "obj_ch2_scene28b_slash_Step_0_gml_208_0": "* Gosh, you've been studying too much, Berdly.", + "obj_ch2_scene28b_slash_Step_0_gml_209_0": "* Honestly, you deserve a little rest, y'know?", + "obj_ch2_scene28b_slash_Step_0_gml_210_0": "* Sweet dreams!", + "obj_ch2_scene28b_slash_Step_0_gml_214_0": "* Oh no, how is it that late already!?", + "obj_ch2_scene28b_slash_Step_0_gml_226_0": "* Well, adieu, everyone. I must gather my booklongings.", + "obj_ch2_scene28b_slash_Step_0_gml_237_0": "* H... huh? That's funny, my right arm... won't move.", + "obj_ch2_scene28b_slash_Step_0_gml_239_0": "* O-oh...? It must have fallen asleep.", + "obj_ch2_scene28b_slash_Step_0_gml_264_0": "* Here. I'll carry your books for you, Berdly.", + "obj_ch2_scene28b_slash_Step_0_gml_271_0": "* Wh... what are you doing?", + "obj_ch2_scene28b_slash_Step_0_gml_273_0": "* Ah, Noelle... You're... always helping me. Thank you.", + "obj_ch2_scene28b_slash_Step_0_gml_273_0_b": "* You don't have a tail, do you, Susie?", + "obj_ch2_scene28b_slash_Step_0_gml_275_0": "* H-huh!? N-no way, of course not!", + "obj_ch2_scene28b_slash_Step_0_gml_277_0": "* Really? That's great!", + "obj_ch2_scene28b_slash_Step_0_gml_289_0": "* ...That was weird, Kris.", + "obj_ch2_scene28b_slash_Step_0_gml_290_0": "* Somehow, it doesn't feel like we just saved the world...", + "obj_ch2_scene28b_slash_Step_0_gml_325_0": "* ... Good day, Kris. ... Susie.", + "obj_ch2_scene28b_slash_Step_0_gml_334_0": "* Bye Kris!", + "obj_ch2_scene28b_slash_Step_0_gml_335_0": "* And... umm... bye, Susie!", + "obj_ch2_scene28b_slash_Step_0_gml_346_0": "* Umm... see ya.", + "obj_ch2_scene28b_slash_Step_0_gml_402_0": "* WHAT!? WHAT!? Are you looking for something!?", + "obj_ch2_scene28b_slash_Step_0_gml_418_0": "* N-nothing!! B-bye!!", + "obj_ch2_scene28b_slash_Step_0_gml_434_0": "* The heck is her problem, anyway?", + "obj_ch2_scene28b_slash_Step_0_gml_435_0": "* Way to treat someone who just saved the WORLD.", + "obj_ch2_scene28b_slash_Step_0_gml_460_0": "* KRIS!! Hey, wait a sec, Kris!!", + "obj_ch2_scene28b_slash_Step_0_gml_461_0": "* We... we just actually saved the world, didn't we!?", + "obj_ch2_scene28b_slash_Step_0_gml_462_0": "* Damn, we really are heroes!", + "obj_ch2_scene28b_slash_Step_0_gml_463_0": "* And no one even knows!", + "obj_ch2_scene28b_slash_Step_0_gml_469_0": "* Ahh, how I love the texture of freshly-picked-up books!", + "obj_ch2_scene28b_slash_Step_0_gml_478_0": "* ... guess it's better that way though, right?", + "obj_ch2_scene28b_slash_Step_0_gml_485_0": "* People'd freak out if they knew the world's in danger.", + "obj_ch2_scene28b_slash_Step_0_gml_493_0": "* Now, let us hasten, my dear Noelle!", + "obj_ch2_scene28b_slash_Step_0_gml_495_0": "* ... though, kinda sucks Noelle has to forget, too...", + "obj_ch2_scene28b_slash_Step_0_gml_496_0": "* ...", + "obj_ch2_scene28b_slash_Step_0_gml_506_0": "* Whatever. Let's get out of here.", + "obj_ch2_scene28b_slash_Step_0_gml_561_0": "* (Before you left, you gathered up everything in the room...)", + "obj_ch2_scene29_slash_Step_0_gml_38_0": "* ... Man, it got late, didn't it...?", + "obj_ch2_scene29_slash_Step_0_gml_47_0": "* ... guess you should go home, huh?", + "obj_ch2_scene29_slash_Step_0_gml_56_0": "* Alright, you don't have to say it.", + "obj_ch2_scene29_slash_Step_0_gml_64_0": "* Don't wanna walk home by yourself, huh?", + "obj_ch2_scene29_slash_Step_0_gml_71_0": "* Well, if you're gonna MAKE me, I guess...", + "obj_ch2_scene29_slash_Step_0_gml_85_0": "* Let's go.", + "obj_ch2_scene30a_slash_Step_0_gml_41_0": "* Alright....", + "obj_ch2_scene30a_slash_Step_0_gml_56_0": "* Then... guess it's goodbye for today.", + "obj_ch2_scene30a_slash_Step_0_gml_64_0": "* See ya tomorrow, Kris...", + "obj_ch2_scene30a_slash_Step_0_gml_82_0": "* Kris! How was studying with your...", + "obj_ch2_scene30a_slash_Step_0_gml_103_0": "* Why, Kris, is that your friend?", + "obj_ch2_scene30a_slash_Step_0_gml_109_0": "* Why don't you invite her inside?", + "obj_ch2_scene30a_slash_Step_0_gml_119_0": "* U-uhh, I mean, I... uh...", + "obj_ch2_scene30a_slash_Step_0_gml_130_0": "* (Kris, I should, um, probably get going, and...)", + "obj_ch2_scene30a_slash_Step_0_gml_138_0": "* I was going to bake a pie... Did you want any?", + "obj_ch2_scene30a_slash_Step_0_gml_146_0": "* ...", + "obj_ch2_scene30a_slash_Step_0_gml_154_0": "* (Guess I can come over for a bit.)", + "obj_ch2_scene30b_slash_Step_0_gml_48_0": "* Feel free to come in.", + "obj_ch2_scene30b_slash_Step_0_gml_61_0": "* ...", + "obj_ch2_scene30b_slash_Step_0_gml_63_0": "* Oh, excuse me. I am Kris's mother, Toriel...", + "obj_ch2_scene30b_slash_Step_0_gml_65_0": "* Y.. yes, Ma'am. I... remember.", + "obj_ch2_scene30b_slash_Step_0_gml_67_0": "* Oh, you do? And you are... Susie, are you not?", + "obj_ch2_scene30b_slash_Step_0_gml_69_0": "* H... huh? You, um... remember my name, too...?", + "obj_ch2_scene30b_slash_Step_0_gml_71_0": "* Of course. Ms. Alphys is a good friend of mine.", + "obj_ch2_scene30b_slash_Step_0_gml_80_0": "* She often talks about you!", + "obj_ch2_scene30b_slash_Step_0_gml_82_0": "* ... umm, glad to hear it.", + "obj_ch2_scene30b_slash_Step_0_gml_93_0": "* (Kris, the hell is Alphys saying about me!?)", + "obj_ch2_scene30b_slash_Step_0_gml_102_0": "* Susie, why don't you wash your hands over there...", + "obj_ch2_scene30b_slash_Step_0_gml_117_0": "* Then we can make the pie together?", + "obj_ch2_scene30b_slash_Step_0_gml_121_0": "* Make it... together?", + "obj_ch2_scene30b_slash_Step_0_gml_122_0": "* Uhh... but I don't know how to...", + "obj_ch2_scene30b_slash_Step_0_gml_130_0": "* Do not worry, I can teach you!", + "obj_ch2_scene30b_slash_Step_0_gml_132_0": "* ... OK.", + "obj_ch2_scene30b_slash_Step_0_gml_151_0": "* Kris, Susie seems like a nice girl.", + "obj_ch2_scene30b_slash_Step_0_gml_152_0": "* I am very happy you are friends with her, but...", + "obj_ch2_scene30b_slash_Step_0_gml_160_0": "* ...", + "obj_ch2_scene30b_slash_Step_0_gml_167_0": "* Kris, I... heard from Alphys, about her... behavior.", + "obj_ch2_scene30b_slash_Step_0_gml_168_0": "* If by any chance, she, er, influences you, er...", + "obj_ch2_scene30b_slash_Step_0_gml_177_0": "* Leave the chalk alone, alright???", + "obj_ch2_scene30b_slash_Step_0_gml_194_0": "* Hands, uh... washed.", + "obj_ch2_scene30b_slash_Step_0_gml_196_0": "* Wonderful! Now we can...", + "obj_ch2_scene30b_slash_Step_0_gml_205_0": "* Oh, Kris! How about YOU show Susie how to bake it?", + "obj_ch2_scene30b_slash_Step_0_gml_207_0": "* Kris!? You know how to make pie!?", + "obj_ch2_scene30b_slash_Step_0_gml_224_0": "* The hell haven't you made ME any then, dumbass!!", + "obj_ch2_scene30b_slash_Step_0_gml_225_0": "* You pie-hoarding piece of -", + "obj_ch2_scene30b_slash_Step_0_gml_246_0": "* I mean, uhh... 'scuse me, Ma'am.", + "obj_ch2_scene30b_slash_Step_0_gml_255_0": "* Susie, you can just call me Toriel outside of school.", + "obj_ch2_scene30b_slash_Step_0_gml_267_0": "* Oh okay sweet.", + "obj_ch2_scene30b_slash_Step_0_gml_281_0": "* ... huh? Kris? Oh, YOU need to wash your hands too?", + "obj_ch2_scene30b_slash_Step_0_gml_282_0": "* Then, I suppose I shall teach Susie for now.", + "obj_ch2_scene30b_slash_Step_0_gml_283_0": "* Susie and I will start getting ready to make the pie!", + "obj_ch2_scene30b_slash_Step_0_gml_294_0": "* Uhhh, we will? Wait--!", + "obj_ch2_scene30b_slash_Step_0_gml_373_0": "* (Kris! This is not the time to sneak some chocolates!)", + "obj_ch2_scene30b_slash_Step_0_gml_375_0": "* (Kris, get me some at least.)", + "obj_ch2_scene30b_slash_Step_0_gml_383_0": "* (The hell are you leaving me here with your mom!?)", + "obj_ch2_scene30b_slash_Step_0_gml_384_0": "* (Is this like a... what's it called? An introvert thing?)", + "obj_ch2_scene31_slash_Step_0_gml_60_0": "* It started to run.", + "obj_ch2_scene31_slash_Step_0_gml_61_0": "* It's making a lot of noise.", + "obj_ch2_scene31_slash_Step_0_gml_385_0": "* Well, let us get the flour.", + "obj_ch2_scene31_slash_Step_0_gml_387_0": "* So, that's... this bag? And you just...", + "obj_ch2_scene31_slash_Step_0_gml_388_0": "* ... oops.", + "obj_ch2_scene31_slash_Step_0_gml_390_0": "* Hee hee hee! Susie, you have flour on your nose!", + "obj_ch2_scene31_slash_Step_0_gml_392_0": "* Uh, I meant to do that.", + "obj_ch2_scene31_slash_Step_0_gml_394_0": "* Thought you would stop to \"smell the flour,\" eh?", + "obj_ch2_scene31_slash_Step_0_gml_396_0": "* Hahaha, ughhh - ACHOO! C'mon!!!", + "obj_ch2_scene31_slash_Step_0_gml_398_0": "* Now, onto the next part...", + "obj_ch2_scene31_slash_Step_0_gml_405_0": "* ... so, where the he-- uh, HECK, is Kris?", + "obj_ch2_scene31_slash_Step_0_gml_407_0": "* Oh, Kris, er... does this sometimes.", + "obj_ch2_scene31_slash_Step_0_gml_409_0": "* Well they should hurry. I'm getting sleepy.", + "obj_ch2_scene31_slash_Step_0_gml_411_0": "* Do you know what they call a sleeping Susie?", + "obj_ch2_scene31_slash_Step_0_gml_413_0": "* Huh...? What?", + "obj_ch2_scene31_slash_Step_0_gml_415_0": "* They would call her... A \"Snoozie!\"", + "obj_ch2_scene31_slash_Step_0_gml_417_0": "* Uhh... haha. Then...", + "obj_ch2_scene31_slash_Step_0_gml_418_0": "* Then I guess you'd be, uh... \"Snoriel?\"", + "obj_ch2_scene31_slash_Step_0_gml_420_0": "* HAHAHA!! Hahaha!! Snoriel!!!", + "obj_ch2_scene31_slash_Step_0_gml_421_0": "* Snoozy and Snoriel!!!", + "obj_ch2_scene31_slash_Step_0_gml_423_0": "* Uhh, heheh, you... really liked that one, huh?", + "obj_ch2_scene31_slash_Step_0_gml_425_0": "* Wasn't it funny?", + "obj_ch2_scene31_slash_Step_0_gml_431_0": "Toriel???", + "obj_ch2_scene31_slash_Step_0_gml_434_0": "* ... Alright, where the HELL is Kris?\\f0", + "obj_ch2_scene31_slash_Step_0_gml_438_0": "* The pie is nearly done...", + "obj_ch2_scene31_slash_Step_0_gml_439_0": "* Oh, the sugar! Wait here a moment, I left it in the car!", + "obj_ch2_scene31_slash_Step_0_gml_441_0": "* OK!", + "obj_ch2_scene32_slash_Step_0_gml_130_0": "* Hey Kris, hurry up next time.", + "obj_ch2_scene32_slash_Step_0_gml_131_0": "* We're already almost done...", + "obj_ch2_scene32_slash_Step_0_gml_148_0": "* ...", + "obj_ch2_scene32_slash_Step_0_gml_157_0": "* So what's next?", + "obj_ch2_scene32_slash_Step_0_gml_165_0": "* Oh, err, the pie...", + "obj_ch2_scene32_slash_Step_0_gml_172_0": "* We already worked quite hard, have we not?", + "obj_ch2_scene32_slash_Step_0_gml_173_0": "* How about we finish it later?", + "obj_ch2_scene32_slash_Step_0_gml_175_0": "* ... Umm, OK!", + "obj_ch2_scene32_slash_Step_0_gml_185_0": "* Then... uh... guess I'll walk home...?", + "obj_ch2_scene32_slash_Step_0_gml_187_0": "* Oh, no, no, there's no need to do that!", + "obj_ch2_scene32_slash_Step_0_gml_195_0": "* Oh, actually!", + "obj_ch2_scene32_slash_Step_0_gml_196_0": "* Susie, would you like to stay over?", + "obj_ch2_scene32_slash_Step_0_gml_204_0": "* Huh?!", + "obj_ch2_scene32_slash_Step_0_gml_206_0": "* I mean, umm... if it's OK, then...", + "obj_ch2_scene32_slash_Step_0_gml_208_0": "* Here, look at this!", + "obj_ch2_scene32_slash_Step_0_gml_230_0": "* Our couch is used to being used as a bed!", + "obj_ch2_scene32_slash_Step_0_gml_238_0": "* It's not perfect, but we could all sleep out here!", + "obj_ch2_scene32_slash_Step_0_gml_240_0": "* That... sounds good to me! Yeah!", + "obj_ch2_scene32_slash_Step_0_gml_242_0": "* Splendid! I will make sure everything is in order.", + "obj_ch2_scene32_slash_Step_0_gml_260_0": "* Just... call your parents, will you not?", + "obj_ch2_scene32_slash_Step_0_gml_262_0": "* Yeah, of course!", + "obj_ch2_scene32_slash_Step_0_gml_289_0": "* So what the hell, a sleepover?", + "obj_ch2_scene32_slash_Step_0_gml_290_0": "* Damn, I haven't had one of those in forever, heh...", + "obj_ch2_scene32_slash_Step_0_gml_320_0": "* (Hey, Kris, it's not like someone has to tell you to sit, right!?)", + "obj_ch2_scene32_slash_Step_0_gml_337_0": "* There, chill out for a sec!", + "obj_ch2_scene32_slash_Step_0_gml_344_0": "* So now what?", + "obj_ch2_scene32_slash_Step_0_gml_354_0": "* I got it!", + "obj_ch2_scene32_slash_Step_0_gml_364_0": "* Maybe... between... the pillows... here?", + "obj_ch2_scene32_slash_Step_0_gml_372_0": "* There! Knew I'd find the remote in there!", + "obj_ch2_scene32_slash_Step_0_gml_373_0": "* Jeez, it's dusty. When'd you last use this thing?", + "obj_ch2_scene32_slash_Step_0_gml_374_0": "* ... Well, who cares! Let's just watch TV!", + "obj_ch2_scene32_slash_Step_0_gml_388_0": "* So what are we gonna marathon tonight?", + "obj_ch2_scene32_slash_Step_0_gml_389_0": "* Blood Crushers 3? Hell Busters? Invasion of the Cat Petters?", + "obj_ch2_scene32_slash_Step_0_gml_390_0": "* You can always find good stuff wedged in the couch.", + "obj_ch2_scene32_slash_Step_0_gml_407_0": "* Heh, maybe ICE-E The Movie's more your speed, huh, Kris?", + "obj_ch2_scene32_slash_Step_0_gml_408_0": "* HAHAHAHA!!! HAHAHAHA!!!", + "obj_ch2_scene32_slash_Step_0_gml_409_0": "* Hahahaha... haha... ha...", + "obj_ch2_scene32_slash_Step_0_gml_410_0": "* Heh.", + "obj_ch2_scene32_slash_Step_0_gml_417_0": "* It's been a good day, huh, Kris?", + "obj_ch2_scene32_slash_Step_0_gml_418_0": "* You, Ralsei, Lancer, everyone...", + "obj_ch2_scene32_slash_Step_0_gml_419_0": "* It's... just cool hanging out together, right?", + "obj_ch2_scene32_slash_Step_0_gml_420_0": "* ... that's why, y'know... Don't you think we should...", + "obj_ch2_scene32_slash_Step_0_gml_426_0": "* Try to have them come to OUR world?", + "obj_ch2_scene32_slash_Step_0_gml_427_0": "* C'mon, think about how much better it would be!", + "obj_ch2_scene32_slash_Step_0_gml_428_0": "* Ralsei could do our homework... Lancer could live under your bed...", + "obj_ch2_scene32_slash_Step_0_gml_435_0": "* We could all walk to school together...", + "obj_ch2_scene32_slash_Step_0_gml_436_0": "* It'd... be perfect, y'know?", + "obj_ch2_scene32_slash_Step_0_gml_449_0": "* ... Well, whatever, let's just get back to watching.", + "obj_ch2_scene32_slash_Step_0_gml_467_0": "* So the festival is coming up, right?", + "obj_ch2_scene32_slash_Step_0_gml_468_0": "* That thing where the town becomes... a carnival.", + "obj_ch2_scene32_slash_Step_0_gml_469_0": "* Stupid, right?", + "obj_ch2_scene32_slash_Step_0_gml_488_0": "* ... Look, let's just go back to watching TV!", + "obj_ch2_scene32_slash_Step_0_gml_505_0": "* Now this is what I'm talking about!", + "obj_ch2_scene32_slash_Step_0_gml_506_0": "* A giant monster movie special!", + "obj_ch2_scene32_slash_Step_0_gml_507_0": "* (Always liked them better than the giant human movies.)", + "obj_ch2_scene32_slash_Step_0_gml_508_0": "* Now THIS is something we can MARATHON!", + "obj_ch2_scene32_slash_Step_0_gml_509_0": "* Are you READY Kris?", + "obj_ch2_scene32_slash_Step_0_gml_510_0": "* For 12 hours of building-bashing, car-crunching action!?", + "obj_ch2_scene32_slash_Step_0_gml_511_0": "* 'cause we are LOCKED IN. Got it?", + "obj_ch2_scene32_slash_Step_0_gml_512_0": "* I better not see you move until your eyes are bloodshot!", + "obj_ch2_scene32_slash_Step_0_gml_513_0": "* Heheheh!", + "obj_ch2_scene32_slash_Step_0_gml_514_0": "* Now lemme just... get comfortable, here, and...", + "obj_ch2_scene32_slash_Step_0_gml_515_0": "* There!", + "obj_ch2_scene32_slash_Step_0_gml_530_0": "* (... Susie fell asleep.)", + "obj_ch2_scene32_slash_Step_0_gml_557_0": "* Officer...? Officer...?", + "obj_ch2_scene32_slash_Step_0_gml_567_0": "* Thank goodness, I finally got through...", + "obj_ch2_scene32_slash_Step_0_gml_568_0": "* I thought I saw someone prowling around outside...", + "obj_ch2_scene32_slash_Step_0_gml_569_0": "* And when I checked our car--", + "obj_ch2_scene32_slash_Step_0_gml_570_0": "* The tires... looked like they'd been \\cRslashed\\cW.", + "obj_ch2_scene32_slash_Step_0_gml_571_0": "* Officer, if you could please come over...", + "obj_ch2_scene32_slash_Step_0_gml_572_0": "* You will? Soon? Thank you...", + "obj_ch2_scene32_slash_Step_0_gml_649_0": "* ... they're already asleep...", + "obj_ch2_scene4_slash_Step_0_gml_58_0": "* Here we are...", + "obj_ch2_scene4_slash_Step_0_gml_64_0": "* Kris!!! Susie!!!", + "obj_ch2_scene4_slash_Step_0_gml_65_0": "* It's been ever-so-long...!", + "obj_ch2_scene4_slash_Step_0_gml_67_0": "* Yeah, yeah... It's been what, a day?", + "obj_ch2_scene4_slash_Step_0_gml_69_0": "* Oh! That is... short, isn't it...?", + "obj_ch2_scene4_slash_Step_0_gml_70_0": "* It's just that, I've never had friends before...", + "obj_ch2_scene4_slash_Step_0_gml_71_0": "* So I've never waited so long to see them again, either!", + "obj_ch2_scene4_slash_Step_0_gml_73_0": "* Fine, guess we'll TRY not to let you die of loneliness.", + "obj_ch2_scene4_slash_Step_0_gml_74_0": "* I bet Lancer wants to see us too, right?", + "obj_ch2_scene4_slash_Step_0_gml_90_0": "* Hey... wait a sec.", + "obj_ch2_scene4_slash_Step_0_gml_91_0": "* Where IS Lancer?", + "obj_ch2_scene4_slash_Step_0_gml_119_0": "* Where's... EVERYBODY?", + "obj_ch2_scene4_slash_Step_0_gml_134_0": "* Worry not, Susie. You'll see them in a moment.", + "obj_ch2_scene4_slash_Step_0_gml_135_0": "* Just wait here, alright?", + "obj_ch2_scene4_slash_Step_0_gml_137_0": "* ... OK.", + "obj_ch2_scene4_slash_Step_0_gml_138_0": "* (Hey, this better not be some kind of prank or something!)", + "obj_ch2_scene4_slash_Step_0_gml_153_0": "* (Kris, I have something to ask you.)", + "obj_ch2_scene4_slash_Step_0_gml_154_0": "* (I need you to return to the Light World...)", + "obj_ch2_scene4_slash_Step_0_gml_155_0": "* (And go to the old classroom, to the EAST of the closet doors.)", + "obj_ch2_scene4_slash_Step_0_gml_156_0": "* (Inside, gather everything on the ground...)", + "obj_ch2_scene4_slash_Step_0_gml_157_0": "* (And bring it back here. Could you?)", + "obj_ch2_scene4_slash_Step_0_gml_216_0": "* Hell are you going? Trying to have cake without me?", + "obj_ch2_scene4_slash_Step_0_gml_218_0": "* (Kris! I'll show you my castle later, ok?)", + "obj_ch2_scene4_slash_Step_0_gml_272_0": "* Hey, Kris, so where is every...", + "obj_ch2_scene4_slash_Step_0_gml_280_0": "* ... one...?", + "obj_ch2_scene6_slash_Step_0_gml_11_0": "* (Kris, I have something to show you in the CASTLE!)", + "obj_ch2_scene6_slash_Step_0_gml_84_0": "* Wait, Kris, we're leaving!? But we just got here!", + "obj_ch2_scene6_slash_Step_0_gml_85_0": "* Man, I don't wanna go do our group project...", + "obj_ch2_scene6_slash_Step_0_gml_93_0": "* Oh... You two have homework?", + "obj_ch2_scene6_slash_Step_0_gml_101_0": "* Uhh, well,", + "obj_ch2_scene6_slash_Step_0_gml_106_0": "* Susie, Kris, you ought to do it right away! School's important!", + "obj_ch2_scene6_slash_Step_0_gml_107_0": "* I banish you from this kingdom until you start your project!", + "obj_ch2_scene6_slash_Step_0_gml_116_0": "* Ugh, fine!!! I'll do it!!! Jeez!!!", + "obj_ch2_scene6_slash_Step_0_gml_128_0": "* Susie!! Don't worry!! I'll go and help you, too!!!", + "obj_ch2_scene6_slash_Step_0_gml_130_0": "* Er, wait, Lancer! Perhaps you shouldn't -", + "obj_ch2_scene6_slash_Step_0_gml_132_0": "* Too late, kindboy!! Friendship Forme!!", + "obj_ch2_scene6_slash_Step_0_gml_161_0": "* (LANCER was added to your Key Items.)", + "obj_ch2_scene6_slash_Step_0_gml_163_0": "* ... What? Where'd you go...?", + "obj_ch2_scene6_slash_Step_0_gml_165_0": "* Don't worry!! I just entered your INVENTORY!!", + "obj_ch2_scene6_slash_Step_0_gml_166_0": "* I'll just be hanging out in Kris's pocket!!!", + "obj_ch2_scene6_slash_Step_0_gml_168_0": "* Dunno what that means, but OK!", + "obj_ch2_scene6_slash_Step_0_gml_180_0": "* Feare not! I too, shall Assisteth!", + "obj_ch2_scene6_slash_Step_0_gml_182_0": "* Uh, we're good.", + "obj_ch2_scene6_slash_Step_0_gml_184_0": "* Ahah, quite!! We, as a Teame - art Good!!!", + "obj_ch2_scene6_slash_Step_0_gml_201_0": "* (ROUXLS became a Key Item even though no one wanted that.)", + "obj_ch2_scene6_slash_Step_0_gml_214_0": "* \\cYI\\cW will also \\cYjoin\\cW", + "obj_ch2_scene6_slash_Step_0_gml_238_0": "* (THE ORIGINAL \\cYSTARWALKER\\cW became a Key Item.)", + "obj_ch2_scene6_slash_Step_0_gml_243_0": "* ...", + "obj_ch2_scene6_slash_Step_0_gml_250_0": "* Alright, enough already. Let's get going.", + "obj_ch2_scene6_slash_Step_0_gml_276_0": "* Good luck today, Kris. See you soon!", + "obj_ch2_scene6_slash_Step_0_gml_543_0": "* Guess who's back, Clowns!?", + "obj_ch2_scene6_slash_Step_0_gml_545_0": "* Lancer!!!", + "obj_ch2_scene6_slash_Step_0_gml_566_0": "* Hey, Kris, dunno what you did, but hell yeah!", + "obj_ch2_scene6_slash_Step_0_gml_570_0": "* Everyone's here!", + "obj_ch2_scene6_slash_Step_0_gml_576_0": "* .. but, uh, what happened to, uh, Lancer's castle?", + "obj_ch2_scene6_slash_Step_0_gml_587_0": "* Alllll gone!", + "obj_ch2_scene6_slash_Step_0_gml_589_0": "* Gone?", + "obj_ch2_scene6_slash_Step_0_gml_591_0": "* Uh, hey. Wait. I think we beat up some of these guys.", + "obj_ch2_scene6_slash_Step_0_gml_592_0": "* Are they not gonna like... gang up on us now?", + "obj_ch2_scene6_slash_Step_0_gml_594_0": "* Don't worry, Susie!", + "obj_ch2_scene6_slash_Step_0_gml_598_0": "* Right... When Kris sealed the fountain,", + "obj_ch2_scene6_slash_Step_0_gml_599_0": "* That \"Dark World\" disappeared...", + "obj_ch2_scene6_slash_Step_0_gml_600_0": "* ... And turned back into a normal classroom.", + "obj_ch2_scene6_slash_Step_0_gml_600_0_b": "* Pop-pop got trapped in a hamster cage, making me Prince King.", + "obj_ch2_scene6_slash_Step_0_gml_601_0": "* And with my new dad-like powers, I declared you forgiven!", + "obj_ch2_scene6_slash_Step_0_gml_602_0": "* ... So where's Lancer gonna live now?", + "obj_ch2_scene6_slash_Step_0_gml_603_0": "* Cool, well, guess I won't beat anyone up here, either.", + "obj_ch2_scene6_slash_Step_0_gml_604_0": "* Don't worry, Susie!!", + "obj_ch2_scene6_slash_Step_0_gml_605_0": "* We'll conquer Ralsei's castle as our own!!", + "obj_ch2_scene6_slash_Step_0_gml_605_0_b": "* Yep! Now all that's left is for everyone to enjoy the new home!", + "obj_ch2_scene6_slash_Step_0_gml_614_0": "* Wait, new home? Where's your... OLD home?", + "obj_ch2_scene6_slash_Step_0_gml_622_0": "* (Kris, as you bring Dark World Denizens back here...)", + "obj_ch2_scene6_slash_Step_0_gml_623_0": "* (The power of our Fountain...)", + "obj_ch2_scene6_slash_Step_0_gml_624_0": "* (Will transform this town more and more.)", + "obj_ch2_scene6_slash_Step_0_gml_625_0": "* (From now on, the enemies we SPARE...)", + "obj_ch2_scene6_slash_Step_0_gml_626_0": "* (Will be RECRUITED to our town.)", + "obj_ch2_scene6_slash_Step_0_gml_627_0": "* (So let's keep SPARING enemies, okay?)", + "obj_ch2_scene6_slash_Step_0_gml_637_0": "* Anyhow, why don't we all have a look around?", + "obj_ch2_scene6_slash_Step_0_gml_638_0": "* We can head NORTH towards the CASTLE.", + "obj_ch2_scene6_slash_Step_0_gml_639_0": "* I have a special surprise to show you there!", + "obj_ch2_scene6_slash_Step_0_gml_644_0": "* Ahaha!! Not if I surprise myself first!!", + "obj_ch2_scene6_slash_Step_0_gml_645_0": "* Last one there is a fresh and fragrant egg!!", + "obj_ch2_scene6_slash_Step_0_gml_662_0": "* C'mon, Kris! You gonna let him beat us!?", + "obj_ch2_scene7_slash_Step_0_gml_31_0": "* Well, damn. GUESS we gotta do our project.", + "obj_ch2_scene7_slash_Step_0_gml_32_0": "* (Sigh...)", + "obj_ch2_scene7_slash_Step_0_gml_39_0": "* Least we got Lancer, right!?", + "obj_ch2_scene7_slash_Step_0_gml_58_0": "* ... Lancer? Where are you?", + "obj_ch2_scene7_slash_Step_0_gml_66_0": "* Damn, guess he skipped out after all, huh.", + "obj_ch2_scene7_slash_Step_0_gml_76_0": "* Hmm... so, where should we do this?", + "obj_ch2_scene7_slash_Step_0_gml_85_0": "* ... what? The Library?", + "obj_ch2_scene7_slash_Step_0_gml_92_0": "* Ugh... Well, alright.", + "obj_ch2_scene8_slash_Step_0_gml_31_0": "* Alright. We're here.", + "obj_ch2_scene8_slash_Step_0_gml_35_0": "* School. Goddamn. Project.", + "obj_ch2_scene8_slash_Step_0_gml_48_0": "* Books. God. Damn. Crazy about them.", + "obj_ch2_scene8_slash_Step_0_gml_55_0": "* ...", + "obj_ch2_scene8_slash_Step_0_gml_63_0": "* Hey, Kris, where the hell IS everybody?", + "obj_ch2_scene8_slash_Step_0_gml_71_0": "* Something seems kinda... off.", + "obj_ch2_scene8_slash_Step_0_gml_80_0": "* Screw it let's just go play Space Pinball in the computer lab", + "obj_ch2_scene8_slash_Step_0_gml_97_0": "* H... huh...?", + "obj_ch2_scene8_slash_Step_0_gml_98_0": "* It's like...", + "obj_ch2_scene8_slash_Step_0_gml_108_0": "* ... the inside of the closet?", + "obj_ch2_scene8_slash_Step_0_gml_119_0": "* Kris, you don't think this could be...", + "obj_ch2_scene8_slash_Step_0_gml_134_0": "* ... another Dark World?", + "obj_ch2_scene8_slash_Step_0_gml_142_0": "* ...", + "obj_ch2_scene8_slash_Step_0_gml_143_0": "* Well.", + "obj_ch2_scene8_slash_Step_0_gml_144_0": "* Guess this means we can't start our project.", + "obj_ch2_scene8_slash_Step_0_gml_145_0": "* ... unless.", + "obj_ch2_scene8_slash_Step_0_gml_146_0": "* You know. Kris.", + "obj_ch2_scene8_slash_Step_0_gml_147_0": "* If there's a Dark Fountain in there.", + "obj_ch2_scene8_slash_Step_0_gml_148_0": "* You can seal it...", + "obj_ch2_scene8_slash_Step_0_gml_149_0": "* And it'll turn back into the computer lab, right?", + "obj_ch2_scene8_slash_Step_0_gml_157_0": "* C'mon, Kris!!", + "obj_ch2_scene9_slash_Step_0_gml_74_0": "* Somebody help me...", + "obj_ch2_scene9_slash_Step_0_gml_93_0": "* Somebody, please...", + "obj_ch2_scene9_slash_Step_0_gml_104_0": "* Susie!?", + "obj_ch2_scene9_slash_Step_0_gml_107_0": "* Cool that you're here, just...", + "obj_ch2_scene9_slash_Step_0_gml_110_0": "* Wait, get out of here before it's too late!", + "obj_ch2_scene9_slash_Step_0_gml_120_0": "* NOELLE!", + "obj_ch2_scene9_slash_Step_0_gml_151_0": "* Hell Of A Study Session", + "obj_ch2_scene9_slash_Step_0_gml_153_0": "* Who the hell are you!?", + "obj_ch2_scene9_slash_Step_0_gml_155_0": "* I Am Known As Serial Number Q5U4EX7YY2E9N", + "obj_ch2_scene9_slash_Step_0_gml_156_0": "* But You Foolish Children May Call Me", + "obj_ch2_scene9_slash_Step_0_gml_172_0": "* \"Queen\"", + "obj_ch2_scene9_slash_Step_0_gml_181_0": "* Heh, like we're gonna call YOU \"Queen,\"", + "obj_ch2_scene9_slash_Step_0_gml_184_0": "* \"Q5U....3...7...\" uh,", + "obj_ch2_scene9_slash_Step_0_gml_192_0": "* \"Queen\"", + "obj_ch2_scene9_slash_Step_0_gml_200_0": "* Well LOOK, \"Queen.\" We're not \"children!\"", + "obj_ch2_scene9_slash_Step_0_gml_208_0": "And Adults Are Even Bigger Children", + "obj_ch2_scene9_slash_Step_0_gml_209_0": "* Teens Are Merely Big Children \\f0 ", + "obj_ch2_scene9_slash_Step_0_gml_213_0": "* ... doesn't that make you a child too then?", + "obj_ch2_scene9_slash_Step_0_gml_220_0": "* No I Am: A Computer (Smart)", + "obj_ch2_scene9_slash_Step_0_gml_225_0": "* ... computer?", + "obj_ch2_scene9_slash_Step_0_gml_233_0": "* Well Thank You For The Stimuli But I Must Leave Now (Goodbye)", + "obj_ch2_scene9_slash_Step_0_gml_243_0": "* Wait! WAIT!! Why'd you capture Noelle!?", + "obj_ch2_scene9_slash_Step_0_gml_252_0": "* I Would Have Captured You Too But I Ran Out Of Cages", + "obj_ch2_scene9_slash_Step_0_gml_258_0": "* Why the CAPTURING!?", + "obj_ch2_scene9_slash_Step_0_gml_264_0": "* So That She May Become My Willing Peon", + "obj_ch2_scene9_slash_Step_0_gml_267_0": "* In My Quest For World Domination", + "obj_ch2_scene9_slash_Step_0_gml_271_0": "* Also Maybe I Will Make Her Face Into A Robot One?", + "obj_ch2_scene9_slash_Step_0_gml_278_0": "* What!? Why!?", + "obj_ch2_scene9_slash_Step_0_gml_285_0": "* Seems Cool", + "obj_ch2_scene9_slash_Step_0_gml_287_0": "* Well, FORGET it, dude.", + "obj_ch2_scene9_slash_Step_0_gml_297_0": "* Nobody's turning anyone's face into a robot!", + "obj_ch2_scene9_slash_Step_0_gml_299_0": "* Could That Be A Statement Of Animous Dissension", + "obj_ch2_scene9_slash_Step_0_gml_301_0": "* Huh?", + "obj_ch2_scene9_slash_Step_0_gml_303_0": "* You Wanna Fight, Loser", + "obj_ch2_scene9_slash_Step_0_gml_310_0": "* YES!!! YES ALREADY, YES!!!", + "obj_ch2_scene9_slash_Step_0_gml_318_0": "* Oh Then Bye", + "obj_ch2_scene9_slash_Step_0_gml_327_0": "* WAIT! A GODDAMN! SECOND!!", + "obj_ch2_scene9_slash_Step_0_gml_329_0": "* I Have No Time For Such Frivolities (And Would Kick Your Ass)", + "obj_ch2_scene9_slash_Step_0_gml_330_0": "* But Perhaps Someone Else Could Entertain You", + "obj_ch2_scene9_slash_Step_0_gml_415_0": "* Enjoy: Your Assimilation", + "obj_ch2_scene9_slash_Step_0_gml_639_0": "* Phew, nice fighting again after so long!", + "obj_ch2_scene9_slash_Step_0_gml_645_0": "* Now let's go catch up to Queen!", + "obj_ch2_scene9_slash_Step_0_gml_657_0": "* ... or not!", + "obj_ch2_scene9_slash_Step_0_gml_663_0": "* Huh? They calmed down...?", + "obj_ch2_scene9_slash_Step_0_gml_675_0": "* I just used my PACIFY spell to put them into \"Sleep Mode\"!", + "obj_ch2_scene9_slash_Step_0_gml_677_0": "* Ralsei! You're here!", + "obj_ch2_scene9_slash_Step_0_gml_692_0": "* I felt a dark presence and hurried over!", + "obj_ch2_scene9_slash_Step_0_gml_695_0": "* It seems that a new Dark Fountain has appeared...", + "obj_ch2_scene9_slash_Step_0_gml_704_0": "* Ralsei... they got Noelle!", + "obj_ch2_scene9_slash_Step_0_gml_710_0": "* Damn, what was she THINKING messing in our Dark World!?", + "obj_ch2_scene9_slash_Step_0_gml_714_0": "* If we don't do something, she might be...", + "obj_ch2_scene9_slash_Step_0_gml_719_0": "* Worry not, Susie! All we have to do is seal the Fountain!", + "obj_ch2_scene9_slash_Step_0_gml_721_0": "* ... yeah. Yeah!", + "obj_ch2_scene9_slash_Step_0_gml_726_0": "* Can't be mad about another adventure, right!?", + "obj_ch2_scene9_slash_Step_0_gml_735_0": "* C'mon, Kris!", + "obj_ch2_scene9_slash_Step_0_gml_778_0": "* Let's go!", + "obj_ch2_sceneex1_slash_Step_0_gml_54_0": "* Kris...? You want us to stay here...?", + "obj_ch2_sceneex1_slash_Step_0_gml_56_0": "* ...", + "obj_ch2_sceneex1_slash_Step_0_gml_57_0": "* Sure, whatever.", + "obj_ch2_sceneex1_slash_Step_0_gml_58_0": "* Me n' Ralsei'll have fun without you.", + "obj_ch2_sceneex1_slash_Step_0_gml_165_0": "* C'mon, Susie!! Give me my glasses back!!", + "obj_ch2_sceneex1_slash_Step_0_gml_167_0": "* Oooh, look at me, I'm a big dweeb that loves homework!!", + "obj_ch2_sceneex1_slash_Step_0_gml_184_0": "* C... C'mon...", + "obj_ch2_sceneex1_slash_Step_0_gml_189_0": "* ...", + "obj_ch2_sceneex1_slash_Step_0_gml_190_0": "* Fine, take them back!!", + "obj_ch2_sceneex1_slash_Step_0_gml_203_0": "* Thank you!", + "obj_ch2_sceneex1_slash_Step_0_gml_214_0": "* Oh, Kris! Everything OK?", + "obj_ch2_sceneex1_slash_Step_0_gml_237_0": "* Whatever, let's go.", + "obj_ch2_sceneex2_slash_Step_0_gml_98_0": "* HOLY [[Cungadero]] DO I FEEL GOOD ...", + "obj_ch2_sceneex2_slash_Step_0_gml_111_0": "* HERE I AM!! KRIS!!", + "obj_ch2_sceneex2_slash_Step_0_gml_119_0": "* BIG", + "obj_ch2_sceneex2_slash_Step_0_gml_127_0": "* BIG,", + "obj_ch2_sceneex2_slash_Step_0_gml_135_0": "* [[BIGGER AND BETTER THAN EVER]]", + "obj_ch2_sceneex2_slash_Step_0_gml_148_0": "* HA HA HA ... THIS POWER IS", + "obj_ch2_sceneex2_slash_Step_0_gml_156_0": "* FREEDOM.", + "obj_ch2_sceneex2_slash_Step_0_gml_163_0": "* I WON'T HAVE TO BE \n* JUST A PUPPET \n* ANY MORE!!!!", + "obj_ch2_sceneex2_slash_Step_0_gml_166_0": "* ...", + "obj_ch2_sceneex2_slash_Step_0_gml_174_0": "* OR... so... I... thought.", + "obj_ch2_sceneex2_slash_Step_0_gml_183_0": "* WHAT ARE THESE STRINGS!? \n* WHY AM I NOT [BIG] ENOUGH!? \n* It's still DARK... SO DARK!", + "obj_ch2_sceneex2_slash_Step_0_gml_209_0": "* KRIS.", + "obj_ch2_sceneex2_slash_Step_0_gml_228_0": "* KRIS. \n* KRIS. \n* KRIS.", + "obj_ch2_sceneex2_slash_Step_0_gml_229_0": "* THAT'S RIGHT. \n* YOU. \n* I NEED YOU.", + "obj_ch2_sceneex2_slash_Step_0_gml_248_0": "* TO BE BIG.^3 \n* WITH ME.", + "obj_ch2_sceneex2_slash_Step_0_gml_257_0": "* VERY VERY BIG", + "obj_ch2_sceneex2_slash_Step_0_gml_258_0": "* SO BIG WE'LL STAND UP TALL AND SEE PAST THE DARK", + "obj_ch2_sceneex2_slash_Step_0_gml_259_0": "* STAND UP WITH OUR HEADS IN THE CLOUDS AND LOOK INTO", + "obj_ch2_sceneex2_slash_Step_0_gml_279_0": "* H E A V E N", + "obj_ch2_sceneex2_slash_Step_0_gml_287_0": "* I^3 \n* JUST NEED^3 \n* THAT LITTLE,", + "obj_ch2_sceneex2_slash_Step_0_gml_298_0": "* [[SOUL]]^3 \n* Y O U HAVE", + "obj_ch2_sceneex2_slash_Step_0_gml_341_0": "* The hell was that weirdo!?", + "obj_ch2_sceneex2_slash_Step_0_gml_343_0": "* Kris, we were worried about you, so...", + "obj_ch2_sceneex2_slash_Step_0_gml_411_0": "* Kris!", + "obj_ch2_sceneex2_slash_Step_0_gml_418_0": "* TODAY, THE WHOLE FAMILY CAN TAKE A LITTLE [Ride Around Town]...", + "obj_ch2_sceneex2_slash_Step_0_gml_442_0": "* KRIS!!! YOU HAVE [Friends]!?", + "obj_ch2_sceneex2_slash_Step_0_gml_443_0": "* WHY DON'T YOU TELL THEM ABOUT MY [3 for One Specil]!", + "obj_ch2_sceneex2_slash_Step_0_gml_495_0": "* [Heaven], are you WATCHING?", + "obj_ch2_sceneex2_slash_Step_0_gml_496_0": "* IT'S TIME TO MAKE A VERY [Specil] DEAL...", + "obj_ch2_sceneex2_slash_Step_0_gml_553_0": "* [Attention Customers! Clean up on Aisle 3!]", + "obj_ch2_sceneex2_slash_Step_0_gml_554_0": "* SOMEONE LEFT [There] SOULS, [Lyeing Around......]", + "obj_ch2_sceneex2_slash_Step_0_gml_570_0": "* Kris!?!? WAS THAT A [BIG SHOT] JUST NOW!?", + "obj_ch2_sceneex2_slash_Step_0_gml_571_0": "* WOW!!!\n* I'M SO [Proud] OF YOU, I COULD [Killed] YOU!", + "obj_ch2_sceneex2_special_slash_Draw_0_gml_16_0": "PRESS ", + "obj_ch2_sceneex2_special_slash_Draw_0_gml_23_0": "HOLD ", + "obj_ch2_sceneex2_special_slash_Draw_0_gml_27_0": "RELEASE ", + "obj_ch2_sceneex2_special_slash_Draw_0_gml_39_0": "~1", + "obj_ch2_sceneex2a_slash_Step_0_gml_48_0": "* It seems after all I couldn't be anything more than a simple puppet.", + "obj_ch2_sceneex2a_slash_Step_0_gml_49_0": "* But you three... You're strong.", + "obj_ch2_sceneex2a_slash_Step_0_gml_52_0": "* With a power like that...", + "obj_ch2_sceneex2a_slash_Step_0_gml_53_0": "* Maybe you three can break your own strings.", + "obj_ch2_sceneex2a_slash_Step_0_gml_54_0": "* Let me become your strength.", + "obj_ch2_sceneex2a_slash_Step_0_gml_82_0": "* (You got Dealmaker.)", + "obj_ch2_sceneex2a_slash_Step_0_gml_88_0": "* (You got PuppetScarf.)", + "obj_ch2_sceneex2a_slash_Step_0_gml_95_0": "* (You got ShadowCrystal.)", + "obj_ch2_sceneex2a_slash_Step_0_gml_122_0": "* (... but your inventory was full.)", + "obj_ch2_sceneex2a_slash_Step_0_gml_129_0": "* ... Kris...?\n* Kris!?\n* KRIS!?!?!?", + "obj_ch2_sceneex2a_slash_Step_0_gml_130_0": "* YOU FILLED YOUR [Inventorium] WITH [Half-Pr1ce Sallamy] JUST TO KEEP ME OUT!?", + "obj_ch2_sceneex2a_slash_Step_0_gml_131_0": "* WHAT^2!\n* THE^2!\n* [^4Fifty Percent Off]!?", + "obj_ch2_sceneex2a_slash_Step_0_gml_132_0": "* YOU CAN CARRY LIKE 48 ITEMS!!!", + "obj_ch2_sceneex2a_slash_Step_0_gml_133_0": "* [Why] DID YOU DO THIS!?\n* WHY!? [Y]!? [Yellow]!? [Gamma]!?", + "obj_ch2_sceneex2a_slash_Step_0_gml_134_0": "* NOT [Cool] KRIS!\n* I'LL BE IN MY [Trailer]!", + "obj_ch2_sceneex3_slash_Step_0_gml_48_0": "* ...", + "obj_ch2_sceneex3_slash_Step_0_gml_49_0": "* Hey so... are we seriously...", + "obj_ch2_sceneex3_slash_Step_0_gml_57_0": "* NOT gonna talk about any of that?", + "obj_ch2_sceneex3_slash_Step_0_gml_58_0": "* That was god damn weird.", + "obj_ch2_sceneex3_slash_Step_0_gml_65_0": "* Puppets... strings... hands...", + "obj_ch2_sceneex3_slash_Step_0_gml_66_0": "* What the hell does any of that mean?", + "obj_ch2_sceneex3_slash_Step_0_gml_67_0": "* And the way he just... broke.", + "obj_ch2_sceneex3_slash_Step_0_gml_74_0": "* I... don't think it meant anything, Susie.", + "obj_ch2_sceneex3_slash_Step_0_gml_75_0": "* It seems like it was just a corrupted program.", + "obj_ch2_sceneex3_slash_Step_0_gml_83_0": "* He turned into our ally, so let's just accept it.", + "obj_ch2_sceneex3_slash_Step_0_gml_116_0": "* ...", + "obj_ch2_sceneex3_slash_Step_0_gml_124_0": "* (If you say it all strained like that,)", + "obj_ch2_sceneex3_slash_Step_0_gml_125_0": "* (... I'm not gonna think you're OK...)", + "obj_ch2_sceneex3_slash_Step_0_gml_126_0": "* (...)", + "obj_ch2_sceneex3_slash_Step_0_gml_133_0": "* (Hey Ralsei, you think Kris is OK?)", + "obj_ch2_sceneex3_slash_Step_0_gml_144_0": "* (Hmm... well, they seem a bit shocked, but...)", + "obj_ch2_sceneex3_slash_Step_0_gml_145_0": "* (Kris doesn't want us to worry, so...)", + "obj_ch2_sceneex3_slash_Step_0_gml_146_0": "* (Let's not push them for now...)", + "obj_ch2_sceneex3_slash_Step_0_gml_159_0": "* Kris, I'll make some cake for you later, OK?", + "obj_ch2_sceneex3_slash_Step_0_gml_160_0": "* I could even make it chocolate-flavored,", + "obj_ch2_sceneex3_slash_Step_0_gml_161_0": "* Butterscotch, cinnamon... whatever you want.", + "obj_ch2_sceneex3_slash_Step_0_gml_169_0": "* ...", + "obj_ch2_sceneex3_slash_Step_0_gml_176_0": "* Well, their stomach's rumbling but the goosebumps aren't gone.", + "obj_ch2_sceneex3_slash_Step_0_gml_184_0": "* Kris, if you're cold, you can share my scarf...", + "obj_ch2_sceneex3_slash_Step_0_gml_185_0": "* Huh? Or, um, sure, Susie could...?", + "obj_ch2_sceneex3_slash_Step_0_gml_196_0": "* What? No, hell if I'm giving you MY jacket!", + "obj_ch2_sceneex3_slash_Step_0_gml_206_0": "* You make ME cold, I'm burning you knuckleheads for warmth.", + "obj_ch2_sceneex3_slash_Step_0_gml_208_0": "* Susie!!!", + "obj_ch2_sceneex3_slash_Step_0_gml_210_0": "* Too late, already imagining you guys as idiot-scented candles.", + "obj_ch2_sceneex3_slash_Step_0_gml_211_0": "* (... Heh, that got Kris smiling. Let's go.)", + "obj_ch2_sceneex3_slash_Step_0_gml_245_0": "* K... Kris? Are you OK? You're yelling...", + "obj_ch2_sceneex3_slash_Step_0_gml_304_0": "* There, there... everything's alright.", + "obj_ch2_sceneex3_slash_Step_0_gml_305_0": "* Don't think about what happened too hard, OK?", + "obj_ch2_sceneex3_slash_Step_0_gml_306_0": "* Just take some deep breaths and think about...", + "obj_ch2_sceneex3_slash_Step_0_gml_307_0": "* Something you like. Something nice... something soft.", + "obj_ch2_sceneex3_slash_Step_0_gml_308_0": "* I'll be right next to you until you feel better, Kris.", + "obj_ch2_sceneex3_slash_Step_0_gml_309_0": "* ...", + "obj_ch2_sceneex3_slash_Step_0_gml_326_0": "* ...", + "obj_ch2_sceneex3_slash_Step_0_gml_327_0": "* Guess Ralsei's right, Kris.", + "obj_ch2_sceneex3_slash_Step_0_gml_328_0": "* Whatever just happened... I guess...", + "obj_ch2_sceneex3_slash_Step_0_gml_329_0": "* Maybe it didn't mean anything.", + "obj_ch2_sceneex3_slash_Step_0_gml_330_0": "* I dunno why you came here, but...", + "obj_ch2_sceneex3_slash_Step_0_gml_331_0": "* Let's just be glad you didn't get killed. Heh.", + "obj_ch2_sceneex3_slash_Step_0_gml_332_0": "* ...", + "obj_ch2_sceneex3_slash_Step_0_gml_333_0": "* (Just... tell us next time...)", + "obj_ch2_sceneex3_slash_Step_0_gml_334_0": "* (You're gonna do something stupid like this, OK?)", + "obj_ch2_sceneex3_slash_Step_0_gml_350_0": "* ...", + "obj_ch2_sceneex3_slash_Step_0_gml_351_0": "* What? No, I'M not giving YOU a hug!", + "obj_ch2_sceneex3_slash_Step_0_gml_352_0": "* That's what Ralsei's for!! He's like a portable teddy bear!", + "obj_ch2_sceneex3_slash_Step_0_gml_354_0": "* But Susie, because you never give out hugs.", + "obj_ch2_sceneex3_slash_Step_0_gml_355_0": "* That increases their value. It's the law of supply and demand.", + "obj_ch2_sceneex3_slash_Step_0_gml_357_0": "* Well, I demand, you supply me, with, uh -", + "obj_ch2_sceneex3_slash_Step_0_gml_358_0": "* Ugh, enough of you guys!", + "obj_ch2_sceneex3_slash_Step_0_gml_409_0": "* ... I think everything will be OK, Kris.", + "obj_ch2_town_graveyard_slash_Step_0_gml_18_0": "* (You heard Alvin mumbling to himself as you walked away.)", + "obj_ch2_town_graveyard_slash_Step_0_gml_19_0": "* ... were you proud of me, father...?", + "obj_ch2_town_graveyard_slash_Step_0_gml_20_0": "* And... is it right for this hammer to...", + "obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.", + "obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the ~1", + "obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.", + "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?", + "obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!", + "obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!", + "obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!", + "obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!", + "obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?", + "obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...", + "obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???", + "obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?", + "obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?", + "obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...", + "obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.", + "obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?", + "obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!", + "obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!", + "obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?", + "obj_checker_animtest_slash_Step_0_gml_657_0": "* Ummm, Susie...?", + "obj_checker_animtest_slash_Step_0_gml_658_0": "* Not to downplay your contributions, but...", + "obj_checker_animtest_slash_Step_0_gml_659_0": "* You... didn't actually help at all.", + "obj_checker_animtest_slash_Step_0_gml_660_0": "* You only made everything WORSE by attacking it.", + "obj_checker_animtest_slash_Step_0_gml_661_0": "* If you had just acted nice to it in the first place...", + "obj_checker_animtest_slash_Step_0_gml_662_0": "* We could have avoided that entire battle.", + "obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?", + "obj_checker_animtest_slash_Step_0_gml_665_0": "* That thing was BLOODTHIRSTY!!!", + "obj_checker_animtest_slash_Step_0_gml_666_0": "* The only thing keeping it at bay was MY AX!", + "obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...", + "obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.", + "obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!", + "obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...", + "obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.", + "obj_checker_animtest_slash_Step_0_gml_711_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_712_0": "* Susie... Whether you like it or not...", + "obj_checker_animtest_slash_Step_0_gml_713_0": "* You're a hero.", + "obj_checker_animtest_slash_Step_0_gml_714_0": "* One with the power to bring peace to the future.", + "obj_checker_animtest_slash_Step_0_gml_715_0": "* Could you please start... acting like one?", + "obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...", + "obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?", + "obj_checker_animtest_slash_Step_0_gml_734_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.", + "obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.", + "obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!", + "obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?", + "obj_checker_animtest_slash_Step_0_gml_821_0": "* You're going to be on MY team?", + "obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.", + "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -", + "obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!", + "obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!", + "obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!", + "obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!", + "obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!", + "obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?", + "obj_checker_animtest_slash_Step_0_gml_838_0": "* Anyway, uhh, see you guys never.", + "obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!", + "obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...", + "obj_checker_animtest_slash_Step_0_gml_894_0": "* Perhaps I shouldn't have been so hard on her.", + "obj_checker_animtest_slash_Step_0_gml_895_0": "* ...", + "obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...", + "obj_checker_animtest_slash_Step_0_gml_897_0": "* Then...", + "obj_checker_animtest_slash_Step_0_gml_898_0": "* Well, let's just be kind to her, OK, Kris?", + "obj_checker_animtest_slash_Step_0_gml_899_0": "* I'm sure Susie'll come around soon!", + "obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.", + "obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.", + "obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.", + "obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!", + "obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!", + "obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!", + "obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!", + "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!", + "obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!", + "obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!", + "obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers", + "obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.", + "obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!", + "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)", + "obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!", + "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)", + "obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.", + "obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.", + "obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.", + "obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...", + "obj_checkers_enemy_slash_Step_0_gml_333_0": "* It should turn back into a little guy...!", + "obj_checkers_enemy_slash_Step_0_gml_334_0": "* Susie! Help us bow at it!", + "obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...", + "obj_checkers_enemy_slash_Step_0_gml_337_0": "* When I smash this guy into the GROUND!", + "obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...", + "obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!", + "obj_checkers_enemy_slash_Step_0_gml_350_0": "* How can we push off that CROWN...?", + "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.", + "obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!", + "obj_checkers_enemy_slash_Step_0_gml_360_0": "* Whatever can we do, Kris...?", + "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.", + "obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!", + "obj_checkers_enemy_slash_Step_0_gml_370_0": "* It'll be hard, but we can do it!!", + "obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!", + "obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.", + "obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!", + "obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!", + "obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...", + "obj_checkers_enemy_slash_Step_0_gml_448_0": "* It should turn back into a little guy...!", + "obj_checkers_enemy_slash_Step_0_gml_449_0": "* Susie! Help us bow at it!", + "obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...", + "obj_checkers_enemy_slash_Step_0_gml_452_0": "* When I smash this guy to the GROUND!", + "obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...", + "obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw", + "obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press ~1 to determine the ANGLE!", + "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?", + "obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.", + "obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.", + "obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!", + "obj_checkers_enemy_slash_Step_0_gml_516_0": "* You want to apologize to it for earlier, right?", + "obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.", + "obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.", + "obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...", + "obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.", + "obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...", + "obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.", + "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.", + "obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!", + "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!", + "obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!", + "obj_city_trashbag_slash_Other_10_gml_3_0": "* (It's a trashbag that looks like an eggplant.)", + "obj_city_trashbag_slash_Other_10_gml_7_0": "* (It's an eggplant that looks like a trashbag.)", + "obj_classscene_slash_Step_0_gml_18_0": "* So, does everyone have a...", + "obj_classscene_slash_Step_0_gml_64_0": "* Oh... K-Kris...!\n* We thought you weren't coming today!", + "obj_classscene_slash_Step_0_gml_65_0": "* We're doing group projects this month...", + "obj_classscene_slash_Step_0_gml_66_0": "* Uhhhh... so, walk around and find a partner, ok?", + "obj_classscene_slash_Step_0_gml_111_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!", + "obj_classscene_slash_Step_0_gml_112_0": "* What? B-but Kris doesn't have a...", + "obj_classscene_slash_Step_0_gml_113_0": "* Noelle, what were you saying?", + "obj_classscene_slash_Step_0_gml_114_0": "* She was just saying we're FINE being alone!", + "obj_classscene_slash_Step_0_gml_115_0": "* A-actually, I just wanted to know if...", + "obj_classscene_slash_Step_0_gml_116_0": "* Noelle, can you PLEASE SPEAK UP?", + "obj_classscene_slash_Step_0_gml_194_0": "* H...\n* Hi, SUSIE.", + "obj_classscene_slash_Step_0_gml_207_0": "* ...", + "obj_classscene_slash_Step_0_gml_208_0": "* ... am I late?", + "obj_classscene_slash_Step_0_gml_209_0": "* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...", + "obj_classscene_slash_Step_0_gml_210_0": "* Ch-choosing partners for the next group project, and...", + "obj_classscene_slash_Step_0_gml_211_0": "* Ummm, Susie, you're with Kris!", + "obj_classscene_slash_Step_0_gml_213_0": "* ...", + "obj_classscene_slash_Step_0_gml_214_0": "* ... great.", + "obj_classscene_slash_Step_0_gml_234_0": "* ...", + "obj_classscene_slash_Step_0_gml_235_0": "* N-now that everyone's here, I'll write the assignment!", + "obj_classscene_slash_Step_0_gml_267_0": "* ...", + "obj_classscene_slash_Step_0_gml_298_0": "* Uh...\n* H-has anyone seen the chalk?", + "obj_classscene_slash_Step_0_gml_299_0": "* This is the third time it's gone missing, and...", + "obj_classscene_slash_Step_0_gml_300_0": "* Y-you all know I can't start class without some!", + "obj_classscene_slash_Step_0_gml_302_0": "* Ummm, there might be a box in the supply closet...", + "obj_classscene_slash_Step_0_gml_303_0": "* Do you want me to - %", + "obj_classscene_slash_Step_0_gml_304_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...", + "obj_classscene_slash_Step_0_gml_305_0": "* Can you go get that for me...?", + "obj_classscene_slash_Step_0_gml_306_0": "* ...", + "obj_classscene_slash_Step_0_gml_307_0": "* ... whatever.", + "obj_classscene_slash_Step_0_gml_323_0": "* H-how about this?\n* If no one speaks up...", + "obj_classscene_slash_Step_0_gml_324_0": "* E-everyone gets in trouble!", + "obj_classscene_slash_Step_0_gml_340_0": "* A... Anyone?\n* P... please?", + "obj_classscene_slash_Step_0_gml_341_0": "* Hey, there might be a box in the supply closet...", + "obj_classscene_slash_Step_0_gml_342_0": "* Miss Alphys, why don't Susie and I...", + "obj_classscene_slash_Step_0_gml_343_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...", + "obj_classscene_slash_Step_0_gml_344_0": "* Why don't you go get it for me...?", + "obj_classscene_slash_Step_0_gml_345_0": "* ...", + "obj_classscene_slash_Step_0_gml_346_0": "* ... whatever.", + "obj_classscene_slash_Step_0_gml_398_0": "* And K... Kris...\n* Can you go with her and make sure she...", + "obj_classscene_slash_Step_0_gml_399_0": "* Um, actually gets it?\n* And, um, stays out of trouble...?", + "obj_classscene_slash_Step_0_gml_400_0": "* Thanks Kris!\n* See you later!", + "obj_classscene_slash_Step_0_gml_493_0": "* Kris, there you are!", + "obj_classscene_slash_Step_0_gml_494_0": "* (Even Susie showed up before you, eheh...)", + "obj_classscene_slash_Step_0_gml_500_0": "* (Kris! You're okay!!)", + "obj_classscene_slash_Step_0_gml_501_0": "* (I was really worried after you disappeared yesterday...)", + "obj_classscene_slash_Step_0_gml_502_0": "* (I guess we can talk about that after class.)", + "obj_classscene_slash_Step_0_gml_566_0": "* (Hey, Kris!)", + "obj_classscene_slash_Step_0_gml_567_0": "* (... if I knew you were gonna be late...)", + "obj_classscene_slash_Step_0_gml_568_0": "* (I wouldna showed up on time.)", + "obj_classscene_slash_Step_0_gml_574_0": "* Susie, please don't kick your desk.", + "obj_classscene_slash_Step_0_gml_575_0": "* Treat school property, like you'd treat people.", + "obj_classscene_slash_Step_0_gml_579_0": "* ....", + "obj_classscene_slash_Step_0_gml_580_0": "* Okay.", + "obj_classscene_slash_Step_0_gml_581_0": "* Next time I'll aim for the vitals.", + "obj_classscene_slash_Step_0_gml_602_0": "* Th... That's not what I...", + "obj_classscene_slash_Step_0_gml_606_0": "* In any case, good morning, Class!", + "obj_classscene_slash_Step_0_gml_607_0": "* We have a lot to go over today...", + "obj_classscene_slash_Step_0_gml_608_0": "* First, we're starting the reading from page 142!", + "obj_classscene_slash_Step_0_gml_609_0": "* Any... any volunteers?", + "obj_classscene_slash_Step_0_gml_616_0": "* Umm, I... I guess I could read the...", + "obj_classscene_slash_Step_0_gml_626_0": "* Ah, trouble yourself not, Noelle!", + "obj_classscene_slash_Step_0_gml_627_0": "* I will valiantly take this blow of humiliation!!", + "obj_classscene_slash_Step_0_gml_629_0": "* Umm, t-that's OK, I can...", + "obj_classscene_slash_Step_0_gml_643_0": "* A-HEM.", + "obj_classscene_slash_Step_0_gml_644_0": "* \"Page 142.\"", + "obj_classscene_slash_Step_0_gml_645_0": "* \"It was the best of times, it was the worst of times,\"", + "obj_classscene_slash_Step_0_gml_646_0": "* \"Times-a pretty good. Times-a pretty bad.\"", + "obj_classscene_slash_Step_0_gml_647_0": "* \"Mediocre times. Iffy times. So-so times...\"", + "obj_classscene_slash_Step_0_gml_653_0": "* Listening to this, your eyes began to close automatically...", + "obj_classscene_slash_Step_0_gml_715_0": "* Have a nice day, everyone!", + "obj_classscene_slash_Step_0_gml_716_0": "* And P-PLEASE! Remember your group projects!", + "obj_classscene_slash_Step_0_gml_739_0": "* Oh, um... Kris? Are... you okay?", + "obj_classscene_slash_Step_0_gml_740_0": "* You were, um, s-sleeping all class...", + "obj_classscene_slash_Step_0_gml_741_0": "* D-don't worry! I'm not mad! J... just concerned!", + "obj_classscene_slash_Step_0_gml_742_0": "* (Usually you only sleep through the start.)", + "obj_classscene_slash_Step_0_gml_747_0": "* ... Kris... Where did you and Susie go yesterday?", + "obj_classscene_slash_Step_0_gml_748_0": "* ...", + "obj_classscene_slash_Step_0_gml_749_0": "* ...", + "obj_classscene_slash_Step_0_gml_750_0": "* Um, if you don't want to tell me, that's okay.", + "obj_classscene_slash_Step_0_gml_751_0": "* I was just really... worried about you.", + "obj_classscene_slash_Step_0_gml_752_0": "* If... If Susie causes you any trouble, then...", + "obj_classscene_slash_Step_0_gml_753_0": "* Okay, I... I can't really do anything. Eheh.", + "obj_classscene_slash_Step_0_gml_754_0": "* But... I'm looking out for you, okay?", + "obj_classscene_slash_Step_0_gml_758_0": "* Good luck and rest well tonight, okay?", + "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)", + "obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth", + "obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth", + "obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth", + "obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!", + "obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!", + "obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.", + "obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!", + "obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!", + "obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)", + "obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?", + "obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!", + "obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)", + "obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!", + "obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!", + "obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...", + "obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.", + "obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!", + "obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!", + "obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!", + "obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.", + "obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?", + "obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.", + "obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!", + "obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!", + "obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.", + "obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!", + "obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!", + "obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!", + "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.", + "obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)", + "obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.", + "obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!", + "obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.", + "obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!", + "obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!", + "obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.", + "obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!", + "obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!", + "obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.", + "obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!", + "obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...", + "obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!", + "obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!", + "obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!", + "obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)", + "obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!", + "obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!", + "obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)", + "obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.", + "obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.", + "obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.", + "obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.", + "obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.", + "obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.", + "obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.", + "obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.", + "obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.", + "obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", + "obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.", + "obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.", + "obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.", + "obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.", + "obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...", + "obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)", + "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)", + "obj_clubsenemy_slash_Create_0_gml_69_0": "CuteBoys", + "obj_clubsenemy_slash_Create_0_gml_70_0": "Fluffy", + "obj_clubsenemy_slash_Create_0_gml_71_0": "Birthday", + "obj_clubsenemy_slash_Create_0_gml_72_0": "Sports", + "obj_clubsenemy_slash_Create_0_gml_73_0": "Family", + "obj_clubsenemy_slash_Create_0_gml_74_0": "Hole", + "obj_clubsenemy_slash_Create_0_gml_75_0": "Rouxls", + "obj_clubsenemy_slash_Create_0_gml_76_0": "Puzzle", + "obj_clubsenemy_slash_Create_0_gml_77_0": "Party", + "obj_clubsenemy_slash_Create_0_gml_78_0": "Dance", + "obj_clubsenemy_slash_Create_0_gml_79_0": "GiantBed", + "obj_clubsenemy_slash_Create_0_gml_80_0": "NumberThree", + "obj_clubsenemy_slash_Create_0_gml_81_0": "Sandwich", + "obj_clubsenemy_slash_Create_0_gml_82_0": "Tree", + "obj_clubsenemy_slash_Create_0_gml_91_0": "SplatNoise", + "obj_clubsenemy_slash_Create_0_gml_92_0": "SandPaper", + "obj_clubsenemy_slash_Create_0_gml_93_0": "Chaos", + "obj_clubsenemy_slash_Create_0_gml_94_0": "Clown", + "obj_clubsenemy_slash_Create_0_gml_95_0": "NumberFour", + "obj_clubsenemy_slash_Create_0_gml_96_0": "NumberTwo", + "obj_clubsenemy_slash_Create_0_gml_97_0": "Turtleneck", + "obj_clubsenemy_slash_Create_0_gml_98_0": "Trouble", + "obj_clubsenemy_slash_Create_0_gml_99_0": "Thrash", + "obj_clubsenemy_slash_Create_0_gml_100_0": "Guns", + "obj_clubsenemy_slash_Create_0_gml_101_0": "Cheating", + "obj_clubsenemy_slash_Create_0_gml_102_0": "Dice", + "obj_clubsenemy_slash_Create_0_gml_103_0": "Starwalker", + "obj_clubsenemy_slash_Create_0_gml_104_0": "4LeafClover", + "obj_clubsenemy_slash_Create_0_gml_105_0": "Garbage", + "obj_clubsenemy_slash_Create_0_gml_106_0": "Non-Birthday", + "obj_clubsenemy_slash_Create_0_gml_107_0": "Crime", + "obj_clubsenemy_slash_Draw_0_gml_15_0": "(Tired)", + "obj_clubsenemy_slash_Draw_0_gml_98_0": "TIME: ", + "obj_clubsenemy_slash_Step_0_gml_13_0": "Nice mouth", + "obj_clubsenemy_slash_Step_0_gml_14_0": "Anger mouth", + "obj_clubsenemy_slash_Step_0_gml_15_0": "Smart Mouth", + "obj_clubsenemy_slash_Step_0_gml_19_0": "Nice to\nsee you\nagain!", + "obj_clubsenemy_slash_Step_0_gml_20_0": "This\ntime you\ndie!", + "obj_clubsenemy_slash_Step_0_gml_21_0": "Please\nignore\nthem.", + "obj_clubsenemy_slash_Step_0_gml_26_0": "How well\ndo you\nknow us?", + "obj_clubsenemy_slash_Step_0_gml_27_0": "YOU KNOW\nNOTHING,\nIDIOT!", + "obj_clubsenemy_slash_Step_0_gml_28_0": "Sorry\nabout\nthis...", + "obj_clubsenemy_slash_Step_0_gml_33_0": "Nice\ndojo\ntoday.", + "obj_clubsenemy_slash_Step_0_gml_34_0": "What?\nIt's just\nawful!", + "obj_clubsenemy_slash_Step_0_gml_35_0": "Please\nstop, you\ntwo...", + "obj_clubsenemy_slash_Step_0_gml_139_0": "* Clover flashes a trio of terrible smiles.", + "obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover is bickering with herselves.", + "obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover is whispering about cute boys.", + "obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover is arguing about whose toothbrush is whose.", + "obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover hums like an out-of-tune choir.", + "obj_clubsenemy_slash_Step_0_gml_144_0": "* Smells like clover and dew.", + "obj_clubsenemy_slash_Step_0_gml_145_0": "* Clover seems TIRED of discussing so much.", + "obj_clubsenemy_slash_Step_0_gml_146_0": "* Clover starts to look wilted.", + "obj_clubsenemy_slash_Step_0_gml_147_0": "* Clover seems to be getting along with herselves.", + "obj_clubsenemy_slash_Step_0_gml_148_0": "* Clover's harmony was shattered by violence.", + "obj_clubsenemy_slash_Step_0_gml_168_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.", + "obj_clubsenemy_slash_Step_0_gml_233_0": "* Choose a topic that Clover likes!", + "obj_clubsenemy_slash_Step_0_gml_256_0": "(Tired)", + "obj_clubsenemy_slash_Step_0_gml_286_0": "* Time's up!\n\\m2 TOO SLOW!\n\\m3 (Sorry...)", + "obj_clubsenemy_slash_Step_0_gml_293_0": "* That's right^2!\n\\m2 Not bad^2!\n\\m3 (It's OK...^2)", + "obj_clubsenemy_slash_Step_0_gml_296_0_b": "* No thanks!\n\\m2 WRONG!\n\\m3 (Is it that bad?)", + "obj_clubsenemy_slash_Step_0_gml_459_0": "* Susie stood there awkwardly!", + "obj_clubsenemy_slash_Step_0_gml_469_0": "* Ralsei stood there cutely!", + "obj_controller_city_cheesemaze_slash_Step_0_gml_18_0": "* KRIS!!!!!!!!!!!!!\n!!!!!!!!!!!!", + "obj_controller_city_mice2_slash_Draw_0_gml_28_0": "[Left / Right]", + "obj_controller_city_mice2_slash_Draw_0_gml_29_0": "Rotate", + "obj_controller_city_mice2_slash_Draw_0_gml_32_0": "[Down]", + "obj_controller_city_mice2_slash_Draw_0_gml_33_0": "Mice", + "obj_controller_city_mice2_slash_Step_0_gml_25_0": "* Looks like another electric wall.", + "obj_controller_city_mice2_slash_Step_0_gml_32_0": "* Huh? This hole has a switch inside of it...", + "obj_controller_city_mice2_slash_Step_0_gml_33_0": "* Maybe we could try to put something inside...?", + "obj_controller_city_mice2_slash_Step_0_gml_39_0": "* What do you think, Kris?", + "obj_controller_city_mice2_slash_Step_0_gml_67_0": "* Kris, wait a second!", + "obj_controller_city_mice2_slash_Step_0_gml_134_0": "* Kris! You did it! We should be able to...", + "obj_controller_city_mice2_slash_Step_0_gml_197_0": "* ... huh?", + "obj_controller_city_mice2_slash_Step_0_gml_198_0": "* The forcefield's still up.", + "obj_controller_city_mice2_slash_Step_0_gml_277_0": "* D-did we miss something? H-hello?", + "obj_controller_city_mice2_slash_Step_0_gml_316_0": "* Kris, wait a second!", + "obj_controller_city_mice2_slash_Step_0_gml_380_0": "* Kris, I can't believe you made those mice--", + "obj_controller_city_mice2_slash_Step_0_gml_420_0": "* Huh?", + "obj_controller_city_mice2_slash_Step_0_gml_434_0": "* I... I guess landing on the switch turned off the forcefield...", + "obj_controller_city_mice2_slash_Step_0_gml_452_0": "* Th... there, looks like I... I did it?", + "obj_controller_city_mice2_slash_Step_0_gml_453_0": "* (I just... listened to Kris's command.)", + "obj_controller_city_mice2_slash_Step_0_gml_454_0": "* (And somehow, before I knew it...)", + "obj_controller_city_mice2_slash_Step_0_gml_455_0": "* (The puzzle was finished.)", + "obj_controller_city_mice2_slash_Step_0_gml_456_0": "* (What was I thinking? Kris wasn't trying to hurt me...)", + "obj_controller_city_mice2_slash_Step_0_gml_457_0": "* Let's go, Kris.", + "obj_controller_city_mice2_slash_Step_0_gml_457_0_b": "* (They were just making me stronger.)", + "obj_controller_city_mice2_slash_Step_0_gml_500_0": "* I... I wish they wouldn't jump out at me like that!", + "obj_controller_city_mice2_slash_Step_0_gml_546_0": "* (How many more times am I gonna get hit by mice...?)", + "obj_controller_city_mice3_slash_Draw_0_gml_18_0": "ILOVEMOUSE", + "obj_controller_city_mice3_slash_Step_0_gml_49_0": "* It's a dead end...?", + "obj_controller_city_mice3_slash_Step_0_gml_53_0": "* I'll... go ahead and do the puzzle!", + "obj_controller_city_mice3_slash_Step_0_gml_74_0_b": "* Isn't it a good thing?", + "obj_controller_city_mice3_slash_Step_0_gml_75_0_b": "* I'm solving things by myself. Taking new things for myself. Defeating enemies by myself.", + "obj_controller_city_mice3_slash_Step_0_gml_76_0_b": "* And every time I do it...", + "obj_controller_city_mice3_slash_Step_0_gml_77_0": "* I'm getting stronger.", + "obj_controller_city_mice3_slash_Step_0_gml_78_0": "* ... what did I do when we got that ring? ... when I solved that puzzle?", + "obj_controller_city_mice3_slash_Step_0_gml_79_0": "* ... It... It doesn't matter. It doesn't matter if I can't remember.", + "obj_controller_city_mice3_slash_Step_0_gml_80_0": "* It doesn't matter if the battles are blurring together.", + "obj_controller_city_mice3_slash_Step_0_gml_81_0": "* If Kris tells me to do it...", + "obj_controller_city_mice3_slash_Step_0_gml_82_0": "* I can do things I could never do before.", + "obj_controller_city_mice3_slash_Step_0_gml_83_0": "* Isn't it a good thing?", + "obj_controller_city_mice3_slash_Step_0_gml_84_0": "* ... I'm getting stronger.", + "obj_controller_city_mice3_slash_Step_0_gml_85_0": "* ...", + "obj_controller_city_mice3_slash_Step_0_gml_86_0": "* As long as I... just do what they say.", + "obj_controller_city_mice3_slash_Step_0_gml_87_0": "* As long as I...", + "obj_controller_city_mice3_slash_Step_0_gml_88_0": "* All finished, Kris. Should we find some more enemies?", + "obj_controller_city_mice3_slash_Step_0_gml_129_0": "* Hmm... the switch didn't seem to work?", + "obj_controller_city_mice3_slash_Step_0_gml_168_0": "* Kris!! The platform's falling!! H-help me!!", + "obj_controller_city_mice3_slash_Step_0_gml_208_0": "* KRIS!!!!!!!", + "obj_controller_city_mice3_slash_Step_0_gml_209_0": "* Gosh, you're lucky Dess isn't here!", + "obj_controller_city_mice3_slash_Step_0_gml_210_0": "* Otherwise YOU'D be facedown in a mousepile!", + "obj_controller_city_mice3_slash_Step_0_gml_211_0": "* ...", + "obj_controller_city_mice3_slash_Step_0_gml_212_0": "* S... sorry, I didn't mean to get so mad.", + "obj_controller_city_mice3_slash_Step_0_gml_213_0": "* Sure... okay, we can try again.", + "obj_controller_city_mice3_slash_Step_0_gml_230_0": "* Kris!! What are you doing!! You made me --", + "obj_controller_city_mice3_slash_Step_0_gml_249_0": "* H... huh?", + "obj_controller_city_mice3_slash_Step_0_gml_270_0": "* S-sorry, Kris, you just saved me, didn't you...?", + "obj_controller_city_mice3_slash_Step_0_gml_292_0": "* Th... this one's falling, too!", + "obj_controller_city_mice3_slash_Step_0_gml_293_0": "* Kris, whatever you just did, keep doing it!!", + "obj_controller_city_mice3_slash_Step_0_gml_419_0": "* What.", + "obj_controller_city_mice3_slash_Step_0_gml_420_0": "* How did you...", + "obj_controller_city_mice3_slash_Step_0_gml_445_0": "* HOW DID YOU SOLVE THAT??", + "obj_controller_city_mice3_slash_Step_0_gml_466_0": "* Even a broken clock is right once a day.", + "obj_controller_city_mice3_slash_Step_0_gml_487_0": "* And Kris, if anyone asks...", + "obj_controller_city_mice3_slash_Step_0_gml_500_0": "* I solved the puzzle!!", + "obj_controller_city_mice3_slash_Step_0_gml_501_0": "* It's not fair for YOU to get extra credit for a fluke!!", + "obj_controller_city_mice3_slash_Step_0_gml_502_0": "* Get it!? Let NO ONE think otherwise! ESPECIALLY Susie!", + "obj_controller_city_mice3_slash_Step_0_gml_503_0": "* You KNOW she'd just... lord it over me!", + "obj_controller_city_mice3_slash_Step_0_gml_631_0": "* Gosh.", + "obj_controller_city_mice3_slash_Step_0_gml_632_0": "* ... Y'know, I don't think I'm afraid of mice anymore.", + "obj_controller_city_mice3_slash_Step_0_gml_633_0": "* Actually, I think they might be kind of... cute?", + "obj_controller_city_mice3_slash_Step_0_gml_634_0": "* Anyways, let's keep going.", + "obj_controller_city_mice3_slash_Step_0_gml_660_0": "* (Noelle is now immune to mice.)", + "obj_controller_dining3_slash_Step_0_gml_19_0": "* Welcome To My Extravagant Dining Bonanza", + "obj_controller_dining3_slash_Step_0_gml_72_0": "* Only One Of These Delicious Platters Has The Key", + "obj_controller_dining3_slash_Step_0_gml_73_0": "* I Am Sure Searching Will Be An Addicting Game of Chance", + "obj_controller_dining3_slash_Step_0_gml_82_0": "* H-how the hell are we gonna search all these!?", + "obj_controller_dining3_slash_Step_0_gml_98_0": "* ERROR: Results: Key Not Found", + "obj_controller_dining3_slash_Step_0_gml_99_0": "* Did You Mean: Give Up?", + "obj_controller_dining3_slash_Step_0_gml_210_0": "* All the platters got mixed up again!?", + "obj_controller_dining3_slash_Step_0_gml_217_0": "* Hey, Kris, isn't there something else we can do!?", + "obj_controller_dining3_slash_Step_0_gml_246_0": "* Hey, there's something under this one!", + "obj_controller_dining3_slash_Step_0_gml_539_0": "* There's the key!!! Now we just have to--", + "obj_controller_dining3_slash_Step_0_gml_603_0": "* It BROKE IT?!", + "obj_controller_dininghall_slash_Step_0_gml_146_0": "* Hahah, was that awesome or what?!", + "obj_controller_dininghall_slash_Step_0_gml_149_0": "* Umm, maybe minus the blatant destruction...", + "obj_controller_dininghall_slash_Step_0_gml_160_0": "* Let's go, Kris! We're almost at the third floor!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_59_0": "* Hmm, looks like you need to hold it down.", + "obj_controller_dw_city_big_2_slash_Step_0_gml_120_0": "* Kris, you keep standing on this one!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_249_0": "* OK, now you come over here!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_270_0": "* Kris! Get back here!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_280_0": "* Nice teamwork!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_393_0": "* (This is reminding me of our group projects...)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_401_0": "* ...", + "obj_controller_dw_city_big_2_slash_Step_0_gml_429_0": "* A--aahhh!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_430_0": "* K... Kris! C'mon, you... you know that isn't very nice!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_431_0": "* (I was almost roast deer for a second there...)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_471_0": "* Alright, now it's your turn!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_495_0": "* Kris! Get back here!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_563_0": "* Kris! Get back here!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_572_0": "* Fahahaha! How'd you like that!?", + "obj_controller_dw_city_big_2_slash_Step_0_gml_573_0": "* You should have seen the look on your face!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_574_0": "* (Hey, why do they look so hurt...? Gosh...)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_600_0": "* Kris! Get back here!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_622_0": "* When you step off the switch, the lightning comes back...", + "obj_controller_dw_city_big_2_slash_Step_0_gml_623_0": "* ...", + "obj_controller_dw_city_big_2_slash_Step_0_gml_624_0": "* How about... I hold it down, and you go across?", + "obj_controller_dw_city_big_2_slash_Step_0_gml_693_0": "* (Shouldn't leave now.)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_739_0": "* (Shouldn't leave now.)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_749_0": "* (Shouldn't leave now.)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_843_0": "* N... Nice teamwork!", + "obj_controller_dw_city_mice_slash_Step_0_gml_48_0": "* L-looks like that took care of it...", + "obj_controller_dw_city_mice_slash_Step_0_gml_54_0": "* W-well, hopefully that won't happen again!", + "obj_controller_dw_city_mice_slash_Step_0_gml_113_0": "* K-Kris! If the mice hit a wall, they'll come over here...", + "obj_controller_dw_city_mice_slash_Step_0_gml_114_0": "* (Try using those blocks to get them into the hole?)", + "obj_controller_dw_city_mice_slash_Step_0_gml_117_0": "* K-Kris!!", + "obj_controller_dw_city_mice_slash_Step_0_gml_118_0": "* Gosh, you did that on purpose, didn't you!?", + "obj_controller_dw_city_mice_slash_Step_0_gml_119_0": "* (It's like when they swapped my eggnog with mayo...)", + "obj_controller_dw_city_mice_slash_Step_0_gml_122_0": "* ...", + "obj_controller_dw_cyber_viromaze2_slash_Step_0_gml_9_0": "* Sounded like a forcefield deactivating.", + "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_180_0": "* ...", + "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_181_0": "* I suppose we'll just have to let it go this once.", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_29_0": "* I See You Have: Escaped From Your Room Units", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_50_0_b": "* Who Can Blame You For Wanting To See My Glorious Mansion", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_51_0": "* You Won't Want To Take Your Eyes Off This Beautiful Art", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_53_0": "* We're not here to look at your stupid pictures!", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_55_0": "* Oh It Was Not A Recommendation", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_56_0": "* I Was Just Warning You LMAO", + "obj_controller_dw_mansion_potBalance_slash_Step_0_gml_83_0": "* Heh, not bad, Kris!", + "obj_controller_dw_mansion_single_pot_slash_Draw_0_gml_9_0": "POTTERY NOT RESPECTED", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b": "* Now I Know You Are All Loving My Mansion", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0": "* But We Have A Few Rules Around Here You Have To Follow", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0": "* One Wipe Your Shoes", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0": "* Two Have Fun", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0": "* Three Respect The Pottery", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0": "* Four Have Fun", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0": "* Five List Entry Duplication Error", + "obj_controller_keyboard_puzzle_1_slash_Step_0_gml_18_0": "* Kris, I think you should handle this puzzle!", + "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_18_0": "* Wait, is this another puzzle? You do it.", + "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_109_0": "* Um... Kris?", + "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_110_0": "* Maybe you can press the same key more than once?", + "obj_controller_mansion_hands_slash_Step_0_gml_115_0": "* (Looks like the hand is out of the way now...)", + "obj_credits_2_slash_Draw_0_gml_17_0": "-Fangamer Testing-", + "obj_credits_2_slash_Draw_0_gml_18_0": "-Trailers \n All Video Editing-", + "obj_credits_2_slash_Step_0_gml_27_0": "-Main Artist-", + "obj_credits_2_slash_Step_0_gml_28_0": "-Main Animator-", + "obj_credits_2_slash_Step_0_gml_29_0": "Temmie Chang", + "obj_credits_2_slash_Step_0_gml_30_0": " ", + "obj_credits_2_slash_Step_0_gml_31_0": " ", + "obj_credits_2_slash_Step_0_gml_32_0": " ", + "obj_credits_2_slash_Step_0_gml_33_0": " ", + "obj_credits_2_slash_Step_0_gml_34_0": " ", + "obj_credits_2_slash_Step_0_gml_42_0": "-Main Team-", + "obj_credits_2_slash_Step_0_gml_43_0": "Sarah O'Donnell", + "obj_credits_2_slash_Step_0_gml_44_0": "Taxiderby", + "obj_credits_2_slash_Step_0_gml_45_0": "Fred Wood", + "obj_credits_2_slash_Step_0_gml_46_0": "Jean Canellas", + "obj_credits_2_slash_Step_0_gml_47_0": "Xan Wetherall", + "obj_credits_2_slash_Step_0_gml_48_0": " ", + "obj_credits_2_slash_Step_0_gml_49_0": " ", + "obj_credits_2_slash_Step_0_gml_68_0": "-BG Concept Art-", + "obj_credits_2_slash_Step_0_gml_69_0": "(Cyber Field, City, Mansion)", + "obj_credits_2_slash_Step_0_gml_70_0": "Gigi DG", + "obj_credits_2_slash_Step_0_gml_71_0": " ", + "obj_credits_2_slash_Step_0_gml_72_0": "-Dark World Costume Design-", + "obj_credits_2_slash_Step_0_gml_73_0": "Gigi DG [Kris, Susie]", + "obj_credits_2_slash_Step_0_gml_74_0": "Tcheska Lynn B (chess) [Berdly]", + "obj_credits_2_slash_Step_0_gml_75_0": " ", + "obj_credits_2_slash_Step_0_gml_88_0": "-Guest Character Design-", + "obj_credits_2_slash_Step_0_gml_89_0": "(Lancer, Rudinn, Hathy)", + "obj_credits_2_slash_Step_0_gml_90_0": "(Clover, King, Jevil)", + "obj_credits_2_slash_Step_0_gml_91_0": "Kanotynes", + "obj_credits_2_slash_Step_0_gml_92_0": " ", + "obj_credits_2_slash_Step_0_gml_93_0": "-Singing This Song-", + "obj_credits_2_slash_Step_0_gml_94_0": "Laura Shigihara", + "obj_credits_2_slash_Step_0_gml_95_0": " ", + "obj_credits_2_slash_Step_0_gml_109_0": "-Guest Character Design-", + "obj_credits_2_slash_Step_0_gml_110_0": "(Poppup, Ambyu-Lance, Hacker, etc.)", + "obj_credits_2_slash_Step_0_gml_111_0": "Samanthuel Gillson (splendidland)", + "obj_credits_2_slash_Step_0_gml_112_0": " ", + "obj_credits_2_slash_Step_0_gml_113_0": "-Guest Character Design-", + "obj_credits_2_slash_Step_0_gml_114_0": "(Sweet, Cap'n, K_K)", + "obj_credits_2_slash_Step_0_gml_115_0": "(Tasque Manager)", + "obj_credits_2_slash_Step_0_gml_116_0": "NELNAL", + "obj_credits_2_slash_Step_0_gml_131_0": "-Pixel Art Assistance-", + "obj_credits_2_slash_Step_0_gml_132_0": "Shawn (puppiesandanime)", + "obj_credits_2_slash_Step_0_gml_133_0": "Kenju", + "obj_credits_2_slash_Step_0_gml_134_0": "Tcheska Lynn B (chess)", + "obj_credits_2_slash_Step_0_gml_135_0": "Satoshi Maruyama", + "obj_credits_2_slash_Step_0_gml_136_0": " ", + "obj_credits_2_slash_Step_0_gml_137_0": "-Development Tools (Cool)-", + "obj_credits_2_slash_Step_0_gml_138_0": "Juju Adams", + "obj_credits_2_slash_Step_0_gml_151_0": "-Programming Assistance-", + "obj_credits_2_slash_Step_0_gml_152_0": "Sara Spalding", + "obj_credits_2_slash_Step_0_gml_153_0": "Lars Korendijk", + "obj_credits_2_slash_Step_0_gml_154_0": " ", + "obj_credits_2_slash_Step_0_gml_155_0": "-Cutscene Assistance-", + "obj_credits_2_slash_Step_0_gml_156_0": "Tcheska Lynn B (chess)", + "obj_credits_2_slash_Step_0_gml_157_0": "Chelsea Saunders (pixelatedcrown)", + "obj_credits_2_slash_Step_0_gml_158_0": " ", + "obj_credits_2_slash_Step_0_gml_171_0": "-Music Assistance-", + "obj_credits_2_slash_Step_0_gml_172_0": "Lena Raine", + "obj_credits_2_slash_Step_0_gml_173_0": "Marcy Nabors", + "obj_credits_2_slash_Step_0_gml_174_0": " ", + "obj_credits_2_slash_Step_0_gml_175_0": "-UT Character Design-", + "obj_credits_2_slash_Step_0_gml_176_0": "Betty Kwong (Temmie)", + "obj_credits_2_slash_Step_0_gml_177_0": "Magnolia Porter (Snowdrake, Monster Kid)", + "obj_credits_2_slash_Step_0_gml_178_0": " ", + "obj_credits_2_slash_Step_0_gml_191_0": "-Japanese Localization-", + "obj_credits_2_slash_Step_0_gml_192_0": "8-4 Ltd.", + "obj_credits_2_slash_Step_0_gml_193_0": " ", + "obj_credits_2_slash_Step_0_gml_194_0": "-Translator-", + "obj_credits_2_slash_Step_0_gml_195_0": "Keiko Fukuichi", + "obj_credits_2_slash_Step_0_gml_196_0": " ", + "obj_credits_2_slash_Step_0_gml_197_0": " ", + "obj_credits_2_slash_Step_0_gml_198_0": " ", + "obj_credits_2_slash_Step_0_gml_211_0": "-Localization Producers-", + "obj_credits_2_slash_Step_0_gml_212_0": "Graeme Howard", + "obj_credits_2_slash_Step_0_gml_213_0": "John Ricciardi", + "obj_credits_2_slash_Step_0_gml_214_0": " ", + "obj_credits_2_slash_Step_0_gml_215_0": "-Localization Support-", + "obj_credits_2_slash_Step_0_gml_216_0": "Tina Carter", + "obj_credits_2_slash_Step_0_gml_217_0": "Yutaka Ohbuchi", + "obj_credits_2_slash_Step_0_gml_218_0": "Sami Ragone", + "obj_credits_2_slash_Step_0_gml_231_0": "-Platform Programming-", + "obj_credits_2_slash_Step_0_gml_232_0": "Sarah O'Donnell", + "obj_credits_2_slash_Step_0_gml_233_0": " ", + "obj_credits_2_slash_Step_0_gml_234_0": "-Programming Support-", + "obj_credits_2_slash_Step_0_gml_235_0": "Gregg Tavares", + "obj_credits_2_slash_Step_0_gml_236_0": " ", + "obj_credits_2_slash_Step_0_gml_237_0": "-Japanese Graphics-", + "obj_credits_2_slash_Step_0_gml_238_0": "256graph", + "obj_credits_2_slash_Step_0_gml_251_0": "-QA-", + "obj_credits_2_slash_Step_0_gml_252_0": "DIGITAL HEARTS Co., Ltd.", + "obj_credits_2_slash_Step_0_gml_253_0": "Tomohiro Nakai [QA Project Manager]", + "obj_credits_2_slash_Step_0_gml_254_0": "Tomoyoshi Yamashita [QA Lead]", + "obj_credits_2_slash_Step_0_gml_255_0": "Ryohei Kishimoto [QA Assistant Lead]", + "obj_credits_2_slash_Step_0_gml_256_0": "Shinji Yasue [Sales Dept]", + "obj_credits_2_slash_Step_0_gml_257_0": " ", + "obj_credits_2_slash_Step_0_gml_258_0": " ", + "obj_credits_2_slash_Step_0_gml_271_0": "-Super Testers-", + "obj_credits_2_slash_Step_0_gml_272_0": "AlexMdle", + "obj_credits_2_slash_Step_0_gml_273_0": "PureQuestion", + "obj_credits_2_slash_Step_0_gml_274_0": " ", + "obj_credits_2_slash_Step_0_gml_275_0": "-Website-", + "obj_credits_2_slash_Step_0_gml_276_0": "Brian Coia", + "obj_credits_2_slash_Step_0_gml_277_0": " ", + "obj_credits_2_slash_Step_0_gml_278_0": " ", + "obj_credits_2_slash_Step_0_gml_300_0": " ", + "obj_credits_2_slash_Step_0_gml_301_0": " ", + "obj_credits_2_slash_Step_0_gml_302_0": " ", + "obj_credits_2_slash_Step_0_gml_303_0": " ", + "obj_credits_2_slash_Step_0_gml_304_0": " ", + "obj_credits_2_slash_Step_0_gml_305_0": " ", + "obj_credits_2_slash_Step_0_gml_306_0": " ", + "obj_credits_2_slash_Step_0_gml_307_0": " ", + "obj_credits_2_slash_Step_0_gml_314_0": "-Special Thanks-", + "obj_credits_2_slash_Step_0_gml_315_0": "Hiroko Minamoto", + "obj_credits_2_slash_Step_0_gml_316_0": "Fontworks Inc.", + "obj_credits_2_slash_Step_0_gml_317_0": "Yutaka Sato (Happy Ruika)", + "obj_credits_2_slash_Step_0_gml_318_0": "All 8-4 \n Fangamer Staff", + "obj_credits_2_slash_Step_0_gml_319_0": "Claire \n Andrew", + "obj_credits_2_slash_Step_0_gml_320_0": "Brian Lee", + "obj_credits_2_slash_Step_0_gml_321_0": "YoYo Games", + "obj_credits_2_slash_Step_0_gml_339_0": " ", + "obj_credits_2_slash_Step_0_gml_340_0": " ", + "obj_credits_2_slash_Step_0_gml_341_0": " ", + "obj_credits_2_slash_Step_0_gml_344_0": " ", + "obj_credits_2_slash_Step_0_gml_345_0": " ", + "obj_credits_2_slash_Step_0_gml_346_0": " ", + "obj_credits_slash_Step_0_gml_21_0": "DELTARUNE", + "obj_credits_slash_Step_0_gml_22_0": "Chapter 2", + "obj_credits_slash_Step_0_gml_23_0": " ", + "obj_credits_slash_Step_0_gml_24_0": "by Toby Fox", + "obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup", + "obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)", + "obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art)", + "obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy", + "obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil", + "obj_credits_slash_Step_0_gml_61_0": "Original Character Designs", + "obj_credits_slash_Step_0_gml_80_0": "Area Concept Art", + "obj_credits_slash_Step_0_gml_81_0": "Dark World Costume Design", + "obj_credits_slash_Step_0_gml_95_0": "Japanese Localization", + "obj_credits_slash_Step_0_gml_96_0": "8-4 Ltd.", + "obj_credits_slash_Step_0_gml_98_0": "Translator", + "obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi", + "obj_credits_slash_Step_0_gml_103_0": "Programming Help", + "obj_credits_slash_Step_0_gml_106_0": "Character Design Assistance", + "obj_credits_slash_Step_0_gml_119_0_b": "Cutscene Assistance", + "obj_credits_slash_Step_0_gml_123_0_b": "Shop and BG Pixel Assistance", + "obj_credits_slash_Step_0_gml_142_0": "Music Assistance", + "obj_credits_slash_Step_0_gml_146_0": "Fireworks Effect", + "obj_credits_slash_Step_0_gml_152_0": "Special Thanks", + "obj_credits_slash_Step_0_gml_153_0": "Fangamer", + "obj_credits_slash_Step_0_gml_155_0": "\"Temmie\" Character Design", + "obj_credits_slash_Step_0_gml_156_0": "Betty Kwong", + "obj_credits_slash_Step_0_gml_177_0": "Testers", + "obj_credits_slash_Step_0_gml_191_0": "To be continued", + "obj_credits_slash_Step_0_gml_192_0": "in Chapter 3", + "obj_credits_slash_Step_0_gml_192_0_b": "Website", + "obj_cutscene_maker_slash_Draw_0_gml_60_0": "actor, ~1 step:~2", + "obj_cutscene_test_slash_Step_0_gml_51_0": "* Hey, is that... Lancer!?", + "obj_cutscene_test_slash_Step_0_gml_78_0": "* What are you up to, buddy?", + "obj_cutscene_test_slash_Step_0_gml_87_0": "* Lancer?", + "obj_cutscene_test_slash_Step_0_gml_96_0": "* Ho ho ho!!! Susie!!!", + "obj_cutscene_test_slash_Step_0_gml_107_0": "* Who says I'm Lancer?", + "obj_cutscene_test_slash_Step_0_gml_109_0": "* Of course you're Lancer...", + "obj_cutscene_test_slash_Step_0_gml_111_0": "* ... then who's that?", + "obj_cutscene_test_slash_Step_0_gml_139_0": "* Hoho!", + "obj_cutscene_test_slash_Step_0_gml_145_0": "* Alright, are you Lancer then!?", + "obj_cutscene_test_slash_Step_0_gml_147_0": "* Yes I am!", + "obj_cutscene_test_slash_Step_0_gml_156_0": "* Which one of you said that!?", + "obj_cutscene_test_slash_Step_0_gml_174_0": "* I did!", + "obj_cutscene_test_slash_Step_0_gml_176_0": "* That's it, I'm taking a closer look!", + "obj_cutscene_test_slash_Step_0_gml_209_0": "* Umm, so what did you figure out?", + "obj_cutscene_test_slash_Step_0_gml_211_0": "* Uhhh...", + "obj_cutscene_test_slash_Step_0_gml_220_0": "* I'll just be friends with both of them!", + "obj_cutscene_test_slash_Step_0_gml_231_0": "* That's the attitude!", + "obj_cutscene_test_slash_Step_0_gml_233_0": "* Hohoho! Yeah, it is!", + "obj_cutscene_test_slash_Step_0_gml_259_0": "* What the!?", + "obj_cutscene_test_slash_Step_0_gml_260_0": "* L-Lancer!?", + "obj_cutscene_test_slash_Step_0_gml_274_0": "* That was the fake one.", + "obj_cutscene_test_slash_Step_0_gml_276_0": "* Oh, okay.", + "obj_cybercity_trashcan_slash_Other_10_gml_5_0": "* (You dug through the trash...)", + "obj_cybercity_trashcan_slash_Other_10_gml_16_0": "* (And found $~1!)", + "obj_cybercity_trashcan_slash_Other_10_gml_23_0": "* (And found a ~1!)", + "obj_cybercity_trashcan_slash_Other_10_gml_35_0": "* (And found trash!)", + "obj_darkcontroller_slash_Create_0_gml_153_0": "Dynamic", + "obj_darkcontroller_slash_Create_0_gml_153_1": "Simple", + "obj_darkcontroller_slash_Create_0_gml_153_2": "None", + "obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ~1", + "obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG", + "obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_82_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_83_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_83_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_84_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_84_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume", + "obj_darkcontroller_slash_Draw_0_gml_87_0": "OFF", + "obj_darkcontroller_slash_Draw_0_gml_87_1": "ON", + "obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls", + "obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX", + "obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen", + "obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run", + "obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title", + "obj_darkcontroller_slash_Draw_0_gml_96_0": "Back", + "obj_darkcontroller_slash_Draw_0_gml_112_0": "Border", + "obj_darkcontroller_slash_Draw_0_gml_113_0": "Function", + "obj_darkcontroller_slash_Draw_0_gml_114_0": "Key", + "obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad", + "obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN", + "obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT", + "obj_darkcontroller_slash_Draw_0_gml_119_0": "UP", + "obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT", + "obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM", + "obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL", + "obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU", + "obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default", + "obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish", + "obj_darkcontroller_slash_Draw_0_gml_147_0": "Button", + "obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack: ", + "obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense: ", + "obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic: ", + "obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts: ", + "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ", + "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:", + "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.", + "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.", + "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.", + "obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness ", + "obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness ", + "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.", + "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.", + "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.", + "obj_darkcontroller_slash_Draw_0_gml_272_0_b": "LV~1 Leader\nCommands the party\nwith various ACTs.", + "obj_darkcontroller_slash_Draw_0_gml_273_0": "LV~1 Tactician\nCommands the party\nby ACTs. Sometimes.", + "obj_darkcontroller_slash_Draw_0_gml_274_0": "LV~1 Bed Inspector\nInspects all beds\ninexplicably.", + "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.", + "obj_darkcontroller_slash_Draw_0_gml_275_0_b": "LV~1 Moss Finder\nBasic moss-finding\nabilities.", + "obj_darkcontroller_slash_Draw_0_gml_276_0": "LV~1 Leader\nCommands.", + "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak, but has nice\nhealing powers.", + "obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness", + "obj_darkcontroller_slash_Draw_0_gml_311_0": "Purple ", + "obj_darkcontroller_slash_Draw_0_gml_312_0": "Yes", + "obj_darkcontroller_slash_Draw_0_gml_314_0": "LV~1 Dark Knight\nDoes damage using\ndark energy.", + "obj_darkcontroller_slash_Draw_0_gml_315_0": "LV~1 Healing Master\nCan use ultimate\nhealing. (Losers!)", + "obj_darkcontroller_slash_Draw_0_gml_316_0": "LV~1 Moss Enjoyer\nSupports those\nthat find moss.", + "obj_darkcontroller_slash_Draw_0_gml_327_0": "Kindness", + "obj_darkcontroller_slash_Draw_0_gml_331_0": "Dogness", + "obj_darkcontroller_slash_Draw_0_gml_356_0": "LV~1 Dark Prince\nDark-World being.\nHas friends now.", + "obj_darkcontroller_slash_Draw_0_gml_357_0": "LV~1 Hug Prince\nReceives and\ngives many hugs.", + "obj_darkcontroller_slash_Draw_0_gml_358_0": "LV~1 Pose Prince\nPoses for photos\nat times.", + "obj_darkcontroller_slash_Draw_0_gml_359_0": "LV~1 Rude Prince\nFriends with a\nrude gesturer.", + "obj_darkcontroller_slash_Draw_0_gml_360_0": "LV~1 Blank Prince\nDoesn't even\nhave a photo.", + "obj_darkcontroller_slash_Draw_0_gml_362_0": "Sweetness ", + "obj_darkcontroller_slash_Draw_0_gml_382_0": "LV1 Snowcaster\nMight be able to\nuse some cool moves.", + "obj_darkcontroller_slash_Draw_0_gml_383_0": "LV~1 Frostmancer\nFreezes the enemy.", + "obj_darkcontroller_slash_Draw_0_gml_384_0": "LV~1 Ice Trancer\nReceives pain to\nbecome stronger.", + "obj_darkcontroller_slash_Draw_0_gml_385_0": "LV~1 Moss Neutral\nNeither chaotic nor\nlawful to moss.", + "obj_darkcontroller_slash_Draw_0_gml_388_0": "Coldness ", + "obj_darkcontroller_slash_Draw_0_gml_391_0": "Boldness", + "obj_darkcontroller_slash_Draw_0_gml_453_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_465_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_477_0": "(Nothing)", + "obj_darkcontroller_slash_Draw_0_gml_585_0": "---------", + "obj_darkcontroller_slash_Draw_0_gml_586_0": "Attack: ", + "obj_darkcontroller_slash_Draw_0_gml_587_0": "Defense: ", + "obj_darkcontroller_slash_Draw_0_gml_588_0": "Magic: ", + "obj_darkcontroller_slash_Draw_0_gml_609_0": "---------", + "obj_darkcontroller_slash_Draw_0_gml_766_0": "(No ability.)", + "obj_darkcontroller_slash_Draw_0_gml_803_0": "(No ability.)", + "obj_darkcontroller_slash_Draw_0_gml_837_0": "USE", + "obj_darkcontroller_slash_Draw_0_gml_839_0": "TOSS", + "obj_darkcontroller_slash_Draw_0_gml_841_0": "KEY", + "obj_darkcontroller_slash_Draw_0_gml_956_0": "Really throw away the\n~1?", + "obj_darkcontroller_slash_Step_0_gml_135_0": "* ...", + "obj_darkcontroller_slash_Step_0_gml_141_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)", + "obj_darkcontroller_slash_Step_0_gml_143_0": "* ..............", + "obj_darkcontroller_slash_Step_0_gml_144_0": "* Umm...\n* Th-that's OK, Kris!\n* I can always...", + "obj_darkcontroller_slash_Step_0_gml_145_0": "* I'll just make a better one next time!", + "obj_darkcontroller_slash_Step_0_gml_153_0": "* (You drop the manual on the floor with a resounding thud.)", + "obj_darkcontroller_slash_Step_0_gml_155_0": "* Hey, Kris.\n* What are you doing...?", + "obj_darkcontroller_slash_Step_0_gml_156_0": "* Oh no!\n* Is that the manual?", + "obj_darkcontroller_slash_Step_0_gml_157_0": "* Looks like you accidentallly dropped it...", + "obj_darkcontroller_slash_Step_0_gml_158_0": "* Here you go, Kris!\n* You don't wanna lose that!", + "obj_darkcontroller_slash_Step_0_gml_160_0": "* (You got the Manual.)\n* (Again.)", + "obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...", + "obj_darkdoor_slash_Step_0_gml_22_0": "* We were just starting to have fun.", + "obj_darkdoor_slash_Step_0_gml_72_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...", + "obj_darkdoor_slash_Step_0_gml_74_0": "* Is it REALLY dark in there?", + "obj_darkdoor_slash_Step_0_gml_90_0": "* What's the holdup, Kris?\n* Are you gonna go in or what?", + "obj_darkdoor_slash_Step_0_gml_117_0": "* Fine!\n* If you're gonna be a WIMP, then I'll...", + "obj_darkdoor_slash_Step_0_gml_132_0": "* We'll both go in at the same time!!", + "obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...", + "obj_darkdoor_slash_Step_0_gml_195_0": "* Everyone else must have gone home by now.", + "obj_darkdoor_slash_Step_0_gml_215_0": "* Guess Alphys'll know better than to ask US next time, huh?", + "obj_darkdoor_slash_Step_0_gml_252_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_268_0": "* Well, guess we should go.", + "obj_darkdoor_slash_Step_0_gml_269_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_270_0": "* See ya later, I guess.", + "obj_darkdoor_slash_Step_0_gml_298_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_299_0": "* ...", + "obj_darkdoor_slash_Step_0_gml_300_0": "* ... Kris?", + "obj_darkdoor_slash_Step_0_gml_363_0": "* Let's go back there tomorrow, alright?", + "obj_darkphone_event_slash_Step_0_gml_42_0": "* It's nothing but garbage noise.", + "obj_debug_choicer_slash_Draw_0_gml_105_0": "", + "obj_debug_xy_slash_Draw_74_gml_26_0": "PgDown: Show All Info", + "obj_debug_xy_slash_Draw_74_gml_27_0": "CameraX: ~1 CameraY: ~2", + "obj_debug_xy_slash_Draw_74_gml_28_0": "Show Invisible", + "obj_debug_xy_slash_Draw_74_gml_29_0": "PgUp: XY Camera-Relative", + "obj_debug_xy_slash_Draw_74_gml_29_0_b": "instance_count: ~1", + "obj_debug_xy_slash_Draw_74_gml_33_0": "XY is camera-relative!", + "obj_debug_xy_slash_Draw_74_gml_34_0": "XY is StartXY relative!", + "obj_dojo_spareenemy_slash_Step_0_gml_19_0": "Boss! Don't listen to\nthat! That's the wrong\nACT!! The wrong ACT!!", + "obj_dojo_spareenemy_slash_Step_0_gml_23_0": "Ohhhh, boss,\nyou're sparing\nme!?", + "obj_dojo_spareenemy_slash_Step_0_gml_27_0": "You did it, Boss!\nIf you can manage to SPARE enemies right away...", + "obj_dojo_spareenemy_slash_Step_0_gml_28_0": "Battles will go\na lot faster!\nThat's all!", + "obj_dojo_spareenemy_slash_Step_0_gml_32_0": "Boss!", + "obj_dojo_spareenemy_slash_Step_0_gml_33_0": "You can ACT\nand SPARE on\nthe same turn!", + "obj_dojo_spareenemy_slash_Step_0_gml_34_0": "If you know Kris's\nACT will give an\nenemy 100`% mercy...", + "obj_dojo_spareenemy_slash_Step_0_gml_35_0": "SPARE them on\nthe same turn\nwith Susie\nor Ralsei!", + "obj_dojo_spareenemy_slash_Step_0_gml_40_0": "* Jigsaw Joe looks vulnerable to ACTING and SPARING on the same turn.", + "obj_dojo_spareenemy_slash_Step_0_gml_44_0": "Ah!! It's my\n~1 o'clock shadow!", + "obj_dojo_spareenemy_slash_Step_0_gml_51_0": "* Jigsaw Joe's stubble regrew!", + "obj_dojo_spareenemy_slash_Step_0_gml_56_0": "Boss!\nYou gotta ACT\nand SPARE on\nthe same turn!", + "obj_dojo_spareenemy_slash_Step_0_gml_60_0": "* Jigsaw Joe looks like he could use a bedtime story.", + "obj_dojo_spareenemy_slash_Step_0_gml_63_0": "WAIT A SECOND!!!\nI got something else\nto remind you of!", + "obj_dojo_spareenemy_slash_Step_0_gml_64_0": "Boss!", + "obj_dojo_spareenemy_slash_Step_0_gml_65_0": "It works the\nsame with making\nan enemy TIRED!", + "obj_dojo_spareenemy_slash_Step_0_gml_66_0": "If an ACT\nwill make an\nenemy TIRED...", + "obj_dojo_spareenemy_slash_Step_0_gml_67_0": "Use Ralsei's PACIFY\nright away!", + "obj_dojo_spareenemy_slash_Step_0_gml_70_0": "SleepyStory", + "obj_dojo_spareenemy_slash_Step_0_gml_74_0": "Use Ralsei's PACIFY\nright away!", + "obj_dojo_spareenemy_slash_Step_0_gml_75_0": "Of course, PACIFY is MAGIC,\nso you'll need TP.", + "obj_dojo_spareenemy_slash_Step_0_gml_76_0": "Spend a turn\nDEFENDING to gain TP\nif you have to, boss!", + "obj_dojo_spareenemy_slash_Step_0_gml_82_0": "* Jigsaw Joe drank coffee! Jigsaw Joe stopped being TIRED!", + "obj_dojo_spareenemy_slash_Step_0_gml_89_0": "Boss! If you don't\nhave the TP to use\nPACIFY, DEFENDing\nwill give you TP!", + "obj_dojo_spareenemy_slash_Step_0_gml_91_0": "Boss! You're putting me\nto SLEEP! I mean, you\nAREN'T! Make me TIRED\nand PACIFY me, boss!", + "obj_dojo_spareenemy_slash_Step_0_gml_95_0": "Boss!!", + "obj_dojo_spareenemy_slash_Step_0_gml_177_0": "* JIGSAW JOE - Beat him up to earn his life savings!", + "obj_dojo_spareenemy_slash_Step_0_gml_187_0": "* (You shaved Jigsaw Joe's stubble!)", + "obj_dojo_spareenemy_slash_Step_0_gml_195_0": "* Susie told the enemy a bedtime story about beating them up!\n* The enemy became TIRED!", + "obj_dojograzeenemy_slash_Step_0_gml_15_0": "Graze!", + "obj_dojograzeenemy_slash_Step_0_gml_71_0": "* How'd you get past!?", + "obj_dojograzeenemy_slash_Step_0_gml_91_0": "* GRAZECHALLENGE - Graze the bullets!", + "obj_dojograzeenemy_slash_Step_0_gml_97_0": "* Susie acted!", + "obj_dojograzeenemy_slash_Step_0_gml_106_0": "* Ralsei acted!", + "obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip", + "obj_dummyenemy_slash_Step_0_gml_87_0": "* See that \\cRHEART\\cW, Kris?", + "obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!", + "obj_dummyenemy_slash_Step_0_gml_89_0": "* Within, it holds your WILL... your COMPASSION...", + "obj_dummyenemy_slash_Step_0_gml_90_0": "* ... and the FATE of the world.", + "obj_dummyenemy_slash_Step_0_gml_91_0": "* If it gets hit, you and your friends will lose HP.", + "obj_dummyenemy_slash_Step_0_gml_92_0": "* If everyone's HP reaches 0, we'll lose the battle.", + "obj_dummyenemy_slash_Step_0_gml_93_0": "* So, please take care to avoid the enemy's attack.", + "obj_dummyenemy_slash_Step_0_gml_94_0": "* Ready?\n* Let's try dodging!", + "obj_dummyenemy_slash_Step_0_gml_115_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", + "obj_dummyenemy_slash_Step_0_gml_116_0": "* You should learn to ATTACK first, though.", + "obj_dummyenemy_slash_Step_0_gml_120_0": "* Gee, Kris!\n* You sure are good at defending!", + "obj_dummyenemy_slash_Step_0_gml_121_0": "* I'm not attacking, you, though, so...\n* No need to defend!", + "obj_dummyenemy_slash_Step_0_gml_127_0": "* Ummm...\n* Kris?", + "obj_dummyenemy_slash_Step_0_gml_128_0": "* There are no bullets, and you can't use TP...", + "obj_dummyenemy_slash_Step_0_gml_129_0": "* So, umm, maybe you could stop defending?", + "obj_dummyenemy_slash_Step_0_gml_136_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_142_0": "* Great job, Kris!\n* Now that you've gathered TP -", + "obj_dummyenemy_slash_Step_0_gml_143_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_146_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_150_0": "* If you had, um, hit the enemy, it'd be TIRED now.", + "obj_dummyenemy_slash_Step_0_gml_151_0": "* In that case, we use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_167_0": "* Oh, Kris, you found an \\cYITEM\\cW?", + "obj_dummyenemy_slash_Step_0_gml_168_0": "* I figured \\cYITEMs\\cW are self-explanatory, so...", + "obj_dummyenemy_slash_Step_0_gml_169_0": "* Let's skip over them for now, OK?", + "obj_dummyenemy_slash_Step_0_gml_174_0": "* You really want to learn about \\cYITEMS\\cW, Kris...?", + "obj_dummyenemy_slash_Step_0_gml_175_0": "* OK, I'll teach you!", + "obj_dummyenemy_slash_Step_0_gml_176_0": "* Errm...", + "obj_dummyenemy_slash_Step_0_gml_177_0": "* You use them, and something happens.", + "obj_dummyenemy_slash_Step_0_gml_178_0": "* ... is that sufficient?", + "obj_dummyenemy_slash_Step_0_gml_184_0": "* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?", + "obj_dummyenemy_slash_Step_0_gml_185_0": "* I'm glad you're enjoying yourself, Kris...!", + "obj_dummyenemy_slash_Step_0_gml_191_0": "* Kris, we can find lots more ITEMs on our journey!", + "obj_dummyenemy_slash_Step_0_gml_192_0": "* Which, will continue... after this tutorial.", + "obj_dummyenemy_slash_Step_0_gml_206_0": "* Kris, please ask me to do a spell.", + "obj_dummyenemy_slash_Step_0_gml_211_0": "* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_216_0": "* Kris, do you... know what a \\cYSPELL\\cW is?", + "obj_dummyenemy_slash_Step_0_gml_217_0": "* Can humans not even ASK people to use them...?", + "obj_dummyenemy_slash_Step_0_gml_222_0": "* Kris, what if you just give me a hand sign?", + "obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...", + "obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?", + "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing! Through this, even the most violent enemies...", + "obj_dummyenemy_slash_Step_0_gml_230_0": "* Can be defeated through various \\I3 s of kindness!", + "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?", + "obj_dummyenemy_slash_Step_0_gml_237_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", + "obj_dummyenemy_slash_Step_0_gml_238_0": "* Because of that, its name turned \\cYYELLOW\\cW!", + "obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW (\\I4 ) command, you can win!", + "obj_dummyenemy_slash_Step_0_gml_252_0": "* Great, Kris! A healing spell works too!", + "obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!", + "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing! Through this, even the most violent enemies...", + "obj_dummyenemy_slash_Step_0_gml_255_0": "* Can be defeated through various \\I3 s of kindness!", + "obj_dummyenemy_slash_Step_0_gml_256_0": "* Kris, though it's just a dummy, why not give it a HUG?", + "obj_dummyenemy_slash_Step_0_gml_260_0": "* Great, Kris! We would have won the battle by now!", + "obj_dummyenemy_slash_Step_0_gml_262_0": "* Great, Kris! If it was TIRED we would have won!", + "obj_dummyenemy_slash_Step_0_gml_268_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?", + "obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!", + "obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW (\\I4 ) command, you can win!", + "obj_dummyenemy_slash_Step_0_gml_282_0": "* Ah, Kris, don't worry about that command yet!", + "obj_dummyenemy_slash_Step_0_gml_283_0": "* You're really merciful, aren't you, Kris?", + "obj_dummyenemy_slash_Step_0_gml_284_0": "* Kris, you are aware it's just a dummy, right...?", + "obj_dummyenemy_slash_Step_0_gml_289_0": "* Kris, since you SPARED an enemy after ACTING,", + "obj_dummyenemy_slash_Step_0_gml_290_0": "* You would have won in a real battle, but, um...", + "obj_dummyenemy_slash_Step_0_gml_291_0": "* Don't you want to learn other things, first?", + "obj_dummyenemy_slash_Step_0_gml_296_0": "* I see... Then, perhaps we can just end here.", + "obj_dummyenemy_slash_Step_0_gml_297_0": "* You know how to win peacefully, so...", + "obj_dummyenemy_slash_Step_0_gml_298_0": "* That's good enough for me!", + "obj_dummyenemy_slash_Step_0_gml_307_0": "* Great job, Kris!\n* That'd be the end in a real battle!", + "obj_dummyenemy_slash_Step_0_gml_308_0": "* I'm really happy I had the chance to teach you, Kris!", + "obj_dummyenemy_slash_Step_0_gml_327_0": "* W-wow, Kris!\n* That was an amazing attack!", + "obj_dummyenemy_slash_Step_0_gml_328_0": "* Have you done this before or something...?", + "obj_dummyenemy_slash_Step_0_gml_332_0": "* Good job, Kris!\n* By the way, you'll do more damage...", + "obj_dummyenemy_slash_Step_0_gml_333_0": "* Pressing Z when the cursor enters the box on the left!", + "obj_dummyenemy_slash_Step_0_gml_338_0": "* Kris!\n* You did it!!!", + "obj_dummyenemy_slash_Step_0_gml_339_0": "* (I was really just about at my limit...)", + "obj_dummyenemy_slash_Step_0_gml_341_0": "* OK, next let's try DEFENDING. (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", + "obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)", + "obj_dummyenemy_slash_Step_0_gml_348_0": "* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_364_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", + "obj_dummyenemy_slash_Step_0_gml_365_0": "* I already know you're great at attacking!", + "obj_dummyenemy_slash_Step_0_gml_372_0": "* U-umm, Kris... H-How do I put this...?", + "obj_dummyenemy_slash_Step_0_gml_373_0": "* Kris, seeing you, um, attack an effigy of myself...", + "obj_dummyenemy_slash_Step_0_gml_374_0": "* ... Kris, are you trying to say something?", + "obj_dummyenemy_slash_Step_0_gml_380_0": "* Ah, Kris... I... um, I think I understand.", + "obj_dummyenemy_slash_Step_0_gml_381_0": "* W-well, if... during our adventure,", + "obj_dummyenemy_slash_Step_0_gml_382_0": "* ... if you want to hit me, that's OK, too!", + "obj_dummyenemy_slash_Step_0_gml_398_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", + "obj_dummyenemy_slash_Step_0_gml_399_0": "* Press ~1 again when the cursor goes in the box!", + "obj_dummyenemy_slash_Step_0_gml_403_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", + "obj_dummyenemy_slash_Step_0_gml_404_0": "* Press Z when the white rectangle's in the blue box!", + "obj_dummyenemy_slash_Step_0_gml_405_0": "* Ummm... you can press ~1 a lot, if it helps!", + "obj_dummyenemy_slash_Step_0_gml_406_0": "* Kris...\n* Please try to press ~1.", + "obj_dummyenemy_slash_Step_0_gml_407_0": "* Ummm, Kris?\n* Can you see the white rectangle?", + "obj_dummyenemy_slash_Step_0_gml_408_0": "* You know rectangles?\n* They're like messed-up squares?", + "obj_dummyenemy_slash_Step_0_gml_412_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_417_0": "* Umm, perhaps we should try something else?", + "obj_dummyenemy_slash_Step_0_gml_421_0": "* Umm, perhaps we should try something else?", + "obj_dummyenemy_slash_Step_0_gml_422_0": "* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_441_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_442_0": "* Kris, I think I've, um, perhaps...", + "obj_dummyenemy_slash_Step_0_gml_443_0": "* Reached the limits of what I can teach you today.", + "obj_dummyenemy_slash_Step_0_gml_444_0": "* Let's go find Susie.", + "obj_dummyenemy_slash_Step_0_gml_447_0": "* Kris, I don't mean to interrupt, but...", + "obj_dummyenemy_slash_Step_0_gml_448_0": "* You're going to break the dummy at this rate.", + "obj_dummyenemy_slash_Step_0_gml_449_0": "* I suppose we'll have to stop here for now.", + "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.", + "obj_dummyenemy_slash_Step_0_gml_548_0": "* What?", + "obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n (\\I0 )", + "obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n (\\I2 )", + "obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n (\\I3 )", + "obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n (\\I4 )", + "obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!", + "obj_dummyenemy_slash_Step_0_gml_602_0": "* Ouch, it's OK, Kris! You're still learning!", + "obj_dummyenemy_slash_Step_0_gml_604_0": "* Anyhow, after the enemy attacks, it's our turn, Kris!", + "obj_dummyenemy_slash_Step_0_gml_605_0": "* First, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).", + "obj_dummyenemy_slash_Step_0_gml_606_0": "* Though \\cYFIGHTing\\cW is unnecessary in this world...", + "obj_dummyenemy_slash_Step_0_gml_607_0": "* There's no harm in a thorough lesson!", + "obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n (\\I0 )", + "obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", + "obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.", + "obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...", + "obj_dummyenemy_slash_Step_0_gml_648_0": "* I've been alone, so I didn't have anyone to model it after...", + "obj_dummyenemy_slash_Step_0_gml_649_0": "* Kris, since it's me, please be kind to it, OK?", + "obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.", + "obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!", + "obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!", + "obj_dummyenemy_slash_Step_0_gml_715_0": "* Kris, you don't need to hug it anymore.", + "obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?", + "obj_dummyenemy_slash_Step_0_gml_723_0": "* ...", + "obj_dummyenemy_slash_Step_0_gml_724_0": "* You know what, that's fine! We don't need to fight!", + "obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )", + "obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...", + "obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!", + "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -", + "obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!", + "obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?", + "obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.", + "obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...", + "obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!", + "obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!", + "obj_dummyenemy_slash_Step_0_gml_747_0": "* Each enemy has different ACTs that satisfy them.", + "obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.", + "obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4 ) it!", + "obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!", + "obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.", + "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_851_0": "* Ummm, I don't think, um...", + "obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.", + "obj_dummyenemy_slash_Step_0_gml_853_0": "* ... but...", + "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?", + "obj_dummyenemy_slash_Step_0_gml_859_0": "* Are you trying, to, um...", + "obj_dummyenemy_slash_Step_0_gml_860_0": "* Ask me to give you a tutorial on hugging...?", + "obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...", + "obj_dummyenemy_slash_Step_0_gml_869_0": "* (Besides the dummy, to test it out,)", + "obj_dummyenemy_slash_Step_0_gml_870_0": "* So I don't know anything about it, sorry...", + "obj_dummyenemy_slash_Step_0_gml_871_0": "* I suppose you're the one teaching me, haha!", + "obj_dummyenemy_slash_Step_0_gml_876_0": "* ...", + "obj_dw_leave_slash_Step_0_gml_71_0": "* Come back when you've finished your homework!", + "obj_dw_leave_slash_Step_0_gml_73_0": "* (What's the point of having a room if you can't slack off in it?)", + "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_8_0": "* (The mice found $20.)\n* (You didn't get any.)", + "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_9_0": "* (The mice found $1.)\n* (You didn't get any.)", + "obj_dw_transition_interactable_slash_Other_10_gml_18_0": "* (Can't go back there for now.)", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_11_0": "(Powerless!?)", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_13_0": "SIMPLETON?", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_14_0": "... H-huh? Berdly?", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_15_0": "BERDLY??? BERDLY KNOWS???", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_16_0": "...", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_17_0": "Berdly...", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_18_0": "WHY THAT!?", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_21_0": "* Ahh, Kris. Stuck on this puzzle, I see?", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_22_0": "* I thought I heard Noelle calling for help, but...", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_23_0": "* I get what that sound was now. Kris.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_24_0": "* Your brain must be crying.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_25_0": "* Poor, sweet, Noelle. Where could she be now.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_26_0": "* Stuck on a puzzle just like this one, no doubt.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_27_0": "* If only I was there to do it for her.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_28_0": "* She's but a powerless doe without my help...\\f2 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_29_0": "* Though being alone might be better than being with you!", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_30_0": "* Kris, you would only get in the way!", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_31_0": "* After all, you can't understand Noelle like I can.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_32_0": "* Yes, you may have been her lifelong neighbor. But.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_33_0": "* I am a maestro of emotional intelligence.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_34_0": "* I can read her feelings like a strategy guide.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_35_0": "* Which, I have NEVER needed by the way!", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_36_0": "* You may see her as the simpleton girl next door.\\f4 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_37_0": "* But the reality. Is that she is.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_38_0": "* A lovestruck girl with her heart on her sleeve.\\f5 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_39_0": "* And... Kris... The target of her affection...", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_40_0": "* May be surprising to you.\\f6 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_41_0": "* It's... Truly sad. Such love... May never fruit.\\f7 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_42_0": "* But still, I have to support her, Kris.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_43_0": "* She's my friend.\\f8 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_44_0": "* Also, my only worthy opponent at racing games.\\f9 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_61_0": "* (Is that really what you're gonna end it on!?)", + "obj_example_cutscene_slash_Step_0_gml_34_0": "* Pee pee town.", + "obj_example_cutscene_slash_Step_0_gml_35_0": " * Box 1", + "obj_example_cutscene_slash_Step_0_gml_36_0": "* Funny.", + "obj_example_cutscene_slash_Step_0_gml_36_0_b": " * Box 2", + "obj_example_cutscene_slash_Step_0_gml_37_0": " * Box 3", + "obj_example_cutscene_slash_Step_0_gml_55_0": "* ... Man, it got late, didn't it...?", + "obj_example_cutscene_slash_Step_0_gml_60_0": "* Well. Guess you should go home, huh?", + "obj_example_cutscene_slash_Step_0_gml_64_0": "* Alright, you don't have to say it.", + "obj_example_cutscene_slash_Step_0_gml_68_0": "* Don't wanna walk home by yourself, huh?", + "obj_example_cutscene_slash_Step_0_gml_72_0": "* Well, if you're gonna MAKE me, I guess...", + "obj_example_cutscene_slash_Step_0_gml_76_0": "* Let's go.", + "obj_example_cutscene_slash_Step_0_gml_95_0": "* I'm going home", + "obj_forcefield_slash_Other_10_gml_8_0": "* (It appears to be some kind of forcefield.)", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_36_0": "(It was as if your very SOUL was glowing...)", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_53_0": "* NOT!!!", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_193_0": "* LET ME SAY", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_194_0": "* LET ME SAY [Thanks ]", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_195_0": "* THANKS TO YOUR [Total Jackass stunts] I HAVE [Becomed] NEO.", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_196_0": "* AND NOW IT'S MY [Mansion]! MY [City]! MY [World]!", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_205_0": "* SO WHY ARE YOU [Stealing] THE [Fountain]!?", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_206_0": "* TO [$!$!] ME OVER RIGHT AT THE [Good part]!? WHAT ARE YOU, A [Gameshow Host]!?", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_215_0": "* AH, KID, FORGET IT. I'M AN [HonestMan].", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_216_0": "* I'LL LET YOU [Pay] YOUR WAY OUT OF THIS ONE!!", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_225_0": "* [Pay]...", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_238_0": "* WITH YOUR [Rapidly-Shrinking] LIFE!!!", + "obj_fountainkris_slash_Step_0_gml_49_0": "Is this... the fountain...?", + "obj_fountainkris_slash_Step_0_gml_56_0": "Kris...", + "obj_fountainkris_slash_Step_0_gml_75_0": "Dunno how, but...", + "obj_fountainkris_slash_Step_0_gml_76_0": "It feels like we\nstumbled into", + "obj_fountainkris_slash_Step_0_gml_77_0": "something really\nimportant, didn't we...?", + "obj_fountainkris_slash_Step_0_gml_78_0": "...", + "obj_fountainkris_slash_Step_0_gml_85_0": "It looks like we're\nhere again, huh...", + "obj_fountainkris_slash_Step_0_gml_86_0": "The Roaring Knight...", + "obj_fountainkris_slash_Step_0_gml_87_0": "Whatever they are,\nthey're making\nthese fountains...", + "obj_fountainkris_slash_Step_0_gml_88_0": "...", + "obj_fountainkris_slash_Step_0_gml_104_0": "Well, there's no time to\nthink about that now.", + "obj_fountainkris_slash_Step_0_gml_105_0": "Right now...", + "obj_fountainkris_slash_Step_0_gml_106_0": "It's time to go home,", + "obj_fountainkris_slash_Step_0_gml_107_0": "right, Kris?", + "obj_fountainkris_slash_Step_0_gml_114_0": "But... is that really\na bad thing...?", + "obj_fountainkris_slash_Step_0_gml_115_0": "Since they started\nshowing up,", + "obj_fountainkris_slash_Step_0_gml_116_0": "Everything's gotten a lot\nmore interesting,\nhasn't it...?", + "obj_fountainkris_slash_Step_0_gml_117_0": "...", + "obj_fountainkris_slash_Step_0_gml_118_0": "Well, we don't have to\nthink about that now...", + "obj_fountainkris_slash_Step_0_gml_119_0": "Kris, it's your turn.", + "obj_fountainkris_slash_Step_0_gml_150_0": "(As you stood in front\nof the fountain,)", + "obj_fountainkris_slash_Step_0_gml_151_0": "(You felt something strange.)", + "obj_fountainkris_slash_Step_0_gml_152_0": "(It was as if)", + "obj_fountainkris_slash_Step_0_gml_153_0": "(Your very SOUL was glowing...)", + "obj_fountainkris_slash_Step_0_gml_160_0": "(It was as if your very SOUL was glowing...)", + "obj_frozennpc_slash_Other_10_gml_4_0": "* (It's frozen solid...)", + "obj_fusionmenu_slash_Draw_0_gml_14_0": "Recruits", + "obj_fusionmenu_slash_Draw_0_gml_47_0": "CHAPTER ", + "obj_fusionmenu_slash_Draw_0_gml_48_0": "LV ", + "obj_fusionmenu_slash_Draw_0_gml_50_0": "~1: More Info\n~2: Quit", + "obj_fusionmenu_slash_Draw_0_gml_51_0": "~1: More Info\n~2: Quit", + "obj_fusionmenu_slash_Draw_0_gml_56_0": "PROGRESS", + "obj_fusionmenu_slash_Draw_0_gml_70_0": "More Info", + "obj_fusionmenu_slash_Draw_0_gml_71_0": "Quit", + "obj_fusionmenu_slash_Draw_0_gml_83_0": "More Info", + "obj_fusionmenu_slash_Draw_0_gml_84_0": "CHAPTER ", + "obj_fusionmenu_slash_Draw_0_gml_84_0_b": "Quit", + "obj_fusionmenu_slash_Draw_0_gml_87_0": "LIKE", + "obj_fusionmenu_slash_Draw_0_gml_88_0": "DISLIKE", + "obj_fusionmenu_slash_Draw_0_gml_89_0": "?????", + "obj_fusionmenu_slash_Draw_0_gml_90_0": "?????", + "obj_fusionmenu_slash_Draw_0_gml_93_0": "?????????", + "obj_fusionmenu_slash_Draw_0_gml_94_0": "?????????", + "obj_fusionmenu_slash_Draw_0_gml_95_0": "LEVEL", + "obj_fusionmenu_slash_Draw_0_gml_96_0": "ATTACK", + "obj_fusionmenu_slash_Draw_0_gml_97_0": "DEFENSE", + "obj_fusionmenu_slash_Draw_0_gml_98_0": "ELEMENT ", + "obj_fusionmenu_slash_Draw_0_gml_125_0": "~1: Place", + "obj_fusionmenu_slash_Draw_0_gml_129_0": "Cannot Place", + "obj_fusionmenu_slash_Draw_0_gml_132_0": "~1: Return", + "obj_fusionmenu_slash_Draw_0_gml_136_0": "Press ~1 to Return", + "obj_fusionmenu_slash_Draw_0_gml_154_0": "HELD", + "obj_fusionmenu_slash_Draw_0_gml_159_0": "RESERVE", + "obj_fusionmenu_slash_Draw_0_gml_161_0": "Page ", + "obj_fusionmenu_slash_Draw_0_gml_169_0": "@ Place", + "obj_fusionmenu_slash_Draw_0_gml_171_0": "Page ", + "obj_fusionmenu_slash_Draw_0_gml_181_0": "Left / Right: \nChange Pages.", + "obj_fusionmenu_slash_Draw_0_gml_182_0": "The song you play\nwill be the town\nBGM.", + "obj_fusionmenu_slash_Draw_0_gml_183_0": "Play songs\nfreely.", + "obj_fusionmenu_slash_Draw_0_gml_186_0": "@ Return", + "obj_fusionmenu_slash_Draw_0_gml_194_0": "Now Playing", + "obj_fusionmenu_slash_Draw_0_gml_199_0": "Press @ to Return", + "obj_fusionmenu_slash_Step_0_gml_43_0": "Result", + "obj_fusionmenu_slash_Step_0_gml_48_0": "Ingredients", + "obj_fusionmenu_slash_Step_0_gml_114_0": "Really fuse it?", + "obj_fusionmenu_slash_Step_0_gml_119_0": "Yes", + "obj_fusionmenu_slash_Step_0_gml_124_0": "No", + "obj_fusionmenu_slash_Step_0_gml_139_0": "Graze Challenge 1", + "obj_fusionmenu_slash_Step_0_gml_140_0": "Clover Rematch", + "obj_fusionmenu_slash_Step_0_gml_140_0_b": "Jigsaw Joe", + "obj_fusionmenu_slash_Step_0_gml_141_0": "-------------", + "obj_fusionmenu_slash_Step_0_gml_142_0": "-------------", + "obj_fusionmenu_slash_Step_0_gml_144_0": "Get 100% TP without getting hit!\nYou can do it, boss!", + "obj_fusionmenu_slash_Step_0_gml_145_0": "It's not Clover's birthday anymore!\nShe won't go easy on you now!", + "obj_fusionmenu_slash_Step_0_gml_146_0": " ", + "obj_fusionmenu_slash_Step_0_gml_146_0_b": "Learn how to spare like a champ.", + "obj_fusionmenu_slash_Step_0_gml_147_0": " ", + "obj_fusionmenu_slash_Step_0_gml_150_0": "$100", + "obj_fusionmenu_slash_Step_0_gml_151_0": "ClubsSandwich", + "obj_fusionmenu_slash_Step_0_gml_152_0": "---", + "obj_fusionmenu_slash_Step_0_gml_153_0": "---", + "obj_fusionmenu_slash_Step_0_gml_153_0_b": "Joe's Life Savings", + "obj_fusionmenu_slash_Step_0_gml_176_0": "Tasque Manager Says", + "obj_fusionmenu_slash_Step_0_gml_177_0": "Ch2 All Stars", + "obj_fusionmenu_slash_Step_0_gml_178_0": "$250", + "obj_fusionmenu_slash_Step_0_gml_179_0": "TensionGem", + "obj_fusionmenu_slash_Step_0_gml_180_0": "Winning's as easy as A-B-C!\nYou've got three chances, boss!", + "obj_fusionmenu_slash_Step_0_gml_181_0": "Face everyone in a row!\nIt'll take some stamina...", + "obj_fusionmenu_slash_Step_0_gml_208_0": "Claimed", + "obj_fusionmenu_slash_Step_0_gml_215_0": "Challenge", + "obj_fusionmenu_slash_Step_0_gml_220_0": "Prize", + "obj_fusionmenu_slash_Step_0_gml_244_0": "!", + "obj_fusionmenu_slash_Step_0_gml_275_0": "Challenge?", + "obj_fusionmenu_slash_Step_0_gml_280_0": "Yes", + "obj_fusionmenu_slash_Step_0_gml_285_0": "No", + "obj_fusionmenu_slash_Step_0_gml_377_0": "Recruited!", + "obj_fusionmenu_slash_Step_0_gml_434_0": "~1: Place ~2: Return", + "obj_fusionmenu_slash_Step_0_gml_462_0": "@ Place @ Return", + "obj_fusionmenu_slash_Step_0_gml_568_0": "My Castle", + "obj_fusionmenu_slash_Step_0_gml_569_0": "A CYBER'S WORLD?", + "obj_fusionmenu_slash_Step_0_gml_570_0": "Mini Studio", + "obj_fusionmenu_slash_Step_0_gml_571_0": "Sound Studio", + "obj_fusionmenu_slash_Step_0_gml_572_0": "Holiday Studio", + "obj_fusionmenu_slash_Step_0_gml_573_0": "Welcome To The City", + "obj_fusionmenu_slash_Step_0_gml_574_0": "Acid Tunnel of Love", + "obj_fusionmenu_slash_Step_0_gml_575_0": "Rude Buster", + "obj_fusionmenu_slash_Step_0_gml_576_0": "Smart Race", + "obj_fusionmenu_slash_Step_0_gml_577_0": "Cool Beat", + "obj_fusionmenu_slash_Step_0_gml_578_0": "Hip Shop", + "obj_fusionmenu_slash_Step_0_gml_579_0": "I'm The Bad Guy!", + "obj_fusionmenu_slash_Step_0_gml_580_0": "Pandora Palace", + "obj_fusionmenu_slash_Step_0_gml_581_0": "Queen", + "obj_fusionmenu_slash_Step_0_gml_582_0": "Cool Mixtape", + "obj_fusionmenu_slash_Step_0_gml_583_0": "Rouxls Kaard", + "obj_fusionmenu_slash_Step_0_gml_584_0": "It's Pronounced \"Rules\"", + "obj_fusionmenu_slash_Step_0_gml_585_0": "Lantern", + "obj_gigaqueen_enemy_slash_Create_0_gml_19_0": "Thrash Machine", + "obj_gigaqueen_enemy_slash_Destroy_0_gml_4_0": "Kris", + "obj_gigaqueen_enemy_slash_Step_0_gml_56_0": "Oh No Did You\nForget How To\nControl A Giant\nRobot", + "obj_gigaqueen_enemy_slash_Step_0_gml_57_0_b": "One More Time,\nPress ~1 And\n~2 To Dodge", + "obj_gigaqueen_enemy_slash_Step_0_gml_63_0": "The Time For\nWords Is Over", + "obj_gigaqueen_enemy_slash_Step_0_gml_64_0": "Ha Ha Just Kidding\nI Totally Will\nKeep Monologuing\nAs I Kick At: Your\nFace", + "obj_gigaqueen_enemy_slash_Step_0_gml_65_0": "The Time Has\nCome For Noelle\nTo Realize Her\nOwn Strength", + "obj_gigaqueen_enemy_slash_Step_0_gml_66_0": "Focusing Into\nHer Blade, She\nWill Create A\nNeo Dark Fountain", + "obj_gigaqueen_enemy_slash_Step_0_gml_67_0": "Then, When The\nWhole World Is\nCovered In Darkness", + "obj_gigaqueen_enemy_slash_Step_0_gml_68_0": "Kris, Susie,\nWhy Don't You\nHelp Me Too?", + "obj_gigaqueen_enemy_slash_Step_0_gml_69_0": "Susie", + "obj_gigaqueen_enemy_slash_Step_0_gml_70_0": "And Kris, My\nDearest Trucie\nYou Can Have\nAs Many", + "obj_gigaqueen_enemy_slash_Step_0_gml_71_0": "Hey Was There\nA Third\nGuy?????????", + "obj_gigaqueen_enemy_slash_Step_0_gml_72_0": "Join Me And\nAll Of You\nWill Become\nSuper Strong\nAnd Cool", + "obj_gigaqueen_enemy_slash_Step_0_gml_73_0": "Okay I Believe\nI've Made My Point\nI'm Going To\nProcedurally\nLoop My Dialogue\nNow", + "obj_gigaqueen_enemy_slash_Step_0_gml_73_0_b": "Kris\nSusie\nOther Guy", + "obj_gigaqueen_enemy_slash_Step_0_gml_74_0": "You Think You're\nFinished?", + "obj_gigaqueen_enemy_slash_Step_0_gml_75_0": "I Have More Extremely\nSlow Moving Obviously\nPunchable Giant Baseballs\nWhere That One Came From", + "obj_gigaqueen_enemy_slash_Step_0_gml_106_0": "Now Is The\nTime To Fight\n(Only)", + "obj_gigaqueen_enemy_slash_Step_0_gml_107_0": "Her Own Will\nHer Own\nDetermination", + "obj_gigaqueen_enemy_slash_Step_0_gml_108_0": "Then Another,\nThen Another", + "obj_gigaqueen_enemy_slash_Step_0_gml_109_0": "She - And Everyone -\nCan Live In Bliss,\nFree Of Fear And\nSuffering", + "obj_gigaqueen_enemy_slash_Step_0_gml_110_0": "Create The World\nOf Your Dreams\n(Also My Dreams)", + "obj_gigaqueen_enemy_slash_Step_0_gml_111_0": "Bro Just Let Me\nKarate Chop You\nAnd You Can Have\nAs Many Skateboards\nAs You Want", + "obj_gigaqueen_enemy_slash_Step_0_gml_113_0": "...", + "obj_gigaqueen_enemy_slash_Step_0_gml_114_0_b": "Okay I Don't\nRemember What\nYou Liked", + "obj_gigaqueen_enemy_slash_Step_0_gml_116_0": "Meanwhile I Don't\nNeed To Improve\nBecause I'm Already\nPerfect And Can\nShoot Lasers From\nMy Fancy Glass", + "obj_gigaqueen_enemy_slash_Step_0_gml_118_0": "Now Is The\nTime To\n(LOOPING ERROR)", + "obj_gigaqueen_enemy_slash_Step_0_gml_120_0": "There Are\nKeyboard Controls\nInside", + "obj_gigaqueen_enemy_slash_Step_0_gml_121_0": "Press ~1\nAnd ~2 To\nDodge ~3 And ~4\nTo Punch", + "obj_gigaqueen_enemy_slash_Step_0_gml_121_0_b": "You Have Truly\nProven Yourselves\nTo Be A Worthy\nOpponent", + "obj_gigaqueen_enemy_slash_Step_0_gml_122_0": "You Have Earned The\nRight To Remember What\nYour Fighting Machine's\nTrue Purpose Is", + "obj_gigaqueen_enemy_slash_Step_0_gml_123_0": "~1 And ~2 To\nPunch", + "obj_gigaqueen_enemy_slash_Step_0_gml_123_0_b": "To Get Your Own\nAss Thrashed", + "obj_gigaqueen_enemy_slash_Step_0_gml_124_0_b": "By Me", + "obj_gigaqueen_enemy_slash_Step_0_gml_125_0": "With My Final Attack", + "obj_gigaqueen_enemy_slash_Step_0_gml_126_0": "Ha Ha Bye", + "obj_gigaqueen_enemy_slash_Step_0_gml_213_0": "* The cityscape roars past.", + "obj_gigaqueen_enemy_slash_Step_0_gml_214_0": "* The night is young for fighting.", + "obj_gigaqueen_enemy_slash_Step_0_gml_215_0": "* The battle is really heating up.", + "obj_gigaqueen_enemy_slash_Step_0_gml_216_0": "* Susie mashes the controls trying to punch more.", + "obj_gigaqueen_enemy_slash_Step_0_gml_217_0": "* Ralsei advises you to \"dodge, then counter punch.\"", + "obj_gigaqueen_enemy_slash_Step_0_gml_218_0": "* Smells like gigantic batteries.", + "obj_gigaqueen_enemy_slash_Step_0_gml_219_0": "* Your machine is charged up for special moves!", + "obj_gigaqueen_enemy_slash_Step_0_gml_220_0": "* Your machine's inner lighting turns red.", + "obj_gigaqueen_enemy_slash_Step_0_gml_243_0": "* FLAME MODE engaged!\n* A power-boosting aura fired up...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_248_0": "* SWORD MODE engaged!\n* Damage grows until you miss!", + "obj_gigaqueen_enemy_slash_Step_0_gml_253_0": "* LASER MODE engaged!\n* A light-quick aura fired up...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_258_0": "* DUCK MODE engaged!\n* A totally-sucking aura fired up...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_309_0": "* TURBODODGE engaged!\n* A dodge-enhancing aura fired up...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_320_0": "* SELF-FIX engaged!\n* A healing aura fired up...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_321_0": "* SELF-FIX engaged!\n* A healing aura fired up...!\n* (But, the TP cost increased!)", + "obj_hatguy_enemy_slash_Draw_0_gml_60_0": "Dancing!", + "obj_hatguy_enemy_slash_Draw_0_gml_65_0": "2 Turns!", + "obj_hatguy_enemy_slash_Draw_0_gml_70_0": "Not Dancing", + "obj_hatguy_enemy_slash_Step_0_gml_4_0": "(Tired)", + "obj_hatguy_enemy_slash_Step_0_gml_29_0": "What, you wanna\nsee my moves?", + "obj_hatguy_enemy_slash_Step_0_gml_30_0": "Ah-ha, if it's\na madimoizel...", + "obj_hatguy_enemy_slash_Step_0_gml_33_0": "Hey, don't touch\nthe hat.", + "obj_hatguy_enemy_slash_Step_0_gml_34_0": "Isn't this mix...\nschway?", + "obj_hatguy_enemy_slash_Step_0_gml_35_0": "Alright, alright.\nAlright alright alright.", + "obj_hatguy_enemy_slash_Step_0_gml_36_0": "So did they pay\nthe venue fee?", + "obj_hatguy_enemy_slash_Step_0_gml_143_0": "* CAP'N - The smooth one. Looks up to K_K.", + "obj_hatguy_enemy_slash_Step_0_gml_165_0": "* You danced!", + "obj_hatguy_enemy_slash_Step_0_gml_166_0": "* Cap'n got lost in the groove!", + "obj_hatguy_enemy_slash_Step_0_gml_177_0": "* You danced with Cap'n!", + "obj_hatguy_enemy_slash_Step_0_gml_178_0": "* Cap'n got lost in the groove!", + "obj_hatguy_enemy_slash_Step_0_gml_183_0": "* You danced with Cap'n!", + "obj_hatguy_enemy_slash_Step_0_gml_214_0": "* Everyone danced with Cap'n! They're totally lost in the groove!", + "obj_hatguy_enemy_slash_Step_0_gml_241_0": "* Susie danced with Cap'n!", + "obj_hatguy_enemy_slash_Step_0_gml_242_0": "* Cap'n got lost in the groove!", + "obj_hatguy_enemy_slash_Step_0_gml_247_0": "* Susie danced with Cap'n!", + "obj_hatguy_enemy_slash_Step_0_gml_279_0": "* Ralsei danced with Cap'n!", + "obj_hatguy_enemy_slash_Step_0_gml_280_0": "* Cap'n got lost in the groove!", + "obj_hatguy_enemy_slash_Step_0_gml_285_0": "* Ralsei danced with Cap'n!", + "obj_healwriter_slash_Draw_0_gml_4_0": "+~1", + "obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.", + "obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)", + "obj_heartenemy_slash_Step_0_gml_228_0": "* H-hey, what gives!?", + "obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)", + "obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)", + "obj_initializer_slash_Create_0_gml_47_0": " ", + "obj_initializer_slash_Create_0_gml_48_0": "Kris", + "obj_initializer_slash_Create_0_gml_49_0": "Susie", + "obj_initializer_slash_Create_0_gml_50_0": "Ralsei", + "obj_initializer_slash_Create_0_gml_114_0": "Known Quantity", + "obj_initializer_slash_Create_0_gml_158_0": " ", + "obj_initializer_slash_Create_0_gml_169_0": " ", + "obj_initializer_slash_Create_0_gml_173_0": "%%", + "obj_initializer_slash_Create_0_gml_176_0": "* i3", + "obj_initializer_slash_Create_0_gml_179_0": "* i4 \\f1 ", + "obj_initializer_slash_Create_0_gml_182_0": "* i5.", + "obj_initializer_slash_Create_0_gml_183_0": "* i6!", + "obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+", + "obj_initializer2_slash_Create_0_gml_22_0": "Dynamic", + "obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?", + "obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:", + "obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:", + "obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:", + "obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:", + "obj_kingcutscene_slash_Draw_0_gml_21_0": "con:", + "obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:", + "obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:", + "obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:", + "obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:", + "obj_kk_enemy_slash_Draw_0_gml_106_0": "Dancing!", + "obj_kk_enemy_slash_Draw_0_gml_111_0": "2 Turns!", + "obj_kk_enemy_slash_Draw_0_gml_116_0": "Not Dancing", + "obj_kk_enemy_slash_Other_11_gml_4_0": "* Sweet shimmies defiantly.", + "obj_kk_enemy_slash_Other_11_gml_5_0": "* Cap'n spins his cap around.", + "obj_kk_enemy_slash_Other_11_gml_6_0": "* K_K is a CD player.", + "obj_kk_enemy_slash_Other_11_gml_8_0": "* Sweet is lost in the groove!", + "obj_kk_enemy_slash_Other_11_gml_9_0": "* Cap'n is lost in the groove!", + "obj_kk_enemy_slash_Other_11_gml_10_0": "* K_K is lost in the groove!", + "obj_kk_enemy_slash_Other_11_gml_29_0": "* Kris, just keep trying to dance!", + "obj_kk_enemy_slash_Other_11_gml_37_0": "* U-umm... Kris, maybe if you... keep dancing?", + "obj_kk_enemy_slash_Step_0_gml_3_0": "(Tired)", + "obj_kk_enemy_slash_Step_0_gml_35_0": "Dance! Dance!\nEverybody dance!", + "obj_kk_enemy_slash_Step_0_gml_38_0": "I like this song.", + "obj_kk_enemy_slash_Step_0_gml_39_0": "Can we dance?", + "obj_kk_enemy_slash_Step_0_gml_40_0": "Ring-a-ding-dong.", + "obj_kk_enemy_slash_Step_0_gml_41_0": "Are we having fun?", + "obj_kk_enemy_slash_Step_0_gml_42_0": "Does anyone want\nthis milk I found?", + "obj_kk_enemy_slash_Step_0_gml_126_0": "* Perhaps if we can get them all to dance, we can win?", + "obj_kk_enemy_slash_Step_0_gml_130_0": "* Smells like music.", + "obj_kk_enemy_slash_Step_0_gml_151_0": "* K_K - The silly one. Looks up to the other two.", + "obj_kk_enemy_slash_Step_0_gml_172_0": "* You danced!", + "obj_kk_enemy_slash_Step_0_gml_173_0": "* K_K got lost in the groove!", + "obj_kk_enemy_slash_Step_0_gml_184_0": "* You danced with K_K!", + "obj_kk_enemy_slash_Step_0_gml_185_0": "* K_K got lost in the groove!", + "obj_kk_enemy_slash_Step_0_gml_190_0": "* You danced with K_K!", + "obj_kk_enemy_slash_Step_0_gml_221_0": "* Everyone danced with K_K! They're totally lost in the groove!", + "obj_kk_enemy_slash_Step_0_gml_248_0": "* Susie danced with K_K!", + "obj_kk_enemy_slash_Step_0_gml_249_0": "* K_K got lost in the groove!", + "obj_kk_enemy_slash_Step_0_gml_254_0": "* Susie danced with K_K!", + "obj_kk_enemy_slash_Step_0_gml_287_0": "* Ralsei danced with K_K!", + "obj_kk_enemy_slash_Step_0_gml_288_0": "* K_K got lost in the groove!", + "obj_kk_enemy_slash_Step_0_gml_293_0": "* Ralsei danced with K_K!", + "obj_krisroom_slash_Create_0_gml_16_0": "The Beginning", + "obj_krisroom_slash_Create_0_gml_23_0": "* KRIS!", + "obj_krisroom_slash_Create_0_gml_24_0": "* Kris, if you do not wake up, we will be late for school!", + "obj_krisroom_slash_Step_0_gml_94_0": "* I will wait outside for you, alright?", + "obj_krisroom_slash_Step_0_gml_283_0": "* (But, when you opened your eyes...)", + "obj_krisroom_slash_Step_0_gml_293_0": "THE DARK", + "obj_krisroom_slash_Step_0_gml_321_0": "Kris...? ", + "obj_krisroom_slash_Step_0_gml_322_0": "Kris, honey...\nAre you awake...?^6 %%", + "obj_krisroom_slash_Step_0_gml_323_0": "... w.... wait!^6 %%", + "obj_krisroom_slash_Step_0_gml_324_0": "Is that a...^6 %%", + "obj_krisroom_slash_Step_0_gml_325_0": "A knife!!?^6 %%", + "obj_krisroom_slash_Step_0_gml_353_0": "NOOOOOOOO---!!! %%", + "obj_krisroom_slash_Step_0_gml_388_0": "* Kris, did you eat all of the pie!?", + "obj_krisroom_slash_Step_0_gml_393_0": "* It is YOUR knife in this empty tin, is it not!?", + "obj_krisroom_slash_Step_0_gml_394_0": "* Oh, Kris...", + "obj_krisroom_slash_Step_0_gml_399_0": "* Am I going to have to lock the oven again?", + "obj_krisroom_slash_Step_0_gml_406_0": "* Well, hurry out of bed. It is time for school.", + "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?", + "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...", + "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?", + "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?", + "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "* It'd be annoying if you starved to death, y'know.", + "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!", + "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!", + "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!", + "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", + "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)", + "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.", + "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?", + "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!", + "obj_lancerscare2_slash_Step_0_gml_311_0": "* ...", + "obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.", + "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!", + "obj_lang_settings_1_0": "LANGUAGE CONFIG", + "obj_lang_settings_2_0": "Return", + "obj_lang_settings_3_0": "Yes", + "obj_lang_settings_4_0": "No", + "obj_lang_settings_5_0": "Language", + "obj_lang_settings_6_0": "Special Mode", + "obj_lang_settings_7_0": "Translated OSTs", + "obj_lang_settings_8_0": "Special Mode disabled description (leave space if no need)", + "obj_lang_settings_9_0": "Special Mode enabled description (leave space if no need)", + "obj_legend_neo_slash_Draw_0_gml_38_0": "When the LIGHT is\nsubsumed by SHADOW", + "obj_legend_neo_slash_Draw_0_gml_46_0": "When the FOUNTAINS fill the sky", + "obj_legend_neo_slash_Draw_0_gml_69_0": "All will fall into CHAOS.", + "obj_legend_neo_slash_Draw_0_gml_80_0": "The TITANS will take\nform from the FOUNTAINS", + "obj_legend_neo_slash_Draw_0_gml_99_0": " And envelop\n the land in devastation.", + "obj_legend_neo_slash_Draw_0_gml_167_0": "The surviving Darkners,\ncrushed by the darkness", + "obj_legend_neo_slash_Draw_0_gml_180_0": "Will slowly, one by one,\nturn into statues...", + "obj_legend_neo_slash_Draw_0_gml_196_0": "Leaving the Lightners\nto fend for themselves", + "obj_legend_neo_slash_Draw_0_gml_211_0": "Lost eternally in an\n endless night...", + "obj_legend_neo_slash_Draw_0_gml_225_0": "Is that your idea\n of paradise?", + "obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.", + "obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.", + "obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.", + "obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.", + "obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.", + "obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n ^3 DELTA RUNE", + "obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK\nhave lived in balance^6,%", + "obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.", + "obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter...", + "obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.", + "obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror", + "obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.", + "obj_legend_slash_Draw_0_gml_212_0": "Then, her heart pounding...", + "obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.", + "obj_legend_slash_Draw_0_gml_233_0": "Only then, shining with hope...", + "obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.", + "obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,", + "obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,", + "obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.", + "obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains", + "obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.", + "obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored,", + "obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.", + "obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-", + "obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-", + "obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.", + "obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain\nhas appeared on the horizon...", + "obj_legend_slash_Draw_0_gml_473_0": "And with it, the balance of\nLIGHT and DARK begins to shift...", + "obj_lotterymouseController_slash_Step_0_gml_18_0": "* (Sounds like the bridge was raised.)", + "obj_mansion_basement_door_slash_Other_10_gml_2_0": "* The door rattles but doesn't open.", + "obj_mansion_keygen_lock_slash_Other_10_gml_5_0": "* It has a lock that seems impossible to open.", + "obj_mansion_keygen_lock_slash_Other_10_gml_9_0": "* (Kris used the KEYGEN.)", + "obj_maus_enemy_slash_Step_0_gml_18_0": "(You think you're\nthe big cheese?)", + "obj_maus_enemy_slash_Step_0_gml_23_0": "(Tired of being\npushed around.)", + "obj_maus_enemy_slash_Step_0_gml_27_0": "(Left, right,\nright, left...)", + "obj_maus_enemy_slash_Step_0_gml_31_0": "(Catch me, catch me!)\n(Hee hee hee...)", + "obj_maus_enemy_slash_Step_0_gml_40_0": "(Are you going to\ntake me home?)", + "obj_maus_enemy_slash_Step_0_gml_43_0": "(Just take good\ncare of me!)", + "obj_maus_enemy_slash_Step_0_gml_49_0": "(I can't help it,\nI'm a scary guy.)", + "obj_maus_enemy_slash_Step_0_gml_51_0": "(I'll work with\nwho I have to.)", + "obj_maus_enemy_slash_Step_0_gml_55_0": "(I can't help it,\nI'm a cutey guy.)", + "obj_maus_enemy_slash_Step_0_gml_114_0": "* Maus's clicking sounds more like splat noises.", + "obj_maus_enemy_slash_Step_0_gml_117_0": "* Maus is squeaking cheerfully.", + "obj_maus_enemy_slash_Step_0_gml_124_0": "* Maus would like to go to its favorite bistro in this marvelous city.", + "obj_maus_enemy_slash_Step_0_gml_127_0": "* Smells like wood shavings.", + "obj_maus_enemy_slash_Step_0_gml_132_0": "* Maus is thinking about overly elaborate machines.", + "obj_maus_enemy_slash_Step_0_gml_133_0": "* Maus is clicking and squeaking.", + "obj_maus_enemy_slash_Step_0_gml_134_0": "* Maus keeps running between your feet.", + "obj_maus_enemy_slash_Step_0_gml_135_0": "* Maus is keenly aware of the fear it invokes.", + "obj_maus_enemy_slash_Step_0_gml_159_0": "* MAUS - It's just a little mouse living in a little house.", + "obj_maus_enemy_slash_Step_0_gml_166_0": "* Press ~1 To Trap!!!", + "obj_maus_enemy_slash_Step_0_gml_177_0": "* There's only one solution for a mouse!!", + "obj_maus_enemy_slash_Step_0_gml_178_0": "* Here, kitty kitty!!", + "obj_maus_enemy_slash_Step_0_gml_188_0": "* Th-the way it moves is just so... so scary!", + "obj_maus_enemy_slash_Step_0_gml_188_0_b": "* Noelle complimented the enemies!", + "obj_maus_enemy_slash_Step_0_gml_189_0": "* It's disgusting!", + "obj_maus_enemy_slash_Step_0_gml_190_0": "* They're... kind of cute, right...?", + "obj_maus_enemy_slash_Step_0_gml_191_0": "* Maus was rejected... everyone felt TIRED.", + "obj_maus_enemy_slash_Step_0_gml_196_0": "* Noelle reacted in fear!", + "obj_maus_enemy_slash_Step_0_gml_197_0": "* The enemies felt dejected and TIRED...", + "obj_maus_enemy_slash_Step_0_gml_251_0": "* ...don't we just have to fight the cat now?", + "obj_maus_enemy_slash_Step_0_gml_253_0": "* Huh?", + "obj_maus_enemy_slash_Step_0_gml_269_0": "* Press ~1 to trap all the enemies!", + "obj_maus_enemy_slash_Step_0_gml_304_0": "* Didn't catch anything...", + "obj_maus_enemy_slash_Step_0_gml_305_0": "* Caught the enemy!", + "obj_maus_enemy_slash_Step_0_gml_306_0": "* Caught ~1 enemies!", + "obj_maus_enemy_slash_Step_0_gml_322_0": "* Susie got on all fours and chased the mouse around the room like an animal!!", + "obj_maus_enemy_slash_Step_0_gml_322_1": "* Susie chased on all fours!!", + "obj_maus_enemy_slash_Step_0_gml_343_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!", + "obj_maus_enemy_slash_Step_0_gml_352_0": "* Ralsei sang a song about mice!!", + "obj_maus_enemy_slash_Step_0_gml_352_1": "* Ralsei sang a mouse song!", + "obj_maus_enemy_slash_Step_0_gml_383_0": "* The hell you blaming ME for!! YOU made the trap!!", + "obj_maus_enemy_slash_Step_0_gml_391_0": "* Noelle screamed quietly!", + "obj_maus_enemy_slash_Step_0_gml_408_0": "* Noelle cheered brightly!", + "obj_maus_enemy_slash_Step_0_gml_422_0": "* Susie was captured!!", + "obj_maus_enemy_slash_Step_0_gml_444_0": "* Susie!!!", + "obj_mauswheel_cursor_slash_Draw_0_gml_10_0": "Movements from turn 2", + "obj_mauswheel_cursor_slash_Draw_0_gml_11_0": "Movements from turn 1", + "obj_mauswheel_enemy_slash_Step_0_gml_18_0": "(I'm no cheater!\nIt's just cheese...)", + "obj_mauswheel_enemy_slash_Step_0_gml_23_0": "(We are grippable.\nWe are many.)", + "obj_mauswheel_enemy_slash_Step_0_gml_27_0": "(Rolling around at\nthe speed of mouse...)", + "obj_mauswheel_enemy_slash_Step_0_gml_31_0": "(Wired is FASTER!)", + "obj_mauswheel_enemy_slash_Step_0_gml_36_0": "(Well, everyone's captured.)\n(What does that make me?)", + "obj_mauswheel_enemy_slash_Step_0_gml_112_0": "* Mauswheel's DPI is lowering.", + "obj_mauswheel_enemy_slash_Step_0_gml_115_0": "* Mauswheel is just a spareable husk now.", + "obj_mauswheel_enemy_slash_Step_0_gml_130_0": "* Mauswheel is rolling around with an annoying wheel sound.", + "obj_mauswheel_enemy_slash_Step_0_gml_131_0": "* Mauswheel might make a good wreath, as a prank.", + "obj_mauswheel_enemy_slash_Step_0_gml_132_0": "* It's a cacophony of clicks.", + "obj_mauswheel_enemy_slash_Step_0_gml_132_0_b": "* The cursor will follow you everywhere. Keep moving!", + "obj_mauswheel_enemy_slash_Step_0_gml_133_0": "* Smells like a three-cheese pizza.", + "obj_mauswheel_enemy_slash_Step_0_gml_157_0": "* MAUSWHEEL - Two mice are better than one! ... Three, maybe not.", + "obj_mauswheel_enemy_slash_Step_0_gml_163_0": "* Press ~1 To Trap!!!", + "obj_mauswheel_enemy_slash_Step_0_gml_173_0": "* Press ~1 To Trap!!!", + "obj_mauswheel_enemy_slash_Step_0_gml_183_0": "* Susie got on all fours and chased the mouse around the room like an animal!!", + "obj_mauswheel_enemy_slash_Step_0_gml_202_0": "* Ralsei started putting peanut butter on a spoon and put it in a trap!!", + "obj_mauswheel_enemy_slash_Step_0_gml_209_0": "* Susie was captured!!", + "obj_mauswheel_enemy_slash_Step_0_gml_212_0": "* Ralsei sang a song about mice!!", + "obj_mauswheel_enemy_slash_Step_0_gml_212_1": "* Ralsei sang a mouse song!", + "obj_mauswheel_enemy_slash_Step_0_gml_230_0": "* Susie!!!", + "obj_mauswheel_enemy_slash_Step_0_gml_243_0": "* The hell you blaming ME for!! YOU made the trap!!", + "obj_mauswheel_enemy_slash_Step_0_gml_269_0": "* You missed!", + "obj_mauswheel_enemy_slash_Step_0_gml_270_0": "* You caught them!", + "obj_mauswheel_enemy_slash_Step_0_gml_296_0": "* You missed!", + "obj_mauswheel_enemy_slash_Step_0_gml_297_0": "* You caught them!", + "obj_mauswheel_enemy_slash_Step_0_gml_312_0": "* Mauswheel ran out of maice!", + "obj_mauswheel_enemy_slash_Step_0_gml_317_0": "* Mauswheel reached 100`% mercy!", + "obj_mauswheel_enemy_slash_Step_0_gml_324_0": "* But, it's still rolling out of control...", + "obj_mauswheel_enemy_slash_Step_0_gml_331_0": "* Suddenly...!", + "obj_mauswheel_enemy_slash_Step_0_gml_337_0": "* We'll take it from here!", + "obj_mauswheel_enemy_slash_Step_0_gml_360_0": "* Noelle screamed quietly!", + "obj_mazecheese_slash_Other_10_gml_42_0": "* (The cheese was destroyed in the heat of battle.)", + "obj_mazecheese_slash_Other_10_gml_43_0": "* (Feels like you lost sight of what was important.)", + "obj_mazecheese_slash_Other_10_gml_47_0": "* (The cheese was destroyed in the heat of battle.)", + "obj_mazecheese_slash_Other_10_gml_48_0": "* (This marks a cruel victory for those who hate cheese.)", + "obj_mazecheese_slash_Step_0_gml_97_0": "* I... I never want to see cheese ever again...", + "obj_mazecheese_slash_Step_0_gml_102_0": "* (The cheese was destroyed in the heat of battle...)", + "obj_mazecheese_slash_Step_0_gml_103_0": "* (You realized you lost sight of what was important...)", + "obj_moneydisplay_slash_Draw_0_gml_22_0": "HELD SPACE: ", + "obj_moneydisplay_slash_Draw_0_gml_23_0": "STORAGE SPACE: ", + "obj_monster1_slash_Step_0_gml_25_0": "Line1", + "obj_monster1_slash_Step_0_gml_26_0": "Line2", + "obj_monster1_slash_Step_0_gml_53_0": "* Line3", + "obj_monster1_slash_Step_0_gml_54_0": "* Line4", + "obj_monster1_slash_Step_0_gml_55_0": "* Line5", + "obj_monster1_slash_Step_0_gml_56_0": "* Line6", + "obj_monster1_slash_Step_0_gml_57_0": "* Line7", + "obj_monster1_slash_Step_0_gml_75_0": "* Line8", + "obj_monster1_slash_Step_0_gml_82_0": "Line9", + "obj_monster1_slash_Step_0_gml_91_0": "* スージィと クリスは\n  デュアルバスターを 発動した!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_123_0": "* A m-m-m-m-m...", + "obj_mouseSpawnSwitch_slash_Step_0_gml_124_0": "* Mouse!?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_171_0": "* S... sorry, Kris, could you... d-deal with them somehow?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_172_0": "* Maybe if you can get them in the other mouse hole?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_189_0": "* H-huh?\n* Nothing happened...", + "obj_mouseSpawnSwitch_slash_Step_0_gml_275_0": "* M-m-m-m-mouse!!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_276_0": "* S... sorry, Kris, could you... d-deal with them somehow?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_277_0": "* Maybe, make a mouseless path I can walk through...?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_352_0": "* H-hey, Kris? You can't leave yet, y'know!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_353_0": "* You need to deal with the mice, first.", + "obj_mouseSpawnSwitch_slash_Step_0_gml_354_0": "* You can do it, Kris! I believe in you!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_358_0": "* Kris, you, um... aren't gonna leave me here, are you?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_359_0": "* Th-think about all the p-pencils I gave you!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_360_0": "* The... the peppermint cookies I shared with you!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_364_0": "* ...", + "obj_mouseSpawnSwitch_slash_Step_0_gml_365_0": "* I'll do your homework for you.", + "obj_mouseSpawnSwitch_slash_Step_0_gml_395_0": "* Oh, merry Krismaaaas--!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_396_0": "* That's where we came from!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_400_0": "* Kris, are you afraid of mice, too? Fahahaha!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_454_0": "* Ph... phew...", + "obj_mouseSpawnSwitch_slash_Step_0_gml_455_0": "* (We'd better not have to do something like that again...)", + "obj_mouseSpawnSwitch_slash_Step_0_gml_506_0": "* (Seriously, when did Kris get so bossy?)", + "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_15_0": "* (You put the bucket in the hole.)", + "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_19_0": "* (It's full of bucket.)", + "obj_mouseballoon_pillar_release_slash_Other_10_gml_15_0": "* (Suddenly a maus came out of the hole!)", + "obj_mouseballoon_pillar_release_slash_Other_10_gml_19_0": "* (The hole is silent.)", + "obj_mouseballoon_pillar_slash_Other_10_gml_17_0": "* Looks like a hole to put mice in, but you don't have any mice.", + "obj_mouseballoon_pillar_slash_Other_10_gml_19_0": "* (You don't have enough mice to fill up the hole.)", + "obj_mouseballoon_pillar_slash_Other_10_gml_22_0": "* (You put the mice in the hole.)", + "obj_mouseballoon_pillar_slash_Other_10_gml_26_0": "* (It's full of mice.)", + "obj_musical_battle_end_slash_Draw_0_gml_205_0": "BATTLE WON!", + "obj_musical_controller_slash_Alarm_0_gml_11_0": "* They stopped dancing!", + "obj_musical_controller_slash_Alarm_0_gml_12_0": "* We need to do it again!", + "obj_musical_controller_slash_Alarm_1_gml_12_0": "W-wait, I can't dance\nwith bad guys!!", + "obj_musical_controller_slash_Alarm_1_gml_21_0": "I forgot my next\ndance move!", + "obj_musical_controller_slash_Alarm_1_gml_30_0": "H-hey, I'm not gonna\ndance with you!", + "obj_musical_controller_slash_Alarm_2_gml_8_0": "* (Sweet snapped out of the dance!)", + "obj_musical_controller_slash_Alarm_2_gml_12_0": "* (Sweet snapped out of the dance!)", + "obj_musical_controller_slash_Alarm_2_gml_20_0": "* (K_K snapped out of the dance!)", + "obj_musical_controller_slash_Alarm_2_gml_24_0": "* (K_K snapped out of the dance!)", + "obj_musical_controller_slash_Alarm_2_gml_30_0": "* (Cap'n snapped out of the dance!)", + "obj_musical_controller_slash_Step_0_gml_52_0": "I'm at my acoustic limit...", + "obj_musical_controller_slash_Step_0_gml_57_0": "Have a sip.", + "obj_musical_controller_slash_Step_0_gml_66_0": "Mmm... I'm thirsty.", + "obj_musical_controller_slash_Step_0_gml_71_0": "(Don't ya mean\nyou're WOUNDED!?)", + "obj_musical_controller_slash_Step_0_gml_80_0": "Owww, my hat!! They\nscuffed my hat!!", + "obj_musical_controller_slash_Step_0_gml_85_0": "(Stop being dramatic\nand heal!!)", + "obj_musical_controller_slash_Step_0_gml_94_0": "Even if we're all beat, we...", + "obj_musical_controller_slash_Step_0_gml_99_0": "Can all drink from one milk.", + "obj_musical_controller_slash_Step_0_gml_108_0": "Even if we're all beat, we...", + "obj_musical_controller_slash_Step_0_gml_113_0": "Can all drink from one milk.", + "obj_musical_controller_slash_Step_0_gml_122_0": "Even if we're all beat, we...", + "obj_musical_controller_slash_Step_0_gml_127_0": "Can all drink from one milk.", + "obj_musical_controller_slash_Step_0_gml_260_0": "* SWEET's HP went up!", + "obj_musical_controller_slash_Step_0_gml_261_0": "* K_K's HP went up!", + "obj_musical_controller_slash_Step_0_gml_262_0": "* CAPN's HP went up!", + "obj_musical_controller_slash_Step_0_gml_263_0": "* SWEET's and K_K's HP went up!", + "obj_musical_controller_slash_Step_0_gml_264_0": "* SWEET's and CAPN's HP went up!", + "obj_musical_controller_slash_Step_0_gml_265_0": "* K_K's and CAPN's HP went up!", + "obj_musical_controller_slash_Step_0_gml_284_0": "* SWEET's and K_K's HP went up!", + "obj_npc_cafe_slash_Other_10_gml_27_0": "* Sure is great to be here with my best friend Hathy.", + "obj_npc_cafe_slash_Other_10_gml_32_0": "* (Hathy seems fine.)", + "obj_npc_cafe_slash_Other_10_gml_38_0": "* Sigh... does this guy have to one-up me on everything!?", + "obj_npc_cafe_slash_Other_10_gml_43_0": "* I'll have a double Starfait. No, triple. Oh, hi, boss! (Smile)", + "obj_npc_cafe_slash_Other_10_gml_50_0": "* (Hathy is letting Head Hathy have a sip of her latte.)", + "obj_npc_cafe_slash_Other_10_gml_55_0": "* (Head Hathy doesn't seem so alone...)", + "obj_npc_cafe_slash_Other_10_gml_61_0": "* We don't get along... but we can drink together.", + "obj_npc_cafe_slash_Other_10_gml_66_0": "* I'll get you next time, pipo! ... Want some more sugar?", + "obj_npc_cafe_slash_Other_10_gml_72_0": "* [Miaouw]", + "obj_npc_cafe_slash_Other_10_gml_77_0": "* [Brrrrrrrr....]", + "obj_npc_cafe_slash_Other_10_gml_83_0": "* (... it seems annoyed that its energy drink has been crushed.)", + "obj_npc_cafe_slash_Other_10_gml_88_0": "* (It's crushing many of the surrounding drinks.)", + "obj_npc_cafe_slash_Other_10_gml_100_0": "* (... it seems relaxed its partner is so quiet.)", + "obj_npc_cafe_slash_Other_10_gml_100_0_b": "* (I'm the dust off his shoulder.)\n* (Sukkiri.)", + "obj_npc_cafe_slash_Other_10_gml_105_0": "* We'll make sure to clean our plates.\n* (Sukkiri.)", + "obj_npc_cafe_slash_Other_10_gml_110_0": "* (...)", + "obj_npc_cafe_slash_Other_10_gml_111_0": "* Boss, are you enjoying your \\cYButler Cafe\\c0?", + "obj_npc_cafe_slash_Other_10_gml_120_0": "* (... looks like it's about to flip its table over.)", + "obj_npc_cafe_slash_Other_10_gml_124_0": "* (... it's staring at the southern seats and crushing its drink hard.)", + "obj_npc_city_cheese_slash_Step_0_gml_9_0": "* KRIS!!!!!!!!!!!!!\n!!!!!!!!!!!!", + "obj_npc_clamguy_slash_Other_10_gml_5_0": "* Oh hey hey hey hey hey.", + "obj_npc_clamguy_slash_Other_10_gml_6_0": "* Listen up. See that \\cYweird circle\\cW on the beach?", + "obj_npc_clamguy_slash_Other_10_gml_7_0": "* Yesterday I \\cYwaited\\cW on it, and \\cYsomething weird\\cW came out.", + "obj_npc_clamguy_slash_Other_10_gml_8_0": "* Of course, it's not \\cYyesterday\\cW anymore, so too bad!", + "obj_npc_clamguy_slash_Other_10_gml_11_0": "* Oh hey hey hey hey hey.", + "obj_npc_clamguy_slash_Other_10_gml_12_0": "* When that thing showed up, I called it weird.", + "obj_npc_clamguy_slash_Other_10_gml_13_0": "* It sunk back into the water... don't think it's coming back!", + "obj_npc_conbini_slash_Step_0_gml_55_0": "* hey hey. forget something?", + "obj_npc_conbini_slash_Step_0_gml_57_0": "* Why, er, yes. I think I left my eggs on the counter.", + "obj_npc_conbini_slash_Step_0_gml_59_0": "* guess your memory's not what it's \"cracked\" up to be.", + "obj_npc_conbini_slash_Step_0_gml_61_0": "* Hee hee hee...", + "obj_npc_conbini_slash_Step_0_gml_62_0": "* There is really egg on my face now, is there not?", + "obj_npc_conbini_slash_Step_0_gml_64_0": "* eh. you're egg-scused.", + "obj_npc_conbini_slash_Step_0_gml_66_0": "* Now it sounds as if you are egging me on.", + "obj_npc_conbini_slash_Step_0_gml_68_0": "* egg on or egg off, i eggspect a lot from you.", + "obj_npc_conbini_slash_Step_0_gml_70_0": "* Well, I am eggceptional. Hee hee...", + "obj_npc_conbini_slash_Step_0_gml_82_0": "* And don't forget me, your eggs-husband.", + "obj_npc_conbini_slash_Step_0_gml_94_0": "* Err, hello, Asgore.", + "obj_npc_conbini_slash_Step_0_gml_96_0": "* Tori, I didn't expect to see you here, but, I...", + "obj_npc_conbini_slash_Step_0_gml_97_0": "* I have some extra flowers, and I was wondering if...", + "obj_npc_conbini_slash_Step_0_gml_99_0": "* Oh, I was just about to go, actually.", + "obj_npc_conbini_slash_Step_0_gml_101_0": "* Ah, haha, oh! Sure! Home is where the heart is! Haha!", + "obj_npc_conbini_slash_Step_0_gml_124_0": "* Umm, so, when Asriel comes home...", + "obj_npc_conbini_slash_Step_0_gml_131_0": "* Yes, we should all discuss that together soon.", + "obj_npc_conbini_slash_Step_0_gml_133_0": "* Onkey donkey! Say hi to Kris for me!", + "obj_npc_conbini_slash_Step_0_gml_135_0": "* Of course. Have a nice day.", + "obj_npc_conbini_slash_Step_0_gml_153_0": "* ...", + "obj_npc_conbini_slash_Step_0_gml_154_0": "* You know what I want, bone man.", + "obj_npc_conbini_slash_Step_0_gml_156_0": "* ... yep.", + "obj_npc_conbini_slash_Step_0_gml_157_0": "* free pickles.", + "obj_npc_conbini_slash_Step_0_gml_159_0": "* Why, thank you!", + "obj_npc_conbini_slash_Step_0_gml_160_0": "* ...", + "obj_npc_conbini_slash_Step_0_gml_161_0": "* Can I ask?", + "obj_npc_conbini_slash_Step_0_gml_162_0": "* What kind of flowers, do you think,", + "obj_npc_conbini_slash_Step_0_gml_163_0": "* Would make her remember how she felt before?", + "obj_npc_conbini_slash_Step_0_gml_165_0": "* uhh...", + "obj_npc_conbini_slash_Step_0_gml_166_0": "* maybe you should talk to your plants about that.", + "obj_npc_conbini_slash_Step_0_gml_168_0": "* Haha! Don't worry. They're the first ones I asked!", + "obj_npc_conbini_slash_Step_0_gml_169_0": "* They're such good listeners, you know. Flowers.", + "obj_npc_conbini_slash_Step_0_gml_171_0": "* well, yeah. nothin' like a captive audience.", + "obj_npc_conbini_slash_Step_0_gml_173_0": "* Yes, haha. I even keep them in glass.", + "obj_npc_conbini_slash_Step_0_gml_175_0": "* uh... like that movie.", + "obj_npc_conbini_slash_Step_0_gml_177_0": "* Yes. It's... It's very similar to that movie.", + "obj_npc_conbini_slash_Step_0_gml_179_0": "* ... well, have a good one.", + "obj_npc_conbini_slash_Step_0_gml_181_0": "* Haha! I'm trying!", + "obj_npc_conbini_slash_Step_0_gml_199_0": "* ...", + "obj_npc_conbini_slash_Step_0_gml_200_0": "* Hey, Kris, uhh...", + "obj_npc_conbini_slash_Step_0_gml_201_0": "* Uhhh... nevermind.", + "obj_npc_dojo_slash_Step_0_gml_45_0": "* An amazing battle!", + "obj_npc_dojo_slash_Step_0_gml_46_0": "* As promised, here is your reward!", + "obj_npc_dojo_slash_Step_0_gml_51_0": "* (You received ~1!)", + "obj_npc_dojo_slash_Step_0_gml_56_0": "* Boss! Your inventory is full!!", + "obj_npc_dojo_slash_Step_0_gml_61_0": "* You beefed it! Better luck next time, boss!", + "obj_npc_dojo_slash_Step_0_gml_65_0": "* You'll just have to try again, boss!", + "obj_npc_dojo_slash_Step_0_gml_77_0": "* Hey! That's not how you \\cYSPARE\\cW someone!", + "obj_npc_dojo_slash_Step_0_gml_78_0": "* ... but I guess a win is a win.", + "obj_npc_dojo_slash_Step_0_gml_85_0": "* You received Joe's Life Savings ($1)!", + "obj_npc_dojo_slash_Step_0_gml_99_0": "* But you already won that prize, so we don't have another!", + "obj_npc_dojo_slash_Step_0_gml_105_0": "* ...I don't have any more to give. You've already taken everything I have.", + "obj_npc_dojo_slash_Step_0_gml_115_0": "* Boss! For bullets aimed right at you, try moving \\cYone direction bit by bit\\cW...!", + "obj_npc_dojo_slash_Step_0_gml_120_0": "* Boss! Try to remember your ABCs...!", + "obj_npc_dumpster_slash_Step_0_gml_40_0": "* You found the \\cG[Moss]\\cW^8! %%", + "obj_npc_dumpster_slash_Step_0_gml_63_0": "* Your title was upgraded to [Moss Finder].~1", + "obj_npc_dumpster_slash_Step_0_gml_78_0": "* (Why do they look so pleased?)", + "obj_npc_facing_slash_Other_10_gml_12_0": "* Is that a cut on your face, or part of your eye?", + "obj_npc_facing_slash_Other_10_gml_31_0": "* Don't worry, Kris!", + "obj_npc_facing_slash_Other_10_gml_32_0": "* I've always thought Susie can't be so bad, you know?", + "obj_npc_facing_slash_Other_10_gml_33_0": "* I'm sure everything will turn out fine!", + "obj_npc_facing_slash_Other_10_gml_39_0": "* And, if you have time, could you say hi to her for me...?", + "obj_npc_facing_slash_Other_10_gml_50_0": "* Ah, Kris.\n* Late again, I see.", + "obj_npc_facing_slash_Other_10_gml_51_0": "* Hmm? You need a partner?", + "obj_npc_facing_slash_Other_10_gml_52_0": "* Sorry, I'm already partners with the 2nd smartest student.", + "obj_npc_facing_slash_Other_10_gml_53_0": "* Though... wait!\n* Kris, now that I think about it...", + "obj_npc_facing_slash_Other_10_gml_54_0": "* Your unique skillset might help a LOT on this assignment!", + "obj_npc_facing_slash_Other_10_gml_55_0": "* Pfft, NOT!\n* I actually want to get an \"A!\"", + "obj_npc_facing_slash_Other_10_gml_59_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"", + "obj_npc_facing_slash_Other_10_gml_60_0": "* If you can't get anyone, maybe your mom will be your partner again!", + "obj_npc_facing_slash_Other_10_gml_67_0": "* Kris, didn't I SAY being late was a bad idea?", + "obj_npc_facing_slash_Other_10_gml_68_0": "* Hmm, it's almost as if you should have, as they say...", + "obj_npc_facing_slash_Other_10_gml_69_0": "* Listened?", + "obj_npc_facing_slash_Other_10_gml_73_0": "* Alas, Kris.\n* I already tried to help you...", + "obj_npc_facing_slash_Other_10_gml_83_0": "* Partn'er?\n* I hardly know 'er!!", + "obj_npc_facing_slash_Other_10_gml_84_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???", + "obj_npc_facing_slash_Other_10_gml_85_0": "* ... No?", + "obj_npc_facing_slash_Other_10_gml_86_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!", + "obj_npc_facing_slash_Other_10_gml_90_0": "* That's right, KRIS!\n* I got the GOOD partner!", + "obj_npc_facing_slash_Other_10_gml_91_0": "* And WE'RE going to be laughing all the way to the BANK!", + "obj_npc_facing_slash_Other_10_gml_92_0": "* Because I need money, and I'm also VERY funny.", + "obj_npc_facing_slash_Other_10_gml_98_0": "* Kris, don't listen to 'em.\n* It's not that bad.", + "obj_npc_facing_slash_Other_10_gml_99_0": "* You'll PROBABLY survive Susie beating you up.", + "obj_npc_facing_slash_Other_10_gml_100_0": "* You're just gonna fail when she doesn't do ANY of your project!!", + "obj_npc_facing_slash_Other_10_gml_101_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!", + "obj_npc_facing_slash_Other_10_gml_102_0": "* ... uhhh, that's not very reassuring, huh.", + "obj_npc_facing_slash_Other_10_gml_106_0": "* Hey Kris, if you die, can I have your brother's CDs?", + "obj_npc_facing_slash_Other_10_gml_116_0": "* Yo, Kris!\n* Show up earlier next time!", + "obj_npc_facing_slash_Other_10_gml_117_0": "* I ended up having to partner with Snowy, haha...", + "obj_npc_facing_slash_Other_10_gml_118_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...", + "obj_npc_facing_slash_Other_10_gml_122_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...", + "obj_npc_facing_slash_Other_10_gml_128_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...", + "obj_npc_facing_slash_Other_10_gml_129_0": "* You wouldn't have to be HER'S!\n* She's gonna pound you to pieces, Kris!", + "obj_npc_facing_slash_Other_10_gml_130_0": "* And then kick the butts of all those little pieces!", + "obj_npc_facing_slash_Other_10_gml_134_0": "* Kris, just keep running and don't look back!", + "obj_npc_facing_slash_Other_10_gml_147_0": "* (Click, click, tap, tap...)", + "obj_npc_facing_slash_Other_10_gml_148_0": "* ... taken.", + "obj_npc_facing_slash_Other_10_gml_152_0": "* (Click, click, tap, tap...)", + "obj_npc_facing_slash_Other_10_gml_153_0": "* ... don't die.", + "obj_npc_facing_slash_Other_10_gml_161_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!", + "obj_npc_facing_slash_Other_10_gml_162_0": "* We're the ultimate academic duo, Ever since our first gym class!", + "obj_npc_facing_slash_Other_10_gml_163_0": "* It was hula hoop day, and they ran out of hoops, for us...", + "obj_npc_facing_slash_Other_10_gml_164_0": "* So she used me instead!\n* That's our origin story!", + "obj_npc_facing_slash_Other_10_gml_168_0": "* We SEEM different, but me and Catti have a TON, In common!", + "obj_npc_facing_slash_Other_10_gml_169_0": "* We both like breathing, and unhinging our jaws!", + "obj_npc_facing_slash_Other_10_gml_176_0": "* Kris, if I had arms...", + "obj_npc_facing_slash_Other_10_gml_177_0": "* I would take off this cool hat in rememberance of you.", + "obj_npc_facing_slash_Other_10_gml_189_0": "* What?\n* Wh-what am I watching on my phone?", + "obj_npc_facing_slash_Other_10_gml_190_0": "* It's schoolwork, of course.", + "obj_npc_facing_slash_Other_10_gml_191_0": "* A... animated schoolwork... and...", + "obj_npc_facing_slash_Other_10_gml_192_0": "* H-hey, Kris, have you chosen a partner yet?", + "obj_npc_facing_slash_Other_10_gml_196_0": "* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)", + "obj_npc_facing_slash_Other_10_gml_202_0": "* Kris? What's the hold-up?\n* Go out there!", + "obj_npc_facing_slash_Other_10_gml_208_0": "* Kris, get a good sleep tonight, okay?", + "obj_npc_facing_slash_Other_10_gml_230_0": "* Kris!\n* You survived Susie!\n* I was getting worried!", + "obj_npc_facing_slash_Other_10_gml_232_0": "* OK, Kris, now for something more important.", + "obj_npc_facing_slash_Other_10_gml_233_0": "* Now you can finally pay off your family debt.", + "obj_npc_facing_slash_Other_10_gml_234_0": "* How to Draw Dragons is 2583 days overdue.", + "obj_npc_facing_slash_Other_10_gml_235_0": "* However, Kris.\n* I am a benevolent volunteer assistant.", + "obj_npc_facing_slash_Other_10_gml_236_0": "* If you turn it in this week, I'll reduce your fine to...", + "obj_npc_facing_slash_Other_10_gml_237_0": "* A mere $64.23!\n* Consider it, Kris!", + "obj_npc_facing_slash_Other_10_gml_241_0": "* Ah, did you forget what it looks like?", + "obj_npc_facing_slash_Other_10_gml_242_0": "* The front is, perhaps... a mauve dragon wearing lipstick.", + "obj_npc_facing_slash_Other_10_gml_243_0": "* And as for her clothes, I believe they are, well...", + "obj_npc_facing_slash_Other_10_gml_244_0": "* You know, Kris, I think you'll know it when you see it!", + "obj_npc_facing_slash_Other_10_gml_249_0": "* What? Hospital window? What are you talking about?", + "obj_npc_facing_slash_Other_10_gml_250_0": "* I'm sorry, Kris.\n* I don't have time to do such things.", + "obj_npc_facing_slash_Other_10_gml_251_0": "* Because I'm... Hmm... What do they say?", + "obj_npc_facing_slash_Other_10_gml_252_0": "* CONTRIBUTING TO SOCIETY?", + "obj_npc_facing_slash_Other_10_gml_253_0": "* You should try it someday, Kris!", + "obj_npc_facing_slash_Other_10_gml_254_0": "* It's actually quite gratifying!", + "obj_npc_facing_slash_Other_10_gml_257_0": "* ?", + "obj_npc_facing_slash_Other_10_gml_269_0": "* Kris! What'sup!", + "obj_npc_facing_slash_Other_10_gml_270_0": "* Catti's working, so I'm starting, on our Project!", + "obj_npc_facing_slash_Other_10_gml_271_0": "* I've already, copied a bunch of pictures.", + "obj_npc_facing_slash_Other_10_gml_273_0": "* (It's the same picture of a soccer ball 73 times.)", + "obj_npc_facing_slash_Other_10_gml_277_0": "* You could say I'm having a Ball!\n* Hah haha!", + "obj_npc_facing_slash_Other_10_gml_283_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!", + "obj_npc_facing_slash_Other_10_gml_284_0": "* (She's reading a comic full of hot demon guys.)", + "obj_npc_facing_slash_Other_10_gml_297_0": "* Say, Kris...\n* I was thinking.", + "obj_npc_facing_slash_Other_10_gml_298_0": "* Perhaps when Asriel comes home...", + "obj_npc_facing_slash_Other_10_gml_299_0": "* We could all go to the diner, just like old times...", + "obj_npc_facing_slash_Other_10_gml_300_0": "* My treat.", + "obj_npc_facing_slash_Other_10_gml_301_0": "* Doesn't that sound yummy?", + "obj_npc_facing_slash_Other_10_gml_305_0": "* Then we could all have a nice drive around town.", + "obj_npc_facing_slash_Other_10_gml_306_0": "* I might need to clean out my truck, but...", + "obj_npc_facing_slash_Other_10_gml_315_0": "* Yes, these flowers are still kicking.", + "obj_npc_facing_slash_Other_10_gml_316_0": "* Quite hard to take care of them in this climate...", + "obj_npc_facing_slash_Other_10_gml_376_0": "* (Kris, go to the old classroom and bring everything back here.)", + "obj_npc_facing_slash_Other_10_gml_377_0": "* (It's where you returned to the Light World last time.)", + "obj_npc_facing_slash_Other_10_gml_378_0": "* (Head EAST after you exit the Dark World.)", + "obj_npc_facing_slash_Other_10_gml_383_0": "* ...", + "obj_npc_facing_slash_Other_10_gml_384_0": "* Umm, sorry! Just thinking...", + "obj_npc_facing_slash_Other_10_gml_385_0": "* Perhaps we don't need that dummy anymore!", + "obj_npc_facing_slash_Other_10_gml_386_0": "* (... maybe you could just use the real thing?)", + "obj_npc_facing_slash_Other_10_gml_398_0": "* We got this, Kris. We're the good guys, right?", + "obj_npc_facing_slash_Other_10_gml_399_0": "* All we have to do is figure out some way to cheat...", + "obj_npc_facing_slash_Other_10_gml_402_0": "THEN WHY DOES IT TAKE QUARTERS!?", + "obj_npc_facing_slash_Other_10_gml_405_0": "* ... Got it! While she's distracted,", + "obj_npc_facing_slash_Other_10_gml_406_0": "* I'll reach in the bottom and try to steal a free cola!", + "obj_npc_facing_slash_Other_10_gml_408_0": "* Cola Machine Not Equals Arcade Game\\f0", + "obj_npc_facing_slash_Other_10_gml_420_0": "* Do your best, Kris! I'll be cheering you with magic pom-poms!", + "obj_npc_facing_slash_Other_10_gml_427_0": "Also, Happy Birthday Susie", + "obj_npc_facing_slash_Other_10_gml_428_0": "Happy Birthday!", + "obj_npc_facing_slash_Other_10_gml_429_0": "IT'S NOT MY BIRTHDAY!!!", + "obj_npc_facing_slash_Other_10_gml_432_0": "* Oh Kris Congratulations On: Losing Horribly", + "obj_npc_facing_slash_Other_10_gml_433_0": "* I Advanced My Internal Clock To When I've Already Won", + "obj_npc_facing_slash_Other_10_gml_435_0": "", + "obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.", + "obj_npc_facing_slash_Other_10_gml_439_0": "* Did You Notice You Have Been Served", + "obj_npc_facing_slash_Other_10_gml_440_0": "* Your Giant Arcade Machine Is Going To Get Cold", + "obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.", + "obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?", + "obj_npc_facing_slash_Other_10_gml_456_0": "* Kris, I think you can push those blocks...", + "obj_npc_facing_slash_Other_10_gml_457_0": "* M-me? N-no, I couldn't go over there, I...", + "obj_npc_facing_slash_Other_10_gml_461_0": "* Kris... isn't this room strange, though?", + "obj_npc_facing_slash_Other_10_gml_462_0": "* Those blocks look like something from Dragon Blazers...", + "obj_npc_facing_slash_Other_10_gml_463_0": "* Maybe if you push them in the mice's way...?", + "obj_npc_facing_slash_Other_10_gml_467_0": "* D-don't let the mice hit the walls, Kris!", + "obj_npc_facing_slash_Other_10_gml_468_0": "* They'll bounce over here and crawl on me...!", + "obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?", + "obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.", + "obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?", + "obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?", + "obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)", + "obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!", + "obj_npc_facing_slash_Other_10_gml_489_0": "* (Y'know, I'm pretty sure I know how to solve this.)", + "obj_npc_facing_slash_Other_10_gml_490_0": "* (Just, I d-don't think I can do it myself...)", + "obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?", + "obj_npc_facing_slash_Other_10_gml_500_0": "* Ralsei Will Soon Setup.EXE My Room For Me Upstairs", + "obj_npc_facing_slash_Other_10_gml_501_0": "* Do Not Worry", + "obj_npc_facing_slash_Other_10_gml_502_0": "* I Have A Long Spreadsheet Of Demands Ready Ha Ha", + "obj_npc_facing_slash_Other_10_gml_504_0": "* Umm, I-I'll try my best!", + "obj_npc_facing_slash_Other_10_gml_506_0": "* Quick Q How Many Breakable Pots Do You Have", + "obj_npc_facing_slash_Other_10_gml_508_0": "* I... Let me count and get back to you on that...", + "obj_npc_facing_slash_Other_10_gml_512_0": "* Kris, Do Give Noelle My Regards", + "obj_npc_facing_slash_Other_10_gml_513_0": "* Any Leftover Regards You Can Give To Berdly", + "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)", + "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!", + "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)", + "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)", + "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...", + "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)", + "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)", + "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm, this KEY has a terrible energy coming from it...", + "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...", + "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.", + "obj_npc_hammerguy_slash_Step_0_gml_216_0": "* Huh-hah! Let's feel my technique!", + "obj_npc_hammerguy_slash_Step_0_gml_221_0": "* Let's pick up the pace.", + "obj_npc_hammerguy_slash_Step_0_gml_251_0": "* (You got ~1!)", + "obj_npc_king_slash_Other_10_gml_35_0": "* ... talk to you? Hah.", + "obj_npc_king_slash_Other_10_gml_35_0_b": "* We have NOTHING to discuss.", + "obj_npc_king_slash_Other_10_gml_36_0": "* You \\cYleft them behind\\cW, didn't you?", + "obj_npc_king_slash_Other_10_gml_37_0": "* Just as you left us...", + "obj_npc_king_slash_Other_10_gml_44_0": "* Begone.", + "obj_npc_musical_door_slash_Step_0_gml_30_0": "* (You were crushed under the weight of 400 bagels and defeated instantly...)", + "obj_npc_musical_door_slash_Step_0_gml_56_0": "* (Not really.)", + "obj_npc_musical_door_slash_Step_0_gml_57_0": "* (You just can't carry that many.)", + "obj_npc_police_slash_Step_0_gml_60_0": "* Haha... DARK WORLD??", + "obj_npc_police_slash_Step_0_gml_61_0": "* Hahahaha... seriously!? Hahahaha!!", + "obj_npc_police_slash_Step_0_gml_62_0": "* NGAAAHahahahahahahah!!!", + "obj_npc_police_slash_Step_0_gml_430_0": "* H-HEY, WAIT!!!!", + "obj_npc_police_slash_Step_0_gml_501_0": "* NGAAHHHH!!! NOT AGAIN!!!", + "obj_npc_police_slash_Step_0_gml_508_0": "* Looks like I gotta go recapture those criminals...", + "obj_npc_police_slash_Step_0_gml_522_0": "* Hey, by the way, that yellow glasses lady.", + "obj_npc_police_slash_Step_0_gml_523_0": "* Is she your teacher?", + "obj_npc_police_slash_Step_0_gml_524_0": "* She kinda had an accident earlier with her, uh, bike.", + "obj_npc_police_slash_Step_0_gml_525_0": "* Just wanted to make sure she was feeling better.", + "obj_npc_police_slash_Step_0_gml_526_0": "* So, uh... give her this!", + "obj_npc_police_slash_Step_0_gml_528_0": "* (You got a heart-shaped box of candies that says \"Get Well Soon\".)", + "obj_npc_police_slash_Step_0_gml_529_0": "* (It has \"to your bike\" hastily scrawled underneath the Get Well Soon.)", + "obj_npc_police_slash_Step_0_gml_531_0": "* LOOK, \"GET WELL SOON\"S ALL THE STORE HAD!!", + "obj_npc_police_slash_Step_0_gml_532_0": "* OPEN IT AND I'LL ARREST YOU!! LOOK!!", + "obj_npc_police_slash_Step_0_gml_533_0": "* I'LL EVEN PUT A NOTE ON IT!!!", + "obj_npc_police_slash_Step_0_gml_534_0": "* NOW STOP INTERRUPTING ME!! I GOTTA GO!!", + "obj_npc_police_slash_Step_0_gml_536_0": "* (You got the previously described box of candy with a note on it.)", + "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "* As heroes, we have the power to make a peaceful future.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "* So, from now on, let's try to avoid FIGHTing, OK?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "* If you weaken an enemy, I can use my PACIFY spell.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "* Which, can put exhausted people to sleep!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.", + "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "* (We might have to WARN enemies about her, Kris...)", + "obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.", + "obj_npc_room_animated_slash_Other_10_gml_15_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?", + "obj_npc_room_animated_slash_Other_10_gml_16_0": "* We've got Normal,", + "obj_npc_room_animated_slash_Other_10_gml_17_0": "* Cheese,", + "obj_npc_room_animated_slash_Other_10_gml_18_0": "* Ice,", + "obj_npc_room_animated_slash_Other_10_gml_19_0": "* Gravy,", + "obj_npc_room_animated_slash_Other_10_gml_20_0": "* Double Ice,", + "obj_npc_room_animated_slash_Other_10_gml_21_0": "* Peeperoniss,", + "obj_npc_room_animated_slash_Other_10_gml_22_0": "* And more!\n* Stop on down at ICE-E's PEZZA!", + "obj_npc_room_animated_slash_Other_10_gml_26_0": "* Psst, can I tell you a mascot secret? I only started working here because...", + "obj_npc_room_animated_slash_Other_10_gml_27_0": "* The logo made me think it was an ice-cream shop...", + "obj_npc_room_animated_slash_Other_10_gml_28_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!", + "obj_npc_room_animated_slash_Other_10_gml_35_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!", + "obj_npc_room_animated_slash_Other_10_gml_40_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...", + "obj_npc_room_animated_slash_Other_10_gml_41_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.", + "obj_npc_room_animated_slash_Other_10_gml_42_0": "* ...", + "obj_npc_room_animated_slash_Other_10_gml_43_0": "* ... H... Hey!\n* Hey, wait a second!", + "obj_npc_room_animated_slash_Other_10_gml_44_0": "* I recognize you!", + "obj_npc_room_animated_slash_Other_10_gml_51_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...", + "obj_npc_room_animated_slash_Other_10_gml_52_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.", + "obj_npc_room_animated_slash_Other_10_gml_53_0": "* If I got nervous, I'd just melt all the ice.", + "obj_npc_room_animated_slash_Other_10_gml_56_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...", + "obj_npc_room_animated_slash_Other_10_gml_62_0": "* (It's a boombox.)\n* (It's playing clubs music.)", + "obj_npc_room_animated_slash_Other_10_gml_70_0": "* WOO!!! Catti!! You go, girl!!!", + "obj_npc_room_animated_slash_Other_10_gml_71_0": "* Show those customers who's boss, little lady!!", + "obj_npc_room_animated_slash_Other_10_gml_72_0": "* Kick their toosh!! Woo!!! Beat them down!! You got this!!", + "obj_npc_room_animated_slash_Other_10_gml_94_0": "* Oh!! I nearly forgot!! This is where I cook!!", + "obj_npc_room_animated_slash_Other_10_gml_94_0_b": "* Oh boy, oh boy!! I'm Trashy!! Haha!!", + "obj_npc_room_animated_slash_Other_10_gml_95_0": "* I bet I'm gonna make a lot of new friends!!", + "obj_npc_room_animated_slash_Other_10_gml_96_0": "* You cook everything in a giant witch's pot...?", + "obj_npc_room_animated_slash_Other_10_gml_98_0": "* Of course! Cauldron-cooking is very convenient!", + "obj_npc_room_animated_slash_Other_10_gml_104_0": "* Okay, now make a chocolate one!", + "obj_npc_room_animated_slash_Other_10_gml_106_0": "* Why don't we go upstairs first?", + "obj_npc_room_animated_slash_Other_10_gml_112_0": "* How 'bout a strawberry cake as a room-warming gift?", + "obj_npc_room_animated_slash_Other_10_gml_114_0": "* There's a slice of cake in your fridge, Susie!", + "obj_npc_room_animated_slash_Other_10_gml_116_0": "* But it's not cauldron-fresh!", + "obj_npc_room_animated_slash_Other_10_gml_130_0": "* Damn, I was just directing traffic as normal...", + "obj_npc_room_animated_slash_Other_10_gml_131_0": "* When a little dog drove one of those toy cars...", + "obj_npc_room_animated_slash_Other_10_gml_132_0": "* Into the middle of the street and started doing donuts!", + "obj_npc_room_animated_slash_Other_10_gml_133_0": "* In the chaos, all the cars in town got jammed up!!", + "obj_npc_room_animated_slash_Other_10_gml_134_0": "* Thankfully, no one was hurt... but...", + "obj_npc_room_animated_slash_Other_10_gml_135_0": "* Ordinary citizens like you gotta get outta here!", + "obj_npc_room_animated_slash_Other_10_gml_136_0": "* I've got some heavy lifting to do!!!", + "obj_npc_room_animated_slash_Other_10_gml_139_0": "* Don't interrupt me when I'm lifting!!!", + "obj_npc_room_animated_slash_Other_10_gml_150_0": "* THE PIZZA'S SAUCE IS BOILING RED.", + "obj_npc_room_animated_slash_Other_10_gml_151_0": "* BURBLING, BURNING LIKE MY BLOOD YEARNS FOR BATTLE!!!", + "obj_npc_room_animated_slash_Other_10_gml_152_0": "* HAAAAAAAAAAAAAAAHHHHH!!!!!", + "obj_npc_room_animated_slash_Other_10_gml_153_0": "* I, THE WARRIOR, SHALL SHOW IT THE WIZARD'S FIST!!!", + "obj_npc_room_animated_slash_Other_10_gml_161_0": "* PUT ME IN, COACH!!!", + "obj_npc_room_animated_slash_Other_10_gml_162_0": "* PUT ME IN!!!", + "obj_npc_room_animated_slash_Other_10_gml_170_0": "* (It's violently protecting the jail.)", + "obj_npc_room_animated_slash_Other_10_gml_180_0": "* (It's Jongler's Book on Jongleing And Other Tricks)", + "obj_npc_room_animated_slash_Other_10_gml_181_0": "* (From search query: how to use magic)", + "obj_npc_room_animated_slash_Other_10_gml_187_0": "* (It's two pixellized Toriels playing the piano.)", + "obj_npc_room_animated_slash_Other_10_gml_188_0": "* (From search query: video game piano tutoriel)", + "obj_npc_room_animated_slash_Other_10_gml_194_0": "* (It's a VHS explaining how to install video game piano.)", + "obj_npc_room_animated_slash_Other_10_gml_195_0": "* (From search query: video game piano tutorial)", + "obj_npc_room_animated_slash_Other_10_gml_201_0": "* (It's a jelly in the shape of various knives.)", + "obj_npc_room_animated_slash_Other_10_gml_202_0": "* (From search query: sharpest kitchen knife jello)", + "obj_npc_room_animated_slash_Other_10_gml_208_0": "* (It's a calendar with college vacation circled.)", + "obj_npc_room_animated_slash_Other_10_gml_209_0": "* (From search query: summer vacation college when.)", + "obj_npc_room_animated_slash_Other_10_gml_218_0": "* (It's a copy of an online skateboarding game.)", + "obj_npc_room_animated_slash_Other_10_gml_219_0": "* (From search query: cool skatebord game online)", + "obj_npc_room_animated_slash_Other_10_gml_225_0": "* (It's a skateboarding game but the AI is cheating. It's impossible to win.)", + "obj_npc_room_animated_slash_Other_10_gml_226_0": "* (From search query: cool skateboard game online CHEAT)", + "obj_npc_room_animated_slash_Other_10_gml_232_0": "* (It's a vacuum-powered book.)", + "obj_npc_room_animated_slash_Other_10_gml_233_0": "* (From search query: LOSERS!!!! THIS LIBRARBY SUCKS!!!!)", + "obj_npc_room_animated_slash_Other_10_gml_239_0": "* (Seems to be a somewhat glitched out hologram.)", + "obj_npc_room_animated_slash_Other_10_gml_240_0": "* (From search query: FJFIrejirioEUEUROEI4378789)", + "obj_npc_room_animated_slash_Other_10_gml_249_0": "* A large event is going to happen in the streets later.", + "obj_npc_room_animated_slash_Other_10_gml_251_0": "* We were told to make room for something BIG...", + "obj_npc_room_animated_slash_Other_10_gml_257_0": "* What are we cleaning up for, you ask?", + "obj_npc_room_animated_slash_Other_10_gml_258_0": "* We don't know. A parade, perhaps?", + "obj_npc_room_animated_slash_Other_10_gml_270_0": "*Yo! How's it hangin'?", + "obj_npc_room_animated_slash_Other_10_gml_271_0": "*We're making some extra\n money by selling in the city!", + "obj_npc_room_animated_slash_Other_10_gml_272_0": "*We gotta make those\n bucks somehow!! Heheh!!", + "obj_npc_room_animated_slash_Other_10_gml_273_0": "*Gotta buy new gear!^2!\n\\m3 Gotta get new kicks!^2!\n\\m2 I wanna be a car^2.", + "obj_npc_room_animated_slash_Other_10_gml_274_0": "*Good thinkin', K_K! Gotta\n have a way to get around^2!\n\\m2 Honk! Honk^2!", + "obj_npc_room_animated_slash_Other_10_gml_278_0": "*K_K's always got it right^2!\n\\m3 That's why he's\n second-in-command^2!", + "obj_npc_room_animated_slash_Other_10_gml_279_0": "*... who's first^2?\n\\m3 Huh? I'm not the leader^2?\n\\m2 Can I be third^2?", + "obj_npc_room_animated_slash_Other_10_gml_286_0": "*Did you like the big statue^2?\n\\m3 Building it sucked^2!\n\\m1 Took a lot of scrap^2.", + "obj_npc_room_animated_slash_Other_10_gml_287_0": "*The other job we did was\n way better^2!\n\\m2 It was big^2.", + "obj_npc_room_animated_slash_Other_10_gml_288_0": "*It's gonna blow your mind^2!\n\\m2 It was big^2.", + "obj_npc_room_animated_slash_Other_10_gml_303_0": "* Young masters! Thank you for such a wide space to clean!", + "obj_npc_room_animated_slash_Other_10_gml_304_0": "* The people here have such clean hearts as well.", + "obj_npc_room_animated_slash_Other_10_gml_305_0": "* (Sukkiri.)", + "obj_npc_room_animated_slash_Other_10_gml_311_0": "* It's nice to make friends that like good clean fun!", + "obj_npc_room_animated_slash_Other_10_gml_312_0": "* (Sukkiri.)", + "obj_npc_room_animated_slash_Other_10_gml_318_0": "* Uh-huh, uh-huh! I wonder if she'll be back...", + "obj_npc_room_animated_slash_Other_10_gml_319_0": "* 'ey boss! We're just reminiscing about fighting you!", + "obj_npc_room_animated_slash_Other_10_gml_352_0": "*Sorry, I'm out of bagels.\n\\m3 Don't you have 400!?\n\\m2 I had 406.", + "obj_npc_room_animated_slash_Other_10_gml_353_0": "*Then why can't you sell\n anymore?!", + "obj_npc_room_animated_slash_Other_10_gml_354_0": "*What if someone asked for\n 400 bagels?", + "obj_npc_room_animated_slash_Other_10_gml_358_0": "*Sorry, I'm out of bagels.", + "obj_npc_room_animated_slash_Other_10_gml_374_0": "* Having a wide-open space is great for us kids.", + "obj_npc_room_animated_slash_Other_10_gml_375_0": "* Sometimes it's good to get your freak out.", + "obj_npc_room_animated_slash_Other_10_gml_379_0": "* And sometimes... It's bad to get your freak out.", + "obj_npc_room_animated_slash_Other_10_gml_391_0": "* M-m-mouse!!", + "obj_npc_room_animated_slash_Other_10_gml_392_0": "* And it's n-not wearing a wig!!", + "obj_npc_room_animated_slash_Other_10_gml_405_0": "* Thanks for the help. We'll open up the \\cYEAST\\cW dining hall now.", + "obj_npc_room_animated_slash_Other_10_gml_408_0": "* (Ouch, ouch)", + "obj_npc_room_animated_slash_Other_10_gml_409_0": "* The mouse can't get me up here!!", + "obj_npc_room_animated_slash_Other_10_gml_410_0": "* Even if the (ouch, ouch) stove is burning my feet!", + "obj_npc_room_animated_slash_Other_10_gml_414_0": "* (Ouch, ouch)", + "obj_npc_room_animated_slash_Other_10_gml_415_0": "* How do I get down from here?", + "obj_npc_room_animated_slash_Other_10_gml_425_0": "* Oh me, oh my! The kitchen is infested with... vermin!!!", + "obj_npc_room_animated_slash_Other_10_gml_426_0": "* I knew we should have properly finished dumping all the cheese in that alleyway!", + "obj_npc_room_animated_slash_Other_10_gml_430_0": "* Queen's making us prepare a massive feast for her upcoming guests.", + "obj_npc_room_animated_slash_Other_10_gml_431_0": "* ... I wonder if people can really eat platters, though.", + "obj_npc_room_animated_slash_Other_10_gml_455_0": "* Queen told us to take out the garbage.", + "obj_npc_room_animated_slash_Other_10_gml_456_0": "* I'd never seen a garbage that big before.", + "obj_npc_room_animated_slash_Other_10_gml_460_0": "* Except for the dancing garbage that lives in the trash heap.", + "obj_npc_room_animated_slash_Other_10_gml_469_0": "* It was a horrible statue, but the execution was very good.", + "obj_npc_room_animated_slash_Other_10_gml_470_0": "* I would give it 2 stars...", + "obj_npc_room_animated_slash_Other_10_gml_471_0": "* One to cover each of the nipples.", + "obj_npc_room_animated_slash_Other_10_gml_475_0": "* It's in a better place now.", + "obj_npc_room_animated_slash_Other_10_gml_489_0": "Really, where!?", + "obj_npc_room_animated_slash_Other_10_gml_492_0": "* Oh boy, oh boy! I'm \\cBTrashy\\cW!", + "obj_npc_room_animated_slash_Other_10_gml_493_0": "* Did you know about adjusting your INVENTORY?", + "obj_npc_room_animated_slash_Other_10_gml_494_0": "* Trashcans like me can HOLD all sorts of things.", + "obj_npc_room_animated_slash_Other_10_gml_495_0": "* Just like your STORAGE, if you get more than 12 ITEMs!", + "obj_npc_room_animated_slash_Other_10_gml_497_0": "* Uh... yeah, not now dude.", + "obj_npc_room_animated_slash_Other_10_gml_499_0": "* It was sort of an emotional moment...", + "obj_npc_room_animated_slash_Other_10_gml_501_0": "* Oh... Oh, that's okay...~1", + "obj_npc_room_animated_slash_Other_10_gml_506_0": "* Oh hell, is that Nubert over there!?\\f0", + "obj_npc_room_animated_slash_Other_10_gml_511_0": "* No time for this guy.", + "obj_npc_room_animated_slash_Other_10_gml_518_0": "* You can hold a lot more in your STORAGE, you know.", + "obj_npc_room_animated_slash_Other_10_gml_519_0": "* But, you won't be able to use it during BATTLE.", + "obj_npc_room_animated_slash_Other_10_gml_520_0": "* Check it and make sure you have what you need!", + "obj_npc_room_animated_slash_Other_10_gml_521_0": "* ... is what I wanted to say, but it already got said.", + "obj_npc_room_animated_slash_Other_10_gml_524_0": "* A funny little guy was looking for you to the WEST.", + "obj_npc_room_animated_slash_Other_10_gml_525_0": "* I'm Trashy...", + "obj_npc_room_animated_slash_Other_10_gml_525_0_b": "* He was muttering something about deals...", + "obj_npc_room_animated_slash_Other_10_gml_529_0": "* Some funny-looking guys have gathered to the WEST.", + "obj_npc_room_animated_slash_Other_10_gml_530_0": "* They were muttering something about muttering something about deals...", + "obj_npc_room_animated_slash_Other_10_gml_537_0": "* I can't tell you how many of these I've cleaned up.", + "obj_npc_room_animated_slash_Other_10_gml_541_0": "* It's not so bad, I like cleaning.", + "obj_npc_room_animated_slash_Other_10_gml_548_0": "* I wish there was someone that liked cleaning as much as me.", + "obj_npc_room_animated_slash_Other_10_gml_552_0": "* (Sukkiri...)", + "obj_npc_room_animated_slash_Other_10_gml_562_0": "* All the shopkeepers went to the trash dump.", + "obj_npc_room_animated_slash_Other_10_gml_563_0": "* So I thought I might steal something, but these items are pretty bad...", + "obj_npc_room_animated_slash_Other_10_gml_567_0": "* Feels like I'll get ripped off even if I don't pay...", + "obj_npc_room_animated_slash_Other_10_gml_578_0": "* The wires... the wires...", + "obj_npc_room_animated_slash_Other_10_gml_583_0": "* ...", + "obj_npc_room_animated_slash_Other_10_gml_592_0": "* Everyone was...", + "obj_npc_room_animated_slash_Other_10_gml_597_0": "* ...", + "obj_npc_room_animated_slash_Other_10_gml_605_0": "* I keep ending up in this situation...", + "obj_npc_room_animated_slash_Other_10_gml_606_0": "* Can't say I'm a fan... Or can I?", + "obj_npc_room_animated_slash_Other_10_gml_611_0": "*This town's great!", + "obj_npc_room_animated_slash_Other_10_gml_612_0": "* (Looks like it's completed its migration.)", + "obj_npc_room_animated_slash_Other_10_gml_612_0_b": "*Just, wish everyone else was\n here, too...", + "obj_npc_room_animated_slash_Other_10_gml_622_0": "*Yo, chief. If you \\cYrecruit\\cW\n enough fans for us,", + "obj_npc_room_animated_slash_Other_10_gml_623_0": "*We might be able to make our\n music shop again...", + "obj_npc_room_animated_slash_Other_10_gml_624_0": "*Hey, we might even give you a\n \\cYdiscount\\cW!", + "obj_npc_room_animated_slash_Other_10_gml_630_0": "*Ya hear that, chief? Keep up\n the recruiting...", + "obj_npc_room_animated_slash_Other_10_gml_631_0": "* Oh boy, oh boy! Looks like you're almost at the END...", + "obj_npc_room_animated_slash_Other_10_gml_632_0": "* Did you RECRUIT everyone...? You might wanna check!", + "obj_npc_room_animated_slash_Other_10_gml_635_0": "* You didn't RECRUIT me.\n* But I'll be in your TOWN...", + "obj_npc_room_animated_slash_Other_10_gml_639_0": "*I got to keep my box.", + "obj_npc_room_slash_Other_10_gml_13_0": "* The gash weaves down as if you cry.", + "obj_npc_room_slash_Other_10_gml_20_0": "* It's a red wagon with a rusty birdcage in it.", + "obj_npc_room_slash_Other_10_gml_21_0": "* Looks like it's seen quite a few crashes.", + "obj_npc_room_slash_Other_10_gml_27_0": "* It's a birdcage. When the door's closed, there's no escape.", + "obj_npc_room_slash_Other_10_gml_32_0": "* (It's Chairiel, the beloved living room chair.)", + "obj_npc_room_slash_Other_10_gml_52_0": "* (It's just a dummy.)", + "obj_npc_room_slash_Other_10_gml_66_0": "* (You're all hugged out.)", + "obj_npc_room_slash_Other_10_gml_79_0": "* (It's a mannequin dressed in poor taste.)", + "obj_npc_room_slash_Other_10_gml_88_0": "* Without trees, I must gain nutrients by eating clothes...", + "obj_npc_room_slash_Other_10_gml_89_0": "* Such is the way of the worm.", + "obj_npc_room_slash_Other_10_gml_93_0": "* I'm a worm. I don't understand taxes and values.", + "obj_npc_room_slash_Other_10_gml_106_0": "* Mr. Society left, didn't he... Hm.", + "obj_npc_room_slash_Other_10_gml_107_0": "* I reckon I knew'n this would'n happen...", + "obj_npc_room_slash_Other_10_gml_108_0": "* It's not'n no fault of yours.", + "obj_npc_room_slash_Other_10_gml_109_0": "* He'll'n be back one day.", + "obj_npc_room_slash_Other_10_gml_113_0": "* Whoa, horsies. You've'n brought us to a great new place.", + "obj_npc_room_slash_Other_10_gml_114_0": "* We'll'n be puttin' our own elbow grease into fixin' it, too.", + "obj_npc_room_slash_Other_10_gml_115_0": "* Well'n, maybe not elbow'n grease. That's gross.", + "obj_npc_room_slash_Other_10_gml_116_0": "* Nostril grease?", + "obj_npc_room_slash_Other_10_gml_123_0": "* It's not'n no fault of yours.", + "obj_npc_room_slash_Other_10_gml_124_0": "* He'll'n be back one day.", + "obj_npc_room_slash_Other_10_gml_128_0": "* We'll'n be tryin' our best too. Greasily.", + "obj_npc_room_slash_Other_10_gml_134_0": "* We're'n building up the area to be a bit'n more board-like.", + "obj_npc_room_slash_Other_10_gml_135_0": "* The ponmen'll be happy, too.", + "obj_npc_room_slash_Other_10_gml_142_0": "* (Looks like it costs money just to have a free sample.)", + "obj_npc_room_slash_Other_10_gml_149_0": "Don't yell that from across town!!", + "obj_npc_room_slash_Other_10_gml_150_0": "Hey Lancer!!", + "obj_npc_room_slash_Other_10_gml_151_0": "Hi Susie!!", + "obj_npc_room_slash_Other_10_gml_154_0": "* Wh... who did this to my mannequin!?", + "obj_npc_room_slash_Other_10_gml_155_0": "* A-as your prince, I... I demand someone fix this!!", + "obj_npc_room_slash_Other_10_gml_156_0": "* ...", + "obj_npc_room_slash_Other_10_gml_157_0": "* Umm, is... is anybody listening...?", + "obj_npc_room_slash_Other_10_gml_159_0": "* I was listening~!\\f0\\f1\\f2", + "obj_npc_room_slash_Other_10_gml_163_0": "* (If Noelle was here...)", + "obj_npc_room_slash_Other_10_gml_164_0": "* (She'd probably dress it up like a Christmas tree.)", + "obj_npc_room_slash_Other_10_gml_165_0": "* (... Huh? Why am I thinking that, anyway?)", + "obj_npc_room_slash_Other_10_gml_172_0": "* This place is a great deal!! All kinds of new customers!!", + "obj_npc_room_slash_Other_10_gml_173_0": "* Want a free sample? Just $4.99 to try a bite of these clothes!!", + "obj_npc_room_slash_Other_10_gml_183_0": "* So Ralsei, you're not gonna put your hat back on?", + "obj_npc_room_slash_Other_10_gml_185_0": "* Why? Did I look cuter before?", + "obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?", + "obj_npc_room_slash_Other_10_gml_187_0": "* Uhhhh, NO, I just mean...", + "obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.", + "obj_npc_room_slash_Other_10_gml_189_0": "* You... you think I look cuter now?", + "obj_npc_room_slash_Other_10_gml_191_0": "* It was just NICER seeing LESS of you! \\f0", + "obj_npc_room_slash_Other_10_gml_192_0": "You're making me blush!", + "obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.", + "obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.", + "obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?", + "obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.", + "obj_npc_room_slash_Other_10_gml_197_0": "* Hurry the hell up, Kris.", + "obj_npc_room_slash_Other_10_gml_198_0": "* Longer you take, longer I gotta spend with THIS weirdo.", + "obj_npc_room_slash_Other_10_gml_200_0": "* If you're bored, Susie, we could crochet some team scarves...", + "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW ", + "obj_npc_room_slash_Other_10_gml_202_0": "* Wait, \"Kro-shay?\" Isn't that the, uh, game with the hammer?", + "obj_npc_room_slash_Other_10_gml_204_0": "* Er... it's like knitting.", + "obj_npc_room_slash_Other_10_gml_205_0": "* What?", + "obj_npc_room_slash_Other_10_gml_206_0": "* Alright. Long as I get to use the hammer.", + "obj_npc_room_slash_Other_10_gml_211_0": "* ...", + "obj_npc_room_slash_Other_10_gml_212_0": "* ...", + "obj_npc_room_slash_Other_10_gml_214_0": "* ... so the hell were you hugging that Ralsei Statue?", + "obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!", + "obj_npc_room_slash_Other_10_gml_216_0": "* Let Kris do what they want, Susie! \\f0", + "obj_npc_room_slash_Other_10_gml_217_0": "Also, it's not a statue?", + "obj_npc_room_slash_Other_10_gml_220_0": "* The hell you even have a Ralsei statue anyway?", + "obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?", + "obj_npc_room_slash_Other_10_gml_222_0": "* Susie wants to practice hugging too? \\f1 ", + "obj_npc_room_slash_Other_10_gml_223_0": "KRIS HURRY UP ALREADY!", + "obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.", + "obj_npc_room_slash_Other_10_gml_232_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.", + "obj_npc_room_slash_Other_10_gml_233_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?", + "obj_npc_room_slash_Other_10_gml_234_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.", + "obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)", + "obj_npc_room_slash_Other_10_gml_237_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...", + "obj_npc_room_slash_Other_10_gml_238_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...", + "obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!", + "obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...", + "obj_npc_room_slash_Other_10_gml_243_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)", + "obj_npc_room_slash_Other_10_gml_247_0": "* (Hathy is the second party member. It's the healer.)", + "obj_npc_room_slash_Other_10_gml_248_0": "* (She was in charge of catering the party.)", + "obj_npc_room_slash_Other_10_gml_249_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)", + "obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.", + "obj_npc_room_slash_Other_10_gml_252_0": "* (That's a risk that one always runs when ordering a cake.)", + "obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?", + "obj_npc_room_slash_Other_10_gml_281_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.", + "obj_npc_room_slash_Other_10_gml_282_0": "* Read them!", + "obj_npc_room_slash_Other_10_gml_286_0": "* I love reading books.\n* Especially...", + "obj_npc_room_slash_Other_10_gml_287_0": "* The books.", + "obj_npc_room_slash_Other_10_gml_310_0": "* Hey short-stuff.\n* Why would YOU possibly need to talk to the mayor?", + "obj_npc_room_slash_Other_10_gml_311_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?", + "obj_npc_room_slash_Other_10_gml_312_0": "* Hey, short-stuff...", + "obj_npc_room_slash_Other_10_gml_313_0": "* That's what the cops are for.", + "obj_npc_room_slash_Other_10_gml_317_0": "* What? Don't talk to you like you're a \"kid?\" Fine...", + "obj_npc_room_slash_Other_10_gml_318_0": "* If you need someone to change your diaper, go ask the Cop's.", + "obj_npc_room_slash_Other_10_gml_323_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.", + "obj_npc_room_slash_Other_10_gml_324_0": "* If you need to see her, please try causing some terrible crisis.", + "obj_npc_room_slash_Other_10_gml_328_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?", + "obj_npc_room_slash_Other_10_gml_329_0": "* If you don't like her, please blame your mother for getting her hired...", + "obj_npc_room_slash_Other_10_gml_335_0": "* The mayor's charisma is about zero.\n* No, it's negative.", + "obj_npc_room_slash_Other_10_gml_336_0": "* But she works hard and has a good track record, so she runs unopposed.", + "obj_npc_room_slash_Other_10_gml_337_0": "* Thaaaaaat's politics.\n* Rarely.", + "obj_npc_room_slash_Other_10_gml_341_0": "* Not only does she act icy, she always keeps her office's AC on full blast.", + "obj_npc_room_slash_Other_10_gml_342_0": "* That chill I feel... is...\n* Is this what politics feels like?", + "obj_npc_room_slash_Other_10_gml_352_0": "* Oh, I'm sorry. You're looking for the mayor.", + "obj_npc_room_slash_Other_10_gml_353_0": "* She's very, very busy preparing for the festival.", + "obj_npc_room_slash_Other_10_gml_360_0": "* Well well. If it isn't the teens. Our beloved \"rats of the city.\"", + "obj_npc_room_slash_Other_10_gml_361_0": "* You wanna get into Politics? Heh.", + "obj_npc_room_slash_Other_10_gml_362_0": "* You better graduate from Diaper School first.", + "obj_npc_room_slash_Other_10_gml_363_0": "* That's what I did. And look at me now.", + "obj_npc_room_slash_Other_10_gml_364_0": "* I don't even work here.", + "obj_npc_room_slash_Other_10_gml_366_0": "* This Briefscase, is full of Diapers. Or, to the Pro's, \"Diaps.\"", + "obj_npc_room_slash_Other_10_gml_367_0": "* You're gonna have to level up to understand a Man's World.", + "obj_npc_room_slash_Other_10_gml_373_0": "* That bald guy keeps trying to show me something from his briefcase.", + "obj_npc_room_slash_Other_10_gml_374_0": "* Is it a bribe...? I'm really deep into politics now...", + "obj_npc_room_slash_Other_10_gml_388_0": "* ...", + "obj_npc_room_slash_Other_10_gml_389_0": "* You're alive.", + "obj_npc_room_slash_Other_10_gml_390_0": "* ...", + "obj_npc_room_slash_Other_10_gml_391_0": "* Nice.", + "obj_npc_room_slash_Other_10_gml_393_0": "* ...", + "obj_npc_room_slash_Other_10_gml_394_0": "* I'm working.", + "obj_npc_room_slash_Other_10_gml_394_0_b": "* ...", + "obj_npc_room_slash_Other_10_gml_398_0": "* ...", + "obj_npc_room_slash_Other_10_gml_399_0": "* This uniform's...", + "obj_npc_room_slash_Other_10_gml_400_0": "* Mandatory.", + "obj_npc_room_slash_Other_10_gml_406_0": "* Uh, we'll take the special, and do you have any edible glitter...?", + "obj_npc_room_slash_Other_10_gml_407_0": "* The youngest one won't eat anything if it doesn't look like treasure...", + "obj_npc_room_slash_Other_10_gml_409_0": "* In a pinch, sprinkles will work, too...", + "obj_npc_room_slash_Other_10_gml_415_0": "* Don't be a stranger now, alright, hun?", + "obj_npc_room_slash_Other_10_gml_421_0": "* Hey there!\n* Haven't seen you in a while, hun.", + "obj_npc_room_slash_Other_10_gml_423_0": "* I remember, back on Sundays, after service...", + "obj_npc_room_slash_Other_10_gml_424_0": "* You and your family would come in and order the special.", + "obj_npc_room_slash_Other_10_gml_425_0": "* 'Course, things happened, and then...", + "obj_npc_room_slash_Other_10_gml_426_0": "* Y'all...\n* Stopped comin' together.", + "obj_npc_room_slash_Other_10_gml_427_0": "* But every Sunday, you and your brother'd still come in.", + "obj_npc_room_slash_Other_10_gml_428_0": "* He'd order you a hot chocolate...", + "obj_npc_room_slash_Other_10_gml_429_0": "* And you two'd sit down at that table in the corner...", + "obj_npc_room_slash_Other_10_gml_430_0": "* ... drawin' shapes in the window with your breath.", + "obj_npc_room_slash_Other_10_gml_431_0": "* ...", + "obj_npc_room_slash_Other_10_gml_432_0": "* You must really miss him, huh?", + "obj_npc_room_slash_Other_10_gml_433_0": "* ... Here, how about this?", + "obj_npc_room_slash_Other_10_gml_434_0": "* (Kris got the Hot Chocolate.)", + "obj_npc_room_slash_Other_10_gml_435_0": "* On the house, hun.", + "obj_npc_room_slash_Other_10_gml_442_0": "* ... You know, I'd give you a hot chocolate on the house...", + "obj_npc_room_slash_Other_10_gml_443_0": "* ... But it looks like you've got enough things already.", + "obj_npc_room_slash_Other_10_gml_444_0": "* Take it easy, okay, hun?", + "obj_npc_room_slash_Other_10_gml_468_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...", + "obj_npc_room_slash_Other_10_gml_469_0": "* Two bunny parfaits, and... a piece of firewood...?", + "obj_npc_room_slash_Other_10_gml_472_0": "* And, how would you like that firewood done?", + "obj_npc_room_slash_Other_10_gml_482_0": "* Dude, remember when we used to skip the first hour of class to come here?", + "obj_npc_room_slash_Other_10_gml_483_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...", + "obj_npc_room_slash_Other_10_gml_484_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!", + "obj_npc_room_slash_Other_10_gml_487_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...", + "obj_npc_room_slash_Other_10_gml_496_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...", + "obj_npc_room_slash_Other_10_gml_497_0": "* My secret is, I put all my leftover pancakes in this giant hat.", + "obj_npc_room_slash_Other_10_gml_501_0": "* Whew!