From 9a26fcd8fc8ccea8e93669cb774db2b28d05890e Mon Sep 17 00:00:00 2001 From: WS-3917 Date: Tue, 11 Feb 2025 15:17:51 +0800 Subject: [PATCH] 2025-02-11 15:17:51 Update translation. --- drhps/addnewhostmsg/cs_CZ.po | 102 ++++++ drhps/addnewhostmsg/de_DE.po | 102 ++++++ drhps/addnewhostmsg/en.pot | 102 ++++++ drhps/addnewhostmsg/es_ES.po | 102 ++++++ drhps/addnewhostmsg/it_IT.po | 102 ++++++ drhps/addnewhostmsg/ja_JP.po | 102 ++++++ drhps/addnewhostmsg/pt_BR.po | 102 ++++++ drhps/addnewhostmsg/ru_RU.po | 102 ++++++ drhps/addnewhostmsg/tr_TR.po | 102 ++++++ drhps/addnewhostmsg/zh_CN.po | 102 ++++++ drhps/addnewhostmsg/zh_TW.po | 102 ++++++ drhps/debuglog/cs_CZ.po | 304 +++++++++++++++++ drhps/debuglog/de_DE.po | 304 +++++++++++++++++ drhps/debuglog/en.pot | 304 +++++++++++++++++ drhps/debuglog/es_ES.po | 304 +++++++++++++++++ drhps/debuglog/it_IT.po | 304 +++++++++++++++++ drhps/debuglog/ja_JP.po | 304 +++++++++++++++++ drhps/debuglog/pt_BR.po | 304 +++++++++++++++++ drhps/debuglog/ru_RU.po | 304 +++++++++++++++++ drhps/debuglog/tr_TR.po | 304 +++++++++++++++++ drhps/debuglog/zh_CN.po | 304 +++++++++++++++++ drhps/debuglog/zh_TW.po | 304 +++++++++++++++++ drhps/header/cs_CZ.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/de_DE.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/en.pot | 622 +++++++++++++++++++++++++++++++++++ drhps/header/es_ES.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/it_IT.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/ja_JP.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/pt_BR.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/ru_RU.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/tr_TR.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/zh_CN.po | 622 +++++++++++++++++++++++++++++++++++ drhps/header/zh_TW.po | 622 +++++++++++++++++++++++++++++++++++ drhps/monobehaviour/cs_CZ.po | 66 ++++ drhps/monobehaviour/de_DE.po | 66 ++++ drhps/monobehaviour/en.pot | 66 ++++ drhps/monobehaviour/es_ES.po | 66 ++++ drhps/monobehaviour/it_IT.po | 66 ++++ drhps/monobehaviour/ja_JP.po | 66 ++++ drhps/monobehaviour/pt_BR.po | 66 ++++ drhps/monobehaviour/ru_RU.po | 66 ++++ drhps/monobehaviour/tr_TR.po | 66 ++++ drhps/monobehaviour/zh_CN.po | 66 ++++ drhps/monobehaviour/zh_TW.po | 66 ++++ 44 files changed, 12034 insertions(+) create mode 100644 drhps/addnewhostmsg/cs_CZ.po create mode 100644 drhps/addnewhostmsg/de_DE.po create mode 100644 drhps/addnewhostmsg/en.pot create mode 100644 drhps/addnewhostmsg/es_ES.po create mode 100644 drhps/addnewhostmsg/it_IT.po create mode 100644 drhps/addnewhostmsg/ja_JP.po create mode 100644 drhps/addnewhostmsg/pt_BR.po create mode 100644 drhps/addnewhostmsg/ru_RU.po create mode 100644 drhps/addnewhostmsg/tr_TR.po create mode 100644 drhps/addnewhostmsg/zh_CN.po create mode 100644 drhps/addnewhostmsg/zh_TW.po create mode 100644 drhps/debuglog/cs_CZ.po create mode 100644 drhps/debuglog/de_DE.po create mode 100644 drhps/debuglog/en.pot create mode 100644 drhps/debuglog/es_ES.po create mode 100644 drhps/debuglog/it_IT.po create mode 100644 drhps/debuglog/ja_JP.po create mode 100644 drhps/debuglog/pt_BR.po create mode 100644 drhps/debuglog/ru_RU.po create mode 100644 drhps/debuglog/tr_TR.po create mode 100644 drhps/debuglog/zh_CN.po create mode 100644 drhps/debuglog/zh_TW.po create mode 100644 drhps/header/cs_CZ.po create mode 100644 drhps/header/de_DE.po create mode 100644 drhps/header/en.pot create mode 100644 drhps/header/es_ES.po create mode 100644 drhps/header/it_IT.po create mode 100644 drhps/header/ja_JP.po create mode 100644 drhps/header/pt_BR.po create mode 100644 drhps/header/ru_RU.po create mode 100644 drhps/header/tr_TR.po create mode 100644 drhps/header/zh_CN.po