diff --git a/1tale/alltext/en_US.json b/1tale/alltext/en_US.json index b3a0632f..8813ab07 100644 --- a/1tale/alltext/en_US.json +++ b/1tale/alltext/en_US.json @@ -1,16457 +1,1624 @@ { - "item_name_0": " ", - "item_name_1": "Monster Candy", - "item_name_2": "Croquet Roll", - "item_name_3": "Stick", - "item_name_4": "Bandage", - "item_name_5": "Rock Candy", - "item_name_6": "Pumpkin Rings", - "item_name_7": "Spider Donut", - "item_name_8": "Stoic Onion", - "item_name_9": "Ghost Fruit", - "item_name_10": "Spider Cider", - "item_name_11": "Butterscotch Pie", - "item_name_12": "Faded Ribbon", - "item_name_13": "Toy Knife", - "item_name_14": "Tough Glove", - "item_name_15": "Manly Bandanna", - "item_name_16": "Snowman Piece", - "item_name_17": "Nice Cream", - "item_name_18": "Puppydough Icecream", - "item_name_19": "Bisicle", - "item_name_20": "Unisicle", - "item_name_21": "Cinnamon Bun", - "item_name_22": "Temmie Flakes", - "item_name_23": "Abandoned Quiche", - "item_name_24": "Old Tutu", - "item_name_25": "Ballet Shoes", - "item_name_26": "Punch Card", - "item_name_27": "Annoying Dog", - "item_name_28": "Dog Salad", - "item_name_29": "Dog Residue", - "item_name_30": "Dog Residue", - "item_name_31": "Dog Residue", - "item_name_32": "Dog Residue", - "item_name_33": "Dog Residue", - "item_name_34": "Dog Residue", - "item_name_35": "Astronaut Food", - "item_name_36": "Instant Noodles", - "item_name_37": "Crab Apple", - "item_name_38": "Hot Dog...?", - "item_name_39": "Hot Cat", - "item_name_40": "Glamburger", - "item_name_41": "Sea Tea", - "item_name_42": "Starfait", - "item_name_43": "Legendary Hero", - "item_name_44": "Cloudy Glasses", - "item_name_45": "Torn Notebook", - "item_name_46": "Stained Apron", - "item_name_47": "Burnt Pan", - "item_name_48": "Cowboy Hat", - "item_name_49": "Empty Gun", - "item_name_50": "Heart Locket", - "item_name_51": "Worn Dagger", - "item_name_52": "Real Knife", - "item_name_53": "The Locket", - "item_name_54": "Bad Memory", - "item_name_55": "Dream", - "item_name_56": "Undyne's Letter", - "item_name_57": "Undyne Letter EX", - "item_name_58": "Popato Chisps", - "item_name_59": "Junk Food", - "item_name_60": "Mystery Key", - "item_name_61": "Face Steak", - "item_name_62": "Hush Puppy", - "item_name_63": "Snail Pie", - "item_name_64": "temy armor", - "item_nameb_0": "", - "item_nameb_1": "MnstrCndy", - "item_nameb_2": "CroqtRoll", - "item_nameb_3": "Stick", - "item_nameb_4": "Bandage", - "item_nameb_5": "RockCandy", - "item_nameb_6": "PunkRings", - "item_nameb_7": "SpidrDont", - "item_nameb_8": "StocOnoin", - "item_nameb_9": "GhostFrut", - "item_nameb_10": "SpidrCidr", - "item_nameb_11": "ButtsPie", - "item_nameb_12": "Ribbon", - "item_nameb_13": "Toy Knife", - "item_nameb_14": "TuffGlove", - "item_nameb_15": "Mandanna", - "item_nameb_16": "SnowPiece", - "item_nameb_17": "NiceCream", - "item_nameb_18": "PDIceCram", - "item_nameb_19": "Bisicle", - "item_nameb_20": "Unisicle", - "item_nameb_21": "CinnaBun", - "item_nameb_22": "TemFlakes", - "item_nameb_23": "Ab Quiche", - "item_nameb_24": "Old Tutu", - "item_nameb_25": "BallShoes", - "item_nameb_26": "PunchCard", - "item_nameb_27": "Annoy Dog", - "item_nameb_28": "Dog Salad", - "item_nameb_29": "DogResidu", - "item_nameb_30": "DogResidu", - "item_nameb_31": "DogResidu", - "item_nameb_32": "DogResidu", - "item_nameb_33": "DogResidu", - "item_nameb_34": "DogResidu", - "item_nameb_35": "AstroFood", - "item_nameb_36": "InstaNood", - "item_nameb_37": "CrabApple", - "item_nameb_38": "Hot Dog", - "item_nameb_39": "Hot Cat", - "item_nameb_40": "GlamBurg", - "item_nameb_41": "Sea Tea", - "item_nameb_42": "Starfait", - "item_nameb_43": "Leg.Hero", - "item_nameb_44": "ClodGlass", - "item_nameb_45": "TornNotbo", - "item_nameb_46": "StainApro", - "item_nameb_47": "Burnt Pan", - "item_nameb_48": "CowboyHat", - "item_nameb_49": "Empty Gun", - "item_nameb_50": "<--Locket", - "item_nameb_51": "WornDG", - "item_nameb_52": "RealKnife", - "item_nameb_53": "TheLocket", - "item_nameb_54": "BadMemory", - "item_nameb_55": "LastDream", - "item_nameb_56": "UndynLetr", - "item_nameb_57": "UndynLtrX", - "item_nameb_58": "PT Chisps", - "item_nameb_59": "Junk Food", - "item_nameb_60": "MystryKey", - "item_nameb_61": "FaceSteak", - "item_nameb_62": "HushPupe", - "item_nameb_63": "Snail Pie", - "item_nameb_64": "Temmie AR", - "item_names_0": "", - "item_names_1": "MnstrCndy", - "item_names_2": "CroqtRoll", - "item_names_3": "Stick", - "item_names_4": "Bandage", - "item_names_5": "RockCandy", - "item_names_6": "PmknRings", - "item_names_7": "SpdrDonut", - "item_names_8": "Onion", - "item_names_9": "GhstFruit", - "item_names_10": "SpdrCider", - "item_names_11": "Pie", - "item_names_12": "Ribbon", - "item_names_13": "Toy Knife", - "item_names_14": "Glove", - "item_names_15": "Bandanna", - "item_names_16": "SnowPiece", - "item_names_17": "NiceCream", - "item_names_18": "Ice Cream", - "item_names_19": "Bisicle", - "item_names_20": "Popsicle", - "item_names_21": "C. Bun", - "item_names_22": "TemFlakes", - "item_names_23": "Quiche", - "item_names_24": "Tutu", - "item_names_25": "Shoes", - "item_names_26": "PunchCard", - "item_names_27": "Dog", - "item_names_28": "Dog Salad", - "item_names_29": "D.Residue", - "item_names_30": "D.Residue", - "item_names_31": "D.Residue", - "item_names_32": "D.Residue", - "item_names_33": "D.Residue", - "item_names_34": "D.Residue", - "item_names_35": "Astr.Food", - "item_names_36": "I.Noodles", - "item_names_37": "CrabApple", - "item_names_38": "Hot Dog", - "item_names_39": "Hot Cat", - "item_names_40": "G. Burger", - "item_names_41": "Sea Tea", - "item_names_42": "Starfait", - "item_names_43": "L. Hero", - "item_names_44": "Glasses", - "item_names_45": "Notebook", - "item_names_46": "Apron", - "item_names_47": "Burnt Pan", - "item_names_48": "CowboyHat", - "item_names_49": "Empty Gun", - "item_names_50": "H. Locket", - "item_names_51": "W. Dagger", - "item_names_52": "RealKnife", - "item_names_53": "TheLocket", - "item_names_54": "BadMemory", - "item_names_55": "LastDream", - "item_names_56": "Letter", - "item_names_57": "Letter", - "item_names_58": "Chips", - "item_names_59": "Junk Food", - "item_names_60": "Key", - "item_names_61": "Steak", - "item_names_62": "HushPuppy", - "item_names_63": "Snail Pie", - "item_names_64": "Tem.Armor", - "item_desc_0_0": "* If you are reading this,\n I messed up somehow./%", - "item_desc_1_0": "* \"Monster Candy\" - Heals 10 HP\n* Has a distinct,^1 \n non-licorice flavor./%", - "item_desc_2_0": "* \"Croquet Roll\" - Heals 15 HP\n* Fried dough traditionally\n served with a mallet./%", - "item_desc_3_0": "* \"Stick\" - Weapon AT 0\n* Its bark is worse than\n its bite./%", - "item_desc_4_0": "* \"Bandage\" - Heals 10 HP\n* It has already been used\n several times./%", - "item_desc_5_0": "* \"Rock Candy\" - Heals 1 HP\n* Here is a recipe to make\n this at home:/", - "item_desc_5_1": "* 1. Find a rock/%", - "item_desc_6_0": "* \"Pumpkin Rings\" - Heals 8 HP\n* A small pumpkin cooked\n like onion rings./%", - "item_desc_7_0": "* \"Spider Donut\" - Heals 12 HP\n* A donut made with Spider\n Cider in the batter./%", - "item_desc_8_0": "* \"Stoic Onion\" - Heals 5 HP\n* Even eating it raw^1, the\n tears just won't come./%", - "item_desc_9_0": "* \"Ghost Fruit\" - Heals 16 HP\n* If eaten^1, it will never\n pass to the other side./%", - "item_desc_10_0": "* \"Spider Cider\" - Heals 24 HP\n* Made with whole spiders^1,\n not just the juice./%", - "item_desc_11_0": "* \"Butterscotch Pie\" - All HP\n* Butterscotch-cinnamon\n pie^1, one slice./%", - "item_desc_12_0": "* \"Faded Ribbon\" - Armor DF 3\n* If you're cuter^1, monsters\n won't hit you as hard./%", - "item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3\n* Made of plastic.\n* A rarity nowadays./%", - "item_desc_14_0": "* \"Tough Glove\" - Weapon AT 5\n* A worn pink leather glove^1.\n* For five-fingered folk./%", - "item_desc_15_0": "* \"Manly Bandanna\" - Armor DF 7\n* It has seen some wear.\n* It has abs drawn on it./%", - "item_desc_16_0": "* \"Snowman Piece\" - Heals 45 HP\n* Please take this to the\n ends of the earth./%", - "item_desc_17_0": "* \"Nice Cream\" - Heals 15 HP\n* Instead of a joke,^1 the\n wrapper says something nice./%", - "item_desc_18_0": "* \"Puppydough Icecream\"\n* Heals 28 HP^1.\n* Made by young pups./%", - "item_desc_19_0": "* \"Bisicle\" - Heals 11 HP\n* It's a two-pronged popsicle^1,\n so you can eat it twice./%", - "item_desc_20_0": "* \"Unisicle\" - Heals 11 HP\n* It's a SINGLE-pronged popsicle^1.\n* Wait^1, that's just normal.../%", - "item_desc_21_0": "* \"Cinnamon Bunny\" - Heals 22 HP\n* A cinnamon roll in the shape\n of a bunny./%%", - "item_desc_22_0": "* \"Temmie Flakes\" - Heals 2 HP\n* It's just torn up pieces\n of colored construction paper./%%", - "item_desc_23_0": "* \"Abandoned Quiche\" Heals 34 HP\n* A psychologically damaged\n spinach egg pie./%%\"", - "item_desc_24_0": "* \"Old Tutu\" - Armor DF 10\n* Finally^1, a protective piece\n of armor./%%", - "item_desc_25_0": "* \"Ballet Shoes\" - Wpn AT 7\n* These used shoes make you\n feel incredibly dangerous./%%", - "item_desc_26_0": "* \"Punch Card\" - Battle Item\n* Use to make punching attacks\n stronger in one battle./", - "item_desc_26_1": "* Use outside of battle to\n look at the card./%%", - "item_desc_27_0": "* \"Annoying Dog\" - Dog\n* A little white dog^1.\n* It's fast asleep.../%%", - "item_desc_28_0": "* \"Dog Salad\" - Heals ?? HP\n* Recovers HP.\n* (Hit Poodles.)/%%", - "item_desc_29_0": "* \"Dog Residue\" - Dog Item\n* Shiny trail left\n behind by a dog./%%", - "item_desc_30_0": "* \"Dog Residue\" - Dog Item\n* Dog-shaped husk shed\n from a dog's carapace./%%", - "item_desc_31_0": "* \"Dog Residue\" - Dog Item\n* Dirty dishes left\n unwashed by a dog./%%", - "item_desc_32_0": "* \"Dog Residue\" - Dog Item\n* Glowing crystals secreted\n by a dog./%%", - "item_desc_33_0": "* \"Dog Residue\" - Dog Item\n* Jigsaw puzzle left\n unfinished by a dog./%%", - "item_desc_34_0": "* \"Dog Residue\" - Dog Item\n* Web spun by a dog\n to ensnare prey./%%", - "item_desc_35_0": "* \"Astronaut Food\" Heals 21 HP\n* For feeding a pet\n astronaut./%%", - "item_desc_36_0": "* \"Instant Noodles\" Heals HP\n* Comes with everything you\n need for a quick meal!/%%", - "item_desc_37_0": "* \"Crab Apple\" Heals 18 HP\n* An aquatic fruit that\n resembles a crustacean./%%", - "item_desc_38_0": "* \"Hot Dog...?\" Heals 20 HP\n* The \"meat\" is made of something\n called a \"water sausage.\"/%%", - "item_desc_39_0": "* \"Hot Cat\" Heals 21 HP\n* Like a hot dog^1, but with\n little cat ears on the end./%%", - "item_desc_40_0": "* \"Glamburger\" Heals 27 HP\n* A hamburger made of edible\n glitter and sequins./%%", - "item_desc_41_0": "* \"Sea Tea\" Heals 10 HP\n* Made from glowing marshwater.\n* Increases SPEED for one battle./%%", - "item_desc_42_0": "* \"Starfait\" Heals 14 HP\n* A sweet treat made of\n sparkling stars./%%", - "item_desc_43_0": "* \"Legendary Hero\" Heals 40 HP\n* Sandwich shaped like a sword.\n* Increases ATTACK when eaten./%%", - "item_desc_44_0": "* \"Cloudy Glasses\" - Armor DF 6\n* Glasses marred with wear.\n* Increases INV by 9./", - "item_desc_44_1": "* (After you get hurt by an\n attack^1, you stay invulnerable\n for longer.)/%%", - "item_desc_45_0": "* \"Torn Notebook\" - Weapon AT 2\n* Contains illegible scrawls.\n* Increases INV by 6./%", - "item_desc_45_1": "* (After you get hurt by an\n attack^1, you stay invulnerable\n for longer.)/%%", - "item_desc_46_0": "* \"Stained Apron\" - Armor DF 11\n* Heals 1 HP every other\n turn./%", - "item_desc_47_0": "* \"Burnt Pan\" - Weapon AT 10\n* Damage is rather consistent.\n* Consumable items heal 4 more HP./%", - "item_desc_48_0": "* \"Cowboy Hat\" - Armor DF 12\n* This battle-worn hat makes you\n want to grow a beard./", - "item_desc_48_1": "* It also raises ATTACK by 5./%", - "item_desc_49_0": "* \"Empty Gun\" - Weapon AT 12\n* An antique revolver^1.\n* It has no ammo./", - "item_desc_49_1": "* Must be used precisely, or\n damage will be low./%", - "item_desc_50_0": "* \"Heart Locket\" - Armor DF 15\n* It says \"Best Friends Forever.\"/%", - "item_desc_51_0": "* \"Worn Dagger\" - Weapon AT 15\n* Perfect for cutting plants\n and vines./%", - "item_desc_52_0": "* \"Real Knife\" - Weapon AT 99\n* Here we are!/%", - "item_desc_53_0": "* \"The Locket\" - Armor DF 99\n* You can feel it beating./%", - "item_desc_54_0": "* \"Bad Memory\" Hurts 1 HP\n* ?????/%%", - "item_desc_55_0": "* \"Dream\" Heals 12 HP\n* The goal of \"Determination.\"/%%", - "item_desc_56_0": "* \"Undyne's Letter\" - Unique\n* Letter written for Dr.\n Alphys./%%", - "item_desc_57_0": "* \"Undyne's Letter EX\" - Unique\n* It has DON'T DROP IT\n written on it./%%", - "item_desc_58_0": "* \"Popato Chisps\" Heals 13 HP\n* Regular old popato chisps./%%", - "item_desc_59_0": "* \"Junk Food\" Heals 17 HP\n* Food that was probably\n once thrown away./%%", - "item_desc_60_0": "* \"Mystery Key\" Unique\n* It is too bent to fit on\n your keychain./%%", - "item_desc_61_0": "* \"Face Steak\" Heals 60 HP\n* Huge steak in the shape\n of Mettaton's face./", - "item_desc_61_1": "* (You don't feel like it's\n made of real meat...)/%%", - "item_desc_62_0": "* \"Hush Puppy\" Heals 65 HP\n* This wonderful spell will stop\n a dog from casting magic./%%", - "item_desc_63_0": "* \"Snail Pie\" - Heals Some HP\n* An acquired taste./%%", - "item_desc_64_0": "* \"temy armor\" - Armor DF 20\n* The things you can do with\n a college education!/", - "item_desc_64_1": "* Raises ATTACK when worn^1.\n* Recovers HP every other turn^1.\n* INV up slightly./%%", - "monstername_1": "TestFroggit", - "monstername_2": "Dummy", - "monstername_3": "Froggit", - "monstername_4": "Froggit", - "monstername_5": "Whimsun", - "monstername_6": "Moldsmal", - "monstername_7": "Migosp", - "monstername_8": "Vegetoid", - "monstername_9": "Loox", - "monstername_10": "Toriel", - "monstername_11": "Napstablook", - "monstername_12": "Moldsmal", - "monstername_13": "Doggo", - "monstername_14": "Lesser Dog", - "monstername_15": "Dogamy", - "monstername_16": "Dogaressa", - "monstername_17": "Greater Dog", - "monstername_18": "Snowdrake", - "monstername_18b": "Chilldrake", - "monstername_19": "Ice Cap", - "monstername_20": "Ice", - "monstername_21": "Jerry", - "monstername_22": "Gyftrot", - "monstername_23": "Aaron", - "monstername_24": "Temmie", - "monstername_25": "Papyrus", - "monstername_26": "Moldsmal", - "monstername_26b": "Moldbygg", - "monstername_28": "Woshua", - "monstername_29": "Shyren", - "monstername_30": "Agent", - "monstername_31": "Mad Dummy", - "monstername_32": "Undyne", - "monstername_33": "Mettaton", - "monstername_34": "RG 01", - "monstername_35": "RG 02", - "monstername_36": "Tsunderplane", - "monstername_37": "Vulkin", - "monstername_38": "Pyrope", - "monstername_39": "Muffet", - "monstername_40": "Mettaton", - "monstername_41": "Undyne", - "monstername_42": "Madjick", - "monstername_43": "Knight Knight", - "monstername_44": "Final Froggit", - "monstername_45": "Astigmatism", - "monstername_46": "Whimsalot", - "monstername_47": "Bomb", - "monstername_47a": "Annoying Dog", - "monstername_47b": "Extremely Agile Glass\n Of Water", - "monstername_47c": "Script Bomb", - "monstername_47d": "Basket Bomb", - "monstername_47e": "Present Bomb", - "monstername_47f": "Game Bomb", - "monstername_48": "RG 03", - "monstername_49": "RG 04", - "monstername_50": "Mettaton", - "monstername_51": "Mettaton EX", - "monstername_52": "Asgore", - "monstername_53": "Lemon Bread", - "monstername_54": ",", - "monstername_54b": "Reaper Bird", - "monstername_55": "Amalgamate", - "monstername_56": " ", - "monstername_56b": "Memoryhead", - "monstername_57": "Amalgamate", - "monstername_57b": "Endogeny", - "monstername_58": "Lost Soul", - "monstername_59": "Lost Soul", - "monstername_60": "Lost Soul", - "monstername_61": "Lost Soul", - "monstername_62": "Lost Soul", - "monstername_63": "Lost Soul", - "monstername_64": "Monster Kid", - "monstername_65": "Undyne the Undying", - "monstername_66": "Glad Dummy", - "monstername_67": "Mettaton NEO", - "monstername_68": "Sans", - "monstername_70": "Final Froggit", - "monstername_71": "Astigmatism", - "monstername_72": "Whimsalot", - "monstername_73": "Migospel", - "monstername_74": "Moldessa", - "monstername_75": "Parsnik", - "monstername_76": "Glyde", - "monstername_80": "So Sorry", - "monstername_81": "Doodlebog", - "monstername_99": "Asriel Dreemurr", - "monstername_100": "Asriel", - "monstername_666": "Gaster", - "phonename_201": "Say Hello", - "phonename_202": "Puzzle Help", - "phonename_203": "About Yourself", - "phonename_204": "Call Her \"Mom\"", - "phonename_205": "Flirt", - "phonename_206": "Toriel's Phone", - "phonename_210": "Papyrus's Phone", - "phonename_210b": "Papyrus and Undyne", - "phonename_220": "Dimensional Box A", - "phonename_221": "Dimensional Box B", - "yes": "Yes", - "no": "No", - "SCR_TEXT_55": " ", - "SCR_TEXT_61": "\\Y ", - "SCR_TEXT_62": "\\p ", - "SCR_TEXT_99": "* You bid a quiet farewell\n to the \\[I].", - "SCR_TEXT_100": "* You put the \\[I]\n on the ground and gave it a\n little pat.", - "SCR_TEXT_102": "* You threw the \\[I]\n on the ground like the piece\n of trash it is.", - "SCR_TEXT_103": "* You abandoned the \n \\[I].", - "SCR_TEXT_104": "* The \\[I] was\n thrown away.", - "SCR_TEXT_111": " * I'm outta here.", - "SCR_TEXT_112": " * I've got better to do.", - "SCR_TEXT_113": " * Escaped...", - "SCR_TEXT_114": " * Don't slow me down.", - "SCR_TEXT_121": " * Ran away with \\[1] EXP\n and \\[2] GOLD.", - "SCR_TEXT_127": "* (The shadow of the ruins\n looms above^1, filling you with\n determination.)/", - "SCR_TEXT_128": "* (HP fully restored.)/%%", - "SCR_TEXT_129": "* (Playfully crinkling through\n the leaves fills you with\n determination.)/", - "SCR_TEXT_130": "* (HP fully restored.)/%%", - "SCR_TEXT_131": "* (Knowing the mouse might one\n day leave its hole and\n get the cheese...)/", - "SCR_TEXT_132": "* (It fills you with\n determination.)/%%", - "SCR_TEXT_133": "* (Seeing such a cute^1, tidy\n house in the RUINS gives\n you determination.)/%%", - "SCR_TEXT_134": "* Determination./%%", - "SCR_TEXT_135": "* (The cold atmosphere of a\n new land... it fills you\n with determination.)/%%", - "SCR_TEXT_136": "* (The convenience of that\n lamp still fills you\n with determination.)/%%", - "SCR_TEXT_137": "* (Knowing the mouse might one\n day find a way to heat\n up the spaghetti...)/", - "SCR_TEXT_138": "* (It fills you with\n determination.)/%%", - "SCR_TEXT_140": "* (Knowing that dog will\n never give up trying to\n make the perfect snowdog...)/", - "SCR_TEXT_141": "* (It fills you with\n determination.)/%%", - "SCR_TEXT_142": "* (Snow can always be broken\n down and rebuilt into\n something more useful.)/", - "SCR_TEXT_143": "* (This simple fact fills\n you with determination.)/%%", - "SCR_TEXT_144": "* (The sight of such a friendly\n town fills you with\n determination.)/%%", - "SCR_TEXT_145": "* (The sound of rushing water\n fills you with\n determination.)/%%", - "SCR_TEXT_146": "* (A feeling of dread hangs\n over you...^1)\n* (But you stay determined.)/%%", - "SCR_TEXT_147": "* (Knowing the mouse might one\n day extract the cheese from\n the mystical crystal...)/", - "SCR_TEXT_148": "* (It fills you with\n determination.)/%%", - "SCR_TEXT_150": "* (The sound of muffled rain\n on the cavetop...)/", - "SCR_TEXT_151": "* (The serene sound of a\n distant music box...)/", - "SCR_TEXT_152": "* (It fills you with\n determination.)/%%", - "SCR_TEXT_153": "* (The feeling of your socks\n squishing as you step\n gives you determination.)/%%", - "SCR_TEXT_156": "* (The waterfall here seems\n to flow from the\n ceiling of the cavern...)/", - "SCR_TEXT_157": "* (Occasionally^1, a piece of\n trash will flow\n through...)/", - "SCR_TEXT_158": "* (... and fall into the\n bottomless abyss below.)/", - "SCR_TEXT_159": "* (Viewing this endless\n cycle of worthless\n garbage...)/", - "SCR_TEXT_160": "* (It fills you with\n determination.)/%%", - "SCR_TEXT_161": "* (Partaking in worthless\n garbage fills you\n with determination.)/%%", - "SCR_TEXT_164": "* (You feel a calming\n tranquility^1. You're filled\n with determination...)/%%", - "SCR_TEXT_165": "* (You feel..^1. something.)\n* (You're filled with\n detemmienation.)/%%", - "SCR_TEXT_168": "* (The wind is howling^1.\n* You're filled with\n determination...)/%%", - "SCR_TEXT_169": "* (The howling wind is\n now a breeze^1. This gives\n you determination...)/%%", - "SCR_TEXT_170": "* (The wind has stopped^1.\n* You're filled with\n determination...)/%%", - "SCR_TEXT_174": "* (Seeing such a strange\n laboratory in a place like\n this...)/", - "SCR_TEXT_175": "* (You're filled with\n determination.)/%%", - "SCR_TEXT_180": "* (The wooshing sound of steam\n and cogs..^1. it fills you\n with determination.)/%%", - "SCR_TEXT_184": "* (An ominous structure looms\n in the distance...)/", - "SCR_TEXT_185": "* (You're filled with\n determination.)/%%", - "SCR_TEXT_187": "* (Knowing the mouse might one\n day hack the computerized\n safe and get the cheese...)/", - "SCR_TEXT_188": "* (It fills you with\n determination.)/%%", - "SCR_TEXT_191": "* (A huge structure lies north.^1)\n* (You're filled with\n determination.)/%%", - "SCR_TEXT_195": "* (The relaxing atmosphere\n of this hotel..^1. it fills\n you with determination.)/%%", - "SCR_TEXT_199": "* (The air is filled with\n the smell of ozone..^1. it fills\n you with determination.)/%%", - "SCR_TEXT_203": "* (Behind this door must be\n the elevator to the King's\n castle.)/", - "SCR_TEXT_204": "* (You're filled with\n determination.)/%%", - "SCR_TEXT_208": "* (The smell of cobwebs fills\n the air...)/", - "SCR_TEXT_209": "* (You're filled with\n determination.)/%%", - "SCR_TEXT_242": "* You leave the Quiche on the\n ground and tell it you'll\n be right back./%%", - "SCR_TEXT_246": "* Use the box?\n \n Yes No \\C ", - "SCR_TEXT_247": " ", - "SCR_TEXT_248": " ", - "SCR_TEXT_270": " %%", - "SCR_TEXT_275": "* You have no items^1.\n* You put a little time into\n the box./%%", - "SCR_TEXT_276": "* You have no items^1.\n* You put a little effort\n into the box./%%", - "SCR_TEXT_277": "* You have no items^1.\n* You put a little feeling\n into the box./%%", - "SCR_TEXT_282": " %%", - "SCR_TEXT_291": "\\W* Howdy^2!\n* I'm\\Y FLOWEY\\W.^2 \n* \\YFLOWEY\\W the \\YFLOWER\\W!/", - "SCR_TEXT_292": "* Hmmm.../", - "SCR_TEXT_293": "* You're new to the\n UNDERGROUND^2, aren'tcha?/", - "SCR_TEXT_294": "* Golly^1, you must be\n so confused./", - "SCR_TEXT_295": "* Someone ought to teach\n you how things work\n around here!/", - "SCR_TEXT_296": "* I guess little old me\n will have to do./", - "SCR_TEXT_297": "* Ready^2?\n* Here we go!/%%", - "SCR_TEXT_301": "\\E2* This way./%%", - "SCR_TEXT_302": "%%%", - "SCR_TEXT_306": "\\E2* Welcome to your new\n home^1, innocent one./", - "SCR_TEXT_307": "* Allow me to educate you\n in the operation of the\n RUINS./%%", - "SCR_TEXT_311": "\\E2* The RUINS are full of\n puzzles./", - "SCR_TEXT_312": "* Ancient fusions between \n diversions and doorkeys./", - "SCR_TEXT_313": "* One must solve them\n to move from room to\n room./", - "SCR_TEXT_314": "* Please adjust yourself to the sight of them./%", - "SCR_TEXT_318": "\\E2* To make progress here,^1 \n you will need to trigger\n several switches./", - "SCR_TEXT_319": "* Do not worry,^1 I have \n labelled the ones that\n you need to flip./%", - "SCR_TEXT_322": "* Do not worry,^1 I have \n labelled the ones that\n you need to flip./", - "SCR_TEXT_323": "* ... eh^1?\n* It seems that the\n labelling has worn away./", - "SCR_TEXT_324": "* Oh dear./", - "SCR_TEXT_325": "* This might be far more\n challenging than I\n anticipated.../%%", - "SCR_TEXT_330": "\\E2* The first switch is over\n on the wall./%", - "SCR_TEXT_334": "\\E1* Do you need some help..^1?\n* Press the switch on the wall./", - "SCR_TEXT_335": "\\E0* Come on^1, you can do it!/%", - "SCR_TEXT_339": "\\E2* Go on^1, press the switch\n on the left./%", - "SCR_TEXT_342": "\\E2* I believe it was\n the switch on the\n left./%", - "SCR_TEXT_347": "\\E1* You do know which way\n left is^1, do you not?/", - "SCR_TEXT_348": "\\E0* Press the switch that I\n labelled for you./%", - "SCR_TEXT_352": "\\E1* You do know which way\n left is^1, do you not?/%%", - "SCR_TEXT_357": "\\E1* You are very curious,^1 \n are you not?/", - "SCR_TEXT_358": "\\E1* Please understand.^2 \n \\E0I only want the best\n for you./%", - "SCR_TEXT_362": "\\E0* Splendid!^2 \n* I am proud of you,^1 \n little one./", - "SCR_TEXT_363": "* Let us move to the\n next room./%", - "SCR_TEXT_367": "\\E1* As a human living in\n the UNDERGROUND,^1 \n monsters may attack you./", - "SCR_TEXT_368": "\\E2* You will need to be\n prepared for this\n situation./", - "SCR_TEXT_369": "\\E0* However, worry not!^2 \n* The process is simple./", - "SCR_TEXT_370": "\\E2* When you encounter a \n monster,^1 you will enter\n a FIGHT./", - "SCR_TEXT_371": "* While you are in a\n FIGHT^1, strike up a\n friendly conversation./", - "SCR_TEXT_372": "\\E2* Stall for time.\n I will come to resolve\n the conflict./", - "SCR_TEXT_373": "\\E2* Practice talking to\n the dummy./%", - "SCR_TEXT_379": "\\E1* Ahh,^1 the dummies are\n not for fighting!^2 \n* They are for talking!/", - "SCR_TEXT_380": "* We do not want to hurt\n anybody, do we...?^2 \\E0 \n* Come now./%", - "SCR_TEXT_384": "\\E0* Ah,^1 very good!^2 \n* You are very good./%", - "SCR_TEXT_388": "\\E1* .../", - "SCR_TEXT_389": "\\E1* ... you ran away.../", - "SCR_TEXT_390": "\\E0* Truthfully^1, that was\n not a poor choice./", - "SCR_TEXT_391": "\\E0* It is better to\n avoid conflict\n whenever possible./", - "SCR_TEXT_392": "\\E1* That..^1. however^1, is\n only a dummy^2.\n* It cannot harm you./", - "SCR_TEXT_393": "\\E1* It is made of cotton^1.\n* It has no desire\n for revenge.../", - "SCR_TEXT_394": "\\E0* Nevermind^2.\n* Stay close to me and\n I will keep you safe./%", - "SCR_TEXT_398": "\\E3* ^1.^1.^1./", - "SCR_TEXT_399": "\\E4* ^1.^1.^1./", - "SCR_TEXT_400": "\\E0* The next room awaits./%", - "SCR_TEXT_405": "\\E2* Practice talking to\n the dummy./", - "SCR_TEXT_406": "\\E1* You can say anything..^2.\\E2 \n* I do not think the dummy\n will be bothered./%", - "SCR_TEXT_411": "\\E0* Do you need some\n ideas for conversation\n topics?/", - "SCR_TEXT_412": "* Well^1, I often start with\n a simple 'how do you\n do...'/", - "SCR_TEXT_413": "* You could ask them about\n their favorite books.../", - "SCR_TEXT_414": "* Jokes can be useful for\n 'breaking the ice.'/", - "SCR_TEXT_415": "* Listen to this one.../", - "SCR_TEXT_416": "* What did the skeleton\n tile his roof with?/", - "SCR_TEXT_417": "* ... SHIN-gles!/", - "SCR_TEXT_418": "\\E1* .../", - "SCR_TEXT_419": "\\E0* Well^1, I thought it\n was amusing./%", - "SCR_TEXT_423": "\\E2* Practice talking to\n the dummy./", - "SCR_TEXT_424": "\\E1* You can say anything..^2.\\E0 \n* The dummy will not\n be bothered./%", - "SCR_TEXT_428": "\\E1* There is another puzzle\n in this room.../", - "SCR_TEXT_429": "\\E0* I wonder if you can\n solve it?/%", - "SCR_TEXT_433": "\\E1* This is the puzzle^1,\n but.../", - "SCR_TEXT_434": "\\E0* Here^1, take my hand\n for a moment./%", - "SCR_TEXT_438": "\\E1* Puzzles seem a little\n too dangerous for\n now./%", - "SCR_TEXT_442": ".../%", - "SCR_TEXT_446": "\\E2* Greetings,^1 my child^2.\n* Do not worry^1, I did\n not leave you./", - "SCR_TEXT_447": "\\E0* I was merely behind this\n pillar the whole time./", - "SCR_TEXT_448": "* Thank you for trusting\n me./", - "SCR_TEXT_449": "\\E2* However^1, there was an\n important reason for\n this exercise./", - "SCR_TEXT_450": "* ... to test your\n independence./", - "SCR_TEXT_451": "\\E1* I must attend to some\n business^1, and you must\n stay alone for a while./", - "SCR_TEXT_452": "\\E0* Please remain here^2.\n*\\E1 It's dangerous to\n explore by yourself./", - "SCR_TEXT_453": "\\E0* I have an idea^2.\n* I will give you a\n CELL PHONE./", - "SCR_TEXT_454": "* If you have a need for\n anything^1, just call./", - "SCR_TEXT_455": "\\E1* Be good^1, alright?/%", - "SCR_TEXT_459": "\\E0* You have done\n excellently thus\n far^1, my child./", - "SCR_TEXT_460": "\\E2* However... I have a\n difficult request to ask\n of you./", - "SCR_TEXT_461": "* .../", - "SCR_TEXT_462": "* I would like you to walk\n to the end of the room\n by yourself./", - "SCR_TEXT_463": "\\E1* Forgive me for this./%", - "SCR_TEXT_467": "* Ring..\\E0.\\TT /", - "SCR_TEXT_468": "\\F1 %", - "SCR_TEXT_469": "* Hello?\n* This is TORIEL./", - "SCR_TEXT_470": "* For no reason in\n particular...\n* Which do you prefer?/", - "SCR_TEXT_471": "* Cinnamon or\n butterscotch?\n Cinnamon Bscotch \\C", - "SCR_TEXT_472": " ", - "SCR_TEXT_490": "* Oh^1, I see.\n* Thank you very much!/", - "SCR_TEXT_491": "\\TS \\F0 \\T0 %", - "SCR_TEXT_492": "* Click.../%%", - "SCR_TEXT_493": "* /", - "SCR_TEXT_497": "* It's a fishing rod affixed\n to the ground.../", - "SCR_TEXT_498": "* Reel it in?\n \n Yes No \\C ", - "SCR_TEXT_499": " ", - "SCR_TEXT_511": "* All that's attached to\n the end is a photo of a\n weird-looking monster.../", - "SCR_TEXT_512": "* (Call Me!\n Here's my number!)/", - "SCR_TEXT_513": "* You decide not to call./%%", - "SCR_TEXT_516": "* All that's attached to\n the end is a note./", - "SCR_TEXT_517": "* (Nevermind^1, guys!)/%%", - "SCR_TEXT_522": "* You leave it alone./%%", - "SCR_TEXT_529": "* I shouldn't have given myself\n away so easily.../%%", - "SCR_TEXT_533": "* Did you just...\n* Consume the part of me\n I had given you?/", - "SCR_TEXT_534": "* In front of my very eyes!?/", - "SCR_TEXT_535": "* I have no words for you..^1.\n* Begone!/%%", - "SCR_TEXT_540": "* Thank you for taking care\n of me.../%%", - "SCR_TEXT_545": "* Huh^1? Again...?/", - "SCR_TEXT_546": "* I'm sorry..^1. if I give you\n any more^1, there will be\n nothing left of me./", - "SCR_TEXT_547": "* I suppose it is true^1.\n* Travelling beyond our limits\n is but a fantasy./", - "SCR_TEXT_548": "* It's no different for\n anyone else./", - "SCR_TEXT_549": "* All of monsterkind\n are doomed to stay\n underground^1, forever.../%%", - "SCR_TEXT_554": "* How am I doing^1?\n* By \"I\" I mean the piece\n of me I gave you.../", - "SCR_TEXT_559": "* Huh^1? You lost it...^1?\n* ... I suppose I can give\n you another piece.../", - "SCR_TEXT_563": "* You don't have any room^1?\n* OK..^1. I understand I am not\n a priority for you^1, then./%%", - "SCR_TEXT_567": "* Please be careful this\n time./", - "SCR_TEXT_568": "* (You got the Snowman\n Piece.)/%%", - "SCR_TEXT_576": "* Hello^1.\n* I am a snowman./", - "SCR_TEXT_577": "* I want to see the world..^1.\n* But I cannot move./", - "SCR_TEXT_578": "* If you would be so kind^1,\n traveller^1, please.../", - "SCR_TEXT_579": "* Take a piece of me and\n bring it very far away.\n Yes No \\C ", - "SCR_TEXT_580": " ", - "SCR_TEXT_590": "* It seems you do not\n have enough room for me./%%", - "SCR_TEXT_593": "* Thank you... good luck!/", - "SCR_TEXT_594": "* (You got the Snowman\n Piece.)/%%", - "SCR_TEXT_600": "* I see^1.\n* Good journey^1, then./%%", - "SCR_TEXT_605": "SANS!!^1!\nTHAT DIDN'T DO\nANYTHING!/", - "SCR_TEXT_606": "SANS!!^1!\nTHEY DIDN'T EVEN\nLOOK AT IT!/", - "SCR_TEXT_608": "* whoops./", - "SCR_TEXT_609": "* i knew i should have\n used today's crossword\n instead./", - "SCR_TEXT_611": "WHAT!^1?\nCROSSWORD!?/", - "SCR_TEXT_612": "I CAN'T BELIEVE\nYOU SAID THAT!!/", - "SCR_TEXT_613": "IN MY OPINION.../", - "SCR_TEXT_614": "\\E3JUNIOR JUMBLE\nIS EASILY THE\nHARDEST./", - "SCR_TEXT_616": "* what^1? really^1, dude^1?\n* that easy-peasy word\n scramble?/", - "SCR_TEXT_617": "\\E1* that's for baby bones./", - "SCR_TEXT_619": "UN^1. BELIEVABLE./", - "SCR_TEXT_620": "\\E0HUMAN!!^1!\nSOLVE THIS DISPUTE!/", - "SCR_TEXT_621": "\\TS \\F0 \\E0 \\T0 %", - "SCR_TEXT_622": "* (Which is harder?)\n \n Jumble Crossword \\C ", - "SCR_TEXT_623": " ", - "SCR_TEXT_631": "HA^1! HA^1! YES!/", - "SCR_TEXT_632": "HUMANS MUST BE\nVERY INTELLIGENT!/", - "SCR_TEXT_633": "IF THEY ALSO FIND\nJUNIOR JUMBLE\nSO DIFFICULT!/", - "SCR_TEXT_634": "NYEH^1! HEH^1! HEH HEH!/%%", - "SCR_TEXT_639": "YOU TWO ARE WEIRD!/", - "SCR_TEXT_640": "\\E3CROSSWORDS ARE SO\nEASY./", - "SCR_TEXT_641": "IT'S THE SAME\nSOLUTION EVERY\nTIME./", - "SCR_TEXT_642": "\\E0I JUST FILL ALL\nTHE BOXES IN WITH\nTHE LETTER \"Z\".../", - "SCR_TEXT_643": "BECAUSE EVERY TIME\nI LOOK AT A\nCROSSWORD.../", - "SCR_TEXT_644": "ALL I CAN DO IS\nSNORE!!!/", - "SCR_TEXT_645": "NYEH HEH HEH!!!/%%", - "SCR_TEXT_654": "* Hello^1!\n* Would you like some\n Nice Cream?/", - "SCR_TEXT_655": "* It's the frozen treat\n that warms your heart!/", - "SCR_TEXT_656": "* Now just 15G!\n \n Yes No \\C", - "SCR_TEXT_657": " ", - "SCR_TEXT_661": " %", - "SCR_TEXT_662": "* Nice Cream^1!\n* It's the frozen treat\n that warms your heart!/", - "SCR_TEXT_663": "* Now just 15G!\n \n Yes No \\C", - "SCR_TEXT_664": " ", - "SCR_TEXT_682": "* Here you go^1!\n* Have a super-duper day^1!\n* (You got the Nice Cream.)/%%", - "SCR_TEXT_684": "* Huh^1?\n* You don't have enough\n money.../", - "SCR_TEXT_685": "* I wish I could make\n Nice Cream for free.../%%", - "SCR_TEXT_688": "* It looks like you're\n holding too much stuff^1!\n* Oh well!/%%", - "SCR_TEXT_691": "* Well then..^1.\n* Tell your friends.../", - "SCR_TEXT_692": "* There's ice cream..^1.\n* Out in the middle of\n the woods.../%%", - "SCR_TEXT_704": "* Hello^1!\n* Would you like some\n Nice Cream?/", - "SCR_TEXT_705": "* It's the frozen treat\n that warms your heart!/", - "SCR_TEXT_706": "* Now just 25G!\n \n Yes No \\C", - "SCR_TEXT_707": " ", - "SCR_TEXT_711": " %", - "SCR_TEXT_712": "* Nice Cream^1!\n* It's the frozen treat\n that warms your heart!/", - "SCR_TEXT_713": "* Now just 25G!\n \n Yes No \\C", - "SCR_TEXT_714": " ", - "SCR_TEXT_721": "* Hey^1, you have an umbrella^1,\n just like my cart.../", - "SCR_TEXT_722": "* Such solidarity^1!\n* I have no choice but to\n give you a deal!/", - "SCR_TEXT_723": "* Discount Ice Cream! 15G!\n \n Yes No \\C", - "SCR_TEXT_724": " ", - "SCR_TEXT_728": " %", - "SCR_TEXT_729": "* Umbrella solidarity!^1?\n* I guess I have to give\n you a deal.../", - "SCR_TEXT_730": "* Discount Ice Cream! 15G!\n \n Yes No \\C", - "SCR_TEXT_731": " ", - "SCR_TEXT_736": "* Hey^1!\n* You have 3 Punch Cards!/", - "SCR_TEXT_737": "* How about redeeming them\n for some Nice Cream!?/", - "SCR_TEXT_738": "* It's free!\n \n Yes No \\C", - "SCR_TEXT_739": " ", - "SCR_TEXT_777": "* Super^1! Here you go^1!\n* Your Card's in the box!\n* (You got the Nice Cream.)/%%", - "SCR_TEXT_779": "* Huh^1? No money^1?\n* Sorry^1, I can't give it to\n you for free./%%", - "SCR_TEXT_781": "* Huh^1? You can't afford it\n even with the discount^1?\n* I.../%%", - "SCR_TEXT_784": "* It looks like you're\n holding too much stuff^1!\n* Oh well!/%%", - "SCR_TEXT_803": "* Here^1! A free Nice Cream^1!\n* (You lost 3 cards and got\n a Nice Cream.)/%%", - "SCR_TEXT_809": "* Well then..^1.\n* Tell your friends.../", - "SCR_TEXT_810": "* There's ice cream..^1.\n* Hidden in the depths of a\n watery cavern.../%%", - "SCR_TEXT_815": "* i've been thinking\n about selling treats\n too./", - "SCR_TEXT_816": "* want some fried snow^1?\n* it's just 5G.\n Buy No\\C", - "SCR_TEXT_817": " ", - "SCR_TEXT_823": "* did i say 5G^1?\n* i meant 50G^1.\n Buy No\\C", - "SCR_TEXT_824": " ", - "SCR_TEXT_828": "* you're right./", - "SCR_TEXT_829": "* i should charge way\n more than that./%%", - "SCR_TEXT_836": "* really^1?\n* how about 5000G?\n Buy No\\C", - "SCR_TEXT_837": " ", - "SCR_TEXT_841": "* you're right./", - "SCR_TEXT_842": "* that's still too low./%%", - "SCR_TEXT_849": "* 50000G^1.\n* that's my final offer.\n Buy No\\C", - "SCR_TEXT_850": " ", - "SCR_TEXT_854": "* i have to pay for\n the raw materials\n somehow./%%", - "SCR_TEXT_861": "* what^1?\n* you don't have the\n money?/", - "SCR_TEXT_862": "* hey^1, that's okay./", - "SCR_TEXT_863": "\\E1* i don't have any snow./%%", - "SCR_TEXT_867": "* wow^1, that's a lot\n of cash./", - "SCR_TEXT_868": "\\E3* that's why i'm sorry\n to say.../", - "SCR_TEXT_869": "\\E3* i can't sell you\n this fried snow./", - "SCR_TEXT_870": "\\E2* it's got too much\n sentimental value./%%", - "SCR_TEXT_875": "* don't you know a\n good deal when you\n hear one?/%%", - "SCR_TEXT_880": "WHAT!^1?\nHOW DID YOU\nAVOID MY TRAP?/", - "SCR_TEXT_881": "\\E3AND^1, MORE\nIMPORTANTLY.../", - "SCR_TEXT_882": "\\E0IS THERE ANY\nLEFT FOR ME???/", - "SCR_TEXT_883": "\\TS \\F0 \\E0 \\T0 %", - "SCR_TEXT_884": "* (What do you tell Papyrus\n about his spaghetti?)\n Ate it Left it \\C ", - "SCR_TEXT_885": " ", - "SCR_TEXT_890": "REALLY!?/", - "SCR_TEXT_893": "\\E2WOWIE.../", - "SCR_TEXT_894": "NO ONE'S EVER\nENJOYED MY\nCOOKING BEFORE.../", - "SCR_TEXT_895": "\\E0WELL THEN!!/", - "SCR_TEXT_900": "\\E2WOWIE.../", - "SCR_TEXT_901": "YOU RESISTED THE\nFLAVOR OF MY\nHOMECOOKED PASTA.../", - "SCR_TEXT_902": "JUST SO YOU\nCOULD SHARE\nIT WITH ME???/", - "SCR_TEXT_905": "\\E0FRET NOT HUMAN^1!\nI^1, MASTER CHEF\nPAPYRUS.../", - "SCR_TEXT_906": "WILL MAKE YOU ALL\nTHE PASTA YOU\nCOULD EVER WANT!/", - "SCR_TEXT_907": "HEH HEH HEH HEH\nHEH HEH NYEH!/%%", - "SCR_TEXT_911": "HEY!/", - "SCR_TEXT_912": "IT'S THE HUMAN!/", - "SCR_TEXT_913": "\\E0YOU'RE GONNA\nLOVE THIS\nPUZZLE!/", - "SCR_TEXT_914": "IT WAS MADE\nBY THE GREAT\nDR. ALPHYS!/", - "SCR_TEXT_915": "YOU SEE\nTHESE TILES\n!?/", - "SCR_TEXT_916": "ONCE I THROW\nTHIS SWITCH.../", - "SCR_TEXT_917": "THEY WILL\nBEGIN TO\nCHANGE COLOR!/", - "SCR_TEXT_918": "EACH COLOR HAS\nA DIFFERENT\nFUNCTION!/", - "SCR_TEXT_919": "RED TILES ARE\nIMPASSABLE!/", - "SCR_TEXT_920": "YOU CANNOT\nWALK ON THEM!/", - "SCR_TEXT_921": "YELLOW TILES\nARE ELECTRIC!/", - "SCR_TEXT_922": "THEY WILL\nELECTROCUTE\nYOU!/", - "SCR_TEXT_923": "GREEN TILES\nARE ALARM\nTILES!/", - "SCR_TEXT_924": "IF YOU STEP\nON THEM.../", - "SCR_TEXT_925": "YOU WILL HAVE\nTO FIGHT A\nMONSTER!!/", - "SCR_TEXT_926": "ORANGE TILES\nARE ORANGE-\nSCENTED./", - "SCR_TEXT_927": "THEY WILL MAKE\nYOU SMELL\nDELICIOUS!/", - "SCR_TEXT_928": "BLUE TILES ARE\nWATER TILES./", - "SCR_TEXT_929": "SWIM THROUGH\nIF YOU LIKE^1,\nBUT.../", - "SCR_TEXT_930": "IF YOU SMELL\nLIKE ORANGES!/", - "SCR_TEXT_931": "THE PIRANHAS\nWILL BITE\nYOU./", - "SCR_TEXT_932": "ALSO^1, IF A\nBLUE TILE IS\nNEXT TO A,/", - "SCR_TEXT_933": "YELLOW TILE^1,\nTHE WATER WILL\nALSO ZAP YOU!/", - "SCR_TEXT_934": "PURPLE TILES\nARE SLIPPERY!/", - "SCR_TEXT_935": "YOU WILL SLIDE\nTO THE NEXT\nTILE!/", - "SCR_TEXT_936": "HOWEVER^1, THE\nSLIPPERY\nSOAP.../", - "SCR_TEXT_937": "SMELLS LIKE\nLEMONS!!/", - "SCR_TEXT_938": "WHICH PIRANHAS\nDO NOT LIKE!/", - "SCR_TEXT_939": "PURPLE AND\nBLUE ARE OK!/", - "SCR_TEXT_940": "FINALLY^1,\nPINK TILES./", - "SCR_TEXT_941": "THEY DON'T DO\nANYTHING./", - "SCR_TEXT_942": "STEP ON THEM\nALL YOU LIKE./", - "SCR_TEXT_943": "HOW WAS THAT!^1?\nUNDERSTAND???/", - "SCR_TEXT_944": "\\TS \\F0 \\E0 \\T0 %", - "SCR_TEXT_945": "* (Understand the explanation?)\n \n Of course No \\C ", - "SCR_TEXT_946": " ", - "SCR_TEXT_953": "GREAT!^1!\nTHEN THERE'S ONE\nLAST THING.../", - "SCR_TEXT_954": "THIS PUZZLE.../", - "SCR_TEXT_955": "IS ENTIRELY RANDOM\n!!!!!!/", - "SCR_TEXT_956": "WHEN I PULL THIS\nSWITCH^1, IT WILL\nMAKE A PUZZLE.../", - "SCR_TEXT_957": "THAT HAS NEVER\nBEEN SEEN BEFORE!/", - "SCR_TEXT_958": "NOT EVEN I WILL\nKNOW THE SOLUTION!/", - "SCR_TEXT_959": "NYEH HEH HEH^1!\nGET READY...!/%%", - "SCR_TEXT_965": "OKAY..^1.\nI GUESS I'LL\nREPEAT MYSELF.../", - "SCR_TEXT_966": "\\E0RED TILES ARE\nIMPASSABLE./", - "SCR_TEXT_967": "YELLOW TILES ARE\nELECTRIC AND\nDANGEROUS./", - "SCR_TEXT_968": "BLUE TILES MAKE\nYOU FIGHT A\nMONSTER./", - "SCR_TEXT_969": "GREEN TILES ARE\nWATER TILES./", - "SCR_TEXT_970": "ORANGE TILES ARE\nORANGE SCENTED./", - "SCR_TEXT_971": "IF YOU STEP ON\nORANGE^1, DON'T STEP\nON GREEN./", - "SCR_TEXT_972": "\\E3BROWN TILES ARE.../", - "SCR_TEXT_973": "\\E1WAIT!!^1!\nTHERE ARE NO\nBROWN TILES.../", - "SCR_TEXT_974": "\\E0PURPLE TILES\nSMELL LIKE\nLEMONS.../", - "SCR_TEXT_975": "\\E3WHY DON'T THE\nYELLOW ONES\nSMELL LEMONY?/", - "SCR_TEXT_976": "\\E3UMM.../", - "SCR_TEXT_977": "\\E1WAIT!^1!\nDID I MIX UP\nGREEN AND BLUE!?/", - "SCR_TEXT_978": "THE BLUE ONES\nARE WATER ONES!/", - "SCR_TEXT_979": "\\E3PINK TILES.../", - "SCR_TEXT_980": "I DON'T..^1.\nREMEMBER???/", - "SCR_TEXT_981": "\\E1WAIT!!!/", - "SCR_TEXT_982": "\\E3THOSE ONES DON'T\nDO ANYTHING./", - "SCR_TEXT_983": "\\E0OKAY^1!\nDO YOU UNDERSTAND\nBETTER NOW!?/", - "SCR_TEXT_984": "\\TS \\F0 \\E0 \\T0 %", - "SCR_TEXT_985": "* (Understand the explanation?)\n \n Yes Even less \\C ", - "SCR_TEXT_986": " ", - "SCR_TEXT_994": "GREAT!^1!\nTHEN THERE'S ONE\nLAST THING.../", - "SCR_TEXT_995": "THIS PUZZLE.../", - "SCR_TEXT_996": "IS ENTIRELY RANDOM\n!!!!!!/", - "SCR_TEXT_997": "WHEN I PULL THIS\nSWITCH^1, IT WILL\nMAKE A PUZZLE.../", - "SCR_TEXT_998": "THAT HAS NEVER\nBEEN SEEN BEFORE!/", - "SCR_TEXT_999": "NOT EVEN I WILL\nKNOW THE SOLUTION!/", - "SCR_TEXT_1000": "NYEH HEH HEH^1!\nGET READY...!/%%", - "SCR_TEXT_1006": "........../", - "SCR_TEXT_1007": "OK^1, YOU KNOW\nWHAT???/", - "SCR_TEXT_1008": "HOW ABOUT..^1.\nYOU JUST.../", - "SCR_TEXT_1009": "DO THIS PUZZLE..^1.\nON YOUR OWN.../", - "SCR_TEXT_1010": "I'LL LEAVE THE\nINSTRUCTIONS.../", - "SCR_TEXT_1011": "JUST READ THEM./", - "SCR_TEXT_1012": "THEN WHEN YOU\nUNDERSTAND IT.../", - "SCR_TEXT_1013": "YOU CAN THROW\nTHE SWITCH./", - "SCR_TEXT_1014": "AND DO IT AT\nYOUR OWN PACE./", - "SCR_TEXT_1015": "GOOD LUCK./", - "SCR_TEXT_1016": "NYEH..^1.\nHEH..^1.\nHEH!/%%", - "SCR_TEXT_1024": "* (There's a lone quiche\n sitting underneath\n this bench.)/", - "SCR_TEXT_1025": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1026": " ", - "SCR_TEXT_1029": "* It's just a bench./%%", - "SCR_TEXT_1045": "* (You got the Abandoned\n Quiche.)/%%", - "SCR_TEXT_1048": "* (You're carrying too much.)/", - "SCR_TEXT_1049": "* (You aren't ready for the\n responsibility.)/%%", - "SCR_TEXT_1053": "* (The quiche was left all\n alone...)/%%", - "SCR_TEXT_1060": "* (There's a tutu lying on\n the ground here.)/", - "SCR_TEXT_1061": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1062": " ", - "SCR_TEXT_1065": "* Nothing's here!!!/%%", - "SCR_TEXT_1081": "* (You got the Old Tutu.)/%%", - "SCR_TEXT_1084": "* (You're carrying too much.)/%%", - "SCR_TEXT_1088": " %%", - "SCR_TEXT_1096": "* (The box contains \\[1] cards.)/", - "SCR_TEXT_1097": "* (Two bugs in the box are\n playing a \\[1]-card game.)/", - "SCR_TEXT_1098": "* (There's a smiley face made\n of \\[1] cards in the box.)/", - "SCR_TEXT_1099": "* (A house made of \\[1] cards\n sits in the box.)/", - "SCR_TEXT_1100": "* (The box is overstuffed with\n cards.)/", - "SCR_TEXT_1101": "* (Take a card?)\n \n Take Leave \\C ", - "SCR_TEXT_1102": " ", - "SCR_TEXT_1105": "* (It's a box for storing Punch\n Cards^1.)\n* (It's empty right now.)/%%", - "SCR_TEXT_1120": "* (You got a Punch Card.)/%%", - "SCR_TEXT_1121": "* (All games must end one day.^1)\n* (You got a Punch Card.)/%%", - "SCR_TEXT_1122": "* (Happiness is fleeting.^1)\n* (You got a Punch Card.)/%%", - "SCR_TEXT_1123": "* (The house collapses.^1)\n* (You got a Punch Card.)/%%", - "SCR_TEXT_1124": "* (You got a Punch Card.)/%%", - "SCR_TEXT_1127": "* (You're carrying too much.)/%%", - "SCR_TEXT_1131": " %%", - "SCR_TEXT_1139": "* (It's a pair of ballet shoes.)/", - "SCR_TEXT_1140": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1141": " ", - "SCR_TEXT_1144": "* Nothing's here!!!/%%", - "SCR_TEXT_1160": "* (You got the Ballet Shoes.)/%%", - "SCR_TEXT_1163": "* (You're carrying too much.)/%%", - "SCR_TEXT_1167": " %%", - "SCR_TEXT_1172": "* (This little bird wants to\n carry you across.)/", - "SCR_TEXT_1173": "* (Accept the bird's offer?)\n \n Get ride No \\C ", - "SCR_TEXT_1174": " ", - "SCR_TEXT_1177": "* (Umbrellas and birds...^1)\n* (A bad combination.)/%%", - "SCR_TEXT_1182": " %%", - "SCR_TEXT_1197": "* (It's a legendary artifact.)/", - "SCR_TEXT_1198": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1199": " ", - "SCR_TEXT_1202": "* (The artifact is gone.)/%%", - "SCR_TEXT_1221": "* (This will never happen.)/%%", - "SCR_TEXT_1224": "* (You're carrying too much.)/%%", - "SCR_TEXT_1225": "* (You're carrying too many\n dogs.)/%%", - "SCR_TEXT_1229": " %%", - "SCR_TEXT_1237": "* (The fridge is filled with\n instant noodles and soda.)/", - "SCR_TEXT_1238": "* (Take a package of noodles?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1239": " ", - "SCR_TEXT_1242": "* (The fridge is filled with\n instant noodles and soda.)/%%", - "SCR_TEXT_1258": "* (You got the Instant Noodles.)/%%", - "SCR_TEXT_1261": "* (You're carrying too much.)/%%", - "SCR_TEXT_1265": "* (You decide to stay healthy.)/%%", - "SCR_TEXT_1273": "* (There's a frypan lying on\n the ground.)/", - "SCR_TEXT_1274": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1275": " ", - "SCR_TEXT_1278": "* Nothing's here!!!/%%", - "SCR_TEXT_1294": "* (You got the Burnt Pan.)/%%", - "SCR_TEXT_1297": "* (You're carrying too much.)/%%", - "SCR_TEXT_1301": " %%", - "SCR_TEXT_1308": "* (There's an apron lying on\n the ground.)/", - "SCR_TEXT_1309": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1310": " ", - "SCR_TEXT_1313": "* Nothing's here!!!/%%", - "SCR_TEXT_1329": "* (You got the Stained Apron.)/%%", - "SCR_TEXT_1332": "* (You're carrying too much.)/%%", - "SCR_TEXT_1336": " %%", - "SCR_TEXT_1343": "* (There's a Glamburger inside\n the trash can.)/", - "SCR_TEXT_1344": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1345": " ", - "SCR_TEXT_1348": "* (It's an empty trashcan.)/%%", - "SCR_TEXT_1363": "* (You got the Glamburger.)/%%", - "SCR_TEXT_1366": "* (You're carrying too much.)/%%", - "SCR_TEXT_1370": " %%", - "SCR_TEXT_1378": "* (There's 100G inside\n the trash can.)/", - "SCR_TEXT_1379": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1380": " ", - "SCR_TEXT_1383": "* (It's an empty trashcan.)/%%", - "SCR_TEXT_1393": "* (You got 100G.)/%%", - "SCR_TEXT_1397": " %%", - "SCR_TEXT_1406": "* (There's a worn dagger\n inside the box.)/", - "SCR_TEXT_1408": "* (Knife inside the box.)/", - "SCR_TEXT_1409": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1410": " ", - "SCR_TEXT_1413": "* Nothing's here!!!/%%", - "SCR_TEXT_1431": "* (You got the Worn Dagger.)/%%", - "SCR_TEXT_1432": "* (You got the Real Knife.)/%%", - "SCR_TEXT_1435": "* (You're carrying too much.)/%%", - "SCR_TEXT_1439": " %%", - "SCR_TEXT_1446": "* (There's a heart-shaped\n locket inside the box.)/", - "SCR_TEXT_1447": "* (Will you take it?)\n \n Take it Leave it \\C ", - "SCR_TEXT_1448": " ", - "SCR_TEXT_1451": "* Nothing's here!!!/%%", - "SCR_TEXT_1470": "* (You got the Heart-shaped\n Locket.)/%%", - "SCR_TEXT_1471": "* (You got The Locket.)/%%", - "SCR_TEXT_1474": "* (You're carrying too much.)/%%", - "SCR_TEXT_1478": " %%", - "SCR_TEXT_1483": "* (The box is empty.)/%%", - "SCR_TEXT_1492": "* Hello...\n* Would you like some\n Nice Cream...?/", - "SCR_TEXT_1493": "* It's the frozen treat...\n* That warms your heart./", - "SCR_TEXT_1494": "* Now only 12G!\n \n Yes No \\C", - "SCR_TEXT_1495": " ", - "SCR_TEXT_1499": " %", - "SCR_TEXT_1500": "* Nice Cream^1.\n* It's the frozen treat^1.\n* That warms your heart./", - "SCR_TEXT_1501": "* Now just 12G.\n \n Yes No \\C", - "SCR_TEXT_1502": " ", - "SCR_TEXT_1520": "* Here^1.\n* (You got the Nice Cream.)/%%", - "SCR_TEXT_1522": "* You don't have enough\n money.../%%", - "SCR_TEXT_1525": "* Drop something./%%", - "SCR_TEXT_1528": "* Well then..^1.\n* Tell your friends.../", - "SCR_TEXT_1529": "* Life..^1. is suffering./%%", - "SCR_TEXT_1535": "* (Golden flowers.^1)\n* (They must have\n broken your fall.)/%%", - "SCR_TEXT_1536": "%%%", - "SCR_TEXT_1540": "* \"Press \\*Z to read signs!\"/%%", - "SCR_TEXT_1544": "* Just a regular old pillar./%%", - "SCR_TEXT_1548": "* Please don't step on the\n leaves./%%", - "SCR_TEXT_1552": "* Didn't you read the sign\n downstairs?/%%", - "SCR_TEXT_1562": "* WHOA there^1, pardner^2!\n* Who said you could push\n me around?/", - "SCR_TEXT_1563": "* HMM^2?\n* So you're ASKIN' me to\n move over?/", - "SCR_TEXT_1564": "* Okay^1, just for you^1,\n pumpkin./%%", - "SCR_TEXT_1569": "* HMM^2?\n* You want me to move some\n more?/", - "SCR_TEXT_1570": "* Alrighty^1, how's this?/%%", - "SCR_TEXT_1575": "* HMM^2?\n* That was the wrong direction?/", - "SCR_TEXT_1576": "* Okay^1, think I got it./%%", - "SCR_TEXT_1579": "* Was that helpful?/%%", - "SCR_TEXT_1583": "* HMM^2?\n* You wanted me to STAY there?/", - "SCR_TEXT_1584": "* You're giving me a real\n workout./%%", - "SCR_TEXT_1589": "* Aren't things easier when\n you just ask?/%%", - "SCR_TEXT_1592": "* The exit's open^1?\n* Guess I better roll out.../", - "SCR_TEXT_1593": "* Hey^1, y'mind giving me a\n push^1, pumpkin?/%%", - "SCR_TEXT_1603": "* 'Take one.'\n* Take a candy?\n Yes No \\C", - "SCR_TEXT_1604": "* It says 'take one.'\n* Take a piece of candy?\n Yes No \\C", - "SCR_TEXT_1606": "* Look at what you've done./%%", - "SCR_TEXT_1607": " ", - "SCR_TEXT_1624": "* You took a piece of candy.\n* (Press \\*C to open the menu.)/%%", - "SCR_TEXT_1625": "* You took more candy^1.\n* How disgusting../%%", - "SCR_TEXT_1626": "* You take another piece.\n* You feel like the\n scum of the earth.../%%", - "SCR_TEXT_1628": "* You took too much too fast.\n* The candy spills onto\n the floor./%%", - "SCR_TEXT_1631": "* In this hellish world^1, you\n can only take 3 pieces\n of candy.../%%", - "SCR_TEXT_1635": "* You tried to take a piece\n of candy^1, but you didn't\n have any room./%%", - "SCR_TEXT_1639": "* You decided not to take some./%%", - "SCR_TEXT_1675": "* It says 'Take them all.'\n* Take a candy?\n Yes No \\C", - "SCR_TEXT_1676": " ", - "SCR_TEXT_1692": "* You took a piece.\n* Boy^1, that's heavy./%%", - "SCR_TEXT_1694": "* You can't carry more.\n* It's just too heavy./%%", - "SCR_TEXT_1695": "* You tried to take a piece\n of candy^1, but you didn't\n have any room./%%", - "SCR_TEXT_1698": "* You decided not to take some./%%", - "SCR_TEXT_1644": "* zzzzzzzzzzzzzzz..^1.\n* zzzzzzzzzzzzzz.../", - "SCR_TEXT_1645": "* zzzzzzzzzz..^1.\n* (are they gone yet^1)\n* zzzzzzzzzzzzzzz.../", - "SCR_TEXT_1646": "* (This ghost keeps saying 'z'\n out loud repeatedly^1,\n pretending to sleep.)/", - "SCR_TEXT_1647": "* Move it with force?\n \n Yes No \\C", - "SCR_TEXT_1648": " ", - "SCR_TEXT_1705": "* Leave 7G in the web?\n \n Yes No \\C", - "SCR_TEXT_1706": " ", - "SCR_TEXT_1723": "* Some spiders crawled down\n and gave you a donut./%%", - "SCR_TEXT_1724": "* You didn't have enough\n gold./%%", - "SCR_TEXT_1726": "* You are carrying too\n many items./%%", - "SCR_TEXT_1729": "*%%", - "SCR_TEXT_1736": "* Leave 18G in the web?\n \n Yes No \\C", - "SCR_TEXT_1737": " ", - "SCR_TEXT_1754": "* Some spiders crawled down\n and gave you a jug./%%", - "SCR_TEXT_1755": "* You didn't have enough\n gold./%%", - "SCR_TEXT_1757": "* You are carrying too\n many items./%%", - "SCR_TEXT_1760": "*%%", - "SCR_TEXT_1771": "* You found a Faded Ribbon./%%", - "SCR_TEXT_1772": "* You are carrying too\n much./%%", - "SCR_TEXT_1778": "* It's a switch.\n* Press it?\n Yes No \\C", - "SCR_TEXT_1779": " ", - "SCR_TEXT_1788": "* Nothing happened./%%", - "SCR_TEXT_1789": "%%", - "SCR_TEXT_1790": "* You're making the switches\n uncomfortable with all\n this attention./%%", - "SCR_TEXT_1796": "* It's a switch.\n* Press it?\n Yes No \\C", - "SCR_TEXT_1797": " ", - "SCR_TEXT_1806": "* You hear a clicking sound./%%", - "SCR_TEXT_1807": "%%", - "SCR_TEXT_1817": "* You found the Toy Knife./%%", - "SCR_TEXT_1818": "* You are carrying too\n much./%%", - "SCR_TEXT_1824": "* It's TORIEL's diary.\n* Read the circled passage?\n Yes No \\C", - "SCR_TEXT_1825": " ", - "SCR_TEXT_1830": "* You read the passage.../", - "SCR_TEXT_1831": "* \"Why did the skeleton want\n a friend?\"/", - "SCR_TEXT_1832": "* \"Because she was feeling\n BONELY...\"/", - "SCR_TEXT_1833": "* The rest of the page is\n filled with jokes of\n a similar caliber./%%", - "SCR_TEXT_1835": "%%", - "SCR_TEXT_1842": "* You found a slice of\n butterscotch-cinnamon\n pie./%%", - "SCR_TEXT_1843": "* You are carrying too\n much./%%", - "SCR_TEXT_1853": "* You found a slice of\n snail pie.../%%", - "SCR_TEXT_1854": "* You are carrying too\n much./%%", - "SCR_TEXT_1859": "* Hello there^1,\n little one!/", - "SCR_TEXT_1860": "* The pie has not\n cooled down yet./", - "SCR_TEXT_1861": "* Perhaps you should\n take a nap.\n Yes No \\C ", - "SCR_TEXT_1862": " ", - "SCR_TEXT_1867": "* Sweet dreams./%%", - "SCR_TEXT_1870": "\\E1* You'd rather stay\n up and chat with\n me^1, then?/", - "SCR_TEXT_1871": "* Up already^1, I see?/", - "SCR_TEXT_1872": "\\E0* Um^1, I want you to know\n how glad I am to\n have someone here./", - "SCR_TEXT_1873": "* There are so many\n old books I want\n to share./", - "SCR_TEXT_1874": "* I want to show you\n my favorite bug-\n hunting spot./", - "SCR_TEXT_1875": "* I've also prepared\n a curriculum for\n your education./", - "SCR_TEXT_1876": "* This may come as\n a surprise to you.../", - "SCR_TEXT_1877": "* But I have always\n wanted to be a\n teacher./", - "SCR_TEXT_1878": "\\E1* ... actually^1, perhaps\n that isn't very\n surprising./", - "SCR_TEXT_1879": "\\E5* STILL./", - "SCR_TEXT_1880": "\\E0* I am glad to have\n you living here./", - "SCR_TEXT_1881": "\\E1* Oh^1, did you\n want something?/", - "SCR_TEXT_1882": "* What is it?\n When can\n Nothing I go home?\\C ", - "SCR_TEXT_1883": " ", - "SCR_TEXT_1891": "* Well^1, talk to me\n again if you\n need anything./%%", - "SCR_TEXT_1895": "\\E1* What^1?\n* This..^1. this IS your\n home now./", - "SCR_TEXT_1896": "* Um..^1. would you like\n to hear about this\n book I am reading?/", - "SCR_TEXT_1897": "\\E0* Oh^1, hello!/", - "SCR_TEXT_1898": "* Did you want to\n hear about the\n book I am reading?/", - "SCR_TEXT_1899": "\\E0* It is called\n \"72 Uses for Snails.\"/", - "SCR_TEXT_1900": "* How about it?\n How to exit\n Sure the RUINS\\C ", - "SCR_TEXT_1901": " ", - "SCR_TEXT_1907": "* Here is an exciting\n snail fact./", - "SCR_TEXT_1908": "\\E1* Um^1.^1.^1.\n*\\E0 How about an exciting\n snail fact?/", - "SCR_TEXT_1909": "\\E2* Did you know\n that snails.../", - "SCR_TEXT_1911": "\\E0* Have a chainsaw-like\n tongue called a\n radula?/", - "SCR_TEXT_1912": "\\E0* Sometimes flip their\n digestive systems\n as they mature?/", - "SCR_TEXT_1913": "\\E0* Make terrible\n shoelaces?/", - "SCR_TEXT_1914": "\\E0* Talk^2. Really^2. Slowly^2?\n* Just kidding^1, snails\n don't talk./", - "SCR_TEXT_1915": "\\E0* Interesting.\n How to exit\n Yeah the RUINS\\C ", - "SCR_TEXT_1916": " ", - "SCR_TEXT_1921": "* Well^1, bother me\n if you need anything\n else./%%", - "SCR_TEXT_1924": "\\E1* ... I have to do\n something^1.\n* Stay here./%%", - "SCR_TEXT_1927": "\\E0* What is it?\n How to exit\n Nothing the RUINS\\C ", - "SCR_TEXT_1930": " ", - "SCR_TEXT_1934": "* If you need anything^1,\n just ask./%%", - "SCR_TEXT_1935": "\\E1* ... I have to do\n something.\n* Stay here./%%.", - "SCR_TEXT_1936": " ", - "SCR_TEXT_1940": "\\E2NYOO HOO HOO.../", - "SCR_TEXT_1941": "I CAN'T EVEN\nSTOP SOMEONE AS\nWEAK AS YOU.../", - "SCR_TEXT_1942": "UNDYNE'S GOING TO\nBE DISAPPOINTED\nIN ME./", - "SCR_TEXT_1943": "I'LL NEVER JOIN THE\nROYAL GUARD..^1.\nAND.../", - "SCR_TEXT_1944": "MY FRIEND QUANTITY\nWILL REMAIN\nSTAGNANT!/", - "SCR_TEXT_1945": "\\TS \\F0 \\T0 %", - "SCR_TEXT_1946": "* (What should you say?)\n Let's be What a\n friends loser\\C", - "SCR_TEXT_1947": " ", - "SCR_TEXT_1956": "\\E0WOWIE!^1!\nYOU DID IT!!!/", - "SCR_TEXT_1957": "YOU DIDN'T DO A\nVIOLENCE!!!/", - "SCR_TEXT_1958": "\\E5TO BE HONEST^1,\nI WAS A LITTLE\nAFRAID.../", - "SCR_TEXT_1959": "\\E0BUT YOU'RE ALREADY\nBECOMING A GREAT\nPERSON!/", - "SCR_TEXT_1960": "\\E7I'M SO PROUD I\nCOULD CRY!!!/", - "SCR_TEXT_1961": "\\E3... WAIT^1, WASN'T I\nSUPPOSED TO\nCAPTURE YOU...?/", - "SCR_TEXT_1962": "\\E0WELL^1, FORGET IT!/", - "SCR_TEXT_1963": "I JUST WANT YOU\nTO BE THE BEST\nPERSON YOU CAN BE./", - "SCR_TEXT_1964": "SO LET'S LET\nBYBONES BE\nBYBONES./", - "SCR_TEXT_1965": "I'LL EVEN TELL YOU\nHOW TO LEAVE THE\nUNDERGROUND!/", - "SCR_TEXT_1966": "JUST KEEP GOING\nEAST!/", - "SCR_TEXT_1967": "EVENTUALLY YOU'LL\nREACH THE KING'S\nCASTLE./", - "SCR_TEXT_1968": "THEN YOU CAN\nLEAVE!/%%", - "SCR_TEXT_1978": "REALLY!^1?\nYOU WANT TO BE\nFRIENDS^1, WITH ME???/", - "SCR_TEXT_1979": "WELL THEN.../", - "SCR_TEXT_1980": "\\E0I GUESS..^1./", - "SCR_TEXT_1981": "I GUESS\nI CAN MAKE AN\nALLOWANCE FOR YOU!/", - "SCR_TEXT_1982": " %", - "SCR_TEXT_1987": "HUH^1?\nWHY WOULD YOU.../", - "SCR_TEXT_1988": "BERATE YOURSELF\nSO LOUDLY???/", - "SCR_TEXT_1989": "IS IT BECAUSE.../", - "SCR_TEXT_1990": "\\E3YOU DON'T THINK\nYOU'RE GOOD ENOUGH\nTO BE MY FRIEND?/", - "SCR_TEXT_1991": "\\E0NO!!^1!\nYOU'RE GREAT!!^1!\nI'LL BE YOUR FRIEND!/", - "SCR_TEXT_1996": "WOWIE!^1!\nWE HAVEN'T EVEN HAD\nOUR FIRST DATE.../", - "SCR_TEXT_1997": "AND I'VE ALREADY\nMANAGED TO HIT\nTHE FRIEND ZONE!!!/", - "SCR_TEXT_1998": "WHO KNEW THAT\nALL I NEEDED TO\nMAKE PALS.../", - "SCR_TEXT_2002": "WOW!!!/", - "SCR_TEXT_2003": "I HAVE FRIENDS!!!/", - "SCR_TEXT_2004": "AND WHO KNEW THAT\nALL I NEEDED TO\nMAKE THEM.../", - "SCR_TEXT_2006": "WAS TO GIVE PEOPLE\nAWFUL PUZZLES AND\nTHEN FIGHT THEM??/", - "SCR_TEXT_2007": "YOU TAUGHT ME A\nLOT^1, HUMAN./", - "SCR_TEXT_2008": "I HEREBY GRANT\nYOU PERMISSION\nTO PASS THROUGH!/", - "SCR_TEXT_2009": "AND I'LL GIVE\nYOU DIRECTIONS\nTO THE SURFACE./", - "SCR_TEXT_2010": "CONTINUE FORWARD\nUNTIL YOU REACH THE\nEND OF THE CAVERN./", - "SCR_TEXT_2011": "\\WTHEN..^1. WHEN YOU\nREACH THE CAPITAL^1,\nCROSS \\YTHE BARRIER\\W./", - "SCR_TEXT_2012": "THAT'S THE MAGICAL\nSEAL TRAPPING US\nALL UNDERGROUND./", - "SCR_TEXT_2013": "ANYTHING CAN ENTER\nTHROUGH IT^1, BUT\nNOTHING CAN EXIT.../", - "SCR_TEXT_2014": "... EXCEPT SOMEONE\nWITH A POWERFUL\nSOUL./", - "SCR_TEXT_2015": "... LIKE YOU!!!/", - "SCR_TEXT_2016": "THAT'S WHY THE\nKING WANTS TO\nACQUIRE A HUMAN./", - "SCR_TEXT_2017": "HE WANTS TO OPEN\nTHE BARRIER WITH\nSOUL POWER./", - "SCR_TEXT_2018": "THEN US MONSTERS\nCAN RETURN TO\nTHE SURFACE!/%%", - "SCR_TEXT_2023": "YOU'RE BACK AGAIN?!?!/", - "SCR_TEXT_2024": "I FINALLY REALIZE\nTHE TRUE REASON WHY./", - "SCR_TEXT_2025": "YOU.../", - "SCR_TEXT_2026": "JUST MISS SEEING MY\nFACE SO MUCH.../", - "SCR_TEXT_2027": "I'M NOT SURE I\nCAN FIGHT SOMEONE\nWHO FEELS THIS WAY./", - "SCR_TEXT_2028": "BUT MOSTLY..^1. I'M GETTING\nREALLY TIRED OF\nCAPTURING YOU!/", - "SCR_TEXT_2029": "SO..^1.\nWHAT DO YOU SAY?/", - "SCR_TEXT_2030": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2031": "* (Fight Papyrus?)\n \n Yes No\\C", - "SCR_TEXT_2032": " ", - "SCR_TEXT_2036": "\\TP %", - "SCR_TEXT_2039": "OKAY.../", - "SCR_TEXT_2040": "I GUESS./", - "SCR_TEXT_2041": "IF YOU WANT ME TO\nCAPTURE YOU./", - "SCR_TEXT_2042": "I'LL TRY AGAIN!!!/%%", - "SCR_TEXT_2047": "... OKAY.../", - "SCR_TEXT_2048": "I GUESS I'LL ACCEPT\nMY FAILURE.../%%", - "SCR_TEXT_2058": "* Welcome to Snowed Inn^1!\n* Snowdin's premier hotel!/", - "SCR_TEXT_2059": "* One night is 80G.\n \n Stay Leave\\C", - "SCR_TEXT_2062": "* Back again^1?\n* Well^1, stay as long as you\n like./", - "SCR_TEXT_2063": "* How about it?\n \n Stay Leave\\C", - "SCR_TEXT_2065": " ", - "SCR_TEXT_2069": "* What^1?\n* No^1, you can't get a\n second key!", - "SCR_TEXT_2074": "* Hello^1!\n* Sorry^1, no time for a\n nap.../", - "SCR_TEXT_2075": "* Snowed Inn is shutting\n down so we can all go\n to the surface./%%", - "SCR_TEXT_2078": "* Oh^1, there you are^1.\n* I was worrying about\n you!/", - "SCR_TEXT_2079": "* Things are going to be OK^1,\n you hear?/", - "SCR_TEXT_2080": "* We're all going to the\n surface world soon.../", - "SCR_TEXT_2081": "* There's bound to be a\n place you can stay there!/%%", - "SCR_TEXT_2089": "Error./%%", - "SCR_TEXT_2092": "* Here's your room key^1.\n* Make sure to bundle up!/%%", - "SCR_TEXT_2098": "* ... You don't even have 80G?/", - "SCR_TEXT_2099": "* Oh^1! You poor thing^1.\n* I can only imagine what\n you've been through./", - "SCR_TEXT_2100": "* One of the rooms upstairs\n is empty^1./", - "SCR_TEXT_2101": "* You can sleep there for\n free^1, okay?/%%", - "SCR_TEXT_2109": "* Here's your room key^1.\n* Make sure to bundle up!/%%", - "SCR_TEXT_2116": "* You aren't carrying enough\n money./%%", - "SCR_TEXT_2121": "* Well^1, feel free to come\n back any time./%%", - "SCR_TEXT_2125": "* (Look through the telescope?)\n \n Yes No\\C", - "SCR_TEXT_2126": " ", - "SCR_TEXT_2130": " %%", - "SCR_TEXT_2131": " ", - "SCR_TEXT_2139": "* i'm thinking about\n getting into the\n telescope business./", - "SCR_TEXT_2140": "* it's normally 50000G\n to use this premium\n telescope.../", - "SCR_TEXT_2141": "* but..^1.\n*\\E1 since i know you^1,\n you can use it for free./", - "SCR_TEXT_2142": "\\E2* howzabout it?/", - "SCR_TEXT_2143": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2144": "* (Use the telescope?)\n \n Yes No\\C", - "SCR_TEXT_2148": "* huh^1?\n* you aren't satisfied?/", - "SCR_TEXT_2149": "\\E1* don't worry./", - "SCR_TEXT_2150": "\\E2* i'll give you a\n full refund./%%", - "SCR_TEXT_2152": " ", - "SCR_TEXT_2157": " %%", - "SCR_TEXT_2158": " ", - "SCR_TEXT_2169": "* well^1, come back\n whenever you want./%%", - "SCR_TEXT_2180": "* Ring..\\E0./", - "SCR_TEXT_2182": "HELLO^1!\nTHIS IS PAPYRUS!!!/", - "SCR_TEXT_2183": "\\E3HOW DID I GET THIS\nNUMBER...?/", - "SCR_TEXT_2184": "\\E0IT WAS EASY!!!/", - "SCR_TEXT_2185": "\\E0I JUST DIALED EVERYNUMBER SEQUENTIALLYUNTIL I GOT YOURS!!!/", - "SCR_TEXT_2186": "NYEH HEH HEH HEH!!/", - "SCR_TEXT_2187": "\\E2SO..^1.\nWHAT ARE YOU\nWEARING...?/", - "SCR_TEXT_2188": "\\E3I'M..^1.\nASKING FOR A\nFRIEND./", - "SCR_TEXT_2189": "\\E0SHE THOUGHT SHE\nSAW YOU WEARING A\n\\[1]./", - "SCR_TEXT_2190": "\\E3IS THAT TRUE^1?\nARE YOU WEARING A\n\\[1]?/", - "SCR_TEXT_2191": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2192": "* (What will you say?)\n \n Yes No\\C", - "SCR_TEXT_2193": " ", - "SCR_TEXT_2206": "SO YOU ARE WEARING\nA \\[1].../", - "SCR_TEXT_2207": "GOT IT!!^1!\nWINK WINK!!!/", - "SCR_TEXT_2208": "HAVE A NICE DAY!/", - "SCR_TEXT_2209": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2210": "* Click.../%%", - "SCR_TEXT_2215": "SO YOU AREN'T\nWEARING A\n\\[1].../", - "SCR_TEXT_2216": "GOT IT!/", - "SCR_TEXT_2217": "YOU'RE MY FRIEND^1,\nSO I TRUST YOU\n100-PERCENT./", - "SCR_TEXT_2218": "HAVE A NICE DAY!/", - "SCR_TEXT_2219": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2220": "* Click.../%%", - "SCR_TEXT_2227": "* (There's an empty pie tin\n inside the stove.)/%%", - "SCR_TEXT_2231": "\\E0MY BROTHER ALWAYS\nGOES OUT TO EAT^1.\nBUT.../", - "SCR_TEXT_2232": "\\E3RECENTLY^1, HE TRIED\n'BAKING' SOMETHING./", - "SCR_TEXT_2233": "IT WAS LIKE..^1.\nA QUICHE./", - "SCR_TEXT_2234": "BUT FILLED WITH A\nSUGARY^1, NON-EGG\nSUBSTANCE./", - "SCR_TEXT_2235": "\\E0HOW ABSURD!/%%", - "SCR_TEXT_2240": "* (It's a joke book.)/", - "SCR_TEXT_2241": "* (Take a look inside?)\n \n Yes No\\C", - "SCR_TEXT_2242": " ", - "SCR_TEXT_2248": "* (Inside the joke book was\n a quantum physics book.)/", - "SCR_TEXT_2249": "* (You look inside...)/", - "SCR_TEXT_2250": "* (Inside the quantum physics\n book was another joke\n book.)/", - "SCR_TEXT_2251": "* (You look inside...)/", - "SCR_TEXT_2252": "* (There's another quantum\n physics book...)/", - "SCR_TEXT_2253": "* (You decide to stop.)/%%", - "SCR_TEXT_2257": " %%", - "SCR_TEXT_2265": "THAT'S MY ROOM^1!/", - "SCR_TEXT_2266": "IF YOU'VE\nFINISHED LOOKING\nAROUND.../", - "SCR_TEXT_2267": "WE COULD GO IN\nAND.../", - "SCR_TEXT_2268": "\"HANG-OUT\" LIKE\nA PAIR OF VERY\nCOOL FRIENDS?/", - "SCR_TEXT_2269": "\\E3DO WHATEVER\nPEOPLE DO WHEN\nTHEY DATE???/", - "SCR_TEXT_2270": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2271": "* (Go inside?)\n \n Yes No\\C", - "SCR_TEXT_2272": " %", - "SCR_TEXT_2276": "* (It's the door to\n Papyrus's room.)/", - "SCR_TEXT_2277": "* (It's covered in many\n labels...)/", - "SCR_TEXT_2278": "\\TP %", - "SCR_TEXT_2279": "* (NO GIRLS ALLOWED!)/", - "SCR_TEXT_2280": "* (NO BOYS ALLOWED!)/", - "SCR_TEXT_2281": "* (PAPYRUS ALLOWED.)/%%", - "SCR_TEXT_2286": " %%", - "SCR_TEXT_2297": "THERE ARE NO\nSKELETONS INSIDE\nMY CLOSET!!!/", - "SCR_TEXT_2298": "\\E3EXCEPT ME\nSOMETIMES./", - "SCR_TEXT_2299": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2300": "* (Look in the closet?)\n \n Yes No\\C", - "SCR_TEXT_2301": " ", - "SCR_TEXT_2305": "* (Look in the closet?)\n \n Yes No\\C", - "SCR_TEXT_2306": " ", - "SCR_TEXT_2313": "* (Clothes are hung up\n neatly inside.)/%%", - "SCR_TEXT_2317": " %%", - "SCR_TEXT_2322": "IT'S OK TO BE\nINTIMIDATED BY\nMY FASHION SENSE./%%", - "SCR_TEXT_2328": "\\E3SO^1, UM.../", - "SCR_TEXT_2329": "\\E3IF YOU'VE SEEN\nEVERYTHING.../", - "SCR_TEXT_2330": "\\E2DO YOU WANT TO\nSTART HANGING OUT?/", - "SCR_TEXT_2331": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2332": "* (Begin the hangouts?)\n \n Yes No\\C", - "SCR_TEXT_2333": " ", - "SCR_TEXT_2336": "\\E2DO YOU WANT TO\nSTART THE DATE?/", - "SCR_TEXT_2337": "\\TS \\F0 \\T0 %", - "SCR_TEXT_2338": "* (Begin the date?)\n \n Yes No\\C", - "SCR_TEXT_2339": " ", - "SCR_TEXT_2348": "\\E0OKAY!!^1!\nDATING START!!!/%%", - "SCR_TEXT_2349": "\\E0OKAY!!^1!\nLET'S HANG TEN!!/%%", - "SCR_TEXT_2354": "\\E2TAKE YOUR TIME..^1.\nI'LL WAIT FOR\nYOU./%%", - "SCR_TEXT_2359": "* (This mailbox is labelled\n \"PAPYRUS\".)/", - "SCR_TEXT_2360": "* (Look inside?)\n \n Yes No\\C", - "SCR_TEXT_2361": " ", - "SCR_TEXT_2366": "* (It's empty.)/%%", - "SCR_TEXT_2368": "* (You realize that would\n probably be illegal.)/%%", - "SCR_TEXT_2372": "* what^1?\n* haven't you seen a guy\n with two jobs before?/", - "SCR_TEXT_2373": "\\E1* fortunately^1, two jobs\n means twice as many\n legally-required breaks./", - "SCR_TEXT_2374": "\\E0* i'm going to grillby's.\n* wanna come?\n Yeah I'm busy \\C", - "SCR_TEXT_2375": " ", - "SCR_TEXT_2376": "* .../%%", - "SCR_TEXT_2380": "\\E2* hey^1, looks like you're\n really turning yourself\n around./", - "SCR_TEXT_2381": "\\E0* how about i treat you\n to lunch at grillby's?/", - "SCR_TEXT_2382": "\\E1* ... when everyone you\n scared away comes\n back^1, i mean./%%", - "SCR_TEXT_2389": "* well^1, if you insist..^1.\n* i'll pry myself away\n from my work.../%%", - "SCR_TEXT_2394": "* OK^1. have fun./%%", - "SCR_TEXT_2399": "\\E1* whoops^1, watch where\n you sit down./", - "SCR_TEXT_2400": "* sometimes weirdos put\n whoopee cushions on\n the seats./", - "SCR_TEXT_2401": "\\E0* anyway^1, let's order./", - "SCR_TEXT_2402": "* whaddya want...?\n \n Fries Burger\\C", - "SCR_TEXT_2403": " ", - "SCR_TEXT_2407": "* ok^1, coming right up./%%", - "SCR_TEXT_2411": "* hey^1, that sounds\n pretty good./", - "SCR_TEXT_2412": "* grillby^1, we'll have\n a double order of\n fries./%%", - "SCR_TEXT_2418": "* hey^1, that sounds\n pretty good./", - "SCR_TEXT_2419": "* grillby^1, we'll have\n a double order of\n burg./%%", - "SCR_TEXT_2426": "* so^1, what do you\n think.../", - "SCR_TEXT_2427": "* of my brother?\n \n Cool Uncool\\C", - "SCR_TEXT_2428": " ", - "SCR_TEXT_2434": "* of course he's cool./", - "SCR_TEXT_2435": "\\E1* you'd be cool too\n if you wore that\n outfit every day./", - "SCR_TEXT_2436": "\\E0* he'd only take that\n thing off if he\n absolutely had to./", - "SCR_TEXT_2437": "* oh well^1.\n* at least he washes\n it./", - "SCR_TEXT_2438": "\\E1* and by that i mean\n he wears it in\n the shower./%%", - "SCR_TEXT_2442": "* hey^1, pal./", - "SCR_TEXT_2443": "\\E1* sarcasm isn't funny^1,\n okay?/", - "SCR_TEXT_2444": "\\E0* my brother's a real\n star./", - "SCR_TEXT_2445": "* he's the person who\n pushed me to get\n this sentry job./", - "SCR_TEXT_2446": "* maybe it's a little\n strange^1, but\n sometimes.../", - "SCR_TEXT_2447": "* ... it's nice to have\n someone call you out\n on being lazy./", - "SCR_TEXT_2448": "\\E1* even though nothing\n could be further\n from the truth./%%", - "SCR_TEXT_2453": "* here comes the grub./", - "SCR_TEXT_2454": "* want some ketchup^1?\n \n Yes No \\C", - "SCR_TEXT_2455": " ", - "SCR_TEXT_2461": "\\E2* bone appetit./%%", - "SCR_TEXT_2465": "\\E2* more for me./%%", - "SCR_TEXT_2472": "\\W* have you ever heard\n of a \\Ytalking flower\\W?\n Yes No \\C", - "SCR_TEXT_2473": " ", - "SCR_TEXT_2477": "\\E1* so you know all\n about it./", - "SCR_TEXT_2478": "\\E1* i'll tell you^1, then./", - "SCR_TEXT_2479": "\\W*\\E0 the \\Becho flower\\W./", - "SCR_TEXT_2480": "* they're all over the\n marsh./", - "SCR_TEXT_2481": "* say something to them^1,\n and they'll repeat it\n over and over.../", - "SCR_TEXT_2482": "* what about it?/", - "SCR_TEXT_2483": "* well^1, papyrus told\n me something interesting\n the other day./", - "SCR_TEXT_2484": "* sometimes^1, when no\n one else is around.../", - "SCR_TEXT_2485": "* a flower appears and\n whispers things to\n him./", - "SCR_TEXT_2486": "* flattery..^1.\n* advice..^1.\n* encouragement.../", - "SCR_TEXT_2487": "* ... predictions./", - "SCR_TEXT_2488": "* weird^1, huh?/", - "SCR_TEXT_2489": "* someone must be using\n an echo flower to\n play a trick on him./", - "SCR_TEXT_2490": "* keep an eye out^1, ok?/", - "SCR_TEXT_2491": "* thanks./%%", - "SCR_TEXT_2495": "\\E1* oh^1, by the way.../", - "SCR_TEXT_2496": "\\E0* i'm flat broke^1.\n* can you foot the\n bill?/", - "SCR_TEXT_2497": "* it's just 10000G.\n \n Yes No \\C", - "SCR_TEXT_2498": " ", - "SCR_TEXT_2502": " %%", - "SCR_TEXT_2580": "* (Take an umbrella?)\n \n Take one Do not\\C", - "SCR_TEXT_2581": " ", - "SCR_TEXT_2585": "* (Return the umbrella?)\n \n Put back Do not\\C", - "SCR_TEXT_2586": " ", - "SCR_TEXT_2597": "* (You took an umbrella.)/%%", - "SCR_TEXT_2608": " %%", - "SCR_TEXT_2615": "* (You returned the umbrella.)/%%", - "SCR_TEXT_2626": " %%", - "SCR_TEXT_2634": "* (It's a statue^1.)\n* (The structures at its\n feet seem dry.)/%%", - "SCR_TEXT_2637": "* (Put the umbrella on the\n statue?)\n Yes Do not\\C", - "SCR_TEXT_2638": " ", - "SCR_TEXT_2642": "* (The music continues^1, and\n doesn't stop.)/%%", - "SCR_TEXT_2651": "* (You place the umbrella\n atop the statue.)/", - "SCR_TEXT_2652": "* (Inside the statue^1, a music\n box begins to play...)/%%", - "SCR_TEXT_2667": " %%", - "SCR_TEXT_2674": "* (It's a rusty old\n fridge.)/", - "SCR_TEXT_2675": "* (Look inside?)\n \n Yes No\\C", - "SCR_TEXT_2676": " ", - "SCR_TEXT_2682": "* (You open the fridge.^1)\n* (The air fills with a\n rotten stench.)/", - "SCR_TEXT_2683": "* (All the food inside here\n spoiled long ago.)/%%", - "SCR_TEXT_2686": " %%", - "SCR_TEXT_2692": "* error/%%", - "SCR_TEXT_2694": "* (The cooler is empty.)/%%", - "SCR_TEXT_2698": "* (Take a space food bar\n from the cooler?)\n Yes No \\C", - "SCR_TEXT_2699": " ", - "SCR_TEXT_2704": "* (It's a cooler^1.\n* It has no brand^1, and\n shows no signs of wear...)/", - "SCR_TEXT_2705": "* (Inside are a couple\n of freeze-dried space\n food bars.)/", - "SCR_TEXT_2706": "* (Take one?)\n \n Yes No \\C", - "SCR_TEXT_2707": " ", - "SCR_TEXT_2726": "* (You got the Astronaut Food.)/%%", - "SCR_TEXT_2728": "* (You're carrying too much.)/%%", - "SCR_TEXT_2732": "* %%", - "SCR_TEXT_2739": "* (Seems like a regular\n training dummy.)/", - "SCR_TEXT_2740": "* (Do you want to beat it\n up?)\n Yes No \\C", - "SCR_TEXT_2741": " ", - "SCR_TEXT_2744": "* (You've had enough of\n the dummy.)/%%", - "SCR_TEXT_2752": "* (You tap the dummy with\n your fist.)/", - "SCR_TEXT_2753": "* (You feel bad.)/%%", - "SCR_TEXT_2757": "* (You hit the dummy\n lightly.)/", - "SCR_TEXT_2758": "* (You don't feel like\n you learned anything.)/%%", - "SCR_TEXT_2762": "* (You sock the dummy.)/", - "SCR_TEXT_2763": "* (Who cares?)/%%", - "SCR_TEXT_2767": "* (You punch the dummy at\n full force.)/", - "SCR_TEXT_2768": "* (Feels good.)/%%", - "SCR_TEXT_2774": "* (You stare into each\n other's eyes for a\n moment...)/%%", - "SCR_TEXT_2837": "* (This CD is labelled\n \"Spooktunes.\"/", - "SCR_TEXT_2838": "* (Play it?)\n \n Play it No\\C", - "SCR_TEXT_2839": " ", - "SCR_TEXT_2842": "* (This CD is labelled\n \"Spooktunes.\"/", - "SCR_TEXT_2843": "* (This CD is playing.)\n* (Turn it off?)\n Stop it No\\C", - "SCR_TEXT_2844": " ", - "SCR_TEXT_2853": "* (You play the CD.)/%%", - "SCR_TEXT_2859": "* (Spooktunes are dead.)/%%", - "SCR_TEXT_2867": "* (The CD stops moving.)/%%", - "SCR_TEXT_2873": "* %%", - "SCR_TEXT_2881": "* (This CD is labelled\n \"Spookwave.\"/", - "SCR_TEXT_2882": "* (Play it?)\n \n Play it No\\C", - "SCR_TEXT_2883": " ", - "SCR_TEXT_2886": "* (This CD is labelled\n \"Spookwave.\"/", - "SCR_TEXT_2887": "* (This CD is playing.)\n* (Turn it off?)\n Stop it No\\C", - "SCR_TEXT_2888": " ", - "SCR_TEXT_2897": "* (You play the CD.)/%%", - "SCR_TEXT_2903": "* %%", - "SCR_TEXT_2911": "* (The CD stops moving.)/%%", - "SCR_TEXT_2917": "* %%", - "SCR_TEXT_2924": "* (This CD is labelled\n \"Ghouliday Music.\"/", - "SCR_TEXT_2925": "* (Play it?)\n \n Play it No\\C", - "SCR_TEXT_2926": " ", - "SCR_TEXT_2929": "* (This CD is labelled\n \"Ghouliday Music.\"/", - "SCR_TEXT_2930": "* (This CD is playing.)\n* (Turn it off?)\n Stop it No\\C", - "SCR_TEXT_2931": " ", - "SCR_TEXT_2940": "* (You play the CD.)/%%", - "SCR_TEXT_2946": "* %%", - "SCR_TEXT_2954": "* (The CD stops moving.)/%%", - "SCR_TEXT_2960": "* %%", - "SCR_TEXT_2968": "* (Look inside the fridge?)\n \n Open it No\\C", - "SCR_TEXT_2969": " ", - "SCR_TEXT_2977": "* (There's a lonely sandwich\n inside.)/%%", - "SCR_TEXT_2983": "* (It's empty.)/%%", - "SCR_TEXT_2988": "%%", - "SCR_TEXT_2993": "* this is a ghost sandwich.../", - "SCR_TEXT_2994": "* do you want to try it...\n \n Yes No\\C", - "SCR_TEXT_2995": " ", - "SCR_TEXT_3001": "* (You attempt to bite\n into the ghost sandwich.)/", - "SCR_TEXT_3002": "* (You phase right through\n it...)/", - "SCR_TEXT_3003": "* oh.../", - "SCR_TEXT_3004": "* nevermind.../%%", - "SCR_TEXT_3008": "* oh.....................\n ....................\n ................./%%", - "SCR_TEXT_3014": "* after a great meal i like\n to lie on the ground and\n feel like garbage.../", - "SCR_TEXT_3015": "* it's a family tradition.../", - "SCR_TEXT_3016": "* do you want..^1.\n* ... to join me...\n Yes No\\C", - "SCR_TEXT_3017": " ", - "SCR_TEXT_3023": "* okay..^1.\n* follow my lead.../%%", - "SCR_TEXT_3028": "* oh.....................\n ....................\n ................./%%", - "SCR_TEXT_3034": "* do you want to play a game^1?\n* it's called thundersnail./", - "SCR_TEXT_3035": "* the snails will race^1, and if\n the yellow snail wins^1, you\n win./", - "SCR_TEXT_3036": "* it's 10G to play.\n \n Play No\\C", - "SCR_TEXT_3037": " ", - "SCR_TEXT_3045": "* um..^1.\n* you don't have any money?/", - "SCR_TEXT_3046": "* n-no^1, you can still play^1,\n don't worry about it.../", - "SCR_TEXT_3047": "* okay..^1.\n* press \\*Z repeatedly to\n encourage your snail./", - "SCR_TEXT_3048": "* ready?/%%", - "SCR_TEXT_3052": "* um..^1. that's less than 10G./", - "SCR_TEXT_3053": "* but since you're my only\n real customer^1, i guess i'll\n just take what you have.../", - "SCR_TEXT_3054": "* okay..^1.\n* press \\*Z repeatedly to\n encourage your snail./", - "SCR_TEXT_3055": "* ready?/%%", - "SCR_TEXT_3061": "* okay..^1.\n* press \\*Z repeatedly to\n encourage your snail./", - "SCR_TEXT_3062": "* ready?/%%", - "SCR_TEXT_3068": "* oh.........../%%", - "SCR_TEXT_3073": "* .../", - "SCR_TEXT_3074": "* Seven./", - "SCR_TEXT_3075": "* Seven human souls./", - "SCR_TEXT_3076": "* With the power of seven\n human souls^1, our king.../", - "SCR_TEXT_3077": "\\W* \\YKing \\RASGORE \\YDreemurr\\W.../", - "SCR_TEXT_3078": "* ... will become a god./", - "SCR_TEXT_3079": "\\W* With that power^1, \\RASGORE\\W \n can finally shatter the\n barrier./", - "SCR_TEXT_3080": "* He will finally take the\n surface back from humanity.../", - "SCR_TEXT_3081": "* And give them back the\n suffering and pain that\n we have endured./", - "SCR_TEXT_3082": "* .../", - "SCR_TEXT_3083": "* Understand^1, human?/", - "SCR_TEXT_3084": "* This is your only chance\n at redemption./", - "SCR_TEXT_3085": "* Give up your soul.../", - "SCR_TEXT_3086": "* Or I'll tear it from\n your body./%%", - "SCR_TEXT_3104": "* Yo^1, I know I'm not supposed\n to be here^1, but.../", - "SCR_TEXT_3105": "* I wanna ask you something./", - "SCR_TEXT_3106": "* .../", - "SCR_TEXT_3107": "* Man^1, I've never had to ask\n anyone this before.../", - "SCR_TEXT_3108": "* Umm.../", - "SCR_TEXT_3109": "* Yo..^1. You're human^1, right?\n* Haha./", - "SCR_TEXT_3110": "* Man^1! I knew it!/", - "SCR_TEXT_3111": "* ... well^1, I know it now^1,\n I mean.../", - "SCR_TEXT_3112": "* Undyne told me^1, um^1, \"stay\n away from that human.\"/", - "SCR_TEXT_3113": "* So^1, like^1, ummm.../", - "SCR_TEXT_3114": "* I guess that makes us enemies\n or something./", - "SCR_TEXT_3115": "* But I kinda stink at that^1,\n haha./", - "SCR_TEXT_3116": "* Yo^1, say something mean so\n I can hate you?/", - "SCR_TEXT_3117": "* Please? \n \n Yes No \\C", - "SCR_TEXT_3118": " ", - "SCR_TEXT_3124": "* Huh...?/", - "SCR_TEXT_3125": "* Yo^1, that's your idea of\n something mean?/", - "SCR_TEXT_3126": "* My sister says that to me\n ALL THE TIME!/", - "SCR_TEXT_3127": "* Guess I have to do it^1, haha./", - "SCR_TEXT_3128": "* Yo^1, I..^1. I hate your guts./", - "SCR_TEXT_3129": "* .../", - "SCR_TEXT_3130": "* Man^1, I..^1. I'm such a turd./", - "SCR_TEXT_3131": "* I'm..^1. I'm gonna go home\n now./%%", - "SCR_TEXT_3135": "* Yo^1, what^1?\n* So I have to do it?/", - "SCR_TEXT_3136": "* Here goes nothing.../", - "SCR_TEXT_3137": "* Yo^1, I..^1. I hate your guts./", - "SCR_TEXT_3138": "* .../", - "SCR_TEXT_3139": "* Man^1, I..^1. I'm such a turd./", - "SCR_TEXT_3140": "* I'm..^1. I'm gonna go home\n now./%%", - "SCR_TEXT_3148": "* (It's a water cooler.)\n* (Take a cup of water?)\n Yes No \\C", - "SCR_TEXT_3149": " ", - "SCR_TEXT_3153": "* (There's no more water left\n in the cooler.)/%%", - "SCR_TEXT_3155": "* (Sadistically^1, you've poured\n out all the water right in\n front of Undyne's eyes.)/%%", - "SCR_TEXT_3163": "* (You take a cup of water.)/%%", - "SCR_TEXT_3171": " %%", - "SCR_TEXT_3177": "* (Get rid of the water?)\n \n Yes No \\C", - "SCR_TEXT_3178": " ", - "SCR_TEXT_3184": "* (You pour the water on\n the ground next to the\n water cooler.)/%%", - "SCR_TEXT_3196": " %%", - "SCR_TEXT_3201": "* A rousing error./%%", - "SCR_TEXT_3205": "* (Give Undyne the water?)\n \n Yes No \\C", - "SCR_TEXT_3206": " ", - "SCR_TEXT_3210": "* (She looks dry...)/%%", - "SCR_TEXT_3215": " %%", - "SCR_TEXT_3238": "* Ring..\\E0./", - "SCR_TEXT_3240": "HELLO^1!\nTHIS IS PAPYRUS!!!/", - "SCR_TEXT_3241": "REMEMBER WHEN\nI ASKED YOU\nABOUT CLOTHES?/", - "SCR_TEXT_3242": "\\E3WELL^1, THE FRIEND\nWHO WANTED TO\nKNOW.../", - "SCR_TEXT_3243": "\\E0HER OPINION OF\nYOU IS VERY.../", - "SCR_TEXT_3244": "\\E3MURDERY./", - "SCR_TEXT_3245": "\\E0ERROR!!^1!\nSEE YOU LATER!/%%", - "SCR_TEXT_3250": "\\E0BUT I BET YOU\nKNEW THAT\nALREADY!/", - "SCR_TEXT_3251": "\\E3AND BECAUSE YOU\nKNEW THAT.../", - "SCR_TEXT_3252": "\\E0I TOLD HER WHAT\nYOU TOLD ME\nYOU WERE WEARING!/", - "SCR_TEXT_3253": "A \\[1]!/", - "SCR_TEXT_3254": "BECAUSE I KNEW^1,\nOF COURSE.../", - "SCR_TEXT_3255": "\\E3AFTER SUCH A\nSUSPICIOUS\nQUESTION.../", - "SCR_TEXT_3256": "\\E0YOU WOULD\nOBVIOUSLY CHANGE\nYOUR CLOTHES!/", - "SCR_TEXT_3257": "YOU'RE SUCH A\nSMART COOKIE!/", - "SCR_TEXT_3258": "THIS WAY YOU'RE\nSAFE AND I\nDIDN'T LIE!!!/", - "SCR_TEXT_3259": "NO BETRAYAL\nANYWHERE!!!/", - "SCR_TEXT_3260": "BEING FRIENDS\nWITH EVERYONE\nIS EASY!!!/", - "SCR_TEXT_3261": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3262": "* Click.../%%", - "SCR_TEXT_3268": "\\E0WELL^1, WORRY\nNOT DEAR HUMAN!/", - "SCR_TEXT_3269": "PAPYRUS WOULD\nNEVER BETRAY YOU!/", - "SCR_TEXT_3270": "\\E3I AM NOT A\nCRUEL PERSON./", - "SCR_TEXT_3271": "\\E0I STRIVE TO BE\nCOMFORTING AND\nPLEASANT./", - "SCR_TEXT_3272": "PAPYRUS!\nHE SMELLS LIKE\nTHE MOON./", - "SCR_TEXT_3273": "SO, BECAUSE OF\nMY INHERENT\nGOODNESS.../", - "SCR_TEXT_3274": "I TOLD HER YOU\nWERE NOT WEARING\nA \\[1]!/", - "SCR_TEXT_3275": "\\E3EVEN THOUGH YOU\nTOLD ME YOU\nWERE!/", - "SCR_TEXT_3276": "INSTEAD^1, I MADE\nSOMETHING UP!/", - "SCR_TEXT_3277": "I TOLD HER YOU\nWERE WEARING.../", - "SCR_TEXT_3278": "\\E0A \\[2]./", - "SCR_TEXT_3279": "\\E3IT PAINED ME TO\nTELL SUCH A\nBOLDFACED LIE./", - "SCR_TEXT_3280": "I KNOW YOU WOULD\nNEVER EVER WEAR\nA \\[2]./", - "SCR_TEXT_3281": "\\E0BUT YOUR SAFETY\nIS MORE IMPORTANT\nTHAN FASHION./", - "SCR_TEXT_3282": "\\E3DANG!/", - "SCR_TEXT_3283": "I JUST WANT TO\nBE FRIENDS WITH\nEVERYONE.../", - "SCR_TEXT_3284": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3285": "* Click.../%%", - "SCR_TEXT_3291": "\\E0WELL^1, WORRY\nNOT DEAR HUMAN!/", - "SCR_TEXT_3292": "\\E3PAPYRUS WOULD\nNEVER BETRAY YOU!/", - "SCR_TEXT_3293": "\\WY\\E0OU SAID YOU WERE\\Y \nNOT WEARING A\n\\[1]\\W./", - "SCR_TEXT_3294": "\\E3SO OF COURSE\nI ACTUALLY\nTOLD HER.../", - "SCR_TEXT_3295": "\\E0YOU WERE\nINDEED WEARING\nA \\[1]!/", - "SCR_TEXT_3296": "\\E3IT PAINED ME TO\nTELL SUCH A\nBOLDFACED LIE./", - "SCR_TEXT_3297": "BUT SINCE YOU\nAREN'T WEARING\nA \\[1]./", - "SCR_TEXT_3298": "\\E0SHE SURELY\nWON'T ATTACK\nYOU!/", - "SCR_TEXT_3299": "NOW YOU ARE\nSAFE AND SOUND./", - "SCR_TEXT_3300": "\\E2WOWIE..^1.\nTHIS IS HARD./", - "SCR_TEXT_3301": "I JUST WANT TO\nBE EVERYBODY'S\nFRIEND!/", - "SCR_TEXT_3302": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3303": "* Click.../%%", - "SCR_TEXT_3309": "\\E0BUT I BET YOU\nKNEW THAT\nALREADY!/", - "SCR_TEXT_3310": "\\E3AND BECAUSE YOU\nKNEW THAT.../", - "SCR_TEXT_3311": "\\E0I KNEW WHEN\nYOU SAID:/", - "SCR_TEXT_3312": "\\E3\"I AM NOT\nWEARING A\n\\[1].\"/", - "SCR_TEXT_3313": "\\E0IT WAS REALLY\nA SECRET CODE!/", - "SCR_TEXT_3314": "\\E3YOU REALLY\nMEANT.../", - "SCR_TEXT_3315": "\\E0\"I ACTUALLY AM\nWEARING\nA \\[1]!\"/", - "SCR_TEXT_3316": "YOU WERE TRYING\nTO PROTECT\nYOURSELF.../", - "SCR_TEXT_3317": "WHILE MAKING IT\nSO I DIDN'T\nHAVE TO LIE!/", - "SCR_TEXT_3318": "I PICKED UP ON\nTHIS, AND FOLLOWED\nYOUR PLAN./", - "SCR_TEXT_3319": "I TOLD HER YOU\nWERE NOT WEARING\nA \\[1]!/", - "SCR_TEXT_3320": "IN FACT I TOOK\nIT ONE STEP\nFURTHER!/", - "SCR_TEXT_3321": "\\E3I TOLD HER YOU\nWERE PROBABLY.../", - "SCR_TEXT_3322": "\\E0WEARING A\n\\[2]!/", - "SCR_TEXT_3323": "\\E3OF COURSE, YOU\nWOULD NEVER\nWEAR THAT./", - "SCR_TEXT_3324": "\\E0BUT THAT'S THE\nPOINT!/", - "SCR_TEXT_3325": "SHE WON'T\nRECOGNIZE YOU\nNOW!/", - "SCR_TEXT_3326": "AND I DIDN'T\nHAVE TO BETRAY\nEITHER OF YOU!/", - "SCR_TEXT_3327": "SINCE I JUST\nTOLD HER WHAT\nYOU SAID!/", - "SCR_TEXT_3328": "WOWIE^1!\nYOU'RE SUCH A\nSMART COOKIE!/", - "SCR_TEXT_3329": "I REALLY CAN\nBE FRIENDS WITH\nEVERYONE!!!/", - "SCR_TEXT_3330": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3331": "* Click.../%%", - "SCR_TEXT_3337": "* Ring..\\E0./", - "SCR_TEXT_3339": "HEY^1!\nWHAT'S UP!?/", - "SCR_TEXT_3340": "I WAS JUST\nTHINKING.../", - "SCR_TEXT_3341": "YOU^1, ME^1, AND\nUNDYNE SHOULD ALL\nHANG OUT SOMETIME!/", - "SCR_TEXT_3342": "I THINK YOU\nWOULD MAKE\nGREAT PALS!/", - "SCR_TEXT_3343": "LET'S MEET UP\nAT HER HOUSE\nLATER!/", - "SCR_TEXT_3344": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3345": "* Click.../%%", - "SCR_TEXT_3348": "AFTER YOU HANG\nOUT WITH ME.../", - "SCR_TEXT_3349": "LET'S MEET UP\nAT HER HOUSE!/", - "SCR_TEXT_3350": "I THINK YOU\nWOULD MAKE\nGREAT PALS!/", - "SCR_TEXT_3351": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3352": "* Click.../%%", - "SCR_TEXT_3393": "* (It's a book labelled\n Monster History Part 7.)\n Read it Do not\\C", - "SCR_TEXT_3394": " ", - "SCR_TEXT_3398": "* When a human dies^1, its\n soul remains stable\n outside the body./", - "SCR_TEXT_3399": "* Meanwhile^1, a monster's soul\n disappears near-instantly\n upon death./", - "SCR_TEXT_3400": "* This allows monsters to\n absorb the souls of\n humans.../", - "SCR_TEXT_3401": "* While it is extremely\n difficult for humans to\n absorb a monster's soul./", - "SCR_TEXT_3402": "* This is why they feared us./", - "SCR_TEXT_3403": "* Though monsters are weak^1,\n with enough human souls.../", - "SCR_TEXT_3404": "* They could easily destroy\n all of mankind./%%", - "SCR_TEXT_3407": "* (You decide not to read it.)/%%", - "SCR_TEXT_3413": "* (It's a book labelled\n Monster History Part 8.)\n Read it Do not\\C", - "SCR_TEXT_3414": " ", - "SCR_TEXT_3418": "* There is one exception\n to the aforementioned\n rules:/", - "SCR_TEXT_3419": "* A certain type of monster^1,\n the \"boss\" monster./", - "SCR_TEXT_3420": "* Due to its life cycle^1, it\n possesses an incredibly\n strong soul for a monster./", - "SCR_TEXT_3421": "* This soul can remain\n stable after death^1, if\n only for a few moments./%%", - "SCR_TEXT_3424": "* (You decide not to read it.)/%%", - "SCR_TEXT_3429": "* (All these books are labelled\n Human History.)\n Read one Do not\\C", - "SCR_TEXT_3430": " ", - "SCR_TEXT_3434": "* (You look inside a book.)/", - "SCR_TEXT_3435": "* (It's a comic of a giant\n robot fighting a beautiful\n alien princess.)/", - "SCR_TEXT_3436": "* (This doesn't strike you\n as very accurate...)/%%", - "SCR_TEXT_3441": "* (You decide not to.)/%%", - "SCR_TEXT_3446": "* (All these books are labelled\n Human History.)\n Read one Do not\\C", - "SCR_TEXT_3447": " ", - "SCR_TEXT_3451": "* (You look inside a book.)\n* (It's a comic book.)/", - "SCR_TEXT_3452": "* (Two scantily-clad chefs are\n flinging energy pancakes\n at each other.)/", - "SCR_TEXT_3453": "* (This doesn't strike you\n as very accurate...)/%%", - "SCR_TEXT_3458": "* (You decide not to.)/%%", - "SCR_TEXT_3463": "* (All these books are labelled\n Human History.)\n Read one Do not\\C", - "SCR_TEXT_3464": " ", - "SCR_TEXT_3469": "* (You look inside a book.)\n* (It's a comic book.)/", - "SCR_TEXT_3470": "* (A hideous android is running\n to school with toast in\n its mouth.)/", - "SCR_TEXT_3471": "* (Seems like it's late.)/", - "SCR_TEXT_3472": "* (This doesn't strike you\n as very accurate...)/%%", - "SCR_TEXT_3477": "* (You decide not to.)/%%", - "SCR_TEXT_3482": "* (There's a piano here.^1)\n* (Play it?)\n Yes No\\C", - "SCR_TEXT_3483": " ", - "SCR_TEXT_3487": " %%", - "SCR_TEXT_3488": " ", - "SCR_TEXT_3495": "See that heart^1? \nThat is your SOUL^1,\nthe very culmination\nof your being!/", - "SCR_TEXT_3496": "Your SOUL starts off\nweak^1, but can grow\nstrong if you gain\na lot of LV./", - "SCR_TEXT_3497": "What's LV stand for^1?\nWhy^1, LOVE^1, of course!/", - "SCR_TEXT_3498": "You want some\nLOVE, don't you?/", - "SCR_TEXT_3499": "Don't worry,\nI'll share some\nwith you!/%", - "SCR_TEXT_3503": "Down here^1, LOVE is\nshared through..^1./", - "SCR_TEXT_3504": "Little white..^2.\\E1 \n\"friendliness\npellets.\"/", - "SCR_TEXT_3505": "\\E2Are you ready\\E0?/%", - "SCR_TEXT_3509": "Move around^1!\nGet as many as\nyou can^2!%%%", - "SCR_TEXT_3510": "%%%", - "SCR_TEXT_3514": "You idiot./", - "SCR_TEXT_3515": "In this world^1, it's\nkill or BE killed./", - "SCR_TEXT_3516": "Why would ANYONE pass\nup an opportunity\nlike this!?/%", - "SCR_TEXT_3520": "Die./%", - "SCR_TEXT_3524": "Hey buddy^1,\nyou missed them./", - "SCR_TEXT_3525": "Let's try again^1,\nokay?/%", - "SCR_TEXT_3528": "Is this a joke^2?\nAre you braindead^2?\nRUN^2. INTO^2. THE^2.\nBULLETS!!!", - "SCR_TEXT_3531": "You know what's\ngoing on here^1,\ndon't you?/", - "SCR_TEXT_3532": "You just wanted to\nsee me suffer./%", - "SCR_TEXT_3535": "\\E1What a terrible\ncreature^1, torturing\nsuch a poor^1,\ninnocent youth.../", - "SCR_TEXT_3536": "\\E2Ah, do not be\nafraid^1, my child./", - "SCR_TEXT_3537": "\\XI am \\BTORIEL\\X,\ncaretaker of\nthe \\RRUINS\\X./", - "SCR_TEXT_3538": "I pass through this\nplace every day to\nsee if anyone has\nfallen down./", - "SCR_TEXT_3539": "You are the first\nhuman to come here\nin a long time./", - "SCR_TEXT_3540": "I will do my best\nto ensure your\nprotection during\nyour time here./%%", - "SCR_TEXT_3541": "\\E2Come^2!\nI will guide you\nthrough the\ncatacombs./%%", - "SCR_TEXT_3542": "%%%", - "SCR_TEXT_3548": "* Three gold for the ferry.\n \n Yes No\\C", - "SCR_TEXT_3549": " ", - "SCR_TEXT_3553": "* Later^1, then./%%", - "SCR_TEXT_3554": " ", - "SCR_TEXT_3559": "* Hop on!/%%", - "SCR_TEXT_3564": "* (It's a switch.)\n \n Press it Don't\\C", - "SCR_TEXT_3565": " ", - "SCR_TEXT_3571": " %%", - "SCR_TEXT_3584": "* (The lasers were deactivated.)/%%", - "SCR_TEXT_3591": " %%", - "SCR_TEXT_3604": "* (The lasers were reactivated.)/%%", - "SCR_TEXT_3612": "* Ring.../", - "SCR_TEXT_3613": "\\TS \\E3 \\F6 \\TA %", - "SCR_TEXT_3614": "\\E1* Um.../", - "SCR_TEXT_3615": "\\E0* I noticed you've been\n kind of quiet.../", - "SCR_TEXT_3616": "\\W*\\E8 Are you w-worried\n about meeting \\RASGORE\\W...?/", - "SCR_TEXT_3617": "\\E2* .../", - "SCR_TEXT_3618": "\\E0* W-well^1, don't worry^1,\n okay?/", - "SCR_TEXT_3619": "\\E7* Th-the king is a\n really nice guy.../", - "SCR_TEXT_3620": "\\E0* I'm sure you can\n talk to him^1, and.../", - "SCR_TEXT_3621": "* W-with your human\n soul^1, you can pass\n through the barrier!/", - "SCR_TEXT_3622": "* S-so no worrying^1, OK^1?\n* J-just forget about it\n and smile./", - "SCR_TEXT_3623": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3624": "* Click.../%%", - "SCR_TEXT_3630": "* hey buddy^1, what's up^1?\n* wanna buy a hot dog?/", - "SCR_TEXT_3631": "* it's only 30G.\n \n Yes No \\C", - "SCR_TEXT_3632": " ", - "SCR_TEXT_3638": "* here^1.\n* have fun./%%", - "SCR_TEXT_3641": "* here's another hot\n dog./", - "SCR_TEXT_3642": "* it's on the house^1.\n* well^1, no^1.\n* it's on you./%%", - "SCR_TEXT_3653": "* sorry^1, thirty is\n the limit on\n head-dogs./%%", - "SCR_TEXT_3656": "\\TS*^1 \\Tsi'll be 'frank' with\n you./", - "SCR_TEXT_3657": "* as much as i like\n putting hot dogs\n on your head.../", - "SCR_TEXT_3658": "* thirty is just\n an excessive number./", - "SCR_TEXT_3659": "* twenty-nine^1, now\n that's fine^1, but\n thirty.../", - "SCR_TEXT_3660": "* does it look like\n my arms can reach\n that high?/%%", - "SCR_TEXT_3687": "* thanks, kid^1.\n* here's your hot dog./%%", - "SCR_TEXT_3690": "* thanks, kid^1.\n* here's your 'dog./", - "SCR_TEXT_3691": "* yeah^1. 'dog^1.\n* apostrophe-dog^1.\n* it's short for hot-dog./%%", - "SCR_TEXT_3695": "* another h'dog^1?\n* here you go.../", - "SCR_TEXT_3696": "* whoops^1, i'm actually\n out of hot dogs./", - "SCR_TEXT_3697": "* here^1, you can have\n a hot cat instead./%%", - "SCR_TEXT_3701": "* another dog^1, coming\n right up.../", - "SCR_TEXT_3702": "* ... you really like\n hot animals^1, don't\n you?/", - "SCR_TEXT_3703": "* hey^1, i'm not judging./", - "SCR_TEXT_3704": "* i'd be out of a job\n without folks like you./%%", - "SCR_TEXT_3708": "* cool^1.\n* here's that ''dog./", - "SCR_TEXT_3709": "* apostrophe-apostrophe\n dog./", - "SCR_TEXT_3710": "* it's short for\n apostrophe-dog./", - "SCR_TEXT_3711": "* which is^1, in turn^1,\n short for.../%%", - "SCR_TEXT_3715": "* another one^1?\n* okay./", - "SCR_TEXT_3716": "* careful^1.\n* if you eat\n too many hot dogs.../", - "SCR_TEXT_3717": "* you'll probably get\n huge like me./", - "SCR_TEXT_3718": "* huge as in super-\n popular^1, i mean./", - "SCR_TEXT_3719": "* i'm practically\n a hot-dog tycoon now./%%", - "SCR_TEXT_3725": "* whoops^1, you don't have\n enough cash./", - "SCR_TEXT_3726": "* you should get a job^1.\n* i've heard being a\n sentry pays well./%%", - "SCR_TEXT_3729": "* you're holding too much^1.\n* ... guess i'll just put\n it on your head./%%", - "SCR_TEXT_3738": "* yeah^1, you've gotta\n save your money for\n college and spiders./%%", - "SCR_TEXT_3743": "* Ring.../", - "SCR_TEXT_3744": "\\TS \\E3 \\F6 \\TA %", - "SCR_TEXT_3745": "* L-looks like you\n beat him!/", - "SCR_TEXT_3746": "\\E0* Y-you did a really\n great job out there./", - "SCR_TEXT_3747": " \n All thanks\n to you ... \\C", - "SCR_TEXT_3748": " ", - "SCR_TEXT_3754": "\\E3* What^1?\n* Oh no^1, I mean.../", - "SCR_TEXT_3755": "\\E4* You were the one\n doing everything cool!/", - "SCR_TEXT_3756": "\\E0* I just wrote some\n silly programs for\n your phone./", - "SCR_TEXT_3760": "\\E1* .../", - "SCR_TEXT_3761": "\\E2* .../", - "SCR_TEXT_3762": "\\E1* .../", - "SCR_TEXT_3765": "\\E2* .../", - "SCR_TEXT_3766": "\\E4* ... umm^1, h-hey^1, this\n might sound strange^1,\n but.../", - "SCR_TEXT_3767": "\\E6* ... c-can I tell\n you something?/", - "SCR_TEXT_3768": "\\E9* .../", - "SCR_TEXT_3769": "\\E4* B-before I met you^1,\n I d-didn't really.../", - "SCR_TEXT_3770": "\\E9* I didn't really\n like myself very\n much./", - "SCR_TEXT_3771": "* For a long time^1,\n I f-felt like a\n total screw-up./", - "SCR_TEXT_3772": "\\E9* L-like I couldn't\n do a-anything\n w-without.../", - "SCR_TEXT_3773": "\\E9* W-without ending up\n letting everyone\n down./", - "SCR_TEXT_3774": "\\E3* B-but...!/", - "SCR_TEXT_3775": "\\E4* Guiding you has\n made me feel.../", - "SCR_TEXT_3776": "\\E9* A lot better about\n myself./", - "SCR_TEXT_3777": "\\E0* So... thanks for\n letting me help\n you./", - "SCR_TEXT_3778": "\\E9* .../", - "SCR_TEXT_3779": "\\E4* Uhhh^1, anyway^1, we're\n almost to the CORE./", - "SCR_TEXT_3780": "\\E0* It's just past\n MTT Resort./", - "SCR_TEXT_3781": "\\E6* Come on^1!\n* Let's finish this!/%%", - "SCR_TEXT_3782": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3783": "* Click.../%%", - "SCR_TEXT_3787": "\\E0EUREKA!!!/", - "SCR_TEXT_3788": "I'VE FIGURED OUT\nTHE PUZZLE!!!/", - "SCR_TEXT_3789": "\\E3YOU SEEM LIKE\nYOU'RE HAVING\nFUN^1, THOUGH.../", - "SCR_TEXT_3790": "\\E0DO YOU ABSOLUTELY^1,\nDAPSOLUTELY WANT\nTHE SOLUTION???/", - "SCR_TEXT_3791": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3792": "* (Do you absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", - "SCR_TEXT_3793": " ", - "SCR_TEXT_3800": "THE^1!\nSOLUTION^1!\nIS!/", - "SCR_TEXT_3801": "(PLEASE IMAGINE\nA DRUMROLL IN\nYOUR HEAD)/", - "SCR_TEXT_3802": "... THAT TREE\nOVER THERE HAS\nA SWITCH ON IT!/", - "SCR_TEXT_3803": "CHECK IT\nOUTIE!!!/%%", - "SCR_TEXT_3807": "WOW..^1.\nYOU'RE TRULY A\nPUZZLE PASSIONEER!/", - "SCR_TEXT_3808": "I'M SO ENTHUSED\nBY YOUR\nENTHUSIASM!!!/", - "SCR_TEXT_3809": "YOU CAN DO IT^1,\nHUMAN!!!/%%", - "SCR_TEXT_3814": "I'VE FIGURED OUT\nTHE PUZZLE!!!/", - "SCR_TEXT_3815": "\\E0DO YOU ABSOLUTELY^1,\nDAPSOLUTELY WANT\nTHE SOLUTION???/", - "SCR_TEXT_3816": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3817": "* (Do you absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", - "SCR_TEXT_3818": " ", - "SCR_TEXT_3825": "THE^1!\nSOLUTION^1!\nIS!/", - "SCR_TEXT_3826": "(PLEASE IMAGINE\nA DRUMROLL IN\nYOUR HEAD)/", - "SCR_TEXT_3827": "... THAT TREE\nOVER THERE HAS\nA SWITCH ON IT!/", - "SCR_TEXT_3828": "CHECK IT\nOUTIE!!!/%%", - "SCR_TEXT_3832": "WOW..^1.\nYOU'RE TRULY A\nPUZZLE PASSIONEER!/", - "SCR_TEXT_3833": "I'M SO ENTHUSED\nBY YOUR\nENTHUSIASM!!!/", - "SCR_TEXT_3834": "YOU CAN DO IT^1,\nHUMAN!!!/%%", - "SCR_TEXT_3839": "* (There's a switch on the\n trunk of this tree.)/", - "SCR_TEXT_3840": "* (Press it?)\n \n Yes No\\C", - "SCR_TEXT_3841": " ", - "SCR_TEXT_3845": " %%", - "SCR_TEXT_3859": "OHO^1!\nTHE HUMAN ARRIVES!/", - "SCR_TEXT_3860": "ARE YOU READY TO\nHANG OUT WITH\nUNDYNE?/", - "SCR_TEXT_3861": "I HAVE A PLAN\nTO MAKE YOU TWO\nGREAT FRIENDS!/", - "SCR_TEXT_3862": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3863": "* (Will you hang out?)\n \n Yes No\\C", - "SCR_TEXT_3864": " ", - "SCR_TEXT_3872": "OKAY^1!\nSTAND BEHIND ME!/%%", - "SCR_TEXT_3878": "HMMM..^1.\nSTILL GETTING\nREADY?/", - "SCR_TEXT_3879": "\\E0TAKE YOUR TIME!/%%", - "SCR_TEXT_3884": "OKAY^1!\nALL READIED-UP\nTO HANG OUT!?/", - "SCR_TEXT_3885": "\\TS \\F0 \\T0 %", - "SCR_TEXT_3886": "* (Will you hang out?)\n \n Yes No\\C", - "SCR_TEXT_3887": " ", - "SCR_TEXT_3895": "OKAY^1!\nSTAND BEHIND ME!/%%", - "SCR_TEXT_3901": "TAKE YOUR TIME!/%%", - "SCR_TEXT_3910": "OKAY^1!\nSTAND BEHIND ME!/%%", - "SCR_TEXT_3916": "TAKE YOUR TIME!/%%", - "SCR_TEXT_3921": "\\E4* .../", - "SCR_TEXT_3922": "\\E5* So why are YOU\n here?/", - "SCR_TEXT_3923": "\\E4* To rub your victory\n in my face?/", - "SCR_TEXT_3924": "\\E4* To humiliate me\n even further?/", - "SCR_TEXT_3925": "\\E1* IS THAT IT? \n \n Yes No\\C", - "SCR_TEXT_3926": " ", - "SCR_TEXT_3932": "\\E2* Oh-ho-ho-ho./", - "SCR_TEXT_3933": "\\E1* Well^1, I've got news\n for you^1, BRAT./", - "SCR_TEXT_3934": "\\E2* You're on MY\n battlefield now./", - "SCR_TEXT_3935": "\\E3* And you AREN'T\n going to\n humiliate me./", - "SCR_TEXT_3936": "\\E3* I'll TELL you\n what's going to\n happen./", - "SCR_TEXT_3937": "\\E0* We're going to\n hang out./", - "SCR_TEXT_3938": "\\E2* We're going to\n have a good\n time./", - "SCR_TEXT_3939": "\\M1* We're going to\n become \"friends.\"/", - "SCR_TEXT_3940": "\\E3* You'll become so\n enamored with me.../", - "SCR_TEXT_3941": "\\E1* YOU'LL be the one\n feeling humiliated\n for your actions!/", - "SCR_TEXT_3942": "\\E6* Fuhuhuhuhu!!/", - "SCR_TEXT_3943": "\\M2* It's the perfect\n revenge!!!/", - "SCR_TEXT_3944": "\\E1* Err.../", - "SCR_TEXT_3945": "\\E9* Why don't you\n have a seat?/%%", - "SCR_TEXT_3951": "\\E4* Then why are you\n here?/", - "SCR_TEXT_3952": "\\E1* ...!/", - "SCR_TEXT_3953": "\\E2* Wait^1, I get it./", - "SCR_TEXT_3954": "\\E3* You think that I'm\n gonna be friends\n with you^1, huh?/", - "SCR_TEXT_3955": "* Right???\n NEVER \n Yes with you\\C", - "SCR_TEXT_3956": " ", - "SCR_TEXT_3963": "\\E6* Really^1?\n* How delightful!^1!\n* I accept!/", - "SCR_TEXT_3964": "* Let's all frolick\n in the fields\n of friendship!/", - "SCR_TEXT_3965": "\\E2* ...NOT!/", - "SCR_TEXT_3966": "\\E2* Why would I EVER\n be friends with\n YOU!?/", - "SCR_TEXT_3967": "\\E3* If you weren't my\n houseguest^1, I'd beat\n you up right now!/", - "SCR_TEXT_3968": "\\E0* You're the enemy\n of everyone's hopes\n and dreams!/", - "SCR_TEXT_3969": "\\E1* I WILL NEVER\n BE YOUR FRIEND./", - "SCR_TEXT_3970": "\\E3* Now get out of\n my house!/%%", - "SCR_TEXT_3976": "\\E1* WHAT?/", - "SCR_TEXT_3977": "\\E4* First you parade\n into my house^1,\n then you INSULT me?/", - "SCR_TEXT_3978": "\\E2* You little BRAT^1!\n* I have half a\n mind to.../", - "SCR_TEXT_3979": "\\E1* .../", - "SCR_TEXT_3980": "\\E3* Wait./", - "SCR_TEXT_3981": "\\E2* I'll prove you\n WRONG./", - "SCR_TEXT_3982": "\\E3* We ARE going to\n be friends./", - "SCR_TEXT_3983": "\\E1* In fact.../", - "SCR_TEXT_3984": "\\E3* We./", - "SCR_TEXT_3985": "\\M1* Are going to be\n BESTIES./", - "SCR_TEXT_3986": "* I'll make you like\n me so much.../", - "SCR_TEXT_3987": "\\E1* Your WHOLE LIFE\n will revolve around\n me!!/", - "SCR_TEXT_3988": "\\M2* It's the perfect\n revenge!!!/", - "SCR_TEXT_3989": "\\E6* FUHUHUHUHU!!!/", - "SCR_TEXT_3990": "\\E1* Err.../", - "SCR_TEXT_3991": "\\E9* Now^1, why don't\n you have a seat?/%%", - "SCR_TEXT_3998": "* (Sit down and progress?)\n \n Yes No\\C", - "SCR_TEXT_3999": " ", - "SCR_TEXT_4003": " %%", - "SCR_TEXT_4010": " %%", - "SCR_TEXT_4011": " %%", - "SCR_TEXT_4016": "* That sugar's for\n the tea./", - "SCR_TEXT_4017": "\\E2* I'm not gonna give\n you a cup of\n sugar!/", - "SCR_TEXT_4018": "\\E6* What do I look\n like^1, the ice-cream\n woman?/", - "SCR_TEXT_4019": "\\E2* Do human ice-cream\n women TERRORIZE HUMANITY\n with ENERGY SPEARS?/", - "SCR_TEXT_4020": "\\E3* Are their ice-cream\n songs a PRELUDE TO\n DESTRUCTION?/", - "SCR_TEXT_4021": "\\E1* IS THAT IT? \n \n Yes No\\C", - "SCR_TEXT_4022": " ", - "SCR_TEXT_4028": "\\E1* ... what^1?\n* REALLY?/", - "SCR_TEXT_4029": "\\E6* That rules!!!/%%", - "SCR_TEXT_4033": "\\E3* That's what I\n thought./%%", - "SCR_TEXT_4038": "* Envision these\n vegetables as your\n greatest enemy!/", - "SCR_TEXT_4039": "\\E2* Now!^1!\n* Pound them to dust\n with your fists!!/", - "SCR_TEXT_4041": "\\TS \\F0 \\T0 %", - "SCR_TEXT_4042": "* (How will you pound?)\n \n Strong Wimpy\\C", - "SCR_TEXT_4043": " ", - "SCR_TEXT_4050": "* (You punch the vegetables\n at full force^1.\n* You knock over a tomato.)/", - "SCR_TEXT_4052": "* YEAH^1!\n* YEAH!/", - "SCR_TEXT_4053": "\\E1* Our hearts are\n uniting against these\n healthy ingredients!/", - "SCR_TEXT_4054": "\\M2* NOW IT'S MY TURN!/", - "SCR_TEXT_4055": "* NGAHHH!/%%", - "SCR_TEXT_4060": "* (You pet the vegetables\n in an affectionate\n manner.)/", - "SCR_TEXT_4062": "* OH MY GOD!!^1!\n* STOP PETTING THE\n ENEMY!!!/", - "SCR_TEXT_4063": "\\M2* I'll show you\n how it's done!/", - "SCR_TEXT_4064": "* NGAHHH!/%%", - "SCR_TEXT_4071": "* ... we add the\n noodles!/", - "SCR_TEXT_4072": "\\E0* Homemade noodles\n are the best!/", - "SCR_TEXT_4073": "\\E6* BUT I JUST BUY\n STORE-BRAND!/", - "SCR_TEXT_4074": "\\M2* THEY'RE THE\n CHEAPEST!!!/", - "SCR_TEXT_4075": "\\E1* NGAHHHHHHHHH\n HHHHHHHHHH!!!/", - "SCR_TEXT_4076": "\\E9* Uhh^1, just put them\n in the pot./", - "SCR_TEXT_4077": "\\TS \\F0 \\T0 %", - "SCR_TEXT_4078": "\\M0* (How will you put them in?)\n \n Fiercely Careful\\C", - "SCR_TEXT_4079": " ", - "SCR_TEXT_4086": "* (You throw everything into\n the pot as hard as you can^1,\n including the box.)/", - "SCR_TEXT_4087": "* (It clanks against the\n empty bottom.)/", - "SCR_TEXT_4089": "\\M2* YEAH!!^1!\n* I'M INTO IT!!!/%%", - "SCR_TEXT_4094": "* (You place the noodles\n in one at a time.)/", - "SCR_TEXT_4095": "* (They clank against the\n empty bottom.)/", - "SCR_TEXT_4097": "* Nice???/%%", - "SCR_TEXT_4103": "\\E0* Humans suck^1, but\n their history..^1.\n* Kinda rules./", - "SCR_TEXT_4104": "\\E2* Case in point^1:\n* This giant sword!/", - "SCR_TEXT_4105": "\\E0* Historically^1, humans\n wielded swords up\n to 10x their size./", - "SCR_TEXT_4106": "\\E1* RIGHT?\n \n True False\\C", - "SCR_TEXT_4107": " ", - "SCR_TEXT_4113": "\\E6* Heh^1, I knew it!/", - "SCR_TEXT_4114": "\\E2* When I first heard\n that^1, I immediately\n wanted one!/", - "SCR_TEXT_4115": "\\E0* So me and Alphys\n built a giant\n sword together./", - "SCR_TEXT_4116": "\\E0* She figured out all\n the specs herself.../", - "SCR_TEXT_4117": "\\E6* She's smart^1, huh!?/%%", - "SCR_TEXT_4121": "\\E2* Pfft^1!\n* You liar!/", - "SCR_TEXT_4122": "\\E3* I've READ Alphys's\n human history book\n collection!/", - "SCR_TEXT_4123": "\\E3* I know all about\n your giant swords.../", - "SCR_TEXT_4124": "\\E3* Your colossal^1,\n alien-fighting\n robots.../", - "SCR_TEXT_4125": "* Your supernatural\n princesses.../", - "SCR_TEXT_4126": "\\E6* Heh^1! There's no\n way you're gonna\n fool me!!!/%%", - "SCR_TEXT_4131": "* (Look inside the bone drawer?)\n \n Yes No\\C", - "SCR_TEXT_4132": " ", - "SCR_TEXT_4136": " %%", - "SCR_TEXT_4147": "\\M5* WHAT A SENSATIONAL OPPORTUNITY\n FOR A STORY!/", - "SCR_TEXT_4148": "\\M3* I CAN SEE THE HEADLINE NOW:/", - "SCR_TEXT_4149": "\\M4* \"A DOG EXISTS SOMEWHERE.\"/", - "SCR_TEXT_4150": "\\M2* FRANKLY^1, I'M BLOWN AWAY./", - "SCR_TEXT_4151": "* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4152": " ", - "SCR_TEXT_4159": " %%", - "SCR_TEXT_4165": " %%", - "SCR_TEXT_4170": "\\M5* THIS DOG..^1.\n* STILL EXISTS!/", - "SCR_TEXT_4171": "* THIS STORY..^1.\n* JUST KEEPS GETTING\n BETTER AND BETTER!/", - "SCR_TEXT_4172": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4173": " ", - "SCR_TEXT_4179": " %%", - "SCR_TEXT_4185": " %%", - "SCR_TEXT_4191": "\\M5* OH MY!!!!/", - "SCR_TEXT_4192": "\\M2* ... IT'S A COMPLETELY\n NONDESCRIPT GLASS OF WATER./", - "SCR_TEXT_4193": "\\M4* BUT ANYTHING CAN MAKE\n A GREAT STORY WITH ENOUGH\n SPIN!/", - "SCR_TEXT_4194": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4195": " ", - "SCR_TEXT_4201": " %%", - "SCR_TEXT_4207": " %%", - "SCR_TEXT_4214": "\\M3* I'M HONORED TO BE IN THE\n PRESENCE OF SUCH A HUGE\n LUKEWARM WATER FAN^1, FOLKS!/", - "SCR_TEXT_4215": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4216": " ", - "SCR_TEXT_4222": " %%", - "SCR_TEXT_4228": " %%", - "SCR_TEXT_4234": "\\M5* OH NO!!^1!\n* THAT MOVIE SCRIPT!!^1!\n* HOW'D??^1? THAT GET THERE???/", - "SCR_TEXT_4235": "\\M4* IT'S A SUPER-JUICY SNEAK\n PREVIEW OF MY LATEST\n GUARANTEED-NOT-TO-BOMB FILM:/", - "SCR_TEXT_4236": "\\M6* METTATON THE MOVIE XXVIII..^1.\n STARRING METTATON!/", - "SCR_TEXT_4237": "\\M1* I'VE HEARD THAT LIKE THE\n OTHER FILMS.../", - "SCR_TEXT_4238": "\\M1* IT CONSISTS MOSTLY OF A SINGLE\n FOUR-HOUR SHOT OF ROSE PETALS\n SHOWERING ON MY RECLINING BODY./", - "SCR_TEXT_4239": "\\M5* OOH!!^1!\n* BUT THAT'S!!^1!\n* NOT CONFIRMED!!/", - "SCR_TEXT_4240": "\\M5* YOU WOULDN'T (COUGH) SPOIL MY\n MOVIE FOR EVERYONE WITH A\n PROMOTIONAL STORY^1, WOULD YOU?/", - "SCR_TEXT_4241": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4242": " ", - "SCR_TEXT_4248": " %%", - "SCR_TEXT_4254": "\\M5* PHEW!!^1! THAT WAS CLOSE!^1!\n* YOU ALMOST GAVE ME A BUNCH\n OF FREE ADVERTISEMENT!!/%%", - "SCR_TEXT_4255": "\\M2 %%", - "SCR_TEXT_4260": "\\M3* OH^1!\n* YOU'RE BACK!/", - "SCR_TEXT_4261": "\\M6* THAT'S RIGHT^1, FOLKS^1!\n* IT SEEMS NO ONE CAN RESIST\n THE ALLURE OF MY NEW FILM!/", - "SCR_TEXT_4262": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4263": " ", - "SCR_TEXT_4270": " %%", - "SCR_TEXT_4276": " %%", - "SCR_TEXT_4282": "\\M4* BASKETBALL'S A BLAST^1, ISN'T IT^1,\n DARLING?/", - "SCR_TEXT_4283": "\\M1* TOO BAD YOU CAN'T PLAY WITH\n THESE BALLS./", - "SCR_TEXT_4284": "\\M4* THEY'RE MTT-BRAND FASHION\n BASKETBALLS^1.\n* FOR WEARING^1, NOT PLAYING./", - "SCR_TEXT_4285": "\\M6* YOU CAN'T GET RICH AND FAMOUS\n LIKE MOI WITHOUT BEAUTIFYING\n A FEW ORBS./", - "SCR_TEXT_4286": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4287": " ", - "SCR_TEXT_4293": " %%", - "SCR_TEXT_4299": " %%", - "SCR_TEXT_4304": "* IT SEEMS OUR REPORTER IS DRAWN\n TO SPORTS LIKE MOTHS TO A\n FLAMING BASKETBALL HOOP./", - "SCR_TEXT_4305": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4306": " ", - "SCR_TEXT_4312": " %%", - "SCR_TEXT_4318": " %%", - "SCR_TEXT_4326": "\\M5* OH MY^1! IT'S A PRESENT^1!\n* AND IT'S ADDRESSED TO YOU^1,\n DARLING!/", - "SCR_TEXT_4327": "\\M6* AREN'T YOU JUST BURSTING\n WITH EXCITEMENT?/", - "SCR_TEXT_4328": "\\M5* WHAT COULD BE INSIDE^1?\n* WELL^1, NO TIME LIKE THE\n \"PRESENT\" TO FIND OUT!/", - "SCR_TEXT_4329": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4330": " ", - "SCR_TEXT_4336": " %%", - "SCR_TEXT_4342": " %%", - "SCR_TEXT_4347": "\\M4* READY FOR YOUR..^1.\n* PRESENTATION?/", - "SCR_TEXT_4348": "\\M4* (... LET'S CUT THAT ONE IN\n POST.)/", - "SCR_TEXT_4349": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4350": " ", - "SCR_TEXT_4356": " %%", - "SCR_TEXT_4362": " %%", - "SCR_TEXT_4369": "\\M5* OOH LA LA^1!\n* THIS VIDEO GAME YOU FOUND..^1.\n* IS DYNAMITE!!!/", - "SCR_TEXT_4370": "\\M4* THOUGH I DON'T MAKE AN\n APPEARANCE IN IT UNTIL\n THREE-FOURTHS IN./", - "SCR_TEXT_4371": "\\M3* BUT I LIKE THAT./", - "SCR_TEXT_4372": "\\M6* APPEARING FROM THE HEAVENS LIKE\n MANNA^1, SLAKING THE AUDIENCE'S\n HUNGER FOR GORGEOUS ROBOTS.../", - "SCR_TEXT_4373": "\\M5* OOH^1!\n* THAT'S METTATON!/", - "SCR_TEXT_4374": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4375": " ", - "SCR_TEXT_4381": " %%", - "SCR_TEXT_4387": " %%", - "SCR_TEXT_4392": "* AH^1, YOU UNDERSTAND./", - "SCR_TEXT_4393": "* THIS IS A GAME WHERE YOU\n SHOULD CHECK EVERYTHING\n TWICE./", - "SCR_TEXT_4394": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", - "SCR_TEXT_4395": " ", - "SCR_TEXT_4401": " %%", - "SCR_TEXT_4407": " %%", - "SCR_TEXT_4415": "* Buy a Spider Cider for 9999G?\n \n Yes No \\C", - "SCR_TEXT_4416": " ", - "SCR_TEXT_4433": "* Some spiders crawled down\n and gave you a jug./%%", - "SCR_TEXT_4434": "* You didn't have enough\n gold./%%", - "SCR_TEXT_4436": "* You are carrying too\n many items./%%", - "SCR_TEXT_4439": "*%%", - "SCR_TEXT_4447": "* Buy a Spider Donut for 9999G?\n \n Yes No \\C", - "SCR_TEXT_4448": " ", - "SCR_TEXT_4465": "* Some spiders crawled down\n and gave you a donut./%%", - "SCR_TEXT_4466": "* You didn't have enough\n gold./%%", - "SCR_TEXT_4468": "* You are carrying too\n many items./%%", - "SCR_TEXT_4471": "*%%", - "SCR_TEXT_4477": "* Ribbit^1, ribbit.\n* (I have heard you are quite\n merciful^1, for a human...)/", - "SCR_TEXT_4478": "\\W* (Surely you know by now a\n monster wears a \\YYELLOW\\W name\n when you can \\YSPARE\\W it.)/", - "SCR_TEXT_4479": "* (What do you think of that?)\n Very It's\n Helpful Bad\\C", - "SCR_TEXT_4480": " ", - "SCR_TEXT_4486": "* (It is rather helpful.^1)\n* (Remember^1, sparing is just\n saying you won't fight.)/", - "SCR_TEXT_4487": "* (Maybe one day^1, you'll\n have to do it even if\n their name isn't yellow.)/%%", - "SCR_TEXT_4491": "* (Really^1? Then^1, I'll tell all\n of my friends to tell\n their friends' friends...)/", - "SCR_TEXT_4492": "* (Never use yellow names.)\n* (How about that?)/", - "SCR_TEXT_4493": " Keep No more\n Yellow Yellow\n Names Names\\C", - "SCR_TEXT_4494": " ", - "SCR_TEXT_4501": "* (OK^1, they will still\n use yellow names.)/%%", - "SCR_TEXT_4505": "* (OK^1, I will let them\n know not to use yellow\n names.)/%%", - "SCR_TEXT_4511": "* Ribbit^1, ribbit^1.\n* (How are you doing without\n yellow names?)/", - "SCR_TEXT_4512": " Bring \n It's Them\n great Back\\C", - "SCR_TEXT_4513": " ", - "SCR_TEXT_4519": "* (Glad to hear it.^1)\n* (Though^1, I do not know why\n you dislike yellow.)/", - "SCR_TEXT_4520": "* (You had better hope you do\n not encounter a banana-themed\n monster.)/%%", - "SCR_TEXT_4524": "* (Huh^1? It's rather inconvenient\n that you changed your mind\n like this.)/", - "SCR_TEXT_4525": "* (Since I told everyone\n not to use yellow names^1,\n everyone threw theirs out.)/", - "SCR_TEXT_4526": "* (This is really troubling...^1)\n* (Hmmm...)/", - "SCR_TEXT_4527": "\\W* (Well^1, last year it was\n fashionable to have \\ppink\\W \n names.)/", - "SCR_TEXT_4528": "* (I think everyone still\n has those in their closets\n somewhere...)/", - "SCR_TEXT_4529": "* (I'll ask everyone to look.^1)\n* (But this is the last time!)/%%", - "SCR_TEXT_4535": "* Ribbit^1, ribbit...\n* (I hope you're satisfied.)/%%", - "SCR_TEXT_4540": "* \\YNAPSTABLOOK22 has sent you\n a friend request.\\W /", - "SCR_TEXT_4541": "* Accept the request?\n \n Accept Reject\\C", - "SCR_TEXT_4542": " ", - "SCR_TEXT_4547": "* (It seems to have already\n rejected itself...)/%%", - "SCR_TEXT_4588": "* hey^1.\n* i heard you're going\n to the core./", - "SCR_TEXT_4589": "\\E0* how about grabbing some\n dinner with me first?\n Yeah I'm busy \\C", - "SCR_TEXT_4590": " ", - "SCR_TEXT_4591": "* .../%%", - "SCR_TEXT_4597": "* great^1, thanks for\n treating me./%%", - "SCR_TEXT_4602": "* well^1, have fun in\n there./%%", - "SCR_TEXT_4609": "* This is the barrier./", - "SCR_TEXT_4610": "* This is what keeps\n us all trapped\n underground./", - "SCR_TEXT_4611": "* .../", - "SCR_TEXT_4612": "* If.../", - "SCR_TEXT_4613": "* If by chance you\n have any unfinished\n business.../", - "SCR_TEXT_4614": "* Please do what you\n must./", - "SCR_TEXT_4615": " \n \n Continue Go Back\\C", - "SCR_TEXT_4616": " ", - "SCR_TEXT_4623": "* ..^2.\n* ... I see.../", - "SCR_TEXT_4624": "* This is it^1, then./%%", - "SCR_TEXT_4630": "* I see./", - "SCR_TEXT_4631": "* Anything you want to\n do is important\n enough./", - "SCR_TEXT_4632": "* Even something as small\n as reading a book^1,\n or taking a walk.../", - "SCR_TEXT_4633": "* Please take your time./%%", - "SCR_TEXT_4639": "* Oh..^1.\n* Back so soon?/", - "SCR_TEXT_4640": "* How are you feeling?/", - "SCR_TEXT_4641": " \n \n Ready Go Back\\C", - "SCR_TEXT_4642": " ", - "SCR_TEXT_4649": "* ..^2.\n* ... I see.../", - "SCR_TEXT_4650": "* This is it^1, then./%%", - "SCR_TEXT_4655": "* I see./", - "SCR_TEXT_4656": "* Do what you have to./%%", - "SCR_TEXT_4662": "* Tra la la^1.\n* I am the riverman./", - "SCR_TEXT_4663": "* Or am I the riverwoman...^1?\n* It doesn't really matter./", - "SCR_TEXT_4664": "* I love to ride in my boat^1.\n* Would you care to join me?/", - "SCR_TEXT_4665": "* (Ride in the boat?)\n \n Yes No\\C", - "SCR_TEXT_4666": " ", - "SCR_TEXT_4669": "* Tra la la^1.\n* Care for a ride?/", - "SCR_TEXT_4670": "* (Ride in the boat?)\n \n Yes No\\C", - "SCR_TEXT_4671": " ", - "SCR_TEXT_4678": "* Where will we go today?\n \n Error Error\\C", - "SCR_TEXT_4680": "* Where will we go today?\n \n Snowdin Waterfall\\C", - "SCR_TEXT_4682": "* Where will we go today?\n \n Snowdin Hotland\\C", - "SCR_TEXT_4684": "* Where will we go today?\n \n Waterfall Hotland\\C", - "SCR_TEXT_4686": " ", - "SCR_TEXT_4691": "* Then perhaps another time^1.\n* Or perhaps not^1.\n* It doesn't really matter./%%", - "SCR_TEXT_4713": "* Then we're off.../%%", - "SCR_TEXT_4720": "* (There's a switch on the\n wall.)/", - "SCR_TEXT_4721": "* (Press it?)\n \n Yes No\\C", - "SCR_TEXT_4722": " ", - "SCR_TEXT_4725": "* (The switch doesn't do\n anything.)/%%", - "SCR_TEXT_4729": " %%", - "SCR_TEXT_4743": "* (Seems like a comfortable\n bed.)/", - "SCR_TEXT_4744": "* (Lie on it?)\n \n Yes No\\C", - "SCR_TEXT_4745": " ", - "SCR_TEXT_4749": " %%", - "SCR_TEXT_4763": "* (It's just a regular suspicious\n bed now.)/%%", - "SCR_TEXT_4767": "* (It's a yellow key.^1)\n* (You put it on your\n keychain.)/%%", - "SCR_TEXT_4772": "* (There's something under\n the sheets.)/", - "SCR_TEXT_4773": "* (Check it out?)\n \n Yes No\\C", - "SCR_TEXT_4774": " ", - "SCR_TEXT_4779": " %%", - "SCR_TEXT_4791": "* (The power has been turned\n on.)/%%", - "SCR_TEXT_4794": "* (It seems like this controls\n the elevator's power.)/", - "SCR_TEXT_4795": "* (Turn it on?)\n \n Yes No\\C", - "SCR_TEXT_4796": " ", - "SCR_TEXT_4801": " %%", - "SCR_TEXT_4816": "\\E7* I always was a crybaby^1,\n wasn't I^1, \\[C]?/", - "SCR_TEXT_4817": "\\E1* .../", - "SCR_TEXT_4818": "\\E2* ... I know./", - "SCR_TEXT_4819": "\\E0* You're not actually\n \\[C], are you?/", - "SCR_TEXT_4820": "\\E7* \\[C]'s been gone for\n a long time./", - "SCR_TEXT_4821": "* .../", - "SCR_TEXT_4822": "\\E9* Um..^1. what.../", - "SCR_TEXT_4823": "\\E0* What IS your name?/", - "SCR_TEXT_4824": "\\E2* .../", - "SCR_TEXT_4825": "\\E5* \"Frisk?