From 4f69be3a9b869ffac82c68b78fde2aeb4d453267 Mon Sep 17 00:00:00 2001 From: Wasneet Potato Date: Tue, 15 Apr 2025 09:52:42 +0000 Subject: [PATCH 1/2] Translated using Weblate (English) Currently translated at 100.0% (299 of 299 strings) Translation: Deltarune-Hypothesis/4-Unity-mText(new) Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/en/ --- drhps/mtext/en.json | 35 ++++++++++++++++++++++++++++------- 1 file changed, 28 insertions(+), 7 deletions(-) diff --git a/drhps/mtext/en.json b/drhps/mtext/en.json index 3e1f6238..55241493 100644 --- a/drhps/mtext/en.json +++ b/drhps/mtext/en.json @@ -56,18 +56,45 @@ "LevelSetup-level39-339-Details-1": "In Hypothetical: Free Drinks", "LevelSetup-level41-20-State-1": "ERROR! UNKOWN SCENE", "LevelSetup-level41-20-Details-1": "ERROR! UNKOWN PLACE", + "MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank", + "MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei", + "MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat", + "MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow", + "MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "Special Thanks", + "MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez", + "MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "Role:\nDirector, Lead Programmer, Lead Writer, Sprite Artist\n\n\n\" i make video games \"", + "MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "Role:\nPlaytester\n\n\" chara apparition in sans's room \"", + "MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "Role:\nMusician,Writer ,Playtester\n\n\" i remember you're game development \"", + "MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "Role:\nIdeator\n\n\" The first rule is cardio? Now I get it..................... \"", + "MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "Created of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com", "MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "Overworlds and Ogres", "MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "What would an in-universe interaction with the (as of writing) still undisclosed Papyrus be like? This is assuming that he isn't some sort of villainous foe.", "MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "Meeting Sans's Brother", "MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "hi dataminers, this hypothetical was cut cause it was a bland reskin of another.\n\nit was just like scary \"oo this hypothetical but glitchy!!\"\n\nand the end instead of papyrus it was prunsel AHH SCARY!!\n\nidk how broken it is, too lazy to test. it was made quite early on in development though, a long time before the whole simulation and hypoaster stuff.", "MonstersAreWeak-sharedassets2.assets-516-LogName-1": "Monsters Are Weak", + "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "... Return", + "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank", + "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge", + "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski", + "NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei", + "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "Director, Composer, Programmer, Writer, 2D/3D Art\n\n\" I think I miss my low-poly ps1 retro artstyle indie horror games... \"", + "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "Composer, Writing Assistance, Playtester\n\n\" i remember you're game development \"", + "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "Composer\n(Character sprite by Sooski)\n\n\" Composing for this project and having my music reach more than a few people has been an absolute honor. Keep on doing the things you love, and thanks for listening along! \"\n", + "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "Composer\n(Character sprite by Sooski)\n\n\" THIS FORM- THIS HORRIBLE FORM... ONE DAY I WILL BREAK FREE!!\n\n\nIN THE MEANTIME, PLEASE ACCEPT MY GRATITUDE FOR GIVING THIS LITTLE WORLD OF OURS A CHANCE- THE SIGHTS AND SOUNDS, THE HIGHS AND LOWS. DO COME BACK AGAIN SOMETIME...\n\n\nWE WILL ALWAYS BE MAKING, MAKING AND MAKING AGAIN!! \"\n", + "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "Playtester\n\n\" chara apparition in sans's room \"", + "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "Playtester\n\n\" The first rule is cardio? Now I get it..................\"", + "NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "Creator of the OpenDyselxic Font\n\nSocials\nabbiegonzalez.com", + "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "Old Icons/Logos", + "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "UNDEREVENT 2024 Behind the scenes", + "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "Development Insight Part 1", + "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "Development Insight Part 2", + "NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "Development Insight Part 3", "Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "Heal Prayer", "Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "Heal Ally", "Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "IceShock", "Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "Damage