create mode 100644 drhps/header/zh_TW.po create mode 100644 drhps/monobehaviour/cs_CZ.po create mode 100644 drhps/monobehaviour/de_DE.po create mode 100644 drhps/monobehaviour/en.pot create mode 100644 drhps/monobehaviour/es_ES.po create mode 100644 drhps/monobehaviour/it_IT.po create mode 100644 drhps/monobehaviour/ja_JP.po create mode 100644 drhps/monobehaviour/pt_BR.po create mode 100644 drhps/monobehaviour/ru_RU.po create mode 100644 drhps/monobehaviour/tr_TR.po create mode 100644 drhps/monobehaviour/zh_CN.po create mode 100644 drhps/monobehaviour/zh_TW.po diff --git a/drhps/addnewhostmsg/cs_CZ.po b/drhps/addnewhostmsg/cs_CZ.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/cs_CZ.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/de_DE.po b/drhps/addnewhostmsg/de_DE.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/de_DE.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/en.pot b/drhps/addnewhostmsg/en.pot new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/en.pot @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/es_ES.po b/drhps/addnewhostmsg/es_ES.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/es_ES.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/it_IT.po b/drhps/addnewhostmsg/it_IT.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/it_IT.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/ja_JP.po b/drhps/addnewhostmsg/ja_JP.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/ja_JP.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/pt_BR.po b/drhps/addnewhostmsg/pt_BR.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/pt_BR.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/ru_RU.po b/drhps/addnewhostmsg/ru_RU.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/ru_RU.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/tr_TR.po b/drhps/addnewhostmsg/tr_TR.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/tr_TR.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/zh_CN.po b/drhps/addnewhostmsg/zh_CN.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/zh_CN.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/addnewhostmsg/zh_TW.po b/drhps/addnewhostmsg/zh_TW.po new file mode 100644 index 00000000..06031dc0 --- /dev/null +++ b/drhps/addnewhostmsg/zh_TW.po @@ -0,0 +1,102 @@ +# +msgid "" +msgstr "" + +msgid "ARE WE CONNECTED TO THE NETWORK?" +msgstr "" + +msgid "EXCELLENT." +msgstr "" + +msgid "WE MAY BEGIN." +msgstr "" + +msgid "WERE YOU AWARE THIS IS ALL FICTITIOUS AND UNOFFICIAL?" +msgstr "" + +msgid "HOW PECULIAR.." +msgstr "" + +msgid "PLEASE REFRAIN FROM ILLOGICAL RESPONSES." +msgstr "" + +msgid "ANYWHO, WE MAY BEGIN." +msgstr "" + +msgid "UNDERSTOOD." +msgstr "" + +msgid "MOVING ON." +msgstr "" + +msgid "ARE YOU CONTENT WITH IRREGULARITIES AND POSSIBLE INACCURACIES?" +msgstr "" + +msgid "THIS WILL BE AN ISSUE." +msgstr "" + +msgid "THIS COSMOS DOES NOT HAVE RELATION TO ANY CANINES." +msgstr "" + +msgid "THESE EXPERIMENTS ARE NOT OFFICIAL." +msgstr "" + +msgid "THIS IS A RELIEF." +msgstr "" + +msgid "FEEL FREE TO CONTACT.. THE MANUFACTURER." +msgstr "" + +msgid "IF ANY INACCURATE INFORMATION CROPS UP." +msgstr "" + +msgid "NOW WE MOVE ONTO THE FINALE." +msgstr "" + +msgid "ARE YOU PRONE TO PAIN AND OR SEIZURE?" +msgstr "" + +msgid "INTERESTING." +msgstr "" + +msgid "VERY INTERESTING." +msgstr "" + +msgid "IF YOU TAKE TRUE ISSUE OF IRREGULARITIES, DO NOT PANIC." +msgstr "" + +msgid "CONTACT THE MANUFACTURER AND INFORM THEM OF YOUR ISSUE." +msgstr "" + +msgid "HEED THIS USEFUL TIP." +msgstr "" + +msgid "ENABLE \\" +msgstr "" + +msgid "..." +msgstr "" + +msgid "AND WITH THAT, WE HAVE REACHED THE END OF THE CURRENT TRANSMISSION." +msgstr "" + +msgid "YOU ARE READY TO BEGIN EXPERIMENTING WITH THE DELTARUNE SIMULATION." +msgstr "" + +msgid "I'M VERY EXCITED TO SEE WHAT YOU BRING TO THE TABLE." +msgstr "" + +msgid "WITH ALL OUR COMBINED EFFORTS, WE MAY ACTUALIZE OUR DREAMS." +msgstr "" + +msgid "I WILL REACH OUT TO YOU AGAIN SOON." +msgstr "" + +msgid "I TRULY APPRECIATE YOUR TIME." +msgstr "" + +msgid "GOODBYE FOR NOW, DR HYPOASTER." +msgstr "" + +msgid "\\" +msgstr "" diff --git a/drhps/debuglog/cs_CZ.po b/drhps/debuglog/cs_CZ.