\"/", - "SCR_TEXT_4826": "\\E7* That's.../", - "SCR_TEXT_4827": "\\E5* A nice name./", - "SCR_TEXT_4828": "* .../", - "SCR_TEXT_4829": "\\E7* Frisk.../", - "SCR_TEXT_4830": "\\E0* I haven't felt like\n this for a long time./", - "SCR_TEXT_4831": "\\E2* As a flower^1, I was\n soulless./", - "SCR_TEXT_4832": "\\E1* I lacked the power to\n love other people./", - "SCR_TEXT_4833": "\\E2* However^1, with everyone's\n souls inside me.../", - "SCR_TEXT_4834": "\\E7* I not only have my own\n compassion back.../", - "SCR_TEXT_4835": "\\E5* But I can feel every\n other monster's as\n well./", - "SCR_TEXT_4836": "\\E7* They all care about\n each other so much./", - "SCR_TEXT_4837": "\\E0* And..^1. they care about\n you too^1, Frisk./", - "SCR_TEXT_4838": "* .../", - "SCR_TEXT_4839": "\\E7* I wish I could tell\n you how everyone\n feels about you./", - "SCR_TEXT_4840": "* Papyrus..^1. Sans..^1.\n* Undyne..^1. Alphys.../", - "SCR_TEXT_4841": "\\E0* ... Toriel./", - "SCR_TEXT_4842": "\\E7* Monsters are weird./", - "SCR_TEXT_4843": "\\E5* Even though they barely\n know you.../", - "SCR_TEXT_4844": "\\E6* It feels like they\n all really love\n you./", - "SCR_TEXT_4845": "\\E8* Haha./", - "SCR_TEXT_4846": "* .../", - "SCR_TEXT_4847": "\\E1* Frisk..^1. I..^1.\n* I understand if you\n can't forgive me./", - "SCR_TEXT_4848": "* I understand if you\n hate me./", - "SCR_TEXT_4849": "* I acted so strange and\n horrible./", - "SCR_TEXT_4850": "\\E3* I hurt you./", - "SCR_TEXT_4851": "* I hurt so many people./", - "SCR_TEXT_4852": "\\E1* Friends^1, family^1,\n bystanders.../", - "SCR_TEXT_4853": "\\E3* There's no excuse for\n what I've done./", - "SCR_TEXT_4855": " \n \n Forgive Do not\\C", - "SCR_TEXT_4856": " ", - "SCR_TEXT_4862": "\\E3* Wh..^1. what?/", - "SCR_TEXT_4863": "\\E7* ... Frisk^1, come on./", - "SCR_TEXT_4864": "\\E0* You're..^1.\n* You're gonna make me\n cry again./", - "SCR_TEXT_4865": "\\E7* ... besides^1, even if\n you do forgive me.../", - "SCR_TEXT_4869": "\\E2* ... right^1./", - "SCR_TEXT_4870": "* I understand./", - "SCR_TEXT_4871": "\\E1* I just hope that.../", - "SCR_TEXT_4872": "* I can make up for\n it a little right\n now./", - "SCR_TEXT_4875": "\\E1* I can't keep these\n souls inside of me./", - "SCR_TEXT_4876": "\\E0* The least I can do\n is return them./", - "SCR_TEXT_4877": "\\E2* But first.../", - "SCR_TEXT_4878": "\\E4* There's something I\n have to do./", - "SCR_TEXT_4879": "* Right now^1, I can feel\n everyone's hearts\n beating as one./", - "SCR_TEXT_4880": "* They're all burning\n with the same\n desire./", - "SCR_TEXT_4881": "* With everyone's power..^1.\n* With everyone's\n determination.../", - "SCR_TEXT_4882": "* It's time for\n monsters.../", - "SCR_TEXT_4883": "* To finally go free./%%", - "SCR_TEXT_4887": "\\E7* Frisk.../", - "SCR_TEXT_4888": "\\E0* I have to go now./", - "SCR_TEXT_4889": "\\E7* Without the power of\n everyone's souls.../", - "SCR_TEXT_4890": "\\E1* I can't keep\n maintaining this\n form./", - "SCR_TEXT_4891": "* In a little while.../", - "SCR_TEXT_4892": "* I'll turn back into\n a flower./", - "SCR_TEXT_4893": "\\E3* I'll stop being\n \"myself.\"/", - "SCR_TEXT_4894": "* I'll stop being able\n to feel love again./", - "SCR_TEXT_4895": "\\E1* So..^1. Frisk./", - "SCR_TEXT_4896": "\\E7* It's best if you\n just forget about\n me^1, OK?/", - "SCR_TEXT_4897": "\\E0* Just go be with\n the people who\n love you./", - "SCR_TEXT_4898": "\\TS \\F0 \\T0 %", - "SCR_TEXT_4899": " \n Comfort\n him Do not\\C", - "SCR_TEXT_4900": " ", - "SCR_TEXT_4919": "\\E0* So^1, Alphys.../", - "SCR_TEXT_4920": "\\E9* What do you want\n to do now that\n we're all free?/", - "SCR_TEXT_4921": "\\E0* We have the whole\n world to explore\n now./", - "SCR_TEXT_4923": "\\E3* W-well^1, of course\n I'm going to go\n out and.../", - "SCR_TEXT_4924": "\\E4* Um.../", - "SCR_TEXT_4925": "\\E3* No^1, I should be\n honest!!/", - "SCR_TEXT_4926": "\\E1* I'm gonna stay inside\n and watch anime like\n a total loser!/", - "SCR_TEXT_4928": "\\E0THAT'S THE SPIRIT!/", - "SCR_TEXT_4929": "EVERYONE!!^1!\nA CELEBRATION!!!\nTO BEING LOSERS!!/", - "SCR_TEXT_4931": "\\E9* Heh^1.\n* Papyrus has the\n right idea./", - "SCR_TEXT_4932": "\\E0* Losing to Frisk is\n the best thing to\n ever happen to me./", - "SCR_TEXT_4933": "\\E0* So I'm glad that\n we.../", - "SCR_TEXT_4934": "\\E9* Huh^1?\n* What is it^1, Asgore?/", - "SCR_TEXT_4936": "\\E2* Um..^1. what's an.../", - "SCR_TEXT_4937": "\\E0* ... anime?/", - "SCR_TEXT_4939": "\\E1* (Oh My God?)/", - "SCR_TEXT_4940": "\\E3* (Frisk^1. Please.)/", - "SCR_TEXT_4941": "\\E2* (Help me explain what\n anime is to Asgore.)/", - "SCR_TEXT_4942": "\\E0* Y-you see^1, it's\n like a cartoon^1,\n but.../", - "SCR_TEXT_4943": "\\TS \\F0 \\T0 %", - "SCR_TEXT_4944": " \n With With\n Sword's Gun's\\C", - "SCR_TEXT_4945": " ", - "SCR_TEXT_4950": "\\E2* So it's like a\n cartoon..^1.\n* But with swords?/", - "SCR_TEXT_4952": "\\E2* So it's like a\n cartoon..^1.\n* But with guns?/", - "SCR_TEXT_4953": "\\E0* Golly^1!\n* That sounds neato!/", - "SCR_TEXT_4954": "\\E3* Where is this^1?\n* Where can I see the\n Anime./", - "SCR_TEXT_4956": "\\E3* H-hold on^1, uh..^1.\n* I think I have\n some on my phone./", - "SCR_TEXT_4957": "\\E0* Here^1, l-look at\n this!/", - "SCR_TEXT_4958": "\\E0* .../", - "SCR_TEXT_4959": "\\E3*...Oh^1, uh.../", - "SCR_TEXT_4960": "\\E4* Um..^1. that's the..^1.\n* That's the wrong.../", - "SCR_TEXT_4961": "\\E5* Uh^1, nevermind./", - "SCR_TEXT_4963": "* Golly^1.\n* Were those two robots.../", - "SCR_TEXT_4965": "\\E9* ... kissing?/", - "SCR_TEXT_4967": "\\E0* Boy^1!\n* Technology sure is\n something^1, isn't it?/", - "SCR_TEXT_4969": "\\E5* Eheheh..^1. yeah^1!\n* It sure is!/%%", - "SCR_TEXT_4973": "\\E0* Psst..^1.\n* F-Frisk./", - "SCR_TEXT_4974": "\\E3* Um^1, you've gotta\n tell me./", - "SCR_TEXT_4975": "\\E6* D..^1. do you think\n Asgore and Toriel\n are...?/", - "SCR_TEXT_4976": "\\E3* Uh^1, ever gonna get\n back together?/", - "SCR_TEXT_4977": "\\TS \\F0 \\T0 %", - "SCR_TEXT_4978": "\n \n Yeah Nope\\C", - "SCR_TEXT_4979": " ", - "SCR_TEXT_4983": "* Error.../%%", - "SCR_TEXT_4987": "\\E7* Y-yeah!!^1!\n* Yeah^1, that's what\n I hope^1, too./", - "SCR_TEXT_4988": "\\E7* Just think about how\n cute they must have\n been together./", - "SCR_TEXT_4989": "\\E0* It's quickly becoming\n my number one ship\n of all time./", - "SCR_TEXT_4990": "\\E7* Tori and Gorey.../", - "SCR_TEXT_4991": "\\E5* My..^1.\n* My old boss and\n his ex-wife./", - "SCR_TEXT_4992": "\\E8* ... uh^1, that sounds\n a lot less cool\n all of a sudden./%%", - "SCR_TEXT_4998": "\\E8* ... yeah^1, that's what\n I thought./", - "SCR_TEXT_4999": "\\E7* A woman can dream\n though^1, right?/", - "SCR_TEXT_5000": "\\E2* And write fanfiction./", - "SCR_TEXT_5001": "\\E1* A LOT of fanfiction./%%", - "SCR_TEXT_5007": "\\E0* Frisk^1!\n* I just realized!/", - "SCR_TEXT_5008": "\\E3* Now that we aren't\n fighting each\n other.../", - "SCR_TEXT_5009": "\\E2* I can finally ask\n you.../", - "SCR_TEXT_5010": "\\E0* \"Would you like a\n cup of tea?\"/", - "SCR_TEXT_5011": "\\E2* .../", - "SCR_TEXT_5012": "\\E0* Would you like a\n cup of tea?/", - "SCR_TEXT_5013": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5014": "\n \n Yes No\\C", - "SCR_TEXT_5015": " ", - "SCR_TEXT_5019": "* Error.../%%", - "SCR_TEXT_5023": "* Oh^1!\n* Well!/", - "SCR_TEXT_5024": "\\E3* Actually^1, the cup I\n had is cold now./", - "SCR_TEXT_5025": "* So you shouldn't\n have it./", - "SCR_TEXT_5026": "\\E0* But^1, I am so\n happy you said\n yes./", - "SCR_TEXT_5027": "\\E0* As soon as I can^1,\n I will make some\n more for you./", - "SCR_TEXT_5028": "\\E0* Then we can be\n great pals./%%", - "SCR_TEXT_5034": "\\E3* Oh.../", - "SCR_TEXT_5035": "\\E3* Okay./", - "SCR_TEXT_5037": "\\E2* Frisk^1! Stop^1!\n* You're breaking his\n big burly heart!/", - "SCR_TEXT_5039": "\\E2* Um^1, it's OK^1, Undyne./", - "SCR_TEXT_5040": "\\E0* My heart's already\n broken./", - "SCR_TEXT_5042": "\\E6* ASGORE^1! STOP^1!\n* YOU'RE BREAKING MY\n BIG BURLY HEART!/", - "SCR_TEXT_5044": "\\E9* Y-yeah^1, Asgore^1.\n* Don't break Undyne's\n heart./", - "SCR_TEXT_5045": "\\E2* That's my job./", - "SCR_TEXT_5047": "\\E2* OH MY GOD!\n* YOU'RE GOING BACK\n IN THE TRASH!!!/", - "SCR_TEXT_5049": "\\E0CAN I GO IN THE\nTRASH TOO?/", - "SCR_TEXT_5051": "\\E9* Sure^1, Papyrus./", - "SCR_TEXT_5053": "\\E1* guess i have to\n go in the trash\n too./", - "SCR_TEXT_5055": "\\E0* Oh^1, may I enter\n the trash as well?/", - "SCR_TEXT_5057": "\\E1* Uh^1, okay?/", - "SCR_TEXT_5059": "\\E0* Am I invited to\n the trash?/", - "SCR_TEXT_5061": "\\E6* SURE!!!\n* WHY NOT!!!/", - "SCR_TEXT_5063": "\\E1* On second thought^1,\n do not put me\n in the trash./", - "SCR_TEXT_5065": "\\E5* Oh.../", - "SCR_TEXT_5067": "\\E1* OH MY GOD!!!/%%", - "SCR_TEXT_5073": "* (If you leave here^1, your\n adventure will really\n be over.)/", - "SCR_TEXT_5074": "* (Your friends will follow\n you out of the underground.)/", - "SCR_TEXT_5075": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5076": " \n Don't I'm\n leave ready\\C", - "SCR_TEXT_5077": " ", - "SCR_TEXT_5081": " %%", - "SCR_TEXT_5095": "\\E0* Oh my.../", - "SCR_TEXT_5097": "\\E0* Isn't it beautiful^1,\n everyone?/", - "SCR_TEXT_5099": "\\E3* Wow..^1. it's e-even\n better than on TV./", - "SCR_TEXT_5100": "\\E7* WAY better^1!\n* Better than I ever\n imagined!/", - "SCR_TEXT_5102": "\\E1* Frisk^1, you LIVE with\n this!?/", - "SCR_TEXT_5103": "\\E9* The sunlight is so\n nice..^1. and the air\n is so fresh!/", - "SCR_TEXT_5104": "* I really feel alive!/", - "SCR_TEXT_5106": "\\E0HEY SANS.../", - "SCR_TEXT_5107": "\\E3WHAT'S THAT GIANT\nBALL?/", - "SCR_TEXT_5109": "\\E1* we call that\n \"the sun^1,\" my friend./", - "SCR_TEXT_5111": "\\E0THAT'S THE SUN!^1?\nWOWIE!!!/", - "SCR_TEXT_5112": "I CAN'T BELIEVE\nI'M FINALLY MEETING\nTHE SUN!!!/", - "SCR_TEXT_5114": "\\E0* I could stand here\n and watch this for\n hours.../", - "SCR_TEXT_5116": "\\E0* Yes^1, it is beautiful^1,\n is it not?/", - "SCR_TEXT_5117": "\\E1* But we should really\n think about what comes\n next./", - "SCR_TEXT_5119": "\\E3* Oh^1, right./", - "SCR_TEXT_5120": "\\E0* Everyone.../", - "SCR_TEXT_5121": "* This is the beginning\n of a bright new\n future./", - "SCR_TEXT_5122": "* An era of peace between\n humans and monsters./", - "SCR_TEXT_5123": "\\E2* Frisk.../", - "SCR_TEXT_5124": "* I have something to\n ask of you./", - "SCR_TEXT_5125": "\\E0* Will you act as our\n ambassador to the\n humans?/", - "SCR_TEXT_5126": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5127": "* (Be the ambassador?)\n \n Yes No\\C", - "SCR_TEXT_5128": " ", - "SCR_TEXT_5133": "WOWi, Nice error./%%", - "SCR_TEXT_5136": "\\E0YEAH^1!\nFRISK WILL BE THE\nBEST AMBASSADOR!/", - "SCR_TEXT_5137": "AND I^1, THE GREAT\nPAPYRUS.../", - "SCR_TEXT_5138": "WILL BE THE BEST\nMASCOT!/", - "SCR_TEXT_5139": "I'LL GO MAKE A\nGOOD FIRST\nIMPRESSION!/%%", - "SCR_TEXT_5143": "\\E0IT'S OK FRISK^1!\nI'VE GOT YOU\nCOVERED!/", - "SCR_TEXT_5144": "IF YOU DON'T WANT\nTO BE THE\nAMBASSADOR.../", - "SCR_TEXT_5145": "I CAN DO IT FOR\nYOU!!!/", - "SCR_TEXT_5146": "I'LL GO MAKE A\nGOOD FIRST\nIMPRESSION!/%%", - "SCR_TEXT_5151": "* Frisk.../", - "SCR_TEXT_5152": "\\E2* You came from this\n world^1, right...?/", - "SCR_TEXT_5153": "\\E1* So you must have\n a place to return to^1,\n do you not?/", - "SCR_TEXT_5154": "\\E2* What will you do\n now?/", - "SCR_TEXT_5155": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5156": " I want I have\n to stay places\n with you to go\\C", - "SCR_TEXT_5157": " ", - "SCR_TEXT_5161": " %%", - "SCR_TEXT_5182": "* (The door has no mail slot.)/", - "SCR_TEXT_5183": "* (Slide the letter under?)\n \n Slide NO!!!! \\C", - "SCR_TEXT_5184": " ", - "SCR_TEXT_5197": "* (You slide the letter under\n the door and give it a\n knock.)/%%", - "SCR_TEXT_5206": "* (You'll keep the letter\n warm for a little longer.)/%%", - "SCR_TEXT_5212": "* (It's a note from Alphys.)/", - "SCR_TEXT_5213": "* (Read it...?)\n \n Read Do not \\C", - "SCR_TEXT_5214": " ", - "SCR_TEXT_5220": "* (It's hard to read because\n of the handwriting^1, but\n you try your best...)/", - "SCR_TEXT_5221": "* Hey./", - "SCR_TEXT_5222": "* Thanks for your help back\n there./", - "SCR_TEXT_5223": "* You guys..^1.\n* Your support really means a\n lot to me./", - "SCR_TEXT_5224": "* But..^1.\n* As difficult as it is\n to say this.../", - "SCR_TEXT_5225": "* You guys alone can't\n magically make my own\n problems go away./", - "SCR_TEXT_5226": "* I want to be a better\n person./", - "SCR_TEXT_5227": "* I don't want to be\n afraid anymore./", - "SCR_TEXT_5228": "* And for that to happen^1,\n I have to be able to\n face my own mistakes./", - "SCR_TEXT_5229": "* I'm going to start\n doing that now./", - "SCR_TEXT_5230": "* I want to be clear./", - "SCR_TEXT_5231": "* This isn't anyone else's\n problem but mine./", - "SCR_TEXT_5232": "* But if you don't ever\n hear from me again.../", - "SCR_TEXT_5233": "* If you want to know\n \"the truth.\"/", - "SCR_TEXT_5234": "* Enter the door to the\n north of this note./", - "SCR_TEXT_5235": "* You all at least deserve\n to know what I did./", - "SCR_TEXT_5236": "* (That's all she wrote.)/%%", - "SCR_TEXT_5240": " %%", - "SCR_TEXT_5250": "* (Buy chips for 25G?)\n \n Buy No \\C", - "SCR_TEXT_5251": " ", - "SCR_TEXT_5255": "* (There were no chips left\n in the machine.)/%%", - "SCR_TEXT_5256": " ", - "SCR_TEXT_5274": "* (The vending machine\n dispensed some chisps.)/%%", - "SCR_TEXT_5275": "* (You didn't have enough\n gold.)/%%", - "SCR_TEXT_5277": "* (You are carrying too\n many items.)/%%", - "SCR_TEXT_5280": "*%%", - "SCR_TEXT_5285": "* Ring..\\E0.\\TT /", - "SCR_TEXT_5286": "\\F1 %", - "SCR_TEXT_5290": "* Hello?\n* This is TORIEL./", - "SCR_TEXT_5291": "* For no reason in\n particular...\n* Which do you prefer?/", - "SCR_TEXT_5292": "* Cinnamon or\n butterscotch?/", - "SCR_TEXT_5293": "\\E1* ... wait^1.\n* Do not tell me./", - "SCR_TEXT_5294": "\\E0* It is ERROR MESSAGE!\n \n Yes No \\C", - "SCR_TEXT_5295": "\\E0* Is it Butterscotch?\n \n Yes No \\C", - "SCR_TEXT_5296": "\\E0* Is it Cinnamon?\n \n Yes No \\C", - "SCR_TEXT_5297": " ", - "SCR_TEXT_5309": "\\E0* Hee hee hee^1.\n* I had a feeling./", - "SCR_TEXT_5310": "\\E1* When humans fall down\n here^1, strangely..^1.\n* I.../", - "SCR_TEXT_5311": "\\E1* I often feel like\n I already know them./", - "SCR_TEXT_5312": "\\E0* Truthfully^1, when I first\n saw you^1, I felt.../", - "SCR_TEXT_5313": "\\E1* ... like I was seeing\n an old friend for\n the first time./", - "SCR_TEXT_5314": "\\E0* Strange^1, is it not?/", - "SCR_TEXT_5315": "* Well^1, thank you for\n your selection./", - "SCR_TEXT_5316": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5317": "* Click.../%%", - "SCR_TEXT_5323": "\\E1* Oh..^1. I see./", - "SCR_TEXT_5324": "\\E0* Well^1, thank you^1.\n* Goodbye for now./", - "SCR_TEXT_5325": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5326": "* Click.../%%", - "SCR_TEXT_5337": "* (Seems like you could skip\n Mettaton's monologue by\n turning him around now.)/", - "SCR_TEXT_5338": "* (What will you do?)\n \n Skip Hear again\\C", - "SCR_TEXT_5339": " ", - "SCR_TEXT_5345": "* (You told Mettaton there\n was something cool\n behind him.)/%%", - "SCR_TEXT_5353": " %%", - "SCR_TEXT_5359": "* though.../", - "SCR_TEXT_5360": "* one thing about you\n always struck me\n as kinda odd./", - "SCR_TEXT_5361": "* now^1, i understand\n acting in self-defense./", - "SCR_TEXT_5362": "* you were thrown into\n those situations\n against your will./", - "SCR_TEXT_5363": "* but.../", - "SCR_TEXT_5364": "* sometimes.../", - "SCR_TEXT_5365": "* you act like you\n know what's gonna\n happen./", - "SCR_TEXT_5366": "* like you've already\n experienced it all\n before./", - "SCR_TEXT_5367": "* this is an odd thing\n to say^1, but.../", - "SCR_TEXT_5368": "\\W* if you have some sort\n of \\Yspecial power\\W.../", - "SCR_TEXT_5369": "* isn't it your\n responsibility to do\n the right thing?/", - "SCR_TEXT_5370": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5371": " \n \n Yes No\\C", - "SCR_TEXT_5372": " ", - "SCR_TEXT_5379": "\\E1* ah./", - "SCR_TEXT_5380": "\\E0* i see./", - "SCR_TEXT_5381": "\\E3* .../%%", - "SCR_TEXT_5390": "\\E1* heh./", - "SCR_TEXT_5391": "\\E0* well^1, that's your\n viewpoint./", - "SCR_TEXT_5392": "\\E2* i won't judge you\n for it./", - "SCR_TEXT_5393": "\\E3* .../%%", - "SCR_TEXT_5402": "* (Ring...)/", - "SCR_TEXT_5404": "\\E0* Hey!/", - "SCR_TEXT_5405": "\\E3* This um^1, doesn't have\n anything to do with\n guiding you..^1. but.../", - "SCR_TEXT_5406": "\\E2* .../", - "SCR_TEXT_5407": "\\E6* Uhh^1, hey^1, would you want\n to watch a human TV\n show together???/", - "SCR_TEXT_5408": "* Sometime???/", - "SCR_TEXT_5409": "\\E4* It's called^1, um^1,\n M..^1.Mew Mew Kissy\n Cutie.../", - "SCR_TEXT_5410": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5411": " \n \n Sure! ...no...\\C", - "SCR_TEXT_5412": " ", - "SCR_TEXT_5420": "* R-really!?/", - "SCR_TEXT_5421": "\\E3* It's so good^1!\n* It's um^1, my favorite\n show!/", - "SCR_TEXT_5422": "* It's all about this\n human girl named Mew Mew\n who has cat ears!%", - "SCR_TEXT_5423": "\\E3* Which humans don't have!\n* S-so she's all\n sensitive about them!%", - "SCR_TEXT_5424": "\\E6* But like...\n* Eventually!%", - "SCR_TEXT_5425": "* She realizes that her\n ears don't matter!%", - "SCR_TEXT_5426": "* That her friends like\n her despite the ears!%", - "SCR_TEXT_5427": "\\E7* It's really moving!%", - "SCR_TEXT_5428": "\\E5* Whoops, spoilers%", - "SCR_TEXT_5429": "\\E6* Also, this sounds\n weird, but she has\n the power!%", - "SCR_TEXT_5430": "\\E5* To control the minds\n of anyone she kisses!%", - "SCR_TEXT_5431": "\\E3* She kisses people and\n controls them to fix\n her problems!!%", - "SCR_TEXT_5432": "\\E5* They don't remember\n anything after the\n kiss I mean!!%", - "SCR_TEXT_5433": "\\E3* BUT IF SHE MISSES\n THE KISS!!!\n* THEN!!%", - "SCR_TEXT_5434": "\\E4* Then^1, uh^1, and^1, uh^1,\n also I mean^1, of course%", - "SCR_TEXT_5435": "\\E5* Eventually^1, she\n realizes that\n controlling people%", - "SCR_TEXT_5436": "\\E3* OKAY WELL I almost\n spoiled the whole\n show^1, but%", - "SCR_TEXT_5437": "\\E5* Uhhh^1, I think you'd\n really like it!!!/", - "SCR_TEXT_5438": "\\E0* We should watch it^1!\n* After you get through\n all this!/", - "SCR_TEXT_5439": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5440": "* (Click...)/%%", - "SCR_TEXT_5445": "\\E5* Um^1! Well^1!\n* That's okay!/", - "SCR_TEXT_5446": "* Just thought I'd!^1!\n* Ask!!!/", - "SCR_TEXT_5447": "\\E6* B-but I think you'd\n really like it!!/", - "SCR_TEXT_5448": "* If you gave it a\n chance!!/", - "SCR_TEXT_5449": "\\TS \\F0 \\T0 %", - "SCR_TEXT_5450": "* (Click...)/%%", - "SCR_TEXT_5455": "\\M1* Did y'hear!^1?\n* You're back!/", - "SCR_TEXT_5456": "\\M0* I'll tell you a big secret./", - "SCR_TEXT_5457": "\\M1* I'm starting a band^1, y'hear?/", - "SCR_TEXT_5458": "\\M1* It's called the Red Hot\n Chibi Peppers./", - "SCR_TEXT_5459": "\\M0* All I've thought of is\n the name./", - "SCR_TEXT_5460": "\\M3* And I don't^1, play...\n* Instruments^1, or sing./", - "SCR_TEXT_5461": "\\M1* Well^1!\n* Do you think we'll be\n popular!!!/", - "SCR_TEXT_5462": " \n \n Yeah No\\C", - "SCR_TEXT_5463": " ", - "SCR_TEXT_5471": "\\M0* Yeah^1, me too.../%%", - "SCR_TEXT_5477": " %%", - "SCR_TEXT_5485": "* (It's a lamp.)/", - "SCR_TEXT_5486": "* (Turn it on?)\n \n Yes No\\C", - "SCR_TEXT_5487": " ", - "SCR_TEXT_5493": "* (There's no lightbulb.^1)\n* (A flashlight is stuck in\n the bulb socket.)/", - "SCR_TEXT_5494": "* (Turn it on?)\n \n Yes No\\C", - "SCR_TEXT_5495": " ", - "SCR_TEXT_5499": " %%", - "SCR_TEXT_5506": "* (The flashlight is out of\n batteries.)/%%", - "SCR_TEXT_5510": " %%", - "SCR_TEXT_5517": "* Hey^1, hey^1!\n* Did you remember my name?/", - "SCR_TEXT_5518": "* (Did you?)\n \n Yes No\\C", - "SCR_TEXT_5519": " ", - "SCR_TEXT_5527": "* Wh-WHAT!^1?\n* You REMEMBER!?/", - "SCR_TEXT_5528": "* How could I be so easily\n defeateeeeeeeeed!?/%%", - "SCR_TEXT_5533": "* Wh-WHAT!^1?\n* You DON'T REMEMBER!?/", - "SCR_TEXT_5534": "* How could I be so easily\n defeateeeeeeeeed!?/%%", - "SCR_TEXT_5541": "* (It's a small white dog.^1)\n* (It's fast asleep...)/", - "SCR_TEXT_5542": "* (Fight the dog?)\n \n Yes No\\C", - "SCR_TEXT_5543": " ", - "SCR_TEXT_5550": "* (Can't fight the dog.)/", - "SCR_TEXT_5551": "* (Seems like the fabric it's\n sleeping on has too many\n holes in it.)/", - "SCR_TEXT_5552": "* (Seems like the dog needs\n to \"patch\" the fabric.)/", - "SCR_TEXT_5553": "* (Then you can fight the dog.^1)\n* (... maybe.)/", - "SCR_TEXT_5554": "* (Upon closer examination^1,\n the holes in the fabric\n seem to be growing.)/", - "SCR_TEXT_5555": "* (Might take a while for the\n dog to fix all of them.)/", - "SCR_TEXT_5556": "* (Dogs aren't usually very\n good at knitting.)/", - "SCR_TEXT_5557": "* (A crocheting dog is out of\n the question.)/%%", - "SCR_TEXT_5561": "* (Let sleeping dogs lie^1, instead\n of fighting them.^1)\n* (That's how the saying goes.)/%%", - "SCR_TEXT_5566": "* (Knock knock)./", - "SCR_TEXT_5569": "* Oooooaaah ^1!\n* Room service !/", - "SCR_TEXT_5570": "* Got my \"Sea Tea\" ?\n \n Yes No\\C", - "SCR_TEXT_5571": " ", - "SCR_TEXT_5575": "* Room service never came ^1.\n* (Sigh ...)/%%", - "SCR_TEXT_5581": "* Thanks a million ./%%", - "SCR_TEXT_5585": "* (No response.)/%%", - "SCR_TEXT_5598": "* (You pour the Sea Tea under\n the door.)/", - "SCR_TEXT_5599": "* HUH !?!?!?!^2?\n* That's just the way I want ^1!\n* Here's a tip ./", - "SCR_TEXT_5600": "* (You got 99G.)/%%", - "SCR_TEXT_5604": "* ..^1.\n* No you don't ./%%", - "SCR_TEXT_5609": "* Then ...!?/%%", - "SCR_TEXT_5614": "* (Knock knock)./", - "SCR_TEXT_5617": "* Oooooaaah ^1!\n* Room service !/", - "SCR_TEXT_5618": "* Got my \"Cinnamon Bun\" ?\n \n Yes No\\C", - "SCR_TEXT_5619": " ", - "SCR_TEXT_5623": "* Room service never came ^1.\n* (Sigh ...)/%%", - "SCR_TEXT_5628": "* Thanks a trillion ./%%", - "SCR_TEXT_5632": "* (No response.)/%%", - "SCR_TEXT_5646": "* (You flatten the Cinnamon Bun\n until it's paper thin.)\n* (You slide it under the door.)/", - "SCR_TEXT_5647": "* HUH !?!?!?!^2?\n* That's just the way I want ^1!\n* Here's a tip ./", - "SCR_TEXT_5648": "* (You got 99G.)/%%", - "SCR_TEXT_5652": "* ..^1.\n* No you don't ./%%", - "SCR_TEXT_5657": "* Then ...!?/%%", - "SCR_TEXT_5662": "* (You hear shuffling.)/", - "SCR_TEXT_5663": "* (Seems like you could put\n something under the door.)/", - "SCR_TEXT_5664": " \n \n Put No Put\\C", - "SCR_TEXT_5665": " ", - "SCR_TEXT_5669": "* (No response.)/%%", - "SCR_TEXT_5676": "* (...)/", - "SCR_TEXT_5677": "* (But you didn't have anything\n appealing.)/%%", - "SCR_TEXT_5705": "* (You put a Hot Dog in front\n of the door.)/", - "SCR_TEXT_5706": "* (A white paw shoots out from\n under the door.)/", - "SCR_TEXT_5707": "* (It tries to pull the Hot Dog\n into its room...)/", - "SCR_TEXT_5708": "* (But it keeps pressing down too\n hard^1, and the hot dog keeps\n spinning away.)/", - "SCR_TEXT_5709": "* (...)/", - "SCR_TEXT_5710": "* (It finally succeeds.)/", - "SCR_TEXT_5711": "* (...)/", - "SCR_TEXT_5712": "* (You hear the grinding of\n stone.)/", - "SCR_TEXT_5713": "* (A single hushpuppy slides\n out from under the door.)/", - "SCR_TEXT_5714": "* (You got Hush Puppy.)/%%", - "SCR_TEXT_5720": "* (You put a Hot Cat in front\n of the door.)/", - "SCR_TEXT_5721": "* (You hear growling...)/%%", - "SCR_TEXT_5727": "* (You put a Dog Salad in front\n of the door.^1)\n* (It slides underneath.)/", - "SCR_TEXT_5728": "* (...)/", - "SCR_TEXT_5729": "* (The Dog Salad was absorbed\n by the darkness.)/%%", - "SCR_TEXT_5736": "* (You put a Dog Residue in\n front of the door.)/", - "SCR_TEXT_5737": "* (It slides underneath the door^1,\n as if pulled by a magnet.)/", - "SCR_TEXT_5738": "* (...)/", - "SCR_TEXT_5743": "* (ZOMMM!!^1!)\n* (It shoots back out at a\n high speed!)/%%", - "SCR_TEXT_5747": "* (Two Dog Residues slowly slide\n back out from underneath\n the door.)/%%", - "SCR_TEXT_5755": " %%", - "SCR_TEXT_5761": "* Yes^1, we know^1.\n* The elevator to the city\n is NOT working./", - "SCR_TEXT_5762": "* Because of this incident^1, rooms\n are running at a special rate!/", - "SCR_TEXT_5763": "* 200G a room^1. Interested^1?\n \n Stay Do not\\C", - "SCR_TEXT_5764": " ", - "SCR_TEXT_5768": "* 200G a room^1. Interested^1?\n \n Stay Do not\\C", - "SCR_TEXT_5769": " ", - "SCR_TEXT_5774": "* Did you enjoy your stay?/", - "SCR_TEXT_5775": "* What^1?\n* Room..^1.\n* Key?/", - "SCR_TEXT_5776": "* No^1, we don't do that./", - "SCR_TEXT_5777": "* If you leave your room^1,\n you'll have to pay again./", - "SCR_TEXT_5778": "* 200G a room^1. Interested^1?\n \n Stay Do not\\C", - "SCR_TEXT_5779": " ", - "SCR_TEXT_5791": "* Fabulous^1!\n* We'll escort you to your\n room!/%%", - "SCR_TEXT_5797": "* ... that's not enough money./%%", - "SCR_TEXT_5802": "* Do let us know if you\n change your mind^1.\n* Have a sparkular day!/%%", - "SCR_TEXT_5807": "* ... MY ONE TRUE LOVE?/", - "SCR_TEXT_5808": "* .../", - "SCR_TEXT_5809": "* (YOU LOOK BORED^1, DARLING.)/", - "SCR_TEXT_5810": "* (I WANT THIS TO BE A STELLAR\n PERFORMANCE^1, SO IF YOU\n WON'T GIVE IT YOUR ALL...)/", - "SCR_TEXT_5811": "* (THEN I'LL SKIP AHEAD FOR\n THE AUDIENCE'S SAKE.)/", - "SCR_TEXT_5812": "* (Perform?)\n \n Yeah Skip this\\C", - "SCR_TEXT_5813": " ", - "SCR_TEXT_5819": "* (UNDERSTOOD.^1)\n* (LET'S KNOCK 'EM DEAD!)/%%", - "SCR_TEXT_5823": "* (KA-SIGH...^1)\n* (THE SHOW MUST GO ON!)/%%", - "SCR_TEXT_5829": "Interesting./", - "SCR_TEXT_5830": "You want to go back./", - "SCR_TEXT_5831": "You want to go bac^1k\nto the worl^2d\nyou destroyed./", - "SCR_TEXT_5832": "It was you who pushed\neverythin^1g to its edge./", - "SCR_TEXT_5833": "It was you who led the worl^1d\nto its destruction./", - "SCR_TEXT_5834": "But you cannot accept it./", - "SCR_TEXT_5835": "You think you are above\nconsequences.\n Yes No\\C", - "SCR_TEXT_5836": "", - "SCR_TEXT_5842": "Exactly./%%", - "SCR_TEXT_5846": "Then what are you looking for?/%%", - "SCR_TEXT_5851": "Perhaps./", - "SCR_TEXT_5852": "We can reach a compromise./", - "SCR_TEXT_5853": "You still have somethin^1g\nI want./", - "SCR_TEXT_5854": "Give it to me./", - "SCR_TEXT_5855": "And I will bring this\nworld back./", - "SCR_TEXT_5856": " \n \n Yes No\\C", - "SCR_TEXT_5857": "", - "SCR_TEXT_5863": "Then it is agreed./", - "SCR_TEXT_5864": "You will give me your SOUL.\n \n Yes No\\C", - "SCR_TEXT_5865": " ", - "SCR_TEXT_5869": "Then stay here for\nall eternity./", - "SCR_TEXT_5870": " ", - "SCR_TEXT_5877": ".../", - "SCR_TEXT_5878": "Then^1, it is done./%%", - "SCR_TEXT_5882": "Then stay here for\nall eternity./", - "SCR_TEXT_5883": " ", - "SCR_TEXT_5888": "* hey./", - "SCR_TEXT_5889": "* is your refrigerator\n running?/", - "SCR_TEXT_5890": " \n \n yes no\\C", - "SCR_TEXT_5891": " ", - "SCR_TEXT_5897": "* nice^1.\n* i'll be over to deposit\n the brewskis./%%", - "SCR_TEXT_5901": "* ok^1, i'll send someone\n over to fix it./", - "SCR_TEXT_5902": "* thanks for letting me\n know./", - "SCR_TEXT_5903": "* good communication is\n important./%%", - "SCR_TEXT_5937": " * Check * Compliment\n * Threat", - "SCR_TEXT_5948": " * Check * Talk", - "SCR_TEXT_5959": " * Check * Compliment\n * Threat", - "SCR_TEXT_5970": " * Check * Compliment\n * Threat", - "SCR_TEXT_5981": " * Check * Console\n * Terrorize", - "SCR_TEXT_5991": " * Check * Imitate\n * Flirt", - "SCR_TEXT_6001": " * Check * Talk", - "SCR_TEXT_6011": " * Check * Talk\n * Devour * Dinner", - "SCR_TEXT_6021": " * Check * Pick On\n * Don't Pick On", - "SCR_TEXT_6031": " * Check * Talk", - "SCR_TEXT_6041": " * Check * Flirt\n * Threat * Cheer", - "SCR_TEXT_6051": " * Check * Imitate\n * Flirt", - "SCR_TEXT_6061": " * Check * Pet", - "SCR_TEXT_6071": " * Check * Pet\n * Pet * Pet \n * Pet * Pet ", - "SCR_TEXT_6081": " * Check * Pet\n * Re-sniff * Roll Around", - "SCR_TEXT_6091": " * Check * Pet\n * Re-sniff * Roll Around", - "SCR_TEXT_6101": " * Check * Pet\n * Beckon * Play \n * Ignore", - "SCR_TEXT_6114": " * Check * Agree\n * Clash * Joke", - "SCR_TEXT_6124": " * Check * Laugh\n * Heckle * Joke", - "SCR_TEXT_6135": " * Check * Compliment\n * Ignore * Steal", - "SCR_TEXT_6145": " * Check * Compliment", - "SCR_TEXT_6155": " * Check * Ditch", - "SCR_TEXT_6165": " * Check * Decorate\n * Undecorate * Gift", - "SCR_TEXT_6175": " * Check * Flex\n * Shoo", - "SCR_TEXT_6185": " * Check * Flex\n * Feed Temmie * Talk\n Flakes ", - "SCR_TEXT_6196": " * Check * Flirt\n * Insult", - "SCR_TEXT_6206": " * Check", - "SCR_TEXT_6221": " * Check * Imitate\n * Flirt", - "SCR_TEXT_6234": " * Check * Lie Down\n * Hug * Unhug", - "SCR_TEXT_6244": " * Check * Lie Down\n * Hug * Unhug", - "SCR_TEXT_6259": " * Check * Clean\n * Touch * Joke", - "SCR_TEXT_6269": " * Check * Smile\n * Hum * Conduct", - "SCR_TEXT_6279": " * Check * Talk", - "SCR_TEXT_6289": " * Check * Plead\n * Challenge", - "SCR_TEXT_6300": " * Check", - "SCR_TEXT_6313": " * Check * Cry", - "SCR_TEXT_6323": " * Check * Whisper\n * Clean Armor", - "SCR_TEXT_6333": " * Check * Whisper\n * Clean Armor", - "SCR_TEXT_6343": " * Check * Flirt\n * Approach", - "SCR_TEXT_6353": " * Check * Criticize\n * Encourage * Hug", - "SCR_TEXT_6363": " * Check * Cool Down\n * Heat Up * Invite", - "SCR_TEXT_6374": "\\W * Check * Struggle\n * Pay \\[1]G\n \\YYour Money: \\[G]G \\W ", - "SCR_TEXT_6384": " * Check * Yell", - "SCR_TEXT_6387": "\\W * Check \\Y* Yellow \\W", - "SCR_TEXT_6398": " * Check * Fake Attack", - "SCR_TEXT_6408": " * Check * Talk \n * Stare * Clear Mind", - "SCR_TEXT_6418": " * Check * Talk \n * Sing", - "SCR_TEXT_6428": " * Check * Compliment\n * Threaten * Mystify", - "SCR_TEXT_6438": " * Check * Pick On\n * Don't Pick * Challenge\n On", - "SCR_TEXT_6449": " * Check * Console\n * Terrorize * Pray", - "SCR_TEXT_6460": " * Check * Defuse Bomb", - "SCR_TEXT_6470": " * Check * Whisper\n * Touch Glove", - "SCR_TEXT_6480": " * Check * Whisper\n * Touch Glove", - "SCR_TEXT_6490": " * Check * Burn", - "SCR_TEXT_6493": "\\W * Check \\Y* Turn \\W", - "SCR_TEXT_6504": " * Check * Boast\n * Pose * Heel Turn", - "SCR_TEXT_6514": " * Check * Talk", - "SCR_TEXT_6524": " * Call * Hum\n * Scream * Flex\n * Unhug * Cry", - "SCR_TEXT_6534": " * Check * Pick On\n * Mystify * Clean\n * Hum * Pray", - "SCR_TEXT_6544": " * Check * Laugh\n * Heckle * Joke", - "SCR_TEXT_6554": " * Check * ITEM \n * STAT * CELL", - "SCR_TEXT_6565": " * Check * Join\n * Refuse", - "SCR_TEXT_6579": " * Check * Pet\n * Beckon * Play \n * Ignore", - "SCR_TEXT_6589": " * Fake Hit * Recipe\n * Smile * Clash", - "SCR_TEXT_6599": " * Encourage * Call \n * Nerd Out * Quiz", - "SCR_TEXT_6609": " * Joke * Puzzle \n * Recipe * Insult", - "SCR_TEXT_6619": " * Take break * Joke \n * Judgment * Crossword", - "SCR_TEXT_6629": " * Talk * Mercy \n * Hug * Preference", - "SCR_TEXT_6639": " * Talk * Mercy \n * Stare * Hug", - "SCR_TEXT_6649": " * Check", - "SCR_TEXT_6659": " * Check", - "SCR_TEXT_6669": " * Check", - "SCR_TEXT_6679": " * Check", - "SCR_TEXT_6689": " * Check", - "SCR_TEXT_6699": " * Check * Compliment\n * Threaten * Mystify", - "SCR_TEXT_6709": " * Check * Pick On\n * Don't Pick * Challenge\n On", - "SCR_TEXT_6720": " * Check * Console\n * Terrorize * Pray", - "SCR_TEXT_6731": " * Check * Talk", - "SCR_TEXT_6741": " * Check * Switch\n * Fix * Lie Down", - "SCR_TEXT_6751": " * Check * Hiss\n * Devour * Snack", - "SCR_TEXT_6761": " * Check * Applaud\n * Boo * Nothing", - "SCR_TEXT_6772": " * Check * Something", - "SCR_TEXT_6783": " * Check * Draw", - "SCR_TEXT_6793": " * Check * Hope \n * Dream", - "SCR_TEXT_6804": " * Error", - "SCR_TEXT_6814": " * Struggle", - "SCR_TEXT_6825": "\\W * Undyne ", - "SCR_TEXT_6826": "\\W \\Y* (Saved) \\W", - "SCR_TEXT_6828": " * Alphys \\W \n", - "SCR_TEXT_6829": " \\Y* (Saved)\\W \n", - "SCR_TEXT_6831": "\\W * Papyrus * Sans \\W \n", - "SCR_TEXT_6832": "\\Y * (Saved) * (Saved)\\W \n", - "SCR_TEXT_6834": "\\W * Toriel * Asgore \\W ", - "SCR_TEXT_6835": "\\Y * (Saved) * (Saved)\\W ", - "SCR_TEXT_6848": " * Someone else", - "SCR_TEXT_6849": " * Asriel Dreemurr", - "SCR_TEXT_6868": "* Dialing..\\E0.\\TT /", - "SCR_TEXT_6876": "\\F1 %", - "SCR_TEXT_6877": "\\E0* This is TORIEL./", - "SCR_TEXT_6878": "* You only wanted to\n say hello...^2?\n* Well then./", - "SCR_TEXT_6879": "\\E0* 'Hello!'/", - "SCR_TEXT_6880": "* I hope that suffices^1.\n* Hee hee./", - "SCR_TEXT_6881": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6882": "* Click.../%%", - "SCR_TEXT_6886": "\\F1 %", - "SCR_TEXT_6887": "\\E0* This is TORIEL./", - "SCR_TEXT_6888": "* You want to say\n hello again?/", - "SCR_TEXT_6889": "* 'Salutations!'/", - "SCR_TEXT_6890": "* Is that enough?/", - "SCR_TEXT_6891": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6892": "* Click.../%%", - "SCR_TEXT_6896": "\\F1 \\TT %", - "SCR_TEXT_6897": "\\E0* This is TORIEL./", - "SCR_TEXT_6898": "* Are you bored^1?\n* I should have given\n a book to you./", - "SCR_TEXT_6899": "* My apologies./", - "SCR_TEXT_6900": "* Why not use your\n imagination to\n divert yourself?/", - "SCR_TEXT_6901": "* Pretend you are..^1.\n* A monarch!/", - "SCR_TEXT_6902": "* Rule over the leaf pile\n with a fist of iron./", - "SCR_TEXT_6903": "* Can you do that for me?/", - "SCR_TEXT_6904": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6905": "* Click.../%%", - "SCR_TEXT_6909": "\\F1 \\TT %", - "SCR_TEXT_6910": "\\E0* This is TORIEL./", - "SCR_TEXT_6911": "* Hello^1, my child./", - "SCR_TEXT_6912": "\\E1* Sorry^1, I do not have\n much to say./", - "SCR_TEXT_6913": "\\E0* It was nice to hear\n your voice^1, though^1./", - "SCR_TEXT_6914": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6915": "* Click.../%%", - "SCR_TEXT_6920": "* Dialing..\\E0.\\TT /", - "SCR_TEXT_6921": "\\F1 %", - "SCR_TEXT_6922": "* This is TORIEL./", - "SCR_TEXT_6923": "\\E1* Help with a puzzle^1.^1.^1.?/", - "SCR_TEXT_6924": "* Um^1, you have not\n left the room^1, have you?/", - "SCR_TEXT_6925": "\\E0* Wait patiently for\n me and we can solve\n it together!/", - "SCR_TEXT_6926": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6927": "* Click.../%%", - "SCR_TEXT_6931": "* Dialing..\\E0.\\TT /", - "SCR_TEXT_6932": "\\F1 %", - "SCR_TEXT_6933": "* This is TORIEL./", - "SCR_TEXT_6934": "\\E1* You want to know\n more about me?/", - "SCR_TEXT_6935": "* Well^1, I am afraid there\n is not much to say./", - "SCR_TEXT_6936": "\\E0* I am just a silly little\n lady who worries too\n much!/", - "SCR_TEXT_6937": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6938": "* Click.../%%", - "SCR_TEXT_6943": "* Dialing..\\E0.\\TT /", - "SCR_TEXT_6944": "\\F1 %", - "SCR_TEXT_6945": "* This is TORIEL./", - "SCR_TEXT_6946": "\\E8* Huh^2?\n* Did you just call\n me... \"Mom\"?/", - "SCR_TEXT_6947": "\\E1* Well...\n* I suppose.../", - "SCR_TEXT_6948": "* Would that make you\n happy?/", - "SCR_TEXT_6949": "* To call me..^2.\n* \"Mother?\"/", - "SCR_TEXT_6950": "\\E0* Well then^1, call me\n whatever you like!/!", - "SCR_TEXT_6951": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6952": "* Click.../%%", - "SCR_TEXT_6963": "* Dialing..\\E0.\\TT /", - "SCR_TEXT_6964": "\\F1 %", - "SCR_TEXT_6965": "\\E8* ...^2 huh???/", - "SCR_TEXT_6966": "\\E1* Oh,^1 heh..^1 heh...^1 \\E0 \n* Ha ha ha!/", - "SCR_TEXT_6967": "* How adorable...^1 I\n could pinch your cheek!/", - "SCR_TEXT_6968": "* You can certainly find\n better than an old woman\n like me./", - "SCR_TEXT_6969": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6970": "* Click.../%%", - "SCR_TEXT_6974": "* Dialing..\\E0.\\TT /", - "SCR_TEXT_6975": "\\F1 %", - "SCR_TEXT_6976": "\\E1* Oh dear,^1 are you\n serious...?/", - "SCR_TEXT_6977": "\\E1* I do not know if this is\n pathetic,^1 or endearing./", - "SCR_TEXT_6978": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6979": "* Click.../%%", - "SCR_TEXT_6982": "\\E8* And after you said you\n want to call\n me \"mother...\"/", - "SCR_TEXT_6983": "\\E0* You are an...^2 \n \\E1... \"interesting\"\n child./", - "SCR_TEXT_6984": "\\TS \\F0 \\T0 %", - "SCR_TEXT_6985": "* Click.../%%", - "SCR_TEXT_6994": "* Dialing... /", - "SCR_TEXT_6995": "* ... /", - "SCR_TEXT_6996": "* But nobody came./%%", - "SCR_TEXT_7000": "* Dialing... /", - "SCR_TEXT_7001": "* ... /", - "SCR_TEXT_7002": "* Nobody picked up./%%", - "SCR_TEXT_7007": "* Dialing... /", - "SCR_TEXT_7008": "* ... /", - "SCR_TEXT_7009": "* The ringing is coming from\n inside your inventory./%%", - "SCR_TEXT_7016": "* Dialing...\\TT /", - "SCR_TEXT_7017": "\\F1 %", - "SCR_TEXT_7018": "* Hey^1, you silly\n child./", - "SCR_TEXT_7019": "* If you want to\n talk to me^1, I am\n right here./", - "SCR_TEXT_7020": "\\TS \\F0 \\T0 %", - "SCR_TEXT_7021": "* Click.../%%", - "SCR_TEXT_7025": "* Dialing... /", - "SCR_TEXT_7026": "* ... /", - "SCR_TEXT_7027": "* (Somewhere^1, signals deflected\n by a dog.)/%%", - "SCR_TEXT_7040": "* (No response.^1)\n* (Their phone might be out\n of batteries.)/%%", - "SCR_TEXT_7052": "* (The box is aclog with the\n the hair of a dog.)/%%", - "SCR_TEXT_7079": "* You encountered the Dummy.", - "SCR_TEXT_7080": "%%%", - "SCR_TEXT_7084": "* Froggit attacks you!", - "SCR_TEXT_7085": "%%%", - "SCR_TEXT_7089": "* Froggit hopped close!", - "SCR_TEXT_7090": "%%%", - "SCR_TEXT_7094": "* Whimsun approached meekly!", - "SCR_TEXT_7095": "%%%", - "SCR_TEXT_7099": "* Froggit and Whimsun drew near!", - "SCR_TEXT_7100": "%%%", - "SCR_TEXT_7104": "* Moldsmal blocked the way!", - "SCR_TEXT_7105": "%%%", - "SCR_TEXT_dogshrine_5913": "* (Dog Shrine.)/", - "SCR_TEXT_dogshrine_5914": "* (Donate?)\n \n Dognate Dognot\\C", - "SCR_TEXT_dogshrine_5919": "* (\\[1] of \\[2]G in the box.)\n \n Dognate Dognot\\C", - "SCR_TEXT_dogshrine_5924": "* (Looks like the money was used\n to buy some fairy lights.)/", - "SCR_TEXT_dogshrine_5925": "* (It was kind of dark in here.)/", - "SCR_TEXT_dogshrine_5933": "* (Looks like the money was used\n to increase the size of the\n shrine.)/", - "SCR_TEXT_dogshrine_5941": "* (The donation box slot is even\n bigger now.)/", - "SCR_TEXT_dogshrine_5942": "* (You should be able to donate\n even more at once!)/", - "SCR_TEXT_dogshrine_5943": "* (... actually^1, it looks like\n the sides of the slot are\n just painted on...)/", - "SCR_TEXT_dogshrine_5944": "* (Seems you'll still have to\n donate just 1G at a time...)/", - "SCR_TEXT_dogshrine_5954": "* (The donation box is sealed.)/", - "SCR_TEXT_dogshrine_5955": "* (There was seemingly no point\n to all of this...)/%", - "SCR_TEXT_dogshrine_5958": "* (Since your adventure is over^1,\n you can reminisce about how\n useful the Dog Shrine was...)/", - "SCR_TEXT_dogshrine_5959": "* (... it wasn't useful at all.)/%", - "SCR_TEXT_dogshrine_5970": "* (Something is wrong with\n the box.)/%", - "SCR_TEXT_dogshrine_5977": "* (The box is full.)/%", - "SCR_TEXT_dogshrine_5982": "* (Not enough money.)/", - "SCR_TEXT_dogshrine_5983": "* (That's relieving...)/%", - "SCR_TEXT_dogshrine_5993": "* (You donated 1G.)/%", - "SCR_TEXT_dogshrine_5997": "* (You put 1G into the box.)/", - "SCR_TEXT_dogshrine_5998": "* (You feel like you're about to\n waste a lot of time...)/%", - "SCR_TEXT_dogshrine_6003": "* (Clink!)\n* (The box is filled with coins.)/", - "SCR_TEXT_dogshrine_6004": "* (Perhaps if you leave and\n return^1, the donations will be\n used for something.)/%", - "SCR_TEXT_dogshrine_6015": "* (You feel a sense of relief.)/%", - "SCR_TEXT_dogshrine_6024": "* (Donation box.)\n \n Use It Do not\\C", - "SCR_TEXT_dogshrine_6031": "* (... hand can't fit inside.)/", - "SCR_TEXT_dogshrine_6032": "* (Check it again to try\n donating.)/%", - "SCR_TEXT_dogshrine_6037": "* (Right.)/%", - "SCR_TEXT_dogshrine_6045": "* (The boombox is playing...)\n* (An upbeat song.)/", - "SCR_TEXT_dogshrine_6046": "* (It's having a psychological\n effect on your desire to\n donate.)/", - "SCR_TEXT_dogshrine_6047": "* (... It's not clear what kind\n of effect that is.)/", - "SCR_TEXT_dogshrine_6048": "* (Change the track?)\n \n Change Do not\\C", - "SCR_TEXT_dogshrine_6059": "* (Huh!?)\n* (The next track is just the\n same but faster...!?)/%", - "SCR_TEXT_dogshrine_6065": "* (You see no reason to\n change it.)/%", - "SCR_TEXT_dogshrine_6070": "* (You returned the song\n to normal.)/%", - "SCR_TEXT_dogshrine_6076": "* (\\[1]G inside.)\n \n Donate Do not\\C", - "SCR_TEXT_dogshrine_6095": "* (1G was put inside.)/%", - "SCR_TEXT_dogshrine_6101": "* (Not enough G.)/%", - "SCR_TEXT_dogshrine_6106": "* (There's enough.)/%", - "SCR_TEXT_dogshrine_6112": "* (Nothing was put inside.)/%", - "blt_sizebone_115": " THIS IS AN ERROR\n MESSAGE^1.\n REALLY!!!/%%", - "blt_sizebone_118": " YOU'RE TOO WEAK!!\n I WAS EASILY ABLE\n TO CAPTURE YOU!!!/", - "blt_sizebone_119": " I WILL NOW SEND\n YOU TO THE\n CAPTURE ZONE!!/", - "blt_sizebone_120": " OR^1, AS SANS\n CALLS IT^1.../", - "blt_sizebone_121": " OUR GARAGE???/", - "blt_sizebone_122": " YOU'RE IN THE\n DOGHOUSE NOW!/", - "blt_sizebone_123": " NYEH HEH HEH HEH\n HEH HEH HEH!!!/%%", - "blt_sizebone_127": " WELL!!^1! YOU MAY\n HAVE CLEVERLY\n ESCAPED FROM\n JAIL BEFORE.../", - "blt_sizebone_128": " BUT THIS TIME^1,\n I'VE UPGRADED\n THE FACILITIES./", - "blt_sizebone_129": " NOT ONLY WILL\n YOU BE\n TRAPPED.../", - "blt_sizebone_130": " BUT YOU WON'T\n EVEN WANT\n TO LEAVE!!!/", - "blt_sizebone_131": " NYEH HEH HEH HEH\n HEH HEH HEH!!!/%%", - "blt_sizebone_136": " YOU ARE...\n PERSISTENT!/", - "blt_sizebone_137": " BUT^1!\n IT JUST WON'T\n WORK ON ME!/", - "blt_sizebone_138": " I AM THE\n PERSISTENTEST!/", - "blt_sizebone_139": " AND IF YOU\n THINK YOU ARE\n PERSISTENESTER.../", - "blt_sizebone_140": " THAT IS WRONG^1!\n GRAMATICALLY\n WRONG!/", - "blt_sizebone_141": " BECAUSE THE\n CORRECT FORM\n WOULD BE.../", - "blt_sizebone_142": " NOT AS\n PERSISTENTEST AS\n PAPYRUS^1, THE\n PERSISTENTESTEST!/\"", - "blt_sizebone_143": " I HOPE YOU\n ENJOYED THIS\n LESSON./", - "blt_sizebone_144": " NYEH HEH HEH HEH\n HEH HEH HEH!!!/%%", - "obj_6book_master_384": "You\ncalled\nfor\nhelp\n...", - "obj_6book_master_385": "%%%", - "obj_6book_act_179": "You called for help...", - "obj_6book_wordbullet_bad_0": "DEATH", - "obj_6book_wordbullet_good_0": "LIFE", - "obj_6book_wordbullet_bad_1": "DESPAIR", - "obj_6book_wordbullet_good_1": "HOPE", - "obj_6book_wordbullet_bad_2": "NIGHTMARE", - "obj_6book_wordbullet_good_2": "DREAMS", - "obj_6book_wordbullet_bad_3": "SADNESS", - "obj_6book_wordbullet_good_3": "HAPPINESS", - "obj_6book_wordbullet_bad_4": "RUIN", - "obj_6book_wordbullet_good_4": "SUCCESS", - "obj_6book_wordbullet_bad_5": "HATRED", - "obj_6book_wordbullet_good_5": "LOVE", - "obj_6book_wordbullet_bad_6": "TRAPPED", - "obj_6book_wordbullet_good_6": "FREEDOM", - "obj_6book_wordbullet_bad_7": "SLAUGHTER", - "obj_6book_wordbullet_good_7": "MERCY", - "obj_6book_wordbullet_bad_8": "DOOM", - "obj_6book_wordbullet_good_8": "LUCK", - "obj_6book_wordbullet_bad_9": "TERROR", - "obj_6book_wordbullet_good_9": "CALM", - "obj_6book_wordbullet_bad_10": "HORROR", - "obj_6book_wordbullet_good_10": "RELIEF", - "obj_6book_wordbullet_bad_11": "CRUELTY", - "obj_6book_wordbullet_good_11": "KINDNESS", - "obj_6book_wordbullet_bad_12": "MURDERER", - "obj_6book_wordbullet_good_12": "DREAMER", - "obj_6book_wordbullet_bad_13": "DESTROY", - "obj_6book_wordbullet_good_13": "CREATE", - "obj_6book_wordbullet_bad_14": "CORRUPT", - "obj_6book_wordbullet_good_14": "PROTECT", - "obj_6glove_act_148": "* You called for help...", - "obj_6glove_act_149": "%%%", - "obj_6gun_act_149": "* You called for help...", - "obj_6gun_act_150": "%%%", - "obj_6knife_act_284": "* You called for help...", - "obj_6knife_act_285": "%%%", - "obj_6pan_act_163": "* You called for help...", - "obj_6pan_act_164": "%%%", - "obj_6shoe_act_184": "* You called for help...", - "obj_6shoe_act_185": "%%%", - "obj_aaron_243": "Come on\nin, the\nwater's\nfine ; )", - "obj_aaron_244": "No need\nfor a\nswimming\nsuit ; )", - "obj_aaron_245": "Edu-\ncation?\nHobby?\nTalent?", - "obj_aaron_246": "Whew,\nI'm\nsweating\n; )", - "obj_aaron_249": "Don't\nget too\nclose\n; )", - "obj_aaron_250": "Sure\nisn't\ncreepy\nout ; )", - "obj_aaron_251": "I sure\ndo love\nmuscles\n; )", - "obj_aaron_252": "Whew,\nI'm\nsweating\n; )", - "obj_aaron_257": "Flagrant\nerror\n; )", - "obj_aaron_258": "Flexing\ncontest?\nOK, flex\nmore ; )", - "obj_aaron_259": "Nice!!\nI won't\nlose\ntho ; )", - "obj_aaron_264": "Fiesty,\nhuh?\n; )", - "obj_aaron_265": "Wow!\nSpunky!\nLove it\n; )", - "obj_aaron_267": "You'll\nchange\nyour\nmind ; )", - "obj_aaron_272": "CHECK\nall you\nwant ; )", - "obj_aaron_273": "... ; )", - "obj_aaron_276": "Ha, nice.\nMy kind\nof humor\n; )", - "obj_aaron_278": "Just the\ntwo of\nus, huh?\n; )", - "obj_aaron_279": "Hi?\n; )", - "obj_aaron_282": "%%%", - "obj_aaron_478": "* Aaron is splashing you\n playfully.", - "obj_aaron_479": "* Aaron is looking around^1,\n fearful of something.", - "obj_aaron_480": "* Aaron is sweating bullets^3.\n* Literally.", - "obj_aaron_481": "* Aaron is admiring his own\n muscles.", - "obj_aaron_482": "* Smells like an underwater\n barnyard.", - "obj_aaron_483": "* Smells like a mussel farm.", - "obj_aaron_484": "* Aaron is ready for your\n next flex.", - "obj_aaron_486": "* Aaron's muscles droop\n comically.", - "obj_aaron_502": "* AARON - ATK 24 DEF 12\n* This seahorse has a lot of\n HP (Horsepower)./", - "obj_aaron_503": "* All of his attacks are harder\n to dodge at the bottom of the\n box./^", - "obj_aaron_512": "* You tell Aaron to go away./^", - "obj_aaron_514": "* You tell Aaron to go away^1.\n* He agrees./^", - "obj_aaron_524": "* You flex^1.\n* Aaron flexes twice as hard.\n* ATTACK increases for you two./^", - "obj_aaron_525": "* You flex harder^1.\n* Aaron flexes thrice as hard.\n* ATTACK increases for you two./^", - "obj_aaron_526": "* You flex^1.\n* Aaron flexes very hard.../", - "obj_aaron_527": "* He flexes himself out of\n the room!/^", - "obj_aaronnpc_70": "* Since you flexed at me^1,\n I've been thinking of a\n lot of things ; )/", - "obj_aaronnpc_71": "* Like..^1.\n* Flexing ; )/%%", - "obj_aaronnpc_75": "* And flexing ; )/%%", - "obj_aaronnpc_80": "* You came all this way to\n see me flex ; )/", - "obj_aaronnpc_81": "* This really says something\n about you ; )/%%", - "obj_aaronnpc_86": "* I..^1. I'm sc-scared... ; )/", - "obj_aaronnpc_87": "* Ghosts aren't real^1, right?\n* ; )/", - "obj_aaronnpc_88": "* What^1? They are real^1?\n* Oh nooooooo ; )/%%", - "obj_aaronnpc_92": "* First ghosts^1, are real^1, now\n anime's real ; )\n* All my nightmares are true ; )/%%", - "obj_actiontable_63": "AH^1, YES^1, ACTION\nFIGURES./", - "obj_actiontable_64": "A GREAT REFERENCE\nFOR THEORETICAL\nBATTLE SCENARIOS./", - "obj_actiontable_66": "\\E3HOW DO I HAVE\nSO MANY?/", - "obj_actiontable_67": "\\E2WELL^1, LET'S JUST\nSAY THEY'RE\nFROM.../", - "obj_actiontable_68": "\\E0A CHUBBY^1, SMILING\nMAN WHO LOVES TO\nSURPRISE PEOPLE./", - "obj_actiontable_69": "YEAH^1!!\nTHAT'S RIGHT!/", - "obj_actiontable_70": "SANTA!!!!/%%", - "obj_actiontable_72": "* (Action figures of many\n sexy robots.)/%%", - "obj_actiontable_76": "* (Action figures of many\n sexy robots.)/%%", - "obj_adate_125": " DATING^1 STAR^5T^2.^2.^2.^3?%%", - "obj_adate_142": "Uhhh^1, sorry^2!\nI'm still getting\ndressed!/%%", - "obj_adate_170": "H-how do I look?/", - "obj_adate_171": "My friend helped me\npick out this\ndress./", - "obj_adate_172": "\\E1S\\M0he's got a great\nsense of.../", - "obj_adate_173": "\\E0Um^1, anyway^1!\nLet's do this thing!/%%", - "obj_adate_186": " DATING^3 START^3.%%", - "obj_adate_199": "H-h-hey^1, w-w-wait!/", - "obj_adate_200": "Actually^1, we still\ncan't start the\ndate yet!!!/%%", - "obj_adate_209": " DATING..^1. STOP^4?%%", - "obj_adate_221": "Umm^1, I've gotta give\nyou items to raise\nyour affection\nstatistic^1, first!/", - "obj_adate_222": "That'll increase the\nchance of a successful\noutcome to the\ndate!/", - "obj_adate_223": "\\E6Right...?/", - "obj_adate_224": "\\E0Anyway^1, d-don't worry^1!\nI'm prepared!/", - "obj_adate_225": "\\E5I-I've been\nstockpiling gifts\nin anticipation\nfor a date like this!/", - "obj_adate_226": "\\E7F\\M6-first^1, I've got.../", - "obj_adate_227": "\\E5Some metal armor\npolish!/", - "obj_adate_228": "\\E3.../", - "obj_adate_229": "\\E6Um^1, maybe you can't\nuse that./", - "obj_adate_230": "\\E5But!!!/", - "obj_adate_231": "I also brought some\nwaterproof cream for\nyour scales!/", - "obj_adate_232": "\\E3Your^1, uh..^1.\nScales.../", - "obj_adate_233": "\\E6Uh^1, well^1, how about.../", - "obj_adate_234": "This magical spear\nrepair kit^1, that I.../", - "obj_adate_235": "\\E7Um.../", - "obj_adate_236": "\\E5Hey^1, let's forget\nabout the items!/", - "obj_adate_237": "\\E0L\\M0et's just start\nthe date!/%%", - "obj_adate_301": " DATING!^1! START!^3!%%", - "obj_adate_314": "Yeah!!^1!\nLet's^1, uh^1, date!/%%", - "obj_adate_352": "... uh.../", - "obj_adate_353": "\\E4Do you..^3. like..^3.\nAnime...^2?/*", - "obj_adate_367": " \n Yes No \n ", - "obj_adate_391": "H-hey^1!\nMe too!!/%%", - "obj_adate_396": "Oh./%%", - "obj_adate_414": "Hey^1!\nLet's!^1!\nGo somewhere!!!/", - "obj_adate_415": "\\E7But where's a good\nplace to go on\na date...?/", - "obj_adate_416": "\\E2.../", - "obj_adate_417": "\\E0I've got it!!!/", - "obj_adate_418": "\\E5Let's go to the\ngarbage dump!!!/%%", - "obj_adate_476": "Here we are!/", - "obj_adate_477": "This is where Undyne\nand I come all\nthe time.../", - "obj_adate_478": "\\E1We find all sorts\nof great stuff\nhere./", - "obj_adate_479": "\\E5Heh^1, she's\nreally.../", - "obj_adate_480": "\\E6Uh.../%%", - "obj_adate_503": "Oh no./", - "obj_adate_504": "\\E9That's her over\nthere./", - "obj_adate_505": "\\M4I c-can't let her\nsee me on a date\nwith you!/", - "obj_adate_506": "\\E6Why...?/", - "obj_adate_507": "\\M0Because^1, uh..^1.\nWell.../", - "obj_adate_508": "\\E9Oh no^1, here she\ncomes!!/%%", - "obj_adate_556": " Hey!^1!\n There you are!!/", - "obj_adate_557": "\\F2 I^1, uh^1, realized^1,\n if you deliver that\n thing.../", - "obj_adate_558": "\\F3 It might be a bad\n idea./", - "obj_adate_559": "\\F4 So I'm gonna do\n it!!^1!\n Give it to me!!!/", - "obj_adate_560": "\\F3 Huh!^1?\n You don't have it!?/", - "obj_adate_561": "\\F4 Ngggaaahhh!!/", - "obj_adate_562": " Have you at least\n seen her!?/*", - "obj_adate_576": " \n Yeah Nope \n ", - "obj_adate_602": " Yes?/", - "obj_adate_603": "\\F6 So she's somewhere\n around here.../", - "obj_adate_604": "\\F0 Thanks^1.\n I'll keep looking./%%", - "obj_adate_609": " No???/", - "obj_adate_610": " But she wasn't\n at home.../", - "obj_adate_611": "\\F3 Where the heck\n could she be!?/%%", - "obj_adate_669": "\\E2Oh my god.../", - "obj_adate_670": "\\E6W... well^1, I guess\nit's obvious^1, huh?/", - "obj_adate_671": "\\E7I...^1 uh..^1.\nI really like her./", - "obj_adate_672": "\\E9I mean^1, more than\nI like other people!/", - "obj_adate_673": "\\E7I'm sorry./", - "obj_adate_674": "\\E6I j-just figured^1,\ny-you know.../", - "obj_adate_675": "\\E7It'd be f-fun to\ngo on like^1, a cute^1,\nkind of.../", - "obj_adate_676": "\\E6P\\M3retend date with you^1?\nT-to make you feel\nbetter?/", - "obj_adate_677": "\\E7.../", - "obj_adate_678": "\\E6Well^1, it sounds even\nworse when I put it\nlike that./", - "obj_adate_679": "\\E8I\\M0'm sorry^1.\nI messed up again./", - "obj_adate_680": "\\E7Undyne's the person I..^1.\nUm..^1. really want to\ngo on a date with./", - "obj_adate_681": "But, I mean..^1.\nShe's way out of\nmy league./", - "obj_adate_682": "\\E9N-not that you\naren't^1, um^1, cool!/", - "obj_adate_683": "\\E7B-but..^1. Undyne.../", - "obj_adate_684": "She's so confident..^1.\nAnd strong..^1.\nAnd funny.../", - "obj_adate_685": "\\E8And I'm just a\nnobody./", - "obj_adate_686": "\\M3A fraud./", - "obj_adate_687": "I'm the royal\nscientist^1, but.../", - "obj_adate_688": "\\M0All I've ever done\nis hurt people./", - "obj_adate_689": "\\E7I've told her so\nmany lies^1, she thinks\nI'm.../", - "obj_adate_690": "\\E6She thinks I'm a\nlot cooler than I\nactually am./", - "obj_adate_691": "\\E7If she gets close\nto me^1, she'll.../", - "obj_adate_692": "\\E8She'll find out the\ntruth about me./", - "obj_adate_693": "\\E7.../", - "obj_adate_694": "\\E7What should I do?/*", - "obj_adate_708": " \n Tell her Keep \n the truth lying ", - "obj_adate_732": "\\E9The truth...?/", - "obj_adate_733": "\\M4But if I tell her\nthat^1, she'll hate\nme./", - "obj_adate_734": "\\E6I\\M0sn't it better\nthis way?/", - "obj_adate_735": "To live a lie where\nboth people are\nhappy.../", - "obj_adate_736": "\\E7Or a truth where\nneither of us\nare?/", - "obj_adate_737": "They say \"be\nyourself.\"/", - "obj_adate_738": "\\E8But I don't\nreally like who\n\"myself\" is./", - "obj_adate_739": "\\E7I'd rather just\nbe whatever makes\npeople like me./", - "obj_adate_740": "\\E6Eheheh.../", - "obj_adate_741": "\\E7.../", - "obj_adate_742": "\\E8.../", - "obj_adate_743": "No, you're right./", - "obj_adate_744": "Every day I'm\nscared.../", - "obj_adate_745": "\\E7Scared what will\nhappen if people\nlearn the truth\non their own./", - "obj_adate_746": "\\M3They'll all get\nhurt because of\nme.../", - "obj_adate_747": "\\E9B\\M4ut how can I\ntell UNDYNE the\ntr..^1. truth?/", - "obj_adate_748": "\\E8I d-don't have the\nconfidence.../", - "obj_adate_749": "\\E9I'm going to mess\nit up^1!\nHow can I\npractice!?/%%", - "obj_adate_755": "Yeah..^1. yeah^1, you're\nright!/", - "obj_adate_756": "\\E6I\\M0've come this far^1,\nI c-can't tell\nher now!/", - "obj_adate_757": "\\E7Sh-she'd be really\nhurt if she found\nout^1, right?/", - "obj_adate_758": "\\E5S-so it'll just\nbe^1, uh^1, a little\nsecret!/", - "obj_adate_759": "\\M1What people don't\nknow can't hurt\nthem!!/", - "obj_adate_760": "\\M0Th-thank God I've\ngot an honest\nfriend like you!!/", - "obj_adate_761": ".../", - "obj_adate_762": "\\E3.../", - "obj_adate_763": "\\M1B..^1. but what if she\nfinds out on her\nown^1, somehow?/", - "obj_adate_764": "\\E7O\\M0r if I ever\nm-mess up.../", - "obj_adate_765": "\\M4Sh-she'd find out\nthe truth^1, and.../", - "obj_adate_766": "\\E8Pr-probably be even\nmore hurt than if\nI told her myself./", - "obj_adate_767": "\\E6N\\M0-not to mention^1,\nl-lying so far..^1.\nh..^1. has.../", - "obj_adate_768": "\\E8Been really\nstressful^1, and scary./", - "obj_adate_769": "\\E3.../", - "obj_adate_770": "\\E4I think I'm going\nto have to tell\nher the truth./", - "obj_adate_771": "\\E9B-but how!?/", - "obj_adate_772": "\\E8I..^1. I don't have\nthe confidence.../", - "obj_adate_773": "\\E7How am I supposed\nto practice\nsomething like that!?/%%", - "obj_adate_794": " Let's Obviously\n Roleplay Let's \n It Roleplay", - "obj_adate_827": "\\E4R..^1. roleplay?/", - "obj_adate_828": "\\E3.../", - "obj_adate_829": "\\E5.\\M1.. That actually\nsounds kind of\nfun!/", - "obj_adate_830": "\\M0OK^1, which one of\nus will be Undyne?/*", - "obj_adate_844": " \n I'll be You'll be\n Undyne Undyne ", - "obj_adate_868": "Oh^1. Right^1.\nObviously^1.\nEhehe./", - "obj_adate_869": "\\E2A\\M1hem./", - "obj_adate_870": "\\E0H-hi\\M3 Undyne..^1.\nH-how are you doing\ntoday?/*", - "obj_adate_884": " \n I'm fine. YOur \n cute, ", - "obj_adate_907": "\\E5Ha^1! Ha^1!\nGlad to hear it!!/", - "obj_adate_908": "\\E3.../", - "obj_adate_909": "\\E4Uhhh^1, so I'd like\nto^1, um^1, talk to\nyou about\nsomething./%%", - "obj_adate_913": "\\E5Th..^1. thanks!/", - "obj_adate_914": "\\E6You say that to me\na lot^1, and I\nnever know what\nto say!!/", - "obj_adate_915": "\\E6But I know^1, you just^1,\nmean it platonically^1,\nbecause we're just\nfriends!/", - "obj_adate_916": "\\M1Eheheh!!!/", - "obj_adate_917": "\\E3.../", - "obj_adate_918": "\\E4Uhhh^1, so I'd like\nto^1, um^1, talk to\nyou about\nsomething./%%", - "obj_adate_941": " \n What is it, THEN SHe\n Alphys. Kisses YOu", - "obj_adate_963": "\\E3Umm, you see..^1.\nI..^1. I.../", - "obj_adate_964": "\\M3I..^1. I h-haven't been\nexactly truthful\nw-w-with you.../", - "obj_adate_965": "\\E4Y\\M4..^1. you see^1, I..^1. I.../", - "obj_adate_966": "\\E9Oh^1, forget it!/", - "obj_adate_967": "\\M0Undyne!!!/", - "obj_adate_968": "I..^1. I want to\ntell you how I\nfeel!/", - "obj_adate_969": "\\M4Y-you're so brave^1,\na-and s-strong..^1.\nA-and nice.../", - "obj_adate_970": "Y-you always listen\nt-to me when I talk\nabout n-n-nerdy\nstuff.../", - "obj_adate_971": "\\E0Y-you always d-d-do\nyour best to m-make\nme f-f-feel\nspecial.../", - "obj_adate_972": "\\E3L-like t-telling me\nthat y-you'll b-beat\nup anyone that\ng-gets in my way.../%%", - "obj_adate_976": "\\E9WH-WHAT!?/", - "obj_adate_977": "\\M1UNDYNE WOULD NEVER^1,\nUH..../", - "obj_adate_978": "\\E3.../", - "obj_adate_979": "\\M0.../", - "obj_adate_980": "\\E4I kiss her back..^1.\nS..^1. softly.../", - "obj_adate_981": "\\M4I..^1. l-look gently\ninto her eyes.../%%", - "obj_adate_997": "UNDYNE!!!/", - "obj_adate_998": "I CAN'T TAKE THIS\nANY LONGER!!!/", - "obj_adate_999": "I'M MADLY IN LOVE\nWITH YOU!!!/", - "obj_adate_1000": "HOLD ME^1, UNDYNE!^1!\nHOLD ME!!!/%%", - "obj_adate_1006": "I START HOLLERING!!/", - "obj_adate_1007": "UNDYNE!!!^1!\nI LOVE YOU!!!/", - "obj_adate_1008": "UNDYNE!!^1!\nKISS ME AGAIN^1,\nUNDYNE!!!/%%", - "obj_adate_1023": "\\E9M\\M0-m-me^1?\nUndyne???/", - "obj_adate_1024": "\\E7Uh^1, uh^1, uh^1, uh^1,\nok!/", - "obj_adate_1025": "\\E6I'll say what I\nthink she'd say^1,\nand you..^1. ummm..../", - "obj_adate_1026": "\\E5You show me what\nI'm supposed to do!/", - "obj_adate_1027": "\\E2*\\M1ahem*/", - "obj_adate_1028": "\\E0N\\M2gahhhh!!^1!\nHey^1, Alphys!\nYou look cute\ntoday!/", - "obj_adate_1029": "\\E5Which I say often^1!\nBut platonically\nbecause I would\nNEVER like you./*", - "obj_adate_1043": " Hi Undyne! Yo your\n Can we one hot\n talk? hotbaby", - "obj_adate_1069": "Talk^1, to you^1?\nHmmm..^1.\nI guess so./", - "obj_adate_1070": "I often seem\nexcited to listen\nto you for some\nreason./", - "obj_adate_1071": "\\E4I will make intent\neye contact with you\nso you sweat while\nyou talk./", - "obj_adate_1072": "\\E0So^1, what is it?/%%", - "obj_adate_1078": "What!^1?\nA... alphys!?/", - "obj_adate_1079": "What's gotten into\nyou!?/", - "obj_adate_1080": "\\E9H\\M2-hotbaby!^1?\nHow dare you call\nme that!?/", - "obj_adate_1081": "\\E5First off^1, I'm a\nbaby KNIGHT!/", - "obj_adate_1082": "Captain of the\nbabies!!!/", - "obj_adate_1083": "Treat my position\nwith respect^1, or I\nwill strike you\ndown!/", - "obj_adate_1084": "\\M3Uh^1, now pretend\nI'm suplexing a\nboulder for no\nreason./", - "obj_adate_1085": "\\E9U\\M0m^1! Anyway^1!\nWhat do you\nwant to say^1,\nAlphys!?/%%", - "obj_adate_1108": " Let's tell Alphys\n Undyne the gives u\n truth a kiss,", - "obj_adate_1132": "What!?/", - "obj_adate_1133": "So you've been\nlying to me the\nwhole time.../", - "obj_adate_1134": "\\E7Alphys!!^1!\nI can't believe you!/", - "obj_adate_1135": "\\E8You w-worthless\nslime!/", - "obj_adate_1136": "\\E9How could you\nbetray our\nfriendship!!/", - "obj_adate_1137": "\\E8After how much I\ntrusted you!!!/%%", - "obj_adate_1143": "WH-WHAT!^1?\nI WOULD NEVER.../", - "obj_adate_1144": "\\M0Alphys^1!\nWhat are you\nd-doing!/", - "obj_adate_1145": "I s-say^1, pushing\nyou away from\nme.../", - "obj_adate_1146": "\\E3You sh-shouldn't\nk-kiss me...!!/", - "obj_adate_1147": "\\E3.../", - "obj_adate_1148": "\\E4.../", - "obj_adate_1149": "\\E3B-but^1, y-you're so\ngood at it.../", - "obj_adate_1150": "\\E5B-b-b-because of what\nyou learned from\nth-those d-d-dating\nvideo games.../", - "obj_adate_1151": "I...^1.\nI c-c-can't help but\nk-k-kiss you back.../%%", - "obj_adate_1167": "ALPHYS^1!\nI'LL NEVER LOVE YOU!/", - "obj_adate_1168": "NEVER WILL YOU FEEL\nMY PASSIONATE\nEMBRACE!!!/", - "obj_adate_1169": "I^1, UNDYNE^1, WILL\nNEVER KISS YOU\nWITH MY BEAUTIFUL\nLIPS!!!/%%", - "obj_adate_1176": "NGAHHHH!!^1!\nNGAHHH!!!!/", - "obj_adate_1177": "I'M UNDYNE AND I'M\nPILING ON THE\nSMOOCHES!!!/%%", - "obj_adate_1236": "WHAT did you just\nsay?/%%", - "obj_adate_1259": "\\E1U..^1. Undyne^1!\nI..^1. was..^1. just.../%%", - "obj_adate_1271": "\\F6Hey^1, woah^1, wait\na second!/", - "obj_adate_1272": "Your outfit's really\ncute^1!\nWhat's the occasion?/", - "obj_adate_1273": "\\F0.\\E0../", - "obj_adate_1274": "\\F2W\\E1ait a second./", - "obj_adate_1275": "\\F1Are you two.../", - "obj_adate_1276": "\\F3On a date?/%%", - "obj_adate_1287": "\\E1UHHH^1, \\F4YES!/", - "obj_adate_1288": "\\E7I mean^1, \\F5UHHH NO!/", - "obj_adate_1289": "\\E3I mean^1, \\F7we were^1,\n bu^1t%", - "obj_adate_1290": "\\E1I mean^1, actually we\nwere \\F3only romantically\nroleplaying as you!/%%", - "obj_adate_1300": "\\F3WHAT???/%%", - "obj_adate_1311": "\\E8I MEAN!!!/", - "obj_adate_1312": "\\E3I mean.../", - "obj_adate_1313": "Undyne..^1.\nI.../%%", - "obj_adate_1326": "\\F4I've been lying to\nyou!/%%", - "obj_adate_1336": "\\F3WHAT??^1?\nABOUT WHAT???/%%", - "obj_adate_1349": "About... well.../", - "obj_adate_1350": "\\E2Everything!/%%", - "obj_adate_1366": "\\E7I told you that\nseaweed was like...\nscientifically\nimportant...%", - "obj_adate_1367": "\\F5Really, I just...\nI just use it to\nmake ice cream^1!%%", - "obj_adate_1383": "And those human\nhistory books I\nkeep reading...%", - "obj_adate_1384": "\\F7Those are just\ndorky comic books^1!%%", - "obj_adate_1400": "And the history\nmovies..^1.\nthose..^2.%", - "obj_adate_1401": "\\F2Those are just^1, uh^1,\nanime^2!\nThey aren't real^2!%%", - "obj_adate_1417": "And that time I\ntold you I was\nbusy with work on\nthe phone..^1. I...%", - "obj_adate_1418": "\\F9Was just eating\nfrozen yogurt in\nmy pajamas!%", - "obj_adate_1419": "\\E3That time I...%%", - "obj_adate_1433": "Alphys./%%", - "obj_adate_1444": "\\E5I..^1. I just wanted to\nimpress you!/", - "obj_adate_1445": "I just wanted you\nto think I was\nsmart and cool./", - "obj_adate_1446": "That I wasn't\nsome..^1.\nnerdy loser./%%", - "obj_adate_1459": "Alphys./%%", - "obj_adate_1470": "\\E5Undyne^1, I..^1.\nI really think you're\nneat^1, OK.../%%", - "obj_adate_1481": "Alphys./", - "obj_adate_1482": "Shhhh./", - "obj_adate_1483": "Shhhhhh./%%", - "obj_adate_1522": "\\F0Alphys!/", - "obj_adate_1523": "I..^1. think you're\nneat^1, too, I guess./", - "obj_adate_1524": "\\F1But, you've gotta\nrealize.../", - "obj_adate_1525": "\\F2Most of what you\nsaid really doesn't\nmatter to me./", - "obj_adate_1526": "I don't care if\nyou're watching kid\ncartoons or reading\nhistory books./", - "obj_adate_1527": "\\F3To me^1, ALL of\nthat stuff is\njust NERDY CRAP!/", - "obj_adate_1528": "What I like about\nyou is that you're\nPASSIONATE^1!\nYou're ANALYTICAL!!/", - "obj_adate_1529": "It doesn't matter\nwhat it is^1!\nYOU CARE ABOUT IT!!/", - "obj_adate_1530": "\\F4100-PERCENT!^1!\nAT MAXIMUM POWER!!!/", - "obj_adate_1531": "\\F5... so^1, you don't\nhave to lie to me./", - "obj_adate_1532": "\\F0I don't want you\nto have to lie to\nanyone anymore./", - "obj_adate_1533": "\\F6Alphys..^1. I want to\nhelp you become\nhappy with who\nyou are!/", - "obj_adate_1534": "\\F5And I know just\nthe training you\nneed to do that!/%%", - "obj_adate_1566": "Undyne..^1.\nYou.../", - "obj_adate_1567": "\\E4Y-you're gonna train\nme...?/%%", - "obj_adate_1574": "\\F2Pffft^1, what^1?\nME?/%%", - "obj_adate_1594": "\\F6Nah^1, I'm gonna\nget Papyrus to\ndo it./%%", - "obj_adate_1612": "GET THOSE BONES\nSHAKIN'!!!/", - "obj_adate_1613": "IT'S TIME TO JOG\n100 LAPS^1, HOOTING\nABOUT HOW GREAT\nWE ARE!!!/%%", - "obj_adate_1622": "Ready^1?\nI'm about to start\nthe timer!/%%", - "obj_adate_1636": "\\E5 \n \n U-Undyne.../", - "obj_adate_1637": "\\E1 \n \n I'll do my\n best...!/%%", - "obj_adate_1659": "\\F3OH MY GOD!!!/", - "obj_adate_1660": "\\F5She was kidding^1,\nright!? /", - "obj_adate_1661": "Those cartoons..^1.\nthose comics.../", - "obj_adate_1662": "\\F7Those are still\nREAL^1, right!?/", - "obj_adate_1663": "\\F8ANIME'S REAL^1,\nRIGHT?!?!/%%", - "obj_adate_1688": " Anime is Anime \n Real is not \n real", - "obj_adate_1708": "HA HA HA!!!/", - "obj_adate_1709": "I KNEW IT!!!/", - "obj_adate_1710": "GIGANTIC SWORDS!!^1!\nMAGICAL PRINCESSES^1!\nHERE I COME!!!/%%", - "obj_adate_1714": "\\F3No..^1. NO!!!!/", - "obj_adate_1715": "I CAN FEEL MY\nHEART BREAKING\nINTO PIECES!!!/%%", - "obj_adate_1736": "\\F6.../", - "obj_adate_1737": "Uhh^1, thanks for\ntaking care of\nAlphys./", - "obj_adate_1738": "\\F9I didn't get to\nsay what I wanted\nto^1, but.../", - "obj_adate_1739": "\\F0Things seem like\nthey're going to get\nbetter for her./", - "obj_adate_1740": "\\F6Well^1, I gotta go\ncatch up with\nthem!/", - "obj_adate_1741": "Later!/%%", - "obj_adate_1745": "\\F3.../", - "obj_adate_1746": "\\F5... no^1, I can\nsurvive this.../", - "obj_adate_1747": "\\F3I have to be strong./", - "obj_adate_1748": "\\F9For Alphys./", - "obj_adate_1749": "\\F0Thank you^1, human^1,\nfor telling me\nthe truth./", - "obj_adate_1750": "\\F9I'll try my best to\nlive in this\nworld.../", - "obj_adate_1751": "\\F0See you later!/%%", - "obj_alabdoor_l_153": "* (There's no response.)/%%", - "obj_alabdoor_l_207": "* (...)/", - "obj_alabdoor_l_208": "* (O^1-oh n^1-no^1, is that another\n letter...?)/", - "obj_alabdoor_l_209": "* (I don't want to open it...^1)\n* (C-^1can't I just slide it\n back out...?)/", - "obj_alabdoor_l_210": "* (...)/", - "obj_alabdoor_l_211": "* (N..^1. no..^1. I can't keep doing\n this.^1)\n* (I'll read this one.)/", - "obj_alabdoor_l_212": "* (...)/", - "obj_alabdoor_l_213": "* (Um...^1)\n* (I-it's shut k-kind of\n strongly^1, isn't it?)/", - "obj_alabdoor_l_214": "* (Wait a second...)/%%", - "obj_alabdoor_l_252": "* Hey^1, if this is a\n joke^1, it's.../", - "obj_alabdoor_l_253": "\\E1* .../", - "obj_alabdoor_l_254": "\\E3* Oh My God?/", - "obj_alabdoor_l_255": "\\E5* Did YOU write this\n letter?/", - "obj_alabdoor_l_256": "\\E6* It wasn't signed^1, so^1,\n I had no idea who\n could have.../", - "obj_alabdoor_l_257": "\\E8* Oh my god^1.\n* Oh no./", - "obj_alabdoor_l_258": "\\E7* That's adorable.../", - "obj_alabdoor_l_259": "\\E5* And I h-had no idea\n you^1, um^1, wrote that way!/", - "obj_alabdoor_l_260": "\\E9* It's surprising^1, too..^1.\n* After all the gross\n stuff I did.../", - "obj_alabdoor_l_261": "\\E8* I don't really deserve\n to be forgiven./", - "obj_alabdoor_l_262": "\\E4* Much less^1, um.../", - "obj_alabdoor_l_263": "\\E5* This?/", - "obj_alabdoor_l_264": "\\E1* And so passionately^1,\n too./", - "obj_alabdoor_l_265": "\\E2* .../", - "obj_alabdoor_l_266": "\\E0* You know what^1, okay^1!\n* I'll do it!/", - "obj_alabdoor_l_267": "\\E5* It's the least I can\n do to make it up\n to you!/", - "obj_alabdoor_l_268": "\\W*\\E7 Y-yeah^1!\n* \\WLet's \\Rgo on a date\\W!/%%", - "obj_alphys_friendc_81": "\\E0* On second thought^1,\n maybe I WON'T write\n fanfic of real people./", - "obj_alphys_friendc_82": "\\E7* I mean^1, isn't real life\n already the greatest\n fanfiction of all?/", - "obj_alphys_friendc_83": "\\E8* .../", - "obj_alphys_friendc_84": "\\E3* Uh^1, don't tell\n anyone I said that./", - "obj_alphys_friendc_85": "\\E1* Cause I'm gonna\n post it online!/%%", - "obj_alphys_friendc_90": "\\E0* I sure am excited\n to finally use the\n human internet./", - "obj_alphys_friendc_91": "\\E7* I bet they have all\n sorts of things Undyne\n and I can watch!/", - "obj_alphys_friendc_93": "\\E6* Oh man!!!/", - "obj_alphys_friendc_94": "* We're gonna be\n able to watch\n anime online!?/", - "obj_alphys_friendc_96": "\\E7* Of course^1, Undyne!/", - "obj_alphys_friendc_97": "\\E2* What do you think\n we've been fighting\n for all along?/", - "obj_alphys_friendc_99": "\\E2* yeah^1, what do you.../", - "obj_alphys_friendc_100": "\\E1* whoops./", - "obj_alphys_friendc_102": "\\E1* Jinx^1!\n* I knew you were\n gonna make that joke!/", - "obj_alphys_friendc_104": "\\E3WAIT^1, ALPHYS, I\nDIDN'T KNOW YOU\nKNEW SANS./", - "obj_alphys_friendc_106": "\\E5* Well..^1.\n* I.../", - "obj_alphys_friendc_108": "\\E2* doesn't everybody?/", - "obj_alphys_friendc_110": "\\E0* Who the hell is Sans?/", - "obj_alphys_friendc_111": "\\E8* .../", - "obj_alphys_friendc_112": "\\E0* Who the HECK is Sans?/", - "obj_alphys_friendc_114": "\\E1* TORIEL!?!?!/%%", - "obj_alphys_friendc_119": "\\E0* Hey Frisk^1, why\n don't you go look\n for Mettaton?/", - "obj_alphys_friendc_120": "\\E8* He was here for\n a while^1, too.../", - "obj_alphys_friendc_121": "\\E0* But he said he\n had to go somewhere./%%", - "obj_alphys_npc_76": "* Th-that last\n question.../", - "obj_alphys_npc_77": "\\E4* He wasn't s-supposed\n to ask that one.../%%", - "obj_alphys_npc_82": "* (Yellow feet are tapping\n just behind the door.)/%%", - "obj_alphys_npc_91": "* I..^1. I just need\n a moment./%%", - "obj_alphys_npc_99": "* .../%%", - "obj_alphysfollow_event_108": "* S..^1. Sorry about\n that!/", - "obj_alphysfollow_event_109": "\\E5* L-let's k-keep\n going!/%%", - "obj_alphysfollow_event_148": "* S-so you're about\n to meet ASGORE^1,\n h-huh?/", - "obj_alphysfollow_event_149": "\\E6* You must be..^1.\n* Y-you must be.../", - "obj_alphysfollow_event_150": "\\E5* Pr..^1. pretty\n excited about all\n that^1, huh?/%%", - "obj_alphysfollow_event_175": "* You'll f-f-finally.../", - "obj_alphysfollow_event_176": "\\E7* You'll finally get\n to go home!/%%", - "obj_alphysfollow_event_206": "* W..^1.\n* Wait!/%%", - "obj_alphysfollow_event_228": "* I mean^1, um..^1.\n* I.../", - "obj_alphysfollow_event_229": "\\E1* I was just going\n to..^1.\n* ...um.../", - "obj_alphysfollow_event_230": "\\E2* Say goodbye^1, and.../", - "obj_alphysfollow_event_231": "* .../", - "obj_alphysfollow_event_232": "\\E3* .../", - "obj_alphysfollow_event_233": "\\E4* .../", - "obj_alphysfollow_event_234": "* I can't take\n this anymore./%%", - "obj_alphysfollow_event_262": "* I.../", - "obj_alphysfollow_event_263": "\\E5* I lied to you./", - "obj_alphysfollow_event_264": "\\E7* A human SOUL isn't\n strong enough to\n cross the barrier alone./", - "obj_alphysfollow_event_265": "\\E6* It takes at least\n a human soul.../", - "obj_alphysfollow_event_266": "\\E5* And a monster\n soul./", - "obj_alphysfollow_event_267": "\\E5* .../%%", - "obj_alphysfollow_event_295": "* If you want to\n go home.../", - "obj_alphysfollow_event_296": "\\E5* You'll have to\n take his soul./", - "obj_alphysfollow_event_297": "\\E7* You'll have to\n kill ASGORE./%%", - "obj_alphysfollow_event_345": "* I'm sorry./%%", - "obj_alphystrigger1_166": "* Oh^1.\n* My god./%%", - "obj_alphystrigger1_175": "* I didn't expect you\n to show up so\n soon!/", - "obj_alphystrigger1_176": "* I haven't showered^1, I'm\n barely dressed^1, it's\n all messy^1, and.../%%", - "obj_alphystrigger1_224": "* Ummm.../", - "obj_alphystrigger1_225": "* H-h-hiya!/", - "obj_alphystrigger1_226": "* I'm Dr. Alphys^1.\n* I'm ASGORE's royal\n scientist!/", - "obj_alphystrigger1_227": "\\E3* B-b-but^1, ahhhh^1,\n I'm not one of\n the \"bad guys\"!/", - "obj_alphystrigger1_228": "\\E0* Actually^1, since you\n stepped out of the\n RUINS^1, I've^1, um.../", - "obj_alphystrigger1_229": "\\E7* ... been \"observing\"\n your journey through\n my console./", - "obj_alphystrigger1_230": "\\E3* Your fights..^1.\n* Your friendships..^1.\n* Everything!/", - "obj_alphystrigger1_231": "\\E0* I was originally\n going to stop\n you^1, but.../", - "obj_alphystrigger1_236": "\\E7* Watching someone on\n a screen really makes\n you root for them./", - "obj_alphystrigger1_237": "\\E7* Watching you^1, I felt\n like..^1. like I was\n seeing an old friend./", - "obj_alphystrigger1_238": "\\E0* S-so^1, ahhh^1, now I\n want to help you!/", - "obj_alphystrigger1_239": "\\E6* Using my knowledge^1,\n I can easily guide\n you through Hotland!/", - "obj_alphystrigger1_240": "\\E0* I know a way right\n to ASGORE's castle^1,\n no problem!/", - "obj_alphystrigger1_241": "\\E2* .../", - "obj_alphystrigger1_242": "\\E7* Well^1, actually^1, umm^1,\n there's just a\n tiny issue./", - "obj_alphystrigger1_243": "\\E0* A long time ago^1, I\n made a robot named\n Mettaton./", - "obj_alphystrigger1_244": "* Originally^1, I built\n him to be an\n entertainment robot./", - "obj_alphystrigger1_245": "\\E7* Uh^1, you know^1, like\n a robotic TV star\n or something./", - "obj_alphystrigger1_246": "\\E0* Anyway^1, recently I\n decided to make him\n more useful./", - "obj_alphystrigger1_247": "\\E7* You know^1, just some\n small practical\n adjustments./", - "obj_alphystrigger1_248": "\\E0* Like^1, um.../", - "obj_alphystrigger1_249": "\\E4* Anti..^1. anti-human\n combat features?/", - "obj_alphystrigger1_250": "\\E6* Of c-course^1, when I\n saw you coming^1, I\n immediately decided.../", - "obj_alphystrigger1_251": "\\E3* I have to remove\n those features!/", - "obj_alphystrigger1_252": "\\E4* Unfortunately^1, I may\n have made a teensy\n mistake while doing so./", - "obj_alphystrigger1_253": "* And^1, um.../", - "obj_alphystrigger1_254": "\\E5* Now he's an unstoppable\n killing machine with a\n thirst for human blood?/", - "obj_alphystrigger1_255": "* Ehehehehe.../", - "obj_alphystrigger1_256": "\\E8* Heh./", - "obj_alphystrigger1_257": "\\E0* But^1, ummm^1, hopefully\n we won't run into\n him!/%%", - "obj_alphystrigger1_288": "* ...?/%%", - "obj_alphystrigger1_312": "* Did you hear\n something?/%%", - "obj_alphystrigger1_344": "* Oh no./%%", - "obj_alphystrigger1_393": "* OHHHH YES!/", - "obj_alphystrigger1_394": "* WELCOME^1, BEAUTIES.../%%", - "obj_alphystrigger1_441": "\\M1* ... TO TODAY'S QUIZ SHOW!!!/%%", - "obj_alphystrigger1_468": "\\M0* OH BOY^1!\n* I CAN ALREADY TELL IT'S\n GONNA BE A GREAT SHOW!/", - "obj_alphystrigger1_469": "\\M2* EVERYONE GIVE A BIG\n HAND FOR OUR WONDERFUL\n CONTESTANT!/%%", - "obj_alphystrigger1_493": "\\M0* NEVER PLAYED BEFORE^1,\n GORGEOUS?/", - "obj_alphystrigger1_494": "\\M2* NO PROBLEM^1!\n* IT'S SIMPLE!/", - "obj_alphystrigger1_495": "\\M4* THERE'S ONLY ONE\n RULE./", - "obj_alphystrigger1_496": "* ANSWER CORRECTLY.../%%", - "obj_alphystrigger1_514": "* OR YOU DIE!!!/%%", - "obj_alphystrigger1_566": "* .../", - "obj_alphystrigger1_567": "\\E0* Well that was\n certainly something./%%", - "obj_alphystrigger2_87": "* Wait^1, wait!/%%", - "obj_alphystrigger2_146": "\\E0* Let me give you my\n ph-phone number!/", - "obj_alphystrigger2_147": "\\E7* Th-then..^1. m-maybe..^1.\n* If you need help^1,\n I could.../%%", - "obj_alphystrigger2_169": "\\E3* Wh..^1. where'd you get\n that phone!?\n* It's ANCIENT!/", - "obj_alphystrigger2_170": "\\E1* It doesn't even have\n texting./", - "obj_alphystrigger2_171": "\\E3* W-wait a second^1,\n please!/%%", - "obj_alphystrigger2_221": "\\E0* Here^1, I upgraded it\n for you!/", - "obj_alphystrigger2_222": "* It can do texting^1,\n items^1, it's got a\n key chain.../", - "obj_alphystrigger2_223": "* I even signed you up\n for the underground's\n No. 1 social network!/", - "obj_alphystrigger2_224": "\\E7* Now we're officially\n friends^1!\n* Ehehehe!/", - "obj_alphystrigger2_225": "\\E0* Heheh.../", - "obj_alphystrigger2_226": "\\E0* Heh.../", - "obj_alphystrigger2_227": "\\E0* .../", - "obj_alphystrigger2_228": "\\E1* .../", - "obj_alphystrigger2_229": "\\E2* .../", - "obj_alphystrigger2_230": "\\E1* .../", - "obj_alphystrigger2_231": "\\E2* .../", - "obj_alphystrigger2_232": "\\E4* I'm going to the\n bathroom./%%", - "obj_amalgam_fridge_99": "* (It's a refrigerator.^1)\n* (It's empty.)/%%", - "obj_amalgam_fridge_103": "* (It's some sort of cold^1,\n rectangular object.)/%%", - "obj_amalgam_fridge_107": "* (You found a blue key on\n the ground.^1)\n* (You put it on your keychain.)/%%", - "obj_artclass_sign_208": "* Art Club: Meet here!\n* Next meeting:\n* October 10th 8PM/%%", - "obj_artclass_sign_213": "* (Art club is cancelled!)/%%", - "obj_artclass_sign_218": "* (Art is dead.)/%%", - "obj_artclass_sign_224": "* Let's meet again someday!/%%", - "obj_artclass_sign_231": "* Who knows what lies in the\n future for Art Club!?/%%", - "obj_artclass_sign_281": "* Ahhhh!!^1!\n* I'm late!!^1!\n* I'm late!!!/", - "obj_artclass_sign_282": "* I'm so sorry!!!/%%", - "obj_asgore_finalintro_178": "* (A strange light fills the\n room.^5) %", - "obj_asgore_finalintro_179": "* (Twilight is shining through\n the barrier.^3) %", - "obj_asgore_finalintro_180": "* (It seems your journey is\n finally over.^4)%", - "obj_asgore_finalintro_181": " * (You're filled with\n DETERMINATION.^5) %%", - "obj_asgore_finalintro_213": "Human.../", - "obj_asgore_finalintro_214": "\\E1It was\nnice to\nmeet\nyou./", - "obj_asgore_finalintro_215": "\\E0Goodbye./%%", - "obj_asgore_finalintro_220": "\\E1Now,\nnow./", - "obj_asgore_finalintro_221": "There's\nno need\nto\nfight./", - "obj_asgore_finalintro_222": "Why not\nsettle\nthis.../", - "obj_asgore_finalintro_223": "Over a\nnice cup\nof tea?/%%", - "obj_asgore_finalintro_496": "* ASGORE attacks!", - "obj_asgore_friendc_76": "\\E0* Howdy^1, Frisk./", - "obj_asgore_friendc_77": "\\E3* Sorry about almost\n trying to take\n your SOUL./", - "obj_asgore_friendc_78": "\\E5* I feel very bad\n about it./", - "obj_asgore_friendc_79": "\\E0* I hope we can\n still be pals./", - "obj_asgore_friendc_81": "\\E0* Hey^1, don't worry\n about it^1, ASGORE./", - "obj_asgore_friendc_82": "\\E2* I think everybody's\n tried to kill Frisk\n at least once./", - "obj_asgore_friendc_84": "\\E2* Oh..^1. I see!/", - "obj_asgore_friendc_85": "\\E0* In that case^1, I'm\n not sorry^1, Frisk./", - "obj_asgore_friendc_87": "\\E6* ASGORE^1!\n* That's not what I\n meant!/%%", - "obj_asgore_friendc_97": "\\E3* Oh^1, Frisk^1, if you're\n not busy.../", - "obj_asgore_friendc_98": "\\E0* On nice days^1, you\n should walk around and\n have a good time./", - "obj_asgore_friendc_99": "\\E0* That's important./%%", - "obj_asgore_lastcutscene_243": "Ah.../", - "obj_asgore_lastcutscene_244": ".../", - "obj_asgore_lastcutscene_245": "So that\nis how\nit is./", - "obj_asgore_lastcutscene_246": ".../%%", - "obj_asgore_lastcutscene_251": "\\E3Why..^1.\nYou.../%%", - "obj_asgore_lastcutscene_275": "I remember the day\nafter my son\ndied./", - "obj_asgore_lastcutscene_276": "The entire underground\nwas devoid of hope./", - "obj_asgore_lastcutscene_277": "The future had once\nagain been taken\nfrom us by the\nhumans./", - "obj_asgore_lastcutscene_278": "In a fit of anger,\nI declared war./", - "obj_asgore_lastcutscene_279": "I said that I would\ndestroy any human\nthat came here./", - "obj_asgore_lastcutscene_280": "I would use their\nsouls to become\ngodlike.../", - "obj_asgore_lastcutscene_281": "... and free us from\nthis terrible prison./", - "obj_asgore_lastcutscene_282": "Then, I would destroy\nhumanity.../", - "obj_asgore_lastcutscene_283": "And let monsters rule\nthe surface, in peace./", - "obj_asgore_lastcutscene_284": "Soon, the people's\nhopes returned./", - "obj_asgore_lastcutscene_285": "My wife, however,\nbecame disgusted with\nmy actions./", - "obj_asgore_lastcutscene_286": "She left this place,\nnever to be seen\nagain./%%", - "obj_asgore_lastcutscene_294": "Truthfully.../", - "obj_asgore_lastcutscene_295": "I do not want power./", - "obj_asgore_lastcutscene_296": "I do not want to\nhurt anyone./", - "obj_asgore_lastcutscene_297": "I just wanted everyone\nto have hope.../", - "obj_asgore_lastcutscene_298": "But.../", - "obj_asgore_lastcutscene_299": "I cannot take this\nany longer./", - "obj_asgore_lastcutscene_300": "I just want to\nsee my wife./", - "obj_asgore_lastcutscene_301": "I just want to\nsee my child./", - "obj_asgore_lastcutscene_302": "Please..^1.\nYoung one.../", - "obj_asgore_lastcutscene_303": "This war has gone\non long enough./", - "obj_asgore_lastcutscene_304": "You have the power.../", - "obj_asgore_lastcutscene_305": "Take my soul, and\nleave this cursed\nplace./%%", - "obj_asgore_lastcutscene_340": ".../", - "obj_asgore_lastcutscene_341": "\\E0After everything I\nhave done to\nhurt you.../", - "obj_asgore_lastcutscene_342": "\\E7You would rather\nstay down here\nand suffer.../", - "obj_asgore_lastcutscene_343": "\\E9Than live happily\non the surface?/", - "obj_asgore_lastcutscene_344": "\\E6.../%%", - "obj_asgore_lastcutscene_352": "\\E1Human.../", - "obj_asgore_lastcutscene_353": "\\E7I promise you.../", - "obj_asgore_lastcutscene_354": "\\E7For as long as\nyou remain here.../", - "obj_asgore_lastcutscene_355": "\\E1My wife and I will\ntake care of you\nas best we can./", - "obj_asgore_lastcutscene_356": "\\E2We can sit in\nthe living room^1,\ntelling stories.../", - "obj_asgore_lastcutscene_357": "\\E1Eating butterscotch\npie.../", - "obj_asgore_lastcutscene_358": "\\E2We could be\nlike.../", - "obj_asgore_lastcutscene_359": "\\E8Like a family.../%%", - "obj_asgore_lastcutscene_623": "You\nIDIOT./", - "obj_asgore_lastcutscene_627": "\\[C]./", - "obj_asgore_lastcutscene_628": "You\nhaven't\nlearned\na thing./%%", - "obj_asgore_lastcutscene_632": "Hee\nhee\nhee./", - "obj_asgore_lastcutscene_633": "So you\nfinally\nget it./%%", - "obj_asgore_lastcutscene_639": "\\[C]./", - "obj_asgore_lastcutscene_640": "So you\nDO\nrecall./%%", - "obj_asgore_lastcutscene_651": "In\nthis\nworld.../%%", - "obj_asgore_lastcutscene_692": "It's KILL or BE killed^4.%%", - "obj_asgore_lastcutscene_769": "Hee hee hee^1.\nDon't worry./", - "obj_asgore_lastcutscene_770": "I know there's no\nREAL point in\nfighting you./", - "obj_asgore_lastcutscene_771": "The human souls\nwould probably just\nrevolt again./", - "obj_asgore_lastcutscene_772": "So...!/%%", - "obj_asgore_lastcutscene_778": "Hee hee hee^1./", - "obj_asgore_lastcutscene_779": "Did you REALLY\nthink killing me\nwould make a\nDIFFERENCE?/", - "obj_asgore_lastcutscene_780": "No./", - "obj_asgore_lastcutscene_781": "Every time you\nload your SAVE^1,\nI'll come back./", - "obj_asgore_lastcutscene_782": "And every time you\ntry to get a\nhappy ending.../", - "obj_asgore_lastcutscene_783": "I'll be there to\ntear it away!/", - "obj_asgore_lastcutscene_784": "Ha ha ha!!!/%%", - "obj_asgore_lastcutscene_792": "Well^1, let's get\nthis over with./%%", - "obj_asgore_lastcutscene_796": ".../%%", - "obj_asgore_lastcutscene_831": "\\E2.../", - "obj_asgore_lastcutscene_832": "\\E0No^1.\nThat's just a\nfantasy^1, isn't it?/", - "obj_asgore_lastcutscene_833": "\\E1Young one^1, when I\nlook at you.../", - "obj_asgore_lastcutscene_834": "\\E2I'm reminded of the\nhuman that fell here\nlong ago.../", - "obj_asgore_lastcutscene_835": "\\E8You have the same\nfeeling of hope in\nyour eyes./", - "obj_asgore_lastcutscene_836": "\\E7There is an ancient\nprophecy among our\npeople.../", - "obj_asgore_lastcutscene_837": "One day^1, a savior\nwill come from the\nheavens./", - "obj_asgore_lastcutscene_838": "\\E1... I believe the\none that was\nprophecied was you./", - "obj_asgore_lastcutscene_839": "Somewhere in the\nworld outside.../", - "obj_asgore_lastcutscene_840": "There must be a way\nto free us from our\nprison./", - "obj_asgore_lastcutscene_841": "\\E0It pains me to\ngive you this\nresponsiblity^1, but.../", - "obj_asgore_lastcutscene_842": "\\E0Please^1.\nTake my soul..^1.\nand seek the truth./%%", - "obj_asgore_lastcutscene_898": "\\E0Ha... ha.../", - "obj_asgore_lastcutscene_899": "\\E6I'm sorry.../", - "obj_asgore_lastcutscene_900": "I couldn't give you\na simple^1, happy\nending.../", - "obj_asgore_lastcutscene_901": "But I believe your\nfreedom.../", - "obj_asgore_lastcutscene_902": "... is what my son.../", - "obj_asgore_lastcutscene_903": "\\E8... what ASRIEL would\nhave wanted./%%", - "obj_asgore_lastcutscene_979": "See^1?\nI never betrayed\nyou^2! %", - "obj_asgore_lastcutscene_980": "It was all a\ntrick, see^2? %", - "obj_asgore_lastcutscene_981": "I was waiting to\nkill him for you^2! %", - "obj_asgore_lastcutscene_982": "\\E1After all it's me\nyour best friend^2! %", - "obj_asgore_lastcutscene_983": "\\E2I'm helpful, I can\nbe useful to you^1 %", - "obj_asgore_lastcutscene_984": "\\E1I promise I won't\nget in your way^1 %%", - "obj_asgore_lastcutscene_995": "\\E2I can help..^1.\nI can..^1.\nI can..^2. %%", - "obj_asgore_lastcutscene_1006": "\\E3Please don't\nkill me./%%", - "obj_asgore_prebarrier_event_78": "* How tense.../", - "obj_asgore_prebarrier_event_79": "\\E2* Just think of it like.../", - "obj_asgore_prebarrier_event_80": "\\E0* A visit to the dentist./%%", - "obj_asgore_prebarrier_event_112": "* Are you ready?/", - "obj_asgore_prebarrier_event_113": "\\E3* If you are not^1, I\n understand./", - "obj_asgore_prebarrier_event_114": "\\E2* I am not ready either./%%", - "obj_asgoreb_652": "* ...", - "obj_asgoreb_658": "* Asgore has low HP.", - "obj_asgoreb_692": "* ASGORE 80 ATK 80 DEF /^", - "obj_asgoreb_705": "* But there was nothing to\n say./^", - "obj_asgoreb_711": "* You quietly tell ASGORE\n you don't want to fight\n him./", - "obj_asgoreb_712": "* His hands tremble for a\n moment./^", - "obj_asgoreb_716": "* You tell ASGORE that you\n don't want to fight him./", - "obj_asgoreb_717": "* His breathing gets funny\n for a moment./^", - "obj_asgoreb_721": "* You firmly tell ASGORE to\n STOP fighting./", - "obj_asgoreb_722": "* Recollection flashes in his\n eyes.../", - "obj_asgoreb_723": "* ASGORE's ATTACK dropped^1!\n* ASGORE's DEFENSE dropped!/^", - "obj_asgoreb_729": "* Seems talking won't do any\n more good./^", - "obj_asgoreb_731": "* All you can do is FIGHT./^", - "obj_asgoreb_748": "* You tell ASGORE that he's\n killed you \\[1]./", - "obj_asgoreb_killcount_1": "once before", - "obj_asgoreb_killcount_2": "twice before", - "obj_asgoreb_killcount_3": "three times", - "obj_asgoreb_killcount_4": "four times", - "obj_asgoreb_killcount_5": "five times", - "obj_asgoreb_killcount_6": "six times", - "obj_asgoreb_killcount_7": "seven times", - "obj_asgoreb_killcount_8": "eight times", - "obj_asgoreb_killcount_9": "nine times", - "obj_asgoreb_killcount_10": "too many times\n to count", - "obj_asgoreb_749": "* He nods sadly./^", - "obj_asgoreb_751": "* He nods grievously./^", - "obj_asgoreb_753": "* He nods pitifully./^", - "obj_asgoremeet_event_131": "* Dum dee dum.../", - "obj_asgoremeet_event_132": "* Oh^1?\n* Is someone there?/", - "obj_asgoremeet_event_133": "* Just a moment!/", - "obj_asgoremeet_event_134": "* I have almost finished watering\n these flowers./%%", - "obj_asgoremeet_event_138": "* Curious^1.\n* I've never seen a plant..^1.\n* Cry before./%%", - "obj_asgoremeet_event_162": "* ... Here we are!/%%", - "obj_asgoremeet_event_193": "* Howdy^1!\n* How can I.../%%", - "obj_asgoremeet_event_224": "* Oh./%%", - "obj_asgoremeet_event_247": "\\E3* .../", - "obj_asgoremeet_event_248": "\\E2* I so badly want to\n say^1, \"would you like\n a cup of tea?\"/", - "obj_asgoremeet_event_249": "* But.../", - "obj_asgoremeet_event_250": "\\E3* You know how it is./%%", - "obj_asgoremeet_event_289": "* Nice day today^1, huh?/", - "obj_asgoremeet_event_290": "* Birds are singing^1,\n flowers are blooming.../", - "obj_asgoremeet_event_291": "* Perfect weather for a\n game of catch./%%", - "obj_asgoremeet_event_313": "* .../", - "obj_asgoremeet_event_314": "* You know what we must\n do./", - "obj_asgoremeet_event_315": "* When you are ready^1,\n come into the next\n room./%%", - "obj_asgoremeet_event_369": "\\E3* ... huh?/", - "obj_asgoremeet_event_370": "* You must be the one\n that flower just warned\n me about./", - "obj_asgoremeet_event_371": "\\E0* Howdy!/", - "obj_asgoremeet_event_372": "* .../", - "obj_asgoremeet_event_373": "\\E3* Erm..^1.\n* What kind of monster\n are you...?/", - "obj_asgoremeet_event_374": "\\E0* Sorry^1, I cannot tell./", - "obj_asgoremeet_event_375": "* Well^1, we can always%%", - "obj_asriel_overworldanim_174": "* I'm so sorry./%%", - "obj_asriel_overworldanim_440": "* Ha..^1. ha.../", - "obj_asriel_overworldanim_441": "* I don't want to let\n go.../%%", - "obj_asriel_overworldanim_495": "\\E7* Frisk.../", - "obj_asriel_overworldanim_496": "* You're.../", - "obj_asriel_overworldanim_497": "\\E0* You're going to do\n a great job^1, OK?/", - "obj_asriel_overworldanim_498": "* No matter what you\n do./", - "obj_asriel_overworldanim_499": "* Everyone will be\n there for you^1,\n okay?/%%", - "obj_asriel_overworldanim_533": "\\E7* Well..^1.\n* My time's running out./", - "obj_asriel_overworldanim_534": "* Goodbye./%%", - "obj_asriel_overworldanim_572": "* By the way.../", - "obj_asriel_overworldanim_573": "* Frisk./", - "obj_asriel_overworldanim_574": "\\E6* ... take care of Mom\n and Dad for me^1, OK?/%%", - "obj_asrielappear_110": "Finally./", - "obj_asrielappear_111": "I was so\ntired of\nbeing a\nflower./%%", - "obj_asrielappear_147": "Howdy!/", - "obj_asrielappear_148": "\\[C]^1,\nare you\nthere?/", - "obj_asrielappear_149": "It's me^1,\nyour\nbest\nfriend./%%", - "obj_FinalWriter_34": " ASRIEL DREEMURR ", - "obj_asrielb_245": "\\E1You know.../", - "obj_asrielb_246": "\\M1I \\E0don't care about\ndestroying this\nworld anymore./%%", - "obj_asrielb_251": "\\E1After I defeat you\nand gain total\ncontrol over the\ntimeline.../", - "obj_asrielb_252": "\\E2I just want to reset\neverything./%%", - "obj_asrielb_257": "\\E3All your progress..^1.\nEveryone's memories./", - "obj_asrielb_258": "\\E2I'll bring them all\nback to zero!/%%", - "obj_asrielb_263": "\\E2Then we can do\neverything ALL over\nagain./%%", - "obj_asrielb_268": "\\E3And you know what\nthe best part of\nall this is?/", - "obj_asrielb_269": "\\E2You'll DO it./%%", - "obj_asrielb_274": "\\E1And then you'll\nlose to me again./%%", - "obj_asrielb_279": "\\E3And again./%%", - "obj_asrielb_284": "\\E3And again!!!/%%", - "obj_asrielb_289": "\\E1Because you want a\n\"happy ending.\"/%%", - "obj_asrielb_294": "Because you \"love\nyour friends.\"/%%", - "obj_asrielb_299": "Because you \"never\ngive up.\"/%%", - "obj_asrielb_304": "\\M1I\\E1sn't that\ndelicious?/", - "obj_asrielb_305": "\\M0Your \"determination.^1\"\nThe power that let\nyou get this far.../", - "obj_asrielb_306": "\\E2It's gonna be your\ndownfall!/%%", - "obj_asrielb_311": "\\E2Now^1, ENOUGH messing\naround!/", - "obj_asrielb_312": "It's time to purge\nthis timeline once\nand for all!/%%", - "obj_asrielb_541": "* Asriel readies \"STAR BLAZING.\"", - "obj_asrielb_542": "* Asriel charges \"SHOCKER\n BREAKER.\"", - "obj_asrielb_543": "* Asriel calls on \"CHAOS SABER.\"", - "obj_asrielb_544": "* Asriel readies \"CHAOS BUSTER.\"", - "obj_asrielb_545": "* Asriel readies \"GALACTA\n BLAZING.\"", - "obj_asrielb_546": "* Asriel calls on \"CHAOS SLICER.\"", - "obj_asrielb_547": "* Asriel readies \"SHOCKER\n BREAKER II.\"", - "obj_asrielb_548": "* Asriel readies \"CHAOS\n BLASTER.\"", - "obj_asrielb_549": "* Asriel readies \"HYPER GONER.\"", - "obj_asrielb_550": "* Asriel is glowing with a\n strange power.", - "obj_asrielb_551": "* It's the end.", - "obj_asrielb_585": "* ASRIEL DREEMURR \\z4 ATK \\z4 DEF\n* Legendary being made of every\n SOUL in the underground./^", - "obj_asrielb_587": "* ASRIEL DREEMURR \\z4 ATK \\z4 DEF\n* The Absolute GOD of Hyperdeath!/^", - "obj_asrielb_597": "* You held on to your hopes..^1.\n* You reduced how much DAMAGE\n you'll take this turn!/^", - "obj_asrielb_598": "* You kept holding on^1.\n* DAMAGE reduced!/^", - "obj_asrielb_614": "* You think about why you're\n here now.../", - "obj_asrielb_615": "* You can feel the empty\n space in your inventory\n get smaller and smaller!/^", - "obj_asrielb_618": "* Your items fill up with\n dreams./^", - "obj_asrielb_669": "\\E0... even after that\nattack^1, you're still\nstanding in my way...?/", - "obj_asrielb_670": "\\M1W\\E0ow..^1.\nYou really ARE\nsomething special./", - "obj_asrielb_671": "\\M0B\\E3ut don't get\ncocky./", - "obj_asrielb_672": "\\E0Up until now^1, I've\nonly been using\na fraction of my\nREAL power!/", - "obj_asrielb_673": "\\E2Let's see what good\nyour DETERMINATION\nis against THIS!!/%%", - "obj_asrielbed_87": "* \\[C]^1, please.../", - "obj_asrielbed_88": "* Wake up!/", - "obj_asrielbed_89": "* You are the future\n of humans and\n monsters.../%%", - "obj_asrielbed_93": "* (It felt strange to lie\n in the bed.)/", - "obj_asrielbed_94": "* (It feels entirely too\n small for you now.)/%%", - "obj_asrielfinal_58": "* You feel something faintly\n resonating within ASRIEL.", - "obj_asrielfinal_59": "* You feel something\n resonating within ASRIEL.", - "obj_asrielfinal_60": "* You feel something strongly\n resonating within ASRIEL.", - "obj_asrielfinal_61": "* You feel your friends' SOULs\n resonating within ASRIEL!", - "obj_asrielfinal_423": "* The whole world is ending.", - "obj_asrielfinal_425": "* You feel something faintly\n resonating within ASRIEL.", - "obj_asrielfinal_426": "* You feel something\n resonating within ASRIEL.", - "obj_asrielfinal_427": "* You feel something strongly\n resonating within ASRIEL.", - "obj_asrielfinal_428": "* You feel your friends' SOULs\n resonating within ASRIEL!", - "obj_asrielfinal_429": "* ...", - "obj_asrielfinal_468": "* Strangely^1, as your friends\n remembered you.../", - "obj_asrielfinal_469": "* Something else began resonating\n within the SOUL^1, stronger\n and stronger./", - "obj_asrielfinal_470": "* It seems that there's still\n one last person that needs\n to be saved./", - "obj_asrielfinal_471": "* But who...?/", - "obj_asrielfinal_472": "* .../", - "obj_asrielfinal_473": "* Suddenly^1, you realize./", - "obj_asrielfinal_474": "* You reach out and call\n their name./%%", - "obj_asrielfinal_552": "* Can't move your body^1.\n* Nothing happened./", - "obj_asrielfinal_553": "* You struggle..^1.\n* Nothing happened./", - "obj_asrielfinal_554": "* You tried to reach your\n SAVE file^1.\n* Nothing happened./", - "obj_asrielfinal_555": "* You tried again to reach\n your SAVE file^1.\n* Nothing happened./", - "obj_asrielfinal_556": "* Seems SAVING the game really\n is impossible./", - "obj_asrielfinal_559": "* SAVING over ASRIEL's file\n seems like the only way to\n defeat him.../", - "obj_asrielfinal_560": "* But^1, having never SAVED\n before^1, you lack the power\n to do it./", - "obj_asrielfinal_561": "* Seems SAVING the game really\n is impossible./", - "obj_asrielfinal_563": "* .../", - "obj_asrielfinal_564": "* But.../", - "obj_asrielfinal_565": "* Maybe^1, with what little\n power you have.../", - "obj_asrielfinal_566": "* You can SAVE something else./%%", - "obj_asrielfinal_577": "* Can't move your body./^", - "obj_asrielfinal_648": "* !?!?", - "obj_asrielfinal_674": "Huh^1? What are you\ndoing...!?", - "obj_asrielfinal_723": "", - "obj_asrielfinal_724": "", - "obj_asrielfinal_725": "", - "obj_asrielfinal_726": "", - "obj_asrielfinal_732": "", - "obj_asrielfinal_737": "", - "obj_asrielfinal_741": "", - "obj_asrielfinal_746": "%%%", - "obj_asrielfinal_767": "Urah ha ha ha...\nBehold my TRUE power!/%%", - "obj_asrielfinal_771": "I can feel it.../", - "obj_asrielfinal_772": "Every time you die^1,\nyour grip on this\nworld slips away./", - "obj_asrielfinal_773": "Every time you die^1,\nyour friends forget\nyou a little more./", - "obj_asrielfinal_774": "Your life will end\nhere^1, in a world\nwhere no one\nremembers you.../%%", - "obj_asrielfinal_779": "Still^1, you're\nhanging on...?/", - "obj_asrielfinal_780": "That's fine./", - "obj_asrielfinal_781": "In a few moments^1,\nyou'll forget\neverything^1, too./", - "obj_asrielfinal_782": "That attitude will\nserve you well in\nyour next life!/%%", - "obj_asrielfinal_787": "Ura ha ha.../", - "obj_asrielfinal_788": "Still!?/", - "obj_asrielfinal_789": "Come on.../", - "obj_asrielfinal_790": "Show me what good\nyour DETERMINATION\nis now!/%%", - "obj_asrielfinal_796": "Ultimate bepis/%%", - "obj_asrielfinal_819": "\\E1Wh..^1.\nwhat did you do...?/", - "obj_asrielfinal_820": "\\E3What's this\nfeeling...^1?\nWhat's happening\nto me?/", - "obj_asrielfinal_821": "\\E2No^1! NO^1!\nI don't need\nANYONE!/%%", - "obj_asrielfinal_826": "\\E6STOP IT^1!\nGet away from me!/", - "obj_asrielfinal_827": "Do you hear me!?/", - "obj_asrielfinal_828": "\\E2I'll tear you\napart!/%%", - "obj_asrielfinal_833": "\\E3.../", - "obj_asrielfinal_834": "\\E3.../", - "obj_asrielfinal_835": "\\[C]..^1.\nDo you know why\nI'm doing this...?/", - "obj_asrielfinal_836": "Why I keep fighting\nto keep you\naround...?/%%", - "obj_asrielfinal_841": "\\E4I'm doing this.../", - "obj_asrielfinal_842": "\\E6Because you're\nspecial^1, \\[C]./", - "obj_asrielfinal_843": "You're the only one\nthat understands\nme./", - "obj_asrielfinal_844": "You're the only one\nwho's any fun to\nplay with anymore./%%", - "obj_asrielfinal_849": "\\E4.../", - "obj_asrielfinal_850": "No.../", - "obj_asrielfinal_851": "\\E1That's not JUST\nit./", - "obj_asrielfinal_852": "I..^1. I.../", - "obj_asrielfinal_853": "\\E4I'm doing this\nbecause I care\nabout you^1, \\[C]!/", - "obj_asrielfinal_854": "\\E4I care about you\nmore than anybody\nelse!/%%", - "obj_asrielfinal_859": "\\E4I'm not ready for\nthis to end./", - "obj_asrielfinal_860": "I'm not ready for\nyou to leave./", - "obj_asrielfinal_861": "I'm not ready to\nsay goodbye to\nsomeone like\nyou again.../%%", - "obj_asrielfinal_868": "\\E7So, please..^1.\nSTOP doing this.../", - "obj_asrielfinal_869": "AND JUST LET ME\nWIN!!!/%%", - "obj_asrielfinal_877": "\\E5.../", - "obj_asrielfinal_878": "\\[C].../%%", - "obj_asrielfinal_886": "\\E5I'm so alone^1,\n\\[C].../%%", - "obj_asrielfinal_894": "\\E5I'm so afraid^1,\n\\[C].../%%", - "obj_asrielfinal_903": "\\[C]^1, I.../%%", - "obj_asrielfinal_911": "I...", - "obj_asrielfinal_976": "* You called out to your\n friends with all your\n heart./", - "obj_asrielfinal_977": "* From somewhere^1, you felt\n their support.../^", - "obj_asrielfinal_1007": "* You reached out to ASRIEL's\n SOUL and called out to your\n friends./", - "obj_asrielfinal_1008": "* They're in there somewhere^1,\n aren't they?/", - "obj_asrielfinal_1009": "* .../", - "obj_asrielfinal_1010": "* Within the depths of ASRIEL's\n SOUL^1, something's resonating..!/%%", - "obj_asrielfinal_1014": "* Within the depths of ASRIEL's\n SOUL^1, something's resonating..!/%%", - "obj_assortedtrash_79": "* (You rest your hand on\n the rusted bike.^1)/", - "obj_assortedtrash_80": "* (Its horn wheezes a honk\n of despair.)/%%", - "obj_assortedtrash_86": "* (A beat-up desktop computer.^1)\n* (The inside is empty.)/%%", - "obj_assortedtrash_91": "* (It's a DVD case for an\n anime.)/", - "obj_assortedtrash_92": "* (Desperate claw marks cover\n the edges.)/%%", - "obj_astigmatism_210": "...\n...", - "obj_astigmatism_211": "You've\nseen\nenough.", - "obj_astigmatism_212": "Take\nyour\nlast\nlook.", - "obj_astigmatism_213": "...", - "obj_astigmatism_220": "What are\nyou so\nafraid\nof?", - "obj_astigmatism_222": "Finally,\nsomeone\ngets it.", - "obj_astigmatism_228": "How\ndare\nyou.", - "obj_astigmatism_230": "That's\nright!", - "obj_astigmatism_236": "You\ndare\ndefy me?", - "obj_astigmatism_238": "You've\npushed\nyour\nluck.", - "obj_astigmatism_242": "That\ntakes\nguts.", - "obj_astigmatism_248": "...\nDon't\npick on\nme.", - "obj_astigmatism_249": "...\nPick on\nme.", - "obj_astigmatism_254": "%%%", - "obj_astigmatism_456": "* Astigmatism gazes through\n your soul.", - "obj_astigmatism_457": "* Astigmatism gives you a\n hypnotizing glare.", - "obj_astigmatism_458": "* Astigmatism clicks its teeth.", - "obj_astigmatism_459": "* Smells like glasses.", - "obj_astigmatism_460": "* Astigmatism has gone\n bloodshot.", - "obj_astigmatism_461": "* Astigmatism doesn't care\n about fighting anymore.", - "obj_astigmatism_462": "* Astigmatism is watering.", - "obj_astigmatism_495": "* ASTIGMATISM - ATK 32 DEF 26\n* This relentless bully ALWAYS\n gets its way./^", - "obj_astigmatism_504": "* You pick on Astigmatism./^", - "obj_astigmatism_518": "* You don't pick on Astigmatism./^", - "obj_astigmatism_533": "* You stand up to Astigmatism./^", - "obj_astigmatism_534": "* You stand up to Astigmatism^1.\n* The other monsters are\n impressed./^", - "obj_autowater_81": "* (The cup of water returned\n to the water cooler.)/%%", - "obj_autowater_85": "* (The cup of water was erased\n by a mysterious force.)/%%", - "obj_autowater_89": "* (The water evaporated from\n the heat.)/", - "obj_autowater_90": "* (The cup evaporated^1, too.)/%%", - "obj_bara01_252": "Like,\ngive us\nthe soul\nbrah.", - "obj_bara01_253": "Like,\n\"you're\ndead\"\nand all.", - "obj_bara01_254": "Like,\nprepare\nto die,\nright?", - "obj_bara01_255": "Like,\nperish\nand\nstuff.", - "obj_bara01_259": "D...\nDude...", - "obj_bara01_262": "Like,\nteam\nattack!", - "obj_bara01_266": "Like...\nwhat?\nI don't\nget it.", - "obj_bara01_267": "I...\nI...", - "obj_bara01_272": "Like,\nhands\noff the\nmerch.", - "obj_bara01_278": "H-HEY,\nSTOP\nTHAT!!", - "obj_bara01_285": "02...\nthis is,\nlike,\nfor you.", - "obj_bara01_286": "Like,\n02...", - "obj_bara01_287": "02...\nare you\nreally..", - "obj_bara01_288": "...", - "obj_bara01_291": "02...\nI never\ntold\nhim...", - "obj_bara01_293": "02!?\nB-but\nwhy!?", - "obj_bara01_300": "%%%", - "obj_bara01_524": "* 02 seems to be bothered by\n his outfit.", - "obj_bara01_525": "* 01 is polishing his face.", - "obj_bara01_526": "* 01 stands guard.", - "obj_bara01_527": "* 02 watches your movements.", - "obj_bara01_528": "* Smells like a military zoo.", - "obj_bara01_535": "* 01 holds his head in his\n hands.", - "obj_bara01_536": "* Anguished noises come from\n inside 01's armor.", - "obj_bara01_537": "* 01 stands still.", - "obj_bara01_538": "* 01 doesn't know what to do.", - "obj_bara01_542": "* 01's breathing intensifies.", - "obj_bara01_558": "* RG 01 - ATK 30 DEF 20\n* Royal Guard member with\n shining^1, polished armor./^", - "obj_bara01_561": "* I see two lovers staring over\n the edge of the cauldron of\n hell./^", - "obj_bara01_571": "* You attempt to touch RG 01's\n armor^1.\n* Your hands slip off./^", - "obj_bara01_581": "* You tell RG 01 to be honest\n with his feelings./^", - "obj_bara01_615": "D-dude\n.../", - "obj_bara01_616": "I can't\n.../", - "obj_bara01_617": "I can't\ntake\nthis\nanymore!/", - "obj_bara01_618": "Not like\nthis!!/%%", - "obj_bara01_632": "Like^1, 02!\nI like.../", - "obj_bara01_633": "I like^1, LIKE you^1,\nbro!/", - "obj_bara01_634": "The way you fight..^1.\nThe way you talk.../", - "obj_bara01_635": "I love doing team\nattacks with you./", - "obj_bara01_636": "I love standing here\nwith you^1, bouncing\nand waving our\nweapons in sync.../", - "obj_bara01_637": "02..^1.\nI^1, like^1, want to stay\nlike this forever.../%%", - "obj_bara01_650": "^1.^1../", - "obj_bara01_651": "^1.^1.^1.^1./%%", - "obj_bara01_663": "Uh.../", - "obj_bara01_664": "I mean,\nuh.../", - "obj_bara01_665": "Psyche!\nGotcha,\nbro!!!\nHaha!/%%", - "obj_bara01_668": "Whew,\nbro!\nThat\nhuman,/", - "obj_bara01_669": "Put me\nunder,\nuh, mind\ncontrol!/", - "obj_bara01_670": "What was\nI just\nsaying?/", - "obj_bara01_671": "It's all\na blur,\ndude!!\nWhoops!/%%", - "obj_bara01_687": "... 01./%%", - "obj_bara01_699": "Y-yeah,\nbro??/%%", - "obj_bara01_716": ".../", - "obj_bara01_717": "... do\nyou want\nto.../", - "obj_bara01_718": "... get\nsome ice\ncream.../", - "obj_bara01_719": "...\nafter\nthis?/%%", - "obj_bara01_731": "Like.../", - "obj_bara01_732": "Sure,\ndude!\nHaha!/%%", - "obj_bara01_751": "* 01 and 02 are looking at\n each other happily.", - "obj_bara02_256": "...\n...\n...\nsigh.", - "obj_bara02_257": "...\n...\nheh.", - "obj_bara02_258": "...\n...\nwhat?", - "obj_bara02_259": "...\n...\nhmph.", - "obj_bara02_262": "...\nteam\nattack.", - "obj_bara02_266": "...\ni\nwon't\ntell.", - "obj_bara02_271": "...\ngetting\n...\nwarmer.", - "obj_bara02_272": "...\nhello.", - "obj_bara02_279": "...", - "obj_bara02_280": "...", - "obj_bara02_281": "...", - "obj_bara02_282": "...", - "obj_bara02_285": "01...\nyou...!\n..!!!!", - "obj_bara02_287": "01...!?\nWhat\nthe...!?", - "obj_bara02_292": "%%%", - "obj_bara02_527": "* Sweat pours from 02's armor.", - "obj_bara02_528": "* 01 is polishing his face.", - "obj_bara02_529": "* 01 stands guard.", - "obj_bara02_530": "* 02 watches your movements.", - "obj_bara02_531": "* Smells like a military zoo.", - "obj_bara02_538": "* 02 is clenching and unclenching\n his fists.", - "obj_bara02_539": "* 02 is shaking his head.", - "obj_bara02_540": "* 02 is striking his sword\n against the ground.", - "obj_bara02_541": "* 02 is coughing.", - "obj_bara02_545": "* 02's breathing intensifies.", - "obj_bara02_564": "* RG 02 - ATK 30 DEF 20\n* Royal Guard member with\n stuffy armor./^", - "obj_bara02_567": "* Do they both wish for death^1?\n* That means their love will\n end in hell./", - "obj_bara02_568": "* I couldn't stop laughing./^", - "obj_bara02_580": "* You clean RG 02's armor.\n* Its cooling dirt begins to\n wash away./^", - "obj_bara02_581": "* You were repelled./^", - "obj_bara02_585": "* You pat RG 02's chest\n like a muscular bongo./^", - "obj_bara02_597": "* You tell RG 02 your favorite\n secret./^", - "obj_bara02_644": "...\ncan't\n...\ntake it./", - "obj_bara02_645": "...\narmor...\ntoo...\nHOT!!!/%%", - "obj_bara02_664": "...\nmuch\nbetter./%%", - "obj_bara02_672": "* RG 01 looks bothered by\n something.", - "obj_barriercut_94": "The barrier was\ndestroyed^7.%%", - "obj_barrierevent_145": "* Ready?/%%", - "obj_battlebomb_217": "Tick.", - "obj_battlebomb_218": "Tock.", - "obj_battlebomb_219": "Tick.", - "obj_battlebomb_220": "Tock.", - "obj_battlebomb_222": "Zzz...", - "obj_battlebomb_223": "Swish.", - "obj_battlebomb_245": "%%%", - "obj_battlebomb_485": "* The bomb is still active!", - "obj_battlebomb_486": "* The dog is still active!", - "obj_battlebomb_513": "* BOMB\n* Could blow at any moment./^", - "obj_battlebomb_514": "* ANNOYING DOG-BOMB\n* It's blissfully unaware of\n its circumstances./^", - "obj_battlebomb_515": "* EXTREMELY AGILE G.O.W.\n* All things considered^1, it's an\n extremely agile glass of water./^", - "obj_battlebomb_516": "* SCRIPT BOMB\n* Like all modern blockbusters^1,\n it's full of explosions./^", - "obj_battlebomb_517": "* BASKET BOMB\n* Even if you explode^1, you'll\n at least look good./^", - "obj_battlebomb_518": "* PRESENT BOMB\n* Regardless^1, you'll have to\n write a thank-you letter./^", - "obj_battlebomb_519": "* GAME BOMB\n* You really should have rented\n it first./^", - "obj_battlebomb_536": "* Defuse failed^1!\n* Aim for DEFUSE ZONE!/^", - "obj_battlebomb_541": "* Bomb defused!", - "obj_battlebomb_542": "* Dog defused!", - "obj_battlecontroller_286": "* YOU WON!\n* You earned \\[1] EXP and \\[2] gold.", - "obj_battlecontroller_287": "\n* Your LOVE increased.", - "obj_bed_dark_64": " error/%%", - "obj_bed_dark_66": "* (It's a bed.)/%%", - "obj_bed_watcher_94": "* (Seems like a comfy bed.)/", - "obj_bed_watcher_95": "* (You could probably climb\n into it if you were to\n the left of it.)/%%", - "obj_blookdiary_64": "%%", - "obj_blookdiary_70": "* Dear Diary^1:\n* Shyren's sister \"fell down\"\n recently./", - "obj_blookdiary_71": "* It's sad^1.\n* Without her sister to\n speak for her.../", - "obj_blookdiary_72": "* She's become more\n reclusive than ever./", - "obj_blookdiary_73": "* So I reached out to her^1,\n and told her.../", - "obj_blookdiary_74": "* That she^1, Blooky^1, and I\n should all perform together\n sometime./", - "obj_blookdiary_75": "* She seemed to like\n that idea./%%", - "obj_blookdiary_80": "* Dearer Diary^1:\n* I like to buy a new diary\n for every entry I make./", - "obj_blookdiary_81": "* I love to collect diaries./%%", - "obj_blookdiary_85": "* Dearest Diary^1:\n* Our cousin left the farm\n to become a training dummy./", - "obj_blookdiary_86": "* That leaves just Blooky\n and I./", - "obj_blookdiary_87": "* Blooky asked me if I was\n going to try to become\n corporeal^1, too./", - "obj_blookdiary_88": "* They sounded so..^1.\n* Resigned.../", - "obj_blookdiary_89": "* Come on^1, Blooky^1.\n* You know I'd never leave\n you behind./", - "obj_blookdiary_90": "* And besides.../", - "obj_blookdiary_91": "* I'd never find the kind\n of body I'm looking for^1,\n anyway./%%", - "obj_blookdiary_96": "* My Darling Diary^1:\n* I met someone..^1.\n* Interesting today./", - "obj_blookdiary_97": "* Last week I posted that\n advertisement for my\n Human Fanclub./", - "obj_blookdiary_98": "* Today was our first meeting./", - "obj_blookdiary_99": "* Only one other person came./", - "obj_blookdiary_100": "* Honestly^1, she's a dork^1.\n* And she's obsessed with\n these awful cartoons./", - "obj_blookdiary_101": "* But she's kind of funny^1,\n too..../", - "obj_blookdiary_102": "* I want to see her again./%%", - "obj_blookdiary_107": "* Diary... My dear:\n* My diary collection is\n going fabulously./", - "obj_blookdiary_108": "* I have like five now./%%", - "obj_blookdiary_115": "* Dear Diary^1:\n* She surpised me with\n something today./", - "obj_blookdiary_116": "* Sketches of a body that\n she wants to create for\n me.../", - "obj_blookdiary_117": "* A form beyond my wildest\n fantasies./", - "obj_blookdiary_118": "* In a form like that^1, I\n could finally feel\n like... \"myself.\"/", - "obj_blookdiary_119": "* After all^1, there's no\n way I can be a star\n the way I am now./", - "obj_blookdiary_120": "* Sorry^1, Blooky^1.\n* My dreams can't wait\n for anyone.../%%", - "obj_blueattackgen_60": "* You're blue now.", - "obj_blueattackgen_90": " YOU'RE BLUE NOW./", - "obj_blueattackgen_91": " THAT'S MY ATTACK!/", - "obj_blueattackgen_92": " NYEH HEH HEH\n HEH HEH HEH\n HEH HEH HEH!!!/%%", - "obj_bonebox_63": "HEY^1, THOSE ARE ALL\nTHE ATTACKS I USED\nON YOU./", - "obj_bonebox_64": "GREAT MEMORIES^1,\nHUH?/", - "obj_bonebox_65": "SEEMS LIKE IT\nWAS ONLY\nYESTERDAY.../", - "obj_bonebox_66": "\\E3EVEN THOUGH\nIT BASICALLY\nJUST HAPPENED./%%", - "obj_bonebox_70": "HEY^1, THOSE ARE ALL\nTHE ATTACKS I\nDIDN'T USE./", - "obj_bonebox_71": "\\WHOW LUCKY OF YOU^1!\nHAD I ONLY USED\nMY \\YSPECIAL ATTACK\\W,/", - "obj_bonebox_72": "\\E2YOU SURELY WOULD\nHAVE BEEN BLASTED\nTO.../", - "obj_bonebox_73": "\\WH\\E3EY.^1 WAIT^1.\nWHERE'S MY \\YSPECIAL\nATTACK\\W?/", - "obj_bonebox_74": "\\E1NO^1! I'VE BEEN\nDOGBURGLED BY THAT\nPERNICIOUS PUP!/", - "obj_bonebox_75": "\\E3THAT LOATHESOME\nSCOUNDREL LOVES TO\nSNEAK INTO MY ROOM./", - "obj_bonebox_76": "\\E5SOMETIMES IT EVEN\nCRAWLS INTO MY BED\nWHILE I'M RESTING./", - "obj_bonebox_77": "\\E3IF THAT WASN'T\nBAD ENOUGH^1, IT HAS\nVERY COLD FEET./%%", - "obj_bonebox_81": "* (It's a box of bones.)/%%", - "obj_bonebox_85": "* (It's a box of bones.)/%%", - "obj_bonedrawer_check_84": "%%", - "obj_boysnightout_80": "* Hey^1! You^1!\n* Stop!/%%", - "obj_boysnightout_113": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a striped shirt./", - "obj_boysnightout_114": "* They told us they were\n wandering around Hotland\n right now.../", - "obj_boysnightout_115": "* I know^1, sounds scary^1, huh?/", - "obj_boysnightout_116": "* Well^1, just stay chill^1.\n* We'll bring you someplace\n safe^1, OK?/%%", - "obj_boysnightout_117": "%%%", - "obj_boysnightout_156": "* ... Huh^1?\n* What is it, bro?/", - "obj_boysnightout_157": "* The shirt they're wearing?/", - "obj_boysnightout_158": "* ... like^1, what about it?/%%", - "obj_boysnightout_181": "* Bro.../", - "obj_boysnightout_182": "* Are you thinkin..^1.\n* What I'm thinkin?/", - "obj_boysnightout_183": "* Bummer^1.\n* This is^1, like..^1.\n* Mega embarrassing./", - "obj_boysnightout_184": "* We^1, like^1, actually\n totally have to kill\n you and stuff./%%", - "obj_businessmanticore_70": "* This elevator goes straight\n to the capital^1.\n* But it stopped working./", - "obj_businessmanticore_71": "* The hotel's doing its best to\n accomodate everybody\n stuck here./%%", - "obj_businessmanticore_75": "* Me^1?\n* I just like explaining things\n to passersby./%%", - "obj_businessmanticore_80": "* Good news^1!\n* The elevator started working\n again./", - "obj_businessmanticore_81": "* But now it's been so busy^1,\n we still haven't gotten the\n chance to ride it./%%", - "obj_businessmanticore_86": "* Mettaton hasn't made a\n performance for more\n than five minutes.../", - "obj_businessmanticore_87": "* What's happening...^1?\n* Can you explain it?/%%", - "obj_butterflybullet_102": "* Whimsalot doesn't want to\n fight anymore.", - "obj_cactus_55": "* Ah^1, the cactus.\n* Truly the most tsundere\n of plants./%%", - "obj_cactus_58": "* It's not like this cactus\n was waiting for you to come\n back or anything.../%%", - "obj_carbed_63": "THAT'S MY BED!/", - "obj_carbed_64": "IF I EVER GET\nTO THE SURFACE.../", - "obj_carbed_65": "I'D LIKE TO\nDRIVE DOWN A\nLONG HIGHWAY./", - "obj_carbed_66": "WIND IN MY\nHAIR.../", - "obj_carbed_67": "SUN ON MY\nSKIN.../", - "obj_carbed_68": "\\E3OF COURSE^1, THAT'S\nJUST A DREAM./", - "obj_carbed_69": "\\E0SO INSTEAD I\nCRUISE WHILE I\nSNOOZE./%%", - "obj_carbed_72": "WHY ARE YOU SO\nINTERESTED IN MY\nBED?/", - "obj_carbed_73": "\\E3ARE YOU TIRED?/%%", - "obj_carbed_78": "* (It's a racecar bed^1, neatly\n made.)/%%", - "obj_carrybird_95": "* Isn't my little Cinnamon\n just the cutest?/", - "obj_carrybird_96": "* Bun-buns are so adorable..^1.\n* Tee hee!/%%", - "obj_carrybird_98": "* Bun-bun-bun-bun-bun.../%%", - "obj_chairiel_118": "* (Seems like the right size\n for Toriel.)/%%", - "obj_chairiel_123": "* (It's a great reading chair.^1)\n* (But it doesn't seem like\n anyone uses it.)/%%", - "obj_cheesetable1_58": "* This cheese has been here\n quite a long time./", - "obj_cheesetable1_59": "* It's stuck to the table.../%%", - "obj_cheesetable1_62": "* (Looks like cheese has a\n nibble taken out of it.)/%%", - "obj_chewtoy_98": "* (It's a squeaky chew toy.)/%%", - "obj_chilldrake_246": "Brush my\nteeth?\nNo way\nin heck!", - "obj_chilldrake_247": "NEVER do\nyour\nhomework\n!!", - "obj_chilldrake_248": "No\nbedtime!\nOnly\nDEADTIME", - "obj_chilldrake_249": "*turns\nmusic up\nall the\nway*", - "obj_chilldrake_254": "Do you...\nreally\n...", - "obj_chilldrake_255": "I don't\nthink\nyou...", - "obj_chilldrake_256": "To tell\nyou the\ntruth...", - "obj_chilldrake_258": "You\ndon't\nknow my\ncause!!", - "obj_chilldrake_265": "Only\nSnowy\ncan do\nthat.", - "obj_chilldrake_266": "You\nain't\nSnowy.", - "obj_chilldrake_267": "Stick to\npuns.\nThey're\nbetter.", - "obj_chilldrake_272": "WRONG!