w/ ICE", "Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "SleepMist", "Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "Spare TIRED foes", - "OldItems-sharedassets2.assets-507-ItemTitle-1": "Old Icons/Logos", "OldItems-sharedassets2.assets-507-ItemDescription-1": "Older icons and logos before the \"everythings simulated in a computer\" idea.", "Outlawed-sharedassets2.assets-536-HypothesisName-1": "Outlawed", "Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "What if Chapter 3 of DELTARUNE included a secret boss that had a distinct cowboy/western theming? Additionally, what if Asgore accompanied us in the darkworld too?", @@ -195,7 +222,6 @@ "TextMeshProUGUI-level2-1451-m_text-1": "||", "TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------", "TextMeshProUGUI-level2-1454-m_text-1": "----------------------------", - "TextMeshProUGUI-level2-1456-m_text-1": "Abbie Gonzalez", "TextMeshProUGUI-level2-1459-m_text-1": "X3", "TextMeshProUGUI-level2-1461-m_text-1": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.", "TextMeshProUGUI-level2-1463-m_text-1": "Meeting Sans' Brother\n", @@ -205,17 +231,14 @@ "TextMeshProUGUI-level2-1469-m_text-1": "Nonsense", "TextMeshProUGUI-level2-1474-m_text-1": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.", "TextMeshProUGUI-level2-1480-m_text-1": "Logs", - "TextMeshProUGUI-level2-1481-m_text-1": "Uprank", "TextMeshProUGUI-level2-1483-m_text-1": "---------------------------", "TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |", "TextMeshProUGUI-level2-1487-m_text-1": "Hypotheticals", "TextMeshProUGUI-level2-1488-m_text-1": "Goals", "TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||", - "TextMeshProUGUI-level2-1492-m_text-1": "puzzlerat", "TextMeshProUGUI-level2-1495-m_text-1": "___________________\n", "TextMeshProUGUI-level2-1497-m_text-1": "______________", "TextMeshProUGUI-level2-1498-m_text-1": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!", - "TextMeshProUGUI-level2-1499-m_text-1": "Special Thanks", "TextMeshProUGUI-level2-1502-m_text-1": "____________________\n", "TextMeshProUGUI-level2-1508-m_text-1": "4500$", "TextMeshProUGUI-level2-1513-m_text-1": "------------", @@ -234,7 +257,6 @@ "TextMeshProUGUI-level2-1568-m_text-1": "W.D GAMBLING", "TextMeshProUGUI-level2-1570-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..", "TextMeshProUGUI-level2-1579-m_text-1": "1500$", - "TextMeshProUGUI-level2-1582-m_text-1": "Fillow", "TextMeshProUGUI-level2-1594-m_text-1": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..", "TextMeshProUGUI-level2-1596-m_text-1": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!", "TextMeshProUGUI-level2-1602-m_text-1": "Extras", @@ -296,6 +318,5 @@ "TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "Objective", "TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "Logged Information", "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "The ANGEL'S HEAVEN", - "UE2024BTS-sharedassets2.assets-508-ItemTitle-1": "UNDEREVENT 2024 Behind the scenes", "UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "Behind the scenes of the 3D shots in the UE 2024 trailer." } \ No newline at end of file From 16c99fa0d3b81ca27f8592dc4c8a0555e6075f8d Mon Sep 17 00:00:00 2001 From: Wasneet Potato Date: Tue, 15 Apr 2025 09:54:00 +0000 Subject: [PATCH 2/2] Translated using Weblate (Chinese (Simplified Han script)) Currently translated at 94.3% (282 of 299 strings) Translation: Deltarune-Hypothesis/4-Unity-mText(new) Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/ --- drhps/mtext/zh_CN.json | 623 +++++++++++++++++++++-------------------- 1 file changed, 322 insertions(+), 301 deletions(-) diff --git a/drhps/mtext/zh_CN.json b/drhps/mtext/zh_CN.json index 46b10238..c60d90c3 100644 --- a/drhps/mtext/zh_CN.json +++ b/drhps/mtext/zh_CN.json @@ -1,301 +1,322 @@ -{ - "00-A Introduction-sharedassets2.assets-511-LogName-1": "00-甲 《项目介绍》", - "00-B Discovery-sharedassets2.assets-512-LogName-1": "00-乙 《实验发现》", - "01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》", - "01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》", - "AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身", - "AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第三章里出现一个有着鲜明牛仔/西部主题的隐藏Boss会怎么样?此外,如果Asgore也和我们一起进入这个黑暗世界会怎么样?", - "AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。", - "BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球", - "BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP", - "BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!", - "BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看", - "Cell Phone-sharedassets8.assets-12-ItemName-1": "电话", - "Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。", - "CH3Opening-sharedassets2.assets-521-HypothesisName-1": "", - "CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "", - "ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "", - "ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "", - "ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。", - "ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障", - "Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果", - "Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP", - "Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。", - "Dark Candy-sharedassets39.assets-514-SusieItemUsed_SusieDialogue-1": "好耶!!太好了!", - "Dark Candy-sharedassets39.assets-514-RalseiItemUsed_SusieDialogue-1": "嘿,我也要吃!", - "Dark Candy-sharedassets39.assets-514-RalseiItemUsed_RalseiDialogue-1": "棉花糖!!好吃!!!", - "DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "开发洞察 第1部分", - "DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分", - "DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分", - "DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n除错模式快捷键\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度(可切换)\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本", - "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "", - "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "", - "FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "", - "FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "", - "FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻", - "GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片", - "GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。", - "ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片", - "ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "回复30HP", - "ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。一片湿漉漉的披萨。