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/cs_CZ.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/de_DE.po b/drhps/debuglog/de_DE.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/de_DE.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/en.pot b/drhps/debuglog/en.pot new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/en.pot @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/es_ES.po b/drhps/debuglog/es_ES.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/es_ES.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/it_IT.po b/drhps/debuglog/it_IT.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/it_IT.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/ja_JP.po b/drhps/debuglog/ja_JP.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/ja_JP.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/pt_BR.po b/drhps/debuglog/pt_BR.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/pt_BR.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/ru_RU.po b/drhps/debuglog/ru_RU.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/ru_RU.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/tr_TR.po b/drhps/debuglog/tr_TR.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/tr_TR.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/zh_CN.po b/drhps/debuglog/zh_CN.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/zh_CN.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/debuglog/zh_TW.po b/drhps/debuglog/zh_TW.po new file mode 100644 index 00000000..09476c1c --- /dev/null +++ b/drhps/debuglog/zh_TW.po @@ -0,0 +1,304 @@ +# +msgid "" +msgstr "" + +msgid "prefab For CharacterIcon is Null" +msgstr "" + +msgid "Battle_PlayerSoul.Instance is not set." +msgstr "" + +msgid "AttemptRunActions started." +msgstr "" + +msgid "storedchatboxtext.Textboxes is null" +msgstr "" + +msgid "storedchatboxtext.Textboxes[CurrentAdditionalTextIndex] is null" +msgstr "" + +msgid "currentTextbox.Action is null" +msgstr "" + +msgid "currentTextbox.Action.Length is 0" +msgstr "" + +msgid "currentTextbox.Action[CurrentTextIndex] is null" +msgstr "" + +msgid "action.RunActionOnChatEnd is false" +msgstr "" + +msgid "Action will be run: " +msgstr "" + +msgid "action.PossibleSounds is null" +msgstr "" + +msgid "action.PossibleSounds.Length is 0" +msgstr "" + +msgid "Playing sound: " +msgstr "" + +msgid "action.TargetComponentGameObjectName is null" +msgstr "" + +msgid "TargetGameObject not found: " +msgstr "" + +msgid "action.FunctionName is null" +msgstr "" + +msgid "action.TargetComponentClassname is null" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "Method not found: " +msgstr "" + +msgid "Invoking method: " +msgstr "" + +msgid "AttemptRunActions ended." +msgstr "" + +msgid "Invalid index after '|' or index out of range." +msgstr "" + +msgid "Player's Turn: " +msgstr "" + +msgid "Enemy's Turn: " +msgstr "" + +msgid "finished!" +msgstr "" + +msgid "Failed to get Animator in children of Battle Member!" +msgstr "" + +msgid "member in AddPartyMemberToBattle() is null!! WTF!!" +msgstr "" + +msgid "" +"SetupBattleScript FAILED! Either Battle or BattleScriptPrefab are null!" +msgstr "" + +msgid "" +"BattlePartyMembers[0] was null when trying to close battle box and lerp soul" +msgstr "" + +msgid "No new targets available to spare?" +msgstr "" + +msgid "FadeSpriteRenderer Failed | spriteRenderer is missing or null?" +msgstr "" + +msgid "Scene Loaded: " +msgstr "" + +msgid "PlayerPrefs saved!" +msgstr "" + +msgid "AttemptRunMultipleActions started." +msgstr "" + +msgid "storedchatboxtext is null" +msgstr "" + +msgid "currentTextbox.SubActions is null" +msgstr "" + +msgid "currentTextbox.SubActions.Length is 0" +msgstr "" + +msgid "currentTextbox.SubActions.SubActions.Length is 0" +msgstr "" + +msgid "Action is null, skipping" +msgstr "" + +msgid "AttemptRunMultipleActions ended." +msgstr "" + +msgid "Starting playback..." +msgstr "" + +msgid "Playback finished." +msgstr "" + +msgid "" +"Unable to rotate Character! | targetAnimator isn't active and or enabled" +msgstr "" + +msgid "" +"Unable to rotate towards position! | targetAnimator isn't active and or " +"enabled" +msgstr "" + +msgid "Unable to shake transform! | transform gameobject not enabled" +msgstr "" + +msgid "Unable to play sound! | clip is missing or null" +msgstr "" + +msgid "Unable to run fresh chat! | CHATBOXTEXT is null" +msgstr "" + +msgid "FadeInSprite failed! spriteRenderer is null" +msgstr "" + +msgid "FadeOutSprite failed! spriteRenderer is null" +msgstr "" + +msgid "Target Transform cannot be null." +msgstr "" + +msgid "Party member null?" +msgstr "" + +msgid "Markiplier is missing???" +msgstr "" + +msgid "Discord initialized successfully." +msgstr "" + +msgid "Failed to initialize Discord: " +msgstr "" + +msgid "" +"Common reasons are either, discord not being open or no internet connection." +msgstr "" + +msgid "Discord disposed." +msgstr "" + +msgid "Discord is not initialized, skipping ChangeActivity." +msgstr "" + +msgid "Activity Updated!" +msgstr "" + +msgid "Discord.RunCallbacks() failed: " +msgstr "" + +msgid "Disabling Discord integration to prevent further issues." +msgstr "" + +msgid "DEBUG FREAKING MODE ENABLED!! WOAHH!!" +msgstr "" + +msgid "Toggled output visibility" +msgstr "" + +msgid "Stack trace saved to " +msgstr "" + +msgid "" +"TODO - Require player to interact with lancer before being able to return" +msgstr "" + +msgid "New keycode set: " +msgstr "" + +msgid "Goal already completed." +msgstr "" + +msgid "All goals completed!" +msgstr "" + +msgid "Not all goals completed." +msgstr "" + +msgid "step size outside of bounds idiot" +msgstr "" + +msgid "No bool of that name! | " +msgstr "" + +msgid "Hypothesis or thisSection is null?" +msgstr "" + +msgid "Gambling unlocked!" +msgstr "" + +msgid "Susie is not in the party?????" +msgstr "" + +msgid "" +"Failed to set Party Member Walk Offset! ( No Susie_Follower in Prefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No PartyMemberPrefab )" +msgstr "" + +msgid "Failed to create Party Member! ( No Member Provided )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificedMemberIndex is greater than " +"ActivePartyMembers list )" +msgstr "" + +msgid "" +"Failed to remove Party Member! ( SpecificMember is not in ActivePartyMembers" +" )" +msgstr "" + +msgid "" +"Failed to get Party Member Transform! ( Member not found in " +"ActivePartyMembers )" +msgstr "" + +msgid "One" +msgstr "" + +msgid "Two" +msgstr "" + +msgid "Three" +msgstr "" + +msgid "Attempted to play player animation sound outside of index" +msgstr "" + +msgid "Game data saved! | " +msgstr "" + +msgid "No Scene Position!" +msgstr "" + +msgid "Game data loaded!" +msgstr "" + +msgid "" +"Unable to find SpriteRenderer in SPR_Parallax object, defaulting to " +"length/height = 1" +msgstr "" + +msgid "Submesh TextMeshPro Detected" +msgstr "" + +msgid "Incorrect elipse detected" +msgstr "" + +msgid "Incorrect apostrophe detected" +msgstr "" + +msgid "Text Prefab is not assigned." +msgstr "" + +msgid "Text Prefab does not have a TextMeshPro component." +msgstr "" + +msgid "Reverting CMenus to original states" +msgstr "" + +msgid "UI_LoadingIcon instance is not set. Make sure it's added to the scene." +msgstr "" + +msgid "LoadingIcon RawImage is not assigned in the UI_LoadingIcon." +msgstr "" diff --git a/drhps/header/cs_CZ.po b/drhps/header/cs_CZ.