\n* I sure love PANCAKE!", + "obj_npc_room_slash_Other_10_gml_507_0": "* Ice Wolf does not like ice in drink.", + "obj_npc_room_slash_Other_10_gml_508_0": "* Ice Wolf likes ice...", + "obj_npc_room_slash_Other_10_gml_509_0": "* ... to BE drink!", + "obj_npc_room_slash_Other_10_gml_513_0": "* Ice Wolf also like ice-themed mascots.", + "obj_npc_room_slash_Other_10_gml_542_0": "* Catti's family is always asking when her next shift is...", + "obj_npc_room_slash_Other_10_gml_543_0": "* So they can come in and cheer her on.", + "obj_npc_room_slash_Other_10_gml_544_0": "* Never seen anything like it, but it's kind of nice, isn't it?", + "obj_npc_room_slash_Other_10_gml_548_0": "* How you doin', hon?", + "obj_npc_room_slash_Other_10_gml_549_0": "* ... what? Sorry, couldn't hear you over the noise.", + "obj_npc_room_slash_Other_10_gml_563_0": "* Hey hon, how did you like the hot chocolate?", + "obj_npc_room_slash_Other_10_gml_564_0": "* ... well, I'm gonna take it that means you enjoyed it.", + "obj_npc_room_slash_Other_10_gml_565_0": "* Take it easy, okay? I'm sure your brother will be back in no time.", + "obj_npc_room_slash_Other_10_gml_575_0": "* Catti's, My friend. And.", + "obj_npc_room_slash_Other_10_gml_576_0": "* I support my friends, through thick, and thin.", + "obj_npc_room_slash_Other_10_gml_577_0": "* Long, and short. Cold, and hot.", + "obj_npc_room_slash_Other_10_gml_578_0": "* Whatever shape, the world takes, I'll be there.", + "obj_npc_room_slash_Other_10_gml_582_0": "* Life is a big, ballgame,", + "obj_npc_room_slash_Other_10_gml_583_0": "* And when the man is on the field.", + "obj_npc_room_slash_Other_10_gml_584_0": "* He does a big dunk.", + "obj_npc_room_slash_Other_10_gml_585_0": "* Try, to be that dunk.", + "obj_npc_room_slash_Other_10_gml_595_0": "* Our little Catti, she's doin' us proud.", + "obj_npc_room_slash_Other_10_gml_596_0": "* Workin' hard. Supportin' us.", + "obj_npc_room_slash_Other_10_gml_597_0": "* Servin' us pickles, terrifyin' us with their shape,", + "obj_npc_room_slash_Other_10_gml_598_0": "* Tryin' to get us to leave.", + "obj_npc_room_slash_Other_10_gml_599_0": "* Proud of her.", + "obj_npc_room_slash_Other_10_gml_602_0": "* My favorite meal? Gotta be the catfood pancakes!", + "obj_npc_room_slash_Other_10_gml_603_0": "* And the fish with bones that looks like it's from a cartoon.", + "obj_npc_room_slash_Other_10_gml_611_0": "* To tell you the truth, I thought this was the post office...", + "obj_npc_room_slash_Other_10_gml_612_0": "* But by the time I realized... I'd already sat down...", + "obj_npc_room_slash_Other_10_gml_613_0": "* I'm not hungry, so I've just been telling the waitress I'm still deciding for...", + "obj_npc_room_slash_Other_10_gml_614_0": "* ... a few hours now. How am I supposed to get out of this one!?", + "obj_npc_room_slash_Other_10_gml_620_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!", + "obj_npc_room_slash_Other_10_gml_621_0": "* I-I guess I should just run away...", + "obj_npc_room_slash_Other_10_gml_625_0": "* Police Chief Undyne is supposed to be directing traffic...", + "obj_npc_room_slash_Other_10_gml_626_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"", + "obj_npc_room_slash_Other_10_gml_627_0": "* She's the best, huh!?\n* I feel really directed!!!", + "obj_npc_room_slash_Other_10_gml_630_0": "* I don't know if you noticed, but I've been getting stronger.", + "obj_npc_room_slash_Other_10_gml_631_0": "* You could say I'm bulking up for the winter.", + "obj_npc_room_slash_Other_10_gml_635_0": "* Oh boy! I love BULKING.", + "obj_npc_room_slash_Other_10_gml_645_0": "* I don't know if you do that, bulking up for the winter...", + "obj_npc_room_slash_Other_10_gml_649_0": "* This guy next to me, he's really bulked up. I admire that.", + "obj_npc_room_slash_Other_10_gml_680_0": "* Traffic's moving at a snail's pace.", + "obj_npc_room_slash_Other_10_gml_681_0": "* I love snails. Could today get any better!?", + "obj_npc_room_slash_Other_10_gml_684_0": "* Wow, my first traffic jam!!", + "obj_npc_room_slash_Other_10_gml_685_0": "* I can't help but feel a sense of pride...", + "obj_npc_room_slash_Other_10_gml_691_0": "* Yo, Kris!\n* You survived Susie, haha!", + "obj_npc_room_slash_Other_10_gml_692_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.", + "obj_npc_room_slash_Other_10_gml_693_0": "* Like, one time me, Snowy, and Jockington were playing handball,", + "obj_npc_room_slash_Other_10_gml_694_0": "* And she just kept creepily watching us from the corner.", + "obj_npc_room_slash_Other_10_gml_694_0_b": "* I heard a dog was doing \"donuts\" so I sped over here.", + "obj_npc_room_slash_Other_10_gml_695_0": "* Then, when the ball rolled over to her she just, uh, froze solid...", + "obj_npc_room_slash_Other_10_gml_695_0_b": "* But I just learned \"Donuts\" is actually the name of a special attack for cars.", + "obj_npc_room_slash_Other_10_gml_696_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!", + "obj_npc_room_slash_Other_10_gml_696_0_b": "* Why is my life stuck in a loop of doughy disappointment...?", + "obj_npc_room_slash_Other_10_gml_697_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...", + "obj_npc_room_slash_Other_10_gml_698_0": "* Anyway, Susie sucks, Kris, haha. ", + "obj_npc_room_slash_Other_10_gml_699_0": "* My life, like a donut, is stuck in a loop of doughy disappointment...", + "obj_npc_room_slash_Other_10_gml_702_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?", + "obj_npc_room_slash_Other_10_gml_703_0": "* You can calm down now, dude! Susie's not here, haha!", + "obj_npc_room_slash_Other_10_gml_704_0": "* ... Huh?\n* You look even more annoyed...", + "obj_npc_room_slash_Other_10_gml_710_0": "* HOOH!!\n* You're lucky, Kris!! ", + "obj_npc_room_slash_Other_10_gml_711_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!", + "obj_npc_room_slash_Other_10_gml_712_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!", + "obj_npc_room_slash_Other_10_gml_712_0_b": "* (Looks like a car.)", + "obj_npc_room_slash_Other_10_gml_713_0": "* ... That's actually not even remotely funny.", + "obj_npc_room_slash_Other_10_gml_715_0": "* (Looks like a car.)", + "obj_npc_room_slash_Other_10_gml_716_0": "* (There is even a man inside this one.)", + "obj_npc_room_slash_Other_10_gml_717_0": "* (He waves at you happily.)", + "obj_npc_room_slash_Other_10_gml_731_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!", + "obj_npc_room_slash_Other_10_gml_732_0": "* My girls'd love to see him! He's a sweet little man!", + "obj_npc_room_slash_Other_10_gml_733_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!", + "obj_npc_room_slash_Other_10_gml_734_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!", + "obj_npc_room_slash_Other_10_gml_738_0": "* Can't blame yah brother for leavin' town.", + "obj_npc_room_slash_Other_10_gml_739_0": "* He's out there, gettin' a big brain in the big school.", + "obj_npc_room_slash_Other_10_gml_740_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.", + "obj_npc_room_slash_Other_10_gml_741_0": "* Eatin' oranges and gettin' our stomachs pumped.", + "obj_npc_room_slash_Other_10_gml_765_0": "* This is a great parking place!", + "obj_npc_room_slash_Other_10_gml_766_0": "* I can see myself settling down here...", + "obj_npc_room_slash_Other_10_gml_770_0": "* Home is where the car is!", + "obj_npc_room_slash_Other_10_gml_779_0": "* I just wanna go home, but I'm still stuck in a traffic jam...", + "obj_npc_room_slash_Other_10_gml_780_0": "* ... even though it's only one other person...", + "obj_npc_room_slash_Other_10_gml_784_0": "* That's the trouble with cars.", + "obj_npc_room_slash_Other_10_gml_785_0": "* If you wanna do donuts, you have to be prepared for jam!", + "obj_npc_room_slash_Other_10_gml_794_0": "* You kids came out of the library, didn't you? Studying... How wonderful.", + "obj_npc_room_slash_Other_10_gml_795_0": "* Personally, I hate libraries, but...", + "obj_npc_room_slash_Other_10_gml_796_0": "* Oh, it's you.\n* Are you here to play the piano again?", + "obj_npc_room_slash_Other_10_gml_797_0": "* The patients can't hear it well from here, but I personally enjoy it.", + "obj_npc_room_slash_Other_10_gml_799_0": "* Libraries are outdated. We have things like newspapers now.", + "obj_npc_room_slash_Other_10_gml_801_0": "* Sometimes the police chief comes in to play the piano.", + "obj_npc_room_slash_Other_10_gml_802_0": "* Her playing is nice, but when she starts singing...", + "obj_npc_room_slash_Other_10_gml_803_0": "* We have to ask her to leave.", + "obj_npc_room_slash_Other_10_gml_809_0": "* Hmmm... you usually play the piano a bit more... beautifully.", + "obj_npc_room_slash_Other_10_gml_810_0": "* Is everything OK?\n* You DO seem a little sick...", + "obj_npc_room_slash_Other_10_gml_812_0": "* ほら! 上着脱いで!\n* トイレに 流しといてやるから!\n* …うちには トイレ ないでしょ…", + "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも 召し上がれ~!\n* そんで ノドに詰まらせな!\n* このひとたち…「スポーツ」食べる?", + "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも しようね~?\n* うちらの じゃまは しないでよ!\n* 私たちだけでやっても ムリなのに…", + "obj_npc_room_slash_Other_10_gml_821_0": "* Nothin' better than hangin' at the lake with my best bro...", + "obj_npc_room_slash_Other_10_gml_822_0": "* Watchin' the waves go by...", + "obj_npc_room_slash_Other_10_gml_826_0": "* ...", + "obj_npc_room_slash_Other_10_gml_827_0": "* ... true.", + "obj_npc_room_slash_Other_10_gml_848_0": "* Ribbit, ribbit.", + "obj_npc_room_slash_Other_10_gml_849_0": "* (I sometimes hear beautiful singing from that house over there.)", + "obj_npc_room_slash_Other_10_gml_850_0": "* (How eerie... could it be a ghost?)", + "obj_npc_room_slash_Other_10_gml_854_0": "* Ribbit.", + "obj_npc_room_slash_Other_10_gml_855_0": "* (That would make sense. A ghost lives there.)", + "obj_npc_room_slash_Other_10_gml_862_0": "* My brother's too old to take for a walk anymore... hm...", + "obj_npc_room_slash_Other_10_gml_863_0": "* I'm aimless... wish I had someone to whip me into shape.", + "obj_npc_room_slash_Other_10_gml_871_0": "* I wanted to buy flowers, but the store's closed.", + "obj_npc_room_slash_Other_10_gml_872_0": "* The door around back's unlocked, but I don't think I should go in...", + "obj_npc_room_slash_Other_10_gml_876_0": "* I saw a bed through the back window... Wonder what the deal is.", + "obj_npc_room_slash_Other_10_gml_877_0": "* 今度のケーキは 金属製にするヨ!\n  そしたら 魔物に 食われない!", + "obj_npc_room_slash_Other_10_gml_880_0": "* ああ! クローバーのママ!\n* ワタシのケーキ いつでも\n  試食してくださネ!", + "obj_npc_room_slash_Other_10_gml_882_0": "* …試食は\n  クローバーのママ\n  限定なのか?", + "obj_npc_room_slash_Other_10_gml_884_0": "* はい! 限定デス!\n  たった今 そう決めたのデス!", + "obj_npc_room_slash_Other_10_gml_888_0": "* マーマ ミーバ!\n  これは めでたい!\n  みなさん 勢ぞろい!", + "obj_npc_room_slash_Other_10_gml_889_0": "* ワタシが焼いた あのケーキは\n  このバースデーパーティ用\n  だったのネ!", + "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー!\n  ああ… 胸が いっぱいだヨ!\n  ワタシ 泣いちゃいそうだヨ!", + "obj_npc_room_slash_Other_10_gml_892_0": "* いや… ちがくて…\n  この騒ぎは その…\n  うちらのせい…っつーか…", + "obj_npc_room_slash_Other_10_gml_894_0": "* オウ! マァ アミーゴ!\n  とゆうことは…アナタが\n  クローバーのママですカ!?", + "obj_npc_room_slash_Other_10_gml_895_0": "* I'm not Jerry. I'm Terry.", + "obj_npc_room_slash_Other_10_gml_896_0": "* I'm super cool.", + "obj_npc_room_slash_Other_10_gml_897_0": "* I totally DON'T have to go to the bathroom.", + "obj_npc_room_slash_Other_10_gml_898_0": "* (待てよ… そういう\n  ことにしとけば ケーキ\n  食い放題ってことか…?)", + "obj_npc_room_slash_Other_10_gml_903_0": "* Oh!!! Terry!! Say it again!!", + "obj_npc_room_slash_Other_10_gml_904_0": "* Say you don't have to go to the bathroom again!!", + "obj_npc_room_slash_Other_10_gml_910_0": "* Nothing like admiring the great paint job, me and my bro did on our church.", + "obj_npc_room_slash_Other_10_gml_916_0": "* ... missed a spot.", + "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が 待ってる~!\n* ハチのゲロみたいな 未来でしょ!\n* …ハチのゲロって…ハチミツだよ?", + "obj_npc_room_slash_Other_10_gml_924_0": "* We tried to play baseball, but that kid kept dancing in the middle of the lot.", + "obj_npc_room_slash_Other_10_gml_925_0": "* I... don't feel like there's any way to stop him...", + "obj_npc_room_slash_Other_10_gml_929_0": "* If I can't stop him... Should I join him? No... no.", + "obj_npc_room_slash_Other_10_gml_962_0": "* Here to make an appointment...?", + "obj_npc_room_slash_Other_10_gml_964_0": "* Nah, just here to hang out.", + "obj_npc_room_slash_Other_10_gml_966_0": "* ... I see.", + "obj_npc_room_slash_Other_10_gml_970_0": "* Should I pencil you in for hanging out?", + "obj_npc_room_slash_Other_10_gml_972_0": "* ついに 暴君を 権力の座から\n  引きずり降ろしたな!\n  よくぞ なし遂げた!", + "obj_npc_room_slash_Other_10_gml_973_0": "* では…きみに 助力した私も\n  報奨金を いただくとしよう…", + "obj_npc_room_slash_Other_10_gml_974_0": "* …ただし あの暴君が 再び現れた\n  ときには^2…私は一切 手を\n  貸していないことにしてくれたまえ!", + "obj_npc_room_slash_Other_10_gml_975_0": "* (I'm Goulden Sam.)", + "obj_npc_room_slash_Other_10_gml_978_0": "* ドウドウ!\n  あんたたちにゃ 感謝しても\n  しきれねェなぁ。", + "obj_npc_room_slash_Other_10_gml_979_0": "* これで オレたち駒の\n  コマった問題は 片づいた。\n  これからは 平和に暮らせるぜ。", + "obj_npc_room_slash_Other_10_gml_982_0": "* いやぁ オレの鼻の穴も\n  あんたたちには 感謝してるぜ。", + "obj_npc_room_slash_Other_10_gml_1031_0": "* Wow, my co-worker seems so energetic lately!!", + "obj_npc_room_slash_Other_10_gml_1032_0": "* I don't know what's happened, but....", + "obj_npc_room_slash_Other_10_gml_1033_0": "* Seeing him happy makes me happy too!!", + "obj_npc_room_slash_Other_10_gml_1034_0": "* Oh!!! A customer!! Would you like a blue soft-serve!?", + "obj_npc_room_slash_Other_10_gml_1042_0": "* Double-Ice pizza... great!", + "obj_npc_room_slash_Other_10_gml_1043_0": "* Ice Wolf, big customer!", + "obj_npc_room_slash_Other_10_gml_1044_0": "* ... Ice Wolf, maybe only customer.", + "obj_npc_room_slash_Other_10_gml_1048_0": "* Ice Wolf, thinks ICE-E is cute.", + "obj_npc_room_slash_Other_10_gml_1049_0": "* Ice Wolf, big fan...", + "obj_npc_room_slash_Other_10_gml_1067_0": "* oh.... jailbreak....", + "obj_npc_room_slash_Other_10_gml_1068_0": "* i'll sound the alarm....", + "obj_npc_room_slash_Other_10_gml_1071_0": "* i made the jailbreak alarm my mixtape...", + "obj_npc_room_slash_Other_10_gml_1072_0": "* it's a nice beat to study or relax to while you escape from prison", + "obj_npc_room_slash_Other_10_gml_1078_0": "* (oh no... i accidentally ended up as a police officer...)", + "obj_npc_room_slash_Other_10_gml_1079_0": "* (oh no... i can't quit because my cousins are relying on me...)", + "obj_npc_room_slash_Other_10_gml_1080_0": "* oh... hey...", + "obj_npc_room_slash_Other_10_gml_1081_0": "* don't do anything illegal... please...", + "obj_npc_room_slash_Other_10_gml_1085_0": "* oh... sorry... did i intimidate you too much...", + "obj_npc_room_slash_Other_10_gml_1086_0": "* oh....", + "obj_npc_room_slash_Other_10_gml_1087_0": "* it's ok to do a little crime sometimes.", + "obj_npc_room_slash_Other_10_gml_1088_0": "* like if you eat candy off the floor...", + "obj_npc_room_slash_Other_10_gml_1089_0": "* even after 5 seconds...", + "obj_npc_room_slash_Other_10_gml_1090_0": "* i won't arrest you.", + "obj_npc_room_slash_Other_10_gml_1103_0": "* Yea i'm tha sicko that looks at all the milks to find the best expiration date", + "obj_npc_room_slash_Other_10_gml_1104_0": "* You got something about it?", + "obj_npc_room_slash_Other_10_gml_1106_0": "* Lancer!! Hey, Lancer!! How you feeling!?", + "obj_npc_room_slash_Other_10_gml_1108_0": "* (huff, puff...) One-hundred percent, my purplish pal!", + "obj_npc_room_slash_Other_10_gml_1110_0": "* Don't talk to me unless you want to look at milk", + "obj_npc_room_slash_Other_10_gml_1110_0_b": "* Uhh, you sure? You're breathing kinda heavy.", + "obj_npc_room_slash_Other_10_gml_1112_0": "* Haha! Just a little winded from jumping from Kris's POCKET!", + "obj_npc_room_slash_Other_10_gml_1113_0": "* Feel free to clown around town. I'll be in your ITEMs!", + "obj_npc_room_slash_Other_10_gml_1114_0": "* Can your family not come in here when I'm looking at milk", + "obj_npc_room_slash_Other_10_gml_1115_0": "* No idea what you mean, but, sure.", + "obj_npc_room_slash_Other_10_gml_1119_0": "* Susie, Susie! Can you carry me on your back again?", + "obj_npc_room_slash_Other_10_gml_1121_0": "* Sometimes the hoofed girl comes here,", + "obj_npc_room_slash_Other_10_gml_1121_0_b": "* Heh, sure! If you can stay on when I'm at full speed!", + "obj_npc_room_slash_Other_10_gml_1121_0_c": "* Susie, Susie! Can you carry me on your back?", + "obj_npc_room_slash_Other_10_gml_1122_0": "* Opens the freezer door...", + "obj_npc_room_slash_Other_10_gml_1123_0": "* Then stands in front of it, lost in thought.", + "obj_npc_room_slash_Other_10_gml_1123_0_b": "* Wow!! The Susie-train!! Castle Town's most exciting attraction!!!", + "obj_npc_room_slash_Other_10_gml_1124_0": "* Guess she really likes the cold. Or waffles.", + "obj_npc_room_slash_Other_10_gml_1124_0_b": "* I love that my floor is full of holes!", + "obj_npc_room_slash_Other_10_gml_1125_0": "* ...", + "obj_npc_room_slash_Other_10_gml_1127_0": "* YOU AND KRIS STOP FORMING A LINE!!", + "obj_npc_room_slash_Other_10_gml_1139_0": "* Lancer, you aren't gonna believe how sick my room is!", + "obj_npc_room_slash_Other_10_gml_1141_0": "* A room as sick as you?! Woah!! I want to see!!", + "obj_npc_room_slash_Other_10_gml_1142_0": "* I'll keep digging holes until I reach your room!!", + "obj_npc_room_slash_Other_10_gml_1144_0": "* Uhh, it's got a door, y'know.", + "obj_npc_room_slash_Other_10_gml_1146_0": "* A door!? Wow, peachboy, you went all out!!!", + "obj_npc_room_slash_Other_10_gml_1150_0": "* This is the best room ever!!!", + "obj_npc_room_slash_Other_10_gml_1151_0": "* How'd you know what I like??", + "obj_npc_room_slash_Other_10_gml_1153_0": "* Err, I just sort of, had a hunch...", + "obj_npc_room_slash_Other_10_gml_1155_0": "* The quasimodo of kindness, people!!", + "obj_npc_room_slash_Other_10_gml_1168_0": "* (This is a nice prison!)", + "obj_npc_room_slash_Other_10_gml_1173_0": "* We're still behind bars for some reason, but it's OK!", + "obj_npc_room_slash_Other_10_gml_1174_0": "* We've grown to love this hellish place, where we dress as animals!", + "obj_npc_room_slash_Other_10_gml_1179_0": "* (We decided to dress as kings. It's cultural exchange.)", + "obj_npc_room_slash_Other_10_gml_1188_0": "* (It's dozens and dozens of bath bombs.)", + "obj_npc_room_slash_Other_10_gml_1189_0": "* (From search query: diy bath bomb)", + "obj_npc_room_slash_Other_10_gml_1210_0": "* (It seems to have been overloaded by shovel requests.)", + "obj_npc_room_slash_Other_10_gml_1211_0": "* (This is known as a Dozens and Dozens of Shovels attack.)", + "obj_npc_room_slash_Other_10_gml_1220_0": "* Look, I know what you're thinking.", + "obj_npc_room_slash_Other_10_gml_1220_0_b": "* (Susie's computer.)\n* (Doesn't seem compatible with the skateboard game.)", + "obj_npc_room_slash_Other_10_gml_1221_0": "* And NO, the skateboard game doesn't work on this.", + "obj_npc_room_slash_Other_10_gml_1227_0": "* (It's a painted egg... It's warm.)", + "obj_npc_room_slash_Other_10_gml_1228_0": "* (From search query: can harboil eggs hatch)", + "obj_npc_room_slash_Other_10_gml_1233_0": "(Why are you using that face now?)", + "obj_npc_room_slash_Other_10_gml_1236_0": "* You think it would torch the other side?~1", + "obj_npc_room_slash_Other_10_gml_1239_0": "* Hey Kris, if you blasted flames down this horn thing...", + "obj_npc_room_slash_Other_10_gml_1248_0": "* (Susie's talk tube thing. Looks a bit bigger for her larger head.)", + "obj_npc_room_slash_Other_10_gml_1253_0": "* I heard the rollercoasters are undergoing maintenance.", + "obj_npc_room_slash_Other_10_gml_1254_0": "* That's a pain because it's our only form of public transit.", + "obj_npc_room_slash_Other_10_gml_1258_0": "* Are the roller coasters still broken? Too bad.", + "obj_npc_room_slash_Other_10_gml_1259_0": "* I keep petitioning for a public merry-go-round, but...", + "obj_npc_room_slash_Other_10_gml_1267_0": "* Yes. The teacup ride is privately owned.", + "obj_npc_room_slash_Other_10_gml_1271_0": "* There was some ex-famous guy, some salesman-lobbyist-type...", + "obj_npc_room_slash_Other_10_gml_1272_0": "* He was afraid of clowns, so he kept it from happening.", + "obj_npc_room_slash_Other_10_gml_1293_0": "Advertisements now only $9.99!", + "obj_npc_room_slash_Other_10_gml_1296_0": "* We are Addisons! All we do is advertise!!", + "obj_npc_room_slash_Other_10_gml_1297_0": "* This is an advertisement too!\\f0", + "obj_npc_room_slash_Other_10_gml_1300_0": "* Don't like advertisements? Block ads for only $9.99!", + "obj_npc_room_slash_Other_10_gml_1301_0": "* Change your mind? Bring them back for only $9.99!", + "obj_npc_room_slash_Other_10_gml_1308_0": "* Spamton? ... Haven't heard that name in a long time.", + "obj_npc_room_slash_Other_10_gml_1312_0": "* Spamton? ... We don't talk about that around here.", + "obj_npc_room_slash_Other_10_gml_1321_0": "* I wanted to buy something...", + "obj_npc_room_slash_Other_10_gml_1322_0": "* But I think all of the shopkeepers went to the trash dump...", + "obj_npc_room_slash_Other_10_gml_1326_0": "* That's a shame... I wanted to get ripped off.", + "obj_npc_room_slash_Other_10_gml_1336_0": "* Since everyone else got plugged they're a lot more agreeable.", + "obj_npc_room_slash_Other_10_gml_1337_0": "* It's nice.", + "obj_npc_room_slash_Other_10_gml_1343_0": "* Pretty much everyone else is a Werewire now.", + "obj_npc_room_slash_Other_10_gml_1344_0": "* Kind of wondering if I'm holding everything back...", + "obj_npc_room_slash_Other_10_gml_1348_0": "* I'm not even sure I would make a good Werewire.", + "obj_npc_room_slash_Other_10_gml_1356_0": "* Hey, got any way to deal with crushing, existential dread?", + "obj_npc_room_slash_Other_10_gml_1357_0": "* Asking for a friend.", + "obj_npc_room_slash_Other_10_gml_1358_0": "* A friend that looks, and sounds, exactly like me.", + "obj_npc_room_slash_Other_10_gml_1364_0": "* Ah, you three look together! How about some marriage shoes?", + "obj_npc_room_slash_Other_10_gml_1382_0": "* Ah, you two don't look together!", + "obj_npc_room_slash_Other_10_gml_1383_0": "* Can I interest you in some brand new Divorcing Shoes...?", + "obj_npc_room_slash_Other_10_gml_1385_0": "* Buy! Buy! Buy! We're sold out! Buy!", + "obj_npc_room_slash_Other_10_gml_1398_0": "* Spamton? ... No idea who you're talking about.", + "obj_npc_room_slash_Other_10_gml_1411_0": "* Spamton? ... We don't talk about that around here.", + "obj_npc_room_slash_Other_10_gml_1427_0": "* (It's a bit scary moving to a new place. But, as a ball...)", + "obj_npc_room_slash_Other_10_gml_1428_0": "* (There's nothing to sphere except sphere itself.)", + "obj_npc_room_slash_Other_10_gml_1434_0": "* (With this windfall, I've ceased to be spherical.)", + "obj_npc_room_slash_Other_10_gml_1435_0": "* (Nubert... you're one-of-a-kind.)", + "obj_npc_room_slash_Other_10_gml_1445_0": "* Prince Ralsei, I will keep your hat a-racked until you need it!", + "obj_npc_room_slash_Other_10_gml_1449_0": "* Until then, please allow me to pretend to be a wizard! Hi-ya!", + "obj_npc_room_slash_Other_10_gml_1455_0": "* Ho ho!! Who is this guy!! He's scary!!", + "obj_npc_room_slash_Other_10_gml_1462_0": "* Nubert's had a wild ride. Time to settle down.", + "obj_npc_room_slash_Other_10_gml_1463_0": "* Give my riches to the weak...", + "obj_npc_room_slash_Other_10_gml_1481_0": "* Ah! Thou hast Transplantedeth us to Thine Castle Towne...", + "obj_npc_room_slash_Other_10_gml_1482_0": "* And, Trulye, a maginificenth Towne of Castles, it art!", + "obj_npc_room_slash_Other_10_gml_1483_0": "* But ho! Hmmm... Something art... Lackingth, it Feeleth.", + "obj_npc_room_slash_Other_10_gml_1484_0": "* Couldth thou guys... Perhapsth...", + "obj_npc_room_slash_Other_10_gml_1485_0": "* Bringe in an Evil Rulere... Or some Thinge...?", + "obj_npc_room_slash_Other_10_gml_1489_0": "* Lancer hath benounced me \"Vice Fathere...\"", + "obj_npc_room_slash_Other_10_gml_1490_0": "* Forthhence, I do All the Cookinge and Cleaninge.", + "obj_npc_room_slash_Other_10_gml_1491_0": "* Perhapsth, I shouldst seeketh a New Employere...", + "obj_npc_room_slash_Other_10_gml_1504_0": "* Oho. Welcome to\n~1Town!", + "obj_npc_room_slash_Other_10_gml_1505_0": "* Or so I heard it's called.", + "obj_npc_room_slash_Other_10_gml_1509_0": "* Oho. Welcome home.", + "obj_npc_room_slash_Other_10_gml_1510_0": "* Things have changed again here in\n~1Town!", + "obj_npc_room_slash_Other_10_gml_1517_0": "* Come to think of it,", + "obj_npc_room_slash_Other_10_gml_1518_0": "* Welcome to me too! Haha!", + "obj_npc_room_slash_Other_10_gml_1519_0": "* I think we're gonna like living here!", + "obj_npc_room_slash_Other_10_gml_1523_0": "* This is a dream that grows with love and care.", + "obj_npc_room_slash_Other_10_gml_1524_0": "* Don't be afraid to dream!", + "obj_npc_room_slash_Other_10_gml_1535_0": "* This guy always seems like he's enjoying life more than me.", + "obj_npc_room_slash_Other_10_gml_1536_0": "* Maybe it's because he's a higher level...?", + "obj_npc_room_slash_Other_10_gml_1541_0": "* Ha ha! That's right! They took so long on their turn...", + "obj_npc_room_slash_Other_10_gml_1542_0": "* What!? A horned girl? I never got to see her!", + "obj_npc_room_slash_Other_10_gml_1554_0": "* (Seems Hathy likes this place.)", + "obj_npc_room_slash_Other_10_gml_1555_0": "* (She hopes you'll find enough beds to inspect.)", + "obj_npc_room_slash_Other_10_gml_1556_0": "* (You'll lose your bed inspector title if you don't inspect enough beds.)", + "obj_npc_room_slash_Other_10_gml_1560_0": "* (Seems like Hathy likes this place.)", + "obj_npc_room_slash_Other_10_gml_1561_0": "* (She hopes you'll like it too.)", + "obj_npc_room_slash_Other_10_gml_1566_0": "* (Hathy's happy to see so many new faces.)", + "obj_npc_room_slash_Other_10_gml_1567_0": "* (Happy's hathy.)", + "obj_npc_room_slash_Other_10_gml_1574_0": "* It's a clean start for us here!", + "obj_npc_room_slash_Other_10_gml_1574_0_b": "* Is this guy seriously sucking up to you already? Even though you hurt us?", + "obj_npc_room_slash_Other_10_gml_1575_0": "* (Sukkiri...)", + "obj_npc_room_slash_Other_10_gml_1575_0_b": "* He could at least wait until later today!", + "obj_npc_room_slash_Other_10_gml_1581_0": "* Thanks for getting rid of Queen!", + "obj_npc_room_slash_Other_10_gml_1582_0": "* ... yeah, this form is much cooler, so I'm keeping it...", + "obj_npc_room_slash_Other_10_gml_1588_0": "* Thanks to you, commander, we've been liberated!", + "obj_npc_room_slash_Other_10_gml_1589_0": "* I hereby declare today National Ham Sandwich Day of Independence!", + "obj_npc_room_slash_Other_10_gml_1594_0": "* (Seems like Hathy likes this place.)", + "obj_npc_room_slash_Other_10_gml_1595_0": "* Wh... what a wonderful place... thank you...", + "obj_npc_room_slash_Other_10_gml_1595_0_b": "* (You feel an aura of forgiveness...)", + "obj_npc_room_slash_Other_10_gml_1596_0": "* This town, not that restaurant. It looks weird. I'm not going in...", + "obj_npc_room_slash_Other_10_gml_1604_0": "* Bow bow.", + "obj_npc_room_slash_Other_10_gml_1604_0_b": "* I... thought you were racing?", + "obj_npc_room_slash_Other_10_gml_1605_0": "* (I'm bjust a block.)", + "obj_npc_room_slash_Other_10_gml_1606_0": "* Yeah! I wanna be the egg!!", + "obj_npc_room_slash_Other_10_gml_1609_0": "* (I don't bget it.)", + "obj_npc_room_slash_Other_10_gml_1610_0": "* (Did bwe go somebwhere?)", + "obj_npc_room_slash_Other_10_gml_1610_0_b": "* You won't get through your teen years without at least one Egg.", + "obj_npc_room_slash_Other_10_gml_1626_0": "* Hey, boss! I'll have a Dark Candy Starfait!", + "obj_npc_room_slash_Other_10_gml_1632_0": "* (Hathy is going to order a heart-foam latte.)", + "obj_npc_room_slash_Other_10_gml_1638_0": "* Lemonade? ... Please.", + "obj_npc_room_slash_Other_10_gml_1644_0": "* (Looks like it wants to osmose some flavorful cubes.)", + "obj_npc_room_slash_Other_10_gml_1650_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)", + "obj_npc_room_slash_Other_10_gml_1656_0": "* Everything tastes better with a normally-shaped body!", + "obj_npc_room_slash_Other_10_gml_1662_0": "* Boss...? You're treating me...? Oh, you shouldn't have! (smile)", + "obj_npc_room_slash_Other_10_gml_1668_0": "* (Head Hathy drinks an ice tea in silence...)", + "obj_npc_room_slash_Other_10_gml_1722_0": "* Good evening, boss. Today's meal is Crisped `\nE23D28.", + "obj_npc_room_slash_Other_10_gml_1723_0": "* It's been deep-fried with the finest JPEG artifacting...", + "obj_npc_room_slash_Other_10_gml_1724_0": "* I hope it suits your palette... er, palate.", + "obj_npc_room_slash_Other_10_gml_1729_0": "* Boss, this Cafe is so unrefined. So plain.", + "obj_npc_room_slash_Other_10_gml_1730_0": "* Why don't we make it into an animal cafe?", + "obj_npc_room_slash_Other_10_gml_1731_0": "* ... you can be one of the animals, too, boss.", + "obj_npc_room_slash_Other_10_gml_1737_0": "* (Seems well behaved.)", + "obj_npc_room_slash_Other_10_gml_1743_0": "* (Seems well behaved.)", + "obj_npc_room_slash_Other_10_gml_1748_0": "* Thanks a lot for the lovely city.", + "obj_npc_room_slash_Other_10_gml_1749_0": "* RIKO RIKO!", + "obj_npc_room_slash_Other_10_gml_1749_0_b": "* It's nearly as good as the one I made in Minecrap.", + "obj_npc_room_slash_Other_10_gml_1753_0": "* I need to mine ten-hundred blocks of Bubsidian to make my dog 3 colors.", + "obj_npc_room_slash_Other_10_gml_1777_0": "* Oh, it's quite a wonderful town, really. Thank you!", + "obj_npc_room_slash_Other_10_gml_1778_0": "* ... so... why am I alone here?", + "obj_npc_room_slash_Other_10_gml_1779_0": "* A bit of self-reflection, I suppose.", + "obj_npc_room_slash_Other_10_gml_1780_0": "* I do realize I was quite a coward before...", + "obj_npc_room_slash_Other_10_gml_1781_0": "* So... I wanted to say... well...", + "obj_npc_room_slash_Other_10_gml_1782_0": "* I STILL AM!!!!", + "obj_npc_room_slash_Other_10_gml_1783_0": "* My cards, I cannot handle society!", + "obj_npc_room_slash_Other_10_gml_1784_0": "* For now, I'll be living at the top of this cliff!", + "obj_npc_room_slash_Other_10_gml_1785_0": "* When I'm ready to meet society again, I will be back!", + "obj_npc_room_slash_Other_10_gml_1786_0": "* Thank you, thank you for the wonderful home! I will NOT use it!", + "obj_npc_room_slash_Other_10_gml_1801_0": "* ... I like being like this.", + "obj_npc_room_slash_Other_10_gml_1802_0": "* Don't tell anybody.", + "obj_npc_room_slash_Other_10_gml_1808_0": "* These animals are stray...?", + "obj_npc_room_slash_Other_10_gml_1809_0": "* No, they are practicing a special loneliness style.", + "obj_npc_room_slash_Other_10_gml_1810_0": "* ... Just like me.", + "obj_npc_room_slash_Other_10_gml_1811_0": "* Lone wolves have to stick together.", + "obj_npc_room_slash_Other_10_gml_1817_0": "* Train at the party dojo? Ha...", + "obj_npc_room_slash_Other_10_gml_1818_0": "* We will make our own dojo... for introverts.", + "obj_npc_room_slash_Other_10_gml_1828_0": "* ... I've been training.", + "obj_npc_room_slash_Other_10_gml_1829_0": "* ... Don't ask what I've been training, though.", + "obj_npc_room_slash_Other_10_gml_1833_0": "* ... are you impressed...?", + "obj_npc_room_slash_Other_10_gml_1848_0": "* Wow, our house is a dojo?!\n\\m2 Makes me wanna FIGHT...\n\\m3 (Can't we go to sleep?)", + "obj_npc_room_slash_Other_10_gml_1852_0": "* It's a PARTY every day!\n\\m2 And I'M the oldest!\n\\m3 (We're the same age...)", + "obj_npc_room_slash_Other_10_gml_1860_0": "* Who's that tall-dark-and...\n\\m2 Kinda creepy person!?\n\\m3 You mean the... Werewire?", + "obj_npc_room_slash_Other_10_gml_1864_0": "* Their neck just\n looks so...fluffy~\n\\m2 So!? Like I care!?", + "obj_npc_room_slash_Other_10_gml_1865_0": "* (She wants to rub her face\n in it...)", + "obj_npc_room_slash_Other_10_gml_1875_0": "* He he he... Looks like fighting wasn't in the cards for us.", + "obj_npc_room_slash_Other_10_gml_1876_0": "* Lucky for you... Just hope you don't meet my friends!", + "obj_npc_room_slash_Other_10_gml_1882_0": "* (Looks like it won't forgive you for sparing it...)", + "obj_npc_room_slash_Other_10_gml_1883_0": "* (Unless you can beat it in a fight.)", + "obj_npc_room_slash_Other_10_gml_1928_0": "* Finally a dojo for people that are normal-shaped", + "obj_npc_room_slash_Other_10_gml_1929_0": "* I will train my self for the tournament", + "obj_npc_room_slash_Other_10_gml_1938_0": "* My power level is falling behind the others", + "obj_npc_room_slash_Other_10_gml_1939_0": "* All I can do now is gasp and comment on the battle", + "obj_npc_room_slash_Other_10_gml_1959_0": "* Looks like you got past Nubert's forcefield.", + "obj_npc_room_slash_Other_10_gml_1960_0": "* Nubert doesn't know how that forcefield got there.", + "obj_npc_room_slash_Other_10_gml_1961_0": "* But it's Nubert's forcefield.", + "obj_npc_room_slash_Other_10_gml_1962_0": "* As a prize, have Nubert's treasure.", + "obj_npc_room_slash_Other_10_gml_1963_0": "* Nubert doesn't know what's inside.", + "obj_npc_room_slash_Other_10_gml_1964_0": "* But Nubert will give it to you.", + "obj_npc_room_slash_Other_10_gml_1968_0": "* That's Nubert's treasure.", + "obj_npc_room_slash_Other_10_gml_1969_0": "* Remember. You're just borrowing it.", + "obj_npc_room_slash_Other_10_gml_1970_0": "* Forever.", + "obj_npc_room_slash_Other_10_gml_1980_0": "* All my friends turned into Werewires, but it's no big deal.", + "obj_npc_room_slash_Other_10_gml_1981_0": "* I've been on Queen's side since the beginning, so I'm safe!", + "obj_npc_room_slash_Other_10_gml_1985_0": "* Complain about Queen, but she gets a lot done!", + "obj_npc_room_slash_Other_10_gml_1994_0": "* Heh, good luck figuring out which ride to take!", + "obj_npc_room_slash_Other_10_gml_2000_0": "* This right ride is the right one.", + "obj_npc_room_slash_Other_10_gml_2011_0": "* I love reading books.", + "obj_npc_room_slash_Other_10_gml_2012_0": "* Especially the books upstairs.", + "obj_npc_room_slash_Other_10_gml_2016_0": "* I love reading.", + "obj_npc_room_slash_Other_10_gml_2017_0": "* Especially books.", + "obj_npc_room_slash_Other_10_gml_2026_0": "* It's terrible... The butlers are all trapped in the cafe...", + "obj_npc_room_slash_Other_10_gml_2027_0": "* Queen is nowhere to be found, and...", + "obj_npc_room_slash_Other_10_gml_2028_0": "* With no one to defend it, a strange force has taken over the mansion!", + "obj_npc_room_slash_Other_10_gml_2030_0": "* Thank you for your help.", + "obj_npc_room_slash_Other_10_gml_2031_0": "* I had gone up there to do \n\\cYa little house cleaning\\cW and got stuck.", + "obj_npc_room_slash_Other_10_gml_2037_0": "* ...", + "obj_npc_room_slash_Other_10_gml_2041_0": "* (What have you done!?)", + "obj_npc_room_slash_Other_10_gml_2042_0": "* (You gave the other mice $~1 during that puzzle!)", + "obj_npc_room_slash_Other_10_gml_2043_0": "* (At this rate, EVERY mouse is going to be wearing a wig...)", + "obj_npc_room_slash_Other_10_gml_2049_0": "* Welcome to the 2F Dinner Party Section A.", + "obj_npc_room_slash_Other_10_gml_2050_0": "* Please help yourself to anybody's food.", + "obj_npc_room_slash_Other_10_gml_2054_0": "* Normally I'm terrified of mice, but it's OK because that one is wearing a wig.", + "obj_npc_room_slash_Other_10_gml_2063_0": "* I am Mousemillian. I stand leagues and inches above all the other mice.", + "obj_npc_room_slash_Other_10_gml_2064_0": "* Only Nubert remains above me still...", + "obj_npc_room_slash_Other_10_gml_2068_0": "* Only Nubert remains above me still...", + "obj_npc_room_slash_Other_10_gml_2075_0": "* Nubert's movin' up in the world.", + "obj_npc_room_slash_Other_10_gml_2076_0": "* Psst... I'm the Hacker. Nobody figured it out yet but it's me.", + "obj_npc_room_slash_Other_10_gml_2077_0": "* There's an east treasure's hallway leading to BASEMENT on 1F...", + "obj_npc_room_slash_Other_10_gml_2078_0": "* Come down there and I'll help you crack the code.", + "obj_npc_room_slash_Other_10_gml_2081_0": "* Yes! Yes! Queen is right!\n* Send error report!\n* Send error report!", + "obj_npc_room_slash_Other_10_gml_2089_0": "* Couldn't agree more!\n* Send error report!\n* Send error report!", + "obj_npc_room_slash_Other_10_gml_2097_0": "* Psst... Hey, it's me, the Hacker. No one figured it out but it's me.", + "obj_npc_room_slash_Other_10_gml_2098_0": "* Keep it on the download.", + "obj_npc_room_slash_Other_10_gml_2106_0": "* This guy keeps telling everyone at the party he's a hacker.", + "obj_npc_room_slash_Other_10_gml_2107_0": "* I don't know what to do with this information.", + "obj_npc_room_slash_Other_10_gml_2111_0": "* There's supposed to be another guest here, but they're late.", + "obj_npc_room_slash_Other_10_gml_2112_0": "* They called and said something about blue checkmarks...", + "obj_npc_room_slash_Other_10_gml_2126_0": "* This downstairs table will be for our special guests.", + "obj_npc_room_slash_Other_10_gml_2127_0": "* There's a dinner party on the 2nd floor for everyone else.", + "obj_npc_room_slash_Other_10_gml_2131_0": "* Combined, we have enough seats for everyone in the world.", + "obj_npc_room_slash_Other_10_gml_2138_0": "* Everything here is tailored for you... right?", + "obj_npc_room_slash_Other_10_gml_2142_0": "* Ralsei, good luck.", + "obj_npc_room_slash_Other_10_gml_2143_0": "* Although you only joined us for minutes, we'll miss you.", + "obj_npc_room_slash_Other_10_gml_2153_0": "* (He seems to be well-taken care of.)", + "obj_npc_room_slash_Other_10_gml_2167_0": "* When are they gonna be done in there?", + "obj_npc_room_slash_Other_10_gml_2177_0": "* (The statue of Berdly is wedged in the toilet.)", + "obj_npc_room_slash_Other_10_gml_2178_0": "* (You glanced back at the bathroom door sign.)", + "obj_npc_room_slash_Other_10_gml_2179_0": "* (The sign has a silhouette of a Berdly statue.)", + "obj_npc_room_slash_Other_10_gml_2180_0": "* (Everything checks out.)", + "obj_npc_room_slash_Other_10_gml_2184_0": "* (No problem here.)", + "obj_npc_room_slash_Other_10_gml_2195_0": "* This is today's dinner entertainment.", + "obj_npc_room_slash_Other_10_gml_2196_0": "* I've heard it's called \"The Birth of a Fountain.\"", + "obj_npc_room_slash_Other_10_gml_2197_0": "* What an elegant name.", + "obj_npc_room_slash_Other_10_gml_2201_0": "* How elegantly quixotic!", + "obj_npc_room_slash_Other_10_gml_2210_0": "* The QUEEN has been very interested in this video recently.", + "obj_npc_room_slash_Other_10_gml_2211_0": "* Where the KNIGHT creates the Fountain by its own hand...", + "obj_npc_room_slash_Other_10_gml_2212_0": "* Well, it's that and Cyber City's Funniest Home Videos.", + "obj_npc_room_slash_Other_10_gml_2216_0": "* We are often forced to star in those videos.", + "obj_npc_room_slash_Other_10_gml_2219_0": "* (It's a box.)", + "obj_npc_room_slash_Other_10_gml_2225_0": "* The KNIGHT created the FOUNTAIN, and this WORLD.", + "obj_npc_room_slash_Other_10_gml_2226_0": "* It might be even more powerful than Queen.", + "obj_npc_room_slash_Other_10_gml_2227_0": "* ... for now.", + "obj_npc_room_slash_Other_10_gml_2231_0": "* ... for now.", + "obj_npc_room_slash_Other_10_gml_2241_0": "* I came to support the rebels, but they aren't here.", + "obj_npc_room_slash_Other_10_gml_2242_0": "* ... Not really sure how I would support them, though.", + "obj_npc_room_slash_Other_10_gml_2246_0": "* I don't really want to eat bagels.", + "obj_npc_room_slash_Other_10_gml_2255_0": "* Don't look sad. You're never alone.", + "obj_npc_room_slash_Other_10_gml_2256_0": "* You got Nubert.", + "obj_npc_room_slash_Other_10_gml_2262_0": "* I'm Nubert. Everybody loves me.", + "obj_npc_room_slash_Other_10_gml_2263_0": "* That's why I live in the trash.", + "obj_npc_room_slash_Other_10_gml_2269_0": "* Nuelle, eh? Not a bad name, says Nubert.", + "obj_npc_room_slash_Other_10_gml_2278_0": "* ... e-everyone else has been...", + "obj_npc_room_slash_Other_10_gml_2284_0": "* S-save us, she's going to...", + "obj_npc_room_slash_Other_10_gml_2295_0": "* I was running from Queen's control plugs, and got stuck up here.", + "obj_npc_room_slash_Other_10_gml_2296_0": "* I'm... I'm too scared to go down the slide.", + "obj_npc_room_slash_Other_10_gml_2297_0": "* ... But you know what? Talking to you has increased my confidence!", + "obj_npc_room_slash_Other_10_gml_2301_0": "* I now have less social anxiety.", + "obj_npc_room_slash_Other_10_gml_2302_0": "* But, I'm afraid of slides.", + "obj_npc_room_slash_Other_10_gml_2309_0": "* You came back from pretty far just to talk to me.", + "obj_npc_room_slash_Other_10_gml_2310_0": "* That's really increasing my confidence.", + "obj_npc_room_slash_Other_10_gml_2311_0": "* I bet I could be a hit at parties... the slide? That's not happening.", + "obj_npc_room_slash_Other_10_gml_2315_0": "* Now that I think about it, I don't think I could go to parties.", + "obj_npc_room_slash_Other_10_gml_2316_0": "* Someone might put on a slideshow...", + "obj_npc_room_slash_Other_10_gml_2330_0": "* Recently, something called \"Internet\" is having an \"outage\".", + "obj_npc_room_slash_Other_10_gml_2331_0": "* Some say it was the secret to Queen's know-how.", + "obj_npc_room_slash_Other_10_gml_2332_0": "* Since then, it seems like she's become quite extreme...", + "obj_npc_room_slash_Other_10_gml_2336_0": "* I'm really only interested in cute digital cats.", + "obj_npc_room_slash_Other_10_gml_2337_0": "* I don't think the \"Internet\" has anything to do with that!", + "obj_npc_room_slash_Other_10_gml_2344_0": "* I like cats the best, but I heard \"Poppup\" is cute, too.", + "obj_npc_room_slash_Other_10_gml_2345_0": "* What? It's considered a household pest? No way...", + "obj_npc_room_slash_Other_10_gml_2349_0": "* Next you are gonna tell me that mice are vermin!", + "obj_npc_room_slash_Other_10_gml_2361_0": "* Lightners! I haven't seen many of you recently.", + "obj_npc_room_slash_Other_10_gml_2362_0": "* If you didn't know, an evil ruler is taking over this world.", + "obj_npc_room_slash_Other_10_gml_2363_0": "* I don't really like politics, so I have no opinion on this.", + "obj_npc_room_slash_Other_10_gml_2367_0": "* If you try to talk to me about politics,", + "obj_npc_room_slash_Other_10_gml_2368_0": "* We will have no choice but to cross swords...", + "obj_npc_room_slash_Other_10_gml_2375_0": "* Did Queen take over the world yet? I wouldn't know...", + "obj_npc_room_slash_Other_10_gml_2379_0": "* I'm not asking you to tell me. Actually, if you do,", + "obj_npc_room_slash_Other_10_gml_2380_0": "* We will have no choice but to cross swords....", + "obj_npc_room_slash_Other_10_gml_2393_0": "* I heard there's a rebel team resisting Queen...", + "obj_npc_room_slash_Other_10_gml_2394_0": "* So far all I found are overpriced bagels...", + "obj_npc_room_slash_Other_10_gml_2399_0": "* Bagels, doughnuts ...", + "obj_npc_room_slash_Other_10_gml_2400_0": "* Why is it round dough is always so overpriced?", + "obj_npc_room_slash_Other_10_gml_2401_0": "*The hole is expensive!", + "obj_npc_room_slash_Other_10_gml_2412_0": "* I want to go back to the city, but the way is blocked...", + "obj_npc_room_slash_Other_10_gml_2413_0": "* I'm no country boy! Let me out of Cyber Field!", + "obj_npc_room_slash_Other_10_gml_2417_0": "* Cuisine is so unrefined out here in the (memory) sticks.", + "obj_npc_room_slash_Other_10_gml_2426_0": "* The way to the city is now open.", + "obj_npc_room_slash_Other_10_gml_2427_0": "* I think I'll stay in the countryside a bit longer though.", + "obj_npc_room_slash_Other_10_gml_2431_0": "* Everything is so naturally green here.", + "obj_npc_room_slash_Other_10_gml_2432_0": "* I'm charmed by the local music and flavors.", + "obj_npc_room_slash_Other_10_gml_2439_0": "* I really got used to the countryside.", + "obj_npc_room_slash_Other_10_gml_2440_0": "* Perhaps I'm just a farmboy at heart...", + "obj_npc_room_slash_Other_10_gml_2444_0": "* Plus, I haven't seen a single Poppup yet.", + "obj_npc_room_slash_Other_10_gml_2456_0": "* I heard this unassuming store is the rebel base...", + "obj_npc_room_slash_Other_10_gml_2457_0": "* But, I realized I don't really know how I would help them...", + "obj_npc_room_slash_Other_10_gml_2461_0": "* I don't really want to buy any more bagels...", + "obj_npc_room_slash_Other_10_gml_2474_0": "* Spamton? This used to be his room...", + "obj_npc_room_slash_Other_10_gml_2475_0": "* Though it's not like he used it, after a while.", + "obj_npc_room_slash_Other_10_gml_2476_0": "* Eventually, he just spent all his time in the basement... praying.", + "obj_npc_room_slash_Other_10_gml_2480_0": "* When things went downhill, he became obsessed with that artifact.", + "obj_npc_room_slash_Other_10_gml_2481_0": "* Maybe he thought it would give him another big break?", + "obj_npc_room_slash_Other_10_gml_2488_0": "* This mansion used to be a luxurious home for upper class citizens.", + "obj_npc_room_slash_Other_10_gml_2489_0": "* Your room? It belonged to a prestigious big shot...", + "obj_npc_room_slash_Other_10_gml_2493_0": "* Sadly, his name has been erased from the records...", + "obj_npc_room_slash_Other_10_gml_2503_0": "* Did you enjoy your room?", + "obj_npc_room_slash_Other_10_gml_2504_0": "* There was a mint under your electric cage...", + "obj_npc_room_slash_Other_10_gml_2508_0": "* Don't make a mistake, this is not a hotel.", + "obj_npc_room_slash_Other_10_gml_2518_0": "* The day he was to be evicted from the Queen's mansion,", + "obj_npc_room_slash_Other_10_gml_2519_0": "* I went to his room to check on him...", + "obj_npc_room_slash_Other_10_gml_2520_0": "* But he wasn't there.", + "obj_npc_room_slash_Other_10_gml_2521_0": "* There was only a phone hanging off the handle.", + "obj_npc_room_slash_Other_10_gml_2522_0": "* He must've left in the middle of a conversation,", + "obj_npc_room_slash_Other_10_gml_2523_0": "* Because I could still hear someone on the other end...", + "obj_npc_room_slash_Other_10_gml_2524_0": "* ...", + "obj_npc_room_slash_Other_10_gml_2525_0": "* But when I put the receiver to my ear...", + "obj_npc_room_slash_Other_10_gml_2526_0": "* There was nothing but garbage noise.", + "obj_npc_room_slash_Other_10_gml_2532_0": "* Even so, he only got more and more successful.", + "obj_npc_room_slash_Other_10_gml_2533_0": "* He moved into a luxurious room in the Queen's mansion...", + "obj_npc_room_slash_Other_10_gml_2534_0": "* He started bragging about big TV deals, big cars, big commercials...", + "obj_npc_room_slash_Other_10_gml_2535_0": "* But then things started to crack.", + "obj_npc_room_slash_Other_10_gml_2536_0": "* It seems like whatever was helping him...", + "obj_npc_room_slash_Other_10_gml_2537_0": "* Disappeared.", + "obj_npc_room_slash_Other_10_gml_2538_0": "* His sales dropped to zero...", + "obj_npc_room_slash_Other_10_gml_2539_0": "* And everything came crashing down.", + "obj_npc_room_slash_Other_10_gml_2545_0": "* Suddenly, he got really good at his job.", + "obj_npc_room_slash_Other_10_gml_2546_0": "* The clicks started piling up...", + "obj_npc_room_slash_Other_10_gml_2547_0": "* What? What did he do?", + "obj_npc_room_slash_Other_10_gml_2548_0": "* Why did HE deserve this?", + "obj_npc_room_slash_Other_10_gml_2549_0": "* We were all so jealous of him,", + "obj_npc_room_slash_Other_10_gml_2550_0": "* We stopped going out with him.", + "obj_npc_room_slash_Other_10_gml_2551_0": "* I mean, wasn't he a big shot?", + "obj_npc_room_slash_Other_10_gml_2552_0": "* He didn't need us anymore, did he...?", + "obj_npc_room_slash_Other_10_gml_2558_0": "* He started to get a little desperate.", + "obj_npc_room_slash_Other_10_gml_2559_0": "* I heard he started looking for any way to become more popular.", + "obj_npc_room_slash_Other_10_gml_2560_0": "* Somehow, he made the right phone call, and found someone.", + "obj_npc_room_slash_Other_10_gml_2561_0": "* Or, was he... found BY someone?", + "obj_npc_room_slash_Other_10_gml_2562_0": "* They must have been helping him, because suddenly,", + "obj_npc_room_slash_Other_10_gml_2563_0": "* He was on the phone all the time...", + "obj_npc_room_slash_Other_10_gml_2569_0": "* Night after night, when we all went to the same cyber grill,", + "obj_npc_room_slash_Other_10_gml_2570_0": "* He'd shoot his mouth about making it big someday.", + "obj_npc_room_slash_Other_10_gml_2571_0": "* \"You just watch!\"", + "obj_npc_room_slash_Other_10_gml_2572_0": "* \"Someday,", + "obj_npc_room_slash_Other_10_gml_2573_0": "* I'm gonna be a big shot!\"", + "obj_npc_room_slash_Other_10_gml_2579_0": "* He was... Like the rest of us.", + "obj_npc_room_slash_Other_10_gml_2579_0_b": "* So I can put my favorite cartoon characters into the game.", + "obj_npc_room_slash_Other_10_gml_2580_0": "* Just... a little unlucky.", + "obj_npc_room_slash_Other_10_gml_2581_0": "* For some reason, his products never seemed to hit...", + "obj_npc_room_slash_Other_10_gml_2582_0": "* ... and the Lightners never even looked his way.", + "obj_npc_room_slash_Other_10_gml_2583_0": "* ... Poor guy.", + "obj_npc_room_slash_Other_10_gml_2590_0": "* I wonder what we did wrong... The forcefield is still up.", + "obj_npc_room_slash_Other_10_gml_2598_0": "* I'm retiring from hacking the main frame.", + "obj_npc_room_slash_Other_10_gml_2599_0": "* I decided to use my powers for the good of society.", + "obj_npc_room_slash_Other_10_gml_2600_0": "* I'm going to reverse engineer the code to Super SMashing Fighters.", + "obj_npc_room_slash_Other_10_gml_2604_0": "* Hacking is hard work. Whoof. I need to drink a jpeg of water.", + "obj_npc_room_slash_Other_10_gml_2605_0": "* (He's using the app that lets you drink water from your phone.)", + "obj_npc_room_slash_Other_10_gml_2612_0": "* I saw you stand up to Queen! That was amazing!", + "obj_npc_room_slash_Other_10_gml_2613_0": "* I'll definitely become a Werewire if you can just free me!", + "obj_npc_room_slash_Other_10_gml_2619_0": "* I was fishing for lost pottery in the acid when I found this photo.", + "obj_npc_room_slash_Other_10_gml_2620_0": "* Please take a look.", + "obj_npc_room_slash_Other_10_gml_2625_0": "* U-umm, it sure is a nice photo...", + "obj_npc_room_slash_Other_10_gml_2626_0": "* Susie, do you want it for your room?", + "obj_npc_room_slash_Other_10_gml_2628_0": "* The hell would I want this for!?", + "obj_npc_room_slash_Other_10_gml_2634_0": "* Kris, you look nice in this one!", + "obj_npc_room_slash_Other_10_gml_2640_0": "* Hahaha!! That's awesome, Kris!", + "obj_npc_room_slash_Other_10_gml_2643_0": "* Please do not race the pottery.", + "obj_npc_room_slash_Other_10_gml_2678_0": "* Yes, we see you. You are the master of balance.", + "obj_npc_room_slash_Other_10_gml_2686_0": "* (Kris, don't take too long, okay?)", + "obj_npc_rudy_slash_Step_0_gml_29_0": "* 'Sides, your dad ain't much without his main man!~1", + "obj_npc_rudy_slash_Step_0_gml_33_0": "* Yeah he... had to ask the store guy for free pickles.", + "obj_npc_rudy_slash_Step_0_gml_35_0": "* Dammit man! You know I would give you free pickles!", + "obj_npc_rudy_slash_Step_0_gml_37_0": "* I'll kick that store guy's bony little ass!", + "obj_npc_rudy_slash_Step_0_gml_39_0": "* Yeah, me too!", + "obj_npc_rudy_slash_Step_0_gml_41_0": "* We'll make him into a goddamn xylophone!", + "obj_npc_sign_slash_Other_10_gml_10_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.", + "obj_npc_sign_slash_Other_10_gml_15_0": "BottomLeft", + "obj_npc_sign_slash_Other_10_gml_16_0": "RightTop", + "obj_npc_sign_slash_Other_10_gml_17_0": "MidMid ", + "obj_npc_sign_slash_Other_10_gml_18_0": "Right BottomMid", + "obj_npc_sign_slash_Other_10_gml_19_0": "rightmid BottomMid", + "obj_npc_sign_slash_Other_10_gml_20_0": "leftmid BottomMid", + "obj_npc_sign_slash_Other_10_gml_22_0": "* ENEMY - AT 1 DF 1\n* Susceptible to Brainshock.\\f0 \\f1 \\f2 \\f3 ", + "obj_npc_sign_slash_Other_10_gml_23_0": "", + "obj_npc_sign_slash_Other_10_gml_27_0": "* (It's ~1 flower, protected in a container...)", + "obj_npc_sign_slash_Other_10_gml_32_0": "* (It's your dad's truck.)", + "obj_npc_sign_slash_Other_10_gml_33_0": "* (The floor of the front seat is littered with old papers and country CDs...)", + "obj_npc_sign_slash_Other_10_gml_46_0": "* (Closed!)", + "obj_npc_sign_slash_Other_10_gml_55_0": "* (It's your mom's van.)", + "obj_npc_sign_slash_Other_10_gml_62_0": "* (It's a metal picnic table.)", + "obj_npc_sign_slash_Other_10_gml_64_0": "* (Damnit, my fingers won't fit through the holes.)", + "obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)", + "obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)", + "obj_npc_sign_slash_Other_10_gml_97_0": "* (It's a beaten bike.)", + "obj_npc_sign_slash_Other_10_gml_98_0": "* (The horn looks like it might give a honk of despair.)", + "obj_npc_sign_slash_Other_10_gml_116_0": "* We're the infamous dog-burgulars, The Wet-Nose Bandits.", + "obj_npc_sign_slash_Other_10_gml_117_0": "* (We were getting ready to sneak into that big house over the holidays...)", + "obj_npc_sign_slash_Other_10_gml_118_0": "* When we were attacked from the shadows, by something MERCILESS!", + "obj_npc_sign_slash_Other_10_gml_119_0": "* (Fearing for our lives, we all ran right into Officer Undyne's warm, loving arms...)", + "obj_npc_sign_slash_Other_10_gml_120_0": "* And she suplexed us all into the snow with our tails hanging in the air.", + "obj_npc_sign_slash_Other_10_gml_121_0": "* (Now we're in jail, but at least we're alive...)", + "obj_npc_sign_slash_Other_10_gml_122_0": "* Plus, that nice ghost keeps giving us incorporeally low-calorie treats.", + "obj_npc_sign_slash_Other_10_gml_123_0": "* (Then we all howl holiday songs together. Ooo ooo ooo.)", + "obj_npc_sign_slash_Other_10_gml_127_0": "* (Make Dog Marriage, not Dog Jail!)", + "obj_npc_sign_slash_Other_10_gml_136_0": "* HEY!!! TALK TO ME FROM THE FRONT!!!", + "obj_npc_sign_slash_Other_10_gml_137_0": "* NO SIDE-TALKING TO YOUR SUPERIORS!!", + "obj_npc_sign_slash_Other_10_gml_158_0": "* (Looks like this Gamer's Paradise has become a Gamer's Hell.)", + "obj_npc_sign_slash_Other_10_gml_159_0": "* (You can't pro game while facing this direction.)", + "obj_npc_sign_slash_Other_10_gml_182_0": "* (This maybe isn't the best thing in your room.)", + "obj_npc_sign_slash_Other_10_gml_191_0": "* Heheh, jealous of my cool statue, Kris?", + "obj_npc_sign_slash_Other_10_gml_192_0": "* Huh? What? No, it's not me, it's just cool!", + "obj_npc_sign_slash_Other_10_gml_196_0": "* (It's a Susie-like statue.)", + "obj_npc_sign_slash_Other_10_gml_200_0": "NO TOUCHING MY DOLL WHEN I'M NOT HERE!!", + "obj_npc_sign_slash_Other_10_gml_207_0": "* Ah, Kris. Still stumped by this simple - ah - diversion?", + "obj_npc_sign_slash_Other_10_gml_208_0": "* Well, put your neurons back in the crayon box, Kris.", + "obj_npc_sign_slash_Other_10_gml_209_0": "* I can already feel the solution welling up in my brain cavity.", + "obj_npc_sign_slash_Other_10_gml_210_0": "* \"Eureka!\"", + "obj_npc_sign_slash_Other_10_gml_211_0": "* Is what I will say. Now go.", + "obj_npc_sign_slash_Other_10_gml_211_0_b": "* So, uh... this was in the gift you gave me.", + "obj_npc_sign_slash_Other_10_gml_212_0": "* ... the hell did you have this, Kris?", + "obj_npc_sign_slash_Other_10_gml_214_0": "* Ah, Kris. Don't distract me while I'm deep in thought.", + "obj_npc_sign_slash_Other_10_gml_214_0_b": "* Oooh, can I make it a little dress?\\f0", + "obj_npc_sign_slash_Other_10_gml_215_0": "* If only I could Alt+Tab away from you in real life...", + "obj_npc_sign_slash_Other_10_gml_218_0": "* Susie, if you don't want it, Kris would take it!", + "obj_npc_sign_slash_Other_10_gml_220_0": "* When did I say I was gonna give it away!?", + "obj_npc_sign_slash_Other_10_gml_224_0": "* If only Lesser Dad was here to help!", + "obj_npc_sign_slash_Other_10_gml_225_0": "* He's a regular Puzzle Pagliacci!", + "obj_npc_sign_slash_Other_10_gml_225_0_b": "* (It's a doll. Visually, it resembles Susie.)", + "obj_npc_sign_slash_Other_10_gml_227_0": "* Uh, you mean like, a genius?", + "obj_npc_sign_slash_Other_10_gml_229_0": "* No, he's more like a sad clown.", + "obj_npc_sign_slash_Other_10_gml_232_0": "* Hurry up, Kris. I don't wanna look at Berdly.", + "obj_npc_sign_slash_Other_10_gml_239_0": "* This puzzle... I think I got it on the download...", + "obj_npc_sign_slash_Other_10_gml_240_0": "* I just need to datamine the answers from the console...", + "obj_npc_sign_slash_Other_10_gml_241_0": "* The answer's in the code...", + "obj_npc_sign_slash_Other_10_gml_242_0": "* (All he's managed to do is get a child's toy to play a beep version of nursery rhyme music)", + "obj_npc_sign_slash_Other_10_gml_251_0": "* Kris, leave the controls alone!", + "obj_npc_sign_slash_Other_10_gml_252_0": "* If you get sweat on the controls, it's,", + "obj_npc_sign_slash_Other_10_gml_253_0": "* It's going to eat up my inputs!", + "obj_npc_sign_slash_Other_10_gml_254_0": "* So just, let me solve this!", + "obj_npc_sign_slash_Other_10_gml_262_0": "* What a bird-brain, right, Lancer?", + "obj_npc_sign_slash_Other_10_gml_264_0": "* Hoho! Yeah! All of his body parts are bird ones!", + "obj_npc_sign_slash_Other_10_gml_266_0": "* Lancer, tell Kris our sick scheme.", + "obj_npc_sign_slash_Other_10_gml_268_0": "* So... when we make track jackets...", + "obj_npc_sign_slash_Other_10_gml_269_0": "* I'm making his a different color! Hoho! (cough)", + "obj_npc_sign_slash_Other_10_gml_271_0": "I'm as brittle as a biscuit!", + "obj_npc_sign_slash_Other_10_gml_274_0": "* Alright, we had our laughs. Hurry up, Kris.", + "obj_npc_sign_slash_Other_10_gml_275_0": "* Lancer's getting... weak.\\f0", + "obj_npc_sign_slash_Other_10_gml_287_0": "* K-Kris... you...", + "obj_npc_sign_slash_Other_10_gml_288_0": "* Kris, YOU know how skilled I am at puzzles, right!?", + "obj_npc_sign_slash_Other_10_gml_289_0": "* Tell her!! TELL HER about the puzzle I solved!", + "obj_npc_sign_slash_Other_10_gml_290_0": "* Th-then... we can... how about we...", + "obj_npc_sign_slash_Other_10_gml_291_0": "* Have her go in the other room, and, solve it, together?", + "obj_npc_sign_slash_Other_10_gml_295_0": "* Fine! G... Go ahead and listen to SUSIE, Kris!", + "obj_npc_sign_slash_Other_10_gml_296_0": "* SUSIE! Are you hearing that?! Y-you...", + "obj_npc_sign_slash_Other_10_gml_297_0": "* You'll be a laughingstock, do you realize that, Kris!?", + "obj_npc_sign_slash_Other_10_gml_305_0": "I DON'T NEED TO KNOW THAT!", + "obj_npc_sign_slash_Other_10_gml_308_0": "* C'mon, Kris! Just cover up the whole square thing!", + "obj_npc_sign_slash_Other_10_gml_310_0": "* QUIET!! No HINTS!! This is BIRD to HUMAN!", + "obj_npc_sign_slash_Other_10_gml_311_0": "* That means NO SUSIES, AND NO --", + "obj_npc_sign_slash_Other_10_gml_312_0": "* Uhh, who is that guy?", + "obj_npc_sign_slash_Other_10_gml_314_0": "* I'm Lancer! Pull my tongue and I'll say several phrases!", + "obj_npc_sign_slash_Other_10_gml_315_0": "* Such as \"ow,\" \"ouch,\" \"aaaah,\"\\f0", + "obj_npc_sign_slash_Other_10_gml_318_0": "* Hurry up. Lancer's getting pale.", + "obj_npc_sign_slash_Other_10_gml_320_0": "* (cough) But I like pails!", + "obj_npc_sign_slash_Other_10_gml_330_0": "* I went to the store, and they needed a signature, to use a credit card,", + "obj_npc_sign_slash_Other_10_gml_331_0": "* But, when I tried to encrypt my signature,", + "obj_npc_sign_slash_Other_10_gml_332_0": "* By drawing random squiggles,", + "obj_npc_sign_slash_Other_10_gml_333_0": "* They didn't like that.", + "obj_npc_sign_slash_Other_10_gml_348_0": "* Can't even cross the street without getting my ass kicked.", + "obj_npc_sign_slash_Other_10_gml_349_0": "* I love the city.", + "obj_npc_sign_slash_Other_10_gml_355_0": "* We are basically supposed to be part of Queen's Army.", + "obj_npc_sign_slash_Other_10_gml_356_0": "* But, until she takes over the world, we still have to work.", + "obj_npc_sign_slash_Other_10_gml_360_0": "* Living as a salary man...", + "obj_npc_sign_slash_Other_10_gml_361_0": "* Maybe I was assimilated before I got controlled...?", + "obj_npc_sign_slash_Other_10_gml_371_0": "* Next Up Is My CD Of Vintage Hard Disk Noises", + "obj_npc_sign_slash_Other_10_gml_373_0": "* (Kris, please hurry...)", + "obj_npc_sign_slash_Other_10_gml_380_0": "* (It's a mannequin with a dress on it.)", + "obj_npc_sign_slash_Other_10_gml_425_0": "* A giant hand...", + "obj_npc_sign_slash_Other_10_gml_426_0": "* Sure would be nice to be pet by something like that!", + "obj_npc_sign_slash_Other_10_gml_430_0": "* (Looks like a certain bird is having a ride on the acid river.)", + "obj_npc_sign_slash_Other_10_gml_440_0": "* (There's a book here about preventing backtracking.)", + "obj_npc_sign_slash_Other_10_gml_444_0": "* (There's a book here about secret passageway construction.)", + "obj_npc_sign_slash_Other_10_gml_444_0_b": "* (The lever is stuck.)", + "obj_npc_sign_slash_Other_10_gml_452_0": "* (The lever is stuck.)", + "obj_npc_sign_slash_Other_10_gml_453_0": "* (It's a cybernetic bookshelf.)", + "obj_npc_sign_slash_Other_10_gml_454_0": "* (There is a book here about shortcuts that open up later.)", + "obj_npc_sign_slash_Other_10_gml_459_0": "* (Pulling this lever releases a swan boat.)", + "obj_npc_sign_slash_Other_10_gml_460_0": "* (You thought about releasing a ton of swans to clog the river...)", + "obj_npc_sign_slash_Other_10_gml_465_0": "* (Aww, are they reminiscing about our ride...?)", + "obj_npc_sign_slash_Other_10_gml_467_0": "* Hey, what are those metal people shapes in the cupboard.", + "obj_npc_sign_slash_Other_10_gml_468_0": "* ... like, uh, handcuffs for a little guy's whole body?", + "obj_npc_sign_slash_Other_10_gml_470_0": "* Hahaha! Those are for gingerbread, Susie.", + "obj_npc_sign_slash_Other_10_gml_471_0": "* Gingerbread men... and gingerbread monsters, of course.", + "obj_npc_sign_slash_Other_10_gml_473_0": "* ... Gingerbread monsters, huh...? Cool.", + "obj_npc_sign_slash_Other_10_gml_477_0": "* Gingerbread... sounds like something Noelle would like.", + "obj_npc_sign_slash_Other_10_gml_479_0": "* Hm? ... Noelle?", + "obj_npc_sign_slash_Other_10_gml_481_0": "* Uh, nothing.", + "obj_npc_sign_slash_Other_10_gml_490_0": "* Hm, hm...", + "obj_npc_sign_slash_Other_10_gml_491_0": "* (It's a familiar-looking statue.)", + "obj_npc_sign_slash_Other_10_gml_492_0": "* ...", + "obj_npc_sign_slash_Other_10_gml_493_0": "* (She's sneaking sugar right out of the bag...)", + "obj_npc_sign_slash_Other_10_gml_495_0": "* Susie?", + "obj_npc_sign_slash_Other_10_gml_497_0": "* Wh-what?", + "obj_npc_sign_slash_Other_10_gml_499_0": "* My pie, my rules.", + "obj_npc_sign_slash_Other_10_gml_501_0": "* G-got it.", + "obj_npc_sign_slash_Other_10_gml_505_0": "* Kris, no sneaking ingredients until you wash your hands.", + "obj_npc_sign_slash_Other_10_gml_507_0": "* (Don't worry, Kris. I'll sneak stuff instead.)", + "obj_npc_sign_slash_Other_10_gml_531_0": "* Kris, your deep concern for me... is dextrose.", + "obj_npc_sign_slash_Other_10_gml_532_0": "* But stay sanguine, my fellow bluebird.", + "obj_npc_sign_slash_Other_10_gml_533_0": "* I'll find some way to help you yet!", + "obj_npc_sign_slash_Other_10_gml_537_0": "* Kris... such insistence. Sorry but, I must turn you down.", + "obj_npc_sign_slash_Other_10_gml_538_0": "* I've chosen Susan's route, in the VN of life...", + "obj_npc_sign_slash_Other_10_gml_545_0": "* Ahh, Susan. Returned to feast upon my sprightly visage?", + "obj_npc_sign_slash_Other_10_gml_547_0": "* What? You look awful.", + "obj_npc_sign_slash_Other_10_gml_549_0": "* (Ah, such dere... is tsun, to my ears.)", + "obj_npc_sign_slash_Other_10_gml_553_0": "* What the hell are you saying?", + "obj_npc_sign_slash_Other_10_gml_555_0": "* (How about a kiss, for luck?)", + "obj_npc_sign_slash_Other_10_gml_557_0": "* Stop mumbling!", + "obj_npc_sign_slash_Other_10_gml_559_0": "* (A kiss for me, to change RNG?)", + "obj_npc_sign_slash_Other_10_gml_573_0": "* (It's a dumpster... seems like there's a pillow inside.)", + "obj_npc_sign_slash_Other_10_gml_580_0": "* DON'T WORRY! FOR OUR [No Money Back Guaranttee]", + "obj_npc_sign_slash_Other_10_gml_581_0": "* THIS IS [One Purchase] YOU WILL [Regret] FOR THE REST OF YOUR LIFE!", + "obj_npc_sign_slash_Other_10_gml_594_0": "* LOOKING FOR [Irresistable Deals] THAT WILL [Blow Your Mind!?]", + "obj_npc_sign_slash_Other_10_gml_595_0": "* WELL [Shut Your Mouth] BECAUSE YOU ARE [A Weakling!]", + "obj_npc_sign_slash_Other_10_gml_596_0": "* TRY A LITTLE [Friday Night Work Out]...", + "obj_npc_sign_slash_Other_10_gml_597_0": "* THEN I'LL SHOW YOU MY", + "obj_npc_sign_slash_Other_10_gml_598_0": "* THEN I'LL SHOW YOU MY", + "obj_npc_sign_slash_Other_10_gml_602_0": "* GET STRONGER!", + "obj_npc_sign_slash_Other_10_gml_603_0": "* THEN I'LL SHOW YOU MY", + "obj_npc_sign_slash_Other_10_gml_604_0": "* THEN I'LL SHOW YOU MY", + "obj_npc_sign_slash_Other_10_gml_617_0": "* (It's hard to see into the ice.)", + "obj_npc_sign_slash_Other_10_gml_626_0": "* (You became lost in the craftsmanship.)", + "obj_npc_sign_slash_Other_10_gml_627_0": "* (Of the boxes.)", + "obj_npc_sign_slash_Other_10_gml_633_0": "* (You became lost in the craftsmanship.)", + "obj_npc_sign_slash_Other_10_gml_641_0": "* What is this!? Fahahahaha...", + "obj_npc_sign_slash_Other_10_gml_642_0": "* ... phew!", + "obj_npc_sign_slash_Other_10_gml_642_0_b": "* ~1 LEFT.", + "obj_npc_sign_slash_Other_10_gml_643_0": "* ...", + "obj_npc_sign_slash_Other_10_gml_644_0": "* ...", + "obj_npc_sign_slash_Other_10_gml_645_0": "* (Kris, can you stop looking at this?)", + "obj_npc_sign_slash_Other_10_gml_649_0": "* ~1 LEFT.", + "obj_npc_sign_slash_Other_10_gml_651_0": "* (You became lost in the craftsmanship.)", + "obj_npc_sign_slash_Other_10_gml_653_0": "* (Why do we have to look at it twice?)", + "obj_npc_sign_slash_Other_10_gml_659_0": "* (There's so much to look at here.)", + "obj_npc_sign_slash_Other_10_gml_661_0": "* (Kris!?)", + "obj_npc_sign_slash_Other_10_gml_667_0": "* (It's a work of art.)", + "obj_npc_sign_slash_Other_10_gml_669_0": "* (What part are you looking at?)", + "obj_npc_sign_slash_Other_10_gml_675_0": "* If I say I like it, will you stop looking at it?", + "obj_npc_sign_slash_Other_10_gml_681_0": "* Hey, isn't this thing just the best...?", + "obj_npc_sign_slash_Other_10_gml_687_0": "* (This statue seems to suck bad.)", + "obj_npc_sign_slash_Other_10_gml_689_0": "* KRIS!!!!!!", + "obj_npc_sign_slash_Other_10_gml_695_0": "* (There is no reason to look at this.)", + "obj_npc_sign_slash_Other_10_gml_698_0": "* Hell yeah, boxes. This is what it's about.", + "obj_npc_sign_slash_Other_10_gml_702_0": "* Kris, you were living it up without us, huh...", + "obj_npc_sign_slash_Other_10_gml_706_0": "* (It's a dumpster. Looks like there's a pillow inside.)", + "obj_npc_sign_slash_Other_10_gml_714_0": "* (An invasive species of puzzle has taken over the room.)", + "obj_npc_sign_slash_Other_10_gml_723_0": "* (An invasive species of puzzle has taken over the room.)", + "obj_npc_sign_slash_Other_10_gml_762_0": "* I'm the Hacker. I'm going after the blue checksmarks.", + "obj_npc_sign_slash_Other_10_gml_763_0": "* Find 3 in the Cyber Field ahead, and I'll join your [City].", + "obj_npc_sign_slash_Other_10_gml_764_0": "* You just look like the kind of folks who have a [Cool City].", + "obj_npc_sign_slash_Other_10_gml_770_0": "* According to cyber, you found ~1 blue checksmarks out of 3.", + "obj_npc_sign_slash_Other_10_gml_772_0": "* 0, not bad for a beginner. Your \"Checks Quest\" is only beginning.", + "obj_npc_sign_slash_Other_10_gml_773_0": "* 1, the biggest prime number. Your \"Checks Quest\" is just started.", + "obj_npc_sign_slash_Other_10_gml_774_0": "* 2. Not bad for amateurs but you need to learn what the number \"3\" is.", + "obj_npc_sign_slash_Other_10_gml_783_0": "* You found 3 checkmarks?! Elite... I will now live in your city.", + "obj_npc_sign_slash_Other_10_gml_784_0": "* Maybe our cyber paths will cyber cross once more in Queen's Mansion.", + "obj_npc_sign_slash_Other_10_gml_785_0": "* In the meantime, let me show you the power of the blue checkmarks...", + "obj_npc_sign_slash_Other_10_gml_789_0": "* I just wanted to make a cool demoscene for you.", + "obj_npc_sign_slash_Other_10_gml_790_0": "* Now that I finished this I can show up all sorts of places.", + "obj_npc_sign_slash_Other_10_gml_813_0": "* (Pulling the lever back would undo the high-five.)", + "obj_npc_sign_slash_Other_10_gml_814_0": "* (You can't undo a high-five.)", + "obj_npc_sign_slash_Other_10_gml_821_0": "* (It's deteriorated from overuse.)", + "obj_npc_sign_slash_Other_10_gml_821_0_b": "* (For some strange reason, a giant toilet-shaped toilet is blocking the way.)", + "obj_npc_sign_slash_Other_10_gml_827_0": "* (The room has been razed by an invasive species of puzzle.)", + "obj_npc_sign_slash_Other_10_gml_833_0": "* (Dear guests, please note our mice WILL turn at every crossing.)", + "obj_npc_sign_slash_Other_10_gml_834_0": "* (Our vermin have been specially hand-picked for higher turning. Enjoy.)", + "obj_npc_sign_slash_Other_10_gml_849_0": "* (You considered dropping bath bombs inside, but there's no time.)", + "obj_npc_sign_slash_Other_10_gml_858_0": "* (Seems like the room is overflowing with shovels.)", + "obj_npc_sign_slash_Other_10_gml_859_0": "* (And, you don't have anything to dig through them with...)", + "obj_npc_sign_slash_Other_10_gml_863_0": "* (There's no way to dig out of this mess.)", + "obj_npc_sign_slash_Other_10_gml_864_0": "* Wow, I'm the Hacker and you found all 3 checkmarks!", + "obj_npc_sign_slash_Other_10_gml_873_0": "You mean a mom?", + "obj_npc_sign_slash_Other_10_gml_876_0": "* Susie, Kris! Toothpaste boy!", + "obj_npc_sign_slash_Other_10_gml_877_0": "* Queen is teaching me all sorts of things about being a bad guy.", + "obj_npc_sign_slash_Other_10_gml_878_0": "* She's like... How do I put this...", + "obj_npc_sign_slash_Other_10_gml_879_0": "* A third father to me.", + "obj_npc_sign_slash_Other_10_gml_880_0": "* A girldad, if you will...\\f0", + "obj_npc_sign_slash_Other_10_gml_883_0": "Peachboy Peachboy", + "obj_npc_sign_slash_Other_10_gml_886_0": "* Go outside and play, Peachboy!\\f0", + "obj_npc_sign_slash_Other_10_gml_895_0": "* Ralsei Will Soon Setup.EXE My Room For Me Upstairs", + "obj_npc_sign_slash_Other_10_gml_896_0": "* Do Not Worry", + "obj_npc_sign_slash_Other_10_gml_897_0": "* I Have A Long Spreadsheet Of Demands Ready Ha Ha", + "obj_npc_sign_slash_Other_10_gml_898_0": "* Though, Even If I Have An Awesome Room", + "obj_npc_sign_slash_Other_10_gml_899_0": "* Who Will Be There To Force To Enjoy It", + "obj_npc_sign_slash_Other_10_gml_900_0": "* ...", + "obj_npc_sign_slash_Other_10_gml_901_0": "* ... I Wonder How Noelle Is Doing Now", + "obj_npc_sign_slash_Other_10_gml_905_0": "* ... I Wonder How Noelle Is Doing Now", + "obj_npc_sign_slash_Other_10_gml_913_0": "Peachboy! Peachboy!", + "obj_npc_sign_slash_Other_10_gml_916_0": "* Welcome This Entire Castle Is Now My Room", + "obj_npc_sign_slash_Other_10_gml_918_0": "* U-umm, I was going to set up something upstairs.", + "obj_npc_sign_slash_Other_10_gml_920_0": "* Why I Already Have Everything I Could Ever Want", + "obj_npc_sign_slash_Other_10_gml_921_0": "* Friendship, Fans, And A Small Round Boy", + "obj_npc_sign_slash_Other_10_gml_922_0": "* Now Go And Play With Your Friends, Peachboy\\f0", + "obj_npc_sign_slash_Other_10_gml_926_0": "* Kris, Do Give Noelle My Regards", + "obj_npc_sign_slash_Other_10_gml_927_0": "* Any Leftover Regards You Can Give To Berdly", + "obj_npc_sign_slash_Other_10_gml_952_0": "* Woah, this statue rocks!", + "obj_npc_sign_slash_Other_10_gml_953_0": "* Hey, Ralsei, can we take this for my room?", + "obj_npc_sign_slash_Other_10_gml_955_0": "* Huh? Umm... th-that would be stealing...", + "obj_npc_sign_slash_Other_10_gml_957_0": "* (You stole the Susie-like Statue...)", + "obj_npc_sign_slash_Other_10_gml_970_0": "* (From the search 'is ice e real cryptid')", + "obj_npc_sign_slash_Other_10_gml_971_0": "* (It's a cross between ICE-E and something else...)", + "obj_npc_sign_slash_Other_10_gml_973_0": "* Hey Kris, take this for your room.", + "obj_npc_sign_slash_Other_10_gml_975_0": "* Umm, that would be stealing...", + "obj_npc_sign_slash_Other_10_gml_977_0": "* (You stole the ICE-E statue for some reason.)", + "obj_npc_sign_slash_Other_10_gml_991_0": "* (Room has been closed due to kitchen vermin.)", + "obj_npc_sign_slash_Other_10_gml_996_0": "* (Room has been closed due to haters.)", + "obj_npc_sign_slash_Other_10_gml_1046_0": "* (He doesn't seem to be awake.)", + "obj_npc_sign_slash_Other_10_gml_1090_0": "* (Closed.)", + "obj_npc_sign_slash_Other_10_gml_1103_0": "* Sorry, the roller coaster is under construction.", + "obj_npc_sign_slash_Other_10_gml_1104_0": "* Apparently, someone tried to use it anyway...", + "obj_npc_sign_slash_Other_10_gml_1112_0": "* Oh, Kris! It's a spelling challenge... isn't that N-I-C-E?", + "obj_npc_sign_slash_Other_10_gml_1114_0": "* Nah, more like they're F- \\f1 ", + "obj_npc_sign_slash_Other_10_gml_1119_0": "* G-O-O-D-L-U-C-K-K-R-I-S! \\f1 ", + "obj_npc_sign_slash_Other_10_gml_1126_0": "* Yeah, I see letters, I basically check out.", + "obj_npc_sign_slash_Other_10_gml_1130_0": "* Always been annoying how much your hair smells like apples.", + "obj_npc_sign_slash_Other_10_gml_1131_0": "* Never been easy not taking a bite in class... heheh.", + "obj_npc_sign_slash_Other_10_gml_1136_0": "U-N!", + "obj_npc_sign_slash_Other_10_gml_1141_0": "* The hell is that, a driver's license number?", + "obj_npc_sign_slash_Other_10_gml_1142_0": "* Heh, can we use it and drive your mom's car?", + "obj_npc_sign_slash_Other_10_gml_1142_0_b": "Goo Duckris?", + "obj_npc_sign_slash_Other_10_gml_1146_0": "* Uhh, maybe we could make your mom's car cooler first.", + "obj_npc_sign_slash_Other_10_gml_1147_0": "* I'm thinking, like... purple? With flames.", + "obj_npc_sign_slash_Other_10_gml_1153_0": "* Kris, we'll stand here so you can spell freely!", + "obj_npc_sign_slash_Other_10_gml_1155_0": "* Kris, spell a swear!", + "obj_npc_sign_slash_Other_10_gml_1157_0": "* Umm, I... I don't think they can with these letters.", + "obj_npc_sign_slash_Other_10_gml_1159_0": "* Oh.", + "obj_npc_sign_slash_Other_10_gml_1160_0": "* ... wait, you checked? \\f1 ", + "obj_npc_sign_slash_Other_10_gml_1165_0": "* Kris, please spell some nice words!", + "obj_npc_sign_slash_Other_10_gml_1175_0": "* Heh, it would be funny if the puzzle, like...", + "obj_npc_sign_slash_Other_10_gml_1176_0": "* It's actually missing the one letter you actually need.", + "obj_npc_sign_slash_Other_10_gml_1180_0": "* Hey, stop pretending to write down what I say.", + "obj_npc_sign_slash_Other_10_gml_1182_0": "* Heh, like to see Berdly try and solve that...", + "obj_npc_sign_slash_Other_10_gml_1184_0": "Umm, Kris, do your best!", + "obj_npc_sign_slash_Other_10_gml_1187_0": "* Hey, Kris, pretty sure you don't have to do this.", + "obj_npc_sign_slash_Other_10_gml_1193_0": "* Uhh, perhaps this isn't a real word, Kris...", + "obj_npc_sign_slash_Other_10_gml_1195_0": "* Yeah it is. It's ICE-E's catchphrase.", + "obj_npc_sign_slash_Other_10_gml_1197_0": "* Huh? What's its meaning, then?", + "obj_npc_sign_slash_Other_10_gml_1199_0": "* Uhh, I dunno, he just... rolls his eyes up, froths his mouth...", + "obj_npc_sign_slash_Other_10_gml_1200_0": "* And... says it?", + "obj_npc_sign_slash_Other_10_gml_1201_0": "* Or maybe... that's just the muscley guy at the store.", + "obj_npc_sign_slash_Other_10_gml_1205_0": "* Kris, this looks like a strange word, but...", + "obj_npc_sign_slash_Other_10_gml_1206_0": "* Even if it's not real, you can still have fun, right?", + "obj_npc_sign_slash_Other_10_gml_1214_0": "* (You became lost in the craftsmanship.)", + "obj_npc_sign_slash_Other_10_gml_1224_0": "* Hee hee hee... Shall I help you SAVE?", + "obj_npc_sign_slash_Other_10_gml_1225_0": "* ... No, I shan't! I haven't the faintest idea what that is...", + "obj_npc_sign_slash_Other_10_gml_1227_0": "* WOAH!!! YOU SAUCY LITTLE [Sponge] YOU!", + "obj_npc_sign_slash_Other_10_gml_1228_0": "* DON'T BARGE IN WHEN A MAN IS [ch4nging Forms]!", + "obj_npc_sign_slash_Other_10_gml_1229_0": "* ... WAIT! WAIT [ONE 2nd]! IS THAT MY [Esteem Custom3r]?!", + "obj_npc_sign_slash_Other_10_gml_1230_0": "* Hee hee hee...!", + "obj_npc_sign_slash_Other_10_gml_1230_0_b": "* THANKS TO YOU AND THAT LIL [Hochi Mama]", + "obj_npc_sign_slash_Other_10_gml_1231_0": "* I AM LIVING [Big]!", + "obj_npc_sign_slash_Other_10_gml_1232_0": "* SOON I'LL HAVE EVERY[One] IN THIS CITY EATING RIGHT OUT OF MY [$!$!]!", + "obj_npc_sign_slash_Other_10_gml_1233_0": "* HA HA HA! I SURE HOPE NO ONE SEALS THE [Fountain] AROUND NOW.", + "obj_npc_sign_slash_Other_10_gml_1234_0": "* HA HA HA! I SURE HOPE. I SURE HOPE.", + "obj_npc_sign_slash_Other_10_gml_1240_0": "* (The camera must be broken.)", + "obj_npc_sign_slash_Other_10_gml_1240_0_b": "* KID! I'M BUSY BECOMING [God]. GO PLAY [Minecrap] OR SOMETHING!", + "obj_npc_sign_slash_Other_10_gml_1241_0": "* IT'S NOT MY JOB TO BE SOME KIDS' [Extra Boss]!", + "obj_npc_sign_slash_Other_10_gml_1247_0": "* (It's locked.)", + "obj_npc_sign_slash_Other_10_gml_1249_0": "* (The treasure of air. Where three are one, place one to three.)", + "obj_npc_sign_slash_Other_10_gml_1251_0": "* Perhaps it means we all have to enter one teacup?", + "obj_npc_sign_slash_Other_10_gml_1253_0": "* ... well, I don't like doing it but it works.", + "obj_npc_sign_slash_Other_10_gml_1258_0": "* (The treasure of air. Where three are one, place one to three.)", + "obj_npc_sign_slash_Other_10_gml_1266_0": "* (It's a manhole.)", + "obj_npc_sign_slash_Other_10_gml_1324_0": "* ...", + "obj_npc_sign_slash_Other_10_gml_1330_0": "* Amazing So I Can Turn Your Castle Into My Mansion?", + "obj_npc_sign_slash_Other_10_gml_1332_0": "* (W-Wait, that's not what I'm saying...)", + "obj_npc_sign_slash_Other_10_gml_1338_0": "* Kris, the Fountain is waiting for you!", + "obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.", + "obj_npc_susiedark_slash_Other_10_gml_14_0": "* Got any idea what the heck this place is?", + "obj_npc_susiedark_slash_Other_10_gml_15_0": "* ... me neither.", + "obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?", + "obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?", + "obj_npc_susiedark_slash_Other_10_gml_21_0": "* Wait, where are the rides, then...?", + "obj_npc_susiedark_slash_Other_10_gml_22_0": "* Maybe they abandoned it 'cause there weren't any.", + "obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?", + "obj_omawaroid_enemy_slash_Step_0_gml_23_0": "You'll need TWO\napples to stop ME!", + "obj_omawaroid_enemy_slash_Step_0_gml_24_0": "Wee-woo-wee-woo!", + "obj_omawaroid_enemy_slash_Step_0_gml_25_0": "Did you take your\nbullets today?", + "obj_omawaroid_enemy_slash_Step_0_gml_26_0": "Where there's a wee,\nthere's a woo.", + "obj_omawaroid_enemy_slash_Step_0_gml_32_0": "Hey! Virus!\nYou've gotta pay!", + "obj_omawaroid_enemy_slash_Step_0_gml_38_0": "You showed that virus,\n wee-woo!", + "obj_omawaroid_enemy_slash_Step_0_gml_39_0": "Have some\nfree bullets!", + "obj_omawaroid_enemy_slash_Step_0_gml_45_0": "All in a day's\nwork, wee-woo.", + "obj_omawaroid_enemy_slash_Step_0_gml_51_0": "This girl is so sweet...\nLet's give her free bullets!", + "obj_omawaroid_enemy_slash_Step_0_gml_56_0": "(That's the worst\nhealing I've seen)", + "obj_omawaroid_enemy_slash_Step_0_gml_59_0": "(Is she charging\nfor that?)", + "obj_omawaroid_enemy_slash_Step_0_gml_103_0": "* Ambyu-Lance is sucking up coffee out of a tall glass.", + "obj_omawaroid_enemy_slash_Step_0_gml_104_0": "* Ambyu-Lance puts a clown nose on to make you comfortable.", + "obj_omawaroid_enemy_slash_Step_0_gml_105_0": "* Ambyu-Lance is comparing the battle to a dentist visit.", + "obj_omawaroid_enemy_slash_Step_0_gml_106_0": "* Ambyu-Lance is making siren noises with its mouth.", + "obj_omawaroid_enemy_slash_Step_0_gml_107_0": "* Smells like isopropyl.", + "obj_omawaroid_enemy_slash_Step_0_gml_130_0": "* AMBYU-LANCE - If it doesn't find an accident, it'll make one!", + "obj_omawaroid_enemy_slash_Step_0_gml_147_0": "* Ambulance? Hell no. Like doctors even GET me!", + "obj_omawaroid_enemy_slash_Step_0_gml_149_0": "* (Susie told you to \\cYavoid getting hit\\cW by the ambulances!)", + "obj_omawaroid_enemy_slash_Step_0_gml_169_0": "* Noelle acted warmly towards Ambyu-Lance!", + "obj_omawaroid_enemy_slash_Step_0_gml_171_0": "* Needles aren't scary... medicine's important, you know?", + "obj_omawaroid_enemy_slash_Step_0_gml_179_0": "* Noelle mutters to herself about saws and needles.", + "obj_omawaroid_enemy_slash_Step_0_gml_183_0_b": "* Noelle muttered absentmindedly about hospital tools!", + "obj_omawaroid_enemy_slash_Step_0_gml_199_0": "* We'll use your service, friends!", + "obj_omawaroid_enemy_slash_Step_0_gml_201_0": "* (Ralsei encouraged you to \\cYget hit\\cW by the ambulances!)", + "obj_omawaroid_enemy_slash_Step_0_gml_227_0": "* Susie lies about how often she brushes and flosses!", + "obj_omawaroid_enemy_slash_Step_0_gml_227_1": "* Susie lies about her health!", + "obj_omawaroid_enemy_slash_Step_0_gml_238_0": "* Ralsei washes his hands for 60 seconds!", + "obj_omawaroid_enemy_slash_Step_0_gml_238_1": "* Ralsei washes his hands!", + "obj_omawaroid_enemy_slash_Step_0_gml_253_0": "* Noelle takes on and off her nurse hat really fast!", + "obj_onion_event_slash_Step_0_gml_110_0": "* Hey.... thought I told you... to come alone...", + "obj_onion_event_slash_Step_0_gml_112_0": "* ... you know what, hell if I'm getting involved in this.", + "obj_onion_event_slash_Step_0_gml_139_0": "* Hey Kris. So, uh...", + "obj_onion_event_slash_Step_0_gml_140_0": "* Do you do weird stuff like this every day after school?", + "obj_overworldc_slash_Draw_0_gml_37_0": "HP ~1/~2", + "obj_overworldc_slash_Draw_0_gml_38_0": "LV ~1", + "obj_overworldc_slash_Draw_0_gml_40_0": "$ ~1", + "obj_overworldc_slash_Draw_0_gml_42_0": "ITEM", + "obj_overworldc_slash_Draw_0_gml_43_0": "STAT", + "obj_overworldc_slash_Draw_0_gml_44_0": "CELL", + "obj_overworldc_slash_Draw_0_gml_52_0": "USE", + "obj_overworldc_slash_Draw_0_gml_53_0": "INFO", + "obj_overworldc_slash_Draw_0_gml_54_0": "DROP", + "obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"", + "obj_overworldc_slash_Draw_0_gml_68_0": "LV ~1", + "obj_overworldc_slash_Draw_0_gml_69_0": "HP ~1 / ~2", + "obj_overworldc_slash_Draw_0_gml_71_0": "AT ~1 (~2)", + "obj_overworldc_slash_Draw_0_gml_72_0": "DF ~1 (~2)", + "obj_overworldc_slash_Draw_0_gml_73_0": "None", + "obj_overworldc_slash_Draw_0_gml_74_0": "None", + "obj_overworldc_slash_Draw_0_gml_75_0": "Pencil", + "obj_overworldc_slash_Draw_0_gml_76_0": "Halloween Pencil", + "obj_overworldc_slash_Draw_0_gml_77_0": "Lucky Pencil", + "obj_overworldc_slash_Draw_0_gml_78_0": "Bandage", + "obj_overworldc_slash_Draw_0_gml_78_0_b": "Eraser", + "obj_overworldc_slash_Draw_0_gml_79_0": "Mech. Pencil", + "obj_overworldc_slash_Draw_0_gml_81_0": "WEAPON: ~1", + "obj_overworldc_slash_Draw_0_gml_81_0_b": "Wristwatch", + "obj_overworldc_slash_Draw_0_gml_82_0": "ARMOR: ~1", + "obj_overworldc_slash_Draw_0_gml_83_0": "MONEY: ~1", + "obj_overworldc_slash_Draw_0_gml_88_0": "???", + "obj_overworldc_slash_Draw_0_gml_92_0": "EXP: ~1", + "obj_overworldc_slash_Draw_0_gml_95_0": "Since\nChapter ~1", + "obj_overworldc_slash_Draw_0_gml_113_0": "NEXT: ~1", + "obj_overworldc_slash_Step_0_gml_34_0": "* You put the ~1 on the ground and gave it a little pat.", + "obj_overworldc_slash_Step_0_gml_34_0_b": "* You bid a quiet farewell to the ~1.", + "obj_overworldc_slash_Step_0_gml_36_0": "* You threw the ~1 on the ground like the piece of trash it is.", + "obj_overworldc_slash_Step_0_gml_38_0": "* The ~1 was thrown away.", + "obj_overworldc_slash_Step_0_gml_38_0_b": "* You abandoned the ~1.", + "obj_overworldc_slash_Step_0_gml_42_0": "* What Egg?", + "obj_overworldc_slash_Step_0_gml_61_0": "* (You fumbled and caught them. You can't throw these away!)", + "obj_overworldc_slash_Step_0_gml_66_0": "* (You didn't quite understand why...)", + "obj_overworldc_slash_Step_0_gml_67_0": "* (But, the thought of discarding it felt very wrong.)", + "obj_pipis_enemy_slash_Other_22_gml_21_0": "Ms. Pipis", + "obj_pipis_enemy_slash_Step_0_gml_73_0": "* Pipis", + "obj_pipis_enemy_slash_Step_0_gml_97_0": "~1 liked this! ", + "obj_pipis_enemy_slash_Step_0_gml_100_0": "PIPIS - ''The Original'' An invasive species of freshwater clam. \\f0 ", + "obj_pipis_enemy_slash_Step_0_gml_110_0": "* Nothing happened!", + "obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA", + "obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB", + "obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC", + "obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD", + "obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly", + "obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.", + "obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.", + "obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.", + "obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.", + "obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!", + "obj_placeholderenemy_slash_Step_0_gml_135_0": "* エネミー - ATK 1 DEF 1\n* 私は 敵です。", + "obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.", + "obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)", + "obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.", + "obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.", + "obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.", + "obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.", + "obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)", + "obj_ponman_enemy_slash_Step_0_gml_10_0": " ", + "obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.", + "obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.", + "obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.", + "obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.", + "obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.", + "obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.", + "obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.", + "obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.", + "obj_ponman_enemy_slash_Step_0_gml_72_0": "* The enemies became SLEEPY from Ralsei's lullaby!", + "obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.", + "obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...", + "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!", + "obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...", + "obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.", + "obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!", + "obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!", + "obj_poppup_enemy_slash_Step_0_gml_22_0": "GOKARMASHI\nO INARY....?", + "obj_poppup_enemy_slash_Step_0_gml_27_0": ".....ASOBOH\n......?", + "obj_poppup_enemy_slash_Step_0_gml_28_0": "...OTANJOBY..\nOMEDETOH...?", + "obj_poppup_enemy_slash_Step_0_gml_29_0": "This application is only\nsupported by OS 2000.", + "obj_poppup_enemy_slash_Step_0_gml_30_0": "Click Here! Click Here!\nClick Here! Click Here!", + "obj_poppup_enemy_slash_Step_0_gml_35_0": "...NEMMUY...", + "obj_poppup_enemy_slash_Step_0_gml_41_0": "NEED...\nLOOK...\nME...", + "obj_poppup_enemy_slash_Step_0_gml_48_0": "...HAPPI...", + "obj_poppup_enemy_slash_Step_0_gml_112_0": "* Poppup is begging you to click on a broken link with puppy dog eyes.", + "obj_poppup_enemy_slash_Step_0_gml_113_0": "* Poppup is preening its weird rubbery flesh.", + "obj_poppup_enemy_slash_Step_0_gml_120_0": "Liimo Berry", + "obj_poppup_enemy_slash_Step_0_gml_123_0": "PlayTime", + "obj_poppup_enemy_slash_Step_0_gml_126_0": "its tongue to be pressed in so it doesn't feel hunger anymore", + "obj_poppup_enemy_slash_Step_0_gml_129_0": "Scary Noise", + "obj_poppup_enemy_slash_Step_0_gml_132_0": "To Play With You In The Mystical Island Of Mysticisland", + "obj_poppup_enemy_slash_Step_0_gml_135_0": "Do Taxes At 7:44 AM", + "obj_poppup_enemy_slash_Step_0_gml_138_0": "Randomized String 1", + "obj_poppup_enemy_slash_Step_0_gml_140_0": "* Poppup wants ~1", + "obj_poppup_enemy_slash_Step_0_gml_142_0": "* Smells like tropical candy.", + "obj_poppup_enemy_slash_Step_0_gml_146_0": "* Poppup feels like it's been put upside down in a closet.", + "obj_poppup_enemy_slash_Step_0_gml_151_0": "* Poppup is popping with joy!", + "obj_poppup_enemy_slash_Step_0_gml_176_0": "* POPPUP - A rubbery mascot starved for attention. Click it and...?", + "obj_poppup_enemy_slash_Step_0_gml_192_0": "* You just kept clicking and clicking on ads!!", + "obj_poppup_enemy_slash_Step_0_gml_198_0": "* You unconsciously clicked on a popup about \"monsters 4 humans\" \"in your area,\"", + "obj_poppup_enemy_slash_Step_0_gml_199_0": "* You unconsciously clicked on an ad for a video about making knives out of spaghetti.", + "obj_poppup_enemy_slash_Step_0_gml_200_0": "* You unconsciously clicked on a popup about demon summoning classes for teens.", + "obj_poppup_enemy_slash_Step_0_gml_239_0": "* The Poppups crashed!", + "obj_poppup_enemy_slash_Step_0_gml_298_0": "* Huh...!? That made another one!?", + "obj_poppup_enemy_slash_Step_0_gml_309_0": "* Press ~1 repeatedly to block the ads!!", + "obj_poppup_enemy_slash_Step_0_gml_415_0": "* Noelle got nervous and looked at the ground!", + "obj_poppup_enemy_slash_Step_0_gml_438_0": "* The enemies got shrivelled and TIRED from lack of attention!", + "obj_poppup_enemy_slash_Step_0_gml_449_0": "* Susie accidentally clicked on an ad featuring a flaming eggplant holding a chainsaw!!", + "obj_poppup_enemy_slash_Step_0_gml_453_0": "* Susie accidentally clicked on a picture of a steak.", + "obj_poppup_enemy_slash_Step_0_gml_454_0": "* It wasn't actually an ad, just a static image of a steak...", + "obj_poppup_enemy_slash_Step_0_gml_458_0": "* Susie missed clicking on an ad and ended up clicking on the word processor.", + "obj_poppup_enemy_slash_Step_0_gml_459_0": "* It got a virus somehow.", + "obj_poppup_enemy_slash_Step_0_gml_470_0": "* D... Damn!! They knew what I'd fall for!!", + "obj_poppup_enemy_slash_Step_0_gml_484_0": "* Ralsei moved to click on an ad with a bunny on it teaching you how to make friends...", + "obj_poppup_enemy_slash_Step_0_gml_485_0": "* ...and accidentally clicked on an ad of a machine gun that appeared over it!", + "obj_poppup_enemy_slash_Step_0_gml_490_0": "* ...but it was actually an ad for a company that demolishes buildings with bazookas!", + "obj_poppup_enemy_slash_Step_0_gml_494_0": "* Ralsei accidentally clicked on an ad for \"lightners 4 darkners in ur area\" and was mortified.", + "obj_poppup_enemy_slash_Step_0_gml_495_0": "* He deleted the browser shortcut on the desktop entirely...", + "obj_poppup_enemy_slash_Step_0_gml_496_0": "* ...but immediately felt guilty because he thought he had \"deleted the entire internet\".", + "obj_poppup_enemy_slash_Step_0_gml_507_0": "* I... I didn't mean to do it... I... I'm sorry!!! I repent!!!", + "obj_poppup_enemy_slash_Step_0_gml_524_0": "* Noelle misclicked on a link to buy How To Draw Dragons!", + "obj_poppup_enemy_slash_Step_0_gml_527_0": "* Noelle clicked on a link for creepy game glitch compilations!", + "obj_poppup_enemy_slash_Step_0_gml_530_0": "* Noelle clicked on a link for Hot Female Santas In Your Area!", + "obj_poppup_enemy_slash_Step_0_gml_536_0": "* Wh-what!? What did I do wrong??", + "obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)", + "obj_pushableblock_slash_Other_10_gml_66_0": "* (もう 動かない)", + "obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?", + "obj_pushableblock_slash_Other_10_gml_75_0": "* I thought you were on MY side, Kris.", + "obj_pushableblock_slash_Other_10_gml_76_0": "* ... wait a sec.\n* Those boxes...!\n* I get it!", + "obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!", + "obj_queen_enemy_slash_Draw_0_gml_67_0": "Shield", + "obj_queen_enemy_slash_Draw_0_gml_78_0": "(Protected)", + "obj_queen_enemy_slash_Draw_0_gml_82_0": "(Defenseless)", + "obj_queen_enemy_slash_Other_11_gml_10_0": "Loosen", + "obj_queen_enemy_slash_Other_11_gml_11_0": "GroupLoosen", + "obj_queen_enemy_slash_Other_11_gml_15_0": "Toast", + "obj_queen_enemy_slash_Other_11_gml_16_0": "GroupToast", + "obj_queen_enemy_slash_Other_11_gml_22_0": "Loosen", + "obj_queen_enemy_slash_Other_11_gml_26_0": "Toast", + "obj_queen_enemy_slash_Other_11_gml_32_0": "Loosen", + "obj_queen_enemy_slash_Other_11_gml_36_0": "Toast", + "obj_queen_enemy_slash_Step_0_gml_12_0": "Ah My Sweet\nIdiot Children", + "obj_queen_enemy_slash_Step_0_gml_123_0": "(Regal Laughter)", + "obj_queen_enemy_slash_Step_0_gml_124_0": "Enjoy Your:\nDestruction", + "obj_queen_enemy_slash_Step_0_gml_125_0": "I'm Computer", + "obj_queen_enemy_slash_Step_0_gml_126_0": "Perish Under\nMy Bosom Or\nWhatever", + "obj_queen_enemy_slash_Step_0_gml_128_0": "Guys I Think I\nDrank Too Much Of\nThis Battery Acid\n(Ages 3 And Up)", + "obj_queen_enemy_slash_Step_0_gml_131_0": "Queen,\nthink of the\nLightners!", + "obj_queen_enemy_slash_Step_0_gml_132_0": "Think! Lightners\nHave Already Been\nEnslaved By Me\nAnd My Kin", + "obj_queen_enemy_slash_Step_0_gml_133_0": "Each Day They\nSpend Hours\nWorshipping\nIn Glowing Rapture", + "obj_queen_enemy_slash_Step_0_gml_134_0": "Staring, Tapping,\nTo Receive Joy", + "obj_queen_enemy_slash_Step_0_gml_135_0": "... Until Recently,\nWhen The Town's\nInternet Disappeared", + "obj_queen_enemy_slash_Step_0_gml_136_0": "Noelle...\nThen Who Will\nHelp Her?", + "obj_queen_enemy_slash_Step_0_gml_137_0": "Is What I\nWondered, Until\nThe KNIGHT\nappeared...", + "obj_queen_enemy_slash_Step_0_gml_138_0": "Now, The\nPath Is Clear", + "obj_queen_enemy_slash_Step_0_gml_139_0": "Then With\nThe World\nCovered In\nDarkness", + "obj_queen_enemy_slash_Step_0_gml_140_0": "Instead, Everyone\nCan Live In\nMy Perfect Mansion", + "obj_queen_enemy_slash_Step_0_gml_141_0": "Now, Stop Resisting\nAnd Welcome The\nNew Age Of Darkness", + "obj_queen_enemy_slash_Step_0_gml_142_0": "We won't let\nyou control\neveryone with\nyour wires!", + "obj_queen_enemy_slash_Step_0_gml_143_0": "Uhh, you're\nliterally\ncontrolling\nBerdly now.", + "obj_queen_enemy_slash_Step_0_gml_146_0": "Why Did You\nWant One", + "obj_queen_enemy_slash_Step_0_gml_183_0": "Aren't we\nsupposed to\nmake them\nhappy?", + "obj_queen_enemy_slash_Step_0_gml_184_0": "Is That Not\nWhat I Am Doing?", + "obj_queen_enemy_slash_Step_0_gml_186_0": "Our Screens Of\nFunny Animals And\nCandied Games", + "obj_queen_enemy_slash_Step_0_gml_188_0": "Staring, Tapping,\nTo Avoid Pain", + "obj_queen_enemy_slash_Step_0_gml_190_0": "Now The Refuge\nThey Take In\nThe Screens Will\nSlowly Fade", + "obj_queen_enemy_slash_Step_0_gml_192_0": "Her Strange\nAnd Sad Searches", + "obj_queen_enemy_slash_Step_0_gml_193_0": "Who Will\nAnswer Them?", + "obj_queen_enemy_slash_Step_0_gml_195_0": "And Created\nThis Wonderful\nWorld Of\nDarkness", + "obj_queen_enemy_slash_Step_0_gml_197_0": "All I Have\nTo Do Is Expand\nThis Dark World", + "obj_queen_enemy_slash_Step_0_gml_199_0": "No One Will\nHave To Suffer\nAnymore", + "obj_queen_enemy_slash_Step_0_gml_201_0": "Everyday Blissfully\nWorshipping Me\nLike We Both Deserve", + "obj_queen_enemy_slash_Step_0_gml_203_0": "Woah When\nDid I Say\nI Would Do\nThat", + "obj_queen_enemy_slash_Step_0_gml_205_0": "Oh Yeah\nThat's Just\nFor Him Only", + "obj_queen_enemy_slash_Step_0_gml_207_0": "No!!!!", + "obj_queen_enemy_slash_Step_0_gml_212_0": "You Are Just In\nTime To Witness\nMy World Domination", + "obj_queen_enemy_slash_Step_0_gml_213_0": "With Noelle In\nMy Possession", + "obj_queen_enemy_slash_Step_0_gml_214_0": "It Is Only A\nMatter Of Time\nBefore Her\nWill Turns", + "obj_queen_enemy_slash_Step_0_gml_215_0": "And She\nUnleashes Her\nPower", + "obj_queen_enemy_slash_Step_0_gml_216_0": "Blanketing The\nWorld In --", + "obj_queen_enemy_slash_Step_0_gml_218_0": "Too late,\ndumbass!", + "obj_queen_enemy_slash_Step_0_gml_219_0": "Noelle's\nwith Berdly!", + "obj_queen_enemy_slash_Step_0_gml_328_0": "Enough You Foolish\nChildren!", + "obj_queen_enemy_slash_Step_0_gml_329_0": "Yeah My Final\nAttack Like", + "obj_queen_enemy_slash_Step_0_gml_329_0_b": "So That Final Move\nWas Supposed To Be\nCooler But The\nInternet Is Down", + "obj_queen_enemy_slash_Step_0_gml_330_0": "It Would Have Been\nA Really Sick\nFinal Attack Kris\nYou Would Have\nLoved It", + "obj_queen_enemy_slash_Step_0_gml_331_0": "Yeah Still Thinking\nAbout That Move\nHashtagFinalAttack", + "obj_queen_enemy_slash_Step_0_gml_338_0": "* QUEEN - Her drinking glass generates a powerful barrier. Break or lower it!", + "obj_queen_enemy_slash_Step_0_gml_346_0": "* You shook Berdly's wire!", + "obj_queen_enemy_slash_Step_0_gml_371_0": "* Everyone loosens Berdly!", + "obj_queen_enemy_slash_Step_0_gml_384_0": "* Everyone toasted to Queen!", + "obj_queen_enemy_slash_Step_0_gml_410_0": "* Your SOUL shined its power on Susie!", + "obj_queen_enemy_slash_Step_0_gml_419_0": "* Your SOUL shined its power on RALSEI!", + "obj_queen_enemy_slash_Step_0_gml_429_0": "* Susie loosens one of Berdly's wires!", + "obj_queen_enemy_slash_Step_0_gml_432_0": "You May Have\nSurvived My\nAttacks (Regular)", + "obj_queen_enemy_slash_Step_0_gml_433_0": "But I've Been:\nSecretly Been\nDownloading My\nUltimate Move\nThe Whole Time", + "obj_queen_enemy_slash_Step_0_gml_434_0": "Now, Perish\nIn The Bosom Of:\nMy Hellish Reign", + "obj_queen_enemy_slash_Step_0_gml_436_0": "I Was Going To Put\nLike Memes In It\nAnd Stuff", + "obj_queen_enemy_slash_Step_0_gml_457_0": "* Ralsei loosens one of Berdly's wires!", + "obj_queen_enemy_slash_Step_0_gml_462_0": "* The skyline echoes with regal laughter.", + "obj_queen_enemy_slash_Step_0_gml_463_0": "* The fountain flows ominously.", + "obj_queen_enemy_slash_Step_0_gml_464_0": "* The battlefield feels electric.", + "obj_queen_enemy_slash_Step_0_gml_465_0": "* Smells like overclocked high heels.", + "obj_queen_enemy_slash_Step_0_gml_467_0": "* Queen's acid shield is down!", + "obj_queen_enemy_slash_Step_0_gml_468_0": "* Queen's acid shield is formed!", + "obj_queen_enemy_slash_Step_0_gml_472_0": "* Ralsei toasted Queen!", + "obj_queen_enemy_slash_Step_0_gml_483_0": "* Aiming with Throw is easier next turn!", + "obj_queen_enemy_slash_Step_0_gml_504_0": "* Queen sips from her acid!", + "obj_queen_enemy_slash_Step_0_gml_505_0": "* She is out of acid, her shield powers down!", + "obj_queen_enemy_slash_Step_0_gml_510_0": "* Queen sips from her acid!", + "obj_queen_enemy_slash_Step_0_gml_519_0": "* Press ~1 to throw, aim for the weakpoint!", + "obj_queen_enemy_slash_Step_0_gml_520_0": "* Use UP and DOWN to Aim for the wires!", + "obj_queen_enemy_slash_Step_0_gml_764_0": "* You made a memorable and charming toast to Queen!", + "obj_queen_enemy_slash_Step_0_gml_766_0": "(Why did they make it so emotional?)", + "obj_queen_enemy_slash_Step_0_gml_768_0": "* Wow Spoken Like A Real Trucie\\f0 ", + "obj_queen_enemy_slash_Step_0_gml_788_0": "* You made a memorable and charming toast to Queen!", + "obj_queen_enemy_slash_Step_0_gml_803_0": "* You toasted Queen!", + "obj_queen_enemy_slash_Step_0_gml_840_0": "* (That glass of acid is generating her shield!)", + "obj_queen_enemy_slash_Step_0_gml_842_0": "* So, uh... you gonna drink all that?", + "obj_queen_enemy_slash_Step_0_gml_844_0": "* No This Is All Mine You Can't Have It", + "obj_queen_enemy_slash_Step_0_gml_928_0": "* Susie made a toast to Queen...?", + "obj_queen_enemy_slash_Step_0_gml_930_0": "* Pretty cool how we're... uh, gonna kick your ass.", + "obj_queen_enemy_slash_Step_0_gml_932_0": "* It's A Good Thing I Have No Standards For This", + "obj_queen_enemy_slash_Step_0_gml_946_0": "* Susie made an offensive toast to Queen!", + "obj_queen_enemy_slash_Step_0_gml_955_0": "* Susie toasted Queen!", + "obj_queen_enemy_slash_Step_0_gml_1003_0": "* Ralsei made a toast to Queen!", + "obj_queen_enemy_slash_Step_0_gml_1005_0": "* A toast to you, er, making me wear a butler outfit!", + "obj_queen_enemy_slash_Step_0_gml_1007_0": "* Bro That's Weird But OK", + "obj_queen_enemy_slash_Step_0_gml_1015_0": "* Ralsei made a slightly cringeworthy toast to Queen!", + "obj_queen_enemy_slash_Step_0_gml_1067_0": "Not Bad You\nFoolish Children", + "obj_queen_enemy_slash_Step_0_gml_1074_0": "...?", + "obj_queen_enemy_slash_Step_0_gml_1108_0": "But No Matter\nHow Long This\nBattle Drags On", + "obj_queen_enemy_slash_Step_0_gml_1109_0": "But Even If You\nDeplete The Health\nPoints (Of My: Chair)", + "obj_queen_enemy_slash_Step_0_gml_1114_0": "I Can Simply Make\nAnother Barrier Using\nMy: Drink", + "obj_queen_enemy_slash_Step_0_gml_1118_0": "Bottoms Up", + "obj_queen_enemy_slash_Step_0_gml_1123_0": "Wait A Second", + "obj_queen_enemy_slash_Step_0_gml_1128_0": "Hey Chat Does Anyone\nKnow What Happened\nTo That Stuff", + "obj_queen_enemy_slash_Step_0_gml_1181_0": "What The", + "obj_queen_enemy_slash_Step_0_gml_1186_0": "What Are\nYou Doing", + "obj_queen_enemy_slash_Step_0_gml_1190_0": "Why Isn't\nMy Control\nWire Working", + "obj_queen_enemy_slash_Step_0_gml_1195_0": "Thanks to...\nmy comrades'\nkindness...\ntheir MERCY!", + "obj_queen_enemy_slash_Step_0_gml_1200_0": "Now...", + "obj_queen_enemy_slash_Step_0_gml_1204_0": "It's time...\nfor me to\ntake my\nfreedom!!", + "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_23_0": "* The wire was cut!", + "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_42_0": "* The wire was cut!", + "obj_queen_kristhrown_slash_Step_0_gml_24_0": "* Missed!", + "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_23_0": "* The wire was cut!", + "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_42_0": "* The wire was cut!", + "obj_queen_ralseithrown_slash_Step_0_gml_23_0": "* Missed!", + "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_20_0": "DOWNLOADING", + "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_21_0": "ULTIMATE ATTACK", + "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_29_0": "DOWNLOAD", + "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_30_0": "FAILED", + "obj_queenart_red_slash_Other_10_gml_91_0": "* (You found a ReviveMint!)", + "obj_queenart_red_slash_Other_10_gml_107_0": "* (There's nothing here.)", + "obj_queencar_slash_Step_0_gml_36_0": "* Let's go, Kris!", + "obj_queencar_slash_Step_0_gml_147_0": "* Now, we have to think of some way to distract Queen...", + "obj_queencar_slash_Step_0_gml_155_0": "* What are these... Little houses?", + "obj_ralseienemy_slash_Step_0_gml_36_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?", + "obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!", + "obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...", + "obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.", + "obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.", + "obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!", + "obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!", + "obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.", + "obj_ralseienemy_slash_Step_0_gml_66_0": "* It's not part of this lesson, though.", + "obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!", + "obj_ralseienemy_slash_Step_0_gml_71_0": "* I'm not attacking, you, though, so...\n* No need to defend!", + "obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?", + "obj_ralseienemy_slash_Step_0_gml_78_0": "* There are no bullets, and you can't use TP...", + "obj_ralseienemy_slash_Step_0_gml_79_0": "* So, umm, maybe you could stop defending?", + "obj_ralseienemy_slash_Step_0_gml_86_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...", + "obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!", + "obj_ralseienemy_slash_Step_0_gml_108_0": "* Have you done this before or something...?", + "obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...", + "obj_ralseienemy_slash_Step_0_gml_113_0": "* Pressing Z when the cursor is RIGHT IN the box on the left!", + "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!", + "obj_ralseienemy_slash_Step_0_gml_119_0": "* (I was really just about at my limit...)", + "obj_ralseienemy_slash_Step_0_gml_121_0": "* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!", + "obj_ralseienemy_slash_Step_0_gml_122_0": "* Selecting the ACT ICON will let you do all sorts of things.", + "obj_ralseienemy_slash_Step_0_gml_123_0": "* We'll even be able to get through battles without ATTACKing!", + "obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.", + "obj_ralseienemy_slash_Step_0_gml_131_0": "* I already know you're great at attacking!", + "obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...", + "obj_ralseienemy_slash_Step_0_gml_138_0": "* Did you know you can win without having to?", + "obj_ralseienemy_slash_Step_0_gml_144_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_145_0": "* Kris, could you, um, stop...?", + "obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...", + "obj_ralseienemy_slash_Step_0_gml_155_0": "* Press Z again when the cursor goes in the box!", + "obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!", + "obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!", + "obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!", + "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.", + "obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?", + "obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?", + "obj_ralseienemy_slash_Step_0_gml_168_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?", + "obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_187_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_188_0": "* Hey, Kris, I think I've, um...", + "obj_ralseienemy_slash_Step_0_gml_189_0": "* Reached the limits of what I can teach you today.", + "obj_ralseienemy_slash_Step_0_gml_190_0": "* Let's go find Susie.", + "obj_ralseienemy_slash_Step_0_gml_195_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...", + "obj_ralseienemy_slash_Step_0_gml_197_0": "* Really hard for me to teach when you're hitting me.", + "obj_ralseienemy_slash_Step_0_gml_198_0": "* Let's take a break and go find Susie, OK?", + "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", + "obj_ralseienemy_slash_Step_0_gml_213_0": "* Y-you must have missed...\n* H... Haha...", + "obj_ralseienemy_slash_Step_0_gml_218_0": "* W-wait, aren't you supposed to be ACTing!?", + "obj_ralseienemy_slash_Step_0_gml_222_0": "* A-anyway, now that you know how to attack...", + "obj_ralseienemy_slash_Step_0_gml_223_0": "* Let's try learning how to ACT, OK?", + "obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?", + "obj_ralseienemy_slash_Step_0_gml_232_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_233_0": "* Though, I mean, if you wanted to hit me, that's ok, too...", + "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.", + "obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!", + "obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?", + "obj_ralseienemy_slash_Step_0_gml_344_0": "* Here, let's try just one!", + "obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!", + "obj_ralseienemy_slash_Step_0_gml_378_0": "* ...", + "obj_ralseienemy_slash_Step_0_gml_399_0": "* L-look, Kris!\n* You dodged one!", + "obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.", + "obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.", + "obj_ralseienemy_slash_Step_0_gml_412_0": "* The first ICON, THE SWORD, is the ATTACK COMMAND.", + "obj_ralseienemy_slash_Step_0_gml_413_0": "* Using it lets you, um...\n* Hurt people...", + "obj_ralseienemy_slash_Step_0_gml_414_0": "* ... w-well, I guess we have to defend ourselves sometimes, right?", + "obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!", + "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...", + "obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.", + "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_509_0": "* Ummm, I don't think, um...", + "obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.", + "obj_ralseienemy_slash_Step_0_gml_511_0": "* (But I don't really want to tell you to stop...)", + "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", + "obj_ralseienemy_slash_Step_0_gml_517_0": "* Umm, if that's what you r-really want...", + "obj_ralseienemy_slash_Step_0_gml_518_0": "* Then that's a victory in my book!\n* You win!", + "obj_ralseienemy_slash_Step_0_gml_575_0": "H-hey, wait\na second...", + "obj_ralseienemy_slash_Step_0_gml_576_0": "My bike's\nrunning\nout of\ngas...!", + "obj_ralseienemy_slash_Step_0_gml_577_0": "Alright,\nyou punk-\na-roos!", + "obj_ralseienemy_slash_Step_0_gml_578_0": "You got\ngot lucky\nthis time!", + "obj_ralseienemy_slash_Step_0_gml_579_0": "But next\ntime,\nyou're\ngonna\nsuffer!!!", + "obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!", + "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_6_0": "* The crown greatly loosened!", + "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_29_0": "* The crown loosened a little!", + "obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!", + "obj_readable_room1_slash_Other_10_gml_13_0": "* Suddenly, your body seizes up.\n* What are you looking at?", + "obj_readable_room1_slash_Other_10_gml_21_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...", + "obj_readable_room1_slash_Other_10_gml_22_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.", + "obj_readable_room1_slash_Other_10_gml_28_0": "* Underneath the bed is an old cartridge of \"Cat Petters RPG\".", + "obj_readable_room1_slash_Other_10_gml_29_0": "* \"catti `\n catty\" can be seen faintly written on it in worn gel pen.", + "obj_readable_room1_slash_Other_10_gml_36_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.", + "obj_readable_room1_slash_Other_10_gml_42_0": "* On the computer's desktop is a folder called \"EPIC games Stuff!!!!\"", + "obj_readable_room1_slash_Other_10_gml_43_0": "* It's a poorly-drawn design for a game...", + "obj_readable_room1_slash_Other_10_gml_44_0": "* Seems the last boss is a creature with giant rainbow wings.", + "obj_readable_room1_slash_Other_10_gml_45_0": "* Doesn't seem like this game ever saw the light of day...", + "obj_readable_room1_slash_Other_10_gml_54_0": "* The drawer is mostly empty, except for...", + "obj_readable_room1_slash_Other_10_gml_55_0": "* A school cross country shirt with a tear in it.", + "obj_readable_room1_slash_Other_10_gml_56_0": "* A very old school ID with an embarrassing haircut.", + "obj_readable_room1_slash_Other_10_gml_59_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.", + "obj_readable_room1_slash_Other_10_gml_60_0": "* All the coupons expired before the book's print date.", + "obj_readable_room1_slash_Other_10_gml_64_0": "* There's nothing useful in the drawer.", + "obj_readable_room1_slash_Other_10_gml_80_0": "* It's a beautiful day outside.", + "obj_readable_room1_slash_Other_10_gml_86_0": "* Even after a long night, the sunrise is the same as always.", + "obj_readable_room1_slash_Other_10_gml_91_0": "* Clothes drawer.", + "obj_readable_room1_slash_Other_10_gml_96_0": "* Your bed.", + "obj_readable_room1_slash_Other_10_gml_112_0": "* It's stained.", + "obj_readable_room1_slash_Other_10_gml_113_0": "* れいぞうこに しゃしんが\n  はってある。うつっているのは\n  じぶんと ママと おにいちゃんだ。", + "obj_readable_room1_slash_Other_10_gml_120_0": "* The door is locked.", + "obj_readable_room1_slash_Other_10_gml_127_0": "* It's only you.", + "obj_readable_room1_slash_Other_10_gml_133_0": "* (It's what they call \"you.\")", + "obj_readable_room1_slash_Other_10_gml_141_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.", + "obj_readable_room1_slash_Other_10_gml_147_0": "* (... How to Draw Dragons is at the bottom of the drawer.)", + "obj_readable_room1_slash_Other_10_gml_148_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_148_0_b": "* (The purple character on the cover is dressed... immodestly.)", + "obj_readable_room1_slash_Other_10_gml_150_0": "* (Your brother will never return this book.)", + "obj_readable_room1_slash_Other_10_gml_169_0": "* A cactus.\n* There's not much to say about it.", + "obj_readable_room1_slash_Other_10_gml_175_0": "* (There's no time to read books. Just generally.)", + "obj_readable_room1_slash_Other_10_gml_177_0": "* There are many books.", + "obj_readable_room1_slash_Other_10_gml_178_0": "* Tales of Snails - A Story Book.", + "obj_readable_room1_slash_Other_10_gml_179_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.", + "obj_readable_room1_slash_Other_10_gml_180_0": "* Can Snails Help Your Garden? Um, Not Really.", + "obj_readable_room1_slash_Other_10_gml_181_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.", + "obj_readable_room1_slash_Other_10_gml_184_0": "* There's no time to read anything right now.", + "obj_readable_room1_slash_Other_10_gml_196_0": "* (It's what they call \"you.\")", + "obj_readable_room1_slash_Other_10_gml_200_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.", + "obj_readable_room1_slash_Other_10_gml_210_0": "* (... How to Draw Dragons is at the bottom of the drawer.)", + "obj_readable_room1_slash_Other_10_gml_211_0": "* There is some white fur stuck in the drain.", + "obj_readable_room1_slash_Other_10_gml_211_0_b": "* (The purple character on the cover is dressed... immodestly.)", + "obj_readable_room1_slash_Other_10_gml_213_0": "* (Your brother will never return this book.)", + "obj_readable_room1_slash_Other_10_gml_217_0": "* There's some cinnamony batter caked on the stovetop.", + "obj_readable_room1_slash_Other_10_gml_220_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)", + "obj_readable_room1_slash_Other_10_gml_226_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)", + "obj_readable_room1_slash_Other_10_gml_231_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.", + "obj_readable_room1_slash_Other_10_gml_234_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.", + "obj_readable_room1_slash_Other_10_gml_240_0": "* It's a landline phone.\n* But you already have a cell phone.", + "obj_readable_room1_slash_Other_10_gml_245_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.", + "obj_readable_room1_slash_Other_10_gml_251_0": "* It's a book of hymns.", + "obj_readable_room1_slash_Other_10_gml_253_0": "* (There's no time to read books. Just generally.)", + "obj_readable_room1_slash_Other_10_gml_263_0": "* On the shower ledge, there's a small container of apple-scented shampoo.", + "obj_readable_room1_slash_Other_10_gml_264_0": "* ... and a gallon-sized container of pet shampoo.", + "obj_readable_room1_slash_Other_10_gml_272_0": "* It's a sink. You could wash your hands here.", + "obj_readable_room1_slash_Other_10_gml_273_0": "* You looked inside the sink cupboard.\n* There's...", + "obj_readable_room1_slash_Other_10_gml_273_0_b": "* ... but, isn't the sink in the bathroom better?", + "obj_readable_room1_slash_Other_10_gml_274_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.", + "obj_readable_room1_slash_Other_10_gml_275_0": "* It seems to be almost entirely full.", + "obj_readable_room1_slash_Other_10_gml_320_0": "* (It's the TV.)\n* (Looks like it's plugged in, but it's dusty.)", + "obj_readable_room1_slash_Other_10_gml_335_0": "* The locker is locked.", + "obj_readable_room1_slash_Other_10_gml_336_0": "* The locker's lock is locked.", + "obj_readable_room1_slash_Other_10_gml_337_0": "* The lock's locker is locked.", + "obj_readable_room1_slash_Other_10_gml_338_0": "* The locker's lock's locker is locked.", + "obj_readable_room1_slash_Other_10_gml_339_0": "* The locker is locked.", + "obj_readable_room1_slash_Other_10_gml_344_0": "* (The locker is covered in Jockington memorabilia.)", + "obj_readable_room1_slash_Other_10_gml_349_0": "* (Are you ready for the Sadie Hawkman's dance?)", + "obj_readable_room1_slash_Other_10_gml_350_0": "* (At this dance, all the chaperones wear giant hawk heads...)", + "obj_readable_room1_slash_Other_10_gml_350_0_b": "* (No need for it.)", + "obj_readable_room1_slash_Other_10_gml_351_0": "* (... and screech at any students that make contact while dancing.)", + "obj_readable_room1_slash_Other_10_gml_354_0": "* (The apple-scented shampoo feels lighter than usual.)", + "obj_readable_room1_slash_Other_10_gml_356_0": "* (You look through the frosted window.)", + "obj_readable_room1_slash_Other_10_gml_357_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)", + "obj_readable_room1_slash_Other_10_gml_357_0_b": "* On the shower ledge, there's a small container of apple-scented shampoo.", + "obj_readable_room1_slash_Other_10_gml_358_0": "* ... and a gallon-sized container of pet shampoo.", + "obj_readable_room1_slash_Other_10_gml_362_0": "* (You ran the water fountain.)\n* (It's lukewarm.)", + "obj_readable_room1_slash_Other_10_gml_363_0": "* (You ran the water fountain.)\n* (It's tepid.)", + "obj_readable_room1_slash_Other_10_gml_364_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)", + "obj_readable_room1_slash_Other_10_gml_366_0": "* (カギが かかっている)", + "obj_readable_room1_slash_Other_10_gml_367_0": "* (No need for it.)", + "obj_readable_room1_slash_Other_10_gml_368_0": "* (You drank from the water fountain.)", + "obj_readable_room1_slash_Other_10_gml_370_0": "* Heheh, people put their mouth on that, ya know.", + "obj_readable_room1_slash_Other_10_gml_371_0": "* (カギが かかっている)", + "obj_readable_room1_slash_Other_10_gml_372_0": "* (ボロボロになった ぬいぐるみだ)", + "obj_readable_room1_slash_Other_10_gml_373_0": "* (あかりの スイッチだ)", + "obj_readable_room1_slash_Other_10_gml_374_0": "* (チェッカーのボードだ)\n* (うえに チェスの ポーンが\n  ちらばっている)", + "obj_readable_room1_slash_Other_10_gml_375_0": "* That wasn't ENCOURAGEMENT, dumbass!", + "obj_readable_room1_slash_Other_10_gml_378_0": "* (みどりのカメを かいた\n  つたない えだ。\n  かみは きばんでいる)", + "obj_readable_room1_slash_Other_10_gml_379_0": "* (「アルビン」と\n  なまえが かいてある)", + "obj_readable_room1_slash_Other_10_gml_380_0": "* (It is not yet time to wash your hands.)", + "obj_readable_room1_slash_Other_10_gml_382_0": "* Do you like, breathing? Moving fast, with or without, legs?", + "obj_readable_room1_slash_Other_10_gml_383_0": "* But usually, with legs?", + "obj_readable_room1_slash_Other_10_gml_384_0": "* Join the Cross Country Team with Jockington, and Noelle!", + "obj_readable_room1_slash_Other_10_gml_390_0": "* (Locker. It's locked.)", + "obj_readable_room1_slash_Other_10_gml_392_0": "* (Your hands are clean.)", + "obj_readable_room1_slash_Other_10_gml_396_0": "* (This used to be your brother's locker.)", + "obj_readable_room1_slash_Other_10_gml_400_0": "* (It's your locker.)\n* (It's empty.)", + "obj_readable_room1_slash_Other_10_gml_409_0": "* (You checked the time.)", + "obj_readable_room1_slash_Other_10_gml_410_0": "* (... It seems to be time for class.)", + "obj_readable_room1_slash_Other_10_gml_414_0": "* (You checked the time.)", + "obj_readable_room1_slash_Other_10_gml_415_0": "* (... It seems to not be time for class.)", + "obj_readable_room1_slash_Other_10_gml_423_0": "* Um, Kris, the hope is that you...", + "obj_readable_room1_slash_Other_10_gml_424_0": "* ... choose someone in the class?", + "obj_readable_room1_slash_Other_10_gml_431_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)", + "obj_readable_room1_slash_Other_10_gml_432_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)", + "obj_readable_room1_slash_Other_10_gml_436_0": "* (The computer is turned off.)", + "obj_readable_room1_slash_Other_10_gml_437_0": "* (Everything felt peaceful for a moment.)", + "obj_readable_room1_slash_Other_10_gml_453_0": "* (It's a bunch of roses.)", + "obj_readable_room1_slash_Other_10_gml_459_0": "* (Looks like motivational quotes from various literature.)", + "obj_readable_room1_slash_Other_10_gml_460_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"", + "obj_readable_room1_slash_Other_10_gml_461_0": "* (... that one seems to be from a video game.)", + "obj_readable_room1_slash_Other_10_gml_473_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)", + "obj_readable_room1_slash_Other_10_gml_474_0": "* (Seems like it hasn't been erased in a very long time.)", + "obj_readable_room1_slash_Other_10_gml_480_0": "* (It's a computer.)", + "obj_readable_room1_slash_Other_10_gml_481_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)", + "obj_readable_room1_slash_Other_10_gml_510_0": "* (Some kind of teacher food.)", + "obj_readable_room1_slash_Other_10_gml_511_0": "* (The computer wallpaper is updated.)", + "obj_readable_room1_slash_Other_10_gml_512_0": "* (The buff embracing heroes are now edited to be 4 inches apart.)", + "obj_readable_room1_slash_Other_10_gml_513_0": "* (There's dialogue about proper distancing at the school dance.)", + "obj_readable_room1_slash_Other_10_gml_514_0": "* (You wonder if your mother had some influence on this change.)", + "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ…)", + "obj_readable_room1_slash_Other_10_gml_521_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)", + "obj_readable_room1_slash_Other_10_gml_522_0": "* (Hyperdodecahedron...)", + "obj_readable_room1_slash_Other_10_gml_526_0": "* (Kids' books.)\n* (Some of them used to be yours.)", + "obj_readable_room1_slash_Other_10_gml_530_0": "* (It's a primitive drawing of your mom.)", + "obj_readable_room1_slash_Other_10_gml_531_0": "* (暗くなるほど よく見える)", + "obj_readable_room1_slash_Other_10_gml_537_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)", + "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ~く見ると\n  木の中に スイッチがある…!)", + "obj_readable_room1_slash_Other_10_gml_543_0": "* (The Throne of the Gods.)", + "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ~く見ると\n  木の中に スイッチがある…!)", + "obj_readable_room1_slash_Other_10_gml_554_0": "* (The computer wallpaper is updated.)", + "obj_readable_room1_slash_Other_10_gml_555_0": "* (It's a picture of your brother and you playing video games.)", + "obj_readable_room1_slash_Other_10_gml_556_0": "* (Your brother is using the knockoff controller.)", + "obj_readable_room1_slash_Other_10_gml_570_0": "* (You uncapped the scented green marker.)", + "obj_readable_room1_slash_Other_10_gml_571_0": "* (It's almost dry, but that gives it a refined, aged apple bouquet.)", + "obj_readable_room1_slash_Other_10_gml_583_0": "* (It's an orange. It's unknown if it's safe for teachers to eat this.)", + "obj_readable_room1_slash_Other_10_gml_586_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)", + "obj_readable_room1_slash_Other_10_gml_587_0": "* (The beads march grimly along their set path.)", + "obj_readable_room1_slash_Other_10_gml_598_0": "* (It looks like a shop, but the door is locked, and no one's inside...)", + "obj_readable_room1_slash_Other_10_gml_601_0": "* (It's locked.)", + "obj_readable_room1_slash_Other_10_gml_614_0": "* Come to think of it, how did Lancer get up there...?", + "obj_readable_room1_slash_Other_10_gml_615_0": "* I suppose he rode his bike up the side of the cliff...?", + "obj_readable_room1_slash_Other_10_gml_616_0": "* (The Throne of the Gods grows higher.)\n* (Is this hubris...?)", + "obj_readable_room1_slash_Other_10_gml_626_0": "* (The door is locked.)", + "obj_readable_room1_slash_Other_10_gml_631_0": "* (The door is locked.)", + "obj_readable_room1_slash_Other_10_gml_632_0": "* (It's a worn-down stuffed animal.)", + "obj_readable_room1_slash_Other_10_gml_633_0": "* (It's a lightswitch.)", + "obj_readable_room1_slash_Other_10_gml_634_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)", + "obj_readable_room1_slash_Other_10_gml_635_0": "* (Playing cards spill out of a deck in the closet.)", + "obj_readable_room1_slash_Other_10_gml_638_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)", + "obj_readable_room1_slash_Other_10_gml_639_0": "* (It's signed 'Alvin.')", + "obj_readable_room1_slash_Other_10_gml_644_0": "* (You stared at the checkerboard from the doorway.)", + "obj_readable_room1_slash_Other_10_gml_645_0": "* (Managed to cram everything into the closet. Even the rug.)", + "obj_readable_room1_slash_Other_10_gml_662_0": "* (It's a bed for three people, or one three-headed person.)", + "obj_readable_room1_slash_Other_10_gml_667_0": "* (It's a giant baseball.)\n* (For parties.)", + "obj_readable_room1_slash_Other_10_gml_667_0_b": "* (It's a toy with beads on a track.)", + "obj_readable_room1_slash_Other_10_gml_668_0": "* (One of the blue beads is broken and torn off.)", + "obj_readable_room1_slash_Other_10_gml_670_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)", + "obj_readable_room1_slash_Other_10_gml_671_0": "* (It would be easier to draw that way.)", + "obj_readable_room1_slash_Other_10_gml_672_0": "* (The beads of the toy march on.)", + "obj_readable_room1_slash_Other_10_gml_676_0": "* (It's a tree.)\n* (For parties.)", + "obj_readable_room1_slash_Other_10_gml_698_0": "* (It's a hole. Presumably dug for fun.)", + "obj_readable_room1_slash_Other_10_gml_707_0": "* (It's some kind of digging implement.)", + "obj_readable_room1_slash_Other_10_gml_714_0": "* (You found 20 Rupys in the hole!)", + "obj_readable_room1_slash_Other_10_gml_715_0": "* (Unfortunately, that's not a useful currency here...)", + "obj_readable_room1_slash_Other_10_gml_716_0": "* (The rubble on the ground seems to have been dusted and polished.)", + "obj_readable_room1_slash_Other_10_gml_717_0": "* (Someone around here really cares about the details.)", + "obj_readable_room1_slash_Other_10_gml_719_0": "* (It's a hole made recreationally.)", + "obj_readable_room1_slash_Other_10_gml_723_0": "* (There's salsa buried in the ground here.)", + "obj_readable_room1_slash_Other_10_gml_727_0": "* (It seems to be locked.)\n* (It may never open again.)", + "obj_readable_room1_slash_Other_10_gml_734_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", + "obj_readable_room1_slash_Other_10_gml_736_0": "* That angel?\n* Noelle n' Dess made it in youth group.", + "obj_readable_room1_slash_Other_10_gml_737_0": "* It's kind of like a good luck charm to me now.", + "obj_readable_room1_slash_Other_10_gml_738_0": "* Oh, right, you and Azzy tried to make one too...", + "obj_readable_room1_slash_Other_10_gml_739_0": "* But you wasted the whole time making huge wings for it!", + "obj_readable_room1_slash_Other_10_gml_740_0": "* (There's a hole in the wall...)", + "obj_readable_room1_slash_Other_10_gml_741_0": "* (There's nothing inside.)", + "obj_readable_room1_slash_Other_10_gml_742_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)", + "obj_readable_room1_slash_Other_10_gml_754_0": "* Oh, so you're just here to use the sink, huh?", + "obj_readable_room1_slash_Other_10_gml_755_0": "* Come on, Kris!\n* Be a little friendlier!", + "obj_readable_room1_slash_Other_10_gml_759_0": "* (It's a sink.)", + "obj_readable_room1_slash_Other_10_gml_761_0": "* Hey, Kris, is that sink really more interesting than me?", + "obj_readable_room1_slash_Other_10_gml_771_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)", + "obj_readable_room1_slash_Other_10_gml_773_0": "* Hey Kris, you forget my name or something!?", + "obj_readable_room1_slash_Other_10_gml_777_0": "* Kris, you jealous you don't have your own wall plaque?", + "obj_readable_room1_slash_Other_10_gml_778_0": "* Amazing what's being done with our taxpayer dollars, huh?", + "obj_readable_room1_slash_Other_10_gml_784_0": "* (It's a bunch of roses in a glass container.)", + "obj_readable_room1_slash_Other_10_gml_786_0": "* Hey, I'm happy your dad brought me flowers, but...", + "obj_readable_room1_slash_Other_10_gml_787_0": "* Roses!? What is this, man? Beauty and the Beast?", + "obj_readable_room1_slash_Other_10_gml_788_0": "* That ain't gonna work, man! We're both beasts!", + "obj_readable_room1_slash_Other_10_gml_789_0": "* Wow!! It's better than I remember!!!!!", + "obj_readable_room1_slash_Other_10_gml_790_0": "* I even have my own bed now!!!", + "obj_readable_room1_slash_Other_10_gml_791_0": "* (It's a bunch of roses.)\n* (They seem healthy.)", + "obj_readable_room1_slash_Other_10_gml_791_0_b": "* Now I don't have to sleep in a hole anymore!!!", + "obj_readable_room1_slash_Other_10_gml_793_0": "* Kris, I love your dad, but...", + "obj_readable_room1_slash_Other_10_gml_793_0_b": "* I thought you... already had a bed.", + "obj_readable_room1_slash_Other_10_gml_794_0": "* Asgore, if you wanna go to prom with me, just ask!", + "obj_readable_room1_slash_Other_10_gml_795_0": "* No, that was for the bike.", + "obj_readable_room1_slash_Other_10_gml_801_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)", + "obj_readable_room1_slash_Other_10_gml_803_0": "* Hey, Kris, you KNOW you signed the inside, right?", + "obj_readable_room1_slash_Other_10_gml_804_0": "* Why are you staring at it like you haven't seen it before?", + "obj_readable_room1_slash_Other_10_gml_805_0": "* Is your penmanship that good??? Was I not moved enough???", + "obj_readable_room1_slash_Other_10_gml_812_0": "* (It's a bikeless bed.)", + "obj_readable_room1_slash_Other_10_gml_813_0": "* (It's a chair.)", + "obj_readable_room1_slash_Other_10_gml_819_0": "* (It's a diagram showing a bunch of lines and a circle.)", + "obj_readable_room1_slash_Other_10_gml_826_0": "* (It's a regular sink.)", + "obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a clone of the other sink.)", + "obj_readable_room1_slash_Other_10_gml_830_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)", + "obj_readable_room1_slash_Other_10_gml_843_0": "* (You looked inside the cupboard.)", + "obj_readable_room1_slash_Other_10_gml_844_0": "* (... a very small obligatory piano is hiding inside.)", + "obj_readable_room1_slash_Other_10_gml_848_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)", + "obj_readable_room1_slash_Other_10_gml_849_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)", + "obj_readable_room1_slash_Other_10_gml_855_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...", + "obj_readable_room1_slash_Other_10_gml_855_0_b": "* ... so why do you collect creepy dolls?", + "obj_readable_room1_slash_Other_10_gml_856_0": "* But my BLOOD is BOILING FOR BATTLE!!!", + "obj_readable_room1_slash_Other_10_gml_857_0": "* Hey, Noelle and her sister made that. Respect it!", + "obj_readable_room1_slash_Other_10_gml_859_0": "* (Noelle's sister...)", + "obj_readable_room1_slash_Other_10_gml_863_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_875_0": "* \"Lord of the Hammer\"", + "obj_readable_room1_slash_Other_10_gml_876_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)", + "obj_readable_room1_slash_Other_10_gml_881_0": "* (It's an unlabelled book. You look inside...)", + "obj_readable_room1_slash_Other_10_gml_882_0": "* oh.... i accidentally returned my personal journal instead of my book...", + "obj_readable_room1_slash_Other_10_gml_883_0": "* oh no.... they're putting it into their catalogue...", + "obj_readable_room1_slash_Other_10_gml_884_0": "* oh no... i have to take it out every time i want to write a new entry...", + "obj_readable_room1_slash_Other_10_gml_892_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"", + "obj_readable_room1_slash_Other_10_gml_893_0": "* (By Hots Fireguy)", + "obj_readable_room1_slash_Other_10_gml_895_0": "* Dammit all, Kris! You really love that sink, huh?", + "obj_readable_room1_slash_Other_10_gml_896_0": "* That's Sink 2, Rudy 0.", + "obj_readable_room1_slash_Other_10_gml_897_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)", + "obj_readable_room1_slash_Other_10_gml_897_0_b": "* Don't worry, I'm gonna pull it back! You wait!", + "obj_readable_room1_slash_Other_10_gml_898_0": "* (This must be what they meant by flavor text.)", + "obj_readable_room1_slash_Other_10_gml_903_0": "* ... hey, Kris, why are you checking the sink?", + "obj_readable_room1_slash_Other_10_gml_905_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)", + "obj_readable_room1_slash_Other_10_gml_905_0_b": "* That's what I'M asking, sweetheart!", + "obj_readable_room1_slash_Other_10_gml_906_0": "* (In fact, maybe don't do it at all.)", + "obj_readable_room1_slash_Other_10_gml_909_0": "* Practicing for tonight's...", + "obj_readable_room1_slash_Other_10_gml_910_0": "* Handwashing marathon, Kris?", + "obj_readable_room1_slash_Other_10_gml_911_0": "* (You looked through the window to the computer lab...)", + "obj_readable_room1_slash_Other_10_gml_912_0": "* (There seems to be a dog inside working at a computer...)", + "obj_readable_room1_slash_Other_10_gml_913_0": "* (Seems like it's making a game...)", + "obj_readable_room1_slash_Other_10_gml_914_0": "* (Seems like you shouldn't interrupt it...)", + "obj_readable_room1_slash_Other_10_gml_915_0": "* (Seems like when the game's finished, you can go in...)", + "obj_readable_room1_slash_Other_10_gml_916_0": "* (You just have to trust the dog...)", + "obj_readable_room1_slash_Other_10_gml_920_0": "* (You looked through the window to the computer lab...)", + "obj_readable_room1_slash_Other_10_gml_921_0": "* (Now the dog is just playing the maracas...)", + "obj_readable_room1_slash_Other_10_gml_922_0": "* (It's not doing any work...)", + "obj_readable_room1_slash_Other_10_gml_923_0": "* (This might take a while...)", + "obj_readable_room1_slash_Other_10_gml_931_0": "* (There's a crude drawing of an ice-cube wearing a headband.)", + "obj_readable_room1_slash_Other_10_gml_932_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")", + "obj_readable_room1_slash_Other_10_gml_933_0": "* (A feeling of immense relief washes over you.)", + "obj_readable_room1_slash_Other_10_gml_948_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER", + "obj_readable_room1_slash_Other_10_gml_951_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER", + "obj_readable_room1_slash_Other_10_gml_952_0": "* Woah, the hell is bringing you flowers?", + "obj_readable_room1_slash_Other_10_gml_954_0": "* Hey, what's wrong with a married man getting flowers?", + "obj_readable_room1_slash_Other_10_gml_955_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK", + "obj_readable_room1_slash_Other_10_gml_956_0": "* ... So your, uh, wife gave them to you?", + "obj_readable_room1_slash_Other_10_gml_958_0": "* Nah, HAHAHA! I'm messin with ya! Kris's dad did!", + "obj_readable_room1_slash_Other_10_gml_960_0": "* (Not gonna try to understand this.)", + "obj_readable_room1_slash_Other_10_gml_961_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER", + "obj_readable_room1_slash_Other_10_gml_964_0": "* Flowers? I'm trying to heal, man! Not get hayfever!", + "obj_readable_room1_slash_Other_10_gml_966_0": "* ... Should Kris tell him to stop?", + "obj_readable_room1_slash_Other_10_gml_968_0": "* What? Hell no! When did I say that? Hahaha!", + "obj_readable_room1_slash_Other_10_gml_975_0": "* どうした? おじさんだけ\n  ネームプレートが あって\n  うらやましいかい?", + "obj_readable_room1_slash_Other_10_gml_976_0": "* まちの みんなの\n  ぜいきんは こんなものに\n  つかわれてるんだぞぉ?", + "obj_readable_room1_slash_Other_10_gml_983_0": "* (It's a painting of the town.)", + "obj_readable_room1_slash_Other_10_gml_988_0": "* (It's a small pine tree.)", + "obj_readable_room1_slash_Other_10_gml_991_0": "* (It's a chair.)\n* (Maybe it's into politics.)", + "obj_readable_room1_slash_Other_10_gml_1003_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)", + "obj_readable_room1_slash_Other_10_gml_1010_0": "* (It's a cash register.)\n* (There's not much change inside.)", + "obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a flower.)", + "obj_readable_room1_slash_Other_10_gml_1012_0": "* (It's some kind of catalogue... There's a car magazine underneath.)", + "obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's an expertly trimmed arrangement.)", + "obj_readable_room1_slash_Other_10_gml_1018_0": "* (There are various flowers inside.)", + "obj_readable_room1_slash_Other_10_gml_1024_0": "* (ふつうの シンクだ)", + "obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a door.)\n* (It's locked.)", + "obj_readable_room1_slash_Other_10_gml_1028_0": "* (もとは せのたかい 1つのシンク\n  だったのを はんぶんに きって\n  2つに したのだろう)", + "obj_readable_room1_slash_Other_10_gml_1031_0": "* (Various bags of soil.)", + "obj_readable_room1_slash_Other_10_gml_1032_0": "* (It's a dirty watering can.)", + "obj_readable_room1_slash_Other_10_gml_1034_0": "* (There is some dirty fur stuck in the drain.)", + "obj_readable_room1_slash_Other_10_gml_1036_0": "* (Looks like she's resting her voice.)", + "obj_readable_room1_slash_Other_10_gml_1037_0": "* (It's a small TV.)\n* (On top are some superhero comics.)", + "obj_readable_room1_slash_Other_10_gml_1041_0": "* (たなの なかを みた)", + "obj_readable_room1_slash_Other_10_gml_1042_0": "* (…ものすごく ちいさなピアノが\n  とってつけたように しまってある)", + "obj_readable_room1_slash_Other_10_gml_1044_0": "* (It's a note.)\n* (It says...)", + "obj_readable_room1_slash_Other_10_gml_1045_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.", + "obj_readable_room1_slash_Other_10_gml_1046_0": "* You have one month.\n \n - C", + "obj_readable_room1_slash_Other_10_gml_1047_0": "* (レベルゼロ0では たのしそうな かお)\n* (レベル10では たのしそうな\n  かおで あせを かいている)", + "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは このしろの\n  「白のまほうつかい」によって\n  「いやしの間」に ゆうへいされた…", + "obj_readable_room1_slash_Other_10_gml_1052_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", + "obj_readable_room1_slash_Other_10_gml_1054_0": "* Kris, do you want to sleep over?", + "obj_readable_room1_slash_Other_10_gml_1055_0": "* You could use that air mattress, and I could...", + "obj_readable_room1_slash_Other_10_gml_1056_0": "* Er, use those bags of soil...\n* Perhaps not.", + "obj_readable_room1_slash_Other_10_gml_1060_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)", + "obj_readable_room1_slash_Other_10_gml_1062_0": "* (It's the Lord of the Hammer series.)", + "obj_readable_room1_slash_Other_10_gml_1064_0": "* Hahaha, Kris, you READ that nerdy stuff? Heh!", + "obj_readable_room1_slash_Other_10_gml_1065_0": "* Giant swords, hammers, bloody battles...", + "obj_readable_room1_slash_Other_10_gml_1066_0": "* ... uh, so if there's any cool parts, you'd tell me, right?", + "obj_readable_room1_slash_Other_10_gml_1070_0": "* Heh, can't believe you read things with, uh... words.", + "obj_readable_room1_slash_Other_10_gml_1077_0": "* (It's a saucer of milk.)", + "obj_readable_room1_slash_Other_10_gml_1091_0": "* (It's a dirty trash can.)", + "obj_readable_room1_slash_Other_10_gml_1094_0": "* (It's a trash can full of well-kept flowers.)", + "obj_readable_room1_slash_Other_10_gml_1110_0": "* (It's a book of magic tricks.)", + "obj_readable_room1_slash_Other_10_gml_1111_0": "* (Police tape is blocking the way.)", + "obj_readable_room1_slash_Other_10_gml_1111_0_b": "* (Most of them require orbs or floating hands.)", + "obj_readable_room1_slash_Other_10_gml_1112_0": "* (The tape simply reads \"NGAHHHHH!!!\")", + "obj_readable_room1_slash_Other_10_gml_1119_0": "* (You knocked on the door to the Police Station.)", + "obj_readable_room1_slash_Other_10_gml_1120_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1121_0": "* (Someone's coming up to the window.)", + "obj_readable_room1_slash_Other_10_gml_1124_0": "* (There's a book here.)\n* (You licked the page...)", + "obj_readable_room1_slash_Other_10_gml_1126_0": "* (Seems like the police aren't really feelin' it right now...)", + "obj_readable_room1_slash_Other_10_gml_1126_0_b": "* Hey, Kris, what the HELL are you doing?", + "obj_readable_room1_slash_Other_10_gml_1127_0": "* There's a thing called sharing, dumbass. Heard of it?", + "obj_readable_room1_slash_Other_10_gml_1131_0": "* Look, the books are public for a reason.", + "obj_readable_room1_slash_Other_10_gml_1136_0": "* (Here at ICE-E'S PEZZA, You're Family.)", + "obj_readable_room1_slash_Other_10_gml_1137_0": "* (... Is Going to Love it!)", + "obj_readable_room1_slash_Other_10_gml_1141_0": "* (The entrance is locked.)\n* (No one's inside.)", + "obj_readable_room1_slash_Other_10_gml_1142_0": "* (Seems like all of the employees are outside in costume.)", + "obj_readable_room1_slash_Other_10_gml_1146_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)", + "obj_readable_room1_slash_Other_10_gml_1154_0": "* (Knock knock knock...)", + "obj_readable_room1_slash_Other_10_gml_1156_0": "* (No response...)\n* (... but the distant trousle of bones.)", + "obj_readable_room1_slash_Other_10_gml_1170_0": "* Ooo, are you the human that lives at the top of town?", + "obj_readable_room1_slash_Other_10_gml_1171_0": "* Wow, my mommy told me about you...", + "obj_readable_room1_slash_Other_10_gml_1172_0": "* Does it hurt to be made of blood???", + "obj_readable_room1_slash_Other_10_gml_1172_0_b": "* No reason to go back in there.", + "obj_readable_room1_slash_Other_10_gml_1187_0": "* Huh... that sounds like the knock of a beginner.", + "obj_readable_room1_slash_Other_10_gml_1188_0": "* Come back when you've gotten better at knocking!", + "obj_readable_room1_slash_Other_10_gml_1193_0": "* (Kris, we could go anywhere...)", + "obj_readable_room1_slash_Other_10_gml_1194_0": "* (And you brought us to the Teen Zone.)", + "obj_readable_room1_slash_Other_10_gml_1198_0": "* (It's the weekly cartoon review.)", + "obj_readable_room1_slash_Other_10_gml_1199_0": "* (Just looking at cartoon criticism is sapping your energy rapidly.)", + "obj_readable_room1_slash_Other_10_gml_1204_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!", + "obj_readable_room1_slash_Other_10_gml_1205_0": "* Don't!\n* Do!\n* It!", + "obj_readable_room1_slash_Other_10_gml_1206_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!", + "obj_readable_room1_slash_Other_10_gml_1236_0": "* (It's an ornate gate.)\n* (It appears to be locked.)", + "obj_readable_room1_slash_Other_10_gml_1237_0": "* ... So, uh, this is your idea of hanging out, Kris?", + "obj_readable_room1_slash_Other_10_gml_1238_0": "* Going to the graveyard?", + "obj_readable_room1_slash_Other_10_gml_1239_0": "* ... works for me I guess.", + "obj_readable_room1_slash_Other_10_gml_1245_0": "* Aww, Kris, like, if you wanna come in...", + "obj_readable_room1_slash_Other_10_gml_1246_0": "* Our cat-flap, is like, always open to you...", + "obj_readable_room1_slash_Other_10_gml_1258_0": "* (Various cat-themed junk is piled up inside the house.)", + "obj_readable_room1_slash_Other_10_gml_1259_0": "* (It seems to be a bit of a cat-sty...)", + "obj_readable_room1_slash_Other_10_gml_1263_0": "* (It's a broken grill.)", + "obj_readable_room1_slash_Other_10_gml_1264_0": "* (... It smells like burnt cat food.)", + "obj_readable_room1_slash_Other_10_gml_1268_0": "* (There's some kind of scratching noise coming from inside...)", + "obj_readable_room1_slash_Other_10_gml_1276_0": "* (Knock knock knock...)", + "obj_readable_room1_slash_Other_10_gml_1277_0": "* Ah, I'm afraid no one's home right now, darling.", + "obj_readable_room1_slash_Other_10_gml_1278_0": "* Now, why don't you prance on home?", + "obj_readable_room1_slash_Other_10_gml_1282_0": "* I'm telling you, they're not home right now.", + "obj_readable_room1_slash_Other_10_gml_1283_0": "* ... Ah, you just wanted to talk to me...?", + "obj_readable_room1_slash_Other_10_gml_1284_0": "* ...", + "obj_readable_room1_slash_Other_10_gml_1285_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.", + "obj_readable_room1_slash_Other_10_gml_1302_0": "* (It's locked.)", + "obj_readable_room1_slash_Other_10_gml_1353_0": "* Hey Kris, this free milk? It's amazing.", + "obj_readable_room1_slash_Other_10_gml_1354_0": "* It just magically refreshes itself over night.", + "obj_readable_room1_slash_Other_10_gml_1371_0": "* (Um, HEY? That's MY trash from other people's houses.)", + "obj_readable_room1_slash_Other_10_gml_1372_0": "* (Like, PRIVACY much? God, living with Azzy made you weird.)", + "obj_readable_room1_slash_Other_10_gml_1393_0": "* (There's more police tape.)", + "obj_readable_room1_slash_Other_10_gml_1394_0": "* (It says \"NGAHHHH!!! I MEAN IT!!!\")", + "obj_readable_room1_slash_Other_10_gml_1395_0": "* (It's not clear what is meant by that.)", + "obj_readable_room1_slash_Other_10_gml_1399_0": "* (There's a lot of police tape.)", + "obj_readable_room1_slash_Other_10_gml_1444_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1451_0": "* (Knock knock knock.)", + "obj_readable_room1_slash_Other_10_gml_1452_0": "* (Faintly... faintly, a trousle... growing further away...)", + "obj_readable_room1_slash_Other_10_gml_1467_0": "* Oooo, is that a humannnn?!", + "obj_readable_room1_slash_Other_10_gml_1468_0": "* If humans are made of bones...", + "obj_readable_room1_slash_Other_10_gml_1469_0": "* Where does skeletons come from...?", + "obj_readable_room1_slash_Other_10_gml_1483_0": "* (Knock knock knock)", + "obj_readable_room1_slash_Other_10_gml_1484_0": "* Hmm... that knocking... it's amateur!", + "obj_readable_room1_slash_Other_10_gml_1485_0": "* You've still got a long way to go!", + "obj_readable_room1_slash_Other_10_gml_1504_0": "* (Knock knock knock)", + "obj_readable_room1_slash_Other_10_gml_1506_0": "* Hey, uh, Kris... what are you doing?", + "obj_readable_room1_slash_Other_10_gml_1507_0": "* We're going to your house, right?", + "obj_readable_room1_slash_Other_10_gml_1510_0": "* (Knock knock knock)", + "obj_readable_room1_slash_Other_10_gml_1511_0": "* (Yo, uhh, Kris... haha. Is that you? Haha...)", + "obj_readable_room1_slash_Other_10_gml_1512_0": "* (We're not hanging out if Susie's with you!)", + "obj_readable_room1_slash_Other_10_gml_1513_0": "* (Kris... Susie sucks! Why didn't you stop her, haha...)", + "obj_readable_room1_slash_Other_10_gml_1539_0": "* (There's a cat flap.)", + "obj_readable_room1_slash_Other_10_gml_1540_0": "* (It's locked.)", + "obj_readable_room1_slash_Other_10_gml_1541_0": "* (Somehow.)", + "obj_readable_room1_slash_Other_10_gml_1563_0": "* (There's some kind of scratching and hissing from inside.)", + "obj_readable_room1_slash_Other_10_gml_1615_0": "* (There's some condiments at the table.)", + "obj_readable_room1_slash_Other_10_gml_1616_0": "* ICE-E's \"Original\" Parmajohn Che\"E\"ese!", + "obj_readable_room1_slash_Other_10_gml_1617_0": "* (There's a door behind the flower shop.)", + "obj_readable_room1_slash_Other_10_gml_1618_0": "* (... but there's flowers blocking the way.)", + "obj_readable_room1_slash_Other_10_gml_1621_0": "* (There's some condiments at the table.)", + "obj_readable_room1_slash_Other_10_gml_1622_0": "* ICE-E'S Squeezable Pasta Now With New \"Shape\"", + "obj_readable_room1_slash_Other_10_gml_1629_0": "* (Try our new CHOCCOLATE PEZZA)", + "obj_readable_room1_slash_Other_10_gml_1630_0": "* (Melts in your pants not in your mouth)", + "obj_readable_room1_slash_Other_10_gml_1640_0": "* (Various frozen bagels and treats.)", + "obj_readable_room1_slash_Other_10_gml_1642_0": "* Hey Kris, wanna see if we can fit inside?", + "obj_readable_room1_slash_Other_10_gml_1643_0": "* If you just crouch down under the waffles -", + "obj_readable_room1_slash_Other_10_gml_1644_0": "* Damn, think someone's looking.", + "obj_readable_room1_slash_Other_10_gml_1651_0": "* (It looks like a normal basket of fruit, but when you reach in...)", + "obj_readable_room1_slash_Other_10_gml_1652_0": "* (... It's incredibly deep and holds all sorts of things.)", + "obj_readable_room1_slash_Other_10_gml_1659_0": "* LOOSE EGGS $1", + "obj_readable_room1_slash_Other_10_gml_1660_0": "* (It's too much responsibility for an egg.)", + "obj_readable_room1_slash_Other_10_gml_1667_0": "* (Grapes, melons, oranges, and the scent of fresh pineapples...)", + "obj_readable_room1_slash_Other_10_gml_1674_0": "* (It looks like a normal palm tree, but it's chock-full of useful groceries.)", + "obj_readable_room1_slash_Other_10_gml_1683_0": "* (It's a rack of candy, jerky, and various nuts.)", + "obj_readable_room1_slash_Other_10_gml_1684_0": "* (Seems like there's more eggs here than usual.)", + "obj_readable_room1_slash_Other_10_gml_1685_0": "* See? Jerky is candy. ... And, uh, peanuts too.", + "obj_readable_room1_slash_Other_10_gml_1687_0": "* actually they're a legume.", + "obj_readable_room1_slash_Other_10_gml_1689_0": "* Peanuts?", + "obj_readable_room1_slash_Other_10_gml_1691_0": "* jerky.", + "obj_readable_room1_slash_Other_10_gml_1691_0_b": "* (It's a pile of eggs.)", + "obj_readable_room1_slash_Other_10_gml_1692_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1693_0": "* (You put the Egg into the eggpile.)", + "obj_readable_room1_slash_Other_10_gml_1695_0": "* How about we don't look at anything...", + "obj_readable_room1_slash_Other_10_gml_1695_0_b": "* ... did you just, uh, reverse-steal that egg?", + "obj_readable_room1_slash_Other_10_gml_1696_0": "* That's gonna make him say something stupid.", + "obj_readable_room1_slash_Other_10_gml_1698_0": "* ... pickings are looking slim, ma'am.", + "obj_readable_room1_slash_Other_10_gml_1708_0": "* Ice-E's Pizza Pin-Ups Mangazine.", + "obj_readable_room1_slash_Other_10_gml_1709_0": "* HOt and fresh chease, pepperonie, Just like in your Dream's...", + "obj_readable_room1_slash_Other_10_gml_1716_0": "* Hot Piza Picks! Now with 3 Pixels Or MOre, In Hot and Spicy REsolution!", + "obj_readable_room1_slash_Other_10_gml_1726_0": "* There're some car magazines on the racks.", + "obj_readable_room1_slash_Other_10_gml_1727_0": "* It might be fun to look at them,", + "obj_readable_room1_slash_Other_10_gml_1728_0": "* But there's other people around...", + "obj_readable_room1_slash_Other_10_gml_1734_0": "* It's a fluffy dog magazine. The inside has samples like fragrance ads...", + "obj_readable_room1_slash_Other_10_gml_1735_0": "* But it's all different dog fur for you to touch.", + "obj_readable_room1_slash_Other_10_gml_1737_0": "* Hey, don't hog the ads!!", + "obj_readable_room1_slash_Other_10_gml_1746_0": "* It's a zine for Jockington fans. Seems popular.", + "obj_readable_room1_slash_Other_10_gml_1753_0": "* It's a bunch of cards and heart shaped chocolates.", + "obj_readable_room1_slash_Other_10_gml_1755_0": "* \"Get well soon!\"\n* \"I'm glad your bike crashed\"", + "obj_readable_room1_slash_Other_10_gml_1774_0": "* that stuff? it's used. half off.", + "obj_readable_room1_slash_Other_10_gml_1776_0": "* ... What is it?", + "obj_readable_room1_slash_Other_10_gml_1778_0": "* trash.", + "obj_readable_room1_slash_Other_10_gml_1787_0": "* (You can't reach the top, rendering it impossible to get a basket.)", + "obj_readable_room1_slash_Other_10_gml_1788_0": "* (You'll never be able to buy something in this state...)", + "obj_readable_room1_slash_Other_10_gml_1792_0": "* (One was the Throne of God's, this is the Throne of Evil's.)", + "obj_readable_room1_slash_Other_10_gml_1806_0": "* (You skimmed a news article about Undyne.)", + "obj_readable_room1_slash_Other_10_gml_1807_0": "* New Police Chief Undyne's Explosive Debut", + "obj_readable_room1_slash_Other_10_gml_1808_0": "* ... passionate young rookie... becomes the new police chief.", + "obj_readable_room1_slash_Other_10_gml_1809_0": "* Though energetic, it may be hard to live up to the legacy...", + "obj_readable_room1_slash_Other_10_gml_1810_0": "* ... after Asgore Dreemurr was removed from the force...", + "obj_readable_room1_slash_Other_10_gml_1811_0": "* (... there's no need to read any more.)", + "obj_readable_room1_slash_Other_10_gml_1818_0": "* (Photos of Chief Undyne and Deputy Napstablook.)", + "obj_readable_room1_slash_Other_10_gml_1819_0": "* (Undyne is rescuing all of Catti's family from a tree.)", + "obj_readable_room1_slash_Other_10_gml_1820_0": "* (... Napstablook is also stuck in the tree somehow.)", + "obj_readable_room1_slash_Other_10_gml_1827_0": "* (Well-cared-for flowers.)", + "obj_readable_room1_slash_Other_10_gml_1837_0": "* It's a wardrobe full of all sorts of different clothes.", + "obj_readable_room1_slash_Other_10_gml_1838_0": "* You could wear whatever you want.", + "obj_readable_room1_slash_Other_10_gml_1845_0": "* It's a shelf.", + "obj_readable_room1_slash_Other_10_gml_1846_0": "* All sorts of keepsakes could be put here.", + "obj_readable_room1_slash_Other_10_gml_1855_0": "* It's a trash can.", + "obj_readable_room1_slash_Other_10_gml_1857_0": "* Here, Kris! In case I make another manual...", + "obj_readable_room1_slash_Other_10_gml_1858_0": "* You can throw it directly in here!", + "obj_readable_room1_slash_Other_10_gml_1861_0": "* It's a stand for your Manual.", + "obj_readable_room1_slash_Other_10_gml_1863_0": "* I thought you might want to keep it here in case you want to read it!", + "obj_readable_room1_slash_Other_10_gml_1875_0": "* It's a bed that's been carefully crafted.", + "obj_readable_room1_slash_Other_10_gml_1876_0": "* It's suitable for a bed inspector.", + "obj_readable_room1_slash_Other_10_gml_1880_0": "* It's your bed.", + "obj_readable_room1_slash_Other_10_gml_1881_0": "* It feels incredibly soft. Like sleeping on a dream...", + "obj_readable_room1_slash_Other_10_gml_1896_0": "* Cool, spike bed.", + "obj_readable_room1_slash_Other_10_gml_1897_0": "* Now I can stab myself during the night.", + "obj_readable_room1_slash_Other_10_gml_1898_0": "* Finally some convenience.", + "obj_readable_room1_slash_Other_10_gml_1907_0": "* Damn, there's everything in here!", + "obj_readable_room1_slash_Other_10_gml_1908_0": "* Pinecones, chalk, moss, jars of salsa,", + "obj_readable_room1_slash_Other_10_gml_1909_0": "* Pieces of ice, black crumbs from the toaster, jawbreakers...", + "obj_readable_room1_slash_Other_10_gml_1910_0": "* ... Oh, and like actual food, too.", + "obj_readable_room1_slash_Other_10_gml_1913_0": "* Hey Kris, stop eye-bogarting my snacks.", + "obj_readable_room1_slash_Other_10_gml_1921_0": "* Susie, you didn't get to read the manual...", + "obj_readable_room1_slash_Other_10_gml_1921_0_b": "* It's some decorative moss. Looks delicious.~1", + "obj_readable_room1_slash_Other_10_gml_1922_0": "* So I put it over here for you.", + "obj_readable_room1_slash_Other_10_gml_1924_0": "* Cool, I'll read it before bed.", + "obj_readable_room1_slash_Other_10_gml_1925_0": "* That'll put me to sleep.", + "obj_readable_room1_slash_Other_10_gml_1925_0_b": "* Why the hell does YOUR room get moss!?", + "obj_readable_room1_slash_Other_10_gml_1932_0": "* It's a clothes drawer full of spikey and dangerous clothing.", + "obj_readable_room1_slash_Other_10_gml_1933_0": "* All the clothes are ripping each other up into shreds.", + "obj_readable_room1_slash_Other_10_gml_1935_0": "* Hell yeah!!! Jealous, Kris!?", + "obj_readable_room1_slash_Other_10_gml_1943_0": "* (2F : LIVING QUARTERS)", + "obj_readable_room1_slash_Other_10_gml_1948_0": "* (The door is locked.)", + "obj_readable_room1_slash_Other_10_gml_1953_0": "* (BF : LIVING QUARTERS FOR BAD GUYS)", + "obj_readable_room1_slash_Other_10_gml_1964_0": "* Hey Ralsei, what's up here?", + "obj_readable_room1_slash_Other_10_gml_1966_0": "* Oh, just more rooms I'm renovating!", + "obj_readable_room1_slash_Other_10_gml_1968_0": "* ... so is your room up there?", + "obj_readable_room1_slash_Other_10_gml_1970_0": "* Er, yes! I still, um, haven't dusted it though...", + "obj_readable_room1_slash_Other_10_gml_1972_0": "* Yeah, like we need to see your nerdy glasses collection anyway.", + "obj_readable_room1_slash_Other_10_gml_1976_0": "* Sorry, work in progress!", + "obj_readable_room1_slash_Other_10_gml_1989_0": "* I'm the hacker. I got the feeling there's a secret backdoor in this room... but...", + "obj_readable_room1_slash_Other_10_gml_1990_0": "* Where could it be...? Hmmmmmmmmm....", + "obj_readable_room1_slash_Other_10_gml_2019_0": "* (S... Susie...!! She's right there...!!)", + "obj_readable_room1_slash_Other_10_gml_2020_0": "* (But I... I can't get the courage to say anything...)", + "obj_readable_room1_slash_Other_10_gml_2021_0": "* (...?)", + "obj_readable_room1_slash_Other_10_gml_2022_0": "* (Who's that person she's with, anyway...?)", + "obj_readable_room1_slash_Other_10_gml_2023_0": "* (It looks kind of like...)", + "obj_readable_room1_slash_Other_10_gml_2025_0": "* (Ahhh, they're looking over here! Let's go!!)", + "obj_readable_room1_slash_Other_10_gml_2030_0": "* (Let's get out of here!)", + "obj_readable_room1_slash_Other_10_gml_2031_0": "* (A secret switch...!)", + "obj_readable_room1_slash_Other_10_gml_2032_0": "* (You heard something opening.)", + "obj_readable_room1_slash_Other_10_gml_2043_0": "* ... hey Kris, ever think about using these cones?", + "obj_readable_room1_slash_Other_10_gml_2045_0": "* ... using them?", + "obj_readable_room1_slash_Other_10_gml_2047_0": "* For ice cream.", + "obj_readable_room1_slash_Other_10_gml_2051_0": "* (Just some cones of the non-ice-cream persuasion.)", + "obj_readable_room1_slash_Other_10_gml_2071_0": "* (Queen... She says she wants me to be happy, but...)", + "obj_readable_room1_slash_Other_10_gml_2072_0": "* (Why would I want to eat a casserole made of wires?)", + "obj_readable_room1_slash_Other_10_gml_2073_0": "* (And why can't I... Just... Refuse?)", + "obj_readable_room1_slash_Other_10_gml_2074_0": "* (Sometimes I feel like...)", + "obj_readable_room1_slash_Other_10_gml_2075_0": "* (Kris and Dad are the only ones I can say no to...)", + "obj_readable_room1_slash_Other_10_gml_2087_0": "* (It's a poster for Queen Clean brand cleaning agent.)", + "obj_readable_room1_slash_Other_10_gml_2088_0": "* (\"I Don't Know What This Does\")", + "obj_readable_room1_slash_Other_10_gml_2093_0": "* ...", + "obj_readable_room1_slash_Other_10_gml_2101_0": "* (The door is locked.)~1", + "obj_readable_room1_slash_Other_10_gml_2106_0": "* Kris...? Wh-why did you bring me here...?", + "obj_readable_room1_slash_Other_10_gml_2107_0": "* No one's home... no, no one's around at all.", + "obj_readable_room1_slash_Other_10_gml_2108_0": "* It's... it's so creepy...", + "obj_readable_room1_slash_Other_10_gml_2109_0": "* ...", + "obj_readable_room1_slash_Other_10_gml_2110_0": "* (At the same time, it's kind of nostalgic...)", + "obj_readable_room1_slash_Other_10_gml_2124_0": "* Mama Miba! Welcome to TOP Bakery!", + "obj_readable_room1_slash_Other_10_gml_2125_0": "* Our special chefs spin baked goods at the TOP of their class!", + "obj_readable_room1_slash_Other_10_gml_2160_0": "* (Seems like it's gone stray without its master...)", + "obj_readable_room1_slash_Other_10_gml_2165_0": "* (Squeak...)", + "obj_readable_room1_slash_Other_10_gml_2170_0": "* TANJOUBY...", + "obj_readable_room1_slash_Other_10_gml_2177_0": "* (It's a bed for three people, or one three-headed person.)", + "obj_readable_room1_slash_Other_10_gml_2185_0": "* There's nothing interesting.", + "obj_readable_room1_slash_Other_10_gml_2199_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_2216_0": "* (You tapped the mechanism.)", + "obj_readable_room1_slash_Other_10_gml_2217_0": "* (... Nothing happened.)", + "obj_readable_room1_slash_Other_10_gml_2218_0": "* (You shook the mechanism.)", + "obj_readable_room1_slash_Other_10_gml_2219_0": "* (You hit it.)", + "obj_readable_room1_slash_Other_10_gml_2220_0": "* (You kicked it.)", + "obj_readable_room1_slash_Other_10_gml_2221_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_2222_0": "* (Nothing happened.)", + "obj_readable_room1_slash_Other_10_gml_2227_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_2238_0": "* (Nothing happened.)", + "obj_readable_room1_slash_Other_10_gml_2244_0": "* (Click!)\n* (You found a hidden switch!)", + "obj_readable_room1_slash_Other_10_gml_2254_0": "* (Nothing happened.)", + "obj_readable_room1_slash_Other_10_gml_2260_0": "* (Sounds like a forcefield powering down... or something.)", + "obj_readable_room1_slash_Other_10_gml_2269_0": "* (Nothing happened.)", + "obj_readable_room1_slash_Other_10_gml_2275_0": "* (Sounds like a forcefield powering down... or something.)", + "obj_readable_room1_slash_Other_10_gml_2284_0": "* (Nubert's gone.)", + "obj_readable_room1_slash_Other_10_gml_2285_0": "* (Looks like Nubert's screen is moving up in the world...)", + "obj_readable_room1_slash_Other_10_gml_2291_0": "* (It seems to be stuck.)", + "obj_readable_room1_slash_Other_10_gml_2303_0": "* (Sounds like a forcefield powering down.)", + "obj_readable_room1_slash_Other_10_gml_2307_0": "* (Nothing happened.)", + "obj_readable_room1_slash_Other_10_gml_2318_0": "* (The closet is spacious and full of old electronics.)", + "obj_readable_room1_slash_Other_10_gml_2319_0": "* (A large person could easily fit inside.)", + "obj_readable_room1_slash_Other_10_gml_2326_0": "* (Looks like the library's state-of-the-art public laptop.)", + "obj_readable_room1_slash_Other_10_gml_2327_0": "* (Someone left it on.)", + "obj_readable_room1_slash_Other_10_gml_2334_0": "* (It's full of many backup devices, like extra mice, extra keyboards, or extra maracas.)", + "obj_readable_room1_slash_Other_10_gml_2341_0": "* (It's a computer. The monitor is flickering brightly.)", + "obj_readable_room1_slash_Other_10_gml_2348_0": "* (It's a computer.)", + "obj_readable_room1_slash_Other_10_gml_2349_0": "* (A dolphin screensaver is advertising some kind of malware.)", + "obj_readable_room1_slash_Other_10_gml_2360_0": "* (It's a computer.)", + "obj_readable_room1_slash_Other_10_gml_2361_0": "* (Someone tried to check their email, but the Internet is down.)", + "obj_readable_room1_slash_Other_10_gml_2366_0": "* (It's a computer.)", + "obj_readable_room1_slash_Other_10_gml_2367_0": "* (... It's nothing but a blue screen. Looks like it crashed.)", + "obj_readable_room1_slash_Other_10_gml_2367_0_b": "* (It seems to be stupid.)", + "obj_readable_room1_slash_Other_10_gml_2373_0": "* The door rattles but doesn't open.", + "obj_readable_room1_slash_Other_10_gml_2377_0": "* (Various posters talking about Internet safety.)", + "obj_readable_room1_slash_Other_10_gml_2381_0": "* (You suddenly thought about how your day might have been different...)", + "obj_readable_room1_slash_Other_10_gml_2382_0": "* (... If the poster with that orange cat was still on the wall.)", + "obj_readable_room1_slash_Other_10_gml_2390_0": "* (It's a trashcan. You get the feeling it doesn't have any friends.)", + "obj_readable_room1_slash_Other_10_gml_2391_0": "* (It's hard to explain why you feel this way about a trashcan.)", + "obj_readable_room1_slash_Other_10_gml_2398_0": "* (It's a recycling bin.)", + "obj_readable_room1_slash_Other_10_gml_2399_0": "* (Looks like someone accidentally printed off a lot of useless emails.)", + "obj_readable_room1_slash_Other_10_gml_2406_0": "* Please respect the pottery.", + "obj_readable_room1_slash_Other_10_gml_2484_0": "* (It's an advertisement for a giant ferris wheel.)", + "obj_readable_room1_slash_Other_10_gml_2492_0": "* (It's an advertisement for a giant ferris wheel.)", + "obj_readable_room1_slash_Other_10_gml_2494_0": "* (Susie is surely thinking of her ride with Noelle...)", + "obj_readable_room1_slash_Other_10_gml_2496_0": "* (The hell is a ferris, anyway?)", + "obj_readable_room1_slash_Other_10_gml_2497_0": "* (Some kind of tank with giant wheels?)", + "obj_readable_room1_slash_Other_10_gml_2512_0": "* (Why are they... staring into my eyes like that?)", + "obj_readable_room1_slash_Other_10_gml_2517_0": "* (What are they looking at?)", + "obj_readable_room1_slash_Other_10_gml_2522_0": "* (I... I can't see what they're doing, but...)", + "obj_readable_room1_slash_Other_10_gml_2523_0": "* (Aren't they staring at me...?)", + "obj_readable_room1_slash_Other_10_gml_2529_0": "* (Why don't they step on the switch...?)", + "obj_readable_room1_slash_Other_10_gml_2545_0": "* Left: Shortcut to 1F", + "obj_readable_room1_slash_Other_10_gml_2553_0": "* (It's a video of someone creating a strange pillar of smoke.)", + "obj_readable_room1_slash_Other_10_gml_2554_0": "* (There's so much smoke, it's hard to tell who it is.)", + "obj_readable_room1_slash_Other_10_gml_2578_0": "* (I guess marimos and stuff are kind of cute...?)", + "obj_readable_room1_slash_Other_10_gml_2579_0": "* (... What the heck am I saying?)", + "obj_readable_room1_slash_Other_10_gml_2585_0": "* (Moss. There's not enough to eat.)", + "obj_readable_room1_slash_Other_10_gml_2591_0": "* (It's some moss...)", + "obj_readable_room1_slash_Other_10_gml_2596_0": "* (The room between... There is a room between.)", + "obj_readable_room1_slash_Other_10_gml_2609_0": "* Well, there was not a man here.", + "obj_readable_room1_slash_Other_10_gml_2618_0": "* (Buy Queen Clean! The most popular cleaning flavors!)", + "obj_readable_room1_slash_Other_10_gml_2624_0": "* (Queen Clean! Made of 100`% acid!)", + "obj_readable_room1_slash_Other_10_gml_2632_0": "* (The poster is torn, revealing a faded one underneath.)", + "obj_readable_room1_slash_Other_10_gml_2633_0": "* BIG SHOT AUTOS! TAKE A RIDE AROUND TOWN IN OUR SPECIAL", + "obj_readable_room1_slash_Other_10_gml_2633_0_b": "* (Mice will rotate 90 degrees when they collide with the block.)", + "obj_readable_room1_slash_Other_10_gml_2634_0": "* (The rest is cut off.)", + "obj_readable_room1_slash_Other_10_gml_2634_0_b": "* (Citizens must push blocks to get mice in the holes. Use the bell to reset.)", + "obj_readable_room1_slash_Other_10_gml_2638_0": "* (It's a torn poster.)", + "obj_readable_room1_slash_Other_10_gml_2640_0": "* (It's a citizen's duty to properly rotate and release mice using the traffic signs.)", + "obj_readable_room1_slash_Other_10_gml_2641_0": "* ~1: Engage and Disengage.\n* ~2 ~3: Rotate.\n* ~4: Release.", + "obj_readable_room1_slash_Other_10_gml_2651_0": "* (It's a hole for mice to come from.)", + "obj_readable_room1_slash_Other_10_gml_2656_0": "* (The hole is empty.)", + "obj_readable_room1_slash_Other_10_gml_2665_0": "* (It's a hole for mice to enter into.)", + "obj_readable_room1_slash_Other_10_gml_2670_0": "* (There are mice inside scampering pleasingly.)", + "obj_readable_room1_slash_Other_10_gml_2681_0": "* It's locked...", + "obj_readable_room1_slash_Other_10_gml_2682_0": "* What's with this giant empty room anyway!?", + "obj_readable_room1_slash_Other_10_gml_2688_0": "* (The door is locked.)", + "obj_readable_room1_slash_Other_10_gml_2698_0": "* (These Darkbulbs will cast a bright shadow on the ground.)", + "obj_readable_room1_slash_Other_10_gml_2699_0": "* (Fill in the space with dark to unlock the way.)", + "obj_readable_room1_slash_Other_10_gml_2703_0": "* (The other 2 puzzle rooms have been removed unceremoniously by a giant hand.)", + "obj_readable_room1_slash_Other_10_gml_2704_0": "* (We ask our guests for their understanding and kinda hope they weren't in there.)", + "obj_readable_room1_slash_Other_10_gml_2711_0": "* (This puzzle is for staff only! Guests, please head back to your rooms.)", + "obj_readable_room1_slash_Other_10_gml_2717_0": "* (Staff! If you're stuck, please don't call for help.)", + "obj_readable_room1_slash_Other_10_gml_2718_0": "* (No one can hear you. Not in this beloved death trap of a mansion...)", + "obj_readable_room1_slash_Other_10_gml_2724_0": "* (The supreme table.)", + "obj_readable_room1_slash_Other_10_gml_2725_0": "* (You won't be able to use this without the \\cYThrone of the Gods\\cW...)", + "obj_readable_room1_slash_Other_10_gml_2734_0": "* (There are all sorts of clothes inside.)", + "obj_readable_room1_slash_Other_10_gml_2736_0": "* (... huh, never seen Noelle wear anything like this...?)", + "obj_readable_room1_slash_Other_10_gml_2743_0": "* (There are catalogues of search results.)", + "obj_readable_room1_slash_Other_10_gml_2744_0": "* (Seems like most things couldn't be made into objects...)", + "obj_readable_room1_slash_Other_10_gml_2751_0": "* (It's a calendar.)", + "obj_readable_room1_slash_Other_10_gml_2752_0": "* (Every page is the last month, every day is the twenty-fifth.)", + "obj_readable_room1_slash_Other_10_gml_2768_0": "* (Noelle's bed.)", + "obj_readable_room1_slash_Other_10_gml_2769_0": "* (You retained the title of Bed Inspector.)", + "obj_readable_room1_slash_Other_10_gml_2771_0": "* (What the hell are you doing?)", + "obj_readable_room1_slash_Other_10_gml_2783_0": "* (It's a wardrobe.)", + "obj_readable_room1_slash_Other_10_gml_2792_0": "* (Seems like a mouse-induced traffic jam.)", + "obj_readable_room1_slash_Other_10_gml_2837_0": "* Welcome to Cyber City! Pedestrians need to press the switch to cross traffic!", + "obj_readable_room1_slash_Other_10_gml_2843_0": "* (This castle looks like it has worn many seiges...)", + "obj_readable_room1_slash_Other_10_gml_2862_0": "* (It's a ball throwing game. Prizes are seated under the counter.)", + "obj_readable_room1_slash_Other_10_gml_2865_0": "* (It's a ball throwing game.)", + "obj_readable_room1_slash_Other_10_gml_2869_0": "* ... Hey, Noelle. One thing we gotta get straight.", + "obj_readable_room1_slash_Other_10_gml_2871_0": "* Y-y-y-yes?", + "obj_readable_room1_slash_Other_10_gml_2873_0": "* Where the hell'd you put that cool box?", + "obj_readable_room1_slash_Other_10_gml_2875_0": "* Umm, I... I just sort of... I...", + "obj_readable_room1_slash_Other_10_gml_2877_0": "* Whatever. Just make us another one.", + "obj_readable_room1_slash_Other_10_gml_2879_0": "* ... um... o-okay, sure!", + "obj_readable_room1_slash_Other_10_gml_2890_0": "* (It seems that peace has returned to the castle...)", + "obj_readable_room1_slash_Other_10_gml_2897_0": "* (The jukebox is broken.)\n* (Feels like you might never find a working one...)", + "obj_readable_room1_slash_Other_10_gml_2904_0": "* (It's closed.)", + "obj_readable_room1_slash_Other_10_gml_2912_0": "* Look Kris! Another teacup ride!", + "obj_readable_room1_slash_Other_10_gml_2913_0": "* But there's only 3 seats...", + "obj_readable_room1_slash_Other_10_gml_2915_0": "* (M-maybe two of us could... sh-share one?)", + "obj_readable_room1_slash_Other_10_gml_2917_0": "* Damn, guess we gotta take the stairs.", + "obj_readable_room1_slash_Other_10_gml_2922_0": "* (Deer and teacups... a dangerous combination.)", + "obj_readable_room1_slash_Other_10_gml_2939_0": "* Hell no, like we're doing that again.", + "obj_readable_room1_slash_Other_10_gml_2970_0": "* (There doesn't seem to be a reason to ride this.)", + "obj_readable_room1_slash_Other_10_gml_3015_0": "* (Knock, knock, knock)", + "obj_readable_room1_slash_Other_10_gml_3016_0": "* You found the only knockable door in the city.", + "obj_readable_room1_slash_Other_10_gml_3017_0": "* This here is my pride and joy...", + "obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_68_0": "* Wait, I know! Umm, to turn off that force field...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_86_0": "* You just stay standing on this switch!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_88_0": "* Huh.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_105_0": "* Well, see ya later. \\f0 ", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_106_0": "(W-wait, what did I volunteer for?)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_161_0": "* (W... wait for me!)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_167_0": "* So, umm... why were you all... riding a teacup together?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_169_0": "* Ugh. Balloons.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_171_0": "* Balloons?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_173_0": "* Trust me... you dodged a bullet.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_175_0": "* Umm... okay!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_257_0": "* (You all jumped into one teacup.)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_258_0": "* (You heard a clicking sound.)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_380_0": "* Wait a sec... Where's Noelle?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_399_0": "* S-sorry, I... I'd just never seen fireworks up close before...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_401_0": "* Those bullets? What, you scared?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_403_0": "* Uh... umm... I guess so...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_404_0": "* (Maybe that's... why I couldn't stop watching...?)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_708_0": "* 20 more!? Damn, we're gonna be here forever!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_710_0": "* M... maybe if we... um, split up the work?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_712_0": "* Huh?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_781_0": "* I'll release the mice...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_782_0": "* Susie will break the balloons when they reach the top...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_783_0": "* And Kris, you catch them! Umm, if that's ok.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_784_0": "* Ready...?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_785_0": "* Go!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_936_0": "* Hell yeah! Take that, you stupid mice!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_944_0": "* It's nice seeing you enjoy a puzzle, Susie.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_957_0": "* Well. Maybe they aren't awful if you do 'em like that.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_966_0": "* ... not bad, Noelle. That was kinda smart.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_972_0": "* H-Huh? Th... thanks...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_977_0": "* Heh, maybe next time I'll let you do my homework.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_992_0": "* (Can I?)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_1047_0": "* I think we're done with the mice for now, Kris.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_1052_0": "* Hey, the hell are you doing with our mice?!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_1053_0": "* We worked on getting those together!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_1076_0": "* What are you doing? The path is open!", + "obj_rouxls_enemy_slash_Create_0_gml_116_0": "Residential", + "obj_rouxls_enemy_slash_Create_0_gml_117_0": "Commercial", + "obj_rouxls_enemy_slash_Create_0_gml_118_0": "Industrial", + "obj_rouxls_enemy_slash_Create_0_gml_120_0": "Parks", + "obj_rouxls_enemy_slash_Create_0_gml_121_0": "Crime", + "obj_rouxls_enemy_slash_Create_0_gml_122_0": "Public Transport", + "obj_rouxls_enemy_slash_Step_0_gml_19_0": "Fly, mine Duckie! Fly!", + "obj_rouxls_enemy_slash_Step_0_gml_22_0": "Go forth,\nmy caravan!", + "obj_rouxls_enemy_slash_Step_0_gml_28_0": "Solveth my puzzleth,\nyon Maties!", + "obj_rouxls_enemy_slash_Step_0_gml_33_0": "Thrashst off\nthe Porthbow!", + "obj_rouxls_enemy_slash_Step_0_gml_42_0": "The Rouxls\n(pronounced Rules)\nart Simple!", + "obj_rouxls_enemy_slash_Step_0_gml_45_0": "O-oweth! The houses,\nthoust fool! THE\nHOUSES!!!", + "obj_rouxls_enemy_slash_Step_0_gml_46_0": "Soon, Victorie\nwill be Mineth,\nand Queene will\nmaketh me her\nLeft Hande Man...", + "obj_rouxls_enemy_slash_Step_0_gml_50_0": "STOP HITTINGETH\nME AND PLAYETH\nMY MINI-GAME,\nYOU ROGUES!!!", + "obj_rouxls_enemy_slash_Step_0_gml_51_0": "Umm,\nMr. Kaard?\nWhat happens\nif WE win?", + "obj_rouxls_enemy_slash_Step_0_gml_57_0": "STOP!!! STOP\nBUILDINGETH HOUSES!!!\nI HAVE TO WIN!!!", + "obj_rouxls_enemy_slash_Step_0_gml_85_0": "Conquer Houses!\nWhoeverest has the\nmost, Winst!", + "obj_rouxls_enemy_slash_Step_0_gml_86_0": "...", + "obj_rouxls_enemy_slash_Step_0_gml_102_0": "Uh oh", + "obj_rouxls_enemy_slash_Step_0_gml_136_0": "* You need more ~1 Zones.", + "obj_rouxls_enemy_slash_Step_0_gml_142_0": "* Your city is lacking ~1.", + "obj_rouxls_enemy_slash_Step_0_gml_147_0": "* The enemy's ship seems to have fallen in love with yours.", + "obj_rouxls_enemy_slash_Step_0_gml_147_1": "* You can't help but notice the enemy's ship is very ~1.", + "obj_rouxls_enemy_slash_Step_0_gml_150_0": "* Smells like a model house set.", + "obj_rouxls_enemy_slash_Step_0_gml_171_0": "* ROUXLS - Miniboss for hire. Will appear even if unhired.\n\"I eventh do Partiese\"", + "obj_rouxls_enemy_slash_Step_0_gml_178_0": "%%", + "obj_rouxls_enemy_slash_Step_0_gml_187_0": "%%", + "obj_rouxls_enemy_slash_Step_0_gml_196_0": "%%", + "obj_rouxls_enemy_slash_Step_0_gml_205_0": "%%", + "obj_rouxls_enemy_slash_Step_0_gml_214_0": "* Ralsei distracted! Rouxls will place one less house next turn.", + "obj_rouxls_enemy_slash_Step_0_gml_215_0": "* Ralsei distracted! But it failed.", + "obj_rouxls_enemy_slash_Step_0_gml_230_0": "cool", + "obj_rouxls_enemy_slash_Step_0_gml_235_0": "elegant", + "obj_rouxls_enemy_slash_Step_0_gml_239_0": "lively", + "obj_rouxls_enemy_slash_Step_0_gml_243_0": "cute", + "obj_rouxls_enemy_slash_Step_0_gml_247_0": "hot", + "obj_rouxls_enemy_slash_Step_0_gml_251_0": "gun's", + "obj_rouxls_enemy_slash_Step_0_gml_263_0": "* It seemseth the Game hath been Overed!", + "obj_rouxls_enemy_slash_Step_0_gml_266_0": "* And lo! I haveth the moste Real Estate!", + "obj_rouxls_enemy_slash_Step_0_gml_270_0": "* What!? Howst doth you have more Houstes?!", + "obj_rouxls_enemy_slash_Step_0_gml_274_0": "* I haveth noe idea who won or lost.", + "obj_rouxls_enemy_slash_Step_0_gml_364_0": "* CUT THE BATTLE!!!", + "obj_rouxls_simtown_slash_Draw_0_gml_47_0": "* You can take this tile!", + "obj_rouxls_simtown_slash_Draw_0_gml_48_0": "* Press arrows to move!", + "obj_rouxls_simtown_slash_Draw_0_gml_49_0": "* Too far from own territory!", + "obj_rouxls_simtown_slash_Draw_0_gml_50_0": "* Can't build on acid!", + "obj_rouxls_simtown_slash_Draw_0_gml_51_0": "* Can't build on enemy territory!", + "obj_rouxls_simtown_slash_Draw_0_gml_53_0": "* Swan is lacking\nstructural support", + "obj_rouxls_simtown_slash_Draw_0_gml_54_0": "* Swan is lacking\nstructural support", + "obj_rouxls_simtown_slash_Draw_0_gml_55_0": "* Swan is lacking\nstructural support", + "obj_rouxls_simtown_slash_Draw_0_gml_56_0": "* Swan is lacking\nstructural support", + "obj_rouxls_simtown_slash_Draw_0_gml_58_0": "* A familiar-looking machine.", + "obj_rouxls_simtown_slash_Draw_0_gml_59_0": "* It seems to be in love with your swan.", + "obj_rouxls_simtown_slash_Draw_0_gml_72_0": "* Thoust admireth moi...?", + "obj_rouxls_simtown_slash_Draw_0_gml_80_0": "* Claim with ~1!", + "obj_rouxls_simtown_slash_Draw_0_gml_103_0": "* Claim with @", + "obj_rouxls_simtown_slash_Step_0_gml_93_0": "* Finished!", + "obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!", + "obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor", + "obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!", + "obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!", + "obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!", + "obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...", + "obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...", + "obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.", + "obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.", + "obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.", + "obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.", + "obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.", + "obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.", + "obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.", + "obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.", + "obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.", + "obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!", + "obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.", + "obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.", + "obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...", + "obj_rudinnranger_slash_Step_0_gml_169_0": "(くたびれ)", + "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?", + "obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"", + "obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"", + "obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.", + "obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!", + "obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?", + "obj_rudinnranger_slash_Step_0_gml_193_0": "* What good can I say about someone trying to kill us?", + "obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...", + "obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?", + "obj_rudinnranger_slash_Step_0_gml_198_0": "* ...", + "obj_rudinnranger_slash_Step_0_gml_199_0": "* \"You are unbanned from free ham sandwich day\"", + "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!", + "obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.", + "obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!", + "obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?", + "obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.", + "obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.", + "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)", + "obj_rudy_slash_Step_0_gml_15_0": "* Ahahaha... DAD!\n* I can't just SAY that to her!", + "obj_rudy_slash_Step_0_gml_16_0": "* Oh my god... I'd DIE.\n* I'd LITERALLY die.", + "obj_rudy_slash_Step_0_gml_18_0": "* Noelle. Sweetheart.\n* First time I laid eyes on your mother...", + "obj_rudy_slash_Step_0_gml_19_0": "* I walked right up and told her she was a HOT piece of work.", + "obj_rudy_slash_Step_0_gml_21_0": "* R...Really?", + "obj_rudy_slash_Step_0_gml_23_0": "* Yeah, she slapped me so hard I blacked out!", + "obj_rudy_slash_Step_0_gml_53_0": "* Hahaha...!\n* Dad, that doesn't help at all!", + "obj_rudy_slash_Step_0_gml_55_0": "* Anyhow, how's Dragon Blazers III?\n* Beat it yet?", + "obj_rudy_slash_Step_0_gml_57_0": "* Nah, I'm still at the Ice Palace.\n* I've been kind of...", + "obj_rudy_slash_Step_0_gml_58_0": "* ... kind of waiting to finish it with you, Dad.", + "obj_rudy_slash_Step_0_gml_60_0": "* ...\n* Noelle...", + "obj_rudy_slash_Step_0_gml_61_0": "* Maybe...\n* Maybe you shouldn't wait.", + "obj_rudy_slash_Step_0_gml_63_0": "* D... Dad?", + "obj_rudy_slash_Step_0_gml_65_0": "* You should bring it HERE!\n* I'm bored as hell!", + "obj_rudy_slash_Step_0_gml_67_0": "* Har har har!\n* FINE, you win!\n* I'll bring it next time!", + "obj_rudy_slash_Step_0_gml_68_0": "* Oh, it's getting late...", + "obj_rudy_slash_Step_0_gml_69_0": "* Guess I better go.\n* I've got HOMEWORK.", + "obj_rudy_slash_Step_0_gml_71_0": "* Oh.\n* That's the group project voice.", + "obj_rudy_slash_Step_0_gml_72_0": "* Bird guy again?\n* What's his name? Nerdly?", + "obj_rudy_slash_Step_0_gml_74_0": "* It's, um, Berdly...\n* He's not that bad, dad.", + "obj_rudy_slash_Step_0_gml_76_0": "* I'll kick his ass.", + "obj_rudy_slash_Step_0_gml_78_0": "* Hahaha...\n* Dad, you're not even supposed to get up.", + "obj_rudy_slash_Step_0_gml_80_0": "* Bring him by the window! I'll throw something at him!", + "obj_rudy_slash_Step_0_gml_82_0": "* GOODBYE, dad.", + "obj_rudy_slash_Step_0_gml_84_0": "* Bye, honey.", + "obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?", + "obj_savemenu_slash_Create_0_gml_8_0": "Kris", + "obj_savemenu_slash_Create_0_gml_75_0": "Kris", + "obj_savemenu_slash_Draw_0_gml_34_0": "LV ~1", + "obj_savemenu_slash_Draw_0_gml_47_0": "Save", + "obj_savemenu_slash_Draw_0_gml_48_0": "Return", + "obj_savemenu_slash_Draw_0_gml_52_0": "File saved.", + "obj_savemenu_slash_Draw_0_gml_52_0_b": "Storage", + "obj_savemenu_slash_Draw_0_gml_54_0": "Recruits", + "obj_savemenu_slash_Draw_0_gml_115_0": "New File", + "obj_savemenu_slash_Draw_0_gml_215_0": "Overwrite Slot ~1?", + "obj_savemenu_slash_Draw_0_gml_371_0": "File Saved", + "obj_savepoint_slash_Other_10_gml_17_0": "* In front of you, a castle looms beneath the empty town.", + "obj_savepoint_slash_Other_10_gml_18_0": "* A black geyser emerges from it, piercing endlessly into the sky.", + "obj_savepoint_slash_Other_10_gml_19_0": "* The power of this place shines within you.", + "obj_savepoint_slash_Other_10_gml_23_0": "* Ralsei, the lonely prince, is now your ally.", + "obj_savepoint_slash_Other_10_gml_24_0": "* The power of fluffy boys shines within you.", + "obj_savepoint_slash_Other_10_gml_30_0": "* You look upon the castle you first saw yesterday...", + "obj_savepoint_slash_Other_10_gml_31_0": "* You are filled with the power of immediate nostalgia.", + "obj_savepoint_slash_Other_10_gml_33_0": "* Looking at these legs fills you with a certain power.", + "obj_savepoint_slash_Other_10_gml_41_0": "* The castle town has transformed from the power of friendship.", + "obj_savepoint_slash_Other_10_gml_42_0": "* You are filled with the power of friendship-based architecture.", + "obj_savepoint_slash_Other_10_gml_50_0": "* After a long day, the town has grown once again.", + "obj_savepoint_slash_Other_10_gml_51_0": "* You are filled with a certain power...", + "obj_savepoint_slash_Other_10_gml_59_0": "* (You touched the light...)", + "obj_savepoint_slash_Other_10_gml_60_0": "* A green field extends before you... And, in the distance, a city shines brightly.", + "obj_savepoint_slash_Other_10_gml_60_0_b": "* (You thought about how you \\cRcan't go back to the Cyber World\\cW anymore.)", + "obj_savepoint_slash_Other_10_gml_61_0": "* You are filled with the power of a new adventure.", + "obj_savepoint_slash_Other_10_gml_61_0_b": "* (You considered this carefully!)", + "obj_savepoint_slash_Other_10_gml_65_0": "* A green field extends before you... You've seen this already.", + "obj_savepoint_slash_Other_10_gml_66_0": "* You are filled with the power of pointless backtracking.", + "obj_savepoint_slash_Other_10_gml_73_0": "* The game is wrecked. You are filled with the power of videogame violence.", + "obj_savepoint_slash_Other_10_gml_79_0": "* Crash! Boom! Bang! There's a terrific noise coming from the building nearby...", + "obj_savepoint_slash_Other_10_gml_80_0": "* You are filled with the power of noise music.", + "obj_savepoint_slash_Other_10_gml_88_0": "* Noelle is with you now.", + "obj_savepoint_slash_Other_10_gml_89_0": "* You are still filled with the power from the cat sign.", + "obj_savepoint_slash_Other_10_gml_93_0": "* You are mostly filled with the power of fluffy boys and mean girls.", + "obj_savepoint_slash_Other_10_gml_94_0": "* The cat sign still comprises about one percent of it.", + "obj_savepoint_slash_Other_10_gml_98_0": "* You have neither fluffy boys nor mean girls with you now.", + "obj_savepoint_slash_Other_10_gml_99_0": "* Reluctantly, you are filled with the power from the cat sign.", + "obj_savepoint_slash_Other_10_gml_108_0": "* Noelle has joined your party.", + "obj_savepoint_slash_Other_10_gml_109_0": "* You are filled with the power of not knowing what a sugarplum is.", + "obj_savepoint_slash_Other_10_gml_113_0": "* Noelle is no longer in your party. All of you are filled with the power...", + "obj_savepoint_slash_Other_10_gml_114_0": "* Of not knowing what a sugarplum is.", + "obj_savepoint_slash_Other_10_gml_123_0": "* Energetic music wafts from the boxes.", + "obj_savepoint_slash_Other_10_gml_124_0": "* You are filled with the power of musical bagels.", + "obj_savepoint_slash_Other_10_gml_128_0": "* You are filled with the power of silence.", + "obj_savepoint_slash_Other_10_gml_135_0": "* After defeating Berdly, a certain scent hangs in the air...", + "obj_savepoint_slash_Other_10_gml_136_0": "* You are filled with the power of chicken nuggets.", + "obj_savepoint_slash_Other_10_gml_142_0": "* You have escaped from your second personalized room of the day.", + "obj_savepoint_slash_Other_10_gml_143_0": "* You are filled with the power of vacation homes.", + "obj_savepoint_slash_Other_10_gml_155_0": "* Susie has gone into a book hole with Berdly.", + "obj_savepoint_slash_Other_10_gml_156_0": "* You are filled with the power of book holes.", + "obj_savepoint_slash_Other_10_gml_162_0": "* Everyone is together, but the wind blows coldly...", + "obj_savepoint_slash_Other_10_gml_163_0": "* You are filled with a certain power.", + "obj_savepoint_slash_Other_10_gml_177_0": "* You and Noelle were filled with power.", + "obj_savepoint_slash_Other_10_gml_187_0": "* After a long day, you have returned to the castle town.", + "obj_savepoint_slash_Other_10_gml_188_0": "* But, you still feel the power in your hands...", + "obj_shapepuzzle_slash_Draw_0_gml_171_0": "[Arrows]\nMove", + "obj_shapepuzzle_slash_Draw_0_gml_173_0": "~1 Rotate\n~2 Quit", + "obj_shapepuzzle_slash_Draw_0_gml_181_0": "\nMove", + "obj_shapepuzzle_slash_Draw_0_gml_192_0": "Rotate\nQuit", + "obj_shapepuzzlebutton_slash_Step_0_gml_101_0": "* Kris! Stop taunting me with that appealing blue shape!", + "obj_shapepuzzlebutton_slash_Step_0_gml_102_0": "* Y-You're just lucky this isn't online, or... or...", + "obj_shapepuzzlebutton_slash_Step_0_gml_103_0": "* ... or you wouldn't be able to taunt!!", + "obj_shop_ch2_music_slash_Create_0_gml_79_0": "Musical food\nwith a\ncrunch\nHeals 80HP", + "obj_shop_ch2_music_slash_Create_0_gml_80_0": "ARMOR\nMade\nof green wires", + "obj_shop_ch2_music_slash_Create_0_gml_81_0": "WEAPON\nPress hilt\nto extend", + "obj_shop_ch2_music_slash_Create_0_gml_82_0": "WEAPON\nMake sure\nto charge it", + "obj_shop_ch2_music_slash_Draw_0_gml_168_0": "*Don't forget to\n buy something!\n\\m1 If you want!\n\\m2 Can I buy\n something too?", + "obj_shop_ch2_music_slash_Draw_0_gml_170_0": "*Yo!\n\\m3 What's up?\n\\m2 Hey!", + "obj_shop_ch2_music_slash_Draw_0_gml_174_0": "*Welcome to...\n\\m3 The Music Room!\n\\m2 We don't sell\n anything!", + "obj_shop_ch2_music_slash_Draw_0_gml_175_0": "*Crash!\n\\m3 Bang!\n\\m2 Boom!", + "obj_shop_ch2_music_slash_Draw_0_gml_176_0": "*Good song.", + "obj_shop_ch2_music_slash_Draw_0_gml_194_0": "Play Music", + "obj_shop_ch2_music_slash_Draw_0_gml_195_0": "Lancer", + "obj_shop_ch2_music_slash_Draw_0_gml_250_0": "$~1", + "obj_shop_ch2_music_slash_Draw_0_gml_262_0": "*Take\n your\n pick!", + "obj_shop_ch2_music_slash_Draw_0_gml_266_0": "*Thanks,\n guys!", + "obj_shop_ch2_music_slash_Draw_0_gml_267_0": "*I can't\n see.", + "obj_shop_ch2_music_slash_Draw_0_gml_270_0": "*Don't\n chicken\n out!", + "obj_shop_ch2_music_slash_Draw_0_gml_271_0": "*Not\n enough\n cash!", + "obj_shop_ch2_music_slash_Draw_0_gml_272_0": "*Your\n pockets\n are\n full.", + "obj_shop_ch2_music_slash_Draw_0_gml_273_0": "*Cool!\n It's in\n your\n STORAGE.", + "obj_shop_ch2_music_slash_Draw_0_gml_291_0": "$~1 ?", + "obj_shop_ch2_music_slash_Draw_0_gml_343_0": "About yourselves", + "obj_shop_ch2_music_slash_Draw_0_gml_344_0": "Performance", + "obj_shop_ch2_music_slash_Draw_0_gml_345_0": "About Queen", + "obj_shop_ch2_music_slash_Draw_0_gml_346_0": "Junk Work", + "obj_shop_ch2_music_slash_Draw_0_gml_357_0": "*Let's\n trade\n info!", + "obj_shop_ch2_music_slash_Draw_0_gml_394_0": "Sell Pocket Items", + "obj_shop_ch2_music_slash_Draw_0_gml_395_0": "Return", + "obj_shop_ch2_music_slash_Draw_0_gml_399_0": "*We'll\n take\n it for\n you!", + "obj_shop_ch2_music_slash_Draw_0_gml_400_0": "*That's\n all you\n had?", + "obj_shop_ch2_music_slash_Draw_0_gml_401_0": "*You\n got\n nothin!", + "obj_shop_ch2_music_slash_Draw_0_gml_487_0": "*OK,\n hit us\n with an\n ITEM!", + "obj_shop_ch2_music_slash_Draw_0_gml_488_0": "*OK,\n show us\n your\n WEAPON!", + "obj_shop_ch2_music_slash_Draw_0_gml_489_0": "*OK,\n hit us\n with an\n ARMOR!", + "obj_shop_ch2_music_slash_Draw_0_gml_490_0": "*Sweet!\n This'll\n be great\n scrap!", + "obj_shop_ch2_music_slash_Draw_0_gml_491_0": "*OK,\n hold\n onto\n that.", + "obj_shop_ch2_music_slash_Draw_0_gml_492_0": "*Maybe\n better\n keep\n that.", + "obj_shop_ch2_music_slash_Draw_0_gml_493_0": "*That's\n nothin!", + "obj_shop_ch2_music_slash_Draw_0_gml_508_0": "$~1 ?", + "obj_shop_ch2_music_slash_Draw_0_gml_532_0": "*Nice town, chief.\n\\m1 I think we're gonna like it\n here!\n\\m2 Cool city.", + "obj_shop_ch2_music_slash_Draw_0_gml_533_0": "*As thanks, you can listen to\n all sorts of songs here.", + "obj_shop_ch2_music_slash_Draw_0_gml_534_0": "*Don't think it'll be cheap,\n though!\n\\m2 It's free.\n\\m3 What!?", + "obj_shop_ch2_music_slash_Draw_0_gml_540_0": "*See ya!\n\\m3 Smell ya!\n\\m2 Hear ya!", + "obj_shop_ch2_music_slash_Draw_0_gml_546_0": "*I'm Sweet.\n\\m3 The ladies call me Cap'n!\n\\m2 K_K!", + "obj_shop_ch2_music_slash_Draw_0_gml_547_0": "*We used to work the sound in\n this town.\n\\m3 ... until Queen came around.\n\\m2 (K_K is short for Cakes.)", + "obj_shop_ch2_music_slash_Draw_0_gml_548_0": "*She made music against the law.\n\\m2 Unless you make a song she likes.\n\\m3 But the only JUNK she enjoys...", + "obj_shop_ch2_music_slash_Draw_0_gml_549_0": "*Are reverse diss-tracks, where\n the vocalist puts themselves\n down, and praises Queen...\n\\m3 Or noise music.", + "obj_shop_ch2_music_slash_Draw_0_gml_550_0": "*But even if Queenie tries to put\n a limiter on us...", + "obj_shop_ch2_music_slash_Draw_0_gml_551_0": "*You can't STOP ! THE ! MUSIC!\n\\m3 Hear that!? We'll just go\n underground!!\n\\m2 Crash! Boom! Bang!", + "obj_shop_ch2_music_slash_Draw_0_gml_552_0": "*That's why we made this junk\n shop!\n\\m3 We'll fund our musical rebellion!\n\\m2 Can we make noise music, too?", + "obj_shop_ch2_music_slash_Draw_0_gml_565_0": "*What, wanna see what we got!?\n\\m3 Yo, yo, can you handle this!?\n\\m2 Hold onto your antennas!!", + "obj_shop_ch2_music_slash_Draw_0_gml_571_0": "*Queen wasn't always so... harsh.\n\\m3 No, she WAS! She just got WORSE\n somehow!", + "obj_shop_ch2_music_slash_Draw_0_gml_572_0": "*It wasn't 'til that DARK FOUNTAIN\n showed up,\n\\m3 That she started going into\n overdrive.", + "obj_shop_ch2_music_slash_Draw_0_gml_573_0": "*\"Knight\" this, \"Knight\" that,\n \"Fountain\" that...\n\\m3 Like, what does that Knight\n even have going for it that I\n don't!? C'mon!!", + "obj_shop_ch2_music_slash_Draw_0_gml_574_0": "*But like I said. She wasn't\n ALWAYS so bad. She used to\n give me sweets. For being so\n sweet!\n\\m3 H... huh!? I never got candy!!", + "obj_shop_ch2_music_slash_Draw_0_gml_575_0": "*You kept calling her a\n \"hot mama,\" Cap.\n\\m3 Yeah!? Is that wrong!? She\n looks like a mom and tends to\n overheat!!", + "obj_shop_ch2_music_slash_Draw_0_gml_576_0": "*K_K! Help me out here!!\n\\m1 K_K! What do you think?\n\\m2 Huh? Me?", + "obj_shop_ch2_music_slash_Draw_0_gml_577_0": "*... I like candy.", + "obj_shop_ch2_music_slash_Draw_0_gml_578_0": "*Yeah, you're right, K_K! We gotta\n focus on what's important!\n\\m3 If the band fights, we'll get\n outta tune!\n\\m2 Anyone have any lemon drops?", + "obj_shop_ch2_music_slash_Draw_0_gml_584_0": "*Our main gig is making scrap\n into machines.\n\\m3 Our clients are sometimes a\n bit off-key though.\n\\m2 They smell off-key too!!", + "obj_shop_ch2_music_slash_Draw_0_gml_585_0": "*Like some... little weird guy.\n\\m3 He wanted us to sneak into\n Queen's mansion...\n\\m2 We're just rebels, we don't\n wanna get in trouble!", + "obj_shop_ch2_music_slash_Draw_0_gml_586_0": "*But recently we got a\n real-high-class-client.\n\\m3 A man of TASTE! He had a way\n with words!!\n\\m2 I couldn't even understand him!", + "obj_shop_ch2_music_slash_Draw_0_gml_587_0": "*Now, all we gotta do is follow\n the blueprints, right?\n\\m3 It'll be our big time break!!\n\\m2 Yeah!! Haha!! It's gonna break\n apart!! Big time!!", + "obj_shop_ch2_music_slash_Draw_0_gml_616_0": "*Yo, how was that!?\n\\m1 Did you get rocked?!\n\\m2 All our songs are only 4 seconds\n long!!", + "obj_shop_ch2_music_slash_Draw_0_gml_677_0": "Space:~1", + "obj_shop_ch2_spamton_slash_Create_0_gml_89_0": "KEYITEM\n100%\nCERTIFIED\nWAREZ", + "obj_shop_ch2_spamton_slash_Create_0_gml_90_0": "ITEM\nITEM\nAFFECTS HP\nA LOT!\nTHE SMOOTH\nTASTE OF", + "obj_shop_ch2_spamton_slash_Create_0_gml_91_0": "CUT ANYTHING\n2 PIECES!\nCRIMINAL!", + "obj_shop_ch2_spamton_slash_Create_0_gml_92_0": "EXCLUSIVE\nOFFICIAL\nSPAMTON", + "obj_shop_ch2_spamton_slash_Create_0_gml_147_0": "S. POTION", + "obj_shop_ch2_spamton_slash_Create_0_gml_148_0": "''THE BIG ONE''", + "obj_shop_ch2_spamton_slash_Create_0_gml_153_0": "BSHOT BOWTIE", + "obj_shop_ch2_spamton_slash_Draw_0_gml_272_0": "* HURRY UP AND BUY!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_274_0": "* HEY EVERY !\n* IT'S ME, SPAMTON G.\n \nSPAMTON!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_282_0": "BUY", + "obj_shop_ch2_spamton_slash_Draw_0_gml_283_0": "BUYMORE!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_284_0": "TALKING", + "obj_shop_ch2_spamton_slash_Draw_0_gml_285_0": "ESCAPE", + "obj_shop_ch2_spamton_slash_Draw_0_gml_337_0": "~1 KROMER", + "obj_shop_ch2_spamton_slash_Draw_0_gml_339_0": "--SOLD OUT--", + "obj_shop_ch2_spamton_slash_Draw_0_gml_342_0": "RUN AWAY", + "obj_shop_ch2_spamton_slash_Draw_0_gml_352_0": "DEALS SO\nGOOD I'LL\n[$!$$]\nMYSELF!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_356_0": "DELICIOUS\nKROMER", + "obj_shop_ch2_spamton_slash_Draw_0_gml_359_0": "WHAT!?\nYOU WERE\nSO CLOSE!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_360_0": "MONEY NO", + "obj_shop_ch2_spamton_slash_Draw_0_gml_361_0": "YOU HAVE\nTOO MUCH\n \nMONEY", + "obj_shop_ch2_spamton_slash_Draw_0_gml_362_0": "[Storing up\nfor the\nwinter!]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_379_0": "TRANSMIT", + "obj_shop_ch2_spamton_slash_Draw_0_gml_380_0": "~1 KROMER ?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_445_0": "OUR DEAL", + "obj_shop_ch2_spamton_slash_Draw_0_gml_449_0": "GIVE DISK", + "obj_shop_ch2_spamton_slash_Draw_0_gml_452_0": "ABOUT YOU", + "obj_shop_ch2_spamton_slash_Draw_0_gml_455_0": "KNIGHT", + "obj_shop_ch2_spamton_slash_Draw_0_gml_459_0": "FRIENDS", + "obj_shop_ch2_spamton_slash_Draw_0_gml_462_0": "FEAR", + "obj_shop_ch2_spamton_slash_Draw_0_gml_464_0": "EXIT AND BUY MORE!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_469_0": "LET'S MAKE\nA DEAL.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_506_0": "Sell Pocket Items", + "obj_shop_ch2_spamton_slash_Draw_0_gml_507_0": "Return", + "obj_shop_ch2_spamton_slash_Draw_0_gml_511_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_512_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_513_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_598_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_599_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_600_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_601_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_602_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_603_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_604_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_619_0": "$~1 ?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_647_0": "* DON'T FORGET TO\n[Like and Subscribe]\nFOR MORE\n[Hyperlink Blocked]!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_648_0": "* MANSION... BASEMENT!\n* FIND IT!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_649_0": "* YOU'RE LEAVING!?\n* WHAT ABOUT MY DISK!?!?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_650_0": " ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_662_0": "* KRIS!!! YOU [Little Sponge]! I KNEW YOU'D COME HERE [[On A Saturday Night]]!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_663_0": "* AFTER ALL, YOU WANNA BE A [Big Shot]! EAHAHAHAHAA!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_664_0": "* BUT HOW? HOW CAN YOU BE?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_665_0": "* LISTEN. IN THE [Deep Abyss] OF QUEEN'S [Mansion]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_666_0": "* [[A Great Deal]] IS WAITING For [[A LimiTed Time Only!]]\n* A HEAVEN-PIERCING [[Workout-Ready Body]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_667_0": "* [[Designed BY The Classics You've Come To Expect! (C)1997]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_668_0": "* KRIS THAT [Little Nipper] IS OUR [One-way Ticket] TO MAKE YOU [Big]. MAKE ME [Big].", + "obj_shop_ch2_spamton_slash_Draw_0_gml_669_0": "* BEFORE YOU KNOW IT WE WILL BE TAKING [ A Ride around Town on Our Specil Cungadero]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_670_0": "* VACATIONING IN [Burning acid] WHILE YOU SOAK IN THE [Hyperlink Blocked].", + "obj_shop_ch2_spamton_slash_Draw_0_gml_671_0": "* BUT KRIS DON'T [Breathe] YET!! THE WAY IS LOCKED BY [High Quality Encryption]!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_672_0": "* YOU WILL NEVER GET INSIDE.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_673_0": "* WAIT KRIS LOOK!! HEAR THOSE [Balloons]??? YOU ARE [1000th Customer]!!.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_674_0": "* AS A [Commemorative Ring] I WILL LET YOU BUY [KeyGen] FROM ME AT [The Low Low Price Of]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_675_0": "* WHAT DO YOU THINK!?!? IT'S SUCH A STEAL, I'M [$!X$]ING MYSELF!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_676_0": "* TAKE THIS DEAL AND YOU WILL [[Die]]!!\n* IT'S THAT GOOD!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_677_0": "* [BUY] THE KEYGEN FROM ME, UNLOCK THE BASEMENT, AND GET THAT EmptyDisk!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_681_0": "* KRIS!! BUY [KeyGen] FROM ME AND GO TO QUEEN'S MANSION'S [Luxurious Basement Apartment]!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_682_0": "* WHAT!? GO MYSELF!? KRIS!!!!! NO!!!!!\n* THE MEN INSIDE WOULD\n* THE MEN INSIDE WOULD", + "obj_shop_ch2_spamton_slash_Draw_0_gml_689_0": "* KEYGEN", + "obj_shop_ch2_spamton_slash_Draw_0_gml_699_0": "* KRIS!!! YOU DID IT!! YOU [[Funky]] LITTLE [[Worm]]! YOU BROUGHT ME THE DISK!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_700_0": "* HOCHI MAMA!!!! I CAN FEEL THAT [Smooth Taste] ALREADY!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_701_0": "* ... NOW KRIS. DON'T BE GREEDY. HAND OVER. THE DISK.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_702_0": "* THEN WE WILL TRANSFER.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_703_0": "* MY [[Hyperlink Blocked]].", + "obj_shop_ch2_spamton_slash_Draw_0_gml_704_0": "* THEN. KRIS. AFTER. THIS IS VERY, VERY IMPORTANT.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_705_0": "* GO BACK. AND PUT. THE DISK. BACK. WHERE YOU GOT IT.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_706_0": "* DO THAT...\n* AND YOU HAVE MY [Specil Guaranttee] I WILL [[Pass My Savings Onto You!]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_707_0": "* EVERY [Big], EVERY [Shot], EVERY [Hyperlink Blocked], ALL YOURS, KRIS.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_708_0": "* SO WHAT DO YOU SAY? BIG SHOT...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_709_0": "* [[Warning! If you consent to the terms and agreements,]]\n* [[OUR STORE is PERMANENTLY Closing Down!!]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_719_0": "* I USED TO BE NOTHING BUT THE E_MAIL GUY, NOW I'M THE [[It Burns! Ow! Stop! Help Me! It Burns!]] GUY!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_720_0": "* [[Amazed at thi5 amazing transformation? You too can]] HAVE A [[Communion]] WITH [[Unintelligble Laughter]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_721_0": "* SOON I'LL EVEN SURPASS THAT DAMNED [[Clown Around Town!]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_722_0": "* BUT UNLIKE HIM I'M GONNA [[Shoot For the Sky!]] AND GET ON THE PATH TO ...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_723_0": "* [[The Big One]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_724_0": "* I'LL GET SO.\n* I'LL GET SO.\n* I'LL GET SO.\n* I'LL GET SO.\n* I'LL GET SO.\n* I'LL GET SO.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_725_0": "* [[Hyperlink blocked.]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_734_0": "* SPEAKING OF [[Communion]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_735_0": "* KRIS, DID YOU KNOW THAT THE KNIGHT...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_737_0": "* No, I'm sorry! I'm sorry! I didn't mean to --", + "obj_shop_ch2_spamton_slash_Draw_0_gml_738_0": "* TOO MANY EXCESS VACATION DAYS?? TAKE A GOD DAMN VACATION STRAIGHT TO HELL", + "obj_shop_ch2_spamton_slash_Draw_0_gml_742_0": "* ME? ... FRIENDS?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_743_0": "* EAHAEHAEHAEHAEH!!!\n* KRIS! YOU AND ME. ARE ALREADY [Friend Request Accepted]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_744_0": "* WE DON'T NEED ANYONE ELSE!!! WE DON'T NEED [[Easels]] or [[CRTs]]!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_745_0": "* WE DON'T NEED ANY [[Man, Woman, or Child]] [[At Half Price]]!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_746_0": "* WE DON'T NEED [[MIKE]]!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_747_0": "* ..^4.\n* ... Mike...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_748_0": "* KRIS!!! DON'T BELIEVE [[Anything You See On TV!]]\n* THE MAN'S A CRIMINAL, I TELL YOU!! A CRIMINAL!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_758_0": "* WHAT ARE YOU AFRAID OF??? ACCORDING TO [[Encyclopedia of]] [[Being Afraid]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_759_0": "* THERE'S NOTHING TO FEAR EXCEPT", + "obj_shop_ch2_spamton_slash_Draw_0_gml_761_0": "* ...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_762_0": "* ... can anyone hear me? Help...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_763_0": "* HUH??? WHAT?? NO, I DIDN'T HEAR ANYTHING JUST NOW!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_764_0": "* ... BUT IT SOUNDED LIKE THEY WERE TALKING TO YOU.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_768_0": "* ...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_800_0": "TRANSFER", + "obj_shop_ch2_spamton_slash_Draw_0_gml_801_0": "DO NOT", + "obj_shop_ch2_spamton_slash_Draw_0_gml_813_0": "* FINALLY!!! I KNEW YOU WOULD [[Request Accepted]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_814_0": "* KRIS!!! HERE I GO!!! BEGIN THE [[Transfer]]", + "obj_shop_ch2_spamton_slash_Draw_0_gml_820_0": "* TURNING DOWN A BELOVED [[Stranger]]... THAT'S NOT VERY [[Big Shot]] OF YOU, KRIS.", + "obj_shop_ch2_spamton_slash_Draw_0_gml_872_0": " KROMER", + "obj_shop_ch2_swatch_slash_Create_0_gml_79_0": "ITEM\nSpaghetti\nwoven by\nmaster coders\nParty +30HP", + "obj_shop_ch2_swatch_slash_Create_0_gml_80_0": "ITEM\nShort for\nButlerJuice\n+100HP", + "obj_shop_ch2_swatch_slash_Create_0_gml_81_0": "ARMOR\nA handsome\nbowtie.", + "obj_shop_ch2_swatch_slash_Create_0_gml_81_0_b": "ARMOR\nLuxurious\nbrooch.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_79_0": "* Don't be blue.\n* We're here for you.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_81_0": "* Welcome to Color\nCafe.\n* Let us warm your day.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_120_0": "$~1", + "obj_shop_ch2_swatch_slash_Draw_0_gml_132_0": "Our menu\nis\nspecially\nprepared.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_136_0": "Queen\nthanks you\nfor your\npatronage.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_139_0": "Take your\ntime.\nWe'll be\nwaiting.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_140_0": "You can't\nafford it.\n... maybe\nnext time?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_141_0": "Seems your\nbags are\nfull. Shall\nwe assist?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_142_0": "Thanks, it'll\nbe in your\nSTORAGE.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_160_0": "$~1 ?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_213_0": "Mission Statement", + "obj_shop_ch2_swatch_slash_Draw_0_gml_214_0": "Rouxls Kaard", + "obj_shop_ch2_swatch_slash_Draw_0_gml_217_0": "Outfit", + "obj_shop_ch2_swatch_slash_Draw_0_gml_222_0": "Basement", + "obj_shop_ch2_swatch_slash_Draw_0_gml_227_0": "Basement Robot", + "obj_shop_ch2_swatch_slash_Draw_0_gml_236_0": "Chatting\nwould be\nour\npleasure.