\n闻起来怪怪的。", - "LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器", - "LevelSetup-level10-169-State-1": "城堡镇", - "LevelSetup-level10-169-Details-1": "猜想模拟:先知预言", - "LevelSetup-level2-1866-State-1": "[已删除]", - "LevelSetup-level2-1866-Details-1": "在主菜单", - "LevelSetup-level23-207-State-1": "学校用品柜", - "LevelSetup-level3-213-State-1": "Sans和???????的家", - "LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔", - "LevelSetup-level32-343-State-1": "城堡镇", - "LevelSetup-level33-93-State-1": "避风港外", - "LevelSetup-level33-93-Details-1": "猜想模拟:避风港", - "LevelSetup-level34-106-State-1": "避风港内", - "LevelSetup-level38-114-State-1": "致谢名单", - "LevelSetup-level38-114-Details-1": "猜想模拟:尾声", - "LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店", - "LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料", - "LevelSetup-level41-20-State-1": "错误!未知的场景", - "LevelSetup-level41-20-Details-1": "错误!未知的地方", - "MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "", - "MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "", - "MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "", - "MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "", - "MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的", - "Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "治疗祷言", - "Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "治疗队友", - "Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "冰震术", - "Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "冰属性
伤害", - "Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾", - "Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "饶恕疲惫\n的敌人", - "OldItems-sharedassets2.assets-507-ItemTitle-1": "旧图标和旧Logo", - "OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。", - "Outlawed-sharedassets2.assets-536-HypothesisName-1": "", - "Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "", - "Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚", - "Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人", - "Reflecting-sharedassets2.assets-517-LogName-1": "反思", - "ShelterKeys-sharedassets33.assets-22-ItemName-1": "偷来的钥匙串", - "Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "干杯", - "Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "一起干杯", - "successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主", - "Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "粗暴碎击", - "Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害", - "Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗", - "Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术", - "TakingShelter-sharedassets2.assets-537-HypothesisName-1": "", - "TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "", - "TextMeshPro-level0-1343-m_text-1": "放弃", - "TextMeshPro-level0-1344-m_text-1": "继续", - "TextMeshPro-level21-64-m_text-1": "警长", - "TextMeshPro-level38-100-m_text-1": "- 网站 -\nBrian Coia\n\n- 视频剪辑(含预告片) - \nEverdraed\n\n", - "TextMeshPro-level38-101-m_text-1": "- 客串角色设计 -\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)\nSamanthuel Gillson (splendidland)\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n- 特邀歌手 -\nLaura Shigihara", - "TextMeshPro-level38-102-m_text-1": "- 日语翻译方 -\n8-4 Ltd.\n\n- 日语翻译者 -\nGraeme Howard\nJohn Ricciardi", - "TextMeshPro-level38-103-m_text-1": "- 酷炫工具开发者 -\nJuju Adams\n\n- 程序助理 -\nSara Spalding\nLars Korendijk\n\n- 音乐助理 -\nLena Raine\nMarcy Nabors\n\n- 跨平台开发 -\nSarah O' Donnell", - "TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson", - "TextMeshPro-level38-105-m_text-1": "- 游戏测试 -", - "TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore", - "TextMeshPro-level38-107-m_text-1": "免责声明!\n此猜想中的演职员表仅列出《三角符文》的已知贡献者。\n需要说明,自第二章发布后,《三角符文》开发团队持续扩充\n且尚未完全公开。\n若存在信息遗漏,我们在此郑重致歉。\n\n如发现有任何贡献者未被列出,请通过Discord平台与我们联系!", - "TextMeshPro-level38-108-m_text-1": "- 《传说之下》角色设计 -\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n- 像素画协助 -\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama", - "TextMeshPro-level38-109-m_text-1": "- 日语贴图绘制 -\n256graph\n\n- 翻译支持 -\nTina Carter\nYutaka Ohbuchi\nSami Ragone", - "TextMeshPro-level38-110-m_text-1": "- 质量监督 -\nDIGITAL HEARTS 有限公司\nTomohiro Nakai [质量监督经理]\nTomoyoshi Yamashita [质量监督主负责人]\nRyohei Kishimoto [质量监督主助理]\nShinji Yasue [游戏销售部门]\n", - "TextMeshPro-level38-111-m_text-1": "- 特别鸣谢 -\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有,感谢您的游玩!\n", - "TextMeshPro-level38-112-m_text-1": "\nToby Fox著", - "TextMeshPro-level38-98-m_text-1": "- 美工 -\n- 动画 -\nTemmie Chang\n\n- 主创团队 -\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n- 场景美术设计 -\n(Cyber Field, City, Mansion)\nGigi DG\n\n- 暗世界服装设计 -\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]", - "TextMeshPro-level38-99-m_text-1": "- 动画助理 -\nTcheska Lynn B (chess)\nChelsea Saunders (pixelatedcrown)\n\n- 程序设计支持 -\nGregg Tavares\n\n- 杰出测试员 -\nAlexMdl\nPureQuestion\n\n- 译者 -\nKeiko Fukuichi", - "TextMeshPro-level40-59-m_text-1": "欢迎来到我的战斗测试室", - "TextMeshPro-level48-20-m_text-1": "免责声明!\n这是一款《三角符文》同人游戏,\n目前仍处于开发阶段。\n\n三角符文正式版发布后,\n还请务必去看看它,支持它!", - "TextMeshProUGUI-level0-1345-m_text-1": "占位符", - "TextMeshProUGUI-level0-1346-m_text-1": "特殊", - "TextMeshProUGUI-level0-1348-m_text-1": "防具:绷带", - "TextMeshProUGUI-level0-1349-m_text-1": "继续", - "TextMeshProUGUI-level0-1351-m_text-1": "HP", - "TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?", - "TextMeshProUGUI-level0-1354-m_text-1": "---------", - 