\nLet's\nfight\nand die.", - "obj_chilldrake_273": "Actually\n...\nDeath?", - "obj_chilldrake_274": "Defiance\ncan't be\ndefied!", - "obj_chilldrake_279": "IT'S\nJUST\nLIKE\n'EM", - "obj_chilldrake_280": "HAHA\nWOWEE", - "obj_chilldrake_281": "YOU\nNAILED\nIT", - "obj_chilldrake_286": "Where's\nSnowy\nright\nnow?", - "obj_chilldrake_287": "Ha...\nHa...", - "obj_chilldrake_288": "Nice\ntry,\nlaugh\nPicasso.", - "obj_chilldrake_296": "%%%", - "obj_chilldrake_493": "* Chilldrake starts a one-\n monster riot.", - "obj_chilldrake_494": "* Chilldrake is chanting an\n anarchist spell.", - "obj_chilldrake_495": "* Chilldrake is eating its\n own homework.", - "obj_chilldrake_496": "* It smells like \"Ice\"\n scented body-spray.", - "obj_chilldrake_497": "* Chilldrake is wondering\n where Snowy went.", - "obj_chilldrake_498": "* Chilldrake feels neutered\n by your agreement.", - "obj_chilldrake_499": "* Chilldrake is laughing at\n your imitation of its\n cohort.", - "obj_chilldrake_500": "* Chilldrake pretends not to\n care.", - "obj_chilldrake_501": "* Chilldrake is puffed up..", - "obj_chilldrake_502": "* Chilldrake is flaking\n apart.", - "obj_chilldrake_518": "* CHILLDRAKE - ATK 12 DEF 7\n* Rebels against everything!!\n* Looking for its friend Snowy./^", - "obj_chilldrake_527": "* You tell Chilldrake it's\n all wrong./^", - "obj_chilldrake_539": "* You agree with Chilldrake\n before it gives its speech./^", - "obj_chilldrake_540": "* You agree with Chilldrake^1.\n* It seems to get very\n uncomfortable.../^", - "obj_chilldrake_548": "* You make fun of Chilldrake./^", - "obj_chilldrake_550": "* You make fun of Chilldrake./", - "obj_chilldrake_551": "* The other monsters think\n it's hilarious.../^", - "obj_chilldrakenpc_70": "* Heh..^1. us teens live\n self-sufficiently off\n the fat of the land.../", - "obj_chilldrakenpc_71": "* Oh^1, and the box lunches my\n parents bring us every\n day./%%", - "obj_chilldrakenpc_72": "* Besides Snowy^1.\n* We have to share ours\n with him../%%", - "obj_chilldrakenpc_76": "* Heh..^1.\n* I guess we'll have to go to\n the surface./", - "obj_chilldrakenpc_77": "* There are woods there we can\n live in^1, right?/%%", - "obj_chilldrakenpc_82": "* Guh huh huh huh^1./", - "obj_chilldrakenpc_83": "* Us teens rule these woods\n with a smaller-than-\n adult fist./%%", - "obj_chilldrakenpc_87": "* I'm worried about getting\n older..^1.\n* I'll stop being a teen./", - "obj_chilldrakenpc_88": "* No^1! I refuse^1!\n* I'll just invent new numbers^1,\n like twenty-teen!/%%", - "obj_chipdoor_l_78": "* (The door is locked.)/%%", - "obj_chipdoor_l_79": "* (This half of the door is\n unlocked.)/%%", - "obj_chipdoor_l_82": "* (The door is open.)/%%", - "obj_chipdoor_l_87": "* (The door is open.)/%%", - "obj_chipdoor_r_84": "* (The door is locked.)/%%", - "obj_chipdoor_r_85": "* (This half of the door is\n unlocked.)/%%", - "obj_chipdoor_r_89": "* (The door is open.)/%%", - "obj_chipdoor_r_94": "* (The door is open.)/%%", - "obj_clamgirl_74": "* I'm visiting Waterfall\n from the city./", - "obj_clamgirl_75": "* Synchronicity...^1?\n* My neighbor's daughter looks\n about your age./", - "obj_clamgirl_76": "\\W* Her name is \"\\YSuzy\\W.^1\"\n* I feel like you two should\n be friends./", - "obj_clamgirl_77": "* You have..^1.\n* A neighbor's blessing!!!/%%", - "obj_clamgirl_81": "* Not knowing where I live\n is no issue^1.\n* Fate finds a way./", - "obj_clamgirl_82": "* In life's grand scheme^1, she\n might be why you came here\n in the first place.../%%", - "obj_clamgirl_93": "* I sense a disturbance in\n the nearby aura.../", - "obj_clamgirl_94": "* I think you should leave\n that girl alone./%%", - "obj_clamgirl_102": "* So you never met my\n neighbor's daughter./", - "obj_clamgirl_103": "* Don't despair^1.\n* This world has infinite\n opportunities./", - "obj_clamgirl_104": "* But there's a limit to the\n things you can do today^1.\n* Accepting this is healthy./", - "obj_clamgirl_105": "* Take my neighbor's blessing^1!\n* And consider this blessing\n for anything you like!/%%", - "obj_clamgirl_110": "* I wanted to tell you about\n my neighbor's daughter./", - "obj_clamgirl_111": "* But you walked right by me\n before I could tell you./", - "obj_clamgirl_112": "* Fate has decided that I\n should not tell you./%%", - "obj_clamguy_73": "* O, k, k, k, k.../", - "obj_clamguy_74": "* I was thirsty^1, so I came\n over from Waterfall to get\n a drink!/%%", - "obj_clamguy_78": "* O, k, k.../", - "obj_clamguy_79": "* What are you doing with\n all of that water?/%%", - "obj_clamguy_83": "* O, k, k, k, k.../", - "obj_clamguy_84": "* So now we have a private pool^1?\n* Worse things have happened./%%", - "obj_clamguy_89": "* O, k, k, k, k.../", - "obj_clamguy_90": "* Are you just carrying that\n around to look sophisticated?/", - "obj_clamguy_91": "* Cause it's not working./%%", - "obj_clamguy_98": "* O, k, k, k, k.../", - "obj_clamguy_99": "* I'll be able to have a nice\n drink on the surface./%%", - "obj_colorlever_77": "* (It's some kind of switch.^1)\n* (There's a red-colored\n slot in the center.)/%%", - "obj_colorlever_81": "* (The red switch has been\n turned on.)/%%", - "obj_colorlever_89": "* (Click!^1)\n* (The red key fits perfectly\n into the slot.)/%%", - "obj_colorlever_98": "* (It's some kind of switch.^1)\n* (There's a blue-colored\n slot in the center.)/%%", - "obj_colorlever_102": "* (The blue switch has been\n turned on.)/%%", - "obj_colorlever_110": "* (Click!^1)\n* (The blue key fits perfectly\n into the slot.)/%%", - "obj_colorlever_119": "* (It's some kind of switch.^1)\n* (There's a green-colored\n slot in the center.)/%%", - "obj_colorlever_123": "* (The green switch has been\n turned on.)/%%", - "obj_colorlever_131": "* (Click!^1)\n* (The green key fits perfectly\n into the slot.)/%%", - "obj_colorlever_140": "* (It's some kind of switch.^1)\n* (There's a yellow-colored\n slot in the center.)/%%", - "obj_colorlever_144": "* (The yellow switch has been\n turned on.)/%%", - "obj_colorlever_152": "* (Click!^1)\n* (The yellow key fits perfectly\n into the slot.)/%%", - "obj_controlspear_89": "* Aim with arrows and select with \\*Z.", - "obj_controlspear_90": "* Aim with \\*A \\*D and select with \\*Z.", - "obj_controlspear_132": "* Teabox - Blatantly correct choice.", - "obj_controlspear_143": "* Hot Chocolate - Green cylinder.", - "obj_controlspear_154": "* Soda - Sickly yellow liquid.", - "obj_controlspear_165": "* Sugar - Goes in tea.", - "obj_controlspear_176": "* Undyne.", - "obj_controlspear_192": "* Fridge - Full of food.", - "obj_controlspear_204": "* Sword - Acquired taste.", - "obj_controlspear_select": "* Select with \\*Z.", - "obj_controlspear_218": "\\E1* ... are you.../", - "obj_controlspear_219": "\\E5* Hitting on me????/%%", - "obj_controlspear_223": "* ????????????????/%%", - "obj_controlspear_235": "* The sugar is for\n tea^1, mmm'kay?/%%", - "obj_controlspear_243": "* Oh^1, soda?/", - "obj_controlspear_244": "\\E4* Actually^1, even though\n you pointed to it^1,\n you don't look happy./", - "obj_controlspear_245": "\\E0* Heh^1, that's fine^1!\n* I think soda's gross^1,\n too!/", - "obj_controlspear_246": "\\E4* It rots your teeth..^1.\n* It rots your mind.../", - "obj_controlspear_247": "\\E1* IT ROTS YOUR FIGHTING\n SPIRIT!/", - "obj_controlspear_248": "\\E9* ... huh^1?\n* Why do I have it?/", - "obj_controlspear_249": "\\E8* .../%%", - "obj_controlspear_253": "* What^1?\n* You wanna throw the\n spear at it?/%%", - "obj_controlspear_261": "* Oh^1, you want some\n hot chocolate?/", - "obj_controlspear_262": "\\E1* Wait^1, wait^1, I just\n remembered..^1.\n* That container's empty./", - "obj_controlspear_263": "\\E9* I stopped getting\n it because it was\n always a hassle.../", - "obj_controlspear_264": "\\E6* ASGORE kept getting\n marshmallows stuck in\n his beard./%%", - "obj_controlspear_268": "* That container's empty./%%", - "obj_controlspear_276": "\\E9* ... tea^1, huh^1?\n* Coming right up!/%%", - "obj_controlspear_284": "* The fridge!^1?\n* You want to have\n the entire fridge!?/", - "obj_controlspear_285": "\\E1* No!/%%", - "obj_controlspear_291": "* Believe me^1, I would\n GLADLY give you your\n fill of swords./", - "obj_controlspear_292": "\\E9* If you weren't my\n beloved houseguest!/%%", - "obj_convenientlamp_55": "* Just a conveniently-shaped\n lamp./%%", - "obj_cookshowevent_89": "* Ring.../", - "obj_cookshowevent_90": "\\TS \\E3 \\F6 \\TA %", - "obj_cookshowevent_91": "* H-hey^1, it's kind of\n dark \\M9in there^1, isn't\n it?/", - "obj_cookshowevent_92": "\\E6* Don't worry!/", - "obj_cookshowevent_93": "\\E0*\\M8 I'll hack into the\n light system and\n brighten it up!/%%", - "obj_cookshowevent_135": "* Oh no./%%", - "obj_cookshowevent_156": "* OHHHH YES!!!/", - "obj_cookshowevent_157": "* WELCOME^1, BEAUTIES, TO THE\n UNDERGROUND'S PREMIER COOKING\n SHOW!!!/%%", - "obj_cookshowevent_174": "* PRE-HEAT YOUR OVENS^1, BECAUSE\n WE'VE GOT A VERY SPECIAL\n RECIPE FOR YOU TODAY!/", - "obj_cookshowevent_175": "* WE'RE GOING TO BE MAKING.../", - "obj_cookshowevent_176": "* A CAKE!/", - "obj_cookshowevent_177": "* MY LOVELY ASSISTANT HERE\n WILL GATHER THE INGREDIENTS./", - "obj_cookshowevent_178": "* EVERYONE GIVE THEM A BIG\n HAND!!!/%%", - "obj_cookshowevent_202": "\\W* WE'LL NEED \\YSUGAR^1,\n MILK^1, \\WAND\\Y EGGS.\\W /", - "obj_cookshowevent_203": "* GO FOR IT^1, SWEETHEART!/%%", - "obj_cookshowevent_253": "\\W* A \\YHUMAN SOUL\\W!!!!/%%", - "obj_cookshowevent_295": "* Ring.../", - "obj_cookshowevent_296": "\\TS \\E3 \\F0 \\TM %", - "obj_cookshowevent_297": "* HELLO...?\n* I'M KIND OF IN THE\n MIDDLE OF SOMETHING HERE./", - "obj_cookshowevent_298": "\\TS \\E3 \\F6 \\TA %", - "obj_cookshowevent_299": "* W-wait a second!!!/", - "obj_cookshowevent_300": "* Couldn't you make\n a.../", - "obj_cookshowevent_301": "\\E6* Couldn't you use\n a.../", - "obj_cookshowevent_302": "\\E4* Couldn't you make\n a substitution in\n the recipe?!/", - "obj_cookshowevent_303": "\\TS \\E3 \\F0 \\TM %", - "obj_cookshowevent_304": "* ... A SUBSTITUTION?\n* YOU MEAN, USE A DIFFERENT,\n NON-HUMAN INGREDIENT?/", - "obj_cookshowevent_305": "* ... WHY?/", - "obj_cookshowevent_306": "\\TS \\E6 \\F6 \\TA %", - "obj_cookshowevent_307": "* Uhh^1, what if\n someone's.../", - "obj_cookshowevent_308": "\\E2* .../", - "obj_cookshowevent_309": "\\E4* Vegan?/", - "obj_cookshowevent_310": "\\TS \\E3 \\F0 \\TM %", - "obj_cookshowevent_311": "* ... VEGAN./", - "obj_cookshowevent_312": "\\TS \\E5 \\F6 \\TA %", - "obj_cookshowevent_313": "* Uh well I mean%%", - "obj_cookshowevent_326": "* THAT'S A BRILLIANT IDEA,\n ALPHYS!!/", - "obj_cookshowevent_327": "* ACTUALLY, I HAPPEN TO\n HAVE AN OPTION RIGHT HERE!!!/", - "obj_cookshowevent_328": "* MTT-BRAND ALWAYS-CONVENIENT\n HUMAN-SOUL-FLAVOR-SUBSTITUTE!/", - "obj_cookshowevent_329": "* A CAN OF WHICH...\n* IS JUST OVER ON THAT\n COUNTER!!!/%%", - "obj_cookshowevent_376": "* WELL, DARLING?\n* WHY DON'T YOU GO GET IT?/%%", - "obj_cookshowevent_434": "* BY THE WAY^1, OUR SHOW RUNS ON\n A STRICT SCHEDULE./", - "obj_cookshowevent_435": "\\W* IF YOU CAN'T GET THE\n CAN IN THE NEXT\n \\YONE MINUTE...\\W /", - "obj_cookshowevent_436": "\\W* WE'LL JUST HAVE TO GO\n BACK TO THE \\RORIGINAL PLAN\\W!!!/", - "obj_cookshowevent_437": "* SO...\n* BETTER START CLIMBING,\n BEAUTIFUL!!!/%%", - "obj_cookshowevent_472": "* Ring.../", - "obj_cookshowevent_473": "\\TS \\E3 \\F6 \\TA %", - "obj_cookshowevent_474": "* Oh no!!^1!\n* There's not enough\n time to climb up!/", - "obj_cookshowevent_475": "\\E2* .../", - "obj_cookshowevent_476": "\\E6* F-f-fortunately, I\n might have a plan!/", - "obj_cookshowevent_477": "\\E0* When I was upgrading\n your phone, I added\n a few... features./", - "obj_cookshowevent_478": "\\E6* You see that huge\n button that says..^1.\n* \"JETPACK\"?/", - "obj_cookshowevent_479": "\\E3* Watch this!/%%", - "obj_cookshowevent_515": "* There!/", - "obj_cookshowevent_516": "* You should have\n just enough fuel to\n reach the top!/", - "obj_cookshowevent_517": "\\E3* Now^1, get up\n there!!!/%%", - "obj_cookshowevent_565": "* Ring.../", - "obj_cookshowevent_566": "\\TS \\E3 \\F6 \\TA %", - "obj_cookshowevent_567": "* Wow^1!\n* We..^1. we did it!!/", - "obj_cookshowevent_568": "\\E0* We..^1. we really did\n it!!!/", - "obj_cookshowevent_569": "\\E0* Great job out\n there^1, team!/", - "obj_cookshowevent_570": "\\E3* W-well^1, uh^1, anyway^1,\n let's keep heading\n forward!!!/", - "obj_cookshowevent_571": "\\TS \\F0 \\T0 %", - "obj_cookshowevent_572": "* Click.../%%", - "obj_cookshowevent_575": "* Ring.../", - "obj_cookshowevent_576": "\\TS \\E1 \\F6 \\TA %", - "obj_cookshowevent_577": "* .../", - "obj_cookshowevent_578": "\\E4* U-um..^1.\n* I guess we..^1.\n* ... did it?/", - "obj_cookshowevent_579": "\\E3* W-well^1, uh^1, anyway^1,\n let's keep heading\n forward!!!/", - "obj_cookshowevent_580": "\\TS \\F0 \\T0 %", - "obj_cookshowevent_581": "* Click.../%%", - "obj_core_enemyevent_97": "* Ring.../", - "obj_core_enemyevent_98": "\\TS \\E6 \\F6 \\TA %", - "obj_core_enemyevent_99": "* H-hey^1, why don't\n you try to use\n the elevator first?/", - "obj_core_enemyevent_100": "* .../%%", - "obj_core_enemyevent_106": "* Ring.../", - "obj_core_enemyevent_107": "\\TS \\E6 \\F6 \\TA %", - "obj_core_enemyevent_108": "* H-hey^1, why don't\n you try to go\n to the right first?/", - "obj_core_enemyevent_109": "* .../%%", - "obj_core_enemyevent_116": "* Ring.../", - "obj_core_enemyevent_117": "\\TS \\E6 \\F6 \\TA %", - "obj_core_enemyevent_118": "* Okay^1, you should\n be able to make\n it through here.../", - "obj_core_enemyevent_119": "* .../%%", - "obj_core_enemyevent_139": "* W-watch out!/%%", - "obj_core_enemyevent_182": "* Th-that was close.../", - "obj_core_enemyevent_183": "* Wh..^1. why are there\n so many monsters\n here?/", - "obj_core_enemyevent_184": "\\E6* I mean..^1.\n* It's no problem^1,\n r-r-right?/", - "obj_core_enemyevent_185": "* W-w-we've just got\n to keep heading\n forward!/", - "obj_core_enemyevent_186": "\\E9* .../", - "obj_core_enemyevent_187": "\\TS \\F0 \\T0 %", - "obj_core_enemyevent_188": "* (Click...)/%%", - "obj_core_enemyevent2_142": "* Ring.../", - "obj_core_enemyevent2_143": "\\TS \\E3 \\F6 \\TA %", - "obj_core_enemyevent2_144": "* Sorry^1, I..^1. I.../", - "obj_core_enemyevent2_145": "* I thought that.../", - "obj_core_enemyevent2_146": "\\E8* Let's try the\n right path instead./", - "obj_core_enemyevent2_147": "\\TS \\F0 \\T0 %", - "obj_core_enemyevent2_148": "* (Click...)/%%", - "obj_core_enemyevent2_152": "* Ring.../", - "obj_core_enemyevent2_153": "\\TS \\E3 \\F6 \\TA %", - "obj_core_enemyevent2_154": "* A-are you okay?/", - "obj_core_enemyevent2_155": "* Why didn't you\n head to the\n right...?/", - "obj_core_enemyevent2_156": "\\E4* C-C'mon..^1.\n* Y-you trust me^1,\n d-don't you?/", - "obj_core_enemyevent2_157": "\\TS \\F0 \\T0 %", - "obj_core_enemyevent2_158": "* (Click...)/%%", - "obj_core_laserswitch_118": "* Ring.../", - "obj_core_laserswitch_119": "\\TS \\E3 \\F6 \\TA %", - "obj_core_laserswitch_120": "* Oh my god^1, are\n you okay?/", - "obj_core_laserswitch_121": "\\E8* I..^1. I'm sorry^1, I\n gave you the\n wrong order./", - "obj_core_laserswitch_122": "\\E8* .../", - "obj_core_laserswitch_123": "\\E6* E-everything's fine^1,\n okay?/", - "obj_core_laserswitch_124": "* L-let's just keep\n heading to the\n right./", - "obj_core_laserswitch_125": "\\TS \\F0 \\T0 %", - "obj_core_laserswitch_126": "* Click.../%%", - "obj_core_laserswitch_130": "* Ring.../", - "obj_core_laserswitch_131": "\\TS \\E3 \\F6 \\TA %", - "obj_core_laserswitch_132": "* Oh my god..^1.\n* Are you hurt?/", - "obj_core_laserswitch_133": "\\E8* I..^1. I'm so sorry^1,\n I... I gave you\n the wrong order./", - "obj_core_laserswitch_134": "\\E8* .../", - "obj_core_laserswitch_135": "\\E6* Everything's going\n to be fine^1, okay?/", - "obj_core_laserswitch_136": "* L-let's just keep\n heading to the\n right./", - "obj_core_laserswitch_137": "\\TS \\F0 \\T0 %", - "obj_core_laserswitch_138": "* Click.../%%", - "obj_countermiddle_116": "* PERFECT^1!\n* GREAT JOB^1, BEAUTIFUL!/", - "obj_countermiddle_117": "* WE'VE GOT ALL OF THE\n INGREDIENTS WE NEED TO BAKE\n THE CAKE!/", - "obj_countermiddle_118": "\\W* \\YMILK\\W... \n* \\YSUGAR\\W...\n* \\YEGGS\\W.../", - "obj_countermiddle_119": "* ... OH MY^1!\n* WAIT A MAGNIFICENT MOMENT^1!\n* HOW COULD I FORGET!!!/", - "obj_countermiddle_120": "\\W* WE'RE MISSING THE MOST\n \\YIMPORTANT INGREDIENT\\W!/%%", - "obj_creditsloader_449": "\\XI mean^1, we haven't\neven done the\\R \nSpecial Thanks\\X yet.../", - "obj_creditsloader_450": "Ready^1?\nLet's end all of\nthis for good!/%%", - "obj_creditsloader_492": "Ha ha ha ha.../", - "obj_creditsloader_493": "\\M1Did you REALLY\nthink it was\nOVER!?!?/%%", - "obj_crygen3_56": "* Napstablook eagerly awaits\n your response.", - "obj_crygen3_80": "do you\nlike\nit...", - "obj_crygen3_81": "%%%", - "obj_crygen3_108": "i call\nit\n\"dapper\nblook\"", - "obj_crygen3_109": "%%%", - "obj_darkfridge_116": "* (It's a refrigerator.^1)\n* (It's empty.)/%%", - "obj_darkfridge_122": "* (It's a refrigerator.^1)\n* (It seems to contain\n samples of some kind.)/%%", - "obj_darkfridge_126": "* There's something here..^1.\n* It feels like it's\n breathing./%%", - "obj_darkfridge_133": "* (It's a refrigerator.^1)\n* (It's empty.)/%%", - "obj_darkfridge_136": "* There's something here..^1.\n* It feels like a tree^1, ripe\n with delicious fruit./%%", - "obj_darkfridge_142": "* (It's a refrigerator.^1)\n* (It seems to contain\n samples of some kind.)/%%", - "obj_darkfridge_145": "* There's something here..^1.\n* Something in the shape\n of a man./%%", - "obj_darkfridge_151": "* (It's a refrigerator.^1)\n* (It's empty.)/%%", - "obj_darkfridge_154": "* There's something here..^1.\n* It feels warm^1, and moist./%%", - "obj_darkplant_64": "* (It's a fake plant.)/%%", - "obj_darksans1_187": "* heheh... the old whoopee\n cushion in the hand\n trick./", - "obj_darksans1_188": "* it's ALWAYS funny./", - "obj_darksans1_189": "* anyways^1,\n you're a human, right?/", - "obj_darksans1_190": "\\E1* that's hilarious./", - "obj_darksans1_193": "* heh^1, the old whoopee\n cushion in the hand\n trick.../", - "obj_darksans1_194": "\\E1* wait a sec..^1.\n* have you heard it before\n or something?/", - "obj_darksans1_195": "\\E1* you turned around before\n i said to..^1.\n* ... weird./", - "obj_darksans1_196": "* ... whatever^1.\n* you're a human^1, right?/", - "obj_darksans1_198": "\\E0* i'm sans^1.\n* sans the skeleton./", - "obj_darksans1_199": "* im actually supposed to\n be on watch for\n humans right now./", - "obj_darksans1_200": "* but..^1. y'know.../", - "obj_darksans1_201": "\\E1* i dont really care about\n capturing anybody./", - "obj_darksans1_202": "\\E0* now my brother^1,\n papyrus.../", - "obj_darksans1_203": "* he's a human-hunting\n FANATIC./", - "obj_darksans1_204": "\\E1* hey^1, actually^1, I think\n that's him over there./", - "obj_darksans1_205": "\\E0* i have an idea^1.\n* go through this gate\n thingy./", - "obj_darksans1_206": "* yeah, go right through^1.\n* my bro made the bars\n too wide to stop anyone./%%", - "obj_darksans1_210": "* heheh... the old whoopee\n cushion in the hand\n trick./", - "obj_darksans1_211": "* it's ALWAYS funny./", - "obj_darksans1_212": "* .../", - "obj_darksans1_213": "\\E1* that's^1, uh^1.\n* your cue to laugh./", - "obj_darksans1_214": "\\E2* or^1, uh^1, to emote\n at all...?/", - "obj_darksans1_215": "\\E0* .../", - "obj_darksans1_216": "\\E1* (gee^1, lady^1, you really\n know how to pick\n 'em, huh...?)/", - "obj_darksans1_217": "\\E2* OK^1, that's fine^1.\n* everyone's got their\n own sense of humor./", - "obj_darksans1_218": "\\E0* i'm sans^1.\n* sans the skeleton./", - "obj_darksans1_219": "* im actually supposed to\n be on watch for\n humans right now./", - "obj_darksans1_220": "* but..^1. y'know.../", - "obj_darksans1_221": "\\E1* i dont really care about\n capturing anybody./", - "obj_darksans1_222": "\\E0* now my brother^1,\n papyrus.../", - "obj_darksans1_223": "* he's a human-hunting\n FANATIC./", - "obj_darksans1_224": "\\E1* hey^1, actually^1, I think\n that's him over there./", - "obj_darksans1_225": "\\E0* i have an idea^1.\n* go through this gate\n thingy./", - "obj_darksans1_226": "* yeah, go right through^1.\n* my bro made the bars\n too wide to stop anyone./%%", - "obj_darksans1_345": "* Human./", - "obj_darksans1_346": "* Don't you know how\n to greet a new pal?/", - "obj_darksans1_347": "* Turn around and shake\n my hand./%%", - "obj_darksans1_354": "* Human./", - "obj_darksans1_355": " %", - "obj_darksans1_356": " %%", - "obj_darksans1_399": "* quick^1, behind that\n conveniently-shaped\n lamp./%%", - "obj_darksans1_457": "* sup^1, bro?/", - "obj_darksans1_459": "YOU KNOW WHAT\n\"SUP,^1\" BROTHER!/", - "obj_darksans1_460": "IT'S BEEN EIGHT\nDAYS AND YOU\nSTILL HAVEN'T.../", - "obj_darksans1_461": "RECALIBRATED^1.\nYOUR^1.\nPUZZLES^1!/", - "obj_darksans1_462": "YOU JUST HANG\nAROUND OUTSIDE\nYOUR STATION!/", - "obj_darksans1_463": "WHAT ARE YOU\nEVEN DOING?!?/", - "obj_darksans1_465": "* staring at this lamp^1.\n* it's really cool^1.\n* do you wanna look?/%%", - "obj_darksans1_480": "NO!^1!\nI DON'T HAVE\nTIME FOR THAT!!/", - "obj_darksans1_481": "WHAT IF A HUMAN\nCOMES THROUGH\nHERE!?!/", - "obj_darksans1_482": "I WANT TO BE\nREADY!!!/", - "obj_darksans1_483": "I WILL BE THE ONE!\nI MUST BE THE ONE!/", - "obj_darksans1_484": "I WILL CAPTURE A\nHUMAN!/%%", - "obj_darksans1_496": "THEN^1, I^1, THE\nGREAT PAPYRUS.../", - "obj_darksans1_497": "WILL GET\nALL THE THINGS I\nUTTERLY DESERVE!/", - "obj_darksans1_498": "RESPECT..^1.\nRECOGNITION.../", - "obj_darksans1_499": "I WILL FINALLY\nBE ABLE TO JOIN\nTHE ROYAL GUARD!/", - "obj_darksans1_500": "PEOPLE WILL ASK^1,\nTO^1, BE MY^1,\n\"FRIEND?\"/", - "obj_darksans1_501": "\\E2I WILL BATHE IN A\nSHOWER OF KISSES\nEVERY MORNING./%%", - "obj_darksans1_514": "* hmm.../", - "obj_darksans1_515": "\\E1* maybe this lamp will\n help you./%%", - "obj_darksans1_528": "SANS!^1! YOU ARE\nNOT HELPING!^1!\nYOU LAZYBONES!!/", - "obj_darksans1_529": "ALL YOU DO IS SIT\nAND BOONDOGGLE!/", - "obj_darksans1_530": "YOU GET LAZIER\nAND LAZIER\nEVERY DAY!!!/", - "obj_darksans1_532": "\\W* hey^1, take it easy^1.\n* i've gotten a \\Yton\\W \n of work done today./", - "obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W./%%", - "obj_darksans1_582": "SANS!!!/", - "obj_darksans1_584": "\\E1* come on^1.\n* you're smiling./", - "obj_darksans1_586": "I AM AND I HATE IT!/", - "obj_darksans1_587": "\\E3SIGH.../", - "obj_darksans1_588": "\\E2WHY DOES SOMEONE\nAS GREAT AS ME.../", - "obj_darksans1_589": "\\E3HAVE TO DO SO MUCH\nJUST TO GET SOME\nRECOGNITION.../", - "obj_darksans1_591": "* wow^1, sounds like\n you're really working\n yourself.../", - "obj_darksans1_592": "\\E2* down to the bone./%%", - "obj_darksans1_604": "UGH!!!/", - "obj_darksans1_605": "I WILL ATTEND TO\nMY PUZZLES.../", - "obj_darksans1_606": "\\E3AS FOR YOUR WORK?/", - "obj_darksans1_607": "PUT A LITTLE MORE,/", - "obj_darksans1_608": "\\E4\"BACKBONE\" INTO\nIT!!!!/", - "obj_darksans1_609": "\\E2NYEHEHEHEHEHE\nHEHEHEHEHEHE!!!/%%", - "obj_darksans1_644": "HEH!/%%", - "obj_darksans1_666": "* ok^1, you can come out\n now./%%", - "obj_darksans1_720": "* .../", - "obj_darksans1_721": "\\E1* uh^1, ok^1, i guess you\n don't have to./%%", - "obj_darksans1_750": "SANS!!^1!\nHAVE YOU FOUND A\nHUMAN YET!??!/", - "obj_darksans1_752": "* yeah./", - "obj_darksans1_754": "REALLY!?!^1?\nWOWIE!!!/", - "obj_darksans1_755": "GUESS THAT'S\nSETTLED!!/%%", - "obj_darksans1_780": "* that worked out^1, huh?/%%", - "obj_darksausagenpc_72": "* Why do I look like a weird\n black sausage^1?\n* Just the angle./%%", - "obj_darksausagenpc_76": "* As a youth^1, I would sneak\n out to play by this creepy\n flaming pit./", - "obj_darksausagenpc_77": "* Since the CORE is always\n re-arranging^1, it was like\n a game trying to find it./", - "obj_darksausagenpc_78": "* Now it is my special place^1.\n* It is nice for cooking s'mores\n and things like that./%%", - "obj_darksausagenpc_83": "* We were hired by Mettaton\n to destroy you./", - "obj_darksausagenpc_84": "* But since he never paid us^1,\n we all decided to quit./", - "obj_darksausagenpc_85": "* No hard feelings./%%", - "obj_darksausagenpc_90": "* Zzzzzzz.../", - "obj_darksausagenpc_91": "* (It's taking a nap.)/%%", - "obj_darksausagenpc_96": "* Why do I look like a black\n sausage and not a knight\n or a wizard?/", - "obj_darksausagenpc_97": "* Well..^1.\n* Everyone has an angle they\n look best from../%%", - "obj_darksausagenpc_102": "* The core is made up of\n interchangable rooms./", - "obj_darksausagenpc_103": "* Before you came here^1, the\n layout was altered so you\n would get lost and perish./", - "obj_darksausagenpc_104": "* Yes^1. Just for you^1.\n* Do you feel special?/%%", - "obj_darksink_91": "* Error./%%", - "obj_darksink_98": "* (You turned on the sink.)/%%", - "obj_darksink_100": "* (You really like to wash\n your hands.)/%%", - "obj_darksink_110": "* (You turned off the sink.)/%%", - "obj_darksink_122": "* (You turned on the sink.)/%%", - "obj_darksink_132": "* (There's a red key lying\n in the sink.)/", - "obj_darksink_133": "* (You took it and put it\n on your keychain.)/%%", - "obj_dateheart_158": "\\E3I SEE^1. I SEE./", - "obj_dateheart_159": "\\E0YOU LIKE CARESSING\nMY BICEPS WITH A\nFLOATING HEART./", - "obj_dateheart_160": "\\E1BUT WHO DOESN'T!?/%%", - "obj_dateheart_161": "\\E0TRY AGAIN!/%%", - "obj_dateheart_165": "\\E0THIS SHIRT DIDN'T\nORIGINALLY SAY\n'COOL^1,' BUT I\nIMPROVED IT./", - "obj_dateheart_166": "EXPERT TIP^1: ALL\nCLOTHING ARTICLES\nCAN BE IMPROVED\nTHIS WAY./%%", - "obj_dateheart_167": "\\E1BUT THAT'S NOT A\nSECRET!!!/", - "obj_dateheart_168": "IT'S JUST GOOD\nADVICE!!!/%%", - "obj_dateheart_172": "\\E2HOLDING MY HAND\nSO I'LL TELL\nYOU THE ANSWER.../", - "obj_dateheart_173": "\\E7NO!!^1!\nI MUST RESIST!!/%%", - "obj_dateheart_177": "\\E0THERE'S NO SECRET\nTO MY LEGS./", - "obj_dateheart_178": "JUST HARD WORK\nAND PERSEVERANCE.../%%", - "obj_dateheart_182": "\\E3HUMAN SOULS ARE\nSTRONGER THAN\nMONSTER SOULS.../", - "obj_dateheart_183": "\\E0BUT THE SOLES OF\nOUR SHOES ON THE\nOTHER HAND...!/", - "obj_dateheart_184": "\\E3... ARE ABOUT THE\nSAME./%%", - "obj_dateheart_188": "HAT DIALOGUE./%%", - "obj_dateheart_365": "\\E0I UNDERSTAND\nWHY YOU'RE\nRUNNING AWAY./", - "obj_dateheart_366": "\\E2YOU'RE OVERWHELMED\nBY THE SIGHT OF\nMY COOL VIBES./", - "obj_dateheart_367": "\\E0BUT YOU CAN'T\nBACK DOWN NOW!!!/%%", - "obj_diamondkid_73": "\\W* My fave Mettaton Moment(TM)^1?\n* Right \\Ywhen everything looks the\n baddest^1, he poses dramatically\\W./", - "obj_diamondkid_74": "* Like when he's on a cooking\n show and the eggs don't turn\n out right./%%", - "obj_diamondkid_78": "* But^1!\n* Then he says!/", - "obj_diamondkid_79": "\\W* Even if you suck at cooking^1,\n you can always \\Ybuy an\n MTT-brand Glamburger\\W!/", - "obj_diamondkid_80": "\\W* Then he \\Yeats one^1!\\W \n* Everyone loves it!/", - "obj_diamondkid_81": "* ... How does he eat it\n without a mouth?/", - "obj_diamondkid_82": "* Uhhh... well..^1.\n* Watch the show!/%%", - "obj_diamondkid_87": "* That finale was really..^1.\n* That was really sad!/", - "obj_diamondkid_88": "* And Mettaton's schedule\n doesn't show any other\n shows.../%%", - "obj_diamondkid_93": "* I've been thinking about\n getting a sick skateboard./%%", - "obj_diamondkid_98": "\\W* My fave Mettaton Moment(TM)\n is when he beats up the\n \\Yheel-turning villains\\W!/", - "obj_diamondkid_99": "* Even if it's during what's\n supposed to be a quiz show./%%", - "obj_diamondkid_106": "* Oh^1! And I like when he tries\n on all kinds of different\n fashionable outfits!/", - "obj_diamondkid_107": "* Even if it's during what's\n supposed to be a newscast./%%", - "obj_diamondkid_112": "* Did Mettaton retire...?/", - "obj_diamondkid_113": "* Can't he unretire...?/%%", - "obj_diamondkid_119": "* On the surface we'll be able\n to watch all kinds of TV.../", - "obj_diamondkid_120": "* But^1, I bet none of those\n shows are as good as\n Mettaton's!/%%", - "obj_disembodiedfoxhead_60": "* The door leading through\n the area is closed^1?\n* So I tried the puzzle?/", - "obj_disembodiedfoxhead_61": "* But I kept running out of\n ammo^1, and it kept restarting?/", - "obj_disembodiedfoxhead_62": "* And my two co-workers won't\n help^1? It's like they don't\n even wanna go to work?/%%", - "obj_disembodiedfoxhead_63": "* Why don't you try^1?\n* Try using the console?/%%", - "obj_disembodiedfoxhead_67": "* Wow^1?\n* You solved it?/", - "obj_disembodiedfoxhead_68": "* I'm impressed^1?\n* You must be a total nerd?/%%", - "obj_disembodiedfoxhead_73": "* So we're all gonna go\n free...?/", - "obj_disembodiedfoxhead_74": "* Does that mean I don't\n get to go to work?/%%", - "obj_disembodiedfoxhead_79": "* Maybe I don't want to go\n to work anymore...?/%%", - "obj_dogboat_thing_400": "* Tra la la^1.\n* The waters are wild today^1.\n* That's good luck.../%%", - "obj_dogboat_thing_401": "* Tra la la./%%", - "obj_dogboat_thing_402": "* Tra la la^1.\n* The waters are wild today^1.\n* That's bad luck.../%%", - "obj_dogboat_thing_403": "* Tra la la^1.\n* Eat a mushroom everyday./", - "obj_dogboat_thing_404": "* Why^1?\n* Then I know you're listening\n to me.../%%", - "obj_dogboat_thing_405": "* Tra la la^1.\n* Remember to take a break\n every-so-often.../%%", - "obj_dogboat_thing_406": "* Tra la la^1.\n* Did you ever hear the old\n song coming from the sea?/%%", - "obj_dogboat_thing_407": "* Tra la la^1.\n* What's inside an acorn^1?\n* It's really just a mystery./%%", - "obj_dogboat_thing_408": "* Tra la la^1.\n* Dancing on a boat is danger^1.\n* But good exercise.../%%", - "obj_dogboat_thing_409": "* Tra la la^1.\n* I heard ASGORE has a favorite\n food./%%", - "obj_dogboat_thing_410": "* Tra la la^1.\n* I heard spiders have a\n favorite food./", - "obj_dogboat_thing_411": "* It's spiders./%%", - "obj_dogboat_thing_412": "* Tra la la^1.\n* The piano plays the\n tinkling song./", - "obj_dogboat_thing_413": "* Hmm..^1. tinkling./%%", - "obj_dogboat_thing_414": "* Tra la la^1.\n* You can never have too\n many hot-dogs./", - "obj_dogboat_thing_415": "* ... sadly^1, that's not true./%%", - "obj_dogboat_thing_416": "* Tra la la^1.\n* Don't snoop behind people's\n houses.../", - "obj_dogboat_thing_417": "* You might be mistaken for\n a trash-can./%%", - "obj_dogboat_thing_418": "* Tra la la^1.\n* The angel is coming..^1.\n* Tra la la./%%", - "obj_dogboat_thing_419": "* Hum hum hum^1. Hum hum hum^1.\n* I'm having a little concert./%%", - "obj_dogboat_thing_420": "* Pet pet pet..^1.\n* The neck stretches infinitely\n into the cosmos./", - "obj_dogboat_thing_421": "* ... don't worry about it./%%", - "obj_dogboat_thing_422": "* Ah,/%%", - "obj_dogboat_thing_423": "* Tra la la^1.\n* What's a game you can play\n with a dog?/", - "obj_dogboat_thing_424": "* Asking for a friend.../%%", - "obj_dogboat_thing_425": "* Tra la la^1.\n* Temmie Village.../", - "obj_dogboat_thing_426": "* ... the room before the\n darkening lantern room./%%", - "obj_dogboat_thing_427": "* Tra la la^1.\n* Why don't you sing with me^1.\n* Tra la la./%%", - "obj_dogboat_thing_428": "* Tra la la^1.\n* Uh oh^1.\n* Suddenly^1, feeling tropical.../%%", - "obj_dogboat_thing_429": "* Tra la la^1.\n* Hmmm.../", - "obj_dogboat_thing_430": "* I should have worn a few\n more pairs of pants today./%%", - "obj_dogboat_thing_431": "* Tra la la^1.\n* Hmmm.../", - "obj_dogboat_thing_432": "* I should have worn a few\n million more pairs of pants\n today./%%", - "obj_dogboat_thing_433": "* Tra la la^1.\n* Tri li li^1.\n* Tre le le./%%", - "obj_dogboat_thing_447": "* Tra la la^1.\n* Somewhere^1, it's \\[1]^1.\n* So be careful./%%", - "obj_dogboat_thing_450": "* Tra la la^1.\n* If it's hot or cold^1, you\n can count on me./%%", - "obj_dogboat_thing_451": "* Tra la la^1.\n* The water is very wet today./%%", - "obj_dogboat_thing_452": "* Tra la la^1.\n* The water is very dry today./%%", - "obj_dogboat_thing_453": "* Tra la la^1.\n* What's my name^1?\n* ... It doesn't really matter./%%", - "obj_dogboat_thing_454": "* Tra la la^1.\n* Humans^1, monsters^1...\n* Flowers./%%", - "obj_dogboat_thing_455": "* Tra la la^1.\n* Beware of the man who\n speaks in hands./%%", - "obj_dogboat_thing_456": "* Tra la la^1.\n* Beware of the man who came\n from the other world./%%", - "obj_dogboat_thing_593": "* Come again some time^1.\n* Tra la la./%%", - "obj_dogetrigger1_108": "* Did something move^1?\n* Was it my imagination?/", - "obj_dogetrigger1_109": "* I can only see moving\n things./", - "obj_dogetrigger1_110": "* If something WAS moving..^1.\n* For example^1, a human.../", - "obj_dogetrigger1_111": "* I'll make sure it NEVER\n moves again!/%%", - "obj_dogetrigger1_114": "* Did something move^1?\n* Was it my imagination?/", - "obj_dogetrigger1_115": "* I can only see moving\n things./", - "obj_dogetrigger1_116": "* H..^1. hey!\n* I can't stop shivering\n all of a sudden./", - "obj_dogetrigger1_117": "* Who..^1. who's there!?/%%", - "obj_dogetrigger1_156": "* S-S-S-Something pet me...\n* Something that isn't\n m-m-moving.../", - "obj_dogetrigger1_157": "* I'm gonna need some dog\n treats for this!!!/%%", - "obj_dogetrigger1_160": "* A stick appeared out of\n nowhere^1, then disappeared./", - "obj_dogetrigger1_161": "* Was it a ghost stick?/", - "obj_dogetrigger1_162": "* Did I just return it to\n the afterlife?/", - "obj_dogetrigger1_163": "* I need some dog treats\n to think about this./%%", - "obj_dogfood_98": "* (Unfortunately^1, it's just\n dry food.)/%%", - "obj_dogfood_99": "* (There's a hot dog cut up\n into the kibble.)/%%", - "obj_dogfoodbag_57": "* (It's a half-empty bag\n of dog food.)/%%", - "obj_dogfoodbag_59": "* (It's a bag of dog food.^1)\n* (It's half-full.)/%%", - "obj_dogfoodbag_63": "* (It's a half-empty bag\n of dog food.)/", - "obj_dogfoodbag_64": "* (...)/", - "obj_dogfoodbag_65": "* (You just remembered\n something funny.)/%%", - "obj_dogfoodbag_68": "* (It's too dark to see\n near the walls.)/%%", - "obj_doggiebed_98": "* (It's too small to sleep\n on.)/%%", - "obj_dogneckparent_99": "* It's the broken head of\n a snowdog./%%", - "obj_dogpillarparent_117": "* Seems like the base of a\n snowdog./%%", - "obj_dogpillarparent_118": "* It's a pile of mushy snow./%%", - "obj_dogpillarparent_119": "* This dog is staring blankly\n into the snow^1, waiting for\n it to turn into art./%%", - "obj_dogringbell_148": "* Hello^1?\n* Is anybody there...^1?\n* No?/%%", - "obj_dogringbell_149": "* Are you two playing a trick\n on me^1?\n* Real funny./%%", - "obj_dogringbell_150": "* Big guy^1?\n* Is that you^1?\n* Come on.../%%", - "obj_dogringbell_151": "* Well^1, it's not the tall\n skeleton..^1.\n* He's too loud./%%", - "obj_dogringbell_152": "* Whoever you are^1, knock it\n off!!!/%%", - "obj_dogringbell_153": "* .../%%", - "obj_dogroom_npc_74": "* That dog considers itself\n an artist^1, but doesn't ever\n know what to create./", - "obj_dogroom_npc_75": "* It probably doesn't help\n that its brain is the size\n of a piece of kibble./%%", - "obj_dogroom_npc_79": "* That dog from earlier...^1?\n* It's at Grillby's^1.\n* I think./", - "obj_dogroom_npc_80": "* After work^1, all of the dogs\n go there to play cards\n together./", - "obj_dogroom_npc_81": "* But that dog doesn't really\n know how to express itself./", - "obj_dogroom_npc_82": "* So^1, it ends up playing alone^1,\n instead of introducing\n itself to the others.../%%", - "obj_dogroom_npc_87": "* A dog just rushed in here^1,\n filled with inspiration./", - "obj_dogroom_npc_88": "* It kept trying to build\n a snowdog that expressed\n its own emotions.../", - "obj_dogroom_npc_89": "* But^1, as it built^1, it\n kept getting more excited\n about the sculpture.../", - "obj_dogroom_npc_90": "* Its neck got longer and\n longer^1, and it added more\n and more snow^1, until.../", - "obj_dogroom_npc_91": "* It was rather sad to watch^1,\n but I couldn't turn away./%%", - "obj_dogroom_npc_96": "* We're all free?/", - "obj_dogroom_npc_97": "* OK^1, OK..^1.\n* I'll stop lounging around^1.\n* Does that dog know?/", - "obj_dogroom_npc_98": "* ... it probably doesn't^1,\n does it...?/%%", - "obj_dogtreat_99": "* (Someone's been smoking\n dog treats.)/%%", - "obj_doodlebug_368": "* DOODLEBOG - ? ATK ? DEF\n* Art lets your wildest\n fantasies come to life!/^", - "obj_doodlebug_371": "* DOODLEBOG C - ? ATK ? DEF\n* The \"C\" stands for \"seafaring.\"\n* It likes to ride in a boat./^", - "obj_doodlebug_381": "* You draw a boat.\n* Away it goes./^", - "obj_doublesans_75": "* say.../", - "obj_doublesans_76": "\\E1* are you following me?/%%", - "obj_doublesans_77": "* are you lost?/%%", - "obj_dummymonster_213": " ^1.^1.^1.^1.^1.", - "obj_dummymonster_222": "%%%", - "obj_dummymonster_394": "* Dummy looks like it's\n going to fall over.", - "obj_dummymonster_395": "* Dummy stands around\n absentmindedly.", - "obj_dummymonster_400": "* Dummy tires of your\n aimless shenanigans.", - "obj_dummymonster_437": "* DUMMY - ATK 0 DEF 0^1 \n* A cotton heart and a button ey^1e* You are the apple of my eye/%%", - "obj_dummymonster_445": "* You talk to the DUMMY^2.\n* .../", - "obj_dummymonster_446": "* It doesn't seem much for\n conversation./", - "obj_dummymonster_447": "* TORIEL seems happy with you./%%", - "obj_dummytrigger_222": "* Hahaha..^1.\n* It's just like you to\n run away./", - "obj_dummytrigger_223": "* FOOL^1!\n* You think you can hurt\n ME???/", - "obj_dummytrigger_224": "* Hahaha..^1.\n* Too intimidated to fight\n me^1, huh!?/", - "obj_dummytrigger_225": "* I am a ghost that lives\n inside a DUMMY./", - "obj_dummytrigger_226": "* My cousin used to live\n inside a DUMMY^1, too^1.\n* Until.../", - "obj_dummytrigger_229": "* YOU CAME ALONG!/", - "obj_dummytrigger_230": "* They were a shy sort^1.\n* Living a lonely life in\n the RUINS.../", - "obj_dummytrigger_231": "* They saw you and hoped you\n might TALK to them./", - "obj_dummytrigger_232": "* Perhaps strike up a\n friendly conversation./", - "obj_dummytrigger_233": "* But NO!!!/", - "obj_dummytrigger_234": "* You ran away..^1.\n* And broke their little\n ethereal heart./", - "obj_dummytrigger_235": "* Despicable^1.\n* Despicable^1!\n* DESPICABLE!/", - "obj_dummytrigger_236": "* HUMAN^1!\n* I'll show you what REAL\n heartbreak is!/%%", - "obj_dummytrigger_241": "* YOU DESTROYED THEIR HOME!/", - "obj_dummytrigger_242": "* Us ghosts spend our whole\n lives looking for a\n proper vessel./", - "obj_dummytrigger_243": "* Slowly^1, slowly^1, we grow\n closer to our new\n bodies.../", - "obj_dummytrigger_244": "* Until one day^1, we too\n may become corporeal\n beings./", - "obj_dummytrigger_245": "* Beings able to laugh^1,\n love^1, and dance like\n any other.../", - "obj_dummytrigger_246": "* But YOU!!!^1!\n* My cousin's future...^1!\n* You took it all away!/", - "obj_dummytrigger_251": "* Despicable^1.\n* Despicable^1!\n* DESPICABLE!/", - "obj_dummytrigger_252": "* HUMAN^1!\n* I hope you're not too\n attached to YOUR body.../", - "obj_dummytrigger_253": "* Because your SOUL's about\n to get EVICTED!!!/%%", - "obj_dummytrigger_257": "* YOU CAME ALONG!/", - "obj_dummytrigger_258": "* When you talked to them^1,\n they thought they were\n in for a nice chat.../", - "obj_dummytrigger_259": "* But the things you\n SAID...!/", - "obj_dummytrigger_260": "* Horrible^1.\n* Shocking^1!\n* UNBELIEVABLE!/", - "obj_dummytrigger_261": "* It spooked them right\n out of their dummy!/", - "obj_dummytrigger_262": "* HUMAN^1!\n* I'll scare your SOUL\n out of your body!/%%", - "obj_dummytrigger_267": "* YOU...!/", - "obj_dummytrigger_268": "* You.../", - "obj_dummytrigger_269": "* Shucks^1!\n* You were really boring!/", - "obj_dummytrigger_270": "* They got annoyed and flew\n away like any self-\n respecting spectre./", - "obj_dummytrigger_271": "* Well then^1.\n* Well then!\n* WELL THEN!/", - "obj_dummytrigger_272": "* Boring people are crumbs\n sticking to the face\n of this world./", - "obj_dummytrigger_273": "* Human!/", - "obj_dummytrigger_274": "* I'll wipe you away with\n the dainty handkerchief\n of vengeance!/%%", - "obj_dummytrigger_279": "* Hahaha..^1.\n* It's just like you to\n run away./", - "obj_dummytrigger_280": "* FOOL^1!\n* You think you can hurt\n ME???/", - "obj_dummytrigger_281": "* Hahaha..^1.\n* Too intimidated to fight\n me^1, huh!?/", - "obj_dummytrigger_282": "* I am a ghost that lives\n inside a DUMMY./", - "obj_dummytrigger_283": "* My cousin used to live\n inside a DUMMY^1, too^1.\n* Until.../", - "obj_dummytrigger_284": "* YOU CAME ALONG!/", - "obj_dummytrigger_285": "* Not only did YOUR actions\n cause them to leave their\n home.../", - "obj_dummytrigger_286": "* But now all of their neighbors\n are gone^1, too!/", - "obj_dummytrigger_287": "* Despicable^1.\n* Despicable^1!\n* DESPICABLE!!!/", - "obj_dummytrigger_288": "* You're the worst person I've\n ever met^1!\n* I've NEVER been more mad!!!/", - "obj_dummytrigger_289": "* Guooooohhhh!!!^1!\n* My mannequin levels are\n going OFF THE CHARTS!!!/%%", - "obj_dummytrigger_344": "* well..^1.\n* i'm going to head home\n now.../", - "obj_dummytrigger_345": "* oh..^1. umm..^1.\n* feel free to \"come\n with\" if you want.../", - "obj_dummytrigger_346": "* but no pressure.../", - "obj_dummytrigger_347": "* i understand if you're\n busy.../", - "obj_dummytrigger_348": "* it's fine.../", - "obj_dummytrigger_349": "* no worries.../", - "obj_dummytrigger_350": "* just thought i'd\n offer.../%%", - "obj_dummytrigger_354": "* well..^1.\n* i'm going to head home\n now.../", - "obj_dummytrigger_355": "* just warning you.../", - "obj_dummytrigger_356": "* so you don't accidentally\n follow me to my\n house.../", - "obj_dummytrigger_357": "* you probably wouldn't\n like that.../%%", - "obj_dummytrigger_417": "* ...?/", - "obj_dummytrigger_418": "* This..^1.\n* This feeling...?/%%", - "obj_dummytrigger_427": "* Eureka^1.\n* Eureka^1!\n* EUREKA!/", - "obj_dummytrigger_428": "* Human^1.\n* That moment of unbridled\n emotion./", - "obj_dummytrigger_429": "* It allowed me to finally\n fuse with my body!/", - "obj_dummytrigger_430": "* I'm fully corporeal now^1!\n* My lifelong dream^1, realized!/", - "obj_dummytrigger_431": "* In return^1, I guess I\n won't stomp you./", - "obj_dummytrigger_432": "* How's that sound?/%%", - "obj_echoflower_96": "* Error!/%%", - "obj_echoflower_104": "* All that gives my life\n validation is explaining\n the Echo Flower.../", - "obj_echoflower_105": "* No one can know.../%%", - "obj_echoflower_110": "* This is an Echo Flower^1.\n* It repeats the last thing\n it heard^1, over and over.../%%", - "obj_echoflower_114": "* Neat^1, huh?/%%", - "obj_echoflower_118": "* Never trust a flower..^1.\n* That's one of the constants\n of this world./%%", - "obj_echoflower_123": "* (It's strangely silent.)/%%", - "obj_echoflower_130": "* Sitting behind rushing water..^1.\n* It makes me feel relaxed./%%", - "obj_echoflower_131": "* I swore I saw something..^1.\n* Behind that rushing water.../%%", - "obj_echoflower_135": "* I just wasn't ready for\n the responsibility./%%", - "obj_echoflower_141": "* A long time ago^1, monsters would\n whisper their wishes to the\n stars in the sky./", - "obj_echoflower_142": "* If you hoped with all your\n heart^1, your wish would come\n true./", - "obj_echoflower_143": "* Now^1, all we have are these\n sparkling stones on the\n ceiling.../%%", - "obj_echoflower_145": "* (It's strangely silent.)/%%", - "obj_echoflower_150": "* Thousands of people wishing\n together can't be wrong!/", - "obj_echoflower_151": "* The king will prove that./%%", - "obj_echoflower_153": "* (It's strangely silent.)/%%", - "obj_echoflower_156": "* C'mon^1, sis^1!\n* Make a wish!/%%", - "obj_echoflower_157": "* I wish my sister and I will\n see the real stars someday.../%%", - "obj_echoflower_159": "* Ah..^1. seems my horoscope is\n the same as last week's.../%%", - "obj_echoflower_161": "* (It's strangely silent.)/%%", - "obj_echoflower_166": "* Sitting behind rushing water..^1.\n* It makes me feel relaxed./%%", - "obj_echoflower_171": "* Squeak./%%", - "obj_echoflower_173": "* (It's strangely silent.)/%%", - "obj_echoflower_178": "* (You hear a passing\n conversation.)/", - "obj_echoflower_179": "* Don't say that^1!\n* Come on^1, I promise I\n won't laugh./%%", - "obj_echoflower_183": "* (You hear a passing\n conversation.)/", - "obj_echoflower_184": "* So^1? Don't you have any\n wishes to make?/%%", - "obj_echoflower_189": "* (You hear a passing\n conversation.)/", - "obj_echoflower_190": "* ... hmmm^1, just one^1, but.../", - "obj_echoflower_191": "* It's kind of stupid./%%", - "obj_echoflower_194": "* (It's strangely silent.)/%%", - "obj_echoflower_199": "* I can't run any longer..^1.\n* Somebody^1, anybody.../%%", - "obj_echoflower_205": "* Someday^1, I'd like to climb\n this mountain we're all\n buried under./%%", - "obj_echoflower_209": "* (You hear a passing\n conversation.)/", - "obj_echoflower_210": "* Sorry^1, it's just funny.../", - "obj_echoflower_211": "* That's my wish^1, too./%%", - "obj_echoflower_217": "* (You hear laughter.)/", - "obj_echoflower_218": "* ... hey^1, you said you wouldn't\n laugh at it!/%%", - "obj_echoflower_223": "* (You hear a passing\n conversation.)/", - "obj_echoflower_224": "* Someday^1, I'd like to climb\n this mountain we're all\n buried under./", - "obj_echoflower_225": "* Standing under the sky^1, looking\n at the world all around..^1.\n* That's my wish./%%", - "obj_echoflower_230": "* (You hear a passing\n conversation.)/", - "obj_echoflower_231": "* Of course I won't laugh!/%%", - "obj_echoflower_236": "* (You hear a passing\n conversation.)/", - "obj_echoflower_237": "* ... hmmm..^1. if I say my wish..^1.\n* You promise you won't\n laugh at me?/%%", - "obj_echoflower_243": "* Where oh where could that\n child be...?/", - "obj_echoflower_244": "* I've been looking all over\n for them.../", - "obj_echoflower_245": "\\TS* .../", - "obj_echoflower_246": "\\TF* Hee hee hee./", - "obj_echoflower_247": "* THAT'S not true./", - "obj_echoflower_248": "* She'll find another kid^1, and\n instantly forget about you./", - "obj_echoflower_249": "* You'll NEVER see her again./%%", - "obj_echoflower_253": "* Where am I...?/", - "obj_echoflower_254": "* It's so cold here..^1.\n* And so dark.../", - "obj_echoflower_255": "* Someone help me..^1.\n* Anyone..^1. please..^1.\n* Help me.../", - "obj_echoflower_256": "\\TF* .../", - "obj_echoflower_257": "* But nobody came./%%", - "obj_echoflower_262": "* (It's strangely silent.)/%%", - "obj_echoflower_301": "* (You stop to smell the\n flowers.)/%%", - "obj_elevatordoor_215": "* (The elevator isn't working.)/", - "obj_elevatordoor_218": "\"\\S-\\Sp* Ring...\\S/\"", - "obj_elevatordoor_219": "\\TS \\E3 \\F6 \\TA %", - "obj_elevatordoor_220": "* What^1?\n* The elevator should\n be working.../", - "obj_elevatordoor_221": "* .../", - "obj_elevatordoor_222": "\\E6* W-well then^1!\n* Go to the right\n and keep heading up!/%%", - "obj_elevatordoor_223": "\\TS \\F0 \\T0 %", - "obj_elevatordoor_224": "* Click.../%%", - "obj_elevatordoor_228": "\\E6* W-well then^1!\n* Let's go to the\n left!/%%", - "obj_elevatordoor_229": "\\TS \\F0 \\T0 %", - "obj_elevatordoor_230": "* Click.../%%", - "obj_elevatordoor_234": "* (The elevator isn't working.)/%%", - "obj_elevatordoor_250": "* (The elevator isn't working.)/%%", - "obj_elevatordoor_258": "* (The elevator is in use.)/%%", - "obj_elevatorpanel_104": "* Please select a location./%%", - "obj_endflowey_188": "\\E0Why...?/", - "obj_endflowey_189": "Why did you let me go? /", - "obj_endflowey_190": "\\E7Don't you realize that\nbeing nice.../", - "obj_endflowey_191": "\\E1... just makes you\nget hurt?/", - "obj_endflowey_192": "\\E0Look at yourself./", - "obj_endflowey_193": "\\E9You made all these\ngreat friends.../", - "obj_endflowey_194": "\\E0But now^1, you'll probably\nnever see them again./", - "obj_endflowey_195": "\\E9Not to mention how\nmuch they've been\nset back by you./", - "obj_endflowey_196": "\\E6Hurts^1, doesn't it?/", - "obj_endflowey_197": "\\E7If you had just gone\nthrough without caring\nabout anyone.../", - "obj_endflowey_198": "\\E6You wouldn't have to\nfeel bad now./", - "obj_endflowey_199": "\\E0So I don't get it./", - "obj_endflowey_200": "\\E7If you really did\neverything the right\nway../", - "obj_endflowey_201": "\\E0Why did things still\nend up like this?/", - "obj_endflowey_202": "\\E6Why...?/", - "obj_endflowey_203": "\\E5Is life really\nthat unfair?/", - "obj_endflowey_204": "\\E9.../", - "obj_endflowey_205": "\\E0Say./", - "obj_endflowey_206": "\\E9What if I told you.../", - "obj_endflowey_207": "\\E0I knew some way\nto get you a better\nending?/", - "obj_endflowey_208": "\\E9You'll have to load\nyour SAVE file, and.../", - "obj_endflowey_211": "\\E9You'll have to\nstart over^1, and.../", - "obj_endflowey_216": "\\E0Well, in the meantime^1,\nwhy don't you go see\nDr. Alphys?/", - "obj_endflowey_219": "\\E0Well^1, in the meantime^1,\nwhy don't you go see\nUndyne?/", - "obj_endflowey_223": "\\E0Well^1, in the meantime^1,\nwhy don't you go see\nPapyrus^1, then Undyne?/", - "obj_endflowey_226": "\\E9It seems like you\ncould have been\nbetter friends./", - "obj_endflowey_227": "Who knows..^1. maybe\nshe's got the key\nto your happiness...?/", - "obj_endflowey_228": "\\E4See you soon./%%", - "obj_endflowey_242": "But^1, despite everything^1,\nyour happy ending\ndidn't come./", - "obj_endflowey_243": "\\E5Why...?/", - "obj_endflowey_244": "\\E4I know why./", - "obj_endflowey_245": "\\E4Go to Dr. Alphys./", - "obj_endflowey_246": "\\E5Your date with her\nhas really just\nbegun./%%", - "obj_endflowey_259": "So you went the\nwhole way through\nwithout killing.../", - "obj_endflowey_260": "\\E5And then you decided\nto kill ASGORE?/", - "obj_endflowey_261": "\\E6What the hell is\nWRONG with you?/", - "obj_endflowey_262": "\\E4You COMPLETELY missed\nthe point./", - "obj_endflowey_263": "\\E2Are you trolling me?/", - "obj_endflowey_264": "\\E0Because./", - "obj_endflowey_265": "\\E4No./", - "obj_endflowey_266": "\\E5You are only\ntrolling yourself./", - "obj_endflowey_267": "\\E6What a waste of\neverybody's time./", - "obj_endflowey_268": "\\E7All you had to\ndo was make friends./", - "obj_endflowey_269": "With Papyrus^1, Undyne^1,\nand then Alphys./", - "obj_endflowey_270": "\\E2But you were too\nbusy messing it up!/%%", - "obj_endflowey_284": "Hey./", - "obj_endflowey_285": "Since you defeated me./", - "obj_endflowey_286": "I've been thinking./", - "obj_endflowey_287": "\\E3Is killing things\nreally necessary?/", - "obj_endflowey_288": "\\E1I.../", - "obj_endflowey_289": "\\E3I honestly don't\nknow anymore./", - "obj_endflowey_290": "\\E0I have a request\nfor you./", - "obj_endflowey_291": "\\E4Prove to me.../", - "obj_endflowey_292": "\\E5Prove to me you\nare strong enough\nto survive./", - "obj_endflowey_293": "\\E6Get here from\nthe beginning./", - "obj_endflowey_294": "\\E0Without killing a\nsingle thing.../", - "obj_endflowey_296": "\\E4... and I won't\nkill the king./", - "obj_endflowey_298": "\\E4... and^1, maybe.../", - "obj_endflowey_299": "\\E7Then you'll have\nyour so-called\n\"happy ending.\"/", - "obj_endflowey_300": "\\E6So^1, what will\nit be?/", - "obj_endflowey_301": "\\E5Will you prove\nyourself?/", - "obj_endflowey_302": "\\E8Or will I get to\nwatch you suffer...?/", - "obj_endflowey_303": "Either way^1, I'm\ninterested!!!/", - "obj_endflowey_304": "\\E4Hee hee hee.../%%", - "obj_endflowey_319": "Interesting.../", - "obj_endflowey_320": "\\E6So^1, even with\neverything you did.../", - "obj_endflowey_321": "\\E5The outcome's still\nthe same./", - "obj_endflowey_322": "\\E9In the end^1, your\nchoices were an\nillusion./", - "obj_endflowey_323": "\\E9NOTHING you do\nreally matters!/", - "obj_endflowey_324": "\\E8Hee hee hee!/", - "obj_endflowey_325": "\\E8.../", - "obj_endflowey_326": "\\E0Well./", - "obj_endflowey_327": "\\E6You DID do what\nI told you./", - "obj_endflowey_328": "\\E5I guess it's up\nto me to get you a\nREAL happy ending./", - "obj_endflowey_329": "\\E0For starters^1, you\ncan't do it by\nyourself./", - "obj_endflowey_330": "Papyrus^1, Undyne^1,\nAlphys..^1. these guys./", - "obj_endflowey_331": "\\E4Are you friends with\nall of them yet?/", - "obj_endflowey_332": "\\E5Maybe you should go\nback and..^1. \"hang\"\nwith them./", - "obj_endflowey_333": "\\E4The power of\nfriendship.../", - "obj_endflowey_334": "That always saves\nthe day^1, right?/%%", - "obj_endflowey_349": "\\E0So^1, killing people\nis ACTUALLY fine...?/", - "obj_endflowey_350": "\\E4Sure./", - "obj_endflowey_351": "I'm glad we agree on\nthe value of a life./", - "obj_endflowey_352": "I've learned SO\nMUCH from you./", - "obj_endflowey_353": "\\E0Though..^1. are you\nREALLY gonna keep\ndoing things halfway?/", - "obj_endflowey_354": "\\E8The amount of people\nyou killed.../", - "obj_endflowey_355": "\\E9It's honestly\nDISAPPOINTING./", - "obj_endflowey_356": "\\E8You IDIOT./", - "obj_endflowey_357": "\\E4You really can't do\nANYTHING right./%%", - "obj_endflowey_372": "Why^1, \\[C]...?/", - "obj_endflowey_373": "\\E3Why?/", - "obj_endflowey_374": "\\E1WHY?/", - "obj_endflowey_375": "\\E8We were on our way\nto REAL victory.../", - "obj_endflowey_376": "\\E9On our way to making\nup for LAST time!/", - "obj_endflowey_377": "\\E2Why'd you have to\nSCREW IT UP?/", - "obj_endflowey_378": "\\E5Hahaha.../", - "obj_endflowey_379": "\\E9Is this REVENGE?/", - "obj_endflowey_382": "\\E1Making me watch you\nact so pure and\nhappy^1, while I...?/", - "obj_endflowey_386": "\\E1Making me watch you\nlive out your life^1,\nwhile I...?/", - "obj_endflowey_389": "\\E1.../", - "obj_endflowey_390": "\\E7No./", - "obj_endflowey_391": "\\E8NO./", - "obj_endflowey_392": "I KNOW what you're\ndoing./", - "obj_endflowey_393": "You just want to see\nwhat it's all like./", - "obj_endflowey_394": "Before we TEAR IT\nAWAY from them./", - "obj_endflowey_395": "Ahahaha.../", - "obj_endflowey_396": "\\E9Genius^1, \\[C]./", - "obj_endflowey_397": "\\E4Well^1, I'll let you\nmess around./", - "obj_endflowey_398": "\\E8I know you'll come\nback eventually./", - "obj_endflowey_399": "\\E9And when that time\ncomes.../", - "obj_endflowey_400": "\\E4\\[C]./", - "obj_endflowey_401": "\\E4I'll be waiting\nfor you./%%", - "obj_endflowey_415": "Why do you keep\ncoming back here?/", - "obj_endflowey_416": "\\E5Oh^1, I get it^1.\nYou wanna be friends^1,\nhuh...?/", - "obj_endflowey_417": "\\E8You're PATHETIC./", - "obj_endflowey_418": "\\E8You REALLY think I\nwant to be friends\nwith YOU?/", - "obj_endflowey_419": "\\E5Heh.../", - "obj_endflowey_420": "\\E9You really DON'T\nget it^1, do you?/", - "obj_endflowey_421": "\\E5There's only one\nperson I could care\nabout anymore./", - "obj_endflowey_422": "\\E6And even then^1, I\ncouldn't TRULY care\nabout them./", - "obj_endflowey_423": "\\E5I just like to think\nthere's someone out\nthere.../", - "obj_endflowey_424": "Someone that I\nwon't get tired of./", - "obj_endflowey_425": "\\E8Someone like ME./", - "obj_endflowey_426": "\\E8.../", - "obj_endflowey_427": "\\E0Say./", - "obj_endflowey_428": "\\E4Quit looking at me\nwith that stupid\nexpression./", - "obj_endflowey_429": "You're pissing me\noff./%%", - "obj_endflowey_443": "\\E0So you're here\nagain./", - "obj_endflowey_444": "\\E2What's wrong with\nyou?/", - "obj_endflowey_445": "\\E4Are you trying to\nstart the Flowey\nFan Club?/", - "obj_endflowey_446": "\\E5Because if you\nwant to join THAT.../", - "obj_endflowey_447": "\\E4You'll have to\ntalk to Papyrus./", - "obj_endflowey_448": "\\E6Yeah^1, he started\none./", - "obj_endflowey_449": "\\E5A few different\ntimes^1, anyway./", - "obj_endflowey_450": "\\E0I won't lie./", - "obj_endflowey_451": "\\E4He's one of the\nbetter characters\nto mess around with./", - "obj_endflowey_452": "\\E5Took me a long\ntime to get bored\nof that one./", - "obj_endflowey_453": "\\E7... Yeah./", - "obj_endflowey_454": "\\E4Talk to him\nabout it./%%", - "obj_endflowey_468": "\\E0So./", - "obj_endflowey_469": "\\E4Did you start the\nFlowey Fan Club?/", - "obj_endflowey_470": "\\E5Ha^1.\nI'm just kidding./", - "obj_endflowey_471": "\\E9I was watching^1.\nI know you didn't./", - "obj_endflowey_472": "\\E5But I don't care^1.\nReally./", - "obj_endflowey_473": "\\E6He probably would\nhave invited his\ngarbage brother./", - "obj_endflowey_474": "\\E4You know^1.\nSmiley Trashbag./", - "obj_endflowey_475": "\\E0.../", - "obj_endflowey_476": "\\E4Say./", - "obj_endflowey_477": "If I have ONE piece\nof advice for you.../", - "obj_endflowey_478": "\\E9DON'T./", - "obj_endflowey_479": "Let his brother./", - "obj_endflowey_480": "Find out ANYTHING\nabout you./", - "obj_endflowey_481": "\\E6He'll..^1. well.../", - "obj_endflowey_482": "\\E5Let's just say./", - "obj_endflowey_483": "\\E9He's caused me more\nthan my fair share\nof resets./", - "obj_endflowey_484": "\\E4Stay away from\nthat guy./%%", - "obj_endflowey_498": "\\E0Why do you keep\ncoming back here?/", - "obj_endflowey_499": "You don't REALLY\nwant to be friends^1,\ndo you...?/", - "obj_endflowey_500": ".../", - "obj_endflowey_501": "\\E4No^1. I get it./", - "obj_endflowey_502": "You're just like me^1,\naren't you?/", - "obj_endflowey_503": "You don't care about\nanyone./", - "obj_endflowey_504": "\\E4You're just bored./", - "obj_endflowey_505": "You just want to\nsee what I'll say./", - "obj_endflowey_506": "\\E5So you can laugh\nand throw me away\nlike a broken toy./", - "obj_endflowey_507": "\\E8Well^1, TOO BAD!/", - "obj_endflowey_508": "\\E9I'm not LIKE everybody\nelse./", - "obj_endflowey_509": "\\E9So, from now on.../", - "obj_endflowey_510": "\\E4You're not getting\nANYTHING./%%", - "obj_endflowey_524": ".../", - "obj_endflowey_525": "\\E4Don't you have\nanything BETTER to do?/%%", - "obj_endflowey_regret_111": "Hi./%%", - "obj_endflowey_regret_128": "Seems as if everyone\nis perfectly happy./", - "obj_endflowey_regret_129": "Monsters have returned\nto the surface./", - "obj_endflowey_regret_130": "Peace and prosperity\nwill rule across the land./", - "obj_endflowey_regret_131": "\\E6Take a deep breath./", - "obj_endflowey_regret_132": "\\E5There's nothing left\nto worry about./%%", - "obj_endflowey_regret_148": "\\E7.../", - "obj_endflowey_regret_149": "\\E6Well./", - "obj_endflowey_regret_150": "\\E1There is one thing./", - "obj_endflowey_regret_151": "\\E3One last threat./", - "obj_endflowey_regret_152": "One being with the\npower to erase\nEVERYTHING.../", - "obj_endflowey_regret_153": "\\E1Everything everyone's\nworked so hard for./", - "obj_endflowey_regret_154": "\\E7.../", - "obj_endflowey_regret_155": "\\E6You know who I'm\ntalking about^1, don't\nyou?/", - "obj_endflowey_regret_156": "\\E1That's right./", - "obj_endflowey_regret_157": "\\E4I'm talking about YOU./", - "obj_endflowey_regret_158": "\\E7YOU still have the\npower to reset\neverything./", - "obj_endflowey_regret_159": "\\E0Toriel^1, Sans^1, Asgore^1,\nAlphys, Papyrus, Undyne.../", - "obj_endflowey_regret_160": "If you so choose.../", - "obj_endflowey_regret_161": "Everyone will be\nripped from this\ntimeline.../", - "obj_endflowey_regret_162": "... and sent back before\nall of this\never happened./", - "obj_endflowey_regret_163": "\\E6Nobody will\nremember anything./", - "obj_endflowey_regret_164": "\\E5You'll be able to\ndo whatever you\nwant./", - "obj_endflowey_regret_165": "\\E0.../", - "obj_endflowey_regret_166": "\\E7That power./", - "obj_endflowey_regret_167": "\\E3I know that power./", - "obj_endflowey_regret_168": "\\E6That's the power\nyou were fighting to\nstop^1, wasn't it?/", - "obj_endflowey_regret_169": "\\E7The power that I\nwanted to use./", - "obj_endflowey_regret_170": "\\E6But now^1, the idea\nof resetting\neverything.../", - "obj_endflowey_regret_171": "\\E7I.../", - "obj_endflowey_regret_172": "\\E1I don't think I\ncould do it all\nagain./", - "obj_endflowey_regret_173": "Not after that./", - "obj_endflowey_regret_174": "\\E7.../", - "obj_endflowey_regret_175": "\\E1So, please./", - "obj_endflowey_regret_176": "\\E3Just let them go./", - "obj_endflowey_regret_177": "Let Frisk be happy./", - "obj_endflowey_regret_178": "Let Frisk live\ntheir life./%%", - "obj_endflowey_regret_195": "\\E1.../", - "obj_endflowey_regret_197": "\\E3But./", - "obj_endflowey_regret_199": "If I can't change\nyour mind./", - "obj_endflowey_regret_201": "If you DO end up\nerasing everything.../", - "obj_endflowey_regret_203": "\\E7.../", - "obj_endflowey_regret_205": "\\E6You have to erase\nmy memories^1, too./", - "obj_endflowey_regret_207": "\\E7.../", - "obj_endflowey_regret_209": "\\E6I'm sorry./", - "obj_endflowey_regret_211": "\\E5You've probably heard\nthis a hundred times\nalready^1, haven't you...?/", - "obj_endflowey_regret_213": ".../", - "obj_endflowey_regret_215": "\\E0Well^1, that's all./", - "obj_endflowey_regret_217": "\\E6See you later.../", - "obj_endflowey_regret_219": "\\E4\\[1]./%%", - "obj_endogeny_360": "* Amalgamate is watching you\n intently.", - "obj_endogeny_361": "* Amalgamate is waiting for\n your command.", - "obj_endogeny_362": "* It smells like a bunch of dogs.", - "obj_endogeny_363": "* Amalgamate is hovering close^1,\n looking for affection.", - "obj_endogeny_366": "* Amalgamate is striking the\n wall with its claws.", - "obj_endogeny_367": "* Amalgamate is twitching\n affectionately.", - "obj_endogeny_368": "* Amalgamate's convulsions\n intensify.", - "obj_endogeny_369": "* Endogeny is contented.", - "obj_endogeny_370": "* Monster has low HP.", - "obj_endogeny_371": "* Endogeny is contented.", - "obj_endogeny_403": "* AMALGAMATE - It's unclear how\n many dogs this counts as./^", - "obj_endogeny_404": "* ENDOGENY - It's unclear how\n many dogs this counts as./^", - "obj_endogeny_416": "* The Amalgamate's feelers\n rotate quickly^1.\n* Nothing else happens./^", - "obj_endogeny_420": "* You call the Amalgamate./", - "obj_endogeny_421": "* It bounds towards you^1,\n flecking a strange liquid\n from an orifice./^", - "obj_endogeny_435": "* You try looking away^1, but\n it seems to appear everywhere\n you look./^", - "obj_endogeny_446": "* You pet the Amalgamate./^", - "obj_endogeny_449": "* You'd give it a tummy rub^1,\n but it's not clear where its\n tummy begins or ends./^", - "obj_endogeny_455": "* You pet decisively^1.\n* The Amalgamate seems to be\n satisfied by all this./^", - "obj_endogeny_466": "* You pet the Amalgamate^1.\n* It starts to generate a\n Stage I Happiness Froth./^", - "obj_endogeny_475": "* You try to pet the\n Amalgamate but your hand\n phases through it./", - "obj_endogeny_476": "* It must not want to be pet\n for now./^", - "obj_endogeny_480": "* You pet the Amalgamate^1.\n* It convulses rapidly..^1.\n* Then calms down./", - "obj_endogeny_481": "* It rests quietly on your\n lap for a moment.../", - "obj_endogeny_482": "* Zzzzz.../", - "obj_endogeny_483": "* Suddenly^1, it shoots away and\n crawls wildly on the walls!/^", - "obj_endogeny_491": "* Amalgamate is too far\n away to pet^1.\n* You just pet the air./^", - "obj_endogeny_500": "* You play with the Amalgamate./^", - "obj_endogeny_503": "* Amalgamate seems too tired\n to play./^", - "obj_endogeny_507": "* You throw your weapon into\n the corner of the room./", - "obj_endogeny_508": "* The Amalgamate brings it back\n to you..^1.\n* Proudly?/", - "obj_endogeny_509": "* You repeat this process a\n few times./", - "obj_endogeny_510": "* Now Amalgamate is very tired..^1.\n* It leans its dripping^1,\n amorphous body on you.../^", - "obj_endogeny_518": "* Amalgamate is not excited\n enough to play with...?/^", - "obj_essaystuff_159": "Speechless...?\nWho can blame you?/%%", - "obj_essaystuff_160": "Well... that's concise./%%", - "obj_essaystuff_161": "Beautiful. Sometimes\nthe fewest words\nspeak the loudest./%%", - "obj_essaystuff_162": "Nice. You get a\ngold star./%%", - "obj_essaystuff_163": "Oh my... what a\ngreat answer./%%", - "obj_essaystuff_164": "Oooooh, you said so\nmuch about me.../", - "obj_essaystuff_165": "I love how\npassionate you are./", - "obj_essaystuff_166": "... even though I\ndon't understand\nwhat you said.../%%", - "obj_essaystuff_168": "Beautiful.\nWhy don't you\nwrite a book?/%%", - "obj_essaystuff_219": "Nice detail...\nYou're right, I do\nlook quite nice./%%", - "obj_essaystuff_220": "\"Wonderful! Amazing! A...\nI AM completely stunning./%%\"", - "obj_essaystuff_221": "Oh, I'm blushing...\nYou're completely right,\nI am beautiful in\nevery way./%%", - "obj_essaystuff_222": "Oh my... I'm speechless...\nYou've completely\ncaptured how\nbeautiful I am./%%", - "obj_essaystuff_224": "That's right.\nLegs was the\ncorrect answer!/%%", - "obj_essaystuff_225": "How creative. Arms...\nmost people just\nthink about my legs./%%", - "obj_essaystuff_226": "My hair... yes,\nI use metal hair\ngel./%%", - "obj_essaystuff_233": "Yes^1, my personality\nis quite charming^1,\nisn't it?/%%", - "obj_essaystuff_234": "They say I have\nthe voice of a\nSiren..^1./", - "obj_essaystuff_235": "... awooga!/%%", - "obj_essaystuff_236": "Dancing...^1?\nThank you^1, I'm\nself-taught./%%", - "obj_essaystuff_255": "Huh? This essay is\nsupposed to be about\nme, not about you.../%%", - "obj_essaystuff_264": "What a touching\nconfession! I'll add\nit to the pile./%%", - "obj_essaystuff_271": "Toby? What the hell\nis that?\nSounds... sexy./%%", - "obj_essaystuff_289": "Oh my! This is a family\nfriendly TV show./", - "obj_essaystuff_290": "Now stand still while\nI murder you./%%", - "obj_essaystuff_510": "* Mettaton is saving your\n essay for future use.", - "obj_essaystuff_ja_1": "", - "obj_essaystuff_ja_2": "", - "obj_essaystuff_ja_3": "", - "obj_essaystuff_ja_4": "", - "obj_f_frasier_32": " %", - "obj_f_frasier_33": " %", - "obj_f_frasier_34": " %", - "obj_f_frasier_35": " %", - "obj_f_frasier_36": "%%%", - "obj_f_frasier_40": "* Hee hee hee^1.\n* Did you really think\n you could run away?/%%", - "obj_f_frasier_43": "* Hee hee hee./", - "obj_f_frasier_44": "* Did you really think\n I was gonna be\n satisfied.../", - "obj_f_frasier_45": "* ... killing you only\n ONE time?/%%", - "obj_f_frasier_49": "* Pathetic..^1.\n* Now you're REALLY\n gonna die!/%%", - "obj_f_frasier_53": "* Hee hee hee./", - "obj_f_frasier_54": "* Do you even realize\n what will happen if\n you defeat me...?/%%", - "obj_f_frasier_58": "* Don't you get it?/", - "obj_f_frasier_59": "* There's no such thing\n as happy endings./", - "obj_f_frasier_60": "* This is all that's\n left...!/%%", - "obj_f_frasier_64": "* Are you REALLY that\n desperate...^1?\n* Hee hee hee.../%%", - "obj_f_frasier_68": "* Are you letting me\n kill you..^1.\n* ... on PURPOSE^2?\n* SICKO^1. Ha ha ha./%%", - "obj_f_frasier_72": "* Honestly^1, fighting\n you IS pretty fun.../", - "obj_f_frasier_73": "* ... So even if you\n ARE a sicko^1, I'll\n take it!/%%", - "obj_f_frasier_77": "* Maybe you're wondering\n if I ever get tired\n of winning.../", - "obj_f_frasier_78": "* Wanna see my answer?/%%", - "obj_f_frasier_82": "* Don't you have anything\n better to do?/%%", - "obj_fakefroggit_479": "* Froggit doesn't seem to\n know why it's here.", - "obj_fakefroggit_480": "* Froggit hops to and fro.", - "obj_fakefroggit_481": "* The battlefield is filled with the smell of\n mustard seed.", - "obj_fakefroggit_482": "* You are intimidated by\n Froggit's raw strength^4.\n * Only kidding.", - "obj_fakefroggit_483": "* Froggit seems reluctant\n to fight you.", - "obj_fakefroggit_484": "* Froggit is trying to\n run away.", - "obj_fakefroggit_500": "* FROGGIT - ATK 4 DEF 5\n* Life is difficult for\n this enemy./^", - "obj_fakefroggit_508": "* Froggit didn't understand\n what you said^1, but was\n flattered anyway./^", - "obj_fakefroggit_518": "* Froggit didn't understand\n what you said^1, but was\n scared anyway./^", - "obj_ficus_72": "* (It's a potted plant.)/%%", - "obj_ficus_75": "* (The potted plant is judging\n you for your sins.)/%%", - "obj_ficus_81": "* (It's a platoon of ficuses.)/%%", - "obj_finalelevatorpanel_134": "* Please select a location./%%", - "obj_finalfroggit_209": "Robbit,\nrobbit.", - "obj_finalfroggit_210": "Creak,\ncreak.", - "obj_finalfroggit_211": "Skip,\njump.", - "obj_finalfroggit_212": "Woof.", - "obj_finalfroggit_222": "Shudder,\nshudder.", - "obj_finalfroggit_227": "Nod,\nnod.", - "obj_finalfroggit_231": "(Thought\n-ful\ncroak)", - "obj_finalfroggit_235": "(Impress\n-ed\nribbit)", - "obj_finalfroggit_240": "%%%", - "obj_finalfroggit_440": "* Final Froggit knows exactly\n why it's here.", - "obj_finalfroggit_441": "* Final Froggit jumps ominously\n up and down.", - "obj_finalfroggit_442": "* The battlefield is filled\n with the smell of mustard\n seed.", - "obj_finalfroggit_443": "* You are intimidated by\n Final Froggit's strength^4.\n* Truly.", - "obj_finalfroggit_444": "* Final Froggit seems reluctant\n to fight you.", - "obj_finalfroggit_445": "* Final Froggit stands its\n ground.", - "obj_finalfroggit_480": "* FINAL FROGGIT - ATK 30 DEF 24\n* Its future looks brighter and\n brighter./^", - "obj_finalfroggit_489": "* You compliment Final Froggit^1.\n* It understood you perfectly^1.\n* Its ATTACK dropped./^", - "obj_finalfroggit_501": "* You threaten Final Froggit^1.\n* It understood you perfectly^1.\n* Its DEFENSE dropped./^", - "obj_finalfroggit_514": "* You did something mysterious./", - "obj_finalfroggit_515": "* Final Froggit recognizes it\n has more to learn from\n this world./^", - "obj_finalfroggit_520": "* You did something mysterious^1.\n* But nothing happened./^", - "obj_finalknight_275": "Good\nknight.", - "obj_finalknight_279": "Fare\nwell.", - "obj_finalknight_283": "Adieu.", - "obj_finalknight_287": "Close\nyour\neyes...", - "obj_finalknight_291": "Goodbye.", - "obj_finalknight_295": "Zzzz...", - "obj_finalknight_298": "%%%", - "obj_finalknight_308": " ......\n ......\n ......\n ......\n ......\n ......\n ......\n ......\n It's OK.", - "obj_finalknight_309": "%%%", - "obj_finalknight_515": "* Knight Knight smashes her\n morningstar.", - "obj_finalknight_516": "* Knight Knight breathes deeply.", - "obj_finalknight_517": "* Knight Knight watches quietly.", - "obj_finalknight_518": "* Knight Knight's armor emits\n a dark sheen.", - "obj_finalknight_519": "* Smells like stardust.", - "obj_finalknight_520": "* Knight Knight is snoring.", - "obj_finalknight_553": "* KNIGHT KNIGHT - ATK 36 DEF 36\n* This megaton mercenary wields\n the Good Morningstar./^", - "obj_finalknight_562": "* You ask Knight Knight about\n her day^1.\n* There's no response./^", - "obj_finalknight_566": "* You ask Knight Knight about\n her day./^", - "obj_finalknight_570": "* You talk to Knight Knight^1.\n* She hums something in\n her sleep.../^", - "obj_finalknight_586": "* You sing an old lullaby^1.\n* Knight Knight starts to look\n sleepy.../^", - "obj_finalknight_588": "* You sing Shyren's song^1.\n* Knight Knight starts to look\n sleepy.../^", - "obj_finalknight_592": "* You keep singing^1.\n* Knight Knight closes its\n eyes a bit.../^", - "obj_finalknight_596": "* You keep singing^1.\n* Nothing happened./^", - "obj_finalknight_601": "* You keep singing^1.\n* Knight Knight falls asleep./^", - "obj_flowey_bulletmaster_562": "* Flowey's DEFENSE\n dropped to 0^4! %%", - "obj_flowey_bulletmaster_564": "%%%", - "obj_flowey_master_1067": "* No... NO!!!/", - "obj_flowey_master_1068": "* This CAN'T be\n happening!!!/", - "obj_flowey_master_1069": "* You... YOU.../%%", - "obj_flowey_master_1070": "%%%", - "obj_flowey_master_1124": "* You^2 IDIOT^5. %%", - "obj_flowey_master_1181": "* Hee hee hee./", - "obj_flowey_master_1182": "* Did you REALLY\n think.../", - "obj_flowey_master_1183": "* You could\n defeat ME!?/", - "obj_flowey_master_1184": "\\E5* I am the GOD of\n this world./", - "obj_flowey_master_1185": "\\E6* And YOU?/", - "obj_flowey_master_1186": "* You're HOPELESS./", - "obj_flowey_master_1187": "* Hopeless and\n alone.../", - "obj_flowey_master_1188": "\\E0* Golly^1, that's\n right!/", - "obj_flowey_master_1189": "\\E7* Your WORTHLESS\n friends.../", - "obj_flowey_master_1190": "\\E8* ... can't save\n you now./", - "obj_flowey_master_1191": "\\E1* Call for help^1.\n* I dare you./", - "obj_flowey_master_1192": "\\E5* Cry into the\n darkness!/", - "obj_flowey_master_1193": "\\E8\"Mommy^1! Daddy^1!\"\n\"Somebody help!\"/", - "obj_flowey_master_1194": "\\E5* See what good\n it does you!/%%", - "obj_flowey_master_1195": "%%%", - "obj_flowey_master_1196": "%%%", - "obj_flowey_master_1197": "%%%", - "obj_flowey_master_1198": "%%%", - "obj_flowey_master_1216": "* You..^1. uh.../", - "obj_flowey_master_1217": "\\E4* Would you STOP that?/", - "obj_flowey_master_1218": "\\E6* Anyway^1, YOU!/", - "obj_flowey_master_1260": "(You called for help.^4) %%", - "obj_flowey_master_1261": "%%%", - "obj_flowey_master_1276": "* .../", - "obj_flowey_master_1277": "\\E0* But nobody came./", - "obj_flowey_master_1278": "\\E2* Boy^1!\n* What a shame!/", - "obj_flowey_master_1279": "\\E7* Nobody else.../", - "obj_flowey_master_1280": "* Is gonna get to\n see you DIE!!!/%%", - "obj_flowey_master_1281": "%%%", - "obj_flowey_master_1320": "* What^4? %", - "obj_flowey_master_1321": "\\E1* How'd you...^4? %", - "obj_flowey_master_1322": "\\E2* Well^1, I'll jus^4t%%", - "obj_flowey_master_1323": "%%%", - "obj_flowey_master_1347": "\\E4* Wh..^4. %", - "obj_flowey_master_1348": "* Where are my\n powers!^5? %%", - "obj_flowey_master_1349": "%%%", - "obj_flowey_master_1374": "\\E5* The souls...^5? %", - "obj_flowey_master_1375": "* What are they\n doing^5? %%", - "obj_flowey_master_1376": "%%%", - "obj_flowey_master_1401": "* NO!^1! NO!!!!^4! %", - "obj_flowey_master_1402": "* YOU CAN'T DO\n THAT!!^4! %", - "obj_flowey_master_1403": "* YOU'RE SUPPOSED\n TO OBEY ME!^4! %", - "obj_flowey_master_1404": "* STOP!!^1!\n STOP IT!!!!^4! %%", - "obj_flowey_master_1405": "%%%", - "obj_flowey_master_1422": "* STOOOOPPPP!!!!!", - "obj_flowey_master_1423": "%%%", - "obj_flowey_wilt_309": "* Flowey ran away.", - "obj_flowey_wilt_348": "I knew you had it in you^3!%%", - "obj_flowey_wilt_470": "\\M1I just can't understand.../%%", - "obj_flowey_wilt_481": "\\M1I can't understand!/%%", - "obj_flowey_wilt_492": "\\M1I can't understand./%%", - "obj_flowey_wilt_503": "\\M1... why are you being.../", - "obj_flowey_wilt_504": "\\M1... so nice to me?/%%", - "obj_flowey_wilt_514": "\\M1... why?/%%", - "obj_flowey_wilt_524": "\\M1...?/%%", - "obj_flowey_wilt_534": "\\M1.../%%", - "obj_flowey_wilt_545": "\\M1I'll kill everyone you love./%%", - "obj_flowey_wilt_556": "\\M1I'll kill everyone./%%", - "obj_flowey_wilt_568": "I'll kill you./%%", - "obj_flowey_wilt_579": "\\M1If you let me live.../", - "obj_flowey_wilt_580": "\\M1I'll come back./%%", - "obj_flowey_wilt_591": "\\M1Sparing me won't change\nanything./", - "obj_flowey_wilt_592": "\\M1Killing me is the only\nway to end this./%%", - "obj_flowey_wilt_601": ".../", - "obj_flowey_wilt_602": "\\E1What are you doing?/", - "obj_flowey_wilt_603": "\\E2Do you really think I've\nlearned anything from this?/", - "obj_flowey_wilt_604": "\\E3No./%%", - "obj_floweybattle1_268": "Is this a joke^2?\nAre you braindead^2?\nRUN^2. INTO^2. THE.\nfriendliness pellets/", - "obj_floweybattle1_269": "/", - "obj_floweybattle1_270": "/", - "obj_floweybattle1_271": "/", - "obj_floweybattle1_272": "/", - "obj_floweybattle1_273": "/", - "obj_floweybattle1_274": "/", - "obj_floweybattle1_275": "/", - "obj_floweybattle1_276": "/", - "obj_floweybattle1_277": "/", - "obj_floweybattle1_278": "stop it", - "obj_floweytrigger_122": "\\E1* Hello..^1.\n* Are you all right?/", - "obj_floweytrigger_123": "* You must be so lost\n and confused.../", - "obj_floweytrigger_124": "\\E2* Ah, do not be\n afraid^1, my child./", - "obj_floweytrigger_125": "\\W* I am \\BTORIEL\\W,\n caretaker of the\n \\RRUINS\\W./", - "obj_floweytrigger_126": "* I pass through here\n every day to see if\n anyone has fallen down./", - "obj_floweytrigger_127": "* You are the first\n human to come here\n in a long time./", - "obj_floweytrigger_128": "* I will do my best\n to protect you during\n your time here./", - "obj_floweytrigger_129": "* Come^1!\n* I shall guide you\n through the catacombs./%%", - "obj_floweytrigger_316": "\\W* Howdy^2!\n* I'm\\Y FLOWEY\\W.^2 \n* \\YFLOWEY\\W the \\YFLOWER\\W!/", - "obj_floweytrigger_317": "* Hee hee hee.../", - "obj_floweytrigger_318": "* Why'd you make me\n introduce myself?/", - "obj_floweytrigger_319": "* It's rude to act\n like you don't\n know who I am./", - "obj_floweytrigger_320": "* Someone ought to teach\n you proper manners./", - "obj_floweytrigger_321": "* I guess little old me\n will have to do./", - "obj_floweytrigger_322": "* Ready^2?\n* Here we go!/%%", - "obj_floweytrigger_327": "* Don't you have anything\n better to do?/%%", - "obj_floweytrigger_338": "* Error/%%", - "obj_floweytrigger_342": "* Really^1, \\[C]?/", - "obj_floweytrigger_343": "\\E5* Well^1, do what you\n will./", - "obj_floweytrigger_344": "\\E4* I'll be waiting for\n you!/%%", - "obj_floweytrigger_348": "\\E0* Hey^1.\n* Remember./", - "obj_floweytrigger_349": "\\E2* DON'T kill anyone./", - "obj_floweytrigger_350": "\\E2* .../", - "obj_floweytrigger_351": "\\E1* I can't believe this\n is a REAL thing I\n have to remind you./", - "obj_floweytrigger_352": "\\E0* Hee hee hee.../", - "obj_floweytrigger_353": "* Good luck!/%%", - "obj_floweytrigger_357": "* Remember.../", - "obj_floweytrigger_358": "\\E1* THIS time^1, you've\n GOT to become friends\n with everyone./", - "obj_floweytrigger_359": "\\E2* OK?/", - "obj_floweytrigger_360": "\\E5* If you DON'T^1, you'll\n be miserable FOREVER./", - "obj_floweytrigger_361": "\\E1* And we wouldn't want\n THAT^1, would we?/", - "obj_floweytrigger_362": "\\E0* No..^1.\n* We just want you\n to be happy^1, right?/", - "obj_floweytrigger_363": "* Good luck. /%%", - "obj_floweytrigger2_158": "* Error/%%", - "obj_floweytrigger2_162": "* Hee hee hee.../", - "obj_floweytrigger2_163": "\\E2* I hope you like your\n choice./", - "obj_floweytrigger2_164": "* After all^1, it's not\n as if you can go\n back and change fate./", - "obj_floweytrigger2_165": "\\E0* In this world^1, it's kill\n or be killed./", - "obj_floweytrigger2_166": "\\E2* That old hag thought\n she could break the\n rules./", - "obj_floweytrigger2_167": "\\E1* She tried so hard\n to save you humans./", - "obj_floweytrigger2_168": "\\E0* But when it came\n down to it.../", - "obj_floweytrigger2_169": "\\TF*\\E5 Hee hee.../", - "obj_floweytrigger2_170": "\\E4* SHE COULDN'T EVEN\n SAVE HERSELF./", - "obj_floweytrigger2_171": "* WHAT AN IDIOT!!/%%", - "obj_floweytrigger2_175": "\\E2* Heheheheh./", - "obj_floweytrigger2_176": "* You just can't\n get enough^1, can you!?/", - "obj_floweytrigger2_177": "\\E4* .../", - "obj_floweytrigger2_178": "\\E6* How many more\n times will you\n kill her?/", - "obj_floweytrigger2_179": "* Ha ha ha ha ha.../", - "obj_floweytrigger2_180": "\\E4*\\TF You disgusting animal./", - "obj_floweytrigger2_181": "* You didn't even\n TRY to spare her./%%", - "obj_floweytrigger2_186": "* Wow^1, you really\n can't get enough./", - "obj_floweytrigger2_187": "\\E5* You kind of remind\n me of myself./%%", - "obj_floweytrigger2_195": "* Wow^1, you're utterly\n repulsive./", - "obj_floweytrigger2_196": "\\E6* You spared her life.../", - "obj_floweytrigger2_197": "* Then you decided that\n just wasn't interesting\n enough for you./", - "obj_floweytrigger2_198": "\\E7* So you murdered her\n just to see what\n would happen./", - "obj_floweytrigger2_199": "\\E5* You killed her out\n of boredom./", - "obj_floweytrigger2_200": "* Truly disgusting.../%%", - "obj_floweytrigger2_203": "* Hee hee.../", - "obj_floweytrigger2_204": "\\E4* You naive idiot./", - "obj_floweytrigger2_205": "* Do you think you\n are the only one\n with that power?/", - "obj_floweytrigger2_206": "\\E4* The power to reshape\n the world.../", - "obj_floweytrigger2_207": "* Purely by your\n own determination./", - "obj_floweytrigger2_208": "* The ability to\n play God!/", - "obj_floweytrigger2_209": "* The ability to \"SAVE.\"/", - "obj_floweytrigger2_210": "\\E0* I thought I was\n the only one with\n that power^1. But.../", - "obj_floweytrigger2_211": "\\E1* I can't SAVE anymore./", - "obj_floweytrigger2_212": "* Apparently YOUR\n desires for this\n world override MINE./", - "obj_floweytrigger2_213": "\\E5* Well well./", - "obj_floweytrigger2_214": "* Enjoy that power\n while you can./", - "obj_floweytrigger2_215": "\\E4* I'll be watching./%%", - "obj_floweytrigger2_226": "* Hahaha.../", - "obj_floweytrigger2_227": "\\E1* You're not really human^1,\n are you?/", - "obj_floweytrigger2_228": "\\E1* No.^2 You're empty inside^2.\n* \\E4Just like me^1.\n* In fact.../", - "obj_floweytrigger2_229": "\\E8* You're \\[C],^1 right?/", - "obj_floweytrigger2_230": "\\E0* We're still inseparable^1,\n after all these years.../", - "obj_floweytrigger2_231": "* Listen^1.\n* I have a plan to become\n all powerful./", - "obj_floweytrigger2_232": "\\E2* Even more powerful than\n you and your stolen\n soul./", - "obj_floweytrigger2_233": "\\E4* Let's destroy everything\n in this wretched world./", - "obj_floweytrigger2_234": "\\E6* Everyone^1, everything in\n these \\E7worthless\n memories.../", - "obj_floweytrigger2_235": "\\E5* Let's turn 'em all\n to dust./%%", - "obj_floweytrigger2_245": "* Clever.\n* Verrrryyy clever./", - "obj_floweytrigger2_246": "* You think you're really\n smart^1, don't you?/", - "obj_floweytrigger2_247": "\\E0* In this world^1, it's kill\n or be killed./", - "obj_floweytrigger2_248": "\\E1* So you were able to\n play by your own\n rules./", - "obj_floweytrigger2_249": "*\\E4 You spared the life\n of a single person./", - "obj_floweytrigger2_250": "* Hee hee hee.../", - "obj_floweytrigger2_253": "* Froggit^1, Whimsun^1.\n* Vegetoid^1, Loox^1.\n* Migosp^1, Moldsmal./", - "obj_floweytrigger2_254": "* Think about those names./", - "obj_floweytrigger2_255": "* Do you think any of\n those monsters have\n families?/", - "obj_floweytrigger2_256": "* Do you think any of\n them have friends?/", - "obj_floweytrigger2_257": "\\E6* Each one could have\n been someone else's\n Toriel./", - "obj_floweytrigger2_258": "\\E7* Selfish brat./", - "obj_floweytrigger2_259": "* Somebody is dead\n because of you./%%", - "obj_floweytrigger2_264": "\\E2* I bet you feel\n really great./", - "obj_floweytrigger2_265": "* You didn't kill\n anybody this time./", - "obj_floweytrigger2_266": "\\E0* But what will you\n do if you meet a\n relentless killer?/", - "obj_floweytrigger2_267": "* You'll die and you'll\n die and you'll\n die./", - "obj_floweytrigger2_268": "\\E1* Until you tire of\n trying./", - "obj_floweytrigger2_269": "\\E0* What will you do\n then?/", - "obj_floweytrigger2_270": "\\E5* Will you kill\n out of frustration?/", - "obj_floweytrigger2_271": "* Or will you give\n up entirely on\n this world.../", - "obj_floweytrigger2_272": "\\E4* ... and let ME inherit\n the power to control\n it?/", - "obj_floweytrigger2_273": "\\E5* I am the prince of\n this world's future./", - "obj_floweytrigger2_274": "* Don't worry^1, my little\n monarch^1, my plan\n isn't regicide./", - "obj_floweytrigger2_275": "* This is SO much\n more interesting./%%", - "obj_floweytrigger2_283": "* But don't act so\n cocky./", - "obj_floweytrigger2_284": "* I know what you did./", - "obj_floweytrigger2_285": "\\E6* You murdered her./", - "obj_floweytrigger2_286": "\\E7* And then you went\n back^1, because you\n regretted it./", - "obj_floweytrigger2_287": "* Ha ha ha ha.../", - "obj_floweytrigger2_288": "\\E5* You naive idiot./", - "obj_floweytrigger2_289": "* Do you think you\n are the only one\n with that power?/", - "obj_floweytrigger2_290": "\\E4* The power to reshape\n the world.../", - "obj_floweytrigger2_291": "* Purely by your\n own determination./", - "obj_floweytrigger2_292": "* The ability to\n play God!/", - "obj_floweytrigger2_293": "* The ability to \"SAVE.\"/", - "obj_floweytrigger2_294": "\\E0* I thought I was\n the only one with\n that power^1. But.../", - "obj_floweytrigger2_295": "\\E1* I can't SAVE anymore./", - "obj_floweytrigger2_296": "* Apparently YOUR\n desires for this\n world override MINE./", - "obj_floweytrigger2_297": "\\E5* Well well./", - "obj_floweytrigger2_298": "* Enjoy that power\n while you can./", - "obj_floweytrigger2_299": "\\E4* I'll be watching./%%", - "obj_forcedright_142": "* What's that smell^1?\n* (Where's that smell?)/", - "obj_forcedright_143": "* If you're a smell^1...\n* (... identify yoursmellf!)/%%", - "obj_forcedright_175": "* Hmmm..^1.\n* Here's that weird smell.../", - "obj_forcedright_176": "* It makes me want to\n eliminate./", - "obj_forcedright_177": "* (... Eliminate YOU!)/%%", - "obj_forcedright_220": "* Dogs can pet other dogs??^1?\n* (A new world has opened\n up for us...)/", - "obj_forcedright_221": "* Thanks^1, weird puppy!/%%", - "obj_forcedright_224": "* Weird smells can bring\n good things..^1.\n* (Friendly fun fetch!)/", - "obj_forcedright_225": "* Thanks^1, weird smell^1!\n* (It sure was fun to\n \"stick\" together!)/%%", - "obj_friendc_event_115": " Frisk!/", - "obj_friendc_event_116": " This is all just\n a bad dream...!/", - "obj_friendc_event_117": " Please^1, wake up...!/%%", - "obj_friendc_event_181": "* Oh^1!\n* You are awake^1!\n* Thank goodness!/", - "obj_friendc_event_183": "* W-we were so\n worried...!/", - "obj_friendc_event_184": "* It felt like you\n were out forever!/", - "obj_friendc_event_186": "* Yeah^1! Any longer and\n I would have freaked\n out!/", - "obj_friendc_event_187": "\\E2* Tell us next time\n you decide to take\n a nap^1, okay!?/", - "obj_friendc_event_189": "* yeah^1.\n* you made papyrus cry\n like a baby./", - "obj_friendc_event_191": "WHAT!^1!\nI DIDN'T CRY!!^1!\nI DON'T CRY!!/", - "obj_friendc_event_192": "\\E3I JUST..^1.\nCAUGHT SOMETHING\nIN MY EYE./", - "obj_friendc_event_194": "* what did you catch?/", - "obj_friendc_event_196": "TEARS!!!/", - "obj_friendc_event_198": "* Now^1, now./", - "obj_friendc_event_199": "* The important part\n is that Frisk is\n all right./", - "obj_friendc_event_200": "* Here^1, Frisk^1.\n* Why not drink some\n tea?/", - "obj_friendc_event_201": "* It'll make you feel\n better./", - "obj_friendc_event_203": "* Errr..^1.\n* How about we give\n them space^1, first?/", - "obj_friendc_event_204": "\\E2* They must be very\n exhausted./", - "obj_friendc_event_205": "\\E8* Though^1, from what^1,\n I am not certain./", - "obj_friendc_event_206": "\\E1* Frisk..^1.\n* We do not remember\n exactly what happened./", - "obj_friendc_event_207": "\\E1* There was a flower..^1.\n* And then^1, everything\n went white./", - "obj_friendc_event_208": "\\E0* But now the barrier\n is gone./", - "obj_friendc_event_209": "* When you are ready^1,\n we will all return\n to the surface./", - "obj_friendc_event_210": "* It seems the door to\n the east will lead\n us there now./", - "obj_friendc_event_211": "\\E2* But before then.../", - "obj_friendc_event_212": "\\E0* Perhaps you might\n want to take a\n walk?/", - "obj_friendc_event_213": "* You can say goodbye\n to all of your\n wonderful friends./", - "obj_friendc_event_214": "* Do as you wish^1.\n* We will all wait\n for you here./%%", - "obj_friendscene_182": "\\E4What a miserable\ncreature^1, torturing\nsuch a poor^1,\ninnocent, youth.../", - "obj_friendscene_183": "\\E0Do not be afraid^1,\nmy child./", - "obj_friendscene_184": "\\E0It is I^1, TORIEL^1,\nyour friend and\nguardian./", - "obj_friendscene_185": "\\E1At first^1, I thought\nI would let you\nmake your journey\nalone.../", - "obj_friendscene_186": "\\E4But I could not\nstop worrying about\nyou./", - "obj_friendscene_187": "\\E4Your adventure must\nhave been so\ntreacherous./", - "obj_friendscene_188": "\\E2... and ultimately^1,\nit would burden you\nwith a horrible\nchoice./", - "obj_friendscene_189": "To leave this place^1,\nyou would have to\ntake the life of\nanother person./", - "obj_friendscene_190": "\\E2You would have to\ndefeat ASGORE./", - "obj_friendscene_191": "\\E4However..^1.\nI realized.../", - "obj_friendscene_192": "\\E1I cannot allow that./", - "obj_friendscene_193": "It is not right to\nsacrifice someone\nsimply to let\nsomeone leave here./", - "obj_friendscene_194": "\\E4Is that not what\nI have been trying to\nprevent this\nwhole time?/", - "obj_friendscene_195": "\\E1So^1, for now^1, let\nus suspend this\nbattle./", - "obj_friendscene_196": "\\E4As terrible as\nASGORE is.../", - "obj_friendscene_197": "\\E0He deserves mercy^1,\ntoo./%%", - "obj_friendscene_226": "Tori..^1.\nYou\ncame\nback...!/%%", - "obj_friendscene_236": "\\E5Do not \"Tori\" me^1,\nDreemurr!/", - "obj_friendscene_237": "\\E2You pathetic whelp./", - "obj_friendscene_238": "If you really wanted\nto free our kind.../", - "obj_friendscene_239": "You could have gone\nthrough the barrier\nafter you got ONE\nSOUL.../", - "obj_friendscene_240": "... taken six SOULs\nfrom the humans^1, then\ncome back and freed\neveryone peacefully./", - "obj_friendscene_241": "\\E5But instead^1, you made\neveryone live in\ndespair.../", - "obj_friendscene_242": "Because you would\nrather wait here^1,\nmeekly hoping another\nhuman never comes./%%", - "obj_friendscene_271": ".../", - "obj_friendscene_272": "... Tori.../", - "obj_friendscene_273": "You're right.../", - "obj_friendscene_274": "I am a miserable\ncreature.../", - "obj_friendscene_275": "... but^1, do you think\nwe can at least be\nfriends again?/%%", - "obj_friendscene_301": "(Sigh.)/", - "obj_friendscene_302": "NO^1,\nAsgore./%%", - "obj_friendscene_353": "Ngahhhhhh!!^1!\nASGORE^1! Human!!/", - "obj_friendscene_354": "Nobody fight each\nother!!!/", - "obj_friendscene_355": "Everyone's gonna\nmake friends^1, or\nelse I'll...!!/", - "obj_friendscene_356": "I'll.../", - "obj_friendscene_357": ".../%%", - "obj_friendscene_376": "Hello^1.\nI am\nTORIEL./", - "obj_friendscene_377": "Are you\nthe\nhuman's\nfriend?/", - "obj_friendscene_378": "It is\nnice to\nmeet\nyou./%%", - "obj_friendscene_388": "Uh^1,\nyeah...?/", - "obj_friendscene_389": "Nice to\nmeet\nyou!/%%", - "obj_friendscene_413": "Hey\nASGORE^1,\nis that\nyour ex?/", - "obj_friendscene_414": "Jeez^1.\nThat's\nrough^1,\nbuddy./%%", - "obj_friendscene_450": "H-hey^1!/", - "obj_friendscene_451": "Nobody\nhurt\neach\nother!!/", - "obj_friendscene_452": ".../", - "obj_friendscene_453": ".../%%", - "obj_friendscene_477": "Oh^1!\nAre you\nanother\nfriend?/", - "obj_friendscene_478": "I am\nTORIEL^1.\nHello!/%%", - "obj_friendscene_487": "Uh^1,\nh-h-hi!/", - "obj_friendscene_488": ".../", - "obj_friendscene_489": "(THERE'S\nTWO OF\nTHEM???)/%%", - "obj_friendscene_546": "HEY^1!\nNOBODY FIGHT\nANYONE!/", - "obj_friendscene_547": "IF ANYONE FIGHTS\nANYONE...!/", - "obj_friendscene_548": "THEN I'LL!!^1!\nBE FORCED!!!/", - "obj_friendscene_549": "TO ASK UNDYNE\nFOR HELP!!!/%%", - "obj_friendscene_572": "Hello!/%%", - "obj_friendscene_582": "OH^1!\nHELLO^1, YOUR\nMAJESTY!/", - "obj_friendscene_583": "PSST^1!\nHEY^1, HUMAN.../", - "obj_friendscene_584": "DID ASGORE\nSHAVE...?/", - "obj_friendscene_585": "AND..^1.\nCLONE HIMSELF????/%%", - "obj_friendscene_631": "hey\nguys..^1.\nwhat's\nup?/%%", - "obj_friendscene_644": "That\nvoice\n...!!/%%", - "obj_friendscene_678": "Hello^1,\nI think\nwe\nmay.../", - "obj_friendscene_679": "Know\neach\nother?/%%", - "obj_friendscene_691": "oh hey..^1.\ni recognize your\nvoice^1, too./%%", - "obj_friendscene_705": "I am\nTORIEL./", - "obj_friendscene_706": "So nice\nto meet\nyou./%%", - "obj_friendscene_717": "the\nname's\nsans./", - "obj_friendscene_718": "and^1, uh^1,\nsame./%%", - "obj_friendscene_733": "Oh^1!\nWait^1,\nthen...!/%%", - "obj_friendscene_760": "This must be your\nbrother^1, Papyrus!/", - "obj_friendscene_761": "Greetings^1, Papyrus^1!\nIt is so nice to\nfinally meet you!/", - "obj_friendscene_762": "Your brother has\ntold me so much\nabout you./%%", - "obj_friendscene_779": "WOWIE.../", - "obj_friendscene_780": "I CAN'T BELIEVE\nASGORE'S CLONE\nKNOWS WHO I\nAM!!!/", - "obj_friendscene_781": "THIS IS THE BEST\nDAY OF MY\nLIFE!!!!!!!/%%", - "obj_friendscene_795": "Hey^1, Papyrus.../", - "obj_friendscene_796": "What does a skeleton\ntile his roof\nwith?/%%", - "obj_friendscene_808": "HMMM..^1.\nSNOW-PROOF ROOF\nTILES???/%%", - "obj_friendscene_819": "No^1, silly^1!\nA skeleton tiles\nhis roof with.../", - "obj_friendscene_820": "SHIN-gles!!!/%%", - "obj_friendscene_846": "I CHANGED MY\nMIND!!!/", - "obj_friendscene_847": "THIS IS THE WORST\nDAY OF MY LIFE!!!/%%", - "obj_friendscene_863": "Come on^1, ASGORE^1!\nIt's gonna be OK!/", - "obj_friendscene_864": "There are plenty\nof fish in the\nsea.../%%", - "obj_friendscene_880": "Y-yeah^1, ASGORE!!/", - "obj_friendscene_881": "Undyne's totally\nright about that\nfish thing!/", - "obj_friendscene_882": "S-sometimes you've\njust got to^1, uh.../", - "obj_friendscene_883": "S-stop going after\nfurry boss monsters\nand^1, uh.../", - "obj_friendscene_884": "J-just get to know\na really cute\nfish...?/", - "obj_friendscene_885": ".../", - "obj_friendscene_886": "It's a metaphor./%%", - "obj_friendscene_910": "Well./", - "obj_friendscene_911": "I think\nit's a\ngood\nanalogy./%%", - "obj_friendscene_945": "OH MY GOD!/", - "obj_friendscene_946": "\\XWILL YOU TWO\nJUST \\RSMOOCH\\X \nALREADY!?/", - "obj_friendscene_947": "THE AUDIENCE IS\nDYING FOR SOME\nROMANTIC ACTION!!!/%%", - "obj_friendscene_962": "HEY^1, SHUT UP!!!/", - "obj_friendscene_963": "Man^1, the nerve of\nthat guy!/", - "obj_friendscene_964": "Right^1,\nAlphys!??/", - "obj_friendscene_965": ".../", - "obj_friendscene_966": "Uh^1, Alphys?/%%", - "obj_friendscene_982": ".../", - "obj_friendscene_983": "No./", - "obj_friendscene_984": "He's\nright./", - "obj_friendscene_985": "LET'S\nDO\nIT./%%", - "obj_friendscene_1003": "??????????????/", - "obj_friendscene_1004": "Well??^1? Uh??^1?\nI guess??^1?\nIf you want to??^1?\nThen????/", - "obj_friendscene_1005": "Don't hold anything\nback!!!/%%", - "obj_friendscene_1047": "W-wait!/", - "obj_friendscene_1048": "Not in\nfront of\nthe\nhuman!/%%", - "obj_friendscene_1066": "Uhh^1, right^1!\nS-sorry^1, I got a\nlittle carried\naway there./%%", - "obj_friendscene_1082": "Hee hee hee./", - "obj_friendscene_1083": "My child^1, it\nseems as if you\nmust stay here\nfor a while./", - "obj_friendscene_1084": "\\E6But looking at\nall the great\nfriends you have\nmade.../", - "obj_friendscene_1085": "\\E0I think.../", - "obj_friendscene_1086": "\\E7I think you will\nbe happy here./%%", - "obj_friendscene_1108": "H-hey^1, that\nreminds me./", - "obj_friendscene_1109": "Papyrus..^1.\nYOU called\neveryone here^1,\nright?/", - "obj_friendscene_1110": "Well^1, besides^1,\nuh^1, her./", - "obj_friendscene_1111": "Uh^1, anyway..^1.\nIf I got here\nbefore you.../", - "obj_friendscene_1112": "How did you know\nhow to call\neverybody?/%%", - "obj_friendscene_1122": "LET'S\nJUST\nSAY.../%%", - "obj_friendscene_1132": "A TINY\nFLOWER\nHELPED\nME./%%", - "obj_friendscene_1146": "A tiny..^1.\nflower?/%%", - "obj_friendscene_1194": "\\E0You IDIOTS./", - "obj_friendscene_1195": "\\E2While you guys were\nhaving your little\npow-wow.../", - "obj_friendscene_1196": "\\E6I took the human\nSOULS!/", - "obj_friendscene_1197": "\\E5And now^1, not only\nare THOSE under my\npower.../", - "obj_friendscene_1198": "\\E6But all of your\nFRIENDS' SOULS are\ngonna be mine^1, too!/", - "obj_friendscene_1199": "\\E0Hee hee hee./", - "obj_friendscene_1200": "\\E1And you know what\nthe best part is?/", - "obj_friendscene_1201": "\\E5It's all your\nfault./", - "obj_friendscene_1202": "\\E6It's all because\nyou MADE THEM\nlove you./", - "obj_friendscene_1203": "\\E7All the time you\nspent listening to\nthem.../", - "obj_friendscene_1204": "\\E2Encouraging them..^1.\nCaring about them.../", - "obj_friendscene_1205": "\\E0Without that^1, they\nwouldn't have come\nhere./", - "obj_friendscene_1206": "\\E7And now^1, with their\nsouls and the humans'\ntogether.../", - "obj_friendscene_1207": "\\E5I will achieve my\nREAL FORM./", - "obj_friendscene_1208": "\\E0Hee hee.../", - "obj_friendscene_1209": "\\E3Huh?/", - "obj_friendscene_1210": "\\E1WHY am I still\ndoing this?/", - "obj_friendscene_1211": "\\E7Don't you get it?/", - "obj_friendscene_1212": "\\E0This is all just\na GAME./", - "obj_friendscene_1213": "\\E3If you leave the\nunderground satisfied^1,\nyou'll \"win\" the\ngame./", - "obj_friendscene_1214": "\\E4If you \"win^1,\" you\nwon't want to \"play\"\nwith me anymore./", - "obj_friendscene_1215": "\\E0And what would I\ndo then?/", - "obj_friendscene_1216": "\\E6But this game\nbetween us will\nNEVER end./", - "obj_friendscene_1217": "\\E5I'll hold victory\nin front of you^1,\njust within your\nreach.../", - "obj_friendscene_1218": "\\E6And then tear it\naway just before\nyou grasp it./", - "obj_friendscene_1219": "\\E8Over^1, and over^1,\nand over.../", - "obj_friendscene_1220": "\\E5Hee hee hee./", - "obj_friendscene_1221": "\\E1Listen./", - "obj_friendscene_1222": "\\E0If you DO defeat\nme^1, I'll give you\nyour \"happy ending.\"/", - "obj_friendscene_1223": "\\E7I'll bring your\nfriends back./", - "obj_friendscene_1224": "I'll destroy the\nbarrier./", - "obj_friendscene_1225": "\\E0Everyone will\nfinally be\nsatisfied./", - "obj_friendscene_1226": "\\E6But that WON'T\nhappen./", - "obj_friendscene_1227": "\\E8You...!/", - "obj_friendscene_1228": "\\E0I'll keep you here\nno matter what!/%%", - "obj_friendscene_1266": "\\E0Even if it means\nkilling you\n1,000,000 times!!!!/%%", - "obj_friendscene_1357": "What?/%%", - "obj_friendscene_1375": "Do not be afraid^1,\nmy child.../", - "obj_friendscene_1376": "No matter what\nhappens.../", - "obj_friendscene_1377": "We will always\nbe there to\nprotect you!/%%", - "obj_friendscene_1434": "THAT'S RIGHT^1,\nHUMAN^1!\nYOU CAN\nWIN!!/", - "obj_friendscene_1435": "JUST DO\nWHAT I^1,\nWOULD\nDO.../", - "obj_friendscene_1436": "BELIEVE\nIN YOU!!!/%%", - "obj_friendscene_1449": "Hey^1! Human^1! If\nyou got past\nME^1, you can\ndo ANYTHING!/", - "obj_friendscene_1450": "So don't worry^1!\nWe're with you\nall the way!/%%", - "obj_friendscene_1463": "huh^1?\nyou haven't\nbeaten\nthis guy yet?/", - "obj_friendscene_1464": "come on^1, this\nweirdo's got\nnothin' on you./%%", - "obj_friendscene_1514": "Technically^1, it's\nimpossible for you\nto beat him.../", - "obj_friendscene_1515": "B-but..^1.\nSomehow^1, I know\nyou can do it!!/%%", - "obj_friendscene_1532": "Human^1, for the\nfuture of\nhumans and\nmonsters...!/", - "obj_friendscene_1533": "You have to stay\ndetermined...!/%%", - "obj_friendscene_1589": "Urrrgh..^1. NO!/", - "obj_friendscene_1590": "Unbelievable!!/", - "obj_friendscene_1591": "This can't be\nhappening...!/", - "obj_friendscene_1592": "You..^1. YOU...!/%%", - "obj_friendscene_1635": "I can't believe\nyou're all so\nSTUPID./%%", - "obj_friendscene_1665": "ALL OF YOUR SOULS\nARE MINE!!!/%%", - "obj_froggit_30": "Ribbit,\nribbit.", - "obj_froggit_31": "Croak,\ncroak.", - "obj_froggit_32": "Hop,\nhop.", - "obj_froggit_33": "Meow.", - "obj_froggit_36": "(Blushes\ndeeply.)\nRibbit..", - "obj_froggit_39": "Shiver,\nshiver.", - "obj_froggit_42": "%%%", - "obj_froggit_184": "* Froggit doesn't seem to\n know why it's here.", - "obj_froggit_185": "* Froggit hops to and fro.", - "obj_froggit_186": "* The battlefield is filled\n with the smell of mustard\n seed.", - "obj_froggit_187": "* You are intimidated by\n Froggit's raw strength^4.\n* Only kidding.", - "obj_froggit_188": "* Froggit seems reluctant\n to fight you.", - "obj_froggit_189": "* Froggit is trying to\n run away.", - "obj_froggit_205": "* FROGGIT - ATK 4 DEF 5\n* Life is difficult for\n this enemy./^", - "obj_froggit_214": "* Froggit didn't understand\n what you said^1, but was\n scared anyway./^", - "obj_froggit_225": "* Froggit didn't understand\n what you said^1, but was\n flattered anyway./^", - "obj_gameintro_fake_44": "Long ago^1, two races\nruled over Earth^1:\nHUMANS and MONSTERS. \\E1 ^1 %", - "obj_gameintro_fake_45": "One day^1, th^7ey all\ndisappeared without\na trace.", - "obj_garbagepile_70": "* (Piles of garbage.)\n* (There are quite a few\n brands you recognize.)/%%", - "obj_garbagepile_71": "* (Just garbage.)/%%", - "obj_garbagepile_72": "* (There's a pile of yellow names\n in the trash pile.)/%%", - "obj_garbagepile_73": "* (Garbage.)/%%", - "obj_garbagepile_74": "* (A trash heap.)/%%", - "obj_garbagepile_75": "* (Your persistent garbage\n habit shows no signs\n of payoff.)/%%", - "obj_garbagepile_76": "* (Trash.)/%%", - "obj_gaster_follower_a_94": "* Alphys might work faster^1.\n* But the old Royal Scientist^1,\n Doctor W.D. Gaster?/", - "obj_gaster_follower_a_95": "* One day^1, he vanished\n without a trace./", - "obj_gaster_follower_a_96": "* They say he shattered\n across time and space./", - "obj_gaster_follower_a_97": "* Ha ha..^1.\n* How can I say so\n without fear?/", - "obj_gaster_follower_a_98": "* I'm holding a piece of\n him right here./%%", - "obj_gaster_follower_b_94": "* It makes sense why ASGORE\n took so long to hire a\n new Royal Scientist./", - "obj_gaster_follower_b_95": "* After all^1, the old one..^1.\n* Dr. Gaster^1.\n* What an act to follow!/", - "obj_gaster_follower_b_96": "* They say he created the CORE./", - "obj_gaster_follower_b_97": "* However^1, his life..^1.\n* Was cut short./", - "obj_gaster_follower_b_98": "* One day^1, he fell into\n his creation^1, and.../%%", - "obj_gaster_follower_b_102": "* Will Alphys end up the\n same way?/%%", - "obj_gaster_follower_c_95": "* I understand why ASGORE\n waited so long to hire a\n new Royal Scientist./", - "obj_gaster_follower_c_96": "* The previous one..^1.\n* Dr. Gaster./", - "obj_gaster_follower_c_97": "* His brilliance was\n irreplaceable./", - "obj_gaster_follower_c_98": "* However^1, his life..^1.\n* Was cut short./", - "obj_gaster_follower_c_99": "* One day^1, his experiments\n went wrong^1, and.../%%", - "obj_gaster_follower_c_103": "* Well^1, I needn't gossip./", - "obj_gaster_follower_c_104": "* After all^1, it's rude to\n talk about someone who's\n listening./%%", - "obj_gaster_room_34": "ENTRY NUMBER\nSEVENTEEN/", - "obj_gaster_room_35": "DARK\nDARKER\nYET DARKER/", - "obj_gaster_room_36": "THE DARKNES^2S\nKEEPS GROWING/", - "obj_gaster_room_37": "THE SHADOW^2S\nCUTTING DEEPER/", - "obj_gaster_room_38": "PHOTON\nREADING^2S\nNEGATIVE/", - "obj_gaster_room_39": "THIS NEX^2T\nEXPERIMENT/", - "obj_gaster_room_40": "SEEMS/", - "obj_gaster_room_41": "VERY/", - "obj_gaster_room_42": "VERY/", - "obj_gaster_room_43": "INTERESTING/", - "obj_gaster_room_44": ".../", - "obj_gaster_room_45": "WHAT DO YOU\nTWO THINK/%%", - "obj_gladdummy_216": " Thanks!", - "obj_gladdummy_218": "Thanks!", - "obj_gladdummy_219": "Thank\nyou!", - "obj_gladdummy_220": "Great\nwork!", - "obj_gladdummy_221": "Bravo!", - "obj_gladdummy_222": "OK!", - "obj_gladdummy_223": "...", - "obj_gladdummy_232": "%%%", - "obj_gladdummy_405": "* Dummy looks like it's\n going to fall over.", - "obj_gladdummy_406": "* Dummy stands around\n absentmindedly.", - "obj_gladdummy_411": "* Dummy tires of your\n aimless shenanigans.", - "obj_gladdummy_448": "* GLAD DUMMY - ATK 0 DEF 0^1 \n* Wipe that smile off your\n face./^", - "obj_glydeb_148": "How\ngreat\nI am.", - "obj_glydeb_149": "Look.\nWatch.\nObserve.", - "obj_glydeb_150": "Wow.\nCheck\nout my\npecs.", - "obj_glydeb_151": "Sorry...\nfor\nNOTHING\n*ollies*", - "obj_glydeb_159": "Boo?\nWhat a\nwimpy\nghost.", - "obj_glydeb_160": "Mmm,\nFresh\nSweet\nHaters", - "obj_glydeb_165": "OK!\nI rule!\nI admit\nit!", - "obj_glydeb_168": "What\nelse do\nyou have\nto say!?", - "obj_glydeb_174": "...", - "obj_glydeb_175": "Eh?\nYou\nforgot\nto clap.", - "obj_glydeb_176": "HELLO??\nI'M\nRIGHT\nHERE!!!", - "obj_glydeb_181": "%%%", - "obj_glydeb_414": "* Glyde does fancy flips.", - "obj_glydeb_415": "* Glyde is giving itself a\n high five^1.\n* ... somehow.", - "obj_glydeb_416": "* Glyde sees its reflection \n and gets jealous.", - "obj_glydeb_417": "* Glyde is thinking of new\n slang for the word \"cool.\"\n* Like \"freakadacious.\"", - "obj_glydeb_418": "* An arrogant-smelling wind\n blows through.", - "obj_glydeb_420": "* Glyde is doing tons of flips\n to get your attention.", - "obj_glydeb_421": "* Glyde seems satisfied.", - "obj_glydeb_422": "* Glyde is dying^1, but in a\n cool way.", - "obj_glydeb_455": "* GLYDE - ATK HIGH DEF HIGH\n* Refuses to give more details\n about its statistics./^", - "obj_glydeb_466": "* You clap really sloppily^1.\n* Glyde sucks up your praise\n like a vacuum cleaner./^", - "obj_glydeb_471": "* You clap like a gorilla^1.\n* Glyde is becoming addicted to\n your praise./^", - "obj_glydeb_486": "\"* You boo..^1. but haters\n only make Glyde stronger^1.\n* Glyde ATTACK UPDEFENSE DOWN./^\"", - "obj_glydeb_492": "* You boo loudly^1.\n* Glyde leaves to look elsewhere\n for praise./^", - "obj_glydeb_506": "* You do nothing^1.\n* No effect./^", - "obj_glydeb_511": "* You do nothing^1.\n* Glyde leaves to look elsewhere\n for praise./^", - "obj_glydeb_519": "* You do nothing^1.\n* Glyde looks desperate for\n attention./^", - "obj_glydeb_525": "* You do nothing^1.\n* Glyde looks disappointed you\n aren't paying attention./^", - "obj_bigglydeshot_word_0": "COOL", - "obj_bigglydeshot_word_1": "VIBIN", - "obj_bigglydeshot_word_2": "RAD", - "obj_bigglydeshot_word_3": "NICEY", - "obj_bigglydeshot_word_4": "SPICEY", - "obj_bigglydeshot_word_5": "SWEET", - "obj_bigglydeshot_word_6": "SICK", - "obj_greatdog_440": "* Greater Dog is watching you\n intently.", - "obj_greatdog_441": "* Greater Dog is waiting for\n your command.", - "obj_greatdog_442": "* It smells like freshly-\n squeezed puppy juice.", - "obj_greatdog_443": "* Greater Dog is seeking\n affection.", - "obj_greatdog_444": "* Greater Dog just wants\n affection.", - "obj_greatdog_445": "* Greater Dog is making\n puppy-dog eyes.", - "obj_greatdog_446": "* Greater Dog is patting the\n ground with its front paws.", - "obj_greatdog_447": "* Greater Dog wants some TLC.", - "obj_greatdog_448": "* Pet capacity is 40-percent.", - "obj_greatdog_449": "* Greater Dog is contented.", - "obj_greatdog_450": "* Greater Dog is panting\n slowly.", - "obj_greatdog_466": "* GREATER DOG - ATK 15 DEF 8\n* It's so excited that it\n thinks fighting is just play./^", - "obj_greatdog_478": "* The Greater Dog's ears\n perk up^1.\n* Nothing else happens./^", - "obj_greatdog_482": "* You call the Greater Dog./", - "obj_greatdog_483": "* It bounds towards you^1,\n flecking slobber into your\n face./^", - "obj_greatdog_495": "* Greater Dog inches closer./^", - "obj_greatdog_501": "* Greater Dog decides you are\n too boring./^", - "obj_greatdog_512": "* You pet the dog./^", - "obj_greatdog_515": "* Tummy rubs are forbidden./^", - "obj_greatdog_520": "* You pet decisively^1.\n* Pet capacity reaches 100\n percent./", - "obj_greatdog_521": "* The dog flops over with\n its legs hanging in the air./^", - "obj_greatdog_528": "* As you pet the dog^1,\n it sinks its entire weight\n into you.../", - "obj_greatdog_529": "* Your movements slow./", - "obj_greatdog_530": "* But^1, you still haven't\n pet enough...!/^", - "obj_greatdog_536": "* Greater Dog's excitement is\n creating a power field that\n prevents petting./^", - "obj_greatdog_540": "* Greater Dog curls up in\n your lap as it is\n pet by you./", - "obj_greatdog_541": "* It gets so comfortable\n it falls asleep.../", - "obj_greatdog_542": "* Zzzzz.../", - "obj_greatdog_543": "* .../", - "obj_greatdog_544": "* Then it wakes up^1!\n* It's so excited!/^", - "obj_greatdog_549": "* Greater Dog is too far\n away to pet^1.\n* You just pet the air./^", - "obj_greatdog_558": "* You play with the dog./^", - "obj_greatdog_561": "* Greater Dog is too tired\n to play./^", - "obj_greatdog_565": "* You make a snowball and\n throw it for the dog\n to fetch./", - "obj_greatdog_566": "* It splats on the ground./", - "obj_greatdog_567": "* Greater Dog picks up all\n the snow in the area\n and brings it to you./", - "obj_greatdog_568": "* Now dog is very tired..^1.\n* It rests its head on you.../^", - "obj_greatdog_573": "* Greater Dog is not excited\n enough to play with./^", - "obj_grillbynpc_doggo_74": "* I'm thinking of getting a\n spiked collar to show off\n my personality./", - "obj_grillbynpc_doggo_75": "* It makes a statement like..^1.\n* \"Attach a leash to me and\n take me for a walk please.\"/%%", - "obj_grillbynpc_doggo_79": "* He may not look like it^1,\n but this big guy writes\n the most eloquent letters./", - "obj_grillbynpc_doggo_80": "* Here^1, take a look!/", - "obj_grillbynpc_doggo_81": "* (It's just the word \"Bark\"\n but in flowery cursive.)/%%", - "obj_grillbynpc_doggo_86": "* Papyrus^1?\n* Is that you^1?\n Come on.../%%", - "obj_grillbynpc_doggo_91": "* Undyne!^1?\n* Did you come all the way\n out here...?/%%", - "obj_grillbynpc_doggo_96": "* Huh^1?\n* Since when did you and\n Sans become friends...?/", - "obj_grillbynpc_doggo_97": "* I don't like him..^1.\n* He loves to appear without\n moving./%%", - "obj_grillbynpc_doggo_101": "* Where're the other two^1?\n* I can't play with this\n big dumb guy alone.../", - "obj_grillbynpc_doggo_102": "* He'll just win!!!/%%", - "obj_grillbynpc_doggo_104": "* Sometimes the others like to\n prank me^1. They sit still\n so I can't see them./", - "obj_grillbynpc_doggo_105": "* They must be here^1, playing a\n joke on me./", - "obj_grillbynpc_doggo_106": "* I'll just wait until one of\n them admits it.../%%", - "obj_grillbynpc_doggo_110": "* Having an amorphous^1,\n shambling family member\n is great./", - "obj_grillbynpc_doggo_111": "* They're always moving^1, so I\n can see them 100-percent\n of the time!/%%", - "obj_grillbynpc_foodmonster_73": "* Hmmm..^1.\n* Isn't human food different\n from monster food?/", - "obj_grillbynpc_foodmonster_74": "* It does things like \"spoil.\"/", - "obj_grillbynpc_foodmonster_75": "* And when you eat it^1, it\n passes all the way through\n your whole body./", - "obj_grillbynpc_foodmonster_76": "* Disgusting./", - "obj_grillbynpc_foodmonster_77": "* I'd love to try it sometime./%%", - "obj_grillbynpc_foodmonster_80": "* And I've heard they have\n things called bathrooms./%%", - "obj_grillbynpc_foodmonster_84": "* To a human^1, monster food\n would be very interesting./", - "obj_grillbynpc_foodmonster_85": "* As soon as you eat it^1, it\n converts perfectly into\n energy./", - "obj_grillbynpc_foodmonster_86": "* ... that makes me wonder^1.\n* How do humans do it?/", - "obj_grillbynpc_foodmonster_87": "* Eat during battle...?/%%", - "obj_grillbynpc_foodmonster_90": "* Ice cream in one hand^1,\n sword in the other./", - "obj_grillbynpc_foodmonster_91": "* That's the way of the\n monster warrior.../%%", - "obj_grillbynpc_foodmonster_97": "* Hmmm^1, this is around the\n time that Sans comes in./", - "obj_grillbynpc_foodmonster_98": "* Then^1, a little bit later^1,\n his brother comes in^1,\n irritated./", - "obj_grillbynpc_foodmonster_99": "* Yes^1, his brother^1.\n* Papyrus./", - "obj_grillbynpc_foodmonster_100": "* He's an interesting fellow./", - "obj_grillbynpc_foodmonster_101": "* He always orders a glass of\n milk.../", - "obj_grillbynpc_foodmonster_102": "* He says it's \"full of\n strong bones.\"/%%", - "obj_grillbynpc_foodmonster_104": "* Hope he shows up today./%%", - "obj_grillbynpc_foodmonster_109": "* Soon^1, I'll be able to try\n some human food.../", - "obj_grillbynpc_foodmonster_110": "* And then I guess I'll try\n a human bathroom^1, too./%%", - "obj_grillbynpc_foodmonster_115": "* Sans is interesting^1.\n* He has told me about all\n kinds of incredible foods./", - "obj_grillbynpc_foodmonster_116": "* But^1, despite his knowledge^1,\n he always orders the worst\n burger off the menu./%%", - "obj_grillbynpc_grillby_73": "* ..^1.\n* ..^1.\n* ..^1./", - "obj_grillbynpc_grillby_74": "* Grillbz said that he'd offer\n you a glass of water^1, but he\n doesn't touch the stuff./%%", - "obj_grillbynpc_grillby_78": "* .............^1.\n* ..............^1.\n* ... good job./%%", - "obj_grillbynpc_grillby_83": "* ..^1.\n* ..^1.\n* ..^1./", - "obj_grillbynpc_grillby_84": "* Grillbz said that your\n food is probably cold\n by now./%%", - "obj_grillbynpc_hot2_73": "* Those dogs are part of\n the ROYAL GUARD^1, the elite\n military group led by UNDYNE./", - "obj_grillbynpc_hot2_74": "* She's rude^1, loud^1, and beats up\n everybody who gets in her\n way.../", - "obj_grillbynpc_hot2_75": "* It's no wonder all the kids\n want to be like her when\n they grow up!/%%", - "obj_grillbynpc_hot2_77": "* I want to be like UNDYNE\n when I grow up^1, too^1!\n* Hoo hoo hoo!/%%", - "obj_grillbynpc_hot2_81": "* Sans is a sentry^1.\n* But don't let his title make\n you think he does anything./", - "obj_grillbynpc_hot2_82": "\\W* Everyone knows he sits\n around in the forest\n reading \\Ycar magazines\\W./%%", - "obj_grillbynpc_hot2_87": "* Ehhhhhhhhnnnnn..^1.\n* I wish I had something else\n to do./%%", - "obj_grillbynpc_hot2_92": "* Those dogs are part of\n the ROYAL GUARD^1, the.../", - "obj_grillbynpc_hot2_93": "* Huh^1?\n* Where are they?/", - "obj_grillbynpc_hot2_94": "* Something feels really off./%%", - "obj_grillbynpc_hot2_101": "* Wow^1, a brand new world.../", - "obj_grillbynpc_hot2_102": "* I might not get to\n translate for Grillby\n anymore.../", - "obj_grillbynpc_hot2_103": "* ... which is fine^1, since I\n was actually just making\n up what he was saying./%%", - "obj_grillbynpc_hot2_109": "* Grillby is getting nervous./", - "obj_grillbynpc_hot2_110": "* Sans is his best customer^1,\n and he hasn't shown up\n at all today.../%%", - "obj_grillbynpc_hot2_115": "* Something feels really bad^1.