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_273_0": "Sell Pocket Items", + "obj_shop_ch2_swatch_slash_Draw_0_gml_274_0": "Return", + "obj_shop_ch2_swatch_slash_Draw_0_gml_278_0": "Queen...\nMakes us\nbuy trash\nfor her.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_279_0": "That's all.\nNeed any\nhelp with\nyour bags?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_280_0": "It seems\nyou don't\nhave\nanything.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_366_0": "An ITEM\nto delight\nour Queen?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_367_0": "A WEAPON\nto protect\nour Queen?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_368_0": "ARMOR\nto adorn\nour Queen?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_369_0": "I'm sure\nshe's going\nto enjoy\nthis.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_370_0": "Changed\nyour mind?\nWe'll\nwait.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_371_0": "There are\nsome things\nwe cannot\nbuy.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_372_0": "Black is\nthe color\nof\nsorrow.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_387_0": "$~1 ?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_415_0": "* Please come again.\n* We'll be waiting for you\nwith rose-tinted glasses...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_421_0": "* Ah, forgive me for not introducing myself sooner, young masters.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_422_0": "* I am Swatch, Our Lady Grace's head butler.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_423_0": "* When we are not attending to her needs, I and the Queen's other staff,", + "obj_shop_ch2_swatch_slash_Draw_0_gml_424_0": "* Use this room as our humble yet colorful gift-shop-slash-cafe.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_425_0": "* Please, shop to your heart's content. We are eager to serve your any wish.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_431_0": "* Does a woman of Our Lady Grace's caliber not deserve -", + "obj_shop_ch2_swatch_slash_Draw_0_gml_432_0": "* A coven of powerful men and women to dote upon her every movement?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_433_0": "* To have rap anthems written to her kindness --", + "obj_shop_ch2_swatch_slash_Draw_0_gml_434_0": "* Which are then bitcrushed beyond recognition to make them more 'computer'?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_435_0": "* To have melons, smashed, with karate chops, repeatedly, for no apparent reason?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_436_0": "* To have barrels, thrown, from the rafters --", + "obj_shop_ch2_swatch_slash_Draw_0_gml_437_0": "* And make us smash them all with karate chops before the timer runs out?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_438_0": "* But the barrels, are full of melons, and we have to smash those too?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_439_0": "* Yes. The answer is... yes.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_447_0": "* Rouxls? I am afraid I am not familiar with a guest of that moniker...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_448_0": "* Ah, wait. Are you perchance referring to that unbearable -", + "obj_shop_ch2_swatch_slash_Draw_0_gml_449_0": "* Err, UNIQUE Man who barged in here and demanded to be made \"Butler Supremeth?\"", + "obj_shop_ch2_swatch_slash_Draw_0_gml_450_0": "* I am afraid that person... is now banned from this establishment.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_451_0": "* And may have suffered injuries as a result of his, err... rather swift ejection.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_452_0": "* Please do not mention him again.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_453_0": "* We are still cleaning up the worms he left on the floor.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_457_0": "* Oh, you defeated that simpleton? Wonderful, wonderful.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_458_0": "* After he stole our flower display for one of his \"boo-kettes,\"", + "obj_shop_ch2_swatch_slash_Draw_0_gml_459_0": "* Tasque Manager told me she saw him in the hallway,", + "obj_shop_ch2_swatch_slash_Draw_0_gml_460_0": "* Where, opening with \"Ah, thou muste be 50`% Likelye to be Queene\",", + "obj_shop_ch2_swatch_slash_Draw_0_gml_461_0": "* He thrust the vase upon her, and asked to be her \"minion for life.\"", + "obj_shop_ch2_swatch_slash_Draw_0_gml_462_0": "* ... he was promptly electrocuted to the ground.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_463_0": "* Well. Enough of the unpleasantries. Would you like a toasted marshmallow?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_472_0": "* Ah, my outfit. Yes, the monochrome look is quite suitable, isn't it?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_473_0": "* Black suit, colored glasses. Many people have failed to imitate this look.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_474_0": "* Some even going so far as to attempt to impersonate me...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_475_0": "* In order to get the... Oh, nevermind. Macaron?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_480_0": "* What? Basement? There's no basement here.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_481_0": "* You need to relax. Have a drink, and talk softly...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_482_0": "* You're bothering the other customers.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_487_0": "* ... So that's what happened.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_488_0": "* ...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_489_0": "* That robot was the embodiment of a Lightner's dream.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_490_0": "* A dream I helped create... once.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_491_0": "* Splashing color from the motion of their hand.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_492_0": "* The Lightner filled it with their own hope, giving it an incredible power.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_493_0": "* ... but, in the end, nothing ever came of it.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_494_0": "* And it was left in the basement with the rest of the corrupted data.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_495_0": "* ... But that crooked salesman! Somehow, he learned about the robot,", + "obj_shop_ch2_swatch_slash_Draw_0_gml_496_0": "* And thought he could use its power to fulfill his own twisted dreams.", + "obj_shop_ch2_swatch_slash_Draw_0_gml_497_0": "* What a pity. To think he was once a valued customer...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_557_0": "Space:~1", + "obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP", + "obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP", + "obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", + "obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange", + "obj_shop1_slash_Create_0_gml_87_0": "ITEM\nMusic with\neach bite\nheals 80HP", + "obj_shop1_slash_Draw_0_gml_98_0": "* Take your time...\n* Ain't like it's\nbetter spent.", + "obj_shop1_slash_Draw_0_gml_99_0": "* Hee hee...\n* Welcome, travellers.", + "obj_shop1_slash_Draw_0_gml_106_0": "Buy", + "obj_shop1_slash_Draw_0_gml_107_0": "Sell", + "obj_shop1_slash_Draw_0_gml_108_0": "Talk", + "obj_shop1_slash_Draw_0_gml_109_0": "Exit", + "obj_shop1_slash_Draw_0_gml_139_0": "Exit", + "obj_shop1_slash_Draw_0_gml_143_0": "$~1", + "obj_shop1_slash_Draw_0_gml_148_0": "What do\nyou like\nto buy?", + "obj_shop1_slash_Draw_0_gml_149_0": "Thanks for\nthat.", + "obj_shop1_slash_Draw_0_gml_150_0": "What,\nnot good\nenough?", + "obj_shop1_slash_Draw_0_gml_151_0": "Not\nenough\nmoney.", + "obj_shop1_slash_Draw_0_gml_152_0": "You're\ncarrying\ntoo much.", + "obj_shop1_slash_Draw_0_gml_153_0": "/*", + "obj_shop1_slash_Draw_0_gml_159_0": "Thanks, it'll\nbe in your\nSTORAGE.", + "obj_shop1_slash_Draw_0_gml_167_0": "Buy it for", + "obj_shop1_slash_Draw_0_gml_169_0": "Yes", + "obj_shop1_slash_Draw_0_gml_170_0": "No", + "obj_shop1_slash_Draw_0_gml_177_0": "$~1 ?", + "obj_shop1_slash_Draw_0_gml_217_0": "About yourself", + "obj_shop1_slash_Draw_0_gml_218_0": "Lightners", + "obj_shop1_slash_Draw_0_gml_220_0": "Kingdom", + "obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL", + "obj_shop1_slash_Draw_0_gml_227_0": "We're legendary", + "obj_shop1_slash_Draw_0_gml_240_0": "Exit", + "obj_shop1_slash_Draw_0_gml_241_0": "Strange Prisoner", + "obj_shop1_slash_Draw_0_gml_244_0": "We Won", + "obj_shop1_slash_Draw_0_gml_255_0": "Don't have\nanything\nbetter\nto do.", + "obj_shop1_slash_Draw_0_gml_278_0": "Sell Items", + "obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons", + "obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor", + "obj_shop1_slash_Draw_0_gml_285_0": "What kind\nof junk\nyou got?", + "obj_shop1_slash_Draw_0_gml_286_0": "That's it\nfor that.", + "obj_shop1_slash_Draw_0_gml_287_0": "You don't\nhave\nanything!", + "obj_shop1_slash_Draw_0_gml_292_0": "Sell Pocket Items", + "obj_shop1_slash_Draw_0_gml_293_0": "Return", + "obj_shop1_slash_Draw_0_gml_347_0": "Alright,\ngive me\nan ITEM.", + "obj_shop1_slash_Draw_0_gml_348_0": "What WEAPON\nwill you\ngive me?", + "obj_shop1_slash_Draw_0_gml_349_0": "What ARMOR\nwill you\ngive me?", + "obj_shop1_slash_Draw_0_gml_350_0": "Thanks for\nthat.", + "obj_shop1_slash_Draw_0_gml_351_0": "No?", + "obj_shop1_slash_Draw_0_gml_352_0": "Y'think I\nWANT that?", + "obj_shop1_slash_Draw_0_gml_353_0": "That's\nnothing.", + "obj_shop1_slash_Draw_0_gml_365_0": "Sell it for", + "obj_shop1_slash_Draw_0_gml_367_0": "Yes", + "obj_shop1_slash_Draw_0_gml_368_0": "No", + "obj_shop1_slash_Draw_0_gml_395_0": "* See you again...\n* Or not.\n* Ha ha ha ha...", + "obj_shop1_slash_Draw_0_gml_399_0": "* The name's Seam.\n* Pronounced \"Shawm.\"", + "obj_shop1_slash_Draw_0_gml_400_0": "* And this is my little Seap.\n* Ha ha ha ha...", + "obj_shop1_slash_Draw_0_gml_401_0": "* Over the years, I've collected odds and ends.", + "obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it.\n* It's just a hobby of mine.", + "obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...\n* ... or go mad like everyone else.", + "obj_shop1_slash_Draw_0_gml_407_0": "$~1 ?", + "obj_shop1_slash_Draw_0_gml_411_0": "* Long ago, the Darkners lived in harmony with the Lightners.", + "obj_shop1_slash_Draw_0_gml_412_0": "* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose...", + "obj_shop1_slash_Draw_0_gml_413_0": "* Then, one day we were all locked away in this prison...\n* And the Lightners never returned.", + "obj_shop1_slash_Draw_0_gml_414_0": "* Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind.", + "obj_shop1_slash_Draw_0_gml_415_0": "* 'Course, even among his troops, some still distantly hope the Lightners will return...", + "obj_shop1_slash_Draw_0_gml_421_0": "* Historically, this land was ruled by the Four Kings, from \\cYCARD CASTLE\\cW to the East.", + "obj_shop1_slash_Draw_0_gml_422_0": "* But, recently, a \\cRstrange knight\\cW appeared...\n* And three of the kings were locked away.", + "obj_shop1_slash_Draw_0_gml_423_0": "* The remaining king put him and his strange son into power.", + "obj_shop1_slash_Draw_0_gml_424_0": "* This land hasn't seen THIS much chaos since...", + "obj_shop1_slash_Draw_0_gml_425_0": "* Ha ha ha...\n* Well, you don't need to know about THAT.", + "obj_shop1_slash_Draw_0_gml_429_0": "* He... was a funny little man. Once, the court jester. I, the court magician.", + "obj_shop1_slash_Draw_0_gml_430_0": "* A friend...? Could I consider him a friend...? Perhaps, perhaps not.", + "obj_shop1_slash_Draw_0_gml_431_0": "* But he was the only one who matched me in the games we used to play.", + "obj_shop1_slash_Draw_0_gml_432_0": "* One day, he met a strange someone... and since then, he began to change.", + "obj_shop1_slash_Draw_0_gml_433_0": "* He started saying bizarre things that didn't completely make sense -", + "obj_shop1_slash_Draw_0_gml_434_0": "* But didn't completely not make sense, either.", + "obj_shop1_slash_Draw_0_gml_435_0": "* Soon, he began to see the world as a game, and everyone as its participants.", + "obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage, and his only companion, I was forced to lock him away...", + "obj_shop1_slash_Draw_0_gml_437_0": "* Or, rather, lock US all away, in his own words.", + "obj_shop1_slash_Draw_0_gml_438_0": "* Since that time, the strange words he's said have stuck inside my cotton...", + "obj_shop1_slash_Draw_0_gml_439_0": "* And my view of this world has become darker, yet darker.", + "obj_shop1_slash_Draw_0_gml_440_0": "* Reflecting on these old memories, I think, perhaps - I miss playing games with him.", + "obj_shop1_slash_Draw_0_gml_441_0": "* And I wonder, if I hadn't been asked to lock him up...", + "obj_shop1_slash_Draw_0_gml_442_0": "* Would I have found a little more purpose in my life...?", + "obj_shop1_slash_Draw_0_gml_448_0": "* Ha ha ha ...\n* So you are the \"heroes\" who are going to seal our Fountain?", + "obj_shop1_slash_Draw_0_gml_449_0": "* Ha, good luck.\n* It makes no difference to me.", + "obj_shop1_slash_Draw_0_gml_450_0": "* Neither Light nor Dark hold a future for a Darkner in my condition.", + "obj_shop1_slash_Draw_0_gml_459_0": "* Trouble opening the door...?", + "obj_shop1_slash_Draw_0_gml_460_0": "* Ha ha ha, well, whether you can or not, it doesn't matter to me.", + "obj_shop1_slash_Draw_0_gml_461_0": "* But here's a hint - \\cYwalk where the stars don't shine\\cW.", + "obj_shop1_slash_Draw_0_gml_472_0": "* Eh...? What are you talking about...? A prisoner with an odd manner...?", + "obj_shop1_slash_Draw_0_gml_473_0": "* ... No, you couldn't possibly be talking about HIM...?", + "obj_shop1_slash_Draw_0_gml_474_0": "* ... I see.\n* After all the trouble I went through to lock him up, you want to release him?", + "obj_shop1_slash_Draw_0_gml_475_0": "* ...", + "obj_shop1_slash_Draw_0_gml_476_0": "* Hmm, now that you mention it, it could be troublesome if he was left alone...", + "obj_shop1_slash_Draw_0_gml_477_0": "* Yes, perhaps it's better if you Heroes dealt with him now...?", + "obj_shop1_slash_Draw_0_gml_478_0": "* After all, it's not as if whatever happens, will matter in the end.", + "obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.", + "obj_shop1_slash_Draw_0_gml_480_0": "* So then, take this.", + "obj_shop1_slash_Draw_0_gml_482_0": "* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)", + "obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven, find the other \\cYtwo\\cW pieces, and get someone to \\cYfix\\cW them.", + "obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.", + "obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow, if you succeed, come back here and tell me! Good luck!!", + "obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck... No, it's more like a curse...!", + "obj_shop1_slash_Draw_0_gml_493_0": "* You already opened the door...?", + "obj_shop1_slash_Draw_0_gml_494_0": "* Ha ha ha... I almost wish I could watch! Tell me what happens!", + "obj_shop1_slash_Draw_0_gml_495_0": "* Ha ha ha... though, I suppose if you don't come back, I'll understand, too!", + "obj_shop1_slash_Draw_0_gml_500_0": "* You defeated him!? You REALLY defeated him!?", + "obj_shop1_slash_Draw_0_gml_501_0": "* I see... perhaps you three may truly be \"Heroes\" after all...", + "obj_shop1_slash_Draw_0_gml_502_0": "* But JEVIL was just a taste of what you'll face from now on.", + "obj_shop1_slash_Draw_0_gml_503_0": "* One day soon...", + "obj_shop1_slash_Draw_0_gml_504_0": "* You too, will begin to realize the futility of your actions.", + "obj_shop1_slash_Draw_0_gml_505_0": "* Ha ha ha...", + "obj_shop1_slash_Draw_0_gml_506_0": "* At that time, feel free to come back here.\n* I'll make you tea...", + "obj_shop1_slash_Draw_0_gml_507_0": "* And we can toast... to the end of the world!", + "obj_shop1_slash_Draw_0_gml_567_0": "* Hmm... So we are now in the Castle Town.", + "obj_shop1_slash_Draw_0_gml_568_0": "* Well, now. It makes no difference to me.", + "obj_shop1_slash_Draw_0_gml_569_0": "* As long as I stay in my shop, these walls won't change.", + "obj_shop1_slash_Draw_0_gml_570_0": "* ... But.", + "obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE", + "obj_shop1_slash_Draw_0_gml_571_0_b": "* In a way, I suppose it's just a little bit amusing to see you again.", + "obj_shop1_slash_Draw_0_gml_572_0": "* I'm sure you three will have an interesting journey.", + "obj_shop1_slash_Draw_0_gml_573_0": "* Me? I'll just be here offering the same old junk.", + "obj_shop1_slash_Draw_0_gml_574_0": "* As you find stronger treasure, I'm sure you'll have little reason to return here.", + "obj_shop1_slash_Draw_0_gml_575_0": "* But if you have some time, I'll offer you a biscuit and a hint!", + "obj_shop1_slash_Draw_0_gml_582_0": "* So we are here now, in a new world.", + "obj_shop1_slash_Draw_0_gml_583_0": "* And right off the heels of defeating that clown... Incredible.", + "obj_shop1_slash_Draw_0_gml_584_0": "* ... Oh? What's that? It seems like he gave something to you.", + "obj_shop1_slash_Draw_0_gml_585_0": "* That's right... You must not have noticed it.", + "obj_shop1_slash_Draw_0_gml_586_0": "* That Crystal... It's nearly invisible, but you've been holding it this whole time.", + "obj_shop1_slash_Draw_0_gml_587_0": "* Here, I'll take it off your hands and appraise it.", + "obj_shop1_slash_Draw_0_gml_588_0": "* ...", + "obj_shop1_slash_Draw_0_gml_589_0": "* Incredible! To think he had a Shadow Crystal...", + "obj_shop1_slash_Draw_0_gml_590_0": "* Shadow Crystals, so called because you can only see their shadow.", + "obj_shop1_slash_Draw_0_gml_591_0": "* ...", + "obj_shop1_slash_Draw_0_gml_592_0": "* Call it a premonition, but I get the feeling you may find more of these...", + "obj_shop1_slash_Draw_0_gml_593_0": "* ... If you continue to defeat strong adversaries like \\cYhim\\c0, that is.", + "obj_shop1_slash_Draw_0_gml_594_0": "* If you can gather more Shadow Crystals, bring them here!", + "obj_shop1_slash_Draw_0_gml_595_0": "* I'm sure I can stitch together something incredible for you...", + "obj_shop1_slash_Draw_0_gml_601_0": "* Well, what have we here! You managed to find another Shadow Crystal...", + "obj_shop1_slash_Draw_0_gml_601_0_b": "* Ah, yes, that's right. It didn't occur to me until just now, but...", + "obj_shop1_slash_Draw_0_gml_602_0": "* Oh, is that so? That salesman had found the crystal in the old machine...?", + "obj_shop1_slash_Draw_0_gml_602_0_b": "* You three defeated that clown last time, didn't you?", + "obj_shop1_slash_Draw_0_gml_603_0": "* I wonder... if perhaps, long ago, that old machine was very important to someone.", + "obj_shop1_slash_Draw_0_gml_604_0": "* A certain Lightner, perhaps... or maybe it's just a hunch. Haha!", + "obj_shop1_slash_Draw_0_gml_605_0": "* At any rate, it's truly unfortunate a Darkner decided to steal that power...", + "obj_shop1_slash_Draw_0_gml_606_0": "* Or, is it fortunate? Because of that, you found a new Crystal.", + "obj_shop1_slash_Draw_0_gml_607_0": "* Here, let me hold onto that for you. Ha ha ha!", + "obj_shop1_slash_Draw_0_gml_619_0": "* ... What is that? It appears you have a Shadow Crystal.", + "obj_shop1_slash_Draw_0_gml_620_0": "* ...", + "obj_shop1_slash_Draw_0_gml_621_0": "* Unfortunately, I believe that you are missing one from your previous adventures.", + "obj_shop1_slash_Draw_0_gml_622_0": "* ...", + "obj_shop1_slash_Draw_0_gml_623_0": "* But, are you sure? Are you sure you didn't defeat that clown...?", + "obj_shop1_slash_Draw_0_gml_624_0": "* Perhaps... You just haven't remembered that you had yet.", + "obj_shop1_slash_Draw_0_gml_625_0": "* That's right, as long as you ever defeated that enemy in the past...", + "obj_shop1_slash_Draw_0_gml_638_0": "* Then perhaps, even now, that Crystal might turn up somewhere close... Perhaps!~1", + "obj_shop1_slash_Draw_0_gml_639_0": "* Aha! Another Shadow Crystal! You found it...", + "obj_shop1_slash_Draw_0_gml_640_0": "* The little prince has something to show you in his castle.", + "obj_shop1_slash_Draw_0_gml_640_0_b": "* You can't see it, so perhaps you didn't notice...", + "obj_shop1_slash_Draw_0_gml_641_0": "* Well now, are you going to turn down a royal invitation?", + "obj_shop1_slash_Draw_0_gml_641_0_b": "* Didn't you defeat him? Didn't you defeat Jevil?", + "obj_shop1_slash_Draw_0_gml_642_0": "* Here, I'll take that Crystal. Now, you have collected 2 of them! Huzzah!", + "obj_shop1_slash_Draw_0_gml_645_0": "* If I were you, I would head home to the LIGHT WORLD.", + "obj_shop1_slash_Draw_0_gml_646_0": "* Of course, I'm not you. So, I'm staying right here.", + "obj_shop1_slash_Draw_0_gml_647_0": "* By the by, I can't offer any advice when you're not here...", + "obj_shop1_slash_Draw_0_gml_648_0": "* So I'm not sure my hints will be much use after all! Ha ha!", + "obj_shop1_slash_Draw_0_gml_654_0": "* There are many fresh faces in town, I see.", + "obj_shop1_slash_Draw_0_gml_655_0": "* It warms this old fluff to see such hope.", + "obj_shop1_slash_Draw_0_gml_656_0": "* I was even surprised to see the Queen again.", + "obj_shop1_slash_Draw_0_gml_657_0": "* Same as ever... Well, aren't we all.", + "obj_shop1_slash_Draw_0_gml_661_0": "* Those young men have made an interesting shop.", + "obj_shop1_slash_Draw_0_gml_662_0": "* They're leaving the bagel business, so I have the rest of their remaining stock.", + "obj_shop1_slash_Draw_0_gml_663_0": "* ... By the by, it's growing late, isn't it?", + "obj_shop1_slash_Draw_0_gml_664_0": "* You should hurry home once you finish your business here.", + "obj_shop1_slash_Draw_0_gml_665_0": "* You don't want to get caught when the sun goes down...", + "obj_shop1_slash_Draw_0_gml_674_0": "* If you can defeat more strong adversaries, you may find more Shadow Crystals.", + "obj_shop1_slash_Draw_0_gml_674_0_b": "* Those three young musical men are thinking about setting up a shop here.", + "obj_shop1_slash_Draw_0_gml_675_0": "* Try your best! It may be tough, but I'm sure it will be worth it!", + "obj_shop1_slash_Draw_0_gml_675_0_b": "* I'm sure you'd appreciate having an option other than me, ha ha.", + "obj_shop1_slash_Draw_0_gml_681_0": "* ... It seems that you didn't get another Shadow Crystal.", + "obj_shop1_slash_Draw_0_gml_682_0": "* Hm. I understand. It's no small feat to fight an opponent that has one.", + "obj_shop1_slash_Draw_0_gml_683_0": "* ...", + "obj_shop1_slash_Draw_0_gml_684_0": "* Well then, forget it all.", + "obj_shop1_slash_Draw_0_gml_685_0": "* You're a Lightner. Don't take your life, well, lightly!", + "obj_shop1_slash_Draw_0_gml_706_0": "* You have collected 2 Shadow Crystals.", + "obj_shop1_slash_Draw_0_gml_707_0": "* But don't let down your guard. I feel your next opponent may be... hm.", + "obj_shop1_slash_Draw_0_gml_708_0": "* In reality, it may be impossible to win.", + "obj_shop1_slash_Draw_0_gml_709_0": "* ... Unless you use the power of the Shadow Mantle.", + "obj_shop1_slash_Draw_0_gml_710_0": "* Here, it may look like an old scrap of cloth, but...", + "obj_shop1_slash_Draw_0_gml_711_0": "* ... eh?", + "obj_shop1_slash_Draw_0_gml_712_0": "* I can't find it. Did someone... take it...?", + "obj_shop1_slash_Draw_0_gml_713_0": "* Hahaha! Well now, there goes your one chance of victory!", + "obj_shop1_slash_Draw_0_gml_717_0": "* You have collected 2 Shadow Crystals.", + "obj_shop1_slash_Draw_0_gml_718_0": "* Unfortunately, without the Shadow Mantle, at 2 you may remain.", + "obj_shop1_slash_Draw_0_gml_719_0": "* Fate is approaching... and it is not on your side.", + "obj_shop1_slash_Draw_0_gml_784_0": "Space:~1", + "obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP", + "obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool", + "obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up", + "obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm", + "obj_shop2_slash_Draw_0_gml_70_0": "* Anything else?", + "obj_shop2_slash_Draw_0_gml_73_0": "* Welcome to my\nshop, you\nungrateful worms.", + "obj_shop2_slash_Draw_0_gml_74_0": "* Welcome, welcome,\nmy Heroick Comrades!", + "obj_shop2_slash_Draw_0_gml_82_0": "Buy", + "obj_shop2_slash_Draw_0_gml_83_0": "Sell", + "obj_shop2_slash_Draw_0_gml_84_0": "Talk", + "obj_shop2_slash_Draw_0_gml_85_0": "Exit", + "obj_shop2_slash_Draw_0_gml_113_0": "$~1", + "obj_shop2_slash_Draw_0_gml_115_0": "Exit", + "obj_shop2_slash_Draw_0_gml_124_0": "What\nshalt\nthou buy?", + "obj_shop2_slash_Draw_0_gml_125_0": "Thanks,\nworm.", + "obj_shop2_slash_Draw_0_gml_126_0": "Thanks,\nhero!", + "obj_shop2_slash_Draw_0_gml_127_0": "Perhaps\nanother\nware?", + "obj_shop2_slash_Draw_0_gml_128_0": "Your\nfunds are\nlacking.", + "obj_shop2_slash_Draw_0_gml_129_0": "Thou doth\ncarry\ntoo much!", + "obj_shop2_slash_Draw_0_gml_130_0": "/*", + "obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for", + "obj_shop2_slash_Draw_0_gml_146_0": "Yes", + "obj_shop2_slash_Draw_0_gml_147_0": "No", + "obj_shop2_slash_Draw_0_gml_147_0_b": "$~1 ?", + "obj_shop2_slash_Draw_0_gml_194_0": "About yourself", + "obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us", + "obj_shop2_slash_Draw_0_gml_196_0": "The King", + "obj_shop2_slash_Draw_0_gml_197_0": "The King's Son", + "obj_shop2_slash_Draw_0_gml_198_0": "Exit", + "obj_shop2_slash_Draw_0_gml_202_0": "Ah, what is\nthine\nIntereste?", + "obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items", + "obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons", + "obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor", + "obj_shop2_slash_Draw_0_gml_239_0": "Returnst", + "obj_shop2_slash_Draw_0_gml_243_0": "Showeth\nme your\ntreasure!", + "obj_shop2_slash_Draw_0_gml_244_0": "That seems\nto be all,\nno?", + "obj_shop2_slash_Draw_0_gml_245_0": "You have\nnone!", + "obj_shop2_slash_Draw_0_gml_305_0": "What ITEM\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_306_0": "What WEAPON\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_307_0": "What ARMOR\nshalt thou\nproffer?", + "obj_shop2_slash_Draw_0_gml_308_0": "I shall\nmake use\nof this!", + "obj_shop2_slash_Draw_0_gml_309_0": "What?", + "obj_shop2_slash_Draw_0_gml_310_0": "Er, NO\nthank you.", + "obj_shop2_slash_Draw_0_gml_311_0": "What?", + "obj_shop2_slash_Draw_0_gml_323_0": "Sell it for", + "obj_shop2_slash_Draw_0_gml_325_0": "Yes", + "obj_shop2_slash_Draw_0_gml_326_0": "No", + "obj_shop2_slash_Draw_0_gml_328_0": "$~1 ?", + "obj_shop2_slash_Draw_0_gml_353_0": "* See thou in the Dungeon, Worms!", + "obj_shop2_slash_Draw_0_gml_354_0": "* Come by any time, my good Worms!", + "obj_shop2_slash_Draw_0_gml_358_0": "* I amst the Duke of Puzzles, Rouxls Kaard.", + "obj_shop2_slash_Draw_0_gml_359_0": "* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...", + "obj_shop2_slash_Draw_0_gml_360_0": "* ... and long walks in the dungeon.", + "obj_shop2_slash_Draw_0_gml_361_0": "* Artest thou one of my admirers, worm?", + "obj_shop2_slash_Draw_0_gml_364_0": "* By the way, no hard feelingst about earlier, right?", + "obj_shop2_slash_Draw_0_gml_371_0": "* Hahaha!! So I might amasseth funds, Worms! An army of funds...", + "obj_shop2_slash_Draw_0_gml_372_0": "* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -", + "obj_shop2_slash_Draw_0_gml_373_0": "* Vengeance!! Ahahaha!!!", + "obj_shop2_slash_Draw_0_gml_374_0": "* Oh, how I amuse myself!!!", + "obj_shop2_slash_Draw_0_gml_378_0": "* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!", + "obj_shop2_slash_Draw_0_gml_379_0": "* Earlier art but a Test of your Heroick Resolve!", + "obj_shop2_slash_Draw_0_gml_380_0": "* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!", + "obj_shop2_slash_Draw_0_gml_386_0": "* Our Lorde King art a cruel and terrifying Monarcke!", + "obj_shop2_slash_Draw_0_gml_387_0": "* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,", + "obj_shop2_slash_Draw_0_gml_388_0": "* After pretty mucheth everyone else was firedst or placed inside a cage.", + "obj_shop2_slash_Draw_0_gml_389_0": "* Truly, a benevolent ruler!", + "obj_shop2_slash_Draw_0_gml_392_0": "* Yes, the King! A terrible Man! An awful Monarcke!", + "obj_shop2_slash_Draw_0_gml_393_0": "* Never likedeth that Guye, really!", + "obj_shop2_slash_Draw_0_gml_394_0": "* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...", + "obj_shop2_slash_Draw_0_gml_395_0": "* I could assist to overthroweth him from the Inside!", + "obj_shop2_slash_Draw_0_gml_396_0": "* ... What!? Cannot thou conceiveth of my plan?!?", + "obj_shop2_slash_Draw_0_gml_402_0": "* His Son, on the other hand, is more troublesome than a fistful of fleas!", + "obj_shop2_slash_Draw_0_gml_403_0": "* He alwayst asks me the Worste Queries,", + "obj_shop2_slash_Draw_0_gml_404_0": "* And calleth me his \"Lesser Dad.\"", + "obj_shop2_slash_Draw_0_gml_405_0": "* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!", + "obj_shop2_slash_Draw_0_gml_406_0": "* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!", + "obj_shop2_slash_Draw_0_gml_407_0": "* ...", + "obj_shop2_slash_Draw_0_gml_408_0": "* How is he, anyhow?", + "obj_shop2_slash_Draw_0_gml_413_0": "* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!", + "obj_shop2_slash_Draw_0_gml_414_0": "* A strange and irritating darling!", + "obj_shop2_slash_Draw_0_gml_415_0": "* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!", + "obj_shop2_slash_Draw_0_gml_416_0": "* Is this what it means to be High Ranking!?", + "obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE", + "obj_shop2_slash_Draw_0_gml_482_0": "Space:~1", + "obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)", + "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_35_0": "* The wire was cut!", + "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_55_0": "* The wire was cut!", + "obj_sneo_kristhrown_slash_Step_0_gml_23_0": "* Missed!", + "obj_sneo_phonecall_slash_Step_0_gml_89_0": "WHAT!?", + "obj_sneo_phonecall_slash_Step_0_gml_96_0": "WHAT!?", + "obj_sneo_phonecall_slash_Step_0_gml_136_0": "WHAT? ARE\nYOU SERIOUS!?", + "obj_sneo_phonecall_slash_Step_0_gml_138_0": "... IT'S\nFOR YOU.", + "obj_sneo_phonecall_slash_Step_0_gml_176_0": "IT'S FOR\nME!?", + "obj_socialmedia_avatar_slash_Step_0_gml_36_0": "DRAMA", + "obj_spamton_attack_mode_slash_Step_0_gml_69_0": "$$DEALS$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_1": "$VALUES$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_2": "$$REAL$$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_3": "$\"CHEAP\"", + "obj_spamton_attack_mode_slash_Step_0_gml_69_4": "$PRICES$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_5": "BARGAIN$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_6": "$$49.998", + "obj_spamton_attack_mode_slash_Step_0_gml_70_0": "$VALUES$", + "obj_spamton_attack_mode_slash_Step_0_gml_70_1": "$VAULES$", + "obj_spamton_enemy_slash_Step_0_gml_20_0": "ENL4RGE\nYourself", + "obj_spamton_enemy_slash_Step_0_gml_26_0": "TRANSMIT\nKROMER", + "obj_spamton_enemy_slash_Step_0_gml_32_0": "MEET LOCAL SINGLES\nSTRAIGHT FROM [My]", + "obj_spamton_enemy_slash_Step_0_gml_41_0": "Get Big and WIN\n[W1ld Pr1zes!]", + "obj_spamton_enemy_slash_Step_0_gml_47_0": "[Press F1 For] HELP", + "obj_spamton_enemy_slash_Step_0_gml_50_0": "HELP", + "obj_spamton_enemy_slash_Step_0_gml_120_0": "* THERE'S NOTHING WRONG WITH HAVING A NICE [Splurge] EVERY ONCE IN A WHILE", + "obj_spamton_enemy_slash_Step_0_gml_123_0": "* There's nothing wrong.\nThere's NOTHING WRONG.\nTHERE'S NOTHING WRONG.", + "obj_spamton_enemy_slash_Step_0_gml_127_0": "* Great ENEMY! SUSCRIBE NOW! ", + "obj_spamton_enemy_slash_Step_0_gml_128_0": "* Spamton mutters \"1997.\"", + "obj_spamton_enemy_slash_Step_0_gml_129_0": "* Smells like KROMER.", + "obj_spamton_enemy_slash_Step_0_gml_130_0": "* CONGRULATIONS YOU ARE THE 100th VISITOR!!! CLICK HERE TO [Die]", + "obj_spamton_enemy_slash_Step_0_gml_131_0": "* Spamton flashes an award-losing smile.", + "obj_spamton_enemy_slash_Step_0_gml_153_0": "* SPAMTON - He wants to make a \\cYDEAL\\c0, but don't give him your \\cYMONEY\\c0!", + "obj_spamton_enemy_slash_Step_0_gml_164_0": "\nTELL ME MORE", + "obj_spamton_enemy_slash_Step_0_gml_165_0": "\nNOT INTERESTED", + "obj_spamton_enemy_slash_Step_0_gml_172_0": "HEY HEY HEY!\nI'VE NEVER SEEN A\n[HeartShapedObject]\nLIKE THAT BEFORE!!", + "obj_spamton_enemy_slash_Step_0_gml_173_0": "MY EYES ARE [[Burning]]\nLIKE [[DVDs of ANY\nmovie at Half-pr1ce!]]", + "obj_spamton_enemy_slash_Step_0_gml_174_0": "I HAVE A VERY SPECIL\n[Deal] FOR YOU KID!", + "obj_spamton_enemy_slash_Step_0_gml_178_0": "KID!!! IN BUSINESS\nYOU NEED TO\nSAY YOU'RE\nINTERESTED!!!", + "obj_spamton_enemy_slash_Step_0_gml_185_0": "\nGIVE MONEY", + "obj_spamton_enemy_slash_Step_0_gml_186_0": "\nDON'T GIVE", + "obj_spamton_enemy_slash_Step_0_gml_193_0": "BELIEVE IT\nOR !!", + "obj_spamton_enemy_slash_Step_0_gml_194_0": "I USED TO be A \\cRBIG\nSHOT\\c0. THE BIGGEST!!!\nBUT NOW...", + "obj_spamton_enemy_slash_Step_0_gml_196_0": "I NEED A LITTLE\n[[Genorisity]]", + "obj_spamton_enemy_slash_Step_0_gml_200_0": "YUM YUM I NEED\nA LITTLE MORE\n[Genorisity]", + "obj_spamton_enemy_slash_Step_0_gml_207_0": "\nDON'T TAKE DEAL", + "obj_spamton_enemy_slash_Step_0_gml_208_0": "\nTAKE DEAL", + "obj_spamton_enemy_slash_Step_0_gml_215_0": "I WAS ONLY EVER\nIN IT FOR", + "obj_spamton_enemy_slash_Step_0_gml_216_0": "THE [Freedom].", + "obj_spamton_enemy_slash_Step_0_gml_218_0": "TO MAKE YOUR OWN\n[Deals]\nTO CALL YOUR OWN\n[Shots]", + "obj_spamton_enemy_slash_Step_0_gml_220_0": "AND SOMETIMES IN THE\nMORNING, A LITTLE", + "obj_spamton_enemy_slash_Step_0_gml_221_0": "[Hyperlink Blocked]", + "obj_spamton_enemy_slash_Step_0_gml_222_0": "SOUNDS GOOD.\nDOESN;T IT?KID?", + "obj_spamton_enemy_slash_Step_0_gml_224_0": "DON'T YOU W4NT TO BE\nJUST LIKE YOUR OLD\nPAL SPAMTON????", + "obj_spamton_enemy_slash_Step_0_gml_225_0": "TAKE THE DE4L.", + "obj_spamton_enemy_slash_Step_0_gml_229_0": "TAKE THE DEAL\nYOU LITTLE [Sponge]", + "obj_spamton_enemy_slash_Step_0_gml_236_0": "\nBUY INSURANCE", + "obj_spamton_enemy_slash_Step_0_gml_237_0": "\nDON'T BUY", + "obj_spamton_enemy_slash_Step_0_gml_244_0": "DONT WORRY KID I\nWILL GIVE YOU\n[Deal Insurance]", + "obj_spamton_enemy_slash_Step_0_gml_245_0": "ONLY FOR THE\nLOW, LOW PRICE\nOF 1000 KROMER.", + "obj_spamton_enemy_slash_Step_0_gml_246_0": "AN AWESOME PRICE.!\nAN ABSOLUTELY\n[[Terrifying]] PRICE", + "obj_spamton_enemy_slash_Step_0_gml_247_0": "PRICES SO LOW,\nEVERYONE I KNOW IS\n[[Dead]]!!!", + "obj_spamton_enemy_slash_Step_0_gml_251_0": "YUM YUM DID\nYOU WANT SOME\nMORE INSURANCE?", + "obj_spamton_enemy_slash_Step_0_gml_258_0": "\nGIVE ACCOUNT\nACCESS", + "obj_spamton_enemy_slash_Step_0_gml_259_0": "\nREFUSE", + "obj_spamton_enemy_slash_Step_0_gml_266_0": "DON'T WORRY KIDS\nI'M AN [HonestMan]", + "obj_spamton_enemy_slash_Step_0_gml_267_0": "I JUST NEED YOUR\n[Account Details] AND\nTHE\n[Number on theB4ck]!", + "obj_spamton_enemy_slash_Step_0_gml_268_0": "THEN YOU CAN ENJ0Y\n1000 Fr3e KROmer", + "obj_spamton_enemy_slash_Step_0_gml_272_0": "YUM YUM DID\nYOU HAVE ANY\nMORE ACCOUNTS?", + "obj_spamton_enemy_slash_Step_0_gml_299_0": "THAT'S THE ATTITUDE\nYOU LITTLE [Slime]!", + "obj_spamton_enemy_slash_Step_0_gml_300_0": "DEALS LIKE THIS\nONLY COME ONCE IN\nYOUR [[Ant-sized]]\n[[Rapidly-shrinking]]\nLIFE!!", + "obj_spamton_enemy_slash_Step_0_gml_304_0": "WRONG ANSWER!!!\nWRONG!!! WRONG!!!\nWRONG!!! TRY AGAIN!!!", + "obj_spamton_enemy_slash_Step_0_gml_317_0": "THAT'S RIGHT AND I\nDON'T MEAN [Money]!!!", + "obj_spamton_enemy_slash_Step_0_gml_318_0": "I'M A SALESMAN ,\nI WAS NEVER IN IT\nFOR THE MONEY!!!", + "obj_spamton_enemy_slash_Step_0_gml_323_0": "YUM YUM.\nDELICIS KROMER.", + "obj_spamton_enemy_slash_Step_0_gml_324_0": "DID YOU HAVE\nAN YMORE?", + "obj_spamton_enemy_slash_Step_0_gml_346_0": "NOW THAT'S WHAT\nI'M TALKING AB04T!\nYOU GOT [Guts] KID!!", + "obj_spamton_enemy_slash_Step_0_gml_348_0": "THAT's [[Discomfort\nAnd Abdominal\nPain]] IN MY\n[[Guts]]!!", + "obj_spamton_enemy_slash_Step_0_gml_353_0": "DEAL OR NO DEAL,\nTHAT'S THE TV SHOW", + "obj_spamton_enemy_slash_Step_0_gml_354_0": "WHERE THE PEOPLE\nWHO DON'T TAKE THE DEAL", + "obj_spamton_enemy_slash_Step_0_gml_356_0": "GET FILLED WITH BULLETS\nFIRED FROM THE HOST'S\nMOUTH!!!", + "obj_spamton_enemy_slash_Step_0_gml_368_0": "WHAT!? YOU DOn'T\nHAVE ENOUGH\n[Wacky Stacks]!?", + "obj_spamton_enemy_slash_Step_0_gml_369_0": "Kid, you're [Killing]\nme! HAHAHA!!\nHAHAHA!!!", + "obj_spamton_enemy_slash_Step_0_gml_370_0": "PLEASE STOP [Killing]\nME I WILL GIVE\nY OU ANOTHER DEAL.", + "obj_spamton_enemy_slash_Step_0_gml_374_0": "YUM YUM.\nDELICIS KROMER.", + "obj_spamton_enemy_slash_Step_0_gml_375_0": "DID YOU HAVE\nAN YMORE?", + "obj_spamton_enemy_slash_Step_0_gml_396_0": "\nNO DEAL", + "obj_spamton_enemy_slash_Step_0_gml_397_0": "\nYES DEAL", + "obj_spamton_enemy_slash_Step_0_gml_400_0": "WHAT!?!? YOU DON\"T\nNEED IT!?!?", + "obj_spamton_enemy_slash_Step_0_gml_401_0": "THAT'S A REAL BIGSHOT\nMOVE KID!!!\nYOU'RE LIKE ME...", + "obj_spamton_enemy_slash_Step_0_gml_402_0": "[Desperate]", + "obj_spamton_enemy_slash_Step_0_gml_403_0": "BUT WE KNOW WHAT\nWE WANT,\nDON'T WE!?", + "obj_spamton_enemy_slash_Step_0_gml_404_0": "W1LD PR1ZES,\nHOTSINGLE,\n100 CUSTOMER,\nAND MOST OF ALL...", + "obj_spamton_enemy_slash_Step_0_gml_405_0": "[Hyperlink Blocked].", + "obj_spamton_enemy_slash_Step_0_gml_406_0": "WILL YOU TAKE\nTHE FINAL DEAL!?", + "obj_spamton_enemy_slash_Step_0_gml_407_0": "REMEMBER...\nTHIS IS UP TO YOU!\nI WOn'T FORCE YOU.", + "obj_spamton_enemy_slash_Step_0_gml_413_0": "YUM YUM GREAT\nDEAL KID!!", + "obj_spamton_enemy_slash_Step_0_gml_414_0": "YOUR A BIGSHOT!!\nSAVING THE WORLD!!", + "obj_spamton_enemy_slash_Step_0_gml_415_0": "* (You felt your KROMER being absorbed...)\n* (Wrong choice...?)", + "obj_spamton_enemy_slash_Step_0_gml_452_0": "WRONG", + "obj_spamton_enemy_slash_Step_0_gml_464_0": "THEN A DEAL'S\nA DEAL!!!", + "obj_spamton_enemy_slash_Step_0_gml_465_0": "PLEASURE DOING\nBUSINESS WITH\nYOU KID!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_56_0": "KRIS! ISN'T THIS\n[Body] JUST [Heaven]LY!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_57_0": "WE'LL TURN THOSE\n[Schmoes] AND [Daves]\nINTO [Rosen Graves]", + "obj_spamton_neo_enemy_slash_Step_0_gml_58_0": "[The Smooth\nTaste Of] NEO", + "obj_spamton_neo_enemy_slash_Step_0_gml_58_0_b": "ALL YOU GOTTA\nDO IS [Big].", + "obj_spamton_neo_enemy_slash_Step_0_gml_59_0": "THE [@$@!] TASTE\nOF SPAMTON", + "obj_spamton_neo_enemy_slash_Step_0_gml_59_0_b": "KRIS, DON'T YOU\nWANNA BE [Part]\nOF MY BEAUTIFUL [Heart]?!", + "obj_spamton_neo_enemy_slash_Step_0_gml_60_0": "IT'S CALLING, KRIS...\nMY [Heart]...\nMY [Hands]...", + "obj_spamton_neo_enemy_slash_Step_0_gml_61_0": "KRIS!\nCAN YOU REALLY\nLOOK IN MY [Eyes]\nAND SAY NO!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_62_0": "KRIS, I'LL EVEN\nGIVE YOU A\n[Free Value]", + "obj_spamton_neo_enemy_slash_Step_0_gml_63_0": "DON'T YOU\nWANNA BE A\nBIG SHOT?", + "obj_spamton_neo_enemy_slash_Step_0_gml_63_0_b": "I CAN'T STAND IT!!!\nI THINK I'M GONNA\nHAVE A [HeartAttack]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_64_0": "[Clown]!? NO!!!\nI FEEL SICK!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_b": "DON'T YOU\nWANNA HELP YOUR\nOLD PAL SPAMTON?", + "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_c": "I REMEMBER WHEN\nYOU WERE JUST\nA LOST [Little Sponge]", + "obj_spamton_neo_enemy_slash_Step_0_gml_65_0": "[Friends]!? KRIS!?\nWHAT ARE YOU\nTALKING ABOUT!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_65_0_b": "I GAVE YOU\nEVERYTHING I HAD!\nMY LIFE\nADVICE!", + "obj_spamton_neo_enemy_slash_Step_0_gml_66_0": "KRIS. IF YOU GIVE\nME THAT [Soul] I\nWILL GIVE YOU\nEVERYTHING I HAVE.", + "obj_spamton_neo_enemy_slash_Step_0_gml_66_0_b": "I GAVE YOU MY\n[Commemorative Ring]\nFOR THE PRICE OF\n[My Favorite Year]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_67_0": "BUT KRIS, IF YOU\nREFUSE. THAT'S YOUR\nCHOICE. I CAN'T\nFORCE YOU.", + "obj_spamton_neo_enemy_slash_Step_0_gml_67_0_b": "AND THIS IS HOW\nYOU [Repay] ME!?\nTREATING ME LIKE\n[DLC]!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_68_0_b": "NO, I GET IT!\nIT'S YOU AND\nTHAT [Hochi Mama]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_b": "KRIS!!! TAKE THE\nDEAL!!! TAKE IT!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_c": "YOU'VE BEEN\nMAKING\n[Hyperlink Blocked]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_70_0_c": "I WAS TOO [Trusting]\nTOO [Honest]", + "obj_spamton_neo_enemy_slash_Step_0_gml_71_0_b": "I SHOULD HAVE\nKNOWN YOU WOULD\nHAVE USED MY [Ring]\nFOR [Evil]...", + "obj_spamton_neo_enemy_slash_Step_0_gml_72_0_b": "YOU THINK MAKING\n[Frozen Chicken]\nWITH YOUR\n[Side Chick]", + "obj_spamton_neo_enemy_slash_Step_0_gml_73_0_b": "WELL, YOU'RE\n[$!$!] RIGHT!\nBUT DON'T BLAME\nME", + "obj_spamton_neo_enemy_slash_Step_0_gml_86_0": "CAN A [Little\nSponge] DO THIS?", + "obj_spamton_neo_enemy_slash_Step_0_gml_86_0_b": "MY ESTEEM CUSTOMER I\nSEE YOU ARE ATTEMPTING\nTO DEPLETE MY HP!", + "obj_spamton_neo_enemy_slash_Step_0_gml_87_0": "[BreaKing] and\n[CracKing]", + "obj_spamton_neo_enemy_slash_Step_0_gml_87_0_b": "ENJOY THE FIREWORKS,\nKID!!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_88_0": "WHAT!? YOU'RE\nCALLING FRIENDS!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_89_0": "GO AHEAD AND\n[Scream] INTO THE\n[Receiver].", + "obj_spamton_neo_enemy_slash_Step_0_gml_90_0": "THERE WILL BE NO\nMORE [Miracles]\nNO MORE [Magic].", + "obj_spamton_neo_enemy_slash_Step_0_gml_91_0": "YOU MAKE ME [Sick]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_93_0": "KRIS...\nI WON'T FORCE YOU.\nI CAN'T.\nI CAN'T FORCE YOU.", + "obj_spamton_neo_enemy_slash_Step_0_gml_121_0": "OR...\nDID YOU WANT\nTO BE...", + "obj_spamton_neo_enemy_slash_Step_0_gml_136_0": "3X THE [Fire]POWER.\n2X THE [Water]POWER.\nAND BEST OF ALL,\nFLYING [Heads]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_137_0": "THOSE [Cathode Screens]\nINTO [Cathode Screams]", + "obj_spamton_neo_enemy_slash_Step_0_gml_138_0": "THEN WE'LL BE\nTHE ONES MAKING\nTHE [Calls], KRIS!", + "obj_spamton_neo_enemy_slash_Step_0_gml_139_0": "OR... DID YOU NEED\nA LITTLE\n[Specil Tour]?", + "obj_spamton_neo_enemy_slash_Step_0_gml_140_0": "LOOK IN MY [Eyes]\nLOOK IN MY [Nose]\nLOOK IN MY [Mouth]", + "obj_spamton_neo_enemy_slash_Step_0_gml_141_0": "[Die Now] AND I'LL\nTHROW IN [50]\n[Bullets] FOR FREE!", + "obj_spamton_neo_enemy_slash_Step_0_gml_142_0": "KRIS!! THINK!!\nWHAT ARE MY\n[Eggs] GOING TO DO!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_143_0": "YOU DON'T NEED [Friends]!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_144_0": "I CAN MAKE MY\nHANDS INTO\nPHONES!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_145_0": "I WILL GIVE YOU\n[3 Easy Payments\nof $9.99!]", + "obj_spamton_neo_enemy_slash_Step_0_gml_146_0": "I CAN ONLY [Kill]\nYOU [50-percent faster\nthan similar products]\nOR [No Money Back!]", + "obj_spamton_neo_enemy_slash_Step_0_gml_147_0": "DO YOU WANNA BE\nA [Heart] ON A [Chain]\nYOUR WHOLE LIFE!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_163_0": "Did you wanna\nbe...", + "obj_spamton_neo_enemy_slash_Step_0_gml_173_0": "GO [Ga-Ga]\nAND [Die]", + "obj_spamton_neo_enemy_slash_Step_0_gml_174_0": "SLEEPING AT\nTHE BOTTOM OF\nA DUMPSTER!", + "obj_spamton_neo_enemy_slash_Step_0_gml_175_0": "I TOLD YOU\n[4 Left]\nAND ASKED YOU\n[Buy] OR [Don't Buy]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_176_0": "YOU'VE BEEN\n[Making],\nHAVEN'T YOU!", + "obj_spamton_neo_enemy_slash_Step_0_gml_177_0": "AND NOW THAT\nYOU HAVE YOUR\nOWN SUPPLY,\nYOU DON'T NEED ME!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_178_0": "I'VE ALWAYS BEEN\nA MAN OF THE [PIPIS].\nA REAL [PIPIS]\nPERSON!", + "obj_spamton_neo_enemy_slash_Step_0_gml_179_0": "OH, [Right].\nTHAT'S WHY I SOLD\nIT TO YOU", + "obj_spamton_neo_enemy_slash_Step_0_gml_180_0": "IS GONNA LET\nYOU DRINK UP\nTHAT [Sweet, Sweet]\n[Freedom Sauce]?", + "obj_spamton_neo_enemy_slash_Step_0_gml_181_0": "WHEN YOU'RE [Crying]\nIN A [Broken Home]\nWISHING YOU LET\nYOUR OLD PAL\nSPAMTON", + "obj_spamton_neo_enemy_slash_Step_0_gml_182_0": "[Kill You]", + "obj_spamton_neo_enemy_slash_Step_0_gml_207_0": "BUT JUST LOOK, KRIS.\nLOOK AT THE [Power of\nNEO] AND ASK YOURSELF...", + "obj_spamton_neo_enemy_slash_Step_0_gml_208_0": "WELL, DON'T YOU?", + "obj_spamton_neo_enemy_slash_Step_0_gml_209_0": "DON'T YOU WANNA\nBE A [Big Shot]!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_211_0": "I'LL ADMIT YOU'VE\nGOT SOME [Guts]\nKID!", + "obj_spamton_neo_enemy_slash_Step_0_gml_212_0": "BUT IN A [1 for 1]\nBATTLE, NEO\nNEVER LOSES!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_213_0": "IT'S TIME FOR A\nLITTLE [Bluelight Specil]", + "obj_spamton_neo_enemy_slash_Step_0_gml_214_0": "* Spamton Neo's ATTACK dropped!\n* Spamton Neo's DEFENSE rose greatly!", + "obj_spamton_neo_enemy_slash_Step_0_gml_217_0": "DIDN'T YOU KNOW\n[Neo] IS FAMOUS FOR\nITS HIGH DEFENSE!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_225_0": "NOW... ENJ0Y THE\nFIR3WORKS, KID!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_227_0": "YOU THINK YOU\nCAN BEAT ME WITH\nYOUR FRIENDS' [Magic]!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_228_0": "GO AHEAD, [Kid]...\nCALL ALL YOU WANT!", + "obj_spamton_neo_enemy_slash_Step_0_gml_229_0": "NO ONE WILL\nEVER PICK UP", + "obj_spamton_neo_enemy_slash_Step_0_gml_231_0": "THE [Voice] RUNS\nOUT EVENTUALLY", + "obj_spamton_neo_enemy_slash_Step_0_gml_232_0": "YOUR [Voice]\nTHEIR [Voice]", + "obj_spamton_neo_enemy_slash_Step_0_gml_233_0": "UNTIL YOU REALIZE\nYOU ARE ALL ALONE", + "obj_spamton_neo_enemy_slash_Step_0_gml_235_0": "YOU LOST IT WHEN\nYOU TRIED TO SEE\nTOO FAR....", + "obj_spamton_neo_enemy_slash_Step_0_gml_236_0": "... YOU LOST IT...", + "obj_spamton_neo_enemy_slash_Step_0_gml_238_0": "MUTTERING YOUR\n[Lost Friends] NAMES\nAT THE BOTTOM OF\nA [Dumpster]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_239_0": "NO ONE'S GONNA\nHELP YOU!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_240_0": "GET THAT THROUGH\nYOUR [Beautiful Head],\nYOU LITTLE [Worm]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_275_0": "* You snapped a wire!", + "obj_spamton_neo_enemy_slash_Step_0_gml_275_1": "* You snapped a wire!", + "obj_spamton_neo_enemy_slash_Step_0_gml_294_0": "* The stage lights are shattered.", + "obj_spamton_neo_enemy_slash_Step_0_gml_295_0": "* It pulls the strings and makes them ring.", + "obj_spamton_neo_enemy_slash_Step_0_gml_296_0": "* The air crackles with freedom.", + "obj_spamton_neo_enemy_slash_Step_0_gml_297_0": "* Smells like rotten glass.", + "obj_spamton_neo_enemy_slash_Step_0_gml_312_0": "* Spamton looks to the heavens.", + "obj_spamton_neo_enemy_slash_Step_0_gml_313_0": "* Hold and release ~1 to fire a BIG SHOT!", + "obj_spamton_neo_enemy_slash_Step_0_gml_316_0": "* Spamton turns to the audience and laughs.", + "obj_spamton_neo_enemy_slash_Step_0_gml_317_0": "* Spamton appeals to the audience with a festive jig!", + "obj_spamton_neo_enemy_slash_Step_0_gml_318_0": "* Spamton begs to the audience, Spamton prays to the audience.", + "obj_spamton_neo_enemy_slash_Step_0_gml_319_0": "* There is no audience.", + "obj_spamton_neo_enemy_slash_Step_0_gml_320_0": "* Spamton begs the audience to stop taking the furniture out of his room.", + "obj_spamton_neo_enemy_slash_Step_0_gml_321_0": "* Spamton feels the sweet breeze as he takes a ride around town.", + "obj_spamton_neo_enemy_slash_Step_0_gml_375_0": "* SPAMTON NEO - YOU WON'T FIND HIGHER ATTACK AND DEFENSE ANYWHERE ELSE!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_376_0": "* THE SMOOTH TASTE OF NEO \"WAKE UP AND TASTE THE \\cRPAIN\\cW\".", + "obj_spamton_neo_enemy_slash_Step_0_gml_377_0": "* [[note: pain is in red.]] .", + "obj_spamton_neo_enemy_slash_Step_0_gml_381_0": "* Spamton Neo - He is his own worst invention.", + "obj_spamton_neo_enemy_slash_Step_0_gml_526_0": "* Spamton NEO recovered HP with Pipis!", + "obj_spamton_neo_enemy_slash_Step_0_gml_527_0": "* Spamton NEO's DEFENSE is towering.", + "obj_spamton_neo_enemy_slash_Step_0_gml_531_0": "* Kris used X-Slash!", + "obj_spamton_neo_enemy_slash_Step_0_gml_534_0": "* Press ~1 to throw, aim for the weakpoint!", + "obj_spamton_neo_enemy_slash_Step_0_gml_581_0": "* RECOVERED HP with pipis!\\f0 ", + "obj_spamton_neo_enemy_slash_Step_0_gml_617_0": "* Kris called for help...", + "obj_spamton_neo_enemy_slash_Step_0_gml_618_0": "* ... but nobody came.", + "obj_spamton_neo_enemy_slash_Step_0_gml_623_0": "* You whispered Noelle's name...", + "obj_spamton_neo_enemy_slash_Step_0_gml_637_0": "... HER?", + "obj_spamton_neo_enemy_slash_Step_0_gml_643_0": "* The power Ralsei's fluffy warmth surrounds you!.", + "obj_spamton_neo_enemy_slash_Step_0_gml_643_1": "* Ralsei defended you!", + "obj_spamton_neo_enemy_slash_Step_0_gml_651_0": "YOU'RE STILL TRYING\nTO [Use] HER!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_667_0": "HA HA HA HA!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_679_0": "* Too many fluff balls!\n* Can't make any more!", + "obj_spamton_neo_enemy_slash_Step_0_gml_685_0": "YOU THINK SHE CAN\n[Hear] YOU NOW,\nMUTTERING HER NAME!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_701_0": "WHAT'S SHE GONNA\nDO, MAKE ME AN\n[Ice Cream]!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_739_0": "HEY, IS IT COLD\nIN HERE OR IS IT\nJUST ME?", + "obj_spamton_neo_enemy_slash_Step_0_gml_898_0": "* You Super Charged! Can charge bullets faster! Lasts 20 shots.", + "obj_spamton_neo_enemy_slash_Step_0_gml_928_0": " Liked this!", + "obj_spamton_neo_enemy_slash_Step_0_gml_946_0": "* You tried to snap a wire... but it failed!", + "obj_spamton_neo_enemy_slash_Step_0_gml_949_0": "* You snapped desperately!", + "obj_spamton_neo_enemy_slash_Step_0_gml_950_0": "* Broke 2 wires!", + "obj_spamton_neo_enemy_slash_Step_0_gml_961_0": "* Everyone tried to snap wires... but it failed!", + "obj_spamton_neo_enemy_slash_Step_0_gml_964_0": "* Everyone snapped wires!", + "obj_spamton_neo_enemy_slash_Step_0_gml_973_0": "* You tried to snap a wire... but it failed!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1009_0": "WAIT!!\n[$!?!] THE PRESSES!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1034_0": "HAHAHA... KRIS!!!\nYOU THINK DEPLETING\nMY [8000 Life Points]", + "obj_spamton_neo_enemy_slash_Step_0_gml_1038_0": "MEANS YOU'VE WON\n[A Free Meal] TO\n[Winning]?!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1042_0": "NO!!! NO!!! NE-O!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1046_0": "KRIS!!\nYOUR [Deal] HAS FAILED!!\n[NEO] NEVER LOSES!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1052_0": "THIS IS [Victory Smoke]!!\nIT MEANS IT'S TIME\nFOR MY [Second Form]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1058_0": "ARE YOU READY KRIS!?\nFOR MY [Next Trick]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1062_0": "I WILL FILL MY [Body]\nWITH [Electricaty] AND BECOME\nSPAMTON [EX]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1068_0": "ARE YOU READY [Kids]!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1076_0": "[Turn Up The JUICE!]\n[Turn Up The JUICE!]", + "obj_spamton_neo_enemy_slash_Step_0_gml_1083_0": "[Make Sure You Don't\nGet It On Your Shoese!]", + "obj_spamton_neo_enemy_slash_Step_0_gml_1089_0": "ARE YOU GETTING\nALL THIS [Mike]!?\nI'M FINALLY", + "obj_spamton_neo_enemy_slash_Step_0_gml_1095_0": "I'M FINALLY GONNA\nBE A BIG SHOT!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1101_0": "HERE I GO!!!!\nWATCH ME FLY,\n[MAMA]!!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1127_0": "* Susie tried to snap a wire... but it failed!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1130_0": "* Susie snapped desperately!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1131_0": "* Broke 2 wires!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1140_0": "* Susie tried to snap a wire... but it failed!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1141_0": "* Susie snapped a wire!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1172_0": "MY... MY [Wires]...\nTHEY'RE ALMOST [Gone]!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1176_0": "KRIS... YOU...\nYOU'RE [Gifting] ME\nMY [Freedom]?!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1181_0": "KRIS... AFTER EVERYTHING\nI DID TO YOU...!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1186_0": "AFTER ALL THE\n[Unforgettable D3als]\n[Free KROMER] I\nGAVE YOU", + "obj_spamton_neo_enemy_slash_Step_0_gml_1190_0": "YOU'RE FINALLY\nREPAYING MY\n[Genorisity]!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1195_0": "KRIS!!! I UNDERSTAND\nNOW!! THE GREATEST\nDEAL OF ALL!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1202_0": "[Friendship]!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1208_0": "KRIS!!! MY DAYS AS\nA [Long-Nosed Doll]\nARE OVER!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1212_0": "CUT THAT\n[Wire] AND MAKE\nME A [Real Boy]!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1216_0": "ARE YOU WATCHING,\n[Heaven]!? IT'S\nTIME FOR SPAMTON'S\n[Comeback Special]!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1220_0": "AND THIS TIME...\nI LIVE FOR MYSELF!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1225_0": "NO... MYSELF AND\nMY [Friend(s)]!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1229_0": "HERE I GO!!!!\nWATCH ME FLY,\n[MAMA]!!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1273_0": "* Ralsei tried to snap a wire... but it failed!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1276_0": "* Ralsei snapped desperately!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1277_0": "* Broke 2 wires!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1285_0": "* Ralsei tried to snap a wire... but it failed!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1288_0": "* Ralsei snapped a wire!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1492_0": "My esteem customer\nI see you are attempting to deplete my HP!", + "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...", + "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?", + "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!", + "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?", + "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!", + "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!", + "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!", + "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.", + "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.", + "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?", + "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?", + "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.", + "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.", + "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.", + "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.", + "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.", + "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* …?", + "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.", + "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* …", + "obj_swatchling_enemy_slash_Step_0_gml_46_0": "My outfit is coordinated now.\nWith myself.", + "obj_swatchling_enemy_slash_Step_0_gml_54_0": "Welcome,\nyoung masters.", + "obj_swatchling_enemy_slash_Step_0_gml_57_0": "We have prepared several\nattack patterns for\nyour enjoyment.", + "obj_swatchling_enemy_slash_Step_0_gml_60_0": "Please enjoy them\nat your convenience.", + "obj_swatchling_enemy_slash_Step_0_gml_106_0": "We feel so\ncoordinated.", + "obj_swatchling_enemy_slash_Step_0_gml_109_0": "Thank you,\nyoung masters.", + "obj_swatchling_enemy_slash_Step_0_gml_112_0": "Thank you.", + "obj_swatchling_enemy_slash_Step_0_gml_119_0": "I'm feeling\nblue.", + "obj_swatchling_enemy_slash_Step_0_gml_122_0": "I'm seeing\nred.", + "obj_swatchling_enemy_slash_Step_0_gml_125_0": "I'm a yellow\nfellow.", + "obj_swatchling_enemy_slash_Step_0_gml_157_0": "Tut, tut.\nIt looks like pain.", + "obj_swatchling_enemy_slash_Step_0_gml_160_0": "How about some\norange peel.", + "obj_swatchling_enemy_slash_Step_0_gml_162_0": "We'll shine your shoes\n'til they're black and blue.", + "obj_swatchling_enemy_slash_Step_0_gml_164_0": "A green lime\nfor your drink?", + "obj_swatchling_enemy_slash_Step_0_gml_165_0": "We'll make your bed\nwith sheets blood red.", + "obj_swatchling_enemy_slash_Step_0_gml_168_0": "We'll make yellow sweets\nfor you, just try\nnot to hurt your tooth.", + "obj_swatchling_enemy_slash_Step_0_gml_174_0": "What? The lasagna\nhas some kind of\nexplosive in it?", + "obj_swatchling_enemy_slash_Step_0_gml_174_1": "Please enjoy this\ncomplimentary body slam.", + "obj_swatchling_enemy_slash_Step_0_gml_178_0": "Please enjoy these\ncomplimentary birds.", + "obj_swatchling_enemy_slash_Step_0_gml_181_0": "Would you like\nsome horse'dovours?", + "obj_swatchling_enemy_slash_Step_0_gml_284_0": "* The Swatchlings are cleaning each other off with feather dusters.", + "obj_swatchling_enemy_slash_Step_0_gml_284_1": "* Swatchling feather dusts itself.", + "obj_swatchling_enemy_slash_Step_0_gml_285_0": "* Swatchlings flex their backs while bending over to inspect a teacup.", + "obj_swatchling_enemy_slash_Step_0_gml_285_1": "* Swatchling flexes all of its back muscles while inspecting a teacup.", + "obj_swatchling_enemy_slash_Step_0_gml_286_0": "* The Swatchlings wipe at the face of their chained pocketwatch, which is digital.", + "obj_swatchling_enemy_slash_Step_0_gml_287_0": "* The Swatchlings are adjusting their hue and saturation.", + "obj_swatchling_enemy_slash_Step_0_gml_288_0": "* Smells like paint and feathers.", + "obj_swatchling_enemy_slash_Step_0_gml_302_0": "* The Swatchlings are relieved their wardrobe has been coordinated.", + "obj_swatchling_enemy_slash_Step_0_gml_307_0": "* The Swatchling is dreading doing all of the work by itself.", + "obj_swatchling_enemy_slash_Step_0_gml_328_0": "* SWATCHLING - Happiest when their outfits are color-coordinated.", + "obj_swatchling_enemy_slash_Step_0_gml_336_0": "* Talked about the color of the summer sun shining on a beach ball.", + "obj_swatchling_enemy_slash_Step_0_gml_337_0": "* Talked about the steam of a fresh hot chocolate.", + "obj_swatchling_enemy_slash_Step_0_gml_338_0": "* Talked about the warmth of a loving embrace.", + "obj_swatchling_enemy_slash_Step_0_gml_348_0": "* Talked about the crunch of the last pickle in the refrigerator.", + "obj_swatchling_enemy_slash_Step_0_gml_349_0": "* Talked about the chill of the wind on the ice skating pond.", + "obj_swatchling_enemy_slash_Step_0_gml_350_0": "* Talked about the snow matted on your brother's nose.", + "obj_swatchling_enemy_slash_Step_0_gml_383_0": "cold", + "obj_swatchling_enemy_slash_Step_0_gml_383_1": "warm", + "obj_swatchling_enemy_slash_Step_0_gml_395_0": "* But Swatchling is already as ~1 as can be!", + "obj_swatchling_enemy_slash_Step_0_gml_404_0": "a little bit", + "obj_swatchling_enemy_slash_Step_0_gml_404_1": "a lot", + "obj_swatchling_enemy_slash_Step_0_gml_419_0": "* Swatchling's color got ~1 warmer...! It's now ~2!", + "obj_swatchling_enemy_slash_Step_0_gml_422_0": "* Swatchling's color turned ~1 colder...! It's now ~2!", + "obj_swatchling_enemy_slash_Step_0_gml_422_0_b": "blue", + "obj_swatchling_enemy_slash_Step_0_gml_425_0": "red", + "obj_swatchling_enemy_slash_Step_0_gml_428_0": "yellow", + "obj_swatchling_enemy_slash_Step_0_gml_431_0": "green", + "obj_swatchling_enemy_slash_Step_0_gml_432_0": "* Susie mentions lava.~1", + "obj_swatchling_enemy_slash_Step_0_gml_434_0": "orange", + "obj_swatchling_enemy_slash_Step_0_gml_436_0": "* Susie mentions hot peppers.~1", + "obj_swatchling_enemy_slash_Step_0_gml_437_0": "* But nothing happened!", + "obj_swatchling_enemy_slash_Step_0_gml_444_0": "* Susie mentions explosions.~1", + "obj_swatchling_enemy_slash_Step_0_gml_456_0": "* Ralsei mentions mint tea.~1", + "obj_swatchling_enemy_slash_Step_0_gml_460_0": "* But nothing happened!", + "obj_swatchling_enemy_slash_Step_0_gml_465_0": "* Ralsei mentions icy scarves.~1", + "obj_swatchling_enemy_slash_Step_0_gml_469_0": "* Ralsei mentions ice cream.~1", + "obj_sweet_enemy_slash_Draw_0_gml_81_0": "Dancing!", + "obj_sweet_enemy_slash_Draw_0_gml_86_0": "2 Turns!", + "obj_sweet_enemy_slash_Draw_0_gml_91_0": "Not Dancing", + "obj_sweet_enemy_slash_Step_0_gml_27_0": "Hey, I love\nthis song!!", + "obj_sweet_enemy_slash_Step_0_gml_30_0": "Feel the beat,\nfeel the beatdown!", + "obj_sweet_enemy_slash_Step_0_gml_31_0": "Boom, du-boom,\ndu-boom,", + "obj_sweet_enemy_slash_Step_0_gml_32_0": "Get mixed,\nget remixed!", + "obj_sweet_enemy_slash_Step_0_gml_33_0": "Taste the rhythm,\nprism!", + "obj_sweet_enemy_slash_Step_0_gml_110_0": "* Sweet shimmies defiantly.", + "obj_sweet_enemy_slash_Step_0_gml_111_0": "* Cap'n spins his cap around.", + "obj_sweet_enemy_slash_Step_0_gml_112_0": "* K_K is a CD player.", + "obj_sweet_enemy_slash_Step_0_gml_113_0": "* Smells like music.", + "obj_sweet_enemy_slash_Step_0_gml_184_0": "* K... Kris!? Hey, Kris!", + "obj_sweet_enemy_slash_Step_0_gml_185_0": "* ...The hell do we do now!?", + "obj_sweet_enemy_slash_Step_0_gml_186_0": "* ...We can't ACT if Kris is down!", + "obj_sweet_enemy_slash_Step_0_gml_188_0": "* Don't worry, Susie! I'll just heal them, and...", + "obj_sweet_enemy_slash_Step_0_gml_190_0": "* ... hey, wait. Why can't we ACT without Kris?", + "obj_sweet_enemy_slash_Step_0_gml_198_0": "* Maybe if Kris... um...", + "obj_sweet_enemy_slash_Step_0_gml_199_0": "* Maybe if we tried ballroom dancing instead?", + "obj_sweet_enemy_slash_Step_0_gml_201_0": "* Hey, why the hell do we need Kris to ACT?", + "obj_sweet_enemy_slash_Step_0_gml_204_0": "* B-because that's um, Kris's unique talent, so...", + "obj_sweet_enemy_slash_Step_0_gml_206_0": "* You think I'm too stupid to dance by myself!?", + "obj_sweet_enemy_slash_Step_0_gml_266_0": "* Susie learned \\cSS-Action\\cW! She can ACT from her \\cYMAGIC\\cW menu!", + "obj_sweet_enemy_slash_Step_0_gml_268_0": "* S-Susie, I-I don't think you should...", + "obj_sweet_enemy_slash_Step_0_gml_280_0": "* Hey, is this really working!?", + "obj_sweet_enemy_slash_Step_0_gml_307_0": "* Happy feet dumbass!", + "obj_sweet_enemy_slash_Step_0_gml_354_0": "* (Susie made Ralsei learn \\cVR-Action\\cW even though he didn't want to!)", + "obj_sweet_enemy_slash_Step_0_gml_356_0": "* (I... I'm sorry, Kris!!!)", + "obj_sweet_enemy_slash_Step_0_gml_403_0": "* SWEET - The energetic one. Looks up to K_K.", + "obj_sweet_enemy_slash_Step_0_gml_422_0": "* You danced!", + "obj_sweet_enemy_slash_Step_0_gml_423_0": "* Sweet got lost in the groove!", + "obj_sweet_enemy_slash_Step_0_gml_435_0": "* You danced with Sweet!", + "obj_sweet_enemy_slash_Step_0_gml_436_0": "* Sweet got lost in the groove!", + "obj_sweet_enemy_slash_Step_0_gml_441_0": "* You danced with Sweet!", + "obj_sweet_enemy_slash_Step_0_gml_470_0": "* Everyone danced with Sweet! They're totally lost in the groove!", + "obj_sweet_enemy_slash_Step_0_gml_495_0": "* Susie danced with Sweet!", + "obj_sweet_enemy_slash_Step_0_gml_496_0": "* Sweet got lost in the groove!", + "obj_sweet_enemy_slash_Step_0_gml_501_0": "* Susie danced with Sweet!", + "obj_sweet_enemy_slash_Step_0_gml_532_0": "* Ralsei danced with Sweet!", + "obj_sweet_enemy_slash_Step_0_gml_533_0": "* Sweet got lost in the groove!", + "obj_sweet_enemy_slash_Step_0_gml_534_0": "* You danced with Sweet!", + "obj_sweet_enemy_slash_Step_0_gml_538_0": "* Ralsei danced with Sweet!", + "obj_sweet_enemy_slash_Step_0_gml_699_0": "* Everyone is dancing!", + "obj_tasque_enemy_slash_Step_0_gml_16_0": "meowowme\nowowmeow", + "obj_tasque_enemy_slash_Step_0_gml_17_0": "meowowme\nmeowmeow", + "obj_tasque_enemy_slash_Step_0_gml_18_0": "meowowme\nowowowow", + "obj_tasque_enemy_slash_Step_0_gml_19_0": "meowowow\nmeowowow", + "obj_tasque_enemy_slash_Step_0_gml_24_0": "owowowmememeowme\nowmemeowowmemeow\nowmeowmemeowmeow", + "obj_tasque_enemy_slash_Step_0_gml_89_0": "* Tasque is beeping dangerously.", + "obj_tasque_enemy_slash_Step_0_gml_92_0": "* Tasque is emitting an 8-bit purr.", + "obj_tasque_enemy_slash_Step_0_gml_96_0": "* Tasque is batting a ball of low-poly yarn.", + "obj_tasque_enemy_slash_Step_0_gml_99_0": "minimized", + "obj_tasque_enemy_slash_Step_0_gml_99_1": "maximized", + "obj_tasque_enemy_slash_Step_0_gml_100_0": "* Tasque is meowing to be ~1.", + "obj_tasque_enemy_slash_Step_0_gml_102_0": "* Tasque cleans with a sawtooth tongue.", + "obj_tasque_enemy_slash_Step_0_gml_103_0": "* Tasque wags its tail in a sine wave.", + "obj_tasque_enemy_slash_Step_0_gml_104_0": "* Smells like plastic cartridge.", + "obj_tasque_enemy_slash_Step_0_gml_126_0": "* TASQUE - This stray cat is in need of some management.", + "obj_tasque_enemy_slash_Step_0_gml_133_0": "* You pet Tasque. It liked that.", + "obj_tasque_enemy_slash_Step_0_gml_133_1": "* You pet Tasque!", + "obj_tasque_enemy_slash_Step_0_gml_150_0": "It's just a cat...", + "obj_tasque_enemy_slash_Step_0_gml_155_0": "* Susie roared!! The enemies became TIRED.~1", + "obj_tasque_enemy_slash_Step_0_gml_160_0": "* Who's king of the jungle now!?\\f0", + "obj_tasque_enemy_slash_Step_0_gml_177_0": "* You and Noelle pet the enemies!~1", + "obj_tasque_enemy_slash_Step_0_gml_182_0": "* Th-there, there... (It's not too different from Catti...)", + "obj_tasque_enemy_slash_Step_0_gml_203_0": "Isn't that just how he normally talks?", + "obj_tasque_enemy_slash_Step_0_gml_207_0": "* Ralsei talked in a soft voice to the enemies!~1", + "obj_tasque_enemy_slash_Step_0_gml_212_0": "* There, there, it's okay, little kitty...\\f0", + "obj_tasque_enemy_slash_Step_0_gml_228_0": "* Susie yelled at Tasque to get off her lawn.", + "obj_tasque_enemy_slash_Step_0_gml_228_1": "* Susie roared like a lion!", + "obj_tasque_enemy_slash_Step_0_gml_240_0": "* Ralsei cooed gently at Tasque!", + "obj_tasque_enemy_slash_Step_0_gml_240_1": "* Ralsei blinks at Tasque!", + "obj_tasque_enemy_slash_Step_0_gml_252_0": "* Noelle got rubbed on by Tasque!", + "obj_tasque_enemy_slash_Step_0_gml_252_1": "* Tasque showed its belly to Noelle!", + "obj_tasque_manager_enemy_slash_Other_24_gml_235_0": "* Kris got trained like an animal!!", + "obj_tasque_manager_enemy_slash_Other_24_gml_238_0": "* Kris got managed!", + "obj_tasque_manager_enemy_slash_Step_0_gml_19_0": "Processes! Services!\nPerformance! Details!", + "obj_tasque_manager_enemy_slash_Step_0_gml_27_0": "Wrinkly clothing?", + "obj_tasque_manager_enemy_slash_Step_0_gml_30_0": "Slouched back?", + "obj_tasque_manager_enemy_slash_Step_0_gml_33_0": "Delinquent tendencies?", + "obj_tasque_manager_enemy_slash_Step_0_gml_36_0": "Untied shoelaces?", + "obj_tasque_manager_enemy_slash_Step_0_gml_39_0": "~1\nLet me whip it into shape!", + "obj_tasque_manager_enemy_slash_Step_0_gml_46_0": "Hors d'oeuvre,\nHors d'oeuvre...\nI mean, order, order!", + "obj_tasque_manager_enemy_slash_Step_0_gml_46_1": "Order, order!", + "obj_tasque_manager_enemy_slash_Step_0_gml_53_0": "Kitties!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_53_1": "Aren't my kitties just\nso well behaved? Watch!", + "obj_tasque_manager_enemy_slash_Step_0_gml_68_0": "Chaos, chaos!?\nNo, no! Order, order!\nNow get rid of that\nsilly tail!", + "obj_tasque_manager_enemy_slash_Step_0_gml_74_0": "Chaos, chaos!?\nNo, no! Order, order!\nNow get rid of that\nsilly Devilsknife!", + "obj_tasque_manager_enemy_slash_Step_0_gml_106_0": "How dare you\ntouch my pretty kitty!", + "obj_tasque_manager_enemy_slash_Step_0_gml_112_0": "How dare you!", + "obj_tasque_manager_enemy_slash_Step_0_gml_113_0": "You've been a\nbad dog...", + "obj_tasque_manager_enemy_slash_Step_0_gml_164_0": "* Tasque Manager makes a list of her outfits for the next year. She only has one outfit.", + "obj_tasque_manager_enemy_slash_Step_0_gml_167_0": "* Tasque Manager is writing \"manage tasks\" next to every entry in her daily planner.", + "obj_tasque_manager_enemy_slash_Step_0_gml_170_0": "* Tasque Manager is straightening her whip with a hair straightener.", + "obj_tasque_manager_enemy_slash_Step_0_gml_173_0": "* Tasque Manager is making herself take priority over everything.", + "obj_tasque_manager_enemy_slash_Step_0_gml_176_0": "* Smells like live wiring.", + "obj_tasque_manager_enemy_slash_Step_0_gml_181_0": "* Tasque Manager has reached her\nmeticulously scheduled bedtime.", + "obj_tasque_manager_enemy_slash_Step_0_gml_186_0": "* Tasque Manager has found things\nto be sufficiently organized.", + "obj_tasque_manager_enemy_slash_Step_0_gml_205_0": "* TASQUE MANAGER - Obsessed with order, and abhors Chaos. Whip it good!", + "obj_tasque_manager_enemy_slash_Step_0_gml_231_0": "Hush, puppy!\nNo growling...", + "obj_tasque_manager_enemy_slash_Step_0_gml_231_1": "Oh, what a\nperfect little\npuppy you are!", + "obj_tasque_manager_enemy_slash_Step_0_gml_236_0": "* Tasque Manager seemed slightly pleased at the Order!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_254_0": "* (Your act failed...)", + "obj_tasque_manager_enemy_slash_Step_0_gml_256_0": "* Susie was trained like an animal...", + "obj_tasque_manager_enemy_slash_Step_0_gml_263_0": "* (You asked Tasque Manager to show you order. She obliges!)", + "obj_tasque_manager_enemy_slash_Step_0_gml_264_0": "* (You asked for order!)", + "obj_tasque_manager_enemy_slash_Step_0_gml_265_0": "A treat!! Somebody give her a treat!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_269_0": "* Play dead!? I'll teach YOU to play dead!!~1", + "obj_tasque_manager_enemy_slash_Step_0_gml_274_0": "* Susie got managed!", + "obj_tasque_manager_enemy_slash_Step_0_gml_277_0": "* (You talked to Tasque Manager, but no effect...)", + "obj_tasque_manager_enemy_slash_Step_0_gml_282_0": "* (Everyone asked Tasque Manager to show you order. She obliges!)", + "obj_tasque_manager_enemy_slash_Step_0_gml_284_0": "What a wonderfully crafted\nsignpost! I'm giving it an\nobedience medal!", + "obj_tasque_manager_enemy_slash_Step_0_gml_293_0": "* S-Action failed!", + "obj_tasque_manager_enemy_slash_Step_0_gml_299_0": "* Ralsei got trained like an animal!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_301_0": "* Susie barked madly!", + "obj_tasque_manager_enemy_slash_Step_0_gml_302_0": "* Susie's mouth froths!", + "obj_tasque_manager_enemy_slash_Step_0_gml_307_0": "Why the hell do YOU get one of those!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_311_0": "* Due to good behavior, he received an obedience badge.~1", + "obj_tasque_manager_enemy_slash_Step_0_gml_314_0": "* R-Action failed!", + "obj_tasque_manager_enemy_slash_Step_0_gml_316_0": "* Ralsei got managed!", + "obj_tasque_manager_enemy_slash_Step_0_gml_322_0": "* Ralsei fell in line!", + "obj_tasque_manager_enemy_slash_Step_0_gml_323_0": "* Ralsei listened closely!", + "obj_tasque_manager_enemy_slash_Step_0_gml_326_0": "He really\nloves to do\nwhat he's told,\ndoesn't he?", + "obj_tasquepainting_slash_Other_10_gml_5_0": "* (The painting is labelled \"Task\".)", + "obj_tasquepainting_slash_Other_10_gml_10_0": "* (The painting is labelled \"Timberly\".)", + "obj_tasquepainting_slash_Other_10_gml_15_0": "* (The painting is labelled \"Tasq\".)", + "obj_tasquepainting_slash_Other_10_gml_20_0": "* (The painting is labelled \"Tasc\".)", + "obj_tasquepainting_slash_Other_10_gml_25_0": "* (The painting is empty.)", + "obj_tem_school_slash_Other_10_gml_10_0": "* KRISP!!\n* awa... ver sorz...\n* tem already have partner...", + "obj_tem_school_slash_Other_10_gml_15_0": "* tem partner with...\n* EG!!!", + "obj_tem_school_slash_Other_10_gml_22_0": "* (It's a black-and-white hardboiled egg.)", + "obj_tem_school_slash_Other_10_gml_23_0": "* (Sadly, seems like it already has a partner.)", + "obj_tem_school_slash_Other_10_gml_31_0": "* suz... VER MEAN!!!\n* said tem talk stupid...", + "obj_tem_school_slash_Other_10_gml_32_0": "* WRON! tem a SMART!!!\n* tem study hard and go to COLLEGE!!!", + "obj_tem_school_slash_Other_10_gml_36_0": "* suz... VER MEAN!!!\n* said eg...\n* NEVER HATCH!!!", + "obj_tem_school_slash_Other_10_gml_43_0": "* (The hardboiled egg emanates a feeling of pity towards you.)", + "obj_tem_school_slash_Other_10_gml_59_0": "* tem still study... study harb!!!", + "obj_tem_school_slash_Other_10_gml_60_0": "* tem get a SMART! go to COLLEG!! achieve DREAM!!", + "obj_tem_school_slash_Other_10_gml_61_0": "* then tem become... TEM BECOME....!!", + "obj_tem_school_slash_Other_10_gml_62_0": "* Hahaha... As if you could even envision it.", + "obj_tem_school_slash_Other_10_gml_66_0": "* (The eggs you have collected so far. There's ~1.)", + "obj_tensionbar_slash_Draw_0_gml_18_0": "%", + "obj_tensionbar_slash_Draw_0_gml_25_0": "M", + "obj_tensionbar_slash_Draw_0_gml_26_0": "A", + "obj_tensionbar_slash_Draw_0_gml_27_0": "X", + "obj_tensionbar_slash_Draw_0_gml_28_0": "X", + "obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?", + "obj_thrashafter_event_slash_Step_0_gml_23_0": "* Hng... Even with your help, I couldn't stop you...", + "obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.", + "obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.", + "obj_thrashafter_event_slash_Step_0_gml_28_0": "* Nothing can stop us. Not even ourselves.", + "obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys", + "obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad", + "obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club", + "obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang", + "obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!", + "obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!", + "obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...", + "obj_thrashafter_event_slash_Step_0_gml_60_0": "* If I can't stop you, then...", + "obj_thrashafter_event_slash_Step_0_gml_61_0": "* Then, my dad will...", + "obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...", + "obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...", + "obj_thrashafter_event_slash_Step_0_gml_79_0": "* Why don't you come with us...", + "obj_thrashafter_event_slash_Step_0_gml_80_0": "* And maybe you'll think of how to stop us on the way.", + "obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?", + "obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.", + "obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?", + "obj_thrashafter_event_slash_Step_0_gml_109_0": "* W... Wait...", + "obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?", + "obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.", + "obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?", + "obj_thrashafter_event_slash_Step_0_gml_130_0": "* ... Okay, sure!", + "obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!", + "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party! %%", + "obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.", + "obj_throwralsei_slash_Step_0_gml_26_0": "* Press ~1 to determine the POWER!", + "obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)", + "obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)", + "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?", + "obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?", + "obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?", + "obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.", + "obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)", + "obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)", + "obj_treasure_room_slash_Other_10_gml_65_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)", + "obj_treasure_room_slash_Other_10_gml_76_0": "* (\\cY~1\\cW was added to your \\cY~2\\cW.)", + "obj_treasure_room_slash_Other_10_gml_83_0": "* (You have too many \\cY~2\\cW to take \\cY~1\\c0.)", + "obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!", + "obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!", + "obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?", + "obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?", + "obj_unusedclassevent_slash_Step_0_gml_96_0": "* How'd we get here...?", + "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...", + "obj_unusedclassevent_slash_Step_0_gml_124_0": "* What...", + "obj_unusedclassevent_slash_Step_0_gml_125_0": "* What just happened...?", + "obj_unusedclassevent_slash_Step_0_gml_126_0": "* Like, that wasn't a dream or anything, was it...?", + "obj_unusedclassevent_slash_Step_0_gml_141_0": "* ...", + "obj_unusedclassevent_slash_Step_0_gml_142_0": "* Anyway, as I was SAYING,", + "obj_unusedclassevent_slash_Step_0_gml_143_0": "* Let's just tell Alphys we couldn't find any chalk.", + "obj_unusedclassevent_slash_Step_0_gml_186_0": "* You gathered all the junk off the floor...", + "obj_unusedclassevent_slash_Step_0_gml_225_0": "* ... and turned it into a giant dusty ball.", + "obj_virovirokun_enemy_slash_Step_0_gml_24_0": "I'm the fever,\nI'm the chill.", + "obj_virovirokun_enemy_slash_Step_0_gml_25_0": "Don't let\nthis bug ya!", + "obj_virovirokun_enemy_slash_Step_0_gml_26_0": "Happy new\nyear 1997!", + "obj_virovirokun_enemy_slash_Step_0_gml_27_0": "I've got a love\nletter for you.", + "obj_virovirokun_enemy_slash_Step_0_gml_30_0": "Got your nose!", + "obj_virovirokun_enemy_slash_Step_0_gml_40_0": "This shrink's\nout of control!", + "obj_virovirokun_enemy_slash_Step_0_gml_46_0": "Yaha, I'm\nhome free!", + "obj_virovirokun_enemy_slash_Step_0_gml_54_0": "Kindness is\ncontagious!", + "obj_virovirokun_enemy_slash_Step_0_gml_54_1": "Just what the\ndoctor ordered!", + "obj_virovirokun_enemy_slash_Step_0_gml_58_0": "Nice", + "obj_virovirokun_enemy_slash_Step_0_gml_114_0": "* Virovirokun looks extra sick.", + "obj_virovirokun_enemy_slash_Step_0_gml_117_0": "* Virovirokun looks healthy.", + "obj_virovirokun_enemy_slash_Step_0_gml_122_0": "* Smells like cherry syrup.", + "obj_virovirokun_enemy_slash_Step_0_gml_126_0": "* Virovirokun is poking round things with a spear.", + "obj_virovirokun_enemy_slash_Step_0_gml_127_0": "* Virovirokun uses a text document as a tissue.", + "obj_virovirokun_enemy_slash_Step_0_gml_128_0": "* Virovirokun is sweating suspiciously.", + "obj_virovirokun_enemy_slash_Step_0_gml_129_0": "* Virovirokun is beeping a criminal tune.", + "obj_virovirokun_enemy_slash_Step_0_gml_154_0": "* VIROVIROKUN - This sick virus needs affordable healthcare.", + "obj_virovirokun_enemy_slash_Step_0_gml_163_0": "* You treated Virovirokun with care! It's no longer infectious!", + "obj_virovirokun_enemy_slash_Step_0_gml_179_0": "* Everyone treated the enemy with tender loving care!! All the enemies felt great!!", + "obj_virovirokun_enemy_slash_Step_0_gml_183_0": "* You and Noelle showed the enemy tender loving care!", + "obj_virovirokun_enemy_slash_Step_0_gml_198_0": "* H... huh? What are you telling me to do? ACT...?", + "obj_virovirokun_enemy_slash_Step_0_gml_199_0": "* Can someone please explain what's going on?!", + "obj_virovirokun_enemy_slash_Step_0_gml_209_0": "Oh boy, is this\nyour first time\nin a battle?", + "obj_virovirokun_enemy_slash_Step_0_gml_222_0": "* Uh... well... um... yes.", + "obj_virovirokun_enemy_slash_Step_0_gml_232_0": "Oh boy...", + "obj_virovirokun_enemy_slash_Step_0_gml_256_0": "* You and Virovirokun explained how battles work to Noelle.", + "obj_virovirokun_enemy_slash_Step_0_gml_296_0": "* I get it! It's kind of like Dragon Blazers!", + "obj_virovirokun_enemy_slash_Step_0_gml_297_0": "* And if we're nice to you, we can win through mercy?", + "obj_virovirokun_enemy_slash_Step_0_gml_307_0": "Yeah", + "obj_virovirokun_enemy_slash_Step_0_gml_320_0": "* And the way I have to do that is...", + "obj_virovirokun_enemy_slash_Step_0_gml_321_0": "* Dressing up in a weird costume.", + "obj_virovirokun_enemy_slash_Step_0_gml_331_0": "Yeah", + "obj_virovirokun_enemy_slash_Step_0_gml_344_0": "* ...", + "obj_virovirokun_enemy_slash_Step_0_gml_428_0": "* Ralsei cooked up a cure.", + "obj_virovirokun_enemy_slash_Step_0_gml_433_0": "* If you're sick, shouldn't you have some soup? Say \"aah\"~!", + "obj_virovirokun_enemy_slash_Step_0_gml_436_0": "* Sickness was cured! Everyone's HP up!", + "obj_virovirokun_enemy_slash_Step_0_gml_444_0": "* Susie cooked up a cure!", + "obj_virovirokun_enemy_slash_Step_0_gml_447_0": "* What, you want me to cook something!?", + "obj_virovirokun_enemy_slash_Step_0_gml_450_0": "* Susie put a hot dog in the microwave!", + "obj_virovirokun_enemy_slash_Step_0_gml_472_0": "* She forgot to poke holes in it! The hot dog exploded!", + "obj_virovirokun_enemy_slash_Step_0_gml_484_0": "* Susie commiserated with the enemy!", + "obj_virovirokun_enemy_slash_Step_0_gml_486_0": "* Stick it to the man, dude.", + "obj_virovirokun_enemy_slash_Step_0_gml_487_0": "* Even if that means cloning yourself, or whatever.", + "obj_virovirokun_enemy_slash_Step_0_gml_492_0": "* Susie encouraged evil!", + "obj_virovirokun_enemy_slash_Step_0_gml_504_0": "* Ralsei tried to steer the enemy down the right path.", + "obj_virovirokun_enemy_slash_Step_0_gml_506_0": "* Not everybody knows this, but...", + "obj_virovirokun_enemy_slash_Step_0_gml_507_0": "* Crimes are bad. ... Did you know that?", + "obj_virovirokun_enemy_slash_Step_0_gml_512_0": "* Ralsei tried to rehabilitate!", + "obj_virovirokun_enemy_slash_Step_0_gml_527_0": "* Noelle offered a cold compress!", + "obj_virovirokun_enemy_slash_Step_0_gml_532_0": "* Noelle tried her best!", + "obj_virovirokun_enemy_slash_Step_0_gml_540_0": "* Noelle was clueless!", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_28_0": "* If you're something else, maybe a Dating Shoes isn't right...?", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_29_0": "* Maybe I could interest you in a FreezeRing?", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_44_0": "* Huh...? A ring...?", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_46_0": "* Faha, sorry, I don't think WE need something like that!", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_47_0": "* C'mon, angel! You can't get stronger without good equipment!", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_49_0": "* Stronger...? R-right, I guess that's how it works here...", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_84_0": "* (You got the FreezeRing.)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_117_0": "* (What... what just happened?)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_118_0": "* (Did I actually just...)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_119_0": "* (No, they... they must have given it to us. The ring.)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_120_0": "* (...)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0": "* (Though, if Susie bought me a ring...)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0_b": "* (Besides... it's good to get stronger, isn't it?)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_122_0": "* Th... thanks, Kris!", + "obj_weirdroute_manipulator_slash_Step_0_gml_36_0": "* K-Kris...? Are you sure this isn't the wrong way?", + "obj_werewerewire_enemy_slash_Step_0_gml_97_0": "* Werewerewire's wire is loose!\n* ... well, it would be.", + "obj_werewerewire_enemy_slash_Step_0_gml_101_0": "* Werewerewire crackles at a level too high for you to understand.", + "obj_werewerewire_enemy_slash_Step_0_gml_102_0": "* Werewerewire shuffles coolly.", + "obj_werewerewire_enemy_slash_Step_0_gml_103_0": "* Werewerewire looks strong just standing there.", + "obj_werewerewire_enemy_slash_Step_0_gml_104_0": "* Werewerewire pretends to ignore you.", + "obj_werewerewire_enemy_slash_Step_0_gml_105_0": "* Smells like a lightning strike.", + "obj_werewerewire_enemy_slash_Step_0_gml_377_0": "* WEREWEREWIRE - It absorbed the wire and became stronger. Be careful!", + "obj_werewerewire_enemy_slash_Step_0_gml_383_0": "* You and Werewerewire locked eyes. The atmosphere is electric...", + "obj_werewerewire_enemy_slash_Step_0_gml_383_1": "* You watched coldly.", + "obj_werewerewire_enemy_slash_Step_0_gml_393_0": "* You and Susie told Werewerewire you'd beat them up!", + "obj_werewerewire_enemy_slash_Step_0_gml_394_0": "* The air crackles with fighting spirit!", + "obj_werewerewire_enemy_slash_Step_0_gml_408_0": "* You and Ralsei whispered sweetly to Werewerewire!", + "obj_werewerewire_enemy_slash_Step_0_gml_409_0": "* It pretended not to care, but ACTs became more effective!", + "obj_werewerewire_enemy_slash_Step_0_gml_412_0": "* Susie snorted \"tch!\"", + "obj_werewerewire_enemy_slash_Step_0_gml_412_1": "* Susie laughed \"heh!\"", + "obj_werewerewire_enemy_slash_Step_0_gml_424_0": "* Ralsei winks demurely!", + "obj_werewerewire_enemy_slash_Step_0_gml_424_1": "* Ralsei smiled sweetly!", + "obj_werewire_enemy_slash_Step_0_gml_98_0": "* Werewire's wire is loose!", + "obj_werewire_enemy_slash_Step_0_gml_102_0": "* Werewire crackles incomprehensibly.", + "obj_werewire_enemy_slash_Step_0_gml_103_0": "* Werewire shuffles menacingly.", + "obj_werewire_enemy_slash_Step_0_gml_104_0": "* Werewire dusts sparks off its shoulders.", + "obj_werewire_enemy_slash_Step_0_gml_105_0": "* The atmosphere is electric.", + "obj_werewire_enemy_slash_Step_0_gml_106_0": "* Smells like ozone.", + "obj_werewire_enemy_slash_Step_0_gml_122_0": "* Try timing your attacks by pressing ~1!", + "obj_werewire_enemy_slash_Step_0_gml_393_0": "* WEREWIRE - Controlled by the Queen's wire, it's sleepwalking through a nightmare!", + "obj_werewire_enemy_slash_Step_0_gml_399_0": "* You jiggled your body. The wire loosened in turn!", + "obj_werewire_enemy_slash_Step_0_gml_399_1": "* You jiggled your body!", + "obj_werewire_enemy_slash_Step_0_gml_425_0": "* Press ~1 to throw, aim for the weakpoint!", + "obj_werewire_enemy_slash_Step_0_gml_457_0": "* Susie yanked on the wire! It loosened a little bit.", + "obj_werewire_enemy_slash_Step_0_gml_457_1": "* Susie yanked the wire!", + "obj_werewire_enemy_slash_Step_0_gml_469_0": "* Ralsei sang a snake-charming song to the wire! It loosened a little bit.", + "obj_werewire_enemy_slash_Step_0_gml_469_1": "* Ralsei charmed the wire!", + "obj_werewire_enemy_slash_Step_0_gml_481_0": "* Noelle pulled out the plug like a fairy light!", + "obj_werewire_enemy_slash_Step_0_gml_481_1": "* Noelle pulled on the plug!", + "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_10_0": "* The wire greatly loosened!", + "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_75_0": "* The wire loosened a little!", + "obj_werewire_kristhrown_slash_Step_0_gml_25_0": "* Missed!", + "obj_wordbullet_slash_Create_0_gml_9_0": "LOL", + "obj_wordbullet_slash_Create_0_gml_10_0": "TOP10", + "obj_wordbullet_slash_Create_0_gml_11_0": "FAMILY", + "obj_wordbullet_slash_Create_0_gml_12_0": "GUY", + "obj_wordbullet_slash_Create_0_gml_13_0": "FUNNY", + "obj_wordbullet_slash_Create_0_gml_14_0": "MOMENTS", + "obj_wordbullet_slash_Create_0_gml_15_0": "GIRL", + "obj_wordbullet_slash_Create_0_gml_16_0": "DOLL", + "obj_wordbullet_slash_Create_0_gml_17_0": "BOY", + "obj_wordbullet_slash_Create_0_gml_18_0": "QUEEN", + "obj_wordbullet_slash_Create_0_gml_19_0": "TALE", + "obj_wordbullet_slash_Create_0_gml_20_0": "JOKE", + "obj_wordbullet_slash_Create_0_gml_21_0": "FASHION", + "obj_wordbullet_slash_Create_0_gml_22_0": "MIX", + "obj_wordbullet_slash_Create_0_gml_23_0": "SOUND", + "obj_wordbullet_slash_Create_0_gml_24_0": "VIDEO", + "obj_wordbullet_slash_Create_0_gml_25_0": "TOP20", + "obj_wordbullet_slash_Create_0_gml_26_0": "LAUGH", + "obj_wordbullet_slash_Create_0_gml_27_0": "AND", + "obj_wordbullet_slash_Create_0_gml_28_0": "CRY", + "obj_wordbullet_slash_Create_0_gml_29_0": "LIKE", + "obj_wordbullet_slash_Create_0_gml_30_0": "RATE", + "obj_wordbullet_slash_Draw_0_gml_15_0": "?", + "obj_wordbullet_slash_Draw_0_gml_15_1": "@", + "obj_wordbullet_slash_Draw_0_gml_15_2": "!", + "obj_wordbullet_slash_Draw_0_gml_15_3": "*", + "obj_wordbullet_slash_Draw_0_gml_15_4": "\n", + "obj_writer_slash_Alarm_0_gml_20_0": "\\", + "obj_writer_slash_Alarm_0_gml_31_0": "\\", + "obj_writer_slash_Draw_0_gml_72_0": "\\", + "obj_writer_slash_Draw_0_gml_272_0": "\\", + "obj_zpoppup_enemy_slash_Step_0_gml_489_0": "* Ralsei tried to click on an ad with a castle on it...", + "scr_84_debug_slash_scr_84_debug_gml_246_0": "test", + "scr_84_debug_slash_scr_84_debug_gml_282_0": "test", + "scr_84_debug_slash_scr_84_debug_gml_310_0": "test", + "scr_84_load_ini_slash_scr_84_load_ini_gml_13_0": "[EMPTY]", + "scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment", + "scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster", + "scr_anyface_slash_scr_anyface_gml_23_0": "\\E~1 \\FB \\TB %", + "scr_anyface_slash_scr_anyface_gml_24_0": "\\E~1 \\Fa \\Ta %", + "scr_anyface_slash_scr_anyface_gml_27_0": "\\E~1 \\FQ \\TQ %", + "scr_anyface_slash_scr_anyface_gml_28_0": "\\E~1 \\Fs \\Ts %", + "scr_anyface_slash_scr_anyface_gml_28_0_b": "\\E~1 \\F0 \\Tq %", + "scr_anyface_slash_scr_anyface_gml_29_0": "\\E~1 \\FU \\TU %", + "scr_anyface_slash_scr_anyface_gml_30_0": "\\E~1 \\Fb \\T0 %", + "scr_armorinfo_slash_scr_armorinfo_gml_2_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_7_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!", + "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_10_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_11_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_22_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "Amber Card", + "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "A thin square charm that sticks\nto you, increasing defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_30_0": "... better than nothing.", + "scr_armorinfo_slash_scr_armorinfo_gml_31_0": "It's sticky, huh, Kris...", + "scr_armorinfo_slash_scr_armorinfo_gml_33_0": "It's like a name-tag!", + "scr_armorinfo_slash_scr_armorinfo_gml_43_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "Dice Brace", + "scr_armorinfo_slash_scr_armorinfo_gml_50_0": "A bracelet made out of various\nsymbol-inscribed cubes.", + "scr_armorinfo_slash_scr_armorinfo_gml_51_0": "... okay.", + "scr_armorinfo_slash_scr_armorinfo_gml_52_0": "It says \"Friendship!\"", + "scr_armorinfo_slash_scr_armorinfo_gml_54_0": "Hey, y-you jumbled it...", + "scr_armorinfo_slash_scr_armorinfo_gml_64_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_70_0": "Pink Ribbon", + "scr_armorinfo_slash_scr_armorinfo_gml_71_0": "A cute hair ribbon that increases\nthe range bullets increase tension.", + "scr_armorinfo_slash_scr_armorinfo_gml_72_0": "Nope. Not in 1st grade anymore.", + "scr_armorinfo_slash_scr_armorinfo_gml_73_0": "Um... D-do I look cute...?", + "scr_armorinfo_slash_scr_armorinfo_gml_75_0": "... feels familiar.", + "scr_armorinfo_slash_scr_armorinfo_gml_78_0": "I said NO! C'mon already!", + "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "It's nice dressing up...", + "scr_armorinfo_slash_scr_armorinfo_gml_91_0": "GrazeArea", + "scr_armorinfo_slash_scr_armorinfo_gml_98_0": "White Ribbon", + "scr_armorinfo_slash_scr_armorinfo_gml_99_0": "A crinkly hair ribbon that slightly\nincreases your defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_100_0": "Nope. Not in 1st grade anymore.", + "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Um... D-do I look cute...?", + "scr_armorinfo_slash_scr_armorinfo_gml_105_0": "I said NO! C'mon already!", + "scr_armorinfo_slash_scr_armorinfo_gml_106_0": "It's nice being dressed up...", + "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "... feels familiar.", + "scr_armorinfo_slash_scr_armorinfo_gml_118_0": "Cuteness", + "scr_armorinfo_slash_scr_armorinfo_gml_125_0": "IronShackle", + "scr_armorinfo_slash_scr_armorinfo_gml_126_0": "Shackle that ironically increases\nyour attack and defense.", + "scr_armorinfo_slash_scr_armorinfo_gml_127_0": "(Damn, it's actually cool...)", + "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "*jingle jangle* Haha!", + "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "I'm the ghost of holidays past!", + "scr_armorinfo_slash_scr_armorinfo_gml_140_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_146_0": "MouseToken", + "scr_armorinfo_slash_scr_armorinfo_gml_147_0": "A golden coin with a once-powerful mousewizard engraved on it.", + "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "This guy's... familiar?", + "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "Chu! Healing power UP!", + "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "... from the family entertainment center?", + "scr_armorinfo_slash_scr_armorinfo_gml_161_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_167_0": "Jevilstail", + "scr_armorinfo_slash_scr_armorinfo_gml_168_0": "A J-shaped tail that gives you devilenergy.", + "scr_armorinfo_slash_scr_armorinfo_gml_169_0": "Figured I'd grow one someday.", + "scr_armorinfo_slash_scr_armorinfo_gml_170_0": "I'm a good devil, OK?", + "scr_armorinfo_slash_scr_armorinfo_gml_172_0": "... (I like it...)", + "scr_armorinfo_slash_scr_armorinfo_gml_182_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_189_0": "Silver Card", + "scr_armorinfo_slash_scr_armorinfo_gml_190_0": "A square charm that increases\ndropped money by 5%", + "scr_armorinfo_slash_scr_armorinfo_gml_191_0": "Money, that's what I need.", + "scr_armorinfo_slash_scr_armorinfo_gml_192_0": "Do they take credit?", + "scr_armorinfo_slash_scr_armorinfo_gml_193_0": "It goes with my watch!", + "scr_armorinfo_slash_scr_armorinfo_gml_203_0": "$ +5%", + "scr_armorinfo_slash_scr_armorinfo_gml_210_0": "TwinRibbon", + "scr_armorinfo_slash_scr_armorinfo_gml_211_0": "Two ribbons. You'll have to put\nyour hair into pigtails.", + "scr_armorinfo_slash_scr_armorinfo_gml_212_0": "... it gets worse and worse.", + "scr_armorinfo_slash_scr_armorinfo_gml_213_0": "Try around my horns!", + "scr_armorinfo_slash_scr_armorinfo_gml_214_0": "... nostalgic, huh.", + "scr_armorinfo_slash_scr_armorinfo_gml_225_0": "GrazeArea", + "scr_armorinfo_slash_scr_armorinfo_gml_232_0": "GlowWrist", + "scr_armorinfo_slash_scr_armorinfo_gml_233_0": "A tough bracelet made of green wires,\nand studded with sharp glowing lights.", + "scr_armorinfo_slash_scr_armorinfo_gml_234_0": "Whoops, it's tangled.", + "scr_armorinfo_slash_scr_armorinfo_gml_235_0": "Let me just untangle this...", + "scr_armorinfo_slash_scr_armorinfo_gml_236_0": "It's like holiday lights...", + "scr_armorinfo_slash_scr_armorinfo_gml_247_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_254_0": "ChainMail", + "scr_armorinfo_slash_scr_armorinfo_gml_255_0": "Chain-armor. Send it to 10 others\nor it'll lose its defensive rating", + "scr_armorinfo_slash_scr_armorinfo_gml_256_0": "Damn, guess I'm cursed.", + "scr_armorinfo_slash_scr_armorinfo_gml_257_0": "A letter?... For me...?", + "scr_armorinfo_slash_scr_armorinfo_gml_258_0": "Armor? (It's cool...)", + "scr_armorinfo_slash_scr_armorinfo_gml_269_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_276_0": "B.ShotBowtie", + "scr_armorinfo_slash_scr_armorinfo_gml_277_0": "A handsome bowtie. Looks like the brand\nname has been cut off.", + "scr_armorinfo_slash_scr_armorinfo_gml_278_0": "Ugh, I look like a nerd.", + "scr_armorinfo_slash_scr_armorinfo_gml_279_0": "Can I have suspenders?", + "scr_armorinfo_slash_scr_armorinfo_gml_280_0": "... do I put it in my hair?", + "scr_armorinfo_slash_scr_armorinfo_gml_291_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_298_0": "SpikeBand", + "scr_armorinfo_slash_scr_armorinfo_gml_299_0": "A black wristband covered in spikes.\nHas the tendency to get stuck to itself.", + "scr_armorinfo_slash_scr_armorinfo_gml_300_0": "Can't say no to spikes.", + "scr_armorinfo_slash_scr_armorinfo_gml_301_0": "Um, do I... look tough?", + "scr_armorinfo_slash_scr_armorinfo_gml_302_0": "(Maybe Susie would like this look?)", + "scr_armorinfo_slash_scr_armorinfo_gml_313_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_320_0": "Silver Watch", + "scr_armorinfo_slash_scr_armorinfo_gml_321_0": "Grazing bullets affects\nthe turn length by 10% more", + "scr_armorinfo_slash_scr_armorinfo_gml_322_0": "It's clobbering time.", + "scr_armorinfo_slash_scr_armorinfo_gml_323_0": "I'm late, I'm late!", + "scr_armorinfo_slash_scr_armorinfo_gml_324_0": "(Th-this was mine...)", + "scr_armorinfo_slash_scr_armorinfo_gml_342_0": "TensionBow", + "scr_armorinfo_slash_scr_armorinfo_gml_342_0_b": "GrazeTime", + "scr_armorinfo_slash_scr_armorinfo_gml_343_0": "Gain 10% more tension from\ngrazing bullets", + "scr_armorinfo_slash_scr_armorinfo_gml_364_0": "Mannequin", + "scr_armorinfo_slash_scr_armorinfo_gml_364_0_b": "TPGain", + "scr_armorinfo_slash_scr_armorinfo_gml_365_0": "It's a mannequin with the clothes\npermanently attached. Useless", + "scr_armorinfo_slash_scr_armorinfo_gml_366_0": "Not even gonna ask.", + "scr_armorinfo_slash_scr_armorinfo_gml_367_0": "Um, the d-dress is cute...", + "scr_armorinfo_slash_scr_armorinfo_gml_368_0": "(Why did they spend $300 on this!?)", + "scr_armorinfo_slash_scr_armorinfo_gml_386_0": "DarkGoldBand", + "scr_armorinfo_slash_scr_armorinfo_gml_386_0_b": "???", + "scr_armorinfo_slash_scr_armorinfo_gml_387_0": "A black metal with a golden shine.", + "scr_armorinfo_slash_scr_armorinfo_gml_388_0": "Not even gonna ask.", + "scr_armorinfo_slash_scr_armorinfo_gml_389_0": "Um, the d-dress is cute...", + "scr_armorinfo_slash_scr_armorinfo_gml_390_0": "(Why did they spend $300 on this!?)", + "scr_armorinfo_slash_scr_armorinfo_gml_401_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_408_0": "SkyMantle", + "scr_armorinfo_slash_scr_armorinfo_gml_409_0": "A cape that shimmers fluorescently.\nProtects against Elec and Holy attacks.", + "scr_armorinfo_slash_scr_armorinfo_gml_430_0": "SpikeShackle", + "scr_armorinfo_slash_scr_armorinfo_gml_431_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_432_0": "Get a load of THIS!", + "scr_armorinfo_slash_scr_armorinfo_gml_433_0": "Looking SHARP!", + "scr_armorinfo_slash_scr_armorinfo_gml_433_0_b": "Elec/Holy", + "scr_armorinfo_slash_scr_armorinfo_gml_434_0": "(It's tearing my sleeves...)", + "scr_armorinfo_slash_scr_armorinfo_gml_452_0": "FrayedBowtie", + "scr_armorinfo_slash_scr_armorinfo_gml_453_0": "An old bowtie. It seems to have\nlost much of its defensive value.", + "scr_armorinfo_slash_scr_armorinfo_gml_454_0": "Look. I have standards.", + "scr_armorinfo_slash_scr_armorinfo_gml_455_0": "It's still wearable!", + "scr_armorinfo_slash_scr_armorinfo_gml_456_0": "(Reminds me of Asgore...)", + "scr_armorinfo_slash_scr_armorinfo_gml_459_0": "Attack", + "scr_armorinfo_slash_scr_armorinfo_gml_467_0": " ", + "scr_armorinfo_slash_scr_armorinfo_gml_491_0": "Dealmaker", + "scr_armorinfo_slash_scr_armorinfo_gml_492_0": "Fashionable pink and yellow glasses.\nGreatly increase $ gained, and...?", + "scr_armorinfo_slash_scr_armorinfo_gml_493_0": "Money, that's what I need.", + "scr_armorinfo_slash_scr_armorinfo_gml_494_0": "Two pairs of glasses?", + "scr_armorinfo_slash_scr_armorinfo_gml_495_0": "(Seems... familiar?)", + "scr_armorinfo_slash_scr_armorinfo_gml_505_0": "$ +30%", + "scr_armorinfo_slash_scr_armorinfo_gml_516_0": "RoyalPin", + "scr_armorinfo_slash_scr_armorinfo_gml_517_0": "A brooch engraved with Queen's face.\nCareful of the sharp part.", + "scr_armorinfo_slash_scr_armorinfo_gml_518_0": "ROACH? Oh, brooch. Heh.", + "scr_armorinfo_slash_scr_armorinfo_gml_519_0": "I'm a cute little corkboard!", + "scr_armorinfo_slash_scr_armorinfo_gml_520_0": "Queen... gave this to me.", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad ", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num Lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll Lock", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt", + "scr_asgface_slash_scr_asgface_gml_1_0": "\\E~1 \\FA \\TA %", + "scr_encountersetup_slash_scr_encountersetup_gml_34_0": "* It is known.", + "scr_encountersetup_slash_scr_encountersetup_gml_60_0": "* Test enemies showed up.", + "scr_encountersetup_slash_scr_encountersetup_gml_98_0": "* Rudinn drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_99_0": "* A different Rudinn from last time drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* Assumedly another different Rudinn appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* A necklace of Rudinns blocks your path.", + "scr_encountersetup_slash_scr_encountersetup_gml_132_0": "* Rudinn and Hathy blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_144_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)", + "scr_encountersetup_slash_scr_encountersetup_gml_155_0": "* Clover grew close!", + "scr_encountersetup_slash_scr_encountersetup_gml_174_0": "* Three Hathys blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_188_0": "* Here it comes!", + "scr_encountersetup_slash_scr_encountersetup_gml_201_0": "* Ponman drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_222_0": "* Ponman drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_239_0": "* Clover and Hathy grew close!", + "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbick slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_266_0": "* Rabbicks slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxer assembled!", + "scr_encountersetup_slash_scr_encountersetup_gml_293_0": "* Bloxers assembled!", + "scr_encountersetup_slash_scr_encountersetup_gml_308_0": "* Lancer blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_319_0": "* Jigsawry drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_320_0": "* A different Jigsawry from last time drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_321_0": "* Assumedly another different Jigsawry appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_340_0": "* A board of Jigsawrys blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_359_0": "* Smorgasboard.", + "scr_encountersetup_slash_scr_encountersetup_gml_374_0": "* Rabbick slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_400_0": "* LET THE GAMES BEGIN!", + "scr_encountersetup_slash_scr_encountersetup_gml_413_0": "* Here it comes. Again.", + "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Rudinn Rangers came sparkling into view!", + "scr_encountersetup_slash_scr_encountersetup_gml_446_0": "* Head Hathy blocked the way quietly!", + "scr_encountersetup_slash_scr_encountersetup_gml_465_0": "* Head Hathy blocked the way quietly! (x3)", + "scr_encountersetup_slash_scr_encountersetup_gml_479_0": "* Two bad guys blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_500_0": "* Rabbicks slithered in the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_521_0": "* Various guys appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_533_0": "* King blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_551_0": "* Ambyu-Lances beeped towards you!", + "scr_encountersetup_slash_scr_encountersetup_gml_554_0": "* Ambyu-Lances beeped towards you!", + "scr_encountersetup_slash_scr_encountersetup_gml_559_0": "* Hey Kris, lemme show you my ultimate healing!", + "scr_encountersetup_slash_scr_encountersetup_gml_568_0": "* Poppups popped up!", + "scr_encountersetup_slash_scr_encountersetup_gml_585_0": "* Tasques crossed your path!", + "scr_encountersetup_slash_scr_encountersetup_gml_603_0": "* Werewires swung in!", + "scr_encountersetup_slash_scr_encountersetup_gml_620_0": "* Maice blocked the way! ", + "scr_encountersetup_slash_scr_encountersetup_gml_637_0": "* Virovirokun floated in!", + "scr_encountersetup_slash_scr_encountersetup_gml_640_0": "* First strike!", + "scr_encountersetup_slash_scr_encountersetup_gml_661_0": "* Swatchlings bowed in!", + "scr_encountersetup_slash_scr_encountersetup_gml_681_0": "* Tasque Manager blocks the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_695_0": "* Berdly rides in!", + "scr_encountersetup_slash_scr_encountersetup_gml_708_0": "* Queen blocks the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_720_0": "* DON'T YOU WANNA BE A BIG SHOT?", + "scr_encountersetup_slash_scr_encountersetup_gml_732_0": "* It's time to be a BIG SHOT!", + "scr_encountersetup_slash_scr_encountersetup_gml_752_0": "* Sweet Cap'n Cakes block your way!", + "scr_encountersetup_slash_scr_encountersetup_gml_776_0": "* Thrash Machine reluctantly fights you!", + "scr_encountersetup_slash_scr_encountersetup_gml_791_0": "* Swatchlings bowed in!", + "scr_encountersetup_slash_scr_encountersetup_gml_808_0": "* Werewerewire strongly blocks the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_817_0": "* Maus blocked the way! ", + "scr_encountersetup_slash_scr_encountersetup_gml_831_0": "* H-huh!? What's going on!?", + "scr_encountersetup_slash_scr_encountersetup_gml_848_0": "* Virovirokun and Ambyu-lance are fighting each other!", + "scr_encountersetup_slash_scr_encountersetup_gml_865_0": "* Virovirokun and Ambyu-lance are fighting each other!", + "scr_encountersetup_slash_scr_encountersetup_gml_882_0": "* Animal house.", + "scr_encountersetup_slash_scr_encountersetup_gml_892_0": "* Clover joins the stage!", + "scr_encountersetup_slash_scr_encountersetup_gml_901_0": "* It's a grazing adventure.", + "scr_encountersetup_slash_scr_encountersetup_gml_915_0": "* H-huh!? What's going on!?\n* What are we doing!?", + "scr_encountersetup_slash_scr_encountersetup_gml_935_0": "* Smorgasbord 2.", + "scr_encountersetup_slash_scr_encountersetup_gml_955_0": "* Werewires swung in!", + "scr_encountersetup_slash_scr_encountersetup_gml_975_0": "* Werewire and Maus swung down like stringed superheroes!", + "scr_encountersetup_slash_scr_encountersetup_gml_992_0": "* Ambyu-Lance and its pet appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_1012_0": "* Poppup and caretakers appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_1032_0": "* Maice blocked the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_1052_0": "* Swatchling and vermin appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_1066_0": "* Werewerewire strongly blocks the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_1076_0": "* Berdly blocks the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_1090_0": "* Mauswheel spins into you!", + "scr_encountersetup_slash_scr_encountersetup_gml_1104_0": "* GIGA Queen blocks the way!", + "scr_encountersetup_slash_scr_encountersetup_gml_1114_0": " ", + "scr_encountersetup_slash_scr_encountersetup_gml_1156_0": "* Tasque and Co. drew near!", + "scr_encountersetup_slash_scr_encountersetup_gml_1175_0": "* Tasques zoomed towards you!", + "scr_encountersetup_slash_scr_encountersetup_gml_1233_0": "* Poppup and Virovirokun Appeared!", + "scr_encountersetup_slash_scr_encountersetup_gml_1247_0": "* Graze!", + "scr_encountersetup_slash_scr_encountersetup_gml_1263_0": "* Round One!", + "scr_encountersetup_slash_scr_encountersetup_gml_1282_0": "* Round Two!", + "scr_encountersetup_slash_scr_encountersetup_gml_1301_0": "* Round Three!", + "scr_encountersetup_slash_scr_encountersetup_gml_1323_0": "* Round Four!", + "scr_encountersetup_slash_scr_encountersetup_gml_1339_0": "* Final Round!", + "scr_encountersetup_slash_scr_encountersetup_gml_1351_0": "* Werewire appeared.", + "scr_encountersetup_slash_scr_encountersetup_gml_1377_0": "* Ambyu-Lance beeps towards you!", + "scr_encountersetup_slash_scr_encountersetup_gml_1390_0": "* Tasque crossed your path!", + "scr_encountersetup_slash_scr_encountersetup_gml_1422_0": "* Jigsaw Joe jigs in!", + "scr_encountersetup_slash_scr_encountersetup_gml_1441_0": "* Poppup and Maus appeared.", + "scr_encountersetup_slash_scr_encountersetup_gml_1462_0": "* Pipis.", + "scr_fusion_info_slash_scr_fusion_info_gml_11_0": "Heal 60 HPx2", + "scr_fusion_info_slash_scr_fusion_info_gml_23_0": "Heal 60 HPx2", + "scr_fusion_info_slash_scr_fusion_info_gml_34_0": "$ Gained +5%", + "scr_fusion_info_slash_scr_fusion_info_gml_45_0": "Trance", + "scr_fusion_info_slash_scr_fusion_info_gml_56_0": "Graze Area+", + "scr_fusion_info_slash_scr_fusion_info_gml_56_0_b": "Attack+", + "scr_fusion_info_slash_scr_fusion_info_gml_67_0": "Graze TP+", + "scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal", + "scr_gamestart_slash_scr_gamestart_gml_72_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_99_0": "Kris", + "scr_gamestart_slash_scr_gamestart_gml_100_0": "Susie", + "scr_gamestart_slash_scr_gamestart_gml_101_0": "Ralsei", + "scr_gamestart_slash_scr_gamestart_gml_101_0_b": " ", + "scr_gamestart_slash_scr_gamestart_gml_105_0": "Noelle", + "scr_gamestart_slash_scr_gamestart_gml_231_0": "ECHIDNA", + "scr_gamestart_slash_scr_gamestart_gml_282_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_293_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_297_0": "%%", + "scr_gamestart_slash_scr_gamestart_gml_300_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_303_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_305_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_306_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_307_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes", + "scr_gamestart_slash_scr_gamestart_gml_326_0": "No", + "scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe", + "scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know", + "scr_gamestart_slash_scr_gamestart_gml_353_0": " ", + "scr_gamestart_slash_scr_gamestart_gml_356_0": "Home", + "scr_gamestart_slash_scr_gamestart_gml_356_0_b": "Yes", + "scr_gamestart_slash_scr_gamestart_gml_357_0": "No", + "scr_gamestart_slash_scr_gamestart_gml_358_0": "Maybe", + "scr_gamestart_slash_scr_gamestart_gml_359_0": "Don't know", + "scr_gamestart_slash_scr_gamestart_gml_396_0": "Kris", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0": "---", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0": "---", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0": "A shimmering shard.\nIts use is unknown.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0": "Ralsei's handmade book full of\nvarious tips and tricks.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b": "A shimmering shard.\nIts value increases each Chapter.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0": "Though broken, it seethes with power.\nA master smith could fix it.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0": "A pastry in the shape of a top.\nHeals ~1 HP to the team.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 1 HP?", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0": "A sandwich that can be split into 3.\nHeals 70 HP to the team.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0": "It's quite small, but some\npeople REALLY like it. +??HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0": "You'd think it tastes perfect.\nHeals 500HP.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0": "A bagel with a reflective inside.\nMakes music with each bite. +80HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0": "It's a mannequin with the clothes\npermanently attached. Useless", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_60_0": "It's own-flavored tea.\nThe flavor just says \"Kris.\"", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_63_0": "It's own-flavored tea.\nThe flavor just says \"Noelle.\"", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_66_0": "It's own-flavored tea.\nThe flavor just says \"Ralsei.\"", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_69_0": "It's own-flavored tea.\nThe flavor just says \"Susie.\"", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0": "It's the Double-Dark-Burger.\nIt'll take two bites to finish!", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0": "White candy with a chalky texture.\nIt'll recover 120HP.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0": "It's short for ButlerJuice.\nIt changes color with temperature.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0": "Spaghetti woven by master coders, made\nof macarons and ribbons. +30HP to all.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0": "A coffee-and-chocolate flavored cookie.\nWords spark out when you bite it.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0": "Raises TP by 32% in battle.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0": "Raises TP by 50% in battle.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0": "Raises TP to full in battle.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0": "A minty powder that revives all\nfallen party members to 25% HP.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_99_0": "A breakable mint that revives all\nfallen party members to 100% HP.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_102_0": "A strange concoction made of\ncolorful squares. Will poison you.", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_109_0": "A dollar with a certain dog on it.\nIts value decreases each Chapter.", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0": "ARMORs", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0": "WEAPONs", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0": "ITEMs", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0": "STORAGE", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0": "KEY ITEMs", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0": "MONEY HOLE", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0": " Dark Dollars", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_1": " Dark Dollar", + "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Dark Candy", + "scr_iteminfo_slash_scr_iteminfo_gml_16_0": "Heals\n40HP", + "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "ReviveMint", + "scr_iteminfo_slash_scr_iteminfo_gml_23_0": "Heal\nDowned\nAlly", + "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Glowshard", + "scr_iteminfo_slash_scr_iteminfo_gml_30_0": "Sell\nat\nshops", + "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Manual", + "scr_iteminfo_slash_scr_iteminfo_gml_37_0": "Read\nout of\nbattle", + "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "BrokenCake", + "scr_iteminfo_slash_scr_iteminfo_gml_44_0": "Heals\n20HP", + "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Top Cake", + "scr_iteminfo_slash_scr_iteminfo_gml_51_0": "Heals\nteam\n160HP", + "scr_iteminfo_slash_scr_iteminfo_gml_58_0": "Spincake", + "scr_iteminfo_slash_scr_iteminfo_gml_59_0": "Heals\nteam\n~1HP", + "scr_iteminfo_slash_scr_iteminfo_gml_65_0": "Darkburger", + "scr_iteminfo_slash_scr_iteminfo_gml_66_0": "Heals\n70HP", + "scr_iteminfo_slash_scr_iteminfo_gml_72_0": "LancerCookie", + "scr_iteminfo_slash_scr_iteminfo_gml_73_0": "Heals\n50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_79_0": "GigaSalad", + "scr_iteminfo_slash_scr_iteminfo_gml_80_0": "Heals\n4HP", + "scr_iteminfo_slash_scr_iteminfo_gml_86_0": "ClubsSandwich", + "scr_iteminfo_slash_scr_iteminfo_gml_87_0": "Heals\nteam\n70HP", + "scr_iteminfo_slash_scr_iteminfo_gml_93_0": "HeartsDonut", + "scr_iteminfo_slash_scr_iteminfo_gml_94_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_100_0": "ChocDiamond", + "scr_iteminfo_slash_scr_iteminfo_gml_101_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_107_0": "Favwich", + "scr_iteminfo_slash_scr_iteminfo_gml_108_0": "Heals\nALL HP", + "scr_iteminfo_slash_scr_iteminfo_gml_114_0": "RouxlsRoux", + "scr_iteminfo_slash_scr_iteminfo_gml_115_0": "Heals\n50 HP", + "scr_iteminfo_slash_scr_iteminfo_gml_121_0": "CD Bagel", + "scr_iteminfo_slash_scr_iteminfo_gml_122_0": "Heals\n80 HP", + "scr_iteminfo_slash_scr_iteminfo_gml_128_0": "Mannequin", + "scr_iteminfo_slash_scr_iteminfo_gml_129_0": "Useless", + "scr_iteminfo_slash_scr_iteminfo_gml_135_0": "Kris Tea", + "scr_iteminfo_slash_scr_iteminfo_gml_136_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_142_0": "Noelle Tea", + "scr_iteminfo_slash_scr_iteminfo_gml_143_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_149_0": "Ralsei Tea", + "scr_iteminfo_slash_scr_iteminfo_gml_150_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_156_0": "Susie Tea", + "scr_iteminfo_slash_scr_iteminfo_gml_157_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_163_0": "DD-Burger", + "scr_iteminfo_slash_scr_iteminfo_gml_164_0": "Heals\n60HP 2x", + "scr_iteminfo_slash_scr_iteminfo_gml_171_0": "LightCandy", + "scr_iteminfo_slash_scr_iteminfo_gml_172_0": "Heals\n120HP", + "scr_iteminfo_slash_scr_iteminfo_gml_178_0": "ButJuice", + "scr_iteminfo_slash_scr_iteminfo_gml_179_0": "Heals\n100HP", + "scr_iteminfo_slash_scr_iteminfo_gml_185_0": "SpagettiCode", + "scr_iteminfo_slash_scr_iteminfo_gml_186_0": "Heals\nteam\n30HP", + "scr_iteminfo_slash_scr_iteminfo_gml_192_0": "JavaCookie", + "scr_iteminfo_slash_scr_iteminfo_gml_193_0": "Healing\nvaries", + "scr_iteminfo_slash_scr_iteminfo_gml_199_0": "TensionBit", + "scr_iteminfo_slash_scr_iteminfo_gml_200_0": "Raises\nTP\n32%", + "scr_iteminfo_slash_scr_iteminfo_gml_206_0": "TensionGem", + "scr_iteminfo_slash_scr_iteminfo_gml_207_0": "Raises\nTP\n50%", + "scr_iteminfo_slash_scr_iteminfo_gml_213_0": "TensionMax", + "scr_iteminfo_slash_scr_iteminfo_gml_214_0": "Raises\nTP\nMax", + "scr_iteminfo_slash_scr_iteminfo_gml_220_0": "ReviveDust", + "scr_iteminfo_slash_scr_iteminfo_gml_221_0": "Revives\nteam\n25%", + "scr_iteminfo_slash_scr_iteminfo_gml_227_0": "ReviveBrite", + "scr_iteminfo_slash_scr_iteminfo_gml_228_0": "Revives\nteam\n100%", + "scr_iteminfo_slash_scr_iteminfo_gml_234_0": "S.POISON", + "scr_iteminfo_slash_scr_iteminfo_gml_235_0": "Hurts\nparty\nmember", + "scr_iteminfo_slash_scr_iteminfo_gml_241_0": "DogDollar", + "scr_iteminfo_slash_scr_iteminfo_gml_242_0": "Not\nso\nuseful", + "scr_itemnamelist_slash_scr_itemnamelist_gml_5_0": " ", + "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy", + "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint", + "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard", + "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual", + "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake", + "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger", + "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie", + "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad", + "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich", + "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut", + "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond", + "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich", + "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux", + "scr_itemnamelist_slash_scr_itemnamelist_gml_53_0": "CD Bagel", + "scr_itemnamelist_slash_scr_itemnamelist_gml_56_0": "Mannequin", + "scr_itemnamelist_slash_scr_itemnamelist_gml_59_0": "Kris Tea", + "scr_itemnamelist_slash_scr_itemnamelist_gml_62_0": "Noelle Tea", + "scr_itemnamelist_slash_scr_itemnamelist_gml_65_0": "Ralsei Tea", + "scr_itemnamelist_slash_scr_itemnamelist_gml_68_0": "Susie Tea", + "scr_itemnamelist_slash_scr_itemnamelist_gml_71_0": "DD-Burger", + "scr_itemnamelist_slash_scr_itemnamelist_gml_74_0": "LightCandy", + "scr_itemnamelist_slash_scr_itemnamelist_gml_77_0": "ButJuice", + "scr_itemnamelist_slash_scr_itemnamelist_gml_80_0": "SpagettiCode", + "scr_itemnamelist_slash_scr_itemnamelist_gml_83_0": "JavaCookie", + "scr_itemnamelist_slash_scr_itemnamelist_gml_86_0": "TensionBit", + "scr_itemnamelist_slash_scr_itemnamelist_gml_89_0": "TensionGem", + "scr_itemnamelist_slash_scr_itemnamelist_gml_92_0": "TensionMax", + "scr_itemnamelist_slash_scr_itemnamelist_gml_95_0": "ReviveDust", + "scr_itemnamelist_slash_scr_itemnamelist_gml_98_0": "ReviveBrite", + "scr_itemnamelist_slash_scr_itemnamelist_gml_101_0": "S.POISON", + "scr_itemnamelist_slash_scr_itemnamelist_gml_104_0": "DogDollar", + "scr_itemuse_slash_scr_itemuse_gml_31_0": "Yeahh!! That's good!", + "scr_itemuse_slash_scr_itemuse_gml_36_0": "Hey, feed ME!!!", + "scr_itemuse_slash_scr_itemuse_gml_38_0": "Yummy!!! Marshmallows!!", + "scr_itemuse_slash_scr_itemuse_gml_42_0": "Oh, it's... sticky?", + "scr_itemuse_slash_scr_itemuse_gml_54_0": "I'm ALIVE!!!", + "scr_itemuse_slash_scr_itemuse_gml_55_0": "(You weren't dead)", + "scr_itemuse_slash_scr_itemuse_gml_60_0": "(Don't look it)", + "scr_itemuse_slash_scr_itemuse_gml_61_0": "Ah, I'm refreshed!", + "scr_itemuse_slash_scr_itemuse_gml_65_0": "Mints? I love mints!", + "scr_itemuse_slash_scr_itemuse_gml_82_0": "* (You tried to read the manual, but it was so dense it made your head spin...)", + "scr_itemuse_slash_scr_itemuse_gml_94_0": "Mmm, seconds!", + "scr_itemuse_slash_scr_itemuse_gml_95_0": "Whoops.", + "scr_itemuse_slash_scr_itemuse_gml_96_0": "Happy birthday! Haha!", + "scr_itemuse_slash_scr_itemuse_gml_110_0": "I'm dizzy.", + "scr_itemuse_slash_scr_itemuse_gml_111_0": "Mmm, thank you!", + "scr_itemuse_slash_scr_itemuse_gml_112_0": "My eyes are spinning...", + "scr_itemuse_slash_scr_itemuse_gml_123_0": "Cooked to perfection!", + "scr_itemuse_slash_scr_itemuse_gml_127_0": "A bit burnt...?", + "scr_itemuse_slash_scr_itemuse_gml_132_0": "I-is this real meat...?", + "scr_itemuse_slash_scr_itemuse_gml_143_0": "Mmm... face", + "scr_itemuse_slash_scr_itemuse_gml_147_0": "(uncomfortable)", + "scr_itemuse_slash_scr_itemuse_gml_151_0": "Umm, what is this? It's cute...", + "scr_itemuse_slash_scr_itemuse_gml_161_0": "Why this!?", + "scr_itemuse_slash_scr_itemuse_gml_165_0": "Let's be healthy!", + "scr_itemuse_slash_scr_itemuse_gml_169_0": "Something to graze on!", + "scr_itemuse_slash_scr_itemuse_gml_177_0": "Quit hogging!", + "scr_itemuse_slash_scr_itemuse_gml_178_0": "(It's cut evenly...)", + "scr_itemuse_slash_scr_itemuse_gml_179_0": "(Kris took two thirds of it...)", + "scr_itemuse_slash_scr_itemuse_gml_193_0": "Mmm, blood!", + "scr_itemuse_slash_scr_itemuse_gml_198_0": "Aah, sticky...", + "scr_itemuse_slash_scr_itemuse_gml_203_0": "Mmm... what!? It's blood!?", + "scr_itemuse_slash_scr_itemuse_gml_217_0": "THAT'S it?", + "scr_itemuse_slash_scr_itemuse_gml_222_0": "Aww, thanks, Kris!", + "scr_itemuse_slash_scr_itemuse_gml_229_0": "Umm, it's ok, Kris, I'll share...", + "scr_itemuse_slash_scr_itemuse_gml_239_0": "(It's SO good!)", + "scr_itemuse_slash_scr_itemuse_gml_243_0": "K-Kris!? I...", + "scr_itemuse_slash_scr_itemuse_gml_247_0": "(Huh? I didn't know Kris liked this flavor.)", + "scr_itemuse_slash_scr_itemuse_gml_257_0": "Cool, it's wriggling.", + "scr_itemuse_slash_scr_itemuse_gml_261_0": "Yum, is this spaghetti?", + "scr_itemuse_slash_scr_itemuse_gml_265_0": "Tastes like... jumprope?", + "scr_itemuse_slash_scr_itemuse_gml_275_0": "It's got crunch.", + "scr_itemuse_slash_scr_itemuse_gml_279_0": "How elegant!", + "scr_itemuse_slash_scr_itemuse_gml_283_0": "What a nice song...", + "scr_itemuse_slash_scr_itemuse_gml_290_0": "* (The clothes are stuck to the doll...)", + "scr_itemuse_slash_scr_itemuse_gml_291_0": "* (There's no way you can use this.)", + "scr_itemuse_slash_scr_itemuse_gml_303_0": "(No reaction?)", + "scr_itemuse_slash_scr_itemuse_gml_304_0": "(... no reaction?)", + "scr_itemuse_slash_scr_itemuse_gml_309_0": "Hell yeah, apple juice!!", + "scr_itemuse_slash_scr_itemuse_gml_310_0": "Don't drink so fast!!", + "scr_itemuse_slash_scr_itemuse_gml_315_0": "Tastes like blueberries!", + "scr_itemuse_slash_scr_itemuse_gml_316_0": "Huh? Really?", + "scr_itemuse_slash_scr_itemuse_gml_320_0": "Tastes like cinnamon! (What is this aftertaste...?)", + "scr_itemuse_slash_scr_itemuse_gml_332_0": "(... do they like it?)", + "scr_itemuse_slash_scr_itemuse_gml_333_0": "(They're drinking it...)", + "scr_itemuse_slash_scr_itemuse_gml_334_0": "(Umm, do they like it or not...?)", + "scr_itemuse_slash_scr_itemuse_gml_339_0": "Hell yeah, eggnog!!", + "scr_itemuse_slash_scr_itemuse_gml_340_0": "D-don't drink so fast!", + "scr_itemuse_slash_scr_itemuse_gml_345_0": "It's soft and sweet.", + "scr_itemuse_slash_scr_itemuse_gml_349_0": "... this is just water! You're pranking me, right?!", + "scr_itemuse_slash_scr_itemuse_gml_361_0": "(No reaction?)", + "scr_itemuse_slash_scr_itemuse_gml_362_0": "(I'm happy!)", + "scr_itemuse_slash_scr_itemuse_gml_367_0": "Hey, it's like marshmallows!!", + "scr_itemuse_slash_scr_itemuse_gml_368_0": "D-don't drink so fast!", + "scr_itemuse_slash_scr_itemuse_gml_373_0": "Um... isn't this water?", + "scr_itemuse_slash_scr_itemuse_gml_377_0": "There's nothing in here!", + "scr_itemuse_slash_scr_itemuse_gml_389_0": "STOP LOOKING AT ME!", + "scr_itemuse_slash_scr_itemuse_gml_390_0": "(They seem into it)", + "scr_itemuse_slash_scr_itemuse_gml_395_0": "... this is tea?", + "scr_itemuse_slash_scr_itemuse_gml_400_0": "It's grape juice!", + "scr_itemuse_slash_scr_itemuse_gml_401_0": "Huh, really?", + "scr_itemuse_slash_scr_itemuse_gml_405_0": "(Wonder if they sell this in gallons?)", + "scr_itemuse_slash_scr_itemuse_gml_418_0": "C'mon, gimme the rest!", + "scr_itemuse_slash_scr_itemuse_gml_422_0": "M-maybe give Susie the rest?", + "scr_itemuse_slash_scr_itemuse_gml_426_0": "* (You tried to call on the Cell Phone.)", + "scr_itemuse_slash_scr_itemuse_gml_427_0": "Th... there's MORE!?", + "scr_itemuse_slash_scr_itemuse_gml_438_0": "Hey, this rules!", + "scr_itemuse_slash_scr_itemuse_gml_441_0": "* (You used the Egg.)", + "scr_itemuse_slash_scr_itemuse_gml_442_0": "Nice and chalky.", + "scr_itemuse_slash_scr_itemuse_gml_446_0": "(I-isn't this the chalk I gave her?)", + "scr_itemuse_slash_scr_itemuse_gml_456_0": "Hell'd you call this!?", + "scr_itemuse_slash_scr_itemuse_gml_460_0": "I made this.", + "scr_itemuse_slash_scr_itemuse_gml_464_0": "B-Brainfreeze! ... kidding!", + "scr_itemuse_slash_scr_itemuse_gml_472_0": "I'm NOT wearing it.", + "scr_itemuse_slash_scr_itemuse_gml_473_0": "How sweet!", + "scr_itemuse_slash_scr_itemuse_gml_474_0": "Reminds me of one of my sweaters.", + "scr_itemuse_slash_scr_itemuse_gml_487_0": "It says GUTS!", + "scr_itemuse_slash_scr_itemuse_gml_491_0": "It says Fluffy...", + "scr_itemuse_slash_scr_itemuse_gml_495_0": "I... I can't read these symbols...", + "scr_itemuse_slash_scr_itemuse_gml_504_0": "* (You felt tense.)", + "scr_itemuse_slash_scr_itemuse_gml_505_0": "* (... try using it in battle.)", + "scr_itemuse_slash_scr_itemuse_gml_512_0": "* (You felt tense.)", + "scr_itemuse_slash_scr_itemuse_gml_513_0": "* (... try using it in battle.)", + "scr_itemuse_slash_scr_itemuse_gml_520_0": "* (You felt tense.)", + "scr_itemuse_slash_scr_itemuse_gml_521_0": "* (... try using it in battle.)", + "scr_itemuse_slash_scr_itemuse_gml_529_0": "Don't throw dust at me!", + "scr_itemuse_slash_scr_itemuse_gml_530_0": "It's minty!", + "scr_itemuse_slash_scr_itemuse_gml_531_0": "What are you sprinkling?", + "scr_itemuse_slash_scr_itemuse_gml_538_0": "Don't throw mints at me!", + "scr_itemuse_slash_scr_itemuse_gml_539_0": "It's minty!", + "scr_itemuse_slash_scr_itemuse_gml_540_0": "What are you throwing?", + "scr_itemuse_slash_scr_itemuse_gml_553_0": "Ugh! ...tastes good?", + "scr_itemuse_slash_scr_itemuse_gml_557_0": "Ow... er, thanks, Kris!", + "scr_itemuse_slash_scr_itemuse_gml_561_0": "(I'll... just pretend to drink it...)", + "scr_itemuse_slash_scr_itemuse_gml_575_0": "* (Where'd this come from?)", + "scr_itemuse_slash_scr_itemuse_gml_616_0": "* You held the crystal up to your eye.", + "scr_itemuse_slash_scr_itemuse_gml_617_0": "* For some strange reason, for just a brief moment...", + "scr_itemuse_slash_scr_itemuse_gml_618_0": "* You thought you saw the computer lab.", + "scr_itemuse_slash_scr_itemuse_gml_619_0": "* ...but, it must've just been your imagination.", + "scr_itemuse_slash_scr_itemuse_gml_624_0": "* You held the crystal up to your eye.", + "scr_itemuse_slash_scr_itemuse_gml_625_0": "* ... but nothing happened.", + "scr_itemuse_slash_scr_itemuse_gml_629_0": "* It doesn't seem very useful.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_2_0": "---", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_3_0": " ", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_9_0": "---", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_10_0": " ", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_43_0": "Hohoho! I'm a tough boy!\nTreat me like one of your ITEMS!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_46_0": "Hohoho! ROUXLS jumped out of your\npocket! How dadcrobatic! (Lesser)", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_48_0": "Lancer", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_50_0": "Hohoho! That game looked fun!\nLet me be the stool next!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_52_0": "Thou gazeth upon a man most handsometh.\nThis daringst genius, adoredeth beyondth all hey let me speakst", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_53_0": "Rouxls Kaard", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_54_0": "Sounded like milk out there. Splat!\nWere you three osmosing without me!?", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_56_0": "A data disk from a strange machine.\nDidn't someone want this?", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_57_0": "EmptyDisk", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_58_0": "We fell! But don't worry. I'm a strong boy.\nI won't be trounced by a mere bounce!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_60_0": "A strange disk. You can feel it\nsmiling in your hand.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_61_0": "LoadedDisk", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_62_0": "Split up? We'll solve this mystery fast!\nYou? You can be the un-talking dog.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_64_0": "A shady-looking program that can\nopen certain doors.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_65_0": "KeyGen", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_66_0": "Ho-ho! A soft cream is following you!\nCan we make them a bad guy?", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0": "A sharp shadow moves like water in the hand.\nYou have collected [~1].", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0_b": "That golden statue... Could it be...\nThe illusory nipple technique!?", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_71_0": "ShadowCrystal", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_74_0": "Wow! Thanks for the free sample!\nI couldn't eat another bite!!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_79_0": "The bluebird of crappiness.\nFly high, bluebird. Fly high.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_83_0": "Did I miss something? I was doing my\ncalisthetics. Stay handsome.", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_87_0": "Hey! Thanks for the tape! I was hungry!\nPush my tummy to hear a cool song!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_91_0": "Hoho! It's me, Lancer! Release me and\nI will release you!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_95_0": "(Innocent boys are fast asleep.)", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_99_0": "A stone statue.\nStrangely, it looks like Lancer...", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_105_0": "Hoho! What a terrific boy's adventure.\nTime to kick off my feet and relax...", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_109_0": "Oo la la! Who is that handsome\nmustachioed boy! I think I'm in love!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_114_0": "(huff, puff) There, I got back into your\npocket! Now you can use my power!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_123_0": "Starwalker", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_124_0": "The original \n (Starwalker)", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_126_0": "Oh, milord! Tis I, your humblest servante,\nrighte here where I never lefteth!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_132_0": "PureCrystal", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_133_0": "The shadow purified by the cat", + "scr_kingface_slash_scr_kingface_gml_3_0": "\\E~1 \\FK \\TK %", + "scr_kingface_slash_scr_kingface_gml_7_0": "\\E~1 \\TK %", + "scr_lanface_slash_scr_lanface_gml_1_0": "\\E~1 \\FL \\TL %", + "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.", + "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.", + "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.", + "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.", + "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.", + "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.", + "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.", + "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket.", + "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things in your pocket.", + "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.", + "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.", + "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.", + "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.", + "scr_litemdesc_slash_scr_litemdesc_gml_39_0": "* \"Cards\" - The Jack of Spades, and the Rules Card.", + "scr_litemdesc_slash_scr_litemdesc_gml_42_0": "* \"Box of Heart Candy\" - It's not yours. Will that stop you?", + "scr_litemdesc_slash_scr_litemdesc_gml_45_0": "* There is a small shard of something in your pocket.", + "scr_litemdesc_slash_scr_litemdesc_gml_46_0": "* It feels like glass, but...", + "scr_litemdesc_slash_scr_litemdesc_gml_49_0": "* \"Eraser\" - Weapon 1 AT\n* Pink, it bounces when thrown on the ground.", + "scr_litemdesc_slash_scr_litemdesc_gml_52_0": "* \"Mechanical Pencil\" - 1 AT\n* It's tempting to click it repeatedly.", + "scr_litemdesc_slash_scr_litemdesc_gml_55_0": "* \"Wristwatch\" - Armor 1 DF\n* Maybe an expensive antique.\n* Stuck before half past noon.", + "scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate", + "scr_litemname_slash_scr_litemname_gml_7_0": "Pencil", + "scr_litemname_slash_scr_litemname_gml_8_0": "Bandage", + "scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet", + "scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk", + "scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil", + "scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil", + "scr_litemname_slash_scr_litemname_gml_13_0": "Egg", + "scr_litemname_slash_scr_litemname_gml_14_0": "Cards", + "scr_litemname_slash_scr_litemname_gml_15_0": "Box of Heart Candy", + "scr_litemname_slash_scr_litemname_gml_16_0": "Glass", + "scr_litemname_slash_scr_litemname_gml_17_0": "Eraser", + "scr_litemname_slash_scr_litemname_gml_18_0": "Mech. Pencil", + "scr_litemname_slash_scr_litemname_gml_19_0": "Wristwatch", + "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.", + "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...", + "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.", + "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.", + "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.", + "scr_litemuseb_slash_scr_litemuseb_gml_69_0": "* You held the cards.\n* They felt flimsy between your fingers.", + "scr_litemuseb_slash_scr_litemuseb_gml_107_0": "* what? a heart shaped box of chocolates?", + "scr_litemuseb_slash_scr_litemuseb_gml_108_0": "* oh, i get it.", + "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* heh.", + "scr_litemuseb_slash_scr_litemuseb_gml_110_0": "* wow.", + "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* you're really...", + "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* hm.", + "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "* alright, alright.", + "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "* ... okay.", + "scr_litemuseb_slash_scr_litemuseb_gml_115_0": "* you wanna make a return on these, don't you?", + "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* Ring...", + "scr_litemuseb_slash_scr_litemuseb_gml_116_0_b": "* okay, okay, no need to break my heart.", + "scr_litemuseb_slash_scr_litemuseb_gml_117_0": "* No one picked up.", + "scr_litemuseb_slash_scr_litemuseb_gml_117_0_b": "* here's five dollars.", + "scr_litemuseb_slash_scr_litemuseb_gml_119_0": "* (You traded the chocolates for 5 dollars.)", + "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* (You could give Alphys the chocolate if you talk to her.)", + "scr_litemuseb_slash_scr_litemuseb_gml_126_0": "* Hello?\n* Dreemurr residence...\n* Who might this be...?", + "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* ... Kris?", + "scr_litemuseb_slash_scr_litemuseb_gml_128_0": "* Sigh... Do not make me come over there.", + "scr_litemuseb_slash_scr_litemuseb_gml_130_0": "* Click...", + "scr_litemuseb_slash_scr_litemuseb_gml_131_0": "* Woah, Kris, where the hell'd you get that?", + "scr_litemuseb_slash_scr_litemuseb_gml_132_0": "* ... someone gave it to you?", + "scr_litemuseb_slash_scr_litemuseb_gml_133_0": "* HAHAHA!! YEAH RIGHT!!! You stole it, didn't you!?", + "scr_litemuseb_slash_scr_litemuseb_gml_134_0": "* Well, c'mon!! Let's eat it and hide the evidence!!", + "scr_litemuseb_slash_scr_litemuseb_gml_136_0": "* Ring...", + "scr_litemuseb_slash_scr_litemuseb_gml_136_0_b": "* (You and Susie shared the heart-shaped box of candies.)", + "scr_litemuseb_slash_scr_litemuseb_gml_137_0": "* (The phone is ringing, but you can't get it.)", + "scr_litemuseb_slash_scr_litemuseb_gml_137_0_b": "* (Both of you had a feeling in your chest...)", + "scr_litemuseb_slash_scr_litemuseb_gml_138_0": "* (You're already on the phone, after all...)", + "scr_litemuseb_slash_scr_litemuseb_gml_139_0": "* Ow, my stomach...", + "scr_litemuseb_slash_scr_litemuseb_gml_141_0": "* (... that you shouldn't have eaten all of it.)", + "scr_litemuseb_slash_scr_litemuseb_gml_149_0": "* (You unhesitatingly devoured the box of heart shaped candies.)", + "scr_litemuseb_slash_scr_litemuseb_gml_150_0": "* (Your guts are being destroyed.)", + "scr_litemuseb_slash_scr_litemuseb_gml_151_0": "* (You accept this destruction as part of life...)", + "scr_litemuseb_slash_scr_litemuseb_gml_156_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_158_0": "* Kris, honey, what is it?", + "scr_litemuseb_slash_scr_litemuseb_gml_159_0": "* What? No, I am not giving you a ride home.", + "scr_litemuseb_slash_scr_litemuseb_gml_160_0": "* Our house is not far. It is just at the top of town.", + "scr_litemuseb_slash_scr_litemuseb_gml_161_0": "* Try walking. It builds character, honey.", + "scr_litemuseb_slash_scr_litemuseb_gml_163_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_168_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_168_0_b": "* You looked through the glass.", + "scr_litemuseb_slash_scr_litemuseb_gml_169_0": "* For some strange reason, for just a brief moment...", + "scr_litemuseb_slash_scr_litemuseb_gml_170_0": "* Kris, I am grading papers.", + "scr_litemuseb_slash_scr_litemuseb_gml_170_0_b": "* You thought you saw Susie glaring at you, coldly...", + "scr_litemuseb_slash_scr_litemuseb_gml_171_0": "* I can talk to you when you get back, alright?", + "scr_litemuseb_slash_scr_litemuseb_gml_171_0_b": "* But when you moved the glass away,", + "scr_litemuseb_slash_scr_litemuseb_gml_172_0": "* Our house is only at the top of town, you know.", + "scr_litemuseb_slash_scr_litemuseb_gml_172_0_b": "* You see her looking at you, smiling and making a rude gesture.", + "scr_litemuseb_slash_scr_litemuseb_gml_174_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_178_0": "* You looked through the glass.", + "scr_litemuseb_slash_scr_litemuseb_gml_179_0": "* ... but nothing happened.", + "scr_litemuseb_slash_scr_litemuseb_gml_182_0": "* It doesn't seem very useful.", + "scr_litemuseb_slash_scr_litemuseb_gml_182_0_b": "* You thought you saw through your hand.", + "scr_litemuseb_slash_scr_litemuseb_gml_271_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_273_0": "* Oh, excuse me, I seem to be receiving a phone call.", + "scr_litemuseb_slash_scr_litemuseb_gml_274_0": "* Kris...? What is it, honey?", + "scr_litemuseb_slash_scr_litemuseb_gml_275_0": "* What? You are \"normal?\"", + "scr_litemuseb_slash_scr_litemuseb_gml_276_0": "* What? You made a \"trash orb\"?", + "scr_litemuseb_slash_scr_litemuseb_gml_277_0": "* ... Could you explain what you mean by that?", + "scr_litemuseb_slash_scr_litemuseb_gml_279_0": "* (Kris, d-don't give the phone to me!!!)", + "scr_litemuseb_slash_scr_litemuseb_gml_281_0": "* Oh, you are going to the library later?", + "scr_litemuseb_slash_scr_litemuseb_gml_282_0": "* Well, thank you for telling me this time! Have a nice time!", + "scr_litemuseb_slash_scr_litemuseb_gml_284_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_289_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_291_0": "* Kris, do not worry about the library.", + "scr_litemuseb_slash_scr_litemuseb_gml_293_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_302_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_304_0": "* Ah, Kris! You are going to do your project...?", + "scr_litemuseb_slash_scr_litemuseb_gml_305_0": "* Oh, are you calling to ask for my help!?", + "scr_litemuseb_slash_scr_litemuseb_gml_306_0": "* I will go find our homemade scented glue-sticks!", + "scr_litemuseb_slash_scr_litemuseb_gml_307_0": "* ... Oh? You have a partner this time?", + "scr_litemuseb_slash_scr_litemuseb_gml_308_0": "* Kris!! That's wonderful!!", + "scr_litemuseb_slash_scr_litemuseb_gml_309_0": "* I hope they like butterscotch-scented gluesticks!", + "scr_litemuseb_slash_scr_litemuseb_gml_311_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_317_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_319_0": "* Kris, do not worry about going to the library.", + "scr_litemuseb_slash_scr_litemuseb_gml_320_0": "* If Berdly harasses you about our debt...", + "scr_litemuseb_slash_scr_litemuseb_gml_321_0": "* I will come and throw a smoke bomb so you can escape.", + "scr_litemuseb_slash_scr_litemuseb_gml_322_0": "* ... maybe not. Hee hee hee. Try your best, honey.", + "scr_litemuseb_slash_scr_litemuseb_gml_324_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_336_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_338_0": "* Hi honey! How was your group project?", + "scr_litemuseb_slash_scr_litemuseb_gml_339_0": "* I can give you a ride home in a minute, I am just...", + "scr_litemuseb_slash_scr_litemuseb_gml_340_0": "* ... oh? No need?", + "scr_litemuseb_slash_scr_litemuseb_gml_341_0": "* You are still spending time with a friend...?", + "scr_litemuseb_slash_scr_litemuseb_gml_342_0": "* Oh dear! Two days in a row, Kris! Is that a record?", + "scr_litemuseb_slash_scr_litemuseb_gml_343_0": "* Have fun, honey! Be back before sunset!", + "scr_litemuseb_slash_scr_litemuseb_gml_345_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_349_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_351_0": "* Calling me again? What must your friend think?", + "scr_litemuseb_slash_scr_litemuseb_gml_352_0": "* Have fun with your friend, honey!", + "scr_litemuseb_slash_scr_litemuseb_gml_354_0": "* (Click...)", + "scr_litemuseb_slash_scr_litemuseb_gml_366_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_368_0": "* Hello, Dreemurr residence.", + "scr_litemuseb_slash_scr_litemuseb_gml_369_0": "* What? You would like to talk to \"Susie\"?", + "scr_litemuseb_slash_scr_litemuseb_gml_370_0": "* ...", + "scr_litemuseb_slash_scr_litemuseb_gml_371_0": "* Of course, here you are.", + "scr_litemuseb_slash_scr_litemuseb_gml_373_0": "* KRIS FINISH WASHING YOUR DAMN HANDS!!!", + "scr_litemuseb_slash_scr_litemuseb_gml_378_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_380_0": "* Kris, the phone is going.", + "scr_litemuseb_slash_scr_litemuseb_gml_381_0": "* Would you mind getting it for me while I...", + "scr_litemuseb_slash_scr_litemuseb_gml_382_0": "* ...", + "scr_litemuseb_slash_scr_litemuseb_gml_383_0": "* Kris? Why are you calling our house?", + "scr_litemuseb_slash_scr_litemuseb_gml_389_0": "* (Ring, ring...)", + "scr_litemuseb_slash_scr_litemuseb_gml_390_0": "* (Everybody seems too busy to pick up the phone...)", + "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!", + "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.", + "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0": "(Tired)", + "scr_monster_statreset_slash_scr_monster_statreset_gml_5_0": " ", + "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy", + "scr_monstersetup_slash_scr_monstersetup_gml_7_0": "Enemy", + "scr_monstersetup_slash_scr_monstersetup_gml_19_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory", + "scr_monstersetup_slash_scr_monstersetup_gml_21_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)", + "scr_monstersetup_slash_scr_monstersetup_gml_23_0": "Victory", + "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)", + "scr_monstersetup_slash_scr_monstersetup_gml_25_0": "SimuDance", + "scr_monstersetup_slash_scr_monstersetup_gml_28_0": "Victory (S)", + "scr_monstersetup_slash_scr_monstersetup_gml_30_0": "Lecture", + "scr_monstersetup_slash_scr_monstersetup_gml_33_0": "CoolDance", + "scr_monstersetup_slash_scr_monstersetup_gml_35_0": "SimuDance", + "scr_monstersetup_slash_scr_monstersetup_gml_40_0": "CoolDance", + "scr_monstersetup_slash_scr_monstersetup_gml_42_0": "SimuDance", + "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_61_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_64_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_67_0": "Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_69_0": "* Lancer busts in!", + "scr_monstersetup_slash_scr_monstersetup_gml_77_0": "Dummy", + "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_88_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_90_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_92_0": "Hug Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_96_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_100_0": "Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_112_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_114_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "* The tutorial begins.", + "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "せっきょう", + "scr_monstersetup_slash_scr_monstersetup_gml_121_0": "Rudinn", + "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_134_0": "Convince", + "scr_monstersetup_slash_scr_monstersetup_gml_136_0": "Lecture", + "scr_monstersetup_slash_scr_monstersetup_gml_140_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_150_0": "Hathy", + "scr_monstersetup_slash_scr_monstersetup_gml_161_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_163_0": "Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_165_0": "X-Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_171_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_177_0": "S-Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_188_0": "Clover", + "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics", + "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion", + "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports", + "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness", + "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl", + "scr_monstersetup_slash_scr_monstersetup_gml_207_0": "Politics", + "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees", + "scr_monstersetup_slash_scr_monstersetup_gml_209_0": "Religion", + "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts", + "scr_monstersetup_slash_scr_monstersetup_gml_211_0": "Sports", + "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games", + "scr_monstersetup_slash_scr_monstersetup_gml_216_0": "Kindness", + "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Cuteboys", + "scr_monstersetup_slash_scr_monstersetup_gml_220_0": "GunControl", + "scr_monstersetup_slash_scr_monstersetup_gml_225_0": "Trees", + "scr_monstersetup_slash_scr_monstersetup_gml_227_0": "Ghosts", + "scr_monstersetup_slash_scr_monstersetup_gml_229_0": "Games", + "scr_monstersetup_slash_scr_monstersetup_gml_235_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_244_0": "Pippins", + "scr_monstersetup_slash_scr_monstersetup_gml_255_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_257_0": "Bet", + "scr_monstersetup_slash_scr_monstersetup_gml_259_0": "X-Bet", + "scr_monstersetup_slash_scr_monstersetup_gml_269_0": "C.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "けいこく", + "scr_monstersetup_slash_scr_monstersetup_gml_280_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_288_0": "X-Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_291_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_300_0": "K.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_311_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_313_0": "Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Deep Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_324_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_333_0": "Ponman", + "scr_monstersetup_slash_scr_monstersetup_gml_344_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Goodnight", + "scr_monstersetup_slash_scr_monstersetup_gml_348_0": "Lullaby", + "scr_monstersetup_slash_scr_monstersetup_gml_354_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_364_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_375_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_383_0": "Rabbick", + "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "けいこく", + "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_396_0": "Blow On", + "scr_monstersetup_slash_scr_monstersetup_gml_398_0": "BreathAll", + "scr_monstersetup_slash_scr_monstersetup_gml_403_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Bloxer", + "scr_monstersetup_slash_scr_monstersetup_gml_423_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_425_0": "Rearrange", + "scr_monstersetup_slash_scr_monstersetup_gml_429_0": "Rival", + "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_438_0": "Jigsawry", + "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_451_0": "Befriend", + "scr_monstersetup_slash_scr_monstersetup_gml_457_0": "Warning", + "scr_monstersetup_slash_scr_monstersetup_gml_466_0": "Clover", + "scr_monstersetup_slash_scr_monstersetup_gml_480_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_482_0": "TalkBday", + "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "TalkBoys", + "scr_monstersetup_slash_scr_monstersetup_gml_487_0": "TalkSports", + "scr_monstersetup_slash_scr_monstersetup_gml_490_0": "TalkAnimals", + "scr_monstersetup_slash_scr_monstersetup_gml_492_0": "TalkTrees", + "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "ぶんせき", + "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "DoomTank", + "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy", + "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile", + "scr_monstersetup_slash_scr_monstersetup_gml_513_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_515_0": "Hug", + "scr_monstersetup_slash_scr_monstersetup_gml_518_0": "Flatter", + "scr_monstersetup_slash_scr_monstersetup_gml_521_0": "Diplomacy", + "scr_monstersetup_slash_scr_monstersetup_gml_523_0": "Smile", + "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "Lancer", + "scr_monstersetup_slash_scr_monstersetup_gml_541_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_544_0": "Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_547_0": "X-Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Susie", + "scr_monstersetup_slash_scr_monstersetup_gml_567_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_570_0": "Anything", + "scr_monstersetup_slash_scr_monstersetup_gml_573_0": "Sing", + "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "JEVIL", + "scr_monstersetup_slash_scr_monstersetup_gml_591_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_596_0": "Pirouette", + "scr_monstersetup_slash_scr_monstersetup_gml_597_0": "Random\nChaos", + "scr_monstersetup_slash_scr_monstersetup_gml_602_0": "Hypnosis", + "scr_monstersetup_slash_scr_monstersetup_gml_603_0": "Induce\nTIRED", + "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "チェック", + "scr_monstersetup_slash_scr_monstersetup_gml_612_0": "K.Round", + "scr_monstersetup_slash_scr_monstersetup_gml_623_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_624_0": "Checkers", + "scr_monstersetup_slash_scr_monstersetup_gml_626_0": "Bow", + "scr_monstersetup_slash_scr_monstersetup_gml_628_0": "Susie's Idea", + "scr_monstersetup_slash_scr_monstersetup_gml_637_0": "Rudinn Ranger", + "scr_monstersetup_slash_scr_monstersetup_gml_648_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_650_0": "Convince", + "scr_monstersetup_slash_scr_monstersetup_gml_652_0": "Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_661_0": "Head Hathy", + "scr_monstersetup_slash_scr_monstersetup_gml_672_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_674_0": "Flirt", + "scr_monstersetup_slash_scr_monstersetup_gml_676_0": "X-Flirt", + "scr_monstersetup_slash_scr_monstersetup_gml_683_0": "King", + "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_699_0": "Talk", + "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Talk", + "scr_monstersetup_slash_scr_monstersetup_gml_711_0": "Talk", + "scr_monstersetup_slash_scr_monstersetup_gml_721_0": "Courage", + "scr_monstersetup_slash_scr_monstersetup_gml_722_0": "Defense\nBoost", + "scr_monstersetup_slash_scr_monstersetup_gml_731_0": "RedBuster", + "scr_monstersetup_slash_scr_monstersetup_gml_732_0": "Red\nDamage", + "scr_monstersetup_slash_scr_monstersetup_gml_741_0": "DualHeal", + "scr_monstersetup_slash_scr_monstersetup_gml_742_0": "Heals\neveryone", + "scr_monstersetup_slash_scr_monstersetup_gml_760_0": "Ambyu-Lance", + "scr_monstersetup_slash_scr_monstersetup_gml_772_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_778_0": "Avoid", + "scr_monstersetup_slash_scr_monstersetup_gml_784_0": "GetHit", + "scr_monstersetup_slash_scr_monstersetup_gml_791_0": "Hospitality", + "scr_monstersetup_slash_scr_monstersetup_gml_797_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_801_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_805_0": "N-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_811_0": "Poppup", + "scr_monstersetup_slash_scr_monstersetup_gml_823_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_827_0": "Click", + "scr_monstersetup_slash_scr_monstersetup_gml_833_0": "Block", + "scr_monstersetup_slash_scr_monstersetup_gml_841_0": "Avoid", + "scr_monstersetup_slash_scr_monstersetup_gml_847_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_850_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_853_0": "N-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_859_0": "Tasque", + "scr_monstersetup_slash_scr_monstersetup_gml_871_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_874_0": "Petting", + "scr_monstersetup_slash_scr_monstersetup_gml_881_0": "Roar", + "scr_monstersetup_slash_scr_monstersetup_gml_887_0": "SoftVoice", + "scr_monstersetup_slash_scr_monstersetup_gml_894_0": "PettingX", + "scr_monstersetup_slash_scr_monstersetup_gml_900_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_904_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_908_0": "N-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_914_0": "Werewire", + "scr_monstersetup_slash_scr_monstersetup_gml_926_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_929_0": "JiggleJiggle", + "scr_monstersetup_slash_scr_monstersetup_gml_934_0": "ThrowWire", + "scr_monstersetup_slash_scr_monstersetup_gml_935_0": "Toss Kris\nto free\nwire", + "scr_monstersetup_slash_scr_monstersetup_gml_939_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_943_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_947_0": "N-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_953_0": "Maus", + "scr_monstersetup_slash_scr_monstersetup_gml_965_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_968_0": "TrapOne", + "scr_monstersetup_slash_scr_monstersetup_gml_974_0": "Upgrade", + "scr_monstersetup_slash_scr_monstersetup_gml_980_0": "TrapAll", + "scr_monstersetup_slash_scr_monstersetup_gml_987_0": "Fear", + "scr_monstersetup_slash_scr_monstersetup_gml_987_1": "Compliment", + "scr_monstersetup_slash_scr_monstersetup_gml_993_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_997_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1001_0": "N-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1008_0": "Virovirokun", + "scr_monstersetup_slash_scr_monstersetup_gml_1019_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1022_0": "TakeCare", + "scr_monstersetup_slash_scr_monstersetup_gml_1028_0": "TakeCareX", + "scr_monstersetup_slash_scr_monstersetup_gml_1047_0": "TakeCareX", + "scr_monstersetup_slash_scr_monstersetup_gml_1053_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1057_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1061_0": "N-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1068_0": "Swatchling", + "scr_monstersetup_slash_scr_monstersetup_gml_1079_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1082_0": "Warmify", + "scr_monstersetup_slash_scr_monstersetup_gml_1085_0": "Coldify", + "scr_monstersetup_slash_scr_monstersetup_gml_1088_0": "Half-Warm", + "scr_monstersetup_slash_scr_monstersetup_gml_1091_0": "Half-Cold", + "scr_monstersetup_slash_scr_monstersetup_gml_1097_0": "Cap'n", + "scr_monstersetup_slash_scr_monstersetup_gml_1099_0": "Redder\n2 stages", + "scr_monstersetup_slash_scr_monstersetup_gml_1103_0": "Bluer\n2 stages", + "scr_monstersetup_slash_scr_monstersetup_gml_1107_0": "Redder\n1 stage", + "scr_monstersetup_slash_scr_monstersetup_gml_1108_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1111_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1111_0_b": "Bluer\n1 stage", + "scr_monstersetup_slash_scr_monstersetup_gml_1116_0": "Dance X", + "scr_monstersetup_slash_scr_monstersetup_gml_1119_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1123_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1142_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1145_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1150_0": "Dance X", + "scr_monstersetup_slash_scr_monstersetup_gml_1153_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1157_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1165_0": "Sweet", + "scr_monstersetup_slash_scr_monstersetup_gml_1166_0": "K_K", + "scr_monstersetup_slash_scr_monstersetup_gml_1176_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1179_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1184_0": "Dance X", + "scr_monstersetup_slash_scr_monstersetup_gml_1187_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1191_0": "Dance", + "scr_monstersetup_slash_scr_monstersetup_gml_1199_0": "Werewerewire", + "scr_monstersetup_slash_scr_monstersetup_gml_1210_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1213_0": "BeCold", + "scr_monstersetup_slash_scr_monstersetup_gml_1218_0": "BeTough", + "scr_monstersetup_slash_scr_monstersetup_gml_1224_0": "BeSweet", + "scr_monstersetup_slash_scr_monstersetup_gml_1229_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1233_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1234_0": "GrazeTest", + "scr_monstersetup_slash_scr_monstersetup_gml_1251_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1254_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1257_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1259_0": "Tasque Manager", + "scr_monstersetup_slash_scr_monstersetup_gml_1276_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1280_0": "Order", + "scr_monstersetup_slash_scr_monstersetup_gml_1285_0": "OrderX", + "scr_monstersetup_slash_scr_monstersetup_gml_1289_0": "Berdly", + "scr_monstersetup_slash_scr_monstersetup_gml_1289_0_b": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1293_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1312_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1315_0": "Bump", + "scr_monstersetup_slash_scr_monstersetup_gml_1321_0": "BumpX", + "scr_monstersetup_slash_scr_monstersetup_gml_1332_0_b": "Ride\ncoaster", + "scr_monstersetup_slash_scr_monstersetup_gml_1337_0": "Bump", + "scr_monstersetup_slash_scr_monstersetup_gml_1338_0": "Everyone\nrides\ncoaster", + "scr_monstersetup_slash_scr_monstersetup_gml_1347_0": "Mauswheel", + "scr_monstersetup_slash_scr_monstersetup_gml_1347_0_b": "Bump", + "scr_monstersetup_slash_scr_monstersetup_gml_1354_0": "Ride\ncoaster", + "scr_monstersetup_slash_scr_monstersetup_gml_1362_0": "Catch", + "scr_monstersetup_slash_scr_monstersetup_gml_1364_0": "Ride\ncoaster", + "scr_monstersetup_slash_scr_monstersetup_gml_1366_0": "CatchX", + "scr_monstersetup_slash_scr_monstersetup_gml_1367_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1378_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1384_0": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1385_0": "Rouxls", + "scr_monstersetup_slash_scr_monstersetup_gml_1405_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1408_0": "Take House", + "scr_monstersetup_slash_scr_monstersetup_gml_1413_0": "Take House 2", + "scr_monstersetup_slash_scr_monstersetup_gml_1419_0": "Take House 3", + "scr_monstersetup_slash_scr_monstersetup_gml_1425_0": "Take House 4", + "scr_monstersetup_slash_scr_monstersetup_gml_1430_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1433_0": "Berdly", + "scr_monstersetup_slash_scr_monstersetup_gml_1433_0_b": "Distract", + "scr_monstersetup_slash_scr_monstersetup_gml_1453_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1456_0": "Glare", + "scr_monstersetup_slash_scr_monstersetup_gml_1456_1": "Play Dumb", + "scr_monstersetup_slash_scr_monstersetup_gml_1460_0": "Wake", + "scr_monstersetup_slash_scr_monstersetup_gml_1460_1": "Play Smart", + "scr_monstersetup_slash_scr_monstersetup_gml_1464_0": "Clover", + "scr_monstersetup_slash_scr_monstersetup_gml_1465_0": "N-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1484_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1487_0": "Topic", + "scr_monstersetup_slash_scr_monstersetup_gml_1492_0": "Topic(Long)", + "scr_monstersetup_slash_scr_monstersetup_gml_1495_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1499_0": "Queen", + "scr_monstersetup_slash_scr_monstersetup_gml_1499_0_b": "R-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1505_0": "Guess\nfavorite\nthing", + "scr_monstersetup_slash_scr_monstersetup_gml_1510_0": "Longer\ntime to\nguess", + "scr_monstersetup_slash_scr_monstersetup_gml_1524_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1529_0": "Loosen", + "scr_monstersetup_slash_scr_monstersetup_gml_1534_0": "GroupLoosen", + "scr_monstersetup_slash_scr_monstersetup_gml_1540_0": "Throw", + "scr_monstersetup_slash_scr_monstersetup_gml_1552_0": "RedBuster", + "scr_monstersetup_slash_scr_monstersetup_gml_1553_0": "Red\nDamage", + "scr_monstersetup_slash_scr_monstersetup_gml_1558_0": "DualHeal", + "scr_monstersetup_slash_scr_monstersetup_gml_1559_0": "Heals\neveryone", + "scr_monstersetup_slash_scr_monstersetup_gml_1563_0": "Loosen", + "scr_monstersetup_slash_scr_monstersetup_gml_1564_0": "Spamton", + "scr_monstersetup_slash_scr_monstersetup_gml_1566_0": "Loosen", + "scr_monstersetup_slash_scr_monstersetup_gml_1576_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1579_0": "Deal", + "scr_monstersetup_slash_scr_monstersetup_gml_1591_0": "Spamton NEO", + "scr_monstersetup_slash_scr_monstersetup_gml_1611_0": "HealDeal", + "scr_monstersetup_slash_scr_monstersetup_gml_1612_0": "DEAL \n\nHEAL 60", + "scr_monstersetup_slash_scr_monstersetup_gml_1614_0": "Check", + "scr_monstersetup_slash_scr_monstersetup_gml_1643_0": "X-Slash", + "scr_monstersetup_slash_scr_monstersetup_gml_1644_0": "Physical\ndamage", + "scr_monstersetup_slash_scr_monstersetup_gml_1649_0": "FriedPipis", + "scr_monstersetup_slash_scr_monstersetup_gml_1650_0": "Heals\n120 HP", + "scr_monstersetup_slash_scr_monstersetup_gml_1656_0": "GIGA Queen", + "scr_monstersetup_slash_scr_monstersetup_gml_1664_0": "Snap", + "scr_monstersetup_slash_scr_monstersetup_gml_1670_0": "SnapAll", + "scr_monstersetup_slash_scr_monstersetup_gml_1682_0": "Snap", + "scr_monstersetup_slash_scr_monstersetup_gml_1685_0": "Charge\nfaster", + "scr_monstersetup_slash_scr_monstersetup_gml_1687_0": "Supercharge", + "scr_monstersetup_slash_scr_monstersetup_gml_1698_0": "Snap", + "scr_monstersetup_slash_scr_monstersetup_gml_1701_0": "Orbiting\nshield", + "scr_monstersetup_slash_scr_monstersetup_gml_1703_0": "FluffyGuard", + "scr_monstersetup_slash_scr_monstersetup_gml_1727_0": "Jigsaw Joe", + "scr_monstersetup_slash_scr_monstersetup_gml_1730_0": "FireMode", + "scr_monstersetup_slash_scr_monstersetup_gml_1730_1": "Power\nAttacks", + "scr_monstersetup_slash_scr_monstersetup_gml_1731_0": "SwordMode", + "scr_monstersetup_slash_scr_monstersetup_gml_1731_1": "Power up\neach hit", + "scr_monstersetup_slash_scr_monstersetup_gml_1732_0": "LaserMode", + "scr_monstersetup_slash_scr_monstersetup_gml_1732_1": "Fast\nAttacks", + "scr_monstersetup_slash_scr_monstersetup_gml_1733_0": "DuckMode", + "scr_monstersetup_slash_scr_monstersetup_gml_1733_1": "Sucky\nAttacks", + "scr_monstersetup_slash_scr_monstersetup_gml_1738_0": "TurboDodge", + "scr_monstersetup_slash_scr_monstersetup_gml_1739_0": "Better\ndodge", + "scr_monstersetup_slash_scr_monstersetup_gml_1742_0": "Shave", + "scr_monstersetup_slash_scr_monstersetup_gml_1743_0": "SELF-FIX", + "scr_monstersetup_slash_scr_monstersetup_gml_1744_0": "Heals\n100HP", + "scr_monstersetup_slash_scr_monstersetup_gml_1790_0": "Pipis", + "scr_monstersetup_slash_scr_monstersetup_gml_1816_0": "S-Action", + "scr_monstersetup_slash_scr_monstersetup_gml_1820_0": "R-Action", + "scr_noeface_slash_scr_noeface_gml_1_0": "\\E~1 \\FN \\TN %", + "scr_noface_slash_scr_noface_gml_1_0": "%", + "scr_phonename_slash_scr_phonename_gml_3_0": " ", + "scr_phonename_slash_scr_phonename_gml_17_0": "Call Home", + "scr_phonename_slash_scr_phonename_gml_18_0": "Call Toriel", + "scr_phonename_slash_scr_phonename_gml_21_0": "Sans's Number", + "scr_phonename_slash_scr_phonename_gml_22_0": "Not Sans's Number", + "scr_ralface_slash_scr_ralface_gml_1_0": "\\E~1 \\FR \\TR %", + "scr_recruit_info_all_slash_scr_recruit_info_all_gml_46_0": "Not yet fully recruited", + "scr_recruit_info_all_slash_scr_recruit_info_all_gml_47_0": "?", + "scr_recruit_info_all_slash_scr_recruit_info_all_gml_48_0": "?", + "scr_recruit_info_slash_scr_recruit_info_gml_10_0": "Known Quantity ", + "scr_recruit_info_slash_scr_recruit_info_gml_11_0": "It is known.", + "scr_recruit_info_slash_scr_recruit_info_gml_22_0": "%%", + "scr_recruit_info_slash_scr_recruit_info_gml_29_0": "Rudinn", + "scr_recruit_info_slash_scr_recruit_info_gml_30_0": "Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", + "scr_recruit_info_slash_scr_recruit_info_gml_31_0": "Shiny Things", + "scr_recruit_info_slash_scr_recruit_info_gml_32_0": "Effort", + "scr_recruit_info_slash_scr_recruit_info_gml_37_0": "JEWEL", + "scr_recruit_info_slash_scr_recruit_info_gml_38_0": "* Hey, boss! I'll have a Dark Candy Starfait!", + "scr_recruit_info_slash_scr_recruit_info_gml_43_0": "Hathy", + "scr_recruit_info_slash_scr_recruit_info_gml_44_0": "A heart with a big heart. Always supporting others with her bullets.", + "scr_recruit_info_slash_scr_recruit_info_gml_45_0": "Lip Gloss", + "scr_recruit_info_slash_scr_recruit_info_gml_46_0": "Drama", + "scr_recruit_info_slash_scr_recruit_info_gml_51_0": "HEART", + "scr_recruit_info_slash_scr_recruit_info_gml_52_0": "* (Hathy is going to order a heart-foam latte.)", + "scr_recruit_info_slash_scr_recruit_info_gml_57_0": "Ponman", + "scr_recruit_info_slash_scr_recruit_info_gml_58_0": "A simple organism that takes life one square at a time.", + "scr_recruit_info_slash_scr_recruit_info_gml_59_0": "Sleeping", + "scr_recruit_info_slash_scr_recruit_info_gml_60_0": "Moving Backwards", + "scr_recruit_info_slash_scr_recruit_info_gml_65_0": "ORDER", + "scr_recruit_info_slash_scr_recruit_info_gml_66_0": "* (Looks like it wants to osmose some flavorful cubes.)", + "scr_recruit_info_slash_scr_recruit_info_gml_71_0": "Rabbick", + "scr_recruit_info_slash_scr_recruit_info_gml_72_0": "A real dust bunny. Known to play dirty, but loves to play clean.", + "scr_recruit_info_slash_scr_recruit_info_gml_73_0": "Dusty Places", + "scr_recruit_info_slash_scr_recruit_info_gml_74_0": "Vacuum", + "scr_recruit_info_slash_scr_recruit_info_gml_79_0": "RABBIT:DUST", + "scr_recruit_info_slash_scr_recruit_info_gml_80_0": "* (Looks like it wants to be dabbed with rubbing alcohol.)", + "scr_recruit_info_slash_scr_recruit_info_gml_85_0": "Bloxer", + "scr_recruit_info_slash_scr_recruit_info_gml_86_0": "A shape changing fighter. Ironically, blocking is not its forte.", + "scr_recruit_info_slash_scr_recruit_info_gml_87_0": "Cross-Trainers", + "scr_recruit_info_slash_scr_recruit_info_gml_88_0": "Formal Shoewear", + "scr_recruit_info_slash_scr_recruit_info_gml_93_0": "FIGHT", + "scr_recruit_info_slash_scr_recruit_info_gml_94_0": "* Everything tastes better with a normally-shaped body!", + "scr_recruit_info_slash_scr_recruit_info_gml_99_0": "Jigsawry", + "scr_recruit_info_slash_scr_recruit_info_gml_100_0": "It cries tears of joy that you are its boss.", + "scr_recruit_info_slash_scr_recruit_info_gml_101_0": "Fitting In", + "scr_recruit_info_slash_scr_recruit_info_gml_102_0": "Susie's Ax", + "scr_recruit_info_slash_scr_recruit_info_gml_107_0": "MOUSE:PUZZ", + "scr_recruit_info_slash_scr_recruit_info_gml_108_0": "* Lemonade? ... Please.", + "scr_recruit_info_slash_scr_recruit_info_gml_113_0": "JEVIL", + "scr_recruit_info_slash_scr_recruit_info_gml_114_0": "An agent of CHAOS, he became DEVILSKNIFE to the pocket.", + "scr_recruit_info_slash_scr_recruit_info_gml_115_0": "CHAOS", + "scr_recruit_info_slash_scr_recruit_info_gml_116_0": "BOREDOM", + "scr_recruit_info_slash_scr_recruit_info_gml_118_0": "???", + "scr_recruit_info_slash_scr_recruit_info_gml_121_0": "CHAOS:CHAOS", + "scr_recruit_info_slash_scr_recruit_info_gml_128_0": "Rudinn Ranger", + "scr_recruit_info_slash_scr_recruit_info_gml_129_0": "Obsessed with ranger shows, it lets everyone know it's better than Rudinn.", + "scr_recruit_info_slash_scr_recruit_info_gml_130_0": "Sucking Up", + "scr_recruit_info_slash_scr_recruit_info_gml_131_0": "Show Getting Taped Over", + "scr_recruit_info_slash_scr_recruit_info_gml_136_0": "JEWEL:BLADE", + "scr_recruit_info_slash_scr_recruit_info_gml_137_0": "* Boss...? You're treating me...? Oh, you shouldn't have! (smile)", + "scr_recruit_info_slash_scr_recruit_info_gml_142_0": "Head Hathy", + "scr_recruit_info_slash_scr_recruit_info_gml_143_0": "Although stronger than Hathy, seems to have fewer friends.", + "scr_recruit_info_slash_scr_recruit_info_gml_144_0": "Peace And Quiet", + "scr_recruit_info_slash_scr_recruit_info_gml_145_0": "Being Alone", + "scr_recruit_info_slash_scr_recruit_info_gml_150_0": "HEART:ICE", + "scr_recruit_info_slash_scr_recruit_info_gml_151_0": "* (Head Hathy drinks an ice tea in silence...)", + "scr_recruit_info_slash_scr_recruit_info_gml_156_0": "Ambyu-Lance", + "scr_recruit_info_slash_scr_recruit_info_gml_157_0": "An aggressive antivirus. It's not down with the sickness.", + "scr_recruit_info_slash_scr_recruit_info_gml_158_0": "Loud Sirens", + "scr_recruit_info_slash_scr_recruit_info_gml_159_0": "Funny Sound Effects", + "scr_recruit_info_slash_scr_recruit_info_gml_164_0": "ORDER:ELEC", + "scr_recruit_info_slash_scr_recruit_info_gml_165_0": "* Pipooo! Nothing beats a nice shot of espresso... Want me to give you a \"shot\", too!?", + "scr_recruit_info_slash_scr_recruit_info_gml_171_0": "Poppup", + "scr_recruit_info_slash_scr_recruit_info_gml_172_0": "Known to say ASOBOH, which means \"Let's Play!\" ... does it know that?", + "scr_recruit_info_slash_scr_recruit_info_gml_173_0": "LEEMO FRUIT", + "scr_recruit_info_slash_scr_recruit_info_gml_174_0": "ADBLOCK", + "scr_recruit_info_slash_scr_recruit_info_gml_179_0": "VIRUS", + "scr_recruit_info_slash_scr_recruit_info_gml_181_0": "* NOMU NOMU.\n* BERRY GOOD!", + "scr_recruit_info_slash_scr_recruit_info_gml_188_0": "Tasque", + "scr_recruit_info_slash_scr_recruit_info_gml_189_0": "This cat loves you!", + "scr_recruit_info_slash_scr_recruit_info_gml_190_0": "Cat Food", + "scr_recruit_info_slash_scr_recruit_info_gml_191_0": "Cat Food", + "scr_recruit_info_slash_scr_recruit_info_gml_196_0": "CAT:ELEC", + "scr_recruit_info_slash_scr_recruit_info_gml_197_0": "* (It's drinking K_K's electric milk JPEG.)", + "scr_recruit_info_slash_scr_recruit_info_gml_203_0": "Werewire", + "scr_recruit_info_slash_scr_recruit_info_gml_204_0": "It was controlled by Queen. But, it's stronger and cooler now, so?", + "scr_recruit_info_slash_scr_recruit_info_gml_205_0": "Shock Therapy", + "scr_recruit_info_slash_scr_recruit_info_gml_206_0": "Emotional Therapy", + "scr_recruit_info_slash_scr_recruit_info_gml_211_0": "ELEC", + "scr_recruit_info_slash_scr_recruit_info_gml_212_0": "* (It has some kind of energy drink.)", + "scr_recruit_info_slash_scr_recruit_info_gml_218_0": "Maus", + "scr_recruit_info_slash_scr_recruit_info_gml_219_0": "It dreams of re-enacting scenes from cat and mouse cartoons.", + "scr_recruit_info_slash_scr_recruit_info_gml_220_0": "Clicking", + "scr_recruit_info_slash_scr_recruit_info_gml_221_0": "Clicking On Poppup", + "scr_recruit_info_slash_scr_recruit_info_gml_226_0": "MOUSE:ELEC", + "scr_recruit_info_slash_scr_recruit_info_gml_227_0": "* (It's drinking melted cheese.)", + "scr_recruit_info_slash_scr_recruit_info_gml_233_0": "Virovirokun", + "scr_recruit_info_slash_scr_recruit_info_gml_234_0": "A virus with a slightly criminal streak... and a heart of gold.", + "scr_recruit_info_slash_scr_recruit_info_gml_235_0": "Retro Games", + "scr_recruit_info_slash_scr_recruit_info_gml_236_0": "Federal Justice System", + "scr_recruit_info_slash_scr_recruit_info_gml_241_0": "VIRUS", + "scr_recruit_info_slash_scr_recruit_info_gml_242_0": "* Wanna share my soda? We'll both get sick that way... Hee hee.", + "scr_recruit_info_slash_scr_recruit_info_gml_248_0": "Swatchling", + "scr_recruit_info_slash_scr_recruit_info_gml_249_0": "Colorful and dandy, you can always count on him to work hard.", + "scr_recruit_info_slash_scr_recruit_info_gml_250_0": "Paint By Numbers", + "scr_recruit_info_slash_scr_recruit_info_gml_251_0": "Mixed Messages", + "scr_recruit_info_slash_scr_recruit_info_gml_256_0": "COLOR", + "scr_recruit_info_slash_scr_recruit_info_gml_257_0": "* Boss? Shall we sit down and enjoy a nice earl grey?", + "scr_recruit_info_slash_scr_recruit_info_gml_263_0": "Werewerewire", + "scr_recruit_info_slash_scr_recruit_info_gml_264_0": "It absorbed the wire with fighting spirit. Gets flustered easily.", + "scr_recruit_info_slash_scr_recruit_info_gml_265_0": "Supercharged Fighting", + "scr_recruit_info_slash_scr_recruit_info_gml_266_0": "Interpersonal Relationships", + "scr_recruit_info_slash_scr_recruit_info_gml_271_0": "ELEC:FIGHT", + "scr_recruit_info_slash_scr_recruit_info_gml_272_0": "* (... it's crushing its energy drink with its hand...)", + "scr_recruit_info_slash_scr_recruit_info_gml_279_0": "Tasque Manager", + "scr_recruit_info_slash_scr_recruit_info_gml_280_0": "Loves to coordinate outfits. Strongly dislikes clowns.", + "scr_recruit_info_slash_scr_recruit_info_gml_281_0": "New Wave Synth Pop", + "scr_recruit_info_slash_scr_recruit_info_gml_282_0": "Mismatched Socks", + "scr_recruit_info_slash_scr_recruit_info_gml_287_0": "CAT:ORDER", + "scr_recruit_info_slash_scr_recruit_info_gml_295_0": "Mauswheel", + "scr_recruit_info_slash_scr_recruit_info_gml_296_0": "You recruited 3 big mice and you're stuck with it.", + "scr_recruit_info_slash_scr_recruit_info_gml_297_0": "Pretending To Be A Tire", + "scr_recruit_info_slash_scr_recruit_info_gml_298_0": "Losing Momentum", + "scr_recruit_info_slash_scr_recruit_info_gml_303_0": "MOUSE:MOUSE:MOUSE", + "scr_recruit_info_slash_scr_recruit_info_gml_304_0": "* (It's getting electricity from the melted cheese like a water wheel)", + "scr_roomname_slash_scr_roomname_gml_1_0": "Dark World?", + "scr_roomname_slash_scr_roomname_gml_2_0": "---", + "scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room", + "scr_roomname_slash_scr_roomname_gml_4_0": "Castle Town", + "scr_roomname_slash_scr_roomname_gml_5_0": "Castle Town", + "scr_roomname_slash_scr_roomname_gml_6_0": "My Castle Town", + "scr_roomname_slash_scr_roomname_gml_7_0": "Cyber Field - Entrance", + "scr_roomname_slash_scr_roomname_gml_8_0": "Cyber Field - Arcade Machine", + "scr_roomname_slash_scr_roomname_gml_9_0": "Cyber Field - Music Shop", + "scr_roomname_slash_scr_roomname_gml_10_0": "Cyber City - Entrance", + "scr_roomname_slash_scr_roomname_gml_11_0": "Cyber City - First Alleyway", + "scr_roomname_slash_scr_roomname_gml_12_0": "Cyber City - Music Shop", + "scr_roomname_slash_scr_roomname_gml_12_0_b": "Cyber City - Mouse Alley", + "scr_roomname_slash_scr_roomname_gml_13_0": "Cyber City - Second Alleyway", + "scr_roomname_slash_scr_roomname_gml_14_0": "Queen's Mansion - Guest Hall", + "scr_roomname_slash_scr_roomname_gml_15_0": "Queen's Mansion - Entrance", + "scr_roomname_slash_scr_roomname_gml_16_0": "Queen's Mansion - 3F", + "scr_roomname_slash_scr_roomname_gml_16_0_b": "Cyber City - Heights", + "scr_roomname_slash_scr_roomname_gml_17_0": "Queen's Mansion - Acid Tunnel", + "scr_roomname_slash_scr_roomname_gml_19_0": "Queen's Mansion - Basement", + "scr_roomname_slash_scr_roomname_gml_20_0": "Queen's Mansion - 4F", + "scr_roomname_slash_scr_roomname_gml_23_0": "Queen's Mansion - Rooftop", + "scr_rudface_slash_scr_rudface_gml_1_0": "\\E~1 \\Fr \\Tr %", + "scr_rurusface_slash_scr_rurusface_gml_1_0": "\\E~1 \\Fu \\T0 %", + "scr_shopmenu_slash_scr_shopmenu_gml_158_0": "$~1", + "scr_shopmenu_slash_scr_shopmenu_gml_270_0": "$~1", + "scr_shopmenu_slash_scr_shopmenu_gml_389_0": "$~1", + "scr_smallface_reset_slash_scr_smallface_reset_gml_12_0": "* ... what?", + "scr_spellinfo_slash_scr_spellinfo_gml_3_0": " ", + "scr_spellinfo_slash_scr_spellinfo_gml_5_0": " ", + "scr_spellinfo_slash_scr_spellinfo_gml_6_0": " ", + "scr_spellinfo_slash_scr_spellinfo_gml_14_0": " ", + "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None", + "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword", + "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword", + "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n", + "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer", + "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer", + "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly", + "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify", + "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify", + "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe", + "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.", + "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n", + "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster", + "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n", + "scr_spellinfo_slash_scr_spellinfo_gml_67_0": " ", + "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal", + "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal", + "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP", + "scr_spellinfo_slash_scr_spellinfo_gml_78_0": " ", + "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT", + "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT", + "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction", + "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_93_0": "You can do many things.\nDon't confuse it with magic.", + "scr_spellinfo_slash_scr_spellinfo_gml_96_0": "SleepMist", + "scr_spellinfo_slash_scr_spellinfo_gml_97_0": "Sleep Mist", + "scr_spellinfo_slash_scr_spellinfo_gml_98_0": "Spare\nTIRED foes", + "scr_spellinfo_slash_scr_spellinfo_gml_99_0": "A cold mist sweeps through,\nsparing all TIRED enemies.", + "scr_spellinfo_slash_scr_spellinfo_gml_107_0": "IceShock", + "scr_spellinfo_slash_scr_spellinfo_gml_108_0": "IceShock", + "scr_spellinfo_slash_scr_spellinfo_gml_109_0": "Damage\nw/ ICE", + "scr_spellinfo_slash_scr_spellinfo_gml_110_0": "Deals magical ICE damage to\none enemy.", + "scr_spellinfo_slash_scr_spellinfo_gml_121_0": "SnowGrave", + "scr_spellinfo_slash_scr_spellinfo_gml_122_0": "SnowGrave", + "scr_spellinfo_slash_scr_spellinfo_gml_123_0": "Fatal", + "scr_spellinfo_slash_scr_spellinfo_gml_124_0": "Deals the fatal damage to\nall of the enemies.", + "scr_spellinfo_slash_scr_spellinfo_gml_147_0": "UltimatHeal", + "scr_spellinfo_slash_scr_spellinfo_gml_148_0": "UltimatHeal", + "scr_spellinfo_slash_scr_spellinfo_gml_149_0": "Best\nhealing", + "scr_spellinfo_slash_scr_spellinfo_gml_150_0": "Heals 1 party member to the\nbest of Susie's ability.", + "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!", + "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!", + "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!", + "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!", + "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!", + "scr_spelltext_slash_scr_spelltext_gml_55_0": "* ~1 cast SLEEPMIST!", + "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!", + "scr_spelltext_slash_scr_spelltext_gml_59_0": "* ~1 cast ICESHOCK!", + "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!", + "scr_spelltext_slash_scr_spelltext_gml_63_0": "* ~1 cast SNOWGRAVE!", + "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_67_0": "* ~1 cast ULTIMATEHEAL!", + "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)", + "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!", + "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!", + "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!", + "scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...", + "scr_spelltext_slash_scr_spelltext_gml_94_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_95_0": "* (Try using Noelle's \\cBSLEEPMIST\\cW!)", + "scr_spelltext_slash_scr_spelltext_gml_99_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_100_0": "* ~1 used the REVIVEMINT!", + "scr_spelltext_slash_scr_spelltext_gml_100_0_b": "* (Try using \\cBACTs\\cW!)", + "scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!", + "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!", + "scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...", + "scr_spelltext_slash_scr_spelltext_gml_143_0": " became enraptured!\n", + "scr_spelltext_slash_scr_spelltext_gml_166_0": "(Tired)", + "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!", + "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!", + "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!", + "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!", + "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!", + "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!", + "scr_spelltext_slash_scr_spelltext_gml_199_0": " was \\cBbored to tears\\cW!\n", + "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!", + "scr_spelltext_slash_scr_spelltext_gml_200_0_b": " listened politely!\n", + "scr_spelltext_slash_scr_spelltext_gml_201_0": " became sentimental!\n", + "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!", + "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!", + "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!", + "scr_spelltext_slash_scr_spelltext_gml_230_0": "* ~1 used the ROUXLS ROUX!", + "scr_spelltext_slash_scr_spelltext_gml_233_0": "* ~1 used the CD BAGEL!", + "scr_spelltext_slash_scr_spelltext_gml_236_0": "* ~1 used the CLOTHESDOLL!", + "scr_spelltext_slash_scr_spelltext_gml_237_0": "* ... but nothing happened!", + "scr_spelltext_slash_scr_spelltext_gml_240_0": "* ~1 used the KRIS TEA!", + "scr_spelltext_slash_scr_spelltext_gml_243_0": "* ~1 used the NOELLE TEA!", + "scr_spelltext_slash_scr_spelltext_gml_246_0": "* ~1 used the RALSEI TEA!", + "scr_spelltext_slash_scr_spelltext_gml_249_0": "* ~1 used the SUSIE TEA!", + "scr_spelltext_slash_scr_spelltext_gml_252_0": "* ~1 used the DD-BURGER!", + "scr_spelltext_slash_scr_spelltext_gml_255_0": "* ~1 used the LIGHTCANDY!", + "scr_spelltext_slash_scr_spelltext_gml_258_0": "* ~1 used the BUTJUICE!", + "scr_spelltext_slash_scr_spelltext_gml_261_0": "* ~1 used the SPAGHETTICODE!", + "scr_spelltext_slash_scr_spelltext_gml_264_0": "* ~1 used the JAVACOOKIE!", + "scr_spelltext_slash_scr_spelltext_gml_267_0": "* ~1 used the TENSIONBIT!\n* Tension raised up earlier.", + "scr_spelltext_slash_scr_spelltext_gml_270_0": "* ~1 used the TENSIONGEM!", + "scr_spelltext_slash_scr_spelltext_gml_273_0": "* ~1 used the TENSIONMAX!", + "scr_spelltext_slash_scr_spelltext_gml_276_0": "* ~1 used the REVIVEDUST!", + "scr_spelltext_slash_scr_spelltext_gml_279_0": "* ~1 used the REVIVEBRIGHT!", + "scr_spelltext_slash_scr_spelltext_gml_282_0": "* ~1 administered S.POISON!", + "scr_spelltext_slash_scr_spelltext_gml_298_0": "* ~1 admired DOGDOLLAR!", + "scr_susface_slash_scr_susface_gml_1_0": "\\E~1 \\FS \\TS %", + "scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.", + "scr_text_slash_scr_text_gml_8_0": "\nYes", + "scr_text_slash_scr_text_gml_9_0": "\nNo", + "scr_text_slash_scr_text_gml_12_0": "* You really didn't want to throw it away.", + "scr_text_slash_scr_text_gml_12_0_b": " ", + "scr_text_slash_scr_text_gml_13_0": "* Throw it away anyway?", + "scr_text_slash_scr_text_gml_13_0_b": " ", + "scr_text_slash_scr_text_gml_14_0": "", + "scr_text_slash_scr_text_gml_19_0": "* You took it from your pocket.\n* You have a \\cYvery, very, bad feeling\\c0 about throwing it away.", + "scr_text_slash_scr_text_gml_20_0": "* Hand shaking, you dropped the ball of junk on the ground.", + "scr_text_slash_scr_text_gml_21_0": "* It broke into pieces.", + "scr_text_slash_scr_text_gml_22_0": "* You felt bitter.", + "scr_text_slash_scr_text_gml_34_0": "* You felt a feeling of relief.", + "scr_text_slash_scr_text_gml_39_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?", + "scr_text_slash_scr_text_gml_40_0": "* Here, you want the candy-cane one or the one with lights on it?", + "scr_text_slash_scr_text_gml_41_0": "* Huh?\n* You want to be partners?", + "scr_text_slash_scr_text_gml_42_0": "* Ummm... Sorry...\n* Berdly already asked me...", + "scr_text_slash_scr_text_gml_43_0": "* But I could ask Ms. Alphys if we could make a group of 3!", + "scr_text_slash_scr_text_gml_44_0": "* I'll ask if you're sure!\n \nNot yet Yes. Ask.\\C1 ", + "scr_text_slash_scr_text_gml_47_0": " ", + "scr_text_slash_scr_text_gml_51_0": "* OK, I'll ask!", + "scr_text_slash_scr_text_gml_52_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", + "scr_text_slash_scr_text_gml_57_0": "* Yeah, I'm sure there's someone else you can ask!", + "scr_text_slash_scr_text_gml_62_0": "* Do you wanna be partners?\nNot yet Yes\\C1 ", + "scr_text_slash_scr_text_gml_65_0": " ", + "scr_text_slash_scr_text_gml_69_0": "* OK, I'll ask!", + "scr_text_slash_scr_text_gml_70_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?", + "scr_text_slash_scr_text_gml_75_0": "* Umm, OK.\n* You just keep doing your thing, Kris.", + "scr_text_slash_scr_text_gml_80_0": "* Alright.\n* Let's get this over with.", + "scr_text_slash_scr_text_gml_81_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...", + "scr_text_slash_scr_text_gml_82_0": "* YOU'LL do our project.", + "scr_text_slash_scr_text_gml_83_0": "* How's that sound?\n \nGood Bad\\C1 ", + "scr_text_slash_scr_text_gml_86_0": " ", + "scr_text_slash_scr_text_gml_90_0": " %%", + "scr_text_slash_scr_text_gml_92_0": "\nYes", + "scr_text_slash_scr_text_gml_93_0": "\nNo", + "scr_text_slash_scr_text_gml_96_0": " ", + "scr_text_slash_scr_text_gml_97_0": " ", + "scr_text_slash_scr_text_gml_98_0": "* (There's something glowing inside.)", + "scr_text_slash_scr_text_gml_99_0": "* (Take it?)/ ", + "scr_text_slash_scr_text_gml_100_0": " \\C2", + "scr_text_slash_scr_text_gml_104_0": "* (It's dark inside.)", + "scr_text_slash_scr_text_gml_112_0": "* (You got the Glowshard.)", + "scr_text_slash_scr_text_gml_119_0": "* (It stayed.)", + "scr_text_slash_scr_text_gml_125_0": "\nListen", + "scr_text_slash_scr_text_gml_126_0": "\nNo", + "scr_text_slash_scr_text_gml_129_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...", + "scr_text_slash_scr_text_gml_129_0_b": " ", + "scr_text_slash_scr_text_gml_130_0": "* The \\cYKINGDOM OF DARKNESS\\cW.", + "scr_text_slash_scr_text_gml_130_0_b": " ", + "scr_text_slash_scr_text_gml_131_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.", + "scr_text_slash_scr_text_gml_132_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,", + "scr_text_slash_scr_text_gml_133_0": "* And fulfill the ancient prophecy, foretold by time and space.", + "scr_text_slash_scr_text_gml_134_0": "* Please, Heroes...\n* Listen to my tale...", + "scr_text_slash_scr_text_gml_135_0": " \\C2 ", + "scr_text_slash_scr_text_gml_138_0": " ", + "scr_text_slash_scr_text_gml_140_0": "\nListen", + "scr_text_slash_scr_text_gml_141_0": "\nWe know it\nAlready", + "scr_text_slash_scr_text_gml_144_0": " ", + "scr_text_slash_scr_text_gml_145_0": " ", + "scr_text_slash_scr_text_gml_146_0": "* Very well then...", + "scr_text_slash_scr_text_gml_150_0": "* ...", + "scr_text_slash_scr_text_gml_151_0": "* Umm, r-really?\n* Are you sure?\n* It's fairly important.", + "scr_text_slash_scr_text_gml_152_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!", + "scr_text_slash_scr_text_gml_153_0": "* I think you'd quite like it!", + "scr_text_slash_scr_text_gml_154_0": "", + "scr_text_slash_scr_text_gml_157_0": " ", + "scr_text_slash_scr_text_gml_163_0": "* Phew!\n* Um, very well then...", + "scr_text_slash_scr_text_gml_169_0": "* ... really?\n* You've heard it already?", + "scr_text_slash_scr_text_gml_170_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...", + "scr_text_slash_scr_text_gml_172_0": "* Look, dude, we didn't come here for a bedtime story.", + "scr_text_slash_scr_text_gml_173_0": "* Just tell us how to get home.", + "scr_text_slash_scr_text_gml_175_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.", + "scr_text_slash_scr_text_gml_177_0": "* Fountain?", + "scr_text_slash_scr_text_gml_178_0": "* You mean, uh, like the water bubbler or something?", + "scr_text_slash_scr_text_gml_180_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.", + "scr_text_slash_scr_text_gml_181_0": "* ... umm, are you sure you actually know the legend?", + "scr_text_slash_scr_text_gml_183_0": "* Look.", + "scr_text_slash_scr_text_gml_184_0": "* ...", + "scr_text_slash_scr_text_gml_185_0": "* No.", + "scr_text_slash_scr_text_gml_186_0": "* But I think I've got enough info.", + "scr_text_slash_scr_text_gml_187_0": "* See you two later.", + "scr_text_slash_scr_text_gml_189_0": "* W-wait!\n* Let me at least tell you how to...", + "scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject", + "scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming", + "scr_text_slash_scr_text_gml_196_0": "I'll be\nYour\nSubject", + "scr_text_slash_scr_text_gml_197_0": "Keep\nDreaming", + "scr_text_slash_scr_text_gml_198_0": " ", + "scr_text_slash_scr_text_gml_199_0": " ", + "scr_text_slash_scr_text_gml_200_0": "* This is the CASTLE TOWN^2, where my subjects reside...", + "scr_text_slash_scr_text_gml_201_0": "* Err, well, they would if I had any...", + "scr_text_slash_scr_text_gml_202_0": " \\C2", + "scr_text_slash_scr_text_gml_202_0_b": "* Oh, don't worry about me, Kris!", + "scr_text_slash_scr_text_gml_203_0": "* I'm certain I'll find a subject someday...", + "scr_text_slash_scr_text_gml_205_0": " ", + "scr_text_slash_scr_text_gml_210_0": "* H... Huh!?", + "scr_text_slash_scr_text_gml_211_0": "* Why, Kris, you don't have to do that...", + "scr_text_slash_scr_text_gml_212_0": "* ... but, if you insist...", + "scr_text_slash_scr_text_gml_213_0": "* H... Huh!?", + "scr_text_slash_scr_text_gml_214_0": "* Why, Kris, you don't have to do that...", + "scr_text_slash_scr_text_gml_215_0": "* ... but, if you insist...", + "scr_text_slash_scr_text_gml_216_0": "* Kris, as your Prince and authority, I order you to...!", + "scr_text_slash_scr_text_gml_217_0": "* Please let me know what to do!", + "scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!", + "scr_text_slash_scr_text_gml_224_0": "* Oh, thank you, Kris^2!\n* I will!", + "scr_text_slash_scr_text_gml_227_0": "\nI know", + "scr_text_slash_scr_text_gml_228_0": "\nReally!?", + "scr_text_slash_scr_text_gml_231_0": " ", + "scr_text_slash_scr_text_gml_232_0": "* Er, Kris, you know you can hold [~1] to run...?", + "scr_text_slash_scr_text_gml_232_0_b": " ", + "scr_text_slash_scr_text_gml_233_0": " \\C2", + "scr_text_slash_scr_text_gml_236_0": " ", + "scr_text_slash_scr_text_gml_242_0": "* Really?\n* And yet you choose not to...?", + "scr_text_slash_scr_text_gml_243_0": "* Right, who knows how long these leisurely days will last...", + "scr_text_slash_scr_text_gml_244_0": "* There's nothing wrong with taking your time, Kris.", + "scr_text_slash_scr_text_gml_250_0": "* Right!\n* You'll move faster by holding [~1]!", + "scr_text_slash_scr_text_gml_251_0": "* And I'll be right behind you, so don't worry!", + "scr_text_slash_scr_text_gml_252_0": "* ... Unless you want to get away, in which case, sorry.", + "scr_text_slash_scr_text_gml_258_0": "\nI know", + "scr_text_slash_scr_text_gml_259_0": "\nReally!?", + "scr_text_slash_scr_text_gml_262_0": "* Umm, Kris, did you know...", + "scr_text_slash_scr_text_gml_262_0_b": " ", + "scr_text_slash_scr_text_gml_263_0": " ", + "scr_text_slash_scr_text_gml_264_0": " \\C2", + "scr_text_slash_scr_text_gml_265_0": "* ... You can skip text by pressing [~1]?", + "scr_text_slash_scr_text_gml_267_0": " ", + "scr_text_slash_scr_text_gml_273_0": "* ... Really?\n* So you've just been...", + "scr_text_slash_scr_text_gml_274_0": "* Listening to me talk, because you wanted to?", + "scr_text_slash_scr_text_gml_275_0": "* I'll try to make it worth your while, Kris!", + "scr_text_slash_scr_text_gml_280_0": "* Right! In the case you read very quickly.", + "scr_text_slash_scr_text_gml_281_0": "* Or you're tired of what's being said.", + "scr_text_slash_scr_text_gml_282_0": "* ... No need to skip my text, right, Kris?", + "scr_text_slash_scr_text_gml_289_0": "\nYes", + "scr_text_slash_scr_text_gml_290_0": "\nDon't", + "scr_text_slash_scr_text_gml_293_0": "* Oh, Kris!\n* It's the training dummy I made!", + "scr_text_slash_scr_text_gml_293_0_b": " ", + "scr_text_slash_scr_text_gml_294_0": "* Now seems like a great chance to prepare for the enemy.", + "scr_text_slash_scr_text_gml_294_0_b": " ", + "scr_text_slash_scr_text_gml_295_0": "* Would you like me to teach you how to fight?", + "scr_text_slash_scr_text_gml_296_0": " \\C2", + "scr_text_slash_scr_text_gml_299_0": " ", + "scr_text_slash_scr_text_gml_303_0": "* OK!\n* Get ready, Kris!", + "scr_text_slash_scr_text_gml_308_0": "* Right, you already fought Lancer, didn't you...?", + "scr_text_slash_scr_text_gml_309_0": "* I was so excited to teach you, I absolutely blanked!", + "scr_text_slash_scr_text_gml_310_0": "* ... B-but, um...\n* Just in case you forgot anything...", + "scr_text_slash_scr_text_gml_311_0": "* Here!\n* I made a Manual for you and Susie!", + "scr_text_slash_scr_text_gml_314_0": "* (You got the Manual.)", + "scr_text_slash_scr_text_gml_314_0_b": "* Press [~1] to open the menu and use it in your ITEMS.", + "scr_text_slash_scr_text_gml_319_0": "\nI can\nhandle it", + "scr_text_slash_scr_text_gml_320_0": "\n.....\n", + "scr_text_slash_scr_text_gml_323_0": "* Oh my^2!\n* The Great Door is opened?!", + "scr_text_slash_scr_text_gml_323_0_b": " ", + "scr_text_slash_scr_text_gml_324_0": "* No wonder Lancer was able to come through...", + "scr_text_slash_scr_text_gml_324_0_b": " ", + "scr_text_slash_scr_text_gml_325_0": "* ...", + "scr_text_slash_scr_text_gml_326_0": "* Kris, once we pass through this door...", + "scr_text_slash_scr_text_gml_327_0": "* Our adventure will really begin.", + "scr_text_slash_scr_text_gml_328_0": "* A journey foretold exactly by the prophecy...", + "scr_text_slash_scr_text_gml_329_0": "* But, Kris, I believe YOUR choices are important, too.", + "scr_text_slash_scr_text_gml_330_0": "* This world is full of all kinds of people, Kris.", + "scr_text_slash_scr_text_gml_331_0": "* In the end, how we treat them makes all the difference.", + "scr_text_slash_scr_text_gml_332_0": "* So let's try our best to get by without FIGHTing.", + "scr_text_slash_scr_text_gml_333_0": "* If we can manage to do that...", + "scr_text_slash_scr_text_gml_334_0": "* I believe this tale may have a happy ending.", + "scr_text_slash_scr_text_gml_335_0": "* Otherwise, I fear that...", + "scr_text_slash_scr_text_gml_336_0": "* ... you may not... find the result favorable.", + "scr_text_slash_scr_text_gml_337_0": "* ... Oh, I'm sorry! Is that too much to ask?", + "scr_text_slash_scr_text_gml_338_0": " \\C2", + "scr_text_slash_scr_text_gml_341_0": " ", + "scr_text_slash_scr_text_gml_343_0": "* Kris, I knew you were a hero the moment I saw you.", + "scr_text_slash_scr_text_gml_344_0": "* Let's try our best, alright?", + "scr_text_slash_scr_text_gml_348_0": "* O-oh, I'm sorry!", + "scr_text_slash_scr_text_gml_349_0": "* Kris, in the end, what you choose is up to you.", + "scr_text_slash_scr_text_gml_350_0": "* As long as you're happy with it, I'm happy too.", + "scr_text_slash_scr_text_gml_351_0": "* So just try your best, and don't worry!", + "scr_text_slash_scr_text_gml_358_0": "\nYes", + "scr_text_slash_scr_text_gml_359_0": "\nNo", + "scr_text_slash_scr_text_gml_362_0": " ", + "scr_text_slash_scr_text_gml_363_0": " ", + "scr_text_slash_scr_text_gml_364_0": "* (There are two objects hanging from the tree.)", + "scr_text_slash_scr_text_gml_365_0": "* (Take one?)/ ", + "scr_text_slash_scr_text_gml_366_0": "", + "scr_text_slash_scr_text_gml_370_0": "* (There's a candy hanging from the tree.)", + "scr_text_slash_scr_text_gml_371_0": "* (Take one?)/ ", + "scr_text_slash_scr_text_gml_372_0": "", + "scr_text_slash_scr_text_gml_377_0": "* (There's nothing hanging low enough to take.)", + "scr_text_slash_scr_text_gml_388_0": "* (You got the Dark Candy.)", + "scr_text_slash_scr_text_gml_393_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_399_0": "* (You decided to let the tree keep it.)", + "scr_text_slash_scr_text_gml_404_0": "\nYes", + "scr_text_slash_scr_text_gml_405_0": "\nNo", + "scr_text_slash_scr_text_gml_408_0": " ", + "scr_text_slash_scr_text_gml_409_0": " ", + "scr_text_slash_scr_text_gml_410_0": "* (There are two objects hanging from the tree.)", + "scr_text_slash_scr_text_gml_411_0": "* (Take one?)", + "scr_text_slash_scr_text_gml_412_0": " \\C2", + "scr_text_slash_scr_text_gml_416_0": "* (There's a candy hanging from the tree.)", + "scr_text_slash_scr_text_gml_417_0": "* (Take one?)/ ", + "scr_text_slash_scr_text_gml_418_0": " \\C2", + "scr_text_slash_scr_text_gml_423_0": "* (There's nothing hanging low enough to take.)", + "scr_text_slash_scr_text_gml_434_0": "* (You got the Dark Candy.)", + "scr_text_slash_scr_text_gml_439_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_445_0": "* (You decided to let the tree keep it.)", + "scr_text_slash_scr_text_gml_450_0": "\nYes", + "scr_text_slash_scr_text_gml_451_0": "\nNo", + "scr_text_slash_scr_text_gml_454_0": " ", + "scr_text_slash_scr_text_gml_455_0": " ", + "scr_text_slash_scr_text_gml_456_0": "* (The remains of the cake are still smoldering...)", + "scr_text_slash_scr_text_gml_457_0": "* (Take a piece?)", + "scr_text_slash_scr_text_gml_458_0": " \\C2", + "scr_text_slash_scr_text_gml_462_0": "* (The remains of the cake are still smoldering...)", + "scr_text_slash_scr_text_gml_473_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)", + "scr_text_slash_scr_text_gml_478_0": "* (You can't carry any more.)", + "scr_text_slash_scr_text_gml_484_0": "* (You decided putting cake in your pockets is a bad idea.)", + "scr_text_slash_scr_text_gml_492_0": " \nCrumpled\npaper", + "scr_text_slash_scr_text_gml_493_0": "LANCER\nlabelled\npaper", + "scr_text_slash_scr_text_gml_494_0": "Neat paper", + "scr_text_slash_scr_text_gml_496_0": "* Alright, everyone's put in their entries!", + "scr_text_slash_scr_text_gml_497_0": "* Blue person, you can choose.", + "scr_text_slash_scr_text_gml_497_0_b": " ", + "scr_text_slash_scr_text_gml_498_0": "* Since you look like you don't care.", + "scr_text_slash_scr_text_gml_499_0": "", + "scr_text_slash_scr_text_gml_502_0": " ", + "scr_text_slash_scr_text_gml_508_0": "* (You take the crumpled up piece of paper.)", + "scr_text_slash_scr_text_gml_509_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_511_0": "* OK!!\n* And your name is...!", + "scr_text_slash_scr_text_gml_512_0": "* ... Hmm.", + "scr_text_slash_scr_text_gml_513_0": "* I don't think I'm allowed to say this one.", + "scr_text_slash_scr_text_gml_517_0": "* Woah, I'm not allowed to say Tier-TWO swear words!", + "scr_text_slash_scr_text_gml_517_0_b": "* It's PRONOUNCED, \"The $!?\n Squad.\"", + "scr_text_slash_scr_text_gml_518_0": "* Wow. You three's collective dad must be very cool.", + "scr_text_slash_scr_text_gml_520_0": "* Er, could we PERHAPS consider a DIFFERENT name?", + "scr_text_slash_scr_text_gml_522_0": "* Ralsei, you don't HAVE to be in our Squad.", + "scr_text_slash_scr_text_gml_524_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?", + "scr_text_slash_scr_text_gml_525_0": "* Here.\n* Call up my dad.", + "scr_text_slash_scr_text_gml_526_0": "* Tell him he has a new son.", + "scr_text_slash_scr_text_gml_527_0": "* One that has to take a shower every time he reads a swear word.", + "scr_text_slash_scr_text_gml_529_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.", + "scr_text_slash_scr_text_gml_531_0": "* Haha, me too!", + "scr_text_slash_scr_text_gml_532_0": "* See ya, losers!\n* It's shower time!", + "scr_text_slash_scr_text_gml_540_0": "* (You take the paper with \"LANCER\" written on the outside.)", + "scr_text_slash_scr_text_gml_541_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_542_0": "* (On the inside...)\n* (It also says \"LANCER.\")", + "scr_text_slash_scr_text_gml_544_0": "* Wow, who did that one?\n* It's really good!", + "scr_text_slash_scr_text_gml_546_0": "* Wait, why do YOU get to choose the name?", + "scr_text_slash_scr_text_gml_548_0": "* Hey.\n* He didn't, Kris did.", + "scr_text_slash_scr_text_gml_550_0": "* Yeah!\n* It doesn't matter who MAY have written it!", + "scr_text_slash_scr_text_gml_551_0": "* Regardless, LANCER's going to meet absolute doom!", + "scr_text_slash_scr_text_gml_552_0": "* ... this name feels weird, actually.", + "scr_text_slash_scr_text_gml_553_0": "* Hmmm....", + "scr_text_slash_scr_text_gml_554_0": "* I know! Let's call it the LANCER FAN CLUB for short!", + "scr_text_slash_scr_text_gml_555_0": "* See you later, me!", + "scr_text_slash_scr_text_gml_563_0": "* (You take the neatly folded piece of paper.)", + "scr_text_slash_scr_text_gml_564_0": "* (You open it up.)", + "scr_text_slash_scr_text_gml_566_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"", + "scr_text_slash_scr_text_gml_568_0": "* Oh, oh!\n* That's mine!", + "scr_text_slash_scr_text_gml_569_0": "* See, I think it's the perfect name...", + "scr_text_slash_scr_text_gml_570_0": "* Because we're all friends: That like to have a lot of fun.", + "scr_text_slash_scr_text_gml_572_0": "* Okay, first... jeez, that's a mouthful, dude.", + "scr_text_slash_scr_text_gml_573_0": "* Second, what are our enemies gonna think?", + "scr_text_slash_scr_text_gml_574_0": "* That we're gonna be BUDDIES with 'em?", + "scr_text_slash_scr_text_gml_575_0": "* Let's change it to something SHORT! INTIMIDATING!", + "scr_text_slash_scr_text_gml_576_0": "* Something PUNCHY! Something BAD-ASS!", + "scr_text_slash_scr_text_gml_578_0": "* ... like what?", + "scr_text_slash_scr_text_gml_580_0": "* Well, uh...\n* Y'know, for starters...", + "scr_text_slash_scr_text_gml_581_0": "* How about...\n* JUST, uh...", + "scr_text_slash_scr_text_gml_582_0": "* \"The Fun Gang.\"", + "scr_text_slash_scr_text_gml_583_0": "* Ya know, just, uh, concentrating on the \"Fun\" part.", + "scr_text_slash_scr_text_gml_585_0": "* It's perfect!!!", + "scr_text_slash_scr_text_gml_586_0": "* Well, see ya, Fun Gang!", + "scr_text_slash_scr_text_gml_587_0": "* I've got to osmose my afternoon milk!", + "scr_text_slash_scr_text_gml_596_0": " \nYes", + "scr_text_slash_scr_text_gml_597_0": " \nNo", + "scr_text_slash_scr_text_gml_600_0": "* Well jingle my goshdarn bells! Looks like Krismas came early!", + "scr_text_slash_scr_text_gml_600_0_b": " ", + "scr_text_slash_scr_text_gml_601_0": "* Alright, Kris. Just gimme the straight shot.", + "scr_text_slash_scr_text_gml_601_0_b": " ", + "scr_text_slash_scr_text_gml_602_0": "* Why you here?\n* Did your mom make you come here?", + "scr_text_slash_scr_text_gml_603_0": "", + "scr_text_slash_scr_text_gml_606_0": " ", + "scr_text_slash_scr_text_gml_608_0": " \nNoelle", + "scr_text_slash_scr_text_gml_609_0": " \nFamily", + "scr_text_slash_scr_text_gml_610_0": "Illness", + "scr_text_slash_scr_text_gml_612_0": "* Hey, Kris, you wanna chat or something?", + "scr_text_slash_scr_text_gml_613_0": "* Don't worry, there's no way you can bore me right now!", + "scr_text_slash_scr_text_gml_613_0_b": "Nothing", + "scr_text_slash_scr_text_gml_614_0": "", + "scr_text_slash_scr_text_gml_619_0": "* Hahaha, that's what I thought!\n* She's a PEACH, huh...?", + "scr_text_slash_scr_text_gml_620_0": "* Fuzzy n' sweet on the outside, a total NUT on the inside!", + "scr_text_slash_scr_text_gml_621_0": "* Oh, your dad? Yeah, he's a real fruit himself too.", + "scr_text_slash_scr_text_gml_622_0": "* Which one? I dunno, probably a hairy one... like a kiwi.", + "scr_text_slash_scr_text_gml_625_0": "* Hahahaha!!!", + "scr_text_slash_scr_text_gml_626_0": "* Okay, okay, seriously, you wanna chat or something?", + "scr_text_slash_scr_text_gml_630_0": "* Really?\n* You've grown up a lot, Kris.", + "scr_text_slash_scr_text_gml_631_0": "* I'm proud of you.", + "scr_text_slash_scr_text_gml_632_0": "* Wasn't too long ago you were just the creepy kid next door.", + "scr_text_slash_scr_text_gml_633_0": "* Now you're the creepy kid right in front of me!", + "scr_text_slash_scr_text_gml_634_0": "* Hahahaha!!!", + "scr_text_slash_scr_text_gml_635_0": "* Okay, okay, seriously, you wanna chat or something?", + "scr_text_slash_scr_text_gml_637_0": "", + "scr_text_slash_scr_text_gml_642_0": "* Huh?", + "scr_text_slash_scr_text_gml_646_0": "* She's a sweetheart, isn't she, Kris?", + "scr_text_slash_scr_text_gml_647_0": "* Smart, kind, sweet... couldn't ask for a better daughter.", + "scr_text_slash_scr_text_gml_648_0": "* I just wish she wasn't so... defenseless.", + "scr_text_slash_scr_text_gml_649_0": "* Scary movies, bugs, Santa Claus... everything scares her.", + "scr_text_slash_scr_text_gml_650_0": "* And when it happens, she freezes like a deer in headlights.", + "scr_text_slash_scr_text_gml_651_0": "* Remember she used to even be afraid of humans under the bed?", + "scr_text_slash_scr_text_gml_652_0": "* (Kris, it was NOT nice of you to hide under there, by the way!)", + "scr_text_slash_scr_text_gml_653_0": "* ... anyhow, that's what's tough about being in here, Kris.", + "scr_text_slash_scr_text_gml_654_0": "* Not what's going on with me.", + "scr_text_slash_scr_text_gml_655_0": "* Just that... in the meantime, I can't be there to protect her.", + "scr_text_slash_scr_text_gml_656_0": "* Keep an eye out for her, OK?", + "scr_text_slash_scr_text_gml_660_0": "* Kris, even if we've grown apart, we still love your family.", + "scr_text_slash_scr_text_gml_661_0": "* After all, me and Asgore were college pals, right?", + "scr_text_slash_scr_text_gml_662_0": "* Oh hey... now that Asriel's off to college...", + "scr_text_slash_scr_text_gml_663_0": "* Y'think he's doing any CRAZY parties, like me and your dad?", + "scr_text_slash_scr_text_gml_664_0": "* Heh, I'm just pulling your leg. Your dad was no party animal.", + "scr_text_slash_scr_text_gml_665_0": "* Your MOTHER on the other hand...! Whoo!", + "scr_text_slash_scr_text_gml_666_0": "* She'd alway fuss about going, but once the party started...", + "scr_text_slash_scr_text_gml_667_0": "* Yikes, man!", + "scr_text_slash_scr_text_gml_668_0": "* Once she hit me clear across the room with a key lime pie!", + "scr_text_slash_scr_text_gml_669_0": "* I got smashed into the snack table and toppled everything!", + "scr_text_slash_scr_text_gml_670_0": "* Tasty pie though. Couldn't complain.", + "scr_text_slash_scr_text_gml_674_0": "* ... So, why am I in here...?", + "scr_text_slash_scr_text_gml_675_0": "* Well, they found some crap, so it's just some tests.", + "scr_text_slash_scr_text_gml_676_0": "* Yeah, it's no big deal. Nothing a Holiday can't handle.", + "scr_text_slash_scr_text_gml_677_0": "* I'll be outta here in a jiff, then I can go back to, I dunno...", + "scr_text_slash_scr_text_gml_678_0": "* Yelling at you for getting tangled in our light display.", + "scr_text_slash_scr_text_gml_683_0": "* Then what the hell're you here for, Kris!? To gawk!?", + "scr_text_slash_scr_text_gml_684_0": "* You thought this was the zoo or something!? C'mon!", + "scr_text_slash_scr_text_gml_690_0": "No No No\nNo No No\nNo No No", + "scr_text_slash_scr_text_gml_691_0": " \nYes", + "scr_text_slash_scr_text_gml_694_0": "* (There's an anime review.)