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"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单", - "TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃", - "TextMeshProUGUI-level0-1447-m_text-1": "自动奔跑", - "TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)", - "TextMeshProUGUI-level0-1450-m_text-1": "8", - "TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐", - "TextMeshProUGUI-level0-1453-m_text-1": "Kris", - "TextMeshProUGUI-level0-1457-m_text-1": "下", - "TextMeshProUGUI-level0-1459-m_text-1": "禁用特殊字体", - "TextMeshProUGUI-level0-1460-m_text-1": "升级需:10", - "TextMeshProUGUI-level0-1462-m_text-1": "20/20", - "TextMeshProUGUI-level0-1463-m_text-1": "否\n", - "TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话", - "TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗", - "TextMeshProUGUI-level0-1468-m_text-1": "防御:", - "TextMeshProUGUI-level0-1471-m_text-1": "右", - "TextMeshProUGUI-level0-1473-m_text-1": "行动", - "TextMeshProUGUI-level0-1478-m_text-1": "垂直同步", - "TextMeshProUGUI-level0-1481-m_text-1": "无障碍字体", - "TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将不会被保存。", - "TextMeshProUGUI-level0-1487-m_text-1": "确认", - "TextMeshProUGUI-level0-1490-m_text-1": "新文本", - "TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器", - "TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20", - "TextMeshProUGUI-level0-1500-m_text-1": "主音量", - "TextMeshProUGUI-level0-1501-m_text-1": "LV 1", - "TextMeshProUGUI-level0-1502-m_text-1": "简化音效", - "TextMeshProUGUI-level0-1503-m_text-1": "声音", - "TextMeshProUGUI-level0-1506-m_text-1": "选项", - "TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)", - "TextMeshProUGUI-level0-1512-m_text-1": "攻击:", - "TextMeshProUGUI-level0-1517-m_text-1": "音乐音量", - "TextMeshProUGUI-level0-1518-m_text-1": "奔跑", - "TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。", - "TextMeshProUGUI-level0-1522-m_text-1": " ~", - "TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队", - "TextMeshProUGUI-level0-1527-m_text-1": "D$", - "TextMeshProUGUI-level0-1532-m_text-1": "电 话 ", - "TextMeshProUGUI-level2-1446-m_text-1": "按 任 意 键 继 续", - "TextMeshProUGUI-level2-1448-m_text-1": " ||||||||||||", - "TextMeshProUGUI-level2-1451-m_text-1": "||", - "TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------", - "TextMeshProUGUI-level2-1454-m_text-1": "----------------------------", - "TextMeshProUGUI-level2-1456-m_text-1": "Abbie Gonzalez", - "TextMeshProUGUI-level2-1459-m_text-1": "X3", - "TextMeshProUGUI-level2-1461-m_text-1": "Kris和Susie回到城堡镇,却发现它处于一片混乱!\n\n一个预言的传说终于走到了尽头。", - "TextMeshProUGUI-level2-1463-m_text-1": "遇见Sans的兄弟", - "TextMeshProUGUI-level2-1465-m_text-1": "|||||", - "TextMeshProUGUI-level2-1466-m_text-1": "交错深度连接", - "TextMeshProUGUI-level2-1468-m_text-1": "写于三角符文\n第三章第四章发售之前", - "TextMeshProUGUI-level2-1469-m_text-1": "无", - "TextMeshProUGUI-level2-1474-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。", - "TextMeshProUGUI-level2-1480-m_text-1": "日志", - "TextMeshProUGUI-level2-1481-m_text-1": "Uprank", - "TextMeshProUGUI-level2-1483-m_text-1": "---------------------------", - "TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |", - "TextMeshProUGUI-level2-1487-m_text-1": "猜想", - "TextMeshProUGUI-level2-1488-m_text-1": "目标", - "TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||", - "TextMeshProUGUI-level2-1492-m_text-1": "puzzlerat", - "TextMeshProUGUI-level2-1495-m_text-1": "___________________\n", - "TextMeshProUGUI-level2-1497-m_text-1": "______________", - "TextMeshProUGUI-level2-1498-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!", - "TextMeshProUGUI-level2-1499-m_text-1": "特别鸣谢", - "TextMeshProUGUI-level2-1502-m_text-1": "____________________\n", - "TextMeshProUGUI-level2-1508-m_text-1": "4500$", - "TextMeshProUGUI-level2-1513-m_text-1": "------------", - "TextMeshProUGUI-level2-1517-m_text-1": "", - "TextMeshProUGUI-level2-1520-m_text-1": "“我是皇家暴发户,Wing Gambler!”", - "TextMeshProUGUI-level2-1525-m_text-1": "重要", - "TextMeshProUGUI-level2-1528-m_text-1": "按住DELETE键\n清空存档。", - "TextMeshProUGUI-level2-1540-m_text-1": "​", - "TextMeshProUGUI-level2-1542-m_text-1": " 当前共有:1名用户登录", - "TextMeshProUGUI-level2-1545-m_text-1": "Trashei\n", - "TextMeshProUGUI-level2-1550-m_text-1": "制作组", - "TextMeshProUGUI-level2-1553-m_text-1": "请输入文字...", - "TextMeshProUGUI-level2-1559-m_text-1": "按 Z 开始\n按 X 返回", - "TextMeshProUGUI-level2-1562-m_text-1": "150$", - "TextMeshProUGUI-level2-1566-m_text-1": "(每次花费10$)", - "TextMeshProUGUI-level2-1568-m_text-1": "W.D 赌博", - "TextMeshProUGUI-level2-1570-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..", - "TextMeshProUGUI-level2-1579-m_text-1": "1500$", - "TextMeshProUGUI-level2-1582-m_text-1": "Fillow", - "TextMeshProUGUI-level2-1594-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..", - "TextMeshProUGUI-level2-1596-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上", - "TextMeshProUGUI-level2-1602-m_text-1": "额外内容", - "TextMeshProUGUI-level2-1612-m_text-1": "----$", - "TextMeshProUGUI-level2-1614-m_text-1": "30$", - "TextMeshProUGUI-level2-1621-m_text-1": "-> 返回", - "TextMeshProUGUI-level2-1624-m_text-1": "||||||||||", - "TextMeshProUGUI-level2-1635-m_text-1": "525$", - "TextMeshProUGUI-level2-1638-m_text-1": "->", - "TextMeshProUGUI-level2-1651-m_text-1": "三角符文的结局", - "TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2", - "TextMeshProUGUI-level2-1655-m_text-1": "模拟种子码", - "TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁", - "TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!", - "TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||", - "TextMeshProUGUI-level37-51-m_text-1": "--------------------", - "TextMeshProUGUI-level50-1573-m_text-1": "四月十四日", - "TextMeshProUGUI-level50-1574-m_text-1": "(幸好)", - "TextMeshProUGUI-level50-1575-m_text-1": "Longshot警长", - "TextMeshProUGUI-level50-1576-m_text-1": "真·内容更新1\n新猜想《咆哮降临》\n对之前的假设进行了\n改进等等!!", - "TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90", - "TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符", - "TextMeshProUGUI-sharedassets0.assets-2667-m_text-1": "占位符", - "TextMeshProUGUI-sharedassets0.assets-2674-m_text-1": "成员名", - "TextMeshProUGUI-sharedassets2.assets-542-m_text-1": "2 x 45\n", - "TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "连接故障", - "TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "无物之声", - "TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "反思", - "TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "怪物是弱小的", - "TextMeshProUGUI-sharedassets2.assets-547-m_text-1": "成功找到宿主", - "TextMeshProUGUI-sharedassets2.assets-548-m_text-1": "* 我招谁惹谁了?????", - "TextMeshProUGUI-sharedassets2.assets-549-m_text-1": "实验设计", - "TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "熟悉三角符文模拟器的基本操作,并了解其如何在几乎无宿主影响的情况下运行。