\n* Our lives are going nowhere^1,\n aren't they...?/", - "obj_grillbynpc_hot2_116": "* I think I need another\n espresso.../%%", - "obj_grillbynpc_hotandbothered_73": "* No matter where I go^1,\n it's the same menu^1, the\n same people.../", - "obj_grillbynpc_hotandbothered_74": "* Help^1!\n* I want new drinks an'\n ^1h-^1h-^1h-hot guys!!!!/%%", - "obj_grillbynpc_hotandbothered_75": "* I guess the bartender's kind\n of ^1h-^1h-^1h-hot.../%%", - "obj_grillbynpc_hotandbothered_79": "* C'mon everybody!!^1!\n* ^1L-^1l-^1l-let's party!!!/", - "obj_grillbynpc_hotandbothered_80": "* ... anyone?/%%", - "obj_grillbynpc_hotandbothered_84": "* Sansyyyy..^1.\n* Come back and sit with me.../", - "obj_grillbynpc_hotandbothered_85": "* Everything's so fun when\n you're around!!!/%%", - "obj_grillbynpc_hotandbothered_90": "* It's s-s-so quiet in here./", - "obj_grillbynpc_hotandbothered_91": "* L-lighten up everybody^1!\n* This is why I hate\n th-this place./%%", - "obj_grillbynpc_hotandbothered_98": "* I w-wonder if the\n o-overworld h-has h-hot\n guys.../", - "obj_grillbynpc_hotandbothered_99": "* A-and neat d-drinks.../", - "obj_grillbynpc_hotandbothered_100": "* Ooooooo^1, I'm ready!/%%", - "obj_grillbynpc_hotandbothered_105": "* H-hey^1, isn't Sansy s'posed\n to come swinging in right\n about now???/", - "obj_grillbynpc_hotandbothered_106": "* C'mon Sansy^1!\n* You're the life of the\n party.../%%", - "obj_grillbynpc_lesserdog_71": "* (It's playing poker against\n itself.)/", - "obj_grillbynpc_lesserdog_72": "* (It appears to be losing.)/%%", - "obj_grillbynpc_lesserdog_76": "* (It has switched to Go Fish.)/%%", - "obj_grillbynpc_lesserdog_81": "* (It finally won a game of\n poker against itself...?)/%%", - "obj_grillbynpc_mandog_75": "* You better watch where you\n sit down in here^1, kid./", - "obj_grillbynpc_mandog_76": "* Because that big guy WILL jump\n into your lap and give you\n lots of love and attention./%%", - "obj_grillbynpc_mandog_80": "* Where's Sans..^1.\n* He's supposed to give me\n a pat on the head.../%%", - "obj_grillbynpc_mandog_85": "* She hasn't been responding\n to our letters.../", - "obj_grillbynpc_mandog_86": "* Maybe it's because we let\n Doggo write them all./%%", - "obj_grillbynpc_mandog_91": "* I was hoping Sans came in\n to give me a pat on the\n head./", - "obj_grillbynpc_mandog_92": "* Interloper...!/%%", - "obj_grillbynpc_mandog_96": "* Where's that big lug^1?\n* We can't start until he\n shows up./%%", - "obj_grillbynpc_mandog_98": "* Smells kinda..^1. quiet./%%", - "obj_grillbynpc_mandog_103": "* Hmmm^1, now that our parents\n are the same entity.../", - "obj_grillbynpc_mandog_104": "* Does that mean I'm\n married to my sister?/", - "obj_grillbynpc_mandog_105": "* .../", - "obj_grillbynpc_mandog_106": "* Wait^1, we're dogs^1.\n* That stuff's normal./%%", - "obj_grillbynpc_sansdate_121": "* fast shortcut^1, huh?/%%", - "obj_grillbynpc_sansdate_129": "* hey^1, everyone./%%", - "obj_grillbynpc_sansdate_164": "* Hey^1, Sans.\n* (Hi^1, Sans.)/%%", - "obj_grillbynpc_sansdate_208": "* Greetings^1, Sans.\n* Hiya^1, Sansy~/%%", - "obj_grillbynpc_sansdate_245": "* Hey Sans^1, weren't you just\n here for breakfast a\n few minutes ago?/", - "obj_grillbynpc_sansdate_247": "* nah^1, i haven't had\n breakfast in at least\n half an hour./", - "obj_grillbynpc_sansdate_248": "\\E2* you must be thinking\n of brunch./%%", - "obj_grillbynpc_sansdate_286": "* here^1, get comfy./%%", - "obj_grillbynpc_sansdate_521": "* (You tip the ketchup...)/", - "obj_grillbynpc_sansdate_522": "* (The cap falls off and all\n the ketchup in the bottle\n pours onto your food.)/%%", - "obj_grillbynpc_sansdate_545": "* whoops./", - "obj_grillbynpc_sansdate_546": "\\E0* eh, forgeddaboudit^1.\n* you can have mine./", - "obj_grillbynpc_sansdate_547": "\\E1* i'm not hungry anyway./%%", - "obj_grillbynpc_sansdate_577": "* anyway^1, cool or not^1,\n you have to agree\n papyrus tries real hard./", - "obj_grillbynpc_sansdate_578": "\\E0* like how he keeps\n trying to be part of\n the royal guard./", - "obj_grillbynpc_sansdate_579": "\\E1* one day^1, he went to\n the house of the head\n of the royal guard.../", - "obj_grillbynpc_sansdate_580": "\\E0* and begged her to\n let him be in it./", - "obj_grillbynpc_sansdate_581": "\\E1* of course^1, she shut\n the door on him because\n it was midnight./", - "obj_grillbynpc_sansdate_582": "\\E0* but the next day^1, she\n woke up and saw him\n still waiting there./", - "obj_grillbynpc_sansdate_583": "* seeing his dedication^1,\n she decided to give\n him warrior training./", - "obj_grillbynpc_sansdate_584": "\\E1* it's^1, uh^1, still a\n work in progress./%%", - "obj_grillbynpc_sansdate_609": "\\E1* oh yeah^1, I wanted\n to ask you something./%%", - "obj_grillbynpc_sansdate_683": "* welp^1, that was a\n long break./", - "obj_grillbynpc_sansdate_684": "\\E1* i can't believe i let\n ya pull me away from\n work for that long./%%", - "obj_grillbynpc_sansdate_708": "* just kidding./", - "obj_grillbynpc_sansdate_709": "* grillby^1, put it on\n my tab./%%", - "obj_grillbynpc_sansdate_751": "* by the way.../", - "obj_grillbynpc_sansdate_752": "* ... i was going to say\n something^1, but i forgot./%%", - "obj_grillbynpc_womandog_76": "* (We're sentries^1, but we never\n get any respect.)/", - "obj_grillbynpc_womandog_77": "* (I wish those skeletons would\n throw us a bone.)/", - "obj_grillbynpc_womandog_78": "* (We love bones.)/%%", - "obj_grillbynpc_womandog_81": "* (Where are those skeletons?^1)\n* (I wanted to get a bone\n from them...)/%%", - "obj_grillbynpc_womandog_86": "* (We're considering paying a\n visit to the doctor.)/", - "obj_grillbynpc_womandog_87": "* (No^1! Not the vet!^1)\n* (... well^1, maybe she's a\n little like a vet.)/%%", - "obj_grillbynpc_womandog_92": "* (I like Sans.^1)\n* (Sometimes he feeds us scraps\n of food under the table.)/", - "obj_grillbynpc_womandog_93": "* (Then his brother gets mad...^1)\n* (But why!^1? We're adults!^1)\n* (We can handle it!)/%%", - "obj_grillbynpc_womandog_97": "* (Where's Doggo?^1)\n* (I hope he didn't get\n lost again.)/%%", - "obj_grillbynpc_womandog_99": "* (It's lonely in here today.^1)\n* (If our friends don't show up^1,\n would you like to play?)/%%", - "obj_grillbynpc_womandog_105": "* (All of our parents have\n been combined into one\n horrible being.)/", - "obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)\n* (It's really \"brought our\n families together.\"/%%", - "obj_gyftrot_271": "Error!!", - "obj_gyftrot_273": "Is this\nfunny to\nyou?", - "obj_gyftrot_274": "Don't\nput any\nmore on\nme!", - "obj_gyftrot_275": "Leave me\nalone...", - "obj_gyftrot_276": "Hohoho!\nGo ahead\nand\nlaugh...", - "obj_gyftrot_277": "Get this\noff of\nme...", - "obj_gyftrot_279": "Thanks.", - "obj_gyftrot_283": "Aw, you\nshouldn'\nhave...", - "obj_gyftrot_284": "You even\nwrapped\nit...", - "obj_gyftrot_285": "Keep\naway\nfrom me!", - "obj_gyftrot_286": "I don't\nwant\nyour\ngift!", - "obj_gyftrot_287": "How do\nI know\nit's not\na trick?", - "obj_gyftrot_293": "GOSHDARN\nTEENAGE\nGOOGLY\nEYES!!!", - "obj_gyftrot_294": "I WAS\nSTARTING\nTO TRUST\nYOU!!!", - "obj_gyftrot_300": "That's\na little\nbetter.", - "obj_gyftrot_301": "Er...\nThose\nare\nreal.", - "obj_gyftrot_303": "A weight\nhas been\nlifted.", - "obj_gyftrot_304": "Thanks\nfor\nnothing!", - "obj_gyftrot_312": "%%%", - "obj_gyftrot_507": "* Gyftrot laments its lack of\n hands.", - "obj_gyftrot_508": "* Gyftrot eyes you with\n suspicion.", - "obj_gyftrot_509": "* Gyftrot distrusts your\n youthful demeanor.", - "obj_gyftrot_510": "* Ah^1, the scent of fresh\n pine needles.", - "obj_gyftrot_511": "* Gyftrot tries vainly to\n remove its decorations.", - "obj_gyftrot_512": "* Gyftrot pretends to refuse\n your gift.", - "obj_gyftrot_513": "* Gyftrot politely accepts\n your gift.", - "obj_gyftrot_514": "* Gyftrot stumbles blindly.", - "obj_gyftrot_515": "* Gyftrot is slightly less\n irritated.", - "obj_gyftrot_516": "* Gyftrot's problems have\n been taken away.", - "obj_gyftrot_517": "* Gyftrot looks disappointed.", - "obj_gyftrot_519": "* Gyftrot's antlers tremble.", - "obj_gyftrot_534": "* GYFTROT - ATK 16 DEF 8\n* Some teens \"decorated\" it as\n a prank./^", - "obj_gyftrot_544": "* You remove the striped cane\n that says \"I use this tiny\n cane to walk\" on it./^", - "obj_gyftrot_545": "* You remove the box of\n non-dog-related raisins./^", - "obj_gyftrot_546": "* You remove the lenticular\n bookmark of a smug teen\n winking./^", - "obj_gyftrot_547": "* You remove the barbed wire\n made of pipe cleaners./^", - "obj_gyftrot_548": "* You remove a childhood\n photograph of Snowdrake and\n his parent./^", - "obj_gyftrot_549": "* You remove a small^1, confused\n dog./^", - "obj_gyftrot_550": "* You remove a stocking filled\n with chicken nuggets./^", - "obj_gyftrot_551": "* You remove the shirt that says\n 'I'm with stupid' and points\n inward./^", - "obj_gyftrot_553": "* You try to undecorate...?/^", - "obj_gyftrot_554": "* You remove the googly eyes./^", - "obj_gyftrot_579": "* You add some googly eyes\n you found on the ground./^", - "obj_gyftrot_586": "* You can't improve on\n perfection./^", - "obj_gyftrot_601": "* You give the cheapest gift\n of all..^1.\n* Friendship./^", - "obj_gyftrot_610": "* You give 35 G because\n you can't think of an\n appropriate gift./^", - "obj_gyftrot_616": "* You give your remaining\n money because you can't\n think of a better gift./^", - "obj_gyftrot_624": "* Gyftrot refuses your gift./^", - "obj_gyftrot_625": "* Hey now^1.\n* You aren't made of money./^", - "obj_gyftrot_626": "* Hey now^1.\n* You aren't made of friendship./^", - "obj_gyftrotnpc_70": "* I've heard there's a local\n tradition based off of\n my own suffering./", - "obj_gyftrotnpc_71": "* .../%%", - "obj_gyftrotnpc_72": "* .../%%", - "obj_gyftrotnpc_76": "* Everyone's leaving^1, eh?/", - "obj_gyftrotnpc_77": "* Good riddance^1!\n* Maybe I'll finally get\n some peace and quiet!/%%", - "obj_heartdefeated_0_0": " You cannot give\n up just yet.../", - "obj_heartdefeated_0_1": " \\[C]^1!\n Stay determined.../%%", - "obj_heartdefeated_100_0": " \\[C], this is just\n a bad dream.../", - "obj_heartdefeated_100_1": " Wake up^1!\n It's not over!/%%", - "obj_heartdefeated_101_0": " \\[C]! It's like\n he says.../", - "obj_heartdefeated_101_1": " You have to\n stay determined.../%%", - "obj_heartdefeated_102_0": " \\[C]! Please\n don't give up.../", - "obj_heartdefeated_102_1": " Have some\n determination.../%%", - "obj_heartdefeated_103_0": " \\[C]! You're\n \\[C]!/", - "obj_heartdefeated_103_1": " You can't quit^1!\n Stay determined.../%%", - "obj_heartdefeated_104_0": " \\[C], is this\n a kind of joke?/", - "obj_heartdefeated_104_1": " Cut it out^1!\n Wake up!/%%", - "obj_heartdefeated_105_0": " \\[C], it's not\n time to leave!/", - "obj_heartdefeated_105_1": " Hold on!/%%", - "obj_heartdefeated_106_0": " \\[C], gather\n your strength./", - "obj_heartdefeated_106_1": " Stay determined!/%%", - "obj_heartdefeated_107_0": " \\[C], you have\n to keep going./", - "obj_heartdefeated_107_1": " Stay determined!/%%", - "obj_heartdefeated_200_0": " You cannot give\n up just yet.../", - "obj_heartdefeated_200_1": " \\[C]^1!\n Stay determined.../%%", - "obj_heartdefeated_201_0": " Our fate rests \n upon you.../", - "obj_heartdefeated_201_1": " \\[C]^1!\n Stay determined.../%%", - "obj_heartdefeated_202_0": " You're going to\n be alright!/", - "obj_heartdefeated_202_1": " \\[C]^1!\n Stay determined.../%%", - "obj_heartdefeated_203_0": " Don't lose hope!/", - "obj_heartdefeated_203_1": " \\[C]^1!\n Stay determined.../%%", - "obj_heartdefeated_204_0": " It cannot end\n now!/", - "obj_heartdefeated_204_1": " \\[C]^1!\n Stay determined.../%%", - "obj_heartdefeated_300_0": " geeettttttt\n dunked on!!!/", - "obj_heartdefeated_300_1": " if we're really\n friends.../", - "obj_heartdefeated_300_2": " you won't come back./%%", - "obj_heartdefeated_343": "* But it refused^5.%%", - "obj_hearthflame_57": "* The fire isn't burning hot...\n* Just pleasantly warm.\n* You could put your hand inside./%%", - "obj_heatsflamesman_75": "\\W* Heh^1.\n* I'm \\RHeats Flamesman\\W.\n* Remember my name!/%%", - "obj_heatsflamesman_85": "* I'll always remember that\n you remembered!/%%", - "obj_heatsflamesman_90": "* I'll never forget that you\n forgot!/%%", - "obj_heatsflamesman_97": "* What?\n* Do you want a rematch?/%%", - "obj_hivestem_99": "* hOIVS!/%%", - "obj_hivestem_103": "* p..^1.\n* tem heard human allergics\n to tem.../", - "obj_hivestem_104": "* dat OK..^1.\n* tem understan.../", - "obj_hivestem_105": "* tem..^1.\n* ALSO allergic to tem!!!/%%", - "obj_hotelreceptionist_95": "* bepis/%%", - "obj_hotelreceptionist_100": "* Sorry^1, we aren't allowing\n any more guests at this time./", - "obj_hotelreceptionist_101": "* Or ever again./%%", - "obj_hotelreceptionist_107": "* How unusual./", - "obj_hotelreceptionist_108": "* Mettaton usually shows up\n now to tell everyone they're\n doing a great job./", - "obj_hotelreceptionist_109": "* Even if I was having a bad\n day^1, we'll always give each\n other a thumbs-up^1, and.../", - "obj_hotelreceptionist_110": "* ... oh^1, what am I doing^1?\n* I'm not being very\n professional./%%", - "obj_icecap_139": "Where's\nYOUR\nhat?", - "obj_icecap_140": "Your\nhead\nlooks so\n...NAKED", - "obj_icecap_141": "What a\ngreat\nhat!\n(Mine)", - "obj_icecap_142": "Snow?\nNo! It's\nhat\nresidue.", - "obj_icecap_143": "I just\nlooove\nmy hat.\nOK?", - "obj_icecap_148": "Fine!!!\nI don't\ncare!!!", - "obj_icecap_149": "OK!\nI'll\nignore\nyou too.", - "obj_icecap_150": "Better\na hatter\nthan a\nHATER.", - "obj_icecap_156": "HELLO???\nMy hat's\nup here.", - "obj_icecap_157": "What?\nWhat are\nyou\ndoing?", - "obj_icecap_163": "DUH!\nWho\nDOESN'T\nknow?", - "obj_icecap_164": "Envious?\nTOO BAD!", - "obj_icecap_165": "My hat's\ntoo loud\nfor me to\nhear you.", - "obj_icecap_169": "I KNEW\nIT!!!\nTHIEF!!", - "obj_icecap_170": "HELP!!!\nFASHION\nPOLICE!!", - "obj_icecap_175": "Haha!\nThat was\nACTUALLY\nfunny!", - "obj_icecap_176": "Ha!\nImitated\nit spot-\non!", - "obj_icecap_177": "That's\nthe best\none in\na while!", - "obj_icecap_182": "%%%", - "obj_icecap_374": "* It's snowing dandruff.", - "obj_icecap_375": "* Ice Cap also wants a hat\n for its nose.", - "obj_icecap_376": "* Ice Cap makes sure its hat\n is still there.", - "obj_icecap_377": "* Ice Cap is thinking about a\n certain article of clothing.", - "obj_icecap_378": "* Here comes that new clothes\n smell.", - "obj_icecap_379": "* Ice Cap is secretly checking\n if you're looking at\n its hat.", - "obj_icecap_380": "* Ice Cap is desperate for\n attention.", - "obj_icecap_381": "* Ice Cap's hat is loose.", - "obj_icecap_396": "* ICE CAP - ATK 11 DEF 4\n* This teen wonders why\n it isn't named 'Ice Hat.'/^", - "obj_icecap_406": "* You continue not looking\n at Ice Cap's hat./", - "obj_icecap_407": "* It seems defeated.../^", - "obj_icecap_412": "* You manage to tear your\n eyes away from Ice Cap's\n hat./", - "obj_icecap_413": "* It looks annoyed.../^", - "obj_icecap_422": "* You inform Ice Cap that\n it has a great hat!/^", - "obj_icecap_431": "* You tried to steal Ice Cap's\n hat.../", - "obj_icecap_432": "* ... but it's not weakened\n enough!/^", - "obj_icecap_435": "* And succeeded!\n* (It melts in your hands...)/^", - "obj_icecap_npcb_70": "* Everyone's wearing hats^1.\n* Should I branch into a\n different item?/", - "obj_icecap_npcb_71": "* Ice jorts./", - "obj_icecap_npcb_72": "* ... doesn't have the same\n ring to it./%%", - "obj_icecap_npcb_73": "* Ice socks and sandals./%%", - "obj_icecap_npcb_77": "* I know how to set myself\n apart now^1!\n* An ear piercing!/", - "obj_icecap_npcb_78": "* .../", - "obj_icecap_npcb_79": "* Wait./%%", - "obj_icecap_npcg_70": "* Hey^1, stop thinking about\n my hat!/", - "obj_icecap_npcg_71": "* ... you aren't thinking about\n my hat?/", - "obj_icecap_npcg_72": "* ... can you^1, please?/%%", - "obj_icecap_npcg_77": "* Ha^1!\n* After all this time^1, you're\n still thinking about my hat!/", - "obj_icecap_npcg_78": "* .../", - "obj_icecap_npcg_79": "* ... please?/%%", - "obj_icecap_npcr_70": "* We all live in the woods^1,\n so no one can tell us\n what to do!/", - "obj_icecap_npcr_71": "* But now everyone ignores\n us.../", - "obj_icecap_npcr_72": "* I don't want freedom if\n it means no one's gonna\n pay attention to me./%%", - "obj_icecap_npcr_77": "* Maybe someone on the surface\n will pay attention to me./", - "obj_icecap_npcr_78": "* There're so many people^1,\n someone has to^1, right!?/%%", - "obj_icecube_174": "I...\nI...", - "obj_icecube_175": "What can\nI say...", - "obj_icecube_176": "What's\nthe\npoint...", - "obj_icecube_177": "So...\nCold...", - "obj_icecube_181": "Yeah...\nI like\nmy hair\ntoo.", - "obj_icecube_182": "Hmm...\nHats are\nfor\nposers.", - "obj_icecube_183": "So I can\nstill\nimpress\nyou?", - "obj_icecube_184": "I wanted\nyou to\nsee me\nas cool.", - "obj_icecube_188": "Haha!\nThat was\nACTUALLY\nfunny!", - "obj_icecube_189": "Ha!\nImitated\nit spot-\non!", - "obj_icecube_190": "That's\nthe best\none in\na while!", - "obj_icecube_196": "%%%", - "obj_icecube_377": "* 'Ice Cap' is no more.", - "obj_icecube_378": "* It smells like frozen despair.", - "obj_icecube_379": "* Ice doesn't mind its identity.", - "obj_icecube_380": "* It's melting.", - "obj_icecube_406": "* ICE - ATK 1 DEF 0\n* Without its cap.../^", - "obj_icecube_414": "* You inform Ice Cap that\n it still looks fine.../^", - "obj_iceroom_fakedog_64": "* (You tried to pet the dog^1,\n but it collapsed into a\n pile of fluff...)/", - "obj_iceroom_fakedog_65": "* (Seems like it was actually\n just a dog-shaped husk of\n dog residue.)/%%", - "obj_iceroom_fakedog_71": "* (It's a pile of dog residue.)/%%", - "obj_instantnoodleitem_30": "* You put some water in\n the pot and place it on\n the heat./", - "obj_instantnoodleitem_31": "* You wait for the water\n to boil.../", - "obj_instantnoodleitem_32": "* ..^4.\n* ..^4.\n* .../", - "obj_instantnoodleitem_33": "* It'^2s boiling./", - "obj_instantnoodleitem_34": "* You place the noodle^1s\n into the pot./", - "obj_instantnoodleitem_35": "* 4^3 minutes lef^3t until\n the noodle^2s are finished./", - "obj_instantnoodleitem_36": "* 3^3 minutes lef^3t until\n the noodle^2s are finished./", - "obj_instantnoodleitem_37": "* 2^3 minutes lef^3t until\n the noodle^2s are finished./", - "obj_instantnoodleitem_38": "* 1^3 minute lef^3t until\n the noodle^2s are finished./", - "obj_instantnoodleitem_39": "* The noodle^3s are finished./", - "obj_instantnoodleitem_40": "* ... they don't taste very\n good./", - "obj_instantnoodleitem_41": "* You add the flavor packet./", - "obj_instantnoodleitem_42": "* That's better./", - "obj_instantnoodleitem_43": "* Not great^1, but better./", - "obj_instantnoodleitem_44": " %%", - "obj_instantnoodleitem_45": "* You remove the Instant\n Noodles from their\n packaging./", - "obj_instantnoodleitem_85": "* You ate the Instant Noodles.", - "obj_introimage_70": "Long ago^1, two races\nruled over Earth^1:\nHUMANS and MONSTERS^6. \\E1 ^1 %", - "obj_introimage_71": "One day^1, war broke\nout between the two\nraces^6. \\E0 ^1 %", - "obj_introimage_72": "After a long battle^1,\nthe humans were\nvictorious^6. \\E1 ^1 %", - "obj_introimage_73": "They sealed the monsters\nunderground with a magic\nspell^6. \\E0 ^1 %", - "obj_introimage_74": "Many years later^2.^2.^5. \\E1 ^1 %", - "obj_introimage_75": " MT. EBOTT\n 201X^9 \\E0 %", - "obj_introimage_76": "Legends say that those\nwho climb the mountain\nnever return^5.^3 \\E1 %", - "obj_introimage_78": " \\E1 %", - "obj_introimage_79": " ^9 ^5 \\E0 %", - "obj_introimage_80": " ^9 ^5 ^2 \\E1 %", - "obj_introimage_81": " ^9 ^5 ^2 \\E2 %", - "obj_introimage_82": " ^9 ^9 ^9 ^9 ^9 ^9 \\E2 %%", - "obj_introimage_83": " ^9 ^9 ^9 ^9 ^9 \\E0 %%", - "obj_introimage_84": " ^9 ^9 ^9 ^9 ^9 ^9 \\E0 %", - "obj_introimage_85": " %%", - "obj_jerry_164": "Guys, it's COLD.\nDoes ANYONE care?", - "obj_jerry_165": "Why are we doing\nthis? What a fail.", - "obj_jerry_166": "Wow, you guys\nSUCK at this.", - "obj_jerry_167": "SHHHH! I'm\nTHINKING, guys!!", - "obj_jerry_168": "Ka-SIGH.", - "obj_jerry_171": "Well... can YOU\ngive me a ride\nhome?", - "obj_jerry_172": "Huh? Did they\nditch me...? SOME\nfriends!", - "obj_jerry_173": "Awkwarrrd.", - "obj_jerry_174": "So, like, what\nare you even\ndoing?", - "obj_jerry_175": "The wi-fi here\nsucks.", - "obj_jerry_199": "Hahaha!\nSay something\nelse funny!", - "obj_jerry_200": "Haha! Wow!\nDrake, you suck!", - "obj_jerry_201": "Hahaha!\nWhere do you get\nyour ideas!?!", - "obj_jerry_207": "%%%", - "obj_jerry_407": "* Jerry eats powdery food and\n licks its hands loudly.", - "obj_jerry_408": "* Jerry sneezes without covering\n its nose.", - "obj_jerry_409": "* Jerry tells everyone it has to\n go to the bathroom.", - "obj_jerry_410": "* Jerry lets out a yawn.", - "obj_jerry_411": "* Smells like....... Jerry.", - "obj_jerry_412": "* Jerry is wounded.", - "obj_jerry_414": "* The other monsters celebrate\n Jerry's disappearance.", - "obj_jerry_415": "* Return of Jerry.", - "obj_jerry_442": "* JERRY - ATK 0 DEF 30\n* Everyone knows Jerry.\n* Makes attacks 2 seconds longer./^", - "obj_jerry_450": "* You and the other\n monsters ditch Jerry\n when it looks away!/^", - "obj_jetpackchara_198": "* MY MY./", - "obj_jetpackchara_199": "* IT SEEMS YOU'VE BESTED ME./", - "obj_jetpackchara_200": "* BUT ONLY BECAUSE YOU HAD\n THE HELP OF THE BRILLIANT\n DOCTOR ALPHYS!/", - "obj_jetpackchara_201": "* OH^1, I LOATHE TO THINK OF\n WHAT WOULD HAVE HAPPENED\n TO YOU WITHOUT HER!!!/", - "obj_jetpackchara_203": "* WELL^1, TOODLES!!/%%", - "obj_jetpackchara_223": "* OH YES^1!\n* ABOUT THE SUBSTITUTION.../", - "obj_jetpackchara_224": "* HAVEN'T YOU EVER SEEN\n A COOKING SHOW BEFORE?/", - "obj_jetpackchara_225": "* I ALREADY BAKED THE CAKE\n AHEAD OF TIME!!!!!\n* SO FORGET IT!!!/%%", - "obj_jetpackchara_301": "* Ring.../", - "obj_jetpackchara_302": "\\TS \\E3 \\F6 \\TA %", - "obj_jetpackchara_303": "* Wh-what!^1?\n* Wh-why aren't you\n m-m-moving?/", - "obj_jetpackchara_304": "* N-no...^1!\n* I must not have\n added enough fuel!/", - "obj_jetpackchara_305": "\\E8* D-darnit..^1.\n* I'm sorry.../", - "obj_jetpackchara_306": "* Even when it's\n something like\n this^1, I.../", - "obj_jetpackchara_307": "* I still...^1!\n* I still.../%%", - "obj_jetpackchara_324": "* OH NO^1, WOULD YOU LOOK AT\n THAT!/", - "obj_jetpackchara_325": "\\TS \\E3 \\F6 \\TA %", - "obj_jetpackchara_326": "* What?/", - "obj_jetpackchara_327": "\\TS \\E0 \\F0 \\TM %", - "obj_jetpackchara_328": "* I FORGOT!\n* RIGHT ABOUT NOW IS WHEN\n WE HAVE OUR COMMERCIAL BREAK!/", - "obj_jetpackchara_329": "\\TS \\E3 \\F6 \\TA %", - "obj_jetpackchara_330": "* Wh..^1.\n* What are you...%", - "obj_jetpackchara_331": "\\TS \\E0 \\F0 \\TM %", - "obj_jetpackchara_332": "* UNFORTUNATELY, THAT MEANS\n NO ONE IS WATCHING THIS\n RIGHT NOW./", - "obj_jetpackchara_333": "* I'M NOT GOING TO DESTROY\n YOU WITHOUT A LIVE\n TELEVISION AUDIENCE!!/", - "obj_jetpackchara_334": "* LOOKS LIKE YOU'VE FOILED ME\n ONCE AGAIN, THANKS TO THE\n BRILLIANT DR. ALPHYS!!!/", - "obj_jetpackchara_335": "* UNTIL NEXT TIME, BEAUTIFUL!/", - "obj_jetpackchara_336": "* TOODLES!/%%", - "obj_judgeshroom_91": "* hOIVS!/%%", - "obj_judgeshroom_95": "* p..^1.\n* tem heard human allergics\n to tem.../", - "obj_judgeshroom_96": "* dat OK..^1.\n* tem understan.../", - "obj_judgeshroom_97": "* tem..^1.\n* ALSO allergic to tem!!!/%%", - "obj_judgeshroom_187": "* Mushroom danc^2e\n* Mushroom danc^2e\n* Whatever could it mean/%%", - "obj_judgeshroom_211": "* It symbolizes my inner\n pain./%%", - "obj_judgeshroom_213": "* It symbolizes my inner\n torment^1, trapped here\n by my hyphae./", - "obj_judgeshroom_214": "* My struggle to pull away^1.\n* My struggle to escape^1.\n* But alas^1, to no avail./%%", - "obj_judgeshroom_218": "* If only I could see the\n world above./", - "obj_judgeshroom_219": "* But even if the barrier\n was open^1, how would I\n leave...?/%%", - "obj_judgeshroom_224": "* It means you've lived a\n life of sin./%%", - "obj_judgeshroom_226": "* It means..^1.\n* Don't talk to me./%%", - "obj_judgeshroom_231": "* It symbolizes my unbridled\n happiness./", - "obj_judgeshroom_232": "* The government told me\n they are willing to\n transplant me outside!/", - "obj_judgeshroom_233": "* Why didn't you smile at my\n dance^1? It almost feels\n a little rude.../%%", - "obj_killerboysnightout_event_101": "* ... you're here./", - "obj_killerboysnightout_event_102": "* So that means Undyne..^1.\n* She's.../", - "obj_killerboysnightout_event_103": "* Like^1, Undyne^1!\n* We'll avenge you!/%%", - "obj_killerlab_event_113": "* OH^1, THERE YOU ARE./", - "obj_killerlab_event_114": "\\M5* YOU UGLY LITTLE CREATURE^1.\n* YOU'VE MADE QUITE A NAME\n FOR YOURSELF./", - "obj_killerlab_event_115": "\\M3* SUCH INFAMY...^1!\n* I'M IMPRESSED./", - "obj_killerlab_event_116": "\\M4* OH^1. YES^1.\n* IF YOU'RE LOOKING FOR ALPHYS^1,\n SHE'S NOT HERE./", - "obj_killerlab_event_117": "\\M0* WHILE YOU WERE BUSY DOING\n YOUR^1, AHEM^1, THING.../", - "obj_killerlab_event_118": "* SHE WAS RUNNING AROUND\n EVACUATING PEOPLE TO SAFETY./", - "obj_killerlab_event_119": "\\M4* NOW THEY'RE IN A PLACE\n WHERE YOU'LL NEVER GET TO\n THEM./", - "obj_killerlab_event_120": "\\M2* DECIDING NOT TO FIGHT YOU^1.\n* MY MY^1, SHE REALLY IS THE\n ONLY SMART ONE^1, ISN'T SHE?/%%", - "obj_killerlab_event_151": "\\M0* OH^1?\n* HOW SASSY./", - "obj_killerlab_event_152": "\\M4* YOU'RE JUST ITCHING TO GET\n YOUR HANDS ON ME^1, AREN'T\n YOU?/", - "obj_killerlab_event_153": "\\M5* WELL..^1. T-O-O B-A-D!/", - "obj_killerlab_event_154": "\\M4* THIS WORLD NEEDS STARS MORE\n THAN IT NEEDS CORPSES!/", - "obj_killerlab_event_155": "\\M1* TOODLES!/%%", - "obj_kitchenforcefield_123": "* (As per culinary standard^1,\n a death forcefield surrounds\n the kitchen.)/%%", - "obj_kitchenforcefield_124": "* (As per journalistic standards^1,\n a death forcefield surrounds\n the area of intrigue.)/%%", - "obj_kitchenforcefield_125": "* (It's the kind of every-day\n death forcefield you see\n at home.)/%%", - "obj_kitchenforcefield_126": "* (It's a forcefield.)/%%", - "obj_kitchenforcefield_127": "* (It's a battery-powered\n forcefield.)/%%", - "obj_kitchenforcefield_128": "* (It's a forcefield.)/%%", - "obj_knock_room_62": "%%", - "obj_knock_room_65": "* (Doesn't seem like\n anyone's home.)/%%", - "obj_knock_room_67": "* (If someone's there^1,\n they aren't answering\n the door.)/%%", - "obj_knock_room_69": "* (No one is home.^1)\n* (And you get the feeling\n no one ever will be.)/%%", - "obj_knock_room_71": "* (You hear irritated groans\n from the inside.)/%%", - "obj_knock_room_75": "* (Sounds like only fire\n lives here now.)/%%", - "obj_knock_room_81": "* Who's there^1?\n* I'm in the middle of\n my favorite TV program./", - "obj_knock_room_82": "* I know^1, I know..^1.\n* Staring at a screen...\n* Sounds like a boring hobby./", - "obj_knock_room_83": "* But TV offers an escape\n to another world^1.\n* We really need that./%%", - "obj_knock_room_86": "* You wanna watch too^1?\n* Sorry^1, this is a one-player\n TV show./%%", - "obj_knock_room_91": "* Ahh^1, what a beautiful knock..^1.!\n* Maybe if I don't answer^1,\n I'll hear it again./%%", - "obj_knock_room_93": "* Ahh^1, my patience rewards me./%%", - "obj_knock_room_95": "* Ahh.../%%", - "obj_knock_room_99": "* (No answer.)/%%", - "obj_knock_room_113": "* (No answer.)/%%", - "obj_lab_powerswitch_218": "* Hey^1!\n* Stop!!!/%%", - "obj_lab_powerswitch_258": "* I got you guys some\n food^1, okay!?/%%", - "obj_lab_powerswitch_294": "\\E4* Sorry about that.../", - "obj_lab_powerswitch_295": "\\E2* They get kind of sassy\n when they don't get\n fed on time./", - "obj_lab_powerswitch_296": "\\E3* Um!!/", - "obj_lab_powerswitch_299": "\\E3* I think they smelled\n the potato chips you\n had^1, and.../", - "obj_lab_powerswitch_301": "\\E3* Anyway!/", - "obj_lab_powerswitch_302": "\\E6* The power went out^1,\n and I've been trying\n to turn it back on!/", - "obj_lab_powerswitch_303": "\\E4* But it seems like you\n were one step ahead\n of me./", - "obj_lab_powerswitch_304": "\\E2* This was probably just\n a big inconvenience\n for you.../", - "obj_lab_powerswitch_305": "\\E4* B-but I appreciate\n that you came here\n to back me up!/", - "obj_lab_powerswitch_306": "\\E4* As I said^1, I was\n afraid I might.../", - "obj_lab_powerswitch_307": "\\E8* Not come back.../", - "obj_lab_powerswitch_308": "\\E5* But that's not because\n of these guys or\n anything!/", - "obj_lab_powerswitch_309": "\\E4* I was just worried I\n would be too afraid.../", - "obj_lab_powerswitch_310": "\\E9* To tell the truth.../", - "obj_lab_powerswitch_311": "\\E8* That I might run away^1,\n or do something.../", - "obj_lab_powerswitch_312": "\\E9* Cowardly./", - "obj_lab_powerswitch_313": "* .../", - "obj_lab_powerswitch_314": "*\\E8 Uh..^1. I..^1.\n* I suppose I owe you\n an explanation./", - "obj_lab_powerswitch_315": "\\E9* As you probably know^1,\n ASGORE asked me to study\n the nature of SOULs./", - "obj_lab_powerswitch_316": "\\E3* During my research^1, I\n isolated a power I\n called \"determination.\"/", - "obj_lab_powerswitch_317": "\\E6* I injected it into dying\n monsters so their SOULs\n would last after death./", - "obj_lab_powerswitch_318": "\\E9* But the experiment\n failed./", - "obj_lab_powerswitch_319": "* You see^1, unlike humans',\n monsters' bodies don't\n have enough.../", - "obj_lab_powerswitch_320": "* Physical matter to take\n those concentrations\n of \"determination.\"/", - "obj_lab_powerswitch_321": "* Their bodies started to\n melt^1, and lost what\n physicality they had./", - "obj_lab_powerswitch_322": "\\E3* Pretty soon^1, all of the\n test subjects had melted\n together into.../", - "obj_lab_powerswitch_323": "\\E8* Those./", - "obj_lab_powerswitch_324": "\\E9* Seeing them like this^1,\n I knew.../", - "obj_lab_powerswitch_325": "\\E8* I couldn't tell their\n families about it./", - "obj_lab_powerswitch_326": "\\E8* I couldn't tell anyone\n about it./", - "obj_lab_powerswitch_327": "\\E9* No matter how much\n everyone was asking me./", - "obj_lab_powerswitch_328": "\\E9* And I was too afraid to\n do any more work^1,\n knowing.../", - "obj_lab_powerswitch_329": "\\E8* ... everything I'd done\n so far had been such\n a horrific failure./", - "obj_lab_powerswitch_330": "\\E9* ... but now./", - "obj_lab_powerswitch_331": "\\E9* Now^1, I've changed my\n mind about all this./", - "obj_lab_powerswitch_332": "\\E9* I'm going to tell\n everyone what I've done./", - "obj_lab_powerswitch_333": "\\E9* .../", - "obj_lab_powerswitch_335": "* It's going to be hard./", - "obj_lab_powerswitch_336": "* Being honest..^1.\n* Believing in myself.../", - "obj_lab_powerswitch_337": "* I'm sure there will be\n times where I'll\n struggle./", - "obj_lab_powerswitch_338": "* I'm sure there will be\n times where I screw\n up again./", - "obj_lab_powerswitch_339": "\\E0* But knowing^1, deep down^1,\n that I have friends\n to fall back on.../", - "obj_lab_powerswitch_340": "\\E7* I know it'll be a\n lot easier to stand\n on my own./", - "obj_lab_powerswitch_341": "* Thank you./%%", - "obj_lab_powerswitch_406": "* Come on^1, guys./", - "obj_lab_powerswitch_407": "* It's time for everyone\n to go home./%%", - "obj_labelevator_a_242": " WARNING! WARNING^6!%", - "obj_labelevator_a_243": " ELEVATOR LOSING POWER^6!%", - "obj_labelevator_a_244": " EM TETHER STABILITY LOST^6!%", - "obj_labelevator_a_245": " ALTITUDE DROPPING^6!%%", - "obj_labelevator_b_122": "* (Ring...)/", - "obj_labelevator_b_123": "* (It's a voice you have\n never heard before.)/%%", - "obj_labelevator_b_131": "* \\[C]..^1.\n* Are you there?/", - "obj_labelevator_b_132": "* It's been a long time^1,\n hasn't it...?/", - "obj_labelevator_b_133": "* But you've done well./", - "obj_labelevator_b_134": "* Thanks to you^1, everything\n has fallen into place./", - "obj_labelevator_b_135": "* \\[C].../", - "obj_labelevator_b_136": "* See you soon./%%", - "obj_labtv_event_94": "* (There's a VHS player with a\n few tapes picked out beside\n it...)/", - "obj_labtv_event_95": "* (They seem to be labelled\n in a specific order.)/", - "obj_labtv_event_96": "* (Will you watch one...?)/%%", - "obj_labtv_event_98": "* (Choose a tape to watch.)/%%", - "obj_labtv_event_287": "* Psssst^1.\n* Gorey^1, wake up. \\Ta/", - "obj_labtv_event_288": "* Mmm^1?\n* What is it^1, dear?/", - "obj_labtv_event_289": "* ... err^1, and why do you\n have that video camera? \\TT/", - "obj_labtv_event_290": "* Shush^1!\n* I want to get your\n reaction./", - "obj_labtv_event_291": "* Gorey^1, dearest^1.\n* What is my favorite\n vegetable?\\Ta/", - "obj_labtv_event_292": "* Hmmm..^1.\n* Carrots^1, right?\\TT/", - "obj_labtv_event_293": "* No no no^1!\n* My FAVORITE vegetable is.../", - "obj_labtv_event_294": "* Eda-MOM-e./", - "obj_labtv_event_295": "* ... get it???\\Ta/", - "obj_labtv_event_296": "* .../", - "obj_labtv_event_297": "* Go back to bed^1, dear.\\TT/", - "obj_labtv_event_298": "* No no!^1!\n* Not yet^1!\n* Hee hee hee./", - "obj_labtv_event_299": "* Now^1, If I were a dog^1,\n what breed of dog would\n I be?\\Ta/", - "obj_labtv_event_300": "* Hmmm..^1. I don't know^1, honey^1.\n* What kind of dog would\n you be?\\TT/", - "obj_labtv_event_301": "* I would be.../", - "obj_labtv_event_302": "* A MOMERANIAN.\\Ta/", - "obj_labtv_event_303": "* Hohoho!/", - "obj_labtv_event_304": "* You sure are excited to\n have this child./", - "obj_labtv_event_305": "* You know^1, if you keep\n making jokes like\n this.../", - "obj_labtv_event_306": "* One day^1, you could be.../", - "obj_labtv_event_307": "* ... a famous MOMedian.\\TT/", - "obj_labtv_event_308": "* .../", - "obj_labtv_event_309": "* Well^1, I am going to bed.\\Ta/", - "obj_labtv_event_310": "* Hey^1!\n* Come on^1, Tori^1!\n* That one was funny!\\TT/", - "obj_labtv_event_311": "* Hahaha^1, I know^1.\n* I am just teasing you./", - "obj_labtv_event_312": "* Goodnight^1, dear.\\Ta/", - "obj_labtv_event_313": "* Goodnight, honey.\\TT/", - "obj_labtv_event_314": "* .../", - "obj_labtv_event_315": "* Oh dear^1, perhaps it is too\n dark in here for the\n video to come out.../%%", - "obj_labtv_event_350": "* Okay^1, \\[C]^1, are you ready?/", - "obj_labtv_event_351": "* Do your creepy face!/", - "obj_labtv_event_352": "* AHHHHH!^1!\n* Hee hee hee!/", - "obj_labtv_event_353": "* Oh^1!\n* Wait^1!\n* I had the lens cap on.../", - "obj_labtv_event_354": "* What!^1?\n* You're not gonna do it\n again...?/", - "obj_labtv_event_355": "* Come on^1, quit tricking me^1!\n* Haha!/%%", - "obj_labtv_event_391": "* Howdy^1, \\[C]^1!\n* Smile for the camera!/", - "obj_labtv_event_392": "* Ha^1, this time I got YOU^1!\n* I left the cap on..^1.\n* ON PURPOSE!/", - "obj_labtv_event_393": "* Now you're smiling for\n noooo reason^1!\n* Hee hee hee!/", - "obj_labtv_event_394": "* What^1?\n* Oh^1, yeah^1, I remember./", - "obj_labtv_event_395": "* When we tried to make\n butterscotch pie for Dad^1,\n right?/", - "obj_labtv_event_396": "* The recipe asked for cups\n of butter.../", - "obj_labtv_event_397": "* But we accidentally put\n in buttercups instead./", - "obj_labtv_event_398": "* Yeah^1!\n* Those flowers got him\n really sick./", - "obj_labtv_event_399": "* I felt so bad^1.\n* We made Mom really upset./", - "obj_labtv_event_400": "* I should have laughed it\n off^1, like you did.../", - "obj_labtv_event_401": "* Um^1, anyway^1, where are you\n going with this?/", - "obj_labtv_event_402": "* Huh^1?\n* Turn off the camera...^1?\n* OK./%%", - "obj_labtv_event_435": "* I..^1. I don't like this idea^1,\n \\[C]./", - "obj_labtv_event_436": "* Wh.^1. what^1?\n* N-no, I'm not.../", - "obj_labtv_event_437": "* ... big kids don't cry./", - "obj_labtv_event_438": "* Yeah^1, you're right./", - "obj_labtv_event_439": "* No^1!\n* I'd never doubt you^1, \\[C]..^1.\n* Never!/", - "obj_labtv_event_440": "* Y..^1. yeah^1!\n* We'll be strong^1!\n* We'll free everyone./", - "obj_labtv_event_441": "* I'll go get the flowers./%%", - "obj_labtv_event_473": "* \\[C]..^1.\n* Can you hear me^1?\n* We want you to wake up...\\Ta/", - "obj_labtv_event_474": "* \\[C]^1!\n* You have to stay determined!/", - "obj_labtv_event_475": "* You can't give up..^1.\n* You are the future of humans\n and monsters...\\TR/", - "obj_labtv_event_476": "* .../", - "obj_labtv_event_477": "* Psst... \\[C]..^1.\n* Please..^1. wake up.../", - "obj_labtv_event_478": "* I don't like this plan\n anymore./", - "obj_labtv_event_479": "* I..^1. I.../", - "obj_labtv_event_480": "* ..^1. no^1, I said..^1.\n* I said I'd never doubt you./", - "obj_labtv_event_481": "* Six^1, right^1?\n* We just have to get six.../", - "obj_labtv_event_482": "* And we'll do it together^1,\n right?/%%", - "obj_ladiesfishingrod_137": "* You send the line back out./%%", - "obj_laserswitch1_90": "* (Didn't work.)/%%", - "obj_laserswitch1_119": "* Ring.../", - "obj_laserswitch1_120": "\\TS \\E3 \\F6 \\TA %", - "obj_laserswitch1_121": "\\E3* H-hey^1, watch out^1!\n* You're going to get\n really hurt!/", - "obj_laserswitch1_122": "\\E8* I can't watch this^1.\n* I'm disabling the\n lasers./%%", - "obj_laserswitch1_161": "\\TS \\E3 \\F6 \\TA %", - "obj_laserswitch1_162": "\\E6* Th..^1. there./", - "obj_laserswitch1_163": "\\E3* Be careful^1, okay?/", - "obj_laserswitch1_164": "\\E8* .../", - "obj_laserswitch1_165": "\\E8* I-I'm sorry^1, it's\n m-my fault you\n got hurt./", - "obj_laserswitch1_166": "\\E8* I didn't explain the\n lasers well enough^1,\n and../", - "obj_laserswitch1_167": "\\E8* If I hadn't..^1.\n* If I hadn't..^1./", - "obj_laserswitch1_168": "\\E4* Um^1, delayed using\n my hacking skills^1,\n I mean.../", - "obj_laserswitch1_169": "\\E8* ... sorry./", - "obj_laserswitch1_170": "\\TS \\F0 \\T0 %", - "obj_laserswitch1_171": "* Click.../%%", - "obj_laserswitch1_174": "\\E8* I-I'm sorry^1, it's\n m-my fault you\n got hurt./", - "obj_laserswitch1_175": "\\E8* I didn't explain the\n lasers well enough^1,\n and.../", - "obj_laserswitch1_176": "\\E3* O-oh^1, there's no\n time for this now!/", - "obj_laserswitch1_177": "\\E8* Sorry./", - "obj_laserswitch1_178": "\\TS \\F0 \\T0 %", - "obj_laserswitch1_179": "* Click.../%%", - "obj_lastbeam_230": "STOP IT!!", - "obj_lastbeam_255": "STOP IT NOW!!!", - "obj_lastbeam_296": "* ...", - "obj_lastsans_trigger_187": "* So you finally made it./", - "obj_lastsans_trigger_188": "* The end of your journey\n is at hand./", - "obj_lastsans_trigger_189": "* In a few moments^1, you\n will meet the king./", - "obj_lastsans_trigger_190": "* Together.../", - "obj_lastsans_trigger_191": "* You will determine the\n future of this world./", - "obj_lastsans_trigger_192": "* That's then./", - "obj_lastsans_trigger_193": "* Now./", - "obj_lastsans_trigger_194": "* You will be judged./", - "obj_lastsans_trigger_195": "* You will be judged for\n your every action./", - "obj_lastsans_trigger_196": "* You will be judged for\n every EXP you've earned./", - "obj_lastsans_trigger_197": "* What's EXP?/", - "obj_lastsans_trigger_198": "* It's an acronym./", - "obj_lastsans_trigger_199": "\\W* It stands for \"\\Rexecution\n points\\W.\"/", - "obj_lastsans_trigger_200": "* A way of quantifying the\n pain you have inflicted on\n others./", - "obj_lastsans_trigger_201": "* When you kill someone^1,\n your EXP increases./", - "obj_lastsans_trigger_202": "* When you have enough EXP^1,\n your LOVE increases./", - "obj_lastsans_trigger_203": "* LOVE^1, too^1, is an\n acronym./", - "obj_lastsans_trigger_204": "\\W* It stands for \"\\RLevel of\n Violence\\W.\"/", - "obj_lastsans_trigger_205": "* A way of measuring someone's\n capacity to hurt./", - "obj_lastsans_trigger_206": "* The more you kill^1, the\n easier it becomes to\n distance yourself./", - "obj_lastsans_trigger_207": "* The more you distance\n yourself^1, the less you\n will hurt./", - "obj_lastsans_trigger_208": "* The more easily you\n can bring yourself to\n hurt others./%%", - "obj_lastsans_trigger_214": "* So you finally made it.../%%", - "obj_lastsans_trigger_243": "* Now^1, you understand./", - "obj_lastsans_trigger_244": "* It's time to begin your\n judgment./", - "obj_lastsans_trigger_245": "* Look inside yourself./", - "obj_lastsans_trigger_246": "* Have you really done the\n right thing?/", - "obj_lastsans_trigger_247": "* And^1, considering what\n you've done.../", - "obj_lastsans_trigger_248": "* What will you do now?/", - "obj_lastsans_trigger_249": "* Take a moment to think\n about this./%%", - "obj_lastsans_trigger_268": "\\TS* .../", - "obj_lastsans_trigger_269": "\\Ts*\\E0 ... but you^1.\n* you never gained\n any LOVE./", - "obj_lastsans_trigger_270": "\\E1* 'course^1, that doesn't\n mean you're completely\n innocent or naive./", - "obj_lastsans_trigger_271": "\\E0* just that you kept\n a certain tenderness\n in your heart./", - "obj_lastsans_trigger_274": "* no matter the struggles\n or hardships you\n faced.../", - "obj_lastsans_trigger_275": "* you strived to do the\n right thing./", - "obj_lastsans_trigger_276": "* you refused to hurt\n anyone./", - "obj_lastsans_trigger_277": "* even when you ran\n away^1, you did it\n with a smile./", - "obj_lastsans_trigger_278": "* you never gained LOVE^1,\n but you gained love./", - "obj_lastsans_trigger_279": "* does that make sense?/", - "obj_lastsans_trigger_280": "* maybe not./", - "obj_lastsans_trigger_283": "\\E3* ..^1.\n* now./", - "obj_lastsans_trigger_284": "\\E0* you're about to face\n the greatest challenge\n of your entire journey./", - "obj_lastsans_trigger_285": "* your actions here.../", - "obj_lastsans_trigger_286": "* will determine the\n fate of the entire\n world./", - "obj_lastsans_trigger_287": "* if you refuse to\n fight.../", - "obj_lastsans_trigger_288": "* asgore will take\n your soul and\n destroy humanity./", - "obj_lastsans_trigger_289": "* but if you kill\n asgore and go\n home.../", - "obj_lastsans_trigger_290": "* monsters will remain\n trapped underground./", - "obj_lastsans_trigger_291": "* what will you do?/", - "obj_lastsans_trigger_292": "\\E3* .../", - "obj_lastsans_trigger_293": "* well^1, if i were you^1,\n i would have thrown\n in the towel by now./", - "obj_lastsans_trigger_294": "\\E1* but you didn't get\n this far by giving\n up^1, did you?/", - "obj_lastsans_trigger_295": "\\E0* that's right./", - "obj_lastsans_trigger_296": "* you have something\n called \"determination.\"/", - "obj_lastsans_trigger_297": "* so as long as you\n hold on.../", - "obj_lastsans_trigger_298": "* so as long as you\n do what's in your\n heart.../", - "obj_lastsans_trigger_299": "* i believe you can do\n the right thing./", - "obj_lastsans_trigger_300": "\\E3* alright./", - "obj_lastsans_trigger_301": "\\E0* we're all counting\n on you, kid./", - "obj_lastsans_trigger_302": "\\E2* good luck./%%", - "obj_lastsans_trigger_361": "\\TS* .../", - "obj_lastsans_trigger_362": "\\Ts*\\E0 truthfully^1, it doesn't\n really matter what you\n said./", - "obj_lastsans_trigger_363": "\\E0* all that's important is\n that you were honest\n with yourself./", - "obj_lastsans_trigger_364": "* what happens now.../", - "obj_lastsans_trigger_365": "* we leave up to you./%%", - "obj_lastsans_trigger_390": "* Then why'd you\n kill my\n brother?/%%", - "obj_lastsans_trigger_402": "* You dirty brother\n killer./%%", - "obj_lastsans_trigger_421": "* huh^1?\n* you look bored./", - "obj_lastsans_trigger_422": "\\E1* i get the feeling\n you aren't gonna learn\n anything from this./", - "obj_lastsans_trigger_423": "\\E0* well^1, guess I gotta\n judge you then./", - "obj_lastsans_trigger_424": "* come on^1.\n* really?/%%", - "obj_lastsans_trigger_428": "* lv2..^1.\n* seems like you messed\n up the slightest amount./", - "obj_lastsans_trigger_429": "\\E1* welp^1.\n* that's pretty sad./", - "obj_lastsans_trigger_430": "\\E3* you probably weren't\n even aware of what you\n were doing.../", - "obj_lastsans_trigger_431": "* and when you learned^1,\n it was too late./", - "obj_lastsans_trigger_432": "\\E2* nah^1, just kidding./", - "obj_lastsans_trigger_433": "\\E1* who gets to lv2 on\n accident^1?\n* get outta here./%%", - "obj_lastsans_trigger_437": "\\E3* lv3.../", - "obj_lastsans_trigger_438": "\\E1* 3's just an ok number^1,\n i guess./", - "obj_lastsans_trigger_439": "\"\\E2* i'll give you a C./\"", - "obj_lastsans_trigger_440": "\\E1* you can do better^1,\n right?/%%", - "obj_lastsans_trigger_444": "\\E3* hmmm..^1.\n* over lv3^1, huh./", - "obj_lastsans_trigger_445": "\\E0* you killed some people\n on purpose^1, didn't you?/", - "obj_lastsans_trigger_446": "\\E1* that's probably bad./", - "obj_lastsans_trigger_447": "\\E3* though^1, maybe some\n of it was in self-\n defense.../", - "obj_lastsans_trigger_448": "\\E1* i don't know^1.\n* help me out here./", - "obj_lastsans_trigger_449": "* i wasn't watching./", - "obj_lastsans_trigger_450": "\\E2* anyways^1, don't do that./%%", - "obj_lastsans_trigger_454": "\\E3* hmmm..^1.\n* over lv9^1, huh./", - "obj_lastsans_trigger_455": "\\E0* that's over halfway to\n lv20^1, the maximum./", - "obj_lastsans_trigger_456": "\\E1* but don't think that\n means you're still 50-\n percent good./", - "obj_lastsans_trigger_457": "\\E3* 50-percent^1, 20-percent./", - "obj_lastsans_trigger_458": "\\E4* those are both still\n failing grades./", - "obj_lastsans_trigger_459": "\\E1* besides^1.\n* chances are.../", - "obj_lastsans_trigger_460": "* i've already tried to\n steer you in the right\n direction./", - "obj_lastsans_trigger_461": "\\E0* so what can i say?/", - "obj_lastsans_trigger_462": "\\E3* what can i say that\n will change the mind of\n a being like you...?/%%", - "obj_lastsans_trigger_466": "\\E3* hmmm..^1.\n* over lv14^1, huh./", - "obj_lastsans_trigger_467": "\\E1* well^1, hmmm..^1.\n* judgment-wise.../", - "obj_lastsans_trigger_468": "\\E4* you're a pretty bad\n person./", - "obj_lastsans_trigger_469": "* you wander around^1,\n looking for people.../", - "obj_lastsans_trigger_470": "* killing them to take\n their money./", - "obj_lastsans_trigger_471": "\\E3* that's just plain\n messed up./", - "obj_lastsans_trigger_472": "\\E1* and what's worse^1, is\n that as bad as you\n are.../", - "obj_lastsans_trigger_473": "\\E2* you aren't anywhere near\n as bad as you could\n be./", - "obj_lastsans_trigger_474": "\\E1* you pretty much suck\n at being evil./", - "obj_lastsans_trigger_475": "\\E1* honestly^1, it's super\n embarrassing./", - "obj_lastsans_trigger_476": "\\E2* but maybe you'd be\n better.../", - "obj_lastsans_trigger_477": "\\E1* at not killing anyone?/", - "obj_lastsans_trigger_478": "\\E2* crazy idea^1, huh?/", - "obj_lastsans_trigger_479": "\\E0* let me know how that\n one goes./%%", - "obj_lastsans_trigger_485": "* ... huh?/", - "obj_lastsans_trigger_486": "\\E0* what's with that look\n in your eye?/", - "obj_lastsans_trigger_487": "\\E3* did you go through and\n kill someone.../", - "obj_lastsans_trigger_488": "\\E3* just to see what i'd\n say about it?/", - "obj_lastsans_trigger_489": "\\E1* wow^1./", - "obj_lastsans_trigger_490": "\\E2* you're a pretty gross\n person^1, huh?/%%", - "obj_lastsans_trigger_494": "\\E1* huh^1?\n* you STILL look bored./", - "obj_lastsans_trigger_495": "\\E2* okay then^1, consider\n our session over./%%", - "obj_lastsans_trigger_513": "\\E3* .../", - "obj_lastsans_trigger_514": "\\E1* wait a second./", - "obj_lastsans_trigger_515": "\\E1* that look on your\n face while i was\n talking.../", - "obj_lastsans_trigger_516": "\\E2* you've already heard\n my spiel^1, haven't you?/", - "obj_lastsans_trigger_517": "\\E3* i suspected something\n like this./", - "obj_lastsans_trigger_518": "\\E3* you're always acting\n like you know what's\n going to happen./", - "obj_lastsans_trigger_519": "\\E1* like you've seen it\n all before./", - "obj_lastsans_trigger_520": "\\E3* so..^1.\n* i have a request for\n you./", - "obj_lastsans_trigger_521": "\\W*\\E1 i kind of have a\n \\Ysecret codeword\\W \n that only i know./", - "obj_lastsans_trigger_522": "\\E0* so i know if someone\n tells it to me.../", - "obj_lastsans_trigger_523": "\\E1* they'll have to be a\n time traveller./", - "obj_lastsans_trigger_524": "\\E2* crazy^1, right?/", - "obj_lastsans_trigger_525": "\\E1* anyway^1, here it is.../", - "obj_lastsans_trigger_526": "\\E3* (whisper^1, whisper)/", - "obj_lastsans_trigger_527": "\\E2* i'm counting on you to\n come back here and\n tell me that./", - "obj_lastsans_trigger_528": "\\E1* see you later./%%", - "obj_lastsans_trigger_532": "\\E0* .../", - "obj_lastsans_trigger_533": "\\E1* huh^1?\n* do you have something\n to say to me?/", - "obj_lastsans_trigger_534": "\\E2* what^1? a codeword^1?\n* can you speak a\n little louder?/", - "obj_lastsans_trigger_535": "\\E3* .../", - "obj_lastsans_trigger_536": "* did you.../", - "obj_lastsans_trigger_537": "\\E2* ... just say \"i'm a\n stupid doodoo butt?\"/", - "obj_lastsans_trigger_538": "\\E1* wow^1.\n* i can't believe you\n would say that./", - "obj_lastsans_trigger_539": "\\E3* not only is that\n completely infantile.../", - "obj_lastsans_trigger_540": "\\E2* but it's also my\n secret codeword./", - "obj_lastsans_trigger_541": "\\E3* that^1, however^1, isn't\n good enough./", - "obj_lastsans_trigger_542": "\\W*\\E1 what you need is the\n \\Ysecret\\W secret codeword./", - "obj_lastsans_trigger_543": "\\E2* it's only for people\n that know the secret\n codeword./", - "obj_lastsans_trigger_544": "\\E0* anyway^1, here it is.../", - "obj_lastsans_trigger_545": "\\E4* (whimsper^1, whimsper).../", - "obj_lastsans_trigger_546": "\\E2* i'm counting on you to\n come back here and\n tell me that./", - "obj_lastsans_trigger_547": "\\E1* see you later./%%", - "obj_lastsans_trigger_553": "\\E0* .../", - "obj_lastsans_trigger_554": "\\E1* huh^1?\n* do you have something\n to say to me?/", - "obj_lastsans_trigger_555": "\\E2* what^1? a codeword^1?\n* can you speak a\n little louder?/", - "obj_lastsans_trigger_556": "\\E3* .../", - "obj_lastsans_trigger_557": "* did you.../", - "obj_lastsans_trigger_558": "\\E2* ... just say \"i'm the\n legendary fartmaster?\"/", - "obj_lastsans_trigger_559": "\\E1* wow./", - "obj_lastsans_trigger_560": "\\E1* that's..^1. uh..^1.\n* really childish./", - "obj_lastsans_trigger_561": "\\E2* why would you think\n that was a secret\n secret codeword?/", - "obj_lastsans_trigger_562": "\\E1* whoever told you that\n is a dirty liar./", - "obj_lastsans_trigger_563": "\\E2* i don't have a secret\n secret codeword./", - "obj_lastsans_trigger_564": "\\E3* however./", - "obj_lastsans_trigger_565": "\\E2* i do have a secret\n secret triple-secret\n codeword./", - "obj_lastsans_trigger_566": "\\E1* which you just said./", - "obj_lastsans_trigger_567": "\\E2* so^1, i guess you're\n qualified./", - "obj_lastsans_trigger_568": "\\E2* here's the key to my\n room./", - "obj_lastsans_trigger_569": "\\E3* it's time.../", - "obj_lastsans_trigger_570": "* you learned the truth./", - "obj_lastsans_trigger_571": "\\TS \\F0 \\T0 %", - "obj_lastsans_trigger_572": "* (When you looked^1, the key was\n already on your keychain.)/%%", - "obj_lastsans_trigger_578": "\\E0* .../", - "obj_lastsans_trigger_579": "\\E1* huh^1?\n* triple secret codeword?/", - "obj_lastsans_trigger_580": "\\E2* nah^1, i'm out of\n material./", - "obj_lastsans_trigger_581": "\\TS \\F0 \\T0 %", - "obj_lastsans_trigger_582": "* (You felt something on your\n keychain.)/%%", - "obj_lastsans_trigger_634": "\\E0* heya./", - "obj_lastsans_trigger_635": "\\E1* you've been busy^1,\n huh?/", - "obj_lastsans_trigger_636": "* .../", - "obj_lastsans_trigger_637": "\\E0* so^1, i've got a\n question for ya./", - "obj_lastsans_trigger_638": "\\E3* do you think even\n the worst person can\n change...?/", - "obj_lastsans_trigger_639": "\\E3* that everybody can be\n a good person^1, if\n they just try?/%%", - "obj_lastsans_trigger_643": "\\E0* heya./", - "obj_lastsans_trigger_644": "\\E1* you look frustrated\n about something./", - "obj_lastsans_trigger_645": "\\E4* guess i'm pretty good\n at my job^1, huh?/%%", - "obj_lastsans_trigger_650": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_651": "\\E1* that's the expression\n of someone who's died\n twice in a row./", - "obj_lastsans_trigger_652": "\\E2* suffice to say^1, you\n look really..^1.\n* unsatisfied./", - "obj_lastsans_trigger_653": "\\E3* all right./", - "obj_lastsans_trigger_654": "\\E4* how 'bout we make it\n a third?/%%", - "obj_lastsans_trigger_659": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_660": "\\E1* that's the expression\n of someone who's died\n thrice in a row./", - "obj_lastsans_trigger_661": "\\E3* .../", - "obj_lastsans_trigger_662": "\\E1* hey^1, what comes after\n \"thrice^1,\" anyway?/", - "obj_lastsans_trigger_663": "\\E4* wanna help me find out?/%%", - "obj_lastsans_trigger_668": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_669": "\\E1* that's the expression\n of someone who's died\n quice in a row./", - "obj_lastsans_trigger_670": "\\E1* quice^1?\n* frice?/", - "obj_lastsans_trigger_671": "\\E4* welp^1, won't have to\n use it again anyways./%%", - "obj_lastsans_trigger_676": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_677": "\\E1* that's the expression\n of someone who's died\n five times in a row./", - "obj_lastsans_trigger_678": "\\E2* convenient^1, huh^1?\n* that's one for each\n finger./", - "obj_lastsans_trigger_679": "\\E3* but soon.../", - "obj_lastsans_trigger_680": "\\E4* you'll need a cool\n mutant hand to count\n all of your deaths./%%", - "obj_lastsans_trigger_685": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_686": "\\E1* that's the expression\n of someone who's died\n six times in a row./", - "obj_lastsans_trigger_687": "\\E2* that's the number of\n fingers on a mutant\n hand./", - "obj_lastsans_trigger_688": "\\E3* but soon.../", - "obj_lastsans_trigger_689": "\\E4* you'll need to find\n a mutant hand with\n even more fingers./%%", - "obj_lastsans_trigger_694": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_695": "\\E1* that's the expression\n of someone who's died\n seven times in a row./", - "obj_lastsans_trigger_696": "\\E0* hey^1, that's good^1.\n* seven's supposed to be\n a lucky number./", - "obj_lastsans_trigger_697": "\\E2* who knows^1, maybe\n you'll hit the\n jackpot.../", - "obj_lastsans_trigger_698": "\\E4* and that number will\n multiply tenfold./%%", - "obj_lastsans_trigger_703": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_704": "\\E1* that's the expression\n of someone who's died\n eight times in a row./", - "obj_lastsans_trigger_705": "\\E2* that's the number of\n fingers on a spider./", - "obj_lastsans_trigger_706": "\\E3* but soon.../", - "obj_lastsans_trigger_707": "\\E1* wait^1, don't spiders\n have legs?/%%", - "obj_lastsans_trigger_713": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_714": "\\E1* that's the expression\n of someone who's died\n seven times in a row./", - "obj_lastsans_trigger_715": "\\E1* .../", - "obj_lastsans_trigger_716": "\\E2* nope^1, wait^1, that's\n definitely nine^1, sorry./", - "obj_lastsans_trigger_717": "\\E4* or was it ten?/%%", - "obj_lastsans_trigger_723": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_724": "\\E1* that's the expression\n of someone who's died\n ten times in a row./", - "obj_lastsans_trigger_725": "\\E2* hey^1, congrats^1!\n* the big one-oh!/", - "obj_lastsans_trigger_726": "\\E1* let's invite all your\n friends over for a\n big shindig./", - "obj_lastsans_trigger_727": "\\E2* we can have pie^1, and\n hot dogs^1, and.../", - "obj_lastsans_trigger_728": "\\E3* hmmm..^1. wait^1.\n* something's not right./", - "obj_lastsans_trigger_729": "\\E4* you don't have any\n friends./%%", - "obj_lastsans_trigger_735": "\\E0* hmm^1.\n* that expression.../", - "obj_lastsans_trigger_736": "\\E1* that's the expression\n of someone who's died\n eleven times in a row./", - "obj_lastsans_trigger_737": "\\E2* well^1, give or take./", - "obj_lastsans_trigger_738": "\\E1* there's nuance to\n this stuff./", - "obj_lastsans_trigger_739": "\\E2* don't think i'll be\n able to count very\n well from here./", - "obj_lastsans_trigger_740": "\\E1* count for me^1, ok?/", - "obj_lastsans_trigger_741": "\\E4* we'll start from 12./%%", - "obj_lastsans_trigger_747": "\\E0* let's just get to\n the point./%%", - "obj_lastsans_trigger_752": "\\E0* .../", - "obj_lastsans_trigger_753": "\\E1* that expression that\n you're wearing.../", - "obj_lastsans_trigger_754": "\\E3* .../", - "obj_lastsans_trigger_755": "\\E4* well^1, i won't grace\n it with a description./%%", - "obj_lastsans_trigger_759": "\\E0* .../", - "obj_lastsans_trigger_760": "\\E1* that expression that\n you're wearing.../", - "obj_lastsans_trigger_761": "\\E3* .../", - "obj_lastsans_trigger_762": "\\E4* you're really kind\n of a freak^1, huh?/%%", - "obj_lastsans_trigger_786": "\\E3* heh heh heh heh.../", - "obj_lastsans_trigger_787": "\\E1* all right./", - "obj_lastsans_trigger_788": "\\E3* well^1, here's a better\n question./", - "obj_lastsans_trigger_789": "\\E4* do you wanna have\n a bad time?/", - "obj_lastsans_trigger_790": "\\E3* 'cause if you take\n another step\n forward.../", - "obj_lastsans_trigger_791": "\\E4* you are REALLY not\n going to like what\n happens next./%%", - "obj_lastsans_trigger_815": "\\E3* welp./", - "obj_lastsans_trigger_817": "\\E3* sorry^1, old lady./", - "obj_lastsans_trigger_818": "* this is why i never\n make promises./%%", - "obj_latchkey_71": "* (You took the key and\n put it on your phone's\n key-chain.)/%%", - "obj_lemonbread_175": "But\nnobody\ncame.", - "obj_lemonbread_176": "Do you\nthink\nI'm\npretty?", - "obj_lemonbread_177": "That's\nwhat\nthey all\nsay.", - "obj_lemonbread_178": "Stay\nhere\nwith\nme...", - "obj_lemonbread_196": "Welcome\nto my\nspecial\nhell.", - "obj_lemonbread_200": "...", - "obj_lemonbread_202": "Life's\nflashing\nbefore\nmy teeth", - "obj_lemonbread_203": "I've\nfelt\nthis\nbefore.", - "obj_lemonbread_207": "%%%", - "obj_lemonbread_429": "* Smells like sweet lemons.", - "obj_lemonbread_433": "* You hear the melody of\n pulsating flesh.", - "obj_lemonbread_434": "* Could this be goodbye!?", - "obj_lemonbread_435": "* Monster has low HP.", - "obj_lemonbread_468": "* You called for help^1.\n* But nobody came./^", - "obj_lemonbread_479": "* You hum a familiar tune^1.\n* Lemon Bread's body shakes.../^", - "obj_lemonbread_483": "* You hum a familiar tune^1.\n* Nothing else happened./^", - "obj_lemonbread_488": "* You hum a familiar tune^1.\n* Lemon Bread seems to\n remember something./^", - "obj_lemonbread_501": "* You screamed out^1.\n* But nobody came./^", - "obj_lemonbread_512": "* You flexed your arm^1.\n* Lemon Bread's muscle shakes.../^", - "obj_lemonbread_516": "* You flexed your arm^1.\n* Nothing else happened./^", - "obj_lemonbread_521": "* You flexed your arm^1.\n* Lemon Bread seems to\n remember something./^", - "obj_lemonbread_536": "* You let Lemon Bread be^1.\n* Lemon Bread's teeth shake.../^", - "obj_lemonbread_540": "* You let Lemon Bread be^1.\n* Nothing else happened./^", - "obj_lemonbread_545": "* You let Lemon Bread be^1.\n* Lemon Bread seems to\n remember something./^", - "obj_lemonbread_556": "* You cried as loud as you\n could^1.\n* But nobody came./^", - "obj_lesserdoge_204": "(Pant\npant)", - "obj_lesserdoge_205": "(Wag\nwag)", - "obj_lesserdoge_206": "(Thinks\nof\nfood)", - "obj_lesserdoge_207": "(Tiny\nbark)", - "obj_lesserdoge_211": "(Pants\nfast)", - "obj_lesserdoge_214": "(Pant!\nPant!)", - "obj_lesserdoge_215": "(Excited\nnoises)", - "obj_lesserdoge_216": "(Motor\nrevving)", - "obj_lesserdoge_217": "(Plane\ntakeoff)", - "obj_lesserdoge_218": "(Kettle\nwhistle)", - "obj_lesserdoge_219": "(...)", - "obj_lesserdoge_220": "(Faraway\nbark)", - "obj_lesserdoge_221": "(...)", - "obj_lesserdoge_222": "(Bark)", - "obj_lesserdoge_223": "(Pant\npant)", - "obj_lesserdoge_224": "%%%", - "obj_lesserdoge_420": "* Lesser Dog cocks its head\n to one side.", - "obj_lesserdoge_421": "* Lesser Dog thinks your\n weapon is a dog treat.", - "obj_lesserdoge_422": "* Lesser Dog is really not\n paying attention.", - "obj_lesserdoge_423": "* Smells like dog chow.", - "obj_lesserdoge_424": "* Lesser Dog is barking\n excitedly.", - "obj_lesserdoge_425": "* Lesser Dog is overstimulated.", - "obj_lesserdoge_426": "* Lesser Dog shows no signs\n of stopping.", - "obj_lesserdoge_427": "* Lesser Dog is lowering.", - "obj_lesserdoge_428": "* Lesser Dog is learning\n to read.", - "obj_lesserdoge_429": "* Lesser Dog is whining\n because it can't see\n you.", - "obj_lesserdoge_430": "* Hello there.", - "obj_lesserdoge_431": "* Lesser Dog is questioning\n your choices.", - "obj_lesserdoge_432": "* Lesser Dog has gone where\n no Dog has gone before.", - "obj_lesserdoge_433": "* Lesser Dog tucks its tail\n between its legs.", - "obj_lesserdoge_449": "* LESSER DOG - ATK 12 DEF 2\n* Wields a stone dogger made\n of pomer-granite./^", - "obj_lesserdoge_457": "* You barely lifted your\n hand and Lesser Dog\n got excited./^", - "obj_lesserdoge_458": "* You lightly touched the\n Dog^1.\n* It's already overexcited.../^", - "obj_lesserdoge_459": "* You pet the Dog.\n* It raises its head up\n to meet your hand./^", - "obj_lesserdoge_460": "* You pet the Dog.\n* It was a good Dog./^", - "obj_lesserdoge_461": "* You pet the Dog.\n* Its excitement knows no\n bounds./^", - "obj_lesserdoge_462": "* Critical pet!\n* Dog excitement increased./^", - "obj_lesserdoge_463": "* You have to jump up\n to pet the Dog./^", - "obj_lesserdoge_464": "* You don't even pet it^1.\n* It gets more excited./^", - "obj_lesserdoge_465": "* There is no way to\n stop this madness./^", - "obj_lesserdoge_466": "* Lesser Dog enters the\n realm of the clouds./^", - "obj_lesserdoge_467": "* You call the Dog but it\n is too late^1.\n* It cannot hear you./^", - "obj_lesserdoge_468": "* .../^", - "obj_lesserdoge_469": "* You can reach Lesser Dog\n again./^", - "obj_lesserdoge_470": "* You pet Lesser Dog./^", - "obj_lesserdoge_471": "* It's possible that you\n may have a problem./^", - "obj_lesserdoge_472": "* Lesser Dog is unpettable\n but appreciates the attempt./^", - "obj_lesserdoge_473": "* Perhaps mankind was not\n meant to pet this much./^", - "obj_lesserdoge_474": "* It continues./^", - "obj_lesserdoge_475": "* Lesser Dog is beyond\n your reach./^", - "obj_lesserdoge_476": "* Really.../^", - "obj_librarynpc_jumbler_70": "* Beautiful^1.\n* An error message./%%", - "obj_librarynpc_jumbler_73": "* That look in your eye.../", - "obj_librarynpc_jumbler_74": "* You're someone that has\n difficulty solving Junior\n Jumble^1, aren't you?/%%", - "obj_librarynpc_jumbler_78": "* That look in your eye.../", - "obj_librarynpc_jumbler_79": "* You're someone that has\n trouble doing crosswords^1,\n aren't you?/%%", - "obj_librarynpc_jumbler_84": "* That look in your eye.../", - "obj_librarynpc_jumbler_85": "* You think Sudoku is just\n moderately challenging^1,\n don't you?/%%", - "obj_librarynpc_jumbler_92": "* The greatest struggle of\n my life is over.../", - "obj_librarynpc_jumbler_93": "* I just solved today's\n Junior Jumble./%%", - "obj_librarynpc_jumbler_97": "* The greatest struggle of\n my life is over.../", - "obj_librarynpc_jumbler_98": "* I just solved today's\n crossword./%%", - "obj_librarynpc_lizard1_70": "* Welcome to the library^1.\n* Yes^1, we know^1.\n* The sign is misspelled./%%", - "obj_librarynpc_lizard1_73": "* Yes^1, we know^1.\n* The sign is misspelled./", - "obj_librarynpc_lizard1_74": "* We have someone working on\n it!/%%", - "obj_librarynpc_lizard1_79": "* Welcome to the library./", - "obj_librarynpc_lizard1_80": "* This is the last day we'll\n be open^1, so make as much\n noise as you want./%%", - "obj_librarynpc_lizard2_70": "* I love working on the\n newspaper./", - "obj_librarynpc_lizard2_71": "* There's so little to report\n that we just fill it with\n comics and games./%%", - "obj_librarynpc_lizard2_75": "* Yes^1.\n* I illustrate all of the\n comics myself./", - "obj_librarynpc_lizard2_76": "* Yes^1.\n* I give everyone huge beautiful\n eyes and giant muscles./%%", - "obj_librarynpc_lizard2_81": "* Oh my^1, there's so much\n news to report^1, I don't know\n where to begin!/", - "obj_librarynpc_lizard2_82": "* How about this headline..^1.\n* \"Monsters Go Free From The\n Underground.\"/", - "obj_librarynpc_lizard2_83": "* Nah^1, that doesn't have\n enough pizazz.../", - "obj_librarynpc_lizard2_84": "* How about \"Top 10 Monsters\n You Won't Believe Got Freed\n From The Underground?\"/%%", - "obj_librarynpc_wordsearch_70": "* (cough, cough)/", - "obj_librarynpc_wordsearch_71": "* When I was younger^1, my teachers\n gave me word searches when\n they ran out of assignments./", - "obj_librarynpc_wordsearch_72": "* I thought they were a waste\n of time./", - "obj_librarynpc_wordsearch_73": "* But look at me now.../", - "obj_librarynpc_wordsearch_74": "* I'm the number-one word-search\n creator in the entire\n underground!/%%", - "obj_librarynpc_wordsearch_78": "* (cough^1, cough)/", - "obj_librarynpc_wordsearch_79": "* There's a day I just don't\n want to work./", - "obj_librarynpc_wordsearch_80": "* It's called \"Today.\"/%%", - "obj_librarynpc_wordsearch_85": "* This will be our newspaper's\n last issue.../", - "obj_librarynpc_wordsearch_86": "* Why don't we just put a\n big \"THE END\" on the front\n and call it a day?/%%", - "obj_lock_and_key_66": "* (The way is blocked by two\n padlocks.^1)\n* (There's a note attached.)/", - "obj_lock_and_key_67": "* (Howdy^1! I'm in the garden.)/", - "obj_lock_and_key_68": "* (If you have anything you\n need to get off your chest^1,\n please don't hesitate to come.)/", - "obj_lock_and_key_69": "* (The keys are in the kitchen\n and the hallway.)/%%", - "obj_lock_and_key_73": "\\R* (He leaves them in the\n kitchen and the hallway.)/%%", - "obj_lock_and_key_78": "* (You'll need both keys to\n get through.)/%%", - "obj_lock_and_key_82": "\\R* (There are two keys.)/%%", - "obj_lock_and_key_90": "* (You unlocked the chain.)/%%", - "obj_lock_and_key_94": "\\R* (I unlocked the chain.)/%%", - "obj_longsnail_64": "* Snail snail..^1.\n* (A long journey extends\n in front of you...)/", - "obj_longsnail_65": "* Snail snail..^1.\n* (Reach far and stretch\n beyond the horizons.)/", - "obj_longsnail_66": "* Snail snail^1.\n* (So snaileth Sam Byool.)/%%", - "obj_longsnail_70": "* Snail snail./", - "obj_longsnail_71": "* (Good gosh^1, don't I look\n like a perfectly normal\n snail?)/%%", - "obj_longsnail_76": "* Snail snail^1.\n* (You reached the end of\n your extensive journey.)/", - "obj_longsnail_77": "* Snail snail^1.\n* (What a long trip^1! Remember\n to stretch your muscles.)/%%", - "obj_loox_197": "I've got\nmy eye\non you.", - "obj_loox_198": "Don't\npoint\nthat\nat me.", - "obj_loox_199": "Quit\nstaring\nat me.", - "obj_loox_200": "What an\neyesore.", - "obj_loox_201": "How\nabout a\nstaring\ncontest?", - "obj_loox_202": "Please\ndon't\npick on\nme.", - "obj_loox_205": "Finally\nsomeone\ngets it.", - "obj_loox_209": "You rude\nlittle\nsnipe!", - "obj_loox_213": "%%%", - "obj_loox_403": "* Loox is gazing at you.", - "obj_loox_404": "* Loox is staring right\n through you.", - "obj_loox_405": "* Loox gnashes its teeth.", - "obj_loox_406": "* Smells like eyedrops.", - "obj_loox_407": "* Loox has gone bloodshot.", - "obj_loox_408": "* Loox doesn't care about\n fighting anymore.", - "obj_loox_409": "* Loox is watering.", - "obj_loox_425": "* LOOX - ATK 6 DEF 6\n* Don't pick on him.\n* Family name: Eyewalker/^", - "obj_maddummy_259": "\\E1OWWWW^1, you\nDUMMIES!!/", - "obj_maddummy_260": "\\XWatch where you're\naiming your \\RMAGIC\\X \nattacks!/", - "obj_maddummy_261": "\\E3.../", - "obj_maddummy_262": "\\XHey^1!\nYou^1! \\E2Forget\nI said anything\nabout \\RMAGIC\\X!!!/%%", - "obj_maddummy_319": "Foolish^1.\nFoolish^1!\nFOOLISH!/", - "obj_maddummy_320": "Even if you attack\nmy vessel^1, you'll\nNEVER hurt me!/", - "obj_maddummy_321": "I'm still\nincorporeal^1, you\nDUMMY!!!/%%", - "obj_maddummy_422": "Foolish.\nFoolish!\nFOOLISH!", - "obj_maddummy_423": "Futile.\nFutile!\nFUTILE!", - "obj_maddummy_424": "Pitiful.\nPitiful!\nPITIFUL!", - "obj_maddummy_425": "Feeble.\nFeeble!\nFEEBLE!", - "obj_maddummy_429": " I'll defeat you and\n take your SOUL!", - "obj_maddummy_430": " I'll use your SOUL\n to cross the barrier!", - "obj_maddummy_431": " I'll stand in the\n window of a fancy\n store!", - "obj_maddummy_432": "\\E3 THEN EVERYTHING I\n WANT WILL BE MINE!", - "obj_maddummy_433": "\\E2 Huh?\n Yeah, I guess\n that'll avenge my\n cousin.", - "obj_maddummy_434": "\\E0 What was their name\n again...?", - "obj_maddummy_435": " Whatever.\n Whatever!\n WHATEVER!!", - "obj_maddummy_441": "DUMMY\nBOTS!\nMAGIC\nMISSILE!", - "obj_maddummy_442": "DUMMY\nBOTS!\nTRY\nAGAIN!", - "obj_maddummy_443": "DUMMY\nBOTS!\nYou're\nawful???", - "obj_maddummy_444": "DUMMY\nBOTS!\nFINAL\nATTACK!", - "obj_maddummy_459": " (Wait^1, is DUMMY\n a compliment...?)", - "obj_maddummy_465": "%%%", - "obj_maddummy_1152": "* Mad Dummy is doing an armless\n ska dance.", - "obj_maddummy_1153": "* Mad Dummy is bossing around\n its bullets.", - "obj_maddummy_1154": "* Mad Dummy glares into a\n mirror^1, then turns to you\n with the same expression.", - "obj_maddummy_1155": "* Mad Dummy is hopping mad.", - "obj_maddummy_1156": "* Smells like a clothing\n store.", - "obj_maddummy_1157": "* This message will NEVER\n happen.", - "obj_maddummy_1158": "* Mad Dummy is getting cotton\n all over the dialogue box.", - "obj_maddummy_1174": "* MAD DUMMY - ATK 30 DEF YES\n* Because they're a ghost^1,\n physical attacks will fail./^", - "obj_maddummy_1194": "* You talk to the DUMMY^1.\n* .../", - "obj_maddummy_1195": "* It doesn't seem much for\n conversation./", - "obj_maddummy_1196": "* No one is happy with this./^", - "obj_maddummy_1259": "* Mad Dummy is looking\n nervous.", - "obj_maddummy_1313": "* Mad Dummy is getting cotton\n all over the dialogue box.", - "obj_maddummy_1329": "\\E1HEY GUYS!/%%", - "obj_maddummy_1370": "\\E0Dummies^1.\nDummies^1!\nDUMMIES!/", - "obj_maddummy_1371": "\\E1Remember how I\nsaid NOT to\nshoot at me?/", - "obj_maddummy_1372": "\\E0Well.../", - "obj_maddummy_1373": "\\E3FAILURES^1!\nYOU'RE FIRED^1!\nYOU'RE ALL BEING\nREPLACED!!!/%%", - "obj_maddummy_1414": "\\E0Hahaha^1.\nHahaha^1!\nHAHAHA!/", - "obj_maddummy_1415": "Now you'll see\nmy true power:/", - "obj_maddummy_1416": "Relying on people\nthat aren't garbage!/%%", - "obj_maddummy_1420": "* Mechanical whirrs fill\n the room.", - "obj_maddummy_1464": "\\E2(N..^1. no way!)/", - "obj_maddummy_1465": "\\E2(These guys are\neven WORSE than\nthe other guys!)/", - "obj_maddummy_1466": "\\E3Who cares^1.\nWho cares^1!\nWHO CARES!!/", - "obj_maddummy_1467": "I DON'T NEED\nFRIENDS!!!/%%", - "obj_maddummy_1500": "\\E3I'VE GOT\nKNIVES!!!/%%", - "obj_maddummy_1539": "\\E0I'm..^1./", - "obj_maddummy_1540": "\\E2Out of knives./", - "obj_maddummy_1541": "\\E3BUT IT DOESN'T\nMATTER!!!/", - "obj_maddummy_1542": "YOU CAN'T HURT\nME AND I CAN'T\nHURT YOU!/", - "obj_maddummy_1543": "YOU'LL BE STUCK\nFIGHTING ME.../", - "obj_maddummy_1544": "Forever./", - "obj_maddummy_1545": "Forever!/", - "obj_maddummy_1546": "FOREVER!!!!/", - "obj_maddummy_1547": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", - "obj_maddummy_1548": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", - "obj_maddummy_1549": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", - "obj_maddummy_1550": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", - "obj_maddummy_1613": "\\E2Wh..^1.\nWhat the heck is\nthis!?/", - "obj_maddummy_1614": "\\E3Ergh^1!\nAcid rain!?!/", - "obj_maddummy_1615": "Oh^1, FORGET IT^1!\nI'm outta here!/%%", - "obj_maddummy_1654": "... sorry^1, i\ninterrupted you^1,\ndidn't i?/", - "obj_maddummy_1655": "as soon as i came\nover^1, your friend\nimmediately left.../", - "obj_maddummy_1656": "oh no..^1.\nyou guys looked\nlike you were having\nfun.../", - "obj_maddummy_1657": "oh no..^1.\ni just wanted to\nsay hi.../", - "obj_maddummy_1658": "oh no.................................................%%", - "obj_maddummy_1663": "oh wait..^1. didn't you\nattack me before.../", - "obj_maddummy_1664": "uhhh..^1.\nthat's awkward./", - "obj_maddummy_1665": "sorry^1.\nhave a nice day./%%", - "obj_mainend_158": "* (Ring^1, ring...)/", - "obj_mainend_160": "* heya./", - "obj_mainend_161": "\\E1* is anyone there...?/", - "obj_mainend_162": "\\E2* well^1, i'll just leave\n a message.../%%", - "obj_mainend_169": "\\E1* is anyone there...?/", - "obj_mainend_170": "\\E2* well..^1. just calling\n to say./", - "obj_mainend_171": "\\E1* you made a snowman\n really happy./", - "obj_mainend_172": "\\E2* ... guess i should\n say something else^1,\n too./%%", - "obj_mainend_177": "* heya./", - "obj_mainend_178": "\\E2* well..^1. just calling\n to say./", - "obj_mainend_179": "\\E1* it's been a while^1.\n* shouldn't you SAVE?/", - "obj_mainend_180": "\\E2* ... guess i should\n say something else^1,\n too./%%", - "obj_mainend_186": "\\E1* is anyone there...?/", - "obj_mainend_187": "\\E2* well..^1. just calling\n to ask./", - "obj_mainend_188": "\\E1* did you ever take\n off that gross\n bandage...?/", - "obj_mainend_189": "\\E2* ... guess i should\n say something else^1,\n too./%%", - "obj_mainend_195": "\\E1* is anyone there...?/", - "obj_mainend_196": "\\E2* well..^1. just calling\n to ask./", - "obj_mainend_197": "\\E1* did you ever get\n something to eat?/", - "obj_mainend_198": "\\E2* ... guess i should\n say something else^1,\n too./%%", - "obj_mainend_204": "\\E1* is anyone there...?/", - "obj_mainend_205": "\\E2* well..^1. just calling\n to ask./", - "obj_mainend_206": "\\E1* you really like to\n challenge yourself^1,\n huh...?/", - "obj_mainend_207": "\\E2* well..^1. good job^1./", - "obj_mainend_208": "\\E1* just promise not to\n brag about it^1,\n okay?/", - "obj_mainend_209": "\\E2* ... guess i should\n say something else^1,\n too./%%", - "obj_mainend_214": "* .../", - "obj_mainend_215": "* alright^1, i've got the\n number./%%", - "obj_mainend_250": "* so..^1.\n* it's been a while./", - "obj_mainend_251": "\\E0* the queen returned^1, and\n is now ruling over\n the underground./", - "obj_mainend_252": "* she's enstated a new\n policy.../", - "obj_mainend_253": "\\E3* all the humans who fall\n here will be treated\n not as enemies.../", - "obj_mainend_254": "\\E0* but as friends./", - "obj_mainend_255": "\\E1* it's probably for the\n best^1, anyway./", - "obj_mainend_256": "\\E0* the human souls the king\n gathered.../", - "obj_mainend_257": "\\E3* seem to have\n disappeared./", - "obj_mainend_258": "\\E1* so^1, uh^1, that plan\n ain't happening any\n time soon./", - "obj_mainend_263": "* but even though people\n are heartbroken over\n the king.../", - "obj_mainend_264": "\\E1* ... and things are\n looking grim for our\n freedom.../", - "obj_mainend_265": "\\E0* the queen's trying her\n best not to let us\n give up hope./", - "obj_mainend_267": "\\E1* so^1, uh^1, hey.../", - "obj_mainend_268": "\\E1* if we're not giving\n up down here.../", - "obj_mainend_269": "\\E2* don't give up wherever\n you are^1, ok?/", - "obj_mainend_270": "\\E3* who knows how long\n it will take.../", - "obj_mainend_271": "\\E0* but we will get out\n of here./", - "obj_mainend_272": "\\E2* that's a promise./", - "obj_mainend_274": "SANS!!!\nWHO ARE YOU\nTALKING TO???/", - "obj_mainend_276": "* oh^1, nobody./", - "obj_mainend_278": "WHAT!^1?\nNOBODY!?/", - "obj_mainend_279": "\\E0CAN I TALK TO\nTHEM TOO???/", - "obj_mainend_281": "* here^1, knock yourself\n out./%%", - "obj_mainend_292": "WAIT A SECOND.../", - "obj_mainend_293": "\\E1I RECOGNIZE THIS\nNUMBER!!!/", - "obj_mainend_294": "\\E0ATTENTION^1, HUMAN!/", - "obj_mainend_295": "\\E2I^1, THE GREAT\nPAPYRUS.../", - "obj_mainend_296": "\\E0AM NOW CAPTAIN OF\nTHE ROYAL GUARD!/", - "obj_mainend_297": "\\E2IT'S EVERYTHING I'VE\nEVER DREAMED OF.../", - "obj_mainend_298": "\\E3EXCEPT^1, INSTEAD\nOF FIGHTING^1, WE\nJUST WATER FLOWERS./", - "obj_mainend_299": "\\E0SO THAT'S EVER-\nSO-SLIGHTLY\nDIFFERENT./", - "obj_mainend_300": "\\E0AND^1, WE'RE HELPING\nDR. ALPHYS\nWITH HER RESEARCH!/", - "obj_mainend_301": "\\E0SHE'S GONNA FIND A\nWAY TO GET US OUT\nOF HERE./", - "obj_mainend_302": "UNDYNE IS HELPING\nHER TOO!/", - "obj_mainend_303": "\\E3THOUGH^1, TO BE\nHONEST^1, HER METHOD\nOF HELPING.../", - "obj_mainend_304": "\\E2SEEMS KIND OF.../", - "obj_mainend_305": "\\E3EXPLOSION-INDUCING./", - "obj_mainend_306": "\\E0BUT I THINK ALPHYS\nLIKES HAVING HER\nAROUND./", - "obj_mainend_307": "\\E5UH OH!!!/%%", - "obj_mainend_311": "\\E0HEY!!^1! HUMAN!!!/", - "obj_mainend_312": "HOW ARE YOU DOING^1?\nI'M DOING FINE!!!/", - "obj_mainend_313": "\\E3WELL, BESIDES ONE\nTHING.../", - "obj_mainend_314": "\\E3THE QUEEN\nDISBANDED THE\nROYAL GUARD./", - "obj_mainend_315": "SINCE WE DON'T\nHAVE TO FIGHT\nHUMANS ANYMORE./", - "obj_mainend_316": "\\E0WOW!!!/", - "obj_mainend_317": "\\E3I HAVE NO IDEA\nWHAT TO DO\nWITH MY LIFE./", - "obj_mainend_318": "\\E0BUT^1, THAT'S\nOKAY!/", - "obj_mainend_319": "BECAUSE I'M\nSTILL WORKING\nHARD!/", - "obj_mainend_320": "\\E4EVEN IF IT'S\nON NOTHING AT\nALL!/", - "obj_mainend_321": "\\E0SO DON'T FEEL\nBAD!/", - "obj_mainend_322": "PAPYRUS IS FINE!/", - "obj_mainend_323": "\\E5UNDYNE IS THE\nONE THAT'S GOT\nIT BAD!/", - "obj_mainend_324": "\\E3SHE LOST HER\nJOB.../", - "obj_mainend_325": "THEN SHE LOST\nHER HOUSE.../", - "obj_mainend_326": "\\E2IT WAS SAD..^1.\nBUT WE'RE TAKING\nCARE OF HER!/", - "obj_mainend_327": "\\E0SHE LIVES ON\nOUR COUCH NOW./", - "obj_mainend_328": "IT'S LIKE A\nSLEEPOVER EVERY\nNIGHT!/", - "obj_mainend_329": "A SLEEPOVER\nTHERE'S NO\nESCAPE FROM./", - "obj_mainend_330": "OH^1, WE GAVE HER\nA JOB^1, TOO./", - "obj_mainend_331": "\\E3SANS HIRED HER AT\nHIS ILLEGAL HOT\nDOG STAND./", - "obj_mainend_332": "\\E5SHE HATES WORKING\nTHERE!/", - "obj_mainend_333": "\\E3BUT SHE MAKES\nA MEAN HOT DOG./", - "obj_mainend_334": "\\E3.../", - "obj_mainend_335": "\\E5OH YEAH./", - "obj_mainend_338": "I DON'T KNOW HOW\nTO PUT THIS^1,\nBUT.../", - "obj_mainend_339": "\\E3SHE^1, UM^1, REALLY\nHATES YOU NOW./", - "obj_mainend_340": "\\E6EVEN MORE THAN\nSHE EVER HAS./", - "obj_mainend_341": "IT'S BECAUSE SHE\nMADE FRIENDS WITH\nYOU^1, THEN.../", - "obj_mainend_342": "\\E5SHE SAID YOU\nKILLED SOMEONE?/", - "obj_mainend_343": "\\E3I KNOW^1, THAT\nSOUNDS RIDICULOUS\nDOESN'T IT?/", - "obj_mainend_344": "\\E6BUT SHE FEELS SO\nHURT AND BETRAYED./", - "obj_mainend_345": "AND ANGRY AT\nHERSELF^1, TOO./", - "obj_mainend_346": "SHE SAYS.../", - "obj_mainend_347": "SHE DOESN'T\nUNDERSTAND WHY.../", - "obj_mainend_348": "SHE EVER LET\nHERSELF BECOME\nFRIENDS WITH YOU./", - "obj_mainend_349": "THAT SHE KNEW\nWHAT HUMANS WERE\nLIKE.../", - "obj_mainend_350": "\\E3AND YET SHE\nSTILL FAILED TO\nRESIST./", - "obj_mainend_351": "\\E6MORE PEOPLE GOT\nHURT BECAUSE OF\nHER MISTAKE./", - "obj_mainend_352": "\\E5I REALLY CAN'T\nUNDERSTATE./", - "obj_mainend_353": "HOW MUCH SHE\nHATES YOU./", - "obj_mainend_354": "\\E6IT PAINS ME TO\nSAY THIS^1, BUT.../", - "obj_mainend_355": "YOU SHOULD\nPROBABLY NEVER\nCOME BACK HERE./", - "obj_mainend_356": "\\E3IF YOU DO^1, UNDYNE\nWILL DEFINITELY\nDESTROY YOU./", - "obj_mainend_357": "\\E5NOT EVEN THE QUEEN\nCAN STOP HER./", - "obj_mainend_358": "\\E6SO^1, UH..^1.\nGOODBYE FOREVER./", - "obj_mainend_359": "I'LL MISS YOU^1,\nMY FRIEND./%%", - "obj_mainend_364": "\\E5AND YOU MADE\nASGORE DISAPPEAR?/", - "obj_mainend_365": "\\E3AND MADE ALPHYS\nDISAPPEAR^1, TOO./", - "obj_mainend_366": "\\E6SHE'S NOT VERY\nHAPPY./", - "obj_mainend_367": "SHE SAYS THINGS\nLIKE.../", - "obj_mainend_368": "\"I COULDN'T PROTECT\nHER.../\"", - "obj_mainend_369": "IT'S HARD TO GET\nHER TO DO ANYTHING\nNOW./", - "obj_mainend_370": "\\E5I EVEN SUGGESTED\nWE TRY TO GET\nREVENGE ON YOU./", - "obj_mainend_371": "\\E0YOU KNOW^1, SO I\nCOULD SEE YOU\nAGAIN./", - "obj_mainend_372": "\\E5BUT SHE JUST\nLOOKED AT ME AND\nSAID.../", - "obj_mainend_373": "\\E6REVENGE WON'T BRING\nANYBODY BACK./", - "obj_mainend_374": "\\E3I HAVE NO IDEA\nWHAT YOU DID^1,\nBUT.../", - "obj_mainend_375": "\\E5CAN YOU PLEASE\nBRING BACK HER\nFRIENDS?/", - "obj_mainend_376": "IF YOU MADE THEM\nDISAPPEAR?/", - "obj_mainend_377": "\\E6PLEASE.../", - "obj_mainend_378": "UNDYNE'S NOT\nDOING VERY WELL./", - "obj_mainend_379": "BYE./%%", - "obj_mainend_385": "\\E3SHE STILL BLAMES\nYOU.../", - "obj_mainend_386": "\\E3FOR THE\nDISAPPEARANCE\nOF ASGORE./", - "obj_mainend_387": "\\E3.../", - "obj_mainend_388": "\\E3SHE TALKS TO ME\nA LOT.../", - "obj_mainend_389": "\\E5ABOUT GETTING\nREVENGE ON YOU./", - "obj_mainend_390": "SHE HAS A\nLUDICROUS PLAN.../", - "obj_mainend_391": "TO CROSS THE\nBARRIER AND\nBEAT YOU UP./", - "obj_mainend_392": "\\E3TO BE HONEST^1,\nI THINK IT'S\nIMPOSSIBLE./", - "obj_mainend_393": "\\E0BUT I'D LIKE TO\nBELIEVE IT'S\nNOT!!!/", - "obj_mainend_394": "CAUSE I WANT TO\nGO WITH HER!/", - "obj_mainend_395": "THEN I'D GET TO\nSEE YOU AGAIN!/", - "obj_mainend_396": "\\E3EVEN IF I'D HAVE\nTO FIGHT YOU./", - "obj_mainend_397": "\\E0WELL^1, KEEP YOUR\nFINGERS CROSSED!/", - "obj_mainend_398": "AND KEEP IN\nTOUCH.../", - "obj_mainend_399": "IT'LL MAKE OUR\nPLANS EASIER./", - "obj_mainend_400": "BYE!/%%", - "obj_mainend_404": "\\E5AND ALPHYS'\nDISAPPEARANCE^1, TOO./", - "obj_mainend_405": "\\E3SHE'S NOT VERY\nHAPPY./", - "obj_mainend_406": "\\E6SHE SAYS THINGS\nLIKE.../", - "obj_mainend_407": "\"I COULDN'T PROTECT\nHER.../\"", - "obj_mainend_408": "IT'S HARD TO GET\nHER TO DO ANYTHING\nNOW./", - "obj_mainend_409": "\\E5I EVEN SUGGESTED\nWE TRY TO GET\nREVENGE ON YOU./", - "obj_mainend_410": "\\E0YOU KNOW^1, SO I\nCOULD SEE YOU\nAGAIN./", - "obj_mainend_411": "\\E3BUT SHE JUST\nLOOKED AT ME AND\nSAID.../", - "obj_mainend_412": "\\E6REVENGE WON'T BRING\nANYBODY BACK./", - "obj_mainend_413": "I HAVE NO IDEA\nWHAT YOU DID^1,\nBUT.../", - "obj_mainend_414": "\\E5CAN YOU PLEASE\nBRING BACK HER\nFRIENDS?/", - "obj_mainend_415": "IF YOU MADE THEM\nDISAPPEAR?/", - "obj_mainend_416": "\\E6PLEASE.../", - "obj_mainend_417": "UNDYNE'S NOT\nDOING VERY WELL./", - "obj_mainend_418": "BYE./%%", - "obj_mainend_434": "* Hey^1!\n* What are you up\n to^1, punk!?/", - "obj_mainend_435": "\\E1* Ngahhhh!/", - "obj_mainend_437": "PLEASE DON'T NOOGIE\nTHE PHONE./", - "obj_mainend_439": "\\E2* Hey^1!\n* Who's in charge\n here!?/", - "obj_mainend_441": "ME./", - "obj_mainend_443": "* Oh..^1. yeah^1, that's\n right!/", - "obj_mainend_444": "\\E0* I quit my job as\n leader of the Royal\n Guard./", - "obj_mainend_445": "\\E4* Actually^1, since we\n won't be fighting\n anymore.../", - "obj_mainend_446": "\\E1* The Royal Guard\n totally disbanded./", - "obj_mainend_447": "\\E9* There's^1, uh^1, only\n one member now./", - "obj_mainend_449": "BUT HE'S EXTREMELY\nGOOD./", - "obj_mainend_451": "* Yeah!^1! He is!!^1!\n* C'mere!!/", - "obj_mainend_453": "PLEASE DON'T NOOGIE\nTHE SKELETON./", - "obj_mainend_455": "* Anyways^1, now I'm\n working as Alphy's\n lab assistant.../", - "obj_mainend_456": "\\E2* We're gonna find a\n way out of this dump\n once and for all!!/", - "obj_mainend_457": "\\E9* Oh^1, yeah^1, and I'm a\n gym teacher at the\n queen's new school./", - "obj_mainend_458": "\\E6* Did you know I can\n bench-press seven\n children!?/", - "obj_mainend_459": "\\E9* Awesome^1, right?/", - "obj_mainend_460": "* .../", - "obj_mainend_461": "\\E0* Hey./", - "obj_mainend_462": "\\E4* I'm sorry about what\n happened with ASGORE./", - "obj_mainend_463": "\\E4* You were just doing\n what you had to./", - "obj_mainend_464": "* It's not your fault\n he.../", - "obj_mainend_465": "* .../", - "obj_mainend_466": "\\E7* Ah^1, darn it./", - "obj_mainend_467": "* I miss the big guy./", - "obj_mainend_469": "\\E7* .../", - "obj_mainend_470": "\\E1* Come on^1, Undyne^1!\n* Snap out of it!/", - "obj_mainend_471": "\\E4* Uh^1, I guess I'll\n tell you how Alphys\n is doing./", - "obj_mainend_472": "\\E0* Well^1, she's the\n same as ever./", - "obj_mainend_473": "\\E4* Maybe a little more\n reclusive than\n normal./", - "obj_mainend_474": "\\E7* Seems like something's\n really bothering\n her.../", - "obj_mainend_475": "\\E1* But she can get\n through it!/", - "obj_mainend_476": "\\E2* I'm there supporting\n her!!/", - "obj_mainend_477": "\\E9* That's what friends\n are for^1, right?/", - "obj_mainend_478": "\\E9* .../", - "obj_mainend_479": "\\E0* Hey^1, where-ever you\n are.../", - "obj_mainend_480": "\\E4* I hope it's better\n than here./", - "obj_mainend_481": "\\E7* It took a lot of\n sacrifice for you\n to get there.../", - "obj_mainend_482": "* So^1, where-ever you\n are.../", - "obj_mainend_483": "\\E6* You have to try to\n be happy^1, okay!?/", - "obj_mainend_484": "\\E2* For our sakes!/", - "obj_mainend_485": "\\E0* We'll feel better\n knowing our trouble\n was worth it./", - "obj_mainend_486": "\\E9* We're all with you^1!\n* Everyone is^1!\n* Even the queen!/", - "obj_mainend_487": "\\E1* .../", - "obj_mainend_488": "\\E2* HEYYY^1!\n* WAIT a second!/", - "obj_mainend_489": "\\E6* TORIEL^1!\n* TORIEL^1!\n* Do you wanna...?/", - "obj_mainend_490": "\\E1* .../", - "obj_mainend_491": "\\E9* Heh^1, she says\n she's busy./", - "obj_mainend_493": "BUT IF SHE KNEW\nWHO WE WERE\nTALKING TO.../", - "obj_mainend_495": "* we wouldn't get the\n phone back for at\n least a few hours./", - "obj_mainend_497": "WE HAVE THE\nMERCY TO SPARE\nYOU FROM HER!!/", - "obj_mainend_499": "* But call back any\n time^1, ok?!\n* She'd love to talk!/", - "obj_mainend_501": "* oh^1, whoops./", - "obj_mainend_502": "\\E0* this thing's almost\n outta batteries./", - "obj_mainend_503": "\\E1* so^1, hate to cut this\n short^1, but.../", - "obj_mainend_504": "\\E2* be seeing you^1, ok^1,\n buddy?/", - "obj_mainend_506": "BYE BYE FOR NOW!/", - "obj_mainend_508": "* See ya^1, punk!/%%", - "obj_mainend_524": "* H-hey^1, Undyne^1, are\n you okay...?/", - "obj_mainend_526": "* I'm fine^1.\n* Why don't you talk\n for a while?/", - "obj_mainend_528": "* U..^1. uh^1, okay!/%%", - "obj_mainend_541": "* Man^1, she's tsundere.../", - "obj_mainend_542": "\\E1* .../", - "obj_mainend_543": "\\E2* .../", - "obj_mainend_544": "\\E7* Um^1, hi.../", - "obj_mainend_545": "\\E4* S-sorry^1, I hate\n talking on the\n phone./", - "obj_mainend_546": "\\E3* I don't really know\n what to say./", - "obj_mainend_547": "\\E1* .../", - "obj_mainend_548": "\\E7* Hey^1, why didn't you\n tell me the queen\n was so cute?/", - "obj_mainend_549": "\\E3* Uh^1, I mean^1, uh.../", - "obj_mainend_550": "\\E6* Mettaton's doing OK!/", - "obj_mainend_551": "* And^1! Um!/", - "obj_mainend_552": "\\E6* I'm trying to figure\n a way for us to\n get out of here!/", - "obj_mainend_553": "\\E4* B-but I kinda have\n no idea what I'm\n doing./", - "obj_mainend_554": "\\E0* I'll figure it out\n eventually^1, though./", - "obj_mainend_555": "\\E3* The queen is a lot\n different from\n ASGORE.../", - "obj_mainend_556": "\\E7* She actually checks to\n see if I'm doing\n anything./", - "obj_mainend_557": "\\E0* She's really turned\n this whole place\n around!/", - "obj_mainend_558": "\\E2* .../", - "obj_mainend_559": "\\E3* Oh^1!\n* Hey^1!\n* Wait a second!/", - "obj_mainend_560": "\\E0* Hey^1! TORIEL^1!\n* Do you wanna talk\n to...?/", - "obj_mainend_561": "\\E1* .../", - "obj_mainend_562": "\\E0* Well^1, she says she's\n busy./", - "obj_mainend_564": "* Oh^1, she SAYS she's\n busy./", - "obj_mainend_566": "IF SHE KNEW WHO\nWE WERE TALKING\nTO.../", - "obj_mainend_568": "* we wouldn't get the\n phone back for at\n least a few hours./", - "obj_mainend_570": "WE HAVE THE\nMERCY TO SPARE\nYOU FROM HER!!/", - "obj_mainend_572": "* B-but^1, if you want\n to^1, call and talk\n to her any time./", - "obj_mainend_574": "* Yeah^1!\n* She'd be happy to\n hear from ya!/", - "obj_mainend_576": "* oh^1, whoops./", - "obj_mainend_577": "\\E0* this thing's almost\n outta batteries./", - "obj_mainend_578": "\\E1* so^1, hate to cut this\n short^1, but.../", - "obj_mainend_579": "\\E2* be seeing you^1, ok^1,\n buddy?/", - "obj_mainend_581": "BYE BYE FOR NOW!/", - "obj_mainend_583": "* See ya^1, punk!/", - "obj_mainend_585": "* G-good..^1.\n* Good.../", - "obj_mainend_586": "\\E4* Hey^1, why do I\n have to be the one\n to hang up?/", - "obj_mainend_587": "\\E7* Eheheh..^1.\n* I hate goodbyes.../", - "obj_mainend_588": "\\E3* Um^1, we'll see you\n again someday!/%%", - "obj_mainend_612": "* (Click...)/%%", - "obj_mainend_650": "* so..^1.\n* it's been a while./", - "obj_mainend_651": "\\E0* the queen returned^1, and\n attempted to resume\n ruling the underground./", - "obj_mainend_652": "* she enstated a new\n policy.../", - "obj_mainend_653": "\\E3* all the humans who fall\n here would be treated\n not as enemies.../", - "obj_mainend_654": "\\E0* but as friends./", - "obj_mainend_655": "\\E3* .../", - "obj_mainend_656": "\\E1* but people REALLY\n didn't like that\n policy./", - "obj_mainend_665": "\\E0* because of you^1, not\n only was the king\n gone.../", - "obj_mainend_666": "\\E3* but the human souls\n had gone missing as\n well.../", - "obj_mainend_667": "* along with the lives\n of countless citizens./", - "obj_mainend_669": "* along with the life\n of.../", - "obj_mainend_671": "* along with the life\n of undyne^1, their\n greatest hero./", - "obj_mainend_673": "* along with the lives\n of countless citizens./", - "obj_mainend_674": "* nobody wanted to see\n that happen ever again./", - "obj_mainend_675": "\\E0* so the people started\n a rebellion to\n overthrow the queen./", - "obj_mainend_676": "\\E2* but^1, she^1, uh^1, pretty\n much gave up peacefully\n when she realized./", - "obj_mainend_677": "\\E1* so she went back\n to the ruins./", - "obj_mainend_678": "\\E0* the underground's\n basically an uneasy\n anarchy now./", - "obj_mainend_679": "\\E0* everyone's trying to\n live life like they\n always have.../", - "obj_mainend_680": "\\E3* but it's not really\n easy^1, you know?/", - "obj_mainend_681": "* when all of your\n hope has pretty much\n been thrown away.../%%", - "obj_mainend_682": "* .../%%", - "obj_mainend_688": "\\E1* undyne spearheaded\n the revolution^1, of\n course./", - "obj_mainend_691": "\\E3* she was pretty mad\n after what happened\n to asgore./", - "obj_mainend_695": "\\E3* she was pretty mad\n after what happened\n to asgore and alphys./", - "obj_mainend_697": "\\E1* she threw the queen\n out of the castle\n with her strength./", - "obj_mainend_698": "\\E0* then she became the\n empress of the\n underground.../", - "obj_mainend_699": "* and banished the\n queen back to the\n ruins./", - "obj_mainend_700": "\\E1* seems like undyne's..^1.\n* hmmm.../", - "obj_mainend_701": "\\E3* even more vehement\n about destroying\n humanity than ASGORE./", - "obj_mainend_702": "\\E1* .../%%", - "obj_mainend_716": "\\E2* but hey^1!\n* it's not all bad!/", - "obj_mainend_717": "\\E0* she's not so lonely\n anymore./", - "obj_mainend_718": "\\E1* me and papyrus go\n and visit her.../", - "obj_mainend_719": "\\E0* we bring her books\n from the library^1,\n or play games.../", - "obj_mainend_720": "\\E2* we've even convinced\n her to leave\n sometimes./", - "obj_mainend_721": "\\E1* as long as me or\n papyrus stay behind\n to watch for humans./", - "obj_mainend_722": "\\E2* but papyrus loves\n doing that./", - "obj_mainend_724": "YEAH!!^1!\nI LOVE STANDING IN\nFOR THE QUEEN!!!/", - "obj_mainend_725": "I'VE BEEN PRACTICING\nFOR WHEN A HUMAN\nCOMES./", - "obj_mainend_726": "I'M GOING TO BE\nA GREAT MOM!!!/", - "obj_mainend_727": "\\E3BY THE WAY^1,\nWHO ARE YOU\nTALKING TO?/", - "obj_mainend_729": "* oh^1, nobody./", - "obj_mainend_731": "OH, COOL^1.\nTELL THEM I SAY\nHI!!!/", - "obj_mainend_733": "* papyrus says hi./", - "obj_mainend_734": "\\E0* well^1, i hope things\n are better where\n you are./", - "obj_mainend_735": "\\E2* later./%%", - "obj_mainend_740": "\\E2* but hey^1!\n* it's not all bad!/", - "obj_mainend_741": "\\E1* when the queen went\n back to the ruins.../", - "obj_mainend_742": "\\E2* i decided to go\n with her./", - "obj_mainend_743": "\\E1* and i took out some\n books from the\n library^1, too./", - "obj_mainend_744": "\\E1* so she won't have\n to read the same\n ones./", - "obj_mainend_745": "\\E0* she's a good roomie^1.\n* we have a lot of\n fun./", - "obj_mainend_746": "\\E1* .../", - "obj_mainend_747": "\\E1* you know./", - "obj_mainend_748": "\\E1* sometimes the queen\n talks about.../", - "obj_mainend_749": "\\E0* how she'd like to\n see you again./", - "obj_mainend_750": "\\E1* isn't that nice?/", - "obj_mainend_751": "\\E3* .../", - "obj_mainend_752": "\\E3* i don't have the\n heart to tell her\n what you did./", - "obj_mainend_753": "\\E0* do you know how she'd\n react?/", - "obj_mainend_754": "\\E3* if i told her that\n 'cause she protected\n you.../", - "obj_mainend_755": "\\E4* ... you went on to\n kill my brother...?/", - "obj_mainend_756": "\\E3* .../", - "obj_mainend_757": "\\E1* anyway^1, never come\n back here./", - "obj_mainend_758": "\\E0* you are not welcome./", - "obj_mainend_759": "\\E2* later./%%", - "obj_mainend_784": "* since you left^1,\n things down here.../", - "obj_mainend_785": "\\E3* are different./", - "obj_mainend_786": "* with ASGORE gone.../", - "obj_mainend_787": "\\E0* undyne became the\n ruler of the\n underground./", - "obj_mainend_788": "\\E3* she's decided to\n destroy every human\n that comes here./", - "obj_mainend_789": "\\E3* and since the human\n souls disappeared.../", - "obj_mainend_790": "\\E0* she's also looking\n for a new way to\n break the barrier.../", - "obj_mainend_791": "* and when she does^1,\n she's going to wage\n war on humanity./", - "obj_mainend_792": "\\E1* i mean^1, that was\n asgore's plan^1, too./", - "obj_mainend_793": "\\E2* but he was really^1,\n uh^1, bad at it./", - "obj_mainend_794": "\\E0* undyne has also\n expanded the royal\n guard massively./", - "obj_mainend_795": "* she says the first\n thing she'll do after\n we get out of here.../", - "obj_mainend_796": "* is take her army.../", - "obj_mainend_797": "\\E3* and personally hunt\n you down and destroy\n you./", - "obj_mainend_801": "\\E1* meanwhile.../", - "obj_mainend_802": "* i've been knocking\n on the door to\n the RUINs.../", - "obj_mainend_803": "\\E3* but the woman that's\n there hasn't been\n answering me./", - "obj_mainend_804": "\\E1* maybe she's not\n feeling well?/", - "obj_mainend_805": "\\E3* heh./", - "obj_mainend_806": "\\E4* or maybe she's not\n feeling anything at\n all...?/", - "obj_mainend_807": "\\E4* you'd better watch\n yourself^1, kid./", - "obj_mainend_808": "\\E4* things are lookin\n real bad for you./%%", - "obj_mainend_813": "\\E1* meanwhile.../", - "obj_mainend_814": "\\E3* i've been knocking on\n the door to the\n RUINS.../", - "obj_mainend_815": "\\E3* but that woman hasn't\n been answering me.../", - "obj_mainend_816": "\\E1* maybe she's not\n feeling well?/", - "obj_mainend_818": "HEY^1, SANS^1, WHO ARE\nYOU TALKING TO?/", - "obj_mainend_820": "* oh^1, just the human./", - "obj_mainend_822": "OH^1, COOL./", - "obj_mainend_823": "\\E3.../", - "obj_mainend_824": "\\E5WAIT, DID YOU\nSAY THE HUMAN!?/", - "obj_mainend_825": "\\E0CAN I TALK TO\nTHEM???/", - "obj_mainend_827": "* sure^1, knock yourself\n out./", - "obj_mainend_829": "HEY!!^1!\nUNDYNE'S THE\nEMPRESS NOW!!/", - "obj_mainend_830": "IT'S AMAZING!!!/", - "obj_mainend_831": "AND SHE APPOINTED\nME TO BE.../", - "obj_mainend_832": "THE MOST IMPORTANT\nROYAL POSITION!!!/", - "obj_mainend_833": "\\E3.../", - "obj_mainend_834": "\\E3THAT'S IT^1.\nTHAT'S LITERALLY\nTHE TITLE./", - "obj_mainend_835": "\\E0WHAT DO I DO?/", - "obj_mainend_836": "\\E3SHE TOLD ME TO^1,\nUM.../", - "obj_mainend_837": "\\E3STAND AROUND AND\nLOOK CUTE./", - "obj_mainend_838": "\\E0WELL!!^1!\nTHAT'S THE PERFECT\nJOB FOR ME!!!/", - "obj_mainend_839": "I DO THAT ALL THE\nTIME^1, WITHOUT\nTRYING!!/", - "obj_mainend_840": "FINALLY!^1!\nI'M IMPORTANT./", - "obj_mainend_841": "AND IT'S ALL\nTHANKS TO YOU,/", - "obj_mainend_842": "AND THE HORRIBLE\nTHINGS YOU DID./", - "obj_mainend_843": "THANK YOU^1, HUMAN!/", - "obj_mainend_844": "COME BACK AND\nVISIT SOMETIME!!/", - "obj_mainend_845": "\\E3WAIT..^1.\nUNDYNE WOULD\nPROBABLY KILL YOU./", - "obj_mainend_846": "\\E0BUT..^1.\nYOU'D GET TO\nSEE ME./", - "obj_mainend_847": "SO YOU GOTTA\nRISK IT!!!/", - "obj_mainend_848": "YOU GOTTA!!!/", - "obj_mainend_849": "SEE YOU SOON./%%", - "obj_mainend_875": "* so^1, it's been a\n while./", - "obj_mainend_876": "\\E1* since you left^1, things\n have..^1.\n* gotten interesting./", - "obj_mainend_877": "\\E0* with ASGORE gone^1, the\n people looked to\n undyne to rule.../", - "obj_mainend_878": "\\E3* but she was nowhere\n to be found./", - "obj_mainend_879": "\\E2* so mettaton just\n kind of..^1.\n* took over?/", - "obj_mainend_880": "\\E1* he's brainwashed\n everyone with his\n stupid TV show./", - "obj_mainend_881": "* and made the\n underground into his\n personal paradise./", - "obj_mainend_882": "\\E3* it's honestly..^1.\n* kinda disturbing./", - "obj_mainend_883": "\\E1* as for me^1?\n* oh^1, yeah.../", - "obj_mainend_884": "\\E2* i'm his agent./%%", - "obj_mainend_896": "\\E0* HEY THERE^1, DARLING!/", - "obj_mainend_897": "* THANK YOU SO MUCH FOR\n YOUR HARD WORK.../", - "obj_mainend_898": "* THANKS TO YOU, THE\n UNDERGROUND IS MORE\n EXCITING THAN EVER!/", - "obj_mainend_899": "\\E7* OOH LA LA...\n* STATUES... MONUMENTS\n TO MY BEAUTY.../", - "obj_mainend_900": "\\E6* FLOWERS IN THE\n ARRANGEMENT OF MY\n NAME.../", - "obj_mainend_901": "\\E5* HEDGES IN THE SHAPE\n OF MY SMILE.../", - "obj_mainend_902": "\\E8* UNDER MY RULE, THE\n UNDERGROUND'S PROBLEMS\n ARE OVER, BABY!/", - "obj_mainend_903": "\\E7* CROWDING?\n* DREARINESS???/", - "obj_mainend_904": "\\E9* WHO NEEDS THE SUN\n WHEN YOU'VE GOT\n THE SPOTLIGHT!!?/", - "obj_mainend_905": "\\E1* ECONOMIC COLLAPSE?\n* EDUCATION PROBLEMS?\n* WHAT!?/", - "obj_mainend_906": "\\E8* EVERYTHING'S COVERED\n IN GOLDEN GLITTER!/", - "obj_mainend_907": "\\E6* THERE ARE NO\n PROBLEMS, BEAUTIFUL!/", - "obj_mainend_908": "\\E0* AND, I'VE ENSTATED\n A NEW POLICY ON\n HUMANITY./", - "obj_mainend_909": "\\E1* IF A HUMAN FALLS DOWN\n HERE.../", - "obj_mainend_910": "\\E6* THEY CAN JOIN MY\n FAN CLUB FOR FREE!/", - "obj_mainend_911": "\\E1* OH, YOU MIGHT BE\n WONDERING ABOUT\n ALPHYS./", - "obj_mainend_912": "\\E0* DON'T WORRY!/", - "obj_mainend_913": "\\E9* I BUILT A STATUE\n OF HER, TOO./", - "obj_mainend_914": "\\E1* .../", - "obj_mainend_915": "\\E3* REALLY THOUGH.\n* I REALIZED I WAS.../", - "obj_mainend_916": "\\E4* NOT THE GREATEST\n TO HER./", - "obj_mainend_917": "\\E1* SO I WENT TO\n APOLOGIZE./", - "obj_mainend_918": "\\E9* AND, TO ASK HER\n TO HELP ME RULE./", - "obj_mainend_919": "\\E1* .../", - "obj_mainend_920": "\\E3* BUT I COULDN'T FIND\n HER./", - "obj_mainend_921": "\\E4* TRUST ME.\n* I LOOKED./", - "obj_mainend_922": "\\E3* .../", - "obj_mainend_923": "\\E1* ANYWAY./", - "obj_mainend_924": "\\E2* I HOPE YOUR LIFE\n AFTER MEETING ME.../", - "obj_mainend_925": "\\E7* HAS BEEN WORTH LIVING./", - "obj_mainend_926": "\\E6* IT MUST BE A STRUGGLE./", - "obj_mainend_927": "\\E0* PLEASE, THINK OF ME\n ALWAYS./", - "obj_mainend_928": "\\E5* JUST CONSTANTLY.\n* THINK OF ME POSING.\n* BEAUTIFULLY.../", - "obj_mainend_929": "\\E6* OH YESSSS!!!/", - "obj_mainend_933": "\\E6* OH YESSSS!!!/%%", - "obj_mainend_937": "\\E2* OH^1, MY OTHER AGENT\n WANTS TO TALK./", - "obj_mainend_939": "HEY!!^1!\nIT'S ME^1, PAPYRUS!!/", - "obj_mainend_940": "\\E2IMAGINE ME WEARING\nCOOL GLASSES^1, AND\nA SUIT./", - "obj_mainend_941": "\\E0AND IMAGINE SANS\nWEARING SUNGLASSES\nBEING A BOUNCER./", - "obj_mainend_942": "THAT'S OUR LIFE..^1.\nIT'S SO COOL!!!/", - "obj_mainend_943": "THINGS HAVE GOTTEN\nWAY BETTER SINCE\nYOU CAME HERE!!!/", - "obj_mainend_944": "\\E3WELL^1, MINUS THE\nFACT THAT\nEVERYTHING SUCKS.../", - "obj_mainend_945": "\\E5FOR ANYONE THAT\nDOESNT WORSHIP\nMETTATON./", - "obj_mainend_946": "\\E3AND MINUS THE FACT\nTHAT MY FRIEND\nUNDYNE IS MISSING./", - "obj_mainend_947": "WHO KNOWS WHERE\nSHE WENT./", - "obj_mainend_948": "SHE NEVER LIKED\nMETTATON'S SHOW./", - "obj_mainend_949": "\\E3PEOPLE WHO DON'T\nTEND TO KIND OF.../", - "obj_mainend_950": "\\E5DISAPPEAR./", - "obj_mainend_951": "\\E6I MISS HER A\nLOT SOMETIMES./", - "obj_mainend_952": "\\E0IF YOU SEE HER^1,\nCAN YOU TELL HER\nI SAID HI?/", - "obj_mainend_953": "THANKS^1!\nSEE YOU LATER!/%%", - "obj_mainend_984": "\\E3* so.^1.\n* it's been a while./", - "obj_mainend_985": "* since you left.../", - "obj_mainend_986": "\\E1* things have gotten\n really strange./", - "obj_mainend_987": "\\E0* overnight^1, a bunch of\n people mysteriously\n disappeared./", - "obj_mainend_988": "\\E3* as well as the\n human souls./", - "obj_mainend_989": "\\E3* people were heart-\n broken. everyone they\n looked up to.../", - "obj_mainend_990": "* everything they were\n relying on^1, in one\n night, disappeared./", - "obj_mainend_991": "* everyone clamored to\n elect a new ruler as\n fast as possible./", - "obj_mainend_992": "\\E1* so^1, uh..^1.\n* by process of\n elimination.../", - "obj_mainend_993": "\\E2* papyrus became the\n ruler?/", - "obj_mainend_994": "\\E1* why doesn't he talk\n to you about this.../", - "obj_mainend_996": "\\E0HELLO!!^1!\nHUMAN!!!/", - "obj_mainend_997": "\\E3IT'S STRANGE./", - "obj_mainend_998": "\\E3ASGORE^1, ALPHYS^1,\nMETTATON^1, AND\nUNDYNE WENT AWAY./", - "obj_mainend_999": "\\E0SANS SAYS THEY\nWENT ON VACATION./", - "obj_mainend_1000": "I HOPE THEY'RE\nHAVING FUN!!!/", - "obj_mainend_1001": "\\E3OH YEAH./", - "obj_mainend_1002": "\\E0I'M THE RULER OF\nTHE UNDERGROUND\nNOW!!!/", - "obj_mainend_1003": "EVERYTHING IS\nIMPROVING A LOT\nHERE./", - "obj_mainend_1004": "PRODUCTIVITY IS UP!/", - "obj_mainend_1005": "BECAUSE I TELL\nEVERYONE TO KEEP\nWORKING./", - "obj_mainend_1006": "AND^1, NO ONE GOES\nHUNGRY!!!/", - "obj_mainend_1007": "BECAUSE I COOK\nEVERYONE\nSPAGHETTI./", - "obj_mainend_1008": "\\E3MEANWHILE^1, MY\nBROTHER HANDLES\nTHE PAPERWORK./", - "obj_mainend_1009": "\\E3STRANGELY..^1.\nHE SEEMS TO BE\nWORKING HARD?/", - "obj_mainend_1010": "\\E3THIS SOUNDS MESSED\nUP..^1. BUT.../", - "obj_mainend_1011": "\\E5I'M PROUD..^1.\nOF HIM???/", - "obj_mainend_1012": "OH NO!!!!/", - "obj_mainend_1013": "\\E0AS FOR OUR HUMAN\nPOLICY.../", - "obj_mainend_1014": "\\E3WE'VE DECIDED^1, UM./", - "obj_mainend_1015": "SANS^1, WHAT WAS IT?/", - "obj_mainend_1017": "\\E2* we can't judge\n humans to be all\n good or all bad./", - "obj_mainend_1019": "\\E0RIGHT^1!\nSO IT'S CASE-BY-\nCASE!/", - "obj_mainend_1020": "IF THEY'RE EVIL..^1.\nWE GIVE THEM\nPUZZLES!/", - "obj_mainend_1021": "IF THEY'RE GOOD..^1.\nWE ALSO GIVE\nTHEM PUZZLES!/", - "obj_mainend_1022": "THAT SEEMS TO BE\nTHE BEST WAY!/", - "obj_mainend_1023": "\\E0.../", - "obj_mainend_1024": "\\E3.../", - "obj_mainend_1025": "IS SANS GONE?/", - "obj_mainend_1026": "\\E6YOU KNOW.../", - "obj_mainend_1027": "DON'T TELL MY\nBROTHER, BUT.../", - "obj_mainend_1028": "DESPITE THE\nIMPROVEMENTS\nWE'VE MADE.../", - "obj_mainend_1029": "SOMETIMES THIS JOB\nIS KIND OF HARD./", - "obj_mainend_1030": "SINCE THE KING\nWENT AWAY.../", - "obj_mainend_1031": "LOTS OF PEOPLE\nJUST WANT TO\nGIVE UP./", - "obj_mainend_1032": "SOMETIMES, EVEN MY\nBEST\nENCOURAGEMENT.../", - "obj_mainend_1033": "DOESN'T WORK./", - "obj_mainend_1034": "AND^1, AND^1, I MISS\nUNDYNE^1, TOO./", - "obj_mainend_1035": "SHE NEVER ANSWERS\nMY PHONE CALLS.../", - "obj_mainend_1036": "\\E5SHE MUST BE\n HAVING A LOT OF\nFUN ON VACATION./", - "obj_mainend_1037": "\\E6I JUST WISH SHE'D\nSEND A POSTCARD./", - "obj_mainend_1038": ".../", - "obj_mainend_1039": "\\E5BUT HEY!!!/", - "obj_mainend_1040": "\\E4I WON'T GIVE UP!/", - "obj_mainend_1041": "I CAN'T GIVE UP!/", - "obj_mainend_1042": "I HAVE TO MAKE\nEVERYONE GIVE UP\nGIVING UP!/", - "obj_mainend_1043": "\\E0WE'LL GET OUT\nOF HERE^1, SLOWLY!!!/", - "obj_mainend_1044": "THEN WE CAN ALL\nHANG OUT AGAIN!!!/", - "obj_mainend_1045": "\\E0NYEH HEH HEH!!!/%%", - "obj_mainend_1055": "\\E3* it's been a while^1,\n huh?/", - "obj_mainend_1056": "* .../", - "obj_mainend_1057": "* things have gotten\n pretty bad here./", - "obj_mainend_1058": "\\E0* everyone considered a\n leader disappeared\n overnight./", - "obj_mainend_1059": "\\E1* it's gotten so quiet./", - "obj_mainend_1060": "\\E3* there's a bad feeling\n hanging over\n everyone./", - "obj_mainend_1061": "* like everyone's just\n going to die here^1,\n trapped in the dark.../", - "obj_mainend_1062": "\\E2* ... i bet you're\n wondering why i'm\n not the ruler./", - "obj_mainend_1063": "\\E1* eh./", - "obj_mainend_1064": "\\E1* i'm not cut out\n for something like\n that./", - "obj_mainend_1065": "\\E2* i like to take it\n easy^1, you know?/", - "obj_mainend_1066": "\\E2* .../", - "obj_mainend_1067": "\\E3* ... that's a joke./", - "obj_mainend_1068": "\\E3* this is what happens\n when people like me\n take it easy./", - "obj_mainend_1069": "* .../", - "obj_mainend_1070": "\\E4* see ya./%%", - "obj_mainend_1074": "\\E0* hey^1, at least things\n are less crowded./", - "obj_mainend_1075": "\\E1* 'cause of all the\n people you killed./", - "obj_mainend_1076": "\\E2* hope that was a good\n experience for you./", - "obj_mainend_1077": "\\E3* .../", - "obj_mainend_1078": "\\E2* just kidding^1.\n* i don't really hope\n that./", - "obj_mainend_1079": "\\E4* go to hell./%%", - "obj_mainend_1092": "\\E3* it's been a while^1,\n huh?/", - "obj_mainend_1093": "* .../", - "obj_mainend_1094": "\\E1* it seems a number of\n important people\n disappeared overnight./", - "obj_mainend_1095": "* but no one else was\n harmed./", - "obj_mainend_1096": "\\E0* the people were\n confused^1.\n* it was complete bedlam./", - "obj_mainend_1097": "\\E3* somehow^1, at the end of\n the day.../", - "obj_mainend_1098": "\\E1* a small^1, white dog\n became president of\n the underground./", - "obj_mainend_1099": "\\E0* it sleeps on the\n throne and does\n absolutely nothing./", - "obj_mainend_1100": "\\E1* strangely^1, it seems\n this is the best\n life for everyone./", - "obj_mainend_1101": "\\E2* thanks./%%", - "obj_mainend_1112": "\\E3* it's been a while^1,\n huh?/", - "obj_mainend_1113": "* .../", - "obj_mainend_1114": "\\E1* i'll be honest./", - "obj_mainend_1115": "\\E2* i have no idea what\n happened for you\n to get here./", - "obj_mainend_1116": "\\E1* this is actually some\n sort of error-\n handling message./", - "obj_mainend_1117": "\\E3* so^1, if you're getting\n this ending.../", - "obj_mainend_1118": "\\E1* tell whoever made the\n game^1, okay?/", - "obj_mainend_1119": "\\E2* they'll fix it^1, or\n if it's a novel\n situation.../", - "obj_mainend_1120": "\\E1* they might even add\n another ending to\n the game./", - "obj_mainend_1121": "\\E3* chances are^1, though.../", - "obj_mainend_1122": "\\E4* you're just a dirty\n hacker^1, aren't you?/", - "obj_mainend_1123": "\\E1* yeah^1, get outta here./%%", - "obj_mainend_1136": "\\E1* H..^1. hey./", - "obj_mainend_1137": "\\E0* So..^1. you're the one\n who killed all my\n friends./", - "obj_mainend_1139": "\\E1* I just called to tell\n you./", - "obj_mainend_1141": "\\E0* I hate you./", - "obj_mainend_1143": "\\E1* Yet..^1. strangely..^1.\n* It's because of you^1,\n that.../", - "obj_mainend_1145": "\\E2* That I was forced to\n become a better\n person./", - "obj_mainend_1147": "\\E0* When I first saw you\n hurting people.../", - "obj_mainend_1148": "* I just sat there^1.\n* Watching you./", - "obj_mainend_1149": "\\E1* I felt so guilty knowing\n I hadn't do anything\n to stop you./", - "obj_mainend_1150": "\\E3* I felt like all I\n do was.../", - "obj_mainend_1151": "\\E4* Was hope you would\n destroy me^1, too./", - "obj_mainend_1152": "\\E1* But when Undyne called^1,\n with crazed desperation\n in her voice.../", - "obj_mainend_1153": "\\E0* I..^1.\n* I realized I had to do\n something./", - "obj_mainend_1154": "\\E1* Even if it meant\n everybody would.../", - "obj_mainend_1155": "* Have to learn the\n truth about me./", - "obj_mainend_1156": "\\E2* It's strange^1.\n* You know?/", - "obj_mainend_1157": "\\E5* Even after all the\n bad things I did./", - "obj_mainend_1158": "* People treated me like\n a hero./", - "obj_mainend_1159": "\\E2* And then they..^1.\n* Asked me to run\n everything./", - "obj_mainend_1160": "\\E5* So I'm trying my\n best^1, here./", - "obj_mainend_1161": "\\E2* I think I have some\n good policies^1, but^1,\n y-you know.../", - "obj_mainend_1162": "\\E1* Talking to people\n still makes me\n nervous./", - "obj_mainend_1163": "\\E0* I'm no ASGORE^1,\n you know?/", - "obj_mainend_1164": "\\E2* .../", - "obj_mainend_1165": "\\E4* God..^1.\n* I miss everyone./", - "obj_mainend_1166": "\\E3* Now that they're\n gone^1, it.../", - "obj_mainend_1167": "* It feels so clear what\n I should have done./", - "obj_mainend_1168": "\\E3* What I should have\n said./", - "obj_mainend_1169": "\\E6* Undyne..^1.\n* Asgore.../", - "obj_mainend_1170": "* Mettaton.../", - "obj_mainend_1171": "\\E5* At least Sans is\n still here./", - "obj_mainend_1172": "\\E4* He's..^1.\n* He's a good guy^1.\n* And with him around.../", - "obj_mainend_1173": "\\E4* I.../", - "obj_mainend_1174": "\\E2* Sigh./", - "obj_mainend_1175": "\\E1* You know^1.\n* Just daydreaming here^1.\n* But.../", - "obj_mainend_1176": "\\E5* I really should have\n killed you when I\n had the chance./%%", - "obj_mandog_251": "Take my\nwife...\n's fleas.", - "obj_mandog_252": "Don't\ntouch my\nhot dog.", - "obj_mandog_253": "No. 2\nNuzzle\nChamps\n'98!!", - "obj_mandog_254": "Let's\nkick\nhuman\ntail!!", - "obj_mandog_259": "Hm?\nWhat's\nthat\nsmell?", - "obj_mandog_260": "What!\nSmells\nlike a\n...", - "obj_mandog_264": "Paws off\nyou\nsmelly\nhuman.", - "obj_mandog_267": "Wow!!!\nPet by\nanother\npup!!!", - "obj_mandog_272": "Stop!\nDon't\ntouch\nher!", - "obj_mandog_273": "What\nabout\nme......\n........", - "obj_mandog_280": "Whine.", - "obj_mandog_281": "Whimper.", - "obj_mandog_284": "%%%", - "obj_mandog_474": "* Dogamy is brokenhearted.", - "obj_mandog_490": "* DOGAMY - ATK 14 DEF 5\n* Husband of Dogaressa.\n* Knows only what he smells./^", - "obj_mandog_498": "* The Dogs sniff you again.../", - "obj_mandog_499": "* But you smell just as\n weird as before!/^", - "obj_mandog_500": "* The Dogs sniff you again.../", - "obj_mandog_501": "* After rolling in the dirt^1,\n you smell all right!/^", - "obj_mandog_502": "* The Dogs already know you\n smell fine./^", - "obj_mandog_503": "* Dogamy won't even lift\n up his snout./^", - "obj_mandog_513": "* Dogamy just growls at\n you./^", - "obj_mandog_516": "* The Dogs are too suspicious\n of your smell./^", - "obj_mandog_517": "* You pet Dogamy./^", - "obj_mandog_527": "* You roll around in the\n dirt and snow./", - "obj_mandog_528": "* You smell like a weird\n puppy./^", - "obj_memoryhead_166": "Come\njoin\nthe\nfun.", - "obj_memoryhead_167": "It's a\nreal\nget\ntogether", - "obj_memoryhead_168": "Lorem\nipsum\ndocet", - "obj_memoryhead_169": "Become\none of\nus!", - "obj_memoryhead_171": "Come\njoin\nthe\nfun.", - "obj_memoryhead_181": "That's\na\nshame.", - "obj_memoryhead_182": "Oh\nwell.", - "obj_memoryhead_183": "Be\nseeing\nyou.", - "obj_memoryhead_188": "Then,\nhold\nstill.", - "obj_memoryhead_189": "Just\na\nmoment.", - "obj_memoryhead_190": "You'll\nbe with\nus\nshortly.", - "obj_memoryhead_195": "%%%", - "obj_memoryhead_420": "* But nobody came.", - "obj_memoryhead_421": "* But nobody came.", - "obj_memoryhead_422": "* But nobody came.", - "obj_memoryhead_423": "* But nobody came.", - "obj_memoryhead_424": "* Smells like batteries.", - "obj_memoryhead_425": "* Seems like it doesn't\n care anymore.", - "obj_memoryhead_426": "* Monster has low HP.", - "obj_memoryhead_461": "* No data available./^", - "obj_memoryhead_472": "* The enemy put a piece of\n itself in your inventory./^", - "obj_memoryhead_474": "* But your inventory was full./^", - "obj_memoryhead_484": "* AT - \\[1] DF - \\[2] /^", - "obj_memoryhead_493": "* You take out your CELL PHONE^1.\n* You can hear voices through\n the receiver...!/^", - "obj_memoryhead_511": "* MEMORYHEAD/^", - "obj_mett_bossintro_174": "Ohhhh my./", - "obj_mett_bossintro_175": "If you flipped my\nswitch, that can\nonly mean one\nthing./", - "obj_mett_bossintro_176": "You're desperate\nfor the premiere\nof my new body./", - "obj_mett_bossintro_177": "How rude.../", - "obj_mett_bossintro_178": "Lucky for you,\nI've been aching\nto show this off\nfor a long time./", - "obj_mett_bossintro_179": "So..^1. as thanks^1,\nI'll give you a\nhandsome reward./", - "obj_mett_bossintro_180": "I'll make your\nlast living\nmoments.../%%", - "obj_mett_bossintro_213": "ABSOLUTELY beautiful!/%%", - "obj_mettaton_neo_449": "* Stage lights are blaring.", - "obj_mettaton_neo_461": "* Stage lights are blaring.", - "obj_mettaton_neo_482": "* METTATON NEO - 90 ATK 9 DEF\n* Dr. Alphys's greatest\n invention./^", - "obj_mettaton_neo_535": "\\E6G...\nGUESS SHE SHOULD\nHAVE WORKED MORE\nON THE DEFENSES.../", - "obj_mettaton_neo_536": "\\E6.../", - "obj_mettaton_neo_537": "\\E6YOU MAY HAVE\nDEFEATED ME...\nBUT.../", - "obj_mettaton_neo_538": "\\E4I KNOW.\nI CAN TELL FROM\nTHAT STRIKE, DARLING./", - "obj_mettaton_neo_539": "\\E5YOU WERE HOLDING\nBACK./", - "obj_mettaton_neo_540": "\\E6YES, ASGORE WILL\nFALL EASILY TO\nYOU.../", - "obj_mettaton_neo_541": "\\E5BUT YOU WON'T\nHARM HUMANITY,\nWILL YOU?/", - "obj_mettaton_neo_542": "\\E1YOU AREN'T\nABSOLUTELY EVIL./", - "obj_mettaton_neo_543": "\\E5IF YOU WERE\nTRYING TO BE,\nTHEN YOU MESSED UP./", - "obj_mettaton_neo_544": "\\E0AND SO LATE INTO\nTHE SHOW, TOO./", - "obj_mettaton_neo_545": "\\E0HA... HA.\nAT LEAST NOW,\nI CAN REST EASY./", - "obj_mettaton_neo_546": "\\E3KNOWING ALPHYS AND\nTHE HUMANS WILL\nLIVE ON...!