\n* (Read it?)", + "scr_text_slash_scr_text_gml_694_0_b": " ", + "scr_text_slash_scr_text_gml_695_0": "", + "scr_text_slash_scr_text_gml_695_0_b": " ", + "scr_text_slash_scr_text_gml_698_0": " ", + "scr_text_slash_scr_text_gml_700_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2", + "scr_text_slash_scr_text_gml_701_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...", + "scr_text_slash_scr_text_gml_702_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!", + "scr_text_slash_scr_text_gml_703_0": "* With a darker storyline and more mature themes...", + "scr_text_slash_scr_text_gml_704_0": "* The second one treats the viewer like a real adult...", + "scr_text_slash_scr_text_gml_705_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.", + "scr_text_slash_scr_text_gml_706_0": "* Not to mention, Mew Mew's character in the first one...", + "scr_text_slash_scr_text_gml_707_0": "* Is more stale than the ramen I eat at home by myself with the lights off.", + "scr_text_slash_scr_text_gml_708_0": "* Teens and older should check out this dark masterpiece!", + "scr_text_slash_scr_text_gml_709_0": "* Signed,\nThe Anonymous Yellow Lizard", + "scr_text_slash_scr_text_gml_710_0": "* (You decide not to read it.)", + "scr_text_slash_scr_text_gml_713_0": " \nSit", + "scr_text_slash_scr_text_gml_714_0": " \nDon't Sit", + "scr_text_slash_scr_text_gml_716_0": " \nSit", + "scr_text_slash_scr_text_gml_717_0": " \nDon't Sit", + "scr_text_slash_scr_text_gml_718_0": "* (Gerson Boom Memorial Bench)", + "scr_text_slash_scr_text_gml_718_0_b": " ", + "scr_text_slash_scr_text_gml_719_0": "* \"Throughout my career, some of my best ideas came from dreams.\"", + "scr_text_slash_scr_text_gml_719_0_b": " ", + "scr_text_slash_scr_text_gml_720_0": "* \"Take a rest here. If anyone asks -- you're writing!\"", + "scr_text_slash_scr_text_gml_721_0": "", + "scr_text_slash_scr_text_gml_724_0": " ", + "scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)", + "scr_text_slash_scr_text_gml_730_0": "* (Didn't feel like it.)", + "scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)", + "scr_text_slash_scr_text_gml_736_0": "* (You decided not to sit.)", + "scr_text_slash_scr_text_gml_739_0": " \nStick fingers", + "scr_text_slash_scr_text_gml_740_0": " \nDon't", + "scr_text_slash_scr_text_gml_743_0": " ", + "scr_text_slash_scr_text_gml_744_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", + "scr_text_slash_scr_text_gml_744_0_b": " ", + "scr_text_slash_scr_text_gml_745_0": "* (Stick your fingers into the holes in the table?)", + "scr_text_slash_scr_text_gml_746_0": "", + "scr_text_slash_scr_text_gml_749_0": " ", + "scr_text_slash_scr_text_gml_750_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)", + "scr_text_slash_scr_text_gml_757_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)", + "scr_text_slash_scr_text_gml_758_0": "* (... your hand became covered in cobwebs.)", + "scr_text_slash_scr_text_gml_764_0": "* (You decided not to stick your fingers through.)", + "scr_text_slash_scr_text_gml_770_0": " \nYes", + "scr_text_slash_scr_text_gml_771_0": " \nNo", + "scr_text_slash_scr_text_gml_774_0": " ", + "scr_text_slash_scr_text_gml_775_0": "* Hey... there...\n* Noticed you were...\n* Here...", + "scr_text_slash_scr_text_gml_775_0_b": " ", + "scr_text_slash_scr_text_gml_776_0": "* It's me!\n* You know ME, right?\n* Of course you do!", + "scr_text_slash_scr_text_gml_777_0": "* I'm REAL popular!\n* I just!", + "scr_text_slash_scr_text_gml_778_0": "* Don't have any friends...", + "scr_text_slash_scr_text_gml_779_0": "* But it's OK, y'hear!\n* Because you're y'here!", + "scr_text_slash_scr_text_gml_780_0": "* Will YOU be my friend?", + "scr_text_slash_scr_text_gml_781_0": "", + "scr_text_slash_scr_text_gml_784_0": " ", + "scr_text_slash_scr_text_gml_787_0": " \nKris", + "scr_text_slash_scr_text_gml_788_0": " \nHippo-\npotamus", + "scr_text_slash_scr_text_gml_791_0": " ", + "scr_text_slash_scr_text_gml_792_0": " ", + "scr_text_slash_scr_text_gml_795_0": "* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...", + "scr_text_slash_scr_text_gml_796_0": "* I don't know what to do!\n* I don't remember being this happy before!", + "scr_text_slash_scr_text_gml_797_0": "* What's your name, friend?", + "scr_text_slash_scr_text_gml_798_0": "", + "scr_text_slash_scr_text_gml_801_0": " ", + "scr_text_slash_scr_text_gml_807_0": "%%%", + "scr_text_slash_scr_text_gml_810_0": " \nOnion", + "scr_text_slash_scr_text_gml_811_0": " \nBeauty", + "scr_text_slash_scr_text_gml_812_0": "Asriel II", + "scr_text_slash_scr_text_gml_813_0": "Disgusting", + "scr_text_slash_scr_text_gml_818_0": "* Kris! That's you!\n* That's a real nice name for a friend!", + "scr_text_slash_scr_text_gml_823_0": "* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!", + "scr_text_slash_scr_text_gml_826_0": "* Oh, excuse me!\n* I forgot to introduce myself!", + "scr_text_slash_scr_text_gml_827_0": "* ...", + "scr_text_slash_scr_text_gml_828_0": "* ... Actually, since no one talks to me, I forgot my own name...", + "scr_text_slash_scr_text_gml_831_0": "* ~1!\n* Can you give me a name...?", + "scr_text_slash_scr_text_gml_831_0_b": "Kris", + "scr_text_slash_scr_text_gml_832_0": "", + "scr_text_slash_scr_text_gml_832_0_b": "Hippopotatomus", + "scr_text_slash_scr_text_gml_835_0": " ", + "scr_text_slash_scr_text_gml_841_0": "* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!", + "scr_text_slash_scr_text_gml_842_0": "* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!", + "scr_text_slash_scr_text_gml_843_0": "* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.", + "scr_text_slash_scr_text_gml_849_0": "* Wow...\n* What a wonderful name!", + "scr_text_slash_scr_text_gml_850_0": "* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!", + "scr_text_slash_scr_text_gml_851_0": "* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...", + "scr_text_slash_scr_text_gml_858_0": "* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!", + "scr_text_slash_scr_text_gml_859_0": "* It feels like that good boy...\n* That threw those good corn flakes in the water for me.", + "scr_text_slash_scr_text_gml_860_0": "* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!", + "scr_text_slash_scr_text_gml_869_0": "%%%", + "scr_text_slash_scr_text_gml_870_0": "* Thank you for giving me a name!\n* I'll cherish it, y'hear!?", + "scr_text_slash_scr_text_gml_871_0": "* ...", + "scr_text_slash_scr_text_gml_872_0": "* K... Krismas?\n* That's your name, right?", + "scr_text_slash_scr_text_gml_873_0": "* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?", + "scr_text_slash_scr_text_gml_874_0": "* I wanna tell you... something... tomorrow...", + "scr_text_slash_scr_text_gml_875_0": "* Somethin' I can only tell a friend...", + "scr_text_slash_scr_text_gml_876_0": "* Come back soon, y'hear...", + "scr_text_slash_scr_text_gml_880_0": "Open\nFridge", + "scr_text_slash_scr_text_gml_881_0": " \nDon't", + "scr_text_slash_scr_text_gml_882_0": "See photos", + "scr_text_slash_scr_text_gml_885_0": " ", + "scr_text_slash_scr_text_gml_886_0": "* (It's a rusty fridge with some photos on it.)", + "scr_text_slash_scr_text_gml_888_0": "* Oh, Kris.\n* If you're hungry...", + "scr_text_slash_scr_text_gml_889_0": "* ... help yourself to anything you want.", + "scr_text_slash_scr_text_gml_890_0": "", + "scr_text_slash_scr_text_gml_895_0": "* (It's a rusty fridge with some photos on it.)", + "scr_text_slash_scr_text_gml_896_0": "", + "scr_text_slash_scr_text_gml_903_0": "* Nothing happened.", + "scr_text_slash_scr_text_gml_908_0": "* (There are two Eggs inside the fridge.)", + "scr_text_slash_scr_text_gml_913_0": "* (All that's inside is a jar with a single pickle in it...)", + "scr_text_slash_scr_text_gml_914_0": "* (... and, for some reason, a lone egg.)", + "scr_text_slash_scr_text_gml_915_0": "* (You decide to pass.)", + "scr_text_slash_scr_text_gml_920_0": "* (All that's inside is a jar with a single pickle in it.)", + "scr_text_slash_scr_text_gml_921_0": "* (You decide to pass.)", + "scr_text_slash_scr_text_gml_925_0": "* (All that's inside is a jar with a single pickle in it.)", + "scr_text_slash_scr_text_gml_926_0": "* (...)", + "scr_text_slash_scr_text_gml_927_0": "* (You put the Egg you were carrying inside, too...)", + "scr_text_slash_scr_text_gml_944_0": "* (You decide not to look.)", + "scr_text_slash_scr_text_gml_948_0": "* (A photo of your mother and father on their wedding day.)", + "scr_text_slash_scr_text_gml_949_0": "* (She's holding a bouquet of seven flowers.)", + "scr_text_slash_scr_text_gml_950_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)", + "scr_text_slash_scr_text_gml_951_0": "* (They all look happy.)", + "scr_text_slash_scr_text_gml_956_0": " \nAsriel", + "scr_text_slash_scr_text_gml_957_0": " \nNeighbors", + "scr_text_slash_scr_text_gml_958_0": "Sister", + "scr_text_slash_scr_text_gml_959_0": "Nothing", + "scr_text_slash_scr_text_gml_962_0": "* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!", + "scr_text_slash_scr_text_gml_963_0": "* Mwah!\n* Mwah!\n* Mwah!", + "scr_text_slash_scr_text_gml_964_0": "* Ha ha ha!\n* I'm not even actually your aunt!", + "scr_text_slash_scr_text_gml_965_0": "* Oh my god...\n* Can I talk to you about something?", + "scr_text_slash_scr_text_gml_966_0": "* ...", + "scr_text_slash_scr_text_gml_967_0": "* Actually, like, anything, though.\n* Your choice.", + "scr_text_slash_scr_text_gml_968_0": "", + "scr_text_slash_scr_text_gml_971_0": "* Lil Krissy!\n* Did you wanna talk about something!?", + "scr_text_slash_scr_text_gml_972_0": "", + "scr_text_slash_scr_text_gml_980_0": "* Oh my god, Asriel!\n* Like, what a cutie pie!", + "scr_text_slash_scr_text_gml_981_0": "* Do you remember when me and him went to the dance?", + "scr_text_slash_scr_text_gml_982_0": "* That was like...\n* The best night EVER!", + "scr_text_slash_scr_text_gml_983_0": "* Even though I spilled the entire punch bowl all over him...", + "scr_text_slash_scr_text_gml_984_0": "* And danced inappropriately in front of your mom...", + "scr_text_slash_scr_text_gml_985_0": "* And got arrested in the parking lot for making a scene...", + "scr_text_slash_scr_text_gml_986_0": "* Hahaha! That was SO much fun!\n* Tell him I said hi!", + "scr_text_slash_scr_text_gml_990_0": "* Like, that green girl next door?", + "scr_text_slash_scr_text_gml_991_0": "* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.", + "scr_text_slash_scr_text_gml_992_0": "* Like, the other day, I went to see Cat Petters 2...", + "scr_text_slash_scr_text_gml_993_0": "* And the only other person in the theater was her!", + "scr_text_slash_scr_text_gml_994_0": "* Then I went to QC's and ordered a Catpuccino...", + "scr_text_slash_scr_text_gml_995_0": "* And she, like, was already drinking one!", + "scr_text_slash_scr_text_gml_996_0": "* She's SUCH a copycat!\n* ... uhh, copygator?", + "scr_text_slash_scr_text_gml_997_0": "* Copysaurus?\n* Copodile?\n* IDK, she sucks!", + "scr_text_slash_scr_text_gml_1001_0": "* Ooo, how's Catti doing?\n* I have no idea.", + "scr_text_slash_scr_text_gml_1002_0": "* We, like, totally can't connect at all!", + "scr_text_slash_scr_text_gml_1003_0": "* Yesterday, I asked if she wanted to hear me play the ukelele...", + "scr_text_slash_scr_text_gml_1004_0": "* She said no!\n* And then she, like, told me...", + "scr_text_slash_scr_text_gml_1005_0": "* My playing is \"an anti-blessing from Planet Hell.\"", + "scr_text_slash_scr_text_gml_1006_0": "* What the HECK, Krissy?", + "scr_text_slash_scr_text_gml_1007_0": "* That's SOOO cute!\n* I love my fricked-up lil sis!", + "scr_text_slash_scr_text_gml_1011_0": "* Oh, you gotta go?\n* Do you have, like, homework...?", + "scr_text_slash_scr_text_gml_1012_0": "* You should, like, let me help!", + "scr_text_slash_scr_text_gml_1013_0": "* Hahaha, JK!\n* I totally don't want to! Laters!", + "scr_text_slash_scr_text_gml_1018_0": "\nNeighbor", + "scr_text_slash_scr_text_gml_1019_0": "\nMemories", + "scr_text_slash_scr_text_gml_1020_0": "Go Away", + "scr_text_slash_scr_text_gml_1021_0": "Nothing", + "scr_text_slash_scr_text_gml_1022_0": "* Krissy!\n* Like, long time no see!", + "scr_text_slash_scr_text_gml_1023_0": "* What's up?\n* Did you wanna talk about something?", + "scr_text_slash_scr_text_gml_1024_0": "", + "scr_text_slash_scr_text_gml_1030_0": "* Ugh, that chick next door drives me NUTS.", + "scr_text_slash_scr_text_gml_1031_0": "* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.", + "scr_text_slash_scr_text_gml_1032_0": "* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?", + "scr_text_slash_scr_text_gml_1033_0": "* Honestly, her whole family is, like, SO trashy.", + "scr_text_slash_scr_text_gml_1034_0": "* Once her sister served me a coffee and I swear it was half cat fur.", + "scr_text_slash_scr_text_gml_1035_0": "* Like, get a hairnet, girl. For, like, your whole body.", + "scr_text_slash_scr_text_gml_1040_0": "* Remember that time you wanted to hang out with us big kids?", + "scr_text_slash_scr_text_gml_1041_0": "* I was like, \"yeah, of course! Just get us some burgers!\"", + "scr_text_slash_scr_text_gml_1042_0": "* Then, like, amazingly...\n* You ACTUALLY got them...", + "scr_text_slash_scr_text_gml_1043_0": "* So I told you to go back and get some french fries, too...", + "scr_text_slash_scr_text_gml_1044_0": "* ... then a dozen miniature cakes...", + "scr_text_slash_scr_text_gml_1045_0": "* They were SO good, I ate like six!", + "scr_text_slash_scr_text_gml_1046_0": "* Then I like...\n* Suddenly got so sick I had to go home.", + "scr_text_slash_scr_text_gml_1047_0": "* Man.", + "scr_text_slash_scr_text_gml_1048_0": "* So, like, anyway...\n* Kris, are you busy?", + "scr_text_slash_scr_text_gml_1053_0": "* Aww, that's no way to talk to your almost-sister-in-law.", + "scr_text_slash_scr_text_gml_1054_0": "* Nah, I'm joking.\n* But, like...", + "scr_text_slash_scr_text_gml_1055_0": "* Remember that time I played truth or dare with Azzy?", + "scr_text_slash_scr_text_gml_1056_0": "* I, like, made him give me his first kiss...", + "scr_text_slash_scr_text_gml_1057_0": "* Then your mom found out he kissed someone, and...", + "scr_text_slash_scr_text_gml_1058_0": "* Like, I think she basically dialed 911.", + "scr_text_slash_scr_text_gml_1059_0": "* I swear your family went to church, like...", + "scr_text_slash_scr_text_gml_1060_0": "* Every single day that week.", + "scr_text_slash_scr_text_gml_1064_0": "* Aw, Krissy, you just wanted to say hi?", + "scr_text_slash_scr_text_gml_1065_0": "* That's adorable...\n* Now get out of here.", + "scr_text_slash_scr_text_gml_1070_0": " \nBuy", + "scr_text_slash_scr_text_gml_1071_0": " \nNo", + "scr_text_slash_scr_text_gml_1074_0": "* Hey.\n* Hey kid.", + "scr_text_slash_scr_text_gml_1074_0_b": " ", + "scr_text_slash_scr_text_gml_1075_0": "* ... ya wanna buy a tutorial?", + "scr_text_slash_scr_text_gml_1075_0_b": " ", + "scr_text_slash_scr_text_gml_1076_0": "* It's only 50 Dark Dollars.", + "scr_text_slash_scr_text_gml_1077_0": "", + "scr_text_slash_scr_text_gml_1081_0": " \nBuy", + "scr_text_slash_scr_text_gml_1082_0": " \nNo", + "scr_text_slash_scr_text_gml_1085_0": " ", + "scr_text_slash_scr_text_gml_1086_0": " ", + "scr_text_slash_scr_text_gml_1092_0": "* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1093_0": "* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1097_0": "* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1098_0": "* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_1099_0": "* ...", + "scr_text_slash_scr_text_gml_1100_0": "* YOU DON'T HAVE ENOUGH MONEY!?", + "scr_text_slash_scr_text_gml_1101_0": "* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1102_0": "* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1103_0": "* C'mon this way.", + "scr_text_slash_scr_text_gml_1111_0": "* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!", + "scr_text_slash_scr_text_gml_1112_0": "", + "scr_text_slash_scr_text_gml_1121_0": " \nBuy", + "scr_text_slash_scr_text_gml_1122_0": " \nNo", + "scr_text_slash_scr_text_gml_1125_0": " ", + "scr_text_slash_scr_text_gml_1126_0": " ", + "scr_text_slash_scr_text_gml_1132_0": "* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1133_0": "* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1137_0": "* R-really!?\n* You'll really buy it!?", + "scr_text_slash_scr_text_gml_1138_0": "* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_1139_0": "* ...", + "scr_text_slash_scr_text_gml_1140_0": "* YOU DON'T HAVE ENOUGH MONEY!?", + "scr_text_slash_scr_text_gml_1141_0": "* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1142_0": "* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1143_0": "* C'mon this way.", + "scr_text_slash_scr_text_gml_1151_0": "* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!", + "scr_text_slash_scr_text_gml_1152_0": "", + "scr_text_slash_scr_text_gml_1168_0": "* R-really!?\n* You changed your mind!?", + "scr_text_slash_scr_text_gml_1169_0": "* Heheh...\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1173_0": "* F-Finally!", + "scr_text_slash_scr_text_gml_1174_0": "* Heheh...\n* Just hand over the money, and...", + "scr_text_slash_scr_text_gml_1175_0": "* ...", + "scr_text_slash_scr_text_gml_1176_0": "* YOU DON'T HAVE A DOLLAR!?", + "scr_text_slash_scr_text_gml_1177_0": "* Jumpin' jigsaws!\n* You...\n* You...!", + "scr_text_slash_scr_text_gml_1178_0": "* You're just like us.\n* An' people like us gotta help each other out.", + "scr_text_slash_scr_text_gml_1179_0": "* C'mon this way.", + "scr_text_slash_scr_text_gml_1188_0": "* Er, excuse me, Sir.\n* I think I have a dollar.", + "scr_text_slash_scr_text_gml_1190_0": "* ... is it Dark?", + "scr_text_slash_scr_text_gml_1192_0": "* Umm, yes?", + "scr_text_slash_scr_text_gml_1194_0": "* Heheh, perfect!\n* Right this way, gentleners!", + "scr_text_slash_scr_text_gml_1203_0": " \nWhat's TP?", + "scr_text_slash_scr_text_gml_1204_0": " \nSecret", + "scr_text_slash_scr_text_gml_1205_0": "Gaining TP", + "scr_text_slash_scr_text_gml_1206_0": "Bye", + "scr_text_slash_scr_text_gml_1207_0": "* I'm TP Master.\n* Ask me about TP's.", + "scr_text_slash_scr_text_gml_1208_0": "", + "scr_text_slash_scr_text_gml_1212_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1215_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?", + "scr_text_slash_scr_text_gml_1216_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.", + "scr_text_slash_scr_text_gml_1217_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!", + "scr_text_slash_scr_text_gml_1219_0": "* ... no, it stands for Tension Points.", + "scr_text_slash_scr_text_gml_1221_0": "* What, really!?", + "scr_text_slash_scr_text_gml_1225_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.", + "scr_text_slash_scr_text_gml_1226_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.", + "scr_text_slash_scr_text_gml_1228_0": "* But leftover TP turns into extra money at the end of battle...", + "scr_text_slash_scr_text_gml_1230_0": "* You mean I only should have been using one square!?", + "scr_text_slash_scr_text_gml_1234_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.", + "scr_text_slash_scr_text_gml_1235_0": "* You also get TP by getting close to bullets.", + "scr_text_slash_scr_text_gml_1236_0": "* Look for the heart outline when you get close to bullets.", + "scr_text_slash_scr_text_gml_1238_0": "* You rhymed \"bullets\" with \"bullets.\"", + "scr_text_slash_scr_text_gml_1240_0": "* B-because it's important!", + "scr_text_slash_scr_text_gml_1245_0": "* You rhymed \"bullets\" with \"bullets\"...?", + "scr_text_slash_scr_text_gml_1252_0": " \nPacify", + "scr_text_slash_scr_text_gml_1253_0": " \nHealing", + "scr_text_slash_scr_text_gml_1254_0": "Fact", + "scr_text_slash_scr_text_gml_1255_0": "Bye", + "scr_text_slash_scr_text_gml_1256_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.", + "scr_text_slash_scr_text_gml_1257_0": "", + "scr_text_slash_scr_text_gml_1261_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1264_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.", + "scr_text_slash_scr_text_gml_1266_0": "* What? It safely removes a \"TIRED\" enemy from combat.", + "scr_text_slash_scr_text_gml_1268_0": "* What if you're fighting a BABY!?", + "scr_text_slash_scr_text_gml_1273_0": "* Ralsei has a spell that HEALS, dude.", + "scr_text_slash_scr_text_gml_1274_0": "* Why use that, when you can eat FOOD?", + "scr_text_slash_scr_text_gml_1276_0": "* Because you won't have to use up an ITEM?", + "scr_text_slash_scr_text_gml_1278_0": "* I could have avoided all those empty calories!?", + "scr_text_slash_scr_text_gml_1282_0": "* Ralsei loves when you give us MONEY.", + "scr_text_slash_scr_text_gml_1283_0": "* He will hug you, and call you HONEY.", + "scr_text_slash_scr_text_gml_1285_0": "* Hey, that's not true!", + "scr_text_slash_scr_text_gml_1286_0": "* You don't need money to get me to do that!", + "scr_text_slash_scr_text_gml_1291_0": " \nWarning", + "scr_text_slash_scr_text_gml_1292_0": " \nAttack", + "scr_text_slash_scr_text_gml_1293_0": "Fact", + "scr_text_slash_scr_text_gml_1294_0": "Bye", + "scr_text_slash_scr_text_gml_1295_0": "* I'm Susie Master.\n* Ask me about SUSIE's.", + "scr_text_slash_scr_text_gml_1296_0": "", + "scr_text_slash_scr_text_gml_1300_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1303_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -", + "scr_text_slash_scr_text_gml_1305_0": "* So there's no reason to use it.", + "scr_text_slash_scr_text_gml_1307_0": "* Unless...\n* Unless you wanted not to hurt -", + "scr_text_slash_scr_text_gml_1309_0": "* SO THERE'S NO REASON.", + "scr_text_slash_scr_text_gml_1313_0": "* Susie's gone, I'm afraid, I'm afreet.", + "scr_text_slash_scr_text_gml_1314_0": "*Seems like WARNING is obsolete.", + "scr_text_slash_scr_text_gml_1318_0": "* The days of WARNing, have long since past.", + "scr_text_slash_scr_text_gml_1319_0": "* The circumstances, changed pretty fast.", + "scr_text_slash_scr_text_gml_1326_0": "* Susie always attacks, the foe on top.", + "scr_text_slash_scr_text_gml_1327_0": "* She'll smash them, with a crushing chop.", + "scr_text_slash_scr_text_gml_1328_0": "* She always strikes, at the first thing she sees...", + "scr_text_slash_scr_text_gml_1330_0": "* ...", + "scr_text_slash_scr_text_gml_1332_0": "* Oh no, oh no!\n* She's looking at ME!", + "scr_text_slash_scr_text_gml_1336_0": "* Susie's gone, so no attack.", + "scr_text_slash_scr_text_gml_1337_0": "* Will you two pick up the slack?", + "scr_text_slash_scr_text_gml_1342_0": "* Susie's BUSTER, RUDE as may be...", + "scr_text_slash_scr_text_gml_1343_0": "* Will deal more damage, if you just press [~1]!", + "scr_text_slash_scr_text_gml_1349_0": "* Susie loves, when you give us MONEY.\n* She will -", + "scr_text_slash_scr_text_gml_1351_0": "* Nope, don't care.", + "scr_text_slash_scr_text_gml_1353_0": "* Did I say something funny!?", + "scr_text_slash_scr_text_gml_1356_0": "* Susie's gone, so no facts.", + "scr_text_slash_scr_text_gml_1357_0": "* Will you two pick up the slackts?", + "scr_text_slash_scr_text_gml_1361_0": "* SUSIE seems to have changed, just a hair.", + "scr_text_slash_scr_text_gml_1362_0": "* That kind of growth is actually rare.", + "scr_text_slash_scr_text_gml_1374_0": " \nReviving", + "scr_text_slash_scr_text_gml_1375_0": " \nActing", + "scr_text_slash_scr_text_gml_1376_0": "Fact", + "scr_text_slash_scr_text_gml_1377_0": "Bye", + "scr_text_slash_scr_text_gml_1378_0": "* I'm Kris Master.\n* Ask me about KRIS's.", + "scr_text_slash_scr_text_gml_1379_0": "", + "scr_text_slash_scr_text_gml_1383_0": "* Later, kid.", + "scr_text_slash_scr_text_gml_1386_0": "* When HP goes negative, your friends fall down", + "scr_text_slash_scr_text_gml_1387_0": "* But bringing them back, is easy-town", + "scr_text_slash_scr_text_gml_1388_0": "* Plain foods and spells, work like a charm -", + "scr_text_slash_scr_text_gml_1389_0": "* And with a MINT, you can cure all HARM.", + "scr_text_slash_scr_text_gml_1391_0": "* Even normal items and spells can revive people, huh?", + "scr_text_slash_scr_text_gml_1393_0": "* Yeah, that's what I'm saying!", + "scr_text_slash_scr_text_gml_1398_0": "* If you only ACT, you might start to think -", + "scr_text_slash_scr_text_gml_1399_0": "* What about the guy with the scarf in pink?", + "scr_text_slash_scr_text_gml_1401_0": "* If you know ACTing will make the enemy friendly -", + "scr_text_slash_scr_text_gml_1402_0": "* Then you can ask me to SPARE on the SAME TURN.", + "scr_text_slash_scr_text_gml_1403_0": "* Or, cast PACIFY if you know they'll get TIRED.", + "scr_text_slash_scr_text_gml_1404_0": "* If you plan ahead, a lot can happen in ONE TURN!", + "scr_text_slash_scr_text_gml_1406_0": "* Hey, who's the MASTER here, me or you!?", + "scr_text_slash_scr_text_gml_1410_0": "* It's a good idea, to give us BUCKs.", + "scr_text_slash_scr_text_gml_1411_0": "* It'll make you happy, and fill you with LUCKs.", + "scr_text_slash_scr_text_gml_1412_0": "* Over there, is our DONATION HOLE.", + "scr_text_slash_scr_text_gml_1413_0": "* We had a BOX, but it got STOLE.", + "scr_text_slash_scr_text_gml_1418_0": " \nThrow $1", + "scr_text_slash_scr_text_gml_1419_0": " \nDo not", + "scr_text_slash_scr_text_gml_1422_0": "* \"Donation Hole\"", + "scr_text_slash_scr_text_gml_1422_0_b": " ", + "scr_text_slash_scr_text_gml_1423_0": "* (If you like our tutorials, please throw your money into a hole.)", + "scr_text_slash_scr_text_gml_1423_0_b": " ", + "scr_text_slash_scr_text_gml_1424_0": "", + "scr_text_slash_scr_text_gml_1427_0": "* (The hole is filled to the brim with cash.)", + "scr_text_slash_scr_text_gml_1434_0": "* (You put a dollar in the \"Hole.\")", + "scr_text_slash_scr_text_gml_1435_0": "* (The \"Hole\" became \"Full.\")", + "scr_text_slash_scr_text_gml_1441_0": "* (You don't have enough money.)", + "scr_text_slash_scr_text_gml_1442_0": "* (You failed to budget enough money to throw into a hole...)", + "scr_text_slash_scr_text_gml_1447_0": "* (You decided to save the dollar for a different hole.)", + "scr_text_slash_scr_text_gml_1452_0": "Make\nRalsei\ntry it", + "scr_text_slash_scr_text_gml_1453_0": "\nTry it", + "scr_text_slash_scr_text_gml_1454_0": "Decline", + "scr_text_slash_scr_text_gml_1456_0": "* How's the evil scheming going?", + "scr_text_slash_scr_text_gml_1457_0": " ", + "scr_text_slash_scr_text_gml_1458_0": "* Huh? Oh, that?", + "scr_text_slash_scr_text_gml_1459_0": "* We, uh, got bored.\n* So we're having a snack.", + "scr_text_slash_scr_text_gml_1461_0": "* ... I see.", + "scr_text_slash_scr_text_gml_1463_0": "* C'mon! All I ate for breakfast was chalk!", + "scr_text_slash_scr_text_gml_1465_0": "* And I didn't eat anything!", + "scr_text_slash_scr_text_gml_1467_0": "* Sorry. What are you two having, exactly...?", + "scr_text_slash_scr_text_gml_1469_0": "* Just a daily treasure I hid in this stump's orifice.", + "scr_text_slash_scr_text_gml_1471_0": "* And that is...?", + "scr_text_slash_scr_text_gml_1473_0": "* Feast for yourself, my main man.", + "scr_text_slash_scr_text_gml_1475_0": "* Kris, do you want to, um, try it?", + "scr_text_slash_scr_text_gml_1476_0": "", + "scr_text_slash_scr_text_gml_1489_0": "* Oh, there's a...\n* Honeypot? Inside?", + "scr_text_slash_scr_text_gml_1490_0": "* ... It's full of salsa.", + "scr_text_slash_scr_text_gml_1492_0": "* Bingo, you sweet little pumpkin!", + "scr_text_slash_scr_text_gml_1493_0": "* It's my secret stash.\n* A little snackeroo from me to you...", + "scr_text_slash_scr_text_gml_1495_0": "* ...", + "scr_text_slash_scr_text_gml_1496_0": "* Mmmm. Yummy. It's delicious...", + "scr_text_slash_scr_text_gml_1498_0": "* C'mon, you're just pretending to eat it!", + "scr_text_slash_scr_text_gml_1500_0": "* Haha, yeah! That's what I do, too!", + "scr_text_slash_scr_text_gml_1502_0": "* ?????", + "scr_text_slash_scr_text_gml_1508_0": "* (There was a honeypot of salsa inside the stump.)", + "scr_text_slash_scr_text_gml_1509_0": "* (You ate some salsa.)", + "scr_text_slash_scr_text_gml_1510_0": "* (It recovered... something.)", + "scr_text_slash_scr_text_gml_1511_0": "* (Not HP.)\n* (Just... something.)", + "scr_text_slash_scr_text_gml_1513_0": "* Mmm...\n* Hey, what's in this?", + "scr_text_slash_scr_text_gml_1515_0": "* I don't know!", + "scr_text_slash_scr_text_gml_1522_0": "* Look, if no one else will eat it, I'll try it!", + "scr_text_slash_scr_text_gml_1523_0": "* ... there's a jar of... Blood...?\n* In here.", + "scr_text_slash_scr_text_gml_1525_0": "* No, no.\n* It's merely a pot of free-range salsa.", + "scr_text_slash_scr_text_gml_1527_0": "* Thanks, that's actually more gross somehow.", + "scr_text_slash_scr_text_gml_1529_0": "* Any time!", + "scr_text_slash_scr_text_gml_1531_0": "* Mmm...\n* Hey, what's in this?", + "scr_text_slash_scr_text_gml_1533_0": "* I don't know!", + "scr_text_slash_scr_text_gml_1550_0": "* クリス…?", + "scr_text_slash_scr_text_gml_1551_0": "* Kris...?", + "scr_text_slash_scr_text_gml_1560_0": "* Kris, honey, you have grown up so much...", + "scr_text_slash_scr_text_gml_1561_0": "* Someday soon you will be going off to university as well...", + "scr_text_slash_scr_text_gml_1562_0": "* ...", + "scr_text_slash_scr_text_gml_1563_0": "* Remember when you were little...", + "scr_text_slash_scr_text_gml_1564_0": "* You asked when your horns were going to grow in?", + "scr_text_slash_scr_text_gml_1565_0": "* So we bought that headband with the little red horns on it.", + "scr_text_slash_scr_text_gml_1566_0": "* Oh, you wore it for months! Whatever happened to it?", + "scr_text_slash_scr_text_gml_1572_0": "* Kris, I need to grade these assignments.", + "scr_text_slash_scr_text_gml_1573_0": "* Perhaps you should go to bed...?", + "scr_text_slash_scr_text_gml_1574_0": "* You do not look very well...", + "scr_text_slash_scr_text_gml_1575_0": "* Kris, I need to grade these assignments.", + "scr_text_slash_scr_text_gml_1576_0": "* Perhaps you should go to bed...?", + "scr_text_slash_scr_text_gml_1577_0": "* You do not look very well...", + "scr_text_slash_scr_text_gml_1587_0": " \nFlowers", + "scr_text_slash_scr_text_gml_1588_0": " \nSaucer", + "scr_text_slash_scr_text_gml_1589_0": "Chalk", + "scr_text_slash_scr_text_gml_1590_0": "Nothing", + "scr_text_slash_scr_text_gml_1591_0": "* O... Oh, Kris...", + "scr_text_slash_scr_text_gml_1592_0": "* D... Did you want to talk about something?", + "scr_text_slash_scr_text_gml_1593_0": "", + "scr_text_slash_scr_text_gml_1597_0": "* Huh?", + "scr_text_slash_scr_text_gml_1600_0": "* O-Oh, these flowers...? They're from your dad...", + "scr_text_slash_scr_text_gml_1601_0": "* He... He always asks how you're doing in school...", + "scr_text_slash_scr_text_gml_1602_0": "* ... Then gives me a bouquet of them.", + "scr_text_slash_scr_text_gml_1603_0": "* ... A-actually, that he always gives me flowers...", + "scr_text_slash_scr_text_gml_1604_0": "* ... R-really makes me w-wonder if he... If he l-likes...", + "scr_text_slash_scr_text_gml_1605_0": "* I-if... If he l-likes...", + "scr_text_slash_scr_text_gml_1606_0": "* ... The awesome comics I lent to him.", + "scr_text_slash_scr_text_gml_1607_0": "* Honestly, HE kind of reminds me of a superhero, Kris.", + "scr_text_slash_scr_text_gml_1608_0": "* (He's huge and could kick my ass.)", + "scr_text_slash_scr_text_gml_1612_0": "* Oh, this saucer of milk?", + "scr_text_slash_scr_text_gml_1613_0": "* I-It's for my kitty, MewMew! She's a perfect angel!", + "scr_text_slash_scr_text_gml_1614_0": "* ... uh? What does she look like...?", + "scr_text_slash_scr_text_gml_1615_0": "* W... well, I've never actually s-seen her, b-but...", + "scr_text_slash_scr_text_gml_1616_0": "* Ever since I started putting out milk, it's been disappearing.", + "scr_text_slash_scr_text_gml_1617_0": "* S... So I'd like to think that there's a cat.", + "scr_text_slash_scr_text_gml_1618_0": "* M... My cat.", + "scr_text_slash_scr_text_gml_1625_0": "* K... Kris, even though you never got the chalk...", + "scr_text_slash_scr_text_gml_1626_0": "* You deserve an award for trying so hard to find it.", + "scr_text_slash_scr_text_gml_1627_0": "* So, in return, I can let you borrow, um...", + "scr_text_slash_scr_text_gml_1628_0": "* M... My home-made DVD collection of the Symptons!", + "scr_text_slash_scr_text_gml_1629_0": "* Y-you know, the sitcom about the middle-class monster family.", + "scr_text_slash_scr_text_gml_1630_0": "* It's got every episode in all 28 seasons!", + "scr_text_slash_scr_text_gml_1631_0": "* It's the funniest, most quotable show ever...!", + "scr_text_slash_scr_text_gml_1632_0": "* But make sure you don't watch past the second season %", + "scr_text_slash_scr_text_gml_1633_0": "* Since they just rebooted it as Symptons Turbo %", + "scr_text_slash_scr_text_gml_1634_0": "* They all started driving their own motor-vehicles %", + "scr_text_slash_scr_text_gml_1635_0": "* And fighting giant giga-demons and stuff %", + "scr_text_slash_scr_text_gml_1636_0": "* The main problem about that is that it kind of %", + "scr_text_slash_scr_text_gml_1637_0": "* Lost the focus on family that it had earlier %", + "scr_text_slash_scr_text_gml_1638_0": "* When their vehicles were shaped like animals %", + "scr_text_slash_scr_text_gml_1639_0": "* And they were friends with the animal vehicles too %", + "scr_text_slash_scr_text_gml_1640_0": "* And let's not get into Symptons Galaxy Force %", + "scr_text_slash_scr_text_gml_1641_0": "* Where the Symptons discover another Earth %", + "scr_text_slash_scr_text_gml_1642_0": "* On the other side of the Sun %", + "scr_text_slash_scr_text_gml_1643_0": "* WOULDN'T THE GRAVITATIONAL FIELD JUST %", + "scr_text_slash_scr_text_gml_1644_0": "* ... Huh?", + "scr_text_slash_scr_text_gml_1645_0": "* ... You don't want to watch it?", + "scr_text_slash_scr_text_gml_1646_0": "* ... Th-That's ok, Kris...", + "scr_text_slash_scr_text_gml_1651_0": "* OK, umm, if you ever need help with homework...", + "scr_text_slash_scr_text_gml_1652_0": "* My office hours are in this disgusting alley.", + "scr_text_slash_scr_text_gml_1653_0": "* H... Heheheh... Umm, tell your mom I said hi.", + "scr_text_slash_scr_text_gml_1659_0": " \nAdd Spade", + "scr_text_slash_scr_text_gml_1660_0": " \nAdd Diamond", + "scr_text_slash_scr_text_gml_1661_0": "Swap", + "scr_text_slash_scr_text_gml_1663_0": "", + "scr_text_slash_scr_text_gml_1664_0": " ", + "scr_text_slash_scr_text_gml_1666_0": " ", + "scr_text_slash_scr_text_gml_1682_0": " %%", + "scr_text_slash_scr_text_gml_1684_0": " \nPerpetuate", + "scr_text_slash_scr_text_gml_1685_0": " \nDo not", + "scr_text_slash_scr_text_gml_1688_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)", + "scr_text_slash_scr_text_gml_1688_0_b": " ", + "scr_text_slash_scr_text_gml_1689_0": "* (Perpetuate the cycle of existence?)", + "scr_text_slash_scr_text_gml_1689_0_b": " ", + "scr_text_slash_scr_text_gml_1690_0": "", + "scr_text_slash_scr_text_gml_1693_0": " ", + "scr_text_slash_scr_text_gml_1694_0": "* (The moss has been eaten.)\n* (The cycle continues...)", + "scr_text_slash_scr_text_gml_1703_0": "* (You ate the moss.)\n* (Tastes... mossy.)", + "scr_text_slash_scr_text_gml_1704_0": "* (Your HP was mossed out.)", + "scr_text_slash_scr_text_gml_1709_0": "* (The cycle ends here, in the corner of a small cell...)", + "scr_text_slash_scr_text_gml_1714_0": " \nTake", + "scr_text_slash_scr_text_gml_1715_0": " \nDo not", + "scr_text_slash_scr_text_gml_1718_0": "* (These shackles seem oddly fashionable.)", + "scr_text_slash_scr_text_gml_1718_0_b": " ", + "scr_text_slash_scr_text_gml_1719_0": "* (Take them?)", + "scr_text_slash_scr_text_gml_1719_0_b": " ", + "scr_text_slash_scr_text_gml_1720_0": "", + "scr_text_slash_scr_text_gml_1723_0": " ", + "scr_text_slash_scr_text_gml_1724_0": "* (Ain't nothin' to hold you down...)", + "scr_text_slash_scr_text_gml_1734_0": "* (You're carrying too many ARMORs.)", + "scr_text_slash_scr_text_gml_1739_0": "* (IRONSHACKLE was put in your ARMORs.)", + "scr_text_slash_scr_text_gml_1745_0": "* (Don't need nothin' to hold you down...)", + "scr_text_slash_scr_text_gml_1750_0": " \nYes", + "scr_text_slash_scr_text_gml_1751_0": " \nShe'll be\nfine", + "scr_text_slash_scr_text_gml_1754_0": "* ... thanks for helping her, Kris. She appreciates it.", + "scr_text_slash_scr_text_gml_1754_0_b": " ", + "scr_text_slash_scr_text_gml_1755_0": "* ...", + "scr_text_slash_scr_text_gml_1755_0_b": " ", + "scr_text_slash_scr_text_gml_1756_0": "* Kris...", + "scr_text_slash_scr_text_gml_1757_0": "* Are you worried about Susie?", + "scr_text_slash_scr_text_gml_1758_0": "", + "scr_text_slash_scr_text_gml_1761_0": " ", + "scr_text_slash_scr_text_gml_1763_0": "* Well, regardless of how you feel...", + "scr_text_slash_scr_text_gml_1764_0": "* I don't think it would hurt to take a moment...", + "scr_text_slash_scr_text_gml_1765_0": "* Close your eyes, and think about what she's doing now...", + "scr_text_slash_scr_text_gml_1769_0": " \nGo Left", + "scr_text_slash_scr_text_gml_1770_0": " \nGo Right", + "scr_text_slash_scr_text_gml_1773_0": "* (Alright... out of the cell...)", + "scr_text_slash_scr_text_gml_1773_0_b": " ", + "scr_text_slash_scr_text_gml_1774_0": "* (Where to next...?)", + "scr_text_slash_scr_text_gml_1774_0_b": " ", + "scr_text_slash_scr_text_gml_1775_0": "", + "scr_text_slash_scr_text_gml_1778_0": " ", + "scr_text_slash_scr_text_gml_1779_0": " ", + "scr_text_slash_scr_text_gml_1781_0": "* Huh...? Kris...? Did you say something back there?", + "scr_text_slash_scr_text_gml_1782_0": "* (... I can't hear them anymore...)", + "scr_text_slash_scr_text_gml_1786_0": " \nFix Item", + "scr_text_slash_scr_text_gml_1787_0": " \nLeave", + "scr_text_slash_scr_text_gml_1788_0": "Fix Us", + "scr_text_slash_scr_text_gml_1790_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...", + "scr_text_slash_scr_text_gml_1791_0": "* ... I can even fix you! Well, well, what will it be?", + "scr_text_slash_scr_text_gml_1791_0_b": " ", + "scr_text_slash_scr_text_gml_1792_0": "", + "scr_text_slash_scr_text_gml_1796_0": "* Hm? What is it now?", + "scr_text_slash_scr_text_gml_1813_0": "* Well, well. You have nothing to fix.", + "scr_text_slash_scr_text_gml_1814_0": "* But if you find anything BROKEN, return here.", + "scr_text_slash_scr_text_gml_1815_0": "* After all, I can fix anything...", + "scr_text_slash_scr_text_gml_1816_0": "* ... except for a BROKEN HEART.", + "scr_text_slash_scr_text_gml_1821_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1822_0": "* Huh-hah! Let's feel my technique!", + "scr_text_slash_scr_text_gml_1828_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1829_0": "* ... actually, you will need a free space in your ITEMs first.", + "scr_text_slash_scr_text_gml_1834_0": "* Huh---! That KEY is seething with energy! You must let me fix it!", + "scr_text_slash_scr_text_gml_1835_0": "* Huh-hah! Let's feel my technique!", + "scr_text_slash_scr_text_gml_1842_0": "* Well, well. Good journey, my friends.", + "scr_text_slash_scr_text_gml_1846_0": "* Your body is a weapon, too. You must take care of it from time to time.", + "scr_text_slash_scr_text_gml_1847_0": "* Huh-hah! Let's feel my technique.", + "scr_text_slash_scr_text_gml_1854_0": " \nBuy", + "scr_text_slash_scr_text_gml_1855_0": " \nDo not", + "scr_text_slash_scr_text_gml_1858_0": "* Interested in a Choco Diamond? ", + "scr_text_slash_scr_text_gml_1858_0_b": " ", + "scr_text_slash_scr_text_gml_1859_0": " ", + "scr_text_slash_scr_text_gml_1860_0": "", + "scr_text_slash_scr_text_gml_1861_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!", + "scr_text_slash_scr_text_gml_1863_0": " ", + "scr_text_slash_scr_text_gml_1865_0": "", + "scr_text_slash_scr_text_gml_1866_0": "* Choco Diamonds, only $40, I guess.", + "scr_text_slash_scr_text_gml_1878_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)", + "scr_text_slash_scr_text_gml_1882_0": "* ... You have too many ITEMS for this, I guess.", + "scr_text_slash_scr_text_gml_1887_0": "* You don't have enough money, I guess.", + "scr_text_slash_scr_text_gml_1892_0": "* Okay I guess.", + "scr_text_slash_scr_text_gml_1901_0": " \nBuy", + "scr_text_slash_scr_text_gml_1902_0": " \nDo not", + "scr_text_slash_scr_text_gml_1905_0": " ", + "scr_text_slash_scr_text_gml_1906_0": "", + "scr_text_slash_scr_text_gml_1906_0_b": " ", + "scr_text_slash_scr_text_gml_1907_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)", + "scr_text_slash_scr_text_gml_1909_0": " ", + "scr_text_slash_scr_text_gml_1919_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)", + "scr_text_slash_scr_text_gml_1923_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)", + "scr_text_slash_scr_text_gml_1928_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)", + "scr_text_slash_scr_text_gml_1933_0": "* (Hathy accepted your choice.)", + "scr_text_slash_scr_text_gml_1939_0": " \nBuy", + "scr_text_slash_scr_text_gml_1940_0": " \nDo not", + "scr_text_slash_scr_text_gml_1943_0": " ", + "scr_text_slash_scr_text_gml_1944_0": " ", + "scr_text_slash_scr_text_gml_1946_0": "* Greetings, gentleclowns.", + "scr_text_slash_scr_text_gml_1947_0": "* May we interest you in a Lancer Cookie?", + "scr_text_slash_scr_text_gml_1949_0": "* All proceeds go to kicking your ass.", + "scr_text_slash_scr_text_gml_1952_0": "", + "scr_text_slash_scr_text_gml_1953_0": "* It's a mere $40.", + "scr_text_slash_scr_text_gml_1955_0": " ", + "scr_text_slash_scr_text_gml_1969_0": "* Heheheh, thanks...", + "scr_text_slash_scr_text_gml_1971_0": "* (The LANCERCOOKIE was added to your ITEMs.)", + "scr_text_slash_scr_text_gml_1973_0": "* For getting CHEATED by us!!", + "scr_text_slash_scr_text_gml_1975_0": "* Now we may fund our illicit plans!!", + "scr_text_slash_scr_text_gml_1985_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)", + "scr_text_slash_scr_text_gml_1986_0": "* (So Lancer just dropped it on the ground and it broke.)", + "scr_text_slash_scr_text_gml_1988_0": "* Oops.", + "scr_text_slash_scr_text_gml_1990_0": "* Oh well. Buyers cryers.", + "scr_text_slash_scr_text_gml_1992_0": "* Thank you anyway for your contribution...", + "scr_text_slash_scr_text_gml_1994_0": "* ... to getting SWINDLED by us!", + "scr_text_slash_scr_text_gml_1996_0": "* Now we can fund our illicit plans!!!", + "scr_text_slash_scr_text_gml_2007_0": "* ... You don't have enough funds.", + "scr_text_slash_scr_text_gml_2009_0": "* What? What did you spend it on!? Pastries!?", + "scr_text_slash_scr_text_gml_2011_0": "* That's irresponsible.", + "scr_text_slash_scr_text_gml_2019_0": "* Hey! You can't not buy from us!", + "scr_text_slash_scr_text_gml_2021_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!", + "scr_text_slash_scr_text_gml_2023_0": "* (Let's just buy one, Kris.)", + "scr_text_slash_scr_text_gml_2028_0": "\nAlphys", + "scr_text_slash_scr_text_gml_2029_0": "\nDark World", + "scr_text_slash_scr_text_gml_2030_0": "Help you", + "scr_text_slash_scr_text_gml_2031_0": "Nothing", + "scr_text_slash_scr_text_gml_2034_0": "* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!", + "scr_text_slash_scr_text_gml_2035_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!", + "scr_text_slash_scr_text_gml_2036_0": "* ... Oh, wait, it's just Asgore's kid.", + "scr_text_slash_scr_text_gml_2037_0": "* Sorry, I'm a little, uh, worked up lately.", + "scr_text_slash_scr_text_gml_2038_0": "* This job is SO boring.\n* Nothing EVER happens in this town!", + "scr_text_slash_scr_text_gml_2039_0": "* Ngh... I just wish SOMETHING would shake things up!", + "scr_text_slash_scr_text_gml_2040_0": "* ... Huh?\n* You got somethin' to report?", + "scr_text_slash_scr_text_gml_2041_0": "", + "scr_text_slash_scr_text_gml_2045_0": "* Got somethin' to report?", + "scr_text_slash_scr_text_gml_2046_0": "", + "scr_text_slash_scr_text_gml_2054_0": "* ... Alphys?", + "scr_text_slash_scr_text_gml_2055_0": "* Who's Alphys?\n* No idea who you're talking about.", + "scr_text_slash_scr_text_gml_2056_0": "* ... Why, did they do something illegal!?", + "scr_text_slash_scr_text_gml_2057_0": "* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!", + "scr_text_slash_scr_text_gml_2058_0": "* Fuhuhuhu!!\n* They're as good as dead!!", + "scr_text_slash_scr_text_gml_2062_0": "* What?\n* There's a Dark World inside the school?", + "scr_text_slash_scr_text_gml_2063_0": "* Uh... SURE, kid.", + "scr_text_slash_scr_text_gml_2064_0": "* There's no law against Dark Worlds anyway!", + "scr_text_slash_scr_text_gml_2065_0": "* That's a job for the school board!", + "scr_text_slash_scr_text_gml_2069_0": "* Aww, you wanna help me? Sure, punk.", + "scr_text_slash_scr_text_gml_2070_0": "* Get someone to rob the bank so I can suplex them!", + "scr_text_slash_scr_text_gml_2071_0": "* ... wait, do we even have a bank?", + "scr_text_slash_scr_text_gml_2072_0": "* Hey, get someone to build a bank...!", + "scr_text_slash_scr_text_gml_2076_0": "* Don't do anything illegal, you little punk~!", + "scr_text_slash_scr_text_gml_2077_0": "* And lemme know if you get a lead on any purple girls.", + "scr_text_slash_scr_text_gml_2078_0": "* There's one wanted on SEVERAL counts of Comic Mischief.", + "scr_text_slash_scr_text_gml_2083_0": "\nAsriel", + "scr_text_slash_scr_text_gml_2084_0": "\nJob", + "scr_text_slash_scr_text_gml_2085_0": "Co-Workers", + "scr_text_slash_scr_text_gml_2086_0": "No", + "scr_text_slash_scr_text_gml_2089_0": "* Little buddy!\n* It's me!", + "scr_text_slash_scr_text_gml_2090_0": "* Wanna chat for a minute before I lose my mind?", + "scr_text_slash_scr_text_gml_2091_0": "", + "scr_text_slash_scr_text_gml_2094_0": "* H... Hey!\n* Hey little buddy!\n* What's up?!", + "scr_text_slash_scr_text_gml_2095_0": "", + "scr_text_slash_scr_text_gml_2103_0": "* Do you know when Azzy's coming home?", + "scr_text_slash_scr_text_gml_2104_0": "* Y... You can't tell him this, but I really miss the guy.", + "scr_text_slash_scr_text_gml_2105_0": "* It'd be sweet to cruise around town like old times...", + "scr_text_slash_scr_text_gml_2106_0": "* Picking up, for example...", + "scr_text_slash_scr_text_gml_2107_0": "* CHICKS", + "scr_text_slash_scr_text_gml_2108_0": "* Which, as a matter of course", + "scr_text_slash_scr_text_gml_2109_0": "* May not have ever actually happened.", + "scr_text_slash_scr_text_gml_2110_0": "* B-but one time Undyne made eye contact with me!", + "scr_text_slash_scr_text_gml_2111_0": "* ... while she was writing me a speeding ticket.", + "scr_text_slash_scr_text_gml_2115_0": "* Make no mistake, little buddy.", + "scr_text_slash_scr_text_gml_2116_0": "* ICE-E's P\"E\"ZZA is H\"E\"LL.", + "scr_text_slash_scr_text_gml_2117_0": "* I can't slack off for SECONDS without hearing...", + "scr_text_slash_scr_text_gml_2118_0": "* \"Be a team player, there's no I in PEZZA!\"", + "scr_text_slash_scr_text_gml_2119_0": "* YES THERE IS.\n* YOU JUST TOOK IT OUT.", + "scr_text_slash_scr_text_gml_2120_0": "* But it's OK, little buddy.\n* I've been saving up...", + "scr_text_slash_scr_text_gml_2121_0": "* ... To go to college where Azzy is!", + "scr_text_slash_scr_text_gml_2122_0": "* Then I'll get a theater degree, become a famous actor...", + "scr_text_slash_scr_text_gml_2123_0": "* And let the fangirls roll in, little buddy.", + "scr_text_slash_scr_text_gml_2128_0": "* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.", + "scr_text_slash_scr_text_gml_2129_0": "* Blue Ears - Soft serve obsessed, no concept of personal space.", + "scr_text_slash_scr_text_gml_2130_0": "* Keeps accidentally pouring slushies on me and giggling.", + "scr_text_slash_scr_text_gml_2131_0": "* The Warrior - Thankfully absent due to pizza-related injuries.", + "scr_text_slash_scr_text_gml_2132_0": "* Constantly terrorizing customers with war chants.", + "scr_text_slash_scr_text_gml_2133_0": "* Purple Guy - Man, THAT GUY, you gotta...", + "scr_text_slash_scr_text_gml_2134_0": "* ... actually, does that guy even work here?", + "scr_text_slash_scr_text_gml_2135_0": "* Ah, my co-workers. Where would I be without them?", + "scr_text_slash_scr_text_gml_2136_0": "* A happy place, little buddy. A much happier place.", + "scr_text_slash_scr_text_gml_2141_0": "* It's fine, Little Buddy. You don't have to watch me suffer.", + "scr_text_slash_scr_text_gml_2142_0": "* Just enjoy your freedom... While it lasts...", + "scr_text_slash_scr_text_gml_2147_0": "\nFruit Juice", + "scr_text_slash_scr_text_gml_2148_0": "\nNothing", + "scr_text_slash_scr_text_gml_2151_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.", + "scr_text_slash_scr_text_gml_2151_0_b": " ", + "scr_text_slash_scr_text_gml_2152_0": "* There must be a reason that you came here at such a time.", + "scr_text_slash_scr_text_gml_2152_0_b": " ", + "scr_text_slash_scr_text_gml_2153_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.", + "scr_text_slash_scr_text_gml_2154_0": "", + "scr_text_slash_scr_text_gml_2160_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.", + "scr_text_slash_scr_text_gml_2161_0": "* Our choir sounds a bit thinner since your brother went away.", + "scr_text_slash_scr_text_gml_2162_0": "* Kris, it would be wonderful if you would sing with us.", + "scr_text_slash_scr_text_gml_2163_0": "* Or even participated to any extent,", + "scr_text_slash_scr_text_gml_2164_0": "* Instead of just trying to drink the Fruit Juice.", + "scr_text_slash_scr_text_gml_2168_0": "* I understand.\n* I hope in time you may find the words you seek.", + "scr_text_slash_scr_text_gml_2169_0": "* Let the Angel's power light your way.", + "scr_text_slash_scr_text_gml_2174_0": "\nYes", + "scr_text_slash_scr_text_gml_2175_0": "\nNo", + "scr_text_slash_scr_text_gml_2178_0": "* (Scented markers.)", + "scr_text_slash_scr_text_gml_2178_0_b": " ", + "scr_text_slash_scr_text_gml_2179_0": "", + "scr_text_slash_scr_text_gml_2179_0_b": " ", + "scr_text_slash_scr_text_gml_2185_0": "* (You dig out the marshmallow one and start huffing it.)", + "scr_text_slash_scr_text_gml_2189_0": "* (The chocolate one smells too fake anyway.)", + "scr_text_slash_scr_text_gml_2194_0": "\nYes", + "scr_text_slash_scr_text_gml_2195_0": "\nNo", + "scr_text_slash_scr_text_gml_2198_0": "* (It's a toilet.)\n* (Flush it?)", + "scr_text_slash_scr_text_gml_2198_0_b": " ", + "scr_text_slash_scr_text_gml_2199_0": "\n \n Yes No\\C1", + "scr_text_slash_scr_text_gml_2199_0_b": " ", + "scr_text_slash_scr_text_gml_2202_0": " ", + "scr_text_slash_scr_text_gml_2205_0": " \\C2", + "scr_text_slash_scr_text_gml_2216_0": "%%", + "scr_text_slash_scr_text_gml_2219_0": "* (It's good to conserve water.)", + "scr_text_slash_scr_text_gml_2223_0": "\nひく", + "scr_text_slash_scr_text_gml_2224_0": "\nひかない", + "scr_text_slash_scr_text_gml_2226_0": "\nYes", + "scr_text_slash_scr_text_gml_2227_0": "\nNo", + "scr_text_slash_scr_text_gml_2228_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)", + "scr_text_slash_scr_text_gml_2228_0_b": " ", + "scr_text_slash_scr_text_gml_2229_0": "* (As a result, it's missing most of the good keys.)", + "scr_text_slash_scr_text_gml_2229_0_b": " ", + "scr_text_slash_scr_text_gml_2230_0": "* (Play it?)", + "scr_text_slash_scr_text_gml_2231_0": "", + "scr_text_slash_scr_text_gml_2239_0": "* (Plink...)", + "scr_text_slash_scr_text_gml_2243_0": "* (Your hands linger over the keys doing nothing.)", + "scr_text_slash_scr_text_gml_2248_0": "* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2250_0": "* K... Kris!?", + "scr_text_slash_scr_text_gml_2251_0": "* Whatever have you been doing!?", + "scr_text_slash_scr_text_gml_2252_0": "* I sat in the car waiting for you after school for half an hour...!", + "scr_text_slash_scr_text_gml_2253_0": "* I called and called, but you never picked up...", + "scr_text_slash_scr_text_gml_2254_0": "* You had your poor mother worried sick!", + "scr_text_slash_scr_text_gml_2255_0": "* Kris, I am afraid I am going to have to punish you...", + "scr_text_slash_scr_text_gml_2256_0": "* ... huh?", + "scr_text_slash_scr_text_gml_2257_0": "* ... A friend?", + "scr_text_slash_scr_text_gml_2258_0": "* You were spending time with... a friend?", + "scr_text_slash_scr_text_gml_2259_0": "* ...", + "scr_text_slash_scr_text_gml_2260_0": "* Kris...", + "scr_text_slash_scr_text_gml_2261_0": "* I will make an exception this time.", + "scr_text_slash_scr_text_gml_2262_0": "* You can continue your adventures a little longer.", + "scr_text_slash_scr_text_gml_2263_0": "* But when you return home...", + "scr_text_slash_scr_text_gml_2264_0": "* You are going to have to go to bed early.", + "scr_text_slash_scr_text_gml_2265_0": "* See you soon, honey.", + "scr_text_slash_scr_text_gml_2267_0": "* (Click...)", + "scr_text_slash_scr_text_gml_2271_0": "Great to\nsee you\nagain", + "scr_text_slash_scr_text_gml_2272_0": "Who the\nhell are\nyou?", + "scr_text_slash_scr_text_gml_2275_0": "* hey, look who's walkin' around.", + "scr_text_slash_scr_text_gml_2275_0_b": " ", + "scr_text_slash_scr_text_gml_2276_0": "* how are ya, kid?", + "scr_text_slash_scr_text_gml_2276_0_b": " ", + "scr_text_slash_scr_text_gml_2277_0": "", + "scr_text_slash_scr_text_gml_2281_0": "\nStore", + "scr_text_slash_scr_text_gml_2282_0": "\nFriends", + "scr_text_slash_scr_text_gml_2283_0": "Leave", + "scr_text_slash_scr_text_gml_2286_0": " ", + "scr_text_slash_scr_text_gml_2287_0": "* yeah, it's real nice, isn't it?", + "scr_text_slash_scr_text_gml_2288_0": "* especially considering i've never met you before.", + "scr_text_slash_scr_text_gml_2289_0": "* the name's sans.\n* sans the skeleton.\n* i'm new in town.", + "scr_text_slash_scr_text_gml_2290_0": "* what's up?", + "scr_text_slash_scr_text_gml_2291_0": "", + "scr_text_slash_scr_text_gml_2295_0": "* hmm... y'know, good question.", + "scr_text_slash_scr_text_gml_2296_0": "* i'm sans.\n* your friendly neighborhood skeleton.", + "scr_text_slash_scr_text_gml_2297_0": "* what's up?", + "scr_text_slash_scr_text_gml_2298_0": "", + "scr_text_slash_scr_text_gml_2304_0": "* what's up?", + "scr_text_slash_scr_text_gml_2305_0": "", + "scr_text_slash_scr_text_gml_2311_0": "\nMe", + "scr_text_slash_scr_text_gml_2312_0": "\nMy Mom", + "scr_text_slash_scr_text_gml_2313_0": "My Teacher", + "scr_text_slash_scr_text_gml_2314_0": "Nobody", + "scr_text_slash_scr_text_gml_2318_0": "* behind me?\n* yeah, that's the grocery store.", + "scr_text_slash_scr_text_gml_2319_0": "* unfortunately, it's closed.", + "scr_text_slash_scr_text_gml_2320_0": "* what a pain.\n* i really wanted to buy some milk.", + "scr_text_slash_scr_text_gml_2321_0": "* someone oughta complain to the guy who runs it.", + "scr_text_slash_scr_text_gml_2325_0": "* we just moved here, so i hardly know anyone.", + "scr_text_slash_scr_text_gml_2326_0": "* why, got anyone i should know better?", + "scr_text_slash_scr_text_gml_2327_0": "", + "scr_text_slash_scr_text_gml_2333_0": "* oh, you've got something better to do?", + "scr_text_slash_scr_text_gml_2334_0": "* me too.", + "scr_text_slash_scr_text_gml_2335_0": "* anyway, i'll be standing here doing nothing.", + "scr_text_slash_scr_text_gml_2342_0": "* huh?", + "scr_text_slash_scr_text_gml_2345_0": "* ah, sorry. i don't hang out with idiot babies.", + "scr_text_slash_scr_text_gml_2346_0": "* they compete with my sociological niche.", + "scr_text_slash_scr_text_gml_2351_0": "* hey, i gave you a number, what more do you want?", + "scr_text_slash_scr_text_gml_2356_0": "* woah there, tiger.", + "scr_text_slash_scr_text_gml_2357_0": "* you can't just jump straight into friendship.", + "scr_text_slash_scr_text_gml_2358_0": "* it takes time.", + "scr_text_slash_scr_text_gml_2359_0": "* ...", + "scr_text_slash_scr_text_gml_2360_0": "* alright, that's enough time.", + "scr_text_slash_scr_text_gml_2361_0": "* take this.", + "scr_text_slash_scr_text_gml_2362_0": "* call it whenever you feel like.", + "scr_text_slash_scr_text_gml_2364_0": "* (You got Sans's Number.)", + "scr_text_slash_scr_text_gml_2372_0": "* your mother, huh...?", + "scr_text_slash_scr_text_gml_2373_0": "* too late.", + "scr_text_slash_scr_text_gml_2374_0": "* i already \"befriended\" your mom last night.", + "scr_text_slash_scr_text_gml_2375_0": "* she's great. came to the store to buy chocolate kisses.", + "scr_text_slash_scr_text_gml_2376_0": "* said she's gotta lock her door to stop you from eating 'em.", + "scr_text_slash_scr_text_gml_2377_0": "* heheheh... you sound like a fun kid, huh?", + "scr_text_slash_scr_text_gml_2381_0": "* alphys. yeah. i know about her.", + "scr_text_slash_scr_text_gml_2382_0": "* came into the store with a suitcase and sunglasses.", + "scr_text_slash_scr_text_gml_2383_0": "* thought she was part of the mob.", + "scr_text_slash_scr_text_gml_2384_0": "* she opened the case and stuffed it full of instant noodles.", + "scr_text_slash_scr_text_gml_2385_0": "* paid in small bills,", + "scr_text_slash_scr_text_gml_2386_0": "* then slunk out of the place,", + "scr_text_slash_scr_text_gml_2387_0": "* pajamas trailing on the floor.", + "scr_text_slash_scr_text_gml_2388_0": "* anyway, our relationship is, uh, purely business.", + "scr_text_slash_scr_text_gml_2389_0": "* so, uh, i guess i'll just let her do her thing.", + "scr_text_slash_scr_text_gml_2393_0": "* harsh, but fair.", + "scr_text_slash_scr_text_gml_2398_0": "\n1", + "scr_text_slash_scr_text_gml_2399_0": "\n2", + "scr_text_slash_scr_text_gml_2402_0": "3", + "scr_text_slash_scr_text_gml_2403_0": "* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2403_0_b": "4", + "scr_text_slash_scr_text_gml_2404_0": "* Hello.", + "scr_text_slash_scr_text_gml_2405_0": "* You have reached the Hotline for Idiot Babies.", + "scr_text_slash_scr_text_gml_2406_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.", + "scr_text_slash_scr_text_gml_2407_0": "", + "scr_text_slash_scr_text_gml_2410_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)", + "scr_text_slash_scr_text_gml_2411_0": "* (The phone kept ringing infinitely.)", + "scr_text_slash_scr_text_gml_2418_0": "* Huh!?", + "scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Idiot?", + "scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Baby?", + "scr_text_slash_scr_text_gml_2421_0": "* Ah, you're an Idiot Baby?", + "scr_text_slash_scr_text_gml_2422_0": "* ...", + "scr_text_slash_scr_text_gml_2423_0": "* To tell you the truth, I'm one too.", + "scr_text_slash_scr_text_gml_2424_0": "* Let's try our best, OK?", + "scr_text_slash_scr_text_gml_2425_0": "* (Click...)", + "scr_text_slash_scr_text_gml_2428_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?", + "scr_text_slash_scr_text_gml_2429_0": "* (Click...)", + "scr_text_slash_scr_text_gml_2435_0": " \nYes", + "scr_text_slash_scr_text_gml_2436_0": " \nNo", + "scr_text_slash_scr_text_gml_2439_0": "* ... hey bud.", + "scr_text_slash_scr_text_gml_2439_0_b": " ", + "scr_text_slash_scr_text_gml_2440_0": "* ... are you busy tomorrow...?", + "scr_text_slash_scr_text_gml_2440_0_b": " ", + "scr_text_slash_scr_text_gml_2441_0": "* i need some help with something.", + "scr_text_slash_scr_text_gml_2442_0": "* it'd be great if you could come over.", + "scr_text_slash_scr_text_gml_2443_0": "* i live just next door, ya know.", + "scr_text_slash_scr_text_gml_2444_0": "", + "scr_text_slash_scr_text_gml_2452_0": "* wow... you answered quickly, huh.", + "scr_text_slash_scr_text_gml_2453_0": "* that's not good.\n* i'm a total stranger.", + "scr_text_slash_scr_text_gml_2454_0": "* you should probably hesitate more.", + "scr_text_slash_scr_text_gml_2459_0": "* wow, you were deliberating for a while.", + "scr_text_slash_scr_text_gml_2460_0": "* gee, what's wrong?", + "scr_text_slash_scr_text_gml_2461_0": "* don't want to hang out with a stranger?", + "scr_text_slash_scr_text_gml_2464_0": "* well, guess i shouldn't complain...", + "scr_text_slash_scr_text_gml_2465_0": "* huh...?\n* what are we going to be doing?", + "scr_text_slash_scr_text_gml_2466_0": "* oh, i'm not going to be there.", + "scr_text_slash_scr_text_gml_2467_0": "* that'd be weird.", + "scr_text_slash_scr_text_gml_2468_0": "* it's just gonna be you and my little brother.", + "scr_text_slash_scr_text_gml_2469_0": "* he needs friends.", + "scr_text_slash_scr_text_gml_2470_0": "* thanks for hanging out with him.", + "scr_text_slash_scr_text_gml_2471_0": "* see ya.", + "scr_text_slash_scr_text_gml_2479_0": "* ... well, that was quick.", + "scr_text_slash_scr_text_gml_2484_0": "* ... hmm, well, that's disappointing.", + "scr_text_slash_scr_text_gml_2486_0": "* alright, alright, lemme sweeten the deal for ya.", + "scr_text_slash_scr_text_gml_2487_0": "* if you come over... i, will personally,", + "scr_text_slash_scr_text_gml_2488_0": "* not even be there.", + "scr_text_slash_scr_text_gml_2489_0": "* it'll just be you and my little brother.", + "scr_text_slash_scr_text_gml_2490_0": "* since he's new here, he needs friends.", + "scr_text_slash_scr_text_gml_2491_0": "* anyway, thanks for agreeing to hang out with him.", + "scr_text_slash_scr_text_gml_2492_0": "* see ya.", + "scr_text_slash_scr_text_gml_2499_0": " \nSusie", + "scr_text_slash_scr_text_gml_2500_0": " \nKey", + "scr_text_slash_scr_text_gml_2501_0": "Anything", + "scr_text_slash_scr_text_gml_2502_0": "Nothing", + "scr_text_slash_scr_text_gml_2503_0": "* Oh, hi, Kris!", + "scr_text_slash_scr_text_gml_2504_0": "* Did you need help with your homework again?", + "scr_text_slash_scr_text_gml_2505_0": "* I know you were having trouble last time, so, um,", + "scr_text_slash_scr_text_gml_2506_0": "* I actually got a few things ready for you, in case --", + "scr_text_slash_scr_text_gml_2507_0": "* Ah, wait, sorry! I can't right now...", + "scr_text_slash_scr_text_gml_2508_0": "* I forgot my house key again, and...", + "scr_text_slash_scr_text_gml_2509_0": "* Sorry, Kris, I'll help you later, if that's ok.", + "scr_text_slash_scr_text_gml_2510_0": "* See you at school, Kris!", + "scr_text_slash_scr_text_gml_2511_0": "* ...", + "scr_text_slash_scr_text_gml_2512_0": "* ...", + "scr_text_slash_scr_text_gml_2513_0": "* Umm, Kris?", + "scr_text_slash_scr_text_gml_2514_0": "* Did you... want to talk about something?", + "scr_text_slash_scr_text_gml_2515_0": "", + "scr_text_slash_scr_text_gml_2518_0": "* Hi Kris!\n* Is something up?", + "scr_text_slash_scr_text_gml_2519_0": "", + "scr_text_slash_scr_text_gml_2525_0": " \nShe's nice", + "scr_text_slash_scr_text_gml_2526_0": " \nTerrible", + "scr_text_slash_scr_text_gml_2527_0": "Eats Chalk", + "scr_text_slash_scr_text_gml_2528_0": "...", + "scr_text_slash_scr_text_gml_2531_0": "* Susie! That's right, you were with Susie!", + "scr_text_slash_scr_text_gml_2532_0": "* When you didn't come back to class, I was worried, but...", + "scr_text_slash_scr_text_gml_2533_0": "* Everything turned out OK! I think?", + "scr_text_slash_scr_text_gml_2534_0": "* ...", + "scr_text_slash_scr_text_gml_2535_0": "* ... Umm, Kris? Can I ask something, if that's OK?", + "scr_text_slash_scr_text_gml_2536_0": "* Susie... I'm kind of... curious what she's like, you know?", + "scr_text_slash_scr_text_gml_2537_0": "* I mean, who DOESN'T wonder about her? She never talks to anyone.", + "scr_text_slash_scr_text_gml_2538_0": "* So, Kris, could you tell me about her? If that's ok...", + "scr_text_slash_scr_text_gml_2539_0": "", + "scr_text_slash_scr_text_gml_2543_0": "* Oh, can I ask something else about her!?", + "scr_text_slash_scr_text_gml_2544_0": "* Well, did it seem like, she, um...", + "scr_text_slash_scr_text_gml_2545_0": "* (W-wait, you definitely wouldn't know THAT...)", + "scr_text_slash_scr_text_gml_2553_0": "* ... huh? Why don't I ask my mom for the key?", + "scr_text_slash_scr_text_gml_2554_0": "* I... I mean, um... I... you know,", + "scr_text_slash_scr_text_gml_2555_0": "* She doesn't like it when I bother her when she's working.", + "scr_text_slash_scr_text_gml_2556_0": "* Don't worry, OK? I'll just go over to Catti's.", + "scr_text_slash_scr_text_gml_2560_0": "* Umm... Kris...? Are you feeling alright?", + "scr_text_slash_scr_text_gml_2561_0": "* Normally you're not so... talkative.", + "scr_text_slash_scr_text_gml_2562_0": "* Oh! I don't mean to sound like something's wrong with you.", + "scr_text_slash_scr_text_gml_2563_0": "* ...", + "scr_text_slash_scr_text_gml_2564_0": "* Umm, Kris, is something wrong?", + "scr_text_slash_scr_text_gml_2565_0": "* Why did you go to the hospital to see my dad...?", + "scr_text_slash_scr_text_gml_2566_0": "* I mean, I'm sure he appreciated it, but... um...", + "scr_text_slash_scr_text_gml_2567_0": "* Gosh, I'm sorry, Kris. Forget I said anything!", + "scr_text_slash_scr_text_gml_2571_0": "* Tell Azzy I said hi, Kris!", + "scr_text_slash_scr_text_gml_2584_0": "* What...?\n* She's... a nice person?", + "scr_text_slash_scr_text_gml_2585_0": "* Really!? L-like, really!? Honestly!? Truly!?", + "scr_text_slash_scr_text_gml_2586_0": "* I mean, that's just what I was hoping, but...", + "scr_text_slash_scr_text_gml_2587_0": "* W-wait, this isn't another trick, is it, Kris?", + "scr_text_slash_scr_text_gml_2588_0": "* Like when you put ketchup on your arms and told me it was blood?", + "scr_text_slash_scr_text_gml_2589_0": "* ... R-really? You're serious? You're totally serious?", + "scr_text_slash_scr_text_gml_2590_0": "* ... gosh, then maybe I should try talking to her...", + "scr_text_slash_scr_text_gml_2591_0": "* B-but if I die, you're paying for my funeral, Kris!", + "scr_text_slash_scr_text_gml_2592_0": "* (Though, honestly, if she's nice I might die, too...)", + "scr_text_slash_scr_text_gml_2596_0": "* She WHAT? She smashed you against the LOCKERS?", + "scr_text_slash_scr_text_gml_2597_0": "* Gosh, Kris, I'm really sorry. That's just awful.", + "scr_text_slash_scr_text_gml_2598_0": "* I... I'd THOUGHT Susie was good, just...", + "scr_text_slash_scr_text_gml_2599_0": "* Maybe it would take someone special to find her good side.", + "scr_text_slash_scr_text_gml_2600_0": "* ... but she really IS terrible, isn't she...?", + "scr_text_slash_scr_text_gml_2601_0": "* Kris... I'm SO sorry you have to go through this.", + "scr_text_slash_scr_text_gml_2602_0": "* In fact, I wonder if... d-do you think...?", + "scr_text_slash_scr_text_gml_2603_0": "* I wonder if Alphys would let us switch partners, I mean?", + "scr_text_slash_scr_text_gml_2604_0": "* You know, so you wouldn't have to be the one, who, um,", + "scr_text_slash_scr_text_gml_2605_0": "* Gets to be, slammed into lockers, and stuff, anymore.", + "scr_text_slash_scr_text_gml_2606_0": "* (Wait, I don't think I phrased that correctly...)", + "scr_text_slash_scr_text_gml_2610_0": "* What?\n* She was EATING the chalk???", + "scr_text_slash_scr_text_gml_2611_0": "* R... really...?", + "scr_text_slash_scr_text_gml_2612_0": "* Wait! You're teasing me, aren't you, Kris?", + "scr_text_slash_scr_text_gml_2613_0": "* L-like when you told me ICE-E was real and eats kids...", + "scr_text_slash_scr_text_gml_2614_0": "* So Dess smacked you with a wiffle bat 'til you stopped lying.", + "scr_text_slash_scr_text_gml_2615_0": "* ... Huh? You're telling the truth? Seriously?", + "scr_text_slash_scr_text_gml_2616_0": "* ...", + "scr_text_slash_scr_text_gml_2617_0": "* Umm, then... what color chalk does she like?", + "scr_text_slash_scr_text_gml_2618_0": "* And, do you think she likes the thin or the thick kind...?", + "scr_text_slash_scr_text_gml_2619_0": "* (Wait, maybe making her a lunchbox full of chalk is stupid...)", + "scr_text_slash_scr_text_gml_2623_0": "* Seriously, Kris? But I help you ALL the time!", + "scr_text_slash_scr_text_gml_2624_0": "* The LEAST you can do is give me a LITTLE information!", + "scr_text_slash_scr_text_gml_2625_0": "* Like, d-does she like metal music!?", + "scr_text_slash_scr_text_gml_2626_0": "* Is she really an obligate carnivore!?", + "scr_text_slash_scr_text_gml_2627_0": "* D... Does she really have a tail underneath her jacket!?", + "scr_text_slash_scr_text_gml_2628_0": "* Or, or... or...", + "scr_text_slash_scr_text_gml_2629_0": "* Sorry Kris, it's not any of my business, is it...?", + "scr_text_slash_scr_text_gml_2630_0": "* (I blew it, didn't I...)", + "scr_text_slash_scr_text_gml_2636_0": " \nYes", + "scr_text_slash_scr_text_gml_2637_0": " \nNo", + "scr_text_slash_scr_text_gml_2640_0": "* (If you go to bed, this chapter of your adventures will end.)", + "scr_text_slash_scr_text_gml_2640_0_b": " ", + "scr_text_slash_scr_text_gml_2641_0": "* (Will you go to bed?)", + "scr_text_slash_scr_text_gml_2641_0_b": " ", + "scr_text_slash_scr_text_gml_2642_0": "", + "scr_text_slash_scr_text_gml_2649_0": "* (You decided to go to bed.)", + "scr_text_slash_scr_text_gml_2653_0": "* (You will sleep later.)", + "scr_text_slash_scr_text_gml_2658_0": " \nSleep", + "scr_text_slash_scr_text_gml_2659_0": " \nDo not", + "scr_text_slash_scr_text_gml_2662_0": "* (It's your bed.)", + "scr_text_slash_scr_text_gml_2662_0_b": " ", + "scr_text_slash_scr_text_gml_2663_0": " ", + "scr_text_slash_scr_text_gml_2664_0": "* (Will you go to bed?)", + "scr_text_slash_scr_text_gml_2665_0": "", + "scr_text_slash_scr_text_gml_2665_0_b": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)", + "scr_text_slash_scr_text_gml_2671_0": " \nSleep!!!", + "scr_text_slash_scr_text_gml_2672_0": " \nDo not!!!", + "scr_text_slash_scr_text_gml_2675_0": " ", + "scr_text_slash_scr_text_gml_2676_0": " ", + "scr_text_slash_scr_text_gml_2677_0": "* (For some reason, you decided to go back to sleep...)", + "scr_text_slash_scr_text_gml_2681_0": "* (You can sleep in class.)", + "scr_text_slash_scr_text_gml_2686_0": "Play\na game", + "scr_text_slash_scr_text_gml_2687_0": "Do not\nplay a\ngame", + "scr_text_slash_scr_text_gml_2690_0": "* BOO HOO, BOO HOO, UEE HEE HEE.", + "scr_text_slash_scr_text_gml_2690_0_b": " ", + "scr_text_slash_scr_text_gml_2691_0": "* SO LONELY, LONELY, I BE...", + "scr_text_slash_scr_text_gml_2691_0_b": " ", + "scr_text_slash_scr_text_gml_2692_0": "* BUT LO, THREE VISITORS STANDING INSIDE?", + "scr_text_slash_scr_text_gml_2693_0": "* WHO ARE YOU FEW?", + "scr_text_slash_scr_text_gml_2695_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...", + "scr_text_slash_scr_text_gml_2697_0": "* So, what the hell are you doing in there?", + "scr_text_slash_scr_text_gml_2699_0": "* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.", + "scr_text_slash_scr_text_gml_2700_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.", + "scr_text_slash_scr_text_gml_2701_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.", + "scr_text_slash_scr_text_gml_2702_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.", + "scr_text_slash_scr_text_gml_2703_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,", + "scr_text_slash_scr_text_gml_2704_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.", + "scr_text_slash_scr_text_gml_2706_0": "* Huh? Free? But you're clearly the one behind bars...", + "scr_text_slash_scr_text_gml_2708_0": "* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!", + "scr_text_slash_scr_text_gml_2710_0": "* Well, sounds like you don't need any help, then.", + "scr_text_slash_scr_text_gml_2712_0": "* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.", + "scr_text_slash_scr_text_gml_2713_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?", + "scr_text_slash_scr_text_gml_2714_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!", + "scr_text_slash_scr_text_gml_2715_0": "", + "scr_text_slash_scr_text_gml_2719_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", + "scr_text_slash_scr_text_gml_2720_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", + "scr_text_slash_scr_text_gml_2725_0": "Play\na game", + "scr_text_slash_scr_text_gml_2726_0": "Do not\nplay a\ngame", + "scr_text_slash_scr_text_gml_2729_0": " ", + "scr_text_slash_scr_text_gml_2730_0": " ", + "scr_text_slash_scr_text_gml_2732_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.", + "scr_text_slash_scr_text_gml_2733_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.", + "scr_text_slash_scr_text_gml_2738_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!", + "scr_text_slash_scr_text_gml_2739_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?", + "scr_text_slash_scr_text_gml_2745_0": "\nUse Key", + "scr_text_slash_scr_text_gml_2746_0": "\nDo not", + "scr_text_slash_scr_text_gml_2749_0": "* UEE HEE HEE, THE KEY, THE KEY.", + "scr_text_slash_scr_text_gml_2749_0_b": " ", + "scr_text_slash_scr_text_gml_2750_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.", + "scr_text_slash_scr_text_gml_2750_0_b": " ", + "scr_text_slash_scr_text_gml_2751_0": "* WON'T YOU LET YOURSELF OUTSIDE?", + "scr_text_slash_scr_text_gml_2752_0": "", + "scr_text_slash_scr_text_gml_2755_0": " ", + "scr_text_slash_scr_text_gml_2766_0": "* (You put the Door Key in front of the Door.)", + "scr_text_slash_scr_text_gml_2771_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!", + "scr_text_slash_scr_text_gml_2777_0": "* DO NOT TARRY!", + "scr_text_slash_scr_text_gml_2780_0": " \nBlaze", + "scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze", + "scr_text_slash_scr_text_gml_2783_0": " \nBlaze", + "scr_text_slash_scr_text_gml_2784_0": " \nDo Not Blaze", + "scr_text_slash_scr_text_gml_2785_0": " ", + "scr_text_slash_scr_text_gml_2786_0": "", + "scr_text_slash_scr_text_gml_2786_0_b": " ", + "scr_text_slash_scr_text_gml_2787_0": "* Blaze it.", + "scr_text_slash_scr_text_gml_2790_0": " \nApologize\nProfusely", + "scr_text_slash_scr_text_gml_2791_0": " \nIntimidate", + "scr_text_slash_scr_text_gml_2794_0": "* Hey! You're the chumps that beat me up earlier!", + "scr_text_slash_scr_text_gml_2794_0_b": " ", + "scr_text_slash_scr_text_gml_2795_0": "* There's no way I'll forgive you, so scram!", + "scr_text_slash_scr_text_gml_2795_0_b": " ", + "scr_text_slash_scr_text_gml_2796_0": "", + "scr_text_slash_scr_text_gml_2807_0": "* We're sorry, we made a mistake earlier.", + "scr_text_slash_scr_text_gml_2808_0": "* We promise we won't do it again!", + "scr_text_slash_scr_text_gml_2810_0": "* Huh...? You're apologizing? I guess I'll forgive you then...", + "scr_text_slash_scr_text_gml_2811_0": "* (Your violence against a single Rudinn was forgiven!)", + "scr_text_slash_scr_text_gml_2823_0": "* Heh, you wanna act that way, huh...?", + "scr_text_slash_scr_text_gml_2824_0": "* Forgive me or I'll crush you, dweeb!!", + "scr_text_slash_scr_text_gml_2826_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!", + "scr_text_slash_scr_text_gml_2827_0": "* (You got the Choco Diamond.)", + "scr_text_slash_scr_text_gml_2832_0": "* I'm sorry, but we don't have any room...", + "scr_text_slash_scr_text_gml_2834_0": "* Too late, I already ate it.", + "scr_text_slash_scr_text_gml_2841_0": " \nListen", + "scr_text_slash_scr_text_gml_2842_0": " \nDo Not", + "scr_text_slash_scr_text_gml_2845_0": "* (It's a music player.)\n* (Listen to the contents?)", + "scr_text_slash_scr_text_gml_2845_0_b": " ", + "scr_text_slash_scr_text_gml_2846_0": " ", + "scr_text_slash_scr_text_gml_2848_0": "", + "scr_text_slash_scr_text_gml_2853_0": "* (...)", + "scr_text_slash_scr_text_gml_2854_0": "* (It's full of cartoon splat noises.)", + "scr_text_slash_scr_text_gml_2858_0": "* (You did not listen.)", + "scr_text_slash_scr_text_gml_2863_0": " \nPrison B1", + "scr_text_slash_scr_text_gml_2864_0": " \nFloor 1F", + "scr_text_slash_scr_text_gml_2865_0": "??????", + "scr_text_slash_scr_text_gml_2867_0": "* (Where will you ride the elevator to?)", + "scr_text_slash_scr_text_gml_2868_0": "", + "scr_text_slash_scr_text_gml_2868_0_b": " ", + "scr_text_slash_scr_text_gml_2874_0": "%%", + "scr_text_slash_scr_text_gml_2893_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2909_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2925_0": "* (You're there.)", + "scr_text_slash_scr_text_gml_2934_0": " \nRide", + "scr_text_slash_scr_text_gml_2935_0": " \nDo not", + "scr_text_slash_scr_text_gml_2938_0": "* (Ride the elevator?)", + "scr_text_slash_scr_text_gml_2938_0_b": " ", + "scr_text_slash_scr_text_gml_2939_0": "", + "scr_text_slash_scr_text_gml_2939_0_b": " ", + "scr_text_slash_scr_text_gml_2945_0": "%%", + "scr_text_slash_scr_text_gml_2966_0": " \nYes", + "scr_text_slash_scr_text_gml_2967_0": " \nDon't", + "scr_text_slash_scr_text_gml_2970_0": " ", + "scr_text_slash_scr_text_gml_2971_0": " ", + "scr_text_slash_scr_text_gml_2973_0": "* Hey Kris.", + "scr_text_slash_scr_text_gml_2974_0": "* W... wait a second.", + "scr_text_slash_scr_text_gml_2975_0": "* Ummm, I...", + "scr_text_slash_scr_text_gml_2976_0": "* Look.", + "scr_text_slash_scr_text_gml_2977_0": "* I know you wanna give a REAL goodbye to everyone, right?", + "scr_text_slash_scr_text_gml_2978_0": "* I mean, I'm ALL for leaving right away, but...", + "scr_text_slash_scr_text_gml_2979_0": "* Y'know, we could go back a sec. If you wanted.", + "scr_text_slash_scr_text_gml_2980_0": "", + "scr_text_slash_scr_text_gml_2986_0": "* Well, then what are we waiting for?", + "scr_text_slash_scr_text_gml_2987_0": "* Let's head back!", + "scr_text_slash_scr_text_gml_2991_0": "* C'mon, don't lie!", + "scr_text_slash_scr_text_gml_2992_0": "* Let's at least say goodbye to Lancer!", + "scr_text_slash_scr_text_gml_2998_0": " \nLet's Fight", + "scr_text_slash_scr_text_gml_2999_0": " \nLet's Not", + "scr_text_slash_scr_text_gml_3002_0": "* If you can beat me, I'll go back to being a good guy.", + "scr_text_slash_scr_text_gml_3002_0_b": " ", + "scr_text_slash_scr_text_gml_3003_0": "* But if you LOSE...", + "scr_text_slash_scr_text_gml_3003_0_b": " ", + "scr_text_slash_scr_text_gml_3004_0": "* YOU guys will have to become bad guys with US...", + "scr_text_slash_scr_text_gml_3005_0": "* ... and do WHATEVER we say.", + "scr_text_slash_scr_text_gml_3007_0": "* Ho ho ho!!! Our wish is your command!!!", + "scr_text_slash_scr_text_gml_3010_0": "* So, whaddya say...?", + "scr_text_slash_scr_text_gml_3011_0": "", + "scr_text_slash_scr_text_gml_3015_0": "* Eh, don't bother answering.", + "scr_text_slash_scr_text_gml_3016_0": "* We were just gonna thrash you anyway, so...", + "scr_text_slash_scr_text_gml_3017_0": "* See ya!", + "scr_text_slash_scr_text_gml_3022_0": " \nMe", + "scr_text_slash_scr_text_gml_3023_0": " \nAsriel", + "scr_text_slash_scr_text_gml_3024_0": "Pie", + "scr_text_slash_scr_text_gml_3025_0": "Flowers", + "scr_text_slash_scr_text_gml_3026_0": "Nevermind", + "scr_text_slash_scr_text_gml_3027_0": "* Kris? What is it, honey?", + "scr_text_slash_scr_text_gml_3028_0": "", + "scr_text_slash_scr_text_gml_3033_0": "* クリスも すっかり\n  おおきくなっちゃって…", + "scr_text_slash_scr_text_gml_3034_0": "* あなたも じきに\n  だいがくへ\n  いってしまうのね…", + "scr_text_slash_scr_text_gml_3036_0": "* ...", + "scr_text_slash_scr_text_gml_3036_0_b": "* Kris, honey, you have grown up so much...", + "scr_text_slash_scr_text_gml_3037_0": "* Someday soon you will be going off to university as well...", + "scr_text_slash_scr_text_gml_3038_0": "* あかいツノが ついた\n  カチューシャを\n  かってあげたでしょう?", + "scr_text_slash_scr_text_gml_3039_0": "* Remember when you were little...", + "scr_text_slash_scr_text_gml_3040_0": "* You asked when your horns were going to grow in?", + "scr_text_slash_scr_text_gml_3041_0": "* So we bought that headband with the little red horns on it.", + "scr_text_slash_scr_text_gml_3042_0": "* Oh, you wore it for months! Whatever happened to it?", + "scr_text_slash_scr_text_gml_3044_0": "* Remember that video-game you and Asriel used to play?", + "scr_text_slash_scr_text_gml_3045_0": "* What was it called...? Super Smashing Fighters?", + "scr_text_slash_scr_text_gml_3046_0": "* When he was very little, he LOVED the green lizard from that.", + "scr_text_slash_scr_text_gml_3047_0": "* We even had a birthday party for him themed around it.", + "scr_text_slash_scr_text_gml_3048_0": "* Your father painted all these eggs with spots as decoration...", + "scr_text_slash_scr_text_gml_3049_0": "* Oh, your brother LOVED it...!", + "scr_text_slash_scr_text_gml_3050_0": "* Until the next day, your father cooked them all for breakfast.", + "scr_text_slash_scr_text_gml_3051_0": "* Your brother just kept crying...", + "scr_text_slash_scr_text_gml_3052_0": "* Ever since, he's hated that book about eating green eggs!", + "scr_text_slash_scr_text_gml_3056_0": "* Kris, since only you and I are living here right now...", + "scr_text_slash_scr_text_gml_3057_0": "* It feels... just a bit lonely, does it not...?", + "scr_text_slash_scr_text_gml_3058_0": "* But, fortunately, sharing a warm, freshly-made pie,", + "scr_text_slash_scr_text_gml_3059_0": "* Is the perfect cure for such a condition.", + "scr_text_slash_scr_text_gml_3060_0": "* ... as long as I get to eat some, of course.", + "scr_text_slash_scr_text_gml_3064_0": "* Oh, Kris...? Flowers? For your mother...?", + "scr_text_slash_scr_text_gml_3065_0": "* How sweet...", + "scr_text_slash_scr_text_gml_3066_0": "* ...", + "scr_text_slash_scr_text_gml_3067_0": "* These are from HIM, are they not.", + "scr_text_slash_scr_text_gml_3069_0": "* Err, well, worry not, Kris, I will...", + "scr_text_slash_scr_text_gml_3070_0": "* ... find some place for them.", + "scr_text_slash_scr_text_gml_3070_0_b": "* ...", + "scr_text_slash_scr_text_gml_3078_0": "* Kris, perhaps you should go to bed early tonight...", + "scr_text_slash_scr_text_gml_3079_0": "* You do not look quite yourself.", + "scr_text_slash_scr_text_gml_3084_0": " \nField", + "scr_text_slash_scr_text_gml_3085_0": " \nForest", + "scr_text_slash_scr_text_gml_3088_0": "* (It's a door.)\n* (Where will you go?)", + "scr_text_slash_scr_text_gml_3088_0_b": " ", + "scr_text_slash_scr_text_gml_3089_0": " ", + "scr_text_slash_scr_text_gml_3091_0": "", + "scr_text_slash_scr_text_gml_3092_0": " \nForest", + "scr_text_slash_scr_text_gml_3093_0": "Bake Sale", + "scr_text_slash_scr_text_gml_3094_0": "", + "scr_text_slash_scr_text_gml_3098_0": "Castle", + "scr_text_slash_scr_text_gml_3101_0": "", + "scr_text_slash_scr_text_gml_3104_0": "* (But nothing happened.)", + "scr_text_slash_scr_text_gml_3125_0": "* (Amazingly, you are already there.)", + "scr_text_slash_scr_text_gml_3129_0": "* (The door opened...)", + "scr_text_slash_scr_text_gml_3138_0": " \nGive Cake", + "scr_text_slash_scr_text_gml_3139_0": " \nDo not", + "scr_text_slash_scr_text_gml_3142_0": "* Marga riba!\n* That cake!\n* It's seething with power!", + "scr_text_slash_scr_text_gml_3142_0_b": " ", + "scr_text_slash_scr_text_gml_3143_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?", + "scr_text_slash_scr_text_gml_3143_0_b": " ", + "scr_text_slash_scr_text_gml_3146_0": "", + "scr_text_slash_scr_text_gml_3152_0": "* Edamame! My old cake! I'm so happy I could spin!", + "scr_text_slash_scr_text_gml_3153_0": "* My friend, share in my riches! I have many worse cakes I do not want!", + "scr_text_slash_scr_text_gml_3154_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!", + "scr_text_slash_scr_text_gml_3156_0": "* (You traded the TopCake for the SpinCake.)", + "scr_text_slash_scr_text_gml_3157_0": "* Now, I'm going to continue to spin and cry! Spin and cry!", + "scr_text_slash_scr_text_gml_3162_0": "* Sweet in cake, but not in character! A tragedy!!", + "scr_text_slash_scr_text_gml_3167_0": " \nTake Cake", + "scr_text_slash_scr_text_gml_3168_0": " \nNo", + "scr_text_slash_scr_text_gml_3171_0": " ", + "scr_text_slash_scr_text_gml_3172_0": " ", + "scr_text_slash_scr_text_gml_3174_0": "* Mama miba! How are you enjoying my rejected pastries?", + "scr_text_slash_scr_text_gml_3178_0": "* Mom amiga! You want an inferior cake, my friend?", + "scr_text_slash_scr_text_gml_3181_0": "", + "scr_text_slash_scr_text_gml_3187_0": "* Please take this cake! It's worthless, my dear friend!", + "scr_text_slash_scr_text_gml_3189_0": "* (You got the SpinCake.)", + "scr_text_slash_scr_text_gml_3192_0": "* Mama shiba! You're carrying too many things that aren't cakes!", + "scr_text_slash_scr_text_gml_3197_0": "* I understand!! Too much cake will make you spin and cry!!", + "scr_text_slash_scr_text_gml_3202_0": " \nYes", + "scr_text_slash_scr_text_gml_3205_0": " \nNo", + "scr_text_slash_scr_text_gml_3206_0": "* (Well, there is a man here.)", + "scr_text_slash_scr_text_gml_3206_0_b": " ", + "scr_text_slash_scr_text_gml_3207_0": "* (He offered you something.)", + "scr_text_slash_scr_text_gml_3207_0_b": " ", + "scr_text_slash_scr_text_gml_3210_0": "", + "scr_text_slash_scr_text_gml_3215_0": "* (You received an Egg.)", + "scr_text_slash_scr_text_gml_3221_0": "* (Then he needn't be here.)", + "scr_text_slash_scr_text_gml_3233_0": "Lost sleep\nfrom being\nSusie's partner", + "scr_text_slash_scr_text_gml_3234_0": "Actually my\nsleep\nquality\nincreased", + "scr_text_slash_scr_text_gml_3235_0": " ", + "scr_text_slash_scr_text_gml_3236_0": " ", + "scr_text_slash_scr_text_gml_3239_0": "* Kris...", + "scr_text_slash_scr_text_gml_3240_0": "* This whole partner thing...", + "scr_text_slash_scr_text_gml_3241_0": "* You didn't lose sleep over it, did you?", + "scr_text_slash_scr_text_gml_3242_0": "", + "scr_text_slash_scr_text_gml_3250_0": "* You say, with no negative intonation at all.", + "scr_text_slash_scr_text_gml_3251_0": "* ...", + "scr_text_slash_scr_text_gml_3252_0": "* Kris, as your teacher, there's, um, a...", + "scr_text_slash_scr_text_gml_3253_0": "* A limit. To the advice I'm qualified for.", + "scr_text_slash_scr_text_gml_3254_0": "* But if you're interested, I do have a recommendation.", + "scr_text_slash_scr_text_gml_3255_0": "* There's, an, FPS game podcast that helps me sleep...", + "scr_text_slash_scr_text_gml_3256_0": "* No? Okay.", + "scr_text_slash_scr_text_gml_3261_0": "* H... huh? Kris, that's, um... good? I think?", + "scr_text_slash_scr_text_gml_3262_0": "* So maybe you were just...", + "scr_text_slash_scr_text_gml_3263_0": "* Staying up late talking to Asriel online again?", + "scr_text_slash_scr_text_gml_3264_0": "* ... ah, wait, you... can't do that, right?", + "scr_text_slash_scr_text_gml_3265_0": "* I... I hope the internet gets fixed soon.", + "scr_text_slash_scr_text_gml_3266_0": "* I don't want to revert into my primal form.", + "scr_text_slash_scr_text_gml_3272_0": "Hanging out\nalone in\nthe closet", + "scr_text_slash_scr_text_gml_3273_0": "\nCrime", + "scr_text_slash_scr_text_gml_3274_0": " ", + "scr_text_slash_scr_text_gml_3275_0": " ", + "scr_text_slash_scr_text_gml_3278_0": "* (Kris! Help me out here! What do we say!?)", + "scr_text_slash_scr_text_gml_3279_0": "", + "scr_text_slash_scr_text_gml_3291_0": "* Y'know, just... chillin' out alone in the closet.", + "scr_text_slash_scr_text_gml_3292_0": "* Just two friends, chillin' out in the closet, like normal.", + "scr_text_slash_scr_text_gml_3293_0": "* Touchin'... brooms and stuff.", + "scr_text_slash_scr_text_gml_3298_0": "* Y'know, just... committin'... crimes.", + "scr_text_slash_scr_text_gml_3299_0": "* Just gonna do some crimes and go to... jail.", + "scr_text_slash_scr_text_gml_3300_0": "* Forever.", + "scr_text_slash_scr_text_gml_3301_0": "* It sucks.", + "scr_text_slash_scr_text_gml_3308_0": "\nHug", + "scr_text_slash_scr_text_gml_3309_0": "\nNo", + "scr_text_slash_scr_text_gml_3310_0": " ", + "scr_text_slash_scr_text_gml_3311_0": " ", + "scr_text_slash_scr_text_gml_3313_0": "* (... no one's looking.)", + "scr_text_slash_scr_text_gml_3314_0": "* (Hug the dummy?)", + "scr_text_slash_scr_text_gml_3315_0": "", + "scr_text_slash_scr_text_gml_3321_0": "* You hugged the dummy.", + "scr_text_slash_scr_text_gml_3322_0": "* Nothing wrong with a little extra fluffiness in your life.", + "scr_text_slash_scr_text_gml_3327_0": "* You did not hug the dummy.", + "scr_text_slash_scr_text_gml_3328_0": "* You won't take the path of fluffiness any longer.", + "scr_text_slash_scr_text_gml_3333_0": "\nHell yeah!", + "scr_text_slash_scr_text_gml_3334_0": "\nNo...", + "scr_text_slash_scr_text_gml_3335_0": " ", + "scr_text_slash_scr_text_gml_3336_0": " ", + "scr_text_slash_scr_text_gml_3339_0": "* Ah... the Lightners.", + "scr_text_slash_scr_text_gml_3340_0": "* ... have you come to humiliate me...?", + "scr_text_slash_scr_text_gml_3341_0": "", + "scr_text_slash_scr_text_gml_3348_0": "* Hell yeah!", + "scr_text_slash_scr_text_gml_3349_0": "* EAT IT, old man!", + "scr_text_slash_scr_text_gml_3350_0": "* ... hey, why the hell does HE get a giant water thing?", + "scr_text_slash_scr_text_gml_3352_0": "* ... jealous, are you?", + "scr_text_slash_scr_text_gml_3353_0": "* Then gaze in envy, whelps!!", + "scr_text_slash_scr_text_gml_3354_0": "* As I SUCKLE from this giant hamster bottle!", + "scr_text_slash_scr_text_gml_3355_0": "* Ha ha ha!!\n* (Glub glub)\n* Feel despair!!", + "scr_text_slash_scr_text_gml_3357_0": "* Uhhh, nevermind.", + "scr_text_slash_scr_text_gml_3358_0": "%%", + "scr_text_slash_scr_text_gml_3363_0": "* Mr. King, the Lightners returned everyone here safely.", + "scr_text_slash_scr_text_gml_3364_0": "* If you're willing to reconsider, then...", + "scr_text_slash_scr_text_gml_3366_0": "* What? Live in a kingdom ruled by YOU?", + "scr_text_slash_scr_text_gml_3367_0": "* The Lightners' little patsy...?", + "scr_text_slash_scr_text_gml_3368_0": "* Staying in this cell is far less humiliating.", + "scr_text_slash_scr_text_gml_3369_0": "* Now, if you will excuse me.", + "scr_text_slash_scr_text_gml_3370_0": "* My giant hamster wheel is getting cold.", + "scr_text_slash_scr_text_gml_3375_0": "\nBosom", + "scr_text_slash_scr_text_gml_3376_0": "\nPerish", + "scr_text_slash_scr_text_gml_3377_0": " ", + "scr_text_slash_scr_text_gml_3378_0": " ", + "scr_text_slash_scr_text_gml_3380_0": "* [Regal Laughter]", + "scr_text_slash_scr_text_gml_3381_0": "* Oh My That Was Actually Quite... Amusing", + "scr_text_slash_scr_text_gml_3382_0": "* You Lifeform(s) Have Exceeded My Expectations", + "scr_text_slash_scr_text_gml_3383_0": "* I Will Offer You A New, Exceedingly Benevolent Compromise", + "scr_text_slash_scr_text_gml_3384_0": "* Assimilate Into My Cyber-Army", + "scr_text_slash_scr_text_gml_3385_0": "* And There Is Only A Fifty Percent Chance I Will Reprogram Your Face", + "scr_text_slash_scr_text_gml_3386_0": "* Please Select Your Choice", + "scr_text_slash_scr_text_gml_3387_0": "* Perish In The Chill Of Absolute Destruction", + "scr_text_slash_scr_text_gml_3388_0": "* Or", + "scr_text_slash_scr_text_gml_3389_0": "* Flourish Under The Warm Bosom Of My Hellish Reign", + "scr_text_slash_scr_text_gml_3390_0": "", + "scr_text_slash_scr_text_gml_3394_0": "%%", + "scr_text_slash_scr_text_gml_3398_0": "Lie and say\nyou want to\nhear more", + "scr_text_slash_scr_text_gml_3399_0": "Stop\nConversation", + "scr_text_slash_scr_text_gml_3400_0": " ", + "scr_text_slash_scr_text_gml_3401_0": " ", + "scr_text_slash_scr_text_gml_3415_0": "* Little buddy! You aren't gonna BELIEVE this!!", + "scr_text_slash_scr_text_gml_3416_0": "* I'VE!!! Got a GIRLFRIEND!!!", + "scr_text_slash_scr_text_gml_3417_0": "* Asriel!! You've GOT to tell Asriel RIGHT NOW!!", + "scr_text_slash_scr_text_gml_3418_0": "* He's gonna be so proud of me!!!", + "scr_text_slash_scr_text_gml_3419_0": "* ... Huh? What's she look like?", + "scr_text_slash_scr_text_gml_3420_0": "* Ah, Little BUDDY. How do I PUT it...", + "scr_text_slash_scr_text_gml_3421_0": "* I... don't actually know!! I haven't met her in real life!!", + "scr_text_slash_scr_text_gml_3422_0": "* But from the way she TEXTS?", + "scr_text_slash_scr_text_gml_3423_0": "* God, Little Buddy. She must be STACKED.", + "scr_text_slash_scr_text_gml_3424_0": "", + "scr_text_slash_scr_text_gml_3428_0": "* Little buddy!! Here to hear about my, heh, GIRLFRIEND!?", + "scr_text_slash_scr_text_gml_3429_0": "", + "scr_text_slash_scr_text_gml_3437_0": "* So far, she's the perfect girl, little buddy.", + "scr_text_slash_scr_text_gml_3438_0": "* She loves pizza.", + "scr_text_slash_scr_text_gml_3439_0": "* AND bikinis!", + "scr_text_slash_scr_text_gml_3440_0": "* And to top it off... she sent me a picture.", + "scr_text_slash_scr_text_gml_3441_0": "* Of herself. Wearing a pizza bikini.", + "scr_text_slash_scr_text_gml_3442_0": "* Little buddy, perhaps it is uncouth, but...", + "scr_text_slash_scr_text_gml_3443_0": "* Look!!! LOOK AT THIS!!!! GOD DAMN!!!!", + "scr_text_slash_scr_text_gml_3445_0": "* (It's several pixels that vaguely resemble a zoomed-in JPEG of a pepperoni pizza.)", + "scr_text_slash_scr_text_gml_3447_0": "* Yes, I know what you're thinking, Little Buddy.", + "scr_text_slash_scr_text_gml_3448_0": "* Her camera. Is not. Of the highest caliber.", + "scr_text_slash_scr_text_gml_3449_0": "* But to a scholarly man of the world like myself,", + "scr_text_slash_scr_text_gml_3450_0": "* This is what love looks like, Little Buddy.", + "scr_text_slash_scr_text_gml_3455_0": "* That's right!! We don't need to say any more!!", + "scr_text_slash_scr_text_gml_3456_0": "* Go ahead and tell Asriel right now!!!", + "scr_text_slash_scr_text_gml_3461_0": "\nInspect", + "scr_text_slash_scr_text_gml_3462_0": "\nDo not", + "scr_text_slash_scr_text_gml_3463_0": " ", + "scr_text_slash_scr_text_gml_3464_0": " ", + "scr_text_slash_scr_text_gml_3466_0": "* (It's a soda-dispensing machine.)", + "scr_text_slash_scr_text_gml_3467_0": "", + "scr_text_slash_scr_text_gml_3474_0": "* (You took a look at the flavors.)", + "scr_text_slash_scr_text_gml_3475_0": "* WATER", + "scr_text_slash_scr_text_gml_3476_0": "* ICE", + "scr_text_slash_scr_text_gml_3477_0": "* DOUBLE-ICE", + "scr_text_slash_scr_text_gml_3478_0": "* BREAD", + "scr_text_slash_scr_text_gml_3479_0": "* FLAMIN HOT CHEESE SODA", + "scr_text_slash_scr_text_gml_3480_0": "* GAMER BLOOD ENERGY DRINK", + "scr_text_slash_scr_text_gml_3481_0": "* Juice (Red Flavor)", + "scr_text_slash_scr_text_gml_3486_0": "* Heh, good idea. People put their mouth on those y'know.", + "scr_text_slash_scr_text_gml_3487_0": "* What? What!? They do, right!?", + "scr_text_slash_scr_text_gml_3492_0": "\nDark World", + "scr_text_slash_scr_text_gml_3493_0": "\n...", + "scr_text_slash_scr_text_gml_3494_0": " ", + "scr_text_slash_scr_text_gml_3495_0": " ", + "scr_text_slash_scr_text_gml_3497_0": "* HEY!! GET OUT OF THE ROAD!!", + "scr_text_slash_scr_text_gml_3498_0": "* Uhh, sorry. Bad habit.", + "scr_text_slash_scr_text_gml_3499_0": "* Anything I can help you with, punk?", + "scr_text_slash_scr_text_gml_3500_0": "", + "scr_text_slash_scr_text_gml_3507_0": "* Huh? A super-dangerous alternate world in the Library?", + "scr_text_slash_scr_text_gml_3508_0": "* More are appearing? People might fall inside...?", + "scr_text_slash_scr_text_gml_3509_0": "* Hahahaha... listen, punk!", + "scr_text_slash_scr_text_gml_3510_0": "* Hahah... You seriously think I'm gonna believe that?", + "scr_text_slash_scr_text_gml_3518_0": "* Nothing to report, huh? At times like this...", + "scr_text_slash_scr_text_gml_3519_0": "* Punks like you should be home playing video games.", + "scr_text_slash_scr_text_gml_3547_0": "\nComplain\nAbout\nPolice", + "scr_text_slash_scr_text_gml_3548_0": "\nTalk\nAbout\nSchool", + "scr_text_slash_scr_text_gml_3549_0": "See ya", + "scr_text_slash_scr_text_gml_3550_0": " ", + "scr_text_slash_scr_text_gml_3564_0": "* Hi Kris!! Getting your project done? Eheheh...", + "scr_text_slash_scr_text_gml_3565_0": "* O... oh, my bike...? It's eh... eheh, totaled...", + "scr_text_slash_scr_text_gml_3566_0": "* I... Um... I had a little crash, err...", + "scr_text_slash_scr_text_gml_3567_0": "* You see, there was this p-police officer, and... er...", + "scr_text_slash_scr_text_gml_3568_0": "* ...", + "scr_text_slash_scr_text_gml_3569_0": "* It's complicated. How are you doing?", + "scr_text_slash_scr_text_gml_3570_0": "", + "scr_text_slash_scr_text_gml_3574_0": "* K... Kris! D-did you need something...?", + "scr_text_slash_scr_text_gml_3575_0": "", + "scr_text_slash_scr_text_gml_3583_0": "* Kris, it's no secret the, er, police in this town are...", + "scr_text_slash_scr_text_gml_3584_0": "* Err... how do I put this... Just... um...", + "scr_text_slash_scr_text_gml_3585_0": "* Eye candy, I guess?", + "scr_text_slash_scr_text_gml_3586_0": "* W-wait, th-that came out wrong!", + "scr_text_slash_scr_text_gml_3587_0": "* I mean they're s-symbolic! They barely do anything!", + "scr_text_slash_scr_text_gml_3588_0": "* It's because of the mayor, there... there...", + "scr_text_slash_scr_text_gml_3589_0": "* There isn't any crime.", + "scr_text_slash_scr_text_gml_3590_0": "* Makes me wonder if she even needs the police...", + "scr_text_slash_scr_text_gml_3591_0": "* Or if they're just... g... getting in her way?", + "scr_text_slash_scr_text_gml_3592_0": "* ... eheh sorry. I'm just saying what you already know.", + "scr_text_slash_scr_text_gml_3593_0": "* After all, she's...", + "scr_text_slash_scr_text_gml_3594_0": "* Your neighbor, right?", + "scr_text_slash_scr_text_gml_3598_0": "* Oh, how's your project going with, err... Susie?", + "scr_text_slash_scr_text_gml_3599_0": "* What? Y-you went to the LIBRARY?! Together!?", + "scr_text_slash_scr_text_gml_3600_0": "* With Noelle and Berdly!? Th-that's amazing, Kris!!", + "scr_text_slash_scr_text_gml_3601_0": "* And, um... while you were there...", + "scr_text_slash_scr_text_gml_3602_0": "* This has nothing to do with me, but the Teen Zone...", + "scr_text_slash_scr_text_gml_3603_0": "* Seems to have some... g-good anime reviews, you know?", + "scr_text_slash_scr_text_gml_3604_0": "* Not sure if you and the gang, were,", + "scr_text_slash_scr_text_gml_3605_0": "* Ch-checking that out as you studied?", + "scr_text_slash_scr_text_gml_3606_0": "* Next time you go you might want to...", + "scr_text_slash_scr_text_gml_3607_0": "* Casually bring that up, among your fellow teens.", + "scr_text_slash_scr_text_gml_3608_0": "* I... I know your dad liked Mew Mew 2 at least!!", + "scr_text_slash_scr_text_gml_3609_0": "* A-again, nothing to do with me!! Eheheh!!", + "scr_text_slash_scr_text_gml_3614_0": "* S-see you tomorrow, Kris!", + "scr_text_slash_scr_text_gml_3615_0": "* U-umm, there's, no school tomorrow though!!", + "scr_text_slash_scr_text_gml_3620_0": "\nYes", + "scr_text_slash_scr_text_gml_3621_0": "\nNo", + "scr_text_slash_scr_text_gml_3622_0": " ", + "scr_text_slash_scr_text_gml_3623_0": " ", + "scr_text_slash_scr_text_gml_3625_0": "* ... hey!!", + "scr_text_slash_scr_text_gml_3626_0": "Hyper-Potato-Mouse!", + "scr_text_slash_scr_text_gml_3626_1": "Crisper!!", + "scr_text_slash_scr_text_gml_3627_0": "* ~1!", + "scr_text_slash_scr_text_gml_3628_0": "* I missed you, y'hear!? Hahaha!! Missed you all day!!", + "scr_text_slash_scr_text_gml_3629_0": "* Didja miss... me?", + "scr_text_slash_scr_text_gml_3630_0": "", + "scr_text_slash_scr_text_gml_3637_0": "* Oh!!! I was missed!!!", + "scr_text_slash_scr_text_gml_3638_0": "* My existence!! Being acknowledged!!", + "scr_text_slash_scr_text_gml_3639_0": "* Feels good, y'hear!!", + "scr_text_slash_scr_text_gml_3640_0": "* ...", + "scr_text_slash_scr_text_gml_3641_0": "* Y'hear... Y'hear closely for a second.", + "scr_text_slash_scr_text_gml_3642_0": "* Y'hou're my friend. Right?", + "scr_text_slash_scr_text_gml_3643_0": "* As my friend... Do you wanna... y'hear a secret?", + "scr_text_slash_scr_text_gml_3644_0": "* ...", + "scr_text_slash_scr_text_gml_3645_0": "* Sometimes... I hear a song at night.", + "scr_text_slash_scr_text_gml_3646_0": "* Just a little piece of a song, y'hear.", + "scr_text_slash_scr_text_gml_3647_0": "* It sounds like... it's coming from under the water. Deep.", + "scr_text_slash_scr_text_gml_3648_0": "* ...", + "scr_text_slash_scr_text_gml_3649_0": "* Do... Do you think....", + "scr_text_slash_scr_text_gml_3650_0": "* Someone's auditioning for my band!?", + "scr_text_slash_scr_text_gml_3651_0": "* Oh, I'm about to make another friend! I can feel it, y'hear!!", + "scr_text_slash_scr_text_gml_3652_0": "* ...", + "scr_text_slash_scr_text_gml_3653_0": "* Do you wanna y'hear another secret...?", + "scr_text_slash_scr_text_gml_3654_0": "* ...", + "scr_text_slash_scr_text_gml_3655_0": "* ... I think...", + "scr_text_slash_scr_text_gml_3656_0": "* Maybe...", + "scr_text_slash_scr_text_gml_3657_0": "* ...", + "scr_text_slash_scr_text_gml_3658_0": "* ... I've heard that song before... coming from the sea.", + "scr_text_slash_scr_text_gml_3659_0": "* The whole thing.", + "scr_text_slash_scr_text_gml_3660_0": "* It's not a \"new\" song.", + "scr_text_slash_scr_text_gml_3661_0": "* But... I can't remember... I can't... Can't remember, y'hear!", + "scr_text_slash_scr_text_gml_3662_0": "* I'm going to investigate, y'hear!", + "scr_text_slash_scr_text_gml_3663_0": "* Come back here tomorrow, y'hear!", + "scr_text_slash_scr_text_gml_3664_0": "Onion", + "scr_text_slash_scr_text_gml_3667_0": "Beauty", + "scr_text_slash_scr_text_gml_3670_0": "Asriel II", + "scr_text_slash_scr_text_gml_3672_0": "* ~1 is on the case!", + "scr_text_slash_scr_text_gml_3673_0": "* (That's my name, right?)", + "scr_text_slash_scr_text_gml_3674_0": "Mouse!!", + "scr_text_slash_scr_text_gml_3674_1": "Kiss!", + "scr_text_slash_scr_text_gml_3675_0": "* See you, ~1!", + "scr_text_slash_scr_text_gml_3678_0": "%%", + "scr_text_slash_scr_text_gml_3683_0": "\nLet's go!\nLet's go!", + "scr_text_slash_scr_text_gml_3684_0": "We can use\nthe computer\nat my\nhouse", + "scr_text_slash_scr_text_gml_3685_0": " ", + "scr_text_slash_scr_text_gml_3686_0": " ", + "scr_text_slash_scr_text_gml_3689_0": "* ... So what's it gonna be, Kris?", + "scr_text_slash_scr_text_gml_3690_0": "", + "scr_text_slash_scr_text_gml_3697_0": "* Yeah, let's just drop the act!", + "scr_text_slash_scr_text_gml_3698_0": "* Our last adventure was great, right?!", + "scr_text_slash_scr_text_gml_3699_0": "* I couldn't stop thinking about having another!", + "scr_text_slash_scr_text_gml_3700_0": "* I don't know what's in there, but...", + "scr_text_slash_scr_text_gml_3701_0": "* We can't live if we don't find out, right!?", + "scr_text_slash_scr_text_gml_3706_0": "* ...", + "scr_text_slash_scr_text_gml_3707_0": "* Kris, you're right.", + "scr_text_slash_scr_text_gml_3708_0": "* Like, you said a correct fact.", + "scr_text_slash_scr_text_gml_3709_0": "* But you made a mistake.", + "scr_text_slash_scr_text_gml_3710_0": "* The mistake of knowing me.", + "scr_text_slash_scr_text_gml_3711_0": "* 'Cause when I see a big pit,", + "scr_text_slash_scr_text_gml_3712_0": "* All I wanna do is jump in.", + "scr_text_slash_scr_text_gml_3713_0": "* And as long as you're with me...", + "scr_text_slash_scr_text_gml_3714_0": "* I'm dragging you in too!", + "scr_text_slash_scr_text_gml_3719_0": "\nTalk", + "scr_text_slash_scr_text_gml_3720_0": "\nSusie", + "scr_text_slash_scr_text_gml_3721_0": "Don't", + "scr_text_slash_scr_text_gml_3722_0": " ", + "scr_text_slash_scr_text_gml_3733_0": "* (snicker, snicker)", + "scr_text_slash_scr_text_gml_3734_0": "* Like, Lil Krissy, you hear? That, uh, guy at the pizza place?", + "scr_text_slash_scr_text_gml_3735_0": "* God, what was his name? Pizzapants?", + "scr_text_slash_scr_text_gml_3736_0": "* Heard he got, like, a SUPER hot girlfriend.", + "scr_text_slash_scr_text_gml_3737_0": "* What was her name? Like, uh....", + "scr_text_slash_scr_text_gml_3738_0": "* Hahahah... haha... Pizza...rina? Hahahah.", + "scr_text_slash_scr_text_gml_3739_0": "* Anyway, what, did you like, wanna talk?", + "scr_text_slash_scr_text_gml_3743_0": "* Lil Krissy. Come to visit me in my alley?", + "scr_text_slash_scr_text_gml_3744_0": "* Hahaha. I'm a real alley-gator, aren't I~?", + "scr_text_slash_scr_text_gml_3747_0": "", + "scr_text_slash_scr_text_gml_3754_0": "* Krissy, like, GUESS what?", + "scr_text_slash_scr_text_gml_3755_0": "* Today I like, went to the beach to play my uke, and...", + "scr_text_slash_scr_text_gml_3756_0": "* Like, guess who's ALREADY there?", + "scr_text_slash_scr_text_gml_3757_0": "* That COPYCAT, playing the same song I wanted to play.", + "scr_text_slash_scr_text_gml_3758_0": "* Oh my god. Cat on the beach. Grody.", + "scr_text_slash_scr_text_gml_3759_0": "* Did she, like, get lost looking for the litter box?", + "scr_text_slash_scr_text_gml_3760_0": "* So like, I try to like, play the same song, too...", + "scr_text_slash_scr_text_gml_3761_0": "* To, you know, assert my ukelele dominance.", + "scr_text_slash_scr_text_gml_3762_0": "* And we end up, ugh - get this -", + "scr_text_slash_scr_text_gml_3763_0": "* Playing the whole song. TOGETHER.", + "scr_text_slash_scr_text_gml_3764_0": "* Like, oh my god, who does this girl think she IS?", + "scr_text_slash_scr_text_gml_3765_0": "* She thinks she can just, like, HARMONIZE with me!?", + "scr_text_slash_scr_text_gml_3766_0": "* Ugh. I can't STAND her.", + "scr_text_slash_scr_text_gml_3771_0": "* (OMG, it's, like, SO sweet you have a nasty dirty little friend.)", + "scr_text_slash_scr_text_gml_3772_0": "* (But like... this is MY polluted alleyway? So like...)", + "scr_text_slash_scr_text_gml_3773_0": "* (I think I might have to go to the mayor and get a traffic sign?)", + "scr_text_slash_scr_text_gml_3774_0": "* (That says like, no plus-ones. Because, like... okay?)", + "scr_text_slash_scr_text_gml_3779_0": "* Oh, like, you, like, just like, like alleys?", + "scr_text_slash_scr_text_gml_3780_0": "* Oh my god. Like, me too. I LOVE alleys.", + "scr_text_slash_scr_text_gml_3781_0": "* Like, don't even THINK you can like them as much as me.", + "scr_text_slash_scr_text_gml_3786_0": "\nTalk More", + "scr_text_slash_scr_text_gml_3787_0": "\nDon't talk more", + "scr_text_slash_scr_text_gml_3788_0": " ", + "scr_text_slash_scr_text_gml_3789_0": " ", + "scr_text_slash_scr_text_gml_3804_0": "* OMG my little sis is SOOOOO CUTE in her outfit!!!", + "scr_text_slash_scr_text_gml_3805_0": "* Krissy, like, listen to the song I made about her!!!", + "scr_text_slash_scr_text_gml_3806_0": "* \"Catti's the best! Catti's the best!", + "scr_text_slash_scr_text_gml_3807_0": "* She curses me, every day\n* Glares 'cause I'm in her way ", + "scr_text_slash_scr_text_gml_3808_0": "* Catti's the best sister ever!!\"", + "scr_text_slash_scr_text_gml_3809_0": "* Hahaha!!! Anyway, what's up, Krissy!?", + "scr_text_slash_scr_text_gml_3812_0": "* What's up, Kris?", + "scr_text_slash_scr_text_gml_3815_0": "", + "scr_text_slash_scr_text_gml_3823_0": "* OMG Krissy you're not going to believe this!!!", + "scr_text_slash_scr_text_gml_3824_0": "* I was at the beach playing ukelele, right? And...", + "scr_text_slash_scr_text_gml_3825_0": "* Like, that green alligator evil neighbor girl, like -", + "scr_text_slash_scr_text_gml_3826_0": "* INVADED and started, like, playing MY song!!", + "scr_text_slash_scr_text_gml_3827_0": "* With ME!!! OMG!!!", + "scr_text_slash_scr_text_gml_3828_0": "* Like, it was SOOOOOOO fun...!!", + "scr_text_slash_scr_text_gml_3829_0": "* Haha... wait, isn't she like, my enemy?", + "scr_text_slash_scr_text_gml_3834_0": "* Wow, Krissy! You're like, in a rush, huh??", + "scr_text_slash_scr_text_gml_3835_0": "* OK!! Don't get stuck in a tree!! Mwah!! Mwah!!", + "scr_text_slash_scr_text_gml_3840_0": "\nCause they\ncare", + "scr_text_slash_scr_text_gml_3841_0": "\nYour family\nis weird", + "scr_text_slash_scr_text_gml_3842_0": " ", + "scr_text_slash_scr_text_gml_3843_0": " ", + "scr_text_slash_scr_text_gml_3845_0": "* ...", + "scr_text_slash_scr_text_gml_3846_0": "* Just... ignore them.", + "scr_text_slash_scr_text_gml_3847_0": "* ... I know.", + "scr_text_slash_scr_text_gml_3848_0": "* They're embarrassing.", + "scr_text_slash_scr_text_gml_3849_0": "* ...", + "scr_text_slash_scr_text_gml_3850_0": "* Why are they even here?", + "scr_text_slash_scr_text_gml_3851_0": "", + "scr_text_slash_scr_text_gml_3858_0": "* ...", + "scr_text_slash_scr_text_gml_3859_0": "* ... then they can care.", + "scr_text_slash_scr_text_gml_3860_0": "* Somewhere else.", + "scr_text_slash_scr_text_gml_3861_0": "* ...", + "scr_text_slash_scr_text_gml_3867_0": "* I know.", + "scr_text_slash_scr_text_gml_3868_0": "* ...", + "scr_text_slash_scr_text_gml_3869_0": "* Wish they'd be... normal.", + "scr_text_slash_scr_text_gml_3870_0": "* ... or at least.", + "scr_text_slash_scr_text_gml_3871_0": "* More goth.", + "scr_text_slash_scr_text_gml_3877_0": "\nNoelle", + "scr_text_slash_scr_text_gml_3878_0": "\nFamily", + "scr_text_slash_scr_text_gml_3879_0": "Jockington", + "scr_text_slash_scr_text_gml_3880_0": "Nothing", + "scr_text_slash_scr_text_gml_3882_0": "* ...", + "scr_text_slash_scr_text_gml_3883_0": "* What?", + "scr_text_slash_scr_text_gml_3884_0": "", + "scr_text_slash_scr_text_gml_3891_0": "* Golden hair. Starry eyes.", + "scr_text_slash_scr_text_gml_3892_0": "* She is the light.", + "scr_text_slash_scr_text_gml_3893_0": "* Laughing in the night.", + "scr_text_slash_scr_text_gml_3894_0": "* Taught her...", + "scr_text_slash_scr_text_gml_3895_0": "* Protection spells.", + "scr_text_slash_scr_text_gml_3896_0": "* Showed her... occult findings.", + "scr_text_slash_scr_text_gml_3897_0": "* ...", + "scr_text_slash_scr_text_gml_3898_0": "* But lately. She slips...", + "scr_text_slash_scr_text_gml_3899_0": "* ... Into the darkness.", + "scr_text_slash_scr_text_gml_3900_0": "* ...", + "scr_text_slash_scr_text_gml_3901_0": "* Kris.", + "scr_text_slash_scr_text_gml_3902_0": "* You walk among the dark.", + "scr_text_slash_scr_text_gml_3903_0": "* Protect her.", + "scr_text_slash_scr_text_gml_3904_0": "* ... From Susie.", + "scr_text_slash_scr_text_gml_3905_0": "* ... I'm talking about Susie.", + "scr_text_slash_scr_text_gml_3910_0": "* ...", + "scr_text_slash_scr_text_gml_3911_0": "* Dad. Mom. Sister.", + "scr_text_slash_scr_text_gml_3912_0": "* Ukelele. Football games. Soap operas.", + "scr_text_slash_scr_text_gml_3913_0": "* Yelling. Standing on tables. Afraid of vacuums.", + "scr_text_slash_scr_text_gml_3914_0": "* Stupid. Loud. Very loud.", + "scr_text_slash_scr_text_gml_3915_0": "* Kris. ... you and I...", + "scr_text_slash_scr_text_gml_3916_0": "* Studied occult. Together.", + "scr_text_slash_scr_text_gml_3917_0": "* ... Incantation for silence.", + "scr_text_slash_scr_text_gml_3918_0": "* ... Find it. Tell me.", + "scr_text_slash_scr_text_gml_3922_0": "* Pure boy. Heart of gold.", + "scr_text_slash_scr_text_gml_3923_0": "* Curiosity high.", + "scr_text_slash_scr_text_gml_3924_0": "* Intelligence low.", + "scr_text_slash_scr_text_gml_3925_0": "* ... fetches frisbees.", + "scr_text_slash_scr_text_gml_3926_0": "* Dress him up.", + "scr_text_slash_scr_text_gml_3927_0": "* Carry in a bag.", + "scr_text_slash_scr_text_gml_3928_0": "* Precious boy.", + "scr_text_slash_scr_text_gml_3929_0": "* ... don't know why.", + "scr_text_slash_scr_text_gml_3932_0": "%%", + "scr_text_slash_scr_text_gml_3937_0": "\nGerson", + "scr_text_slash_scr_text_gml_3938_0": "\nHammer", + "scr_text_slash_scr_text_gml_3939_0": "Asriel", + "scr_text_slash_scr_text_gml_3940_0": "Nothing", + "scr_text_slash_scr_text_gml_3942_0": "* Kris. Welcome.", + "scr_text_slash_scr_text_gml_3943_0": "* Did you seek something from me?", + "scr_text_slash_scr_text_gml_3944_0": "", + "scr_text_slash_scr_text_gml_3955_0": "* It's been a few years since my father passed on...", + "scr_text_slash_scr_text_gml_3956_0": "* Fans of his famous book series, Lord of the Hammer...", + "scr_text_slash_scr_text_gml_3957_0": "* We still received condolences from them until just recently.", + "scr_text_slash_scr_text_gml_3958_0": "* A brave man, brilliant, and sharp.", + "scr_text_slash_scr_text_gml_3959_0": "* Kris, it is a shame you were not able to have him as a teacher.", + "scr_text_slash_scr_text_gml_3960_0": "* And, difficult for Ms. Alphys, as his replacement.", + "scr_text_slash_scr_text_gml_3961_0": "* Let us pray that the Angel will smile upon her.", + "scr_text_slash_scr_text_gml_3970_0": "* As per the ritual, a hammer is buried in the earth here.", + "scr_text_slash_scr_text_gml_3971_0": "* To symbolize his existence.", + "scr_text_slash_scr_text_gml_3972_0": "* To connect his spirit to the divine.", + "scr_text_slash_scr_text_gml_3973_0": "* Originally a smith by trade, he began writing history...", + "scr_text_slash_scr_text_gml_3974_0": "* And made a turn into telling stories,", + "scr_text_slash_scr_text_gml_3975_0": "* As a means to entertain his children.", + "scr_text_slash_scr_text_gml_3976_0": "* That such a story, created for such a simple purpose,", + "scr_text_slash_scr_text_gml_3977_0": "* Could blossom into such a large, wonderful, world-changing thing...", + "scr_text_slash_scr_text_gml_3978_0": "* That is the majesty of words, Kris.", + "scr_text_slash_scr_text_gml_3979_0": "* ...", + "scr_text_slash_scr_text_gml_3980_0": "* My father was blessed to have such a talent for writing.", + "scr_text_slash_scr_text_gml_3984_0": "* Ah, Kris. Your brother. He is a very kind young man.", + "scr_text_slash_scr_text_gml_3985_0": "* Perhaps even a little... overzealous, in his younger days.", + "scr_text_slash_scr_text_gml_3986_0": "* He would visit me often to confess... to various, \"sins\".", + "scr_text_slash_scr_text_gml_3987_0": "* Despite the absence of sin, or confession, in our religion.", + "scr_text_slash_scr_text_gml_3988_0": "* I remember his small face, sobbing, as he admitted he had,", + "scr_text_slash_scr_text_gml_3989_0": "* \"Dropped the lizard in the pit to jump high.\"", + "scr_text_slash_scr_text_gml_3990_0": "* Nearly omitting the fact that he had done so in a \"videos game.\"", + "scr_text_slash_scr_text_gml_3991_0": "* He also confessed to various \"sins\" on your behalf,", + "scr_text_slash_scr_text_gml_3992_0": "* Begging for your forgiveness for \"dropping the lizard on purpose.\"", + "scr_text_slash_scr_text_gml_3993_0": "* I would always \"forgive\" him and send him home.", + "scr_text_slash_scr_text_gml_3997_0": "* Good day, Kris. May the Angel watch over you...", + "scr_text_slash_scr_text_gml_4002_0": "\nCurrent\nsituation", + "scr_text_slash_scr_text_gml_4003_0": "\nSusie", + "scr_text_slash_scr_text_gml_4004_0": "Noelle", + "scr_text_slash_scr_text_gml_4005_0": "Nothing", + "scr_text_slash_scr_text_gml_4014_0": "* Sorry, I... heheh.", + "scr_text_slash_scr_text_gml_4015_0": "* Used up... a lot of my energy just now.", + "scr_text_slash_scr_text_gml_4016_0": "* Probably... not gonna be very fun to talk to.", + "scr_text_slash_scr_text_gml_4017_0": "* Thanks for visiting though, Kris.", + "scr_text_slash_scr_text_gml_4018_0": "* And you too, Susie.", + "scr_text_slash_scr_text_gml_4021_0": "* What is it, Krismas?", + "scr_text_slash_scr_text_gml_4024_0": "", + "scr_text_slash_scr_text_gml_4031_0": "* Heheh... seems like, I need some more tests.", + "scr_text_slash_scr_text_gml_4032_0": "* So just... gotta wait it out.", + "scr_text_slash_scr_text_gml_4033_0": "* They can't keep me down for too long, baby!", + "scr_text_slash_scr_text_gml_4034_0": "* Sooner or later... I'm bustin' out of here!", + "scr_text_slash_scr_text_gml_4043_0": "* Hey, Kris, she's a nice girl, huh?", + "scr_text_slash_scr_text_gml_4044_0": "* The hell you taking her HERE for?", + "scr_text_slash_scr_text_gml_4045_0": "* Why don't you take her to the movies?", + "scr_text_slash_scr_text_gml_4047_0": "* Hey, yeah, the hell didn't we go to the movies, Kris?", + "scr_text_slash_scr_text_gml_4049_0": "* Yeah! And take me too while you're at it!", + "scr_text_slash_scr_text_gml_4051_0": "* Yeah, Kris! C'mon!!", + "scr_text_slash_scr_text_gml_4053_0": "* Kettle corn, Kris! Big! Don't skimp out!", + "scr_text_slash_scr_text_gml_4057_0": "* (Look, Kris. Can't say much, but...)", + "scr_text_slash_scr_text_gml_4058_0": "* (Noelle... might look like she has it all.)", + "scr_text_slash_scr_text_gml_4059_0": "* (But her mother. Her mother, you know?)", + "scr_text_slash_scr_text_gml_4060_0": "* (Love her, but... she's... tough on her.)", + "scr_text_slash_scr_text_gml_4061_0": "* (Normally, I balance it all out.)", + "scr_text_slash_scr_text_gml_4062_0": "* (But...)", + "scr_text_slash_scr_text_gml_4063_0": "* (I can't... do much. When I'm not there.)", + "scr_text_slash_scr_text_gml_4064_0": "* (But I'm gonna get better.)", + "scr_text_slash_scr_text_gml_4065_0": "* (I have to.)", + "scr_text_slash_scr_text_gml_4069_0": "* Yeah, get on outta here and do something fun!", + "scr_text_slash_scr_text_gml_4074_0": "\nTake it", + "scr_text_slash_scr_text_gml_4075_0": "\nDo not", + "scr_text_slash_scr_text_gml_4076_0": " ", + "scr_text_slash_scr_text_gml_4077_0": " ", + "scr_text_slash_scr_text_gml_4078_0": "* There's 5 dollars in your brother's drawer. Take it?", + "scr_text_slash_scr_text_gml_4079_0": "", + "scr_text_slash_scr_text_gml_4086_0": "* You reluctantly \"borrowed\" 5 dollars.", + "scr_text_slash_scr_text_gml_4090_0": "* It isn't yours, after all.", + "scr_text_slash_scr_text_gml_4095_0": "\nYou", + "scr_text_slash_scr_text_gml_4096_0": "\nSomeone\nElse", + "scr_text_slash_scr_text_gml_4097_0": "No", + "scr_text_slash_scr_text_gml_4098_0": " ", + "scr_text_slash_scr_text_gml_4098_0_b": "* (You have already taken enough.)", + "scr_text_slash_scr_text_gml_4099_0": "* What. What? WHAT!?", + "scr_text_slash_scr_text_gml_4100_0": "* If you're looking for Blooky, they aren't here!!", + "scr_text_slash_scr_text_gml_4101_0": "* ... unless you're looking for someone else?", + "scr_text_slash_scr_text_gml_4102_0": "", + "scr_text_slash_scr_text_gml_4108_0": "* Me? Me? ME!?!", + "scr_text_slash_scr_text_gml_4109_0": "* What have I got to say to YOU!? Nothing!!", + "scr_text_slash_scr_text_gml_4110_0": "* Like I'd even recognize a pathetic face like THAT!", + "scr_text_slash_scr_text_gml_4111_0": "* By the way, say hi to your dad for me~!", + "scr_text_slash_scr_text_gml_4112_0": "* WAIT!! WAIT!! DON'T do that!! He doesn't know I -- Nothing!!", + "scr_text_slash_scr_text_gml_4129_0": "* ... Fine! FINE! FINE!!! Wanna talk to someone else!? Here!", + "scr_text_slash_scr_text_gml_4130_0": "* ...", + "scr_text_slash_scr_text_gml_4131_0": "* ... Oh my, someone's here to see me?", + "scr_text_slash_scr_text_gml_4137_0": "* ... It's you again, is it, darling?", + "scr_text_slash_scr_text_gml_4138_0": "* Ohh my. Why do you keep coming to our door?", + "scr_text_slash_scr_text_gml_4139_0": "* Are you... a fan of mine?", + "scr_text_slash_scr_text_gml_4140_0": "* Haha... as if someone could be a fan of a \"nobody\" like me.", + "scr_text_slash_scr_text_gml_4141_0": "* ...", + "scr_text_slash_scr_text_gml_4142_0": "* Well, if you are a fan. Haha. Could I bother you for a favor?", + "scr_text_slash_scr_text_gml_4146_0": "* ... How odd. Knocking on a stranger's door.", + "scr_text_slash_scr_text_gml_4147_0": "* Don't you have any manners, darling?", + "scr_text_slash_scr_text_gml_4148_0": "* Well.", + "scr_text_slash_scr_text_gml_4149_0": "* A nobody like me can't be picky with their company, I suppose.", + "scr_text_slash_scr_text_gml_4150_0": "* ...", + "scr_text_slash_scr_text_gml_4151_0": "* Allow me to take this chance to ask you something.", + "scr_text_slash_scr_text_gml_4154_0": "* Since the internet went down, I haven't had much...", + "scr_text_slash_scr_text_gml_4155_0": "* Entertainment.", + "scr_text_slash_scr_text_gml_4156_0": "* If you have anything entertaining, darling...", + "scr_text_slash_scr_text_gml_4157_0": "* It would mean the world to me. Thank you.", + "scr_text_slash_scr_text_gml_4160_0": "* ... Are you still there, darling?", + "scr_text_slash_scr_text_gml_4161_0": "* Oh my. So obsessed with a nobody like me.", + "scr_text_slash_scr_text_gml_4162_0": "* It's almost as if you're... a fan of mine.", + "scr_text_slash_scr_text_gml_4163_0": "* ... Go home, darling.", + "scr_text_slash_scr_text_gml_4169_0": "* Then leave! Leave! LEAVE!!!", + "scr_text_slash_scr_text_gml_4173_0": "* Could you bring it by to me \\cYtomorrow\\c0?", + "scr_text_slash_scr_text_gml_4174_0": "\nGo with\nRalsei", + "scr_text_slash_scr_text_gml_4175_0": "\nGo with\nSusie", + "scr_text_slash_scr_text_gml_4176_0": " ", + "scr_text_slash_scr_text_gml_4177_0": " ", + "scr_text_slash_scr_text_gml_4179_0": "* There's a fork in the path... Kris, it seems like...", + "scr_text_slash_scr_text_gml_4180_0": "* It might be advantageous if we split up.", + "scr_text_slash_scr_text_gml_4181_0": "* Who do you want to go with?", + "scr_text_slash_scr_text_gml_4182_0": "", + "scr_text_slash_scr_text_gml_4186_0": "%%", + "scr_text_slash_scr_text_gml_4191_0": "\nYeah", + "scr_text_slash_scr_text_gml_4192_0": "\nNot yet", + "scr_text_slash_scr_text_gml_4193_0": " ", + "scr_text_slash_scr_text_gml_4194_0": " ", + "scr_text_slash_scr_text_gml_4196_0": "* Kris, you going home?", + "scr_text_slash_scr_text_gml_4197_0": "", + "scr_text_slash_scr_text_gml_4203_0": "%%", + "scr_text_slash_scr_text_gml_4210_0": "* Huh...?", + "scr_text_slash_scr_text_gml_4211_0": "* Umm, sure, alright, yeah!", + "scr_text_slash_scr_text_gml_4218_0": "\nWondering", + "scr_text_slash_scr_text_gml_4219_0": "\nDon't care", + "scr_text_slash_scr_text_gml_4220_0": " ", + "scr_text_slash_scr_text_gml_4221_0": " ", + "scr_text_slash_scr_text_gml_4223_0": "* ... Kris...", + "scr_text_slash_scr_text_gml_4224_0": "* ... Are you wondering how Susie is doing right now?", + "scr_text_slash_scr_text_gml_4225_0": "", + "scr_text_slash_scr_text_gml_4232_0": "* Well then... why don't we close our eyes...", + "scr_text_slash_scr_text_gml_4233_0": "* ... and think about what she's doing now?", + "scr_text_slash_scr_text_gml_4239_0": "%%", + "scr_text_slash_scr_text_gml_4246_0": "\nWondering", + "scr_text_slash_scr_text_gml_4247_0": "\nReally\ndon't care", + "scr_text_slash_scr_text_gml_4248_0": " ", + "scr_text_slash_scr_text_gml_4249_0": " ", + "scr_text_slash_scr_text_gml_4251_0": "* ... Err, are you sure?", + "scr_text_slash_scr_text_gml_4252_0": "* It might be interesting... you aren't wondering at all?", + "scr_text_slash_scr_text_gml_4253_0": "* Perhaps, if you could potentially see it, would you want to?", + "scr_text_slash_scr_text_gml_4254_0": "", + "scr_text_slash_scr_text_gml_4261_0": "* Well then... why don't we close our eyes...", + "scr_text_slash_scr_text_gml_4262_0": "* ... and think about what she's doing now?", + "scr_text_slash_scr_text_gml_4269_0": "* ... Well then, I suppose if you aren't interested, that's that.", + "scr_text_slash_scr_text_gml_4270_0": "* Let's keep going, Kris.", + "scr_text_slash_scr_text_gml_4277_0": "\nOf course", + "scr_text_slash_scr_text_gml_4278_0": "\nNo Triple\nTrucies", + "scr_text_slash_scr_text_gml_4279_0": " ", + "scr_text_slash_scr_text_gml_4280_0": " ", + "scr_text_slash_scr_text_gml_4282_0": "* Kris, I... um... if it's okay...", + "scr_text_slash_scr_text_gml_4283_0": "* ... G-got any room for another truce?", + "scr_text_slash_scr_text_gml_4284_0": "", + "scr_text_slash_scr_text_gml_4291_0": "* Thanks, Kris...", + "scr_text_slash_scr_text_gml_4298_0": "* Har har, very funny!", + "scr_text_slash_scr_text_gml_4299_0": "* Well, I'd rather take my chances with you than her!", + "scr_text_slash_scr_text_gml_4306_0": "\nWe're friends", + "scr_text_slash_scr_text_gml_4307_0": "We're\nsomething\nelse", + "scr_text_slash_scr_text_gml_4308_0": " ", + "scr_text_slash_scr_text_gml_4309_0": " ", + "scr_text_slash_scr_text_gml_4311_0": "* Ohhon!! Two young beings together on a school night...", + "scr_text_slash_scr_text_gml_4312_0": "* Could I interest you in some brand new Dating Shoes...?", + "scr_text_slash_scr_text_gml_4314_0": "* H-huh...? No, no, you've got it totally wrong!", + "scr_text_slash_scr_text_gml_4315_0": "* Kris and I are just... umm... fr... friends?", + "scr_text_slash_scr_text_gml_4317_0": "* (Kris's been my neighbor forever...)", + "scr_text_slash_scr_text_gml_4318_0": "* (We've been through so much, sometimes it feels like...)", + "scr_text_slash_scr_text_gml_4319_0": "* (We know each other better than anyone.)", + "scr_text_slash_scr_text_gml_4320_0": "* (... yet, somehow, it's hard to say we're exactly friends...?)", + "scr_text_slash_scr_text_gml_4321_0": "", + "scr_text_slash_scr_text_gml_4328_0": "* Yep! That's right! We're friends!", + "scr_text_slash_scr_text_gml_4329_0": "* (It's... surprisingly nice just hearing Kris say that...)", + "scr_text_slash_scr_text_gml_4335_0": "* (Wh-what does that mean???)", + "scr_text_slash_scr_text_gml_4336_0": "* (There's no good interpretation, that's for sure!)", + "scr_text_slash_scr_text_gml_4341_0": " \nBuy", + "scr_text_slash_scr_text_gml_4342_0": " \nTalk", + "scr_text_slash_scr_text_gml_4343_0": "Leave", + "scr_text_slash_scr_text_gml_4344_0": " ", + "scr_text_slash_scr_text_gml_4346_0": "*What'll it be, chief?\n I got CD Bagels, $80 a pop!", + "scr_text_slash_scr_text_gml_4347_0": "", + "scr_text_slash_scr_text_gml_4360_0": "*Good eye for music!", + "scr_text_slash_scr_text_gml_4366_0": "*Too much stuff, chief!\n It won't fit^2!\n\\m2 I can't fit either^2.", + "scr_text_slash_scr_text_gml_4372_0": "*Hey, you can't\n shortchange me^2!\n\\m2 Only me^2.", + "scr_text_slash_scr_text_gml_4392_0": "*And who is that, ahem,\n madimoyzel^2?\n\\m1 Leave her alone, Cap^2!", + "scr_text_slash_scr_text_gml_4393_0": "*Nice radio antenna you\n got there..^2.\n\\m1 Those are antlers, Cap^2!", + "scr_text_slash_scr_text_gml_4394_0": "*H-huh!? I, uhh... hmm^2.\n\\m3 ...", + "scr_text_slash_scr_text_gml_4395_0": "*Let's play her a song!", + "scr_text_slash_scr_text_gml_4399_0": "*... so where's the moyzel^2?\n\\m1 Huh!? She's kidnapped!", + "scr_text_slash_scr_text_gml_4400_0": "*That's awful..^2.\n\\m3 That sucks..^2.\n\\m2 ...", + "scr_text_slash_scr_text_gml_4401_0": "*Let's cheer up!", + "scr_text_slash_scr_text_gml_4408_0": "*This music, it's nice music^2.\n\\m2 That's my favorite genre^2.", + "scr_text_slash_scr_text_gml_4413_0": "%%", + "scr_text_slash_scr_text_gml_4418_0": " \nTake", + "scr_text_slash_scr_text_gml_4419_0": " \nDon't", + "scr_text_slash_scr_text_gml_4420_0": " ", + "scr_text_slash_scr_text_gml_4421_0": " ", + "scr_text_slash_scr_text_gml_4423_0": "* Welcome to Cyber Shoes II!", + "scr_text_slash_scr_text_gml_4424_0": "* Free samples!! Would you like one!?", + "scr_text_slash_scr_text_gml_4425_0": "", + "scr_text_slash_scr_text_gml_4437_0": "* (You got a small shoe with a toothpick through it...)~1", + "scr_text_slash_scr_text_gml_4442_0": "* (Chomp.)", + "scr_text_slash_scr_text_gml_4443_0": "* Eh, it's okay. Let's pass.", + "scr_text_slash_scr_text_gml_4464_0": "* You'll never get stronger without a daily dose of shoes!!~1", + "scr_text_slash_scr_text_gml_4469_0": "* Umm, I don't really do... shoes.", + "scr_text_slash_scr_text_gml_4470_0": "* (At least not unless they're custom-made...)", + "scr_text_slash_scr_text_gml_4475_0": "* You'll never get stronger without a daily dose of shoes!!", + "scr_text_slash_scr_text_gml_4481_0": " \nBuy", + "scr_text_slash_scr_text_gml_4482_0": " \nDon't Buy", + "scr_text_slash_scr_text_gml_4483_0": " ", + "scr_text_slash_scr_text_gml_4484_0": " ", + "scr_text_slash_scr_text_gml_4486_0": "* Clothing Store SALE! SALE!", + "scr_text_slash_scr_text_gml_4487_0": "* We're selling this for 75`% off! Only 300 Dark Dollars!", + "scr_text_slash_scr_text_gml_4489_0": "", + "scr_text_slash_scr_text_gml_4517_0": "* Great doing business with you!!", + "scr_text_slash_scr_text_gml_4522_0": "* You are lacking in space or money!", + "scr_text_slash_scr_text_gml_4529_0": "* You are lacking in space or money!", + "scr_text_slash_scr_text_gml_4534_0": "%%", + "scr_text_slash_scr_text_gml_4534_0_b": "* (It was added to your ARMORS.)", + "scr_text_slash_scr_text_gml_4539_0": " \nBuy", + "scr_text_slash_scr_text_gml_4540_0": " \nNo", + "scr_text_slash_scr_text_gml_4541_0": " ", + "scr_text_slash_scr_text_gml_4542_0": " ", + "scr_text_slash_scr_text_gml_4544_0": "* This is the HOTTEST tea shop! HOT HOT HOT!! 50`% off!", + "scr_text_slash_scr_text_gml_4546_0": "* For $100, Choose your OWN flavor!!", + "scr_text_slash_scr_text_gml_4547_0": "", + "scr_text_slash_scr_text_gml_4568_0": "%%", + "scr_text_slash_scr_text_gml_4574_0": "* You lack the money or space to choose a flavor!!", + "scr_text_slash_scr_text_gml_4580_0": "* But if you don't choose a flavor, who will!?!?", + "scr_text_slash_scr_text_gml_4585_0": " \nKris", + "scr_text_slash_scr_text_gml_4586_0": " \nNoelle", + "scr_text_slash_scr_text_gml_4586_1": " \nSusie", + "scr_text_slash_scr_text_gml_4587_0_b": " ", + "scr_text_slash_scr_text_gml_4587_1": "Ralsei", + "scr_text_slash_scr_text_gml_4588_0": " ", + "scr_text_slash_scr_text_gml_4590_0": "* OK!! Choose your OWN flavor!!", + "scr_text_slash_scr_text_gml_4596_0": "%%", + "scr_text_slash_scr_text_gml_4617_0": "* Okay, here you go!", + "scr_text_slash_scr_text_gml_4622_0": "\nGo Inside", + "scr_text_slash_scr_text_gml_4623_0": "\nDon't\ngo in", + "scr_text_slash_scr_text_gml_4624_0": " ", + "scr_text_slash_scr_text_gml_4625_0": " ", + "scr_text_slash_scr_text_gml_4627_0": "* (The door is unlocked.)", + "scr_text_slash_scr_text_gml_4628_0": "", + "scr_text_slash_scr_text_gml_4637_0": "* Huh? You want to go in alone...?", + "scr_text_slash_scr_text_gml_4638_0": "* ... okay, I'll... I'll just wait here...", + "scr_text_slash_scr_text_gml_4639_0": "* Just, um... it's... cr-creepy out here, so...", + "scr_text_slash_scr_text_gml_4640_0": "* N-no, you can take your time! It's okay...", + "scr_text_slash_scr_text_gml_4646_0": "* What? You wanna go in by yourself...?", + "scr_text_slash_scr_text_gml_4647_0": "* ... whatever. Do what you want.", + "scr_text_slash_scr_text_gml_4652_0": "%%", + "scr_text_slash_scr_text_gml_4659_0": "%%", + "scr_text_slash_scr_text_gml_4664_0": "\nGive to\nRalsei", + "scr_text_slash_scr_text_gml_4665_0": "\nGive to\nSusie", + "scr_text_slash_scr_text_gml_4666_0": "Give to Noelle", + "scr_text_slash_scr_text_gml_4667_0": "Give to Berdly", + "scr_text_slash_scr_text_gml_4669_0": "* ... Oh, Kris...? What's that you have there?", + "scr_text_slash_scr_text_gml_4670_0": "* Is that a... gift for someone?", + "scr_text_slash_scr_text_gml_4671_0": "", + "scr_text_slash_scr_text_gml_4677_0": "%%", + "scr_text_slash_scr_text_gml_4683_0": "%%", + "scr_text_slash_scr_text_gml_4689_0": "%%", + "scr_text_slash_scr_text_gml_4695_0": "%%", + "scr_text_slash_scr_text_gml_4701_0": "\nWe have\na truce", + "scr_text_slash_scr_text_gml_4702_0": "\nShe is\nour enemy", + "scr_text_slash_scr_text_gml_4703_0": " ", + "scr_text_slash_scr_text_gml_4704_0": " ", + "scr_text_slash_scr_text_gml_4706_0": "* (Kris, help me...)", + "scr_text_slash_scr_text_gml_4707_0": "", + "scr_text_slash_scr_text_gml_4713_0": "%%", + "scr_text_slash_scr_text_gml_4719_0": "%%", + "scr_text_slash_scr_text_gml_4726_0": "\nYes", + "scr_text_slash_scr_text_gml_4727_0": "\nNo", + "scr_text_slash_scr_text_gml_4728_0": " ", + "scr_text_slash_scr_text_gml_4729_0": " ", + "scr_text_slash_scr_text_gml_4731_0": "* It's the bathroom sink.", + "scr_text_slash_scr_text_gml_4732_0": "* Will you run the tap?", + "scr_text_slash_scr_text_gml_4733_0": "", + "scr_text_slash_scr_text_gml_4742_0": "%%", + "scr_text_slash_scr_text_gml_4749_0": "* Then the tap will be waiting until you choose to run it.", + "scr_text_slash_scr_text_gml_4754_0": "\nNoelle", + "scr_text_slash_scr_text_gml_4755_0": "\nRalsei", + "scr_text_slash_scr_text_gml_4756_0": "You", + "scr_text_slash_scr_text_gml_4757_0": "...", + "scr_text_slash_scr_text_gml_4759_0": "* But say you had to, uh, take someone.", + "scr_text_slash_scr_text_gml_4760_0": "* Noelle... or Ralsei?", + "scr_text_slash_scr_text_gml_4761_0": "", + "scr_text_slash_scr_text_gml_4768_0": "* What!? Why are you saying it so confused?", + "scr_text_slash_scr_text_gml_4769_0": "* It's not like I meant anything weird.", + "scr_text_slash_scr_text_gml_4770_0": "* You know what, forget it.", + "scr_text_slash_scr_text_gml_4777_0": "* H... huh?", + "scr_text_slash_scr_text_gml_4777_0_b": "* ... I mean, if I went, obviously you'd be there too.", + "scr_text_slash_scr_text_gml_4778_0": "* Way to dodge the question, dumbass!!", + "scr_text_slash_scr_text_gml_4778_0_b": "* That goes without saying, right?", + "scr_text_slash_scr_text_gml_4785_0": "* What!? I was just joking!!", + "scr_text_slash_scr_text_gml_4786_0": "* You don't have to stare at me like a weirdo!", + "scr_text_slash_scr_text_gml_4792_0": "I am going\nto touch the\ncheese", + "scr_text_slash_scr_text_gml_4793_0": "I do not\ntouch the\ncheese", + "scr_text_slash_scr_text_gml_4794_0": " ", + "scr_text_slash_scr_text_gml_4795_0": " ", + "scr_text_slash_scr_text_gml_4800_0": "* Kris...", + "scr_text_slash_scr_text_gml_4801_0": "* You aren't going to touch that cheese, are you?", + "scr_text_slash_scr_text_gml_4802_0": "", + "scr_text_slash_scr_text_gml_4806_0": "* (There's a cheese on the ground.)", + "scr_text_slash_scr_text_gml_4807_0": "", + "scr_text_slash_scr_text_gml_4815_0": "* (You rubbed the cheese down like a beloved pet.)", + "scr_text_slash_scr_text_gml_4816_0": "* (Suddenly...!)", + "scr_text_slash_scr_text_gml_4822_0": "%%", + "scr_text_slash_scr_text_gml_4828_0": "\nYes", + "scr_text_slash_scr_text_gml_4829_0": "\nNo", + "scr_text_slash_scr_text_gml_4830_0": " ", + "scr_text_slash_scr_text_gml_4831_0": " ", + "scr_text_slash_scr_text_gml_4833_0": "* (Looks like the clothes are nibbled. Take a bite?)", + "scr_text_slash_scr_text_gml_4834_0": "", + "scr_text_slash_scr_text_gml_4841_0": "... and Susie?", + "scr_text_slash_scr_text_gml_4843_0": "* (You put your mouth against the mannequin's cheek...)", + "scr_text_slash_scr_text_gml_4845_0": "* K... K... Kris!?!??", + "scr_text_slash_scr_text_gml_4847_0": "* Don't bother. It tastes awful.\\f0", + "scr_text_slash_scr_text_gml_4852_0": "... Susie?", + "scr_text_slash_scr_text_gml_4854_0": "* Don't bother. It tastes awful.\\f0", + "scr_text_slash_scr_text_gml_4930_0": "\nCheck\nRecruits", + "scr_text_slash_scr_text_gml_4931_0": "\nPrize", + "scr_text_slash_scr_text_gml_4931_0_b": "\nPrize", + "scr_text_slash_scr_text_gml_4931_1": "\nNothing", + "scr_text_slash_scr_text_gml_4932_0_b": "Nothing", + "scr_text_slash_scr_text_gml_4933_0_b": " ", + "scr_text_slash_scr_text_gml_4949_0": "* Mama Miba!! I wanted to run the Bakery, but...", + "scr_text_slash_scr_text_gml_4950_0": "* Someone is already working there!!", + "scr_text_slash_scr_text_gml_4951_0": "* A cafe that serves pastries... What a disgrace...", + "scr_text_slash_scr_text_gml_4952_0": "* What sort of humiliating thing will happen next!?", + "scr_text_slash_scr_text_gml_4953_0": "", + "scr_text_slash_scr_text_gml_4957_0": "* Mon amigas! Welcome to the bakery... I wish.", + "scr_text_slash_scr_text_gml_4958_0": "", + "scr_text_slash_scr_text_gml_4965_0": "* Mama miba!! I was rejected from the cafe!! What can I do now...", + "scr_text_slash_scr_text_gml_4966_0": "", + "scr_text_slash_scr_text_gml_4975_0": "%%", + "scr_text_slash_scr_text_gml_4994_0": "* Mama miba! You returned my cake to me...", + "scr_text_slash_scr_text_gml_4995_0": "* Mwah! I will never forget your kindness!!", + "scr_text_slash_scr_text_gml_4996_0": "* Every day, I will give you dizzying flavors!", + "scr_text_slash_scr_text_gml_4997_0": "* Every day, the flavors will become stronger!", + "scr_text_slash_scr_text_gml_4998_0": "* That's the power of [Baker's Arms]!", + "scr_text_slash_scr_text_gml_4999_0": "* (You got Spincake.)", + "scr_text_slash_scr_text_gml_5007_0": "* Would you like to take my cake for a spin?", + "scr_text_slash_scr_text_gml_5008_0": "* Like night and day, the cake and the world revolve!", + "scr_text_slash_scr_text_gml_5009_0": "* (You got Spincake.)", + "scr_text_slash_scr_text_gml_5010_0": "* Come again another day! Haha hiha!", + "scr_text_slash_scr_text_gml_5015_0": "* Mozzarella! You are carrying too many items! No cake for you!", + "scr_text_slash_scr_text_gml_5023_0": "* I can only generate one Spincake at a time.", + "scr_text_slash_scr_text_gml_5024_0": "* Please finish your cake and I will give you another!", + "scr_text_slash_scr_text_gml_5031_0": "* Mama mina! As long as ze purple girl is by your side!", + "scr_text_slash_scr_text_gml_5032_0": "* There will be no prizes from moi... ma-mia!", + "scr_text_slash_scr_text_gml_5034_0": "* Who cares? Ralsei can make me a cake.", + "scr_text_slash_scr_text_gml_5036_0": "* B... But my uniqueness... as a baker...!!!", + "scr_text_slash_scr_text_gml_5037_0": "* (Sniff) D-don't mind my pastries, are a little extra salty today, everyone!!", + "scr_text_slash_scr_text_gml_5043_0": "%%", + "scr_text_slash_scr_text_gml_5048_0": "\nFuse Items", + "scr_text_slash_scr_text_gml_5049_0": "\nFix Us", + "scr_text_slash_scr_text_gml_5050_0": "Chat", + "scr_text_slash_scr_text_gml_5051_0": "Leave", + "scr_text_slash_scr_text_gml_5062_0": "* Well, well. Welcome to TOP BAKERY.", + "scr_text_slash_scr_text_gml_5063_0": "* I am this bakery's smith, MALIUS.", + "scr_text_slash_scr_text_gml_5064_0": "* I do not know what any of these STRANGE TOOLS are for.", + "scr_text_slash_scr_text_gml_5065_0": "* But using my skills, I can FUSE ITEMs to create NEW ONES.", + "scr_text_slash_scr_text_gml_5066_0": "", + "scr_text_slash_scr_text_gml_5070_0": "* Welcome to TOP BAKERY.", + "scr_text_slash_scr_text_gml_5071_0": "", + "scr_text_slash_scr_text_gml_5079_0": "%%", + "scr_text_slash_scr_text_gml_5085_0": "* Your body is a weapon, too. You must take care of it from time to time.", + "scr_text_slash_scr_text_gml_5086_0": "* Huh-hah! Let's feel my technique.", + "scr_text_slash_scr_text_gml_5093_0": "* BREAD...? What is this technique you speak of?", + "scr_text_slash_scr_text_gml_5107_0": "* As your journey continues, I will learn new RECIPES, so please visit again.", + "scr_text_slash_scr_text_gml_5111_0": "* Good journey, my friends.", + "scr_text_slash_scr_text_gml_5117_0": "\nTake Cookie", + "scr_text_slash_scr_text_gml_5118_0": "\nDo Not", + "scr_text_slash_scr_text_gml_5119_0": " ", + "scr_text_slash_scr_text_gml_5120_0": " ", + "scr_text_slash_scr_text_gml_5133_0": "What's the price.", + "scr_text_slash_scr_text_gml_5134_0": "Zero dollars", + "scr_text_slash_scr_text_gml_5137_0": "* Hoho! I am Chef Lancer!", + "scr_text_slash_scr_text_gml_5138_0": "* Try my delicious hand-formed cookies!", + "scr_text_slash_scr_text_gml_5139_0": "* They are free... for a price.\\f0\\f1", + "scr_text_slash_scr_text_gml_5140_0": "", + "scr_text_slash_scr_text_gml_5144_0": "* Lancer cookies! Want one?", + "scr_text_slash_scr_text_gml_5145_0": "", + "scr_text_slash_scr_text_gml_5156_0": "* You already tookie a cookie!", + "scr_text_slash_scr_text_gml_5157_0": "* Wait! I'm still regenerating from the last one.", + "scr_text_slash_scr_text_gml_5165_0": "* I now pronounce you... cookie and wife.", + "scr_text_slash_scr_text_gml_5172_0": "* No room! Your pockets are full of un-cookie.", + "scr_text_slash_scr_text_gml_5174_0": "* The hell'd you let that happen, Kris?", + "scr_text_slash_scr_text_gml_5182_0": "* Even if you get stronger, Lancer Cookies never falter!", + "scr_text_slash_scr_text_gml_5183_0": "* Always reliable, they will heal you in times of need!", + "scr_text_slash_scr_text_gml_5185_0": "* (Maybe if you need to be healed 1 HP...)", + "scr_text_slash_scr_text_gml_5190_0": "\nGrazing", + "scr_text_slash_scr_text_gml_5191_0": "\nHitbox", + "scr_text_slash_scr_text_gml_5192_0": "Hole", + "scr_text_slash_scr_text_gml_5193_0": "Nothing", + "scr_text_slash_scr_text_gml_5196_0": "* I'm Battle's Master. Ask me about Battles.", + "scr_text_slash_scr_text_gml_5197_0": "", + "scr_text_slash_scr_text_gml_5205_0": "* When shots aim directly, try to move SLOW.", + "scr_text_slash_scr_text_gml_5206_0": "* They aim where you WERE, not where you GO.", + "scr_text_slash_scr_text_gml_5207_0": "* Take the advantage and move BIT BY BIT.", + "scr_text_slash_scr_text_gml_5208_0": "* You'll gain TP but you won't get HIT.", + "scr_text_slash_scr_text_gml_5214_0": "* Shots aren't always AS THEY APPEAR.", + "scr_text_slash_scr_text_gml_5215_0": "* The bigger they are, the LESS TO FEAR.", + "scr_text_slash_scr_text_gml_5216_0": "* You'll only get hurt a LITTLE INSIDE.", + "scr_text_slash_scr_text_gml_5217_0": "* Take your pride and LEARN THE SIZE.", + "scr_text_slash_scr_text_gml_5225_0": "* We failed to hit our FUNDING GOAL.", + "scr_text_slash_scr_text_gml_5226_0": "* I will not talk about OUR HOLE.", + "scr_text_slash_scr_text_gml_5227_0": "* Congratulations Boss! You defeated all the challenges!", + "scr_text_slash_scr_text_gml_5228_0": "* I have nothing more to teach or give you. But you're welcome to get some practice in!", + "scr_text_slash_scr_text_gml_5229_0": "", + "scr_text_slash_scr_text_gml_5230_0": "* We reached our monthly FUNDING GOAL.", + "scr_text_slash_scr_text_gml_5231_0": "* I will now talk about OUR HOLE.", + "scr_text_slash_scr_text_gml_5232_0": "* It was dark, filled with darker dollawers", + "scr_text_slash_scr_text_gml_5233_0": "* Fed from subscription by our followers", + "scr_text_slash_scr_text_gml_5234_0": "* Working hard no bank no lender", + "scr_text_slash_scr_text_gml_5235_0": "* We received one unit of legal tender", + "scr_text_slash_scr_text_gml_5236_0": "* ...", + "scr_text_slash_scr_text_gml_5237_0": "* Thanks for donating.", + "scr_text_slash_scr_text_gml_5244_0": "* Okay.", + "scr_text_slash_scr_text_gml_5249_0": "\nChallenge", + "scr_text_slash_scr_text_gml_5250_0": "\nNothing", + "scr_text_slash_scr_text_gml_5251_0": " ", + "scr_text_slash_scr_text_gml_5252_0": " ", + "scr_text_slash_scr_text_gml_5252_0_b": "* No worries, Boss! We'll always be here.", + "scr_text_slash_scr_text_gml_5263_0": "* Hey, boss! Boss!", + "scr_text_slash_scr_text_gml_5265_0": "* Heh, I'm so glad to have a nice boss, I could shed a tear...", + "scr_text_slash_scr_text_gml_5267_0": "* BUT I WON'T!! I'm on the job!! I'll cry at home!! With the kids!!", + "scr_text_slash_scr_text_gml_5269_0": "* Boss! You're strong, but there's always time to learn!", + "scr_text_slash_scr_text_gml_5270_0": "* The next step after tutorials, is TRAINING!", + "scr_text_slash_scr_text_gml_5271_0": "* So, me and the boys got you together a DOJO!", + "scr_text_slash_scr_text_gml_5272_0": "* Complete our BATTLE CHALLENGES, and get some fabulous prizes!", + "scr_text_slash_scr_text_gml_5273_0": "* Meanwhile, ya might get a little bit tougher!", + "scr_text_slash_scr_text_gml_5274_0": "* We're gonna make you the strongest, Boss!", + "scr_text_slash_scr_text_gml_5275_0": "", + "scr_text_slash_scr_text_gml_5279_0": "* Hey, boss! How can I help ya!?", + "scr_text_slash_scr_text_gml_5280_0": "", + "scr_text_slash_scr_text_gml_5290_0": "%%", + "scr_text_slash_scr_text_gml_5296_0": "* We'll be working on NEW CHALLENGES, so check back in, Boss!", + "scr_text_slash_scr_text_gml_5301_0": "\nJoin", + "scr_text_slash_scr_text_gml_5302_0": "\nDo not join", + "scr_text_slash_scr_text_gml_5303_0": " ", + "scr_text_slash_scr_text_gml_5304_0": " ", + "scr_text_slash_scr_text_gml_5307_0": "* Now, Kris!", + "scr_text_slash_scr_text_gml_5308_0": "* I must admit, I feel pity for you.", + "scr_text_slash_scr_text_gml_5309_0": "* Unlike Susie, I always saw some potential in you.", + "scr_text_slash_scr_text_gml_5310_0": "* Join our side, and I might let you scrub our royal toilet!", + "scr_text_slash_scr_text_gml_5311_0": "", + "scr_text_slash_scr_text_gml_5318_0": "* What!? Don't say it so incredulously!", + "scr_text_slash_scr_text_gml_5319_0": "* Well, if you're dead-set on proving your inferiority...", + "scr_text_slash_scr_text_gml_5327_0": "* Ah, Kris. I suppose I knew you would never amount to much.", + "scr_text_slash_scr_text_gml_5328_0": "* Well, if you're dead-set on proving your inferiority...", + "scr_text_slash_scr_text_gml_5335_0": "\nI feel\nthe same", + "scr_text_slash_scr_text_gml_5336_0": "\nIt's strange", + "scr_text_slash_scr_text_gml_5337_0": " ", + "scr_text_slash_scr_text_gml_5338_0": " ", + "scr_text_slash_scr_text_gml_5341_0": "* ... is it s-strange to say...", + "scr_text_slash_scr_text_gml_5342_0": "* It's nice spending time alone with you like this...?", + "scr_text_slash_scr_text_gml_5343_0": "", + "scr_text_slash_scr_text_gml_5349_0": "%%", + "scr_text_slash_scr_text_gml_5355_0": "%%", + "scr_text_slash_scr_text_gml_5362_0": "Susie", + "scr_text_slash_scr_text_gml_5363_0": "Noelle", + "scr_text_slash_scr_text_gml_5364_0": "Berdly", + "scr_text_slash_scr_text_gml_5366_0": "\nThinking\nof ~1", + "scr_text_slash_scr_text_gml_5367_0": "\nThinking\nof you", + "scr_text_slash_scr_text_gml_5368_0": "?", + "scr_text_slash_scr_text_gml_5369_0": " ", + "scr_text_slash_scr_text_gml_5372_0": "* ... what are you thinking about right now?", + "scr_text_slash_scr_text_gml_5373_0": "", + "scr_text_slash_scr_text_gml_5379_0": "%%", + "scr_text_slash_scr_text_gml_5385_0": "It's nice\nthat Ralsei\nis Ralsei", + "scr_text_slash_scr_text_gml_5386_0": "\n...", + "scr_text_slash_scr_text_gml_5387_0": " ", + "scr_text_slash_scr_text_gml_5388_0": " ", + "scr_text_slash_scr_text_gml_5391_0": "* And of course, Kris. It's nice that... you're you.", + "scr_text_slash_scr_text_gml_5392_0": "", + "scr_text_slash_scr_text_gml_5399_0": "* H... huh???", + "scr_text_slash_scr_text_gml_5400_0": "* No one's... no one's ever said that to me before...", + "scr_text_slash_scr_text_gml_5401_0": "* I... I...", + "scr_text_slash_scr_text_gml_5402_0": "* I mean, e-everything's a first for me, but...", + "scr_text_slash_scr_text_gml_5403_0": "* Hearing it from you, um...", + "scr_text_slash_scr_text_gml_5404_0": "* It... it means a lot. Haha.", + "scr_text_slash_scr_text_gml_5412_0": "* ...?", + "scr_text_slash_scr_text_gml_5413_0": "* It's... just like you to be quiet right now.", + "scr_text_slash_scr_text_gml_5414_0": "* Haha... hahaha!!!", + "scr_text_slash_scr_text_gml_5415_0": "* That's right, isn't it?", + "scr_text_slash_scr_text_gml_5416_0": "* It's so... you-like!!", + "scr_text_slash_scr_text_gml_5417_0": "* ...", + "scr_text_slash_scr_text_gml_5418_0": "* ... I guess I like you-like things... haha.", + "scr_text_slash_scr_text_gml_5425_0": "\nDo not pose", + "scr_text_slash_scr_text_gml_5426_0": "\nHug Ralsei", + "scr_text_slash_scr_text_gml_5427_0": "Peace sign", + "scr_text_slash_scr_text_gml_5428_0": "Rude gesture", + "scr_text_slash_scr_text_gml_5431_0": "* Looks like the ride's almost over, Kris...", + "scr_text_slash_scr_text_gml_5432_0": "* O-oh, there's a camera! Should we, um... pose!?", + "scr_text_slash_scr_text_gml_5433_0": "", + "scr_text_slash_scr_text_gml_5439_0": "%%", + "scr_text_slash_scr_text_gml_5445_0": "%%", + "scr_text_slash_scr_text_gml_5451_0": "%%", + "scr_text_slash_scr_text_gml_5457_0": "%%", + "scr_text_slash_scr_text_gml_5463_0": "\nDark World", + "scr_text_slash_scr_text_gml_5464_0": "\nEvil Queen's\nCastle", + "scr_text_slash_scr_text_gml_5465_0": " ", + "scr_text_slash_scr_text_gml_5466_0": " ", + "scr_text_slash_scr_text_gml_5469_0": "* Uhhh, it's uhhh....", + "scr_text_slash_scr_text_gml_5470_0": "", + "scr_text_slash_scr_text_gml_5476_0": "%%", + "scr_text_slash_scr_text_gml_5482_0": "%%", + "scr_text_slash_scr_text_gml_5488_0": "\nPoint and\nhearts come out", + "scr_text_slash_scr_text_gml_5489_0": "\nEat Moss", + "scr_text_slash_scr_text_gml_5490_0": " ", + "scr_text_slash_scr_text_gml_5491_0": " ", + "scr_text_slash_scr_text_gml_5494_0": "* (What... the hell am I supposed to do, uh, here.)", + "scr_text_slash_scr_text_gml_5495_0": "* (Damn, Kris would know what to do!)", + "scr_text_slash_scr_text_gml_5496_0": "", + "scr_text_slash_scr_text_gml_5507_0": "* (...Actually, uh, maybe Kris wouldn't know what to do...)", + "scr_text_slash_scr_text_gml_5514_0": "\nDo something\nnuts", + "scr_text_slash_scr_text_gml_5515_0": "\nDo something\ncrazy", + "scr_text_slash_scr_text_gml_5516_0": " ", + "scr_text_slash_scr_text_gml_5517_0": " ", + "scr_text_slash_scr_text_gml_5520_0": "* ...", + "scr_text_slash_scr_text_gml_5521_0": "", + "scr_text_slash_scr_text_gml_5527_0": "%%", + "scr_text_slash_scr_text_gml_5533_0": "%%", + "scr_text_slash_scr_text_gml_5539_0": "\nSay something\nromantic", + "scr_text_slash_scr_text_gml_5540_0": "\nSay something\ncool", + "scr_text_slash_scr_text_gml_5541_0": " ", + "scr_text_slash_scr_text_gml_5542_0": " ", + "scr_text_slash_scr_text_gml_5545_0": "* M... me? Umm...", + "scr_text_slash_scr_text_gml_5546_0": "", + "scr_text_slash_scr_text_gml_5552_0": "%%", + "scr_text_slash_scr_text_gml_5558_0": "%%", + "scr_text_slash_scr_text_gml_5564_0": "\nLie", + "scr_text_slash_scr_text_gml_5565_0": "\nLie", + "scr_text_slash_scr_text_gml_5566_0": " ", + "scr_text_slash_scr_text_gml_5567_0": " ", + "scr_text_slash_scr_text_gml_5570_0": "* Uhhh, like,", + "scr_text_slash_scr_text_gml_5571_0": "", + "scr_text_slash_scr_text_gml_5577_0": "%%", + "scr_text_slash_scr_text_gml_5583_0": "%%", + "scr_text_slash_scr_text_gml_5589_0": "\nYes", + "scr_text_slash_scr_text_gml_5590_0": "\nNo", + "scr_text_slash_scr_text_gml_5591_0": " ", + "scr_text_slash_scr_text_gml_5592_0": " ", + "scr_text_slash_scr_text_gml_5595_0": "* ...", + "scr_text_slash_scr_text_gml_5596_0": "* (Kris... you've got goosebumps.)", + "scr_text_slash_scr_text_gml_5597_0": "* (... you ok?)", + "scr_text_slash_scr_text_gml_5598_0": "", + "scr_text_slash_scr_text_gml_5604_0": "%%", + "scr_text_slash_scr_text_gml_5610_0": "%%", + "scr_text_slash_scr_text_gml_5616_0": "\nYes", + "scr_text_slash_scr_text_gml_5617_0": "\nNo", + "scr_text_slash_scr_text_gml_5618_0": " ", + "scr_text_slash_scr_text_gml_5619_0": " ", + "scr_text_slash_scr_text_gml_5622_0": "* There's something shining inside the old machine... take it?", + "scr_text_slash_scr_text_gml_5623_0": "", + "scr_text_slash_scr_text_gml_5633_0": "* (The EmptyDisk was added to your KEY ITEMS.)", + "scr_text_slash_scr_text_gml_5642_0": "%%", + "scr_text_slash_scr_text_gml_5647_0": "\nYes", + "scr_text_slash_scr_text_gml_5648_0": "\nNo", + "scr_text_slash_scr_text_gml_5649_0": " ", + "scr_text_slash_scr_text_gml_5650_0": " ", + "scr_text_slash_scr_text_gml_5653_0": "* (There's a slot for a disk here.)", + "scr_text_slash_scr_text_gml_5654_0": "* (Insert the LoadedDisk?)", + "scr_text_slash_scr_text_gml_5655_0": "", + "scr_text_slash_scr_text_gml_5662_0": "* (You put the disk into the broken down mechanism.)", + "scr_text_slash_scr_text_gml_5663_0": "* (...)", + "scr_text_slash_scr_text_gml_5664_0": "* (Nothing happened.)", + "scr_text_slash_scr_text_gml_5676_0": "%%", + "scr_text_slash_scr_text_gml_5681_0": "\nCheck\nRecruits", + "scr_text_slash_scr_text_gml_5682_0": "\nRecommendation", + "scr_text_slash_scr_text_gml_5683_0": "Exit", + "scr_text_slash_scr_text_gml_5684_0": " ", + "scr_text_slash_scr_text_gml_5700_0": "* Good evening, boss.", + "scr_text_slash_scr_text_gml_5701_0": "* We found a strange hooligan trying to turn the cafe...", + "scr_text_slash_scr_text_gml_5702_0": "* Into a second bakery.", + "scr_text_slash_scr_text_gml_5703_0": "* He was spinning and crying as my men carried him out.", + "scr_text_slash_scr_text_gml_5704_0": "* We do not predict any further difficulties.", + "scr_text_slash_scr_text_gml_5705_0": "* Now, please. You've worked hard, boss. Relax and enjoy yourself...", + "scr_text_slash_scr_text_gml_5706_0": "", + "scr_text_slash_scr_text_gml_5710_0": "* Good evening, boss.", + "scr_text_slash_scr_text_gml_5711_0": "* I found a strange hooligan trying to turn the cafe...", + "scr_text_slash_scr_text_gml_5712_0": "* Into a second bakery.", + "scr_text_slash_scr_text_gml_5713_0": "* It was a cruel struggle, but I managed to remove him.", + "scr_text_slash_scr_text_gml_5714_0": "* ... If only my men were here...", + "scr_text_slash_scr_text_gml_5715_0": "* My apologies. This is no time to reminisce.", + "scr_text_slash_scr_text_gml_5716_0": "* Now, please. You've worked hard, boss. Relax and enjoy yourself...", + "scr_text_slash_scr_text_gml_5717_0": "", + "scr_text_slash_scr_text_gml_5722_0": "* Good evening, boss. Please, relax and enjoy yourself...", + "scr_text_slash_scr_text_gml_5723_0": "", + "scr_text_slash_scr_text_gml_5732_0": "%%", + "scr_text_slash_scr_text_gml_5765_0": "* For the young human, we recommend a chocolate blueberry latte...", + "scr_text_slash_scr_text_gml_5766_0": "* Boss, please try not to use all of the sugar.", + "scr_text_slash_scr_text_gml_5770_0": "* For the young monster, we recommend the blackberry tart...", + "scr_text_slash_scr_text_gml_5771_0_b": "* This way, even if you eat it quickly, you won't notice the stains.", + "scr_text_slash_scr_text_gml_5775_0": "* For the young prince, we recommend the vanilla green tea.", + "scr_text_slash_scr_text_gml_5776_0": "* ... There's not much to go off besides your color.", + "scr_text_slash_scr_text_gml_5780_0": "* For the young deer, we recommend the cinnamon eggnog.", + "scr_text_slash_scr_text_gml_5781_0": "* We've shaved candy cane on top for extra flavor.", + "scr_text_slash_scr_text_gml_5787_0": "%%", + "scr_text_slash_scr_text_gml_5798_0": "\nYes", + "scr_text_slash_scr_text_gml_5799_0": "\nNo", + "scr_text_slash_scr_text_gml_5800_0": " ", + "scr_text_slash_scr_text_gml_5801_0": " ", + "scr_text_slash_scr_text_gml_5802_0": "* Just in time for your appointment.", + "scr_text_slash_scr_text_gml_5803_0": "* Would you assist in organizing these paintings?", + "scr_text_slash_scr_text_gml_5804_0": "", + "scr_text_slash_scr_text_gml_5811_0": "\nLeft", + "scr_text_slash_scr_text_gml_5812_0": "\nRight", + "scr_text_slash_scr_text_gml_5813_0": "Top", + "scr_text_slash_scr_text_gml_5814_0": "Bottom", + "scr_text_slash_scr_text_gml_5819_0": "* How refined.", + "scr_text_slash_scr_text_gml_5820_0": "* Then, the first question.", + "scr_text_slash_scr_text_gml_5821_0": "* Which painting's name is first alphabetically?", + "scr_text_slash_scr_text_gml_5822_0": "", + "scr_text_slash_scr_text_gml_5826_0": "* How disobedient.", + "scr_text_slash_scr_text_gml_5827_0": "* Someone ought to whip you into shape!", + "scr_text_slash_scr_text_gml_5836_0": "\nLeft", + "scr_text_slash_scr_text_gml_5837_0": "\nRight", + "scr_text_slash_scr_text_gml_5838_0": "Top", + "scr_text_slash_scr_text_gml_5839_0": "Bottom", + "scr_text_slash_scr_text_gml_5844_0": "* How refined.", + "scr_text_slash_scr_text_gml_5845_0": "* Then, the next question.", + "scr_text_slash_scr_text_gml_5846_0": "* Which painting's name is third alphabetically?", + "scr_text_slash_scr_text_gml_5847_0": "", + "scr_text_slash_scr_text_gml_5853_0": "* Incorrect. It seems your organization is lacking.", + "scr_text_slash_scr_text_gml_5854_0": "* Someone ought to whip you into shape!", + "scr_text_slash_scr_text_gml_5863_0": "\nLeft", + "scr_text_slash_scr_text_gml_5864_0": "\nRight", + "scr_text_slash_scr_text_gml_5865_0": "Top", + "scr_text_slash_scr_text_gml_5866_0": "Bottom", + "scr_text_slash_scr_text_gml_5871_0": "* How refined.", + "scr_text_slash_scr_text_gml_5872_0": "* Then, the next question.", + "scr_text_slash_scr_text_gml_5873_0": "* Which painting is fourth?", + "scr_text_slash_scr_text_gml_5874_0": "", + "scr_text_slash_scr_text_gml_5880_0": "* Incorrect. It seems your organization is lacking.", + "scr_text_slash_scr_text_gml_5881_0": "* Someone ought to whip you into shape!", + "scr_text_slash_scr_text_gml_5892_0": "* That's correct!", + "scr_text_slash_scr_text_gml_5893_0": "* I'm so happy I could whip something!", + "scr_text_slash_scr_text_gml_5899_0": "* Hm? That's the number 2, not the number 4...", + "scr_text_slash_scr_text_gml_5900_0": "* Have you gotten disorganized? Someone ought to whip you into shape!", + "scr_text_slash_scr_text_gml_5906_0": "* Incorrect. It seems your organization is lacking.", + "scr_text_slash_scr_text_gml_5907_0": "* Someone ought to whip you into shape!", + "scr_text_slash_scr_text_gml_5915_0": "\nBuy", + "scr_text_slash_scr_text_gml_5916_0": "\nDon't Buy", + "scr_text_slash_scr_text_gml_5917_0": " ", + "scr_text_slash_scr_text_gml_5918_0": " ", + "scr_text_slash_scr_text_gml_5935_0": "*Yo, (snicker), it's hard work\n being Queen's minion,\n ain't it?", + "scr_text_slash_scr_text_gml_5936_0": "*Why don't you take a break and\n grab a snack?", + "scr_text_slash_scr_text_gml_5937_0": "*Ultra seedy CD Bagels, only\n $400 each!", + "scr_text_slash_scr_text_gml_5938_0": "", + "scr_text_slash_scr_text_gml_5942_0": "*Wanna buy a CD bagel!? Only\n $400 each!", + "scr_text_slash_scr_text_gml_5943_0": "", + "scr_text_slash_scr_text_gml_5959_0": "*Pleasure doin' business with\n ya! ... (snicker)", + "scr_text_slash_scr_text_gml_5965_0": "*Hey, you don't have any room.", + "scr_text_slash_scr_text_gml_5966_0": "*What, took too many bribes?", + "scr_text_slash_scr_text_gml_5972_0": "*What!? Too expensive!?", + "scr_text_slash_scr_text_gml_5973_0": "*Well too bad! You're not gonna\n get a better deal anywhere\n else!", + "scr_text_slash_scr_text_gml_5980_0": "*Huh? C'mon, you can't survive\n off the air she breathes!", + "scr_text_slash_scr_text_gml_5981_0": "*Believe me, I've tried!\n ... what?", + "scr_text_slash_scr_text_gml_5986_0": "\nBuy 400 bagels", + "scr_text_slash_scr_text_gml_5987_0": "\nBuy 1 bagel", + "scr_text_slash_scr_text_gml_5988_0": "Don't Buy", + "scr_text_slash_scr_text_gml_5989_0": " ", + "scr_text_slash_scr_text_gml_6006_0": "*Want to buy a bagel? Only $80.\n\\m3 K_K, no! It's 400! 400!", + "scr_text_slash_scr_text_gml_6007_0": "*Got it.", + "scr_text_slash_scr_text_gml_6008_0": "*Want to buy 400 bagels?\n Only $80.", + "scr_text_slash_scr_text_gml_6009_0": "", + "scr_text_slash_scr_text_gml_6013_0": "*One bagel, $80. 400 bagels,\n $80.", + "scr_text_slash_scr_text_gml_6014_0": "", + "scr_text_slash_scr_text_gml_6026_0": "%%", + "scr_text_slash_scr_text_gml_6043_0": "* (You paid $80 for a bagel.)", + "scr_text_slash_scr_text_gml_6044_0": "*Can I have one, too?\n\\m3 You're selling them!", + "scr_text_slash_scr_text_gml_6049_0": "*You can't afford it? Don't\n worry, this one's on me!", + "scr_text_slash_scr_text_gml_6051_0": "* (You got a bagel.)", + "scr_text_slash_scr_text_gml_6056_0": "*No room for a bagel!\n\\m2 What about the hole?", + "scr_text_slash_scr_text_gml_6063_0": "*That's OK. I haven't bought\n one either.", + "scr_text_slash_scr_text_gml_6068_0": "\nLook in\nthe back", + "scr_text_slash_scr_text_gml_6069_0": "\nLook inside", + "scr_text_slash_scr_text_gml_6070_0": " ", + "scr_text_slash_scr_text_gml_6071_0": " ", + "scr_text_slash_scr_text_gml_6074_0": "* How To Care For A Human", + "scr_text_slash_scr_text_gml_6075_0": "* (It's a book for monsters on how to care for humans.)", + "scr_text_slash_scr_text_gml_6076_0": "", + "scr_text_slash_scr_text_gml_6083_0": "* (According to the card in the back...)", + "scr_text_slash_scr_text_gml_6084_0": "* (... looks like your mother took it out repeatedly many years ago.)", + "scr_text_slash_scr_text_gml_6090_0": "* (There are photos of unfamiliar humans inside.)", + "scr_text_slash_scr_text_gml_6091_0": "* (You shut the book quickly.)", + "scr_text_slash_scr_text_gml_6097_0": "\nRead", + "scr_text_slash_scr_text_gml_6098_0": "\nDon't", + "scr_text_slash_scr_text_gml_6099_0": " ", + "scr_text_slash_scr_text_gml_6100_0": " ", + "scr_text_slash_scr_text_gml_6103_0": "* (It's Book 1 about SOULS. Read it?)", + "scr_text_slash_scr_text_gml_6104_0": "", + "scr_text_slash_scr_text_gml_6111_0": "* The SOUL has long been called many things.", + "scr_text_slash_scr_text_gml_6112_0": "* The font of our compassion. The source of our will.", + "scr_text_slash_scr_text_gml_6113_0": "* The container of our \"life force.\"", + "scr_text_slash_scr_text_gml_6114_0": "* But even now, the true function of it is unknown.", + "scr_text_slash_scr_text_gml_6119_0": "%%", + "scr_text_slash_scr_text_gml_6124_0": "\nOccupation", + "scr_text_slash_scr_text_gml_6125_0": "\nSee brother", + "scr_text_slash_scr_text_gml_6126_0": "Buy things", + "scr_text_slash_scr_text_gml_6127_0": "Nothing", + "scr_text_slash_scr_text_gml_6130_0": "* hey, what's up?", + "scr_text_slash_scr_text_gml_6131_0": "", + "scr_text_slash_scr_text_gml_6138_0": "* Hey, you the boss around here?", + "scr_text_slash_scr_text_gml_6140_0": "* me? i'm just the janitor.", + "scr_text_slash_scr_text_gml_6142_0": "* Then where's the cashier?", + "scr_text_slash_scr_text_gml_6144_0": "* cashier? we don't have one.", + "scr_text_slash_scr_text_gml_6146_0": "* Then who do we buy stuff from!?", + "scr_text_slash_scr_text_gml_6148_0": "* me.", + "scr_text_slash_scr_text_gml_6150_0": "* Then that makes you the cashier.", + "scr_text_slash_scr_text_gml_6152_0": "* nope: i'm the janitor.", + "scr_text_slash_scr_text_gml_6153_0": "* i'm just filling in.", + "scr_text_slash_scr_text_gml_6155_0": "* Are there any other employees?", + "scr_text_slash_scr_text_gml_6157_0": "* nope.", + "scr_text_slash_scr_text_gml_6159_0": "* Then why don't you hire someone else!?", + "scr_text_slash_scr_text_gml_6161_0": "* woah, you think i can afford that on a janitor's salary?", + "scr_text_slash_scr_text_gml_6170_0": "* by the way. about my brother...", + "scr_text_slash_scr_text_gml_6171_0": "* looks like you won't be able to meet him today.", + "scr_text_slash_scr_text_gml_6172_0": "* yeah, it's a bummer when things don't work out.", + "scr_text_slash_scr_text_gml_6173_0": "* sorry about that.", + "scr_text_slash_scr_text_gml_6174_0": "* i'm sure you'll meet him someday.", + "scr_text_slash_scr_text_gml_6175_0": "* maybe around when your brother comes home?", + "scr_text_slash_scr_text_gml_6187_0": "* brother...?", + "scr_text_slash_scr_text_gml_6188_0": "* what are you talking about?", + "scr_text_slash_scr_text_gml_6189_0": "* ...", + "scr_text_slash_scr_text_gml_6190_0": "* ... i don't have a brother.", + "scr_text_slash_scr_text_gml_6191_0": "* haha, just messin' with ya. i totally do.", + "scr_text_slash_scr_text_gml_6192_0": "* ... though, to be honest...", + "scr_text_slash_scr_text_gml_6193_0": "* i never mentioned him to you, did i?", + "scr_text_slash_scr_text_gml_6194_0": "* ... not gonna lie. a little weird you asked.", + "scr_text_slash_scr_text_gml_6195_0": "* i'd never let my brother hang out with a stranger.", + "scr_text_slash_scr_text_gml_6196_0": "* especially not alone, or in my house.", + "scr_text_slash_scr_text_gml_6197_0": "* that's way too irresponsible.", + "scr_text_slash_scr_text_gml_6198_0": "* try to have some self-awareness, ok?", + "scr_text_slash_scr_text_gml_6199_0": "* meanwhile, i'll ask what his schedule is.", + "scr_text_slash_scr_text_gml_6203_0": "* sorry, kid. the brother thing's gonna have to wait.", + "scr_text_slash_scr_text_gml_6204_0": "* how long?", + "scr_text_slash_scr_text_gml_6205_0": "* maybe a day... maybe another 2 years.", + "scr_text_slash_scr_text_gml_6206_0": "* who's keeping track at this point?", + "scr_text_slash_scr_text_gml_6214_0": "* hey. welcome to the convenience store.", + "scr_text_slash_scr_text_gml_6215_0": "* you wanna buy something, put it in a \\cYbasket\\c0 and bring it here.", + "scr_text_slash_scr_text_gml_6216_0": "* in case you didn't know what a store was.", + "scr_text_slash_scr_text_gml_6222_0": "* take it easy.", + "scr_text_slash_scr_text_gml_6227_0": "\nPlay", + "scr_text_slash_scr_text_gml_6228_0": "\nDo Not", + "scr_text_slash_scr_text_gml_6229_0": " ", + "scr_text_slash_scr_text_gml_6230_0": " ", + "scr_text_slash_scr_text_gml_6233_0": "* Woah, Kris, you can play the piano?", + "scr_text_slash_scr_text_gml_6234_0": "", + "scr_text_slash_scr_text_gml_6243_0": "* (Plink...)", + "scr_text_slash_scr_text_gml_6245_0": "* Hahaha! Almost thought you were serious for a sec!", + "scr_text_slash_scr_text_gml_6246_0": "* (... what's with that pissed off look?)", + "scr_text_slash_scr_text_gml_6252_0": "* ... damn. Got kinda hyped for a sec.", + "scr_text_slash_scr_text_gml_6257_0": "\nGive chocolate", + "scr_text_slash_scr_text_gml_6258_0": "\nHoard chocolate", + "scr_text_slash_scr_text_gml_6259_0": " ", + "scr_text_slash_scr_text_gml_6260_0": " ", + "scr_text_slash_scr_text_gml_6263_0": "* ... Huh? Kris? Do you have something for me?", + "scr_text_slash_scr_text_gml_6264_0": "", + "scr_text_slash_scr_text_gml_6274_0": "* H... huh...? Kris...? What is that you're giving me...?", + "scr_text_slash_scr_text_gml_6275_0": "* A... a box of... heart shaped ch... chocolates?", + "scr_text_slash_scr_text_gml_6276_0": "* W-woah, woah, no!! I c-can't accept that from YOU!!", + "scr_text_slash_scr_text_gml_6277_0": "* ... What? It's from the... police?", + "scr_text_slash_scr_text_gml_6278_0": "* You mean sh... SHE's giving me this... um...", + "scr_text_slash_scr_text_gml_6279_0": "* Um... Get well soon? Gift? To my bike?", + "scr_text_slash_scr_text_gml_6280_0": "* A-and um, there's a note on this that says,", + "scr_text_slash_scr_text_gml_6281_0": "* \"Open this and I'll arrest you, you little punk.\"", + "scr_text_slash_scr_text_gml_6282_0": "* Kris, I...", + "scr_text_slash_scr_text_gml_6283_0": "* T... Tell her I... uh, appreciate it?", + "scr_text_slash_scr_text_gml_6289_0": "* Umm, okay, ehehe. Don't know why I thought that.", + "scr_text_slash_scr_text_gml_6294_0": "\nYes", + "scr_text_slash_scr_text_gml_6295_0": "\nNo", + "scr_text_slash_scr_text_gml_6296_0": " ", + "scr_text_slash_scr_text_gml_6297_0": " ", + "scr_text_slash_scr_text_gml_6300_0": "* (It's someone's diary. Read it?)", + "scr_text_slash_scr_text_gml_6301_0": "", + "scr_text_slash_scr_text_gml_6308_0": "* (oh no... someone else's been taking out my diary...)", + "scr_text_slash_scr_text_gml_6309_0": "* (oh no... they're printing a review in the paper...)", + "scr_text_slash_scr_text_gml_6310_0": "* (oh no... i'm being highly acclaimed...)", + "scr_text_slash_scr_text_gml_6315_0": " %%", + "scr_text_slash_scr_text_gml_6323_0": "\nYes", + "scr_text_slash_scr_text_gml_6324_0": "\nNooooo", + "scr_text_slash_scr_text_gml_6325_0": " ", + "scr_text_slash_scr_text_gml_6326_0": " ", + "scr_text_slash_scr_text_gml_6328_0": "* Kris!! Stay on the switch! Stay! Stay!", + "scr_text_slash_scr_text_gml_6329_0": "* ... gosh, do you need a dog treat or something?", + "scr_text_slash_scr_text_gml_6329_0_b": "* (... See, Noelle? Nothing bad is going to happen.)", + "scr_text_slash_scr_text_gml_6330_0": "", + "scr_text_slash_scr_text_gml_6330_0_b": "* (Getting that ring... was good, wasn't it?)", + "scr_text_slash_scr_text_gml_6331_0": "* (So... stop thinking about it.)", + "scr_text_slash_scr_text_gml_6332_0": "* (Stop thinking about stepping off the switch... and...)", + "scr_text_slash_scr_text_gml_6333_0": "* (Letting Kris get...)", + "scr_text_slash_scr_text_gml_6334_0": "* (Noelle, no, don't think that! It's horrible...)", + "scr_text_slash_scr_text_gml_6340_0": "* (... why did they sound so genuine?)", + "scr_text_slash_scr_text_gml_6347_0": "* Gosh, stop howling, I get it!", + "scr_text_slash_scr_text_gml_6358_0": "\nIt's horrible", + "scr_text_slash_scr_text_gml_6359_0": "\nIt's natural", + "scr_text_slash_scr_text_gml_6360_0": " ", + "scr_text_slash_scr_text_gml_6361_0": " ", + "scr_text_slash_scr_text_gml_6370_0": "", + "scr_text_slash_scr_text_gml_6378_0": "* K-Kris...? What are you talking about!?", + "scr_text_slash_scr_text_gml_6379_0": "* (I... I must have said that out loud...?)", + "scr_text_slash_scr_text_gml_6387_0": "\nSeems a little\nfar fetched", + "scr_text_slash_scr_text_gml_6388_0": "\nYeah let's\ndo it", + "scr_text_slash_scr_text_gml_6389_0": " ", + "scr_text_slash_scr_text_gml_6390_0": " ", + "scr_text_slash_scr_text_gml_6393_0": "* I mean, we'd be unstoppable, is what I'm saying.", + "scr_text_slash_scr_text_gml_6394_0": "", + "scr_text_slash_scr_text_gml_6401_0": "* What?! C'mon, it'd be easy!", + "scr_text_slash_scr_text_gml_6402_0": "* Ralsei looks like your mom, right?", + "scr_text_slash_scr_text_gml_6403_0": "* Just say he's a long lost cousin! It'd be easy!", + "scr_text_slash_scr_text_gml_6404_0": "* Lancer can even make him a fake mustache!", + "scr_text_slash_scr_text_gml_6412_0": "* Yeah, that's the attitude!", + "scr_text_slash_scr_text_gml_6413_0": "* Ugh, what if Ralsei became a teacher's pet, though?", + "scr_text_slash_scr_text_gml_6414_0": "* Or, not if. Just feels like a matter of time, honestly.", + "scr_text_slash_scr_text_gml_6415_0": "* Well, whatever. As long as he brings ME an apple, too.", + "scr_text_slash_scr_text_gml_6416_0": "* ...", + "scr_text_slash_scr_text_gml_6417_0": "* What? Apple shampoo? No, I didn't drink any of that.", + "scr_text_slash_scr_text_gml_6424_0": "\nOf course", + "scr_text_slash_scr_text_gml_6425_0": "\nOf course not", + "scr_text_slash_scr_text_gml_6426_0": " ", + "scr_text_slash_scr_text_gml_6427_0": " ", + "scr_text_slash_scr_text_gml_6430_0": "* Kris, do you think of me as your lackey...?", + "scr_text_slash_scr_text_gml_6431_0": "", + "scr_text_slash_scr_text_gml_6438_0": "* R-really? I'm... I'm happy to hear that!", + "scr_text_slash_scr_text_gml_6439_0": "* (I've never been someone's lackey before...)", + "scr_text_slash_scr_text_gml_6445_0": "* H-huh...? Y-you mean...", + "scr_text_slash_scr_text_gml_6446_0": "* (Y-you think of me as more than a lackey...?)", + "scr_text_slash_scr_text_gml_6451_0": "\nYes", + "scr_text_slash_scr_text_gml_6452_0": "\nNo", + "scr_text_slash_scr_text_gml_6453_0": " ", + "scr_text_slash_scr_text_gml_6454_0": " ", + "scr_text_slash_scr_text_gml_6457_0": "* [Angel], [Angel]", + "scr_text_slash_scr_text_gml_6458_0": "* ARE YOU LOOKING FOR THE [Ring] of [Thorns]?", + "scr_text_slash_scr_text_gml_6459_0": "", + "scr_text_slash_scr_text_gml_6465_0": " %%", + "scr_text_slash_scr_text_gml_6475_0": "* THEN [[Why]] GO TO A DUMPSTER!!!", + "scr_text_slash_scr_text_gml_6480_0": "\nYes", + "scr_text_slash_scr_text_gml_6481_0": "\nNo", + "scr_text_slash_scr_text_gml_6482_0": " ", + "scr_text_slash_scr_text_gml_6483_0": " ", + "scr_text_slash_scr_text_gml_6486_0": "* THat'll be 1997 KROMER.", + "scr_text_slash_scr_text_gml_6487_0": "", + "scr_text_slash_scr_text_gml_6503_0": "* HERE'S YOUR [Ring]! CAREFUL, IT MIGHT [Sting]\n* EAHEAHEAH", + "scr_text_slash_scr_text_gml_6504_0": "* (You got the ThornRing.)", + "scr_text_slash_scr_text_gml_6509_0": "* LET ME CHECK YOUR [Pockets]", + "scr_text_slash_scr_text_gml_6510_0": "* WOW, NICE AND SPACIOUS!!", + "scr_text_slash_scr_text_gml_6511_0": "* PERFECT FOR [City Livin']", + "scr_text_slash_scr_text_gml_6512_0": "* HOW CAN YOU [Afford] THIS!?!?!", + "scr_text_slash_scr_text_gml_6513_0": "* ... YET THERE'S NO ROOM FOR A [Ring]", + "scr_text_slash_scr_text_gml_6514_0": "* THERE'S A [Boy], BUT THERE'S NO ROOM FOR A [Ring]", + "scr_text_slash_scr_text_gml_6519_0": "* [Money] NO", + "scr_text_slash_scr_text_gml_6526_0": "* BUT IT WAS SUCH A GOOD YEAR.", + "scr_text_slash_scr_text_gml_6531_0": "\nYes", + "scr_text_slash_scr_text_gml_6532_0": "\nNo", + "scr_text_slash_scr_text_gml_6533_0": " ", + "scr_text_slash_scr_text_gml_6534_0": " ", + "scr_text_slash_scr_text_gml_6537_0": "* Well, there is a man here.", + "scr_text_slash_scr_text_gml_6538_0": "* He might be happy to see you.", + "scr_text_slash_scr_text_gml_6539_0": "* What do you think?", + "scr_text_slash_scr_text_gml_6540_0": "", + "scr_text_slash_scr_text_gml_6548_0": "* You got the Egg.", + "scr_text_slash_scr_text_gml_6556_0": "* Well, there was not a man here.", + "scr_text_slash_scr_text_gml_6561_0": "\nProceed", + "scr_text_slash_scr_text_gml_6562_0": "I'm\nprotecting\nher from you!", + "scr_text_slash_scr_text_gml_6563_0": " ", + "scr_text_slash_scr_text_gml_6564_0": " ", + "scr_text_slash_scr_text_gml_6567_0": "* Getting stronger... how?\n* Kris, what are you doing!?", + "scr_text_slash_scr_text_gml_6568_0": "", + "scr_text_slash_scr_text_gml_6574_0": "%%", + "scr_text_slash_scr_text_gml_6583_0": " %%", + "scr_text_slash_scr_text_gml_6592_0": "\nGaming is\nmy life", + "scr_text_slash_scr_text_gml_6593_0": "\nGaming is\nnot my life", + "scr_text_slash_scr_text_gml_6594_0": " ", + "scr_text_slash_scr_text_gml_6595_0": " ", + "scr_text_slash_scr_text_gml_6598_0": "* Kris, I bet you're very good at games, aren't you?", + "scr_text_slash_scr_text_gml_6599_0": "", + "scr_text_slash_scr_text_gml_6605_0": "(... That was the most monotone\nresponse I've heard in my life?)", + "scr_text_slash_scr_text_gml_6608_0": "* W-wow, Kris! Your passion is amazing!!\\f0", + "scr_text_slash_scr_text_gml_6613_0": "Think Ahead You Will After I Enslave You", + "scr_text_slash_scr_text_gml_6616_0": "* If You Aren't Enthusiastic I Won't Want To Enslave You", + "scr_text_slash_scr_text_gml_6618_0": "* We don't want that...\\f0", + "scr_text_slash_scr_text_gml_6703_0": "\nThey like you", + "scr_text_slash_scr_text_gml_6704_0": "\nUnknown", + "scr_text_slash_scr_text_gml_6705_0": "Yes", + "scr_text_slash_scr_text_gml_6706_0": " ", + "scr_text_slash_scr_text_gml_6709_0": "* Wh-why do those mice keep attacking me?!", + "scr_text_slash_scr_text_gml_6710_0": "* What do I look like, the girl from the Nutcracker?", + "scr_text_slash_scr_text_gml_6711_0": "", + "scr_text_slash_scr_text_gml_6718_0": "* H-huh? No way! If that's the case...", + "scr_text_slash_scr_text_gml_6719_0": "* Get them to just give me a lunchbox instead!", + "scr_text_slash_scr_text_gml_6725_0": "* (Only Kris would say \"unknown\", not \"I don't know.\")", + "scr_text_slash_scr_text_gml_6726_0": "* (... then keep standing there like that.)", + "scr_text_slash_scr_text_gml_6727_0": "* (...)", + "scr_text_slash_scr_text_gml_6728_0": "* (Are they waiting for me to stop mumbling?)", + "scr_text_slash_scr_text_gml_6734_0": "* Then, Kris... m-maybe you can take your sword...", + "scr_text_slash_scr_text_gml_6735_0": "* And be the hero that protects me from the mice?", + "scr_text_slash_scr_text_gml_6736_0": "* (...)", + "scr_text_slash_scr_text_gml_6737_0": "* (Don't just stand there in silence...)", + "scr_text_slash_scr_text_gml_6742_0": "\nYes", + "scr_text_slash_scr_text_gml_6743_0": "\nNo", + "scr_text_slash_scr_text_gml_6744_0": " ", + "scr_text_slash_scr_text_gml_6745_0": " ", + "scr_text_slash_scr_text_gml_6748_0": "* (Use the communication device?)", + "scr_text_slash_scr_text_gml_6749_0": "", + "scr_text_slash_scr_text_gml_6756_0": "* (You put your whole head inside and honked.)", + "scr_text_slash_scr_text_gml_6758_0": "* Kris!? The hell are you doing!?", + "scr_text_slash_scr_text_gml_6759_0": "* Huh? Trying to fit your head inside? Yeah, me t-", + "scr_text_slash_scr_text_gml_6760_0": "* HEY!! WE DON'T HAVE TIME FOR THIS!!", + "scr_text_slash_scr_text_gml_6771_0": "* Don't try to run away, you little...", + "scr_text_slash_scr_text_gml_6777_0": "* HEY, WAIT A SEC!", + "scr_text_slash_scr_text_gml_6782_0": "\nYes", + "scr_text_slash_scr_text_gml_6783_0": "\nNo", + "scr_text_slash_scr_text_gml_6784_0": " ", + "scr_text_slash_scr_text_gml_6785_0": " ", + "scr_text_slash_scr_text_gml_6787_0": "BURGHLEY I MEAN BERDLY", + "scr_text_slash_scr_text_gml_6788_0": "CATTY'S ROOM", + "scr_text_slash_scr_text_gml_6789_0": "JOCKINGTON'S ROOM", + "scr_text_slash_scr_text_gml_6790_0": "ASRIEL'S ROOM", + "scr_text_slash_scr_text_gml_6792_0": "* (The nameplate reads ~1. Peek inside?)", + "scr_text_slash_scr_text_gml_6796_0": "", + "scr_text_slash_scr_text_gml_6814_0": "* (... What you saw surprised you. ... sort of.)", + "scr_text_slash_scr_text_gml_6818_0": "* (It's wallpapered with the pink cat ad from the city. It's animated, too.)", + "scr_text_slash_scr_text_gml_6822_0": "* (... it's beautiful.)", + "scr_text_slash_scr_text_gml_6825_0": "* (... Since when did Kris get so...)", + "scr_text_slash_scr_text_gml_6827_0": "* (N... no way, it's gotta be some kind of prank!)", + "scr_text_slash_scr_text_gml_6828_0": "* HAHAHA!! Kris, who's room is THIS!?", + "scr_text_slash_scr_text_gml_6829_0": "* ... huh? Your brother?", + "scr_text_slash_scr_text_gml_6830_0": "* HAHAHA!!! Man, you better hope I never meet him...!", + "scr_text_slash_scr_text_gml_6834_0": "* (You opened the door with your eyes closed. You saw nothing.)", + "scr_text_slash_scr_text_gml_6844_0": "* (You respected the Gamer's Code. No screen peeking.)", + "scr_text_slash_scr_text_gml_6848_0": "* (You can smell the glittery cat food from here anyway.)", + "scr_text_slash_scr_text_gml_6852_0": "* (You feel like Noelle would enjoy this more.)", + "scr_text_slash_scr_text_gml_6856_0": "* (You have the feeling you wouldn't learn anything.)", + "scr_text_slash_scr_text_gml_6862_0": "\nI will ride\nwith you", + "scr_text_slash_scr_text_gml_6863_0": "\nSusie wouldn't", + "scr_text_slash_scr_text_gml_6864_0": "Susie would", + "scr_text_slash_scr_text_gml_6865_0": " ", + "scr_text_slash_scr_text_gml_6868_0": "* (It's an advertisement for a giant ferris wheel.)", + "scr_text_slash_scr_text_gml_6870_0": "* Gosh, that's amazing!", + "scr_text_slash_scr_text_gml_6871_0": "* Makes the one at the festival look like a toy, haha!", + "scr_text_slash_scr_text_gml_6872_0": "* I... I wonder if Susie would want to...", + "scr_text_slash_scr_text_gml_6873_0": "* ... Gosh, who am I kidding?", + "scr_text_slash_scr_text_gml_6874_0": "", + "scr_text_slash_scr_text_gml_6881_0": "* Oh, so you can shake it when we reach the top?", + "scr_text_slash_scr_text_gml_6882_0": "* Just like at the festival when we were kids?", + "scr_text_slash_scr_text_gml_6883_0": "* I KNOW there's a catch with you, Kris! NO thanks!", + "scr_text_slash_scr_text_gml_6897_0": "* Y-you're right! Even if I asked her, she'd...", + "scr_text_slash_scr_text_gml_6898_0": "* Probably just laugh at me.", + "scr_text_slash_scr_text_gml_6899_0": "* And, gosh, push me to the ground, and...", + "scr_text_slash_scr_text_gml_6900_0": "* L-laugh at me some more, and then...", + "scr_text_slash_scr_text_gml_6901_0": "* (... What were we talking about again?)", + "scr_text_slash_scr_text_gml_6907_0": "* R-really? Y-you really think so?", + "scr_text_slash_scr_text_gml_6908_0": "* Faha, and coming from Susie Expert Kris! Thanks!", + "scr_text_slash_scr_text_gml_6909_0": "* ...", + "scr_text_slash_scr_text_gml_6910_0": "* (Hey, Kris, how'd YOU become the Susie Expert!?)", + "scr_text_slash_scr_text_gml_6915_0": "\nNoelle will\nride with me", + "scr_text_slash_scr_text_gml_6916_0": "\nSorry", + "scr_text_slash_scr_text_gml_6917_0": " ", + "scr_text_slash_scr_text_gml_6918_0": " ", + "scr_text_slash_scr_text_gml_6918_0_b": "* (You doorn't.)", + "scr_text_slash_scr_text_gml_6921_0": "", + "scr_text_slash_scr_text_gml_6928_0": "* ... h... huh?", + "scr_text_slash_scr_text_gml_6929_0": "* I mean... S-sure, if you, um... really want to!", + "scr_text_slash_scr_text_gml_6930_0": "* You can, um, make up for when we were kids!", + "scr_text_slash_scr_text_gml_6938_0": "* Um, it's ok, I know you can't help being a goof.", + "scr_text_slash_scr_text_gml_6939_0": "* We ALL know you can't help it! Fahaha!!", + "scr_text_slash_scr_text_gml_6944_0": "\nYes", + "scr_text_slash_scr_text_gml_6945_0": "\nNo", + "scr_text_slash_scr_text_gml_6946_0": " ", + "scr_text_slash_scr_text_gml_6947_0": " ", + "scr_text_slash_scr_text_gml_6950_0": "* (It's a bed. Go to sleep?)", + "scr_text_slash_scr_text_gml_6951_0": "", + "scr_text_slash_scr_text_gml_6958_0": "* K-Kris, what if Noelle came in here...?", + "scr_text_slash_scr_text_gml_6960_0": "* Yeah, what if she has ticks? Get out of there!", + "scr_text_slash_scr_text_gml_6966_0": "* (It's not your bed anyhow.)", + "scr_text_slash_scr_text_gml_6971_0": "* H... How should we solve it this time?", + "scr_text_slash_scr_text_gml_6993_0": "\nMansion", + "scr_text_slash_scr_text_gml_6994_0": "\nCyber Field", + "scr_text_slash_scr_text_gml_6995_0": "Trash Zone", + "scr_text_slash_scr_text_gml_6996_0": "Cancel", + "scr_text_slash_scr_text_gml_6999_0": "* (It's a door.)\n* (Where will you go?)/", + "scr_text_slash_scr_text_gml_7026_0": "* (Amazingly, you are already there.)", + "scr_text_slash_scr_text_gml_7030_0": "* (The door opened...)", + "scr_text_slash_scr_text_gml_7037_0": "\nYes", + "scr_text_slash_scr_text_gml_7038_0": "\nNo", + "scr_text_slash_scr_text_gml_7039_0": " ", + "scr_text_slash_scr_text_gml_7040_0": " ", + "scr_text_slash_scr_text_gml_7041_0": "* Choice text.", + "scr_text_slash_scr_text_gml_7042_0": "", + "scr_text_slash_scr_text_gml_7046_0": "\nSorry, I'll \ndo the puzzle", + "scr_text_slash_scr_text_gml_7047_0": "\nProceed", + "scr_text_slash_scr_text_gml_7048_0": "* Result A.", + "scr_text_slash_scr_text_gml_7052_0": "* Result B.", + "scr_text_slash_scr_text_gml_7052_0_b": "* Kris? Are... you really going to leave me...?", + "scr_text_slash_scr_text_gml_7053_0": "", + "scr_text_slash_scr_text_gml_7062_0": "* Th-thanks, Kris...", + "scr_text_slash_scr_text_gml_7070_0": "* ... h-huh? What did you say?", + "scr_text_slash_scr_text_gml_7071_0": "* B-but, th... the mice...", + "scr_text_slash_scr_text_gml_7072_0": "", + "scr_text_slash_scr_text_gml_7074_0": "* Huh? Me...?", + "scr_text_slash_scr_text_gml_7075_0": "* You... were asking ME to get it?", + "scr_text_slash_scr_text_gml_7076_0": "* Kris, c'mon, you know we can't afford that...", + "scr_text_slash_scr_text_gml_7082_0": "* Th-thanks, Kris...", + "scr_text_slash_scr_text_gml_7090_0": "* ... I... I...", + "scr_text_slash_scr_text_gml_7091_0": "* ...", + "scr_text_slash_scr_text_gml_7093_0": "* Wh... what?", + "scr_text_slash_scr_text_gml_7094_0": "* Kris, I just told you, we... we don't have the money.", + "scr_text_slash_scr_text_gml_7095_0": "* What... what are you asking me to do...?", + "scr_text_slash_scr_text_gml_7096_0": "* You... you aren't asking me to just...?", + "scr_text_slash_scr_text_gml_7099_0": "\nLet's solve\nit together!", + "scr_text_slash_scr_text_gml_7100_0": "\nProceed", + "scr_text_slash_scr_text_gml_7104_0": "* L... Look, Kris! Another puzzle!", + "scr_text_slash_scr_text_gml_7105_0": "", + "scr_text_slash_scr_text_gml_7114_0": "* Y... Yeah, you're right, Kris!", + "scr_text_slash_scr_text_gml_7115_0": "* (I thought Kris was acting strange, but...)", + "scr_text_slash_scr_text_gml_7116_0": "* (I guess it was just another mean joke...?)", + "scr_text_slash_scr_text_gml_7153_0": "\nGet it", + "scr_text_slash_scr_text_gml_7154_0": "\nWe're fine", + "scr_text_slash_scr_text_gml_7158_0": "* (Faha, Kris buying ME a ring...? Yeah, right!)", + "scr_text_slash_scr_text_gml_7159_0": "", + "scr_text_slash_scr_text_gml_7166_0": "\nGet it", + "scr_text_slash_scr_text_gml_7167_0": "\nWe're fine", + "scr_text_slash_scr_text_gml_7176_0": "* H... huh? Kris, you'd... buy it for me...?", + "scr_text_slash_scr_text_gml_7177_0": "* Sure, I guess... we could ask about it.", + "scr_text_slash_scr_text_gml_7178_0": "* How much does it cost?", + "scr_text_slash_scr_text_gml_7180_0": "* Just a small fee of $~1!", + "scr_text_slash_scr_text_gml_7182_0": "* Huh? S-sorry, we don't have that much money!", + "scr_text_slash_scr_text_gml_7183_0": "* (Still, it was nice of Kris to offer...)", + "scr_text_slash_scr_text_gml_7184_0": "", + "scr_text_slash_scr_text_gml_7189_0": "* Y-yeah, we don't need anything like that.", + "scr_text_slash_scr_text_gml_7201_0": "", + "scr_text_slash_scr_text_gml_7206_0": "* Y-yeah, we don't need anything like that.", + "scr_text_slash_scr_text_gml_7217_0": "* K-Kris, no, I... not me, I could never...", + "scr_text_slash_scr_text_gml_7218_0": "", + "scr_text_slash_scr_text_gml_7223_0": "* Y-yeah, we don't need anything like that.", + "scr_text_slash_scr_text_gml_7234_0": "* I...", + "scr_text_slash_scr_text_gml_7240_0": "* Y-yeah, we don't need anything like that.", + "scr_text_slash_scr_text_gml_7247_0": "\nTo see your \nfather", + "scr_text_slash_scr_text_gml_7247_0_b": "* S-stop! Don't come any closer!", + "scr_text_slash_scr_text_gml_7248_0": "\nTo see you", + "scr_text_slash_scr_text_gml_7254_0": "* (Come on, it... it was just a bad dream...)", + "scr_text_slash_scr_text_gml_7255_0": "* (Even so, it was so real, I can't get it out of my mind...)", + "scr_text_slash_scr_text_gml_7256_0": "* (... that voice, telling me what to do.)", + "scr_text_slash_scr_text_gml_7257_0": "* (A voice unlike Kris's...)", + "scr_text_slash_scr_text_gml_7258_0": "* (... a terrifying voice...)", + "scr_text_slash_scr_text_gml_7259_0": "* (...)", + "scr_text_slash_scr_text_gml_7260_0": "* (Kris...)", + "scr_text_slash_scr_text_gml_7261_0": "* (Recently, there's been something... different... about them.)", + "scr_text_slash_scr_text_gml_7262_0": "* (Why hasn't anyone else noticed it...?)", + "scr_text_slash_scr_text_gml_7263_0": "* (I... I have to figure it out.)", + "scr_text_slash_scr_text_gml_7264_0": "* (Why Kris is acting so strange...)", + "scr_text_slash_scr_text_gml_7265_0": "* (Why they keep coming... to the hospital...)", + "scr_text_slash_scr_text_gml_7266_0": "", + "scr_text_slash_scr_text_gml_7273_0": "* H-huh!?", + "scr_text_slash_scr_text_gml_7274_0": "* K-Kris... how long have you been standing there!?", + "scr_text_slash_scr_text_gml_7275_0": "* Phew, you... haha, you really scared me, you know?", + "scr_text_slash_scr_text_gml_7276_0": "* (Keep it together, Noelle...)", + "scr_text_slash_scr_text_gml_7277_0": "* (There's nothing to be afraid of...)", + "scr_text_slash_scr_text_gml_7278_0": "* (After all, a dream is just a dream, right...?)", + "scr_text_slash_scr_text_gml_7293_0": "\nIn your\ndream", + "scr_text_slash_scr_text_gml_7294_0": "\n...", + "scr_text_slash_scr_text_gml_7295_0": "* ...", + "scr_text_slash_scr_text_gml_7296_0": "* Kris...?", + "scr_text_slash_scr_text_gml_7296_0_b": "\nYes", + "scr_text_slash_scr_text_gml_7297_0": "* Why are you wearing... my watch?", + "scr_text_slash_scr_text_gml_7297_0_b": "\nNo", + "scr_text_slash_scr_text_gml_7298_0": "* Wh... when did you...", + "scr_text_slash_scr_text_gml_7299_0": "", + "scr_text_slash_scr_text_gml_7304_0": "Because it\nwasn't a\ndream", + "scr_text_slash_scr_text_gml_7305_0": "\n...", + "scr_text_slash_scr_text_gml_7306_0": "* (... th-then...)", + "scr_text_slash_scr_text_gml_7307_0": "* (Then why did their voice just now... sound...)", + "scr_text_slash_scr_text_gml_7308_0": "* (So terrifying?)", + "scr_text_slash_scr_text_gml_7309_0": "", + "scr_text_slash_scr_text_gml_7317_0": "* Hey, Kris! Let's beat it already.", + "scr_text_slash_scr_text_gml_7318_0": "* Man, he kept telling me about Noelle, like...", + "scr_text_slash_scr_text_gml_7319_0": "* Her favorite things, places she'd like to go...", + "scr_text_slash_scr_text_gml_7320_0": "* No idea what the hell that was about.", + "scr_text_slash_scr_text_gml_7322_0": "* ...", + "scr_text_slash_scr_text_gml_7324_0": "* So, uh, the hell were you two doing?", + "scr_text_slash_scr_text_gml_7325_0": "* H... how?", + "scr_text_slash_scr_text_gml_7326_0": "* O-oh, u-um, n-nothing, Susie!", + "scr_text_slash_scr_text_gml_7326_0_b": "* There's nowhere to go.", + "scr_text_slash_scr_text_gml_7327_0": "* I was... I was just about to go home! U-umm... see you!", + "scr_text_slash_scr_text_gml_7327_0_b": "* Kris, there's... the path is blocked, isn't it?", + "scr_text_slash_scr_text_gml_7328_0": "", + "scr_text_slash_scr_text_gml_7333_0": "* ...", + "scr_text_slash_scr_text_gml_7334_0": "* Guess she's afraid of me again, huh...", + "scr_text_slash_scr_text_gml_7335_0": "* Man... would be nice...", + "scr_text_slash_scr_text_gml_7335_0_b": " ", + "scr_text_slash_scr_text_gml_7336_0": "* If she knew everything that happened was real, huh, Kris?", + "scr_text_slash_scr_text_gml_7336_0_b": " ", + "scr_text_slash_scr_text_gml_7337_0": "* ...", + "scr_text_slash_scr_text_gml_7338_0": "* C'mon, try to be a little more enthusiastic. Heh.", + "scr_text_slash_scr_text_gml_7339_0": "* (It's a manhole. There's a ladder leading inside.)", + "scr_text_slash_scr_text_gml_7340_0": "* (Enter it?)", + "scr_text_slash_scr_text_gml_7341_0": "", + "scr_text_slash_scr_text_gml_7344_0": "\nTake", + "scr_text_slash_scr_text_gml_7345_0": "\nDo Not", + "scr_text_slash_scr_text_gml_7348_0": "* (You climbed into the manhole...)", + "scr_text_slash_scr_text_gml_7350_0": "* (It's a box filled with bagels. Take one?)", + "scr_text_slash_scr_text_gml_7351_0": "", + "scr_text_slash_scr_text_gml_7359_0": "* Kris... what are you doing?", + "scr_text_slash_scr_text_gml_7360_0": "* Kris, is... is everything okay?", + "scr_text_slash_scr_text_gml_7361_0": "", + "scr_text_slash_scr_text_gml_7378_0": "* (There aren't any bagels left in the box.)", + "scr_text_slash_scr_text_gml_7385_0": "* (You chose not to take a bagel.)", + "scr_text_slash_scr_text_gml_7392_0": "* Kris, there's lightning in the way...", + "scr_text_slash_scr_text_gml_7393_0": "* If... if we move any further... I'll be... I'll be...", + "scr_text_slash_scr_text_gml_7394_0": "* K... Kris, you didn't really hear what I said earlier, did you?", + "scr_text_slash_scr_text_gml_7395_0": "* You... you wouldn't... let me...", + "scr_text_slash_scr_text_gml_7396_0": "", + "scr_text_slash_scr_text_gml_7427_0": "* K...", + "scr_text_slash_scr_text_gml_7428_0": "* Kris...?", + "scr_text_slash_scr_text_gml_7429_0": "", + "scr_text_slash_scr_text_gml_7454_0": "\nYes", + "scr_text_slash_scr_text_gml_7455_0": "\nNo", + "scr_text_slash_scr_text_gml_7462_0": "* (It's a machine that sells pre-fountain refreshments.)\n* (1 bagel is $120. Buy?)", + "scr_text_slash_scr_text_gml_7485_0": "* (You didn't have enough money. Which, is surprising.)", + "scr_text_slash_scr_text_gml_7497_0": "\nRecruits", + "scr_text_slash_scr_text_gml_7498_0": "\nItem storage", + "scr_text_slash_scr_text_gml_7499_0": "Controls", + "scr_text_slash_scr_text_gml_7500_0": "Do not read", + "scr_text_slash_scr_text_gml_7503_0": "* (It's a manual. Read a topic?)", + "scr_text_slash_scr_text_gml_7511_0": "* If you SPARE or PACIFY enough enemies of the same type, they will be RECRUITed.", + "scr_text_slash_scr_text_gml_7512_0": "* RECRUITs will appear in your TOWN. Wonder what happens if you get them all...?", + "scr_text_slash_scr_text_gml_7513_0": "* You can check the area's RECRUIT status at SAVE POINTS. Certain BOSSES are excluded.", + "scr_text_slash_scr_text_gml_7519_0": "* You will now have access to a STORAGE menu at SAVE POINTS.", + "scr_text_slash_scr_text_gml_7520_0": "* When you're out of space, ITEMs you find or BUY will be sent to your STORAGE.", + "scr_text_slash_scr_text_gml_7521_0": "* Feel free to put things inside you might not be able to use yet.", + "scr_text_slash_scr_text_gml_7527_0": "* Here is a reminder of the controls. Change them in the config menu.", + "scr_text_slash_scr_text_gml_7528_0": "* ~1\n* Confirm and interact with things.", + "scr_text_slash_scr_text_gml_7529_0": "* ~1\n* Cancel. Hold to RUN. Shows all text instantly.", + "scr_text_slash_scr_text_gml_7530_0": "* ~1\n* Opens the menu. Hold down to quickly skip textboxes.", + "scr_text_slash_scr_text_gml_7536_0": "* (There's no time to read books.)", + "scr_text_slash_scr_text_gml_7554_0": "* Oh, Kris! It's a free editable CYBERPEDIA! I'll add an entry...!", + "scr_text_slash_scr_text_gml_7556_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)", + "scr_text_slash_scr_text_gml_7568_0": "\nYes", + "scr_text_slash_scr_text_gml_7569_0": "\nNo", + "scr_text_slash_scr_text_gml_7582_0": "* From now on, defeating enemies with violence will make them LOST.", + "scr_text_slash_scr_text_gml_7583_0": "* LOST enemies cannot become RECRUITs ever again.", + "scr_text_slash_scr_text_gml_7584_0": "* But, the bonds you break may make you stronger...", + "scr_text_slash_scr_text_gml_7590_0": "* (Who has time to read a book in the Cyber World?)", + "scr_text_slash_scr_text_gml_7595_0": "\nYes", + "scr_text_slash_scr_text_gml_7596_0": "\nNo", + "scr_text_slash_scr_text_gml_7599_0": "* (It's a mannequin.)", + "scr_text_slash_scr_text_gml_7600_0": "* (Put the LoadedDisk inside?)", + "scr_text_slash_scr_text_gml_7607_0": "* (The LoadedDisk squirmed and won't fit!)", + "scr_text_slash_scr_text_gml_7619_0": "\nYes", + "scr_text_slash_scr_text_gml_7620_0": "\nNo", + "scr_text_slash_scr_text_gml_7625_0": "* (Something is glimmering in the hole.)", + "scr_text_slash_scr_text_gml_7626_0": "* (Look inside?)", + "scr_text_slash_scr_text_gml_7648_0": "* (You reached inside and found something alongside a strange piece of glass...)", + "scr_text_slash_scr_text_gml_7658_0": "* (You got ShadowCrystal.)", + "scr_text_slash_scr_text_gml_7674_0": "* Kris, want to re-read my editable CYBERPEDIA entry?", + "scr_text_slash_scr_text_gml_7676_0": "* (Ralsei wrote an article about LOSING RECRUITS. Read it?)", + "scr_text_slash_scr_text_gml_7680_0": "Yeah you did.", + "scr_text_slash_scr_text_gml_7685_0": "* From now on, ralsay drools Susie rules", + "scr_text_slash_scr_text_gml_7687_0": "* I don't remember writing that!\\f0", + "scr_textsound_slash_scr_textsound_gml_31_0": "\\", + "scr_torface_slash_scr_torface_gml_1_0": "\\E~1 \\FT \\TT %", + "scr_weaponinfo_slash_scr_weaponinfo_gml_2_0": " ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_11_0": " ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_12_0": " ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_13_0": " ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_14_0": " ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_15_0": " ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_33_0": "Wood Blade", + "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "A wooden practice blade with a carbon-\nreinforced core.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_35_0": "What's this!? A CHOPSTICK?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_39_0": "... You have a SWORD!?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_40_0": "That's yours, Kris...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_42_0": "(It has bite marks...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_59_0": "Mane Ax", + "scr_weaponinfo_slash_scr_weaponinfo_gml_60_0": "Beginner's ax forged from the\nmane of a dragon whelp.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_61_0": "I'm too GOOD for that.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_62_0": "Ummm... it's a bit big.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_64_0": "It... smells nice...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_81_0": "Red Scarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_82_0": "A basic scarf made of lightly\nmagical fiber.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_83_0": "No. Just... no.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_84_0": "Comfy! Touch it, Kris!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_86_0": "Huh? No, I'm not cold.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon", + "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_105_0": "EverybodyWeapon", + "scr_weaponinfo_slash_scr_weaponinfo_gml_106_0": "It felt right for everyone.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_107_0": "Uhhh... Ok.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_108_0": "A perfect fit!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_109_0": "Wh... what is this?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "スケアソード", + "scr_weaponinfo_slash_scr_weaponinfo_gml_127_0": "Spookysword", + "scr_weaponinfo_slash_scr_weaponinfo_gml_128_0": "A black-and-orange sword with a bat hilt.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_129_0": "Ugh, it's too small!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_130_0": "Oh, it's too scary!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_132_0": "(It's kinda cool...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_145_0": "Spookiness UP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_149_0": "Brave Ax", + "scr_weaponinfo_slash_scr_weaponinfo_gml_150_0": "A glossy ax from a block warrior.\nSuitable for heroes.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_151_0": "Well, if I have to.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_152_0": "It's a bit too heavy...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_154_0": "(W-wow, what presence...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_167_0": "Guts Up", + "scr_weaponinfo_slash_scr_weaponinfo_gml_171_0": "Devilsknife", + "scr_weaponinfo_slash_scr_weaponinfo_gml_172_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10", + "scr_weaponinfo_slash_scr_weaponinfo_gml_173_0": "Let the games begin!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_174_0": "It's too, um, evil.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "...? It smiled at me?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil", + "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_189_0": "Buster TP DOWN", + "scr_weaponinfo_slash_scr_weaponinfo_gml_194_0": "Trefoil", + "scr_weaponinfo_slash_scr_weaponinfo_gml_195_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_196_0": "That tacky thing? No!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Not my shade of green...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_198_0": "Okay! ...? What do you mean, unused!?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_211_0": "Money Earned UP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_215_0": "Ragger", + "scr_weaponinfo_slash_scr_weaponinfo_gml_216_0": "A rugged scarf that cuts enemies like a dagger.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_217_0": "Ow! That can't be comfy!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_218_0": "Feels prickly... Nice!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_220_0": "Ouch! ... kind of nice", + "scr_weaponinfo_slash_scr_weaponinfo_gml_237_0": "DaintyScarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_238_0": "Delicate scarf that increases healing\npower but has no attack.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "IT'S MADE OF DOILIES!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_240_0": "I'll protect everyone!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_242_0": "S-stop covering me with it!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_255_0": "Fluffiness UP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_260_0": "TwistedSwd", + "scr_weaponinfo_slash_scr_weaponinfo_gml_261_0": "A strange blade", + "scr_weaponinfo_slash_scr_weaponinfo_gml_262_0": "... uhh, looks bad.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_263_0": "It's like a spiral.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_264_0": "It's... kind of scary...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_277_0": "Trance", + "scr_weaponinfo_slash_scr_weaponinfo_gml_282_0": "SnowRing", + "scr_weaponinfo_slash_scr_weaponinfo_gml_283_0": "A ring with the emblem of the\nsnowflake", + "scr_weaponinfo_slash_scr_weaponinfo_gml_284_0": "Smells like Noelle", + "scr_weaponinfo_slash_scr_weaponinfo_gml_285_0": "Are you... proposing?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_286_0": "(Thank goodness...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_305_0": "ThornRing", + "scr_weaponinfo_slash_scr_weaponinfo_gml_306_0": "Wearer takes damage from pain\nReduces the TP cost of ice spells", + "scr_weaponinfo_slash_scr_weaponinfo_gml_307_0": "A torture device?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_308_0": "...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_309_0": " ", + "scr_weaponinfo_slash_scr_weaponinfo_gml_323_0": "Trance", + "scr_weaponinfo_slash_scr_weaponinfo_gml_328_0": "BounceBlade", + "scr_weaponinfo_slash_scr_weaponinfo_gml_329_0": "A pink saber with a rubber blade.\nWeak, but increases defence.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_330_0": "What is this, rubber?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_331_0": "Soft and squishy!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_332_0": "S-stop thwacking me!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_346_0": "Defense", + "scr_weaponinfo_slash_scr_weaponinfo_gml_351_0": "CheerScarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_352_0": "A scarf with colorful you-can-do-it\nimagery. Gains more TP from criticals.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_353_0": "Smiley faces? Ecch.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_354_0": "You can do it!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_355_0": "Now THIS is a tacky scarf! Faha!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_369_0": "Smiley", + "scr_weaponinfo_slash_scr_weaponinfo_gml_374_0": "MechaSaber", + "scr_weaponinfo_slash_scr_weaponinfo_gml_375_0": "The blade extends when you press the hilt.\nCHA-CHK!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_376_0": "*chk chk chk chk* Nah.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_377_0": "You'd look cool holding it, Kris!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_378_0": "*chk* A-AHH! Scared myself...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_392_0": "Annoying", + "scr_weaponinfo_slash_scr_weaponinfo_gml_397_0": "AutoAxe", + "scr_weaponinfo_slash_scr_weaponinfo_gml_398_0": "Make sure to charge it by\nplugging it into the wall.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_399_0": "*chainsaw noises* Hahaha!!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_400_0": "(Is this a good idea?)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_401_0": "*zrrt* A-AHH! Scared myself...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_415_0": "BadIdea", + "scr_weaponinfo_slash_scr_weaponinfo_gml_420_0": "FiberScarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_421_0": "A scarf made of soft microfiber.\nBalances attack and magic.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_422_0": "(Soft...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_423_0": "Oh! My fur's staticy!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_424_0": "Sure, I'll... huh? It's a weapon?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_443_0": "Ragger2", + "scr_weaponinfo_slash_scr_weaponinfo_gml_444_0": "A sharp and scratchy scarf.\nWorse healing, better attack.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_445_0": "This is Ralsei's deal.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_446_0": "I'm a prickly prince!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_447_0": "(It's like Santa's beard?)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_461_0": "Prickly", + "scr_weaponinfo_slash_scr_weaponinfo_gml_467_0": "BrokenSwd", + "scr_weaponinfo_slash_scr_weaponinfo_gml_468_0": "A rejected sword cut into 2 pieces.\nNot even you can equip this...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_469_0": "... this is trash.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_470_0": "Should we fix this...?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_471_0": "(Wh... why give this to me?)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_485_0": "Failure", + "scr_weaponinfo_slash_scr_weaponinfo_gml_490_0": "PuppetScarf", + "scr_weaponinfo_slash_scr_weaponinfo_gml_491_0": "A scarf made of strange strings.\nFor those that abandon healing.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_492_0": "No way, that's creepy.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_493_0": "If I have to fight...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_494_0": "(Feels like guitar strings...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_513_0": "FreezeRing", + "scr_weaponinfo_slash_scr_weaponinfo_gml_514_0": "A ring with a snowglobe on it.\n... is that someone inside?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_515_0": "Heh, you steal this? Heh.", + "scr_weaponinfo_slash_scr_weaponinfo_gml_516_0": "It's beautiful...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_517_0": "..." +} \ No newline at end of file diff --git a/dr/ch2/zh_CN.json b/dr/ch2/zh_CN.json new file mode 100644 index 00000000..1be71899 --- /dev/null +++ b/dr/ch2/zh_CN.json @@ -0,0 +1,13093 @@ +{ + "DEVICE_CHOICE_slash_Create_0_gml_7_0": "蛋", + "DEVICE_CHOICE_slash_Create_0_gml_28_0": "否", + "DEVICE_CHOICE_slash_Create_0_gml_29_0": "是", + "DEVICE_CHOICE_slash_Create_0_gml_64_0": "谷物", + "DEVICE_CHOICE_slash_Create_0_gml_65_0": "肉", + "DEVICE_CHOICE_slash_Create_0_gml_66_0": "乳类", + "DEVICE_CHOICE_slash_Create_0_gml_67_0": "甜食", + "DEVICE_CHOICE_slash_Create_0_gml_68_0": "水果", + "DEVICE_CHOICE_slash_Create_0_gml_69_0": "蔬菜", + "DEVICE_CHOICE_slash_Create_0_gml_70_0": "蛋", + "DEVICE_CHOICE_slash_User_0_gml_1_0": "", + "DEVICE_CHOICE_slash_User_0_gml_2_0": "", + "DEVICE_CONTACT_slash_Other_10_gml_1_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_5_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_6_0": " 你^6\n听得到吗^6?\\M1^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0我^6们\n 连接上了吗^6?\\M1 ^6 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_8_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_33_0": "太棒了^4。\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0真^4是\n 太棒了^4。\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_35_0": "现在..^4. \\M1 ^7 %", + "DEVICE_CONTACT_slash_Step_0_gml_36_0": "我们可^5以\n  开始了^4。\\M1 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_107_0": "首先..^4. \\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_111_0": "你必须创^6造\n一个容器^4。\\M1 ^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_125_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_126_0": "选择你想要的头部。", + "DEVICE_CONTACT_slash_Step_0_gml_148_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_149_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_150_0": "选择你想要的躯干。", + "DEVICE_CONTACT_slash_Step_0_gml_173_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_174_0": "选择你想要的腿部。", + "DEVICE_CONTACT_slash_Step_0_gml_205_0": "^3 这就是你的身体^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_206_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_207_0": "     你接受吗?", + "DEVICE_CONTACT_slash_Step_0_gml_240_0": "太棒了^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_241_0": "你创造了^3\n   一个绝佳的外形^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_242_0": "现在^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_243_0": "来为它塑造出\n与你一样^3的心灵。^3 \\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_258_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_259_0": "它最喜欢的食物\n是什么?", + "DEVICE_CONTACT_slash_Step_0_gml_288_0": "甜的", + "DEVICE_CONTACT_slash_Step_0_gml_289_0": "软的", + "DEVICE_CONTACT_slash_Step_0_gml_290_0": "酸的", + "DEVICE_CONTACT_slash_Step_0_gml_291_0": "咸的", + "DEVICE_CONTACT_slash_Step_0_gml_292_0": "痛的", + "DEVICE_CONTACT_slash_Step_0_gml_293_0": "冰的", + "DEVICE_CONTACT_slash_Step_0_gml_323_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_324_0": "你最喜欢的\n血型?", + "DEVICE_CONTACT_slash_Step_0_gml_343_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_344_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_345_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_346_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_347_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_381_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_382_0": "它最喜欢\n哪种颜色?", + "DEVICE_CONTACT_slash_Step_0_gml_401_0": "红", + "DEVICE_CONTACT_slash_Step_0_gml_402_0": "蓝", + "DEVICE_CONTACT_slash_Step_0_gml_403_0": "绿", + "DEVICE_CONTACT_slash_Step_0_gml_404_0": "青", + "DEVICE_CONTACT_slash_Step_0_gml_438_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_439_0": "请赋予它\n一项天赋。", + "DEVICE_CONTACT_slash_Step_0_gml_459_0": "善良", + "DEVICE_CONTACT_slash_Step_0_gml_460_0": "坚强", + "DEVICE_CONTACT_slash_Step_0_gml_461_0": "雄心", + "DEVICE_CONTACT_slash_Step_0_gml_462_0": "勇敢", + "DEVICE_CONTACT_slash_Step_0_gml_463_0": "嗓音", + "DEVICE_CONTACT_slash_Step_0_gml_497_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_498_0": "你对自己的创造物\n感觉如何?