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/cs_CZ.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/de_DE.po b/drhps/header/de_DE.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/de_DE.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/en.pot b/drhps/header/en.pot new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/en.pot @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/es_ES.po b/drhps/header/es_ES.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/es_ES.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/it_IT.po b/drhps/header/it_IT.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/it_IT.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/ja_JP.po b/drhps/header/ja_JP.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/ja_JP.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/pt_BR.po b/drhps/header/pt_BR.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/pt_BR.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/ru_RU.po b/drhps/header/ru_RU.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/ru_RU.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/tr_TR.po b/drhps/header/tr_TR.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/tr_TR.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/zh_CN.po b/drhps/header/zh_CN.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/zh_CN.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/header/zh_TW.po b/drhps/header/zh_TW.po new file mode 100644 index 00000000..54157568 --- /dev/null +++ b/drhps/header/zh_TW.po @@ -0,0 +1,622 @@ +# +msgid "" +msgstr "" + +msgid "- Overworld -" +msgstr "" + +msgid "- Stats -" +msgstr "" + +msgid "- Setup -" +msgstr "" + +msgid "Warning! Must match PartyMembers" +msgstr "" + +msgid "Warning! Must match Enemies" +msgstr "" + +msgid "" +"Will choose a random dialogue, or use the default if none are present\n" +"Try add dialogues that fit whos in the party" +msgstr "" + +msgid "NOTE, Kris acts always have blank descriptions" +msgstr "" + +msgid "What this action targets" +msgstr "" + +msgid "This is the function that the battle script will run" +msgstr "" + +msgid "Use > in function name to call method in BattleSystem instead" +msgstr "" + +msgid "Keep empty to not require any" +msgstr "" + +msgid "-- References --" +msgstr "" + +msgid "- References -" +msgstr "" + +msgid "- Dialogue -" +msgstr "" + +msgid "-= Movement =-" +msgstr "" + +msgid "-= Lifetime =-" +msgstr "" + +msgid "-= Arc Utility =-" +msgstr "" + +msgid "- Enemy Settings -" +msgstr "" + +msgid "when the player uses \\" +msgstr "" + +msgid "- Enemy Visuals -" +msgstr "" + +msgid "- Animations -" +msgstr "" + +msgid "- Attack Settings -" +msgstr "" + +msgid "" +"-1 will make the attack last forever, allowing the battle script to take " +"over." +msgstr "" + +msgid "Will fade away all enemies and party members, good for wide attacks" +msgstr "" + +msgid "Will destroy every child in bullet holder on attack end" +msgstr "" + +msgid "UI" +msgstr "" + +msgid "Battle Numbers" +msgstr "" + +msgid "Bottom Bar" +msgstr "" + +msgid "TP Bar" +msgstr "" + +msgid "Prefabs" +msgstr "" + +msgid "Holders" +msgstr "" + +msgid "Backgrounds" +msgstr "" + +msgid "UI Windows" +msgstr "" + +msgid "- Sounds -" +msgstr "" + +msgid "- Default Spell Sounds -" +msgstr "" + +msgid "- Effects -" +msgstr "" + +msgid "- Battle Settings -" +msgstr "" + +msgid "- Stored Values -" +msgstr "" + +msgid "- Temporary Debug -" +msgstr "" + +msgid "-- Choices --" +msgstr "" + +msgid "-- Sounds --" +msgstr "" + +msgid "- Settings -" +msgstr "" + +msgid "-= References =-" +msgstr "" + +msgid "Computer Screen" +msgstr "" + +msgid "BIOS loading Text" +msgstr "" + +msgid "Logo Glitched" +msgstr "" + +msgid "Messenger" +msgstr "" + +msgid "Play a sound during this action, add multiple to the list for random" +msgstr "" + +msgid "Run a function in a certain component." +msgstr "" + +msgid "WARNING! Will fail if two objects have the same name" +msgstr "" + +msgid "" +"Runs everything this action will do when the players ends the chat that this" +" action is on" +msgstr "" + +msgid "Edit monospace StyleSheet in font folder to add" +msgstr "" + +msgid "1 = Default Speed | 2 = 50% slower | 0.5 = 50% faster" +msgstr "" + +msgid "" +"0 - ChoiceCount | Default selected (OOB values = No default selection, soul " +"in center)" +msgstr "" + +msgid "Use < br> for new lines, slash N doesn't work for some reason" +msgstr "" + +msgid "Player can press X to prematurely exit dialogue" +msgstr "" + +msgid "Only show and allow input from options at end of Text running" +msgstr "" + +msgid "For customizing text size, font and color" +msgstr "" + +msgid "- Some Default Choice Position Values -" +msgstr "" + +msgid "" +"2 choice positions\\r\n" +"\\r\n" +"option1 -253.4, -82.5\\r\n" +"option2 46.6, -82.5\\r\n" +"\\r\n" +"3 choice positions\\r\n" +"\\r\n" +"option1 -230, -82.5\\r\n" +"option2 -30, -82.5\\r\n" +"option3 170, -82.5\\r\n" +"\\r\n" +"4 choice positions\\r\n" +"\\r\n" +"option1 -400, -82.5\\r\n" +"option2 -150, -82.5\\r\n" +"option3 150, -82.5\\r\n" +"option4 400, -82.5" +msgstr "" + +msgid "- Text inner workings -" +msgstr "" + +msgid "- Text Settings -" +msgstr "" + +msgid "Each reaction is shown in sequential order, starting from the top." +msgstr "" + +msgid "" +"# = 0.5 second pause\n" +"@ = 0.125 second pause\n" +"; = new line in dialogue\n" +"~ = new line in dialogue but bulletpoint is one below than normal\n" +"£ = Forcefully end chat, useful for when rich text is used" +msgstr "" + +msgid "" +"WARNING FOR RICH TEXT! Only use ONE per dialogue, and try avoid pausing " +"characters." +msgstr "" + +msgid "" +"Battle Specific - use Empty text to continue dialogue but show no bubble." +msgstr "" + +msgid "Intro Disclaimer" +msgstr "" + +msgid "Credits Intro" +msgstr "" + +msgid "Ending Cutscene" +msgstr "" + +msgid "Debug" +msgstr "" + +msgid "Before Cutscene Stuff" +msgstr "" + +msgid "Cutscene Stuff" +msgstr "" + +msgid "- Shared References -" +msgstr "" + +msgid "Item used on Kris" +msgstr "" + +msgid "Item used on Susie" +msgstr "" + +msgid "Item used on Ralsei" +msgstr "" + +msgid "-- Variables --" +msgstr "" + +msgid "Menu States and SubStates" +msgstr "" + +msgid "-- Animations --" +msgstr "" + +msgid "-- Top and Bottom Row References --" +msgstr "" + +msgid "-- Item Menu References --" +msgstr "" + +msgid "References" +msgstr "" + +msgid "Panel Settings" +msgstr "" + +msgid "Fade Settings" +msgstr "" + +msgid "Misc" +msgstr "" + +msgid "-- Cutscene References --" +msgstr "" + +msgid "Landing from the fall" +msgstr "" + +msgid "-- Cutscene Audio --" +msgstr "" + +msgid "Characters" +msgstr "" + +msgid "-- Character Move Positions --" +msgstr "" + +msgid "Kris and Susie" +msgstr "" + +msgid "Jigsaw Joe" +msgstr "" + +msgid "Tasque and Tasque Manager" +msgstr "" + +msgid "Rudinn" +msgstr "" + +msgid "-- Cutscene Chats --" +msgstr "" + +msgid "Settings" +msgstr "" + +msgid "Cutscene References" +msgstr "" + +msgid "Cutscene Chats" +msgstr "" + +msgid "Cutscene Sounds" +msgstr "" + +msgid "Character Positions" +msgstr "" + +msgid "-- Cutscene Settings --" +msgstr "" + +msgid "Kris, Susie and Ralsei" +msgstr "" + +msgid "Cutscene" +msgstr "" + +msgid "Dialogue" +msgstr "" + +msgid "Character Animations" +msgstr "" + +msgid "- Walk Positions -" +msgstr "" + +msgid "- Cutscene Info -" +msgstr "" + +msgid "Base Menu References" +msgstr "" + +msgid "Settings Menu References" +msgstr "" + +msgid "Return Menu References" +msgstr "" + +msgid "Restart Menu References" +msgstr "" + +msgid "-= Main =-" +msgstr "" + +msgid "Description" +msgstr "" + +msgid "-= Sounds =-" +msgstr "" + +msgid "-= Dyslexic Font Setup -=" +msgstr "" + +msgid "" +"Only used for the main menu settings, keep null to use global reference" +msgstr "" + +msgid "-= Settings =-" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Is saved as Setting_" +msgstr "" + +msgid "Will start as \\" +msgstr "" + +msgid "Hypothetical this goal will be in, used for tracking logs" +msgstr "" + +msgid "Below are saved flags that will be reset upon loading this scene" +msgstr "" + +msgid "Choose to reset the player inventory to a specific set of items" +msgstr "" + +msgid "For text that requires the player to interact multiple times" +msgstr "" + +msgid "WARNING! This component is removed once ran" +msgstr "" + +msgid "Chat Variables" +msgstr "" + +msgid "Generic component used for detecting player interactions." +msgstr "" + +msgid "" +"When interacted, Interacted will be the opposite of what it currently is" +msgstr "" + +msgid "-= Variables =-" +msgstr "" + +msgid "Used for more basic NPCs, that don't usually move" +msgstr "" + +msgid "For more advanced NPCs like Papyrus or Toriel" +msgstr "" + +msgid "-- Base Variables --" +msgstr "" + +msgid "-- Darkworld Specific Variables --" +msgstr "" + +msgid "-- Item Attributes --" +msgstr "" + +msgid "Leave Empty to continue previous panel" +msgstr "" + +msgid "For if RoomHasMultipleEntrances is false" +msgstr "" + +msgid "Range: -1,1" +msgstr "" + +msgid "-= Party System =-" +msgstr "" + +msgid "-= Calls =-" +msgstr "" + +msgid "" +"Make sure this matches current queued call amount, keep empty to not change" +msgstr "" + +msgid "Use a # to not have the \\" +msgstr "" + +msgid "-= Music =-" +msgstr "" + +msgid "Keep empty to stop the current song, if previous bool is true" +msgstr "" + +msgid "-= Room spawn Positions =-" +msgstr "" + +msgid "-= Discord RPC =-" +msgstr "" + +msgid "Spacing for if SelectionMode is 1" +msgstr "" + +msgid "Selection Index 1, Scene Transition" +msgstr "" + +msgid "Selection Mode 1 Specific" +msgstr "" + +msgid "Selection Mode 2 Specific" +msgstr "" + +msgid "Whether to preload (True) or unload (False)" +msgstr "" + +msgid "-= Slot Settings =-" +msgstr "" + +msgid "-= Slot Sound =-" +msgstr "" + +msgid "-= Symbols =-" +msgstr "" + +msgid "Range : -1 to 1" +msgstr "" + +msgid "Sounds" +msgstr "" + +msgid "-- Settings --" +msgstr "" + +msgid "-- Cutscene Sounds --" +msgstr "" + +msgid "-- Debug --" +msgstr "" + +msgid "-- OAO Shared --" +msgstr "" + +msgid "-- Goblin Fight --" +msgstr "" + +msgid "-- 3 Door Choice --" +msgstr "" + +msgid "-- After OAO --" +msgstr "" + +msgid "-- Walking Stuff --" +msgstr "" + +msgid "Stats" +msgstr "" + +msgid "Battle" +msgstr "" + +msgid "-= Stats =-" +msgstr "" + +msgid "-= Default PartyMembers =-" +msgstr "" + +msgid "Game,Cutscene,NoPlayerMovement" +msgstr "" + +msgid "Player Variables" +msgstr "" + +msgid "" +"If the previous scene index doesnt match any Spawn positions, will go to " +"default" +msgstr "" + +msgid "-- Player Specific --" +msgstr "" + +msgid "-- Optional --" +msgstr "" + +msgid "0 - 1 | Higher the number the more distance from camera" +msgstr "" + +msgid "Sort by Y position (basically its like negative y pos * 6 rounded)" +msgstr "" + +msgid "Arc Utility" +msgstr "" + +msgid "1 = Susie | 1.125 = Ralsei" +msgstr "" + +msgid "Multiplier, 1 = normal | 0.5 = half speed" +msgstr "" + +msgid "-= Audio =-" +msgstr "" + +msgid "WARNING! This can only run once!" +msgstr "" + +msgid "Idle Sprites" +msgstr "" + +msgid "Walk Sprites" +msgstr "" + +msgid "Walk2 Sprites" +msgstr "" + +msgid "- Camera Controls -" +msgstr "" + +msgid "- Shelter -" +msgstr "" + +msgid "-- Cutscene --" +msgstr "" + +msgid "- Sound and Music -" +msgstr "" + +msgid "-- Vessel Randomizer --" +msgstr "" + +msgid "-- Custom Colors --" +msgstr "" + +msgid "-- Additional Settings --" +msgstr "" + +msgid "" +"True clone copies the target texts position, bounds and maxvisible " +"characters" +msgstr "" + +msgid "Use sparingly, can be quite performance intenstive" +msgstr "" + +msgid "Doesn't disable rich text itself, but removes the <> tags" +msgstr "" + +msgid "Random Controls" +msgstr "" diff --git a/drhps/monobehaviour/cs_CZ.po b/drhps/monobehaviour/cs_CZ.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/cs_CZ.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/de_DE.po b/drhps/monobehaviour/de_DE.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/de_DE.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/en.pot b/drhps/monobehaviour/en.pot new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/en.pot @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/es_ES.po b/drhps/monobehaviour/es_ES.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/es_ES.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/it_IT.po b/drhps/monobehaviour/it_IT.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/it_IT.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/ja_JP.po b/drhps/monobehaviour/ja_JP.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/ja_JP.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/pt_BR.po b/drhps/monobehaviour/pt_BR.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/pt_BR.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/ru_RU.po b/drhps/monobehaviour/ru_RU.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/ru_RU.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/tr_TR.po b/drhps/monobehaviour/tr_TR.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/tr_TR.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/zh_CN.po b/drhps/monobehaviour/zh_CN.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/zh_CN.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr "" diff --git a/drhps/monobehaviour/zh_TW.po b/drhps/monobehaviour/zh_TW.po new file mode 100644 index 00000000..347f74ab --- /dev/null +++ b/drhps/monobehaviour/zh_TW.po @@ -0,0 +1,66 @@ +# +msgid "" +msgstr "" + +msgid "setup new bar positon" +msgstr "" + +msgid "Dice Equal = " +msgstr "" + +msgid "did you forget to make the method public?" +msgstr "" + +msgid "Couldn't find Component named: " +msgstr "" + +msgid "test" +msgstr "" + +msgid "DETECTED" +msgstr "" + +msgid "SUCCESS!" +msgstr "" + +msgid "subscribed to battle events" +msgstr "" + +msgid "how?" +msgstr "" + +msgid "null" +msgstr "" + +msgid "Battle has begun" +msgstr "" + +msgid "Error whilst grazing! Bullet_Generic not found in collider?" +msgstr "" + +msgid "currently on " +msgstr "" + +msgid "Susie Missing?" +msgstr "" + +msgid "Ralsei Missing?" +msgstr "" + +msgid "all text shown" +msgstr "" + +msgid "FOUND YOU FUCKER" +msgstr "" + +msgid "Disabled Disclaimer skip because currently in editor" +msgstr "" + +msgid "done" +msgstr "" + +msgid "running" +msgstr "" + +msgid "Last Level was " +msgstr ""