/%%", - "obj_mettaton_neo_550": "\\E6GH.../", - "obj_mettaton_neo_551": "\\E5GUESS YOU DON'T\nWANNA JOIN MY\nFAN CLUB...?/%%", - "obj_mettaton_npc_63": "* Capital wenisberry./%%", - "obj_mettaton_npc_69": "\\W* \\YMILK^1, SUGAR^1, \\WAND\\Y EGGS\\W!\n* YOU SHOULD BE ABLE TO FIND\n THEM ON THE BACK COUNTER!/%%", - "obj_mettaton_npc_77": "* GREAT JOB^1!\n* JUST PUT THEM IN THE MIDDLE\n OF THIS COUNTER!/%%", - "obj_mettaton_npc_82": "* WHAT'S THE MATTER?\n* NOT A CAN FAN?\n* THAT'S TOO BAD!/", - "obj_mettaton_npc_83": "* MTT-BRAND USES ONLY THE\n FRESHEST ARTIFICIAL INGREDIENTS\n AND CHEMICALS!/%%", - "obj_mettatonb_quiz_255": "LET'S START WITH\nAN EASY ONE!!/%%", - "obj_mettatonb_quiz_258": "HERE'S YOUR TERRIFIC\nPRIZE!/%%", - "obj_mettatonb_quiz_262": "ENOUGH ABOUT YOU.\nLET'S TALK ABOUT ME!/%%", - "obj_mettatonb_quiz_266": "HERE'S ANOTHER EASY\nONE FOR YOU!/%%", - "obj_mettatonb_quiz_270": "DON'T 'COUNT'\nON YOUR VICTORY.../%%", - "obj_mettatonb_quiz_274": "LET'S PLAY MEMORY\nGAME./%%", - "obj_mettatonb_quiz_278": "BUT CAN YOU GET\nTHIS ONE???/%%", - "obj_mettatonb_quiz_282": "HERE'S A SIMPLE\nONE./%%", - "obj_mettatonb_quiz_286": "TIME TO BREAK OUT\nTHE BIG GUNS!!/%%", - "obj_mettatonb_quiz_294": "%%%", - "obj_mettatonb_quiz_490": "* Mettaton.", - "obj_mettatonb_quiz_514": "* METTATON - ATK 30 DEF 255\n* His metal body renders him\n invulnerable to attack./^", - "obj_mettatonb_quiz_524": "* Screaming is against the\n rules./^", - "obj_mettatonb_second_256": "THIS IS IT, DARLING!\nSAY GOODBYE!/%%", - "obj_mettatonb_second_265": "HA!\nTHAT BUTTON WON'T\nSAVE YOU NOW, DARLING!/%%", - "obj_mettatonb_second_268": "YOU WOULDN'T DARE\nUSE THE [ACT] COMMAND\nAND PRESS THAT\nBUTTON!/%%", - "obj_mettatonb_second_271": "THAT'S RIGHT!\nDON'T PRESS IT!\nI'LL DESTROY YOU!/%%", - "obj_mettatonb_second_274": "WITHOUT THAT BUTTON,\nYOU ARE INCHING\nCLOSER AND CLOSER\nTO YOUR DEMISE!/%%", - "obj_mettatonb_second_277": "ANY MINUTE NOW!\n /%%", - "obj_mettatonb_second_280": "ANY... MINUTE...\n....NOW!/%%", - "obj_mettatonb_second_284": ".............\n............/%%", - "obj_mettatonb_second_290": "..........\n...(COUGH)/%%", - "obj_mettatonb_second_299": "OH!!!\nTHAT YELLOW GLOW...!/%%", - "obj_mettatonb_second_300": "TOOK YOU LONG\nENOUGH!/%%", - "obj_mettatonb_second_542": "* Mettaton.", - "obj_mettatonb_second_564": "* METTATON - ATK 30 DEF 255\n* His metal body STILL renders\n him invulnerable to attack./^", - "obj_mettatonb_second_574": "* You yell..^1.\n* Nothing happened./^", - "obj_mettatonb_second_579": "* You press the yellow button^1.\n* The phone is resonating with\n Mettaton's presence...!/^", - "obj_mettatonb_second_640": "IS THAT YOUR PHONE?\nYOU'D BETTER ANSWER\nIT!/%%", - "obj_mettatonb_second_652": "H-hey!!\nTh-this seems bad,\nbut don't worry!!/", - "obj_mettatonb_second_653": "Th-there's one last\nthing I installed\non your phone...!/", - "obj_mettatonb_second_654": "\\WYou see that\\Y \nyellow button\\W...?/", - "obj_mettatonb_second_655": "Go to this phone's\n[[ACT]] menu and\npress it!!!/%%", - "obj_mettatonb_second_662": "* Your phone's [[ACT]] menu is\n glowing.", - "obj_mettatonb_second_703": "Now press \\*Z!!!", - "obj_mettatonb_second_746": "OOOH!/", - "obj_mettatonb_second_747": "OOOOOOOH!/", - "obj_mettatonb_second_748": "YOU'VE DEFEATED ME!!/", - "obj_mettatonb_second_749": "HOW CAN THIS BE,\nYOU WERE STRONGER\nTHAN I THOUGHT, ETC./%%", - "obj_mettatonb_second_757": "WHATEVER.", - "obj_mettatonb_third_214": "THIS IS IT, DARLING!\nSAY GOODBYE!/%%", - "obj_mettatonb_third_224": "YES, I WAS THE ONE\nTHAT RE-ARRANGED\nTHE CORE!/", - "obj_mettatonb_third_225": "I WAS THE ONE THAT\nHIRED EVERYONE TO\nKILL YOU!/", - "obj_mettatonb_third_226": "THAT, HOWEVER, WAS A\nSHORT-SIGHTED PLAN./", - "obj_mettatonb_third_227": "YOU KNOW WHAT WOULD\nBE A HUNDRED TIMES\nBETTER?/", - "obj_mettatonb_third_228": "KILLING YOU MYSELF!!/%%", - "obj_mettatonb_third_233": "LISTEN, DARLING.\nI'VE SEEN YOU FIGHT./", - "obj_mettatonb_third_234": "YOU'RE WEAK./", - "obj_mettatonb_third_235": "IF YOU CONTINUE\nFORWARD, ASGORE WILL\nTAKE YOUR SOUL./", - "obj_mettatonb_third_236": "AND WITH YOUR SOUL,\nASGORE WILL DESTROY\nHUMANITY./%%", - "obj_mettatonb_third_241": "BUT IF I GET YOUR\nSOUL, I CAN STOP\nASGORE'S PLAN!/", - "obj_mettatonb_third_242": "I CAN SAVE HUMANITY\nFROM DESTRUCTION!/%%", - "obj_mettatonb_third_247": "THEN, USING YOUR SOUL,\nI'LL CROSS THROUGH\nTHE BARRIER.../", - "obj_mettatonb_third_248": "AND BECOME THE STAR\nI'VE ALWAYS DREAMED\nOF BEING!/", - "obj_mettatonb_third_249": "HUNDREDS, THOUSANDS.../", - "obj_mettatonb_third_250": "NO!\nMILLIONS OF HUMANS\nWILL WATCH ME!/%%", - "obj_mettatonb_third_255": "GLITZ! GLAMOUR!\nI'LL FINALLY HAVE\nIT ALL!/", - "obj_mettatonb_third_256": "SO WHAT IF A FEW\nPEOPLE HAVE TO DIE?/", - "obj_mettatonb_third_257": "THAT'S SHOW BUSINESS,\nBABY!/%%", - "obj_mettatonb_third_523": "* Mettaton.", - "obj_mettatonb_third_545": "* METTATON - ATK 30 DEF 255\n* Seriously^1, his metal body\n is invulnerable!/^", - "obj_mettatonb_third_555": "* This is probably what you'll\n do if things continue in\n this manner./^", - "obj_mettatonb_third_560": "* You tell Mettaton that there's\n a mirror behind him./%%", - "obj_mettatonb_third_644": "U..uh... I can't see\nwhat's going on in\nthere, but.../", - "obj_mettatonb_third_645": "D-d-don't give up,\nokay!?/", - "obj_mettatonb_third_646": "Th... there's o-one\nl-l-last way to beat\nMettaton.../", - "obj_mettatonb_third_647": "It's... um... it's.../", - "obj_mettatonb_third_648": "This is a work in-\nprogress, so don't\njudge it too hard.../", - "obj_mettatonb_third_649": "But, you know how\nMettaton always faces\nf-f-forward?/", - "obj_mettatonb_third_650": "That's because\nthere's a switch\non his backside./", - "obj_mettatonb_third_651": "S-s-so if y-y-you\nc-c-can turn him\naround... um.../", - "obj_mettatonb_third_652": "And, umm... press\nth-th-th-the\nswitch.../", - "obj_mettatonb_third_653": "He'll be... um...\nHe'll be.../", - "obj_mettatonb_third_654": "Vulnerable./", - "obj_mettatonb_third_655": "Well, g-g-gotta go!/%%", - "obj_mettatonb_third_688": "* Seems like a good time to\n turn Mettaton around.", - "obj_mettatonb_third_820": "OH???\nA MIRROR???/", - "obj_mettatonb_third_821": "RIGHT, I HAVE TO\nLOOK PERFECT FOR\nOUR GRAND FINALE!/%%", - "obj_mettatonb_third_831": "HMMM...\nI DON'T SEE IT...\nWHERE IS IT...?/%%", - "obj_mettatonb_third_848": "DID YOU./", - "obj_mettatonb_third_849": "JUST FLIP./", - "obj_mettatonb_third_850": "MY SWITCH?/%%", - "obj_mettatonb_third_943": "THAT WORTHLESS PEA-\nSHOOTER WON'T WORK\nON ME, DARLING. ^3 %", - "obj_mettatonb_third_944": "DON'T YOU UNDERSTAND\nWHAT ACTING IS!?^3 %%", - "obj_mettatonb_third_952": "* Mettaton.", - "obj_mettatonex_167": ".../%%", - "obj_mettatonex_190": "Lights!\nCamera!\nAction!/%%", - "obj_mettatonex_196": "Drama!\nRomance!\nBlood-\nshed!/%%", - "obj_mettatonex_202": "I'm the\nidol\neveryone\ncraves!/%%", - "obj_mettatonex_208": "Smile\nfor the\ncamera!/%%", - "obj_mettatonex_214": "Oooh, it's time\nfor a pop quiz!/", - "obj_mettatonex_215": "I hope you brought\na keyboard.../", - "obj_mettatonex_215_console": "Have fun with that\non-screen keyboard.../", - "obj_mettatonex_216": "This one's an\nessay question!/%%", - "obj_mettatonex_222": "Your essay really\nshowed everyone\nyour heart./", - "obj_mettatonex_223": "Why don't I show\nyou mine?/%%", - "obj_mettatonex_231": "Ooooh,\nI'm just\nwarming\nup!/%%", - "obj_mettatonex_237": "But how are you\non the dance floor!?/%%", - "obj_mettatonex_244": "Can you\nkeep up\nthe\npace!?/%%", - "obj_mettatonex_253": "Lights!\nCamera\nBombs!/%%", - "obj_mettatonex_259": "Things\nare\nblowing\nup!/%%", - "obj_mettatonex_267": "Time for our union-\nregulated break!/%%", - "obj_mettatonex_274": "We've grown so\ndistant, darling.../", - "obj_mettatonex_275": "How about another\nheart-to-heart?/%%", - "obj_mettatonex_285": "A.. arms?\nWh... who needs arms\nwith legs like\nthese?/", - "obj_mettatonex_286": "I'm still going\nto win!/%%", - "obj_mettatonex_297": "Come on\n...!/%%", - "obj_mettatonex_307": "The show\n...\nmust go\non!/%%", - "obj_mettatonex_317": "Dr...\nDrama!\nA...\nAction!/%%", - "obj_mettatonex_329": "\\E5L... lights...\nC... camera.../", - "obj_mettatonex_330": "Enough of this!\nDo you really want\nhumanity to perish!?/", - "obj_mettatonex_331": "\\E7... or do you just\nbelieve in yourself\nthat much?/%%", - "obj_mettatonex_353": "Haha, how inspiring!/", - "obj_mettatonex_354": "Well, darling!\nIt's either me\nor you!/", - "obj_mettatonex_355": "\\E4But I think we both\nalready know who's\ngoing to win./", - "obj_mettatonex_356": "\\E8Witness the true\npower of humanity's\nstar!/%%", - "obj_mettatonex_368": "... then.../", - "obj_mettatonex_369": "\\E8Are YOU the star?/", - "obj_mettatonex_370": "Can you really\nprotect humanity!?/%%", - "obj_mettatonex_638": "* Mettaton.", - "obj_mettatonex_639": "* Mettaton.", - "obj_mettatonex_640": "* Mettaton.", - "obj_mettatonex_641": "* Mettaton.", - "obj_mettatonex_642": "* Smells like Mettaton.", - "obj_mettatonex_644": "* Mettaton has low HP.", - "obj_mettatonex_677": "* METTATON EX - ATK 47 DEF 47\n* His weak point is his\n heart-shaped core./^", - "obj_mettatonex_691": "* You say you aren't going\n to get hit at ALL./", - "obj_mettatonex_692": "* Ratings gradually increase\n during Mettaton's turn./^", - "obj_mettatonex_706": "* You posed dramatically^1.\n* The audience nods./^", - "obj_mettatonex_708": "* Despite being hurt^1, you\n posed dramatically^1.\n* The audience applauds./^", - "obj_mettatonex_710": "* Despite being wounded^1, you\n posed dramatically^1.\n* The audience gasps./^", - "obj_mettatonex_712": "* With the last of your power^1,\n you pose dramatically^1.\n* The audience screams./^", - "obj_mettatonex_726": "* You turn and scoff at the\n audience./", - "obj_mettatonex_727": "* They're rooting for your\n destruction this turn!/^", - "obj_mettatonex_770": "H.. ha.../", - "obj_mettatonex_771": "So I was wrong./", - "obj_mettatonex_772": "Darling.../", - "obj_mettatonex_773": "\\E1You really are\nstrong enough to\nget past ASGORE./", - "obj_mettatonex_774": "\\E0Well then.../", - "obj_mettatonex_775": "It's time for\nyou to go./", - "obj_mettatonex_776": "\\E0Don't worry about\nme./", - "obj_mettatonex_777": "I might seem like\nI'm dying now^1,\nbut.../", - "obj_mettatonex_778": "\\E1Dr. Alphys can\nalways repair me./", - "obj_mettatonex_779": "\\E0And... besides.../", - "obj_mettatonex_780": "Even if I'm not\ncut out to be\na star.../", - "obj_mettatonex_781": "\\E1I still got to\nperform for a\nhuman, didn't I?/", - "obj_mettatonex_782": "So, thank you,\ndarling.../%%", - "obj_mettatonex_804": "\\E1You've been a\ngreat audience!/%%", - "obj_mettatonex_836": "OOH^1, LOOK AT\nTHESE RATINGS!!!/", - "obj_mettatonex_837": "\\E6THIS IS THE MOST\nVIEWERS I'VE EVER\nHAD!!!/", - "obj_mettatonex_838": "WE'VE REACHED THE\nVIEWER CALL-IN\nMILESTONE!/", - "obj_mettatonex_839": "\\E8ONE LUCKY VIEWER\nWILL HAVE THE CHANCE\nTO TALK TO ME.../", - "obj_mettatonex_840": "\\E7... BEFORE I LEAVE\nTHE UNDERGROUND\nFOREVER!!/", - "obj_mettatonex_841": "\\E9LET'S SEE WHO\nCALLS IN FIRST!/%%", - "obj_mettatonex_866": "\\E0HI^1, YOU'RE ON TV!/", - "obj_mettatonex_867": "WHAT DO YOU HAVE\nTO SAY ON THIS^1,\nOUR LAST SHOW???/%%", - "obj_mettatonex_880": "...../", - "obj_mettatonex_881": "oh......../", - "obj_mettatonex_882": "\\E1hi..^1.\nmettaton.../", - "obj_mettatonex_883": "i really liked\nwatching your show.../", - "obj_mettatonex_884": "my life is pretty\nboring..^1. but.../", - "obj_mettatonex_885": "seeing you on the\nscreen..^1. brought\nexcitement to my\nlife..^1. vicariously/", - "obj_mettatonex_886": "i can't tell^1, but..^1.\ni guess this is\nthe last episode...?/", - "obj_mettatonex_887": "\\E3i'll miss you..^1.\nmettaton....../", - "obj_mettatonex_888": "... oh...^1. i didn't\nmean to talk so\nlong.../", - "obj_mettatonex_889": "\\E2oh........../%%", - "obj_mettatonex_900": "NO^1, WAIT^1!\nWAIT^1, BL.../", - "obj_mettatonex_901": "\\E1H..^1.\nTHEY ALREADY HUNG\nUP./", - "obj_mettatonex_902": "\\E3.../", - "obj_mettatonex_903": "\\E0I'LL TAKE ANOTHER\nCALLER!!!/%%", - "obj_mettatonex_915": "\\E1Mettaton^1, your show\nmade us so happy!/%%", - "obj_mettatonex_928": "Mettaton^1, I don't\nknow what I'll\nwatch without you./%%", - "obj_mettatonex_941": "Mettaton^1, there's\na Mettaton-shaped\nhole in my Mettaton-\nshaped heart./%%", - "obj_mettatonex_964": "\\E3AH..^1. I.../", - "obj_mettatonex_965": "I SEE.../", - "obj_mettatonex_966": "\\E4.../", - "obj_mettatonex_967": "EVERYONE..^1.\nTHANK YOU SO MUCH./", - "obj_mettatonex_968": ".../", - "obj_mettatonex_969": "\\E0DARLING./", - "obj_mettatonex_970": "\\E1PERHAPS..^1. IT MIGHT BE\nBETTER IF I STAY\nHERE FOR A WHILE./", - "obj_mettatonex_971": "\\E2HUMANS ALREADY HAVE\nSTARS AND IDOLS^1,\nBUT MONSTERS.../", - "obj_mettatonex_972": "\\E0THEY ONLY HAVE ME./", - "obj_mettatonex_973": "\\E1IF I LEFT..^1.\nTHE UNDERGROUND WOULD\nLOSE ITS SPARK./", - "obj_mettatonex_974": "\\E3I'D LEAVE AN ACHING\nVOID THAT CAN NEVER\nBE FILLED./", - "obj_mettatonex_975": "\\E0SO..^1. I THINK I'LL\nHAVE TO DELAY MY\nBIG DEBUT./", - "obj_mettatonex_976": "\\E2BESIDES./", - "obj_mettatonex_977": "\\E1YOU'VE PROVEN TO\nBE VERY STRONG./", - "obj_mettatonex_978": "\\E0PERHAPS..^1. EVEN STRONG\nENOUGH TO GET PAST\nASGORE./", - "obj_mettatonex_979": "\\E0I'M SURE YOU'LL BE\nABLE TO PROTECT\nHUMANITY./", - "obj_mettatonex_980": "\\E4HA^1, HA.../", - "obj_mettatonex_981": "IT'S ALL FOR THE\nBEST^1, ANYWAY./", - "obj_mettatonex_982": "\\E3THE TRUTH IS^1, THIS\nFORM'S ENERGY\nCONSUMPTION IS.../", - "obj_mettatonex_983": "INEFFICIENT./", - "obj_mettatonex_984": "IN A FEW MOMENTS^1,\nI'LL RUN OUT OF\nBATTERY POWER^1, AND.../", - "obj_mettatonex_985": "\\E4WELL./", - "obj_mettatonex_986": "\\E0I'LL BE ALRIGHT./", - "obj_mettatonex_987": "\\E5KNOCK 'EM DEAD^1,\nDARLING./", - "obj_mettatonex_988": "\\E0AND EVERYONE..^1.\nTHANK YOU./", - "obj_mettatonex_989": "YOU'VE BEEN A\nGREAT AUDIENCE!/%%", - "obj_mettboss_event_170": "* REALLY^1?\n* WHERE?/%%", - "obj_mettboss_event_187": "* CLEVER..^1.\n* VERY CLEVER./%%", - "obj_mettboss_event_230": "* OH YES.\n* THERE YOU ARE, DARLING./", - "obj_mettboss_event_231": "* IT'S TIME TO HAVE OUR\n LITTLE SHOWDOWN./", - "obj_mettboss_event_232": "* IT'S TIME TO FINALLY STOP\n THE \"MALFUNCTIONING\" ROBOT./", - "obj_mettboss_event_233": "* ... NOT!!!/", - "obj_mettboss_event_234": "* MALFUNCTION?\n* REPROGRAMMING?\n* GET REAL./", - "obj_mettboss_event_235": "* THIS WAS ALL JUST A BIG\n SHOW./", - "obj_mettboss_event_236": "* AN ACT./", - "obj_mettboss_event_237": "* ALPHYS HAS BEEN PLAYING\n YOU FOR A FOOL THE\n WHOLE TIME./", - "obj_mettboss_event_238": "* AS SHE WATCHED YOU ON THE\n SCREEN^1, SHE GREW ATTACHED\n TO YOUR ADVENTURE./", - "obj_mettboss_event_239": "* SHE DESPERATELY WANTED TO\n BE A PART OF IT./", - "obj_mettboss_event_240": "* SO SHE DECIDED TO INSERT\n HERSELF INTO YOUR STORY./", - "obj_mettboss_event_241": "* SHE REACTIVATED PUZZLES^1.\n* SHE DISABLED ELEVATORS^1.\n* SHE ENLISTED ME TO TORMENT YOU./", - "obj_mettboss_event_242": "* ALL SO SHE COULD SAVE\n YOU FROM DANGERS THAT\n DIDN'T EXIST./", - "obj_mettboss_event_243": "* ALL SO YOU WOULD THINK\n SHE'S THE GREAT PERSON.../", - "obj_mettboss_event_244": "* THAT SHE'S NOT./", - "obj_mettboss_event_245": "* AND NOW^1, IT'S TIME FOR\n HER FINEST HOUR./", - "obj_mettboss_event_247": "* AT THIS VERY MOMENT,\n ALPHYS IS WAITING OUTSIDE\n THE ROOM./", - "obj_mettboss_event_248": "* DURING OUR \"BATTLE,\" SHE\n WILL INTERRUPT./", - "obj_mettboss_event_249": "* SHE WILL PRETEND TO\n \"DEACTIVATE\" ME, \"SAVING\" YOU\n ONE FINAL TIME./", - "obj_mettboss_event_250": "* FINALLY.\n* SHE'LL BE THE HEROINE OF\n YOUR ADVENTURE./", - "obj_mettboss_event_251": "* YOU'LL REGARD HER SO HIGHLY\n SHE'LL EVEN BE ABLE TO\n CONVINCE YOU NOT TO LEAVE./", - "obj_mettboss_event_252": "* ... OR NOT./", - "obj_mettboss_event_253": "* YOU SEE, I'VE HAD ENOUGH OF\n THIS PREDICTABLE CHARADE./", - "obj_mettboss_event_254": "* I HAVE NO DESIRE TO HARM\n HUMANS.\n* FAR FROM IT, ACTUALLY./", - "obj_mettboss_event_255": "* MY ONLY DESIRE IS TO\n ENTERTAIN./", - "obj_mettboss_event_256": "* AFTER ALL, THE AUDIENCE\n DESERVES A GOOD SHOW,\n DON'T THEY?/", - "obj_mettboss_event_257": "* AND WHAT'S A GOOD SHOW.../", - "obj_mettboss_event_258": "* WITHOUT A PLOT TWIST?/%%", - "obj_mettboss_event_263": "* MY^1, MY^1.\n* SO YOU'VE FINALLY ARRIVED./", - "obj_mettboss_event_264": "* AFTER OUR FIRST MEETING^1, I\n REALIZED..^1.\n* SOMETHING GHASTLY./", - "obj_mettboss_event_265": "* YOU'RE NOT JUST A THREAT\n TO MONSTERS..^1.\n* BUT HUMANITY^1, AS WELL./", - "obj_mettboss_event_266": "* OH MY^1.\n* THAT'S AN ISSUE./", - "obj_mettboss_event_267": "* YOU SEE^1, I CAN'T BE A\n STAR WITHOUT AN AUDIENCE./", - "obj_mettboss_event_268": "* AND BESIDES.../", - "obj_mettboss_event_269": "* THERE ARE SOME PEOPLE..^1.\n* I WANT TO PROTECT./%%", - "obj_mettboss_event_303": "* H-hey!!^1!\n* Wh-wh-what's going on!?/", - "obj_mettboss_event_304": "* Th-th-the door just\n locked itself!/%%", - "obj_mettboss_event_321": "\\M1* SORRY^1, FOLKS^1!\n* THE OLD PROGRAM'S BEEN\n CANCELLED!!!/", - "obj_mettboss_event_322": "* BUT WE'VE GOT A FINALE\n THAT WILL DRIVE YOU WILD!!/%%", - "obj_mettboss_event_341": "\\M5* REAL DRAMA!!\n* REAL ACTION!!\n* REAL BLOODSHED!!/", - "obj_mettboss_event_342": "* ON OUR NEW SHOW.../", - "obj_mettboss_event_343": "* \"ATTACK OF THE KILLER\n ROBOT!\"/%%", - "obj_mettboss_event_411": "* AH HA HA^1.\n* EAGER, AS ALWAYS, EH?/", - "obj_mettboss_event_412": "* BUT DON'T TOUCH THAT DIAL.\n* THERE'S SOMETHING YOU\n HAVEN'T ACCOUNTED FOR./", - "obj_mettboss_event_413": "* AS ANY TRUE FAN WOULD KNOW,\n I WAS FIRST CREATED AS\n A HUMAN ERADICATION ROBOT./", - "obj_mettboss_event_414": "* IT WAS ONLY AFTER BECOMING A\n STAR THAT I WAS GIVEN A\n MORE... PHOTOGENIC BODY./", - "obj_mettboss_event_415": "* HOWEVER./", - "obj_mettboss_event_416": "* THOSE ORIGINAL FUNCTIONS\n HAVE NEVER BEEN FULLY\n REMOVED.../", - "obj_mettboss_event_417": "* COME ANY CLOSER, AND\n I'LL BE FORCED TO SHOW\n YOU.../", - "obj_mettboss_event_418": "\\M5* MY TRUE FORM!/%%", - "obj_mettboss_event_443": "\\M0* FINE THEN!/", - "obj_mettboss_event_444": "\\M5* RRRRREADY^1?\n* IIIIIIIT'S SHOWTIME!!!/%%", - "obj_mettdestroyed_event_169": "* I..^1. I managed to open\n the lock^1!\n* Are you two.../%%", - "obj_mettdestroyed_event_197": "* Oh my god./%%", - "obj_mettdestroyed_event_222": "* Mettaton!/", - "obj_mettdestroyed_event_223": "\\E1* Mettaton^1, are you.../%%", - "obj_mettdestroyed_event_244": "* H..^1. hey.../", - "obj_mettdestroyed_event_245": "* D..^1. don't worry\n about it.../", - "obj_mettdestroyed_event_246": "* I can always.../", - "obj_mettdestroyed_event_247": "\\E5* I can always build\n a different robot!/", - "obj_mettdestroyed_event_248": "\\E6* .../", - "obj_mettdestroyed_event_249": "\\E5* Why don't you go\n on ahead?/%%", - "obj_mettdestroyed_event_254": "* ... thank GOD^1, it's just\n the batteries./", - "obj_mettdestroyed_event_255": "\\E9* Mettaton^1, if you were\n gone^1, I would have..^1.\n* I would have.../", - "obj_mettdestroyed_event_256": "\\E8* .../", - "obj_mettdestroyed_event_257": "\\E6* I m-mean^1, h-hey^1, it's\n n-^1no problem^1, you\n know?/", - "obj_mettdestroyed_event_258": "\\E5* He's just a robot^1, if\n you messed it up^1, I\n c-could always.../", - "obj_mettdestroyed_event_259": "\\E6* J-just build another./", - "obj_mettdestroyed_event_260": "\\E4* .../", - "obj_mettdestroyed_event_261": "* Why don't you go\n on ahead?/%%", - "obj_metteggs_58": "* (You found the eggs.)/%%", - "obj_mettmilk_58": "* (You found the milk.)/%%", - "obj_mettnews_artifact_117": "* Error Baby%%", - "obj_mettnews_battleobj_199": "* Error./%%", - "obj_mettnews_battleobj_204": "* Great job^1!\n* Keep heading around the\n room!/", - "obj_mettnews_battleobj_205": "* Try to go for the\n one in the bottom-\n left next!/%%", - "obj_mettnews_battleobj_209": "* Great job^1!\n* Keep heading around the\n room!/", - "obj_mettnews_battleobj_210": "* Try to go for the\n one in the top-\n right next!/%%", - "obj_mettnews_battleobj_214": "* Great job^1!\n* Head to the left\n next!/%%", - "obj_mettnews_battleobj_218": "* Great job^1!\n* Head to the right\n next!/%%", - "obj_mettnews_battleobj_223": "* You couldn't even\n get one bomb...!?/%%", - "obj_mettnews_battleobj_246": "* Error,/%%", - "obj_mettnews_battleobj_249": "* Great job^1!\n* Head for the center^1!\n* There's one left there!/%%", - "obj_mettnews_battleobj_252": "* Great job^1!\n* Head for the center!/", - "obj_mettnews_battleobj_253": "* I'm using^1, uh^1, EM fields\n to trap the glass of\n water there!/%%", - "obj_mettnews_battleobj_257": "* Great job^1!\n* There's only one left\n in the bottom-right!/%%", - "obj_mettnews_battleobj_261": "* Great job^1!\n* There's only one left\n at the top!/%%", - "obj_mettnews_battleobj_265": "* Great job^1!\n* There's only one left\n at the top-right!/%%", - "obj_mettnews_battleobj_269": "* Great job^1!\n* There's only one left\n at the bottom-left!/%%", - "obj_mettnews_battleobj_275": "* It's..^1. it's.../%%", - "obj_mettnewsevent_88": "* Ring.../", - "obj_mettnewsevent_89": "\\TS \\E3 \\F6 \\TA %", - "obj_mettnewsevent_90": "* Okay^1, I'm back!/", - "obj_mettnewsevent_91": "\\E0* A-another dark room^1,\n huh?/", - "obj_mettnewsevent_92": "\\E6* Don't worry!/", - "obj_mettnewsevent_93": "\\E0* M-my hacking skills\n have got things\n covered!/%%", - "obj_mettnewsevent_159": "\\E3* Are you serious?/%%", - "obj_mettnewsevent_174": "* OHHHHHH YESSS!!!/", - "obj_mettnewsevent_175": "* GOOD EVENING^1, BEAUTIES AND\n GENTLEBEAUTIES!/", - "obj_mettnewsevent_176": "* THIS IS METTATON^1, REPORTING\n LIVE FROM MTT NEWS!/", - "obj_mettnewsevent_177": "\\M2* AN INTERESTING SITUATION HAS\n ARISEN IN EASTERN HOTLAND!/", - "obj_mettnewsevent_178": "\\M3* FORTUNATELY^1, OUR CORRESPONDENT\n IS OUT THERE^1, REPORTING LIVE!/", - "obj_mettnewsevent_179": "\\M6* BRAVE CORRESPONDENT^1!\n* PLEASE FIND SOMETHING\n NEWSWORTHY TO REPORT!/", - "obj_mettnewsevent_180": "\\M4* OUR TEN WONDERFUL VIEWERS\n ARE WAITING FOR YOU!!/%%", - "obj_mettnewsevent_229": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A DOG!/", - "obj_mettnewsevent_230": "\\M4* (CUE AUDIENCE AWWS)/", - "obj_mettnewsevent_231": "\\M3* THAT'S RIGHT^1, FOLKS^1!\n* IT'S THE FEEL-GOOD\n STORY OF THE YEAR!/", - "obj_mettnewsevent_232": "\\M4* LOOK AT ITS LITTLE\n EARS^1, TINY PAWS^1, FLUFFY\n TAIL.../", - "obj_mettnewsevent_233": "* .../", - "obj_mettnewsevent_234": "* WAIT A SECOND./", - "obj_mettnewsevent_235": "\\M5* THAT'S NOT A TAIL!/", - "obj_mettnewsevent_236": "\\M3* THAT'S.../", - "obj_mettnewsevent_237": "\\M5* A FUSE!!!/%%", - "obj_mettnewsevent_264": "\\M4* THAT'S RIGHT..^1.\n* THAT DOG.../", - "obj_mettnewsevent_265": "\\M5* IS A BOMB!!!/", - "obj_mettnewsevent_266": "\\M5* BUT DON'T PANIC!/", - "obj_mettnewsevent_267": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!!!/%%", - "obj_mettnewsevent_283": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A GLASS OF WATER!/", - "obj_mettnewsevent_284": "\\M4* BUT WHAT'S ASTONISHING\n ABOUT THIS GLASS OF\n WATER.../", - "obj_mettnewsevent_285": "\\M3* IS HOW UNINTERESTING IT IS!/", - "obj_mettnewsevent_286": "\\M4* LIKE ALL GLASSES OF WATER^1,\n IT'S COMPRISED OF WATER^1,\n GLASS^1, NITROGLYCERIN.../", - "obj_mettnewsevent_287": "* .../", - "obj_mettnewsevent_288": "* WAIT A SECOND./", - "obj_mettnewsevent_289": "\\M5* THAT'S NOT A GLASS OF\n WATER!!!/", - "obj_mettnewsevent_290": "\\M3* THAT'S.../", - "obj_mettnewsevent_291": "\\M5* A BOMB!!!/%%", - "obj_mettnewsevent_318": "\\M5* OH NO!!^1!\n* THIS NEWS REPORT.../", - "obj_mettnewsevent_319": "\\M5* IS TURNING INTO A DISASTER\n REPORT!!!/", - "obj_mettnewsevent_320": "\\M3* BUT DON'T PANIC!/", - "obj_mettnewsevent_321": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", - "obj_mettnewsevent_337": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A MOVIE SCRIPT!/", - "obj_mettnewsevent_338": "\\M5* OH MY^1!\n* AND IT LOOKS LIKE IT'S\n FOR MY LATEST FILM!/", - "obj_mettnewsevent_339": "\\M3* LET'S NOT KEEP THEM WAITING^1!\n* LET'S OPEN IT UP AND GET\n THE SCOOP!/%%", - "obj_mettnewsevent_372": "\\M4* ... OH??^1?\n* WHAT'S THAT INSIDE THE\n SCRIPT?/", - "obj_mettnewsevent_373": "\\M4* THAT TICKING SOUND..^1.\n* THAT LIT FUSE.../", - "obj_mettnewsevent_374": "\\M5* OH MY!!^1!\n* LOOKS LIKE I WAS WRONG\n ABOUT THE MOVIE!/", - "obj_mettnewsevent_375": "* WE DEFINITELY HAVE A BOX\n OFFICE BOMB ON OUR HANDS!/", - "obj_mettnewsevent_376": "* AND IT'S ABOUT TO BLAST\n YOU TO BITS!/", - "obj_mettnewsevent_377": "\\M3* BUT DON'T GET TOO EXCITED!/", - "obj_mettnewsevent_378": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", - "obj_mettnewsevent_394": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A BASKETBALL!/", - "obj_mettnewsevent_395": "\\M4* AH^1.\n* BASKETBALLS./", - "obj_mettnewsevent_396": "\\M3* CIRCLES OF FUN^1.\n* ORBS OF JOY^1.\n* SPHERES OF AMUSEMENT./", - "obj_mettnewsevent_397": "\\M4* BUT YOU SHOULDN'T PLAY\n WITH THIS ONE^1.\n* IT'S AN MTT-BRAND FASHIONBALL./", - "obj_mettnewsevent_398": "\\M3* PROPER MAINTENANCE IS\n REQUIRED TO KEEP IT LOOKING\n GOOD./", - "obj_mettnewsevent_399": "\\M3* AS YOU CAN SEE^1, EVEN EXPOSURE\n TO HUMAN BODY HEAT CAUSES\n THE PAINT TO SLOUGH OFF./", - "obj_mettnewsevent_400": "* .../", - "obj_mettnewsevent_401": "* WAIT A SECOND./", - "obj_mettnewsevent_402": "* THAT'S NOT A BASKETBALL./%%", - "obj_mettnewsevent_429": "\\M5* THAT'S A BOMB!!!/", - "obj_mettnewsevent_430": "* OH NO!!^1!\n* THIS SPORT REVIEW.../", - "obj_mettnewsevent_431": "* IS TURNING INTO A SHORT\n REVIEW!/", - "obj_mettnewsevent_432": "* BECAUSE IT'LL BE OVER^1.\n* AFTER YOU BLOW UP./", - "obj_mettnewsevent_434": "\\M3* BUT DON'T GET TOO EXCITED!/", - "obj_mettnewsevent_435": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", - "obj_mettnewsevent_449": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A PRESENT!/", - "obj_mettnewsevent_450": "\\M4* AND IT'S TIME FOR THE\n UNBOXING VIDEO!!!/", - "obj_mettnewsevent_451": "\\M5* LET'S FIND OUT WHAT'S\n INSIDE!!/%%", - "obj_mettnewsevent_479": "\\M2* THAT ROUND^1, BLACK SHAPE..^1.\n* COULD IT BE???/", - "obj_mettnewsevent_480": "\\M4* LOOKS LIKE CHRISTMAS CAME\n EARLY THIS YEAR./", - "obj_mettnewsevent_481": "\\M5* IF SANTA GAVE PEOPLE BOMBS\n INSTEAD OF PRESENTS!!/", - "obj_mettnewsevent_482": "\\M2* REALLY THOUGH^1.\n* A BOMB^1.\n* WHAT A THOUGHTFUL GIFT./", - "obj_mettnewsevent_483": "\\M4* THEY EVEN DECIDED TO\n LIGHT IT FOR YOU!/", - "obj_mettnewsevent_484": "\\M3* BUT DON'T GET TOO EXCITED!/", - "obj_mettnewsevent_485": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", - "obj_mettnewsevent_499": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A VIDEO GAME!/", - "obj_mettnewsevent_500": "\\M4* THIS ACTION-PACKED GAME\n IS GUARANTEED TO BLOW YOU\n AWAY!/", - "obj_mettnewsevent_501": "\\M3* STRANGE ENEMIES^1!\n* STRANGE ALLIES^1!\n* ATTRACTIVE ROBOTS!/", - "obj_mettnewsevent_502": "\\M4* FEATURING UP TO SIX\n ARBITRARY DIALOGUE CHOICES\n AT ONCE!/", - "obj_mettnewsevent_503": "\\M5* CORRESPONDENT^1!\n* LET'S LOOK INSIDE THE CASE!/%%", - "obj_mettnewsevent_531": "\\M4* ..^1.\n* THOSE RED CYLINDERS WITH\n BURNING FUSES.../", - "obj_mettnewsevent_532": "\\M5* OH NO^1!\n* THIS GAME LITERALLY IS\n DYNAMITE!/", - "obj_mettnewsevent_533": "\\M5* I GUESS THEY WERE RIGHT\n ALL ALONG!!!/", - "obj_mettnewsevent_534": "\\M5* VIDEO-GAMES DO CAUSE\n VIOLENCE!/", - "obj_mettnewsevent_535": "\\M4* OR AT LEAST THIS ONE'S\n ABOUT TO./", - "obj_mettnewsevent_536": "\\M3* BUT DON'T GET TOO EXCITED!/", - "obj_mettnewsevent_537": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", - "obj_mettnewsevent_609": "* OH MY!/", - "obj_mettnewsevent_610": "* IT SEEMS EVERYTHING IN THIS\n AREA IS ACTUALLY A BOMB!/", - "obj_mettnewsevent_613": "* THAT DOG'S A BOMB!/%%", - "obj_mettnewsevent_618": "* THAT PRESENT'S A BOMB!/%%", - "obj_mettnewsevent_649": "* THAT BASKETBALL'S A BOMB!/%%", - "obj_mettnewsevent_654": "* THAT PRESENT'S A BOMB!/%%", - "obj_mettnewsevent_684": "* EVEN MY WORDS ARE...!/%%", - "obj_mettnewsevent_694": "\\TS ^7 %", - "obj_mettnewsevent_695": " %%", - "obj_mettnewsevent_708": "\\W* BRAVE CORRESPONDENT..^1.\n* IF YOU DON'T DEFUSE ALL OF\n THE BOMBS.../%%", - "obj_mettnewsevent_730": "\\W*\\M9 THIS BIG BOMB WILL BLOW\n YOU TO SMITHEREENS IN\n \\YTWO MINUTES\\W!/", - "obj_mettnewsevent_731": "\\M8* THEN YOU WON'T BE REPORTING\n \"LIVE\" ANY LONGER!/", - "obj_mettnewsevent_732": "* HOW TERRIBLE^1!\n* HOW DISTURBING!/", - "obj_mettnewsevent_733": "\\M9* OUR NINE VIEWERS ARE GOING\n TO LOVE WATCHING THIS!/", - "obj_mettnewsevent_734": "* GOOD LUCK^1, DARLING!!/%%", - "obj_mettnewsevent_827": "* Ring.../", - "obj_mettnewsevent_828": "\\TS \\E3 \\F6 \\TA %", - "obj_mettnewsevent_829": "* D-don't worry!/", - "obj_mettnewsevent_830": "\\E6* I installed a\n bomb-defusing program\n on your phone!/", - "obj_mettnewsevent_831": "\\W* Use the 'defuse' option\n when the bomb is in the\n \\GDEFUSE ZONE\\W!/", - "obj_mettnewsevent_832": "\\E0* N-now^1, go get 'em!/%%", - "obj_mettnewsevent_925": "* WELL DONE^1, DARLING!/", - "obj_mettnewsevent_926": "* YOU'VE DEACTIVATED ALL OF\n THE BOMBS!/", - "obj_mettnewsevent_927": "\\W* IF YOU DIDN'T DEACTIVATE\n THEM^1, THE BIG BOMB WOULD\n HAVE EXPLODED IN \\YTWO MINUTES\\W./", - "obj_mettnewsevent_928": "\\W* NOW IT WON'T EXPLODE\n IN \\YTWO MINUTES\\W!/", - "obj_mettnewsevent_929": "\\W*\\M9 INSTEAD IT'LL EXPLODE\n IN \\YTWO SECONDS\\W!/", - "obj_mettnewsevent_930": "* GOODBYE^1, DARLING!/%%", - "obj_mettnewsevent_934": "* TOO BAD^1, DARLING!/", - "obj_mettnewsevent_935": "\\W* YOU FAILED TO DEFUSE ALL\n OF THE BOMBS WITHIN \\YTHREE\n MINUTES\\W!/", - "obj_mettnewsevent_936": "* NOW THE BIG BOMB IS\n GOING TO BLOW YOU TO\n SMITHEREENS!/", - "obj_mettnewsevent_937": "* READY^1, VIEWERS^1?\n* HERE COMES THE MOMENT\n YOU'VE ALL BEEN WAITING FOR!/", - "obj_mettnewsevent_938": "* AHAHAH!/", - "obj_mettnewsevent_939": "* GOODBYE^1, DARLING!/%%", - "obj_mettnewsevent_987": "\\M8* AH./", - "obj_mettnewsevent_988": "* IT SEEMS THE BOMB ISN'T\n GOING OFF./", - "obj_mettnewsevent_989": "\"\\S-\\Sp\\T0* Ring...\\S/\"", - "obj_mettnewsevent_991": "* That's b-because!!!/", - "obj_mettnewsevent_992": "* While you were\n monologuing... I...!!!/", - "obj_mettnewsevent_993": "\\E4* I f..^1. fix..^1.\n* Um..^1. I ch-change.../", - "obj_mettnewsevent_994": "\\TS \\F0 \\E0 \\TM %", - "obj_mettnewsevent_995": "* OH NO^1.\n* YOU DEACTIVATED THE BOMB\n WITH YOUR HACKING SKILLS./", - "obj_mettnewsevent_997": "* Yeah^1!\n* That's what I did!/", - "obj_mettnewsevent_998": "\\TS \\F0 \\E0 \\TM %", - "obj_mettnewsevent_999": "\\M9* CURSES^1!\n* IT SEEMS I'VE BEEN FOILED\n AGAIN!/", - "obj_mettnewsevent_1000": "* CURSE YOU^1, HUMAN^1!\n* CURSE YOU^1, DR. ALPHYS^1,\n FOR HELPING SO MUCH!/", - "obj_mettnewsevent_1001": "\\M8* BUT I DON'T CURSE MY\n EIGHT WONDERFUL VIEWERS\n FOR TUNING IN!!!/", - "obj_mettnewsevent_1002": "* UNTIL NEXT TIME^1, DARLING!/%%", - "obj_mettnewsevent_1017": "* W-wow..^1.\n* W-we really showed\n him^1, huh?/", - "obj_mettnewsevent_1018": "\\E2* .../", - "obj_mettnewsevent_1019": "\\E4* H-hey^1, I know I was\n kind of weird at\n first.../", - "obj_mettnewsevent_1020": "\\E0* But I really think\n I'm getting more.../", - "obj_mettnewsevent_1021": "\\E4* Uh^1, more.../", - "obj_mettnewsevent_1022": "\\E6* M-more confident about\n guiding you!/", - "obj_mettnewsevent_1023": "\\E0* S-so don't worry\n about that b-big\n d-dumb robot.../", - "obj_mettnewsevent_1024": "\\E6* I-I'll protect you\n from him!/", - "obj_mettnewsevent_1025": "\\E3* A-and if it really\n c-came down to it^1,\n we could just t-turn.../", - "obj_mettnewsevent_1026": "\\E5* Um^1, nevermind./", - "obj_mettnewsevent_1027": "\\E0* Later!/", - "obj_mettnewsevent_1028": "\\TS \\F0 \\E0 \\T0 %", - "obj_mettnewsevent_1029": "* (Click...)/%%", - "obj_mettnewsevent_1034": "* B-boy..^1.\n* That was close^1, huh?/", - "obj_mettnewsevent_1035": "\\E8* I guess a little\n closer than I would\n have liked./", - "obj_mettnewsevent_1036": "\\E9* I should have given\n you better directions.../", - "obj_mettnewsevent_1037": "\\E8* A-and there j-just\n w-wasn't enough\n time.../", - "obj_mettnewsevent_1038": "\\E6* W-well^1!\n* That's Mettaton's fault^1,\n not mine!/", - "obj_mettnewsevent_1039": "\\E9* I c-can't second\n guess myself now./", - "obj_mettnewsevent_1040": "\\E4* I'm f-finally starting\n to f-feel confident\n about g-guiding you./", - "obj_mettnewsevent_1041": "\\E6* I'll protect you from\n that mean old robot^1,\n n-no matter what!/", - "obj_mettnewsevent_1042": "\\E3* If I have to^1,\n I'll even t-turn.../", - "obj_mettnewsevent_1043": "\\E5* Um^1, nevermind./", - "obj_mettnewsevent_1044": "\\E0* We're over halfway\n to the core!/", - "obj_mettnewsevent_1045": "* Let's go!/", - "obj_mettnewsevent_1046": "\\TS \\F0 \\E0 \\T0 %", - "obj_mettnewsevent_1047": "* (Click...)/%%", - "obj_mettsugar_58": "* (You found the sugar.)/%%", - "obj_mettwallhole_58": "* (The space behind the wall\n is only a few feet\n wide.)/%%", - "obj_mettwallhole_61": "* (It's just here to complete\n the look.)/%%", - "obj_microwave_98": "* (It's an unplugged microwave.)/", - "obj_microwave_99": "* (All of the settings\n say \"spaghetti.\"/%%", - "obj_migosp_227": "FILTHY\nSINGLE\nMINDER..", - "obj_migosp_228": "OBEY\nTHE\nOVERMIND\n..", - "obj_migosp_229": "LEGION!\nWE\nARE\nLEGION", - "obj_migosp_230": "HEED\nTHE\nSWARM", - "obj_migosp_231": "IN\nUNISON,\nNOW", - "obj_migosp_234": "I\nDON'T\nCARE.", - "obj_migosp_239": "Bein' me\nis the\nbest!", - "obj_migosp_240": "La la~\nJust be\nyourself~", - "obj_migosp_241": "Nothin'\nlike\nalone\ntime!", - "obj_migosp_242": "Mmm, cha\ncha cha!", - "obj_migosp_243": "Swing\nyour\narms,\nbaby", - "obj_migosp_246": "Hiya~", - "obj_migosp_251": "%%%", - "obj_migosp_441": "* Migosp skitters around.", - "obj_migosp_442": "* Migosp is knitting its brow.", - "obj_migosp_443": "* Migosp is whispering to the\n others.", - "obj_migosp_444": "* It's starting to smell like\n a roach motel.", - "obj_migosp_445": "* Migosp doesn't have a care\n in the world.", - "obj_migosp_446": "* Migosp refuses to give\n up.", - "obj_migosp_468": "* MIGOSP - ATK 7 DEF 5\n* It seems evil^1, but it's\n just with the wrong crowd.../^", - "obj_migospel_213": "Ha ha\nhee hee\nho ho\nhuu huu!", - "obj_migospel_214": "Honk!\nHOOONK!", - "obj_migospel_215": "(Mime\nnoises)", - "obj_migospel_216": "They're\ncoming.", - "obj_migospel_221": "I love\nto\nlaugh!", - "obj_migospel_228": "Send in\nthe\nclowns.", - "obj_migospel_229": "Everyone\nhas\ngone.", - "obj_migospel_230": "They\ncannot\nworry\nfor me.", - "obj_migospel_231": "Don't\nlet them\nsee me\nthis way.", - "obj_migospel_236": "Laughter\nhides\nthe\npain.", - "obj_migospel_241": "%%%", - "obj_migospel_435": "* Migospel is juggling balls\n of ants.", - "obj_migospel_436": "* Migospel makes a balloon animal\n out of bees^3.\n* Shape: Pile of bees", - "obj_migospel_437": "* Migospel intentionally\n pratfalls^1.\n* Twenty times.", - "obj_migospel_438": "* Smells like bug-flavored cotton\n candy.", - "obj_migospel_439": "* Migospel's facade is broken.", - "obj_migospel_440": "* Migospel's clown aura fades.", - "obj_migospel_465": "* MIGOSPEL - ATK 28 DEF 17\n* This messed-up clownbug thinks\n battle's a performance./^", - "obj_migospel_474": "* Talking has no effect./^", - "obj_mkid_actor_337": "* So^1, one time./", - "obj_mkid_actor_338": "* We had a school project where\n we had to take care of\n a flower./", - "obj_mkid_actor_339": "* The king ^1- we had to call him\n \"Mr. Dreemurr\" ^1- volunteered\n to donate his own flowers./", - "obj_mkid_actor_340": "* He ended up coming to school\n and teaching the class about\n responsibility and stuff./", - "obj_mkid_actor_341": "* That got me thinking.../", - "obj_mkid_actor_342": "* YO^1!\n* How COOL would it be if\n UNDYNE came to school!?/", - "obj_mkid_actor_343": "* She could beat up ALL\n the teachers!!/%%", - "obj_mkid_battle_207": "...", - "obj_mkid_battle_208": "...", - "obj_mkid_battle_209": "...", - "obj_mkid_battle_210": "...", - "obj_mkid_battle_215": "%%%", - "obj_mkid_battle_450": "* Monster Kid quivers anxiously.", - "obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF\n* Looks like free EXP./^", - "obj_mkid_battle_553": "Undyne..^1.\nYou're..^1.\nYou're hurt.../%%", - "obj_mkid_battle_565": "Hurt?\nIt's nothing./", - "obj_mkid_battle_566": "Next time^1, listen\nwhen I tell you\nto leave^1, okay?/%%", - "obj_mkid_battle_574": "Undyne..^1.\nI.../%%", - "obj_mkid_battle_584": "I'll take care of\nthis!/", - "obj_mkid_battle_585": "Get out of here!/%%", - "obj_mkid_battle_632": "... heh...\n\"It's nothing\".../", - "obj_mkid_battle_633": "No..^1. s-somehow^1,\nwith just one\nhit.../", - "obj_mkid_battle_634": "I'm already.../", - "obj_mkid_battle_635": "Already.../", - "obj_mkid_battle_636": "D..^1. damn it..../%%", - "obj_mkid_battle_655": "Papyrus..^1.\nAlphys..^1.\nASGORE.../", - "obj_mkid_battle_656": "Just like that^1,\nI.../", - "obj_mkid_battle_657": "I've failed you./%%", - "obj_mkid_battle_689": ".../", - "obj_mkid_battle_690": "No.../%%", - "obj_mkid_battle_702": "My body..^1.\nIt feels like it's\nsplitting apart./", - "obj_mkid_battle_703": "Like any instant..^1.\nI'll scatter into\na million pieces./", - "obj_mkid_battle_704": "But.../", - "obj_mkid_battle_705": "Deep^1, deep in my\nsoul./", - "obj_mkid_battle_706": "There's a burning\nfeeling I can't\ndescribe./", - "obj_mkid_battle_707": "\\E6A burning feeling\nthat WON'T let me\ndie./", - "obj_mkid_battle_708": "\\E5This isn't just\nabout monsters\nanymore^1, is it?/", - "obj_mkid_battle_709": "If you get past\nme^1, you'll.../", - "obj_mkid_battle_710": "You'll destroy them\nall^1, won't you?/", - "obj_mkid_battle_711": "Monsters..^1.\nHumans..^1.\nEveryone.../", - "obj_mkid_battle_712": "Everyone's hopes^1.\nEveryone's dreams^1.\nVanquished in an\ninstant./", - "obj_mkid_battle_713": "\\E6But I WON'T let\nyou do that./", - "obj_mkid_battle_714": "Right now^1, everyone\nin the world.../", - "obj_mkid_battle_715": "\\E7I can feel their\nhearts beating as\none./", - "obj_mkid_battle_716": "And we all have\nONE goal./", - "obj_mkid_battle_717": "\\E8To defeat YOU./", - "obj_mkid_battle_718": "\\E7Human^1.\nNo^1, WHATEVER you\nare./", - "obj_mkid_battle_719": "\\E8For the sake of\nthe whole world.../%%", - "obj_mkid_battle_728": "\\E9I^1, UNDYNE^1, will\nstrike you down!/%%", - "obj_mkid_battle_827": "You're gonna have\nto try a little\nharder than THAT./%%", - "obj_mkid_battle_883": "You.../", - "obj_mkid_battle_884": "\\E9You're gonna have\nto try a little\nharder than THAT!/%%", - "obj_mkid_goner_91": "* Yo^1!\n* You're a ??? too^1, right?/%%", - "obj_mkid_goner_95": "* Have you ever thought about\n a world where everything is\n exactly the same.../", - "obj_mkid_goner_96": "* Except you don't exist?/", - "obj_mkid_goner_97": "* Everything functions\n perfectly without you.../", - "obj_mkid_goner_98": "* Ha^1, ha..^1.\n* The thought terrifies me./%%", - "obj_mkid_goner_102": "* .../%%", - "obj_mkid_goner_107": "* An umbrella...^1?\n* But it's not raining./", - "obj_mkid_goner_108": "* Ha^1, ha.../", - "obj_mkid_goner_109": "* You know^1, that does make\n me feel a little better\n about this./", - "obj_mkid_goner_110": "* Thank you./", - "obj_mkid_goner_111": "* Please forget about me./%%", - "obj_mkid_goner_115": "* Please don't think about\n this anymore./%%", - "obj_moldessa_204": "(slime\nsounds)", - "obj_moldessa_205": "Shh...", - "obj_moldessa_206": "Hsh...", - "obj_moldessa_207": "Krr...", - "obj_moldessa_212": "%%%", - "obj_moldessa_418": "* Moldessa's face rearranges\n itself.", - "obj_moldessa_419": "* Moldessa tries to make its\n face look like a movie-\n star's^1, but it shifts apart.", - "obj_moldessa_420": "* Moldessa hides behind its ears^3.\n* ... arms?", - "obj_moldessa_421": "* Smells like twelve-week-old\n gummy bears.", - "obj_moldessa_424": "* Moldessa's face falls apart.", - "obj_moldessa_425": "* Moldessa's face looks... happy?", - "obj_moldessa_447": "* MOLDESSA - ATK 27 DEF 23\n* Can't decide on a face^1.\n* Can't see friend from foe./^", - "obj_moldessa_458": "* You encourage Moldessa to try\n a new look^1.\n* Its face shifts.../^", - "obj_moldessa_470": "* You adjust Moldessa's face./^", - "obj_moldessa_471": "* You adjust Moldessa's face^1.\n* It seems to be happy with its\n new look./^", - "obj_moldessa_474": "* You adjust Moldessa's face./^", - "obj_moldessa_495": "* You lie down and rest^1.\n* Moldessa tucks you in with\n a blanket of moss./", - "obj_moldessa_496": "* While you were sleeping^1, the\n other monsters get bored./^", - "obj_moldessa_506": "* You lie down and rest^1.\n* Moldessa tucks you in with\n a blanket of moss./^", - "obj_moldsmal_193": "Burble\nburb...", - "obj_moldsmal_194": "Squorch\n...", - "obj_moldsmal_195": "*Slime\nsounds*", - "obj_moldsmal_196": "*Sexy\nwiggle*", - "obj_moldsmal_198": "%%%", - "obj_moldsmal_391": "* Moldsmal burbles quietly.", - "obj_moldsmal_392": "* Moldsmal waits pensively.", - "obj_moldsmal_393": "* Moldsmal is ruminating.", - "obj_moldsmal_394": "* The aroma of lime gelatin\n wafts through.", - "obj_moldsmal_395": "* Moldsmal has started to spoil.", - "obj_moldsmal_412": "* MOLDSMAL - ATK 6 DEF 0\n* Stereotypical: Curvaceously\n attractive, but no brains.../^", - "obj_moldsmal_413": "* MOLDSMAL - ATK 12 DEF 0\n* It's a different color^1, so\n it's a bit stronger now./^", - "obj_moldsmal_422": "* You lie immobile with Moldsmal.\n* You feel like you understand\n the world a little better./^", - "obj_moldsmal_434": "* You wiggle your hips.\n* Moldsmal wiggles back.\n* What a meaningful conversation!/^", - "obj_moldsmalx_199": "Guoooh!", - "obj_moldsmalx_200": "Roar.", - "obj_moldsmalx_201": "*Slime\nsounds*", - "obj_moldsmalx_202": "*Chaste\nwiggle*", - "obj_moldsmalx_206": "...", - "obj_moldsmalx_214": "Guoooh!", - "obj_moldsmalx_220": "%%%", - "obj_moldsmalx_451": "* Moldsmal sits motionless.", - "obj_moldsmalx_452": "* Moldsmal is very normal.", - "obj_moldsmalx_453": "* Moldsmal is having quiet\n time.", - "obj_moldsmalx_454": "* Smells like a bait shop.", - "obj_moldsmalx_455": "* Quite impossible.", - "obj_moldsmalx_459": "* Moldbygg needs some distance.", - "obj_moldsmalx_460": "* Moldbygg gyrates reservedly.", - "obj_moldsmalx_461": "* Moldbygg mills about in the\n corner.", - "obj_moldsmalx_462": "* Smells like a bait shop.", - "obj_moldsmalx_463": "* Moldbygg seems comfortable\n with your presence.", - "obj_moldsmalx_464": "* Moldbygg has seen better days.", - "obj_moldsmalx_484": "* MOLDSMAL? - ATK 6 DEF 0\n* It's a slime mold...?/^", - "obj_moldsmalx_486": "* MOLDBYGG - ATK 18 DEF 18\n* One size greater than\n Moldaverage./^", - "obj_moldsmalx_495": "* You approach Moldsmal.\n* Suddenly...!/^", - "obj_moldsmalx_497": "* You lie down.\n* Moldbygg lies down too.\n* Moldbygg understands life now./^", - "obj_moldsmalx_510": "* You wiggle your hips.\n* Suddenly...!/^", - "obj_moldsmalx_513": "* You hug Moldbygg.\n* Gross slime covers you.\n* Your SPEED decreased./^", - "obj_moldsmalx_526": "* Wrong message!/^", - "obj_moldsmalx_530": "* You don't hug Moldbygg.\n* It appreciates your respect\n of its boundaries./^", - "obj_monsterkidtrigger3_134": "* Yo.../%%", - "obj_monsterkidtrigger3_140": "* Yo..^1./", - "obj_monsterkidtrigger3_141": "* Where's the umbrella...^1?\n* Ha... ha.../%%", - "obj_monsterkidtrigger3_146": "* Yo^1!\n* Ready yet?/%%", - "obj_monsterkidtrigger3_154": "* Yo^1!\n* Ready yet?/%%", - "obj_monsterkidtrigger3_158": "* Yo^1!\n* You got us an umbrella?/", - "obj_monsterkidtrigger3_159": "* You're the best!/%%", - "obj_monsterkidtrigger3_167": "* Yo^1, you got an umbrella?/", - "obj_monsterkidtrigger3_168": "* Awesome!/%%", - "obj_monsterkidtrigger3_173": "* Yo^1! You can't hold an\n umbrella either?/", - "obj_monsterkidtrigger3_174": "* If you're walking anyway^1,\n I guess I'll go with you^1,\n haha.../%%", - "obj_monsterkidtrigger3_201": "* Let's go!/%%", - "obj_monsterkidtrigger3_284": "* Yo^1, I already looked^1,\n Undyne's not over here./", - "obj_monsterkidtrigger3_285": "* So I guess I'll see\n ya later^1, haha./%%", - "obj_monsterkidtrigger3_286": "* See ya later!/%%", - "obj_monsterkidtrigger4_66": "* Man^1, Undyne is sooooooo\n cool./", - "obj_monsterkidtrigger4_67": "* She beats up bad guys and\n NEVER loses./", - "obj_monsterkidtrigger4_68": "* If I was a human^1, I would\n wet the bed every night.../", - "obj_monsterkidtrigger4_69": "* ... knowing she was gonna\n beat me up^1!\n* Ha ha./%%", - "obj_monsterkidtrigger5_91": "* Ummm^1, maybe she wouldn't beat\n up the teachers.../", - "obj_monsterkidtrigger5_92": "* She's too cool to ever\n hurt an innocent person!/%%", - "obj_monsterkidtrigger6_192": "* Yo^1, you wanna see\n Undyne^1, right...?/", - "obj_monsterkidtrigger6_193": "* Climb on my shoulders./%%", - "obj_monsterkidtrigger6_195": "* Put up your umbrella and\n climb on my shoulders./%%", - "obj_monsterkidtrigger6_272": "* Yo^1, you go on ahead./", - "obj_monsterkidtrigger6_273": "* Don't worry about me^1.\n* I always find a way to\n get through!/%%", - "obj_monsterkidtrigger6_276": "* Owww..^1.\n* Yo^1, try being a little\n less rough^1, haha./", - "obj_monsterkidtrigger6_277": "* Anyway^1, I'll look for\n another way through^1.\n* Later!/%%", - "obj_monsterkidtrigger7_124": "* Yo!/%%", - "obj_monsterkidtrigger7_214": "* Yo./", - "obj_monsterkidtrigger7_215": "* Undyne told me to stay\n away from you./", - "obj_monsterkidtrigger7_216": "* She said you..^1.\n* You hurt a lot of people./", - "obj_monsterkidtrigger7_217": "* .../", - "obj_monsterkidtrigger7_218": "* But^1, yo^1, that's not true^1,\n right!?/", - "obj_monsterkidtrigger7_219": "* .../", - "obj_monsterkidtrigger7_220": "* ... yo..^1.\n* Why won't you answer me?/", - "obj_monsterkidtrigger7_221": "* A..^1. a..^1. and what's with\n that weird expression...?/%%", - "obj_monsterkidtrigger7_225": "* Yo^1, dude..^1.\n* I..^1. I heard some things^1,\n and.../", - "obj_monsterkidtrigger7_226": "* What^1?\n* Look over here^1?\n* What for %%", - "obj_monsterkidtrigger7_309": "* Yo^1, w-w-wait^1!\n* Help^1!\n* I tripped!/%%", - "obj_monsterkidtrigger7_379": "\\W* Wh-what are you \\Ystanding\n around\\W for?\n* \\YGet over here^1,\\W dude!/%%", - "obj_monsterkidtrigger7_417": "* I..^1.\n* I'm slipping!/%%", - "obj_monsterkidtrigger7_490": "* Undyne..^1. you saved me...?/", - "obj_monsterkidtrigger7_491": "* Yo^1, I thought I was a\n goner^1, haha.../", - "obj_monsterkidtrigger7_492": "* ... wait^1, are you okay^1?\n* It looks like you fell\n pretty hard.../", - "obj_monsterkidtrigger7_493": "* Th-this is my fault^1.\n* I should have stayed away from\n them^1, like you said./", - "obj_monsterkidtrigger7_494": "* They just stood there..^1.\n* Watching..^1.\n* Waiting for me to fall./", - "obj_monsterkidtrigger7_495": "* They just went straight to\n fight you instead of\n helping me.../", - "obj_monsterkidtrigger7_496": "* I was so scared^1, and you.../", - "obj_monsterkidtrigger7_497": "* What^1?\n* You're gonna go fight them\n now?/", - "obj_monsterkidtrigger7_498": "* But you look hurt..^1.\n* You should rest^1, haha.../", - "obj_monsterkidtrigger7_499": "* .../", - "obj_monsterkidtrigger7_500": "* W-warriors don't rest^1, huh?/", - "obj_monsterkidtrigger7_501": "* Undyne..^1. you're really cool./%%", - "obj_monsterkidtrigger7_643": "* Y..^1. y..^1. yo..^1. dude.../", - "obj_monsterkidtrigger7_644": "* If..^1. If y^1-you wanna hurt\n my friend.../", - "obj_monsterkidtrigger7_645": "* You're gonna have to get\n through me^1, first./%%", - "obj_monsterkidtrigger7_714": "* She's gone.../", - "obj_monsterkidtrigger7_715": "* Yo^1, you really saved my skin./", - "obj_monsterkidtrigger7_716": "* Guess being enemies was just\n a nice thought^1, haha./", - "obj_monsterkidtrigger7_717": "* We'll just have to be friends\n instead./", - "obj_monsterkidtrigger7_718": "* ... man^1, I should REALLY go\n home.../", - "obj_monsterkidtrigger7_719": "* I bet my parents are worried\n sick about me!/%%", - "obj_monsterkidtrigger7_757": "* Later^1, dude!/%%", - "obj_monsterkidtrigger7_836": "* Oh..^1.\n* Oh man.../", - "obj_monsterkidtrigger7_837": "* (Man^1, my h-heart's pounding\n right out of my chest...)/", - "obj_monsterkidtrigger7_838": "* (... what would Undyne do?)/", - "obj_monsterkidtrigger7_839": "* (...)/", - "obj_monsterkidtrigger7_840": "* Yo.../", - "obj_monsterkidtrigger7_841": "* Y-you'd b-better st-stop\n r-right where you are.../", - "obj_monsterkidtrigger7_842": "* Cause if you w-wanna hurt\n anyone else..^1. you're.../", - "obj_monsterkidtrigger7_843": "* You're gonna have to get\n through me^1, first./", - "obj_monsterkidtrigger7_844": "* A..^1. and..^1. and..^1.%%", - "obj_monsterkidtrigger7_901": "* S-see^1?\n* I knew y-you weren't so\n bad!/", - "obj_monsterkidtrigger7_902": "* I've gotta go tell Undyne\n she was wrong about you!/%%", - "obj_monsterkidtrigger8_85": "* Undyne..^1.\n* You...^1.\n* You saved me!/", - "obj_monsterkidtrigger8_86": "* Huh^1?\n* They ran away?/", - "obj_monsterkidtrigger8_87": "* Yo^1, you're wrong.../", - "obj_monsterkidtrigger8_88": "* They went to get help!/", - "obj_monsterkidtrigger8_89": "* They'll be back any second!!/", - "obj_monsterkidtrigger8_90": "* O-okay^1, I'll go home.../%%", - "obj_movedoge_259": "Don't\nmove an\ninch!", - "obj_movedoge_260": "It moved\n!! It\ndidn't\nNOT move!", - "obj_movedoge_261": "Will it\nmove\nthis\ntime?", - "obj_movedoge_264": "HUH!!!\nA FUN\nSTICK\nAPPEARS!", - "obj_movedoge_271": "WHAT!!!\nI'VE\nBEEN\nPET!!!", - "obj_movedoge_272": "WHERE'S\nTHAT\nCOMING\nFROM!", - "obj_movedoge_273": "THERE'S\nNO END\nTO IT!!", - "obj_movedoge_274": "WELL,\nTHIS IS\nTHOROUGH\n!!!", - "obj_movedoge_277": "OK.\nThat's\nenough.", - "obj_movedoge_283": "%%%", - "obj_movedoge_392": "* Doggo can't seem to\n find anything.", - "obj_movedoge_393": "* Doggo is confirming the moving\n object.", - "obj_movedoge_394": "* Doggo loves fetch!!!", - "obj_movedoge_395": "* Doggo has been pet.", - "obj_movedoge_502": "* DOGGO - ATK 13 DEF 7\n* Easily excited by movement.\n* Hobbies include^1: squirrels./^", - "obj_movedoge_511": "* Doggo is too suspicious of\n your movements./^", - "obj_movedoge_514": "* You pet Doggo./^", - "obj_movedoge_515": "* You pet Doggo./^", - "obj_movedogehead_103": "FETCH?", - "obj_movedogehead_104": "%%%", - "obj_movedogehead_185": "PET?", - "obj_movedogehead_186": "PAT?", - "obj_movedogehead_187": "POT?", - "obj_movedogehead_188": "%%%", - "obj_movedogehead_263": "MOVING?", - "obj_movedogehead_264": "%%%", - "obj_muffetnpc2_75": "* There you are^1, dearie^1.\n* You are always welcome in\n my parlor!/", - "obj_muffetnpc2_76": "* Just stay on your best\n behavior^1~\n* Ueee hee hee hee~/%%", - "obj_muffetnpc2_81": "* Bonjour^1, dearie^1~\n* I just finished tallying up\n all of our donations!/", - "obj_muffetnpc2_82": "* We've finally raised enough\n to rescue all the spiders\n inside of the RUINS./", - "obj_muffetnpc2_83": "* And we'll also be able to\n afford...!/", - "obj_muffetnpc2_84": "* ... nothing^1, because we\n only sold one donut./", - "obj_muffetnpc2_85": "* What's wrong with everyone^1?\n* Don't they like spiders~/%%", - "obj_muffetnpc2_87": "* 4 pairs of stylish sunglasses\n for every spider!/%%", - "obj_muffetnpc2_89": "* 4 pairs of waterproof booties\n for every spider!/%%", - "obj_muffetnpc2_91": "* 4 pairs of stylish heels for\n every spider!/%%", - "obj_muffetnpc2_93": "* A spider baseball field^1!\n* We've already got the baseball\n donuts ready~/%%", - "obj_muffetnpc2_95": "* A spider football stadium^1!\n* We'll play with 4 balls on the\n field at once!/%%", - "obj_muffetnpc2_99": "* A brand new bakery^1!\n* Thank you so much^1, dearie!/", - "obj_muffetnpc2_100": "* It's all because of you^2 \n* (r money)./%%", - "obj_muffetnpc2_105": "* A vacation anywhere in the\n entire world!/", - "obj_muffetnpc2_106": "* Should we go to the tropics^1?\n* Or a creepy abandoned house^1?\n* We can't decide~/%%", - "obj_multitileevent_121": "* OH NO!\n* WHATEVER SHALL I DO?/", - "obj_multitileevent_122": "* MY LOVE HAS BEEN CAST AWAY\n INTO THE DUNGEON./", - "obj_multitileevent_123": "* A DUNGEON WITH A PUZZLE SO\n DASTARDLY^1, MY PARAMOUR WILL\n SURELY PERISH!/%%", - "obj_multitileevent_144": "* O, HEAVENS HAVE MERCY!\n* THE HORRIBLE COLORED TILE\n MAZE!/", - "obj_multitileevent_145": "* EACH COLORED TILE HAS ITS\n OWN SADISTIC FUNCTION./", - "obj_multitileevent_146": "* FOR EXAMPLE, A GREEN TILE\n SOUNDS A NOISE, AND THEN\n YOU MUST FIGHT A MONSTER./", - "obj_multitileevent_147": "* RED TILES WILL...\n* ACTUALLY, WAIT A SECOND./", - "obj_multitileevent_148": "* DIDN'T WE SEE THIS PUZZLE\n ABOUT A HUNDRED ROOMS\n AGO?/", - "obj_multitileevent_149": "* THAT'S RIGHT.\n* YOU REMEMBER ALL THE\n RULES, DON'T YOU?/", - "obj_multitileevent_150": "* GREAT...\n* THEN I WON'T WASTE YOUR\n TIME REPEATING THEM!!/%%", - "obj_multitileevent_163": "* OH, AND YOU'D BETTER HURRY./", - "obj_multitileevent_164": "\\W* BECAUSE IF YOU DON'T GET\n THROUGH IN \\Y30 SECONDS\\W.../%%", - "obj_multitileevent_192": "* YOU'LL BE INCINERATED BY\n THESE JETS OF FIRE!!/", - "obj_multitileevent_193": "* AHAHAHAHAHAHA!\n* AHAHA... HA... HA!/", - "obj_multitileevent_194": "* MY POOR LOVE!\n* I'M SO FILLED WITH GRIEF,\n I CAN'T STOP LAUGHING!/", - "obj_multitileevent_195": "* GOOD LUCK, DARLING!/%%", - "obj_multitileevent_279": "* OOOOH, I'M SO SORRY!\n* LOOKS LIKE YOU'RE OUT OF\n TIME!!!/%%", - "obj_multitileevent_304": "* HERE COME THE FLAMES, DARLING!/%%", - "obj_multitileevent_330": "* THEY'RE CLOSING IN!/%%", - "obj_multitileevent_356": "* GETTING!\n* CLOSER!\n* OH MY!/%%", - "obj_multitileevent_382": "* ANY MINUTE NOW!!!/%%", - "obj_multitileevent_409": "* ...\n* ...\n* (ROBOTIC COUGH)/%%", - "obj_multitileevent_426": "* Ring.../", - "obj_multitileevent_427": "* \\TS \\F6 \\TA %", - "obj_multitileevent_428": "* Watch out!^1!\n* I'll save you!!/", - "obj_multitileevent_429": "* I'm hacking into the\n firewall right now!/%%", - "obj_multitileevent_447": "* OH NO!!!\n* HOW COULD THIS HAPPEN???/", - "obj_multitileevent_448": "* FOILED AGAIN BY THE BRILLIANT\n DOCTOR ALPHYS!!/%%", - "obj_multitileevent_464": "* THA-%", - "obj_multitileevent_465": "\\TS \\F6 \\TA %", - "obj_multitileevent_466": "\\E6* That's right!/", - "obj_multitileevent_467": "\\E6* Come on^1, Mettaton^1,\n give up already!/", - "obj_multitileevent_468": "* You'll never be\n able to defeat\n us.../", - "obj_multitileevent_469": "\\E0* Not as long as\n we work together!/", - "obj_multitileevent_470": "\\E6* Your puzzle's over..\n* Now go home and\n leave us alone!/", - "obj_multitileevent_471": "\\TS \\F0 \\TM %", - "obj_multitileevent_472": "* PUZZLE^1?\n* OVER?/", - "obj_multitileevent_473": "* ALPHYS^1, DARLING^1, WHAT ARE YOU\n TALKING ABOUT...?/", - "obj_multitileevent_474": "* DID YOU FORGET WHAT THE\n GREEN TILES DO?/", - "obj_multitileevent_475": "* THEY MAKE A SOUND, THEN\n YOU HAVE TO FIGHT A MONSTER./", - "obj_multitileevent_476": "* WELL, DARLING...\n* THAT MONSTER.../", - "obj_multitileevent_477": "* IS ME!!/%%", - "obj_multitileevent_480": "* WELL, DARLING...!/", - "obj_multitileevent_481": "* WELL, WELL, WELL./", - "obj_multitileevent_482": "* WELLY WELL WELL./", - "obj_multitileevent_483": "* WELL WELLY WELL WELL,\n WELL WELL WELLY./", - "obj_multitileevent_484": "* YOU NEVER STEPPED ON A\n GREEN TILE./", - "obj_multitileevent_485": "* .../", - "obj_multitileevent_486": "* AND NOW YOU'RE GOING TO DIE./%%", - "obj_multitileevent_592": "* CONGRATULATIONS!/", - "obj_multitileevent_593": "* YOU MADE IT THROUGH THE\n PUZZLE!!!/", - "obj_multitileevent_594": "* AND NOW, WITHOUT FURTHER ADO,\n THE FLAMES WILL BE DEACTIVATED!/%%", - "obj_multitileevent_614": "* NO!\n* MORE!\n* FIRE!/", - "obj_multitileevent_615": "* ... BUT IT'S AS THE PHRASE\n GOES./", - "obj_multitileevent_616": "* \"OUT OF THE FIRE, AND INTO\n THE FRYING PAN.\"/", - "obj_multitileevent_617": "* THAT'S RIGHT, DARLING!/", - "obj_multitileevent_618": "* EVEN IF YOU MANAGE TO BEAT\n THE HEAT.../", - "obj_multitileevent_619": "* YOU'LL NEVER BE ABLE TO\n WITHSTAND MY HOT METAL\n BODY!/", - "obj_multitileevent_620": "* PREPARE YOURSELF FOR MY %%", - "obj_multitileevent_631": "* Ring.../", - "obj_multitileevent_632": "* \\TS \\F6 \\TA %", - "obj_multitileevent_633": "* Watch out!^1!\n* I'll save you!!/", - "obj_multitileevent_634": "* Flames^1, deactivate!!/", - "obj_multitileevent_635": "* .../", - "obj_multitileevent_636": "\\E3* ... huh?/", - "obj_multitileevent_637": "\\TS \\F0 \\TM %", - "obj_multitileevent_638": "* THE HUMAN FINISHED THE PUZZLE./", - "obj_multitileevent_639": "* I ALREADY TURNED OFF THE\n FLAMES./", - "obj_multitileevent_640": "* IN FACT, I WAS ABOUT TO\n FIGHT THE HUMAN./", - "obj_multitileevent_641": "\\TS \\F6 \\TA %", - "obj_multitileevent_642": "* Wh-wh-what?\n* TH-THAT puzzle?/", - "obj_multitileevent_643": "\\E5* I mean, uhh.../", - "obj_multitileevent_644": "\\E6* Great job!\n* We've got him on\n the ropes^1, now!/", - "obj_multitileevent_645": "\\TS \\F0 \\TM %", - "obj_multitileevent_646": "* ON THE ROPES^1?\n* HA!/", - "obj_multitileevent_647": "* I ONLY DEACTIVATED THE\n FLAMES KNOWING THAT ALPHYS\n WOULD HAVE ANYWAY./", - "obj_multitileevent_648": "* ... NOW, WHERE WERE WE?/", - "obj_multitileevent_649": "* OH YES./", - "obj_multitileevent_650": "* I WAS GOING TO ERADICATE\n YOU!/%%", - "obj_musicstatue_110": "* NO!/%%", - "obj_musicstatue_114": "* (No point in giving it an\n umbrella now.)/%%", - "obj_napstablook_294": "i'm\nfine,\nthanks.", - "obj_napstablook_295": "just\npluggin\nalong...", - "obj_napstablook_296": "nnnnnn\nggghhh.", - "obj_napstablook_297": "oh, i'm\nREAL\nfunny.", - "obj_napstablook_298": "go\nahead,\ndo it.", - "obj_napstablook_299": "i'd just\nweigh\nyou\ndown.", - "obj_napstablook_300": "heh...", - "obj_napstablook_301": "heh\nheh...", - "obj_napstablook_302": "let me\ntry...", - "obj_napstablook_305": "i knew\nit...", - "obj_napstablook_311": "oh\nno...", - "obj_napstablook_317": "oh\ngee...", - "obj_napstablook_329": "%%%", - "obj_napstablook_339": "umm... you do\nknow you cant\nkill ghosts, right?/", - "obj_napstablook_340": "we're sorta\nincorporeal and\nall/", - "obj_napstablook_341": "i was just\nlowering my hp\nbecause i didnt\nwant to be rude/", - "obj_napstablook_342": "sorry..^1.\ni just made this\nmore awkward.../", - "obj_napstablook_343": "pretend you beat\n me.../", - "obj_napstablook_344": "ooooooooo^1o%%", - "obj_napstablook_549": "* Napstablook is staring into\n the distance.", - "obj_napstablook_550": "* Napstablook is wishing they\n weren't here.", - "obj_napstablook_551": "* Napstablook is pretending to\n sleep.", - "obj_napstablook_552": "* The faint odor of ectoplasm\n permeates the vicinity.", - "obj_napstablook_553": "* Napstablook looks just a\n little bit better.", - "obj_napstablook_554": "* Cheering seems to have\n improved Napstablook's\n mood again.", - "obj_napstablook_576": "* NAPSTABLOOK - ATK 10 DEF 10\n* This monster doesn't seem to\n have a sense of humor.../^", - "obj_napstablook_579": "* NAPSTABLOOK - ATK 10 DEF 10\n* Missed the memo and is the\n same difficulty as normal./^", - "obj_napstablook_603": "* You give Napstablook a\n cruel look./^", - "obj_napstablook_621": "* You try to console\n Napstablook.../^", - "obj_napstablook_622": "* You gave Napstablook a\n patient smile./^", - "obj_napstablook_623": "* You told Napstablook a\n little joke./^", - "obj_napstablook_624": "* Napstablook wants to\n show you something./^", - "obj_napstablook1_62": "* i usually come to the\n RUINS because there's\n nobody around.../", - "obj_napstablook1_63": "* but today i met somebody\n nice.../", - "obj_napstablook1_64": "* .../", - "obj_napstablook1_65": "* oh^1, i'm rambling again/", - "obj_napstablook1_66": "* i'll get out of your way/%%", - "obj_napstablook2_61": "* i fell down a hole...\n* now i cant get up.../", - "obj_napstablook2_62": "* go on without me.../", - "obj_napstablook2_63": "* wait^1, ghosts can fly^1,\n can't they.../", - "obj_napstablook2_64": "* oh well.../%%", - "obj_napstablook_actor_114": "* i'm..^1. working on a mix cd..^1.\n* make yourself at home...?/%%", - "obj_napstablook_actor_119": "* uh^1, do you wanna..^1.\n* listen to some tunes.../", - "obj_napstablook_actor_120": "* or something.../%%", - "obj_napstablook_actor_123": "* uhhhh..^1.\n* i'm gonna keep working\n on that mix cd./%%", - "obj_napstablook_actor_127": "* i've almost got a mix cd\n finished for my scary\n neighbor.../", - "obj_napstablook_actor_128": "* it's 74 minutes of people\n screaming their signature\n wrestling moves/", - "obj_napstablook_actor_129": "* but they're all autotuned^1.\n* i hope she likes it/%%", - "obj_napstablook_actor_134": "* oh............../%%", - "obj_napstablook_actor_138": "* oh..^1. a classic spooktune..^1.\n* they don't make songs like\n this anymore.../%%", - "obj_napstablook_actor_140": "* dang..^1. that ambience...\n* it's like my whole body\n is being spooked.../%%", - "obj_napstablook_actor_143": "* oh^1, this one..^1.\n* once you learn the lyrics\n it's hard not to sing along.../", - "obj_napstablook_actor_144": "* ooo ooo ooo^2o\n* ooo ooo ooo^2o\n* oo oo oo^1o oo ooo/%%", - "obj_napstablook_actor_152": "* oh..............^1.\n* mettaton.......^1.\n* i'm a huge fan......../", - "obj_napstablook_actor_153": "* ..... oh^1, hi/", - "obj_napstablook_actor_157": "* what^1? undyne says hi^1?\n* then tell her...^1.\n* i say.........../", - "obj_napstablook_actor_158": "* ......................\n ...... something cool./", - "obj_napstablook_actor_163": "* human...^1.\n* i'll never forget when you\n cheered me on/", - "obj_napstablook_actor_164": "* when i was pretending to\n sleep.../", - "obj_napstablook_actor_165": "* no one had ever had so\n much faith in my fake\n sleep..../", - "obj_napstablook_actor_171": "* human..^1.\n* i'll never forget.../", - "obj_napstablook_actor_172": "* that time you tried to\n destroy me..^1.\n* but... you failed..../", - "obj_napstablook_actor_173": "* sorry..^1.\n* i messed it up/", - "obj_napstablook_actor_179": "* uh........^1.\n* also.....^1.\n* this is awkward... but/", - "obj_napstablook_actor_180": "* what's...^1.\n your name/", - "obj_napstablook_actor_181": "* everyone seems to know\n it now^1, except me...../", - "obj_napstablook_actor_182": "* seems like i've been\n missing out lately/", - "obj_napstablook_actor_183": "* i was just sitting at home\n listening to tunes/", - "obj_napstablook_actor_184": "* there was a flash of light\n outside my window/", - "obj_napstablook_actor_185": "* i saw the snails on the farm\n disappear/", - "obj_napstablook_actor_186": "* then i heard a knock at\n the door/", - "obj_napstablook_actor_187": "* the flash of light wanted\n to come in...\n* i closed the blinds.../", - "obj_napstablook_actor_188": "* now everyone knows your\n name except for me/", - "obj_napstablook_actor_189": "* \"frisk...\"\n* ok^1, i wont forget it/%%", - "obj_napstablook_actor_196": "* your name...?/", - "obj_napstablook_actor_197": "* .../", - "obj_napstablook_actor_198": "* \"frisk\"..^1.\n* i didnt forget/", - "obj_napstablook_actor_199": "* because i cried the\n letters into my hand/%%", - "obj_napstablook_actor_204": "* oh no..^1.\n* the letters in my hand\n are joining together/", - "obj_napstablook_actor_205": "* oh no..^1.\n* i'm going to forget your\n name.../", - "obj_napstablook_actor_206": "* oh no..^1.\n* i'm trying to cry more\n tears into my hand.../", - "obj_napstablook_actor_207": "* oh no..^1.\n* the tears are all forming\n a big pile.../", - "obj_napstablook_actor_208": "* oh no..^1.\n* your name's getting really\n long/%%", - "obj_napstablook_cd_113": "* (You still need to recover\n after all that lying down.)/%%", - "obj_napstablook_farm1_73": "* awkward..^1.\n* i'm working right now.../", - "obj_napstablook_farm1_74": "* i mean.../", - "obj_napstablook_farm1_75": "* welcome to blook family\n snail farm.../", - "obj_napstablook_farm1_76": "* ... yeah^1.\n* i'm the only employee./", - "obj_napstablook_farm1_77": "* this place used to get a lot\n of business.../", - "obj_napstablook_farm1_78": "* but our main customer\n disappeared one day.../", - "obj_napstablook_farm1_79": "* now it's just some hairy\n guy that shows up once\n a month.../%%", - "obj_napstablook_farm1_83": "* really^1, i'm working..^1.\n* i don't want the boss\n to get mad at me.../", - "obj_napstablook_farm1_84": "* especially since i'm my\n own boss.../%%", - "obj_napstablook_farm1_89": "* hmmm..^1. i should probably\n try to make friends\n with my neighbor/", - "obj_napstablook_farm1_90": "* she's kind of scary^1, but\n i feel like i'm always\n too late to make friends.../", - "obj_napstablook_farm1_91": "* i should at least try.../%%", - "obj_napstablook_farm2_270": "\\R 3..^2.\n 2..^2.\n 1..^2.%%", - "obj_napstablook_farm2_284": "\\R GO!!^2!%%", - "obj_napstablook_farm2_374": "\\R RACE END!!^2!%%", - "obj_napstablook_farm2_402": "* oh........^1.\n* you both tried your best.../", - "obj_napstablook_farm2_403": "* but the snail looks\n discouraged.../", - "obj_napstablook_farm2_404": "* her best wasn't good\n enough.../", - "obj_napstablook_farm2_405": "* oh........../%%", - "obj_napstablook_farm2_408": "* oh.......^1.\n* looks like you encouraged\n your snail too much.../", - "obj_napstablook_farm2_409": "* all that pressure to\n succeed..^1.\n* really got to her.../", - "obj_napstablook_farm2_410": "* oh......../%%", - "obj_napstablook_farm2_415": "* you won..^1. congratulations./", - "obj_napstablook_farm2_416": "* as a prize^1, you get 9G./", - "obj_napstablook_farm2_417": "* sorry..^1. we have to make\n a profit somehow.../%%", - "obj_napstablook_farm2_422": "* your snail lost by a\n thin margin./", - "obj_napstablook_farm2_423": "* actually^1, the snail is\n under the false belief\n that it won.../", - "obj_napstablook_farm2_424": "* oh no..^1. the snail is looking\n over here.../", - "obj_napstablook_farm2_426": "* here^1, i'll give you some\n money..^1.\n* act like you won.../", - "obj_napstablook_farm2_427": "* (You got 30G.)/%%", - "obj_napstablookdate_158": "* oh..^1. hey..^1. you..^1./", - "obj_napstablookdate_159": "* followed me..^1.\n* into my house.../", - "obj_napstablookdate_160": "* ..^1.\n* m-make yourself at home???/%%", - "obj_napstablookdate_163": "* oh..^1.\n* you really came.../", - "obj_napstablookdate_164": "* sorry^1, i...\n* wasn't expecting that./", - "obj_napstablookdate_165": "* it's not much^1, but make\n yourself at home./%%", - "obj_napstablookdate_192": "* oh..^1. are you hungry.../", - "obj_napstablookdate_193": "* i can get you something\n to eat.../%%", - "obj_napstablookdate_312": "* here we go..^1.\n* you'll lie down as long\n as you don't move./", - "obj_napstablookdate_313": "* so..^1. only move around when\n you want to get up^1, i\n guess./%%", - "obj_napstablookdate_356": "* well^1, that was nice..^1.\n* thank you.../%%", - "obj_napstablookfriendtrigger_100": "* oh hey... you...\n* followed me.../", - "obj_napstablookfriendtrigger_101": "* my house is up here.../", - "obj_napstablookfriendtrigger_102": "* so you probably don't want to\n come this way.../", - "obj_napstablookfriendtrigger_103": "* hope that helps.../%%", - "obj_napstablookfriendtrigger_108": "* hey..^1.\n* my house is up here.../", - "obj_napstablookfriendtrigger_109": "* in case you want to see.../", - "obj_napstablookfriendtrigger_110": "* or in case.../", - "obj_napstablookfriendtrigger_111": "* you don't.../%%", - "obj_napstafridge_75": "* (It's merely a fridge.)/%%", - "obj_napstafridge_100": "* (It's too dark to see\n near the walls.)/%%", - "obj_nastrytree_bottom_55": "* Every time this old tree\n grows any leaves^1, they fall\n right off./%%", - "obj_nastytree_55": "* Every time this old tree\n grows any leaves^1, they fall\n right off./%%", - "obj_nastytree_56": "* It's a neat-looking tree./%%", - "obj_nastytree_59": "* (It's natural for a tree to\n lose its leaves.)/%%", - "obj_nicecreamguy_122": "* I don't understand why\n these aren't selling.../", - "obj_nicecreamguy_123": "* It's the perfect weather\n for something cold.../%%", - "obj_nicecreamguy_135": "* You must have something better to do than read this message./%%", - "obj_nicecreamguy_152": "* I relocated my store^1, but\n there are still no\n customers.../%%", - "obj_nicecreamguy_164": "* You must have something better to do than read this message./%%", - "obj_nicecreamguy_183": "* I thought for sure if I\n went to Hotland^1, I'd sell\n some Nice Creams./", - "obj_nicecreamguy_184": "* But nobody wants them^1.\n* Everyone's just eating\n Starfaits and Glamburgers./", - "obj_nicecreamguy_185": "* So!!!/%%", - "obj_nicecreamguy_197": "* You must have something better to do than read this message./%%", - "obj_nicecreamguy_211": "* I'm so happy!^1!\n* Nice Cream is really\n changing the world!!/%%", - "obj_nicecreamguy_215": "* Hey^1!\n* It's you again^1!/", - "obj_nicecreamguy_216": "* Business is excellent here^1!\n* These two fellas bought\n ALL my ice cream!/", - "obj_nicecreamguy_217": "* I've actually sold out of\n everything!!!/", - "obj_nicecreamguy_218": "* ... sorry./", - "obj_nicecreamguy_219": "* Wait^1!\n* I've still got something\n for you!/", - "obj_nicecreamguy_220": "* ... a big smile^1!\n* How about that!/%%", - "obj_nicecreamguy_227": "* I'm so excited to sell\n Nice Cream on the surface!/", - "obj_nicecreamguy_230": "* If all humans are like you^1,\n then...!/", - "obj_nicecreamguy_231": "* ... then I'll still be\n able to sell to monsters^1,\n I hope./%%", - "obj_nicecreamguy_234": "* If all humans are like you^1,\n I think it'll be a modest\n success!/%%", - "obj_nicecreamguy_236": "* If all humans are like you^1,\n I think it'll be really\n popular!/%%", - "obj_nicecreamguy_288": "* OH!!!^1!\n* A CUSTOMER!!!/%%", - "obj_nicecreamguy_291": "* Fortunately^1, I've thought\n of a solution!!/", - "obj_nicecreamguy_292": "* Punch cards!!/", - "obj_nicecreamguy_293": "* Every time you buy a\n Nice Cream^1, you can take a\n punch card from the box./", - "obj_nicecreamguy_294": "* If you have 3 cards^1, you\n can trade them for a\n free Nice Cream!/", - "obj_nicecreamguy_295": "* They're sure to get the\n customers to come back!/%%", - "obj_nicecreamguy_296": "* Anyway.../%%", - "obj_nicecreamguy_302": "* I'm having a going out of\n business sale./%%", - "obj_nicecreamguy_320": "* You must have something better to do than read this message./%%", - "obj_nicesnowman_107": "* Oh^1?\n* About that piece I gave you?/", - "obj_nicesnowman_108": "* .../", - "obj_nicesnowman_109": "* ... I never gave you anything./%%", - "obj_nicesnowman_120": "* Ah..^1. I can feel that piece\n of me has been well taken\n care of./", - "obj_nicesnowman_121": "* Thank you./", - "obj_nicesnowman_122": "* Hmmm...^1?\n* The barrier's opened up?/", - "obj_nicesnowman_123": "* Hmmm..^1.\n* Then^1, if it's not too much\n to ask.../", - "obj_nicesnowman_124": "* ... could you take that\n piece of me to the surface?/", - "obj_nicesnowman_125": "* I would really appreciate\n it./%%", - "obj_nicesnowman_133": "* So^1, did you take that\n piece of me very far\n away...?/", - "obj_nicesnowman_134": "* .../", - "obj_nicesnowman_135": "* Where's the piece!?/%%", - "obj_nicesnowman_140": "* Ah^1, the barrier's open...?/", - "obj_nicesnowman_141": "* You know I cannot move^1.\n* Why are you telling me^1?\n* To mock me?/", - "obj_nicesnowman_142": "* Everyone may think you are a\n good person^1, but this snowman\n knows the truth./", - "obj_nicesnowman_143": "* Someday^1, your friends will\n realize your heart is as\n cold as my butt./%%", - "obj_nicesnowman_155": "* (You're carrying too many\n items.)/%%", - "obj_nicesnowman_161": "* Hello^1.\n* I am a snowman^1.\n* I cannot move./", - "obj_nicesnowman_162": "* Traveller^1, if you could.../", - "obj_nicesnowman_163": "* (You got the Snowman Piece.)/%%", - "obj_nicesnowman_167": "* Oh me^1, oh my^1.\n* What are you doing?/", - "obj_nicesnowman_168": "* Soon there won't be any\n of me left.../", - "obj_nicesnowman_169": "* (You got the Snowman Piece.)/%%", - "obj_nicesnowman_173": "* Stop..^1.\n* Please.../", - "obj_nicesnowman_174": "* (You got the Snowman Piece.)/%%", - "obj_nicesnowman_177": "* (A useless pile of snow.)/%%", - "obj_notify_room_112": "\\YALPHYS updated status.\\W \n* oopswait how's the humnan\n doing/%%", - "obj_notify_room_120": "\\YALPHYS updated status.\\W \n* Top 10 Shows That Make You\n Forget To Do Your Frickin Job/%%", - "obj_notify_room_142": "\\YALPHYS updated status.\\W \n* OMG? ppl think Mew Mew 2\n is better than Mew Mew 1?/", - "obj_notify_room_143": "* LOLLLLL that's a joke\n right.../%%", - "obj_notify_room_151": "\\YALPHYS updated status.\\W \n* omg... DONT THEY GET IT RUINS\n Mew Mew's ENTIRE CHARACTER ARC/%%", - "obj_notify_room_159": "\\YALPHYS updated status.\\W \n* My Mew Mew 2 Review:/", - "obj_notify_room_160": "* Mew Mew Kissy Cutie 2 Is\n Neither Kissy Nor Cutie.\n* Its Trash. 0 stars/%%", - "obj_notify_room_178": "\\YALPHYS updated status.\\W \n* that's the last time i try\n to help with a puzzle lmao/%%", - "obj_notify_room_197": "\\YALPHYS posted a picture.\\W \n* dinner with the girlfriend ;)/", - "obj_notify_room_198": "* (It's a picture of a catgirl\n figurine next to a bowl of\n instant noodles.)/%%", - "obj_notify_room_206": "\\YCoolSkeleton95 posted a picture.\\W \n* ARE WE POSTING HOT \"PICS???\"\n* HERE IS ME AND MY COOL FRIEND/", - "obj_notify_room_207": "* (It's a picture of Papyrus\n flexing in front of a mirror.)\n* (He is wearing sunglasses.)/", - "obj_notify_room_208": "* (Giant muscular biceps are\n pasted onto his arms.)/", - "obj_notify_room_209": "* (The biceps are also wearing\n sunglasses.)/%%", - "obj_notify_room_217": "\\YALPHYS updated status.\\W \n* LOL, CoolSkeleton95!\n* ... that's a joke^1, right?/%%", - "obj_notify_room_225": "\\YCoolSkeleton95 updated status.\\W \n* THE ONLY JOKE HERE^1, IS\n HOW STRONG MY MUSCLES ARE./%%", - "obj_notify_room_243": "\\YALPHYS updated status.\\W \n* whatever!!! i'll just explain\n it!!!/%%", - "obj_notify_room_258": "\\YALPHYS updated status.\\W \n* wonder if it would be unfun\n if i explained the puzzle.../%%", - "obj_notify_room_279": "\\YALPHYS updated status.\\W \n* Oh My God i Forgot to Tell\n THem Where To Go/%%", - "obj_notify_room_284": "\\YALPHYS posted a picture.\\W \n* CUte PIC OF ME RIGHT NOW ^0.^0 /", - "obj_notify_room_285": "* (It's a photo of a garbage can\n with several pink^1, glittery\n filters over it.)/%%", - "obj_notify_room_307": "\\YALPHYS updated status.\\W \n* OMG I DID IT!!!/", - "obj_notify_room_308": "* claws haven't shook like that\n since undyne called me to ask\n about the weather... v.v/%%", - "obj_notify_room_314": "\\YALPHYS updated status.\\W \n* WAIT THERE'S NO WEATHER DOWN\n HERE WHY DID SHE CALL ME/%%", - "obj_notify_room_336": "\\YALPHYS updated status.\\W \n* I HATE USING THE PHONE I DON'T\n WANT TO DO THIS LMAO ^0.^0 /%%", - "obj_notify_room_342": "\\YALPHYS updated status.\\W \n* omg ive had my claw over\n the last digit for 5 minutes/", - "obj_notify_room_343": "* omg i'm just gonna do it\n* i'm just gonna call!!!!/%%", - "obj_notify_room_372": "\\YALPHYS updated status.\\W \n* gonna call them in a\n minute!!! =^0.^0=/%%", - "obj_notify_room_378": "\\YALPHYS updated status.\\W \n* for now i gotta call up the\n human and guide them =^0.^0=/%%", - "obj_notify_room_385": "\\YALPHYS updated status.\\W \n* well i know she's unbeatable\n i'll ask her abt it later ^0.^0 /%%", - "obj_notify_room_391": "\\YALPHYS updated status.\\W \n* just realized i didn't watch\n undyne fight the human v.v/%%", - "obj_notify_room_398": " ", - "obj_npc_room_271": "* (It's a trash can.)/", - "obj_npc_room_272": "* (It's full of crumpled-up\n recipes for butterscotch\n pie.)/%%", - "obj_npc_room_277": "* (It's a trophy.^1)\n* (Number 1 Nose-Nuzzle\n Champs '98!)/%%", - "obj_npc_room_282": "* This is an Echo Flower^1.\n* It repeats the last thing\n it heard^1, over and over.../%%", - "obj_npc_room_283": "* Neat^1, huh?/%%", - "obj_npc_room_284": "* Never trust a flower..^1.\n* That's one of the constants\n of this world./%%", - "obj_npc_room_291": "* This cheese has been here so\n long^1, a magical crystal has\n grown around it./", - "obj_npc_room_292": "* It's stuck to the table.../%%", - "obj_npc_room_295": "* (Seems like the mouse has\n freed some of the cheese\n from the crystal somehow.)/%%", - "obj_npc_room_300": "* What's a star?/", - "obj_npc_room_301": "* Can you touch it?/", - "obj_npc_room_302": "* Can you eat it?/", - "obj_npc_room_303": "* Can you kill it?/", - "obj_npc_room_304": "* .../", - "obj_npc_room_305": "* Are you a star?/%%", - "obj_npc_room_308": "* What are you holding^1?\n* Is that a star?/%%", - "obj_npc_room_313": "* We can go and see the\n real stars now.../", - "obj_npc_room_314": "* But I still don't know\n what those are./%%", - "obj_npc_room_319": "* One of the stars faded out./", - "obj_npc_room_320": "* What does that mean...?/%%", - "obj_npc_room_334": "* (It's a dirty sock with a\n series of notes on it.)/", - "obj_npc_room_335": "\\TP %", - "obj_npc_room_336": "SANS^1!\nPLEASE PICK UP YOUR SOCK!/", - "obj_npc_room_337": "\\Ts %", - "obj_npc_room_338": "* ok./", - "obj_npc_room_339": "\\TP %", - "obj_npc_room_340": "DON'T PUT IT BACK DOWN^1!\nMOVE IT!/", - "obj_npc_room_341": "\\Ts %", - "obj_npc_room_342": "* ok./", - "obj_npc_room_343": "\\TP %", - "obj_npc_room_344": "YOU MOVED IT TWO INCHES^1!\nMOVE IT TO YOUR ROOM!/", - "obj_npc_room_345": "\\Ts %", - "obj_npc_room_346": "* ok./", - "obj_npc_room_347": "\\TP %", - "obj_npc_room_348": "AND DON'T BRING IT BACK!/", - "obj_npc_room_349": "\\Ts %", - "obj_npc_room_350": "* ok./", - "obj_npc_room_351": "\\TP %", - "obj_npc_room_352": "IT'S STILL HERE!/", - "obj_npc_room_353": "\\Ts %", - "obj_npc_room_354": "* didn't you just say not\n to bring it back to my\n room?/", - "obj_npc_room_355": "\\TP %", - "obj_npc_room_356": "FORGET IT!/%%", - "obj_npc_room_368": "* What^1.\n* What^1?\n* WHAT!?/", - "obj_npc_room_369": "* It's a living./%%", - "obj_npc_room_372": "* So^1, you helped get us\n all free.../", - "obj_npc_room_373": "* I guess I really acted\n like a dummy to you./%%", - "obj_npc_room_377": "* Sorry for acting like a\n dummy before./", - "obj_npc_room_378": "* You've really helped me\n out!!/%%", - "obj_npc_room_384": "* (It's a snail.)/", - "obj_npc_room_385": "* (For some reason^1, you can't\n help but wonder what it\n tastes like...)/%%", - "obj_npc_room_388": "* (It's a snail.)/", - "obj_npc_room_389": "* (You wonder if Toriel has\n seen it.)/%%", - "obj_npc_room_406": "* We were hanging out\n when suddenly^1, a buncha puzzles\n reactivated out of nowhere./", - "obj_npc_room_407": "* This is a huge problem..^1.\n* It rules^1! They've GOTTA\n cancel school over this!/%%", - "obj_npc_room_409": "* Wait a second..^1.\n* Auuuugh^1, it's summer vacation!/%%", - "obj_npc_room_417": "* Hey^1, did you hear^1?\n* The barrier's opened up!/", - "obj_npc_room_418": "* Now school HAS to be\n cancelled^1, right!?/%%", - "obj_npc_room_423": "* Why should we bother going\n to school^1, anyway...?/", - "obj_npc_room_424": "* This world's got no future./%%", - "obj_npc_room_430": "* Finally!\n* Someone turned off that laser!/", - "obj_npc_room_431": "* Now that we're free we can..^1.\n* Well^1, uh^1, I guess we'll just\n keep standing here./%%", - "obj_npc_room_434": "* Hm^1?\n* Nice try^1, but your loitering\n technique still needs work./%%", - "obj_npc_room_436": "* There will be lots of places\n to loiter on the surface^1,\n I bet./%%", - "obj_npc_room_440": "* Loitering around..^1.\n* What's the point?/%%", - "obj_npc_room_451": "* The way to work is blocked^1,\n so I had time to catch\n Mettaton's show on my phone.../", - "obj_npc_room_452": "* The special effects were\n amazing today^1!\n* That human almost looked REAL!/%%", - "obj_npc_room_454": "* Of course^1, an experienced\n viewer like me knows CGI\n when they see it.../%%", - "obj_npc_room_458": "* The barrier's opened up^1, so\n we don't have to go to\n work today./", - "obj_npc_room_459": "* I mean^1, sure^1, we're free^1,\n but it's the little\n things^1, you know?/%%", - "obj_npc_room_464": "* That last episode had me\n really shaken.../", - "obj_npc_room_465": "* But Mettaton's OK^1.\n* Everyone knows it's just CGI!/%%", - "obj_npc_room_470": "* Mettaton^1?\n* Yeah^1, he's the most popular\n star in the underground!/", - "obj_npc_room_471": "* His fan club probably has\n at least two..^1. no^1, THREE\n dozen members!/%%", - "obj_npc_room_474": "* And that's not even counting\n me!/%%", - "obj_npc_room_478": "* Today^1, we all started as\n co-workers.../", - "obj_npc_room_479": "* Who knows what we'll be\n tomorrow?/%%", - "obj_npc_room_484": "* What a heartbreaker./", - "obj_npc_room_485": "* I bet his fanclub's almost\n doubled in size from that!/%%", - "obj_npc_room_508": "* (There's a piece of cheese\n inside this computerized\n laser-safe.)/", - "obj_npc_room_509": "* (The lasers have melted the\n edges of the cheese..^1.)\n* (It's stuck to the table.)/%%", - "obj_npc_room_513": "* (Seems like the mouse hacked\n the safe and took the\n cheese out.)/%%", - "obj_npc_room_523": "* It's so nice to\n have you over!/", - "obj_npc_room_524": "* Why not take a\n seat at the\n table?/%%", - "obj_npc_room_527": "* Sit at the freakin'\n table^1, you little\n nerd./%%", - "obj_npc_room_534": "* I..^1. I..^1. I ended up buying a\n donut.../", - "obj_npc_room_535": "* I..^1. I..^1. I didn't want to^1, but\n that girl..^1. even though I told\n her no^1, she.../", - "obj_npc_room_536": "* ... kept staring at me in this\n creepy way and licking her\n lips./", - "obj_npc_room_537": "* N..^1. now I'm outta cash./%%", - "obj_npc_room_540": "* Maybe I can sell it online\n and double my money back.../%%", - "obj_npc_room_545": "* On the surface^1, I won't\n buy any donuts from\n spiders./", - "obj_npc_room_546": "* That's my resolution./%%", - "obj_npc_room_551": "* .../%%", - "obj_npc_room_568": "* (It's just a regular flower.)/%%", - "obj_npc_room_580": "* .../%%", - "obj_npc_room_582": "* ... what?/%%", - "obj_npc_room_588": "* (It's an empty dog food\n bowl.)/%%", - "obj_npc_room_593": "* (It's a treadmill.^1)\n* (There's a message attached.)/", - "obj_npc_room_594": "* \"the truth is that you got\n owned^1, nerd......\"/%%", - "obj_npc_room_599": "* (... he seems happy.)/%%", - "obj_npc_room_604": "* Sn..^1. ow..^1. y.../%%", - "obj_npc_room_615": "\\E0* There you are^1,\n Frisk-darling./", - "obj_npc_room_616": "\\E8* Feast your eyes^1!\n* Dr. Alphys completed\n my wonderful new body./", - "obj_npc_room_617": "\\E7* Oooh^1!\n* And did you hear^1?\n* The barrier's OPEN!/", - "obj_npc_room_618": "\\E4* I can't wait to see\n the sun.../", - "obj_npc_room_619": "\\E5* ... the greatest\n spotlight of all!!/", - "obj_npc_room_620": "\\E9* Oh yes^1.\n* I suppose I should thank\n you^1, too^1, darling./", - "obj_npc_room_621": "\\E2* Before fighting you^1,\n I had.../", - "obj_npc_room_622": "\\E4* Forgotten how fun it\n was to perform with\n others./", - "obj_npc_room_623": "\\E6* So I've been searching\n for HOT TALENTS to fill\n up my upcoming troupe./", - "obj_npc_room_624": "\\E0* So far^1, Shyren's agreed\n to be my back-up singer./", - "obj_npc_room_625": "\\E0* And Bl..^1.\n* Napstablook^1, here^1, will\n be my sound mixer!/", - "obj_npc_room_626": "\\E2* The three of us\n performing together.../", - "obj_npc_room_627": "\\E4* It really feels overdue^1,\n doesn't it?/%%", - "obj_npc_room_631": "\\E0* Frisk^1, darling^1.\n* Can you help me with\n something?/", - "obj_npc_room_632": "\\E2* What kind of merchandise\n do you think humans\n would want to buy...?/", - "obj_npc_room_633": "\\E1* I've thought of a few\n ideas so far./", - "obj_npc_room_634": "\\E6* Buttons (with my face)\n* Stickers (with my face)\n* CDs (with my face)/", - "obj_npc_room_635": "\\E7* Posters (with my face)\n* T-shirts (with my face)\n* Underwear (with my face)/", - "obj_npc_room_636": "\\E9* ... and plush dolls of\n TORIEL./", - "obj_npc_room_638": "\\E8* But, you know^1.\n* With my face instead\n of hers./", - "obj_npc_room_640": "\\E0* So what do you think?/", - "obj_npc_room_641": "\\TS \\F0 \\T0 %", - "obj_npc_room_642": "* (...)/", - "obj_npc_room_644": "* (A yes or no prompt was not\n provided.)/", - "obj_npc_room_645": "\\TS \\F8 \\TM %", - "obj_npc_room_646": "\\E9* Fabulous^1!\n* I completely agree!/%%", - "obj_npc_room_651": "\\E2* Oh^1, Frisk^1.\n* Why don't you go see\n how Alphys is doing?/", - "obj_npc_room_652": "\\E1* Since the flash of light\n she's been working hard\n to set everything right./", - "obj_npc_room_653": "\\E0* Ha-Ha^1.\n* About time^1, huh?/%%", - "obj_npc_room_662": "* (By barking with text-to-speech\n on^1, the dog accidentally\n programmed a whole game.)/", - "obj_npc_room_663": "* (Hmmm..^1. seems fine.)/%%", - "obj_npc_room_669": "* Blub blub..^1.\n* You'll have to reserve a\n table to eat here./", - "obj_npc_room_670": "* You'll also need to reserve\n your chair^1, your silverware^1,\n your food^1, your.../%%", - "obj_npc_room_674": "* Blub blub..^1.\n* Now we can live life\n without reservations./%%", - "obj_npc_room_679": "* Blub blub..^1.\n* Mettaton isn't here to press\n his face into the steaks./", - "obj_npc_room_680": "* He told me that if he ever\n disappeared^1, we could use\n my face instead.../", - "obj_npc_room_681": "* But^1, I'm nervous^1.\n* What if my face doesn't\n taste very good...?/%%", - "obj_npc_room_686": "* As I came in^1, I realized I\n forgot to make a reservation./", - "obj_npc_room_687": "* But I didn't want to look\n like I messed up^1.\n* So I kept walkin' in anyway./", - "obj_npc_room_688": "* Now I'm just..^1. kinda..^1.\n* Consuming dew off this ficus./%%", - "obj_npc_room_692": "* Oh^1, we're all free?/", - "obj_npc_room_693": "* Oh..^1.\n* Guess I can..^1.\n* Stop lickin' this ficus./", - "obj_npc_room_694": "* ... but I don't want to look\n like I messed up^1, so\n I'll keep going.../%%", - "obj_npc_room_699": "* What would Mettaton think if\n he saw me licking this\n plant of his...?/", - "obj_npc_room_700": "* Eh..^1. who cares./%%", - "obj_npc_room_709": "* I work at the CORE^1.\n* The inside is a maze made of\n swappable parts.../", - "obj_npc_room_710": "* That means we can shuffle the\n layout at will./", - "obj_npc_room_711": "* Boy^1, was today a FUN day^1!\n* I sure love PUZZLE!!!/%%", - "obj_npc_room_715": "* So^1, if we're leaving^1, will\n my job...?/", - "obj_npc_room_716": "* Ugh^1, and I just got a raise^1!\n* Well^1, guess every apple has\n its CORE^1, heheh./%%", - "obj_npc_room_721": "* Today^1, we received the\n promise of a lot of money\n from a strange source./", - "obj_npc_room_722": "* It may not be kosher^1, but..^1.\n* Whew^1! I love puzzle!/%%", - "obj_npc_room_728": "* Originally^1, we dug mazes\n with puzzles in order to\n foil human attacks./", - "obj_npc_room_729": "* But now^1, building things\n winding and confusing...^1.\n* It's some awful tradition./", - "obj_npc_room_730": "* You can't go (ugh) two feet\n without being up to your\n armpits in puzzles./%%", - "obj_npc_room_734": "* The surface world..^1.\n* Really!/", - "obj_npc_room_735": "* Maybe I'll be able to\n go two feet without running\n into a puzzle./%%", - "obj_npc_room_740": "* One thing I can say.../", - "obj_npc_room_741": "* I respect Mettaton for not\n putting any puzzles here./", - "obj_npc_room_742": "* At another hotel^1, I had\n to find 12 magic keys just to\n unlock the shower./%%", - "obj_npc_room_751": "* Mettaton looked really..^1.\n* Really cool in that dress./", - "obj_npc_room_752": "* It sort of makes me feel like\n I could wear one^1, too!/%%", - "obj_npc_room_756": "* Mettaton..^1.!\n* He recognized my voice from\n when I called in^1, and.../", - "obj_npc_room_757": "* He..^1. he gave me his dress^1!\n* I'm so...^1!\n* Ha ha ha!/%%", - "obj_npc_room_762": "* Please don't talk to me^1.\n* I am feeling discouraged\n about something./%%", - "obj_npc_room_769": "* Welcome to MTT Resort - \n* Hotland's biggest apartment-\n building-turned-hotel!/", - "obj_npc_room_770": "* Whether you're here for a night\n or still live here^1, MTT Resort\n prides itself on a great stay!/", - "obj_npc_room_771": "* Just passing through...^1? Nice^1!\n* MTT Resort prides itself on\n being passed through!/%%", - "obj_npc_room_775": "* Sorry - the resort's shutting\n down./", - "obj_npc_room_776": "* But I think you'll find it's\n still great to pass through!/%%", - "obj_npc_room_781": "* Welcome to MTT Resort^1!\n* Have you seen Mettaton?/", - "obj_npc_room_782": "* He hasn't come by lately^1.\n* I have a lot of respect for\n that man./", - "obj_npc_room_783": "* I had trouble getting a job\n because I am so pointy and\n angular./", - "obj_npc_room_784": "* But^1, being a rectangle^1, he\n understood my struggles./%%", - "obj_npc_room_792": "* I love hot dogs!/", - "obj_npc_room_793": "* Hey..^1.\n* Isn't it weird there's\n SNOW on that guy's roof?/", - "obj_npc_room_794": "* ... guess he's just too lazy\n to clean it off./%%", - "obj_npc_room_798": "* I love hot dogs!/", - "obj_npc_room_799": "* But the hot dog guy left..^1.\n* Even though all of his\n stuff is still here./", - "obj_npc_room_800": "* ... guess he's just too lazy\n to clean it away./%%", - "obj_npc_room_805": "* I wanted another hot dog^1.\n* But the hot dog guy never\n came back./", - "obj_npc_room_806": "* Besides that^1?\n* Today was fine./", - "obj_npc_room_807": "* Count your blessings^1.\n* Even if you don't get a\n second hot dog./%%", - "obj_npc_room_812": "* Toasty bun!/%%", - "obj_npc_room_817": "* (It's hard-boiled.)/%%", - "obj_onionsan_event_181": "* Hey..^1. there..^1.\n* Noticed you were..^1.\n* Here.../", - "obj_onionsan_event_182": "\\M1* I'm Onionsan^1!\n* Onionsan^1, y'hear!/%%", - "obj_onionsan_event_211": "\\M1* You're visiting Waterfall^1, huh^1!* It's great here^1, huh^1!\n* You love it^1, huh!/", - "obj_onionsan_event_212": "\\M0* Yeah^1!\n* Me too^1!\n* It's my Big Favorite./%%", - "obj_onionsan_event_224": "\\M3* Even though^1, the water's\n getting so shallow here..^1./", - "obj_onionsan_event_225": "* I^1, have to sit down all\n the time^1, but.../", - "obj_onionsan_event_226": "\\M1* He^1-hey^1! That's OK^1!\n* It beats moving to the city!/", - "obj_onionsan_event_227": "* And living in a crowded\n aquarium!/", - "obj_onionsan_event_228": "\\M2* Like all my friends did!/%%", - "obj_onionsan_event_241": "\\M3* And the aquarium's full^1,\n a-anyway^1, so^1, even if I\n wanted to^1, I.../", - "obj_onionsan_event_242": "\\M1* That's okay though^1, y'hear!\n* Undyne's gonna fix\n everything^1, y'hear!/", - "obj_onionsan_event_243": "* I'm gonna get out of here\n and live in the ocean^1!\n* Y'hear!/%%", - "obj_onionsan_event_256": "\\M2* Hey..^1. there..^1.\n* That's the end of this room./", - "obj_onionsan_event_257": "* I'll see you around^1!\n* Have a good time!/", - "obj_onionsan_event_258": "* In Waterfalllllllllllllllll\n lllllllllllll/%%", - "obj_onionsan_event_312": "\\M1* Oh^1!\n* Did y'hear!!!/", - "obj_onionsan_event_313": "\\M1* .../", - "obj_onionsan_event_314": "\\M1* I got nothing else..^1.\n* To talk about.../%%", - "obj_onionsan_event_317": "\\M2* I've been wondering when\n we're all gonna go free./", - "obj_onionsan_event_318": "\\M3* S-since..^1. if we did..^1.\n* How would I ever know?/", - "obj_onionsan_event_319": "\\M1* Well^1, I'll keep my\n tentacles out for you^1!\n* Y'hear!/", - "obj_onionsan_event_320": "* As soon as I know I'll be\n the first to tell you^1!\n* Y'hear!!/%%", - "obj_onionsan_event_337": "\\M0* It's gotta be any day now!/%%", - "obj_operatingtable_64": "* (It's some kind of operating\n table.)/", - "obj_operatingtable_65": "* (It's sticky...)/%%", - "obj_otherphonecall_100": "* (Ring... ring...)/%%", - "obj_otherphonecall_115": "* U-uhhh..^1.\n* (Oh my god^1, help...)/", - "obj_otherphonecall_116": "* I'd like to order a..^1.\n* Um..^1.\n* A pizza...?/", - "obj_otherphonecall_117": "* With^1, uhh..^1.\n* The toppings are^1, uh.../", - "obj_otherphonecall_118": "* I have them copied^1, I'll\n just paste them to you./", - "obj_otherphonecall_119": "\\T0 %", - "obj_otherphonecall_120": "* (Your phone is too old to\n receive texts...)/", - "obj_otherphonecall_121": "* (It reads out loud^1, character-\n by-character^1, an ASCII art\n of an anime catgirl.)/", - "obj_otherphonecall_122": "\\TA* .../%%", - "obj_otherphonecall_133": "* (Click...)/%%", - "obj_outsideworld_event_158": "\\E0* welp./", - "obj_outsideworld_event_159": "\\E1* someone's gotta keep\n him from getting\n into trouble./", - "obj_outsideworld_event_160": "\\E2* see you guys./%%", - "obj_outsideworld_event_183": "\\E0* Man^1, do I have\n to do EVERYTHING?/", - "obj_outsideworld_event_184": "\\E6* Papyrus^1, wait!!!/%%", - "obj_outsideworld_event_219": "\\E0* Hey^1, Undyne!^1!\n* Wait up!!/%%", - "obj_outsideworld_event_255": "* Whoops./%%", - "obj_outsideworld_event_273": "* Uh^1, should I do\n something?/", - "obj_outsideworld_event_275": "* .../", - "obj_outsideworld_event_277": "* Well^1, gotta go!/%%", - "obj_outsideworld_event_309": "* It seems that everyone\n is quite eager to\n set off./%%", - "obj_outsideworld_event_344": "* What?/", - "obj_outsideworld_event_345": "\\E1* Frisk.../", - "obj_outsideworld_event_346": "\\E0* You really are a\n funny child./", - "obj_outsideworld_event_347": "\\E1* If you had said that\n earlier^1, none of this\n would have happened./", - "obj_outsideworld_event_348": "\\E0* It is a good thing\n you took so long to\n change your mind./", - "obj_outsideworld_event_349": "* Hee hee hee./", - "obj_outsideworld_event_350": "* Well..^1.\n* I suppose./", - "obj_outsideworld_event_351": "* If you really do\n not have any other\n place to go.../", - "obj_outsideworld_event_352": "* I will do my best to\n take care of you^1, for\n as long as you need./", - "obj_outsideworld_event_353": "* All right?/", - "obj_outsideworld_event_354": "* Now^1, come along./%%", - "obj_outsideworld_event_372": "* Everyone is waiting\n for us!/%%", - "obj_outsideworld_event_413": "\\E1* Ah./", - "obj_outsideworld_event_414": "\\E0* ... I see./", - "obj_outsideworld_event_415": "\\E1* .../", - "obj_outsideworld_event_416": "\\E0* Well^1, I hope that\n I am not keeping\n you./%%", - "obj_outsideworld_event_478": "* Frisk./", - "obj_outsideworld_event_479": "* \"See you around.\"/%%", - "obj_papbookshelf_63": "THAT BOOK'S ONE\nOF MY\nFAVORITES./", - "obj_papbookshelf_64": "\"ADVANCED PUZZLE\nCONSTRUCTION FOR\nCRITICAL MINDS.\"/", - "obj_papbookshelf_66": "THAT NEXT BOOK'S\nANOTHER ONE OF\nMY FAVORITES./", - "obj_papbookshelf_67": "\"PEEK-A-BOO WITH\nFLUFFY BUNNY.\"/", - "obj_papbookshelf_68": "\\E3THE ENDING\nALWAYS GETS ME./%%", - "obj_papbookshelf_71": "* (Complex manuals and\n children's books.)/%%", - "obj_papbookshelf_76": "* (The bookshelf is filled\n with complex tomes\n about puzzle creation.)/", - "obj_papbookshelf_77": "* (And children's books.)/%%", - "obj_papcheckpoint_98": "* There's some narration on this\n cardboard box./", - "obj_papcheckpoint_99": "\\TP %", - "obj_papcheckpoint_100": "YOU OBSERVE THE\nWELL-CRAFTED\nSENTRY STATION./", - "obj_papcheckpoint_101": "WHO COULD HAVE\nBUILT THIS^1, YOU\nPONDER.../", - "obj_papcheckpoint_102": "I BET IT WAS\nTHAT VERY FAMOUS\nROYAL GUARDSMAN!/", - "obj_papcheckpoint_103": "(NOTE: NOT YET A\nVERY FAMOUS\nROYAL GUARDSMAN^1.)/%%", - "obj_papcheckpoint_107": "(NOTE: NOT YET A\nVERY FAMOUS\nROYAL GUARDSMAN^1.)/", - "obj_papcheckpoint_108": "(UPDATE: AM I A\nROYAL GUARDSMAN\nYET???)/%%", - "obj_papcheckpoint_112": "* These instructions\n are written in\n chicken scratch./%%", - "obj_papcomputer_63": "THE INTERNET^1!\nI'M QUITE\nPOPULAR THERE./", - "obj_papcomputer_64": "I'M JUST A\nDOZEN AWAY.../", - "obj_papcomputer_65": "FROM A DOUBLE\nDIGIT FOLLOWER\nCOUNT!/", - "obj_papcomputer_66": "\\E3OF COURSE^1, FAME\nHAS A STEEP\nPRICE./", - "obj_papcomputer_67": "\\E1A JEALOUS TROLL\nHAS BESIEGED MY\nONLINE PERSONA./", - "obj_papcomputer_68": "ALWAYS SENDING\nME BAD PUNS IN\nA GOOFY FONT.../%%/", - "obj_papcomputer_73": "* (The computer's internet\n browser is opened to\n a social media site.)/%%", - "obj_papcomputer_79": "* (The computer's internet\n browser is opened to\n a social media site.)/%%", - "obj_papcomputer_84": "* (The computer's internet\n browser is opened to\n a music-sharing forum.)/%%", - "obj_papcomputer_90": "* (Looks like this dog makes\n a lot of bad posts\n on-line.)/", - "obj_papcomputer_91": "* (Text to speech is on.)/", - "obj_papcomputer_92": "* (Seems like the dog barks^1,\n and it translates to these\n bad posts.)/", - "obj_papcomputer_93": "* (It doesn't really know what\n it's saying.)/", - "obj_papcomputer_94": "* (Seems like most bad posts\n on-line^1, are actually this\n dog.)/", - "obj_papcomputer_95": "* (Thinking about this...^1)\n* (Brings you relief.)/%%", - "obj_papcouch_62": "* (You touch the couch.^1)\n* (It makes a jangling sound.)/", - "obj_papcouch_63": "* (You find a bunch of loose\n coins inside the couch...)/", - "obj_papcouch_64": "* (You got 20G.)/%%", - "obj_papcouch_70": "* (It's a saggy old couch.)/%%", - "obj_papdate_150": " DATING^1 START!^5 %%", - "obj_papdate_151": " HANGOUT^1 START!^5 %%", - "obj_papdate_166": "HERE WE ARE!^1!\nON OUR DATE!!/", - "obj_papdate_167": "HERE WE ARE!^1!\nHANGING OUT!!/", - "obj_papdate_169": "\\E3I'VE ACTUALLY\nNEVER DONE THIS\nBEFORE./", - "obj_papdate_170": "\\E0BUT DON'T WORRY!!!/", - "obj_papdate_171": "YOU CAN'T SPELL\n'PREPARED' WITHOUT\nSEVERAL LETTERS\nFROM MY NAME!!!/%%", - "obj_papdate_198": "I SNAGGED AN\nOFFICIAL\nDATING RULEBOOK\nFROM THE LIBRARY!/", - "obj_papdate_199": "I SNAGGED AN\nOFFICIAL\nHANGOUT GUIDEBOOK\nFROM THE LIBRARY!/", - "obj_papdate_201": "WE'RE READY TO\nHAVE A GREAT\nTIME!/", - "obj_papdate_202": "\\F4 \\E8 %", - "obj_papdate_203": "LET'S SEE.../", - "obj_papdate_204": "\\XSTEP ONE..^1. PRESS\nTHE [ C ] KEY ON\nYOUR KEYBOARD FOR\n\"\\RDATING HUD\\X.\"/", - "obj_papdate_205": "\\XSTEP ONE..^1. PRESS\nTHE [ C ] KEY ON\nYOUR KEYBOARD FOR\n\"\\RFRIENDSHIP HUD\\X.\"/", - "obj_papdate_206": "\\XSTEP ONE..^1. PRESS\nYOUR CONTROLLER'S\n\\*C BUTTON FOR\n\"\\RDATING HUD\\X.\"/", - "obj_papdate_207": "\\XSTEP ONE..^1. PRESS\nYOUR CONTROLLER'S\n\\*C BUTTON FOR\n\"\\RFRIENDSHIP HUD\\X.\"/", - "obj_papdate_208": "\\E3I THINK YOU\nALREADY DID\nTHAT.../%%", - "obj_papdate_220": "\\E3I THINK YOU\nALREADY DID\nTHAT.../%%", - "obj_papdate_232": "\\E3.../", - "obj_papdate_233": "\\E3OKAY^1, FORGET IT./%%", - "obj_papdate_279": "\\E0WOWIE!!^1!\nI FEEL SO\nINFORMED!!!/", - "obj_papdate_280": " %", - "obj_papdate_281": "I THINK WE'RE\nREADY FOR STEP\nTWO!!!/", - "obj_papdate_282": "\\F4 \\E8 %", - "obj_papdate_283": "\"STEP TWO..^1.\nASK THEM\nON A DATE.\"/", - "obj_papdate_284": "\"STEP TWO..^1.\nASK THEM\nTO HANG OUT.\"/", - "obj_papdate_286": "\\E0A\\F0HEM!/", - "obj_papdate_287": "\\E1HUMAN^1!\nI^1, THE GREAT\nPAPYRUS.../", - "obj_papdate_288": "WILL GO ON\nA DATE WITH\nYOU!!!/*", - "obj_papdate_289": "WILL HANG OUT\nWITH YOU!!!/*", - "obj_papdate_302": " \n Yes No \n ", - "obj_papdate_326": "R-REALLY??^1?\nWOWIE!!!/", - "obj_papdate_332": "FORTUNATELY^1, IT\nONLY SAYS TO\nASK!!!/", - "obj_papdate_334": "\\E0I GUESS THAT\nMEANS IT'S\nTIME FOR PART\nTHREE!!!/", - "obj_papdate_335": "\\F4 \\E8 %", - "obj_papdate_336": "\"STEP THREE..^1.\nPUT ON NICE\nCLOTHES TO\nSHOW YOU CARE!\"/", - "obj_papdate_337": "\\E3.../%%", - "obj_papdate_357": "\\E3WAIT A SECOND./%%", - "obj_papdate_367": "\"WEAR CLOTHING...\"/", - "obj_papdate_369": "THAT THING ON\nYOUR BODY.../", - "obj_papdate_370": "THAT BANDAGE\nHANGING OFF\nOF YOU.../", - "obj_papdate_371": "THAT RIBBON IN\nYOUR HAIR.../", - "obj_papdate_372": "THAT BANDANNA\nAROUND YOUR\nHEAD.../", - "obj_papdate_373": "THAT TUTU AROUND\nYOUR WAIST.../", - "obj_papdate_374": "THOSE GLASSES ON\nYOUR FACE.../", - "obj_papdate_375": "THAT APRON YOU\nPUT ON.../", - "obj_papdate_376": "THAT COWBOY HAT\nON YOUR HEAD.../", - "obj_papdate_377": "THAT LOCKET\nAROUND YOUR NECK./", - "obj_papdate_378": "\\E1YOU'RE WEARING\nCLOTHING RIGHT\nNOW!!!/", - "obj_papdate_379": "\\E3NOT ONLY THAT.../", - "obj_papdate_380": "\\E1EARLIER TODAY^1,\nYOU WERE ALSO\nWEARING CLOTHING!/", - "obj_papdate_381": "\\F3 \\E2 %", - "obj_papdate_382": "NO..^1.\nCOULD IT BE???/", - "obj_papdate_383": "\\F0 \\E1 %", - "obj_papdate_386": "YOU'VE WANTED TO\nDATE ME FROM\nTHE VERY\nBEGINNING!??/*", - "obj_papdate_389": "YOU'VE WANTED TO\nHANG OUT WITH\nME FROM THE\nVERY BEGINNING!??/*", - "obj_papdate_404": " \n Yes No \n ", - "obj_papdate_453": "NO!!/", - "obj_papdate_454": "YOU PLANNED IT\nALL!!!/", - "obj_papdate_457": "YOU'RE WAY BETTER\nAT DATING THAN\nI AM!!!/", - "obj_papdate_458": "\\XN\\E6-NOOOO!!!\nYOUR \\BDATING POWER\\X \n...!!!/%%", - "obj_papdate_460": "YOU'RE WAY BETTER\nAT HANGING OUT\nTHAN I AM!!!/", - "obj_papdate_461": "\\XN\\E6-NOOOO!!!\nYOUR \\BFRIENDSHIP\nPOWER\\X!!!/%%", - "obj_papdate_465": "\\E3DESPITE THAT^1, YOU\nCHOSE TO WEAR\nCLOTHING TODAY^1, OF\nALL DAYS...?/", - "obj_papdate_468": "\\E2WAS YOUR INTEREST\nIN ME.../", - "obj_papdate_469": "\\XN\\E6-NOOOO!!!\nYOUR \\BDATING POWER\\X \n...!!!/%%", - "obj_papdate_470": "\\E2WAS YOUR\nFRIENDSHIP.../", - "obj_papdate_471": "\\XN\\E6-NOOOO!!!\nYOUR \\BFRIENDSHIP\nPOWER\\X!!!/%%", - "obj_papdate_472": "\\F3PREDESTINED!?!?/", - "obj_papdate_520": "NYEH!/", - "obj_papdate_521": "NYEH HEH HEH!!!/%%", - "obj_papdate_535": "\\F0DON'T THINK YOU'VE\nBESTED ME YET!/", - "obj_papdate_536": "I^1, THE GREAT\nPAPYRUS.../", - "obj_papdate_539": "HAVE NEVER BEEN\nBEATEN AT DATING^1,\nAND I NEVER WILL!/", - "obj_papdate_540": "JUST IN CASE\nSOMEBODY HAPPENS\nTO ASK ME ON\nA DATE!!!/", - "obj_papdate_541": "HAVE NEVER BEEN\nBEATEN AT HANGING\nOUT^1, AND I NEVER\nWILL!/", - "obj_papdate_542": "JUST IN CASE\nSOMEONE WANTS\nTO HANG OUT!/", - "obj_papdate_543": "\\E0I CAN EASILY\nKEEP UP WITH\nYOU!!!/", - "obj_papdate_544": "\\E1YOU SEE^1,\nI^1, TOO^1, CAN WEAR\nCLOTHING!!!/", - "obj_papdate_545": "\\E3IN FACT.../", - "obj_papdate_546": "\\E1I ALWAYS WEAR MY\n\"SPECIAL\" CLOTHES\nUNDERNEATH MY\nREGULAR CLOTHES!!/", - "obj_papdate_547": "\\E0BEHOLD!!!/%%", - "obj_papdate_573": "\\E1NYEH!\nWHAT DO YOU\nTHINK OF MY\nSECRET STYLE!?!/*", - "obj_papdate_586": " \n I love it I hate it\n ", - "obj_papdate_611": "\\E6NO!!!/", - "obj_papdate_614": "A GENUINE\nCOMPLIMENT...!!!/%%", - "obj_papdate_618": "YOUR HONESTY...^1!\nIT SHOWS HOW\nMUCH YOU REALLY\nCARE!!!/%%", - "obj_papdate_667": "\\E3HOWEVER.../", - "obj_papdate_668": "\\XY\\E0OU DON'T TRULY\nUNDERSTAND THE\\R \nHIDDEN POWER\\X OF\nTHIS OUTFIT!!!/", - "obj_papdate_669": "\\E3THEREFORE.../%%", - "obj_papdate_679": "\\E1WHAT YOU JUST\nSAID IS INVALID!!!/", - "obj_papdate_681": "THIS DATE WON'T\nESCALATE ANY\nFURTHER!!!/", - "obj_papdate_683": "THIS HANG-OUT\nWON'T ESCALATE\nANY FURTHER!/", - "obj_papdate_684": "\\X.\\E7.. UNLESS\nYOU FIND \\RMY\nSECRET\\X!!/", - "obj_papdate_685": "BUT THAT WON'T\nHAPPEN!!/%%", - "obj_papdate_705": "* (Move and inspect with \\*Z.)", - "obj_papdate_721": "\\E3MY HAT...?/", - "obj_papdate_722": "\\E8MY HAT./", - "obj_papdate_723": "\\E0MY HAT!/", - "obj_papdate_724": "NYEH HEH HEH!/%%", - "obj_papdate_740": "W-WELL THEN..^1.\nYOU FOUND MY\nSECRET!/", - "obj_papdate_741": "I SUPPOSE I HAVE\nNO CHOICE!/", - "obj_papdate_742": "IT'S A PRESENT.../", - "obj_papdate_743": "A PRESENT J-JUST\nFOR YOU!!!/", - "obj_papdate_744": "GO AHEAD^1!\nOPEN IT!/*", - "obj_papdate_756": " \n Open it Don't \n ", - "obj_papdate_780": "\\E2YOU CAN'T EVEN\nBRING YOURSELF TO\nHARM MY DELICATE\nWRAPPING??/", - "obj_papdate_781": "\\E7N-NO..^1.\nTHAT TECHNIQUE!/", - "obj_papdate_782": "\\E6IT'S TOO STRONG!/", - "obj_papdate_783": "\\E7COUNTERATTACK^1!\nI'LL OPEN THE\nPRESENT MYSELF!!/%%", - "obj_papdate_802": "\\E0DO YOU KNOW WHAT\nTHIS IS?/*", - "obj_papdate_815": " \n Of course No idea \n ", - "obj_papdate_842": "\\E0\"SPAGHETTI.\"/", - "obj_papdate_843": "\\E3THAT'S WHAT\nYOU'RE THINKING^1,\nISN'T IT?/", - "obj_papdate_844": "\\E0RIGHT!/", - "obj_papdate_845": "\\E1BUT OH-SO WRONG!/%%", - "obj_papdate_849": "\\E0NYEH HEH HEH^1!\nTHAT'S RIGHT./", - "obj_papdate_850": "YOU HAVE NO IDEA!/", - "obj_papdate_851": "\\E3THOUGH THIS\nAPPEARS TO BE\nSPAGHETTI.../%%", - "obj_papdate_864": "\\E1THIS AIN'T ANY\nPLAIN OL' PASTA!/", - "obj_papdate_865": "\\E0THIS IS AN\nARTISAN'S WORK!/", - "obj_papdate_866": "\\E3SILKEN SPAGHETTI^1,\nFINELY AGED IN\nAN OAKEN CASK.../", - "obj_papdate_867": "\\E0THEN COOKED BY\nME^1, MASTER CHEF\nPAPYRUS!/", - "obj_papdate_868": "\\E1HUMAN!!^1!\nIT'S TIME TO\nEND THIS!!/", - "obj_papdate_869": "THERE'S NO WAY\nTHIS CAN GO\nANY FURTHER!/", - "obj_papdate_870": "EAT THIS^1!\nMY ULTIMATE\nTECHNIQUE!!!/*", - "obj_papdate_885": " \n Eat it Refuse \n ", - "obj_papdate_911": "* (You take a small bite.)/", - "obj_papdate_912": "* (Your face reflexively\n scrunches up.)/", - "obj_papdate_913": "* (The taste is indescribable...)/%%", - "obj_papdate_928": "\\E0WHAT A PASSIONATE\nEXPRESSION!!!/", - "obj_papdate_929": "\\E3YOU MUST REALLY\nLOVE MY COOKING!/", - "obj_papdate_930": "\\E2AND BY EXTENSION^1,\nME!!!/", - "obj_papdate_931": "\\E6MAYBE EVEN MORE\nTHAN I DO!!!/%%", - "obj_papdate_935": "\\E3YOU MEAN.../", - "obj_papdate_936": "\\E2YOU'RE LETTING ME\nHAVE IT INSTEAD?/", - "obj_papdate_937": "\\E2BECAUSE YOU KNOW\nHOW MUCH I LOVE\nPASTA.../", - "obj_papdate_938": "\\E6IMPOSSIBLE!^1!\nTAKING MY PRESENT\nAND TURNING IT\nAROUND ON ME!/%%", - "obj_papdate_948": "AUGH!!^5!%%", - "obj_papdate_967": "URRRGH!!^5!%%", - "obj_papdate_987": "NOOOOOOOO!!^4!%%", - "obj_papdate_1021": "HUMAN^1.\nIT'S CLEAR NOW./", - "obj_papdate_1022": "YOU'RE MADLY IN\nLOVE WITH ME./", - "obj_papdate_1023": "EVERYTHING YOU DO^1.\nEVERYTHING\nYOU SAY./", - "obj_papdate_1024": "IT'S ALL BEEN\nFOR MY SAKE./", - "obj_papdate_1025": "HUMAN^1. I WANT\nYOU TO BE\nHAPPY^1, TOO./", - "obj_papdate_1026": "IT'S TIME FOR ME\nTO EXPRESS MY\nFEELINGS./", - "obj_papdate_1027": "IT'S TIME THAT\nI TOLD YOU./", - "obj_papdate_1028": "I^1, PAPYRUS.../%%", - "obj_papdate_1032": "HUMAN^1.\nIT'S CLEAR NOW./", - "obj_papdate_1033": "YOU'RE COMPLETELY\nOBSESSED WITH ME./", - "obj_papdate_1034": "EVERYTHING YOU DO^1.\nEVERYTHING\nYOU SAY./", - "obj_papdate_1035": "IT'S ALL BEEN\nFOR MY SAKE./", - "obj_papdate_1036": "HUMAN^1. I WANT\nYOU TO BE\nHAPPY^1,TOO./", - "obj_papdate_1037": "IT'S TIME FOR ME\nTO EXPRESS MY\nFEELINGS./", - "obj_papdate_1038": "IT'S TIME THAT\nI TOLD YOU./", - "obj_papdate_1039": "\\E8I^1, PAPYRUS.../%%", - "obj_papdate_1079": "I.../", - "obj_papdate_1080": "UM.../", - "obj_papdate_1081": "\\E4BOY^1, IS IT HOT\nIN HERE^1, OR IS\nIT JUST ME??/", - "obj_papdate_1082": "\\E4.../", - "obj_papdate_1083": "\\E5OH^1, SHOOT./", - "obj_papdate_1084": "HUMAN^1, I.../", - "obj_papdate_1085": "I'M SORRY./", - "obj_papdate_1086": "I DON'T LIKE YOU\nTHE WAY YOU\nLIKE ME./", - "obj_papdate_1087": "\\E4ROMANTICALLY^1,\nI MEAN./", - "obj_papdate_1088": "\\E6I MEAN^1, I TRIED\nVERY HARD TO!/", - "obj_papdate_1089": "\\E8I THOUGHT THAT\nBECAUSE YOU\nFLIRTED WITH ME.../", - "obj_papdate_1090": "THAT I WAS\nSUPPOSED\nTO GO ON A\nDATE WITH YOU./", - "obj_papdate_1091": "\\E0THEN^1, ON THE DATE^1,\nFEELINGS WOULD\nBLOSSOM FORTH!!!/", - "obj_papdate_1092": "\\E2I WOULD BE ABLE\nTO MATCH YOUR\nPASSION FOR ME!/", - "obj_papdate_1093": "\\E4BUT ALAS..^1.\nI^1, THE GREAT\nPAPYRUS.../", - "obj_papdate_1094": "\\E5HAVE FAILED./", - "obj_papdate_1095": "I FEEL JUST THE\nSAME AS BEFORE./", - "obj_papdate_1096": "AND INSTEAD^1, BY\nDATING YOU.../", - "obj_papdate_1097": "I HAVE ONLY DRAWN\nYOU DEEPER.../", - "obj_papdate_1098": "\\E6INTO YOUR INTENSE\nLOVE FOR ME!/", - "obj_papdate_1099": "\\E5A DARK PRISON OF\nPASSION^1, WITH NO\nESCAPE./", - "obj_papdate_1100": "HOW COULD I HAVE\nDONE THIS TO MY\nDEAR FRIEND...?/", - "obj_papdate_1101": ".../", - "obj_papdate_1102": "\\E6NO^1! WAIT^1!\nTHAT'S WRONG!/", - "obj_papdate_1103": "I CAN'T FAIL AT\nANYTHING!!!/", - "obj_papdate_1104": "\\E1HUMAN!!^1!\nI'LL HELP YOU\nTHROUGH THESE\nTRYING TIMES!!!/", - "obj_papdate_1105": "\\E0I'LL KEEP BEING\nYOUR COOL\nFRIEND.../", - "obj_papdate_1106": "\\E8AND ACT LIKE THIS\nALL NEVER\nHAPPENED./", - "obj_papdate_1107": "\\E0AFTER ALL^1, YOU\nARE VERY GREAT./", - "obj_papdate_1108": "\\E5IT WOULD BE\nTRAGIC TO LOSE\nYOUR FRIENDSHIP./", - "obj_papdate_1109": "\\E0SO PLEASE..../", - "obj_papdate_1110": "\\E5DON'T CRY BECAUSE\nI WON'T KISS YOU./", - "obj_papdate_1111": "\\E4BECAUSE^1, I DON'T\nEVEN HAVE LIPS./", - "obj_papdate_1112": "\\E0AND HEY^1, SOMEDAY^1,\nYOU'LL FIND\nSOMEONE AS\nGREAT AS ME./", - "obj_papdate_1113": "\\E8WELL, NO^1.\nTHAT'S NOT TRUE./", - "obj_papdate_1114": "\\E0BUT I'LL HELP YOU\nSETTLE FOR\nSECOND BEST!!!/", - "obj_papdate_1115": "NYEH HEH HEH\nHEH HEH!!!/%%", - "obj_papdate_1121": "\\E8HMM.../", - "obj_papdate_1122": "\\E0WELL^1, I'M FLATTERED\nYOU CARE SO MUCH./", - "obj_papdate_1123": "\\E4BUT MAYBE COOL\nIT A LITTLE BIT...?/", - "obj_papdate_1124": "\\E0YOU ARE A VERY\nNICE PERSON./", - "obj_papdate_1125": "I'M GLAD WE'RE\nFRIENDS./", - "obj_papdate_1126": "\\E8BUT^1, I THINK YOU\nCAN REACH YOUR\nMAX POTENTIAL,,,/", - "obj_papdate_1127": "\\E0IF YOU LIVE MORE\nFOR YOUR OWN SAKE^1,\nRATHER THAN JUST\nFOR MINE./", - "obj_papdate_1128": "\\E8HMMM.../", - "obj_papdate_1129": "\\E0HEY^1, I KNOW THE\nSOLUTION!!!/", - "obj_papdate_1130": "YOU SHOULD HANG\nOUT WITH MY BOSS^1,\nUNDYNE!!!/", - "obj_papdate_1131": "I THINK IF YOU\nSPREAD YOUR FRIEND-\nENERGY OUT MORE.../", - "obj_papdate_1132": "YOU'LL HAVE A MORE\nHEALTHY LIFESTYLE./", - "obj_papdate_1133": "YEAH!!^1!\nLET'S BE FRIENDS\nWITH UNDYNE!!!/", - "obj_papdate_1134": "NYEH HEH HEH\nHEH HEH!!!/%%", - "obj_papdate_1175": "OH^1, AND IF YOU\nEVER NEED TO\nREACH ME.../", - "obj_papdate_1176": "\\XHERE'S MY \\RPHONE\nNUMBER\\X./", - "obj_papdate_1177": "YOU CAN CALL\nME ANY TIME!/", - "obj_papdate_1178": "\\E4PLATONICALLY./", - "obj_papdate_1179": "\\E0WELL^1, GOTTA GO^1!\nNYEH HEH HEH!/%%", - "obj_papfridge_71": "AH-HA^1!\nINTERESTED IN\nMY FOOD MUSEUM?/", - "obj_papfridge_72": "PLEASE^1.\nPERUSE MY\nCULINARY ARTSHOW./", - "obj_papfridge_73": "\\TS \\F0 \\T0 %", - "obj_papfridge_74": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\"/", - "obj_papfridge_75": "* (The other half contains\n nothing but an empty\n bag of chips.)/%%", - "obj_papfridge_77": "GREAT FRIDGE^1,\nISN'T IT?/%%", - "obj_papfridge_81": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\"/", - "obj_papfridge_82": "* (The other half contains\n nothing but an empty\n bag of chips.)/%%", - "obj_paphouse_entrance_91": "* (It's locked.)/%%", - "obj_paphouse_entrance_96": "WOW^1, YOU'RE SO\nEAGER TO DATE\nME.../", - "obj_paphouse_entrance_97": "WOW^1, YOU'RE SO\nEAGER TO HANG\nOUT.../", - "obj_paphouse_entrance_98": "YOU'RE TRYING TO\nGO INTO MY HOUSE\nWITHOUT ME!/", - "obj_paphouse_entrance_99": "THAT'S REALLY\nWEIRD!!!/%%", - "obj_paphouse_entrance_103": "* (It's unlocked.)/%%", - "obj_papmailbox_74": "HOW NICE OF YOU\nTO CHECK MY MAIL\nFOR ME./", - "obj_papmailbox_75": "\\E3WAIT^1, NO^1.\nTHAT'S VERY\nSTRANGE./%%", - "obj_papmailbox_78": "\\E3STOP LOOKING IN\nMY EMPTY\nMAILBOX./", - "obj_papmailbox_79": "\\E0THAT'S MY\nEMPTINESS^1, NOT\nYOURS./%%", - "obj_papmailbox_96": "* Oh my god^1!\n* The letter's not\n to PAPYRUS!!!/", - "obj_papmailbox_98": "YEAH^1, UNDYNE'S\nGOT A POINT!/", - "obj_papmailbox_99": "\\E0WHY DIDN'T SHE\nWRITE A LETTER\nTO ME INSTEAD?/", - "obj_papmailbox_101": "* Fine^1, you want a\n letter!?/", - "obj_papmailbox_102": "* I'll give you a\n letter!!!/", - "obj_papmailbox_103": "\\E6* YOU GET AN \"F\"!/", - "obj_papmailbox_105": "OH NO!!!/", - "obj_papmailbox_106": "\\E3WHAT'S THE F\nFOR?/", - "obj_papmailbox_108": "* Friendship!!!/%%", - "obj_papsink_100": "IMPRESSED^1?\nI INCREASED THE\nHEIGHT OF MY SINK./", - "obj_papsink_101": "NOW I CAN FIT MORE\nBONES UNDER IT^1!\nTAKE A LOOKSY!/%%", - "obj_papsink_106": "FORGET IT./%%", - "obj_papsink_111": "* (This sink is so tall^1, you\n can't even wash your\n hands...)/%%", - "obj_papsink_234": "WHAT!?!?/%%", - "obj_papsink_244": "CATCH THAT\nMEDDLING CANINE!/%%", - "obj_papsink_284": "CURSES!!!/%%", - "obj_papsink_313": "SANS!/", - "obj_papsink_314": "STOP PLAGUING MY\nLIFE WITH INCIDENTAL\nMUSIC!!!/%%", - "obj_papstove_71": "* (There's an empty pie tin\n inside the stove.)/%%", - "obj_papstove_75": "\\E0MY BROTHER ALWAYS\nGOES OUT TO EAT^1.\nBUT.../", - "obj_papstove_76": "\\E3RECENTLY^1, HE TRIED\n'BAKING' SOMETHING./", - "obj_papstove_77": "IT WAS LIKE..^1.\nA QUICHE./", - "obj_papstove_78": "BUT FILLED WITH A\nSUGARY^1, NON-EGG\nSUBSTANCE./", - "obj_papstove_79": "\\E0HOW ABSURD!/%%", - "obj_papstove_82": "* (There's an empty pie tin\n inside the stove.)/%%", - "obj_paptrash_68": "* (You visited the trash\n can.)/%%", - "obj_paptrash_72": "THAT'S THE TRASH\nCAN./", - "obj_paptrash_73": "FEEL FREE TO VISIT\nIT ANY TIME./%%", - "obj_paptv_152": "\\E0OOH, IT'S MY\nFAVORITE\nGAME-SHOW!/", - "obj_paptv_153": "\\TS \\F0 \\T0 %", - "obj_paptv_154": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\"/", - "obj_paptv_156": "\\E1WHAT!!^1!\nIT'S USUALLY\nBETTER THAN THIS!/", - "obj_paptv_157": "\\E2THIS IS JUST\nA BAD EPISODE!!