\n(它听不到)", + "DEVICE_CONTACT_slash_Step_0_gml_518_0": "爱", + "DEVICE_CONTACT_slash_Step_0_gml_519_0": "希望", + "DEVICE_CONTACT_slash_Step_0_gml_520_0": "厌恶", + "DEVICE_CONTACT_slash_Step_0_gml_521_0": "恐惧", + "DEVICE_CONTACT_slash_Step_0_gml_555_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_556_0": "你的回答\n是真诚的吗?", + "DEVICE_CONTACT_slash_Step_0_gml_575_0": "是", + "DEVICE_CONTACT_slash_Step_0_gml_576_0": "否", + "DEVICE_CONTACT_slash_Step_0_gml_611_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_612_0": "你已接受\n发生痛苦和癫痫\n的可能性。", + "DEVICE_CONTACT_slash_Step_0_gml_631_0": "是", + "DEVICE_CONTACT_slash_Step_0_gml_632_0": "否", + "DEVICE_CONTACT_slash_Step_0_gml_664_0": "明白了^3。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_697_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_698_0": "为你的容器起名。", + "DEVICE_CONTACT_slash_Step_0_gml_729_0": "我们叫它^4\n“~1”。^6 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_730_0": "那么它^3的\n  创造者呢^3?\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_734_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_735_0": "一个有趣的巧合^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_736_0": "那么它^3的\n  创造者呢^3?\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_755_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_756_0": "   你自己的名字。", + "DEVICE_CONTACT_slash_Step_0_gml_785_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_786_0": "太棒了^3。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_787_0": "真^3是太棒了^3。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_790_0": "多么有趣啊。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_794_0": "你将会遇到^3一个 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_795_0": "非常,非常^4\n棒的人^3. \\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_800_0": "当然^5\n当然。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_801_0": "他^5们当然是一样的^4。\\M1 ^5 %%", + "DEVICE_CONTACT_slash_Step_0_gml_816_0": "“~1。”^5 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_817_0": "感谢^5你的帮助^4。\\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_818_0": "你的回答^3 \\M1 ^5 %", + "DEVICE_CONTACT_slash_Step_0_gml_819_0": "你绝佳^5的造物^6 %%", + "DEVICE_CONTACT_slash_Step_0_gml_839_0": " 将^3被遗弃掉^6。%", + "DEVICE_CONTACT_slash_Step_0_gml_840_0": "在这个世界上\n没有人可以选择\n自己是谁^5。%%", + "DEVICE_CONTACT_slash_Step_0_gml_854_0": "你^5的\n \n名^5字是", + "DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %", + "DEVICE_CONTACT_slash_Step_0_gml_890_0": "快醒醒^6! %", + "DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^7", + "DEVICE_CONTACT_slash_Step_0_gml_928_0": "首先^3。\\M1 ^6 %", + "DEVICE_CONTACT_slash_Step_0_gml_929_0": "", + "DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 你对强光\n过敏吗? ^6 ^6", + "DEVICE_FAILURE_slash_Create_0_gml_12_0": "", + "DEVICE_FAILURE_slash_Step_0_gml_10_0": "看来你已经到达了^6\n \n    一个结局。", + "DEVICE_FAILURE_slash_Step_0_gml_28_0": "你还想再试\n    一次吗?", + "DEVICE_FAILURE_slash_Step_0_gml_32_0": "你还想坚持下去吗?", + "DEVICE_FAILURE_slash_Step_0_gml_39_0": " 拜托,\n 你就这点本事!?", + "DEVICE_FAILURE_slash_Step_0_gml_40_0": " Kris,\n 振作起来...!", + "DEVICE_FAILURE_slash_Step_0_gml_47_0": " 这不是\n 你的命运...!", + "DEVICE_FAILURE_slash_Step_0_gml_48_0": " 请你,\n 不要放弃!", + "DEVICE_FAILURE_slash_Step_0_gml_68_0": " 那么,未来\n 掌握在你的手中。", + "DEVICE_FAILURE_slash_Step_0_gml_103_0": "那么^5,\n 笼罩世界的黑暗^5 \n 将永不消散。", + "DEVICE_FAILURE_slash_Step_0_gml_103_0_b": "继续", + "DEVICE_FAILURE_slash_Step_0_gml_104_0": "放弃", + "DEVICE_FAILURE_slash_Step_0_gml_172_0": "黑暗", + "DEVICE_MENU_slash_Create_0_gml_8_0": "", + "DEVICE_MENU_slash_Create_0_gml_17_0": "", + "DEVICE_MENU_slash_Create_0_gml_97_0": "[空白]", + "DEVICE_MENU_slash_Create_0_gml_182_0": "无数据", + "DEVICE_MENU_slash_Create_0_gml_185_0": "无数据", + "DEVICE_MENU_slash_Create_0_gml_190_0": "未知文件", + "DEVICE_MENU_slash_Create_0_gml_205_0": "未知文件", + "DEVICE_MENU_slash_Create_0_gml_221_0": "第一章", + "DEVICE_MENU_slash_Create_0_gml_237_0": "第一章", + "DEVICE_MENU_slash_Draw_0_gml_115_0": "", + "DEVICE_MENU_slash_Draw_0_gml_116_0": "继续", + "DEVICE_MENU_slash_Draw_0_gml_116_1": "返回", + "DEVICE_MENU_slash_Draw_0_gml_117_0": "开始", + "DEVICE_MENU_slash_Draw_0_gml_117_1": "返回", + "DEVICE_MENU_slash_Draw_0_gml_119_0": "覆盖", + "DEVICE_MENU_slash_Draw_0_gml_119_1": "不要", + "DEVICE_MENU_slash_Draw_0_gml_119_2": "它将被吞并。", + "DEVICE_MENU_slash_Draw_0_gml_120_0": "是", + "DEVICE_MENU_slash_Draw_0_gml_120_1": "否", + "DEVICE_MENU_slash_Draw_0_gml_120_2": "真的要消除吗?", + "DEVICE_MENU_slash_Draw_0_gml_121_0": "消除", + "DEVICE_MENU_slash_Draw_0_gml_121_1": "不要", + "DEVICE_MENU_slash_Draw_0_gml_121_2": "那么它将被消灭。", + "DEVICE_MENU_slash_Draw_0_gml_125_0": "未找到已完成存档文件。", + "DEVICE_MENU_slash_Draw_0_gml_127_0": "", + "DEVICE_MENU_slash_Draw_0_gml_128_0": "继续", + "DEVICE_MENU_slash_Draw_0_gml_128_1": "返回", + "DEVICE_MENU_slash_Draw_0_gml_129_0": "开始", + "DEVICE_MENU_slash_Draw_0_gml_129_1": "返回", + "DEVICE_MENU_slash_Draw_0_gml_130_0": "未找到文件。", + "DEVICE_MENU_slash_Draw_0_gml_131_0": "是", + "DEVICE_MENU_slash_Draw_0_gml_131_1": "那就没办法了", + "DEVICE_MENU_slash_Draw_0_gml_131_2": "覆盖这份文件吗?", + "DEVICE_MENU_slash_Draw_0_gml_132_0": "是", + "DEVICE_MENU_slash_Draw_0_gml_132_1": "那就没办法了", + "DEVICE_MENU_slash_Draw_0_gml_132_2": "消除这份文件?", + "DEVICE_MENU_slash_Draw_0_gml_133_0": "是!", + "DEVICE_MENU_slash_Draw_0_gml_133_1": "不要!", + "DEVICE_MENU_slash_Draw_0_gml_133_2": "真的要消除吗?", + "DEVICE_MENU_slash_Draw_0_gml_164_0": "开始", + "DEVICE_MENU_slash_Draw_0_gml_165_0": "返回", + "DEVICE_MENU_slash_Draw_0_gml_166_0": "", + "DEVICE_MENU_slash_Draw_0_gml_189_0": "取消", + "DEVICE_MENU_slash_Draw_0_gml_190_0": "取消", + "DEVICE_MENU_slash_Draw_0_gml_194_0": "你的房间 [第一章结束]", + "DEVICE_MENU_slash_Draw_0_gml_195_0": "[播放职员表后生成]", + "DEVICE_MENU_slash_Draw_0_gml_199_0": "复制", + "DEVICE_MENU_slash_Draw_0_gml_200_0": "消除", + "DEVICE_MENU_slash_Draw_0_gml_201_0": "复制", + "DEVICE_MENU_slash_Draw_0_gml_201_1": "消除", + "DEVICE_MENU_slash_Draw_0_gml_215_0": "", + "DEVICE_MENU_slash_Draw_0_gml_216_0": "选择要复制的对象。", + "DEVICE_MENU_slash_Draw_0_gml_217_0": "选择被映射的对象。", + "DEVICE_MENU_slash_Draw_0_gml_218_0": "它将被吞并。", + "DEVICE_MENU_slash_Draw_0_gml_219_0": "选择要消除的对象。", + "DEVICE_MENU_slash_Draw_0_gml_223_0": "请选择一个文件。", + "DEVICE_MENU_slash_Draw_0_gml_224_0": "选择要复制的对象。", + "DEVICE_MENU_slash_Draw_0_gml_225_0": "选择粘贴的目标。", + "DEVICE_MENU_slash_Draw_0_gml_226_0": "这个文件将被覆盖。", + "DEVICE_MENU_slash_Draw_0_gml_227_0": "选择要消除的对象。", + "DEVICE_MENU_slash_Draw_0_gml_242_0": "不使用第一章文件", + "DEVICE_MENU_slash_Draw_0_gml_253_0": "第一章文件", + "DEVICE_MENU_slash_Draw_0_gml_284_0": "选择章节", + "DEVICE_MENU_slash_Draw_0_gml_285_0": "退出程序", + "DEVICE_MENU_slash_Draw_0_gml_286_0": "", + "DEVICE_MENU_slash_Draw_0_gml_287_0": "", + "DEVICE_MENU_slash_Draw_0_gml_288_0": "", + "DEVICE_MENU_slash_Draw_0_gml_289_0": "", + "DEVICE_MENU_slash_Draw_0_gml_290_0": "章节", + "DEVICE_MENU_slash_Draw_0_gml_291_0": "使用第一章文件开始第二章。", + "DEVICE_MENU_slash_Draw_0_gml_292_0": "在栏位~1开启第二章。", + "DEVICE_MENU_slash_Step_0_gml_74_0": "与镜像完全相符。", + "DEVICE_MENU_slash_Step_0_gml_77_0": "真是个有趣的现象。", + "DEVICE_MENU_slash_Step_0_gml_86_0": "准备工作已完成。", + "DEVICE_MENU_slash_Step_0_gml_91_0": "复制成功。", + "DEVICE_MENU_slash_Step_0_gml_105_0": "[空白]", + "DEVICE_MENU_slash_Step_0_gml_126_0": "它消失得不留痕迹。", + "DEVICE_MENU_slash_Step_0_gml_127_0": "清除成功。", + "DEVICE_MENU_slash_Step_0_gml_149_0": "它维持着原本的形态。", + "DEVICE_MENU_slash_Step_0_gml_156_0": "于是它免遭厄运。", + "DEVICE_MENU_slash_Step_0_gml_159_0": "实在是有趣。", + "DEVICE_MENU_slash_Step_0_gml_225_0": "分割已完成。", + "DEVICE_MENU_slash_Step_0_gml_227_0": "复制成功。", + "DEVICE_MENU_slash_Step_0_gml_238_0": "它无法被自身的映像影响。", + "DEVICE_MENU_slash_Step_0_gml_239_0": "你不能在这里复制。", + "DEVICE_MENU_slash_Step_0_gml_261_0": "这里空无一物,无法被复制。", + "DEVICE_MENU_slash_Step_0_gml_264_0": "但这里没有东西可供复制了。", + "DEVICE_MENU_slash_Step_0_gml_266_0": "无法被复制。", + "DEVICE_MENU_slash_Step_0_gml_289_0": "但它已经不存在了。", + "DEVICE_MENU_slash_Step_0_gml_292_0": "然而并没有可以清除的东西。", + "DEVICE_MENU_slash_Step_0_gml_294_0": "没有可以清除的东西。", + "DEVICE_NAMER_slash_Draw_0_gml_00_0": "", + "DEVICE_NAMER_slash_Draw_0_gml_18_0": "输入你自己的名字。", + "DEVICE_NAMER_slash_Draw_0_gml_84_0": "这就是你的名字。", + "DEVICE_NAMER_slash_Other_10_gml_3_0": "", + "DEVICE_NAMER_slash_Other_10_gml_4_0": "", + "DEVICE_NAMER_slash_Other_10_gml_5_0": "", + "DEVICE_NAMER_slash_Other_10_gml_6_0": "", + "DEVICE_NAMER_slash_Other_10_gml_7_0": "", + "DEVICE_NAMER_slash_Other_10_gml_8_0": "", + "DEVICE_NAMER_slash_Other_10_gml_9_0": "", + "DEVICE_NAMER_slash_Other_10_gml_10_0": "", + "DEVICE_NAMER_slash_Other_10_gml_11_0": "", + "DEVICE_NAMER_slash_Other_10_gml_12_0": "", + "DEVICE_NAMER_slash_Other_10_gml_13_0": "", + "DEVICE_NAMER_slash_Other_10_gml_14_0": "", + "DEVICE_NAMER_slash_Other_10_gml_15_0": "", + "DEVICE_NAMER_slash_Other_10_gml_16_0": "", + "DEVICE_NAMER_slash_Other_10_gml_17_0": "", + "DEVICE_NAMER_slash_Other_10_gml_18_0": "", + "DEVICE_NAMER_slash_Other_10_gml_19_0": "", + "DEVICE_NAMER_slash_Other_10_gml_20_0": "", + "DEVICE_NAMER_slash_Other_10_gml_27_0": "", + "DEVICE_NAMER_slash_Other_10_gml_28_0": "", + "DEVICE_NAMER_slash_Other_10_gml_29_0": "", + "DEVICE_NAMER_slash_Other_10_gml_30_0": "", + "DEVICE_NAMER_slash_Other_10_gml_31_0": "", + "DEVICE_NAMER_slash_Other_10_gml_32_0": "", + "DEVICE_NAMER_slash_Other_10_gml_33_0": "", + "DEVICE_NAMER_slash_Other_10_gml_34_0": "", + "DEVICE_NAMER_slash_Other_10_gml_35_0": "", + "DEVICE_NAMER_slash_Other_10_gml_36_0": "", + "DEVICE_NAMER_slash_Other_10_gml_37_0": "", + "DEVICE_NAMER_slash_Other_10_gml_38_0": "", + "DEVICE_NAMER_slash_Other_10_gml_39_0": "", + "DEVICE_NAMER_slash_Other_10_gml_40_0": "", + "DEVICE_NAMER_slash_Other_10_gml_41_0": "", + "DEVICE_NAMER_slash_Other_10_gml_42_0": "", + "DEVICE_NAMER_slash_Other_10_gml_43_0": "", + "DEVICE_NAMER_slash_Other_10_gml_44_0": "", + "UNUSED_slash_UNUSED_gml_1_0": "没人能听到我说话,对吧...?", + "UNUSED_slash_UNUSED_gml_2_0": "", + "UNUSED_slash_UNUSED_gml_3_0": "还是算了吧。", + "UNUSED_slash_UNUSED_gml_4_0": "老实说,我都不确定我能否听到\n自己的声音。", + "UNUSED_slash_UNUSED_gml_5_0": "这里实在是太安静了...", + "UNUSED_slash_UNUSED_gml_6_0": "...而且,时不时的,", + "UNUSED_slash_UNUSED_gml_7_0": "我绝对听到了什么声音...", + "UNUSED_slash_UNUSED_gml_8_0": "有点像是...抓挠声?", + "gml_Object_obj_intro_ch2_Draw_0_gml_1_0": "", + "o_boxing_wireframe_slash_Create_0_gml_28_0": "按下Z和X出拳!", + "o_boxing_wireframe_slash_Draw_0_gml_85_0": "揍它!", + "o_boxing_wireframe_slash_Draw_0_gml_87_0": "揍它!", + "o_boxing_wireframe_slash_Draw_0_gml_145_0": "够胆就\n按下~1或~2", + "o_boxing_wireframe_slash_Draw_0_gml_316_0": "闭嘴,刚才只是\n热身一下!", + "o_boxing_wireframe_slash_Draw_0_gml_334_0": "闭嘴,刚才只是\n练习罢了!", + "o_boxing_wireframe_slash_Step_0_gml_17_0": "闭嘴!!!", + "o_boxing_wireframe_slash_Step_0_gml_18_0": "我说了闭嘴!!!", + "o_boxingcontroller_slash_Create_0_gml_18_0": "按~1或~2\n来躲闪!", + "o_boxingcontroller_slash_Create_0_gml_19_0": "按~1\n下蹲躲避!", + "o_boxingcontroller_slash_Create_0_gml_20_0": "", + "o_boxingcontroller_slash_Step_0_gml_170_0": "* (在女王攻击结束后\n按~1或~2来反击!)", + "o_boxingcontroller_slash_Step_0_gml_174_0": "* (在女王攻击结束后\n按~1或~2出拳!)", + "o_boxingcontroller_slash_Step_0_gml_178_0": "* (按~1,~2,和~3\n来躲避女王的攻击!)", + "o_boxingcontroller_slash_Step_0_gml_182_0": "* 第二回合开始。\n* 女王的攻击变得更猛烈了!", + "o_boxingcontroller_slash_Step_0_gml_186_0": "* 第三回合开始。\n* 女王的攻击达到了巅峰!", + "o_boxingcontroller_slash_Step_0_gml_361_0": "可以向左右两侧出拳!", + "o_boxinghud_slash_Draw_0_gml_66_0": "", + "o_boxingqueen_slash_Step_0_gml_599_0": "按~1或~2\n来躲闪!", + "o_boxingqueen_slash_Step_0_gml_1200_0": "按~1\n下蹲躲避!", + "o_boxingqueen_slash_Step_0_gml_3078_0": "* 战斗力...下降...", + "o_boxingqueen_slash_Step_0_gml_3082_0": "* 过热...已激活", + "o_boxingqueen_slash_Step_0_gml_3086_0": "* 给我 听好了", + "o_boxingqueen_slash_Step_0_gml_3090_0": "* 或许 你们 真能 打败我", + "o_boxingqueen_slash_Step_0_gml_3094_0": "* 但 有一样 东西 是我有", + "o_boxingqueen_slash_Step_0_gml_3098_0": "* 而你们 绝对 没有的", + "o_boxingqueen_slash_Step_0_gml_3148_0": "* 火 箭 拳!", + "obj_battlecontroller_slash_Draw_0_gml_172_0": "标准", + "obj_battlecontroller_slash_Draw_0_gml_173_0": "", + "obj_battlecontroller_slash_Draw_0_gml_208_0": "仁慈", + "obj_battlecontroller_slash_Draw_0_gml_653_0": "", + "obj_battlecontroller_slash_Step_0_gml_42_0": "* 你胜利了!\n* 获得了 ~1 EXP 和 ~2 D$。", + "obj_battlecontroller_slash_Step_0_gml_43_0": "* 你在战斗中胜利了!", + "obj_battlecontroller_slash_Step_0_gml_46_0": "* 你胜利了!\n* 获得了 ~1 D$。\n* 你变得更强了。", + "obj_battlecontroller_slash_Step_0_gml_69_0": "* 你胜利了!\n* 获得了 ~1 D$。\n* Noelle变得更强了。", + "obj_berdlyb_enemy_slash_Step_0_gml_29_0_b": "看招,Kris!\n西风神罚!", + "obj_berdlyb_enemy_slash_Step_0_gml_30_0": "神圣的钢翼鸟啊!\n赐予我力量吧!", + "obj_berdlyb_enemy_slash_Step_0_gml_31_0": "看吧,Susie!\n你估计也只能\n在这里拿A了!", + "obj_berdlyb_enemy_slash_Step_0_gml_36_0": "哈!来撞我呀,\n你们这些撞汉!", + "obj_berdlyb_enemy_slash_Step_0_gml_42_0": "什么?\n我的车坏了!?", + "obj_berdlyb_enemy_slash_Step_0_gml_48_0": "Kris,我明白你为什么\n要碍我的事了!\n你嫉妒我,对不对!?", + "obj_berdlyb_enemy_slash_Step_0_gml_49_0": "Kris,你厌倦了做全班第三,\n厌倦了远远眺望着我和Noelle\n的胜利果实...", + "obj_berdlyb_enemy_slash_Step_0_gml_50_0": "你不仅没去好好学习,\n反倒伙同SUSIE想来扳倒我们!", + "obj_berdlyb_enemy_slash_Step_0_gml_51_0": "Kris...\n你真是太可恶了。\n竟然和班上的\n恶霸同流合污!", + "obj_berdlyb_enemy_slash_Step_0_gml_52_0": "但是Kris,我是个\n善良又勇敢的英雄!\n如果你加入我这边...", + "obj_berdlyb_enemy_slash_Step_0_gml_80_0": "我会让你明白,\n碰碰车是个智力游戏,\n与体能和技术无关!", + "obj_berdlyb_enemy_slash_Step_0_gml_82_0": "你可能只是个稍微\n没那么弱的第三名!\n哈哈...只是稍微。", + "obj_berdlyb_enemy_slash_Step_0_gml_89_0": "蠢货!这是聪明烟!\n这说明我的车要\n变得更厉害啦!", + "obj_berdlyb_enemy_slash_Step_0_gml_123_0": "* BERDLY - 上吧!\n用你的过山车来玩“棒棒鸡”!", + "obj_berdlyb_enemy_slash_Step_0_gml_130_0": "* 你和Susie准备撞向Berdly的车!", + "obj_berdlyb_enemy_slash_Step_0_gml_131_0": "* 你和Ralsei准备撞向Berdly的车!", + "obj_berdlyb_enemy_slash_Step_0_gml_132_0": "* 你准备撞向Berdly的车!", + "obj_berdlyb_enemy_slash_Step_0_gml_158_0": "* Berdly向女王寻求支援!\n* 但是女王假装在打电话!", + "obj_berdlyb_enemy_slash_Step_0_gml_159_0": "* Berdly问女王今天吃什么点心!\n* 女王戴着耳塞,点了点头!", + "obj_berdlyb_enemy_slash_Step_0_gml_160_0": "* Berdly做了一个秘密手势!\n* 女王正忙着给涂色书上色!", + "obj_berdlyb_enemy_slash_Step_0_gml_161_0": "* Berdly召唤女王!\n* 女王请了病假!", + "obj_berdlyb_enemy_slash_Step_0_gml_162_0": "* Berdly给女王展示自己的\n卡片收集册!\n* 女王成功逃掉了。", + "obj_berdlyb_enemy_slash_Step_0_gml_163_0": "* 闻起来像炸鸡肉。", + "obj_berdlyb_enemy_slash_Step_0_gml_167_0_b": "* Berdly的过山车看上去不太舒服。", + "obj_berdlyb_enemy_slash_Step_0_gml_171_0": "* Berdly请求女王帮忙加血!\n* 她说“甜心 你 真棒”", + "obj_berdlyb_enemy_slash_Step_0_gml_186_0": "* 你和Susie准备撞向Berdly的车!", + "obj_berdlyb_enemy_slash_Step_0_gml_187_0": "* Susie和Ralsei准备撞向Berdly的车!", + "obj_berdlyb_enemy_slash_Step_0_gml_221_0": "* 你和Ralsei准备撞向Berdly的车!", + "obj_berdlyb_enemy_slash_Step_0_gml_306_0": "* 大家一起撞向Berdly的过山车!", + "obj_berdlyb_enemy_slash_Step_0_gml_450_0": "什-什么...?\n我的过山车,\n它在...!", + "obj_berdlyb2_enemy_slash_Step_0_gml_40_0": "神圣的钢翼鸟啊!\n赐予我力量吧!", + "obj_berdlyb2_enemy_slash_Step_0_gml_41_0": "接招吧,Kris!\n西风神罚!", + "obj_berdlyb2_enemy_slash_Step_0_gml_42_0": "有本事就\n躲开这招,\nKris!", + "obj_berdlyb2_enemy_slash_Step_0_gml_47_0": "Kris!我懂了!\n碰巧解开那谜题\n让你的脑子变肥大了!", + "obj_berdlyb2_enemy_slash_Step_0_gml_54_0": "别担心,\n一切仍在\n我的计算\n之内!", + "obj_berdlyb2_enemy_slash_Step_0_gml_57_0": "你为什么\n要打我!?", + "obj_berdlyb2_enemy_slash_Step_0_gml_79_0": "现在你想趁我最虚弱\n的时候将我击倒...", + "obj_berdlyb2_enemy_slash_Step_0_gml_88_0": "并夺走我最珍贵的\n宝物... Noelle!", + "obj_berdlyb2_enemy_slash_Step_0_gml_98_0": "但你想不到的是,\nKris!我这有些\n东西你绝对没有!", + "obj_berdlyb2_enemy_slash_Step_0_gml_124_0": "* Berdly诚挚地向Noelle道谢。", + "obj_berdlyb2_enemy_slash_Step_0_gml_125_0": "* Berdly扭动着臀部\n想诱使Noelle反水!", + "obj_berdlyb2_enemy_slash_Step_0_gml_126_0": "* Berdly高傲地打理着羽毛。", + "obj_berdlyb2_enemy_slash_Step_0_gml_127_0": "* Berdly大笑着踏入了他的记忆宫殿。", + "obj_berdlyb2_enemy_slash_Step_0_gml_128_0": "看吧!!!\n我的弟兄们!!!", + "obj_berdlyb2_enemy_slash_Step_0_gml_146_0": "没错,Kris!\n不像你,在我的身后\n有一支团结友爱\n的队伍!", + "obj_berdlyb2_enemy_slash_Step_0_gml_147_0": "* BERDLY - 他通常只在你们一起玩游戏\n的时候才会这么生气。", + "obj_berdlyb2_enemy_slash_Step_0_gml_161_0": "就凭你单枪匹马\n是绝对不可能\n打败我们的!", + "obj_berdlyb2_enemy_slash_Step_0_gml_162_0": "* 你表现得像个与Berdly的才智\n格格不入的蠢蛋!", + "obj_berdlyb2_enemy_slash_Step_0_gml_164_0": "* 啊,Kris... 很遗憾我不得不\n打败像你这样的小人物...", + "obj_berdlyb2_enemy_slash_Step_0_gml_171_0": "Noelle,可能会有点疼,\n但这是为了救你!", + "obj_berdlyb2_enemy_slash_Step_0_gml_175_0": "* 你做错了好几道数学题!", + "obj_berdlyb2_enemy_slash_Step_0_gml_180_0": "(帮帮我。)", + "obj_berdlyb2_enemy_slash_Step_0_gml_181_0": "* 你假装织了一顶自制的傻瓜帽!", + "obj_berdlyb2_enemy_slash_Step_0_gml_182_0": "...喂-喂,等等,\n它们跑哪去了!?", + "obj_berdlyb2_enemy_slash_Step_0_gml_187_0": "* 你发出像野兽一般的咕噜声!", + "obj_berdlyb2_enemy_slash_Step_0_gml_194_0": "* 你假装把自己的IQ点\n撒得满地都是!", + "obj_berdlyb2_enemy_slash_Step_0_gml_195_0": "* 你让Noelle假装把它们捡起来!", + "obj_berdlyb2_enemy_slash_Step_0_gml_197_0": "* (为什么要我来!?)", + "obj_berdlyb2_enemy_slash_Step_0_gml_199_0": "Kris... 你输定了!\n我的队伍全副武装!", + "obj_berdlyb2_enemy_slash_Step_0_gml_201_0": "* Berdly对此感到愉悦!", + "obj_berdlyb2_enemy_slash_Step_0_gml_202_0": "我... 我的队友都不见了?\n哈!他们肯定只是... \n去协助女王找我了!", + "obj_berdlyb2_enemy_slash_Step_0_gml_213_0": "* 你恶狠狠地瞪了Berdly一眼!", + "obj_berdlyb2_enemy_slash_Step_0_gml_215_0": "* 什... 什么!?\n你想把我吓倒吗,Kris!?", + "obj_berdlyb2_enemy_slash_Step_0_gml_215_0_b": "智慧,我有。\n伶俐,我有。\n胸前两点墨,\n早晚也会有。", + "obj_berdlyb2_enemy_slash_Step_0_gml_216_0": "* 嗯... \n那是不可能的!!", + "obj_berdlyb2_enemy_slash_Step_0_gml_218_0": "* Berdly的防御力降低了!", + "obj_berdlyb2_enemy_slash_Step_0_gml_218_0_b": "闭... 闭嘴吧,Kris!\n给我闭嘴!\n不管你开没开口!", + "obj_berdlyb2_enemy_slash_Step_0_gml_222_0": "* 你恶狠狠地瞪了Berdly一眼!", + "obj_berdlyb2_enemy_slash_Step_0_gml_223_0": "* 他的防御力降低了!", + "obj_berdlyb2_enemy_slash_Step_0_gml_226_0": "N-Noelle,快看!\nKris已经倒下了!", + "obj_berdlyb2_enemy_slash_Step_0_gml_236_0": "趁着这个机会\n赶快来我这边!", + "obj_berdlyb2_enemy_slash_Step_0_gml_241_0": "同-同伴!?\n我... \n我才用不着呢!", + "obj_berdlyb2_enemy_slash_Step_0_gml_245_0": "* 你鼓励Noelle发挥她的聪明才智!", + "obj_berdlyb2_enemy_slash_Step_0_gml_247_0": "", + "obj_berdlyb2_enemy_slash_Step_0_gml_252_0": "* 她的魔力上升了!\nBerdly被她的聪明才智深深迷住了!", + "obj_berdlyb2_enemy_slash_Step_0_gml_258_0": "N...Noelle?", + "obj_berdlyb2_enemy_slash_Step_0_gml_264_0": "* 你让Noelle集中精神!", + "obj_berdlyb2_enemy_slash_Step_0_gml_266_0": "(我...还是能...\n听见...\n那个声音...)", + "obj_berdlyb2_enemy_slash_Step_0_gml_266_0_b": "等着瞧吧!\n刚才那些弟兄们\n肯定随时会回来!", + "obj_berdlyb2_enemy_slash_Step_0_gml_269_0": "* 集中精神做什么呢...?", + "obj_berdlyb2_enemy_slash_Step_0_gml_278_0": "* 她的魔力上升了!", + "obj_berdlyb2_enemy_slash_Step_0_gml_281_0": "* 但是什么也没有发生!", + "obj_berdlyb2_enemy_slash_Step_0_gml_299_0": "* Noelle尝试和Berdly交谈!", + "obj_berdlyb2_enemy_slash_Step_0_gml_301_0": "* 呃,Berdly,\n我很高兴你愿意帮助我...", + "obj_berdlyb2_enemy_slash_Step_0_gml_303_0": "* 不必感谢我,\n我最亲爱的Noelle!", + "obj_berdlyb2_enemy_slash_Step_0_gml_305_0": "* Noelle无意中称赞了Berdly!", + "obj_berdlyb2_enemy_slash_Step_0_gml_338_0": "* Berdly一怒之下把自己的智力探测器捏烂了。", + "obj_berdlyb2_enemy_slash_Step_0_gml_339_0": "* 闻起来像冻鸡肉。", + "obj_berdlyb2_enemy_slash_Step_0_gml_358_0": "* 雪... 雪葬?", + "obj_berdlyb2_enemy_slash_Step_0_gml_359_0": "* 我... 我不知道那种法术。", + "obj_berdlyb2_enemy_slash_Step_0_gml_365_0": "* 我告诉过你了,我... 我...", + "obj_berdlyb2_enemy_slash_Step_0_gml_366_0": "* 我不知道你在说什么。", + "obj_berdlyb2_enemy_slash_Step_0_gml_371_0": "* 敌人弱点:冰\n试试你最强的冰系法术吧。", + "obj_berdlyb2_enemy_slash_Step_0_gml_372_0": "* 我说了,住手!", + "obj_berdlyb2_enemy_slash_Step_0_gml_373_0": "* 我...我根本不知道你在说什么!", + "obj_berdlyb2_enemy_slash_Step_0_gml_379_0": "* 好啊。\n你就么好奇会发生什么吗?", + "obj_berdlyb2_enemy_slash_Step_0_gml_380_0": "* 那你就好好看着吧,\n当我施展连自己都不知道的法术时\n到底会发生什么!", + "obj_berdlyb2_enemy_slash_Step_0_gml_429_0": "", + "obj_berdlyb2_enemy_slash_Step_0_gml_441_0": "* 怎么回事...", + "obj_berdlyb2_enemy_slash_Step_0_gml_442_0": "* 发生了什么?", + "obj_berdlyb2_enemy_slash_Step_0_gml_443_0": "* 到处都是雪,我什么都看不见...", + "obj_berdlyb2_enemy_slash_Step_0_gml_444_0": "* 我...", + "obj_berdlyb2_enemy_slash_Step_0_gml_463_0": "* 我感觉不太好。", + "obj_berdlyb2_enemy_slash_Step_0_gml_464_0": "* 我想", + "obj_berdlyb2_enemy_slash_Step_0_gml_465_0": "* 我该回家了。", + "obj_berdlyb2_enemy_slash_Step_0_gml_484_0": "* Noelle表现得很聪明!", + "obj_berdlyb2_enemy_slash_Step_0_gml_617_0": "* 但是失败了。", + "obj_berdlyb2_enemy_slash_Step_0_gml_698_0": "", + "obj_berdlyb2_enemy_slash_Step_0_gml_707_0": "", + "obj_berdlyb2_enemy_slash_Step_0_gml_716_0": "", + "obj_berdlyb2_enemy_slash_Step_0_gml_722_0": "", + "obj_berdlyb2_enemy_slash_Step_0_gml_726_0": "", + "obj_blocked_total_fx_slash_Draw_0_gml_9_0": "已拦截", + "obj_blocked_total_fx_slash_Draw_0_gml_10_0": " 个弹窗!", + "obj_boxing_loss_controller_slash_Draw_0_gml_116_0": "别放弃...!", + "obj_boxpuzzle_event_slash_Step_0_gml_437_0": "", + "obj_bqueen_intro_slash_Step_0_gml_13_0": "* 终于...来了一个像样的对手...", + "obj_caradventure_car_slash_Step_0_gml_57_0": "* Kris \n按 方向键 来 驾驶", + "obj_caradventure_car_slash_Step_0_gml_80_0": "* Kris \n别 撞到 那些车!", + "obj_caradventure_car_slash_Step_0_gml_80_0_b": "* Kris\n按 方向键 来驾驶", + "obj_caradventure_car_slash_Step_0_gml_98_0": "* 哈哈 没事 不装了\n把那些车 撞个 精光 ", + "obj_caradventure_car_slash_Step_0_gml_115_0": "* 车流 拥挤 简直 太棒了", + "obj_caradventure_car_slash_Step_0_gml_131_0": "* 光之民 喜欢 车流 \n他们 总搜 这个", + "obj_caradventure_car_slash_Step_0_gml_147_0": "* 可怜的 Noelle\n她肯定 会很喜欢\n撞光 这些车", + "obj_caradventure_car_slash_Step_0_gml_164_0": "* 呃,其实吧,我...\n她,呃,可能不,呃...", + "obj_caradventure_car_slash_Step_0_gml_179_0": "* 打住", + "obj_caradventure_car_slash_Step_0_gml_198_0": "* Kris 快捡 香蕉", + "obj_caradventure_car_slash_Step_0_gml_216_0": "* Kris 你这样 \n是要 生病的", + "obj_caradventure_car_slash_Step_0_gml_233_0": "* 前方 十字路口 准备 停车", + "obj_caradventure_object_slash_Collision_c6676890_fdcf_45e4_aea6_c7948966d056_gml_17_0": "* 补钾", + "obj_ch2_city_berdly_slash_Step_0_gml_28_0": "* 呃-呃哦--", + "obj_ch2_city_berdly_slash_Step_0_gml_49_0": "* Noelle!?\n你怎么跟Kris在一起!?", + "obj_ch2_city_berdly_slash_Step_0_gml_51_0": "* 呃,我... 呃... \n我... 我...", + "obj_ch2_city_berdly_slash_Step_0_gml_63_0": "* 因为我们... 停战了...?", + "obj_ch2_city_berdly_slash_Step_0_gml_71_0": "* 停... 停战!?\n和... Kris?", + "obj_ch2_city_berdly_slash_Step_0_gml_81_0": "* 哈哈哈!!\n那是不可能的!", + "obj_ch2_city_berdly_slash_Step_0_gml_90_0": "* 那不就成双重停战了吗。", + "obj_ch2_city_berdly_slash_Step_0_gml_98_0": "* 嗯?", + "obj_ch2_city_berdly_slash_Step_0_gml_113_0": "* 别担心,我最亲爱的Noelle.", + "obj_ch2_city_berdly_slash_Step_0_gml_114_0": "* 我知道你到底想说什么。", + "obj_ch2_city_berdly_slash_Step_0_gml_122_0": "* 你... 你知道?", + "obj_ch2_city_berdly_slash_Step_0_gml_130_0": "* 说出这些话的你...", + "obj_ch2_city_berdly_slash_Step_0_gml_131_0": "* 肯定是... 言不由衷,\n对吧?", + "obj_ch2_city_berdly_slash_Step_0_gml_132_0": "* 所以你现在才没有\n跟女王在一起。", + "obj_ch2_city_berdly_slash_Step_0_gml_141_0": "* Berdly... 你终于明白了吗?", + "obj_ch2_city_berdly_slash_Step_0_gml_149_0": "* 没错!!我明白了!!", + "obj_ch2_city_berdly_slash_Step_0_gml_163_0": "* 是Kris逼着你叛变的!!", + "obj_ch2_city_berdly_slash_Step_0_gml_164_0": "* 你这个绑匪!!\nKris,我们的停战协定... \n现在作废了!!", + "obj_ch2_city_berdly_slash_Step_0_gml_179_0": "* Noelle!!\n可能会有点痛,\n但这是为了救你!!", + "obj_ch2_city_berdly_slash_Step_0_gml_181_0": "* 等-等下,\n听我说啊---!!!", + "obj_ch2_city_berdly_slash_Step_0_gml_221_0": "", + "obj_ch2_city_berdly_slash_Step_0_gml_222_0": "* Noelle?", + "obj_ch2_city_berdly_slash_Step_0_gml_234_0": "* Noelle!\n原来你在这里!", + "obj_ch2_city_berdly_slash_Step_0_gml_235_0": "* 正好!\n我们一起回女王那儿吧,然后--", + "obj_ch2_city_berdly_slash_Step_0_gml_251_0": "* Kris,看来又是个敌人。", + "obj_ch2_city_berdly_slash_Step_0_gml_252_0": "* 我该把他也冰冻起来吗?", + "obj_ch2_city_berdly_slash_Step_0_gml_254_0": "* N... Noelle?", + "obj_ch2_city_berdly_slash_Step_0_gml_255_0_b": "* Noelle,是我呀,\n你不认得我了吗!?", + "obj_ch2_city_berdly_slash_Step_0_gml_268_0": "* ...!?!?", + "obj_ch2_city_berdly_slash_Step_0_gml_269_0": "* B... Berdly!?", + "obj_ch2_city_berdly_slash_Step_0_gml_271_0": "* Noelle,你没事吧...?", + "obj_ch2_city_berdly_slash_Step_0_gml_272_0": "* 你...你跟Kris在做什么?", + "obj_ch2_city_berdly_slash_Step_0_gml_279_0": "", + "obj_ch2_city_berdly_slash_Step_0_gml_280_0": "* 我们在... \n变得... 更强...", + "obj_ch2_city_berdly_slash_Step_0_gml_283_0": "* 我只是,我们只是...", + "obj_ch2_city_berdly_slash_Step_0_gml_285_0": "* 什... 什么?\n继续前进... 去哪?", + "obj_ch2_city_berdly_slash_Step_0_gml_286_0": "* Noelle,那家伙在\n说什么呢!?", + "obj_ch2_city_berdly_slash_Step_0_gml_302_0": "", + "obj_ch2_city_berdly_slash_Step_0_gml_304_0": "* 够了,Kris!\n虽然我不清楚你在搞什么鬼...", + "obj_ch2_city_berdly_slash_Step_0_gml_305_0": "* 但是如果你正在伤害\n我的好朋友Noelle...", + "obj_ch2_city_berdly_slash_Step_0_gml_315_0": "* Kris,放马过来吧!!", + "obj_ch2_city_berdly_slash_Step_0_gml_318_0": "* 那么我别无选择,\n只能用武力阻止你!", + "obj_ch2_city_berdly_slash_Step_0_gml_338_0": "* 等等,Berdly,不要!", + "obj_ch2_city_berdly_slash_Step_0_gml_339_0": "* 快逃!", + "obj_ch2_city_berdly_slash_Step_0_gml_345_0": "* 我?...伤害她!?", + "obj_ch2_city_berdly_slash_Step_0_gml_353_0": "* (对... 对啊,\n我刚刚都在想些什么啊?)", + "obj_ch2_city_berdly_slash_Step_0_gml_354_0": "* (对啊... Kris是的朋友,\n不是吗?)", + "obj_ch2_city_berdly_slash_Step_0_gml_362_0": "* 荒唐至极!!!\nKris!!", + "obj_ch2_city_berdly_slash_Step_0_gml_363_0": "* 你是把智商落在家里了吗!?", + "obj_ch2_city_berdly_slash_Step_0_gml_364_0": "* Noelle只能由我来守护!", + "obj_ch2_city_berdly_slash_Step_0_gml_380_0": "* 而我要通过打败她\n来证明这一点!", + "obj_ch2_city_berdly_slash_Step_0_gml_388_0": "* 等-等下,\n听我说啊---!!!", + "obj_ch2_city_berdly_slash_Step_0_gml_527_0": "* 该-该死!", + "obj_ch2_city_berdly_slash_Step_0_gml_536_0": "* Berdly,你没事吧...?", + "obj_ch2_city_berdly_slash_Step_0_gml_537_0": "* Kris,\n或许我们不该下手那么重...", + "obj_ch2_city_berdly_slash_Step_0_gml_550_0": "* 不该那么重!?\n哈!哈哈!哈哈哈!", + "obj_ch2_city_berdly_slash_Step_0_gml_551_0": "* 没开硬核模式的人,\n是我才对!", + "obj_ch2_city_berdly_slash_Step_0_gml_563_0": "* 可你看起来... 气喘吁吁的。", + "obj_ch2_city_berdly_slash_Step_0_gml_573_0": "* 我累只是因为我在压制自己\n真正的力量!", + "obj_ch2_city_berdly_slash_Step_0_gml_583_0": "* 啊,Noelle.\n现在要救你简直太简单了。", + "obj_ch2_city_berdly_slash_Step_0_gml_584_0": "* Kris!\n先把力量值多多点上吧。", + "obj_ch2_city_berdly_slash_Step_0_gml_585_0": "* 多练练吧,或许哪天你能成为\n一个与我旗鼓相当的对手。", + "obj_ch2_city_berdly_slash_Step_0_gml_592_0": "* 呵呵!有时候我都不敢相信\n自己有多酷...", + "obj_ch2_city_berdly_slash_Step_0_gml_612_0": "* (他刚才用龙卷风砸我的脸...)", + "obj_ch2_city_berdly_slash_Step_0_gml_619_0": "* (要是他肯好好听我说话...)", + "obj_ch2_city_berdly_slash_Step_0_gml_636_0": "", + "obj_ch2_city_berdly_slash_Step_0_gml_637_0": "* Kris...?", + "obj_ch2_city_berdly_slash_Step_0_gml_638_0": "", + "obj_ch2_city_berdly_slash_Step_0_gml_639_0": "* 呃,刚才...", + "obj_ch2_city_berdly_slash_Step_0_gml_640_0": "", + "obj_ch2_city_berdly_slash_Step_0_gml_641_0": "* (不管刚才发生了什么。)", + "obj_ch2_city_berdly_slash_Step_0_gml_642_0": "* (Kris已经摆脱\n那种状态了...)", + "obj_ch2_city_berdly_slash_Step_0_gml_643_0": "* (继续前进...)", + "obj_ch2_city_berdly_slash_Step_0_gml_644_0": "* (为什么... \n一直在说那句话?)", + "obj_ch2_city_berdly_slash_Step_0_gml_645_0": "* ... 等-等下,我懂了!", + "obj_ch2_city_berdly_slash_Step_0_gml_646_0": "* 你只是想气气Berdly,\n对吧!?", + "obj_ch2_city_berdly_slash_Step_0_gml_647_0": "* 哎哟,这可不好,\nKris.", + "obj_ch2_city_berdly_slash_Step_0_gml_648_0": "* ... 不过呢,我也不是\n不能理解你的感受。", + "obj_ch2_city_berdly_slash_Step_0_gml_649_0": "* 呼哈哈哈。", + "obj_ch2_city_berdly_slash_Step_0_gml_650_0": "* 我们可能都有点\n忘乎所以了...!", + "obj_ch2_city_berdly_slash_Step_0_gml_651_0": "", + "obj_ch2_city_berdly_slash_Step_0_gml_652_0": "* (不过说真的,\n我... 我都在想些什么啊?)", + "obj_ch2_city_car_a_slash_Step_0_gml_63_0": "* Noeeeeelle 宝贝 \n你在哪", + "obj_ch2_city_car_a_slash_Step_0_gml_65_0": "* (噢不,她来了...)", + "obj_ch2_city_car_a_slash_Step_0_gml_90_0": "* Noelle 快回来 我给你\n做了 电池酸液派", + "obj_ch2_city_car_a_slash_Step_0_gml_99_0": "* 噢,Kris 真是 凑巧", + "obj_ch2_city_car_a_slash_Step_0_gml_127_0": "* 你 有没有 看到--", + "obj_ch2_city_car_a_slash_Step_0_gml_137_0": "* 噢我尊贵的女王--!!", + "obj_ch2_city_car_a_slash_Step_0_gml_139_0": "* 噢 我的 老芯片啊\nKris 快 上车", + "obj_ch2_city_car_a_slash_Step_0_gml_187_0": "* 我的女王!!\n你在哪!!", + "obj_ch2_city_car_a_slash_Step_0_gml_188_0": "* 我为你做了一份\n游戏宅快乐餐!!", + "obj_ch2_city_car_a_slash_Step_0_gml_189_0": "* 嗯... 她不在这...", + "obj_ch2_city_car_a_slash_Step_0_gml_218_0": "* 好险", + "obj_ch2_city_car_a_slash_Step_0_gml_236_0": "", + "obj_ch2_city_car_a_slash_Step_0_gml_237_0": "* 你的 朋友 是谁", + "obj_ch2_city_car_a_slash_Step_0_gml_238_0": "* 我的 面部识别 程序\n无法 分析", + "obj_ch2_city_car_a_slash_Step_0_gml_254_0": "* ... 不过", + "obj_ch2_city_car_a_slash_Step_0_gml_255_0": "* 你的 朋友 看起来", + "obj_ch2_city_car_a_slash_Step_0_gml_267_0": "* 很酷", + "obj_ch2_city_car_a_slash_Step_0_gml_268_0": "* 甚至 很机械", + "obj_ch2_city_car_a_slash_Step_0_gml_270_0": "* (...)", + "obj_ch2_city_car_a_slash_Step_0_gml_284_0": "* Kris 我们 必须\n开车 去找 Noelle", + "obj_ch2_city_car_a_slash_Step_0_gml_285_0": "* 大家 都 上车", + "obj_ch2_city_car_a_slash_Step_0_gml_389_0": "* 哦 我的 老芯片啊\n堵车了", + "obj_ch2_city_car_a_slash_Step_0_gml_390_0": "* 肯定 又有 狗\n在路上 乱跑", + "obj_ch2_city_car_a_slash_Step_0_gml_391_0": "* Kris 乖\n去按 那个 行人按钮", + "obj_ch2_city_car_a_slash_Step_0_gml_392_0": "* 它就在 路的 那边", + "obj_ch2_city_car_a_slash_Step_0_gml_404_0": "* 呃... 那,我也去...", + "obj_ch2_city_car_a_slash_Step_0_gml_406_0": "* 不", + "obj_ch2_city_car_a_slash_Step_0_gml_407_0": "* 你 不能 走", + "obj_ch2_city_car_a_slash_Step_0_gml_409_0": "* !?", + "obj_ch2_city_car_a_slash_Step_0_gml_411_0": "* 坐下\n听完 我所有的 混音带", + "obj_ch2_city_car_a_slash_Step_0_gml_418_0": "* 好-好吧...", + "obj_ch2_city_car_a_slash_Step_0_gml_419_0": "* (Kris... 请快一点,\n拜托了...)", + "obj_ch2_city_car_b_slash_Step_0_gml_68_0": "* 上车", + "obj_ch2_city_car_b_slash_Step_0_gml_123_0": "* Kris 我们得\n开车 去找 Noelle", + "obj_ch2_city_car_b_slash_Step_0_gml_124_0": "* 开启 远光灯", + "obj_ch2_city_car_b_slash_Step_0_gml_146_0": "* 当她 看到 女王信号 \n她就会 跑过来", + "obj_ch2_city_car_b_slash_Step_0_gml_148_0": "* 为... 为什么你... \n这么想找到Noelle呢?", + "obj_ch2_city_car_b_slash_Step_0_gml_150_0": "* 你在 说什么 \n这座 城市 很危险", + "obj_ch2_city_car_b_slash_Step_0_gml_151_0": "* 想想 可怜的 Noelle \n会在 哪堵墙 穿模", + "obj_ch2_city_car_b_slash_Step_0_gml_152_0": "* 由于 缺钾 日渐消瘦", + "obj_ch2_city_car_b_slash_Step_0_gml_154_0": "* 你... 你是真的在担心她吗?", + "obj_ch2_city_car_b_slash_Step_0_gml_156_0": "* 若是 找不到 她\n那我 可就 真的 担心了", + "obj_ch2_city_car_b_slash_Step_0_gml_158_0": "", + "obj_ch2_city_car_b_slash_Step_0_gml_159_0": "* 可... 可你为什么选择她呢?", + "obj_ch2_city_car_b_slash_Step_0_gml_160_0": "* 等下,让我猜猜看... \n是不是因为...", + "obj_ch2_city_car_b_slash_Step_0_gml_161_0": "* 她弱小到可以轻松成为\n你的仆从?", + "obj_ch2_city_car_b_slash_Step_0_gml_163_0": "* 哈哈 不对", + "obj_ch2_city_car_b_slash_Step_0_gml_164_0": "* 恰恰 相反", + "obj_ch2_city_car_b_slash_Step_0_gml_165_0": "* 是因为 她 很强", + "obj_ch2_city_car_b_slash_Step_0_gml_167_0": "* ... 啊?你说什--", + "obj_ch2_city_car_b_slash_Step_0_gml_169_0": "* Kris 停车", + "obj_ch2_city_car_b_slash_Step_0_gml_263_0": "* 车... 车怎么了?", + "obj_ch2_city_car_b_slash_Step_0_gml_284_0": "* 呼", + "obj_ch2_city_car_b_slash_Step_0_gml_285_0": "* 我 刚刚 还在 担心\n它 怎么 还没有 爆炸", + "obj_ch2_city_car_b_slash_Step_0_gml_293_0": "* 看来 我们 只能\n徒步 分别 了", + "obj_ch2_city_car_b_slash_Step_0_gml_300_0": "", + "obj_ch2_city_car_b_slash_Step_0_gml_307_0": "* Kris 如果 你\n见到 Noelle", + "obj_ch2_city_car_b_slash_Step_0_gml_308_0": "* 告诉她\n我绝对 了解 她的喜好", + "obj_ch2_city_car_b_slash_Step_0_gml_309_0": "* 如果 她想要 证据", + "obj_ch2_city_car_b_slash_Step_0_gml_310_0": "* 就给她 这个", + "obj_ch2_city_car_b_slash_Step_0_gml_317_0": "* (女王的混音带被扔进了\n你的重要物品中。)", + "obj_ch2_city_car_b_slash_Step_0_gml_324_0": "* 告辞", + "obj_ch2_city_car_b_slash_Step_0_gml_340_0": "* 呼...", + "obj_ch2_city_car_b_slash_Step_0_gml_341_0": "", + "obj_ch2_city_car_b_slash_Step_0_gml_342_0": "* 我有种预感... \n我们马上就能离开这里了。", + "obj_ch2_city_car_b_slash_Step_0_gml_343_0": "* 我们走吧,Kris!", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_348_0": "* (唉...)", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_352_0": "* (只有Kris知道\n我有多古怪。)", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_353_0": "* (真是太不公平了!)", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_360_0": "* (你有多么古怪可是众人皆知。\n呼哈哈哈。)", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_470_0": "* ...刚才我提到,\n这座城市弄得我头晕眼花...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_471_0": "* 其实,我并没有讨厌它的意思...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_472_0": "* 你知道吗?\n我其实一直都很想去一些,\n我从没见过的地方看看。", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_486_0": "* ... 而Dess... \n以前经常和我说,她会带我去的。", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_487_0": "* 就像这样的地方。", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_488_0": "* 灯光灿烂的地方。", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_502_0": "* ...Kris,你会怀念过去\n那些探险的时光吗?", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_503_0": "* 我们四个人都还小的时候,\n做过的那些事。", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_504_0": "* 天呐,\n你还记得我们一起去墓地后面那片\n森林里探险的那晚吗?", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_518_0": "* 哈,我知道最后我们也没在那\n找到什么有趣的东西...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_519_0": "* 我记得最清楚的还是... \n自己因为太过害怕,\n一直哭个不停。", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_533_0": "* 不过,现在回想起那晚... \n还是会觉得很怀念。", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_534_0": "* Dess用Azzy的外套\n帮我擦干眼泪...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_535_0": "* 那温暖的衣袖,\n还带着些肉桂的香味。", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_549_0": "* 我觉得自己,\n其实并不讨厌害怕的感觉...", + "obj_ch2_city_noelle_monologue_slash_Step_0_gml_550_0": "* 只要我知道... \n有人会来安慰我。", + "obj_ch2_city01_slash_Step_0_gml_58_0": "* K-Kris!!\n你在干什---", + "obj_ch2_city01_slash_Step_0_gml_60_0": "* 噢 Noelle 甜心", + "obj_ch2_city01_slash_Step_0_gml_76_0": "* (别让她找到我...)", + "obj_ch2_city01_slash_Step_0_gml_85_0": "* Noelle\n甜心 亲爱的 宝贝\n你在哪", + "obj_ch2_city01_slash_Step_0_gml_94_0": "* 别忘了 我们 现在是 队友", + "obj_ch2_city01_slash_Step_0_gml_95_0": "* 你还没有 自愿\n成为 我的 仆从", + "obj_ch2_city01_slash_Step_0_gml_107_0": "", + "obj_ch2_city01_slash_Step_0_gml_108_0": "* 看来", + "obj_ch2_city01_slash_Step_0_gml_109_0": "* 我们的 战友 都已经 \n对我们 按下了 Esc", + "obj_ch2_city01_slash_Step_0_gml_110_0": "* ... 既然 事已 至此...", + "obj_ch2_city01_slash_Step_0_gml_111_0": "* 为了 找到 我们的 队友", + "obj_ch2_city01_slash_Step_0_gml_112_0": "", + "obj_ch2_city01_slash_Step_0_gml_113_0": "* 我们 除了 停战\n别无选择...", + "obj_ch2_city01_slash_Step_0_gml_120_0": "* 女王!!我伟大的女王!!\n你在哪里!!", + "obj_ch2_city01_slash_Step_0_gml_122_0": "* 噢不 别让他 找到我", + "obj_ch2_city01_slash_Step_0_gml_146_0": "* 啊,Kris... \n我要找的生命体可不是你。", + "obj_ch2_city01_slash_Step_0_gml_147_0": "* ... 嗯?\n你那个差生小队的其它成员呢?", + "obj_ch2_city01_slash_Step_0_gml_148_0": "* 你该不会是被他们抛弃了吧!?\n哈!!", + "obj_ch2_city01_slash_Step_0_gml_149_0": "* 哈哈!!\n这就是你相信Susie的下场!!\n哈!!", + "obj_ch2_city01_slash_Step_0_gml_157_0": "* 什... 什么?\nNoelle?女王?", + "obj_ch2_city01_slash_Step_0_gml_165_0": "* 她们肯定只是... \n在哪里忙着玩复古游戏而已!!", + "obj_ch2_city01_slash_Step_0_gml_176_0": "* 我猜她们现在肯定正听着\n又怪又抓耳的音乐!!", + "obj_ch2_city01_slash_Step_0_gml_177_0": "* 停在选人界面等着我呢!\n哈哈!哈!!哈!!", + "obj_ch2_city01_slash_Step_0_gml_178_0": "", + "obj_ch2_city01_slash_Step_0_gml_186_0": "* ...唉。", + "obj_ch2_city01_slash_Step_0_gml_193_0": "* 既然事已至此。", + "obj_ch2_city01_slash_Step_0_gml_194_0": "* 为了找到我们各自的队友...", + "obj_ch2_city01_slash_Step_0_gml_195_0": "* 看来...", + "obj_ch2_city01_slash_Step_0_gml_196_0": "* 我们除了停战别无选择...", + "obj_ch2_city01_slash_Step_0_gml_204_0": "* 什么 玩", + "obj_ch2_city01_slash_Step_0_gml_205_0": "* 谁他[哔] 允许 你\n双重 停战", + "obj_ch2_city01_slash_Step_0_gml_216_0": "* 啊?你听到什么了吗?", + "obj_ch2_city01_slash_Step_0_gml_227_0": "* 嘟 嘟 没有\n那只是 城市里的 噪音", + "obj_ch2_city01_slash_Step_0_gml_229_0": "* 噢,好吧。", + "obj_ch2_city01_slash_Step_0_gml_237_0": "* 嗯。那我就先出发了。\n动作快点哦!!!", + "obj_ch2_city01_slash_Step_0_gml_258_0": "* Kris 作为 我们\n(更好的 那份)停战协定\n中的 一部分", + "obj_ch2_city01_slash_Step_0_gml_259_0": "* 帮我 引走 Berdly\n并且 找到 Noelle", + "obj_ch2_city01_slash_Step_0_gml_260_0": "* 如你 所见...", + "obj_ch2_city01_slash_Step_0_gml_269_0": "* Berdly... 他...", + "obj_ch2_city01_slash_Step_0_gml_279_0": "* 行吧 其实他 也没啥 毛病\n就是 很烦", + "obj_ch2_city01_slash_Step_0_gml_289_0": "* 告辞", + "obj_ch2_city01_slash_Step_0_gml_313_0": "* (Noelle加入了队伍!)", + "obj_ch2_city01_slash_Step_0_gml_375_0": "* K... Kris...?\n不是走这边吧...?", + "obj_ch2_city01_slash_Step_0_gml_376_0": "* (我好像开始有点后悔了...)", + "obj_ch2_city01_slash_Step_0_gml_388_0": "* 那么,呃,\n你知道Susie在哪里吗?", + "obj_ch2_city01_slash_Step_0_gml_389_0": "* 什么!?怎么了嘛!?\n我就是问问而已!!\n这个问题很正常嘛!!", + "obj_ch2_city04_slash_Step_0_gml_38_0": "* Kris!你上哪儿去了!", + "obj_ch2_city04_slash_Step_0_gml_39_0": "* 啧啧... \n就连你的休战伙伴都会迟到。", + "obj_ch2_city04_slash_Step_0_gml_40_0": "* 反正你的出现根本无关紧要。", + "obj_ch2_city04_slash_Step_0_gml_41_0": "* 现在,摆在我们面前的是一道\n令人脑筋消融的超难谜题。", + "obj_ch2_city04_slash_Step_0_gml_42_0": "* 去旁边打个盹吧,Kris.\n这个就交给我来解决。", + "obj_ch2_city04_slash_Step_0_gml_48_0": "* (我... 只需要搞懂这玩意\n究竟怎么运作...)", + "obj_ch2_city04_slash_Step_0_gml_112_0": "* 一会儿就好,Kris,我...", + "obj_ch2_city04_slash_Step_0_gml_124_0": "* 你... 你是怎么做到的!?\n我... 我...", + "obj_ch2_city04_slash_Step_0_gml_134_0": "", + "obj_ch2_city04_slash_Step_0_gml_135_0": "* ... Kris,\n你别跟任何人提这件事,\n好不好!?", + "obj_ch2_city04_slash_Step_0_gml_136_0": "* 要是有谁问起来,\n就说谜题是我解开的!!", + "obj_ch2_city04_slash_Step_0_gml_144_0": "* 懂了没?\n千万不要跟别人说!!", + "obj_ch2_city04_slash_Step_0_gml_145_0": "* 尤其是!!!\nSUSIE!!!", + "obj_ch2_city04_slash_Step_0_gml_146_0": "* 你知道的... \n她就只会笑话我!!!", + "obj_ch2_city04_slash_Step_0_gml_154_0": "* 呃啊!!", + "obj_ch2_city04_slash_Step_0_gml_174_0": "* 我要去告诉Susie", + "obj_ch2_city05_slash_Step_0_gml_64_0": "* 大家     好啊 !! 是我!!!", + "obj_ch2_city05_slash_Step_0_gml_71_0": "* 各位砰友最喜欢的\n【【好评率第1推销员1997】】", + "obj_ch2_city05_slash_Step_0_gml_77_0": "", + "obj_ch2_city05_slash_Step_0_gml_85_0": "* SPAMTON G. SPAMTON!!", + "obj_ch2_city05_slash_Step_0_gml_114_0": "* 哇哦!!这芣是一位...", + "obj_ch2_city05_slash_Step_0_gml_149_0": "* 光之苠吗!!嘿-口黑嘿!!!", + "obj_ch2_city05_slash_Step_0_gml_158_0": "* 看来你是【【深夜独自一人?】】", + "obj_ch2_city05_slash_Step_0_gml_165_0": "* 你所有的朋友,\n【【抛弃了如同一坨史莱姆】】的你?", + "obj_ch2_city05_slash_Step_0_gml_172_0": "* 销量,下滑如\n【【流水】】【【流水】】??", + "obj_ch2_city05_slash_Step_0_gml_180_0": "* 只好住进天杀的垃圾桶???", + "obj_ch2_city05_slash_Step_0_gml_228_0": "* 我为你这样的寂寞【【心灵】】\n准备了一份【【特别交易】】!!", + "obj_ch2_city05_slash_Step_0_gml_237_0": "* 要是你【【失去对人生的掌控】】", + "obj_ch2_city05_slash_Step_0_gml_245_0": "* 那就快去扼住【【愚蠢的提线】】", + "obj_ch2_city05_slash_Step_0_gml_253_0": "* 何必继续当一块一生【【仅售$4.99】】\n的【【小海绵】】", + "obj_ch2_city05_slash_Step_0_gml_260_0": "* 既然你可以成为一个", + "obj_ch2_city05_slash_Step_0_gml_270_0": "* 【【大人物!!!】】", + "obj_ch2_city05_slash_Step_0_gml_276_0": "* 【【大人物!!!!】】", + "obj_ch2_city05_slash_Step_0_gml_283_0": "* 【【大人物!!!!!】】", + "obj_ch2_city05_slash_Step_0_gml_288_0": "* 没错!!\n现在是你成为【【大人物】】\n的绝佳时机!!", + "obj_ch2_city05_slash_Step_0_gml_296_0": "* 而我正好。", + "obj_ch2_city05_slash_Step_0_gml_304_0": "* 有你要的。", + "obj_ch2_city05_slash_Step_0_gml_312_0": "* 那个东西。", + "obj_ch2_city05_slash_Step_0_gml_320_0": "* 答案就是。", + "obj_ch2_city05_slash_Step_0_gml_328_0": "* 【【链接已屏蔽】】。", + "obj_ch2_city05_slash_Step_0_gml_347_0": "* 你想拥有。\n* 你想拥有【【链接已屏蔽】】,\n对不对。", + "obj_ch2_city05_slash_Step_0_gml_359_0": "* 我有笔好买卖和你做!!", + "obj_ch2_city05_slash_Step_0_gml_389_0": "* 你只需给我看看。", + "obj_ch2_city05_slash_Step_0_gml_397_0": "* 你的【【心形物体】】。", + "obj_ch2_city05_slash_Step_0_gml_413_0": "* 你是壹位光之苠<对不对?", + "obj_ch2_city05_slash_Step_0_gml_419_0": "* 你心里有【【光】】\n* 何不把它\n* 【【亮出来?】】", + "obj_ch2_city05_slash_Step_0_gml_443_0": "* 呵哈哈哈哈哈哈!!", + "obj_ch2_city05_slash_Step_0_gml_551_0": "* 现在进行下个步骤...", + "obj_ch2_city05_slash_Step_0_gml_553_0": "* 我在我的【【自家门店】】等着你。", + "obj_ch2_city05_slash_Step_0_gml_554_0": "* 就坐落在\n【【告示:垃圾场封闭修整】】。", + "obj_ch2_city05_slash_Step_0_gml_564_0": "* 欢迎你... 自己一个人来。", + "obj_ch2_city05_slash_Step_0_gml_574_0": "* 还有千万别... 忘啦!", + "obj_ch2_city05_slash_Step_0_gml_582_0": "* 【【点赞加关注】】以获得\n更多的【【链接已屏蔽】】", + "obj_ch2_city05_slash_Step_0_gml_591_0": "* 呵哈哈哈哈哈哈!!", + "obj_ch2_city05_slash_Step_0_gml_612_0": "* 嘿!!!你没听过这句话吗,\n* 【搞钱,别搞事】!", + "obj_ch2_city05_slash_Step_0_gml_614_0": "* 像我这样的【好同志】\n怎么会【忽悠人】", + "obj_ch2_city05_slash_Step_0_gml_615_0": "* 像你这样的小孩【揍人】的时候", + "obj_ch2_city05_slash_Step_0_gml_621_0": "* 往人眼睛里【吐口水】,\n朝人【脸蛋】上扔沙子,", + "obj_ch2_city05_slash_Step_0_gml_623_0": "* 【踩人】的脚趾,\n拽人的【鼻子】", + "obj_ch2_city05_slash_Step_0_gml_625_0": "* 最后还一分钱都不付!?", + "obj_ch2_city05_slash_Step_0_gml_629_0": "* 你根本没有资格揍我,", + "obj_ch2_city05_slash_Step_0_gml_630_0": "* 就算买了我的【纪念戒指】也不行!", + "obj_ch2_city05_slash_Step_0_gml_631_0": "* 至少也得买【2】个才像话吧!", + "obj_ch2_city05_slash_Step_0_gml_634_0": "* 你早该那么做了!", + "obj_ch2_city05_slash_Step_0_gml_635_0": "* 成为第一个拿到\n我的【纪念戒指】的人!", + "obj_ch2_city05_slash_Step_0_gml_638_0": "* 真是遗憾啊!再见了孩子!", + "obj_ch2_city07_slash_Step_0_gml_91_0": "* 噢-噢不,\n她又回来了!!", + "obj_ch2_city07_slash_Step_0_gml_92_0": "* 我去躲在那个小摊后面!", + "obj_ch2_city07_slash_Step_0_gml_139_0": "* 嘿 看我的 厉害", + "obj_ch2_city07_slash_Step_0_gml_200_0": "* 挺准 嘛", + "obj_ch2_city07_slash_Step_0_gml_209_0": "* 我的 奖品呢", + "obj_ch2_city07_slash_Step_0_gml_217_0": "* 噢!呃...", + "obj_ch2_city07_slash_Step_0_gml_231_0": "* 给-给你!", + "obj_ch2_city07_slash_Step_0_gml_242_0": "* 哈哈 不错", + "obj_ch2_city07_slash_Step_0_gml_262_0": "* 等下 我其实\n并不 想要 这个", + "obj_ch2_city07_slash_Step_0_gml_326_0": "* 哈哈哈,这招如何!?", + "obj_ch2_city07_slash_Step_0_gml_328_0": "* 哈哈,Susie!\n这个不是用来攻击别人的!", + "obj_ch2_city07_slash_Step_0_gml_330_0": "* 是嘛!?看招!!!", + "obj_ch2_city07_slash_Step_0_gml_350_0": "* Kris!!!!!\n你在这儿!!!", + "obj_ch2_city07_slash_Step_0_gml_363_0": "* Kris!!\n让你见识一下我的新招式!!", + "obj_ch2_city07_slash_Step_0_gml_399_0": "* (你感觉被治疗了一点点。)", + "obj_ch2_city07_slash_Step_0_gml_412_0": "* 嘿嘿,怎么样!?\n快来拜见新的治疗大师,\nKris!", + "obj_ch2_city07_slash_Step_0_gml_419_0": "* 噢。是啊。她真是个... \n治疗“大师”呢,\nKris.", + "obj_ch2_city07_slash_Step_0_gml_427_0": "* 天啊,真不该教你说反话的。", + "obj_ch2_city07_slash_Step_0_gml_429_0": "* 哈哈哈哈哈!", + "obj_ch2_city07_slash_Step_0_gml_466_0": "* ... 啊!?\n你要把它送给... 我...?", + "obj_ch2_city07_slash_Step_0_gml_472_0": "", + "obj_ch2_city07_slash_Step_0_gml_473_0": "* 我... 我以前还从来没像这样\n收到过礼物呢。", + "obj_ch2_city07_slash_Step_0_gml_474_0": "* 呃... 呃... \n不好意思,我...", + "obj_ch2_city07_slash_Step_0_gml_481_0": "* (我太高兴了,\n都不知道该说什么好...)", + "obj_ch2_city07_slash_Step_0_gml_482_0": "", + "obj_ch2_city07_slash_Step_0_gml_500_0": "* 我... 我也给你赢点东西回来,\n怎么样!?", + "obj_ch2_city07_slash_Step_0_gml_515_0": "\\U* 给我个球,拜托了!!!", + "obj_ch2_city07_slash_Step_0_gml_535_0": "* 等-等一下!!", + "obj_ch2_city07_slash_Step_0_gml_586_0": "* N... Noelle!?", + "obj_ch2_city07_slash_Step_0_gml_643_0": "* ... 啊?什么...?", + "obj_ch2_city07_slash_Step_0_gml_650_0": "* 好吧。\n你特么从哪弄来的这东西?", + "obj_ch2_city07_slash_Step_0_gml_652_0": "* 或许是从那个投球游戏\n里赢来的?", + "obj_ch2_city07_slash_Step_0_gml_662_0": "* 切,搞得像Kris真能\n赢那游戏一样!!\n哈哈哈!!", + "obj_ch2_city07_slash_Step_0_gml_663_0": "* 肯定是靠偷或者别的什么办法\n搞来的!!哈哈!!", + "obj_ch2_city07_slash_Step_0_gml_673_0": "* 偷... 偷来的...?", + "obj_ch2_city07_slash_Step_0_gml_680_0": "* 哇哦,那肯定是真心想\n把它送给你了!", + "obj_ch2_city07_slash_Step_0_gml_689_0": "", + "obj_ch2_city07_slash_Step_0_gml_701_0": "* 好吧,干这种蠢事是需要胆量的。", + "obj_ch2_city07_slash_Step_0_gml_727_0": "* ... 别以为我就这么\n让你赢过我了!", + "obj_ch2_city07_slash_Step_0_gml_731_0": "* 如果你要做这种蠢事的话...", + "obj_ch2_city07_slash_Step_0_gml_759_0": "* 那我也要去偷点东西给你!!", + "obj_ch2_city07_slash_Step_0_gml_786_0": "* 挺酷的盒子...", + "obj_ch2_city07_slash_Step_0_gml_793_0": "* 啊...", + "obj_ch2_city07_slash_Step_0_gml_794_0": "* 啊啊啊啊!!!", + "obj_ch2_city07_slash_Step_0_gml_806_0": "* N... Noelle!?", + "obj_ch2_city07_slash_Step_0_gml_860_0": "* K... Kris...?\n你... 你有东西要给我...?", + "obj_ch2_city07_slash_Step_0_gml_873_0": "* (自我们长大以后...)", + "obj_ch2_city07_slash_Step_0_gml_874_0": "* (Kris就再也没有\n像这样送给我礼物。)", + "obj_ch2_city07_slash_Step_0_gml_875_0": "* (莫非是想借这份礼物来表达\n希望一切都能够回到...)", + "obj_ch2_city07_slash_Step_0_gml_876_0": "* 等-等等,这不是我\n刚给女王的玩偶吗!?", + "obj_ch2_city07_slash_Step_0_gml_877_0": "* 什么!?你原来是想退钱!?\n这样你就可以...!?", + "obj_ch2_city07_slash_Step_0_gml_888_0": "* 天哪!!\n当着我的面再说一遍!", + "obj_ch2_city07_slash_Step_0_gml_903_0": "* N... Noelle!?", + "obj_ch2_city07_slash_Step_0_gml_961_0": "* Kris,你有没有看见...", + "obj_ch2_city07_slash_Step_0_gml_982_0": "* Kris!?\n我们才刚停战了一秒钟...", + "obj_ch2_city07_slash_Step_0_gml_984_0": "* ???????", + "obj_ch2_city07_slash_Step_0_gml_984_0_b": "* 你就已经带着Susie回来了?!", + "obj_ch2_city07_slash_Step_0_gml_991_0": "* 早该知道会这样的... 哼...", + "obj_ch2_city07_slash_Step_0_gml_998_0": "* 你根本跟不上我的解谜思路!", + "obj_ch2_city07_slash_Step_0_gml_1017_0": "* 啊... 啊...?", + "obj_ch2_city07_slash_Step_0_gml_1018_0": "* 一个玩偶...?\n而且是... 我的模样?", + "obj_ch2_city07_slash_Step_0_gml_1019_0": "* 胸前还有... 两点墨?", + "obj_ch2_city07_slash_Step_0_gml_1026_0": "* ... 哼。\n这次我就原谅你好了。", + "obj_ch2_city07_slash_Step_0_gml_1033_0": "* 再见,Kris.", + "obj_ch2_city07_slash_Step_0_gml_1054_0": "你特么为什么要把它给Berdly啊!?", + "obj_ch2_city07_slash_Step_0_gml_1055_0": "你为什么要把它给Berdly!?", + "obj_ch2_city07_slash_Step_0_gml_1056_0": "唔,Kris...对谁都很友善呢!", + "obj_ch2_city07_slash_Step_0_gml_1059_0": "", + "obj_ch2_city07_slash_Step_0_gml_1067_0": "* ... 我们赶紧离开这鬼地方吧。", + "obj_ch2_city07_slash_Step_0_gml_1096_0": "* 等... 等等!!", + "obj_ch2_city07_slash_Step_0_gml_1100_0": "* N... Noelle!?", + "obj_ch2_city07_slash_Step_0_gml_1156_0": "* ... 你特么在这里干什么?\n这不作弊嘛。", + "obj_ch2_city07_slash_Step_0_gml_1158_0": "* 我... 我... \n呃... 我...", + "obj_ch2_city07_slash_Step_0_gml_1160_0": "* ... 唔。\n很高兴你没事。", + "obj_ch2_city07_slash_Step_0_gml_1161_0": "* 自从你被那笨蛋女王抓走后,\n我还真有点担心...", + "obj_ch2_city07_slash_Step_0_gml_1163_0": "* (噗通,噗通...)", + "obj_ch2_city07_slash_Step_0_gml_1169_0": "* 等等。", + "obj_ch2_city07_slash_Step_0_gml_1184_0": "* 你不是和他们一伙的吗!?", + "obj_ch2_city07_slash_Step_0_gml_1186_0": "* 啊-啊!?", + "obj_ch2_city07_slash_Step_0_gml_1187_0": "* 等-等等,等等,\n等等,等等,等等!!", + "obj_ch2_city07_slash_Step_0_gml_1188_0": "* 呃,我... 我...", + "obj_ch2_city07_slash_Step_0_gml_1201_0": "噗通,噗通...", + "obj_ch2_city07_slash_Step_0_gml_1210_0": "* 对... 对啊!\n我们停战了!!", + "obj_ch2_city07_slash_Step_0_gml_1211_0": "* Kris说... \n我可以加入你们的队伍!", + "obj_ch2_city07_slash_Step_0_gml_1218_0": "* 噢,真的吗?", + "obj_ch2_city07_slash_Step_0_gml_1225_0": "* ... 既然Kris都这么说了,\n那就这样吧。", + "obj_ch2_city07_slash_Step_0_gml_1231_0": "* 反正我也不是很想杀你。\\f0", + "obj_ch2_city07_slash_Step_0_gml_1241_0": "* 那么,快点入列呀?", + "obj_ch2_city07_slash_Step_0_gml_1243_0": "* 好... 好的!!", + "obj_ch2_city07_slash_Step_0_gml_1277_0": "* Kris!!!\n你说什么呢!!!", + "obj_ch2_city07_slash_Step_0_gml_1284_0": "* 我们停战了!!\n停战了!!!", + "obj_ch2_city07_slash_Step_0_gml_1286_0": "* 啊?", + "obj_ch2_city07_slash_Step_0_gml_1320_0": "* 我... 我害怕女王会找到我... \n我...", + "obj_ch2_city07_slash_Step_0_gml_1321_0": "* 我觉得你们... \n大概可以... 保护我...", + "obj_ch2_city07_slash_Step_0_gml_1323_0": "* 保护... 你?", + "obj_ch2_city07_slash_Step_0_gml_1325_0": "* 对... 对不起... \n要是我碍你们的事了,\n我可以...", + "obj_ch2_city07_slash_Step_0_gml_1332_0": "* 嘿,这样吧。", + "obj_ch2_city07_slash_Step_0_gml_1339_0": "* 你可以... \n跟在我们后面之类的。", + "obj_ch2_city07_slash_Step_0_gml_1346_0": "* 只要... \n别妨碍到我们,行不?", + "obj_ch2_city07_slash_Step_0_gml_1348_0": "* 那... 那当然了!!", + "obj_ch2_city07_slash_Step_0_gml_1384_0": "* Kris... \n还-还说我应该跟在... \nSusie... 身后。", + "obj_ch2_city07_slash_Step_0_gml_1386_0": "* 呃... 既然Kris都这么说了,\n那行吧。", + "obj_ch2_city07_slash_Step_0_gml_1403_0": "* 我们赶快走吧。", + "obj_ch2_city07_slash_Step_0_gml_1419_0": "* 哼。那我也加入你们吧。\n... 不过仅限这个房间!", + "obj_ch2_city07_slash_Step_0_gml_1427_0": "* (没人要你来!)", + "obj_ch2_city07_slash_Step_0_gml_1439_0": "* 我也会            加入", + "obj_ch2_city07_slash_Step_0_gml_1499_0": "* 这不是我们来时的路吗?", + "obj_ch2_city07_slash_Step_0_gml_1501_0": "* 没错,\n已经没有棉花糖卖了...", + "obj_ch2_city07_slash_Step_0_gml_1506_0": "* (Kris到底是怎么\n当上队长的...?)", + "obj_ch2_city08_slash_Step_0_gml_69_0": "* 快看!!\n我们终于接近喷泉了!", + "obj_ch2_city08_slash_Step_0_gml_70_0": "* 这里是女王的豪宅!!", + "obj_ch2_city08_slash_Step_0_gml_78_0": "* 哎!?等-等一下,\n我们为什么要来这里!?", + "obj_ch2_city08_slash_Step_0_gml_92_0": "* Kris 你帮我 \n把 Noelle 送上门了", + "obj_ch2_city08_slash_Step_0_gml_93_0": "* (我就知道 我们的 \n停战协定 是最棒的)", + "obj_ch2_city08_slash_Step_0_gml_94_0": "* 然而 不幸的是", + "obj_ch2_city08_slash_Step_0_gml_95_0": "* 这也 意味着 所有的\n停战协定 到此 结束", + "obj_ch2_city08_slash_Step_0_gml_96_0": "* Noelle\n过来 这里", + "obj_ch2_city08_slash_Step_0_gml_98_0": "* 可是我... 我...", + "obj_ch2_city08_slash_Step_0_gml_100_0": "", + "obj_ch2_city08_slash_Step_0_gml_101_0": "* 这句话 我只说 一遍", + "obj_ch2_city08_slash_Step_0_gml_102_0": "* 又一遍", + "obj_ch2_city08_slash_Step_0_gml_103_0": "* 过来 这里 过来 这里\n过来 这里 过来 这里\n过来 这里 过来 这里", + "obj_ch2_city08_slash_Step_0_gml_111_0": "* 可是我... 我...", + "obj_ch2_city08_slash_Step_0_gml_113_0": "* Noelle\n你是否在:犹豫", + "obj_ch2_city08_slash_Step_0_gml_114_0": "* 让我 用 条件语句 \n给你 解释", + "obj_ch2_city08_slash_Step_0_gml_115_0": "* 就是说:\n<如果> 你不听话 <那么>", + "obj_ch2_city08_slash_Step_0_gml_116_0": "* 某只 小鸟 就得在\n酸液河 里 遨游", + "obj_ch2_city08_slash_Step_0_gml_132_0": "* B... Berdly!?", + "obj_ch2_city08_slash_Step_0_gml_152_0": "* (...)", + "obj_ch2_city08_slash_Step_0_gml_159_0": "* (我... 我很抱歉... \nKris,Susie... 我...)", + "obj_ch2_city08_slash_Step_0_gml_159_0_b": "* B... Berdly!?", + "obj_ch2_city08_slash_Step_0_gml_160_0": "* (我真希望能和你们多待一会儿,\n可是...)", + "obj_ch2_city08_slash_Step_0_gml_160_0_b": "* (我知道了,\n他一直在跟着我们...)", + "obj_ch2_city08_slash_Step_0_gml_161_0": "* (我... 我不能害Berdly受伤,\n对吧?)", + "obj_ch2_city08_slash_Step_0_gml_161_0_b": "* (女王一定是趁我们不注意\n的时候抓住了他...!?)", + "obj_ch2_city08_slash_Step_0_gml_163_0": "", + "obj_ch2_city08_slash_Step_0_gml_173_0": "* 不要 难过\nNoelle 宝贝", + "obj_ch2_city08_slash_Step_0_gml_174_0": "* 万事 俱备\n只欠 东风", + "obj_ch2_city08_slash_Step_0_gml_190_0": "* 我伟大的女王!\n原来你在这!", + "obj_ch2_city08_slash_Step_0_gml_191_0": "* 呼!我为了找你\n跑遍了所有二手游戏店!", + "obj_ch2_city08_slash_Step_0_gml_199_0": "* 噢,Noelle.你还好吧?\n你看起来有点怪怪的。", + "obj_ch2_city08_slash_Step_0_gml_214_0": "* 行吧 B计划", + "obj_ch2_city08_slash_Step_0_gml_229_0": "* 抱歉,我还以为我看见\n你在二手游戏商店来着...", + "obj_ch2_city08_slash_Step_0_gml_250_0": "* 啊!?", + "obj_ch2_city08_slash_Step_0_gml_251_0": "* 你在干什么!?", + "obj_ch2_city08_slash_Step_0_gml_253_0": "* 我 现在 明白了\n解放 她的 意志\n必须 依靠 外力", + "obj_ch2_city08_slash_Step_0_gml_254_0": "* 或许 只要把 她的脸\n改造成 机器人 模样...?", + "obj_ch2_city08_slash_Step_0_gml_266_0": "* 可-可是... \n你说过你不会这么做的,\n只要我...", + "obj_ch2_city08_slash_Step_0_gml_268_0": "* 变量 撒谎 设为 真", + "obj_ch2_city08_slash_Step_0_gml_277_0": "* 我们本来\n可以一起做聪明人!!!\n这不公平!!!", + "obj_ch2_city08_slash_Step_0_gml_279_0": "* 了解", + "obj_ch2_city08_slash_Step_0_gml_280_0": "* 公平措施 启动", + "obj_ch2_city08_slash_Step_0_gml_313_0": "* 喂-喂!!!", + "obj_ch2_city08_slash_Step_0_gml_315_0": "* 好在我 校准了 这些 笼子", + "obj_ch2_city08_slash_Step_0_gml_317_0": "* 你... 你说过我可以\n相信你的!!", + "obj_ch2_city08_slash_Step_0_gml_318_0": "* 你说过你是个游戏宅!!", + "obj_ch2_city08_slash_Step_0_gml_320_0": "", + "obj_ch2_city08_slash_Step_0_gml_321_0": "* 我 只玩 手游", + "obj_ch2_city08_slash_Step_0_gml_333_0": "* 不!!!!!!", + "obj_ch2_city08_slash_Step_0_gml_335_0": "* 你们 其中 一个人\n将会 帮助我 完成 计划", + "obj_ch2_city08_slash_Step_0_gml_336_0": "* 那便是 Noelle", + "obj_ch2_city08_slash_Step_0_gml_337_0": "* 至于 你们", + "obj_ch2_city08_slash_Step_0_gml_338_0": "* 各回 各屋 吧", + "obj_ch2_city08_slash_Step_0_gml_382_0": "* 那... 那你打算对我做什么?", + "obj_ch2_city08_slash_Step_0_gml_403_0": "* 噢 靠", + "obj_ch2_city08_slash_Step_0_gml_404_0": "* 你 还在 这里", + "obj_ch2_city08_slash_Step_0_gml_405_0": "* 我 只做了 四个 笼子\n哈哈哈", + "obj_ch2_city08_slash_Step_0_gml_406_0": "* 我 忘了 这茬 哈哈哈哈", + "obj_ch2_city08_slash_Step_0_gml_528_0": "* 看来... 我们终于找到喷泉了。", + "obj_ch2_city08_slash_Step_0_gml_530_0": "* 是找到了,但是Kris那家伙\n到底去哪了...?", + "obj_ch2_city08_slash_Step_0_gml_541_0": "* Kris!", + "obj_ch2_city08_slash_Step_0_gml_551_0": "* 你到底跑哪去了!?", + "obj_ch2_city08_slash_Step_0_gml_553_0": "* 我们到处找你...", + "obj_ch2_city08_slash_Step_0_gml_554_0": "* 就连Susie都担心了!", + "obj_ch2_city08_slash_Step_0_gml_560_0": "* 啥!?我才没有!", + "obj_ch2_city08_slash_Step_0_gml_566_0": "* 就是,那个,以后你要想干啥\n的话先和我们说一声呗...", + "obj_ch2_city08_slash_Step_0_gml_570_0": "", + "obj_ch2_city08_slash_Step_0_gml_571_0": "* 嘿... Kris,\n你,呃,还好吗?", + "obj_ch2_city08_slash_Step_0_gml_572_0": "* 你看起来有点...", + "obj_ch2_city08_slash_Step_0_gml_577_0": "* 噢,Kris,\n如果你受伤了,\nSusie能治疗你哦!", + "obj_ch2_city08_slash_Step_0_gml_582_0": "* 没错!Kris,\n我现在可是个治疗大师!", + "obj_ch2_city08_slash_Step_0_gml_583_0": "* 我比Ralsei还要厉害!\n所以...", + "obj_ch2_city08_slash_Step_0_gml_591_0": "* 如果你,呃,\n受了伤之类的,那么...", + "obj_ch2_city08_slash_Step_0_gml_599_0": "* 不妨试试像我刚才那样,\n给Kris一个拥抱!", + "obj_ch2_city08_slash_Step_0_gml_606_0": "* 闭嘴我们赶快走吧!!", + "obj_ch2_cyber01_slash_Step_0_gml_83_0": "*此-此路不通...!", + "obj_ch2_cyber01_slash_Step_0_gml_104_0": "哦,“天天向上”\n的“天”?", + "obj_ch2_cyber01_slash_Step_0_gml_105_0": "哦,“甜甜蜜蜜”\n的“甜”?", + "obj_ch2_cyber01_slash_Step_0_gml_108_0": "* 好了,现在又想干嘛,\n你这呆子!", + "obj_ch2_cyber01_slash_Step_0_gml_110_0": "*你说谁呆!?叫我Sweet!\\f0\\f1", + "obj_ch2_cyber01_slash_Step_0_gml_118_0": "*你们不会没听说过\n “Sweet Cap'n Cakes”的名号吧?!?", + "obj_ch2_cyber01_slash_Step_0_gml_120_0": "* 唔,没有任何印象...", + "obj_ch2_cyber01_slash_Step_0_gml_129_0": "*那-那看来我们的活动\n 还是比较地下...", + "obj_ch2_cyber01_slash_Step_0_gml_137_0": "*Sweet Cap'n Cakes!\n 我们不仅是赛博田野最棒的\n 三人组乐团...", + "obj_ch2_cyber01_slash_Step_0_gml_138_0": "*还是反抗大坏蛋女王与其附庸的\n 最后一道防线!", + "obj_ch2_cyber01_slash_Step_0_gml_139_0": "*先从反抗你们开始!", + "obj_ch2_cyber01_slash_Step_0_gml_151_0": "* 什么!?\n我们也在反抗女王!", + "obj_ch2_cyber01_slash_Step_0_gml_153_0": "*不-不-不!Cap'n可看到你帮忙\n 绑架那个女孩了哦!", + "obj_ch2_cyber01_slash_Step_0_gml_154_0": "*嘿!嘿,Cap'n!", + "obj_ch2_cyber01_slash_Step_0_gml_170_0": "*我们决对不能让什么人\n 都对小姐姐动手动脚...", + "obj_ch2_cyber01_slash_Step_0_gml_179_0": "*除了我们^2!\n\\m1 那不是重点啦,Cap'n!!", + "obj_ch2_cyber01_slash_Step_0_gml_186_0": "*算半个重点吧。60`%?55..^2.\n\\m1 我们只是造反,不是花花公子!", + "obj_ch2_cyber01_slash_Step_0_gml_193_0": "*造反的时候也可以玩玩呀^2。\n\\m1 我们不乱玩!!不乱玩!!", + "obj_ch2_cyber01_slash_Step_0_gml_194_0": "*好了!!\n K_K!!!过来!!", + "obj_ch2_cyber01_slash_Step_0_gml_223_0": "*K_K,我们会乱玩吗!^2?\n\\m2 ...", + "obj_ch2_cyber01_slash_Step_0_gml_224_0": "*我只玩CD。", + "obj_ch2_cyber01_slash_Step_0_gml_279_0": "*等等!他们要走了!", + "obj_ch2_cyber01_slash_Step_0_gml_301_0": "*Sweet,淡定点。还有别的坏蛋呢^2!\n\\m1 不不,这回可是天赐良机啊!", + "obj_ch2_cyber01_slash_Step_0_gml_302_0": "*准备好了吗!?开始战斗吧!!", + "obj_ch2_cyber01_slash_Step_0_gml_336_0": "*... K_K。\n\\m2 嗯?", + "obj_ch2_cyber01_slash_Step_0_gml_337_0": "*来点战斗音乐^2!\n\\m2 好嘞^2!", + "obj_ch2_cyber01_slash_Step_0_gml_538_0": "*感受节奏^2!\n\\m3 看我舞步^2!\n\\m2 舞起来,舞起来!!", + "obj_ch2_cyber01_slash_Step_0_gml_540_0": "* 嘿,废物们!结束了!\n战斗已经结束了!!", + "obj_ch2_cyber01_slash_Step_0_gml_566_0": "我们才是正义的一方!!!", + "obj_ch2_cyber01_slash_Step_0_gml_567_0": "就附和一下吧,Susie...", + "obj_ch2_cyber01_slash_Step_0_gml_570_0": "*结束了^2?\n\\m3 换句话说就是...\n\\m1 我们输了!?", + "obj_ch2_cyber01_slash_Step_0_gml_571_0": "*..^2.\n\\m3 ..^2.\n\\m2 ..^2.", + "obj_ch2_cyber01_slash_Step_0_gml_572_0": "*那是不是意味着我们可以\n 做朋友啦^2?\n\\m1 K_K!!不是那样!!", + "obj_ch2_cyber01_slash_Step_0_gml_573_0": "*战斗毕竟不是我的风格..^2.\n\\m1 没错!因为你就是个胆小鬼!", + "obj_ch2_cyber01_slash_Step_0_gml_574_0": "*... 我的意思是,跳舞确实很好玩,\n 可是..^2.\n\\m2 Sweet,打起精神来。", + "obj_ch2_cyber01_slash_Step_0_gml_575_0": "*我觉得在跳舞上我们赢过他们了^2。\n\\m1 我们赢了...^2?\n\\m3 对,一场没有流血牺牲的胜利!", + "obj_ch2_cyber01_slash_Step_0_gml_576_0": "*瞧,我们和这帮家伙一起跳了舞,\n 也让他们明白了我们有多酷^2。\n\\m1 所以说现在他们跟我们一伙了?", + "obj_ch2_cyber01_slash_Step_0_gml_577_0": "*就是这样。", + "obj_ch2_cyber01_slash_Step_0_gml_578_0": "*嘿!!你们三个!!\n 欢迎加入正义的一方!!\\f0\\f1", + "obj_ch2_cyber01_slash_Step_0_gml_579_0": "*待会来我们的垃圾商店玩玩吧..^2.", + "obj_ch2_cyber01_slash_Step_0_gml_580_0": "*之前我们把门堵上了,\n 不过我们可以把它踹开!", + "obj_ch2_cyber01_slash_Step_0_gml_581_0": "*好了各位,咱们走吧!", + "obj_ch2_fountain_sideb_slash_Step_0_gml_7_0": "* 打住!!!", + "obj_ch2_fountain_sideb_slash_Step_0_gml_112_0": "* 嚯嚯嚯哈哈啊啊啊!\n这感觉真是太好了...", + "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_15_0": "", + "obj_ch2_keyboard_cutscene_controller_slash_Create_0_gml_25_0": "", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_11_0": "", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_12_0": "", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_38_0": "", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_46_0": "", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_56_0": "", + "obj_ch2_keyboardpuzzle_controller_slash_Create_0_gml_59_0": "", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_160_0": "* 你 打出了:\n同意 全部 内容", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_161_0": "* 谢谢你 同意 签署\n仆从 许可书", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_162_0": "* 现在 你们 正式\n成为 我的 仆从 了!", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_163_0": "* 我还 有权 参照 你们的\n模样 制作 搞笑 雕像", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_165_0": "* 如果我们... \n不照你说的做呢?", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_167_0": "* 那我 就得 被迫", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_168_0": "* 找个 替补了 大概", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_170_0": "* 呃。那你赶紧去找吧。", + "obj_ch2_keyboardpuzzle_controller_slash_Step_0_gml_172_0": "* 好吧 但是\n我还是 拥有\n你们的 肖像权", + "obj_ch2_keyboardpuzzle_tile_Create_0_gml_1_0": "", + "obj_ch2_keyboardpuzzle_tile_Create_0_gml_2_0": "", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_35_0": "* 那么,我们走吧?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_101_0": "* ... 好吧,瞧瞧谁来了。\n本校著名丧尸。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_102_0": "* 你在课上睡得可真死啊。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_103_0": "* 呵,你怎么回事啊?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_104_0": "* 昨晚是不是睡不着觉啊?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_111_0": "* 呵...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_122_0": "* 我也一样啊,KRIS!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_123_0": "* 自打昨天起\n我哪还能睡得着啊!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_124_0": "* 盼着这一天简直就是... \n度日如年!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_125_0": "* 昨... 昨天发生的那些事情\n都是真的吗!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_126_0": "* Lancer,Ralsei,大家... \n他们是否还...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_131_0": "* ... 我说。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_132_0": "* 你也跟我一样好奇,对吧?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_143_0": "* 马上出发吧!!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_183_0": "* ... 那么Kris最近表现怎么样?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_185_0": "* 表-表现得很棒,Tori!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_186_0": "* 我最喜爱的学生之一。\n真正的璀璨新星!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_188_0": "* 哦,那太好了!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_189_0": "* ... 没有做什么奇怪的事吧?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_191_0": "* 哈哈,没有,一直都...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_199_0": "* (不能让妈妈看见,你在头上顶着\n一个巨大的垃圾球!)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_222_0": "* 正常得很。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_224_0": "* 好吧,那我就放心了。\n看来我最近...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_225_0": "* 有些过分操心了。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_227_0": "* (只是最近吗?)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_230_0": "* Alphys... 你也不要太辛苦了。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_231_0": "* 我会一直支持你的。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_233_0": "* 呃... 谢... 谢... \n谢... 谢了!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_291_0": "* 好了,Kris.\n是时候了,接下来是重头戏。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_292_0": "* 我们所期待的一切,\n都在这扇门后面...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_293_0": "", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_294_0": "* 如果我们,打开门,\n然后发现里面什么都没有...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_295_0": "* 那么,我们是否还会...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_304_0": "* 管他呢!\n我们现在就把门打开吧!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_306_0": "* 唔,S... Susie...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_323_0": "* 啊啊啊啊???", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_335_0": "* Noelle... 嘿...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_336_0": "* 搞... 搞什么... \n你怎么会来这里...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_338_0": "* 呃... 抱-抱歉打扰你们,\n但是,呃,我...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_339_0": "* 好吧,就是... \n我和Berdly准备去图书馆...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_340_0": "* 为我们的小组作业找些资料,\n然后...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_341_0": "* 如果可以的话,唔... \n你... 想不想跟我们一起...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_348_0": "* 噢,Kris,\n你也可以一起过来!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_355_0": "* 呃-----\n我们那个...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_356_0": "* 我们就是,呃... 有点忙,\n忙着,呃...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_368_0": "* 哦-哦...?唔... 好吧... \n呃... 这听起来,\n唔,真是...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_373_0": "* 祝你们两位玩的开心!\n我会,呃,在图书馆等你们的!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_378_0": "* (Kris,要是你等会儿\n能把她带过来...)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_379_0": "* (我会非常开心的...!)", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_386_0": "* 唔... 还有,\n请... 请稍等!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_387_0": "* Susie,我,呃... \n我... 我有些东西要给你!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_389_0": "* ???", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_399_0": "* 好了再见拜拜!!!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_403_0": "* ..?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_404_0": "* 这是... 一份便当...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_410_0": "* ... 里面全都是粉笔?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_411_0": "* ...!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_412_0": "* 她一直都有粉笔!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_413_0": "* 却不拿给ALPHYS!?!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_414_0": "* 什么鬼,KRIS!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_421_0": "* 给,这个你拿着。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_423_0": "* (你得到了粉笔。) ", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_445_0": "* 等等,Kris!\n这特么是什么情况!??!", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_446_0": "* 为什么NOELLE??\n会让我??", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_447_0": "* 和她一起??\n做作业?!??", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_448_0": "* 她就那么想死吗?\n她是想挂科吗?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_449_0": "", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_458_0": "* ... 等等。\n等一下。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_459_0": "* Kris,你有没有注意到她\n刚才好像很紧张的样子...?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_460_0": "* 而且还... 脸红了?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_461_0": "* Kris,你觉不觉得... \n她... 呃...", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_467_0": "* 她发现了我们的秘密身份!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_471_0": "* 你懂的。\n就是... 黑暗世界的那些事情。", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_475_0": "* 糟了... \n我们可得守住这个秘密,\nKris.", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_476_0": "* 这是只有我们两个人\n知道的事,懂?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_483_0": "* 不管怎样,\n我们已经等的够久了,\n对吧!?", + "obj_ch2_lw_cutscenes_short_slash_Step_0_gml_484_0": "* 我们走吧!", + "obj_ch2_noelle_monologue_slash_Step_0_gml_32_0": "* 天呐,刚才真的好险啊,\n对吧,Kris...?", + "obj_ch2_noelle_monologue_slash_Step_0_gml_49_0": "* 这个... 怪异的世界... \n巨大的城市...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_50_0": "* 简直太疯狂了... \n弄得我头晕眼花。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_59_0": "* ...?", + "obj_ch2_noelle_monologue_slash_Step_0_gml_71_0": "* 看来又是一个谜题...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_78_0": "* 或许... \n我可以过去... 那边?", + "obj_ch2_noelle_monologue_slash_Step_0_gml_82_0": "* 不思議な世界... \n  大きな街...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_194_0": "* ...さっき この街は\n  頭がグルグルするって言ったけど...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_195_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_196_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_234_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_235_0": "* こんなふうに...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_236_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_266_0": "* ...ねえ。\n  みんなで よく探検したよね。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_267_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_268_0": "* ...お墓の裏の森を 探検した夜のこと\n  覚えてる?", + "obj_ch2_noelle_monologue_slash_Step_0_gml_284_0": "* 結局 なんにも\n  見つからなかったけど...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_285_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_302_0": "* でもね...  あの夜のことは\n  いまでも なつかしく思い出すの。", + "obj_ch2_noelle_monologue_slash_Step_0_gml_316_0": "* おねえちゃんが\n  アズくんの上着で\n  涙をふいてくれた...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_317_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_352_0": "* そのとき わたし...\n  怖いのも悪くないなって\n  思ったんだ...", + "obj_ch2_noelle_monologue_slash_Step_0_gml_353_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_404_0": "* (はぁ...)", + "obj_ch2_noelle_monologue_slash_Step_0_gml_405_0": "* (わたしって ヘンなコ。\n  でも それを知ってるのは\n  クリスだけ...)", + "obj_ch2_noelle_monologue_slash_Step_0_gml_406_0": "", + "obj_ch2_noelle_monologue_slash_Step_0_gml_412_0": "", + "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_21_0": "* 到这儿来,\nKris,Susie,\n吃块蛋糕吧!!!", + "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_128_0": "* 嗯,糖霜有点厚。", + "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_130_0": "* ... 这... 这个是给\n大家分着吃的!", + "obj_ch2_room_castle_1f_cake_slash_Step_0_gml_132_0": "* 嘿,谁都可以截胡的嘛。", + "obj_ch2_room_castle_1f_slash_Step_0_gml_19_0": "* 就是想跟我们炫耀炫耀\n你的豪宅,是不是?", + "obj_ch2_room_castle_1f_slash_Step_0_gml_21_0": "* 不不,我想给你们展示\n的东西在楼上!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_26_0": "* 我... 我给你们准备了\n一个惊喜...!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_27_0": "* ... 我在城堡里\n为你们准备了房间!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_29_0": "* ... 房间?", + "obj_ch2_room_castle_2f_slash_Step_0_gml_31_0": "* 这样你们就可以\n随时过来留宿了!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_32_0": "* 唔,如果你们愿意\n把这里当作...", + "obj_ch2_room_castle_2f_slash_Step_0_gml_33_0": "* 你们的第二个家,\n我会很开心的!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_34_0": "* 一个无论外面发生了什么...", + "obj_ch2_room_castle_2f_slash_Step_0_gml_35_0": "* 你都可以回来的地方。", + "obj_ch2_room_castle_2f_slash_Step_0_gml_37_0": "", + "obj_ch2_room_castle_2f_slash_Step_0_gml_38_0": "* 嘿嘿,好吧,\n我们会看一眼的。", + "obj_ch2_room_castle_2f_slash_Step_0_gml_54_0": "* 嘿,也让我看看\n我的房间!~1", + "obj_ch2_room_castle_2f_slash_Step_0_gml_58_0": "* 该死,你只想着跑去\n偷吃蛋糕。", + "obj_ch2_room_castle_2f_slash_Step_0_gml_60_0": "* (... 这是种预判吗?)", + "obj_ch2_room_castle_2f_slash_Step_0_gml_75_0": "* 那么,咱们接下来要做什么?", + "obj_ch2_room_castle_2f_slash_Step_0_gml_77_0": "* 在你们决定\\cY离开\\c0之前可以\n随意探索这个小镇!", + "obj_ch2_room_castle_2f_slash_Step_0_gml_79_0": "* 哈!说的好像我们急着\\cY离开\\c0\n似的,是吧,Kris?", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_59_0": "* 所以 这就是\n你们的 “城堡镇”", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_60_0": "* 感觉", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_70_0": "* 还行", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_71_0": "* Kris,Susie...", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_72_0": "* 我代表 所有\n被我 压迫的人", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_73_0": "* 感谢 你们", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_81_0": "* 现在 我要当 你们的\n古怪 室友 了", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_97_0": "* 等下", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_104_0": "* Nubert 跑哪 去了", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_111_0": "* Nubert... Nuby... \n你 在哪", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_126_0": "* 他说他是不会来的,\n除非其它人都来了...", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_142_0": "", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_143_0": "* 直到 最后 都是 英雄", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_150_0": "", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_151_0": "* 我 知道 你已经 \n竭力 停战", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_161_0": "* 哦 当然", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_162_0": "* 这里 看着 像是\n一个 绝妙的 小镇", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_176_0": "* 太棒了", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_177_0": "* 人口 密度 也是\n低得 绝妙", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_185_0": "* 我 敢打赌 色卡管家们\n一定 会 喜欢的", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_196_0": "* 不过 那些 \n色卡管家们 到哪去了", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_203_0": "* 还有 任呜 管理姬", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_210_0": "* 还有 常态 任呜 也是", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_220_0": "* 嘿 Kris 其他人呢", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_235_0": "* 别担心,女王!\n我在这呢!", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_236_0": "* 你有我,而且只有我!", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_246_0": "", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_254_0": "* 好吧 感觉 我还是", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_255_0": "* “回自己屋”吧", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_256_0": "* 哈哈", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_298_0": "* 嘿Kris,你真的要用\n这么慢的速度走路吗?", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_299_0": "* 我明白你其实挺,享受,\n但你是可以跑步的,\n懂吧?", + "obj_ch2_room_castle_area_1_slash_Step_0_gml_301_0": "* (你想起了有关~1按钮的事。)", + "obj_ch2_room_castle_susie_slash_Step_0_gml_49_0": "* 对了Susie,这是你的房间!", + "obj_ch2_room_castle_susie_slash_Step_0_gml_50_0": "* 我尽量布置了些合你口味\n的东西,不过...", + "obj_ch2_room_castle_susie_slash_Step_0_gml_51_0": "* 你也可以把任何你喜欢的\n东西放在这里!", + "obj_ch2_room_castle_susie_slash_Step_0_gml_52_0": "* 我真心希望你能喜欢它!", + "obj_ch2_room_castle_susie_slash_Step_0_gml_74_0": "", + "obj_ch2_room_castle_susie_slash_Step_0_gml_75_0": "* ... 我自己的房间吗。", + "obj_ch2_room_castle_susie_slash_Step_0_gml_82_0": "* 感觉... 还挺好的?", + "obj_ch2_room_castle_susie_slash_Step_0_gml_83_0": "* 我自己的房间... 这个样子。", + "obj_ch2_room_castle_susie_slash_Step_0_gml_89_0": "* 你... 做这些,呃,\n花了多长时间?", + "obj_ch2_room_castle_susie_slash_Step_0_gml_95_0": "* 这个啊,\n自打我和你们分别以后就...", + "obj_ch2_room_castle_susie_slash_Step_0_gml_125_0": "* 老兄,你真是个软蛋。", + "obj_ch2_room_castle_susie_slash_Step_0_gml_126_0": "* 嘿嘿嘿...", + "obj_ch2_room_castle_susie_slash_Step_0_gml_139_0": "* (我觉得她喜欢这个房间,\nKris!)", + "obj_ch2_room_castle_susie_slash_Step_0_gml_141_0": "* (哈哈,你是不是嫉妒\n我的房间比你酷?\n羡慕吧,Kris!)", + "obj_ch2_room_castle_transformed_slash_Step_0_gml_17_0": "* (Kris... \n我知道你肯定想\n和很多人聊聊。)", + "obj_ch2_room_castle_transformed_slash_Step_0_gml_18_0": "* (但是,你用不着\n一次性做完\\cY这么多事\\c0。)", + "obj_ch2_room_castle_transformed_slash_Step_0_gml_19_0": "* (如果你感到累了的话,\n就停下来歇一歇并\\cY存档\\c0吧?)", + "obj_ch2_room_city_moss_slash_Step_0_gml_9_0": "* 真是好极了,我都不知道这里\n还有苔藓!", + "obj_ch2_room_city_moss_slash_Step_0_gml_10_0": "* 而且还完全没被吃过...", + "obj_ch2_room_city_moss_slash_Step_0_gml_11_0": "* ... 等下。", + "obj_ch2_room_city_moss_slash_Step_0_gml_12_0": "", + "obj_ch2_room_city_moss_slash_Step_0_gml_28_0": "* 你这是... 给我留的吗?", + "obj_ch2_room_city_moss_slash_Step_0_gml_29_0": "* ... 呵。", + "obj_ch2_room_city_moss_slash_Step_0_gml_30_0": "* 看来就连你也有好心的时候...", + "obj_ch2_room_city_moss_slash_Step_0_gml_43_0": "* (你们吃掉了苔藓... 一起吃的。)", + "obj_ch2_room_city_moss_slash_Step_0_gml_56_0": "* (... 嗯?)", + "obj_ch2_room_city_susie_ralsei_fun_2_slash_Step_0_gml_25_0": "* 说的就是我哦!!!", + "obj_ch2_room_cyber_intro_1_slash_Step_0_gml_21_0": "* ... 是个没见过的地方。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_59_0": "* 或许你们击败了我。\n但是...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_60_0": "* 你们很快将会面对一个... \n更令人畏惧的...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_61_0": "* 远远超乎你们想象的\n更加残暴的家伙。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_63_0": "* 你是说女王?\n我们已经见过她了。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_71_0": "* 什么!?", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_96_0": "* 哇哦 真是个 不错的 仓鼠轮", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_104_0": "* 所以说,你也要,\n跑来羞辱我...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_106_0": "* 不 我是 认真的 这很酷", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_137_0": "* 但是 那个 水瓶 就有点", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_150_0": "* 不许诋毁皇室御用水瓶!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_163_0": "* 和我 豪宅里的 比起来\n简直 差远了", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_171_0": "* 哼。\n你这家伙还是那么物质。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_180_0": "* 物质主义 评判 已否定", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_181_0": "* 我 只是 给自己:\n应得的 优待", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_191_0": "* 而你 每天 蜷缩着\n睡在 肮脏的 王座上", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_206_0": "* 够了,臭婆娘!!!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_224_0": "* 你来这里到底有什么目的...\n女王小甜甜。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_226_0": "* 我只是 想给你 传达个 消息,\n国王小萌萌", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_227_0": "* 你不必 担心 Lancer", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_235_0": "* 从 现在起 我会 照顾他", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_236_0": "* 毕竟... 我是...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_244_0": "* 他的 母亲", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_255_0": "* 什么时候决定的事!?", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_263_0": "* 大概 就现在", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_271_0": "* ... 哼。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_272_0": "你想照顾那小子\n就那随你的便。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_273_0": "* 不过要是他哭鼻子了...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_274_0": "* ... 把他当个球在地上拍就好。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_285_0": "* 我看 今天 就聊到 这里吧", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_287_0": "* ... 随便你。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_295_0": "* 噢,望您见谅,吾王...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_296_0": "* 女王身侧如今又添一能臣!!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_303_0": "* 是谁?", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_311_0": "* 对啊 是谁", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_320_0": "* 呃", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_327_0": "* 我好像", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_333_0": "* 忘关我的谜题了", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_341_0": "* 光速撤退!!!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_352_0": "* 刚才 那是 谁??", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_360_0": "* 唉... \n那是我儿子的...", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_368_0": "* 小爸爸。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_378_0": "* 计算 错误\n没人 比你 还小", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_390_0": "* 滚啊!!!!", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_392_0": "* 那就 再见咯\n国王小萌萌", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_413_0": "* 顺带一提\n需要 我从 商店里 给你\n带点 什么吗", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_415_0": "* ... 腰果。", + "obj_ch2_room_dungeon_2f_ee_slash_Step_0_gml_417_0": "* 指令 已接受", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_24_0": "哇啊啊,\n真可爱!", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_25_0": "我们没什么\n好聊的了!", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_28_0": "", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_29_0": "* 顺便问一句...", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_30_0": "* 我儿子现在... \n过得开心吗...?", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_32_0": "* 说的好像你在乎似的!", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_33_0": "* 你那时明明还想\n把他扔下悬崖!", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_35_0": "* 啊,看来,你们的成见\n让我那手唬人把戏显得\n挺像回事的。", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_36_0": "* ... 而且,就算我真的把他\n扔下去了,他也只会...", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_37_0": "* 从地上弹起来。", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_38_0": "* 我的儿子... \n他是个...", + "obj_ch2_room_dungeon_2f_slash_Step_0_gml_39_0": "* 弹力十足的小南瓜。\\f0\\f1", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_50_0": "* Kris,Susan... \n看到你们平安无事我真高兴。", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_51_0": "* 好了,让我们速战速决!", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_77_0": "* 从这条通向屋顶的\n秘密通道冲过去!", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_78_0": "* 这样我们就能\n以闪电般的速度\n将Noelle小姐救出。", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_80_0": "* 呃,好吧。", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_91_0": "* 我们走吧,Kris.", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_105_0": "* 噢,Kris。\nKris就...", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_115_0": "* Kris!\n你和你的\\cY小跟班\\cW就负责去\n分散女王的注意力!", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_122_0": "* 我们走吧,Susie!\n就咱们俩!哈哈!", + "obj_ch2_room_mansion_3f_slash_Step_0_gml_124_0": "* 行,随便吧!", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_46_0": "* 啊...?这不是...", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_51_0": "* 呃,之前的那个家伙?", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_57_0": "* 为啥这里有个他的雕像?", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_59_0": "* 这... 不是雕像,Susie.", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_61_0": "* 哈?", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_73_0": "* 哦...", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_78_0": "* 所以说,只要我们把他带回\n城堡镇...", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_79_0": "", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_85_0": "* 我们,呃,必须要这么做吗?", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_87_0": "* 唔,对。", + "obj_ch2_room_mansion_entrance_slash_Step_0_gml_89_0": "* 那随便吧。", + "obj_ch2_room_schoollobby_slash_Step_0_gml_9_0": "* (这边似乎不是去旧教室的路。)", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_32_0": "Kris?", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_35_0": "* ... 你到底买些了什么\n诡异的东西?", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_36_0": "* 算了... \n我不想知道。\n噫。", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_38_0": "* 她刚才说,\n假如你买了糖果,\n希望能分她点尝尝。", + "obj_ch2_room_spamton_shop_exterior_slash_Step_0_gml_40_0": "* 闭嘴!!!\\f0", + "obj_ch2_room_town_hospital_slash_Step_0_gml_65_0": "* “银龙”?\n我从来没打败过这个BOSS...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_67_0": "* 好啦,那交给我来吧,亲爱的!\n我来帮你解决它!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_68_0": "* 银龙?\n是个没见过的怪物呢。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0": "* 不行,老爸!\n这是我的战斗!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_69_0_b": "* 好啦,亲爱的,\n你打算怎么办?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_70_0": "* ... 就,唔,\n教教我该怎么打呗?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_71_0": "* 唔... 或许我们可以试试...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0": "* 哈哈,当然没问题!\n试试火焰冲击怎么样?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_72_0_b": "* 冰震术?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0": "* 我也想啊,老爸,\n但是法师已经离开队伍了。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_74_0_b": "* 用冰系魔法来对付冰宫BOSS?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_75_0": "* 不应该用火焰冲击之类的吗?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_76_0": "* 哦对。\n那你的99瓶火焰药剂呢?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_78_0": "* 唔,我还想留着呢?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_80_0": "* 留着干嘛?留着过生日吗?\n来嘛,用他个几瓶!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_82_0": "* 好吧,老爸!\n来尝尝这个!嗨呀!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0": "", + "obj_ch2_room_town_hospital_slash_Step_0_gml_83_0_b": "* 诶?啊对,你说得没错。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_84_0": "* 它... 会反弹火焰攻击。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_85_0": "* 来,让我操作操作呗?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_86_0": "* 哈哈哈!这下糟了!\n嘿,你得赶紧治疗!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_88_0": "* 要是在现实世界我也会\n治疗魔法就好了。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_89_0": "* 我就可以让你好起来...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_90_0": "* 就不会... \n只剩下我和妈妈了。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_92_0": "", + "obj_ch2_room_town_hospital_slash_Step_0_gml_93_0": "* ... 你母亲她...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0": "* 嘿,没事的,甜心。\n我已经好很多了。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_94_0_b": "* 不-不要啦!\n我... 我自己操作就好。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_95_0": "* 也许明天,\n我都能自己走去教堂啦。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_96_0": "* 你平时控制欲没那么强的呀,\n亲爱的。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0": "* ... 真的吗?\n你自己去... 没事吗?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_97_0_b": "* 你还好吗?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_99_0": "* “不论你喜欢与否,\n假日总会到来!”", + "obj_ch2_room_town_hospital_slash_Step_0_gml_101_0": "* “更别说人人都喜欢假日。”", + "obj_ch2_room_town_hospital_slash_Step_0_gml_102_0": "* ... 嗯,我得回家了,\n不然妈妈该打电话催了。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_104_0": "* 嗯?我?当然!\n我挺好的,老爸...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_111_0": "* 我只是...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_118_0": "* 我在图书馆里睡着了,然后...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_119_0": "* ...做了一个奇怪的梦,哈哈。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0": "* 明天见,亲爱的。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_121_0_b": "", + "obj_ch2_room_town_hospital_slash_Step_0_gml_122_0": "* 我就知道那只臭鸟会让你\n无聊到睡着的!哈哈!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0": "* 拜拜,老爸。\n爱你哦!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_123_0_b": "* 他做了什么?\n是不是又喋喋不休地跟你讲\n他的那一堆大道理...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_124_0": "* 儿童格斗游戏里的不公平规则\n之类的?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_130_0": "* 哈哈,不,不是啦!\n他...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_137_0": "* ... 他自己也睡着了。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_139_0": "* 哇哦,他还能自我催眠?\n哈哈!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_146_0": "* 哈哈,是呀,大概吧!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_148_0": "* 好吧,听着像是...", + "obj_ch2_room_town_hospital_slash_Step_0_gml_149_0": "* 你们俩有点学得废寝忘食啦。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_150_0": "* 不如回家冬个眠去吧?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_151_0": "* 我们明天教堂见。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_154_0": "我特么怎么知道???", + "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0": "* SUSIE!?!?\n你怎么在这儿!?\\f1 ", + "obj_ch2_room_town_hospital_slash_Step_0_gml_157_0_b": "* 老爸?你去没问题吗...?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0": "* 抱歉啦小家伙们,\n这个游戏只能一个人玩!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_159_0_b": "* 当然没问题!\n照顾好自己,亲爱的。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_163_0": "* 唔... 老爸... \n这位是... 呃,Susie!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0": "* 哦--!这位就是Susie啊!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_165_0_b": "* 好吧... 那我就回家休息了。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_166_0": "* Susie!不错!\n我听说过很多关于你的事!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_168_0": "* 你,呃... \n听说过我???", + "obj_ch2_room_town_hospital_slash_Step_0_gml_170_0": "* 真好,那我先走了!!!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_197_0": "* Susie,是吧?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_199_0": "* ... 咋了?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_201_0": "* 敢碰她一根手指头,\n当心你的屁股。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_207_0": "* 啊?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_213_0": "* 哈哈哈!哈哈哈哈!\n开个玩笑而已!!", + "obj_ch2_room_town_hospital_slash_Step_0_gml_214_0": "* 嗯,一半算是玩笑吧。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_269_0": "* Kris!?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_270_0": "* Kris,你在这里做什么?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_272_0": "* 我怎么知道。", + "obj_ch2_room_town_hospital_slash_Step_0_gml_280_0": "* S-SUSIE!?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_401_0": "* 嘿,Susie.\n介意咱俩聊一聊吗?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_403_0": "* 啊...?", + "obj_ch2_room_town_hospital_slash_Step_0_gml_404_0": "* (那你等我一会儿,\nKris...?)", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0": "* Catti今天在那里上班。\n* 她可不喜欢我。", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_22_0_b": "* 哦,你想去就自己进去吧,\n我...在这里等你就好。", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_25_0": "* 我不就戴了一次Jockington\n的帽子嘛?\n* 我那副样子酷毙了!", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_27_0": "* Jockington的粉丝...", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_28_0": "* 老兄,他们就是群疯子。", + "obj_ch2_room_town_mid_diner_slash_Step_0_gml_33_0": "* Kris,你自己进去吧。", + "obj_ch2_room_town_shelter_slash_Step_0_gml_61_0": "* 你觉得这是真的吗?\n你真觉得会有...", + "obj_ch2_room_town_shelter_slash_Step_0_gml_68_0": "* 怎么,你是弱鸡吗?\n哈哈,你要扇翅膀咕咕叫了吗?\n像只鸡一样?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_75_0": "* ... 才不是呢... 我只是...", + "obj_ch2_room_town_shelter_slash_Step_0_gml_82_0": "* 我才不怕咧!\n只有小屁孩才会相信那种东西!", + "obj_ch2_room_town_shelter_slash_Step_0_gml_89_0": "* ... 可-可是Kris他...", + "obj_ch2_room_town_shelter_slash_Step_0_gml_96_0": "* 你想当个Kris那样的胆小鬼!?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_109_0": "* 你再说一遍?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_126_0": "* S-Susie,你怎么在这儿?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_138_0": "* 哇哦,想看看那里头有啥\n可怕的东西,是吧?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_145_0": "* 呃--", + "obj_ch2_room_town_shelter_slash_Step_0_gml_157_0": "* 不过在我看来,\n你们最好还是...", + "obj_ch2_room_town_shelter_slash_Step_0_gml_188_0": "* 先担心担心外头吧!", + "obj_ch2_room_town_shelter_slash_Step_0_gml_192_0": "* 啊!!!!!!!!", + "obj_ch2_room_town_shelter_slash_Step_0_gml_278_0": "", + "obj_ch2_room_town_shelter_slash_Step_0_gml_279_0": "* 你没事吧,Kris?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_284_0": "* ... 这地方是怎么了吗?", + "obj_ch2_room_town_shelter_slash_Step_0_gml_293_0": "* 好吧,看来你不想开口。", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_33_0": "* 呃,Alphys在那。\n我是绝对不会\n再往前面迈一步的。", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_34_0": "* 本来我在学校里面就差点\n被开除了。", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_35_0": "* 我可不想在学校外面\n也被开除。", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_36_0": "* (应该... 有这种事的吧?)", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_39_0": "* Alphys?\n要聊你自己去找她聊。", + "obj_ch2_room_town_south_alphys_slash_Step_0_gml_96_0": "* (好了,我们走吧。)", + "obj_ch2_room_town_south_slash_Step_0_gml_17_0": "* (嘿 Kris,\n我们不去看看Lancer吗?)", + "obj_ch2_room_town_south_slash_Step_0_gml_18_0": "* (他应该回到学校的储物间\n里去了,对吧...?)", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_58_0": "* ... 啊?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_80_0": "* 嘿,这就是Noelle的房间了!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_81_0": "* Kris,\n我们进去救她出来吧!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_82_0": "* 还有呃,那啥,\n教她别碍我们的事。", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_93_0": "* ... Kris?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_100_0": "* 好吧,那我自己去!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_122_0": "", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_123_0": "* 你不想知道... \n她们那边怎么样了吗?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_133_0": "* 唔,我的意思是,\n你想不想知道...", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_134_0": "* ... Noelle和Susie\n她们现在正在做些什么?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_144_0": "* 也-也对,Kris,\n这才刚过去不到30秒而已...", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_145_0": "* (再等一下下吧...)", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_194_0": "* 好了,我们走吧!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_202_0": "* 啊?什么!?\n等-等下--等下!?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_203_0": "* 等等,我们不是应该-", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_205_0": "* 嘿,走吧!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_207_0": "* 等-等一下!等等,Susie!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_208_0": "* 里面,呃,发生了什么?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_210_0": "* 你什么意思?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_212_0": "* 呃-呃... \n你刚才可是和Noelle在一起啊!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_214_0": "* 没什么。", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_216_0": "* 没... 没什么?\n什么都没有发生?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_218_0": "* 我只是告诉她这一切\n都是场梦罢了。", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_219_0": "* 她现在感觉好多了。", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_221_0": "* ... 没发生点别的什么?", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_223_0": "* 真没了,快走吧。", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_247_0": "喂!", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_248_0": "* 呼... 我等会儿再跟你\n详细讲讲,Kris.\\f0 ", + "obj_ch2_scene_sideb_noelleroom_slash_Step_0_gml_251_0_b": "* (算了,只要Susie开心\n就行了... 对吧?)", + "obj_ch2_scene10_slash_Step_0_gml_97_0": "* Noelle 甜心\n自愿 当我的 仆从\n我就 放了你", + "obj_ch2_scene10_slash_Step_0_gml_98_0": "* 你 只要在 仆从许可书 上\n签个 同意 就好了", + "obj_ch2_scene10_slash_Step_0_gml_100_0": "* 我... 我好害怕...", + "obj_ch2_scene10_slash_Step_0_gml_102_0": "* 噢 你以前\n没签过 许可书 吗", + "obj_ch2_scene10_slash_Step_0_gml_104_0": "* 不是!!除了许可书以外\n的一切都让我害怕!!", + "obj_ch2_scene10_slash_Step_0_gml_106_0": "* 请 终止 你的 悲伤 协议", + "obj_ch2_scene10_slash_Step_0_gml_107_0": "* 我说过 成为 仆从\n会是 一件 很酷的事", + "obj_ch2_scene10_slash_Step_0_gml_124_0": "* Noelle!", + "obj_ch2_scene10_slash_Step_0_gml_126_0": "* S... Susie!?\nKris...!?", + "obj_ch2_scene10_slash_Step_0_gml_128_0": "* 别担心,我们绝对不会让\n你的脸被改造成机器人的!", + "obj_ch2_scene10_slash_Step_0_gml_135_0": "* 她原来是... \n想对我做这种事吗!?", + "obj_ch2_scene10_slash_Step_0_gml_137_0": "* 哎哟,还以为,呃,\n你知道呢。", + "obj_ch2_scene10_slash_Step_0_gml_145_0": "* 噢 亲\n那本该是 惊喜 的", + "obj_ch2_scene10_slash_Step_0_gml_152_0": "* 噢 好吧", + "obj_ch2_scene10_slash_Step_0_gml_174_0": "* 慢-慢着--!!", + "obj_ch2_scene10_slash_Step_0_gml_192_0": "* 相当 棘手", + "obj_ch2_scene10_slash_Step_0_gml_193_0": "* 仆从 必须要 “自愿” \n协助我 统治 世界 才行", + "obj_ch2_scene10_slash_Step_0_gml_194_0": "* 要是有 仆从 同伴\n鼓励她 的话", + "obj_ch2_scene10_slash_Step_0_gml_196_0": "* ... 所以呢?", + "obj_ch2_scene10_slash_Step_0_gml_209_0": "* 就 比如", + "obj_ch2_scene10_slash_Step_0_gml_210_0": "* 你们 这些 “家伙”", + "obj_ch2_scene10_slash_Step_0_gml_211_0": "* 嘿", + "obj_ch2_scene10_slash_Step_0_gml_212_0": "* 你们 想不想", + "obj_ch2_scene10_slash_Step_0_gml_213_0": "", + "obj_ch2_scene10_slash_Step_0_gml_214_0": "* 随便 做点 什么", + "obj_ch2_scene10_slash_Step_0_gml_216_0": "* 我们是不会协助你的!!", + "obj_ch2_scene10_slash_Step_0_gml_221_0": "* 理解。\n回心转意 协议 \n必要性 已确认", + "obj_ch2_scene10_slash_Step_0_gml_413_0": "* 一台巨型街机!?", + "obj_ch2_scene10_slash_Step_0_gml_415_0": "* 我将会用:一种 简单的\n儿童 注意力 转移方法\n来 羞辱 你们", + "obj_ch2_scene10_slash_Step_0_gml_416_0": "* 当 你们的 自尊 被摧毁", + "obj_ch2_scene10_slash_Step_0_gml_427_0": "* 你们 别无选择\n只能 服从我", + "obj_ch2_scene10_slash_Step_0_gml_442_0": "* 搞毛!?\n我以前从没玩过这个啊...!", + "obj_ch2_scene10_slash_Step_0_gml_449_0": "* 但Kris很擅长打游戏,\n对吧?", + "obj_ch2_scene10_slash_Step_0_gml_456_0": "* 哦对。Kris,\n都忘记你是个游戏宅了。\n给她露两手!!", + "obj_ch2_scene10_slash_Step_0_gml_586_0": "* 你试着操作街机。", + "obj_ch2_scene10_slash_Step_0_gml_595_0": "* (你既不够高,\n也没有足够的力量操纵摇杆...)", + "obj_ch2_scene10_slash_Step_0_gml_611_0": "* 自尊心 瓦解 完毕", + "obj_ch2_scene10_slash_Step_0_gml_612_0": "* 执行 嘲笑 协议", + "obj_ch2_scene10_slash_Step_0_gml_620_0": "* 哈 哈 哈 哈 哈\n哈 哈 哈 哈 哈", + "obj_ch2_scene10_slash_Step_0_gml_630_0": "* 呃... 嗯... \n没事的,Kris... \n呃... 我也,很矮...", + "obj_ch2_scene10_slash_Step_0_gml_631_0": "* K... Kris...!!\n等一下,我有主意了!!", + "obj_ch2_scene10_slash_Step_0_gml_653_0": "* Kris,如果把我们的力量\n结合起来,说不定就能...", + "obj_ch2_scene10_slash_Step_0_gml_654_0": "* 瞧!!这就是我一直在练习\n的招式!!", + "obj_ch2_scene10_slash_Step_0_gml_670_0": "* \\cY魔法凳子形态R\\cW!!", + "obj_ch2_scene10_slash_Step_0_gml_672_0": "* 这不就成了!!\n好了Kris,\n剩下的交给我!!", + "obj_ch2_scene10_slash_Step_0_gml_683_0": "* 伸出你的胳膊来!!", + "obj_ch2_scene10_slash_Step_0_gml_715_0": "* \\cY力量野兽形态S\\c0!!", + "obj_ch2_scene10_slash_Step_0_gml_720_0": "* 想怎么动就怎么动,\n我会配合你的节奏!", + "obj_ch2_scene10_slash_Step_0_gml_721_0": "* 我们上吧!!", + "obj_ch2_scene10_slash_Step_0_gml_741_0": "* 难以置信", + "obj_ch2_scene10_slash_Step_0_gml_742_0": "* 你们的 变身形态 结合了\n你们 所有的 弱点", + "obj_ch2_scene10_slash_Step_0_gml_743_0": "* 自尊心 粉碎效率 提升至\n300`%以上", + "obj_ch2_scene10_slash_Step_0_gml_748_0": "* 开始 虚拟 战斗", + "obj_ch2_scene10_slash_Step_0_gml_845_0": "* 呵,你以为你打得赢我们!?", + "obj_ch2_scene10_slash_Step_0_gml_879_0": "* 双... 双峰...?", + "obj_ch2_scene10_slash_Step_0_gml_888_0": "* 指的是 胸部", + "obj_ch2_scene10_slash_Step_0_gml_890_0": "* 我们知道它的意思!!!", + "obj_ch2_scene10_slash_Step_0_gml_891_0": "* 我们是不会帮你的!!!", + "obj_ch2_scene10_slash_Step_0_gml_893_0": "* 理解,偏好 设置\n修改为 毁灭", + "obj_ch2_scene10_slash_Step_0_gml_908_0": "* (... 你说得这么激情是在\n搞毛啦!?)", + "obj_ch2_scene10_slash_Step_0_gml_910_0": "* 呃,女王... \n还有其他选项吗?", + "obj_ch2_scene10_slash_Step_0_gml_918_0": "* 当然... \n你们 还可以 选择:\n兆倍 毁灭", + "obj_ch2_scene10_slash_Step_0_gml_920_0": "* 好,呃,不好。\n毁灭就是... 自我了结。", + "obj_ch2_scene10_slash_Step_0_gml_922_0": "* 也可以 称为:\n兆自结", + "obj_ch2_scene10_slash_Step_0_gml_924_0": "* 你什么时候可以滚啊!?!?", + "obj_ch2_scene10_slash_Step_0_gml_926_0": "* 理解。\n偏好设置 修改为 “毁灭”", + "obj_ch2_scene10_slash_Step_0_gml_940_0": "* 快,我们快追上她!", + "obj_ch2_scene11a_slash_Step_0_gml_131_0": "* 嘿,这都是些什么\n鬼玩意儿?", + "obj_ch2_scene11a_slash_Step_0_gml_142_0": "* 唔... 看起来是要我们乘上去...", + "obj_ch2_scene11a_slash_Step_0_gml_153_0": "* 或许就能被带到喷泉那里!", + "obj_ch2_scene11a_slash_Step_0_gml_166_0": "* 真的?!那我们赶紧上吧!!", + "obj_ch2_scene11a_slash_Step_0_gml_256_0": "* 够了 你们 这些\n愚蠢的 小屁孩", + "obj_ch2_scene11a_slash_Step_0_gml_257_0": "* 我已 仁慈 至此 但现在\n是时候:", + "obj_ch2_scene11a_slash_Step_0_gml_258_0": "* 迎接 你们的\n无妄之灾(捕捉)", + "obj_ch2_scene11a_slash_Step_0_gml_259_0": "* 释放 捕捉仓", + "obj_ch2_scene11a_slash_Step_0_gml_298_0": "* ... 呃,你放偏了。", + "obj_ch2_scene11a_slash_Step_0_gml_300_0": "* 那不是 放偏\n那是 战术校准", + "obj_ch2_scene11a_slash_Step_0_gml_302_0": "* ... 所以说,呃,\n你要再来一次吗?", + "obj_ch2_scene11a_slash_Step_0_gml_317_0": "* 不 我 只有 大概 \n4个 笼子", + "obj_ch2_scene11a_slash_Step_0_gml_331_0": "* 好吧 等下", + "obj_ch2_scene11a_slash_Step_0_gml_332_0": "* 我为 你们 准备了 一个\n小小的 剧情 转折", + "obj_ch2_scene11a_slash_Step_0_gml_333_0": "* 上前 我的... 仆从", + "obj_ch2_scene11a_slash_Step_0_gml_356_0": "* 呃... 嗯... 抱-抱歉,\n我真的没法拒绝。", + "obj_ch2_scene11a_slash_Step_0_gml_358_0": "* N... Noelle!?", + "obj_ch2_scene11a_slash_Step_0_gml_362_0": "* 呃... 嗨,Susie.呃,\n你还好吗?", + "obj_ch2_scene11a_slash_Step_0_gml_364_0": "* 呃,挺好,大概?", + "obj_ch2_scene11a_slash_Step_0_gml_366_0": "* 你的... 唔... 过山车,\n嗯... 我很喜欢!", + "obj_ch2_scene11a_slash_Step_0_gml_368_0": "* 呃... 彼此彼此?", + "obj_ch2_scene11a_slash_Step_0_gml_370_0": "* 谢... 谢谢!", + "obj_ch2_scene11a_slash_Step_0_gml_372_0": "", + "obj_ch2_scene11a_slash_Step_0_gml_383_0": "* 好吧 这 不管用\n换 另一个人 来", + "obj_ch2_scene11a_slash_Step_0_gml_430_0": "* 不用害怕,\n我亲爱的Noelle!!", + "obj_ch2_scene11a_slash_Step_0_gml_431_0": "* 我这位智勇双全的战士", + "obj_ch2_scene11a_slash_Step_0_gml_432_0": "* 将会成为你身穿\n黑暗盔甲的闪耀骑士!", + "obj_ch2_scene11a_slash_Step_0_gml_443_0": "* Berdly!?你居然叫BERDLY\n做你的队友!?", + "obj_ch2_scene11a_slash_Step_0_gml_445_0": "* (我没叫他 我没叫他\n我没叫他)", + "obj_ch2_scene11a_slash_Step_0_gml_452_0": "* 你们这群呆子应该称呼我为\nBerdly公爵!!", + "obj_ch2_scene11a_slash_Step_0_gml_458_0": "* 并且将来还会是... \n超级Berdly公爵!", + "obj_ch2_scene11a_slash_Step_0_gml_460_0": "* ... 那特么啥意思?", + "obj_ch2_scene11a_slash_Step_0_gml_462_0": "* (我也 毫无 头绪 \n随他 便吧)", + "obj_ch2_scene11a_slash_Step_0_gml_469_0": "* 听着,多亏了我们的\n伟大女王...", + "obj_ch2_scene11a_slash_Step_0_gml_476_0": "* 我们... 即将统治整个世界!", + "obj_ch2_scene11a_slash_Step_0_gml_483_0": "* 并把这片愚人之地... \n化为智多邦。", + "obj_ch2_scene11a_slash_Step_0_gml_484_0": "* 真正的科学专政,世界上\n所有的天才,", + "obj_ch2_scene11a_slash_Step_0_gml_485_0": "* 都能在充满鲜果与佳酿的\n浴池中尽情沐浴。", + "obj_ch2_scene11a_slash_Step_0_gml_491_0": "* 再也不用迁就你们\n这些原生动物!", + "obj_ch2_scene11a_slash_Step_0_gml_498_0": "* 而这计划的关键?正是我们。\nNoelle和我。", + "obj_ch2_scene11a_slash_Step_0_gml_499_0": "* 我们的力量... \n“光痴民”的力量...", + "obj_ch2_scene11a_slash_Step_0_gml_507_0": "* 你是说... “光之民?”", + "obj_ch2_scene11a_slash_Step_0_gml_518_0": "* 嗯,错。女王说的是\n“光痴民。”", + "obj_ch2_scene11a_slash_Step_0_gml_534_0": "* 我 确实 说过", + "obj_ch2_scene11a_slash_Step_0_gml_551_0": "* Berdly,女王是在利用你!!", + "obj_ch2_scene11a_slash_Step_0_gml_560_0": "* 呵... 她早就告诉过我\n你们会这么说!", + "obj_ch2_scene11a_slash_Step_0_gml_579_0": "* 我 确实 说过", + "obj_ch2_scene11a_slash_Step_0_gml_616_0": "* 让我助您一臂之力!!", + "obj_ch2_scene11a_slash_Step_0_gml_672_0": "* 什... 什么!?\n这不公平!!!", + "obj_ch2_scene11a_slash_Step_0_gml_673_0": "* 我... 我的女王... \n救我...!!!", + "obj_ch2_scene11a_slash_Step_0_gml_733_0": "* 稍等 一会儿 亲爱的", + "obj_ch2_scene11a_slash_Step_0_gml_734_0": "* 诸位好 我有 一些 \n最新 简讯", + "obj_ch2_scene11a_slash_Step_0_gml_735_0": "* 要知道", + "obj_ch2_scene11a_slash_Step_0_gml_736_0": "* 这个 “过山”,“车”", + "obj_ch2_scene11a_slash_Step_0_gml_737_0": "* 实际上", + "obj_ch2_scene11a_slash_Step_0_gml_738_0": "* 还没有,“完工”", + "obj_ch2_scene11a_slash_Step_0_gml_744_0": "* 你什么意思!?!?", + "obj_ch2_scene11a_slash_Step_0_gml_746_0": "* “会很痛”", + "obj_ch2_scene11b_slash_Step_0_gml_76_0": "* 看... 看来是这堆垃圾\n救了我们。", + "obj_ch2_scene11b_slash_Step_0_gml_115_0": "* 走吧...", + "obj_ch2_scene11b_slash_Step_0_gml_183_0": "* 哈哈,\n现在谁是垃圾堆之王!?", + "obj_ch2_scene11b_slash_Step_0_gml_251_0": "* 唔... 唔...!", + "obj_ch2_scene11b_slash_Step_0_gml_253_0": "* Susie,你没事吧?", + "obj_ch2_scene11b_slash_Step_0_gml_272_0": "* ... 呵,小事情。", + "obj_ch2_scene11b_slash_Step_0_gml_273_0": "* 不过是...", + "obj_ch2_scene11b_slash_Step_0_gml_279_0": "* 嘶...呜。", + "obj_ch2_scene11b_slash_Step_0_gml_289_0": "* ...你确定不需要我帮你看一看?", + "obj_ch2_scene11b_slash_Step_0_gml_291_0": "* 看-看啥看?\n我好着呢!", + "obj_ch2_scene11b_slash_Step_0_gml_316_0": "* 哇哦嘿你这是要干--", + "obj_ch2_scene11b_slash_Step_0_gml_355_0": "* 好点了吗?", + "obj_ch2_scene11b_slash_Step_0_gml_362_0": "* 好点!?你不就走过来\n然后--", + "obj_ch2_scene11b_slash_Step_0_gml_372_0": "* 呃... 感觉没变得更糟,\n大概吧。", + "obj_ch2_scene11b_slash_Step_0_gml_373_0": "", + "obj_ch2_scene11b_slash_Step_0_gml_383_0": "* 姑且问一句,\n你是怎么做到的?", + "obj_ch2_scene11b_slash_Step_0_gml_384_0": "* 就那个... 治疗的... 玩意。", + "obj_ch2_scene11b_slash_Step_0_gml_386_0": "* 噢,你是说治疗魔法?\n很简单的,Susie.\n每个人都能学会。", + "obj_ch2_scene11b_slash_Step_0_gml_387_0": "* ... 如果你感兴趣的话,\n我也可以教你哦。", + "obj_ch2_scene11b_slash_Step_0_gml_395_0": "* 呵,如果是什么爆血魔法,\n我倒挺感兴趣。", + "obj_ch2_scene11b_slash_Step_0_gml_403_0": "", + "obj_ch2_scene11b_slash_Step_0_gml_413_0": "* 不过,呃,既然你\n这么想教的话,\n我也不是不能学。", + "obj_ch2_scene11b_slash_Step_0_gml_414_0": "* 这样一来你就,那个,\n不会拿这事来烦我了。", + "obj_ch2_scene11b_slash_Step_0_gml_416_0": "* 没问题,Susie.\n下次有空的时候我就教你!", + "obj_ch2_scene11b_slash_Step_0_gml_434_0": "* (我们还是赶紧走吧,\nKris...)", + "obj_ch2_scene11b_slash_Step_0_gml_483_0": "* 顺带一提,Kris,\n我刚刚想起来!", + "obj_ch2_scene11b_slash_Step_0_gml_484_0": "* 虽然你最多只能随身携带\n12个物品...", + "obj_ch2_scene11b_slash_Step_0_gml_485_0": "* 不过在那之后,你捡到的物品\n会进入你的库存中。", + "obj_ch2_scene11b_slash_Step_0_gml_486_0": "* 你可以在查看伙伴的地方\n存取物品!", + "obj_ch2_scene11b_slash_Step_0_gml_488_0": "* 哇哦,可真是有用的信息呢。", + "obj_ch2_scene11b_slash_Step_0_gml_497_0": "* (你饶恕的那些敌人都被招揽到\n我们的小镇上了,\n还记得吗?)", + "obj_ch2_scene12_slash_Step_0_gml_85_0": "* 嘿,为什么每次都是让\nKris选!?", + "obj_ch2_scene12_slash_Step_0_gml_100_0": "* Ralsei,你跟我来!", + "obj_ch2_scene12_slash_Step_0_gml_104_0": "* 啊-啊!?K-Kris,\n我...!!", + "obj_ch2_scene13_slash_Step_0_gml_70_0": "* Kris,是女王... \n她就在那儿!", + "obj_ch2_scene13_slash_Step_0_gml_71_0": "* 可-可不可以请你\n帮我打个掩护!!?", + "obj_ch2_scene13_slash_Step_0_gml_95_0": "* 噢", + "obj_ch2_scene13_slash_Step_0_gml_96_0": "* XSWL", + "obj_ch2_scene13_slash_Step_0_gml_97_0": "* 你在 这儿", + "obj_ch2_scene13_slash_Step_0_gml_119_0": "* 抱歉 Kris 我 现在 \n正在找 Noelle", + "obj_ch2_scene13_slash_Step_0_gml_120_0": "* 我 已经 喝了 4杯\n这样的 全年龄 饮品", + "obj_ch2_scene13_slash_Step_0_gml_126_0": "* 杯中 装满了\n纯正的 电池酸液", + "obj_ch2_scene13_slash_Step_0_gml_162_0": "* 不用 担心 那是 我的 \n投掷专用 玻璃杯 \n很安全", + "obj_ch2_scene13_slash_Step_0_gml_169_0": "* 你瞧 Kris", + "obj_ch2_scene13_slash_Step_0_gml_177_0": "* Kris 克劳斯 \n渴了就喝 苹果汁", + "obj_ch2_scene13_slash_Step_0_gml_185_0": "* 既然 我们 停战了\n我 感觉 我们 现在\n处于 相同的", + "obj_ch2_scene13_slash_Step_0_gml_194_0": "* 数学 波长", + "obj_ch2_scene13_slash_Step_0_gml_211_0": "* 我很 中意你 Kris", + "obj_ch2_scene13_slash_Step_0_gml_219_0": "* 你不会 搞些 怪事\n比如 “独立思考”", + "obj_ch2_scene13_slash_Step_0_gml_220_0": "* 也不会 在我 捉住你\n的时候 大喊大叫", + "obj_ch2_scene13_slash_Step_0_gml_226_0": "* 或是 跟我讲 一些 建设\n聪明小子 主题公园\n的 糟糕 计划", + "obj_ch2_scene13_slash_Step_0_gml_233_0": "* 我 实在 无法 计算出", + "obj_ch2_scene13_slash_Step_0_gml_234_0": "* 为什么 每个人 都... \n如此 不懂得 感恩", + "obj_ch2_scene13_slash_Step_0_gml_284_0": "* 哎呦 那是 我的 \n超级危险 玻璃杯", + "obj_ch2_scene13_slash_Step_0_gml_292_0": "* 你瞧 Kris", + "obj_ch2_scene13_slash_Step_0_gml_298_0": "* 我 只是 想让 每个人\n过得 快乐", + "obj_ch2_scene13_slash_Step_0_gml_305_0": "* 可要是 为了 达成\n这个 目的\n我 变成了 一个 邪恶的 反派", + "obj_ch2_scene13_slash_Step_0_gml_313_0": "* 那样 真的好吗?", + "obj_ch2_scene13_slash_Step_0_gml_320_0": "* 没事", + "obj_ch2_scene13_slash_Step_0_gml_321_0": "* 你 不必 回答", + "obj_ch2_scene13_slash_Step_0_gml_337_0": "* 反正 都是 错的", + "obj_ch2_scene13_slash_Step_0_gml_343_0": "* 但是 Kris... \n既然 我们 还在 停战", + "obj_ch2_scene13_slash_Step_0_gml_344_0": "* 或许 我们 可以... \n充分 利用 这次 机会", + "obj_ch2_scene13_slash_Step_0_gml_365_0": "* 我们 可以 \n再玩 一次 那个游戏", + "obj_ch2_scene13_slash_Step_0_gml_366_0": "* 一定会... 很有趣吧\nKris", + "obj_ch2_scene13_slash_Step_0_gml_379_0": "* 就 你我 二人", + "obj_ch2_scene13_slash_Step_0_gml_385_0": "* 欢度 时光", + "obj_ch2_scene13_slash_Step_0_gml_386_0": "* 没人 会来 打扰 我们", + "obj_ch2_scene13_slash_Step_0_gml_498_0": "* 女王!!我找您找得好苦啊,\n您一定要瞧瞧这个!!", + "obj_ch2_scene13_slash_Step_0_gml_507_0": "* 这件纪念品象征着\n我们的伟大... 同盟。", + "obj_ch2_scene13_slash_Step_0_gml_510_0": "* 噢", + "obj_ch2_scene13_slash_Step_0_gml_518_0": "* 呃", + "obj_ch2_scene13_slash_Step_0_gml_525_0": "* 噢%%", + "obj_ch2_scene13_slash_Step_0_gml_529_0": "* 呃%%", + "obj_ch2_scene13_slash_Step_0_gml_535_0": "* 它%%", + "obj_ch2_scene13_slash_Step_0_gml_541_0": "* 真是%%", + "obj_ch2_scene13_slash_Step_0_gml_545_0": "* 噢%%", + "obj_ch2_scene13_slash_Step_0_gml_549_0": "* 嗯%%", + "obj_ch2_scene13_slash_Step_0_gml_555_0": "* 呃%%", + "obj_ch2_scene13_slash_Step_0_gml_561_0": "* 唔%%", + "obj_ch2_scene13_slash_Step_0_gml_565_0": "* 真是%%", + "obj_ch2_scene13_slash_Step_0_gml_571_0": "* 我该 怎么说", + "obj_ch2_scene13_slash_Step_0_gml_572_0": "* 真是...", + "obj_ch2_scene13_slash_Step_0_gml_573_0": "", + "obj_ch2_scene13_slash_Step_0_gml_581_0": "* 聪明", + "obj_ch2_scene13_slash_Step_0_gml_582_0": "* 你可 真是 聪明", + "obj_ch2_scene13_slash_Step_0_gml_583_0": "* 我 真是 太喜欢\n容忍你 的 感觉了", + "obj_ch2_scene13_slash_Step_0_gml_592_0": "* 哈哈!!\n我就知道您会着迷。\n多么高雅的品味呀。", + "obj_ch2_scene13_slash_Step_0_gml_601_0": "* 非常 酷的 雕像", + "obj_ch2_scene13_slash_Step_0_gml_602_0": "* 我都 不知道 你\n胸有... 两点墨", + "obj_ch2_scene13_slash_Step_0_gml_610_0": "* 哈哈... 我马上就会有的... \n在我们的理想世界中。", + "obj_ch2_scene13_slash_Step_0_gml_617_0": "* Kris,\n尽情欣赏我们的绝美艺术吧。", + "obj_ch2_scene13_slash_Step_0_gml_621_0": "* 女王与我有大计要商讨。", + "obj_ch2_scene13_slash_Step_0_gml_628_0": "* 哈哈 是的哦 真不错\n我很 期待 与你 商讨", + "obj_ch2_scene13_slash_Step_0_gml_632_0": "* 嗯嗯嗯 姆 姆 姆 姆 姆", + "obj_ch2_scene13_slash_Step_0_gml_638_0": "* 我们 走吧 Burghley", + "obj_ch2_scene13_slash_Step_0_gml_662_0": "* 继续走 我 跟着你呢", + "obj_ch2_scene13_slash_Step_0_gml_668_0": "* 渐进式 降低 我的 音量", + "obj_ch2_scene13_slash_Step_0_gml_678_0": "* 对不起 Kris 我必须 \nALT+TAB 切换 出去", + "obj_ch2_scene13_slash_Step_0_gml_694_0": "* 哇哦 这脸 不错", + "obj_ch2_scene13_slash_Step_0_gml_723_0": "* 呼...", + "obj_ch2_scene13_slash_Step_0_gml_724_0": "* 看来,我的伪装起作用了。", + "obj_ch2_scene13_slash_Step_0_gml_746_0": "* 虽然样子有点傻,\n但总好过躲着嘛...", + "obj_ch2_scene13_slash_Step_0_gml_763_0": "* 我们继续前进吧,Kris!", + "obj_ch2_scene13_slash_Step_0_gml_859_0": "* 我刚发觉... \n戴着它我什么都看不到... \n哈哈...", + "obj_ch2_scene13_slash_Step_0_gml_878_0": "* 看来不到万不得已的时候\n我还是不戴它了吧。", + "obj_ch2_scene13_slash_Step_0_gml_879_0": "* 好吧,这次我们真的可以\n继续走了!!", + "obj_ch2_scene17b_lancer_type_slash_Draw_0_gml_44_0": "数值过载", + "obj_ch2_scene17b_slash_Step_0_gml_60_0": "* 各位 喜欢 你们\n新的 房间单元 吗", + "obj_ch2_scene17b_slash_Step_0_gml_61_0": "* 如你们 所见\n房间的 布置 精准地\n投你们 所好", + "obj_ch2_scene17b_slash_Step_0_gml_62_0": "* (相关信息 抓取于 你们的\n网络搜索 历史记录)", + "obj_ch2_scene17b_slash_Step_0_gml_63_0": "* 我 断定 你们 不会有\n离开的 欲望", + "obj_ch2_scene17b_slash_Step_0_gml_64_0": "* 请 使用 身边的 一切\n尽情 娱乐", + "obj_ch2_scene17b_slash_Step_0_gml_65_0": "* 耐心 等我\n统治 世界", + "obj_ch2_scene17b_slash_Step_0_gml_66_0": "* 告辞", + "obj_ch2_scene17b_slash_Step_0_gml_81_0": "* K... Kris!?喂!!\n听得到我说话吗!?", + "obj_ch2_scene17b_slash_Step_0_gml_82_0": "* 看来不同房间之间\n还是有办法交流的。", + "obj_ch2_scene17b_slash_Step_0_gml_93_0": "* 很方便 不是吗\n我想的 真是 周到", + "obj_ch2_scene17b_slash_Step_0_gml_103_0": "* 闭嘴!!", + "obj_ch2_scene17b_slash_Step_0_gml_104_0": "* 总之,我们得赶紧想办法\n离开这里!!", + "obj_ch2_scene17b_slash_Step_0_gml_105_0": "* Ralsei,\n你有什么好点子吗...?", + "obj_ch2_scene17b_slash_Step_0_gml_106_0": "", + "obj_ch2_scene17b_slash_Step_0_gml_107_0": "* 喂... Ralsei特么去哪了!?", + "obj_ch2_scene17b_slash_Step_0_gml_133_0": "* 该死,那声软绵绵的尖叫-", + "obj_ch2_scene17b_slash_Step_0_gml_134_0": "* Kris,\n那肯定是他啊!!", + "obj_ch2_scene17b_slash_Step_0_gml_135_0": "* 快,我们得赶紧想办法出去!!", + "obj_ch2_scene17b_slash_Step_0_gml_136_0": "* 你有偷偷藏什么\n帮得上忙的东西吗!?", + "obj_ch2_scene17b_slash_Step_0_gml_220_0": "* 嘿,Kris... \n你有没有听到什么声音?", + "obj_ch2_scene17b_slash_Step_0_gml_221_0": "* 听着像是... \n从你的口袋里传出来的?", + "obj_ch2_scene17b_slash_Step_0_gml_222_0": "* 是不是你电话响了?", + "obj_ch2_scene17b_slash_Step_0_gml_234_0": "* 嘿,Kris... 呃...", + "obj_ch2_scene17b_slash_Step_0_gml_235_0": "* 你的电话经常,呃... \n这样叫的吗...?", + "obj_ch2_scene17b_slash_Step_0_gml_247_0": "* 喂,Kris,\n快给我接你那破电话。", + "obj_ch2_scene17b_slash_Step_0_gml_248_0": "* 不就在你的重要物品\n还是什么里吗?", + "obj_ch2_scene17b_slash_Step_0_gml_307_0": "* 想我没???", + "obj_ch2_scene17b_slash_Step_0_gml_308_0": "* 我可想死你啦!!\n哈哈哈!!", + "obj_ch2_scene17b_slash_Step_0_gml_316_0": "* Lancer!?是你!?\n我还以为你坑了我们,\n自己跑了呢!", + "obj_ch2_scene17b_slash_Step_0_gml_329_0": "* 没有的事!!\n虽然我喜欢挖坑,\n但我可不会坑你们!!", + "obj_ch2_scene17b_slash_Step_0_gml_336_0": "* 我不过是在Kris宽敞的\n裤子洞里放松一下而已。  ", + "obj_ch2_scene17b_slash_Step_0_gml_343_0": "* 呃,那玩意叫“口袋”。", + "obj_ch2_scene17b_slash_Step_0_gml_357_0": "* 没错!!\n而且我全都看到了!!", + "obj_ch2_scene17b_slash_Step_0_gml_358_0": "* 裤子。线头。\n各种各样的物品。", + "obj_ch2_scene17b_slash_Step_0_gml_365_0": "* 还有一个把你们捉到电笼里\n的狂野老妈。", + "obj_ch2_scene17b_slash_Step_0_gml_372_0": "* 哈哈哈,没错。\n我们被抓起来了,所以,呃...", + "obj_ch2_scene17b_slash_Step_0_gml_373_0": "* 喂,等下你看到我们\n坐过山车了!?", + "obj_ch2_scene17b_slash_Step_0_gml_386_0": "* 没错!!!可太赞了!!\n那是我第一次坐过山车!!!", + "obj_ch2_scene17b_slash_Step_0_gml_393_0": "* 哈哈!!我喜欢和朋友们\n一起翻江倒海!!", + "obj_ch2_scene17b_slash_Step_0_gml_420_0": "* 嘿你大概得,呃,\n放我们出去。", + "obj_ch2_scene17b_slash_Step_0_gml_432_0": "* 哦对!!没错!!", + "obj_ch2_scene17b_slash_Step_0_gml_439_0": "* 你永远可以仰赖友善的我...", + "obj_ch2_scene17b_slash_Step_0_gml_440_0": "* 赐予你们自由!!!", + "obj_ch2_scene17b_slash_Step_0_gml_460_0": "* 哈哈!!我完全不知道\n这该怎么用!!", + "obj_ch2_scene17b_slash_Step_0_gml_470_0": "* “发起需求... \n给房间增添新物品”??\n听上去不错。", + "obj_ch2_scene17b_slash_Step_0_gml_479_0": "* 物品需求:铲子。", + "obj_ch2_scene17b_slash_Step_0_gml_487_0": "* 数量:就填... 999。", + "obj_ch2_scene17b_slash_Step_0_gml_512_0": "* 吼吼!!奏效了!!", + "obj_ch2_scene17b_slash_Step_0_gml_523_0": "* 出发吧,\n我知道名字的小蓝人!", + "obj_ch2_scene18_slash_Step_0_gml_57_0": "* Kris,嘿!!!", + "obj_ch2_scene18_slash_Step_0_gml_58_0": "* 老兄... Lancer...!\n你真棒,哥们!!", + "obj_ch2_scene18_slash_Step_0_gml_83_0": "* 走吧,Noelle和Ralsei都还\n等着我们呢!!", + "obj_ch2_scene18_slash_Step_0_gml_89_0": "* 对...!\n油门踩死,全速前进!!", + "obj_ch2_scene18_slash_Step_0_gml_97_0": "* 咳... 咳*", + "obj_ch2_scene18_slash_Step_0_gml_140_0": "* ...?", + "obj_ch2_scene18_slash_Step_0_gml_141_0": "* 喂,Lancer,\n你没事吧,老兄?", + "obj_ch2_scene18_slash_Step_0_gml_143_0": "* 我... 我没事!\n就是感觉... 非常...", + "obj_ch2_scene18_slash_Step_0_gml_144_0": "* 冷...", + "obj_ch2_scene18_slash_Step_0_gml_166_0": "* 喂... 喂,到底怎么回事!?", + "obj_ch2_scene18_slash_Step_0_gml_168_0": "", + "obj_ch2_scene18_slash_Step_0_gml_170_0": "* 你没事吧,老兄...?\n来,我帮你治疗...!", + "obj_ch2_scene18_slash_Step_0_gml_213_0": "* ... 谢-谢了,\nSusie... 可是...", + "obj_ch2_scene18_slash_Step_0_gml_219_0": "* 可... 可恶,\n看来治疗效果还不够强...", + "obj_ch2_scene18_slash_Step_0_gml_226_0": "* 快,Kris,\n我们去找Ralsei!\n或许他能治得好Lancer!", + "obj_ch2_scene18_slash_Step_0_gml_289_0": "* 等下!!!等下!!!", + "obj_ch2_scene18_slash_Step_0_gml_290_0": "* 你-你们两个不会是想\n丢下我自己走吧!?", + "obj_ch2_scene18_slash_Step_0_gml_292_0": "* 嗯... 确实。", + "obj_ch2_scene18_slash_Step_0_gml_294_0": "* 可是Noelle-\n我那身陷囹圄的姑娘-\n她一定...", + "obj_ch2_scene18_slash_Step_0_gml_295_0": "* ... 还身在囹圄里!\n要是我不能救她出来,那...!", + "obj_ch2_scene18_slash_Step_0_gml_297_0": "* 行了行了,你可以跟我们来,\n只要你能把嘴闭上。", + "obj_ch2_scene19a_slash_Step_0_gml_56_0": "* 看上去是个谜题。", + "obj_ch2_scene19a_slash_Step_0_gml_62_0": "* ... 我觉得,呃,\n你应该可以解开它吧,\nKris?", + "obj_ch2_scene19a_slash_Step_0_gml_69_0": "* 你们可以先让自己\n没骨头,没皮肤的大腿\n放松一下。", + "obj_ch2_scene19a_slash_Step_0_gml_70_0": "* 就由我来解开它吧!", + "obj_ch2_scene19a_slash_Step_0_gml_72_0": "* (Kris,别理他就是了。)", + "obj_ch2_scene19a_slash_Step_0_gml_73_0": "* 我要站到那边去,\n省得听你们的碎碎念。", + "obj_ch2_scene19a_slash_Step_0_gml_75_0": "* 然后我就能站在这边,\n从而远离你们的降智气场!", + "obj_ch2_scene19a_slash_Step_0_gml_153_0": "* \\E9耶!!我们解开它了!!", + "obj_ch2_scene19a_slash_Step_0_gml_162_0": "* 什... 什么!?\n喂,慢着--", + "obj_ch2_scene19a_slash_Step_0_gml_163_0": "* 你们居然... \n没靠我的帮助就解开谜题了!?", + "obj_ch2_scene19a_slash_Step_0_gml_165_0": "* 哈哈哈!!\nKris先你一步!!\n嫉妒了吧?", + "obj_ch2_scene19a_slash_Step_0_gml_172_0": "* 呃,我...", + "obj_ch2_scene19a_slash_Step_0_gml_178_0": "* 我早就知道答案了,\n我只是想让Kris先\n试一试而已!", + "obj_ch2_scene19a_slash_Step_0_gml_179_0": "* 这就叫悬念,Susan!!\n戏剧性的,悬念!!", + "obj_ch2_scene19a_slash_Step_0_gml_192_0": "* 那下一个谜题就由你来解。", + "obj_ch2_scene19a_slash_Step_0_gml_199_0": "* 行啊!给我瞧好了吧!!", + "obj_ch2_scene19a_slash_Step_0_gml_205_0": "* (再说我也不叫Susan啊?)", + "obj_ch2_scene19b_slash_Step_0_gml_47_0": "* 哈,简直是给三岁小孩玩的。\n能给我来个难点的吗?", + "obj_ch2_scene19b_slash_Step_0_gml_48_0": "* 比如说,谁有4X4的魔方吗...", + "obj_ch2_scene19b_slash_Step_0_gml_50_0": "* 赶快告诉我们解法吧。", + "obj_ch2_scene19b_slash_Step_0_gml_52_0": "* 好吧,哈哈哈-啊,你看-", + "obj_ch2_scene19b_slash_Step_0_gml_53_0": "* ...", + "obj_ch2_scene19b_slash_Step_0_gml_54_0": "* 首先,你要", + "obj_ch2_scene19b_slash_Step_0_gml_55_0": "* ...", + "obj_ch2_scene19b_slash_Step_0_gml_56_0": "* 你要让影子... 对准地上的线。", + "obj_ch2_scene19b_slash_Step_0_gml_58_0": "* 有道理。\n那我们先动哪个?", + "obj_ch2_scene19b_slash_Step_0_gml_60_0": "* 呃...", + "obj_ch2_scene19b_slash_Step_0_gml_62_0": "* Kris,还是交给你来吧。", + "obj_ch2_scene19b_slash_Step_0_gml_64_0": "* 给..^.给我一点时间!!", + "obj_ch2_scene19b_slash_Step_0_gml_65_0": "* 反正Kris也不像是能\n解得开的样子!!", + "obj_ch2_scene19b_slash_Step_0_gml_146_0": "* 哦豁,\n看来Kris又解开咯!", + "obj_ch2_scene19b_slash_Step_0_gml_156_0": "* 啊!?等... 等等!\n给我等一下!!", + "obj_ch2_scene19b_slash_Step_0_gml_157_0": "* 你怎么会--", + "obj_ch2_scene19b_slash_Step_0_gml_163_0": "* 你不过是运气好罢了!\n只是碰巧试对了而已!", + "obj_ch2_scene19b_slash_Step_0_gml_164_0": "* 这是暴力破解法!哈!\n连原始人都会!", + "obj_ch2_scene19b_slash_Step_0_gml_165_0": "* 但原始人早就灭绝了,\n就是因为他们太蠢了!", + "obj_ch2_scene19b_slash_Step_0_gml_173_0": "* 下一个谜题由我来解,\n你们俩--", + "obj_ch2_scene19b_slash_Step_0_gml_174_0": "* 在我搞定之前就在原地\n呆着别动!!", + "obj_ch2_scene19b_slash_Step_0_gml_180_0": "", + "obj_ch2_scene19b_slash_Step_0_gml_181_0": "* 嘿,搞得好像我们会\n乖乖等那么久似的。", + "obj_ch2_scene19c_slash_Step_0_gml_60_0": "* 你们俩来这儿干吗!?\n这个谜题是我的!", + "obj_ch2_scene19c_slash_Step_0_gml_61_0": "* 用不了几秒钟我就完事了,\n所以你们为何不,", + "obj_ch2_scene19c_slash_Step_0_gml_62_0": "* 去自己的记忆宫殿里\n休息会儿呢。", + "obj_ch2_scene19c_slash_Step_0_gml_68_0": "* 不过里面估计也空空如也\n就是了!", + "obj_ch2_scene19c_slash_Step_0_gml_74_0": "", + "obj_ch2_scene19c_slash_Step_0_gml_75_0": "* 我只需要搞清楚... \n为什么...", + "obj_ch2_scene19c_slash_Step_0_gml_76_0": "* 这些形状拼不起来...", + "obj_ch2_scene19c_slash_Step_0_gml_88_0": "", + "obj_ch2_scene19c_slash_Step_0_gml_89_0": "* 噢,嘿。", + "obj_ch2_scene19c_slash_Step_0_gml_90_0": "* 其实你只需要把整个方块\n都给填满就行,对吧?", + "obj_ch2_scene19c_slash_Step_0_gml_91_0": "* 不如你就... 随便摆摆,\n把它全填满了拉倒。", + "obj_ch2_scene19c_slash_Step_0_gml_93_0": "* 就像填一个巨深的洞那样。", + "obj_ch2_scene19c_slash_Step_0_gml_95_0": "* 什... 什么!?", + "obj_ch2_scene19c_slash_Step_0_gml_97_0": "* Kris,要不你来试试?", + "obj_ch2_scene19c_slash_Step_0_gml_168_0": "* S-SUSIE的主意还真管用?\n这... 这怎么可能!!", + "obj_ch2_scene19c_slash_Step_0_gml_169_0": "* 这绝对是计算机BUG!\n这是个漏洞!!", + "obj_ch2_scene19c_slash_Step_0_gml_170_0": "* 你作弊!!就... 就跟你之前\n在赛车游戏里使出滑步操作\n的时候那样!", + "obj_ch2_scene19c_slash_Step_0_gml_190_0": "* 哈哈哈!!\n感觉如何啊,二货!?", + "obj_ch2_scene19c_slash_Step_0_gml_203_0": "* 老兄,我下半辈子就指着\n这笑话活着了!", + "obj_ch2_scene19c_slash_Step_0_gml_204_0": "* 瞧你整天搁那儿,\n耀武扬威,装腔作势...", + "obj_ch2_scene19c_slash_Step_0_gml_205_0": "* 好啊,结果呢?\n到头来你屁都不是!!", + "obj_ch2_scene19c_slash_Step_0_gml_206_0": "* 认清现实吧!\n你跟我们这帮人没啥区别,\n就是个彻头彻尾的大蠢蛋!", + "obj_ch2_scene19c_slash_Step_0_gml_207_0": "* 哈哈哈哈!!", + "obj_ch2_scene19c_slash_Step_0_gml_241_0": "* ... 好吧。", + "obj_ch2_scene19c_slash_Step_0_gml_242_0": "* 我承认。", + "obj_ch2_scene19c_slash_Step_0_gml_243_0": "* 我..^3.我确实没那么聪明。", + "obj_ch2_scene19c_slash_Step_0_gml_244_0": "* 从来都没有。", + "obj_ch2_scene19c_slash_Step_0_gml_251_0": "* 行了吧,\n现在开心了!?", + "obj_ch2_scene19c_slash_Step_0_gml_257_0": "* 我... 我... \n我只是...", + "obj_ch2_scene19c_slash_Step_0_gml_274_0": "* 曾经的我,\n不过是一只毫无存在感\n的小蓝鸟。", + "obj_ch2_scene19c_slash_Step_0_gml_275_0": "* 甚至没人记得住我的名字。", + "obj_ch2_scene19c_slash_Step_0_gml_288_0": "* 后来... 某一天,\nNoelle和我练习了很久的\n拼字比赛开始了。", + "obj_ch2_scene19c_slash_Step_0_gml_289_0": "* 等到最后,\n只剩我们两人的时候...", + "obj_ch2_scene19c_slash_Step_0_gml_295_0": "* 她突然变得神情紧张,\n说不出话来。", + "obj_ch2_scene19c_slash_Step_0_gml_325_0": "* 她输了。", + "obj_ch2_scene19c_slash_Step_0_gml_344_0": "* 而我赢了。", + "obj_ch2_scene19c_slash_Step_0_gml_345_0": "* 也就是在那时,\n我品尝到了这份滋味。", + "obj_ch2_scene19c_slash_Step_0_gml_346_0": "* 赞誉。荣耀!\n这一刻... 唯我独尊!!", + "obj_ch2_scene19c_slash_Step_0_gml_352_0": "* 聪明的力量... \n令人上瘾!!", + "obj_ch2_scene19c_slash_Step_0_gml_356_0": "* 从那以后,年复一年,\n我一直都是班上的第一名。", + "obj_ch2_scene19c_slash_Step_0_gml_364_0": "* ... 但那只是因为Noelle一直在\n帮助我学习。", + "obj_ch2_scene19c_slash_Step_0_gml_365_0": "* 她才是那个... \n真正聪明的小孩。", + "obj_ch2_scene19c_slash_Step_0_gml_366_0": "* 可现在,\n大家对我的期望都很高...", + "obj_ch2_scene19c_slash_Step_0_gml_367_0": "* 要是没有了她,\n我以后该怎么办呢...?", + "obj_ch2_scene19c_slash_Step_0_gml_381_0": "* 所以... \n我才想为我们两人,\n创造出一个新的世界。", + "obj_ch2_scene19c_slash_Step_0_gml_399_0": "* 一个我们俩永远是第一名\n和第二名的世界!", + "obj_ch2_scene19c_slash_Step_0_gml_417_0": "* 可是... \n我太沉溺于这件事了,\n就被女王给耍了。  ", + "obj_ch2_scene19c_slash_Step_0_gml_423_0": "* 结果现在... \nNoelle又要因此而受苦。", + "obj_ch2_scene19c_slash_Step_0_gml_424_0": "* 也许我... \n只是喜欢那种优越感。", + "obj_ch2_scene19c_slash_Step_0_gml_425_0": "* 也许我... \n只是... 一个蠢蛋。", + "obj_ch2_scene19c_slash_Step_0_gml_427_0": "* 别哭呀,鸡块男。", + "obj_ch2_scene19c_slash_Step_0_gml_428_0": "* 我们所有人,\n也都是蠢蛋。", + "obj_ch2_scene19c_slash_Step_0_gml_436_0": "* 哎...?", + "obj_ch2_scene19c_slash_Step_0_gml_438_0": "* ... 我不知道其他人怎么想,\n不过...", + "obj_ch2_scene19c_slash_Step_0_gml_439_0": "* 你究竟是不是个聪明小孩。", + "obj_ch2_scene19c_slash_Step_0_gml_440_0": "* 我们压根不在乎。", + "obj_ch2_scene19c_slash_Step_0_gml_441_0": "* 老实说,\n你想搞得多砸都无所谓。", + "obj_ch2_scene19c_slash_Step_0_gml_445_0": "* 反正我们对你的印象也\n不会变得更差--%%", + "obj_ch2_scene19c_slash_Step_0_gml_453_0": "* Susie!!", + "obj_ch2_scene19c_slash_Step_0_gml_454_0": "* Susie... 你... \n你愿意... 接受我...?\n即便我... 这么蠢?", + "obj_ch2_scene19c_slash_Step_0_gml_456_0": "* 呃... 对... 对啊?", + "obj_ch2_scene19c_slash_Step_0_gml_464_0": "* 就像《神龙斗士2》里\n主角妹妹被诅咒的时候那样。", + "obj_ch2_scene19c_slash_Step_0_gml_472_0": "* 即便她的属性很垃圾,\n但她依然是你的队友。", + "obj_ch2_scene19c_slash_Step_0_gml_487_0": "* S... Susie!?\n你说了一个真实的\n《神龙斗士2》的梗...?", + "obj_ch2_scene19c_slash_Step_0_gml_493_0": "", + "obj_ch2_scene19c_slash_Step_0_gml_499_0": "* 你不仅善良,\n还是一个真正的游戏宅。", + "obj_ch2_scene19c_slash_Step_0_gml_502_0": "现在别说这个!!!", + "obj_ch2_scene19c_slash_Step_0_gml_504_0": "* 或许我... 真的低估了你。\\f0", + "obj_ch2_scene19c_slash_Step_0_gml_511_0": "* 但是别担心!!\n我已经决定了!!!", + "obj_ch2_scene19c_slash_Step_0_gml_517_0": "* 从现在开始,我的人生\n将翻开崭新的一页...", + "obj_ch2_scene19c_slash_Step_0_gml_518_0": "* 我会英勇奋战!\n为了...", + "obj_ch2_scene19c_slash_Step_0_gml_526_0": "* 无知者的光荣!!!", + "obj_ch2_scene19c_slash_Step_0_gml_528_0": "* 我们没让你特意犯蠢!!!", + "obj_ch2_scene19c_slash_Step_0_gml_530_0": "* 偶尔犯点小错,\n也是情有可原嘛!!", + "obj_ch2_scene19c_slash_Step_0_gml_532_0": "* 哈哈哈,\n偶尔犯点小错,\n我绝对会犯!!!", + "obj_ch2_scene19c_slash_Step_0_gml_539_0": "* 勇往直前!!!", + "obj_ch2_scene19c_slash_Step_0_gml_547_0": "* 烦死了,\n这种思想品德课不应该\n由Ralsei来教的吗!?", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_5_0": "", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_6_0": "", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_7_0": "", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_8_0": "", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_9_0": "", + "obj_ch2_scene19c_spelling_bee_slash_Create_0_gml_10_0": "", + "obj_ch2_scene19c_spelling_bee_slash_Draw_0_gml_37_0": "", + "obj_ch2_scene19c_spelling_bee_slash_Step_0_gml_21_0": "", + "obj_ch2_scene20_slash_Step_0_gml_112_0": "* 那... 那声尖叫... \n是Ralsei吗...!?", + "obj_ch2_scene20_slash_Step_0_gml_130_0": "* 呃-呃,\n你们不必叫那么大声的...", + "obj_ch2_scene20_slash_Step_0_gml_131_0": "* ... 我知道你们很喜欢我\n这身衣服啦!", + "obj_ch2_scene20_slash_Step_0_gml_204_0": "* 噢!!Kris,Susie!!\n嗯,有什么我能效劳的...?", + "obj_ch2_scene20_slash_Step_0_gml_206_0": "* 你特么在搞毛呢!?", + "obj_ch2_scene20_slash_Step_0_gml_208_0": "* 呃,女王没有给我准备房间,\n所以... 嗯...", + "obj_ch2_scene20_slash_Step_0_gml_215_0": "* 她反倒,把我编入了她的\n管家团队里...", + "obj_ch2_scene20_slash_Step_0_gml_234_0": "* 管他呢!!\nRalsei!\n你能治好Lancer吗!?", + "obj_ch2_scene20_slash_Step_0_gml_236_0": "* 噢-噢!", + "obj_ch2_scene20_slash_Step_0_gml_238_0": "* 哈哈... \n好... 好冷啊...", + "obj_ch2_scene20_slash_Step_0_gml_248_0": "* Susie...", + "obj_ch2_scene20_slash_Step_0_gml_255_0": "", + "obj_ch2_scene20_slash_Step_0_gml_262_0": "* 恐怕... \n我也治不好这个。", + "obj_ch2_scene20_slash_Step_0_gml_264_0": "* 什-什么?", + "obj_ch2_scene20_slash_Step_0_gml_266_0": "* Lancer他...", + "obj_ch2_scene20_slash_Step_0_gml_328_0": "* Lancer!?\nLancer,喂...!!", + "obj_ch2_scene20_slash_Step_0_gml_336_0": "* 事实上,\n每个黑暗喷泉都会创造出一个\n独一无二的“世界”。", + "obj_ch2_scene20_slash_Step_0_gml_337_0": "* 那个“世界”里的暗之民\n便反映了喷泉的意志。", + "obj_ch2_scene20_slash_Step_0_gml_338_0": "* 然而,尽管暗之民们能够\n存在于自己的世界...", + "obj_ch2_scene20_slash_Step_0_gml_339_0": "* 而在别的世界,\n他们或许并不“属于”那里。", + "obj_ch2_scene20_slash_Step_0_gml_346_0": "* ... 那我们还有办法救他吗!?", + "obj_ch2_scene20_slash_Step_0_gml_354_0": "* 当然,有一种办法。", + "obj_ch2_scene20_slash_Step_0_gml_355_0": "* 城堡镇的大喷泉\n是由纯粹的黑暗构成的。", + "obj_ch2_scene20_slash_Step_0_gml_356_0": "* 只要它依旧涌动,\n暗之民们就能靠此生存下去。", + "obj_ch2_scene20_slash_Step_0_gml_357_0": "* 也就是说... 只要我们\n把Lancer带回学校,\n他就会好起来的。", + "obj_ch2_scene20_slash_Step_0_gml_365_0": "* ... 所以我们只需要赶紧\n离开这个世界?", + "obj_ch2_scene20_slash_Step_0_gml_372_0": "* 是的。", + "obj_ch2_scene20_slash_Step_0_gml_374_0": "* ... 行吧。", + "obj_ch2_scene20_slash_Step_0_gml_375_0_b": "", + "obj_ch2_scene20_slash_Step_0_gml_378_0": "* Lancer,\n我们会回来救你的,\n伙计...", + "obj_ch2_scene20_slash_Step_0_gml_394_0": "* 你的朋友... \n只要打败了女王,我们就能救他?", + "obj_ch2_scene20_slash_Step_0_gml_414_0": "* 呃,对。", + "obj_ch2_scene20_slash_Step_0_gml_421_0": "* 没了我,女王她...", + "obj_ch2_scene20_slash_Step_0_gml_431_0": "* ... 一定会强迫Noelle\n听命于她。", + "obj_ch2_scene20_slash_Step_0_gml_432_0": "* 要是Noelle拒绝的话...", + "obj_ch2_scene20_slash_Step_0_gml_433_0": "* ... 女王或许就会把她的脸\n改造成机器人的模样。", + "obj_ch2_scene20_slash_Step_0_gml_435_0": "", + "obj_ch2_scene20_slash_Step_0_gml_451_0": "", + "obj_ch2_scene20_slash_Step_0_gml_458_0": "* 你可以... \n协助我一起去救Noelle吗?", + "obj_ch2_scene20_slash_Step_0_gml_460_0": "* ... 哈...?\n我-我?", + "obj_ch2_scene20_slash_Step_0_gml_472_0": "* 光凭我一个人的力量... \n是肯定做不到的。", + "obj_ch2_scene20_slash_Step_0_gml_482_0": "* 但如果你能帮我... \n我倒有个计划。", + "obj_ch2_scene20_slash_Step_0_gml_484_0": "* 计划?", + "obj_ch2_scene20_slash_Step_0_gml_493_0": "* 女王带我游览这里时,\n我记得...", + "obj_ch2_scene20_slash_Step_0_gml_494_0": "* 第三层有一个秘密捷径。", + "obj_ch2_scene20_slash_Step_0_gml_500_0": "* 趁Kris分散女王注意力\n的时候,", + "obj_ch2_scene20_slash_Step_0_gml_501_0": "* Susie可以通过这个捷径\n到达Noelle那里,", + "obj_ch2_scene20_slash_Step_0_gml_507_0": "* 然后在屋顶将她转交给我。", + "obj_ch2_scene20_slash_Step_0_gml_508_0": "* 从那里,我会把她带到\n一个安全的藏身处...", + "obj_ch2_scene20_slash_Step_0_gml_516_0": "* 只要团结一致,\n我们就能打败女王!", + "obj_ch2_scene20_slash_Step_0_gml_523_0": "", + "obj_ch2_scene20_slash_Step_0_gml_534_0": "* 好吧,可以。\n我们试试看吧。", + "obj_ch2_scene20_slash_Step_0_gml_536_0": "* 哈哈!精彩至极!\n那么...", + "obj_ch2_scene20_slash_Step_0_gml_563_0": "* 各位特工们,\n那就屋顶再会了!", + "obj_ch2_scene20_slash_Step_0_gml_583_0": "* 好了,我们走吧!", + "obj_ch2_scene20_slash_Step_0_gml_607_0": "* ... 我说你能不能把衣服\n换回来啊!?", + "obj_ch2_scene20_slash_Step_0_gml_609_0": "* 抱...抱歉!", + "obj_ch2_scene21_loop_slash_Step_0_gml_130_0": "* Kris...\n嘿,Kris.", + "obj_ch2_scene21_loop_slash_Step_0_gml_149_0": "", + "obj_ch2_scene21_loop_slash_Step_0_gml_157_0": "* 听到你这么说我好开心,\nKris...", + "obj_ch2_scene21_loop_slash_Step_0_gml_169_0": "* 呃,那么,\n我,呃...", + "obj_ch2_scene21_loop_slash_Step_0_gml_177_0": "* 啊,反-反话!\n我刚才只是在说反话!", + "obj_ch2_scene21_loop_slash_Step_0_gml_178_0": "* 哈哈,抱歉啦!", + "obj_ch2_scene21_loop_slash_Step_0_gml_193_0": "* 啊,正如我所料,哈哈。", + "obj_ch2_scene21_loop_slash_Step_0_gml_194_0": "* 想到你有多关心她... \n就让我感到心里暖暖的。", + "obj_ch2_scene21_loop_slash_Step_0_gml_201_0": "* Kris,无论你想到什么都可以\n随时告诉我,\n好吗?", + "obj_ch2_scene21_loop_slash_Step_0_gml_202_0": "* (...)", + "obj_ch2_scene21_loop_slash_Step_0_gml_203_0": "* (... Kris不说话了...)", + "obj_ch2_scene21_loop_slash_Step_0_gml_210_0": "* 啊,正如我所料,哈哈。", + "obj_ch2_scene21_loop_slash_Step_0_gml_211_0": "* 她是个不错的女孩,对吧?", + "obj_ch2_scene21_loop_slash_Step_0_gml_219_0": "* 尽管她并没有完全理解,", + "obj_ch2_scene21_loop_slash_Step_0_gml_220_0": "* 但她似乎已经可以熟练使用\n这个世界的魔法了。", + "obj_ch2_scene21_loop_slash_Step_0_gml_221_0": "* 我确信她能够掌控“冰”元素。", + "obj_ch2_scene21_loop_slash_Step_0_gml_222_0": "* ... Kris,\n如果你客气地问问她,", + "obj_ch2_scene21_loop_slash_Step_0_gml_223_0": "* 说不定她会给你做一根棒冰!\n哈哈!", + "obj_ch2_scene21_loop_slash_Step_0_gml_230_0": "* ...", + "obj_ch2_scene21_loop_slash_Step_0_gml_231_0": "* クリス... \n  言いたいことが\n  あるんだけど...", + "obj_ch2_scene21_loop_slash_Step_0_gml_232_0": "* この音楽が\n  流れてるあいだは\n  やめておくよ...", + "obj_ch2_scene21_loop_slash_Step_0_gml_240_0": "* 这,唔... \n没错。", + "obj_ch2_scene21_loop_slash_Step_0_gml_241_0": "* 这条小船,唔... \n它看起来有点像...", + "obj_ch2_scene21_loop_slash_Step_0_gml_242_0": "* 有点像鸟之类的?", + "obj_ch2_scene21_loop_slash_Step_0_gml_243_0": "* ...唔,他的哪个部分\n让你这么觉得的?", + "obj_ch2_scene21_loop_slash_Step_0_gml_244_0": "", + "obj_ch2_scene21_loop_slash_Step_0_gml_245_0": "* (就算你不回答也没关系...)", + "obj_ch2_scene21_loop_slash_Step_0_gml_255_0": "* ...啊!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_261_0": "* 我的意思是,\n我当然也在想你了,\n这还用说吗...", + "obj_ch2_scene21_loop_slash_Step_0_gml_267_0": "* 我的意思是,\n呃--虽然你就在我面前,\n但是...", + "obj_ch2_scene21_loop_slash_Step_0_gml_278_0": "* 噢,呃,抱歉!\n我说了什么奇怪的话吗!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_285_0": "* 我很高兴你和Susie能\n成为朋友,Kris.", + "obj_ch2_scene21_loop_slash_Step_0_gml_286_0": "* 她是个不错的女孩,对吧...?", + "obj_ch2_scene21_loop_slash_Step_0_gml_299_0": "* 当我们第一次见面时,\n我...", + "obj_ch2_scene21_loop_slash_Step_0_gml_300_0": "* 我非常担心\n自己给别人的第一印象如何。", + "obj_ch2_scene21_loop_slash_Step_0_gml_301_0": "* 我甚至把脸藏了起来\n为了不让你看到...", + "obj_ch2_scene21_loop_slash_Step_0_gml_302_0": "* “我该如何\n成为别人的朋友...?”", + "obj_ch2_scene21_loop_slash_Step_0_gml_303_0": "* 只要友善地对待他人就好了... \n我原本是这么想的。", + "obj_ch2_scene21_loop_slash_Step_0_gml_304_0": "* 但我现在逐渐开始意识到,\n成为朋友的含义...", + "obj_ch2_scene21_loop_slash_Step_0_gml_305_0": "* 其实远不止于此,对吧?", + "obj_ch2_scene21_loop_slash_Step_0_gml_306_0": "* Susie... \n有时候她真的一点也不好!", + "obj_ch2_scene21_loop_slash_Step_0_gml_307_0": "* 她自私,\n她粗鲁,\n她说话带刺...", + "obj_ch2_scene21_loop_slash_Step_0_gml_308_0": "* 但是...", + "obj_ch2_scene21_loop_slash_Step_0_gml_309_0": "* Susie她... \n可以活成她自己的样子,\n这不是很棒吗?", + "obj_ch2_scene21_loop_slash_Step_0_gml_310_0": "* 这就是... \n我今天才开始思考的东西。", + "obj_ch2_scene21_loop_slash_Step_0_gml_322_0": "", + "obj_ch2_scene21_loop_slash_Step_0_gml_323_0": "* 我只是不知道... \n什么才算是\n“Ralsei的样子”... ?", + "obj_ch2_scene21_loop_slash_Step_0_gml_324_0": "", + "obj_ch2_scene21_loop_slash_Step_0_gml_325_0": "* 抱歉!哈哈,\n我说跑题了。", + "obj_ch2_scene21_loop_slash_Step_0_gml_326_0": "* 我们现在还是好好享受\n这趟旅程吧,Kris.\n哈哈。", + "obj_ch2_scene21_loop_slash_Step_0_gml_435_0": "* 哇... 哇哦,Kris!\n看看那些小房子!", + "obj_ch2_scene21_loop_slash_Step_0_gml_436_0": "* 如果我们改变它们的颜色,\n说不定会发生些什么!", + "obj_ch2_scene21_loop_slash_Step_0_gml_454_0": "* 嘎哈哈哈哈... \n汝等蠕虫,何其敢想...", + "obj_ch2_scene21_loop_slash_Step_0_gml_455_0": "* 吾等能有重逢之时??", + "obj_ch2_scene21_loop_slash_Step_0_gml_511_0": "* 呔!\n旱鸭子们!\n哪里走!", + "obj_ch2_scene21_loop_slash_Step_0_gml_512_0": "* 汝等是否已做好准备,\n去见海阎王???", + "obj_ch2_scene21_loop_slash_Step_0_gml_514_0": "* 那个... \n能否请您... \n只用一种语气讲话?", + "obj_ch2_scene21_loop_slash_Step_0_gml_516_0": "* 好,如你所愿。", + "obj_ch2_scene21_loop_slash_Step_0_gml_518_0": "* 哦,你是Rouxls先生!\n我才想起来!\nLancer现在的状况可不太妙!", + "obj_ch2_scene21_loop_slash_Step_0_gml_520_0": "* 哦天呐。汝等,呃,\n有无尝试帮他拍拍嗝???", + "obj_ch2_scene21_loop_slash_Step_0_gml_521_0": "* 或令其抿一口中世纪的\n姜汁汽水???", + "obj_ch2_scene21_loop_slash_Step_0_gml_522_0": "* ... 且慢!\n吾此刻无暇顾及这些\n无谓之事!", + "obj_ch2_scene21_loop_slash_Step_0_gml_523_0": "* 吾必须征服这些岛屿\n并击败汝等!", + "obj_ch2_scene21_loop_slash_Step_0_gml_524_0": "* 而后,为女王献上其所\n垂涎的岛屿作为礼物。", + "obj_ch2_scene21_loop_slash_Step_0_gml_525_0": "* 美艳的女王定会\n嘉奖于吾--", + "obj_ch2_scene21_loop_slash_Step_0_gml_526_0": "* 并使吾\n成为其左膀右臂!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_527_0": "* 哈哈哈!!\n吾!!\n究极仆从!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_528_0": "* 现在,瞧好了!\n破坏者之形态!", + "obj_ch2_scene21_loop_slash_Step_0_gml_538_0": "* ... 此不可名状之物!", + "obj_ch2_scene21_loop_slash_Step_0_gml_546_0": "* 又... 又是这东西!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_553_0": "* 哈哈,因嫉妒吾之战斗大篷车\n而蠢蠢欲动!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_554_0": "* 此乃远古战神之雕像,", + "obj_ch2_scene21_loop_slash_Step_0_gml_555_0": "* 吾将其自国王的\n垃圾堆中拯救,", + "obj_ch2_scene21_loop_slash_Step_0_gml_556_0": "* 而后于该世界的\n废品回收处将其修复!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_561_0": "* 它,呃... \n其实是个,唔,\n被我们废弃的设计...", + "obj_ch2_scene21_loop_slash_Step_0_gml_563_0": "* 哈哈,很快,\n汝等亦将第一时间\n品尝到被废弃的滋味--", + "obj_ch2_scene21_loop_slash_Step_0_gml_564_0": "* 以多样子弹的形式!", + "obj_ch2_scene21_loop_slash_Step_0_gml_569_0": "* 唔... \n这... 这就是只鸭子。", + "obj_ch2_scene21_loop_slash_Step_0_gml_571_0": "", + "obj_ch2_scene21_loop_slash_Step_0_gml_572_0": "* 吾知晓其为何物,混账们!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_573_0": "* 前进吧!!吾之呱呱叫橡皮鸭!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_730_0": "* 啊... 啊啊,\n哈 哈 哈...!", + "obj_ch2_scene21_loop_slash_Step_0_gml_731_0": "* 汝等大获全胜...", + "obj_ch2_scene21_loop_slash_Step_0_gml_736_0": "* 非也!!\n吾武器之威力,\n汝等仅窥其冰山一角!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_740_0": "* 非也!!\n肥嘟嘟的鸭子\n只不过是开胃小菜!", + "obj_ch2_scene21_loop_slash_Step_0_gml_741_0": "* 看呐!!\n其将演变为\n更为巨大的破坏兵器!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_749_0": "* 啊... 啊啊,\n哈 哈 哈...!", + "obj_ch2_scene21_loop_slash_Step_0_gml_750_0": "* 现在,吾等拥有相同\n数量的房子了!", + "obj_ch2_scene21_loop_slash_Step_0_gml_751_0": "* 吾猜测汝等一定不解,\n其意为...", + "obj_ch2_scene21_loop_slash_Step_0_gml_752_0": "* 汝等才能可与吾相媲美!", + "obj_ch2_scene21_loop_slash_Step_0_gml_754_0": "* (什么才能?)", + "obj_ch2_scene21_loop_slash_Step_0_gml_757_0": "* 嘎哈哈哈哈!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_758_0": "* 看好了,蠕虫们...!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_759_0": "* Rouxls Kaard的\n真正力量...!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_763_0": "* 汝等将吾殴至屁滚尿流。", + "obj_ch2_scene21_loop_slash_Step_0_gml_764_0": "* 依吾所见,\n汝等自当以为胜局已定?", + "obj_ch2_scene21_loop_slash_Step_0_gml_766_0": "* 呃,抛开事实不谈... 并非如此。\n* 但从事实来看... 正是这样。", + "obj_ch2_scene21_loop_slash_Step_0_gml_768_0": "* 好了,为吾之倒地而战栗吧,\n小傻瓜们!", + "obj_ch2_scene21_loop_slash_Step_0_gml_769_0": "* 倘若是要动真格的,\nRouxls... 定当替天行道!", + "obj_ch2_scene21_loop_slash_Step_0_gml_774_0": "* 吾终于赢了!!\n嘎哈哈哈哈!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_775_0": "* 感觉如何,蠕虫们!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_776_0": "* 欲成人上人,\n却被更强者击败?", + "obj_ch2_scene21_loop_slash_Step_0_gml_777_0": "* 欲炫己之力,\n却遇上了谜题公爵?!", + "obj_ch2_scene21_loop_slash_Step_0_gml_778_0": "* 我", + "obj_ch2_scene21_loop_slash_Step_0_gml_778_0_b": "* 啊哈哈... \n哈哈哈哈哈!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_787_0": "* 呃,唔..", + "obj_ch2_scene21_loop_slash_Step_0_gml_788_0": "* 所以说,接下来会怎样?", + "obj_ch2_scene21_loop_slash_Step_0_gml_796_0": "* 怎样?", + "obj_ch2_scene21_loop_slash_Step_0_gml_798_0": "* 唔,你有更多的房子... \n那么...", + "obj_ch2_scene21_loop_slash_Step_0_gml_799_0": "* 靠", + "obj_ch2_scene21_loop_slash_Step_0_gml_799_0_b": "* 这... 有什么用吗?", + "obj_ch2_scene21_loop_slash_Step_0_gml_801_0": "* 哈哈哈!\n吾很高兴汝等能这么问!", + "obj_ch2_scene21_loop_slash_Step_0_gml_807_0": "* 你根本没有任何计划,对吧。", + "obj_ch2_scene21_loop_slash_Step_0_gml_811_0": "* 啊...", + "obj_ch2_scene21_loop_slash_Step_0_gml_812_0": "* 对哦,Rouxls也无法适应于\n这个世界。", + "obj_ch2_scene21_loop_slash_Step_0_gml_813_0": "* 好了,我们走吧,\nKris.", + "obj_ch2_scene21_loop_slash_Step_0_gml_813_0_b": "* 闭上汝之口!", + "obj_ch2_scene21_loop_slash_Step_0_gml_814_0": "* 见证... 吾真正之力量!!!", + "obj_ch2_scene21_loop_slash_Step_0_gml_879_0": "* 没关系,Kris!\n我们继续前进吧。", + "obj_ch2_scene21_loop_slash_Step_0_gml_905_0": "* K... Kris!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_927_0": "* 这... \n这一幕真的被拍下来了吗!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_928_0": "* 唔,我... 我们继续前进吧!", + "obj_ch2_scene21_loop_slash_Step_0_gml_975_0": "* 我敢说\n这一定会是张美妙的照片...", + "obj_ch2_scene21_loop_slash_Step_0_gml_976_0": "* 什么?...\n我们面朝的方向反了?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1005_0": "* K-Kris!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1029_0": "* 这... \n这一幕真的被拍下来了吗!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1038_0": "* 唔,我... 我们继续前进吧!", + "obj_ch2_scene21_loop_slash_Step_0_gml_1106_0": "* ... 真是趟有趣的旅程,\n不是吗,Kris?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1212_0": "* 汝等竟忍心弃吾于此地!?", + "obj_ch2_scene21_loop_slash_Step_0_gml_1213_0": "* 汝等甚至\n未曾将照片展示于吾!?", + "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_33_0": "* ...啊?\n有什么东西把路挡住了...", + "obj_ch2_scene21_puzzle_entrance_slash_Step_0_gml_50_0": "* 也许我们能够\n找到把它移走的方法...?", + "obj_ch2_scene21_slash_Step_0_gml_31_0": "* ... 一个巨大的酸液湖!?", + "obj_ch2_scene21_slash_Step_0_gml_45_0": "* 哦 你是说 免费 泳池", + "obj_ch2_scene21_slash_Step_0_gml_46_0": "* 你将 学会 \n像家人 一样 爱它。", + "obj_ch2_scene21_slash_Step_0_gml_48_0": "* 你为什么会有这个!?", + "obj_ch2_scene21_slash_Step_0_gml_50_0": "* 这是 我 豪宅的 能源\n还能 开怀 畅饮", + "obj_ch2_scene21_slash_Step_0_gml_51_0": "* 再见\n哈 哈 哈。", + "obj_ch2_scene21_slash_Step_0_gml_58_0": "", + "obj_ch2_scene21_slash_Step_0_gml_59_0": "* 这... 我们该怎么通过这里!?", + "obj_ch2_scene21_slash_Step_0_gml_109_0": "* 我想... 这... 行得通。\n哈哈。", + "obj_ch2_scene21_slash_Step_0_gml_173_0": "* 哇哦 我的 注意力 现在\n真的 让你们 分散 了。", + "obj_ch2_scene21_slash_Step_0_gml_183_0": "* 只为 我的 客人们 \n准备的 热带 别墅\n招待 不周 请见谅", + "obj_ch2_scene21_slash_Step_0_gml_185_0": "* ... 这要怎么塞人进去?", + "obj_ch2_scene21_slash_Step_0_gml_187_0": "* 用 酸液 变小", + "obj_ch2_scene21_slash_Step_0_gml_197_0": "* Kris 快捡 香蕉", + "obj_ch2_scene21_slash_Step_0_gml_199_0": "* K... Kris才不会\n照你说的做!", + "obj_ch2_scene21_slash_Step_0_gml_211_0": "* 笨蛋们 \n我是 故意 这么说的", + "obj_ch2_scene21_slash_Step_0_gml_212_0": "* 现在 好了\n你们 会变成 缺钾 体质", + "obj_ch2_scene21_slash_Step_0_gml_234_0": "* 也-也好,Kris.\n这对你的身体好。", + "obj_ch2_scene21_slash_Step_0_gml_246_0": "* ... 看来我们进入了一个隧道!", + "obj_ch2_scene23b_slash_Step_0_gml_59_0": "* 真是一轮奇怪的月亮...", + "obj_ch2_scene23b_slash_Step_0_gml_60_0": "* 和我从前见过的所有景色都不一样。", + "obj_ch2_scene23b_slash_Step_0_gml_61_0": "", + "obj_ch2_scene23b_slash_Step_0_gml_62_0": "* 这个世界...", + "obj_ch2_scene23b_slash_Step_0_gml_63_0": "* ... 真希望Dess也能看得见。", + "obj_ch2_scene23b_slash_Step_0_gml_77_0": "* ... 谁在那儿?", + "obj_ch2_scene23b_slash_Step_0_gml_102_0": "* 等-等一下,\n你们想干什么...", + "obj_ch2_scene23b_slash_Step_0_gml_114_0": "* 喂-喂,我不是都已经\n被你们捉住了吗!!", + "obj_ch2_scene23b_slash_Step_0_gml_160_0": "* S... Susie!?", + "obj_ch2_scene23b_slash_Step_0_gml_161_0": "* 你... 你救了我...?", + "obj_ch2_scene23b_slash_Step_0_gml_179_0": "* 下次记得小心点。", + "obj_ch2_scene23b_slash_Step_0_gml_187_0": "* 唔... 好,\n我... 我会的...!", + "obj_ch2_scene23b_slash_Step_0_gml_188_0": "", + "obj_ch2_scene23b_slash_Step_0_gml_207_0": "* 很酷的月亮。", + "obj_ch2_scene23b_slash_Step_0_gml_209_0": "* 是... 是啊。", + "obj_ch2_scene23b_slash_Step_0_gml_210_0": "* ... 可这一切还是很奇怪,\n你觉得呢?", + "obj_ch2_scene23b_slash_Step_0_gml_217_0": "* 我们究竟是怎么\n到这个地方来的...?", + "obj_ch2_scene23b_slash_Step_0_gml_220_0": "* 等等,这里是什么地方?", + "obj_ch2_scene23b_slash_Step_0_gml_245_0": "* 呃... 你,呃... \n你只是在做梦而已!", + "obj_ch2_scene23b_slash_Step_0_gml_252_0": "* 啊... 啊...?", + "obj_ch2_scene23b_slash_Step_0_gml_258_0": "* 哦... 哦,没错。", + "obj_ch2_scene23b_slash_Step_0_gml_269_0": "* 是啊... 如果你真的在这里,\n那肯定是一场梦...", + "obj_ch2_scene23b_slash_Step_0_gml_271_0": "* ?????", + "obj_ch2_scene23b_slash_Step_0_gml_280_0": "* 我的意思是,真正的Susie,\n估计是不会来救我的,\n对吧...?", + "obj_ch2_scene23b_slash_Step_0_gml_287_0": "* 她... 或许根本就不在乎我。", + "obj_ch2_scene23b_slash_Step_0_gml_289_0": "* 啊?", + "obj_ch2_scene23b_slash_Step_0_gml_301_0": "* 你为什么,呃... \n会这么认为?", + "obj_ch2_scene23b_slash_Step_0_gml_310_0": "* 嗯,因为她从不关心任何人。", + "obj_ch2_scene23b_slash_Step_0_gml_312_0": "* 好吧,你说的没错,\n可是...", + "obj_ch2_scene23b_slash_Step_0_gml_322_0": "* 你有没有想过Susie为什么... \n从来不找你的茬?", + "obj_ch2_scene23b_slash_Step_0_gml_324_0": "* (叹气)... \n我一直有在想啊...", + "obj_ch2_scene23b_slash_Step_0_gml_333_0": "* 或许是因为,\n当她第一次来我们班上时。", + "obj_ch2_scene23b_slash_Step_0_gml_334_0": "* 你把自己的一支铅笔\n借给了她,", + "obj_ch2_scene23b_slash_Step_0_gml_341_0": "* 就是,样子很蠢的,\n呃,看着像拐棍糖之类的笔。", + "obj_ch2_scene23b_slash_Step_0_gml_342_0": "* 尽管它吃起来\n并不像真正的糖果,", + "obj_ch2_scene23b_slash_Step_0_gml_346_0": "* 但是她,呃,记住了你的笑容,\n所以,呃...", + "obj_ch2_scene23b_slash_Step_0_gml_350_0": "* 她决定放你一马。", + "obj_ch2_scene23b_slash_Step_0_gml_352_0": "* 唔... 这描述可真是...", + "obj_ch2_scene23b_slash_Step_0_gml_361_0": "* 太细致了。", + "obj_ch2_scene23b_slash_Step_0_gml_369_0": "* 对,确实,呃,", + "obj_ch2_scene23b_slash_Step_0_gml_377_0": "* ... 等等,\n你说你吃了那根笔!?", + "obj_ch2_scene23b_slash_Step_0_gml_391_0": "* 嘿,听我说完!", + "obj_ch2_scene23b_slash_Step_0_gml_398_0": "", + "obj_ch2_scene23b_slash_Step_0_gml_410_0": "* 呃,嘿,那个,你... \n真的经常梦到我吗?", + "obj_ch2_scene23b_slash_Step_0_gml_433_0": "* 哎呀,我该回去写作业了,\n哈哈!", + "obj_ch2_scene23b_slash_Step_0_gml_447_0": "* 好了,Susie,\n用你的斧子把我敲醒吧!", + "obj_ch2_scene23b_slash_Step_0_gml_449_0": "* 等-等会儿,\n不,我不能那么做!", + "obj_ch2_scene23b_slash_Step_0_gml_455_0": "* 啊?为什么?\n这不过就是一场梦,所以...", + "obj_ch2_scene23b_slash_Step_0_gml_461_0": "* 唔,我想说的是...", + "obj_ch2_scene23b_slash_Step_0_gml_462_0": "* 你想不想... \n呃... 去外面多逛一逛?", + "obj_ch2_scene23b_slash_Step_0_gml_473_0": "", + "obj_ch2_scene23b_slash_Step_0_gml_482_0": "* ... 我想Berdly可以\n再稍微等一会儿。", + "obj_ch2_scene23b_slash_Step_0_gml_484_0": "* 好!\n那我们从这里出去吧。", + "obj_ch2_scene23b_slash_Step_0_gml_513_0": "* 我们只需要往右走到...", + "obj_ch2_scene23b_slash_Step_0_gml_514_0": "* 呃... 到这里,坐上,呃...", + "obj_ch2_scene23b_slash_Step_0_gml_539_0": "* 满是爱心的。摩天轮。", + "obj_ch2_scene23b_slash_Step_0_gml_541_0": "", + "obj_ch2_scene23b_slash_Step_0_gml_543_0": "", + "obj_ch2_scene23b_slash_Step_0_gml_556_0": "* 你还磨蹭什么呢!?\n赶紧上去!!", + "obj_ch2_scene23b_slash_Step_0_gml_558_0": "* 对-对不起!", + "obj_ch2_scene23c_slash_Step_0_gml_40_0": "我比较喜欢\n黏糊糊的血...", + "obj_ch2_scene23c_slash_Step_0_gml_43_0": "", + "obj_ch2_scene23c_slash_Step_0_gml_45_0": "* 那个,呃... \n摩天轮,哈。", + "obj_ch2_scene23c_slash_Step_0_gml_46_0": "* 真让人有点好奇到底什么样\n的车才能装上这轮子。", + "obj_ch2_scene23c_slash_Step_0_gml_48_0": "* (这... 这和跟Kris一起坐\n的感觉不太一样...)", + "obj_ch2_scene23c_slash_Step_0_gml_50_0": "* ... 到底怎么了,\n你恐高?", + "obj_ch2_scene23c_slash_Step_0_gml_52_0": "* 不!不,\n我... 我喜欢高处!哈哈!", + "obj_ch2_scene23c_slash_Step_0_gml_54_0": "", + "obj_ch2_scene23c_slash_Step_0_gml_55_0": "* 你正在,呃,发抖。", + "obj_ch2_scene23c_slash_Step_0_gml_57_0": "* 好吧,唔,可能,\n我是有点害怕,但... 我...", + "obj_ch2_scene23c_slash_Step_0_gml_58_0": "* 说实话,我... \n我其实挺喜欢... \n吓人的东西。", + "obj_ch2_scene23c_slash_Step_0_gml_60_0": "* ... 什么意思?", + "obj_ch2_scene23c_slash_Step_0_gml_62_0": "* 小时候,\n我和姐姐常常会熬夜...", + "obj_ch2_scene23c_slash_Step_0_gml_63_0": "* 在该睡觉的时间\n一起看恐怖电影。", + "obj_ch2_scene23c_slash_Step_0_gml_64_0": "* 最开始我总是被吓哭,\n但现在... 看那些电影的时候,\n它们会...", + "obj_ch2_scene23c_slash_Step_0_gml_65_0": "* 令我感到... 安心...?", + "obj_ch2_scene23c_slash_Step_0_gml_67_0": "* 安心?\\f0", + "obj_ch2_scene23c_slash_Step_0_gml_69_0": "* 虽然很可怕,\n但我可以直接关掉它,对吧?", + "obj_ch2_scene23c_slash_Step_0_gml_70_0": "* 至于现在... \n我觉得还是人更加可怕。\n哈哈。", + "obj_ch2_scene23c_slash_Step_0_gml_72_0": "", + "obj_ch2_scene23c_slash_Step_0_gml_73_0": "* 你干脆说是我得了。", + "obj_ch2_scene23c_slash_Step_0_gml_75_0": "* 哈哈... 唔... 的确... \n你-你可能确实也挺可怕的,\n但...", + "obj_ch2_scene23c_slash_Step_0_gml_76_0": "* 但这... 正是... \n你身上美好的部分,对吧?", + "obj_ch2_scene23c_slash_Step_0_gml_78_0": "* 美好!?\n你到底什么意思???", + "obj_ch2_scene23c_slash_Step_0_gml_80_0": "* 你虽然很可怕... 但那样并不坏。", + "obj_ch2_scene23c_slash_Step_0_gml_81_0": "* 你从来都不怕...打破规则,\n对吧?", + "obj_ch2_scene23c_slash_Step_0_gml_82_0": "* ... 真希望我也能像你一样,\n做点疯狂的事。", + "obj_ch2_scene23c_slash_Step_0_gml_94_0": "* 这样的话,那...", + "obj_ch2_scene23c_slash_Step_0_gml_95_0": "* 如果你现在\n就可以做点疯狂的事,", + "obj_ch2_scene23c_slash_Step_0_gml_96_0": "* 你会做什么?", + "obj_ch2_scene23c_slash_Step_0_gml_98_0": "* 呃-呃... 这个,\n我... 我...", + "obj_ch2_scene23c_slash_Step_0_gml_99_0": "* 我会...\n我会打开窗户跳下去!", + "obj_ch2_scene23c_slash_Step_0_gml_101_0": "* 啊?", + "obj_ch2_scene23c_slash_Step_0_gml_103_0": "* 这就是一场梦,对吧?", + "obj_ch2_scene23c_slash_Step_0_gml_104_0": "* 我可以长出巨大的天使翅膀,", + "obj_ch2_scene23c_slash_Step_0_gml_105_0": "* 有多远就飞多远,\n再回望这一切...", + "obj_ch2_scene23c_slash_Step_0_gml_106_0": "* 远方的天际线\n如同假日的彩灯一般闪耀。", + "obj_ch2_scene23c_slash_Step_0_gml_108_0": "* ...那还... 挺美的?", + "obj_ch2_scene23c_slash_Step_0_gml_109_0": "* 等等,你不会真想跳下去吧,\n不会吧!?", + "obj_ch2_scene23c_slash_Step_0_gml_111_0": "* 哈哈哈!!我可不敢保证!", + "obj_ch2_scene23c_slash_Step_0_gml_112_0": "* ... Susie...?", + "obj_ch2_scene23c_slash_Step_0_gml_113_0": "* 你觉得这里的景色如何?", + "obj_ch2_scene23c_slash_Step_0_gml_125_0": "* 呃... \n看见一切都变得这么小,\n让我觉得,唔...", + "obj_ch2_scene23c_slash_Step_0_gml_126_0": "* 如果我能变成哥苏拉什么的,\n我就可以毁灭整座城市了。", + "obj_ch2_scene23c_slash_Step_0_gml_128_0": "* 哈哈哈哈!!!\nSusie!!", + "obj_ch2_scene23c_slash_Step_0_gml_130_0": "* 呵,怎么!?", + "obj_ch2_scene23c_slash_Step_0_gml_132_0": "* ... 你经常会幻想\n变成哥苏拉吗?", + "obj_ch2_scene23c_slash_Step_0_gml_145_0": "* 我说着玩呢。", + "obj_ch2_scene23c_slash_Step_0_gml_147_0": "* ... 你在说谎时,\n尾巴总会那样吗?", + "obj_ch2_scene23c_slash_Step_0_gml_149_0": "* 嘿... 嘿!!\n别往那儿看!!", + "obj_ch2_scene23c_slash_Step_0_gml_150_0": "* 我没有尾巴!!\n这都是你的梦!!", + "obj_ch2_scene23c_slash_Step_0_gml_152_0": "* 哦,确实。对... 对不起。", + "obj_ch2_scene23c_slash_Step_0_gml_153_0": "* 我可能得在现实世界里\n也确认一下。", + "obj_ch2_scene23c_slash_Step_0_gml_155_0": "* 嘿-嘿!!!别啊!!!", + "obj_ch2_scene23c_slash_Step_0_gml_157_0": "* 哈哈哈!!Susie?\n有什么问题吗?", + "obj_ch2_scene23c_slash_Step_0_gml_159_0": "* 听着,我就是,呃啊-", + "obj_ch2_scene23c_slash_Step_0_gml_160_0": "* 我就是不喜欢让别人知道,\n我有尾巴。", + "obj_ch2_scene23c_slash_Step_0_gml_162_0": "* 唔,好吧...", + "obj_ch2_scene23c_slash_Step_0_gml_163_0": "* 我觉得... \n那真是条好尾巴。", + "obj_ch2_scene23c_slash_Step_0_gml_165_0": "* ... 随便吧。", + "obj_ch2_scene23c_slash_Step_0_gml_167_0": "* (它在摇摆...)", + "obj_ch2_scene23c_slash_Step_0_gml_181_0": "* ... 你不发抖了。", + "obj_ch2_scene23c_slash_Step_0_gml_183_0": "* 我可能安下心来了。", + "obj_ch2_scene23c_slash_Step_0_gml_185_0": "", + "obj_ch2_scene23c_slash_Step_0_gml_186_0": "* ... 我也是。", + "obj_ch2_scene23d_slash_Step_0_gml_52_0": "* 好吧,刚才还真不赖。", + "obj_ch2_scene23d_slash_Step_0_gml_54_0": "* 是... 是啊。", + "obj_ch2_scene23d_slash_Step_0_gml_64_0": "* ... 唉。", + "obj_ch2_scene23d_slash_Step_0_gml_71_0": "* ...?", + "obj_ch2_scene23d_slash_Step_0_gml_73_0": "* 要是我每天都能做\n这样的梦该多好啊...", + "obj_ch2_scene23d_slash_Step_0_gml_83_0": "* 我是说...", + "obj_ch2_scene23d_slash_Step_0_gml_84_0": "* 这一切... 不一定非得是梦。\n对吧?", + "obj_ch2_scene23d_slash_Step_0_gml_92_0": "* ... Susie...?", + "obj_ch2_scene23d_slash_Step_0_gml_94_0": "* 也许... \n也许哪天我们可以...", + "obj_ch2_scene23d_slash_Step_0_gml_129_0": "* Noelle!殿下!!\n您的骑兵前来救您了!!", + "obj_ch2_scene23d_slash_Step_0_gml_136_0": "* (哦,\n梦里美好的部分结束了。)", + "obj_ch2_scene23d_slash_Step_0_gml_147_0": "* 没事的!!!\nBerdly是来帮忙的!!\n我们是盟友!!", + "obj_ch2_scene23d_slash_Step_0_gml_159_0": "* 对!!\n别担心,Noelle!!\n我现在是笨蛋了!!", + "obj_ch2_scene23d_slash_Step_0_gml_161_0": "", + "obj_ch2_scene23d_slash_Step_0_gml_170_0": "* (他还真行!!!)", + "obj_ch2_scene23d_slash_Step_0_gml_189_0": "* 嘿,听着,\n我现在得去拯救世界了。", + "obj_ch2_scene23d_slash_Step_0_gml_191_0": "* 诶... 啊!?\n那... 祝你好运,Susie!!", + "obj_ch2_scene23d_slash_Step_0_gml_199_0": "* 好了,鸡块男。\n现在就看你的了。", + "obj_ch2_scene23d_slash_Step_0_gml_201_0": "* 交给我吧,\n亲爱的Susan。", + "obj_ch2_scene23d_slash_Step_0_gml_203_0": "* 好好,随你怎么说。\n愿智力与你同在。", + "obj_ch2_scene23d_slash_Step_0_gml_233_0": "* 啊... 她走了,\n我还没来得及...", + "obj_ch2_scene23d_slash_Step_0_gml_234_0": "* ...", + "obj_ch2_scene23d_slash_Step_0_gml_242_0": "* Noelle。\n这些话我很难说出口。", + "obj_ch2_scene23d_slash_Step_0_gml_243_0": "* 你曾为我做了这么多,\n而我却...", + "obj_ch2_scene23d_slash_Step_0_gml_244_0": "* Noelle... 对不起。", + "obj_ch2_scene23d_slash_Step_0_gml_252_0": "* Berdly...?\n你是... 真心向我道歉?", + "obj_ch2_scene23d_slash_Step_0_gml_259_0": "* ... 谢谢你。\n我... 我能理解,真的。", + "obj_ch2_scene23d_slash_Step_0_gml_260_0": "* 在只有我们两个人的时候,\n你一直... 都对我很好。", + "obj_ch2_scene23d_slash_Step_0_gml_267_0": "* 你只是想创造出一个\n能让我快乐的的世界。", + "obj_ch2_scene23d_slash_Step_0_gml_274_0": "* 我... 很高兴你终于意识到,\n呃... 那是个烂主意。", + "obj_ch2_scene23d_slash_Step_0_gml_282_0": "* 噢。", + "obj_ch2_scene23d_slash_Step_0_gml_290_0": "* 嗯?", + "obj_ch2_scene23d_slash_Step_0_gml_299_0": "* 我是说,\n对,确实,某种程度上,", + "obj_ch2_scene23d_slash_Step_0_gml_300_0": "* 我是在为那个而道歉,\n但是。", + "obj_ch2_scene23d_slash_Step_0_gml_307_0": "* 我也要为另一件事而道歉。", + "obj_ch2_scene23d_slash_Step_0_gml_314_0": "* 我不应该骗你的。", + "obj_ch2_scene23d_slash_Step_0_gml_316_0": "* ...", + "obj_ch2_scene23d_slash_Step_0_gml_318_0": "* 我知道你一直帮我都是因为,\n那个...", + "obj_ch2_scene23d_slash_Step_0_gml_327_0": "* 你迷恋上我了,所以...", + "obj_ch2_scene23d_slash_Step_0_gml_338_0": "* 什么?", + "obj_ch2_scene23d_slash_Step_0_gml_346_0": "* 噢,抱歉!\n真的,你没必要害羞!", + "obj_ch2_scene23d_slash_Step_0_gml_356_0": "* 这可以理解。但是,我... \n我必须要告诉你,我...", + "obj_ch2_scene23d_slash_Step_0_gml_364_0": "* 我非常珍视你我之间的友谊,\n所以我...", + "obj_ch2_scene23d_slash_Step_0_gml_365_0": "* 我... 我觉得自己必须假装\n对你也抱有同样的感情...", + "obj_ch2_scene23d_slash_Step_0_gml_374_0": "* 什么?可是我... \n我没有-- 我从来没--", + "obj_ch2_scene23d_slash_Step_0_gml_382_0": "* 另外,我好像已经...", + "obj_ch2_scene23d_slash_Step_0_gml_392_0": "* 喜欢上了别人。", + "obj_ch2_scene23d_slash_Step_0_gml_401_0": "* 啊??????????", + "obj_ch2_scene23d_slash_Step_0_gml_410_0": "* 请不要吃醋。", + "obj_ch2_scene23d_slash_Step_0_gml_412_0": "* 吃谁的醋???????\n???????????\n???????????", + "obj_ch2_scene23d_slash_Step_0_gml_419_0": "", + "obj_ch2_scene23d_slash_Step_0_gml_433_0": "* 什么^3?什么^3?什么^3?什么?\n什么^3?什么^3?什么^3?什么?\n什么^3?什么^3?什么^3?什么?%%", + "obj_ch2_scene24e_slash_Step_0_gml_75_0": "* 事情就是这样...", + "obj_ch2_scene24e_slash_Step_0_gml_77_0": "* 神兵天降!!!", + "obj_ch2_scene24e_slash_Step_0_gml_82_0": "* 神兵天降!!!", + "obj_ch2_scene24e_slash_Step_0_gml_127_0": "* 呵,想我了吗?", + "obj_ch2_scene24e_slash_Step_0_gml_135_0": "* 绝对没有!!", + "obj_ch2_scene24e_slash_Step_0_gml_142_0": "* (开玩笑啦!那是反话!\n我可想你啦!!)", + "obj_ch2_scene24e_slash_Step_0_gml_152_0": "* 老兄,我们真得帮你\n练练口才了。", + "obj_ch2_scene24e_slash_Step_0_gml_185_0": "* 管他的,我们走吧!", + "obj_ch2_scene25_slash_Step_0_gml_69_0": "* 她在那边!", + "obj_ch2_scene25_slash_Step_0_gml_79_0": "* 女王!!!!\n你给我站住!!!", + "obj_ch2_scene25_slash_Step_0_gml_151_0": "* 啊 我可爱的 笨蛋 孩子们", + "obj_ch2_scene25_slash_Step_0_gml_152_0": "* 你们 正好 赶上\n我 征服 世界 的时刻", + "obj_ch2_scene25_slash_Step_0_gml_153_0": "* 有 Noelle 在我 身边", + "obj_ch2_scene25_slash_Step_0_gml_154_0": "* 用不了 多久 她就会\n改变 自己的 意志", + "obj_ch2_scene25_slash_Step_0_gml_155_0": "* 然后 释放出\n她 真正的 力量", + "obj_ch2_scene25_slash_Step_0_gml_156_0": "* 使 整个 世界 笼罩于--", + "obj_ch2_scene25_slash_Step_0_gml_232_0": "* 太晚了,笨蛋!", + "obj_ch2_scene25_slash_Step_0_gml_233_0": "* Noelle现在跟Berdly在一起!", + "obj_ch2_scene25_slash_Step_0_gml_235_0": "* 哦", + "obj_ch2_scene25_slash_Step_0_gml_236_0": "* 那 这 谁", + "obj_ch2_scene25_slash_Step_0_gml_266_0": "* B... Berdly!?\n可他应该已经...", + "obj_ch2_scene25_slash_Step_0_gml_278_0": "* 已拦截", + "obj_ch2_scene25_slash_Step_0_gml_279_0": "* 我的 控制 插头\n现在 适用于 青少年", + "obj_ch2_scene25_slash_Step_0_gml_280_0": "* 现在 全家 都能\n享受 永久 劳役", + "obj_ch2_scene25_slash_Step_0_gml_299_0": "* (某种 高雅 \n近乎于 残酷的 笑声)", + "obj_ch2_scene25_slash_Step_0_gml_301_0": "* 等等,那... \nNoelle在哪!??", + "obj_ch2_scene25_slash_Step_0_gml_311_0": "* (笑声 变得 更加 残酷)", + "obj_ch2_scene25_slash_Step_0_gml_312_0": "* 哦 我也 好奇\n(其实 我知道 答案)", + "obj_ch2_scene25_slash_Step_0_gml_345_0": "* 够了!", + "obj_ch2_scene25_slash_Step_0_gml_347_0": "* 哦 亲爱的", + "obj_ch2_scene25_slash_Step_0_gml_348_0": "* 我 真的 发自内心 \n非常 喜欢 你们 两个", + "obj_ch2_scene25_slash_Step_0_gml_349_0": "* 强迫 你们 效忠于 我 \n实在 太遗憾了", + "obj_ch2_scene25_slash_Step_0_gml_350_0": "* 令人 享受的 遗憾", + "obj_ch2_scene25_slash_Step_0_gml_539_0": "* 没错... 蠢极了,\n不是吗...?\\f1 ", + "obj_ch2_scene25_slash_Step_0_gml_540_0": "* Kris.Susie.\n被烤熟一只翅膀后\n我能做的很有限...", + "obj_ch2_scene25_slash_Step_0_gml_541_0": "* 请... 向我保证。\n你们一定会救出Noelle.", + "obj_ch2_scene25_slash_Step_0_gml_543_0": "* 我们... 我们保证!", + "obj_ch2_scene25_slash_Step_0_gml_573_0": "* Berdly!!喂!!\n喂,Berdly!!你还好吗!?", + "obj_ch2_scene25_slash_Step_0_gml_575_0": "* 一切... 都变暗了...", + "obj_ch2_scene25_slash_Step_0_gml_576_0": "* (只有...)", + "obj_ch2_scene25_slash_Step_0_gml_583_0": "* (只有一个美少女游戏宅的吻\n才能救我...)", + "obj_ch2_scene25_slash_Step_0_gml_599_0": "* 啥?", + "obj_ch2_scene25_slash_Step_0_gml_600_0": "* 那个,我知道你已经,那个,\n快要失去意识了之类的,\n不过,", + "obj_ch2_scene25_slash_Step_0_gml_601_0": "* 你能说大声点吗?", + "obj_ch2_scene25_slash_Step_0_gml_610_0": "* 唔,啊哈,抱-抱歉,\n我... 我... \n我突然感觉好多了!", + "obj_ch2_scene25_slash_Step_0_gml_612_0": "* 嘿,那我就放心了!", + "obj_ch2_scene25_slash_Step_0_gml_621_0": "* 好吧,呃,\n我们得去救Noelle了,\n那么... 回见。", + "obj_ch2_scene25_slash_Step_0_gml_638_0": "* 啊,亲爱的Susan。\n真是令人捉摸不透。", + "obj_ch2_scene25_slash_Step_0_gml_639_0": "* 但我能读懂她的内心,Kris.\n就像心率计一样。", + "obj_ch2_scene25_slash_Step_0_gml_640_0": "* 正在因检测到爱... \n而哔哔作响。", + "obj_ch2_scene25_slash_Step_0_gml_641_0": "* 哈哈!好吧我说太多了,\nKris.祝你好运。", + "obj_ch2_scene25_slash_Step_0_gml_642_0": "* 愿智力... 不与你同在。", + "obj_ch2_scene25_slash_Step_0_gml_657_0": "* 哦不 看样子", + "obj_ch2_scene25_slash_Step_0_gml_658_0": "* 有人 喝光了\n我的 护盾 电源", + "obj_ch2_scene25_slash_Step_0_gml_659_0": "* 好吧。", + "obj_ch2_scene25_slash_Step_0_gml_660_0": "* 也就是说...", + "obj_ch2_scene25_slash_Step_0_gml_685_0": "* 没人能阻止我们来\n暴揍你一顿了,对吧?", + "obj_ch2_scene25_slash_Step_0_gml_687_0": "* 这个嘛", + "obj_ch2_scene25_slash_Step_0_gml_688_0": "* 并不是 没人", + "obj_ch2_scene25_slash_Step_0_gml_740_0": "* 鸟鸟先生\n这不 还是 满血 状态", + "obj_ch2_scene25_slash_Step_0_gml_741_0": "* 所以\n除非 你想 伤害 你的朋友", + "obj_ch2_scene25_slash_Step_0_gml_742_0": "* 我 建议 你们", + "obj_ch2_scene25_slash_Step_0_gml_754_0": "* 还是\n让他来 伤害 你们吧", + "obj_ch2_scene25_slash_Step_0_gml_776_0": "* 你... 别想... 控制我...", + "obj_ch2_scene25_slash_Step_0_gml_778_0": "* 你", + "obj_ch2_scene25_slash_Step_0_gml_779_0": "* 你在 做什么", + "obj_ch2_scene25_slash_Step_0_gml_795_0": "* 拔掉... 这... 插头!", + "obj_ch2_scene25_slash_Step_0_gml_803_0": "* 住手--", + "obj_ch2_scene25_slash_Step_0_gml_804_0": "* 立刻 住手\n你的 手臂 会--", + "obj_ch2_scene25_slash_Step_0_gml_822_0": "* 住手!!!", + "obj_ch2_scene25_slash_Step_0_gml_838_0": "我不是在夸你!!", + "obj_ch2_scene25_slash_Step_0_gml_870_0": "* 女王...!", + "obj_ch2_scene25_slash_Step_0_gml_871_0": "* 你也许能对付得了三个人...", + "obj_ch2_scene25_slash_Step_0_gml_872_0": "* 但你能以一敌四吗!?", + "obj_ch2_scene25_slash_Step_0_gml_874_0": "* 正在 模拟:数字四", + "obj_ch2_scene25_slash_Step_0_gml_875_0": "", + "obj_ch2_scene25_slash_Step_0_gml_876_0": "* 唔", + "obj_ch2_scene25_slash_Step_0_gml_877_0": "* 你们 绝对会 \n让我 屁股:开花", + "obj_ch2_scene25_slash_Step_0_gml_878_0": "* 除非", + "obj_ch2_scene25_slash_Step_0_gml_909_0": "* 哦不 那是 什么", + "obj_ch2_scene25_slash_Step_0_gml_962_0": "* 等-等下!等一纳秒!\n你... 你这个懦妇!", + "obj_ch2_scene25_slash_Step_0_gml_965_0": "* Berdly... \n你搞什么鬼啊,伙计!?", + "obj_ch2_scene25_slash_Step_0_gml_966_0": "* 你的胳膊... \n* 这也太蠢了...!", + "obj_ch2_scene25_slash_Step_0_gml_969_0": "* 你... 你...", + "obj_ch2_scene25_slash_Step_0_gml_1009_0": "* 唉...", + "obj_ch2_scene25_slash_Step_0_gml_1011_0": "* B-Berdly!?", + "obj_ch2_scene25_slash_Step_0_gml_1013_0": "* 哈哈,刚才那下,\n只不过是虚张声势罢了...", + "obj_ch2_scene25_slash_Step_0_gml_1014_0": "* 实话告诉你,那根电线...", + "obj_ch2_scene25_slash_Step_0_gml_1015_0": "* 早就吸干我所有美味可口\n的能量饮料了。", + "obj_ch2_scene25_slash_Step_0_gml_1035_0": "", + "obj_ch2_scene26_powers_combined_old_slash_Step_0_gml_167_0": "* 其实... 多数时候...", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_43_0": "* 最强图包!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_44_0": "* 闪耀灯光!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_45_0": "* 開心...勇氣...", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_46_0": "* (喵呜叫声)", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_47_0": "* 我的能量!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_48_0": "* (吱吱叫声)", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_49_0": "* 温柔爱护!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_50_0": "* 清新菜肴!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_51_0": "* 井井有条!", + "obj_ch2_scene26_powers_combined_slash_Create_0_gml_52_0": "* starwalker", + "obj_ch2_scene26_powers_combined_slash_Step_0_gml_16_0": "* 在这个出色的基础之上...", + "obj_ch2_scene26_powers_combined_slash_Step_0_gml_159_0": "* 其重中之重... 便是...", + "obj_ch2_scene26_powers_combined_slash_Step_0_gml_160_0": "* 此不可名状之物!!!", + "obj_ch2_scene26_slash_Step_0_gml_98_0": "* 骑士", + "obj_ch2_scene26_slash_Step_0_gml_99_0": "* 呼啸 骑士...", + "obj_ch2_scene26_slash_Step_0_gml_100_0": "* 今日,\n屈尊 开辟 此界", + "obj_ch2_scene26_slash_Step_0_gml_101_0": "* 其手 直抵 苍穹", + "obj_ch2_scene26_slash_Step_0_gml_102_0": "* 其意 贯彻 锋芒", + "obj_ch2_scene26_slash_Step_0_gml_103_0": "* 造化 万物", + "obj_ch2_scene26_slash_Step_0_gml_104_0": "* 让喷泉 涌现于 大地之上", + "obj_ch2_scene26_slash_Step_0_gml_115_0": "", + "obj_ch2_scene26_slash_Step_0_gml_116_0": "* 不幸的是\n骑士 创造的 这世界", + "obj_ch2_scene26_slash_Step_0_gml_117_0": "* 被封闭在 图书馆 无法 蔓延", + "obj_ch2_scene26_slash_Step_0_gml_118_0": "* 如果 我们 有办法 \n制造 更多 黑暗", + "obj_ch2_scene26_slash_Step_0_gml_119_0": "* 我们 或许能\n让黑暗 笼罩 整个 世界", + "obj_ch2_scene26_slash_Step_0_gml_120_0": "", + "obj_ch2_scene26_slash_Step_0_gml_131_0": "* 直到 这时 我才 发现", + "obj_ch2_scene26_slash_Step_0_gml_132_0": "* 这种 力量... \n这种 意志 的力量", + "obj_ch2_scene26_slash_Step_0_gml_133_0": "* 这种 决心 的力量...", + "obj_ch2_scene26_slash_Step_0_gml_146_0": "* 不正是 所有 光之民\n都拥有的吗...?", + "obj_ch2_scene26_slash_Step_0_gml_159_0": "* 只要 有了", + "obj_ch2_scene26_slash_Step_0_gml_160_0": "* 足够的 决心", + "obj_ch2_scene26_slash_Step_0_gml_161_0": "* 是不是 任何人 \n都能 创造出 黑暗喷泉?", + "obj_ch2_scene26_slash_Step_0_gml_172_0": "* 那么", + "obj_ch2_scene26_slash_Step_0_gml_173_0": "* 既然 骑士 早已离去", + "obj_ch2_scene26_slash_Step_0_gml_184_0": "* 我就 只需要", + "obj_ch2_scene26_slash_Step_0_gml_185_0": "* 造就一个 新的 骑士", + "obj_ch2_scene26_slash_Step_0_gml_207_0": "* Noelle \n宝贝 亲爱的\n甜心 小肉肉", + "obj_ch2_scene26_slash_Step_0_gml_208_0": "* 你觉得 巨手 怎么样?", + "obj_ch2_scene26_slash_Step_0_gml_210_0": "", + "obj_ch2_scene26_slash_Step_0_gml_212_0": "* 太棒了 \n另外 你觉得 \n统治世界 怎么样?", + "obj_ch2_scene26_slash_Step_0_gml_235_0": "* 哦哦哦 哎呀 妈耶", + "obj_ch2_scene26_slash_Step_0_gml_277_0": "* S-Susie...!\n你... 你来救我了!", + "obj_ch2_scene26_slash_Step_0_gml_285_0": "* 不知怎么的,我... \n我... 就知道你会来...", + "obj_ch2_scene26_slash_Step_0_gml_292_0": "* 呃,你知道?", + "obj_ch2_scene26_slash_Step_0_gml_298_0": "* 唔,我是说... 我... \n唔.. 那个...", + "obj_ch2_scene26_slash_Step_0_gml_306_0": "", + "obj_ch2_scene26_slash_Step_0_gml_319_0": "* 等... 等等!\n等下等下等下!!", + "obj_ch2_scene26_slash_Step_0_gml_320_0": "* 快!!\n你们得赶快离开这里!!", + "obj_ch2_scene26_slash_Step_0_gml_333_0": "* 啊?!", + "obj_ch2_scene26_slash_Step_0_gml_436_0": "* 女... 女王!?", + "obj_ch2_scene26_slash_Step_0_gml_438_0": "* 看来 你们 没能 注意到", + "obj_ch2_scene26_slash_Step_0_gml_439_0": "* 在我 宫殿 中央 的 \n超巨大 恐怖 机器人", + "obj_ch2_scene26_slash_Step_0_gml_441_0": "* 糟... 糟了... \n她... 她在这个形态下\n是无敌的!!", + "obj_ch2_scene26_slash_Step_0_gml_443_0": "* 啊?", + "obj_ch2_scene26_slash_Step_0_gml_445_0": "* 她... 她整天都在和我吹嘘\n她的最终形态!!", + "obj_ch2_scene26_slash_Step_0_gml_464_0": "* 呵... 呵呵...", + "obj_ch2_scene26_slash_Step_0_gml_475_0": "* 你觉得自己长高了几尺\n就能打败我们吗!?", + "obj_ch2_scene26_slash_Step_0_gml_477_0": "* 能", + "obj_ch2_scene26_slash_Step_0_gml_645_0": "* 消气 了吗 \n我要 开始 征服世界了", + "obj_ch2_scene26_slash_Step_0_gml_651_0": "* S... Susie... \n我们还是放弃吧,\n然后...", + "obj_ch2_scene26_slash_Step_0_gml_659_0": "* 放弃个鬼啊!!", + "obj_ch2_scene26_slash_Step_0_gml_671_0": "* S... Susie...?", + "obj_ch2_scene26_slash_Step_0_gml_682_0": "* 你有了新形态又能怎样!?", + "obj_ch2_scene26_slash_Step_0_gml_683_0": "* 我们也有!!!", + "obj_ch2_scene26_slash_Step_0_gml_700_0": "* Kris,Ralsei,来吧!!", + "obj_ch2_scene26_slash_Step_0_gml_740_0": "* 你... 你们在做什么!?", + "obj_ch2_scene26_slash_Step_0_gml_742_0": "* 这就是我们的终极...", + "obj_ch2_scene26_slash_Step_0_gml_743_0": "* 呃... 等-等一下,\n既然你这么说...", + "obj_ch2_scene26_slash_Step_0_gml_750_0": "* 哦不 看样子\n我们 势均力敌了", + "obj_ch2_scene26_slash_Step_0_gml_751_0": "* 希望 你们 \n不要 介意我 全力以赴", + "obj_ch2_scene26_slash_Step_0_gml_756_0": "* 我们正在往下掉!!", + "obj_ch2_scene26_slash_Step_0_gml_758_0": "* 快点想个办法呀?!", + "obj_ch2_scene26_slash_Step_0_gml_760_0": "* 呃,也许我们可以\n扇动一下自己的手臂...?", + "obj_ch2_scene26_slash_Step_0_gml_809_0": "* Kris,Susie... \n我已经没什么力气了,\n无法协助你们战斗...", + "obj_ch2_scene26_slash_Step_0_gml_820_0": "* 不要怕!!", + "obj_ch2_scene26_slash_Step_0_gml_821_0": "* 你们身穿黑暗盔甲的闪耀骑士\n在此熠熠生辉!!", + "obj_ch2_scene26_slash_Step_0_gml_823_0": "* Berdly!?", + "obj_ch2_scene26_slash_Step_0_gml_846_0": "* Kris,Susie... \n我现在这个样子\n帮不了你们多少...", + "obj_ch2_scene26_slash_Step_0_gml_847_0": "* 所以我替你们找来了帮手!\n瞧!!大伙都来啦!!", + "obj_ch2_scene26_slash_Step_0_gml_849_0": "* 可我 还在 这里", + "obj_ch2_scene26_slash_Step_0_gml_850_0": "吾亦应居此伟功", + "obj_ch2_scene26_slash_Step_0_gml_850_0_b": "* 我的 计划 毫无 进展", + "obj_ch2_scene26_slash_Step_0_gml_851_0": "* Noelle 现在的 状态\n无法 帮助我", + "obj_ch2_scene26_slash_Step_0_gml_852_0": "* 她 必须 休息", + "obj_ch2_scene26_slash_Step_0_gml_853_0": "* 还有那 鸟小子", + "obj_ch2_scene26_slash_Step_0_gml_854_0": "* 我 找了半天\n也 找不到他", + "obj_ch2_scene26_slash_Step_0_gml_855_0": "*在你们反抗女王的旅途中,", + "obj_ch2_scene26_slash_Step_0_gml_855_0_b": "* 我的 传感器\n 在哪里都 感应不到 他", + "obj_ch2_scene26_slash_Step_0_gml_856_0": "*你们交了很多朋友,对吧?!", + "obj_ch2_scene26_slash_Step_0_gml_856_0_b": "", + "obj_ch2_scene26_slash_Step_0_gml_857_0": "*运用我们整破烂的技术...", + "obj_ch2_scene26_slash_Step_0_gml_858_0": "*我们改造了大家...", + "obj_ch2_scene26_slash_Step_0_gml_859_0": "*让大家能够团结一心!\\f0", + "obj_ch2_scene26_slash_Step_0_gml_888_0": "* 你们两个 来这里 帮助我\n真是 好贴心", + "obj_ch2_scene26_slash_Step_0_gml_889_0": "* Kris,Susie", + "obj_ch2_scene26_slash_Step_0_gml_890_0": "* 你们谁 想当 新的 骑士", + "obj_ch2_scene26_slash_Step_0_gml_891_0": "* Kris!!Susie!!\n看啊!!", + "obj_ch2_scene26_slash_Step_0_gml_892_0": "* 终极的小组作业!!", + "obj_ch2_scene26_slash_Step_0_gml_900_0": "* 别挡道。", + "obj_ch2_scene26_slash_Step_0_gml_901_0": "* 马上让Noelle醒过来!", + "obj_ch2_scene26_slash_Step_0_gml_903_0": "* 醒过来?\n不用了,\n她已经 足够 觉醒了。", + "obj_ch2_scene26_slash_Step_0_gml_904_0": "* 让她 闭上 眼睛 \n好好 睡一觉", + "obj_ch2_scene26_slash_Step_0_gml_905_0": "* 进入 更加,更加\n黑暗的 梦境中", + "obj_ch2_scene26_slash_Step_0_gml_995_0": "* 现在,你们 谁想", + "obj_ch2_scene26_slash_Step_0_gml_996_0": "* 帮助我\n让黑暗 笼罩 整个世界", + "obj_ch2_scene26_slash_Step_0_gml_1009_0": "* 女王,为什么...", + "obj_ch2_scene26_slash_Step_0_gml_1010_0": "* 为什么你如此希望释放呼啸?!", + "obj_ch2_scene26_slash_Step_0_gml_1017_0": "* 那是 啥", + "obj_ch2_scene26_slash_Step_0_gml_1019_0": "* 呃... 呼啸。", + "obj_ch2_scene26_slash_Step_0_gml_1021_0": "* 对 所以 那是 啥", + "obj_ch2_scene26_slash_Step_0_gml_1023_0": "* 一旦过多的黑暗被释放...", + "obj_ch2_scene26_slash_Step_0_gml_1024_0": "* 泰坦将会从喷泉中现身...", + "obj_ch2_scene26_slash_Step_0_gml_1025_0": "* 然后毁灭一切。", + "obj_ch2_scene26_slash_Step_0_gml_1026_0": "* 所有的暗之民\n都会变成雕像...", + "obj_ch2_scene26_slash_Step_0_gml_1027_0": "* 所有的光之民\n则会迷失在永恒的混沌之中。", + "obj_ch2_scene26_slash_Step_0_gml_1039_0": "* 我的 老芯片啊\n你是 认真的吗", + "obj_ch2_scene26_slash_Step_0_gml_1041_0": "* 你真的什么都不知道吗!?", + "obj_ch2_scene26_slash_Step_0_gml_1047_0": "* 不知道", + "obj_ch2_scene26_slash_Step_0_gml_1079_0": "* 我的 计划\n简单 粗暴", + "obj_ch2_scene26_slash_Step_0_gml_1080_0": "* 那就是 帮助 Noelle,\n已失败", + "obj_ch2_scene26_slash_Step_0_gml_1081_0": "* 去吧 Kris,\n将喷泉 封印吧", + "obj_ch2_scene26_slash_Step_0_gml_1082_0": "* 我不会 再 阻拦 你了", + "obj_ch2_scene26_slash_Step_0_gml_1292_0_b": "* Kris,喷泉近在眼前了!", + "obj_ch2_scene26_slash_Step_0_gml_1328_0": "", + "obj_ch2_scene26_slash_Step_0_gml_1349_0": "* ... 呃,嘿。\n嘿,你等下。", + "obj_ch2_scene26_slash_Step_0_gml_1357_0_b": "* 其实你不是非得要... \n我是说...", + "obj_ch2_scene26_slash_Step_0_gml_1368_0": "* 呃,不用急着... 说再见,\n你懂吧?", + "obj_ch2_scene26_slash_Step_0_gml_1370_0": "* 错误:\n我 不明白 你的 意思", + "obj_ch2_scene26_slash_Step_0_gml_1379_0": "* 我们... 也有自己的黑暗世界。", + "obj_ch2_scene26_slash_Step_0_gml_1380_0": "* 你也可以住在那里。", + "obj_ch2_scene26_slash_Step_0_gml_1381_0": "* 而且说不定,\n哪天你还能...", + "obj_ch2_scene26_slash_Step_0_gml_1388_0": "* 再次见到Noelle呢?", + "obj_ch2_scene26_slash_Step_0_gml_1399_0": "* 当真", + "obj_ch2_scene26_slash_Step_0_gml_1411_0": "* 呃呃,大概吧?", + "obj_ch2_scene26_slash_Step_0_gml_1424_0": "* 运行 <太棒了.EXE> 时\n发生 致命错误 “好耶”", + "obj_ch2_scene26_slash_Step_0_gml_1425_0": "* Susie 我就 知道\n你是个 好女孩", + "obj_ch2_scene26_slash_Step_0_gml_1448_0": "* 嘿,呃,我只是...", + "obj_ch2_scene26_slash_Step_0_gml_1459_0": "* Kris,快去封印喷泉吧!", + "obj_ch2_scene26_slash_Step_0_gml_1468_0": "* 我...", + "obj_ch2_scene26_slash_Step_0_gml_1479_0": "* ... 我... 在那之前\n先去看看Noelle.", + "obj_ch2_scene26_slash_Step_0_gml_1496_0": "* 唔,Kris,我会跟女王\n介绍一下我们小镇的!", + "obj_ch2_scene26_slash_Step_0_gml_1509_0": "* Kris 我很 期待\n成为 你的 古怪室友", + "obj_ch2_scene27_slash_Step_0_gml_70_0": "", + "obj_ch2_scene27_slash_Step_0_gml_71_0": "* 亲爱的", + "obj_ch2_scene27_slash_Step_0_gml_72_0": "* 宝贝", + "obj_ch2_scene27_slash_Step_0_gml_73_0": "* 甜心", + "obj_ch2_scene27_slash_Step_0_gml_74_0": "* 小肉肉", + "obj_ch2_scene27_slash_Step_0_gml_82_0": "* 拿上... 我给你的... 胸针", + "obj_ch2_scene27_slash_Step_0_gml_83_0": "* 用它... 刺向 大地", + "obj_ch2_scene27_slash_Step_0_gml_84_0": "* 创造... 我们 新的... \n至高 帝国", + "obj_ch2_scene27_slash_Step_0_gml_86_0": "* 我... 我...", + "obj_ch2_scene27_slash_Step_0_gml_88_0": "* 怎么... 了... Noelle?", + "obj_ch2_scene27_slash_Step_0_gml_89_0": "* 我知道 这样能... \n带给你... 快乐", + "obj_ch2_scene27_slash_Step_0_gml_90_0": "* 哦... 或许 我应该,\n用我 最后 这1`%的 电量...", + "obj_ch2_scene27_slash_Step_0_gml_103_0": "* 把Susie 压成... 马赛克?", + "obj_ch2_scene27_slash_Step_0_gml_112_0": "* 放...", + "obj_ch2_scene27_slash_Step_0_gml_125_0": "* 放开Susie!!", + "obj_ch2_scene27_slash_Step_0_gml_126_0": "* 你以为,\n让我对你言听计从,\n我就会快乐吗!?", + "obj_ch2_scene27_slash_Step_0_gml_127_0": "* 不!", + "obj_ch2_scene27_slash_Step_0_gml_128_0": "* 在你的控制之下!\n我永远都不会快乐!", + "obj_ch2_scene27_slash_Step_0_gml_129_0": "* 你为什么就是不明白!?", + "obj_ch2_scene27_slash_Step_0_gml_131_0": "", + "obj_ch2_scene27_slash_Step_0_gml_132_0": "", + "obj_ch2_scene27_slash_Step_0_gml_133_0": "", + "obj_ch2_scene27_slash_Step_0_gml_134_0": "* 看来 我的 计算", + "obj_ch2_scene27_slash_Step_0_gml_135_0": "* 出了些 校准 错误", + "obj_ch2_scene27_slash_Step_0_gml_137_0": "", + "obj_ch2_scene27_slash_Step_0_gml_139_0": "", + "obj_ch2_scene27_slash_Step_0_gml_140_0": "* 别管... 我... 了...", + "obj_ch2_scene27_slash_Step_0_gml_141_0": "* 用你 自己的 力量", + "obj_ch2_scene27_slash_Step_0_gml_142_0": "* 选择 一个 能让你... \n快乐的 世界", + "obj_ch2_scene27_slash_Step_0_gml_161_0": "* ... 女王?", + "obj_ch2_scene27_slash_Step_0_gml_162_0": "* 女-女王!", + "obj_ch2_scene27_slash_Step_0_gml_163_0": "* 女王,你还好吗...?", + "obj_ch2_scene27_slash_Step_0_gml_165_0": "* 看来她的电量已经耗尽了。", + "obj_ch2_scene27_slash_Step_0_gml_166_0": "* 那我们现在可以封印喷泉了,\n对吧各位?", + "obj_ch2_scene27_slash_Step_0_gml_173_0": "* 各位?", + "obj_ch2_scene27_slash_Step_0_gml_180_0": "* 女王... 她说...", + "obj_ch2_scene27_slash_Step_0_gml_181_0": "* “选择一个\n能让你快乐的世界...”", + "obj_ch2_scene27_slash_Step_0_gml_182_0": "* 我... 并不想生活在\n一个由她统治的世界里。", + "obj_ch2_scene27_slash_Step_0_gml_183_0": "* ... 可如果不是那样...", + "obj_ch2_scene27_slash_Step_0_gml_184_0": "* 我想这个世界... \n其实也没那么坏?", + "obj_ch2_scene27_slash_Step_0_gml_186_0": "* 啊?", + "obj_ch2_scene27_slash_Step_0_gml_188_0": "* ... Susie,\n你不也这么觉得吗...?", + "obj_ch2_scene27_slash_Step_0_gml_190_0": "* 我... 呃,", + "obj_ch2_scene27_slash_Step_0_gml_191_0": "* 既然你都这么说了...", + "obj_ch2_scene27_slash_Step_0_gml_192_0": "* Kris,这个世界\n难道不是... 更好吗?", + "obj_ch2_scene27_slash_Step_0_gml_193_0": "* 我们在这里... \n交了那么多的朋友。\n对吧?", + "obj_ch2_scene27_slash_Step_0_gml_195_0": "* 我以前... 从来没有\n经历过像这样的冒险。", + "obj_ch2_scene27_slash_Step_0_gml_197_0": "* 有斧子... \n有战斗... \n还有魔法。", + "obj_ch2_scene27_slash_Step_0_gml_199_0": "* 一个小小的法术,\n就可以治愈一切。", + "obj_ch2_scene27_slash_Step_0_gml_201_0": "* 而且不管发生什么...", + "obj_ch2_scene27_slash_Step_0_gml_202_0": "* 都不会有人对我们指手画脚!", + "obj_ch2_scene27_slash_Step_0_gml_204_0": "* 天呐,说得没错!", + "obj_ch2_scene27_slash_Step_0_gml_205_0": "* 所-所以说,\n尽管这一切还是有点可怕...", + "obj_ch2_scene27_slash_Step_0_gml_206_0": "* ... 我是想说...", + "obj_ch2_scene27_slash_Step_0_gml_221_0": "* 我们还有什么理由\n来讨厌它吗...?", + "obj_ch2_scene27_slash_Step_0_gml_223_0": "* 我想不出来。", + "obj_ch2_scene27_slash_Step_0_gml_225_0": "* 我也想不出。", + "obj_ch2_scene27_slash_Step_0_gml_227_0": "* 那么,Noelle... \n就以此来表达\n我最诚挚的歉意吧!", + "obj_ch2_scene27_slash_Step_0_gml_244_0": "* 将我的意志\n集中在这斧刃上...", + "obj_ch2_scene27_slash_Step_0_gml_245_0": "* 我会创造出一个新的喷泉...", + "obj_ch2_scene27_slash_Step_0_gml_246_0": "* 从而揭示全新的未来!", + "obj_ch2_scene27_slash_Step_0_gml_247_0": "* 自黑暗中诞生的...\n光明的未来!", + "obj_ch2_scene27_slash_Step_0_gml_256_0": "* 你们...", + "obj_ch2_scene27_slash_Step_0_gml_257_0": "* 到底在搞什么?", + "obj_ch2_scene27_slash_Step_0_gml_268_0": "* 是这样,我们觉得%%", + "obj_ch2_scene27_slash_Step_0_gml_275_0": "* 住手。", + "obj_ch2_scene27_slash_Step_0_gml_277_0": "* 我是说-%%", + "obj_ch2_scene27_slash_Step_0_gml_283_0": "* 住手!", + "obj_ch2_scene27_slash_Step_0_gml_284_0": "* 你们真的明白\n这样做的后果吗?", + "obj_ch2_scene27_slash_Step_0_gml_286_0": "* 我... 我们... 大概会...", + "obj_ch2_scene27_slash_Step_0_gml_288_0": "* 你们会带来【呼啸】。", + "obj_ch2_scene27_slash_Step_0_gml_343_0": "* 哦 天哪\n我还 真不知道 这个", + "obj_ch2_scene27_slash_Step_0_gml_345_0": "* 你... 不知道!?", + "obj_ch2_scene27_slash_Step_0_gml_346_0": "* 但你的整个计划可都是--", + "obj_ch2_scene27_slash_Step_0_gml_361_0": "* 我 只是台 电脑 XSWL \n我不是 什么都 知道", + "obj_ch2_scene27_slash_Step_0_gml_362_0": "* 我 只是在 根据\n骑士的 行为 进行 猜测", + "obj_ch2_scene27_slash_Step_0_gml_363_0": "* 我 特喵(特么) 为什么 \n会想要 终结 世界", + "obj_ch2_scene27_slash_Step_0_gml_377_0": "* 好... 好吧,\n这让人放心多了!", + "obj_ch2_scene27_slash_Step_0_gml_378_0": "* 光明的未来\n正在向我们招手!", + "obj_ch2_scene27_slash_Step_0_gml_388_0": "* 呃... 唔... 对不起。\n我... 我...", + "obj_ch2_scene27_slash_Step_0_gml_389_0": "* 到最后,\n我还是又给你添麻烦了,\nNoelle.", + "obj_ch2_scene27_slash_Step_0_gml_391_0": "* 没关系 Berdly 我能 理解 \\f1 ", + "obj_ch2_scene27_slash_Step_0_gml_392_0": "* 你 没法 计算 \n别人 的 情感", + "obj_ch2_scene27_slash_Step_0_gml_402_0": "* 你... 你明白我的感受?", + "obj_ch2_scene27_slash_Step_0_gml_403_0": "* 住手!", + "obj_ch2_scene27_slash_Step_0_gml_417_0": "* 完全 不明白 XSWL \n我只是 不想让 \nNoelle 伤心", + "obj_ch2_scene27_slash_Step_0_gml_437_0": "* 哈哈,\n其实... 我还蛮高兴的... \n你们俩似乎终于能够理解了。", + "obj_ch2_scene27_slash_Step_0_gml_446_0": "* 看来... 最后我们还是可以\n是个挺温馨的团队。", + "obj_ch2_scene27_slash_Step_0_gml_486_0": "* 不 我们 绝对 不是", + "obj_ch2_scene27_slash_Step_0_gml_494_0": "* 你能把我们放下来吗!?", + "obj_ch2_scene27_slash_Step_0_gml_498_0": "* 哦 对", + "obj_ch2_scene27_slash_Step_0_gml_567_0": "* S... Susie!!", + "obj_ch2_scene27_slash_Step_0_gml_575_0": "* 嘿,你能主动跟女王作对。\n真不赖嘛。", + "obj_ch2_scene27_slash_Step_0_gml_583_0": "* 真... 真的吗?", + "obj_ch2_scene27_slash_Step_0_gml_585_0": "* 呃,对。", + "obj_ch2_scene27_slash_Step_0_gml_592_0": "* ... 就是,\n你可能要醒了,是吧?", + "obj_ch2_scene27_slash_Step_0_gml_599_0": "* 啊?", + "obj_ch2_scene27_slash_Step_0_gml_609_0": "* (真的好刺激,\n我都忘了这是个梦...)", + "obj_ch2_scene27_slash_Step_0_gml_620_0": "* 那么... 我只希望...", + "obj_ch2_scene27_slash_Step_0_gml_629_0": "* 以后还能做更多这样的梦。", + "obj_ch2_scene27_slash_Step_0_gml_637_0": "", + "obj_ch2_scene27_slash_Step_0_gml_644_0": "* 嘿,Noelle,\n等你醒了以后... \n嗯...", + "obj_ch2_scene27_slash_Step_0_gml_651_0": "* 那个,我就是想说... \n呃...", + "obj_ch2_scene27_slash_Step_0_gml_656_0": "我在给 电池 充电 的时候 思考了 这事", + "obj_ch2_scene27_slash_Step_0_gml_682_0": "* 那么 我猜 现在\n到你们 离开的 时间了", + "obj_ch2_scene27_slash_Step_0_gml_683_0": "* 运行 程序... \n<温柔告别.EXE>", + "obj_ch2_scene27_slash_Step_0_gml_684_0": "* 我会 想念 \n你们 每个人的", + "obj_ch2_scene27_slash_Step_0_gml_685_0": "* Noelle,\n你 过度的 诚实", + "obj_ch2_scene27_slash_Step_0_gml_686_0": "* Susie,\n你 愚蠢的 勇气", + "obj_ch2_scene27_slash_Step_0_gml_687_0": "* Kris,\n你 冷漠的 气质", + "obj_ch2_scene27_slash_Step_0_gml_688_0": "", + "obj_ch2_scene27_slash_Step_0_gml_689_0": "* B...Burghley?", + "obj_ch2_scene27_slash_Step_0_gml_711_0": "* 我们用不着说再见,女王!", + "obj_ch2_scene27_slash_Step_0_gml_712_0": "* Kris可以\n把你带回我们的城堡镇!", + "obj_ch2_scene27_slash_Step_0_gml_713_0": "* 你跟我们招揽来的所有朋友\n都可以住在那儿!", + "obj_ch2_scene27_slash_Step_0_gml_715_0": "* 哦", + "obj_ch2_scene27_slash_Step_0_gml_728_0": "* 删除 <温柔告别.EXE>", + "obj_ch2_scene27_slash_Step_0_gml_734_0": "* 好了!是时候完成\n我们该做的事情了...", + "obj_ch2_scene27_slash_Step_0_gml_742_0": "", + "obj_ch2_scene27_slash_Step_0_gml_750_0": "* 嘿,Noelle.", + "obj_ch2_scene27_slash_Step_0_gml_751_0": "* ... 如果你\n见到了真正的Susie,\n你要...", + "obj_ch2_scene27_slash_Step_0_gml_759_0": "* 你要记得,她可能...", + "obj_ch2_scene27_slash_Step_0_gml_769_0": "* 听着,她没有尾巴,\n知道吗!?", + "obj_ch2_scene27_slash_Step_0_gml_778_0": "这不是什么秘密!", + "obj_ch2_scene27_slash_Step_0_gml_780_0": "* 哈哈哈,好!\n我记住了!!\\f0", + "obj_ch2_scene27_slash_Step_0_gml_788_0": "* (我们走吧,Kris!!!)", + "obj_ch2_scene28b_slash_Step_0_gml_113_0": "* 嗯... 啊...?", + "obj_ch2_scene28b_slash_Step_0_gml_114_0": "* 发... 发生了什么?", + "obj_ch2_scene28b_slash_Step_0_gml_120_0": "* 哎... \nBerdly的... 闹钟响了?", + "obj_ch2_scene28b_slash_Step_0_gml_121_0": "* 是梦...?这一切果然只是...", + "obj_ch2_scene28b_slash_Step_0_gml_122_0": "* 哦... 那只是一场梦,\n不是吗...", + "obj_ch2_scene28b_slash_Step_0_gml_124_0": "* 嗯... 一场梦?\n全都是... 一场梦?", + "obj_ch2_scene28b_slash_Step_0_gml_125_0": "", + "obj_ch2_scene28b_slash_Step_0_gml_126_0": "* ... 那... 那当然了!!\n那只能是一场梦!!", + "obj_ch2_scene28b_slash_Step_0_gml_127_0": "* 这种心情... 这种思绪... \n哦,我滴乖乖啊!!", + "obj_ch2_scene28b_slash_Step_0_gml_128_0": "* 仔细想想,\n我怎么可能会觉得Susie...", + "obj_ch2_scene28b_slash_Step_0_gml_131_0": "* S... Susie!?", + "obj_ch2_scene28b_slash_Step_0_gml_132_0": "* Susie!\n你在这里做什么?", + "obj_ch2_scene28b_slash_Step_0_gml_134_0": "* 呃...", + "obj_ch2_scene28b_slash_Step_0_gml_135_0": "* 你之前邀请我们来学习的。\n忘了吗?", + "obj_ch2_scene28b_slash_Step_0_gml_141_0": "* SUSIE!?", + "obj_ch2_scene28b_slash_Step_0_gml_142_0": "* 哦,对哦!\n我确实邀请过你们!\n哈哈!", + "obj_ch2_scene28b_slash_Step_0_gml_143_0": "* S... Susie!?\n你... 你们在这里做什么呢!?", + "obj_ch2_scene28b_slash_Step_0_gml_144_0": "* ... 呃,你看起来挺高兴的。", + "obj_ch2_scene28b_slash_Step_0_gml_145_0": "* 你,呃,做了个好梦吗?", + "obj_ch2_scene28b_slash_Step_0_gml_147_0": "* 是个可怕的噩梦。", + "obj_ch2_scene28b_slash_Step_0_gml_149_0": "* 唔...", + "obj_ch2_scene28b_slash_Step_0_gml_151_0": "* 呃--", + "obj_ch2_scene28b_slash_Step_0_gml_151_0_b": "* 我只是... \n很高兴自己终于醒过来了。", + "obj_ch2_scene28b_slash_Step_0_gml_152_0": "* ... 你之前邀请我们来学习的。\n忘了吗?", + "obj_ch2_scene28b_slash_Step_0_gml_153_0": "", + "obj_ch2_scene28b_slash_Step_0_gml_155_0": "* 不过... \n最后结局还是蛮不错的。", + "obj_ch2_scene28b_slash_Step_0_gml_157_0": "* 发生了什么?", + "obj_ch2_scene28b_slash_Step_0_gml_163_0": "* 哦-哦,对,\n我,呃--我--", + "obj_ch2_scene28b_slash_Step_0_gml_168_0": "* 哈哈,这-这个,呃--", + "obj_ch2_scene28b_slash_Step_0_gml_173_0": "* 什么!?\n跟他们一起学习??", + "obj_ch2_scene28b_slash_Step_0_gml_174_0": "* Noelle!!老天呀!!\n他们... 他们...", + "obj_ch2_scene28b_slash_Step_0_gml_175_0": "* 哈哈,嘿,醒醒啦Berdly!\n我们该走了!", + "obj_ch2_scene28b_slash_Step_0_gml_182_0": "", + "obj_ch2_scene28b_slash_Step_0_gml_184_0": "* ... Berdly?", + "obj_ch2_scene28b_slash_Step_0_gml_189_0": "* ... 好吧,\n我们或许可以... 试一试。", + "obj_ch2_scene28b_slash_Step_0_gml_202_0": "* 嗯... 啊??\n我的... 我的闹铃??", + "obj_ch2_scene28b_slash_Step_0_gml_206_0": "* 啊,我要错过和Boom女士的\n交接班了!!", + "obj_ch2_scene28b_slash_Step_0_gml_208_0": "* 天呐,\n你学习太拼命了,Berdly。", + "obj_ch2_scene28b_slash_Step_0_gml_209_0": "* 说真的,\n你该好好休息一下了。", + "obj_ch2_scene28b_slash_Step_0_gml_210_0": "* 做个好梦!", + "obj_ch2_scene28b_slash_Step_0_gml_214_0": "* 哦不,\n竟然已经这么晚了!?", + "obj_ch2_scene28b_slash_Step_0_gml_226_0": "* 好吧,各位,告辞了。\n我得拿上我的书。", + "obj_ch2_scene28b_slash_Step_0_gml_237_0": "* 嗯... 啊?\n真奇怪,我的右胳膊... \n动不了了。", + "obj_ch2_scene28b_slash_Step_0_gml_239_0": "* 哦-噢...?\n它可能是睡着了吧。", + "obj_ch2_scene28b_slash_Step_0_gml_264_0": "* 来吧,Berdly。\n我帮你拿书。", + "obj_ch2_scene28b_slash_Step_0_gml_271_0": "* 你... 你在干什么?", + "obj_ch2_scene28b_slash_Step_0_gml_273_0": "* 啊,Noelle... \n你... 一直都在帮助我。\n谢谢你。", + "obj_ch2_scene28b_slash_Step_0_gml_273_0_b": "* 你没有尾巴,\n对吧,Susie?", + "obj_ch2_scene28b_slash_Step_0_gml_275_0": "* 呃-啊!?\n没-没有,当然没有!", + "obj_ch2_scene28b_slash_Step_0_gml_277_0": "* 真的吗?那太好了!", + "obj_ch2_scene28b_slash_Step_0_gml_289_0": "* ...她有点怪怪的,\nKris.", + "obj_ch2_scene28b_slash_Step_0_gml_290_0": "* 不知为何,感觉我们并\n没有拯救世界...", + "obj_ch2_scene28b_slash_Step_0_gml_325_0": "* ... 回见,Kris... Susie.", + "obj_ch2_scene28b_slash_Step_0_gml_334_0": "* 再见,Kris!", + "obj_ch2_scene28b_slash_Step_0_gml_335_0": "* 还有... 唔... \n再见,Susie!", + "obj_ch2_scene28b_slash_Step_0_gml_346_0": "* 唔... 回见。", + "obj_ch2_scene28b_slash_Step_0_gml_402_0": "* 干啥!?干啥!?\n你在找什么吗!?", + "obj_ch2_scene28b_slash_Step_0_gml_418_0": "* 没-没有!!\n再-再见!!", + "obj_ch2_scene28b_slash_Step_0_gml_434_0": "* 不是,她到底有什么毛病?", + "obj_ch2_scene28b_slash_Step_0_gml_435_0": "* 怎么能这样对待一个\n刚刚拯救世界的人。", + "obj_ch2_scene28b_slash_Step_0_gml_460_0": "* KRIS!!\n嘿,等一下,Kris!!", + "obj_ch2_scene28b_slash_Step_0_gml_461_0": "* 我们... 我们真的拯救了世界,\n对吧!?", + "obj_ch2_scene28b_slash_Step_0_gml_462_0": "* 靠,我们真的是英雄!", + "obj_ch2_scene28b_slash_Step_0_gml_463_0": "* 然而根本没人会知道!", + "obj_ch2_scene28b_slash_Step_0_gml_469_0": "* 啊,新拿上的书的手感\n真是太棒了!", + "obj_ch2_scene28b_slash_Step_0_gml_478_0": "* ... 不过这样也确实更好,\n对吧?", + "obj_ch2_scene28b_slash_Step_0_gml_485_0": "* 人们要是知道世界陷入了\n危机的话,会被吓坏的。", + "obj_ch2_scene28b_slash_Step_0_gml_493_0": "* 现在,让我们加快脚步吧,\n我亲爱的Noelle!", + "obj_ch2_scene28b_slash_Step_0_gml_495_0": "* ... 不过,Noelle也得忘记\n可真有点扫兴...", + "obj_ch2_scene28b_slash_Step_0_gml_496_0": "", + "obj_ch2_scene28b_slash_Step_0_gml_506_0": "* 不管了。\n我们走吧。", + "obj_ch2_scene28b_slash_Step_0_gml_561_0": "* (你在离开之前,把房间里的东西\n全都收集了起来...)", + "obj_ch2_scene29_slash_Step_0_gml_38_0": "* ... 哎哟,都这么晚了...?", + "obj_ch2_scene29_slash_Step_0_gml_47_0": "* ...你得回家了,对吧?", + "obj_ch2_scene29_slash_Step_0_gml_56_0": "* 好了,你用不着说出口。", + "obj_ch2_scene29_slash_Step_0_gml_64_0": "* 不想一个人走回家,嗯哼?", + "obj_ch2_scene29_slash_Step_0_gml_71_0": "* 如果你真想让我陪着你,\n那么...", + "obj_ch2_scene29_slash_Step_0_gml_85_0": "* 咱们走吧。", + "obj_ch2_scene30a_slash_Step_0_gml_41_0": "* 好...", + "obj_ch2_scene30a_slash_Step_0_gml_56_0": "* 那么... 今天就到这儿吧。", + "obj_ch2_scene30a_slash_Step_0_gml_64_0": "* 明天见,Kris...", + "obj_ch2_scene30a_slash_Step_0_gml_82_0": "* Kris!\n你们的功课做得怎么样了...", + "obj_ch2_scene30a_slash_Step_0_gml_103_0": "* 哎呀,Kris,\n这是你的朋友吗?", + "obj_ch2_scene30a_slash_Step_0_gml_109_0": "* 请她进来坐坐吧?", + "obj_ch2_scene30a_slash_Step_0_gml_119_0": "* 呃-呃呃,\n我,我... \n呃...", + "obj_ch2_scene30a_slash_Step_0_gml_130_0": "* (Kris,我,呃,\n差不多得走了,所以...)", + "obj_ch2_scene30a_slash_Step_0_gml_138_0": "* 我准备烤一个派... \n你想来点吗?", + "obj_ch2_scene30a_slash_Step_0_gml_146_0": "", + "obj_ch2_scene30a_slash_Step_0_gml_154_0": "* (那我稍微做会儿客也行。)", + "obj_ch2_scene30b_slash_Step_0_gml_48_0": "* 请不要客气。", + "obj_ch2_scene30b_slash_Step_0_gml_61_0": "", + "obj_ch2_scene30b_slash_Step_0_gml_63_0": "* 哦,不好意思。\n我是Kris的母亲,Toriel...", + "obj_ch2_scene30b_slash_Step_0_gml_65_0": "* 好...好的,老师。\n我... 记得您。", + "obj_ch2_scene30b_slash_Step_0_gml_67_0": "* 哦,是吗?\n我记得你叫... Susie,\n对不对?", + "obj_ch2_scene30b_slash_Step_0_gml_69_0": "* 啊?\n您... 呃,也记得我的名字?", + "obj_ch2_scene30b_slash_Step_0_gml_71_0": "* 当然了。\nAlphys老师是我的好朋友。", + "obj_ch2_scene30b_slash_Step_0_gml_80_0": "* 她经常对我提起你!", + "obj_ch2_scene30b_slash_Step_0_gml_82_0": "* ... 唔,这么说那我很高兴。", + "obj_ch2_scene30b_slash_Step_0_gml_93_0": "* (Kris,Alphys到底都\n说了我什么!?)", + "obj_ch2_scene30b_slash_Step_0_gml_102_0": "* Susie,\n你要不要去那边洗洗手...", + "obj_ch2_scene30b_slash_Step_0_gml_117_0": "* 然后我们一起来做派?", + "obj_ch2_scene30b_slash_Step_0_gml_121_0": "* 一起... 做派?", + "obj_ch2_scene30b_slash_Step_0_gml_122_0": "* 呃... 可我不会做...", + "obj_ch2_scene30b_slash_Step_0_gml_130_0": "* 别担心,我可以教你!", + "obj_ch2_scene30b_slash_Step_0_gml_132_0": "* ... 好吧。", + "obj_ch2_scene30b_slash_Step_0_gml_151_0": "* Kris,Susie看上去\n是个不错的女孩。", + "obj_ch2_scene30b_slash_Step_0_gml_152_0": "* 我很高兴你能和她交朋友,\n不过...", + "obj_ch2_scene30b_slash_Step_0_gml_160_0": "", + "obj_ch2_scene30b_slash_Step_0_gml_167_0": "* Kris,我... 从Alphys那,\n听说过她的... 一些行为。", + "obj_ch2_scene30b_slash_Step_0_gml_168_0": "* 万一她,呃,\n影响到了你,呃...", + "obj_ch2_scene30b_slash_Step_0_gml_177_0": "* 不要吃粉笔,\n好不好???", + "obj_ch2_scene30b_slash_Step_0_gml_194_0": "* 手,呃... 洗完了。", + "obj_ch2_scene30b_slash_Step_0_gml_196_0": "* 太棒了!\n现在我们可以...", + "obj_ch2_scene30b_slash_Step_0_gml_205_0": "* 哦,Kris!\n你来教Susie做派怎么样?", + "obj_ch2_scene30b_slash_Step_0_gml_207_0": "* Kris!?\n你还会做派!?", + "obj_ch2_scene30b_slash_Step_0_gml_224_0": "* 那你为啥从来都没给我做过,\n呆瓜!!", + "obj_ch2_scene30b_slash_Step_0_gml_225_0": "* 你这个囤派癖-", + "obj_ch2_scene30b_slash_Step_0_gml_246_0": "* 我是说,呃... \n抱歉,老师。", + "obj_ch2_scene30b_slash_Step_0_gml_255_0": "* Susie,在学校外面你直接\n叫我Toriel就行。", + "obj_ch2_scene30b_slash_Step_0_gml_267_0": "* 哦好,赞。", + "obj_ch2_scene30b_slash_Step_0_gml_281_0": "* ... 嗯?Kris?\n哦,你也要洗手吗?", + "obj_ch2_scene30b_slash_Step_0_gml_282_0": "* 那么,我就先教着Susie了。", + "obj_ch2_scene30b_slash_Step_0_gml_283_0": "* Susie和我要准备做派了!", + "obj_ch2_scene30b_slash_Step_0_gml_294_0": "* 呃,我和你?\n等等--!", + "obj_ch2_scene30b_slash_Step_0_gml_373_0": "* (Kris!现在不是偷吃\n巧克力的时候!)", + "obj_ch2_scene30b_slash_Step_0_gml_375_0": "* (Kris,至少也给我拿点。)", + "obj_ch2_scene30b_slash_Step_0_gml_383_0": "* (你怎么敢把我跟你妈\n晾在这!?)", + "obj_ch2_scene30b_slash_Step_0_gml_384_0": "* (这是不是... 叫什么来着?\n内向的表现?)", + "obj_ch2_scene31_slash_Step_0_gml_60_0": "* 水流了出来。", + "obj_ch2_scene31_slash_Step_0_gml_61_0": "* 声音很大。", + "obj_ch2_scene31_slash_Step_0_gml_385_0": "* 好,我们来拿面粉吧。", + "obj_ch2_scene31_slash_Step_0_gml_387_0": "* 那么,是... 这个袋子吗?\n你刚才...", + "obj_ch2_scene31_slash_Step_0_gml_388_0": "* ... 哎呦。", + "obj_ch2_scene31_slash_Step_0_gml_390_0": "* 嘿嘿嘿!Susie,\n你的鼻子沾上面粉了!", + "obj_ch2_scene31_slash_Step_0_gml_392_0": "* 呃,我故意的。", + "obj_ch2_scene31_slash_Step_0_gml_394_0": "* 是想让自己变得\n“油光粉面”一点吗?", + "obj_ch2_scene31_slash_Step_0_gml_396_0": "* 哈哈哈,呃呃-阿嚏!\n拜托别这样!!!", + "obj_ch2_scene31_slash_Step_0_gml_398_0": "* 那么,下一步是...", + "obj_ch2_scene31_slash_Step_0_gml_405_0": "* ... 那啥,\nKris特--呃,喵的,\n去哪了?", + "obj_ch2_scene31_slash_Step_0_gml_407_0": "* 哦,Kris,呃... \n有时候就会这样。", + "obj_ch2_scene31_slash_Step_0_gml_409_0": "* 那可得快点了。\n我都有点犯困了。", + "obj_ch2_scene31_slash_Step_0_gml_411_0": "* 你知道一个睡着的Susie\n可以叫作什么吗?", + "obj_ch2_scene31_slash_Step_0_gml_413_0": "* 啊...?什么?", + "obj_ch2_scene31_slash_Step_0_gml_415_0": "* 叫作... “Snoozie!”", + "obj_ch2_scene31_slash_Step_0_gml_417_0": "* 呃... 哈哈。那...", + "obj_ch2_scene31_slash_Step_0_gml_418_0": "* 那您就是,呃... \n“Snoriel?”", + "obj_ch2_scene31_slash_Step_0_gml_420_0": "* 哈哈哈!!哈哈哈!!\nSnoriel!!!", + "obj_ch2_scene31_slash_Step_0_gml_421_0": "* Snoozie和Snoriel!!!", + "obj_ch2_scene31_slash_Step_0_gml_423_0": "* 嘿嘿嘿,您... \n真的很喜欢这句,嗯?", + "obj_ch2_scene31_slash_Step_0_gml_425_0": "* 不好笑吗?", + "obj_ch2_scene31_slash_Step_0_gml_431_0": "Toriel???", + "obj_ch2_scene31_slash_Step_0_gml_434_0": "* ... 好家伙,\nKris到底特么去哪了?\\f0", + "obj_ch2_scene31_slash_Step_0_gml_438_0": "* 派都快做完了...", + "obj_ch2_scene31_slash_Step_0_gml_439_0": "* 哦,对了,还有糖!\n稍等一下,\n我把它落在车里了!", + "obj_ch2_scene31_slash_Step_0_gml_441_0": "* 好的!", + "obj_ch2_scene32_slash_Step_0_gml_130_0": "* 嘿Kris,下次动作快点,", + "obj_ch2_scene32_slash_Step_0_gml_131_0": "* 我们都快做完了...", + "obj_ch2_scene32_slash_Step_0_gml_148_0": "", + "obj_ch2_scene32_slash_Step_0_gml_157_0": "* 下一步是什么?", + "obj_ch2_scene32_slash_Step_0_gml_165_0": "* 哦,那个,关于派的事情...", + "obj_ch2_scene32_slash_Step_0_gml_172_0": "* 我们已经花费了不少工夫了,\n不是吗?", + "obj_ch2_scene32_slash_Step_0_gml_173_0": "* 要不我们改天再做完它?", + "obj_ch2_scene32_slash_Step_0_gml_175_0": "* ... 唔,好!", + "obj_ch2_scene32_slash_Step_0_gml_185_0": "* 那么... 呃... \n我该回家了...?", + "obj_ch2_scene32_slash_Step_0_gml_187_0": "* 哦,不,不,\n没这个必要!", + "obj_ch2_scene32_slash_Step_0_gml_195_0": "* 哦,对了!", + "obj_ch2_scene32_slash_Step_0_gml_196_0": "* Susie,你想留下来过夜吗?", + "obj_ch2_scene32_slash_Step_0_gml_204_0": "* 啊?!", + "obj_ch2_scene32_slash_Step_0_gml_206_0": "* 嗯... \n如果可以的话,那么...", + "obj_ch2_scene32_slash_Step_0_gml_208_0": "* 过来,看看这个!", + "obj_ch2_scene32_slash_Step_0_gml_230_0": "* 我们家的沙发经常被\n当作床来用!", + "obj_ch2_scene32_slash_Step_0_gml_238_0": "* 虽然并不精致,\n但我们可以一起在这里睡!", + "obj_ch2_scene32_slash_Step_0_gml_240_0": "* 这... 听起来不错!\n好耶!", + "obj_ch2_scene32_slash_Step_0_gml_242_0": "* 那太好了!\n我现在去准备一下。", + "obj_ch2_scene32_slash_Step_0_gml_260_0": "* 记得... 给你父母打个电话,\n好不好?", + "obj_ch2_scene32_slash_Step_0_gml_262_0": "* 好,没问题!", + "obj_ch2_scene32_slash_Step_0_gml_289_0": "* 搞什么,在这过夜?", + "obj_ch2_scene32_slash_Step_0_gml_290_0": "* 靠,\n感觉我这辈子从没体验过,\n哈...", + "obj_ch2_scene32_slash_Step_0_gml_320_0": "* (嘿,Kris,用不着别人\n来提醒你坐下吧,嗯!?)", + "obj_ch2_scene32_slash_Step_0_gml_337_0": "* 好啦,放松一下!", + "obj_ch2_scene32_slash_Step_0_gml_344_0": "* 现在我们干什么?", + "obj_ch2_scene32_slash_Step_0_gml_354_0": "* 有了!", + "obj_ch2_scene32_slash_Step_0_gml_364_0": "* 可能在... 枕头... \n中间... 这边?", + "obj_ch2_scene32_slash_Step_0_gml_372_0": "* 找到了!\n我就知道在这能找到遥控器!", + "obj_ch2_scene32_slash_Step_0_gml_373_0": "* 噫,好多灰啊。\n你有多久没用过它了?", + "obj_ch2_scene32_slash_Step_0_gml_374_0": "* ... 算了,多大点事!\n看电视吧!", + "obj_ch2_scene32_slash_Step_0_gml_388_0": "* 今晚连播点什么内容?", + "obj_ch2_scene32_slash_Step_0_gml_389_0": "* 血肉粉碎者3?\n地狱敢死队?\n电子猫奴入侵?", + "obj_ch2_scene32_slash_Step_0_gml_390_0": "* 你总能在沙发缝隙里\n找到一些好东西。", + "obj_ch2_scene32_slash_Step_0_gml_407_0": "* 呵,说不定ICE-E大电影\n更合你的口味,\n是吧,Kris?", + "obj_ch2_scene32_slash_Step_0_gml_408_0": "* 哈哈哈哈!!!\n哈哈哈哈!!!", + "obj_ch2_scene32_slash_Step_0_gml_409_0": "* 哈哈哈哈... 哈哈... 哈...", + "obj_ch2_scene32_slash_Step_0_gml_410_0": "* 呵。", + "obj_ch2_scene32_slash_Step_0_gml_417_0": "* 今天过得真不错,\n嗯,Kris?", + "obj_ch2_scene32_slash_Step_0_gml_418_0": "* 你,Ralsei,Lancer,\n还有大家...", + "obj_ch2_scene32_slash_Step_0_gml_419_0": "* 能和大家一起玩可真是痛快,\n不是吗?", + "obj_ch2_scene32_slash_Step_0_gml_420_0": "* ... 所以,你懂的... \n你觉不觉得我们应该...", + "obj_ch2_scene32_slash_Step_0_gml_426_0": "* 试试让他们来到我们的世界?", + "obj_ch2_scene32_slash_Step_0_gml_427_0": "* 来嘛,想象一下那会有多棒!", + "obj_ch2_scene32_slash_Step_0_gml_428_0": "* Ralsei可以替我们做作业... \nLancer可以睡在你的床底...", + "obj_ch2_scene32_slash_Step_0_gml_435_0": "* 我们可以一起去上学...", + "obj_ch2_scene32_slash_Step_0_gml_436_0": "* 简直... 完美极了,对不对?", + "obj_ch2_scene32_slash_Step_0_gml_449_0": "* ... 好吧,随便啦,\n我们继续看电视。", + "obj_ch2_scene32_slash_Step_0_gml_467_0": "* 那个庆典的日子快要到了,\n对吧?", + "obj_ch2_scene32_slash_Step_0_gml_468_0": "* 到时整个镇子都会变成... \n一场狂欢盛宴。", + "obj_ch2_scene32_slash_Step_0_gml_469_0": "* 挺傻的,是吧?", + "obj_ch2_scene32_slash_Step_0_gml_488_0": "* ...算了,\n我们还是继续看电视吧!", + "obj_ch2_scene32_slash_Step_0_gml_505_0": "* 我说的就是这个!", + "obj_ch2_scene32_slash_Step_0_gml_506_0": "* 巨怪电影特别篇!", + "obj_ch2_scene32_slash_Step_0_gml_507_0": "* (比起巨人电影\n我还是更喜欢这些。)", + "obj_ch2_scene32_slash_Step_0_gml_508_0": "* 这才是我们想要的超长连播!", + "obj_ch2_scene32_slash_Step_0_gml_509_0": "* 准备好了吗Kris?", + "obj_ch2_scene32_slash_Step_0_gml_510_0": "* 12小时踏楼踩车的动作戏\n要开始了!", + "obj_ch2_scene32_slash_Step_0_gml_511_0": "* 我们就钉在这了。\n懂不?", + "obj_ch2_scene32_slash_Step_0_gml_512_0": "* 在你双眼充血之前\n别让我看见你动了!", + "obj_ch2_scene32_slash_Step_0_gml_513_0": "* 嘿嘿嘿!", + "obj_ch2_scene32_slash_Step_0_gml_514_0": "* 让我找个... 舒服点的姿势... \n试试这边...", + "obj_ch2_scene32_slash_Step_0_gml_515_0": "* 好嘞!", + "obj_ch2_scene32_slash_Step_0_gml_530_0": "* (...Susie睡着了。)", + "obj_ch2_scene32_slash_Step_0_gml_557_0": "* 警官...?\n警官...?", + "obj_ch2_scene32_slash_Step_0_gml_567_0": "* 谢天谢地,\n终于打通了...", + "obj_ch2_scene32_slash_Step_0_gml_568_0": "* 我之前好像看见,\n有人在我们家外面鬼鬼祟祟的...", + "obj_ch2_scene32_slash_Step_0_gml_569_0": "* 随后,我检查了一下我们的车--", + "obj_ch2_scene32_slash_Step_0_gml_570_0": "* 我发现车的轮胎... \n像是被\\cR划开\\cW了。", + "obj_ch2_scene32_slash_Step_0_gml_571_0": "* 警官,能否请你过来一趟...", + "obj_ch2_scene32_slash_Step_0_gml_572_0": "* 你会的?马上?\n谢谢你...", + "obj_ch2_scene32_slash_Step_0_gml_649_0": "* ...都已经睡着了...", + "obj_ch2_scene4_slash_Step_0_gml_58_0": "* 我们到了...", + "obj_ch2_scene4_slash_Step_0_gml_64_0": "* Kris!!!\nSusie!!!", + "obj_ch2_scene4_slash_Step_0_gml_65_0": "* 自从我们上次见面\n已经过去好久好久了...!", + "obj_ch2_scene4_slash_Step_0_gml_67_0": "* 对,对... \n已经过去,整整一天了?", + "obj_ch2_scene4_slash_Step_0_gml_69_0": "* 噢!那好像也... 不算太久哈?", + "obj_ch2_scene4_slash_Step_0_gml_70_0": "* 我只是... \n以前从来没有过朋友...", + "obj_ch2_scene4_slash_Step_0_gml_71_0": "* 为了和朋友们再次相聚,\n我从未等过这么久!", + "obj_ch2_scene4_slash_Step_0_gml_73_0": "* 好吧,我们会尽力\n不让你被孤独死的。", + "obj_ch2_scene4_slash_Step_0_gml_74_0": "* 我敢说Lancer也很想见见我们,\n对吧?", + "obj_ch2_scene4_slash_Step_0_gml_90_0": "* 嘿... 等等。", + "obj_ch2_scene4_slash_Step_0_gml_91_0": "* Lancer人呢?", + "obj_ch2_scene4_slash_Step_0_gml_119_0": "* 大家... 都去哪了?", + "obj_ch2_scene4_slash_Step_0_gml_134_0": "* 不用担心,Susie,\n过一会儿你就能见到他们了。", + "obj_ch2_scene4_slash_Step_0_gml_135_0": "* 在这里等一下下,好吗?", + "obj_ch2_scene4_slash_Step_0_gml_137_0": "* ...好吧。", + "obj_ch2_scene4_slash_Step_0_gml_138_0": "* (嘿,这最好别是在搞恶作剧,\n或者其他什么的!)", + "obj_ch2_scene4_slash_Step_0_gml_153_0": "* (Kris,我想拜托你帮我\n做一件事。)", + "obj_ch2_scene4_slash_Step_0_gml_154_0": "* (希望你能回到光明世界...)", + "obj_ch2_scene4_slash_Step_0_gml_155_0": "* (然后去储物间东边的\n那间旧教室。)", + "obj_ch2_scene4_slash_Step_0_gml_156_0": "* (到那里以后,把地上所有的\n东西都收集起来...)", + "obj_ch2_scene4_slash_Step_0_gml_157_0": "* (然后带回这里。好吗?)", + "obj_ch2_scene4_slash_Step_0_gml_216_0": "* 你往哪走呢?\n想趁我不在独吞蛋糕?", + "obj_ch2_scene4_slash_Step_0_gml_218_0": "* (Kris!我稍后会向你\n展示我的城堡的,好吗?)", + "obj_ch2_scene4_slash_Step_0_gml_272_0": "* 嘿,Kris,\n大家到底都在...", + "obj_ch2_scene4_slash_Step_0_gml_280_0": "* ...哪儿...?", + "obj_ch2_scene6_slash_Step_0_gml_11_0": "* (Kris,我在城堡里准备了\n一些东西,想给你你看看!)", + "obj_ch2_scene6_slash_Step_0_gml_84_0": "* 等下,Kris,\n我们这就要走了!?\n可是我们才刚来啊!", + "obj_ch2_scene6_slash_Step_0_gml_85_0": "* 兄啊,我不想做我们的\n小组作业...", + "obj_ch2_scene6_slash_Step_0_gml_93_0": "* 哦... 你们俩有作业要做?", + "obj_ch2_scene6_slash_Step_0_gml_101_0": "* 呃,哎呀... ", + "obj_ch2_scene6_slash_Step_0_gml_106_0": "* Susie,Kris,\n你们应该立刻去做!\n功课很重要!", + "obj_ch2_scene6_slash_Step_0_gml_107_0": "* 在你们开始做作业之前,\n我会将你们驱逐出境!", + "obj_ch2_scene6_slash_Step_0_gml_116_0": "* 呃,好啦!!!\n会做的会做的!!\n天啦!!!", + "obj_ch2_scene6_slash_Step_0_gml_128_0": "* Susie!!别担心!!\n我也来搭把手!!!", + "obj_ch2_scene6_slash_Step_0_gml_130_0": "* 呃,等下,Lancer!\n你或许不应该--", + "obj_ch2_scene6_slash_Step_0_gml_132_0": "* 太晚了,好孩子们!!\n友谊变换形态!!", + "obj_ch2_scene6_slash_Step_0_gml_161_0": "* (LANCER被添加进了你的重要物品中。)", + "obj_ch2_scene6_slash_Step_0_gml_163_0": "* ... 什么?你去哪了...?", + "obj_ch2_scene6_slash_Step_0_gml_165_0": "* 别担心!!\n我只是进入了你们的\n物品栏里!!", + "obj_ch2_scene6_slash_Step_0_gml_166_0": "* 我只会在Kris的口袋里\n闲逛!!!", + "obj_ch2_scene6_slash_Step_0_gml_168_0": "* 没懂什么意思,但是行吧!", + "obj_ch2_scene6_slash_Step_0_gml_180_0": "* 无需畏惧!\n吾亦助君一臂之力!", + "obj_ch2_scene6_slash_Step_0_gml_182_0": "* 呃,我们人手够了。", + "obj_ch2_scene6_slash_Step_0_gml_184_0": "* 啊啊,肃静!\n吾等结为一伙,\n岂不妙哉!!!", + "obj_ch2_scene6_slash_Step_0_gml_201_0": "* (ROUXLS变成了重要物品\n虽然没人想要他来。)", + "obj_ch2_scene6_slash_Step_0_gml_214_0": "* \\cY我\\cW也会\\cY参加\\cW", + "obj_ch2_scene6_slash_Step_0_gml_238_0": "* (最初的   \\cYSTARWALKER\\cW\n变成了重要物品。)", + "obj_ch2_scene6_slash_Step_0_gml_243_0": "", + "obj_ch2_scene6_slash_Step_0_gml_250_0": "* 好了,够了。\n我们走吧。", + "obj_ch2_scene6_slash_Step_0_gml_276_0": "* 祝你今天好运,Kris.\n我们待会儿见!", + "obj_ch2_scene6_slash_Step_0_gml_543_0": "* 猜猜谁回来了,\n小鬼头们!?", + "obj_ch2_scene6_slash_Step_0_gml_545_0": "* Lancer!!!", + "obj_ch2_scene6_slash_Step_0_gml_566_0": "* 嘿,Kris,\n我不知道你做了什么,\n不过,好耶!", + "obj_ch2_scene6_slash_Step_0_gml_570_0": "* 大家都在这里!", + "obj_ch2_scene6_slash_Step_0_gml_576_0": "* ...但是,呃,\nLancer的城堡,现在怎样了?", + "obj_ch2_scene6_slash_Step_0_gml_587_0": "* 全没了!", + "obj_ch2_scene6_slash_Step_0_gml_589_0": "* 没了?", + "obj_ch2_scene6_slash_Step_0_gml_591_0": "* 呃,那个,等下。\n这里有些人好像被咱们揍过。", + "obj_ch2_scene6_slash_Step_0_gml_592_0": "* 他们不会... \n联合起来对付我们吗?", + "obj_ch2_scene6_slash_Step_0_gml_594_0": "* 不用担心啦,Susie!", + "obj_ch2_scene6_slash_Step_0_gml_598_0": "* 没错... 当Kris封印了喷泉,", + "obj_ch2_scene6_slash_Step_0_gml_599_0": "* 那个“黑暗世界”就消失了...", + "obj_ch2_scene6_slash_Step_0_gml_600_0": "* ... 变回了普普通通的一间教室。", + "obj_ch2_scene6_slash_Step_0_gml_600_0_b": "* 自打老豆被关进了仓鼠笼,\n我就作为王储即位了。", + "obj_ch2_scene6_slash_Step_0_gml_601_0": "* 以我新得到的王爸之力,\n我宣布你们被特赦了!", + "obj_ch2_scene6_slash_Step_0_gml_602_0": "* ... 那么Lancer现在该住在哪里?", + "obj_ch2_scene6_slash_Step_0_gml_603_0": "* 真不错,\n那么,我也不会对他们动粗了,\n大概吧。", + "obj_ch2_scene6_slash_Step_0_gml_604_0": "* 别担心,Susie!!", + "obj_ch2_scene6_slash_Step_0_gml_605_0": "* 我们会攻占Ralsei的城堡,\n并将其据为己有!!", + "obj_ch2_scene6_slash_Step_0_gml_605_0_b": "* 嗯哼!剩下的就是大家一起\n享受新家啦!", + "obj_ch2_scene6_slash_Step_0_gml_614_0": "* 等等,新家?\n那你的...老家在哪?", + "obj_ch2_scene6_slash_Step_0_gml_622_0": "* (Kris,当你把黑暗世界的\n居民们带到这里的时候...)", + "obj_ch2_scene6_slash_Step_0_gml_623_0": "* (我们喷泉的力量...)", + "obj_ch2_scene6_slash_Step_0_gml_624_0": "* (将使这座小镇逐渐变化。)", + "obj_ch2_scene6_slash_Step_0_gml_625_0": "* (从今往后,\n被我们饶恕的敌人...)", + "obj_ch2_scene6_slash_Step_0_gml_626_0": "* (将会被招揽到我们的小镇。)", + "obj_ch2_scene6_slash_Step_0_gml_627_0": "* (所以让我们继续饶恕敌人,\n好吗?)", + "obj_ch2_scene6_slash_Step_0_gml_637_0": "* 现在,我们去四处转转吧?", + "obj_ch2_scene6_slash_Step_0_gml_638_0": "* 我们可以向北边的城堡前进。", + "obj_ch2_scene6_slash_Step_0_gml_639_0": "* 在那里,我有一个特殊惊喜\n要给你们看!", + "obj_ch2_scene6_slash_Step_0_gml_644_0": "* 啊哈哈!!\n如果我先惊喜到自己,\n那就不算惊喜了!!", + "obj_ch2_scene6_slash_Step_0_gml_645_0": "* 最后一个到城堡就是\n新鲜又好闻的蛋!!", + "obj_ch2_scene6_slash_Step_0_gml_662_0": "* 快点,Kris!\n你想让他赢过我们吗!?", + "obj_ch2_scene7_slash_Step_0_gml_31_0": "* 好吧,该死。\n看来我们得去做作业了。", + "obj_ch2_scene7_slash_Step_0_gml_32_0": "* (唉...)", + "obj_ch2_scene7_slash_Step_0_gml_39_0": "* 至少我们还有Lancer,\n对吧!?", + "obj_ch2_scene7_slash_Step_0_gml_58_0": "* ... Lancer?你在哪?", + "obj_ch2_scene7_slash_Step_0_gml_66_0": "* 该死,\n我想他还是溜了,哼。", + "obj_ch2_scene7_slash_Step_0_gml_76_0": "* 唔... 现在,\n我们该去哪里?", + "obj_ch2_scene7_slash_Step_0_gml_85_0": "* ... 什么?图书馆?", + "obj_ch2_scene7_slash_Step_0_gml_92_0": "* 呃... 行,好吧。", + "obj_ch2_scene8_slash_Step_0_gml_31_0": "* 好了。我们到了。", + "obj_ch2_scene8_slash_Step_0_gml_35_0": "* 学校。作业。该死。", + "obj_ch2_scene8_slash_Step_0_gml_48_0": "* 书本。该。死。\n让我抓狂。", + "obj_ch2_scene8_slash_Step_0_gml_55_0": "", + "obj_ch2_scene8_slash_Step_0_gml_63_0": "* 嘿,Kris,\n大家都特么去哪了?", + "obj_ch2_scene8_slash_Step_0_gml_71_0": "* 好像有些... 不对劲。", + "obj_ch2_scene8_slash_Step_0_gml_80_0": "* 管它的,我们还是去\n电脑室里玩三维弹球吧。", + "obj_ch2_scene8_slash_Step_0_gml_97_0": "* 啊...?", + "obj_ch2_scene8_slash_Step_0_gml_98_0": "* 这里就像是...", + "obj_ch2_scene8_slash_Step_0_gml_108_0": "* ... 储物间里面?", + "obj_ch2_scene8_slash_Step_0_gml_119_0": "* Kris,你觉得这该不会是...", + "obj_ch2_scene8_slash_Step_0_gml_134_0": "* ...另一个黑暗世界?", + "obj_ch2_scene8_slash_Step_0_gml_142_0": "", + "obj_ch2_scene8_slash_Step_0_gml_143_0": "* 好吧。", + "obj_ch2_scene8_slash_Step_0_gml_144_0": "* 我想这意味着,\n得把小组作业先放一放了。", + "obj_ch2_scene8_slash_Step_0_gml_145_0": "* ... 除非。", + "obj_ch2_scene8_slash_Step_0_gml_146_0": "* 你懂的,Kris.", + "obj_ch2_scene8_slash_Step_0_gml_147_0": "* 如果这里有个黑暗喷泉。", + "obj_ch2_scene8_slash_Step_0_gml_148_0": "* 你可以把它封印起来...", + "obj_ch2_scene8_slash_Step_0_gml_149_0": "* 然后这里就会变回电脑室,\n对吧?", + "obj_ch2_scene8_slash_Step_0_gml_157_0": "* 来吧,Kris!!", + "obj_ch2_scene9_slash_Step_0_gml_74_0": "* 谁来帮帮我...", + "obj_ch2_scene9_slash_Step_0_gml_93_0": "* 不论谁都好,拜托了...", + "obj_ch2_scene9_slash_Step_0_gml_104_0": "* Susie!?", + "obj_ch2_scene9_slash_Step_0_gml_107_0": "* 见到你真高兴,只是...", + "obj_ch2_scene9_slash_Step_0_gml_110_0": "* 等等,快逃!\n趁现在还来得及!", + "obj_ch2_scene9_slash_Step_0_gml_120_0": "* NOELLE!", + "obj_ch2_scene9_slash_Step_0_gml_151_0": "* 好一个 学习时间", + "obj_ch2_scene9_slash_Step_0_gml_153_0": "* 你是什么鬼东西!?", + "obj_ch2_scene9_slash_Step_0_gml_155_0": "* 我的 名字 是\n序列号 Q5U4EX7YY2E9N", + "obj_ch2_scene9_slash_Step_0_gml_156_0": "* 但是 你们 这些 愚蠢的\n小屁孩们 也可 称呼 我为", + "obj_ch2_scene9_slash_Step_0_gml_172_0": "* “女王”", + "obj_ch2_scene9_slash_Step_0_gml_181_0": "* 呵,想让我们叫你“女王”?\n想得美,", + "obj_ch2_scene9_slash_Step_0_gml_184_0": "* “Q5U...3...7...”呃,", + "obj_ch2_scene9_slash_Step_0_gml_192_0": "* “女王”", + "obj_ch2_scene9_slash_Step_0_gml_200_0": "* 算了,听着,“女王”。\n我们才不是“小屁孩”!", + "obj_ch2_scene9_slash_Step_0_gml_208_0": "成年人 则是 更大的 屁孩", + "obj_ch2_scene9_slash_Step_0_gml_209_0": "* 青少年 不过是 大屁孩\\f0 ", + "obj_ch2_scene9_slash_Step_0_gml_213_0": "* ... 照这么说\n你不也是个小孩吗?", + "obj_ch2_scene9_slash_Step_0_gml_220_0": "* 不 我是:\n电脑(大聪明)", + "obj_ch2_scene9_slash_Step_0_gml_225_0": "* ... 电脑?", + "obj_ch2_scene9_slash_Step_0_gml_233_0": "* 好吧 谢谢 你们 带来的 刺激\n但我 现在 必须走了(再见)", + "obj_ch2_scene9_slash_Step_0_gml_243_0": "* 等等!等一下!\n你为什么要抓走Noelle!?", + "obj_ch2_scene9_slash_Step_0_gml_252_0": "* 我也想 抓走 你们 两个\n但我 没有 多余的 笼子了", + "obj_ch2_scene9_slash_Step_0_gml_258_0": "* 抓她的理由呢!?", + "obj_ch2_scene9_slash_Step_0_gml_264_0": "* 这样 她或许 就能\n成为 我的 自愿 仆从", + "obj_ch2_scene9_slash_Step_0_gml_267_0": "* 同时 协助我 征服 世界", + "obj_ch2_scene9_slash_Step_0_gml_271_0": "* 或许 我也 可以\n把 她的脸 改造成\n机器人 的模样?", + "obj_ch2_scene9_slash_Step_0_gml_278_0": "* 什么!?\n为什么要那么做!?", + "obj_ch2_scene9_slash_Step_0_gml_285_0": "* 因为 那样 看起来 很酷炫", + "obj_ch2_scene9_slash_Step_0_gml_287_0": "* 好吧,当我没说,老兄。", + "obj_ch2_scene9_slash_Step_0_gml_297_0": "* 谁也不许把别人的脸\n改造成机器人!", + "obj_ch2_scene9_slash_Step_0_gml_299_0": "* 这可否 视为 敌意 声明", + "obj_ch2_scene9_slash_Step_0_gml_301_0": "* 啊?", + "obj_ch2_scene9_slash_Step_0_gml_303_0": "* 你想 打架 吗,废物", + "obj_ch2_scene9_slash_Step_0_gml_310_0": "* 好!!!好啊,\n求之不得!!!", + "obj_ch2_scene9_slash_Step_0_gml_318_0": "* 哦 那 拜拜", + "obj_ch2_scene9_slash_Step_0_gml_327_0": "* 等等!该死的!\n你给我站住!!", + "obj_ch2_scene9_slash_Step_0_gml_329_0": "* 我 没有 时间 犯蠢\n(以及 揍扁 你们)", + "obj_ch2_scene9_slash_Step_0_gml_330_0": "* 不过 或许有 其他人\n可以 陪你们 玩玩", + "obj_ch2_scene9_slash_Step_0_gml_415_0": "* 请享受:同化 过程", + "obj_ch2_scene9_slash_Step_0_gml_639_0": "* 呼,久违的战斗还真不赖!", + "obj_ch2_scene9_slash_Step_0_gml_645_0": "* 现在我们去追女王吧!", + "obj_ch2_scene9_slash_Step_0_gml_657_0": "* ... 或者待会儿再追!", + "obj_ch2_scene9_slash_Step_0_gml_663_0": "* 啊?它们冷静下来了...?", + "obj_ch2_scene9_slash_Step_0_gml_675_0": "* 我只是使用了我的安抚法术,\n让他们进入“睡眠模式”了!", + "obj_ch2_scene9_slash_Step_0_gml_677_0": "* Ralsei!你来了!", + "obj_ch2_scene9_slash_Step_0_gml_692_0": "* 我感受到了黑暗的存在,\n就急忙赶过来了!", + "obj_ch2_scene9_slash_Step_0_gml_695_0": "* 看来又出现了一个\n新的黑暗喷泉...", + "obj_ch2_scene9_slash_Step_0_gml_704_0": "* Ralsei... \n他们抓走了Noelle!", + "obj_ch2_scene9_slash_Step_0_gml_710_0": "* 靠,居然跑到我们的\n黑暗世界来了,\n她是怎么想的!?", + "obj_ch2_scene9_slash_Step_0_gml_714_0": "* 如果我们不做些什么,\n她可能会被...", + "obj_ch2_scene9_slash_Step_0_gml_719_0": "* 别担心,Susie!\n我们只需要封印喷泉就可以了!", + "obj_ch2_scene9_slash_Step_0_gml_721_0": "* ... 对。没错!", + "obj_ch2_scene9_slash_Step_0_gml_726_0": "* 既然有一场新的冒险等着我们,\n那还有什么好抱怨的,\n对吧!?", + "obj_ch2_scene9_slash_Step_0_gml_735_0": "* 走吧,Kris!", + "obj_ch2_scene9_slash_Step_0_gml_778_0": "* 我们走吧!", + "obj_ch2_sceneex1_slash_Step_0_gml_54_0": "* Kris...?\n你想让我们留在这儿...?", + "obj_ch2_sceneex1_slash_Step_0_gml_56_0": "", + "obj_ch2_sceneex1_slash_Step_0_gml_57_0": "* 行啊,随你便吧。", + "obj_ch2_sceneex1_slash_Step_0_gml_58_0": "* 就算没有你我跟Ralsei\n也会玩得很开心的。", + "obj_ch2_sceneex1_slash_Step_0_gml_165_0": "* 拜托,Susie!!\n把我的眼镜还给我!!", + "obj_ch2_sceneex1_slash_Step_0_gml_167_0": "* 哦哦,瞧瞧我,\n我是个超爱写作业的\n大蠢蛋!!", + "obj_ch2_sceneex1_slash_Step_0_gml_184_0": "* 拜... 拜托了...", + "obj_ch2_sceneex1_slash_Step_0_gml_189_0": "", + "obj_ch2_sceneex1_slash_Step_0_gml_190_0": "* 好吧,还给你!!", + "obj_ch2_sceneex1_slash_Step_0_gml_203_0": "* 谢谢你!", + "obj_ch2_sceneex1_slash_Step_0_gml_214_0": "* 哦,Kris!\n一切都还好吗?", + "obj_ch2_sceneex1_slash_Step_0_gml_237_0": "* 管他的,我们走。", + "obj_ch2_sceneex2_slash_Step_0_gml_98_0": "* 嚯嚯嚯哈哈啊啊啊!\n这感觉真是太好了...", + "obj_ch2_sceneex2_slash_Step_0_gml_111_0": "* 我在这里!!\nKRIS!!", + "obj_ch2_sceneex2_slash_Step_0_gml_119_0": "* 大", + "obj_ch2_sceneex2_slash_Step_0_gml_127_0": "* 巨大,", + "obj_ch2_sceneex2_slash_Step_0_gml_135_0": "* 【【更大更强超乎想象】】", + "obj_ch2_sceneex2_slash_Step_0_gml_148_0": "* 哈 哈 哈... \n这股力量是", + "obj_ch2_sceneex2_slash_Step_0_gml_156_0": "* 自由。", + "obj_ch2_sceneex2_slash_Step_0_gml_163_0": "* 我再也 \n* 不会只是个 \n* 木偶了!!!", + "obj_ch2_sceneex2_slash_Step_0_gml_166_0": "", + "obj_ch2_sceneex2_slash_Step_0_gml_174_0": "* 至少... 我是... 这么... 觉得。", + "obj_ch2_sceneex2_slash_Step_0_gml_183_0": "* 这些提线是什么!?\n* 为什么我还是不够【大】!?\n* 这里依然黑暗... 太黑暗了!", + "obj_ch2_sceneex2_slash_Step_0_gml_209_0": "* KRIS。", + "obj_ch2_sceneex2_slash_Step_0_gml_228_0": "* KRIS。\n* KRIS。\n* KRIS。", + "obj_ch2_sceneex2_slash_Step_0_gml_229_0": "* 没错。\n* 你。\n* 我需要你。", + "obj_ch2_sceneex2_slash_Step_0_gml_248_0": "* 和我一起^3。\n* 变大。", + "obj_ch2_sceneex2_slash_Step_0_gml_257_0": "* 非常   非常    大", + "obj_ch2_sceneex2_slash_Step_0_gml_258_0": "* 大到足以让我们站得那么高,\n可以看穿黑暗", + "obj_ch2_sceneex2_slash_Step_0_gml_259_0": "* 在云端仰望\n一直看到", + "obj_ch2_sceneex2_slash_Step_0_gml_279_0": "* 天 堂", + "obj_ch2_sceneex2_slash_Step_0_gml_287_0": "* ^3我\n* 只需^3要 \n* 那个小小的", + "obj_ch2_sceneex2_slash_Step_0_gml_298_0": "* 你^3的 \n* 【【灵魂】】", + "obj_ch2_sceneex2_slash_Step_0_gml_341_0": "* 刚才那家伙是个什么玩意!?", + "obj_ch2_sceneex2_slash_Step_0_gml_343_0": "* Kris,我们很担心你,\n所以就...", + "obj_ch2_sceneex2_slash_Step_0_gml_411_0": "", + "obj_ch2_sceneex2_slash_Step_0_gml_418_0": "* 今天,全家人都可以\n来上一次【小镇环游】...", + "obj_ch2_sceneex2_slash_Step_0_gml_442_0": "* KRIS!!!\n你居然还有【朋友】!?", + "obj_ch2_sceneex2_slash_Step_0_gml_443_0": "* 你怎么没跟他们推荐\n我的【三合一套餐】!?", + "obj_ch2_sceneex2_slash_Step_0_gml_495_0": "* 【天堂】啊,你在看吗?", + "obj_ch2_sceneex2_slash_Step_0_gml_496_0": "* 是时候进行一场\n极其【特别】的交易了...", + "obj_ch2_sceneex2_slash_Step_0_gml_553_0": "* 【注意啦顾客们!\n三号通道要进行大扫除咯!】", + "obj_ch2_sceneex2_slash_Step_0_gml_554_0": "* 有人把灵魂落在【这里】了吗,\n【到处乱放...】", + "obj_ch2_sceneex2_slash_Step_0_gml_570_0": "* Kris!?!?\n刚刚是不是有一发【大仁物】\n飞过去了!?", + "obj_ch2_sceneex2_slash_Step_0_gml_571_0": "* 哇哦!!!\n* 我真是太为你【骄傲】了,\n几乎都能【杀掉】你了!", + "obj_ch2_sceneex2_special_slash_Draw_0_gml_16_0": "按下", + "obj_ch2_sceneex2_special_slash_Draw_0_gml_23_0": "按住", + "obj_ch2_sceneex2_special_slash_Draw_0_gml_27_0": "松开", + "obj_ch2_sceneex2_special_slash_Draw_0_gml_39_0": "", + "obj_ch2_sceneex2a_slash_Step_0_gml_48_0": "* 结果到头来,\n我也只是一个普通的木偶。", + "obj_ch2_sceneex2a_slash_Step_0_gml_49_0": "* 但是你们三个人不一样... \n你们很强大。", + "obj_ch2_sceneex2a_slash_Step_0_gml_52_0": "* 有那样的力量的话...", + "obj_ch2_sceneex2a_slash_Step_0_gml_53_0": "* 也许你们三个人\n可以挣脱自己的提线。", + "obj_ch2_sceneex2a_slash_Step_0_gml_54_0": "* 让我成为你们的力量吧。", + "obj_ch2_sceneex2a_slash_Step_0_gml_82_0": "* (你获得了成交神器。)", + "obj_ch2_sceneex2a_slash_Step_0_gml_88_0": "* (你获得了木偶围巾。)", + "obj_ch2_sceneex2a_slash_Step_0_gml_95_0": "* (你获得了暗影水晶。)", + "obj_ch2_sceneex2a_slash_Step_0_gml_122_0": "* (...可是你的物品栏已经满了。)", + "obj_ch2_sceneex2a_slash_Step_0_gml_129_0": "* ...Kris...?\n* Kris!?\n* KRIS!?!?!?", + "obj_ch2_sceneex2a_slash_Step_0_gml_130_0": "* 你用一堆【半价香肠】\n塞满了自己的【物榀栏】,\n就是为了不让我进去!?", + "obj_ch2_sceneex2a_slash_Step_0_gml_131_0": "* 我^2!\n* 去年^2!\n* 【^4买一送一】!?", + "obj_ch2_sceneex2a_slash_Step_0_gml_132_0": "* 你明明能拿整整48个东西!!!", + "obj_ch2_sceneex2a_slash_Step_0_gml_133_0": "* 【为什么】你要这样做!?\n* 为什么!?【为啥】!?\n【為什麽】!?【沩亻十厺】!?", + "obj_ch2_sceneex2a_slash_Step_0_gml_134_0": "* KRIS 这可一点都不【酷】!\n* 我要回我的【拖车】里了!", + "obj_ch2_sceneex3_slash_Step_0_gml_48_0": "", + "obj_ch2_sceneex3_slash_Step_0_gml_49_0": "* 那么... 我们真的...", + "obj_ch2_sceneex3_slash_Step_0_gml_57_0": "* 不打算谈谈\n刚才到底发生了什么吗?", + "obj_ch2_sceneex3_slash_Step_0_gml_58_0": "* 那可太莫名其妙了。", + "obj_ch2_sceneex3_slash_Step_0_gml_65_0": "* 木偶... \n提线... \n手...", + "obj_ch2_sceneex3_slash_Step_0_gml_66_0": "* 那些东西到底啥意思啊?", + "obj_ch2_sceneex3_slash_Step_0_gml_67_0": "* 还有他刚刚... 坏掉的样子。", + "obj_ch2_sceneex3_slash_Step_0_gml_74_0": "* Susie,我... \n我并不觉得那有什么特殊含义。", + "obj_ch2_sceneex3_slash_Step_0_gml_75_0": "* 看样子它只是一个损坏的程序。", + "obj_ch2_sceneex3_slash_Step_0_gml_83_0": "* 他现在变成了我们的盟友,\n咱们就不要想太多了吧。", + "obj_ch2_sceneex3_slash_Step_0_gml_116_0": "", + "obj_ch2_sceneex3_slash_Step_0_gml_124_0": "* (要是你这么紧张地回答我,)", + "obj_ch2_sceneex3_slash_Step_0_gml_125_0": "* (... 我可不会觉得\n你现在没事...)", + "obj_ch2_sceneex3_slash_Step_0_gml_126_0": "* (...)", + "obj_ch2_sceneex3_slash_Step_0_gml_133_0": "* (嘿,Ralsei,\n你觉得Kris真的没事么?)", + "obj_ch2_sceneex3_slash_Step_0_gml_144_0": "* (嗯... 好吧,\n看来是有点被吓到了,\n不过...)", + "obj_ch2_sceneex3_slash_Step_0_gml_145_0": "* (Kris也不想让我们太担心,\n所以...)", + "obj_ch2_sceneex3_slash_Step_0_gml_146_0": "* (我们现在还是先别问了...)", + "obj_ch2_sceneex3_slash_Step_0_gml_159_0": "* Kris,\n我之后会为你准备点蛋糕的,\n好吗?", + "obj_ch2_sceneex3_slash_Step_0_gml_160_0": "* 我甚至可以做个巧克力味的,", + "obj_ch2_sceneex3_slash_Step_0_gml_161_0": "* 奶油硬糖,肉桂... \n你想要什么口味都可以哦。", + "obj_ch2_sceneex3_slash_Step_0_gml_169_0": "", + "obj_ch2_sceneex3_slash_Step_0_gml_176_0": "* 喂,人家鸡皮疙瘩还没消,\n肚子反而在咕咕叫了。", + "obj_ch2_sceneex3_slash_Step_0_gml_184_0": "* Kris,如果你觉得冷的话,\n我可以把围巾借给你...", + "obj_ch2_sceneex3_slash_Step_0_gml_185_0": "* 哦?或者,嗯,\n当然,Susie也会...?", + "obj_ch2_sceneex3_slash_Step_0_gml_196_0": "* 什么?不要,\n我才不会让出我的夹克呢!", + "obj_ch2_sceneex3_slash_Step_0_gml_206_0": "* 要是你们害我着凉的话,\n我干脆把你们这些笨蛋\n拿去烧了取暖算了。", + "obj_ch2_sceneex3_slash_Step_0_gml_208_0": "* Susie!!!", + "obj_ch2_sceneex3_slash_Step_0_gml_210_0": "* 晚啦,我已经把你们想象成\n白痴香味的蜡烛了。", + "obj_ch2_sceneex3_slash_Step_0_gml_211_0": "* (... 呵,这下Kris\n笑出来了。我们走吧。)", + "obj_ch2_sceneex3_slash_Step_0_gml_245_0": "* K... Kris?\n你没事吧?\n你喊得好大声...", + "obj_ch2_sceneex3_slash_Step_0_gml_304_0": "* 好啦,好啦... \n现在没事了。", + "obj_ch2_sceneex3_slash_Step_0_gml_305_0": "* 别再去想刚才的事了,\n好吗?", + "obj_ch2_sceneex3_slash_Step_0_gml_306_0": "* 来个深呼吸,\n然后想想...", + "obj_ch2_sceneex3_slash_Step_0_gml_307_0": "* 你喜欢的东西。\n美好的东西... 柔软的东西。", + "obj_ch2_sceneex3_slash_Step_0_gml_308_0": "* 在你感到好起来之前,\n我会一直陪伴你的,Kris.", + "obj_ch2_sceneex3_slash_Step_0_gml_309_0": "", + "obj_ch2_sceneex3_slash_Step_0_gml_326_0": "", + "obj_ch2_sceneex3_slash_Step_0_gml_327_0": "* Ralsei说的没错,Kris.", + "obj_ch2_sceneex3_slash_Step_0_gml_328_0": "* 不管刚才发生了什么... \n我认为...", + "obj_ch2_sceneex3_slash_Step_0_gml_329_0": "* 那或许并不意味着什么。", + "obj_ch2_sceneex3_slash_Step_0_gml_330_0": "* 我不清楚你来这里的目的,\n不过...", + "obj_ch2_sceneex3_slash_Step_0_gml_331_0": "* 让我们庆幸一下\n你还没被干掉吧。\n嘿。", + "obj_ch2_sceneex3_slash_Step_0_gml_332_0": "", + "obj_ch2_sceneex3_slash_Step_0_gml_333_0": "* (只是... 如果你下次还想再做\n这样的蠢事的话...)", + "obj_ch2_sceneex3_slash_Step_0_gml_334_0": "* (记得提前告诉我们,好吗?)", + "obj_ch2_sceneex3_slash_Step_0_gml_350_0": "", + "obj_ch2_sceneex3_slash_Step_0_gml_351_0": "* 什么?\n不要,我才不会拥抱你呢!", + "obj_ch2_sceneex3_slash_Step_0_gml_352_0": "* 那是Ralsei的活儿!\n他就像一只随身携带的泰迪熊!", + "obj_ch2_sceneex3_slash_Step_0_gml_354_0": "* 可是Susie,正是因为你\n从来都没有拥抱过我们。", + "obj_ch2_sceneex3_slash_Step_0_gml_355_0": "* 才让它显得更为珍贵。\n这便是供与求的规律。", + "obj_ch2_sceneex3_slash_Step_0_gml_357_0": "* 那么,我要求,\n你为我提供,一个,呃-", + "obj_ch2_sceneex3_slash_Step_0_gml_358_0": "* 呃啊,你们够了!", + "obj_ch2_sceneex3_slash_Step_0_gml_409_0": "* ... 一切都会没事的,\nKris.", + "obj_ch2_town_graveyard_slash_Step_0_gml_18_0": "* (离开时你听到Alvin在喃喃自语。)", + "obj_ch2_town_graveyard_slash_Step_0_gml_19_0": "* ... 你会为我感到骄傲吗,父亲...?", + "obj_ch2_town_graveyard_slash_Step_0_gml_20_0": "* 还有... \n这样真的好吗,把这锤子...", + "obj_checker_animtest_slash_Step_0_gml_47_0": "* 吼吼吼... \n* 不是冤家不聚头。", + "obj_checker_animtest_slash_Step_0_gml_48_0": "* 如果这不是~1", + "obj_checker_animtest_slash_Step_0_gml_49_0": "* 小朋友们,\n趁还有机会快逃吧。", + "obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!\n* 这次你又想干什么!?", + "obj_checker_animtest_slash_Step_0_gml_53_0": "* 吼吼吼... \n* 我只不过是警告你们而已...!", + "obj_checker_animtest_slash_Step_0_gml_82_0": "* 前方有令人毛骨悚然的东西\n等着你们!", + "obj_checker_animtest_slash_Step_0_gml_87_0": "* 吼吼吼!令我也非常困扰啊!", + "obj_checker_animtest_slash_Step_0_gml_92_0": "* 哈!吓得我都不能回家了!", + "obj_checker_animtest_slash_Step_0_gml_94_0": "* 是... 是什么呀!?", + "obj_checker_animtest_slash_Step_0_gml_178_0": "* 哦,嘿,小家伙...", + "obj_checker_animtest_slash_Step_0_gml_180_0": "* 哈!?你被那玩意给吓到了??", + "obj_checker_animtest_slash_Step_0_gml_182_0": "* 什么... 哇噻,紫色女孩!\n* 你一点都不怕的吗!?", + "obj_checker_animtest_slash_Step_0_gml_184_0": "* 哼,为什么要怕?\n它又能做什么?", + "obj_checker_animtest_slash_Step_0_gml_186_0": "* 这个嘛,通常...", + "obj_checker_animtest_slash_Step_0_gml_356_0": "* 通常它会踩死敌人,大概吧。", + "obj_checker_animtest_slash_Step_0_gml_589_0": "* 我们... 我们成功了!?", + "obj_checker_animtest_slash_Step_0_gml_624_0": "* 哇噻!!你们这群小鬼\n真有英雄气概!!", + "obj_checker_animtest_slash_Step_0_gml_625_0": "* 你们成功地挽救了我\n接下来20分钟的生命!", + "obj_checker_animtest_slash_Step_0_gml_627_0": "* 是啊,是啊,\n我是挺不错,对吧...?", + "obj_checker_animtest_slash_Step_0_gml_657_0": "* 呃,Susie...?", + "obj_checker_animtest_slash_Step_0_gml_658_0": "* 不是有意贬低你,但是...", + "obj_checker_animtest_slash_Step_0_gml_659_0": "* 你... 其实一点也没帮上忙哦。", + "obj_checker_animtest_slash_Step_0_gml_660_0": "* 你攻击它,反而帮了倒忙。", + "obj_checker_animtest_slash_Step_0_gml_661_0": "* 如果你一开始就善待它...", + "obj_checker_animtest_slash_Step_0_gml_662_0": "* 我们就可以避开整场战斗了。", + "obj_checker_animtest_slash_Step_0_gml_664_0": "* 哈?\n* 你当真吗?", + "obj_checker_animtest_slash_Step_0_gml_665_0": "* 那玩意一看就是嗜血成性的样子!", + "obj_checker_animtest_slash_Step_0_gml_666_0": "* 唯一拦得住它的就是我的斧子了!", + "obj_checker_animtest_slash_Step_0_gml_685_0": "* 还有,之前,\n你恐吓了那些军队...", + "obj_checker_animtest_slash_Step_0_gml_687_0": "* 那些家伙是敌人!\n敌人的存在意义就是被恐吓!", + "obj_checker_animtest_slash_Step_0_gml_689_0": "* 对啊!她没说错!!", + "obj_checker_animtest_slash_Step_0_gml_691_0": "* 再之前,你把一位无辜的人\n的蛋糕吃掉了...", + "obj_checker_animtest_slash_Step_0_gml_709_0": "* 蛋糕... 也是我的敌人。", + "obj_checker_animtest_slash_Step_0_gml_711_0": "", + "obj_checker_animtest_slash_Step_0_gml_712_0": "* Susie... 不管你乐不乐意...", + "obj_checker_animtest_slash_Step_0_gml_713_0": "* 你都是一名英雄。", + "obj_checker_animtest_slash_Step_0_gml_714_0": "* 一个有能力为未来\n带来和平的英雄。", + "obj_checker_animtest_slash_Step_0_gml_715_0": "* 你可不可以表现得... \n像个英雄一样呢?", + "obj_checker_animtest_slash_Step_0_gml_732_0": "* 哇,你这么一讲...", + "obj_checker_animtest_slash_Step_0_gml_733_0": "* 我这英雄当得是挺失败的,\n对吧?", + "obj_checker_animtest_slash_Step_0_gml_734_0": "", + "obj_checker_animtest_slash_Step_0_gml_762_0": "* 好吧,Ralsei。\n* 我明白了。\n* 我会改变自己。", + "obj_checker_animtest_slash_Step_0_gml_763_0": "* 从现在起,\n我不再是个烂英雄了。", + "obj_checker_animtest_slash_Step_0_gml_799_0": "* 我就当个坏蛋好了!", + "obj_checker_animtest_slash_Step_0_gml_820_0": "* 真...真的吗!?", + "obj_checker_animtest_slash_Step_0_gml_821_0": "* 你要和我一队?", + "obj_checker_animtest_slash_Step_0_gml_823_0": "* 对啊,说实话,\n听上去轻松多了。", + "obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie,你不能--", + "obj_checker_animtest_slash_Step_0_gml_827_0": "* 闭嘴,牙膏小子!Susie现在是\n我的同伙了!", + "obj_checker_animtest_slash_Step_0_gml_829_0": "* 哈哈哈,没错,牙膏小子!", + "obj_checker_animtest_slash_Step_0_gml_831_0": "* 我们会穿上绣着两人名字的\n运动外套!", + "obj_checker_animtest_slash_Step_0_gml_833_0": "* 对!", + "obj_checker_animtest_slash_Step_0_gml_835_0": "* 然后去对方家里过夜!\n相互分享秘密!", + "obj_checker_animtest_slash_Step_0_gml_837_0": "* 唔,对?", + "obj_checker_animtest_slash_Step_0_gml_838_0": "* 总而言之,呃,伙计们,\n后会无期。", + "obj_checker_animtest_slash_Step_0_gml_840_0": "* 哈哈!!不过首先你们得要\n活得了那么久!", + "obj_checker_animtest_slash_Step_0_gml_893_0": "", + "obj_checker_animtest_slash_Step_0_gml_894_0": "* 或许我刚才不该对她\n那么严格的。", + "obj_checker_animtest_slash_Step_0_gml_895_0": "", + "obj_checker_animtest_slash_Step_0_gml_896_0": "* 可是,我在担心Susie\n要是太渴望战斗...", + "obj_checker_animtest_slash_Step_0_gml_897_0": "* 恐怕会...", + "obj_checker_animtest_slash_Step_0_gml_898_0": "* 总之,我们就对她好点吧,\n怎么样,Kris?", + "obj_checker_animtest_slash_Step_0_gml_899_0": "* 我相信Susie一定会很快回来的!", + "obj_checkers_enemy_slash_Step_0_gml_77_0": "* 国王跳棋跳着魔鬼的步伐。", + "obj_checkers_enemy_slash_Step_0_gml_79_0": "* 国王跳棋看上去很虚弱。", + "obj_checkers_enemy_slash_Step_0_gml_80_0": "* 国王跳棋的舞步变得无精打采了。", + "obj_checkers_enemy_slash_Step_0_gml_82_0": "* 皇冠松动了\\cY~1`% \\cW!", + "obj_checkers_enemy_slash_Step_0_gml_119_0": "* 国王跳棋感到太紧张,\n攻击了你们!", + "obj_checkers_enemy_slash_Step_0_gml_129_0": "* 国王跳棋进行了自我治疗!", + "obj_checkers_enemy_slash_Step_0_gml_226_0": "* 国王跳棋的HP和攻击上升了!", + "obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie!别攻击它了!\n你让它变得更强了!", + "obj_checkers_enemy_slash_Step_0_gml_230_0": "* 呸,让它认为我怕了?才不干!", + "obj_checkers_enemy_slash_Step_0_gml_263_0": "* 国王跳棋 - 攻击 9 防御 3\n* 茶...看?\n* 它是西洋跳棋,不是茶饼!", + "obj_checkers_enemy_slash_Step_0_gml_264_0": "跳着看", + "obj_checkers_enemy_slash_Step_0_gml_268_0": "* 国王跳棋 - 攻击 9 防御 3\n* 这还差不多。", + "obj_checkers_enemy_slash_Step_0_gml_277_0": "* 国王跳棋 - 攻击 9 防御 3\n* 注意它的必杀技:飞将攻击!", + "obj_checkers_enemy_slash_Step_0_gml_278_0": "* (别忘了要让皇冠掉下来。)", + "obj_checkers_enemy_slash_Step_0_gml_282_0": "* 国王跳棋 - 攻击 9 防御 3\n* 它处于控制下,所以在攻击你们!", + "obj_checkers_enemy_slash_Step_0_gml_283_0": "* (不过它没被控制时,\n也会攻击的吧...?)", + "obj_checkers_enemy_slash_Step_0_gml_296_0": "* 你对国王跳棋鞠躬。", + "obj_checkers_enemy_slash_Step_0_gml_327_0": "* 国王跳棋 回鞠了一躬。 \n* 它的皇冠松了一些!", + "obj_checkers_enemy_slash_Step_0_gml_330_0": "* 国王跳棋 回鞠了一躬。 \n* 它的皇冠松了一些!", + "obj_checkers_enemy_slash_Step_0_gml_332_0": "* 就是这样,Kris!如果我们\n* 能让它的皇冠掉下来的话...", + "obj_checkers_enemy_slash_Step_0_gml_333_0": "* 它应该会变回小家伙的样子...!", + "obj_checkers_enemy_slash_Step_0_gml_334_0": "* Susie!帮我们向它鞠躬!", + "obj_checkers_enemy_slash_Step_0_gml_336_0": "* 不需要,皇冠自然会掉...", + "obj_checkers_enemy_slash_Step_0_gml_337_0": "* 在我打翻这家伙之后!", + "obj_checkers_enemy_slash_Step_0_gml_339_0": "", + "obj_checkers_enemy_slash_Step_0_gml_349_0": "* 嗯!?\n几乎没有作用啊!", + "obj_checkers_enemy_slash_Step_0_gml_350_0": "* 我们要怎么把皇冠弄掉呢...?", + "obj_checkers_enemy_slash_Step_0_gml_352_0": "* ...唔。", + "obj_checkers_enemy_slash_Step_0_gml_359_0": "* 还是没有作用啊!", + "obj_checkers_enemy_slash_Step_0_gml_360_0": "* 我们该怎么做啊,Kris...?", + "obj_checkers_enemy_slash_Step_0_gml_362_0": "* ...嘿。", + "obj_checkers_enemy_slash_Step_0_gml_369_0": "* 有时坚持就是胜利,Kris!", + "obj_checkers_enemy_slash_Step_0_gml_370_0": "* 虽然很难,但我们能做到的!!", + "obj_checkers_enemy_slash_Step_0_gml_372_0": "* 嘿你们这些家伙!!", + "obj_checkers_enemy_slash_Step_0_gml_398_0": "* 你和Ralsei鞠了一躬。", + "obj_checkers_enemy_slash_Step_0_gml_442_0": "* 国王跳棋回鞠了一躬。 \n* 它的皇冠松了一些!", + "obj_checkers_enemy_slash_Step_0_gml_445_0": "* 国王跳棋回鞠了一躬。 \n* 它的皇冠松了一些!", + "obj_checkers_enemy_slash_Step_0_gml_447_0": "* 就是这样,Kris!如果我们\n* 能让它的皇冠掉下来的话...", + "obj_checkers_enemy_slash_Step_0_gml_448_0": "* 它应该会变回小家伙的样子...!", + "obj_checkers_enemy_slash_Step_0_gml_449_0": "* Susie!