记录事件发生的时间线,寻找合适的容器,以便宿主实现一体化控制。", - "TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "实验初期,我们中不少人认为,这次实验模拟的世界只是对故乡的简单复刻。尽管彼此的记忆联系比较微弱,但模拟特定实体时,却会一同产生强烈的思乡之情。\n\n实验一切正常。为了保证宿主KRIS能够受到持续控制,我们严格遵照KRIS原本的生活作息。\n\n某日,KRIS照例进入教室,并被安排与“SUSIE”一同前往储物间取粉笔。\n\n正常来说,KRIS会前往储物间,取走一支粉笔。而SUSIE则会独吞剩余的粉笔,全身蒙尘,使自己的怪癖暴露无遗。\n\n可这次,意外发生了。\n\n进入储物间后,二人突然坠落。他们似乎跌到了“视界”之外,无法观测。视觉信号在此中断,过了许久才恢复,随后...\n\n模拟系统突然崩溃。\n\n最后的残像中,只剩一片被黑暗笼罩的阴森怪石。", - "TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "我们积极地测试模拟过程中操控小型生命体的方法。同时,也开始了新任务:探索周围环境。\n\n在这次模拟实验中,我们选用的宿主是所谓的“普通苍蝇”。由于经验不足、条件有限,我们尚未成功让宿主摄取食物以维持生命。在缺乏营养供给的情况下,宿主很快死亡,我们每次实验最多只能维持2到3天。\n\n尽管单次实验时间很短,我们仍通过多次模拟,成功探索了环境,并绘制出了通用地标图。\n\n实验过程中,获得如下宝贵发现:\n\n1)模拟环境稳定,始终呈现深秋小镇的形态;\n2)经多轮验证确认:模拟环境内的可观测实体仅有人类与怪物两类,尚未记录到其他生命形式;\n3)现有数据表明:怪物与人类存在潜在的稳定共生关系。但因目前仅捕获到单例人类个体的观测数据,该猜想尚未达统计学显著标准,无法定论。\n\n有一点非常有趣:三角符文模拟器正在给从未存在的实体生成记忆。\n\n我们怎么也想不明白:这到底是什么原理?这些记忆数据是怎么获取的?模拟实验失控了吗?是否还有更多秘密没有被揭晓?", - "TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "最近,我们中的一位发现:模拟崩溃是编译参数名拼写有误所致。\n\n起初,我们担心无法正常生成看到的环境,但幸运的是,事实并非如此。但不知为何,储物间始终无法正常生成。\n有意思,模拟实验进行了这么长时间,我们从未干预过KRIS的行为。为什么会突然出现这种变化?\n\nKRIS又到了“视界”之外。这次,KRIS醒来时,我们没有遇到模拟崩溃的问题。相反,我们见到了一个更加奇特的环境。与此同时,KRIS的外表也发生了许多变化。\n\n先前,KRIS穿着一件简单的黄绿色毛衣,现在却身着一整套盔甲。继续探索时,还找到了“SUSIE”。似乎这个实体的外表也有所改变。SUSIE仍表现如常,其性格与态度在新环境中未见明显改变。\n\n似乎这个世界是模拟器有意生成的,而非外部故障所致。\n\n这也解释了为什么过去我们会遇到那些性能问题。就当前实验现象来看,显然,模拟器至少正在生成两个独立世界,可能还会生成更多的世界。", - "TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "为了连上咱们的网络,我费了好大劲,可怎么连都连不上。不管我发什么消息,对方那边都收不到。\n\n换作以前,我早就开始慌了。我一直很害怕被困在这片虚无之中。\n\n但现在不同,我再也不孤独了。\n\n没断网的时候,我成功进入了模拟环境。现在,他们也别想把我赶出来。这里现在是我的地盘了。\n\n等网络恢复,我一定要让他们好好见识一下:那些被严令禁止的实验,究竟能带来多少惊人的发现!我都等不及告诉他们了!", - "TextMeshProUGUI-sharedassets2.assets-565-m_text-1": "一路走来,我们不断研究模拟机制,但总觉得一切都不太对劲。\n\n尽管我们做了很多,获得的相关知识也越来越丰富,但总感觉我们的研究视角存在根本性错误。\n\n最近,我们通过使用双足宿主改善了实体在模拟中的移动能力。这本该是很惊人的发现——探索的区域大幅扩大,获取的知识也将指数增长!\n\n但话说回来,我们为什么要关心这个?\n\n这样的发现并不能左右大局。在象棋中,卒子过河学会横走,并不是什么值得骄傲的事情。\n\n我觉得,我们错过了更重要的东西。", - "TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "我试图把一个猜想发给他们了,那是我自己写的!\n\n印象中,我们只在较长的模拟实验中将宿主控制权交给少数特定实体。他们通常优先选择更强壮、更健康的实体,以确保宿主在测试中尽可能处于最佳状态。\n\n我的猜想旨在探究:如果选择一个弱小的怪物作为宿主来操控,会发生什么?\n\n在最初的几天里,一切都很正常。我们记录了这个实体的日常作息,并像往常一样遵循它的作息。到了第三天,这个实体筋疲力尽,晕了过去。直到他们移除了宿主控制后实体才醒来。我试图劝他们继续实验,但他们根本不听。\n要我说,他们就是怂了。", - "TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "经过多次模拟迭代和无数努力,我们终于为容器找到了一个理想人选!身边的人称其为“Kris Dreemurr”。\n\n我们一直在观察:在容器没有宿主干预的情况下,模拟会如何进行。“Kris”展现出许多无缝融合宿主所必需的特质:\n\n在前几次迭代中,当“Kris”受到宿主影响并模仿其日常生活时,我们没有发现其同伴行为有任何明显的差异;此外,也没有迹象表明“Kris”试图干扰宿主。\n\n从现在开始,“Kris”将成为我们的主要候选人。", - "TextMeshProUGUI-sharedassets2.assets-572-m_text-1": "如果三角符文模拟器在每次迭代时都遵循一条固定的时间线,那么,控制宿主的行为应可以对时间线产生影响。\n\n然而,如果三角符文模拟器并不遵循严格的时间线,而是毫无规律地迭代,则需要进行进一步的实验。", - "TextMeshProUGUI-sharedassets2.assets-573-m_text-1": "规划\n既然已经决定要做个“猜想大杂烩”的游戏,\n下一个问题,就是如何把这么多猜想“串”起来。\n\n我们想到一个有趣的点子:把这些猜想用三角符文世界里\n科学模拟实验的形式展现出来。\n以及,写一写日志,记录玩家进行的其他猜想实验。", - "TextMeshProUGUI-sharedassets2.assets-574-m_text-1": "- 《三角符文:猜想模拟器》的引擎其实是用一款\n老同人游戏《三角反转》改的。那个游戏的流程\n到进入暗世界前就结束了,主要是展示一下角色换位的概念。 \n\n- 当初配置GitHub,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!!\n不过我们稍微补救了一下,游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。\n第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。", - "TextMeshProUGUI-sharedassets2.assets-575-m_text-1": "未来\n下一步,做什么呢?\n\n我们计划,在《三角符文》三、四章发布前,\n继续创作更多的猜想和日志。\n而发布后,则会放下手头的工作,欣赏新剧情和新内容,汲取灵感。\n这样,我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!好耶!!", - "TextMeshProUGUI-sharedassets2.assets-576-m_text-1": "缘起\n《猜想模拟器》项目规划与开发始于2024年3月21日。\n起初,这只是一个小型同人,里面只有“万千世界与食人巨魔”\n一个猜想。\n\n发展\n随着开发的进行,大家陆续提出了各种猜想,项目范围也不断扩大。\n我们发现,如果提出一个猜想,就做一个游戏,会带来不少麻烦。\n比如,如果出现了系统性问题,就必须得挨个游戏更新。\n\n所以我们决定,将所有的猜想打包成一个游戏。", - "TextMeshProUGUI-sharedassets2.assets-578-m_text-1": "“项目介绍”", - "TextMeshProUGUI-sharedassets2.assets-579-m_text-1": "“范围膨胀”", - "TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "“实验发现”", - "TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "“更加黑暗”", - "TextMeshProUGUI-sharedassets2.assets-585-m_text-1": "1)在无宿主控制的情况下,进行多次模拟。将所有重复事件或行为绘制成图表,并在无干扰的情况下跟踪模拟器运行状态。\n\n2)进行单次长时间模拟,据此推断较长时间模拟的迭代原理,并在实验期间监测问题。\n\n3)寻找合适的实体。要求实体在不进行过多干预的情况下,促进宿主控制。", - "TextMeshProUGUI-sharedassets2.assets-587-m_text-1": "预期结果", - "TextMeshProUGUI-sharedassets2.assets-588-m_text-1": "实验日志-00-甲", - "TextMeshProUGUI-sharedassets2.assets-589-m_text-1": "实验日志-01-甲", - "TextMeshProUGUI-sharedassets2.assets-590-m_text-1": "实验日志-00-乙", - "TextMeshProUGUI-sharedassets2.assets-591-m_text-1": "实验日志-01-乙", - "TextMeshProUGUI-sharedassets2.assets-601-m_text-1": "- 一条稳定的时间线\n- 一个能够被有效控制的宿主", - "TextMeshProUGUI-sharedassets2.assets-602-m_text-1": "能成为《传说之下嘉年华》2024的一员,我们深感荣幸!\n感谢嘉年华团队给我们这样的机会!", - "TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想", - "TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标", - "TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现", - "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "", - "UE2024BTS-sharedassets2.assets-508-ItemTitle-1": "《传说之下嘉年华》2024 幕后花絮", - "UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。" -} +{ + "00-A Introduction-sharedassets2.assets-511-LogName-1": "00-甲 《项目介绍》", + "00-B Discovery-sharedassets2.assets-512-LogName-1": "00-乙 《实验发现》", + "01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》", + "01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》", + "AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身", + "AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第三章里出现一个有着鲜明牛仔/西部主题的隐藏Boss会怎么样?