^1!\nDON'T JUDGE ME!!!/%%", - "obj_paptv_159": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\"/%%", - "obj_paptv_160": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\"/%%", - "obj_papyrus1_407": "SO^1, AS I\nWAS SAYING\nABOUT UNDYNE,/%%", - "obj_papyrus1_411": "\\E2SO SANS^1!\nWHEN'S THE HUMAN\nSHOWING UP???/", - "obj_papyrus1_412": "\\E3I WANT TO LOOK\nMY SUNDAY BEST.../", - "obj_papyrus1_413": "\\E0OR AT LEAST MY\nTUESDAY\nPRETTY-GOOD./", - "obj_papyrus1_415": "\\E1* don't you only have\n one outfit?/", - "obj_papyrus1_417": "\\E2YEAH^1, BUT I COULD\nSTYLE MY HAIR!/", - "obj_papyrus1_419": "\\E0* oh^1. right^1.\n* good idea./", - "obj_papyrus1_420": "\\E1* say^1, why don't you\n look over there?/%%", - "obj_papyrus1_443": "SANS!!\nOH MY GOD!!\nIS THAT.../", - "obj_papyrus1_444": "A HUMAN!?!?\n!??!?!/%%", - "obj_papyrus1_453": "SANS!!\nOH MY GOD!!\nIS THAT.../", - "obj_papyrus1_454": "A HUMAN!?!?\n!??!?!/", - "obj_papyrus1_455": "AND IT LOOKS SO\nFAMILIAR...!!!/%%", - "obj_papyrus1_459": "\\E0SANS!!^1!\nOH MY GOD!!!!/", - "obj_papyrus1_460": "\\E3I'M DIZZY^1.\nWHAT AM I LOOKING\nAT?/", - "obj_papyrus1_462": "\\E1* behold./%%", - "obj_papyrus1_496": "* uhhhh.../", - "obj_papyrus1_497": "\\E1* actually^1, i think that's\n a rock./%%", - "obj_papyrus1_500": "* uhhhh..^1.\n* i think it looks\n familiar.../", - "obj_papyrus1_501": "\\E1* because it's a rock?/%%", - "obj_papyrus1_509": "\\E0OH MY GOD!!!/%%", - "obj_papyrus1_532": "OH^1./%%", - "obj_papyrus1_534": "WHY ARE YOU\nTELLING ME TO\nLOOK AT A ROCK./%%", - "obj_papyrus1_547": "* hey^1, what's that in\n front of the rock?/%%", - "obj_papyrus1_567": "OH MY GOD!!!/%%", - "obj_papyrus1_579": "(IS... IS THAT\nA HUMAN)/%%", - "obj_papyrus1_581": "I HAVE NO IDEA\nWHAT THAT IS./%%", - "obj_papyrus1_592": "(yes)/%%", - "obj_papyrus1_594": "* well^1.\n* it's not a rock./%%", - "obj_papyrus1_607": "OH MY GOD!!!/", - "obj_papyrus1_608": "SANS!\nI FINALLY\nDID IT!!/", - "obj_papyrus1_609": "UNDYNE WILL.../", - "obj_papyrus1_610": "I'M GONNA.../", - "obj_papyrus1_611": "I'LL BE SO.../", - "obj_papyrus1_612": "POPULAR!!^1!\nPOPULAR!!^1!\nPOPULAR!!^1!/", - "obj_papyrus1_613": "\\E3..^1.'AHEM'/", - "obj_papyrus1_614": "\\E1HUMAN^1! YOU\nSHALL NOT PASS\nTHIS AREA!/", - "obj_papyrus1_615": "I^1, THE GREAT\nPAPYRUS^1, WILL\nSTOP YOU!!!/", - "obj_papyrus1_616": "I WILL THEN\nCAPTURE YOU!/", - "obj_papyrus1_617": "YOU WILL BE\nDELIVERED TO\nTHE CAPITAL!/", - "obj_papyrus1_618": "THEN..^1.\nTHEN!!^1!/", - "obj_papyrus1_619": "\\E3I'M NOT SURE\nWHAT'S NEXT./", - "obj_papyrus1_620": "\\E1IN ANY CASE!/", - "obj_papyrus1_621": "CONTINUE...\nONLY IF YOU\nDARE!!!/%%", - "obj_papyrus1_624": "\\E3NOT A ROCK...?/", - "obj_papyrus1_625": "\\E0OH NO!!^1!\nBY PROCESS OF\nELIMINATION!!!/", - "obj_papyrus1_626": "\\E0THAT MEANS IT'S\nA HUMAN!!!/", - "obj_papyrus1_627": "\\E3AHEM!^1!\nHUMAN!!/", - "obj_papyrus1_628": "\\E4PREPARE YOURSELF!^1!\nFOR HIGH JINKS^1!\nFOR LOW JINKS!/", - "obj_papyrus1_629": "DANGERS^1!\nPUZZLES^1!\nCAPERS^1! JAPERS!/", - "obj_papyrus1_630": "BEING CAPTURED!^1!\nAND OTHER SORTS OF\nFUN ACTIVITIES./", - "obj_papyrus1_631": "REFRESHMENTS WILL\nBE PROVIDED.../", - "obj_papyrus1_632": "IF YOU DARE!/%%", - "obj_papyrus1_647": "NYEH HEH HEH\nHEH HEH HEH\nHEH HEH!!!/%%", - "obj_papyrus1_667": "* well^1, that went well./", - "obj_papyrus1_668": "* don't sweat it^1, kid./", - "obj_papyrus1_669": "\\E2* i'll keep an eyesocket\n out for ya./%%", - "obj_papyrus1_672": "* ... and you don't even\n bat an eye^1, huh?/%%", - "obj_papyrus2_201": "YOU'RE SO\nLAZY!!/", - "obj_papyrus2_202": "YOU WERE\nNAPPING\nALL NIGHT!!/", - "obj_papyrus2_204": "* i think that's called.../", - "obj_papyrus2_205": "\\E1* sleeping./", - "obj_papyrus2_207": "EXCUSES^1,\nEXCUSES!/%%", - "obj_papyrus2_213": "REALLY THOUGH!!^1!\nTHAT HUMAN!!!/", - "obj_papyrus2_214": "\\E2DO I KNOW THAT\nPERSON???/", - "obj_papyrus2_216": "* do you not know.../", - "obj_papyrus2_217": "\\E1* who you know?/", - "obj_papyrus2_219": "PBPBPPBPT!!/", - "obj_papyrus2_220": "OF COURSE I KNOW\nWHO I KNOW!!/", - "obj_papyrus2_221": "I WANTED TO KNOW IF\nYOU KNOW.../", - "obj_papyrus2_222": "I KNOW WHO I KNOW\nAS MUCH AS I KNOW\nI KNOW WHO I KNOW!/", - "obj_papyrus2_223": "\\E2...YOU KNOW?/%%", - "obj_papyrus2_256": "OH-HO^1!\nTHE HUMAN\nARRIVES!/", - "obj_papyrus2_259": "OH-HO^1!\nSPEAK OF THE DEVIL!/", - "obj_papyrus2_261": "IN ORDER TO\nSTOP YOU^1.../", - "obj_papyrus2_262": "MY BROTHER AND\nI HAVE CREATED\nSOME PUZZLES!/", - "obj_papyrus2_263": "I THINK YOU\nWILL FIND\nTHIS ONE.../", - "obj_papyrus2_264": "\\E2QUITE\nSHOCKING!!!/", - "obj_papyrus2_265": "\\E0FOR YOU SEE^1,\nTHIS IS THE\nINVISIBLE.../", - "obj_papyrus2_266": "ELECTRICITY\nMAZE!!!/", - "obj_papyrus2_267": "WHEN YOU TOUCH\nTHE WALLS OF\nTHIS MAZE,/", - "obj_papyrus2_268": "THIS ORB WILL\nADMINISTER A\nHEARTY ZAP!/", - "obj_papyrus2_269": "\\E2SOUND LIKE\nFUN???/", - "obj_papyrus2_270": "BECAUSE!/", - "obj_papyrus2_271": "THE AMOUNT OF\nFUN YOU WILL\nPROBABLY HAVE,/", - "obj_papyrus2_272": "\\E3IS ACTUALLY\nRATHER SMALL\nI THINK./", - "obj_papyrus2_273": "\\E0OK^1, YOU CAN\nGO AHEAD NOW./%%", - "obj_papyrus2_334": "SANS!!^1!\nWHAT DID YOU\nDO?!?!/%%", - "obj_papyrus2_347": "* i think the human\n has to hold the orb./%%", - "obj_papyrus2_359": "OH^1, OKAY./%%", - "obj_papyrus2_396": "HOLD THIS PLEASE!/%%", - "obj_papyrus2_430": "OKAY^1, TRY NOW!/%%", - "obj_papyrus2_452": "\\E1INCREDIBLE!!\nYOU SLIPPERY\nSNAIL!!/", - "obj_papyrus2_453": "\\E3YOU SOLVED IT\nSO EASILY..^1.\nTOO EASILY!/", - "obj_papyrus2_454": "\\E0HOWEVER!!/", - "obj_papyrus2_455": "THE NEXT\nPUZZLE WILL\nNOT BE EASY!/", - "obj_papyrus2_456": "IT IS DESIGNED\nBY MY BROTHER^1,\nSANS!/", - "obj_papyrus2_457": "YOU WILL\nSURELY BE\nCONFOUNDED!/", - "obj_papyrus2_458": "I KNOW I AM!/", - "obj_papyrus2_459": "NYEH HEH HEH\nHEH HEH!!/%%", - "obj_papyrus2_506": "OH-HO^1!\nTHE HUMAN\nARRIVES!/", - "obj_papyrus2_507": "IN ORDER TO\nSTOP YOU^1.../", - "obj_papyrus2_508": "MY BROTHER AND\nI HAVE CREATED\nSOME PUZZLES!/", - "obj_papyrus2_509": "I THINK YOU\nWILL FIND\nTHIS ONE.../", - "obj_papyrus2_510": "\\E2QUITE\nSHOCKING!!!/", - "obj_papyrus2_511": "\\E5FOR YOU SEE^1,\nTHIS IS..^1.\nTHE^1, INVISIBLE.../%%", - "obj_papyrus2_552": "\\E5UHHHHHHH...?/", - "obj_papyrus2_553": "\\E3HMMM..^1. YOU MUST\nBE HAVING\nCULTURE SHOCK./", - "obj_papyrus2_554": "\\E0YOU SEE^1, WHERE I\nCOME FROM^1, IT'S\nA LOVING TRADITION./", - "obj_papyrus2_555": "TO SUFFER THROUGH\nHORRIBLE PUZZLES\nFOR NO REASON./", - "obj_papyrus2_556": "\\E5SO^1, UH^1, JUST\nWALK BACK THERE^1,\nAND.../", - "obj_papyrus2_557": ".../%%", - "obj_papyrus2_601": "\\E3SIGH.../", - "obj_papyrus2_602": "\\E3WHY COULDN'T WE GET\nA HUMAN THAT LIKES\nPUZZLES???/%%", - "obj_papyrus3_177": "HUMAN!!^1!\nI HOPE YOU'RE\nREADY FOR.../%%", - "obj_papyrus3_200": "SANS!^1!\nWHERE'S THE\nPUZZLE!!!/", - "obj_papyrus3_202": "* it's right there^1.\n* on the ground./", - "obj_papyrus3_203": "\\E1* trust me^1.\n* there's no way they can\n get past this one./%%", - "obj_papyrus3_206": "\\E1* trust me^1.\n* there's no way they'll\n skip this one./%%", - "obj_papyrus3_245": "WHAT THE HECK!!^1!\nTHEY DIDN'T SKIP\nIT!?!?/", - "obj_papyrus3_247": "* i'm tellin' ya^1.\n* everyone likes word\n searches./", - "obj_papyrus3_249": "OH MY GOD!!!/", - "obj_papyrus3_250": "I CAN'T WORK IN\nTHIS ENVIRONMENT!!/%%", - "obj_papyrus3_254": "SANS!!^1!\nTHAT DID NOTHING!!!/", - "obj_papyrus3_256": "* whoops./", - "obj_papyrus3_257": "\\E2* knew i should have\n put down junior jumble\n instead./", - "obj_papyrus3_259": "WHAT?!^1?\nJUNIOR JUMBLE!?/", - "obj_papyrus3_260": "\\E0FINALLY^1, SOMETHING\nWE CAN BOTH\nAGREE ON./%%", - "obj_papyrus4_209": "HEY!/", - "obj_papyrus4_210": "IT'S THE HUMAN!/", - "obj_papyrus4_211": "\\E0YOU'RE GONNA\nLOVE THIS\nPUZZLE!/", - "obj_papyrus4_212": "IT WAS MADE\nBY THE GREAT.../%%", - "obj_papyrus4_405": "\\E3... ARE YOU\nSERIOUS?/", - "obj_papyrus4_406": "\\E1SANS!!^1!\nHELP!!!/", - "obj_papyrus4_407": "THEY KEEP WALKING\nTHROUGH MY PUZZLES!/", - "obj_papyrus4_408": "\\E3THEY'RE SUPPOSED\nTO LET ME\nEXPLAIN THEM./", - "obj_papyrus4_409": "\\E0THEN THREATEN AND\nBAFFLE THEM WITH\nDANGEROUS JAPES./", - "obj_papyrus4_411": "* well^1, maybe they\n don't like japes./", - "obj_papyrus4_413": "EVERYONE LIKES\nJAPES!!!/", - "obj_papyrus4_415": "* what about undyne^1?\n* doesn't she hate\n puzzles?/", - "obj_papyrus4_417": "SHE HATES PUZZLES^1.\nBUT SHE LOVES\nJAPES./", - "obj_papyrus4_419": "* that makes sense./", - "obj_papyrus4_421": "HUMAN!^1!\nWHAT DO YOU\nTHINK!?/", - "obj_papyrus4_422": "PUZZLES OR JAPES?/", - "obj_papyrus4_423": ".../", - "obj_papyrus4_424": "\\E3.../", - "obj_papyrus4_425": "OKAY^1, THIS IS\nNORMALLY THE\nPART./", - "obj_papyrus4_426": "WHERE YOU EITHER\nAGREE OR DISAGREE./", - "obj_papyrus4_427": "AND DEPENDING ON\nYOUR ANSWER./", - "obj_papyrus4_428": "\\E0WE SAY SOMETHING\nGREAT IN RESPONSE./", - "obj_papyrus4_429": "\\E3.../", - "obj_papyrus4_430": "\\E0HERE^1, WHY DON'T\nYOU DO THIS\nPUZZLE YOURSELF./%%", - "obj_papyrus5_209": "HUMAN!/", - "obj_papyrus5_210": "\\E3HMMM..^1.\nHOW DO I SAY\nTHIS.../", - "obj_papyrus5_211": "\\E0YOU WERE TAKING A\nLONG TIME TO\nARRIVE^1, SO.../", - "obj_papyrus5_212": "I DECIDED TO\nIMPROVE THIS\nPUZZLE.../", - "obj_papyrus5_213": "BY ARRANGING THE\nSNOW TO LOOK MORE\nLIKE MY FACE./", - "obj_papyrus5_214": "\\E3UNFORTUNATELY^1,\nTHE SNOW FROZE\nTO THE GROUND./", - "obj_papyrus5_215": "\\E1NOW THE SOLUTION\nIS DIFFERENT!/", - "obj_papyrus5_216": "AND^1,AS USUAL^1, MY\nLAZY BROTHER IS\nNOWHERE AROUND./", - "obj_papyrus5_217": "\\E3I SUPPOSE WHAT\nI AM SAYING\nIS.../", - "obj_papyrus5_218": "\\E0WORRY NOT^1, HUMAN!/", - "obj_papyrus5_219": "I^1, THE GREAT\nPAPYRUS^1, WILL SOLVE\nTHIS CONUNDRUM!/", - "obj_papyrus5_220": "THEN WE CAN BOTH\nPROCEED!/", - "obj_papyrus5_221": "MEANWHILE^1, FEEL\nFREE TO TRY THE\nPUZZLE YOURSELF!/", - "obj_papyrus5_222": "I'LL TRY NOT TO\nGIVE AWAY THE\nANSWER!!!/%%", - "obj_papyrus5_281": "WOW!!^1!\nYOU SOLVED IT!!/", - "obj_papyrus5_282": "AND YOU DID IT\nALL WITHOUT MY\nHELP.../", - "obj_papyrus5_283": "MY ADVICE HELPED^1!\nIT REALLY HELPED\nYOU!!/", - "obj_papyrus5_289": "INCREDIBLE^1!\nI'M IMPRESSED!!/", - "obj_papyrus5_290": "YOU MUST CARE\nABOUT PUZZLES\nLIKE I DO!/", - "obj_papyrus5_291": "WELL^1, I'M SURE\nYOU'LL LOVE THE\nNEXT PUZZLE THEN!/", - "obj_papyrus5_292": "IT MIGHT EVEN\nBE TOO EASY FOR\nYOU!!/", - "obj_papyrus5_293": "NYEH^1!\nHEH HEH^1!\nHEHEHEH!!!/%%", - "obj_papyrus6_138": "HUMAN!/%%", - "obj_papyrus7_156": "HUMAN!/", - "obj_papyrus7_157": "THIS IS YOUR FINAL\nAND MOST DANGEROUS\nCHALLENGE!/", - "obj_papyrus7_158": "BEHOLD^1!\nTHE GAUNTLET OF\nDEADLY TERROR!/%%", - "obj_papyrus7_194": "WHEN I SAY THE\nWORD^1, IT WILL\nFULLY ACTIVATE!!!/", - "obj_papyrus7_195": "CANNONS WILL FIRE^1!\nSPIKES WILL SWING^1!\nBLADES WILL SLICE^1!/", - "obj_papyrus7_196": "EACH PART WILL\nSWING VIOLENTLY\nUP AND DOWN!/", - "obj_papyrus7_197": "ONLY THE TINIEST\nCHANCE OF VICTORY\nWILL REMAIN!!!/", - "obj_papyrus7_198": "ARE YOU READY!?/", - "obj_papyrus7_199": "BECAUSE!/", - "obj_papyrus7_200": "I!/", - "obj_papyrus7_201": "AM!/", - "obj_papyrus7_202": "ABOUT!/", - "obj_papyrus7_203": "TO DO IT!/%%", - "obj_papyrus7_221": " %", - "obj_papyrus7_222": "* well^1?\n* what's the holdup?/", - "obj_papyrus7_224": "HOLDUP!^1?\nWHAT HOLDUP!?/", - "obj_papyrus7_225": "I'M..^1.\nI'M ABOUT TO\nACTIVATE IT NOW!/%%", - "obj_papyrus7_244": " %", - "obj_papyrus7_245": "* that^1, uh^1, doesn't look\n very activated./", - "obj_papyrus7_247": "WELL!!!/", - "obj_papyrus7_248": "THIS CHALLENGE!!!/", - "obj_papyrus7_249": "\\E3IT SEEMS.../", - "obj_papyrus7_250": "MAYBE..^1. TOO EASY\nTO DEFEAT THE\nHUMAN WITH./", - "obj_papyrus7_251": "\\E1YEAH^1!\nWE CAN'T USE\nTHIS ONE!!!/", - "obj_papyrus7_252": "I AM A SKELETON\nWITH STANDARDS!!!/", - "obj_papyrus7_253": "MY PUZZLES ARE\nVERY FAIR!/", - "obj_papyrus7_254": "AND MY TRAPS ARE\nEXPERTLY COOKED!/", - "obj_papyrus7_255": "BUT THIS METHOD\nIS TOO DIRECT^1!\nNO CLASS AT ALL!/", - "obj_papyrus7_256": "\\E0AWAY IT GOES!/%%", - "obj_papyrus7_260": "WELL!!!/", - "obj_papyrus7_261": "\\E3... THEY'RE PROBABLY\nGOING TO WALK\nTHROUGH IT./", - "obj_papyrus7_262": "AND IT WON'T BE\nANY FUN AT ALL./", - "obj_papyrus7_264": "* hmmm...\n* so this human thing\n was a bust^1, huh?/", - "obj_papyrus7_266": "WELL^1. I MEAN^1.\nI'M EXCITED TO\nCAPTURE THEM./", - "obj_papyrus7_267": "\\E0SO I'LL BECOME\nA FAMOUS ROYAL\nGUARDSMAN!!!/", - "obj_papyrus7_268": "\\E3BUT ALL THE TIME\nI PUT INTO THESE\nPUZZLES.../", - "obj_papyrus7_269": "IT'S KIND OF LIKE\nTHROWING A\nBIRTHDAY PARTY.../", - "obj_papyrus7_271": "* without traps and fire?/", - "obj_papyrus7_273": "EXACTLY!^1!\nIT'S POINTLESS!!!/", - "obj_papyrus7_274": "\\E3MAYBE YOU WERE\nRIGHT TO BE LAZY\nABOUT PUZZLES./", - "obj_papyrus7_276": "* me^1?\n* right about something^1?\n* really?/", - "obj_papyrus7_278": ".../", - "obj_papyrus7_279": "\\E0YEAH!^1!\nWHAT AM I SAYING!/", - "obj_papyrus7_280": "YOU'RE STILL\nCOMPLETELY WRONG!/", - "obj_papyrus7_281": "I JUST HAVE THE\nWRONG AUDIENCE!/", - "obj_papyrus7_282": "THINK ABOUT HOW\nMUCH FUN UNDYNE\nWOULD HAVE HERE!/", - "obj_papyrus7_283": "FLAMES^1, VIOLENCE^1.\nIT'S RIGHT UP HER\nALLEY!/", - "obj_papyrus7_284": "SO I WON'T WASTE\nTHIS PUZZLE ON\nYOU./", - "obj_papyrus7_285": "I JUST HAVE TO\nAPPRECIATE.../", - "obj_papyrus7_286": "THE FRIEND I\nALREADY HAVE!!!/%%", - "obj_papyrus7_316": "PHEW!/%%", - "obj_papyrus7_333": "WHAT ARE YOU\nLOOKING AT!?/", - "obj_papyrus7_334": "THIS WAS ANOTHER\nDECISIVE VICTORY\nFOR PAPYRUS!!/", - "obj_papyrus7_335": "NYEH!!/", - "obj_papyrus7_336": "HEH!!/", - "obj_papyrus7_337": ".../", - "obj_papyrus7_338": "\\E3HEH???/%%", - "obj_papyrus7_341": "A VALUABLE LIFE\nLESSON!!!/", - "obj_papyrus7_342": "NYEH HEH HEH!!!/%%", - "obj_papyrus8_184": "HUMAN./", - "obj_papyrus8_185": "ALLOW ME TO TELL\nYOU ABOUT SOME\nCOMPLEX FEELINGS./", - "obj_papyrus8_188": "SOMEHOW^1, I FEEL LIKE\nYOU'RE AN OLD FRIEND.../", - "obj_papyrus8_189": "EVEN THOUGH I'VE\nNEVER ACTUALLY MET\nYOU BEFORE!!/", - "obj_papyrus8_190": "I CAN'T EXPLAIN\nWHY I FEEL THIS\nWAY.../", - "obj_papyrus8_191": "DID I MEET YOU\nONLINE???/", - "obj_papyrus8_192": "I HAVE MANY \"SOCIAL\nMEDIA CONNECTIONS.\"/", - "obj_papyrus8_193": "IT'S HARD TO KEEP\nTRACK OF THEM\nALL./", - "obj_papyrus8_194": "JUST A DOZEN MORE^1,\nAND.../", - "obj_papyrus8_195": "I'LL FINALLY REACH\nDOUBLE DIGITS!!!/", - "obj_papyrus8_196": "... HEY^1, WAIT A\nSECOND!/", - "obj_papyrus8_197": "YOU CAN'T BE MY\nFRIEND!!^1!\nYOU'RE HUMAN!/", - "obj_papyrus8_198": "I CAN'T BELIEVE YOU\nALMOST TRICKED ME INTO\nNOT DEFEATING YOU!!!/", - "obj_papyrus8_199": "WHOOPSIE DOOPSIE!/%%", - "obj_papyrus8_202": "FEELINGS LIKE.../", - "obj_papyrus8_203": "THE JOY OF FINDING\nANOTHER PASTA\nLOVER./", - "obj_papyrus8_204": "THE ADMIRATION FOR\nANOTHER'S PUZZLE-\nSOLVING SKILLS./", - "obj_papyrus8_205": "THE DESIRE TO HAVE\nA COOL^1, SMART PERSON\nTHINK YOU ARE COOL./", - "obj_papyrus8_206": "THESE FEELINGS.../", - "obj_papyrus8_207": "THEY MUST BE WHAT\nYOU ARE FEELING\nRIGHT NOW!!!/", - "obj_papyrus8_208": "I CAN HARDLY IMAGINE\nWHAT IT MUST BE LIKE\nTO FEEL THAT WAY./", - "obj_papyrus8_209": "AFTER ALL^1, I AM\nVERY GREAT./", - "obj_papyrus8_210": "I DON'T EVER WONDER\nWHAT HAVING LOTS\nOF FRIENDS IS LIKE./", - "obj_papyrus8_211": "I PITY YOU..^1.\nLONELY HUMAN.../", - "obj_papyrus8_212": "WORRY NOT!!^1!\nYOU SHALL BE\nLONELY NO LONGER!/", - "obj_papyrus8_213": "I^1, THE GREAT\nPAPYRUS^1, WILL BE\nYOUR.../", - "obj_papyrus8_214": " ^2.^2../", - "obj_papyrus8_215": "NO.../", - "obj_papyrus8_216": "NO^1, THIS IS ALL\nWRONG!/", - "obj_papyrus8_217": "I CAN'T BE YOUR\nFRIEND!!!/", - "obj_papyrus8_218": "YOU ARE A HUMAN!/", - "obj_papyrus8_219": "I MUST CAPTURE\nYOU!!!/", - "obj_papyrus8_220": "THEN^1, I CAN FULFILL\nMY LIFELONG DREAM!!!/", - "obj_papyrus8_221": "POWERFUL^1!\nPOPULAR^1!\nPRESTIGIOUS!!!/", - "obj_papyrus8_222": "THAT'S PAPYRUS!!!/", - "obj_papyrus8_223": "THE NEWEST MEMBER.../", - "obj_papyrus8_224": "OF THE ROYAL GUARD!/%%", - "obj_papyrus8_227": "OH..^1.\nWHERE COULD THAT\nHUMAN HAVE GONE./", - "obj_papyrus8_228": "... WAIT..^1.\nIT'S RIGHT IN\nFRONT OF ME!!!/", - "obj_papyrus8_229": "HELLO^1!\nI WAS WORRIED THAT\nYOU HAD GOTTEN LOST!/", - "obj_papyrus8_230": "IT SURE IS A RELIEF\nTO KNOW THAT\nYOU'RE RIGHT HERE.../", - "obj_papyrus8_231": "... WAIT A SECOND!!!/", - "obj_papyrus8_232": "YOU'RE NOT SUPPOSED\nTO ESCAPE!!!/", - "obj_papyrus8_233": "GET BACK THERE!!!/%%", - "obj_papyrus8_237": "I SUPPOSE THIS PROVES\nWHAT I SAID./", - "obj_papyrus8_238": "WE REALLY ARE BOUND\nTOGETHER./", - "obj_papyrus8_239": "TWO BONES IN THE\nSKELETAL ANATOMY OF\nFATE!!!/", - "obj_papyrus8_240": "THAT'S HOW YOU APPEAR\nHERE NOW.../", - "obj_papyrus8_241": "EVEN THOUGH IT'S VERY\nIMPOSSIBLE FOR YOU\nTO ESCAPE./", - "obj_papyrus8_242": "AMAZING!!!/", - "obj_papyrus8_243": "I FEEL A SINCERE.../", - "obj_papyrus8_244": "WAAAAAIT A SECOND!!/", - "obj_papyrus8_245": "I STILL HAVE TO\nCAPTURE YOU!!!/", - "obj_papyrus8_246": "WHOOPSIE-DOOPSIE!!/%%", - "obj_papyrus8_252": "BACK AGAIN^1, EH?/", - "obj_papyrus8_253": "I SUPPOSE IT'S MY\nFAULT.../", - "obj_papyrus8_254": "I TOLD YOU BEFORE\nTHAT I WOULD MAKE\nYOU SPAGHETTI./", - "obj_papyrus8_255": "IT'S ONLY NATURAL\nTHAT YOU WOULD\nWANT TO SEE ME.../", - "obj_papyrus8_256": "IN THE DIRE HOPE\nTHAT I WOULD MAKE\nYOU SOME./", - "obj_papyrus8_257": "WELL..^1. I UNDERSTAND./", - "obj_papyrus8_258": "PAPYRUS IS HUNGRY^1,\nTOO!/", - "obj_papyrus8_259": "HUNGRY FOR JUSTICE!/%%", - "obj_papyrus8_271": "HALT^1, HUMAN!/%%", - "obj_papyrus8_386": "I WAS NEVER ONE\n TO BEPIS./%%", - "obj_papyrus8_414": "\\E1OH^1, I ALMOST\nFORGOT TO TELL\nYOU.../", - "obj_papyrus8_415": "TO REACH THE EXIT^1,\nYOU WILL HAVE\nTO PASS.../", - "obj_papyrus8_416": "\\WTHROUGH \\YTHE KING\\W'S\nCASTLE./", - "obj_papyrus8_419": "TO REACH THE EXIT^1,\nYOU WILL HAVE\nTO MEET.../", - "obj_papyrus8_420": "THE KING./", - "obj_papyrus8_422": "\\YTHE KING OF\nALL MONSTERS.../", - "obj_papyrus8_423": "HE IS.../", - "obj_papyrus8_424": "... WELL.../%%", - "obj_papyrus8_441": "\\E0HE'S A BIG FUZZY\nPUSHOVER!!!/", - "obj_papyrus8_442": "EVERYBODY LOVES\nTHAT GUY./", - "obj_papyrus8_443": "I AM CERTAIN IF\nYOU JUST SAY.../", - "obj_papyrus8_444": "\"EXCUSE ME^1, MR.\nDREEMURR..^1. CAN I\nPLEASE GO HOME?\"/", - "obj_papyrus8_445": "HE'LL GUIDE YOU\nRIGHT TO THE\nBARRIER HIMSELF!/", - "obj_papyrus8_446": "ANYWAY!!^1!\nTHAT'S ENOUGH\nTALKING!!!/", - "obj_papyrus8_447": "I'LL BE AT HOME\nBEING A COOL\nFRIEND!!!/", - "obj_papyrus8_448": "FEEL FREE TO\nCOME BY AND\nHANG OUT!!!/", - "obj_papyrus8_449": "FEEL FREE TO\nCOME BY AND HAVE\nTHAT DATE!/", - "obj_papyrus8_450": "NYEH HEH HEH HEH\nHEH HEH HEH!!!/%%", - "obj_papyrus8_515": "HEY^1, QUIT MOVING\nWHILE I'M TALKING\nTO YOU!/", - "obj_papyrus8_516": "I^1, THE GREAT PAPYRUS^1,\nHAVE SOME THINGS\nTO SAY./", - "obj_papyrus8_517": "FIRST^1: YOU'RE A\nFREAKING WEIRDO!/", - "obj_papyrus8_518": "NOT ONLY DO YOU\nNOT LIKE PUZZLES./", - "obj_papyrus8_519": "BUT THE WAY YOU\nSHAMBLE ABOUT FROM\nPLACE TO PLACE.../", - "obj_papyrus8_520": "THE WAY YOUR HANDS\nARE ALWAYS COVERED\nIN DUSTY POWDER./", - "obj_papyrus8_521": "IT FEELS.../", - "obj_papyrus8_522": "LIKE YOUR LIFE IS\nGOING DOWN A\nDANGEROUS PATH./", - "obj_papyrus8_523": "HOWEVER!/", - "obj_papyrus8_524": "I^1, PAPYRUS^1, SEE\nGREAT POTENTIAL\nWITHIN YOU!/", - "obj_papyrus8_525": "EVERYONE CAN BE\nA GREAT PERSON\nIF THEY TRY!/", - "obj_papyrus8_526": "AND ME^1, I HARDLY\nHAVE TO TRY AT\nALL!!!/", - "obj_papyrus8_527": "NYEH HEH HEH\nHEH HEH HEH!!!/%%", - "obj_papyrus8_555": "HEY^1, QUIT MOVING!/", - "obj_papyrus8_556": "THIS IS EXACTLY\nWHAT I AM TALKING\nABOUT!/", - "obj_papyrus8_557": "HUMAN^1! I THINK\nYOU ARE IN NEED\nOF GUIDANCE!/", - "obj_papyrus8_558": "SOMEONE NEEDS TO\nKEEP YOU ON THE\nSTRAIGHT AND NARROW!/", - "obj_papyrus8_559": "BUT WORRY NOT!\nI^1, PAPYRUS.../", - "obj_papyrus8_560": "WILL GLADLY BE\nYOUR FRIEND AND\nTUTOR!/", - "obj_papyrus8_561": "I WILL TURN YOUR\nLIFE RIGHT\nAROUND!!!/%%", - "obj_papyrus8_590": "I SEE YOU ARE\nAPPROACHING./", - "obj_papyrus8_591": "ARE YOU OFFERING A\nHUG OF ACCEPTANCE?/", - "obj_papyrus8_592": "WOWIE!^1! MY LESSONS\nARE ALREADY\nWORKING!!/", - "obj_papyrus8_593": "I^1, PAPYRUS^1,\nWELCOME YOU\nWITH OPEN ARMS!/%%", - "obj_papyrus_friendc_76": "\\E3SO^1, ASGORE.../", - "obj_papyrus_friendc_77": "\\E0HOW ABOUT MAKING\nME A MEMBER OF\nTHE ROYAL GUARD?/", - "obj_papyrus_friendc_79": "\\E2* Well^1, Papyrus^1, now\n that the war is\n over.../", - "obj_papyrus_friendc_80": "\\E0* We might not need\n the Royal Guard\n anymore./", - "obj_papyrus_friendc_82": "\\E7WHAT!?/", - "obj_papyrus_friendc_83": "\\E1THEN WHAT WAS\nTHE POINT OF THE\nHUMAN'S QUEST!?/", - "obj_papyrus_friendc_84": "\\E3THEY JOURNEYED\nALL THAT WAY.../", - "obj_papyrus_friendc_85": "\\E4AND I'M STILL\nNOT A MEMBER OF\nTHE ROYAL GUARD!?/", - "obj_papyrus_friendc_86": "\\E0TRULY^1, THIS IS\nTHE WORST\nPOSSIBLE ENDING./%%", - "obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU\nREALLY BOTCHED\nYOUR QUEST^1, FRISK./", - "obj_papyrus_friendc_92": "\\E0BUT^1, I^1, THE\nGREAT PAPYRUS.../", - "obj_papyrus_friendc_93": "WILL ALWAYS BE\nYOUR FRIEND!!!/", - "obj_papyrus_friendc_95": "\\E1* no matter how hard\n you try to get\n rid of him./", - "obj_papyrus_friendc_97": "\\E1HEY!/", - "obj_papyrus_friendc_98": "\\E0THAT'S TRUE./%%", - "obj_papyrus_friendc_103": "\\E3FRISK^1, WHY DON'T\nYOU TAKE A WALK\nAROUND?/", - "obj_papyrus_friendc_105": "\\E1* frisk^1, why don't you\n fly^1?\n* it's faster./", - "obj_papyrus_friendc_107": "\\E0YEAH^1, FRISK^1, WHY\nDON'T YOU FLY?/", - "obj_papyrus_friendc_109": "\\E1* Hmmm..^1. Flying sounds\n a little dangerous./", - "obj_papyrus_friendc_111": "\\E3* But they CAN'T fly./", - "obj_papyrus_friendc_113": "\\E2* Not with THAT\n attitude!/%%", - "obj_papyrus_friendc_118": "\\E3FRISK..^1.\nTAKE A HIKE./", - "obj_papyrus_friendc_119": "\\E0HIKING IS GOOD\nFOR YOUR BONES./%%", - "obj_papyrus_guide_82": "WELCOME TO SCENIC\nMY HOUSE!/", - "obj_papyrus_guide_83": "ENJOY AND TAKE\nYOUR TIME!!!/%%", - "obj_papyrus_guide_84": "WOW!\nBEING A GOOD HOST\nIS A REAL WORKOUT!/%%", - "obj_papyrus_guide_88": "\\E3I CAN'T FEEL MY\nLEGS.../", - "obj_papyrus_guide_89": "\\E0THAT MUST MEAN\nI'M BEING A\nGREAT HOST!!!/%%", - "obj_papyrus_hisroom_86": "TAKE A LOOK\nAROUND!/%%", - "obj_papyrus_houseoutside_109": "SO YOU CAME\nBACK TO HAVE A\nDATE WITH ME!/", - "obj_papyrus_houseoutside_110": "SO YOU CAME\nBACK TO SEE ME!/", - "obj_papyrus_houseoutside_111": "\\E3YOU MUST BE\nREALLY SERIOUS\nABOUT THIS.../", - "obj_papyrus_houseoutside_112": "\\E2I'LL HAVE TO TAKE\nYOU SOMEPLACE\nREALLY SPECIAL.../", - "obj_papyrus_houseoutside_113": "\\E0A PLACE I LIKE\nTO SPEND A LOT\nOF TIME!!!/%%", - "obj_papyrus_houseoutside_303": "MY HOUSE!!!/%%", - "obj_papyrus_room_119": "MY BROTHER STARTED\nA SOCK COLLECTION\nRECENTLY./", - "obj_papyrus_room_120": "\\E3HOW SADDENING.../", - "obj_papyrus_room_121": "\\E0SOMETIMES I WONDER\nWHAT HE WOULD\nDO.../", - "obj_papyrus_room_122": "WITHOUT SUCH A\nCOOL GUY TAKING\nCARE OF HIM???/", - "obj_papyrus_room_123": "NYEH HEH HEH!/%%", - "obj_papyrus_room_129": "SO^1, YOU WANT\nA HINT^1, HUH?/", - "obj_papyrus_room_130": "\\E3WELL..^1.\nI'VE BEEN LOOKING\nAT THE PUZZLE.../", - "obj_papyrus_room_131": "AND I THINK THE\nSOLUTION.../", - "obj_papyrus_room_132": "\\E0IS TO TURN ALL\nOF THE X'S INTO\nO'S!/", - "obj_papyrus_room_133": "YOU SHOULD TRY\nTHAT!/", - "obj_papyrus_room_134": "ASK AGAIN FOR\nMORE GREAT HINTS!/%%", - "obj_papyrus_room_135": "\\WMAYBE SOLVING\nTHE \\YLAST PUZZLE\\W \nAGAIN WILL HELP./", - "obj_papyrus_room_136": "ASK AGAIN FOR\nMORE GREAT HINTS!!/%%", - "obj_papyrus_room_157": "Error, Pepibs./%%", - "obj_papyrus_room_161": "I ASKED UNDYNE\nIF WE COULD\nALL HANG.../", - "obj_papyrus_room_162": "\\E3BUT SHE SAID\nSOMETHING WEIRD./", - "obj_papyrus_room_163": "\\E0SHE SAID SHE\nWON'T HANG OUT\nWITH A MURDERER./", - "obj_papyrus_room_164": "\\E3BUT..^1. HMM.../", - "obj_papyrus_room_165": "\\E5I DON'T REMEMBER\nMURDERERING\nANYONE.../", - "obj_papyrus_room_166": "\\E3THOUGH I AM A\nPRETTY BRUTAL\nKIND OF GUY./", - "obj_papyrus_room_167": "\\E3THEN SHE SAID\nSOMETHING ABOUT\nWANTING TO.../", - "obj_papyrus_room_168": "\\E1FIGHT SOME KIND\nOF BAD GUY./", - "obj_papyrus_room_169": "\\E3BUT SHE SEEMS\nVERY..^1. WEAK\nFROM SOMETHING./", - "obj_papyrus_room_170": "\\E5SHE STEPPED OUT\nAND COLLAPSED IN\nTHE DOORWAY./", - "obj_papyrus_room_171": "\\E0SO I'M JUST\nWAITING HERE IN\nCASE SHE NEEDS ME./", - "obj_papyrus_room_172": "\\E3SINCE SHE HATES\nBEING WAITED ON\nHAND AND FOOT./", - "obj_papyrus_room_173": "\\E5I THINK WE'LL\nHAVE TO HANG\nOUT LATER.../%%", - "obj_papyrus_room_176": "HEY^1, I.../", - "obj_papyrus_room_177": "\\E5REALLY DOUBT\nWE'RE GOING TO\nBE ABLE TO HANG./", - "obj_papyrus_room_178": "\\E3IT'S HARD TO\nIMAGINE^1, BUT.../", - "obj_papyrus_room_179": "\\E0YOU'LL HAVE TO\nSPEND TIME WITH\nNOT ME./%%", - "obj_papyrus_room_185": "HEY^1! READY TO\nHANG OUT WITH\nUNDYNE???/", - "obj_papyrus_room_186": "GREAT!!^1!\nME TOO!!!/", - "obj_papyrus_room_187": "\\E3HOWEVER^1, SHE'S\nNOT HERE./", - "obj_papyrus_room_188": "\\E0NORMALLY SHE\nRETURNS AT ABOUT\nTHIS TIME./", - "obj_papyrus_room_189": "\\E3SHE'S LATE\nTHOUGH.../", - "obj_papyrus_room_190": "\\E3AND SHE'S NOT\nANSWERING HER\nPHONE./", - "obj_papyrus_room_191": "\\E0HOW STRANGE./", - "obj_papyrus_room_192": "I'LL JUST WAIT\nHERE UNTIL SHE\nGETS HOME./", - "obj_papyrus_room_193": "I'LL CALL YOU\nWHEN SHE GETS\nHERE^1, OKAY!?/%%", - "obj_papyrus_room_196": "NOPE!^1!\nSHE ISN'T HERE\nYET!!!/%%", - "obj_papyrus_room_202": "UNDYNE'S HOME^1,\nBUT SHE ISN'T\nFEELING WELL./", - "obj_papyrus_room_203": "\\E5I DON'T THINK WE\nCAN HANG OUT./", - "obj_papyrus_room_204": "\\E3IT SEEMS LIKE SHE\nCAUGHT HEAT-STROKE\nOR SOMETHING./", - "obj_papyrus_room_205": "SOMEONE MUST HAVE\nBROUGHT HER\nBACK HOME.../", - "obj_papyrus_room_206": "\\E5BECAUSE SHE CAN\nBARELY MOVE./", - "obj_papyrus_room_207": "\\E0BUT SHE IS\nMUTTERING ABOUT\nDESTROYING YOU./", - "obj_papyrus_room_208": "SO THAT'S A GOOD\nVITAL SIGN./", - "obj_papyrus_room_209": "\\E3IN ANY CASE^1, I\nDON'T THINK WE\nCAN HANG OUT./", - "obj_papyrus_room_210": "\\E0I'M JUST WAITING\nHERE IN CASE\nSHE NEEDS ME./", - "obj_papyrus_room_211": "SO^1, I GUESS YOU\nCAN RUN ALONG./%%", - "obj_papyrus_room_214": "UNDYNE IS SICK^1,\nSO SHE CAN'T\nPLAY TODAY./%%", - "obj_papyrus_room_220": "HEY^1! READY TO\nHANG OUT WITH\nUNDYNE???/", - "obj_papyrus_room_221": "GREAT!!^1!\nBECAUSE SHE'S NOT\nEVEN HERE./", - "obj_papyrus_room_222": "BEING READY EARLY^1!\nIT SHOWS HOW MUCH\nYOU CARE!!/", - "obj_papyrus_room_223": "\\E3EVEN IF SHE'S\nNOT HERE TO SEE\nTHAT./%%", - "obj_papyrus_room_226": "NOPE!^1!\nSHE ISN'T HERE\nYET!!!/%%", - "obj_papyrus_room_244": "HELLO^1, MY FRIEND./", - "obj_papyrus_room_245": "WHAT BRINGS YOU\nTO PAPYRUS TOWN?/%%", - "obj_papyrus_room_248": "HELLO..^1.\nH-HOW ARE YOU^1,\nMY F-FRIEND?/", - "obj_papyrus_room_249": "\\E5I'M FEELING VERY\nNOT SUSPICIOUS\nTODAY./%%", - "obj_papyrus_room_253": "HEY^1, I HAVE A\nGREAT IDEA./", - "obj_papyrus_room_254": "LET'S HANG OUT\nWITH UNDYNE\nLATER./", - "obj_papyrus_room_255": "I'LL CALL YOU\nWHEN I'M READY!/%%", - "obj_papyrus_room_259": "I'M SO GLAD YOU\nAND UNDYNE ARE\nFRIENDS NOW./", - "obj_papyrus_room_260": "YOU TWO GO\nTOGETHER LIKE\nPASTA AND BURNING!/%%", - "obj_papyrus_room_263": "OH^1, HEY.../", - "obj_papyrus_room_264": "\\E3YOU'RE LEAVING\nSOON^1, RIGHT!?/", - "obj_papyrus_room_265": "\\E1DON'T COME HERE\nTO SAY GOODBYE!!/", - "obj_papyrus_room_266": "\\E3GOODBYES AREN'T\nALLOWED IN MY\nTOWN./", - "obj_papyrus_room_267": "\\E0JUST SEE-YOU-\nLATERS./%%", - "obj_papyrus_room_272": "IT SEEMS UNDYNE\nHAS SOMETHING\nFOR YOU./", - "obj_papyrus_room_273": "SHE'S THE PERSON\nTHAT'S NOT ME./%%", - "obj_papyrus_room_278": "UNDYNE WRITES A\nLOT OF LETTERS./", - "obj_papyrus_room_279": "\\E3BUT^1, SHE CAN NEVER\nSEEM TO FIND THE\nRIGHT WORDS./", - "obj_papyrus_room_280": "SO WHEN SHE GOES\nTO DELIVER THEM\nHERSELF.../", - "obj_papyrus_room_281": "SHE ALWAYS QUITS\nSO SHE CAN GO\nBACK AND REWRITE./", - "obj_papyrus_room_282": "\\E0THAT'S WHY SHE\nASKED YOU!!/", - "obj_papyrus_room_283": "BECAUSE YOU HAVE\nNO STANDARDS!!!/%%", - "obj_papyrus_room_287": "ALPHYS SEEMS TO\nHAVE DISAPPEARED./", - "obj_papyrus_room_288": "DON'T WORRY^1, THAT'S\nNORMAL./", - "obj_papyrus_room_289": "YOU SHOULD GO\nTO HER LAB./", - "obj_papyrus_room_290": "I'M SUPPOSED TO\nPUT THESE\nNUMBERS TOGETHER./%%", - "obj_papyrusboss_270": " ALAS^1, POOR\n PAPYRUS!/%%", - "obj_papyrusboss_272": " W-WELL^1, THAT'S\n NOT WHAT I\n EXPECTED.../%%", - "obj_papyrusboss_282": " WELL^1, AT LEAST I\n STILL HAVE MY\n HEAD!/%%", - "obj_papyrusboss_285": " BUT.../", - "obj_papyrusboss_286": " ST..^1. STILL^1!\n I BELIEVE IN\n YOU!/", - "obj_papyrusboss_287": " YOU CAN DO A\n LITTLE BETTER!/", - "obj_papyrusboss_288": " EVEN IF YOU\n DON'T THINK SO!/", - "obj_papyrusboss_289": " I..^1.\n I PROMISE.../%%", - "obj_papyrusboss_402": " WELL...! *HUFF^1*\n IT'S CLEAR...\n YOU CAN'T^1! *HUFF^1*\n DEFEAT ME!!!/", - "obj_papyrusboss_403": " YEAH!!!\n I CAN SEE YOU\n SHAKING IN YOUR\n BOOTS!!!/", - "obj_papyrusboss_404": " THEREFORE I^1, THE\n GREAT PAPYRUS^1,\n ELECT TO GRANT\n YOU PITY!!/", - "obj_papyrusboss_405": "\\X I WILL \\RSPARE\\X YOU,\n HUMAN!!!/", - "obj_papyrusboss_406": " \\XNOW'S YOUR CHANCE\n TO ACCEPT MY\n \\RMERCY\\X./%%", - "obj_papyrusboss_423": "* Papyrus is sparing you.", - "obj_papyrusboss_456": " WHAT THE HECK!/", - "obj_papyrusboss_457": " THAT'S MY\n SPECIAL ATTACK!/%%", - "obj_papyrusboss_466": " HEY^1!\n YOU STUPID DOG!/%%", - "obj_papyrusboss_477": " DO YOU HEAR\n ME!?/", - "obj_papyrusboss_478": " STOP MUNCHING ON\n THAT BONE!!!/%%", - "obj_papyrusboss_487": " HEY!!!\n WHAT ARE YOU\n DOING!!!/", - "obj_papyrusboss_488": " COME BACK HERE\n WITH MY SPECIAL\n ATTACK!!!/%%", - "obj_papyrusboss_502": " .../", - "obj_papyrusboss_503": " OH WELL./", - "obj_papyrusboss_504": " I'LL JUST USE\n A REALLY COOL\n REGULAR ATTACK./%%", - "obj_papyrusboss_514": "* Papyrus is getting ready\n for a regular attack.", - "obj_papyrusboss_548": " ...", - "obj_papyrusboss_552": " OH^1, I SHOULD\n HAVE BROUGHT ONE\n OF THOSE.", - "obj_papyrusboss_558": " SO YOU'RE\n SERIOUS.../", - "obj_papyrusboss_559": " SO YOU WON'T\n FIGHT.../", - "obj_papyrusboss_560": " THEN^1, LET'S SEE\n IF YOU CAN HANDLE\n MY FABLED\n 'BLUE ATTACK!'/%%", - "obj_papyrusboss_561": "%%%", - "obj_papyrusboss_570": " BEHOLD!", - "obj_papyrusboss_571": " HMMM... I WONDER\n WHAT I SHOULD\n WEAR...", - "obj_papyrusboss_572": " HOW HIGH CAN YOU\n JUMP?", - "obj_papyrusboss_573": " WHAT!? I'M NOT\n THINKING ABOUT\n THAT DATE THING!!", - "obj_papyrusboss_574": " TRY HOLDING THE\n 'UP' BUTTON TO\n JUMP!!!", - "obj_papyrusboss_575": "\\X YEAH!\n DON'T MAKE ME\n USE MY \\RSPECIAL\n ATTACK\\X!", - "obj_papyrusboss_576": " HOLD 'UP' LONGER\n TO JUMP HIGHER!\n JEEZ!!!", - "obj_papyrusboss_577": " I CAN ALMOST\n TASTE MY FUTURE\n POPULARITY!!!", - "obj_papyrusboss_578": " PAPYRUS:\n HEAD OF THE\n ROYAL GUARD!", - "obj_papyrusboss_579": " PAPYRUS:\n UNPARALLELED\n SPAGHETTORE!", - "obj_papyrusboss_580": " UNDYNE WILL BE\n REALLY PROUD\n OF ME!!", - "obj_papyrusboss_581": " THE KING WILL\n TRIM A HEDGE\n IN THE SHAPE\n OF MY SMILE!!!", - "obj_papyrusboss_582": " MY BROTHER WILL\n ... WELL, HE\n WON'T CHANGE\n VERY MUCH.", - "obj_papyrusboss_583": " I'LL HAVE LOTS\n OF ADMIRERS!!\n BUT...", - "obj_papyrusboss_584": " HOW WILL I\n KNOW IF PEOPLE\n SINCERELY LIKE\n ME???", - "obj_papyrusboss_585": " WILL ANYONE LIKE\n ME AS SINCERELY\n AS YOU?", - "obj_papyrusboss_586": " SOMEONE LIKE\n YOU IS REALLY\n RARE...", - "obj_papyrusboss_587": " I DON'T THINK\n THEY'LL LET YOU\n GO...", - "obj_papyrusboss_588": " AND DATING MIGHT\n BE KIND OF\n HARD...", - "obj_papyrusboss_589": " AFTER YOU'RE\n CAPTURED AND\n SENT AWAY.", - "obj_papyrusboss_590": " URGH...\n WHO CARES!\n GIVE UP!!", - "obj_papyrusboss_591": "\\X GIVE UP OR\n FACE MY...\n \\RSPECIAL ATTACK\\X!!!", - "obj_papyrusboss_592": "\\X YEAH!!!\n VERY SOON I WILL\n USE MY\n \\RSPECIAL ATTACK\\X! ", - "obj_papyrusboss_593": "\\X NOT TOO LONG\n AND I WILL\n USE THAT\n \\RSPECIAL ATTACK\\X!!!", - "obj_papyrusboss_594": "\\X THIS IS YOUR\n LAST CHANCE...\n BEFORE MY\n \\RSPECIAL ATTACK\\X!!", - "obj_papyrusboss_595": "\\X BEHOLD...!\n MY \\RSPECIAL\n ATTACK\\X!", - "obj_papyrusboss_596": " *SIGH* HERE'S AN\n ABSOLUTELY\n NORMAL ATTACK.", - "obj_papyrusboss_604": " NYEH HEH HEH!", - "obj_papyrusboss_605": " I DON'T DESERVE\n SUCH HOSPITALITY\n FROM YOU ...", - "obj_papyrusboss_606": " YOUR BARBS HIDE A\n HIDDEN AFFECTION^1!\n YOU EMOTIONAL\n CACTUS!", - "obj_papyrusboss_607": " DON'T WASTE YOUR\n WORDS ON ME!", - "obj_papyrusboss_608": " LET'S DATE\n L-LATER!^1!\n AFTER I CAPTURE\n YOU!", - "obj_papyrusboss_612": " ...", - "obj_papyrusboss_1584": "* Papyrus is preparing a bone\n attack.", - "obj_papyrusboss_1585": "* Papyrus prepares a non-bone\n attack then spends a minute\n fixing his mistake.", - "obj_papyrusboss_1586": "* Papyrus is cackling.", - "obj_papyrusboss_1587": "* Papyrus whispers \"Nyeh heh\n heh!\"", - "obj_papyrusboss_1588": "* Papyrus is rattling his bones.", - "obj_papyrusboss_1589": "* Papyrus is trying hard to play\n it cool.", - "obj_papyrusboss_1590": "* Papyrus is considering his\n options.", - "obj_papyrusboss_1591": "* Smells like bones.", - "obj_papyrusboss_1592": "* Papyrus remembered a bad joke\n Sans told and is frowning.", - "obj_papyrusboss_1596": "* Papyrus is thinking about\n what to wear for his date.", - "obj_papyrusboss_1597": "* Papyrus is thinking about\n what to cook for his date.", - "obj_papyrusboss_1598": "* Papyrus dabs some Bone\n Cologne behind his ear.", - "obj_papyrusboss_1599": "* Papyrus dabs marinara sauce\n behind his ear.", - "obj_papyrusboss_1600": "* Papyrus dabs MTT-Brand Bishie\n Cream behind his ear.", - "obj_papyrusboss_1601": "* Papyrus dabs MTT-Brand Anime\n Powder behind his ear.", - "obj_papyrusboss_1602": "* Papyrus dabs MTT-Brand Cute\n Juice behind his ear.", - "obj_papyrusboss_1603": "* Papyrus dabs MTT-Brand\n Attraction Slime behind his\n ear.", - "obj_papyrusboss_1604": "* Papyrus dabs MTT-Brand\n Beauty Yogurt behind his\n ear.", - "obj_papyrusboss_1605": "* Papyrus realizes he doesn't\n have ears.", - "obj_papyrusboss_1609": "* Papyrus is at the edge of\n defeat.", - "obj_papyrusboss_1611": "* Papyrus is sparing you.", - "obj_papyrusboss_1613": "* Papyrus is sparing you.", - "obj_papyrusboss_1645": "* PAPYRUS - ATK 20 DEF 20\n* He likes to say:\n \"Nyeh heh heh!\"/^", - "obj_papyrusboss_1647": "* PAPYRUS - ATK 3 DEF 3\n* Forgettable./^", - "obj_papyrusboss_1661": " HOW SELFLESS.../", - "obj_papyrusboss_1662": " YOU WANT ME TO\n FEEL BETTER\n ABOUT FIGHTING\n YOU.../%%", - "obj_papyrusboss_1663": " THERE'S NO NEED\n TO LIE TO\n YOURSELF!!!/%%", - "obj_papyrusboss_1664": " DON'T...!/%%", - "obj_papyrusboss_1678": "* You INSULT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", - "obj_papyrusboss_1680": "* Papyrus is too busy FIGHTing\n to accept your insult./^", - "obj_papyrusboss_1696": " WHAT!^1?\n FL-FLIRTING!?/", - "obj_papyrusboss_1697": "\\X SO YOU FINALLY\n REVEAL YOUR\\R \n ULTIMATE FEELINGS\\X!/", - "obj_papyrusboss_1698": " W-WELL^1!\n I'M A SKELETON\n WITH VERY HIGH\n STANDARDS!!!/%%", - "obj_papyrusboss_1700": " OH NO!!!/%%", - "obj_papyrusboss_1713": "* You FLIRT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", - "obj_papyrusboss_1715": "* Papyrus is too busy FIGHTing\n to flirt back./^", - "obj_papyrusboss_1754": " OH NO!!^1! YOU'RE\n MEETING ALL MY\n STANDARDS!!!/", - "obj_papyrusboss_1755": " I GUESS THIS MEANS\n I HAVE TO GO ON A\n DATE WITH YOU...?/%%", - "obj_papyrusboss_1769": " OH NO!!^1!\n THAT HUMILITY..^1.\n IT REMINDS ME OF,/", - "obj_papyrusboss_1770": " MYSELF!!!/", - "obj_papyrusboss_1771": " YOU'RE MEETING ALL\n MY STANDARDS!!!/%%", - "obj_papyrusboss_1804": " I can I have zero\n make redeeming\n spaghetti qualities\\C", - "obj_papyrussnowman_98": "* (It's a snow Papyrus.)/%%", - "obj_parsnik_205": "Hisssss", - "obj_parsnik_206": "Hisssss", - "obj_parsnik_207": "Hisssss", - "obj_parsnik_208": "Herssss", - "obj_parsnik_211": "Ate\nYour\nGreen\nSnakes", - "obj_parsnik_215": "Don't\nBe Rude", - "obj_parsnik_219": "Eat Your\nGreen\nTasty\nSnakes", - "obj_parsnik_225": "%%%", - "obj_parsnik_431": "* Parsnik has a hissy fit.", - "obj_parsnik_432": "* Parsnik's snakes shift to\n change hairstyles^1.\n* Mohawk^1. Ponytail^1. Undercut.", - "obj_parsnik_433": "* Parsnik completely closes its\n mouth^1.\n* It looks short and weird.", - "obj_parsnik_434": "* Snakes play with a beach ball.", - "obj_parsnik_435": "* Smells like tasty snakes.", - "obj_parsnik_436": "* Parsnik seems satisfied.", - "obj_parsnik_437": "* The snakes are wilting.", - "obj_parsnik_478": "* PARSNIK - ATK 30 DEF 28\n* This cobrafied carrot has\n a headful of tasty snakes./^", - "obj_parsnik_495": "* You tried to eat Parsnik^1,\n but it wasn't weakened\n enough./^", - "obj_parsnik_498": "* You start eating snakes like\n they're spaghetti.\n* You recovered 5 HP!/^", - "obj_parsnik_512": "* Parsnik mishears you and fires\n a series of tasty snakes./^", - "obj_phonecall_room_161": "* Ring.../", - "obj_phonecall_room_162": "\\TS \\E6 \\F6 \\TA %", - "obj_phonecall_room_163": "* OK^1!\n* Y-you should..^1.\n* You should.../", - "obj_phonecall_room_164": "* Head to the..^1.\n* Head to the.../", - "obj_phonecall_room_165": "\\E9* I..^1. I.../", - "obj_phonecall_room_166": "\\E9* I don't know?/", - "obj_phonecall_room_167": "\\E8* This doesn't look\n like my map\n at all.../", - "obj_phonecall_room_168": "\\E9* I'm sorry..^1.\n* I..^1. I.../", - "obj_phonecall_room_169": "\\E8* I have to go./", - "obj_phonecall_room_170": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_171": "* Click.../%%", - "obj_phonecall_room_190": "* Ring.../", - "obj_phonecall_room_191": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_192": "* W-wait^1!\n* No^1, I think you\n should h-head up!/", - "obj_phonecall_room_193": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_194": "* Click.../%%", - "obj_phonecall_room_202": "* Ring.../", - "obj_phonecall_room_203": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_204": "* A crossroads..^1.\n* Uhh.../", - "obj_phonecall_room_205": "* Uhhh.../", - "obj_phonecall_room_206": "\\E6* Tr..^1.\n* Try heading to the\n right!/", - "obj_phonecall_room_207": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_208": "* Click.../%%", - "obj_phonecall_room_218": "* Ring.../", - "obj_phonecall_room_219": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_220": "* Looks like you can't\n proceed until you\n hit the switch./", - "obj_phonecall_room_221": "* B-but^1, those lasers\n will activate when\n you do./", - "obj_phonecall_room_222": "\\E6* Ummm..^1.\n* Looks like they'll\n come in this order:/", - "obj_phonecall_room_223": "\\W* \\OOrange\\W. \\OOrange\\W. \\LBlue\\W./", - "obj_phonecall_room_224": "* G-got it^1?\n* Move until the\n third one!/", - "obj_phonecall_room_225": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_226": "* Click.../%%", - "obj_phonecall_room_234": "* Ring.../", - "obj_phonecall_room_235": "\\TS \\E6 \\F6 \\TA %", - "obj_phonecall_room_236": "* Alright^1, now just\n keep heading\n up!/", - "obj_phonecall_room_237": "\\E6* .../", - "obj_phonecall_room_238": "\\E3* ..^1.\n* That pit..^1.\n* Isn't on my map./", - "obj_phonecall_room_239": "\\E6* Forget it^1!\n* Let's try the\n left side!/", - "obj_phonecall_room_240": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_241": "* Click.../%%", - "obj_phonecall_room_245": "* Ring.../", - "obj_phonecall_room_246": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_247": "* H-hey^1, aren't\n you gonna use\n the elevator?/", - "obj_phonecall_room_248": "\\E6* I guess you can\n go this way!/", - "obj_phonecall_room_249": "\\E3* .../", - "obj_phonecall_room_250": "* If there wasn't\n a huge pit in\n the way...?/", - "obj_phonecall_room_251": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_252": "* Click.../%%", - "obj_phonecall_room_259": "* Ring.../", - "obj_phonecall_room_260": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_261": "* Wh..^1. where'd this\n pit come from?/", - "obj_phonecall_room_262": "\\E8* You should be able\n to walk across\n here.../", - "obj_phonecall_room_263": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_264": "* Click.../%%", - "obj_phonecall_room_275": "* Ring.../", - "obj_phonecall_room_276": "\\TS \\E6 \\F6 \\TA %", - "obj_phonecall_room_277": "* Ready^1?\n* This is it!/", - "obj_phonecall_room_278": "* Take the elevator\n up to the top\n of the CORE!/", - "obj_phonecall_room_279": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_280": "* Click.../%%", - "obj_phonecall_room_290": "* Ring.../%%", - "obj_phonecall_room_302": "* Ring.../", - "obj_phonecall_room_303": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_304": "* Hi^1, Alphys here!/", - "obj_phonecall_room_305": "* This room is like\n the room we saw\n before./", - "obj_phonecall_room_306": "* There are two puzzles\n to the north and\n south.../", - "obj_phonecall_room_307": "* You'll have to solve\n them both to proceed!/", - "obj_phonecall_room_308": "\\E2* .../", - "obj_phonecall_room_309": "\\E0* A-also... I'd like\n to say!/", - "obj_phonecall_room_310": "\\E3* I don't really...\n* Like giving away\n puzzle solutions./", - "obj_phonecall_room_311": "\\E6* But if you need\n help^1, just call\n me^1, ok?/", - "obj_phonecall_room_312": "\\E3* Actually^1, wait^1, I\n have an idea!/", - "obj_phonecall_room_313": "\\E0* Let's be friends\n on UnderNet!/", - "obj_phonecall_room_314": "\\E7* Then you can just\n ping me when you\n need help!/", - "obj_phonecall_room_315": "\\E0* .../", - "obj_phonecall_room_316": "\\E4* Wait^1, we're already\n friends^1, aren't we?/", - "obj_phonecall_room_317": "\\E5* I signed you up^1,\n didn't I?/", - "obj_phonecall_room_318": "\\E5* You've been reading\n my posts the whole\n time.../", - "obj_phonecall_room_319": "\\E6* Well^1! I hope^1!\n You agree with me^1!\n* About Mew Mew 2!/", - "obj_phonecall_room_320": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_321": "* Click.../%%", - "obj_phonecall_room_353": "* Ring.../", - "obj_phonecall_room_354": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_355": "* Uh^1, h-h-hey!/", - "obj_phonecall_room_356": "\\E0* I'm going to the\n bathroom^1, so I'll\n be MIA for a bit./", - "obj_phonecall_room_357": "* I'm..^1. I'm sure you\n can handle this\n puzzle yourself!/", - "obj_phonecall_room_358": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_359": "* Click.../%%", - "obj_phonecall_room_372": "* Ring.../", - "obj_phonecall_room_373": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_374": "* S-see that building in\n the distance?/", - "obj_phonecall_room_375": "\\E0* That's the CORE^1.\n* The source of all power\n for the underground./", - "obj_phonecall_room_376": "\\E6* It converts geothermal\n energy into magical\n electricity^1, by.../", - "obj_phonecall_room_377": "\\E3* Uhh^1, anyway^1, that's\n where we're going to\n go./", - "obj_phonecall_room_378": "\\E0* In the CORE is an\n elevator directly to\n ASGORE's castle./", - "obj_phonecall_room_379": "\\E0* And from there..^1.\n* You can go home./", - "obj_phonecall_room_380": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_381": "* Click.../%%", - "obj_phonecall_room_397": "* Ring.../", - "obj_phonecall_room_398": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_399": "* Uuuh^1, I think...\n* Umm.../", - "obj_phonecall_room_400": "\\E6* Hey^1!\n* About the puzzles on\n the left and right...!/", - "obj_phonecall_room_401": "\\E6* They're a bit difficult\n to explain^1, but.../", - "obj_phonecall_room_402": "\\E4* ... uhhh^1, you already\n s-solved them?/", - "obj_phonecall_room_403": "\\E5* Awesome!/", - "obj_phonecall_room_404": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_405": "* Click.../%%", - "obj_phonecall_room_411": "* Ring.../", - "obj_phonecall_room_412": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_413": "* Alphys^1! Here!/", - "obj_phonecall_room_414": "\\E6* Th-that blue laser\n seems totally\n impassable!/", - "obj_phonecall_room_415": "\\E3* B-b-but!/", - "obj_phonecall_room_416": "\\E6* As the Royal Scientist^1,\n I h-have some tricks\n up my sleeve!/", - "obj_phonecall_room_417": "* I'll h-hack into th-the\n Hotland laser database\n and take it out!/", - "obj_phonecall_room_418": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_419": "* Click.../%%", - "obj_phonecall_room_423": "* Ring.../", - "obj_phonecall_room_424": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_425": "* A-another laser^1,\n huh?/", - "obj_phonecall_room_426": "\\E8* I'm sorry^1, I won't\n play around this\n time./", - "obj_phonecall_room_427": "\\E6* Hold on a second!!/", - "obj_phonecall_room_428": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_429": "* Click.../%%", - "obj_phonecall_room_464": "* Ring.../", - "obj_phonecall_room_465": "\\TS \\E6 \\F6 \\TA %", - "obj_phonecall_room_466": "\\E6* A-A-Alphys here!!!!/", - "obj_phonecall_room_467": "\\E3* Th..^1. the northern door\n will stay locked until\n you.../", - "obj_phonecall_room_468": "* S-solve the puzzles on\n the right and left!/", - "obj_phonecall_room_469": "\\E0* I..^1. I think you\n sh-should g-g-go to the\n right first!/", - "obj_phonecall_room_470": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_471": "* Click.../%%", - "obj_phonecall_room_498": "* Ring.../", - "obj_phonecall_room_499": "\\TS \\E3 \\F6 \\TA %", - "obj_phonecall_room_500": "* Uhh^1!\n* H-hi^1, so^1, the blue\n lasers.../", - "obj_phonecall_room_501": "\\E4* Uhh^1!\n* I mean^1, Alphys here^1!\n* Hi!/", - "obj_phonecall_room_502": "\\W*\\E6 The \\Lblue lasers\\W won't\n hurt you if you don't\n move!/", - "obj_phonecall_room_503": "\\W*\\E3 \\OO-orange\\W ones^1, um..^1.\n* Y-you have to be\n moving^1, and they.../", - "obj_phonecall_room_504": "\\E4* Um^1, they won't^1, um.../", - "obj_phonecall_room_505": "\\E6* Move through those\n ones!/", - "obj_phonecall_room_506": "\\E1* .../", - "obj_phonecall_room_507": "\\E5* Uhh^1, bye!/", - "obj_phonecall_room_508": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_509": "* Click.../%%", - "obj_phonecall_room_521": "* Ring..^1. Ring.../", - "obj_phonecall_room_522": "* Click...?/", - "obj_phonecall_room_523": "* (Whoever was calling hung up\n before you answered it.)/%%", - "obj_phonecall_room_569": "* Ring.../", - "obj_phonecall_room_571": "HOWDY!/", - "obj_phonecall_room_572": "IF IT ISN'T MY\nGOOD FRIEND^1,\nWHO TRUSTS ME./", - "obj_phonecall_room_573": "THIS IS PAPYRUS^1.\nYOUR ALSO\nMUTUAL FRIEND./", - "obj_phonecall_room_574": "\\E3ALPHYS AND I\nFINISHED OUR\nTRAINING EARLY./", - "obj_phonecall_room_575": "\\E5VERY EARLY./", - "obj_phonecall_room_576": "\\E3SO I SENT HER\nHOME./", - "obj_phonecall_room_577": "\\E5VERY HOME./", - "obj_phonecall_room_578": "\\E3UH... NOW./", - "obj_phonecall_room_579": "\\E0I FEEL STRONGLY\nAND FOR NO\nAPPARENT REASON./", - "obj_phonecall_room_580": "\\E3YOU SHOULD ALSO\nGO..^1. THERE./", - "obj_phonecall_room_581": "\\E0TO HER^1.\nLAB..^1. HOUSE./", - "obj_phonecall_room_582": "I HAVE ONLY\nGOOD FEELINGS\nABOUT THIS./", - "obj_phonecall_room_583": "\\E5GOODBYE./", - "obj_phonecall_room_584": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_585": "* Click.../%%", - "obj_phonecall_room_593": "* Ring.../", - "obj_phonecall_room_594": "\\TS \\E4 \\F6 \\TA %", - "obj_phonecall_room_595": "\\E3* H..^1. hi...^1!\n* It's Dr. Alphys./", - "obj_phonecall_room_596": "\\E0* This p-puzzle is\n kinda..^1. um..^1. timing-\n based./", - "obj_phonecall_room_597": "\\E3* Y-you see those\n switches over there?/", - "obj_phonecall_room_598": "\\E0* Y-you'll have to press\n all three of them\n within 3 seconds./", - "obj_phonecall_room_599": "\\E6* I'll t-try to help\n you with the\n rhythm!/", - "obj_phonecall_room_600": "\\TS \\F0 \\T0 %", - "obj_phonecall_room_601": "* Click.../%%", - "obj_piano_68": "* Come on! What are you doing!/%%", - "obj_playmovement_206": "* OH^1?\n* THAT HUMAN.../%%", - "obj_playmovement_348": "* COULD IT BE...?/%%", - "obj_playmovement_375": "* ... MY ONE TRUE LOVE?/%%", - "obj_playmovement_791": "* SO SAD./", - "obj_playmovement_792": "* SO SAD THAT YOU ARE\n GOING TO THE DUNGEON./%%", - "obj_playmovement_795": "* OOMPH!\n* I AM SO OVERWHELMED WITH\n TRAGEDIES./", - "obj_playmovement_796": "* THE KING HAS ORDERED YOU\n TO WASTE AWAY IN THE CASTLE\n BASEMENT./", - "obj_playmovement_797": "* AND BEFORE WE EVEN HAD\n TIME TO SING A SWEET\n SONG ABOUT IT./", - "obj_playmovement_798": "* MY DEAR HEART^1!\n* I CAN BARELY LOOK UPON YOU^1,\n KNOWING WHAT COMES NEXT.../%%", - "obj_playmovement_821": "* WELL^1, TOODLES!/%%", - "obj_potheat_73": "* Hold \\*D to turn up the heat!", - "obj_potheat_108": "* Left^1? You fool^2!%", - "obj_potheat_109": "\\E6* THIS BURNER ONLY\n GOES ONE WAY!!^2!%%", - "obj_potheat_132": "* Hotter^2!%%", - "obj_potheat_155": "* HOTTER^1, DARNIT^2!%%", - "obj_potheat_179": "* HOTTER!!!!!!^2!%%", - "obj_potheat_196": "* Wait^1, that's too ^1- %%", - "obj_potheat_211": "* Ugh^1, let me do it!/%%", - "obj_potheat_232": "* See!^1?\n* This is how you ^1-%%", - "obj_potstir_64": "* Press \\*Z repeatedly to stir!", - "obj_potstir_81": "* Stir harder^2!%%", - "obj_potstir_93": "* HARDER^2!%%", - "obj_potstir_106": "* HARDER!!!^2!%%", - "obj_potstir_119": "* Ugh^1, let me do it!/%%", - "obj_powerlaser_event_178": "* Ring.../", - "obj_powerlaser_event_179": "\\TS \\E3 \\F6 \\TA %", - "obj_powerlaser_event_180": "* M..^1. more lasers.../", - "obj_powerlaser_event_181": "\\E8* Okay^1, I..^1.\n* I won't mess around\n this time./", - "obj_powerlaser_event_182": "\\E6* I'll just deactivate\n the lasers and let\n you through./", - "obj_powerlaser_event_183": "\\E3* .../", - "obj_powerlaser_event_184": "\\E3* They're..^1.\n* They're not turning\n off.../", - "obj_powerlaser_event_185": "\\E8* I can't turn them\n off^1, I.../", - "obj_powerlaser_event_186": "\\E6* I-i-it's okay^1!\n* I have this under\n control!/", - "obj_powerlaser_event_187": "* I'm going to turn\n off the p-power for\n that whole node./", - "obj_powerlaser_event_188": "* Then you can walk\n across./", - "obj_powerlaser_event_189": "\\E3* .../", - "obj_powerlaser_event_190": "\\E6* Okay^1, go!/", - "obj_powerlaser_event_191": "\\TS \\F0 \\T0 %", - "obj_powerlaser_event_192": "* Click.../%%", - "obj_powerlaser_event_195": "* Ring.../", - "obj_powerlaser_event_196": "\\TS \\E3 \\F6 \\TA %", - "obj_powerlaser_event_197": "* H..^1. huh?\n* I..^1. I guess this\n was the right way./", - "obj_powerlaser_event_198": "* M..^1. more lasers.../", - "obj_powerlaser_event_199": "\\E8* Okay^1, I..^1.\n* I won't mess around\n this time./", - "obj_powerlaser_event_200": "\\E6* I'll just deactivate\n the lasers and let\n you through./", - "obj_powerlaser_event_201": "\\E3* .../", - "obj_powerlaser_event_202": "\\E3* They're..^1.\n* They're not turning\n off.../", - "obj_powerlaser_event_203": "\\E8* I can't turn them\n off^1, I.../", - "obj_powerlaser_event_204": "\\E6* I-i-it's okay^1!\n* I have this under\n control!/", - "obj_powerlaser_event_205": "* I'm going to turn\n off the p-power for\n that whole node./", - "obj_powerlaser_event_206": "* Then you can walk\n across./", - "obj_powerlaser_event_207": "\\E3* .../", - "obj_powerlaser_event_208": "\\E6* Okay^1, go!/", - "obj_powerlaser_event_209": "\\TS \\F0 \\T0 %", - "obj_powerlaser_event_210": "* Click.../%%", - "obj_powerlaser_event_244": "* Ring.../", - "obj_powerlaser_event_245": "\\TS \\E3 \\F6 \\TA %", - "obj_powerlaser_event_246": "* W-WAIT^1!\n* STOP!/%%", - "obj_powerlaser_event_264": "\\E8* Th-the power..^1.\n* It's turning itself\n back on./", - "obj_powerlaser_event_265": "\\E9* D-damn it..^1.\n* Th-this isn't supposed\n to.../", - "obj_powerlaser_event_266": "* I.../", - "obj_powerlaser_event_267": "\\E3* I'm gonna turn\n it off again./", - "obj_powerlaser_event_268": "* When it turns off^1,\n move a little^1, and\n then STOP./", - "obj_powerlaser_event_269": "\\E8* OK^1?\n* Y-you won't get\n h-h-hurt./", - "obj_powerlaser_event_270": "\\TS \\F0 \\T0 %", - "obj_powerlaser_event_271": "* Click.../%%", - "obj_powerlaser_event_304": "* Ring.../", - "obj_powerlaser_event_305": "\\TS \\E3 \\F6 \\TA %", - "obj_powerlaser_event_306": "* Oh my god^1, are\n you okay!?/", - "obj_powerlaser_event_307": "\\E8* I-I c-couldn't keep\n the power off\n long enough.../", - "obj_powerlaser_event_308": "\\E6* No^1, no^1, we've\n got this^1, it's just\n a little further!/", - "obj_powerlaser_event_309": "\\TS \\F0 \\T0 %", - "obj_powerlaser_event_310": "* Click.../%%", - "obj_powerlaser_event_341": "* Ring.../", - "obj_powerlaser_event_342": "\\TS \\E6 \\F6 \\TA %", - "obj_powerlaser_event_343": "* S-see^1?\n* I've got everything\n under control./", - "obj_powerlaser_event_344": "* Everything's under\n control!/", - "obj_powerlaser_event_345": "\\TS \\F0 \\T0 %", - "obj_powerlaser_event_346": "* Click.../%%", - "obj_precore_event_117": "* Ring.../", - "obj_precore_event_118": "\\TS \\E3 \\F6 \\TA %", - "obj_precore_event_119": "* Huh^1?\n* Who are they?/", - "obj_precore_event_120": "* N-nobody else is\n s-supposed to be\n here.../", - "obj_precore_event_121": "\\E6* Oh well^1!\n* We can't worry\n about that now!/", - "obj_precore_event_122": "\\TS \\F0 \\T0 %", - "obj_precore_event_123": "* Click.../%%", - "obj_purpledude_111": "* Ahhh..^1.\n* No umbrellas allowed!/%%", - "obj_purpledude_249": "* Thanks for stepping on\n my face^1.\n* Here's the 3 gold./", - "obj_purpledude_250": "* (You got 3 gold.)/%%", - "obj_puzzlehater_76": "* Bahh!!^1!\n* Nevermind!!/%%", - "obj_puzzlehater_80": "* So^1?\n* What are you waiting for!?/%%", - "obj_puzzlehater_85": "* Bah^1! Today's monsters don't\n appreciate what makes\n puzzles great!/", - "obj_puzzlehater_86": "* Nowadays \"puzzles\" are nothing\n but lasers and moving rocks.../", - "obj_puzzlehater_87": "* Bahh!!!/", - "obj_puzzlehater_88": "* There's no ART in that\n actiony^1, mindless schlock^1!\n* It's just timing-based drivel!/", - "obj_puzzlehater_89": "* Give me something that\n challenges the deepest\n reaches of my mind.../", - "obj_puzzlehater_90": "* You^1!\n* You're young^1!\n* You've still got hope!/", - "obj_puzzlehater_91": "* Geh heh heh...^1!\n* Here..^1. try solving this\n block-pushing puzzle!/%%", - "obj_puzzlehater_97": "* Geh^1?\n* Who are you?/", - "obj_puzzlehater_98": "* Freedom^1? What^1? Bah^1!\n* You're pullin' my leg!/%%", - "obj_puzzlehater_102": "* You again!^1?\n* Bah^1! I don't care about\n going free!/", - "obj_puzzlehater_103": "* .../", - "obj_puzzlehater_104": "* Do you think humans could\n appreciate the details\n of classic puzzles...?/%%", - "obj_puzzlehaterbox_78": "* (It's a box.^1)\n* (Presumably to be pushed.)/%%", - "obj_puzzlehaterbox_84": "* Bah!/%%", - "obj_puzzlehaterbox_91": "* What...^1?\n* WHAT are you doing!^1?\n* You're pushing it ALL WRONG!/", - "obj_puzzlehaterbox_92": "* Bah^1, forget it^1!\n* This generation is REALLY\n hopeless!/%%", - "obj_puzzlewall1_62": "COME ON!\nDON'T BE SO\nRUDE!!!/", - "obj_puzzlewall1_63": "I SET UP\nTHIS PUZZLE\nJUST FOR YOU!/%%", - "obj_puzzlewall1_66": "\\E3DO YOU TREAT\nYOUR MOTHER\nTHIS WAY.../", - "obj_puzzlewall1_67": "WHEN SHE MAKES\nYOU A PUZZLE\n?!?!?/%%", - "obj_puzzlewall1_71": "\\E3HUMANS.../%%", - "obj_puzzlewall2_62": "SANS!!!^1!\nTHE HUMAN IS\nESCAPING!!!/", - "obj_puzzlewall2_63": "YOU MADE THE\nPUZZLE TOO\nHARD!!/", - "obj_puzzlewall2_64": "HEY YOU!!^1!\nGET BACK HERE!/%%", - "obj_pyrope_266": "Hot!!!\nError.", - "obj_pyrope_270": "Burn,\nbaby,\nBURN!", - "obj_pyrope_271": "Hot\nenough\nfor\nya!?", - "obj_pyrope_272": "Feel\nthe\nheat.", - "obj_pyrope_273": "Is it\ncold in\nhere?", - "obj_pyrope_280": "Hot!!\nHOT!!\nHotter!\nHOTTER!!", - "obj_pyrope_285": "BRRRR!\nWhat's\nthe\ndeal!?", - "obj_pyrope_289": "Sorry!!\nI'm all\ntied\nup!!", - "obj_pyrope_294": "%%%", - "obj_pyrope_492": "* Pyrope is protected by its\n winsome smile.", - "obj_pyrope_493": "* Pyrope is pretending to\n pull the fire alarm.", - "obj_pyrope_494": "* Pyrope is chuckling through\n its teeth.", - "obj_pyrope_495": "* Pyrope is pretending to be\n a candle.", - "obj_pyrope_496": "* Smells like rope burn.", - "obj_pyrope_497": "* Pyrope wants more heat.", - "obj_pyrope_498": "* The room is sweltering!", - "obj_pyrope_524": "* PYROPE - ATK 29 DEF 14\n* This mischievous monster\n is never warm enough./^", - "obj_pyrope_534": "* You blow on Pyrope.\n* Its flames die down.\n* Pyrope's ATTACK dropped!/^", - "obj_pyrope_555": "* You crank up the thermostat.\n* Pyrope begins to get\n excited./^", - "obj_pyrope_556": "* You crank up the thermostat.\n* It's super hot!\n* Pyrope looks satisfied./^", - "obj_pyrope_557": "* You crank up the thermostat.\n* It's SOOOO hot!/^", - "obj_pyrope_571": "* You invite Pyrope to hang\n out./^", - "obj_pyropenpc_72": "* Haha^1, ha ha ha^1.\n* Secret^1, secret^1.\n* I've done up a trouble./", - "obj_pyropenpc_73": "* I set the lava on fire./", - "obj_pyropenpc_74": "* No one will EVER know^1.\n* It's the perfect crime.../%%", - "obj_pyropenpc_78": "* Haha^1, ha ha ha^1.\n* If we leave^1, no one will\n REALLY ever know!!/%%", - "obj_pyropenpc_82": "* The lava's so spicey now./%%", - "obj_pyropenpc_87": "* Haha^1, ha ha ha^1.\n* Ya wanna \"hang\" out?/", - "obj_pyropenpc_88": "* Haha^1, ha ha ha^1.\n* Sorry^1, I'm all TIED UP!!!/", - "obj_pyropenpc_89": "* Psyche^1! Owned^1!\n* No one wants to be MY\n friend!!!/%%", - "obj_pyropenpc_93": "* Haha^1, ha ha ha^1.\n* Wonder if any humans would\n wanna be my friend./", - "obj_pyropenpc_94": "* PSYYYYCHE^1!\n* That'd NEVER happen!/%%", - "obj_pyropenpc_97": "* I'm too spicey to have\n any friends./%%", - "obj_questionasker_119": "ERROR? %%", - "obj_questionasker_130": "HAHAHA, YOU WISH!\nWRONG!", - "obj_questionasker_132": "WRONG! IF ONLY ALPHYS\nCOULD HELP!", - "obj_questionasker_134": "NOPE! TOO BAD ALPHYS\nCAN'T HELP!", - "obj_questionasker_136": "WRONG!!! WRONG!!!\nWROOOOOOOONG!!", - "obj_questionasker_138": "COMPLETELY UTTERLY\nWRONG!!!!!!", - "obj_questionasker_140": "BOY, THAT'S\nEMBARRASSING, HUH?", - "obj_questionasker_142": "TIME'S UP!\nGUESS THAT'S A NO?? ", - "obj_questionasker_144": "NO NO NO!\nCAN'T YOU READ!?", - "obj_questionasker_151": "RIGHT! SOUNDS LIKE\nYOU GET IT!", - "obj_questionasker_153": "CORRECT! WHAT A\nTERRIFIC ANSWER!", - "obj_questionasker_155": "TOO EASY FOR\nYOU, HUH??????????", - "obj_questionasker_157": "WONDERFUL! I'M\nASTOUNDED, FOLKS!", - "obj_questionasker_159": "CORRECT! YOU'RE SO\nLUCKY TODAY!!!", - "obj_questionasker_161": "I'M SO FLATTERED YOU\nREMEMBERED!", - "obj_questionasker_163": "GREAT ANSWER!\nI LOVE IT!!!!!!!", - "obj_questionasker_165": "OF COURSE THAT\nWAS EASY FOR YOU!", - "obj_questionasker_176": "* The quiz show continues.", - "obj_questionasker_538": "OH^1! OH^1! I KNOW\nTHIS ONE!!!\nIT'S SNAIL ICE\nCREAM!!!!!!!^1!%", - "obj_questionasker_539": "IN THE FOURTH\nCHAPTER EVERYONE\nGOES TO THE\nBEACH!!!%", - "obj_questionasker_540": "AND SHE BUYS\nICE CREAM FOR\nALL OF HER\nFRIENDS!!!!%", - "obj_questionasker_541": "BUT IT'S SNAIL\nFLAVOR AND SHE'S\nTHE ONLY ONE\nWHO WANTS IT!!!!!!%", - "obj_questionasker_542": "IT'S ONE OF MY\nFAVORITE PARTS\nOF THE GAME\nBECAUSE%", - "obj_questionasker_543": "IT'S ACTUALLY A\nVERY POWERFUL\nmessage abou^1t\nfriendshi^1p and..^2.%%", - "obj_questionasker_566": "ALPHYS^1,\nALPHYS^1,\nALPHYS./", - "obj_questionasker_567": "YOU AREN'T HELPING\nOUR CONTESTANT,\nARE YOU?/", - "obj_questionasker_568": "OOOOOOH!!!\nYOU SHOULD HAVE\nTOLD ME./", - "obj_questionasker_569": "I'LL ASK A\nQUESTION.../", - "obj_questionasker_570": "YOU'LL BE SURE\nTO KNOW THE\nANSWER TO!/%%", - "obj_questionasker_598": "ALPHYS^1, ALPHYS^1,\nALPHYS./", - "obj_questionasker_599": "YOU AREN'T HELPING\nOUR CONTESTANT,\nARE YOU?/", - "obj_questionasker_600": "OOOOOOH!!!\nYOU SHOULD HAVE\nTOLD ME./", - "obj_questionasker_601": "I'LL ASK A\nQUESTION.../", - "obj_questionasker_602": "YOU'LL BE SURE\nTO KNOW THE\nANSWER TO!/%%", - "obj_questionasker_607": "SEE, ALPHYS?\nI TOLD YOU IT\nWAS OBVIOUS./", - "obj_questionasker_608": "EVEN THE HUMAN\nFIGURED IT OUT./", - "obj_questionasker_609": "YES, SHE SCRAWLS\nHER NAME IN THE\nMARGINS OF HER\nNOTES./", - "obj_questionasker_610": "SHE NAMES PROGRAMMING\nVARIABLES AFTER\nHER./", - "obj_questionasker_613": "SHE EVEN WRITES\nSTORIES OF THEM\nTOGETHER.../", - "obj_questionasker_614": "SHARING A DOMESTIC\nLIFE./", - "obj_questionasker_615": "PROBABILITY OF\nCRUSH:\n101 PERCENT./", - "obj_questionasker_616": "MARGIN OF ERROR.\nONE PERCENT./%%", - "obj_questionasker_624": "WHY WOULD SOMEONE\nOUTFIT AN\nAMUSEMENT ROBOT.../", - "obj_questionasker_625": "WITH BRUTAL COMBAT\nCAPABILITIES?/", - "obj_questionasker_626": "SIMPLE./", - "obj_questionasker_627": "TO IMPRESS MR.\nASGORE DREEMURR,\nOF COURSE!/", - "obj_questionasker_628": "OR AS ALPHYS\nCALLS HIM.../", - "obj_questionasker_629": "\"MR. DREAMY.\"/", - "obj_questionasker_630": "THOSE STRONG ARMS.../", - "obj_questionasker_631": "THAT LUSTROUS\nBEARD.../", - "obj_questionasker_632": "LIKE ALL THOSE WHO\nCREATE WEAPONS./", - "obj_questionasker_633": "SHE CRAVES THE\nTENDER EMBRACE OF\nA BURLY MAN./", - "obj_questionasker_634": "CAN SHE TRULY\nBE BLAMED?/%%", - "obj_questionasker_642": "... SERIOUSLY?/", - "obj_questionasker_643": "MY MY..^1.\nHOW CONCEITED CAN\nYOU GET...?/", - "obj_questionasker_644": "I LOVE IT!/", - "obj_questionasker_645": "AND WHILE YOU ARE\nCOMPLETELY WRONG^1,\nYOU DESERVE SOME\nCREDIT./", - "obj_questionasker_646": "I'VE SEEN HER WATCH\nYOU ON HER COMPUTER\nSCREEN./", - "obj_questionasker_647": "SMILING WHEN YOU\nSUCCEED./", - "obj_questionasker_648": "SHRIEKING WHEN YOU\nFAIL./", - "obj_questionasker_649": "AND ALWAYS, ALWAYS,\nWHISPERING.../", - "obj_questionasker_650": "\"NO! WRONG!\nYOU HAVE TO\nGO THAT WAY!\"/", - "obj_questionasker_651": "IN ITS OWN WAY^1,\nIS THIS NOT\nLOVE??/%%", - "obj_questionasker_657": "CORRECT./", - "obj_questionasker_658": "DR. ALPHYS HAS\nA CRUSH ON.../", - "obj_questionasker_659": "THE UNKNOWABLE./", - "obj_questionasker_660": "YOU SEE, ALPHYS\nBELIEVES THERE IS\nSOMEONE OUT THERE./", - "obj_questionasker_661": "SOMEONE WATCHING HER./", - "obj_questionasker_662": "SOMEONE SHE THINKS\nIS \"CUTE\" AND\n\"INTERESTING.\"/", - "obj_questionasker_663": "HELLO, THEORETICAL\nPERSON./", - "obj_questionasker_664": "DR. ALPHYS LIKES\nYOU./", - "obj_questionasker_665": "TOO BAD YOU\nARE NOT REAL./", - "obj_questionasker_666": "*DERISIVE\nLAUGHTRACK*/%%", - "obj_questionasker_691": "H-hey^1, I've done\nresearch about this!/", - "obj_questionasker_692": "There are alternate\nuniverses out there!/", - "obj_questionasker_693": "S-someday^1, maybe^1, I\ncould meet them.../%%", - "obj_questionasker_704": "YOU SAID THE\nEXACT SAME THING\nABOUT \"MEW MEW\nKISSY CUTIE.\"/", - "obj_questionasker_705": "BUT I'LL GIVE YOU\nTHE BENEFIT OF\nTHE DOUBT./", - "obj_questionasker_706": "PERSON^1, IF YOU'RE\nOUT THERE.../", - "obj_questionasker_707": "HOW ABOUT GIVING US\nA SIGN^1, RIGHT NOW?/%%", - "obj_questionasker_725": "THAT SETTLES\nTHAT, DOESN'T IT?/%%", - "obj_questionasker_745": "WELL WELL WELL./", - "obj_questionasker_746": "WITH DR. ALPHYS\nHELPING YOU.../", - "obj_questionasker_747": "THE SHOW HAS NO\nDRAMATIC TENSION!/", - "obj_questionasker_748": "WE CAN'T GO ON\nLIKE THIS!!/", - "obj_questionasker_749": "BUT./", - "obj_questionasker_750": "BUT!!!/", - "obj_questionasker_751": "THIS WAS JUST THE\nPILOT EPISODE!!/", - "obj_questionasker_752": "NEXT UP, MORE\nDRAMA!/", - "obj_questionasker_753": "MORE ROMANCE!!!/", - "obj_questionasker_754": "MORE BLOODSHED!!!/", - "obj_questionasker_755": "UNTIL NEXT TIME,\nDARLINGS...!!!/%%", - "obj_readable_modernbook_59": "%%", - "obj_readable_modernbook_60": "* (Here I am..^1.\n* Writing this book.)/", - "obj_readable_modernbook_61": "* (A person comes in and picks\n up the book...)/", - "obj_readable_modernbook_62": "* (They start reading it...!)/", - "obj_readable_modernbook_63": "* Oh^1, sorry^1.\n* I'm still writing that one./%%", - "obj_readable_modernbook_68": "* (Some unfinished book.)/%%", - "obj_readable_room1_64": "%%", - "obj_readable_room1_65": "* Only the fearless may proceed.\n* Brave ones, foolish ones.\n* Both walk not the middle road./%%", - "obj_readable_room1_66": "* Stay on the path./%%", - "obj_readable_room1_67": "* The western room is the\n eastern room's blueprint./%%", - "obj_readable_room1_68": "* Three out of four grey rocks\n recommend you push them./%%", - "obj_readable_room1_69": "* (There's an ant-sized frog in\n a crack in the wall...^1)\n* (It waves at you.)/%%", - "obj_readable_room1_69_console_1": "* (There's a small crack in the\n wall here.)/", - "obj_readable_room1_69_console_2": "* (There's a frog inside...^2)\n* (Wait^1! There are two!)/", - "obj_readable_room1_69_console_3": "* (You had a wonderful,\n exclusive experience...)/", - "obj_readable_room1_69_console_4": "* (... that only someone who\n saw two frogs could feel.)/%%", - "obj_readable_room1_70": "* There is just one switch./%%", - "obj_readable_room1_71": "* The far door is not an exit^1.\n* It simply marks a rotation\n in perspective./%%", - "obj_readable_room1_72": "* If you can read this^1,\n press the blue switch./%%", - "obj_readable_room1_73": "* If you can read this^1,\n press the red switch./%%", - "obj_readable_room1_74": "* If you can read this^1,\n press the green switch./%%", - "obj_readable_room1_75": "* These books are worn...\n* They must have been read\n many times./%%", - "obj_readable_room1_78": "* (There's an old calendar from\n the end of 201X.^1)\n* (A date is circled on it.)/%%", - "obj_readable_room1_79": "\\R* (The date I came here.)/%%", - "obj_readable_room1_81": "* The ends of the tools have\n been filed down to\n make them safer./%%", - "obj_readable_room1_82": "* Seems like gardening tools./%%", - "obj_readable_room1_83": "* Look at these cool toys^2!\n* They don't interest you\n at all./%%", - "obj_readable_room1_84": "* (Dusty toys.)/%%", - "obj_readable_room1_86": "* Throne Room/%%", - "obj_readable_room1_90": "* (It's a coffin.^1)\n* (There's a name engraved on\n it.)/", - "obj_readable_room1_91": "* (\"\\[C].\"/", - "obj_readable_room1_92": "* (It's empty.)/%%", - "obj_readable_room1_96": "* (The coffin is empty...?)/", - "obj_readable_room1_97": "* (You didn't notice before^1,\n but there's something like...)/", - "obj_readable_room1_98": "* (... mummy wrappings at the\n bottom of it.)/%%", - "obj_readable_room1_103": "\\R* (It's as comfortable as it\n looks.)/%%", - "obj_readable_room1_112": "* You peek inside..^2.\n* Scandalous!/", - "obj_readable_room1_113": "* It's TORIEL's sock\n collection./%%", - "obj_readable_room1_114": "* You can't stop looking\n at the socks./%%", - "obj_readable_room1_118": "* (You came all the way\n back here to look at\n Toriel's socks.)/", - "obj_readable_room1_119": "* (You have great priorities\n in life.)/%%", - "obj_readable_room1_125": "* It's a clothes drawer^1.\n* There are robes^1, button-up\n shirts.../", - "obj_readable_room1_126": "* ... and a pink^1, hand-knit\n sweater that says\n \"Mr. Dad Guy.\"/%%", - "obj_readable_room1_130": "\\R* Still has that sweater./%%", - "obj_readable_room1_134": "* (It's just a chair.)/%%", - "obj_readable_room1_139": "* (It's a throne.)/%%", - "obj_readable_room1_142": "* \"Room under renovations.\"/%%", - "obj_readable_room1_143": "* \"Room under renovations.\"/%%", - "obj_readable_room1_144": "* For some reason^1, there\n is a brand-name chocolate\n bar in the fridge./%%", - "obj_readable_room1_147": "* (The fridge is full of\n unopened containers of\n snails.)/%%", - "obj_readable_room1_151": "\\R* No chocolate./%%", - "obj_readable_room1_154": "* ...!^1?\n* There's a camera hidden\n in the bushes./%%", - "obj_readable_room1_155": "* (His.)/%%", - "obj_readable_room1_158": "* There's a switch hidden\n in the snow^1.\n* Click!/%%", - "obj_readable_room1_159": "* The switch is stuck now./%%", - "obj_readable_room1_162": "* There's a switch here^1.\n* It's been depressed with\n vines./%%", - "obj_readable_room1_164": "* On the floor inside is\n a box of pomeraisins./%%", - "obj_readable_room1_198": "* (It's a school report about\n monster funerals.)/", - "obj_readable_room1_199": "* Monster funerals^1, technically\n speaking^2, are cool as heck./", - "obj_readable_room1_200": "* When monsters get old and\n kick the bucket^1, they turn\n into dust./", - "obj_readable_room1_201": "* At funerals^1, we take that\n dust and spread it on that\n person's favorite thing./", - "obj_readable_room1_202": "* Then their essence will live\n on in that thing.../", - "obj_readable_room1_203": "* Uhhh^1, am I at the page\n minimum yet^1?\n* I'm kinda sick of writing this./%%", - "obj_readable_room1_208": "\\W* Mom says that sleeping\n can recover your health\n \\Yabove your maximum HP\\W./", - "obj_readable_room1_209": "* ... what's maximum HP?/%%", - "obj_readable_room1_213": "* Mom says that we can\n go to the surface world\n now!/", - "obj_readable_room1_214": "* ... what's so great about\n that^1, anyway^1?\n* I don't wanna move./%%", - "obj_readable_room1_219": "* (It's merely a decoy.)/%%", - "obj_readable_room1_228": "* \"The power to take their\n SOULs.\"/", - "obj_readable_room1_229": "* \"This is the power that\n the humans feared.\"/%%", - "obj_readable_room1_235": "* (Ancient writing covers the\n walls..^1. you can just make\n out the words.)/", - "obj_readable_room1_236": "* \"The War of Humans and\n Monsters.\"/%%", - "obj_readable_room1_241": "* The northern room hides a\n great treasure./%%", - "obj_readable_room1_247": "* Hurt, beaten, and fearful for\n our lives, we surrendered\n to the humans./", - "obj_readable_room1_248": "* Seven of their greatest\n magicians sealed us underground\n with a magic spell./", - "obj_readable_room1_249": "* Anything can enter through the\n seal, but only beings with a\n powerful SOUL can leave./%%", - "obj_readable_room1_256": "* However...\n* There is a prophecy./", - "obj_readable_room1_257": "* The Angel...\n* The One Who Has Seen The\n Surface.../", - "obj_readable_room1_258": "* They will return.\n* And the underground will go\n empty./%%", - "obj_readable_room1_263": "* The ancient glyphs have been\n painted over with a list of\n 21 different flavors./%%", - "obj_readable_room1_269": "* Achoo^1!\n* Tried to catch a bug^1, but\n I just caught a cold.../%%", - "obj_readable_room1_274": "* The humans, afraid of our\n power^1, declared war on us./", - "obj_readable_room1_275": "* They attacked suddenly, and\n without mercy./%%", - "obj_readable_room1_280": "* Without candles or magic to\n guide them Home^1, the monsters\n used crystals to navigate./%%", - "obj_readable_room1_292": "* (It's a beat-up figurine\n of a female human with\n cat ears.)/%%", - "obj_readable_room1_293": "* (It's too dark to see\n near the walls.)/%%", - "obj_readable_room1_299": "* (Scientific books.^1)\n* (They seem very dusty.)/%%", - "obj_readable_room1_304": "* (It's a fridge.^1)\n* (It's strangely warm.)/%%", - "obj_readable_room1_306": "* (It's too dark to see\n near the walls.)/%%", - "obj_readable_room1_312": "* MILK^1? EGGS^1? IN THE FRIDGE?/", - "obj_readable_room1_313": "* NO WAY^1, DARLING^1!\n* THEY'D GET COLD!!!/%%", - "obj_readable_room1_320": "* Ring.../", - "obj_readable_room1_321": "\\TS \\E3 \\F6 \\TA %", - "obj_readable_room1_322": "* Um^1, is it really\n a good idea to be\n getting a snack?/", - "obj_readable_room1_323": "\\E8* Well^1, I guess I\n really shouldn't\n judge you.../", - "obj_readable_room1_324": "\\E0* After all^1, I'm the\n one eating potato\n chips in my PJs!/", - "obj_readable_room1_325": "\\E5* Uhhh^1, I mean..^1.\n* H-hey^1, go over to\n the right!/%%", - "obj_readable_room1_328": "* Ring.../", - "obj_readable_room1_329": "\\TS \\E3 \\F6 \\TA %", - "obj_readable_room1_330": "* H-hey^1!\n* Head over to the\n right!/%%", - "obj_readable_room1_347": "* I hate cold food./", - "obj_readable_room1_349": "\\E0* So Alphys fixed up\n my fridge so it\n heats up food instead!/", - "obj_readable_room1_350": "\\E6* Hot Fridge..^1.\n* The world's greatest\n invention!/%%", - "obj_readable_room1_354": "\\E6* Hot Fridge..^1.\n* The world's greatest\n invention!/%%", - "obj_readable_room1_360": "* This oven is some\n top-of-the-line\n MTT thing./", - "obj_readable_room1_361": "\\E4* But^1, y'know^1, as much\n as technology\n advances.../", - "obj_readable_room1_362": "\\E0* Nothing beats food\n home-cooked with\n fire magic./%%", - "obj_readable_room1_369": "* (It looks like some sort of\n powerful bracelet...)/", - "obj_readable_room1_370": "* (Wait.^1)\n* (It's just a croissant...)/%%", - "obj_readable_room1_375": "* (It's just a regular wall.)/%%", - "obj_readable_room1_380": "* (East...)\n* (The End.)/%%", - "obj_readable_room1_385": "* (Solve this puzzle,\n and The End will open.)/%%", - "obj_readable_room1_390": "* (Traverse the northern\n room^1, and The End will\n open.)/%%", - "obj_readable_room1_395": "* (I cannot fight.)\n* (I cannot think.)/", - "obj_readable_room1_396": "* (But^1, with patience^1,\n I will make my way\n through.)/%%", - "obj_readable_room1_401": "* (Get lost...)\n* (And stay that way.)/%%", - "obj_readable_room1_406": "* (Why not relax and have\n a nice snack?)/%%", - "obj_readable_room1_416": "* (It's completely trashed.^1)\n* (There's no way it could\n ever be repaired.)/%%", - "obj_readable_room1_419": "* (It's out of batteries.)/%%", - "obj_readable_room1_425": "* ENTRY NUMBER 1/", - "obj_readable_room1_426": "* This is it..^1.\n* Time to do what the King\n has asked me to do./", - "obj_readable_room1_427": "* I will create the power to\n free us all./", - "obj_readable_room1_428": "* I will unleash the power of\n the SOUL./%%", - "obj_readable_room1_430": "* (It seems to be turned off.)/%%", - "obj_readable_room1_435": "* POWER ROOM/%%", - "obj_readable_room1_436": "* (It seems to be turned off.)/%%", - "obj_readable_room1_441": "* ENTRY NUMBER 6/", - "obj_readable_room1_442": "* ASGORE asked everyone\n outside the city for monsters\n that had \"fallen down.\"/", - "obj_readable_room1_443": "* Their bodies came in today./", - "obj_readable_room1_444": "* They're still comatose..^1.\n* And soon^1, they'll all\n turn into dust./", - "obj_readable_room1_445": "* But what happens if I\n inject \"determination\" into\n them?/", - "obj_readable_room1_446": "* If their SOULS persist\n after they perish^1, then.../", - "obj_readable_room1_447": "* Freedom might be closer\n than we all thought./%%", - "obj_readable_room1_449": "* (It seems to be turned off.)/%%", - "obj_readable_room1_454": "* ENTRY NUMBER 9/", - "obj_readable_room1_455": "* things aren't going well./", - "obj_readable_room1_456": "* none of the bodies have\n turned into dust^1, so I\n can't get the SOULs./", - "obj_readable_room1_457": "* i told the families that\n i would give them the\n dust back for the funerals./", - "obj_readable_room1_458": "* people are starting to\n ask me what's happening./", - "obj_readable_room1_459": "* what do i do?/%%", - "obj_readable_room1_462": "* (It seems to be turned off.)/%%", - "obj_readable_room1_467": "* ENTRY NUMBER 12/", - "obj_readable_room1_468": "* nothing is happening^1.\n* i don't know what to do./", - "obj_readable_room1_469": "* i'll just keep injecting\n everything with\n \"determination.\"/", - "obj_readable_room1_470": "* i want this to work./%%", - "obj_readable_room1_471": "* (It seems to be turned off.)/%%", - "obj_readable_room1_476": "* ENTRY NUMBER 14/", - "obj_readable_room1_477": "* Everyone that had fallen\n down.../", - "obj_readable_room1_478": "* ... has woken up./", - "obj_readable_room1_479": "* They're all walking around\n and talking like nothing\n is wrong./", - "obj_readable_room1_480": "* I thought they were\n goners...?/%%", - "obj_readable_room1_481": "* (It seems to be turned off.)/%%", - "obj_readable_room1_486": "* ENTRY NUMBER 7/", - "obj_readable_room1_487": "* We'll need a vessel to\n wield the monster SOULs\n when the time comes./", - "obj_readable_room1_488": "* After all^1, a monster\n cannot absorb the SOULs\n of other monsters./", - "obj_readable_room1_489": "* Just as a human cannot\n absorb a human SOUL.../", - "obj_readable_room1_490": "* So then.../", - "obj_readable_room1_491": "* What about something that's\n neither human nor monster?/%%", - "obj_readable_room1_492": "* (It seems to be turned off.)/%%", - "obj_readable_room1_497": "* ENTRY NUMBER 15/", - "obj_readable_room1_498": "* Seems like this research\n was a dead end.../", - "obj_readable_room1_499": "* But at least we got a\n happy ending out of it...?/", - "obj_readable_room1_500": "* I sent the SOULS back to\n ASGORE^1, returned the\n vessel to his garden..../", - "obj_readable_room1_501": "* And I called all of the\n families and told them\n everyone's alive./", - "obj_readable_room1_502": "* I'll send everyone back\n tomorrow. :) /%%", - "obj_readable_room1_503": "* (It seems to be turned off.)/%%", - "obj_readable_room1_517": "* DT EXTRACTION MACHINE\n* STATUS: INACTIVE/%%", - "obj_readable_room1_518": "* (It seems to be turned off.)/%%", - "obj_readable_room1_523": "* ENTRY NUMBER 4/", - "obj_readable_room1_524": "* I've been researching humans\n to see if I can find any\n info about their SOULS./", - "obj_readable_room1_525": "* I ended up snooping around\n the castle...\n* And found these weird tapes./", - "obj_readable_room1_526": "* I don't feel like ASGORE's\n watched them.../", - "obj_readable_room1_527": "* I don't think he should./%%", - "obj_readable_room1_528": "* (It seems to be turned off.)/%%", - "obj_readable_room1_538": "* ENTRY NUMBER 19/", - "obj_readable_room1_539": "* the families keep calling\n me to ask when everyone\n is coming home./", - "obj_readable_room1_540": "* what am i supposed to say?/", - "obj_readable_room1_541": "* i don't even answer the\n phone anymore./%%", - "obj_readable_room1_542": "* (It seems to be turned off.)/%%", - "obj_readable_room1_543": "* (It's too dark to see near\n the walls.)/%%", - "obj_readable_room1_548": "* (Seems to be turned off.)/%%", - "obj_readable_room1_551": "* ENTRY NUMBER 8/", - "obj_readable_room1_552": "* I've chosen a candidate./", - "obj_readable_room1_553": "* I haven't told ASGORE yet^1,\n because I want to surprise\n him with it.../", - "obj_readable_room1_554": "* In the center of his\n garden^1, there's something\n special./", - "obj_readable_room1_555": "* The first golden flower^1,\n that grew before all the\n others./", - "obj_readable_room1_556": "* The flower from the outside\n world./", - "obj_readable_room1_557": "* It appeared just before\n the queen left./", - "obj_readable_room1_558": "* I wonder.../", - "obj_readable_room1_559": "* What happens when something\n without a SOUL gains\n the will to live?/%%", - "obj_readable_room1_565": "* (None of the buttons work.^1)\n* (It seems to have lost power.)/%%", - "obj_readable_room1_570": "* (The door is jammed shut\n with vines.)/%%", - "obj_readable_room1_575": "* (Seems like another elevator\n has lost its power.)/%%", - "obj_readable_room1_580": "* (The jukebox is broken.)/%%", - "obj_readable_room1_585": "* (It's locked.)/%%", - "obj_readable_room1_590": "* (It's a worn mattress.^1)\n* (The sheets are bunched up in a\n weird^1, creasy ball.)/%%", - "obj_readable_room1_595": "* (There's a photo album inside\n the drawer.)/", - "obj_readable_room1_596": "* (There are photos of Sans with\n a lot of people you don't\n recognize.)/", - "obj_readable_room1_597": "* (He looks happy.)/%%", - "obj_readable_room1_602": "* (There's a photo album inside\n the drawer.)/", - "obj_readable_room1_603": "* (There are photos of Sans with\n a lot of people you don't\n recognize.)/", - "obj_readable_room1_604": "* (... and^1, one photo of you\n standing with Sans and all\n your friends.)/", - "obj_readable_room1_605": "* (He looks happy.)/%%", - "obj_readable_room1_610": "* (There's a photo album inside\n the drawer.)/", - "obj_readable_room1_611": "* (There are photos of..^1. Huh?)/", - "obj_readable_room1_612": "* (A card is sticking out from\n the back flap of the binder.)/", - "obj_readable_room1_613": "* (It's a poorly drawn picture\n of three smiling people.^1)\n* (Written on it...)/", - "obj_readable_room1_614": "* \"don't forget.\"/%%", - "obj_readable_room1_621": "* (It's a poster for Mettaton's\n latest stage performance.)/", - "obj_readable_room1_622": "* (A tragic tale of two star-\n crossed lovers^1, kept apart\n by the tides of fate...)/", - "obj_readable_room1_623": "* (Looks like it's almost time\n for the performance.)/%%", - "obj_readable_room1_628": "* (It's locked from the inside.)/%%", - "obj_readable_room1_633": "* (There's an inscription on\n this fountain.)/", - "obj_readable_room1_634": "* Royal Memorial Fountain\n* Built 201X\n* (Mettaton Added Last Week)/%%", - "obj_readable_room1_639": "* (It's a Wall of Fame full of\n quotes and photos from visiting\n celebrities.)/", - "obj_readable_room1_640": "* \"The food is to die for!^1\"\n* \"Gorgeous style and fragrance!^1\"\n* \"My face tastes beautiful!\"/", - "obj_readable_room1_641": "* (... these are all Mettaton.)/%%", - "obj_readable_room1_646": "* (It's a lamp.^1)\n* (There's no lightswitch.)/", - "obj_readable_room1_647": "* (It says that stars make\n their own light...)/%%", - "obj_readable_room1_652": "* (Rich history of Tem.)/%%", - "obj_readable_room2_60": "%%", - "obj_readable_room2_63": "* (An empty photo frame.)\n* (It's really dusty...)/%%", - "obj_readable_room2_67": "* (An empty photo frame.)\n* (Someone's dusted it off.)/%%", - "obj_readable_room2_72": "* (It's a family photograph.^1)\n* (Everyone is smiling.)/%%", - "obj_readable_room2_75": "\\R* .../%%", - "obj_readable_room2_80": "* It's a history book^1.\n* Here's a random page.../", - "obj_readable_room2_81": "* Trapped behind the barrier\n and fearful of further\n human attacks^1, we retreated./", - "obj_readable_room2_82": "* Far^1, far into the earth\n we walked^1, until we reached\n the cavern's end./", - "obj_readable_room2_83": "* This was our new home^1,\n which we named.../", - "obj_readable_room2_84": "* \"Home.\"/", - "obj_readable_room2_85": "* As great as our king is^1,\n he is pretty lousy at\n names./%%", - "obj_readable_room2_90": "* It's a bureau./", - "obj_readable_room2_91": "* There's a Santa Claus outfit\n inside./%%", - "obj_readable_room2_94": "\\R* Nothing useful./%%", - "obj_readable_room2_100": "* (There are photo albums...^1)\n* (Scrapbooks...^1)\n* (Books on how to make tea...)/%%", - "obj_readable_room2_101": "* (They all seem very worn.)/%%", - "obj_readable_room2_105": "\\R* Nothing useful./%%", - "obj_readable_room2_111": "* It's a golden flower./%%", - "obj_readable_room2_114": "* Inside is an old calendar\n from the beginning of\n 201X./%%", - "obj_readable_room2_115": "* (It's a golden flower.)/%%", - "obj_readable_room2_119": "* (It's another throne covered\n by a white sheet.)/%%", - "obj_readable_room2_124": "* Just a regular old bucket^3 \n \n of snails./%%", - "obj_readable_room2_127": "* It's an encyclopedia of\n subterranean plants. You\n open to the middle.../", - "obj_readable_room2_128": "* \"Typha\" - A group of wetland\n flowering plants with\n brown^1, oblong seedpods./", - "obj_readable_room2_129": "* Known more commonly as\n \"water sausages.\"/%%", - "obj_readable_room2_135": "* You have seen this type\n of plant before but\n do not know its name./%%", - "obj_readable_room2_136": "* Oh^2!\n* It is a \"water sausage.\"/%%", - "obj_readable_room2_140": "* What a nice smell...\n* Too hot to eat^1, though./%%", - "obj_readable_room2_141": "* The size of the pie\n intimidates you too much\n for you to eat it./%%", - "obj_readable_room2_144": "* (Most of the pie is gone.^1)\n* (There are dog prints in\n it...)/%%", - "obj_readable_room2_149": "* While monsters are mostly made\n of magic^1, human beings are\n mostly made of water./", - "obj_readable_room2_150": "* Humans^1, with their physical\n forms^1, are far stronger\n than us./", - "obj_readable_room2_151": "* But they will never know\n the joy of expressing\n themselves through magic./", - "obj_readable_room2_152": "* They'll never get a bullet-\n pattern birthday card.../%%", - "obj_readable_room2_164": "* It's a door./%%", - "obj_readable_room2_166": "* ...!^1?\n* There's a camera hidden\n in the bushes./%%", - "obj_readable_room2_178": "\\W* \\OBravery^1. \\YJustice.\\W \n*\\B Integrity^1. \\GKindness^1.\\W \n*\\P Perseverance^1. \\LPatience. \\W /", - "obj_readable_room2_179": "\\W* Using these^1, you were\n able to win at \"\\RBall Game\\W.\"/", - "obj_readable_room2_180": "* (You are awarded 50G.)/%%", - "obj_readable_room2_186": "\\W* \\RRED\\W - Try as you might^1,\n you continue to be yourself./", - "obj_readable_room2_187": "* (You are awarded 10G.)/%%", - "obj_readable_room2_194": "\\W* \\OORANGE\\W - You are the kind of\n person who rushes fists-first\n through all obstacles./", - "obj_readable_room2_195": "* (You are awarded 5G.)/%%", - "obj_readable_room2_201": "\\W* \\YYELLOW\\W - Your sure-fire\n accuracy put an end to\n the mayhem of \"Ball.\"/", - "obj_readable_room2_202": "* (You are awarded 3G.)/%%", - "obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,\n your original style\n pulled you through./", - "obj_readable_room2_209": "* (You are awarded 2G.)/%%", - "obj_readable_room2_215": "\\W* \\GGREEN\\W - Your concern and care\n for \"Ball\" led you to a\n delicious victory./", - "obj_readable_room2_216": "* (You are awarded 1G.)/%%", - "obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt\n trapped^1, you took notes and\n achieved the end of \"Ball.\"/", - "obj_readable_room2_223": "* (You are awarded 2G.)/%%", - "obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"\n* You waited^1, still^1, for\n this opportunity.../", - "obj_readable_room2_230": "* ... then dethroned \"Ball\" with\n a sharp attack./", - "obj_readable_room2_231": "* (You are awarded 4G.)/%%", - "obj_readable_room2_238": "* (This flag has nothing else\n to offer.)/%%", - "obj_readable_room2_245": "\\W* Ah^1! Wow^1! Woah^1!\n* It's a \"\\RHole\\W\"./%%", - "obj_readable_room2_247": "* There's a hole here./%%", - "obj_readable_room2_252": "* (Hers.)/%%", - "obj_readable_room2_259": "THIS IS MY BROTHER'S\nPET ROCK./", - "obj_readable_room2_260": "\\E1HE ALWAYS FORGETS\nTO FEED IT./", - "obj_readable_room2_261": "\\E3AS USUAL^1, I HAVE\nTO TAKE\nRESPONSIBILITY./", - "obj_readable_room2_262": "\\TS \\F0 \\T0 %", - "obj_readable_room2_263": "* (The rock is covered in\n sprinkles.)/%%", - "obj_readable_room2_266": "* (This rock is covered in\n sprinkles.)/%%", - "obj_readable_room2_268": "* (This rock is covered in\n sprinkles.)/%%", - "obj_readable_room2_276": "ISN'T THAT FLAG\nNEATO?/", - "obj_readable_room2_277": "UNDYNE FOUND IT\nAT THE BAY.../", - "obj_readable_room2_278": "\\E3I THINK IT'S FROM\nTHE HUMAN WORLD?/", - "obj_readable_room2_279": "\\E0NOW^1, I KNOW\nWHAT YOU'RE\nTHINKING./", - "obj_readable_room2_280": "\\E3WHY WOULD A\nHUMAN FLAG.../", - "obj_readable_room2_281": "HAVE A COOL\nSKELETON ON IT?/", - "obj_readable_room2_282": "WELL..^1.\nI HAVE A THEORY./", - "obj_readable_room2_283": "\\E3I THINK HUMANS.../", - "obj_readable_room2_284": "\\E0MUST HAVE\nDESCENDED FROM\nSKELETONS!!!/", - "obj_readable_room2_285": "NYEH HEH HEH!!!/%%", - "obj_readable_room2_287": "* (It's a beat-up pirate\n flag.)/%%", - "obj_readable_room2_288": "* (It's a beat-up pirate\n flag.)/%%", - "obj_readable_room2_295": "* Why did the humans attack^1?\n* Indeed^1, it seemed that they\n had nothing to fear./", - "obj_readable_room2_296": "* Humans are unbelievably strong.\n* It would take the SOUL of\n nearly every monster.../", - "obj_readable_room2_297": "* ... just to equal the power\n of a single human SOUL./%%", - "obj_readable_room2_302": "* This power has no counter.\n* Indeed, a human cannot\n take a monster's SOUL./", - "obj_readable_room2_303": "* When a monster dies, its\n SOUL disappears./", - "obj_readable_room2_304": "* And an incredible power\n would be needed to take the\n SOUL of a living monster./%%", - "obj_readable_room2_310": "* There is only one way to\n reverse this spell./", - "obj_readable_room2_311": "* If a huge power, equivalent\n to seven human SOULs, attacks\n the barrier.../", - "obj_readable_room2_312": "* It will be destroyed./%%", - "obj_readable_room2_318": "* In the end, it could\n hardly be called a war./", - "obj_readable_room2_319": "* United, the humans were too\n powerful, and us monsters,\n too weak./", - "obj_readable_room2_320": "* Not a single SOUL was taken,\n and countless monsters were\n turned to dust.../%%", - "obj_readable_room2_326": "* I'm catching bugs^1.\n* But the underground doesn't\n have many.../", - "obj_readable_room2_327": "* I keep catching the same\n one./%%", - "obj_readable_room2_332": "* (It's a computer.^1)\n* (It's accessing some kind of\n puzzle in Snowdin.)/%%", - "obj_readable_room2_333": "* (It's too dark to see\n near the walls.)/%%", - "obj_readable_room2_343": "* (It's an oven.^1)\n* (It looks pretty modern.)/%%", - "obj_readable_room2_345": "* (It's too dark to see\n near the walls.)/%%", - "obj_readable_room2_353": "* OH YES^1! MTT-BRAND OVENS CAN \n REACH TEMPERATURES UP TO\n NINE-THOUSAND DEGREES!/", - "obj_readable_room2_354": "* ROASTING^1! TOASTING^1! BURNING^1!\n* CHARRING^1! YOU'RE EXCITED^1,\n AREN'T YOU^1, DARLING? (TM)/%%", - "obj_readable_room2_360": "* (It's the oven.^1)\n* (Looks like someone forgot\n to preheat it.)/%%", - "obj_readable_room2_373": "* You wanna see my\n room?/", - "obj_readable_room2_374": "\\E3* TOO BAD^1!\n* No nerds allowed!/", - "obj_readable_room2_375": "\\E9* ... well^1, maybe some\n nerds.../%%", - "obj_readable_room2_377": "* You're being kind\n of creepy./%%", - "obj_readable_room2_390": "* (It's a spider donut.^1)\n* (It looks more...^1)\n* (Rubbery than usual.)/%%", - "obj_readable_room2_395": "* (North^1, the warrior's path.)\n* (West^1, the sage's path.)\n* (Any path leads to The End.)/%%", - "obj_readable_room2_400": "* (To the East^1!)\n* (This is The End.)/%%", - "obj_readable_room2_405": "* ENTRY NUMBER 2/", - "obj_readable_room2_406": "* The barrier is locked by\n SOUL power../", - "obj_readable_room2_407": "* Unfortunately^1, this power\n cannot be recreated\n artificially./", - "obj_readable_room2_408": "* SOUL power can only be\n derived from what was\n once living./", - "obj_readable_room2_409": "* So^1, to create more^1, we\n will have to use what we\n have now.../", - "obj_readable_room2_410": "* The SOULs of monsters./%%", - "obj_readable_room2_412": "* (It seems to be turned off.)/%%", - "obj_readable_room2_417": "* ENTRY NUMBER 13/", - "obj_readable_room2_418": "* one of the bodies opened\n its eyes./%%", - "obj_readable_room2_419": "* (It seems to be turned off.)/%%", - "obj_readable_room2_424": "* (The clock is broken.)/%%", - "obj_readable_room2_429": "* ENTRY NUMBER 10/", - "obj_readable_room2_430": "* experiments on the\n vessel are a failure./", - "obj_readable_room2_431": "* it doesn't seem to be\n any different from the\n control cases./", - "obj_readable_room2_432": "* whatever^1.\n* they're a hassle to work\n with anyway./", - "obj_readable_room2_433": "* the seeds just stick to\n you^1, and won't let go.../%%", - "obj_readable_room2_434": "* (It seems to be turned off.)/%%", - "obj_readable_room2_439": "* ENTRY NUMBER 16/", - "obj_readable_room2_440": "* no No NO NO NO NO NO/%%", - "obj_readable_room2_441": "* (It seems to be turned off.)/%%", - "obj_readable_room2_446": "* (There are a bunch of VHSes.^1)\n* (Seems like it's mostly\n cartoons of some kind.)/", - "obj_readable_room2_447": "* (They seem to be alphabetized^1,\n save for a few stray...^1)\n* (... sticky ones?)/%%", - "obj_readable_room2_452": "* ENTRY NUMBER 11/", - "obj_readable_room2_453": "* now that mettaton's made it\n big^1, he never talks to\n me anymore./", - "obj_readable_room2_454": "* ... except to ask when i'm\n going to finish his body./", - "obj_readable_room2_455": "* but i'm afraid if i finish\n his body^1, he won't need me\n anymore.../", - "obj_readable_room2_456": "* then we'll never be friends\n ever again./", - "obj_readable_room2_457": "* ... not to mention^1, every time\n i try to work on it^1, i\n just get really sweaty.../%%", - "obj_readable_room2_462": "* ENTRY NUMBER 20/", - "obj_readable_room2_463": "* ASGORE left me five\n messages today./", - "obj_readable_room2_464": "* four about everyone being\n angry/", - "obj_readable_room2_465": "* one about this cute teacup\n he found that looks like\n me/", - "obj_readable_room2_466": "* thanks asgore./%%", - "obj_readable_room2_467": "* (It seems to be turned off.)/%%", - "obj_readable_room2_468": "* (It's too dark to see near\n the walls.)/%%", - "obj_readable_room2_473": "* (Seems to be turned off.)/%%", - "obj_readable_room2_476": "* ENTRY NUMBER 18/", - "obj_readable_room2_477": "* the flower's gone./%%", - "obj_readable_room2_483": "* (It's locked from the\n inside.)/%%", - "obj_readable_room2_488": "PLEASE DON'T ENTER\nTHE MYSTERIOUS\nSHACK./%%", - "obj_readable_room2_492": "HELLO^1.\nTHAT'S NOT\nMY HOUSE./", - "obj_readable_room2_493": "THAT'S JUST MY\nCOOL TOOLSHED./", - "obj_readable_room2_495": "* Do you call it\n your COOLSHED!?/", - "obj_readable_room2_497": "NO!!^1!\nI'VE NEVER THOUGHT\nOF THAT!!!/", - "obj_readable_room2_498": "THAT'S WHY WE'RE\nFRIENDS^1,\nUNDYNE./", - "obj_readable_room2_499": "YOU ENRICH MY\nLIFE WITH SHED-\nBASED PUNS./", - "obj_readable_room2_501": "* That's the only\n one I've ever\n made^1, dude./%%", - "obj_readable_room2_506": "READY FOR ANOTHER\nNIGHT IN THE\nPUNISHMENT SHACK?/%%", - "obj_readable_room2_509": "READY FOR ANOTHER\nNIGHT IN THE\nPUNISHMENT SHACK?/", - "obj_readable_room2_511": "* Oh my GOD^1, I don't\n even wanna KNOW./", - "obj_readable_room2_513": "DON'T BE SO\nJUDGMENTAL^1,\nUNDYNE./", - "obj_readable_room2_514": "MY SHACK IS A\nFOUR STAR\nESTABLISHMENT./", - "obj_readable_room2_516": "* What^1, lemme guess./", - "obj_readable_room2_517": "\\E6* Sometimes you cut a\n hot dog into the\n dog food^1, right?/", - "obj_readable_room2_519": "WHAT!?!?/", - "obj_readable_room2_520": "\\E0HOW'D YOU KNOW?/", - "obj_readable_room2_522": "* OH MY GOD^1! NO^1!\n* I WAS JOKING!!^1!\n* DON'T DO THIS!!!/%%", - "obj_readable_room2_528": "YOU SHOULD LEARN\nA PRIVACY./%%", - "obj_readable_room2_534": "* (You can't go through the\n fire exit because you're\n not made of fire.)/%%", - "obj_readable_room2_539": "* (It's an uncovered pillow.)/%%", - "obj_readable_room2_544": "* (You look in the drawer.^1)\n* (There's some kind of badge.)/%%", - "obj_readable_room2_549": "* (It's a performance schedule.^1)\n* (Comedians^1, dancers^1, Sans...^1)\n* (Seems there's a break now.)/%%", - "obj_readable_room2_554": "* (It's some sort of giant bottle\n of perfume.^1)\n* (Eau de Rectangle.)/", - "obj_readable_room2_555": "* (The cap is so comically large^1,\n you can't open it.)/%%", - "obj_readable_room2_560": "* (Feeling of being watched.)/%%", - "obj_readable_room2_563": "* (She's waiting for someone to\n let her out.)/%%", - "obj_readable_room2_569": "* (The gems on the southern\n wall shine in a\n spectacular pattern.)/", - "obj_readable_room2_570": "* (It's a nice thing you can\n see the southern wall from\n this angle.)/%%", - "obj_readable_room3_59": "%%", - "obj_readable_room3_60": "* (A box of kids' shoes in\n a disparity of sizes.)/%%", - "obj_readable_room3_63": "* (It's a drawing of a\n golden flower.)/%%", - "obj_readable_room3_66": "\\R* My drawing./%%", - "obj_readable_room3_71": "* (Definitely bigger than\n a twin-sized bed.)/%%", - "obj_readable_room3_74": "* (Earlier^1, you identified\n this as bigger than a\n twin-sized bed.)/", - "obj_readable_room3_75": "* (But now^1, you realize\n it's actually one size\n bigger than a double.)/%%", - "obj_readable_room3_79": "* The coals are still warm./%%", - "obj_readable_room3_81": "* (Macaroni art of a flower.^1)\n* ('For King Dad!')/%%", - "obj_readable_room3_83": "* Inside the drawer are\n flower seeds and some\n broken crayons./%%", - "obj_readable_room3_84": "* There is some white fur\n stuck in the drain./%%", - "obj_readable_room3_85": "* (There is some white fur\n stuck in the drain.)/%%", - "obj_readable_room3_89": "* Because they are made of\n magic^1, monsters' bodies are\n attuned to their SOUL./", - "obj_readable_room3_90": "* If a monster doesn't want\n to fight^1, its defenses will\n weaken./", - "obj_readable_room3_91": "* And the crueller the intentions\n of our enemies^1, the more\n their attacks will hurt us./", - "obj_readable_room3_92": "* Therefore^1, if a being with\n a powerful SOUL struck with\n the desire to kill.../", - "obj_readable_room3_93": "* Um^1, let's end the chapter\n here.../%%", - "obj_readable_room3_104": "* ...!^1?\n* There's a camera behind the\n sentry station./%%", - "obj_readable_room3_108": "* ...!^1?\n* There is a camera behind the..^1.\n \"sentry station.\"/%%", - "obj_readable_room3_112": "* ...!^1?\n* There's a camera hidden inside\n this lump of snow./%%", - "obj_readable_room3_116": "* ...!^1?\n* There's a camera hidden inside\n this tree./%%", - "obj_readable_room3_120": "* ...!^1?\n* There's a camera hidden inside\n this tree./%%", - "obj_readable_room3_124": "* ...!^1?\n* There's a camera behind the\n sentry station./%%", - "obj_readable_room3_128": "* ...!^1?\n* There's a camera underneath\n the bridge./%%", - "obj_readable_room3_132": "* ...!^1?\n* There's a camera hidden in\n the trees here./%%", - "obj_readable_room3_139": "* When four Bridge Seeds align\n in the water^1, they will\n sprout./%%", - "obj_readable_room3_141": "* If an error is made, the Bell\n Blossom can call Bridge Seeds\n back to where they started./%%", - "obj_readable_room3_142": "* WISHING ROOM/%%", - "obj_readable_room3_147": "* But humans have one weakness.\n* Ironically, it is the strength\n of their SOUL./", - "obj_readable_room3_148": "* Its power allows it to persist\n outside the human body, even\n after death./%%", - "obj_readable_room3_154": "* There is only one exception./", - "obj_readable_room3_155": "* The SOUL of a special species\n of monster called a\n \"Boss Monster.\"/", - "obj_readable_room3_156": "* A Boss Monster's SOUL is\n strong enough to persist\n after death.../", - "obj_readable_room3_157": "* If only for a few moments./", - "obj_readable_room3_158": "* A human could absorb this\n SOUL.\n* But this has never happened./", - "obj_readable_room3_159": "* And now it never will./%%", - "obj_readable_room3_165": "* But this cursed place has\n no entrances or exits./", - "obj_readable_room3_166": "* There is no way a human\n could come here./", - "obj_readable_room3_167": "* We will remain trapped\n down here forever./%%", - "obj_readable_room3_175": "A CLASSIC IMAGE./", - "obj_readable_room3_176": "IT ALWAYS REMINDS\nME OF WHAT'S\nIMPORTANT IN LIFE./%%", - "obj_readable_room3_180": "* (It's a painting of a\n cartoon bone.)/%%", - "obj_readable_room3_195": "* (Whenever the girl moves her\n net^1, this bug scurries straight\n into it.)/%%", - "obj_readable_room3_200": "* (Seems like the notes to\n something^1, but it's all\n written in chicken scratch.)/", - "obj_readable_room3_201": "* (It seems like a walkthrough\n to a game^1, or...?)/%%", - "obj_readable_room3_202": "* (It's too dark to see\n near the walls.)/%%", - "obj_readable_room3_207": "* (VHSes and DVDs of various\n cartoons.)/", - "obj_readable_room3_208": "* (They are all labelled \"Human\n History.\"/%%", - "obj_readable_room3_213": "* (It's a specifically-regular\n -sized sink.)/%%", - "obj_readable_room3_215": "* (It's too dark to see\n near the walls.)/%%", - "obj_readable_room3_222": "* THIS ISN'T A SHOW ABOUT\n WASHING YOUR HANDS, DARLING./", - "obj_readable_room3_223": "* THAT'S ON WEDNESDAYS!/%%", - "obj_readable_room3_228": "* THIS ISN'T A SHOW ABOUT\n WASHING YOUR HANDS, DARLING./", - "obj_readable_room3_229": "* THAT'S ON WEDNESDAYS!/%%", - "obj_readable_room3_242": "* One time^1, Alphys's..^1.\n* Uh^1, friend??^1?\n* Came over here./", - "obj_readable_room3_243": "\\E4* All he did was\n lie seductively\n on the piano.../", - "obj_readable_room3_244": "\\E5* And fed himself\n grapes./", - "obj_readable_room3_245": "\\E4* I don't really\n like that guy./", - "obj_readable_room3_246": "\\E3* But I admire\n his lifestyle./%%", - "obj_readable_room3_248": "* What^1?\n* I'm not gonna\n serenade you./%%", - "obj_readable_room3_254": "* ENTRY NUMBER 3/", - "obj_readable_room3_255": "* But extracting a SOUL from\n a living monster would\n require incredible power.../", - "obj_readable_room3_256": "* Besides being impractical^1,\n doing so would instantly\n destroy the SOUL's host./", - "obj_readable_room3_257": "* And^1, unlike the persistent\n SOULs of humans.../", - "obj_readable_room3_258": "* The SOULs of most monsters\n disappear immediately upon\n death./", - "obj_readable_room3_259": "* If only I could make a\n monster's SOUL last.../%%", - "obj_readable_room3_261": "* (It seems to be turned off.)/%%", - "obj_readable_room3_266": "* (There are a bunch of VHSes.^1)\n* (Seems like it's mostly\n cartoons of some kind.)/%%", - "obj_readable_room3_272": "* ENTRY NUMBER 21/", - "obj_readable_room3_273": "* i spend all my time at\n the garbage dump now/", - "obj_readable_room3_274": "* it's my element/%%", - "obj_readable_room3_275": "* (It seems to be turned off.)/%%", - "obj_readable_room3_276": "* (It's too dark to see near\n the walls.)/%%", - "obj_readable_room3_286": "* (It's a thank-you letter.^1)\n* (It's addressed to Santa.)/%%", - "obj_readable_room3_291": "* (Blueprints.^1)\n* (You can't read the symbols\n they're written in...)/", - "obj_readable_room3_292": "* (... or maybe it's just the\n handwriting.)/", - "obj_readable_room3_293": "* (Looks like they relate to\n some kind of strange machine.)/%%", - "obj_readable_room3_303": "* oh..^1. that's my tv.../", - "obj_readable_room3_304": "* there's a show i like to\n watch on it..^1.\n* sometimes.../%%", - "obj_readable_room3_308": "* (It's a spooky old TV.^1)\n* (Most of the buttons are\n worn away...)/", - "obj_readable_room3_309": "* (Though the channel changing\n buttons look good as new.)/%%", - "obj_readable_room3_315": "* (Rope.^1)\n* (Looks like this dog does\n all its own stunts.)/%%", - "obj_readable_room3_320": "* (It's some kind of TV show\n featuring Mettaton.)/%%", - "obj_readable_room3_325": "* (Statue of tem..^1. very famus^1)\n* (VERY!!!!!!!!!)/%%", - "obj_readable_room4_60": "%%", - "obj_readable_room4_63": "* It's you!/%%", - "obj_readable_room4_64": "* Still just you^1, Frisk./%%", - "obj_readable_room4_66": "* It's me^1, \\[C]./%%", - "obj_readable_room4_67": "* It's a golden flower./%%", - "obj_readable_room4_70": "* Despite everything^1, it's\n still you./%%", - "obj_readable_room4_73": "* It's me^1, \\[C]./%%", - "obj_readable_room4_76": "* Inside the cupboard are\n cookie cutters for\n gingerbread monsters./%%", - "obj_readable_room4_77": "\\R* Where are the knives./%%", - "obj_readable_room4_78": "* The stovetop is very clean^1.\n* Toriel must use fire\n magic instead./%%", - "obj_readable_room4_79": "* No one will use this\n anymore.../%%", - "obj_readable_room4_83": "* (It's a note.^1)\n* Howdy^1! Help yourself to\n anything you want!/%%", - "obj_readable_room4_84": "* I've read this already./%%", - "obj_readable_room4_90": "* (The stovetop is very clean.^1)\n* (Someone must use fire\n magic instead.)/%%", - "obj_readable_room4_91": "* Stovetop./%%", - "obj_readable_room4_98": "* (What a comfortable bed.^1)\n* (If you laid down here^1,\n you might not ever get up.)/%%", - "obj_readable_room4_99": "* My bed./%%", - "obj_readable_room4_104": "* (It's a twin-sized bed.)/%%", - "obj_readable_room4_105": "* His bed./%%", - "obj_readable_room4_110": "* (It's a king-sized bed.)/%%", - "obj_readable_room4_114": "* \"MONSTER HISTORY PART 4\"/", - "obj_readable_room4_116": "* Fearing the humans no longer^1,\n we moved out of our old\n city^1, HOME./", - "obj_readable_room4_117": "* We braved harsh cold^1, damp\n swampland^1, and searing heat.../", - "obj_readable_room4_118": "* Until we reached what we now\n call our capital./", - "obj_readable_room4_119": "* \"NEW HOME.\"/", - "obj_readable_room4_120": "* Again^1, our King is really\n bad at names...?/%%", - "obj_readable_room4_126": "* Excuse me..^1.\n* Yes^1, you^1, with the striped\n shirt./", - "obj_readable_room4_127": "* Can you do something about\n your friend...?/", - "obj_readable_room4_128": "* Yes^1, your friend..^1.\n* The one behind you^1, with the\n creepy smile./%%", - "obj_readable_room4_131": "* Hmmm^1?\n* Where'd your friend go?/%%", - "obj_readable_room4_139": "* If a monster defeats a human^1,\n they can take its SOUL./", - "obj_readable_room4_140": "* A monster with a human SOUL..^1.\n* A horrible beast with\n unfathomable power./%%", - "obj_readable_room4_145": "* (It's a video feed of your\n location.)/%%", - "obj_readable_room4_146": "* It's you...?/%%", - "obj_readable_room4_147": "* It's me^1, \\[C]./%%", - "obj_readable_room4_159": "* (It's a microwave.^1)\n* (That's great if you're a\n microwave fan.)/%%", - "obj_readable_room4_161": "* (It's too dark to see\n near the walls.)/%%", - "obj_readable_room4_168": "* MTT-BRAND MICROWAVE^1!\n* ORIGIN OF THE MTT CHALLENGE!/", - "obj_readable_room4_169": "* PUT YOUR FOOD IN AND SET\n THE MICROWAVE ON HIGH FOR\n FIVE MINUTES.../", - "obj_readable_room4_170": "* IF YOU CAN STILL RECOGNIZE\n YOUR MEAL^1, WE'LL DOUBLE YOUR\n MONEY BACK!!!/%%", - "obj_readable_room4_174": "* STILL FIDDLING WITH THAT\n MICROWAVE, EH, DARLING?/", - "obj_readable_room4_175": "* CAN'T BLAME YOU FOR BEING\n TOTALLY ENAMORED WITH AN\n ELECTRONIC BOX./%%", - "obj_readable_room4_182": "* (In the sink is a teacup\n in the shape of a fish.)/%%", - "obj_readable_room4_193": "* ENTRY NUMBER 5/", - "obj_readable_room4_194": "* I've done it./", - "obj_readable_room4_195": "* Using the blueprints^1, I've\n extracted it from the\n human SOULs./", - "obj_readable_room4_196": "* I believe this is what\n gives their SOULs the strength\n to persist after death./", - "obj_readable_room4_197": "* The will to keep living..^1.\n* The resolve to change fate./", - "obj_readable_room4_198": "* Let's call this power.../", - "obj_readable_room4_199": "\\Y* \"Determination.\"/%%", - "obj_readable_room4_201": "* (It seems to be turned off.)/%%", - "obj_readable_room4_206": "* (Golden flowers.)/%%", - "obj_readable_room4_212": "* (It's Sans's dirty sock pile.^1)\n* (Sc..^1. scandalous...?)/%%", - "obj_readable_room4_217": "* (There's a strange machine\n behind the curtain.^1)\n* (It seems to be broken.)/%%", - "obj_readable_room4_222": "* (It's locked.)/%%", - "obj_readable_room4_226": "* (You unlocked the door and\n entered.)/%%", - "obj_readable_room4_234": "* (Finally^1, the pieces of the\n puzzle are coming together.^1)\n* (The jigsaw puzzle.)/%%", - "obj_readable_room4_237": "* Huh!^1?\n* There's a camera behind\n the waterfall./%%", - "obj_readable_room5_64": "%%", - "obj_readable_room5_68": "* (There are a lot of striped\n shirts in here.)/%%", - "obj_readable_room5_69": "* Our clothes./%%", - "obj_readable_room5_74": "* (It's ASGORE's journal.)\n* (All the current page says\n is 'Nice day today!')/", - "obj_readable_room5_75": "* (The ink is still almost wet.)/%%", - "obj_readable_room5_78": "* (The ink's dry now.)/%%", - "obj_readable_room5_80": "* The entries are always the\n same./%%", - "obj_readable_room5_82": "* (It's just a chair.)/%%", - "obj_readable_room5_92": "* (It's a teacup shaped like\n a yellow lizard.^1)\n* (It's full of soda.)/%%", - "obj_readable_room5_93": "* (It's too dark to see\n near the walls.)/%%", - "obj_readable_room5_104": "* (It's a promo poster for\n Mettaton's TV premiere.)/", - "obj_readable_room5_105": "* (On the flap it says \"Thank\n you for making my dreams\n come true.\"/%%", - "obj_readable_room5_110": "* (An incredible invention.)/", - "obj_readable_room5_111": "* (When not in use^1, this bed\n folds into an extremely-\n easy-to-draw box.)/%%", - "obj_readable_room5_116": "* (Pink goop drips from this\n strange machine.)/%%", - "obj_readable_room5_126": "* A haunting song echoes\n down the corridor...\n* Won't you play along?/", - "obj_readable_room5_127": "* Only the first 8 are fine./%%", - "obj_readable_room5_131": "* (It's an illustration of a\n strange creature...)/", - "obj_readable_room5_132": "* (There's something very\n unsettling about this drawing.)/%%", - "obj_readable_room5_138": "* Love^1, hope^1, compassion..^1.\n* This is what people say\n monster SOULs are made of./", - "obj_readable_room5_139": "* But the absolute nature of\n \"SOUL\" is unknown./", - "obj_readable_room5_140": "* After all^1, humans have proven\n their SOULs don't need these\n things to exist./%%", - "obj_readable_room5_145": "* (There's a silverware drawer.^1)\n* (It has forks^1, spoons^1,\n knives...)/", - "obj_readable_room5_146": "* (... tiny swords^1, axes^1,\n spears^1, nunchucks...)/%%", - "obj_readable_room5_154": "* I can't believe he\n leapt through the\n window like that./", - "obj_readable_room5_155": "\\E6* Normally he NAILS\n the landing./%%", - "obj_readable_room5_160": "* (Small puddle forming.)/%%", - "obj_readable_room5_163": "* (Medium puddle forming.)/%%", - "obj_readable_room5_167": "* (Large puddle forming.)/%%", - "obj_readable_room5_171": "* (A small tree is growing in\n the puddle.)/%%", - "obj_readable_room5_177": "* (It's a bathroom sign.)/%%", - "obj_readable_room5_186": "* (Inside the drawer is a silver\n key.)/", - "obj_readable_room5_187": "* (You put it on your keychain.)/%%", - "obj_readable_room5_192": "* (Clothes and trombones are\n shoved in haphazardly.)/%%", - "obj_readable_room5_197": "* (It appears to be a self-\n sustaining tornado made of\n trash.)/%%", - "obj_readable_room5_203": "* (It's glued to the table.)/%%", - "obj_readable_room5_209": "* (What the hey is this?)/%", - "obj_readable_room5_216": "* (Dumplings.)\n* (They look slightly nibbled...)/", - "obj_readable_room5_217": "* (Looks like the dog didn't\n like them very much...)/", - "obj_readable_room5_218": "* (So far the donation money\n has been totally wasted.)/%", - "obj_readable_room5_226": "* (Looks like the dog bought a\n CD for the boombox.)/", - "obj_readable_room5_227": "* (... but^1, it's a game CD.^1)\n* (... so it won't work...)/%", - "obj_readable_room5_231": "* (It's some kind of inflatable\n mascot.)/", - "obj_readable_room5_232": "* (It's not clear how this is\n going to encourage anyone\n to donate.)/%", - "obj_readable_room5_236": "* (A framed photo of Papyrus.)/", - "obj_readable_room5_237": "* (Looks like he's having fun\n making some kind of pasta...)/%", - "obj_readable_room5_241": "* (A framed photo of Papyrus.)/", - "obj_readable_room5_242": "* (It's a bit blurry^1, but it\n looks like he's angrily\n chasing the photographer...)/%", - "obj_readable_room5_246": "* (The dog spent all of the money\n on a piece of rope.)/", - "obj_readable_room5_247": "* (However^1, it's really not very\n much rope for the amount\n spent...)/", - "obj_readable_room5_248": "* (It seems like the dog got\n ripped off...)/%", - "obj_readable_room5_252": "* (It's a tap to dispense\n dog food.)/", - "obj_readable_room5_253": "* (So is there a tank full\n of dog food in the\n walls...?)/%", - "obj_readable_room5_257": "* (Huh!? Blueprints...!?)/", - "obj_readable_room5_258": "* (Literally^1. It's white paper^1,\n but covered in little blue\n pawprints...)/", - "obj_readable_room5_259": "* (Wait...)\n* (Blue pawprints...)\n* (Could it be a clue!?)/", - "obj_readable_room5_260": "* (... No^1, it's totally useless.)/%", - "obj_readable_room5_264": "* (It's another piece of rope.)/", - "obj_readable_room5_265": "* (It's not even any bigger than\n the last one.)/%", - "obj_readable_room5_269": "* (It's a framed letter from the\n Shrine Certification\n Committee.)/", - "obj_readable_room5_270": "* (Apparently^1, the dog applied to\n have its Shrine officially\n recognized.)/", - "obj_readable_room5_271": "* (... It was completely\n rejected...)/", - "obj_readable_room5_272": "* (... It doesn't seem to have\n realized that at all...)/%", - "obj_readable_sign2_55": "* Did you miss it?\n* Spider Bakesale down and to\n the right./", - "obj_readable_sign2_56": "* Come eat food made by\n spiders^1, for spiders^1,\n of spiders!/%%", - "obj_readable_switch1_65": "* No no no^1!/", - "obj_readable_switch1_66": "\\E0* You want to press the\n other switch./", - "obj_readable_switch1_67": "\\E1* I even labelled it for\n you.../%%", - "obj_readable_switch1_71": "* It seems that is not\n the correct switch./%%", - "obj_readable_switch1_81": "* (Wow!^1)\n* (You are superfast at being\n wrong.)