帮我们向它鞠躬!", + "obj_checkers_enemy_slash_Step_0_gml_451_0": "* 不需要,皇冠自然会掉...", + "obj_checkers_enemy_slash_Step_0_gml_452_0": "* 在我打翻这家伙之后!", + "obj_checkers_enemy_slash_Step_0_gml_454_0": "", + "obj_checkers_enemy_slash_Step_0_gml_487_0": "丢", + "obj_checkers_enemy_slash_Step_0_gml_489_0": "* 按~1来决定角度!", + "obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie?你想要行动?\n唔,你有什么点子?", + "obj_checkers_enemy_slash_Step_0_gml_512_0": "* 呃... 我要怎么解释。", + "obj_checkers_enemy_slash_Step_0_gml_513_0": "* 我可能需要... \n* 你来帮我执行这个计划。", + "obj_checkers_enemy_slash_Step_0_gml_515_0": "* 没问题,Susie!\n* 我会帮你的!", + "obj_checkers_enemy_slash_Step_0_gml_516_0": "* 你想要为之前的事,\n对它表示歉意吗?", + "obj_checkers_enemy_slash_Step_0_gml_518_0": "* 不,我要你站稳了别动。", + "obj_checkers_enemy_slash_Step_0_gml_531_0": "* 你向国王跳棋解释\n躲避Susie攻击的重要性。", + "obj_checkers_enemy_slash_Step_0_gml_532_0": "* 但是它似乎没有听懂...", + "obj_checkers_enemy_slash_Step_0_gml_535_0": "* 你一边模拟着警笛声一边\n看向Susie.", + "obj_checkers_enemy_slash_Step_0_gml_536_0": "* 国王跳棋还是没能理解你的意思...", + "obj_checkers_enemy_slash_Step_0_gml_540_0": "* 你开始解释Susie不仅危险,\n还特别强。", + "obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie的士气急剧上升。", + "obj_checkers_enemy_slash_Step_0_gml_542_0": "* 她的攻击力大幅上升了...!", + "obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris!我们得把皇冠给弄下来!", + "obj_checkers_enemy_slash_Step_0_gml_579_0": "* 和我一起用Ralsei把皇冠砸掉!", + "obj_city_trashbag_slash_Other_10_gml_3_0": "* (一个长得像茄子的垃圾袋。)", + "obj_city_trashbag_slash_Other_10_gml_7_0": "* (一个长得像垃圾袋的茄子。)", + "obj_classscene_slash_Step_0_gml_18_0": "* 上课了,同学们都准备好...", + "obj_classscene_slash_Step_0_gml_64_0": "* 噢...K-Kris...!\n* 我们还以为你今天不来了呢!", + "obj_classscene_slash_Step_0_gml_65_0": "* 我们这个月有一项\n小组作业...", + "obj_classscene_slash_Step_0_gml_66_0": "* 呃... 就是说,\n去找个搭档,好吗?", + "obj_classscene_slash_Step_0_gml_111_0": "* 喂!你说什么?不行!\n* 我决不同意!\n* 驳回!!", + "obj_classscene_slash_Step_0_gml_112_0": "* 啊? 可-可是Kris还没有...", + "obj_classscene_slash_Step_0_gml_113_0": "* Noelle,你刚刚说什么?", + "obj_classscene_slash_Step_0_gml_114_0": "* 她刚刚说我俩一组\n就挺好的!", + "obj_classscene_slash_Step_0_gml_115_0": "* 其-其实,我是想知道能不能...", + "obj_classscene_slash_Step_0_gml_116_0": "* Noelle,你大点声行不行?", + "obj_classscene_slash_Step_0_gml_194_0": "* 你... \n* 你好,SUSIE。", + "obj_classscene_slash_Step_0_gml_207_0": "", + "obj_classscene_slash_Step_0_gml_208_0": "* ...我迟到了?", + "obj_classscene_slash_Step_0_gml_209_0": "* 噢,没-没有!\n* 你很准时!\n* 我-我们是在,呃...", + "obj_classscene_slash_Step_0_gml_210_0": "* 为下次小组作业挑选搭档,\n还有...", + "obj_classscene_slash_Step_0_gml_211_0": "* 唔嗯,Susie,\n你和Kris搭档!", + "obj_classscene_slash_Step_0_gml_213_0": "", + "obj_classscene_slash_Step_0_gml_214_0": "* ...挺好。", + "obj_classscene_slash_Step_0_gml_234_0": "", + "obj_classscene_slash_Step_0_gml_235_0": "* 既-既然大家都到齐了,\n那我就要布置作业了!", + "obj_classscene_slash_Step_0_gml_267_0": "", + "obj_classscene_slash_Step_0_gml_298_0": "* 呃... \n* 有-有没有谁知道\n粉笔哪去了?", + "obj_classscene_slash_Step_0_gml_299_0": "* 这已经是第三次了,而且...", + "obj_classscene_slash_Step_0_gml_300_0": "* 你-你们也都明白\n没粉笔我可讲不了课!", + "obj_classscene_slash_Step_0_gml_302_0": "* 唔嗯,储物间里应该还有一盒...", + "obj_classscene_slash_Step_0_gml_303_0": "* 你要我来帮你 - %", + "obj_classscene_slash_Step_0_gml_304_0": "* 好-好主意,Noelle!\n* Susie,\n因-因为你是最后到的...", + "obj_classscene_slash_Step_0_gml_305_0": "* 你可以帮我取一下吗...?", + "obj_classscene_slash_Step_0_gml_306_0": "", + "obj_classscene_slash_Step_0_gml_307_0": "* ...随便。", + "obj_classscene_slash_Step_0_gml_323_0": "* 要-要不咱们这么办?\n* 要是没人出来解释的话...", + "obj_classscene_slash_Step_0_gml_324_0": "* 你-你们就全都摊上麻烦了!", + "obj_classscene_slash_Step_0_gml_340_0": "* 有... 有人说两句吗?\n* 拜... 拜托?", + "obj_classscene_slash_Step_0_gml_341_0": "* 对了,储物间里应该\n还有一盒...", + "obj_classscene_slash_Step_0_gml_342_0": "* Alphys老师,\n* 要不然让我和Susie...", + "obj_classscene_slash_Step_0_gml_343_0": "* 好-好主意,Noelle!\n* Susie,\n因-因为你是最后到的...", + "obj_classscene_slash_Step_0_gml_344_0": "* 不如就由你去替我拿吧...?", + "obj_classscene_slash_Step_0_gml_345_0": "", + "obj_classscene_slash_Step_0_gml_346_0": "* ...随便。", + "obj_classscene_slash_Step_0_gml_398_0": "* 还有,K...Kris... \n* 你能不能跟着她...", + "obj_classscene_slash_Step_0_gml_399_0": "* 嗯,确保她有拿到?\n* 还有,嗯,免得她惹麻烦...?", + "obj_classscene_slash_Step_0_gml_400_0": "* 谢了Kris!\n* 待会儿见!", + "obj_classscene_slash_Step_0_gml_493_0": "* Kris,你来啦!", + "obj_classscene_slash_Step_0_gml_494_0": "* (就连Susie都来得比你早,\n诶嘿...)", + "obj_classscene_slash_Step_0_gml_500_0": "* (Kris!你还好吧!!)", + "obj_classscene_slash_Step_0_gml_501_0": "* (你们昨天消失以后我真是\n担心死了...)", + "obj_classscene_slash_Step_0_gml_502_0": "* (我觉得我们可以等放学后\n聊聊这事。)", + "obj_classscene_slash_Step_0_gml_566_0": "* (嘿,Kris!)", + "obj_classscene_slash_Step_0_gml_567_0": "* (... 如果早知道你会迟到...)", + "obj_classscene_slash_Step_0_gml_568_0": "* (我才不会准时来呢。)", + "obj_classscene_slash_Step_0_gml_574_0": "* Susie,请不要踢你的桌子。", + "obj_classscene_slash_Step_0_gml_575_0": "* 请像对待他人一样,\n对待学校的财产。", + "obj_classscene_slash_Step_0_gml_579_0": "* ...", + "obj_classscene_slash_Step_0_gml_580_0": "* 行啊。", + "obj_classscene_slash_Step_0_gml_581_0": "* 下次我就瞅准要害踢。", + "obj_classscene_slash_Step_0_gml_602_0": "* 我... 我不是这个意...", + "obj_classscene_slash_Step_0_gml_606_0": "* 不管怎么说,\n早上好,同学们!", + "obj_classscene_slash_Step_0_gml_607_0": "* 我们今天的课程会比较多...", + "obj_classscene_slash_Step_0_gml_608_0": "* 首先,让我们从朗读第142页\n开始吧!", + "obj_classscene_slash_Step_0_gml_609_0": "* 有... 有没有谁自告奋勇读一读?", + "obj_classscene_slash_Step_0_gml_616_0": "* 那个,\n我... 我想我可以来读...", + "obj_classscene_slash_Step_0_gml_626_0": "* 啊,不必麻烦你了,\nNoelle!", + "obj_classscene_slash_Step_0_gml_627_0": "* 就由我来英勇无畏地\n承受这耻辱的冲击吧!!", + "obj_classscene_slash_Step_0_gml_629_0": "* 嗯,没-没关系的,\n我可以...", + "obj_classscene_slash_Step_0_gml_643_0": "* 啊-哼。", + "obj_classscene_slash_Step_0_gml_644_0": "* “142页。”", + "obj_classscene_slash_Step_0_gml_645_0": "* “这是最好的时代,\n这是最坏的时代,”", + "obj_classscene_slash_Step_0_gml_646_0": "* “还可以的时代。\n不太行的时代。”", + "obj_classscene_slash_Step_0_gml_647_0": "* “平庸的时代。\n不完美的时代。\n马马虎虎的时代...”", + "obj_classscene_slash_Step_0_gml_653_0": "* 听着这些,\n你的眼皮不由自主地合上了...", + "obj_classscene_slash_Step_0_gml_715_0": "* 同学们,\n回家的路上请注意安全!", + "obj_classscene_slash_Step_0_gml_716_0": "* 还有,记得做你们的小组作业!\n拜-拜托了!", + "obj_classscene_slash_Step_0_gml_739_0": "* 嗯... Kris?\n你... 没事吧?", + "obj_classscene_slash_Step_0_gml_740_0": "* 你,呃,睡-睡过了整节课...", + "obj_classscene_slash_Step_0_gml_741_0": "* 没-没关系!我没生气!\n只... 只是有点担心你!", + "obj_classscene_slash_Step_0_gml_742_0": "* (毕竟你平时只会睡过\n最开始的那会。)", + "obj_classscene_slash_Step_0_gml_747_0": "* ...Kris... \n你和Susie昨天到底去哪儿了?", + "obj_classscene_slash_Step_0_gml_748_0": "", + "obj_classscene_slash_Step_0_gml_749_0": "* ...", + "obj_classscene_slash_Step_0_gml_750_0": "* 呃,如果你不想告诉我的话,\n也没关系。", + "obj_classscene_slash_Step_0_gml_751_0": "* 我只是真的... 很担心你。", + "obj_classscene_slash_Step_0_gml_752_0": "* 如...如果Susie给你造成了\n什么困扰,那么...", + "obj_classscene_slash_Step_0_gml_753_0": "* 好吧,我... 我也做不了什么。\n诶嘿。", + "obj_classscene_slash_Step_0_gml_754_0": "* 但是...如果你遇到什么麻烦的话,一定要告诉老师,好吗?", + "obj_classscene_slash_Step_0_gml_758_0": "* 今晚好好睡一觉,好吗?", + "obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(疲惫)", + "obj_clubsenemy_old_slash_Step_0_gml_11_0": "善良的嘴", + "obj_clubsenemy_old_slash_Step_0_gml_12_0": "愤怒的嘴", + "obj_clubsenemy_old_slash_Step_0_gml_13_0": "聪明的嘴", + "obj_clubsenemy_old_slash_Step_0_gml_17_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_18_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_19_0": "请别理\n他们。", + "obj_clubsenemy_old_slash_Step_0_gml_26_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_27_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_28_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_32_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_33_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_34_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_40_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_41_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_42_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_47_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_48_0": "胡说!\n简直糟透了!", + "obj_clubsenemy_old_slash_Step_0_gml_49_0": "拜托\n别吵了,\n你们俩...", + "obj_clubsenemy_old_slash_Step_0_gml_61_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_62_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_63_0": "拜托\n别吵了,\n你们俩...", + "obj_clubsenemy_old_slash_Step_0_gml_67_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_68_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_69_0": "拜托\n别吵了,\n你们俩...", + "obj_clubsenemy_old_slash_Step_0_gml_73_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_74_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_75_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_86_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_87_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_88_0": "拜托\n别吵了,\n你们俩...", + "obj_clubsenemy_old_slash_Step_0_gml_92_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_93_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n...err,\nsure.", + "obj_clubsenemy_old_slash_Step_0_gml_95_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_98_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_99_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_100_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_105_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_106_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_107_0": "拜托\n别吵了,\n你们俩...", + "obj_clubsenemy_old_slash_Step_0_gml_117_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_118_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_119_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_123_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_124_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_125_0": "拜托\n别吵了,\n你们俩...", + "obj_clubsenemy_old_slash_Step_0_gml_130_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_131_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_132_0": "拜托\n别吵了,\n你们俩...", + "obj_clubsenemy_old_slash_Step_0_gml_139_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_140_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_141_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_146_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_147_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_148_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_204_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_205_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_206_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_207_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_208_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_209_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_210_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_211_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_212_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_213_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_247_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_261_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_269_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_277_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_293_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_301_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_309_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_324_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_332_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_340_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_354_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_356_0": "", + "obj_clubsenemy_old_slash_Step_0_gml_359_0": "(警觉)", + "obj_clubsenemy_old_slash_Step_0_gml_377_0": "(疲惫)", + "obj_clubsenemy_slash_Create_0_gml_69_0": "可爱男孩子", + "obj_clubsenemy_slash_Create_0_gml_70_0": "毛茸茸", + "obj_clubsenemy_slash_Create_0_gml_71_0": "生日", + "obj_clubsenemy_slash_Create_0_gml_72_0": "运动", + "obj_clubsenemy_slash_Create_0_gml_73_0": "家庭", + "obj_clubsenemy_slash_Create_0_gml_74_0": " 洞", + "obj_clubsenemy_slash_Create_0_gml_75_0": "", + "obj_clubsenemy_slash_Create_0_gml_76_0": "谜题", + "obj_clubsenemy_slash_Create_0_gml_77_0": "聚会", + "obj_clubsenemy_slash_Create_0_gml_78_0": "跳舞", + "obj_clubsenemy_slash_Create_0_gml_79_0": "巨型床", + "obj_clubsenemy_slash_Create_0_gml_80_0": "数字三", + "obj_clubsenemy_slash_Create_0_gml_81_0": "三明治", + "obj_clubsenemy_slash_Create_0_gml_82_0": "树木", + "obj_clubsenemy_slash_Create_0_gml_91_0": "水花声", + "obj_clubsenemy_slash_Create_0_gml_92_0": "砂纸", + "obj_clubsenemy_slash_Create_0_gml_93_0": "混沌", + "obj_clubsenemy_slash_Create_0_gml_94_0": "小丑", + "obj_clubsenemy_slash_Create_0_gml_95_0": "数字四", + "obj_clubsenemy_slash_Create_0_gml_96_0": "数字二", + "obj_clubsenemy_slash_Create_0_gml_97_0": "乌龟脖", + "obj_clubsenemy_slash_Create_0_gml_98_0": "麻烦", + "obj_clubsenemy_slash_Create_0_gml_99_0": "揍人", + "obj_clubsenemy_slash_Create_0_gml_100_0": "枪支", + "obj_clubsenemy_slash_Create_0_gml_101_0": "作弊", + "obj_clubsenemy_slash_Create_0_gml_102_0": "骰子", + "obj_clubsenemy_slash_Create_0_gml_103_0": "", + "obj_clubsenemy_slash_Create_0_gml_104_0": "四叶草", + "obj_clubsenemy_slash_Create_0_gml_105_0": "垃圾", + "obj_clubsenemy_slash_Create_0_gml_106_0": "不是生日", + "obj_clubsenemy_slash_Create_0_gml_107_0": "犯罪", + "obj_clubsenemy_slash_Draw_0_gml_15_0": "(疲惫)", + "obj_clubsenemy_slash_Draw_0_gml_98_0": "剩余时间:", + "obj_clubsenemy_slash_Step_0_gml_13_0": "善良的嘴", + "obj_clubsenemy_slash_Step_0_gml_14_0": "愤怒的嘴", + "obj_clubsenemy_slash_Step_0_gml_15_0": "聪明的嘴", + "obj_clubsenemy_slash_Step_0_gml_19_0": "很高兴能\n再见到你!", + "obj_clubsenemy_slash_Step_0_gml_20_0": "这次你\n死定了!", + "obj_clubsenemy_slash_Step_0_gml_21_0": "请别理\n他们。", + "obj_clubsenemy_slash_Step_0_gml_26_0": "你对我们\n了解多少?", + "obj_clubsenemy_slash_Step_0_gml_27_0": "你什么都\n不懂,蠢货!", + "obj_clubsenemy_slash_Step_0_gml_28_0": "非常抱歉...", + "obj_clubsenemy_slash_Step_0_gml_33_0": "今天的\n道场不错。", + "obj_clubsenemy_slash_Step_0_gml_34_0": "胡说!\n简直糟透了!", + "obj_clubsenemy_slash_Step_0_gml_35_0": "拜托\n别吵了,\n你们俩...", + "obj_clubsenemy_slash_Step_0_gml_139_0": "* 三头草露出了三个可怕的微笑。", + "obj_clubsenemy_slash_Step_0_gml_140_0": "* 三头草正在和自己拌嘴。", + "obj_clubsenemy_slash_Step_0_gml_141_0": "* 三头草正在低声讨论可爱的男孩子。", + "obj_clubsenemy_slash_Step_0_gml_142_0": "* 三头草正在争论哪个是自己的牙刷。", + "obj_clubsenemy_slash_Step_0_gml_143_0": "* 三头草哼着一段跑调的合唱。", + "obj_clubsenemy_slash_Step_0_gml_144_0": "* 闻起来像三叶草和露水。", + "obj_clubsenemy_slash_Step_0_gml_145_0": "* 聊了这么久,\n三头草好像有点【疲惫】了。", + "obj_clubsenemy_slash_Step_0_gml_146_0": "* 三头草有点蔫了。", + "obj_clubsenemy_slash_Step_0_gml_147_0": "* 三头草和她自己相处得不错。", + "obj_clubsenemy_slash_Step_0_gml_148_0": "* 暴力打破了三头草之间的和睦。", + "obj_clubsenemy_slash_Step_0_gml_168_0": "* 三头草 - 攻击 8 防御 2\n* 三个臭皮匠,顶个诸葛亮!\n* 其实是三个头... 也许还顶不上。", + "obj_clubsenemy_slash_Step_0_gml_233_0": "* 选一个三头草喜欢的话题!", + "obj_clubsenemy_slash_Step_0_gml_256_0": "(疲惫)", + "obj_clubsenemy_slash_Step_0_gml_286_0": "*  时间到!\n\\m2 太慢啦!\n\\m3 (对不起...)", + "obj_clubsenemy_slash_Step_0_gml_293_0": "*  答对啦^2!\n\\m2 真不错^2!\n\\m3 (还可以...^2)", + "obj_clubsenemy_slash_Step_0_gml_296_0_b": "*  还是算了!\n\\m2 大错特错!\n\\m3 (有那么糟吗?)", + "obj_clubsenemy_slash_Step_0_gml_459_0": "* Susie尴尬地站在那里!", + "obj_clubsenemy_slash_Step_0_gml_469_0": "* Ralsei可爱地站在那里!", + "obj_controller_city_cheesemaze_slash_Step_0_gml_18_0": "* KRIS!!!!!!!\n!!!!!!!!!!\n!!!!!!!!", + "obj_controller_city_mice2_slash_Draw_0_gml_28_0": "[← / →]", + "obj_controller_city_mice2_slash_Draw_0_gml_29_0": "旋转", + "obj_controller_city_mice2_slash_Draw_0_gml_32_0": "[↓]", + "obj_controller_city_mice2_slash_Draw_0_gml_33_0": "老鼠", + "obj_controller_city_mice2_slash_Step_0_gml_25_0": "* 看起来是另一道电墙。", + "obj_controller_city_mice2_slash_Step_0_gml_32_0": "* 嗯?\n这个洞里面有一个开关...", + "obj_controller_city_mice2_slash_Step_0_gml_33_0": "* 也许我们可以试试把\n什么东西放进去...?", + "obj_controller_city_mice2_slash_Step_0_gml_39_0": "* 你觉得呢,Kris?", + "obj_controller_city_mice2_slash_Step_0_gml_67_0": "* Kris,等一下!", + "obj_controller_city_mice2_slash_Step_0_gml_134_0": "* Kris!你办到了!\n我们应该能够...", + "obj_controller_city_mice2_slash_Step_0_gml_197_0": "* ... 咦?", + "obj_controller_city_mice2_slash_Step_0_gml_198_0": "* 力场没停。", + "obj_controller_city_mice2_slash_Step_0_gml_277_0": "* 我-我们是不是漏掉了什么呢?\n嘿...?", + "obj_controller_city_mice2_slash_Step_0_gml_316_0": "* Kris,等一下!", + "obj_controller_city_mice2_slash_Step_0_gml_380_0": "* Kris,\n真不敢相信你居然用老鼠--", + "obj_controller_city_mice2_slash_Step_0_gml_420_0": "* 哎?", + "obj_controller_city_mice2_slash_Step_0_gml_434_0": "* 我... 我猜是因为我刚才踩到了\n开关,所以力场关闭了...", + "obj_controller_city_mice2_slash_Step_0_gml_452_0": "* 看... 看来我... 做到了?", + "obj_controller_city_mice2_slash_Step_0_gml_453_0": "* (我只是... \n听从了Kris的指令。)", + "obj_controller_city_mice2_slash_Step_0_gml_454_0": "* (而等我回过神来...)", + "obj_controller_city_mice2_slash_Step_0_gml_455_0": "* (谜题就已经被解决了。)", + "obj_controller_city_mice2_slash_Step_0_gml_456_0": "* (我到底在想些什么?\nKris根本没想伤害我...)", + "obj_controller_city_mice2_slash_Step_0_gml_457_0": "* 我们走吧,Kris.", + "obj_controller_city_mice2_slash_Step_0_gml_457_0_b": "* (...只是想让我变得更强。)", + "obj_controller_city_mice2_slash_Step_0_gml_500_0": "* 我... 我真希望它们不会再像\n刚才那样朝我扑过来!", + "obj_controller_city_mice2_slash_Step_0_gml_546_0": "* (我还要被老鼠袭击\n多少次呢...?)", + "obj_controller_city_mice3_slash_Draw_0_gml_18_0": "", + "obj_controller_city_mice3_slash_Step_0_gml_49_0": "* 是条死路...?", + "obj_controller_city_mice3_slash_Step_0_gml_53_0": "* 这个谜题... 就交给我吧!", + "obj_controller_city_mice3_slash_Step_0_gml_74_0_b": "* 这不是挺好的吗?", + "obj_controller_city_mice3_slash_Step_0_gml_75_0_b": "* 凭借自己的力量解决谜题,\n拿到新东西,\n战胜敌人。", + "obj_controller_city_mice3_slash_Step_0_gml_76_0_b": "* 而我每次这么做时...", + "obj_controller_city_mice3_slash_Step_0_gml_77_0": "* 都变得更强了。", + "obj_controller_city_mice3_slash_Step_0_gml_78_0": "* ... 在我们拿到指环的时候\n我都做了些什么?\n... 我到底什么时候解决的谜题?", + "obj_controller_city_mice3_slash_Step_0_gml_79_0": "* ... 都... 都不重要了。\n我记不记得已经无所谓了。", + "obj_controller_city_mice3_slash_Step_0_gml_80_0": "* 战斗的记忆混淆在一起也无所谓了。", + "obj_controller_city_mice3_slash_Step_0_gml_81_0": "* 只要Kris要我这么做...", + "obj_controller_city_mice3_slash_Step_0_gml_82_0": "* 我就能做到自己以前做不到的事。", + "obj_controller_city_mice3_slash_Step_0_gml_83_0": "* 这不是挺好的吗?", + "obj_controller_city_mice3_slash_Step_0_gml_84_0": "* ...我变得更强了。", + "obj_controller_city_mice3_slash_Step_0_gml_85_0": "", + "obj_controller_city_mice3_slash_Step_0_gml_86_0": "* 只要我... 照着做就行了。", + "obj_controller_city_mice3_slash_Step_0_gml_87_0": "* 只要我...", + "obj_controller_city_mice3_slash_Step_0_gml_88_0": "* 都解决掉了,Kris。\n我们要去找更多的敌人吗?", + "obj_controller_city_mice3_slash_Step_0_gml_129_0": "* 嗯... 开关好像不起作用?", + "obj_controller_city_mice3_slash_Step_0_gml_168_0": "* Kris!!\n平台要掉下去了!!\n快-快帮帮我!!", + "obj_controller_city_mice3_slash_Step_0_gml_208_0": "* KRIS!!!!!!!", + "obj_controller_city_mice3_slash_Step_0_gml_209_0": "* 天呐,幸亏Dess不在这里!", + "obj_controller_city_mice3_slash_Step_0_gml_210_0": "* 不然你就该被头朝下被\n丢进老鼠堆里了!", + "obj_controller_city_mice3_slash_Step_0_gml_211_0": "", + "obj_controller_city_mice3_slash_Step_0_gml_212_0": "* 对... 对不起,\n我不是故意对你发这么大火的。", + "obj_controller_city_mice3_slash_Step_0_gml_213_0": "* 当然... 好吧,\n我们可以再试一下。", + "obj_controller_city_mice3_slash_Step_0_gml_230_0": "* Kris!!你在做什么!!\n你刚才让我--", + "obj_controller_city_mice3_slash_Step_0_gml_249_0": "* ... 啊?", + "obj_controller_city_mice3_slash_Step_0_gml_270_0": "* 抱-抱歉,Kris,\n你刚才救了我,对不对...?", + "obj_controller_city_mice3_slash_Step_0_gml_292_0": "* 这... 这个平台也\n开始往下掉了!", + "obj_controller_city_mice3_slash_Step_0_gml_293_0": "* Kris,\n不管你刚才做了什么,\n接着做就是了!!", + "obj_controller_city_mice3_slash_Step_0_gml_419_0": "* 什么。", + "obj_controller_city_mice3_slash_Step_0_gml_420_0": "* 你是怎么...", + "obj_controller_city_mice3_slash_Step_0_gml_445_0": "* 你是怎么解开它的??", + "obj_controller_city_mice3_slash_Step_0_gml_466_0": "* 这不过是瞎猫碰上死耗子罢了。", + "obj_controller_city_mice3_slash_Step_0_gml_487_0": "* 还有,Kris,\n如果有谁问起来...", + "obj_controller_city_mice3_slash_Step_0_gml_500_0": "* 就说是我解开的谜题!!", + "obj_controller_city_mice3_slash_Step_0_gml_501_0": "* 你因为侥幸而获得加分,\n这是不公平的!!", + "obj_controller_city_mice3_slash_Step_0_gml_502_0": "* 懂了吗!?\n别让任何人想歪了!\n尤其是Susie!", + "obj_controller_city_mice3_slash_Step_0_gml_503_0": "* 你很清楚她会... \n借这事对我作威作福!", + "obj_controller_city_mice3_slash_Step_0_gml_631_0": "* 天呐。", + "obj_controller_city_mice3_slash_Step_0_gml_632_0": "* ... 我感觉我已经\n不害怕老鼠了。", + "obj_controller_city_mice3_slash_Step_0_gml_633_0": "* 其实,我还觉得它们似乎\n还有点... 可爱?", + "obj_controller_city_mice3_slash_Step_0_gml_634_0": "* 总之,让我们继续前进吧。", + "obj_controller_city_mice3_slash_Step_0_gml_660_0": "* (Noelle现在对老鼠免疫了。)", + "obj_controller_dining3_slash_Step_0_gml_19_0": "* 欢迎 来到 我的\n奢华 佳肴 盛宴", + "obj_controller_dining3_slash_Step_0_gml_72_0": "* 这些 美味的 大盘子 中\n只有 一个 里面有 钥匙", + "obj_controller_dining3_slash_Step_0_gml_73_0": "* 我确信 搜索 将是一个 \n令人上瘾的 概率 游戏", + "obj_controller_dining3_slash_Step_0_gml_82_0": "* 我-我们怎么可能\n把它们每个都搜一遍啊!?", + "obj_controller_dining3_slash_Step_0_gml_98_0": "* 错误:\n结果:钥匙 未发现", + "obj_controller_dining3_slash_Step_0_gml_99_0": "* 您的 意思 是不是:\n放弃?", + "obj_controller_dining3_slash_Step_0_gml_210_0": "* 所有的大盘子\n又被重新打乱了!?", + "obj_controller_dining3_slash_Step_0_gml_217_0": "* 嘿,Kris,\n我们真就一点办法也没有吗!?", + "obj_controller_dining3_slash_Step_0_gml_246_0": "* 嘿,有什么东西\n藏在这下面!", + "obj_controller_dining3_slash_Step_0_gml_539_0": "* 找到钥匙了!!!\n现在我们只需要--", + "obj_controller_dining3_slash_Step_0_gml_603_0": "* 它把钥匙弄坏了?!", + "obj_controller_dininghall_slash_Step_0_gml_146_0": "* 哈哈,\n刚才那下可真厉害!", + "obj_controller_dininghall_slash_Step_0_gml_149_0": "* 除了那些明目张胆的大破坏...", + "obj_controller_dininghall_slash_Step_0_gml_160_0": "* 走吧,Kris!\n我们就快到三楼了!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_59_0": "* 唔,似乎你需要一直按住它。", + "obj_controller_dw_city_big_2_slash_Step_0_gml_120_0": "* Kris,\n你先站在这个按钮上不要动哦!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_249_0": "* 好啦,现在过来这边吧!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_270_0": "* Kris!快回来这里!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_280_0": "* 合作得不错!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_393_0": "* (这让我想起了我们的\n小组作业...)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_401_0": "", + "obj_controller_dw_city_big_2_slash_Step_0_gml_429_0": "* 啊--啊啊啊!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_430_0": "* K... Kris!拜托,\n你... 你知道这样做很不好!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_431_0": "* (再晚一秒我就要\n变成烤鹿了...)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_471_0": "* 好啦,现在轮到你了!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_495_0": "* Kris!快回来这里!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_563_0": "* Kris!快回来这里!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_572_0": "* 呼哈哈哈!感觉怎么样!?", + "obj_controller_dw_city_big_2_slash_Step_0_gml_573_0": "* 你真该照下镜子看看你那副表情\n是什么样子!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_574_0": "* (嘿,为什么Kris看起来\n那么受伤...?天呐...)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_600_0": "* Kris!快回来这里!!", + "obj_controller_dw_city_big_2_slash_Step_0_gml_622_0": "* 当你从开关上走下来时,\n电流就又出现了...", + "obj_controller_dw_city_big_2_slash_Step_0_gml_623_0": "", + "obj_controller_dw_city_big_2_slash_Step_0_gml_624_0": "* 要不... \n等我踩在上面的时候,\n你就走过去?", + "obj_controller_dw_city_big_2_slash_Step_0_gml_693_0": "* (现在不应该离开。)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_739_0": "* (现在不应该离开。)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_749_0": "* (现在不应该离开。)", + "obj_controller_dw_city_big_2_slash_Step_0_gml_843_0": "* 合... 合作的不错!", + "obj_controller_dw_city_mice_slash_Step_0_gml_48_0": "* 看-看起来问题已经解决了...", + "obj_controller_dw_city_mice_slash_Step_0_gml_54_0": "* 好-好吧。希望这种事情\n不会再发生了吧!", + "obj_controller_dw_city_mice_slash_Step_0_gml_113_0": "* K-Kris!\n如果老鼠撞到墙上,\n它们就会往这边来...", + "obj_controller_dw_city_mice_slash_Step_0_gml_114_0": "* (试着用这些方块把\n它们送进洞里?)", + "obj_controller_dw_city_mice_slash_Step_0_gml_117_0": "* K-Kris!!", + "obj_controller_dw_city_mice_slash_Step_0_gml_118_0": "* 天呐,你是故意这么做的,\n对不对!?", + "obj_controller_dw_city_mice_slash_Step_0_gml_119_0": "* (就像你上次把我的蛋奶酒\n换成了蛋黄酱那样...)", + "obj_controller_dw_city_mice_slash_Step_0_gml_122_0": "", + "obj_controller_dw_cyber_viromaze2_slash_Step_0_gml_9_0": "* 听着像是有个力场被关闭了。", + "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_180_0": "", + "obj_controller_dw_mansion_bridges_funny_slash_Step_0_gml_181_0": "* 我想这次就算了吧。", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_29_0": "* 我看到 你们:\n从自己的 房间 逃出来了。", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_50_0_b": "* 谁又能 责怪 你们\n想参观我\n金碧辉煌的 豪宅呢", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_51_0": "* 这些 绝美的 艺术品\n定会 让你们 移不开眼", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_53_0": "* 我们来这儿才不是为了\n看你这堆傻不拉几的照片!", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_55_0": "* 噢 这可 算不上 \n什么 好建议", + "obj_controller_dw_mansion_fire_paintings_slash_Step_0_gml_56_0": "* 我只是 提醒你们 \n一下 而已 XSWL", + "obj_controller_dw_mansion_potBalance_slash_Step_0_gml_83_0": "* 嘿,干的不错,Kris!", + "obj_controller_dw_mansion_single_pot_slash_Draw_0_gml_9_0": "!陶器未被尊重!", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b": "* 好好好 我知道 你们 \n都很享受 我的 豪宅", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0": "* 不过 这里有 几条规矩\n你们 一定要 遵守", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0": "* 第一 擦好 鞋子", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0": "* 第二 玩得 开心", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0": "* 第三 尊重 陶器", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0": "* 第四 玩得 开心", + "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0": "* 第五 列表项目重复 错误", + "obj_controller_keyboard_puzzle_1_slash_Step_0_gml_18_0": "* Kris,你来解决这个谜题吧!", + "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_18_0": "* 等等,这又是个谜题啊?\n你来做吧。", + "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_109_0": "* 唔... Kris?", + "obj_controller_keyboard_puzzle_2_slash_Step_0_gml_110_0": "* 或许同一个按键你可以\n多按几次?", + "obj_controller_mansion_hands_slash_Step_0_gml_115_0": "* (看来那只手不再挡路了...)", + "obj_credits_2_slash_Draw_0_gml_17_0": "-Fangamer测试-", + "obj_credits_2_slash_Draw_0_gml_18_0": "-预告片\n视频制作-", + "obj_credits_2_slash_Step_0_gml_27_0": "-主美工-", + "obj_credits_2_slash_Step_0_gml_28_0": "-主动画师-", + "obj_credits_2_slash_Step_0_gml_29_0": "", + "obj_credits_2_slash_Step_0_gml_30_0": "", + "obj_credits_2_slash_Step_0_gml_31_0": "", + "obj_credits_2_slash_Step_0_gml_32_0": "", + "obj_credits_2_slash_Step_0_gml_33_0": "", + "obj_credits_2_slash_Step_0_gml_34_0": "", + "obj_credits_2_slash_Step_0_gml_42_0": "-主创团队-", + "obj_credits_2_slash_Step_0_gml_43_0": "", + "obj_credits_2_slash_Step_0_gml_44_0": "", + "obj_credits_2_slash_Step_0_gml_45_0": "", + "obj_credits_2_slash_Step_0_gml_46_0": "", + "obj_credits_2_slash_Step_0_gml_47_0": "", + "obj_credits_2_slash_Step_0_gml_48_0": "", + "obj_credits_2_slash_Step_0_gml_49_0": "", + "obj_credits_2_slash_Step_0_gml_68_0": "-背景概念艺术-", + "obj_credits_2_slash_Step_0_gml_69_0": "(赛博田野,城市,豪宅)", + "obj_credits_2_slash_Step_0_gml_70_0": "", + "obj_credits_2_slash_Step_0_gml_71_0": "", + "obj_credits_2_slash_Step_0_gml_72_0": "-黑暗世界角色服饰设计-", + "obj_credits_2_slash_Step_0_gml_73_0": "Gigi DG [Kris,Susie]", + "obj_credits_2_slash_Step_0_gml_74_0": "", + "obj_credits_2_slash_Step_0_gml_75_0": "", + "obj_credits_2_slash_Step_0_gml_88_0": "-客串角色设计-", + "obj_credits_2_slash_Step_0_gml_89_0": "(Lancer,方钻,心桃)", + "obj_credits_2_slash_Step_0_gml_90_0": "(三头草,国王,Jevil)", + "obj_credits_2_slash_Step_0_gml_91_0": "", + "obj_credits_2_slash_Step_0_gml_92_0": "", + "obj_credits_2_slash_Step_0_gml_93_0": "-片尾曲演唱-", + "obj_credits_2_slash_Step_0_gml_94_0": "", + "obj_credits_2_slash_Step_0_gml_95_0": "", + "obj_credits_2_slash_Step_0_gml_109_0": "-客串角色设计-", + "obj_credits_2_slash_Step_0_gml_110_0": "(弹出窗狗,救护矛兵,黑客等)", + "obj_credits_2_slash_Step_0_gml_111_0": "", + "obj_credits_2_slash_Step_0_gml_112_0": "", + "obj_credits_2_slash_Step_0_gml_113_0": "-客串角色设计-", + "obj_credits_2_slash_Step_0_gml_114_0": "(Sweet,Cap'n,K_K)", + "obj_credits_2_slash_Step_0_gml_115_0": "(任呜管理姬)", + "obj_credits_2_slash_Step_0_gml_116_0": "", + "obj_credits_2_slash_Step_0_gml_131_0": "-像素艺术协助-", + "obj_credits_2_slash_Step_0_gml_132_0": "", + "obj_credits_2_slash_Step_0_gml_133_0": "", + "obj_credits_2_slash_Step_0_gml_134_0": "", + "obj_credits_2_slash_Step_0_gml_135_0": "", + "obj_credits_2_slash_Step_0_gml_136_0": "", + "obj_credits_2_slash_Step_0_gml_137_0": "-开发工具(Cool)-", + "obj_credits_2_slash_Step_0_gml_138_0": "", + "obj_credits_2_slash_Step_0_gml_151_0": "-程序协助-", + "obj_credits_2_slash_Step_0_gml_152_0": "", + "obj_credits_2_slash_Step_0_gml_153_0": "", + "obj_credits_2_slash_Step_0_gml_154_0": "", + "obj_credits_2_slash_Step_0_gml_155_0": "-动画协助-", + "obj_credits_2_slash_Step_0_gml_156_0": "", + "obj_credits_2_slash_Step_0_gml_157_0": "", + "obj_credits_2_slash_Step_0_gml_158_0": "", + "obj_credits_2_slash_Step_0_gml_171_0": "-音乐协助-", + "obj_credits_2_slash_Step_0_gml_172_0": "", + "obj_credits_2_slash_Step_0_gml_173_0": "", + "obj_credits_2_slash_Step_0_gml_174_0": "", + "obj_credits_2_slash_Step_0_gml_175_0": "-Undertale角色设计-", + "obj_credits_2_slash_Step_0_gml_176_0": "", + "obj_credits_2_slash_Step_0_gml_177_0": "(オワライチョウ/モンスターの子)", + "obj_credits_2_slash_Step_0_gml_178_0": "", + "obj_credits_2_slash_Step_0_gml_191_0": "-好人汉化组策划-", + "obj_credits_2_slash_Step_0_gml_192_0": "", + "obj_credits_2_slash_Step_0_gml_193_0": "", + "obj_credits_2_slash_Step_0_gml_194_0": "-汉化翻译-", + "obj_credits_2_slash_Step_0_gml_195_0": "yig,stargazy,米粒,\nWiike,JH,瑶玲,\n一瓶洋酒,田澄", + "obj_credits_2_slash_Step_0_gml_196_0": "", + "obj_credits_2_slash_Step_0_gml_197_0": "", + "obj_credits_2_slash_Step_0_gml_198_0": "", + "obj_credits_2_slash_Step_0_gml_211_0": "-汉化润色-\n\n\n\n-汉化美工-\n\n\n-汉化测试-", + "obj_credits_2_slash_Step_0_gml_212_0": "", + "obj_credits_2_slash_Step_0_gml_213_0": "", + "obj_credits_2_slash_Step_0_gml_214_0": "", + "obj_credits_2_slash_Step_0_gml_215_0": " ", + "obj_credits_2_slash_Step_0_gml_216_0": "", + "obj_credits_2_slash_Step_0_gml_217_0": "", + "obj_credits_2_slash_Step_0_gml_218_0": "", + "obj_credits_2_slash_Step_0_gml_231_0": "-平台开发-", + "obj_credits_2_slash_Step_0_gml_232_0": "", + "obj_credits_2_slash_Step_0_gml_233_0": "", + "obj_credits_2_slash_Step_0_gml_234_0": "-程序支持-", + "obj_credits_2_slash_Step_0_gml_235_0": "", + "obj_credits_2_slash_Step_0_gml_236_0": "", + "obj_credits_2_slash_Step_0_gml_237_0": "", + "obj_credits_2_slash_Step_0_gml_238_0": "", + "obj_credits_2_slash_Step_0_gml_251_0": "", + "obj_credits_2_slash_Step_0_gml_252_0": "DIGITAL HEARTS Co.,Ltd.", + "obj_credits_2_slash_Step_0_gml_253_0": "Tomohiro Nakai [QA项目主管]", + "obj_credits_2_slash_Step_0_gml_254_0": "Tomoyoshi Yamashita [QA主工程师]", + "obj_credits_2_slash_Step_0_gml_255_0": "Ryohei Kishimoto [QA助理工程师]", + "obj_credits_2_slash_Step_0_gml_256_0": "Shinji Yasue [销售部]", + "obj_credits_2_slash_Step_0_gml_257_0": "", + "obj_credits_2_slash_Step_0_gml_258_0": "", + "obj_credits_2_slash_Step_0_gml_271_0": "-超级测试员-", + "obj_credits_2_slash_Step_0_gml_272_0": "", + "obj_credits_2_slash_Step_0_gml_273_0": "", + "obj_credits_2_slash_Step_0_gml_274_0": "", + "obj_credits_2_slash_Step_0_gml_275_0": "-网站-", + "obj_credits_2_slash_Step_0_gml_276_0": "", + "obj_credits_2_slash_Step_0_gml_277_0": "", + "obj_credits_2_slash_Step_0_gml_278_0": "", + "obj_credits_2_slash_Step_0_gml_300_0": "", + "obj_credits_2_slash_Step_0_gml_301_0": "", + "obj_credits_2_slash_Step_0_gml_302_0": "", + "obj_credits_2_slash_Step_0_gml_303_0": "", + "obj_credits_2_slash_Step_0_gml_304_0": "", + "obj_credits_2_slash_Step_0_gml_305_0": "", + "obj_credits_2_slash_Step_0_gml_306_0": "", + "obj_credits_2_slash_Step_0_gml_307_0": "", + "obj_credits_2_slash_Step_0_gml_314_0": "-特别鸣谢-", + "obj_credits_2_slash_Step_0_gml_315_0": "", + "obj_credits_2_slash_Step_0_gml_316_0": "", + "obj_credits_2_slash_Step_0_gml_317_0": "", + "obj_credits_2_slash_Step_0_gml_318_0": "8-4 \n Fangamer 全体员工", + "obj_credits_2_slash_Step_0_gml_319_0": "", + "obj_credits_2_slash_Step_0_gml_320_0": "", + "obj_credits_2_slash_Step_0_gml_321_0": "", + "obj_credits_2_slash_Step_0_gml_339_0": "", + "obj_credits_2_slash_Step_0_gml_340_0": "", + "obj_credits_2_slash_Step_0_gml_341_0": "", + "obj_credits_2_slash_Step_0_gml_344_0": "", + "obj_credits_2_slash_Step_0_gml_345_0": "", + "obj_credits_2_slash_Step_0_gml_346_0": "", + "obj_credits_slash_Step_0_gml_21_0": "", + "obj_credits_slash_Step_0_gml_22_0": "第二章", + "obj_credits_slash_Step_0_gml_23_0": "", + "obj_credits_slash_Step_0_gml_24_0": "", + "obj_credits_slash_Step_0_gml_38_0": "总美工,动画师,修正", + "obj_credits_slash_Step_0_gml_39_0": "(背景,地面世界,战斗)", + "obj_credits_slash_Step_0_gml_40_0": "(怀旧风配色及菜单美工)", + "obj_credits_slash_Step_0_gml_59_0": "Lancer,方钻,心桃", + "obj_credits_slash_Step_0_gml_60_0": "三头草,国王,Jevil", + "obj_credits_slash_Step_0_gml_61_0": "角色原创设计", + "obj_credits_slash_Step_0_gml_80_0": "区域概念艺术", + "obj_credits_slash_Step_0_gml_81_0": "黑暗世界角色服饰设计", + "obj_credits_slash_Step_0_gml_95_0": "日语本地化", + "obj_credits_slash_Step_0_gml_96_0": "", + "obj_credits_slash_Step_0_gml_98_0": "翻译者", + "obj_credits_slash_Step_0_gml_99_0": "yig,stargazy,米粒,\nWiike,JH,瑶玲,\n一瓶洋酒,田澄", + "obj_credits_slash_Step_0_gml_103_0": "编程援助", + "obj_credits_slash_Step_0_gml_106_0": "角色设计协助", + "obj_credits_slash_Step_0_gml_119_0_b": "过场动画协助", + "obj_credits_slash_Step_0_gml_123_0_b": "商店及背景像素协助", + "obj_credits_slash_Step_0_gml_142_0": "音乐协助", + "obj_credits_slash_Step_0_gml_146_0": "烟花效果", + "obj_credits_slash_Step_0_gml_152_0": "特别鸣谢", + "obj_credits_slash_Step_0_gml_153_0": "", + "obj_credits_slash_Step_0_gml_155_0": "“Temmie”角色设计", + "obj_credits_slash_Step_0_gml_156_0": "", + "obj_credits_slash_Step_0_gml_177_0": "测试人员", + "obj_credits_slash_Step_0_gml_191_0": "敬请期待", + "obj_credits_slash_Step_0_gml_192_0": "第三章", + "obj_credits_slash_Step_0_gml_192_0_b": "网站", + "obj_cutscene_maker_slash_Draw_0_gml_60_0": "actor,~1  step:~2", + "obj_cutscene_test_slash_Step_0_gml_51_0": "* 嘿,那是...Lancer吗!?", + "obj_cutscene_test_slash_Step_0_gml_78_0": "* 你在做什么呢,小家伙?", + "obj_cutscene_test_slash_Step_0_gml_87_0": "* Lancer?", + "obj_cutscene_test_slash_Step_0_gml_96_0": "* 吼 吼 吼!!!Susie!!!", + "obj_cutscene_test_slash_Step_0_gml_107_0": "* 谁说我是Lancer?", + "obj_cutscene_test_slash_Step_0_gml_109_0": "* 你当然是Lancer...", + "obj_cutscene_test_slash_Step_0_gml_111_0": "* ... 那么对面是谁?", + "obj_cutscene_test_slash_Step_0_gml_139_0": "* 吼吼!", + "obj_cutscene_test_slash_Step_0_gml_145_0": "* 行了,你到底是不是Lancer!?", + "obj_cutscene_test_slash_Step_0_gml_147_0": "* 我是Lancer!", + "obj_cutscene_test_slash_Step_0_gml_156_0": "* 这句你俩谁说的!?", + "obj_cutscene_test_slash_Step_0_gml_174_0": "* 我说的!", + "obj_cutscene_test_slash_Step_0_gml_176_0": "* 够了,我要凑近点看看!", + "obj_cutscene_test_slash_Step_0_gml_209_0": "* 嗯,这下你搞清楚了没有?", + "obj_cutscene_test_slash_Step_0_gml_211_0": "* 呃...", + "obj_cutscene_test_slash_Step_0_gml_220_0": "* 我干脆跟他俩同时做朋友吧!", + "obj_cutscene_test_slash_Step_0_gml_231_0": "* 这种态度才对嘛!", + "obj_cutscene_test_slash_Step_0_gml_233_0": "* 吼吼吼!对,确实!", + "obj_cutscene_test_slash_Step_0_gml_259_0": "* 什么鬼!?", + "obj_cutscene_test_slash_Step_0_gml_260_0": "* L-Lancer!?", + "obj_cutscene_test_slash_Step_0_gml_274_0": "* 那是个假的。", + "obj_cutscene_test_slash_Step_0_gml_276_0": "* 哦,好吧。", + "obj_cybercity_trashcan_slash_Other_10_gml_5_0": "* (你在垃圾中翻找...)", + "obj_cybercity_trashcan_slash_Other_10_gml_16_0": "* (然后找到了$~1!)", + "obj_cybercity_trashcan_slash_Other_10_gml_23_0": "* (然后找到了一个~1!)", + "obj_cybercity_trashcan_slash_Other_10_gml_35_0": "* (然后找到了垃圾!)", + "obj_darkcontroller_slash_Create_0_gml_153_0": "动态", + "obj_darkcontroller_slash_Create_0_gml_153_1": "简单", + "obj_darkcontroller_slash_Create_0_gml_153_2": "无", + "obj_darkcontroller_slash_Draw_0_gml_47_0": "", + "obj_darkcontroller_slash_Draw_0_gml_74_0": "设置", + "obj_darkcontroller_slash_Draw_0_gml_82_0": "关", + "obj_darkcontroller_slash_Draw_0_gml_82_1": "开", + "obj_darkcontroller_slash_Draw_0_gml_83_0": "关", + "obj_darkcontroller_slash_Draw_0_gml_83_1": "开", + "obj_darkcontroller_slash_Draw_0_gml_84_0": "关", + "obj_darkcontroller_slash_Draw_0_gml_84_1": "开", + "obj_darkcontroller_slash_Draw_0_gml_86_0": "主音量", + "obj_darkcontroller_slash_Draw_0_gml_87_0": "关", + "obj_darkcontroller_slash_Draw_0_gml_87_1": "开", + "obj_darkcontroller_slash_Draw_0_gml_91_0": "控制", + "obj_darkcontroller_slash_Draw_0_gml_92_0": "简化视觉效果", + "obj_darkcontroller_slash_Draw_0_gml_93_0": "全屏", + "obj_darkcontroller_slash_Draw_0_gml_94_0": "自动奔跑", + "obj_darkcontroller_slash_Draw_0_gml_95_0": "回到标题页面", + "obj_darkcontroller_slash_Draw_0_gml_96_0": "返回", + "obj_darkcontroller_slash_Draw_0_gml_112_0": "边框", + "obj_darkcontroller_slash_Draw_0_gml_113_0": "功能", + "obj_darkcontroller_slash_Draw_0_gml_114_0": "按键", + "obj_darkcontroller_slash_Draw_0_gml_115_0": "手柄", + "obj_darkcontroller_slash_Draw_0_gml_117_0": "下", + "obj_darkcontroller_slash_Draw_0_gml_118_0": "右", + "obj_darkcontroller_slash_Draw_0_gml_119_0": "上", + "obj_darkcontroller_slash_Draw_0_gml_120_0": "左", + "obj_darkcontroller_slash_Draw_0_gml_121_0": "确认", + "obj_darkcontroller_slash_Draw_0_gml_122_0": "取消", + "obj_darkcontroller_slash_Draw_0_gml_123_0": "菜单", + "obj_darkcontroller_slash_Draw_0_gml_124_0": "恢复默认设置", + "obj_darkcontroller_slash_Draw_0_gml_125_0": "完成", + "obj_darkcontroller_slash_Draw_0_gml_147_0": "按钮", + "obj_darkcontroller_slash_Draw_0_gml_207_0": "攻击:", + "obj_darkcontroller_slash_Draw_0_gml_208_0": "防御:", + "obj_darkcontroller_slash_Draw_0_gml_209_0": "魔力:", + "obj_darkcontroller_slash_Draw_0_gml_212_0": "胆量:", + "obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1", + "obj_darkcontroller_slash_Draw_0_gml_226_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_231_0": "狗:", + "obj_darkcontroller_slash_Draw_0_gml_236_0": "???", + "obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 人类\n一具装有人类\n灵魂的躯体。", + "obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 领队\n用各种【行动】\n指挥着队伍。", + "obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 床铺调查员\n莫名其妙地\n调查了所有床。", + "obj_darkcontroller_slash_Draw_0_gml_251_0": "粗暴度:", + "obj_darkcontroller_slash_Draw_0_gml_252_0": "野蛮度:", + "obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 刻薄女孩\n除了打架\n什么都不会做。", + "obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 黑暗骑士\n使用黑暗能量\n造成伤害。", + "obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 孤独的王子\n黑暗世界生物。\n没有臣民。", + "obj_darkcontroller_slash_Draw_0_gml_272_0_b": "LV~1 领队\n用各种【行动】\n指挥着队伍。", + "obj_darkcontroller_slash_Draw_0_gml_273_0": "LV~1 战术家\n用各种【行动】\n指挥着队伍。偶尔吧。", + "obj_darkcontroller_slash_Draw_0_gml_274_0": "LV~1 床铺调查员\n莫名其妙地\n调查了所有床。", + "obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 刺毛王子\n使用他结实的\n围巾造成伤害。", + "obj_darkcontroller_slash_Draw_0_gml_275_0_b": "LV~1 探藓家\n具备基础的\n苔藓搜索能力。", + "obj_darkcontroller_slash_Draw_0_gml_276_0": "LV~1 队长\n负责下达指令。", + "obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 毛茸茸王子\n弱小,但有不错的\n治疗能力。", + "obj_darkcontroller_slash_Draw_0_gml_286_0": "毛茸度:", + "obj_darkcontroller_slash_Draw_0_gml_311_0": "紫色", + "obj_darkcontroller_slash_Draw_0_gml_312_0": "是", + "obj_darkcontroller_slash_Draw_0_gml_314_0": "LV~1 黑暗骑士\n使用黑暗能量\n造成伤害。", + "obj_darkcontroller_slash_Draw_0_gml_315_0": "LV~1 治疗大师\n能够使用终极治疗。\n(废物们!)", + "obj_darkcontroller_slash_Draw_0_gml_316_0": "LV~1 有苔同享\n支持那些能找到\n苔藓的人们。", + "obj_darkcontroller_slash_Draw_0_gml_327_0": "温柔", + "obj_darkcontroller_slash_Draw_0_gml_331_0": "狗度", + "obj_darkcontroller_slash_Draw_0_gml_356_0": "LV~1 黑暗王子\n黑暗世界生物。\n现在他有朋友了。", + "obj_darkcontroller_slash_Draw_0_gml_357_0": "LV~1 拥抱王子\n接受并给予\n许多拥抱。", + "obj_darkcontroller_slash_Draw_0_gml_358_0": "LV~1 姿势王子\n时不时会为了拍照\n而摆出姿势。", + "obj_darkcontroller_slash_Draw_0_gml_359_0": "LV~1 粗鲁王子\n与手势粗鲁者\n为伍。", + "obj_darkcontroller_slash_Draw_0_gml_360_0": "LV~1 空白王子\n连一张照片\n都没有。", + "obj_darkcontroller_slash_Draw_0_gml_362_0": "甜度", + "obj_darkcontroller_slash_Draw_0_gml_382_0": "LV1 雪花术士\n也许能使出一些\n很“酷”的招式。", + "obj_darkcontroller_slash_Draw_0_gml_383_0": "LV~1 寒霜法师\n冻结敌人。", + "obj_darkcontroller_slash_Draw_0_gml_384_0": "LV~1 冰封梦魇\n接受痛苦\n以变得更强。", + "obj_darkcontroller_slash_Draw_0_gml_385_0": "LV~1 苔藓中立\n对待苔藓既非混沌\n亦非秩序。", + "obj_darkcontroller_slash_Draw_0_gml_388_0": "寒冷度", + "obj_darkcontroller_slash_Draw_0_gml_391_0": "魄力", + "obj_darkcontroller_slash_Draw_0_gml_453_0": "(无)", + "obj_darkcontroller_slash_Draw_0_gml_465_0": "(无)", + "obj_darkcontroller_slash_Draw_0_gml_477_0": "(无)", + "obj_darkcontroller_slash_Draw_0_gml_585_0": "", + "obj_darkcontroller_slash_Draw_0_gml_586_0": "攻击:", + "obj_darkcontroller_slash_Draw_0_gml_587_0": "防御:", + "obj_darkcontroller_slash_Draw_0_gml_588_0": "魔力:", + "obj_darkcontroller_slash_Draw_0_gml_609_0": "", + "obj_darkcontroller_slash_Draw_0_gml_766_0": "无能力", + "obj_darkcontroller_slash_Draw_0_gml_803_0": "无能力", + "obj_darkcontroller_slash_Draw_0_gml_837_0": "使用", + "obj_darkcontroller_slash_Draw_0_gml_839_0": "丢弃", + "obj_darkcontroller_slash_Draw_0_gml_841_0": "重要", + "obj_darkcontroller_slash_Draw_0_gml_956_0": "真的要把\n~1丢掉吗?", + "obj_darkcontroller_slash_Step_0_gml_135_0": "", + "obj_darkcontroller_slash_Step_0_gml_141_0": "* (你狠狠地扔掉了手册。)\n* (它的内页飘散在风中。)", + "obj_darkcontroller_slash_Step_0_gml_143_0": "* ..................", + "obj_darkcontroller_slash_Step_0_gml_144_0": "* 唔... \n* 没-没事的,Kris!\n* 我还是可以...", + "obj_darkcontroller_slash_Step_0_gml_145_0": "* 下次我会做个更好的出来!", + "obj_darkcontroller_slash_Step_0_gml_153_0": "* (你砰地把手册扔在地上。)", + "obj_darkcontroller_slash_Step_0_gml_155_0": "* 嘿,Kris。\n* 你在做什么...?", + "obj_darkcontroller_slash_Step_0_gml_156_0": "* 哦不!\n* 是那本手册吗?", + "obj_darkcontroller_slash_Step_0_gml_157_0": "* 看起来你不小心掉地上了...", + "obj_darkcontroller_slash_Step_0_gml_158_0": "* 来,Kris!\n* 你不想弄丢的吧!", + "obj_darkcontroller_slash_Step_0_gml_160_0": "* (你得到了手册。)\n* (再一次。)", + "obj_darkdoor_slash_Step_0_gml_21_0": "* 噢,储物柜到了。\n* 真可惜...", + "obj_darkdoor_slash_Step_0_gml_22_0": "* 我们才刚找到点乐子呢。", + "obj_darkdoor_slash_Step_0_gml_72_0": "", + "obj_darkdoor_slash_Step_0_gml_73_0": "* 嘿,Kris,是我想多了?\n你有没有觉得...", + "obj_darkdoor_slash_Step_0_gml_74_0": "* 这里头也太黑了?", + "obj_darkdoor_slash_Step_0_gml_90_0": "* 磨蹭什么呢,Kris?\n* 你到底进不进去?", + "obj_darkdoor_slash_Step_0_gml_117_0": "* 好啊!\n* 你要当个怂包的话,那就由我...", + "obj_darkdoor_slash_Step_0_gml_132_0": "* 我们两个同时进去!!", + "obj_darkdoor_slash_Step_0_gml_194_0": "* 天哪,太阳都快落山了...", + "obj_darkdoor_slash_Step_0_gml_195_0": "* 其他人肯定早就回家了。", + "obj_darkdoor_slash_Step_0_gml_215_0": "* 我猜Alphys应该不至于笨到\n再让我们去做事了吧?", + "obj_darkdoor_slash_Step_0_gml_252_0": "", + "obj_darkdoor_slash_Step_0_gml_268_0": "* 好了,看来我们得走了。", + "obj_darkdoor_slash_Step_0_gml_269_0": "", + "obj_darkdoor_slash_Step_0_gml_270_0": "* 那就... 回头见。", + "obj_darkdoor_slash_Step_0_gml_298_0": "", + "obj_darkdoor_slash_Step_0_gml_299_0": "", + "obj_darkdoor_slash_Step_0_gml_300_0": "* ...Kris?", + "obj_darkdoor_slash_Step_0_gml_363_0": "* 我们明天再回那边一趟吧,\n怎么样?", + "obj_darkphone_event_slash_Step_0_gml_42_0": "* 除了乱哄哄的噪音,什么都没有。", + "obj_debug_choicer_slash_Draw_0_gml_105_0": "", + "obj_debug_xy_slash_Draw_74_gml_26_0": "", + "obj_debug_xy_slash_Draw_74_gml_27_0": "", + "obj_debug_xy_slash_Draw_74_gml_28_0": "", + "obj_debug_xy_slash_Draw_74_gml_29_0": "", + "obj_debug_xy_slash_Draw_74_gml_29_0_b": "", + "obj_debug_xy_slash_Draw_74_gml_33_0": "XY is camera-relative!", + "obj_debug_xy_slash_Draw_74_gml_34_0": "XY is StartXY relative!", + "obj_dojo_spareenemy_slash_Step_0_gml_19_0": "老板!别听他的!\n不是这样【行动】的!\n你不能这么【行动】!", + "obj_dojo_spareenemy_slash_Step_0_gml_23_0": "哦哦哦,老板,\n你是在饶恕我吗!?", + "obj_dojo_spareenemy_slash_Step_0_gml_27_0": "你做到了,老板!\n如果你能立刻\n饶恕敌人的话...", + "obj_dojo_spareenemy_slash_Step_0_gml_28_0": "这下战斗可就快多了!\n就是这样!", + "obj_dojo_spareenemy_slash_Step_0_gml_32_0": "老板!", + "obj_dojo_spareenemy_slash_Step_0_gml_33_0": "你可以在\n一个回合里同时进行\n【行动】和【饶恕】!", + "obj_dojo_spareenemy_slash_Step_0_gml_34_0": "如果你预判\nKris的【行动】\n一定会让敌人的\n仁慈度达到100`%...", + "obj_dojo_spareenemy_slash_Step_0_gml_35_0": "那就让Susie或者\nRalsei在同一回合\n内【饶恕】他们!", + "obj_dojo_spareenemy_slash_Step_0_gml_40_0": "* Jigsaw Joe看起来能在同一回合内\n被【行动】和【饶恕】", + "obj_dojo_spareenemy_slash_Step_0_gml_44_0": "~1点了!!\n又该剃胡子了!", + "obj_dojo_spareenemy_slash_Step_0_gml_51_0": "* Jigsaw Joe的胡茬又长出来了!", + "obj_dojo_spareenemy_slash_Step_0_gml_56_0": "老板!\n你得在同一回合里使用\n【行动】和【饶恕】!", + "obj_dojo_spareenemy_slash_Step_0_gml_60_0": "* 看起来Jigsaw Joe可以\n听个睡前故事了。", + "obj_dojo_spareenemy_slash_Step_0_gml_63_0": "等等!!!\n我还有件事情\n想要提醒你!", + "obj_dojo_spareenemy_slash_Step_0_gml_64_0": "老板!", + "obj_dojo_spareenemy_slash_Step_0_gml_65_0": "让敌人【疲惫】\n也是同样的机制!", + "obj_dojo_spareenemy_slash_Step_0_gml_66_0": "如果某个【行动】\n一定会使敌人【疲惫】...", + "obj_dojo_spareenemy_slash_Step_0_gml_67_0": "就在同一回合内\n使用Ralsei\n的【安抚】吧!", + "obj_dojo_spareenemy_slash_Step_0_gml_70_0": "睡前故事", + "obj_dojo_spareenemy_slash_Step_0_gml_74_0": "立刻使用\nRalsei\n的安抚!", + "obj_dojo_spareenemy_slash_Step_0_gml_75_0": "众所周知,\n安抚是魔法,\n所以你需要TP。", + "obj_dojo_spareenemy_slash_Step_0_gml_76_0": "必要的时候\n用一个回合防御\n来获得TP,\n老板!", + "obj_dojo_spareenemy_slash_Step_0_gml_82_0": "* Jigsaw Joe喝下了咖啡!\nJigsaw Joe不再【疲惫】了!", + "obj_dojo_spareenemy_slash_Step_0_gml_89_0": "老板!如果你的TP\n不足以使出【安抚】 ,\n可以用【防御】获得TP!", + "obj_dojo_spareenemy_slash_Step_0_gml_91_0": "老板!你得让我【睡着】才行!\n让我感到【疲惫】后再\n【安抚】我就可以啦,老板!", + "obj_dojo_spareenemy_slash_Step_0_gml_95_0": "老板!!", + "obj_dojo_spareenemy_slash_Step_0_gml_177_0": "* JIGSAW JOE - 打败他来获得其毕生积蓄!", + "obj_dojo_spareenemy_slash_Step_0_gml_187_0": "* (你刮掉了Jigsaw Joe的胡茬!)", + "obj_dojo_spareenemy_slash_Step_0_gml_195_0": "* Susie对敌人讲了一个\n将其揍扁的睡前故事!\n* 敌人感到【疲惫】了!", + "obj_dojograzeenemy_slash_Step_0_gml_15_0": "擦弹吧!", + "obj_dojograzeenemy_slash_Step_0_gml_71_0": "* 你是怎么躲过去的!?", + "obj_dojograzeenemy_slash_Step_0_gml_91_0": "* 擦弹挑战 - 擦过子弹吧!", + "obj_dojograzeenemy_slash_Step_0_gml_97_0": "* Susie行动了!", + "obj_dojograzeenemy_slash_Step_0_gml_106_0": "* Ralsei行动了!", + "obj_dummyenemy_slash_Step_0_gml_81_0": "* 跳过", + "obj_dummyenemy_slash_Step_0_gml_87_0": "* 你看见那颗\\cR红心\\cW了吗,Kris?", + "obj_dummyenemy_slash_Step_0_gml_88_0": "* 那是你的\\cR灵魂\\cW,\n可以说是你生命的精华所在!", + "obj_dummyenemy_slash_Step_0_gml_89_0": "* 在那里面,\n承载着你的【意念】... \n你的【同情心】...", + "obj_dummyenemy_slash_Step_0_gml_90_0": "* ...还有全世界的【命运】。", + "obj_dummyenemy_slash_Step_0_gml_91_0": "* 当它被击中时,\n你和你的伙伴会丢失HP。", + "obj_dummyenemy_slash_Step_0_gml_92_0": "* 当所有人的HP降到0时,\n我们就战败了。", + "obj_dummyenemy_slash_Step_0_gml_93_0": "* 所以,请注意躲开敌人的攻击。", + "obj_dummyenemy_slash_Step_0_gml_94_0": "* 准备好了吗?\n* 来试试躲避!", + "obj_dummyenemy_slash_Step_0_gml_115_0": "* 这是【防御】,Kris。\n* 你能够获得TP并减少伤害。", + "obj_dummyenemy_slash_Step_0_gml_116_0": "* 不过,你该先学习如何【攻击】。", + "obj_dummyenemy_slash_Step_0_gml_120_0": "* 天啊,Kris!\n* 你真擅长防御诶!", + "obj_dummyenemy_slash_Step_0_gml_121_0": "* 我... 没打算... 攻击你,所以...\n* 你不需要防御啦!", + "obj_dummyenemy_slash_Step_0_gml_127_0": "* 呃... \n* Kris?", + "obj_dummyenemy_slash_Step_0_gml_128_0": "* 目前还没有子弹啦,\n而且你也不能使用TP...", + "obj_dummyenemy_slash_Step_0_gml_129_0": "* 所以,呃,你可以不用再防御了?", + "obj_dummyenemy_slash_Step_0_gml_136_0": "", + "obj_dummyenemy_slash_Step_0_gml_142_0": "* 太棒了,Kris!\n* 现在你收集到了TP -", + "obj_dummyenemy_slash_Step_0_gml_143_0": "* 让我用TP来施展\\cY法术\\cW吧?", + "obj_dummyenemy_slash_Step_0_gml_144_0": "* 因为你把敌人揍到一定程度后,\n它就会变得\\cB疲惫\\cW。", + "obj_dummyenemy_slash_Step_0_gml_145_0": "* 现在,如果对它使用我的\n\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_146_0": "* 它就会睡着, \n这样我们就可以和平取胜啦!", + "obj_dummyenemy_slash_Step_0_gml_150_0": "* 如果你,呃,伤到了敌人,\n它就会变得【疲惫】。", + "obj_dummyenemy_slash_Step_0_gml_151_0": "* 那样的话,\n我们可以对它使用\n我的\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_167_0": "* 啊,Kris,你找到了一个\\cY物品\\cW?", + "obj_dummyenemy_slash_Step_0_gml_168_0": "* 我觉得\\cY物品\\cW的使用方法\n还是挺好理解的,所以...", + "obj_dummyenemy_slash_Step_0_gml_169_0": "* 目前我们先跳过它,好吧?", + "obj_dummyenemy_slash_Step_0_gml_174_0": "* 你那么想了解\n关于\\cY物品\\cW的事情吗,Kris...?", + "obj_dummyenemy_slash_Step_0_gml_175_0": "* 明白了,我来教你!", + "obj_dummyenemy_slash_Step_0_gml_176_0": "* 唔...", + "obj_dummyenemy_slash_Step_0_gml_177_0": "* 你使用了它们以后,\n就会发生什么事情。", + "obj_dummyenemy_slash_Step_0_gml_178_0": "* ...明白了吗?", + "obj_dummyenemy_slash_Step_0_gml_184_0": "* 嘿嘿,这\\cY物品\\cW的确很好看,是吧?", + "obj_dummyenemy_slash_Step_0_gml_185_0": "* 很高兴你能玩得那么开心,\nKris...!", + "obj_dummyenemy_slash_Step_0_gml_191_0": "* Kris,我们在冒险中可以\n收集到很多的【物品】哦!", + "obj_dummyenemy_slash_Step_0_gml_192_0": "* 不过,那得在... \n完成这个教程之后。", + "obj_dummyenemy_slash_Step_0_gml_206_0": "* Kris,请指示我来施展法术。", + "obj_dummyenemy_slash_Step_0_gml_211_0": "* Kris,你现在不想学习\\cY法术\\cW吗?", + "obj_dummyenemy_slash_Step_0_gml_216_0": "* Kris,你... 知道\\cY法术\\cW是什么吗?", + "obj_dummyenemy_slash_Step_0_gml_217_0": "* 人类连拜托伙伴施法\n都做不到吗...?", + "obj_dummyenemy_slash_Step_0_gml_222_0": "* Kris,不想说话的话,\n给我比个手势也可以哦?", + "obj_dummyenemy_slash_Step_0_gml_227_0": "* \\E8 呃,如果太困难的话...", + "obj_dummyenemy_slash_Step_0_gml_228_0": "* 我们先学习下一节课,好吗?", + "obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3  !善用它,就连最残暴的敌人...", + "obj_dummyenemy_slash_Step_0_gml_230_0": "* 也能被我们善良的\\I3  所打动!", + "obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris,虽然它只是个人偶,\n试试拥抱它也无妨吧?", + "obj_dummyenemy_slash_Step_0_gml_237_0": "* 还记得你刚刚使用\\I3  来\\cY拥抱\\cW的\n那个人偶吗?", + "obj_dummyenemy_slash_Step_0_gml_238_0": "* 因为你的行动,它的名字变\\cY黄\\cW了!", + "obj_dummyenemy_slash_Step_0_gml_239_0": "* 现在使用\\cY饶恕\\cW \n(\\I4  )指令,\n就能战胜它了!", + "obj_dummyenemy_slash_Step_0_gml_252_0": "* 太棒了,Kris!治疗法术\n也很有用!", + "obj_dummyenemy_slash_Step_0_gml_253_0": "* 我还剩一点内容需要教你!", + "obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3  !善用它,就连最残暴的敌人...", + "obj_dummyenemy_slash_Step_0_gml_255_0": "* 也能被我们善良的\\I3  所打动!", + "obj_dummyenemy_slash_Step_0_gml_256_0": "* Kris,虽然它只是个人偶,\n试试拥抱它也无妨吧?", + "obj_dummyenemy_slash_Step_0_gml_260_0": "* 太棒啦,Kris!\n在战斗中我们已经胜利啦!", + "obj_dummyenemy_slash_Step_0_gml_262_0": "* 太棒啦,Kris!它处于疲惫状态的话,\n我们就能赢了!", + "obj_dummyenemy_slash_Step_0_gml_268_0": "* 还记得你刚刚使用\\I3  来\\cY拥抱\\cW\n那个人偶吗?", + "obj_dummyenemy_slash_Step_0_gml_269_0": "* 因为你的行动,它的名字变\\cY黄\\cW了!", + "obj_dummyenemy_slash_Step_0_gml_270_0": "* 现在使用\\cY饶恕\\cW \n(\\I4  )指令,\n就能战胜它了!", + "obj_dummyenemy_slash_Step_0_gml_282_0": "* 啊,Kris,先不用管那个指令!", + "obj_dummyenemy_slash_Step_0_gml_283_0": "* 你很仁慈,对吧,Kris?", + "obj_dummyenemy_slash_Step_0_gml_284_0": "* Kris,你知道那只是个人偶,\n对吧...?", + "obj_dummyenemy_slash_Step_0_gml_289_0": "* Kris,因为你在【行动】后\n【饶恕】了一名敌人,", + "obj_dummyenemy_slash_Step_0_gml_290_0": "* 实战时你就已经赢了,不过,呃...", + "obj_dummyenemy_slash_Step_0_gml_291_0": "* 你不想再了解些别的东西吗?", + "obj_dummyenemy_slash_Step_0_gml_296_0": "* 我明白了... 那么,\n或许我们现在就可以结束。", + "obj_dummyenemy_slash_Step_0_gml_297_0": "* 你知道如何用和平手段取得胜利,\n所以...", + "obj_dummyenemy_slash_Step_0_gml_298_0": "* 对我来说就足够了!", + "obj_dummyenemy_slash_Step_0_gml_307_0": "* 干得漂亮,Kris^!!\n* 这样就可以赢得一场真正的战斗啦!", + "obj_dummyenemy_slash_Step_0_gml_308_0": "* 能有这样教你的机会,\n我真是太开心了,Kris!", + "obj_dummyenemy_slash_Step_0_gml_327_0": "* 哇...哇哦,Kris!\n* 那一下真棒!", + "obj_dummyenemy_slash_Step_0_gml_328_0": "* 难道你曾经战斗过吗...?", + "obj_dummyenemy_slash_Step_0_gml_332_0": "* 真棒,Kris!\n* 对了,当光标进入左框时...", + "obj_dummyenemy_slash_Step_0_gml_333_0": "* 当光标到达左边的方框中按下Z!", + "obj_dummyenemy_slash_Step_0_gml_338_0": "* Kris!\n* 你做到了!!!", + "obj_dummyenemy_slash_Step_0_gml_339_0": "* (我快承受不住了...)", + "obj_dummyenemy_slash_Step_0_gml_341_0": "* 好接下来试试【防御】。(\\I1  )", + "obj_dummyenemy_slash_Step_0_gml_342_0": "* 选择(\\I1  ),\n你受到的伤害就会减少...", + "obj_dummyenemy_slash_Step_0_gml_343_0": "* 不仅这样,你还能收集\\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_344_0": "* (注意左边橙色的能量条!\n我接下来就解释!)", + "obj_dummyenemy_slash_Step_0_gml_348_0": "* Kris,不知道你有没有\n注意到,在你用过【防御】后 -", + "obj_dummyenemy_slash_Step_0_gml_349_0": "* 左边那个橙色的TP条就会\n填满一点!", + "obj_dummyenemy_slash_Step_0_gml_350_0": "* 让我用TP来施展\\cY法术\\cW吧?", + "obj_dummyenemy_slash_Step_0_gml_351_0": "* 因为你把敌人揍到一定程度后,\n它就会变得\\cB疲惫\\cW。", + "obj_dummyenemy_slash_Step_0_gml_352_0": "* 现在,如果对它使用我的\n\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_353_0": "* 它就会睡着, \n这样我们就可以和平取胜啦!", + "obj_dummyenemy_slash_Step_0_gml_364_0": "* 唔... Kris?\n* 你不用再打它啦。", + "obj_dummyenemy_slash_Step_0_gml_365_0": "* 我已经知道你很擅长攻击啦!", + "obj_dummyenemy_slash_Step_0_gml_372_0": "* 呃-呃,Kris... \n我-我该怎么讲呢?", + "obj_dummyenemy_slash_Step_0_gml_373_0": "* Kris,你这是在,唔,\n暴打一个长得像我一样的人偶...", + "obj_dummyenemy_slash_Step_0_gml_374_0": "* ...Kris,你是想告诉我什么吗?", + "obj_dummyenemy_slash_Step_0_gml_380_0": "* 啊,Kris... 我,呃,\n我想我懂了。", + "obj_dummyenemy_slash_Step_0_gml_381_0": "* 如-如果在我们冒险途中,", + "obj_dummyenemy_slash_Step_0_gml_382_0": "* ...你想要打我的话,\n那也不要紧的!", + "obj_dummyenemy_slash_Step_0_gml_398_0": "* 哦,抱歉,Kris!\n* 我忘了说!\n* 当你【攻击】时...", + "obj_dummyenemy_slash_Step_0_gml_399_0": "* 当光标进入方框的时候按下 ~1 !", + "obj_dummyenemy_slash_Step_0_gml_403_0": "* 没事,Kris!\n* 你能做到的!\n* 再试一次吧!", + "obj_dummyenemy_slash_Step_0_gml_404_0": "* 当白色长方形在\n蓝色方框里时按下Z!", + "obj_dummyenemy_slash_Step_0_gml_405_0": "* 嗯姆... 如果这样管用的话,\n你可以按~1很多次!", + "obj_dummyenemy_slash_Step_0_gml_406_0": "* Kris... \n* 请试着按下 ~1。", + "obj_dummyenemy_slash_Step_0_gml_407_0": "* 呃,Kris?\n* 你能看见那条白色的长方形吗?", + "obj_dummyenemy_slash_Step_0_gml_408_0": "* 你知道长方形吧?\n* 长得像画砸了的正方形?", + "obj_dummyenemy_slash_Step_0_gml_412_0": "", + "obj_dummyenemy_slash_Step_0_gml_417_0": "* 唔,也许我们可以试试别的?", + "obj_dummyenemy_slash_Step_0_gml_421_0": "* 唔,也许我们可以试试别的?", + "obj_dummyenemy_slash_Step_0_gml_422_0": "* Kris,不知道你有没有\n注意到,在你用过【防御】后 -", + "obj_dummyenemy_slash_Step_0_gml_423_0": "* 左边那个橙色的TP条就会\n填满一点!", + "obj_dummyenemy_slash_Step_0_gml_424_0": "* 让我用TP来施展\\cY法术\\cW吧?", + "obj_dummyenemy_slash_Step_0_gml_425_0": "* 因为你把敌人揍到一定程度后,\n它就会变得\\cB疲惫\\cW。", + "obj_dummyenemy_slash_Step_0_gml_426_0": "* 现在,如果对它使用我的\n\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_427_0": "* 它就会睡着, \n这样我们就可以和平取胜啦!", + "obj_dummyenemy_slash_Step_0_gml_441_0": "", + "obj_dummyenemy_slash_Step_0_gml_442_0": "* Kris,我觉得我,呃,好像...", + "obj_dummyenemy_slash_Step_0_gml_443_0": "* 今天已经没什么能教给你的了。", + "obj_dummyenemy_slash_Step_0_gml_444_0": "* 我们去找Susie吧。", + "obj_dummyenemy_slash_Step_0_gml_447_0": "* Kris,我不是有意要打扰你,\n但是...", + "obj_dummyenemy_slash_Step_0_gml_448_0": "* 你再这样下去会打坏这个人偶的。", + "obj_dummyenemy_slash_Step_0_gml_449_0": "* 我觉得我们现在该停手了。", + "obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei看起来很期待。", + "obj_dummyenemy_slash_Step_0_gml_548_0": "* 什么?", + "obj_dummyenemy_slash_Step_0_gml_556_0": "* 来试试【战斗】吧!\n(\\I0  )", + "obj_dummyenemy_slash_Step_0_gml_557_0": "* 来试试【防御】吧!\n(\\I1  )", + "obj_dummyenemy_slash_Step_0_gml_558_0": "* 来试试施展【法术】吧!\n(\\I2  )", + "obj_dummyenemy_slash_Step_0_gml_559_0": "* 来试试【行动】吧!\n(\\I3  )", + "obj_dummyenemy_slash_Step_0_gml_560_0": "* 来【饶恕】吧!\n(\\I4  )", + "obj_dummyenemy_slash_Step_0_gml_598_0": "* 真棒,Kris!\n* 你是个天才!", + "obj_dummyenemy_slash_Step_0_gml_602_0": "* 哎呀,没事,Kris!你还在学习!", + "obj_dummyenemy_slash_Step_0_gml_604_0": "* 总而言之,敌人攻击结束后,\n就轮到我们了,Kris!", + "obj_dummyenemy_slash_Step_0_gml_605_0": "* 首先,我来教你如何\\cY战斗\\cW(\\I0  )。", + "obj_dummyenemy_slash_Step_0_gml_606_0": "* 虽然\\cY战斗\\cW在这个世界\n是没有必要的...", + "obj_dummyenemy_slash_Step_0_gml_607_0": "* 但基础知识了解一下也没有坏处!", + "obj_dummyenemy_slash_Step_0_gml_610_0": "* 来试试【战斗】吧!\n(\\I0  )", + "obj_dummyenemy_slash_Step_0_gml_642_0": "* 训练人偶 - 攻击 0 防御 0\n* 棉花心,纽扣眼\n* 看上去是个毛绒绒的家伙。", + "obj_dummyenemy_slash_Step_0_gml_645_0": "* 训练人偶 - 攻击 0 防御 0\n* 棉花心,纽扣眼\n* 看上去是个毛绒绒的家伙。", + "obj_dummyenemy_slash_Step_0_gml_647_0": "* 呃,抱歉,它看上去很像我...", + "obj_dummyenemy_slash_Step_0_gml_648_0": "* 我一直孤独一人,\n所以没有其他人来参考...", + "obj_dummyenemy_slash_Step_0_gml_649_0": "* Kris,因为是我,\n所以请善待它,好吗?", + "obj_dummyenemy_slash_Step_0_gml_666_0": "* 你拥抱了【训练人偶】。", + "obj_dummyenemy_slash_Step_0_gml_711_0": "* 好温柔啊,Kris!", + "obj_dummyenemy_slash_Step_0_gml_714_0": "* 太棒了,Kris!\n* 不过,只抱一次就可以啦!", + "obj_dummyenemy_slash_Step_0_gml_715_0": "* Kris,你不需要再抱它了啦。", + "obj_dummyenemy_slash_Step_0_gml_722_0": "* 嗯...?Kris,\n你宁可抱它也不愿战斗?", + "obj_dummyenemy_slash_Step_0_gml_723_0": "", + "obj_dummyenemy_slash_Step_0_gml_724_0": "* 这样啊,没关系!\n我们不需要战斗!", + "obj_dummyenemy_slash_Step_0_gml_725_0": "* 好,接下来试试【防御】吧。(\\I1  )", + "obj_dummyenemy_slash_Step_0_gml_726_0": "* 选择(\\I1  ),\n你受到的伤害就会减少...", + "obj_dummyenemy_slash_Step_0_gml_727_0": "* 不仅这样,你还能收集\\cYTP\\cW!", + "obj_dummyenemy_slash_Step_0_gml_728_0": "* (注意左边橙色的大框!\n我接下来就解释!)", + "obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris,如果你没注意到的话,\n在你用过【防御】后 -", + "obj_dummyenemy_slash_Step_0_gml_734_0": "* 左边那个橙色的TP条就会\n填满一点!", + "obj_dummyenemy_slash_Step_0_gml_735_0": "* 让我用TP来施展\\cY法术\\cW吧?", + "obj_dummyenemy_slash_Step_0_gml_736_0": "* 因为你把敌人揍到一定程度后,\n它就会变得\\cB疲惫\\cW。", + "obj_dummyenemy_slash_Step_0_gml_737_0": "* 现在,如果对它使用我的\n\\cY安抚\\cW法术...", + "obj_dummyenemy_slash_Step_0_gml_738_0": "* 它就会睡着, \n这样我们就可以和平取胜啦!", + "obj_dummyenemy_slash_Step_0_gml_746_0": "* 没错,真棒,Kris!", + "obj_dummyenemy_slash_Step_0_gml_747_0": "* 每种敌人都有对应的【行动】\n能使他们满意。", + "obj_dummyenemy_slash_Step_0_gml_748_0": "* 当敌人感到满意时,\n它的名字会变\\cY黄\\cW。", + "obj_dummyenemy_slash_Step_0_gml_749_0": "* 这种时候,你能用【饶恕】(\\I4  )\n来结束战斗!", + "obj_dummyenemy_slash_Step_0_gml_750_0": "* 如果我们\\cY饶恕\\cW掉所有敌人,\n就再也不需要\\cY战斗\\cW啦!", + "obj_dummyenemy_slash_Step_0_gml_808_0": "* 你抱住了RALSEI。", + "obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?", + "obj_dummyenemy_slash_Step_0_gml_851_0": "* 唔,我认为,呃...", + "obj_dummyenemy_slash_Step_0_gml_852_0": "* 你现在不该抱我...", + "obj_dummyenemy_slash_Step_0_gml_853_0": "* ...但是...", + "obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?", + "obj_dummyenemy_slash_Step_0_gml_859_0": "* 你难道是想要,呃,让我...", + "obj_dummyenemy_slash_Step_0_gml_860_0": "* 给你一个关于拥抱的教程吗?", + "obj_dummyenemy_slash_Step_0_gml_868_0": "* 我从来没有抱过其他人...", + "obj_dummyenemy_slash_Step_0_gml_869_0": "* (除了练习人偶,测试的时候,)", + "obj_dummyenemy_slash_Step_0_gml_870_0": "* 所以我不能教你任何东西,\n抱歉...", + "obj_dummyenemy_slash_Step_0_gml_871_0": "* 我想应该由你来教我才对,\n哈哈!", + "obj_dummyenemy_slash_Step_0_gml_876_0": "", + "obj_dw_leave_slash_Step_0_gml_71_0": "* 等你们写完作业的时候\n再回来!", + "obj_dw_leave_slash_Step_0_gml_73_0": "* (拥有一个无法在里面偷懒的房间,\n意义何在?)", + "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_8_0": "* (老鼠们拿到了$20。)\n* (你什么也没拿到。)", + "obj_dw_mansion_mouseLottery_Chest_slash_Step_0_gml_9_0": "* (老鼠们拿到了$1。)\n* (你什么也没拿到。)", + "obj_dw_transition_interactable_slash_Other_10_gml_18_0": "* (现在还没法回去。)", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_11_0": "(孤立无援!?)", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_13_0": "呆萌???", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_14_0": "...啊?Berdly?", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_15_0": "BERDLY???BERDLY知道这事????", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_16_0": "", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_17_0": "", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_18_0": "说啥啊!?", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_21_0": "* 啊啊,Kris.\n看来你在这个谜题上卡住了,\n是吧?", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_22_0": "* 我本以为我听到了\nNoelle的呼救声,但是...", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_23_0": "* 我现在知道那声音是什么了。\nKris.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_24_0": "* 那一定是你的大脑在哭泣。", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_25_0": "* 可怜的,甜美的,Noelle哟。\n她现在会在哪呢。", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_26_0": "* 肯定也卡在像这样的\n某个谜题上了,毋庸置疑。", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_27_0": "* 如果我能在现场为她解决\n该有多好。", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_28_0": "* 没了我的帮助,\n她是如此的孤立无援...\\f2 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_29_0": "* 但就算孤立无援,\n也总比和你在一起要好!", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_30_0": "* Kris,你就只会碍事!", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_31_0": "* 毕竟,你没法像我一样\n那么了解Noelle.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_32_0": "* 没错,\n也许你们打小就是邻居。不过,", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_33_0": "* 我可是个高质量情商达人。", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_34_0": "* 我可以像读游戏攻略一样\n读出她的感受。", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_35_0": "* 尽管,我从来都不需要\n读什么攻略!", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_36_0": "* 你也许只把她看作一个\n邻家的呆萌女孩。\\f4 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_37_0": "* 但实际上,她是...", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_38_0": "* 是一个掖不住心中小鹿乱撞的\n痴情女孩。\\f5 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_39_0": "* 而且... Kris... \n她的心上人...", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_40_0": "* 也许会让你大吃一惊。\\f6 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_41_0": "* 没错... 太令人伤感了。\n如此的爱情... 也许永远不会\n开花结果。\\f7 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_42_0": "* 但无论如何,\n我得支持她,Kris.", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_43_0": "* 因为她是我的朋友。\\f8 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_44_0": "* 同时还是,我在竞速游戏上\n唯一值得称道的对手。\\f9 ", + "obj_event_mouse3_berdlymonologue_slash_Step_0_gml_61_0": "* (你真的要用这句话\n来收尾吗!?)", + "obj_example_cutscene_slash_Step_0_gml_34_0": "* 嘘嘘镇。", + "obj_example_cutscene_slash_Step_0_gml_35_0": "", + "obj_example_cutscene_slash_Step_0_gml_36_0": "* 有点意思。", + "obj_example_cutscene_slash_Step_0_gml_36_0_b": "", + "obj_example_cutscene_slash_Step_0_gml_37_0": "", + "obj_example_cutscene_slash_Step_0_gml_55_0": "* ... 哎哟,都这么晚了...?", + "obj_example_cutscene_slash_Step_0_gml_60_0": "* ...你得回家了,对吧?", + "obj_example_cutscene_slash_Step_0_gml_64_0": "* 好了,你用不着说出口。", + "obj_example_cutscene_slash_Step_0_gml_68_0": "* 不想一个人走回家,嗯哼?", + "obj_example_cutscene_slash_Step_0_gml_72_0": "* 如果你真想让我陪着你,\n那么...", + "obj_example_cutscene_slash_Step_0_gml_76_0": "* 咱们走吧。", + "obj_example_cutscene_slash_Step_0_gml_95_0": "* 我要回家", + "obj_forcefield_slash_Other_10_gml_8_0": "* (看起来像是某种力场。)", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_36_0": " (就好像是你的灵魂本身\n 正在绽放光芒...)", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_53_0": "* 打住!!!", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_193_0": "* 让我说", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_194_0": "* 让我说【谢谢】", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_195_0": "* 多亏了你的【大烂人特技】\n我【成为了】NEO。", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_196_0": "* 现在这是我的【豪宅】!\n我的【城市】!\n我的【世界】!", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_205_0": "* 你凭什么【偷走】那【喷泉】!?", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_206_0": "* 在这形势【一片大好】时,\n【$!$!】我!?\n你以为你是个【游戏节目主持人】!?", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_215_0": "* 啊,算了吧,孩子。\n我可是个【老实人】。", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_216_0": "* 我会放你过去的,\n只要你【付出】点什么!!", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_225_0": "* 【付出】...", + "obj_fountainkris_ch2_sideb_slash_Step_0_gml_238_0": "* 你那【转瞬即逝】的生命吧!!!", + "obj_fountainkris_slash_Step_0_gml_49_0": "这就是...喷泉...?", + "obj_fountainkris_slash_Step_0_gml_56_0": "", + "obj_fountainkris_slash_Step_0_gml_75_0": "不知怎么的...", + "obj_fountainkris_slash_Step_0_gml_76_0": "感觉我们\n撞见了一个", + "obj_fountainkris_slash_Step_0_gml_77_0": "非常了不得的\n玩意儿,对吧...?", + "obj_fountainkris_slash_Step_0_gml_78_0": "", + "obj_fountainkris_slash_Step_0_gml_85_0": "看来我们又到这里了...", + "obj_fountainkris_slash_Step_0_gml_86_0": "呼啸骑士...", + "obj_fountainkris_slash_Step_0_gml_87_0": "不管是怎样的存在\n正在制造这些喷泉...", + "obj_fountainkris_slash_Step_0_gml_88_0": "", + "obj_fountainkris_slash_Step_0_gml_104_0": "算了,已经没工夫\n去考虑那种事了。", + "obj_fountainkris_slash_Step_0_gml_105_0": "现在...", + "obj_fountainkris_slash_Step_0_gml_106_0": "是时候回家了,", + "obj_fountainkris_slash_Step_0_gml_107_0": "对吧,Kris?", + "obj_fountainkris_slash_Step_0_gml_114_0": "这...真的是件坏事吗...?", + "obj_fountainkris_slash_Step_0_gml_115_0": "自从这些喷泉开始出现,", + "obj_fountainkris_slash_Step_0_gml_116_0": "一切都变得有趣多了,\n不是吗...?", + "obj_fountainkris_slash_Step_0_gml_117_0": "", + "obj_fountainkris_slash_Step_0_gml_118_0": "好吧,我们现在\n也用不着考虑这些事情...", + "obj_fountainkris_slash_Step_0_gml_119_0": "Kris,该你上场了。", + "obj_fountainkris_slash_Step_0_gml_150_0": "(当你站在喷泉前方时,)", + "obj_fountainkris_slash_Step_0_gml_151_0": "(不可思议的感觉涌上了心头。)", + "obj_fountainkris_slash_Step_0_gml_152_0": "(就好像是)", + "obj_fountainkris_slash_Step_0_gml_153_0": "(你的灵魂本身正在绽放光芒...)", + "obj_fountainkris_slash_Step_0_gml_160_0": " (就好像是你的灵魂本身\n 正在绽放光芒...)", + "obj_frozennpc_slash_Other_10_gml_4_0": "* (完全被冻住了...)", + "obj_fusionmenu_slash_Draw_0_gml_14_0": "伙伴", + "obj_fusionmenu_slash_Draw_0_gml_47_0": "章节", + "obj_fusionmenu_slash_Draw_0_gml_48_0": "LV", + "obj_fusionmenu_slash_Draw_0_gml_50_0": "~1:更多信息\n~2:退出", + "obj_fusionmenu_slash_Draw_0_gml_51_0": "~1:更多信息\n~2:退出", + "obj_fusionmenu_slash_Draw_0_gml_56_0": "进度", + "obj_fusionmenu_slash_Draw_0_gml_70_0": "更多信息", + "obj_fusionmenu_slash_Draw_0_gml_71_0": "退出", + "obj_fusionmenu_slash_Draw_0_gml_83_0": "更多信息", + "obj_fusionmenu_slash_Draw_0_gml_84_0": "章节", + "obj_fusionmenu_slash_Draw_0_gml_84_0_b": "退出", + "obj_fusionmenu_slash_Draw_0_gml_87_0": "喜欢", + "obj_fusionmenu_slash_Draw_0_gml_88_0": "不喜欢", + "obj_fusionmenu_slash_Draw_0_gml_89_0": "???", + "obj_fusionmenu_slash_Draw_0_gml_90_0": "???", + "obj_fusionmenu_slash_Draw_0_gml_93_0": "?????", + "obj_fusionmenu_slash_Draw_0_gml_94_0": "?????", + "obj_fusionmenu_slash_Draw_0_gml_95_0": "等级", + "obj_fusionmenu_slash_Draw_0_gml_96_0": "攻击", + "obj_fusionmenu_slash_Draw_0_gml_97_0": "防御", + "obj_fusionmenu_slash_Draw_0_gml_98_0": "属性:", + "obj_fusionmenu_slash_Draw_0_gml_125_0": "~1:放置", + "obj_fusionmenu_slash_Draw_0_gml_129_0": "无法放置", + "obj_fusionmenu_slash_Draw_0_gml_132_0": "~1:返回", + "obj_fusionmenu_slash_Draw_0_gml_136_0": "按~1返回", + "obj_fusionmenu_slash_Draw_0_gml_154_0": "携带", + "obj_fusionmenu_slash_Draw_0_gml_159_0": "储备", + "obj_fusionmenu_slash_Draw_0_gml_161_0": "页数 ", + "obj_fusionmenu_slash_Draw_0_gml_169_0": "放置", + "obj_fusionmenu_slash_Draw_0_gml_171_0": "页数 ", + "obj_fusionmenu_slash_Draw_0_gml_181_0": "左 / 右:换页。", + "obj_fusionmenu_slash_Draw_0_gml_182_0": "你播放的歌曲\n会变成小镇的\n背景音乐。", + "obj_fusionmenu_slash_Draw_0_gml_183_0": "放首曲子\n听听吧", + "obj_fusionmenu_slash_Draw_0_gml_186_0": "返回", + "obj_fusionmenu_slash_Draw_0_gml_194_0": "正在播放", + "obj_fusionmenu_slash_Draw_0_gml_199_0": "按         以返回", + "obj_fusionmenu_slash_Step_0_gml_43_0": "合成物品", + "obj_fusionmenu_slash_Step_0_gml_48_0": "配方", + "obj_fusionmenu_slash_Step_0_gml_114_0": "真的要合成吗?", + "obj_fusionmenu_slash_Step_0_gml_119_0": "是", + "obj_fusionmenu_slash_Step_0_gml_124_0": "那就没办法了", + "obj_fusionmenu_slash_Step_0_gml_139_0": "擦弹挑战1", + "obj_fusionmenu_slash_Step_0_gml_140_0": "再战三头草", + "obj_fusionmenu_slash_Step_0_gml_140_0_b": "", + "obj_fusionmenu_slash_Step_0_gml_141_0": "", + "obj_fusionmenu_slash_Step_0_gml_142_0": "", + "obj_fusionmenu_slash_Step_0_gml_144_0": "在不被击中的情况下攒够100%TP!\n您可以的,老板!", + "obj_fusionmenu_slash_Step_0_gml_145_0": "今天可不是三头草的生日!\n它不会对你手下留情咯!", + "obj_fusionmenu_slash_Step_0_gml_146_0": "", + "obj_fusionmenu_slash_Step_0_gml_146_0_b": "学习如何像专家那样饶恕。", + "obj_fusionmenu_slash_Step_0_gml_147_0": "", + "obj_fusionmenu_slash_Step_0_gml_150_0": "", + "obj_fusionmenu_slash_Step_0_gml_151_0": "梅花三明治", + "obj_fusionmenu_slash_Step_0_gml_152_0": "", + "obj_fusionmenu_slash_Step_0_gml_153_0": "", + "obj_fusionmenu_slash_Step_0_gml_153_0_b": "Joe的毕生积蓄", + "obj_fusionmenu_slash_Step_0_gml_176_0": "任呜管理姬的游戏", + "obj_fusionmenu_slash_Step_0_gml_177_0": "第二章 全明星", + "obj_fusionmenu_slash_Step_0_gml_178_0": "", + "obj_fusionmenu_slash_Step_0_gml_179_0": "紧迫宝石", + "obj_fusionmenu_slash_Step_0_gml_180_0": "就跟写ABC一样容易!\n你总共有三次机会,老板!", + "obj_fusionmenu_slash_Step_0_gml_181_0": "和所有人进行一场车轮战!\n可能要花费些精力...", + "obj_fusionmenu_slash_Step_0_gml_208_0": "已获取", + "obj_fusionmenu_slash_Step_0_gml_215_0": "挑战", + "obj_fusionmenu_slash_Step_0_gml_220_0": "奖品", + "obj_fusionmenu_slash_Step_0_gml_244_0": "!", + "obj_fusionmenu_slash_Step_0_gml_275_0": "要挑战吗?", + "obj_fusionmenu_slash_Step_0_gml_280_0": "是", + "obj_fusionmenu_slash_Step_0_gml_285_0": "那就没办法了", + "obj_fusionmenu_slash_Step_0_gml_377_0": "已招揽!", + "obj_fusionmenu_slash_Step_0_gml_434_0": "~1: 放置   ~2: 返回", + "obj_fusionmenu_slash_Step_0_gml_462_0": "  放置     返回", + "obj_fusionmenu_slash_Step_0_gml_568_0": "我的城堡镇", + "obj_fusionmenu_slash_Step_0_gml_569_0": "赛博世界", + "obj_fusionmenu_slash_Step_0_gml_570_0": "迷你录音棚", + "obj_fusionmenu_slash_Step_0_gml_571_0": "声音录音棚", + "obj_fusionmenu_slash_Step_0_gml_572_0": "假日录音棚", + "obj_fusionmenu_slash_Step_0_gml_573_0": "欢迎来到城市", + "obj_fusionmenu_slash_Step_0_gml_574_0": "爱的酸液隧道", + "obj_fusionmenu_slash_Step_0_gml_575_0": "粗暴碎击", + "obj_fusionmenu_slash_Step_0_gml_576_0": "智力大比拼", + "obj_fusionmenu_slash_Step_0_gml_577_0": "炫酷节奏", + "obj_fusionmenu_slash_Step_0_gml_578_0": "嘻哈音乐", + "obj_fusionmenu_slash_Step_0_gml_579_0": "我是大坏蛋!", + "obj_fusionmenu_slash_Step_0_gml_580_0": "潘多拉宫殿", + "obj_fusionmenu_slash_Step_0_gml_581_0": "女王", + "obj_fusionmenu_slash_Step_0_gml_582_0": "炫酷混音带", + "obj_fusionmenu_slash_Step_0_gml_583_0": "", + "obj_fusionmenu_slash_Step_0_gml_584_0": "读作“规则”", + "obj_fusionmenu_slash_Step_0_gml_585_0": "灯火", + "obj_gigaqueen_enemy_slash_Create_0_gml_19_0": "揍人机", + "obj_gigaqueen_enemy_slash_Destroy_0_gml_4_0": "", + "obj_gigaqueen_enemy_slash_Step_0_gml_56_0": "哦不 你这是\n忘了 怎么操控\n巨型 机器人\n了吗", + "obj_gigaqueen_enemy_slash_Step_0_gml_57_0_b": "再提示 一次\n按 ~1和 ~2\n来躲避", + "obj_gigaqueen_enemy_slash_Step_0_gml_63_0": "聊天 时间\n已经 结束", + "obj_gigaqueen_enemy_slash_Step_0_gml_64_0": "哈哈 开玩笑的\n我会 继续 自言自语\n同时 踢爆:你的脸", + "obj_gigaqueen_enemy_slash_Step_0_gml_65_0": "是时候让 Noelle\n觉醒 自己\n真正的 力量了", + "obj_gigaqueen_enemy_slash_Step_0_gml_66_0": "将力量 集中于\n她的锋刃\n她会 创造一个\n全新的 黑暗喷泉", + "obj_gigaqueen_enemy_slash_Step_0_gml_67_0": "然后,\n当整个 世界\n都笼罩于\n黑暗中时", + "obj_gigaqueen_enemy_slash_Step_0_gml_68_0": "Kris,Susie,\n你们也 助我\n一臂之力吧?", + "obj_gigaqueen_enemy_slash_Step_0_gml_69_0": "", + "obj_gigaqueen_enemy_slash_Step_0_gml_70_0": "还有 Kris\n亲爱的 停战友\n你要多少 有多少", + "obj_gigaqueen_enemy_slash_Step_0_gml_71_0": "是不是 还有\n一个 家伙\n来着????", + "obj_gigaqueen_enemy_slash_Step_0_gml_72_0": "加入我 你们\n都会 变得\n又酷 又强", + "obj_gigaqueen_enemy_slash_Step_0_gml_73_0": "好啦 重点\n我都 讲完了\n接下来 就开始\n循环 对话了", + "obj_gigaqueen_enemy_slash_Step_0_gml_73_0_b": "Kris Susie\n还有\n另一个 家伙", + "obj_gigaqueen_enemy_slash_Step_0_gml_74_0": "你们 以为\n就这么 结束了?", + "obj_gigaqueen_enemy_slash_Step_0_gml_75_0": "像刚才 那样的\n超龟速 欠揍 巨型棒球\n我还有 很多", + "obj_gigaqueen_enemy_slash_Step_0_gml_106_0": "现在 到了\n(只许)战斗\n的时间", + "obj_gigaqueen_enemy_slash_Step_0_gml_107_0": "她自己的 意志\n她自己的 决心", + "obj_gigaqueen_enemy_slash_Step_0_gml_108_0": "一个 接着一个", + "obj_gigaqueen_enemy_slash_Step_0_gml_109_0": "她 还有 所有人\n都能 生活在 没有\n恐惧 与 痛苦\n的世界里", + "obj_gigaqueen_enemy_slash_Step_0_gml_110_0": "创造 属于你的\n梦的 世界\n(还有 我的梦)", + "obj_gigaqueen_enemy_slash_Step_0_gml_111_0": "伙计 就让我\n用空手道 劈你\n以后你 想要\n多少滑板 都给你", + "obj_gigaqueen_enemy_slash_Step_0_gml_113_0": "", + "obj_gigaqueen_enemy_slash_Step_0_gml_114_0_b": "好吧 我承认\n我 不记得\n你喜欢 什么", + "obj_gigaqueen_enemy_slash_Step_0_gml_116_0": "同时 我不需要\n自我改善 因为\n我已经 很完美了\n还会从 高逼格\n的酒杯里 射激光", + "obj_gigaqueen_enemy_slash_Step_0_gml_118_0": "现在 是\n(循环错误)\n的 时间", + "obj_gigaqueen_enemy_slash_Step_0_gml_120_0": "使用 键盘\n操作 机器人", + "obj_gigaqueen_enemy_slash_Step_0_gml_121_0": "按 ~1和 ~2\n来躲避\n按 ~3和 ~4\n来攻击", + "obj_gigaqueen_enemy_slash_Step_0_gml_121_0_b": "你们 已经\n证明了\n自己 是个\n像样的 对手", + "obj_gigaqueen_enemy_slash_Step_0_gml_122_0": "所以我会 让你们\n明白 你们的\n战斗机器 唯一的\n存在意义 就是", + "obj_gigaqueen_enemy_slash_Step_0_gml_123_0": "按 ~1和 ~2\n来攻击", + "obj_gigaqueen_enemy_slash_Step_0_gml_123_0_b": "被我的", + "obj_gigaqueen_enemy_slash_Step_0_gml_124_0_b": "终极必杀", + "obj_gigaqueen_enemy_slash_Step_0_gml_125_0": "揍到 屁股开花", + "obj_gigaqueen_enemy_slash_Step_0_gml_126_0": "哈哈 回见", + "obj_gigaqueen_enemy_slash_Step_0_gml_213_0": "* 城市景色飞驰而过。", + "obj_gigaqueen_enemy_slash_Step_0_gml_214_0": "* 战斗之夜,夜色未深。", + "obj_gigaqueen_enemy_slash_Step_0_gml_215_0": "* 战斗趋近白热化。", + "obj_gigaqueen_enemy_slash_Step_0_gml_216_0": "* 为了打出更多拳,Susie砸烂了手柄。", + "obj_gigaqueen_enemy_slash_Step_0_gml_217_0": "* Ralsei建议你“先闪避,接着反击。”", + "obj_gigaqueen_enemy_slash_Step_0_gml_218_0": "* 闻起来像大块电池。", + "obj_gigaqueen_enemy_slash_Step_0_gml_219_0": "* 你的机器充能完毕,\n可以使出特殊招式!", + "obj_gigaqueen_enemy_slash_Step_0_gml_220_0": "* 你的机器亮起了红灯。", + "obj_gigaqueen_enemy_slash_Step_0_gml_243_0": "* 火焰模式 启动!\n* 一个能量增强的气场火力全开...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_248_0": "* 利刃模式 启动!\n* 造成的伤害将不断增加,直到失误为止!", + "obj_gigaqueen_enemy_slash_Step_0_gml_253_0": "* 镭射模式 启动!\n* 一个超光速的气场火力全开...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_258_0": "* 鸭子模式 启动!\n* 一个完全没卵用的气场火力全开...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_309_0": "* 涡轮闪避 启动!\n* 一个闪避增强的气场火力全开...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_320_0": "* 自我修复 启动!\n* 一个治疗气场火力全开...!", + "obj_gigaqueen_enemy_slash_Step_0_gml_321_0": "* 自我修复 启动!\n* 一个治疗气场火力全开...!\n* (但是,消耗的TP增加了!)", + "obj_hatguy_enemy_slash_Draw_0_gml_60_0": "在跳舞!", + "obj_hatguy_enemy_slash_Draw_0_gml_65_0": "两回合!", + "obj_hatguy_enemy_slash_Draw_0_gml_70_0": "不在跳舞", + "obj_hatguy_enemy_slash_Step_0_gml_4_0": "(疲惫)", + "obj_hatguy_enemy_slash_Step_0_gml_29_0": "什么,\n你想瞧瞧\n我的舞步?", + "obj_hatguy_enemy_slash_Step_0_gml_30_0": "啊-哈,\n如果是一位\n小姐姐的话...", + "obj_hatguy_enemy_slash_Step_0_gml_33_0": "嘿,别碰\n我帽子。", + "obj_hatguy_enemy_slash_Step_0_gml_34_0": "这混音难道...\n不酷么?", + "obj_hatguy_enemy_slash_Step_0_gml_35_0": "好吧,好吧。\n好吧好吧好吧。", + "obj_hatguy_enemy_slash_Step_0_gml_36_0": "他们有没有\n支付场地费?", + "obj_hatguy_enemy_slash_Step_0_gml_143_0": "* CAP'N - 舞步顺滑的那个。\n仰慕着K_K。", + "obj_hatguy_enemy_slash_Step_0_gml_165_0": "* 你跳起了舞!", + "obj_hatguy_enemy_slash_Step_0_gml_166_0": "* Cap'n沉浸在了节奏之中!", + "obj_hatguy_enemy_slash_Step_0_gml_177_0": "* 你和Cap'n一同起舞!", + "obj_hatguy_enemy_slash_Step_0_gml_178_0": "* Cap'n沉浸在了节奏之中!", + "obj_hatguy_enemy_slash_Step_0_gml_183_0": "* 你和Cap'n一同起舞!", + "obj_hatguy_enemy_slash_Step_0_gml_214_0": "* 大家都在和Cap'n一同起舞!\n大家完全沉浸在了节奏之中!", + "obj_hatguy_enemy_slash_Step_0_gml_241_0": "* Susie和Cap'n一同起舞!", + "obj_hatguy_enemy_slash_Step_0_gml_242_0": "* Cap'n沉浸在了节奏之中!", + "obj_hatguy_enemy_slash_Step_0_gml_247_0": "* Susie和Cap'n一同起舞!", + "obj_hatguy_enemy_slash_Step_0_gml_279_0": "* Ralsei和Cap'n一同起舞!", + "obj_hatguy_enemy_slash_Step_0_gml_280_0": "* Cap'n沉浸在了节奏之中!", + "obj_hatguy_enemy_slash_Step_0_gml_285_0": "* Ralsei和Cap'n一同起舞!", + "obj_healwriter_slash_Draw_0_gml_4_0": "", + "obj_heartenemy_slash_Step_0_gml_223_0": "", + "obj_heartenemy_slash_Step_0_gml_225_0": "", + "obj_heartenemy_slash_Step_0_gml_228_0": "", + "obj_heartenemy_slash_Step_0_gml_230_0": "", + "obj_heartenemy_slash_Step_0_gml_231_0": "", + "obj_initializer_slash_Create_0_gml_47_0": "", + "obj_initializer_slash_Create_0_gml_48_0": "", + "obj_initializer_slash_Create_0_gml_49_0": "", + "obj_initializer_slash_Create_0_gml_50_0": "", + "obj_initializer_slash_Create_0_gml_114_0": "已知数量", + "obj_initializer_slash_Create_0_gml_158_0": "", + "obj_initializer_slash_Create_0_gml_169_0": "", + "obj_initializer_slash_Create_0_gml_173_0": "", + "obj_initializer_slash_Create_0_gml_176_0": "", + "obj_initializer_slash_Create_0_gml_179_0": "* i4 \\f1", + "obj_initializer_slash_Create_0_gml_182_0": "", + "obj_initializer_slash_Create_0_gml_183_0": "", + "obj_initializer2_slash_Create_0_gml_2_0": "", + "obj_initializer2_slash_Create_0_gml_22_0": "动态", + "obj_interactablesolid_slash_Other_10_gml_2_0": "* 你看得见我...?", + "obj_kingcutscene_slash_Draw_0_gml_15_0": "", + "obj_kingcutscene_slash_Draw_0_gml_16_0": "", + "obj_kingcutscene_slash_Draw_0_gml_18_0": "", + "obj_kingcutscene_slash_Draw_0_gml_19_0": "", + "obj_kingcutscene_slash_Draw_0_gml_21_0": "", + "obj_kingcutscene_slash_Draw_0_gml_25_0": "", + "obj_kingcutscene_slash_Draw_0_gml_26_0": "", + "obj_kingcutscene_slash_Draw_0_gml_31_0": "", + "obj_kingcutscene_slash_Draw_0_gml_32_0": "", + "obj_kk_enemy_slash_Draw_0_gml_106_0": "在跳舞!", + "obj_kk_enemy_slash_Draw_0_gml_111_0": "两回合!", + "obj_kk_enemy_slash_Draw_0_gml_116_0": "不在跳舞", + "obj_kk_enemy_slash_Other_11_gml_4_0": "* Sweet一扭一摆地挑衅。", + "obj_kk_enemy_slash_Other_11_gml_5_0": "* Cap'n旋转着他的键帽。", + "obj_kk_enemy_slash_Other_11_gml_6_0": "* K_K是个CD播放手。", + "obj_kk_enemy_slash_Other_11_gml_8_0": "* Sweet沉浸在了节奏之中!", + "obj_kk_enemy_slash_Other_11_gml_9_0": "* Cap'n沉浸在了节奏之中!", + "obj_kk_enemy_slash_Other_11_gml_10_0": "* K_K沉浸在了节奏之中!", + "obj_kk_enemy_slash_Other_11_gml_29_0": "* Kris,试着跳起舞来吧!", + "obj_kk_enemy_slash_Other_11_gml_37_0": "* 呃-唔...\nKris,或许你可以...继续跳舞?", + "obj_kk_enemy_slash_Step_0_gml_3_0": "(疲惫)", + "obj_kk_enemy_slash_Step_0_gml_35_0": "跳吧!跳吧!\n大家跳起来吧!", + "obj_kk_enemy_slash_Step_0_gml_38_0": "我喜欢这首歌。", + "obj_kk_enemy_slash_Step_0_gml_39_0": "我们能一起\n跳个舞吗?", + "obj_kk_enemy_slash_Step_0_gml_40_0": "当哩个当。", + "obj_kk_enemy_slash_Step_0_gml_41_0": "我们玩得开心么?", + "obj_kk_enemy_slash_Step_0_gml_42_0": "我这里有牛奶哦,\n有人想尝尝吗?", + "obj_kk_enemy_slash_Step_0_gml_126_0": "* 如果我们让他们同时跳起舞,\n我们是不是就能赢了?", + "obj_kk_enemy_slash_Step_0_gml_130_0": "* 闻起来像音乐。", + "obj_kk_enemy_slash_Step_0_gml_151_0": "* K_K - 有点傻傻的那个。\n仰慕着其他两人。", + "obj_kk_enemy_slash_Step_0_gml_172_0": "* 你跳起了舞!", + "obj_kk_enemy_slash_Step_0_gml_173_0": "* K_K沉浸在了节奏之中!", + "obj_kk_enemy_slash_Step_0_gml_184_0": "* 你和K_K一同起舞!", + "obj_kk_enemy_slash_Step_0_gml_185_0": "* K_K沉浸在了节奏之中!", + "obj_kk_enemy_slash_Step_0_gml_190_0": "* 你和K_K一同起舞!", + "obj_kk_enemy_slash_Step_0_gml_221_0": "* 大家都在和K_K一同起舞!\n大家完全沉浸在了节奏之中!", + "obj_kk_enemy_slash_Step_0_gml_248_0": "* Susie和K_K一同起舞!", + "obj_kk_enemy_slash_Step_0_gml_249_0": "* K_K沉浸在了节奏之中!", + "obj_kk_enemy_slash_Step_0_gml_254_0": "* Susie和K_K一同起舞!", + "obj_kk_enemy_slash_Step_0_gml_287_0": "* Ralsei和K_K一同起舞!", + "obj_kk_enemy_slash_Step_0_gml_288_0": "* K_K沉浸在了节奏之中!", + "obj_kk_enemy_slash_Step_0_gml_293_0": "* Ralsei和K_K一同起舞!", + "obj_krisroom_slash_Create_0_gml_16_0": "", + "obj_krisroom_slash_Create_0_gml_23_0": "* KRIS!", + "obj_krisroom_slash_Create_0_gml_24_0": "* Kris你再不起床\n我们上学就要迟到了!", + "obj_krisroom_slash_Step_0_gml_94_0": "* 我在外面等你,好吗?", + "obj_krisroom_slash_Step_0_gml_283_0": "* (但是,当你睁开双眼时...)", + "obj_krisroom_slash_Step_0_gml_293_0": "黑暗", + "obj_krisroom_slash_Step_0_gml_321_0": "Kris...?", + "obj_krisroom_slash_Step_0_gml_322_0": "Kris,亲爱的...\n   你醒了么...?^6 %%", + "obj_krisroom_slash_Step_0_gml_323_0": "...等...等等!^6 %%", + "obj_krisroom_slash_Step_0_gml_324_0": "那难道是..^6. %%", + "obj_krisroom_slash_Step_0_gml_325_0": "一把刀!!?^6 %%", + "obj_krisroom_slash_Step_0_gml_353_0": "不--------!!! %%", + "obj_krisroom_slash_Step_0_gml_388_0": "* Kris,\n你把整个派都给吃了!?", + "obj_krisroom_slash_Step_0_gml_393_0": "* 空盘子里是你的刀子,\n对吧!?", + "obj_krisroom_slash_Step_0_gml_394_0": "* 哦,Kris...", + "obj_krisroom_slash_Step_0_gml_399_0": "* 我是不是又得把烤炉锁起来了?", + "obj_krisroom_slash_Step_0_gml_406_0": "* 好了,赶紧从床上起来。\n该去上学了。", + "obj_lancerbakesale_event_slash_Step_0_gml_80_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_82_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_103_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_105_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_106_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_108_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_109_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_237_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_239_0": "", + "obj_lancerbakesale_event_slash_Step_0_gml_241_0": "", + "obj_lancerchaseevent_slash_Step_0_gml_16_0": "* 嘿,Kris。\n* 有人在上面冲我们招手呢。", + "obj_lancerchaseevent_slash_Step_0_gml_17_0": "* 不知道他在打什么主意...?", + "obj_lancerchaseevent_slash_Step_0_gml_137_0": "* 快-快跑,Kris!", + "obj_lancerscare2_slash_Step_0_gml_311_0": "", + "obj_lancerscare2_slash_Step_0_gml_343_0": "", + "obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris,这边!", + "obj_lang_settings_1_0": "", + "obj_lang_settings_2_0": "返回", + "obj_lang_settings_3_0": "是", + "obj_lang_settings_4_0": "那就没办法了", + "obj_lang_settings_5_0": "", + "obj_lang_settings_6_0": "", + "obj_lang_settings_7_0": "", + "obj_lang_settings_8_0": "", + "obj_lang_settings_9_0": "", + "obj_legend_neo_slash_Draw_0_gml_38_0": " 当光明 被阴影淹没", + "obj_legend_neo_slash_Draw_0_gml_46_0": " 当喷泉 覆盖天空", + "obj_legend_neo_slash_Draw_0_gml_69_0": " 一切都将陷入混沌", + "obj_legend_neo_slash_Draw_0_gml_80_0": " 在那喷泉之中\n 泰坦将会现身", + "obj_legend_neo_slash_Draw_0_gml_99_0": " 他们将笼罩大地\n 并给予其毁灭", + "obj_legend_neo_slash_Draw_0_gml_167_0": " 幸存的暗之民\n 被黑暗所摧毁", + "obj_legend_neo_slash_Draw_0_gml_180_0": " 渐渐地,一个接一个\n 化为雕像...", + "obj_legend_neo_slash_Draw_0_gml_196_0": " 只留下光之民\n 为自己抗争", + "obj_legend_neo_slash_Draw_0_gml_211_0": " 从此迷失在\n 永恒的黑夜...", + "obj_legend_neo_slash_Draw_0_gml_225_0": " 这就是你\n 心目中的乐园吗?", + "obj_legend_slash_Draw_0_gml_13_0": " 很久很久以前,\n 在阴影的低语中流传着一个传说。", + "obj_legend_slash_Draw_0_gml_21_0": "那是\n希望\n的传说。", + "obj_legend_slash_Draw_0_gml_24_0": "那是\n梦想\n的传说。", + "obj_legend_slash_Draw_0_gml_32_0": "那是\n光明\n的传说。", + "obj_legend_slash_Draw_0_gml_35_0": "那是\n黑暗\n的传说。", + "obj_legend_slash_Draw_0_gml_43_0": " 这便是名为\n 【DELTA RUNE】\n 的传说", + "obj_legend_slash_Draw_0_gml_98_0": " 在几千年的岁月里..^6.%", + "obj_legend_slash_Draw_0_gml_99_0": " 光与暗相互调和,\n 为这个世界带来和平。", + "obj_legend_slash_Draw_0_gml_113_0": "但若这平衡被破坏...", + "obj_legend_slash_Draw_0_gml_151_0": " 一个恐怖的灾难\n 将会到来。", + "obj_legend_slash_Draw_0_gml_170_0": " 暗淡的天空\n 光明不再,", + "obj_legend_slash_Draw_0_gml_205_0": " 在恐惧中,\n 大地随之崩坏。", + "obj_legend_slash_Draw_0_gml_212_0": " 然后,大地母亲心跳加剧...", + "obj_legend_slash_Draw_0_gml_219_0": " 她将断绝\n 最后一口气息。", + "obj_legend_slash_Draw_0_gml_233_0": " 可是,希望之光终将闪耀,", + "obj_legend_slash_Draw_0_gml_253_0": "三位英雄出现在世界的尽头。", + "obj_legend_slash_Draw_0_gml_301_0": "一位人类,", + "obj_legend_slash_Draw_0_gml_309_0": " 一位怪物,", + "obj_legend_slash_Draw_0_gml_317_0": " 还有那黑暗\n 的王子。", + "obj_legend_slash_Draw_0_gml_356_0": " 只有他们能将喷泉封印,", + "obj_legend_slash_Draw_0_gml_387_0": " 破坏【天使的乐园】。", + "obj_legend_slash_Draw_0_gml_394_0": "只有这样世界才能恢复平衡,", + "obj_legend_slash_Draw_0_gml_401_0": " 免遭那毁灭的厄运。", + "obj_legend_slash_Draw_0_gml_426_0": " 如今,【黑暗喷泉】...", + "obj_legend_slash_Draw_0_gml_451_0": "造就这片土地的喷泉...", + "obj_legend_slash_Draw_0_gml_459_0": "高高立于王国的中心。", + "obj_legend_slash_Draw_0_gml_466_0": "但最近,又一个喷泉出现在了地平线上...", + "obj_legend_slash_Draw_0_gml_473_0": "它的出现,让光与暗的平衡开始动摇...", + "obj_lotterymouseController_slash_Step_0_gml_18_0": "* (听着像是桥升起来的声音。)", + "obj_mansion_basement_door_slash_Other_10_gml_2_0": "* 门吱嘎作响,但无法开启。", + "obj_mansion_keygen_lock_slash_Other_10_gml_5_0": "* 上面有一个似乎不可能打开的锁。", + "obj_mansion_keygen_lock_slash_Other_10_gml_9_0": "* (Kris使用了密钥生成器。)", + "obj_maus_enemy_slash_Step_0_gml_18_0": "(你以为你\n是大酪吗?)", + "obj_maus_enemy_slash_Step_0_gml_23_0": "(被左移右晃\n已经累了。)", + "obj_maus_enemy_slash_Step_0_gml_27_0": "(左,右,\n右,左...)", + "obj_maus_enemy_slash_Step_0_gml_31_0": "(来捉我呀!)\n(嘿嘿嘿...)", + "obj_maus_enemy_slash_Step_0_gml_40_0": "(你要把我\n带回家么?)", + "obj_maus_enemy_slash_Step_0_gml_43_0": "(请好好\n照顾我!)", + "obj_maus_enemy_slash_Step_0_gml_49_0": "(没办法,\n我是个吓人的家伙。)", + "obj_maus_enemy_slash_Step_0_gml_51_0": "(在谁手下我都\n会好好工作。)", + "obj_maus_enemy_slash_Step_0_gml_55_0": "(没办法,\n我是个可爱的家伙。)", + "obj_maus_enemy_slash_Step_0_gml_114_0": "* 鼠飙的点叽声听起来更像是水花声。", + "obj_maus_enemy_slash_Step_0_gml_117_0": "* 鼠飙正欢快地吱吱作响。", + "obj_maus_enemy_slash_Step_0_gml_124_0": "* 鼠飙想去这个奇妙城市里\n它中意的小酒馆。", + "obj_maus_enemy_slash_Step_0_gml_127_0": "* 闻起来像碎木屑。", + "obj_maus_enemy_slash_Step_0_gml_132_0": "* 鼠飙在放有奶酪的奇怪装置旁沉思。", + "obj_maus_enemy_slash_Step_0_gml_133_0": "* 鼠飙正在点叽点叽。", + "obj_maus_enemy_slash_Step_0_gml_134_0": "* 鼠飙在你的双脚之间跑来跑去。", + "obj_maus_enemy_slash_Step_0_gml_135_0": "* 鼠飙敏锐地意识到它所引起的恐惧。", + "obj_maus_enemy_slash_Step_0_gml_159_0": "* 鼠飙 - 只是一只小老鼠\n在小房子里头住。", + "obj_maus_enemy_slash_Step_0_gml_166_0": "* 按~1来捕捉!!!", + "obj_maus_enemy_slash_Step_0_gml_177_0": "* 对付老鼠只有一种办法!!", + "obj_maus_enemy_slash_Step_0_gml_178_0": "* 过来吧,猫猫!!", + "obj_maus_enemy_slash_Step_0_gml_188_0": "* 它-它动来动去的样子... \n太吓人了!", + "obj_maus_enemy_slash_Step_0_gml_188_0_b": "* Noelle称赞了敌人!", + "obj_maus_enemy_slash_Step_0_gml_189_0": "* 真的好讨厌!", + "obj_maus_enemy_slash_Step_0_gml_190_0": "* 它们还... 挺可爱的,\n对吧...?", + "obj_maus_enemy_slash_Step_0_gml_191_0": "* 鼠飙被拒绝了... \n每个人都感到了【疲惫】。", + "obj_maus_enemy_slash_Step_0_gml_196_0": "* Noelle被吓到了!", + "obj_maus_enemy_slash_Step_0_gml_197_0": "* 敌人感到沮丧和【疲惫】...", + "obj_maus_enemy_slash_Step_0_gml_251_0": "* ...那我们现在岂不是\n又要和猫战斗了?", + "obj_maus_enemy_slash_Step_0_gml_253_0": "* 啊?", + "obj_maus_enemy_slash_Step_0_gml_269_0": "* 按~1来捕捉所有的敌人!", + "obj_maus_enemy_slash_Step_0_gml_304_0": "* 什么也没捉到...", + "obj_maus_enemy_slash_Step_0_gml_305_0": "* 捉住了敌人!", + "obj_maus_enemy_slash_Step_0_gml_306_0": "* 捉住了~1个敌人!", + "obj_maus_enemy_slash_Step_0_gml_322_0": "* Susie四脚着地,\n像只动物一样满房间地追逐老鼠!!", + "obj_maus_enemy_slash_Step_0_gml_322_1": "* Susie四肢着地到处乱追!!", + "obj_maus_enemy_slash_Step_0_gml_343_0": "* Ralsei往勺子上涂满花生酱\n然后放到了一个陷阱里!!", + "obj_maus_enemy_slash_Step_0_gml_352_0": "* Ralsei唱了一首关于老鼠的歌!!", + "obj_maus_enemy_slash_Step_0_gml_352_1": "* Ralsei唱了一首老鼠之歌!", + "obj_maus_enemy_slash_Step_0_gml_383_0": "* 你哪来的资格批评我!!\n做陷阱的是你!!", + "obj_maus_enemy_slash_Step_0_gml_391_0": "* Noelle轻声尖叫!", + "obj_maus_enemy_slash_Step_0_gml_408_0": "* Noelle开心地欢呼!", + "obj_maus_enemy_slash_Step_0_gml_422_0": "* Susie被捉住了!!!", + "obj_maus_enemy_slash_Step_0_gml_444_0": "* Susie!!!", + "obj_mauswheel_cursor_slash_Draw_0_gml_10_0": "第2轮的动作", + "obj_mauswheel_cursor_slash_Draw_0_gml_11_0": "第1轮的动作", + "obj_mauswheel_enemy_slash_Step_0_gml_18_0": "(我并非老千!\n这只是奶酪...)", + "obj_mauswheel_enemy_slash_Step_0_gml_23_0": "(我们能抓握。\n我们千千万。)", + "obj_mauswheel_enemy_slash_Step_0_gml_27_0": "(以老鼠的速度\n滚来滚去...)", + "obj_mauswheel_enemy_slash_Step_0_gml_31_0": "(有线速度\n比无线快!)", + "obj_mauswheel_enemy_slash_Step_0_gml_36_0": "(好吧,大家都被捉住了。)\n(这对来我说意味着什么?)", + "obj_mauswheel_enemy_slash_Step_0_gml_112_0": "* 鼠飙滚轮的DPI正在下降。", + "obj_mauswheel_enemy_slash_Step_0_gml_115_0": "* 鼠飙滚轮现在随时可能一哄而散。", + "obj_mauswheel_enemy_slash_Step_0_gml_130_0": "* 鼠飙滚轮边滚边发出恼人的车轮声。", + "obj_mauswheel_enemy_slash_Step_0_gml_131_0": "* 鼠飙滚轮或许能当个不错的花环,\n戴起来很有恶趣味。", + "obj_mauswheel_enemy_slash_Step_0_gml_132_0": "* 点叽声不绝于耳。", + "obj_mauswheel_enemy_slash_Step_0_gml_132_0_b": "* 光标会到处追你。保持移动!", + "obj_mauswheel_enemy_slash_Step_0_gml_133_0": "* 闻起来像三份奶酪比萨。", + "obj_mauswheel_enemy_slash_Step_0_gml_157_0": "* 鼠飙滚轮 - 两只老鼠比一只好!\n...三只,就不一定了。", + "obj_mauswheel_enemy_slash_Step_0_gml_163_0": "* 按~1来捕捉!!!", + "obj_mauswheel_enemy_slash_Step_0_gml_173_0": "* 按~1来捕捉!!!", + "obj_mauswheel_enemy_slash_Step_0_gml_183_0": "* Susie四脚着地,\n像只动物一样满房间地追逐老鼠!!", + "obj_mauswheel_enemy_slash_Step_0_gml_202_0": "* Ralsei往勺子上涂满花生酱\n然后放到了一个陷阱里!!", + "obj_mauswheel_enemy_slash_Step_0_gml_209_0": "* Susie被捉住了!!!", + "obj_mauswheel_enemy_slash_Step_0_gml_212_0": "* Ralsei唱了一首关于老鼠的歌!!", + "obj_mauswheel_enemy_slash_Step_0_gml_212_1": "* Ralsei唱了一首老鼠之歌!", + "obj_mauswheel_enemy_slash_Step_0_gml_230_0": "* Susie!!!", + "obj_mauswheel_enemy_slash_Step_0_gml_243_0": "* 你哪来的资格批评我!!\n做陷阱的是你!!", + "obj_mauswheel_enemy_slash_Step_0_gml_269_0": "* 失手了!", + "obj_mauswheel_enemy_slash_Step_0_gml_270_0": "* 捉住了!", + "obj_mauswheel_enemy_slash_Step_0_gml_296_0": "* 失手了!", + "obj_mauswheel_enemy_slash_Step_0_gml_297_0": "* 捉住了!", + "obj_mauswheel_enemy_slash_Step_0_gml_312_0": "* 鼠飙滚轮已经没有鼠飙了!", + "obj_mauswheel_enemy_slash_Step_0_gml_317_0": "* 鼠飙滚轮的仁慈度已经达到了100`%!", + "obj_mauswheel_enemy_slash_Step_0_gml_324_0": "* 但是,它仍然在疯狂滚动...", + "obj_mauswheel_enemy_slash_Step_0_gml_331_0": "* 突然...!", + "obj_mauswheel_enemy_slash_Step_0_gml_337_0": "* 之后就交给我们吧!", + "obj_mauswheel_enemy_slash_Step_0_gml_360_0": "* Noelle轻声尖叫!", + "obj_mazecheese_slash_Other_10_gml_42_0": "* (奶酪在战斗的热潮中被摧毁了。)", + "obj_mazecheese_slash_Other_10_gml_43_0": "* (感觉像是你忘记了什么才是重要的。)", + "obj_mazecheese_slash_Other_10_gml_47_0": "* (奶酪在战斗的热潮中被摧毁了。)", + "obj_mazecheese_slash_Other_10_gml_48_0": "* (这象征着那些讨厌奶酪的人\n取得了残酷的胜利。)", + "obj_mazecheese_slash_Step_0_gml_97_0": "* 我... 我这辈子都不想\n再看见奶酪了...", + "obj_mazecheese_slash_Step_0_gml_102_0": "* (奶酪在战斗的热潮中被摧毁了...)", + "obj_mazecheese_slash_Step_0_gml_103_0": "* (你意识到你忘记了什么才是重要的...)", + "obj_moneydisplay_slash_Draw_0_gml_22_0": "随身物品空间:", + "obj_moneydisplay_slash_Draw_0_gml_23_0": "库存空间:", + "obj_monster1_slash_Step_0_gml_25_0": "", + "obj_monster1_slash_Step_0_gml_26_0": "", + "obj_monster1_slash_Step_0_gml_53_0": "", + "obj_monster1_slash_Step_0_gml_54_0": "", + "obj_monster1_slash_Step_0_gml_55_0": "", + "obj_monster1_slash_Step_0_gml_56_0": "", + "obj_monster1_slash_Step_0_gml_57_0": "", + "obj_monster1_slash_Step_0_gml_75_0": "", + "obj_monster1_slash_Step_0_gml_82_0": "", + "obj_monster1_slash_Step_0_gml_91_0": "", + "obj_mouseSpawnSwitch_slash_Step_0_gml_123_0": "* 老-老-老-老-老...", + "obj_mouseSpawnSwitch_slash_Step_0_gml_124_0": "* 老鼠!?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_171_0": "* 抱... 抱歉,Kris,\n你能不能... \n想-想个法子解决它们?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_172_0": "* 也许你能把它们弄进\n另一个老鼠洞里?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_189_0": "* 嗯?\n* 什么也没有发生...", + "obj_mouseSpawnSwitch_slash_Step_0_gml_275_0": "* 老-老-老-老-老鼠!!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_276_0": "* 对... 对不起,Kris,\n你能不能... 想-想法子\n解决它们?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_277_0": "* 比如,开一条我可以走的,\n避鼠通道...?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_352_0": "* 嘿,Kris?\n那个,你不能就这么走了啊!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_353_0": "* 首先你得,解决掉这些老鼠。", + "obj_mouseSpawnSwitch_slash_Step_0_gml_354_0": "* 你一定能做到,Kris!\n我相信你!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_358_0": "* Kris,你,嗯... \n不会把我留在这儿吧,\n对吧?", + "obj_mouseSpawnSwitch_slash_Step_0_gml_359_0": "* 想-想想我给你的那些\n铅-铅笔嘛!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_360_0": "* 还... 还有我分你的薄荷饼干!!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_364_0": "", + "obj_mouseSpawnSwitch_slash_Step_0_gml_365_0": "* 我会替你做作业的。", + "obj_mouseSpawnSwitch_slash_Step_0_gml_395_0": "* 噢,热巧Kris啊--!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_396_0": "* 那是我们来的方向!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_400_0": "* Kris,你也怕老鼠吗?\n呼哈哈哈!", + "obj_mouseSpawnSwitch_slash_Step_0_gml_454_0": "* 呼... 呼啊...", + "obj_mouseSpawnSwitch_slash_Step_0_gml_455_0": "* (我们最好还是别再\n做那种事了...)", + "obj_mouseSpawnSwitch_slash_Step_0_gml_506_0": "* (说真的,Kris什么时候\n变得那么强势了?)", + "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_15_0": "* (你把篮子放进洞里。)", + "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_19_0": "* (洞里塞满了篮子。)", + "obj_mouseballoon_pillar_release_slash_Other_10_gml_15_0": "* (突然一只鼠飙从洞里跑了出来!)", + "obj_mouseballoon_pillar_release_slash_Other_10_gml_19_0": "* (洞里安静了下来。)", + "obj_mouseballoon_pillar_slash_Other_10_gml_17_0": "* 看来你需要往这个洞里放入一只老鼠,\n但你身上没有老鼠。", + "obj_mouseballoon_pillar_slash_Other_10_gml_19_0": "* (你没有足够的老鼠来塞满这个洞。)", + "obj_mouseballoon_pillar_slash_Other_10_gml_22_0": "* (你把老鼠放进洞里。)", + "obj_mouseballoon_pillar_slash_Other_10_gml_26_0": "* (洞里塞满了老鼠。)", + "obj_musical_battle_end_slash_Draw_0_gml_205_0": "战斗胜利!", + "obj_musical_controller_slash_Alarm_0_gml_11_0": "* 他们停止跳舞了!", + "obj_musical_controller_slash_Alarm_0_gml_12_0": "* 我们需要再跳一次!", + "obj_musical_controller_slash_Alarm_1_gml_12_0": "等-等等,我不能\n和坏蛋一起跳舞!!", + "obj_musical_controller_slash_Alarm_1_gml_21_0": "我忘记了\n下个舞步!", + "obj_musical_controller_slash_Alarm_1_gml_30_0": "嘿-嘿,我没打算\n和你们跳舞!", + "obj_musical_controller_slash_Alarm_2_gml_8_0": "* (Sweet猛然间从舞蹈中惊醒!)", + "obj_musical_controller_slash_Alarm_2_gml_12_0": "* (Sweet猛然间从舞蹈中惊醒!)", + "obj_musical_controller_slash_Alarm_2_gml_20_0": "* (K_K猛然间从舞蹈中惊醒!)", + "obj_musical_controller_slash_Alarm_2_gml_24_0": "* (K_K猛然间从舞蹈中惊醒!)", + "obj_musical_controller_slash_Alarm_2_gml_30_0": "* (Cap'n猛然间从舞蹈中惊醒!)", + "obj_musical_controller_slash_Step_0_gml_52_0": "我的声音已经到极限了...", + "obj_musical_controller_slash_Step_0_gml_57_0": "来一小口吧。", + "obj_musical_controller_slash_Step_0_gml_66_0": "唔...我有点渴。", + "obj_musical_controller_slash_Step_0_gml_71_0": "(哎呦喂\n受伤了吗!?)", + "obj_musical_controller_slash_Step_0_gml_80_0": "哦哦,我的帽子!!\n他们弄坏了我的帽子!!", + "obj_musical_controller_slash_Step_0_gml_85_0": "(别闹了\n赶紧治疗!!)", + "obj_musical_controller_slash_Step_0_gml_94_0": "即便我们被打败了,我们...", + "obj_musical_controller_slash_Step_0_gml_99_0": "还能喝同一口牛奶。", + "obj_musical_controller_slash_Step_0_gml_108_0": "即便我们被打败了,我们...", + "obj_musical_controller_slash_Step_0_gml_113_0": "还能喝同一口牛奶。", + "obj_musical_controller_slash_Step_0_gml_122_0": "即便我们被打败了,我们...", + "obj_musical_controller_slash_Step_0_gml_127_0": "还能喝同一口牛奶。", + "obj_musical_controller_slash_Step_0_gml_260_0": "* SWEET的HP上升了!", + "obj_musical_controller_slash_Step_0_gml_261_0": "* K_K的HP上升了!", + "obj_musical_controller_slash_Step_0_gml_262_0": "* CAPN的HP上升了!", + "obj_musical_controller_slash_Step_0_gml_263_0": "* SWEET和K_K的HP上升了!", + "obj_musical_controller_slash_Step_0_gml_264_0": "* SWEET和CAPN的HP上升了!", + "obj_musical_controller_slash_Step_0_gml_265_0": "* K_K和CAPN的HP上升了!", + "obj_musical_controller_slash_Step_0_gml_284_0": "* SWEET和K_K的HP上升了!", + "obj_npc_cafe_slash_Other_10_gml_27_0": "* 和我最好的朋友心桃一起来这里\n真是太棒了。", + "obj_npc_cafe_slash_Other_10_gml_32_0": "* (心桃看上去很好。)", + "obj_npc_cafe_slash_Other_10_gml_38_0": "* 唉... 这家伙是不是各方面都\n强出我一头啊!?", + "obj_npc_cafe_slash_Other_10_gml_43_0": "* 我要来双份的星光雪糕。\n不,三份。\n哦,嗨,老板!(笑)", + "obj_npc_cafe_slash_Other_10_gml_50_0": "* (心桃请心桃首领喝了一口\n她的拿铁咖啡。)", + "obj_npc_cafe_slash_Other_10_gml_55_0": "* (心桃首领看起来不再孤单了...)", + "obj_npc_cafe_slash_Other_10_gml_61_0": "* 我们实在相处不来... \n但我们可以一起畅饮。", + "obj_npc_cafe_slash_Other_10_gml_66_0": "* 下次我会搞定你的,哔啵!\n... 还要再加点糖吗?", + "obj_npc_cafe_slash_Other_10_gml_72_0": "* [喵呜]", + "obj_npc_cafe_slash_Other_10_gml_77_0": "* [呼噜噜噜噜噜...]", + "obj_npc_cafe_slash_Other_10_gml_83_0": "* (... 它似乎正因自己的能量饮料\n被粉碎感到恼火。)", + "obj_npc_cafe_slash_Other_10_gml_88_0": "* (它正在粉碎一大堆周围的饮料。)", + "obj_npc_cafe_slash_Other_10_gml_100_0": "* (... 看到自己的同伴如此安静,\n它感到十分放松。)", + "obj_npc_cafe_slash_Other_10_gml_100_0_b": "* (我是从他肩膀上抖落的灰尘。)\n* (亮净净。)", + "obj_npc_cafe_slash_Other_10_gml_105_0": "* 我们一定会让我们的盘子干干净净的。\n* (亮净净。)", + "obj_npc_cafe_slash_Other_10_gml_110_0": "* (...)", + "obj_npc_cafe_slash_Other_10_gml_111_0": "* 老板,您对管家咖啡馆\\cY还满意吗\\c0?", + "obj_npc_cafe_slash_Other_10_gml_120_0": "* (... 看起来它准备要掀桌了。)", + "obj_npc_cafe_slash_Other_10_gml_124_0": "* (... 它正盯着南边的座位\n并用力地捏着它的饮料。)", + "obj_npc_city_cheese_slash_Step_0_gml_9_0": "* KRIS!!!!!!!\n!!!!!!!!!!\n!!!!!!!!", + "obj_npc_clamguy_slash_Other_10_gml_5_0": "* 噢 嘿 嘿 嘿 嘿 嘿。", + "obj_npc_clamguy_slash_Other_10_gml_6_0": "* 听我说。\n看见沙滩上那个\\cY奇怪的圆圈\\cW了吗?", + "obj_npc_clamguy_slash_Other_10_gml_7_0": "* 昨天我还在上面\\cY待了一会儿\\cW,\n接着\\cY某件奇怪的事\\cW发生了。", + "obj_npc_clamguy_slash_Other_10_gml_8_0": "* 当然啦,今天也不再是\\cY昨天\\cW了,\n真遗憾啊!", + "obj_npc_clamguy_slash_Other_10_gml_11_0": "* 噢 嘿 嘿 嘿 嘿 嘿。", + "obj_npc_clamguy_slash_Other_10_gml_12_0": "* 当那东西出现的时候,\n我说它真有够奇怪。", + "obj_npc_clamguy_slash_Other_10_gml_13_0": "* 于是它潜回了大海... \n我觉得它不会再回来了!", + "obj_npc_conbini_slash_Step_0_gml_55_0": "* 嘿嘿。\n是不是落下了什么东西? ", + "obj_npc_conbini_slash_Step_0_gml_57_0": "* 什么,呃,是的。\n我想我把蛋落在柜台了。", + "obj_npc_conbini_slash_Step_0_gml_59_0": "* 看起来你的记忆有时候\n不太“开窍”呢。", + "obj_npc_conbini_slash_Step_0_gml_61_0": "* 嘻嘻嘻...", + "obj_npc_conbini_slash_Step_0_gml_62_0": "* 这下我真是把脸蛋都丢光了,\n对吧?", + "obj_npc_conbini_slash_Step_0_gml_64_0": "* 啊,那就蛋定点嘛。", + "obj_npc_conbini_slash_Step_0_gml_66_0": "* 你这是想让我完蛋啊。", + "obj_npc_conbini_slash_Step_0_gml_68_0": "* 不管完不完蛋,\n我可期袋你下次搞砸了呢。", + "obj_npc_conbini_slash_Step_0_gml_70_0": "* 好吧,蛋我可不一样。\n嘻嘻...", + "obj_npc_conbini_slash_Step_0_gml_82_0": "* 也别忘了我哦,\n你的蛋身前孵。", + "obj_npc_conbini_slash_Step_0_gml_94_0": "* 呃,你好啊,Asgore。", + "obj_npc_conbini_slash_Step_0_gml_96_0": "* Tori,真没想到会在这里\n见到你,但是,我...", + "obj_npc_conbini_slash_Step_0_gml_97_0": "* 我正好有些多出来的花,\n就在想能不能...", + "obj_npc_conbini_slash_Step_0_gml_99_0": "* 哦,其实吧,我马上就得走了。", + "obj_npc_conbini_slash_Step_0_gml_101_0": "* 啊,哈哈,哦!没问题!\n心在哪里家就在哪里嘛!\n哈哈!", + "obj_npc_conbini_slash_Step_0_gml_124_0": "* 嗯,所以,\n等Asriel回家的时候...", + "obj_npc_conbini_slash_Step_0_gml_131_0": "* 行了,我们之后会一起\n讨论那件事的。", + "obj_npc_conbini_slash_Step_0_gml_133_0": "* 一言为定!\n记得替我和Kris问好!", + "obj_npc_conbini_slash_Step_0_gml_135_0": "* 没问题。\n祝你今天过得愉快。", + "obj_npc_conbini_slash_Step_0_gml_153_0": "", + "obj_npc_conbini_slash_Step_0_gml_154_0": "* 你知道我想要啥的,\n骨头小子。", + "obj_npc_conbini_slash_Step_0_gml_156_0": "* ... 是啊。", + "obj_npc_conbini_slash_Step_0_gml_157_0": "* 免费腌黄瓜。", + "obj_npc_conbini_slash_Step_0_gml_159_0": "* 哎呀,太谢谢你啦!", + "obj_npc_conbini_slash_Step_0_gml_160_0": "", + "obj_npc_conbini_slash_Step_0_gml_161_0": "* 我能问一句么?", + "obj_npc_conbini_slash_Step_0_gml_162_0": "* 你觉得,什么样的花,", + "obj_npc_conbini_slash_Step_0_gml_163_0": "* 能够让她回想起曾经的感受?", + "obj_npc_conbini_slash_Step_0_gml_165_0": "* 呃...", + "obj_npc_conbini_slash_Step_0_gml_166_0": "* 也许你应该先和你的\n植物们聊聊。", + "obj_npc_conbini_slash_Step_0_gml_168_0": "* 哈哈!别担心。\n我打一开始就征求过\n它们的意见!", + "obj_npc_conbini_slash_Step_0_gml_169_0": "* 它们可是最棒的听众,\n你懂的。那些花。", + "obj_npc_conbini_slash_Step_0_gml_171_0": "* 哎呀,没错。\n没有什么比被困住的倾听者\n更棒的了。", + "obj_npc_conbini_slash_Step_0_gml_173_0": "* 是啊,哈哈。\n我甚至把它们关在了玻璃罩里。", + "obj_npc_conbini_slash_Step_0_gml_175_0": "* 呃... 就像那部电影里那样。", + "obj_npc_conbini_slash_Step_0_gml_177_0": "* 没错。\n和... 和那部电影真的很像。", + "obj_npc_conbini_slash_Step_0_gml_179_0": "* ... 好吧,祝你一切顺利。", + "obj_npc_conbini_slash_Step_0_gml_181_0": "* 哈哈!我会加油的!", + "obj_npc_conbini_slash_Step_0_gml_199_0": "", + "obj_npc_conbini_slash_Step_0_gml_200_0": "* 嘿,Kris,呃...", + "obj_npc_conbini_slash_Step_0_gml_201_0": "* 呃... 算了。", + "obj_npc_dojo_slash_Step_0_gml_45_0": "* 真是一场漂亮的战斗!", + "obj_npc_dojo_slash_Step_0_gml_46_0": "* 就和说好的那样,\n这是给你的奖励!", + "obj_npc_dojo_slash_Step_0_gml_51_0": "* (你获得了~1!)", + "obj_npc_dojo_slash_Step_0_gml_56_0": "* 老板!你的物品栏满了!!", + "obj_npc_dojo_slash_Step_0_gml_61_0": "* 你搞砸了!祝你下次好运,老板!", + "obj_npc_dojo_slash_Step_0_gml_65_0": "* 你只要再试一次就行了,\n老板!", + "obj_npc_dojo_slash_Step_0_gml_77_0": "* 嘿!\\cY饶恕\\cW可不是这样用的!", + "obj_npc_dojo_slash_Step_0_gml_78_0": "* ... 不过赢了就是赢了。", + "obj_npc_dojo_slash_Step_0_gml_85_0": "* 你获得了Joe的毕生积蓄($1)!", + "obj_npc_dojo_slash_Step_0_gml_99_0": "* 不过这份奖品你已经领过了,\n所以没有第二份了!", + "obj_npc_dojo_slash_Step_0_gml_105_0": "* ...我没有什么能给你的了。\n我把我的一切都给你了。", + "obj_npc_dojo_slash_Step_0_gml_115_0": "* 老板!当子弹瞄准你的时候,\n试着朝\\cY一个方向一点一点移动\\cW...!", + "obj_npc_dojo_slash_Step_0_gml_120_0": "* 老板!快回忆一下基础知识...!", + "obj_npc_dumpster_slash_Step_0_gml_40_0": "* 你找到了\\cG[苔藓]\\cW^8!%%", + "obj_npc_dumpster_slash_Step_0_gml_63_0": "* 你的头衔已经升级为[探藓专家]。~1", + "obj_npc_dumpster_slash_Step_0_gml_78_0": "* (为什么看起来这么开心啊?)", + "obj_npc_facing_slash_Other_10_gml_12_0": "* 你脸上那是条疤,\n还是说你眼缝就这么大?", + "obj_npc_facing_slash_Other_10_gml_31_0": "* 别担心,Kris!", + "obj_npc_facing_slash_Other_10_gml_32_0": "* 我一直觉得Susie没那么坏,\n你说是吧?", + "obj_npc_facing_slash_Other_10_gml_33_0": "* 肯定不会有事的!", + "obj_npc_facing_slash_Other_10_gml_39_0": "* 还有,如果你有机会的话,\n能替我向她问个好吗...?", + "obj_npc_facing_slash_Other_10_gml_50_0": "* 啊,Kris。\n* 又迟到了,我懂。", + "obj_npc_facing_slash_Other_10_gml_51_0": "* 呃?你需要个搭档?", + "obj_npc_facing_slash_Other_10_gml_52_0": "* 对不起,我已经和第二聪明\n的同学搭档了。", + "obj_npc_facing_slash_Other_10_gml_53_0": "* 不过... 等等!\n* Kris,我突然想到...", + "obj_npc_facing_slash_Other_10_gml_54_0": "* 你那独特的小伎俩\n可能会在这次作业里\n帮上大忙!", + "obj_npc_facing_slash_Other_10_gml_55_0": "* 噗,才怪!\n* 我还想得个“A”呢!", + "obj_npc_facing_slash_Other_10_gml_59_0": "* 去别的地方问问吧,Kris!\n我还想得个“A”呢!", + "obj_npc_facing_slash_Other_10_gml_60_0": "* 如果你实在找不到人,\n或许你妈妈又要\n当你的搭档了!", + "obj_npc_facing_slash_Other_10_gml_67_0": "* Kris,我早就说了\n迟到可不好吧?", + "obj_npc_facing_slash_Other_10_gml_68_0": "* 唔嗯,这估计就是人们常说的,\n不听好人言...", + "obj_npc_facing_slash_Other_10_gml_69_0": "* 吃亏在眼前?", + "obj_npc_facing_slash_Other_10_gml_73_0": "* 哎哟哟,Kris。\n* 真是枉费我一片苦心...", + "obj_npc_facing_slash_Other_10_gml_83_0": "* 搭档?\n* 我不晓搭啊!!", + "obj_npc_facing_slash_Other_10_gml_84_0": "* 哈哈哈!!\n* 你觉得这个怎么样?\n* 很好笑,对吧???", + "obj_npc_facing_slash_Other_10_gml_85_0": "* ...不好笑?", + "obj_npc_facing_slash_Other_10_gml_86_0": "* 好吧伙计,我有个消息要告诉你!\n* 我已经找到搭档了!!\n* 快走吧!", + "obj_npc_facing_slash_Other_10_gml_90_0": "* 对的,KRIS!\n* 我找到了一个好搭档!", + "obj_npc_facing_slash_Other_10_gml_91_0": "* 而且我们一定是笑到最后的!", + "obj_npc_facing_slash_Other_10_gml_92_0": "* 因为我笑点够低啊,\n哈哈哈!", + "obj_npc_facing_slash_Other_10_gml_98_0": "* Kris,别听他们胡说八道。\n* 才没那么糟呢。", + "obj_npc_facing_slash_Other_10_gml_99_0": "* 你还是有那么一丝从Susie\n手上幸存的可能性的。", + "obj_npc_facing_slash_Other_10_gml_100_0": "* 你只会因为她完全\n不管你们的作业\n而落个不及格罢了!!", + "obj_npc_facing_slash_Other_10_gml_101_0": "* 这就像我们常说的,Kris... \n* 谁要SUZ,谁要输!!!", + "obj_npc_facing_slash_Other_10_gml_102_0": "* ...呃,没起到什么安慰作用哈。", + "obj_npc_facing_slash_Other_10_gml_106_0": "* 嗨Kris,你要是死了,\n你哥哥的CD能不能归我啊?", + "obj_npc_facing_slash_Other_10_gml_116_0": "* 哟,Kris!\n* 下次早点来!", + "obj_npc_facing_slash_Other_10_gml_117_0": "* 我最后不得不和Snowy搭了档,\n哈哈...", + "obj_npc_facing_slash_Other_10_gml_118_0": "* 现在他像个牛仔一样,\n不停地转过来和我说\n“哈喽,搭档!” ...", + "obj_npc_facing_slash_Other_10_gml_122_0": "* 哟,Kris,你运气真好。\n与其像现在这样,\n我宁可没有搭档,哈哈...", + "obj_npc_facing_slash_Other_10_gml_128_0": "* 哟!Kris!真抱歉!\n* 我要是留下来陪你做搭档...", + "obj_npc_facing_slash_Other_10_gml_129_0": "* 你没必要成她搭档的!\n* 她会把你打成渣渣的,\nKris!", + "obj_npc_facing_slash_Other_10_gml_130_0": "* 接着那堆碎片还会\n被回炉揍一顿!", + "obj_npc_facing_slash_Other_10_gml_134_0": "* Kris,你只顾逃就行了\n千万别回头!", + "obj_npc_facing_slash_Other_10_gml_147_0": "* (点,点,按,按...)", + "obj_npc_facing_slash_Other_10_gml_148_0": "* ...有约了。", + "obj_npc_facing_slash_Other_10_gml_152_0": "* (点,点,按,按...)", + "obj_npc_facing_slash_Other_10_gml_153_0": "* ...别死哦。", + "obj_npc_facing_slash_Other_10_gml_161_0": "* Kris!你知道Jockington和\nCatti,是永远的好伙伴!", + "obj_npc_facing_slash_Other_10_gml_162_0": "* 从我们的第一节体育课开始,\n我们就是究极学业拍档!", + "obj_npc_facing_slash_Other_10_gml_163_0": "* 那天学呼啦圈,\n但是轮到我们的时候,\n呼啦圈就发完了...", + "obj_npc_facing_slash_Other_10_gml_164_0": "* 所以她就用我来当呼啦圈了!\n* 我们的故事就这样开始了!", + "obj_npc_facing_slash_Other_10_gml_168_0": "* 我们看起来差异很大,\n但我和Catti有着数不清\n的共同点!", + "obj_npc_facing_slash_Other_10_gml_169_0": "* 我们都喜欢呼吸,\n还有把嘴张得很大!", + "obj_npc_facing_slash_Other_10_gml_176_0": "* Kris,我要是有胳膊啊...", + "obj_npc_facing_slash_Other_10_gml_177_0": "* 肯定会摘下这顶酷炫帽子\n来表达对你的无限思念。", + "obj_npc_facing_slash_Other_10_gml_189_0": "* 什么?\n* 说我手机上看什么?", + "obj_npc_facing_slash_Other_10_gml_190_0": "* 显而易见,是学校的作业。", + "obj_npc_facing_slash_Other_10_gml_191_0": "* 一项... 动画作业... 还有...", + "obj_npc_facing_slash_Other_10_gml_192_0": "* 嘿-嘿,Kris,\n你选好搭档了吗?", + "obj_npc_facing_slash_Other_10_gml_196_0": "* (别担心,喵喵。)\n* (你永远会是我的搭档。)", + "obj_npc_facing_slash_Other_10_gml_202_0": "* Kris?你还等什么呢?\n* 快去啊!", + "obj_npc_facing_slash_Other_10_gml_208_0": "* Kris,今晚好好睡一觉,\n好吗?", + "obj_npc_facing_slash_Other_10_gml_230_0": "* Kris!\n* 你从Susie手上逃出生天啦!\n* 我那时可担心了!", + "obj_npc_facing_slash_Other_10_gml_232_0": "* 好的,Kris,现在说点\n更要紧的事吧。", + "obj_npc_facing_slash_Other_10_gml_233_0": "* 现在你终于可以\n偿清你们家的债了。", + "obj_npc_facing_slash_Other_10_gml_234_0": "* 你们借的那本《如何画龙》\n已经逾期2583天了。", + "obj_npc_facing_slash_Other_10_gml_235_0": "* 不过,Kris。\n* 我可是一个善良的义工。", + "obj_npc_facing_slash_Other_10_gml_236_0": "* 假如你能在这周之内把它还回来,\n我可以把罚款降低到...", + "obj_npc_facing_slash_Other_10_gml_237_0": "* 仅仅$64.23!\n* 考虑一下吧,Kris!", + "obj_npc_facing_slash_Other_10_gml_241_0": "* 啊,你忘了它长什么样了?", + "obj_npc_facing_slash_Other_10_gml_242_0": "* 书的封面上,大概是... \n一只涂着口红的紫色的龙。", + "obj_npc_facing_slash_Other_10_gml_243_0": "* 至于她穿的衣服,\n我觉得应该是,嗯...", + "obj_npc_facing_slash_Other_10_gml_244_0": "* 你懂的,Kris,\n* 我想你一看到就会明白的!", + "obj_npc_facing_slash_Other_10_gml_249_0": "* 什么? 医院的窗户?\n你在说什么?", + "obj_npc_facing_slash_Other_10_gml_250_0": "* 抱歉,Kris。\n* 我可没时间做那种事情。", + "obj_npc_facing_slash_Other_10_gml_251_0": "* 因为我正在... 唔... \n怎么说来着?", + "obj_npc_facing_slash_Other_10_gml_252_0": "* 为社会做贡献?", + "obj_npc_facing_slash_Other_10_gml_253_0": "* 你哪天也该试试,Kris!", + "obj_npc_facing_slash_Other_10_gml_254_0": "* 那真的很令人满足!", + "obj_npc_facing_slash_Other_10_gml_257_0": "", + "obj_npc_facing_slash_Other_10_gml_269_0": "* Kris!咋了!", + "obj_npc_facing_slash_Other_10_gml_270_0": "* Catti打工去了,所以我开始独自\n做我们的作业了!", + "obj_npc_facing_slash_Other_10_gml_271_0": "* 我已经,复制了好多图了。", + "obj_npc_facing_slash_Other_10_gml_273_0": "* (同一张足球的图片,复制了73次。)", + "obj_npc_facing_slash_Other_10_gml_277_0": "* 你可以认为我满“足”啦!\n* 哈哈哈!", + "obj_npc_facing_slash_Other_10_gml_283_0": "* 要上大鞋惹... \n* 所以tem学刁... \n* 刻苦!!!", + "obj_npc_facing_slash_Other_10_gml_284_0": "* (她正在看一本满是\n火辣恶魔人的漫画。)", + "obj_npc_facing_slash_Other_10_gml_297_0": "* 说起来,Kris... \n* 我在想。", + "obj_npc_facing_slash_Other_10_gml_298_0": "* 或许等Asriel回家了...", + "obj_npc_facing_slash_Other_10_gml_299_0": "* 我们可以像往常一样,一起出去吃饭...", + "obj_npc_facing_slash_Other_10_gml_300_0": "* 我请客。", + "obj_npc_facing_slash_Other_10_gml_301_0": "* 听起来不错吧?", + "obj_npc_facing_slash_Other_10_gml_305_0": "* 然后我们就可以一起驾车\n好好在镇上玩。", + "obj_npc_facing_slash_Other_10_gml_306_0": "* 我可能得清理一下\n我的卡车,但是...", + "obj_npc_facing_slash_Other_10_gml_315_0": "* 是的,这些花还生机勃勃的。", + "obj_npc_facing_slash_Other_10_gml_316_0": "* 这天气挺难照顾好它们的...", + "obj_npc_facing_slash_Other_10_gml_376_0": "* (Kris,去一趟旧教室,\n然后把那里的东西一起\n带过来吧。)", + "obj_npc_facing_slash_Other_10_gml_377_0": "* (就是你们上次回到\n光明世界时的地方。)", + "obj_npc_facing_slash_Other_10_gml_378_0": "* (离开黑暗世界以后\n往东走就可以了。)", + "obj_npc_facing_slash_Other_10_gml_383_0": "", + "obj_npc_facing_slash_Other_10_gml_384_0": "* 噢,抱歉!\n我刚才在想些事情...", + "obj_npc_facing_slash_Other_10_gml_385_0": "* 我们大概不再需要那个\n训练人偶了!", + "obj_npc_facing_slash_Other_10_gml_386_0": "* (... 或许你可以\n直接用真家伙?)", + "obj_npc_facing_slash_Other_10_gml_398_0": "* 我们能搞定的,Kris.\n我们是正义的一方,对吧?", + "obj_npc_facing_slash_Other_10_gml_399_0": "* 所以我们只要找到\n作弊的方法就行了...", + "obj_npc_facing_slash_Other_10_gml_402_0": "那它吃硬币干嘛呢!?", + "obj_npc_facing_slash_Other_10_gml_405_0": "* ... 对了!\n趁不注意的的时候,", + "obj_npc_facing_slash_Other_10_gml_406_0": "* 我要钻到街机底下\n偷一瓶免费可乐!", + "obj_npc_facing_slash_Other_10_gml_408_0": "* 可乐机 不等于 街机游戏\\f0", + "obj_npc_facing_slash_Other_10_gml_420_0": "* 尽力而为就好,Kris!\n我会用魔法绒球为你加油的!", + "obj_npc_facing_slash_Other_10_gml_427_0": "以及,生日快乐 Susie", + "obj_npc_facing_slash_Other_10_gml_428_0": "生日快乐!", + "obj_npc_facing_slash_Other_10_gml_429_0": "今天才不是我的生日!!!", + "obj_npc_facing_slash_Other_10_gml_432_0": "* 噢 Kris\n恭喜你:一败涂地", + "obj_npc_facing_slash_Other_10_gml_433_0": "* 我 已将 内置时钟 调整至\n我 获胜 的时刻", + "obj_npc_facing_slash_Other_10_gml_435_0": "", + "obj_npc_facing_slash_Other_10_gml_438_0": "", + "obj_npc_facing_slash_Other_10_gml_439_0": "* 你是否 知晓\n你已被 传唤", + "obj_npc_facing_slash_Other_10_gml_440_0": "* 你的 巨型 街机 \n要 凉了哦", + "obj_npc_facing_slash_Other_10_gml_442_0": "", + "obj_npc_facing_slash_Other_10_gml_444_0": "", + "obj_npc_facing_slash_Other_10_gml_456_0": "* Kris,我想你可以\n推动这些方块...", + "obj_npc_facing_slash_Other_10_gml_457_0": "* 我-我吗?不-不行,\n 我过不去那里,我...", + "obj_npc_facing_slash_Other_10_gml_461_0": "* Kris... \n这个房间是不是有点奇怪?", + "obj_npc_facing_slash_Other_10_gml_462_0": "* 这些方块看起来和神龙斗士里的\n有点像。...", + "obj_npc_facing_slash_Other_10_gml_463_0": "* 也许你可以试着把它们推到\n老鼠移动的路线上...?", + "obj_npc_facing_slash_Other_10_gml_467_0": "* 别-别让老鼠撞到墙壁,\nKris!", + "obj_npc_facing_slash_Other_10_gml_468_0": "* 它们会弹到这边然后\n扑到我身上的...!", + "obj_npc_facing_slash_Other_10_gml_470_0": "", + "obj_npc_facing_slash_Other_10_gml_472_0": "", + "obj_npc_facing_slash_Other_10_gml_474_0": "", + "obj_npc_facing_slash_Other_10_gml_476_0": "", + "obj_npc_facing_slash_Other_10_gml_478_0": "", + "obj_npc_facing_slash_Other_10_gml_480_0": "", + "obj_npc_facing_slash_Other_10_gml_489_0": "* (怎么说呢,\n我确实挺擅长\n这种解谜的。)", + "obj_npc_facing_slash_Other_10_gml_490_0": "* (可是,我不-不觉得\n自己能一个人解决...)", + "obj_npc_facing_slash_Other_10_gml_492_0": "", + "obj_npc_facing_slash_Other_10_gml_500_0": "* Ralsei 很快 会为我\n在楼上 <安装.EXE> 房间", + "obj_npc_facing_slash_Other_10_gml_501_0": "* 不必 担心", + "obj_npc_facing_slash_Other_10_gml_502_0": "* 我 需求单 可长了 哈哈", + "obj_npc_facing_slash_Other_10_gml_504_0": "* 嗯,我-我会尽我最大努力的!", + "obj_npc_facing_slash_Other_10_gml_506_0": "* 速问速答 你有 多少\n可以 打破的 罐子", + "obj_npc_facing_slash_Other_10_gml_508_0": "* 等... 等我数一数再告诉你吧...", + "obj_npc_facing_slash_Other_10_gml_512_0": "* Kris,\n代我向 Noelle 问好", + "obj_npc_facing_slash_Other_10_gml_513_0": "* 多出来的 问好\n你可以 给Berdly", + "obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (不知怎么的,所有人的HP都恢复了。)", + "obj_npc_hammerguy_slash_Step_0_gml_109_0": "* 哎呀,哎呀!这一通敲打推拿下来\n有没有感觉好多了?嗬-哈!!", + "obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (坏掉的蛋糕被修得焕然一新。)", + "obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (坏掉的蛋糕成为了顶尖蛋糕。)", + "obj_npc_hammerguy_slash_Step_0_gml_155_0": "* 这可真是一块极好的蛋糕。\n* 谨慎地使用它吧...", + "obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (钥匙碎片在修理后焕然一新了。)", + "obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (钥匙碎片成为了牢房钥匙。)", + "obj_npc_hammerguy_slash_Step_0_gml_186_0": "* ...嗯, 这把钥匙当中传来一股\n极为可怕的力量...", + "obj_npc_hammerguy_slash_Step_0_gml_187_0": "* 还请您理解,\n虽然我把它修好了...", + "obj_npc_hammerguy_slash_Step_0_gml_188_0": "* 但我希望你们永远不要用上。", + "obj_npc_hammerguy_slash_Step_0_gml_216_0": "* 嗬-哈!来感受我的技术吧。", + "obj_npc_hammerguy_slash_Step_0_gml_221_0": "* 让我们加快节奏。", + "obj_npc_hammerguy_slash_Step_0_gml_251_0": "* (你获得了 ~1!)", + "obj_npc_king_slash_Other_10_gml_35_0": "* ... 和你聊聊?哈。", + "obj_npc_king_slash_Other_10_gml_35_0_b": "* 我们没什么好聊的。", + "obj_npc_king_slash_Other_10_gml_36_0": "* 你\\cY抛弃了他们\\cW,对吧?", + "obj_npc_king_slash_Other_10_gml_37_0": "* 就像过去你抛弃我们那样...", + "obj_npc_king_slash_Other_10_gml_44_0": "* 滚吧。", + "obj_npc_musical_door_slash_Step_0_gml_30_0": "* (400个面包圈的重量压在你身上,\n你被瞬间打败了...)", + "obj_npc_musical_door_slash_Step_0_gml_56_0": "* (才怪。)", + "obj_npc_musical_door_slash_Step_0_gml_57_0": "* (你只是拿不了这么多。)", + "obj_npc_police_slash_Step_0_gml_60_0": "* 哈哈... 黑暗世界??", + "obj_npc_police_slash_Step_0_gml_61_0": "* 哈哈哈哈... 你逗我呢吧!?\n哈哈哈哈!!", + "obj_npc_police_slash_Step_0_gml_62_0": "* 嘎哈哈哈哈哈哈!!!", + "obj_npc_police_slash_Step_0_gml_430_0": "* 嘿,站住!!!!", + "obj_npc_police_slash_Step_0_gml_501_0": "* 呃啊啊啊!!!\n怎么又来!!!", + "obj_npc_police_slash_Step_0_gml_508_0": "* 看来我得去把那些罪犯\n再抓回来了...", + "obj_npc_police_slash_Step_0_gml_522_0": "* 嘿,顺便问一句,\n那位戴黄色眼镜的女士。", + "obj_npc_police_slash_Step_0_gml_523_0": "* 她是你的老师吗?", + "obj_npc_police_slash_Step_0_gml_524_0": "* 她跟她的,呃,自行车,\n之前好像出了点事故。", + "obj_npc_police_slash_Step_0_gml_525_0": "* 不知道她现在感觉好些没有。", + "obj_npc_police_slash_Step_0_gml_526_0": "* 那么,呃... \n替我把这个给她!", + "obj_npc_police_slash_Step_0_gml_528_0": "* (你得到了一盒心形巧克力,\n盒子上印着“早日康复”。)", + "obj_npc_police_slash_Step_0_gml_529_0": "* (有人在旁边\n潦草地写了一句“祝你的自行车”。)", + "obj_npc_police_slash_Step_0_gml_531_0": "* 看什么看,\n商店里只卖这种类型的巧克力!!", + "obj_npc_police_slash_Step_0_gml_532_0": "* 要是敢打开它\n信不信我逮捕你!", + "obj_npc_police_slash_Step_0_gml_533_0": "* 我还要在上面贴个便条\n提醒你!!!", + "obj_npc_police_slash_Step_0_gml_534_0": "* 现在别来烦我了!!\n我得干活去了!!", + "obj_npc_police_slash_Step_0_gml_536_0": "* (你得到了一盒贴着便条的\n心形巧克力。)", + "obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* 唔,Susie,\n我之前说的你可能忘了...", + "obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "* 作为英雄,\n我们有能力去创造一个\n和平的未来。", + "obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "* 所以,从现在开始,\n让我们避免【战斗】,好吗?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "", + "obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* 唔,你可不可以稍稍\n手下留情呢...?", + "obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "* 只要你弱化了敌人,\n我就可以使用【安抚】法术了。", + "obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "* 这可以让精疲力竭的人\n安然入眠!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* 哈欠... 是啊,\n你现在的话就已经很\n让人发困了。", + "obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* 好吧,唔,再想想看吧!", + "obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "* (看来我们只能【警告】\n敌人小心她了,Kris...)", + "obj_npc_room_animated_slash_Other_10_gml_8_0": "* 痛苦便是原因。", + "obj_npc_room_animated_slash_Other_10_gml_15_0": "* 你想要试试看我们24种\n不同的“冰”萨口味吗?", + "obj_npc_room_animated_slash_Other_10_gml_16_0": "* 我们有普通味,", + "obj_npc_room_animated_slash_Other_10_gml_17_0": "* 芝士味,", + "obj_npc_room_animated_slash_Other_10_gml_18_0": "* 冰块味,", + "obj_npc_room_animated_slash_Other_10_gml_19_0": "* 肉汁味,", + "obj_npc_room_animated_slash_Other_10_gml_20_0": "* 双重冰块味,", + "obj_npc_room_animated_slash_Other_10_gml_21_0": "* 辣香肠味,", + "obj_npc_room_animated_slash_Other_10_gml_22_0": "* 还有更多!\n* 快来Ice-E的“冰”萨店吧!", + "obj_npc_room_animated_slash_Other_10_gml_26_0": "* 嘿,我能告诉你个秘密吗?\n我选择在这个工作的理由是...", + "obj_npc_room_animated_slash_Other_10_gml_27_0": "* 它的标牌让我误以为\n它是间冰激凌店...", + "obj_npc_room_animated_slash_Other_10_gml_28_0": "* 但我后来真的爱上这份工作了!\n还有我的同事们!嘿嘿!", + "obj_npc_room_animated_slash_Other_10_gml_35_0": "* 给我加冰!\n* 给我加冰,老板!!!", + "obj_npc_room_animated_slash_Other_10_gml_40_0": "* (哦,上天啊,真的有人来了...)\n* 呃...", + "obj_npc_room_animated_slash_Other_10_gml_41_0": "* (Ice-E的“冰”萨,\n热腾腾“冰”萨的第“一”选择!)", + "obj_npc_room_animated_slash_Other_10_gml_42_0": "", + "obj_npc_room_animated_slash_Other_10_gml_43_0": "* ...呃... 嗯?\n* 嘿,等等!", + "obj_npc_room_animated_slash_Other_10_gml_44_0": "* 我认识你诶!", + "obj_npc_room_animated_slash_Other_10_gml_51_0": "* 我喜欢这里女服务员的气质。\n* 没准我也应该来应聘...", + "obj_npc_room_animated_slash_Other_10_gml_52_0": "* ...得了吧,端茶倒水可不是\n适合火元素干的活。", + "obj_npc_room_animated_slash_Other_10_gml_53_0": "* 我要是紧张起来,\n会让冰都融化掉的。", + "obj_npc_room_animated_slash_Other_10_gml_56_0": "* 那假如我只负责送热咖啡呢?\n* 也不成,恐怕我得惹上官司...", + "obj_npc_room_animated_slash_Other_10_gml_62_0": "* (一台点唱机。)\n* (正在播放梅花三弄。)", + "obj_npc_room_animated_slash_Other_10_gml_70_0": "* 加油--Catti!!\n女儿你最棒!!!", + "obj_npc_room_animated_slash_Other_10_gml_71_0": "* 让那些顾客瞧瞧谁才是老大,闺女!!", + "obj_npc_room_animated_slash_Other_10_gml_72_0": "* 狠狠揍他们!!哇哦!!\n给他们点颜色瞧瞧!\n你能行!!", + "obj_npc_room_animated_slash_Other_10_gml_94_0": "* 哦!!我差点忘了!!\n这是我煮饭的地方!!", + "obj_npc_room_animated_slash_Other_10_gml_94_0_b": "* 哦天,哦天!!\n我叫Trashy!!\n哈哈!!", + "obj_npc_room_animated_slash_Other_10_gml_95_0": "* 我敢说我肯定能交到很多新朋友!!", + "obj_npc_room_animated_slash_Other_10_gml_96_0": "* 你煮什么东西都用巫婆的\n大锅子吗...?", + "obj_npc_room_animated_slash_Other_10_gml_98_0": "* 那当然啦!\n用釜煮饭多方便啊!", + "obj_npc_room_animated_slash_Other_10_gml_104_0": "* 好吧,那你现在就做个\n巧克力味的吧!", + "obj_npc_room_animated_slash_Other_10_gml_106_0": "* 我们先上楼看看,好不好?", + "obj_npc_room_animated_slash_Other_10_gml_112_0": "* 来个草莓蛋糕当乔迁礼物如何?", + "obj_npc_room_animated_slash_Other_10_gml_114_0": "* 你的冰箱里已经有一块蛋糕啦,\nSusie!", + "obj_npc_room_animated_slash_Other_10_gml_116_0": "* 可是我想吃新鲜出釜的!", + "obj_npc_room_animated_slash_Other_10_gml_130_0": "* 可恶,我刚才像平常一样\n在指挥交通...", + "obj_npc_room_animated_slash_Other_10_gml_131_0": "* 突然有只小狗开着玩具车...", + "obj_npc_room_animated_slash_Other_10_gml_132_0": "* 溜到马路中间,\n开始画甜甜圈!", + "obj_npc_room_animated_slash_Other_10_gml_133_0": "* 在一片混乱中,\n镇上的交通都堵塞了!!", + "obj_npc_room_animated_slash_Other_10_gml_134_0": "* 幸好没有人受伤... 不过...", + "obj_npc_room_animated_slash_Other_10_gml_135_0": "* 像你这样的普通市民\n得赶快离开现场!", + "obj_npc_room_animated_slash_Other_10_gml_136_0": "* 我现在要抬车!!!", + "obj_npc_room_animated_slash_Other_10_gml_139_0": "* 在我抬车的时候不要\n打扰我!!!", + "obj_npc_room_animated_slash_Other_10_gml_150_0": "* 鲜红色的披萨酱沸腾着。", + "obj_npc_room_animated_slash_Other_10_gml_151_0": "* 如同我那渴望战斗的血液,\n正在滚烫冒泡!!!", + "obj_npc_room_animated_slash_Other_10_gml_152_0": "* 哈啊啊啊啊啊啊啊啊啊啊啊!!!!", + "obj_npc_room_animated_slash_Other_10_gml_153_0": "* 我,一名THE WARRIOR,\n将要展现我的巫师之拳!!!", + "obj_npc_room_animated_slash_Other_10_gml_161_0": "* 教练,让我上场吧!!!", + "obj_npc_room_animated_slash_Other_10_gml_162_0": "* 让我上场吧!!!", + "obj_npc_room_animated_slash_Other_10_gml_170_0": "* (它暴力地看守着监狱。)", + "obj_npc_room_animated_slash_Other_10_gml_180_0": "* (一本名为\n《如何成为魔术师》的指南。)", + "obj_npc_room_animated_slash_Other_10_gml_181_0": "* (来自搜索记录:如何使用魔法)", + "obj_npc_room_animated_slash_Other_10_gml_187_0": "* (两张Toriel在弹钢琴的像素图。)", + "obj_npc_room_animated_slash_Other_10_gml_188_0": "* (来自搜索记录:\n电子游戏钢琴 tori二)", + "obj_npc_room_animated_slash_Other_10_gml_194_0": "* (一盘教你如何安装电子游戏钢琴\n的录像带。)", + "obj_npc_room_animated_slash_Other_10_gml_195_0": "* (来自搜索记录:\n电子游戏 钢琴 攻略)", + "obj_npc_room_animated_slash_Other_10_gml_201_0": "* (长得像各种刀具的果冻。)", + "obj_npc_room_animated_slash_Other_10_gml_202_0": "* (来自搜索记录:\n世上最锋利的刀 果冻)", + "obj_npc_room_animated_slash_Other_10_gml_208_0": "* (一份日历,\n大学放假的那天被画了个圈。)", + "obj_npc_room_animated_slash_Other_10_gml_209_0": "* (来自搜索记录:\n大学 暑假 什么时候)", + "obj_npc_room_animated_slash_Other_10_gml_218_0": "* (一份可以在线玩的滑板游戏。)", + "obj_npc_room_animated_slash_Other_10_gml_219_0": "* (来自搜索记录:\n在线酷炫滑板游戏)", + "obj_npc_room_animated_slash_Other_10_gml_225_0": "* (一份滑板游戏,\n但是电脑AI明显在作弊。\n根本不可能赢。)", + "obj_npc_room_animated_slash_Other_10_gml_226_0": "* (来自搜索记录:\n在线酷炫滑板游戏 作弊)", + "obj_npc_room_animated_slash_Other_10_gml_232_0": "* (一本与吸尘器合为一体的书。)", + "obj_npc_room_animated_slash_Other_10_gml_233_0": "* (来自搜索记录:\n废物!!这图书馆真食垃圾!!)", + "obj_npc_room_animated_slash_Other_10_gml_239_0": "* (像是出了点故障的全息投影。)", + "obj_npc_room_animated_slash_Other_10_gml_240_0": "* (来自搜索记录:\nFJFIrejirioEUEUROEI4378789)", + "obj_npc_room_animated_slash_Other_10_gml_249_0": "* 稍后街上会有场大型活动。", + "obj_npc_room_animated_slash_Other_10_gml_251_0": "* 我们被通知要为某个大玩意儿\n腾出位子...", + "obj_npc_room_animated_slash_Other_10_gml_257_0": "* 你问我们为什么要打扫卫生?", + "obj_npc_room_animated_slash_Other_10_gml_258_0": "* 我们也不知道。\n可能会有场游行吧?", + "obj_npc_room_animated_slash_Other_10_gml_270_0": "*哟!近来可好?", + "obj_npc_room_animated_slash_Other_10_gml_271_0": "*我们在城市里做点买卖挣些闲钱!", + "obj_npc_room_animated_slash_Other_10_gml_272_0": "*不管怎样我们总要挣点银子!!\n 嘿嘿!!", + "obj_npc_room_animated_slash_Other_10_gml_273_0": "*总要买新器材!^2!\n\\m3 总要买新鞋!^2!\n\\m2 我想变成车^2。", + "obj_npc_room_animated_slash_Other_10_gml_274_0": "*好主意,K_K!\n我们总要有个旅行的方法^2!\n\\m2 嘟!嘟^2!", + "obj_npc_room_animated_slash_Other_10_gml_278_0": "*K_K永远是对的^2!\n\\m3 所以他排老二^2!", + "obj_npc_room_animated_slash_Other_10_gml_279_0": "*... 那谁是老大^2?\n\\m3 嗯?我不是老大吗^2?\n\\m2 我可以当老三吗^2?", + "obj_npc_room_animated_slash_Other_10_gml_286_0": "*你喜欢大雕像吗^2?\n\\m3 造那玩意太烦了^2!\n\\m1 用掉了一大堆废品^2。", + "obj_npc_room_animated_slash_Other_10_gml_287_0": "*我们的另一项工作比这强多了^2!\n\\m2 那才叫大^2。", + "obj_npc_room_animated_slash_Other_10_gml_288_0": "*那东西肯定会让你大吃一惊的^2!\n\\m2 那才叫大^2。", + "obj_npc_room_animated_slash_Other_10_gml_303_0": "* 小主人们!\n感谢你们提供了如此宽敞的地方\n给我们打扫!", + "obj_npc_room_animated_slash_Other_10_gml_304_0": "* 这里居民的心灵也如此洁净。", + "obj_npc_room_animated_slash_Other_10_gml_305_0": "* (亮净净。)", + "obj_npc_room_animated_slash_Other_10_gml_311_0": "* 跟爱好打扫的人交朋友就是好!", + "obj_npc_room_animated_slash_Other_10_gml_312_0": "* (亮净净。)", + "obj_npc_room_animated_slash_Other_10_gml_318_0": "* 嗯哼,嗯哼!\n不知道她还会不会回来...", + "obj_npc_room_animated_slash_Other_10_gml_319_0": "* 嘿老板!\n我们正在聊和你的战斗呢!", + "obj_npc_room_animated_slash_Other_10_gml_352_0": "*抱歉,面包圈卖完了。\n\\m3 你不是有400个吗!?\n\\m2 我有406个哦。", + "obj_npc_room_animated_slash_Other_10_gml_353_0": "*那你为什么不卖?!", + "obj_npc_room_animated_slash_Other_10_gml_354_0": "*万一有人要买\n 400个面包圈怎么办?", + "obj_npc_room_animated_slash_Other_10_gml_358_0": "*抱歉,面包圈卖完了。", + "obj_npc_room_animated_slash_Other_10_gml_374_0": "* 宽敞的地方对我们小孩有好处。", + "obj_npc_room_animated_slash_Other_10_gml_375_0": "* 偶尔放飞自我撒撒泼也挺好。", + "obj_npc_room_animated_slash_Other_10_gml_379_0": "* 而有的时候... \n撒撒泼就不好了。", + "obj_npc_room_animated_slash_Other_10_gml_391_0": "* 老-老-老鼠!!", + "obj_npc_room_animated_slash_Other_10_gml_392_0": "* 而-而且没有戴假发!!", + "obj_npc_room_animated_slash_Other_10_gml_405_0": "* 感谢您的帮助。\n我们会立即打开\\cY东侧\\cW餐厅。", + "obj_npc_room_animated_slash_Other_10_gml_408_0": "* (好痛,好痛)", + "obj_npc_room_animated_slash_Other_10_gml_409_0": "* 只要我站在这上面\n老鼠就逮不到我!", + "obj_npc_room_animated_slash_Other_10_gml_410_0": "* 就算(好痛,好痛)\n炉灶烫到我的脚也没关系!", + "obj_npc_room_animated_slash_Other_10_gml_414_0": "* (好痛,好痛)", + "obj_npc_room_animated_slash_Other_10_gml_415_0": "* 我这要怎么下来啊?", + "obj_npc_room_animated_slash_Other_10_gml_425_0": "* 哦天,哦地!\n厨房里...全是老鼠!!!", + "obj_npc_room_animated_slash_Other_10_gml_426_0": "* 我们早就该把所有的奶酪\n都扔到那小巷子里去的!", + "obj_npc_room_animated_slash_Other_10_gml_430_0": "* 女王说,\n“为客人准备宴席,多做几碟!”", + "obj_npc_room_animated_slash_Other_10_gml_431_0": "* ... 不过我挺好奇\n客人们到底能不能吃碟子。", + "obj_npc_room_animated_slash_Other_10_gml_455_0": "* 女王叫我们把垃圾丢出去。", + "obj_npc_room_animated_slash_Other_10_gml_456_0": "* 我从没见过那么巨大的垃圾。", + "obj_npc_room_animated_slash_Other_10_gml_460_0": "* 除了住在垃圾堆的那个\n跳舞的垃圾以外。", + "obj_npc_room_animated_slash_Other_10_gml_469_0": "* 那是座模样糟糕的雕像,\n但是做工的还是蛮不错的。", + "obj_npc_room_animated_slash_Other_10_gml_470_0": "* 我会给它两颗星...", + "obj_npc_room_animated_slash_Other_10_gml_471_0": "* 胸前两点各贴一颗。", + "obj_npc_room_animated_slash_Other_10_gml_475_0": "* 它被搬去更好的地方了。", + "obj_npc_room_animated_slash_Other_10_gml_489_0": "真的吗!?\n在哪里!?", + "obj_npc_room_animated_slash_Other_10_gml_492_0": "* 哦天,哦天!!\n我叫\\cBTrashy\\cW!!哈哈!!", + "obj_npc_room_animated_slash_Other_10_gml_493_0": "* 你知道如何整理自己的物品栏吗?", + "obj_npc_room_animated_slash_Other_10_gml_494_0": "* 像我这种垃圾桶可以装老多东西啦。", + "obj_npc_room_animated_slash_Other_10_gml_495_0": "* 就像你的库存,如果你身上携带了\n超过12件物品的话!", + "obj_npc_room_animated_slash_Other_10_gml_497_0": "* 呃... 现在不要这样,伙计。", + "obj_npc_room_animated_slash_Other_10_gml_499_0": "* 好不容易有点感动的氛围...", + "obj_npc_room_animated_slash_Other_10_gml_501_0": "* 哦... 哦,那不要紧...~1", + "obj_npc_room_animated_slash_Other_10_gml_506_0": "* 我去,那不是Nubert吗?\\f0", + "obj_npc_room_animated_slash_Other_10_gml_511_0": "* 没时间理这家伙。", + "obj_npc_room_animated_slash_Other_10_gml_518_0": "* 你可以在库存里储存许多物品,\n知道吧?", + "obj_npc_room_animated_slash_Other_10_gml_519_0": "* 但是这样的话,你就不能在战斗时\n使用它们了。", + "obj_npc_room_animated_slash_Other_10_gml_520_0": "* 记得要检查库存,\n确保你把自己需要的东西带在身上!", + "obj_npc_room_animated_slash_Other_10_gml_521_0": "* ...我本来是想这么说的,\n但是台词被抢了。", + "obj_npc_room_animated_slash_Other_10_gml_524_0": "* 一个有趣的小家伙希望你去【西边】。", + "obj_npc_room_animated_slash_Other_10_gml_525_0": "* 我叫Trashy...", + "obj_npc_room_animated_slash_Other_10_gml_525_0_b": "* 他在咕哝着一些关于交易的事情...", + "obj_npc_room_animated_slash_Other_10_gml_529_0": "* 一群外表搞笑的家伙聚集在了【西边】。", + "obj_npc_room_animated_slash_Other_10_gml_530_0": "* 他们在咕哝着一些关于\n咕哝着一些关于交易的事情...", + "obj_npc_room_animated_slash_Other_10_gml_537_0": "* 这种玩意我打扫了多少个\n我都数不清了。", + "obj_npc_room_animated_slash_Other_10_gml_541_0": "* 倒也不算坏,我喜欢打扫卫生。", + "obj_npc_room_animated_slash_Other_10_gml_548_0": "* 真希望有人和我一样\n如此喜欢打扫卫生。", + "obj_npc_room_animated_slash_Other_10_gml_552_0": "* (亮净净...)", + "obj_npc_room_animated_slash_Other_10_gml_562_0": "* 所有的店员都跑去垃圾堆了。", + "obj_npc_room_animated_slash_Other_10_gml_563_0": "* 我想乘机偷点什么,\n可这些东西也太烂了...", + "obj_npc_room_animated_slash_Other_10_gml_567_0": "* 烂到我就连没付钱都觉得亏了...", + "obj_npc_room_animated_slash_Other_10_gml_578_0": "* 电线... 电线...", + "obj_npc_room_animated_slash_Other_10_gml_583_0": "", + "obj_npc_room_animated_slash_Other_10_gml_592_0": "* 大家都被...", + "obj_npc_room_animated_slash_Other_10_gml_597_0": "", + "obj_npc_room_animated_slash_Other_10_gml_605_0": "* 我老是会搞成这个样子...", + "obj_npc_room_animated_slash_Other_10_gml_606_0": "* 不能说我扇长这个... \n不对,我能吗?", + "obj_npc_room_animated_slash_Other_10_gml_611_0": "*这个小镇可真棒!", + "obj_npc_room_animated_slash_Other_10_gml_612_0": "* (看来这只鸟它完成了它的迁徙。)", + "obj_npc_room_animated_slash_Other_10_gml_612_0_b": "*要是其他人也在这里就更好了...", + "obj_npc_room_animated_slash_Other_10_gml_622_0": "*哟,老板。\n 如果你帮我们\\cY招揽\\cW到足够多的粉丝,", + "obj_npc_room_animated_slash_Other_10_gml_623_0": "*这样我们的音像店就能\n 再度开业了...", + "obj_npc_room_animated_slash_Other_10_gml_624_0": "*嘿,我们甚至可能会\n 给你\\cY打个折\\cW!", + "obj_npc_room_animated_slash_Other_10_gml_630_0": "*清楚了吧,老板?\n 请继续招揽伙伴吧...", + "obj_npc_room_animated_slash_Other_10_gml_631_0": "* 哦天,哦天!\n看样子你快到达终点了...", + "obj_npc_room_animated_slash_Other_10_gml_632_0": "* 你有招揽了所有人吗...?\n你可能会想要确认一下!", + "obj_npc_room_animated_slash_Other_10_gml_635_0": "* 虽然你没招揽我。\n但我还是会去你的小镇的...", + "obj_npc_room_animated_slash_Other_10_gml_639_0": "*我还要守着我的盒子。", + "obj_npc_room_slash_Other_10_gml_13_0": "* 那道撕裂的伤痕就像是\n你的泪迹一样。", + "obj_npc_room_slash_Other_10_gml_20_0": "* 这是一辆红色的手推车,\n上面放着一个生锈的鸟笼。", + "obj_npc_room_slash_Other_10_gml_21_0": "* 看起来它经历了不少\n磕磕碰碰。", + "obj_npc_room_slash_Other_10_gml_27_0": "* 这是个鸟笼。\n笼门一关,无路可逃。", + "obj_npc_room_slash_Other_10_gml_32_0": "* (这是Chairiel,客厅里亲爱的椅子。)", + "obj_npc_room_slash_Other_10_gml_52_0": "* (这只是个人偶。)", + "obj_npc_room_slash_Other_10_gml_66_0": "* (你已经拥抱过它了。)", + "obj_npc_room_slash_Other_10_gml_79_0": "* (一个衣服品味极差的人体模特。)", + "obj_npc_room_slash_Other_10_gml_88_0": "* 没有了树,我就只能靠吃衣服\n来摄取营养...", + "obj_npc_room_slash_Other_10_gml_89_0": "* 这就是蠕虫的生活方式。", + "obj_npc_room_slash_Other_10_gml_93_0": "* 我只是条蠕虫。\n我不懂什么价值和税收。", + "obj_npc_room_slash_Other_10_gml_106_0": "* 社会先生,\n他还是走了... 对吧。", + "obj_npc_room_slash_Other_10_gml_107_0": "* 我就知道会是这种结果...", + "obj_npc_room_slash_Other_10_gml_108_0": "* 不过这也不能怪你们。", + "obj_npc_room_slash_Other_10_gml_109_0": "* 他早晚有一天会回来的。", + "obj_npc_room_slash_Other_10_gml_113_0": "* 哇哦,急性子。\n你真是带我们来了一个很不错的地方。", + "obj_npc_room_slash_Other_10_gml_114_0": "* 我们打算用肘部润滑油来修缮一下它。", + "obj_npc_room_slash_Other_10_gml_115_0": "* 好吧,肘部润滑油还是算了。\n那有点恶心。", + "obj_npc_room_slash_Other_10_gml_116_0": "* 鼻孔润滑油怎么样?", + "obj_npc_room_slash_Other_10_gml_123_0": "* 不过这也不能怪你们。", + "obj_npc_room_slash_Other_10_gml_124_0": "* 他早晚有一天会回来的。", + "obj_npc_room_slash_Other_10_gml_128_0": "* 我们也会滑溜溜地,尽力而为。", + "obj_npc_room_slash_Other_10_gml_134_0": "* 我们准备把这片地方布置成\n棋盘的样子。", + "obj_npc_room_slash_Other_10_gml_135_0": "* 棋兵们一定也会很开心的。", + "obj_npc_room_slash_Other_10_gml_142_0": "* (看来就连领个免费的小样也要花钱。)", + "obj_npc_room_slash_Other_10_gml_149_0": "别在小镇里大喊大叫!!", + "obj_npc_room_slash_Other_10_gml_150_0": "嘿Lancer!!", + "obj_npc_room_slash_Other_10_gml_151_0": "嗨Susie!!", + "obj_npc_room_slash_Other_10_gml_154_0": "* 是... 是谁把我的人偶搞成了\n这个样子!?", + "obj_npc_room_slash_Other_10_gml_155_0": "* 作-作为你们的王子,\n我... 我命令你们将其\n恢复原状!!", + "obj_npc_room_slash_Other_10_gml_156_0": "", + "obj_npc_room_slash_Other_10_gml_157_0": "* 呃,有... 有人在听吗...?", + "obj_npc_room_slash_Other_10_gml_159_0": "* 我听着呢~!\\f0\\f1\\f2", + "obj_npc_room_slash_Other_10_gml_163_0": "* (要是Noelle在的话...)", + "obj_npc_room_slash_Other_10_gml_164_0": "* (也许会把它装饰得\n像棵圣诞树吧。)", + "obj_npc_room_slash_Other_10_gml_165_0": "* (... 呃?为什么我会这么想?)", + "obj_npc_room_slash_Other_10_gml_172_0": "* 这个地方真是棒极了!!\n有好多新顾客!!", + "obj_npc_room_slash_Other_10_gml_173_0": "* 要来个免费小样吗?\n尝一口衣服现在只需$4.99!!", + "obj_npc_room_slash_Other_10_gml_183_0": "* Ralsei,你不戴帽子了吗?", + "obj_npc_room_slash_Other_10_gml_185_0": "* 怎么了?\n我以前的样子比较可爱吗?", + "obj_npc_room_slash_Other_10_gml_186_0": "", + "obj_npc_room_slash_Other_10_gml_187_0": "* 呃呃,不,我的意思是...", + "obj_npc_room_slash_Other_10_gml_188_0": "", + "obj_npc_room_slash_Other_10_gml_189_0": "* 那就是说... 你觉得我\n现在的模样更可爱一点?", + "obj_npc_room_slash_Other_10_gml_191_0": "* 我只是觉得你别把自己\n遮那么严实才比较像样! \\f0", + "obj_npc_room_slash_Other_10_gml_192_0": "你说得我都脸红啦!", + "obj_npc_room_slash_Other_10_gml_193_0": "", + "obj_npc_room_slash_Other_10_gml_194_0": "", + "obj_npc_room_slash_Other_10_gml_195_0": "", + "obj_npc_room_slash_Other_10_gml_196_0": "", + "obj_npc_room_slash_Other_10_gml_197_0": "* 给我麻利点,Kris.", + "obj_npc_room_slash_Other_10_gml_198_0": "* 你磨蹭得越久,\n我就要陪这个怪胎待的越久。", + "obj_npc_room_slash_Other_10_gml_200_0": "* 如果Susie你觉得无聊的话^2,\n我们可以来织一些钩花围巾...", + "obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is... \n* \\cRGet out of my way when I'm building a ladder!\\cW ", + "obj_npc_room_slash_Other_10_gml_202_0": "* 等等,“勾画”是指那个,\n呃,类似简笔画的那种吗?", + "obj_npc_room_slash_Other_10_gml_204_0": "* 呃... 和织毛衣有点像。", + "obj_npc_room_slash_Other_10_gml_205_0": "", + "obj_npc_room_slash_Other_10_gml_206_0": "* 好啊。\n只要让我也动上两笔。", + "obj_npc_room_slash_Other_10_gml_211_0": "", + "obj_npc_room_slash_Other_10_gml_212_0": "", + "obj_npc_room_slash_Other_10_gml_214_0": "* ... 所以你抱那个Ralsei\n的雕像是在搞毛啊?", + "obj_npc_room_slash_Other_10_gml_215_0": "", + "obj_npc_room_slash_Other_10_gml_216_0": "* 让Kris做自己想做的事情嘛,\nSusie!\\f0", + "obj_npc_room_slash_Other_10_gml_217_0": "再说了,那也不是雕像啊?", + "obj_npc_room_slash_Other_10_gml_220_0": "* 话说回来,你为毛搞一座\nRalsei的雕像?", + "obj_npc_room_slash_Other_10_gml_221_0": "", + "obj_npc_room_slash_Other_10_gml_222_0": "* Susie也想练习一下拥抱吗?\\f1 ", + "obj_npc_room_slash_Other_10_gml_223_0": "KRIS赶紧出发吧!", + "obj_npc_room_slash_Other_10_gml_224_0": "", + "obj_npc_room_slash_Other_10_gml_232_0": "* 哦!外套请交给我们!\n然后扔马桶里!哈!\n...不过,我们这没有马桶。", + "obj_npc_room_slash_Other_10_gml_233_0": "* 请尝尝棒球~!\n* 嗯!噎死你!\n* ...他们也吃运动吗?", + "obj_npc_room_slash_Other_10_gml_234_0": "* 然后我们可以来玩扭扭乐~!\n但是不要打扰我们!\n...我们自己都玩不赢。", + "obj_npc_room_slash_Other_10_gml_236_0": "", + "obj_npc_room_slash_Other_10_gml_237_0": "* 你们有受到邀请吗?\n你们没有!!!\n你伤害了我们...", + "obj_npc_room_slash_Other_10_gml_238_0": "* 尴尬哦... \n* 你想要重赛!?\n* 你还是走吧...", + "obj_npc_room_slash_Other_10_gml_240_0": "", + "obj_npc_room_slash_Other_10_gml_242_0": "", + "obj_npc_room_slash_Other_10_gml_243_0": "* 我是第一个来参加“牌队”的。\n* 我负责当DPS。\n* (打盘手。)", + "obj_npc_room_slash_Other_10_gml_247_0": "* (心桃是第二个来参加“牌队”的。\n她是奶妈。)", + "obj_npc_room_slash_Other_10_gml_248_0": "* (她负责提供食物。)", + "obj_npc_room_slash_Other_10_gml_249_0": "* (可惜她点的蛋糕被毁了。)", + "obj_npc_room_slash_Other_10_gml_250_0": "", + "obj_npc_room_slash_Other_10_gml_252_0": "* (这是所有订蛋糕的人都会\n遇到的风险。)", + "obj_npc_room_slash_Other_10_gml_254_0": "", + "obj_npc_room_slash_Other_10_gml_281_0": "* 我喜欢看书。\n* 尤其是这楼上的书。\n* 你真应该试试。", + "obj_npc_room_slash_Other_10_gml_282_0": "* 去读一读!", + "obj_npc_room_slash_Other_10_gml_286_0": "* 我喜欢看书。\n* 特别是那些...", + "obj_npc_room_slash_Other_10_gml_287_0": "* 书。", + "obj_npc_room_slash_Other_10_gml_310_0": "* 嘿,小不点。\n* 就你也能有事找市长谈话?", + "obj_npc_room_slash_Other_10_gml_311_0": "* 你是零花钱太少了?\n* 糖吃太多了?\n* 还是飞盘掉水里了?", + "obj_npc_room_slash_Other_10_gml_312_0": "* 嘿,小不点...", + "obj_npc_room_slash_Other_10_gml_313_0": "* 那种事你该去找警察。", + "obj_npc_room_slash_Other_10_gml_317_0": "* 怎么着?\n叫我别用对“小孩”的口气对你讲话?\n可以啊...", + "obj_npc_room_slash_Other_10_gml_318_0": "* 你如果想找个人帮你换尿布的话,\n就去找警察吧。", + "obj_npc_room_slash_Other_10_gml_323_0": "* 不好意思,不好意思。\n* 市长现在公务繁忙。", + "obj_npc_room_slash_Other_10_gml_324_0": "* 如果你想见她的话,\n就去搞些大乱子出来吧。", + "obj_npc_room_slash_Other_10_gml_328_0": "* 不好意思,不好意思。\n* 你是来投诉你老师的吗?", + "obj_npc_room_slash_Other_10_gml_329_0": "* 你不喜欢她的话,\n就请你去怪你妈妈为什么雇她吧。", + "obj_npc_room_slash_Other_10_gml_335_0": "* 市长的领袖气质几乎为零。\n* 不对,不如说是负数吧。", + "obj_npc_room_slash_Other_10_gml_336_0": "* 不过她工作奋进政绩斐然,\n所以向来不会树敌。", + "obj_npc_room_slash_Other_10_gml_337_0": "* 这...就是政治。\n* ...的话就有鬼了。", + "obj_npc_room_slash_Other_10_gml_341_0": "* 市长不光自己很冷淡,\n她也会把自己办公室的空调\n开到最冷。", + "obj_npc_room_slash_Other_10_gml_342_0": "* 令我一个劲打寒颤... 这就是... \n* 政治的感觉吗?", + "obj_npc_room_slash_Other_10_gml_352_0": "* 噢,不好意思。\n你要见市长吗。", + "obj_npc_room_slash_Other_10_gml_353_0": "* 因为要准备庆典,\n她现在非常非常的忙。", + "obj_npc_room_slash_Other_10_gml_360_0": "* 哎哟喂。这不是镇上的小青年吗,\n我们亲爱的“城市祸害”。", + "obj_npc_room_slash_Other_10_gml_361_0": "* 你也想搞政治?嘿。", + "obj_npc_room_slash_Other_10_gml_362_0": "* 那你最好还是先从尿布学校毕业吧。", + "obj_npc_room_slash_Other_10_gml_363_0": "* 我就是从那毕业的。\n瞧我现在多风光。", + "obj_npc_room_slash_Other_10_gml_364_0": "* 我都不用在这上班。", + "obj_npc_room_slash_Other_10_gml_366_0": "* 我这个公文包里面,装的全都是尿布。\n或者,用专业术语讲,叫“尿不湿”。", + "obj_npc_room_slash_Other_10_gml_367_0": "* 要想理解成年人的世界,\n你还需要提高自己的知识水平。", + "obj_npc_room_slash_Other_10_gml_373_0": "* 那个秃子老是想给我看他公文包\n里面的东西。", + "obj_npc_room_slash_Other_10_gml_374_0": "* 他是不是想贿赂我...?\n我可真是深陷政治泥潭里了...", + "obj_npc_room_slash_Other_10_gml_388_0": "", + "obj_npc_room_slash_Other_10_gml_389_0": "* 你还活着。", + "obj_npc_room_slash_Other_10_gml_390_0": "", + "obj_npc_room_slash_Other_10_gml_391_0": "* 好样的。", + "obj_npc_room_slash_Other_10_gml_393_0": "", + "obj_npc_room_slash_Other_10_gml_394_0": "* 我在工作。", + "obj_npc_room_slash_Other_10_gml_394_0_b": "", + "obj_npc_room_slash_Other_10_gml_398_0": "", + "obj_npc_room_slash_Other_10_gml_399_0": "* 这身制服是...", + "obj_npc_room_slash_Other_10_gml_400_0": "* 规定。", + "obj_npc_room_slash_Other_10_gml_406_0": "* 呃,我们要一份今天的特别菜品,\n对了你们有可食用的小亮片吗?", + "obj_npc_room_slash_Other_10_gml_407_0": "* 最小的孩子只愿意吃\n看起来像财宝的食物。", + "obj_npc_room_slash_Other_10_gml_409_0": "* 实在没有的话,\n彩色糖粉也可以...", + "obj_npc_room_slash_Other_10_gml_415_0": "* 这时候就别太见外了,\n可以吗,亲?", + "obj_npc_room_slash_Other_10_gml_421_0": "* 嗨!\n* 有阵子没过来了,亲。", + "obj_npc_room_slash_Other_10_gml_423_0": "* 我还记得,\n在每周日的礼拜之后...", + "obj_npc_room_slash_Other_10_gml_424_0": "* 你们全家都会过来光顾,\n品尝当天的特别菜品。", + "obj_npc_room_slash_Other_10_gml_425_0": "* 当然了,也发生了不少事,\n再之后呢...", + "obj_npc_room_slash_Other_10_gml_426_0": "* 你们就... \n* 不再全家一块来了。", + "obj_npc_room_slash_Other_10_gml_427_0": "* 不过每当周日,\n你和你哥哥还是会过来。", + "obj_npc_room_slash_Other_10_gml_428_0": "* 他会给你点一杯热巧克力...", + "obj_npc_room_slash_Other_10_gml_429_0": "* 然后你们二人就坐在\n角落里的那张桌子旁边...", + "obj_npc_room_slash_Other_10_gml_430_0": "* ...把气哈在窗玻璃上画画。", + "obj_npc_room_slash_Other_10_gml_431_0": "", + "obj_npc_room_slash_Other_10_gml_432_0": "* 你一定特别想他,是吧?", + "obj_npc_room_slash_Other_10_gml_433_0": "* ...来,尝尝这个?", + "obj_npc_room_slash_Other_10_gml_434_0": "* (Kris得到了热巧克力。)", + "obj_npc_room_slash_Other_10_gml_435_0": "* 算我请的,亲。", + "obj_npc_room_slash_Other_10_gml_442_0": "* ...你瞧,我想请你喝杯\n热巧克力来着...", + "obj_npc_room_slash_Other_10_gml_443_0": "* ...可是你似乎拿不下东西了。", + "obj_npc_room_slash_Other_10_gml_444_0": "* 放轻松,好吗,亲?", + "obj_npc_room_slash_Other_10_gml_468_0": "* 好的,两位小姐点的是,\n 一份可丽饼,一份肉桂拿铁...", + "obj_npc_room_slash_Other_10_gml_469_0": "* 两份兔兔芭菲,\n还有...一块柴火...?", + "obj_npc_room_slash_Other_10_gml_472_0": "* 那,柴火要做成什么样的?", + "obj_npc_room_slash_Other_10_gml_482_0": "* 我说,记不记得咱俩以前\n时不时就翘了第一节课跑到这来?", + "obj_npc_room_slash_Other_10_gml_483_0": "* 你是没什么事,\n可差点害我留了一年级...", + "obj_npc_room_slash_Other_10_gml_484_0": "* 不过,这里的可丽饼\n值得为之疯狂!\n犯点小错更能使美食增色!", + "obj_npc_room_slash_Other_10_gml_487_0": "* 我说,当时要不是咱俩\n拿剩下的食物收买Gerson,\n我绝对死得要多惨有多惨...", + "obj_npc_room_slash_Other_10_gml_496_0": "* 见到我这高耸入云的身躯,\n你一定很好奇我隐藏着什么秘密...", + "obj_npc_room_slash_Other_10_gml_497_0": "* 我的秘密就是,\n我把吃剩的煎饼全塞进\n这顶大帽子里了。", + "obj_npc_room_slash_Other_10_gml_501_0": "* 呼!\n* 我可爱死煎饼了!", + "obj_npc_room_slash_Other_10_gml_507_0": "* Ice Wolf不喜欢把冰加在饮料里。", + "obj_npc_room_slash_Other_10_gml_508_0": "* Ice Wolf喜欢把冰...", + "obj_npc_room_slash_Other_10_gml_509_0": "* ...当作饮料!", + "obj_npc_room_slash_Other_10_gml_513_0": "* Ice Wolf也喜欢\n以冰块为原型的吉祥物。", + "obj_npc_room_slash_Other_10_gml_542_0": "* Catti的家人一直过来问她什么\n时候上班...", + "obj_npc_room_slash_Other_10_gml_543_0": "* 这样他们就能来店里帮Catti\n加油鼓劲了..", + "obj_npc_room_slash_Other_10_gml_544_0": "* 这种事我还是头一回见,\n不过还挺感人的,对吧?", + "obj_npc_room_slash_Other_10_gml_548_0": "* 你还好吗,亲爱的?", + "obj_npc_room_slash_Other_10_gml_549_0": "* ... 什么?\n不好意思,店里太吵了,\n我听不清楚你说话。", + "obj_npc_room_slash_Other_10_gml_563_0": "* 亲爱的,你喜欢热巧克力吗?", + "obj_npc_room_slash_Other_10_gml_564_0": "* ... 好吧,\n我觉得那应该是喜欢的意思。", + "obj_npc_room_slash_Other_10_gml_565_0": "* 照顾好自己,好吗?\n我想你哥哥很快就会回来的。", + "obj_npc_room_slash_Other_10_gml_575_0": "* Catti,是我的好朋友。\n并且,", + "obj_npc_room_slash_Other_10_gml_576_0": "* 我会永远支持我的朋友,\n不管遇到什么艰难困苦。", + "obj_npc_room_slash_Other_10_gml_577_0": "* 无论光阴荏苒,春去秋来。", + "obj_npc_room_slash_Other_10_gml_578_0": "* 纵世间沧海桑田,\n唯友情始终如一。", + "obj_npc_room_slash_Other_10_gml_582_0": "* 人生,如同一场盛大的球赛,", + "obj_npc_room_slash_Other_10_gml_583_0": "* 当你踏上赛场。", + "obj_npc_room_slash_Other_10_gml_584_0": "* 就必须完成一记\n精彩绝伦的扣篮。", + "obj_npc_room_slash_Other_10_gml_585_0": "* 努力吧,实现它。", + "obj_npc_room_slash_Other_10_gml_595_0": "* 我们的小Catti,她真是我们的骄傲。", + "obj_npc_room_slash_Other_10_gml_596_0": "* 努力工作。支持我们。", + "obj_npc_room_slash_Other_10_gml_597_0": "* 上了份腌黄瓜吓唬我们,", + "obj_npc_room_slash_Other_10_gml_598_0": "* 想尽办法赶我们走。", + "obj_npc_room_slash_Other_10_gml_599_0": "* 真为她感到骄傲。", + "obj_npc_room_slash_Other_10_gml_602_0": "* 我最喜欢的一道菜?\n那必须得是猫粮煎饼了!", + "obj_npc_room_slash_Other_10_gml_603_0": "* 还有就是像动画片里那种带骨头的鱼。", + "obj_npc_room_slash_Other_10_gml_611_0": "* 和你说个事,\n我原本还以为这里是邮局...", + "obj_npc_room_slash_Other_10_gml_612_0": "* 可是等我回过神来... \n我就已经坐在位子上了...", + "obj_npc_room_slash_Other_10_gml_613_0": "* 我一点都不饿,所以我跟服务员说\n还没想好要点什么吃...", + "obj_npc_room_slash_Other_10_gml_614_0": "* ... 已经好几个小时了。\n我要怎么从这里脱身啊!?", + "obj_npc_room_slash_Other_10_gml_620_0": "* 我-我要怎么通过那位\n蓝色的女士...!?\n* 我被困住了!!", + "obj_npc_room_slash_Other_10_gml_621_0": "* 我-我想我干脆弃车逃跑算了...", + "obj_npc_room_slash_Other_10_gml_625_0": "* Undyne警长负责指挥交通...", + "obj_npc_room_slash_Other_10_gml_626_0": "* 但她所做的就只是站在\n街道中央大喊“别挡我的路!!!!”", + "obj_npc_room_slash_Other_10_gml_627_0": "* 她是最棒的!\n* 我的方向立刻就明确了!", + "obj_npc_room_slash_Other_10_gml_630_0": "* 不知道你注意到没有,\n我最近越来越壮实了。", + "obj_npc_room_slash_Other_10_gml_631_0": "* 其实我是在为过冬而增肥。", + "obj_npc_room_slash_Other_10_gml_635_0": "* 哇!我超喜欢增肥。", + "obj_npc_room_slash_Other_10_gml_645_0": "* 不知道你需不需要,\n为过冬而增肥什么的...", + "obj_npc_room_slash_Other_10_gml_649_0": "* 我旁边这个家伙,真的比以前壮了不少。\n我挺佩服他的。", + "obj_npc_room_slash_Other_10_gml_680_0": "* 车流正以蜗牛般的速度行进着。", + "obj_npc_room_slash_Other_10_gml_681_0": "* 我爱死蜗牛了。\n这真是最棒的一天!", + "obj_npc_room_slash_Other_10_gml_684_0": "* 哇哦,这是我有生以来第一次\n遇上堵车!!", + "obj_npc_room_slash_Other_10_gml_685_0": "* 心中一股自豪感油然而生...", + "obj_npc_room_slash_Other_10_gml_691_0": "* 哟,Kris!\n* 你从Susie手上逃出生天啦,\n哈哈!", + "obj_npc_room_slash_Other_10_gml_692_0": "* 我是说,我从没见她揍翻过谁,\n不过,呃,是我的话会留点神。", + "obj_npc_room_slash_Other_10_gml_693_0": "* 比如说,有一次我,Snowy,\n还有Jockington正在玩手球,", + "obj_npc_room_slash_Other_10_gml_694_0": "* 而她就一直待在角落里\n阴森森地盯着我们看。", + "obj_npc_room_slash_Other_10_gml_694_0_b": "* 我听说有只狗狗在做“甜甜圈” \n就赶过来了。", + "obj_npc_room_slash_Other_10_gml_695_0": "* 后来,当球滚向她的时候她却,\n呃,直愣愣地站在原地...", + "obj_npc_room_slash_Other_10_gml_695_0_b": "* 但我刚刚才知道,\n所谓的“甜甜圈”其实是一种赛车特技。", + "obj_npc_room_slash_Other_10_gml_696_0": "* ...紧接着卯足了劲\n一脚踢在球上,\n球精准地飞进了Undyne警官的车!", + "obj_npc_room_slash_Other_10_gml_696_0_b": "* 为何我的人生会陷入这\n面团一般绝望的循环...?", + "obj_npc_room_slash_Other_10_gml_697_0": "* 接着,Undyne从车里走出来,\n她微笑着,拳头攥得嘎嘎作响,\n然后用手球把我们全教训了一顿。", + "obj_npc_room_slash_Other_10_gml_698_0": "* 总而言之,Kris,\nSusie太差劲了,哈哈。 ", + "obj_npc_room_slash_Other_10_gml_699_0": "* 我的人生,就像一只甜甜圈,\n深深陷入了这面团般绝望的循环...", + "obj_npc_room_slash_Other_10_gml_702_0": "* 哟,Kris,\n你好像心情不太好。\n* 出什么事了吗?", + "obj_npc_room_slash_Other_10_gml_703_0": "* 你现在可以放心了,伙计!\nSusie可不在这里,哈哈!", + "obj_npc_room_slash_Other_10_gml_704_0": "* ...啊?\n* 你好像心情更不好了...", + "obj_npc_room_slash_Other_10_gml_710_0": "* 呀呼!!\n* 你也太走运了,Kris!!", + "obj_npc_room_slash_Other_10_gml_711_0": "* 你居然成功翘掉了Alphys的课!\n这不公平!哈哈哈!", + "obj_npc_room_slash_Other_10_gml_712_0": "* 要是我敢翘课,\n那我爸给我上的“课”\n可就没完没了了!哈哈哈!!!", + "obj_npc_room_slash_Other_10_gml_712_0_b": "* (看起来是辆车。)", + "obj_npc_room_slash_Other_10_gml_713_0": "* ...这可让人一点都笑不出来。", + "obj_npc_room_slash_Other_10_gml_715_0": "* (看起来是辆车。)", + "obj_npc_room_slash_Other_10_gml_716_0": "* (里面还有个男人。)", + "obj_npc_room_slash_Other_10_gml_717_0": "* (他正开心地向你挥手。)", + "obj_npc_room_slash_Other_10_gml_731_0": "* 嘿邻居!你家的大兄弟什么时候\n来俺家串串门呀?呵呵呵!", + "obj_npc_room_slash_Other_10_gml_732_0": "* 俺家的女孩们可喜欢他了!\n他是个惹人喜爱的小大人!", + "obj_npc_room_slash_Other_10_gml_733_0": "* 他只有一点不好... \n* 他不喜欢俺老婆做的饭!", + "obj_npc_room_slash_Other_10_gml_734_0": "* 有什么问题吗,大兄弟?\n* 你不喜欢冷冻猫粮吗?呵呵呵!", + "obj_npc_room_slash_Other_10_gml_738_0": "* 你可别怪你哥哥离开小镇啊。", + "obj_npc_room_slash_Other_10_gml_739_0": "* 他正在外面,\n在大学里头学文化呢。", + "obj_npc_room_slash_Other_10_gml_740_0": "* 希望当他成为大人物的时候,\n还记得俺们这些街上的小家伙们。", + "obj_npc_room_slash_Other_10_gml_741_0": "* 可别忘了俺们这些吃橘子吃到\n洗胃的土猫哟。", + "obj_npc_room_slash_Other_10_gml_765_0": "* 这个停车位可真不赖!", + "obj_npc_room_slash_Other_10_gml_766_0": "* 我准备在这里安家了...", + "obj_npc_room_slash_Other_10_gml_770_0": "* 车若在,家就在!", + "obj_npc_room_slash_Other_10_gml_779_0": "* 我是很想回家,\n可我依然被堵在这里...", + "obj_npc_room_slash_Other_10_gml_780_0": "* ... 虽说只有一辆车堵在我前头...", + "obj_npc_room_slash_Other_10_gml_784_0": "* 开车的坏处就在这。", + "obj_npc_room_slash_Other_10_gml_785_0": "* 想做甜甜圈,你就得做好\n堵成酱紫的心理准备!", + "obj_npc_room_slash_Other_10_gml_794_0": "* 孩子们,你们刚从图书馆里出来吗?\n... 学习... 多美妙的事啊。", + "obj_npc_room_slash_Other_10_gml_795_0": "* 我个人不是太喜欢那地方,不过...", + "obj_npc_room_slash_Other_10_gml_796_0": "* 噢,是你啊。\n* 你又来这里弹钢琴了吗?", + "obj_npc_room_slash_Other_10_gml_797_0": "* 病人们不太能听到这里的声音,\n但我自己挺享受的。", + "obj_npc_room_slash_Other_10_gml_799_0": "* 图书馆什么的早就过时了。\n现在我们可以坐在家里看报纸。", + "obj_npc_room_slash_Other_10_gml_801_0": "* 有时候那位警长会来弹这钢琴。", + "obj_npc_room_slash_Other_10_gml_802_0": "* 她琴弹得很好,\n但她要是唱起来了...", + "obj_npc_room_slash_Other_10_gml_803_0": "* 我们就得赶她走了。", + "obj_npc_room_slash_Other_10_gml_809_0": "* 嗯... 你钢琴通常弹得比这... \n好听点的。", + "obj_npc_room_slash_Other_10_gml_810_0": "* 一切都好吗?\n* 你看上去是有点病了...", + "obj_npc_room_slash_Other_10_gml_812_0": "* ほら! 上着脱いで!\n* トイレに 流しといてやるから!\n* ...うちには トイレ ないでしょ...", + "obj_npc_room_slash_Other_10_gml_813_0": "* 野球ボールも 召し上がれ~!\n* そんで ノドに詰まらせな!\n* このひとたち... 「スポーツ」食べる?", + "obj_npc_room_slash_Other_10_gml_814_0": "* ツイスターゲームも しようね~?\n* うちらの じゃまは しないでよ!\n* 私たちだけでやっても ムリなのに...", + "obj_npc_room_slash_Other_10_gml_821_0": "* 没什么能比得上\n和我最好的兄弟\n一起约在湖边...", + "obj_npc_room_slash_Other_10_gml_822_0": "* 看着潮起潮落...", + "obj_npc_room_slash_Other_10_gml_826_0": "", + "obj_npc_room_slash_Other_10_gml_827_0": "* ...是啊。", + "obj_npc_room_slash_Other_10_gml_848_0": "* 呱呱,呱呱。", + "obj_npc_room_slash_Other_10_gml_849_0": "* (那边的房子,\n时不时会传出美妙的歌声。)", + "obj_npc_room_slash_Other_10_gml_850_0": "* (好诡异啊... 会不会是闹鬼?)", + "obj_npc_room_slash_Other_10_gml_854_0": "* 呱呱,呱呱。", + "obj_npc_room_slash_Other_10_gml_855_0": "* (肯定有只幽灵住在里面,\n不会错的。)", + "obj_npc_room_slash_Other_10_gml_862_0": "* 我的弟弟已经长大了,\n我没法再带他去散步了... 唔...", + "obj_npc_room_slash_Other_10_gml_863_0": "* 感觉自己失去了人生目标... \n真希望有谁能来鞭策我一下。", + "obj_npc_room_slash_Other_10_gml_871_0": "* 我想买点花来着,\n可是这家店已经关门了。", + "obj_npc_room_slash_Other_10_gml_872_0": "* 后门是开着的,\n但我感觉擅自进去不太好...", + "obj_npc_room_slash_Other_10_gml_876_0": "* 我透过后面的窗户看到了一张床... \n有点好奇是做什么用的。", + "obj_npc_room_slash_Other_10_gml_877_0": "", + "obj_npc_room_slash_Other_10_gml_880_0": "", + "obj_npc_room_slash_Other_10_gml_882_0": "* ...試食は\n  クローバーのママ\n  限定なのか?", + "obj_npc_room_slash_Other_10_gml_884_0": "", + "obj_npc_room_slash_Other_10_gml_888_0": "", + "obj_npc_room_slash_Other_10_gml_889_0": "", + "obj_npc_room_slash_Other_10_gml_890_0": "* クローバーのバースデー!\n  ああ... 胸が いっぱいだヨ!\n  ワタシ 泣いちゃいそうだヨ!", + "obj_npc_room_slash_Other_10_gml_892_0": "* いや... ちがくて... \n  この騒ぎは その... \n  うちらのせい...っつーか...", + "obj_npc_room_slash_Other_10_gml_894_0": "* オウ! マァ アミーゴ!\n  とゆうことは... アナタが\n  クローバーのママですカ!?", + "obj_npc_room_slash_Other_10_gml_895_0": "* 我不是Jerry。\n我是Terry。", + "obj_npc_room_slash_Other_10_gml_896_0": "* 我超酷的。", + "obj_npc_room_slash_Other_10_gml_897_0": "* 我完全就不需要上厕所呢。", + "obj_npc_room_slash_Other_10_gml_898_0": "* (待てよ...  そういう\n  ことにしとけば ケーキ\n  食い放題ってことか...?)", + "obj_npc_room_slash_Other_10_gml_903_0": "* 哇哦!!!Terry!!\n你能再表演一下那个吗!?", + "obj_npc_room_slash_Other_10_gml_904_0": "* 说那句,你完全不需要上厕所!?", + "obj_npc_room_slash_Other_10_gml_910_0": "* 站在这里欣赏我和我兄弟帮教堂\n刷的油漆,\n天底下还有比这更棒的事情吗?", + "obj_npc_room_slash_Other_10_gml_916_0": "* ... 漏了块污渍没擦。", + "obj_npc_room_slash_Other_10_gml_923_0": "* スイートな未来が 待ってる~!\n* ハチのゲロみたいな 未来でしょ!\n* ...ハチのゲロって... ハチミツだよ?", + "obj_npc_room_slash_Other_10_gml_924_0": "* 我们本来想去打棒球,\n但那孩子老是跑到场地中央跳舞。", + "obj_npc_room_slash_Other_10_gml_925_0": "* 我... 我想不到有什么办法\n能让他停下来...", + "obj_npc_room_slash_Other_10_gml_929_0": "* 如果我没法阻止他... \n是不是该陪他一起跳呢?\n不... 还是算了。", + "obj_npc_room_slash_Other_10_gml_962_0": "* 是来预约门诊的吗...?", + "obj_npc_room_slash_Other_10_gml_964_0": "* 呃不,只是过来转转。", + "obj_npc_room_slash_Other_10_gml_966_0": "* ... 我知道了。", + "obj_npc_room_slash_Other_10_gml_970_0": "* “转转”这事,\n要帮你们预约一下吗?", + "obj_npc_room_slash_Other_10_gml_972_0": "", + "obj_npc_room_slash_Other_10_gml_973_0": "* では... きみに 助力した私も\n  報奨金を いただくとしよう...", + "obj_npc_room_slash_Other_10_gml_974_0": "* ...ただし あの暴君が 再び現れた\n  ときには..^2. 私は一切 手を\n  貸していないことにしてくれたまえ!", + "obj_npc_room_slash_Other_10_gml_975_0": "* (我叫金泰阳。)", + "obj_npc_room_slash_Other_10_gml_978_0": "", + "obj_npc_room_slash_Other_10_gml_979_0": "", + "obj_npc_room_slash_Other_10_gml_982_0": "", + "obj_npc_room_slash_Other_10_gml_1031_0": "* 哇哦,我的同事最近看起来真的\n很有精神呢!!", + "obj_npc_room_slash_Other_10_gml_1032_0": "* 我不知道他是怎么了,\n不过...", + "obj_npc_room_slash_Other_10_gml_1033_0": "* 看到他那么开心,\n也让我很开心!!", + "obj_npc_room_slash_Other_10_gml_1034_0": "* 噢!!!一位顾客!!\n要不要点个蓝甜筒尝尝!?", + "obj_npc_room_slash_Other_10_gml_1042_0": "* 双倍加冰披萨... 美味无比!", + "obj_npc_room_slash_Other_10_gml_1043_0": "* Ice Wolf,大客户!", + "obj_npc_room_slash_Other_10_gml_1044_0": "* ... Ice Wolf,可能是唯一的客户。", + "obj_npc_room_slash_Other_10_gml_1048_0": "* Ice Wolf,好喜欢ICE-E。", + "obj_npc_room_slash_Other_10_gml_1049_0": "* Ice Wolf,忠实的粉丝...", + "obj_npc_room_slash_Other_10_gml_1067_0": "* 哦... 是越狱...", + "obj_npc_room_slash_Other_10_gml_1068_0": "* 我得拉响警报...", + "obj_npc_room_slash_Other_10_gml_1071_0": "* 我给警报声加上了点自己的音乐风格...", + "obj_npc_room_slash_Other_10_gml_1072_0": "* 这曲子可以帮你在越狱的时候\n学习或放松...", + "obj_npc_room_slash_Other_10_gml_1078_0": "* (哦不... \n我不知怎么的就成了一名警官...)", + "obj_npc_room_slash_Other_10_gml_1079_0": "* (哦不... \n我还不能辞职,\n因为我的表亲们还都靠我养活...)", + "obj_npc_room_slash_Other_10_gml_1080_0": "* 哦... \n嘿...", + "obj_npc_room_slash_Other_10_gml_1081_0": "* 不要做违法的事哦... \n拜托了...", + "obj_npc_room_slash_Other_10_gml_1085_0": "* 哦... 抱歉... \n我是不是吓到你了...", + "obj_npc_room_slash_Other_10_gml_1086_0": "* 哦...", + "obj_npc_room_slash_Other_10_gml_1087_0": "* 偶尔犯一点小罪也是可以的。", + "obj_npc_room_slash_Other_10_gml_1088_0": "* 比如,当你去捡掉在地上的糖吃...", + "obj_npc_room_slash_Other_10_gml_1089_0": "* 就算已经超过了五秒钟...", + "obj_npc_room_slash_Other_10_gml_1090_0": "* 我也不会逮捕你的。", + "obj_npc_room_slash_Other_10_gml_1103_0": "* 没错,我就是那种看遍每一盒牛奶的\n保质期的神经病。", + "obj_npc_room_slash_Other_10_gml_1104_0": "* 你有什么意见吗?", + "obj_npc_room_slash_Other_10_gml_1106_0": "* Lancer!!嘿,Lancer!!\n你还好吗!?", + "obj_npc_room_slash_Other_10_gml_1108_0": "* (呼,呼...)\n全盛状态,我的紫老兄!", + "obj_npc_room_slash_Other_10_gml_1110_0": "* 不要和我说话,\n除非你也想盯着牛奶看。", + "obj_npc_room_slash_Other_10_gml_1110_0_b": "* 呃,你确定?\n你好像喘着粗气呢。", + "obj_npc_room_slash_Other_10_gml_1112_0": "* 哈哈!我只是刚从\nKris的口袋里跳出来\n有点喘不上气!", + "obj_npc_room_slash_Other_10_gml_1113_0": "* 尽情地在镇上出洋相吧。\n我会进到你物品栏里!", + "obj_npc_room_slash_Other_10_gml_1114_0": "* 我在盯着牛奶看的时候你们一家子\n能不能别进店来", + "obj_npc_room_slash_Other_10_gml_1115_0": "* 不太懂你的意思,\n不过,来吧。", + "obj_npc_room_slash_Other_10_gml_1119_0": "* Susie,Susie!\n我能再到你背上去吗?", + "obj_npc_room_slash_Other_10_gml_1121_0": "* 那个有蹄子的女孩偶尔也会来店里,", + "obj_npc_room_slash_Other_10_gml_1121_0_b": "* 哈,没问题!\n不过我开足马力的时候\n你可要小心别被我甩出去!", + "obj_npc_room_slash_Other_10_gml_1121_0_c": "* Susie,Susie!\n我能到你背上去吗?", + "obj_npc_room_slash_Other_10_gml_1122_0": "* 然后打开冰箱的门...", + "obj_npc_room_slash_Other_10_gml_1123_0": "* 接着就站在冰箱前,陷入沉思。", + "obj_npc_room_slash_Other_10_gml_1123_0_b": "* 哇哦!!Susie小火车!!\n城堡镇里最棒的游乐项目!!!", + "obj_npc_room_slash_Other_10_gml_1124_0": "* 看来她真的挺喜欢寒冷^3。\n或者说喜欢华夫饼。", + "obj_npc_room_slash_Other_10_gml_1124_0_b": "* 我就喜欢地板上\n到处都是洞的样子!", + "obj_npc_room_slash_Other_10_gml_1125_0": "", + "obj_npc_room_slash_Other_10_gml_1127_0": "* 你和KRIS别站成一条线!!", + "obj_npc_room_slash_Other_10_gml_1139_0": "* Lancer,\n你一定不敢相信我的\n房间有多炫!", + "obj_npc_room_slash_Other_10_gml_1141_0": "* 像你一样炫的房间?!\n哇哦!!\n我真想看看!!", + "obj_npc_room_slash_Other_10_gml_1142_0": "* 我会一直挖洞挖到\n你的房间!!", + "obj_npc_room_slash_Other_10_gml_1144_0": "* 那个,房间是有门的,\n你知道吗。", + "obj_npc_room_slash_Other_10_gml_1146_0": "* 你还做了个门!?\n哇哦,小蜜桃,\n你可真是够拼的!!!", + "obj_npc_room_slash_Other_10_gml_1150_0": "* 还有比这更好的房间吗!!!", + "obj_npc_room_slash_Other_10_gml_1151_0": "* 你怎么知道我想要什么??", + "obj_npc_room_slash_Other_10_gml_1153_0": "* 嗯,我只是,有一种预感...", + "obj_npc_room_slash_Other_10_gml_1155_0": "* 你有一种鱼竿!\n像姜太公一样!", + "obj_npc_room_slash_Other_10_gml_1168_0": "* (这是一个很棒的监狱!)", + "obj_npc_room_slash_Other_10_gml_1173_0": "* 不知道为什么我们还在监狱里,\n不过没关系!", + "obj_npc_room_slash_Other_10_gml_1174_0": "* 我们开始喜欢上这个要装扮成动物\n过日子的鬼地方了!", + "obj_npc_room_slash_Other_10_gml_1179_0": "* (我们决定装扮成国王。\n就算是文化交流。)", + "obj_npc_room_slash_Other_10_gml_1188_0": "* (放着几十个颗泡澡球。)", + "obj_npc_room_slash_Other_10_gml_1189_0": "* (来自搜索记录:\n自制 泡澡球)", + "obj_npc_room_slash_Other_10_gml_1210_0": "* (它看起来正疲于应付\n过多铲子的请求。)", + "obj_npc_room_slash_Other_10_gml_1211_0": "* (这通常被称为纷布式\n拒掘服务攻击)。", + "obj_npc_room_slash_Other_10_gml_1220_0": "* 我知道你在想什么。", + "obj_npc_room_slash_Other_10_gml_1220_0_b": "* (Susie的电脑。)\n* (好像没法运行滑板游戏。)", + "obj_npc_room_slash_Other_10_gml_1221_0": "* 没门,这台电脑带不动\n这个滑板游戏。", + "obj_npc_room_slash_Other_10_gml_1227_0": "* (一个被涂色的蛋。还是温热的。) ", + "obj_npc_room_slash_Other_10_gml_1228_0": "* (来自搜索记录:\n熟蛋 能不能孵化)", + "obj_npc_room_slash_Other_10_gml_1233_0": "(你为什么露出那种表情?)", + "obj_npc_room_slash_Other_10_gml_1236_0": "* 你觉得它会\n把另一侧点着吗?~1", + "obj_npc_room_slash_Other_10_gml_1239_0": "* 嘿,Kris,\n如果你把火往这个号角一样的\n东西里吹进去...", + "obj_npc_room_slash_Other_10_gml_1248_0": "* (Susie的通话装置之类的东西。\n看上去偏大一些,\n更适合于她的大脑袋。)", + "obj_npc_room_slash_Other_10_gml_1253_0": "* 我听说过山车正在检修。", + "obj_npc_room_slash_Other_10_gml_1254_0": "* 真麻烦,那是我们唯一的\n公共交通工具了。", + "obj_npc_room_slash_Other_10_gml_1258_0": "* 过山车还没修好吗?真烦人。", + "obj_npc_room_slash_Other_10_gml_1259_0": "* 我一直在请愿建个公共旋转木马,\n但是...", + "obj_npc_room_slash_Other_10_gml_1267_0": "* 是的,这旋转茶杯归私人所有。", + "obj_npc_room_slash_Other_10_gml_1271_0": "* 有个过去很有名的家伙,\n推销员还是游说家什么的...", + "obj_npc_room_slash_Other_10_gml_1272_0": "* 他害怕小丑,\n所以他阻止了建造。", + "obj_npc_room_slash_Other_10_gml_1293_0": "广告费现在只需$9.99!", + "obj_npc_room_slash_Other_10_gml_1296_0": "* 我们是Addison!\n除了贴广告什么都不做!", + "obj_npc_room_slash_Other_10_gml_1297_0": "* 就连此处也是广告!\\f0", + "obj_npc_room_slash_Other_10_gml_1300_0": "* 不喜欢广告?\n屏蔽广告仅需$9.99!", + "obj_npc_room_slash_Other_10_gml_1301_0": "* 后悔屏蔽广告了?\n恢复广告仅需$9.99!", + "obj_npc_room_slash_Other_10_gml_1308_0": "* Spamton?... \n很久没听说这名字了。", + "obj_npc_room_slash_Other_10_gml_1312_0": "* Spamton?... \n我们这一带不聊这个。", + "obj_npc_room_slash_Other_10_gml_1321_0": "* 我本来想买点东西...", + "obj_npc_room_slash_Other_10_gml_1322_0": "* 但是看样子,店员们都跑去垃圾堆了...", + "obj_npc_room_slash_Other_10_gml_1326_0": "* 真是可惜... 有人剥削我多好啊。", + "obj_npc_room_slash_Other_10_gml_1336_0": "* 大家接上插头之后,\n都变得和蔼可亲了许多。", + "obj_npc_room_slash_Other_10_gml_1337_0": "* 真不错。", + "obj_npc_room_slash_Other_10_gml_1343_0": "* 除我之外的其他人\n差不多都已经变成线充了。", + "obj_npc_room_slash_Other_10_gml_1344_0": "* 我都有点怀疑是不是\n过于压抑自己了...", + "obj_npc_room_slash_Other_10_gml_1348_0": "* 我都不知道我能不能当好一个\n线充。", + "obj_npc_room_slash_Other_10_gml_1356_0": "* 嘿,你知不知道该如何应对\n对自我存在产生怀疑而产生\n的不安感?", + "obj_npc_room_slash_Other_10_gml_1357_0": "* 我是替我朋友问的...", + "obj_npc_room_slash_Other_10_gml_1358_0": "* 我的那个朋友看上去,听起来,\n都跟我一模一样。", + "obj_npc_room_slash_Other_10_gml_1364_0": "* 啊,你们三位看上去在一起了!\n要不要买点婚鞋?", + "obj_npc_room_slash_Other_10_gml_1382_0": "* 啊,你们俩看起来没有夫妻相!", + "obj_npc_room_slash_Other_10_gml_1383_0": "* 有兴趣瞧瞧我们最新推出的\n离婚鞋吗?", + "obj_npc_room_slash_Other_10_gml_1385_0": "* 买!买!买!\n我们正在大甩卖!快来买!", + "obj_npc_room_slash_Other_10_gml_1398_0": "* Spamton?... \n完全不知道你在说谁。", + "obj_npc_room_slash_Other_10_gml_1411_0": "* Spamton?... \n我们这一带不聊这个。", + "obj_npc_room_slash_Other_10_gml_1427_0": "* (搬家是件很可怕的事情,\n但是,作为一个球...)", + "obj_npc_room_slash_Other_10_gml_1428_0": "* (还怕个球啊。)", + "obj_npc_room_slash_Other_10_gml_1434_0": "* (有了这顶假发,我就不用再做球了。)", + "obj_npc_room_slash_Other_10_gml_1435_0": "* (Nubert... 你是独一无二的。)", + "obj_npc_room_slash_Other_10_gml_1445_0": "* Ralsei王子,我会架好你的帽子的,\n要用了就来找我!", + "obj_npc_room_slash_Other_10_gml_1449_0": "* 在那之前请允许我扮成一个魔法师!\n嘿呀!", + "obj_npc_room_slash_Other_10_gml_1455_0": "* 吼吼!\n这家伙是谁!他好吓人!!", + "obj_npc_room_slash_Other_10_gml_1462_0": "* Nubert度过了波澜壮阔的一生。\n他该休息了。", + "obj_npc_room_slash_Other_10_gml_1463_0": "* 把我的财产分给弱者...", + "obj_npc_room_slash_Other_10_gml_1481_0": "* 呜呼!\n汝已将吾辈移至汝之城堡镇...", + "obj_npc_room_slash_Other_10_gml_1482_0": "* 城堡镇!实蔚为大观也!", + "obj_npc_room_slash_Other_10_gml_1483_0": "* 虽然... 嗯... 不足之处... \n尚存焉。", + "obj_npc_room_slash_Other_10_gml_1484_0": "* 汝辈... 可否...", + "obj_npc_room_slash_Other_10_gml_1485_0": "* 招纳邪恶君王一人... \n抑或...?", + "obj_npc_room_slash_Other_10_gml_1489_0": "* Lancer赐吾号曰“亚父”...", + "obj_npc_room_slash_Other_10_gml_1490_0": "* 自此,凡炊、扫之事,\n皆为吾业。", + "obj_npc_room_slash_Other_10_gml_1491_0": "* 吾或应另寻他主...", + "obj_npc_room_slash_Other_10_gml_1504_0": "* 你好,欢迎来到~1镇!", + "obj_npc_room_slash_Other_10_gml_1505_0": "* 至少我听说镇子叫这个名字。", + "obj_npc_room_slash_Other_10_gml_1509_0": "* 你好,欢迎回家。", + "obj_npc_room_slash_Other_10_gml_1510_0": "* ~1镇又有了新气象!", + "obj_npc_room_slash_Other_10_gml_1517_0": "* 仔细一想,其实我也是刚来这里,", + "obj_npc_room_slash_Other_10_gml_1518_0": "* 那么也欢迎我自己!哈哈!", + "obj_npc_room_slash_Other_10_gml_1519_0": "* 我们会在这里过得很开心的!", + "obj_npc_room_slash_Other_10_gml_1523_0": "* 这是一个被爱与关心养大的梦。", + "obj_npc_room_slash_Other_10_gml_1524_0": "* 别害怕做梦!", + "obj_npc_room_slash_Other_10_gml_1535_0": "* 这家伙似乎总比我更享受生活。", + "obj_npc_room_slash_Other_10_gml_1536_0": "* 也许是因为他比我高阶一点?", + "obj_npc_room_slash_Other_10_gml_1541_0": "* 哈哈!这才对!\n他们在自己的回合花费了太长时间...", + "obj_npc_room_slash_Other_10_gml_1542_0": "* 什么,一个长角的女孩?!\n我从来没见过!", + "obj_npc_room_slash_Other_10_gml_1554_0": "* (看起来心桃喜欢这里。)", + "obj_npc_room_slash_Other_10_gml_1555_0": "* (她希望你能找到足够的床来调查。)", + "obj_npc_room_slash_Other_10_gml_1556_0": "* (如果你没有调查足够的床,\n你就会失去“床铺调查员”的称号。)", + "obj_npc_room_slash_Other_10_gml_1560_0": "* (心桃看起来好像喜欢这里。)", + "obj_npc_room_slash_Other_10_gml_1561_0": "* (她希望你也喜欢。)", + "obj_npc_room_slash_Other_10_gml_1566_0": "* (见到这么多新面孔,心桃很心动。)", + "obj_npc_room_slash_Other_10_gml_1567_0": "* (心动很心桃。)", + "obj_npc_room_slash_Other_10_gml_1574_0": "* 我们要在这里干干净净地从零开始了!", + "obj_npc_room_slash_Other_10_gml_1574_0_b": "* 这家伙都已经在巴结你们了?\n明明你们还伤害过我们的?", + "obj_npc_room_slash_Other_10_gml_1575_0": "* (亮净净...)", + "obj_npc_room_slash_Other_10_gml_1575_0_b": "* 怎么说也该稍微晚点吧!", + "obj_npc_room_slash_Other_10_gml_1581_0": "* 谢谢你们打败了女王!", + "obj_npc_room_slash_Other_10_gml_1582_0": "* ... 这个形态更帅,\n所以我不打算变回去了...", + "obj_npc_room_slash_Other_10_gml_1588_0": "* 感谢您,指挥官,我们自由了!", + "obj_npc_room_slash_Other_10_gml_1589_0": "* 我在此宣布,将今天定为\n国家独立火腿三明治日!", + "obj_npc_room_slash_Other_10_gml_1594_0": "* (心桃看起来好像喜欢这里。)", + "obj_npc_room_slash_Other_10_gml_1595_0": "* 哇... 多么美丽的地方... \n谢谢你...", + "obj_npc_room_slash_Other_10_gml_1595_0_b": "* (你感受到一股宽恕的氛围...)", + "obj_npc_room_slash_Other_10_gml_1596_0": "* 我是指镇子,不是指餐厅。\n餐厅看起来怪怪的。\n我是不会进去的...", + "obj_npc_room_slash_Other_10_gml_1604_0": "* 啵啵。", + "obj_npc_room_slash_Other_10_gml_1604_0_b": "* 你... 不是要和我们比赛\n第一个进城堡吗?", + "obj_npc_room_slash_Other_10_gml_1605_0": "* (我只是个方块啵。)", + "obj_npc_room_slash_Other_10_gml_1606_0": "* 是呀!我想当那个蛋!!", + "obj_npc_room_slash_Other_10_gml_1609_0": "* (我听啵懂。)", + "obj_npc_room_slash_Other_10_gml_1610_0": "* (我们之前啵放在什么地方啵?)", + "obj_npc_room_slash_Other_10_gml_1610_0_b": "* 无蛋不青春嘛。", + "obj_npc_room_slash_Other_10_gml_1626_0": "* 嘿,老板!\n我要点个黑暗糖果新星芭菲!", + "obj_npc_room_slash_Other_10_gml_1632_0": "* (心桃打算点一份心形拉花的\n拿铁咖啡。)", + "obj_npc_room_slash_Other_10_gml_1638_0": "* 来点柠檬水?... 好啊", + "obj_npc_room_slash_Other_10_gml_1644_0": "* (看来它想要吸收一些调味块。)", + "obj_npc_room_slash_Other_10_gml_1650_0": "* (看来它想涂上一些清洁酒精。)", + "obj_npc_room_slash_Other_10_gml_1656_0": "* 体型正常,吃嘛嘛香!", + "obj_npc_room_slash_Other_10_gml_1662_0": "* 老板...?你要请我客...?\n哦,不用这么客气的!(笑)", + "obj_npc_room_slash_Other_10_gml_1668_0": "* (心桃首领沉默地喝着冰茶...)", + "obj_npc_room_slash_Other_10_gml_1722_0": "* 晚上好,老板。\n今天的餐点是炸`\nE23D28号色。", + "obj_npc_room_slash_Other_10_gml_1723_0": "* 以最精心的JPEG失真技术\n深度油炸...", + "obj_npc_room_slash_Other_10_gml_1724_0": "* 希望合您眼... 那个,合您口味。", + "obj_npc_room_slash_Other_10_gml_1729_0": "* 老板,这咖啡馆太不精致,太平凡了。", + "obj_npc_room_slash_Other_10_gml_1730_0": "* 不如我们把它变成一间动物咖啡馆?", + "obj_npc_room_slash_Other_10_gml_1731_0": "* ... 老板,你也可以在这里扮演动物。", + "obj_npc_room_slash_Other_10_gml_1737_0": "* (看起来安分守己。)", + "obj_npc_room_slash_Other_10_gml_1743_0": "* (看起来安分守己。)", + "obj_npc_room_slash_Other_10_gml_1748_0": "* 感谢这座可爱的城市。", + "obj_npc_room_slash_Other_10_gml_1749_0": "* 哩叩哩叩!", + "obj_npc_room_slash_Other_10_gml_1749_0_b": "* 它都快赶上\n我在 我的屎界 里造的东西了。", + "obj_npc_room_slash_Other_10_gml_1753_0": "* 为了让我的狗能有三种颜色,\n我得挖10x100块嘿曜石。", + "obj_npc_room_slash_Other_10_gml_1777_0": "* 啊,真是个绝妙的镇子。\n谢谢你!", + "obj_npc_room_slash_Other_10_gml_1778_0": "* ... 所以... 我为什么一个人待在这里?", + "obj_npc_room_slash_Other_10_gml_1779_0": "* 也许,是为了某种自我反思吧。", + "obj_npc_room_slash_Other_10_gml_1780_0": "* 我的确意识到,以前的我真是个懦夫...", + "obj_npc_room_slash_Other_10_gml_1781_0": "* 嗯,好吧,我想说...", + "obj_npc_room_slash_Other_10_gml_1782_0": "* 现 在 也 还 是!!!!", + "obj_npc_room_slash_Other_10_gml_1783_0": "* 我完全不会社交技巧啊!", + "obj_npc_room_slash_Other_10_gml_1784_0": "* 从现在开始,\n我要住在这座峭壁的最顶上!", + "obj_npc_room_slash_Other_10_gml_1785_0": "* 当我准备好再次回归社会时,\n我就会回来!", + "obj_npc_room_slash_Other_10_gml_1786_0": "* 谢谢你给我准备这个美好的家!\n我 不 会 用 的!", + "obj_npc_room_slash_Other_10_gml_1801_0": "* ... 我喜欢这副样子。", + "obj_npc_room_slash_Other_10_gml_1802_0": "* 不要告诉别人。", + "obj_npc_room_slash_Other_10_gml_1808_0": "* 这些是流浪动物吗...?", + "obj_npc_room_slash_Other_10_gml_1809_0": "* 不,它们是在训练一种\n特别的孤独战术流派。", + "obj_npc_room_slash_Other_10_gml_1810_0": "* ... 就像我一样。", + "obj_npc_room_slash_Other_10_gml_1811_0": "* 孤狼必须抱团才行。", + "obj_npc_room_slash_Other_10_gml_1817_0": "* 在派对道场训练?哈...", + "obj_npc_room_slash_Other_10_gml_1818_0": "* 我们内向人的道场... \n要由我们自己来办。", + "obj_npc_room_slash_Other_10_gml_1828_0": "* ... 我一直都在训练。", + "obj_npc_room_slash_Other_10_gml_1829_0": "* ... 但别问我在训练什么。", + "obj_npc_room_slash_Other_10_gml_1833_0": "* ... 你是不是觉得很厉害...?", + "obj_npc_room_slash_Other_10_gml_1848_0": "*  哇噢,我们的房子是一间道场?!\n\\m2 让我不禁想要战斗...\n\\m3 (我们就不能去睡觉吗?)", + "obj_npc_room_slash_Other_10_gml_1852_0": "*  每天都是生日派对!\n\\m2 而且我的年龄最大的!\n\\m3 (我们的明明一样大...)", + "obj_npc_room_slash_Other_10_gml_1860_0": "*  那个又高又阴暗的家伙是谁...\n\\m2 好诡异的家伙!?\n\\m3 你是说...线充?", + "obj_npc_room_slash_Other_10_gml_1864_0": "*  那脖子看上去毛茸茸的~\n\\m2 噢!?关我啥事!?", + "obj_npc_room_slash_Other_10_gml_1865_0": "*  (她想把脸埋进里面蹭一蹭...)", + "obj_npc_room_slash_Other_10_gml_1875_0": "* 嘿嘿嘿...\n我们的手牌里好像并没有“战斗”。", + "obj_npc_room_slash_Other_10_gml_1876_0": "* 你们真走运...\n希望你不会遇到我的朋友们!", + "obj_npc_room_slash_Other_10_gml_1882_0": "* (看起来它不会原谅你\n把它饶恕了这件事...)", + "obj_npc_room_slash_Other_10_gml_1883_0": "* (除非你能在战斗中打败它。)", + "obj_npc_room_slash_Other_10_gml_1928_0": "* 终于有间为体型正常的人们\n准备的道场了", + "obj_npc_room_slash_Other_10_gml_1929_0": "* 我会为锦标赛备战训练的", + "obj_npc_room_slash_Other_10_gml_1938_0": "* 我的战斗力落后于比其他人了", + "obj_npc_room_slash_Other_10_gml_1939_0": "* 我现在只能喘着气点评战斗了", + "obj_npc_room_slash_Other_10_gml_1959_0": "* 看起来你穿过了Nubert的力场屏障。", + "obj_npc_room_slash_Other_10_gml_1960_0": "* Nubert也不知道那里为什么会有屏障。", + "obj_npc_room_slash_Other_10_gml_1961_0": "* 但它的确是Nubert的屏障。", + "obj_npc_room_slash_Other_10_gml_1962_0": "* 作为奖励,Nubert的宝藏就送你了。", + "obj_npc_room_slash_Other_10_gml_1963_0": "* Nubert也不知道里面是什么。", + "obj_npc_room_slash_Other_10_gml_1964_0": "* 但是Nubert把它送给你。", + "obj_npc_room_slash_Other_10_gml_1968_0": "* 那是Nubert的宝藏。", + "obj_npc_room_slash_Other_10_gml_1969_0": "* 记住,你只是借用。", + "obj_npc_room_slash_Other_10_gml_1970_0": "* 永久借用。", + "obj_npc_room_slash_Other_10_gml_1980_0": "* 我的所有朋友都变成线充了,\n但这没什么大不了的。", + "obj_npc_room_slash_Other_10_gml_1981_0": "* 我从一开始就支持女王,\n所以我绝对安全!", + "obj_npc_room_slash_Other_10_gml_1985_0": "* 尽管大家老是抱怨女王,\n但她还是干了不少实事!", + "obj_npc_room_slash_Other_10_gml_1994_0": "* 嘿,祝你们能想出应该坐哪个茶杯!", + "obj_npc_room_slash_Other_10_gml_2000_0": "* 与其游遍三个,不如右边那个。", + "obj_npc_room_slash_Other_10_gml_2011_0": "* 我喜欢读书。", + "obj_npc_room_slash_Other_10_gml_2012_0": "* 尤其是楼上的这些书。", + "obj_npc_room_slash_Other_10_gml_2016_0": "* 我喜欢阅读。", + "obj_npc_room_slash_Other_10_gml_2017_0": "* 尤其是读书。", + "obj_npc_room_slash_Other_10_gml_2026_0": "* 糟了...\n管家们都被困在咖啡馆里了...", + "obj_npc_room_slash_Other_10_gml_2027_0": "* 女王也不知道跑哪去了...", + "obj_npc_room_slash_Other_10_gml_2028_0": "* 由于无人守卫,\n一股神秘的力量占领了整个豪宅!", + "obj_npc_room_slash_Other_10_gml_2030_0": "* 感谢您的帮助。", + "obj_npc_room_slash_Other_10_gml_2031_0": "* 我本想来楼上做些\\cY扫除\\cW,\n结果就被困住了。", + "obj_npc_room_slash_Other_10_gml_2037_0": "", + "obj_npc_room_slash_Other_10_gml_2041_0": "* (你做了什么!?)", + "obj_npc_room_slash_Other_10_gml_2042_0": "* (你在解决那个谜题的时候\n给了其他老鼠$~1!)", + "obj_npc_room_slash_Other_10_gml_2043_0": "* (照这样下去,\n每只老鼠都会戴上一顶假发的...)", + "obj_npc_room_slash_Other_10_gml_2049_0": "* 欢迎来到二楼的晚餐派对A区。", + "obj_npc_room_slash_Other_10_gml_2050_0": "* 想吃谁的饭菜,请直接过去拿。", + "obj_npc_room_slash_Other_10_gml_2054_0": "* 我平时很怕老鼠,但我不怕那一只,\n因为它戴着假发。", + "obj_npc_room_slash_Other_10_gml_2063_0": "* 我是Mousemillian。\n我是众鼠之上的鼠上鼠。", + "obj_npc_room_slash_Other_10_gml_2064_0": "* 能在我之上的只有Nubert了...", + "obj_npc_room_slash_Other_10_gml_2068_0": "* 能在我之上的只有Nubert了...", + "obj_npc_room_slash_Other_10_gml_2075_0": "* Nubert正在努力上进。", + "obj_npc_room_slash_Other_10_gml_2076_0": "* 嘘... 我是黑客。\n虽然还没人发现这点,\n但我是黑客。", + "obj_npc_room_slash_Other_10_gml_2077_0": "* 东边的宝藏室里有条走廊可以通向\n一楼的地下室...", + "obj_npc_room_slash_Other_10_gml_2078_0": "* 前往那里,我会帮助你破解密码的。", + "obj_npc_room_slash_Other_10_gml_2081_0": "* 是的!是的!女王是对的!\n* 报错!\n* 报错!", + "obj_npc_room_slash_Other_10_gml_2089_0": "* 没错就是这样!\n* 报错!\n* 报错!", + "obj_npc_room_slash_Other_10_gml_2097_0": "* 嘘,是我,我是黑客。\n还没人发现是我,\n不过我是黑客。", + "obj_npc_room_slash_Other_10_gml_2098_0": "* 低调,保持低调。", + "obj_npc_room_slash_Other_10_gml_2106_0": "* 这家伙跟会场里的每个人都说\n他是个黑客。", + "obj_npc_room_slash_Other_10_gml_2107_0": "* 真是搞不懂,\n就算我知道了又能怎样?", + "obj_npc_room_slash_Other_10_gml_2111_0": "* 还有个受邀的客人没有到场。", + "obj_npc_room_slash_Other_10_gml_2112_0": "* 他刚才打来电话说了一通\n什么蓝色标记之类的...", + "obj_npc_room_slash_Other_10_gml_2126_0": "* 一楼的桌子是专为特别来宾准备的。", + "obj_npc_room_slash_Other_10_gml_2127_0": "* 其他的客人可以去参加\n二楼的晚餐派对。", + "obj_npc_room_slash_Other_10_gml_2131_0": "* 我们所有的座位加到一起,\n足够全世界的人每人一个。", + "obj_npc_room_slash_Other_10_gml_2138_0": "* 这里的一切都是为您量身定做的... \n对吧?", + "obj_npc_room_slash_Other_10_gml_2142_0": "* Ralsei,祝你好运。", + "obj_npc_room_slash_Other_10_gml_2143_0": "* 虽然才认识了几分钟,\n但我们还是会想念你的!", + "obj_npc_room_slash_Other_10_gml_2153_0": "* (看样子他被照顾的很好。)", + "obj_npc_room_slash_Other_10_gml_2167_0": "* 这人怎么还没拉完啊?", + "obj_npc_room_slash_Other_10_gml_2177_0": "* (Berdly的雕像被嵌在马桶上。)", + "obj_npc_room_slash_Other_10_gml_2178_0": "* (你回头看着厕所门上的标志。)", + "obj_npc_room_slash_Other_10_gml_2179_0": "* (标志画着Berdly雕像的剪影。)", + "obj_npc_room_slash_Other_10_gml_2180_0": "* (这很合理。)", + "obj_npc_room_slash_Other_10_gml_2184_0": "* (完全没问题。)", + "obj_npc_room_slash_Other_10_gml_2195_0": "* 这是给今天的晚餐助兴用的。", + "obj_npc_room_slash_Other_10_gml_2196_0": "* 据说它的名字叫做“喷泉的诞生”。", + "obj_npc_room_slash_Other_10_gml_2197_0": "* 多么优雅的名字啊。", + "obj_npc_room_slash_Other_10_gml_2201_0": "* 多么优雅的异想天开啊!", + "obj_npc_room_slash_Other_10_gml_2210_0": "* 女王最近对这个视频非常感兴趣。", + "obj_npc_room_slash_Other_10_gml_2211_0": "* 视频里是骑士亲手创造喷泉的画面...", + "obj_npc_room_slash_Other_10_gml_2212_0": "* 呃,除此之外\n还有赛博家庭滑稽视频。", + "obj_npc_room_slash_Other_10_gml_2216_0": "* 我们经常被迫出演那些视频。", + "obj_npc_room_slash_Other_10_gml_2219_0": "* (这是个盒子。)", + "obj_npc_room_slash_Other_10_gml_2225_0": "* 骑士创造了喷泉,\n也创造了这个世界。", + "obj_npc_room_slash_Other_10_gml_2226_0": "* 也许骑士比女王还要强大。", + "obj_npc_room_slash_Other_10_gml_2227_0": "* ... 目前来说是这样。", + "obj_npc_room_slash_Other_10_gml_2231_0": "* ... 目前来说是这样。", + "obj_npc_room_slash_Other_10_gml_2241_0": "* 我是来支持叛军的,\n但他们没在这里。", + "obj_npc_room_slash_Other_10_gml_2242_0": "* ...虽然我也不知道自己才能\n怎么支持他们。", + "obj_npc_room_slash_Other_10_gml_2246_0": "* 我真的不想吃面包圈了。", + "obj_npc_room_slash_Other_10_gml_2255_0": "* 别难过。\n你并不孤单。", + "obj_npc_room_slash_Other_10_gml_2256_0": "* 你还有Nubert。", + "obj_npc_room_slash_Other_10_gml_2262_0": "* 我是Nubert。大家都喜欢我。", + "obj_npc_room_slash_Other_10_gml_2263_0": "* 所以我才住在垃圾堆里。", + "obj_npc_room_slash_Other_10_gml_2269_0": "* Nuelle?\n这名字真不赖,Nubert说道。", + "obj_npc_room_slash_Other_10_gml_2278_0": "* ... 大-大家都被...", + "obj_npc_room_slash_Other_10_gml_2284_0": "* 救-救救我们,她快要...", + "obj_npc_room_slash_Other_10_gml_2295_0": "* 我因为躲避女王的控制插头,\n被困在这里了。", + "obj_npc_room_slash_Other_10_gml_2296_0": "* 我... 太害怕,\n不敢从滑坡下去。", + "obj_npc_room_slash_Other_10_gml_2297_0": "* ... 不过,\n和你聊天让我更自信了!", + "obj_npc_room_slash_Other_10_gml_2301_0": "* 我的社交恐惧症稍微好了一点。", + "obj_npc_room_slash_Other_10_gml_2302_0": "* 不过,我还是害怕滑坡。", + "obj_npc_room_slash_Other_10_gml_2309_0": "* 你大老远跑回来,\n只为了找我说话啊。", + "obj_npc_room_slash_Other_10_gml_2310_0": "* 这真的让我信心大增了。", + "obj_npc_room_slash_Other_10_gml_2311_0": "* 我在派对上一定能人见人爱... \n从滑坡下去?不行不行。", + "obj_npc_room_slash_Other_10_gml_2315_0": "* 这么一想,我还是不要去派对了。", + "obj_npc_room_slash_Other_10_gml_2316_0": "* 我怕有人要我表演“滑”稽剧...", + "obj_npc_room_slash_Other_10_gml_2330_0": "* 最近,一个叫做“互联网”的东西\n出现了“故障”。", + "obj_npc_room_slash_Other_10_gml_2331_0": "* 据说那是女王知识的奥秘所在。", + "obj_npc_room_slash_Other_10_gml_2332_0": "* 从那以后,她好像就变得挺极端了...", + "obj_npc_room_slash_Other_10_gml_2336_0": "* 其实我只对可爱的电子猫咪有兴趣。", + "obj_npc_room_slash_Other_10_gml_2337_0": "* 我觉得这跟“互联网”一点关系\n都没有吧!", + "obj_npc_room_slash_Other_10_gml_2344_0": "* 我最喜欢猫咪了,\n不过我听说“弹出窗狗”\n也蛮可爱的。", + "obj_npc_room_slash_Other_10_gml_2345_0": "* 什么?它算是家庭害兽?\n怎么可能...", + "obj_npc_room_slash_Other_10_gml_2349_0": "* 怎么,你是不是想说\n老鼠也是害兽?!", + "obj_npc_room_slash_Other_10_gml_2361_0": "* 是光之民!\n我最近没太见到你们的同类。", + "obj_npc_room_slash_Other_10_gml_2362_0": "* 也许你还不知道,\n有一个邪恶的霸主正在占领这个世界。", + "obj_npc_room_slash_Other_10_gml_2363_0": "* 我不喜欢聊政治,\n所以我对这件事没什么可说的。", + "obj_npc_room_slash_Other_10_gml_2367_0": "* 如果你非要和我讨论政治,", + "obj_npc_room_slash_Other_10_gml_2368_0": "* 我们就不得不拔刀相向了...", + "obj_npc_room_slash_Other_10_gml_2375_0": "* 女王统治世界成功了没有?\n我不知道...", + "obj_npc_room_slash_Other_10_gml_2379_0": "* 我可没让你告诉我。\n真的,如果你敢说,", + "obj_npc_room_slash_Other_10_gml_2380_0": "* 我们就不得不拔刀相向了...", + "obj_npc_room_slash_Other_10_gml_2393_0": "* 我听说有个叛乱小分队正在\n反抗女王的统治...", + "obj_npc_room_slash_Other_10_gml_2394_0": "* 可到目前为止我只发现了\n贵得离谱的面包圈...", + "obj_npc_room_slash_Other_10_gml_2399_0": "* 面包圈,甜甜圈...", + "obj_npc_room_slash_Other_10_gml_2400_0": "* 为什么圈形面点都卖那么贵啦?", + "obj_npc_room_slash_Other_10_gml_2401_0": "*贵就贵在这个洞上!", + "obj_npc_room_slash_Other_10_gml_2412_0": "* 我想回城里,\n但是回去的路被堵住了...", + "obj_npc_room_slash_Other_10_gml_2413_0": "* 我才不是乡下小子!\n快让我离开赛博田野!", + "obj_npc_room_slash_Other_10_gml_2417_0": "* 这“山村盘”里的饮食一点也不精致!", + "obj_npc_room_slash_Other_10_gml_2426_0": "* 去城里的路已经通了。", + "obj_npc_room_slash_Other_10_gml_2427_0": "* 但我想我还是在乡下多待一阵子吧。", + "obj_npc_room_slash_Other_10_gml_2431_0": "* 这里的一切都是自然的绿色。", + "obj_npc_room_slash_Other_10_gml_2432_0": "* 这里的音乐和饮食也很吸引我。", + "obj_npc_room_slash_Other_10_gml_2439_0": "* 我确实习惯了乡村生活。", + "obj_npc_room_slash_Other_10_gml_2440_0": "* 或许我打心底还是想当个农村男孩...", + "obj_npc_room_slash_Other_10_gml_2444_0": "* 更别说,\n在这里我一个弹出窗狗都没看见。", + "obj_npc_room_slash_Other_10_gml_2456_0": "* 我听说这个不起眼的商店是\n叛军的基地...", + "obj_npc_room_slash_Other_10_gml_2457_0": "* 可我发现,我并不知道怎样才能\n帮助他们...", + "obj_npc_room_slash_Other_10_gml_2461_0": "* 我真的不想再继续买面包圈了...", + "obj_npc_room_slash_Other_10_gml_2474_0": "* Spamton?\n这个房间原本是他的...", + "obj_npc_room_slash_Other_10_gml_2475_0": "* 不过,只过了一阵子,\n他就不住在这里了...", + "obj_npc_room_slash_Other_10_gml_2476_0": "* 从那以后,\n他就一直待在地下室里,\n整天祈祷。", + "obj_npc_room_slash_Other_10_gml_2480_0": "* 随着生意每况愈下,\n他开始沉溺于那件古物。", + "obj_npc_room_slash_Other_10_gml_2481_0": "* 可能他觉得那东西还能给自己带来\n一个巨大的突破吧?", + "obj_npc_room_slash_Other_10_gml_2488_0": "* 这间豪宅以前是专门提供给\n上流人士的奢华住所。", + "obj_npc_room_slash_Other_10_gml_2489_0": "* 你的房间呢,原本属于一位\n名声显赫的大人物...", + "obj_npc_room_slash_Other_10_gml_2493_0": "* 遗憾的是,他的名字已经从记录中\n删除掉了...", + "obj_npc_room_slash_Other_10_gml_2503_0": "* 在这儿住得还愉快吗?", + "obj_npc_room_slash_Other_10_gml_2504_0": "* 你的电笼底下有颗薄荷糖...", + "obj_npc_room_slash_Other_10_gml_2508_0": "* 别搞错了,\n这里可不是酒店。", + "obj_npc_room_slash_Other_10_gml_2518_0": "* 在他被赶出女王豪宅的那一天,", + "obj_npc_room_slash_Other_10_gml_2519_0": "* 我到他的房间里去看他...", + "obj_npc_room_slash_Other_10_gml_2520_0": "* 但他已经不在那了。", + "obj_npc_room_slash_Other_10_gml_2521_0": "* 只剩下一部悬着听筒的电话。", + "obj_npc_room_slash_Other_10_gml_2522_0": "* 他肯定是只聊了一半便匆匆离开了。", + "obj_npc_room_slash_Other_10_gml_2523_0": "* 因为我还能依稀听到,\n另一头有人在说话...", + "obj_npc_room_slash_Other_10_gml_2524_0": "", + "obj_npc_room_slash_Other_10_gml_2525_0": "* 可当我把听筒放到耳边时...", + "obj_npc_room_slash_Other_10_gml_2526_0": "* 除了乱哄哄的噪音,什么都没有。", + "obj_npc_room_slash_Other_10_gml_2532_0": "* 即使那样,\n他还是变得越来越成功。", + "obj_npc_room_slash_Other_10_gml_2533_0": "* 他搬进了\n女王豪宅中的奢华房间里...", + "obj_npc_room_slash_Other_10_gml_2534_0": "* 开始吹嘘自己的那些电视大特卖,\n大豪车,大型广告...", + "obj_npc_room_slash_Other_10_gml_2535_0": "* 但是好景不长,\n事情又开始急转直下。", + "obj_npc_room_slash_Other_10_gml_2536_0": "* 似乎给予他帮助的那个存在...", + "obj_npc_room_slash_Other_10_gml_2537_0": "* 消失了。", + "obj_npc_room_slash_Other_10_gml_2538_0": "* 他的销售业绩下滑到了零点...", + "obj_npc_room_slash_Other_10_gml_2539_0": "* 一切便随之崩溃。", + "obj_npc_room_slash_Other_10_gml_2545_0": "* 突然之间,\n他的事业变得非常成功。", + "obj_npc_room_slash_Other_10_gml_2546_0": "* 点击量飞速上涨...", + "obj_npc_room_slash_Other_10_gml_2547_0": "* 为什么?\n他究竟做了什么?", + "obj_npc_room_slash_Other_10_gml_2548_0": "* 凭什么他就可以那么成功?", + "obj_npc_room_slash_Other_10_gml_2549_0": "* 我们都很嫉妒他,", + "obj_npc_room_slash_Other_10_gml_2550_0": "* 出去玩也不带他了。", + "obj_npc_room_slash_Other_10_gml_2551_0": "* 他不都已经是个大人物了吗?", + "obj_npc_room_slash_Other_10_gml_2552_0": "* 他肯定不再需要我们了,\n对吧...?", + "obj_npc_room_slash_Other_10_gml_2558_0": "* 他有些走投无路了。", + "obj_npc_room_slash_Other_10_gml_2559_0": "* 开始寻找任何\n可以让自己火起来的办法。", + "obj_npc_room_slash_Other_10_gml_2560_0": "* 不知怎么的,\n他打对了电话,\n找到了一个人。", + "obj_npc_room_slash_Other_10_gml_2561_0": "* 还是说,\n是那人找到了他?", + "obj_npc_room_slash_Other_10_gml_2562_0": "* 那人肯定是在帮他,\n因为自从那天开始,", + "obj_npc_room_slash_Other_10_gml_2563_0": "* 他便从早到晚都在那打电话...", + "obj_npc_room_slash_Other_10_gml_2569_0": "* 每天晚上,当我们一起去\n那家赛博烤肉店吃饭的时候,", + "obj_npc_room_slash_Other_10_gml_2570_0": "* 他老是会说一堆大话,\n说自己早晚有一天要成名。", + "obj_npc_room_slash_Other_10_gml_2571_0": "* “你们瞧好了吧!”", + "obj_npc_room_slash_Other_10_gml_2572_0": "* “总有一天,”", + "obj_npc_room_slash_Other_10_gml_2573_0": "* “我会成为一个大人物!”", + "obj_npc_room_slash_Other_10_gml_2579_0": "* 他... \n其实跟我们都一样。", + "obj_npc_room_slash_Other_10_gml_2579_0_b": "* 这样我就能在游戏里使用\n我最喜欢的卡通人物了。", + "obj_npc_room_slash_Other_10_gml_2580_0": "* 只是... \n运气不太好而已。", + "obj_npc_room_slash_Other_10_gml_2581_0": "* 不知为什么,\n他的产品总是卖不出去...", + "obj_npc_room_slash_Other_10_gml_2582_0": "* ... 光之民们连看都不看他一眼。", + "obj_npc_room_slash_Other_10_gml_2583_0": "* ... 可怜的家伙。", + "obj_npc_room_slash_Other_10_gml_2590_0": "* 我们是不是漏掉了什么呢... \n力场还没有解除。", + "obj_npc_room_slash_Other_10_gml_2598_0": "* 我准备金盆洗手,\n不做入侵主机的事情了。", + "obj_npc_room_slash_Other_10_gml_2599_0": "* 我决定了,\n我要利用我的才能造福社会。", + "obj_npc_room_slash_Other_10_gml_2600_0": "* 我要对《超级明星大乱斗》的代码\n进行逆向工程。", + "obj_npc_room_slash_Other_10_gml_2604_0": "* 黑客工作真辛苦。\n呼,我要喝上一JPEG的水。", + "obj_npc_room_slash_Other_10_gml_2605_0": "* (他正在使用能让人\n从手机里喝水的APP。)", + "obj_npc_room_slash_Other_10_gml_2612_0": "* 我看到你们挺身反抗女王了!\n真是太厉害了!", + "obj_npc_room_slash_Other_10_gml_2613_0": "* 你们给了我自由,\n我一定会成为线充的!", + "obj_npc_room_slash_Other_10_gml_2619_0": "* 我在钓遗失在酸液湖里的陶器时\n找到了这张照片。", + "obj_npc_room_slash_Other_10_gml_2620_0": "* 请看一看。 ", + "obj_npc_room_slash_Other_10_gml_2625_0": "* 呃-呃... \n这张照片真好看...", + "obj_npc_room_slash_Other_10_gml_2626_0": "* Susie,你要拿回去\n摆在你的房间里吗?", + "obj_npc_room_slash_Other_10_gml_2628_0": "* 我要这个干毛线啊!?", + "obj_npc_room_slash_Other_10_gml_2634_0": "* Kris,你在这张照片里\n还蛮上镜的嘛!", + "obj_npc_room_slash_Other_10_gml_2640_0": "* 哈哈哈!!\n好棒啊,Kris!", + "obj_npc_room_slash_Other_10_gml_2643_0": "* 请勿踩踏陶罐。", + "obj_npc_room_slash_Other_10_gml_2678_0": "* 是的,我们理解你。\n你是控制平衡的大师。", + "obj_npc_room_slash_Other_10_gml_2686_0": "* (Kris,别花太长时间,\n好吗?)", + "obj_npc_rudy_slash_Step_0_gml_29_0": "* 更何况,你爹没了他死党\n还能有多大能耐!~1", + "obj_npc_rudy_slash_Step_0_gml_33_0": "* 他... 竟然沦落到去便利店\n要免费腌黄瓜。", + "obj_npc_rudy_slash_Step_0_gml_35_0": "* 笨蛋!你明明知道我能给你\n免费腌黄瓜的!", + "obj_npc_rudy_slash_Step_0_gml_37_0": "* 我要踢爆便利店那家伙的屁骨!", + "obj_npc_rudy_slash_Step_0_gml_39_0": "* 嗯,我也要!", + "obj_npc_rudy_slash_Step_0_gml_41_0": "* 我们拆了他的骨头\n做个木琴敲着玩!", + "obj_npc_sign_slash_Other_10_gml_10_0": "* 你不知道这些符号是什么意思... \n* 也许是因为写的太难看了。", + "obj_npc_sign_slash_Other_10_gml_15_0": "", + "obj_npc_sign_slash_Other_10_gml_16_0": "", + "obj_npc_sign_slash_Other_10_gml_17_0": "MidMid", + "obj_npc_sign_slash_Other_10_gml_18_0": "", + "obj_npc_sign_slash_Other_10_gml_19_0": "", + "obj_npc_sign_slash_Other_10_gml_20_0": "", + "obj_npc_sign_slash_Other_10_gml_22_0": "", + "obj_npc_sign_slash_Other_10_gml_23_0": "", + "obj_npc_sign_slash_Other_10_gml_27_0": "* (这是~1花,\n被悉心保护在容器中...)", + "obj_npc_sign_slash_Other_10_gml_32_0": "* (这是你爸爸的卡车。)", + "obj_npc_sign_slash_Other_10_gml_33_0": "* (在车的座位前,\n废纸和乡村音乐CD扔得满地都是...)", + "obj_npc_sign_slash_Other_10_gml_46_0": "* (关门啦!)", + "obj_npc_sign_slash_Other_10_gml_55_0": "* (这是你妈妈的小货车。)", + "obj_npc_sign_slash_Other_10_gml_62_0": "* (金属制的野餐桌。)", + "obj_npc_sign_slash_Other_10_gml_64_0": "* (靠,我手指插不进\n桌子上的洞...)", + "obj_npc_sign_slash_Other_10_gml_68_0": "", + "obj_npc_sign_slash_Other_10_gml_69_0": "", + "obj_npc_sign_slash_Other_10_gml_97_0": "* (一辆破旧的自行车。)", + "obj_npc_sign_slash_Other_10_gml_98_0": "* (它的喇叭似乎能发出绝望的轰鸣。)", + "obj_npc_sign_slash_Other_10_gml_116_0": "* 我们是臭名昭著的狗贼群--\n湿鼻子大盗。", + "obj_npc_sign_slash_Other_10_gml_117_0": "* (我们当时正准备\n趁着假日偷偷溜进那间大房子...)", + "obj_npc_sign_slash_Other_10_gml_118_0": "* (突然间,某个残忍的家伙\n从阴影中冒了出来,袭击了我们!)", + "obj_npc_sign_slash_Other_10_gml_119_0": "* (我们害怕小命不保,于是便一起\n冲进了Undyne警官温暖的怀抱...)", + "obj_npc_sign_slash_Other_10_gml_120_0": "* 然后我们被她用过肩摔摔进雪堆里,\n只剩尾巴露在外面。", + "obj_npc_sign_slash_Other_10_gml_121_0": "* (我们现在蹲号子了,\n但至少我们还活着...)", + "obj_npc_sign_slash_Other_10_gml_122_0": "* 而且,那个好心的幽灵经常会送我们\n无形的低卡零食吃。", + "obj_npc_sign_slash_Other_10_gml_123_0": "* (然后我们就一块嚎了首假日之歌。\n嗷 嗷 嗷。)", + "obj_npc_sign_slash_Other_10_gml_127_0": "* (要狗狗婚殿,不要狗狗监狱!)", + "obj_npc_sign_slash_Other_10_gml_136_0": "* 喂!!!\n有话就站在我前面说!!!", + "obj_npc_sign_slash_Other_10_gml_137_0": "* 不准站在边上跟长官搭话!!", + "obj_npc_sign_slash_Other_10_gml_158_0": "* (看来游戏宅天堂已经变成了\n游戏宅地狱。)", + "obj_npc_sign_slash_Other_10_gml_159_0": "* (面朝这个方向\n使你无法大展身手。)", + "obj_npc_sign_slash_Other_10_gml_182_0": "* (你房间里应该还有别的东西\n值得一看。)", + "obj_npc_sign_slash_Other_10_gml_191_0": "* 嘿嘿嘿,嫉妒我有个这么\n炫酷的雕像吧,\nKris?", + "obj_npc_sign_slash_Other_10_gml_192_0": "* 啊?什么?\n不不,这人不是我,\n就是挺帅的!", + "obj_npc_sign_slash_Other_10_gml_196_0": "* (一座Susie模样的雕像。)", + "obj_npc_sign_slash_Other_10_gml_200_0": "别趁我不在随便碰\n我的娃娃!!", + "obj_npc_sign_slash_Other_10_gml_207_0": "* 啊哈,Kris.\n这种小儿科的谜题就\n把你给难住了?", + "obj_npc_sign_slash_Other_10_gml_208_0": "* 快把你的小脑筋收回\n铅笔盒里去吧,Kris.", + "obj_npc_sign_slash_Other_10_gml_209_0": "* 我已经能感觉到,\n谜题的解法正从我的脑海中\n慢慢浮现。", + "obj_npc_sign_slash_Other_10_gml_210_0": "* “尤里卡!”", + "obj_npc_sign_slash_Other_10_gml_211_0": "* 过一会儿我就会这么说,\n给我瞧好了吧。", + "obj_npc_sign_slash_Other_10_gml_211_0_b": "* 所以说,呃... \n这就是你送我的礼物盒里\n装着的东西。", + "obj_npc_sign_slash_Other_10_gml_212_0": "* ... 你特么怎么会有这个,\nKris?", + "obj_npc_sign_slash_Other_10_gml_214_0": "* 啊,Kris.\n别在我思考的时候来打搅我。", + "obj_npc_sign_slash_Other_10_gml_214_0_b": "* 哦哦哦,\n我能给它做件小裙子么?\\f0", + "obj_npc_sign_slash_Other_10_gml_215_0": "* 如果在现实世界里\n我也能按Alt+Tab来远离你\n就好了...", + "obj_npc_sign_slash_Other_10_gml_218_0": "* Susie,你如果不想要,\n就把它给Kris吧!", + "obj_npc_sign_slash_Other_10_gml_220_0": "* 我什么时候说过我不想要啦!?", + "obj_npc_sign_slash_Other_10_gml_224_0": "* 要是小爸爸也能来帮忙就好啦!", + "obj_npc_sign_slash_Other_10_gml_225_0": "* 他可是个真正的解谜小丑 !", + "obj_npc_sign_slash_Other_10_gml_225_0_b": "* (一个娃娃。\n模样有点像Susie.)", + "obj_npc_sign_slash_Other_10_gml_227_0": "* 呃,你是想说,\n解谜大师吧?", + "obj_npc_sign_slash_Other_10_gml_229_0": "* 不,他更像是个悲伤的小丑。", + "obj_npc_sign_slash_Other_10_gml_232_0": "* 搞快点,Kris.\n我可不想一直盯着Berdly看。", + "obj_npc_sign_slash_Other_10_gml_239_0": "* 这个谜题... \n我感觉自己以前好像下载过...", + "obj_npc_sign_slash_Other_10_gml_240_0": "* 我只需要去控制台里翻找一下答案...", + "obj_npc_sign_slash_Other_10_gml_241_0": "* 谜底应该就藏在代码里头...", + "obj_npc_sign_slash_Other_10_gml_242_0": "* (其实凭他的本事顶多也就能让\n小孩的玩具嘟嘟奏起一首童谣)", + "obj_npc_sign_slash_Other_10_gml_251_0": "* Kris,\n别乱碰墙上那些按钮!", + "obj_npc_sign_slash_Other_10_gml_252_0": "* 要是你在上面留下汗渍...", + "obj_npc_sign_slash_Other_10_gml_253_0": "* 我就不方便操作了!", + "obj_npc_sign_slash_Other_10_gml_254_0": "* 把这个谜题留给我来解就好!", + "obj_npc_sign_slash_Other_10_gml_262_0": "* 真是只笨鸟,\n对吧,Lancer?", + "obj_npc_sign_slash_Other_10_gml_264_0": "* 吼吼吼!是呀!\n但你也没法对一只小鸟\n要求太多!", + "obj_npc_sign_slash_Other_10_gml_266_0": "* Lancer,跟Kris讲讲\n我们的邪恶计划。", + "obj_npc_sign_slash_Other_10_gml_268_0": "* 这样... 等以后我们\n做运动外套的时候...", + "obj_npc_sign_slash_Other_10_gml_269_0": "* 唯独他的那件会是别的颜色!\n吼吼!(咳咳)", + "obj_npc_sign_slash_Other_10_gml_271_0": "我脆得像块饼干!", + "obj_npc_sign_slash_Other_10_gml_274_0": "* 行了,玩笑闹够了。\n快把谜题解开,Kris.", + "obj_npc_sign_slash_Other_10_gml_275_0": "* Lancer的身体... \n越来越虚弱了。\\f0", + "obj_npc_sign_slash_Other_10_gml_287_0": "* K-Kris... 你...", + "obj_npc_sign_slash_Other_10_gml_288_0": "* Kris,\n你知道我超擅长解谜的,\n对吧!?", + "obj_npc_sign_slash_Other_10_gml_289_0": "* 你去和她聊聊!!\n告诉她我以前解开过多少谜题!", + "obj_npc_sign_slash_Other_10_gml_290_0": "* 接着... \n我们就可以... \n不如我们...", + "obj_npc_sign_slash_Other_10_gml_291_0": "* 让她先去别的房间呆着,\n然后,我们再合作\n把这个谜题解决掉?", + "obj_npc_sign_slash_Other_10_gml_295_0": "* ...行行行!\n你就听SUSIE的吧,\n照她说的做,Kris!", + "obj_npc_sign_slash_Other_10_gml_296_0": "* SUSIE!\n你听到没?!", + "obj_npc_sign_slash_Other_10_gml_297_0": "* 发现没有,Kris?\n你就要变成大家的笑柄咯!", + "obj_npc_sign_slash_Other_10_gml_305_0": "用不着告诉我!", + "obj_npc_sign_slash_Other_10_gml_308_0": "* 去吧,Kris!\n把整个方块填满就行!", + "obj_npc_sign_slash_Other_10_gml_310_0": "* 给我安静!不许提示!!\n这是【鸟类】和【人类】\n之间的对决!", + "obj_npc_sign_slash_Other_10_gml_311_0": "* 外人不准插手!\n包括SUSIE,\n还有--", + "obj_npc_sign_slash_Other_10_gml_312_0": "* 呃,那家伙是谁?", + "obj_npc_sign_slash_Other_10_gml_314_0": "* 我是Lancer!\n拽一下我舌头\n就能蹦出几个词!", + "obj_npc_sign_slash_Other_10_gml_315_0": "* 比如“哦”,“嗷”,\n还有“啊啊啊”。\\f0", + "obj_npc_sign_slash_Other_10_gml_318_0": "* 搞快一点,Kris。\nLancer的脸色越来越青了。", + "obj_npc_sign_slash_Other_10_gml_320_0": "* (咳咳)\n可是我喜欢青色!", + "obj_npc_sign_slash_Other_10_gml_330_0": "* 我刚去了趟商店,他们说要是想刷\n信用卡,就必须要签名。", + "obj_npc_sign_slash_Other_10_gml_331_0": "* 可是,当我为了给签名加密,", + "obj_npc_sign_slash_Other_10_gml_332_0": "* 画了几条随机曲线时,", + "obj_npc_sign_slash_Other_10_gml_333_0": "* 他们立马就不高兴了。", + "obj_npc_sign_slash_Other_10_gml_348_0": "* 就连过个马路都能被踹到屁股。", + "obj_npc_sign_slash_Other_10_gml_349_0": "* 我爱死这城市了。", + "obj_npc_sign_slash_Other_10_gml_355_0": "* 我们基本上都隶属于女王的军队。", + "obj_npc_sign_slash_Other_10_gml_356_0": "* 不过,在她征服世界之前,\n我们还得继续工作。", + "obj_npc_sign_slash_Other_10_gml_360_0": "* 活得像个卑微的打工人...", + "obj_npc_sign_slash_Other_10_gml_361_0": "* 难不成我在受女王控制之前\n就已经被同化了...?", + "obj_npc_sign_slash_Other_10_gml_371_0": "* 下一首 歌曲是 \n老式硬盘 噪音", + "obj_npc_sign_slash_Other_10_gml_373_0": "* (Kris,麻烦快一点...)", + "obj_npc_sign_slash_Other_10_gml_380_0": "* (一个身穿裙子的人体模特.)", + "obj_npc_sign_slash_Other_10_gml_425_0": "* 好大的一只手...", + "obj_npc_sign_slash_Other_10_gml_426_0": "* 被它抚摸的话应该会\n非常舒服吧!", + "obj_npc_sign_slash_Other_10_gml_430_0": "* (看起来某只鸟\n正在酸液河里遨游。)", + "obj_npc_sign_slash_Other_10_gml_440_0": "* (这里有本关于\n如何避免回滚的书。)", + "obj_npc_sign_slash_Other_10_gml_444_0": "* (这里有本关于\n如何搭建密道的书。)", + "obj_npc_sign_slash_Other_10_gml_444_0_b": "* (操纵杆卡住了。)", + "obj_npc_sign_slash_Other_10_gml_452_0": "* (操纵杆卡住了。)", + "obj_npc_sign_slash_Other_10_gml_453_0": "* (一个赛博书架。)", + "obj_npc_sign_slash_Other_10_gml_454_0": "* (这里有本书,讲的是关于稍后\n会开启的一条捷径。)", + "obj_npc_sign_slash_Other_10_gml_459_0": "* (拉动操纵杆可释放一条天鹅船。)", + "obj_npc_sign_slash_Other_10_gml_460_0": "* (你考虑放出一大堆天鹅船\n来把这条河填满...)", + "obj_npc_sign_slash_Other_10_gml_465_0": "* (噢,Kris是在怀念\n刚才的那一趟旅程吗...?)", + "obj_npc_sign_slash_Other_10_gml_467_0": "* 嘿,橱柜里那些小人形状的\n金属片是什么玩意?", + "obj_npc_sign_slash_Other_10_gml_468_0": "* ... 就像是,呃,\n用来把某个小家伙全身都\n锁住的镣铐?", + "obj_npc_sign_slash_Other_10_gml_470_0": "* 哈哈哈!Susie,\n那些都是用来做姜饼的模具。", + "obj_npc_sign_slash_Other_10_gml_471_0": "* 比如姜饼人... \n当然了,还有姜饼怪兽。", + "obj_npc_sign_slash_Other_10_gml_473_0": "* ... 姜饼怪兽?\n听着还蛮酷的。", + "obj_npc_sign_slash_Other_10_gml_477_0": "* 姜饼吗... \nNoelle应该会喜欢吧。", + "obj_npc_sign_slash_Other_10_gml_479_0": "* 嗯?... Noelle怎么了?", + "obj_npc_sign_slash_Other_10_gml_481_0": "* 啊,没什么。", + "obj_npc_sign_slash_Other_10_gml_490_0": "* 嗯,呃...", + "obj_npc_sign_slash_Other_10_gml_491_0": "* (一座雕像。\n你感觉在哪见过它。)", + "obj_npc_sign_slash_Other_10_gml_492_0": "", + "obj_npc_sign_slash_Other_10_gml_493_0": "* (她正偷偷把糖从袋子里拿出来...)", + "obj_npc_sign_slash_Other_10_gml_495_0": "* Susie?", + "obj_npc_sign_slash_Other_10_gml_497_0": "* 怎-怎么了?", + "obj_npc_sign_slash_Other_10_gml_499_0": "* 我的派,我做主。", + "obj_npc_sign_slash_Other_10_gml_501_0": "* 了-了解。", + "obj_npc_sign_slash_Other_10_gml_505_0": "* Kris,把手洗干净前\n不准你偷吃做派的原料。", + "obj_npc_sign_slash_Other_10_gml_507_0": "* (别担心,Kris.\n我会替你偷吃掉的。)", + "obj_npc_sign_slash_Other_10_gml_531_0": "* Kris,你对我的深切关怀... \n就像葡萄糖一样甜蜜。", + "obj_npc_sign_slash_Other_10_gml_532_0": "* 乐观点,小蓝鸟。", + "obj_npc_sign_slash_Other_10_gml_533_0": "* 我肯定会想个法子帮你的!", + "obj_npc_sign_slash_Other_10_gml_537_0": "* Kris... 尽管你如此坚持。\n抱歉,我也必须拒绝你。", + "obj_npc_sign_slash_Other_10_gml_538_0": "* 在人生的GalGame中,我已经\n选择了Susan那条剧情线...", + "obj_npc_sign_slash_Other_10_gml_545_0": "* 你回来了,Susan。\n你一定是没看够\n我朝气蓬勃的帅脸。", + "obj_npc_sign_slash_Other_10_gml_547_0": "* 啥?你看上去丑死了。", + "obj_npc_sign_slash_Other_10_gml_549_0": "* (啊,如此傲娇的话语... \n在我耳中久久回荡。)", + "obj_npc_sign_slash_Other_10_gml_553_0": "* 你到底在说些什么?", + "obj_npc_sign_slash_Other_10_gml_555_0": "* (能不能送我一个吻,\n祝我好运?)", + "obj_npc_sign_slash_Other_10_gml_557_0": "* 别搁那嘟囔了!", + "obj_npc_sign_slash_Other_10_gml_559_0": "* (可不可以来个香吻,\n改一下我的乱数值?)", + "obj_npc_sign_slash_Other_10_gml_573_0": "* (一个垃圾箱... \n里面好像有个枕头。)", + "obj_npc_sign_slash_Other_10_gml_580_0": "* 用不着担心!\n我保证你可以【无理由不退款】", + "obj_npc_sign_slash_Other_10_gml_581_0": "* 一次【购买】\n终身【后悔】!", + "obj_npc_sign_slash_Other_10_gml_594_0": "* 你想来一次【令人心醉神迷】\n【难以抗拒】的交易!?", + "obj_npc_sign_slash_Other_10_gml_595_0": "* 给我【闭上你的臭嘴】\n因为你就是一个【弱鸡!】", + "obj_npc_sign_slash_Other_10_gml_596_0": "* 推荐你试试【周五健身夜】...", + "obj_npc_sign_slash_Other_10_gml_597_0": "* 我会给你瞧瞧我的", + "obj_npc_sign_slash_Other_10_gml_598_0": "* 我会给你瞧瞧我的", + "obj_npc_sign_slash_Other_10_gml_602_0": "* 变得更强吧!", + "obj_npc_sign_slash_Other_10_gml_603_0": "* 我会给你瞧瞧我的", + "obj_npc_sign_slash_Other_10_gml_604_0": "* 我会给你瞧瞧我的", + "obj_npc_sign_slash_Other_10_gml_617_0": "* (看不清冰块里是什么。)", + "obj_npc_sign_slash_Other_10_gml_626_0": "* (工艺品的独具匠心令你为之倾倒。)", + "obj_npc_sign_slash_Other_10_gml_627_0": "* (...盒艺品。)", + "obj_npc_sign_slash_Other_10_gml_633_0": "* (工艺品的独具匠心令你为之倾倒。)", + "obj_npc_sign_slash_Other_10_gml_641_0": "* 这是个什么玩意!?\n呼哈哈哈哈...", + "obj_npc_sign_slash_Other_10_gml_642_0": "* ... 呼!", + "obj_npc_sign_slash_Other_10_gml_642_0_b": "* 还剩~1个。", + "obj_npc_sign_slash_Other_10_gml_643_0": "", + "obj_npc_sign_slash_Other_10_gml_644_0": "", + "obj_npc_sign_slash_Other_10_gml_645_0": "* (Kris,你能不能别再\n盯着它看了?)", + "obj_npc_sign_slash_Other_10_gml_649_0": "* 还剩~1个。", + "obj_npc_sign_slash_Other_10_gml_651_0": "* (工艺品的独具匠心令你为之倾倒。)", + "obj_npc_sign_slash_Other_10_gml_653_0": "* (为什么还要再看一眼呢?)", + "obj_npc_sign_slash_Other_10_gml_659_0": "* (还有不少精雕细琢的细节值得称道。)", + "obj_npc_sign_slash_Other_10_gml_661_0": "* (Kris!?)", + "obj_npc_sign_slash_Other_10_gml_667_0": "* (真正的阳春白雪。)", + "obj_npc_sign_slash_Other_10_gml_669_0": "* (你在往哪看?)", + "obj_npc_sign_slash_Other_10_gml_675_0": "* 假如我说我喜欢它,\n你能不能住手呢?", + "obj_npc_sign_slash_Other_10_gml_681_0": "* 嘿,这个东西实在是太棒了...?", + "obj_npc_sign_slash_Other_10_gml_687_0": "* (这座雕像逊爆了。)", + "obj_npc_sign_slash_Other_10_gml_689_0": "* KRIS!!!!!!", + "obj_npc_sign_slash_Other_10_gml_695_0": "* (没必要再盯着这个看了。)", + "obj_npc_sign_slash_Other_10_gml_698_0": "* 太他喵赞啦,盒子。\n这就是意义所在。", + "obj_npc_sign_slash_Other_10_gml_702_0": "* Kris,你背着我们\n独自享受,哼...", + "obj_npc_sign_slash_Other_10_gml_706_0": "* (一个垃圾箱... 里面好像有个枕头。)", + "obj_npc_sign_slash_Other_10_gml_714_0": "* (某个外来入侵谜种劫持了整个房间。)", + "obj_npc_sign_slash_Other_10_gml_723_0": "* (某个外来入侵谜种劫持了整个房间。)", + "obj_npc_sign_slash_Other_10_gml_762_0": "* 我是黑客,正在寻找蓝色的标记。", + "obj_npc_sign_slash_Other_10_gml_763_0": "* 在前方的赛博田野中帮我找到3个\n蓝色标记,我就答应前往你的[城市]。", + "obj_npc_sign_slash_Other_10_gml_764_0": "* 你看着像是有个[炫酷城市]的家伙。", + "obj_npc_sign_slash_Other_10_gml_770_0": "* 据赛博情报显示,你已经找到了\n3个蓝色标记中的~1个。", + "obj_npc_sign_slash_Other_10_gml_772_0": "* 0,对于新手来说还不赖。\n你的“标记探索”之旅才刚刚开始。", + "obj_npc_sign_slash_Other_10_gml_773_0": "* 1,头等大数。\n你的“标记探索”之旅已经拉开序幕。", + "obj_npc_sign_slash_Other_10_gml_774_0": "* 2,作为业余者已经很不错了,\n但接下来你还要学会数“3”。", + "obj_npc_sign_slash_Other_10_gml_783_0": "* 你已经找到了全部3个标记?!\n精英水准... 我会去你的城市的。", + "obj_npc_sign_slash_Other_10_gml_784_0": "* 也许我们的赛博旅途将会在\n女王的豪宅里面再次赛博交汇。", + "obj_npc_sign_slash_Other_10_gml_785_0": "* 现在,我来让你见识一下\n蓝色标记的威力...", + "obj_npc_sign_slash_Other_10_gml_789_0": "* 我只是想给你做一份炫酷的演景艺术。", + "obj_npc_sign_slash_Other_10_gml_790_0": "* 既然这事已经完成,\n我可以想去哪里就去哪里了。", + "obj_npc_sign_slash_Other_10_gml_813_0": "* (拉下操纵杆即可撤销击掌。)", + "obj_npc_sign_slash_Other_10_gml_814_0": "* (但击掌是不能撤销的。)", + "obj_npc_sign_slash_Other_10_gml_821_0": "* (由于使用太多次已经损坏了。)", + "obj_npc_sign_slash_Other_10_gml_821_0_b": "* (不知为何,一个巨型马桶形状的\n马桶把路给堵住了。)", + "obj_npc_sign_slash_Other_10_gml_827_0": "* (房间被某个外来入侵谜种彻底摧毁。)", + "obj_npc_sign_slash_Other_10_gml_833_0": "* (亲爱的客人,请注意我们的小老鼠\n只要遇到路口就会转弯。)", + "obj_npc_sign_slash_Other_10_gml_834_0": "* (这群小坏蛋是专为高速过弯\n而精心挑选的。尽情享受吧。)", + "obj_npc_sign_slash_Other_10_gml_849_0": "* (你很想往里头扔颗泡澡球,\n但你现在赶时间。)", + "obj_npc_sign_slash_Other_10_gml_858_0": "* (房间里堆满了铲子。)", + "obj_npc_sign_slash_Other_10_gml_859_0": "* (而且,你手头也没什么东西能帮你\n铲出条路来...)", + "obj_npc_sign_slash_Other_10_gml_863_0": "* (这一团糟是铲不开的。)", + "obj_npc_sign_slash_Other_10_gml_864_0": "* 哇哦,我是黑客,\n而你找到了所有的3个标记!", + "obj_npc_sign_slash_Other_10_gml_873_0": "你是说妈妈?", + "obj_npc_sign_slash_Other_10_gml_876_0": "* Susie,Kris!牙膏小子!", + "obj_npc_sign_slash_Other_10_gml_877_0": "* 女王正在教我如何成为\n一个大坏蛋。", + "obj_npc_sign_slash_Other_10_gml_878_0": "* 她就像是... 怎么说呢...", + "obj_npc_sign_slash_Other_10_gml_879_0": "* 我的第三号爸爸。", + "obj_npc_sign_slash_Other_10_gml_880_0": "* 也可以叫做... 女爸爸。\\f0", + "obj_npc_sign_slash_Other_10_gml_883_0": "小蜜桃 小蜜桃", + "obj_npc_sign_slash_Other_10_gml_886_0": "* 出去玩玩吧,小蜜桃!\\f0", + "obj_npc_sign_slash_Other_10_gml_895_0": "* Ralsei 很快 会为我\n在楼上 <安装.EXE> 房间", + "obj_npc_sign_slash_Other_10_gml_896_0": "* 不用 担心", + "obj_npc_sign_slash_Other_10_gml_897_0": "* 我 需求单 可长了 哈哈", + "obj_npc_sign_slash_Other_10_gml_898_0": "* 既然 我有了\n这么棒的 一个 房间", + "obj_npc_sign_slash_Other_10_gml_899_0": "* 这次 我要 强迫谁\n来享受 它呢", + "obj_npc_sign_slash_Other_10_gml_900_0": "", + "obj_npc_sign_slash_Other_10_gml_901_0": "* ... 不知道 Noelle 现在\n怎么样了", + "obj_npc_sign_slash_Other_10_gml_905_0": "* ... 不知道 Noelle 现在\n怎么样了", + "obj_npc_sign_slash_Other_10_gml_913_0": "小蜜桃!小蜜桃!", + "obj_npc_sign_slash_Other_10_gml_916_0": "* 欢迎光临 整个 城堡\n现在 都是 我的 房间", + "obj_npc_sign_slash_Other_10_gml_918_0": "* 嗯... 我只是想去楼上\n布置点东西。", + "obj_npc_sign_slash_Other_10_gml_920_0": "* 不必了 我想要 的东西\n已经 全都有了", + "obj_npc_sign_slash_Other_10_gml_921_0": "* 友谊,粉丝,\n还有个 圆滚滚的 小男孩", + "obj_npc_sign_slash_Other_10_gml_922_0": "* 出去 陪你的 朋友\n玩玩吧,小蜜桃\\f0", + "obj_npc_sign_slash_Other_10_gml_926_0": "* Kris,\n代我向 Noelle 问好", + "obj_npc_sign_slash_Other_10_gml_927_0": "* 多出来的 问好\n你 可以给 Berdly", + "obj_npc_sign_slash_Other_10_gml_952_0": "* 哇噢,这座雕像可太帅了!", + "obj_npc_sign_slash_Other_10_gml_953_0": "* 嘿,Ralsei,我可以把\n这个带回去装饰房间吗?", + "obj_npc_sign_slash_Other_10_gml_955_0": "* 嗯?呃... \n这-这样算盗窃吧...", + "obj_npc_sign_slash_Other_10_gml_957_0": "* (你偷走了这座长得像Susie的雕像。)", + "obj_npc_sign_slash_Other_10_gml_970_0": "* (来自搜索记录\n“神秘生物ice e真的存在吗”)", + "obj_npc_sign_slash_Other_10_gml_971_0": "* (这是ICE-E和某物的缝合怪...)", + "obj_npc_sign_slash_Other_10_gml_973_0": "* 嘿,Kris,把这个放在\n你的房间里吧。", + "obj_npc_sign_slash_Other_10_gml_975_0": "* 嗯... \n这-这样算盗窃吧...", + "obj_npc_sign_slash_Other_10_gml_977_0": "* (不知为何,\n你偷走了这座ICE-E的雕像。)", + "obj_npc_sign_slash_Other_10_gml_991_0": "* (因厨房害兽,房间现已关闭。)", + "obj_npc_sign_slash_Other_10_gml_996_0": "* (因黑粉抵制,房间现已关闭。)", + "obj_npc_sign_slash_Other_10_gml_1046_0": "* (看来他还没有醒。)", + "obj_npc_sign_slash_Other_10_gml_1090_0": "* (已关闭。)", + "obj_npc_sign_slash_Other_10_gml_1103_0": "* 抱歉,过山车还在施工中呢。", + "obj_npc_sign_slash_Other_10_gml_1104_0": "* 但很显然,有人曾尝试启动它...", + "obj_npc_sign_slash_Other_10_gml_1112_0": "* 哦,Kris!\n是个拼写挑战... \n不觉得很N-I-C-E吗?", + "obj_npc_sign_slash_Other_10_gml_1114_0": "* 做不来,我就会一个词:F-\\f1 ", + "obj_npc_sign_slash_Other_10_gml_1119_0": "* G-O-O-D-L-U-C-K-K-R-I-S!\\f1 ", + "obj_npc_sign_slash_Other_10_gml_1126_0": "* 字母,我基本都不会看一眼。", + "obj_npc_sign_slash_Other_10_gml_1130_0": "* 我经常因为你的头发闻起来\n像苹果而焦躁不安。", + "obj_npc_sign_slash_Other_10_gml_1131_0": "* 要在教室里忍住不去咬一口\n可真够费劲儿的... 嘿嘿。", + "obj_npc_sign_slash_Other_10_gml_1136_0": "U-N!", + "obj_npc_sign_slash_Other_10_gml_1141_0": "* 这什么鬼东西,\n是哪个司机的驾照号码吗?", + "obj_npc_sign_slash_Other_10_gml_1142_0": "* 嘿,我们能用这个\n去开你老妈的车吗?", + "obj_npc_sign_slash_Other_10_gml_1142_0_b": "猪你顺利kris?", + "obj_npc_sign_slash_Other_10_gml_1146_0": "* 呃,不过在那之前我们也许该让\n你老妈的车看起来更酷炫一点。", + "obj_npc_sign_slash_Other_10_gml_1147_0": "* 我觉得可以,来点... 紫色?\n再加些火焰。", + "obj_npc_sign_slash_Other_10_gml_1153_0": "* Kris,我们站在这等你,\n这样你就能安心拼字了!", + "obj_npc_sign_slash_Other_10_gml_1155_0": "* Kris,拼一个脏话出来!", + "obj_npc_sign_slash_Other_10_gml_1157_0": "* 呃,我... 我觉得用这些字母\n拼不出来。", + "obj_npc_sign_slash_Other_10_gml_1159_0": "* 哦。", + "obj_npc_sign_slash_Other_10_gml_1160_0": "* ... 慢着,你试过了?\\f1 ", + "obj_npc_sign_slash_Other_10_gml_1165_0": "* Kris,请拼一些好听的话!", + "obj_npc_sign_slash_Other_10_gml_1175_0": "* 哈,假如这个谜题里正好缺了\n一个你需要用到的字..", + "obj_npc_sign_slash_Other_10_gml_1176_0": "* 那可比现在这样要有趣多了。", + "obj_npc_sign_slash_Other_10_gml_1180_0": "* 嘿,别假惺惺地照抄\n我说的话了。", + "obj_npc_sign_slash_Other_10_gml_1182_0": "* 呵,真想看看Berdly是怎么\n解这个谜题的...", + "obj_npc_sign_slash_Other_10_gml_1184_0": "呃,Kris,加油啊!", + "obj_npc_sign_slash_Other_10_gml_1187_0": "* 嘿,Kris,\n我觉得这个谜题其实你不解\n也无所谓的。", + "obj_npc_sign_slash_Other_10_gml_1193_0": "* 呃,这好像不是一个\n真正的单词,Kris...", + "obj_npc_sign_slash_Other_10_gml_1195_0": "* 不,那是ICE-E的口头禅。", + "obj_npc_sign_slash_Other_10_gml_1197_0": "* 噢?那它是什么意思?", + "obj_npc_sign_slash_Other_10_gml_1199_0": "* 呃,我不晓得,\n他就只是... \n两眼翻白,口吐白沫...", + "obj_npc_sign_slash_Other_10_gml_1200_0": "* 然后... 说出这个词来?", + "obj_npc_sign_slash_Other_10_gml_1201_0": "* 又或者... 那其实说的是\n店里面那个肌肉猛男。", + "obj_npc_sign_slash_Other_10_gml_1205_0": "* Kris,这个词看起来怪怪的,\n不过...", + "obj_npc_sign_slash_Other_10_gml_1206_0": "* 就算那不是个真正的词,\n你也可以玩得很开心,对吧?", + "obj_npc_sign_slash_Other_10_gml_1214_0": "* (工艺品的独具匠心令你为之倾倒。)", + "obj_npc_sign_slash_Other_10_gml_1224_0": "* 嘻嘻嘻... 我应该帮你存档吗?", + "obj_npc_sign_slash_Other_10_gml_1225_0": "* ... 不,我不该那样!\n我压根就不知道那是什么意思...", + "obj_npc_sign_slash_Other_10_gml_1227_0": "* 哇啊!!!\n你这没礼貌的【小海绵】啊你!", + "obj_npc_sign_slash_Other_10_gml_1228_0": "* 不要在别人【变换形态】的时候\n闯进来!", + "obj_npc_sign_slash_Other_10_gml_1229_0": "* ... 等等!等【一下】!\n这不是我【尊贵的顾客】吗?!", + "obj_npc_sign_slash_Other_10_gml_1230_0": "* 嘻嘻嘻...", + "obj_npc_sign_slash_Other_10_gml_1230_0_b": "* 感谢你 还有那位【辣妈】", + "obj_npc_sign_slash_Other_10_gml_1231_0": "* 我现在成为了活生生的【大人物】!", + "obj_npc_sign_slash_Other_10_gml_1232_0": "* 很快我就要让这座城市所有的【人】\n都来啃我的【$!$!】!", + "obj_npc_sign_slash_Other_10_gml_1233_0": "* 哈 哈 哈!\n我很希望没人会去封印\n附近的【喷泉】。", + "obj_npc_sign_slash_Other_10_gml_1234_0": "* 哈 哈 哈!\n我很希望是这样。\n非常希望。", + "obj_npc_sign_slash_Other_10_gml_1240_0": "* (相机肯定是坏了。)", + "obj_npc_sign_slash_Other_10_gml_1240_0_b": "* 小孩!我正忙着成为【神】呢。\n快去玩【我的屎界】之类的吧!", + "obj_npc_sign_slash_Other_10_gml_1241_0": "* 我的工作可不是\n给小孩子们当【隐藏BOSS】!", + "obj_npc_sign_slash_Other_10_gml_1247_0": "* (门锁住了。)", + "obj_npc_sign_slash_Other_10_gml_1249_0": "* (空气宝藏。\n三位合一,\n置一于三。)", + "obj_npc_sign_slash_Other_10_gml_1251_0": "* 恐怕我们三个得挤一个茶杯了?", + "obj_npc_sign_slash_Other_10_gml_1253_0": "* ... 呃,虽然我太不喜欢这样,\n但是这么做应该管用。", + "obj_npc_sign_slash_Other_10_gml_1258_0": "* (空气宝藏。三位合一,置一于三。)", + "obj_npc_sign_slash_Other_10_gml_1266_0": "* (一个下水道。)", + "obj_npc_sign_slash_Other_10_gml_1324_0": "", + "obj_npc_sign_slash_Other_10_gml_1330_0": "* 真棒\n那么 我能 把你的 城堡\n变成 我的 豪宅吗?", + "obj_npc_sign_slash_Other_10_gml_1332_0": "* (等等,我不是这个意思...)", + "obj_npc_sign_slash_Other_10_gml_1338_0": "* Kris,快去封印喷泉吧!", + "obj_npc_susiedark_slash_Other_10_gml_13_0": "* 哦,你没死啊^2。\n* 挺好。", + "obj_npc_susiedark_slash_Other_10_gml_14_0": "* 谁知道这是什么鬼地方?", + "obj_npc_susiedark_slash_Other_10_gml_15_0": "* ...我也不知道。", + "obj_npc_susiedark_slash_Other_10_gml_16_0": "* 不知道上面那个建筑里\n有没有人...?", + "obj_npc_susiedark_slash_Other_10_gml_20_0": "* 也许这里是个废弃的主题公园?", + "obj_npc_susiedark_slash_Other_10_gml_21_0": "* 等等,那过山车在哪...?", + "obj_npc_susiedark_slash_Other_10_gml_22_0": "* 也许是因为没有过山车\n所以这里才被废弃的吧。", + "obj_npc_toriel_slash_Other_10_gml_2_0": "* 你好啊!\n* 今天风和日丽,你感觉如何?", + "obj_omawaroid_enemy_slash_Step_0_gml_23_0": "你需要两个苹果\n才能赶走我!", + "obj_omawaroid_enemy_slash_Step_0_gml_24_0": "喂-呜-喂-呜!", + "obj_omawaroid_enemy_slash_Step_0_gml_25_0": "今天你吃\n子弹了吗?", + "obj_omawaroid_enemy_slash_Step_0_gml_26_0": "有“喂”的地方,\n就会有“呜”。", + "obj_omawaroid_enemy_slash_Step_0_gml_32_0": "嘿!病毒!\n你会付出代价的!", + "obj_omawaroid_enemy_slash_Step_0_gml_38_0": "你让那病毒现身了,\n喂--呜!", + "obj_omawaroid_enemy_slash_Step_0_gml_39_0": "免费送子弹啦!", + "obj_omawaroid_enemy_slash_Step_0_gml_45_0": "这是家常便饭啦,\n喂--呜。", + "obj_omawaroid_enemy_slash_Step_0_gml_51_0": "这个小姑娘真可爱...\n我们送她点免费子弹吧!", + "obj_omawaroid_enemy_slash_Step_0_gml_56_0": "(这是我见过的\n最糟糕的治疗)", + "obj_omawaroid_enemy_slash_Step_0_gml_59_0": "(她是在为此\n充能吗?)", + "obj_omawaroid_enemy_slash_Step_0_gml_103_0": "* 救护矛兵吸干了高脚杯里的咖啡。", + "obj_omawaroid_enemy_slash_Step_0_gml_104_0": "* 救护矛兵为了让你感到舒服,\n给你戴上了小丑鼻子。", + "obj_omawaroid_enemy_slash_Step_0_gml_105_0": "* 救护矛兵将这场战斗比喻为看牙医。", + "obj_omawaroid_enemy_slash_Step_0_gml_106_0": "* 救护矛兵用嘴发出了蜂鸣声。", + "obj_omawaroid_enemy_slash_Step_0_gml_107_0": "* 闻起来像医用酒精。", + "obj_omawaroid_enemy_slash_Step_0_gml_130_0": "* 救护矛兵 - 没有事故那就创造事故!", + "obj_omawaroid_enemy_slash_Step_0_gml_147_0": "* 救护车?鬼才坐呢。\n医生根本摸不透我!", + "obj_omawaroid_enemy_slash_Step_0_gml_149_0": "* (Susie叫你\\cY注意躲开\\cW别被救护车撞到!)", + "obj_omawaroid_enemy_slash_Step_0_gml_169_0": "* Noelle温柔地对待了救护矛兵!", + "obj_omawaroid_enemy_slash_Step_0_gml_171_0": "* 打针不可怕... \n吃药很重要... \n你知道吗?", + "obj_omawaroid_enemy_slash_Step_0_gml_179_0": "* Noelle正自言自语着\n有关锯子和打针的事。", + "obj_omawaroid_enemy_slash_Step_0_gml_183_0_b": "* Noelle分心地嘀咕着\n有关医疗器具的事。", + "obj_omawaroid_enemy_slash_Step_0_gml_199_0": "* 我们愿意接受你们的服务,\n朋友们!", + "obj_omawaroid_enemy_slash_Step_0_gml_201_0": "* (Ralsei鼓励你\\cY故意\\cW被救护车撞到!)", + "obj_omawaroid_enemy_slash_Step_0_gml_227_0": "* Susie谎报了她的洁牙频率!", + "obj_omawaroid_enemy_slash_Step_0_gml_227_1": "* Susie谎报了她的健康状况!", + "obj_omawaroid_enemy_slash_Step_0_gml_238_0": "* Ralsei洗了足足60秒的手!", + "obj_omawaroid_enemy_slash_Step_0_gml_238_1": "* Ralsei洗了洗手!", + "obj_omawaroid_enemy_slash_Step_0_gml_253_0": "* Noelle戴了上护士帽接着又迅速地摘下!", + "obj_onion_event_slash_Step_0_gml_110_0": "* 嘿... 我告诉过你... 要一个人来的...", + "obj_onion_event_slash_Step_0_gml_112_0": "* ... 你猜怎么着,\n我可不想掺和这种事。", + "obj_onion_event_slash_Step_0_gml_139_0": "* 嘿,Kris。\n那个,呃...", + "obj_onion_event_slash_Step_0_gml_140_0": "* 你每天放学以后都要做\n这么奇怪的事情吗?", + "obj_overworldc_slash_Draw_0_gml_37_0": "HP  ~1/~2", + "obj_overworldc_slash_Draw_0_gml_38_0": "LV  ~1", + "obj_overworldc_slash_Draw_0_gml_40_0": "$   ~1", + "obj_overworldc_slash_Draw_0_gml_42_0": "物品", + "obj_overworldc_slash_Draw_0_gml_43_0": "状态", + "obj_overworldc_slash_Draw_0_gml_44_0": "电话", + "obj_overworldc_slash_Draw_0_gml_52_0": "使用", + "obj_overworldc_slash_Draw_0_gml_53_0": "说明", + "obj_overworldc_slash_Draw_0_gml_54_0": "丢弃", + "obj_overworldc_slash_Draw_0_gml_66_0": "“~1”", + "obj_overworldc_slash_Draw_0_gml_68_0": "LV  ~1", + "obj_overworldc_slash_Draw_0_gml_69_0": "HP  ~1 / ~2", + "obj_overworldc_slash_Draw_0_gml_71_0": "AT  ~1 (~2)", + "obj_overworldc_slash_Draw_0_gml_72_0": "DF  ~1 (~2)", + "obj_overworldc_slash_Draw_0_gml_73_0": "无", + "obj_overworldc_slash_Draw_0_gml_74_0": "无", + "obj_overworldc_slash_Draw_0_gml_75_0": "铅笔", + "obj_overworldc_slash_Draw_0_gml_76_0": "万圣节铅笔", + "obj_overworldc_slash_Draw_0_gml_77_0": "幸运铅笔", + "obj_overworldc_slash_Draw_0_gml_78_0": "绷带", + "obj_overworldc_slash_Draw_0_gml_78_0_b": "橡皮", + "obj_overworldc_slash_Draw_0_gml_79_0": "自动铅笔", + "obj_overworldc_slash_Draw_0_gml_81_0": "武器: ~1", + "obj_overworldc_slash_Draw_0_gml_81_0_b": "手表", + "obj_overworldc_slash_Draw_0_gml_82_0": "防具: ~1", + "obj_overworldc_slash_Draw_0_gml_83_0": "金钱: ~1", + "obj_overworldc_slash_Draw_0_gml_88_0": "???", + "obj_overworldc_slash_Draw_0_gml_92_0": "", + "obj_overworldc_slash_Draw_0_gml_95_0": "从章节~1\n开始", + "obj_overworldc_slash_Draw_0_gml_113_0": "", + "obj_overworldc_slash_Step_0_gml_34_0": "* 你把~1放在地上,\n轻轻拍了拍它。", + "obj_overworldc_slash_Step_0_gml_34_0_b": "* 你轻声地跟~1道了个别。", + "obj_overworldc_slash_Step_0_gml_36_0": "* 你把~1丢在地上,\n这正是它这样的垃圾\n应有的待遇。", + "obj_overworldc_slash_Step_0_gml_38_0": "* ~1被丢掉了。", + "obj_overworldc_slash_Step_0_gml_38_0_b": "* 你丢掉了~1。", + "obj_overworldc_slash_Step_0_gml_42_0": "* 什么蛋?", + "obj_overworldc_slash_Step_0_gml_61_0": "* (你手忙脚乱地接住它们。\n你不能丢掉这些!)", + "obj_overworldc_slash_Step_0_gml_66_0": "* (你不太理解为什么...)", + "obj_overworldc_slash_Step_0_gml_67_0": "* (但你感觉丢掉这个东西的念头\n大错特错。)", + "obj_pipis_enemy_slash_Other_22_gml_21_0": "Pipis小姐", + "obj_pipis_enemy_slash_Step_0_gml_73_0": "", + "obj_pipis_enemy_slash_Step_0_gml_97_0": " ~1个人点赞了!", + "obj_pipis_enemy_slash_Step_0_gml_100_0": "PIPIS - “原型体” \n一种入侵性淡水蚌。 \\f0 ", + "obj_pipis_enemy_slash_Step_0_gml_110_0": "* 什么也没有发生!", + "obj_placeholderenemy_slash_Step_0_gml_11_0": "", + "obj_placeholderenemy_slash_Step_0_gml_12_0": "", + "obj_placeholderenemy_slash_Step_0_gml_13_0": "", + "obj_placeholderenemy_slash_Step_0_gml_14_0": "", + "obj_placeholderenemy_slash_Step_0_gml_16_0": "", + "obj_placeholderenemy_slash_Step_0_gml_63_0": "", + "obj_placeholderenemy_slash_Step_0_gml_64_0": "", + "obj_placeholderenemy_slash_Step_0_gml_65_0": "", + "obj_placeholderenemy_slash_Step_0_gml_66_0": "", + "obj_placeholderenemy_slash_Step_0_gml_99_0": "", + "obj_placeholderenemy_slash_Step_0_gml_135_0": "", + "obj_placeholderenemy_slash_Step_0_gml_146_0": "", + "obj_placeholderenemy_slash_Step_0_gml_147_0": "(警觉)", + "obj_placeholderenemy_slash_Step_0_gml_156_0": "", + "obj_placeholderenemy_slash_Step_0_gml_164_0": "", + "obj_placeholderenemy_slash_Step_0_gml_172_0": "", + "obj_placeholderenemy_slash_Step_0_gml_180_0": "", + "obj_placeholderenemy_slash_Step_0_gml_181_0": "(疲惫)", + "obj_ponman_enemy_slash_Step_0_gml_10_0": "", + "obj_ponman_enemy_slash_Step_0_gml_64_0": "* 棋兵一步一步地往前走。", + "obj_ponman_enemy_slash_Step_0_gml_65_0": "* 棋兵洗耳恭听,\n虽然没有耳朵。", + "obj_ponman_enemy_slash_Step_0_gml_66_0": "* 你的待机动画让棋兵看得出神。", + "obj_ponman_enemy_slash_Step_0_gml_67_0": "* 棋兵神秘地盯着你。", + "obj_ponman_enemy_slash_Step_0_gml_68_0": "* 闻起来像兵卒一口脆。", + "obj_ponman_enemy_slash_Step_0_gml_69_0": "* 棋兵的上下眼皮在打架。", + "obj_ponman_enemy_slash_Step_0_gml_70_0": "* 棋兵看上去胀大了一圈。", + "obj_ponman_enemy_slash_Step_0_gml_71_0": "* 棋兵睡得正香。", + "obj_ponman_enemy_slash_Step_0_gml_72_0": "* Ralsei的摇篮曲使敌人们变困了!", + "obj_ponman_enemy_slash_Step_0_gml_106_0": "* 棋兵 - 攻击 8 防御 0\n* 它的核也可作为眼睛使用。", + "obj_ponman_enemy_slash_Step_0_gml_114_0": "* 你悄声对棋兵说晚安。\n* 它睡着了...", + "obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei唱了一首轻柔而醉人的\n* 摇篮曲!", + "obj_ponman_enemy_slash_Step_0_gml_150_0": "* 你和Ralsei警告棋兵小心\nSusie。\n* 敌人警觉起来...", + "obj_ponman_enemy_slash_Step_0_gml_152_0": "* 你和Ralsei警告敌人们\n小心Susie。\n* 所有人都警觉起来。", + "obj_ponman_enemy_slash_Step_0_gml_186_0": "* 棋兵睡着了!\n* 敌人们都变得疲惫了!", + "obj_ponman_enemy_slash_Step_0_gml_198_0": "* 棋兵睡着了!\n* SUSIE睡着了!\n* 敌人们都变得疲惫了!", + "obj_poppup_enemy_slash_Step_0_gml_22_0": "神�業锟斤機〇拷稲�荷?", + "obj_poppup_enemy_slash_Step_0_gml_27_0": "來佺玩銈吧�", + "obj_poppup_enemy_slash_Step_0_gml_28_0": "生棩日��快妤�楽?", + "obj_poppup_enemy_slash_Step_0_gml_29_0": "該應用程式僅支援\n作業系統2000。", + "obj_poppup_enemy_slash_Step_0_gml_30_0": "點擊這裏!點擊這裏!\n點擊這裏!點擊這裏!", + "obj_poppup_enemy_slash_Step_0_gml_35_0": "...想睡...", + "obj_poppup_enemy_slash_Step_0_gml_41_0": "看...\n看\n...我...", + "obj_poppup_enemy_slash_Step_0_gml_48_0": "...開心...", + "obj_poppup_enemy_slash_Step_0_gml_112_0": "* 弹出窗狗用狗狗的眼神乞求你\n点击一个失效链接。", + "obj_poppup_enemy_slash_Step_0_gml_113_0": "* 弹出窗狗正在仔细打扮\n自己诡异Q弹的身躯。", + "obj_poppup_enemy_slash_Step_0_gml_120_0": "利莫莓。", + "obj_poppup_enemy_slash_Step_0_gml_123_0": "玩耍时间。", + "obj_poppup_enemy_slash_Step_0_gml_126_0": "它的舌头被抵住\n就不会感到饥饿。", + "obj_poppup_enemy_slash_Step_0_gml_129_0": "可怕的噪音。", + "obj_poppup_enemy_slash_Step_0_gml_132_0": "和你在谜岛的谜之岛上玩耍。", + "obj_poppup_enemy_slash_Step_0_gml_135_0": "在上午7:44缴税。", + "obj_poppup_enemy_slash_Step_0_gml_138_0": "随机字符串1。", + "obj_poppup_enemy_slash_Step_0_gml_140_0": "* 弹出窗狗想要~1", + "obj_poppup_enemy_slash_Step_0_gml_142_0": "* 闻起来像热带糖果。", + "obj_poppup_enemy_slash_Step_0_gml_146_0": "* 弹出窗狗感觉自己被上下颠倒着\n塞进了衣橱里。", + "obj_poppup_enemy_slash_Step_0_gml_151_0": "* 弹出窗狗在高兴的弹跳!", + "obj_poppup_enemy_slash_Step_0_gml_176_0": "* 弹出窗狗 - 一只急需关照的Q弹吉祥物。\n点点看...?", + "obj_poppup_enemy_slash_Step_0_gml_192_0": "* 你不断地点击着广告!!", + "obj_poppup_enemy_slash_Step_0_gml_198_0": "* 你下意识点击了\n“人怪约会”“同城配对”的弹窗。", + "obj_poppup_enemy_slash_Step_0_gml_199_0": "* 你下意识点击了\n“最锋利的意面厨刀”的视频广告。", + "obj_poppup_enemy_slash_Step_0_gml_200_0": "* 你下意识点击了\n“恶魔召唤少年班”的弹窗。", + "obj_poppup_enemy_slash_Step_0_gml_239_0": "* 弹出窗狗们崩溃了!", + "obj_poppup_enemy_slash_Step_0_gml_298_0": "* 啊...?!又多了一个?!", + "obj_poppup_enemy_slash_Step_0_gml_309_0": "* 连续按~1来屏蔽广告!!", + "obj_poppup_enemy_slash_Step_0_gml_415_0": "* Noelle紧张地盯着地面!", + "obj_poppup_enemy_slash_Step_0_gml_438_0": "* 敌人们因为缺乏存在感而\n感到萎靡和【疲惫】了!", + "obj_poppup_enemy_slash_Step_0_gml_449_0": "* Susie不小心点到了一个广告,\n上面有个手持电锯的着火的茄子!!", + "obj_poppup_enemy_slash_Step_0_gml_453_0": "* Susie不小心点到了一个牛排的图片。", + "obj_poppup_enemy_slash_Step_0_gml_454_0": "* 那并不是广告,只是静态图片而已...", + "obj_poppup_enemy_slash_Step_0_gml_458_0": "* Susie手滑没点到广告,\n却点到了文档编辑器。", + "obj_poppup_enemy_slash_Step_0_gml_459_0": "* 然而它中了病毒。", + "obj_poppup_enemy_slash_Step_0_gml_470_0": "* 可... 可恶!\n他们知道我的弱点!!", + "obj_poppup_enemy_slash_Step_0_gml_484_0": "* Ralsei试图点击一个\n“兔兔教你交朋友”的广告...", + "obj_poppup_enemy_slash_Step_0_gml_485_0": "* ...然后点到了弹出的机枪的广告!", + "obj_poppup_enemy_slash_Step_0_gml_490_0": "* ...但广告宣传的其实是\n一家利用火箭炮拆除建筑的公司!", + "obj_poppup_enemy_slash_Step_0_gml_494_0": "* Ralsei不小心点到了\n“光暗约会,同城配对”的广告,\n他被吓坏了。", + "obj_poppup_enemy_slash_Step_0_gml_495_0": "* 他直接删除了桌面上的浏览器快捷方式...", + "obj_poppup_enemy_slash_Step_0_gml_496_0": "* ...但心中的负罪感随之而来,\n他以为自己“删除了整个互联网”。", + "obj_poppup_enemy_slash_Step_0_gml_507_0": "* 我...我不是故意的...\n对...对不起!!!我忏悔!!!", + "obj_poppup_enemy_slash_Step_0_gml_524_0": "* Noelle不小心点到了\n《如何画龙》的购买链接!", + "obj_poppup_enemy_slash_Step_0_gml_527_0": "* Noelle点到了游戏恐怖BUG合集的链接!", + "obj_poppup_enemy_slash_Step_0_gml_530_0": "* Noelle点到了\n“圣诞辣妈,同城交友”的广告!", + "obj_poppup_enemy_slash_Step_0_gml_536_0": "* 啥-啥?!\n我做错什么了吗??", + "obj_pushableblock_slash_Other_10_gml_61_0": "", + "obj_pushableblock_slash_Other_10_gml_66_0": "", + "obj_pushableblock_slash_Other_10_gml_74_0": "", + "obj_pushableblock_slash_Other_10_gml_75_0": "", + "obj_pushableblock_slash_Other_10_gml_76_0": "* ...wait a sec.\n* Those boxes...!\n* I get it!", + "obj_pushableblock_slash_Other_10_gml_77_0": "", + "obj_queen_enemy_slash_Draw_0_gml_67_0": "护盾", + "obj_queen_enemy_slash_Draw_0_gml_78_0": "(已防护)", + "obj_queen_enemy_slash_Draw_0_gml_82_0": "(无防护)", + "obj_queen_enemy_slash_Other_11_gml_10_0": "松动", + "obj_queen_enemy_slash_Other_11_gml_11_0": "一起松动", + "obj_queen_enemy_slash_Other_11_gml_15_0": "敬酒", + "obj_queen_enemy_slash_Other_11_gml_16_0": "一起敬酒", + "obj_queen_enemy_slash_Other_11_gml_22_0": "松动", + "obj_queen_enemy_slash_Other_11_gml_26_0": "敬酒", + "obj_queen_enemy_slash_Other_11_gml_32_0": "松动", + "obj_queen_enemy_slash_Other_11_gml_36_0": "敬酒", + "obj_queen_enemy_slash_Step_0_gml_12_0": "啊 我可爱的\n笨小孩们", + "obj_queen_enemy_slash_Step_0_gml_123_0": "(高雅的 笑声)", + "obj_queen_enemy_slash_Step_0_gml_124_0": "请享受\n你们的:毁灭", + "obj_queen_enemy_slash_Step_0_gml_125_0": "我是个 电脑", + "obj_queen_enemy_slash_Step_0_gml_126_0": "在 我的\n高耸 双峰下\n毁灭 之类的", + "obj_queen_enemy_slash_Step_0_gml_128_0": "大伙们 我好像\n喝了 太多的\n电池酸液\n(受众 3岁以上)", + "obj_queen_enemy_slash_Step_0_gml_131_0": "女王,为光之民\n想想吧!", + "obj_queen_enemy_slash_Step_0_gml_132_0": "想想吧!光之民\n已经 被我\n和 我的 部下\n俘虏了!", + "obj_queen_enemy_slash_Step_0_gml_133_0": "每天 他们花费\n数个小时 崇拜着\n发光 显示屏!", + "obj_queen_enemy_slash_Step_0_gml_134_0": "盯着 点着\n来获得 快乐", + "obj_queen_enemy_slash_Step_0_gml_135_0": "...直到最近,\n镇上的 网络\n消失了", + "obj_queen_enemy_slash_Step_0_gml_136_0": "Noelle...\n这样下去\n谁能 帮她呢?", + "obj_queen_enemy_slash_Step_0_gml_137_0": "我原本 是这么想的\n直到 骑士\n出现了...", + "obj_queen_enemy_slash_Step_0_gml_138_0": "如今\n前路 明朗", + "obj_queen_enemy_slash_Step_0_gml_139_0": "然后,当\n整个 世界都\n笼罩于 黑暗之中 后", + "obj_queen_enemy_slash_Step_0_gml_140_0": "大家 都可以 住在\n我的 完美豪宅里", + "obj_queen_enemy_slash_Step_0_gml_141_0": "好啦,\n别再 反抗了\n欢迎 新的\n黑暗时代 吧", + "obj_queen_enemy_slash_Step_0_gml_142_0": "我们不会让你\n用电线来控制\n所有人的!", + "obj_queen_enemy_slash_Step_0_gml_143_0": "呃,你现在\n就在控制\nBerdly啊。", + "obj_queen_enemy_slash_Step_0_gml_146_0": "怎么 你也\n想要吗?", + "obj_queen_enemy_slash_Step_0_gml_183_0": "我们不该让\n他们开心吗?", + "obj_queen_enemy_slash_Step_0_gml_184_0": "大家 都可以 住在\n我的 完美豪宅里", + "obj_queen_enemy_slash_Step_0_gml_186_0": "我们 屏幕中的\n搞笑动物 和\n糖果游戏", + "obj_queen_enemy_slash_Step_0_gml_188_0": "盯着 点着\n来避免 痛苦", + "obj_queen_enemy_slash_Step_0_gml_190_0": "他们在 屏幕上\n寻找的 庇护\n将会 渐渐消失", + "obj_queen_enemy_slash_Step_0_gml_192_0": "她那 奇怪\n又 可怜的\n搜索记录", + "obj_queen_enemy_slash_Step_0_gml_193_0": "谁来\n回答呢?", + "obj_queen_enemy_slash_Step_0_gml_195_0": "然后 创造 这个\n美妙的 黑暗世界", + "obj_queen_enemy_slash_Step_0_gml_197_0": "我只需 扩张\n这个 黑暗世界", + "obj_queen_enemy_slash_Step_0_gml_199_0": "再也 没人\n需要 承受\n痛苦了", + "obj_queen_enemy_slash_Step_0_gml_201_0": "日复一日\n幸福地 崇拜我\n获得大家都\n应得的 快乐", + "obj_queen_enemy_slash_Step_0_gml_203_0": "喂 我什么时候\n说过 我要\n这么做啦", + "obj_queen_enemy_slash_Step_0_gml_205_0": "哦 这玩意\n只 给他\n一个人 用", + "obj_queen_enemy_slash_Step_0_gml_207_0": "不!!!", + "obj_queen_enemy_slash_Step_0_gml_212_0": "正好 赶上我\n征服 世界\n的时刻", + "obj_queen_enemy_slash_Step_0_gml_213_0": "有 Noelle \n在我 身边", + "obj_queen_enemy_slash_Step_0_gml_214_0": "用不了 多久\n她就会 改变\n自己的 意志", + "obj_queen_enemy_slash_Step_0_gml_215_0": "然后 释放出\n自己的 真实力量", + "obj_queen_enemy_slash_Step_0_gml_216_0": "让 整个世界\n笼罩于--", + "obj_queen_enemy_slash_Step_0_gml_218_0": "太晚了,笨蛋!", + "obj_queen_enemy_slash_Step_0_gml_219_0": "Noelle现在和\nBerdly在一起!", + "obj_queen_enemy_slash_Step_0_gml_328_0": "够了 你们 这些\n愚蠢的 小屁孩!", + "obj_queen_enemy_slash_Step_0_gml_329_0": "看 我的\n终极 必杀", + "obj_queen_enemy_slash_Step_0_gml_329_0_b": "要不是 断网了\n刚才 那一击\n本来 应该\n更加 炫酷", + "obj_queen_enemy_slash_Step_0_gml_330_0": "那 将是 一个\n非常 酷炫的\n终极 必杀 Kris\n你 会\n爱上它 的", + "obj_queen_enemy_slash_Step_0_gml_331_0": "嗯 我 还在\n琢磨 那一招\n\n终极必杀\n", + "obj_queen_enemy_slash_Step_0_gml_338_0": "* 女王 - 她的杯子会生成一道强力屏障。\n击破它或令其失能!", + "obj_queen_enemy_slash_Step_0_gml_346_0": "* 你摇晃着Berdly的电线!", + "obj_queen_enemy_slash_Step_0_gml_371_0": "* 大家一起松动了Berdly的电线!", + "obj_queen_enemy_slash_Step_0_gml_384_0": "* 大家一起向女王敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_410_0": "* 你的灵魂力量照耀着Susie!", + "obj_queen_enemy_slash_Step_0_gml_419_0": "* 你的灵魂力量照耀着RALSEI!", + "obj_queen_enemy_slash_Step_0_gml_429_0": "* Susie松动了Berdly的电线!", + "obj_queen_enemy_slash_Step_0_gml_432_0": "或许 你在\n我的 攻击(普通)\n下幸存", + "obj_queen_enemy_slash_Step_0_gml_433_0": "但是 我已经\n偷偷 下载好\n我的\n终极必杀", + "obj_queen_enemy_slash_Step_0_gml_434_0": "现在 在我\n胸猛的 统治下\n毁灭 吧", + "obj_queen_enemy_slash_Step_0_gml_436_0": "我要 往里面 加点 \n梗 之类的 东西", + "obj_queen_enemy_slash_Step_0_gml_457_0": "* Ralsei松动了Berdly的电线!", + "obj_queen_enemy_slash_Step_0_gml_462_0": "* 地平线上回荡着高雅的笑声。", + "obj_queen_enemy_slash_Step_0_gml_463_0": "* 黑暗喷泉不祥地涌动着。", + "obj_queen_enemy_slash_Step_0_gml_464_0": "* 战场充满了电流的动感。", + "obj_queen_enemy_slash_Step_0_gml_465_0": "* 闻起来像超频的高跟鞋。", + "obj_queen_enemy_slash_Step_0_gml_467_0": "* 女王的酸液护盾失能了!", + "obj_queen_enemy_slash_Step_0_gml_468_0": "* 女王的酸液护盾出现了!", + "obj_queen_enemy_slash_Step_0_gml_472_0": "* Ralsei向女王敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_483_0": "* 下一次的投掷瞄准更容易了!", + "obj_queen_enemy_slash_Step_0_gml_504_0": "* 女王抿了一口酸液!", + "obj_queen_enemy_slash_Step_0_gml_505_0": "* 电池酸液喝完了!\n护盾屏障失能了!", + "obj_queen_enemy_slash_Step_0_gml_510_0": "* 女王抿了一口酸液!", + "obj_queen_enemy_slash_Step_0_gml_519_0": "* 按下~1来投掷,瞄准弱点!", + "obj_queen_enemy_slash_Step_0_gml_520_0": "* 使用[↑]和[↓]来瞄准电线!", + "obj_queen_enemy_slash_Step_0_gml_764_0": "* 你风度翩翩地向女王敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_766_0": "(为什么这么\n有感染力?)", + "obj_queen_enemy_slash_Step_0_gml_768_0": "* 哇哦 说得像 真的 停战 一样\\f0 ", + "obj_queen_enemy_slash_Step_0_gml_788_0": "* 你风度翩翩地向女王敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_803_0": "* 你向女王敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_840_0": "* (那杯酸液形成了护盾!)", + "obj_queen_enemy_slash_Step_0_gml_842_0": "* 所以,呃...