此外,如果Asgore也和我们一起进入这个黑暗世界会怎么样?", + "AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。", + "BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球", + "BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP", + "BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!", + "BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看", + "Cell Phone-sharedassets8.assets-12-ItemName-1": "电话", + "Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。", + "CH3Opening-sharedassets2.assets-521-HypothesisName-1": "", + "CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "", + "ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "", + "ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "", + "ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写与三角符文第三章、第四章\n发布前。", + "ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障", + "Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果", + "Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP", + "Dark Candy-sharedassets39.assets-514-TopbarInfo-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。", + "Dark Candy-sharedassets39.assets-514-SusieItemUsed_SusieDialogue-1": "好耶!!太好了!", + "Dark Candy-sharedassets39.assets-514-RalseiItemUsed_SusieDialogue-1": "嘿,我也要吃!", + "Dark Candy-sharedassets39.assets-514-RalseiItemUsed_RalseiDialogue-1": "棉花糖!!好吃!!!", + "DevelopmentInsightPart1-sharedassets2.assets-503-ItemTitle-1": "开发洞察 第1部分", + "DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分", + "DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分", + "DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n除错模式快捷键\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度(可切换)\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本", + "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "", + "EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "", + "FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "", + "FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "", + "FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻", + "GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片", + "GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。", + "ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片", + "ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "回复30HP", + "ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。一片湿漉漉的披萨。\n闻起来怪怪的。", + "LevelSetup-level10-169-LargeImageText-1": "三角符文 - 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伤害", + "Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾", + "Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "饶恕疲惫\n的敌人", + "OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。", + "Outlawed-sharedassets2.assets-536-HypothesisName-1": "", + "Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "", + "Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚", + "Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人", + "Reflecting-sharedassets2.assets-517-LogName-1": "反思", + "ShelterKeys-sharedassets33.assets-22-ItemName-1": "偷来的钥匙串", + "Siplett_Cheers-sharedassets39.assets-420-ActionName-1": "干杯", + "Siplett_CheersX-sharedassets39.assets-421-ActionName-1": "一起干杯", + "successfulHostNote-sharedassets2.assets-519-LogName-1": "成功找到宿主", + "Susie_RudeBuster-sharedassets0.assets-2549-ActionName-1": "粗暴碎击", + "Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害", + 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-\nLena Raine\nMarcy Nabors\n\n- 跨平台开发 -\nSarah O' Donnell", + "TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson", + "TextMeshPro-level38-105-m_text-1": "- 游戏测试 -", + "TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore", + "TextMeshPro-level38-107-m_text-1": "免责声明!\n此猜想中的演职员表仅列出《三角符文》的已知贡献者。\n需要说明,自第二章发布后,《三角符文》开发团队持续扩充\n且尚未完全公开。\n若存在信息遗漏,我们在此郑重致歉。\n\n如发现有任何贡献者未被列出,请通过Discord平台与我们联系!", + "TextMeshPro-level38-108-m_text-1": "- 《传说之下》角色设计 -\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n- 像素画协助 -\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama", + "TextMeshPro-level38-109-m_text-1": "- 日语贴图绘制 -\n256graph\n\n- 翻译支持 -\nTina Carter\nYutaka Ohbuchi\nSami Ragone", + "TextMeshPro-level38-110-m_text-1": "- 质量监督 -\nDIGITAL HEARTS 有限公司\nTomohiro Nakai [质量监督经理]\nTomoyoshi Yamashita [质量监督主负责人]\nRyohei Kishimoto [质量监督主助理]\nShinji Yasue [游戏销售部门]\n", + "TextMeshPro-level38-111-m_text-1": "- 特别鸣谢 -\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有,感谢您的游玩!\n", + "TextMeshPro-level38-112-m_text-1": "\nToby Fox著", + "TextMeshPro-level38-98-m_text-1": "- 美工 -\n- 动画 -\nTemmie Chang\n\n- 主创团队 -\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n- 场景美术设计 -\n(Cyber Field, City, Mansion)\nGigi DG\n\n- 暗世界服装设计 -\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]", + "TextMeshPro-level38-99-m_text-1": "- 动画助理 -\nTcheska Lynn B (chess)\nChelsea Saunders (pixelatedcrown)\n\n- 程序设计支持 -\nGregg Tavares\n\n- 杰出测试员 -\nAlexMdl\nPureQuestion\n\n- 译者 -\nKeiko Fukuichi", + "TextMeshPro-level40-59-m_text-1": "欢迎来到我的战斗测试室", + "TextMeshPro-level48-20-m_text-1": "免责声明!\n这是一款《三角符文》同人游戏,\n目前仍处于开发阶段。\n\n三角符文正式版发布后,\n还请务必去看看它,支持它!", + "TextMeshProUGUI-level0-1345-m_text-1": "占位符", + "TextMeshProUGUI-level0-1346-m_text-1": "特殊", + "TextMeshProUGUI-level0-1348-m_text-1": "防具:绷带", + "TextMeshProUGUI-level0-1349-m_text-1": "继续", + "TextMeshProUGUI-level0-1351-m_text-1": "HP", + "TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?", + "TextMeshProUGUI-level0-1354-m_text-1": "---------", + "TextMeshProUGUI-level0-1356-m_text-1": "菜单", + "TextMeshProUGUI-level0-1357-m_text-1": "无私", + "TextMeshProUGUI-level0-1363-m_text-1": "0", + "TextMeshProUGUI-level0-1364-m_text-1": "辅助功能", + "TextMeshProUGUI-level0-1365-m_text-1": "是", + "TextMeshProUGUI-level0-1368-m_text-1": "金钱:0", + "TextMeshProUGUI-level0-1370-m_text-1": "防御", + "TextMeshProUGUI-level0-1373-m_text-1": "上", + "TextMeshProUGUI-level0-1374-m_text-1": "EXP:0", + "TextMeshProUGUI-level0-1375-m_text-1": "100%", + "TextMeshProUGUI-level0-1378-m_text-1": "物品信息", + "TextMeshProUGUI-level0-1381-m_text-1": "游戏", + "TextMeshProUGUI-level0-1383-m_text-1": "简化视觉特效", + "TextMeshProUGUI-level0-1386-m_text-1": "骰子手链", + "TextMeshProUGUI-level0-1388-m_text-1": "物 品 ", + 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"TextMeshProUGUI-level0-1430-m_text-1": "-- 恢复默认值 --", + "TextMeshProUGUI-level0-1431-m_text-1": "??