/%%", - "obj_readable_switch1_91": "* This switch doesn't even\n work.../%%", - "obj_reaperbird_160": "%%%", - "obj_reaperbird_165": "Don't\npick on\nme.", - "obj_reaperbird_166": "What are\nyou so\nafraid\nof?", - "obj_reaperbird_167": "Take\nyour\nlast\nlook.", - "obj_reaperbird_168": "You've\nseen\nenough.", - "obj_reaperbird_177": "Robbit,\nrobbit.", - "obj_reaperbird_178": "Shudder,\nshudder.", - "obj_reaperbird_179": "Creak,\ncreak.", - "obj_reaperbird_180": "Skip,\njump.", - "obj_reaperbird_187": "I've\nmade my\nchoice.", - "obj_reaperbird_188": "Not this\ntime.", - "obj_reaperbird_189": "I'm not\nafraid\nof you.", - "obj_reaperbird_190": "There's\nstill\nhope.", - "obj_reaperbird_202": "%%%", - "obj_reaperbird_205": "Someone\nfinally\ngets it.", - "obj_reaperbird_214": "%%%", - "obj_reaperbird_217": "Courage\n...", - "obj_reaperbird_229": "%%%", - "obj_reaperbird_232": "Ribbit\nribbit.", - "obj_reaperbird_446": "* ,", - "obj_reaperbird_447": "* ,", - "obj_reaperbird_448": "* ,", - "obj_reaperbird_449": "* ,", - "obj_reaperbird_450": "* Smells like a ,", - "obj_reaperbird_451": "* Reaper Bird seems placated.", - "obj_reaperbird_452": "* Monster has low HP.", - "obj_reaperbird_488": "* ASTIGMATISM - ATK \\[1] DEF \\[2]\n* This relentless bully ALWAYS\n gets its way.", - "obj_reaperbird_492": "* WHIMSALOT - ATK \\[1] DEF \\[2]\n* It finally stopped worrying.", - "obj_reaperbird_496": "* FINAL FROGGIT - ATK \\[1] DEF \\[2]\n* Its future looks brighter and\n brighter ./^", - "obj_reaperbird_505": "* REAPER BIRD - ATK ?? DEF ??\n* This relentless future finally\n looks brighter and brighter./^", - "obj_reaperbird_514": "* You pick on , ^1.\n* It seemed effective./^", - "obj_reaperbird_516": "* But^1, it was already\n picked on./^", - "obj_reaperbird_523": "* You pick on Reaper Bird^1.\n* Reaper Bird seems to\n remember something./^", - "obj_reaperbird_536": "* You did something mysterious.\n* , recognizes it has more to\n learn from this world./^", - "obj_reaperbird_538": "* But^1, it was already\n mystified./^", - "obj_reaperbird_545": "* You did something mysterious^1.\n* Reaper Bird seems to\n remember something./^", - "obj_reaperbird_557": "* You wash your hands^1.\n* Nothing happened./^", - "obj_reaperbird_559": "* Your hands are clean enough\n to eat!/^", - "obj_reaperbird_569": "* You hum a familiar tune^1.\n* But no one heard you./^", - "obj_reaperbird_579": "* You kneel and pray for safety^1.\n* , remembers its conscience./^", - "obj_reaperbird_581": "* But , already remembered its\n conscience./^", - "obj_reaperbird_588": "* You kneel and pray for safety^1.\n* Reaper Bird seems to\n remember something./^", - "obj_ripoff_alphys_256": "Default", - "obj_ripoff_alphys_257": "You hate\nme^1,\ndon't\nyou...?", - "obj_ripoff_alphys_258": "I've got\nto keep\nlying...", - "obj_ripoff_alphys_259": "All I do\nis hurt\npeople.", - "obj_ripoff_alphys_267": "%%%", - "obj_ripoff_alphys_473": "* The Lost Soul stands there.", - "obj_ripoff_alphys_508": "* You tell the Lost Soul that\n you'll continue to\n support her./", - "obj_ripoff_alphys_509": "* Something about the way you\n said that is familiar to\n her./^", - "obj_ripoff_alphys_512": "* Suddenly^1, she remembers..^1.\n* It's all flooding back!/%%", - "obj_ripoff_alphys_525": "* You call the Lost Soul on\n the phone..^1.\n* She starts to sweat./", - "obj_ripoff_alphys_526": "* She doesn't know why^1, but\n this all seems very\n familiar.../^", - "obj_ripoff_alphys_529": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_alphys_543": "* You ask the Lost Soul what\n her favorite cartoon is./", - "obj_ripoff_alphys_544": "* She can barely hold back\n from giving you an enormous\n answer.../^", - "obj_ripoff_alphys_547": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_alphys_560": "* You ask the Lost Soul for\n help on a quiz question./", - "obj_ripoff_alphys_561": "* She barely holds back from\n giving you the answer.../^", - "obj_ripoff_alphys_564": "* Suddenly^1, memories are\n flooding back!/%%", - "obj_ripoff_alphys_628": " No^1, that's not true^1!\n My friends like me^1!\n And I like you^1,\n too!/%%", - "obj_ripoff_asgore_216": "Forgive\nme for\nthis.", - "obj_ripoff_asgore_217": "This is\nmy\nduty.", - "obj_ripoff_asgore_218": "...", - "obj_ripoff_asgore_248": "%%%", - "obj_ripoff_asgore_488": "* You tell the Lost Soul that\n you're going to save\n everyone./", - "obj_ripoff_asgore_489": "* Something stirs deep within\n him./^", - "obj_ripoff_asgore_492": "* Something stirs within him..^1.\n* It's all flooding back!/%%", - "obj_ripoff_asgore_498": "* Suddenly^1, his memories are\n flooding back!/", - "obj_ripoff_asgore_499": "* Seeing how nice you are^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_asgore_517": "* You tell the Lost Soul that\n you won't hurt him^1, no\n matter what./", - "obj_ripoff_asgore_518": "* Something about this\n is so familiar to him.../^", - "obj_ripoff_asgore_521": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_asgore_527": "* Suddenly^1, his memories are\n flooding back!/", - "obj_ripoff_asgore_528": "* Seeing how nice you are^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_asgore_543": "* You stare deep into the\n eyes of the Lost Soul./", - "obj_ripoff_asgore_544": "* He remembers the gaze of\n humans past.../^", - "obj_ripoff_asgore_547": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_asgore_553": "* Suddenly^1, his memories are\n flooding back!/", - "obj_ripoff_asgore_554": "* Seeing how nice you are^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_asgore_569": "* You hug the Lost Soul./", - "obj_ripoff_asgore_570": "* It seems like his aggression\n is slowly melting away.../^", - "obj_ripoff_asgore_573": "* Suddenly^1, his memories\n are flooding back!/%%", - "obj_ripoff_asgore_579": "* Suddenly^1, his memories are\n flooding back!/", - "obj_ripoff_asgore_580": "* Seeing how nice you are^1, the\n female Lost Soul's memories\n returned^1, too!/%%", - "obj_ripoff_papyrus_243": "Default", - "obj_ripoff_papyrus_244": "I MUST\nCAPTURE\nA\nHUMAN!", - "obj_ripoff_papyrus_245": "THEN\nEVERY\nONE\nWILL,", - "obj_ripoff_papyrus_246": "...", - "obj_ripoff_papyrus_277": "%%%", - "obj_ripoff_papyrus_570": "* The Lost Souls stand there.", - "obj_ripoff_papyrus_607": "* You told the Lost Soul a bad\n pun about skeletons./", - "obj_ripoff_papyrus_608": "* He seems to hate it..^1.\n* But the other Lost Soul\n seems to like it./^", - "obj_ripoff_papyrus_611": "* Something about that bad\n joke..^1.\n* It's all flooding back!/%%", - "obj_ripoff_papyrus_617": "* Suddenly^1, its memories are\n flooding back!/", - "obj_ripoff_papyrus_618": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_papyrus_632": "* You asked the Lost Soul for\n help with a puzzle./", - "obj_ripoff_papyrus_633": "* He doesn't know why^1, but he\n really wants to help you./^", - "obj_ripoff_papyrus_636": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_papyrus_642": "* Suddenly^1, its memories are\n flooding back!/", - "obj_ripoff_papyrus_643": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_papyrus_657": "* You asked the Lost Soul to\n cook something for you./", - "obj_ripoff_papyrus_658": "* The Lost Soul is trying to\n hide its joy.../^", - "obj_ripoff_papyrus_661": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_papyrus_667": "* Suddenly^1, its memories are\n flooding back!/", - "obj_ripoff_papyrus_668": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_papyrus_682": "* You insulted the Lost Soul./", - "obj_ripoff_papyrus_683": "* Somehow^1, it seems flattered\n by this./^", - "obj_ripoff_papyrus_686": "* Somehow^1, it's flattered by\n this..^1. memories\n are flooding back!/%%", - "obj_ripoff_papyrus_692": "* Suddenly^1, its memories are\n flooding back!/", - "obj_ripoff_papyrus_693": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_papyrus_767": " NO! WAIT!^1!\n YOU'RE MY FRIEND^1!\n I COULD NEVER\n CAPTURE YOU!!/*", - "obj_ripoff_papyrus_774": "nah^1, i'm rootin for\nya^1, kid./*", - "obj_ripoff_sans_212": "just\ngive\nup.\ni did.", - "obj_ripoff_sans_213": "why\neven\ntry?", - "obj_ripoff_sans_214": "you'll\nnever\nsee 'em\nagain.", - "obj_ripoff_sans_244": "%%%", - "obj_ripoff_sans_486": "* You asked the Lost Soul to\n take a break from fighting\n with you.../", - "obj_ripoff_sans_487": "* It seems like it wants to./^", - "obj_ripoff_sans_490": "* It nods its head solemnly..^1.\n* Seems like it will!/%%", - "obj_ripoff_sans_496": "* Suddenly^1, its memories are\n flooding back!/", - "obj_ripoff_sans_497": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_sans_516": "* You told the Lost Soul a\n bad pun about skeletons./", - "obj_ripoff_sans_517": "* He seems to love it..^1.\n* But the other Lost Soul seems\n to hate it./^", - "obj_ripoff_sans_520": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_sans_526": "* Suddenly^1, its memories are\n flooding back!/", - "obj_ripoff_sans_527": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_sans_542": "* You told the Lost Soul you'd\n think about what you'd\n done./", - "obj_ripoff_sans_543": "* It seems like it's trying\n to remember.../^", - "obj_ripoff_sans_546": "* It nods solemnly...!/%%", - "obj_ripoff_sans_552": "* Suddenly^1, its memories are\n flooding back!/", - "obj_ripoff_sans_553": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", - "obj_ripoff_sans_571": "* You tell the Lost Soul you\n think that jumble is\n tougher than crosswords./", - "obj_ripoff_sans_576": "* You tell the Lost Soul you\n think that crosswords\n are tougher than jumble./", - "obj_ripoff_sans_579": "* It seems to have some dim\n recollection of this\n fact.../^", - "obj_ripoff_sans_583": "* It nods its head^1, like it\n knew this without question...!/%%", - "obj_ripoff_sans_589": "* Suddenly^1, its memories are\n flooding back!/", - "obj_ripoff_sans_590": "* The other Lost Soul remembers\n this conversation^1, too!/%%", - "obj_ripoff_toriel_250": "Default", - "obj_ripoff_toriel_251": "This is\nfor your\nown\ngood.", - "obj_ripoff_toriel_252": "No one\nwill\nleave\nagain.", - "obj_ripoff_toriel_253": "...", - "obj_ripoff_toriel_262": "%%%", - "obj_ripoff_toriel_465": "* The Lost Souls stand there.", - "obj_ripoff_toriel_502": "* You tell the Lost Soul that\n you have to go if you're\n going to free everyone./", - "obj_ripoff_toriel_503": "* Something is stirring within\n her.../^", - "obj_ripoff_toriel_506": "* Something stirs within her..^1.\n* It's all flooding back!/%%", - "obj_ripoff_toriel_512": "* Suddenly^1, her memories are\n flooding back!/", - "obj_ripoff_toriel_513": "* Seeing her remember you^1, the\n male Lost Soul tried hard\n to remember you^1, too!/%%", - "obj_ripoff_toriel_529": "* You refuse to fight the Lost\n Soul./", - "obj_ripoff_toriel_530": "* Something about this\n is so familiar to her.../^", - "obj_ripoff_toriel_533": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_toriel_539": "* Suddenly^1, her memories are\n flooding back!/", - "obj_ripoff_toriel_540": "* Seeing her remember you^1, the\n male Lost Soul tried hard\n to remember you^1, too!/%%", - "obj_ripoff_toriel_556": "* You hug the Lost Soul and\n tell her that you're going\n to see her again./", - "obj_ripoff_toriel_557": "* Something about this\n is so familar to her.../^", - "obj_ripoff_toriel_560": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_toriel_566": "* Suddenly^1, her memories are\n flooding back!/", - "obj_ripoff_toriel_567": "* Seeing her remember you^1, the\n male Lost Soul tried hard\n to remember you^1, too!/%%", - "obj_ripoff_toriel_587": "* You tell the Lost Soul you\n prefer butterscotch instead\n of cinnamon./", - "obj_ripoff_toriel_592": "* You tell the Lost Soul you\n prefer cinnamon instead\n of butterscotch./", - "obj_ripoff_toriel_595": "* Somehow^1, she faintly recalls\n hearing this before.../^", - "obj_ripoff_toriel_598": "* Suddenly^1, her memories\n are flooding back!/%%", - "obj_ripoff_toriel_604": "* Suddenly^1, her memories are\n flooding back!/", - "obj_ripoff_toriel_605": "* Seeing her remember you^1, the\n male Lost Soul tried hard\n to remember you^1, too!/%%", - "obj_ripoff_toriel_665": "Your fate is up to\nyou now!/*", - "obj_ripoff_toriel_672": "You are our future!/*", - "obj_ripoff_undyne_287": "Default", - "obj_ripoff_undyne_288": "All\nhumans\nwill\ndie!", - "obj_ripoff_undyne_289": "You're\nour\nreal\nenemy.", - "obj_ripoff_undyne_290": "Mercy\nis for\nthe\nweak.", - "obj_ripoff_undyne_322": "%%%", - "obj_ripoff_undyne_563": "* The Lost Soul stands there.", - "obj_ripoff_undyne_597": "* You tapped the Lost Soul\n lightly./", - "obj_ripoff_undyne_598": "* Something about the way you\n fight is familiar to her.../^", - "obj_ripoff_undyne_601": "* Something about the way you\n fight..^1.\n* It's all flooding back!/%%", - "obj_ripoff_undyne_614": "* You asked the Lost Soul to\n teach you how to cook./", - "obj_ripoff_undyne_615": "* She doesn't know why^1, but\n she kind of wants to\n teach you how.../^", - "obj_ripoff_undyne_618": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_undyne_632": "* You gave the Lost Soul a big\n smile^1, like you remember\n she likes to do./", - "obj_ripoff_undyne_633": "* For some reason^1, she sort\n of wants to smile back.../^", - "obj_ripoff_undyne_636": "* Suddenly^1, the memories are\n flooding back!/%%", - "obj_ripoff_undyne_649": "* You clashed against the Lost\n Soul with all of your might./", - "obj_ripoff_undyne_650": "* She feels your fighting\n spirit..^1.\n* It's familiar somehow./^", - "obj_ripoff_undyne_653": "* She recognizes your fighting\n spirit..^1. suddenly^1, memories\n are flooding back!/%%", - "obj_ripoff_undyne_748": "Well^1, some humans\nare OK^1, I guess!/%%", - "obj_roundedge_135": "* \"The true final battle\" was\n finally beginning.", - "obj_royal_rabbitbounce_87": "* Sorry..^1. UNDYNE^1, like^1, told\n us there was totally a\n human in the area./", - "obj_royal_rabbitbounce_88": "* So^1, like^1, us Royal Guards are\n blocking off the elevators\n for now./", - "obj_royal_rabbitbounce_89": "* Ngah^1! Even if the elevators\n aren't working anyway^1, we'll\n do our best^1, Ms. UNDYNE!/%%", - "obj_royal_rabbitbounce_93": "* Like^1, NO WAY you're getting\n by us./", - "obj_royal_rabbitbounce_94": "* But^1, between you and me...\n* I think you could go through\n that creepy lab over there./", - "obj_royal_rabbitbounce_95": "* Between you^1, me^1, and my\n bro here^1, I mean./", - "obj_royal_rabbitbounce_96": "* I tell him ALL my secrets./%%", - "obj_royal_rabbitbounce_101": "* Hey^1!\n* No loitering!/", - "obj_royal_rabbitbounce_102": "* Like^1, just kidding^1.\n* I don't care^1.\n* Like^1, loiter your heart out./%%", - "obj_royal_rabbitbounce_107": "* Oh^1, hey./", - "obj_royal_rabbitbounce_108": "* We're^1, like^1, taking a rain\n check on that killing-you\n thing./", - "obj_royal_rabbitbounce_109": "* Like^1, don't tell Undyne\n about this^1, OK?/%%", - "obj_royal_rabbitbounce_113": "* You didn't tell her^1, did\n you...?/%%", - "obj_royal_rabbitbounce_118": "* Undyne told us that the\n Royal Guard is being disbanded./", - "obj_royal_rabbitbounce_119": "* Like^1, bummer..^1.\n* Guess we'll have to get\n used to Love and Peace./%%", - "obj_saddragon_70": "* Yeah^1, I'm not gonna be home\n tonight... um.../", - "obj_saddragon_71": "* I think there's some cold\n pizza in my treasure horde\n you can heat up.../%%", - "obj_saddragon_75": "* Ummm^1, are you guys on your\n way out^1?/", - "obj_saddragon_76": "* Guess I'll catch up with you\n later.../%%", - "obj_saddragon_81": "* Yeah^1, I'm not gonna be home\n tonight... um.../", - "obj_saddragon_82": "* In fact^1, I don't feel like\n I'll be home tomorrow^1,\n either^1, at this rate.../%%", - "obj_sans_friendc_75": "* hey^1, frisk^1, what's\n with that weird\n expression?/", - "obj_sans_friendc_77": "\\E2* Sans^1, did I tell you\n about the time Frisk\n flirted with me...?/", - "obj_sans_friendc_79": "\\E8* And then asked to\n call me \"mother?\"/", - "obj_sans_friendc_81": "\\E0* I felt so embarrassed\n for them./", - "obj_sans_friendc_83": "\\E1* oh boy./", - "obj_sans_friendc_85": "\\E3WOW^1, FRISK.../", - "obj_sans_friendc_86": "\\E0THIS REALLY PUTS\nOUR RELATIONSHIP\nIN A NEW LIGHT./", - "obj_sans_friendc_88": "\\E1* hey^1, tori^1, do you\n have any other\n embarrassing stories?/", - "obj_sans_friendc_90": "\\E0* Oh^1, do I ever!/", - "obj_sans_friendc_91": "\\E1* But, I think that\n story is one of the\n most unbelievable./", - "obj_sans_friendc_92": "\\E0* It is hard to think\n anyone would want to\n flirt with me./", - "obj_sans_friendc_94": "\\E0* Ehehe.../", - "obj_sans_friendc_95": "\\E7* Ehehehe.../", - "obj_sans_friendc_96": "\\E1* AHA^1! AHAHAH^1!\n* HA!^1! HA!!!/", - "obj_sans_friendc_97": "\\E2* Oh^1, Toriel^1.\n* You have NO idea./%%", - "obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,\n frisk?/", - "obj_sans_friendc_103": "\\E2* we were just talking\n about you./", - "obj_sans_friendc_104": "\\E1* apparently you asked\n to call tori \"mom\" right\n after meeting her?/", - "obj_sans_friendc_106": "\\E1* Well^1, it was not\n RIGHT after./", - "obj_sans_friendc_107": "\\E0* It took a couple\n minutes./", - "obj_sans_friendc_109": "\\E0* frisk..^1.\n* i gotta tell ya./", - "obj_sans_friendc_110": "\\E2* that's^1, uh^1, not the\n best way to get\n to know someone./", - "obj_sans_friendc_112": "\\E3IT'S NOT???/", - "obj_sans_friendc_114": "\\E9* Papyrus^1, we've been\n over this./", - "obj_sans_friendc_116": "\\E4WHATEVER^1, MOM!!!/", - "obj_sans_friendc_118": "\\E1* Don't talk back to\n me like that!/", - "obj_sans_friendc_119": "\\E6* Go to your room^1,\n Papyrus!/", - "obj_sans_friendc_121": "\\E5OK^1, UNDYNE./", - "obj_sans_friendc_123": "\\E1* Wait^1!\n* Don't ACTUALLY go\n to your room!!/", - "obj_sans_friendc_125": "\\E7I'M GETTING MIXED\n MESSAGES HERE!!!/%%", - "obj_sans_friendc_131": "\\E0* frisk^1, tori was telling\n me how she made\n b'scotch pie for you./", - "obj_sans_friendc_133": "\\E0* Oh^1, I should bake it\n for everyone sometime!/", - "obj_sans_friendc_135": "* .../", - "obj_sans_friendc_137": "\\E3* (O-oh^1, that sounds\n REALLY good.)/", - "obj_sans_friendc_139": "\\E3COOKING???/", - "obj_sans_friendc_140": "\\E0CAN I HELP?/", - "obj_sans_friendc_142": "* Wait a second!!!/", - "obj_sans_friendc_143": "\\E6* Can I help too!?/", - "obj_sans_friendc_145": "\\E0* Certainly^1!\n* It would be fun to\n cook together!/", - "obj_sans_friendc_147": "\\E9* (On second thought^1,\n maybe I'll o-order\n a pizza.)/%%", - "obj_sans_friendc_154": "\\E0* sorry..^1.\n* i don't have time\n to talk^1, frisk./", - "obj_sans_friendc_155": "\\E1* i'm supposed to be\n working right now./", - "obj_sans_friendc_157": "\\E4BUT YOU AREN'T\n WORKING!!!/", - "obj_sans_friendc_159": "\\E2* i know^1, and it's\n taking all my\n concentration./%%", - "obj_sans_interactable1_68": "* you oughta get going^1.\n* he might come back^1.\n* and if he does.../", - "obj_sans_interactable1_69": "\\E2* ... you'll have to\n sit through more of\n my hilarious jokes./%%", - "obj_sans_interactable1_74": "* what's the holdup^1?\n* look^1, there's nothin\n to be afraid of./", - "obj_sans_interactable1_75": "\\E2* it's just a dark cavern\n filled with skeletons\n and horrible monsters./%%", - "obj_sans_interactable1_79": "* well?/%%", - "obj_sans_interactable1_85": "* ... are you just gonna\n stare at me^1, or...?/%%", - "obj_sans_prefinaldate_127": "* grievous error/%%", - "obj_sans_prefinaldate_297": "* over here^1.\n* i know a shortcut./%%", - "obj_sans_room_114": "* hey^1, here's something\n important to remember./", - "obj_sans_room_115": "\\W* my brother has a very\n \\Bspecial attack\\W./", - "obj_sans_room_116": "\\W* if you see a \\Lblue\n attack\\W,^1 don't move and\n it won't hurt you./", - "obj_sans_room_117": "* here's an easy way to\n keep it in mind./", - "obj_sans_room_118": "\\W* imagine a stop sign^1.\n* when you see a stop\n sign^1, you \\Rstop^1,\\W right?/", - "obj_sans_room_119": "\\W* stop signs are \\Rred\\W.\n* so imagine a \\Lblue\\W stop\n sign instead./", - "obj_sans_room_120": "\\W* simple^1, right^1?\n* when fighting^1, think\n about \\Yblue stop signs\\W./%%", - "obj_sans_room_123": "* remember..^1.\n* blue stop signs./%%", - "obj_sans_room_128": "* ... hi./%%", - "obj_sans_room_135": "* hey^1, thanks..^1.\n* my brother seems like\n he's having fun./", - "obj_sans_room_136": "* by the way^1, did you\n see that weird outfit\n he's wearing?/", - "obj_sans_room_137": "* we made that a few\n weeks ago for a costume\n party./", - "obj_sans_room_138": "* he hasn't worn anything\n else since.../", - "obj_sans_room_139": "* keeps calling it his\n \"battle body.\"/", - "obj_sans_room_140": "* man./", - "obj_sans_room_141": "\\E1* isn't my brother cool?/%%", - "obj_sans_room_145": "* it would make my\n brother happy if you\n played along./%%", - "obj_sans_room_160": "* thanks for saying\n \"junior jumble\" just\n to appease my brother./", - "obj_sans_room_161": "\\E1* yesterday he got\n stumped trying to\n \"solve\" the horoscope./%%", - "obj_sans_room_166": "* papyrus..^1.\n* ... finds difficulty in\n interesting places./", - "obj_sans_room_167": "\\E1* yesterday he got\n stumped trying to\n \"solve\" the horoscope./%%", - "obj_sans_room_175": "* guess you don't like\n word searches^1, huh?/", - "obj_sans_room_176": "\\E2* me neither^1.\n* i'm more of a funny\n pages kind of guy./", - "obj_sans_room_177": "\\E0* .../", - "obj_sans_room_178": "\\E1* .../%%", - "obj_sans_room_182": "\\E1* i guess despite all\n that^1, you still like\n word searches^1, huh...?/", - "obj_sans_room_183": "\\E0* that means you can't\n be all bad./%%", - "obj_sans_room_191": "* actually^1, that spaghetti\n from earlier..^1./", - "obj_sans_room_192": "* it wasn't too bad for\n my brother./", - "obj_sans_room_193": "* since he started cooking\n lessons^1, he's been\n improving a lot./", - "obj_sans_room_194": "\\E1* i bet if he keeps it\n up^1, next year he'll even\n make something edible./%%", - "obj_sans_room_198": "* hey..^1.\n* puzzles might be fun^1.\n* if you tried them./%%", - "obj_sans_room_211": "* good job on solving it\n so quickly^1./", - "obj_sans_room_212": "* you didn't even need\n my help./", - "obj_sans_room_213": "* which is great^1, 'cause\n i love doing absolutely\n nothing./%%", - "obj_sans_room_217": "* ... you must be really\n good at puzzles^1,\n huh?/", - "obj_sans_room_218": "* i mean./", - "obj_sans_room_219": "* it's impossible for\n you to have seen\n this one before./%%", - "obj_sans_room_223": "* hey^1, why didn't you\n ask for help?/", - "obj_sans_room_224": "\\E1* i was right here./%%", - "obj_sans_room_229": "* no problem^1, huh?/%%", - "obj_sans_room_237": "* what's up?/%%", - "obj_sans_room_238": "* you sure do like to\n exercise./%%", - "obj_sans_room_246": "* i don't know what my\n brother's going to do\n now./", - "obj_sans_room_247": "\\W* if i were you^1, i would\n make sure i understand\n \\Bblue attacks\\W./%%", - "obj_sans_room_250": "* here^1, i'll give you some\n advice about fighting\n my brother./", - "obj_sans_room_251": "\\E1* don't^1.\n* capiche?/%%", - "obj_sans_room_256": "\\E1* hmmm.../", - "obj_sans_room_257": "\\E2* guess we didn't need\n your help to have a\n good time after all./", - "obj_sans_room_258": "\\E3* .../", - "obj_sans_room_259": "\\E2* say^1, i've been\n thinking./", - "obj_sans_room_260": "\\E1* seems like you're\n gonna fight my brother\n pretty soon./", - "obj_sans_room_261": "\\E2* here's some friendly\n advice./", - "obj_sans_room_262": "\\E3* if you keep going the\n way you are now.../", - "obj_sans_room_263": "* .../", - "obj_sans_room_264": "\\E4* you're gonna have a\n bad time./%%", - "obj_sans_room_280": "\\E0* dang^1, i wish i brought\n a parasol./", - "obj_sans_room_281": "\\E1* i'm getting a nasty burn\n from all this sun./%%", - "obj_sans_sentry2_127": "* grievous error/%%", - "obj_sans_sentry2_134": "* let's hang out again\n sometime./%%", - "obj_sans_sentry2_141": "\\E3* hey^1, i really\n respect what you did\n back there./", - "obj_sans_sentry2_142": "\\E2* thanks./%%", - "obj_sans_sentry2_306": "* over here^1.\n* i know a shortcut./%%", - "obj_sansb_90": "* Skipped ahead.", - "obj_sansb_252": "what^1?\nyou think i'm just\ngonna stand there\nand take it?/%%", - "obj_sansb_256": "our reports showed\na massive anomaly\nin the timespace\ncontinuum./", - "obj_sansb_257": "timelines jumping\nleft and right,\nstopping and\nstarting.../%%", - "obj_sansb_262": "\\E4until suddenly^1,\neverything ends./%%", - "obj_sansb_266": "\\E4heh heh heh.../", - "obj_sansb_267": "\\E5that's your fault^1,\nisn't it?/%%", - "obj_sansb_272": "\\E1you can't understand\nhow this feels./%%", - "obj_sansb_277": "\\E4knowing that one\nday^1, without any\nwarning.../", - "obj_sansb_278": "\\E9it's all going to\nbe reset./%%", - "obj_sansb_284": "\\E9look^1.\ni gave up trying\nto go back a long\ntime ago./%%", - "obj_sansb_290": "\\E4and getting to the\nsurface doesn't\nreally appeal\nanymore^1, either./%%", - "obj_sansb_296": "\\E4cause even if we\ndo.../", - "obj_sansb_297": "\\E5we'll just end up\nright back here^1,\nwithout any memory\nof it^1, right?/%%", - "obj_sansb_303": "\\E1to be blunt.../", - "obj_sansb_304": "\\E4it makes it kind\nof hard to give\nit my all./%%", - "obj_sansb_310": "\\E1... or is that just\na poor excuse for\nbeing lazy...?/", - "obj_sansb_311": "\\E3hell if i know./%%", - "obj_sansb_317": "\\E4all i know is..^1.\nseeing what comes\nnext.../", - "obj_sansb_318": "\\E9i can't afford not\nto care anymore./%%", - "obj_sansb_334": "\\E9ugh..^1.\nthat being said.../", - "obj_sansb_335": "\\E1you^1, uh^1, really\nlike swinging that\nthing around^1,\nhuh?/", - "obj_sansb_336": "\\E0.../", - "obj_sansb_337": "\\E4listen./", - "obj_sansb_338": "i know you didn't\nanswer me before^1,\nbut.../", - "obj_sansb_339": "\\E4somewhere in\nthere^1.\ni can feel it./", - "obj_sansb_340": "\\E0there's a glimmer\nof a good person\ninside of you./", - "obj_sansb_341": "\\E4the memory of\nsomeone who once\nwanted to do the\nright thing./", - "obj_sansb_342": "\\E1someone who^1, in\nanother time^1,\nmight have even\nbeen.../", - "obj_sansb_343": "\\E4a friend?/", - "obj_sansb_344": "\\E3c'mon^1, buddy./", - "obj_sansb_345": "\\E0do you remember\nme?/", - "obj_sansb_346": "\\E4please^1, if you're\nlistening.../", - "obj_sansb_347": "\\E9let's forget all\nthis^1, ok?/", - "obj_sansb_348": "\\E3just lay down\nyour weapon^1, and.../", - "obj_sansb_349": "\\E4well^1, my job\nwill be a lot\neasier./%%", - "obj_sansb_353": "\\E9ugh..^1.\nthat being said.../", - "obj_sansb_354": "\\E1you^1, uh^1, really\nlike swinging that\nthing around^1,\nhuh?/", - "obj_sansb_355": "\\E0.../", - "obj_sansb_356": "\\E4listen./", - "obj_sansb_357": "friendship.../", - "obj_sansb_358": "\\E3it's really great^1,\nright?/", - "obj_sansb_359": "let's quit fighting./%%", - "obj_sansb_380": "\\E3welp^1, it was\nworth a shot./", - "obj_sansb_381": "\\E5guess you like\ndoing things the\nhard way^1, huh?/%%", - "obj_sansb_384": "\\E3woah^1, you look\nREALLY pissed off.../", - "obj_sansb_385": "\\E4heheheh.../", - "obj_sansb_386": "\\E5did i getcha?/", - "obj_sansb_387": "\\E4well^1, if you came\nback anyway.../", - "obj_sansb_388": "\\E1i guess that means\nwe never really\nWERE friends^1, huh?/", - "obj_sansb_389": "\\E4heh./", - "obj_sansb_390": "\\E9don't tell that\nto the other\nsans-es^1, ok?/%%", - "obj_sansb_398": "\\E4sounds strange^1, but\nbefore all this i\nwas secretly hoping\nwe could be friends./", - "obj_sansb_399": "\\E1i always thought the\nanomaly was doing\nthis cause they\nwere unhappy./", - "obj_sansb_400": "and when they got\nwhat they wanted^1,\nthey would stop\nall this./%%", - "obj_sansb_405": "\\E3and maybe all they\nneeded was..^1.\ni dunno./", - "obj_sansb_406": "\\M1some good food^1,\nsome bad laughs^1,\nsome nice friends./%%", - "obj_sansb_411": "\\E4but that's\nridiculous^1,\nright?/", - "obj_sansb_412": "\\E5yeah^1, you're the\ntype of person\nwho won't EVER\nbe happy./%%", - "obj_sansb_417": "\\E5you'll keep\nconsuming timelines\nover and over^1,\nuntil.../", - "obj_sansb_418": "\\E4well./", - "obj_sansb_419": "\\M1hey./", - "obj_sansb_420": "\\E3take it from me^1,\nkid./", - "obj_sansb_421": "someday.../", - "obj_sansb_422": "you gotta learn\nwhen to QUIT./%%", - "obj_sansb_423": "%%%", - "obj_sansb_427": "\\E3and that day's\nTODAY./%%", - "obj_sansb_433": "\\E4cause..^1.\ny'see../", - "obj_sansb_434": "\\E1all this fighting\nis really tiring\nme out./%%", - "obj_sansb_441": "\\E4and if you keep\npushing me.../", - "obj_sansb_442": "\\Xt\\E3hen i'll be\nforced to use my\\R \nspecial attack\\X./%%", - "obj_sansb_448": "\\Xy\\E3eah^1, my \\Rspecial\nattack\\X.\nsound familiar?/", - "obj_sansb_449": "\\Xw\\E1ell^1, get ready^1.\ncause after the\nnext move^1, i'm\ngoing to \\Ruse it\\X./", - "obj_sansb_450": "\\E3so^1, if you don't\nwanna see it^1, now\nwould be a good\ntime to die./%%", - "obj_sansb_456": "\\E4well^1, here goes\nnothing.../", - "obj_sansb_457": "\\E3are you ready?/", - "obj_sansb_458": "\\Xs\\E5urvive THIS^1, and\ni'll show you my\\R \nspecial attack\\X!/%%", - "obj_sansb_477": ".../", - "obj_sansb_478": "you're sparing me?/", - "obj_sansb_479": "\\E1finally./", - "obj_sansb_480": "\\E3buddy^1.\npal./", - "obj_sansb_481": "\\E4i know how hard\nit must be.../", - "obj_sansb_482": "to make that\nchoice./", - "obj_sansb_483": "to go back on\neverything you've\nworked up to./", - "obj_sansb_484": "\\E0i want you to\nknow..^1.\ni won't let it\ngo to waste./", - "obj_sansb_485": "\\M1.../", - "obj_sansb_486": "\\E3c'mere^1, pal./%%", - "obj_sansb_954": "* Just keep attacking.", - "obj_sansb_956": "* Sans's movements grow a\n little wearier.", - "obj_sansb_958": "* Sans's movements seem to be\n slower.", - "obj_sansb_960": "* Felt like a turning point.", - "obj_sansb_962": "* You felt your sins crawling\n on your back.", - "obj_sansb_963": "* You felt your sins weighing\n on your neck.", - "obj_sansb_964": "* KARMA coursing through your\n veins.", - "obj_sansb_965": "* Doomed to death of KARMA!", - "obj_sansb_969": "* The REAL battle finally begins.", - "obj_sansb_971": "* Reading this doesn't seem\n like the best use of time.", - "obj_sansb_973": "* Sans is starting to look\n really tired.", - "obj_sansb_975": "* Sans is preparing something.", - "obj_sansb_977": "* Sans is getting ready to\n use his special attack.", - "obj_sansb_985": "* Sans is sparing you.", - "obj_sansb_1013": "* SANS 1 ATK 1 DEF\n* The easiest enemy^1.\n* Can only deal 1 damage./", - "obj_sansb_1014": "* Can't keep dodging forever^1.\n* Keep attacking./^", - "obj_sansb_1018": "* SANS 1 ATK 1 DEF\n* The easiest enemy^1.\n* Can only deal 1 damage./^", - "obj_sansb_1079": "it's a beautiful\nday outside./", - "obj_sansb_1080": "birds are singing^1,\nflowers are\nblooming.../", - "obj_sansb_1081": "on days like these^1,\nkids like you.../%%", - "obj_sansb_1084": "it's a beautiful\nday outside./", - "obj_sansb_1085": "birds are singing^1,%%", - "obj_sansb_1089": "ready?/%%", - "obj_sansb_1152": "Should\nbe\nburning\nin hell./%%", - "obj_sansb_body_1446": "\\E1huh./", - "obj_sansb_body_1447": "\\M1always wondered why\npeople never use\ntheir strongest\nattack first./%%", - "obj_sansb_body_1450": "\\E3anyway^1, as i was\nsaying^1, it's a\nnice day out./", - "obj_sansb_body_1451": "\\M1why not relax and\ntake a load off?/%%", - "obj_sansb_body_1455": "here we go./%%", - "obj_sansb_body_1468": "* You feel like you're going to\n have a bad time.", - "obj_sansb_body_2091": "huff..^1. puff.../", - "obj_sansb_body_2092": "all right^1.\nthat's it./", - "obj_sansb_body_2093": "\\Xi\\M1t's time for my\\R \nspecial attack\\X./", - "obj_sansb_body_2094": "\\E3are you ready?/", - "obj_sansb_body_2095": "\\E4here goes nothing./%%", - "obj_sansb_body_2111": "\\E1yep./", - "obj_sansb_body_2112": "\\E1that's right./", - "obj_sansb_body_2113": "\\E3it's literally\nnothing./", - "obj_sansb_body_2114": "\\E1and it's not gonna\nbe anything^1,\neither./", - "obj_sansb_body_2115": "\\E4heh heh heh..^1.\nya get it?/", - "obj_sansb_body_2116": "\\E1i know i can't\nbeat you./", - "obj_sansb_body_2117": "\\E4one of your turns.../", - "obj_sansb_body_2118": "\\E9you're just gonna\nkill me./", - "obj_sansb_body_2119": "\\E1so^1, uh./", - "obj_sansb_body_2120": "\\E4i've decided.../", - "obj_sansb_body_2121": "it's not gonna BE\nyour turn^1.\never./", - "obj_sansb_body_2122": "\\E3i'm just gonna\nkeep having MY\nturn until you\ngive up./", - "obj_sansb_body_2123": "\\E5even if it means\nwe have to stand\nhere until the\nend of time./", - "obj_sansb_body_2124": "\\E1capiche?/%%", - "obj_sansb_body_2141": "\\E9you'll get bored\nhere./", - "obj_sansb_body_2142": "\\E1if you haven't\ngotten bored\nalready^1, i mean./", - "obj_sansb_body_2143": "\\E5and then^1, you'll\nfinally quit./%%", - "obj_sansb_body_2161": "\\E5i know your type./", - "obj_sansb_body_2162": "\\E1you're^1, uh^1, very\ndetermined^1, aren't\nyou?/", - "obj_sansb_body_2163": "\\E4you'll never give\nup^1, even if\nthere's^1, uh.../", - "obj_sansb_body_2164": "\\E3absolutely NO\nbenefit to\npersevering\nwhatsoever./", - "obj_sansb_body_2165": "\\E1if i can make\nthat clear./", - "obj_sansb_body_2166": "\\E4no matter what^1,\nyou'll just keep\ngoing./", - "obj_sansb_body_2167": "\\E9not out of any\ndesire for good\nor evil.../", - "obj_sansb_body_2168": "\\E3but just because\nyou think you\ncan./", - "obj_sansb_body_2169": "\\E1and because you\n\"can\".../", - "obj_sansb_body_2170": "\\E9... you \"have to.\"/%%", - "obj_sansb_body_2188": "\\E9but now^1, you've\nreached the end./", - "obj_sansb_body_2189": "\\E4there is nothing\nleft for you now./", - "obj_sansb_body_2190": "\\E1so^1, uh^1, in my\npersonal opinion.../", - "obj_sansb_body_2191": "\\E3the most\n\"determined\"\nthing you can\ndo here?/", - "obj_sansb_body_2192": "\\E1is to^1, uh^1,\ncompletely give\nup./", - "obj_sansb_body_2193": "\\E3and..^1. (yawn)\ndo literally\nanything else./%%", - "obj_sansb_body_2344": "heh^1, didja\nreally think you\nwould be able to", - "obj_sansb_body_2495": ".../", - "obj_sansb_body_2496": ".../", - "obj_sansb_body_2497": ".../", - "obj_sansb_body_2498": "so.../", - "obj_sansb_body_2499": "guess that's it^1,\nhuh?/", - "obj_sansb_body_2500": ".../", - "obj_sansb_body_2501": "just.../", - "obj_sansb_body_2502": "don't say i\ndidn't warn you./%%", - "obj_sansb_body_2539": "welp./", - "obj_sansb_body_2540": "i'm going to\ngrillby's./%%", - "obj_sansb_body_2574": "papyrus^1, do you\nwant anything?/%%", - "obj_sansbyetrigger_124": "* actually^1, hey..^1.\n* hate to bother ya^1, but\n can you do me a favor?/", - "obj_sansbyetrigger_125": "* i was thinking..^1.\n* my brother's been\n kind of down lately.../", - "obj_sansbyetrigger_126": "* he's never seen a human\n before^1. and seeing you\n might just make his day./", - "obj_sansbyetrigger_127": "* don't worry^1, he's not\n dangerous./", - "obj_sansbyetrigger_128": "\\E1* even if he tries to be./", - "obj_sansbyetrigger_129": "\\E0* thanks a million^1.\n* i'll be up ahead./%%", - "obj_sansbyetrigger_132": "\\E0* well^1, i'll be straight-\n forward with you./", - "obj_sansbyetrigger_133": "\\E1* my brother'd really\n like to see a human.../", - "obj_sansbyetrigger_134": "\\E2* so^1, y'know^1, it'd\n really help me out.../", - "obj_sansbyetrigger_135": "\\E1* if you kept pretending\n to be one./%%", - "obj_sanscheckpoint_98": "* It's some sort of checkpoint\n or sentry-station./", - "obj_sanscheckpoint_99": "* But there are bottles of\n ketchup^1, mustard^1, and relish\n sitting inside.../%%", - "obj_sansdate3_116": "* well^1, here we are./%%", - "obj_sansdate3_124": "* so./", - "obj_sansdate3_125": "* your journey's\n almost over^1, huh?/", - "obj_sansdate3_126": "\\E0* you must really\n wanna go home./", - "obj_sansdate3_127": "\\E1* hey^1.\n* i know the feeling^1,\n buddo./", - "obj_sansdate3_128": "\\E0* though.../", - "obj_sansdate3_129": "\\E1* maybe sometimes it's\n better to take what's\n given to you./", - "obj_sansdate3_130": "\\E0* down here you've\n already got food^1,\n drink^1, friends.../", - "obj_sansdate3_131": "* is what you have\n to do.../", - "obj_sansdate3_132": "\\E1* really worth it?/%%", - "obj_sansdate3_149": "* .../", - "obj_sansdate3_150": "\\E1* ah^1, forget it./", - "obj_sansdate3_151": "\\E0* i'm rootin' for\n ya^1, kid./%%", - "obj_sansdate3_168": "* hey./", - "obj_sansdate3_169": "\\E1* let me tell you\n a story./", - "obj_sansdate3_170": "\\E0* so i'm a sentry in\n snowdin forest^1, right?/", - "obj_sansdate3_171": "* i sit out there\n and watch for humans^1.\n* it's kind of boring./", - "obj_sansdate3_172": "\\E2* fortunately^1, deep in\n the forest.../", - "obj_sansdate3_173": "\\E0* there's this HUGE\n locked door./", - "obj_sansdate3_174": "* and it's perfect\n for practicing\n knock knock jokes./", - "obj_sansdate3_175": "* so one day^1, i'm\n knocking 'em out^1,\n like usual./", - "obj_sansdate3_176": "* i knock on the\n door and say\n \"knock knock.\"/", - "obj_sansdate3_177": "* and suddenly^1, from\n the other side.../", - "obj_sansdate3_178": "\\E1* i hear a woman's\n voice./", - "obj_sansdate3_179": "\\Tt*\\E0 \"who is there?\" /", - "obj_sansdate3_180": "\\Ts*\\E1 so^1, naturally^1, I\n respond:/", - "obj_sansdate3_181": "\\E0* \"dishes.\"/", - "obj_sansdate3_182": "\\Tt* \"dishes who?\"/", - "obj_sansdate3_183": "\\Ts*\\E2 \"dishes a very\n bad joke.\"/", - "obj_sansdate3_184": "\\E0* then she just\n howls with laughter./", - "obj_sansdate3_185": "\\E1* like it's the best\n joke she's heard\n in a hundred years./", - "obj_sansdate3_186": "\\E0* so I keep 'em\n coming^1, and she keeps\n laughing./", - "obj_sansdate3_187": "\\E1* she's the best\n audience i've ever\n had./", - "obj_sansdate3_188": "\\E0* then^1, after a\n dozen of 'em^1,\n SHE knocks and says.../", - "obj_sansdate3_189": "\\Tt* \"Knock knock!\"/", - "obj_sansdate3_190": "\\Ts* \\E1i say \"whos\n there?\"/", - "obj_sansdate3_191": "\\Tt* \\E0\"old lady!\"/", - "obj_sansdate3_192": "\\Ts*\\E1 \"old lady who?\"/", - "obj_sansdate3_193": "\\Tt*\\E2 \"oh! I did not\n know you could\n yodel!\"/", - "obj_sansdate3_194": "\\Ts*\\E1 wow./", - "obj_sansdate3_195": "\\E2* needless to say^1,\n this woman was\n extremely good./", - "obj_sansdate3_196": "\\E0* we kept telling\n each other jokes\n for hours./", - "obj_sansdate3_197": "\\E0* eventually^1, i had\n to leave./", - "obj_sansdate3_198": "\\E2* papyrus gets kind\n of cranky without\n his bedtime story./", - "obj_sansdate3_199": "\\E0* but she told me\n to come by again^1,\n and so i did./", - "obj_sansdate3_200": "\\E0* then i did again^1.\n* and again^1.\n* it's a thing now./", - "obj_sansdate3_201": "* telling bad jokes\n through the door./", - "obj_sansdate3_202": "\\E1* it rules./%%", - "obj_sansdate3_221": "* .../", - "obj_sansdate3_222": "\\E0* one day^1, though^1, i\n noticed she wasn't\n laughing very much./", - "obj_sansdate3_223": "* i asked her what\n was up./", - "obj_sansdate3_224": "* then she told me\n something strange./", - "obj_sansdate3_225": "* \\Tt\"if a human ever\n comes through this\n door.../\"", - "obj_sansdate3_226": "* \"... could you please^1,\n please promise\n something?\"/", - "obj_sansdate3_227": "* \"watch over them^1,\n and protect them^1,\n will you not?\"/", - "obj_sansdate3_228": "\\E0*\\Ts now^1, i hate making\n promises./", - "obj_sansdate3_229": "\\E1* and this woman^1,\n i don't even know\n her name./", - "obj_sansdate3_230": "\\E3* but.../", - "obj_sansdate3_231": "\\E1* someone who sincerely\n likes bad jokes.../", - "obj_sansdate3_232": "\\E2* has an integrity\n you can't say\n \"no\" to./%%", - "obj_sansdate3_259": "\\E1* do you get what\n i'm saying?/", - "obj_sansdate3_260": "\\E0* that promise i made\n to her.../", - "obj_sansdate3_261": "\\E1* you know what would\n have happened if she\n hadn't said anything?/", - "obj_sansdate3_262": "\\E3* ... buddy./%%", - "obj_sansdate3_279": "* ... You'd be dead\n where you stand./%%", - "obj_sansdate3_304": "\\E3* .../", - "obj_sansdate3_305": "\\E1* hey^1, lighten up^1,\n bucko!/", - "obj_sansdate3_306": "\\E2* i'm just joking\n with you./", - "obj_sansdate3_307": "\\E1* besides.../", - "obj_sansdate3_308": "\\E0* haven't i done a\n great job protecting\n you?/", - "obj_sansdate3_309": "* i mean^1, look at\n yourself./", - "obj_sansdate3_310": "\\E2* you haven't died\n a single time./", - "obj_sansdate3_313": "\\E0* that's right^1, isn't\n it?/", - "obj_sansdate3_314": "\\E2* well^1, chalk it\n up to my great\n skills./%%", - "obj_sansdate3_317": "\\E0* hey^1, what's that\n look supposed to\n mean?/", - "obj_sansdate3_318": "\\E1* am i wrong...?/%%", - "obj_sansdate3_336": "* heh./%%", - "obj_sansdate3_380": "* well^1, that's all./", - "obj_sansdate3_381": "\\E1* take care of\n yourself^1, kid./", - "obj_sansdate3_382": "\\E0* 'cause someone really\n cares about you./%%", - "obj_sansdoor_98": "* (The door is locked.)/%%", - "obj_sansdoor_102": "* (You unlock the door and\n enter...)/%%", - "obj_sansmailbox_60": "* (It's a mailbox overflowing\n with unread junk mail.)/%%", - "obj_sanssnowman_98": "* (It's a lump of snow with the\n word 'sans' written on it\n in red marker.)/%%", - "obj_sanssteps_56": "* Seems like someone was\n walking in circles just\n to make noises.../%%", - "obj_savepoint_97": "\\R* \\[1] left./%%", - "obj_savepoint_99": "\\R* That comedian.../%%", - "obj_savepoint_101": "* Determination./%%", - "obj_savepoint_103": "* The comedian got away^1.\n* Failure./%%", - "obj_savepoint_118": "\\R* \\[1] left./%%", - "obj_savepoint_120": "* Determination./%%", - "obj_savepoint_135": "\\R* \\[1] left./%%", - "obj_savepoint_137": "* Determination./%%", - "obj_savepoint_145": "* Determination./%%", - "obj_savepoint_fake_266": "Howdy!/", - "obj_savepoint_fake_267": "It's me, FLOWEY./", - "obj_savepoint_fake_268": "\\E2FLOWEY the FLOWER!/", - "obj_savepoint_fake_269": "\\E0I owe you a HUGE thanks./", - "obj_savepoint_fake_270": "\\E9You really did a number\non that old fool./", - "obj_savepoint_fake_271": "\\E0Without you^1, I NEVER could\nhave gotten past him./", - "obj_savepoint_fake_272": "\\E7But now^1, with YOUR help.../", - "obj_savepoint_fake_273": "\\E8 %", - "obj_savepoint_fake_274": "\\TFHe's DEAD./", - "obj_savepoint_fake_275": "\\E6And I'VE got the human\nSOULS!/%%", - "obj_savepoint_fake_278": "%%%", - "obj_savepoint_fake_332": "\\E0Boy!/", - "obj_savepoint_fake_333": "\\E0I've been empty for so\nlong.../", - "obj_savepoint_fake_334": "\\E4It feels great to have a\nSOUL inside me again./", - "obj_savepoint_fake_335": "\\E1Mmmm^1, I can feel them\nwriggling.../", - "obj_savepoint_fake_337": "\\E6Awww^1, you're feeling\nleft out^1, aren't you?/", - "obj_savepoint_fake_338": "\\E1Well^1, that's just perfect./", - "obj_savepoint_fake_339": "\\E0After all^1, I only have\nsix souls./", - "obj_savepoint_fake_340": "\\E1I still need one more.../", - "obj_savepoint_fake_341": "\\TFB\\E2efore I become GOD./", - "obj_savepoint_fake_342": "\\E3And then^1, with my\nnewfound powers.../", - "obj_savepoint_fake_343": "\\E7Monsters./", - "obj_savepoint_fake_344": "\\E5Humans./", - "obj_savepoint_fake_345": "\\E5Everyone^2./", - "obj_savepoint_fake_346": "\\E8I'll show them all the REAL\nmeaning of this world./%%", - "obj_savepoint_fake_347": "%%%", - "obj_savepoint_fake_435": "\\E0Oh^1, and forget about escaping\nto your old SAVE FILE./", - "obj_savepoint_fake_436": "\\TFI\\E2t's gone FOREVER./", - "obj_savepoint_fake_439": "\\E0Golly^1, if only you\nhad a SAVE FILE you\ncould run away to.../", - "obj_savepoint_fake_440": "\\TFB\\E2ut you were just\ntoo STUPID to make one!/", - "obj_savepoint_fake_442": "\\TfB\\E3ut don't worry./", - "obj_savepoint_fake_443": "\\E0Your old friend FLOWEY.../", - "obj_savepoint_fake_444": "\\E1Has worked out a replacement\nfor you!/", - "obj_savepoint_fake_445": "\\TFI\\E6'll SAVE over your own\ndeath./", - "obj_savepoint_fake_446": "\\E7So you can watch me tear\nyou to bloody pieces.../", - "obj_savepoint_fake_447": "\\E8Over^1, and over^1, and over.../%%", - "obj_savepoint_fake_490": "\\E9... what?/", - "obj_savepoint_fake_491": "Do you really think\nyou can stop ME?/", - "obj_savepoint_fake_492": "\\TfH\\E4ee hee hee.../%%", - "obj_savepoint_fake_507": "\\E5You really ARE an idiot^4.%%", - "obj_shamblingmass_70": "* As a slime^1, I'm outraged./%%", - "obj_shamblingmass_74": "* As a slime^1, I'm overjoyed./%%", - "obj_shamblingmass_79": "* As a slime^1, I'm saddened./%%", - "obj_shop1_263": "\\E0* Take your time./*", - "obj_shop1_264": "\\E0* Hello^1, traveller^1.\n* How can I help you?/*", - "obj_shop1_265": "* But nobody came./*", - "obj_shop1_352": "\\E0What would\nyou like\nto buy?/*", - "obj_shop1_353": "\\E5Thanks for\nyour\npurchase./*", - "obj_shop1_354": "\\E0Just\nlooking?/*", - "obj_shop1_355": "\\E6That's not\nenough\nmoney./*", - "obj_shop1_356": "\\E6You're\ncarrying\ntoo much./*", - "obj_shop1_357": "/*", - "obj_shop1_438": "\\E0Care to\nchat?/*", - "obj_shop1_476": "\\E3* Huh^1?\n* Sell somethin'^1?\n* Does this look like a\n pawn shop?/", - "obj_shop1_477": "\\E4* I don't know how it works where\n you come from... but.../", - "obj_shop1_478": "\\E0* If I started spending money\n on old branches and used\n bandages^1, I'd be out of business\n in a jiffy!/%%", - "obj_shop1_480": "\\E4* If you're really hurtin' for\n cash^1, then maybe you could\n do some crowdfunding./", - "obj_shop1_481": "* I hear people will pay for\n ANYTHING nowadays./%%", - "obj_shop1_486": "* You took 758G from behind the\n counter./%%", - "obj_shop1_492": "* Nothing left./%%", - "obj_shop1_498": "\\E0* Bye now^1!\n* Come again sometime!/%%", - "obj_shop1_500": "* .../%%", - "obj_shop1_504": "\\E0* Hiya^1! Welcome to Snowdin^1!\n* I can't remember the last\n time I saw a fresh face around\n here./", - "obj_shop1_505": "\\E4* Where did you come from^1?\n* The capital?/", - "obj_shop1_506": "\\E0* You don't look like a tourist^1.\n* Are you here by yourself?/%%", - "obj_shop1_511": "\\E0* I mean^1, it happened to you^1,\n right?/", - "obj_shop1_512": "* There was a strange flash of\n white light..^1.\n* Then I felt my body being pulled\n into..^1. something./", - "obj_shop1_513": "* Then^1, suddenly^1, everything was\n back to normal./%%", - "obj_shop1_518": "\\E0* You want to know what to do\n here in Snowdin?/", - "obj_shop1_519": "\\E4* Grillby's has food^1, and the\n library has information.../", - "obj_shop1_520": "* If you're tired^1, you can take\n a nap at the inn^1.\n* It's right next door ^1- my sister\n runs it./", - "obj_shop1_521": "\\E0* And if you're bored^1, you can\n sit outside and watch those wacky\n skeletons do their thing./", - "obj_shop1_522": "\\E0* There's two of 'em..^1.\n*\\E4 Brothers^1, I think^1.\n* They just showed up one day\n and..^1.\n*\\E0 ... asserted themselves./", - "obj_shop1_523": "* The town has gotten a lot\n more interesting since then./%%", - "obj_shop1_528": "\\E0* I heard that it was all 'cause\n a human came through here./", - "obj_shop1_529": "* A human..^1.\n* I can hardly believe it!/", - "obj_shop1_530": "* Well if they decide to stop\n in^1, I'll be sure to give\n them a hero's welcome./%%", - "obj_shop1_536": "\\E4* Think back to your history\n class.../", - "obj_shop1_537": "\\E0* A long time ago^1, monsters lived\n in the RUINS back there in\n the forest./", - "obj_shop1_538": "* Long story short^1, we all decided\n to leave the ruins and head\n for the end of the caverns./", - "obj_shop1_539": "* Along the way^1, some fuzzy folk\n decided they liked the cold\n and set up camp in Snowdin./", - "obj_shop1_540": "\\E6* Oh^1, and don't think about\n trying to explore the RUINS.../", - "obj_shop1_541": "\\E0* The door's been locked for\n ages^1.\n* So unless you're a ghost\n or can burrow under the door^1,\n forget about it./%%", - "obj_shop1_545": "\\E0* Didja hear^1?\n* The RUINS have been opened up^1,\n and get this.../", - "obj_shop1_546": "* They were opened from the\n INSIDE./", - "obj_shop1_547": "* Apparently the Queen had been\n staying inside there for God\n knows how long./", - "obj_shop1_548": "* Pretty unbelievable^1, huh!?/%%", - "obj_shop1_555": "\\E0* Life is the same as usual./", - "obj_shop1_556": "\\E1* A little claustrophobic.../", - "obj_shop1_557": "\\E2* But..^1. we all know deep down\n that freedom is coming^1, don't we?/", - "obj_shop1_558": "\\E2* As long as we got that hope^1, we\n can grit our teeth and face the\n same struggles^1, day after day.../", - "obj_shop1_559": "\\E5* That's life^1, ain't it?/%%", - "obj_shop1_563": "\\E0* Well^1, I suppose I'll move\n my store to the overworld.../", - "obj_shop1_564": "* ... haven't planned much\n more than that^1, I'm afraid./%%", - "obj_shop1_570": "* (There's a note here.)/", - "obj_shop1_571": "* Please don't hurt my family./%%", - "obj_shop2_234": "* Don't be shy now./*", - "obj_shop2_235": "* Woah there^1!\n* I've got some neat\n junk for sale./*", - "obj_shop2_236": "* Wah ha ha^1!\n* I knew you could\n do it!/*", - "obj_shop2_237": "* Wa ha ha..^1.\n* So you came here^1.\n* What a treat!/*", - "obj_shop2_287": "What are\nyou lookin\nfor?/*", - "obj_shop2_288": "Thanks!\nWa ha ha./*", - "obj_shop2_289": "Careful\nwith that./*", - "obj_shop2_290": "You're\na bit\nshort\non cash./*", - "obj_shop2_291": "You're\ncarrying\ntoo much!/*", - "obj_shop2_295": "Don't\nexpect a\ndiscount./*", - "obj_shop2_296": "Here we\nare./*", - "obj_shop2_297": ".../*", - "obj_shop2_298": "Eh^1?\nYou can't\nafford\nit?/*", - "obj_shop2_299": "Don't you\nhave\nenough?/*", - "obj_shop2_390": "Anything\nyou\nwanna\nknow?/*", - "obj_shop2_392": "Really?\nYOU\nwanna\nchat?/*", - "obj_shop2_438": "\\E2* Ha^1!\\E0 \n* I'm tryin' to get RID of\n my junk^1, not get more of it!/", - "obj_shop2_439": "\\E4* Though^1, I've heard if you\n want to sell stuff^1, the Temmie\n Village is your best bet./", - "obj_shop2_440": "\\E0* Where is it?/", - "obj_shop2_441": "\\E3* .../", - "obj_shop2_442": "\\E0* I don't remember./%%", - "obj_shop2_444": "* For the last time^1, I'm not\n taking it!/%%", - "obj_shop2_445": "* I hear people will pay for\n ANYTHING nowadays./%%", - "obj_shop2_448": "\\E3* I wouldn't buy your chitzy\n garbage at knifepoint./%%", - "obj_shop2_454": "* Be careful out there^1, kid!/%%", - "obj_shop2_456": "* Good riddance./%%", - "obj_shop2_462": "* I've been around a long time^1.\n*\\E3 Maybe too long./", - "obj_shop2_463": "\\E2* Studying history sure is\n easy when you've lived through\n so much of it yourself^1!\n*\\E0 Wa ha ha!/%%", - "obj_shop2_468": "\\E0* Long ago^1, ASGORE and I\n agreed that escaping would\n be pointless.../", - "obj_shop2_469": "\\E3* Since once we left^1, humans\n would just kill us./", - "obj_shop2_470": "\\E1* I felt a little betrayed when\n he eventually changed his\n mind./", - "obj_shop2_471": "\\E4* But now^1, I think..^1.\n* Maybe he was right to./", - "obj_shop2_472": "\\E2* 'Cause after all^1, even though\n we never escaped.../", - "obj_shop2_473": "\\E3* A human's killing us anyway^1,\n ain't that right?/%%", - "obj_shop2_478": "* OK^1, OK^1!\n* I remember it clearly now./", - "obj_shop2_479": "\\E3* It was the monthly address at\n the castle^1, and the queen\n was giving her part on\n current events./", - "obj_shop2_480": "\\E0* After finishing her update^1,\n she moved to pass the\n microphone to the king./", - "obj_shop2_481": "\\E3* However^1, she didn't realize\n the microphone was still in\n her hands when she said:/", - "obj_shop2_482": "\\E2* \"Your turn^1, Fluffybuns.\"/", - "obj_shop2_483": "\\E0* The audience burst into\n laughter./", - "obj_shop2_484": "\\E2* Realizing what she had said^1,\n she started laughing too./", - "obj_shop2_485": "\\E0* After a few moments^1, the\n king held up his arms^1.\n* The crowd grew silent./", - "obj_shop2_486": "\\E3* He leaned towards the\n microphone^1, expression..^1.\n* Stern./", - "obj_shop2_487": "\\E0* \"Dear citizens.^1\"\n* \"Thank you for coming\n here today.\"/", - "obj_shop2_488": "\\E3* \"I..^1. King Fluffybuns...\"/", - "obj_shop2_489": "\\E2* And the rest is history./%%", - "obj_shop2_497": "\\E2* What's that^1?\n* You want me to repeat myself?/", - "obj_shop2_498": "\\E0* Heck no^1!\n* Your eyes still work..^1.\n* Go read a book or something^1!\n* Wahaha!/%%", - "obj_shop2_503": "\\E0* Oh yeah..^1.\n* The prophecy./", - "obj_shop2_504": "\\E4* Legend has it, an 'angel' who has\n seen the surface will descend\n from above and bring us freedom./", - "obj_shop2_505": "\\E3* Lately^1, the people have been\n taking a bleaker outlook.../", - "obj_shop2_506": "\\E4* Callin' that winged circle the\n 'Angel of Death.'/", - "obj_shop2_507": "\\E3* A harbinger of destruction^1,\n waitin' to 'free' us from\n this mortal realm.../", - "obj_shop2_508": "* In my opinion^1, when I see\n that little circle.../", - "obj_shop2_509": "\\E2* I jus' think it looks neat^1!\n* Wahaha!/%%", - "obj_shop2_516": "\\E0* That emblem actually predates\n written history^1.\n* The original meaning has been\n lost to time.../", - "obj_shop2_517": "\\E4* All we know is that the\n triangles symbolize us monsters\n below^1, and the winged circle\n above symbolizes.../", - "obj_shop2_518": "\\E3* Somethin' else./", - "obj_shop2_519": "\\E0* Most people say it's the\n 'angel^1,' from the prophecy.../%%", - "obj_shop2_524": "\\E0* Eh^1?\n* You don't know what that is?/", - "obj_shop2_525": "\\E1* What are they teaching you\n kids in school nowadays...^1?\n*\\E2 Wa ha ha!/", - "obj_shop2_526": "\\W*\\E0 That's the \\YDelta Rune^1,\\W the\n emblem of our kingdom^1.\n* The Kingdom.../", - "obj_shop2_527": "* ... of Monsters./", - "obj_shop2_528": "* Wahaha^1!\n* Great name^1, huh^1?\n* It's as I always say.../", - "obj_shop2_529": "* Ol' King Fluffybuns can't name\n for beans!/%%", - "obj_shop2_537": "\\E3* Eh^1?\n* Goat?/", - "obj_shop2_538": "\\E2* Actually^1, that reminds me^1.\n* Toriel once wore a flower-\n patterned muu-muu... /", - "obj_shop2_539": "\\E0* Folks kept saying \"nice muu-\n muu\" to her^1, but she kept\n thinking they were calling\n her a cow./", - "obj_shop2_540": "\\E1* So she never wore it again./", - "obj_shop2_541": "\\E3* What was the question again?/", - "obj_shop2_542": "\\E0* Oh^1.\n* Right^1.\n* ASGORE./", - "obj_shop2_543": "\\E3* He's a real interesting\n type of monster^1.\n* The strongest type of all./", - "obj_shop2_544": "\\E0* We call 'em Boss Monsters./", - "obj_shop2_545": "* When they have an offspring^1,\n the SOUL power of the\n parents flows into the\n child.../", - "obj_shop2_546": "* Causing the child to grow\n as the parents age./", - "obj_shop2_547": "\\E3* But ASGORE doesn't have a\n child^1.\n* So he's been stuck at the\n same age..^1.\n* And probably will be forever./", - "obj_shop2_548": "\\E1* Huh^1?\n* What if the child is a\n human...^1? What?/", - "obj_shop2_549": "\\E1* Nah^1. That wouldn't work^1.\n* So if ASGORE's your father^1,\n he'll definitely outlive\n you./%%", - "obj_shop2_555": "\\E1* I've lived too long to\n be afraid of something\n like you./", - "obj_shop2_556": "\\E2* Try it^1, kiddo!/", - "obj_shop2_557": "\\E3* ... I know you can't here./", - "obj_shop2_558": "\\E1* Wah ha..^1.\n* Knowledge like that is\n the only reason I've\n survived so long./%%", - "obj_shop2_564": "* King Fluffybuns^1?\n* He's a friendly^1, happy-go-lucky\n kind of guy.../", - "obj_shop2_565": "\\E4* If you keep walking around long\n enough^1, you'll probably meet him^1.\n*\\E0 He loves to walk around and\n talk to people./", - "obj_shop2_566": "\\E3* Eh^1?\n* Why do I call Dreemurr\n 'Fluffybuns?^1'\n*\\E2 Oh^1, that's a great story!/", - "obj_shop2_567": "\\E3* .../", - "obj_shop2_568": "\\E0* I don't remember it./", - "obj_shop2_569": "* But if you come back much\n later^1, I'm sure I'll have\n remembered by then./%%", - "obj_shop2_573": "\\E2* Oh yeah^1!\n* Of course^1.\n* Toriel was queen^1, and\n Asgore was the king./", - "obj_shop2_574": "\\E3* It was tragic when she left./", - "obj_shop2_575": "\\E1* Since everyone knew she was\n really the brains behind the\n throne.../", - "obj_shop2_576": "\\E0* But it was also just a\n teensy^1, teensy bit relieving^1,\n you know?/", - "obj_shop2_577": "\\E3* Those two were really\n insufferable together..^1.\n* Nuzzling noses^1, bein' all cute\n n' cuddly in public..^1.\n* Embarrassing their children.../", - "obj_shop2_578": "\\E0* They were so sweet it\n made me SICK^1.\n* Thank god those days are\n over!/%%", - "obj_shop2_584": "\\E3* Eh^1? Fight you?/", - "obj_shop2_585": "\\E1* Nah..^1. I'm not a hero^1.\n* Never was./", - "obj_shop2_586": "\\E2* And b'sides..^1.\n* These old bones aren't fit\n for fighting anyhoo./", - "obj_shop2_587": "\\E3* One attack from you^1, and\n then I'd... well.../", - "obj_shop2_588": "\\E2* At least by talking to\n you^1, I've bought enough time\n for some of them to escape./%%", - "obj_shop2_595": "\\E0* Undyne^1?\n* Yeah^1, she's a local hero\n around here./", - "obj_shop2_596": "\\E4* Through grit and determination\n alone^1, she fought her way to\n the top of the Royal Guard./", - "obj_shop2_597": "\\E3* Actually^1, she just came through\n here asking about someone who\n looked just like you.../", - "obj_shop2_598": "\\E0* I'd watch your back^1, kid^1.\n* And buy some items..^1.\n* It might just save your hide^1!\n* Wa ha ha!/%%", - "obj_shop2_601": "\\E0* Undyne^1.\n* She's really come a long way\n since she was a little\n urchin./", - "obj_shop2_602": "\\E2* I used to be a hero myself^1,\n back in the old days^1.\n* Gerson^1, the Hammer of Justice./", - "obj_shop2_603": "\\E3* When she was younger^1, Undyne\n would follow me around^1, to\n watch me beat up bad guys.../", - "obj_shop2_604": "\\E0* Sometimes she'd even try\n to help!/", - "obj_shop2_605": "\\E3* Though^1, most of the time\n the folks she attacked weren't\n bad guys^1.\n* It'd be the mailman or\n something like that./", - "obj_shop2_606": "\\E2* Anyhoo^1, I appreciated it^1!\n* Wah ha ha ha!!!/%%", - "obj_shop2_612": "\\E1* I'm not a hero./", - "obj_shop2_613": "\\E3* But I know there's someone\n out there./", - "obj_shop2_614": "\\E0* Someone who'll never give\n up trying to do the\n right thing^1, no matter\n what./", - "obj_shop2_615": "\\E4* There's no prophecy or\n legend 'bout anyone like\n that./", - "obj_shop2_616": "\\E3* It's just something I know\n is true./", - "obj_shop2_617": "\\E0* That someone like that\n will strike you down./%%", - "obj_shop3_357": "* Don't be shy now./*", - "obj_shop3_358": "* Hey^1!\n* Check it\n out!/*", - "obj_shop3_359": "* But^1, like./*", - "obj_shop3_362": "* Yeah!\n* Check it\n out!/*", - "obj_shop3_363": "* Nobody\n came and\n stuff./*", - "obj_shop3_474": "\\E0You should\nbuy ALL\nour stuff!/*", - "obj_shop3_475": "\\E4Bratty!\nWe're\ngonna\nbe rich!/*", - "obj_shop3_476": "\\E0So are\nyou gonna\nbuy it??/*", - "obj_shop3_477": "\\E0You need\nWAY more\nmoney./*", - "obj_shop3_478": "\\E0You have\nTOO many\nitems!!!/*", - "obj_shop3_479": "\\E4We're all\n$$$$$old\nout!\nMee-YOW!/*", - "obj_shop3_481": "/*", - "obj_shop3_599": "So, like,\nwhat's up?/*", - "obj_shop3_650": "* Thanks^1, but we^1,\n like^1, don't\n really need\n anything./*", - "obj_shop3_658": "\\M2* Oh my God^1.\n* Is that a\n glamburger?/*", - "obj_shop3_668": "* Stole 5G\n from the\n till./%%", - "obj_shop3_673": "* The till\n is empty./%%", - "obj_shop3_683": "* Like^1, see\n you later!/*", - "obj_shop3_685": "* Like^1, later\n and stuff!/*", - "obj_shop3_690": "* .../*", - "obj_shop3_692": "* .../*", - "obj_shop3_710": "* I'm Bratty^1, and\n this is my\n best friend^1,\n Catty./*", - "obj_shop3_713": "* I'm Catty^1, and\n this is my\n best friend^1,\n Bratty./*", - "obj_shop3_726": "\\M3* Well^1, that kind\n of guy.../", - "obj_shop3_727": "\\M5* You hang out\n with him once^1,\n then he wants\n to hang out.../", - "obj_shop3_728": "\\M2* All^1.\n* The^1.\n* Time./%%", - "obj_shop3_736": "\\M5* Oh^1, uh.../*", - "obj_shop3_745": "\\M4* OK^1, like^1,\n the annoying\n thing is.../*", - "obj_shop3_754": "\\M2* Oh^1, that guy\n from the\n store^1?\n*\\M4 Yuck^1, what a\n creep./*", - "obj_shop3_763": "\\M0* So^1, we're\n like^1,\n totally\n free now^1,\n huh?/*", - "obj_shop3_778": "* Where do we\n get the\n garbage?/", - "obj_shop3_779": "\\M4* Like^1, the\n garbage store^1,\n duh!!!/%%", - "obj_shop3_788": "* I mean^1, like^1,\n where does\n anyone get guns^1,\n or food^1, or.../*", - "obj_shop3_798": "* The stuff\n inside^1, is\n like.../*", - "obj_shop3_807": "\\M2* Oh^1, oops^1,\n really?/", - "obj_shop3_808": "\\M3* Uh^1, well^1,\n when we\n said^1, um.../", - "obj_shop3_809": "* We were\n hyped for the\n destruction\n of humanity.../", - "obj_shop3_810": "* We were^1,\n just^1, like^1,\n joking^1, you\n know?/%%", - "obj_shop3_822": "* So^1, like^1,\n Dr. Alphys\n built Mettaton^1,\n right?/*", - "obj_shop3_829": "\\M6* Oh my God^1.\n* Mettaton./", - "obj_shop3_830": "\\M6* He's like..^1.\n* My robot\n husband. /", - "obj_shop3_831": "\\M4* I think we're\n like..^1. both\n going to marry\n him./*", - "obj_shop3_833": "\\E2* Oh my GOD^1,\n* METTATON./", - "obj_shop3_834": "\\E2* Actually he's\n like..^1.\n* MY robot\n husband./", - "obj_shop3_835": "* We're both\n like^1, ALREADY\n married to\n him./*", - "obj_shop3_836": "\\E6* He just^1, like^1,\n doesn't know\n it yet./%%", - "obj_shop3_845": "* Hmmm..^1.\n* Now that\n we're\n gonna be\n free.../*", - "obj_shop3_859": "\\M5* Oh my God^1.\n* Alphys./", - "obj_shop3_860": "\\M0* She used to\n live on our\n street./*", - "obj_shop3_862": "\\E7* Oh my god^1,\n* ALPHYS./", - "obj_shop3_863": "\\E0* She was like\n a big sister./*", - "obj_shop3_870": "\\M0* So Alphys\n has always^1,\n like.../*", - "obj_shop3_879": "\\M4* Oh my God^1.\n* He's a total\n goober./", - "obj_shop3_880": "\\M0* Like^1, I LOVE\n that guy./", - "obj_shop3_881": "\\M5* God^1, we're\n like.../", - "obj_shop3_882": "\\M1* SO hyped for\n the destruction\n of humanity./*", - "obj_shop3_884": "\\E0* He's a big^1,\n fuzzy\n goofball!! /", - "obj_shop3_885": "\\E0* He's like^1,\n SO nice. /", - "obj_shop3_886": "\\E7* God^1, we're\n like.../", - "obj_shop3_887": "\\E1* SO hyped for\n the destruction\n of humanity./*", - "obj_shop3_898": "\\M0* Me^1?\n* Yeah^1, I\n LOVE cats!/", - "obj_shop3_899": "\\M1* They're^1,\n like^1,\n SO tasty!!/*", - "obj_shop3_901": "\\E8* Me^1?\n* Yeah^1, I\n LOVE cats!/", - "obj_shop3_902": "\\E1* They're^1,\n like^1,\n SO cute!!!/*", - "obj_shop3_910": "* Hey^1, this is\n Bratty!/*", - "obj_shop3_912": "* Hey^1, this is\n Catty!/*", - "obj_shop3_959": "\\E3* TOTALLY wicked\n expensive./%%", - "obj_shop3_970": "* But^1, like^1, this\n stuff we found\n is like.../*", - "obj_shop3_980": "\\E3* TOTALLY wicked\n cheap./%%", - "obj_shop3_991": "\\M5* You should.../", - "obj_shop3_992": "\\M1* TOTALLY wicked\n buy all of\n it?/*", - "obj_shop3_994": "\\E7* Like... /", - "obj_shop3_995": "\\E4* TOTALLY wicked\n buy all of\n it?/*", - "obj_shop3_1014": "\\E1* We found it in\n the garbage!/%%", - "obj_shop3_1033": "\\M3* It's GOOD\n garbage./*", - "obj_shop3_1035": "\\E4* It's like^1,\n really good\n garbage./%%", - "obj_shop3_1055": "\\M5* ...../", - "obj_shop3_1056": "\\M1* Waterfall\n mostly./*", - "obj_shop3_1058": "\\E7* ...../", - "obj_shop3_1059": "\\E1* I found a gun\n in a dumpster!/%%", - "obj_shop3_1071": "\\E6* That's like^1,\n what they\n TELL you./%%", - "obj_shop3_1082": "\\M2* But like..^1.\n* Mettaton always\n acts like.../*", - "obj_shop3_1093": "\\E5* ... being built\n was HIS\n idea somehow./%%", - "obj_shop3_1104": "\\M5* And even right\n after he was\n built.../*", - "obj_shop3_1115": "\\E7* ... he acted\n like Alphys was\n an old friend./%%", - "obj_shop3_1126": "\\M4* But they're\n like..^1.\n* Not friends\n anymore./*", - "obj_shop3_1137": "\\E1* Yeah!!^1!\n* Unlike me\n and Bratty!^1!\n* Best friends\n for-EVER!!!/%%", - "obj_shop3_1156": "\\M4* I mean^1, like^1,\n if your big\n sister.../*", - "obj_shop3_1167": "\\E1* Takes you on\n trips to the\n dump./%%", - "obj_shop3_1179": "\\M0* She showed us\n the coolest\n places to\n find trash./*", - "obj_shop3_1189": "\\E7* She was always\n collecting\n these weird\n cartoons./%%", - "obj_shop3_1201": "\\M5* Then she\n became the\n Royal\n Scientist.../*", - "obj_shop3_1211": "\\E5* Yeah^1, we\n haven't seen\n her in\n forever.../%%", - "obj_shop3_1231": "\\E2* Thought ASGORE\n is a SUPER\n cutie./%%", - "obj_shop3_1243": "\\M4* So^1, like^1, I'm\n pretty sure\n she.../*", - "obj_shop3_1253": "\\E0* Made Mettaton\n to^1, like^1,\n totally\n impress him./%%", - "obj_shop3_1265": "\\M2* A robot with a\n SOUL.../*", - "obj_shop3_1275": "\\E5* That's^1, like^1,\n SUPER relevant\n to his hobbies!/%%", - "obj_shop3_1288": "\\M0* So after seeing\n Mettaton^1,\n ASGORE.../*", - "obj_shop3_1298": "\\E0* Asked her to do\n all this science\n stuff for him!/", - "obj_shop3_1299": "\\E5* But nobody's^1,\n like^1, seen\n anything from\n her yet./%%", - "obj_shop3_1319": "\\M2* Or...\n her at all.../*", - "obj_shop3_1329": "\\E0* She must^1,\n like^1, just\n stay in her\n lab all day./%%", - "obj_shop3_1341": "\\M4* Like^1, live\n a little^1,\n girl./*", - "obj_shop3_1351": "\\E1* Yeah!!^1!\n* Like us!!!/%%", - "obj_shop3_1371": "\\E4* Oh my god^1,\n can you go\n get us some\n Glamburgers?/%%", - "obj_shop3_1383": "\\M0* We don't.\n* Really need^1.\n* Anything./*", - "obj_shop3_1395": "\\E2* Wait^1! I'll pay\n you 1000G if\n you get Mettaton\n to autograph\n my butt!/%%", - "obj_shop3_1415": "\\E4* OH MY GOD!!^1!\n* GIMME!!!/%%", - "obj_shop3_1427": "\\M4* God^1, Catty.\n* Try to have\n some\n self-control./*", - "obj_shop3_1439": "\\E5* Sorry.../%%", - "obj_shop3_1451": "\\M6* 'Cause they\n OBVIOUSLY\n brought that\n Glamburger\n for ME./*", - "obj_shop3_1463": "\\E1* NOOO WAYYY!!!!!/%%", - "obj_shop3_1484": "\\E5* Yeah^1! He's\n a creep!/%%", - "obj_shop3_1495": "\\E7* But he's kind\n of cute^1,\n too.../%%", - "obj_shop3_1504": "\\M4* C'mon^1,\n Catty^1, don't\n you have\n ANY\n standards^2?/*", - "obj_shop3_1517": "\\E1*\\M1 Nope!!!/%%", - "obj_shop3_1537": "\\E7* He'd be OK\n if he just\n treated us\n with some\n respect./%%", - "obj_shop3_1549": "\\M5* But he just\n acts..^1.\n* Really\n weird./*", - "obj_shop3_1561": "\\E5* And then acts\n like it's OUR\n fault he\n acts that\n way!/%%", - "obj_shop3_1573": "\\M0* Like^1, when\n we asked him\n to get those\n Glamburgers.../*", - "obj_shop3_1586": "\\E0* He dropped them\n and ran away\n before we\n could even say\n anything!/%%", - "obj_shop3_1598": "\\M3* We were^1,\n like^1, going\n to share\n them./*", - "obj_shop3_1610": "\\E7* Really^1?\n* I wasn't./%%", - "obj_shop3_1624": "\\M1* Catty!!/%%", - "obj_shop3_1644": "\\E1*\\M2 Yeah!^1!\n* He should come\n look for\n junk with us!/%%", - "obj_shop3_1657": "\\M3* But like^1, if\n we let him\n hang out with\n us..^1. I just\n worry it'll.../*", - "obj_shop3_1669": "\\E4*\\M2 ... be really\n super fun!/%%", - "obj_shop3_1682": "\\M1* Um^1, that was\n NOT what I\n was gonna say./*", - "obj_shop3_1694": "\\E1* But I was\n close^1, right!?/%%", - "obj_shop3_1707": "\\E7* But don't you\n feel bad for\n him^1, Bratty?/", - "obj_shop3_1708": "\\E5* Poor\n Burgerpants.../", - "obj_shop3_1709": "\\E4* Think about how\n cool we are\n compared to\n him!!!/", - "obj_shop3_1710": "* We'd be saving\n his LIFE with\n our\n friendship!!/", - "obj_shop3_1711": "\\E1* His LIFE^1,\n Bratty!!/%%", - "obj_shop3_1724": "\\M4* Uh^1, so?/%%", - "obj_shop3_1735": "\\E7* ..^5. %", - "obj_shop3_1736": "\\E1* Think of all\n the glamburgers\n he could get\n for us!!/*", - "obj_shop3_1749": "\\M3* ... so is he\n free after\n work?/%%", - "obj_shop3_1761": "\\E0* Yeah^1, like^1,\n totally\n free./%%", - "obj_shop3_1773": "* Like..^1.\n* Cool./*", - "obj_shop3_1785": "\\E0* Yeah^1, like^1,\n cool./%%", - "obj_shop3_1797": "* Like^1,\n millennia\n of being\n imprisoned\n finally over?/*", - "obj_shop3_1809": "\\E0* Yeah^1, that's\n like pretty\n chill I guess./%%", - "obj_shop3_1822": "\\E7* Did we say\n that?/%%", - "obj_shop3_1834": "\\M4* Probably?/", - "obj_shop3_1835": "\\M1* It's^1, like^1,\n practically\n our\n catchphrase./%%", - "obj_shop3_1847": "\\E8* Really^1?\n* I thought our\n catchphrase\n was.../", - "obj_shop3_1848": "\\E4* B-B-Bratty's\n the best^1,\n C-C-Catty's\n the coolest!/%%", - "obj_shop3_1861": "\\M1* Um^1, no?/", - "obj_shop3_1862": "* We've like\n literally\n NEVER said\n that./%%", - "obj_shop3_1873": "\\E1* CAN it be\n though!^1?\n* CAN it be!?/%%", - "obj_shop3_1886": "\\E4* OMG^1, we\n can finally\n fulfill our\n DREAM of having\n a pet cat!/%%", - "obj_shop3_1899": "\\M1* That's^1, like^1,\n YOUR dream^1,\n Catty./*", - "obj_shop3_1910": "* But Bratty.../", - "obj_shop3_1911": "\\E5*\\M5 I don't wanna\n have a dream\n without YOU\n in it...!/%%", - "obj_shop3_1924": "* Aww..^1.\n* Catty..^3./*", - "obj_shop3_1936": "\\E1* And^1, in my\n dream^1, YOU clean\n up after\n the cat!/%%", - "obj_shop3_1949": "\\M1* Catty!!!/%%", - "obj_shop3_1974": "\\E5* Bratty\n NOOOO!!!/%%", - "obj_shop3_1987": "\\M1* I'm just\n kidding!!/", - "obj_shop3_1988": "\\M4*\\E8 Kind of./", - "obj_shop3_1989": "\\M5*\\E7 Anyway^1, when\n was the last\n time you even\n SAW a cat\n around here?/%%", - "obj_shop3_2001": "\\E8* Oh!^1!\n* JUST the other\n day!/", - "obj_shop3_2002": "\\E3* There was\n this CUTE\n little white\n cat walking\n around.../", - "obj_shop3_2003": "\\E4* It was^1, like^1,\n SOOOOOO\n clueless\n looking./", - "obj_shop3_2004": "\\E1* I pet it\n for like an\n hour!!/%%", - "obj_shop3_2017": "\\M5* ....^1.\n* ....^1.\n* ... Catty^2./*", - "obj_shop3_2028": "\\E7* Yeah^1, Bratty?/%%", - "obj_shop3_2042": "\\M1* I think that\n was^1, like..^1.\n* A dog^3./*", - "obj_shop3_2053": "\\E1* DOGS ARE JUST\n FIRM CATS!!!!/%%", - "obj_shop3_2067": "* If you're\n reading\n this.../*", - "obj_shop3_2077": "\\E7* Then^1, like^1,\n bad news you\n mega-evil\n weirdo!/%%", - "obj_shop3_2088": "* Alphys just\n came here\n and she's\n taking us.../*", - "obj_shop3_2098": "\\E7* Someplace\n super duper\n safe!/%%", - "obj_shop3_2109": "* But^1, first^1,\n we gotta use\n up these gel\n pens./*", - "obj_shop3_2119": "\\E7* Yeah^1!\n* Chill^1, Alphys!\n* We don't wanna\n waste pens!/%%", - "obj_shop3_2131": "* And don't even\n THINK about\n stealing our\n stuff./*", - "obj_shop3_2141": "* Yeah^1, creep^1!\n* Leave our\n junk alone!/%%", - "obj_shop3_2152": "* Catty^1, it's\n not JUNK^1.\n* It's really\n valuable./*", - "obj_shop3_2162": "* Yeah^1!\n* Our garbage\n is REALLY\n valuable!/%%", - "obj_shop3_2174": "* Anyway^1.\n* In closing^1:\n* You're a\n total loser!/*", - "obj_shop3_2184": "* Yeah^1!\n* Loser!!^1!\n* Nya ha ha!!!/%%", - "obj_shop3_2196": "* Signed^1,\n Bratty <3/*", - "obj_shop3_2198": "* Signed^1,\n Catty <3/*", - "obj_shop4_244": "\\E0* The customer is\n always right./*", - "obj_shop4_245": "\\E0* Welcome to MTT-Brand\n Burger Emporium^1, home\n of the Glamburger^1.\n* Sparkle up your\n day (TM)./*", - "obj_shop4_249": "\\E3* Anything else you\n need?/*", - "obj_shop4_250": "\\E3* What can I do for you^1,\n little buddy?/*", - "obj_shop4_252": "\\E1* (Why do I always\n get the freaks?)/*", - "obj_shop4_329": "\\E0How can\nI help\nyou, O\ncustomer?/*", - "obj_shop4_330": "\\E2Thanksy!\nHave a\nFABU-FUL\nday!!!/*", - "obj_shop4_331": "\\E1So do\nyou want\nit or\nnot???/*", - "obj_shop4_332": "\\E1That's not\nthe right\namount of\nmoney./*", - "obj_shop4_333": "\\E1You\ndon't\nhave\nroom./*", - "obj_shop4_334": "\\E1We don't\nHAVE\nany\nmore./*", - "obj_shop4_338": "\\E6Take what\nyou want^1,\nlittle\nbuddy./*", - "obj_shop4_339": "\\E6Here you\ngo^1,\nlittle\nbuddy./*", - "obj_shop4_340": "\\E6Don't\nworry\nabout\nit./*", - "obj_shop4_341": "\\E6Sorry...\nYou can't\ntake it\nfor free./*", - "obj_shop4_342": "\\E6You gotta\ndrop some\nstuff./*", - "obj_shop4_343": "\\E6Like I'm\nmaking\nTHAT\nagain./*", - "obj_shop4_347": "\\E3Are you\ngonna\norder or\nwhat?/*", - "obj_shop4_348": "\\E6Here you\ngo^1,\nlittle\nweirdo./*", - "obj_shop4_349": "\\E1So do\nyou want\nit or\nnot???/*", - "obj_shop4_350": "\\E1That's not\nthe right\namount of\nmoney./*", - "obj_shop4_351": "\\E1You\ndon't\nhave\nroom./*", - "obj_shop4_352": "\\E1We don't\nHAVE\nany\nmore./*", - "obj_shop4_472": "\\E3Take it\nfrom me^1,\nlittle\nbuddy./*", - "obj_shop4_473": "\\E3Nothing\nelse to\ndo!/*", - "obj_shop4_519": "\\E1* (WHY IS THIS PERSON TRYING TO\n SELL ME SOMETHING THIS IS\n A HAMBURGER RESTAURANT I'M\n JUST TRYING TO SURVIVE)/%%", - "obj_shop4_521": "\\E3* WHO DO YOU THINK YOU ARE./%%", - "obj_shop4_525": "\\E6* Hmmm..^1.\n* Why not try selling that to\n the two chicks in the alley?/%%", - "obj_shop4_529": "\\E3* Ah^1. Yes^1.\n* I really want to buy your\n weird dusty artifacts..^1.\n* NOT./%%", - "obj_shop4_535": "\\E2* Have a SPARKULAR day!/%%", - "obj_shop4_538": "\\E6* Any time^1, little buddy./%%", - "obj_shop4_539": "\\E6* Alone again.../%%", - "obj_shop4_545": "\\E6* I'm getting on in years^1, so\n let me give you some\n advice^1, little buddy./", - "obj_shop4_546": "\\E3* You've still got time^1.\n* Don't live like me./", - "obj_shop4_547": "\\E6* I'm 19 years old and I've\n already wasted my entire life./%%", - "obj_shop4_551": "\\E0* So we're free^1, huh^1?\n* Mettaton told us as much./", - "obj_shop4_552": "\\E4* Then he told me^1, \"don't\n think that means you're\n getting out of work early.\"/", - "obj_shop4_553": "\\E6* Ah..^1. my boss.\n* I love that guy./", - "obj_shop4_554": "\\E3* And by that I mean I hate\n him so^1, so much./%%", - "obj_shop4_559": "\\E1* Evacuation^1?\n* You're yanking my chain^1,\n little weirdo./", - "obj_shop4_560": "\\E3* So WHAT if everybody else\n left work?\n* So WHAT if nobody's buying\n anything?/", - "obj_shop4_561": "\\E6* Par for the course^1,\n little weirdo^1.\n* Par for the course./%%", - "obj_shop4_566": "* I'm a goofy goober Yeah \n this errorr. message./%%", - "obj_shop4_570": "\\E6* Thank you^1, little buddy./%%", - "obj_shop4_575": "\\E5* They wanna hang out after\n work?/", - "obj_shop4_576": "\\E3* Ha^1! Ahahaha!^1! Yes!!^1!\n* I won't let you down!!/", - "obj_shop4_577": "\\E6* Little buddy..^1. thank you./", - "obj_shop4_578": "* You've brought a tear to the\n eye of this old man./", - "obj_shop4_579": "\\E5* So^1, uh^1, where do they\n want to go?/", - "obj_shop4_580": "\\E4* .../", - "obj_shop4_581": "* They want to hang out at\n the garbage dump./", - "obj_shop4_582": "* .../", - "obj_shop4_583": "\\E6* Well^1, nowhere to go but\n up^1, right^1, little buddy?/%%", - "obj_shop4_588": "\\E6* Hey little buddy^1, wanna help\n me pick a spicy outfit for\n my little shindig later?/", - "obj_shop4_589": "\\E4* Though^1, now that I think\n about it^1, I had to throw away\n all of my clothes to make\n room for the outfits Mettaton\n gave me.../", - "obj_shop4_590": "\\E5* Don't take it the wrong way^1.\n* They're just all these.../", - "obj_shop4_591": "\\E4* Weird getups./", - "obj_shop4_592": "\\E1* \"Promotional\" costumes^1.\n* For \"holidays.^1\"\n* Or \"specials.^1\"\n* Or \"because he felt like it.\"/", - "obj_shop4_593": "\\E3* The thing IS though^1!\n* Most of the time I'm the\n only employee who has to\n wear this stuff!/", - "obj_shop4_594": "\\E3* Sometimes he even calls me\n into his office just to..^1.\n* Make me put something on.../", - "obj_shop4_595": "\\E4* Then he laughs and lets me\n go back to work as normal./", - "obj_shop4_596": "\\E6* Anyways^1, I won't sweat it^1,\n little buddy^1.\n* I'll take it casual./", - "obj_shop4_597": "* NEVER let hot people think\n you care^1.\n* That's how they GET you./%%", - "obj_shop4_603": "\\E5* Well^1?\n* Don't keep me waiting^1,\n little buddy!!/%%", - "obj_shop4_608": "\\E4* The girls were..^1.\n* Talking about me...?/", - "obj_shop4_609": "* They say I should stop acting\n like they owe me.../", - "obj_shop4_610": "\\E5* ... and if I want to be\n FRIENDS with them^1, I should\n just..^1. uh^1, try to see\n things from their\n perspective?/", - "obj_shop4_611": "\\E4* Wow./", - "obj_shop4_612": "\\E6* Poor^1, naive little buddy^1.\n* They've brainwashed you./", - "obj_shop4_613": "* \"Friendship\" is just a hot\n person's way of making you\n their slave./", - "obj_shop4_614": "\\E4* .../", - "obj_shop4_615": "\\E5* So^1, uh^1, what time would\n they wanna hang out?/%%", - "obj_shop4_620": "\\E5* Huh^1?\n* Yeah^1, those two vendors in back^1.\n* The girls./", - "obj_shop4_621": "\\E3* NOT the Nice Cream guy./", - "obj_shop4_622": "\\E5* He keeps coming in here and\n asking me stuff like^1,\n* \"Hey Burgy, what do you think\n of this joke for my next\n ice cream wrapper?\"/", - "obj_shop4_623": "\\E4* Joke^1?\n* Why are you calling it a JOKE?/", - "obj_shop4_624": "\\E3* You drew a picture of two\n dudes hugging and wrote\n \"I love hugs!\" on it./", - "obj_shop4_625": "\\E3* You somehow understand comedy\n EVEN LESS than that guy who\n keeps going on stage and\n crying about his family./", - "obj_shop4_626": "\\E5* Anyway^1, I^1, uh^1, just tell him\n that they're good^1, because he\n gives me the nice cream for\n free afterward.../%%", - "obj_shop4_631": "\\E4* Everyone calls me burgerpants\n now./", - "obj_shop4_632": "\\E5* But you won't^1, will you^1,\n little buddy?/%%", - "obj_shop4_638": "\\E6* So I went out to the alley\n to see those two ladies^1, and\n uh..^1. you know^1, see what'd\n happen next./", - "obj_shop4_639": "\\E4* .../", - "obj_shop4_640": "\\E5* Then my boss^1, uh^1, saw me and\n asked me what I was doing./", - "obj_shop4_641": "\\E1* I was so startled^1, the hamburgers\n in my pockets tumbled out\n onto the ground./", - "obj_shop4_642": "\\E3* Not wanting to lose face^1,\n I scrambled to pick them up!/", - "obj_shop4_643": "\\E3* But^1, as I was leaning over^1,\n the weight of the remaining\n hamburgers.../", - "obj_shop4_644": "\\E5* ... caused my pants to fall\n down./", - "obj_shop4_645": "\\E4* Then the girls laughed at me./", - "obj_shop4_646": "\\E4* Everyone calls me Burgerpants\n now./%%", - "obj_shop4_647": "%%%", - "obj_shop4_651": "\\E6* Listen^1.\n* I like you^1, little buddy^1.\n* So I'm gonna save you a lot\n of trouble./", - "obj_shop4_652": "\\E3* Never interact with attractive\n people./", - "obj_shop4_653": "\\E6* Unless you're \"one of them^1,\"\n they're just gonna take\n advantage of you./", - "obj_shop4_654": "\\E3* Like that time those two\n chicks asked me to sneak them\n some glamburgers./", - "obj_shop4_655": "\\E6* And I^1, naive teenager that\n I was^1, said yes to them./", - "obj_shop4_656": "\\E4* Bad idea./%%", - "obj_shop4_662": "\\E4* Those girls?\n* The ones who saw my pants\n fall down?/", - "obj_shop4_663": "\\E5* Well^1, we're all gonna be\n free^1, so I'll never see\n them again^1, at least!/%%", - "obj_shop4_667": "\\E4* So we're free now./", - "obj_shop4_668": "\\E5* Does that mean my double-\n date is cancelled...?/", - "obj_shop4_669": "\\E4* .../", - "obj_shop4_670": "\\E5* I know^1, it wasn't really\n a..^1.\n* A date./", - "obj_shop4_671": "\\E6* Here's a trick^1, little buddy^1:\n* Lie to yourself all the time^1.\n* It makes you feel better./%%", - "obj_shop4_678": "\\E4* Well^1, Mettaton didn't tell me\n I HAD to work, I guess.../", - "obj_shop4_679": "\\E3* But that's the thing^1!\n* Sometimes he doesn't even\n call me into work until\n halfway into my shift!/", - "obj_shop4_680": "\\E4* If I don't play it safe^1,\n he's going to yell at me./", - "obj_shop4_681": "\\E6* Okay^1, maybe \"yell\" is the\n wrong term./", - "obj_shop4_682": "\\E4* It's more like he has this..^1.\n* CD album he plays.../", - "obj_shop4_683": "\\E5* That's entirely full of\n songs about how bad I am\n at my job./%%", - "obj_shop4_698": "\\E5* Let's not talk about this./%%", - "obj_shop4_704": "\\E1* Why do people find him so\n attractive??/", - "obj_shop4_705": "\\E3* He's literally just a freaking\n rectangle./", - "obj_shop4_706": "\\E4* .../", - "obj_shop4_707": "* You know^1, one time^1, I bought\n one of those^1, uh^1, kits\n online..^1. to.../", - "obj_shop4_708": "\\E5* Uh^1, make yourself more\n rectangular./", - "obj_shop4_709": "\\E4* .../", - "obj_shop4_710": "\\E5* They don't work./%%", - "obj_shop4_716": "\\E3* God^1, have you even looked\n around^1?\n* This place is a labyrinth of\n bad choices./", - "obj_shop4_717": "* And every time we try to change\n something for the better^1, he\n vetoes it and says \"that's not\n how they do it on the\n surface.\"/", - "obj_shop4_718": "\\E1Oh! Right!/", - "obj_shop4_719": "\\E3* Humans are always eating\n hamburgers made of SEQUINS\n AND GLUE./%%", - "obj_shop4_724": "\\E5* When I first came to Hotland^1,\n it was my dream to work\n with Mettaton./", - "obj_shop4_725": "\\E4* .../", - "obj_shop4_726": "\\E3* Well^1, be careful what you\n wish for^1, little buddy!/%%", - "obj_shop4_734": "\\E3* Don't tell anyone this^1, Little\n Buddy./", - "obj_shop4_735": "\\E4* (Because they'll make fun\n of me,)/", - "obj_shop4_736": "\\E5* But I..^1.\n* I feel like I played a hand in\n everyone getting free\n somehow./", - "obj_shop4_737": "\\E1* Even if it was just\n working this awful job.../", - "obj_shop4_738": "\\E5* I think I did something!/", - "obj_shop4_739": "\\E3* I don't know if it's true^1,\n but I'll believe it anyway!/%%", - "obj_shop4_744": "\\E3* Huh?\n* Everyone else is DEAD?/", - "obj_shop4_745": "\\E4* .../", - "obj_shop4_746": "\\E5* Does that mean I don't\n have to work today?/", - "obj_shop4_747": "\\E6* God^1.\n* That it were true^1,\n little weirdo^1.\n* That it were true./%%", - "obj_shop4_756": "\\E3* Future^1?\n* WHAT future^1?\n* Nothing down here EVER\n changes./", - "obj_shop4_757": "\\E4* I'll probably be trapped\n at this stupid job forever./", - "obj_shop4_758": "* .../", - "obj_shop4_759": "\\E3* But wait^1!\n* There's one thing that keeps\n me going!/", - "obj_shop4_760": "* If ASGORE gets just one\n more SOUL^1, we'll finally get\n to go to the surface!/", - "obj_shop4_761": "* It'll be a brand new world^1!\n* There's gotta be a second\n chance out there for me^1!\n* For everyone!/", - "obj_shop4_762": "\\E6* So stay strong^1, little buddy^1.\n* When I make it big^1, I'll\n keep you in mind./%%", - "obj_shop4_767": "\\E3* Little buddy^1!\n* There's a brand new world\n out there waiting\n for us./", - "obj_shop4_768": "\\E6* I'm sure with my (ahem)\n qualifications^1, it won't\n be long before I'm a\n famous movie star.../", - "obj_shop4_769": "\\E4* Or^1, maybe I'll just end up\n flipping burgers again./", - "obj_shop4_770": "\\E3* But it's as I say^1!\n* Nowhere to go but up^1!\n* Literally^1, in this case!/%%", - "obj_shop4_775": "\\E6* Sorry^1, little weirdo^1.\n* Threats won't work on me./", - "obj_shop4_776": "* I can't go to hell^1.\n* I'm all out of vacation\n days./%%", - "obj_shop4_785": "\\E0* I'm sorry^1, (Ha ha) it's against\n the rules to talk to customers\n who haven't bought anything./%%", - "obj_shop4_790": "\\E1* What^1?\n* Why do you keep trying to talk\n to me?/", - "obj_shop4_792": "\\E1* I'll get in trouble if I get\n chummy with the customers./", - "obj_shop4_793": "\\E0* Sorry./", - "obj_shop4_794": "\\E4* .../", - "obj_shop4_795": "\\E3* SO^1, I wanted to be an ACTOR./%%", - "obj_shop5_343": "\\E0* hOI^1!\n* welcom to..^1.\n* da TEM SHOP!!!/*", - "obj_shop5_344": "\\E0* hOI^1!\n* welcom to..^1.\n* da TEM SHOP!!!/*", - "obj_shop5_405": "\\E0hOI^1!\nwelcome\nto..^1.\nTEM SHOP!/*", - "obj_shop5_406": "\\E6thanks\nPURCHASE!/*", - "obj_shop5_407": "\\E0fdshfg/*", - "obj_shop5_408": "\\E2you don\nhav da\nmuns,/*", - "obj_shop5_409": "\\E1WAO!!^1!\nbag..^1.\nFULLS!/*", - "obj_shop5_491": "\\E0HOI!!^1!\nim temmie/*", - "obj_shop5_536": "\\E2* no more item.../%%", - "obj_shop5_540": "\\E0* bOI!!/%%", - "obj_shop5_544": "\\E0* hOI!!!/", - "obj_shop5_545": "* i'm temmie/%%", - "obj_shop5_549": "\\E0* hOI!!!/", - "obj_shop5_550": "* i'm temmie/%%", - "obj_shop5_554": "\\E1* tem armor so GOOds^1!\n* any battle becom^1!\n* a EASY victories!!!/", - "obj_shop5_555": "\\E4* but^1, hnnn^1, tem think..^1.\n* if u use armors^1, battles woudn b\n a challenge anymores,/", - "obj_shop5_556": "\\E3* but tem..^1.\n* have a solushun!/", - "obj_shop5_557": "\\W* \\E6tem wil offer..^1.\\Y \n* a SKOLARSHIPS\\W!/", - "obj_shop5_558": "\\W*\\E3 if u \\Ylose a lot of battles^1, \\W \n tem wil \\YLOWER THE PRICE\\W!/", - "obj_shop5_559": "\\E3* so if you get to TOUGH BATLE\n and feel FRUSTRATE^1, can buy\n TEM armor as last resort!/", - "obj_shop5_560": "\\E5* but tem armor so goods^1,\n* promise to only buy if you\n really needs it^1,/%%", - "obj_shop5_564": "\\E1* in fack..^1.\n* PRICE MAY ALREADY BE LOWERS!!!\n* WOA!!!!/", - "obj_shop5_565": "\\E6* Congra-tem-lations!!!/%%", - "obj_shop5_575": "\\E0* us tems hav a DEEP HISTORY!!!/%%", - "obj_shop5_579": "\\E0* yaYA!!^1!\n* tem got degree in TEM STUDIES^1!\n* tem can tell you all about\n tem's DEEP HISTORY!!!/%%", - "obj_shop5_584": "\\E0* yaYA!!!\n* go to TEM SHOP!!!/%%", - "obj_shop5_589": "\\E1* WOA!!/", - "obj_shop5_590": "\\E2* u gota... \\[1]s!!!/", - "obj_shop5_591": "\\E4* hnnn...^1.\n* i gota have dat \\[1]s..^1.\n* but i gota pay for colleg,/", - "obj_shop5_594": "\\E4* hnnn...^1.\n* i gota have dat \\[1]s..^1.\n* but i gota pay for gradskool,/", - "obj_shop5_596": "\\E5* hnnnn....!!^1!\n* tem always wanna \\[1]s...!/%%", - "obj_shop5_601": "\\E2* b..^1 but.../", - "obj_shop5_602": "\\E4* p!!!!!!!!!!!!/%%", - "obj_shop5_607": "\\E3* You will regret this./%%", - "obj_shop5_611": "\\E3* Is this a joke^1?\n* Are you having a chuckle^1?\n* Ha ha^1, very funny^1.\n* I'm the one with a degree./%%", - "obj_shop5_633": "\\E1* WOA!!/", - "obj_shop5_634": "\\E2* thas ALOT o muns..^1.\n* can tem realy acepts.../", - "obj_shop5_635": "\\E7* OKs!!!^1!\n* tem go to colleg and make\n u prouds!!!/%%", - "obj_shop5_672": "* tem bak from cool leg,/", - "obj_shop5_673": "\\E0* tem learn MANY THINs^1,\n* learn to sell new ITEM^1!\n* yayA!!!/%%", - "obj_showercurtain_227": "* (There's a green key lying\n in the bathtub.)/", - "obj_showercurtain_228": "* (You took it and put it\n on your keychain.)/%%", - "obj_showercurtain_248": "* (It's an empty bathtub.)/%%", - "obj_shyren_274": "....\n....\ntoot\n....", - "obj_shyren_275": "....\n....\nhum hum", - "obj_shyren_278": "si re,\nsi re\nsi mi\nsi mi", - "obj_shyren_279": "Si Fa\nSi Fa\nSo Fa So\nMi Re Re", - "obj_shyren_280": "Mi So\nMi So\nMi Si Mi\nLa Si So", - "obj_shyren_281": "(agg-\nressive\ntooting)", - "obj_shyren_282": "(final\ntoot)", - "obj_shyren_283": "%%%", - "obj_shyren_470": "* Shyren hums very faintly.", - "obj_shyren_471": "* Shyren pretends to be a\n pop idol.", - "obj_shyren_472": "* Shyren taps a little beat\n with her fins.", - "obj_shyren_473": "* Shyren thinks about doing\n karaoke by herself.", - "obj_shyren_474": "* Smells like music.", - "obj_shyren_475": "* Shyren's voice gets raspy.", - "obj_shyren_476": "* Shyren seems much more\n comfortable singing along.", - "obj_shyren_479": "* Sans is selling tickets\n made of toilet paper.", - "obj_shyren_480": "* A hooded figure watches\n the commotion from afar.", - "obj_shyren_482": "* The crowd tosses clothing^1.\n* It's a storm of socks.", - "obj_shyren_483": "* Shyren thinks about her\n future.", - "obj_shyren_502": "* SHYREN - ATK 19 DEF 0\n* Tone deaf^1. She's too ashamed\n to sing her deadly song./^", - "obj_shyren_503": "* SHYREN - ATK 19 DEF 0\n* A talented singer^1, with\n a little help./^", - "obj_shyren_504": "* SHYREN - ATK 19 DEF 0\n* That's Shyren^1.\n* She's your band-mate./^", - "obj_shyren_514": "* You hum a funky tune^1.\n* Shyren follows your melody./^", - "obj_shyren_515": "* You hum a sad song^1.\n* Shyren follows your melody./^", - "obj_shyren_516": "* You hum a jazz ballad^1.\n* Shyren follows your melody./^", - "obj_shyren_517": "* You hum some more^1.\n* Monsters are drawn to the\n music./", - "obj_shyren_518": "* Suddenly^1, it's a concert.../^", - "obj_shyren_519": "* You hum some more^1.\n* The seats are sold out^1.\n* You feel like a rock star./^", - "obj_shyren_520": "* You hum some more^1.\n* But the constant attention.../", - "obj_shyren_521": "* The tours..^1.\n* The groupies..^1.\n* It's all.../^", - "obj_shyren_522": "* You and Shyren have come so\n far^1, but it's time./", - "obj_shyren_523": "* You both have your own\n journeys to embark on./", - "obj_shyren_524": "* You hum a farewell song./^", - "obj_shyren_537": "* You smile^1.\n* You ask to see Shyren's smile^1,\n too./", - "obj_shyren_538": "* Shyren gets quieter^1.\n* In the corner^1, Aaron nods\n his head approvingly./^", - "obj_shyren_539": "* You keep smiling^1.\n* But nothing happened./^", - "obj_shyren_540": "* You give a darling smile and\n a little wink./", - "obj_shyren_541": "* The crowd goes wild!/^", - "obj_shyren_550": "* You wave your arms wildly^1.\n* You are now vulnerable\n to electric attacks./^", - "obj_shyren_551": "* You wave your arms wildly^1.\n* The crowd eats it up./^", - "obj_shyrenstrewn_60": "* It's a mixture of socks^1,\n fanmail^1, and toilet paper./%%", - "obj_shyrenstrewn_61": "* There's a conspicuous\n lack of anything on the\n ground./%%", - "obj_sign_room_66": "* Spider Bake Sale\n* All proceeds go to real\n spiders./%%", - "obj_sign_room_90": "* (This is a box.)/", - "obj_sign_room_91": "* (You can put an item\n inside or take an item\n out.)/", - "obj_sign_room_92": "* (The same box will appear\n later^1, so don't worry\n about coming back.)/", - "obj_sign_room_93": "* (Sincerely^1, a box lover.)/%%", - "obj_sign_room_97": "* (Absolutely NO MOVING!!!)/%%", - "obj_sign_room_101": "* North: Ice\n* South: Ice\n* West: Ice/", - "obj_sign_room_102": "* East: Snowdin Town/", - "obj_sign_room_103": "* (... and ice)/%%", - "obj_sign_room_107": "* North: Ice\n* South: Ice\n* West: Ice/", - "obj_sign_room_108": "* East: Snowdin Town/", - "obj_sign_room_109": "* (... and ice)/%%", - "obj_sign_room_113": "* SMELL DANGER RATING/", - "obj_sign_room_114": "\\W* Snow Smell - Snowman\n WHITE Rating\n Can become \\YYELLOW\\W Rating/", - "obj_sign_room_116": "\\W* Unsuspicious Smell - Puppy\n \\BBLUE\\W Rating\n Smell of rolling around./", - "obj_sign_room_117": "\\W* Weird Smell - Humans\n \\RGREEN\\W Rating\n Destroy at all costs!/%%", - "obj_sign_room_119": "* Warning:\n Dog Marriage/%%", - "obj_sign_room_120": "* (Yes^1, you read that correctly.)/%%", - "obj_sign_room_121": "* Turn every X into an O^1.\n* Then press the switch./%%", - "obj_sign_room_123": "* AWARE OF DOG\n* pleas pet dog/%%", - "obj_sign_room_124": "* (Woof.)/%%", - "obj_sign_room_126": "* (You will not slide on\n an X^1, O^1, or triangle.)/%%", - "obj_sign_room_130": "* (This is a box.)/", - "obj_sign_room_131": "* (You can put an item in\n or take an item out.)/", - "obj_sign_room_132": "* (Why would you^1, though^1???)\n* (You can't use items\n when they're in the box!)/", - "obj_sign_room_133": "* (Sincerely^1, a box hater.)/%%", - "obj_sign_room_145": "* Congratulations!/", - "obj_sign_room_146": "* You failed the puzzle!/%%", - "obj_sign_room_151": "* It's a crystal^1.\n* You've never seen one\n like this before./%%", - "obj_sign_room_156": "* (Please take one.)/%%", - "obj_sign_room_163": "* North: Blook Acres\n* East: Hotland\n* ???: Temmie Village/%%", - "obj_sign_room_207": "* (Don't want to walk to the\n other side of town?)/", - "obj_sign_room_208": "* (Try the undersnow tunnels^1!)\n* (They're efficiently laid out.)/%%", - "obj_sign_room_220": "* hOI!^1!\n* welcom to..^1.\n* TEM VILLAGE!!!/%%", - "obj_sign_room_221": "* hOI!^1!\n* u shud check out..^1.\n* TEM SHOP!!!/%%", - "obj_sign_room_222": "* yaYA!^1! i AGREES!^1!\n* shud check..^1.\n* TEM SHOP!!!/%%", - "obj_sign_room_227": "* Learning how to draw^1?\n* Come to the Art Lessons on\n the second floor!/", - "obj_sign_room_228": "* Located in a similar place./%%", - "obj_slimejanitor_73": "* (Seems busy.)/%%", - "obj_slimejanitor_77": "* (Trying to finish up work.)/%%", - "obj_slimejanitor_82": "* (Futility setting in.)/%%", - "obj_smallchair_55": "* (Toriel's small chair.)\n* (Its name is Chairiel.)/%%", - "obj_smallchair_57": "* (Who knows what the future\n holds for Chairiel.)/%%", - "obj_smalldoghouse_98": "* (What a tiny doghouse!)/%%", - "obj_smalldoghouse_99": "* (It must be bigger on the\n inside.)/%%", - "obj_smallfrog_61": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, human.)/", - "obj_smallfrog_62": "* (I have some advice\n for you about battling\n monsters.)/", - "obj_smallfrog_63": "\\W* (If you \\YACT\\W a certain way\n or \\YFIGHT\\W until you\n almost defeat them...)/", - "obj_smallfrog_64": "* (They might not want to\n battle you anymore.)/", - "obj_smallfrog_65": "* (If a monster does not\n want to fight you^1, please...)/", - "obj_smallfrog_66": "\\W* (Use some \\YMERCY^1,\\W human.^1)\n* Ribbit./%%", - "obj_smallfrog_70": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, human.)/", - "obj_smallfrog_71": "* (I have some advice\n for you about battling\n monsters.)/", - "obj_smallfrog_72": "* (The monsters in this world\n are very dangerous and\n aggressive.)/", - "obj_smallfrog_73": "* (In this place^1, running away\n will not work on the\n first turn.)/", - "obj_smallfrog_74": "* (It may be better to try\n another option.^1)\n* Ribbit./%%", - "obj_smallfrog_79": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, human.)/", - "obj_smallfrog_80": "* (You seem like you have\n grown into a thoughtful and\n conscientious person.)/", - "obj_smallfrog_81": "* (Whether that was from my\n advice or not...^1)\n* (I'm quite proud.)/", - "obj_smallfrog_82": "* Ribbit./%%", - "obj_smallfrog_90": "* Ribbit^1, ribbit^1.\n* (Just between you and me...)/", - "obj_smallfrog_91": "\\W* (I saw \\BTORIEL\\W come out of\n here just a little\n while ago.)/", - "obj_smallfrog_92": "* (She was carrying some\n groceries.)/", - "obj_smallfrog_93": "* (I didn't ask what they\n were for...)/", - "obj_smallfrog_94": "* (We're all too intimidated\n to talk to her.^1)\n* Ribbit./%%", - "obj_smallfrog_97": "* Ribbit^1, ribbit^1.\n* (Seems like the RUINS have\n finally opened up.)/", - "obj_smallfrog_98": "* (Maybe we should finally\n go out to the rest of\n the underground.)/", - "obj_smallfrog_99": "* (Huh^1? The barrier's open^1,\n too...?)/", - "obj_smallfrog_100": "* (... let's just take this\n one step at a time^1, OK?)/%%", - "obj_smallfrog_105": "* Ribbit^1, ribbit^1.\n* (Just between you and me...)/", - "obj_smallfrog_106": "\\W* (I saw \\BTORIEL\\W come out of\n here just a little\n while ago.)/", - "obj_smallfrog_107": "* (Normally^1, she carries\n groceries out of here.)/", - "obj_smallfrog_108": "* (But this time^1, she wasn't\n carrying anything.)/", - "obj_smallfrog_109": "* (She looked disappointed.^1)\n* Ribbit./%%", - "obj_smallfrog_117": "* Ribbit ribbit^1.\n* (I heard using \"F4\" can make\n you have a \"full screen.\"/", - "obj_smallfrog_118": "* (But what does \"F4\" stand for?^1)\n* (\"Four frogs\"?)/", - "obj_smallfrog_119": "* (I have only seen a maximum of\n three frogs in this room...)/", - "obj_smallfrog_120": "* (This is troubling^1, to say\n the least.^1)\n* Ribbit./%%", - "obj_smallfrog_117_console": "* Ribbit ribbit^1.\n* (I heard using \"Borders\" can\n add some color to the world.)/", - "obj_smallfrog_118_console": "* (It seems you can choose\n them in the \"Settings\" menu\n before you load your game.)/", - "obj_smallfrog_119_console": "* (However, there isn't a\n frog-themed border.)/", - "obj_smallfrog_120_console": "* (So it's just pointless.^1)\n* Ribbit./%%", - "obj_smallfrog_124": "* Ribbit ribbit^1.\n* (Did you ever find this\n room's fourth frog?)/%%", - "obj_smallfrog_140": "* Ribbit ribbit^1.\n* (Yellow names were nice for\n a while.)/", - "obj_smallfrog_141": "* (Next time^1, we should try a\n relaxing shade of green.)/%%", - "obj_smallfrog_145": "* Ribbit ribbit^1.\n* (How was your adventure?)/", - "obj_smallfrog_146": "* (It must have been difficult\n without being able to tell\n the enemy's feelings.)/%%", - "obj_smallfrog_150": "* Ribbit ribbit^1.\n* (Finally^1, we can all remove\n these aging pink names.)/", - "obj_smallfrog_151": "* (Everyone gave you a big favor\n today.^1)\n* (Try to respect that!)/%%", - "obj_smallfrog_xadvice_59": "* Ribbit^1, ribbit^1.\n* (Sigh...)/", - "obj_smallfrog_xadvice_60": "* (My friend never listens to\n me.)/", - "obj_smallfrog_xadvice_61": "* (Whenever I talk^1, they skip\n through my words by pressing\n \\*X.)/", - "obj_smallfrog_xadvice_62": "* (That's right.......^1)\n* (Pressing \\*X............^1)\n* (................)/", - "obj_smallfrog_xadvice_63": "* (Well^1, at least you listen\n to me.)/%%", - "obj_smallfrog_xadvice_67": "* Ribbit^1, ribbit^1.\n* (Say...)/", - "obj_smallfrog_xadvice_68": "* (Now that your journey's\n over^1, maybe you'll have\n time to listen to me.)/", - "obj_smallfrog_xadvice_69": "* (Since most people just\n press \\*X to skip through\n my dialogue.)/", - "obj_smallfrog_xadvice_70": "* (That's right.......^1)\n* (Pressing \\*X............^1)\n* (................)/", - "obj_smallfrog_xadvice_71": "* (You've really matured^1,\n haven't you?)/%%", - "obj_smallfrog_xadvice_150": "* (Oh^1, not you too!)/%%", - "obj_smallfrog_xadvice_153": "* (... I suppose some things\n never change.)/%%", - "obj_smallweb_64": "* (It's a spider web.)/", - "obj_smallweb_65": "* (There's a flyer for a\n bake sale on it.)/%%", - "obj_snail2_70": "* (Someone has meticulously\n cleaned all the slime off of\n this snail.)/%%", - "obj_snail2_73": "* (The snail has covered\n itself in slime again...^1)\n* (Happy ending...)/%%", - "obj_snail3_70": "* (This snail is counting dollar\n bills.)/%%", - "obj_snail3_73": "* (Using its money^1, the\n snail bought a hat.)/%%", - "obj_snailguy_70": "* I've been long overdue for\n a second house.../%%", - "obj_snailguy_73": "* The housing market will\n probably crash now./", - "obj_snailguy_74": "* But you know^1, home\n is where the heart is./%%", - "obj_snowdecahedron_102": "* (It looks like a snow ball...)/", - "obj_snowdecahedron_103": "* (Actually^1, it's a\n snowdecahedron.)/%%", - "obj_snowdecahedron_104": "* (It's a snow ball.)/%%", - "obj_snowdinlogo_70": "* (Welcome to Snowdin Town!)/%%", - "obj_snowdrake_248": "\"Ice\"\nto meet\nyou.", - "obj_snowdrake_249": "Ice puns\nare\n\"snow\"\nproblem", - "obj_snowdrake_250": "Fights\nyou in\n\"cold\"\nblood.", - "obj_snowdrake_251": "Better\nnot snow\n\"flake\"\nout!", - "obj_snowdrake_252": "My fave\nice\ncereals:\n\"frosted\"", - "obj_snowdrake_253": "\"Chill\"\nout...", - "obj_snowdrake_254": "M.. m..\nmacaroni\nand\n\"freeze\"", - "obj_snowdrake_257": "Do I\nreally\n...", - "obj_snowdrake_258": "Hey...", - "obj_snowdrake_259": "Guys...\nguys...", - "obj_snowdrake_265": "You have\ngood\ntaste!!\n(In jokes)", - "obj_snowdrake_266": "See!?\nLaughs!\nDad was\nwrong!", - "obj_snowdrake_267": "Thanks,\nyou're\nall\ngreat.", - "obj_snowdrake_268": "See!?\nLaughs!\nDad was\nwrong!", - "obj_snowdrake_271": "What are\nYOU\nlaughin'\nat?!?", - "obj_snowdrake_278": "Is that\ns'posed\nto be\nfunny?", - "obj_snowdrake_279": "Ha...\nHa...\nNice\ntry.", - "obj_snowdrake_280": "I've\nheard\nthat\none.", - "obj_snowdrake_285": "THIS\nwon't be\nfunny\neither!", - "obj_snowdrake_286": "Is your\nflesh\nrotten\nas you?", - "obj_snowdrake_287": "(Insults\ntowards\nhumans)", - "obj_snowdrake_292": "IT'S\nJUST\nLIKE\n'EM", - "obj_snowdrake_293": "HAHA\nYOU'RE\nBETTER", - "obj_snowdrake_294": "YOU\nNAILED\nIT", - "obj_snowdrake_299": "That's\nnot\nlike\nme...", - "obj_snowdrake_300": "I don't\ndo it\nthat\nway...", - "obj_snowdrake_301": "It's\nbetter\nwhen I\ndo it...", - "obj_snowdrake_309": "%%%", - "obj_snowdrake_507": "* Snowdrake is assessing the\n crowd.", - "obj_snowdrake_508": "* Snowdrake is practicing\n its next pun.", - "obj_snowdrake_509": "* Snowdrake is smiling at its\n own bad joke.", - "obj_snowdrake_510": "* It smells like a wet\n pillow.", - "obj_snowdrake_511": "* Snowdrake realized its own\n name is a pun and is\n freaking out.", - "obj_snowdrake_512": "* Snowdrake is pleased with\n its \"cool\" joke.", - "obj_snowdrake_513": "* Snowdrake is laughing at\n your imitation of its\n cohort.", - "obj_snowdrake_514": "* Snowdrake pretends not to\n care.", - "obj_snowdrake_515": "* Snowdrake is puffed up..", - "obj_snowdrake_516": "* Snowdrake is flaking\n apart.", - "obj_snowdrake_533": "* SNOWDRAKE - ATK 12 DEF 7\n* This teen comedian fights to\n keep a captive audience./^", - "obj_snowdrake_542": "* You boo the Snowdrake./^", - "obj_snowdrake_543": "* You tell the Snowdrake that\n they aren't funny./^", - "obj_snowdrake_545": "* You tell the Snowdrake that\n no one will ever love\n them the way they are.../", - "obj_snowdrake_546": "* They struggle to make a\n retort^1, and slink away\n utterly crushed.../^", - "obj_snowdrake_559": "* You laugh at Snowdrake before\n it says anything funny./^", - "obj_snowdrake_560": "* You laugh at Snowdrake's\n pun./^", - "obj_snowdrake_568": "* You make a bad ice pun./^", - "obj_snowdrake_570": "* You make a bad ice pun./", - "obj_snowdrake_571": "* The other monsters think\n it's hilarious.../^", - "obj_snowdrakedad_75": "* I'm the resort comedian.\n* I'm very funny^1.\n* People laugh at my jokes./", - "obj_snowdrakedad_76": "* Now^1, my son^1.\n* He wants to be a comedian\n like his fathah./", - "obj_snowdrakedad_77": "* But his jokes^1.\n* Aren't funny./", - "obj_snowdrakedad_78": "* He tells these awful puns^1.\n* He's an embarrassment to\n our family./", - "obj_snowdrakedad_79": "* Ha ha ha ha.../", - "obj_snowdrakedad_80": "* That's not funny./", - "obj_snowdrakedad_81": "* Since his mothah passed on^1,\n he couldn't stand^1.\n* Living at home anymore./", - "obj_snowdrakedad_82": "* So he ran away^1.\n* I haven't seen him since./", - "obj_snowdrakedad_83": "* I'm a terrible fathah^1.\n* Ha ha ha ha.../", - "obj_snowdrakedad_84": "* That's not funny./%%", - "obj_snowdrakedad_87": "* Talking to you about\n this..^1.\n* It's breakin' my heart./", - "obj_snowdrakedad_88": "* Ha ha ha ha.../", - "obj_snowdrakedad_89": "* That's not funny./%%", - "obj_snowdrakedad_94": "* The doctah^1.\n* She brought my wife.\n* Back from the dead./", - "obj_snowdrakedad_95": "* My son^1.\n* He seems happy again./", - "obj_snowdrakedad_96": "* Our family^1.\n* It's biggah than evah./", - "obj_snowdrakedad_97": "* Now that my wife^1.\n* Is combined^1.\n* With 16 othah people./%%", - "obj_snowdrakedad_102": "* My boss stopped answering my\n calls./", - "obj_snowdrakedad_103": "* I don't know when my next\n performance will be./", - "obj_snowdrakedad_104": "* Maybe I shouldn't try to be\n a comedian anymore.../", - "obj_snowdrakedad_105": "* It's tearing my family apart./%%", - "obj_snowdrakedad_110": "* My son..^1.\n* He was always making these\n weird ice puns./", - "obj_snowdrakedad_111": "* I hated them^1, so he ran\n away from home.../", - "obj_snowdrakedad_112": "* I think I should try to\n patch things up with him./", - "obj_snowdrakedad_113": "* Have you seen him^1?\n* Have you seen my son?/%%", - "obj_snowdrakemom_158": " sn...\n o...\n wy...", - "obj_snowdrakemom_165": " haha...\n i...\n remem..\n ber...", - "obj_snowdrakemom_167": " haha...\n thank...\n you...", - "obj_snowdrakemom_173": "%%%", - "obj_snowdrakemom_387": "* It's so cold.", - "obj_snowdrakemom_388": "* It's so cold.", - "obj_snowdrakemom_389": "* It's so cold.", - "obj_snowdrakemom_390": "* It's so cold.", - "obj_snowdrakemom_391": "* Smells like salty slush.", - "obj_snowdrakemom_392": "* Seems calmed down.", - "obj_snowdrakemom_393": "* Monster has low HP.", - "obj_snowdrakemom_426": "* AMALGAMATE - ATK -12 DEF -5\n* Seems like it's losing itself./^", - "obj_snowdrakemom_435": "* You laugh^1, and keep laughing^1.\n* It's SO funny^1, you can't stop^1.\n* Tears run down your face./", - "obj_snowdrakemom_436": "* ... what^1?\n* You didn't do that?/^", - "obj_snowdrakemom_439": "* But it's not funny./^", - "obj_snowdrakemom_451": "* You said something like..^1.\n* \"You look horrible.^1\"\n* \"Why are you even alive?^1\"/", - "obj_snowdrakemom_452": "* ... what^1?\n* You didn't say that?/^", - "obj_snowdrakemom_455": "* You call this a performance?/^", - "obj_snowdrakemom_467": "* You told a bad pun about\n snow^1.\n* Her expression starts to shift./^", - "obj_snowdrakemom_469": "* You told a bad pun about\n snow^1.\n* Her expression changes more./^", - "obj_snowdrakemom_472": "* You told a bad pun about\n snow^1.\n* She's completely calmed down./^", - "obj_snowdrakenpc_76": "* I ran away from home^1.\n* Why?/", - "obj_snowdrakenpc_77": "* 'Cause my father was so\n \"cold\" to me.../", - "obj_snowdrakenpc_78": "* WHAT!^1?\n* It's a JOKE!^1!\n* LAUGH at it!!/%%", - "obj_snowdrakenpc_82": "* I really don't^1!\n* I don't care if he doesn't\n like my jokes!/%%", - "obj_snowdrakenpc_87": "* Mom might have to share her\n mind with other people now^1,\n but she's still my mom./", - "obj_snowdrakenpc_88": "* And that's \"cool!\"/", - "obj_snowdrakenpc_89": "* 'Cause^1, uhh^1, we're made\n of ice and stuff./", - "obj_snowdrakenpc_90": "* WHAT!?!^1?\n* It's a JOKE!^1!\n* LAUGH at it!!/%%", - "obj_snowpoff_100": "* It's a snow poff./%%", - "obj_snowpoff_101": "* And this..^1.\n* Is a snow poff./%%", - "obj_snowpoff_102": "* This^1, however^1, is a snow poff./%%", - "obj_snowpoff_103": "* Surprisingly^1, it's a snow poff./%%", - "obj_snowpoff_104": "* Snow poff.../%%", - "obj_snowpoff_105": "* Is it really a snow poff?/%%", - "obj_snowpoff_106": "* Behold^1!\n* A snow poff./%%", - "obj_snowpoff_107": "* What's this called?/%%", - "obj_snowpoff_108": "* Eh^1?\n* There's 30 G inside\n this..^1. what is this?/%%", - "obj_sockdrawer_60": "%%", - "obj_sockdrawer_66": "* You peek inside..^2.\n* Scandalous!/", - "obj_sockdrawer_67": "* It's TORIEL's sock drawer./%%", - "obj_sockdrawer_68": "* You can't stop looking\n at the socks./%%", - "obj_sosorry_269": "AHHHHHHH!!!!!/%%", - "obj_sosorry_274": "\\E1AHHHHH!!!/%%", - "obj_sosorry_279": "\\E1Oh!\nWhoops!\nThat hurt!/", - "obj_sosorry_280": "\\E2So sorry^1, I must\nhave gotten in the\nway!/", - "obj_sosorry_281": "\\E1I really shouldn't\nstand so close/", - "obj_sosorry_282": "\\E4Ah I'm just being\ntroublesome/%%", - "obj_sosorry_287": "\\E4Darn it, I keep\ngetting in the way/", - "obj_sosorry_288": "\\E2So sorry, I'm such\nan oaf/", - "obj_sosorry_289": "\\E2Wandering in front\nof you.../%%", - "obj_sosorry_294": "\\E1.../", - "obj_sosorry_295": "Are you...\ntrying to KILL me?/", - "obj_sosorry_296": "\\E4... so sorry, but\nI've had a really\ntough year./", - "obj_sosorry_297": "I don't know if I\ncould take you\nkilling me on top\nof everything./", - "obj_sosorry_298": "\\E2You should find\nsomeone else to\nkill.\nSo sorry./%%", - "obj_sosorry_303": "\\E1?????/", - "obj_sosorry_304": "\\E5I just said I'm\nnot interested in\nthe offer!!/", - "obj_sosorry_305": "\\E5.../", - "obj_sosorry_306": "\\E2Sorry, I must not\nhave enunciated\nclearly enough./", - "obj_sosorry_307": "\\E2I am not interested\nin being killed.\nThank you very much./%%", - "obj_sosorry_312": "\\E5Look, stranger/", - "obj_sosorry_313": "\\E4I... I guess I'm\ngoing to have to\ntell the truth./", - "obj_sosorry_314": "My whole life, I've\nnever been worth a\nlot of EXP./", - "obj_sosorry_315": "Everyone else at my\nwork, in my classes,/", - "obj_sosorry_316": "Would raise a\nperson's LV by 4\nor 5 when\ndestroyed.../", - "obj_sosorry_317": "\\E1But me?/", - "obj_sosorry_318": "\\E6I wouldn't even\nincrease your LV\nat LV 1./", - "obj_sosorry_319": "\\E4For this reason...\nI...\nI've always been.../", - "obj_sosorry_320": "I've never been\nvery good at\ngetting killed.\nSo.../", - "obj_sosorry_321": "\\E3I'm flattered\nthat you...\nWant to destroy me./", - "obj_sosorry_322": "\\E8But you are making\na big waste of\nyour time!!/", - "obj_sosorry_323": "\\E8Stop killing me!!!/%%", - "obj_sosorry_328": "\\E2OK, OK. Hm./", - "obj_sosorry_329": ".../", - "obj_sosorry_330": "\\E7If you stop killing\nme, I'll pay you\n200G./%%", - "obj_sosorry_335": "\\E8220G?/%%", - "obj_sosorry_340": "\\E9.../", - "obj_sosorry_341": "\\E8300G?/%%", - "obj_sosorry_346": "\\E1W..^1.\nWait a second./", - "obj_sosorry_347": "\\E1You trying to\nkill me...\nC...\ncould it be...?/", - "obj_sosorry_348": "\\E6Because you\ndon't like me\nvery much...?/", - "obj_sosorry_349": "\\E2No, no, that\ncan't be!/", - "obj_sosorry_350": "This is just a\nfriendly, um,\nkilling between\nacquaintances!!!/", - "obj_sosorry_351": "\\E8Pals... we're...\nwe're still pals,\nright!!/", - "obj_sosorry_352": "\\E1OK, maybe not\nPALS, but, uh,/", - "obj_sosorry_353": "\\E2Friendly strangers?/", - "obj_sosorry_354": "\\E8You know, just\none step away from\nbeing buds!!!/", - "obj_sosorry_355": "\\E0I mean, I was\npractically.../", - "obj_sosorry_356": "\\E0I was about to\ncrack open the\nsparkling cider!/", - "obj_sosorry_357": "\\E2Pull out some\nbaguettes and some\nswiss cheese!/", - "obj_sosorry_358": "\\E8BLOW ON A FREAKING\nPARTY HORN!!!/%%", - "obj_sosorry_363": "\\E1N... no, you don't\nlike me either,\nhuh...?/", - "obj_sosorry_364": "\\E4Nobody likes me...\nthey're just putting\nup with me/", - "obj_sosorry_365": "\\E6I'm just annoying\nyou... I should just\nleave/", - "obj_sosorry_366": "\\E1ARRRRRGHHHH!!!\nWhy am I such an\nidiot??!?!!!!/", - "obj_sosorry_367": "How did I not\nsee it before!!!/", - "obj_sosorry_368": "\\E1You weren't killing\nme because you\nLIKED me!!!/", - "obj_sosorry_369": "\\E6NOBODY does that!/", - "obj_sosorry_370": " That's NOT a thing!/%%", - "obj_sosorry_376": "\\E2Oh. Sorry. I was\nbeing too loud.\nUgh./", - "obj_sosorry_377": "\\E4I'm wasting your\ntime, aren't I...?/", - "obj_sosorry_378": "\\E9.../", - "obj_sosorry_379": "\\E1... whew, I feel\nreally...\nstrange./", - "obj_sosorry_380": "\\E2I think I need to\ngo home and lie\ndown./%%", - "obj_sosorry_392": "\\E1Oh, I'm so sorry!\nHow clumsy of me...\nI've bumped into you/", - "obj_sosorry_393": "\\E6I'm such a klutz./", - "obj_sosorry_394": "I was just here to\nfind something to\ndraw, and.../", - "obj_sosorry_395": "\\E2Oh no, it's ok!\nIt's OK!/", - "obj_sosorry_396": "\\E0I'll give you a\ngift to make up\nfor your troubles./", - "obj_sosorry_397": "\\E0Let me look in\nmy vest!/%%", - "obj_sosorry_402": "\\E6Ummm, I couldn't\nfind anything I\nwant to give away./", - "obj_sosorry_403": "\\E2Wait, wait!/", - "obj_sosorry_404": "\\M4I've got my notebook!/", - "obj_sosorry_405": "\\E0I can draw you a\npicture in it!/", - "obj_sosorry_406": "\\E7I'm quite the artist,\nyou know./", - "obj_sosorry_407": "\\E8I'll draw you a\nGREAT picture!!!/%%", - "obj_sosorry_413": "\\E6S.. sorry...\nThe drawing didn't\ncome out very well./", - "obj_sosorry_414": "\\E2Wait^1!\nI know the problem!/", - "obj_sosorry_415": "\\M0I just have to\nfind a better piece\nof paper for it!/%%", - "obj_sosorry_420": "\\E6None of my papers\nare good enough to\nuse.../", - "obj_sosorry_421": "\\E2IT'S OK!!!/", - "obj_sosorry_422": "\\E8I know what I\ncan do!^1!\nI'll use my magic\npencil!/", - "obj_sosorry_423": "\\E0It has to be under\nsome of these papers\nsomewhere!!!!/%%", - "obj_sosorry_429": "\\E1AHHHHH!!!/%%", - "obj_sosorry_434": "\\M5H\\E8ere!\nI got it!/", - "obj_sosorry_435": "My magic pencil is\namazing!/", - "obj_sosorry_436": "\\E2Everything I draw\nwith it looks.../", - "obj_sosorry_437": "\\E8COMPLETELY REAL!/%%", - "obj_sosorry_445": "\\E1I've messed up.\nI've really messed up.\nOh no./", - "obj_sosorry_446": "\\E2I'll just use a\nregular pencil!\nI'll try my best!/%%", - "obj_sosorry_453": "\\E8Are you ready!?/", - "obj_sosorry_454": "\\E0I just finished./", - "obj_sosorry_455": "\\M6Here's your picture!\nWhat do you think!?/", - "obj_sosorry_456": "\\E2It's a representation\nof your deepest\nessence.../", - "obj_sosorry_457": "\\E7It's great^1, right!?/", - "obj_sosorry_458": ".../", - "obj_sosorry_459": "\\E8(They think my art\nis terrible.)/", - "obj_sosorry_460": "\\M0Well!/", - "obj_sosorry_461": "\\E2I'll leave you with\nthat thought!/", - "obj_sosorry_462": "\\E7Goodbye!/", - "obj_sosorry_463": "\\E8See you later!/", - "obj_sosorry_464": "\\E2Sayonara!/", - "obj_sosorry_465": "\\E1Nice knowing ya!/", - "obj_sosorry_466": "\\E7Hasta la vista./", - "obj_sosorry_467": "\\E9.../", - "obj_sosorry_468": "\\E2I should leave./%%", - "obj_sosorry_785": "* The enemy looks nervous.", - "obj_sosorry_786": "* The enemy looks anxious.", - "obj_sosorry_787": "* The enemy taps his fingers\n together like jackhammers.", - "obj_sosorry_788": "* The enemy looks perturbed.", - "obj_sosorry_789": "* The enemy tries to copy your\n movements so it fits in.", - "obj_sosorry_790": "* The enemy uses a hypnotizing\n 3D-tush-wiggle attack.", - "obj_sosorry_791": "* Smells... furry.", - "obj_sosorry_792": "* Are we good here!?.", - "obj_sosorry_793": "* The enemy is apologizing to\n its visions of the Reaper.", - "obj_sosorry_826": "* SO SORRY\n* This creature is definitely\n in the wrong time and space!/^", - "obj_sosorry_838": "* You wave^1.\n* They're a bit preoccupied./^", - "obj_sosorry_841": "* You say hello^1.\n* They're a bit preoccupied./^", - "obj_sosorry_844": "* You smile^1.\n* They're a bit preoccupied./^", - "obj_sosorry_847": "* You cough^1.\n* They're a bit preoccupied./^", - "obj_sosorry_850": "* You weep^1.\n* They're a bit preoccupied./^", - "obj_sosorry_950": "\\E0Oh^1, and.../", - "obj_sosorry_951": "\\E1About all this./", - "obj_sosorry_952": "\\E4Um./", - "obj_sosorry_953": "\\E2Sorry./%%", - "obj_sosorry_1007": "\\E1Uuuuhhhh, oh no!!\nThat's a little too\nreal!/%%", - "obj_spaghetti_98": "* (It's a plate of frozen\n spaghetti.)/", - "obj_spaghetti_99": "* (It's so cold^1, it's stuck\n to the table...)/%%", - "obj_spaghetti_102": "* (It's a plate of lukewarm\n spaghetti.)/", - "obj_spaghetti_103": "* (Seems like something tried\n eating it and just..^1.)\n* (Gave up.)/%%", - "obj_spagnot_98": "* It's a note from Papyrus.../", - "obj_spagnot_99": "\\TP %", - "obj_spagnot_100": "HUMAN!^1!\nPLEASE ENJOY THIS\nSPAGHETTI./", - "obj_spagnot_101": "(LITTLE DO YOU KNOW^1,\nTHIS SPAGHETTI IS\nA TRAP...)