\n你要把它全喝光吗?", + "obj_queen_enemy_slash_Step_0_gml_844_0": "* 这都是 我的\n你们 谁也 别想喝", + "obj_queen_enemy_slash_Step_0_gml_928_0": "* Susie向女王敬了一杯...?", + "obj_queen_enemy_slash_Step_0_gml_930_0": "* 真不错,我们要...\n呃,要揍扁你了。", + "obj_queen_enemy_slash_Step_0_gml_932_0": "* 还好 我在 这方面\n没什么 要求", + "obj_queen_enemy_slash_Step_0_gml_946_0": "* Susie向女王猛敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_955_0": "* Susie向女王敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_1003_0": "* Ralsei向女王敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_1005_0": "* 这杯敬你!\n呃,谢谢你为我准备的管家制服!", + "obj_queen_enemy_slash_Step_0_gml_1007_0": "* 老兄 你有点怪\n不过 没问题", + "obj_queen_enemy_slash_Step_0_gml_1015_0": "* Ralsei略显尴尬地向女王敬了一杯!", + "obj_queen_enemy_slash_Step_0_gml_1067_0": "蠢孩子们\n不赖嘛", + "obj_queen_enemy_slash_Step_0_gml_1074_0": "...?", + "obj_queen_enemy_slash_Step_0_gml_1108_0": "不论\n这场 战斗\n持续 多久", + "obj_queen_enemy_slash_Step_0_gml_1109_0": "就算你们 清空了\n(我的:椅子)\n 的血槽", + "obj_queen_enemy_slash_Step_0_gml_1114_0": "我也可以\n用我的:饮料\n轻松 制造\n另一个 屏障", + "obj_queen_enemy_slash_Step_0_gml_1118_0": "干杯", + "obj_queen_enemy_slash_Step_0_gml_1123_0": "等一下", + "obj_queen_enemy_slash_Step_0_gml_1128_0": "嘿 观众们 \n有人 知道 那玩意\n出了 什么 问题吗", + "obj_queen_enemy_slash_Step_0_gml_1181_0": "什么鬼", + "obj_queen_enemy_slash_Step_0_gml_1186_0": "你在\n做什么", + "obj_queen_enemy_slash_Step_0_gml_1190_0": "为什么 我的\n控制线缆\n不管用了", + "obj_queen_enemy_slash_Step_0_gml_1195_0": "多亏了...\n我队友们\n的善良...\n和仁慈!", + "obj_queen_enemy_slash_Step_0_gml_1200_0": "现在...", + "obj_queen_enemy_slash_Step_0_gml_1204_0": "到我...\n重获自由\n的时候了!", + "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_23_0": "* 切断电线了!", + "obj_queen_kristhrown_slash_Collision_7a76bce8_f6fc_4158_8ce1_58bb74085511_gml_42_0": "* 切断电线了!", + "obj_queen_kristhrown_slash_Step_0_gml_24_0": "* 打偏了!", + "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_23_0": "* 切断电线了!", + "obj_queen_ralseithrown_slash_Collision_22f849ff_cd13_405b_a486_5468f83d4033_gml_42_0": "* 切断电线了!", + "obj_queen_ralseithrown_slash_Step_0_gml_23_0": "* 打偏了!", + "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_20_0": "正在下载", + "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_21_0": "终极必杀", + "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_29_0": "下载", + "obj_queen_ultimate_attack_controller_slash_Draw_0_gml_30_0": "失败", + "obj_queenart_red_slash_Other_10_gml_91_0": "* (你找到了一个复活薄荷!)", + "obj_queenart_red_slash_Other_10_gml_107_0": "* (这里什么都没有。)", + "obj_queencar_slash_Step_0_gml_36_0": "* Kris,我们走吧!", + "obj_queencar_slash_Step_0_gml_147_0": "* 我们现在得想点办法\n分散女王的注意力...", + "obj_queencar_slash_Step_0_gml_155_0": "* 这些... 小房子是什么?", + "obj_ralseienemy_slash_Step_0_gml_36_0": "", + "obj_ralseienemy_slash_Step_0_gml_42_0": "* 你看见那颗\\cR红心\\cW了吗,Kris?", + "obj_ralseienemy_slash_Step_0_gml_43_0": "* 那是你的\\cR灵魂\\cW,\n可以说是你生命的精华所在!", + "obj_ralseienemy_slash_Step_0_gml_44_0": "* 在那里面,\n承载着你的【意志力】... \n你的【同情心】...", + "obj_ralseienemy_slash_Step_0_gml_45_0": "* 更具有【决定命运】的力量。", + "obj_ralseienemy_slash_Step_0_gml_46_0": "* 当敌人进攻时,会出现子弹。", + "obj_ralseienemy_slash_Step_0_gml_47_0": "* 请避开它们,保护你们队伍的命运!", + "obj_ralseienemy_slash_Step_0_gml_48_0": "* 准备好了吗,Kris^2?\n* 来试试闪避吧!", + "obj_ralseienemy_slash_Step_0_gml_65_0": "* 这是【防御】,Kris。\n* 你能够获得TP并减少伤害。", + "obj_ralseienemy_slash_Step_0_gml_66_0": "* 但那并不是课程的一部分。", + "obj_ralseienemy_slash_Step_0_gml_70_0": "* 天啊,Kris!\n* 你真擅长防御诶!", + "obj_ralseienemy_slash_Step_0_gml_71_0": "* 但我不会,攻击你的,所以...\n* 不需要防守!", + "obj_ralseienemy_slash_Step_0_gml_77_0": "* 呃... \n* Kris?", + "obj_ralseienemy_slash_Step_0_gml_78_0": "* 目前还没有子弹啦,\n而且你也不能使用TP...", + "obj_ralseienemy_slash_Step_0_gml_79_0": "* 所以,呃,你可以不用再防御了?", + "obj_ralseienemy_slash_Step_0_gml_86_0": "", + "obj_ralseienemy_slash_Step_0_gml_96_0": "* 你获得了一件道具!\n* 这,呃,很好,Kris...", + "obj_ralseienemy_slash_Step_0_gml_107_0": "* 哇...哇哦,Kris!\n* 那一下真棒!", + "obj_ralseienemy_slash_Step_0_gml_108_0": "* 难道你曾经战斗过吗...?", + "obj_ralseienemy_slash_Step_0_gml_112_0": "* 真棒,Kris!\n* 对了,当光标进入左框时...", + "obj_ralseienemy_slash_Step_0_gml_113_0": "* 如果你在标记处于左边框子正中时按下Z,伤害便会提高!", + "obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* 你做到了!!!", + "obj_ralseienemy_slash_Step_0_gml_119_0": "* (我已经快到极限了...)", + "obj_ralseienemy_slash_Step_0_gml_121_0": "* 嗯,总之,下一课是我最喜欢的: \\cY行动\\cW!", + "obj_ralseienemy_slash_Step_0_gml_122_0": "* 选择行动图标能让你进行各种各样的行动。", + "obj_ralseienemy_slash_Step_0_gml_123_0": "* 甚至能够不进行攻击便结束战斗!", + "obj_ralseienemy_slash_Step_0_gml_124_0": "* 选择行动图标然后拥抱人偶!", + "obj_ralseienemy_slash_Step_0_gml_130_0": "* 唔... Kris?\n* 你不用再打它啦。", + "obj_ralseienemy_slash_Step_0_gml_131_0": "* 我已经知道你很擅长攻击啦!", + "obj_ralseienemy_slash_Step_0_gml_137_0": "* 嘿,Kris?\n* 我知道你很喜欢攻击,但是...", + "obj_ralseienemy_slash_Step_0_gml_138_0": "* 你不需要攻击也可以获胜的哦?", + "obj_ralseienemy_slash_Step_0_gml_144_0": "", + "obj_ralseienemy_slash_Step_0_gml_145_0": "* Kris,你能,嗯,停下吗...?", + "obj_ralseienemy_slash_Step_0_gml_154_0": "* 哦,抱歉,Kris!\n* 我忘了说!\n* 当你【攻击】时...", + "obj_ralseienemy_slash_Step_0_gml_155_0": "* 当标记进入框子后要再次按下Z!", + "obj_ralseienemy_slash_Step_0_gml_159_0": "* 没事,Kris!\n* 你能做到的!\n* 再试一次吧!", + "obj_ralseienemy_slash_Step_0_gml_160_0": "* 当白色长方形在蓝框里的时候按下Z键!", + "obj_ralseienemy_slash_Step_0_gml_161_0": "* 嗯... 如果觉得困难的话,你连续按Z也行!", + "obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris... \n* 试试按Z键。", + "obj_ralseienemy_slash_Step_0_gml_163_0": "* 呃,Kris?\n* 你能看见那条白色的长方形吗?", + "obj_ralseienemy_slash_Step_0_gml_164_0": "* 你知道长方形吧?\n* 长得像画砸了的正方形?", + "obj_ralseienemy_slash_Step_0_gml_168_0": "", + "obj_ralseienemy_slash_Step_0_gml_173_0": "* 嗯,我们还是试试别的吧?", + "obj_ralseienemy_slash_Step_0_gml_174_0": "* 选择行动图标然后拥抱人偶!", + "obj_ralseienemy_slash_Step_0_gml_187_0": "", + "obj_ralseienemy_slash_Step_0_gml_188_0": "* 嘿,Kris,我觉得,嗯...", + "obj_ralseienemy_slash_Step_0_gml_189_0": "* 今天已经没什么能教给你的了。", + "obj_ralseienemy_slash_Step_0_gml_190_0": "* 我们去找Susie吧。", + "obj_ralseienemy_slash_Step_0_gml_195_0": "", + "obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris,嗯...", + "obj_ralseienemy_slash_Step_0_gml_197_0": "* 我很难一边应付你的攻击一边教你东西。", + "obj_ralseienemy_slash_Step_0_gml_198_0": "* 我们休息一下,去找Susie吧,好吗?", + "obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?", + "obj_ralseienemy_slash_Step_0_gml_213_0": "* 你-你是没打中吧...\n* 哈...哈哈...", + "obj_ralseienemy_slash_Step_0_gml_218_0": "* 等-等等,你不是应该行动来着吗!?", + "obj_ralseienemy_slash_Step_0_gml_222_0": "* 总-总之,既然现在你已经知道如何攻击...", + "obj_ralseienemy_slash_Step_0_gml_223_0": "* 我们来学学如何行动,好吗?", + "obj_ralseienemy_slash_Step_0_gml_224_0": "* 选择行动图标然后拥抱人偶!", + "obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* 你-你又没打中吗!?", + "obj_ralseienemy_slash_Step_0_gml_232_0": "", + "obj_ralseienemy_slash_Step_0_gml_233_0": "* 不过,如果你是想打我的话,也没关系的...", + "obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei看起来很期待。", + "obj_ralseienemy_slash_Step_0_gml_334_0": "* 耶!\n* 你做到了,Kris!", + "obj_ralseienemy_slash_Step_0_gml_343_0": "* 哎呦..^2.\n* 是太多了吗?", + "obj_ralseienemy_slash_Step_0_gml_344_0": "* 来,只弄一个试试!", + "obj_ralseienemy_slash_Step_0_gml_369_0": "* 耶!\n* 你做到了,Kris!", + "obj_ralseienemy_slash_Step_0_gml_378_0": "", + "obj_ralseienemy_slash_Step_0_gml_399_0": "* 没事的,Kris!\n* 你躲开了一个!", + "obj_ralseienemy_slash_Step_0_gml_410_0": "* 那么,我们来讲讲\\cY选择命令\\cW。", + "obj_ralseienemy_slash_Step_0_gml_411_0": "* 这些图标能让你为你的小队下达指令。", + "obj_ralseienemy_slash_Step_0_gml_412_0": "* 第一个图标,剑,是攻击指令。", + "obj_ralseienemy_slash_Step_0_gml_413_0": "* 用它就能让你,嗯... \n* 伤害别人...", + "obj_ralseienemy_slash_Step_0_gml_414_0": "* ...唔,我们有的时候也得保护自己,对不对?", + "obj_ralseienemy_slash_Step_0_gml_427_0": "* 选择剑图标来攻击人偶!", + "obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - 攻击 8 防御 12\n* 毛茸茸的王子...", + "obj_ralseienemy_slash_Step_0_gml_464_0": "* 你抱住了RALSEI。", + "obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?", + "obj_ralseienemy_slash_Step_0_gml_509_0": "* 唔,我认为,呃...", + "obj_ralseienemy_slash_Step_0_gml_510_0": "* 你现在不该抱我...", + "obj_ralseienemy_slash_Step_0_gml_511_0": "* (但我也不想让你停下...)", + "obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?", + "obj_ralseienemy_slash_Step_0_gml_517_0": "* 嗯,如果你想这样也-也行...", + "obj_ralseienemy_slash_Step_0_gml_518_0": "* 这样就算胜利啦!\n* 你赢了!", + "obj_ralseienemy_slash_Step_0_gml_575_0": "嘿-嘿,\n稍等一下...", + "obj_ralseienemy_slash_Step_0_gml_576_0": "我的自行车\n快没油了...!", + "obj_ralseienemy_slash_Step_0_gml_577_0": "好吧,\n你们这些\n小混账们!", + "obj_ralseienemy_slash_Step_0_gml_578_0": "这次就算\n算你们走运!", + "obj_ralseienemy_slash_Step_0_gml_579_0": "但下次,你们就得\n吃苦头了!!!", + "obj_ralseienemy_slash_Step_0_gml_580_0": "下个\n地狱见,\n废物们!", + "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_6_0": "* 皇冠松了很多!", + "obj_ralseithrown_slash_Collision_ac806612_bd9d_43f5_86b2_61306f514c9f_gml_29_0": "* 皇冠松了一点点!", + "obj_ralseithrown_slash_Step_0_gml_23_0": "* 打偏了!", + "obj_readable_room1_slash_Other_10_gml_13_0": "* 突然之间,你的身体僵住了。\n* 你在看什么?", + "obj_readable_room1_slash_Other_10_gml_21_0": "* 床底下放着一些CD。\n* 古典音乐,爵士乐,宗教风斯卡...", + "obj_readable_room1_slash_Other_10_gml_22_0": "* 还有一台游戏机。\n* 插着一个普通的手柄,\n还有一个山寨手柄。", + "obj_readable_room1_slash_Other_10_gml_28_0": "* 床底下藏着一个旧的游戏卡带\n《电子猫奴RPG》。", + "obj_readable_room1_slash_Other_10_gml_29_0": "* 用磨损的中性笔写下的\n“catti和catty”的字样隐约可见。", + "obj_readable_room1_slash_Other_10_gml_36_0": "* 这是一台电脑桌。\n* 桌子下面有很多装满了旧书的箱子。", + "obj_readable_room1_slash_Other_10_gml_42_0": "* 电脑桌面上有个文件夹\n“超酷炫游戏资料!!!!”", + "obj_readable_room1_slash_Other_10_gml_43_0": "* 里面是绘图潦草的游戏设计材料...", + "obj_readable_room1_slash_Other_10_gml_44_0": "* 游戏的最终BOSS似乎是一个\n有着彩虹羽翼的生物。", + "obj_readable_room1_slash_Other_10_gml_45_0": "* 看样子这个游戏再也没能问世...", + "obj_readable_room1_slash_Other_10_gml_54_0": "* 抽屉基本上是空的,除了...", + "obj_readable_room1_slash_Other_10_gml_55_0": "* 一件破了个洞的校园越野部衬衫。", + "obj_readable_room1_slash_Other_10_gml_56_0": "* 一张很旧的学生证,\n照片上的发型不太自然。", + "obj_readable_room1_slash_Other_10_gml_59_0": "* 一本优惠券手册。\n* 每张都能半价购买大披萨。", + "obj_readable_room1_slash_Other_10_gml_60_0": "* 所有的优惠券,\n在手册印刷日前就过期了。", + "obj_readable_room1_slash_Other_10_gml_64_0": "* 抽屉里没什么有用的东西。", + "obj_readable_room1_slash_Other_10_gml_80_0": "* 今天是多么美好的一天啊。", + "obj_readable_room1_slash_Other_10_gml_86_0": "* 哪怕度过漫漫长夜,\n太阳依旧照常升起。", + "obj_readable_room1_slash_Other_10_gml_91_0": "* 装衣服的抽屉。", + "obj_readable_room1_slash_Other_10_gml_96_0": "* 你的床。", + "obj_readable_room1_slash_Other_10_gml_112_0": "* 这里有一片污渍。", + "obj_readable_room1_slash_Other_10_gml_113_0": "", + "obj_readable_room1_slash_Other_10_gml_120_0": "* 门锁住了。", + "obj_readable_room1_slash_Other_10_gml_127_0": "* 只有你。", + "obj_readable_room1_slash_Other_10_gml_133_0": "* (这是他们所谓之“你”。)", + "obj_readable_room1_slash_Other_10_gml_141_0": "* 抽屉里有一些蜡笔。\n它们的标签早就磨掉了,\n而且缺了绿色的。", + "obj_readable_room1_slash_Other_10_gml_147_0": "* (... 《如何画龙》被藏在抽屉底下。)", + "obj_readable_room1_slash_Other_10_gml_148_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_148_0_b": "* (封面上紫色人物的打扮... 有点放肆。)", + "obj_readable_room1_slash_Other_10_gml_150_0": "* (你的哥哥绝不会归还这本书。)", + "obj_readable_room1_slash_Other_10_gml_169_0": "* 一株仙人掌。\n* 没什么好说的。", + "obj_readable_room1_slash_Other_10_gml_175_0": "* (现在没空读书。通常都没空。)", + "obj_readable_room1_slash_Other_10_gml_177_0": "* 这里有很多书。", + "obj_readable_room1_slash_Other_10_gml_178_0": "* 《蜗牛传奇 - 故事书》", + "obj_readable_room1_slash_Other_10_gml_179_0": "* 《蜗牛没有尾巴 - 科学驳论文》", + "obj_readable_room1_slash_Other_10_gml_180_0": "* 《蜗牛能帮你打理花园吗?不见得》", + "obj_readable_room1_slash_Other_10_gml_181_0": "* 还有一本Gerson Boom亲笔签名的\n《人类与怪物的历史》。", + "obj_readable_room1_slash_Other_10_gml_184_0": "* 现在没时间读这些东西了。", + "obj_readable_room1_slash_Other_10_gml_196_0": "* (这是他们所谓之“你”。)", + "obj_readable_room1_slash_Other_10_gml_200_0": "* 冰箱上贴着一张照片。\n上面是你,你的妈妈,还有你的哥哥。", + "obj_readable_room1_slash_Other_10_gml_210_0": "* (... 《如何画龙》被藏在抽屉底下。)", + "obj_readable_room1_slash_Other_10_gml_211_0": "* 一些白色的毛堵在排水孔里。", + "obj_readable_room1_slash_Other_10_gml_211_0_b": "* (封面上紫色人物的打扮... 有点放肆。)", + "obj_readable_room1_slash_Other_10_gml_213_0": "* (你的哥哥绝不会归还这本书。)", + "obj_readable_room1_slash_Other_10_gml_217_0": "* 炉子上沾着一些肉桂味的面糊。", + "obj_readable_room1_slash_Other_10_gml_220_0": "* (一块奶油糖果肉桂派。)\n* (还很烫。)", + "obj_readable_room1_slash_Other_10_gml_226_0": "* (姜饼人和姜饼怪兽形状的饼干模具。)", + "obj_readable_room1_slash_Other_10_gml_231_0": "* 这是一个垃圾桶。\n* 不知为何,它散发着令人愉悦的花香。", + "obj_readable_room1_slash_Other_10_gml_234_0": "* 这是一个垃圾桶。\n* 不知为何,它散发的花香更加强烈了。", + "obj_readable_room1_slash_Other_10_gml_240_0": "* 这是一部固定电话。\n* 但你已经有一部手机了。", + "obj_readable_room1_slash_Other_10_gml_245_0": "* 这是一台电视机。\n* 看起来甚至连电源都没插。", + "obj_readable_room1_slash_Other_10_gml_251_0": "* 这是一本赞美诗集。", + "obj_readable_room1_slash_Other_10_gml_253_0": "* (现在没空读书。通常都没空。)", + "obj_readable_room1_slash_Other_10_gml_263_0": "* 在淋浴架上,\n摆着一小瓶苹果味的洗发水。", + "obj_readable_room1_slash_Other_10_gml_264_0": "* ...还有瓶1加仑装的宠物洗发水。", + "obj_readable_room1_slash_Other_10_gml_272_0": "* 这是一个水槽。你可以在这里洗手。", + "obj_readable_room1_slash_Other_10_gml_273_0": "* 你往橱柜里看了看。\n* 里面有...", + "obj_readable_room1_slash_Other_10_gml_273_0_b": "* ... 但是,\n洗手间里的水槽不是更好吗?", + "obj_readable_room1_slash_Other_10_gml_274_0": "* 一罐Ice-E酷炫男孩身体喷雾,\n写着“给男孩的喷雾”,火辣披萨味。", + "obj_readable_room1_slash_Other_10_gml_275_0": "* 看起来几乎没用过。", + "obj_readable_room1_slash_Other_10_gml_320_0": "* (这是一台电视。)\n* (看起来已经接通了电源,\n但布满灰尘。)", + "obj_readable_room1_slash_Other_10_gml_335_0": "* 锁柜已锁。", + "obj_readable_room1_slash_Other_10_gml_336_0": "* 锁柜的锁已锁。", + "obj_readable_room1_slash_Other_10_gml_337_0": "* 锁的锁柜已锁。", + "obj_readable_room1_slash_Other_10_gml_338_0": "* 锁柜的锁锁的锁柜已锁。", + "obj_readable_room1_slash_Other_10_gml_339_0": "* 锁柜已锁。", + "obj_readable_room1_slash_Other_10_gml_344_0": "* (锁柜上贴满了Jockington的纪念品。)", + "obj_readable_room1_slash_Other_10_gml_349_0": "* (准备好参加赛迪· 鹰人的舞会了吗?)", + "obj_readable_room1_slash_Other_10_gml_350_0": "* (在这个舞会中,所有的监护人\n都会戴上巨大的鹰头面具...)", + "obj_readable_room1_slash_Other_10_gml_350_0_b": "* (没这个必要。)", + "obj_readable_room1_slash_Other_10_gml_351_0": "* (...一旦有学生在跳舞时产生\n肢体接触,就会朝他们大喊大叫。)", + "obj_readable_room1_slash_Other_10_gml_354_0": "* (那瓶苹果味的洗发水拿起来\n感觉比平常要轻一些。)", + "obj_readable_room1_slash_Other_10_gml_356_0": "* (你透过朦胧的窗口看去。)", + "obj_readable_room1_slash_Other_10_gml_357_0": "* (一个黄色的模糊形体正在\n教一帮百无聊赖的模糊形体。)", + "obj_readable_room1_slash_Other_10_gml_357_0_b": "* 在淋浴架上,\n摆着一小瓶苹果味的洗发水。", + "obj_readable_room1_slash_Other_10_gml_358_0": "* ...还有瓶1加仑装的宠物洗发水。", + "obj_readable_room1_slash_Other_10_gml_362_0": "* (你打开了饮水台。)\n* (水温温的。)", + "obj_readable_room1_slash_Other_10_gml_363_0": "* (你打开了饮水台。)\n* (不冷不热。)", + "obj_readable_room1_slash_Other_10_gml_364_0": "* (你打开了饮水台。)\n* (水很清凉。)", + "obj_readable_room1_slash_Other_10_gml_366_0": "", + "obj_readable_room1_slash_Other_10_gml_367_0": "* (没这个必要。)", + "obj_readable_room1_slash_Other_10_gml_368_0": "* (你在饮水台喝了一口水。)", + "obj_readable_room1_slash_Other_10_gml_370_0": "* 嘿嘿,人们都喜欢贴着水龙头喝,\n你知道吧。", + "obj_readable_room1_slash_Other_10_gml_371_0": "", + "obj_readable_room1_slash_Other_10_gml_372_0": "", + "obj_readable_room1_slash_Other_10_gml_373_0": "", + "obj_readable_room1_slash_Other_10_gml_374_0": "", + "obj_readable_room1_slash_Other_10_gml_375_0": "* 我刚刚不是在怂恿你,蠢蛋!", + "obj_readable_room1_slash_Other_10_gml_378_0": "", + "obj_readable_room1_slash_Other_10_gml_379_0": "", + "obj_readable_room1_slash_Other_10_gml_380_0": "* (还没到洗手的时候。)", + "obj_readable_room1_slash_Other_10_gml_382_0": "* 你喜欢,新鲜空气吗?\n抑或是大步流星,--无论你用不用脚?", + "obj_readable_room1_slash_Other_10_gml_383_0": "* 尽管通常是,需要用脚的?", + "obj_readable_room1_slash_Other_10_gml_384_0": "* 与Jockington,Noelle\n一同加入越野队吧!", + "obj_readable_room1_slash_Other_10_gml_390_0": "* (锁柜。锁上了。)", + "obj_readable_room1_slash_Other_10_gml_392_0": "* (你的双手很干净。)", + "obj_readable_room1_slash_Other_10_gml_396_0": "* (这曾经是你哥哥的锁柜。)", + "obj_readable_room1_slash_Other_10_gml_400_0": "* (这是你的锁柜。)\n* (是空的。)", + "obj_readable_room1_slash_Other_10_gml_409_0": "* (你看了看表。)", + "obj_readable_room1_slash_Other_10_gml_410_0": "* (...看起来是上课时间。)", + "obj_readable_room1_slash_Other_10_gml_414_0": "* (你看了看表。)", + "obj_readable_room1_slash_Other_10_gml_415_0": "* (...看起来不是上课时间。)", + "obj_readable_room1_slash_Other_10_gml_423_0": "* 呃,Kris,\n我希望你尽量...", + "obj_readable_room1_slash_Other_10_gml_424_0": "* ...找个班里的人?", + "obj_readable_room1_slash_Other_10_gml_431_0": "* (电脑壁纸是一套轮换的风景图\n幻灯片。)", + "obj_readable_room1_slash_Other_10_gml_432_0": "* (...以及,偶然地有一张,\n两个强壮的超级英雄\n红着脸拥抱的图片。)", + "obj_readable_room1_slash_Other_10_gml_436_0": "* (电脑关掉了。)", + "obj_readable_room1_slash_Other_10_gml_437_0": "* (现在一切都显得很平静。)", + "obj_readable_room1_slash_Other_10_gml_453_0": "* (这是一束玫瑰花。)", + "obj_readable_room1_slash_Other_10_gml_459_0": "* (大概是一些从文学作品中引用的\n名言警句。)", + "obj_readable_room1_slash_Other_10_gml_460_0": "* “拼尽全力吧,星际狼!”\n* “即便你身处人生的谷底!”", + "obj_readable_room1_slash_Other_10_gml_461_0": "* (...这句好像出自电子游戏。)", + "obj_readable_room1_slash_Other_10_gml_473_0": "* (“Toriel老师”几个字\n被草草地写在白板上。)", + "obj_readable_room1_slash_Other_10_gml_474_0": "* (看起来已经写上去很久没擦过了。)", + "obj_readable_room1_slash_Other_10_gml_480_0": "* (这是一台电脑。)", + "obj_readable_room1_slash_Other_10_gml_481_0": "* (桌面壁纸是你和你哥哥\n8年前万圣节扮鬼的照片。)", + "obj_readable_room1_slash_Other_10_gml_510_0": "* (某种老师的食物。)", + "obj_readable_room1_slash_Other_10_gml_511_0": "* (电脑壁纸更新了。)", + "obj_readable_room1_slash_Other_10_gml_512_0": "* (新的壁纸上,两个强壮的超级英雄\n被相互拉开了10厘米。)", + "obj_readable_room1_slash_Other_10_gml_513_0": "* (还有一张提醒学生在学校舞会上\n彼此保持距离的小贴士。)", + "obj_readable_room1_slash_Other_10_gml_514_0": "* (你很好奇这些改动是否受到了\n你母亲的影响。)", + "obj_readable_room1_slash_Other_10_gml_519_0": "* (普通の穴だ...)", + "obj_readable_room1_slash_Other_10_gml_521_0": "* (一张画着许多基本图形的海报。)\n* (圆,椭圆,正方形...)", + "obj_readable_room1_slash_Other_10_gml_522_0": "* (正一百二十胞体...)", + "obj_readable_room1_slash_Other_10_gml_526_0": "* (儿童读物。)\n* (其中有一些曾经是你的。)", + "obj_readable_room1_slash_Other_10_gml_530_0": "* (一幅你母亲肖像的简笔画。)", + "obj_readable_room1_slash_Other_10_gml_531_0": "", + "obj_readable_room1_slash_Other_10_gml_537_0": "* (某种简单的雕像。)\n* (谁知道它是什么呢?)", + "obj_readable_room1_slash_Other_10_gml_541_0": "* (よぉ~く見ると\n  木の中に スイッチがある...!)", + "obj_readable_room1_slash_Other_10_gml_543_0": "* (神之王座。)", + "obj_readable_room1_slash_Other_10_gml_545_0": "* (よぉ~く見ると\n  木の中に スイッチがある...!)", + "obj_readable_room1_slash_Other_10_gml_554_0": "* (电脑壁纸更新了。)", + "obj_readable_room1_slash_Other_10_gml_555_0": "* (是你和你的哥哥一起打游戏的照片。)", + "obj_readable_room1_slash_Other_10_gml_556_0": "* (你哥哥用的手柄是山寨款。)", + "obj_readable_room1_slash_Other_10_gml_570_0": "* (你打开了绿色香氛马克笔的笔盖。)", + "obj_readable_room1_slash_Other_10_gml_571_0": "* (笔尖已经接近干燥,但仍散发着一股\n陈年而精炼的苹果香气。)", + "obj_readable_room1_slash_Other_10_gml_583_0": "* (一个橘子,不知道这种食物对于\n老师而言是否安全。)", + "obj_readable_room1_slash_Other_10_gml_586_0": "* (这是医生办公室里常见的\n滑珠玩具。)", + "obj_readable_room1_slash_Other_10_gml_587_0": "* (珠子在它们预定的轨道上坚定地行进。)", + "obj_readable_room1_slash_Other_10_gml_598_0": "* (看起来像是个商店,但门锁住了,\n而且里面也没人...)", + "obj_readable_room1_slash_Other_10_gml_601_0": "* (门锁住了。)", + "obj_readable_room1_slash_Other_10_gml_614_0": "* 说起来,Lancer是怎么上来的...?", + "obj_readable_room1_slash_Other_10_gml_615_0": "* 难不成是用自行车\n骑上悬崖壁的...?", + "obj_readable_room1_slash_Other_10_gml_616_0": "* (神之王座越来越高了。)\n* (这算僭越吗...?)", + "obj_readable_room1_slash_Other_10_gml_626_0": "* (门锁住了。)", + "obj_readable_room1_slash_Other_10_gml_631_0": "* (门锁住了。)", + "obj_readable_room1_slash_Other_10_gml_632_0": "* (这是一个破破烂烂的毛绒玩具)", + "obj_readable_room1_slash_Other_10_gml_633_0": "* (这是一个电灯开关。)", + "obj_readable_room1_slash_Other_10_gml_634_0": "* (这是一个格子棋盘。)\n* (好多兵棋子散落在上面。)", + "obj_readable_room1_slash_Other_10_gml_635_0": "* (壁橱里的一副纸牌撒了出来。)", + "obj_readable_room1_slash_Other_10_gml_638_0": "* (这是一张发黄的,画得很糟糕的\n绿色乌龟的画。)", + "obj_readable_room1_slash_Other_10_gml_639_0": "* (落款是“Alvin”。)", + "obj_readable_room1_slash_Other_10_gml_644_0": "* (你在门廊边注视着棋盘。)", + "obj_readable_room1_slash_Other_10_gml_645_0": "* (所有东西都被硬塞进了柜子。\n就连地毯也是。)", + "obj_readable_room1_slash_Other_10_gml_662_0": "* (一张三人床,\n或者是有三个头的生物睡的床。)", + "obj_readable_room1_slash_Other_10_gml_667_0": "* (一个巨大的棒球。)\n* (派对用的。)", + "obj_readable_room1_slash_Other_10_gml_667_0_b": "* (这是一个滑珠玩具。)", + "obj_readable_room1_slash_Other_10_gml_668_0": "* (其中一个蓝色珠子坏掉了,\n脱离了轨道。)", + "obj_readable_room1_slash_Other_10_gml_670_0": "* (其实,这个巨型棒球是一个被\n重新涂装了的足球。)", + "obj_readable_room1_slash_Other_10_gml_671_0": "* (这样涂起来比较容易。)", + "obj_readable_room1_slash_Other_10_gml_672_0": "* (玩具珠子继续滑动着。)", + "obj_readable_room1_slash_Other_10_gml_676_0": "* (一棵树。)\n* (派对用的。)", + "obj_readable_room1_slash_Other_10_gml_698_0": "* (这是一个洞。)\n* (大概是挖来玩的。)", + "obj_readable_room1_slash_Other_10_gml_707_0": "* (某种挖掘用具。)", + "obj_readable_room1_slash_Other_10_gml_714_0": "* (你在洞里发现了20卢比!)", + "obj_readable_room1_slash_Other_10_gml_715_0": "* (可惜的是,在这里不能花...)", + "obj_readable_room1_slash_Other_10_gml_716_0": "* (地上的石砾像是被抛光打磨过\n的样子。)", + "obj_readable_room1_slash_Other_10_gml_717_0": "* (看来某人真是特别在意细节。)", + "obj_readable_room1_slash_Other_10_gml_719_0": "* (为了取乐而挖出来的洞。)", + "obj_readable_room1_slash_Other_10_gml_723_0": "* (埋在地里的辣椒酱。)", + "obj_readable_room1_slash_Other_10_gml_727_0": "* (似乎是锁上了。)\n* (可能再也不会打开了。)", + "obj_readable_room1_slash_Other_10_gml_734_0": "* (这是个天使玩偶。)\n* (它没有五官,令人心绪不宁。)", + "obj_readable_room1_slash_Other_10_gml_736_0": "* 那个天使?\n* Noelle和Dess在青年社团做的。", + "obj_readable_room1_slash_Other_10_gml_737_0": "* 现在它算是我的护身符了。", + "obj_readable_room1_slash_Other_10_gml_738_0": "* 哦,对,你和Azzy也想试着\n做一个来着...", + "obj_readable_room1_slash_Other_10_gml_739_0": "* 但是你们把大量时间都浪费在\n给它做巨型翅膀上了!", + "obj_readable_room1_slash_Other_10_gml_740_0": "* (墙上有个洞...)", + "obj_readable_room1_slash_Other_10_gml_741_0": "* (里面什么都没有。)", + "obj_readable_room1_slash_Other_10_gml_742_0": "* (这是个天使玩偶。)\n* (它没有五官,令人心绪不宁。)", + "obj_readable_room1_slash_Other_10_gml_754_0": "* 哦,结果你特地跑过来就是\n为了用一下水槽?", + "obj_readable_room1_slash_Other_10_gml_755_0": "* 别这样,Kris!\n* 友善点嘛!", + "obj_readable_room1_slash_Other_10_gml_759_0": "* (这是一个水槽。)", + "obj_readable_room1_slash_Other_10_gml_761_0": "* 嘿,Kris,这个水槽真的比我\n还有趣吗?", + "obj_readable_room1_slash_Other_10_gml_771_0": "* (患者姓名:)\n* (Rudolph \"Rudy\" Holiday)", + "obj_readable_room1_slash_Other_10_gml_773_0": "* 嘿,Kris,\n你不会把我的名字都忘了吧!?", + "obj_readable_room1_slash_Other_10_gml_777_0": "* Kris,\n你很嫉妒我的铭牌吗?", + "obj_readable_room1_slash_Other_10_gml_778_0": "* 我们纳税人的钱都被用来\n做这些了,是不是很奇妙?", + "obj_readable_room1_slash_Other_10_gml_784_0": "* (玻璃瓶里有一束玫瑰花。)", + "obj_readable_room1_slash_Other_10_gml_786_0": "* 嘿,我很高兴\n你爸爸给我送了花,但是...", + "obj_readable_room1_slash_Other_10_gml_787_0": "* 玫瑰花!?这是什么意思,\n伙计?美女与野兽吗?", + "obj_readable_room1_slash_Other_10_gml_788_0": "* 这可不行啊,伙计!\n我们都是野兽!", + "obj_readable_room1_slash_Other_10_gml_789_0": "* 哇哦!!\n比我以前的房间还棒!!!!!", + "obj_readable_room1_slash_Other_10_gml_790_0": "* 我甚至都有自己的床了!!", + "obj_readable_room1_slash_Other_10_gml_791_0": "* (这是一束玫瑰花。)\n* (它们看起来很健康。)", + "obj_readable_room1_slash_Other_10_gml_791_0_b": "* 我再也不用睡在洞里了!!!", + "obj_readable_room1_slash_Other_10_gml_793_0": "* Kris,我爱你爸爸,但是...", + "obj_readable_room1_slash_Other_10_gml_793_0_b": "* 我还以为... \n你原本就有一张床的。", + "obj_readable_room1_slash_Other_10_gml_794_0": "* Asgore,如果你想和我\n一起参加舞会的话,\n开个口就行了的!", + "obj_readable_room1_slash_Other_10_gml_795_0": "* 不,那是给单车睡的。", + "obj_readable_room1_slash_Other_10_gml_801_0": "* (是你妈妈送来的问候卡片。)\n* (里面有签名。)", + "obj_readable_room1_slash_Other_10_gml_803_0": "* 嘿,Kris,你知道\n你在里面签过名,对吧?", + "obj_readable_room1_slash_Other_10_gml_804_0": "* 为什么你像从来没见过一样\n盯着它看?", + "obj_readable_room1_slash_Other_10_gml_805_0": "* 你字写得有那么好看吗?\n还是我表现得不够感动?", + "obj_readable_room1_slash_Other_10_gml_812_0": "* (这是一张没有自行车的床。)", + "obj_readable_room1_slash_Other_10_gml_813_0": "* (这是一把椅子。)", + "obj_readable_room1_slash_Other_10_gml_819_0": "* (这是一张画着一个圆和许多线段\n的图表。)", + "obj_readable_room1_slash_Other_10_gml_826_0": "* (这是一个普通的水槽。)", + "obj_readable_room1_slash_Other_10_gml_829_0": "* (这是另一个水槽的克隆体。)", + "obj_readable_room1_slash_Other_10_gml_830_0": "* (或许曾经有一个很高的水槽被从中间\n切成了两半,从而创造出它们两个。)", + "obj_readable_room1_slash_Other_10_gml_843_0": "* (你往橱柜里面看了看。)", + "obj_readable_room1_slash_Other_10_gml_844_0": "* (...里面放着一架非常小的公用钢琴。)", + "obj_readable_room1_slash_Other_10_gml_848_0": "* (这是一张经典的疼痛等级表,\n以ICE-E为例来表示10个等级。)", + "obj_readable_room1_slash_Other_10_gml_849_0": "* (疼痛度为0时,他很快乐。)\n(疼痛度为10时,他很快乐,\n并且流着汗。)", + "obj_readable_room1_slash_Other_10_gml_855_0": "* 这座城堡的白魔法师们\n将我降职到这间治疗室...", + "obj_readable_room1_slash_Other_10_gml_855_0_b": "* ... 为什么你要搜集\n这些阴森森的玩偶呢?", + "obj_readable_room1_slash_Other_10_gml_856_0": "* 但我的满腔热血仍渴望着战斗!!!", + "obj_readable_room1_slash_Other_10_gml_857_0": "* 嘿,这是Noelle和\n她姐姐做的!放尊重点!", + "obj_readable_room1_slash_Other_10_gml_859_0": "* (Noelle的姐姐...)", + "obj_readable_room1_slash_Other_10_gml_863_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_875_0": "* 《战锤王》", + "obj_readable_room1_slash_Other_10_gml_876_0": "* (由声名远扬的历史学家Gerson Boom\n所撰写的曾斩获头奖的系列小说。)", + "obj_readable_room1_slash_Other_10_gml_881_0": "* (这是一本没有标签的书。)\n* (你翻开看了看...)", + "obj_readable_room1_slash_Other_10_gml_882_0": "* 哦...我还书的时候\n不小心把我的日记还了...", + "obj_readable_room1_slash_Other_10_gml_883_0": "* 哦不...他们把它收入目录里了...", + "obj_readable_room1_slash_Other_10_gml_884_0": "* 哦不...每次我想写日记的时候\n都得把它借出来...", + "obj_readable_room1_slash_Other_10_gml_892_0": "* 《请你记住我的名字。求你了。\n我为此特地写了本书。》", + "obj_readable_room1_slash_Other_10_gml_893_0": "* (Hots Fireguy著)", + "obj_readable_room1_slash_Other_10_gml_895_0": "* 可恶啊,Kris!\n你是真喜欢那个水槽啊,嗯?", + "obj_readable_room1_slash_Other_10_gml_896_0": "* 水槽2分,鲁迪0分。", + "obj_readable_room1_slash_Other_10_gml_897_0": "* (这里有一本书。)\n* (你闻了闻书页...)\n* (好香啊!)", + "obj_readable_room1_slash_Other_10_gml_897_0_b": "* 没关系,我会迎头赶上的!\n等着瞧吧!", + "obj_readable_room1_slash_Other_10_gml_898_0": "* (这一定就是所谓的“调茶说茗”。)", + "obj_readable_room1_slash_Other_10_gml_903_0": "* ... 嘿,Kris,\n你检查那个水槽做什么呢?", + "obj_readable_room1_slash_Other_10_gml_905_0": "* (计算机室。)\n* (请自觉遵守网络公德。)", + "obj_readable_room1_slash_Other_10_gml_905_0_b": "* 甜心,我也想这么问呢!", + "obj_readable_room1_slash_Other_10_gml_906_0": "* (说实话,别上网最好。)", + "obj_readable_room1_slash_Other_10_gml_909_0": "* 你是在准备今晚的...", + "obj_readable_room1_slash_Other_10_gml_910_0": "* 洗手马拉松比赛吧,Kris?", + "obj_readable_room1_slash_Other_10_gml_911_0": "* (你透过电脑室的窗户向里看去...)", + "obj_readable_room1_slash_Other_10_gml_912_0": "* (看来有一只狗正在电脑前工作...)", + "obj_readable_room1_slash_Other_10_gml_913_0": "* (看来它正在制作一款游戏...)", + "obj_readable_room1_slash_Other_10_gml_914_0": "* (看来你不应该打断它...)", + "obj_readable_room1_slash_Other_10_gml_915_0": "* (看来当游戏完成之后,\n你就可以进去了...)", + "obj_readable_room1_slash_Other_10_gml_916_0": "* (你只能选择相信这只狗...)", + "obj_readable_room1_slash_Other_10_gml_920_0": "* (你透过电脑室的窗户向里看去...)", + "obj_readable_room1_slash_Other_10_gml_921_0": "* (现在这只狗\n就只是在玩沙槌...)", + "obj_readable_room1_slash_Other_10_gml_922_0": "* (它完全没在干活...)", + "obj_readable_room1_slash_Other_10_gml_923_0": "* (你可能得等上一阵子了...)", + "obj_readable_room1_slash_Other_10_gml_931_0": "* (这是一幅简笔画。\n画着一颗扎着头带的冰块。)", + "obj_readable_room1_slash_Other_10_gml_932_0": "* (“青少年地带:\n青少年们可以当孩子的地方”)", + "obj_readable_room1_slash_Other_10_gml_933_0": "* (你突然感觉到如释重负。)", + "obj_readable_room1_slash_Other_10_gml_948_0": "* GERSON\n* 著名历史学家,作家,以及教师", + "obj_readable_room1_slash_Other_10_gml_951_0": "* CRYSTAL\n* 谨以此如雪美玉纪念伟大的母亲", + "obj_readable_room1_slash_Other_10_gml_952_0": "* 哇哦,是谁给你送了\n这么多的花啊?", + "obj_readable_room1_slash_Other_10_gml_954_0": "* 嘿,作为一个有妇之夫,\n收到点花算什么?", + "obj_readable_room1_slash_Other_10_gml_955_0": "* MUTTLER\n* 谨以此巨型骨头纪念族群的领袖", + "obj_readable_room1_slash_Other_10_gml_956_0": "* ... 所以,呃,\n这是你妻子送你的?", + "obj_readable_room1_slash_Other_10_gml_958_0": "* 非也,哈哈哈!\n我开玩笑的啦!\n这是Kris的爸爸送的!", + "obj_readable_room1_slash_Other_10_gml_960_0": "* (并不打算理解这回事。)", + "obj_readable_room1_slash_Other_10_gml_961_0": "* SHYRA\n* 谨以此卡拉OK麦克风纪念勇敢的歌手", + "obj_readable_room1_slash_Other_10_gml_964_0": "* 送花给我?\n我还想康复呢,老兄!\n我可不想得花粉症!", + "obj_readable_room1_slash_Other_10_gml_966_0": "* ... 你想让Kris告诉他爸爸\n别再给你送花了吗?", + "obj_readable_room1_slash_Other_10_gml_968_0": "* 啥?不不不!\n我什么时候说过?\n哈哈哈!", + "obj_readable_room1_slash_Other_10_gml_975_0": "", + "obj_readable_room1_slash_Other_10_gml_976_0": "", + "obj_readable_room1_slash_Other_10_gml_983_0": "* (这个小镇的图画。)", + "obj_readable_room1_slash_Other_10_gml_988_0": "* (是棵小松树。)", + "obj_readable_room1_slash_Other_10_gml_991_0": "* (一把椅子。)\n* (可能它也对政治感兴趣。)", + "obj_readable_room1_slash_Other_10_gml_1003_0": "* (各种各样的签名与好评盛赞。)\n* (...出自许多普通市民。)", + "obj_readable_room1_slash_Other_10_gml_1010_0": "* (这是个收银台。)\n* (里面没有多少零钱。)", + "obj_readable_room1_slash_Other_10_gml_1011_0": "* (这是一朵花。)", + "obj_readable_room1_slash_Other_10_gml_1012_0": "* (这是某种目录... \n下面有一本汽车杂志。)", + "obj_readable_room1_slash_Other_10_gml_1017_0": "* (它被熟练地修整过。)", + "obj_readable_room1_slash_Other_10_gml_1018_0": "* (里面是各种各样的花。)", + "obj_readable_room1_slash_Other_10_gml_1024_0": "", + "obj_readable_room1_slash_Other_10_gml_1027_0": "* (这是一扇门。)\n* (被锁住了。)", + "obj_readable_room1_slash_Other_10_gml_1028_0": "", + "obj_readable_room1_slash_Other_10_gml_1031_0": "* (几袋不同类型的土。)", + "obj_readable_room1_slash_Other_10_gml_1032_0": "* (这是个肮脏的洒水壶。)", + "obj_readable_room1_slash_Other_10_gml_1034_0": "* (一些脏兮兮的毛\n堵在下水道里。)", + "obj_readable_room1_slash_Other_10_gml_1036_0": "* (看样子她在休养自己的声带。)", + "obj_readable_room1_slash_Other_10_gml_1037_0": "* (这是一台小电视。)\n* (顶上有一些\n超级英雄的漫画书。)", + "obj_readable_room1_slash_Other_10_gml_1041_0": "", + "obj_readable_room1_slash_Other_10_gml_1042_0": "* (...ものすごく ちいさなピアノが\n  とってつけたように しまってある)", + "obj_readable_room1_slash_Other_10_gml_1044_0": "* (这是一张便签。)\n* (上面写着...)", + "obj_readable_room1_slash_Other_10_gml_1045_0": "* 又没交房租。屡错屡犯。\n* 别再送花了。\n* 赶紧开始卖。", + "obj_readable_room1_slash_Other_10_gml_1046_0": "* 给你最后一个月时间。\n \n         - C", + "obj_readable_room1_slash_Other_10_gml_1047_0": "", + "obj_readable_room1_slash_Other_10_gml_1051_0": "* オレは このしろの\n  「白のまほうつかい」によって\n  「いやしの間」に ゆうへいされた...", + "obj_readable_room1_slash_Other_10_gml_1052_0": "* (这是个充气床垫。)\n* (显然不是超大号的...)", + "obj_readable_room1_slash_Other_10_gml_1054_0": "* Kris,你想在这过夜吗?", + "obj_readable_room1_slash_Other_10_gml_1055_0": "* 你可以睡那个\n充气床垫上,我就...", + "obj_readable_room1_slash_Other_10_gml_1056_0": "* 呃,睡那几袋土... \n* 还是算了。", + "obj_readable_room1_slash_Other_10_gml_1060_0": "* (这是个充气床垫。)\n* (显然不是超大号的...)", + "obj_readable_room1_slash_Other_10_gml_1062_0": "* (这是战锤王系列小说。)", + "obj_readable_room1_slash_Other_10_gml_1064_0": "* 哈哈哈,Kris,\n这么弱智的玩意你也读?嚯!", + "obj_readable_room1_slash_Other_10_gml_1065_0": "* 什么大剑啦,锤子啦,\n血腥的战斗啦...", + "obj_readable_room1_slash_Other_10_gml_1066_0": "* ... 要是里面真有什么好玩的东西,\n你就跟我讲讲呗?", + "obj_readable_room1_slash_Other_10_gml_1070_0": "* 呵,真让人不敢相信,\n你竟然会读,呃... \n带字的东西。", + "obj_readable_room1_slash_Other_10_gml_1077_0": "* (这是一碟牛奶。)", + "obj_readable_room1_slash_Other_10_gml_1091_0": "* (一个肮脏的垃圾桶。)", + "obj_readable_room1_slash_Other_10_gml_1094_0": "* (垃圾桶里盛满了精心培育的花朵。)", + "obj_readable_room1_slash_Other_10_gml_1110_0": "* (这是一本魔术书。)", + "obj_readable_room1_slash_Other_10_gml_1111_0": "* (路被警用胶带封死了。)", + "obj_readable_room1_slash_Other_10_gml_1111_0_b": "* (大部分魔术要么需要水晶球,\n要么需要浮空的手。)", + "obj_readable_room1_slash_Other_10_gml_1112_0": "* (胶带上只写着\n“嘎啊啊啊!!”)", + "obj_readable_room1_slash_Other_10_gml_1119_0": "* (你敲响了警察局的大门。)", + "obj_readable_room1_slash_Other_10_gml_1120_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1121_0": "* (有人靠近了窗户。)", + "obj_readable_room1_slash_Other_10_gml_1124_0": "* (这里有一本书。)\n* (你舔了舔书页...)", + "obj_readable_room1_slash_Other_10_gml_1126_0": "* (警察看样子没什么干劲...)", + "obj_readable_room1_slash_Other_10_gml_1126_0_b": "* 嘿,Kris,\n你在那里搞什么鬼呢?", + "obj_readable_room1_slash_Other_10_gml_1127_0": "* 有这么一个词叫“分享”,\n听说过吗,呆头?", + "obj_readable_room1_slash_Other_10_gml_1131_0": "* 这些书被放在图书馆里\n不是没有道理的。", + "obj_readable_room1_slash_Other_10_gml_1136_0": "* (在ICE-E的“冰”萨店,\n你也是大家庭的一名成员。)", + "obj_readable_room1_slash_Other_10_gml_1137_0": "* (...会吃得津津有味的!)", + "obj_readable_room1_slash_Other_10_gml_1141_0": "* (门被封住了。)\n* (里面一个人都没有。)", + "obj_readable_room1_slash_Other_10_gml_1142_0": "* (所有员工都穿着服装\n在外面揽客。)", + "obj_readable_room1_slash_Other_10_gml_1146_0": "* (Ice-E的“冰”萨,\n热腾腾“冰”萨的第“一”选择!)", + "obj_readable_room1_slash_Other_10_gml_1154_0": "* (敲敲敲...)", + "obj_readable_room1_slash_Other_10_gml_1156_0": "* (没有回应...)\n* (...不过能听到从深处\n传来骨头的摩擦声。)", + "obj_readable_room1_slash_Other_10_gml_1170_0": "* 噢噢,你就是住在城里\n最北边的人类吧?", + "obj_readable_room1_slash_Other_10_gml_1171_0": "* 哇噢,\n我妈妈跟我说过你的事...", + "obj_readable_room1_slash_Other_10_gml_1172_0": "* 用血做成的身体\n会不会很痛啊?", + "obj_readable_room1_slash_Other_10_gml_1172_0_b": "* 没必要再回去了。", + "obj_readable_room1_slash_Other_10_gml_1187_0": "* 呵... 这敲门的手法\n简直就是个菜鸟。", + "obj_readable_room1_slash_Other_10_gml_1188_0": "* 等你修炼修炼再回来敲吧!", + "obj_readable_room1_slash_Other_10_gml_1193_0": "* (Kris,我们去哪不好...)", + "obj_readable_room1_slash_Other_10_gml_1194_0": "* (你非要拉我们来青少年地带。)", + "obj_readable_room1_slash_Other_10_gml_1198_0": "* (这是每周动漫测评。)", + "obj_readable_room1_slash_Other_10_gml_1199_0": "* (只是看着满篇的动漫批判,\n你就感到精疲力尽了。)", + "obj_readable_room1_slash_Other_10_gml_1204_0": "* 喂,Snowy,里记不记得\n上次里则么重敲门时\n我讲过什么啊!", + "obj_readable_room1_slash_Other_10_gml_1205_0": "* 不要!\n* 敲辣么!\n* 重!", + "obj_readable_room1_slash_Other_10_gml_1206_0": "* 里这样子肯定会弄伤记己的脸!\n我们又没有手,里知道不知道!", + "obj_readable_room1_slash_Other_10_gml_1236_0": "* (这是一扇富丽堂皇的门。)\n* (看上去锁住了。)", + "obj_readable_room1_slash_Other_10_gml_1237_0": "* ... 那么,呃,\n这是你所谓的闲逛是吧,\nKris?", + "obj_readable_room1_slash_Other_10_gml_1238_0": "* 来墓地闲逛?", + "obj_readable_room1_slash_Other_10_gml_1239_0": "* ... 我没意见。", + "obj_readable_room1_slash_Other_10_gml_1245_0": "* 嗷,Kris,那个,\n如果你想进来坐坐...", + "obj_readable_room1_slash_Other_10_gml_1246_0": "* 我们的猫洞,\n永远向你敞开...", + "obj_readable_room1_slash_Other_10_gml_1258_0": "* (各种猫的垃圾在房子里堆积着。)", + "obj_readable_room1_slash_Other_10_gml_1259_0": "* (看起来有点“狸”乱...)", + "obj_readable_room1_slash_Other_10_gml_1263_0": "* (这是个坏掉的烤架。)", + "obj_readable_room1_slash_Other_10_gml_1264_0": "* (...闻起来像烧焦的猫粮。)", + "obj_readable_room1_slash_Other_10_gml_1268_0": "* (里面传来某种抓挠的声音...)", + "obj_readable_room1_slash_Other_10_gml_1276_0": "* (敲敲敲...)", + "obj_readable_room1_slash_Other_10_gml_1277_0": "* 啊,恐怕现在没人在家,亲爱的。", + "obj_readable_room1_slash_Other_10_gml_1278_0": "* 现在,你是时候打道回府了吧?", + "obj_readable_room1_slash_Other_10_gml_1282_0": "* 我和你说了,你找的人不在家。", + "obj_readable_room1_slash_Other_10_gml_1283_0": "* ...啊,你只是想和我说话...?", + "obj_readable_room1_slash_Other_10_gml_1284_0": "", + "obj_readable_room1_slash_Other_10_gml_1285_0": "* 我很抱歉,美人儿。\n* 恐怕我不值得你赏脸。", + "obj_readable_room1_slash_Other_10_gml_1302_0": "* (门锁住了。)", + "obj_readable_room1_slash_Other_10_gml_1353_0": "* 嘿,Kris,\n这个免费牛奶简直太赞了。", + "obj_readable_room1_slash_Other_10_gml_1354_0": "* 每天晚上它都会像魔法一样地\n自动刷新诶。", + "obj_readable_room1_slash_Other_10_gml_1371_0": "* (嗯,那个?\n那是我从别人家里搜集来的\n属于我的垃圾。)", + "obj_readable_room1_slash_Other_10_gml_1372_0": "* (这可是隐私哦?\n天啦,和Azzy一起住\n使你变得好怪。)", + "obj_readable_room1_slash_Other_10_gml_1393_0": "* (更多的警戒线。)", + "obj_readable_room1_slash_Other_10_gml_1394_0": "* (上面写着“嘎啊啊啊啊!!!\n我是认真的!!!”)", + "obj_readable_room1_slash_Other_10_gml_1395_0": "* (不清楚到底是什么意思。)", + "obj_readable_room1_slash_Other_10_gml_1399_0": "* (有很多的警戒线。)", + "obj_readable_room1_slash_Other_10_gml_1444_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1451_0": "* (咚 咚 咚。)", + "obj_readable_room1_slash_Other_10_gml_1452_0": "* (微弱的... 微弱的,\n骨头摩擦声... 渐渐远去...)", + "obj_readable_room1_slash_Other_10_gml_1467_0": "* 噢,是一位人人人人类吗?", + "obj_readable_room1_slash_Other_10_gml_1468_0": "* 如果人类是骨头做的...", + "obj_readable_room1_slash_Other_10_gml_1469_0": "* 那么骷髅又是哪里来的呢...?", + "obj_readable_room1_slash_Other_10_gml_1483_0": "* (咚 咚 咚)", + "obj_readable_room1_slash_Other_10_gml_1484_0": "* 嗯... 这敲门的手法... \n太外行了!", + "obj_readable_room1_slash_Other_10_gml_1485_0": "* 你还差得远呢!", + "obj_readable_room1_slash_Other_10_gml_1504_0": "* (咚 咚 咚)", + "obj_readable_room1_slash_Other_10_gml_1506_0": "* 嘿,Kris... \n你在做什么?", + "obj_readable_room1_slash_Other_10_gml_1507_0": "* 我们不是要去你家吗?", + "obj_readable_room1_slash_Other_10_gml_1510_0": "* (咚 咚 咚)", + "obj_readable_room1_slash_Other_10_gml_1511_0": "* (哟,呃,Kris... 哈哈。\n是你吗?哈哈...)", + "obj_readable_room1_slash_Other_10_gml_1512_0": "* (如果你和Susie在一起,\n我们就不能和你出去玩了!)", + "obj_readable_room1_slash_Other_10_gml_1513_0": "* (Kris... Susie真是坏透了!\n你为什么不管管她呢,哈哈...)", + "obj_readable_room1_slash_Other_10_gml_1539_0": "* (这是一个猫洞。)", + "obj_readable_room1_slash_Other_10_gml_1540_0": "* (它锁上了。)", + "obj_readable_room1_slash_Other_10_gml_1541_0": "* (不知为何。)", + "obj_readable_room1_slash_Other_10_gml_1563_0": "* (里面传来某种抓挠和嘶嘶声。)", + "obj_readable_room1_slash_Other_10_gml_1615_0": "* (桌上放着一些调味品。)", + "obj_readable_room1_slash_Other_10_gml_1616_0": "* ICE-E的“独创”帕玛森 起“E”司!", + "obj_readable_room1_slash_Other_10_gml_1617_0": "* (花店后面有扇门。)", + "obj_readable_room1_slash_Other_10_gml_1618_0": "* (...但是路被花给堵住了。)", + "obj_readable_room1_slash_Other_10_gml_1621_0": "* (桌上放着一些调味品。)", + "obj_readable_room1_slash_Other_10_gml_1622_0": "* ICE-E牌可挤压意面现推出新“形状”", + "obj_readable_room1_slash_Other_10_gml_1629_0": "* (尝尝我们新推出的巧克力冰萨)", + "obj_readable_room1_slash_Other_10_gml_1630_0": "* (只融于裤,不溶于口)", + "obj_readable_room1_slash_Other_10_gml_1640_0": "* (各式各样的冷冻面包圈和点心。)", + "obj_readable_room1_slash_Other_10_gml_1642_0": "* 嘿Kris,要不要试试看\n我们能不能钻进里面?", + "obj_readable_room1_slash_Other_10_gml_1643_0": "* 只要你爬到华夫饼下面-", + "obj_readable_room1_slash_Other_10_gml_1644_0": "* 该死,好像有人在看我们。", + "obj_readable_room1_slash_Other_10_gml_1651_0": "* (看似普通的果篮,但只要伸手进去...)", + "obj_readable_room1_slash_Other_10_gml_1652_0": "* (... 就会察觉里面深邃无比,\n存放着许多东西。)", + "obj_readable_room1_slash_Other_10_gml_1659_0": "* 散装鸡蛋 $1", + "obj_readable_room1_slash_Other_10_gml_1660_0": "* (对一个鸡蛋来讲\n这份责任还是过于沉重。)", + "obj_readable_room1_slash_Other_10_gml_1667_0": "* (葡萄,瓜果,橘子,\n还有一股新鲜菠萝的香气...)", + "obj_readable_room1_slash_Other_10_gml_1674_0": "* (看起来是普通的椰子树,\n但是塞满了有用的杂货。)", + "obj_readable_room1_slash_Other_10_gml_1683_0": "* (这是一架子的糖果,牛肉干,\n还有各种坚果。)", + "obj_readable_room1_slash_Other_10_gml_1684_0": "* (这里的蛋好像比平时都多。)", + "obj_readable_room1_slash_Other_10_gml_1685_0": "* 看到没?牛肉干也算糖果。\n... 还有,呃,花生也算。", + "obj_readable_room1_slash_Other_10_gml_1687_0": "* 它们其实是豆类。", + "obj_readable_room1_slash_Other_10_gml_1689_0": "* 花生吗?", + "obj_readable_room1_slash_Other_10_gml_1691_0": "* 牛肉干。", + "obj_readable_room1_slash_Other_10_gml_1691_0_b": "* (这里有一堆蛋。)", + "obj_readable_room1_slash_Other_10_gml_1692_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_1693_0": "* (你把蛋放进了蛋堆。)", + "obj_readable_room1_slash_Other_10_gml_1695_0": "* 或许我们不该到处看了...", + "obj_readable_room1_slash_Other_10_gml_1695_0_b": "* ...你刚刚是不是,呃,\n反向偷了一个蛋?", + "obj_readable_room1_slash_Other_10_gml_1696_0": "* 那样做会让他说傻话的。", + "obj_readable_room1_slash_Other_10_gml_1698_0": "* ... 我别无选择啊,女士。", + "obj_readable_room1_slash_Other_10_gml_1708_0": "* Ice-E披萨的海报杂志。", + "obj_readable_room1_slash_Other_10_gml_1709_0": "* 热乎新鲜的奶酪,意式辣香肠,\n正如您梦寐以求的那样...", + "obj_readable_room1_slash_Other_10_gml_1716_0": "* 人气披萨选择!\n现使用3像素以上的热辣分辨率呈现!", + "obj_readable_room1_slash_Other_10_gml_1726_0": "* 架子上有些汽车杂志。", + "obj_readable_room1_slash_Other_10_gml_1727_0": "* 读读它们也许会很有趣,", + "obj_readable_room1_slash_Other_10_gml_1728_0": "* 但是周围有其他人...", + "obj_readable_room1_slash_Other_10_gml_1734_0": "* 这是一本毛茸茸狗狗杂志。\n内含类似香水广告的小样...", + "obj_readable_room1_slash_Other_10_gml_1735_0": "* 但不同的是,\n上面全都是供你抚摸的各种狗毛。", + "obj_readable_room1_slash_Other_10_gml_1737_0": "* 嘿,不要剪广告!!", + "obj_readable_room1_slash_Other_10_gml_1746_0": "* 这是一本Jockington的粉丝杂志。\n看上去很受欢迎。", + "obj_readable_room1_slash_Other_10_gml_1753_0": "* 这是一大堆的贺卡还有心形巧克力。", + "obj_readable_room1_slash_Other_10_gml_1755_0": "* “早日康复!”\n* “很高兴你的自行车撞坏了!”", + "obj_readable_room1_slash_Other_10_gml_1774_0": "* 那个东西?\n那是二手的。打五折。", + "obj_readable_room1_slash_Other_10_gml_1776_0": "* ... 这是什么?", + "obj_readable_room1_slash_Other_10_gml_1778_0": "* 垃圾。", + "obj_readable_room1_slash_Other_10_gml_1787_0": "* (你够不到顶端,\n这使你无法拿到篮子。)", + "obj_readable_room1_slash_Other_10_gml_1788_0": "* (在这种状况下你什么也买不了...)", + "obj_readable_room1_slash_Other_10_gml_1792_0": "* (彼有神之王座,\n此为魔之王座。)", + "obj_readable_room1_slash_Other_10_gml_1806_0": "* (你快速阅览了一篇\n关于Undyne的新闻报道。)", + "obj_readable_room1_slash_Other_10_gml_1807_0": "* 新警长Undyne的爆炸式亮相", + "obj_readable_room1_slash_Other_10_gml_1808_0": "* ... 热血的年轻警员\n... 成为了新的警长。", + "obj_readable_room1_slash_Other_10_gml_1809_0": "* 尽管她活力四射,\n但她或许难以匹及上一任的光环...", + "obj_readable_room1_slash_Other_10_gml_1810_0": "* ... 自从Asgore·Dreemurr\n被警队革职之后...", + "obj_readable_room1_slash_Other_10_gml_1811_0": "* (... 没必要再继续读下去了。)", + "obj_readable_room1_slash_Other_10_gml_1818_0": "* (Undyne警长和Napstablook副警长\n的照片。)", + "obj_readable_room1_slash_Other_10_gml_1819_0": "* (Undyne正在把Catti全家从树上\n救下来。)", + "obj_readable_room1_slash_Other_10_gml_1820_0": "* (... Napstablook不知为何也困在树上。)", + "obj_readable_room1_slash_Other_10_gml_1827_0": "* (被悉心照料的花朵。)", + "obj_readable_room1_slash_Other_10_gml_1837_0": "* 这是一个装满不同种类衣服的衣橱。", + "obj_readable_room1_slash_Other_10_gml_1838_0": "* 你可以想穿什么就穿什么。", + "obj_readable_room1_slash_Other_10_gml_1845_0": "* 这是一个架子。", + "obj_readable_room1_slash_Other_10_gml_1846_0": "* 各式各样的纪念品都可以摆放在这里。", + "obj_readable_room1_slash_Other_10_gml_1855_0": "* 这是一个垃圾桶。", + "obj_readable_room1_slash_Other_10_gml_1857_0": "* Kris!\n要是我又做了一份手册的话...", + "obj_readable_room1_slash_Other_10_gml_1858_0": "* 你可以把它直接扔进这里!", + "obj_readable_room1_slash_Other_10_gml_1861_0": "* 这是给你放手册的展架。", + "obj_readable_room1_slash_Other_10_gml_1863_0": "* 我觉得你会想把手册摆在这里,\n以便随时阅读!", + "obj_readable_room1_slash_Other_10_gml_1875_0": "* 这是一张精心制作的床。", + "obj_readable_room1_slash_Other_10_gml_1876_0": "* 配得上一个床铺调查员。", + "obj_readable_room1_slash_Other_10_gml_1880_0": "* 这是你的床。", + "obj_readable_room1_slash_Other_10_gml_1881_0": "* 感觉出奇的柔软。\n就好像垫在梦上面一样...", + "obj_readable_room1_slash_Other_10_gml_1896_0": "* 真酷诶,带刺的床。", + "obj_readable_room1_slash_Other_10_gml_1897_0": "* 这下我就可以在夜里扎自己了。", + "obj_readable_room1_slash_Other_10_gml_1898_0": "* 终于方便点了。", + "obj_readable_room1_slash_Other_10_gml_1907_0": "* 太爽了,这里面什么都有!", + "obj_readable_room1_slash_Other_10_gml_1908_0": "* 松果,粉笔,\n苔藓,罐装沙司,", + "obj_readable_room1_slash_Other_10_gml_1909_0": "* 冰块,吐司机里的黑渣渣,\n碎颚硬糖...", + "obj_readable_room1_slash_Other_10_gml_1910_0": "* ... 哦,也有真正的食品。", + "obj_readable_room1_slash_Other_10_gml_1913_0": "* 嘿Kris,\n不许再觊觎我的零食。", + "obj_readable_room1_slash_Other_10_gml_1921_0": "* Susie,\n你之前没来得及读手册...", + "obj_readable_room1_slash_Other_10_gml_1921_0_b": "* 是一些装饰苔藓。\n看起来很好吃。~1", + "obj_readable_room1_slash_Other_10_gml_1922_0": "* 所以我帮你把它放在这里了。", + "obj_readable_room1_slash_Other_10_gml_1924_0": "* 真好,我会在睡前读读的。", + "obj_readable_room1_slash_Other_10_gml_1925_0": "* 一读肯定就睡着了。", + "obj_readable_room1_slash_Other_10_gml_1925_0_b": "* 凭什么你的房间就有苔藓啊!?", + "obj_readable_room1_slash_Other_10_gml_1932_0": "* 这是一个衣柜,\n里面装满了带刺的危险衣物。", + "obj_readable_room1_slash_Other_10_gml_1933_0": "* 所有的衣服都在忙着\n把彼此撕成碎片。", + "obj_readable_room1_slash_Other_10_gml_1935_0": "* 简直棒呆了!!!\n嫉妒吗,Kris!?", + "obj_readable_room1_slash_Other_10_gml_1943_0": "* (二楼:居住区)", + "obj_readable_room1_slash_Other_10_gml_1948_0": "* (门锁住了。)", + "obj_readable_room1_slash_Other_10_gml_1953_0": "* (地下室:恶人居住区)", + "obj_readable_room1_slash_Other_10_gml_1964_0": "* 嘿Ralsei,\n这楼上是什么?", + "obj_readable_room1_slash_Other_10_gml_1966_0": "* 哦,只是一些还在\n装修中的房间!", + "obj_readable_room1_slash_Other_10_gml_1968_0": "* ... 所以你的房间是在楼上吗?", + "obj_readable_room1_slash_Other_10_gml_1970_0": "* 呃,没错!\n我还没有,嗯,打扫干净...", + "obj_readable_room1_slash_Other_10_gml_1972_0": "* 好吧,反正我们也没兴趣看\n你那堆傻乎乎的眼镜收藏。", + "obj_readable_room1_slash_Other_10_gml_1976_0": "* 不好意思,施工中!", + "obj_readable_room1_slash_Other_10_gml_1989_0": "* 我是黑客。\n我能感觉到这个房间中藏着一道\n秘密的后门... 但是...", + "obj_readable_room1_slash_Other_10_gml_1990_0": "* 会是在哪里呢...?\n嗯嗯嗯嗯嗯嗯嗯...", + "obj_readable_room1_slash_Other_10_gml_2019_0": "* (S... Susie...!!\n她就在那边...!!)", + "obj_readable_room1_slash_Other_10_gml_2020_0": "* (但是我... \n我不敢跟她打招呼...)", + "obj_readable_room1_slash_Other_10_gml_2021_0": "* (...?)", + "obj_readable_room1_slash_Other_10_gml_2022_0": "* (不过,那个和她在一起的人\n是谁啊...?)", + "obj_readable_room1_slash_Other_10_gml_2023_0": "* (看起来有一点像...)", + "obj_readable_room1_slash_Other_10_gml_2025_0": "* (啊啊啊,他们看过来了!\n我们快走吧!!)", + "obj_readable_room1_slash_Other_10_gml_2030_0": "* (我们快离开这儿吧!)", + "obj_readable_room1_slash_Other_10_gml_2031_0": "* (一个隐藏开关...!)", + "obj_readable_room1_slash_Other_10_gml_2032_0": "* (你听见有什么打开了。)", + "obj_readable_room1_slash_Other_10_gml_2043_0": "* ... 嘿Kris,\n有没有想过用一下这些圆筒?", + "obj_readable_room1_slash_Other_10_gml_2045_0": "* ... 用它们做什么?", + "obj_readable_room1_slash_Other_10_gml_2047_0": "* 用来盛冰淇淋。", + "obj_readable_room1_slash_Other_10_gml_2051_0": "* (只是一些用于盛放非冰淇淋的圆筒。)", + "obj_readable_room1_slash_Other_10_gml_2071_0": "* (女王... 她说她想要我快乐,\n可是...)", + "obj_readable_room1_slash_Other_10_gml_2072_0": "* (我怎么会想要\n吃一锅炖线缆呢?)", + "obj_readable_room1_slash_Other_10_gml_2073_0": "* (而且为什么我不能...\n直接...拒绝她呢?)", + "obj_readable_room1_slash_Other_10_gml_2074_0": "* (有时我觉得...)", + "obj_readable_room1_slash_Other_10_gml_2075_0": "* (我只能对Kris和老爸\n说出“不”字...)", + "obj_readable_room1_slash_Other_10_gml_2087_0": "* (一张女王牌清洁剂的广告。)", + "obj_readable_room1_slash_Other_10_gml_2088_0": "* (“我完全 不知道\n这是 做什么 用的”)", + "obj_readable_room1_slash_Other_10_gml_2093_0": "", + "obj_readable_room1_slash_Other_10_gml_2101_0": "* (门锁住了。)~1", + "obj_readable_room1_slash_Other_10_gml_2106_0": "* Kris...?\n为什么带我来这里...?", + "obj_readable_room1_slash_Other_10_gml_2107_0": "* 屋里没人... \n不,这附近根本一个人都没有。", + "obj_readable_room1_slash_Other_10_gml_2108_0": "* 这个地方... \n真让人起鸡皮疙瘩...", + "obj_readable_room1_slash_Other_10_gml_2109_0": "", + "obj_readable_room1_slash_Other_10_gml_2110_0": "* (虽说如此,\n却有一种令人怀念的感觉...)", + "obj_readable_room1_slash_Other_10_gml_2124_0": "* 妈妈咪叭!欢迎光临顶尖糕点房!", + "obj_readable_room1_slash_Other_10_gml_2125_0": "* 我们的特别大厨旋转烤制品的技巧\n可是顶尖的!", + "obj_readable_room1_slash_Other_10_gml_2160_0": "* (看起来它与主人失散了...)", + "obj_readable_room1_slash_Other_10_gml_2165_0": "* (尖叫...)", + "obj_readable_room1_slash_Other_10_gml_2170_0": "* 生棩日�...", + "obj_readable_room1_slash_Other_10_gml_2177_0": "* (一张三人床,\n或者是有三个头的生物睡的床。)", + "obj_readable_room1_slash_Other_10_gml_2185_0": "* 没什么有趣的。", + "obj_readable_room1_slash_Other_10_gml_2199_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_2216_0": "* (你敲了敲机器。)", + "obj_readable_room1_slash_Other_10_gml_2217_0": "* (... 什么也没有发生。)", + "obj_readable_room1_slash_Other_10_gml_2218_0": "* (你摇了摇机器。)", + "obj_readable_room1_slash_Other_10_gml_2219_0": "* (你打了打。)", + "obj_readable_room1_slash_Other_10_gml_2220_0": "* (你踢了踢。)", + "obj_readable_room1_slash_Other_10_gml_2221_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_2222_0": "* (什么也没有发生。)", + "obj_readable_room1_slash_Other_10_gml_2227_0": "* (...)", + "obj_readable_room1_slash_Other_10_gml_2238_0": "* (什么也没有发生。)", + "obj_readable_room1_slash_Other_10_gml_2244_0": "* (咔!)\n* (你发现了一个隐藏开关!)", + "obj_readable_room1_slash_Other_10_gml_2254_0": "* (什么也没有发生。)", + "obj_readable_room1_slash_Other_10_gml_2260_0": "* (像是力场断电的声音... 大概吧。)", + "obj_readable_room1_slash_Other_10_gml_2269_0": "* (什么也没有发生。)", + "obj_readable_room1_slash_Other_10_gml_2275_0": "* (像是力场断电的声音... 大概吧。)", + "obj_readable_room1_slash_Other_10_gml_2284_0": "* (Nubert不见了。)", + "obj_readable_room1_slash_Other_10_gml_2285_0": "* (看来Nubert的屏幕已经\n升上天空,走向世界了)", + "obj_readable_room1_slash_Other_10_gml_2291_0": "* (它看起来卡住了。)", + "obj_readable_room1_slash_Other_10_gml_2303_0": "* (像是力场断电的声音。)", + "obj_readable_room1_slash_Other_10_gml_2307_0": "* (什么也没有发生。)", + "obj_readable_room1_slash_Other_10_gml_2318_0": "* (柜子里很宽敞,塞满了旧电器。)", + "obj_readable_room1_slash_Other_10_gml_2319_0": "* (可以轻松容纳一个大个子的人。)", + "obj_readable_room1_slash_Other_10_gml_2326_0": "* (看起来是图书馆的\n高级公用笔记本。)", + "obj_readable_room1_slash_Other_10_gml_2327_0": "* (有人忘记把它关掉了。)", + "obj_readable_room1_slash_Other_10_gml_2334_0": "* (里面都是些备用设备,\n比如备用鼠标,备用键盘,\n还有备用沙锤。)", + "obj_readable_room1_slash_Other_10_gml_2341_0": "* (这是一台电脑。显示器在闪烁。)", + "obj_readable_room1_slash_Other_10_gml_2348_0": "* (这是一台电脑。)", + "obj_readable_room1_slash_Other_10_gml_2349_0": "* (一个海豚屏保正在推销\n某种恶意软件。)", + "obj_readable_room1_slash_Other_10_gml_2360_0": "* (这是一台电脑。)", + "obj_readable_room1_slash_Other_10_gml_2361_0": "* (有人曾尝试查看邮箱,\n但是现在断网了。)", + "obj_readable_room1_slash_Other_10_gml_2366_0": "* (这是一台电脑。)", + "obj_readable_room1_slash_Other_10_gml_2367_0": "* (...电脑蓝屏了。\n看来系统崩溃了。)", + "obj_readable_room1_slash_Other_10_gml_2367_0_b": "* (好像有点蠢。)", + "obj_readable_room1_slash_Other_10_gml_2373_0": "* 门吱嘎作响,但无法开启。", + "obj_readable_room1_slash_Other_10_gml_2377_0": "* (一些关于网络安全的海报。)", + "obj_readable_room1_slash_Other_10_gml_2381_0": "* (你突然觉得,今天本可以有所不同...)", + "obj_readable_room1_slash_Other_10_gml_2382_0": "* (... 如果那张橘猫海报还在墙上的话。)", + "obj_readable_room1_slash_Other_10_gml_2390_0": "* (这是一个垃圾桶,\n你感觉它没什么朋友。)", + "obj_readable_room1_slash_Other_10_gml_2391_0": "* (很难说你为什么会对一个垃圾桶\n产生这样的感觉。)", + "obj_readable_room1_slash_Other_10_gml_2398_0": "* (这是一个装可回收物的垃圾桶。)", + "obj_readable_room1_slash_Other_10_gml_2399_0": "* (似乎有人不小心打印了一堆\n垃圾邮件。)", + "obj_readable_room1_slash_Other_10_gml_2406_0": "* 请尊重陶器。", + "obj_readable_room1_slash_Other_10_gml_2484_0": "* (这是一个巨型摩天轮的广告。)", + "obj_readable_room1_slash_Other_10_gml_2492_0": "* (这是一个巨型摩天轮的广告。)", + "obj_readable_room1_slash_Other_10_gml_2494_0": "* (Susie显然正在想着她和Noelle\n坐摩天轮的事...)", + "obj_readable_room1_slash_Other_10_gml_2496_0": "* (不过话说回来,\n摩天又是个啥玩意?)", + "obj_readable_room1_slash_Other_10_gml_2497_0": "* (某种有着超大轮子的坦克?)", + "obj_readable_room1_slash_Other_10_gml_2512_0": "* (为什么要... \n这样盯着我的眼睛看?)", + "obj_readable_room1_slash_Other_10_gml_2517_0": "* (到底是在看什么?)", + "obj_readable_room1_slash_Other_10_gml_2522_0": "* (我... 我不明白\n这是在做什么,不过...)", + "obj_readable_room1_slash_Other_10_gml_2523_0": "* (这是在看着我吗...?)", + "obj_readable_room1_slash_Other_10_gml_2529_0": "* (为什么不去踩那个\n开关呢...?)", + "obj_readable_room1_slash_Other_10_gml_2545_0": "* 左侧: 前往一楼的捷径", + "obj_readable_room1_slash_Other_10_gml_2553_0": "* (是某人创造一根奇妙烟柱的视频。)", + "obj_readable_room1_slash_Other_10_gml_2554_0": "* (烟太大了,看不清楚那是谁。)", + "obj_readable_room1_slash_Other_10_gml_2578_0": "* (我觉得苔藓球某种意义上\n还挺可爱的...?)", + "obj_readable_room1_slash_Other_10_gml_2579_0": "* (... 我到底在说什么?)", + "obj_readable_room1_slash_Other_10_gml_2585_0": "* (苔藓。份量少到不够吃。)", + "obj_readable_room1_slash_Other_10_gml_2591_0": "* (只是一些苔藓...)", + "obj_readable_room1_slash_Other_10_gml_2596_0": "* (房间之间... 有间房间。)", + "obj_readable_room1_slash_Other_10_gml_2609_0": "* 这里未曾有一个男人。", + "obj_readable_room1_slash_Other_10_gml_2618_0": "* (快来买女王清洁剂吧!\n人气最高的清洁剂风味!)", + "obj_readable_room1_slash_Other_10_gml_2624_0": "* (女王清洁剂!\n由100`% 的酸液制成!)", + "obj_readable_room1_slash_Other_10_gml_2632_0": "* (海报被撕开了,\n露出了另一张褪色的海报。)", + "obj_readable_room1_slash_Other_10_gml_2633_0": "* 大人物汽车!来环游小镇吧,\n乘坐我们特别的", + "obj_readable_room1_slash_Other_10_gml_2633_0_b": "* (老鼠一旦碰到方块\n便会旋转90度。)", + "obj_readable_room1_slash_Other_10_gml_2634_0": "* (剩下的被撕掉了。)", + "obj_readable_room1_slash_Other_10_gml_2634_0_b": "* (市民须推动方块,\n使老鼠进入洞中。\n使用铃铛可以重置方块的位置。)", + "obj_readable_room1_slash_Other_10_gml_2638_0": "* (一张被撕裂的海报。)", + "obj_readable_room1_slash_Other_10_gml_2640_0": "* (使用红绿灯来正确地旋转方块\n并释放老鼠是每个市民的责任。)", + "obj_readable_room1_slash_Other_10_gml_2641_0": "* ~1:互动和取消。\n* ~2 ~3:旋转。\n* ~4:释放。", + "obj_readable_room1_slash_Other_10_gml_2651_0": "* (这是一个老鼠出口。)", + "obj_readable_room1_slash_Other_10_gml_2656_0": "* (洞里是空的。)", + "obj_readable_room1_slash_Other_10_gml_2665_0": "* (这是一个老鼠入口)", + "obj_readable_room1_slash_Other_10_gml_2670_0": "* (老鼠们在里面欢快地嬉戏。)", + "obj_readable_room1_slash_Other_10_gml_2681_0": "* 锁住了...", + "obj_readable_room1_slash_Other_10_gml_2682_0": "* 这个空旷的大房间究竟\n是什么情况!?", + "obj_readable_room1_slash_Other_10_gml_2688_0": "* (门锁住了。)", + "obj_readable_room1_slash_Other_10_gml_2698_0": "* (这些暗之灯泡会在地上射出\n一道明亮的影子。)", + "obj_readable_room1_slash_Other_10_gml_2699_0": "* (当空格被黑暗填满时,\n前方的道路就会打开。)", + "obj_readable_room1_slash_Other_10_gml_2703_0": "* (另外两个谜题房间被一只巨手\n粗鲁地抹去了。)", + "obj_readable_room1_slash_Other_10_gml_2704_0": "* (我们在此恳请客人们的理解\n并有点希望他们根本不在这里。)", + "obj_readable_room1_slash_Other_10_gml_2711_0": "* (这个谜题仅限工作人员使用!\n客人们,请回到您的房间。)", + "obj_readable_room1_slash_Other_10_gml_2717_0": "* (各位工作人员!!\n如果你们被谜题困住了,\n请不要呼救。)", + "obj_readable_room1_slash_Other_10_gml_2718_0": "* (身处于这豪宅之中令人着迷的\n死亡陷阱里...没人能听到你的呼唤。)", + "obj_readable_room1_slash_Other_10_gml_2724_0": "* (至高之桌。)", + "obj_readable_room1_slash_Other_10_gml_2725_0": "* (没有\\cY神之王座\\cW,你根本够不着它)", + "obj_readable_room1_slash_Other_10_gml_2734_0": "* (里面有各式各样的衣服。)", + "obj_readable_room1_slash_Other_10_gml_2736_0": "* (... 嗯,\n从没见Noelle穿过这些...)", + "obj_readable_room1_slash_Other_10_gml_2743_0": "* (这里有搜索结果的目录。)", + "obj_readable_room1_slash_Other_10_gml_2744_0": "* (看来其中的大多数东西\n都无法被实体化...)", + "obj_readable_room1_slash_Other_10_gml_2751_0": "* (这是一份日历。)", + "obj_readable_room1_slash_Other_10_gml_2752_0": "* (每页都是12月,每天都是25日。)", + "obj_readable_room1_slash_Other_10_gml_2768_0": "* (Noelle的床。)", + "obj_readable_room1_slash_Other_10_gml_2769_0": "* (你保留了床铺调查员的称号。)", + "obj_readable_room1_slash_Other_10_gml_2771_0": "* (你到底在搞什么鬼?)", + "obj_readable_room1_slash_Other_10_gml_2783_0": "* (这是一个衣橱。)", + "obj_readable_room1_slash_Other_10_gml_2792_0": "* (像是老鼠引起的堵车。)", + "obj_readable_room1_slash_Other_10_gml_2837_0": "* 欢迎来到赛博城市!\n需要过马路的行人,请按下开关!", + "obj_readable_room1_slash_Other_10_gml_2843_0": "* (城堡看来早已历经百战...)", + "obj_readable_room1_slash_Other_10_gml_2862_0": "* (一个投球游戏。\n奖品被放置在记分牌底下。)", + "obj_readable_room1_slash_Other_10_gml_2865_0": "* (一个投球游戏)", + "obj_readable_room1_slash_Other_10_gml_2869_0": "* ... 嘿,Noelle.\n有件事咱们得说清楚。", + "obj_readable_room1_slash_Other_10_gml_2871_0": "* 什-什-什-什么?", + "obj_readable_room1_slash_Other_10_gml_2873_0": "* 你把那个炫酷的盒子\n放到哪里去了?", + "obj_readable_room1_slash_Other_10_gml_2875_0": "* 呃,我... 我好像... 我...", + "obj_readable_room1_slash_Other_10_gml_2877_0": "* 算了。\n大不了你再给我们做一个。", + "obj_readable_room1_slash_Other_10_gml_2879_0": "* ... 啊..\n好-好的,当然可以!", + "obj_readable_room1_slash_Other_10_gml_2890_0": "* (城堡似乎恢复了安宁...)", + "obj_readable_room1_slash_Other_10_gml_2897_0": "* (点唱机坏了。)\n* (感觉你再也找不到一个\n好的点唱机了。)", + "obj_readable_room1_slash_Other_10_gml_2904_0": "* (这里打烊了。)", + "obj_readable_room1_slash_Other_10_gml_2912_0": "* 快看Kris!\n又一个旋转茶杯!", + "obj_readable_room1_slash_Other_10_gml_2913_0": "* 但只有三个座位...", + "obj_readable_room1_slash_Other_10_gml_2915_0": "* (也-也许我们其中两个人\n可以... 挤在一个茶杯里?)", + "obj_readable_room1_slash_Other_10_gml_2917_0": "* 靠,看来我们只能走楼梯了。", + "obj_readable_room1_slash_Other_10_gml_2922_0": "* (小鹿与茶杯... 一个危险的组合。)", + "obj_readable_room1_slash_Other_10_gml_2939_0": "* 靠不会吧,\n我们又得再走一回楼梯。", + "obj_readable_room1_slash_Other_10_gml_2970_0": "* (现在好像没有必要乘坐它。)", + "obj_readable_room1_slash_Other_10_gml_3015_0": "* (咚,咚,咚)", + "obj_readable_room1_slash_Other_10_gml_3016_0": "* 你找到了这座城市里唯一可以敲的门。", + "obj_readable_room1_slash_Other_10_gml_3017_0": "* 这实在值得高兴和自夸...", + "obj_readable_slash_Other_10_gml_2_0": "* 你看得见我...?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_68_0": "* 等下,我知道了!\n呃,如果要关掉力场...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_86_0": "* 站在这个按钮上就行!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_88_0": "* 嗯。", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_105_0": "* 也行,那待会儿见。 \\f0 ", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_106_0": "(等-等下,我主动个什么劲啊!?)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_161_0": "* (等... 等等我!)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_167_0": "* 那,呃... 你们为什么... \n都挤在一个茶杯里?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_169_0": "* 啧,气球。", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_171_0": "* 气球?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_173_0": "* 信我... 你刚逃过一劫。", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_175_0": "* 呃...好吧!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_257_0": "* (你们一起跳进了同一只茶杯。)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_258_0": "* (你听到咔哒一声。)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_380_0": "* 等下... \nNoelle跑哪里去了?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_399_0": "* 抱-抱歉,我... 我还没\n在这么近的距离看过烟花...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_401_0": "* 你说那些子弹?\n咋了,你害怕?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_403_0": "* 呃... 唔... 应该是吧...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_404_0": "* (是因为那东西太吓人了... 才\n让我目不转睛地盯着看吗...?)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_708_0": "* 还要20只!?我去,\n我们要被困在这里一辈子了!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_710_0": "* 或... 或许我们可以... \n呃,试试分工协作?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_712_0": "* 啊?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_781_0": "* 首先,我来把老鼠放出来...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_782_0": "* 等到气球飘到最顶上的时候,\n就由Susie去打破它们...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_783_0": "* 然后,Kris,\n再由你来接住老鼠!\n呃,这样应该没有问题。", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_784_0": "* 准备好了...?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_785_0": "* 开始!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_936_0": "* 太带劲儿了!吃我一招,\n愚蠢的老鼠!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_944_0": "* 你能如此享受这个解谜,\n我很开心哦,Susie.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_957_0": "* 怎么说呢。能这样解谜的话\n其实也就没那么糟了。", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_966_0": "* ... 还不赖,Noelle.\n真是个好点子。", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_972_0": "* 诶?谢... 谢谢...", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_977_0": "* 呵,或许下次我应该\n让你来写我的作业。", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_992_0": "* (真的吗?)", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_1047_0": "* 我们应该已经解决老鼠\n这档子事了,Kris.", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_1052_0": "* 喂,你特么要对我们的\n老鼠做什么!?", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_1053_0": "* 我们好不容易才把它们\n给收集起来!", + "obj_room_dw_city_postbaseball_slash_Step_0_gml_1076_0": "* 你在干什么?路已经通了!", + "obj_rouxls_enemy_slash_Create_0_gml_116_0": "居民区", + "obj_rouxls_enemy_slash_Create_0_gml_117_0": "商业区", + "obj_rouxls_enemy_slash_Create_0_gml_118_0": "工业区", + "obj_rouxls_enemy_slash_Create_0_gml_120_0": "公园", + "obj_rouxls_enemy_slash_Create_0_gml_121_0": "犯罪", + "obj_rouxls_enemy_slash_Create_0_gml_122_0": "公共交通", + "obj_rouxls_enemy_slash_Step_0_gml_19_0": "飞吧!飞吧!\n吾之小鸭子!", + "obj_rouxls_enemy_slash_Step_0_gml_22_0": "前进吧,\n吾之战车!", + "obj_rouxls_enemy_slash_Step_0_gml_28_0": "解开吾的谜题,\n鼠辈们!", + "obj_rouxls_enemy_slash_Step_0_gml_33_0": "揍其左舷!", + "obj_rouxls_enemy_slash_Step_0_gml_42_0": "Rouxls(读作规则)\n非难懂也!", + "obj_rouxls_enemy_slash_Step_0_gml_45_0": "呜-呜呼!\n屋舍,\n尔等蠢货!\n屋舍!!!", + "obj_rouxls_enemy_slash_Step_0_gml_46_0": "不久之后,\n胜者必为吾,\n王后将封我为臣...", + "obj_rouxls_enemy_slash_Step_0_gml_50_0": "莫要动武啊!\n快玩吾之小游戏,\n汝等小人!!!", + "obj_rouxls_enemy_slash_Step_0_gml_51_0": "呃,Kaard先生?\n我们要是\n赢了怎么办?", + "obj_rouxls_enemy_slash_Step_0_gml_57_0": "住手!!!!!\n勿建屋舍!!!\n胜利我所欲也!", + "obj_rouxls_enemy_slash_Step_0_gml_85_0": "侵占屋舍!\n占取最多\n屋舍之人,\n胜焉!", + "obj_rouxls_enemy_slash_Step_0_gml_86_0": "", + "obj_rouxls_enemy_slash_Step_0_gml_102_0": "呃 哦", + "obj_rouxls_enemy_slash_Step_0_gml_136_0": "* 你需要建更多的~1。", + "obj_rouxls_enemy_slash_Step_0_gml_142_0": "* 你的城市还缺少~1。", + "obj_rouxls_enemy_slash_Step_0_gml_147_0": "* 敌舰和你的战舰似乎一同坠入了爱河。", + "obj_rouxls_enemy_slash_Step_0_gml_147_1": "* 你不禁注意到敌舰是多么的~1。", + "obj_rouxls_enemy_slash_Step_0_gml_150_0": "* 闻起来像样板房。", + "obj_rouxls_enemy_slash_Step_0_gml_171_0": "* ROUXLS - 被雇来的小BOSS。\n就算被解雇了也还会出现。\n“吾亦可参加派对”", + "obj_rouxls_enemy_slash_Step_0_gml_178_0": "", + "obj_rouxls_enemy_slash_Step_0_gml_187_0": "", + "obj_rouxls_enemy_slash_Step_0_gml_196_0": "", + "obj_rouxls_enemy_slash_Step_0_gml_205_0": "", + "obj_rouxls_enemy_slash_Step_0_gml_214_0": "* Ralsei进行了干扰!\nRouxls下回合会少占领一个房子。", + "obj_rouxls_enemy_slash_Step_0_gml_215_0": "* Ralsei进行了干扰!\n但是失败了。", + "obj_rouxls_enemy_slash_Step_0_gml_230_0": "挺好", + "obj_rouxls_enemy_slash_Step_0_gml_235_0": "优雅", + "obj_rouxls_enemy_slash_Step_0_gml_239_0": "有活力", + "obj_rouxls_enemy_slash_Step_0_gml_243_0": "可爱", + "obj_rouxls_enemy_slash_Step_0_gml_247_0": "火辣", + "obj_rouxls_enemy_slash_Step_0_gml_251_0": "火力充足", + "obj_rouxls_enemy_slash_Step_0_gml_263_0": "* 看来游戏已矣!", + "obj_rouxls_enemy_slash_Step_0_gml_266_0": "* 并且!吾房宅众多!", + "obj_rouxls_enemy_slash_Step_0_gml_270_0": "* 啥!?\n何故汝房宅多于吾?!", + "obj_rouxls_enemy_slash_Step_0_gml_274_0": "* 吾等成败尚不可知也。", + "obj_rouxls_enemy_slash_Step_0_gml_364_0": "* 战斗结束!!!", + "obj_rouxls_simtown_slash_Draw_0_gml_47_0": "* 你可以占领这一格!", + "obj_rouxls_simtown_slash_Draw_0_gml_48_0": "* 使用方向键移动!", + "obj_rouxls_simtown_slash_Draw_0_gml_49_0": "* 离自己的领地太远了!", + "obj_rouxls_simtown_slash_Draw_0_gml_50_0": "* 不能建在酸液上面!", + "obj_rouxls_simtown_slash_Draw_0_gml_51_0": "* 不能建在敌方领地上!", + "obj_rouxls_simtown_slash_Draw_0_gml_53_0": "* 天鹅无法支撑建筑", + "obj_rouxls_simtown_slash_Draw_0_gml_54_0": "* 天鹅无法支撑建筑", + "obj_rouxls_simtown_slash_Draw_0_gml_55_0": "* 天鹅无法支撑建筑", + "obj_rouxls_simtown_slash_Draw_0_gml_56_0": "* 天鹅无法支撑建筑", + "obj_rouxls_simtown_slash_Draw_0_gml_58_0": "* 一台似曾相识的机器。", + "obj_rouxls_simtown_slash_Draw_0_gml_59_0": "* 它似乎和你的天鹅一同坠入了爱河。", + "obj_rouxls_simtown_slash_Draw_0_gml_72_0": "* 汝仰慕吾...?", + "obj_rouxls_simtown_slash_Draw_0_gml_80_0": "* 按~1占领!", + "obj_rouxls_simtown_slash_Draw_0_gml_103_0": "* 占领", + "obj_rouxls_simtown_slash_Step_0_gml_93_0": "* 完成!", + "obj_rudinnranger_slash_Step_0_gml_11_0": "国王万岁!", + "obj_rudinnranger_slash_Step_0_gml_12_0": "闪闪亮亮", + "obj_rudinnranger_slash_Step_0_gml_13_0": "去死吧,\n光之民!", + "obj_rudinnranger_slash_Step_0_gml_14_0": "我是,钻石,\n我要来\n硬的了!", + "obj_rudinnranger_slash_Step_0_gml_17_0": "够了!\n你无法说服我!", + "obj_rudinnranger_slash_Step_0_gml_21_0": "从来没有人\n对我说过\n这样的话...", + "obj_rudinnranger_slash_Step_0_gml_22_0": "国王从未\n对我说过\n这样的话...", + "obj_rudinnranger_slash_Step_0_gml_25_0": "是啊,会很\n尴尬。", + "obj_rudinnranger_slash_Step_0_gml_81_0": "* 方钻游骑兵光彩照人。", + "obj_rudinnranger_slash_Step_0_gml_82_0": "* 方钻游骑兵为自己的感情\n装上了功率限制器。", + "obj_rudinnranger_slash_Step_0_gml_83_0": "* 方钻游骑兵幻想着神圣宝石。", + "obj_rudinnranger_slash_Step_0_gml_84_0": "* 方钻游骑兵在发誓效忠。", + "obj_rudinnranger_slash_Step_0_gml_85_0": "* 闻起来像水晶。", + "obj_rudinnranger_slash_Step_0_gml_86_0": "* 方钻游骑兵开始入睡。", + "obj_rudinnranger_slash_Step_0_gml_87_0": "* 方钻游骑兵的光彩逐渐消退。", + "obj_rudinnranger_slash_Step_0_gml_88_0": "* 方钻游骑兵受宠若惊。", + "obj_rudinnranger_slash_Step_0_gml_122_0": "好吧,\n你说服\n了我!!", + "obj_rudinnranger_slash_Step_0_gml_158_0": "* 方钻游骑兵 - 攻击 8 防御 0\n* 五彩斑斓才是最理想的,\n但它们都想变成红色。", + "obj_rudinnranger_slash_Step_0_gml_167_0": "* 你试图解释为什么战斗是不好的。", + "obj_rudinnranger_slash_Step_0_gml_168_0": "* 可方钻游骑兵仅仅是变得\\cB疲惫\\cW了...", + "obj_rudinnranger_slash_Step_0_gml_169_0": "", + "obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie称赞了敌人...?", + "obj_rudinnranger_slash_Step_0_gml_184_0": "* “你的穿着一点也不恶心。”", + "obj_rudinnranger_slash_Step_0_gml_185_0": "* “请继续撞击饮料机。”", + "obj_rudinnranger_slash_Step_0_gml_186_0": "* 很好,你们看上去一幅\n想要杀我们的样子。", + "obj_rudinnranger_slash_Step_0_gml_190_0": "* 你让Susie称赞敌人!", + "obj_rudinnranger_slash_Step_0_gml_192_0": "* ...呃,你是认真的?", + "obj_rudinnranger_slash_Step_0_gml_193_0": "* 对想要我们命的人,有什么可\n称赞的?", + "obj_rudinnranger_slash_Step_0_gml_195_0": "* 哦,Susie... \n要是你没有头绪的话,不妨试试...", + "obj_rudinnranger_slash_Step_0_gml_196_0": "* ...说些你想从别人嘴里听到的话?", + "obj_rudinnranger_slash_Step_0_gml_198_0": "", + "obj_rudinnranger_slash_Step_0_gml_199_0": "* “你已获准再次参加\n免费火腿三明治节”", + "obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie并没有表扬敌人!", + "obj_rudinnranger_slash_Step_0_gml_207_0": "* 看吧,要是继续这么下去\n就会变得尴尬了。", + "obj_rudinnranger_slash_Step_0_gml_235_0": "你开玩笑吗?\n我不能放弃。\n阻止你\n是我的工作!", + "obj_rudinnranger_slash_Step_0_gml_245_0": "* 真的吗?\n* 你都把钱花在什么地方?", + "obj_rudinnranger_slash_Step_0_gml_253_0": "我是一个\n普通人。", + "obj_rudinnranger_slash_Step_0_gml_254_0": "我所有的钱都\n花在房租和\n神秘的宝石上。", + "obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris,我们再试着说服他们\n一次吧...)", + "obj_rudy_slash_Step_0_gml_15_0": "* 啊哈哈哈... 爸爸!\n* 我不能就这么和她说!", + "obj_rudy_slash_Step_0_gml_16_0": "* 我的天哪... 我会死的。\n* 我真的会死的。", + "obj_rudy_slash_Step_0_gml_18_0": "* Noelle。甜心。\n* 我第一眼看到你妈妈时...", + "obj_rudy_slash_Step_0_gml_19_0": "* 立马就冲过去告诉她,\n她是个万里挑一的性感尤物。", + "obj_rudy_slash_Step_0_gml_21_0": "* 真...真的假的?", + "obj_rudy_slash_Step_0_gml_23_0": "* 真的,我当时就被她\n一巴掌扇晕过去了!", + "obj_rudy_slash_Step_0_gml_53_0": "* 哈哈哈... !\n* 爸,你说的这些\n也没起到作用嘛!", + "obj_rudy_slash_Step_0_gml_55_0": "* 总之,神龙斗士III打得\n怎么样了?\n* 通关了没?", + "obj_rudy_slash_Step_0_gml_57_0": "* 没,还在冰之宫殿呢。\n* 其实我是想...", + "obj_rudy_slash_Step_0_gml_58_0": "* ...想等着跟你一起\n把它打通来着,老爸。", + "obj_rudy_slash_Step_0_gml_60_0": "", + "obj_rudy_slash_Step_0_gml_61_0": "* 也许... \n* 也许你根本不该等。", + "obj_rudy_slash_Step_0_gml_63_0": "* 老... 老爸?", + "obj_rudy_slash_Step_0_gml_65_0": "* 你就该把它带过来!\n* 这鬼地方都快让我无聊死了!", + "obj_rudy_slash_Step_0_gml_67_0": "* 哈哈哈!\n* 好吧,你赢了!\n* 下次我会带过来的!", + "obj_rudy_slash_Step_0_gml_68_0": "* 噢,时候不早了...", + "obj_rudy_slash_Step_0_gml_69_0": "* 可能我得走了。\n* 还有作业缠着我呢。", + "obj_rudy_slash_Step_0_gml_71_0": "* 噢。\n* 听你的语气又是小组作业。", + "obj_rudy_slash_Step_0_gml_72_0": "* 又是那个鸟头小子?\n* 他叫什么来着?Nerdly?", + "obj_rudy_slash_Step_0_gml_74_0": "* 是叫,呃,Berdly... \n* 他也没那么坏啦,爸。", + "obj_rudy_slash_Step_0_gml_76_0": "* 我要踢烂他的鸟屁股。", + "obj_rudy_slash_Step_0_gml_78_0": "* 哈哈哈... \n* 爸,你得好好在床上躺着才行。", + "obj_rudy_slash_Step_0_gml_80_0": "* 你把他领到窗户跟前!\n我好扔东西砸他!", + "obj_rudy_slash_Step_0_gml_82_0": "* 我走啦!老爸。", + "obj_rudy_slash_Step_0_gml_84_0": "* 拜拜,亲爱的。", + "obj_rudy_slash_Step_0_gml_140_0": "* ...噢?\n* 嗨,Kris...?", + "obj_savemenu_slash_Create_0_gml_8_0": "", + "obj_savemenu_slash_Create_0_gml_75_0": "", + "obj_savemenu_slash_Draw_0_gml_34_0": "", + "obj_savemenu_slash_Draw_0_gml_47_0": "保存", + "obj_savemenu_slash_Draw_0_gml_48_0": "返回", + "obj_savemenu_slash_Draw_0_gml_52_0": "文件已储存。", + "obj_savemenu_slash_Draw_0_gml_52_0_b": "库存", + "obj_savemenu_slash_Draw_0_gml_54_0": "伙伴", + "obj_savemenu_slash_Draw_0_gml_115_0": "无数据", + "obj_savemenu_slash_Draw_0_gml_215_0": "确定要覆盖存档~1吗?", + "obj_savemenu_slash_Draw_0_gml_371_0": "文件已储存", + "obj_savepoint_slash_Other_10_gml_17_0": "* 在你面前,\n城堡的轮廓在小镇下方浮现。", + "obj_savepoint_slash_Other_10_gml_18_0": "* 从中喷涌出一道漆黑的光束,\n贯入苍穹。", + "obj_savepoint_slash_Other_10_gml_19_0": "* 此地的力量在你内心闪耀。", + "obj_savepoint_slash_Other_10_gml_23_0": "* 孤独的王子Ralsei,\n成为了你的同伴。", + "obj_savepoint_slash_Other_10_gml_24_0": "* 毛茸茸男孩的力量在你的内心闪耀。", + "obj_savepoint_slash_Other_10_gml_30_0": "* 你望向你昨天才第一次见到的城堡...", + "obj_savepoint_slash_Other_10_gml_31_0": "* 你充满了怀念的力量。", + "obj_savepoint_slash_Other_10_gml_33_0": "* 看着这双巨大的腿,\n使你充满了某种力量。", + "obj_savepoint_slash_Other_10_gml_41_0": "* 城堡镇因为友谊的力量改变了。", + "obj_savepoint_slash_Other_10_gml_42_0": "* 你充满了友谊基底的建筑之力。", + "obj_savepoint_slash_Other_10_gml_50_0": "* 漫长的一天后,城堡镇欣欣向荣。", + "obj_savepoint_slash_Other_10_gml_51_0": "* 你充满了某种力量...", + "obj_savepoint_slash_Other_10_gml_59_0": "* (你触碰着光芒...)", + "obj_savepoint_slash_Other_10_gml_60_0": "* 放眼望去,是一片荧绿色的田野... \n在远处,有座城市灯火璀璨。", + "obj_savepoint_slash_Other_10_gml_60_0_b": "* (你想到自己再也\\cR回不去赛博世界\\cW了。)", + "obj_savepoint_slash_Other_10_gml_61_0": "* 你充满了新的冒险力量。", + "obj_savepoint_slash_Other_10_gml_61_0_b": "* (你仔细地想过了!)", + "obj_savepoint_slash_Other_10_gml_65_0": "* 放眼望去,是一片荧绿色的田野... \n你已经见过这番景象了。", + "obj_savepoint_slash_Other_10_gml_66_0": "* 你充满了毫无意义的原路返回之力。", + "obj_savepoint_slash_Other_10_gml_73_0": "* 游戏机被毁掉了。\n你充满了暴力电子游戏的力量。", + "obj_savepoint_slash_Other_10_gml_79_0": "* 哐!轰!砰!\n旁边的建筑传出了挺了不起的噪音...", + "obj_savepoint_slash_Other_10_gml_80_0": "* 你充满了噪音音乐的力量。", + "obj_savepoint_slash_Other_10_gml_88_0": "* 现在Noelle与你相伴。", + "obj_savepoint_slash_Other_10_gml_89_0": "* 你还是充满了猫咪标牌的力量。", + "obj_savepoint_slash_Other_10_gml_93_0": "* 你几乎充满了毛茸茸男孩与\n刻薄女孩的力量。", + "obj_savepoint_slash_Other_10_gml_94_0": "* 其中百分之一仍然属于猫咪标牌。", + "obj_savepoint_slash_Other_10_gml_98_0": "* 毛茸茸男孩与刻薄女孩不再\n与你相伴了。", + "obj_savepoint_slash_Other_10_gml_99_0": "* 你不太情愿地充满了\n猫咪标牌的力量。", + "obj_savepoint_slash_Other_10_gml_108_0": "* Noelle加入了你的队伍。", + "obj_savepoint_slash_Other_10_gml_109_0": "* 你充满了不知道话梅糖是什么的力量。", + "obj_savepoint_slash_Other_10_gml_113_0": "* Noelle已经不在队伍里了。\n你们都充满了某种力量...", + "obj_savepoint_slash_Other_10_gml_114_0": "* ...不知道话梅糖是什么的力量。", + "obj_savepoint_slash_Other_10_gml_123_0": "* 动感的音乐从箱子里飘出。", + "obj_savepoint_slash_Other_10_gml_124_0": "* 你充满了音乐面包圈的力量。", + "obj_savepoint_slash_Other_10_gml_128_0": "* 你充满了寂静的力量。", + "obj_savepoint_slash_Other_10_gml_135_0": "* 击败Berdly后,\n空气中弥漫着一股独特的香气...", + "obj_savepoint_slash_Other_10_gml_136_0": "* 你充满了炸鸡块的力量。", + "obj_savepoint_slash_Other_10_gml_142_0": "* 你逃出了今天第二间\n为你量身定制的房间。", + "obj_savepoint_slash_Other_10_gml_143_0": "* 你充满了度假别墅的力量。", + "obj_savepoint_slash_Other_10_gml_155_0": "* Susie跟着Berdly走进了书洞。", + "obj_savepoint_slash_Other_10_gml_156_0": "* 你充满了书洞的力量。", + "obj_savepoint_slash_Other_10_gml_162_0": "* 大家都在一起,但寒风依旧凛冽...", + "obj_savepoint_slash_Other_10_gml_163_0": "* 你充满了某种力量。", + "obj_savepoint_slash_Other_10_gml_177_0": "* 你和Noelle充满了力量。", + "obj_savepoint_slash_Other_10_gml_187_0": "* 漫长的一天后,\n你终于回到了城堡镇。", + "obj_savepoint_slash_Other_10_gml_188_0": "* 不过,你依然能感受到\n手中的力量...", + "obj_shapepuzzle_slash_Draw_0_gml_171_0": "[方向键]\n 移动", + "obj_shapepuzzle_slash_Draw_0_gml_173_0": "~1旋转\n~2退出", + "obj_shapepuzzle_slash_Draw_0_gml_181_0": "\n移动", + "obj_shapepuzzle_slash_Draw_0_gml_192_0": "旋转\n退出", + "obj_shapepuzzlebutton_slash_Step_0_gml_101_0": "* Kris!别再用那块\n诱人的蓝色拼图嘲笑我了!", + "obj_shapepuzzlebutton_slash_Step_0_gml_102_0": "* 你-你不过是运气好罢了,\n现在正巧断网了,\n不... 不然...", + "obj_shapepuzzlebutton_slash_Step_0_gml_103_0": "* ...不然的话你怎么可能\n有机会嘲笑我!!", + "obj_shop_ch2_music_slash_Create_0_gml_79_0": "音乐粮食\n嚼起来\n嘎嘣脆\n回复80HP", + "obj_shop_ch2_music_slash_Create_0_gml_80_0": "防具\n由绿色的金属丝\n制作而成", + "obj_shop_ch2_music_slash_Create_0_gml_81_0": "武器\n按一下剑柄\n就能伸长", + "obj_shop_ch2_music_slash_Create_0_gml_82_0": "武器\n可别忘了\n给它充电", + "obj_shop_ch2_music_slash_Draw_0_gml_168_0": "*别忘了买点东西!\n\\m1 如果你想的话!\n\\m2 我也能买点东西吗?", + "obj_shop_ch2_music_slash_Draw_0_gml_170_0": "*呦!\n\\m3 你好呀?\n\\m2 嘿!", + "obj_shop_ch2_music_slash_Draw_0_gml_174_0": "*欢迎来到...\n\\m3 音乐室!\n\\m2 这里什么都不卖!", + "obj_shop_ch2_music_slash_Draw_0_gml_175_0": "*哐!\n\\m3 砰!\n\\m2 嘣!", + "obj_shop_ch2_music_slash_Draw_0_gml_176_0": "*美妙的歌曲。", + "obj_shop_ch2_music_slash_Draw_0_gml_194_0": "播放音乐", + "obj_shop_ch2_music_slash_Draw_0_gml_195_0": "", + "obj_shop_ch2_music_slash_Draw_0_gml_250_0": "", + "obj_shop_ch2_music_slash_Draw_0_gml_262_0": "*挑你喜欢\n 的吧!", + "obj_shop_ch2_music_slash_Draw_0_gml_266_0": "*伙计们,\n 多谢了!", + "obj_shop_ch2_music_slash_Draw_0_gml_267_0": "*我看\n 不见。", + "obj_shop_ch2_music_slash_Draw_0_gml_270_0": "*不要\n 紧张\n 嘛!", + "obj_shop_ch2_music_slash_Draw_0_gml_271_0": "*你的现金\n 不够了!", + "obj_shop_ch2_music_slash_Draw_0_gml_272_0": "*你的\n 口袋\n 已经\n 满了。", + "obj_shop_ch2_music_slash_Draw_0_gml_273_0": "*好诶!\n 放进你的\n 库存了。", + "obj_shop_ch2_music_slash_Draw_0_gml_291_0": "$~1?", + "obj_shop_ch2_music_slash_Draw_0_gml_343_0": "关于你们自己", + "obj_shop_ch2_music_slash_Draw_0_gml_344_0": "表演", + "obj_shop_ch2_music_slash_Draw_0_gml_345_0": "关于女王", + "obj_shop_ch2_music_slash_Draw_0_gml_346_0": "整破烂", + "obj_shop_ch2_music_slash_Draw_0_gml_357_0": "*我们来\n 交换情报\n 吧!", + "obj_shop_ch2_music_slash_Draw_0_gml_394_0": "出售库存物品", + "obj_shop_ch2_music_slash_Draw_0_gml_395_0": "返回", + "obj_shop_ch2_music_slash_Draw_0_gml_399_0": "*我们来\n 帮你\n 收了!", + "obj_shop_ch2_music_slash_Draw_0_gml_400_0": "*这就是\n 你的\n 家当?", + "obj_shop_ch2_music_slash_Draw_0_gml_401_0": "*你什么\n 都没有!", + "obj_shop_ch2_music_slash_Draw_0_gml_487_0": "*好,\n 用你的\n 物品\n 砸我们!", + "obj_shop_ch2_music_slash_Draw_0_gml_488_0": "*好,\n 给我们\n 看你的\n 武器!", + "obj_shop_ch2_music_slash_Draw_0_gml_489_0": "*好,\n 用你的\n 护甲\n 砸我们!", + "obj_shop_ch2_music_slash_Draw_0_gml_490_0": "*太棒了!\n 它能变成\n 很好的\n 破烂!", + "obj_shop_ch2_music_slash_Draw_0_gml_491_0": "*给你,\n 拿好了。", + "obj_shop_ch2_music_slash_Draw_0_gml_492_0": "*你最好\n 还是\n 留着它。", + "obj_shop_ch2_music_slash_Draw_0_gml_493_0": "*什么都\n 没有啊!", + "obj_shop_ch2_music_slash_Draw_0_gml_508_0": "$~1?", + "obj_shop_ch2_music_slash_Draw_0_gml_532_0": "*这地方真不错,老板。\n\\m1 我觉得我们会喜欢上这里的!\n\\m2 这小镇真酷。", + "obj_shop_ch2_music_slash_Draw_0_gml_533_0": "*为表达我们的感谢,\n 你可以在这里随意聆听音乐。", + "obj_shop_ch2_music_slash_Draw_0_gml_534_0": "*但别以为会很便宜!\n\\m2 不要钱的。\n\\m3 什么!?", + "obj_shop_ch2_music_slash_Draw_0_gml_540_0": "*再见!\n\\m3 再闻!\n\\m2 再听!", + "obj_shop_ch2_music_slash_Draw_0_gml_546_0": "*我是Sweet。\n\\m3 姑娘们都管我叫Cap'n!\n\\m2 K_K!", + "obj_shop_ch2_music_slash_Draw_0_gml_547_0": "*我们以前在这里研究音乐。\n\\m3 ...直到女王来了。\n\\m2(K_K是蛋糕的简写)", + "obj_shop_ch2_music_slash_Draw_0_gml_548_0": "*她将所有的音乐都列为非法。\n\\m2 除非是她喜欢的。\n\\m3 但她的音乐品味实在太垃圾了...", + "obj_shop_ch2_music_slash_Draw_0_gml_549_0": "*不是让音乐家们贬低自己,赞美女王...\n\\m3 就是整些噪音音乐。", + "obj_shop_ch2_music_slash_Draw_0_gml_550_0": "*但就算女王再怎么限制我们...", + "obj_shop_ch2_music_slash_Draw_0_gml_551_0": "*音乐也是 无!法!阻!止!的!\n\\m3 听见没有!\n 我们大不了将活动转入地下!!\n\\m2 哐!砰!嘣!", + "obj_shop_ch2_music_slash_Draw_0_gml_552_0": "*所以我们建造了这个垃圾商店!\n\\m3 为我们的音乐反叛筹集资金!\n\\m2 我们也能整点噪音音乐吗?", + "obj_shop_ch2_music_slash_Draw_0_gml_565_0": "*怎么,想瞧瞧我们的本事!?\n\\m3 呦,呦,给我听好了!?\n\\m2 扶稳你的天线!!", + "obj_shop_ch2_music_slash_Draw_0_gml_571_0": "*女王不是一直都这么...冷酷无情的。\n\\m3 不,她以前也是这样!\n 而且现在还更坏了!", + "obj_shop_ch2_music_slash_Draw_0_gml_572_0": "*她在黑暗喷泉出现之前不是这样的,\n\\m3 现在的她变本加厉了。", + "obj_shop_ch2_music_slash_Draw_0_gml_573_0": "*整天“骑士”这个,“骑士”那个,\n 还有什么“喷泉”...\n\\m3 那个骑士有什么了不起的?\n 拜托!!难道我们就比不上了?!", + "obj_shop_ch2_music_slash_Draw_0_gml_574_0": "*但我刚才也说了,她不是一直这么坏的。\n 她以前还给过我糖吃呢,因为我很甜!\n\\m3 啥...!?她怎么从来没给过我糖果!!", + "obj_shop_ch2_music_slash_Draw_0_gml_575_0": "*因为你一直管她叫“辣妈”,Cap'n。\n\\m3 没错啊?!\n 她的样子像位母亲,还经常过热!!", + "obj_shop_ch2_music_slash_Draw_0_gml_576_0": "*K_K!帮我说两句!!\n\\m1 K_K!你怎么看?\n\\m2 嗯?叫我吗?", + "obj_shop_ch2_music_slash_Draw_0_gml_577_0": "* ...我喜欢糖果。", + "obj_shop_ch2_music_slash_Draw_0_gml_578_0": "*你说的对,K_K!\n 我们得专注于正确的事情!\n\\m3 要是我们去战斗,就会跟不上节拍!\n\\m2 你们谁有柠檬糖吗?", + "obj_shop_ch2_music_slash_Draw_0_gml_584_0": "*我们的主业是用破烂来制造机械。\n\\m3 不过我们的客户有些时候会有点走音。\n\\m2 闻起来也有点走音!!", + "obj_shop_ch2_music_slash_Draw_0_gml_585_0": "*比如某个...奇怪的小家伙。\n\\m3 他想让我们潜入女王的豪宅...\n\\m2 我们只是叛军,我们可不想惹上麻烦!", + "obj_shop_ch2_music_slash_Draw_0_gml_586_0": "*不过最近我们遇到了一位超高级顾客。\n\\m3 一个有品位的男人!\n 他很会说话!!\n\\m2 我都听不懂他在说什么!", + "obj_shop_ch2_music_slash_Draw_0_gml_587_0": "*我们只需要照着图纸造就行了,对吧?\n\\m3 我们就要发大财啦!!\n\\m2 耶!!哈哈!!\n 会发得很大!!!", + "obj_shop_ch2_music_slash_Draw_0_gml_616_0": "*呦,你觉得怎么样!?\n\\m1 有没有摇起来?!\n\\m2 我们所有的歌都只有4秒长!!", + "obj_shop_ch2_music_slash_Draw_0_gml_677_0": "空间:~1", + "obj_shop_ch2_spamton_slash_Create_0_gml_89_0": "重要物品\n100%\n官方认证的\n破解软件", + "obj_shop_ch2_spamton_slash_Create_0_gml_90_0": "物品\n物品\n帮你回复\n超多的HP!\n口感极其顺滑", + "obj_shop_ch2_spamton_slash_Create_0_gml_91_0": "把所有东西\n切成两半!\n简直是犯罪!", + "obj_shop_ch2_spamton_slash_Create_0_gml_92_0": "官方出品\n限定版\nSPAMTON", + "obj_shop_ch2_spamton_slash_Create_0_gml_147_0": "S.药水", + "obj_shop_ch2_spamton_slash_Create_0_gml_148_0": "”大 家 伙”", + "obj_shop_ch2_spamton_slash_Create_0_gml_153_0": "大人物领结", + "obj_shop_ch2_spamton_slash_Draw_0_gml_272_0": "* 快来买啊!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_274_0": "* 嘿 各位 !\n* 是我,SPAMTON G.\n \nSPAMTON!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_282_0": "购买", + "obj_shop_ch2_spamton_slash_Draw_0_gml_283_0": "多买点!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_284_0": "交谈", + "obj_shop_ch2_spamton_slash_Draw_0_gml_285_0": "退出", + "obj_shop_ch2_spamton_slash_Draw_0_gml_337_0": "~1 大洋", + "obj_shop_ch2_spamton_slash_Draw_0_gml_339_0": "--售罄--", + "obj_shop_ch2_spamton_slash_Draw_0_gml_342_0": "逃跑", + "obj_shop_ch2_spamton_slash_Draw_0_gml_352_0": "真是笔\n好买卖\n我可真想\n【$!$$】!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_356_0": "美味无比\n的大洋", + "obj_shop_ch2_spamton_slash_Draw_0_gml_359_0": "啥!?\n你差点就能\n买到它了!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_360_0": "钱 不够", + "obj_shop_ch2_spamton_slash_Draw_0_gml_361_0": "你的钱\n太多了", + "obj_shop_ch2_spamton_slash_Draw_0_gml_362_0": "多多囤积\n以备过冬!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_379_0": "汇款", + "obj_shop_ch2_spamton_slash_Draw_0_gml_380_0": "~1 大洋 ?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_445_0": "聊聊交易", + "obj_shop_ch2_spamton_slash_Draw_0_gml_449_0": "交付磁盘", + "obj_shop_ch2_spamton_slash_Draw_0_gml_452_0": "你是何人", + "obj_shop_ch2_spamton_slash_Draw_0_gml_455_0": "关于骑士", + "obj_shop_ch2_spamton_slash_Draw_0_gml_459_0": "关于朋友", + "obj_shop_ch2_spamton_slash_Draw_0_gml_462_0": "恐惧", + "obj_shop_ch2_spamton_slash_Draw_0_gml_464_0": "退出接着再买点!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_469_0": "我们来\n做个交易吧。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_506_0": "出售库存物品", + "obj_shop_ch2_spamton_slash_Draw_0_gml_507_0": "返回", + "obj_shop_ch2_spamton_slash_Draw_0_gml_511_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_512_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_513_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_598_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_599_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_600_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_601_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_602_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_603_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_604_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_619_0": "$~1?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_647_0": "* 千万不要忘了【点赞加订阅】\n以便收到更多【链接已屏蔽】!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_648_0": "* 豪宅...地下室!\n* 帮我找到它!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_649_0": "* 这就要走!?\n* 我要的磁盘呢!?!?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_650_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_662_0": "* KRIS!!!\n你这块【小海绵】!\n我就知道你肯定会在【【周六晚上】】\n来我这的!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_663_0": "* 毕竟,\n你不是想成为【大人物】吗?\n啊哈哈哈哈!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_664_0": "* 可是你该怎么做呢?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_665_0": "* 听好了。\n在女王【豪宅】的【无尽深渊】里", + "obj_shop_ch2_spamton_slash_Draw_0_gml_666_0": "* 有件【【绝佳商品】】\n目前正在【【限时销售!】】\n* 一副突破天际的【【健美躯体】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_667_0": "* 【您梦寐以求的经典设计!(C)1997】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_668_0": "* KRIS,\n那个【小赖皮】,\n它可是咱俩通往【大人物】\n之路的【单程票】。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_669_0": "* 我们很快就能\n【乘着我们的超级妈耶车环游小镇】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_670_0": "* 去【滚烫的酸液】里度假,\n深深沉浸在【链接已屏蔽】。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_671_0": "* 但是KRIS先别急着【喘气】!!\n去那里的路已经被\n【高级加密算法】堵住了!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_672_0": "* 你不可能进得去。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_673_0": "* 等等 KRIS 你看!!\n瞧见那些【气球】没有??\n您是本店的【第1000名顾客】!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_674_0": "* 因此你能够以【超低的价格】\n购买一份【密钥生成器】!\n权当是给你的【纪念戒指】!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_675_0": "* 你觉得如何!?!?\n简直等于白送!\n我感觉自己都快要【$!X$】!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_676_0": "* 接受这笔交易\n这你就会【【死翘翘】】!!\n* 没错就是这么棒!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_677_0": "* 从我这里【买下】密钥生成器,\n打开地下室的门,\n拿到那张空磁盘!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_681_0": "* KRIS!!\n从我这里买下【密钥生成器】,\n前往女王豪宅的【奢华地下公寓】!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_682_0": "* 啥!?你让我自己去!?\nKRIS!!!!!\n没门!!!!!\n* 里面的人会\n* 里面的人会", + "obj_shop_ch2_spamton_slash_Draw_0_gml_689_0": "* 密钥生成器", + "obj_shop_ch2_spamton_slash_Draw_0_gml_699_0": "* KRIS!!!\n你办到啦!!\n你这个【赶时髦的】小【蠕虫】!\n你把磁盘带来给我啦!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_700_0": "* 我滴辣妈呀!!!!\n我已经能够感受到那种\n【无比顺滑的口感】!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_701_0": "* ... 现在,\nKRIS。\n大方点。\n把那张磁盘交给我。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_702_0": "* 这样我们就能够开始转移。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_703_0": "* 我的【【链接已屏蔽】】。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_704_0": "* 下面。\nKRIS。\n接下来的一步。\n非常,非常的重要。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_705_0": "* 带着这张磁盘。\n回到地下室。\n从哪拿的。\n就把它插回哪去。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_706_0": "* 照我说的做...\n* 我【向您保证】我绝对会\n【【把全部的财产都转给你!】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_707_0": "* 到时候,\n所有的【大】,\n所有的【人物】,\n所有的【链接已屏蔽】,\n就全都归你了,KRIS。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_708_0": "* 你觉得怎么样?\n大人物...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_709_0": "* 【警告!如果您同意上述所有条款和协议】\n* 【本店将永久歇业!!】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_719_0": "* 从前我只不过是个发邮件的家伙,\n可现在我已经是个【【好烫!嗷!\n快停下!救命啊!烫死我啦!】】的家伙!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_720_0": "* 【【令人震惊的变化不是吗?\n你也可以的】】\n和那个【【莫名其妙的笑声】】\n去【【亲密交流】】一下吧。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_721_0": "* 不久后我就能超过\n那天杀的【【镇上小丑!】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_722_0": "* 但我跟他可不一样\n我还要【【对天一炮!】】\n然后成为一个...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_723_0": "* 【【大家伙】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_724_0": "* 我会变得超级。\n* 我会变得超级。\n* 我会变得超级。\n* 我会变得超级。\n* 我会变得超级。\n* 我会变得超级。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_725_0": "* 【【链接已屏蔽】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_734_0": "* 对了,说到【【亲密交流】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_735_0": "* KRIS,你知不知道那个骑士...", + "obj_shop_ch2_spamton_slash_Draw_0_gml_737_0": "* 不不,抱歉!抱歉!\n我不是有意的--", + "obj_shop_ch2_spamton_slash_Draw_0_gml_738_0": "* 嫌假期太长??\n给我滚地狱里过你那狗屁假期去吧!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_742_0": "* 我?... 朋友?", + "obj_shop_ch2_spamton_slash_Draw_0_gml_743_0": "* 啊哈哈哈哈哈!!!\n* KRIS!\n你跟我,咱俩已经是【好友已添加】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_744_0": "* 咱们根本不需要其他人!!!\n不需要什么【【画板架】】\n还有【【阴极射线管】】!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_745_0": "* 不需要什么【【男女老少】\n还有【【半价优惠】】!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_746_0": "* 咱们不需要【【MIKE】】!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_747_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_748_0": "* KRIS!!!千万别相信\n【【你在电视上看到的!】】\n* 听好了,\n那家伙就是个罪犯!是个罪犯!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_758_0": "* 你在害怕什么???\n引用自【【百科全书】】\n条目【【害怕】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_759_0": "* 根本没什么好怕的,\n除了", + "obj_shop_ch2_spamton_slash_Draw_0_gml_761_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_762_0": "* ... 有人听得见吗?救救我... ", + "obj_shop_ch2_spamton_slash_Draw_0_gml_763_0": "* 啊??\n啥??\n不,我刚才什么都没听见!!!", + "obj_shop_ch2_spamton_slash_Draw_0_gml_764_0": "* ... 不过好像有人在跟你说话。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_768_0": "", + "obj_shop_ch2_spamton_slash_Draw_0_gml_800_0": "转移", + "obj_shop_ch2_spamton_slash_Draw_0_gml_801_0": "不要", + "obj_shop_ch2_spamton_slash_Draw_0_gml_813_0": "* 大功告成!!!\n我就知道你会【【请求已接受】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_814_0": "* KRIS!!!\n我要去啦!!!\n启动【【转移】】", + "obj_shop_ch2_spamton_slash_Draw_0_gml_820_0": "* 残忍拒绝一位亲爱的【陌生人】... \n这可不够【大人物】风范啊,KRIS。", + "obj_shop_ch2_spamton_slash_Draw_0_gml_872_0": "大洋", + "obj_shop_ch2_swatch_slash_Create_0_gml_79_0": "物品\n意面\n由编程大师\n特别编写\n全体回复30HP", + "obj_shop_ch2_swatch_slash_Create_0_gml_80_0": "物品\n全称是\n管家果汁\n回复100HP", + "obj_shop_ch2_swatch_slash_Create_0_gml_81_0": "防具\n一个帅气\n的领结", + "obj_shop_ch2_swatch_slash_Create_0_gml_81_0_b": "防具\n高贵而奢华\n的胸针", + "obj_shop_ch2_swatch_slash_Draw_0_gml_79_0": "* 无需忧虑。\n* 我们永远在此恭候。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_81_0": "* 欢迎光临多彩咖啡馆。\n* 让我们温暖您的一天。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_120_0": "", + "obj_shop_ch2_swatch_slash_Draw_0_gml_132_0": "我们有为您\n特别准备的\n菜单。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_136_0": "女王感谢\n您的惠顾。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_139_0": "慢慢来。\n我们随时\n恭候。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_140_0": "您买不起\n这个...\n也许下次\n再来?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_141_0": "您的背包\n似乎满了\n需要帮助吗?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_142_0": "谢谢惠顾,\n已经放入\n您的库存。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_160_0": "$~1?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_213_0": "业务内容", + "obj_shop_ch2_swatch_slash_Draw_0_gml_214_0": "", + "obj_shop_ch2_swatch_slash_Draw_0_gml_217_0": "你的制服", + "obj_shop_ch2_swatch_slash_Draw_0_gml_222_0": "地下室", + "obj_shop_ch2_swatch_slash_Draw_0_gml_227_0": "地下室机器人", + "obj_shop_ch2_swatch_slash_Draw_0_gml_236_0": "与您聊天\n是我们的\n荣幸。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_273_0": "出售库存物品", + "obj_shop_ch2_swatch_slash_Draw_0_gml_274_0": "返回", + "obj_shop_ch2_swatch_slash_Draw_0_gml_278_0": "女王...\n命我们给她\n买些垃圾。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_279_0": "就这些了。\n需要帮忙\n拿行李吗?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_280_0": "你好像\n什么也\n没有。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_366_0": "取悦\n我们女王\n的物品?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_367_0": "保卫\n我们女王\n的武器?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_368_0": "装扮\n我们女王\n的防具?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_369_0": "我肯定\n她会喜欢\n这个的。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_370_0": "改主意了?\n我们会\n耐心等候。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_371_0": "有些东西\n我们永远\n不会买。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_372_0": "黑色是\n悲伤的\n颜色。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_387_0": "$~1?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_415_0": "* 谢谢惠顾。\n* 我们会满怀期待地\n静候您的下次光临...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_421_0": "* 噢,请原谅我刚才忘记进行自我介绍,\n小主人们。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_422_0": "* 我是Swatch,\n我们优雅女士的管家领班。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_423_0": "* 在工作之余,\n我和女王手下的其他工作人员,", + "obj_shop_ch2_swatch_slash_Draw_0_gml_424_0": "* 会将这个房间\n用作我们的礼品店和咖啡馆。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_425_0": "* 请您随意挑选。\n我们期待着为您服务。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_431_0": "* 像我们的女王那样的优雅女士-", + "obj_shop_ch2_swatch_slash_Draw_0_gml_432_0": "* 她举手投足间的美,\n不该被世人迷恋吗?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_433_0": "* 她命我们创作说唱歌曲,\n赞美她的仁慈--", + "obj_shop_ch2_swatch_slash_Draw_0_gml_434_0": "* 然后她亲手将其音质全损,\n面目全非,\n使其更加‘计算机'化?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_435_0": "* 她命我们毫无理由地,\n周而复始地,\n用手刀,劈碎西瓜?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_436_0": "* 她命我们,将水桶,\n从屋顶抛下--", + "obj_shop_ch2_swatch_slash_Draw_0_gml_437_0": "* 逼着我们在限定时间内\n将其全部砸烂?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_438_0": "* 即使那些桶里,装满西瓜,\n我们也必须击碎它?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_439_0": "* 是的。\n答案是... 肯定的。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_447_0": "* Rouxls?\n我不记得有叫这个名字的客户...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_448_0": "* 啊,等一下。\n你该不会是在说那个烦人的--", + "obj_shop_ch2_swatch_slash_Draw_0_gml_449_0": "* 呃,那个突然闯进来\n还要求当“至尊管家”的那个奇人吧?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_450_0": "* 恐怕那人... \n已经被禁止进入这里了。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_451_0": "* 而且还可能是因为被拒绝得太快,\n呃... 心理上受到了伤害。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_452_0": "* 请不要再提及他了。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_453_0": "* 直到现在,\n我们还在清理他留在地上的蠕虫。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_457_0": "* 噢,你击败那个蠢蛋了?\n太棒了,太棒了。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_458_0": "* 他偷走了我们的花艺展示,\n用来做他的“吓人面包,”", + "obj_shop_ch2_swatch_slash_Draw_0_gml_459_0": "* 任呜管理姬说在走廊附近见到过他。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_460_0": "* 当时, 他用\n“呜呼,汝有50`%之可能性就是女王”\n作为开场白,", + "obj_shop_ch2_swatch_slash_Draw_0_gml_461_0": "* 然后无礼地把花瓶塞给她,\n并请求成为她的“终身仆从”。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_462_0": "* ... 接着他立刻就被电倒在地了。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_463_0": "* 好吧,不聊这些令人不快的话题了。\n想来个烤棉花糖吗?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_472_0": "* 啊,我的制服。\n单色调的衣装看起来很有风度,\n不是吗?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_473_0": "* 黑色制服,有色镜片。\n很多人都学不来这一套。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_474_0": "* 甚至还有人试着完全照搬我的风格...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_475_0": "* 就是为了能... \n噢,还是不提了。\n要来个马卡龙吗?", + "obj_shop_ch2_swatch_slash_Draw_0_gml_480_0": "* 什么?地下室?\n这里可没有地下室。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_481_0": "* 放松点。\n来杯饮料,声音放轻一些...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_482_0": "* 不然你会打扰到其他顾客的。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_487_0": "* ... 原来是这么一回事。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_488_0": "", + "obj_shop_ch2_swatch_slash_Draw_0_gml_489_0": "* 那个机器人\n原本是一位光之民梦想的具现化。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_490_0": "* 而我也曾... \n参与到其制作当中。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_491_0": "* 挥手之间,泼洒万千色彩。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_492_0": "* 那位光之民为它填满希望,\n给予了它无可匹敌的力量。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_493_0": "* ... 可惜的是,到头来,\n那也不过是黄粱一梦。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_494_0": "* 最终,\n它和剩余的损坏数据\n都被遗弃在了地下室。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_495_0": "* ... 但是那个奸商!\n不知为何,\n他知晓了那个机器人的存在,", + "obj_shop_ch2_swatch_slash_Draw_0_gml_496_0": "* 还企图利用它的力量\n来达成自己扭曲的梦想。", + "obj_shop_ch2_swatch_slash_Draw_0_gml_497_0": "* 真是遗憾。\n他以前可是个好主顾...", + "obj_shop_ch2_swatch_slash_Draw_0_gml_557_0": "空间:~1", + "obj_shop1_slash_Create_0_gml_74_0": "道具\n星形糖果\n回复40HP", + "obj_shop1_slash_Create_0_gml_75_0": "道具\n神秘汉堡\n回复70HP", + "obj_shop1_slash_Create_0_gml_76_0": "防具\n防身护符", + "obj_shop1_slash_Create_0_gml_77_0": "武器\n橙黑相间的剑", + "obj_shop1_slash_Create_0_gml_87_0": "物品\n每咬一口\n都会响起音乐\n回复80HP", + "obj_shop1_slash_Draw_0_gml_98_0": "* 好好享受时光吧。\n* 不用非得花掉它。", + "obj_shop1_slash_Draw_0_gml_99_0": "* 嘻嘻嘻... \n* 欢迎啊,旅行者们。", + "obj_shop1_slash_Draw_0_gml_106_0": "购买", + "obj_shop1_slash_Draw_0_gml_107_0": "出售", + "obj_shop1_slash_Draw_0_gml_108_0": "交谈", + "obj_shop1_slash_Draw_0_gml_109_0": "离开", + "obj_shop1_slash_Draw_0_gml_139_0": "离开", + "obj_shop1_slash_Draw_0_gml_143_0": "", + "obj_shop1_slash_Draw_0_gml_148_0": "你想买点\n什么?", + "obj_shop1_slash_Draw_0_gml_149_0": "谢谢惠顾。", + "obj_shop1_slash_Draw_0_gml_150_0": "怎么,\n看不上\n它吗?", + "obj_shop1_slash_Draw_0_gml_151_0": "你的钱\n不够。", + "obj_shop1_slash_Draw_0_gml_152_0": "你带的\n东西\n太多了。", + "obj_shop1_slash_Draw_0_gml_153_0": "", + "obj_shop1_slash_Draw_0_gml_159_0": "谢谢惠顾,\n已经放入\n您的库存。", + "obj_shop1_slash_Draw_0_gml_167_0": "可以吗?", + "obj_shop1_slash_Draw_0_gml_169_0": "是", + "obj_shop1_slash_Draw_0_gml_170_0": "那就没办法了", + "obj_shop1_slash_Draw_0_gml_177_0": "$~1?", + "obj_shop1_slash_Draw_0_gml_217_0": "关于你自己", + "obj_shop1_slash_Draw_0_gml_218_0": "光之民", + "obj_shop1_slash_Draw_0_gml_220_0": "王国", + "obj_shop1_slash_Draw_0_gml_224_0": "关于JEVIL", + "obj_shop1_slash_Draw_0_gml_227_0": "我们就是传说之人", + "obj_shop1_slash_Draw_0_gml_240_0": "离开", + "obj_shop1_slash_Draw_0_gml_241_0": "奇怪的犯人", + "obj_shop1_slash_Draw_0_gml_244_0": "我们赢了", + "obj_shop1_slash_Draw_0_gml_255_0": "反正闲着\n也是闲着。", + "obj_shop1_slash_Draw_0_gml_278_0": "出售物品", + "obj_shop1_slash_Draw_0_gml_279_0": "出售武器", + "obj_shop1_slash_Draw_0_gml_280_0": "出售防具", + "obj_shop1_slash_Draw_0_gml_285_0": "你有什么\n样的破烂?", + "obj_shop1_slash_Draw_0_gml_286_0": "完事了。", + "obj_shop1_slash_Draw_0_gml_287_0": "你身上\n什么也\n没有啊!", + "obj_shop1_slash_Draw_0_gml_292_0": "出售库存物品", + "obj_shop1_slash_Draw_0_gml_293_0": "返回", + "obj_shop1_slash_Draw_0_gml_347_0": "好吧,给我\n一件道具。", + "obj_shop1_slash_Draw_0_gml_348_0": "你要给我\n什么武器?", + "obj_shop1_slash_Draw_0_gml_349_0": "你要给我\n什么防具?", + "obj_shop1_slash_Draw_0_gml_350_0": "谢谢惠顾。", + "obj_shop1_slash_Draw_0_gml_351_0": "不卖了?", + "obj_shop1_slash_Draw_0_gml_352_0": "你以为我\n会收这个?", + "obj_shop1_slash_Draw_0_gml_353_0": "什么也\n没有啊。", + "obj_shop1_slash_Draw_0_gml_365_0": "出售?", + "obj_shop1_slash_Draw_0_gml_367_0": "是", + "obj_shop1_slash_Draw_0_gml_368_0": "那就没办法了", + "obj_shop1_slash_Draw_0_gml_395_0": "* 下次见... \n* 不见也罢。\n* 哈哈哈哈...", + "obj_shop1_slash_Draw_0_gml_399_0": "* 我叫Seam,读作“Shawm.”", + "obj_shop1_slash_Draw_0_gml_400_0": "* 这里是我的“Seap”。\n* 哈哈哈哈...", + "obj_shop1_slash_Draw_0_gml_401_0": "* 多年来,我收集了不少小玩意。", + "obj_shop1_slash_Draw_0_gml_402_0": "* 当然了,我不是沉迷于此。\n* 只是空闲时的一个爱好。", + "obj_shop1_slash_Draw_0_gml_403_0": "* 在这儿你要学会如何打发时间...\n* ...不然就像其他人一样疯掉。", + "obj_shop1_slash_Draw_0_gml_407_0": "$~1?", + "obj_shop1_slash_Draw_0_gml_411_0": "* 很久以前,暗之民与光之民\n和平共处。", + "obj_shop1_slash_Draw_0_gml_412_0": "* 他们对我们而言就像是神。\n* 我们的保护者。\n* 我们的创造者。\n* 给予我们人生的目的...", + "obj_shop1_slash_Draw_0_gml_413_0": "* 后来某天,我们全都被关进了这座监牢... \n* 而光之民再也没回来...", + "obj_shop1_slash_Draw_0_gml_414_0": "* 愤怒的国王组织起武力,\n旨在报复那些把我们抛弃的光之民。", + "obj_shop1_slash_Draw_0_gml_415_0": "* 当然,哪怕是在他的军队里,\n仍然有一些人在默默期待光之民的归来...", + "obj_shop1_slash_Draw_0_gml_421_0": "* 从前,这片土地由【四位国王】统治,\n他们来自东边的\\cY扑克城堡\\cW。", + "obj_shop1_slash_Draw_0_gml_422_0": "* 但是近来 ,一位\\cR奇怪的骑士\\cW出现了... \n* 其中三位国王被关押了起来。", + "obj_shop1_slash_Draw_0_gml_423_0": "* 剩下的那位国王和他那奇怪的儿子掌权。", + "obj_shop1_slash_Draw_0_gml_424_0": "* 从【那一次】以来,\n这片土地还未如此混乱过...", + "obj_shop1_slash_Draw_0_gml_425_0": "* 哈哈哈... \n* 好吧,你不需要知道【那一次】的事。", + "obj_shop1_slash_Draw_0_gml_429_0": "* 他... 是个有趣的小个男人。\n很久以前,他是宫廷小丑。\n我,是宫廷魔术师。", + "obj_shop1_slash_Draw_0_gml_430_0": "* 一位友人... ?我该把他当做朋友吗... ?\n也许会,也许不会吧。", + "obj_shop1_slash_Draw_0_gml_431_0": "* 在我们曾经玩过的游戏里,\n他是唯一一个和我旗鼓相当的人。", + "obj_shop1_slash_Draw_0_gml_432_0": "* 有一天,他遇见了一个奇怪的人。\n并且在那之后,他就变了。", + "obj_shop1_slash_Draw_0_gml_433_0": "* 他开始说些不太符合逻辑的怪事 -", + "obj_shop1_slash_Draw_0_gml_434_0": "* 但倒也不是完全说不通。", + "obj_shop1_slash_Draw_0_gml_435_0": "* 很快,他开始将世界视作一场\n游戏,每个人都是这场游戏的\n参与者。", + "obj_shop1_slash_Draw_0_gml_436_0": "* 作为宫廷魔术师,和他唯一的朋友,\n我不得不把他关了起来...", + "obj_shop1_slash_Draw_0_gml_437_0": "* 或者,用他的话来说,\n就是把【我们所有人】都关了起来。", + "obj_shop1_slash_Draw_0_gml_438_0": "* 在那之后,他说的那些奇怪的话就\n一直在我的棉花脑子里回荡...", + "obj_shop1_slash_Draw_0_gml_439_0": "* 这个世界在我看来,\n也变得越来越暗,越来越暗。", + "obj_shop1_slash_Draw_0_gml_440_0": "* 回忆起这些陈年往事,我想,\n我大概-想念和他玩游戏的日子了。", + "obj_shop1_slash_Draw_0_gml_441_0": "* 我曾疑惑,要是没人要求我\n将他囚禁起来...", + "obj_shop1_slash_Draw_0_gml_442_0": "* 我能否找到一点点,\n我自己人生的目的呢?", + "obj_shop1_slash_Draw_0_gml_448_0": "* 哈哈哈... \n* 所以你们就是那些要封印我们喷泉的\n“英雄们”?", + "obj_shop1_slash_Draw_0_gml_449_0": "* 哈,祝好运。\n* 对我来说这都一样。", + "obj_shop1_slash_Draw_0_gml_450_0": "* 对于我这种状况的暗之民而言,\n不管是光明还是黑暗,我都已经没有未来。", + "obj_shop1_slash_Draw_0_gml_459_0": "* 开门的时候遇到什么麻烦了吗...?", + "obj_shop1_slash_Draw_0_gml_460_0": "* 哈哈哈,好吧,不管你开不开得了,\n其实都跟我没关系。", + "obj_shop1_slash_Draw_0_gml_461_0": "* 不过我给你个提示- \n\\cY去到那星星不会发光的地方吧\\cW。", + "obj_shop1_slash_Draw_0_gml_472_0": "* 呃...?你指什么?\n一位举止怪异的囚犯...?", + "obj_shop1_slash_Draw_0_gml_473_0": "* ...不,你不会是在说【他】吧...?", + "obj_shop1_slash_Draw_0_gml_474_0": "* ...这样啊。\n* 我历尽千辛万苦把他关起来,\n你却想把他放了?", + "obj_shop1_slash_Draw_0_gml_475_0": "", + "obj_shop1_slash_Draw_0_gml_476_0": "* 唔,既然你提到了他,\n那么放任不管也会造成不少麻烦...", + "obj_shop1_slash_Draw_0_gml_477_0": "* 没错,也许交给你们这些英雄处理\n会更妥当...?", + "obj_shop1_slash_Draw_0_gml_478_0": "* 反正,在这里不管发生什么事,\n最终都无关紧要。", + "obj_shop1_slash_Draw_0_gml_479_0": "* 或许一点点小混乱还挺有意思的。", + "obj_shop1_slash_Draw_0_gml_480_0": "* 那么,带上这个吧。", + "obj_shop1_slash_Draw_0_gml_482_0": "* (\\cY钥匙碎片A\\cW被放进了你的\\cY重要物品\\cW中。)", + "obj_shop1_slash_Draw_0_gml_483_0": "* 如果你真有这么执着的话,\n找到另外\\cY两块\\cW碎片,\n再去找个谁\\cY修好\\cW它们。", + "obj_shop1_slash_Draw_0_gml_484_0": "* 我额外给你个提示- \n\\cY去到那星星不会发光的地方吧\\cW。", + "obj_shop1_slash_Draw_0_gml_485_0": "* 不管怎样,如果你们成功了,\n回到这儿来告诉我一声!祝好运!!", + "obj_shop1_slash_Draw_0_gml_486_0": "* 如果你能把这个称为运气的话... 不,\n这其实更像是个诅咒...!", + "obj_shop1_slash_Draw_0_gml_493_0": "* 你们已经把门打开啦...?", + "obj_shop1_slash_Draw_0_gml_494_0": "* 哈哈哈... 我真希望能亲眼目睹!\n告诉我发生了什么!", + "obj_shop1_slash_Draw_0_gml_495_0": "* 哈哈哈... 话虽如此,我猜就算你们没回来,\n我也会明白发生了什么!", + "obj_shop1_slash_Draw_0_gml_500_0": "* 你们打败他了!?\n你们真的打败他了!?", + "obj_shop1_slash_Draw_0_gml_501_0": "* 好吧... 说归说,\n你们三个可能还真是【英雄】...", + "obj_shop1_slash_Draw_0_gml_502_0": "* 但是,JEVIL与你们即将面对的敌人相比\n不过是小菜一碟。", + "obj_shop1_slash_Draw_0_gml_503_0": "* 很快有一天...", + "obj_shop1_slash_Draw_0_gml_504_0": "* 你们也会意识到,\n自己的行动是毫无意义的。", + "obj_shop1_slash_Draw_0_gml_505_0": "* 哈哈哈...", + "obj_shop1_slash_Draw_0_gml_506_0": "* 到了那时候,欢迎你们回来这里。\n* 我会为你们沏壶好茶...", + "obj_shop1_slash_Draw_0_gml_507_0": "* 到时候我们可以举杯共饮... \n敬世界末日!", + "obj_shop1_slash_Draw_0_gml_567_0": "* 哦... 所以我们现在是在城堡镇了。", + "obj_shop1_slash_Draw_0_gml_568_0": "* 好吧。对我来说在哪都一样。", + "obj_shop1_slash_Draw_0_gml_569_0": "* 只要我还待在自己的商店里,\n一切就如常。", + "obj_shop1_slash_Draw_0_gml_570_0": "* ... 不过呢。", + "obj_shop1_slash_Draw_0_gml_571_0": "已满", + "obj_shop1_slash_Draw_0_gml_571_0_b": "* 某种程度上,\n能够再次见到你们还真让我挺惊讶的。", + "obj_shop1_slash_Draw_0_gml_572_0": "* 我敢肯定你们三位接下来的旅程\n会相当有趣。", + "obj_shop1_slash_Draw_0_gml_573_0": "* 我?\n还是在这卖些同样的旧破烂。", + "obj_shop1_slash_Draw_0_gml_574_0": "* 等你们找到更加强力的宝物,\n你们恐怕就没什么理由再回这里了。", + "obj_shop1_slash_Draw_0_gml_575_0": "* 但如果你们有空的话,\n我可以送你们一份饼干和忠告!", + "obj_shop1_slash_Draw_0_gml_582_0": "* 我们身处此地,一个新的世界。", + "obj_shop1_slash_Draw_0_gml_583_0": "* 就在你们战胜那个小丑之后... \n令人难以置信。", + "obj_shop1_slash_Draw_0_gml_584_0": "* ... 噢?这是什么?\n他似乎给了你一些东西。", + "obj_shop1_slash_Draw_0_gml_585_0": "* 对... 你肯定没注意到。", + "obj_shop1_slash_Draw_0_gml_586_0": "* 这颗水晶... 几乎是隐形的,\n而你一直都带着它。", + "obj_shop1_slash_Draw_0_gml_587_0": "* 来,我来帮你鉴定一下。", + "obj_shop1_slash_Draw_0_gml_588_0": "", + "obj_shop1_slash_Draw_0_gml_589_0": "* 难以置信!他居然还有暗影水晶...", + "obj_shop1_slash_Draw_0_gml_590_0": "* 暗影水晶,\n此物因只见其影,却不见其形而得名。", + "obj_shop1_slash_Draw_0_gml_591_0": "", + "obj_shop1_slash_Draw_0_gml_592_0": "* 我有种预感,\n你可能还会找到更多的暗影水晶...", + "obj_shop1_slash_Draw_0_gml_593_0": "* ... 只要能你继续打败像\\cY他\\c0那样\n强大的对手。", + "obj_shop1_slash_Draw_0_gml_594_0": "* 要是你搞到了更多的暗影水晶,\n就把它们带过来吧!", + "obj_shop1_slash_Draw_0_gml_595_0": "* 我保证能给你缝出些好东西...", + "obj_shop1_slash_Draw_0_gml_601_0": "* 呦,瞧瞧!\n你搞到了另一颗暗影水晶...", + "obj_shop1_slash_Draw_0_gml_601_0_b": "* 啊,对,没错。\n我刚刚才想起来... ", + "obj_shop1_slash_Draw_0_gml_602_0": "* 噢,是这样?\n是那个推销员在旧机器里找到的...?", + "obj_shop1_slash_Draw_0_gml_602_0_b": "* 上回就是你们三个打败了那个小丑,\n对吧?", + "obj_shop1_slash_Draw_0_gml_603_0": "* 我猜... 也许在很久以前,\n那台旧机器对于某人十分重要。", + "obj_shop1_slash_Draw_0_gml_604_0": "* 说不定,是某个光之民呢... \n我猜的啦,哈哈!", + "obj_shop1_slash_Draw_0_gml_605_0": "* 不管怎么说,有暗之民打算\n窃取这份力量实属不幸...", + "obj_shop1_slash_Draw_0_gml_606_0": "* 或者说,这是属于你的幸运?\n正是因为如此,你才获得了一颗新的水晶。", + "obj_shop1_slash_Draw_0_gml_607_0": "* 来,我替你拿着。哈哈哈!", + "obj_shop1_slash_Draw_0_gml_619_0": "* ... 这是什么?\n看来你有一颗暗影水晶。", + "obj_shop1_slash_Draw_0_gml_620_0": "", + "obj_shop1_slash_Draw_0_gml_621_0": "* 很不幸的是,我觉得你可能在上次的\n冒险中漏掉了一块。", + "obj_shop1_slash_Draw_0_gml_622_0": "", + "obj_shop1_slash_Draw_0_gml_623_0": "* 不过,你确定吗?\n你确定你没打败过那个小丑...?", + "obj_shop1_slash_Draw_0_gml_624_0": "* 也许... 你只是事后忘记了。", + "obj_shop1_slash_Draw_0_gml_625_0": "* 没错,只要你曾经击败过这个敌人...", + "obj_shop1_slash_Draw_0_gml_638_0": "* 那么有可能,就算到现在,\n那颗水晶也会在什么地方出现... \n我只是说可能!~1", + "obj_shop1_slash_Draw_0_gml_639_0": "* 啊哈!又一颗暗影水晶!\n你终于拿到它了...", + "obj_shop1_slash_Draw_0_gml_640_0": "* 小王子想在他的城堡里给你看些东西。", + "obj_shop1_slash_Draw_0_gml_640_0_b": "* 可能你都没有注意到...\n因为你看不见它。", + "obj_shop1_slash_Draw_0_gml_641_0": "* 那么,你要拒绝这次皇家邀请吗?", + "obj_shop1_slash_Draw_0_gml_641_0_b": "* 你击败了Jevil,不是吗?", + "obj_shop1_slash_Draw_0_gml_642_0": "* 来,这颗水晶我替你拿着。\n现在你已经收集到两颗暗影水晶了 !\n好哇!", + "obj_shop1_slash_Draw_0_gml_645_0": "* 如果我是你,我会回到光明世界。", + "obj_shop1_slash_Draw_0_gml_646_0": "* 当然了,我不是你。\n所以,我才会呆在这里。", + "obj_shop1_slash_Draw_0_gml_647_0": "* 不过,\n你不在的话我也没法跟你提建议...", + "obj_shop1_slash_Draw_0_gml_648_0": "* 所以我的提示最后可能\n也派不上什么用场!哈哈!", + "obj_shop1_slash_Draw_0_gml_654_0": "* 镇上似乎添了不少新面孔啊。", + "obj_shop1_slash_Draw_0_gml_655_0": "* 看到如此充满希望的景象,\n让我这把老骨头也温暖了起来。", + "obj_shop1_slash_Draw_0_gml_656_0": "* 真没想到还能再见到女王。", + "obj_shop1_slash_Draw_0_gml_657_0": "* 她还是老样子... \n呵呵,大家其实也都没变。", + "obj_shop1_slash_Draw_0_gml_661_0": "* 那几个年轻人开了家有趣的商店。", + "obj_shop1_slash_Draw_0_gml_662_0": "* 他们不干面包圈生意了,\n所以他们的库存都归我了。", + "obj_shop1_slash_Draw_0_gml_663_0": "* ... 顺带一提,天色已经挺晚了,\n不是吗?", + "obj_shop1_slash_Draw_0_gml_664_0": "* 等忙完这里的事,\n你最好赶快回家。", + "obj_shop1_slash_Draw_0_gml_665_0": "* 可不要等到太阳落山后\n再被家人逮回去...", + "obj_shop1_slash_Draw_0_gml_674_0": "* 如果你继续击败其他强敌,\n就能获得更多的暗影水晶。", + "obj_shop1_slash_Draw_0_gml_674_0_b": "* 三个喜欢音乐的年轻人打算\n在这里开家店。", + "obj_shop1_slash_Draw_0_gml_675_0": "* 加油吧!可能会比较艰难,\n但我向你保证绝对值得!", + "obj_shop1_slash_Draw_0_gml_675_0_b": "* 我想你一定会喜欢有个\n除我之外的选择,哈哈。", + "obj_shop1_slash_Draw_0_gml_681_0": "* ... 看来你还没有拿到第二颗暗影水晶。", + "obj_shop1_slash_Draw_0_gml_682_0": "* 嗯。也能理解。\n击败那种水平的对手绝非易事。", + "obj_shop1_slash_Draw_0_gml_683_0": "", + "obj_shop1_slash_Draw_0_gml_684_0": "* 好吧,当我没说。", + "obj_shop1_slash_Draw_0_gml_685_0": "* 虽说你是个光之民,\n倒也没必要为此耗“光”自己的性命!", + "obj_shop1_slash_Draw_0_gml_706_0": "* 你已经收集到了两颗暗影水晶。", + "obj_shop1_slash_Draw_0_gml_707_0": "* 但现在还不是放松警惕的时候。\n你的下一个对手将会是..", + "obj_shop1_slash_Draw_0_gml_708_0": "* 说实话,\n凭你的实力根本没可能战胜他。", + "obj_shop1_slash_Draw_0_gml_709_0": "* 除非... \n借助这件暗影斗篷的力量。", + "obj_shop1_slash_Draw_0_gml_710_0": "* 给你,虽然看着可能像块破布,\n不过它...", + "obj_shop1_slash_Draw_0_gml_711_0": "* ... 诶?", + "obj_shop1_slash_Draw_0_gml_712_0": "* 我找不到了。\n是有谁... 拿走了吗...?", + "obj_shop1_slash_Draw_0_gml_713_0": "* 哈哈哈!这下可好,\n你的胜算又少了几分!", + "obj_shop1_slash_Draw_0_gml_717_0": "* 你已经收集到了两颗暗影水晶。", + "obj_shop1_slash_Draw_0_gml_718_0": "* 可惜啊,没了暗影斗篷,\n第三颗暗影水晶就与你无缘了。", + "obj_shop1_slash_Draw_0_gml_719_0": "* 命运将至... \n而你并非受选之人。", + "obj_shop1_slash_Draw_0_gml_784_0": "空间:~1", + "obj_shop2_slash_Create_0_gml_73_0": "物品\n芳香的酱汁\n回复50HP", + "obj_shop2_slash_Create_0_gml_74_0": "武器\n英勇帅气", + "obj_shop2_slash_Create_0_gml_75_0": "武器\n纯手工制作\n提升治疗效果", + "obj_shop2_slash_Create_0_gml_76_0": "防具\n防身护符", + "obj_shop2_slash_Draw_0_gml_70_0": "* 还要别的吗?", + "obj_shop2_slash_Draw_0_gml_73_0": "* 欢迎来到我的商店,\n你们这些没良心的蠕虫。", + "obj_shop2_slash_Draw_0_gml_74_0": "* 欢迎,欢迎,\n我英勇的同志们!", + "obj_shop2_slash_Draw_0_gml_82_0": "购买", + "obj_shop2_slash_Draw_0_gml_83_0": "出售", + "obj_shop2_slash_Draw_0_gml_84_0": "交谈", + "obj_shop2_slash_Draw_0_gml_85_0": "离开", + "obj_shop2_slash_Draw_0_gml_113_0": "", + "obj_shop2_slash_Draw_0_gml_115_0": "离开", + "obj_shop2_slash_Draw_0_gml_124_0": "汝等\n需购\n何物?", + "obj_shop2_slash_Draw_0_gml_125_0": "谢谢你,\n蠕虫。", + "obj_shop2_slash_Draw_0_gml_126_0": "谢谢你,\n英雄!", + "obj_shop2_slash_Draw_0_gml_127_0": "要不要\n看看\n其他货?", + "obj_shop2_slash_Draw_0_gml_128_0": "汝\n盘缠\n紧缺。", + "obj_shop2_slash_Draw_0_gml_129_0": "汝\n行李\n繁重。", + "obj_shop2_slash_Draw_0_gml_130_0": "", + "obj_shop2_slash_Draw_0_gml_144_0": "汝欲易之?", + "obj_shop2_slash_Draw_0_gml_146_0": "是", + "obj_shop2_slash_Draw_0_gml_147_0": "那就没办法了", + "obj_shop2_slash_Draw_0_gml_147_0_b": "$~1?", + "obj_shop2_slash_Draw_0_gml_194_0": "关于你自己", + "obj_shop2_slash_Draw_0_gml_195_0": "为什么卖东西给我们", + "obj_shop2_slash_Draw_0_gml_196_0": "国王", + "obj_shop2_slash_Draw_0_gml_197_0": "国王的儿子", + "obj_shop2_slash_Draw_0_gml_198_0": "离开", + "obj_shop2_slash_Draw_0_gml_202_0": "啊,汝欲\n了解何事?", + "obj_shop2_slash_Draw_0_gml_236_0": "沽物品", + "obj_shop2_slash_Draw_0_gml_237_0": "沽武器", + "obj_shop2_slash_Draw_0_gml_238_0": "沽防具", + "obj_shop2_slash_Draw_0_gml_239_0": "返回之", + "obj_shop2_slash_Draw_0_gml_243_0": "给我看看\n汝的\n宝藏!", + "obj_shop2_slash_Draw_0_gml_244_0": "那就是\n全部了,\n对否?", + "obj_shop2_slash_Draw_0_gml_245_0": "汝空无\n一物!", + "obj_shop2_slash_Draw_0_gml_305_0": "汝欲售\n何种\n物品?", + "obj_shop2_slash_Draw_0_gml_306_0": "汝欲售\n何种\n武器?", + "obj_shop2_slash_Draw_0_gml_307_0": "汝欲售\n何种\n防具?", + "obj_shop2_slash_Draw_0_gml_308_0": "此物可\n为吾\n所用!", + "obj_shop2_slash_Draw_0_gml_309_0": "什么?", + "obj_shop2_slash_Draw_0_gml_310_0": "呃,\n不用了,\n谢谢。", + "obj_shop2_slash_Draw_0_gml_311_0": "什么?", + "obj_shop2_slash_Draw_0_gml_323_0": "出售?", + "obj_shop2_slash_Draw_0_gml_325_0": "是", + "obj_shop2_slash_Draw_0_gml_326_0": "那就没办法了", + "obj_shop2_slash_Draw_0_gml_328_0": "$~1?", + "obj_shop2_slash_Draw_0_gml_353_0": "* 地牢见,蠕虫们!", + "obj_shop2_slash_Draw_0_gml_354_0": "* 后会有期,吾之佳虫!", + "obj_shop2_slash_Draw_0_gml_358_0": "* 吾乃谜题公爵,Rouxls Kaard。", + "obj_shop2_slash_Draw_0_gml_359_0": "* 吾之爱好乃书法、维护法律、\n养虫、笼子...", + "obj_shop2_slash_Draw_0_gml_360_0": "* ...还有在地下城里散步。", + "obj_shop2_slash_Draw_0_gml_361_0": "* 蠕虫们,汝等可为吾之仰慕者?", + "obj_shop2_slash_Draw_0_gml_364_0": "* 顺带一提,\n往昔之过就当无事发生可否?", + "obj_shop2_slash_Draw_0_gml_371_0": "* 哈哈哈!!吾可聚财,\n蠕虫们!遂购千军万马...", + "obj_shop2_slash_Draw_0_gml_372_0": "* 届时吾可将尔等捣碎,如发酵葡萄,\n制成最美味与成人的佳酿—", + "obj_shop2_slash_Draw_0_gml_373_0": "* 【酒仇得报】!啊哈哈哈!!", + "obj_shop2_slash_Draw_0_gml_374_0": "* 噢,吾尤善自娱自乐哉!!", + "obj_shop2_slash_Draw_0_gml_378_0": "* 哈哈,汝乃吾之同胞,\n传说中的英雄们,以物助之宜也!", + "obj_shop2_slash_Draw_0_gml_379_0": "* 往昔负汝,\n乃历练汝等英勇信念也!", + "obj_shop2_slash_Draw_0_gml_380_0": "* Rouxls总是获胜的那方!!\n汝等可以为此打赌!!!", + "obj_shop2_slash_Draw_0_gml_386_0": "* 吾王残忍,可怖之暴君也!", + "obj_shop2_slash_Draw_0_gml_387_0": "* 然而,王还是那样英明,\n其将众人皆革职查办,\n或打入大牢。", + "obj_shop2_slash_Draw_0_gml_388_0": "* 然王下达圣令,封吾为谜题公爵。", + "obj_shop2_slash_Draw_0_gml_389_0": "* 吾王何其仁爱!", + "obj_shop2_slash_Draw_0_gml_392_0": "* 国王!糟糕透顶,丑行暴君!", + "obj_shop2_slash_Draw_0_gml_393_0": "* 吾发誓吾往昔未曾慕之!", + "obj_shop2_slash_Draw_0_gml_394_0": "* 吾曾三思,或许...\n如果吾被授予高职...", + "obj_shop2_slash_Draw_0_gml_395_0": "* 吾可从内部蚕食,\n助汝等将王覆之!", + "obj_shop2_slash_Draw_0_gml_396_0": "* ...什么!?\n汝等不能想象我的计划?!?", + "obj_shop2_slash_Draw_0_gml_402_0": "* 他的儿子,从另一方面来说,\n比一撮跳蚤还麻烦!", + "obj_shop2_slash_Draw_0_gml_403_0": "* 他总询吾以极糟糕之疑问,", + "obj_shop2_slash_Draw_0_gml_404_0": "* 还称呼吾为其“小爸爸”。", + "obj_shop2_slash_Draw_0_gml_405_0": "* 你个小水鳖,\n汝等非亲非故!\n吾顾之乃因其父也!", + "obj_shop2_slash_Draw_0_gml_406_0": "* 吾才不愿听你MP3里的歌!\n吾更愿聆听那甜美的死亡之歌!", + "obj_shop2_slash_Draw_0_gml_407_0": "", + "obj_shop2_slash_Draw_0_gml_408_0": "* 不论如何,他现在怎么样了?", + "obj_shop2_slash_Draw_0_gml_413_0": "* 或许我说得有点太过了...\n国王的子嗣是件珍宝!", + "obj_shop2_slash_Draw_0_gml_414_0": "* 一件奇怪还气人的珍宝!", + "obj_shop2_slash_Draw_0_gml_415_0": "* 因其父不下庖厨,\n其子嗷嗷待哺,\n吾不得不以虫子饲之!", + "obj_shop2_slash_Draw_0_gml_416_0": "* 这就是成为高层该有的样子吗!?", + "obj_shop2_slash_Draw_0_gml_481_0": "已满", + "obj_shop2_slash_Draw_0_gml_482_0": "空间:~1", + "obj_shortcut_door_slash_Other_10_gml_13_0": "* (这是个孤零零的门框。)\n(但是不知为何,你看不到\n它后面的东西...)", + "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_35_0": "* 切断电线了!", + "obj_sneo_kristhrown_slash_Collision_62cd1353_c3fa_4ba1_acea_aa0a3fa3dd95_gml_55_0": "* 切断电线了!", + "obj_sneo_kristhrown_slash_Step_0_gml_23_0": "* 打偏了!", + "obj_sneo_phonecall_slash_Step_0_gml_89_0": "什么!?", + "obj_sneo_phonecall_slash_Step_0_gml_96_0": "什么!?", + "obj_sneo_phonecall_slash_Step_0_gml_136_0": "什么?你\n认真的吗!?", + "obj_sneo_phonecall_slash_Step_0_gml_138_0": "...是找你的。", + "obj_sneo_phonecall_slash_Step_0_gml_176_0": "是找我的!?", + "obj_socialmedia_avatar_slash_Step_0_gml_36_0": "拱火", + "obj_spamton_attack_mode_slash_Step_0_gml_69_0": "$$交易$$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_1": "$$价值$$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_2": "$$正品$$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_3": "$“实惠”$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_4": "$$价格$$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_5": "$$便宜货$$", + "obj_spamton_attack_mode_slash_Step_0_gml_69_6": "", + "obj_spamton_attack_mode_slash_Step_0_gml_70_0": "$$价值$$", + "obj_spamton_attack_mode_slash_Step_0_gml_70_1": "$$价值$$", + "obj_spamton_enemy_slash_Step_0_gml_20_0": "让自己\n大起莱", + "obj_spamton_enemy_slash_Step_0_gml_26_0": "转账\n大洋", + "obj_spamton_enemy_slash_Step_0_gml_32_0": "同城邂逅\n单身交【我】", + "obj_spamton_enemy_slash_Step_0_gml_41_0": "变大并赢得\n【头奖】", + "obj_spamton_enemy_slash_Step_0_gml_47_0": "【按下F1获得】帮助", + "obj_spamton_enemy_slash_Step_0_gml_50_0": "帮助", + "obj_spamton_enemy_slash_Step_0_gml_120_0": "* 时不时地【挥霍】一番\n也没什么不好的", + "obj_spamton_enemy_slash_Step_0_gml_123_0": "* 没毛病。\n没什么毛病。\n什么毛病都没有。", + "obj_spamton_enemy_slash_Step_0_gml_127_0": "* 生死大敌!马上关注!", + "obj_spamton_enemy_slash_Step_0_gml_128_0": "* Spamton嘟囔着“1997。”", + "obj_spamton_enemy_slash_Step_0_gml_129_0": "* 闻起来像大洋。", + "obj_spamton_enemy_slash_Step_0_gml_130_0": "* 恭喜恭喜!您是本店的第100名顾客!!!\n点击此处【领死】", + "obj_spamton_enemy_slash_Step_0_gml_131_0": "* Spamton摆出了东施效颦般的微笑。", + "obj_spamton_enemy_slash_Step_0_gml_153_0": "* SPAMTON - 他想和你做个\\cY交易\\c0,\n但是千万别给他你的\\cY钱\\c0!", + "obj_spamton_enemy_slash_Step_0_gml_164_0": "\n给我讲讲", + "obj_spamton_enemy_slash_Step_0_gml_165_0": "\n不感兴趣", + "obj_spamton_enemy_slash_Step_0_gml_172_0": "喂!喂!喂!\n我可从来没\n见过这种\n【心形物体】!!", + "obj_spamton_enemy_slash_Step_0_gml_173_0": "我的双眼正像见到了\n【【任意电影光盘半价】】\n那样【【熊熊燃烧】】!!", + "obj_spamton_enemy_slash_Step_0_gml_174_0": "我为你这孩子准备了\n一份特别【交易】!!", + "obj_spamton_enemy_slash_Step_0_gml_178_0": "小孩!!别人跟你\n做生意时你得说\n你很感兴趣\n才行!!!", + "obj_spamton_enemy_slash_Step_0_gml_185_0": "\n给钱", + "obj_spamton_enemy_slash_Step_0_gml_186_0": "\n不给", + "obj_spamton_enemy_slash_Step_0_gml_193_0": "信不信\n由       !! ", + "obj_spamton_enemy_slash_Step_0_gml_194_0": "我以前可是个\n\\cR大人物\\c0。最大的人物!!!\n可现在...", + "obj_spamton_enemy_slash_Step_0_gml_196_0": "我需要一些\n【【康凯】】", + "obj_spamton_enemy_slash_Step_0_gml_200_0": "美味可口\n我需要更多的\n【康凯】", + "obj_spamton_enemy_slash_Step_0_gml_207_0": "\n拒绝交易", + "obj_spamton_enemy_slash_Step_0_gml_208_0": "\n接受交易", + "obj_spamton_enemy_slash_Step_0_gml_215_0": "我一直\n都是为了", + "obj_spamton_enemy_slash_Step_0_gml_216_0": "【自由】。", + "obj_spamton_enemy_slash_Step_0_gml_218_0": "自由地做自己想去做的\n【交易】\n一切都能自由\n【作主】", + "obj_spamton_enemy_slash_Step_0_gml_220_0": "偶尔,在你早上\n醒来时,会有一点", + "obj_spamton_enemy_slash_Step_0_gml_221_0": "【链接已屏蔽】", + "obj_spamton_enemy_slash_Step_0_gml_222_0": "多棒啊。\n你不觉;得吗,孩子?", + "obj_spamton_enemy_slash_Step_0_gml_224_0": "难道你不想成为\n你的老伙计SPAMTON\n一样的人物吗???", + "obj_spamton_enemy_slash_Step_0_gml_225_0": "接受交易。", + "obj_spamton_enemy_slash_Step_0_gml_229_0": "接受交易\n你个小【海绵】", + "obj_spamton_enemy_slash_Step_0_gml_236_0": "\n买保险", + "obj_spamton_enemy_slash_Step_0_gml_237_0": "\n不买", + "obj_spamton_enemy_slash_Step_0_gml_244_0": "别担心,孩子\n我会提供给你\n【交易险】", + "obj_spamton_enemy_slash_Step_0_gml_245_0": "价格非常\n,非常低\n只需1000大洋。", + "obj_spamton_enemy_slash_Step_0_gml_246_0": "这可是跳楼价!\n毋庸置疑的\n【吐血】价", + "obj_spamton_enemy_slash_Step_0_gml_247_0": "其他能给出,\n这么低价的家伙\n都【【死透了】】!!!", + "obj_spamton_enemy_slash_Step_0_gml_251_0": "好吃好吃\n还想买点别的\n保险吗?", + "obj_spamton_enemy_slash_Step_0_gml_258_0": "\n 允许\n访问账户", + "obj_spamton_enemy_slash_Step_0_gml_259_0": "\n拒绝", + "obj_spamton_enemy_slash_Step_0_gml_266_0": "别担心,孩子\n我可是个【老实人】", + "obj_spamton_enemy_slash_Step_0_gml_267_0": "我只需要你的\n【账号信息】和\n【卡片背面的三位数】!", + "obj_spamton_enemy_slash_Step_0_gml_268_0": "即可获得\n1000免费大洋", + "obj_spamton_enemy_slash_Step_0_gml_272_0": "真香真香\n你还有更多的\n账号吗?", + "obj_spamton_enemy_slash_Step_0_gml_299_0": "这才是该有的态度!\n你个小【史莱姆】!", + "obj_spamton_enemy_slash_Step_0_gml_300_0": "像这种交易\n在你【【急速萎缩】】\n【【蝼蚁般】】\n的一生中\n只能遇到一次!!", + "obj_spamton_enemy_slash_Step_0_gml_304_0": "错误答案!!!\n错误!!!错误!!!\n错误!!!重新回答!!!", + "obj_spamton_enemy_slash_Step_0_gml_317_0": "这才对嘛\n我指的可不是【钱】!!!", + "obj_spamton_enemy_slash_Step_0_gml_318_0": "我是个推销员   ,\n我从来都不是\n为了挣钱!!!", + "obj_spamton_enemy_slash_Step_0_gml_323_0": "好次好次。\n香舔大洋。", + "obj_spamton_enemy_slash_Step_0_gml_324_0": "我还要\n更 多!", + "obj_spamton_enemy_slash_Step_0_gml_346_0": "这就对了嘛!!!\n你狠有【胆量】哦\n孩子!!", + "obj_spamton_enemy_slash_Step_0_gml_348_0": "这种能让我\n【【腹痛】】的\n【【胆量】】!!", + "obj_spamton_enemy_slash_Step_0_gml_353_0": "交易与否,\n就像电视节目", + "obj_spamton_enemy_slash_Step_0_gml_354_0": "要是谁敢\n拒绝交易", + "obj_spamton_enemy_slash_Step_0_gml_356_0": "就会被主持人\n嘴里喷出来的\n子弹射爆!!", + "obj_spamton_enemy_slash_Step_0_gml_368_0": "什么?!你身上的\n【款子】\n不够了?!", + "obj_spamton_enemy_slash_Step_0_gml_369_0": "孩子你真的快\n【搞死】我了!哈哈!\n哈哈哈哈!!", + "obj_spamton_enemy_slash_Step_0_gml_370_0": "别再试图【搞死我】\n我有一桩\n新交易给你。", + "obj_spamton_enemy_slash_Step_0_gml_374_0": "好次好次。\n香舔大洋。", + "obj_spamton_enemy_slash_Step_0_gml_375_0": "我还要\n更 多!", + "obj_spamton_enemy_slash_Step_0_gml_396_0": "\n不成交", + "obj_spamton_enemy_slash_Step_0_gml_397_0": "\n成交", + "obj_spamton_enemy_slash_Step_0_gml_400_0": "什么!?!?\n你居然不想要!?!?!?", + "obj_spamton_enemy_slash_Step_0_gml_401_0": "你是真的很想\n当大人物啊!孩子!!\n就像我一样...", + "obj_spamton_enemy_slash_Step_0_gml_402_0": "【走投无路】", + "obj_spamton_enemy_slash_Step_0_gml_403_0": "但是我们知道\n什么才是自己想要的,\n没错吧!?", + "obj_spamton_enemy_slash_Step_0_gml_404_0": "大奖,\n热辣单身,\n100个顾客,\n最重要的是...", + "obj_spamton_enemy_slash_Step_0_gml_405_0": "【链接已屏蔽】。", + "obj_spamton_enemy_slash_Step_0_gml_406_0": "你会接受\n最终交易吗!?", + "obj_spamton_enemy_slash_Step_0_gml_407_0": "要记住... \n这取决于你!\n我可没逼你。", + "obj_spamton_enemy_slash_Step_0_gml_413_0": "甜美多汁的\n最终交易!!", + "obj_spamton_enemy_slash_Step_0_gml_414_0": "你可是个大人物!!\n拯救世界吧!!", + "obj_spamton_enemy_slash_Step_0_gml_415_0": "* (你感到你的大洋被吸走了...)\n* (选错了...?)", + "obj_spamton_enemy_slash_Step_0_gml_452_0": "错误", + "obj_spamton_enemy_slash_Step_0_gml_464_0": "那么生意成交!!!", + "obj_spamton_enemy_slash_Step_0_gml_465_0": "和你这孩子谈生意\n很是愉快!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_56_0": "KRIS!\n这具身体不正是\n【天堂】所赐!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_57_0": "我们会把那些\n【无知】和\n【无羞无耻】\n的傻瓜送进\n【玫瑰墓】里", + "obj_spamton_neo_enemy_slash_Step_0_gml_58_0": "NEO 的\n【丝滑口感】", + "obj_spamton_neo_enemy_slash_Step_0_gml_58_0_b": "你只需参与进\n这件【大事】。", + "obj_spamton_neo_enemy_slash_Step_0_gml_59_0": "SPAMTON的\n【@$@!】口感", + "obj_spamton_neo_enemy_slash_Step_0_gml_59_0_b": "KRIS,你难道\n不想成为我\n美丽之【心】的\n【一部分】吗?!", + "obj_spamton_neo_enemy_slash_Step_0_gml_60_0": "它在呼唤你,\nKRIS...\n我的【心】...\n我的【双手】...", + "obj_spamton_neo_enemy_slash_Step_0_gml_61_0": "KRIS!\n你能看着我的\n【眼睛】说不吗!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_62_0": "KRIS,我甚至\n可以给你【免单】", + "obj_spamton_neo_enemy_slash_Step_0_gml_63_0": "你难道不想\n成为一个\n大人物吗?", + "obj_spamton_neo_enemy_slash_Step_0_gml_63_0_b": "我受不了了!!!\n我觉得我要\n得【心脏病】了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_64_0": "【小丑】!?\n不!!!\n我有点恶心!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_b": "你不想帮一把\n你的老伙计\nSPAMTON吗?", + "obj_spamton_neo_enemy_slash_Step_0_gml_64_0_c": "我还能记得\n你还只是一块\n迷路的【小海绵】\n的时候", + "obj_spamton_neo_enemy_slash_Step_0_gml_65_0": "【朋友】!?\nKRIS!?\n你在说什么!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_65_0_b": "我为你\n倾尽所有!\n给了你\n人生忠告!", + "obj_spamton_neo_enemy_slash_Step_0_gml_66_0": "KRIS。只要你交出\n你的【灵魂】,我会\n给你我的一切。", + "obj_spamton_neo_enemy_slash_Step_0_gml_66_0_b": "我用我【最喜欢的年份】\n作为价格把我的\n【纪念戒指】卖给了你!", + "obj_spamton_neo_enemy_slash_Step_0_gml_67_0": "但是KRIS,\n如果你拒绝了。\n这是你的选择,\n我不会逼你。", + "obj_spamton_neo_enemy_slash_Step_0_gml_67_0_b": "你就这样\n【回报】我!?\n把我当成\n【DLC】!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_68_0_b": "不对,我懂了!\n是你和那个【辣妈】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_b": "KRIS!!!\n接受交易吧!!!\n成交吧!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_69_0_c": "你们一直在制造\n【链接已屏蔽】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_70_0_c": "我太过【轻信】\n太过【诚实】", + "obj_spamton_neo_enemy_slash_Step_0_gml_71_0_b": "我早该知道\n你们会拿\n我的【指环】\n去做【恶事】...", + "obj_spamton_neo_enemy_slash_Step_0_gml_72_0_b": "你以为和你的\n【小妞】\n一起冻一只\n【小鸟】", + "obj_spamton_neo_enemy_slash_Step_0_gml_73_0_b": "啊,你可\n太【$!$!】对了!\n但你可别怪我", + "obj_spamton_neo_enemy_slash_Step_0_gml_86_0": "一块【小海绵】\n做得到吗?", + "obj_spamton_neo_enemy_slash_Step_0_gml_86_0_b": "尊敬的顾客\n你想要清空\n我的HP!", + "obj_spamton_neo_enemy_slash_Step_0_gml_87_0": "【破坏王】和\n【爆裂王】", + "obj_spamton_neo_enemy_slash_Step_0_gml_87_0_b": "享受这烟花吧,\n孩子!!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_88_0": "什么!?你在\n呼朋唤友吗!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_89_0": "不管你如何\n向【听筒】\n【呼喊】。", + "obj_spamton_neo_enemy_slash_Step_0_gml_90_0": "【奇迹】与【魔法】\n都不复存在。", + "obj_spamton_neo_enemy_slash_Step_0_gml_91_0": "你让我【恶心】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_93_0": "KRIS...\n我不会逼你。\n我不能。\n我不能逼你。", + "obj_spamton_neo_enemy_slash_Step_0_gml_121_0": "或者...\n你想不想\n成为...", + "obj_spamton_neo_enemy_slash_Step_0_gml_136_0": "3倍【火】力。\n2倍【水】力。\n最厉害的是,\n会飞的【脑袋】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_137_0": "把那些【阴极管显示器】\n变成【阴森尖叫】", + "obj_spamton_neo_enemy_slash_Step_0_gml_138_0": "之后,我们会成为\n真正【发号施令】\n的人,KRIS!", + "obj_spamton_neo_enemy_slash_Step_0_gml_139_0": "还是说...你想要\n来上一次小小的\n【特别之旅】吗?", + "obj_spamton_neo_enemy_slash_Step_0_gml_140_0": "看着我的【眼睛】\n看着我的【鼻子】\n看着我的【嘴巴】", + "obj_spamton_neo_enemy_slash_Step_0_gml_141_0": "【现在就去死吧】,\n我会让你免费享用\n【50】颗【子弹】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_142_0": "KRIS!!\n好好想想!!\n我的那些【蛋】\n会做些什么!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_143_0": "你不需要\n【朋友】!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_144_0": "我能把我的双手\n变成电话!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_145_0": "我会提供给你\n【三份价值9.99$\n的订单!】", + "obj_spamton_neo_enemy_slash_Step_0_gml_146_0": "我能用【比同类\n商品的两倍速】\n来【杀】了你,\n否则【恕不退款】", + "obj_spamton_neo_enemy_slash_Step_0_gml_147_0": "你真的打算\n【提心吊胆】地\n度过这一生吗!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_163_0": "你想要\n成为...", + "obj_spamton_neo_enemy_slash_Step_0_gml_173_0": "【嘎嘎】大叫\n然后【去死】", + "obj_spamton_neo_enemy_slash_Step_0_gml_174_0": "睡在\n垃圾箱\n的底部!", + "obj_spamton_neo_enemy_slash_Step_0_gml_175_0": "我告诉过你\n【还剩4个】\n还问过你\n【买】还是【不买】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_176_0": "你们在\n【制造】,\n不是吗!", + "obj_spamton_neo_enemy_slash_Step_0_gml_177_0": "既然你们能够\n自给自足,\n那就不再\n需要我了!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_178_0": "我一直都是一个\n有【PIPIS】的人。\n一个真正的\n【PIPIS】人!", + "obj_spamton_neo_enemy_slash_Step_0_gml_179_0": "哦,【没错】\n这就是我把它\n卖给你的原因", + "obj_spamton_neo_enemy_slash_Step_0_gml_180_0": "会让你喝下那\n【香甜的】\n【自由酱】?", + "obj_spamton_neo_enemy_slash_Step_0_gml_181_0": "当你在【破败的家】\n里【痛哭】的时候\n会希望你的\n老伙计SPAMTON", + "obj_spamton_neo_enemy_slash_Step_0_gml_182_0": "【杀了你】", + "obj_spamton_neo_enemy_slash_Step_0_gml_207_0": "但是看吧,KRIS。\n看着【NEO的力量】\n问问你自己...", + "obj_spamton_neo_enemy_slash_Step_0_gml_208_0": "哦,你难道不想?", + "obj_spamton_neo_enemy_slash_Step_0_gml_209_0": "你不想成为一个\n【大人物】吗!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_211_0": "我承认你确实\n很有【胆量】\n孩子!", + "obj_spamton_neo_enemy_slash_Step_0_gml_212_0": "但是在【一对一】\n的战斗中,NEO\n永不败北!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_213_0": "是时候进行\n【限时特卖】了", + "obj_spamton_neo_enemy_slash_Step_0_gml_214_0": "* Spamton Neo的攻击力下降了!\n* Spamton Neo的防御力大幅提升!", + "obj_spamton_neo_enemy_slash_Step_0_gml_217_0": "你难道不知道\n【Neo】是以\n高防御著称吗!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_225_0": "现在...尽情享用\n这烟花吧,孩子!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_227_0": "你觉得你能靠\n朋友的【魔法】\n打败我!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_228_0": "继续吧,\n【孩子】...\n想喊就喊吧!", + "obj_spamton_neo_enemy_slash_Step_0_gml_229_0": "没有人\n会应答", + "obj_spamton_neo_enemy_slash_Step_0_gml_231_0": "【声音】\n终会嘶竭", + "obj_spamton_neo_enemy_slash_Step_0_gml_232_0": "你的【声音】\n他们的【声音】", + "obj_spamton_neo_enemy_slash_Step_0_gml_233_0": "直到你醒悟\n你是孤身一人", + "obj_spamton_neo_enemy_slash_Step_0_gml_235_0": "你看得太远\n以至于失去...", + "obj_spamton_neo_enemy_slash_Step_0_gml_236_0": "...以至于失去...", + "obj_spamton_neo_enemy_slash_Step_0_gml_238_0": "在【垃圾箱】\n的底部喃喃着\n【离你而去的朋友】\n的名字!", + "obj_spamton_neo_enemy_slash_Step_0_gml_239_0": "没人会来\n帮你的!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_240_0": "用你的【漂亮脑袋】\n好好想想吧,\n你个小【蠕虫】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_275_0": "* 你扯断了提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_275_1": "* 你扯断了提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_294_0": "* 舞台灯光碎裂了。", + "obj_spamton_neo_enemy_slash_Step_0_gml_295_0": "* 它操纵着提线,让它们作响。", + "obj_spamton_neo_enemy_slash_Step_0_gml_296_0": "* 自由的气息在空气中迸发炸裂。", + "obj_spamton_neo_enemy_slash_Step_0_gml_297_0": "* 闻起来像烂玻璃。", + "obj_spamton_neo_enemy_slash_Step_0_gml_312_0": "* Spamton向天堂望去。", + "obj_spamton_neo_enemy_slash_Step_0_gml_313_0": "* 按住~1再松开来发射【大仁物】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_316_0": "* Spamton转向观众大笑起来。", + "obj_spamton_neo_enemy_slash_Step_0_gml_317_0": "* Spamton跳起节日庆典的吉格舞\n来吸引观众。", + "obj_spamton_neo_enemy_slash_Step_0_gml_318_0": "* Spamton向观众恳求,\nSpamton向观众祈祷。", + "obj_spamton_neo_enemy_slash_Step_0_gml_319_0": "* 根本就没有观众。", + "obj_spamton_neo_enemy_slash_Step_0_gml_320_0": "* Spamton恳求观众\n不要再从他的房间里搬走家具。", + "obj_spamton_neo_enemy_slash_Step_0_gml_321_0": "* Spamton在小镇开车兜风\n感受香甜的微风。", + "obj_spamton_neo_enemy_slash_Step_0_gml_375_0": "* SPAMTON NEO - 这么高的攻击和防御,\n别地儿你可寻不着!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_376_0": "* NEO 的丝滑口感\n“赶快醒来,品尝\\cR痛苦\\cW”。", + "obj_spamton_neo_enemy_slash_Step_0_gml_377_0": "* 【【注释: 痛苦是红色的】】。", + "obj_spamton_neo_enemy_slash_Step_0_gml_381_0": "* Spamton Neo - 他就是他自己最糟糕的发明。", + "obj_spamton_neo_enemy_slash_Step_0_gml_526_0": "* Spamton NEO使用Pipis回复了HP!", + "obj_spamton_neo_enemy_slash_Step_0_gml_527_0": "* Spamton NEO的防御坚不可摧。", + "obj_spamton_neo_enemy_slash_Step_0_gml_531_0": "* Kris使用了X形斩!", + "obj_spamton_neo_enemy_slash_Step_0_gml_534_0": "* 按下~1来投掷,瞄准弱点!", + "obj_spamton_neo_enemy_slash_Step_0_gml_581_0": "* 使用pipis恢复了HP!\\f0 ", + "obj_spamton_neo_enemy_slash_Step_0_gml_617_0": "* Kris大声呼救...", + "obj_spamton_neo_enemy_slash_Step_0_gml_618_0": "* ...但是谁也没有来。", + "obj_spamton_neo_enemy_slash_Step_0_gml_623_0": "* 你低声呼唤着Noelle的名字...", + "obj_spamton_neo_enemy_slash_Step_0_gml_637_0": "...那个小姑娘?", + "obj_spamton_neo_enemy_slash_Step_0_gml_643_0": "* Ralsei温暖的\n毛茸茸力量围绕着你!", + "obj_spamton_neo_enemy_slash_Step_0_gml_643_1": "* Ralsei为你挺身而出!", + "obj_spamton_neo_enemy_slash_Step_0_gml_651_0": "你还想继续\n【利用】她!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_667_0": "哈 哈 哈 哈!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_679_0": "* 毛球球过载!\n* 不能再变了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_685_0": "难不成你觉得\n她能【听到】\n你的自言自语!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_701_0": "她能来做什么\n来给我做一个\n【冰淇淋】!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_739_0": "嘿,是不是\n突然有点冷?\n只有我觉得吗?", + "obj_spamton_neo_enemy_slash_Step_0_gml_898_0": "* 超级充能!加快子弹充能!\n效果持续20发。", + "obj_spamton_neo_enemy_slash_Step_0_gml_928_0": "个人点赞了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_946_0": "* 你试着扯断提线...\n但是失败了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_949_0": "* 你拼命地扯断提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_950_0": "* 扯断了两根提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_961_0": "* 大家一起试着扯断提线...\n但是失败了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_964_0": "* 大家一起扯断提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_973_0": "* 你试着扯断提线...\n但是失败了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1009_0": "等一下!!!\n暂停【录制】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1034_0": "哈哈哈...KRIS!!!\n难不成你认为只要耗尽\n我的【8000点生命值】", + "obj_spamton_neo_enemy_slash_Step_0_gml_1038_0": "就能赢得一份\n象征【胜利】的\n【免费午餐】!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1042_0": "不!!!\n不可能!!!\n啵雾-不!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1046_0": "KRIS!!\n你这单【交易】黄了!\n【NEO】永不败北!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1052_0": "这是【胜利的烟幕】!!\n这意味着是时候转换\n我的【第二形态】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1058_0": "KRIS你准备好了吗!?\n 吃我【下一招】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1062_0": "我会给我的【身体】\n充满【电】,变身为\nSPAMTON【EX】!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1068_0": "准备好了吗\n【孩子们】!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1076_0": "【把氛围炒起来!】\n【把氛围炒起来!】", + "obj_spamton_neo_enemy_slash_Step_0_gml_1083_0": "【小心别把你的\n鞋子点着火!】", + "obj_spamton_neo_enemy_slash_Step_0_gml_1089_0": "你看到了吗?\n【Mike】!?\n我终于", + "obj_spamton_neo_enemy_slash_Step_0_gml_1095_0": "我终于要成为\n大人物啦!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1101_0": "我要上啦!!!!\n看着我飞翔吧,\n【妈妈】!!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1127_0": "* Susie试着扯断提线...\n但是失败了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1130_0": "* Susie拼命地扯断提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1131_0": "* 扯断了两根提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1140_0": "* Susie试着扯断提线...\n但是失败了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1141_0": "* Susie扯断了提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1172_0": "我...我的\n【提线】...\n它们都快\n【断光】了!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1176_0": "KRIS...你...\n你是要把\n我的【自由】\n【赠予】我吗?!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1181_0": "KRIS...\n在我对你做了那么\n多事情之后...!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1186_0": "在我给了你那么多\n【难忘的交易】\n和【免费大洋】之后", + "obj_spamton_neo_enemy_slash_Step_0_gml_1190_0": "你终于要回报\n我的【康慨】\n了吗!?", + "obj_spamton_neo_enemy_slash_Step_0_gml_1195_0": "KRIS!!!\n我现在明白了!!\n最无与伦比的\n交易!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1202_0": "是【友谊】!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1208_0": "KRIS!!!我身为\n【长鼻子木偶】的日子\n就要结束了!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1212_0": "切断【提线】,\n让我成为真正\n的【男孩】!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1216_0": "【天堂】啊,\n你在看吗!?\n是时候推出SPAMTON\n的【复出特辑】了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1220_0": "这一次...\n我要为了\n自己而活!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1225_0": "不...是为了我和我的\n【朋友(们)】!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1229_0": "我要上啦!!!!\n看着我飞翔吧,\n【妈妈】!!!!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1273_0": "* Ralsei试着扯断提线...\n但是失败了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1276_0": "* Ralsei拼命地扯断提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1277_0": "* 扯断了两根提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1285_0": "* Ralsei试着扯断提线...\n但是失败了!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1288_0": "* Ralsei扯断了提线!", + "obj_spamton_neo_enemy_slash_Step_0_gml_1492_0": "尊敬的顾客\n您正试图清空\n我的HP!", + "obj_suitspuzzle_event_slash_Step_0_gml_16_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_18_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_20_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_41_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_43_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_45_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_47_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_49_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ...I notice there is a puzzle here.", + "obj_suitspuzzle_event_slash_Step_0_gml_73_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_75_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_77_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_78_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_80_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_82_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_83_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?", + "obj_suitspuzzle_event_slash_Step_0_gml_137_0": "", + "obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...", + "obj_swatchling_enemy_slash_Step_0_gml_46_0": "我已与我的制服\n相互协调。", + "obj_swatchling_enemy_slash_Step_0_gml_54_0": "欢迎,\n小主人们。", + "obj_swatchling_enemy_slash_Step_0_gml_57_0": "我们准备了\n几种攻击模式\n以供你们消遣。", + "obj_swatchling_enemy_slash_Step_0_gml_60_0": "请在方便的\n时候享用吧。", + "obj_swatchling_enemy_slash_Step_0_gml_106_0": "我们感觉\n好协调啊。", + "obj_swatchling_enemy_slash_Step_0_gml_109_0": "感谢,\n小主人们。", + "obj_swatchling_enemy_slash_Step_0_gml_112_0": "十分感谢。", + "obj_swatchling_enemy_slash_Step_0_gml_119_0": "忧郁蓝调。", + "obj_swatchling_enemy_slash_Step_0_gml_122_0": "红光满面。", + "obj_swatchling_enemy_slash_Step_0_gml_125_0": "飞黄腾达。", + "obj_swatchling_enemy_slash_Step_0_gml_157_0": "啧,啧。\n看起来很痛。", + "obj_swatchling_enemy_slash_Step_0_gml_160_0": "要不要\n来点橘皮。", + "obj_swatchling_enemy_slash_Step_0_gml_162_0": "我们会为你们擦亮鞋子\n擦得又黑又蓝。", + "obj_swatchling_enemy_slash_Step_0_gml_164_0": "你的饮料要\n加份青柠吗?", + "obj_swatchling_enemy_slash_Step_0_gml_165_0": "我们会为你们整理床单\n颜色鲜红如血。", + "obj_swatchling_enemy_slash_Step_0_gml_168_0": "我们会为你们做黄色糖果\n请注意别吃到牙痛。", + "obj_swatchling_enemy_slash_Step_0_gml_174_0": "什么?\n千层面里\n有炸弹?", + "obj_swatchling_enemy_slash_Step_0_gml_174_1": "请享用\n免费抱摔。", + "obj_swatchling_enemy_slash_Step_0_gml_178_0": "请享用\n免费小鸟。", + "obj_swatchling_enemy_slash_Step_0_gml_181_0": "你想来些\n开胃小草吗?", + "obj_swatchling_enemy_slash_Step_0_gml_284_0": "* 色卡管家们正在用羽毛掸子给彼此清理着装。", + "obj_swatchling_enemy_slash_Step_0_gml_284_1": "* 色卡管家正在用羽毛掸子清理自己。", + "obj_swatchling_enemy_slash_Step_0_gml_285_0": "* 色卡管家们弯腰查看茶杯,\n顺带舒展背部。", + "obj_swatchling_enemy_slash_Step_0_gml_285_1": "* 色卡管家弯腰查看茶杯,\n顺带舒展所有背肌。", + "obj_swatchling_enemy_slash_Step_0_gml_286_0": "* 色卡管家们正在仔细地擦拭怀表,\n虽然那只是块电子表。", + "obj_swatchling_enemy_slash_Step_0_gml_287_0": "* 色卡管家们正在调节色度和饱和度。", + "obj_swatchling_enemy_slash_Step_0_gml_288_0": "* 闻起来像颜料和羽毛。", + "obj_swatchling_enemy_slash_Step_0_gml_302_0": "* 色卡管家们正在为它们制服的颜色完全协调\n而感到欣慰。", + "obj_swatchling_enemy_slash_Step_0_gml_307_0": "* 色卡管家十分担心\n需要独自完成全部的工作。", + "obj_swatchling_enemy_slash_Step_0_gml_328_0": "* 色卡管家 - 在他们制服的颜色\n完全协调时最为开心。", + "obj_swatchling_enemy_slash_Step_0_gml_336_0": "* 你讲起闪耀在沙滩球表面的\n夏日烈阳的颜色。", + "obj_swatchling_enemy_slash_Step_0_gml_337_0": "* 你讲起一杯刚煮好的\n热气腾腾的巧克力。", + "obj_swatchling_enemy_slash_Step_0_gml_338_0": "* 你讲起一个充满爱意的拥抱的温度。", + "obj_swatchling_enemy_slash_Step_0_gml_348_0": "* 你讲起冰箱里最后一根腌黄瓜\n嚼起来的嘎嘣声。", + "obj_swatchling_enemy_slash_Step_0_gml_349_0": "* 你讲起风吹向溜冰场上时的寒意。", + "obj_swatchling_enemy_slash_Step_0_gml_350_0": "* 你讲起你哥哥鼻子上结块的雪。", + "obj_swatchling_enemy_slash_Step_0_gml_383_0": "冷", + "obj_swatchling_enemy_slash_Step_0_gml_383_1": "暖", + "obj_swatchling_enemy_slash_Step_0_gml_395_0": "* 但是色卡管家的颜色已经足够~1了!", + "obj_swatchling_enemy_slash_Step_0_gml_404_0": "一点", + "obj_swatchling_enemy_slash_Step_0_gml_404_1": "很多", + "obj_swatchling_enemy_slash_Step_0_gml_419_0": "* 色卡管家的颜色变暖了~1...!\n现在是~2!", + "obj_swatchling_enemy_slash_Step_0_gml_422_0": "* 色卡管家的颜色变冷了~1...!\n现在是~2!", + "obj_swatchling_enemy_slash_Step_0_gml_422_0_b": "蓝色", + "obj_swatchling_enemy_slash_Step_0_gml_425_0": "红色", + "obj_swatchling_enemy_slash_Step_0_gml_428_0": "黄色", + "obj_swatchling_enemy_slash_Step_0_gml_431_0": "绿色", + "obj_swatchling_enemy_slash_Step_0_gml_432_0": "* Susie聊起了岩浆。~1", + "obj_swatchling_enemy_slash_Step_0_gml_434_0": "橙色", + "obj_swatchling_enemy_slash_Step_0_gml_436_0": "* Susie聊起了辣椒。~1", + "obj_swatchling_enemy_slash_Step_0_gml_437_0": "* 但是什么也没有发生!", + "obj_swatchling_enemy_slash_Step_0_gml_444_0": "* Susie聊起了爆炸。~1", + "obj_swatchling_enemy_slash_Step_0_gml_456_0": "* Ralsei聊起了薄荷茶。~1", + "obj_swatchling_enemy_slash_Step_0_gml_460_0": "* 但是什么也没有发生!", + "obj_swatchling_enemy_slash_Step_0_gml_465_0": "* Ralsei聊起了凉毛巾。~1", + "obj_swatchling_enemy_slash_Step_0_gml_469_0": "* Ralsei聊起了冰激淋。~1", + "obj_sweet_enemy_slash_Draw_0_gml_81_0": "在跳舞!", + "obj_sweet_enemy_slash_Draw_0_gml_86_0": "两回合!", + "obj_sweet_enemy_slash_Draw_0_gml_91_0": "不在跳舞", + "obj_sweet_enemy_slash_Step_0_gml_27_0": "嘿,我喜欢\n这首曲子!!", + "obj_sweet_enemy_slash_Step_0_gml_30_0": "感受这节拍,\n不然就被拍!", + "obj_sweet_enemy_slash_Step_0_gml_31_0": "嘣,嘟砰,\n嘟砰,", + "obj_sweet_enemy_slash_Step_0_gml_32_0": "混音,混音,\n再混音!", + "obj_sweet_enemy_slash_Step_0_gml_33_0": "尝尝这节奏,\n否则就挨揍!", + "obj_sweet_enemy_slash_Step_0_gml_110_0": "* Sweet一扭一摆地挑衅。", + "obj_sweet_enemy_slash_Step_0_gml_111_0": "* Cap'n旋转着他的键帽。", + "obj_sweet_enemy_slash_Step_0_gml_112_0": "* K_K是个CD播放手。", + "obj_sweet_enemy_slash_Step_0_gml_113_0": "* 闻起来像音乐。", + "obj_sweet_enemy_slash_Step_0_gml_184_0": "* K...Kris!?\n嘿,Kris!", + "obj_sweet_enemy_slash_Step_0_gml_185_0": "* ...我们现在该\n怎么办啦!?", + "obj_sweet_enemy_slash_Step_0_gml_186_0": "* ...Kris倒下了\n我们没法【行动】了!", + "obj_sweet_enemy_slash_Step_0_gml_188_0": "* 别担心,Susie!\n我来治疗Kris,这样就可以...", + "obj_sweet_enemy_slash_Step_0_gml_190_0": "* ...喂,等下。\n为什么没了Kris\n我们就不能【行动】来着?", + "obj_sweet_enemy_slash_Step_0_gml_198_0": "* 也许Kris只是...嗯...", + "obj_sweet_enemy_slash_Step_0_gml_199_0": "* 也许我们应该试一下跳交际舞?", + "obj_sweet_enemy_slash_Step_0_gml_201_0": "* 喂,为什么我们特么\n需要有Kris才能【行动】?", + "obj_sweet_enemy_slash_Step_0_gml_204_0": "* 这-这是因为,唔,\nKris的特殊天赋...", + "obj_sweet_enemy_slash_Step_0_gml_206_0": "* 你觉得我蠢到连自己\n想跳舞都不行!?", + "obj_sweet_enemy_slash_Step_0_gml_266_0": "* Susie学会了\\cSS-行动\\cW!\n她现在可以在\\cY魔法\\cW菜单里【行动】了!", + "obj_sweet_enemy_slash_Step_0_gml_268_0": "* S-Susie,我-我觉得你\n不应该这样...", + "obj_sweet_enemy_slash_Step_0_gml_280_0": "* 嘿,这么做真的管用吗!?", + "obj_sweet_enemy_slash_Step_0_gml_307_0": "* 跳起来吧蠢货!", + "obj_sweet_enemy_slash_Step_0_gml_354_0": "* (Susie强迫Ralsei学会了\\cVR-行动\\cW\n即使他根本不想学!)", + "obj_sweet_enemy_slash_Step_0_gml_356_0": "* (抱...抱歉了,Kris!!!)", + "obj_sweet_enemy_slash_Step_0_gml_403_0": "* SWEET - 电力充沛的那个。\n仰慕着K_K。", + "obj_sweet_enemy_slash_Step_0_gml_422_0": "* 你跳起了舞!", + "obj_sweet_enemy_slash_Step_0_gml_423_0": "* Sweet沉浸在了节奏之中!", + "obj_sweet_enemy_slash_Step_0_gml_435_0": "* 你和Sweet一同起舞!", + "obj_sweet_enemy_slash_Step_0_gml_436_0": "* Sweet沉浸在了节奏之中!", + "obj_sweet_enemy_slash_Step_0_gml_441_0": "* 你和Sweet一同起舞!", + "obj_sweet_enemy_slash_Step_0_gml_470_0": "* 大家都在和Sweet一同起舞!\n大家完全沉浸在了节奏之中!", + "obj_sweet_enemy_slash_Step_0_gml_495_0": "* Susie和Sweet一同起舞!", + "obj_sweet_enemy_slash_Step_0_gml_496_0": "* Sweet沉浸在了节奏之中!", + "obj_sweet_enemy_slash_Step_0_gml_501_0": "* Susie和Sweet一同起舞!", + "obj_sweet_enemy_slash_Step_0_gml_532_0": "* Ralsei和Sweet一同起舞!", + "obj_sweet_enemy_slash_Step_0_gml_533_0": "* Sweet沉浸在了节奏之中!", + "obj_sweet_enemy_slash_Step_0_gml_534_0": "* 你和Sweet一同起舞!", + "obj_sweet_enemy_slash_Step_0_gml_538_0": "* Ralsei和Sweet一同起舞!", + "obj_sweet_enemy_slash_Step_0_gml_699_0": "* 每个人都在跳着舞!", + "obj_tasque_enemy_slash_Step_0_gml_16_0": "喵呜呜\n呜喵", + "obj_tasque_enemy_slash_Step_0_gml_17_0": "喵呜呜\n喵呜", + "obj_tasque_enemy_slash_Step_0_gml_18_0": "喵呜\n呜呜呜", + "obj_tasque_enemy_slash_Step_0_gml_19_0": "喵呜\n喵呜呜", + "obj_tasque_enemy_slash_Step_0_gml_24_0": "呜呜喵\n呜喵喵\n喵呜喵", + "obj_tasque_enemy_slash_Step_0_gml_89_0": "* 任呜发出危险的哔哔声。", + "obj_tasque_enemy_slash_Step_0_gml_92_0": "* 任呜发出8-bit的咕噜声。", + "obj_tasque_enemy_slash_Step_0_gml_96_0": "* 任呜正在拨弄一个像素毛线球。", + "obj_tasque_enemy_slash_Step_0_gml_99_0": "最小化喵", + "obj_tasque_enemy_slash_Step_0_gml_99_1": "最大化喵", + "obj_tasque_enemy_slash_Step_0_gml_100_0": "* 任呜正准备着~1。", + "obj_tasque_enemy_slash_Step_0_gml_102_0": "* 任呜用舌头发出锯齿波清洁自己。", + "obj_tasque_enemy_slash_Step_0_gml_103_0": "* 任呜以正弦曲线摆动自己的尾巴。", + "obj_tasque_enemy_slash_Step_0_gml_104_0": "* 闻起来像塑料墨盒。", + "obj_tasque_enemy_slash_Step_0_gml_126_0": "* 任呜 - 这只流浪猫需要被管理一下。", + "obj_tasque_enemy_slash_Step_0_gml_133_0": "* 你抚摸了任呜。\n它很喜欢。", + "obj_tasque_enemy_slash_Step_0_gml_133_1": "* 你抚摸了任呜!", + "obj_tasque_enemy_slash_Step_0_gml_150_0": "它就是只猫而已...", + "obj_tasque_enemy_slash_Step_0_gml_155_0": "* Susie大声咆哮!!\n敌人变得【疲惫】了。~1", + "obj_tasque_enemy_slash_Step_0_gml_160_0": "* 现在谁才是丛林之王!?\\f0", + "obj_tasque_enemy_slash_Step_0_gml_177_0": "* 你和Noelle抚摸了敌人!~1", + "obj_tasque_enemy_slash_Step_0_gml_182_0": "* 好-好啦,没事啦... \n(Catti也挺喜欢这样的...)", + "obj_tasque_enemy_slash_Step_0_gml_203_0": "他平时不就这么说话吗?", + "obj_tasque_enemy_slash_Step_0_gml_207_0": "* Ralsei与敌人轻声交谈!~1", + "obj_tasque_enemy_slash_Step_0_gml_212_0": "* 好啦,好啦,没事的,\n小猫咪...\\f0", + "obj_tasque_enemy_slash_Step_0_gml_228_0": "* Susie大吼着让任呜滚出她的地盘。", + "obj_tasque_enemy_slash_Step_0_gml_228_1": "* Susie发出狮子般的吼声!", + "obj_tasque_enemy_slash_Step_0_gml_240_0": "* Ralsei对任呜轻声地说着话!", + "obj_tasque_enemy_slash_Step_0_gml_240_1": "* Ralsei对任呜眨了眨眼!", + "obj_tasque_enemy_slash_Step_0_gml_252_0": "* Noelle被任呜揉来揉去!", + "obj_tasque_enemy_slash_Step_0_gml_252_1": "* 任呜对Noelle露出肚皮!", + "obj_tasque_manager_enemy_slash_Other_24_gml_235_0": "* Kris像一只动物一样被驯服了!!", + "obj_tasque_manager_enemy_slash_Other_24_gml_238_0": "* Kris被管理了!", + "obj_tasque_manager_enemy_slash_Step_0_gml_19_0": "进程!服务!\n性能!详情!", + "obj_tasque_manager_enemy_slash_Step_0_gml_27_0": "皱巴巴的衣服?", + "obj_tasque_manager_enemy_slash_Step_0_gml_30_0": "挺不直的腰板?", + "obj_tasque_manager_enemy_slash_Step_0_gml_33_0": "调皮捣蛋的性格?", + "obj_tasque_manager_enemy_slash_Step_0_gml_36_0": "没系好的鞋带?", + "obj_tasque_manager_enemy_slash_Step_0_gml_39_0": "~1\n让我用鞭子\n教训教训你!", + "obj_tasque_manager_enemy_slash_Step_0_gml_46_0": "小菜,小菜...\n我是说,\n秩序,秩序!", + "obj_tasque_manager_enemy_slash_Step_0_gml_46_1": "秩序,秩序!", + "obj_tasque_manager_enemy_slash_Step_0_gml_53_0": "小猫咪们!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_53_1": "我的小猫咪们\n表现得不好吗?\n瞧好了吧!", + "obj_tasque_manager_enemy_slash_Step_0_gml_68_0": "混沌,混沌!?\n不,不!\n秩序,秩序!\n快将那条\n愚蠢尾巴丢掉!", + "obj_tasque_manager_enemy_slash_Step_0_gml_74_0": "混沌,混沌!?\n不,不!\n秩序,秩序!\n快将那把\n恶魔飞刀丢掉!", + "obj_tasque_manager_enemy_slash_Step_0_gml_106_0": "你怎么敢\n对我可爱的\n猫猫出手!", + "obj_tasque_manager_enemy_slash_Step_0_gml_112_0": "你怎么敢!", + "obj_tasque_manager_enemy_slash_Step_0_gml_113_0": "你真是只\n坏狗狗...", + "obj_tasque_manager_enemy_slash_Step_0_gml_164_0": "* 任呜管理姬列出她明年要穿的服饰。\n全是同一件衣服。", + "obj_tasque_manager_enemy_slash_Step_0_gml_167_0": "* 任呜管理姬在她的每日计划里的\n所有条目旁边都写下“任务管理”。", + "obj_tasque_manager_enemy_slash_Step_0_gml_170_0": "* 任呜管理姬用直发器拉直她的鞭子。", + "obj_tasque_manager_enemy_slash_Step_0_gml_173_0": "* 任呜管理姬正在提高自己的优先级。", + "obj_tasque_manager_enemy_slash_Step_0_gml_176_0": "* 闻起来像通电的电路。", + "obj_tasque_manager_enemy_slash_Step_0_gml_181_0": "* 任呜管理姬已经到了她\n精密计划的就寝时间。", + "obj_tasque_manager_enemy_slash_Step_0_gml_186_0": "* 任呜管理姬发现一切都被\n管理得井井有条。", + "obj_tasque_manager_enemy_slash_Step_0_gml_205_0": "* 任呜管理姬 - 痴迷于秩序,并痛恨混沌。\n不鞭不成器!", + "obj_tasque_manager_enemy_slash_Step_0_gml_231_0": "安静,小狗狗!\n不许乱叫...", + "obj_tasque_manager_enemy_slash_Step_0_gml_231_1": "哦,真是只\n完美的\n小狗狗!", + "obj_tasque_manager_enemy_slash_Step_0_gml_236_0": "* 任呜管理姬有点被秩序所取悦!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_254_0": "* (你的行动失败了...)", + "obj_tasque_manager_enemy_slash_Step_0_gml_256_0": "* Susie像只动物一样被驯服了...", + "obj_tasque_manager_enemy_slash_Step_0_gml_263_0": "* (你要求任呜管理姬教你遵守规矩。\n她答应了!)", + "obj_tasque_manager_enemy_slash_Step_0_gml_264_0": "* (你要求被管理!)", + "obj_tasque_manager_enemy_slash_Step_0_gml_265_0": "来点零食!!\n快给她点零食!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_269_0": "* 装死!?\n让我来教你什么才叫装死!!~1", + "obj_tasque_manager_enemy_slash_Step_0_gml_274_0": "* Susie被管理了!", + "obj_tasque_manager_enemy_slash_Step_0_gml_277_0": "* (你和任呜管理姬交谈,\n但是没有效果...)", + "obj_tasque_manager_enemy_slash_Step_0_gml_282_0": "* (大家要求任呜管理姬教你们遵守规矩。\n她答应了!)", + "obj_tasque_manager_enemy_slash_Step_0_gml_284_0": "真是一个好榜样!\n我要给它一块\n好狗狗奖章!", + "obj_tasque_manager_enemy_slash_Step_0_gml_293_0": "* S-行动失败了!", + "obj_tasque_manager_enemy_slash_Step_0_gml_299_0": "* Ralsei像只动物一样被驯服了!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_301_0": "* Susie疯狂吠叫!", + "obj_tasque_manager_enemy_slash_Step_0_gml_302_0": "* Susie唾沫横飞!", + "obj_tasque_manager_enemy_slash_Step_0_gml_307_0": "你怎么会\n有这个!!", + "obj_tasque_manager_enemy_slash_Step_0_gml_311_0": "* 由于品行优良,\n他获得了一枚好狗狗奖章。~1", + "obj_tasque_manager_enemy_slash_Step_0_gml_314_0": "* R-行动失败了!", + "obj_tasque_manager_enemy_slash_Step_0_gml_316_0": "* Ralsei被管理了!", + "obj_tasque_manager_enemy_slash_Step_0_gml_322_0": "* Ralsei乖乖排队!", + "obj_tasque_manager_enemy_slash_Step_0_gml_323_0": "* Ralsei侧耳聆听!", + "obj_tasque_manager_enemy_slash_Step_0_gml_326_0": "他真的\n很喜欢\n听从别人,\n对不对?", + "obj_tasquepainting_slash_Other_10_gml_5_0": "* (画上标着“任务”。)", + "obj_tasquepainting_slash_Other_10_gml_10_0": "* (画上标着“任佰俐”。)", + "obj_tasquepainting_slash_Other_10_gml_15_0": "* (画上标着“任務”。)", + "obj_tasquepainting_slash_Other_10_gml_20_0": "* (画上标着“壬务”。)", + "obj_tasquepainting_slash_Other_10_gml_25_0": "* (画是空的。)", + "obj_tem_school_slash_Other_10_gml_10_0": "* KRISP!!\n* 啊哇... 尊素对卜起... \n* tem已经有搭档了...", + "obj_tem_school_slash_Other_10_gml_15_0": "* tem搭了个... \n* 蛋!!!", + "obj_tem_school_slash_Other_10_gml_22_0": "* (这是个全熟的黑白相间的蛋。)", + "obj_tem_school_slash_Other_10_gml_23_0": "* (真遗憾,看来它已经有搭档了。)", + "obj_tem_school_slash_Other_10_gml_31_0": "* Susie...壕恶毒!!!\n* 缩tem讲话粉蠢...", + "obj_tem_school_slash_Other_10_gml_32_0": "* 卜对! tem 粉聪明!!!\n* tem用功学习考大鞋!", + "obj_tem_school_slash_Other_10_gml_36_0": "* Susie...壕恶毒!!!\n* 缩蛋蛋... \n* 永远卜会孵化!", + "obj_tem_school_slash_Other_10_gml_43_0": "* (煮熟的蛋为你感到可怜。)", + "obj_tem_school_slash_Other_10_gml_59_0": "* tem 还在学习... 非常认尊!!!", + "obj_tem_school_slash_Other_10_gml_60_0": "* tem 似个大聪明!\n得考上大鞋!层就梦想!!", + "obj_tem_school_slash_Other_10_gml_61_0": "* 然后 tem 就会... \nTEM 就会变得...!!", + "obj_tem_school_slash_Other_10_gml_62_0": "* 哈哈哈... \n说的好像你能想得出来似的。", + "obj_tem_school_slash_Other_10_gml_66_0": "* (目前为止你所收集到的蛋。\n总共有~1个。)", + "obj_tensionbar_slash_Draw_0_gml_18_0": "", + "obj_tensionbar_slash_Draw_0_gml_25_0": "", + "obj_tensionbar_slash_Draw_0_gml_26_0": "", + "obj_tensionbar_slash_Draw_0_gml_27_0": "", + "obj_tensionbar_slash_Draw_0_gml_28_0": "", + "obj_thrashafter_event_slash_Step_0_gml_22_0": "", + "obj_thrashafter_event_slash_Step_0_gml_23_0": "", + "obj_thrashafter_event_slash_Step_0_gml_25_0": "", + "obj_thrashafter_event_slash_Step_0_gml_27_0": "", + "obj_thrashafter_event_slash_Step_0_gml_28_0": "", + "obj_thrashafter_event_slash_Step_0_gml_29_0": "伙计们", + "obj_thrashafter_event_slash_Step_0_gml_30_0": "(打码)小队", + "obj_thrashafter_event_slash_Step_0_gml_31_0": "Lancer粉丝俱乐部", + "obj_thrashafter_event_slash_Step_0_gml_32_0": "快乐好伙伴帮", + "obj_thrashafter_event_slash_Step_0_gml_34_0": "", + "obj_thrashafter_event_slash_Step_0_gml_35_0": "", + "obj_thrashafter_event_slash_Step_0_gml_59_0": "", + "obj_thrashafter_event_slash_Step_0_gml_60_0": "", + "obj_thrashafter_event_slash_Step_0_gml_61_0": "", + "obj_thrashafter_event_slash_Step_0_gml_77_0": "", + "obj_thrashafter_event_slash_Step_0_gml_78_0": "", + "obj_thrashafter_event_slash_Step_0_gml_79_0": "", + "obj_thrashafter_event_slash_Step_0_gml_80_0": "", + "obj_thrashafter_event_slash_Step_0_gml_104_0": "", + "obj_thrashafter_event_slash_Step_0_gml_106_0": "", + "obj_thrashafter_event_slash_Step_0_gml_108_0": "", + "obj_thrashafter_event_slash_Step_0_gml_109_0": "", + "obj_thrashafter_event_slash_Step_0_gml_125_0": "", + "obj_thrashafter_event_slash_Step_0_gml_127_0": "", + "obj_thrashafter_event_slash_Step_0_gml_129_0": "* 嗯... 嗯!?", + "obj_thrashafter_event_slash_Step_0_gml_130_0": "* ...Okay, sure!", + "obj_thrashafter_event_slash_Step_0_gml_132_0": "", + "obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party!      %%", + "obj_thrashafter_event_slash_Step_0_gml_159_0": "", + "obj_throwralsei_slash_Step_0_gml_26_0": "* 按下~1以支配力量!", + "obj_town_event_slash_Step_0_gml_120_0": "* (他们关上了帘子...)", + "obj_town_event_slash_Step_0_gml_157_0": "* (你冲了马桶!)", + "obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* 里面... 没什么事吧?", + "obj_town_event_slash_Step_0_gml_191_0": "* Kris,你在干什么?", + "obj_town_event_slash_Step_0_gml_192_0": "* 你该不会又把泡澡球扔进马桶里了吧?", + "obj_town_event_slash_Step_0_gml_197_0": "* Kris,要是出了什么槽糕的事,\n你就等着付修水管的钱吧。", + "obj_treasure_room_slash_Other_10_gml_14_0": "* (打不开。)", + "obj_treasure_room_slash_Other_10_gml_18_0": "* (箱子里是空的。)", + "obj_treasure_room_slash_Other_10_gml_65_0": "* (你打开了宝箱。)\n* (里面是\\cY~1\\cW。)", + "obj_treasure_room_slash_Other_10_gml_76_0": "* (\\cY~1\\cW被放进了你的\\cY~2\\cW中。)", + "obj_treasure_room_slash_Other_10_gml_83_0": "* (你携带的\\cY~2\\cW太多了,\n装不下\\cY~1\\c0。)", + "obj_unusedclassevent_slash_Step_0_gml_16_0": "* 怎... 怎么回事!^2?\n* 我什么都看不见了!!", + "obj_unusedclassevent_slash_Step_0_gml_52_0": "* 喂,当心点!", + "obj_unusedclassevent_slash_Step_0_gml_94_0": "* 嗯... 嗯...?", + "obj_unusedclassevent_slash_Step_0_gml_95_0": "* 旧教室...?", + "obj_unusedclassevent_slash_Step_0_gml_96_0": "* 我们怎么跑到这来了...?", + "obj_unusedclassevent_slash_Step_0_gml_123_0": "* ...喂,Kris...", + "obj_unusedclassevent_slash_Step_0_gml_124_0": "* 这到底...", + "obj_unusedclassevent_slash_Step_0_gml_125_0": "* 这到底怎么回事...?", + "obj_unusedclassevent_slash_Step_0_gml_126_0": "* 感觉,\n之前好像并不是在做梦之类的,\n没错吧...?", + "obj_unusedclassevent_slash_Step_0_gml_141_0": "", + "obj_unusedclassevent_slash_Step_0_gml_142_0": "* 总之,像我说的,", + "obj_unusedclassevent_slash_Step_0_gml_143_0": "* 咱们就告诉Alphys\n根本找不到粉笔吧。", + "obj_unusedclassevent_slash_Step_0_gml_186_0": "* 你把地上的所有垃圾都聚集到一起...", + "obj_unusedclassevent_slash_Step_0_gml_225_0": "* ...然后把它们揉成了一个\n巨大且脏兮兮的球。", + "obj_virovirokun_enemy_slash_Step_0_gml_24_0": "我即是热病,\n我即是伤寒。", + "obj_virovirokun_enemy_slash_Step_0_gml_25_0": "别让这点小毛病\n困扰到你!", + "obj_virovirokun_enemy_slash_Step_0_gml_26_0": "1997\n新年快乐!", + "obj_virovirokun_enemy_slash_Step_0_gml_27_0": "我有一封\n给你的情书。", + "obj_virovirokun_enemy_slash_Step_0_gml_30_0": "偷走你的\n鼻子了!", + "obj_virovirokun_enemy_slash_Step_0_gml_40_0": "这位医生\n怎么回事!", + "obj_virovirokun_enemy_slash_Step_0_gml_46_0": "呀哈,\n我胜券在握!", + "obj_virovirokun_enemy_slash_Step_0_gml_54_0": "善意是种\n传染病!", + "obj_virovirokun_enemy_slash_Step_0_gml_54_1": "要听医生\n的话!", + "obj_virovirokun_enemy_slash_Step_0_gml_58_0": "漂亮", + "obj_virovirokun_enemy_slash_Step_0_gml_114_0": "* 病毒病毒君看起来病得很重。", + "obj_virovirokun_enemy_slash_Step_0_gml_117_0": "* 病毒病毒君看起来非常健康。", + "obj_virovirokun_enemy_slash_Step_0_gml_122_0": "* 闻起来像樱桃味的糖浆。", + "obj_virovirokun_enemy_slash_Step_0_gml_126_0": "* 病毒病毒君拿着矛乱戳一气。", + "obj_virovirokun_enemy_slash_Step_0_gml_127_0": "* 病毒病毒君拿用文本文档当纸巾。", + "obj_virovirokun_enemy_slash_Step_0_gml_128_0": "* 病毒病毒君正可疑地冒着汗。", + "obj_virovirokun_enemy_slash_Step_0_gml_129_0": "* 病毒病毒君正在哔哔一曲犯罪小调。", + "obj_virovirokun_enemy_slash_Step_0_gml_154_0": "* 病毒病毒君 - 这个生病的病毒\n需要平价医疗。", + "obj_virovirokun_enemy_slash_Step_0_gml_163_0": "* 你悉心照顾了病毒病毒君!\n它现在没有传染性了!", + "obj_virovirokun_enemy_slash_Step_0_gml_179_0": "* 每个人都悉心照顾了敌人!!\n所有敌人都变得精神满满!!", + "obj_virovirokun_enemy_slash_Step_0_gml_183_0": "* 你和Noelle满怀爱意地关照了敌人!", + "obj_virovirokun_enemy_slash_Step_0_gml_198_0": "* 诶... 诶?\n你想让我做什么?\n【行动】...?", + "obj_virovirokun_enemy_slash_Step_0_gml_199_0": "* 有人能来解释一下\n发生什么了吗?!", + "obj_virovirokun_enemy_slash_Step_0_gml_209_0": "不会吧,\n这是你第一次\n战斗?", + "obj_virovirokun_enemy_slash_Step_0_gml_222_0": "* 呃...这...\n唔...是的。", + "obj_virovirokun_enemy_slash_Step_0_gml_232_0": "诶哟喂...", + "obj_virovirokun_enemy_slash_Step_0_gml_256_0": "* 你和病毒病毒君向Noelle\n解释了如何战斗。", + "obj_virovirokun_enemy_slash_Step_0_gml_296_0": "* 我懂了!这还挺像神龙斗士的!", + "obj_virovirokun_enemy_slash_Step_0_gml_297_0": "* 如果我们友好地对待你,\n我们就能以仁慈取胜?", + "obj_virovirokun_enemy_slash_Step_0_gml_307_0": "嗯哼", + "obj_virovirokun_enemy_slash_Step_0_gml_320_0": "* 如果我要那样做...", + "obj_virovirokun_enemy_slash_Step_0_gml_321_0": "* 还得穿上奇装异服才行。", + "obj_virovirokun_enemy_slash_Step_0_gml_331_0": "嗯哼", + "obj_virovirokun_enemy_slash_Step_0_gml_344_0": "", + "obj_virovirokun_enemy_slash_Step_0_gml_428_0": "* Ralsei煮好了一副药。", + "obj_virovirokun_enemy_slash_Step_0_gml_433_0": "* 生病了就应该喝汤吧?\n张嘴“啊--”~!", + "obj_virovirokun_enemy_slash_Step_0_gml_436_0": "* 病被治好了!所有人的HP都提升了!", + "obj_virovirokun_enemy_slash_Step_0_gml_444_0": "* Susie煮好了一副药!", + "obj_virovirokun_enemy_slash_Step_0_gml_447_0": "* 干嘛,难道你还指望我煮东西!?", + "obj_virovirokun_enemy_slash_Step_0_gml_450_0": "* Susie把热狗放进了微波炉!", + "obj_virovirokun_enemy_slash_Step_0_gml_472_0": "* 她忘了给热狗戳洞!热狗爆炸了!", + "obj_virovirokun_enemy_slash_Step_0_gml_484_0": "* Susie对敌人表示同情!", + "obj_virovirokun_enemy_slash_Step_0_gml_486_0": "* 老兄,用这根棍子戳别人吧。", + "obj_virovirokun_enemy_slash_Step_0_gml_487_0": "* 就算为此克隆自己,\n那也没关系。", + "obj_virovirokun_enemy_slash_Step_0_gml_492_0": "* Susie助长了邪恶!", + "obj_virovirokun_enemy_slash_Step_0_gml_504_0": "* Ralsei试着让敌人改邪归正。", + "obj_virovirokun_enemy_slash_Step_0_gml_506_0": "* 虽然有很多人不知道,\n但是...", + "obj_virovirokun_enemy_slash_Step_0_gml_507_0": "* 犯罪是不对的。... 你知道吗?", + "obj_virovirokun_enemy_slash_Step_0_gml_512_0": "* Ralsei试着平冤昭雪!", + "obj_virovirokun_enemy_slash_Step_0_gml_527_0": "* Noelle进行冷敷!", + "obj_virovirokun_enemy_slash_Step_0_gml_532_0": "* Noelle已经尽力了!", + "obj_virovirokun_enemy_slash_Step_0_gml_540_0": "* Noelle已经束手无策了!", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_28_0": "* 既然你们是其他关系,\n约会鞋也许并不应景...?", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_29_0": "* 那有没有兴趣了解一下冰冻指环?", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_44_0": "* 啊...?指环...?", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_46_0": "* 呼哈哈,抱歉,\n我觉得我们不需要这种东西!", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_47_0": "* 别这样嘛,小天使!\n没有好的装备,你怎么变得更强啊?", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_49_0": "* 变得更强...?\n对-对哦,\n我想那才是这里的规矩...", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_84_0": "* (你获得了冰冻指环。)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_117_0": "* (刚刚... 发生了什么?)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_118_0": "* (我刚才真的...)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_119_0": "* (不,这... 这戒指一定是\n那人给我们的。)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_120_0": "* (...)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0": "* (不过,如果是Susie为我买了\n一枚戒指的话...)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_121_0_b": "* (而且... 变得更强是件好事,\n不是吗?)", + "obj_weirdEvent_addison_city_big_2_slash_Step_0_gml_122_0": "* 谢... 谢谢你,Kris!", + "obj_weirdroute_manipulator_slash_Step_0_gml_36_0": "* Kris...?\n你确定我们没走错吗?", + "obj_werewerewire_enemy_slash_Step_0_gml_97_0": "* 无线快充的线松动了!\n* ...呃,说得好像它有线一样。", + "obj_werewerewire_enemy_slash_Step_0_gml_101_0": "* 无线快充发出让人完全无法理解噼啪声。", + "obj_werewerewire_enemy_slash_Step_0_gml_102_0": "* 无线快充踩着炫酷的舞步。", + "obj_werewerewire_enemy_slash_Step_0_gml_103_0": "* 无线快充不动自威。", + "obj_werewerewire_enemy_slash_Step_0_gml_104_0": "* 无线快充假装在无视你。", + "obj_werewerewire_enemy_slash_Step_0_gml_105_0": "* 闻起来像落雷。", + "obj_werewerewire_enemy_slash_Step_0_gml_377_0": "* 无线快充 - 它将电线吸收后变得更强了。\n小心点!", + "obj_werewerewire_enemy_slash_Step_0_gml_383_0": "* 你和无线快充对上了眼。\n气氛变得电力十足...", + "obj_werewerewire_enemy_slash_Step_0_gml_383_1": "* 你冷冷地看着它。", + "obj_werewerewire_enemy_slash_Step_0_gml_393_0": "* 你和Susie告诉无线快充,\n你们准备把它暴揍一顿!", + "obj_werewerewire_enemy_slash_Step_0_gml_394_0": "* 战斗精神在空气中迸发!", + "obj_werewerewire_enemy_slash_Step_0_gml_408_0": "* 你和Ralsei对无线快充甜言蜜语!", + "obj_werewerewire_enemy_slash_Step_0_gml_409_0": "* 它假装并不在意,\n但是你的【行动】变得更有效了!", + "obj_werewerewire_enemy_slash_Step_0_gml_412_0": "* Susie不屑一哼“嘁!”", + "obj_werewerewire_enemy_slash_Step_0_gml_412_1": "* Susie大笑一声“嗬!”", + "obj_werewerewire_enemy_slash_Step_0_gml_424_0": "* Ralsei深沉地眨眼!", + "obj_werewerewire_enemy_slash_Step_0_gml_424_1": "* Ralsei甜美地微笑!", + "obj_werewire_enemy_slash_Step_0_gml_98_0": "* 线充的线松动了!", + "obj_werewire_enemy_slash_Step_0_gml_102_0": "* 线充发出让人难以理解的噼啪声。", + "obj_werewire_enemy_slash_Step_0_gml_103_0": "* 线充地踩着咄咄逼人的舞步。", + "obj_werewire_enemy_slash_Step_0_gml_104_0": "* 线充弹走它肩上迸出的火花。", + "obj_werewire_enemy_slash_Step_0_gml_105_0": "* 气氛电力十足。", + "obj_werewire_enemy_slash_Step_0_gml_106_0": "* 闻起来像臭氧。", + "obj_werewire_enemy_slash_Step_0_gml_122_0": "* 找准时机按下~1来攻击!", + "obj_werewire_enemy_slash_Step_0_gml_393_0": "* 线充 - 被女王的电线控制,\n深陷噩梦,恍若梦游!", + "obj_werewire_enemy_slash_Step_0_gml_399_0": "* 你摇晃身体。\n电线逐渐松动!", + "obj_werewire_enemy_slash_Step_0_gml_399_1": "* 你摇晃身体!", + "obj_werewire_enemy_slash_Step_0_gml_425_0": "* 按下~1来投掷,瞄准弱点!", + "obj_werewire_enemy_slash_Step_0_gml_457_0": "* Susie猛扯电线!电线松动了一点点。", + "obj_werewire_enemy_slash_Step_0_gml_457_1": "* Susie猛扯电线!", + "obj_werewire_enemy_slash_Step_0_gml_469_0": "* Ralsei对着电线唱了一段舞蛇曲!\n电线松动了一点点。", + "obj_werewire_enemy_slash_Step_0_gml_469_1": "* Ralsei迷住了电线!", + "obj_werewire_enemy_slash_Step_0_gml_481_0": "* Noelle像拔彩灯串似地拔出了插头。", + "obj_werewire_enemy_slash_Step_0_gml_481_1": "* Noelle使劲拔插头!", + "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_10_0": "* 电线松动了许多!", + "obj_werewire_kristhrown_slash_Collision_048192d7_9c3b_472a_adb9_e1f06953ce64_gml_75_0": "* 电线松动了一些!", + "obj_werewire_kristhrown_slash_Step_0_gml_25_0": "* 打偏了!", + "obj_wordbullet_slash_Create_0_gml_9_0": "XSWL", + "obj_wordbullet_slash_Create_0_gml_10_0": "前10", + "obj_wordbullet_slash_Create_0_gml_11_0": "家庭", + "obj_wordbullet_slash_Create_0_gml_12_0": "伙计", + "obj_wordbullet_slash_Create_0_gml_13_0": "搞笑", + "obj_wordbullet_slash_Create_0_gml_14_0": "瞬间", + "obj_wordbullet_slash_Create_0_gml_15_0": "女生", + "obj_wordbullet_slash_Create_0_gml_16_0": "手办", + "obj_wordbullet_slash_Create_0_gml_17_0": "男生", + "obj_wordbullet_slash_Create_0_gml_18_0": "女王", + "obj_wordbullet_slash_Create_0_gml_19_0": "故事", + "obj_wordbullet_slash_Create_0_gml_20_0": "段子", + "obj_wordbullet_slash_Create_0_gml_21_0": "时尚", + "obj_wordbullet_slash_Create_0_gml_22_0": "混音", + "obj_wordbullet_slash_Create_0_gml_23_0": "音效", + "obj_wordbullet_slash_Create_0_gml_24_0": "视频", + "obj_wordbullet_slash_Create_0_gml_25_0": "前20", + "obj_wordbullet_slash_Create_0_gml_26_0": "笑", + "obj_wordbullet_slash_Create_0_gml_27_0": "和", + "obj_wordbullet_slash_Create_0_gml_28_0": "哭", + "obj_wordbullet_slash_Create_0_gml_29_0": "喜欢", + "obj_wordbullet_slash_Create_0_gml_30_0": "评测", + "obj_wordbullet_slash_Draw_0_gml_15_0": "$", + "obj_wordbullet_slash_Draw_0_gml_15_1": "", + "obj_wordbullet_slash_Draw_0_gml_15_2": "!", + "obj_wordbullet_slash_Draw_0_gml_15_3": "", + "obj_wordbullet_slash_Draw_0_gml_15_4": "", + "obj_writer_slash_Alarm_0_gml_20_0": "", + "obj_writer_slash_Alarm_0_gml_31_0": "", + "obj_writer_slash_Draw_0_gml_72_0": "", + "obj_writer_slash_Draw_0_gml_272_0": "", + "obj_zpoppup_enemy_slash_Step_0_gml_489_0": "* Ralsei试着点击了一个\n有城堡图片的广告...", + "scr_84_debug_slash_scr_84_debug_gml_246_0": "", + "scr_84_debug_slash_scr_84_debug_gml_282_0": "", + "scr_84_debug_slash_scr_84_debug_gml_310_0": "", + "scr_84_load_ini_slash_scr_84_load_ini_gml_13_0": "[空白]", + "scr_actinfo_slash_scr_actinfo_gml_21_0": "称赞", + "scr_actinfo_slash_scr_actinfo_gml_28_0": "双重碎击", + "scr_anyface_slash_scr_anyface_gml_23_0": "", + "scr_anyface_slash_scr_anyface_gml_24_0": "", + "scr_anyface_slash_scr_anyface_gml_27_0": "", + "scr_anyface_slash_scr_anyface_gml_28_0": "", + "scr_anyface_slash_scr_anyface_gml_28_0_b": "", + "scr_anyface_slash_scr_anyface_gml_29_0": "", + "scr_anyface_slash_scr_anyface_gml_30_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_2_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_7_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_8_0": "喂,把手拿开!", + "scr_armorinfo_slash_scr_armorinfo_gml_8_0_b": "", + "scr_armorinfo_slash_scr_armorinfo_gml_10_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_11_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_22_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_28_0": "琥珀卡片", + "scr_armorinfo_slash_scr_armorinfo_gml_29_0": "一块黏在你身上的正方形护符,\n能够提高防御力。", + "scr_armorinfo_slash_scr_armorinfo_gml_30_0": "...总比没有好。", + "scr_armorinfo_slash_scr_armorinfo_gml_31_0": "这玩意黏糊糊的,Kris...", + "scr_armorinfo_slash_scr_armorinfo_gml_33_0": "看起来像个姓名牌!", + "scr_armorinfo_slash_scr_armorinfo_gml_43_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_49_0": "骰子手链", + "scr_armorinfo_slash_scr_armorinfo_gml_50_0": "串着很多方块的手链,\n上面刻着各式各样的符号。", + "scr_armorinfo_slash_scr_armorinfo_gml_51_0": "...好吧。", + "scr_armorinfo_slash_scr_armorinfo_gml_52_0": "上面写着“友情!”", + "scr_armorinfo_slash_scr_armorinfo_gml_54_0": "嘿,你-你好像把它弄乱了...", + "scr_armorinfo_slash_scr_armorinfo_gml_64_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_70_0": "粉色缎带", + "scr_armorinfo_slash_scr_armorinfo_gml_71_0": "一条可爱的粉色缎带\n能够提高擦弹获取TP的区域大小。", + "scr_armorinfo_slash_scr_armorinfo_gml_72_0": "不要。我又不是小学生。", + "scr_armorinfo_slash_scr_armorinfo_gml_73_0": "嗯...我-我的样子可爱吗...?", + "scr_armorinfo_slash_scr_armorinfo_gml_75_0": "...有种熟悉的感觉。", + "scr_armorinfo_slash_scr_armorinfo_gml_78_0": "我都说不要了!快别闹了!", + "scr_armorinfo_slash_scr_armorinfo_gml_79_0": "打扮一下还挺不错的...", + "scr_armorinfo_slash_scr_armorinfo_gml_91_0": "擦弹区域", + "scr_armorinfo_slash_scr_armorinfo_gml_98_0": "白色缎带", + "scr_armorinfo_slash_scr_armorinfo_gml_99_0": "一条皱巴巴的缎带,\n稍微提高你的防御力。", + "scr_armorinfo_slash_scr_armorinfo_gml_100_0": "不要。我又不是小学生。", + "scr_armorinfo_slash_scr_armorinfo_gml_101_0": "嗯...我-我的样子可爱吗...?", + "scr_armorinfo_slash_scr_armorinfo_gml_105_0": "我都说不要了!快别闹了!", + "scr_armorinfo_slash_scr_armorinfo_gml_106_0": "被打扮一下还挺不错的...", + "scr_armorinfo_slash_scr_armorinfo_gml_108_0": "...有种熟悉的感觉。", + "scr_armorinfo_slash_scr_armorinfo_gml_118_0": "可爱度", + "scr_armorinfo_slash_scr_armorinfo_gml_125_0": "铁制镣铐", + "scr_armorinfo_slash_scr_armorinfo_gml_126_0": "铁锭能提高你的\n攻击与防御的镣铐。", + "scr_armorinfo_slash_scr_armorinfo_gml_127_0": "(啧,居然还挺酷的...)", + "scr_armorinfo_slash_scr_armorinfo_gml_128_0": "*叮叮当当* 哈哈!", + "scr_armorinfo_slash_scr_armorinfo_gml_130_0": "我是假日的过去之灵!", + "scr_armorinfo_slash_scr_armorinfo_gml_140_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_146_0": "鼠币", + "scr_armorinfo_slash_scr_armorinfo_gml_147_0": "一枚金币,刻着某个曾经位高权重的\n老鼠巫师的头像。", + "scr_armorinfo_slash_scr_armorinfo_gml_148_0": "这家伙...有点面熟?", + "scr_armorinfo_slash_scr_armorinfo_gml_149_0": "吱!治疗能力提高!", + "scr_armorinfo_slash_scr_armorinfo_gml_151_0": "...这是从家庭娱乐中心拿来的吗?", + "scr_armorinfo_slash_scr_armorinfo_gml_161_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_167_0": "Jevil的尾巴", + "scr_armorinfo_slash_scr_armorinfo_gml_168_0": "一条J型的尾巴,能赐予你恶魔的能量。", + "scr_armorinfo_slash_scr_armorinfo_gml_169_0": "我打算哪天自己也长一条。", + "scr_armorinfo_slash_scr_armorinfo_gml_170_0": "我可是个善良的恶魔,知道吗?", + "scr_armorinfo_slash_scr_armorinfo_gml_172_0": "...(我喜欢它...)", + "scr_armorinfo_slash_scr_armorinfo_gml_182_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_189_0": "白银卡片", + "scr_armorinfo_slash_scr_armorinfo_gml_190_0": "方形护身符\n增加5%金钱掉落", + "scr_armorinfo_slash_scr_armorinfo_gml_191_0": "钱,我需要钱。", + "scr_armorinfo_slash_scr_armorinfo_gml_192_0": "可以刷信用卡吗?", + "scr_armorinfo_slash_scr_armorinfo_gml_193_0": "和我的手表很搭!", + "scr_armorinfo_slash_scr_armorinfo_gml_203_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_210_0": "成对缎带", + "scr_armorinfo_slash_scr_armorinfo_gml_211_0": "两条缎带。\n你得梳个双马尾才能戴。", + "scr_armorinfo_slash_scr_armorinfo_gml_212_0": "...没完没了了。", + "scr_armorinfo_slash_scr_armorinfo_gml_213_0": "系在我的角上试试!", + "scr_armorinfo_slash_scr_armorinfo_gml_214_0": "...哈,真令人怀念。", + "scr_armorinfo_slash_scr_armorinfo_gml_225_0": "擦弹区域", + "scr_armorinfo_slash_scr_armorinfo_gml_232_0": "彩灯手链", + "scr_armorinfo_slash_scr_armorinfo_gml_233_0": "由绿色电线制成的粗糙手链,\n上边带着刺眼的小灯泡。", + "scr_armorinfo_slash_scr_armorinfo_gml_234_0": "哎哟,打结了。", + "scr_armorinfo_slash_scr_armorinfo_gml_235_0": "让我把结解开...", + "scr_armorinfo_slash_scr_armorinfo_gml_236_0": "看起来像假日的彩灯...", + "scr_armorinfo_slash_scr_armorinfo_gml_247_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_254_0": "连锁甲", + "scr_armorinfo_slash_scr_armorinfo_gml_255_0": "热度即硬度。转发给十个人,\n否则降低防御等级。", + "scr_armorinfo_slash_scr_armorinfo_gml_256_0": "该死,我好像被诅咒了。", + "scr_armorinfo_slash_scr_armorinfo_gml_257_0": "一封信?...给我的...?", + "scr_armorinfo_slash_scr_armorinfo_gml_258_0": "防具?(还挺酷的...)", + "scr_armorinfo_slash_scr_armorinfo_gml_269_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_276_0": "大人物领结", + "scr_armorinfo_slash_scr_armorinfo_gml_277_0": "帅气的领结。\n它的商标好像被剪掉了。", + "scr_armorinfo_slash_scr_armorinfo_gml_278_0": "呃,我看起来像个书呆子。", + "scr_armorinfo_slash_scr_armorinfo_gml_279_0": "能给我一对背带吗?", + "scr_armorinfo_slash_scr_armorinfo_gml_280_0": "...我是不是要把它扎在头发上?", + "scr_armorinfo_slash_scr_armorinfo_gml_291_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_298_0": "尖刺腕带", + "scr_armorinfo_slash_scr_armorinfo_gml_299_0": "一条满是尖刺的黑色腕带。\n可能被自己的刺卡住。", + "scr_armorinfo_slash_scr_armorinfo_gml_300_0": "谁能拒绝尖刺呢?", + "scr_armorinfo_slash_scr_armorinfo_gml_301_0": "呃,我看起来...硬汉些没?", + "scr_armorinfo_slash_scr_armorinfo_gml_302_0": "(Susie会喜欢这幅打扮吗?)", + "scr_armorinfo_slash_scr_armorinfo_gml_313_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_320_0": "银色怀表", + "scr_armorinfo_slash_scr_armorinfo_gml_321_0": "擦弹效果对回合时长\n的影响提高10%", + "scr_armorinfo_slash_scr_armorinfo_gml_322_0": "扁人时间到!", + "scr_armorinfo_slash_scr_armorinfo_gml_323_0": "要迟到了,要迟到了!", + "scr_armorinfo_slash_scr_armorinfo_gml_324_0": "(这...这是我的东西...)", + "scr_armorinfo_slash_scr_armorinfo_gml_342_0": "紧迫领结", + "scr_armorinfo_slash_scr_armorinfo_gml_342_0_b": "擦弹时间", + "scr_armorinfo_slash_scr_armorinfo_gml_343_0": "在擦弹时获得的TP增加10%。", + "scr_armorinfo_slash_scr_armorinfo_gml_364_0": "假人模特", + "scr_armorinfo_slash_scr_armorinfo_gml_364_0_b": "获得TP", + "scr_armorinfo_slash_scr_armorinfo_gml_365_0": "一个假人模特,\n衣服被钉死在上边了。毫无用处", + "scr_armorinfo_slash_scr_armorinfo_gml_366_0": "想都别想。", + "scr_armorinfo_slash_scr_armorinfo_gml_367_0": "嗯,这裙-裙子还挺可爱的...", + "scr_armorinfo_slash_scr_armorinfo_gml_368_0": "(干嘛要花$300买这玩意儿!?)", + "scr_armorinfo_slash_scr_armorinfo_gml_386_0": "黑金手环", + "scr_armorinfo_slash_scr_armorinfo_gml_386_0_b": "???", + "scr_armorinfo_slash_scr_armorinfo_gml_387_0": "一块泛着金光的黑色金属。", + "scr_armorinfo_slash_scr_armorinfo_gml_388_0": "想都别想。", + "scr_armorinfo_slash_scr_armorinfo_gml_389_0": "嗯,这裙-裙子还挺可爱的...", + "scr_armorinfo_slash_scr_armorinfo_gml_390_0": "(干嘛要花$300买这玩意儿!?)", + "scr_armorinfo_slash_scr_armorinfo_gml_401_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_408_0": "苍穹斗篷", + "scr_armorinfo_slash_scr_armorinfo_gml_409_0": "一条微微泛着荧光的斗篷。\n防护电和圣属性攻击。", + "scr_armorinfo_slash_scr_armorinfo_gml_430_0": "尖刺镣铐", + "scr_armorinfo_slash_scr_armorinfo_gml_431_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_432_0": "瞧瞧这!", + "scr_armorinfo_slash_scr_armorinfo_gml_433_0": "真锋利!", + "scr_armorinfo_slash_scr_armorinfo_gml_433_0_b": "电/圣", + "scr_armorinfo_slash_scr_armorinfo_gml_434_0": "(它快扯坏我的袖子了...)", + "scr_armorinfo_slash_scr_armorinfo_gml_452_0": "残破的领结", + "scr_armorinfo_slash_scr_armorinfo_gml_453_0": "一个旧领结。\n它的防御能力看起来大不如从前。", + "scr_armorinfo_slash_scr_armorinfo_gml_454_0": "喂。我也是有底线的。", + "scr_armorinfo_slash_scr_armorinfo_gml_455_0": "它还是能戴的!", + "scr_armorinfo_slash_scr_armorinfo_gml_456_0": "(这让我想起了Asgore...)", + "scr_armorinfo_slash_scr_armorinfo_gml_459_0": "攻击", + "scr_armorinfo_slash_scr_armorinfo_gml_467_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_491_0": "成交神器", + "scr_armorinfo_slash_scr_armorinfo_gml_492_0": "特别时尚的粉黄相间的眼镜。\n大幅增加获得的$,以及...?", + "scr_armorinfo_slash_scr_armorinfo_gml_493_0": "钱,我需要钱。", + "scr_armorinfo_slash_scr_armorinfo_gml_494_0": "两副眼镜?", + "scr_armorinfo_slash_scr_armorinfo_gml_495_0": "(看着好像...挺眼熟?)", + "scr_armorinfo_slash_scr_armorinfo_gml_505_0": "", + "scr_armorinfo_slash_scr_armorinfo_gml_516_0": "皇室胸针", + "scr_armorinfo_slash_scr_armorinfo_gml_517_0": "刻有女王的脸的胸针。\n小心针尖。", + "scr_armorinfo_slash_scr_armorinfo_gml_518_0": "雄震?哦,胸针,呵呵。", + "scr_armorinfo_slash_scr_armorinfo_gml_519_0": "我是一块可爱的软木板!", + "scr_armorinfo_slash_scr_armorinfo_gml_520_0": "女王...给了我这个。", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "退格", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "小键盘 5(NumLock OFF)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Esc", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "家", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "←", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "↑", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "→", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "↓", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "小键盘 0", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "小键盘 1", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "小键盘 2", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "小键盘 3", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "小键盘 4", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "小键盘 5", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "小键盘 6", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "小键盘 7", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "小键盘 8", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "小键盘 9", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "小键盘 * ", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "小键盘 +", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "小键盘 -", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "小键盘 .", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "小键盘 ", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt(左)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt(右)", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Ctrl", + "scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "", + "scr_asgface_slash_scr_asgface_gml_1_0": "", + "scr_encountersetup_slash_scr_encountersetup_gml_34_0": "* 是已知的。", + "scr_encountersetup_slash_scr_encountersetup_gml_60_0": "* 测试敌人出现了。", + "scr_encountersetup_slash_scr_encountersetup_gml_98_0": "* 方钻接近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_99_0": "* 一个和上次不一样的方钻\n接近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* 估计是另一个不同的方钻出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* 一条由方钻组成的项链拦住了去路。", + "scr_encountersetup_slash_scr_encountersetup_gml_132_0": "* 方钻和心桃拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_144_0": "* 跳棋猛烈地攻打过来!\n* (你回想起Ralsei之前嘱咐过\n要让Susie做一次【行动】。)", + "scr_encountersetup_slash_scr_encountersetup_gml_155_0": "* 三头草逼近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_174_0": "* 三只心桃拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_188_0": "* 它过来咯!", + "scr_encountersetup_slash_scr_encountersetup_gml_201_0": "* 棋兵逼近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_222_0": "* 棋兵逼近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_239_0": "* 三头草和心桃更亲密了!", + "scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* 尘兔滑到了路中间!", + "scr_encountersetup_slash_scr_encountersetup_gml_266_0": "* 尘兔们滑到了路中间!", + "scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* 组盒拳王组装完成!", + "scr_encountersetup_slash_scr_encountersetup_gml_293_0": "* 组盒拳王们组装完成!", + "scr_encountersetup_slash_scr_encountersetup_gml_308_0": "* Lancer拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_319_0": "* 拼图怪接近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_320_0": "* 一个和上次不一样的拼图怪接近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_321_0": "* 估计是另一个不同的拼图怪出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_340_0": "* 一板拼图怪拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_359_0": "* 自助盛宴。", + "scr_encountersetup_slash_scr_encountersetup_gml_374_0": "* 尘兔滑到了路中间!", + "scr_encountersetup_slash_scr_encountersetup_gml_400_0": "* 让游戏开始吧!", + "scr_encountersetup_slash_scr_encountersetup_gml_413_0": "* 它来了。再一次。", + "scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* 方钻游骑兵们闪亮登场!", + "scr_encountersetup_slash_scr_encountersetup_gml_446_0": "* 心桃首领默默地拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_465_0": "* 心桃首领默默地拦住了去路!(x3)", + "scr_encountersetup_slash_scr_encountersetup_gml_479_0": "* 两个坏蛋拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_500_0": "* 尘兔们滑到了路中间!", + "scr_encountersetup_slash_scr_encountersetup_gml_521_0": "* 各种敌人出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_533_0": "* 国王拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_551_0": "* 救护矛兵朝你哔近!", + "scr_encountersetup_slash_scr_encountersetup_gml_554_0": "* 救护矛兵朝你哔近!", + "scr_encountersetup_slash_scr_encountersetup_gml_559_0": "* 嘿,Kris,\n让你见识一下我的终极治疗!", + "scr_encountersetup_slash_scr_encountersetup_gml_568_0": "* 弹出窗狗们弹出来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_585_0": "* 任呜们切换过来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_603_0": "* 线充荡过来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_620_0": "* 鼠飙拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_637_0": "* 病毒病毒君飘进来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_640_0": "* 先发制人!", + "scr_encountersetup_slash_scr_encountersetup_gml_661_0": "* 色卡管家鞠着躬过来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_681_0": "* 任呜管理姬拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_695_0": "* Berdly驾车赶到!", + "scr_encountersetup_slash_scr_encountersetup_gml_708_0": "* 女王拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_720_0": "* 难道你不想成为大人物吗!", + "scr_encountersetup_slash_scr_encountersetup_gml_732_0": "* 是时候成为大人物了!", + "scr_encountersetup_slash_scr_encountersetup_gml_752_0": "* Sweet Cap'n Cakes拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_776_0": "* 揍人机不太情愿地来揍你了!", + "scr_encountersetup_slash_scr_encountersetup_gml_791_0": "* 色卡管家鞠着躬过来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_808_0": "* 无线快充强势地拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_817_0": "* 鼠飙拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_831_0": "* 哈-哈啊!?发生什么了!?", + "scr_encountersetup_slash_scr_encountersetup_gml_848_0": "* 病毒病毒君和救护矛兵打起来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_865_0": "* 病毒病毒君和救护矛兵打起来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_882_0": "* 小动物的窝。", + "scr_encountersetup_slash_scr_encountersetup_gml_892_0": "* 三头草登台亮相!", + "scr_encountersetup_slash_scr_encountersetup_gml_901_0": "* 擦弹大冒险。", + "scr_encountersetup_slash_scr_encountersetup_gml_915_0": "* 哈-哈啊!?发生什么了!?\n* 我们在干嘛!?", + "scr_encountersetup_slash_scr_encountersetup_gml_935_0": "* 大杂烩2号。", + "scr_encountersetup_slash_scr_encountersetup_gml_955_0": "* 线充荡过来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_975_0": "* 线充和鼠飙像超级英雄一样荡了下来!", + "scr_encountersetup_slash_scr_encountersetup_gml_992_0": "* 救护矛兵和它的宠物出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_1012_0": "* 弹出窗狗带着监护人出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_1032_0": "* 鼠飙拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_1052_0": "* 色卡管家和害兽出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_1066_0": "* 无线快充强势地拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_1076_0": "* Berdly拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_1090_0": "* 鼠飙滚轮急速滚来!", + "scr_encountersetup_slash_scr_encountersetup_gml_1104_0": "* GIGA女王拦住了去路!", + "scr_encountersetup_slash_scr_encountersetup_gml_1114_0": "", + "scr_encountersetup_slash_scr_encountersetup_gml_1156_0": "* 任呜团伙逼近了!", + "scr_encountersetup_slash_scr_encountersetup_gml_1175_0": "* 任呜向你移动过来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_1233_0": "* 弹出窗狗和病毒病毒君出现了!", + "scr_encountersetup_slash_scr_encountersetup_gml_1247_0": "* 擦弹!", + "scr_encountersetup_slash_scr_encountersetup_gml_1263_0": "* 第一回合!", + "scr_encountersetup_slash_scr_encountersetup_gml_1282_0": "* 第二回合!", + "scr_encountersetup_slash_scr_encountersetup_gml_1301_0": "* 第三回合!", + "scr_encountersetup_slash_scr_encountersetup_gml_1323_0": "* 第四回合!", + "scr_encountersetup_slash_scr_encountersetup_gml_1339_0": "* 最终回合!", + "scr_encountersetup_slash_scr_encountersetup_gml_1351_0": "* 线充出现了。", + "scr_encountersetup_slash_scr_encountersetup_gml_1377_0": "* 救护矛兵朝你哔近!", + "scr_encountersetup_slash_scr_encountersetup_gml_1390_0": "* 任呜切换过来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_1422_0": "* Jigsaw Joe拼进来了!", + "scr_encountersetup_slash_scr_encountersetup_gml_1441_0": "* 弹出窗狗和鼠飙出现了。", + "scr_encountersetup_slash_scr_encountersetup_gml_1462_0": "* Pipis。", + "scr_fusion_info_slash_scr_fusion_info_gml_11_0": "回复60HPx2", + "scr_fusion_info_slash_scr_fusion_info_gml_23_0": "回复60HPx2", + "scr_fusion_info_slash_scr_fusion_info_gml_34_0": "$获取+5%", + "scr_fusion_info_slash_scr_fusion_info_gml_45_0": "恍惚", + "scr_fusion_info_slash_scr_fusion_info_gml_56_0": "擦弹区域+", + "scr_fusion_info_slash_scr_fusion_info_gml_56_0_b": "攻击+", + "scr_fusion_info_slash_scr_fusion_info_gml_67_0": "擦弹TP+", + "scr_gamestart_slash_scr_gamestart_gml_69_0": "普通", + "scr_gamestart_slash_scr_gamestart_gml_72_0": "", + "scr_gamestart_slash_scr_gamestart_gml_99_0": "", + "scr_gamestart_slash_scr_gamestart_gml_100_0": "", + "scr_gamestart_slash_scr_gamestart_gml_101_0": "", + "scr_gamestart_slash_scr_gamestart_gml_101_0_b": "", + "scr_gamestart_slash_scr_gamestart_gml_105_0": "", + "scr_gamestart_slash_scr_gamestart_gml_231_0": "艾奇德娜", + "scr_gamestart_slash_scr_gamestart_gml_282_0": "", + "scr_gamestart_slash_scr_gamestart_gml_293_0": "", + "scr_gamestart_slash_scr_gamestart_gml_297_0": "", + "scr_gamestart_slash_scr_gamestart_gml_300_0": "", + "scr_gamestart_slash_scr_gamestart_gml_303_0": "", + "scr_gamestart_slash_scr_gamestart_gml_305_0": "", + "scr_gamestart_slash_scr_gamestart_gml_306_0": "", + "scr_gamestart_slash_scr_gamestart_gml_307_0": "", + "scr_gamestart_slash_scr_gamestart_gml_325_0": "是", + "scr_gamestart_slash_scr_gamestart_gml_326_0": "那就没办法了", + "scr_gamestart_slash_scr_gamestart_gml_327_0": "有可能", + "scr_gamestart_slash_scr_gamestart_gml_328_0": "不知道", + "scr_gamestart_slash_scr_gamestart_gml_353_0": "", + "scr_gamestart_slash_scr_gamestart_gml_356_0": "家", + "scr_gamestart_slash_scr_gamestart_gml_356_0_b": "是", + "scr_gamestart_slash_scr_gamestart_gml_357_0": "那就没办法了", + "scr_gamestart_slash_scr_gamestart_gml_358_0": "有可能", + "scr_gamestart_slash_scr_gamestart_gml_359_0": "不知道", + "scr_gamestart_slash_scr_gamestart_gml_396_0": "", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "", + "scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* 不可能。", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* 一股虚无填满了你的双手。", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* “黑暗糖果” - 回复60HP\n* 棉花糖口味的红黑色星星。", + "scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* “生命露水” - 复活队友(效果弱)\n* 发光的露水...\n* 能够滋润你的【灵魂】。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_1_0": "", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_5_0": "", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_8_0": "回复40HP。一颗红黑相间的星星,\n口感像棉花糖。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_11_0": "使倒下的同伴HP回复至全满。\n一颗薄荷味的绿色水晶。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_14_0": "闪烁着点点微光的碎片。\n用途不明。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0": "一本由Ralsei自制的\n写有各种提示与技巧的书。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_17_0_b": "一块闪闪发光的碎片。\n随着章节的推进不断增值。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_20_0": "尽管残缺不全,却翻腾着力量。\n某位工匠大师可以修好它。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_23_0": "能让你舌头旋转打结的蛋糕!\n回复全员160HP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_27_0": "陀螺形状的糕点\n回复全员~1 HP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_30_0": "神秘的黑色汉堡,原料是...\n等等,这只是烤焦了而已! +70HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_33_0": "一块形状像Lancer的脸的饼干。\n也许并不是饼干。回复1HP?", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_36_0": "份量巨大的沙拉...不过只放了生菜,\n所以一文不值。 +4HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_39_0": "能够一分为三的三明治。\n回复全员70HP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_42_0": "这可是心哦?!\n里头填满了粘乎乎的红色果酱。 +??HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_45_0": "很小,但某些人非常喜欢它。\n+??HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_48_0": "味道完美无瑕。\n回复500HP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_51_0": "散发着美妙味道的黑色油面酱。\n而且...掺有蠕虫。+50HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_54_0": "一只内壁能回声的面包圈。\n每咬一口都有音乐响起。+80HP", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_57_0": "一个假人模特,\n衣服被钉死在上边了。毫无用处", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_60_0": "一杯风味独特的茶。\n口味是“Kris.”", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_63_0": "一杯风味独特的茶。\n口味是“Noelle.”", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_66_0": "一杯风味独特的茶。\n口味是“Ralsei.”", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_69_0": "一杯风味独特的茶。\n口味是“Susie.”", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_72_0": "二合一黑暗汉堡。\n得两口才能吃完!", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_75_0": "粉笔口感的白色糖果。\n回复120HP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_78_0": "管家果汁的简称。\n随温度变色。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_81_0": "由代码大师编写的意面。\n原料是马卡龙和缎带。全员+30HP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_84_0": "一块咖啡巧克力混合口味的饼干。\n咬上去的时候会有单词蹦出来。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_87_0": "在战斗中提升32%TP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_90_0": "在战斗中提升50%TP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_93_0": "在战斗中提升100%TP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_96_0": "薄荷粉末\n复活所有倒下队友并回复25%HP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_99_0": "一块可以掰碎的薄荷\n复活所有倒下的队友并回复100%HP。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_102_0": "一杯由五颜六色的方块\n调制而成的混合液。有毒。", + "scr_itemdesc_single_slash_scr_itemdesc_single_gml_109_0": "一枚印有某只狗的钱币。\n随着章节的推进不断贬值。", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0": "防具", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0": "武器", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0": "物品", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0": "库存", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0": "重要物品", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0": "储钱洞", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0": "黑暗币", + "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_1": "", + "scr_iteminfo_slash_scr_iteminfo_gml_15_0": "黑暗糖果", + "scr_iteminfo_slash_scr_iteminfo_gml_16_0": "回复\n40HP", + "scr_iteminfo_slash_scr_iteminfo_gml_22_0": "复活薄荷", + "scr_iteminfo_slash_scr_iteminfo_gml_23_0": "治疗\n倒下的\n同伴", + "scr_iteminfo_slash_scr_iteminfo_gml_29_0": "发光碎片", + "scr_iteminfo_slash_scr_iteminfo_gml_30_0": "去商店\n卖掉", + "scr_iteminfo_slash_scr_iteminfo_gml_36_0": "手册", + "scr_iteminfo_slash_scr_iteminfo_gml_37_0": "可在战斗\n之外阅读", + "scr_iteminfo_slash_scr_iteminfo_gml_43_0": "坏掉的蛋糕", + "scr_iteminfo_slash_scr_iteminfo_gml_44_0": "回复\n20HP", + "scr_iteminfo_slash_scr_iteminfo_gml_50_0": "顶尖蛋糕", + "scr_iteminfo_slash_scr_iteminfo_gml_51_0": "回复\n全员\n160HP", + "scr_iteminfo_slash_scr_iteminfo_gml_58_0": "旋转蛋糕", + "scr_iteminfo_slash_scr_iteminfo_gml_59_0": "回复\n全员\n~1HP", + "scr_iteminfo_slash_scr_iteminfo_gml_65_0": "黑暗汉堡", + "scr_iteminfo_slash_scr_iteminfo_gml_66_0": "回复\n70HP", + "scr_iteminfo_slash_scr_iteminfo_gml_72_0": "Lancer饼干", + "scr_iteminfo_slash_scr_iteminfo_gml_73_0": "回复\n50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_79_0": "巨大沙拉", + "scr_iteminfo_slash_scr_iteminfo_gml_80_0": "回复\n4HP", + "scr_iteminfo_slash_scr_iteminfo_gml_86_0": "梅花三明治", + "scr_iteminfo_slash_scr_iteminfo_gml_87_0": "回复\n全员\n70HP", + "scr_iteminfo_slash_scr_iteminfo_gml_93_0": "红心甜甜圈", + "scr_iteminfo_slash_scr_iteminfo_gml_94_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_100_0": "方钻巧克力", + "scr_iteminfo_slash_scr_iteminfo_gml_101_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_107_0": "赞明治", + "scr_iteminfo_slash_scr_iteminfo_gml_108_0": "回复\n所有HP", + "scr_iteminfo_slash_scr_iteminfo_gml_114_0": "Rouxls油面酱", + "scr_iteminfo_slash_scr_iteminfo_gml_115_0": "回复\n50HP", + "scr_iteminfo_slash_scr_iteminfo_gml_121_0": "CD面包圈", + "scr_iteminfo_slash_scr_iteminfo_gml_122_0": "回复\n80HP", + "scr_iteminfo_slash_scr_iteminfo_gml_128_0": "假人模特", + "scr_iteminfo_slash_scr_iteminfo_gml_129_0": "没有用", + "scr_iteminfo_slash_scr_iteminfo_gml_135_0": "Kris茶", + "scr_iteminfo_slash_scr_iteminfo_gml_136_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_142_0": "Noelle茶", + "scr_iteminfo_slash_scr_iteminfo_gml_143_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_149_0": "Ralsei茶", + "scr_iteminfo_slash_scr_iteminfo_gml_150_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_156_0": "Susie茶", + "scr_iteminfo_slash_scr_iteminfo_gml_157_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_163_0": "双黑堡", + "scr_iteminfo_slash_scr_iteminfo_gml_164_0": "回复\n60HP x2", + "scr_iteminfo_slash_scr_iteminfo_gml_171_0": "光明糖果", + "scr_iteminfo_slash_scr_iteminfo_gml_172_0": "回复\n120HP", + "scr_iteminfo_slash_scr_iteminfo_gml_178_0": "管汁", + "scr_iteminfo_slash_scr_iteminfo_gml_179_0": "回复\n100HP", + "scr_iteminfo_slash_scr_iteminfo_gml_185_0": "代码意面", + "scr_iteminfo_slash_scr_iteminfo_gml_186_0": "回复\n全员\n30HP", + "scr_iteminfo_slash_scr_iteminfo_gml_192_0": "Java饼干", + "scr_iteminfo_slash_scr_iteminfo_gml_193_0": "回复量\n不定", + "scr_iteminfo_slash_scr_iteminfo_gml_199_0": "紧迫一点", + "scr_iteminfo_slash_scr_iteminfo_gml_200_0": "提升\n32%\nTP", + "scr_iteminfo_slash_scr_iteminfo_gml_206_0": "紧迫宝石", + "scr_iteminfo_slash_scr_iteminfo_gml_207_0": "提升\n50%\nTP", + "scr_iteminfo_slash_scr_iteminfo_gml_213_0": "紧迫满点", + "scr_iteminfo_slash_scr_iteminfo_gml_214_0": "提升\nTP\n至满格", + "scr_iteminfo_slash_scr_iteminfo_gml_220_0": "复活粉", + "scr_iteminfo_slash_scr_iteminfo_gml_221_0": "复活\n全员至\n25%HP", + "scr_iteminfo_slash_scr_iteminfo_gml_227_0": "复活片", + "scr_iteminfo_slash_scr_iteminfo_gml_228_0": "复活\n全员至\n100%HP", + "scr_iteminfo_slash_scr_iteminfo_gml_234_0": "S.毒药", + "scr_iteminfo_slash_scr_iteminfo_gml_235_0": "伤害\n队伍\n成员", + "scr_iteminfo_slash_scr_iteminfo_gml_241_0": "狗币", + "scr_iteminfo_slash_scr_iteminfo_gml_242_0": "没什么\n卵用", + "scr_itemnamelist_slash_scr_itemnamelist_gml_5_0": "", + "scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "黑暗糖果", + "scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "复活薄荷", + "scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "发光碎片", + "scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "手册", + "scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "坏掉的蛋糕", + "scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "顶尖蛋糕", + "scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "旋转蛋糕", + "scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "黑暗汉堡", + "scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "Lancer饼干", + "scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "巨大沙拉", + "scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "梅花三明治", + "scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "红心甜甜圈", + "scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "方钻巧克力", + "scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "赞明治", + "scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "Rouxls油面酱", + "scr_itemnamelist_slash_scr_itemnamelist_gml_53_0": "CD面包圈", + "scr_itemnamelist_slash_scr_itemnamelist_gml_56_0": "假人模特", + "scr_itemnamelist_slash_scr_itemnamelist_gml_59_0": "Kris茶", + "scr_itemnamelist_slash_scr_itemnamelist_gml_62_0": "Noelle茶", + "scr_itemnamelist_slash_scr_itemnamelist_gml_65_0": "Ralsei茶", + "scr_itemnamelist_slash_scr_itemnamelist_gml_68_0": "Susie茶", + "scr_itemnamelist_slash_scr_itemnamelist_gml_71_0": "双黑堡", + "scr_itemnamelist_slash_scr_itemnamelist_gml_74_0": "光明糖果", + "scr_itemnamelist_slash_scr_itemnamelist_gml_77_0": "管汁", + "scr_itemnamelist_slash_scr_itemnamelist_gml_80_0": "代码意面", + "scr_itemnamelist_slash_scr_itemnamelist_gml_83_0": "Java饼干", + "scr_itemnamelist_slash_scr_itemnamelist_gml_86_0": "紧迫一点", + "scr_itemnamelist_slash_scr_itemnamelist_gml_89_0": "紧迫宝石", + "scr_itemnamelist_slash_scr_itemnamelist_gml_92_0": "紧迫满点", + "scr_itemnamelist_slash_scr_itemnamelist_gml_95_0": "复活粉", + "scr_itemnamelist_slash_scr_itemnamelist_gml_98_0": "复活片", + "scr_itemnamelist_slash_scr_itemnamelist_gml_101_0": "S.毒药", + "scr_itemnamelist_slash_scr_itemnamelist_gml_104_0": "狗币", + "scr_itemuse_slash_scr_itemuse_gml_31_0": "耶!真美味!", + "scr_itemuse_slash_scr_itemuse_gml_36_0": "嘿,也喂我吃!!!", + "scr_itemuse_slash_scr_itemuse_gml_38_0": "真好吃!!! 棉花糖!!", + "scr_itemuse_slash_scr_itemuse_gml_42_0": "噢,这东西...黏黏的?", + "scr_itemuse_slash_scr_itemuse_gml_54_0": "我活了!!!", + "scr_itemuse_slash_scr_itemuse_gml_55_0": "(你还没死)", + "scr_itemuse_slash_scr_itemuse_gml_60_0": "(看不出来)", + "scr_itemuse_slash_scr_itemuse_gml_61_0": "啊,我又焕然一新了!", + "scr_itemuse_slash_scr_itemuse_gml_65_0": "薄荷?我爱死薄荷了!", + "scr_itemuse_slash_scr_itemuse_gml_82_0": "* (你试着去阅读手册,\n但是上面写得密密麻麻让你觉得\n脑袋有点晕...)", + "scr_itemuse_slash_scr_itemuse_gml_94_0": "香,我还要!", + "scr_itemuse_slash_scr_itemuse_gml_95_0": "哎呦。", + "scr_itemuse_slash_scr_itemuse_gml_96_0": "生日快乐!哈哈!", + "scr_itemuse_slash_scr_itemuse_gml_110_0": "我好晕。", + "scr_itemuse_slash_scr_itemuse_gml_111_0": "唔,谢谢!", + "scr_itemuse_slash_scr_itemuse_gml_112_0": "头晕眼花了...", + "scr_itemuse_slash_scr_itemuse_gml_123_0": "料理得恰到好处!", + "scr_itemuse_slash_scr_itemuse_gml_127_0": "有点烤糊了...?", + "scr_itemuse_slash_scr_itemuse_gml_132_0": "这-这是真的肉吗...?", + "scr_itemuse_slash_scr_itemuse_gml_143_0": "唔...脸", + "scr_itemuse_slash_scr_itemuse_gml_147_0": "(有点不舒服)", + "scr_itemuse_slash_scr_itemuse_gml_151_0": "唔,这是什么东西?还挺可爱的...", + "scr_itemuse_slash_scr_itemuse_gml_161_0": "什么意思?!", + "scr_itemuse_slash_scr_itemuse_gml_165_0": "健康一下!", + "scr_itemuse_slash_scr_itemuse_gml_169_0": "开饭啦!", + "scr_itemuse_slash_scr_itemuse_gml_177_0": "别太贪心了!", + "scr_itemuse_slash_scr_itemuse_gml_178_0": "(切得分毫不差...)", + "scr_itemuse_slash_scr_itemuse_gml_179_0": "(Kris吃掉了三分之二...)", + "scr_itemuse_slash_scr_itemuse_gml_193_0": "唔,是血耶!", + "scr_itemuse_slash_scr_itemuse_gml_198_0": "啊,好黏...", + "scr_itemuse_slash_scr_itemuse_gml_203_0": "嗯...什么!?这是血吗?!", + "scr_itemuse_slash_scr_itemuse_gml_217_0": "就这么点儿?", + "scr_itemuse_slash_scr_itemuse_gml_222_0": "哇...多谢,Kris!", + "scr_itemuse_slash_scr_itemuse_gml_229_0": "呃,没关系的,Kris,我可以分你些...", + "scr_itemuse_slash_scr_itemuse_gml_239_0": "(真是太美味了!)", + "scr_itemuse_slash_scr_itemuse_gml_243_0": "K-Kris!?我...", + "scr_itemuse_slash_scr_itemuse_gml_247_0": "(哦?我还不知道Kris会喜欢这个味道。)", + "scr_itemuse_slash_scr_itemuse_gml_257_0": "酷诶,还在扭来扭去呢。", + "scr_itemuse_slash_scr_itemuse_gml_261_0": "好吃,这是意大利面吗?", + "scr_itemuse_slash_scr_itemuse_gml_265_0": "尝起来有点像...跳绳?", + "scr_itemuse_slash_scr_itemuse_gml_275_0": "嘎嘣脆诶。", + "scr_itemuse_slash_scr_itemuse_gml_279_0": "多么动听!", + "scr_itemuse_slash_scr_itemuse_gml_283_0": "真是首好曲子...", + "scr_itemuse_slash_scr_itemuse_gml_290_0": "* (衣服被钉死在假人上了...)", + "scr_itemuse_slash_scr_itemuse_gml_291_0": "* (对你来说一点用都没有。)", + "scr_itemuse_slash_scr_itemuse_gml_303_0": "(没反应?)", + "scr_itemuse_slash_scr_itemuse_gml_304_0": "(...没反应?)", + "scr_itemuse_slash_scr_itemuse_gml_309_0": "苹果汁!!爽翻了!!", + "scr_itemuse_slash_scr_itemuse_gml_310_0": "别喝得太快!!", + "scr_itemuse_slash_scr_itemuse_gml_315_0": "尝起来像蓝莓!", + "scr_itemuse_slash_scr_itemuse_gml_316_0": "哈?当真?", + "scr_itemuse_slash_scr_itemuse_gml_320_0": "尝起来像肉桂!(这回味是什么...?)", + "scr_itemuse_slash_scr_itemuse_gml_332_0": "(...Kris喜欢这味道吗?)", + "scr_itemuse_slash_scr_itemuse_gml_333_0": "(喝下去了...)", + "scr_itemuse_slash_scr_itemuse_gml_334_0": "(唔,Kris到底喜不喜欢呢...?)", + "scr_itemuse_slash_scr_itemuse_gml_339_0": "蛋酒!!爽翻了!!", + "scr_itemuse_slash_scr_itemuse_gml_340_0": "别-别喝得太快!", + "scr_itemuse_slash_scr_itemuse_gml_345_0": "又香又甜。", + "scr_itemuse_slash_scr_itemuse_gml_349_0": "...这明明就是水啊!你不会是在戏弄我吧?!", + "scr_itemuse_slash_scr_itemuse_gml_361_0": "(没反应?)", + "scr_itemuse_slash_scr_itemuse_gml_362_0": "(好开心!)", + "scr_itemuse_slash_scr_itemuse_gml_367_0": "嘿,尝起来像棉花糖!", + "scr_itemuse_slash_scr_itemuse_gml_368_0": "别-别喝得太快!", + "scr_itemuse_slash_scr_itemuse_gml_373_0": "呃...这不就是水吗?", + "scr_itemuse_slash_scr_itemuse_gml_377_0": "里面什么都没有啊!", + "scr_itemuse_slash_scr_itemuse_gml_389_0": "别 看 我 !", + "scr_itemuse_slash_scr_itemuse_gml_390_0": "(好像真的很喜欢)", + "scr_itemuse_slash_scr_itemuse_gml_395_0": "...这是茶吗?", + "scr_itemuse_slash_scr_itemuse_gml_400_0": "是葡萄汁!", + "scr_itemuse_slash_scr_itemuse_gml_401_0": "哈,当真?", + "scr_itemuse_slash_scr_itemuse_gml_405_0": "(不知道有没有大桶装的卖?)", + "scr_itemuse_slash_scr_itemuse_gml_418_0": "快点,剩下的也给我!", + "scr_itemuse_slash_scr_itemuse_gml_422_0": "也-也许你可以把剩下的给Susie?", + "scr_itemuse_slash_scr_itemuse_gml_426_0": "* (你试着拨打电话。)", + "scr_itemuse_slash_scr_itemuse_gml_427_0": "还...还有!?", + "scr_itemuse_slash_scr_itemuse_gml_438_0": "嘿,这玩意最棒了!", + "scr_itemuse_slash_scr_itemuse_gml_441_0": "* (你使用了蛋。)", + "scr_itemuse_slash_scr_itemuse_gml_442_0": "很好很粉笔。", + "scr_itemuse_slash_scr_itemuse_gml_446_0": "(这-这不是我给她的粉笔吗?)", + "scr_itemuse_slash_scr_itemuse_gml_456_0": "你管这玩意叫啥!?", + "scr_itemuse_slash_scr_itemuse_gml_460_0": "这是我做的。", + "scr_itemuse_slash_scr_itemuse_gml_464_0": "冻得我脑壳疼!...开玩笑的啦!", + "scr_itemuse_slash_scr_itemuse_gml_472_0": "打死我也不穿。", + "scr_itemuse_slash_scr_itemuse_gml_473_0": "真可爱!", + "scr_itemuse_slash_scr_itemuse_gml_474_0": "这让我想起我的一件毛衣。", + "scr_itemuse_slash_scr_itemuse_gml_487_0": "上面写着“胆量”!", + "scr_itemuse_slash_scr_itemuse_gml_491_0": "上面写着“毛茸茸”...", + "scr_itemuse_slash_scr_itemuse_gml_495_0": "我...我不认得这些符号...", + "scr_itemuse_slash_scr_itemuse_gml_504_0": "* (你感到紧张。)", + "scr_itemuse_slash_scr_itemuse_gml_505_0": "* (...试着在战斗中使用吧。)", + "scr_itemuse_slash_scr_itemuse_gml_512_0": "* (你感到紧张。)", + "scr_itemuse_slash_scr_itemuse_gml_513_0": "* (...试着在战斗中使用吧。)", + "scr_itemuse_slash_scr_itemuse_gml_520_0": "* (你感到紧张。)", + "scr_itemuse_slash_scr_itemuse_gml_521_0": "* (...试着在战斗中使用吧。)", + "scr_itemuse_slash_scr_itemuse_gml_529_0": "别把粉末往我身上撒!", + "scr_itemuse_slash_scr_itemuse_gml_530_0": "薄荷味的耶!", + "scr_itemuse_slash_scr_itemuse_gml_531_0": "你在撒什么东西?", + "scr_itemuse_slash_scr_itemuse_gml_538_0": "别把薄荷往我身上撒!", + "scr_itemuse_slash_scr_itemuse_gml_539_0": "薄荷味的耶!", + "scr_itemuse_slash_scr_itemuse_gml_540_0": "你在撒什么东西?", + "scr_itemuse_slash_scr_itemuse_gml_553_0": "呕!...还挺好喝?", + "scr_itemuse_slash_scr_itemuse_gml_557_0": "呜...呃,谢了,Kris!", + "scr_itemuse_slash_scr_itemuse_gml_561_0": "(我就...假装喝下去好了...)", + "scr_itemuse_slash_scr_itemuse_gml_575_0": "(这玩意儿哪来的?)", + "scr_itemuse_slash_scr_itemuse_gml_616_0": "* 你把水晶举到眼前。", + "scr_itemuse_slash_scr_itemuse_gml_617_0": "* 出于某种奇怪的原因,\n在一个短暂的瞬间...", + "scr_itemuse_slash_scr_itemuse_gml_618_0": "* 你觉得自己看见了电脑室。", + "scr_itemuse_slash_scr_itemuse_gml_619_0": "* ...不过,那一定是你的错觉。", + "scr_itemuse_slash_scr_itemuse_gml_624_0": "* 你把水晶举到眼前。", + "scr_itemuse_slash_scr_itemuse_gml_625_0": "* ... 但是什么也没有发生。", + "scr_itemuse_slash_scr_itemuse_gml_629_0": "* 看来这东西没什么用。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_2_0": "", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_3_0": "", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_9_0": "", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_10_0": "", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "可以用来打电话。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "手机", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "不是很重要,也不是不重要。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "蛋", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "尽管残缺不全,却翻腾着力量。\n某位工匠大师可以修好它。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "坏掉的蛋糕", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "一把钥匙的上部。\n一名工匠可以把三部分拼回原样。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "钥匙碎片A", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "用来开启神秘牢房的钥匙。\n散发出异样的感觉。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "大门钥匙", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "一把钥匙的中部。\n一名工匠可以把三部分拼回原样。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "钥匙碎片B", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "一把钥匙的下部。\n一名工匠可以把三部分拼回原样。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "钥匙碎片C", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_43_0": "吼吼吼!我是个坚强的小男孩!\n把我当作物品一样使用就好!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_46_0": "吼吼吼!ROUXLS跳出了你的口袋!\n多么的(小)爸气外露!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_48_0": "", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_50_0": "吼吼吼!那个游戏看上去好好玩!\n下次让我来当板凳!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_52_0": "汝正凝视之人无上俊美。\n此人拥有常人绝无可能比拟之智慧,其至高之才甚至超越喂让我把话说完", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_53_0": "", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_54_0": "外面听起来有牛奶。啪叽!\n你们三个没有背着我吸收牛奶吧?", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_56_0": "从一台奇怪的机器上拿到的磁盘。\n是不是有人想要这个来着?", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_57_0": "空磁盘", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_58_0": "我们掉下来了!别担心,我是个强壮的男孩。\n不会被一点点蹦蹦跳跳击垮的!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_60_0": "一个奇怪的磁盘。\n你能感觉到它在你的手里对你微笑。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_61_0": "数据盘", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_62_0": "分头行动?我们很快就能解开谜团了!\n你?你负责当那只不会说话的狗狗。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_64_0": "一个看起来非常可疑的程序。\n可以用来打开某个门。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_65_0": "密钥生成器", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_66_0": "吼吼!有一团软奶油跟着你!\n我们能不能把她变成一个坏蛋?", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0": "一道尖利的影子,像手中游弋的水。\n你已经收集到了[~1]颗。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_70_0_b": "这座金像...它难道使用了...\n乳头视觉陷阱技法?", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_71_0": "暗影水晶", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_74_0": "哇!谢谢你的免费小样!\n我一口都吃不下了!!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_79_0": "垃圾蓝鸟。\n飞高点吧,蓝鸟。飞高点。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_83_0": "我错过什么了嘛?\n我刚才正忙着做健美操,为了保持英俊。", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_87_0": "嘿!谢谢你的混音带!我正愁没有东西吃!\n按一下我的肚子可以听到一首酷曲子!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_91_0": "吼吼!是我,Lancer!\n把我放出来,我就把你放出来!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_95_0": "(纯真的小男孩睡得很香。)", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_99_0": "一座石像。\n奇怪的是,它看起来有点像Lancer...", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_105_0": "吼吼!真是场精彩的少年冒险。\n我该伸个懒腰休息下了...", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_109_0": "欧啦啦!那位英俊的小胡子少年是谁!\n我好像恋爱啦!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_114_0": "(气喘吁吁)好啦,我又回到你的口袋里了!\n你可以随时使用我的力量!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_123_0": "", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_124_0": "最初的                     \n         (Starwalker)", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_126_0": "呜呼,陛下!吾,您最为忠实之奴仆,\n正栖身于此,未尝离去!", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_132_0": "纯净水晶", + "scr_keyiteminfo_slash_scr_keyiteminfo_gml_133_0": "某只猫的力量将暗影净化了", + "scr_kingface_slash_scr_kingface_gml_3_0": "", + "scr_kingface_slash_scr_kingface_gml_7_0": "", + "scr_lanface_slash_scr_lanface_gml_1_0": "", + "scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* 你的视线变得模糊。", + "scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* 你的心跳加快了。", + "scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* “热巧克力” - 顶上缀有兔子\n形状的手工棉花糖。", + "scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* “铅笔” - 武器 1 攻击\n* 能比剑更强?\n* 顶多也就一样强吧。", + "scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* “绷带” - 回复 10 HP\n* 上面画着卡通人物。", + "scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* “花束” - 一捆五颜六色的\n漂亮花朵。", + "scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* 或许可以把它送给谁。", + "scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* “垃圾球” - 你口袋里的一团杂物\n组成的小球。", + "scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* “垃圾球” - 你口袋里的一团杂物\n组成的小球。", + "scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* 闻起来像棉花糖味的贴纸。", + "scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* “万圣节铅笔” - 武器 1 攻击\n* 橘色外表上印着黑色蝙蝠。", + "scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* “幸运铅笔” - 武器 1 攻击\n* 上面有着绿色的三叶草和彩虹。", + "scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* “蛋” - 不是很重要,\n也不是不重要。", + "scr_litemdesc_slash_scr_litemdesc_gml_39_0": "* “扑克牌” - 黑桃J,还有规则牌。", + "scr_litemdesc_slash_scr_litemdesc_gml_42_0": "* “一盒心形巧克力” - 不是给你的。\n这么说拦得住你吗?", + "scr_litemdesc_slash_scr_litemdesc_gml_45_0": "* 你口袋里有一块什么东西的小碎片。", + "scr_litemdesc_slash_scr_litemdesc_gml_46_0": "* 感觉像是玻璃,但是...", + "scr_litemdesc_slash_scr_litemdesc_gml_49_0": "* “橡皮” - 武器 1 AT\n* 是粉色的,扔到地上会弹起来。", + "scr_litemdesc_slash_scr_litemdesc_gml_52_0": "* “自动铅笔” - 1 AT\n* 诱惑着别人反复按它。", + "scr_litemdesc_slash_scr_litemdesc_gml_55_0": "* “腕表” - 防具 1 DF\n* 可能是件昂贵的古董。\n* 时间停在了午后12点半。", + "scr_litemname_slash_scr_litemname_gml_6_0": "热巧克力", + "scr_litemname_slash_scr_litemname_gml_7_0": "铅笔", + "scr_litemname_slash_scr_litemname_gml_8_0": "绷带", + "scr_litemname_slash_scr_litemname_gml_9_0": "花束", + "scr_litemname_slash_scr_litemname_gml_10_0": "垃圾球", + "scr_litemname_slash_scr_litemname_gml_11_0": "万圣节铅笔", + "scr_litemname_slash_scr_litemname_gml_12_0": "幸运铅笔", + "scr_litemname_slash_scr_litemname_gml_13_0": "蛋", + "scr_litemname_slash_scr_litemname_gml_14_0": "扑克牌", + "scr_litemname_slash_scr_litemname_gml_15_0": "心形巧克力", + "scr_litemname_slash_scr_litemname_gml_16_0": "玻璃", + "scr_litemname_slash_scr_litemname_gml_17_0": "橡皮", + "scr_litemname_slash_scr_litemname_gml_18_0": "自动铅笔", + "scr_litemname_slash_scr_litemname_gml_19_0": "手表", + "scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* 你什么也没抓到。", + "scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* 你喝下了热巧克力。\n* 尝起来美味极了。\n* 你的喉咙有些哽咽...", + "scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* 你装备了铅笔。", + "scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* 你重新贴上了绷带。", + "scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* 你掏出了鲜花。\n* 花香飘荡在空气中。\n* 什么也没有发生。", + "scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* 你充满敬意地瞻仰着垃圾球。\n* 什么也没有发生。", + "scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* 你装备了万圣节铅笔。", + "scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* 你装备了幸运铅笔。", + "scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* 你使用了蛋。", + "scr_litemuseb_slash_scr_litemuseb_gml_69_0": "* 你拿起扑克牌。\n* 它们在手中的感觉很脆弱。", + "scr_litemuseb_slash_scr_litemuseb_gml_107_0": "* 什么?一盒心形巧克力?", + "scr_litemuseb_slash_scr_litemuseb_gml_108_0": "* 噢,我懂了。", + "scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* 呵。", + "scr_litemuseb_slash_scr_litemuseb_gml_110_0": "* 哇哦。", + "scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* 你还真是...", + "scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* 嗯。", + "scr_litemuseb_slash_scr_litemuseb_gml_113_0": "* 行吧,行吧。", + "scr_litemuseb_slash_scr_litemuseb_gml_114_0": "* ... 我知道啦。", + "scr_litemuseb_slash_scr_litemuseb_gml_115_0": "* 你是想把这个退掉,\n对不对?", + "scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* 叮铃...", + "scr_litemuseb_slash_scr_litemuseb_gml_116_0_b": "* 好啦,好啦,\n没必要说出来伤我的心。", + "scr_litemuseb_slash_scr_litemuseb_gml_117_0": "* 无人接听。", + "scr_litemuseb_slash_scr_litemuseb_gml_117_0_b": "* 给你5块钱。", + "scr_litemuseb_slash_scr_litemuseb_gml_119_0": "* (你用巧克力换了5块钱。)", + "scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* (如果你和Alphys对话\n可以把巧克力给她。)", + "scr_litemuseb_slash_scr_litemuseb_gml_126_0": "* 你好?\n* 这里是Dreemurr家...\n* 请问你是...?", + "scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* ...Kris?", + "scr_litemuseb_slash_scr_litemuseb_gml_128_0": "* 唉...可别逼我过去收拾你。", + "scr_litemuseb_slash_scr_litemuseb_gml_130_0": "* 滴...", + "scr_litemuseb_slash_scr_litemuseb_gml_131_0": "* 哇,Kris,\n你从哪弄来的这个?", + "scr_litemuseb_slash_scr_litemuseb_gml_132_0": "* ... 是别人给你的?", + "scr_litemuseb_slash_scr_litemuseb_gml_133_0": "* 哈哈哈!!\n信你就有鬼了!!!\n肯定是你偷来的,对吧!?", + "scr_litemuseb_slash_scr_litemuseb_gml_134_0": "* 好吧,快点!!\n我们吃掉它再销毁证据!!", + "scr_litemuseb_slash_scr_litemuseb_gml_136_0": "* 叮铃...", + "scr_litemuseb_slash_scr_litemuseb_gml_136_0_b": "* (你和Susie分享掉了\n这盒心形巧克力。)", + "scr_litemuseb_slash_scr_litemuseb_gml_137_0": "* (电话响了,\n但你没法接这通电话。)", + "scr_litemuseb_slash_scr_litemuseb_gml_137_0_b": "* (你们两人的胸口\n萌生出了一种感觉...)", + "scr_litemuseb_slash_scr_litemuseb_gml_138_0": "* (毕竟,你已经在通电话了...)", + "scr_litemuseb_slash_scr_litemuseb_gml_139_0": "* 呃啊,我的肚子...", + "scr_litemuseb_slash_scr_litemuseb_gml_141_0": "* (... 那就是你们不该全都吃光的。)", + "scr_litemuseb_slash_scr_litemuseb_gml_149_0": "* (你毫不犹豫地吞吃了整盒\n心形巧克力。)", + "scr_litemuseb_slash_scr_litemuseb_gml_150_0": "* (你的消化系统被摧毁了。)", + "scr_litemuseb_slash_scr_litemuseb_gml_151_0": "* (你将这种毁灭看作人生的一部分\n欣然接受。)", + "scr_litemuseb_slash_scr_litemuseb_gml_156_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_158_0": "* Kris,亲爱的,怎么了?", + "scr_litemuseb_slash_scr_litemuseb_gml_159_0": "* 什么?不,我不会载你回家的。", + "scr_litemuseb_slash_scr_litemuseb_gml_160_0": "* 我们的房子不远。\n就在小镇的最上方。", + "scr_litemuseb_slash_scr_litemuseb_gml_161_0": "* 你就多走走吧,\n散步修心养性,亲爱的。", + "scr_litemuseb_slash_scr_litemuseb_gml_163_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_168_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_168_0_b": "* 你透过玻璃看过去。", + "scr_litemuseb_slash_scr_litemuseb_gml_169_0": "* 出于某种奇怪的原因,\n在一个短暂的瞬间...", + "scr_litemuseb_slash_scr_litemuseb_gml_170_0": "* Kris,我在批试卷呢。", + "scr_litemuseb_slash_scr_litemuseb_gml_170_0_b": "* 你仿佛看到Susie正冷酷地瞪着你...", + "scr_litemuseb_slash_scr_litemuseb_gml_171_0": "* 等你回家了再聊,好吗?", + "scr_litemuseb_slash_scr_litemuseb_gml_171_0_b": "* 但当你把玻璃移开后,", + "scr_litemuseb_slash_scr_litemuseb_gml_172_0": "* 我们家就位于小镇的最北边,\n你知道的。", + "scr_litemuseb_slash_scr_litemuseb_gml_172_0_b": "* 你看到她正盯着你看,\n微笑着做出粗鲁的手势。", + "scr_litemuseb_slash_scr_litemuseb_gml_174_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_178_0": "* 你透过玻璃看过去。", + "scr_litemuseb_slash_scr_litemuseb_gml_179_0": "* ... 但是什么也没有发生。", + "scr_litemuseb_slash_scr_litemuseb_gml_182_0": "* 看来这东西没什么用。", + "scr_litemuseb_slash_scr_litemuseb_gml_182_0_b": "* 你觉得视线仿佛穿过了自己的手。", + "scr_litemuseb_slash_scr_litemuseb_gml_271_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_273_0": "* 哦,不好意思,\n我得接个电话。", + "scr_litemuseb_slash_scr_litemuseb_gml_274_0": "* Kris...?\n怎么了,亲爱的?", + "scr_litemuseb_slash_scr_litemuseb_gml_275_0": "* 什么?\n你感觉“很正常?”", + "scr_litemuseb_slash_scr_litemuseb_gml_276_0": "* 什么?\n你做了一个“垃圾球”?", + "scr_litemuseb_slash_scr_litemuseb_gml_277_0": "* ... 你能不能详细解释一下?", + "scr_litemuseb_slash_scr_litemuseb_gml_279_0": "* (Kris,别-别把电话\n给我啊!!!)", + "scr_litemuseb_slash_scr_litemuseb_gml_281_0": "* 哦,你等下要去图书馆?", + "scr_litemuseb_slash_scr_litemuseb_gml_282_0": "* 去吧,谢谢你这次提前告诉我!\n要玩得开心哦!", + "scr_litemuseb_slash_scr_litemuseb_gml_284_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_289_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_291_0": "* Kris,\n不用担心图书馆的事。", + "scr_litemuseb_slash_scr_litemuseb_gml_293_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_302_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_304_0": "* 啊,Kris!\n你准备去做作业...?", + "scr_litemuseb_slash_scr_litemuseb_gml_305_0": "* 哦,你打电话过来\n是需要我帮忙吗?", + "scr_litemuseb_slash_scr_litemuseb_gml_306_0": "* 我这就去拿我们自制的那根\n香味胶棒!", + "scr_litemuseb_slash_scr_litemuseb_gml_307_0": "* ... 噢?这次你有搭档了?", + "scr_litemuseb_slash_scr_litemuseb_gml_308_0": "* Kris!!这可太棒了!!", + "scr_litemuseb_slash_scr_litemuseb_gml_309_0": "* 我希望他们会喜欢\n奶油糖味的胶棒!", + "scr_litemuseb_slash_scr_litemuseb_gml_311_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_317_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_319_0": "* Kris,\n别担心要去图书馆这件事。", + "scr_litemuseb_slash_scr_litemuseb_gml_320_0": "* 要是Berdly在因为我们欠的债\n而来骚扰你...", + "scr_litemuseb_slash_scr_litemuseb_gml_321_0": "* 我就过去丢一个烟雾弹,\n让你趁机跑路。", + "scr_litemuseb_slash_scr_litemuseb_gml_322_0": "* ... 只是开个玩笑。嘿嘿嘿。\n尽力而为吧,宝贝。", + "scr_litemuseb_slash_scr_litemuseb_gml_324_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_336_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_338_0": "* 嗨,亲爱的!\n你的小组作业做的怎么样了?", + "scr_litemuseb_slash_scr_litemuseb_gml_339_0": "* 过会儿我就能去接你回家了,\n现在我正...", + "scr_litemuseb_slash_scr_litemuseb_gml_340_0": "* ... 哦?不用我接你了吗?", + "scr_litemuseb_slash_scr_litemuseb_gml_341_0": "* 你还在和朋友一起玩...?", + "scr_litemuseb_slash_scr_litemuseb_gml_342_0": "* 天呀!\n连续两天了,Kris!\n这不是破纪录了吗!", + "scr_litemuseb_slash_scr_litemuseb_gml_343_0": "* 玩得开心,宝贝!\n要在天黑之前回家哦!", + "scr_litemuseb_slash_scr_litemuseb_gml_345_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_349_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_351_0": "* 怎么又给我打电话呀?\n你的朋友会怎么想呀?", + "scr_litemuseb_slash_scr_litemuseb_gml_352_0": "* 和朋友好好玩吧,宝贝!", + "scr_litemuseb_slash_scr_litemuseb_gml_354_0": "* (嘀...)", + "scr_litemuseb_slash_scr_litemuseb_gml_366_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_368_0": "* 你好,这里是Dreemurr家。", + "scr_litemuseb_slash_scr_litemuseb_gml_369_0": "* 什么?\n你想和“Susie”讲两句?", + "scr_litemuseb_slash_scr_litemuseb_gml_370_0": "", + "scr_litemuseb_slash_scr_litemuseb_gml_371_0": "* 当然可以,给你电话。", + "scr_litemuseb_slash_scr_litemuseb_gml_373_0": "* 靠啦KRIS\n给我洗手去啊!!!", + "scr_litemuseb_slash_scr_litemuseb_gml_378_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_380_0": "* Kris,电话响了。", + "scr_litemuseb_slash_scr_litemuseb_gml_381_0": "* 你能替我接一下吗,\n我还在忙着...", + "scr_litemuseb_slash_scr_litemuseb_gml_382_0": "", + "scr_litemuseb_slash_scr_litemuseb_gml_383_0": "* Kris?