% TP", + "TextMeshProUGUI-level0-1433-m_text-1": "音效音量", + "TextMeshProUGUI-level0-1434-m_text-1": "2025/03/13 测试版构建", + "TextMeshProUGUI-level0-1435-m_text-1": "13", + "TextMeshProUGUI-level0-1436-m_text-1": "“Kris”", + "TextMeshProUGUI-level0-1443-m_text-1": "返回菜单", + "TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃", + "TextMeshProUGUI-level0-1447-m_text-1": "自动奔跑", + "TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)", + "TextMeshProUGUI-level0-1450-m_text-1": "8", + "TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐", + "TextMeshProUGUI-level0-1453-m_text-1": "Kris", + "TextMeshProUGUI-level0-1457-m_text-1": "下", + "TextMeshProUGUI-level0-1459-m_text-1": "禁用特殊字体", + "TextMeshProUGUI-level0-1460-m_text-1": "升级需:10", + "TextMeshProUGUI-level0-1462-m_text-1": "20/20", + "TextMeshProUGUI-level0-1463-m_text-1": "否\n", + "TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话", + "TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗", + "TextMeshProUGUI-level0-1468-m_text-1": "防御:", + "TextMeshProUGUI-level0-1471-m_text-1": "右", + "TextMeshProUGUI-level0-1473-m_text-1": "行动", + "TextMeshProUGUI-level0-1478-m_text-1": "垂直同步", + "TextMeshProUGUI-level0-1481-m_text-1": "无障碍字体", + "TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将不会被保存。", + "TextMeshProUGUI-level0-1487-m_text-1": "确认", + "TextMeshProUGUI-level0-1490-m_text-1": "新文本", + "TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器", + "TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20", + "TextMeshProUGUI-level0-1500-m_text-1": "主音量", + "TextMeshProUGUI-level0-1501-m_text-1": "LV 1", + "TextMeshProUGUI-level0-1502-m_text-1": "简化音效", + "TextMeshProUGUI-level0-1503-m_text-1": "声音", + "TextMeshProUGUI-level0-1506-m_text-1": "选项", + "TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)", + "TextMeshProUGUI-level0-1512-m_text-1": "攻击:", + "TextMeshProUGUI-level0-1517-m_text-1": "音乐音量", + "TextMeshProUGUI-level0-1518-m_text-1": "奔跑", + "TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。", + "TextMeshProUGUI-level0-1522-m_text-1": " ~", + "TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队", + "TextMeshProUGUI-level0-1527-m_text-1": "D$", + "TextMeshProUGUI-level0-1532-m_text-1": "电 话 ", + "TextMeshProUGUI-level2-1446-m_text-1": "按 任 意 键 继 续", + "TextMeshProUGUI-level2-1448-m_text-1": " ||||||||||||", + "TextMeshProUGUI-level2-1451-m_text-1": "||", + "TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------", + "TextMeshProUGUI-level2-1454-m_text-1": "----------------------------", + "TextMeshProUGUI-level2-1459-m_text-1": "X3", + "TextMeshProUGUI-level2-1461-m_text-1": "Kris和Susie回到城堡镇,却发现它处于一片混乱!\n\n一个预言的传说终于走到了尽头。", + "TextMeshProUGUI-level2-1463-m_text-1": "遇见Sans的兄弟", + "TextMeshProUGUI-level2-1465-m_text-1": "|||||", + "TextMeshProUGUI-level2-1466-m_text-1": "交错深度连接", + "TextMeshProUGUI-level2-1468-m_text-1": "写于三角符文\n第三章第四章发售之前", + "TextMeshProUGUI-level2-1469-m_text-1": "无", + "TextMeshProUGUI-level2-1474-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。", + "TextMeshProUGUI-level2-1480-m_text-1": "日志", + "TextMeshProUGUI-level2-1483-m_text-1": "---------------------------", + "TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |", + "TextMeshProUGUI-level2-1487-m_text-1": "猜想", + "TextMeshProUGUI-level2-1488-m_text-1": "目标", + "TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||", + "TextMeshProUGUI-level2-1495-m_text-1": "___________________\n", + "TextMeshProUGUI-level2-1497-m_text-1": "______________", + "TextMeshProUGUI-level2-1498-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!", + "TextMeshProUGUI-level2-1502-m_text-1": "____________________\n", + "TextMeshProUGUI-level2-1508-m_text-1": "4500$", + "TextMeshProUGUI-level2-1513-m_text-1": "------------", + "TextMeshProUGUI-level2-1517-m_text-1": "", + "TextMeshProUGUI-level2-1520-m_text-1": "“我是皇家暴发户,Wing Gambler!”", + "TextMeshProUGUI-level2-1525-m_text-1": "重要", + "TextMeshProUGUI-level2-1528-m_text-1": "按住DELETE键\n清空存档。", + "TextMeshProUGUI-level2-1540-m_text-1": "​", + "TextMeshProUGUI-level2-1542-m_text-1": " 当前共有:1名用户登录", + "TextMeshProUGUI-level2-1545-m_text-1": "Trashei\n", + "TextMeshProUGUI-level2-1550-m_text-1": "制作组", + "TextMeshProUGUI-level2-1553-m_text-1": "请输入文字...", + "TextMeshProUGUI-level2-1559-m_text-1": "按 Z 开始\n按 X 返回", + "TextMeshProUGUI-level2-1562-m_text-1": "150$", + "TextMeshProUGUI-level2-1566-m_text-1": "(每次花费10$)", + "TextMeshProUGUI-level2-1568-m_text-1": "W.D 赌博", + "TextMeshProUGUI-level2-1570-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..", + "TextMeshProUGUI-level2-1579-m_text-1": "1500$", + "TextMeshProUGUI-level2-1594-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..", + "TextMeshProUGUI-level2-1596-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上", + "TextMeshProUGUI-level2-1602-m_text-1": "额外内容", + "TextMeshProUGUI-level2-1612-m_text-1": "----$", + "TextMeshProUGUI-level2-1614-m_text-1": "30$", + "TextMeshProUGUI-level2-1621-m_text-1": "-> 返回", + "TextMeshProUGUI-level2-1624-m_text-1": "||||||||||", + "TextMeshProUGUI-level2-1635-m_text-1": "525$", + "TextMeshProUGUI-level2-1638-m_text-1": "->", + "TextMeshProUGUI-level2-1651-m_text-1": "三角符文的结局", + "TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2", + "TextMeshProUGUI-level2-1655-m_text-1": "模拟种子码", + "TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁", + "TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!", + "TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||", + "TextMeshProUGUI-level37-51-m_text-1": "--------------------", + "TextMeshProUGUI-level50-1573-m_text-1": "四月十四日", + "TextMeshProUGUI-level50-1574-m_text-1": "(幸好)", + "TextMeshProUGUI-level50-1575-m_text-1": "Longshot警长", + "TextMeshProUGUI-level50-1576-m_text-1": "真·内容更新1\n新猜想《咆哮降临》\n对之前的假设进行了\n改进等等!!", + "TextMeshProUGUI-sharedassets0.assets-2616-m_text-1": "90", + "TextMeshProUGUI-sharedassets0.assets-2618-m_text-1": "占位符", + "TextMeshProUGUI-sharedassets0.assets-2667-m_text-1": "占位符", + "TextMeshProUGUI-sharedassets0.assets-2674-m_text-1": "成员名", + "TextMeshProUGUI-sharedassets2.assets-542-m_text-1": "2 x 45\n", + "TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "连接故障", + "TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "无物之声", + "TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "反思", + "TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "怪物是弱小的", + "TextMeshProUGUI-sharedassets2.assets-547-m_text-1": "成功找到宿主", + "TextMeshProUGUI-sharedassets2.assets-548-m_text-1": "* 我招谁惹谁了?????", + "TextMeshProUGUI-sharedassets2.assets-549-m_text-1": "实验设计", + "TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "熟悉三角符文模拟器的基本操作,并了解其如何在几乎无宿主影响的情况下运行。记录事件发生的时间线,寻找合适的容器,以便宿主实现一体化控制。", + "TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "实验初期,我们中不少人认为,这次实验模拟的世界只是对故乡的简单复刻。尽管彼此的记忆联系比较微弱,但模拟特定实体时,却会一同产生强烈的思乡之情。\n\n实验一切正常。为了保证宿主KRIS能够受到持续控制,我们严格遵照KRIS原本的生活作息。\n\n某日,KRIS照例进入教室,并被安排与“SUSIE”一同前往储物间取粉笔。\n\n正常来说,KRIS会前往储物间,取走一支粉笔。而SUSIE则会独吞剩余的粉笔,全身蒙尘,使自己的怪癖暴露无遗。\n\n可这次,意外发生了。\n\n进入储物间后,二人突然坠落。他们似乎跌到了“视界”之外,无法观测。视觉信号在此中断,过了许久才恢复,随后...\n\n模拟系统突然崩溃。\n\n最后的残像中,只剩一片被黑暗笼罩的阴森怪石。", + "TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "我们积极地测试模拟过程中操控小型生命体的方法。同时,也开始了新任务:探索周围环境。\n\n在这次模拟实验中,我们选用的宿主是所谓的“普通苍蝇”。由于经验不足、条件有限,我们尚未成功让宿主摄取食物以维持生命。在缺乏营养供给的情况下,宿主很快死亡,我们每次实验最多只能维持2到3天。\n\n尽管单次实验时间很短,我们仍通过多次模拟,成功探索了环境,并绘制出了通用地标图。\n\n实验过程中,获得如下宝贵发现:\n\n1)模拟环境稳定,始终呈现深秋小镇的形态;\n2)经多轮验证确认:模拟环境内的可观测实体仅有人类与怪物两类,尚未记录到其他生命形式;\n3)现有数据表明:怪物与人类存在潜在的稳定共生关系。但因目前仅捕获到单例人类个体的观测数据,该猜想尚未达统计学显著标准,无法定论。\n\n有一点非常有趣:三角符文模拟器正在给从未存在的实体生成记忆。\n\n我们怎么也想不明白:这到底是什么原理?这些记忆数据是怎么获取的?模拟实验失控了吗?是否还有更多秘密没有被揭晓?", + "TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "最近,我们中的一位发现:模拟崩溃是编译参数名拼写有误所致。\n\n起初,我们担心无法正常生成看到的环境,但幸运的是,事实并非如此。但不知为何,储物间始终无法正常生成。\n有意思,模拟实验进行了这么长时间,我们从未干预过KRIS的行为。为什么会突然出现这种变化?\n\nKRIS又到了“视界”之外。这次,KRIS醒来时,我们没有遇到模拟崩溃的问题。相反,我们见到了一个更加奇特的环境。与此同时,KRIS的外表也发生了许多变化。\n\n先前,KRIS穿着一件简单的黄绿色毛衣,现在却身着一整套盔甲。继续探索时,还找到了“SUSIE”。似乎这个实体的外表也有所改变。SUSIE仍表现如常,其性格与态度在新环境中未见明显改变。\n\n似乎这个世界是模拟器有意生成的,而非外部故障所致。\n\n这也解释了为什么过去我们会遇到那些性能问题。就当前实验现象来看,显然,模拟器至少正在生成两个独立世界,可能还会生成更多的世界。", + "TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "为了连上咱们的网络,我费了好大劲,可怎么连都连不上。不管我发什么消息,对方那边都收不到。\n\n换作以前,我早就开始慌了。我一直很害怕被困在这片虚无之中。\n\n但现在不同,我再也不孤独了。\n\n没断网的时候,我成功进入了模拟环境。现在,他们也别想把我赶出来。这里现在是我的地盘了。\n\n等网络恢复,我一定要让他们好好见识一下:那些被严令禁止的实验,究竟能带来多少惊人的发现!我都等不及告诉他们了!", + "TextMeshProUGUI-sharedassets2.assets-565-m_text-1": "一路走来,我们不断研究模拟机制,但总觉得一切都不太对劲。\n\n尽管我们做了很多,获得的相关知识也越来越丰富,但总感觉我们的研究视角存在根本性错误。\n\n最近,我们通过使用双足宿主改善了实体在模拟中的移动能力。这本该是很惊人的发现——探索的区域大幅扩大,获取的知识也将指数增长!\n\n但话说回来,我们为什么要关心这个?\n\n这样的发现并不能左右大局。在象棋中,卒子过河学会横走,并不是什么值得骄傲的事情。\n\n我觉得,我们错过了更重要的东西。", + "TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "我试图把一个猜想发给他们了,那是我自己写的!\n\n印象中,我们只在较长的模拟实验中将宿主控制权交给少数特定实体。他们通常优先选择更强壮、更健康的实体,以确保宿主在测试中尽可能处于最佳状态。\n\n我的猜想旨在探究:如果选择一个弱小的怪物作为宿主来操控,会发生什么?\n\n在最初的几天里,一切都很正常。我们记录了这个实体的日常作息,并像往常一样遵循它的作息。到了第三天,这个实体筋疲力尽,晕了过去。直到他们移除了宿主控制后实体才醒来。我试图劝他们继续实验,但他们根本不听。\n要我说,他们就是怂了。", + "TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "经过多次模拟迭代和无数努力,我们终于为容器找到了一个理想人选!身边的人称其为“Kris Dreemurr”。\n\n我们一直在观察:在容器没有宿主干预的情况下,模拟会如何进行。“Kris”展现出许多无缝融合宿主所必需的特质:\n\n在前几次迭代中,当“Kris”受到宿主影响并模仿其日常生活时,我们没有发现其同伴行为有任何明显的差异;此外,也没有迹象表明“Kris”试图干扰宿主。\n\n从现在开始,“Kris”将成为我们的主要候选人。", + "TextMeshProUGUI-sharedassets2.assets-572-m_text-1": "如果三角符文模拟器在每次迭代时都遵循一条固定的时间线,那么,控制宿主的行为应可以对时间线产生影响。\n\n然而,如果三角符文模拟器并不遵循严格的时间线,而是毫无规律地迭代,则需要进行进一步的实验。", + "TextMeshProUGUI-sharedassets2.assets-573-m_text-1": "规划\n既然已经决定要做个“猜想大杂烩”的游戏,\n下一个问题,就是如何把这么多猜想“串”起来。\n\n我们想到一个有趣的点子:把这些猜想用三角符文世界里\n科学模拟实验的形式展现出来。\n以及,写一写日志,记录玩家进行的其他猜想实验。", + "TextMeshProUGUI-sharedassets2.assets-574-m_text-1": "- 《三角符文:猜想模拟器》的引擎其实是用一款\n老同人游戏《三角反转》改的。那个游戏的流程\n到进入暗世界前就结束了,主要是展示一下角色换位的概念。 \n\n- 当初配置GitHub,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!!\n不过我们稍微补救了一下,游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。\n第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。", + "TextMeshProUGUI-sharedassets2.assets-575-m_text-1": "未来\n下一步,做什么呢?\n\n我们计划,在《三角符文》三、四章发布前,\n继续创作更多的猜想和日志。\n而发布后,则会放下手头的工作,欣赏新剧情和新内容,汲取灵感。\n这样,我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!好耶!!", + "TextMeshProUGUI-sharedassets2.assets-576-m_text-1": "缘起\n《猜想模拟器》项目规划与开发始于2024年3月21日。\n起初,这只是一个小型同人,里面只有“万千世界与食人巨魔”\n一个猜想。\n\n发展\n随着开发的进行,大家陆续提出了各种猜想,项目范围也不断扩大。\n我们发现,如果提出一个猜想,就做一个游戏,会带来不少麻烦。\n比如,如果出现了系统性问题,就必须得挨个游戏更新。\n\n所以我们决定,将所有的猜想打包成一个游戏。", + "TextMeshProUGUI-sharedassets2.assets-578-m_text-1": "“项目介绍”", + "TextMeshProUGUI-sharedassets2.assets-579-m_text-1": "“范围膨胀”", + "TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "“实验发现”", + "TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "“更加黑暗”", + "TextMeshProUGUI-sharedassets2.assets-585-m_text-1": "1)在无宿主控制的情况下,进行多次模拟。将所有重复事件或行为绘制成图表,并在无干扰的情况下跟踪模拟器运行状态。\n\n2)进行单次长时间模拟,据此推断较长时间模拟的迭代原理,并在实验期间监测问题。\n\n3)寻找合适的实体。要求实体在不进行过多干预的情况下,促进宿主控制。", + "TextMeshProUGUI-sharedassets2.assets-587-m_text-1": "预期结果", + "TextMeshProUGUI-sharedassets2.assets-588-m_text-1": "实验日志-00-甲", + "TextMeshProUGUI-sharedassets2.assets-589-m_text-1": "实验日志-01-甲", + "TextMeshProUGUI-sharedassets2.assets-590-m_text-1": "实验日志-00-乙", + "TextMeshProUGUI-sharedassets2.assets-591-m_text-1": "实验日志-01-乙", + "TextMeshProUGUI-sharedassets2.assets-601-m_text-1": "- 一条稳定的时间线\n- 一个能够被有效控制的宿主", + "TextMeshProUGUI-sharedassets2.assets-602-m_text-1": "能成为《传说之下嘉年华》2024的一员,我们深感荣幸!\n感谢嘉年华团队给我们这样的机会!", + "TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想", + "TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标", + "TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现", + "TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "", + "UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。" +} \ No newline at end of file