\n你为什么要打家里的电话?", + "scr_litemuseb_slash_scr_litemuseb_gml_389_0": "* (叮铃,叮铃...)", + "scr_litemuseb_slash_scr_litemuseb_gml_390_0": "* (大家好像都忙到没空去接这个电话...)", + "scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* 你回复了~1点HP!", + "scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* 你的HP达到最大值了。", + "scr_monster_make_tired_slash_scr_monster_make_tired_gml_1_0": "(疲惫)", + "scr_monster_statreset_slash_scr_monster_statreset_gml_5_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_4_0": "敌人", + "scr_monstersetup_slash_scr_monstersetup_gml_7_0": "敌人", + "scr_monstersetup_slash_scr_monstersetup_gml_19_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_20_0": "胜利", + "scr_monstersetup_slash_scr_monstersetup_gml_21_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_22_0": "胜利(D)", + "scr_monstersetup_slash_scr_monstersetup_gml_23_0": "胜利", + "scr_monstersetup_slash_scr_monstersetup_gml_24_0": "胜利(S)", + "scr_monstersetup_slash_scr_monstersetup_gml_25_0": "同步舞蹈", + "scr_monstersetup_slash_scr_monstersetup_gml_28_0": "胜利(S)", + "scr_monstersetup_slash_scr_monstersetup_gml_30_0": "说教", + "scr_monstersetup_slash_scr_monstersetup_gml_33_0": "酷酷舞蹈", + "scr_monstersetup_slash_scr_monstersetup_gml_35_0": "同步舞蹈", + "scr_monstersetup_slash_scr_monstersetup_gml_40_0": "酷酷舞蹈", + "scr_monstersetup_slash_scr_monstersetup_gml_42_0": "同步舞蹈", + "scr_monstersetup_slash_scr_monstersetup_gml_50_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_61_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_64_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_67_0": "称赞", + "scr_monstersetup_slash_scr_monstersetup_gml_69_0": "* Lancer闯了进来!", + "scr_monstersetup_slash_scr_monstersetup_gml_77_0": "训练人偶", + "scr_monstersetup_slash_scr_monstersetup_gml_83_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_88_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_90_0": "拥抱", + "scr_monstersetup_slash_scr_monstersetup_gml_92_0": "拥抱Ralsei", + "scr_monstersetup_slash_scr_monstersetup_gml_96_0": "* 教学开始了。", + "scr_monstersetup_slash_scr_monstersetup_gml_97_0": "拥抱", + "scr_monstersetup_slash_scr_monstersetup_gml_98_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_100_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_112_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_114_0": "拥抱", + "scr_monstersetup_slash_scr_monstersetup_gml_115_0": "* 教学开始了。", + "scr_monstersetup_slash_scr_monstersetup_gml_119_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_121_0": "方钻", + "scr_monstersetup_slash_scr_monstersetup_gml_132_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_134_0": "说服", + "scr_monstersetup_slash_scr_monstersetup_gml_136_0": "说教", + "scr_monstersetup_slash_scr_monstersetup_gml_140_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_150_0": "心桃", + "scr_monstersetup_slash_scr_monstersetup_gml_161_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_163_0": "恭维", + "scr_monstersetup_slash_scr_monstersetup_gml_165_0": "X-恭维", + "scr_monstersetup_slash_scr_monstersetup_gml_171_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_177_0": "S-恭维", + "scr_monstersetup_slash_scr_monstersetup_gml_188_0": "三头草", + "scr_monstersetup_slash_scr_monstersetup_gml_190_0": "政治", + "scr_monstersetup_slash_scr_monstersetup_gml_192_0": "宗教", + "scr_monstersetup_slash_scr_monstersetup_gml_194_0": "运动", + "scr_monstersetup_slash_scr_monstersetup_gml_199_0": "温柔", + "scr_monstersetup_slash_scr_monstersetup_gml_201_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_203_0": "枪支管控", + "scr_monstersetup_slash_scr_monstersetup_gml_207_0": "政治", + "scr_monstersetup_slash_scr_monstersetup_gml_208_0": "树", + "scr_monstersetup_slash_scr_monstersetup_gml_209_0": "宗教", + "scr_monstersetup_slash_scr_monstersetup_gml_210_0": "幽灵", + "scr_monstersetup_slash_scr_monstersetup_gml_211_0": "运动", + "scr_monstersetup_slash_scr_monstersetup_gml_212_0": "游戏", + "scr_monstersetup_slash_scr_monstersetup_gml_216_0": "温柔", + "scr_monstersetup_slash_scr_monstersetup_gml_218_0": "可爱男孩子", + "scr_monstersetup_slash_scr_monstersetup_gml_220_0": "枪支管控", + "scr_monstersetup_slash_scr_monstersetup_gml_225_0": "树", + "scr_monstersetup_slash_scr_monstersetup_gml_227_0": "幽灵", + "scr_monstersetup_slash_scr_monstersetup_gml_229_0": "游戏", + "scr_monstersetup_slash_scr_monstersetup_gml_235_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_244_0": "皮聘", + "scr_monstersetup_slash_scr_monstersetup_gml_255_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_257_0": "赌博", + "scr_monstersetup_slash_scr_monstersetup_gml_259_0": "X-赌博", + "scr_monstersetup_slash_scr_monstersetup_gml_269_0": "跳棋", + "scr_monstersetup_slash_scr_monstersetup_gml_274_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_280_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_288_0": "X-称赞", + "scr_monstersetup_slash_scr_monstersetup_gml_291_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_300_0": "国王跳棋", + "scr_monstersetup_slash_scr_monstersetup_gml_311_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_313_0": "鞠躬", + "scr_monstersetup_slash_scr_monstersetup_gml_315_0": "深鞠躬", + "scr_monstersetup_slash_scr_monstersetup_gml_324_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_333_0": "棋兵", + "scr_monstersetup_slash_scr_monstersetup_gml_344_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_346_0": "晚安", + "scr_monstersetup_slash_scr_monstersetup_gml_348_0": "安眠曲", + "scr_monstersetup_slash_scr_monstersetup_gml_354_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_364_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_375_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_377_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_383_0": "尘兔", + "scr_monstersetup_slash_scr_monstersetup_gml_386_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_394_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_396_0": "吹气", + "scr_monstersetup_slash_scr_monstersetup_gml_398_0": "吹走全体", + "scr_monstersetup_slash_scr_monstersetup_gml_403_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_412_0": "组盒拳王", + "scr_monstersetup_slash_scr_monstersetup_gml_423_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_425_0": "重新组装", + "scr_monstersetup_slash_scr_monstersetup_gml_429_0": "挑战", + "scr_monstersetup_slash_scr_monstersetup_gml_432_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_438_0": "拼图怪", + "scr_monstersetup_slash_scr_monstersetup_gml_449_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_451_0": "交友", + "scr_monstersetup_slash_scr_monstersetup_gml_457_0": "警告", + "scr_monstersetup_slash_scr_monstersetup_gml_466_0": "三头草", + "scr_monstersetup_slash_scr_monstersetup_gml_480_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_482_0": "谈生日", + "scr_monstersetup_slash_scr_monstersetup_gml_484_0": "谈男生", + "scr_monstersetup_slash_scr_monstersetup_gml_487_0": "谈体育", + "scr_monstersetup_slash_scr_monstersetup_gml_490_0": "谈动物", + "scr_monstersetup_slash_scr_monstersetup_gml_492_0": "谈树木", + "scr_monstersetup_slash_scr_monstersetup_gml_496_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_498_0": "拥抱", + "scr_monstersetup_slash_scr_monstersetup_gml_501_0": "毁灭坦克", + "scr_monstersetup_slash_scr_monstersetup_gml_504_0": "外交", + "scr_monstersetup_slash_scr_monstersetup_gml_506_0": "微笑", + "scr_monstersetup_slash_scr_monstersetup_gml_513_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_515_0": "拥抱", + "scr_monstersetup_slash_scr_monstersetup_gml_518_0": "恭维", + "scr_monstersetup_slash_scr_monstersetup_gml_521_0": "外交", + "scr_monstersetup_slash_scr_monstersetup_gml_523_0": "微笑", + "scr_monstersetup_slash_scr_monstersetup_gml_530_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_541_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_544_0": "想点办法", + "scr_monstersetup_slash_scr_monstersetup_gml_547_0": "X-想点办法", + "scr_monstersetup_slash_scr_monstersetup_gml_556_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_567_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_570_0": "想点办法", + "scr_monstersetup_slash_scr_monstersetup_gml_573_0": "唱歌", + "scr_monstersetup_slash_scr_monstersetup_gml_580_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_591_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_596_0": "单足旋转", + "scr_monstersetup_slash_scr_monstersetup_gml_597_0": "无常混沌", + "scr_monstersetup_slash_scr_monstersetup_gml_602_0": "催眠", + "scr_monstersetup_slash_scr_monstersetup_gml_603_0": "使其疲惫", + "scr_monstersetup_slash_scr_monstersetup_gml_606_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_612_0": "国王跳棋", + "scr_monstersetup_slash_scr_monstersetup_gml_623_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_624_0": "跳着看", + "scr_monstersetup_slash_scr_monstersetup_gml_626_0": "鞠躬", + "scr_monstersetup_slash_scr_monstersetup_gml_628_0": "Susie的点子", + "scr_monstersetup_slash_scr_monstersetup_gml_637_0": "方钻游骑兵", + "scr_monstersetup_slash_scr_monstersetup_gml_648_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_650_0": "说服", + "scr_monstersetup_slash_scr_monstersetup_gml_652_0": "称赞", + "scr_monstersetup_slash_scr_monstersetup_gml_661_0": "心桃首领", + "scr_monstersetup_slash_scr_monstersetup_gml_672_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_674_0": "调情", + "scr_monstersetup_slash_scr_monstersetup_gml_676_0": "X-调情", + "scr_monstersetup_slash_scr_monstersetup_gml_683_0": "国王", + "scr_monstersetup_slash_scr_monstersetup_gml_694_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_699_0": "交谈", + "scr_monstersetup_slash_scr_monstersetup_gml_705_0": "交谈", + "scr_monstersetup_slash_scr_monstersetup_gml_711_0": "交谈", + "scr_monstersetup_slash_scr_monstersetup_gml_721_0": "勇气", + "scr_monstersetup_slash_scr_monstersetup_gml_722_0": "提升\n防御", + "scr_monstersetup_slash_scr_monstersetup_gml_731_0": "朱红碎击", + "scr_monstersetup_slash_scr_monstersetup_gml_732_0": "朱红属性\n伤害", + "scr_monstersetup_slash_scr_monstersetup_gml_741_0": "双重治疗", + "scr_monstersetup_slash_scr_monstersetup_gml_742_0": "治疗\n所有人", + "scr_monstersetup_slash_scr_monstersetup_gml_760_0": "救护矛兵", + "scr_monstersetup_slash_scr_monstersetup_gml_772_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_778_0": "躲避", + "scr_monstersetup_slash_scr_monstersetup_gml_784_0": "被撞", + "scr_monstersetup_slash_scr_monstersetup_gml_791_0": "宾治如归", + "scr_monstersetup_slash_scr_monstersetup_gml_797_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_801_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_805_0": "N-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_811_0": "弹出窗狗", + "scr_monstersetup_slash_scr_monstersetup_gml_823_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_827_0": "点击", + "scr_monstersetup_slash_scr_monstersetup_gml_833_0": "屏蔽", + "scr_monstersetup_slash_scr_monstersetup_gml_841_0": "躲避", + "scr_monstersetup_slash_scr_monstersetup_gml_847_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_850_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_853_0": "N-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_859_0": "任呜", + "scr_monstersetup_slash_scr_monstersetup_gml_871_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_874_0": "爱抚", + "scr_monstersetup_slash_scr_monstersetup_gml_881_0": "吼叫", + "scr_monstersetup_slash_scr_monstersetup_gml_887_0": "轻声细语", + "scr_monstersetup_slash_scr_monstersetup_gml_894_0": "爱抚X", + "scr_monstersetup_slash_scr_monstersetup_gml_900_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_904_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_908_0": "N-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_914_0": "线充", + "scr_monstersetup_slash_scr_monstersetup_gml_926_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_929_0": "摇一摇", + "scr_monstersetup_slash_scr_monstersetup_gml_934_0": "扔电线", + "scr_monstersetup_slash_scr_monstersetup_gml_935_0": "把Kris\n扔过去\n解开电线", + "scr_monstersetup_slash_scr_monstersetup_gml_939_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_943_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_947_0": "N-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_953_0": "鼠飙", + "scr_monstersetup_slash_scr_monstersetup_gml_965_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_968_0": "捕捉一只", + "scr_monstersetup_slash_scr_monstersetup_gml_974_0": "升级", + "scr_monstersetup_slash_scr_monstersetup_gml_980_0": "捕捉全部", + "scr_monstersetup_slash_scr_monstersetup_gml_987_0": "害怕", + "scr_monstersetup_slash_scr_monstersetup_gml_987_1": "称赞", + "scr_monstersetup_slash_scr_monstersetup_gml_993_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_997_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1001_0": "N-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1008_0": "病毒病毒君", + "scr_monstersetup_slash_scr_monstersetup_gml_1019_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1022_0": "看护", + "scr_monstersetup_slash_scr_monstersetup_gml_1028_0": "看护X", + "scr_monstersetup_slash_scr_monstersetup_gml_1047_0": "看护X", + "scr_monstersetup_slash_scr_monstersetup_gml_1053_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1057_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1061_0": "N-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1068_0": "色卡管家", + "scr_monstersetup_slash_scr_monstersetup_gml_1079_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1082_0": "颜色变暖", + "scr_monstersetup_slash_scr_monstersetup_gml_1085_0": "颜色变冷", + "scr_monstersetup_slash_scr_monstersetup_gml_1088_0": "颜色稍微变暖", + "scr_monstersetup_slash_scr_monstersetup_gml_1091_0": "颜色稍微变冷", + "scr_monstersetup_slash_scr_monstersetup_gml_1097_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1099_0": "颜色变暖\n2阶", + "scr_monstersetup_slash_scr_monstersetup_gml_1103_0": "颜色变冷\n2阶", + "scr_monstersetup_slash_scr_monstersetup_gml_1107_0": "颜色变暖\n1阶", + "scr_monstersetup_slash_scr_monstersetup_gml_1108_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1111_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1111_0_b": "颜色变冷\n1阶", + "scr_monstersetup_slash_scr_monstersetup_gml_1116_0": "跳舞 X", + "scr_monstersetup_slash_scr_monstersetup_gml_1119_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1123_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1142_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1145_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1150_0": "跳舞 X", + "scr_monstersetup_slash_scr_monstersetup_gml_1153_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1157_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1165_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1166_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1176_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1179_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1184_0": "跳舞 X", + "scr_monstersetup_slash_scr_monstersetup_gml_1187_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1191_0": "跳舞", + "scr_monstersetup_slash_scr_monstersetup_gml_1199_0": "无线快充", + "scr_monstersetup_slash_scr_monstersetup_gml_1210_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1213_0": "冷酷对待", + "scr_monstersetup_slash_scr_monstersetup_gml_1218_0": "严厉对待", + "scr_monstersetup_slash_scr_monstersetup_gml_1224_0": "亲切对待", + "scr_monstersetup_slash_scr_monstersetup_gml_1229_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1233_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1234_0": "擦弹测试", + "scr_monstersetup_slash_scr_monstersetup_gml_1251_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1254_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1257_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1259_0": "任呜管理姬", + "scr_monstersetup_slash_scr_monstersetup_gml_1276_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1280_0": "规矩", + "scr_monstersetup_slash_scr_monstersetup_gml_1285_0": "规矩X", + "scr_monstersetup_slash_scr_monstersetup_gml_1289_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1289_0_b": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1293_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1312_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1315_0": "碰撞", + "scr_monstersetup_slash_scr_monstersetup_gml_1321_0": "碰撞X", + "scr_monstersetup_slash_scr_monstersetup_gml_1332_0_b": "乘坐\n过山车", + "scr_monstersetup_slash_scr_monstersetup_gml_1337_0": "碰撞", + "scr_monstersetup_slash_scr_monstersetup_gml_1338_0": "全员乘坐\n过山车", + "scr_monstersetup_slash_scr_monstersetup_gml_1347_0": "鼠飙滚轮", + "scr_monstersetup_slash_scr_monstersetup_gml_1347_0_b": "碰撞", + "scr_monstersetup_slash_scr_monstersetup_gml_1354_0": "乘坐\n过山车", + "scr_monstersetup_slash_scr_monstersetup_gml_1362_0": "捕捉", + "scr_monstersetup_slash_scr_monstersetup_gml_1364_0": "乘坐\n过山车", + "scr_monstersetup_slash_scr_monstersetup_gml_1366_0": "捕捉X", + "scr_monstersetup_slash_scr_monstersetup_gml_1367_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1378_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1384_0": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1385_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1405_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1408_0": "占领1座房子", + "scr_monstersetup_slash_scr_monstersetup_gml_1413_0": "占领2座房子", + "scr_monstersetup_slash_scr_monstersetup_gml_1419_0": "占领3座房子", + "scr_monstersetup_slash_scr_monstersetup_gml_1425_0": "占领4座房子", + "scr_monstersetup_slash_scr_monstersetup_gml_1430_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1433_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1433_0_b": "干扰", + "scr_monstersetup_slash_scr_monstersetup_gml_1453_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1456_0": "瞪视", + "scr_monstersetup_slash_scr_monstersetup_gml_1456_1": "装傻", + "scr_monstersetup_slash_scr_monstersetup_gml_1460_0": "觉醒", + "scr_monstersetup_slash_scr_monstersetup_gml_1460_1": "展现智慧", + "scr_monstersetup_slash_scr_monstersetup_gml_1464_0": "三头草", + "scr_monstersetup_slash_scr_monstersetup_gml_1465_0": "N-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1484_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1487_0": "话题", + "scr_monstersetup_slash_scr_monstersetup_gml_1492_0": "话题(长)", + "scr_monstersetup_slash_scr_monstersetup_gml_1495_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1499_0": "女王", + "scr_monstersetup_slash_scr_monstersetup_gml_1499_0_b": "R-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1505_0": "猜猜\n最喜欢的\n东西", + "scr_monstersetup_slash_scr_monstersetup_gml_1510_0": "猜测\n时间\n更长", + "scr_monstersetup_slash_scr_monstersetup_gml_1524_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1529_0": "松动", + "scr_monstersetup_slash_scr_monstersetup_gml_1534_0": "一起松动", + "scr_monstersetup_slash_scr_monstersetup_gml_1540_0": "丢", + "scr_monstersetup_slash_scr_monstersetup_gml_1552_0": "朱红碎击", + "scr_monstersetup_slash_scr_monstersetup_gml_1553_0": "朱红属性\n伤害", + "scr_monstersetup_slash_scr_monstersetup_gml_1558_0": "双重治疗", + "scr_monstersetup_slash_scr_monstersetup_gml_1559_0": "治疗\n所有人", + "scr_monstersetup_slash_scr_monstersetup_gml_1563_0": "松动", + "scr_monstersetup_slash_scr_monstersetup_gml_1564_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1566_0": "松动", + "scr_monstersetup_slash_scr_monstersetup_gml_1576_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1579_0": "交易", + "scr_monstersetup_slash_scr_monstersetup_gml_1591_0": "SPAMTON NEO", + "scr_monstersetup_slash_scr_monstersetup_gml_1611_0": "治疗交易", + "scr_monstersetup_slash_scr_monstersetup_gml_1612_0": "交易 \n\n回复60HP", + "scr_monstersetup_slash_scr_monstersetup_gml_1614_0": "查看", + "scr_monstersetup_slash_scr_monstersetup_gml_1643_0": "X形斩", + "scr_monstersetup_slash_scr_monstersetup_gml_1644_0": "物理\n伤害", + "scr_monstersetup_slash_scr_monstersetup_gml_1649_0": "炸Pipis", + "scr_monstersetup_slash_scr_monstersetup_gml_1650_0": "回复\n120HP", + "scr_monstersetup_slash_scr_monstersetup_gml_1656_0": "GIGA女王", + "scr_monstersetup_slash_scr_monstersetup_gml_1664_0": "扯断提线", + "scr_monstersetup_slash_scr_monstersetup_gml_1670_0": "一起扯断提线", + "scr_monstersetup_slash_scr_monstersetup_gml_1682_0": "扯断提线", + "scr_monstersetup_slash_scr_monstersetup_gml_1685_0": "更快\n充能", + "scr_monstersetup_slash_scr_monstersetup_gml_1687_0": "超级充能", + "scr_monstersetup_slash_scr_monstersetup_gml_1698_0": "扯断提线", + "scr_monstersetup_slash_scr_monstersetup_gml_1701_0": "回旋\n护盾", + "scr_monstersetup_slash_scr_monstersetup_gml_1703_0": "毛毛守护", + "scr_monstersetup_slash_scr_monstersetup_gml_1727_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1730_0": "火焰模式", + "scr_monstersetup_slash_scr_monstersetup_gml_1730_1": "强力\n攻击", + "scr_monstersetup_slash_scr_monstersetup_gml_1731_0": "利刃模式", + "scr_monstersetup_slash_scr_monstersetup_gml_1731_1": "每一击\n伤害提高", + "scr_monstersetup_slash_scr_monstersetup_gml_1732_0": "镭射模式", + "scr_monstersetup_slash_scr_monstersetup_gml_1732_1": "高速\n攻击", + "scr_monstersetup_slash_scr_monstersetup_gml_1733_0": "鸭子模式", + "scr_monstersetup_slash_scr_monstersetup_gml_1733_1": "没卵用\n攻击", + "scr_monstersetup_slash_scr_monstersetup_gml_1738_0": "涡轮闪避", + "scr_monstersetup_slash_scr_monstersetup_gml_1739_0": "更利落\n地闪避", + "scr_monstersetup_slash_scr_monstersetup_gml_1742_0": "刮胡子", + "scr_monstersetup_slash_scr_monstersetup_gml_1743_0": "自我修复", + "scr_monstersetup_slash_scr_monstersetup_gml_1744_0": "回复\n100HP", + "scr_monstersetup_slash_scr_monstersetup_gml_1790_0": "", + "scr_monstersetup_slash_scr_monstersetup_gml_1816_0": "S-行动", + "scr_monstersetup_slash_scr_monstersetup_gml_1820_0": "R-行动", + "scr_noeface_slash_scr_noeface_gml_1_0": "", + "scr_noface_slash_scr_noface_gml_1_0": "", + "scr_phonename_slash_scr_phonename_gml_3_0": "", + "scr_phonename_slash_scr_phonename_gml_17_0": "打给家里", + "scr_phonename_slash_scr_phonename_gml_18_0": "打给Toriel", + "scr_phonename_slash_scr_phonename_gml_21_0": "Sans的号码", + "scr_phonename_slash_scr_phonename_gml_22_0": "不是Sans的号码", + "scr_ralface_slash_scr_ralface_gml_1_0": "", + "scr_recruit_info_all_slash_scr_recruit_info_all_gml_46_0": "尚未招揽完全", + "scr_recruit_info_all_slash_scr_recruit_info_all_gml_47_0": "$", + "scr_recruit_info_all_slash_scr_recruit_info_all_gml_48_0": "$", + "scr_recruit_info_slash_scr_recruit_info_gml_10_0": "已知数量", + "scr_recruit_info_slash_scr_recruit_info_gml_11_0": "是已知的。", + "scr_recruit_info_slash_scr_recruit_info_gml_22_0": "", + "scr_recruit_info_slash_scr_recruit_info_gml_29_0": "方钻", + "scr_recruit_info_slash_scr_recruit_info_gml_30_0": "据说是什么人最好的朋友,\n但也好像并非如此。\n继续闪耀吧,你这懒惰的方钻!", + "scr_recruit_info_slash_scr_recruit_info_gml_31_0": "亮闪闪的东西", + "scr_recruit_info_slash_scr_recruit_info_gml_32_0": "努力", + "scr_recruit_info_slash_scr_recruit_info_gml_37_0": "珠宝", + "scr_recruit_info_slash_scr_recruit_info_gml_38_0": "* 嘿,老板!\n我要点个黑暗糖果新星芭菲!", + "scr_recruit_info_slash_scr_recruit_info_gml_43_0": "心桃", + "scr_recruit_info_slash_scr_recruit_info_gml_44_0": "一个心很大的红心。\n总是用她的子弹支持别人。", + "scr_recruit_info_slash_scr_recruit_info_gml_45_0": "唇彩", + "scr_recruit_info_slash_scr_recruit_info_gml_46_0": "八卦", + "scr_recruit_info_slash_scr_recruit_info_gml_51_0": "心", + "scr_recruit_info_slash_scr_recruit_info_gml_52_0": "* (心桃打算点一份心形拉花的\n拿铁咖啡。)", + "scr_recruit_info_slash_scr_recruit_info_gml_57_0": "棋兵", + "scr_recruit_info_slash_scr_recruit_info_gml_58_0": "一步一格走过人生路\n的简单生物。", + "scr_recruit_info_slash_scr_recruit_info_gml_59_0": "睡觉", + "scr_recruit_info_slash_scr_recruit_info_gml_60_0": "向后移动", + "scr_recruit_info_slash_scr_recruit_info_gml_65_0": "指示", + "scr_recruit_info_slash_scr_recruit_info_gml_66_0": "* (看来它想要吸收一些调味块。)", + "scr_recruit_info_slash_scr_recruit_info_gml_71_0": "尘兔", + "scr_recruit_info_slash_scr_recruit_info_gml_72_0": "一只真正的尘兔。\n知道怎么玩脏手段,\n但更喜欢手脚干净。", + "scr_recruit_info_slash_scr_recruit_info_gml_73_0": "尘土飞扬的地方", + "scr_recruit_info_slash_scr_recruit_info_gml_74_0": "吸尘器", + "scr_recruit_info_slash_scr_recruit_info_gml_79_0": "兔 尘", + "scr_recruit_info_slash_scr_recruit_info_gml_80_0": "* (看来它想涂上一些清洁酒精。)", + "scr_recruit_info_slash_scr_recruit_info_gml_85_0": "组盒拳王", + "scr_recruit_info_slash_scr_recruit_info_gml_86_0": "一个能变形的战士。\n讽刺的是,它并不擅长格挡。", + "scr_recruit_info_slash_scr_recruit_info_gml_87_0": "多功能训练鞋", + "scr_recruit_info_slash_scr_recruit_info_gml_88_0": "多功能训练鞋", + "scr_recruit_info_slash_scr_recruit_info_gml_93_0": "战斗", + "scr_recruit_info_slash_scr_recruit_info_gml_94_0": "* 体型正常,吃嘛嘛香!", + "scr_recruit_info_slash_scr_recruit_info_gml_99_0": "拼图怪", + "scr_recruit_info_slash_scr_recruit_info_gml_100_0": "因为你是它的老板,\n它高兴得哭出来了。", + "scr_recruit_info_slash_scr_recruit_info_gml_101_0": "严丝合缝", + "scr_recruit_info_slash_scr_recruit_info_gml_102_0": "Susie的斧子", + "scr_recruit_info_slash_scr_recruit_info_gml_107_0": "鼠 谜", + "scr_recruit_info_slash_scr_recruit_info_gml_108_0": "* 来点柠檬水?... 好啊", + "scr_recruit_info_slash_scr_recruit_info_gml_113_0": "", + "scr_recruit_info_slash_scr_recruit_info_gml_114_0": "混沌的代理人,\n他变成了你口袋里的恶魔飞刀。", + "scr_recruit_info_slash_scr_recruit_info_gml_115_0": "混沌", + "scr_recruit_info_slash_scr_recruit_info_gml_116_0": "无聊", + "scr_recruit_info_slash_scr_recruit_info_gml_118_0": "???", + "scr_recruit_info_slash_scr_recruit_info_gml_121_0": "混沌 混沌", + "scr_recruit_info_slash_scr_recruit_info_gml_128_0": "方钻游骑兵", + "scr_recruit_info_slash_scr_recruit_info_gml_129_0": "沉迷于骑兵节目,\n跟所有人都说它比方钻要强。", + "scr_recruit_info_slash_scr_recruit_info_gml_130_0": "拍马屁", + "scr_recruit_info_slash_scr_recruit_info_gml_131_0": "节目被取消", + "scr_recruit_info_slash_scr_recruit_info_gml_136_0": "珠宝 刀", + "scr_recruit_info_slash_scr_recruit_info_gml_137_0": "* 老板...?你要请我客...?\n哦,不用这么客气的!(笑)", + "scr_recruit_info_slash_scr_recruit_info_gml_142_0": "心桃首领", + "scr_recruit_info_slash_scr_recruit_info_gml_143_0": "尽管比心桃强大,\n朋友却比心桃少。", + "scr_recruit_info_slash_scr_recruit_info_gml_144_0": "和平与安宁", + "scr_recruit_info_slash_scr_recruit_info_gml_145_0": "独处", + "scr_recruit_info_slash_scr_recruit_info_gml_150_0": "心 冰", + "scr_recruit_info_slash_scr_recruit_info_gml_151_0": "* (心桃首领沉默地喝着冰茶...)", + "scr_recruit_info_slash_scr_recruit_info_gml_156_0": "救护矛兵", + "scr_recruit_info_slash_scr_recruit_info_gml_157_0": "一款攻击性很强的杀毒软件。\n不会被病魔打倒。", + "scr_recruit_info_slash_scr_recruit_info_gml_158_0": "大声的警笛", + "scr_recruit_info_slash_scr_recruit_info_gml_159_0": "滑稽的音效", + "scr_recruit_info_slash_scr_recruit_info_gml_164_0": "秩序 电", + "scr_recruit_info_slash_scr_recruit_info_gml_165_0": "* 哔啵!\n什么都比不上一杯浓咖啡... \n你也想来“一杯”!?", + "scr_recruit_info_slash_scr_recruit_info_gml_171_0": "弹出窗狗", + "scr_recruit_info_slash_scr_recruit_info_gml_172_0": "因很爱说“來佺玩銈吧�”而闻名。\n意思是“来玩吧”\n...它自己知道吗?", + "scr_recruit_info_slash_scr_recruit_info_gml_173_0": "里莫果", + "scr_recruit_info_slash_scr_recruit_info_gml_174_0": "广告拦截软件", + "scr_recruit_info_slash_scr_recruit_info_gml_179_0": "病毒", + "scr_recruit_info_slash_scr_recruit_info_gml_181_0": "* 嚼嚼。\n* 味道很莓好!", + "scr_recruit_info_slash_scr_recruit_info_gml_188_0": "任呜", + "scr_recruit_info_slash_scr_recruit_info_gml_189_0": "这只猫猫爱你!", + "scr_recruit_info_slash_scr_recruit_info_gml_190_0": "猫粮", + "scr_recruit_info_slash_scr_recruit_info_gml_191_0": "猫粮", + "scr_recruit_info_slash_scr_recruit_info_gml_196_0": "猫 电", + "scr_recruit_info_slash_scr_recruit_info_gml_197_0": "* (它正在喝K_K的电子牛奶.JPEG。)", + "scr_recruit_info_slash_scr_recruit_info_gml_203_0": "线充", + "scr_recruit_info_slash_scr_recruit_info_gml_204_0": "它被女王脑控着。\n但是,它现在更强大也更酷炫了。\n所以有什么不好呢?", + "scr_recruit_info_slash_scr_recruit_info_gml_205_0": "电击疗法", + "scr_recruit_info_slash_scr_recruit_info_gml_206_0": "情感疗法", + "scr_recruit_info_slash_scr_recruit_info_gml_211_0": "电", + "scr_recruit_info_slash_scr_recruit_info_gml_212_0": "* (它在喝某种能量饮料。)", + "scr_recruit_info_slash_scr_recruit_info_gml_218_0": "鼠飙", + "scr_recruit_info_slash_scr_recruit_info_gml_219_0": "它的梦中不断上演着\n猫和老鼠卡通片里的情节。", + "scr_recruit_info_slash_scr_recruit_info_gml_220_0": "点击", + "scr_recruit_info_slash_scr_recruit_info_gml_221_0": "点击弹出窗狗", + "scr_recruit_info_slash_scr_recruit_info_gml_226_0": "鼠 电", + "scr_recruit_info_slash_scr_recruit_info_gml_227_0": "* (它正在饮用融化的奶酪。)", + "scr_recruit_info_slash_scr_recruit_info_gml_233_0": "病毒病毒君", + "scr_recruit_info_slash_scr_recruit_info_gml_234_0": "一款稍微有些犯罪倾向,\n心地却很善良的病毒。", + "scr_recruit_info_slash_scr_recruit_info_gml_235_0": "复古游戏", + "scr_recruit_info_slash_scr_recruit_info_gml_236_0": "联邦司法系统", + "scr_recruit_info_slash_scr_recruit_info_gml_241_0": "病毒", + "scr_recruit_info_slash_scr_recruit_info_gml_242_0": "* 想不想分享我的苏打饮料?\n这样我们就可以一起闹肚子了... 嘻嘻。", + "scr_recruit_info_slash_scr_recruit_info_gml_248_0": "色卡管家", + "scr_recruit_info_slash_scr_recruit_info_gml_249_0": "多彩而华丽。\n你永远可以指望他努力工作。", + "scr_recruit_info_slash_scr_recruit_info_gml_250_0": "数字填画", + "scr_recruit_info_slash_scr_recruit_info_gml_251_0": "模糊的指令", + "scr_recruit_info_slash_scr_recruit_info_gml_256_0": "色彩", + "scr_recruit_info_slash_scr_recruit_info_gml_257_0": "* 老板?我们要不要坐下一起喝一杯\n伯爵红茶?", + "scr_recruit_info_slash_scr_recruit_info_gml_263_0": "无线快充", + "scr_recruit_info_slash_scr_recruit_info_gml_264_0": "它凭借自己的战斗精神\n把电线吸收掉了。\n很容易慌神。", + "scr_recruit_info_slash_scr_recruit_info_gml_265_0": "能量满满的战斗", + "scr_recruit_info_slash_scr_recruit_info_gml_266_0": "人际交往", + "scr_recruit_info_slash_scr_recruit_info_gml_271_0": "电 战斗", + "scr_recruit_info_slash_scr_recruit_info_gml_272_0": "* (... 它正用手把能量饮料捏碎...)", + "scr_recruit_info_slash_scr_recruit_info_gml_279_0": "任呜管理姬", + "scr_recruit_info_slash_scr_recruit_info_gml_280_0": "喜欢搭配服装。\n极度厌恶小丑。", + "scr_recruit_info_slash_scr_recruit_info_gml_281_0": "新潮电子音乐", + "scr_recruit_info_slash_scr_recruit_info_gml_282_0": "不成对的袜子", + "scr_recruit_info_slash_scr_recruit_info_gml_287_0": "猫 秩序", + "scr_recruit_info_slash_scr_recruit_info_gml_295_0": "鼠飙滚轮", + "scr_recruit_info_slash_scr_recruit_info_gml_296_0": "你招揽了三只大老鼠。\n现在你甩不掉了。", + "scr_recruit_info_slash_scr_recruit_info_gml_297_0": "伪装成轮胎", + "scr_recruit_info_slash_scr_recruit_info_gml_298_0": "失去动能", + "scr_recruit_info_slash_scr_recruit_info_gml_303_0": "鼠 鼠 鼠", + "scr_recruit_info_slash_scr_recruit_info_gml_304_0": "* (它正在利用融化的奶酪发电,\n就像水车一样。)", + "scr_roomname_slash_scr_roomname_gml_1_0": "黑暗世界?", + "scr_roomname_slash_scr_roomname_gml_2_0": "", + "scr_roomname_slash_scr_roomname_gml_3_0": "Kris的房间", + "scr_roomname_slash_scr_roomname_gml_4_0": "城堡镇", + "scr_roomname_slash_scr_roomname_gml_5_0": "城堡镇", + "scr_roomname_slash_scr_roomname_gml_6_0": "我的城堡镇", + "scr_roomname_slash_scr_roomname_gml_7_0": "赛博田野 - 入口", + "scr_roomname_slash_scr_roomname_gml_8_0": "赛博田野 - 街机", + "scr_roomname_slash_scr_roomname_gml_9_0": "赛博田野 - 音像店", + "scr_roomname_slash_scr_roomname_gml_10_0": "赛博城市 - 入口", + "scr_roomname_slash_scr_roomname_gml_11_0": "赛博城市 - 一号小巷", + "scr_roomname_slash_scr_roomname_gml_12_0": "赛博城市 - 音像店", + "scr_roomname_slash_scr_roomname_gml_12_0_b": "赛博城市 - 老鼠巷", + "scr_roomname_slash_scr_roomname_gml_13_0": "赛博城市 - 二号小巷", + "scr_roomname_slash_scr_roomname_gml_14_0": "女王的豪宅 - 客厅", + "scr_roomname_slash_scr_roomname_gml_15_0": "女王的豪宅 - 入口", + "scr_roomname_slash_scr_roomname_gml_16_0": "女王的豪宅 - 3楼", + "scr_roomname_slash_scr_roomname_gml_16_0_b": "赛博城市 - 高层区域", + "scr_roomname_slash_scr_roomname_gml_17_0": "女王的豪宅 - 酸液隧道", + "scr_roomname_slash_scr_roomname_gml_19_0": "女王的豪宅 - 地下室", + "scr_roomname_slash_scr_roomname_gml_20_0": "女王的豪宅 - 4楼", + "scr_roomname_slash_scr_roomname_gml_23_0": "女王的豪宅 - 屋顶", + "scr_rudface_slash_scr_rudface_gml_1_0": "", + "scr_rurusface_slash_scr_rurusface_gml_1_0": "", + "scr_shopmenu_slash_scr_shopmenu_gml_158_0": "", + "scr_shopmenu_slash_scr_shopmenu_gml_270_0": "", + "scr_shopmenu_slash_scr_shopmenu_gml_389_0": "", + "scr_smallface_reset_slash_scr_smallface_reset_gml_12_0": "* ...什么?", + "scr_spellinfo_slash_scr_spellinfo_gml_3_0": "", + "scr_spellinfo_slash_scr_spellinfo_gml_5_0": "", + "scr_spellinfo_slash_scr_spellinfo_gml_6_0": "", + "scr_spellinfo_slash_scr_spellinfo_gml_14_0": "", + "scr_spellinfo_slash_scr_spellinfo_gml_18_0": "无", + "scr_spellinfo_slash_scr_spellinfo_gml_21_0": "粗暴剑法", + "scr_spellinfo_slash_scr_spellinfo_gml_22_0": "粗暴剑法", + "scr_spellinfo_slash_scr_spellinfo_gml_23_0": "粗暴属性\n伤害\n", + "scr_spellinfo_slash_scr_spellinfo_gml_24_0": "对单个敌人造成中等粗暴属性伤害。\n效果同时取决于攻击力与魔力。", + "scr_spellinfo_slash_scr_spellinfo_gml_31_0": "治疗祷言", + "scr_spellinfo_slash_scr_spellinfo_gml_32_0": "治疗祷言", + "scr_spellinfo_slash_scr_spellinfo_gml_33_0": "治疗\n队友", + "scr_spellinfo_slash_scr_spellinfo_gml_34_0": "神圣的光芒使一位队友回复少量HP。\n效果取决于魔力。", + "scr_spellinfo_slash_scr_spellinfo_gml_42_0": "安抚", + "scr_spellinfo_slash_scr_spellinfo_gml_43_0": "安抚", + "scr_spellinfo_slash_scr_spellinfo_gml_44_0": "饶恕\n疲惫的敌人", + "scr_spellinfo_slash_scr_spellinfo_gml_45_0": "使疲惫的敌人睡着以便【饶恕】它们。", + "scr_spellinfo_slash_scr_spellinfo_gml_52_0": "粗暴碎击", + "scr_spellinfo_slash_scr_spellinfo_gml_53_0": "粗暴碎击", + "scr_spellinfo_slash_scr_spellinfo_gml_54_0": "粗暴属性\n伤害\n", + "scr_spellinfo_slash_scr_spellinfo_gml_55_0": "对单个敌人造成中等粗暴属性伤害。\n效果同时取决于攻击力与魔力。", + "scr_spellinfo_slash_scr_spellinfo_gml_64_0": "朱红碎击", + "scr_spellinfo_slash_scr_spellinfo_gml_65_0": "朱红碎击", + "scr_spellinfo_slash_scr_spellinfo_gml_66_0": "朱红属性\n伤害\n", + "scr_spellinfo_slash_scr_spellinfo_gml_67_0": "", + "scr_spellinfo_slash_scr_spellinfo_gml_75_0": "双重治疗", + "scr_spellinfo_slash_scr_spellinfo_gml_76_0": "双重治疗", + "scr_spellinfo_slash_scr_spellinfo_gml_77_0": "全体恢复\n30 HP", + "scr_spellinfo_slash_scr_spellinfo_gml_78_0": "", + "scr_spellinfo_slash_scr_spellinfo_gml_86_0": "行动", + "scr_spellinfo_slash_scr_spellinfo_gml_87_0": "行动", + "scr_spellinfo_slash_scr_spellinfo_gml_88_0": "使用\n行动", + "scr_spellinfo_slash_scr_spellinfo_gml_89_0": "可以做各种各样的事。\n这不是魔法。", + "scr_spellinfo_slash_scr_spellinfo_gml_93_0": "你可以做许多事情\n别把它跟魔法搞混了。", + "scr_spellinfo_slash_scr_spellinfo_gml_96_0": "睡眠迷雾", + "scr_spellinfo_slash_scr_spellinfo_gml_97_0": "睡眠迷雾", + "scr_spellinfo_slash_scr_spellinfo_gml_98_0": "饶恕\n疲惫的敌人", + "scr_spellinfo_slash_scr_spellinfo_gml_99_0": "一阵冰冷的迷雾扫过,\n将所有疲惫的敌人饶恕。", + "scr_spellinfo_slash_scr_spellinfo_gml_107_0": "冰震术", + "scr_spellinfo_slash_scr_spellinfo_gml_108_0": "冰震术", + "scr_spellinfo_slash_scr_spellinfo_gml_109_0": "冰属性\n伤害", + "scr_spellinfo_slash_scr_spellinfo_gml_110_0": "对一名敌人\n造成冰属性伤害。", + "scr_spellinfo_slash_scr_spellinfo_gml_121_0": "雪葬", + "scr_spellinfo_slash_scr_spellinfo_gml_122_0": "雪葬", + "scr_spellinfo_slash_scr_spellinfo_gml_123_0": "致命", + "scr_spellinfo_slash_scr_spellinfo_gml_124_0": "对所有敌人\n造成致命伤害。", + "scr_spellinfo_slash_scr_spellinfo_gml_147_0": "终极治疗", + "scr_spellinfo_slash_scr_spellinfo_gml_148_0": "终极治疗", + "scr_spellinfo_slash_scr_spellinfo_gml_149_0": "最强\n治疗术", + "scr_spellinfo_slash_scr_spellinfo_gml_150_0": "用Susie的全力\n治疗1名队伍成员。", + "scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1施放了粗暴碎击!", + "scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1施放了治疗祷言!", + "scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1施放了安抚!", + "scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1施放了安抚!\n但敌人还没有\\cB疲惫\\cW...", + "scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1施放了安抚!\n但对方还没有\\cB疲惫\\cW...试试\\cY饶恕\\cW吧!", + "scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1使用了粗暴碎击!", + "scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1使用了朱红碎击!", + "scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1施放了双重治疗!", + "scr_spelltext_slash_scr_spelltext_gml_55_0": "* ~1施放了睡眠迷雾!", + "scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1饶恕了~2!", + "scr_spelltext_slash_scr_spelltext_gml_59_0": "* ~1施放了冰震术!", + "scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1饶恕了~2!", + "scr_spelltext_slash_scr_spelltext_gml_63_0": "* ~1施放了雪葬!", + "scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1饶恕了~2^2!\n但它的名字还不是\\cY黄色\\cW的...", + "scr_spelltext_slash_scr_spelltext_gml_67_0": "* ~1施放了终极治疗!", + "scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1饶恕了~2^2!\n* 但它的名字还不是\\cY黄色\\cW的...", + "scr_spelltext_slash_scr_spelltext_gml_70_0": "* (试着让Ralsei使用\\cB安抚\\cW吧!)", + "scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1被饶恕了!", + "scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1使用了黑暗糖果!", + "scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1使用了发光碎片!", + "scr_spelltext_slash_scr_spelltext_gml_87_0": "* 但什么也没有发生...", + "scr_spelltext_slash_scr_spelltext_gml_94_0": "* ~1饶恕了~2^2!\n* 但它的名字还不是\\cY黄色\\cW的...", + "scr_spelltext_slash_scr_spelltext_gml_95_0": "* (试着让Noelle使用\\cB睡眠迷雾\\cW吧!)", + "scr_spelltext_slash_scr_spelltext_gml_99_0": "* ~1饶恕了~2^2!\n* 但它的名字还不是\\cY黄色\\cW的...", + "scr_spelltext_slash_scr_spelltext_gml_100_0": "* ~1使用了复活薄荷!", + "scr_spelltext_slash_scr_spelltext_gml_100_0_b": "* (试着使用\\cB行动\\cW吧!)", + "scr_spelltext_slash_scr_spelltext_gml_109_0": "* 发光碎片消失了!", + "scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1阅读了手册!", + "scr_spelltext_slash_scr_spelltext_gml_123_0": "* 但什么也没有发生...", + "scr_spelltext_slash_scr_spelltext_gml_143_0": "变得欣喜若狂!\n", + "scr_spelltext_slash_scr_spelltext_gml_166_0": "(疲惫)", + "scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1使用了坏掉的蛋糕!", + "scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1使用了顶尖蛋糕!", + "scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1使用了旋转蛋糕!", + "scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1使用了黑暗汉堡!", + "scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1使用了LANCER饼干!", + "scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1使用了巨大沙拉!", + "scr_spelltext_slash_scr_spelltext_gml_199_0": "无聊到流眼泪\\cW!\n", + "scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1使用了梅花三明治!", + "scr_spelltext_slash_scr_spelltext_gml_200_0_b": "礼貌地倾听了!\n", + "scr_spelltext_slash_scr_spelltext_gml_201_0": "变得多愁善感!\n", + "scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1使用了红心甜甜圈!", + "scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1使用了方钻巧克力!", + "scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1使用了点赞三明治!", + "scr_spelltext_slash_scr_spelltext_gml_230_0": "* ~1使用了ROUXLS油面酱!", + "scr_spelltext_slash_scr_spelltext_gml_233_0": "* ~1使用了CD面包圈!", + "scr_spelltext_slash_scr_spelltext_gml_236_0": "* ~1使用了洋服娃娃!", + "scr_spelltext_slash_scr_spelltext_gml_237_0": "* ...但是什么也没有发生!", + "scr_spelltext_slash_scr_spelltext_gml_240_0": "* ~1使用了KRIS茶!", + "scr_spelltext_slash_scr_spelltext_gml_243_0": "* ~1使用了NOELLE茶!", + "scr_spelltext_slash_scr_spelltext_gml_246_0": "* ~1使用了RALSEI茶!", + "scr_spelltext_slash_scr_spelltext_gml_249_0": "* ~1使用了SUSIE茶!", + "scr_spelltext_slash_scr_spelltext_gml_252_0": "* ~1使用了双黑堡!", + "scr_spelltext_slash_scr_spelltext_gml_255_0": "* ~1使用了光明糖果!", + "scr_spelltext_slash_scr_spelltext_gml_258_0": "* ~1使用了管汁!", + "scr_spelltext_slash_scr_spelltext_gml_261_0": "* ~1使用了代码意面!", + "scr_spelltext_slash_scr_spelltext_gml_264_0": "* ~1使用了JAVA饼干!", + "scr_spelltext_slash_scr_spelltext_gml_267_0": "* ~1使用了紧迫一点!/%TP提前上升了。", + "scr_spelltext_slash_scr_spelltext_gml_270_0": "* ~1使用了紧迫宝石!", + "scr_spelltext_slash_scr_spelltext_gml_273_0": "* ~1使用了紧迫满点!", + "scr_spelltext_slash_scr_spelltext_gml_276_0": "* ~1使用了复活粉!", + "scr_spelltext_slash_scr_spelltext_gml_279_0": "* ~1使用了复活之光!", + "scr_spelltext_slash_scr_spelltext_gml_282_0": "* ~1掷出了S.毒药!", + "scr_spelltext_slash_scr_spelltext_gml_298_0": "* ~1 赞美了狗币!", + "scr_susface_slash_scr_susface_gml_1_0": "", + "scr_talkroom_slash_scr_talkroom_gml_4_0": "* 你的声音盲目地回响着。", + "scr_text_slash_scr_text_gml_8_0": "\n看", + "scr_text_slash_scr_text_gml_9_0": "\n不看", + "scr_text_slash_scr_text_gml_12_0": "* 你真的不想把它丢掉。", + "scr_text_slash_scr_text_gml_12_0_b": "", + "scr_text_slash_scr_text_gml_13_0": "* 无论如何都要丢掉它吗?", + "scr_text_slash_scr_text_gml_13_0_b": "", + "scr_text_slash_scr_text_gml_14_0": "", + "scr_text_slash_scr_text_gml_19_0": "* 你把它从口袋里拿了出来。\n* 想到要把它丢掉你就感到\n\\cY非常,非常的,不好受\\c0。", + "scr_text_slash_scr_text_gml_20_0": "* 你颤抖着手,把垃圾球扔到地上。", + "scr_text_slash_scr_text_gml_21_0": "* 它摔成了碎片。", + "scr_text_slash_scr_text_gml_22_0": "* 你感到一阵苦楚。", + "scr_text_slash_scr_text_gml_34_0": "* 你感觉松了一口气。", + "scr_text_slash_scr_text_gml_39_0": "* 嘿,Kris!怎么啦?\n* 你又把铅笔弄丢啦?", + "scr_text_slash_scr_text_gml_40_0": "* 给,你要这支糖果手杖的\n还是这支会发光的?", + "scr_text_slash_scr_text_gml_41_0": "* 啊?\n* 你是想和我搭档吗?", + "scr_text_slash_scr_text_gml_42_0": "* 唔嗯... 不好意思... \n* Berdly已经邀请我了...", + "scr_text_slash_scr_text_gml_43_0": "* 不过我可以问问Alphys老师\n能不能来个三人组!", + "scr_text_slash_scr_text_gml_44_0": "* どうする? きいてみる?\n \n   まって        きいてみて\\C1", + "scr_text_slash_scr_text_gml_47_0": "", + "scr_text_slash_scr_text_gml_51_0": "* 行,那我问问!", + "scr_text_slash_scr_text_gml_52_0": "* Alphys老师!\n* 那个,可不可以三人一组呀?", + "scr_text_slash_scr_text_gml_57_0": "* 也对,我觉得你还可以去\n问问别人!", + "scr_text_slash_scr_text_gml_62_0": "* わたしたちの グループに\n  はいりたい?\n   まって        うん\\C1", + "scr_text_slash_scr_text_gml_65_0": "", + "scr_text_slash_scr_text_gml_69_0": "* 行,那我问问!", + "scr_text_slash_scr_text_gml_70_0": "* Alphys老师!\n* 那个,可不可以三人一组呀?", + "scr_text_slash_scr_text_gml_75_0": "* 唔,好吧。\n* 按你喜欢的来就好,Kris.", + "scr_text_slash_scr_text_gml_80_0": "* 行了。\n* 那就速战速决吧。", + "scr_text_slash_scr_text_gml_81_0": "* 咱们去多弄点粉笔。\n* 溜达回教室。\n* 然后呢,Kris...", + "scr_text_slash_scr_text_gml_82_0": "* 由【你】来负责我们的作业。", + "scr_text_slash_scr_text_gml_83_0": "* いいな?\n \n   はい          いやです\\C1", + "scr_text_slash_scr_text_gml_86_0": "", + "scr_text_slash_scr_text_gml_90_0": "", + "scr_text_slash_scr_text_gml_92_0": "\n看", + "scr_text_slash_scr_text_gml_93_0": "\n不看", + "scr_text_slash_scr_text_gml_96_0": "", + "scr_text_slash_scr_text_gml_97_0": "", + "scr_text_slash_scr_text_gml_98_0": "* (里面有什么东西正发着光。)", + "scr_text_slash_scr_text_gml_99_0": "* (取出来吗?)", + "scr_text_slash_scr_text_gml_100_0": "", + "scr_text_slash_scr_text_gml_104_0": "* (里面很暗。)", + "scr_text_slash_scr_text_gml_112_0": "* (你获得了闪光碎片。)", + "scr_text_slash_scr_text_gml_119_0": "* (原封不动。)", + "scr_text_slash_scr_text_gml_125_0": "\n听", + "scr_text_slash_scr_text_gml_126_0": "\n不看", + "scr_text_slash_scr_text_gml_129_0": "* 欢迎。\n* 我是这个\\cY王国\\cW的\\cY王子\\cW...", + "scr_text_slash_scr_text_gml_129_0_b": "", + "scr_text_slash_scr_text_gml_130_0": "* 这里是\\cY黑暗王国\\cW。", + "scr_text_slash_scr_text_gml_130_0_b": "", + "scr_text_slash_scr_text_gml_131_0": "* Kris,Susie... \n* 这片土地上有一个\\cY传说\\cW。", + "scr_text_slash_scr_text_gml_132_0": "* 传说中有一天,\n两位\\cY光之英雄\\cW将会到来...", + "scr_text_slash_scr_text_gml_133_0": "* 完成由时间和空间所定下的,\n远古的预言。", + "scr_text_slash_scr_text_gml_134_0": "* 英雄们,请你们... \n* 听听我的故事...", + "scr_text_slash_scr_text_gml_135_0": " \\C2", + "scr_text_slash_scr_text_gml_138_0": "", + "scr_text_slash_scr_text_gml_140_0": "\n听", + "scr_text_slash_scr_text_gml_141_0": "\n这个我们\n已经知道了", + "scr_text_slash_scr_text_gml_144_0": "", + "scr_text_slash_scr_text_gml_145_0": "", + "scr_text_slash_scr_text_gml_146_0": "* 那好...", + "scr_text_slash_scr_text_gml_150_0": "", + "scr_text_slash_scr_text_gml_151_0": "* 嗯,真-真的?\n* 你确定吗?\n* 很重要的哦。", + "scr_text_slash_scr_text_gml_152_0": "* 呃...而且,我个人感觉,\n这个\\cY预言\\cW还是挺美好的!", + "scr_text_slash_scr_text_gml_153_0": "* 我觉得你们会喜欢的!", + "scr_text_slash_scr_text_gml_154_0": "", + "scr_text_slash_scr_text_gml_157_0": "", + "scr_text_slash_scr_text_gml_163_0": "* 呼!\n* 嗯,那我要讲了...", + "scr_text_slash_scr_text_gml_169_0": "* ...真的吗?\n* 你们已经听过了?", + "scr_text_slash_scr_text_gml_170_0": "* 唉... 早知道我就不练习\n这么多次了...", + "scr_text_slash_scr_text_gml_172_0": "* 听着,老兄,我们不是来这\n听故事的。", + "scr_text_slash_scr_text_gml_173_0": "* 告诉我们怎么回家就好。", + "scr_text_slash_scr_text_gml_175_0": "* 嗯,最简单的方法就是封印\n\\cY东部喷泉\\cW。", + "scr_text_slash_scr_text_gml_177_0": "* 喷泉?", + "scr_text_slash_scr_text_gml_178_0": "* 呃,你是说类似饮水台的那种?", + "scr_text_slash_scr_text_gml_180_0": "* 是那个喷泉。\n* 造就\\cY黑暗世界\\cW的喷泉。", + "scr_text_slash_scr_text_gml_181_0": "* ...嗯,你确定你真的了解\n传说吗?", + "scr_text_slash_scr_text_gml_183_0": "* 听着。", + "scr_text_slash_scr_text_gml_184_0": "", + "scr_text_slash_scr_text_gml_185_0": "* 不了解。", + "scr_text_slash_scr_text_gml_186_0": "* 不过,我觉得我现在知道的\n就已经够用了。", + "scr_text_slash_scr_text_gml_187_0": "* 两位回头见。", + "scr_text_slash_scr_text_gml_189_0": "* 等-等等!\n* 起码先让我告诉你怎么...", + "scr_text_slash_scr_text_gml_193_0": " 我来当\n你的臣民", + "scr_text_slash_scr_text_gml_194_0": "有梦最美", + "scr_text_slash_scr_text_gml_196_0": " 我来当\n你的臣民", + "scr_text_slash_scr_text_gml_197_0": "有梦最美", + "scr_text_slash_scr_text_gml_198_0": "", + "scr_text_slash_scr_text_gml_199_0": "", + "scr_text_slash_scr_text_gml_200_0": "* 这里是城堡小镇^2,\n 我的臣民居住的地方...", + "scr_text_slash_scr_text_gml_201_0": "* 呃,好吧,\n前提是我有臣民的话...", + "scr_text_slash_scr_text_gml_202_0": "", + "scr_text_slash_scr_text_gml_202_0_b": "* 噢,不用为我担心,Kris!", + "scr_text_slash_scr_text_gml_203_0": "* 我早晚有一天\n会有自己的臣民的...", + "scr_text_slash_scr_text_gml_205_0": "", + "scr_text_slash_scr_text_gml_210_0": "* 嗯... 嗯!?", + "scr_text_slash_scr_text_gml_211_0": "", + "scr_text_slash_scr_text_gml_212_0": "* ...but, if you insist...", + "scr_text_slash_scr_text_gml_213_0": "* 呃... 啊!?", + "scr_text_slash_scr_text_gml_214_0": "* 为什么,Kris,你不必做到这种地步...", + "scr_text_slash_scr_text_gml_215_0": "* ...但是,\n如果你这么坚持的话...", + "scr_text_slash_scr_text_gml_216_0": "* Kris,以我王子的权力,我命令你...!", + "scr_text_slash_scr_text_gml_217_0": "* 请你告诉我,我该怎么做!", + "scr_text_slash_scr_text_gml_221_0": "", + "scr_text_slash_scr_text_gml_224_0": "* 噢,谢谢你,Kris^2!\n* 我会的!", + "scr_text_slash_scr_text_gml_227_0": "\n我知道", + "scr_text_slash_scr_text_gml_228_0": "\n真的吗!?", + "scr_text_slash_scr_text_gml_231_0": "", + "scr_text_slash_scr_text_gml_232_0": "* 呃,Kris,\n你知道可以按住[~1]\n来奔跑吗...?", + "scr_text_slash_scr_text_gml_232_0_b": "", + "scr_text_slash_scr_text_gml_233_0": "", + "scr_text_slash_scr_text_gml_236_0": "", + "scr_text_slash_scr_text_gml_242_0": "* 真的?\n* 而你还是选择慢慢走...?", + "scr_text_slash_scr_text_gml_243_0": "* 也好,谁知道这样的休闲时光\n还能持续多久呢...", + "scr_text_slash_scr_text_gml_244_0": "* 你想慢慢来也没什么问题,\nKris.", + "scr_text_slash_scr_text_gml_250_0": "* 对!\n只要按住[~1]你就可以\n移动得更快一些!", + "scr_text_slash_scr_text_gml_251_0": "* 我会紧紧跟在你身后的,\n不用担心!", + "scr_text_slash_scr_text_gml_252_0": "* ...除非你想逃开我,\n如果是这样的话,对不起。", + "scr_text_slash_scr_text_gml_258_0": "\n我知道", + "scr_text_slash_scr_text_gml_259_0": "\n真的吗!?", + "scr_text_slash_scr_text_gml_262_0": "* 唔,Kris,你知道吗...", + "scr_text_slash_scr_text_gml_262_0_b": "", + "scr_text_slash_scr_text_gml_263_0": "", + "scr_text_slash_scr_text_gml_264_0": "", + "scr_text_slash_scr_text_gml_265_0": "* ...你可以按住[~1]来跳过对话?", + "scr_text_slash_scr_text_gml_267_0": "", + "scr_text_slash_scr_text_gml_273_0": "* ...真的?\n* 所以说你一直...", + "scr_text_slash_scr_text_gml_274_0": "* 坚持听我说完,\n是因为你喜欢听?", + "scr_text_slash_scr_text_gml_275_0": "* 我会试着回应你这份心意的,\nKris!", + "scr_text_slash_scr_text_gml_280_0": "* 对!这样你就可以看得更快了。", + "scr_text_slash_scr_text_gml_281_0": "* 或者你只是对这段对话\n感到厌烦了。", + "scr_text_slash_scr_text_gml_282_0": "* ...你不需要跳过我的文本,\n对吧,Kris?", + "scr_text_slash_scr_text_gml_289_0": "\n看", + "scr_text_slash_scr_text_gml_290_0": "\n算了", + "scr_text_slash_scr_text_gml_293_0": "* 哦,Kris!\n* 这是我做的训练人偶!", + "scr_text_slash_scr_text_gml_293_0_b": "", + "scr_text_slash_scr_text_gml_294_0": "* 现在是做好面对敌人准备\n的好机会。", + "scr_text_slash_scr_text_gml_294_0_b": "", + "scr_text_slash_scr_text_gml_295_0": "* 你想要我来教你怎么战斗吗?", + "scr_text_slash_scr_text_gml_296_0": "", + "scr_text_slash_scr_text_gml_299_0": "", + "scr_text_slash_scr_text_gml_303_0": "* 好!\n* 请准备好,Kris!", + "scr_text_slash_scr_text_gml_308_0": "* 对哦,你已经与Lancer战斗过了,\n是吧...?", + "scr_text_slash_scr_text_gml_309_0": "* 我一直期待着要教你,\n搞得我都忘光了!", + "scr_text_slash_scr_text_gml_310_0": "* ...不过,呃... \n* 万一你忘了...", + "scr_text_slash_scr_text_gml_311_0": "* 看!\n* 我为你和Susie做了份手册!", + "scr_text_slash_scr_text_gml_314_0": "* (你得到了手册。)", + "scr_text_slash_scr_text_gml_314_0_b": "* 按下[~1]来打开菜单使用物品。", + "scr_text_slash_scr_text_gml_319_0": "\n我能\n做到", + "scr_text_slash_scr_text_gml_320_0": "\n...\n", + "scr_text_slash_scr_text_gml_323_0": "* 哇哦^2!\n* 【大门】已经开了?!", + "scr_text_slash_scr_text_gml_323_0_b": "", + "scr_text_slash_scr_text_gml_324_0": "* 怪不得Lancer可以过来...", + "scr_text_slash_scr_text_gml_324_0_b": "", + "scr_text_slash_scr_text_gml_325_0": "", + "scr_text_slash_scr_text_gml_326_0": "* Kris,一旦我们\n通过了这扇门...", + "scr_text_slash_scr_text_gml_327_0": "* 我们的冒险就真正开始了。", + "scr_text_slash_scr_text_gml_328_0": "* 一场早已准确写在预言中\n的旅途...", + "scr_text_slash_scr_text_gml_329_0": "* 但是,Kris,我坚信\n【你】的选择也很重要。", + "scr_text_slash_scr_text_gml_330_0": "* 这个世界上充满了\n形形色色的人,Kris.", + "scr_text_slash_scr_text_gml_331_0": "* 在最后,一切都会因为我们怎么\n对待他们而不同。", + "scr_text_slash_scr_text_gml_332_0": "* 所以尽我们最大的努力\n避免【战斗】走下去吧。", + "scr_text_slash_scr_text_gml_333_0": "* 如果我们能够做到...", + "scr_text_slash_scr_text_gml_334_0": "* 我相信这个传说会有个美满结局。", + "scr_text_slash_scr_text_gml_335_0": "* 如果不这样做的话,恐怕...", + "scr_text_slash_scr_text_gml_336_0": "* ...你可能不会...\n得到你喜欢的结果。", + "scr_text_slash_scr_text_gml_337_0": "* ...噢,我很抱歉!\n我是不是要求得过多了?", + "scr_text_slash_scr_text_gml_338_0": "", + "scr_text_slash_scr_text_gml_341_0": "", + "scr_text_slash_scr_text_gml_343_0": "* Kris,见到你的那一瞬间\n我就知道你是个英雄。", + "scr_text_slash_scr_text_gml_344_0": "* 尽我们最大的努力吧,好吗?", + "scr_text_slash_scr_text_gml_348_0": "* 哦-噢,我很抱歉!", + "scr_text_slash_scr_text_gml_349_0": "* Kris,到最后,\n一切选择都在于你。", + "scr_text_slash_scr_text_gml_350_0": "* 只要你开心就好,\n你开心我就开心。", + "scr_text_slash_scr_text_gml_351_0": "* 不用担心,尽你的全力就好!", + "scr_text_slash_scr_text_gml_358_0": "\n看", + "scr_text_slash_scr_text_gml_359_0": "\n不看", + "scr_text_slash_scr_text_gml_362_0": "", + "scr_text_slash_scr_text_gml_363_0": "", + "scr_text_slash_scr_text_gml_364_0": "* (树上挂着两个东西。)", + "scr_text_slash_scr_text_gml_365_0": "* (拿一个吗?)", + "scr_text_slash_scr_text_gml_366_0": "", + "scr_text_slash_scr_text_gml_370_0": "* (树上挂着一颗糖果。)", + "scr_text_slash_scr_text_gml_371_0": "* (拿一个吗?)", + "scr_text_slash_scr_text_gml_372_0": "", + "scr_text_slash_scr_text_gml_377_0": "* (树上没有你够得到的东西了。)", + "scr_text_slash_scr_text_gml_388_0": "* (你获得了黑暗糖果。)", + "scr_text_slash_scr_text_gml_393_0": "* (你拿不了更多的东西了。)", + "scr_text_slash_scr_text_gml_399_0": "* (你决定让它继续挂在树上。)", + "scr_text_slash_scr_text_gml_404_0": "\n看", + "scr_text_slash_scr_text_gml_405_0": "\n不看", + "scr_text_slash_scr_text_gml_408_0": "", + "scr_text_slash_scr_text_gml_409_0": "", + "scr_text_slash_scr_text_gml_410_0": "* (树上挂着两个东西。)", + "scr_text_slash_scr_text_gml_411_0": "* (拿一个吗?)", + "scr_text_slash_scr_text_gml_412_0": "", + "scr_text_slash_scr_text_gml_416_0": "* (树上挂着一颗糖果。)", + "scr_text_slash_scr_text_gml_417_0": "* (拿一个吗?)", + "scr_text_slash_scr_text_gml_418_0": "", + "scr_text_slash_scr_text_gml_423_0": "* (树上没有你够得到的东西了。)", + "scr_text_slash_scr_text_gml_434_0": "* (你获得了黑暗糖果。)", + "scr_text_slash_scr_text_gml_439_0": "* (你拿不了更多的东西了。)", + "scr_text_slash_scr_text_gml_445_0": "* (你决定让它继续挂在树上。)", + "scr_text_slash_scr_text_gml_450_0": "\n看", + "scr_text_slash_scr_text_gml_451_0": "\n不看", + "scr_text_slash_scr_text_gml_454_0": "", + "scr_text_slash_scr_text_gml_455_0": "", + "scr_text_slash_scr_text_gml_456_0": "* (剩下的蛋糕还在冒烟...)", + "scr_text_slash_scr_text_gml_457_0": "* (拿一块?)", + "scr_text_slash_scr_text_gml_458_0": "", + "scr_text_slash_scr_text_gml_462_0": "* (剩下的蛋糕还在冒烟...)", + "scr_text_slash_scr_text_gml_473_0": "* (坏掉的蛋糕被放进了你的\n\\cY重要物品\\cW中。)", + "scr_text_slash_scr_text_gml_478_0": "* (你拿不了更多的东西了。)", + "scr_text_slash_scr_text_gml_484_0": "* (你觉得把蛋糕放进口袋里\n是个馊主意。)", + "scr_text_slash_scr_text_gml_492_0": " \n皱巴巴\n的纸", + "scr_text_slash_scr_text_gml_493_0": "标注了\nLANCER\n的纸", + "scr_text_slash_scr_text_gml_494_0": "平整的纸", + "scr_text_slash_scr_text_gml_496_0": "* 好了,大家都放好了吧!", + "scr_text_slash_scr_text_gml_497_0": "* 小蓝人,由你来选吧。", + "scr_text_slash_scr_text_gml_497_0_b": "", + "scr_text_slash_scr_text_gml_498_0": "* 看你一副事不关己的样子。", + "scr_text_slash_scr_text_gml_499_0": "", + "scr_text_slash_scr_text_gml_502_0": "", + "scr_text_slash_scr_text_gml_508_0": "* (你取出了皱巴巴的纸。)", + "scr_text_slash_scr_text_gml_509_0": "* (你展开它。)", + "scr_text_slash_scr_text_gml_511_0": "* 好!!\n* 那么你们的名字就是...!", + "scr_text_slash_scr_text_gml_512_0": "* ...唔嗯。", + "scr_text_slash_scr_text_gml_513_0": "* 我觉得我不应该念出来。", + "scr_text_slash_scr_text_gml_517_0": "* 哇啊啊,像这种辅导级的脏话\n我是不能讲的!", + "scr_text_slash_scr_text_gml_517_0_b": "* 它念作,“$!$?小分队”。", + "scr_text_slash_scr_text_gml_518_0": "* 哇噢。你们三个的爸爸\n加起来一定酷爆了。", + "scr_text_slash_scr_text_gml_520_0": "* 呃,没准儿咱们也可以\n稍微换个名字?", + "scr_text_slash_scr_text_gml_522_0": "* Ralsei,又没人逼你\n加入我们的小分队。", + "scr_text_slash_scr_text_gml_524_0": "* 没错!不如我加入小分队,\n换你去当坏蛋!", + "scr_text_slash_scr_text_gml_525_0": "* 来。\n* 给我爸打电话。", + "scr_text_slash_scr_text_gml_526_0": "* 告诉他,他有个新儿子了。", + "scr_text_slash_scr_text_gml_527_0": "* 新儿子每次讲了脏话\n都得罚洗一次澡。", + "scr_text_slash_scr_text_gml_529_0": "* 行了,我知道了!\n* 保留这个名字也可以!\n* 反正我是不会提它。", + "scr_text_slash_scr_text_gml_531_0": "* 哈哈,我也一样!", + "scr_text_slash_scr_text_gml_532_0": "* 回见啦,废物们!\n* 我该去洗澡咯!", + "scr_text_slash_scr_text_gml_540_0": "* (你取出了表面写着\n“LANCER”的纸。)", + "scr_text_slash_scr_text_gml_541_0": "* (你展开它。)", + "scr_text_slash_scr_text_gml_542_0": "* (它的里面...)\n* (也写着“LANCER”。)", + "scr_text_slash_scr_text_gml_544_0": "* 哇噢,这条是谁的主意?\n* 相当不错嘛!", + "scr_text_slash_scr_text_gml_546_0": "* 等下,凭什么要由你\n来决定名字?", + "scr_text_slash_scr_text_gml_548_0": "* 喂.\n* 又不是他决定的,明明是Kris.", + "scr_text_slash_scr_text_gml_550_0": "* 没错!\n* 根本没必要去追究\n谁写了这个名字!", + "scr_text_slash_scr_text_gml_551_0": "* 反正到头来,LANCER都免不了\n面临毁灭的命运!", + "scr_text_slash_scr_text_gml_552_0": "* ...这名字听着让人有点别扭。", + "scr_text_slash_scr_text_gml_553_0": "* 唔嗯嗯...", + "scr_text_slash_scr_text_gml_554_0": "* 我明白了!\n咱们就给它起个简称叫\n【LANCER粉丝俱乐部】吧!", + "scr_text_slash_scr_text_gml_555_0": "* 回见啦,我自己!", + "scr_text_slash_scr_text_gml_563_0": "* (你取出了折得很平整的纸。)", + "scr_text_slash_scr_text_gml_564_0": "* (你展开它。)", + "scr_text_slash_scr_text_gml_566_0": "* “传奇英雄:\n快乐与友谊的传播大使”", + "scr_text_slash_scr_text_gml_568_0": "* 噢,噢!\n* 那张是我写的!", + "scr_text_slash_scr_text_gml_569_0": "* 是这样,我认为这就是最完美的\n名字了...", + "scr_text_slash_scr_text_gml_570_0": "* 因为我们都是朋友,\n而且喜欢快乐玩耍。", + "scr_text_slash_scr_text_gml_572_0": "* 这个,首先... 我的天,\n这也太绕口了,老弟。", + "scr_text_slash_scr_text_gml_573_0": "* 其次,我们的敌人会怎么想?", + "scr_text_slash_scr_text_gml_574_0": "* 他们可会以为我们打算跟他们\n成为小伙伴啊?", + "scr_text_slash_scr_text_gml_575_0": "* 咱们得把它改得更短!\n更慑人!", + "scr_text_slash_scr_text_gml_576_0": "* 来点震撼的!来点霸气的!", + "scr_text_slash_scr_text_gml_578_0": "* ...比如说呢?", + "scr_text_slash_scr_text_gml_580_0": "* 这个,呃... \n* 你看,抛砖引玉嘛...", + "scr_text_slash_scr_text_gml_581_0": "* 不如... \n* 就叫,呃... ", + "scr_text_slash_scr_text_gml_582_0": "* “快乐帮”。", + "scr_text_slash_scr_text_gml_583_0": "* 你们瞧,就是,呃,\n把重点集中在了“欢乐”\n* 的部分上。", + "scr_text_slash_scr_text_gml_585_0": "* 太完美了!!!", + "scr_text_slash_scr_text_gml_586_0": "* 行了,回见啦,快乐帮!", + "scr_text_slash_scr_text_gml_587_0": "* 我得去消化消化\n我的午后牛奶!", + "scr_text_slash_scr_text_gml_596_0": " \n拿", + "scr_text_slash_scr_text_gml_597_0": " \n不买", + "scr_text_slash_scr_text_gml_600_0": "* 真是铃儿响叮当!\nKrismas提前到来了!", + "scr_text_slash_scr_text_gml_600_0_b": "", + "scr_text_slash_scr_text_gml_601_0": "* 好啦,Kris。直话直说吧。", + "scr_text_slash_scr_text_gml_601_0_b": "", + "scr_text_slash_scr_text_gml_602_0": "* 你为什么要来拜访我?\n* 是你妈妈要你来的吗?", + "scr_text_slash_scr_text_gml_603_0": "", + "scr_text_slash_scr_text_gml_606_0": "", + "scr_text_slash_scr_text_gml_608_0": "", + "scr_text_slash_scr_text_gml_609_0": " \n家庭", + "scr_text_slash_scr_text_gml_610_0": "疾病", + "scr_text_slash_scr_text_gml_612_0": "* 嘿,Kris,\n你想聊些什么吗?", + "scr_text_slash_scr_text_gml_613_0": "* 别担心,你讲什么我都不会\n嫌你无聊的!", + "scr_text_slash_scr_text_gml_613_0_b": "没事了", + "scr_text_slash_scr_text_gml_614_0": "", + "scr_text_slash_scr_text_gml_619_0": "* 哈哈,我就是那么想的!\n* 她就像个桃子,对吧?", + "scr_text_slash_scr_text_gml_620_0": "* 表面和桃一样毛茸又甜蜜,\n内心却桃核一样坚硬!", + "scr_text_slash_scr_text_gml_621_0": "* 哦,你爸爸?\n 唔,他这家伙也能是个水果。", + "scr_text_slash_scr_text_gml_622_0": "* 哪种水果?我不知道,\n估计也是毛茸茸的水果...\n比如猕猴桃。", + "scr_text_slash_scr_text_gml_625_0": "* 哈哈哈哈哈!!", + "scr_text_slash_scr_text_gml_626_0": "* 好啦,好啦,说真的,\n你想聊些什么吗?", + "scr_text_slash_scr_text_gml_630_0": "* 真的吗?\n* 你真是长大了啊,Kris.", + "scr_text_slash_scr_text_gml_631_0": "* 我为你自豪。", + "scr_text_slash_scr_text_gml_632_0": "* 不久之前你还只是隔壁家的\n怪小孩。", + "scr_text_slash_scr_text_gml_633_0": "* 现在你成为了在我面前的\n怪小孩!", + "scr_text_slash_scr_text_gml_634_0": "* 哈哈哈哈!!", + "scr_text_slash_scr_text_gml_635_0": "* 好啦,好啦,说真的,\n你想聊些什么吗?", + "scr_text_slash_scr_text_gml_637_0": "", + "scr_text_slash_scr_text_gml_642_0": "* 哈?", + "scr_text_slash_scr_text_gml_646_0": "* Kris,她真是个可爱的甜心啊,\n对吧?", + "scr_text_slash_scr_text_gml_647_0": "* 聪明、善良、可爱...\n没有比她更好的女儿了。", + "scr_text_slash_scr_text_gml_648_0": "* 但我希望她不要那么的... \n胆小。", + "scr_text_slash_scr_text_gml_649_0": "* 恐怖电影,虫子,圣诞老人... \n什么东西都会吓到她。", + "scr_text_slash_scr_text_gml_650_0": "* 她被吓到的时候,就像暴露在\n车灯前的小鹿一样无助。", + "scr_text_slash_scr_text_gml_651_0": "* 你还记得她以前总是害怕\n床底下藏有人类吗?", + "scr_text_slash_scr_text_gml_652_0": "* (Kris,顺便一提,\n你那次藏在床底下是\n很不对的!)", + "scr_text_slash_scr_text_gml_653_0": "* ...总之,这地方让人十分煎熬,\nKris.", + "scr_text_slash_scr_text_gml_654_0": "* 不是因为我身体的事。", + "scr_text_slash_scr_text_gml_655_0": "* 是因为... 现在我没办法\n在她身边保护她。", + "scr_text_slash_scr_text_gml_656_0": "* 帮我留意一下她,好吗?", + "scr_text_slash_scr_text_gml_660_0": "* Kris,即使我们分道扬镳了,\n我们还是很爱你们一家。", + "scr_text_slash_scr_text_gml_661_0": "* 毕竟,我和Asgore\n是大学里的好哥们,对吧?", + "scr_text_slash_scr_text_gml_662_0": "* 哦对了... \n既然Asriel现在去上大学了...", + "scr_text_slash_scr_text_gml_663_0": "* 你觉得他会像我和你爸那样,\n去那种疯狂的派对吗?", + "scr_text_slash_scr_text_gml_664_0": "* 哈,我开玩笑的。\n你爸不是个派对狂。", + "scr_text_slash_scr_text_gml_665_0": "* 不过你妈妈就...!哇哦!", + "scr_text_slash_scr_text_gml_666_0": "* 她老是在去之前抱怨,\n但派对一开始...", + "scr_text_slash_scr_text_gml_667_0": "* 哎哟,天哪!", + "scr_text_slash_scr_text_gml_668_0": "* 有次她在房间的另一头\n丢了个青柠派在我头上!", + "scr_text_slash_scr_text_gml_669_0": "* 我直接摔到零食桌上,\n弄翻了所有东西!", + "scr_text_slash_scr_text_gml_670_0": "* 派倒是挺好吃的。\n没什么好抱怨的。", + "scr_text_slash_scr_text_gml_674_0": "* ...唔,我为什么要住院...?", + "scr_text_slash_scr_text_gml_675_0": "* 这个嘛,他们查出了点毛病,\n所以要做些检查。", + "scr_text_slash_scr_text_gml_676_0": "* 没错,没什么大不了的。\n我们Holiday家的人两三天\n就能好了滴。", + "scr_text_slash_scr_text_gml_677_0": "* 一转眼我就能出院了,\n然后就可以回家,呃...", + "scr_text_slash_scr_text_gml_678_0": "* 在你被俺家彩灯绳缠住\n的时候,好好训斥训斥你。", + "scr_text_slash_scr_text_gml_683_0": "* 那你在这里\n搞什么鬼啦,Kris!?\n发呆?", + "scr_text_slash_scr_text_gml_684_0": "* 你以为这里是动物园吗!?\n别这样啦!", + "scr_text_slash_scr_text_gml_690_0": "别别别\n别别别\n别别别", + "scr_text_slash_scr_text_gml_691_0": " \n拿", + "scr_text_slash_scr_text_gml_694_0": "* (这是一篇动漫评测。)\n* (要读吗?)", + "scr_text_slash_scr_text_gml_694_0_b": "", + "scr_text_slash_scr_text_gml_695_0": "", + "scr_text_slash_scr_text_gml_695_0_b": "", + "scr_text_slash_scr_text_gml_698_0": "", + "scr_text_slash_scr_text_gml_700_0": "* 青少年地带\n每周动漫评测:\n喵喵亲亲超可爱2", + "scr_text_slash_scr_text_gml_701_0": "* 这位评测者接触该系列动画的\n第一个作品是喵喵2...", + "scr_text_slash_scr_text_gml_702_0": "* 据她所说,喵喵1跟它比起来简直就是\n一个长着亮晶晶猫耳的垃圾桶!", + "scr_text_slash_scr_text_gml_703_0": "* 故事线更加黑暗,主题也更为成熟...", + "scr_text_slash_scr_text_gml_704_0": "* 表明它将观众当作真正的成年人来对待...", + "scr_text_slash_scr_text_gml_705_0": "* 而不是那种超过十秒钟看不到沙滩排球\n就会死的禽兽。", + "scr_text_slash_scr_text_gml_706_0": "* 更别说,喵喵第一部里的角色...", + "scr_text_slash_scr_text_gml_707_0": "* 比停电时我在家里自己做来吃的泡面\n还要没新意。", + "scr_text_slash_scr_text_gml_708_0": "* 青少年以上的人都应该接触一下\n这部黑暗的杰作!", + "scr_text_slash_scr_text_gml_709_0": "* 不愿透露姓名的黄色蜥蜴,\n敬上", + "scr_text_slash_scr_text_gml_710_0": "* (你决定不去读它。)", + "scr_text_slash_scr_text_gml_713_0": " \n坐", + "scr_text_slash_scr_text_gml_714_0": " \n不坐", + "scr_text_slash_scr_text_gml_716_0": " \n坐", + "scr_text_slash_scr_text_gml_717_0": " \n不坐", + "scr_text_slash_scr_text_gml_718_0": "* (Gerson Boom纪念长椅)", + "scr_text_slash_scr_text_gml_718_0_b": "", + "scr_text_slash_scr_text_gml_719_0": "* “纵观写作一生,\n不知我有多少绝妙文思自梦泉涌。", + "scr_text_slash_scr_text_gml_719_0_b": "", + "scr_text_slash_scr_text_gml_720_0": "* “在这儿稍事休息吧。\n若有人问起--你就说是在写作!”", + "scr_text_slash_scr_text_gml_721_0": "", + "scr_text_slash_scr_text_gml_724_0": "", + "scr_text_slash_scr_text_gml_727_0": "", + "scr_text_slash_scr_text_gml_730_0": "* (不是很想坐。)", + "scr_text_slash_scr_text_gml_733_0": "", + "scr_text_slash_scr_text_gml_736_0": "* (你决定不坐下来。)", + "scr_text_slash_scr_text_gml_739_0": " \n插进去", + "scr_text_slash_scr_text_gml_740_0": " \n算了", + "scr_text_slash_scr_text_gml_743_0": "", + "scr_text_slash_scr_text_gml_744_0": "* (这是一张金属野餐桌。)\n* (一些烟头被扔在桌底下。)", + "scr_text_slash_scr_text_gml_744_0_b": "", + "scr_text_slash_scr_text_gml_745_0": "* (把手指插进桌子上的洞里?)", + "scr_text_slash_scr_text_gml_746_0": "", + "scr_text_slash_scr_text_gml_749_0": "", + "scr_text_slash_scr_text_gml_750_0": "* (这是一张金属野餐桌。)\n* (一些烟头被扔在桌底下。)", + "scr_text_slash_scr_text_gml_757_0": "* (你的手指从上面插不进去。)\n* (你试着从下面入手。)", + "scr_text_slash_scr_text_gml_758_0": "* (...你的手上沾满了蜘蛛网。)", + "scr_text_slash_scr_text_gml_764_0": "* (你决定不插了。)", + "scr_text_slash_scr_text_gml_770_0": " \n拿", + "scr_text_slash_scr_text_gml_771_0": " \n不买", + "scr_text_slash_scr_text_gml_774_0": "", + "scr_text_slash_scr_text_gml_775_0": "* 嗨... 你好... \n* 我看到你一直... \n* 在这里了...", + "scr_text_slash_scr_text_gml_775_0_b": "", + "scr_text_slash_scr_text_gml_776_0": "* 是我!\n* 你认识我,对吧?\n* 你当然认识!", + "scr_text_slash_scr_text_gml_777_0": "* 我可受欢迎了!\n* 我只是!", + "scr_text_slash_scr_text_gml_778_0": "* 一个朋友也没有...", + "scr_text_slash_scr_text_gml_779_0": "* 但这没关系,你听到没!\n* 因为你来了!", + "scr_text_slash_scr_text_gml_780_0": "* 你愿意做我的朋友吗?", + "scr_text_slash_scr_text_gml_781_0": "", + "scr_text_slash_scr_text_gml_784_0": "", + "scr_text_slash_scr_text_gml_787_0": "", + "scr_text_slash_scr_text_gml_788_0": " \n叫马不是马\n有张大嘴巴", + "scr_text_slash_scr_text_gml_791_0": "", + "scr_text_slash_scr_text_gml_792_0": "", + "scr_text_slash_scr_text_gml_795_0": "* 噢!噢!\n* 我好开心,你听到没!?\n* 我好开心我... 我...", + "scr_text_slash_scr_text_gml_796_0": "* 我不知道该做什么了!\n* 我以前从没这么开心过!", + "scr_text_slash_scr_text_gml_797_0": "* 朋友,你叫什么名字?", + "scr_text_slash_scr_text_gml_798_0": "", + "scr_text_slash_scr_text_gml_801_0": "", + "scr_text_slash_scr_text_gml_807_0": "", + "scr_text_slash_scr_text_gml_810_0": " \n洋葱", + "scr_text_slash_scr_text_gml_811_0": " \n美人", + "scr_text_slash_scr_text_gml_812_0": "Asriel二世", + "scr_text_slash_scr_text_gml_813_0": "恶心", + "scr_text_slash_scr_text_gml_818_0": "* 原来你叫Kris!!\n* 这个朋友的名字真好听!", + "scr_text_slash_scr_text_gml_823_0": "* 叫... 叫妈... 叫麻... 叫骂... \n* 嗯,叫马不是马有张大嘴巴!成了!\n* 虽然名字很长,但也值得一记!", + "scr_text_slash_scr_text_gml_826_0": "* 噢,不好意思!\n* 我忘记自我介绍了!", + "scr_text_slash_scr_text_gml_827_0": "", + "scr_text_slash_scr_text_gml_828_0": "* ...其实,因为没人和我讲话,\n我把自己的名字忘了...", + "scr_text_slash_scr_text_gml_831_0": "* ~1!\n* 你能给我起个名字吗...?", + "scr_text_slash_scr_text_gml_831_0_b": "", + "scr_text_slash_scr_text_gml_832_0": "", + "scr_text_slash_scr_text_gml_832_0_b": "叫马不是马有张大嘴巴", + "scr_text_slash_scr_text_gml_835_0": "", + "scr_text_slash_scr_text_gml_841_0": "* 嗯!那太完美了,你听到没!\n* 我不知道那是什么意思,\n* 但它很完美!", + "scr_text_slash_scr_text_gml_842_0": "* 嗯!\n* 似乎它形状像我!\n* 似乎闻起来也像我!", + "scr_text_slash_scr_text_gml_843_0": "* 等下,那名字叫什么来着?\n* 羊... 羊松?没错!太完美了!\n* 我的名字就叫,羊松。", + "scr_text_slash_scr_text_gml_849_0": "* 哇... \n* 这名字太棒了!", + "scr_text_slash_scr_text_gml_850_0": "* 感觉我的自尊心正在绽放!\n感觉我的脑袋就要开满鲜花!", + "scr_text_slash_scr_text_gml_851_0": "* 等下,那名字叫什么来着?\n* 美... 美楞?没错!太完美了!\n* 那味道,那气味,那...", + "scr_text_slash_scr_text_gml_858_0": "* Asriel二世... 唔... \n* 听上去... 好耳熟。\n* 那是... 回忆的感觉!", + "scr_text_slash_scr_text_gml_859_0": "* 听上去像是那个善良的男孩...\n* 他给我喂过好吃的梨子。", + "scr_text_slash_scr_text_gml_860_0": "* 等下,那名字叫什么来着?\n* 爱吃... 爱吃梨儿?没错!我爱吃梨!\n* 让我浸泡在梨子里吧!", + "scr_text_slash_scr_text_gml_869_0": "", + "scr_text_slash_scr_text_gml_870_0": "* 谢谢你给我起名!\n* 我会好好珍惜的,你听到没!?", + "scr_text_slash_scr_text_gml_871_0": "", + "scr_text_slash_scr_text_gml_872_0": "* 巧... Krismas?\n* 我没记错你的名字吧?", + "scr_text_slash_scr_text_gml_873_0": "* 嗯,叫... 叫麻... 嗯... \n* 叫嘛不是嘛有种打嘴巴。\n* 我没记错你的名字吧?", + "scr_text_slash_scr_text_gml_874_0": "* 我明天... 想告诉你... \n一件事...", + "scr_text_slash_scr_text_gml_875_0": "* 那是我只能对朋友说的事情...", + "scr_text_slash_scr_text_gml_876_0": "* 记得回来啊,你听到没...", + "scr_text_slash_scr_text_gml_880_0": "\n打开冰箱", + "scr_text_slash_scr_text_gml_881_0": " \n算了", + "scr_text_slash_scr_text_gml_882_0": "看照片", + "scr_text_slash_scr_text_gml_885_0": "", + "scr_text_slash_scr_text_gml_886_0": "* (这是个生锈的冰箱,\n上面贴着一些照片。)", + "scr_text_slash_scr_text_gml_888_0": "* 噢,Kris。\n* 如果你饿了...", + "scr_text_slash_scr_text_gml_889_0": "* ...就随便找点想吃的吧。", + "scr_text_slash_scr_text_gml_890_0": "", + "scr_text_slash_scr_text_gml_895_0": "* (这是个生锈的冰箱,\n上面贴着一些照片。)", + "scr_text_slash_scr_text_gml_896_0": "", + "scr_text_slash_scr_text_gml_903_0": "* 什么也没有发生。", + "scr_text_slash_scr_text_gml_908_0": "* (冰箱里有两颗蛋。)", + "scr_text_slash_scr_text_gml_913_0": "* (里面仅仅只有一个泡菜罐,\n罐里仅仅只有一根酸黄瓜...)", + "scr_text_slash_scr_text_gml_914_0": "* (...以及,不知为何,\n还有一颗孤零零的蛋。)", + "scr_text_slash_scr_text_gml_915_0": "* (你决定不吃。)", + "scr_text_slash_scr_text_gml_920_0": "* (里面仅仅只有一个泡菜罐,\n罐里仅仅只有一根酸黄瓜。)", + "scr_text_slash_scr_text_gml_921_0": "* (你决定不吃。)", + "scr_text_slash_scr_text_gml_925_0": "* (里面仅仅只有一个泡菜罐,\n罐里仅仅只有一根酸黄瓜。)", + "scr_text_slash_scr_text_gml_926_0": "* (...)", + "scr_text_slash_scr_text_gml_927_0": "* (你把你带着的蛋\n也放了进去...)", + "scr_text_slash_scr_text_gml_944_0": "* (你决定不看。)", + "scr_text_slash_scr_text_gml_948_0": "* (一张你父母结婚时的照片。)", + "scr_text_slash_scr_text_gml_949_0": "* (她拿着一捧七朵花的花束。)", + "scr_text_slash_scr_text_gml_950_0": "* (一只长得像驯鹿的怪物\n穿着礼服站在旁边。)", + "scr_text_slash_scr_text_gml_951_0": "* (他们看起来都很开心。)", + "scr_text_slash_scr_text_gml_956_0": "", + "scr_text_slash_scr_text_gml_957_0": " \n邻居", + "scr_text_slash_scr_text_gml_958_0": "妹妹", + "scr_text_slash_scr_text_gml_959_0": "没事了", + "scr_text_slash_scr_text_gml_962_0": "* 小Krissy!!!\n* 那个,怎么啦!?\n* 让你Catty姨妈抱抱!", + "scr_text_slash_scr_text_gml_963_0": "* 么!\n* 么!\n* 么!", + "scr_text_slash_scr_text_gml_964_0": "* 哈哈哈!\n* 你看看我,又不是你真的姨妈\n还对你做这种事!", + "scr_text_slash_scr_text_gml_965_0": "* 噢天哪... \n* 我可以和你聊点事吗?", + "scr_text_slash_scr_text_gml_966_0": "", + "scr_text_slash_scr_text_gml_967_0": "* 实际上,那个,什么事,都可以。\n* 你来选。", + "scr_text_slash_scr_text_gml_968_0": "", + "scr_text_slash_scr_text_gml_971_0": "* 小Krissy!\n* 你想聊点别的吗!?", + "scr_text_slash_scr_text_gml_972_0": "", + "scr_text_slash_scr_text_gml_980_0": "* 噢我的天哪,Asriel!\n* 那个,真是个小可爱!", + "scr_text_slash_scr_text_gml_981_0": "* 你还记得我和他去跳舞那次吗?", + "scr_text_slash_scr_text_gml_982_0": "* 那真是... \n* 有史以来最棒的一晚!", + "scr_text_slash_scr_text_gml_983_0": "* 虽然我把一大杯酒\n洒在他身上...", + "scr_text_slash_scr_text_gml_984_0": "* 还在你妈妈面前\n跳了不合适的舞...", + "scr_text_slash_scr_text_gml_985_0": "* 还因为在停车场大吵大闹\n被逮捕了...", + "scr_text_slash_scr_text_gml_986_0": "* 哈哈哈!那真是太有意思了!\n* 替我向他问好!", + "scr_text_slash_scr_text_gml_990_0": "* 那个,隔壁的那位绿色女孩?", + "scr_text_slash_scr_text_gml_991_0": "* 噢我的天哪,Krissy。\n* 她就像,那个... \n我生活中的反派。", + "scr_text_slash_scr_text_gml_992_0": "* 那个,有一天,\n我去看电子猫奴2...", + "scr_text_slash_scr_text_gml_993_0": "* 电影院里只有我跟她两个人!", + "scr_text_slash_scr_text_gml_994_0": "* 后来我去QC餐厅\n点了一杯卡布奇诺...", + "scr_text_slash_scr_text_gml_995_0": "* 然后她,那个,\n已经坐在那喝起来了!", + "scr_text_slash_scr_text_gml_996_0": "* 她简直就是个复读猫!\n* ...呃,复读鳄?", + "scr_text_slash_scr_text_gml_997_0": "* 复读蜥?\n* 鳄读鱼?\n* 我不懂,反正她糟透了!", + "scr_text_slash_scr_text_gml_1001_0": "* 噢噢噢,Catti过得怎样?\n* 我不知道。", + "scr_text_slash_scr_text_gml_1002_0": "* 我们,那个,\n完全聊不到一块去!", + "scr_text_slash_scr_text_gml_1003_0": "* 昨天,我问她想不想\n听我弹尤克里里...", + "scr_text_slash_scr_text_gml_1004_0": "* 她拒绝了!\n* 然后她,那个,和我说...", + "scr_text_slash_scr_text_gml_1005_0": "* 我弹得就像是\n* “来自地狱星的反向祈祷”。", + "scr_text_slash_scr_text_gml_1006_0": "* 什么鬼,Krissy?", + "scr_text_slash_scr_text_gml_1007_0": "* 真是太太太可爱了!\n* 我爱我那奇葩的小妹妹!", + "scr_text_slash_scr_text_gml_1011_0": "* 噢,你要走啦?\n* 你有,那个,作业要做吗...?", + "scr_text_slash_scr_text_gml_1012_0": "* 你应该,那个,让我来帮忙!", + "scr_text_slash_scr_text_gml_1013_0": "* 哈哈哈,逗你呢!\n* 我才不想帮忙!再见啦!", + "scr_text_slash_scr_text_gml_1018_0": "\n邻居", + "scr_text_slash_scr_text_gml_1019_0": "\n回忆", + "scr_text_slash_scr_text_gml_1020_0": "滚开", + "scr_text_slash_scr_text_gml_1021_0": "没事了", + "scr_text_slash_scr_text_gml_1022_0": "* Krissy!\n* 那个,好久不见!", + "scr_text_slash_scr_text_gml_1023_0": "* 怎么了?\n* 你想聊点什么吗?", + "scr_text_slash_scr_text_gml_1024_0": "", + "scr_text_slash_scr_text_gml_1030_0": "* 哼,隔壁那个姐们\n简直要把我逼疯。", + "scr_text_slash_scr_text_gml_1031_0": "* 我到哪里都能见到她。\n* 她完全就是个复读机。", + "scr_text_slash_scr_text_gml_1032_0": "* 那个,可是为什么?\n* 她就没意识到她永远成不了\n我吗?", + "scr_text_slash_scr_text_gml_1033_0": "* 老实说,她全家都,\n怎么说,糟透了。", + "scr_text_slash_scr_text_gml_1034_0": "* 有次她妹妹给我倒咖啡,\n我敢说里面装了半杯猫毛。", + "scr_text_slash_scr_text_gml_1035_0": "* 那个,赶紧找个发网戴上,\n少女。最好是,那个,\n全身那么大的。", + "scr_text_slash_scr_text_gml_1040_0": "* 记得那次你打算约我们\n这些大孩子出去玩吗?", + "scr_text_slash_scr_text_gml_1041_0": "* 我当时说,那个,“好啊,\n没问题!给我们带些\n汉堡就行!”", + "scr_text_slash_scr_text_gml_1042_0": "* 然后,那个,惊人的是... \n* 你真的带了...", + "scr_text_slash_scr_text_gml_1043_0": "* 所以我让你回去,\n再带些薯条过来...", + "scr_text_slash_scr_text_gml_1044_0": "* ...还有一打小蛋糕...", + "scr_text_slash_scr_text_gml_1045_0": "* 它们真好吃,我吃了有六个!", + "scr_text_slash_scr_text_gml_1046_0": "* 然后我,那个... \n* 突然病倒了,不得不回家。", + "scr_text_slash_scr_text_gml_1047_0": "* 天哪。", + "scr_text_slash_scr_text_gml_1048_0": "* 所以,那个,总之... \n* Kris,你忙吗?", + "scr_text_slash_scr_text_gml_1053_0": "* 嗷,\n* 这样和差点成了你嫂子的人说话\n是不对的。", + "scr_text_slash_scr_text_gml_1054_0": "* 不,我开玩笑的。\n* 但是,那个...", + "scr_text_slash_scr_text_gml_1055_0": "* 记得那次我和Azzy玩\n真心话大冒险吗?", + "scr_text_slash_scr_text_gml_1056_0": "* 我,那个,\n让他把初吻给了我...", + "scr_text_slash_scr_text_gml_1057_0": "* 然后你妈妈发现他亲了人,\n接着...", + "scr_text_slash_scr_text_gml_1058_0": "* 那个,我觉得她可能打了110。", + "scr_text_slash_scr_text_gml_1059_0": "* 我敢发誓,你们家在那一整周,\n那个...", + "scr_text_slash_scr_text_gml_1060_0": "* 肯定每天都往教堂跑。", + "scr_text_slash_scr_text_gml_1064_0": "* 嗷,Krissy,你只是想问个好?", + "scr_text_slash_scr_text_gml_1065_0": "* 真可爱... \n* 现在从这里滚出去。", + "scr_text_slash_scr_text_gml_1070_0": " \n买", + "scr_text_slash_scr_text_gml_1071_0": " \n不买", + "scr_text_slash_scr_text_gml_1074_0": "* 嘿。\n* 嘿孩子。", + "scr_text_slash_scr_text_gml_1074_0_b": "", + "scr_text_slash_scr_text_gml_1075_0": "* ...你想不想要买一套教程啊?", + "scr_text_slash_scr_text_gml_1075_0_b": "", + "scr_text_slash_scr_text_gml_1076_0": "* 一共只需要50黑暗币。", + "scr_text_slash_scr_text_gml_1077_0": "", + "scr_text_slash_scr_text_gml_1081_0": " \n买", + "scr_text_slash_scr_text_gml_1082_0": " \n不买", + "scr_text_slash_scr_text_gml_1085_0": "", + "scr_text_slash_scr_text_gml_1086_0": "", + "scr_text_slash_scr_text_gml_1092_0": "* 真-真的!?\n* 你真的愿意买么!?", + "scr_text_slash_scr_text_gml_1093_0": "* 嘿嘿嘿... \n* 这边请,好先生们!", + "scr_text_slash_scr_text_gml_1097_0": "* 真-真的!?\n* 你真的愿意买么!?", + "scr_text_slash_scr_text_gml_1098_0": "* 嘿嘿嘿... \n* 只要把钱交过来,然后...", + "scr_text_slash_scr_text_gml_1099_0": "", + "scr_text_slash_scr_text_gml_1100_0": "* 你们钱不够!?", + "scr_text_slash_scr_text_gml_1101_0": "* 拼了个图的!\n* 你... \n* 你们...!", + "scr_text_slash_scr_text_gml_1102_0": "* 你们就和我们一样。\n* 像我们这样的人就应该\n互帮互助。", + "scr_text_slash_scr_text_gml_1103_0": "* 请来这边。", + "scr_text_slash_scr_text_gml_1111_0": "* 哈!哈!我说了五十么!?\n* 好吧,我们正好在搞促销!\n* 二十!二十黑暗币!", + "scr_text_slash_scr_text_gml_1112_0": "", + "scr_text_slash_scr_text_gml_1121_0": " \n买", + "scr_text_slash_scr_text_gml_1122_0": " \n不买", + "scr_text_slash_scr_text_gml_1125_0": "", + "scr_text_slash_scr_text_gml_1126_0": "", + "scr_text_slash_scr_text_gml_1132_0": "* 真-真的!?\n* 你真的愿意买么!?", + "scr_text_slash_scr_text_gml_1133_0": "* 嘿嘿嘿... \n* 这边请,好先生们!", + "scr_text_slash_scr_text_gml_1137_0": "* 真-真的!?\n* 你真的愿意买么!?", + "scr_text_slash_scr_text_gml_1138_0": "* 嘿嘿嘿... \n* 只要把钱交过来,然后...", + "scr_text_slash_scr_text_gml_1139_0": "", + "scr_text_slash_scr_text_gml_1140_0": "* 你们钱不够!?", + "scr_text_slash_scr_text_gml_1141_0": "* 拼了个图的!\n* 你... \n* 你们...!", + "scr_text_slash_scr_text_gml_1142_0": "* 你们就和我们一样。\n* 像我们这样的人就应该\n互帮互助。", + "scr_text_slash_scr_text_gml_1143_0": "* 请来这边。", + "scr_text_slash_scr_text_gml_1151_0": "* 一!!!只要一块钱!!!\n* 求求你了!!!求求你们了!!!\n* 我现在就需要!!!", + "scr_text_slash_scr_text_gml_1152_0": "", + "scr_text_slash_scr_text_gml_1168_0": "* 真-真的!?\n* 你们改主意了!?", + "scr_text_slash_scr_text_gml_1169_0": "* 嘿嘿嘿... \n* 这边请,好先生们!", + "scr_text_slash_scr_text_gml_1173_0": "* 终-终于!", + "scr_text_slash_scr_text_gml_1174_0": "* 嘿嘿嘿... \n* 只要把钱交过来,然后...", + "scr_text_slash_scr_text_gml_1175_0": "", + "scr_text_slash_scr_text_gml_1176_0": "* 你们连一块钱都没有!?", + "scr_text_slash_scr_text_gml_1177_0": "* 拼了个图的!\n* 你... \n* 你们...!", + "scr_text_slash_scr_text_gml_1178_0": "* 你们就和我们一样。\n* 像我们这样的人就应该\n互帮互助。", + "scr_text_slash_scr_text_gml_1179_0": "* 请来这边。", + "scr_text_slash_scr_text_gml_1188_0": "* 呃,这位先生,打扰一下。\n* 我想我有一块钱。", + "scr_text_slash_scr_text_gml_1190_0": "* ...是黑暗币吗?", + "scr_text_slash_scr_text_gml_1192_0": "* 呃,对?", + "scr_text_slash_scr_text_gml_1194_0": "* 嘿嘿嘿,好极了!\n* 这边请,好先生们!", + "scr_text_slash_scr_text_gml_1203_0": " \n什么是TP?", + "scr_text_slash_scr_text_gml_1204_0": " \n秘密", + "scr_text_slash_scr_text_gml_1205_0": "获得TP", + "scr_text_slash_scr_text_gml_1206_0": "再见", + "scr_text_slash_scr_text_gml_1207_0": "* 我是TP大师。\n* 问我关于TP的事。", + "scr_text_slash_scr_text_gml_1208_0": "", + "scr_text_slash_scr_text_gml_1212_0": "* 回见,孩子。", + "scr_text_slash_scr_text_gml_1215_0": "* TP?什么是TP?\n* 让你施放【法术】的东西!", + "scr_text_slash_scr_text_gml_1216_0": "* 盯着那根橙色光柱,\n* 快满了就赶紧用些【法术】。", + "scr_text_slash_scr_text_gml_1217_0": "* TP...!它可了不起!\n* TP!它表示... \n* ...【调皮】!", + "scr_text_slash_scr_text_gml_1219_0": "* ...不,它表示【紧迫点数】\n(Tension Points)。", + "scr_text_slash_scr_text_gml_1221_0": "* 啊?真的!?", + "scr_text_slash_scr_text_gml_1225_0": "* TP只会持续,一整场战斗。\n* 一旦取得胜利,它就会溜走。", + "scr_text_slash_scr_text_gml_1226_0": "* 拥有多余点数,令人难以忍受。\n* 点数存不下来,情况简直糟透。", + "scr_text_slash_scr_text_gml_1228_0": "* 但是多出来的TP在战斗后\n会变成额外的钱...", + "scr_text_slash_scr_text_gml_1230_0": "* 照你这么说我其实只用\n一点点就好了!?", + "scr_text_slash_scr_text_gml_1234_0": "* 当你【防御】时会获得TP点数。\n* 保护自己,然后用点【法术】。", + "scr_text_slash_scr_text_gml_1235_0": "* 如果身旁擦过子弹,就能增加TP。", + "scr_text_slash_scr_text_gml_1236_0": "* 出现心形线框,表示获得TP。", + "scr_text_slash_scr_text_gml_1238_0": "* 你用“TP”跟“TP”押韵。", + "scr_text_slash_scr_text_gml_1240_0": "* 因-因为这很重要!", + "scr_text_slash_scr_text_gml_1245_0": "* 你用“TP”跟“TP”押韵...?", + "scr_text_slash_scr_text_gml_1252_0": " \n安抚", + "scr_text_slash_scr_text_gml_1253_0": " \n治疗", + "scr_text_slash_scr_text_gml_1254_0": "小知识", + "scr_text_slash_scr_text_gml_1255_0": "再见", + "scr_text_slash_scr_text_gml_1256_0": "* 我是Ralsei大师。\n* 问我RALSEI的事。", + "scr_text_slash_scr_text_gml_1257_0": "", + "scr_text_slash_scr_text_gml_1261_0": "* 回见,孩子。", + "scr_text_slash_scr_text_gml_1264_0": "* Ralsei有个法术叫【安抚】。\n* 在婴儿哭之前,用它把嘴堵。", + "scr_text_slash_scr_text_gml_1266_0": "* 不对!它是用来将一个\n“疲惫”的敌人安全移出战斗。", + "scr_text_slash_scr_text_gml_1268_0": "* 万一你就是在和一个婴儿战斗呢!?", + "scr_text_slash_scr_text_gml_1273_0": "* Ralsei有个治疗法术,我的伙计。", + "scr_text_slash_scr_text_gml_1274_0": "* 为什么要用它,而不是直接吃东西?", + "scr_text_slash_scr_text_gml_1276_0": "* 因为这样你才不必消耗物品?", + "scr_text_slash_scr_text_gml_1278_0": "* 我原来可以不必摄入过量的卡路里!?", + "scr_text_slash_scr_text_gml_1282_0": "* Ralsei喜欢你给我们钱。", + "scr_text_slash_scr_text_gml_1283_0": "* 他会抱住你,喊你小甜甜。", + "scr_text_slash_scr_text_gml_1285_0": "* 喂,才不是这样!", + "scr_text_slash_scr_text_gml_1286_0": "* 你想让我做这种事的话\n根本不必花钱!", + "scr_text_slash_scr_text_gml_1291_0": " \n警告", + "scr_text_slash_scr_text_gml_1292_0": " \n攻击", + "scr_text_slash_scr_text_gml_1293_0": "小知识", + "scr_text_slash_scr_text_gml_1294_0": "再见", + "scr_text_slash_scr_text_gml_1295_0": "* 我是Susie大师。\n* 问我关于SUSIE的事。", + "scr_text_slash_scr_text_gml_1296_0": "", + "scr_text_slash_scr_text_gml_1300_0": "* 回见,孩子。", + "scr_text_slash_scr_text_gml_1303_0": "* 一旦KRIS用【警告】,\nSUSIE就打不中。\n* 所以只要确保-", + "scr_text_slash_scr_text_gml_1305_0": "* 所以说没必要用这个。", + "scr_text_slash_scr_text_gml_1307_0": "* 除非... \n* 除非你不想伤害-", + "scr_text_slash_scr_text_gml_1309_0": "* 所以说没有必要。", + "scr_text_slash_scr_text_gml_1313_0": "* Susie已经离去,我又恢复生气!", + "scr_text_slash_scr_text_gml_1314_0": "* 看起来【警告】已经可以废弃。", + "scr_text_slash_scr_text_gml_1318_0": "* 【警告】的日子,早已成过去。 ", + "scr_text_slash_scr_text_gml_1319_0": "* 快到看不清,环境在更替。", + "scr_text_slash_scr_text_gml_1326_0": "* Susie总是攻击,最上方那一位。", + "scr_text_slash_scr_text_gml_1327_0": "* 她会猛砸一斧,将那敌人粉碎。", + "scr_text_slash_scr_text_gml_1328_0": "* 她总对首先出现的东西,\n予以一记重击...", + "scr_text_slash_scr_text_gml_1330_0": "", + "scr_text_slash_scr_text_gml_1332_0": "* 哦不,哦不!\n* 她正盯着我不怀好意!", + "scr_text_slash_scr_text_gml_1336_0": "* Susie已经离去,再也没有攻击。", + "scr_text_slash_scr_text_gml_1337_0": "* 你们俩还能否收拾这场残局?", + "scr_text_slash_scr_text_gml_1342_0": "* Susie的【碎击】,\n粗暴无与伦比... ", + "scr_text_slash_scr_text_gml_1343_0": "* 只要你按下[~1],伤害就会变得更高! ", + "scr_text_slash_scr_text_gml_1349_0": "* Susie喜欢你给我们钱。\n* 她会-", + "scr_text_slash_scr_text_gml_1351_0": "* 不会,怎样都好。", + "scr_text_slash_scr_text_gml_1353_0": "* 我说了什么好笑的话吗!?", + "scr_text_slash_scr_text_gml_1356_0": "* Susie已经离去,小知识没意义。", + "scr_text_slash_scr_text_gml_1357_0": "* 你们俩还能否收拾这场残局?", + "scr_text_slash_scr_text_gml_1361_0": "* 看来SUSIE总算有了,一丝丝改变。", + "scr_text_slash_scr_text_gml_1362_0": "* 这样的成长还是挺罕见。", + "scr_text_slash_scr_text_gml_1374_0": " \n复活", + "scr_text_slash_scr_text_gml_1375_0": " \n行动", + "scr_text_slash_scr_text_gml_1376_0": "小知识", + "scr_text_slash_scr_text_gml_1377_0": "再见", + "scr_text_slash_scr_text_gml_1378_0": "* 我是Kris大师。\n* 问我关于KRIS的事。", + "scr_text_slash_scr_text_gml_1379_0": "", + "scr_text_slash_scr_text_gml_1383_0": "* 回见,孩子。", + "scr_text_slash_scr_text_gml_1386_0": "* HP变成负数时,\n你的朋友会倒下", + "scr_text_slash_scr_text_gml_1387_0": "* 要让他们站起来,\n方法简单又廉价", + "scr_text_slash_scr_text_gml_1388_0": "* 简单的食物和法术,效果响当当-", + "scr_text_slash_scr_text_gml_1389_0": "* 要是用上了薄荷糖,治疗所有伤。", + "scr_text_slash_scr_text_gml_1391_0": "* 就连一般的物品和法术\n也能使人复活,对吧?", + "scr_text_slash_scr_text_gml_1393_0": "* 对,这就是我在说的!", + "scr_text_slash_scr_text_gml_1398_0": "* 当你采取【行动】时,可以想想看-", + "scr_text_slash_scr_text_gml_1399_0": "* 让那个戴粉色围巾的怎么干?", + "scr_text_slash_scr_text_gml_1401_0": "* 如果你事先知道这次\n【行动】会让敌人变得友好-", + "scr_text_slash_scr_text_gml_1402_0": "* 那么你就可以让我\n在同一回合里使用【饶恕】。", + "scr_text_slash_scr_text_gml_1403_0": "* 或者,在你知道他们会【疲惫】\n的时候使用【安抚】。", + "scr_text_slash_scr_text_gml_1404_0": "* 只要你提前规划好,\n就可以在一回合里解决很多事!", + "scr_text_slash_scr_text_gml_1406_0": "* 嘿,这儿谁才是大师,\n是你还是我!?", + "scr_text_slash_scr_text_gml_1410_0": "* 若给我们钱,是个好主意。", + "scr_text_slash_scr_text_gml_1411_0": "* 带给你开心,还有好运气。", + "scr_text_slash_scr_text_gml_1412_0": "* 我们的【募捐洞】,就在那头。", + "scr_text_slash_scr_text_gml_1413_0": "* 我们曾有个【箱子】,但它\n早已被偷。", + "scr_text_slash_scr_text_gml_1418_0": " \n扔$1", + "scr_text_slash_scr_text_gml_1419_0": " \n不给", + "scr_text_slash_scr_text_gml_1422_0": "* “募捐洞”", + "scr_text_slash_scr_text_gml_1422_0_b": "", + "scr_text_slash_scr_text_gml_1423_0": "* (如果你喜欢我们的教程,\n请把你的钱扔进洞里。)", + "scr_text_slash_scr_text_gml_1423_0_b": "", + "scr_text_slash_scr_text_gml_1424_0": "", + "scr_text_slash_scr_text_gml_1427_0": "* (这个洞被现金装的快满出来了。)", + "scr_text_slash_scr_text_gml_1434_0": "* (你把$1扔进了“洞”。)", + "scr_text_slash_scr_text_gml_1435_0": "* (这个“洞”不再有“空”。)", + "scr_text_slash_scr_text_gml_1441_0": "* (你没有足够的钱。)", + "scr_text_slash_scr_text_gml_1442_0": "* (你没有足够的预算来扔进\n这个洞...)", + "scr_text_slash_scr_text_gml_1447_0": "* (你决定为了另一个洞而省下这$1。)", + "scr_text_slash_scr_text_gml_1452_0": "\n让Ralsei\n吃吃看", + "scr_text_slash_scr_text_gml_1453_0": "\n自己尝", + "scr_text_slash_scr_text_gml_1454_0": "拒绝", + "scr_text_slash_scr_text_gml_1456_0": "* 邪恶计划进展如何?", + "scr_text_slash_scr_text_gml_1457_0": "", + "scr_text_slash_scr_text_gml_1458_0": "* 哈?噢,那个啊?", + "scr_text_slash_scr_text_gml_1459_0": "* 我们,呃,觉得有点无聊。\n* 所以在吃点心。", + "scr_text_slash_scr_text_gml_1461_0": "* ...明白了。", + "scr_text_slash_scr_text_gml_1463_0": "* 拜托!我早饭就吃了点粉笔!", + "scr_text_slash_scr_text_gml_1465_0": "* 而我什么都没吃!", + "scr_text_slash_scr_text_gml_1467_0": "* 不好意思。你们两个到底,\n在吃什么...?", + "scr_text_slash_scr_text_gml_1469_0": "* 在吃我日常藏在这个树桩洞里\n的宝藏。", + "scr_text_slash_scr_text_gml_1471_0": "* 那是...?", + "scr_text_slash_scr_text_gml_1473_0": "* 敞开肚子吃吧,我的死党。", + "scr_text_slash_scr_text_gml_1475_0": "* Kris,你想,唔,尝尝吗?", + "scr_text_slash_scr_text_gml_1476_0": "", + "scr_text_slash_scr_text_gml_1489_0": "* 噢,有个... \n* 蜂蜜罐?在里面?", + "scr_text_slash_scr_text_gml_1490_0": "* ...装满了辣椒酱。", + "scr_text_slash_scr_text_gml_1492_0": "* 答对了,你们两个乖宝宝!", + "scr_text_slash_scr_text_gml_1493_0": "* 这是我的私藏品。\n* 为你们准备的一份小食...", + "scr_text_slash_scr_text_gml_1495_0": "", + "scr_text_slash_scr_text_gml_1496_0": "* 唔。美味。真是太好吃了...", + "scr_text_slash_scr_text_gml_1498_0": "* 拜托,你只是装作在吃!", + "scr_text_slash_scr_text_gml_1500_0": "* 哈哈,对!同样的,\n我也是这么做的!", + "scr_text_slash_scr_text_gml_1502_0": "* ????", + "scr_text_slash_scr_text_gml_1508_0": "* (在树桩里有个装着辣椒酱的蜂蜜罐。)", + "scr_text_slash_scr_text_gml_1509_0": "* (你吃了点辣椒酱。)", + "scr_text_slash_scr_text_gml_1510_0": "* (它回复了...某种东西。)", + "scr_text_slash_scr_text_gml_1511_0": "* (不是HP。)\n* (就只是...某种东西。)", + "scr_text_slash_scr_text_gml_1513_0": "* 唔... \n* 嘿,这里面是什么?", + "scr_text_slash_scr_text_gml_1515_0": "* 我不知道!", + "scr_text_slash_scr_text_gml_1522_0": "* 如果没有别人吃它的话,\n那就我来!", + "scr_text_slash_scr_text_gml_1523_0": "* ...有一罐... 血...?\n* 放在这里。", + "scr_text_slash_scr_text_gml_1525_0": "* 不,不。\n* 这只是一罐散养的辣椒酱。", + "scr_text_slash_scr_text_gml_1527_0": "* 谢谢,听这么一说更恶心了。", + "scr_text_slash_scr_text_gml_1529_0": "* 不用客气!", + "scr_text_slash_scr_text_gml_1531_0": "* 唔... \n* 嘿,这里面是什么?", + "scr_text_slash_scr_text_gml_1533_0": "* 我不知道!", + "scr_text_slash_scr_text_gml_1550_0": "* クリス...?", + "scr_text_slash_scr_text_gml_1551_0": "* Kris...?", + "scr_text_slash_scr_text_gml_1560_0": "* Kris,亲爱的,\n你都已经长这么大了...", + "scr_text_slash_scr_text_gml_1561_0": "* 很快你也要出去上大学了...", + "scr_text_slash_scr_text_gml_1562_0": "", + "scr_text_slash_scr_text_gml_1563_0": "* 你还记得小时候...", + "scr_text_slash_scr_text_gml_1564_0": "* 还记得你问自己什么时候\n才能长出角来吗?", + "scr_text_slash_scr_text_gml_1565_0": "* 所以我们给你买了那条\n带着红色角的头带。", + "scr_text_slash_scr_text_gml_1566_0": "* 噢,你一口气戴了好几个月!\n后来它怎么样了?", + "scr_text_slash_scr_text_gml_1572_0": "", + "scr_text_slash_scr_text_gml_1573_0": "", + "scr_text_slash_scr_text_gml_1574_0": "", + "scr_text_slash_scr_text_gml_1575_0": "* Kris,我要批改这些作业。", + "scr_text_slash_scr_text_gml_1576_0": "* 或许你该去睡个觉...?", + "scr_text_slash_scr_text_gml_1577_0": "* 你看上去有些不太舒服...", + "scr_text_slash_scr_text_gml_1587_0": " \n花", + "scr_text_slash_scr_text_gml_1588_0": " \n盘子", + "scr_text_slash_scr_text_gml_1589_0": "粉笔", + "scr_text_slash_scr_text_gml_1590_0": "没事了", + "scr_text_slash_scr_text_gml_1591_0": "* 噢... 噢,是Kris...", + "scr_text_slash_scr_text_gml_1592_0": "* 你... 你打算聊点什么吗?", + "scr_text_slash_scr_text_gml_1593_0": "", + "scr_text_slash_scr_text_gml_1597_0": "* 哈?", + "scr_text_slash_scr_text_gml_1600_0": "* 噢-噢,你说这些花...?\n这些花是你爸爸送来的...", + "scr_text_slash_scr_text_gml_1601_0": "* 他... 他总是来问\n你在学校的情况...", + "scr_text_slash_scr_text_gml_1602_0": "* ...接着就会送我一束花。", + "scr_text_slash_scr_text_gml_1603_0": "* ...说-说实话,\n他这样不停给我送花...", + "scr_text_slash_scr_text_gml_1604_0": "* ...真-真的让我特别在-在意\n他是不是... \n他是不是喜-喜欢...", + "scr_text_slash_scr_text_gml_1605_0": "* 是-是不是... \n是不是喜-喜欢...", + "scr_text_slash_scr_text_gml_1606_0": "* ...我借给他的那套神作漫画。", + "scr_text_slash_scr_text_gml_1607_0": "* 说真的,他有些方面让我\n联想到了超级英雄,Kris.", + "scr_text_slash_scr_text_gml_1608_0": "* (他体格壮硕,\n能把我打得满地找牙。)", + "scr_text_slash_scr_text_gml_1612_0": "* 噢,这碟牛奶?", + "scr_text_slash_scr_text_gml_1613_0": "* 这-这是为我的小猫,\n喵喵准备的!\n她是完美的天使!", + "scr_text_slash_scr_text_gml_1614_0": "* ...呃?她长什么样...?", + "scr_text_slash_scr_text_gml_1615_0": "* 好... 好吧,\n我从来没真的见-见过她,\n但-但是...", + "scr_text_slash_scr_text_gml_1616_0": "* 自从我开始在这里摆牛奶,\n它就一直在消失。", + "scr_text_slash_scr_text_gml_1617_0": "* 所... 所以我觉得\n这里应该有只猫。", + "scr_text_slash_scr_text_gml_1618_0": "* 我... 我的猫。", + "scr_text_slash_scr_text_gml_1625_0": "* K... Kris,即便你\n最后还是没拿回粉笔...", + "scr_text_slash_scr_text_gml_1626_0": "* 我也该犒劳一下你的努力。", + "scr_text_slash_scr_text_gml_1627_0": "* 所以,为了答谢你,\n我可以借给你,嗯...", + "scr_text_slash_scr_text_gml_1628_0": "* 我...我自录的\n《辛普吨一家》DVD全集!", + "scr_text_slash_scr_text_gml_1629_0": "* 你-你知道吧,就是那部\n描写中产阶级怪物家庭的\n情景喜剧。", + "scr_text_slash_scr_text_gml_1630_0": "* 整整28季一集不漏噢!", + "scr_text_slash_scr_text_gml_1631_0": "* 它可是最有趣,\n而且是金句最多的电视剧了...!", + "scr_text_slash_scr_text_gml_1632_0": "* 但你可千万别太抬举第二季 %", + "scr_text_slash_scr_text_gml_1633_0": "* 因为刚重启成\n《辛普吨一家-涡轮战队》的时候 %", + "scr_text_slash_scr_text_gml_1634_0": "* 内容变成了他们\n各自开着机动载具 %", + "scr_text_slash_scr_text_gml_1635_0": "* 跑去和巨大怪兽战斗什么的 %", + "scr_text_slash_scr_text_gml_1636_0": "* 最主要的问题在于它有点 %", + "scr_text_slash_scr_text_gml_1637_0": "* 违背了聚焦于家庭生活的初衷 %", + "scr_text_slash_scr_text_gml_1638_0": "* 另一方面他们的载具\n却做成了动物造型 %", + "scr_text_slash_scr_text_gml_1639_0": "* 而且还和动物载具交朋友 %", + "scr_text_slash_scr_text_gml_1640_0": "* 也别提什么\n《辛普吨-银河之力》了 %", + "scr_text_slash_scr_text_gml_1641_0": "* 那里头辛普吨一家\n在太阳的另一侧 %", + "scr_text_slash_scr_text_gml_1642_0": "* 发现了另一个地球 %", + "scr_text_slash_scr_text_gml_1643_0": "* 你说这样一来\n重力场不就会%", + "scr_text_slash_scr_text_gml_1644_0": "* ...啊?", + "scr_text_slash_scr_text_gml_1645_0": "* ...你不想看?", + "scr_text_slash_scr_text_gml_1646_0": "* ...好-好吧,Kris...", + "scr_text_slash_scr_text_gml_1651_0": "* 好吧,唔,如果你\n做作业的时候需要帮助...", + "scr_text_slash_scr_text_gml_1652_0": "* 我就在这个恶心的小巷里等你。", + "scr_text_slash_scr_text_gml_1653_0": "* 嘿... 嘿嘿嘿嘿... 唔,\n替我向你妈妈问好。", + "scr_text_slash_scr_text_gml_1659_0": " \n加黑桃", + "scr_text_slash_scr_text_gml_1660_0": " \n加方块", + "scr_text_slash_scr_text_gml_1661_0": "切换", + "scr_text_slash_scr_text_gml_1663_0": "", + "scr_text_slash_scr_text_gml_1664_0": "", + "scr_text_slash_scr_text_gml_1666_0": "", + "scr_text_slash_scr_text_gml_1682_0": "", + "scr_text_slash_scr_text_gml_1684_0": " \n延续", + "scr_text_slash_scr_text_gml_1685_0": " \n不给", + "scr_text_slash_scr_text_gml_1688_0": "* (生命的存在离不开进食。)\n* (哪怕是苔藓也要喝水。)", + "scr_text_slash_scr_text_gml_1688_0_b": "", + "scr_text_slash_scr_text_gml_1689_0": "* (延续生命存在的循环?)", + "scr_text_slash_scr_text_gml_1689_0_b": "", + "scr_text_slash_scr_text_gml_1690_0": "", + "scr_text_slash_scr_text_gml_1693_0": "", + "scr_text_slash_scr_text_gml_1694_0": "* (苔藓被吃掉了。)\n* (循环得以继续...)", + "scr_text_slash_scr_text_gml_1703_0": "* (你吃掉了苔藓。)\n* (尝起来... 藓藓的。)", + "scr_text_slash_scr_text_gml_1704_0": "* (你的HP苔高到了极藓。)", + "scr_text_slash_scr_text_gml_1709_0": "* (循环到此为止,\n在一间小牢房的角落中...)", + "scr_text_slash_scr_text_gml_1714_0": " \n拿走", + "scr_text_slash_scr_text_gml_1715_0": " \n不给", + "scr_text_slash_scr_text_gml_1718_0": "* (这些镣铐看起来意外地\n很时髦。)", + "scr_text_slash_scr_text_gml_1718_0_b": "", + "scr_text_slash_scr_text_gml_1719_0": "* (拿走吗?)", + "scr_text_slash_scr_text_gml_1719_0_b": "", + "scr_text_slash_scr_text_gml_1720_0": "", + "scr_text_slash_scr_text_gml_1723_0": "", + "scr_text_slash_scr_text_gml_1724_0": "* (没有任何东西压制你...)", + "scr_text_slash_scr_text_gml_1734_0": "* (你带的防具太多了。)", + "scr_text_slash_scr_text_gml_1739_0": "* (铁制镣铐被放进了你的\n防具中。)", + "scr_text_slash_scr_text_gml_1745_0": "* (不需要任何东西就能压制你...)", + "scr_text_slash_scr_text_gml_1750_0": " \n拿", + "scr_text_slash_scr_text_gml_1751_0": " \n她会\n没事的", + "scr_text_slash_scr_text_gml_1754_0": "* ...谢谢你帮助她,Kris。\n她很感激。", + "scr_text_slash_scr_text_gml_1754_0_b": "", + "scr_text_slash_scr_text_gml_1755_0": "", + "scr_text_slash_scr_text_gml_1755_0_b": "", + "scr_text_slash_scr_text_gml_1756_0": "", + "scr_text_slash_scr_text_gml_1757_0": "* 你在担心Susie吗?", + "scr_text_slash_scr_text_gml_1758_0": "", + "scr_text_slash_scr_text_gml_1761_0": "", + "scr_text_slash_scr_text_gml_1763_0": "* 呃,不论你怎么想...", + "scr_text_slash_scr_text_gml_1764_0": "* 我觉得都可以花点时间...", + "scr_text_slash_scr_text_gml_1765_0": "* 闭上眼睛,\n想想她现在在做什么...", + "scr_text_slash_scr_text_gml_1769_0": " \n往左走", + "scr_text_slash_scr_text_gml_1770_0": " \n往右走", + "scr_text_slash_scr_text_gml_1773_0": "* (好的... 脱离囚笼了...)", + "scr_text_slash_scr_text_gml_1773_0_b": "", + "scr_text_slash_scr_text_gml_1774_0": "* (下一步去哪...?)", + "scr_text_slash_scr_text_gml_1774_0_b": "", + "scr_text_slash_scr_text_gml_1775_0": "", + "scr_text_slash_scr_text_gml_1778_0": "", + "scr_text_slash_scr_text_gml_1779_0": "", + "scr_text_slash_scr_text_gml_1781_0": "* 呃...?Kris...?\n你有说什么吗?", + "scr_text_slash_scr_text_gml_1782_0": "* (...我听不见Kris了...)", + "scr_text_slash_scr_text_gml_1786_0": " \n修理东西", + "scr_text_slash_scr_text_gml_1787_0": " \n离开", + "scr_text_slash_scr_text_gml_1788_0": "修理我们", + "scr_text_slash_scr_text_gml_1790_0": "* 哎呀,哎呀。我是工匠Malius。\n我什么都会修理。比如武器,防具...", + "scr_text_slash_scr_text_gml_1791_0": "* ...就连你们也能修理!\n哎呀,哎呀,有何贵干?", + "scr_text_slash_scr_text_gml_1791_0_b": "", + "scr_text_slash_scr_text_gml_1792_0": "", + "scr_text_slash_scr_text_gml_1796_0": "* 哦?还有什么事吗?", + "scr_text_slash_scr_text_gml_1813_0": "* 哎呀,哎呀。\n你们没什么可修理的东西。", + "scr_text_slash_scr_text_gml_1814_0": "* 但如果你们找到什么坏掉的\n东西,就来这吧。", + "scr_text_slash_scr_text_gml_1815_0": "* 毕竟,我什么都能给他修好...", + "scr_text_slash_scr_text_gml_1816_0": "* ...除非那是一颗【破碎的心】。", + "scr_text_slash_scr_text_gml_1821_0": "* 哼--!那块蛋糕里翻腾着能量!\n请务必让我修好它!", + "scr_text_slash_scr_text_gml_1822_0": "* 嗬-哈!来感受我的技术吧。", + "scr_text_slash_scr_text_gml_1828_0": "* 哼--!那块蛋糕里翻腾着能量!\n请务必让我修好它!", + "scr_text_slash_scr_text_gml_1829_0": "* ...但是,\n你的道具栏也得有空位才行。", + "scr_text_slash_scr_text_gml_1834_0": "* 哈--!那把钥匙里翻腾着能量!\n请务必让我修好它!", + "scr_text_slash_scr_text_gml_1835_0": "* 嗬-哈!来感受我的技术吧。", + "scr_text_slash_scr_text_gml_1842_0": "* 哎呀,哎呀。\n一路顺风,我的朋友。", + "scr_text_slash_scr_text_gml_1846_0": "* 你的身体,也是武器。\n你必须要时刻注意维护好它。", + "scr_text_slash_scr_text_gml_1847_0": "* 嗬-哈!来感受我的技术吧。", + "scr_text_slash_scr_text_gml_1854_0": " \n买", + "scr_text_slash_scr_text_gml_1855_0": " \n不给", + "scr_text_slash_scr_text_gml_1858_0": "* 想来一块方钻巧克力吗?", + "scr_text_slash_scr_text_gml_1858_0_b": "", + "scr_text_slash_scr_text_gml_1859_0": "", + "scr_text_slash_scr_text_gml_1860_0": "", + "scr_text_slash_scr_text_gml_1861_0": "* 所有收入都将用于方钻\n救济基金,大概吧。\n* 只卖$40!", + "scr_text_slash_scr_text_gml_1863_0": "", + "scr_text_slash_scr_text_gml_1865_0": "", + "scr_text_slash_scr_text_gml_1866_0": "* 方钻巧克力,只卖$40,大概吧。", + "scr_text_slash_scr_text_gml_1878_0": "* 谢啦,大概吧。\n* (方钻巧克力被放进了你的物品栏。)", + "scr_text_slash_scr_text_gml_1882_0": "* ...你的物品太多了,大概吧。", + "scr_text_slash_scr_text_gml_1887_0": "* 你的钱不够,大概吧。", + "scr_text_slash_scr_text_gml_1892_0": "* 大概可以吧。", + "scr_text_slash_scr_text_gml_1901_0": " \n买", + "scr_text_slash_scr_text_gml_1902_0": " \n不给", + "scr_text_slash_scr_text_gml_1905_0": "", + "scr_text_slash_scr_text_gml_1906_0": "", + "scr_text_slash_scr_text_gml_1906_0_b": "", + "scr_text_slash_scr_text_gml_1907_0": "* (心桃制作的红心甜甜圈。)\n* (收入都将用于心桃\n医疗资金。售价$40。)", + "scr_text_slash_scr_text_gml_1909_0": "", + "scr_text_slash_scr_text_gml_1919_0": "* (心桃好像很开心。)\n* (红心甜甜圈被放进了你的物品栏。)", + "scr_text_slash_scr_text_gml_1923_0": "* (你的物品栏空间不足。)\n* (心桃有点伤心。)", + "scr_text_slash_scr_text_gml_1928_0": "* (你的钱不够。)\n* (心桃有点伤心。)", + "scr_text_slash_scr_text_gml_1933_0": "* (心桃接受你的选择。)", + "scr_text_slash_scr_text_gml_1939_0": " \n买", + "scr_text_slash_scr_text_gml_1940_0": " \n不给", + "scr_text_slash_scr_text_gml_1943_0": "", + "scr_text_slash_scr_text_gml_1944_0": "", + "scr_text_slash_scr_text_gml_1946_0": "* 欢迎光临,各位小鬼们。", + "scr_text_slash_scr_text_gml_1947_0": "* 有兴趣收购一块Lancer饼干吗?", + "scr_text_slash_scr_text_gml_1949_0": "* 收入都将用于教你们做人。", + "scr_text_slash_scr_text_gml_1952_0": "", + "scr_text_slash_scr_text_gml_1953_0": "* 只卖$40。", + "scr_text_slash_scr_text_gml_1955_0": "", + "scr_text_slash_scr_text_gml_1969_0": "* 嘻嘻嘻,谢谢啦...", + "scr_text_slash_scr_text_gml_1971_0": "* (LANCER饼干被放进了你的物品栏。)", + "scr_text_slash_scr_text_gml_1973_0": "* 多谢你们上我们的当!!", + "scr_text_slash_scr_text_gml_1975_0": "* 我们有钱去做不法勾当了!!", + "scr_text_slash_scr_text_gml_1985_0": "* (你买了块LANCER饼干。)\n* (但你的物品栏放不下了。)", + "scr_text_slash_scr_text_gml_1986_0": "* (所以Lancer把饼干扔到了地上,\n饼干碎了。)", + "scr_text_slash_scr_text_gml_1988_0": "* 哎哟。", + "scr_text_slash_scr_text_gml_1990_0": "* 算了,谁买谁倒霉。", + "scr_text_slash_scr_text_gml_1992_0": "* 还是要感谢你热心配合...", + "scr_text_slash_scr_text_gml_1994_0": "* ...配合我们设下的骗局!", + "scr_text_slash_scr_text_gml_1996_0": "* 我们有钱去做不法勾当了!!", + "scr_text_slash_scr_text_gml_2007_0": "* ...你的钱不够。", + "scr_text_slash_scr_text_gml_2009_0": "* 什么?你钱都拿去做啥了!?\n买糕点!?", + "scr_text_slash_scr_text_gml_2011_0": "* 太不负责任了。", + "scr_text_slash_scr_text_gml_2019_0": "* 嘿!不许不从我们这里买东西!", + "scr_text_slash_scr_text_gml_2021_0": "* 听着笨蛋!\n* 这可是为了大义!", + "scr_text_slash_scr_text_gml_2023_0": "* (我们还是买一块吧,Kris.)", + "scr_text_slash_scr_text_gml_2028_0": "", + "scr_text_slash_scr_text_gml_2029_0": "\n黑暗世界", + "scr_text_slash_scr_text_gml_2030_0": "帮忙", + "scr_text_slash_scr_text_gml_2031_0": "没事了", + "scr_text_slash_scr_text_gml_2034_0": "* 嘿,混球!!!\n* 别站在路中间!!!", + "scr_text_slash_scr_text_gml_2035_0": "* 你在阻塞交通!!!!", + "scr_text_slash_scr_text_gml_2036_0": "* ...噢,等等,这是Asgore的\n孩子。", + "scr_text_slash_scr_text_gml_2037_0": "* 抱歉,我最近有点,呃,烦躁。", + "scr_text_slash_scr_text_gml_2038_0": "* 这份工作太无聊了。\n* 这小镇上从没发生过任何事!", + "scr_text_slash_scr_text_gml_2039_0": "* 嘎... 我真希望发生点\n翻天覆地的事!", + "scr_text_slash_scr_text_gml_2040_0": "* ...哈?\n* 你有事要报告?", + "scr_text_slash_scr_text_gml_2041_0": "", + "scr_text_slash_scr_text_gml_2045_0": "* 有什么要报告的吗?", + "scr_text_slash_scr_text_gml_2046_0": "", + "scr_text_slash_scr_text_gml_2054_0": "* ...Alphys?", + "scr_text_slash_scr_text_gml_2055_0": "* Alphys是谁?\n* 完全不知道你在说谁。", + "scr_text_slash_scr_text_gml_2056_0": "* ...怎么了,\n那个家伙做了什么\n违法的事情吗!?", + "scr_text_slash_scr_text_gml_2057_0": "* 明白了,\n只要我发现“Alphys”,\n就马上抓起来!!", + "scr_text_slash_scr_text_gml_2058_0": "* 呼呼呼呼!!!\n那家伙已经完蛋了!!", + "scr_text_slash_scr_text_gml_2062_0": "* 什么?\n* 学校里有个黑暗世界?", + "scr_text_slash_scr_text_gml_2063_0": "* 呃... 没问题,孩子。", + "scr_text_slash_scr_text_gml_2064_0": "* 反正黑暗世界的存在不违反\n任何法律!", + "scr_text_slash_scr_text_gml_2065_0": "* 处理它是学校董事会的工作!", + "scr_text_slash_scr_text_gml_2069_0": "* 嗷,你想帮我忙?没问题,\n混球。", + "scr_text_slash_scr_text_gml_2070_0": "* 找点人去抢银行,这样我就可以\n背摔他们了!", + "scr_text_slash_scr_text_gml_2071_0": "* ...等等,我们好像连银行\n都没有?", + "scr_text_slash_scr_text_gml_2072_0": "* 嘿,找点人开个银行...!", + "scr_text_slash_scr_text_gml_2076_0": "* 别做违法的事哦,\n  你个小混球~!", + "scr_text_slash_scr_text_gml_2077_0": "* 还有,如果你有关于紫色女孩\n的线索就通知我一声。", + "scr_text_slash_scr_text_gml_2078_0": "* 有个紫色女孩\n因屡次模仿动画里的\n危险恶作剧正被通缉。", + "scr_text_slash_scr_text_gml_2083_0": "", + "scr_text_slash_scr_text_gml_2084_0": "\n工作", + "scr_text_slash_scr_text_gml_2085_0": "同事", + "scr_text_slash_scr_text_gml_2086_0": "那就没办法了", + "scr_text_slash_scr_text_gml_2089_0": "* 小家伙!\n* 是我呀!", + "scr_text_slash_scr_text_gml_2090_0": "* 想在我疯掉之前聊个天吗?", + "scr_text_slash_scr_text_gml_2091_0": "", + "scr_text_slash_scr_text_gml_2094_0": "* 嘿...嘿!\n* 嘿小家伙!\n* 最近怎样?!", + "scr_text_slash_scr_text_gml_2095_0": "", + "scr_text_slash_scr_text_gml_2103_0": "* 你知道Azzy什么时候回家吗?", + "scr_text_slash_scr_text_gml_2104_0": "* 你...你别告诉他啊,\n但我可想他了。", + "scr_text_slash_scr_text_gml_2105_0": "* 要能像以前一样,\n和他一起在镇上闲逛该多好...", + "scr_text_slash_scr_text_gml_2106_0": "* 还可以勾搭到...", + "scr_text_slash_scr_text_gml_2107_0": "* 小姐姐", + "scr_text_slash_scr_text_gml_2108_0": "* 不过,事实上", + "scr_text_slash_scr_text_gml_2109_0": "* 可能从来没发生过。", + "scr_text_slash_scr_text_gml_2110_0": "* 但、但有一次Undyne\n和我目光接触了!", + "scr_text_slash_scr_text_gml_2111_0": "* ...当她在给我开罚单的时候。", + "scr_text_slash_scr_text_gml_2115_0": "* 别上当受骗,小家伙。", + "scr_text_slash_scr_text_gml_2116_0": "* Ice-E的“冰”萨店是“冰”狱。", + "scr_text_slash_scr_text_gml_2117_0": "* 我偷懒没几秒就能听见...", + "scr_text_slash_scr_text_gml_2118_0": "* “别皮哟,\n“冰”萨里可没有皮!”", + "scr_text_slash_scr_text_gml_2119_0": "* 明明有的! \n是你强行把它去掉了!", + "scr_text_slash_scr_text_gml_2120_0": "* 但没事,小家伙。\n我一直在存钱...", + "scr_text_slash_scr_text_gml_2121_0": "* ...去上Azzy上的大学!", + "scr_text_slash_scr_text_gml_2122_0": "* 然后我会拿个\n戏剧专业的学位,\n当个名声远扬的演员...", + "scr_text_slash_scr_text_gml_2123_0": "* 让迷妹们汹涌而来,小家伙。", + "scr_text_slash_scr_text_gml_2128_0": "* 啊,没错,小家伙。好主意。\n来认识下通缉犯们吧。", + "scr_text_slash_scr_text_gml_2129_0": "* Blue Ears - 痴迷于软冰激凌,\n没有丝毫个人空间意识。", + "scr_text_slash_scr_text_gml_2130_0": "* 老是不小心把刨冰\n倒在我身上,还嘿嘿直笑。", + "scr_text_slash_scr_text_gml_2131_0": "* The Warrior - 谢天谢地,\n他因为披萨相关的工伤而缺席。", + "scr_text_slash_scr_text_gml_2132_0": "* 每时每刻都在用战吼恐吓顾客。", + "scr_text_slash_scr_text_gml_2133_0": "* Purple Guy - 天啦,那家伙,\n你得好好...", + "scr_text_slash_scr_text_gml_2134_0": "* ...等等,那家伙在这里工作吗?", + "scr_text_slash_scr_text_gml_2135_0": "* 啊,我的同事们。\n没了他们我能去哪?", + "scr_text_slash_scr_text_gml_2136_0": "* 一个好地方,小家伙。\n一个好得多的地方。", + "scr_text_slash_scr_text_gml_2141_0": "* 没事,小家伙。\n你不用看着我遭受苦难。", + "scr_text_slash_scr_text_gml_2142_0": "* 好好享受自由吧...\n趁你还没失去它...", + "scr_text_slash_scr_text_gml_2147_0": "\n果汁", + "scr_text_slash_scr_text_gml_2148_0": "\n算了", + "scr_text_slash_scr_text_gml_2151_0": "* Kris... \n能在这儿遇到你还真是个惊喜。\n况且还是上学的日子。", + "scr_text_slash_scr_text_gml_2151_0_b": "", + "scr_text_slash_scr_text_gml_2152_0": "* 你现在这个时候过来\n肯定有什么原因吧。", + "scr_text_slash_scr_text_gml_2152_0_b": "", + "scr_text_slash_scr_text_gml_2153_0": "* 我,Alvin神父,殷切地希望... \n如果你有任何精神负担的话,\n请一定要,向我倾诉。", + "scr_text_slash_scr_text_gml_2154_0": "", + "scr_text_slash_scr_text_gml_2160_0": "* Kris,想喝我们“奇葩”的果汁\n的话,你就应该来参加礼拜。", + "scr_text_slash_scr_text_gml_2161_0": "* 我们的唱诗班自从你哥哥离开后\n音色就稍显不够丰满了。", + "scr_text_slash_scr_text_gml_2162_0": "* Kris,如果你能来和我们一起唱\n就再好不过了。", + "scr_text_slash_scr_text_gml_2163_0": "* 哪怕只是随便参与一下。", + "scr_text_slash_scr_text_gml_2164_0": "* 也总比一门心思\n就想喝那果汁来得好。", + "scr_text_slash_scr_text_gml_2168_0": "* 我明白了。\n* 希望终有一天你能寻找到\n想要倾诉的话语。", + "scr_text_slash_scr_text_gml_2169_0": "* 愿天使之力照亮你的前路。", + "scr_text_slash_scr_text_gml_2174_0": "\n看", + "scr_text_slash_scr_text_gml_2175_0": "\n不看", + "scr_text_slash_scr_text_gml_2178_0": "* (香味马克笔。)", + "scr_text_slash_scr_text_gml_2178_0_b": "", + "scr_text_slash_scr_text_gml_2179_0": "", + "scr_text_slash_scr_text_gml_2179_0_b": "", + "scr_text_slash_scr_text_gml_2185_0": "* (你把棉花糖的那份挖出来\n并对其吹气。)", + "scr_text_slash_scr_text_gml_2189_0": "* (反正那份巧克力的闻起来\n太假了。)", + "scr_text_slash_scr_text_gml_2194_0": "\n看", + "scr_text_slash_scr_text_gml_2195_0": "\n不看", + "scr_text_slash_scr_text_gml_2198_0": "* (这是一个马桶。)\n* (要冲水吗?)", + "scr_text_slash_scr_text_gml_2198_0_b": "", + "scr_text_slash_scr_text_gml_2199_0": "\n \n          是           否\\C1", + "scr_text_slash_scr_text_gml_2199_0_b": "", + "scr_text_slash_scr_text_gml_2202_0": "", + "scr_text_slash_scr_text_gml_2205_0": "", + "scr_text_slash_scr_text_gml_2216_0": "", + "scr_text_slash_scr_text_gml_2219_0": "* (节约用水是种美德。)", + "scr_text_slash_scr_text_gml_2223_0": "", + "scr_text_slash_scr_text_gml_2224_0": "", + "scr_text_slash_scr_text_gml_2226_0": "\n看", + "scr_text_slash_scr_text_gml_2227_0": "\n不看", + "scr_text_slash_scr_text_gml_2228_0": "* (这是医院的公用钢琴,\n为了放在角落里而做得很小。)", + "scr_text_slash_scr_text_gml_2228_0_b": "", + "scr_text_slash_scr_text_gml_2229_0": "* (后果就是,很多常用音阶都没了。)", + "scr_text_slash_scr_text_gml_2229_0_b": "", + "scr_text_slash_scr_text_gml_2230_0": "* (要弹吗?)", + "scr_text_slash_scr_text_gml_2231_0": "", + "scr_text_slash_scr_text_gml_2239_0": "* (叮铃...)", + "scr_text_slash_scr_text_gml_2243_0": "* (你的双手在琴键上徘徊,\n一个键也没按。)", + "scr_text_slash_scr_text_gml_2248_0": "* (叮铃,叮铃...)", + "scr_text_slash_scr_text_gml_2250_0": "* K... Kris!?", + "scr_text_slash_scr_text_gml_2251_0": "* 你到底在干什么!?", + "scr_text_slash_scr_text_gml_2252_0": "* 我坐在车里等你放学\n等了半个小时了...!", + "scr_text_slash_scr_text_gml_2253_0": "* 我电话打了又打,\n但你一直不接...", + "scr_text_slash_scr_text_gml_2254_0": "* 你害你可怜的妈妈担心死了!", + "scr_text_slash_scr_text_gml_2255_0": "* Kris,我恐怕不得不罚你...", + "scr_text_slash_scr_text_gml_2256_0": "* ...啊?", + "scr_text_slash_scr_text_gml_2257_0": "* ...朋友?", + "scr_text_slash_scr_text_gml_2258_0": "* 你之前在陪你的... 朋友?", + "scr_text_slash_scr_text_gml_2259_0": "", + "scr_text_slash_scr_text_gml_2260_0": "", + "scr_text_slash_scr_text_gml_2261_0": "* 我这次就网开一面。", + "scr_text_slash_scr_text_gml_2262_0": "* 你们可以继续在外面玩一会儿。", + "scr_text_slash_scr_text_gml_2263_0": "* 但你回家之后...", + "scr_text_slash_scr_text_gml_2264_0": "* 可得早点睡觉。", + "scr_text_slash_scr_text_gml_2265_0": "* 再见,亲爱的。", + "scr_text_slash_scr_text_gml_2267_0": "* (嘀...)", + "scr_text_slash_scr_text_gml_2271_0": "很高兴\n又见到\n你了", + "scr_text_slash_scr_text_gml_2272_0": "你谁\n啊你?", + "scr_text_slash_scr_text_gml_2275_0": "* 嚯,瞧瞧这是谁来了。", + "scr_text_slash_scr_text_gml_2275_0_b": "", + "scr_text_slash_scr_text_gml_2276_0": "* 你好啊,孩子!", + "scr_text_slash_scr_text_gml_2276_0_b": "", + "scr_text_slash_scr_text_gml_2277_0": "", + "scr_text_slash_scr_text_gml_2281_0": "\n商店", + "scr_text_slash_scr_text_gml_2282_0": "\n朋友", + "scr_text_slash_scr_text_gml_2283_0": "离开", + "scr_text_slash_scr_text_gml_2286_0": "", + "scr_text_slash_scr_text_gml_2287_0": "* 是啊,可不嘛,\n是挺开心的!", + "scr_text_slash_scr_text_gml_2288_0": "* 尤其咱们俩之前\n都没见过面。", + "scr_text_slash_scr_text_gml_2289_0": "* 叫我sans吧。\n骷髅sans。\n我是新搬来城里的。", + "scr_text_slash_scr_text_gml_2290_0": "* 怎么了?", + "scr_text_slash_scr_text_gml_2291_0": "", + "scr_text_slash_scr_text_gml_2295_0": "* 嗯... 你还别说,\n问到点子上了。", + "scr_text_slash_scr_text_gml_2296_0": "* 我是sans。\n你友善的骷髅邻居。", + "scr_text_slash_scr_text_gml_2297_0": "* 怎么了?", + "scr_text_slash_scr_text_gml_2298_0": "", + "scr_text_slash_scr_text_gml_2304_0": "* 怎么了?", + "scr_text_slash_scr_text_gml_2305_0": "", + "scr_text_slash_scr_text_gml_2311_0": "\n我", + "scr_text_slash_scr_text_gml_2312_0": "\n我妈妈", + "scr_text_slash_scr_text_gml_2313_0": "我老师", + "scr_text_slash_scr_text_gml_2314_0": "没有了", + "scr_text_slash_scr_text_gml_2318_0": "* 你问我身后的?\n没错,这儿就是杂货店。", + "scr_text_slash_scr_text_gml_2319_0": "* 很不凑巧,它关门了。", + "scr_text_slash_scr_text_gml_2320_0": "* 太让人头疼了。\n我还想买几盒牛奶呢。", + "scr_text_slash_scr_text_gml_2321_0": "* 快点来个人跟这家店的\n老板抱怨两句吧。", + "scr_text_slash_scr_text_gml_2325_0": "* 我们刚搬过来,\n所以还没有什么熟人。", + "scr_text_slash_scr_text_gml_2326_0": "* 怎么,\n你有人介绍给我认识吗?", + "scr_text_slash_scr_text_gml_2327_0": "", + "scr_text_slash_scr_text_gml_2333_0": "* 噢,你还有事要忙吗?", + "scr_text_slash_scr_text_gml_2334_0": "* 我也一样。", + "scr_text_slash_scr_text_gml_2335_0": "* 总之,我会在一直站着这\n无所事事的。", + "scr_text_slash_scr_text_gml_2342_0": "* 哈?", + "scr_text_slash_scr_text_gml_2345_0": "* 啊,不好意思。\n我是不会跟智障婴儿\n出去玩的。", + "scr_text_slash_scr_text_gml_2346_0": "* 跟我的社会生态位不符。", + "scr_text_slash_scr_text_gml_2351_0": "* 喂,\n我都把号码给你了,\n你还想怎么样?", + "scr_text_slash_scr_text_gml_2356_0": "* 哇啊,打住,\n你肉食系吗。", + "scr_text_slash_scr_text_gml_2357_0": "* 你可不能直接就\n跨上友谊的小船。", + "scr_text_slash_scr_text_gml_2358_0": "* 这是需要时间的。", + "scr_text_slash_scr_text_gml_2359_0": "", + "scr_text_slash_scr_text_gml_2360_0": "* 好了,时间够了。", + "scr_text_slash_scr_text_gml_2361_0": "* 那么,带上这个吧。", + "scr_text_slash_scr_text_gml_2362_0": "* 你随时都可以打这个号码。", + "scr_text_slash_scr_text_gml_2364_0": "* (你得到了Sans的号码。)", + "scr_text_slash_scr_text_gml_2372_0": "* 你母亲,嗯...?", + "scr_text_slash_scr_text_gml_2373_0": "* 太迟啦。", + "scr_text_slash_scr_text_gml_2374_0": "* 昨天夜里我已经\n和你妈妈“交上朋友”了。", + "scr_text_slash_scr_text_gml_2375_0": "* 她人不错。\n是来杂货店买水滴巧克力的。", + "scr_text_slash_scr_text_gml_2376_0": "* 她还说要把她房间的门锁好\n免得你去偷吃。", + "scr_text_slash_scr_text_gml_2377_0": "* 呵呵呵...你这孩子听上去\n还蛮有趣的,嗯?", + "scr_text_slash_scr_text_gml_2381_0": "* alphys。没错。\n我知道她。", + "scr_text_slash_scr_text_gml_2382_0": "* 她之前戴着墨镜\n拎着行李箱跑到店里来。", + "scr_text_slash_scr_text_gml_2383_0": "* 我还以为她是黑帮呢。", + "scr_text_slash_scr_text_gml_2384_0": "* 然后她打开箱子\n不断往里面塞方便面。", + "scr_text_slash_scr_text_gml_2385_0": "* 付了一大把零钱,", + "scr_text_slash_scr_text_gml_2386_0": "* 接着又鬼鬼祟祟地溜走,", + "scr_text_slash_scr_text_gml_2387_0": "* 睡袍都拖到了地板上。", + "scr_text_slash_scr_text_gml_2388_0": "* 总之,\n我们之间是,呃,\n纯粹的商业关系。", + "scr_text_slash_scr_text_gml_2389_0": "* 所以,呃,\n我想我也只好随她便了。", + "scr_text_slash_scr_text_gml_2393_0": "* 真无情,\n不过也情有可原。", + "scr_text_slash_scr_text_gml_2398_0": "", + "scr_text_slash_scr_text_gml_2399_0": "", + "scr_text_slash_scr_text_gml_2402_0": "", + "scr_text_slash_scr_text_gml_2403_0": "* (叮铃,叮铃...)", + "scr_text_slash_scr_text_gml_2403_0_b": "", + "scr_text_slash_scr_text_gml_2404_0": "* 您好。", + "scr_text_slash_scr_text_gml_2405_0": "* 这里是智障婴儿热线。", + "scr_text_slash_scr_text_gml_2406_0": "* 智障请按1,婴儿请按2,\n智障婴儿请按3,其他请按4。", + "scr_text_slash_scr_text_gml_2407_0": "", + "scr_text_slash_scr_text_gml_2410_0": "* (叮铃,叮铃...)\n* (叮铃,叮铃...)\n* (叮铃,叮铃...)", + "scr_text_slash_scr_text_gml_2411_0": "* (电话那头一直无人接听。)", + "scr_text_slash_scr_text_gml_2418_0": "* 哈!?", + "scr_text_slash_scr_text_gml_2419_0": "* 啊,你是个智障?", + "scr_text_slash_scr_text_gml_2420_0": "* 啊,你是个婴儿?", + "scr_text_slash_scr_text_gml_2421_0": "* 啊,你是个智障婴儿?", + "scr_text_slash_scr_text_gml_2422_0": "", + "scr_text_slash_scr_text_gml_2423_0": "* 跟你说实话,其实我也是。", + "scr_text_slash_scr_text_gml_2424_0": "* 咱们共勉吧,好吗?", + "scr_text_slash_scr_text_gml_2425_0": "* (嘀...)", + "scr_text_slash_scr_text_gml_2428_0": "* 既然你不是智障婴儿\n那还打什么智障婴儿热线?", + "scr_text_slash_scr_text_gml_2429_0": "* (嘀...)", + "scr_text_slash_scr_text_gml_2435_0": " \n拿", + "scr_text_slash_scr_text_gml_2436_0": " \n不买", + "scr_text_slash_scr_text_gml_2439_0": "* ...嘿伙计。", + "scr_text_slash_scr_text_gml_2439_0_b": "", + "scr_text_slash_scr_text_gml_2440_0": "* ...你明天有空吗...?", + "scr_text_slash_scr_text_gml_2440_0_b": "", + "scr_text_slash_scr_text_gml_2441_0": "* 我有点事需要找人帮忙。", + "scr_text_slash_scr_text_gml_2442_0": "* 如果你能过来的话\n那就太好了。", + "scr_text_slash_scr_text_gml_2443_0": "* 我就住在隔壁,怎么样。", + "scr_text_slash_scr_text_gml_2444_0": "", + "scr_text_slash_scr_text_gml_2452_0": "* 哇噢... \n回答得毫不迟疑啊,唔。", + "scr_text_slash_scr_text_gml_2453_0": "* 那可不好。\n我完全是个陌生人啊。", + "scr_text_slash_scr_text_gml_2454_0": "* 你起码得稍微迟疑一下。", + "scr_text_slash_scr_text_gml_2459_0": "* 哇噢,你考虑了好久啊。", + "scr_text_slash_scr_text_gml_2460_0": "* 哎哟,到底怎么了?", + "scr_text_slash_scr_text_gml_2461_0": "* 不想和陌生人约出去玩吗?", + "scr_text_slash_scr_text_gml_2464_0": "* 算了,\n我也没什么可抱怨的...", + "scr_text_slash_scr_text_gml_2465_0": "* 啊...?\n你问我们要去做什么?", + "scr_text_slash_scr_text_gml_2466_0": "* 噢,我不会跟你一块去的。", + "scr_text_slash_scr_text_gml_2467_0": "* 不然会很奇怪的。", + "scr_text_slash_scr_text_gml_2468_0": "* 就只有你和我弟弟二人而已。", + "scr_text_slash_scr_text_gml_2469_0": "* 他需要交朋友。", + "scr_text_slash_scr_text_gml_2470_0": "* 谢谢你愿意陪他玩。", + "scr_text_slash_scr_text_gml_2471_0": "* 回见。", + "scr_text_slash_scr_text_gml_2479_0": "* ...好吧,你还真果断。", + "scr_text_slash_scr_text_gml_2484_0": "* ...唔,这就,有点可惜了。", + "scr_text_slash_scr_text_gml_2486_0": "* 知道了,知道了,\n我再给你多加点好处。", + "scr_text_slash_scr_text_gml_2487_0": "* 要是你肯过来... 我,\n会专门为了你,", + "scr_text_slash_scr_text_gml_2488_0": "* 不出现在现场。", + "scr_text_slash_scr_text_gml_2489_0": "* 只留你和我弟弟两个人。", + "scr_text_slash_scr_text_gml_2490_0": "* 毕竟他是新面孔,\n需要交朋友的。", + "scr_text_slash_scr_text_gml_2491_0": "* 总之,谢谢你肯答应我\n陪他一起玩。", + "scr_text_slash_scr_text_gml_2492_0": "* 回见。", + "scr_text_slash_scr_text_gml_2499_0": "", + "scr_text_slash_scr_text_gml_2500_0": " \n钥匙", + "scr_text_slash_scr_text_gml_2501_0": "想点办法", + "scr_text_slash_scr_text_gml_2502_0": "没事了", + "scr_text_slash_scr_text_gml_2503_0": "* 哦,嗨,Kris!", + "scr_text_slash_scr_text_gml_2504_0": "* 你需要我来教你写作业吗?", + "scr_text_slash_scr_text_gml_2505_0": "* 我知道上次作业让你很苦恼,\n所以,呃,", + "scr_text_slash_scr_text_gml_2506_0": "* 我给你准备了点资料,\n如果...", + "scr_text_slash_scr_text_gml_2507_0": "* 啊,等等,抱歉!\n我现在没法...", + "scr_text_slash_scr_text_gml_2508_0": "* 我忘了房门钥匙,而且...", + "scr_text_slash_scr_text_gml_2509_0": "* 抱歉,Kris,我之后再帮你,\n可以吗?", + "scr_text_slash_scr_text_gml_2510_0": "* 学校见,Kris!", + "scr_text_slash_scr_text_gml_2511_0": "", + "scr_text_slash_scr_text_gml_2512_0": "", + "scr_text_slash_scr_text_gml_2513_0": "* 呃,Kris?", + "scr_text_slash_scr_text_gml_2514_0": "* 你想要... 聊点什么吗?", + "scr_text_slash_scr_text_gml_2515_0": "", + "scr_text_slash_scr_text_gml_2518_0": "* 嗨Kris!\n怎么了吗?", + "scr_text_slash_scr_text_gml_2519_0": "", + "scr_text_slash_scr_text_gml_2525_0": " \n她人很好", + "scr_text_slash_scr_text_gml_2526_0": " \n人品很糟", + "scr_text_slash_scr_text_gml_2527_0": "她吃粉笔", + "scr_text_slash_scr_text_gml_2528_0": "", + "scr_text_slash_scr_text_gml_2531_0": "* Susie!没错,\n你之前和Susie呆在一起!", + "scr_text_slash_scr_text_gml_2532_0": "* 你们没回来上课,\n搞得我很担心,但是...", + "scr_text_slash_scr_text_gml_2533_0": "* 最后还是一切顺利解决了!\n大概?", + "scr_text_slash_scr_text_gml_2534_0": "", + "scr_text_slash_scr_text_gml_2535_0": "* ...呃,Kris?\n我能问你个问题吗?", + "scr_text_slash_scr_text_gml_2536_0": "* Susie... 我有点... \n好奇她是怎样的一个人?", + "scr_text_slash_scr_text_gml_2537_0": "* 我是说,谁不对她好奇嘛?\n她从来不和任何人说话。", + "scr_text_slash_scr_text_gml_2538_0": "* 所以,Kris,你能告诉我些\n关于她的事吗?如果可以的话...", + "scr_text_slash_scr_text_gml_2539_0": "", + "scr_text_slash_scr_text_gml_2543_0": "* 噢,介意我再\n多打听她一点吗!?", + "scr_text_slash_scr_text_gml_2544_0": "* 呃,你能不能看出,她,唔...", + "scr_text_slash_scr_text_gml_2545_0": "* (等、等等,\n这个你肯定不会知道...)", + "scr_text_slash_scr_text_gml_2553_0": "* ...哈?为什么我\n不问妈妈要钥匙?", + "scr_text_slash_scr_text_gml_2554_0": "* 我... 我是说,\n唔... 我... 你知道的,", + "scr_text_slash_scr_text_gml_2555_0": "* 她不喜欢我在她\n工作的时候打扰她。", + "scr_text_slash_scr_text_gml_2556_0": "* 别担心,好吗?\n我就去Catti那里坐坐吧。", + "scr_text_slash_scr_text_gml_2560_0": "* 唔... Kris...?\n你感觉还好吗?", + "scr_text_slash_scr_text_gml_2561_0": "* 你通常不这么...健谈的。", + "scr_text_slash_scr_text_gml_2562_0": "* 噢!我不是故意说得像\n你有什么毛病一样的。", + "scr_text_slash_scr_text_gml_2563_0": "", + "scr_text_slash_scr_text_gml_2564_0": "* 唔,Kris,出什么事了吗?", + "scr_text_slash_scr_text_gml_2565_0": "* 为什么你会\n去医院看我爸爸...?", + "scr_text_slash_scr_text_gml_2566_0": "* 我是说,我知道他会很感激的,\n但...唔...", + "scr_text_slash_scr_text_gml_2567_0": "* 天呐,抱歉,Kris。\n就当我什么都没说吧!", + "scr_text_slash_scr_text_gml_2571_0": "* 替我向Azzy问好,Kris!", + "scr_text_slash_scr_text_gml_2584_0": "* 什么...?\n她人很好?", + "scr_text_slash_scr_text_gml_2585_0": "* 真的!?我是说,真的吗!?\n真真切切!?千真万确!?", + "scr_text_slash_scr_text_gml_2586_0": "* 我是说,我希望是那样,\n但是...", + "scr_text_slash_scr_text_gml_2587_0": "* 等、等等,这不是恶作剧吧,\nKris?", + "scr_text_slash_scr_text_gml_2588_0": "* 像上次你把番茄酱涂在手臂上,\n然后骗我说是血?", + "scr_text_slash_scr_text_gml_2589_0": "* ...真的啊!?你没有开玩笑?\n完全严肃的?", + "scr_text_slash_scr_text_gml_2590_0": "* ...天呐,那我或许该\n尝试去和她聊天...", + "scr_text_slash_scr_text_gml_2591_0": "* 但,但是如果我不幸去世,\n你可要为我的葬礼埋单,Kris!", + "scr_text_slash_scr_text_gml_2592_0": "* (不过,说实话,如果她人很好,\n恐怕也会让我当场去世...)", + "scr_text_slash_scr_text_gml_2596_0": "* 她干了什么!?\n把你摔在锁柜上?", + "scr_text_slash_scr_text_gml_2597_0": "* 天呐,Kris,真的很抱歉。\n那太糟糕了。", + "scr_text_slash_scr_text_gml_2598_0": "* 我... 我以为Susie本性不坏,\n只不过...", + "scr_text_slash_scr_text_gml_2599_0": "* 或许是她还没遇到\n能发现她善良之处的\n那个特殊的人。", + "scr_text_slash_scr_text_gml_2600_0": "* ...但她人真的很糟糕,\n是吗...?", + "scr_text_slash_scr_text_gml_2601_0": "* Kris... 我很抱歉你得经受\n这种事情。", + "scr_text_slash_scr_text_gml_2602_0": "* 事实上,说不定... \n你觉得我们有没有可能...?", + "scr_text_slash_scr_text_gml_2603_0": "* 说服Alphys,让我们交换搭档?", + "scr_text_slash_scr_text_gml_2604_0": "* 你知道,这样你就不会被,嗯...", + "scr_text_slash_scr_text_gml_2605_0": "* 砸在锁柜上,之类的。", + "scr_text_slash_scr_text_gml_2606_0": "* (等等... 我好像说得\n有些奇怪...)", + "scr_text_slash_scr_text_gml_2610_0": "* 什么?\n她吃粉笔???", + "scr_text_slash_scr_text_gml_2611_0": "* 真... 真的吗...?", + "scr_text_slash_scr_text_gml_2612_0": "* 等等!你在开玩笑吧,\nKris?", + "scr_text_slash_scr_text_gml_2613_0": "* 就、就像你那次告诉我Ice-E\n是真的,还吃小孩...", + "scr_text_slash_scr_text_gml_2614_0": "* 结果你就被Dess用软球棒敲,\n敲到承认撒谎为止。", + "scr_text_slash_scr_text_gml_2615_0": "* ...嗯?你在说实话?\n没开玩笑?", + "scr_text_slash_scr_text_gml_2616_0": "", + "scr_text_slash_scr_text_gml_2617_0": "* 唔,那样的话... \n她喜欢吃哪种颜色的粉笔?", + "scr_text_slash_scr_text_gml_2618_0": "* 还有,你觉得她喜欢细的\n还是粗的粉笔...?", + "scr_text_slash_scr_text_gml_2619_0": "* (等等,或许给她做一份\n粉笔便当有点愚蠢...)", + "scr_text_slash_scr_text_gml_2623_0": "* 开玩笑吧,Kris?\n可是我经常有帮你诶!", + "scr_text_slash_scr_text_gml_2624_0": "* 你至少给我一点点情报吧!", + "scr_text_slash_scr_text_gml_2625_0": "* 比如说,\n她-她喜欢金属乐吗!?", + "scr_text_slash_scr_text_gml_2626_0": "* 她真的是肉食动物吗!?", + "scr_text_slash_scr_text_gml_2627_0": "* 她... 她的夹克衫底下\n真的有条尾巴吗!?", + "scr_text_slash_scr_text_gml_2628_0": "* 还是说,还是说...\n还是说... ", + "scr_text_slash_scr_text_gml_2629_0": "* 对不起,Kris,这些和我\n一点关系都没有,对吧...?", + "scr_text_slash_scr_text_gml_2630_0": "* (我搞砸了,对吗...)", + "scr_text_slash_scr_text_gml_2636_0": " \n拿", + "scr_text_slash_scr_text_gml_2637_0": " \n不买", + "scr_text_slash_scr_text_gml_2640_0": "* (如果你上床睡觉,\n这一章节的旅途将会结束。)", + "scr_text_slash_scr_text_gml_2640_0_b": "", + "scr_text_slash_scr_text_gml_2641_0": "* (你要上床睡觉吗?)", + "scr_text_slash_scr_text_gml_2641_0_b": "", + "scr_text_slash_scr_text_gml_2642_0": "", + "scr_text_slash_scr_text_gml_2649_0": "* (你决定上床睡觉。)", + "scr_text_slash_scr_text_gml_2653_0": "* (你稍后再睡。)", + "scr_text_slash_scr_text_gml_2658_0": " \n睡觉", + "scr_text_slash_scr_text_gml_2659_0": " \n不给", + "scr_text_slash_scr_text_gml_2662_0": "* (这是你的床。)", + "scr_text_slash_scr_text_gml_2662_0_b": "", + "scr_text_slash_scr_text_gml_2663_0": "", + "scr_text_slash_scr_text_gml_2664_0": "* (你要上床睡觉吗?)", + "scr_text_slash_scr_text_gml_2665_0": "", + "scr_text_slash_scr_text_gml_2665_0_b": "* (如果你回床上睡觉,\n\\cY可能会错过很多重要的事情\\cW。)", + "scr_text_slash_scr_text_gml_2671_0": " \n睡!!!", + "scr_text_slash_scr_text_gml_2672_0": " \n不睡!!!", + "scr_text_slash_scr_text_gml_2675_0": "", + "scr_text_slash_scr_text_gml_2676_0": "", + "scr_text_slash_scr_text_gml_2677_0": "* (不知为何,\n你决定躺回床上继续睡...)", + "scr_text_slash_scr_text_gml_2681_0": "* (你可以在课上睡。)", + "scr_text_slash_scr_text_gml_2686_0": "玩\n游戏", + "scr_text_slash_scr_text_gml_2687_0": "不玩\n游戏", + "scr_text_slash_scr_text_gml_2690_0": "* 呜呼,呜呼,呃嘿嘿。", + "scr_text_slash_scr_text_gml_2690_0_b": "", + "scr_text_slash_scr_text_gml_2691_0": "* 我如此孤独,孤独如我...", + "scr_text_slash_scr_text_gml_2691_0_b": "", + "scr_text_slash_scr_text_gml_2692_0": "* 转眼一瞧,里头站着三位\n访客...?", + "scr_text_slash_scr_text_gml_2693_0": "* 你们是谁?", + "scr_text_slash_scr_text_gml_2695_0": "* 幸会!我是Ralsei,\n这位是Kris,还有...", + "scr_text_slash_scr_text_gml_2697_0": "* 那么,你在那里头搞什么鬼呢?", + "scr_text_slash_scr_text_gml_2699_0": "* 我是无辜的,无辜的。\n我只想玩个游戏,玩个游戏。", + "scr_text_slash_scr_text_gml_2700_0": "* 可是那无聊的国王们\n却对我的小小娱乐极为不满。", + "scr_text_slash_scr_text_gml_2701_0": "* 他们气急败坏地要惩罚我,\n要把我囚禁起来。", + "scr_text_slash_scr_text_gml_2702_0": "* 但我很快,很快,\n很聪明,很聪明。", + "scr_text_slash_scr_text_gml_2703_0": "* 国王们抓不到我,\n便把自己的族人统统关了起来,", + "scr_text_slash_scr_text_gml_2704_0": "* 围绕整个世界建起了监狱。\n现在我是唯一自由的人。", + "scr_text_slash_scr_text_gml_2706_0": "* 啊?自由?可明显你才是\n被关起来的那个...", + "scr_text_slash_scr_text_gml_2708_0": "* 从我的角度看并非如此,\n光之民!", + "scr_text_slash_scr_text_gml_2710_0": "* 好吧,\n那这么说你是不需要帮助了。", + "scr_text_slash_scr_text_gml_2712_0": "* 并非如此。\n在这小小的自由世界中,\n我感到孤独。", + "scr_text_slash_scr_text_gml_2713_0": "* 所以,你想不想和我,\n玩个游戏...?", + "scr_text_slash_scr_text_gml_2714_0": "* 我会带你见识一下\n真正的自由!", + "scr_text_slash_scr_text_gml_2715_0": "", + "scr_text_slash_scr_text_gml_2719_0": "* 找到钥匙,我就放你自由,自由。", + "scr_text_slash_scr_text_gml_2720_0": "* 钥匙被藏了起来。\n老店主知道秘密。", + "scr_text_slash_scr_text_gml_2725_0": "玩\n游戏", + "scr_text_slash_scr_text_gml_2726_0": "不玩\n游戏", + "scr_text_slash_scr_text_gml_2729_0": "", + "scr_text_slash_scr_text_gml_2730_0": "", + "scr_text_slash_scr_text_gml_2732_0": "* 找到钥匙,我就放你自由,自由。", + "scr_text_slash_scr_text_gml_2733_0": "* 钥匙被藏了起来。\n老店主知道秘密。", + "scr_text_slash_scr_text_gml_2738_0": "* 呜呼,呜呼,呃嘿嘿。", + "scr_text_slash_scr_text_gml_2739_0": "* 你已经在游戏中了,\n又怎能拒绝呢...?", + "scr_text_slash_scr_text_gml_2745_0": "\n使用钥匙", + "scr_text_slash_scr_text_gml_2746_0": "\n不拿", + "scr_text_slash_scr_text_gml_2749_0": "* 呃嘿嘿,钥匙来啦,钥匙来啦。", + "scr_text_slash_scr_text_gml_2749_0_b": "", + "scr_text_slash_scr_text_gml_2750_0": "* 只差一步就可以让\n美妙绝伦的狂欢\n重获自由啦!", + "scr_text_slash_scr_text_gml_2750_0_b": "", + "scr_text_slash_scr_text_gml_2751_0": "* 你该不会还想着置身事外吧?", + "scr_text_slash_scr_text_gml_2752_0": "", + "scr_text_slash_scr_text_gml_2755_0": "", + "scr_text_slash_scr_text_gml_2766_0": "* (你把钥匙放在门前。)", + "scr_text_slash_scr_text_gml_2771_0": "* 你早就已经无法回头啦!\n你别无选择!", + "scr_text_slash_scr_text_gml_2777_0": "* 请勿逗留!", + "scr_text_slash_scr_text_gml_2780_0": " \n烧", + "scr_text_slash_scr_text_gml_2781_0": " \n不烧", + "scr_text_slash_scr_text_gml_2783_0": " \n烧", + "scr_text_slash_scr_text_gml_2784_0": " \n不烧", + "scr_text_slash_scr_text_gml_2785_0": "", + "scr_text_slash_scr_text_gml_2786_0": "", + "scr_text_slash_scr_text_gml_2786_0_b": "", + "scr_text_slash_scr_text_gml_2787_0": "* 烧掉它。", + "scr_text_slash_scr_text_gml_2790_0": " \n诚挚\n道歉", + "scr_text_slash_scr_text_gml_2791_0": " \n恐吓", + "scr_text_slash_scr_text_gml_2794_0": "* 嘿!你们是之前揍我的人!", + "scr_text_slash_scr_text_gml_2794_0_b": "", + "scr_text_slash_scr_text_gml_2795_0": "* 我不会原谅你们的,快滚!", + "scr_text_slash_scr_text_gml_2795_0_b": "", + "scr_text_slash_scr_text_gml_2796_0": "", + "scr_text_slash_scr_text_gml_2807_0": "* 对不起,之前是我们不对!", + "scr_text_slash_scr_text_gml_2808_0": "* 我们保证不会再犯了!", + "scr_text_slash_scr_text_gml_2810_0": "* 嗯...?你们愿意道歉?\n那我只好原谅你们了...", + "scr_text_slash_scr_text_gml_2811_0": "* (你对一个方钻所施展的暴力\n得到了谅解!)", + "scr_text_slash_scr_text_gml_2823_0": "* 呵,你想这么干... ?", + "scr_text_slash_scr_text_gml_2824_0": "* 要么原谅我,要么我把你\n碾碎,蠢货!!", + "scr_text_slash_scr_text_gml_2826_0": "* 对... 对不起!我原谅你!!\n请,请你收下这个方钻巧克力!f", + "scr_text_slash_scr_text_gml_2827_0": "* (你获得了方钻巧克力。)", + "scr_text_slash_scr_text_gml_2832_0": "* 不好意思,我们装不下了...", + "scr_text_slash_scr_text_gml_2834_0": "* 太迟了,我已经吃下去了。", + "scr_text_slash_scr_text_gml_2841_0": " \n听", + "scr_text_slash_scr_text_gml_2842_0": " \n不听", + "scr_text_slash_scr_text_gml_2845_0": "* (一台音乐播放器。)\n* (要听一听吗?)", + "scr_text_slash_scr_text_gml_2845_0_b": "", + "scr_text_slash_scr_text_gml_2846_0": "", + "scr_text_slash_scr_text_gml_2848_0": "", + "scr_text_slash_scr_text_gml_2853_0": "* (...)", + "scr_text_slash_scr_text_gml_2854_0": "* (里面全是卡通的啪叽声。)", + "scr_text_slash_scr_text_gml_2858_0": "* (你选择不听。)", + "scr_text_slash_scr_text_gml_2863_0": " \n监狱 B1", + "scr_text_slash_scr_text_gml_2864_0": " \n一楼", + "scr_text_slash_scr_text_gml_2865_0": "????", + "scr_text_slash_scr_text_gml_2867_0": "* (要乘电梯前往哪里?)", + "scr_text_slash_scr_text_gml_2868_0": "", + "scr_text_slash_scr_text_gml_2868_0_b": "", + "scr_text_slash_scr_text_gml_2874_0": "", + "scr_text_slash_scr_text_gml_2893_0": "* (你已经在那了。)", + "scr_text_slash_scr_text_gml_2909_0": "* (你已经在那了。)", + "scr_text_slash_scr_text_gml_2925_0": "* (你已经在那了。)", + "scr_text_slash_scr_text_gml_2934_0": " \n坐", + "scr_text_slash_scr_text_gml_2935_0": " \n不给", + "scr_text_slash_scr_text_gml_2938_0": "* (乘坐电梯吗?)", + "scr_text_slash_scr_text_gml_2938_0_b": "", + "scr_text_slash_scr_text_gml_2939_0": "", + "scr_text_slash_scr_text_gml_2939_0_b": "", + "scr_text_slash_scr_text_gml_2945_0": "", + "scr_text_slash_scr_text_gml_2966_0": " \n拿", + "scr_text_slash_scr_text_gml_2967_0": " \n算了", + "scr_text_slash_scr_text_gml_2970_0": "", + "scr_text_slash_scr_text_gml_2971_0": "", + "scr_text_slash_scr_text_gml_2973_0": "* 喂Kris.", + "scr_text_slash_scr_text_gml_2974_0": "* 稍微... 稍微等会。", + "scr_text_slash_scr_text_gml_2975_0": "* 唔,我...", + "scr_text_slash_scr_text_gml_2976_0": "* 你听好。", + "scr_text_slash_scr_text_gml_2977_0": "* 其实你想跟每个人\n正式地告个别,我说中了吧?", + "scr_text_slash_scr_text_gml_2978_0": "* 这个嘛,我反正一点都不打算\n再多留半刻,不过...", + "scr_text_slash_scr_text_gml_2979_0": "* 咱们回去多待一会儿也不是不行。\n按你的意思。", + "scr_text_slash_scr_text_gml_2980_0": "", + "scr_text_slash_scr_text_gml_2986_0": "* 好了,\n那咱们还磨蹭什么呢?", + "scr_text_slash_scr_text_gml_2987_0": "* 咱们回头吧!", + "scr_text_slash_scr_text_gml_2991_0": "* 拜托,别逞强了!", + "scr_text_slash_scr_text_gml_2992_0": "* 咱们至少找Lancer\n道个别吧!", + "scr_text_slash_scr_text_gml_2998_0": " \n来战斗吧", + "scr_text_slash_scr_text_gml_2999_0": " \n还是算了", + "scr_text_slash_scr_text_gml_3002_0": "* 如果你们能打败我,\n我就回你们那儿当个好人。", + "scr_text_slash_scr_text_gml_3002_0_b": "", + "scr_text_slash_scr_text_gml_3003_0": "* 但是如果你们输了...", + "scr_text_slash_scr_text_gml_3003_0_b": "", + "scr_text_slash_scr_text_gml_3004_0": "* 你们就要跟我们一起当坏蛋...", + "scr_text_slash_scr_text_gml_3005_0": "* ...并且对我们言听计从。", + "scr_text_slash_scr_text_gml_3007_0": "* 吼吼吼!!我们的话就是命令! !", + "scr_text_slash_scr_text_gml_3010_0": "* 所以,你们怎么看...?", + "scr_text_slash_scr_text_gml_3011_0": "", + "scr_text_slash_scr_text_gml_3015_0": "* 呃,没必要回答了。", + "scr_text_slash_scr_text_gml_3016_0": "* 反正怎样我们都要\n揍扁你们的,所以...", + "scr_text_slash_scr_text_gml_3017_0": "* 拜拜了!", + "scr_text_slash_scr_text_gml_3022_0": " \n我", + "scr_text_slash_scr_text_gml_3023_0": "", + "scr_text_slash_scr_text_gml_3024_0": "派", + "scr_text_slash_scr_text_gml_3025_0": "花", + "scr_text_slash_scr_text_gml_3026_0": "没什么", + "scr_text_slash_scr_text_gml_3027_0": "* Kris?怎么了,亲爱的?", + "scr_text_slash_scr_text_gml_3028_0": "", + "scr_text_slash_scr_text_gml_3033_0": "* クリスも すっかり\n  おおきくなっちゃって...", + "scr_text_slash_scr_text_gml_3034_0": "* あなたも じきに\n  だいがくへ\n  いってしまうのね...", + "scr_text_slash_scr_text_gml_3036_0": "", + "scr_text_slash_scr_text_gml_3036_0_b": "* Kris,亲爱的,\n你都已经长这么大了...", + "scr_text_slash_scr_text_gml_3037_0": "* 很快你也要出去上大学了...", + "scr_text_slash_scr_text_gml_3038_0": "", + "scr_text_slash_scr_text_gml_3039_0": "* 你还记得小时候...", + "scr_text_slash_scr_text_gml_3040_0": "* 还记得你问自己什么时候\n才能长出角来吗?", + "scr_text_slash_scr_text_gml_3041_0": "* 所以我们给你买了那条\n带着红色角的头带。", + "scr_text_slash_scr_text_gml_3042_0": "* 噢,你一口气戴了好几个月!\n后来它怎么样了?", + "scr_text_slash_scr_text_gml_3044_0": "* 还记得以前你和Asriel玩的\n那个电子游戏吗?", + "scr_text_slash_scr_text_gml_3045_0": "* 叫什么名字来着...?\n超级明星大乱斗?", + "scr_text_slash_scr_text_gml_3046_0": "* 他很小的时候,\n就喜欢里面的那只绿色蜥蜴。", + "scr_text_slash_scr_text_gml_3047_0": "* 我们甚至给他开了一个\n以此为主题的生日派对。", + "scr_text_slash_scr_text_gml_3048_0": "* 你爸爸把所有的蛋\n都涂上了斑点作为装饰...", + "scr_text_slash_scr_text_gml_3049_0": "* 噢,你哥哥可喜欢了...!", + "scr_text_slash_scr_text_gml_3050_0": "* 直到第二天,你爸爸\n把它们全煮了当早餐吃。", + "scr_text_slash_scr_text_gml_3051_0": "* 结果你哥哥哭了好久...", + "scr_text_slash_scr_text_gml_3052_0": "* 从那以后,他恨透了那本\n介绍吃绿色的蛋的书!", + "scr_text_slash_scr_text_gml_3056_0": "* Kris,现在\n只有我们俩住在这里了...", + "scr_text_slash_scr_text_gml_3057_0": "* 感觉... 有点孤单,不是吗?", + "scr_text_slash_scr_text_gml_3058_0": "* 但是,幸运的是,\n分享一个新做的,温暖的派,", + "scr_text_slash_scr_text_gml_3059_0": "* 是缓解这种\n孤独情绪的最佳方案。", + "scr_text_slash_scr_text_gml_3060_0": "* ...当然,我得能吃到一份。", + "scr_text_slash_scr_text_gml_3064_0": "* 噢。Kris...?花?\n给妈妈的...?", + "scr_text_slash_scr_text_gml_3065_0": "* 真开心...", + "scr_text_slash_scr_text_gml_3066_0": "", + "scr_text_slash_scr_text_gml_3067_0": "* 这些花是他的,对吧。", + "scr_text_slash_scr_text_gml_3069_0": "* 呃,好吧,别担心,\nKris,我会...", + "scr_text_slash_scr_text_gml_3070_0": "* ...找个地方放起来的。", + "scr_text_slash_scr_text_gml_3070_0_b": "", + "scr_text_slash_scr_text_gml_3078_0": "* Kris,或许你今晚该\n早点睡了...", + "scr_text_slash_scr_text_gml_3079_0": "* 你看起来像换了个人似的。", + "scr_text_slash_scr_text_gml_3084_0": " \n平原", + "scr_text_slash_scr_text_gml_3085_0": " \n森林", + "scr_text_slash_scr_text_gml_3088_0": "* (这是一扇门。)\n(你要去哪里?)", + "scr_text_slash_scr_text_gml_3088_0_b": "", + "scr_text_slash_scr_text_gml_3089_0": "", + "scr_text_slash_scr_text_gml_3091_0": "", + "scr_text_slash_scr_text_gml_3092_0": " \n森林", + "scr_text_slash_scr_text_gml_3093_0": "烘焙特卖", + "scr_text_slash_scr_text_gml_3094_0": "", + "scr_text_slash_scr_text_gml_3098_0": "城堡", + "scr_text_slash_scr_text_gml_3101_0": "", + "scr_text_slash_scr_text_gml_3104_0": "* (但什么也没有发生。)", + "scr_text_slash_scr_text_gml_3125_0": "* (神奇的是,你已经在那里了。)", + "scr_text_slash_scr_text_gml_3129_0": "* (门打开了...)", + "scr_text_slash_scr_text_gml_3138_0": " \n给蛋糕", + "scr_text_slash_scr_text_gml_3139_0": " \n不给", + "scr_text_slash_scr_text_gml_3142_0": "* 嘛噶里叭!\n那个蛋糕!\n它翻腾着能量!", + "scr_text_slash_scr_text_gml_3142_0_b": "", + "scr_text_slash_scr_text_gml_3143_0": "* 这是我的蛋糕,对不对!?\n你把它修好了!?\n你能还给我吗!?", + "scr_text_slash_scr_text_gml_3143_0_b": "", + "scr_text_slash_scr_text_gml_3146_0": "", + "scr_text_slash_scr_text_gml_3152_0": "* 俺哒妈咩!我的旧蛋糕!\n我高兴得都快要转起来了!", + "scr_text_slash_scr_text_gml_3153_0": "* 我的朋友们,来分享我的财富吧!\n我还存着很多不那么好的蛋糕,\n都不想要了!", + "scr_text_slash_scr_text_gml_3154_0": "* 如果你身上没有蛋糕,\n就来我这里。\n我会送你一个,多少次都行!", + "scr_text_slash_scr_text_gml_3156_0": "* (你用顶尖蛋糕交换了旋转蛋糕。)", + "scr_text_slash_scr_text_gml_3157_0": "* 现在,我要继续旋转着\n喜极而泣了!边转边落泪!", + "scr_text_slash_scr_text_gml_3162_0": "* 蛋糕甜美,性格非也!悲剧啊!!", + "scr_text_slash_scr_text_gml_3167_0": " \n拿蛋糕", + "scr_text_slash_scr_text_gml_3168_0": " \n不买", + "scr_text_slash_scr_text_gml_3171_0": "", + "scr_text_slash_scr_text_gml_3172_0": "", + "scr_text_slash_scr_text_gml_3174_0": "* 妈妈咪叭!你喜欢我的\n淘汰甜品吗?", + "scr_text_slash_scr_text_gml_3178_0": "* 麦啊咪勾!你想要一份\n次品蛋糕吗,我的朋友?", + "scr_text_slash_scr_text_gml_3181_0": "", + "scr_text_slash_scr_text_gml_3187_0": "* 请拿着这个蛋糕!\n它一文不值,我亲爱的朋友!", + "scr_text_slash_scr_text_gml_3189_0": "* (你得到了旋转蛋糕。)", + "scr_text_slash_scr_text_gml_3192_0": "* 妈妈西叭!你身上太多\n不是蛋糕的东西了!", + "scr_text_slash_scr_text_gml_3197_0": "* 我知道!\n太多蛋糕会让你边转边落泪!!", + "scr_text_slash_scr_text_gml_3202_0": " \n拿", + "scr_text_slash_scr_text_gml_3205_0": " \n不买", + "scr_text_slash_scr_text_gml_3206_0": "* (这里有一个男人。)", + "scr_text_slash_scr_text_gml_3206_0_b": "", + "scr_text_slash_scr_text_gml_3207_0": "* (他把什么东西递给了你。)", + "scr_text_slash_scr_text_gml_3207_0_b": "", + "scr_text_slash_scr_text_gml_3210_0": "", + "scr_text_slash_scr_text_gml_3215_0": "* (你得到了一颗蛋。)", + "scr_text_slash_scr_text_gml_3221_0": "* (于是他不必久留了。)", + "scr_text_slash_scr_text_gml_3233_0": "因为和Susie\n做小组搭档\n 而失眠了", + "scr_text_slash_scr_text_gml_3234_0": "实际上我\n睡眠质量\n还提升了", + "scr_text_slash_scr_text_gml_3235_0": "", + "scr_text_slash_scr_text_gml_3236_0": "", + "scr_text_slash_scr_text_gml_3239_0": "", + "scr_text_slash_scr_text_gml_3240_0": "* 关于这个小组搭档的事情...", + "scr_text_slash_scr_text_gml_3241_0": "* 你该不会是因为这个\n而睡不着觉吧?", + "scr_text_slash_scr_text_gml_3242_0": "", + "scr_text_slash_scr_text_gml_3250_0": "* 你说这话的时候,\n没带一点儿负面情绪。", + "scr_text_slash_scr_text_gml_3251_0": "", + "scr_text_slash_scr_text_gml_3252_0": "* Kris,作为你的老师,\n我,呃...", + "scr_text_slash_scr_text_gml_3253_0": "* 我在自己的职权范围内,\n能给出的建议非常有限。", + "scr_text_slash_scr_text_gml_3254_0": "* 但如果你感兴趣的话,\n我倒有个推荐。", + "scr_text_slash_scr_text_gml_3255_0": "* 有一个,呃,FPS游戏播客,\n非常有助于睡眠...", + "scr_text_slash_scr_text_gml_3256_0": "* 你不想听?好吧。", + "scr_text_slash_scr_text_gml_3261_0": "* 嗯?Kris,\n这个,呃... \n我觉得还挺好的?", + "scr_text_slash_scr_text_gml_3262_0": "* 所以你可能只是...", + "scr_text_slash_scr_text_gml_3263_0": "* 又熬夜跟Asriel在线聊天了?", + "scr_text_slash_scr_text_gml_3264_0": "* 啊,等下,\n你... 现在还没法聊,\n对吧?", + "scr_text_slash_scr_text_gml_3265_0": "* 我... 真希望网络能早点修好。", + "scr_text_slash_scr_text_gml_3266_0": "* 我可不想,\n退化回原始形态。", + "scr_text_slash_scr_text_gml_3272_0": "一起去\n储物间\n里玩耍", + "scr_text_slash_scr_text_gml_3273_0": "\n犯罪", + "scr_text_slash_scr_text_gml_3274_0": "", + "scr_text_slash_scr_text_gml_3275_0": "", + "scr_text_slash_scr_text_gml_3278_0": "* (Kris!帮帮忙!\n我们整个什么说法!?)", + "scr_text_slash_scr_text_gml_3279_0": "", + "scr_text_slash_scr_text_gml_3291_0": "* 那个,就是... \n去储物间里一起玩玩而已。", + "scr_text_slash_scr_text_gml_3292_0": "* 两个好朋友,\n在储物间里玩耍,\n和往常一样的。", + "scr_text_slash_scr_text_gml_3293_0": "* 摆弄一下... \n扫帚之类的东西。", + "scr_text_slash_scr_text_gml_3298_0": "* 那个,就是... \n去犯个罪而已。", + "scr_text_slash_scr_text_gml_3299_0": "* 犯个罪...然后去坐个牢。", + "scr_text_slash_scr_text_gml_3300_0": "* 无期徒刑。", + "scr_text_slash_scr_text_gml_3301_0": "* 很糟糕。", + "scr_text_slash_scr_text_gml_3308_0": "\n拥抱", + "scr_text_slash_scr_text_gml_3309_0": "\n不看", + "scr_text_slash_scr_text_gml_3310_0": "", + "scr_text_slash_scr_text_gml_3311_0": "", + "scr_text_slash_scr_text_gml_3313_0": "* (...没人在看。)", + "scr_text_slash_scr_text_gml_3314_0": "* (拥抱一下人偶?)", + "scr_text_slash_scr_text_gml_3315_0": "", + "scr_text_slash_scr_text_gml_3321_0": "* 你拥抱一下了人偶。", + "scr_text_slash_scr_text_gml_3322_0": "* 生活中多一点毛茸茸也没什么不好的。", + "scr_text_slash_scr_text_gml_3327_0": "* 你没有拥抱人偶。", + "scr_text_slash_scr_text_gml_3328_0": "* 你决定不再走上这条毛茸茸的道路。", + "scr_text_slash_scr_text_gml_3333_0": "\n那可不是吗!", + "scr_text_slash_scr_text_gml_3334_0": "\n并不是...", + "scr_text_slash_scr_text_gml_3335_0": "", + "scr_text_slash_scr_text_gml_3336_0": "", + "scr_text_slash_scr_text_gml_3339_0": "* 啊... 是光之民。", + "scr_text_slash_scr_text_gml_3340_0": "* ... 你们是来羞辱我的吗...?", + "scr_text_slash_scr_text_gml_3341_0": "", + "scr_text_slash_scr_text_gml_3348_0": "* 那可不是吗!", + "scr_text_slash_scr_text_gml_3349_0": "* 滋味如何啊,臭老头!", + "scr_text_slash_scr_text_gml_3350_0": "* ... 话说回来,\n为什么这家伙有个\n如此巨大的装水的玩意?", + "scr_text_slash_scr_text_gml_3352_0": "* ... 嫉妒了吧?", + "scr_text_slash_scr_text_gml_3353_0": "* 你们就站那羡慕地干瞪眼吧,\n小崽子们!!", + "scr_text_slash_scr_text_gml_3354_0": "* 看我用这个巨型仓鼠水壶\n大喝特喝!", + "scr_text_slash_scr_text_gml_3355_0": "* 哈哈哈!!\n* (咕噜咕噜)\n* 感受绝望吧!!", + "scr_text_slash_scr_text_gml_3357_0": "* 呃,当我没说。", + "scr_text_slash_scr_text_gml_3358_0": "", + "scr_text_slash_scr_text_gml_3363_0": "* 国王先生,光之民把大家\n都平安地带过来了。", + "scr_text_slash_scr_text_gml_3364_0": "* 所以,\n您能否再考虑一下...", + "scr_text_slash_scr_text_gml_3366_0": "* 什么?\n在你小子统治的王国里生活?", + "scr_text_slash_scr_text_gml_3367_0": "* 和光之民同流合污的\n傻白甜...?", + "scr_text_slash_scr_text_gml_3368_0": "* 与其承受那样的屈辱,\n还不如让我待在牢房里。", + "scr_text_slash_scr_text_gml_3369_0": "* 现在,可以请你们离开了吗。", + "scr_text_slash_scr_text_gml_3370_0": "* 我的巨型仓鼠轮都要凉了。", + "scr_text_slash_scr_text_gml_3375_0": "\n双峰", + "scr_text_slash_scr_text_gml_3376_0": "\n毁灭", + "scr_text_slash_scr_text_gml_3377_0": "", + "scr_text_slash_scr_text_gml_3378_0": "", + "scr_text_slash_scr_text_gml_3380_0": "* [高雅的笑声]", + "scr_text_slash_scr_text_gml_3381_0": "* 哦天 \n这还 真是... 有意思", + "scr_text_slash_scr_text_gml_3382_0": "* 你(们)这群 生命体 的能力\n远超出 我的 预期", + "scr_text_slash_scr_text_gml_3383_0": "* 我将 慈悲为怀\n给予 你们妥协的 机会", + "scr_text_slash_scr_text_gml_3384_0": "* 接受 同化\n加入 我的 赛博大军", + "scr_text_slash_scr_text_gml_3385_0": "* 脸部 被改造的 可能性\n只有 百分之五十", + "scr_text_slash_scr_text_gml_3386_0": "* 请做出 你们的 选择", + "scr_text_slash_scr_text_gml_3387_0": "* 在 彻底 毁灭的 寒意里 终结", + "scr_text_slash_scr_text_gml_3388_0": "* 还是要", + "scr_text_slash_scr_text_gml_3389_0": "* 在我 胸猛的 统治下\n欣欣向荣", + "scr_text_slash_scr_text_gml_3390_0": "", + "scr_text_slash_scr_text_gml_3394_0": "", + "scr_text_slash_scr_text_gml_3398_0": " 撒谎\n 回答\n还想听", + "scr_text_slash_scr_text_gml_3399_0": "不聊了", + "scr_text_slash_scr_text_gml_3400_0": "", + "scr_text_slash_scr_text_gml_3401_0": "", + "scr_text_slash_scr_text_gml_3415_0": "* 小家伙!\n你绝对想不到!!", + "scr_text_slash_scr_text_gml_3416_0": "* 我!有!女朋友啦!!!", + "scr_text_slash_scr_text_gml_3417_0": "* 对了!\nAsriel!!\n你得马上告诉Asriel!", + "scr_text_slash_scr_text_gml_3418_0": "* 他一定会为我感到高兴的!!!", + "scr_text_slash_scr_text_gml_3419_0": "* ... 诶?\n你问她长什么样子?", + "scr_text_slash_scr_text_gml_3420_0": "* 啊,小家伙,该怎么说呢...", + "scr_text_slash_scr_text_gml_3421_0": "* 我... 我其实也不知道!!\n我们还没在现实里见过面!", + "scr_text_slash_scr_text_gml_3422_0": "* 不过通过她打的字,\n我能感受的到。", + "scr_text_slash_scr_text_gml_3423_0": "* 哎呀,小家伙,\n她肯定很正点啦。", + "scr_text_slash_scr_text_gml_3424_0": "", + "scr_text_slash_scr_text_gml_3428_0": "* 小家伙!!你想听下,\n嘿嘿,我女朋友的事吗!?", + "scr_text_slash_scr_text_gml_3429_0": "", + "scr_text_slash_scr_text_gml_3437_0": "* 她可真是太完美了,小家伙。", + "scr_text_slash_scr_text_gml_3438_0": "* 她喜欢披萨。", + "scr_text_slash_scr_text_gml_3439_0": "* 还喜欢比基尼!", + "scr_text_slash_scr_text_gml_3440_0": "* 最棒的是... \n她给我发了一张照片。", + "scr_text_slash_scr_text_gml_3441_0": "* 是她自己的照片,\n穿着一条披萨比基尼。", + "scr_text_slash_scr_text_gml_3442_0": "* 小家伙,虽然这样可能\n有点庸俗,不过...", + "scr_text_slash_scr_text_gml_3443_0": "* 看啊!!\n瞧瞧她!!!!!\n真是该死的性感!!!!", + "scr_text_slash_scr_text_gml_3445_0": "* (照片里是几个模糊的像素块,\n看着像放大的意大利香肠披萨。)", + "scr_text_slash_scr_text_gml_3447_0": "* 是啊,我知道你在想什么,\n小家伙。", + "scr_text_slash_scr_text_gml_3448_0": "* 她相机的性能,并不是很好。", + "scr_text_slash_scr_text_gml_3449_0": "* 不过对于像我这样\n见多识广的人来说,", + "scr_text_slash_scr_text_gml_3450_0": "* 这就是爱的体现啊,\n小家伙。", + "scr_text_slash_scr_text_gml_3455_0": "* 没错!!\n我们不用再聊了!!", + "scr_text_slash_scr_text_gml_3456_0": "* 快!\n马上去告诉Asriel!!", + "scr_text_slash_scr_text_gml_3461_0": "\n调查", + "scr_text_slash_scr_text_gml_3462_0": "\n不拿", + "scr_text_slash_scr_text_gml_3463_0": "", + "scr_text_slash_scr_text_gml_3464_0": "", + "scr_text_slash_scr_text_gml_3466_0": "* (这是一台苏打饮料机。)", + "scr_text_slash_scr_text_gml_3467_0": "", + "scr_text_slash_scr_text_gml_3474_0": "* (你看了看里面有什么口味。)", + "scr_text_slash_scr_text_gml_3475_0": "* 水", + "scr_text_slash_scr_text_gml_3476_0": "* 正常冰", + "scr_text_slash_scr_text_gml_3477_0": "* 双份冰", + "scr_text_slash_scr_text_gml_3478_0": "* 面包", + "scr_text_slash_scr_text_gml_3479_0": "* 热辣起司苏打水", + "scr_text_slash_scr_text_gml_3480_0": "* 玩家热血能量饮料", + "scr_text_slash_scr_text_gml_3481_0": "* 果汁(红色口味)", + "scr_text_slash_scr_text_gml_3486_0": "* 嘿嘿,好主意。\n人们喜欢用嘴贴着水龙头喝, \n你知道的。", + "scr_text_slash_scr_text_gml_3487_0": "* 啥?啥!?\n会有人这样干的吧,\n会的吧!?", + "scr_text_slash_scr_text_gml_3492_0": "\n黑暗世界", + "scr_text_slash_scr_text_gml_3493_0": "", + "scr_text_slash_scr_text_gml_3494_0": "", + "scr_text_slash_scr_text_gml_3495_0": "", + "scr_text_slash_scr_text_gml_3497_0": "* 喂!别站在马路中间!!", + "scr_text_slash_scr_text_gml_3498_0": "* 噢,不好意思。\n老毛病了。", + "scr_text_slash_scr_text_gml_3499_0": "* 有什么我能帮你的吗,\n混球?", + "scr_text_slash_scr_text_gml_3500_0": "", + "scr_text_slash_scr_text_gml_3507_0": "* 嗯?你说图书馆里有个\n超级危险的异世界?", + "scr_text_slash_scr_text_gml_3508_0": "* 还会出现更多那样的世界?\n大家可能会不小心掉进去...?", + "scr_text_slash_scr_text_gml_3509_0": "* 哈哈哈... \n听着,混球!", + "scr_text_slash_scr_text_gml_3510_0": "* 哈哈... \n你真觉得我会信你的鬼话?", + "scr_text_slash_scr_text_gml_3518_0": "* 没有要报告的事了,嗯?\n这种时候...", + "scr_text_slash_scr_text_gml_3519_0": "* 像你这样的小混球就该回家\n去玩你的电子游戏。", + "scr_text_slash_scr_text_gml_3547_0": "\n 抱怨\n警察的事", + "scr_text_slash_scr_text_gml_3548_0": "\n 聊聊\n学校的事", + "scr_text_slash_scr_text_gml_3549_0": "回见", + "scr_text_slash_scr_text_gml_3550_0": "", + "scr_text_slash_scr_text_gml_3564_0": "* 嗨Kris!!\n你的作业做完了吗?\n诶嘿嘿...", + "scr_text_slash_scr_text_gml_3565_0": "* 哦... 哦,\n我的自行车吗...?它... \n诶嘿嘿,已经成一堆破烂了...", + "scr_text_slash_scr_text_gml_3566_0": "* 我... 唔... \n出了一个小车祸,呃...", + "scr_text_slash_scr_text_gml_3567_0": "* 要知道,有那位警-警官在,\n而且... 呃...", + "scr_text_slash_scr_text_gml_3568_0": "", + "scr_text_slash_scr_text_gml_3569_0": "* 情况很复杂。\n你最近怎么样?", + "scr_text_slash_scr_text_gml_3570_0": "", + "scr_text_slash_scr_text_gml_3574_0": "* K... Kris!\n老-老师能帮你什么吗...?", + "scr_text_slash_scr_text_gml_3575_0": "", + "scr_text_slash_scr_text_gml_3583_0": "* Kris,\n众所周知,我们镇上的,\n呃,警察有点...", + "scr_text_slash_scr_text_gml_3584_0": "* 呃啊... 该怎么说呢... \n就是... 唔...", + "scr_text_slash_scr_text_gml_3585_0": "* 有点徒有其表,是吧?", + "scr_text_slash_scr_text_gml_3586_0": "* 不-不对,\n我-我不是这个意思!", + "scr_text_slash_scr_text_gml_3587_0": "* 我的意思是,\n他们只是象-象征性地存在!\n他们基本上什么都不用做!", + "scr_text_slash_scr_text_gml_3588_0": "* 这都要归功于镇长,\n使得这里... 这里的...", + "scr_text_slash_scr_text_gml_3589_0": "* 犯罪率为零。", + "scr_text_slash_scr_text_gml_3590_0": "* 我一直很好奇,\n她真的需要警察吗...", + "scr_text_slash_scr_text_gml_3591_0": "* 况且那些警察还有点... \n妨... 妨碍到她了?", + "scr_text_slash_scr_text_gml_3592_0": "* ... 嘿嘿,抱歉,\n你应该早就知道这些了。", + "scr_text_slash_scr_text_gml_3593_0": "* 毕竟,那位镇长可是...", + "scr_text_slash_scr_text_gml_3594_0": "* 你的邻居,对吧?", + "scr_text_slash_scr_text_gml_3598_0": "* 噢,你的小组作业进展如何了,\n和,呃... Susie一起的那份?", + "scr_text_slash_scr_text_gml_3599_0": "* 啊?你-你们去了图书馆?!\n一起去的!?", + "scr_text_slash_scr_text_gml_3600_0": "* 还有Noelle跟Berdly!?\n太-太不可思议了,\nKris!!", + "scr_text_slash_scr_text_gml_3601_0": "* 嗯... 既然你们去都去了...", + "scr_text_slash_scr_text_gml_3602_0": "* 虽然和我没关系,但是在\n图书馆里的青少年地带...", + "scr_text_slash_scr_text_gml_3603_0": "* 似乎有一些不-不错的... \n动漫评测?", + "scr_text_slash_scr_text_gml_3604_0": "* 你和你的小伙伴们,想不想,", + "scr_text_slash_scr_text_gml_3605_0": "* 在学习结束后一起看看?", + "scr_text_slash_scr_text_gml_3606_0": "* 等你们下次闲聊的时候,\n你或许可以...", + "scr_text_slash_scr_text_gml_3607_0": "* 跟你的小伙伴们,\n顺口提一句。", + "scr_text_slash_scr_text_gml_3608_0": "* 我... 我知道,\n至少你的爸爸喜欢看喵喵2!!", + "scr_text_slash_scr_text_gml_3609_0": "* 再-再强调一下,\n这事可跟我没关系!!\n诶嘿嘿!!", + "scr_text_slash_scr_text_gml_3614_0": "* 明-明天见,Kris!", + "scr_text_slash_scr_text_gml_3615_0": "* 唔,虽然说,\n明天不用上学!!", + "scr_text_slash_scr_text_gml_3620_0": "\n看", + "scr_text_slash_scr_text_gml_3621_0": "\n不看", + 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"scr_text_slash_scr_text_gml_3646_0": "* 只是一首歌的一小部分。", + "scr_text_slash_scr_text_gml_3647_0": "* 听起来就像是... \n从水底传上来的。\n很深的水底。", + "scr_text_slash_scr_text_gml_3648_0": "", + "scr_text_slash_scr_text_gml_3649_0": "* 你... 你觉得...", + "scr_text_slash_scr_text_gml_3650_0": "* 会不会是有人想作为主唱\n加入我的乐队!?", + "scr_text_slash_scr_text_gml_3651_0": "* 哇啊,我又要交到新朋友了!\n我有预感,你听到没!!", + "scr_text_slash_scr_text_gml_3652_0": "", + "scr_text_slash_scr_text_gml_3653_0": "* 你想听听我另一个秘密吗...?", + "scr_text_slash_scr_text_gml_3654_0": "", + "scr_text_slash_scr_text_gml_3655_0": "* ... 我觉得...", + "scr_text_slash_scr_text_gml_3656_0": "* ...自己好像...", + "scr_text_slash_scr_text_gml_3657_0": "", + "scr_text_slash_scr_text_gml_3658_0": "* ... 曾经听过那首歌... \n从海上传来的。", + "scr_text_slash_scr_text_gml_3659_0": "* 完整的那首歌。", + "scr_text_slash_scr_text_gml_3660_0": "* 那不是一首“新曲”。", + "scr_text_slash_scr_text_gml_3661_0": "* 但是... 我不记得了... \n我... 我不记得了,你听到没!", + "scr_text_slash_scr_text_gml_3662_0": "* 我准备去调查一番,你听到没!", + "scr_text_slash_scr_text_gml_3663_0": "* 记得明天也要来哦,你听到没!", + "scr_text_slash_scr_text_gml_3664_0": "", + "scr_text_slash_scr_text_gml_3667_0": "美人", + "scr_text_slash_scr_text_gml_3670_0": "Asriel二世", + "scr_text_slash_scr_text_gml_3672_0": "* ~1正在调查这件事情!", + "scr_text_slash_scr_text_gml_3673_0": "* (那是我的名字,对吧?)", + "scr_text_slash_scr_text_gml_3674_0": "打嘴吧!!", + "scr_text_slash_scr_text_gml_3674_1": "", + "scr_text_slash_scr_text_gml_3675_0": "* 回见,~1!", + "scr_text_slash_scr_text_gml_3678_0": "", + "scr_text_slash_scr_text_gml_3683_0": "\n我们走吧!\n我们走吧!", + "scr_text_slash_scr_text_gml_3684_0": "\n我们可以用\n我家的电脑", + "scr_text_slash_scr_text_gml_3685_0": "", + "scr_text_slash_scr_text_gml_3686_0": "", + "scr_text_slash_scr_text_gml_3689_0": "* ...那么,你想怎么做,\nKris?", + "scr_text_slash_scr_text_gml_3690_0": "", + "scr_text_slash_scr_text_gml_3697_0": "* 我们别装斯文了!", + "scr_text_slash_scr_text_gml_3698_0": "* 上次的冒险简直是太酷了,\n对吧?!", + "scr_text_slash_scr_text_gml_3699_0": "* 我等不及想要再来一次了!", + "scr_text_slash_scr_text_gml_3700_0": "* 虽然我不知道这里面会有什么,\n但是...", + "scr_text_slash_scr_text_gml_3701_0": "* 不进去看个究竟,\n活着还有什么意思啊!?", + "scr_text_slash_scr_text_gml_3706_0": "", + "scr_text_slash_scr_text_gml_3707_0": "* Kris,你说得对。", + "scr_text_slash_scr_text_gml_3708_0": "* 你刚刚所说的,\n确实是最正确的选择。", + "scr_text_slash_scr_text_gml_3709_0": "* 但你犯了一个错。", + "scr_text_slash_scr_text_gml_3710_0": "* 你错在不够了解我。", + "scr_text_slash_scr_text_gml_3711_0": "* 当我看到这样一个大坑时,", + "scr_text_slash_scr_text_gml_3712_0": "* 我唯一想做的,就是跳进去。", + "scr_text_slash_scr_text_gml_3713_0": "* 而且只要你在我旁边...", + "scr_text_slash_scr_text_gml_3714_0": "* 我就会把你也一起拽下去!", + "scr_text_slash_scr_text_gml_3719_0": "\n聊聊", + "scr_text_slash_scr_text_gml_3720_0": "", + "scr_text_slash_scr_text_gml_3721_0": "不要", + "scr_text_slash_scr_text_gml_3722_0": "", + "scr_text_slash_scr_text_gml_3733_0": "* (窃笑,窃笑)", + "scr_text_slash_scr_text_gml_3734_0": "* 那个,小Krissy,\n你听没听说过?\n那个,披萨店里那家伙的事?", + "scr_text_slash_scr_text_gml_3735_0": "* 老天,他叫什么名字来着?\nPizzapants?", + "scr_text_slash_scr_text_gml_3736_0": "* 听说他有了一个,\n超级火辣的女朋友。", + "scr_text_slash_scr_text_gml_3737_0": "* 她叫什么名字来着?\n好像是...", + "scr_text_slash_scr_text_gml_3738_0": "* 哈哈哈哈... 哈哈... \nPizza...rina?\n哈哈哈哈。", + "scr_text_slash_scr_text_gml_3739_0": "* 说起来,\n你想,聊聊什么?", + "scr_text_slash_scr_text_gml_3743_0": "* 小Krissy。\n来参观我的巷子吗?", + "scr_text_slash_scr_text_gml_3744_0": "* 哈哈哈。\n我真是条巷子鳄,\n不是吗~?。", + "scr_text_slash_scr_text_gml_3747_0": "", + "scr_text_slash_scr_text_gml_3754_0": "* Krissy,那个,你听我说。", + "scr_text_slash_scr_text_gml_3755_0": "* 今天我那个,\n去了趟沙滩弹我的尤克里里,\n接着...", + "scr_text_slash_scr_text_gml_3756_0": "* 你猜我碰见了谁?", + "scr_text_slash_scr_text_gml_3757_0": "* 是那只复读猫,\n正弹着我打算弹的曲子。", + "scr_text_slash_scr_text_gml_3758_0": "* 我的老天爷,\n一只猫在沙滩上,\n真令人恶心。", + "scr_text_slash_scr_text_gml_3759_0": "* 她是,那个,\n在找猫砂盆的时候迷路了吗?", + "scr_text_slash_scr_text_gml_3760_0": "* 所以那个,我试着,\n也弹了一样的曲子...", + "scr_text_slash_scr_text_gml_3761_0": "* 你也知道,\n为了展示我更高超的\n尤克里里演奏水平。", + "scr_text_slash_scr_text_gml_3762_0": "* 最终我们,\n呃-变成了那样-", + "scr_text_slash_scr_text_gml_3763_0": "* 一起弹完了整首曲子。\n一起。", + "scr_text_slash_scr_text_gml_3764_0": "* 那个,我的老天爷啊,\n这个小姑娘觉得自己是谁啊?", + "scr_text_slash_scr_text_gml_3765_0": "* 她觉得她能够,就是,\n跟我和谐同奏!?", + "scr_text_slash_scr_text_gml_3766_0": "* 呃啊,我简直对她不能忍。", + "scr_text_slash_scr_text_gml_3771_0": "* (哇啊,感觉,那个,\n你有这样一个令人讨厌的友人\n可真是太棒了。)", + "scr_text_slash_scr_text_gml_3772_0": "* (但是那个... \n这条脏小巷是我的地盘,\n所以...)", + "scr_text_slash_scr_text_gml_3773_0": "* (或许我应该去找镇长\n要一块交通指示牌?)", + "scr_text_slash_scr_text_gml_3774_0": "* (写上,“禁止搭伙拜访”。\n因为,那个... 对吧?)", + "scr_text_slash_scr_text_gml_3779_0": "* 噢,那个,你,那个,\n你喜欢,喜欢巷子吗?", + "scr_text_slash_scr_text_gml_3780_0": "* 我的老天爷。\n那个,我也喜欢,\n我超爱巷子的。", + "scr_text_slash_scr_text_gml_3781_0": "* 不过,那个,\n你对巷子的喜爱绝对比不上我。", + "scr_text_slash_scr_text_gml_3786_0": "\n继续聊天", + "scr_text_slash_scr_text_gml_3787_0": "\n停止聊天", + "scr_text_slash_scr_text_gml_3788_0": "", + "scr_text_slash_scr_text_gml_3789_0": "", + "scr_text_slash_scr_text_gml_3804_0": "* 天呐我的妹妹穿着制服的样子\n真是太太太太太可爱了!!!", + "scr_text_slash_scr_text_gml_3805_0": "* 小Krissy,那个,\n听一听我为她写的歌吧!!", + "scr_text_slash_scr_text_gml_3806_0": "* “Catti最棒!Catti最妙!", + "scr_text_slash_scr_text_gml_3807_0": "* 每天都,诅咒我,\n* 为我挡着她的道火冒三丈!", + "scr_text_slash_scr_text_gml_3808_0": "* Catti是全世界最好的妹妹!!”", + "scr_text_slash_scr_text_gml_3809_0": "* 哈哈哈!!!话说回来,\n有啥事吗,小Krissy!?", + "scr_text_slash_scr_text_gml_3812_0": "* 怎么啦,Kris?", + "scr_text_slash_scr_text_gml_3815_0": "", + "scr_text_slash_scr_text_gml_3823_0": "* 我的老天Krissy\n这简直难以置信!!!", + "scr_text_slash_scr_text_gml_3824_0": "* 那天我在沙滩上\n弹我的尤克里里,\n然后...", + "scr_text_slash_scr_text_gml_3825_0": "* 那个,讨厌的邪恶邻居\n绿鳄鱼姑娘,她-", + "scr_text_slash_scr_text_gml_3826_0": "* 侵入了沙滩然后开始,\n那个,弹我的曲子!!", + "scr_text_slash_scr_text_gml_3827_0": "* 和我一起弹的!!!\n天啊!!!", + "scr_text_slash_scr_text_gml_3828_0": "* 那个,那真的是太太太太太\n有趣了...!!", + "scr_text_slash_scr_text_gml_3829_0": "* 哈哈... 等下,\n她难道不是,我的敌人吗?", + "scr_text_slash_scr_text_gml_3834_0": "* 哇哦,Krissy!\n你看起来,急匆匆的,是吧??", + "scr_text_slash_scr_text_gml_3835_0": "* 好啦!!\n小心别被卡在树上啦!!\nMua!!Mua!!", + "scr_text_slash_scr_text_gml_3840_0": "\n因为他们\n 关心你", + "scr_text_slash_scr_text_gml_3841_0": "\n你的家人\n 真奇怪", + "scr_text_slash_scr_text_gml_3842_0": "", + "scr_text_slash_scr_text_gml_3843_0": "", + "scr_text_slash_scr_text_gml_3845_0": "", + "scr_text_slash_scr_text_gml_3846_0": "* ... 别理他们。", + "scr_text_slash_scr_text_gml_3847_0": "* ... 我知道的。", + "scr_text_slash_scr_text_gml_3848_0": "* 他们真令人尴尬。", + "scr_text_slash_scr_text_gml_3849_0": "", + "scr_text_slash_scr_text_gml_3850_0": "* 为什么他们要来这儿?", + "scr_text_slash_scr_text_gml_3851_0": "", + "scr_text_slash_scr_text_gml_3858_0": "", + "scr_text_slash_scr_text_gml_3859_0": "* ... 那样的话他们可以。", + "scr_text_slash_scr_text_gml_3860_0": "* 关心点别的。", + "scr_text_slash_scr_text_gml_3861_0": "", + "scr_text_slash_scr_text_gml_3867_0": "* ... 我懂。", + "scr_text_slash_scr_text_gml_3868_0": "", + "scr_text_slash_scr_text_gml_3869_0": "* 我希望他们能... 正常一点。", + "scr_text_slash_scr_text_gml_3870_0": "* ... 或者至少", + "scr_text_slash_scr_text_gml_3871_0": "* 更哥特一点。", + "scr_text_slash_scr_text_gml_3877_0": "", + "scr_text_slash_scr_text_gml_3878_0": "\n家庭", + "scr_text_slash_scr_text_gml_3879_0": "", + "scr_text_slash_scr_text_gml_3880_0": "没事了", + "scr_text_slash_scr_text_gml_3882_0": "", + "scr_text_slash_scr_text_gml_3883_0": "* 怎样?", + "scr_text_slash_scr_text_gml_3884_0": "", + "scr_text_slash_scr_text_gml_3891_0": "* 发金黄,眼汪汪。", + "scr_text_slash_scr_text_gml_3892_0": "* 长夜一道光。", + "scr_text_slash_scr_text_gml_3893_0": "* 笑声暖心房。", + "scr_text_slash_scr_text_gml_3894_0": "* 教会她...", + "scr_text_slash_scr_text_gml_3895_0": "* 保护咒。", + "scr_text_slash_scr_text_gml_3896_0": "* 让她见识... 神秘学。", + "scr_text_slash_scr_text_gml_3897_0": "", + "scr_text_slash_scr_text_gml_3898_0": "* 但是最近,她陷入了...", + "scr_text_slash_scr_text_gml_3899_0": "* ... 深邃的黑暗中。", + "scr_text_slash_scr_text_gml_3900_0": "", + "scr_text_slash_scr_text_gml_3901_0": "* ...Kris.", + "scr_text_slash_scr_text_gml_3902_0": "* 你在黑暗之中前行。", + "scr_text_slash_scr_text_gml_3903_0": "* 保护好她。", + "scr_text_slash_scr_text_gml_3904_0": "* ... 别让Susie伤到她。", + "scr_text_slash_scr_text_gml_3905_0": "* ... 我说是的Susie.", + "scr_text_slash_scr_text_gml_3910_0": "", + "scr_text_slash_scr_text_gml_3911_0": "* 爸爸。\n妈妈。\n姐姐。", + "scr_text_slash_scr_text_gml_3912_0": "* 尤克里里。\n足球赛。\n肥皂剧。", + "scr_text_slash_scr_text_gml_3913_0": "* 嘶吼尖叫。\n站在桌上。\n怕吸尘器。", + "scr_text_slash_scr_text_gml_3914_0": "* 愚蠢。\n吵闹。\n吵吵闹闹。", + "scr_text_slash_scr_text_gml_3915_0": "* Kris... 你和我...", + "scr_text_slash_scr_text_gml_3916_0": "* 一起研究。神秘学。", + "scr_text_slash_scr_text_gml_3917_0": "* ... 缄默咒。", + "scr_text_slash_scr_text_gml_3918_0": "* ... 找到它。\n告诉我。", + "scr_text_slash_scr_text_gml_3922_0": "* 单纯的孩子,金子般的心。", + "scr_text_slash_scr_text_gml_3923_0": "* 好奇心重。", + "scr_text_slash_scr_text_gml_3924_0": "* 智力不够。", + "scr_text_slash_scr_text_gml_3925_0": "* ... 会接飞盘。", + "scr_text_slash_scr_text_gml_3926_0": "* 给他打打扮。", + "scr_text_slash_scr_text_gml_3927_0": "* 再往包里塞。", + "scr_text_slash_scr_text_gml_3928_0": "* 真是好孩子。", + "scr_text_slash_scr_text_gml_3929_0": "* ... 让人不明白。", + "scr_text_slash_scr_text_gml_3932_0": "", + "scr_text_slash_scr_text_gml_3937_0": "\n关于Gerson", + "scr_text_slash_scr_text_gml_3938_0": "\n关于战锤", + "scr_text_slash_scr_text_gml_3939_0": "关于Asriel", + "scr_text_slash_scr_text_gml_3940_0": "没事了", + "scr_text_slash_scr_text_gml_3942_0": "* 欢迎你来,Kris.", + "scr_text_slash_scr_text_gml_3943_0": "* 找我有什么事吗?", + "scr_text_slash_scr_text_gml_3944_0": "", + "scr_text_slash_scr_text_gml_3955_0": "* 自父亲去世以来,\n已经过了许多年了...", + "scr_text_slash_scr_text_gml_3956_0": "* 他笔下的著名系列小说《战锤王》\n曾为他收获了众多粉丝...", + "scr_text_slash_scr_text_gml_3957_0": "* 直到最近,我们还在收到粉丝们\n寄来的吊唁信。", + "scr_text_slash_scr_text_gml_3958_0": "* 他是一位无所畏惧,聪颖过人,\n机警灵敏的男人。", + "scr_text_slash_scr_text_gml_3959_0": "* Kris,你没有机会聆听他的教诲\n实属可惜。", + "scr_text_slash_scr_text_gml_3960_0": "* 对于Alphys女士来说,\n接替他的工作很艰难。", + "scr_text_slash_scr_text_gml_3961_0": "* 来一起祈祷吧,愿天使保佑她。", + "scr_text_slash_scr_text_gml_3970_0": "* 依照传统,\n这片土地之下埋藏着一柄战锤。", + "scr_text_slash_scr_text_gml_3971_0": "* 以此象征他的存在。", + "scr_text_slash_scr_text_gml_3972_0": "* 使其在天之灵与神明相连。", + "scr_text_slash_scr_text_gml_3973_0": "* 铁匠出身的他,某天开始记录历史...", + "scr_text_slash_scr_text_gml_3974_0": "* 而后改为撰写小说,", + "scr_text_slash_scr_text_gml_3975_0": "* 以便取悦他的孩子们。", + "scr_text_slash_scr_text_gml_3976_0": "* 那篇小说,就是从这样简单的目的出发,\n被创作出来,", + "scr_text_slash_scr_text_gml_3977_0": "* 如同繁花盛开,\n化为了如此美妙的东西,\n甚至足以改变世界...", + "scr_text_slash_scr_text_gml_3978_0": "* 这就是语言的伟大力量,Kris.", + "scr_text_slash_scr_text_gml_3979_0": "", + "scr_text_slash_scr_text_gml_3980_0": "* 我的父亲有幸能够拥有\n如此高超的写作才华。", + "scr_text_slash_scr_text_gml_3984_0": "* 啊,Kris,你的哥哥。\n他是一位非常和善的小伙子。", + "scr_text_slash_scr_text_gml_3985_0": "* 在他更小的时候,\n甚至还有点... 热心过头了。", + "scr_text_slash_scr_text_gml_3986_0": "* 他经常到我这里忏悔... \n为了各种各样的,“罪”。", + "scr_text_slash_scr_text_gml_3987_0": "* 尽管在我们的教义里,\n并不存在“罪”和“忏悔”的说法。", + "scr_text_slash_scr_text_gml_3988_0": "* 我还记得他那张稚嫩的脸颊,\n他一边抽泣,一边忏悔,", + "scr_text_slash_scr_text_gml_3989_0": "* “为了跳得更高,\n就把蜥蜴丢进了坑里。”", + "scr_text_slash_scr_text_gml_3990_0": "* 几乎忘了那是他在\n“电子游戏”里做过的事。", + "scr_text_slash_scr_text_gml_3991_0": "* 他还替你忏悔了各种各样的“罪”。", + "scr_text_slash_scr_text_gml_3992_0": "* 替你“故意把蜥蜴丢下去”而请求宽恕。", + "scr_text_slash_scr_text_gml_3993_0": "* 我总是会“宽恕”他,\n然后送他回家。", + "scr_text_slash_scr_text_gml_3997_0": "* 再见,Kris,\n愿天使守望着你...", + "scr_text_slash_scr_text_gml_4002_0": "\n现在的情况", + "scr_text_slash_scr_text_gml_4003_0": "", + "scr_text_slash_scr_text_gml_4004_0": "", + "scr_text_slash_scr_text_gml_4005_0": "没事了", + "scr_text_slash_scr_text_gml_4014_0": "* 抱歉,我... 嘿嘿。", + "scr_text_slash_scr_text_gml_4015_0": "* 现在... 没什么力气。", + "scr_text_slash_scr_text_gml_4016_0": "* 跟我聊天... 可能会有点无聊。", + "scr_text_slash_scr_text_gml_4017_0": "* 不过,谢谢你来看望我,\nKris.", + "scr_text_slash_scr_text_gml_4018_0": "* 你也是,Susie.", + "scr_text_slash_scr_text_gml_4021_0": "* 怎么啦,Krismas?", + "scr_text_slash_scr_text_gml_4024_0": "", + "scr_text_slash_scr_text_gml_4031_0": "* 嘿嘿... \n看来我得去做更多的检查。", + "scr_text_slash_scr_text_gml_4032_0": "* 所以... 要等结果出来。", + "scr_text_slash_scr_text_gml_4033_0": "* 他们可不能一直把我关在这!", + "scr_text_slash_scr_text_gml_4034_0": "* 早晚有一天... \n我会从这里逃出去的!", + "scr_text_slash_scr_text_gml_4043_0": "* 嘿,Kris,\n她真是个好女孩,是吧?", + "scr_text_slash_scr_text_gml_4044_0": "* 你小子带她来这里干什么?", + "scr_text_slash_scr_text_gml_4045_0": "* 你怎么不带她去看电影!", + "scr_text_slash_scr_text_gml_4047_0": "* 嘿,是啊,\n为什么我们不去看电影呢,\nKris?", + "scr_text_slash_scr_text_gml_4049_0": "* 好啊!\n你们去的话把我也带上!", + "scr_text_slash_scr_text_gml_4051_0": "* 喂!Kris!\n咱们去吧!!", + "scr_text_slash_scr_text_gml_4053_0": "* 爆米花,Kris!\n来个大份的!别那么小气!", + "scr_text_slash_scr_text_gml_4057_0": "* (喂,Kris,或许我不该多嘴,\n但是...)", + "scr_text_slash_scr_text_gml_4058_0": "* (Noelle... \n她虽然看上去无忧无虑的。)", + "scr_text_slash_scr_text_gml_4059_0": "* (可是她母亲。\n她母亲,你知道吗?)", + "scr_text_slash_scr_text_gml_4060_0": "* (她母亲很爱她,但是... \n她对孩子... 一直管教很严。)", + "scr_text_slash_scr_text_gml_4061_0": "* (在平日里,\n都是我来从中调节。)", + "scr_text_slash_scr_text_gml_4062_0": "* (可是...)", + "scr_text_slash_scr_text_gml_4063_0": "* (当我不在家的时候... \n我也无能为力。)", + "scr_text_slash_scr_text_gml_4064_0": "* (不过我早晚会好起来的。)", + "scr_text_slash_scr_text_gml_4065_0": "* (我也必须好起来。)", + "scr_text_slash_scr_text_gml_4069_0": "* 好吧!\n出去找点其他乐子吧!", + "scr_text_slash_scr_text_gml_4074_0": "\n拿走", + "scr_text_slash_scr_text_gml_4075_0": "\n不拿", + "scr_text_slash_scr_text_gml_4076_0": "", + "scr_text_slash_scr_text_gml_4077_0": "", + "scr_text_slash_scr_text_gml_4078_0": "* 你哥哥的抽屉里有5块钱,\n要拿走吗?", + "scr_text_slash_scr_text_gml_4079_0": "", + "scr_text_slash_scr_text_gml_4086_0": "* 你不太情愿地“借”了5块钱。", + "scr_text_slash_scr_text_gml_4090_0": "* 毕竟,这不是你的钱。", + 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"scr_text_slash_scr_text_gml_4137_0": "* ... 又是你啊,亲爱的。", + "scr_text_slash_scr_text_gml_4138_0": "* 老天,你为什么一直来敲我的门?", + "scr_text_slash_scr_text_gml_4139_0": "* 你是... 我的粉丝?", + "scr_text_slash_scr_text_gml_4140_0": "* 哈哈... 像我这样的无名小卒\n怎么会有粉丝呢。", + "scr_text_slash_scr_text_gml_4141_0": "", + "scr_text_slash_scr_text_gml_4142_0": "* 好吧,如果你是我的粉丝,\n哈哈,能帮我个忙吗?", + "scr_text_slash_scr_text_gml_4146_0": "* ... 敲一个陌生人的门,可太奇怪了。", + "scr_text_slash_scr_text_gml_4147_0": "* 你就没点教养吗,亲爱的?", + "scr_text_slash_scr_text_gml_4148_0": "* 好吧。", + "scr_text_slash_scr_text_gml_4149_0": "* 我想,像我这样的无名小卒\n可不敢对公司怨声载道。", + "scr_text_slash_scr_text_gml_4150_0": "", + "scr_text_slash_scr_text_gml_4151_0": "* 那我借此机会和你抱怨一下。", + "scr_text_slash_scr_text_gml_4154_0": "* 自从断网以来,\n我就没有什么...", + "scr_text_slash_scr_text_gml_4155_0": "* 可以玩的。", + "scr_text_slash_scr_text_gml_4156_0": "* 如果你有什么好玩的东西,\n亲爱的...", + "scr_text_slash_scr_text_gml_4157_0": "* 那对我来说真的无比重要。\n谢了。", + "scr_text_slash_scr_text_gml_4160_0": "* ... 你还在这儿吗,亲爱的?", + "scr_text_slash_scr_text_gml_4161_0": "* 老天,别对我这样的\n无名小卒纠缠不止了。", + "scr_text_slash_scr_text_gml_4162_0": "* 就好像你是...我的粉丝一样。", + "scr_text_slash_scr_text_gml_4163_0": "* ... 回家去吧,亲爱的。", + "scr_text_slash_scr_text_gml_4169_0": "* 走吧!走!马上走!!!", + "scr_text_slash_scr_text_gml_4173_0": "* 你能\\cY明天\\c0把它带给我吗?", + "scr_text_slash_scr_text_gml_4174_0": "\n和Ralsei\n 一起走", + "scr_text_slash_scr_text_gml_4175_0": "\n和Susie\n一起走", + "scr_text_slash_scr_text_gml_4176_0": "", + "scr_text_slash_scr_text_gml_4177_0": "", + "scr_text_slash_scr_text_gml_4179_0": "* 这里是条岔路...\nKris,看来...", + "scr_text_slash_scr_text_gml_4180_0": "* 我们分头行动会更好。", + "scr_text_slash_scr_text_gml_4181_0": "* 你想跟谁一起走呢?", + "scr_text_slash_scr_text_gml_4182_0": "", + "scr_text_slash_scr_text_gml_4186_0": "", + "scr_text_slash_scr_text_gml_4191_0": "\n是的", + "scr_text_slash_scr_text_gml_4192_0": "\n不着急", + "scr_text_slash_scr_text_gml_4193_0": "", + "scr_text_slash_scr_text_gml_4194_0": "", + "scr_text_slash_scr_text_gml_4196_0": "* Kris,你要回家了吗?", + "scr_text_slash_scr_text_gml_4197_0": "", + "scr_text_slash_scr_text_gml_4203_0": "", + "scr_text_slash_scr_text_gml_4210_0": "* 啊...?", + "scr_text_slash_scr_text_gml_4211_0": "* 嗯,当然啦,真棒,好耶!", + "scr_text_slash_scr_text_gml_4218_0": "\n想知道", + "scr_text_slash_scr_text_gml_4219_0": "\n不在意", + "scr_text_slash_scr_text_gml_4220_0": "", + "scr_text_slash_scr_text_gml_4221_0": "", + "scr_text_slash_scr_text_gml_4223_0": "", + "scr_text_slash_scr_text_gml_4224_0": "* ... 你想知道Susie现在\n正在做什么吗?", + "scr_text_slash_scr_text_gml_4225_0": "", + "scr_text_slash_scr_text_gml_4232_0": "* 那就... 闭上眼睛...", + "scr_text_slash_scr_text_gml_4233_0": "* ... 想象一下她正在做什么?", + "scr_text_slash_scr_text_gml_4239_0": "", + "scr_text_slash_scr_text_gml_4246_0": "\n想知道", + "scr_text_slash_scr_text_gml_4247_0": "\n 真的\n不在意", + "scr_text_slash_scr_text_gml_4248_0": "", + "scr_text_slash_scr_text_gml_4249_0": "", + "scr_text_slash_scr_text_gml_4251_0": "* ... 呃... 你确定吗?", + "scr_text_slash_scr_text_gml_4252_0": "* 也许会很有趣的... \n你真的不想知道吗?", + "scr_text_slash_scr_text_gml_4253_0": "* 假如,你真的可以看到\n她在做什么的话,\n你会想看看吗?", + "scr_text_slash_scr_text_gml_4254_0": "", + "scr_text_slash_scr_text_gml_4261_0": "* 那就... 闭上眼睛...", + "scr_text_slash_scr_text_gml_4262_0": "* ... 想象一下她正在做什么?", + "scr_text_slash_scr_text_gml_4269_0": "* ... 好吧,\n我想你确实不感兴趣,\n那就这样吧。", + "scr_text_slash_scr_text_gml_4270_0": "* 让我们继续前进吧,\nKris.", + "scr_text_slash_scr_text_gml_4277_0": "\n当然", + "scr_text_slash_scr_text_gml_4278_0": "\n拒绝三重\n停战协定", + "scr_text_slash_scr_text_gml_4279_0": "", + "scr_text_slash_scr_text_gml_4280_0": "", + "scr_text_slash_scr_text_gml_4282_0": "* Kris,我... 唔...\n如果可以的话...", + "scr_text_slash_scr_text_gml_4283_0": "* ... 还有剩余的停战名额吗?", + "scr_text_slash_scr_text_gml_4284_0": "", + "scr_text_slash_scr_text_gml_4291_0": "* 谢了,Kris...", + "scr_text_slash_scr_text_gml_4298_0": "* 哈哈,你真会说笑!", + "scr_text_slash_scr_text_gml_4299_0": "* 比起女王,\n我更愿意和你一起!", + 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我就在这里等你...", + "scr_text_slash_scr_text_gml_4639_0": "* 只是,呃...\n待在这里... 有点可怕,\n所以...", + "scr_text_slash_scr_text_gml_4640_0": "* 不-不,不用担心我!\n没关系的...", + "scr_text_slash_scr_text_gml_4646_0": "* 什么?\n你想自己一个人进去...?", + "scr_text_slash_scr_text_gml_4647_0": "* ... 随你便吧。", + "scr_text_slash_scr_text_gml_4652_0": "", + "scr_text_slash_scr_text_gml_4659_0": "", + "scr_text_slash_scr_text_gml_4664_0": "\n给Ralsei", + "scr_text_slash_scr_text_gml_4665_0": "\n给Susie", + "scr_text_slash_scr_text_gml_4666_0": "给Noelle", + "scr_text_slash_scr_text_gml_4667_0": "给Berdly", + "scr_text_slash_scr_text_gml_4669_0": "* ... 噢,Kris...?\n你拿着的是什么?", + "scr_text_slash_scr_text_gml_4670_0": "* 那是... 给谁的礼物?", + "scr_text_slash_scr_text_gml_4671_0": "", + "scr_text_slash_scr_text_gml_4677_0": "", + "scr_text_slash_scr_text_gml_4683_0": "", + "scr_text_slash_scr_text_gml_4689_0": "", + "scr_text_slash_scr_text_gml_4695_0": "", + "scr_text_slash_scr_text_gml_4701_0": "\n 我们\n停战了", + 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但假设你非得,呃,\n跟某个人一起去的话。", + "scr_text_slash_scr_text_gml_4760_0": "* 你会选Noelle... \n还是Ralsei?", + "scr_text_slash_scr_text_gml_4761_0": "", + "scr_text_slash_scr_text_gml_4768_0": "* 啊!?\n为什么要用那种疑惑的语气?", + "scr_text_slash_scr_text_gml_4769_0": "* 我又没说什么奇怪的话。", + "scr_text_slash_scr_text_gml_4770_0": "* 算了,当我没说。", + "scr_text_slash_scr_text_gml_4777_0": "* ... 啊?", + "scr_text_slash_scr_text_gml_4777_0_b": "* 我是说... 如果我去了,\n你肯定也会去。", + "scr_text_slash_scr_text_gml_4778_0": "* 不要回避问题啊,蠢货!!", + "scr_text_slash_scr_text_gml_4778_0_b": "* 这种事都不用说,对吧?", + "scr_text_slash_scr_text_gml_4785_0": "* 什么啊!?\n我只是开玩笑的!!", + "scr_text_slash_scr_text_gml_4786_0": "* 别用看怪人的眼神盯着我!", + "scr_text_slash_scr_text_gml_4792_0": " 我要\n碰奶酪", + "scr_text_slash_scr_text_gml_4793_0": "我不会\n碰奶酪", + "scr_text_slash_scr_text_gml_4794_0": "", + "scr_text_slash_scr_text_gml_4795_0": "", + "scr_text_slash_scr_text_gml_4800_0": "", + "scr_text_slash_scr_text_gml_4801_0": "* 你不会去碰那块奶酪的...?\n对吧?", + 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K... \nKris!?!??", + "scr_text_slash_scr_text_gml_4847_0": "* 算了吧,这太难吃了。\\f0", + "scr_text_slash_scr_text_gml_4852_0": "...Susie?", + "scr_text_slash_scr_text_gml_4854_0": "* 算了吧,这太难吃了。\\f0", + "scr_text_slash_scr_text_gml_4930_0": "\n查看\n伙伴", + "scr_text_slash_scr_text_gml_4931_0": "\n奖励", + "scr_text_slash_scr_text_gml_4931_0_b": "\n奖励", + "scr_text_slash_scr_text_gml_4931_1": "\n算了", + "scr_text_slash_scr_text_gml_4932_0_b": "没事了", + "scr_text_slash_scr_text_gml_4933_0_b": "", + "scr_text_slash_scr_text_gml_4949_0": "* 妈妈咪叭!\n我想开一家糕点房,但是...", + "scr_text_slash_scr_text_gml_4950_0": "* 那里已经有人了!!", + "scr_text_slash_scr_text_gml_4951_0": "* 在咖啡馆里卖点心... 太羞耻了...", + "scr_text_slash_scr_text_gml_4952_0": "* 我以后还要忍受什么样的屈辱!?", + "scr_text_slash_scr_text_gml_4953_0": "", + "scr_text_slash_scr_text_gml_4957_0": "* 麦啊咪勾!欢迎光临糕点房... \n真希望我能这样说。", + "scr_text_slash_scr_text_gml_4958_0": "", + "scr_text_slash_scr_text_gml_4965_0": "* 妈妈咪叭!!\n我被咖啡馆开除了!!\n这该如何是好...", + 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我这里可没有给你的奖励... \n妈咪呀!", + "scr_text_slash_scr_text_gml_5034_0": "* 谁管你啊,Ralsei可以\n给我做蛋糕。", + "scr_text_slash_scr_text_gml_5036_0": "* 但... \n但我可是职业糕点师...!!!", + "scr_text_slash_scr_text_gml_5037_0": "* (抽泣)大-大伙别在意, \n今天的点心可能会有点偏咸!!", + "scr_text_slash_scr_text_gml_5043_0": "", + "scr_text_slash_scr_text_gml_5048_0": "\n合成物品", + "scr_text_slash_scr_text_gml_5049_0": "\n修理我们", + "scr_text_slash_scr_text_gml_5050_0": "交谈", + "scr_text_slash_scr_text_gml_5051_0": "离开", + "scr_text_slash_scr_text_gml_5062_0": "* 欢迎,欢迎。\n欢迎光临顶尖糕点房。", + "scr_text_slash_scr_text_gml_5063_0": "* 我是糕点房的铁匠,MALIUS。", + "scr_text_slash_scr_text_gml_5064_0": "* 我不清楚这些奇奇怪怪的工具\n是干嘛用的。", + "scr_text_slash_scr_text_gml_5065_0": "* 但是我高超的技术,\n可以把道具合成为新的。", + "scr_text_slash_scr_text_gml_5066_0": "", + "scr_text_slash_scr_text_gml_5070_0": "* 欢迎光临顶尖糕点房。", + "scr_text_slash_scr_text_gml_5071_0": "", + "scr_text_slash_scr_text_gml_5079_0": "", + "scr_text_slash_scr_text_gml_5085_0": "* 你的身体,也是武器。\n你们必须要时刻注意维护好它。", + "scr_text_slash_scr_text_gml_5086_0": "* 嗬-哈!来感受我的技术吧。", + "scr_text_slash_scr_text_gml_5093_0": "* 面包...?\n你说的是哪种技术?", + "scr_text_slash_scr_text_gml_5107_0": "* 随着你继续旅途,\n我会习得新的配方,\n请再次光临。", + "scr_text_slash_scr_text_gml_5111_0": "* 一路顺风,我的友人。", + "scr_text_slash_scr_text_gml_5117_0": "\n拿走饼干", + "scr_text_slash_scr_text_gml_5118_0": "\n不拿", + "scr_text_slash_scr_text_gml_5119_0": "", + "scr_text_slash_scr_text_gml_5120_0": "", + "scr_text_slash_scr_text_gml_5133_0": "多少钱?", + "scr_text_slash_scr_text_gml_5134_0": "0元", + "scr_text_slash_scr_text_gml_5137_0": "* 嗬嗬!我是Lancer大厨!", + "scr_text_slash_scr_text_gml_5138_0": "* 尝尝我美味的手工饼干吧!", + "scr_text_slash_scr_text_gml_5139_0": "* 它的价格是... 免费。\\f0\\f1", + "scr_text_slash_scr_text_gml_5140_0": "", + "scr_text_slash_scr_text_gml_5144_0": "* Lancer饼干!要来一块吗?", + "scr_text_slash_scr_text_gml_5145_0": "", + "scr_text_slash_scr_text_gml_5156_0": "* 你已经有一块了!", + "scr_text_slash_scr_text_gml_5157_0": "* 再等等!\n我的体力还在恢复中。", + "scr_text_slash_scr_text_gml_5165_0": "* 我现在宣布... \n你同饼干喜结连理。", + "scr_text_slash_scr_text_gml_5172_0": "* 装不下啦!\n你的口袋里装满了\n不是饼干的东西!", + "scr_text_slash_scr_text_gml_5174_0": "* 你怎么能做出这种事,\nKris?", + "scr_text_slash_scr_text_gml_5182_0": "* 就算你会变得更强,\nLancer饼干决不动摇!", + "scr_text_slash_scr_text_gml_5183_0": "* 只要你有需要,就能让你回复,\nLancer饼干,永远值得信赖!", + "scr_text_slash_scr_text_gml_5185_0": "* (或许你会有\n需要回复1HP的时候...)", + "scr_text_slash_scr_text_gml_5190_0": "\n擦弹", + "scr_text_slash_scr_text_gml_5191_0": "\n判定范围", + "scr_text_slash_scr_text_gml_5192_0": " 洞", + "scr_text_slash_scr_text_gml_5193_0": "没事了", + "scr_text_slash_scr_text_gml_5196_0": "* 我是战斗大师,\n问我关于战斗的事。", + "scr_text_slash_scr_text_gml_5197_0": "", + "scr_text_slash_scr_text_gml_5205_0": "* 被瞄准了不用愁,\n可以试着慢点走。", + "scr_text_slash_scr_text_gml_5206_0": "* 子弹全在你身后,\n只管前进莫回头。", + "scr_text_slash_scr_text_gml_5207_0": "* 若是碰上好时机,\n一步一停别客气。", + "scr_text_slash_scr_text_gml_5208_0": "* 安全躲避无压力,\n还能顺便蹭TP。", + "scr_text_slash_scr_text_gml_5214_0": "* 子弹虽然看着大,\n实际尺寸有偏差。", + "scr_text_slash_scr_text_gml_5215_0": "* 越是那些巨无霸,\n越是缩水不用怕。", + "scr_text_slash_scr_text_gml_5216_0": "* 边缘轮廓皆为虚,\n稍有接触也不惧。", + "scr_text_slash_scr_text_gml_5217_0": "* 盲目自信不可取,\n认真了解判定域。", + "scr_text_slash_scr_text_gml_5225_0": "* 我们没达成月度业绩。", + "scr_text_slash_scr_text_gml_5226_0": "* 募捐洞的事不愿再提。", + "scr_text_slash_scr_text_gml_5227_0": "* 恭喜老板!\n您完成了所有挑战!", + "scr_text_slash_scr_text_gml_5228_0": "* 我没有什么能传授或给予您的了。\n不过欢迎您随时来练习!", + "scr_text_slash_scr_text_gml_5229_0": "", + "scr_text_slash_scr_text_gml_5230_0": "* 我们达成了月度业绩。", + "scr_text_slash_scr_text_gml_5231_0": "* 募捐洞的事三句不离。", + "scr_text_slash_scr_text_gml_5232_0": "* 洞黑黑,拿币填", + "scr_text_slash_scr_text_gml_5233_0": "* 填洞全靠粉丝捐", + "scr_text_slash_scr_text_gml_5234_0": "* 借贷无门工作艰", + "scr_text_slash_scr_text_gml_5235_0": "* 募捐收获一块钱", + "scr_text_slash_scr_text_gml_5236_0": "", + "scr_text_slash_scr_text_gml_5237_0": "* 感谢捐赠。", + "scr_text_slash_scr_text_gml_5244_0": "* 好吧。", + "scr_text_slash_scr_text_gml_5249_0": "\n挑战", + "scr_text_slash_scr_text_gml_5250_0": "\n算了", + "scr_text_slash_scr_text_gml_5251_0": "", + "scr_text_slash_scr_text_gml_5252_0": "", + "scr_text_slash_scr_text_gml_5252_0_b": "* 别担心,老板!\n我们会一直待在这儿。", + "scr_text_slash_scr_text_gml_5263_0": "* 嘿,老板!老板!", + "scr_text_slash_scr_text_gml_5265_0": "* 嘿嘿,有您这么好的老板,\n我高兴得眼泪都要流出来了...", + "scr_text_slash_scr_text_gml_5267_0": "* 但我才不会哭!!这可是在工作中!!\n等回家我再哭!!\n和我的孩子们一起哭!!", + "scr_text_slash_scr_text_gml_5269_0": "* 老板!虽然您已经很厉害了,\n但是学无止境嘛!", + "scr_text_slash_scr_text_gml_5270_0": "* 教程后的下一步,那就是训练!", + "scr_text_slash_scr_text_gml_5271_0": "* 所以啊,我和大伙一起开设了\n这个道场!", + "scr_text_slash_scr_text_gml_5272_0": "* 完成战斗挑战,\n就能获得豪华的奖励!", + "scr_text_slash_scr_text_gml_5273_0": "* 同时,也会让您变得更强!", + "scr_text_slash_scr_text_gml_5274_0": "* 我们会让您成为世界第一强的,\n老板!", + "scr_text_slash_scr_text_gml_5275_0": "", + "scr_text_slash_scr_text_gml_5279_0": "* 嘿,老板!\n有什么我能为您效劳的吗!?", + "scr_text_slash_scr_text_gml_5280_0": "", + "scr_text_slash_scr_text_gml_5290_0": "", + "scr_text_slash_scr_text_gml_5296_0": "* 我们会不断添加更多的新挑战,\n记得随时回来看看,老板!", + "scr_text_slash_scr_text_gml_5301_0": "\n加入", + "scr_text_slash_scr_text_gml_5302_0": "\n不加入", + "scr_text_slash_scr_text_gml_5303_0": "", + "scr_text_slash_scr_text_gml_5304_0": "", + "scr_text_slash_scr_text_gml_5307_0": "* 听着,Kris!", + "scr_text_slash_scr_text_gml_5308_0": "* 不得不说,我为你感到遗憾。", + "scr_text_slash_scr_text_gml_5309_0": "* 你和Susie不一样,\n我在你的身上看到了潜能。", + "scr_text_slash_scr_text_gml_5310_0": "* 加入我们这边,\n说不定我会让你当我们的\n御用洁厕工!", + "scr_text_slash_scr_text_gml_5311_0": "", + "scr_text_slash_scr_text_gml_5318_0": "* 什么!?\n别用那么怀疑的语气回答!", + "scr_text_slash_scr_text_gml_5319_0": "* 哼,如果你非要这么死脑筋地\n证明自己低人一等的话...", + "scr_text_slash_scr_text_gml_5327_0": "* 啊,Kris,\n我就知道你注定难成大器。", + "scr_text_slash_scr_text_gml_5328_0": "* 哼,如果你非要这么死脑筋地\n证明自己低人一等的话...", + "scr_text_slash_scr_text_gml_5335_0": "\n我也这\n么觉得", + "scr_text_slash_scr_text_gml_5336_0": "\n这真奇怪", + "scr_text_slash_scr_text_gml_5337_0": "", + "scr_text_slash_scr_text_gml_5338_0": "", + "scr_text_slash_scr_text_gml_5341_0": "* ... 这么说可能有点奇怪...", + "scr_text_slash_scr_text_gml_5342_0": "* 像这样与你独处的感觉... \n真的很不错...?", + "scr_text_slash_scr_text_gml_5343_0": "", + "scr_text_slash_scr_text_gml_5349_0": "", + "scr_text_slash_scr_text_gml_5355_0": "", + "scr_text_slash_scr_text_gml_5362_0": "", + "scr_text_slash_scr_text_gml_5363_0": "", + "scr_text_slash_scr_text_gml_5364_0": "", + "scr_text_slash_scr_text_gml_5366_0": "\n在想\n~1", + "scr_text_slash_scr_text_gml_5367_0": "\n在想\n你", + "scr_text_slash_scr_text_gml_5368_0": "$", + "scr_text_slash_scr_text_gml_5369_0": "", + "scr_text_slash_scr_text_gml_5372_0": "* ... 你刚刚在想什么?", + "scr_text_slash_scr_text_gml_5373_0": "", + "scr_text_slash_scr_text_gml_5379_0": "", + "scr_text_slash_scr_text_gml_5385_0": "Ralsei是\nRalsei的\n样子也很好", + "scr_text_slash_scr_text_gml_5386_0": "", + "scr_text_slash_scr_text_gml_5387_0": "", + "scr_text_slash_scr_text_gml_5388_0": "", + "scr_text_slash_scr_text_gml_5391_0": "* 当然啦,Kris。\n你也是你自己的样子... \n这样真好。", + "scr_text_slash_scr_text_gml_5392_0": "", + "scr_text_slash_scr_text_gml_5399_0": "* 嗯... 啊!?", + "scr_text_slash_scr_text_gml_5400_0": "* 还从来... \n没人对我说过这样的话...", + "scr_text_slash_scr_text_gml_5401_0": "* 我... \n我...", + "scr_text_slash_scr_text_gml_5402_0": "* 我的意思是,这些事情我都是\n第一次经历,不过...", + "scr_text_slash_scr_text_gml_5403_0": "* 从你的口中听到这些,嗯...", + "scr_text_slash_scr_text_gml_5404_0": "* 这... 这对我来说真的很重要。\n哈哈。", + "scr_text_slash_scr_text_gml_5412_0": "* ...?", + "scr_text_slash_scr_text_gml_5413_0": "* 在这种时候... 保持沉默,\n这可真像你会做的事。", + "scr_text_slash_scr_text_gml_5414_0": "* 哈哈... 哈哈哈!!!", + "scr_text_slash_scr_text_gml_5415_0": "* 我说得没错,是不是?", + "scr_text_slash_scr_text_gml_5416_0": "* 这可真像... 你的风格!!", + "scr_text_slash_scr_text_gml_5417_0": "", + "scr_text_slash_scr_text_gml_5418_0": "* ... 我觉得,我挺喜欢你的\n这种风格... 哈哈。", + "scr_text_slash_scr_text_gml_5425_0": "\n不摆姿势", + "scr_text_slash_scr_text_gml_5426_0": "\n拥抱Ralsei", + "scr_text_slash_scr_text_gml_5427_0": "和平手势", + "scr_text_slash_scr_text_gml_5428_0": "粗鲁手势", + "scr_text_slash_scr_text_gml_5431_0": "* 看来这趟旅程就快要结束了,\nKris...", + "scr_text_slash_scr_text_gml_5432_0": "* 哦,那边有一个照相机!\n我们要不要,嗯... \n摆个姿势!?", + "scr_text_slash_scr_text_gml_5433_0": "", + "scr_text_slash_scr_text_gml_5439_0": "", + "scr_text_slash_scr_text_gml_5445_0": "", + "scr_text_slash_scr_text_gml_5451_0": "", + "scr_text_slash_scr_text_gml_5457_0": "", + "scr_text_slash_scr_text_gml_5463_0": "\n黑暗世界", + "scr_text_slash_scr_text_gml_5464_0": "\n邪恶女王\n 的城堡", + "scr_text_slash_scr_text_gml_5465_0": "", + "scr_text_slash_scr_text_gml_5466_0": "", + "scr_text_slash_scr_text_gml_5469_0": "* 呃,就是,呃...", + "scr_text_slash_scr_text_gml_5470_0": "", + "scr_text_slash_scr_text_gml_5476_0": "", + "scr_text_slash_scr_text_gml_5482_0": "", + "scr_text_slash_scr_text_gml_5488_0": "\n指向前方\n飞出红心", + "scr_text_slash_scr_text_gml_5489_0": "\n吃苔藓", + "scr_text_slash_scr_text_gml_5490_0": "", + "scr_text_slash_scr_text_gml_5491_0": "", + "scr_text_slash_scr_text_gml_5494_0": "* (这种情况... \n我特么到底应该干什么好,\n呃呃呃呃。)", + "scr_text_slash_scr_text_gml_5495_0": "* (该死,\nKris一定知道该怎么做!)", + "scr_text_slash_scr_text_gml_5496_0": "", + "scr_text_slash_scr_text_gml_5507_0": "* (...或许,呃,Kris\n并不知道该怎么做...)", + "scr_text_slash_scr_text_gml_5514_0": "\n做点\n疯的", + "scr_text_slash_scr_text_gml_5515_0": "\n做点\n狂的", + "scr_text_slash_scr_text_gml_5516_0": "", + "scr_text_slash_scr_text_gml_5517_0": "", + "scr_text_slash_scr_text_gml_5520_0": "", + "scr_text_slash_scr_text_gml_5521_0": "", + "scr_text_slash_scr_text_gml_5527_0": "", + "scr_text_slash_scr_text_gml_5533_0": "", + "scr_text_slash_scr_text_gml_5539_0": "\n 说点\n浪漫的", + "scr_text_slash_scr_text_gml_5540_0": "\n说点\n酷的", + "scr_text_slash_scr_text_gml_5541_0": "", + "scr_text_slash_scr_text_gml_5542_0": "", + "scr_text_slash_scr_text_gml_5545_0": "* 我... 我?\n呃...", + "scr_text_slash_scr_text_gml_5546_0": "", + "scr_text_slash_scr_text_gml_5552_0": "", + "scr_text_slash_scr_text_gml_5558_0": "", + "scr_text_slash_scr_text_gml_5564_0": "\n说谎", + "scr_text_slash_scr_text_gml_5565_0": "\n说谎", + "scr_text_slash_scr_text_gml_5566_0": "", + "scr_text_slash_scr_text_gml_5567_0": "", + "scr_text_slash_scr_text_gml_5570_0": "* 啊这,呃,", + "scr_text_slash_scr_text_gml_5571_0": "", + "scr_text_slash_scr_text_gml_5577_0": "", + "scr_text_slash_scr_text_gml_5583_0": "", + "scr_text_slash_scr_text_gml_5589_0": "\n看", + "scr_text_slash_scr_text_gml_5590_0": "\n不看", + "scr_text_slash_scr_text_gml_5591_0": "", + "scr_text_slash_scr_text_gml_5592_0": "", + "scr_text_slash_scr_text_gml_5595_0": "", + "scr_text_slash_scr_text_gml_5596_0": "* (Kris... 你起鸡皮疙瘩了。)", + "scr_text_slash_scr_text_gml_5597_0": "* (... 你还好吗?)", + "scr_text_slash_scr_text_gml_5598_0": "", + "scr_text_slash_scr_text_gml_5604_0": "", + "scr_text_slash_scr_text_gml_5610_0": "", + "scr_text_slash_scr_text_gml_5616_0": "\n看", + "scr_text_slash_scr_text_gml_5617_0": "\n不看", + "scr_text_slash_scr_text_gml_5618_0": "", + "scr_text_slash_scr_text_gml_5619_0": "", + "scr_text_slash_scr_text_gml_5622_0": "* 在这台老旧机器里面\n有什么东西在闪闪发光... \n要拿走吗?", + "scr_text_slash_scr_text_gml_5623_0": "", + "scr_text_slash_scr_text_gml_5633_0": "* (空磁盘被添加进了你的重要物品中。)", + "scr_text_slash_scr_text_gml_5642_0": "", + "scr_text_slash_scr_text_gml_5647_0": "\n看", + "scr_text_slash_scr_text_gml_5648_0": "\n不看", + "scr_text_slash_scr_text_gml_5649_0": "", + "scr_text_slash_scr_text_gml_5650_0": "", + "scr_text_slash_scr_text_gml_5653_0": "* (这里有一个磁盘的插槽。)", + "scr_text_slash_scr_text_gml_5654_0": "* (插入数据盘?)", + "scr_text_slash_scr_text_gml_5655_0": "", + "scr_text_slash_scr_text_gml_5662_0": "* (你把磁盘插入了坏掉的机器中。)", + "scr_text_slash_scr_text_gml_5663_0": "* (...)", + "scr_text_slash_scr_text_gml_5664_0": "* (什么也没有发生。)", + "scr_text_slash_scr_text_gml_5676_0": "", + "scr_text_slash_scr_text_gml_5681_0": "\n查看\n伙伴", + "scr_text_slash_scr_text_gml_5682_0": "\n推荐", + "scr_text_slash_scr_text_gml_5683_0": "离开", + "scr_text_slash_scr_text_gml_5684_0": "", + "scr_text_slash_scr_text_gml_5700_0": "* 晚上好,老板。", + "scr_text_slash_scr_text_gml_5701_0": "* 我们遇到一位怪客,\n他想要把这间咖啡馆...", + "scr_text_slash_scr_text_gml_5702_0": "* 变成第二家糕点房。", + "scr_text_slash_scr_text_gml_5703_0": "* 我的伙计把他请出去的时候\n他还一边哭一边打转。", + "scr_text_slash_scr_text_gml_5704_0": "* 我们真的不想再有更多的麻烦了。", + "scr_text_slash_scr_text_gml_5705_0": "* 老板请坐。\n您那么努力工作,\n快放松休息一下吧...", + "scr_text_slash_scr_text_gml_5706_0": "", + "scr_text_slash_scr_text_gml_5710_0": "* 晚上好,老板。", + "scr_text_slash_scr_text_gml_5711_0": "* 我遇到一位怪客,\n想要把这间咖啡馆...", + "scr_text_slash_scr_text_gml_5712_0": "* 变成第二家糕点房。", + "scr_text_slash_scr_text_gml_5713_0": "* 虽然过程很是挣扎,\n但我最后还是把他请出去了。", + "scr_text_slash_scr_text_gml_5714_0": "* ... 要是我的伙计们也在这里\n就好了...", + "scr_text_slash_scr_text_gml_5715_0": "* 失礼了。\n现在可不是回忆的时间。", + "scr_text_slash_scr_text_gml_5716_0": "* 老板请坐。\n您那么努力工作,\n快放松休息一下吧...", + "scr_text_slash_scr_text_gml_5717_0": "", + "scr_text_slash_scr_text_gml_5722_0": "* 晚上好,老板。\n请放松休息一下吧...", + "scr_text_slash_scr_text_gml_5723_0": "", + "scr_text_slash_scr_text_gml_5732_0": "", + "scr_text_slash_scr_text_gml_5765_0": "* 为这位年轻的人类,\n我们推荐巧克力蓝莓拿铁...", + "scr_text_slash_scr_text_gml_5766_0": "* 老板,请不要把所有的糖都加进来哦。", + "scr_text_slash_scr_text_gml_5770_0": "* 为这位年轻的怪物,\n我们推荐黑莓果馅饼...", + "scr_text_slash_scr_text_gml_5771_0_b": "* 这样的话,就算你吃得特别快,\n也不会注意到身上的污渍。", + "scr_text_slash_scr_text_gml_5775_0": "* 为这位年轻的王子,\n我们推荐香草绿茶。", + "scr_text_slash_scr_text_gml_5776_0": "* ... 除了和你的颜色很搭配,\n没有什么特别的说法。", + "scr_text_slash_scr_text_gml_5780_0": "* 为这位年轻的小鹿,\n我们推荐肉桂蛋奶酒。", + "scr_text_slash_scr_text_gml_5781_0": "* 为了使口味更加浓郁,\n我们往上面削了些拐杖糖屑。", + "scr_text_slash_scr_text_gml_5787_0": "", + "scr_text_slash_scr_text_gml_5798_0": "\n看", + "scr_text_slash_scr_text_gml_5799_0": "\n不看", + "scr_text_slash_scr_text_gml_5800_0": "", + "scr_text_slash_scr_text_gml_5801_0": "", + "scr_text_slash_scr_text_gml_5802_0": "* 和约定的时间一样呢。", + "scr_text_slash_scr_text_gml_5803_0": "* 你愿意帮忙整理这些画吗?", + "scr_text_slash_scr_text_gml_5804_0": "", + "scr_text_slash_scr_text_gml_5811_0": "\n左", + "scr_text_slash_scr_text_gml_5812_0": "\n右", + "scr_text_slash_scr_text_gml_5813_0": "上", + "scr_text_slash_scr_text_gml_5814_0": "下", + "scr_text_slash_scr_text_gml_5819_0": "* 真乖。", + "scr_text_slash_scr_text_gml_5820_0": "* 那么,第一个问题。", + "scr_text_slash_scr_text_gml_5821_0": "* 哪一幅画题目的笔画数是最少的?", + "scr_text_slash_scr_text_gml_5822_0": "", + "scr_text_slash_scr_text_gml_5826_0": "* 真是不听话。", + "scr_text_slash_scr_text_gml_5827_0": "* 该有人用鞭子教训教训你了!", + "scr_text_slash_scr_text_gml_5836_0": "\n左", + "scr_text_slash_scr_text_gml_5837_0": "\n右", + "scr_text_slash_scr_text_gml_5838_0": "上", + "scr_text_slash_scr_text_gml_5839_0": "下", + "scr_text_slash_scr_text_gml_5844_0": "* 真乖。", + "scr_text_slash_scr_text_gml_5845_0": "* 那么,下一个问题。", + "scr_text_slash_scr_text_gml_5846_0": "* 哪一幅画题目的笔画数第三少?", + "scr_text_slash_scr_text_gml_5847_0": "", + "scr_text_slash_scr_text_gml_5853_0": "* 不正确。\n看来你的管理能力有所欠缺。", + "scr_text_slash_scr_text_gml_5854_0": "* 该有人用鞭子教训教训你了!", + "scr_text_slash_scr_text_gml_5863_0": "\n左", + "scr_text_slash_scr_text_gml_5864_0": "\n右", + "scr_text_slash_scr_text_gml_5865_0": "上", + "scr_text_slash_scr_text_gml_5866_0": "下", + "scr_text_slash_scr_text_gml_5871_0": "* 真乖。", + "scr_text_slash_scr_text_gml_5872_0": "* 那么,下一个问题。", + "scr_text_slash_scr_text_gml_5873_0": "* 哪幅画是4号?", + "scr_text_slash_scr_text_gml_5874_0": "", + "scr_text_slash_scr_text_gml_5880_0": "* 不正确。\n看来你的管理能力有所欠缺。", + "scr_text_slash_scr_text_gml_5881_0": "* 该有人用鞭子教训教训你了!", + "scr_text_slash_scr_text_gml_5892_0": "* 答对啦!", + "scr_text_slash_scr_text_gml_5893_0": "* 我又能拿鞭子抽人了,真开心!", + "scr_text_slash_scr_text_gml_5899_0": "* 嗯?那应该是2号,不是4号...", + "scr_text_slash_scr_text_gml_5900_0": "* 你变得没规矩了! \n该有人用鞭子教训教训你了!", + "scr_text_slash_scr_text_gml_5906_0": "* 不正确。\n看来你的管理能力有所欠缺。", + "scr_text_slash_scr_text_gml_5907_0": "* 该有人用鞭子教训教训你了!", + "scr_text_slash_scr_text_gml_5915_0": "\n买", + "scr_text_slash_scr_text_gml_5916_0": "\n不买", + "scr_text_slash_scr_text_gml_5917_0": "", + "scr_text_slash_scr_text_gml_5918_0": "", + "scr_text_slash_scr_text_gml_5935_0": "*哟,(窃笑),当女王的手下\n 可不是件容易活,对吧?", + "scr_text_slash_scr_text_gml_5936_0": "*你要不要来休息一下,\n 吃个点心呢?", + "scr_text_slash_scr_text_gml_5937_0": "*纯谷物CD面包圈,\n 每个只要$400!", + "scr_text_slash_scr_text_gml_5938_0": "", + "scr_text_slash_scr_text_gml_5942_0": "*要买个CD面包圈吗!?\n 每个只要$400!", + "scr_text_slash_scr_text_gml_5943_0": "", + "scr_text_slash_scr_text_gml_5959_0": "*很高兴与您做生意!... \n (窃笑)", + "scr_text_slash_scr_text_gml_5965_0": "*嘿,你没有多余的空间了。", + "scr_text_slash_scr_text_gml_5966_0": "*怎么,贿赂收到手软了?", + "scr_text_slash_scr_text_gml_5972_0": "*什么!?太贵!?", + "scr_text_slash_scr_text_gml_5973_0": "*太可惜了!\n 这里已经是卖的最便宜的地方了!", + "scr_text_slash_scr_text_gml_5980_0": "*嗯?拜托,只要在她眼皮子底下,\n 你就逃不出她的手掌心!", + "scr_text_slash_scr_text_gml_5981_0": "*相信我,我试过了!\n ... 怎么?", + "scr_text_slash_scr_text_gml_5986_0": "\n买400个面包圈", + "scr_text_slash_scr_text_gml_5987_0": "\n买1个面包圈", + "scr_text_slash_scr_text_gml_5988_0": "不买", + "scr_text_slash_scr_text_gml_5989_0": "", + "scr_text_slash_scr_text_gml_6006_0": "*要买个面包圈吗?1个只要$80。\n\\m3 K_K,不对!是 400!400!", + "scr_text_slash_scr_text_gml_6007_0": "*知道了。", + "scr_text_slash_scr_text_gml_6008_0": "*要买个面包圈吗?\n 400个只要$80。", + "scr_text_slash_scr_text_gml_6009_0": "", + "scr_text_slash_scr_text_gml_6013_0": "*1个面包圈,$80。\n 400个面包圈,$80。", + "scr_text_slash_scr_text_gml_6014_0": "", + "scr_text_slash_scr_text_gml_6026_0": "", + "scr_text_slash_scr_text_gml_6043_0": "* (你付$80买了1个面包圈。)", + "scr_text_slash_scr_text_gml_6044_0": "*我能不能也买一个?\n\\m3 你是卖它的!", + "scr_text_slash_scr_text_gml_6049_0": "*你的钱不够?\n 没关系,这个送你了!", + "scr_text_slash_scr_text_gml_6051_0": "* (你得到了1个面包圈。)", + "scr_text_slash_scr_text_gml_6056_0": "*你没有空间装面包圈啦!\n\\m2 那有没有窟窿?", + "scr_text_slash_scr_text_gml_6063_0": "*没关系的。\n 我也从来没买过。", + "scr_text_slash_scr_text_gml_6068_0": "\n看书背", + "scr_text_slash_scr_text_gml_6069_0": "\n看内容", + "scr_text_slash_scr_text_gml_6070_0": "", + "scr_text_slash_scr_text_gml_6071_0": "", + "scr_text_slash_scr_text_gml_6074_0": "* 《如何照顾人类》", + "scr_text_slash_scr_text_gml_6075_0": "* (这是一本教怪物如何\n照顾人类的书。)", + "scr_text_slash_scr_text_gml_6076_0": "", + "scr_text_slash_scr_text_gml_6083_0": "* (从书背上的借阅卡可以得知...)", + "scr_text_slash_scr_text_gml_6084_0": "* (... 你妈妈多年前曾多次\n借阅这本书。)", + "scr_text_slash_scr_text_gml_6090_0": "* (书里有很多你不认识的\n人类的照片。)", + "scr_text_slash_scr_text_gml_6091_0": "* (你迅速合上了书。)", + "scr_text_slash_scr_text_gml_6097_0": "\n阅读", + "scr_text_slash_scr_text_gml_6098_0": "\n算了", + "scr_text_slash_scr_text_gml_6099_0": "", + "scr_text_slash_scr_text_gml_6100_0": "", + "scr_text_slash_scr_text_gml_6103_0": "* (这是一本讲灵魂的书。要读吗?)", + "scr_text_slash_scr_text_gml_6104_0": "", + "scr_text_slash_scr_text_gml_6111_0": "* 长久以来,灵魂有过很多种叫法。", + "scr_text_slash_scr_text_gml_6112_0": "* 我们同情心的圣池。\n我们意志力的源泉。", + "scr_text_slash_scr_text_gml_6113_0": "* 我们“生命之力”的容器。", + "scr_text_slash_scr_text_gml_6114_0": "* 但是直到今天,\n它的真正作用仍然无人知晓。", + "scr_text_slash_scr_text_gml_6119_0": "", + "scr_text_slash_scr_text_gml_6124_0": "\n职业", + "scr_text_slash_scr_text_gml_6125_0": "\n见弟弟", + "scr_text_slash_scr_text_gml_6126_0": "买东西", + "scr_text_slash_scr_text_gml_6127_0": "没事了", + "scr_text_slash_scr_text_gml_6130_0": "* 嘿,怎么啦? ", + "scr_text_slash_scr_text_gml_6131_0": "", + "scr_text_slash_scr_text_gml_6138_0": "* 嘿,你是这里的老板吗?", + "scr_text_slash_scr_text_gml_6140_0": "* 我? 我只是清洁工。", + "scr_text_slash_scr_text_gml_6142_0": "* 那收银员在哪里? ", + "scr_text_slash_scr_text_gml_6144_0": "* 收银员? \n我们这里没有收银员。", + "scr_text_slash_scr_text_gml_6146_0": "* 那我们该找谁买东西!?", + "scr_text_slash_scr_text_gml_6148_0": "* 我。", + "scr_text_slash_scr_text_gml_6150_0": "* 那说明你就是收银员啊。", + "scr_text_slash_scr_text_gml_6152_0": "* 并不。我是清洁工。", + "scr_text_slash_scr_text_gml_6153_0": "* 我只是在顶班。", + "scr_text_slash_scr_text_gml_6155_0": "* 这里还有其他员工吗?", + "scr_text_slash_scr_text_gml_6157_0": "* 没有。", + "scr_text_slash_scr_text_gml_6159_0": "* 那你为啥不雇一个?", + "scr_text_slash_scr_text_gml_6161_0": "* 哇,你真觉得我拿着份清洁工\n的工资,还能雇得起别人吗? ", + "scr_text_slash_scr_text_gml_6170_0": "* 对了,关于我弟弟...", + "scr_text_slash_scr_text_gml_6171_0": "* 看来你今天见不到他了。", + "scr_text_slash_scr_text_gml_6172_0": "* 是啊,事情不如意的时候\n真的很令人扫兴。", + "scr_text_slash_scr_text_gml_6173_0": "* 抱歉了。", + "scr_text_slash_scr_text_gml_6174_0": "* 我确定你总有一天\n会见到他的。", + "scr_text_slash_scr_text_gml_6175_0": "* 可能要等到你哥哥回家的时候?", + "scr_text_slash_scr_text_gml_6187_0": "* 弟弟...?", + "scr_text_slash_scr_text_gml_6188_0": "* 你在说什么呢?", + "scr_text_slash_scr_text_gml_6189_0": "", + "scr_text_slash_scr_text_gml_6190_0": "* ... 我根本就没有弟弟。", + "scr_text_slash_scr_text_gml_6191_0": "* 哈哈,我逗你玩呢,\n我其实有的。", + "scr_text_slash_scr_text_gml_6192_0": "* ... 不过,说真的...", + "scr_text_slash_scr_text_gml_6193_0": "* 我从来没有对你提起过他吧,\n我有吗?", + "scr_text_slash_scr_text_gml_6194_0": "* ... 我不想说谎。\n但你会问起他来还真有点奇怪。", + "scr_text_slash_scr_text_gml_6195_0": "* 我是绝对不会允许我的弟弟\n跟陌生人一起玩的。", + "scr_text_slash_scr_text_gml_6196_0": "* 尤其是单独相处,\n或者是在我的房子里。", + "scr_text_slash_scr_text_gml_6197_0": "* 那样就太不负责任了。", + "scr_text_slash_scr_text_gml_6198_0": "* 你也有点自知之明,行吗?", + "scr_text_slash_scr_text_gml_6199_0": "* 不过,\n我会问问他什么时候有空。", + "scr_text_slash_scr_text_gml_6203_0": "* 抱歉,孩子。\n见弟弟这件事得再等一等了。", + "scr_text_slash_scr_text_gml_6204_0": "* 等多久? ", + "scr_text_slash_scr_text_gml_6205_0": "* 也许等一天... \n也许等两年。", + "scr_text_slash_scr_text_gml_6206_0": "* 干嘛老是揪着这件事不放呢? ", + "scr_text_slash_scr_text_gml_6214_0": "* 嗨。欢迎来到便利店。", + "scr_text_slash_scr_text_gml_6215_0": "* 如果你想买什么东西,\n就把它放到\\cY篮子\\c0里,\n拿到我这来。", + "scr_text_slash_scr_text_gml_6216_0": "* 免得你不知道\n便利店是怎么一回事。", + "scr_text_slash_scr_text_gml_6222_0": "* 放轻松。", + "scr_text_slash_scr_text_gml_6227_0": "\n弹奏", + "scr_text_slash_scr_text_gml_6228_0": "\n不拿", + "scr_text_slash_scr_text_gml_6229_0": "", + "scr_text_slash_scr_text_gml_6230_0": "", + "scr_text_slash_scr_text_gml_6233_0": "* 哇,Kris,\n你还会弹钢琴?", + "scr_text_slash_scr_text_gml_6234_0": "", + "scr_text_slash_scr_text_gml_6243_0": "* (叮铃...)", + "scr_text_slash_scr_text_gml_6245_0": "* 哈哈哈!\n有那么一秒钟我还以为\n你要来真的!", + "scr_text_slash_scr_text_gml_6246_0": "* (... 干嘛摆着一张臭脸啊?)", + "scr_text_slash_scr_text_gml_6252_0": "* ... 唉,\n刚才我还真激动了一小下呢。", + "scr_text_slash_scr_text_gml_6257_0": "\n交出巧克力", + "scr_text_slash_scr_text_gml_6258_0": "\n留着巧克力", + "scr_text_slash_scr_text_gml_6259_0": "", + "scr_text_slash_scr_text_gml_6260_0": "", + "scr_text_slash_scr_text_gml_6263_0": "* ... 啊?Kris?\n你有什么东西要给我吗?", + "scr_text_slash_scr_text_gml_6264_0": "", + "scr_text_slash_scr_text_gml_6274_0": "* 呃... 啊...?Kris...?\n你给我的这个是什么...?", + "scr_text_slash_scr_text_gml_6275_0": "* 一... 一盒... \n心形... 巧克力?", + "scr_text_slash_scr_text_gml_6276_0": "* 哇,哇啊,不可以!\n你送的,我可不能收!", + "scr_text_slash_scr_text_gml_6277_0": "* ... 什么?\n是... 那位警官送给我的?", + "scr_text_slash_scr_text_gml_6278_0": "* 你是说她... \n她要送给我这个... 呃...", + "scr_text_slash_scr_text_gml_6279_0": "* 呃... “早日康复”的礼物?\n给我的自行车的?", + "scr_text_slash_scr_text_gml_6280_0": "* 而且,\n上面还有一条留言,写着,", + "scr_text_slash_scr_text_gml_6281_0": "* “敢拆开我就逮捕你,\n你个小混球。”", + "scr_text_slash_scr_text_gml_6282_0": "* Kris,我...", + "scr_text_slash_scr_text_gml_6283_0": "* 请告... 告诉她... \n我,呃,真的很感激?", + "scr_text_slash_scr_text_gml_6289_0": "* 嗯,好吧,诶嘿嘿。\n这样啊...", + "scr_text_slash_scr_text_gml_6294_0": "\n看", + "scr_text_slash_scr_text_gml_6295_0": "\n不看", + "scr_text_slash_scr_text_gml_6296_0": "", + "scr_text_slash_scr_text_gml_6297_0": "", + "scr_text_slash_scr_text_gml_6300_0": "* (这是某个人的日记。要读吗?)", + "scr_text_slash_scr_text_gml_6301_0": "", + "scr_text_slash_scr_text_gml_6308_0": "* (哦不... 有人一直借阅我的日记...)", + "scr_text_slash_scr_text_gml_6309_0": "* (哦不... 他们在报纸上刊登了读后感...)", + "scr_text_slash_scr_text_gml_6310_0": "* (哦不... 我被高度赞扬了...)", + "scr_text_slash_scr_text_gml_6315_0": "", + "scr_text_slash_scr_text_gml_6323_0": "\n看", + "scr_text_slash_scr_text_gml_6324_0": "\n不---", + "scr_text_slash_scr_text_gml_6325_0": "", + "scr_text_slash_scr_text_gml_6326_0": "", + "scr_text_slash_scr_text_gml_6328_0": "* Kris!!待在开关上!\n待着!待着!", + "scr_text_slash_scr_text_gml_6329_0": "* ... 天呐,\n难道你是想要狗粮吗?", + "scr_text_slash_scr_text_gml_6329_0_b": "* (... 看到没,Noelle?\n不会发生什么坏事的。)", + "scr_text_slash_scr_text_gml_6330_0": "", + "scr_text_slash_scr_text_gml_6330_0_b": "* (拿到那指环... 是件好事,\n对吧?)", + "scr_text_slash_scr_text_gml_6331_0": "* (所以... 别想太多了。)", + "scr_text_slash_scr_text_gml_6332_0": "* (别再想着走下开关... \n让...)", + "scr_text_slash_scr_text_gml_6333_0": "* (让Kris被...)", + "scr_text_slash_scr_text_gml_6334_0": "* (Noelle,不,别这么想!\n这太可怕了...)", + "scr_text_slash_scr_text_gml_6340_0": "* (... 语气怎么这么真诚?)", + "scr_text_slash_scr_text_gml_6347_0": "* 天呐,别嚎啦,我知道啦!", + "scr_text_slash_scr_text_gml_6358_0": "\n这太可怕了", + "scr_text_slash_scr_text_gml_6359_0": "\n这很正常", + "scr_text_slash_scr_text_gml_6360_0": "", + "scr_text_slash_scr_text_gml_6361_0": "", + "scr_text_slash_scr_text_gml_6370_0": "", + "scr_text_slash_scr_text_gml_6378_0": "* K-Kris...?\n你在说什么呢?", + "scr_text_slash_scr_text_gml_6379_0": "* (我... 我肯定是不小心\n说出声了...?)", + "scr_text_slash_scr_text_gml_6387_0": "\n 听起来\n有点离谱", + "scr_text_slash_scr_text_gml_6388_0": "\n 好啊\n就这么办", + "scr_text_slash_scr_text_gml_6389_0": "", + "scr_text_slash_scr_text_gml_6390_0": "", + "scr_text_slash_scr_text_gml_6393_0": "* 我是说,\n我们那样肯定会所向披靡,\n就这么个意思。", + "scr_text_slash_scr_text_gml_6394_0": "", + "scr_text_slash_scr_text_gml_6401_0": "* 什么?!\n拜托,肯定很容易的!", + "scr_text_slash_scr_text_gml_6402_0": "* Ralsei和你妈长得挺像的,\n对吧?", + "scr_text_slash_scr_text_gml_6403_0": "* 你就说他是你失散多年的表弟!\n多简单!", + "scr_text_slash_scr_text_gml_6404_0": "* 我们还可以让Lancer给他\n做一副假胡子!", + "scr_text_slash_scr_text_gml_6412_0": "* 不错,这个态度才对嘛!", + "scr_text_slash_scr_text_gml_6413_0": "* 呃啊,万一Ralsei变成了\n老师的乖宝宝,那可怎么办?", + "scr_text_slash_scr_text_gml_6414_0": "* 或者,根本没什么万一。\n老实说,我感觉他变成那样\n只是时间问题。", + "scr_text_slash_scr_text_gml_6415_0": "* 哎呀,无所谓了。\n只要他送老师苹果的时候\n也给我捎上一个就行。", + "scr_text_slash_scr_text_gml_6416_0": "", + "scr_text_slash_scr_text_gml_6417_0": "* 什么?苹果味洗发水?\n没有,我一口都没喝。", + "scr_text_slash_scr_text_gml_6424_0": "\n当然", + "scr_text_slash_scr_text_gml_6425_0": "\n当然没有", + "scr_text_slash_scr_text_gml_6426_0": "", + "scr_text_slash_scr_text_gml_6427_0": "", + "scr_text_slash_scr_text_gml_6430_0": "* Kris,\n你觉得我是你的小跟班吗...?", + "scr_text_slash_scr_text_gml_6431_0": "", + "scr_text_slash_scr_text_gml_6438_0": "* 真-真的吗?\n我... 我好开心啊!", + "scr_text_slash_scr_text_gml_6439_0": "* (我还从来没有当过别人的\n小跟班呢...)", + "scr_text_slash_scr_text_gml_6445_0": "* 嗯...?\n你-你的意思是...", + "scr_text_slash_scr_text_gml_6446_0": "* (你觉得我比小跟班\n还要重要...?)", + "scr_text_slash_scr_text_gml_6451_0": "\n看", + "scr_text_slash_scr_text_gml_6452_0": "\n不看", + "scr_text_slash_scr_text_gml_6453_0": "", + "scr_text_slash_scr_text_gml_6454_0": "", + "scr_text_slash_scr_text_gml_6457_0": "* 【天使】,【天使】", + "scr_text_slash_scr_text_gml_6458_0": "* 你是否在寻找【荆棘】的【指环】?", + "scr_text_slash_scr_text_gml_6459_0": "", + "scr_text_slash_scr_text_gml_6465_0": "", + "scr_text_slash_scr_text_gml_6475_0": "* 那么【【为啥】】\n还要来垃圾箱找我!!!", + "scr_text_slash_scr_text_gml_6480_0": "\n看", + "scr_text_slash_scr_text_gml_6481_0": "\n不看", + "scr_text_slash_scr_text_gml_6482_0": "", + "scr_text_slash_scr_text_gml_6483_0": "", + "scr_text_slash_scr_text_gml_6486_0": "* 请付1997大洋。", + "scr_text_slash_scr_text_gml_6487_0": "", + "scr_text_slash_scr_text_gml_6503_0": "* 拿好你的【指环】!\n请小心,它可能【带刺】\n* 呃哈哈哈哈", + "scr_text_slash_scr_text_gml_6504_0": "* (你获得了荆棘指环。)", + "scr_text_slash_scr_text_gml_6509_0": "* 让我瞧瞧你的【口袋】", + "scr_text_slash_scr_text_gml_6510_0": "* 哇哦,既宽敞又舒适!!", + "scr_text_slash_scr_text_gml_6511_0": "* 完美适合【城市生活】!", + "scr_text_slash_scr_text_gml_6512_0": "* 你要怎么【买得起】 这个!?!?!", + "scr_text_slash_scr_text_gml_6513_0": "* ... 可是里面已经放不下【指环】了", + "scr_text_slash_scr_text_gml_6514_0": "* 里头有个【男孩】,\n但是没地方装【指环】", + "scr_text_slash_scr_text_gml_6519_0": "* 【钱】不够", + "scr_text_slash_scr_text_gml_6526_0": "* 可惜了这么好的年份。", + "scr_text_slash_scr_text_gml_6531_0": "\n看", + "scr_text_slash_scr_text_gml_6532_0": "\n不看", + "scr_text_slash_scr_text_gml_6533_0": "", + "scr_text_slash_scr_text_gml_6534_0": "", + "scr_text_slash_scr_text_gml_6537_0": "* 噢,这里有一个男人。", + "scr_text_slash_scr_text_gml_6538_0": "* 他好像很高兴见到你。", + "scr_text_slash_scr_text_gml_6539_0": "* 你怎么认为?", + "scr_text_slash_scr_text_gml_6540_0": "", + "scr_text_slash_scr_text_gml_6548_0": "* 你得到了一颗蛋。", + "scr_text_slash_scr_text_gml_6556_0": "* 这里未曾有一个男人。", + "scr_text_slash_scr_text_gml_6561_0": "\n继续前进", + "scr_text_slash_scr_text_gml_6562_0": "我在保护她\n不受你伤害!", + "scr_text_slash_scr_text_gml_6563_0": "", + "scr_text_slash_scr_text_gml_6564_0": "", + "scr_text_slash_scr_text_gml_6567_0": "* 变得更强... 怎么回事?\n* Kris,你在做什么!?", + "scr_text_slash_scr_text_gml_6568_0": "", + "scr_text_slash_scr_text_gml_6574_0": "", + "scr_text_slash_scr_text_gml_6583_0": "", + "scr_text_slash_scr_text_gml_6592_0": "\n游戏就是\n我的生命", + "scr_text_slash_scr_text_gml_6593_0": "\n游戏不是\n我的生命", + "scr_text_slash_scr_text_gml_6594_0": "", + "scr_text_slash_scr_text_gml_6595_0": "", + "scr_text_slash_scr_text_gml_6598_0": "* Kris,我敢说你游戏\n肯定打得不错,对吧?", + "scr_text_slash_scr_text_gml_6599_0": "", + "scr_text_slash_scr_text_gml_6605_0": "(...这真是我这辈子听过最棒读的一句回答?)", + "scr_text_slash_scr_text_gml_6608_0": "* 哇-哇哦,Kris!\n你真的好有激情啊!!\\f0", + "scr_text_slash_scr_text_gml_6613_0": "提前想想 被我\n奴役 以后 的事\n你们就 愿意了", + "scr_text_slash_scr_text_gml_6616_0": "* 如果你 不够 热情\n我就 不想 奴役 你了", + "scr_text_slash_scr_text_gml_6618_0": "* 我们本来也不想被奴役...\\f0", + "scr_text_slash_scr_text_gml_6703_0": "\n 它们\n喜欢你", + "scr_text_slash_scr_text_gml_6704_0": "\n未知", + "scr_text_slash_scr_text_gml_6705_0": "是", + "scr_text_slash_scr_text_gml_6706_0": "", + "scr_text_slash_scr_text_gml_6709_0": "* 为-为什么这些老鼠\n一直在攻击我?!", + "scr_text_slash_scr_text_gml_6710_0": "* 它们以为我是什么,\n《胡桃夹子》的女主角吗?", + "scr_text_slash_scr_text_gml_6711_0": "", + "scr_text_slash_scr_text_gml_6718_0": "* 诶?不可能吧!\n如果真的是这样...", + "scr_text_slash_scr_text_gml_6719_0": "* 让它们给我个午餐盒就好啦!", + "scr_text_slash_scr_text_gml_6725_0": "* (只有Kris会说“未知”,\n而不是“我不知道”。)", + "scr_text_slash_scr_text_gml_6726_0": "* (... 然后就继续\n像那样站在那里。)", + "scr_text_slash_scr_text_gml_6727_0": "* (...)", + "scr_text_slash_scr_text_gml_6728_0": "* (是在等我不再自言自语吗?)", + "scr_text_slash_scr_text_gml_6734_0": "* 那么,Kris... \n也-也许你可以拿起你的剑...", + "scr_text_slash_scr_text_gml_6735_0": "* 做一个能够保护我\n不受老鼠伤害的英雄?", + "scr_text_slash_scr_text_gml_6736_0": "* (...)", + "scr_text_slash_scr_text_gml_6737_0": "* (不要就一脸沉默地\n站在那里啊...)", + "scr_text_slash_scr_text_gml_6742_0": "\n看", + "scr_text_slash_scr_text_gml_6743_0": "\n不看", + "scr_text_slash_scr_text_gml_6744_0": "", + "scr_text_slash_scr_text_gml_6745_0": "", + "scr_text_slash_scr_text_gml_6748_0": "* (使用通话装置?)", + "scr_text_slash_scr_text_gml_6749_0": "", + "scr_text_slash_scr_text_gml_6756_0": "* (你把整个脑袋塞了进去\n学着发出汽车的喇叭声。)", + "scr_text_slash_scr_text_gml_6758_0": "* Kris!?你干嘛呢!?", + "scr_text_slash_scr_text_gml_6759_0": "* 啊?你要把头塞进那玩意里?\n巧了,我也-", + "scr_text_slash_scr_text_gml_6760_0": "* 嘿!!\n我们没时间搞这个了!!", + "scr_text_slash_scr_text_gml_6771_0": "* 别跑,你这个小...", + "scr_text_slash_scr_text_gml_6777_0": "* 嘿,等等!", + "scr_text_slash_scr_text_gml_6782_0": "\n看", + "scr_text_slash_scr_text_gml_6783_0": "\n不看", + "scr_text_slash_scr_text_gml_6784_0": "", + "scr_text_slash_scr_text_gml_6785_0": "", + "scr_text_slash_scr_text_gml_6787_0": "BURGHLEY啊不对是BERDLY", + "scr_text_slash_scr_text_gml_6788_0": "CATTY的房间", + "scr_text_slash_scr_text_gml_6789_0": "JOCKINGTON的房间", + "scr_text_slash_scr_text_gml_6790_0": "ASRIEL的房间", + "scr_text_slash_scr_text_gml_6792_0": "* (铭牌上标注的是\n“~1”\n朝里面看一眼?)", + "scr_text_slash_scr_text_gml_6796_0": "", + "scr_text_slash_scr_text_gml_6814_0": "* (... 里面的东西令你大受震撼。\n ... 算是吧。)", + "scr_text_slash_scr_text_gml_6818_0": "* (墙纸是城市里的粉色小猫广告。\n还是动态的呢。)", + "scr_text_slash_scr_text_gml_6822_0": "* (... 真是美妙绝伦。)", + "scr_text_slash_scr_text_gml_6825_0": "* (...Kris什么时候\n变得这么...)", + "scr_text_slash_scr_text_gml_6827_0": "* (不... 不可能,\n这一定是某种恶作剧!)", + "scr_text_slash_scr_text_gml_6828_0": "* 哈哈哈!!\nKris,\n这是谁的房间啊!?", + "scr_text_slash_scr_text_gml_6829_0": "* ... 哦?你哥哥的?", + "scr_text_slash_scr_text_gml_6830_0": "* 哈哈哈!!\n老兄,可别让我碰上他...!", + "scr_text_slash_scr_text_gml_6834_0": "* (你闭着眼睛把门打开。\n你什么也没看见。)", + "scr_text_slash_scr_text_gml_6844_0": "* (你尊重玩家行为准则。\n不偷窥别人的屏幕。)", + "scr_text_slash_scr_text_gml_6848_0": "* (反正你从这里就可以闻到\n亮晶晶的猫食味。)", + "scr_text_slash_scr_text_gml_6852_0": "* (你觉得Noelle应该会更喜欢这个。)", + "scr_text_slash_scr_text_gml_6856_0": "* (你总感觉你并不会了解到\n什么新的东西。)", + "scr_text_slash_scr_text_gml_6862_0": "\n我会和你\n 一起乘", + "scr_text_slash_scr_text_gml_6863_0": "\nSusie不会", + "scr_text_slash_scr_text_gml_6864_0": "Susie会", + "scr_text_slash_scr_text_gml_6865_0": "", + "scr_text_slash_scr_text_gml_6868_0": "* (这是一个巨型摩天轮的广告。)", + "scr_text_slash_scr_text_gml_6870_0": "* 天呐,这摩天轮可真棒!", + "scr_text_slash_scr_text_gml_6871_0": "* 庆典里的那个跟它比起来\n简直像个玩具,哈哈!", + "scr_text_slash_scr_text_gml_6872_0": "* 我... 我不知道\nSusie会不会想...", + "scr_text_slash_scr_text_gml_6873_0": "* ... 天呐,\n我在说什么呢?", + "scr_text_slash_scr_text_gml_6874_0": "", + "scr_text_slash_scr_text_gml_6881_0": "* 噢,你想等我们坐到最顶上\n的时候使劲摇晃那缆车?", + "scr_text_slash_scr_text_gml_6882_0": "* 就像我们小时候在庆典里\n做过的那样?", + "scr_text_slash_scr_text_gml_6883_0": "* 我就知道你想偷偷使坏,\nKris!\n才不要!", + "scr_text_slash_scr_text_gml_6897_0": "* 你-你说的没错!\n就算我问她,她...", + "scr_text_slash_scr_text_gml_6898_0": "* 她估计也只会笑话我。", + "scr_text_slash_scr_text_gml_6899_0": "* 还会,天呐,\n把我推倒在地上,\n接着...", + "scr_text_slash_scr_text_gml_6900_0": "* 继-继续笑话我,\n然后...", + "scr_text_slash_scr_text_gml_6901_0": "* (... 我们刚刚到底在\n说什么来着?)", + "scr_text_slash_scr_text_gml_6907_0": "* 真-真的吗?\n你-你真的那么认为?", + "scr_text_slash_scr_text_gml_6908_0": "* 呼哈哈,Susie专家Kris\n就是这么认为的!谢啦!", + "scr_text_slash_scr_text_gml_6909_0": "", + "scr_text_slash_scr_text_gml_6910_0": "* (嘿,Kris,你是怎么\n变成Susie专家的!?)", + "scr_text_slash_scr_text_gml_6915_0": "\n Noelle会\n和我一起乘", + "scr_text_slash_scr_text_gml_6916_0": "\n对不起", + "scr_text_slash_scr_text_gml_6917_0": "", + "scr_text_slash_scr_text_gml_6918_0": "", + "scr_text_slash_scr_text_gml_6918_0_b": "* (没门。)", + "scr_text_slash_scr_text_gml_6921_0": "", + "scr_text_slash_scr_text_gml_6928_0": "* ... 啊... 啊?", + "scr_text_slash_scr_text_gml_6929_0": "* 我是说... 好-好呀,\n如果,呃,你真想和我一起乘,\n那当然没问题!", + "scr_text_slash_scr_text_gml_6930_0": "* 你可以,呃,\n弥补一下我们小时候的遗憾!", + "scr_text_slash_scr_text_gml_6938_0": "* 呃,没关系,\n我知道你控制不住\n自己的顽皮劲儿。", + "scr_text_slash_scr_text_gml_6939_0": "* 大家都知道你控制不住自己!\n呼哈哈!!", + "scr_text_slash_scr_text_gml_6944_0": "\n看", + "scr_text_slash_scr_text_gml_6945_0": "\n不看", + "scr_text_slash_scr_text_gml_6946_0": "", + "scr_text_slash_scr_text_gml_6947_0": "", + "scr_text_slash_scr_text_gml_6950_0": "* (这是一张床。要睡觉吗?)", + "scr_text_slash_scr_text_gml_6951_0": "", + "scr_text_slash_scr_text_gml_6958_0": "* K-Kris,\n要是Noelle突然进屋\n怎么办...?", + "scr_text_slash_scr_text_gml_6960_0": "* 对呀,\n要是她身上有蜱虫怎么办?\n快起来啦!", + "scr_text_slash_scr_text_gml_6966_0": "* (毕竟这也不是你的床。)", + "scr_text_slash_scr_text_gml_6971_0": "* 我... 我们这次该\n怎么解决它?", + "scr_text_slash_scr_text_gml_6993_0": "\n豪宅", + "scr_text_slash_scr_text_gml_6994_0": "\n赛博田野", + "scr_text_slash_scr_text_gml_6995_0": "垃圾堆", + "scr_text_slash_scr_text_gml_6996_0": "取消", + "scr_text_slash_scr_text_gml_6999_0": "* (这是一扇门。)\n* (你要去哪里?)/", + "scr_text_slash_scr_text_gml_7026_0": "* (神奇的是,你已经在那里了。)", + "scr_text_slash_scr_text_gml_7030_0": "* (门打开了...)", + "scr_text_slash_scr_text_gml_7037_0": "\n看", + "scr_text_slash_scr_text_gml_7038_0": "\n不看", + "scr_text_slash_scr_text_gml_7039_0": "", + "scr_text_slash_scr_text_gml_7040_0": "", + "scr_text_slash_scr_text_gml_7041_0": "* 选择文本。", + "scr_text_slash_scr_text_gml_7042_0": "", + "scr_text_slash_scr_text_gml_7046_0": "\n 对不起\n我去解谜", + "scr_text_slash_scr_text_gml_7047_0": "\n继续前进", + "scr_text_slash_scr_text_gml_7048_0": "* 结果A。", + "scr_text_slash_scr_text_gml_7052_0": "* 结果B。", + "scr_text_slash_scr_text_gml_7052_0_b": "* Kris?\n你... 你真的要丢下我吗...?", + "scr_text_slash_scr_text_gml_7053_0": "", + "scr_text_slash_scr_text_gml_7062_0": "* 谢-谢了,Kris...", + "scr_text_slash_scr_text_gml_7070_0": "* ... 啊?\n你说什么?", + "scr_text_slash_scr_text_gml_7071_0": "* 但-但是,\n那... 那些老鼠...", + "scr_text_slash_scr_text_gml_7072_0": "", + "scr_text_slash_scr_text_gml_7074_0": "* 啊?我...?", + "scr_text_slash_scr_text_gml_7075_0": "* 你... 想让我去把它要过来?", + "scr_text_slash_scr_text_gml_7076_0": "* Kris,拜托,\n你知道我们买不起这个...", + "scr_text_slash_scr_text_gml_7082_0": "* 谢-谢了,Kris...", + "scr_text_slash_scr_text_gml_7090_0": "* ... 我... 我...", + "scr_text_slash_scr_text_gml_7091_0": "", + "scr_text_slash_scr_text_gml_7093_0": "* 什... 什么?", + "scr_text_slash_scr_text_gml_7094_0": "* Kris,我说过了,\n我们... 身上钱不够。", + "scr_text_slash_scr_text_gml_7095_0": "* 你... 你想让我做什么...?", + "scr_text_slash_scr_text_gml_7096_0": "* 你... 难道是要我去...?", + "scr_text_slash_scr_text_gml_7099_0": "\n我们一起\n解谜吧!", + "scr_text_slash_scr_text_gml_7100_0": "\n继续前进", + "scr_text_slash_scr_text_gml_7104_0": "* 你... 你看,Kris!\n又是一个谜题!", + "scr_text_slash_scr_text_gml_7105_0": "", + "scr_text_slash_scr_text_gml_7114_0": "* 是... 是啊,你是对的,\nKris!", + "scr_text_slash_scr_text_gml_7115_0": "* (我还觉得Kris的行为\n有点古怪,但是...)", + "scr_text_slash_scr_text_gml_7116_0": "* (也许只是又开了个\n过分的玩笑...?)", + "scr_text_slash_scr_text_gml_7153_0": "\n拿下", + "scr_text_slash_scr_text_gml_7154_0": "\n不需要", + "scr_text_slash_scr_text_gml_7158_0": "* (呼哈哈,\nKris给我买戒指...?\n哈哈,怎么可能呢?)", + "scr_text_slash_scr_text_gml_7159_0": "", + "scr_text_slash_scr_text_gml_7166_0": "\n拿下", + "scr_text_slash_scr_text_gml_7167_0": "\n不需要", + "scr_text_slash_scr_text_gml_7176_0": "* 嗯... 啊?Kris,\n你要... 买那个戒指给我...?", + "scr_text_slash_scr_text_gml_7177_0": "* 我觉得,没问题... \n我们问问价吧。", + "scr_text_slash_scr_text_gml_7178_0": "* 这个要多少钱?", + "scr_text_slash_scr_text_gml_7180_0": "* 仅仅需要$~1!", + "scr_text_slash_scr_text_gml_7182_0": "* 啊?对-对不起,\n我们没有那么多钱!", + "scr_text_slash_scr_text_gml_7183_0": "* (不过,Kris也是\n一片好心...)", + "scr_text_slash_scr_text_gml_7184_0": "", + "scr_text_slash_scr_text_gml_7189_0": "* 是-是的,\n我们根本不需要那种东西。", + "scr_text_slash_scr_text_gml_7201_0": "", + "scr_text_slash_scr_text_gml_7206_0": "* 是-是的,\n我们根本不需要那种东西。", + "scr_text_slash_scr_text_gml_7217_0": "* K-Kris,\n不,我... 我不,\n我做不到...", + "scr_text_slash_scr_text_gml_7218_0": "", + "scr_text_slash_scr_text_gml_7223_0": "* 是-是的,\n我们根本不需要那种东西。", + "scr_text_slash_scr_text_gml_7234_0": "* 我...", + "scr_text_slash_scr_text_gml_7240_0": "* 是-是的,\n我们根本不需要那种东西。", + "scr_text_slash_scr_text_gml_7247_0": "\n 为了见\n你的父亲", + "scr_text_slash_scr_text_gml_7247_0_b": "* 停-停下!别再靠近了!", + "scr_text_slash_scr_text_gml_7248_0": "\n为了见你", + "scr_text_slash_scr_text_gml_7254_0": "* (没事的,\n这... 这就是一场噩梦...)", + "scr_text_slash_scr_text_gml_7255_0": "* (可就算这样,\n那个梦也太过真实了,\n一直在我脑海中挥之不去...)", + "scr_text_slash_scr_text_gml_7256_0": "* (... 那个声音,\n一直在告诉我该做什么。)", + "scr_text_slash_scr_text_gml_7257_0": "* (一个与Kris完全不同的声音...)", + "scr_text_slash_scr_text_gml_7258_0": "* (... 一个可怕的声音...)", + "scr_text_slash_scr_text_gml_7259_0": "* (...)", + "scr_text_slash_scr_text_gml_7260_0": "* (Kris...)", + "scr_text_slash_scr_text_gml_7261_0": "* (最近,他的样子有点... 不太对劲。)", + "scr_text_slash_scr_text_gml_7262_0": "* (为什么其他人都没有注意到...?)", + "scr_text_slash_scr_text_gml_7263_0": "* (我... 我必须弄清楚。)", + "scr_text_slash_scr_text_gml_7264_0": "* (为什么Kris表现得那么奇怪...)", + "scr_text_slash_scr_text_gml_7265_0": "* (又为什么总来... 医院...)", + "scr_text_slash_scr_text_gml_7266_0": "", + "scr_text_slash_scr_text_gml_7273_0": "* 啊-啊!?", + "scr_text_slash_scr_text_gml_7274_0": "* K-Kris... \n你站在这里多久了!?", + "scr_text_slash_scr_text_gml_7275_0": "* 呼,你... 哈哈,\n你知道吗,你可真的吓到我了!", + "scr_text_slash_scr_text_gml_7276_0": "* (冷静点,Noelle...)", + "scr_text_slash_scr_text_gml_7277_0": "* (没什么好害怕的...)", + "scr_text_slash_scr_text_gml_7278_0": "* (毕竟,那就是一场梦而已,\n不是吗...?)", + "scr_text_slash_scr_text_gml_7293_0": "\n在你的\n 梦里", + "scr_text_slash_scr_text_gml_7294_0": "", + "scr_text_slash_scr_text_gml_7295_0": "", + "scr_text_slash_scr_text_gml_7296_0": "* Kris...?", + "scr_text_slash_scr_text_gml_7296_0_b": "\n看", + "scr_text_slash_scr_text_gml_7297_0": "* 你为什么戴着... 我的手表?", + "scr_text_slash_scr_text_gml_7297_0_b": "\n不看", + "scr_text_slash_scr_text_gml_7298_0": "* 你... 你是什么时候...", + "scr_text_slash_scr_text_gml_7299_0": "", + "scr_text_slash_scr_text_gml_7304_0": "因为那\n不是梦", + "scr_text_slash_scr_text_gml_7305_0": "", + "scr_text_slash_scr_text_gml_7306_0": "* (... 可-那...)", + "scr_text_slash_scr_text_gml_7307_0": "* (为什么刚才的声音... 听起来...)", + "scr_text_slash_scr_text_gml_7308_0": "* (那么可怕?)", + "scr_text_slash_scr_text_gml_7309_0": "", + "scr_text_slash_scr_text_gml_7317_0": "* 嘿,Kris!\n我们赶紧溜吧。", + "scr_text_slash_scr_text_gml_7318_0": "* 真是的,他一直在跟我讲\nNoelle的事,像什么...", + "scr_text_slash_scr_text_gml_7319_0": "* 她最喜欢的东西啊,\n她爱去的地方啊...", + "scr_text_slash_scr_text_gml_7320_0": "* 完全搞不懂\n他说这些是要干啥。", + "scr_text_slash_scr_text_gml_7322_0": "", + "scr_text_slash_scr_text_gml_7324_0": "* 呃,你们俩又在干啥?", + "scr_text_slash_scr_text_gml_7325_0": "* 要... 要怎么做?", + "scr_text_slash_scr_text_gml_7326_0": "* 哦-,呃-,\n没-没什么,Susie!", + "scr_text_slash_scr_text_gml_7326_0_b": "* 前面没有路啊。", + "scr_text_slash_scr_text_gml_7327_0": "* 我... 我要准备回家了!\n唔... 回头见!", + "scr_text_slash_scr_text_gml_7327_0_b": "* Kris,这条路... 不通,\n不是吗?", + "scr_text_slash_scr_text_gml_7328_0": "", + "scr_text_slash_scr_text_gml_7333_0": "", + "scr_text_slash_scr_text_gml_7334_0": "* 她好像又开始怕我了,哎...", + "scr_text_slash_scr_text_gml_7335_0": "* 天啊... 要是她知道...", + "scr_text_slash_scr_text_gml_7335_0_b": "", + "scr_text_slash_scr_text_gml_7336_0": "* 要是之前发生的一切都是真的,\n那该有多好,\n对吧,Kris?", + "scr_text_slash_scr_text_gml_7336_0_b": "", + "scr_text_slash_scr_text_gml_7337_0": "", + "scr_text_slash_scr_text_gml_7338_0": "* 来嘛,稍微热情一点行不行。\n嘿。", + "scr_text_slash_scr_text_gml_7339_0": "* (这是个下水道。里面有一架梯子。)", + "scr_text_slash_scr_text_gml_7340_0": "* (要爬进去吗?)", + "scr_text_slash_scr_text_gml_7341_0": "", + "scr_text_slash_scr_text_gml_7344_0": "\n拿走", + "scr_text_slash_scr_text_gml_7345_0": "\n不拿", + "scr_text_slash_scr_text_gml_7348_0": "* (你爬进了下水道...)", + "scr_text_slash_scr_text_gml_7350_0": "* (盒子里装满了面包圈。\n拿一个吗?)", + "scr_text_slash_scr_text_gml_7351_0": "", + "scr_text_slash_scr_text_gml_7359_0": "* 嘿,Kris... \n你在做什么?", + "scr_text_slash_scr_text_gml_7360_0": "* Kris,你... 你还好吗?", + "scr_text_slash_scr_text_gml_7361_0": "", + "scr_text_slash_scr_text_gml_7378_0": "* (箱子里没有面包圈了。)", + "scr_text_slash_scr_text_gml_7385_0": "* (你决定不拿面包圈。)", + "scr_text_slash_scr_text_gml_7392_0": "* Kris,路上有电流...", + "scr_text_slash_scr_text_gml_7393_0": "* 如... 如果我们再向前走... \n我就会... 就会...", + "scr_text_slash_scr_text_gml_7394_0": "* K... Kris,你没听清楚我\n刚才的话,对吧?", + "scr_text_slash_scr_text_gml_7395_0": "* 你... 你不会是...想让我...", + "scr_text_slash_scr_text_gml_7396_0": "", + "scr_text_slash_scr_text_gml_7427_0": "", + "scr_text_slash_scr_text_gml_7428_0": "* Kris...?", + "scr_text_slash_scr_text_gml_7429_0": "", + "scr_text_slash_scr_text_gml_7454_0": "\n看", + "scr_text_slash_scr_text_gml_7455_0": "\n不看", + "scr_text_slash_scr_text_gml_7462_0": "* (一台在喷泉前售卖点心的机器。)\n* (1个面包圈售价$120。要买吗?)", + "scr_text_slash_scr_text_gml_7485_0": "* (你的钱不够。真是... 令人惊讶。)", + "scr_text_slash_scr_text_gml_7497_0": "\n伙伴", + "scr_text_slash_scr_text_gml_7498_0": "\n物品库存", + "scr_text_slash_scr_text_gml_7499_0": "控制", + "scr_text_slash_scr_text_gml_7500_0": "不读", + "scr_text_slash_scr_text_gml_7503_0": "* (是一本手册。要读哪个主题?)", + "scr_text_slash_scr_text_gml_7511_0": "* 如果你饶恕或安抚足够数量的同种敌人,\n它们将会被招揽为伙伴。", + "scr_text_slash_scr_text_gml_7512_0": "* 已被招揽的伙伴会出现在你的小镇上。\n如果你招揽了所有人,会怎么样呢...?", + "scr_text_slash_scr_text_gml_7513_0": "* 你可以在存档点查看该区域的招揽状态。\n部分BOSS无法被招揽。", + "scr_text_slash_scr_text_gml_7519_0": "* 你现在可以从存档点进入库存菜单。", + "scr_text_slash_scr_text_gml_7520_0": "* 当你拿不下了,你找到或购买的物品\n会被放进你的库存。", + "scr_text_slash_scr_text_gml_7521_0": "* 把你目前用不到的东西都放进去吧。", + "scr_text_slash_scr_text_gml_7527_0": "* 这里是对控制设置的提示。\n可以在配置菜单里更改。", + "scr_text_slash_scr_text_gml_7528_0": "* ~1\n* 对物体的确认与交互。", + "scr_text_slash_scr_text_gml_7529_0": "* ~1\n* 取消。按住以奔跑。\n立刻显示所有文本。", + "scr_text_slash_scr_text_gml_7530_0": "* ~1\n* 打开菜单。按住以跳过对话。", + "scr_text_slash_scr_text_gml_7536_0": "* (没时间看书了。)", + "scr_text_slash_scr_text_gml_7554_0": "* 啊,Kris!\n这是可以自由编写的赛博百科!\n我要写上一个词条...!", + "scr_text_slash_scr_text_gml_7556_0": "* (Ralsei写了一项关于\n【失去招揽伙伴】的词条。要读吗?)", + "scr_text_slash_scr_text_gml_7568_0": "\n看", + "scr_text_slash_scr_text_gml_7569_0": "\n不看", + "scr_text_slash_scr_text_gml_7582_0": "* 从今往后,当你以暴力击败敌人时,\n你将会失去它们。", + "scr_text_slash_scr_text_gml_7583_0": "* 已失去的敌人无法被招揽为伙伴。", + "scr_text_slash_scr_text_gml_7584_0": "* 然而,有失必有得。\n那些失去的羁绊,\n或许会让你变得更强...", + "scr_text_slash_scr_text_gml_7590_0": "* (在赛博世界谁会有时间读书呢?)", + "scr_text_slash_scr_text_gml_7595_0": "\n看", + "scr_text_slash_scr_text_gml_7596_0": "\n不看", + "scr_text_slash_scr_text_gml_7599_0": "* (一个人体模特。)", + "scr_text_slash_scr_text_gml_7600_0": "* (插入数据盘?)", + "scr_text_slash_scr_text_gml_7607_0": "* (数据盘扭动着,插不进去!)", + "scr_text_slash_scr_text_gml_7619_0": "\n看", + "scr_text_slash_scr_text_gml_7620_0": "\n不看", + "scr_text_slash_scr_text_gml_7625_0": "* (洞里有什么东西在闪闪发光。)", + "scr_text_slash_scr_text_gml_7626_0": "* (要往里面看吗?)", + "scr_text_slash_scr_text_gml_7648_0": "* (你把手伸进去,\n发现了一块奇怪的玻璃碎片\n以及某样东西...)", + "scr_text_slash_scr_text_gml_7658_0": "* (你获得了暗影水晶。)", + "scr_text_slash_scr_text_gml_7674_0": "* Kris,想再读一遍我写的\n赛博百科词条吗?", + "scr_text_slash_scr_text_gml_7676_0": "* (Ralsei写了一项关于\n【失去招揽伙伴】的词条。要读吗?)", + "scr_text_slash_scr_text_gml_7680_0": "你肯定写过。", + "scr_text_slash_scr_text_gml_7685_0": "* 从今往后,ralsay好菜,Susie最帅", + "scr_text_slash_scr_text_gml_7687_0": "* 我可不记得写过那种东西!\\f0", + "scr_textsound_slash_scr_textsound_gml_31_0": "", + "scr_torface_slash_scr_torface_gml_1_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_2_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_11_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_12_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_13_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_14_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_15_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_33_0": "木剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "一柄有着碳强化核心的\n练习用木剑。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_35_0": "这什么玩意?!筷子吗?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_39_0": "...你有把剑?!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_40_0": "那是你的,Kris...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_42_0": "(有被咬过的痕迹...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_59_0": "鬃斧", + "scr_weaponinfo_slash_scr_weaponinfo_gml_60_0": "使用幼龙鬃毛铸造而成的\n初学者斧头。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_61_0": "这配不上我。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_62_0": "呃...有点太大了。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_64_0": "闻着好香啊...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_81_0": "红围巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_82_0": "使用轻质魔法纤维\n制作而成的普通围巾。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_83_0": "不,这个...没门。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_84_0": "好舒服!Kris,你摸摸看!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_86_0": "啊?用不着,我不冷。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "大家武器", + "scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "大家都能接受的武器。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "呃...好吧。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "很趁手!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_105_0": "大家武器", + "scr_weaponinfo_slash_scr_weaponinfo_gml_106_0": "大家都能接受的武器。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_107_0": "呃...好吧。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_108_0": "很趁手!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_109_0": "这...这什么东西?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_127_0": "骇人的剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_128_0": "柄是蝙蝠形状的\n橙黑相间的剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_129_0": "啧,太小了!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_130_0": "噢,好可怕!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_132_0": "(有点酷...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_145_0": "恐怖度提升", + "scr_weaponinfo_slash_scr_weaponinfo_gml_149_0": "勇气之斧", + "scr_weaponinfo_slash_scr_weaponinfo_gml_150_0": "一把来自方块战士的闪光斧头。\n适用于英雄。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_151_0": "你非要塞给我的话,那好吧。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_152_0": "它有点太重了...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_154_0": "(哇...好有气质...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_167_0": "胆量提升", + "scr_weaponinfo_slash_scr_weaponinfo_gml_171_0": "恶魔飞刀", + "scr_weaponinfo_slash_scr_weaponinfo_gml_172_0": "装饰着骷髅的斧镰。\n减少粗暴碎击10点TP消耗", + "scr_weaponinfo_slash_scr_weaponinfo_gml_173_0": "让游戏开始吧!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_174_0": "这也太,呃,邪恶了。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "...?它对我笑了一下?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "三叶剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "刻着四叶草纹章的覆苔刺剑。\n提高5%的金钱获取量。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "这破玩意?不要!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "跟我的绿色不太搭...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_189_0": "碎击TP消耗减少", + "scr_weaponinfo_slash_scr_weaponinfo_gml_194_0": "三叶剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_195_0": "刻着四叶草纹章的覆苔刺剑。\n提高5%的金钱获取量。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_196_0": "这破玩意?不要!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "跟我的绿色不太搭...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_198_0": "好的!...?什么意思?未使用!?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_211_0": "金钱获取量提升", + "scr_weaponinfo_slash_scr_weaponinfo_gml_215_0": "劈巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_216_0": "一条结实的围巾\n如同匕首一般劈开敌人的身体。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_217_0": "好疼!这一点都不舒服!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_218_0": "感觉有点扎人...真漂亮!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_220_0": "啊 痛!...其实还好", + "scr_weaponinfo_slash_scr_weaponinfo_gml_237_0": "精致围巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_238_0": "精致的围巾能提升治疗效果\n但没有攻击力。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "这是用桌布做的!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_240_0": "我会保护大家的!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_242_0": "别-别把它穿我身上啦!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_255_0": "毛绒度提升", + "scr_weaponinfo_slash_scr_weaponinfo_gml_260_0": "扭曲之剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_261_0": "一把古怪的剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_262_0": "...呃,不好看。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_263_0": "螺旋形状的呢。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_264_0": "总觉得...有点恐怖...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_277_0": "恍惚", + "scr_weaponinfo_slash_scr_weaponinfo_gml_282_0": "雪之指环", + "scr_weaponinfo_slash_scr_weaponinfo_gml_283_0": "刻有雪花标记的指环。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_284_0": "闻起来像Noelle", + "scr_weaponinfo_slash_scr_weaponinfo_gml_285_0": "你是在...向我求婚吗?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_286_0": "(谢天谢地...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_305_0": "荆棘指环", + "scr_weaponinfo_slash_scr_weaponinfo_gml_306_0": "佩戴者会因疼痛而受到伤害\n降低冰系法术所消耗的TP", + "scr_weaponinfo_slash_scr_weaponinfo_gml_307_0": "这是刑具?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_308_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_309_0": "", + "scr_weaponinfo_slash_scr_weaponinfo_gml_323_0": "恍惚", + "scr_weaponinfo_slash_scr_weaponinfo_gml_328_0": "弹弹剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_329_0": "粉红色的剑,剑身由橡胶制成。\n威力低,但能增加防御力。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_330_0": "这是个啥,橡皮?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_331_0": "软绵绵的!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_332_0": "别-别用它戳我啦!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_346_0": "防御", + "scr_weaponinfo_slash_scr_weaponinfo_gml_351_0": "啦啦队围巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_352_0": "一条色彩鲜艳的围巾,非常鼓舞人心。\n会心一击时获得更多TP。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_353_0": "这是个笑脸?呕。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_354_0": "你一定做的到!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_355_0": "这围巾才叫俗气!哈哈!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_369_0": "笑脸", + "scr_weaponinfo_slash_scr_weaponinfo_gml_374_0": "机甲重剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_375_0": "按一下柄部,剑刃就会伸长。\n咔嚓!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_376_0": "*咔嚓咔嚓咔嚓咔嚓* 不要。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_377_0": "你拿着它一定会很帅的,Kris!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_378_0": "*咔嚓* 啊啊啊!吓到我自己了...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_392_0": "烦人", + "scr_weaponinfo_slash_scr_weaponinfo_gml_397_0": "自动斧", + "scr_weaponinfo_slash_scr_weaponinfo_gml_398_0": "别忘了把它连到\n墙壁的插座上充电。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_399_0": "*电锯的噪音* 哈哈哈!!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_400_0": "(这样真的好吗?)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_401_0": "*咔嚓* 啊啊啊!吓到我自己了...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_415_0": "馊主意", + "scr_weaponinfo_slash_scr_weaponinfo_gml_420_0": "纤维围巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_421_0": "一条用柔软的超细纤维制成的围巾。\n平衡攻击力和魔力。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_422_0": "(好柔软...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_423_0": "哦!我的毛毛起静电了!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_424_0": "好的...诶?是武器吗?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_443_0": "2级劈巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_444_0": "一条锋利而又刺痒的围巾。\n降低治疗力,提高攻击力。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_445_0": "这是Ralsei的玩意儿。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_446_0": "我是个扎人的王子!", + "scr_weaponinfo_slash_scr_weaponinfo_gml_447_0": "(好像圣诞老人的大胡子?)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_461_0": "挑剔", + "scr_weaponinfo_slash_scr_weaponinfo_gml_467_0": "断掉的剑", + "scr_weaponinfo_slash_scr_weaponinfo_gml_468_0": "不会拿出去卖的剑,已经断成两半了。\n连你都没法装备...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_469_0": "...这就是垃圾。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_470_0": "我们要修修它吗...?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_471_0": "(为...为什么给我这个?)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_485_0": "失败", + "scr_weaponinfo_slash_scr_weaponinfo_gml_490_0": "木偶围巾", + "scr_weaponinfo_slash_scr_weaponinfo_gml_491_0": "一条用奇怪丝线做成的围巾。\n专供那些放弃治疗的家伙们使用。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_492_0": "想都别想,太恐怖了。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_493_0": "如果非得要我战斗的话...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_494_0": "(感觉像是吉他弦...)", + "scr_weaponinfo_slash_scr_weaponinfo_gml_513_0": "冰冻指环", + "scr_weaponinfo_slash_scr_weaponinfo_gml_514_0": "镶嵌着一颗雪球的指环。\n...是不是有个人在里面?", + "scr_weaponinfo_slash_scr_weaponinfo_gml_515_0": "你从哪偷的?嘿嘿。", + "scr_weaponinfo_slash_scr_weaponinfo_gml_516_0": "好漂亮...", + "scr_weaponinfo_slash_scr_weaponinfo_gml_517_0": "" +} \ No newline at end of file