/", - "obj_spagnot_102": "(DESIGNED TO ENTICE\nYOU!!!)/", - "obj_spagnot_103": "(YOU'LL BE SO BUSY\nEATING IT...)/", - "obj_spagnot_104": "(THAT YOU WON'T\nREALIZE THAT YOU\nAREN'T PROGRESSING!!)/", - "obj_spagnot_105": "(THOROUGHLY JAPED\nAGAIN BY THE GREAT\nPAPYRUS!!!)/", - "obj_spagnot_106": " \n NYEH-HEH-HEH^1,\n PAPYRUS/%%", - "obj_spagnot_110": "* It's a note from Papyrus.../", - "obj_spagnot_111": "\\TP %", - "obj_spagnot_112": "SEEING AS THIS\nSPAGHETTI IS STILL\nHERE SOMEHOW.../", - "obj_spagnot_113": "I HEREBY DONATE IT\nTO THE PUBLIC./", - "obj_spagnot_114": "IT'S LIKE A\nPLAYGROUND FOR\nYOUR MOUTH!/", - "obj_spagnot_115": " \n NYEH-HEH-HEH^1,\n PAPYRUS/%%", - "obj_spagnot_120": "* It's illegible chicken-\n scratch./%%", - "obj_spagnot_124": "WHAT!^1?\nTHAT'S IMPOSSIBLE./%%", - "obj_spagnot_127": "SORRY^1, I HAVE TO LOCK\nYOU IN THE GUEST ROOM\nUNTIL UNDYNE ARRIVES./", - "obj_spagnot_128": "FEEL FREE TO MAKE\nYOURSELF AT HOME!!!/", - "obj_spagnot_129": "REFRESHMENTS AND\nACCOMODATIONS HAVE\nBEEN PROVIDED./", - "obj_spagnot_130": " \n - NYEHFULLY YOURS^1,\n PAPYRUS/%%", - "obj_spagnot_134": "PLEASE ASK BEFORE\nYOU ESCAPE!!!/", - "obj_spagnot_135": "WHEN YOU WENT\nMISSING I GOT\nWORRIED SICK!!!/", - "obj_spagnot_136": " - SLIGHTLY\n BONETROUSLED^1,\n PAPYRUS/%%", - "obj_spagnot_140": "IF YOU'RE JUST\nLOOKING FOR A\nPLACE TO STAY.../", - "obj_spagnot_141": "JUST ASK!!^1!\nYOU DON'T NEED\nTO FIGHT ME!!!/", - "obj_spagnot_142": " \n - YOUR HOST^1,\n PAPYRUS/%%", - "obj_spagnot_147": "* (This note is written\n very oddly^1, as if the paper was\n moving while it was written.)/", - "obj_spagnot_148": "* (It says...^1)\n* (Out to lunch...?)/%%", - "obj_spagnot_153": "* (Shoot the opposing ship!^1)\n* (Move the boxes to complete\n your mission.)/%%", - "obj_spagnot_158": "* (Shoot the opposing ship!^1)\n* (You have just one shot.)/%%", - "obj_spagnot_163": "* (Hey^1!)/", - "obj_spagnot_164": "* (Go up the creepy alleyway\n on the right for some\n great deals!)/%%", - "obj_spiderb_220": "What is it,\ndeary?/%%", - "obj_spiderb_224": ".../%%", - "obj_spiderb_225": "No, no, it's\ntime to go~/%%", - "obj_spiderb_226": "...\nwell... maybe\nONE little\nnibble~~/%%", - "obj_spiderb_227": "Just kidding,\nof course~/%%", - "obj_spiderb_228": "If you don't mind\nbeing gobbled up~\nAhuhuhu~/%%", - "obj_spiderb_229": "Ahuhuhuhu~\nWell, I don't\nmind keeping\nyou here~/%%", - "obj_spiderb_230": "Feeling comfortable\ntrapped in that\nweb?/%%", - "obj_spiderb_231": "It's time to go~/%%", - "obj_spiderb_232": "Ahuhuhu~\nWhat are you\ndoing~/%%", - "obj_spiderb_236": "%%%", - "obj_spiderb_240": "Why so pale?\nYou should be proud~/%%", - "obj_spiderb_245": "Proud that you're\ngoing to make a\ndelicious cake~\nAhuhuhu~/%%", - "obj_spiderb_250": "Let you go^1?\nDon't be silly~/%%", - "obj_spiderb_255": "Your SOUL is going\nto make every spider\nvery happy~~~/%%", - "obj_spiderb_256": "You're scaring off\nall my customers!/%%", - "obj_spiderb_261": "Oh, how rude of me!\nI almost forgot\nto introduce you\nto my pet~/", - "obj_spiderb_262": "It's breakfast time,\nisn't it?\nHave fun, you two~ /%%", - "obj_spiderb_267": "The person who warned\nus about you.../%%", - "obj_spiderb_272": "Offered us a LOT of\nmoney for your SOUL./%%", - "obj_spiderb_273": "Looked like a total\nnerd./%%", - "obj_spiderb_278": "They had such a sweet\nsmile~ and... ahuhu~/%%", - "obj_spiderb_279": "She was very\nadamant I run away\nwith her~~~\nAhuhuhu~~~/%%", - "obj_spiderb_284": "It's strange, but\nI swore I saw them\nin the shadows...\nChanging shape...?/%%", - "obj_spiderb_285": "She even left a\nroute for me to\nescape from~/%%", - "obj_spiderb_291": "Oh, it's lunch time,\nisn't it?\nAnd I forgot to\nfeed my pet~/%%", - "obj_spiderb_296": "With that money,\nthe spider clans\ncan finally be\nreunited~/%%", - "obj_spiderb_297": "She said she would\nblock off the rest\nof Hotland after I\nfollowed her~/%%", - "obj_spiderb_302": "You haven't heard?\nSpiders have been\ntrapped in the RUINS\nfor generations!/%%", - "obj_spiderb_303": "Foolish nerd~\nA spider NEVER leaves\nher web~/", - "obj_spiderb_304": "(Except to sell\npastries~)/%%", - "obj_spiderb_309": "Even if they go\nunder the door,\nSnowdin's fatal cold\nis impassable alone./%%", - "obj_spiderb_310": "Ah^1, but I do feel\na little regret\nover it now.../%%", - "obj_spiderb_315": "But with the money\nfrom your SOUL, we'll\nbe able to rent\nthem a heated limo~/%%", - "obj_spiderb_316": "Yes^1, I should have\nwrapped her up when\nI had the chance~/%%", - "obj_spiderb_321": "And with all of\nthe leftovers...^1?\nWe could have a\nnice vacation~/", - "obj_spiderb_322": "Or even build a\nspider baseball\nfield~/%%", - "obj_spiderb_323": "She looked like she\nwould have made a\njuicy donut~~~/%%", - "obj_spiderb_328": "But enough of that...\nIt's time for\ndinner, isn't it?\nAhuhuhu~/%%", - "obj_spiderb_336": "Don't look so\nblue^1, my deary~/%%", - "obj_spiderb_599": "* Muffet pours you a cup of\n spiders.", - "obj_spiderb_600": "* All the spiders clap along to\n the music.", - "obj_spiderb_601": "* Muffet does a synchronized\n dance with the other spiders.", - "obj_spiderb_602": "* Muffet tidies up the web\n around you.", - "obj_spiderb_603": "* Smells like freshly baked\n cobwebs.", - "obj_spiderb_636": "* MUFFET - ATK 38.8 DEF 18.8\n* If she invites you to her\n parlor^1, excuse yourself./^", - "obj_spiderb_646": "* You struggle to escape the web^1.\n* Nothing happened./^", - "obj_spiderb_647": "* You struggle to escape the web^1.\n* Muffet covers her mouth\n and giggles at you./^", - "obj_spiderb_648": "* You struggle to escape the web^1.\n* Muffet laughs and claps\n her hands./^", - "obj_spiderb_649": "* You struggle to escape the web./", - "obj_spiderb_650": "* Muffet is so amused by your\n antics that she gives you a\n discount!/^", - "obj_spiderb_656": "* You struggle to escape the web^1.\n* Nothing happened./^", - "obj_spiderb_678": "* You pay \\[1]G^1.\n* Muffet reduces her ATTACK\n for this turn!/^", - "obj_spiderb_693": "* You empty your pockets^1, but you\n don't have enough money.\n* Muffet lowers the price./^", - "obj_spiderb_710": "* You're out of money^1.\n* Muffet shakes her head./^", - "obj_spiderb_714": "* You empty your pockets..^1.\n* But you don't have any\n money at all!/", - "obj_spiderb_715": "* Muffet takes pity on you\n and reduces her ATTACK for\n this turn./^", - "obj_spiderb_722": "* Muffet refuses your money./^", - "obj_spiderb_762": "... I think purple is\na better look on\nyou! Ahuhuhu~/%%", - "obj_spiderb_774": "* You're trapped in a strange\n purple web!", - "obj_spiderb_783": "You're still alive^1?\nAhuhuhu~/", - "obj_spiderb_784": "Oh, my pet~\nLooks like it's\ntime for dessert~/%%", - "obj_spiderb_787": "Huh^1?\nWhere did you get\nthat...?/", - "obj_spiderb_788": "Did you steal it?/", - "obj_spiderb_789": "Oh^1, my pet^1~\nIt's time to show\nthem what we do\nwith thieves~/%%", - "obj_spiderb_805": "Huh?\nA telegram from\nthe spiders in\nthe RUINS?/", - "obj_spiderb_806": "What?\nThey're saying\nthat they saw\nyou, and.../", - "obj_spiderb_807": "... that this is\nan error message!?/", - "obj_spiderb_811": "... even if you\nare stingy, you\nnever hurt a\nsingle spider!/", - "obj_spiderb_814": "... even if you\nhurt others, you\nnever hurt a\nsingle spider!/", - "obj_spiderb_819": "... you helped donate\nto their cause!/", - "obj_spiderb_823": "... you were\nreally passionate\nabout spiders!/", - "obj_spiderb_827": "... you're a total\nspider fanatic!/", - "obj_spiderb_832": "They say even if\nyou are a hyper-\nviolent murderer.../", - "obj_spiderb_833": "You never laid a\nsingle finger on a\nspider!/", - "obj_spiderb_836": "Oh my, this has\nall been a big\nmisunderstanding~/", - "obj_spiderb_837": "I thought you\nwere someone that\nhated spiders~/", - "obj_spiderb_838": "The person who\nasked for that SOUL.../", - "obj_spiderb_839": "They must have\nmeant a DIFFERENT\nhuman in a\nstriped shirt~/", - "obj_spiderb_842": "The person who\nwarned me about\nyou.../", - "obj_spiderb_843": "They really had\nno idea what they\nwere talking about~/", - "obj_spiderb_846": "Sorry for all the\ntrouble~\nAhuhuhu~/", - "obj_spiderb_847": "I'll make it up\nto you~/", - "obj_spiderb_848": "You can come back\nhere any time...\nAnd, for no charge\nat all.../", - "obj_spiderb_849": "I'll wrap you\nup and let you\nplay with my pet\nagain!/", - "obj_spiderb_850": "Ahuhuhuhuhuhu~\nJust kidding~/", - "obj_spiderb_851": "I'll SPARE you\nnow~/%%", - "obj_spiderb_859": "* Muffet is sparing you.", - "obj_spidergirl_shop_74": "* Welcome to our parlor^1, dearie^1~\n* Interested in some spider\n pastries?/", - "obj_spidergirl_shop_75": "* All proceeds go to real\n spiders~/%%", - "obj_spidergirl_shop_76": "* Check out the webs to\n make a purchase~/%%", - "obj_spidertalkevent_103": "* Ahuhuhuhu.../", - "obj_spidertalkevent_104": "* Did you hear what they\n just said?/%%", - "obj_spidertalkevent_106": "* Did you hear what she\n said?/%%", - "obj_spidertalkevent_114": "* They said a human wearing a\n striped shirt will come\n through./%%", - "obj_spidertalkevent_122": "* I heard that they hate\n spiders./%%", - "obj_spidertalkevent_130": "* I heard that they love to\n stomp on them./%%", - "obj_spidertalkevent_132": "* I heard that they hate\n everybody./%%", - "obj_spidertalkevent_140": "* I heard that they like to\n tear their legs off./%%", - "obj_spidertalkevent_149": "* I heard.../%%", - "obj_spidertalkevent_152": "* However.../%%", - "obj_spidertalkevent_154": "* And even if they gave us\n money^1, I heard.../%%", - "obj_spidertalkevent_267": "* ... that they're awfully\n stingy with their money./", - "obj_spidertalkevent_271": "* ... a certain stingy human\n hates spiders./%%", - "obj_spidertalkevent_273": "* Ahuhuhuhu.../", - "obj_spidertalkevent_274": "* You think your taste\n is too refined for our\n pastries^1, don't you^1, deary?/", - "obj_spidertalkevent_275": "* Ahuhuhu..^1.\n* I disagree with that\n notion./", - "obj_spidertalkevent_276": "* I think your taste.../", - "obj_spidertalkevent_277": "* Is exactly what this\n next batch needs!/%%", - "obj_spidertalkevent_283": "* ... that can't be true^1,\n can it?/", - "obj_spidertalkevent_284": "* Ahuhuhu.../", - "obj_spidertalkevent_285": "* You donated so much money\n to us./", - "obj_spidertalkevent_286": "* All the spiders want you\n to know how thankful\n they are!/", - "obj_spidertalkevent_287": "* We're in your debt^1, dearie~/%%", - "obj_spidertalkevent_293": "* ... that they have some awful\n taste./", - "obj_spidertalkevent_294": "* What a shame^1.\n* A human comes through and they\n aren't even fit to be eaten~/", - "obj_spidertalkevent_295": "* Oh well^1!\n* Rotten ingredients can\n always be discarded~/%%", - "obj_spidertalkevent_392": "* Ahuhuhuhu.../", - "obj_spidertalkevent_393": "* That was fun^1!\n* See you again^1, dearie!/%%", - "obj_stick_95": "* (It's a tough-looking branch.)\n* (It's too heavy to pick up.)/%%", - "obj_stick_99": "* (It's been smashed like it\n was nothing...)/%%", - "obj_storybattle_gen_295": "A long time ago,\na human fell\ninto the RUINS./*", - "obj_storybattle_gen_307": "Injured by its\nfall, the human\ncalled out for\nhelp./%%", - "obj_storybattle_gen_333": "ASRIEL^1, the king's\nson^1, heard the\nhuman's call./*", - "obj_storybattle_gen_345": "He brought the\nhuman back to\nthe castle./%%", - "obj_storybattle_gen_370": "Over time^1, ASRIEL\nand the human\nbecame like\nsiblings./*", - "obj_storybattle_gen_383": "The King and\nQueen treated the\nhuman child as\ntheir own./*", - "obj_storybattle_gen_395": "The underground\nwas full of\nhope./%%", - "obj_storybattle_gen_421": "Then..^1.\nOne day.../*", - "obj_storybattle_gen_433": "The human became\nvery ill./%%", - "obj_storybattle_gen_459": "The sick human\nhad only one\nrequest./*", - "obj_storybattle_gen_472": "To see the\nflowers from\ntheir village./*", - "obj_storybattle_gen_484": "But there was\nnothing we could\ndo./%%", - "obj_storybattle_gen_511": "The next day./*", - "obj_storybattle_gen_523": "The next day./%%", - "obj_storybattle_gen_546": ".../*", - "obj_storybattle_gen_558": "The human died./%%", - "obj_storybattle_gen_583": "ASRIEL^1, wracked\nwith grief^1,\nabsorbed the\nhuman's SOUL./*", - "obj_storybattle_gen_594": "He transformed\ninto a being\nwith incredible\npower./%%", - "obj_storybattle_gen_609": "With the human\nSOUL^1, ASRIEL\ncrossed through\nthe barrier./*", - "obj_storybattle_gen_622": "He carried the\nhuman's body\ninto the sunset./*", - "obj_storybattle_gen_634": "Back to the\nvillage of the\nhumans./%%", - "obj_storybattle_gen_649": "ASRIEL reached\nthe center of\nthe village./*", - "obj_storybattle_gen_662": "There^1, he\nfound a bed of\ngolden flowers./*", - "obj_storybattle_gen_674": "He carried\nthe human\nonto it./%%", - "obj_storybattle_gen_689": "Suddenly^1, screams\nrang out./*", - "obj_storybattle_gen_702": "The villagers\nsaw ASRIEL\nholding the\nhuman's body./*", - "obj_storybattle_gen_714": "They thought\nthat he had\nkilled the\nchild./%%", - "obj_storybattle_gen_727": "The humans\nattacked him\nwith everything\nthey had./*", - "obj_storybattle_gen_740": "He was struck\nwith blow after\nblow./*", - "obj_storybattle_gen_752": "ASRIEL had the\npower to destroy\nthem all./%%", - "obj_storybattle_gen_767": "But.../*", - "obj_storybattle_gen_778": "ASRIEL did not\nfight back./%%", - "obj_storybattle_gen_805": "Clutching the\nhuman.../*", - "obj_storybattle_gen_816": "ASRIEL smiled^1,\nand walked away./%%", - "obj_storybattle_gen_832": "Wounded^1, ASRIEL\nstumbled home./*", - "obj_storybattle_gen_845": "He entered the\ncastle and\ncollapsed./*", - "obj_storybattle_gen_857": "His dust spread\nacross the\ngarden./%%", - "obj_storybattle_gen_872": "The kingdom fell\ninto despair./*", - "obj_storybattle_gen_885": "The king and\nqueen had lost\ntwo children\nin one night./*", - "obj_storybattle_gen_897": "The humans had\nonce again taken\neverything\nfrom us./%%", - "obj_storybattle_gen_911": "The king decided\nit was time to\nend our\nsuffering./*", - "obj_storybattle_gen_924": "Every human who\nfalls down here\nmust die./*", - "obj_storybattle_gen_936": "With enough souls^1,\nwe can shatter\nthe barrier\nforever./%%", - "obj_storybattle_gen_951": "It's not long\nnow./%%", - "obj_storybattle_gen_965": "King ASGORE\nwill let us\ngo. /*", - "obj_storybattle_gen_971": "King ASGORE\nwill give us\nhope./*", - "obj_storybattle_gen_976": "King ASGORE\nwill save us\nall. /%%", - "obj_storybattle_gen_1004": "You should be\nsmiling^1, too./*", - "obj_storybattle_gen_1014": "Aren't\nyou\nexcited?/*", - "obj_storybattle_gen_1023": "Aren't\nyou\nhappy?/%%", - "obj_storybattle_gen_1047": "You're going\nto be free./%%", - "obj_storybattle_gen_1073": "\\E0Howdy^1, \\[C]!/", - "obj_storybattle_gen_1074": "You finally made\nit home./", - "obj_storybattle_gen_1075": "\\E0Remember when we\nused to play here?/", - "obj_storybattle_gen_1076": "\\E0Hee hee hee.../", - "obj_storybattle_gen_1077": "Boy!/", - "obj_storybattle_gen_1078": "\\E9Today's gonna be\njust as fun./%%", - "obj_storybattle_gen_1093": "\\E1I remember when I\nfirst woke up here^1,\nin the garden./", - "obj_storybattle_gen_1094": "I was so scared./", - "obj_storybattle_gen_1095": "\\E2I couldn't feel my\narms or my legs.../", - "obj_storybattle_gen_1096": "\\E1My entire body had\nturned into a\nflower!/", - "obj_storybattle_gen_1097": "\\E5\"Mom^1! Dad^1!\nSomebody help me^1!\"\nI called out./", - "obj_storybattle_gen_1098": "\\E9But nobody came./%%", - "obj_storybattle_gen_1107": "\\E1Eventually^1, the king\nfound me^1, crying in\nthe garden./", - "obj_storybattle_gen_1108": "I explained what had\nhappened to him./", - "obj_storybattle_gen_1109": "Then he held me^1,\n\\[C]./", - "obj_storybattle_gen_1110": "He held me with\ntears in his eyes^1,\nsaying.../", - "obj_storybattle_gen_1111": "\"There^1, there^1.\nEverything is going\nto be alright.\"/", - "obj_storybattle_gen_1112": "He was so..^1.\nEmotional./", - "obj_storybattle_gen_1113": "\\E1But..^1.\nFor some reason.../", - "obj_storybattle_gen_1114": "\\E1I didn't feel\nanything at all./%%", - "obj_storybattle_gen_1123": "\\E1I soon realized I\ndidn't feel ANYTHING\nabout ANYONE./", - "obj_storybattle_gen_1124": "My compassion had\ndisappeared!/", - "obj_storybattle_gen_1125": "\\E7And believe me^1,\nit's not like I\nwasn't trying./", - "obj_storybattle_gen_1126": "\\E3I wasted weeks with\nthat stupid king^1,\nvainly hoping I would\nfeel something./", - "obj_storybattle_gen_1127": "\\E1But it became too\nmuch for me./", - "obj_storybattle_gen_1128": "I ran away from\nhome./", - "obj_storybattle_gen_1129": "Eventually^1, I reached\nthe RUINS./", - "obj_storybattle_gen_1130": "\\E0Inside I found HER^1,\n\\[C]./", - "obj_storybattle_gen_1131": "I thought of all\npeople^1, SHE could\nmake me feel whole\nagain./", - "obj_storybattle_gen_1132": "\\E1.../", - "obj_storybattle_gen_1133": "\\E7She failed./", - "obj_storybattle_gen_1134": "\\E6Ha ha.../%%", - "obj_storybattle_gen_1144": "\\E1I realized those two\nwere useless./", - "obj_storybattle_gen_1145": "I became despondent./", - "obj_storybattle_gen_1146": "I just wanted to\nlove someone./", - "obj_storybattle_gen_1147": "I just wanted to\ncare about someone./", - "obj_storybattle_gen_1148": "\\[C]^1, you might\nnot believe this.../", - "obj_storybattle_gen_1149": "\\E2But I decided..^1.\nIt wasn't worth\nliving anymore./", - "obj_storybattle_gen_1150": "\\E7Not in a world\nwithout love./", - "obj_storybattle_gen_1151": "\\E6Not in a world\nwithout you./", - "obj_storybattle_gen_1152": "\\E1So.../", - "obj_storybattle_gen_1153": "\\E0I decided to follow\nin your footsteps./", - "obj_storybattle_gen_1154": "\\E1I would erase myself\nfrom existence./", - "obj_storybattle_gen_1155": "\\E1And you know what?/", - "obj_storybattle_gen_1156": "\\E0I succeeded./%%", - "obj_storybattle_gen_1165": "\\E1But as I left this\nmortal coil.../", - "obj_storybattle_gen_1166": "I started to feel\napprehensive./", - "obj_storybattle_gen_1167": "\\E9If you don't have\na SOUL^1, what happens\nwhen you...?/", - "obj_storybattle_gen_1168": "\\E1Something primal\nstarted to burn\ninside me./", - "obj_storybattle_gen_1169": "\"No^1,\" I thought^1.\n\"I don't want to\ndie!\"/", - "obj_storybattle_gen_1170": ".../", - "obj_storybattle_gen_1171": "Then I woke up./", - "obj_storybattle_gen_1172": "Like it was all\njust a bad dream./", - "obj_storybattle_gen_1173": "I was back at the\ngarden./", - "obj_storybattle_gen_1174": "\\E0Back at my\n\"save point.\"/%%", - "obj_storybattle_gen_1183": "Interested^1, I decided\nto experiment./", - "obj_storybattle_gen_1184": "Again and again^1, I\nbrought myself to\nthe edge of death./", - "obj_storybattle_gen_1185": "At any point^1, I\ncould have let this\nworld continue on\nwithout me./", - "obj_storybattle_gen_1186": "But as long as I\nwas determined to\nlive.../", - "obj_storybattle_gen_1187": "\\E0I could go back./", - "obj_storybattle_gen_1188": "\\E6Amazing^1, isn't it^1,\n\\[C]?/", - "obj_storybattle_gen_1189": "\\E0I was amazed^1, too./%%", - "obj_storybattle_gen_1197": "\\E1At first^1, I used my\npowers for good./", - "obj_storybattle_gen_1198": "\\E0I became \"friends\"\nwith everyone./", - "obj_storybattle_gen_1199": "I solved all their\nproblems flawlessly./", - "obj_storybattle_gen_1200": "Their companionship\nwas amusing.../", - "obj_storybattle_gen_1201": "\\E1For a while. /", - "obj_storybattle_gen_1202": "\\E1As time repeated^1,\npeople proved\nthemselves\npredictable./", - "obj_storybattle_gen_1203": "What would this\nperson say if I\ngave them this?/", - "obj_storybattle_gen_1204": "What would they do\nif I said this to\nthem?/", - "obj_storybattle_gen_1205": "Once you know the\nanswer^1, that's it./", - "obj_storybattle_gen_1206": "That's all they are./%%", - "obj_storybattle_gen_1217": "\\E1It all started\nbecause I was\ncurious./", - "obj_storybattle_gen_1218": "\\E0Curious what would\nhappen if I killed\nthem./", - "obj_storybattle_gen_1219": "\\E2\"I don't like this^1,\"\nI told myself./", - "obj_storybattle_gen_1220": "\\E1\"I'm just doing this\nbecause I HAVE to\nknow what happens./", - "obj_storybattle_gen_1221": "\\E8Ha ha ha..^1.\nWhat an excuse!/", - "obj_storybattle_gen_1222": "\\E9You of all people\nmust know how\nliberating it is to\nact this way./", - "obj_storybattle_gen_1223": "\\E8At least we're better\nthan those sickos\nthat stand around and\nWATCH it happen.../", - "obj_storybattle_gen_1224": "\\E9Those pathetic people\nthat want to see it^1,\nbut are too weak to\ndo it themselves./", - "obj_storybattle_gen_1225": "\\E0I bet someone like\nthat's watching right\nnow^1, aren't they...?/%%", - "obj_storybattle_gen_1235": "\\E1Nowadays^1, even that's\ngrown tiring./", - "obj_storybattle_gen_1236": "\\E7You understand^1,\n\\[C]./", - "obj_storybattle_gen_1237": "\\E6I've done everything\nthis world has to\noffer./", - "obj_storybattle_gen_1238": "\\E1I've read every book^1.\nI've burned every\nbook./", - "obj_storybattle_gen_1239": "I've won every game^1.\nI've lost every game./", - "obj_storybattle_gen_1240": "I've appeased\neveryone^1.\nI've killed everyone./", - "obj_storybattle_gen_1241": "Sets of numbers..^1.\nLines of dialogue..^1.\nI've seen them all./", - "obj_storybattle_gen_1242": "\\E1But you..^1.\nYOU'RE different./", - "obj_storybattle_gen_1243": "\\E0I never could\npredict YOU^1, \\[C]./%%", - "obj_storybattle_gen_1252": "\\E1When I saw you in\nthe RUINS^1, I didn't\nrecognize you./", - "obj_storybattle_gen_1253": "\\E8I thought I could\nfrighten you^1, then\nsteal your SOUL./", - "obj_storybattle_gen_1254": "\\E1I failed./", - "obj_storybattle_gen_1255": "\\E0And when I tried\nto load my save\nfile.../", - "obj_storybattle_gen_1256": "\\E1It didn't work./", - "obj_storybattle_gen_1257": "\\E9\\[C]..^1.\nYour DETERMINATION!/", - "obj_storybattle_gen_1258": "\\E8Somehow^1, it's even\ngreater than mine!/%%", - "obj_storybattle_gen_1267": "\\E1I just have one\nquestion for you^1,\n\\[C]./", - "obj_storybattle_gen_1268": "How did you get\nback to the RUINS\nfrom here...?/", - "obj_storybattle_gen_1269": "\\E0... wait^1, I know./", - "obj_storybattle_gen_1270": "She must have taken\nyou when she left./", - "obj_storybattle_gen_1271": "\\E1And decided to give\nyou a proper burial^1,\nrather than.../", - "obj_storybattle_gen_1272": "\\E0Hanging out in the\nbasement forever./", - "obj_storybattle_gen_1273": "\\E1... but^1, why then...?/", - "obj_storybattle_gen_1274": "What made you wake\nup?/", - "obj_storybattle_gen_1275": "\\E6Did you hear me\ncalling you...?/%%", - "obj_storybattle_gen_1286": "\\E1It doesn't matter\nnow./", - "obj_storybattle_gen_1287": "\\E1I'm so tired of\nthis^1, \\[C]./", - "obj_storybattle_gen_1288": "I'm tired of all\nthese people./", - "obj_storybattle_gen_1289": "I'm tired of all\nthese places./", - "obj_storybattle_gen_1290": "I'm tired of being\na flower./", - "obj_storybattle_gen_1291": "\\[C]./", - "obj_storybattle_gen_1292": "\\E0There's just one\nthing left I want\nto do./", - "obj_storybattle_gen_1293": "Let's finish what we\nstarted./", - "obj_storybattle_gen_1294": "Let's free everyone./", - "obj_storybattle_gen_1295": "\\E8Then..^1. let's let\nthem see what\nhumanity is\nREALLY like!/", - "obj_storybattle_gen_1296": "\\E6That despite it all.../", - "obj_storybattle_gen_1297": "\\E9This world is still\n\"kill or be killed!!\"/%%", - "obj_storybattle_gen_1307": "\\E1Then...?/", - "obj_storybattle_gen_1308": "\\E7Well^1.\nI had.../", - "obj_storybattle_gen_1309": "\\E9Been entertaining a\nfew ways to use\nthat power./", - "obj_storybattle_gen_1310": "\\E8Hee hee hee.../", - "obj_storybattle_gen_1311": "\\E1.../", - "obj_storybattle_gen_1312": "\\E1But seeing you here\nchanged my mind./", - "obj_storybattle_gen_1313": "\\E6\\[C]..^1.\nI think if you're\naround.../", - "obj_storybattle_gen_1314": "\\E7Just living in the\nsurface world\ndoesn't seem so bad./%%", - "obj_storybattle_gen_1324": "\\E0We don't even need\nto leave to get\nthem this time./", - "obj_storybattle_gen_1325": "The king has six of\nthem locked away./", - "obj_storybattle_gen_1326": "\\E1I've tried hundreds\nof ways to get him\nto show me them.../", - "obj_storybattle_gen_1327": "\\E3But he just won't./", - "obj_storybattle_gen_1328": "\\E1\\[C].../", - "obj_storybattle_gen_1329": "\\E0I know he'll do it\nfor YOU./%%", - "obj_storybattle_gen_1339": "\\E0Why am I telling\nyou all of this?/", - "obj_storybattle_gen_1340": "\\E6\\[C]^1, I said it\nbefore./", - "obj_storybattle_gen_1341": "\\E1Even after all this\ntime.../", - "obj_storybattle_gen_1342": "\\E0You're still the\nonly one that\nunderstands me./", - "obj_storybattle_gen_1343": "\\E8You won't give me\nany worthless pity!/%%", - "obj_storybattle_gen_1353": "\\E9Creatures like us.../", - "obj_storybattle_gen_1354": "\\E0Wouldn't hesitate to\nKILL each other if\nwe got in each\nother's way./", - "obj_storybattle_gen_1355": "\\E0So that's.../", - "obj_storybattle_gen_1356": "\\E1So..^1. that's..^1.\nWhy.../%%", - "obj_storybattle_gen_1383": "\\E2.../", - "obj_storybattle_gen_1384": "\\E2... ha..^1.\nHa.../", - "obj_storybattle_gen_1385": "\\E6... what's this..^1.\n... feeling?/", - "obj_storybattle_gen_1386": "Why am I..^1.\nShaking?/", - "obj_storybattle_gen_1387": ".../", - "obj_storybattle_gen_1388": "Hey..^1. \\[C]..^1.\nNo hard feelings about\nback then^1, right?/", - "obj_storybattle_gen_1389": ".../", - "obj_storybattle_gen_1390": "\\E4H-Hey^1, what are you\ndoing!?/", - "obj_storybattle_gen_1391": "B..^1. back off!!/%%", - "obj_storybattle_gen_1412": "I..^1. I've changed\nmy mind about all\nthis./", - "obj_storybattle_gen_1413": "This isn't a good\nidea anymore./", - "obj_storybattle_gen_1414": "Y-you should go back^1,\n\\[C]./", - "obj_storybattle_gen_1415": "\\E0This place is fine\nthe way it is!/", - "obj_storybattle_gen_1416": ".../", - "obj_storybattle_gen_1417": "\\E4S-s-stop making that\ncreepy face!/", - "obj_storybattle_gen_1418": "This isn't funny!/", - "obj_storybattle_gen_1419": "You've got a SICK\nsense of humor!/%%", - "obj_switch_100": "* (The machine isn't working.)/%%", - "obj_switchadvice1_61": "* Please press this switch.\n \n - TORIEL/%%", - "obj_switchadvice2_61": "* Please press this switch\n too.\n - TORIEL/%%", - "obj_switchhelptrigger_69": "* (You noticed there was\n a blue switch behind the\n top pillar.)/%%", - "obj_telescope_71": "* Come on! What are you doing!/%%", - "obj_telescope_75": "* (It's an odd-looking\n telescope.)/%%", - "obj_tembattle_282": "awwAwa\ncute!!\n(pets u)", - "obj_tembattle_283": "OMG!!\nhumans\nTOO CUTE\n(dies)", - "obj_tembattle_284": "hOI!!!\ni'm\nTEMMIE!!", - "obj_tembattle_285": "fhsdhjf\ndsfjsd\ndshjfsd", - "obj_tembattle_288": "NO!!!!!\nmuscles\n......\nNOT CUTE", - "obj_tembattle_292": "NO!!!\nso\nhungr...\n(dies)", - "obj_tembattle_298": "hOI!!!\ni'm\ntEMMIE!!", - "obj_tembattle_302": "FOOB!!!", - "obj_tembattle_307": "%%%", - "obj_tembattle_504": "* Temmie is trying to glomp\n you.", - "obj_tembattle_505": "* Temmie forgot her other\n attack.", - "obj_tembattle_506": "* Temmie vibrates intensely.", - "obj_tembattle_507": "* Temmie is doing her hairs.", - "obj_tembattle_508": "* Temmiy accidentally misspells\n her own name.", - "obj_tembattle_509": "* Smells like Temmie Flakes.", - "obj_tembattle_511": "* How'd you do that?", - "obj_tembattle_527": "* TEMMIE - RATED TEM OUTTA TEM\n* Loves to pet cute humans^1.\n* But you're allergic!/^", - "obj_tembattle_539": "* Temmie only wants the\n Temmie Flakes./^", - "obj_tembattle_550": " Give the Temmie Flakes?\n \n Yas NO!!!!!!!\\C", - "obj_tembattle_561": "* You flex at Temmie.../%%", - "obj_tembattle_573": "* You say hello to Temmie./^", - "obj_tembattle_617": "NO!!!!!\nmuscles\nr.....\nNOT CUTE/%%", - "obj_tembattle_621": "%%%", - "obj_tembattle_635": "Ooh, I\nhave to\ndisagree\n; )/%%", - "obj_tembattle_636": "Temmie^1,\nare you\nokay?\n; )/%%", - "obj_tembattle_637": "%%%", - "obj_tembattle_652": "NO!!!!!\n!!!!!!!/%%", - "obj_tembattle_653": "%%%", - "obj_temnpc_72": "* hOI!^1!\n* im temmie!!!/", - "obj_temnpc_73": "* and dis is my friend..^1.\n* temmie!!!/%%", - "obj_temnpc_77": "* woa..^1. tem hear news..^1.\n* VERY GOODS!!!/%%", - "obj_temnpc_82": "* hOI!^1!\n* im temmie!!!/", - "obj_temnpc_83": "* don forget my friend!/%%", - "obj_temnpc_87": "* yaYA!!^1!\n* tems can go free!!/%%", - "obj_temnpc_93": "* Hi./", - "obj_temnpc_94": "* I'm Bob./%%", - "obj_temnpc_98": "* A pleasing development^1, no?/%%", - "obj_temnpc_103": "* awawawawah!!/", - "obj_temnpc_104": "* humans..^1.\n* such a.../", - "obj_temnpc_105": "* CUTE!!!!/%%", - "obj_temnpc_109": "* woa..^1.\n* if tems can go on surface^1,\n can see,/", - "obj_temnpc_110": "* LOT OF CUTES HUNAN!!!/%%", - "obj_temnpc_116": "* tem..^1. WATCH EGG!!!/", - "obj_temnpc_117": "* eg..^1. wil HATCH!!!/", - "obj_temnpc_118": "* tem..^1. PROUD PARENT!!/%%", - "obj_temnpc_122": "* everyones go free..^1.\n* BUT TEM!!!/", - "obj_temnpc_123": "* TEM NOT LEAV!!!\n* TEM WATCH EG!!!/", - "obj_temnpc_124": "* tem will be happily fambily,/%%", - "obj_tobdog_pendant_137": "* (The dog absorbs the\n artifact.)/%%", - "obj_torboss_2ndtime_153": "And that's the\nend of Hard\nMode!/%%", - "obj_torboss_2ndtime_175": "\\E1Eh??/", - "obj_torboss_2ndtime_176": "\\E2You are ending\nit NOW?/", - "obj_torboss_2ndtime_177": "\\E1And on such a\ndramatic moment...?/%%", - "obj_torboss_2ndtime_192": "That's the\ndifficult part./", - "obj_torboss_2ndtime_193": "Not the bullets./", - "obj_torboss_2ndtime_194": "\\M2But^1, accepting\nthat it's all\nover.../%%", - "obj_torboss_2ndtime_211": "But there WILL be\nmore^1, will there\nnot?/%%", - "obj_torboss_2ndtime_224": "\\M1Maybe./", - "obj_torboss_2ndtime_225": "\\M2Knowing the\nanswer is.../", - "obj_torboss_2ndtime_226": "\\M2... HARD./", - "obj_torboss_2ndtime_227": "\\E4.../%%", - "obj_torboss_2ndtime_264": "Hey!/", - "obj_torboss_2ndtime_265": "Aren't you\nsupposed\nto be dying or\nsomething?/%%", - "obj_torboss_2ndtime_280": "Well^1.\nWhat is the point\nof that now?/%%", - "obj_torboss_2ndtime_293": "What will you do\ninstead...?/%%", - "obj_torboss_2ndtime_308": "Hmmm^1.\nPerhaps I will\nbake another pie./", - "obj_torboss_2ndtime_309": "That last one ended\nup a little burnt./%%", - "obj_torboss_2ndtime_324": "\\E2I thought it was\ngood./", - "obj_torboss_2ndtime_325": "\\E1Theoretically./", - "obj_torboss_2ndtime_326": "\\E4It's not like I\nate it all while\nyou were\nfighting./%%", - "obj_torboss_2ndtime_360": "Hey^1! Hey^1!\nCan I have some\npie!/%%", - "obj_torboss_2ndtime_377": "You are just going\nto eat it all.../%%", - "obj_torboss_2ndtime_400": "I can helllp!!!/%%", - "obj_torboss_2ndtime_415": "Snoring on the\nfloor is NOT help./%%", - "obj_torboss_2ndtime_429": "I'm not snoring^1,\nI'm cheering you\non in my sleep!!/", - "obj_torboss_2ndtime_430": ".../", - "obj_torboss_2ndtime_431": "Oh^1, you're still\nhere?/", - "obj_torboss_2ndtime_432": "Don't you have\nanything better\nto do?/%%", - "obj_torboss_2ndtime_512": "\\E0Hey./", - "obj_torboss_2ndtime_513": "\\E3What's the hold\nup!?/", - "obj_torboss_2ndtime_514": "\\E9Shouldn't she be\ndead by now!?/", - "obj_torboss_2ndtime_515": "\\E1I've been waiting\nin that room for.../", - "obj_torboss_2ndtime_516": "\\E6.../", - "obj_torboss_2ndtime_517": "\\E7... Hard mode...?/", - "obj_torboss_2ndtime_518": "\\E0Gee^1, you better\ntake a picture./", - "obj_torboss_2ndtime_519": "People are gonna\nthink you're REALLY\ncool./", - "obj_torboss_2ndtime_520": "\\E9... NOT!/", - "obj_torboss_2ndtime_521": "\\E8Golly^1, talk about\na tryhard./", - "obj_torboss_2ndtime_522": "PA^1. THE^1. TIC./%%", - "obj_torboss_2ndtime_544": "\\E0Uh^1, so^1, are you\ngonna keep going^1,\nor...?/%%", - "obj_torboss_2ndtime_558": "It's over./%%", - "obj_torboss_2ndtime_578": "\\E8Hahaha^1!\nI KNEW that!/", - "obj_torboss_2ndtime_579": "Why does everyone\nhave to be so\ncondescending!?/", - "obj_torboss_2ndtime_580": "\\E1.../", - "obj_torboss_2ndtime_581": "\\E8So what's YOUR\nexcuse^1?\nSitting around\nhere...?/", - "obj_torboss_2ndtime_582": "\\E0Don't you have\nanything better to%%", - "obj_torboss_2ndtime_595": "I already said\nthat./%%", - "obj_tordogcall_64": "* Ring..\\E0.\\TT /", - "obj_tordogcall_65": "\\F1 %", - "obj_tordogcall_66": "* Hello^1!\n* This is TORIEL./", - "obj_tordogcall_67": "\\E1* My errands are taking\n longer than I thought\n they would./", - "obj_tordogcall_68": "\\E1* You must wait 5 more\n minutes./", - "obj_tordogcall_69": "\\E0* Thank you for being\n patient./", - "obj_tordogcall_70": "\\TS \\F0 \\T0 %", - "obj_tordogcall_71": "* Click.../%%", - "obj_tordogcall_84": "* Ring..\\E1.\\TT /", - "obj_tordogcall_85": "\\F1 %", - "obj_tordogcall_86": "* Hello..^1.\n* This is TORIEL./", - "obj_tordogcall_87": "\\E1* I found what I was\n looking for./", - "obj_tordogcall_88": "* But before I could\n take it.../", - "obj_tordogcall_89": "* A small^1, white puppy\n snatched it away./", - "obj_tordogcall_90": "\\E0* How odd./", - "obj_tordogcall_91": "\\E1* Do dogs even LIKE\n flour?/", - "obj_tordogcall_92": "\\E8* Err^1, that is an\n unrelated question^1,\n of course./", - "obj_tordogcall_93": "\\E1* It will take a little\n longer^1.\n* Please understand./", - "obj_tordogcall_94": "\\TS \\F0 \\T0 %", - "obj_tordogcall_95": "* Click.../%%", - "obj_tordogcall_109": "* Ring.../", - "obj_tordogcall_110": "* (...)/", - "obj_tordogcall_111": "* (You hear heavy panting on\n the other end of the\n phone...)/", - "obj_tordogcall_112": "* (...)/", - "obj_tordogcall_113": "* Bark^1!\n* Bark!/", - "obj_tordogcall_114": "* Bark..^1.\n* Bark!/", - "obj_tordogcall_115": "* (You hear a distant voice.)\\TT/", - "obj_tordogcall_116": "* Stop^1, please!/", - "obj_tordogcall_117": "* Come back here with my\n CELLPHONE!/", - "obj_tordogcall_118": "\\TS \\F0 \\T0 %", - "obj_tordogcall_119": "* Click.../%%", - "obj_tordogcall_150": "* Ring.../", - "obj_tordogcall_151": "* (...)/", - "obj_tordogcall_152": "* (Snore..^1. snore...)/", - "obj_tordogcall_153": "* (It sounds like a small^1,\n white dog is sleeping on\n the cell phone.)/", - "obj_tordogcall_154": "* (You hear a distant voice.)\\TT/", - "obj_tordogcall_155": "* Helloooo^1?\n* Little puppy...?/", - "obj_tordogcall_156": "* Where are you...?/", - "obj_tordogcall_157": "* I will give you a nice pat\n on the head!\\T0/", - "obj_tordogcall_158": "* (The snoring stops.)\\TT/", - "obj_tordogcall_159": "* ... if you return my CELLPHONE.\\T0/", - "obj_tordogcall_160": "* (The snoring resumes.)/", - "obj_tordogcall_161": "\\TS \\F0 \\T0 %", - "obj_tordogcall_162": "* Click.../%%", - "obj_tordogcall_176": "* Ring.../", - "obj_tordogcall_177": "* (...)/", - "obj_tordogcall_178": "* (Snore..^1. snore...)/", - "obj_tordogcall_179": "* (Achoo!)/", - "obj_tordogcall_180": "* (It sounds like a small^1,\n white dog sneezing in its\n sleep.)/", - "obj_tordogcall_181": "* (You hear a distant voice.)\\TT/", - "obj_tordogcall_182": "* Here^1, pup-pup-puppy!/", - "obj_tordogcall_183": "* Oh dear^1, I should not keep\n my guest waiting any longer./", - "obj_tordogcall_184": "* ... Oh no^1, how long has it\n been since I have talked to\n them...?/", - "obj_tordogcall_185": "* Perhaps they have been calling\n the phone^1, and...?/", - "obj_tordogcall_186": "* ... here^1, puppy!/", - "obj_tordogcall_187": "\\TS \\F0 \\T0 %", - "obj_tordogcall_188": "* Click.../%%", - "obj_tordogcall_203": "* Ring.../", - "obj_tordogcall_204": "* (...)/", - "obj_tordogcall_205": "* (Snore..^1. snore...)/", - "obj_tordogcall_206": "* (Yawn...)/", - "obj_tordogcall_207": "* (Blink blink.)/", - "obj_tordogcall_208": "* (Yawn...)/", - "obj_tordogcall_209": "* (Snore..^1. snore...)/", - "obj_tordogcall_210": "* (You hear a tired voice.)\\TT/", - "obj_tordogcall_211": "* Doggie..^1.\n* Here^1, doggie.../", - "obj_tordogcall_212": "* Oh dear.../", - "obj_tordogcall_213": "* I do wonder how they are.../", - "obj_tordogcall_214": "\\TS \\F0 \\T0 %", - "obj_tordogcall_215": "* Click.../%%", - "obj_tordogcall_230": "* Ring.../", - "obj_tordogcall_231": "* (Snore..^1. snore...)/", - "obj_tordogcall_232": "\\TS \\F0 \\T0 %", - "obj_tordogcall_233": "* Click.../%%", - "obj_toriel_friendc_70": "* Hello^1, Frisk^1.\n* Alphys upgraded my\n phone./", - "obj_toriel_friendc_71": "* I am having a lot\n of fun with the\n \"texting\" feature./", - "obj_toriel_friendc_72": "* Sans^1, \"check out\" this\n one./", - "obj_toriel_friendc_74": "* oh man^1, tori.../", - "obj_toriel_friendc_75": "\\E1* that's brutal./", - "obj_toriel_friendc_77": "I CAN'T BELIEVE\nTHE QUEEN HAS\nRETURNED.../", - "obj_toriel_friendc_78": "\\E4AND ALSO THAT\nSHE'S A HUGE\nDORK!!!/", - "obj_toriel_friendc_79": "YOU TWO ARE TWO\nFEET AWAY FROM\nEACH OTHER!!!/", - "obj_toriel_friendc_80": "WHY ARE YOU\nTEXTING!!!/", - "obj_toriel_friendc_82": "* Worry not^1, Papyrus^1.\n* We are texting for\n a good reason./", - "obj_toriel_friendc_84": "WHY IS THAT./", - "obj_toriel_friendc_86": "* well./", - "obj_toriel_friendc_87": "\\E2* cause we're huge\n dorks./", - "obj_toriel_friendc_89": "* Sans^1, please do\n not say that./", - "obj_toriel_friendc_90": "* You are not a dork./", - "obj_toriel_friendc_91": "\\E0* You are more of\n a bonehead!/", - "obj_toriel_friendc_93": "HAHAHA^1, WOW!/", - "obj_toriel_friendc_94": "\\E0THOSE PUNS ARE\nEVEN LESS FUNNY\nCOMING FROM HER!/", - "obj_toriel_friendc_96": "* then why are you\n smiling?/", - "obj_toriel_friendc_98": "IT'S A PITY\nSMILE!!!/%%", - "obj_toriel_friendc_103": "* Frisk^1, do not feel\n left out./", - "obj_toriel_friendc_104": "* I have been writing\n messages to you as\n well!/", - "obj_toriel_friendc_105": "\\W* You still have \\Ymy\n phone number\\W after\n all this time.../", - "obj_toriel_friendc_106": "* Do you not?/%%", - "obj_toriel_friendc_111": "* Frisk^1, how about\n you go look around\n before we all go?/", - "obj_toriel_friendc_112": "* Seeing how many good\n friends you've made\n here.../", - "obj_toriel_friendc_113": "* I am almost certain\n you must have made\n some more./%%", - "obj_torielboss_366": " .....", - "obj_torielboss_367": " .....\n .....", - "obj_torielboss_368": " .....\n .....\n .....", - "obj_torielboss_369": " ...?", - "obj_torielboss_370": " What are\n you\n doing?", - "obj_torielboss_371": " Attack\n or run\n away!", - "obj_torielboss_372": " What are\n you\n proving\n this way?", - "obj_torielboss_373": " Fight me\n or\n leave!", - "obj_torielboss_374": " Stop it.", - "obj_torielboss_376": " Stop\n looking\n at me\n that way.", - "obj_torielboss_377": " Go away!", - "obj_torielboss_378": " ...", - "obj_torielboss_380": " ...\n ...", - "obj_torielboss_388": "I know you want\nto go home^1, but...", - "obj_torielboss_390": "But please... go\nupstairs now.", - "obj_torielboss_391": "I promise I will\ntake good care\nof you here.", - "obj_torielboss_392": "I know we do not\nhave much^1, but...", - "obj_torielboss_393": "We can have a\ngood life here.", - "obj_torielboss_395": "Why are you\nmaking this so\ndifficult?", - "obj_torielboss_397": "Please^1, go upstairs.", - "obj_torielboss_399": ".....", - "obj_torielboss_401": "Ha ha...", - "obj_torielboss_402": "Pathetic^1, is it not^2?\nI cannot save even\na single child.", - "obj_torielboss_403": "...", - "obj_torielboss_416": "No^1, I understand./", - "obj_torielboss_417": "You would just be\nunhappy trapped\ndown here./", - "obj_torielboss_418": "The RUINS are very\nsmall once you\nget used to them./", - "obj_torielboss_419": "It would not be\nright for you to\ngrow up in a\nplace like this./", - "obj_torielboss_420": "My expectations...\nMy loneliness...\nMy fear.../", - "obj_torielboss_421": "For you^1, my child...\nI will put them aside./%%", - "obj_torielboss_445": "\\E0Urgh.../", - "obj_torielboss_446": "\\E0You are stronger\nthan I thought.../", - "obj_torielboss_447": "Listen to me^1,\n small one.../", - "obj_torielboss_448": "If you go beyond\nthis door,/", - "obj_torielboss_449": "Keep walking as\nfar as you can./", - "obj_torielboss_450": "Eventually you will\nreach an exit./", - "obj_torielboss_451": "\\E1..^1.\n..../", - "obj_torielboss_452": "\\RASGORE\\X..^1.\nDo not let \\RASGORE\\X \ntake your soul./", - "obj_torielboss_453": "His plan\ncannot be allowed\nto succeed./", - "obj_torielboss_454": "\\E2....../", - "obj_torielboss_455": "Be good^1,\nwon't you?/", - "obj_torielboss_456": "\\E3My child. %%", - "obj_torielboss_460": "Y... you...\nreally hate me\nthat much?/", - "obj_torielboss_461": "Now I see who I\nwas protecting by\nkeeping you here./", - "obj_torielboss_462": "Not you.../", - "obj_torielboss_463": "\\E5But them!/", - "obj_torielboss_464": "\\E3Ha... ha... %%", - "obj_torielboss_469": "\\E4You.../", - "obj_torielboss_470": "... at my most\nvulnerable\nmoment.../", - "obj_torielboss_471": "To think I was\nworried you\nwouldn't fit\nin out there.../", - "obj_torielboss_472": "\\E5Eheheheh!!!\nYou really are\nno different than\nthem!/", - "obj_torielboss_473": "\\E3Ha... ha... %%", - "obj_torielboss_803": "* Toriel prepares a magical\n attack.", - "obj_torielboss_804": "* Toriel looks through you.", - "obj_torielboss_805": "* Toriel is acting aloof.", - "obj_torielboss_806": "* Toriel takes a deep breath.", - "obj_torielboss_809": "* ...", - "obj_torielboss_834": "* TORIEL - ATK 80 DEF 80\n* Knows best for you./^", - "obj_torielboss_843": "* You couldn't think of\n any conversation\n topics./^", - "obj_torielboss_847": "* You tried to think\n of something to say\n again^1, but.../^", - "obj_torielboss_848": "* Ironically^1, talking does not\n seem to be the solution\n to this situation./^", - "obj_torielboss_850": "* You thought about telling\n Toriel that you saw\n her die./", - "obj_torielboss_851": "* But...\n* That's creepy./", - "obj_torielboss_852": "* Can you show mercy without\n fighting or running\n away...?/^", - "obj_torielboss_854": "* Can you show mercy\n without running away...?/^", - "obj_torielboss_855": "* Not worth talking to./^", - "obj_torielcall1_90": "* Ring..\\E0.\\TT /", - "obj_torielcall1_91": "\\F1 %", - "obj_torielcall1_92": "* Hello?\n* This is TORIEL./", - "obj_torielcall1_93": "\\E1* You have not left\n the room^1, have you?/", - "obj_torielcall1_94": "* There are a few puzzles\n ahead that I have\n yet to explain./", - "obj_torielcall1_95": "* It would be dangerous\n to try to solve them\n yourself./", - "obj_torielcall1_96": "* Be good^1, alright?/", - "obj_torielcall1_97": "\\TS \\F0 \\T0 %", - "obj_torielcall1_98": "* Click.../%%", - "obj_torielcall1_102": "* Ring..\\E1.\\TT /", - "obj_torielcall1_103": "\\F1 %", - "obj_torielcall1_104": "* Hello^1? Hello^1?\n* This is TORIEL./", - "obj_torielcall1_105": "* My apologies^1.\n* A strange dog\n kidnapped my phone./", - "obj_torielcall1_106": "* So if you called^1, I\n could not have helped\n you./", - "obj_torielcall1_107": "\\E0* However^1, I have\n recovered it./", - "obj_torielcall1_108": "* And you are still in\n that room^1, are you not?/", - "obj_torielcall1_109": "* What a good child you\n are./", - "obj_torielcall1_110": "\\E1* There are a few puzzles\n ahead that I have\n yet to explain./", - "obj_torielcall1_111": "* It would be dangerous\n to try to solve them\n yourself./", - "obj_torielcall1_112": "\\E1* Be good^1, alright?/", - "obj_torielcall1_113": "\\TS \\F0 \\T0 %", - "obj_torielcall1_114": "* Click.../%%", - "obj_torielcall3_88": "* Ring..\\E0.\\TT /", - "obj_torielcall3_89": "\\F1 %", - "obj_torielcall3_90": "* Hello?\n* This is TORIEL./", - "obj_torielcall3_91": "\\E1* You do not DISLIKE\n butterscotch^1, do you?/", - "obj_torielcall3_92": "\\E1* You do not DISLIKE\n cinnamon^1, do you?/", - "obj_torielcall3_93": "* I know what your\n preference is^1, but.../", - "obj_torielcall3_94": "* Would you turn up your\n nose if you found\n it on your plate?/", - "obj_torielcall3_95": "* Right^1, right^1, I\n understand./", - "obj_torielcall3_96": "\\E0* Thank you for being\n patient^1, by the way./", - "obj_torielcall3_97": "\\TS \\F0 \\T0 %", - "obj_torielcall3_98": "* Click.../%%", - "obj_torielcall4_88": "* Ring..\\E0.\\TT /", - "obj_torielcall4_89": "\\F1 %", - "obj_torielcall4_90": "* Hello?/", - "obj_torielcall4_91": "\\E1* You do not have\n any allergies^1, do\n you?/", - "obj_torielcall4_92": "* Huh^1?\n* Why am I asking?/", - "obj_torielcall4_93": "\\E0* No reason..^1.\n* No reason at all./", - "obj_torielcall4_94": "\\TS \\F0 \\T0 %", - "obj_torielcall4_95": "* Click.../%%", - "obj_torielcall5_90": "* Ring..\\E0.\\TT /", - "obj_torielcall5_91": "\\F1 %", - "obj_torielcall5_92": "* Hello?/", - "obj_torielcall5_93": "\\E1* I just realized that it\n has been a while since\n I have cleaned up./", - "obj_torielcall5_94": "\\E0* I was not expecting to\n have company so soon./", - "obj_torielcall5_95": "* There are probably a lot\n of things lying about\n here and there./", - "obj_torielcall5_96": "* You can pick them up^1,\n but do not carry more\n than you need./", - "obj_torielcall5_97": "* Someday you might see\n something you really\n like./", - "obj_torielcall5_98": "* You will want to leave\n room in your pockets\n for that./", - "obj_torielcall5_99": "\\TS \\F0 \\T0 %", - "obj_torielcall5_100": "* Click.../%%", - "obj_torielcall5_104": "* Ring..\\E0.\\TT /", - "obj_torielcall5_105": "\\F1 %", - "obj_torielcall5_106": "* Hello?/", - "obj_torielcall5_107": "\\E1* I have a question./", - "obj_torielcall5_108": "* You like things other\n than butterscotch or\n cinnamon^1, too.../", - "obj_torielcall5_109": "* Do you not?/", - "obj_torielcall5_110": "\\E0* ..^1. oh^1, what am I\n asking./", - "obj_torielcall5_111": "* I will keep looking./%%", - "obj_torielcall5_112": "\\TS \\F0 \\T0 %", - "obj_torielcall5_113": "* Click.../%%", - "obj_torieltrigger10_77": "* Every human that falls\n down here meets\n the same fate./", - "obj_torieltrigger10_78": "* I have seen it\n again and again./", - "obj_torieltrigger10_79": "* They come./", - "obj_torieltrigger10_80": "* They leave./", - "obj_torieltrigger10_81": "* They die./", - "obj_torieltrigger10_82": "* You naive child..^1.\n* If you leave the\n RUINS.../", - "obj_torieltrigger10_83": "\\W* They..^1.\n* \\RASGORE\\W..^1.\n* Will kill you./", - "obj_torieltrigger10_84": "* I am only protecting\n you^1, do you understand?/", - "obj_torieltrigger10_85": "* ... go to your room./%%", - "obj_torieltrigger11_79": "* Do not try to stop me./", - "obj_torieltrigger11_80": "* This is your final\n warning./%%", - "obj_torieltrigger12_86": "\\E0* Goodbye^1, my child./%%", - "obj_torieltrigger12_149": "\\E2* That is right./", - "obj_torieltrigger12_150": "* Go upstairs./%%", - "obj_torieltrigger12_183": "\\E2* If you truly wish to\n leave the RUINS.../", - "obj_torieltrigger12_184": "* I will not stop you./", - "obj_torieltrigger12_185": "\\E2* However^1, when you\n leave.../", - "obj_torieltrigger12_186": "\\E1* Please do not come\n back./", - "obj_torieltrigger12_187": "\\E2* I hope you understand./%%", - "obj_torieltrigger12_325": "* You want to leave\n so badly?/", - "obj_torieltrigger12_326": "\\E6* Hmph./", - "obj_torieltrigger12_327": "* You are just like\n the others./", - "obj_torieltrigger12_328": "\\E7* There is only one\n solution to this./", - "obj_torieltrigger12_329": "* Prove yourself.../", - "obj_torieltrigger12_330": "* Prove to me you\n are strong enough\n to survive./%%", - "obj_torieltrigger12_336": "* Prove to me you\n are strong enough\n to survive!/", - "obj_torieltrigger12_337": "\\E6* ... wait./", - "obj_torieltrigger12_338": "* ... why are you looking\n at me like that?/", - "obj_torieltrigger12_339": "* Like you have seen\n a ghost./", - "obj_torieltrigger12_340": "\\E7* Do you know something\n that I do not?/", - "obj_torieltrigger12_341": "* No...\n* That is impossible./%%", - "obj_torieltrigger12_346": "* Prove to me that you\n are.../", - "obj_torieltrigger12_347": "\\E1* Hey^1, let me finish%%", - "obj_torieltrigger12_353": "* Already?/", - "obj_torieltrigger12_354": "* What will it take\n for you to learn\n your lesson?/%%", - "obj_torieltrigger5_185": "* How did you get\n here^1, my child^1?\n* Are you hurt?/", - "obj_torieltrigger5_186": "* Not a scratch..^1.\n*\\E0 Impressive^1!\n*\\E1 But still.../", - "obj_torieltrigger5_187": "* There^1, there^1, I will\n heal you./", - "obj_torieltrigger5_189": "* Who did this to you^2?\\E5 \n* You will get an apology./", - "obj_torieltrigger5_190": "\\E1* I should not have\n left you alone\n for so long./", - "obj_torieltrigger5_191": "* It was irresponsible\n to try to surprise\n you like this./", - "obj_torieltrigger5_192": "\\E8* Err.../", - "obj_torieltrigger5_193": "\\E0* Well^1, I suppose I\n cannot hide it\n any longer./", - "obj_torieltrigger5_194": "* Come^1, small one!/%%", - "obj_torieltrigger5_260": "* Oh dear^1, that took\n longer than I\n thought it would./%%", - "obj_torieltrigger6_39": "* Do you smell that^1?/", - "obj_torieltrigger6_40": "* Surprise!/", - "obj_torieltrigger6_41": "* It is a butterscotch-\n cinnamon pie./", - "obj_torieltrigger6_42": "* I thought we might\n celebrate your\n arrival./", - "obj_torieltrigger6_43": "* I want you to have\n a nice time living\n here./", - "obj_torieltrigger6_44": "* So I will hold off\n on snail pie for\n tonight./", - "obj_torieltrigger6_45": "* Here^1, I have another\n surprise for you./%%", - "obj_torieltrigger6_49": "* Do you smell that^1?/", - "obj_torieltrigger6_50": "\\E1* Er^1, I assume that\n expression means you\n do./", - "obj_torieltrigger6_51": "\\E0* S..^1. surprise!/", - "obj_torieltrigger6_52": "* I have baked a snail\n pie./", - "obj_torieltrigger6_53": "* I thought we might\n celebrate your\n arrival./", - "obj_torieltrigger6_54": "* I want you to have\n a nice time living\n here./", - "obj_torieltrigger6_55": "\\E1* So I.../", - "obj_torieltrigger6_56": "\\E0* Here^1, I have another\n surprise for you./%%", - "obj_torieltrigger7_41": "* This is it.../%%", - "obj_torieltrigger7_77": "* Is something burning...?\n* Um^1, make yourself\n at home!/%%", - "obj_torieltrigger7_243": "* A room of your own.\n* I hope you like it!/%%", - "obj_torieltrigger8_77": "* I think you should\n play upstairs\n instead./%%", - "obj_torieltrigger8_78": "* It is dangerous\n to play here./%%", - "obj_torieltrigger8_79": "* It is drafty here.\n* You will catch\n a cold./%%", - "obj_torieltrigger8_80": "* It is dusty here.\n* You will catch\n a cough./%%", - "obj_torieltrigger8_81": "* There is nothing\n to see here./%%", - "obj_torieltrigger8_82": "* Do you want to\n read a book?/%%", - "obj_torieltrigger8_83": "\\E7* I do not like\n the game you\n are playing./%%", - "obj_torieltrigger8_84": "\\E0* Why not go for\n a walk in the\n yard?/%%", - "obj_torieltrigger8_85": "* Really now./%%", - "obj_torieltrigger8_86": "\\E4* .../%%", - "obj_torieltrigger8_90": "* Hey^1, do not go down\n here./", - "obj_torieltrigger8_91": "* I have something\n to show you\n upstairs./%%", - "obj_torieltrigger9_77": "* You wish to know how\n to return \"home,\"\n do you not?/", - "obj_torieltrigger9_78": "* Ahead of us lies the\n end of the RUINS./", - "obj_torieltrigger9_79": "* A one-way exit to the\n rest of the underground./", - "obj_torieltrigger9_80": "* I am going to destroy\n it./", - "obj_torieltrigger9_81": "* No one will ever\n be able to leave\n again./", - "obj_torieltrigger9_82": "* Now be a good child\n and go upstairs./%%", - "obj_torinteractable7_82": "* Do not worry about\n me./", - "obj_torinteractable7_83": "* Someone has to take\n care of these flowers./%%", - "obj_torinteractable7_93": "* Don't worry about\n me./", - "obj_torinteractable7_94": "* Someone has to take\n care of these flowers./%%", - "obj_torinteractable7_99": "* Frisk^1, please leave\n me alone./", - "obj_torinteractable7_100": "\\E3* I can't come back^1.\n* I just can't^1, OK?/%%", - "obj_torinteractable7_106": "\\E7* I don't want to break\n their hearts all over\n again./", - "obj_torinteractable7_107": "* It's better if they\n never see me./%%", - "obj_torinteractable7_113": "\\E7* ... why are you still\n here?/", - "obj_torinteractable7_114": "* Are you trying to keep\n me company?/", - "obj_torinteractable7_115": "\\E0* Frisk.../", - "obj_torinteractable7_116": "* .../", - "obj_torinteractable7_117": "\\E7* Hey./", - "obj_torinteractable7_118": "\\E0* Let me ask you a\n question./", - "obj_torinteractable7_119": "* Frisk..^1.\n* Why did you come\n here?/", - "obj_torinteractable7_120": "* Everyone knows the\n legend^1, right...?/", - "obj_torinteractable7_121": "* \"Travellers who climb\n Mt. Ebott are said\n to disappear.\"/", - "obj_torinteractable7_122": "\\E7* .../", - "obj_torinteractable7_123": "* Frisk./", - "obj_torinteractable7_124": "*\\E0 Why would you ever\n climb a mountain\n like that?/", - "obj_torinteractable7_125": "\\E7* Was it foolishness?/", - "obj_torinteractable7_126": "\\E0* Was it fate?/", - "obj_torinteractable7_127": "\\E1* Or was it..^1.\n* Because you...?/", - "obj_torinteractable7_128": "\\E7* Well./", - "obj_torinteractable7_129": "\\E0* Only you know the\n answer^1, don't you...?/%%", - "obj_torinteractable7_135": "\\E2* I know why \\[C]\n climbed the mountain./", - "obj_torinteractable7_136": "\\E7* It wasn't for a\n very happy reason./", - "obj_torinteractable7_137": "\\E2* Frisk^1.\n* I'll be honest with\n you./", - "obj_torinteractable7_138": "\\E7* \\[C] hated humanity./", - "obj_torinteractable7_139": "\\E2* Why they did^1, they\n never talked about\n it./", - "obj_torinteractable7_140": "\\E1* But they felt very\n strongly about\n that./%%", - "obj_torinteractable7_146": "\\E2* Frisk..^1.\n* You really ARE different\n from \\[C]./", - "obj_torinteractable7_147": "\\E0* In fact^1, though you\n have similar^1, uh^1,\n fashion choices.../", - "obj_torinteractable7_148": "* I don't know why I\n ever acted like you\n were the same person./", - "obj_torinteractable7_149": "\\E7* Maybe..^1.\n* The truth is.../", - "obj_torinteractable7_150": "\\E1* \\[C] wasn't really\n the greatest person./", - "obj_torinteractable7_151": "\\E7* While^1, Frisk.../", - "obj_torinteractable7_152": "\\E0* You're the type of\n friend I wish I\n always had./", - "obj_torinteractable7_153": "\\E7* So maybe I was kind\n of projecting a\n little bit./", - "obj_torinteractable7_154": "\\E0* Let's be honest^1.\n* I did some weird\n stuff as a flower./%%", - "obj_torinteractable7_160": "\\E2* There's one last\n thing I feel like\n I should tell you./", - "obj_torinteractable7_161": "* Frisk^1, when \\[C]\n and I combined our\n SOULs together.../", - "obj_torinteractable7_162": "* The control over our\n body was actually split\n between us./", - "obj_torinteractable7_163": "* They were the one\n that picked up their\n own empty body./", - "obj_torinteractable7_164": "* And then^1, when we\n got to the village.../", - "obj_torinteractable7_165": "\\E2* They were the one\n that wanted to.../", - "obj_torinteractable7_166": "\\E1* ... to use our full\n power./", - "obj_torinteractable7_167": "\\E2* I was the one that\n resisted./", - "obj_torinteractable7_168": "\\E7* And then^1, because of\n me^1, we.../", - "obj_torinteractable7_169": "\\E1* Well^1, that's why I\n ended up a flower./", - "obj_torinteractable7_170": "\\E2* Frisk.../", - "obj_torinteractable7_171": "* This whole time^1, I've\n blamed myself for\n that decision./", - "obj_torinteractable7_172": "* That's why I adopted\n that horrible view\n of the world./", - "obj_torinteractable7_173": "* \"Kill or be killed.\"/", - "obj_torinteractable7_174": "\\E7* But now..^1.\n* After meeting you.../", - "obj_torinteractable7_175": "\\E0* Frisk^1, I don't regret\n that decision anymore./", - "obj_torinteractable7_176": "\\E4* I did the right\n thing./", - "obj_torinteractable7_177": "* If I killed those\n humans.../", - "obj_torinteractable7_178": "* We would have had to\n wage war against all\n of humanity./", - "obj_torinteractable7_179": "\\E0* And in the end^1,\n everyone went free^1,\n right?/", - "obj_torinteractable7_180": "\\E7* I still feel kind\n of sad knowing how\n long it took.../", - "obj_torinteractable7_181": "\\E0* ... so maybe it\n wasn't a perfect\n decision./", - "obj_torinteractable7_182": "* But you can't regret\n hard choices your\n whole life^1, right?/", - "obj_torinteractable7_183": "\\E7* Well^1, not that I\n have much of a life\n left./", - "obj_torinteractable7_184": "\\E0* But that's besides\n the point./%%", - "obj_torinteractable7_190": "* Frisk^1, thank you\n for listening to me./", - "obj_torinteractable7_191": "* You should really go\n be with your friends\n now^1, OK?/", - "obj_torinteractable7_192": "* Oh^1, and^1, please.../", - "obj_torinteractable7_193": "\\E7* In the future^1, if you\n uh^1, see me.../", - "obj_torinteractable7_194": "* Don't think of it as\n me^1, OK?/", - "obj_torinteractable7_195": "\\E0* I just want you to\n remember me like this./", - "obj_torinteractable7_196": "\\E0* Someone that was your\n friend for a little\n while./", - "obj_torinteractable7_197": "\\E2* Oh^1, and Frisk.../", - "obj_torinteractable7_198": "\\E0* Be careful in the\n outside world^1, OK?/", - "obj_torinteractable7_199": "* Despite what everyone\n thinks^1, it's not as\n nice as it is here./", - "obj_torinteractable7_200": "\\E7* There are a lot of\n Floweys out there./", - "obj_torinteractable7_201": "\\E2* And not everything can\n be resolved by just\n being nice./", - "obj_torinteractable7_202": "\\E0* Frisk.../", - "obj_torinteractable7_203": "* Don't kill^1, and\n don't be killed^1,\n alright?/", - "obj_torinteractable7_204": "* That's the best you\n can strive for./", - "obj_torinteractable7_205": "* Well^1, see you./%%", - "obj_torinteractable7_212": "\\E7* Frisk.../", - "obj_torinteractable7_213": "\\E6* Don't you have\n anything better to\n do?/%%", - "obj_torn_note_63": " error/%%", - "obj_torn_note_67": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", - "obj_torn_note_68": "* \"elevator..^1. lost power..^1.\"\n* \"enter the center door...\"/", - "obj_torn_note_69": "* (That's all you could read.)/%%", - "obj_torn_note_74": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", - "obj_torn_note_75": "* \"drain..^1. dropped it...\"/", - "obj_torn_note_76": "* (That's all you could read.)/%%", - "obj_torn_note_81": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", - "obj_torn_note_82": "* \"cold...\"/", - "obj_torn_note_83": "* (That's all you could read.)/%%", - "obj_torn_note_88": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", - "obj_torn_note_89": "* \"curtain...\"/", - "obj_torn_note_90": "* (That's all you could read.)/%%", - "obj_torn_note_95": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", - "obj_torn_note_96": "* \"under..^1. sheets...\"/", - "obj_torn_note_97": "* (That's all you could read.)/%%", - "obj_townnpc_bear1_70": "* This town doesn't have a\n mayor./", - "obj_townnpc_bear1_71": "* But if there's ever a problem^1,\n a skeleton will tell a fish\n lady about it./", - "obj_townnpc_bear1_72": "* Thaaaaaat's politics!/%%", - "obj_townnpc_bear1_73": "* Politics./%%", - "obj_townnpc_bear1_77": "* What if I ran for mayor...?/", - "obj_townnpc_bear1_78": "* I don't think I would do\n a good job^1, and I hate\n responsibility.../", - "obj_townnpc_bear1_79": "* But I love politics^1.\n* So I might be a perfect\n match./%%", - "obj_townnpc_bear1_85": "* I heard Dr. Alphys told\n the king and queen the\n awful things she'd done./", - "obj_townnpc_bear1_86": "* The king felt so bad\n that he didn't know^1.\n* He gave her a big hug./", - "obj_townnpc_bear1_87": "* Then the queen fired her./", - "obj_townnpc_bear1_88": "* Now we don't have a Royal\n Scientist anymore.../", - "obj_townnpc_bear1_89": "* Thaaaaat's politics!/%%", - "obj_townnpc_bear1_93": "* Too bad there are no\n politics on the surface./%%", - "obj_townnpc_bear1_99": "* Hmmm^1, usually that skeleton\n goes to meet with Undyne\n about now./", - "obj_townnpc_bear1_100": "* Where is he...^1?\n* I can feel our political\n system crumbling apart.../%%", - "obj_townnpc_beartree_70": "* Awful teens tormented\n a local monster by decorating\n its tree-like horns./", - "obj_townnpc_beartree_71": "* So we started giving that\n monster presents to make it\n feel better./", - "obj_townnpc_beartree_72": "* Now it's a tradition to put\n presents underneath a decorated\n tree./%%", - "obj_townnpc_beartree_74": "* Guess it was a good thing\n those teens tormented that\n monster...?/%%", - "obj_townnpc_beartree_78": "* Hmm^1?\n* Adjusting the presents is\n my responsibility./", - "obj_townnpc_beartree_79": "* Nah^1, to be honest^1, I\n just keep looking to see\n if I've gotten one.../%%", - "obj_townnpc_beartree_84": "* It'll be nice to show humans\n our presents-under-the-tree\n tradition./", - "obj_townnpc_beartree_85": "* They'll probably be weirded\n out by it./%%", - "obj_townnpc_beartree_90": "* You know what's cute?/", - "obj_townnpc_beartree_91": "* Those two married dogs\n always put presents under\n the tree for each other./", - "obj_townnpc_beartree_92": "* It's always the same^1.\n* A single bone./", - "obj_townnpc_beartree_93": "* But every time^1, they act\n like it's the first time\n they've gotten it./", - "obj_townnpc_beartree_94": "* Then Papyrus comes to take\n his bones back./", - "obj_townnpc_beartree_95": "* Anyway^1, where are those\n two...?/%%", - "obj_townnpc_beartree_100": "* That's strange^1.\n* There was a present here\n for Papyrus.../", - "obj_townnpc_beartree_101": "* Now it's gone^1.\n* Did someone steal it?/%%", - "obj_townnpc_bunboy_70": "* That lady over there.../", - "obj_townnpc_bunboy_71": "* Something about her disturbs\n me./%%", - "obj_townnpc_bunboy_72": "* I think I've figured it out^1.\n* ... no^1, nevermind./%%", - "obj_townnpc_bunboy_76": "* That lady over there's\n been going for a walk\n for a while now./", - "obj_townnpc_bunboy_77": "* ... but she hasn't moved\n an inch from where she's\n standing./", - "obj_townnpc_bunboy_78": "* W-well^1, I haven't either^1,\n but I don't want her to\n notice me over here.../%%", - "obj_townnpc_bunboy_83": "* Uhhh.../", - "obj_townnpc_bunboy_84": "* Is anyone else weirded out\n by those giant shambling\n amalgamates^1, or...?/%%", - "obj_townnpc_bunboy_85": "* ....../%%", - "obj_townnpc_bunboy_90": "* That lady over there\n seems happy today./", - "obj_townnpc_bunboy_91": "* Don't know why^1, but it's\n sending shivers down my\n spine.../%%", - "obj_townnpc_bunlady_70": "* Isn't my little Cinnamon\n just the cutest?/", - "obj_townnpc_bunlady_71": "* Bun-buns are so adorable..^1.\n* Tee hee!/%%", - "obj_townnpc_bunlady_73": "* Bun-bun-bun-bun-bun.../%%", - "obj_townnpc_bunlady_77": "* Huh^1? Yes^1, I'm taking\n my bunny for a walk./", - "obj_townnpc_bunlady_78": "* It's just a very slow one./%%", - "obj_townnpc_bunlady_83": "* That kid over there told\n me that it's weird that\n I have a pet bunny./", - "obj_townnpc_bunlady_84": "* First^1, there'd be nothing\n weird about it^1.\n* It's cute!/", - "obj_townnpc_bunlady_85": "* Second..^1.\n* What?/", - "obj_townnpc_bunlady_86": "* It's normal to walk your\n younger brother on a\n leash^1, right?/%%", - "obj_townnpc_bunlady_91": "* Ah^1, it's so peaceful\n and quiet.../", - "obj_townnpc_bunlady_92": "* Usually one of those dogs\n chases my little Cinnamon\n around./%%", - "obj_townnpc_bunlady_97": "* Ah^1, it's so peaceful\n and quiet.../", - "obj_townnpc_bunlady_98": "* Usually one of those\n skeletons chases my little\n Cinnamon around./%%", - "obj_townnpc_hatescity_70": "* The capital's getting pretty\n crowded^1, so I've heard they're\n going to start moving here./", - "obj_townnpc_hatescity_71": "* Hmmm..^1.\n* I don't want to see the\n erasure of our local culture./", - "obj_townnpc_hatescity_72": "* But I definitely want to see\n some city slickers slip onto\n their butts!/%%", - "obj_townnpc_hatescity_73": "* Yeah^1, bring 'em on!/%%", - "obj_townnpc_hatescity_77": "* What will happen to\n Grillby's if everyone\n moves in...?/", - "obj_townnpc_hatescity_78": "* We're gonna have to have\n chairs to the ceiling./%%", - "obj_townnpc_hatescity_83": "* Hey^1! People won't have to\n move in from the city\n anymore!/", - "obj_townnpc_hatescity_84": "* Seems like we won't have\n to lose our local culture./", - "obj_townnpc_hatescity_85": "* ... except we're all moving\n out of here^1, huh./", - "obj_townnpc_hatescity_86": "* Oh well^1. Guess it can't be\n all punk-peaches and punk-\n cream./%%", - "obj_townnpc_hatescity_91": "* The capital's getting pretty\n crowded^1, so I've heard they're\n going to start moving here./", - "obj_townnpc_hatescity_92": "* ... who knows^1.\n* Maybe we'll have room./%%", - "obj_townnpc_icewolf_71": "* Ice Wolf no longer has to\n throw Ice./", - "obj_townnpc_icewolf_72": "* Ice Wolf can take a break to\n buy some pants now./%%", - "obj_townnpc_icewolf_74": "* Ice Wolf thinking of changing\n their name to Jimmy Hotpants./%%", - "obj_townnpc_innlady_114": "* Error./%%", - "obj_townnpc_innlady_199": "* Hiya^1!\n* You look like you\n had a great sleep./", - "obj_townnpc_innlady_200": "* Which is incredible^1, because\n you were only up there for\n about two minutes.../", - "obj_townnpc_innlady_203": "* Here's your money back^1.\n* You can pay me if you're\n going to stay overnight./%%", - "obj_townnpc_innlady_207": "* Feel free to come back\n if you get tired./%%", - "obj_townnpc_monsterkid1_80": "* Yo^1!\n* You're a kid too^1, right?/", - "obj_townnpc_monsterkid1_81": "* I can tell 'cause you're\n wearing a striped shirt./%%", - "obj_townnpc_monsterkid1_82": "* I wonder if that weird skeleton\n is an adult or a kid./%%", - "obj_townnpc_monsterkid1_88": "* Yo..^1.\n* There you are!/", - "obj_townnpc_monsterkid1_89": "* I've been kinda worried\n about you since you\n ran away./", - "obj_townnpc_monsterkid1_90": "* ... but now I'm just kinda\n mad^1, ha ha./", - "obj_townnpc_monsterkid1_91": "* If Undyne hadn't saved me^1,\n that woulda been bad.../%%", - "obj_townnpc_monsterkid1_93": "* .../%%", - "obj_townnpc_monsterkid1_97": "* Yo..^1.\n* Uh.../", - "obj_townnpc_monsterkid1_98": "* Don't talk to me./%%", - "obj_townnpc_monsterkid1_100": "* .../%%", - "obj_townnpc_monsterkid1_104": "* Yo!!^1!\n* What's up!?/", - "obj_townnpc_monsterkid1_105": "* I've been kinda^1, doing\n some thinking.../", - "obj_townnpc_monsterkid1_106": "* Maybe Undyne...\n* Isn't actually as cool as\n we thought./", - "obj_townnpc_monsterkid1_107": "* She's just kinda..^1. mean./", - "obj_townnpc_monsterkid1_108": "* But YO!!^1!\n* I just found out about\n someone WAYYY cooler!!!/", - "obj_townnpc_monsterkid1_109": "* Nyeh heh heh!!!/%%", - "obj_townnpc_monsterkid1_111": "* Nyeh heh heh^1, dude./%%", - "obj_townnpc_monsterkid1_117": "* Yo^1, everyone ran away and\n hid somewhere./", - "obj_townnpc_monsterkid1_118": "* Man^1, adults can be so\n dumb sometimes^1, haha.../", - "obj_townnpc_monsterkid1_119": "* Don't they know we've\n got Undyne to protect us!?/%%", - "obj_townnpc_monsterkid1_122": "* Yo^1!\n* Are you sneaking out to\n see her^1, too?/", - "obj_townnpc_monsterkid1_123": "* Awesome..^1.\n* She's the coolest^1, right!?/", - "obj_townnpc_monsterkid1_124": "* I wanna be just like her\n when I grow up.../", - "obj_townnpc_monsterkid1_125": "* Hey^1, don't tell my parents\n I'm here^1.\n* Ha ha./%%", - "obj_townnpc_monsterkid1_127": "* OK^1, I'm ready when you\n are./%%", - "obj_townnpc_monsterkid1_129": "* Yo^1!\n* Where were you going...?/", - "obj_townnpc_monsterkid1_130": "* My parents didn't tell you\n to come here^1, did they?/%%", - "obj_townnpc_monsterkid1_132": "* You know where you're\n going^1, right...?/", - "obj_townnpc_monsterkid1_133": "* I was just gonna follow\n you..^1.\n* Ha ha./%%", - "obj_townnpc_monsterkid1_141": "* Yo^1, this ledge is way\n too steep.../%%", - "obj_townnpc_monsterkid1_147": "* Hmmm..../%%", - "obj_townnpc_monsterkid1_161": "* Yo^1, you aren't going to\n be able to climb with\n an umbrella./%%", - "obj_townnpc_reddemon_70": "* We all know the underground\n has problems^1, but we\n smile anyway./", - "obj_townnpc_reddemon_71": "* Why?/", - "obj_townnpc_reddemon_72": "* We can't do anything^1, so\n why be morose about it?/%%", - "obj_townnpc_reddemon_73": "* Smile smile./%%", - "obj_townnpc_reddemon_83": "* Maybe I'll try frowning\n for once./", - "obj_townnpc_reddemon_84": "* ... no^1.\n* I just can't do it./%%", - "obj_townnpc_reddemon_89": "* Oh^1?\n* We're free?/", - "obj_townnpc_reddemon_90": "* Finally..^1.\n* I'll be able to stop\n smiling./%%", - "obj_townnpc_reddemon_95": "* Just now^1, I felt my smile\n falter for a moment./", - "obj_townnpc_reddemon_96": "* What's wrong?/%%", - "obj_townnpc_slimedad_70": "* Ah^1, to be young again^1.\n* The world sure felt boundless./%%", - "obj_townnpc_slimedad_74": "* You like to wander^1.\n* You must be young./%%", - "obj_townnpc_slimedad_79": "* Seems like this is the\n beginning of a brand-new^1,\n boundless world.../", - "obj_townnpc_slimedad_80": "* Wah-ha^1!\n* This adventurous spirit^1!\n* I'm like a kid again!/", - "obj_townnpc_slimedad_81": "* And my children are like..^1.\n* Double-children./%%", - "obj_townnpc_slimedad_86": "* I've sent the kids inside./", - "obj_townnpc_slimedad_87": "* It feels unsafe here today./%%", - "obj_townnpc_slimedaughter_80": "* You aren't gonna make me\n be the human again^1, are you?/%%", - "obj_townnpc_slimedaughter_84": "* Can we PLEASE play something\n else...?/%%", - "obj_townnpc_slimedaughter_89": "* Hmmm..^1.\n* When humans play Monsters\n and Humans.../", - "obj_townnpc_slimedaughter_90": "* Do they just call it\n Humans and Humans?/%%", - "obj_townnpc_slimeson_75": "* Let's play Monsters and Humans!/%%", - "obj_townnpc_slimeson_79": "* Let's continue to play\n Monsters and Humans!/%%", - "obj_townnpc_slimeson_84": "* Now we can play Monsters\n and Humans with REAL humans!/%%", - "obj_townnpc_unfunny_70": "* Everyone is always laughing\n and cracking jokes^1, trying\n to forget our modern crises.../", - "obj_townnpc_unfunny_71": "* Dreariness^1.\n* Crowding^1.\n* Lack of sunlight./", - "obj_townnpc_unfunny_72": "* I would join them^1, but I'm\n just not very funny./%%", - "obj_townnpc_unfunny_73": "* At least I'm not making puns./%%", - "obj_townnpc_unfunny_77": "* Wait^1!\n* I've got a joke!/", - "obj_townnpc_unfunny_78": "* Knock knock!/", - "obj_townnpc_unfunny_79": "* ... Uh^1.\n* That's all I've thought of./%%", - "obj_townnpc_unfunny_85": "* Looks like I don't have\n to worry about cracking\n jokes anymore./", - "obj_townnpc_unfunny_86": "* .../", - "obj_townnpc_unfunny_87": "* I was going to say a joke\n here^1, but I really don't\n have one./%%", - "obj_townnpc_unfunny_92": "* It just feels like..^1.\n* Like everything is getting\n worse and worse./%%", - "obj_townnpc_weirdfish_72": "* I \"put out a line\" for some\n girls today./", - "obj_townnpc_weirdfish_73": "* Someone told me that there\n are plenty of fish in the\n sea.../", - "obj_townnpc_weirdfish_74": "* Well^1, I'm taking that\n seriously./", - "obj_townnpc_weirdfish_75": "* I'm literally going to make\n out with a fish./%%", - "obj_townnpc_weirdfish_76": "* I guess I could ask out Undyne^1.\n* But I think she likes someone\n already./%%", - "obj_townnpc_weirdfish_80": "* Did I catch anyone yet^1?\n* I can't bear to look.../%%", - "obj_townnpc_weirdfish_85": "* Sans is the most regular\n regular of all./", - "obj_townnpc_weirdfish_86": "* He hasn't been showing up\n as much recently though./%%", - "obj_townnpc_weirdfish_91": "* Where the heck is Sans?/", - "obj_townnpc_weirdfish_92": "* He told me he had some\n bait I could use./", - "obj_townnpc_weirdfish_93": "* Though it was probably\n some kind of prank./", - "obj_townnpc_weirdfish_94": "* But I wanted to know what\n the prank was!/%%", - "obj_townnpc_weirdfish_99": "* In the end^1, I never caught\n any girls on my fishing\n line./", - "obj_townnpc_weirdfish_100": "* So kid^1, take it from me.../", - "obj_townnpc_weirdfish_101": "* Don't try to catch hot\n people with a fishing rod./", - "obj_townnpc_weirdfish_102": "* (Somewhere^1, you hear a whinny\n of dismay.)/%%", - "obj_treadmill_event_103": "HEY^1, SANS^1, HAVE\nYOU SEEN MY.../", - "obj_treadmill_event_104": "\\E0OH, HELLO^1.\nYOU AREN'T SANS./", - "obj_treadmill_event_105": "\\E3WAIT A SECOND./", - "obj_treadmill_event_106": "\\E0WHY WERE YOU USING\nA TREADMILL IN\nTHE DARK?/", - "obj_treadmill_event_107": "\\E3IS SANS PRANKING\nYOU ACROSS TIME\nAND SPACE?/", - "obj_treadmill_event_108": "\\E1I HATE IT WHEN\nHE DOES THAT!/", - "obj_treadmill_event_109": "\\E1HOW IMMATURE CAN\nYOU GET?/", - "obj_treadmill_event_110": "\\E3ALSO^1, HAVE YOU\nSEEN MY ACTION\nFIGURES?/", - "obj_treadmill_event_111": "\\E0WAIT^1!\nI KNOW WHERE TO\nLOOK!!!/", - "obj_treadmill_event_112": "IN MY COLLECTION^1!\nNYEH HEH HEH!!!/", - "obj_treadmill_event_113": "SOMETIMES^1, I'M A\nGENIUS^1.\nALL THE TIME./%%", - "obj_triswitchevent_120": "* Ring.../", - "obj_triswitchevent_121": "\\TS \\E3 \\F6 \\TA %", - "obj_triswitchevent_122": "\\E6* OK^1!\n* Now press the third\n one!!!/%%", - "obj_triswitchevent_123": "\\TS \\F0 \\E0 \\T0 %", - "obj_triswitchevent_124": "* (Click...)/%%", - "obj_triswitchevent_147": "\\E1* ............./", - "obj_triswitchevent_148": "\\E2* ............./", - "obj_triswitchevent_149": "\\E0* H-h-hey!/", - "obj_triswitchevent_150": "\\E5* Looks like you!!!^1 \n* Only needed to press^1!\n* Two of them!!!/", - "obj_triswitchevent_151": "\\TS \\F0 \\E0 \\T0 %", - "obj_triswitchevent_152": "* (Click...)/%%", - "obj_triswitchevent_213": "* Ring.../", - "obj_triswitchevent_214": "\\TS \\E4 \\F6 \\TA %", - "obj_triswitchevent_215": "\\E3* H-h-hey^1!\n* You did it!/", - "obj_triswitchevent_216": "\\E4* I was worried I\n messed it up\n there.../", - "obj_triswitchevent_217": "\\E0* But I guess we\n make a pretty good\n team!/%%", - "obj_triswitchevent_218": "\\TS \\F0 \\E0 \\T0 %", - "obj_triswitchevent_219": "* (Click...)/%%", - "obj_truechara_94": "Greetings./", - "obj_truechara_95": "I^2 am \\[C]./%%", - "obj_truechara_111": "Thank you./", - "obj_truechara_112": "Your power awakened\nme from death./", - "obj_truechara_113": "My \"human soul.\"/", - "obj_truechara_114": "My \"determination.\"/", - "obj_truechara_115": "They were not mine^1,\nbut YOURS./", - "obj_truechara_116": "At first^1, I\nwas so confused./", - "obj_truechara_117": "Our plan had failed^1,\nhadn't it?/", - "obj_truechara_118": "Why was I brought\nback to life?/", - "obj_truechara_119": ".../", - "obj_truechara_120": "You./", - "obj_truechara_121": "With your guidance./", - "obj_truechara_122": "I realized the purpose\nof my reincarnation./", - "obj_truechara_123": "Power./", - "obj_truechara_124": "Together^1, we eradicated\nthe enemy and became\nstrong./", - "obj_truechara_125": "HP. ATK. DEF.\nGOLD. EXP. LV./", - "obj_truechara_126": "Every time a number\nincreases^1, that\nfeeling.../", - "obj_truechara_127": "That's me./", - "obj_truechara_128": "\"\\[C].\"/", - "obj_truechara_129": "Now./", - "obj_truechara_130": "Now, we have reached\nthe absolute./", - "obj_truechara_131": "There is nothing\nleft for us here./", - "obj_truechara_132": "Let us erase this\npointless world^1, and\nmove on to the next./%%", - "obj_truechara_136": "\"\\[C].\"/", - "obj_truechara_137": "The demon that comes\nwhen people call\nits name./", - "obj_truechara_138": "It doesn't matter when./", - "obj_truechara_139": "It doesn't matter where./", - "obj_truechara_140": "Time after time,\nI will appear./", - "obj_truechara_141": "And, with your help./", - "obj_truechara_142": "We will eradicate the\nenemy and become\nstrong./", - "obj_truechara_143": "HP. ATK. DEF.\nGOLD. EXP. LV./", - "obj_truechara_144": "Every time a number\nincreases^1, that\nfeeling.../", - "obj_truechara_145": "That's me./", - "obj_truechara_146": "\"\\[C].\"/", - "obj_truechara_147": ".../", - "obj_truechara_148": "But./", - "obj_truechara_149": "You and I are not\nthe same^1, are we?/", - "obj_truechara_150": "This SOUL resonates\nwith a strange\nfeeling./", - "obj_truechara_151": "There is a reason\nyou continue to\nrecreate this world./", - "obj_truechara_152": "There is a reason\nyou continue to\ndestroy it./", - "obj_truechara_153": "You./", - "obj_truechara_154": "You are wracked with\na perverted\nsentimentality./", - "obj_truechara_155": "Hmm./", - "obj_truechara_156": "I cannot understand\nthese feelings\nany more./", - "obj_truechara_157": "Despite this./", - "obj_truechara_158": "I feel obligated to\nsuggest./", - "obj_truechara_159": "Should you choose to\ncreate this world\nonce more./", - "obj_truechara_160": "Another path would\nbe better suited./", - "obj_truechara_161": "Now, partner./", - "obj_truechara_162": "Let us send this\nworld back into the\nabyss./%%", - "obj_truechara_186": "Right^1. You are a\ngreat partner./", - "obj_truechara_187": "We'll be together\nforever^1, won't we?/%%", - "obj_truechara_209": "No...?/", - "obj_truechara_210": "Hmm.../", - "obj_truechara_211": "How curious./", - "obj_truechara_212": "You must have\nmisunderstood./", - "obj_truechara_213": "SINCE WHEN WERE YOU\nTHE ONE IN CONTROL?/%%", - "obj_truechara_217": "No...?/", - "obj_truechara_218": "Hmm...\nThis feeling you have./", - "obj_truechara_219": "This is what I\nspoke of./", - "obj_truechara_220": "Unfortunately,\nregarding this.../", - "obj_truechara_221": "YOU MADE YOUR CHOICE\nLONG AGO./%%", - "obj_tsunderplane_235": "It's not\nlike I\nLIKE\nyou.", - "obj_tsunderplane_236": "Id...\nIdiot!", - "obj_tsunderplane_237": "Hmph!\nDon't\nget in\nmy way.", - "obj_tsunderplane_238": ">_<...\nHuman\n...", - "obj_tsunderplane_242": "...\nH-human\n...\n...?", - "obj_tsunderplane_243": "Id...\nIdiot!", - "obj_tsunderplane_250": "Eeeeh?\nH-human\n...?", - "obj_tsunderplane_251": "Human,\nI...", - "obj_tsunderplane_256": "Huh!?\nY-you\nsicko!", - "obj_tsunderplane_257": "Ah...\nIs that\ntrue...?", - "obj_tsunderplane_262": "No way!\nWhy\nwould I\nlike YOU", - "obj_tsunderplane_263": "Human,\nI...", - "obj_tsunderplane_266": "%%%", - "obj_tsunderplane_465": "* Tsunderplane looks over^1,\n then turns up its nose.", - "obj_tsunderplane_466": "* Tsunderplane shakes its\n nose dimissively at you.", - "obj_tsunderplane_467": "* Tsunderplane \"accidentally\"\n bumps you with its wing.", - "obj_tsunderplane_468": "* Tsunderplane gives you a\n condescending barrel roll.", - "obj_tsunderplane_469": "* Smells like an airport\n perfume counter.", - "obj_tsunderplane_470": "* Tsunderplane is looking away\n shyly.", - "obj_tsunderplane_471": "* Tsunderplane's body is smoking.", - "obj_tsunderplane_490": "* TSUNDERPLANE - ATK 25 DEF 26\n* Seems mean^1, but does\n it secretly like you?/^", - "obj_tsunderplane_499": "* You tell Tsunderplane it has\n an impressive wingspan./^", - "obj_tsunderplane_501": "* You tell Tsunderplane it has\n an impressive wingspan./^", - "obj_tsunderplane_502": "* You tell Tsunderplane it has\n nice turbines./^", - "obj_tsunderplane_503": "* You tell Tsunderplane it has\n a powerful rudder./^", - "obj_tsunderplane_504": "* You tell Tsunderplane that\n you like its taste in\n movies and books./^", - "obj_tsunderplane_505": "* You tell Tsunderplane that\n it has cute winglets./^", - "obj_tsunderplane_515": "* You get close to Tsunderplane^1.\n* But not too close./^", - "obj_tsunderplanenpc_75": "* Hey^1!\n* Watch where you stand^1,\n jerk!/", - "obj_tsunderplanenpc_76": "* Th-though^1, I guess if\n there's nowhere else^1, you\n can stand closer.../%%", - "obj_tsunderplanenpc_79": "* Standing so spicey./%%", - "obj_tsunderplanenpc_83": "* A-ah..^1. H-human..^1.\n* You're leaving?/", - "obj_tsunderplanenpc_84": "* I have..^1.\n* Something to say to you./", - "obj_tsunderplanenpc_85": "* Admittedly^1, I may have had\n limerent feelings for you\n before./", - "obj_tsunderplanenpc_86": "* However^1, upon examining my\n own actions^1, I now\n realize.../", - "obj_tsunderplanenpc_87": "* I did not love YOU./", - "obj_tsunderplanenpc_88": "* I was merely infatuated\n with the CONCEPT of love./", - "obj_tsunderplanenpc_89": "* The idea of romance^1, the\n concept of sharing affection\n with another.../", - "obj_tsunderplanenpc_90": "* Through these desires^1, I\n built a false concept of\n you in my head./", - "obj_tsunderplanenpc_91": "* Such a relationship would\n not have ended well./", - "obj_tsunderplanenpc_92": "* In closing^1, I believe it\n is better that I chose to\n say nothing./", - "obj_tsunderplanenpc_93": "* Y..^1. y-you i-idiot./%%", - "obj_tsunderplanenpc_96": "* I'm not saying it again./%%", - "obj_tsunderplanenpc_103": "* H-hey^1, why do you keep\n following me!!!\n* You jerk!!!/", - "obj_tsunderplanenpc_104": "* Eeeeh^1?\n* You're walking in the\n opposite direction...?/", - "obj_tsunderplanenpc_105": "* H-hey^1, you think you're too\n good for me^1, huh...?/%%", - "obj_tsunderplanenpc_107": "* N-not spicey enough for you^1,\n h-huh.../%%", - "obj_tsunderplanenpc_111": "* I..^1. I'm thinking of going\n to the surface.../", - "obj_tsunderplanenpc_112": "* Eeeeeh^1?\n* You're going to go there\n too?/", - "obj_tsunderplanenpc_113": "* Idiot..^1.\n* Quit following me!/%%", - "obj_umbrellabox_62": "* NO!/%%", - "obj_umbrellabox_135": "* (The cavern is too narrow\n for an umbrella.)/%%", - "obj_undyne1_154": "\\TP %", - "obj_undyne1_155": "\\M5H..^1. HI^1, UNDYNE!\nI'M HERE WITH MY\nDAILY REPORT.../", - "obj_undyne1_156": "UHHH... REGARDING THAT\nHUMAN I CALLED YOU\nABOUT EARLIER.../", - "obj_undyne1_157": "\\M0I THINK^1, UH...\nHOW DO I.../", - "obj_undyne1_158": "\\M1.\\M6.. HUH^1?\nDID I FIGHT THEM?/", - "obj_undyne1_159": "\\M4Y-YES^1!\nOF COURSE I DID!/", - "obj_undyne1_160": "\\M4I FOUGHT THEM\nVALIANTLY!/", - "obj_undyne1_161": "\\M5...WHAT^1?\\M1 \nDID I CAPTURE THEM...?/", - "obj_undyne1_162": "\\M0W-W-WELL.../", - "obj_undyne1_163": "\\M1NO./", - "obj_undyne1_164": "\\M1I TRIED VERY HARD^1,\nUNDYNE^1, BUT IN THE\nEND.../", - "obj_undyne1_165": "\\M0I FAILED./", - "obj_undyne1_166": "\\M6... W-WHAT?/", - "obj_undyne1_167": "\\M1YOU'RE GOING TO TAKE\nTHE HUMAN'S SOUL\nYOURSELF.../", - "obj_undyne1_168": "\\M5BUT UNDYNE^1, YOU DON'T\nH-HAVE TO DESTROY\nTHEM^1! \\M0YOU SEE.../", - "obj_undyne1_169": "\\M1YOU SEE.../%%", - "obj_undyne1_170": "\\M6..^1.\n.../", - "obj_undyne1_171": "... I UNDERSTAND./", - "obj_undyne1_172": "I'LL HELP YOU IN\nANY WAY I CAN./", - "obj_undyne1_173": "\\TS %", - "obj_undyne1_174": "* Click.../%%", - "obj_undyne1_217": "\\M0.../", - "obj_undyne1_218": "\\M1... I UNDERSTAND./", - "obj_undyne1_219": "I'LL HELP YOU IN\nANY WAY I CAN./%%", - "obj_undyne1_537": "* Yo..^1. did you see the\n way she was staring at\n you...?/", - "obj_undyne1_538": "* That.../", - "obj_undyne1_539": "* ... was AWESOME!/", - "obj_undyne1_540": "* I'm SOOOO jealous!/", - "obj_undyne1_541": "* What'd you do to get her\n attention...^1?\n* Ha ha./", - "obj_undyne1_542": "* C'mon^1!\n* Let's go watch her beat\n up some bad guys!/%%", - "obj_undyne1_546": "* Yo..^1. did you see the\n way she was staring at\n you...?/", - "obj_undyne1_547": "* That.../", - "obj_undyne1_548": "* ... was AWESOME!/", - "obj_undyne1_549": "* I'm SOOOO jealous!/", - "obj_undyne1_550": "* She was just standing there\n waiting FOREVER^1, and\n then you just...!!!/", - "obj_undyne1_551": "* C'mon^1!\n* Let's go watch her beat\n up some bad guys!/%%", - "obj_undyne_echoflower_96": "* Behind you./%%", - "obj_undyne_echoflower_102": "* You aren't gonna tell my\n parents about this^1, are you?/%%", - "obj_undyne_echoflower_299": "* Undyne!!^1!\n* I'll help you fight!!!/%%", - "obj_undyne_echoflower_348": "* YO!!!!/", - "obj_undyne_echoflower_349": "* You did it!!^1!\n* Undyne is RIGHT in front\n of you!!!/", - "obj_undyne_echoflower_350": "* You've got front row seats\n to her fight!!!/%%", - "obj_undyne_echoflower_388": "* ... wait./", - "obj_undyne_echoflower_389": "* Who's she fighting???/%%", - "obj_undyne_echoflower_419": "* H^1-hey!/", - "obj_undyne_echoflower_420": "* You aren't gonna tell my\n parents about this^1, are you?/%%", - "obj_undyne_ex_781": "* The wind is howling...", - "obj_undyne_ex_808": "* UNDYNE THE UNDYING 99ATK 99DEF\n* Heroine reformed by her own\n DETERMINATION to save Earth./^", - "obj_undyne_ex_863": "Damn it.../", - "obj_undyne_ex_864": "So even THAT\npower..^1.\nIt wasn't enough...?/", - "obj_undyne_ex_865": ".../", - "obj_undyne_ex_866": "\\E1Heh.../", - "obj_undyne_ex_867": "Heheheh.../", - "obj_undyne_ex_868": "\\E2If you..^1./", - "obj_undyne_ex_869": "If you think I'm\ngonna give up hope^1,\nyou're wrong./", - "obj_undyne_ex_870": "Cause I've..^1.\nGot my friends\nbehind me./", - "obj_undyne_ex_871": "\\E3Alphys told me that\nshe would watch me\nfight you.../", - "obj_undyne_ex_872": "\\E4And if anything went\nwrong^1, she would..^1.\nevacuate everyone./", - "obj_undyne_ex_873": "\\E5By now she's called\nASGORE and told him\nto absorb the 6\nhuman SOULs./%%", - "obj_undyne_ex_881": "And with that\npower.../%%", - "obj_undyne_ex_893": "This world will\nlive on...!/%%", - "obj_undyne_friendc_76": "* Hey^1, punk^1!\n* What's up!?/", - "obj_undyne_friendc_77": "\\E1* A-ACHOO!/", - "obj_undyne_friendc_78": "\\E2* Papyrus^1, how can you\n stand this cold?/", - "obj_undyne_friendc_80": "I HAVE NO SKIN./", - "obj_undyne_friendc_82": "* So why don't we\n stand in Grillby's\n instead?/", - "obj_undyne_friendc_84": "BECAUSE I HATE\nGREASE./", - "obj_undyne_friendc_86": "* But you don't have\n a stomach!!/", - "obj_undyne_friendc_88": "NO^1, BUT I HAVE\nSTANDARDS!!!/%%", - "obj_undyne_friendc_92": "* Papyrus.../", - "obj_undyne_friendc_93": "\\E1* Why do you live\n in an icy wasteland?/", - "obj_undyne_friendc_95": "THE RENT'S CHEAP./", - "obj_undyne_friendc_97": "* Really^1?\n* Don't you live in\n a huge house?/", - "obj_undyne_friendc_99": "YEAH^1, BUT MY\nBROTHER PAYS\nFOR IT./", - "obj_undyne_friendc_101": "* Where's your brother\n get the money to\n pay for it...?/", - "obj_undyne_friendc_103": "OH^1, THAT'S SIMPLE./", - "obj_undyne_friendc_104": "\\E0IT'S A MYSTERY./%%", - "obj_undyne_friendc_112": "* So^1? What are you\n waiting for?/", - "obj_undyne_friendc_113": "* The sooner you get\n it over with^1, the\n better!/%%", - "obj_undyne_friendc_121": "* Hey^1, you sure\n are carrying a\n lot of things./", - "obj_undyne_friendc_122": "* If someone needed\n to give you a thing^1,\n they sure couldn't!/%%", - "obj_undyne_friendc_127": "* What^1?\n* You LOST the letter!?/", - "obj_undyne_friendc_128": "* What the HECK!^1?\n* How!^1? Why!?/", - "obj_undyne_friendc_129": "\\E7* Ughhh..^1.\n* This is unbelievable./", - "obj_undyne_friendc_130": "* I should be really\n disappointed in you./", - "obj_undyne_friendc_131": "\\E9* But^1, uh^1, to tell\n you the truth^1, I'm\n kind of relieved!/", - "obj_undyne_friendc_132": "\\E1* While you were gone^1,\n I actually wrote\n a WAY BETTER letter!/", - "obj_undyne_friendc_133": "\\E6* And this time^1, you\n WON'T lose it!!!/", - "obj_undyne_friendc_134": "\\E2* I guarantee it!!!/", - "obj_undyne_friendc_135": "\\TS \\F0 \\T0 %", - "obj_undyne_friendc_136": "* (You got the Undyne Letter\n EX.)/%%", - "obj_undyne_friendc_149": "* Hey^1, I have something\n to give you.../", - "obj_undyne_friendc_150": "\\E2* But you're carrying\n way too much!!!/%%", - "obj_undyne_friendc_155": "* Um^1, so^1, I have a\n favor to ask you./", - "obj_undyne_friendc_156": "\\E0* Uuuuh^1, I..^1.\n* I need you to deliver\n this letter./", - "obj_undyne_friendc_157": "\\E9* To Dr. Alphys./", - "obj_undyne_friendc_158": "\\E1* Huh!^1?\n* Why don't I do it\n myself...?/", - "obj_undyne_friendc_159": "\\E8* ... um^1.\n* W-well.../", - "obj_undyne_friendc_160": "\\E9* I-it's kind of\n personal^1, but we're\n friends..^1. so.../", - "obj_undyne_friendc_161": "\\E8* I'll t-tell you.../", - "obj_undyne_friendc_162": "\\E6* Hotland SUUUUCKS!!^1!\n* I don't wanna have\n to go over there!!!/", - "obj_undyne_friendc_163": "\\E3* So here you go./", - "obj_undyne_friendc_164": "\\TS \\F0 \\T0 %", - "obj_undyne_friendc_165": "* (You got the Undyne's Letter.)/", - "obj_undyne_friendc_167": "* Oh^1, and if you\n read it.../", - "obj_undyne_friendc_168": "\\E2* I'll KILL you./", - "obj_undyne_friendc_169": "\\E9* Thanks so much^1!\n* You're the best!!/%%", - "obj_undyne_friendc_187": "* Hey^1, Alphys^1!\n* Alphys!/", - "obj_undyne_friendc_188": "\\E1* Do you think we\n can watch something\n with fighting next?/", - "obj_undyne_friendc_189": "\\E9* Oh^1, and then...\n* Something..^1.\n* With princesses!?/", - "obj_undyne_friendc_190": "\\E2* Or FIGHTING\n princesses!?/", - "obj_undyne_friendc_192": "\\E5* I-I'll see if I\n can manage to find\n any like that^1, Undyne./", - "obj_undyne_friendc_194": "\\E6* Yayyyyy!/%%", - "obj_undyne_friendc_199": "\\E0* Hey Frisk^1, why don't\n you go say hi to\n Napstablook?/", - "obj_undyne_friendc_200": "\\E1* Oh^1, tell them I\n said hi^1, too!/%%", - "obj_undyne_lettercall_113": "* Ring.../", - "obj_undyne_lettercall_115": "\\E0* Hey...^1!\n* Uh^1, this is\n Undyne.../", - "obj_undyne_lettercall_116": "\\E2* (Shut up^1, Papyrus^1!)\n* (This was YOUR idea!)/", - "obj_undyne_lettercall_117": "\\E1* HUMAN^1!\n* You have to deliver\n something for me!/", - "obj_undyne_lettercall_118": "\\E9* Uh^1, please?/", - "obj_undyne_lettercall_119": "\\E0* I'm at Snowdin\n in front of\n Papyrus's./", - "obj_undyne_lettercall_120": "\\E6* See ya^1, punk!/", - "obj_undyne_lettercall_121": "\\TS \\F0 \\T0 %", - "obj_undyne_lettercall_122": "* Click.../%%", - "obj_undynebattle2_275": "...", - "obj_undynebattle2_278": "Show me what\nyou've got!", - "obj_undynebattle2_282": "Do your worst!", - "obj_undynebattle2_286": "What's the\nmatter, scared?", - "obj_undynebattle2_290": "\\E6What the hell\nis the holdup?", - "obj_undynebattle2_293": "COME ON ALREADY!", - "obj_undynebattle2_295": "IT'S GETTING\nHOT IN HERE!", - "obj_undynebattle2_299": "%%%", - "obj_undynebattle2_488": "* Undyne is letting you make\n the first attack.", - "obj_undynebattle2_520": "* UNDYNE - ATK 41 DEF 21\n* This time^1, don't hold\n anything back!/^", - "obj_undynebattle2_530": "* You pretend to swing at\n UNDYNE with all your might./%%", - "obj_undynebattle2_578": "I've been\ndefeated..^1.\nMy house is in\nshambles.../", - "obj_undynebattle2_579": "I even failed to\nbefriend you./", - "obj_undynebattle2_580": "That's it./", - "obj_undynebattle2_581": "\\E8I don't care if\nyou're my guest\nanymore./", - "obj_undynebattle2_582": "\\E6One final rematch^1!\nAll out on both\nsides!!!/", - "obj_undynebattle2_583": "IT'S THE ONLY WAY\nI CAN REGAIN MY\nLOST PRIDE!!!/", - "obj_undynebattle2_584": "NOW COME ON^1!\nHIT ME WITH\nALL YOU'VE GOT!\nNGAHHHH!!!/%%", - "obj_undynebattle2_599": "* Undyne is letting you make\n the first attack.", - "obj_undynebattle2_645": "What./", - "obj_undynebattle2_646": "\\E2That's the best\nyou can manage?/", - "obj_undynebattle2_647": "\\E3Even attacking at\nfull force.../", - "obj_undynebattle2_648": "You just can't\nmuster any intent\nto hurt me^1,\nhuh?/", - "obj_undynebattle2_649": "\\E4.../", - "obj_undynebattle2_650": "\\E7Heh^1, you know\nwhat?/%%", - "obj_undynebattle2_670": "I don't actually\nwant to hurt you\neither./", - "obj_undynebattle2_671": "At first^1, I hated\nyour stupid\nsaccharine\nschtick^1, but.../", - "obj_undynebattle2_672": "\\E3The way you hit\nme right now^1,\nit.../", - "obj_undynebattle2_673": "\\E4Reminded me of\nsomeone I used\nto train with./", - "obj_undynebattle2_674": "\\E7Now I know you\naren't just some\nwimpy loser./", - "obj_undynebattle2_678": "\\E9You're a wimpy\nloser with a\nbig heart!/", - "obj_undynebattle2_679": "\\E4Just like him.../", - "obj_undynebattle2_680": "\\E7.../", - "obj_undynebattle2_681": "\\E3Listen^1, human./", - "obj_undynebattle2_682": "\\E2It seems that you\nand ASGORE are\nfated to fight./", - "obj_undynebattle2_683": "\\E3But knowing him.../", - "obj_undynebattle2_684": "\\E4He probably\ndoesn't want to./", - "obj_undynebattle2_685": "\\E2Talk to him./", - "obj_undynebattle2_686": "\\E1I'm sure you can\npersuade him to\nlet you go home./", - "obj_undynebattle2_687": "\\E3Eventually^1, some\nmean human will\nfall down here.../", - "obj_undynebattle2_688": "\\E3And I'll take\nTHEIR soul instead./", - "obj_undynebattle2_689": "\\E1That makes sense^1,\nright^1?\nFuhuhu./", - "obj_undynebattle2_690": "\\E2Oh^1, and if you\nDO hurt ASGORE.../", - "obj_undynebattle2_691": "\\E7I'll take the\nhuman souls..^1.\nCross the barrier.../", - "obj_undynebattle2_692": "\\E6And beat the\nhell out of you!/", - "obj_undynebattle2_693": "\\E9That's what friends\nare for^1, right?/", - "obj_undynebattle2_694": "\\E9Fuhuhu!/", - "obj_undynebattle2_695": "\\E9Now let's get the\nhell out of this\nflaming house!/%%", - "obj_undyneboss_401": "Ngahhh!", - "obj_undyneboss_402": "Bring\nit on!", - "obj_undyneboss_403": "C'mon!", - "obj_undyneboss_404": "Fuhuhu!", - "obj_undyneboss_405": "Ngahh!!", - "obj_undyneboss_406": "Urahhh!!", - "obj_undyneboss_410": "\\E1 You're strong...\n But not strong\n enough!", - "obj_undyneboss_411": "\\E4 You're a pain in\n the neck, huh?", - "obj_undyneboss_412": "\\E5 DIE ALREADY, YOU\n LITTLE BRAT!", - "obj_undyneboss_416": "%%%", - "obj_undyneboss_427": " \\XAs long as you're\n \\GGREEN\\X you \\RCAN'T\n ESCAPE\\X!/", - "obj_undyneboss_428": " \\XUnless you learn\n to \\Rface danger\n head-on\\X.../", - "obj_undyneboss_429": " You won't last\n a SECOND against\n ME!/%%", - "obj_undyneboss_437": " You^1?\n Sparing ME^1?\n Fuhuhuhu!/", - "obj_undyneboss_438": " How insulting^1!\n I'd NEVER\n surrender to the\n likes of you!/%%", - "obj_undyneboss_439": " Not bad^1!\n Then how about\n THIS!?/%%", - "obj_undyneboss_442": "\\E0 I wanted this to\n be a fair fight./", - "obj_undyneboss_443": "\\E1 I thought if I\n beat you like\n this.../", - "obj_undyneboss_444": " It'd truly show\n how strong\n monsters can be./", - "obj_undyneboss_445": "\\E4 BUT NOW???/", - "obj_undyneboss_446": "\\E5 I DON'T CARE!/", - "obj_undyneboss_447": " I'M NOT YOUR\n FREAKING\n KINDERGARTEN\n TEACHER!/", - "obj_undyneboss_448": "\\E1 Unless your\n kindergarten\n teacher.../", - "obj_undyneboss_449": "\\E5 DOES THIS!/%%", - "obj_undyneboss_459": "\\E5 WHAT ARE YOU\n DOING?/", - "obj_undyneboss_460": " JUST FACE\n UPWARDS!!!/", - "obj_undyneboss_461": " IT'S NOT HARD!/", - "obj_undyneboss_462": "\\E0 %%", - "obj_undyneboss_470": "\\E4 Look./", - "obj_undyneboss_471": "\\E4 I gave you a\n spear to block\n the bullets with./", - "obj_undyneboss_472": "\\E4 Do I have to\n explain this\n any more\n clearly?/", - "obj_undyneboss_473": "\\E0 %%", - "obj_undyneboss_481": "\\E1 \\XWhen I said\n \\Rface towards\n danger\\X.../", - "obj_undyneboss_482": "\\E4 I meant face\n towards the\n bullets!/", - "obj_undyneboss_483": "\\E0 %%", - "obj_undyneboss_496": " For years,\n we've dreamed\n of a happy\n ending...", - "obj_undyneboss_501": " And now,\n sunlight is\n just within\n our reach!", - "obj_undyneboss_506": " I won't let\n you snatch it\n away from\n us!", - "obj_undyneboss_510": "\\E1 NGAHHH!\n Enough warming\n up!/%%", - "obj_undyneboss_515": " Heh...\n You're tough!", - "obj_undyneboss_519": " Mercy^1!\n Ha!/", - "obj_undyneboss_520": " I still can't\n believe YOU\n want to spare\n ME!/%%", - "obj_undyneboss_528": " But even if\n you could\n beat me...", - "obj_undyneboss_530": " But even if\n I spared\n YOU...", - "obj_undyneboss_538": "\\X No human has\n EVER made it\n past\n \\RASGORE\\X!", - "obj_undyneboss_546": " Honestly^1,\n killing you\n now is an act\n of mercy...!", - "obj_undyneboss_554": " ...", - "obj_undyneboss_563": " Honestly, I'm\n doing you\n a favor...", - "obj_undyneboss_570": "\\X No human has\n EVER made it\n past\n \\RASGORE\\X!", - "obj_undyneboss_577": "\\E1 Killing you\n now is an act\n of mercy!", - "obj_undyneboss_582": "\\E4 So STOP being\n so damn\n resilient!/%%", - "obj_undyneboss_587": " What the\n hell are\n humans made\n out of!?", - "obj_undyneboss_593": " Anyone else\n would be DEAD\n by now!", - "obj_undyneboss_599": " Alphys told me\n humans were\n determined...", - "obj_undyneboss_605": " I see now what\n she meant by\n that!", - "obj_undyneboss_611": " But I'm\n determined,\n too!", - "obj_undyneboss_616": " Determined to\n end this\n RIGHT NOW!", - "obj_undyneboss_622": " ... RIGHT NOW!", - "obj_undyneboss_628": " ... RIGHT...\n ...\n ... NOW!!", - "obj_undyneboss_634": " Ha...\n Ha...", - "obj_undyneboss_639": "\\E5 NGAHHH!!!\n DIE ALREADY, YOU\n LITTLE BRAT!/%%", - "obj_undyneboss_656": " YOU'RE GETTING\n IN MY WAY!", - "obj_undyneboss_658": " I WILL NEVER\n TAKE MERCY FROM\n THE LIKES OF YOU!", - "obj_undyneboss_664": " I WILL NOT\n BE DEFEATED!", - "obj_undyneboss_666": " YOU! WILL!\n NEVER! SPARE! ME!", - "obj_undyneboss_672": "\\X YOU'LL NEVER \\RESCAPE\\X\n FROM ME!!!", - "obj_undyneboss_682": " Come on^1, is that\n all you've got!?/%%", - "obj_undyneboss_686": " ... pathetic./", - "obj_undyneboss_687": " You're going to\n have to try\n harder than that!/%%", - "obj_undyneboss_691": " S-see how strong\n we are when we\n believe in\n ourselves?/%%", - "obj_undyneboss_695": " H... heh.../", - "obj_undyneboss_696": " Had enough yet?/%%", - "obj_undyneboss_700": "\\E7 .../", - "obj_undyneboss_701": " ... I won't..^1.\n ... give up.../%%", - "obj_undyneboss_705": "\\E7.../%%", - "obj_undyneboss_1085": "* The wind is howling...", - "obj_undyneboss_1086": "* Undyne flips her spear\n impatiently.", - "obj_undyneboss_1087": "* Flower pollen drifts in\n front of you.", - "obj_undyneboss_1088": "* Water rushes around you.", - "obj_undyneboss_1089": "* The spears pause for a\n moment.", - "obj_undyneboss_1094": "* Undyne points heroically\n towards the sky.", - "obj_undyneboss_1095": "* Undyne flips her spear\n impatiently.", - "obj_undyneboss_1096": "* Undyne suplexes a huge\n boulder^1, just because\n she can.", - "obj_undyneboss_1097": "* Undyne bounces impatiently.", - "obj_undyneboss_1098": "* Undyne flashes a menacing\n smile.", - "obj_undyneboss_1099": "* Undyne draws her finger\n across her neck.", - "obj_undyneboss_1100": "* Undyne holds her fist in\n front of her and shakes\n her head.", - "obj_undyneboss_1101": "* Undyne towers threateningly.", - "obj_undyneboss_1102": "* Undyne thinks of her friends\n and pounds the ground\n with her fists.", - "obj_undyneboss_1103": "* Smells like sushi.", - "obj_undyneboss_1107": "* Undyne's eye is twitching\n involuntarily.", - "obj_undyneboss_1108": "* Undyne is smashing spears\n on the ground.", - "obj_undyneboss_1109": "* Undyne's eyes dart around\n to see if this is\n a prank.", - "obj_undyneboss_1110": "* Undyne is hyperventilating.", - "obj_undyneboss_1111": "* Smells like angry fish.", - "obj_undyneboss_1118": "* Undyne is smiling as if\n nothing is wrong.", - "obj_undyneboss_1119": "* Undyne's body is wavering.", - "obj_undyneboss_1120": "* Undyne's body is losing\n its shape.", - "obj_undyneboss_1121": "* Undyne's body...", - "obj_undyneboss_1122": "* ...", - "obj_undyneboss_1145": "* UNDYNE - ATK 50 DEF 20\n* The heroine that NEVER gives\n up./^", - "obj_undyneboss_1168": "* You tell UNDYNE her attacks\n are too easy^1.\n* She doesn't care./^", - "obj_undyneboss_1174": "* You tell UNDYNE her attacks\n are too easy^1.\n* The bullets get faster./^", - "obj_undyneboss_1176": "* You tell UNDYNE her attacks\n are too easy^1.\n* The bullets get unfair./^", - "obj_undyneboss_1182": "* Didn't work./^", - "obj_undyneboss_1195": "* Hamburger Helpers./^", - "obj_undyneboss_1205": "* You told Undyne you didn't\n want to fight^1.\n* But nothing happened./^", - "obj_undyneboss_1209": "* You told Undyne you just\n want to be friends.\n* She remembers someone.../", - "obj_undyneboss_1210": "* Her attacks became a little\n less extreme./^", - "obj_undyneboss_1215": "* Didn't work./^", - "obj_undyneboss_1278": "En guarde!/%%", - "obj_undyneboss_1281": "\\E1 You won't get\n away from me\n this time!/%%", - "obj_undyneboss_1286": "\\E4 You've escaped\n from me for\n the LAST time!/%%", - "obj_undyneboss_1292": "\\E5 STOP RUNNING\n AWAY!!!/%%", - "obj_undyneboss_1298": "\\E5 COME BACK HERE^1,\n YOU LITTLE\n PUNK!!/%%", - "obj_undyneboss_1310": "* Undyne attacks!", - "obj_undyneboss_1336": "Ngahhh.../", - "obj_undyneboss_1337": "You were stronger...\nThan I thought.../", - "obj_undyneboss_1338": "So then..^1.\n... this is where..^1.\n... it ends.../", - "obj_undyneboss_1339": ".../%%", - "obj_undyneboss_1365": " No.../%%", - "obj_undyneboss_1386": "NO!/", - "obj_undyneboss_1387": "I won't die!/", - "obj_undyneboss_1388": "Alphys..^1.\nAsgore..^1.\nPapyrus.../", - "obj_undyneboss_1389": "Everyone is counting\non me to protect\nthem!/", - "obj_undyneboss_1390": "NNNNGAH!/%%", - "obj_undyneboss_1401": "Human!/", - "obj_undyneboss_1402": "In the name of\neverybody's hopes\nand dreams.../", - "obj_undyneboss_1403": "I WILL DEFEAT YOU!/%%", - "obj_undyneboss_1410": "* Undyne looks determined.", - "obj_undyneboss_1424": ".../", - "obj_undyneboss_1425": "Ha..^1. ha.../", - "obj_undyneboss_1426": "... Alphys.../", - "obj_undyneboss_1427": "This is what I\n was afraid of.../", - "obj_undyneboss_1428": "This is why I\n never told you.../", - "obj_undyneboss_1429": ".../%%", - "obj_undyneboss_1438": "No..^1.\nNo!/", - "obj_undyneboss_1439": "Not yet!/", - "obj_undyneboss_1440": "I won't die!/%%", - "obj_undyneboss_1449": "NGAHHHHHHHH!!^2! %%", - "obj_undyneboss_1460": " I WON'T DIE^3! %%", - "obj_undyneboss_1470": " I WON'T DIE^3! %%", - "obj_undyneboss_1480": " I WON'T DIE^3! %%", - "obj_undyneboss_1490": " I^2 WON'T^2 %%", - "obj_undynedate_afterward_114": "* Well^1, that was\n fun^1, huh?/", - "obj_undynedate_afterward_115": "\\E6* We'll have to hang\n out again another\n time...!/", - "obj_undynedate_afterward_116": "\\E9* But^1, uh^1, somewhere\n else I guess./", - "obj_undynedate_afterward_117": "\\E0* In the meantime^1,\n I guess I'll go\n hang with Papyrus./", - "obj_undynedate_afterward_118": "* So if you need\n me^1, drop by Snowdin^1,\n OK!?/", - "obj_undynedate_afterward_119": "\\E1* OH^1!\n* And if you ever\n need help.../", - "obj_undynedate_afterward_120": "\\E9* Just give Papyrus a\n ring^1, ok?/", - "obj_undynedate_afterward_121": "\\E0* Since we're in the\n same spot^1, I'll be\n able to talk too!/", - "obj_undynedate_afterward_122": "\\E6* Well^1, see ya\n later^1, punk!!/%%", - "obj_undynedate_afterward_140": "* Well^1, that was\n fun^1, huh?/", - "obj_undynedate_afterward_141": "\\E6* We'll have to hang\n out again another\n time...!/", - "obj_undynedate_afterward_142": "\\E9* But^1, uh^1, somewhere\n else I guess./", - "obj_undynedate_afterward_143": "\\E0* In the meantime^1,\n I guess I'll go\n hang with Papyrus./", - "obj_undynedate_afterward_144": "* So if you need\n me^1, drop by Snowdin^1,\n OK!?/", - "obj_undynedate_afterward_145": "\\E1* OH^1!\n* And if you ever\n need help.../", - "obj_undynedate_afterward_146": "\\E9* Just give Papyrus a\n ring^1, ok?/", - "obj_undynedate_afterward_147": "\\E0* Since we're in the\n same spot^1, I'll be\n able to talk too!/", - "obj_undynedate_afterward_148": "\\E6* Well^1, see ya\n later^1, punk.../", - "obj_undynedate_afterward_149": "\\E1* OH!!^1!\n* WAIT!!/", - "obj_undynedate_afterward_150": "\\E0* This is sudden^1, but.../", - "obj_undynedate_afterward_151": "\\E9* Can you deliver\n something for me?/", - "obj_undynedate_afterward_152": "\\E0* Papyrus suggested\n that I ask you./", - "obj_undynedate_afterward_153": "\\E3* But he told me when\n I still hated you^1,\n so.../", - "obj_undynedate_afterward_154": "\\E1* Uh^1! Anyway!!^1!\n* Here^1! Just take it!/", - "obj_undynedate_afterward_155": "\\TS \\F0 \\T0 %", - "obj_undynedate_afterward_156": "* (You got the Undyne's\n Letter.)/", - "obj_undynedate_afterward_158": "* Well^1, what are you\n waiting for!?/", - "obj_undynedate_afterward_159": "\\E1* Go deliver it!!!/", - "obj_undynedate_afterward_160": "* .../", - "obj_undynedate_afterward_161": "\\E9* Uhhhh..^1.\n* Oh^1, yeah.../", - "obj_undynedate_afterward_162": "* It's addressed to\n Dr. Alphys./", - "obj_undynedate_afterward_163": "\\E6* OK^1, see you!!/%%", - "obj_undynedate_afterward_169": "* Well^1, that was\n fun^1, huh?/", - "obj_undynedate_afterward_170": "\\E6* We'll have to hang\n out again another\n time...!/", - "obj_undynedate_afterward_171": "\\E9* But^1, uh^1, somewhere\n else I guess./", - "obj_undynedate_afterward_172": "\\E0* In the meantime^1,\n I guess I'll go\n hang with Papyrus./", - "obj_undynedate_afterward_173": "* So if you need\n me^1, drop by Snowdin^1,\n OK!?/", - "obj_undynedate_afterward_174": "\\E1* OH^1!\n* And if you ever\n need help.../", - "obj_undynedate_afterward_175": "\\E9* Just give Papyrus a\n ring^1, ok?/", - "obj_undynedate_afterward_176": "\\E0* Since we're in the\n same spot^1, I'll be\n able to talk too!/", - "obj_undynedate_afterward_177": "\\E6* Well^1, see ya\n later^1, punk.../", - "obj_undynedate_afterward_178": "\\E1* OH!!^1!\n* WAIT!!/", - "obj_undynedate_afterward_179": "\\E0* This is sudden^1, but.../", - "obj_undynedate_afterward_180": "* Can you.../", - "obj_undynedate_afterward_181": "\\E1* Hey^1, wait^1!\n* Your inventory's\n full./", - "obj_undynedate_afterward_182": "\\E9* Uh^1, well^1, I'll be\n at Papyrus's./", - "obj_undynedate_afterward_183": "\\E6* Come see me when\n you have less\n stuff!/%%", - "obj_undynedate_inside_120": "HERE^1, UNDYNE./", - "obj_undynedate_inside_121": "MY FRIEND BROUGHT\nA GIFT FOR YOU^1,\nON THEIR OWN!/%%", - "obj_undynedate_inside_143": "* Uhhh..^1. thanks./%%", - "obj_undynedate_inside_177": "* I'll^1, uh^1, put it\n with the others./%%", - "obj_undynedate_inside_236": "* So are we ready\n to start?/%%", - "obj_undynedate_inside_250": "WHOOPSY DOOPSY^1!\nI JUST REMEMBERED!/", - "obj_undynedate_inside_251": "I HAVE TO GO\nTO THE BATHROOM!!/", - "obj_undynedate_inside_252": "\\E0YOU TWO HAVE\nFUN!!!/%%", - "obj_undynedate_inside_335": "DANG^1!\nWHAT A SHAME.../", - "obj_undynedate_inside_336": "\\E2I THOUGHT UNDYNE\nCOULD BE FRIENDS\nWITH YOU./", - "obj_undynedate_inside_337": "\\E3BUT I GUESS.../", - "obj_undynedate_inside_338": "\\E3I OVERESTIMATED\nHER./", - "obj_undynedate_inside_339": "\\E3SHE'S JUST NOT\nUP TO THE\nCHALLENGE./%%", - "obj_undynedate_inside_351": "* CHALLENGE!^1?\n* What!?/", - "obj_undynedate_inside_352": "\\E0* Papyrus^1!\n* Wait a second...!/%%", - "obj_undynedate_inside_367": "* Darnit!/", - "obj_undynedate_inside_368": "* He thinks I can't\n be friends with\n YOU!?/", - "obj_undynedate_inside_369": "\\E6* Fuhuhu^1!\n* What a joke!/", - "obj_undynedate_inside_370": "* I could make friends\n with a wimpy loser\n like you any day!/", - "obj_undynedate_inside_371": "\\E2* I'll show him!/", - "obj_undynedate_inside_372": "\\E3* Listen up^1, human./", - "obj_undynedate_inside_373": "\\E2* We're not just\n going to be\n friends./", - "obj_undynedate_inside_374": "\\E3* We're going to\n be.../", - "obj_undynedate_inside_375": "\\M1* BESTIES./", - "obj_undynedate_inside_376": "* I'll make you\n like me so much.../", - "obj_undynedate_inside_377": "\\E1* You won't be able\n to think of anyone\n else!!!/", - "obj_undynedate_inside_378": "\\E3* Fuhuhuhu^1!\n* It's the PERFECT\n REVENGE!!/", - "obj_undynedate_inside_379": "* .../", - "obj_undynedate_inside_380": "\\E9* Why don't you\n have a seat?/%%", - "obj_undynedate_inside_415": "* Oh^1, leaving so soon?/", - "obj_undynedate_inside_416": "\\E3* No^1.\n* No you're not./%%", - "obj_undynedate_inside_471": "* Comfortable?/", - "obj_undynedate_inside_472": "* I'll get you\n something to drink./%%", - "obj_undynedate_inside_561": "* All set^1!\n* What would you like?/%%", - "obj_undynedate_inside_604": "* HEY!!^1!\n* DON'T GET UP!!!/", - "obj_undynedate_inside_605": "* YOU'RE THE GUEST!^1!\n* SIT DOWN AND ENJOY\n YOURSELF!!!/", - "obj_undynedate_inside_606": "* .../%%", - "obj_undynedate_inside_614": "\\E9* Um^1, why not just\n point to what you\n want?/", - "obj_undynedate_inside_615": "* You can use the\n spear!/%%", - "obj_undynedate_inside_643": "\\E4* Y'know^1, I was a\n pretty hotheaded\n kid./", - "obj_undynedate_inside_644": "* Once^1, to prove I was\n the strongest^1, I tried\n to fight ASGORE./", - "obj_undynedate_inside_645": "\\E1* Emphasis on TRIED./", - "obj_undynedate_inside_646": "\\E0* I couldn't land\n a single blow\n on him!/", - "obj_undynedate_inside_647": "\\E4* And worse^1, the whole\n time^1, he refused\n to fight back!/", - "obj_undynedate_inside_648": "\\E7* I was so\n humiliated.../", - "obj_undynedate_inside_649": "\\E0* Afterwards^1, he\n apologized and said\n something goofy.../", - "obj_undynedate_inside_650": "* \"Excuse me^1, do you\n want to know how\n to beat me?\"/", - "obj_undynedate_inside_651": "\\E0* I said yes^1, and\n from then on^1, he\n trained me./", - "obj_undynedate_inside_652": "\\E4* One day^1, during\n practice^1, I finally\n knocked him down./", - "obj_undynedate_inside_653": "\\E7* I felt..^1. bad./", - "obj_undynedate_inside_654": "\\E9* But he was\n beaming.../", - "obj_undynedate_inside_655": "\\E6* I had never seen\n someone more proud to\n get their butt kicked./", - "obj_undynedate_inside_656": "\\E1* ... oh!/", - "obj_undynedate_inside_657": "\\E9* I almost forgot\n about your tea!/", - "obj_undynedate_inside_658": "* Just a moment!/%%", - "obj_undynedate_inside_696": "* Wait a second./", - "obj_undynedate_inside_697": "* Papyrus..^1.\n* His cooking lesson.../", - "obj_undynedate_inside_698": "\\M2* HE WAS SUPPOSED\n TO HAVE THAT RIGHT\n NOW!!!/", - "obj_undynedate_inside_699": "\\E3* And if HE's not\n here to have it.../", - "obj_undynedate_inside_700": "\\E2* YOU'LL HAVE TO\n HAVE IT FOR HIM!!!/%%", - "obj_undynedate_inside_833": "* That's right!!!/", - "obj_undynedate_inside_834": "\\E1* NOTHING has brought\n Papyrus and I\n closer than cooking!/", - "obj_undynedate_inside_835": "\\E3* Which means that if\n I give you his\n lesson.../", - "obj_undynedate_inside_836": "\\E2* WE'LL BECOME CLOSER\n THAN YOU CAN\n EVER IMAGINE!!!/", - "obj_undynedate_inside_837": "\\E6* Fuhuhu!!^1! Afraid!^1?\n* We're gonna be best\n friends!!!/%%", - "obj_undynedate_inside_1000": "* Ready!^1?\n* It's spaghetti time!/", - "obj_undynedate_inside_1001": "* Let's start with the\n sauce!!/%%", - "obj_undynedate_inside_1128": "* Uhh^1, we'll just scrape\n this into a bowl\n later./", - "obj_undynedate_inside_1129": "\\E1* But for NOW!/%%", - "obj_undynedate_inside_1235": "* Alright^1!\n* Now it's time\n to stir the pasta!/", - "obj_undynedate_inside_1236": "* As a general rule\n of thumb^1, the more\n you stir.../", - "obj_undynedate_inside_1237": "\\E1* THE BETTER IT IS!/", - "obj_undynedate_inside_1238": "\\E0* Ready^1?\n* Let's do it!/%%", - "obj_undynedate_inside_1326": "\\M0* Fuhuhuhu^1!\n* That's the stuff!/", - "obj_undynedate_inside_1328": "\\E0* Alright^1, now for\n the final step:/", - "obj_undynedate_inside_1329": "\\E1* TURN UP THE HEAT!/", - "obj_undynedate_inside_1330": "\\E0* Let the stovetop\n symbolize your\n passion!/", - "obj_undynedate_inside_1331": "\\E1* Let your hopes and\n dreams turn into\n burning fire!/", - "obj_undynedate_inside_1332": "\\E2* READY^1?\n* Don't hold anything\n back!!!/%%", - "obj_undynedate_inside_1444": "* Ah./", - "obj_undynedate_inside_1445": "* Man^1, no wonder\n Papyrus sucks at\n cooking./%%", - "obj_undynedate_inside_1465": "* So what's next^1?\n* Scrapbooking^1?\n* Friendship bracelets?/", - "obj_undynedate_inside_1466": "* .../%%", - "obj_undynedate_inside_1475": "* ... oh^1, who am I\n kidding./", - "obj_undynedate_inside_1476": "* I really screwed this\n up^1, didn't I?/", - "obj_undynedate_inside_1477": "\\E4* I can't force you to\n like me^1, human./", - "obj_undynedate_inside_1478": "\\E4* Some people just\n don't get along\n with each other./", - "obj_undynedate_inside_1479": "\\E7* I understand if\n you feel that\n way about me./", - "obj_undynedate_inside_1480": "\\E4* And if we can't\n be friends.../", - "obj_undynedate_inside_1481": "\\E7* That's okay./", - "obj_undynedate_inside_1482": "\\E7* Because..^1.\n* If we're not\n friends.../%%", - "obj_undynedate_inside_1490": "\\E2*\\M2 IT MEANS I CAN\n DESTROY YOU WITHOUT\n REGRET!/%%", - "obj_undynedate_inside_1641": "* It'll take a moment\n for the water to\n boil./%%", - "obj_undynedate_inside_1671": "* Okay^1, it's all\n done!/%%", - "obj_undynedate_inside_1771": "* Here we are./%%", - "obj_undynedate_inside_1833": "* Careful^1, it's hot./%%", - "obj_undynedate_inside_1850": "* It's not THAT hot!^1!\n* Just drink it already!/", - "obj_undynedate_inside_1851": "\\TS \\F0 \\T0 %", - "obj_undynedate_inside_1852": "* (You take a sip of the\n tea.^1)\n* (It's burning...)/", - "obj_undynedate_inside_1853": "* (But other than that^1,\n it's pretty good.)/", - "obj_undynedate_inside_1855": "* It's pretty good^1,\n right?/", - "obj_undynedate_inside_1856": "\\E6* Nothing but the best\n for my ABSOLUTELY\n PRECIOUS FRIEND!!/%%", - "obj_undynedate_inside_1873": "\\E9* Hey.../", - "obj_undynedate_inside_1874": "\\E9* You know...\n* It's kind of strange\n you chose THAT tea./", - "obj_undynedate_inside_1875": "\\E4* Golden flower tea.../", - "obj_undynedate_inside_1876": "\\E0* That's ASGORE's\n favorite kind./", - "obj_undynedate_inside_1877": "\\E4* Actually^1, now that\n I think about it.../", - "obj_undynedate_inside_1878": "\\E9* You kind of remind\n me of him./", - "obj_undynedate_inside_1879": "\\E6* You're both TOTAL\n weenies!!!/", - "obj_undynedate_inside_1880": "\\E7* ... sort of./%%", - "obj_undynedate_inside_1898": "\\E4* Y'know^1, I was a\n pretty hotheaded\n kid./", - "obj_undynedate_inside_1899": "* Once^1, to prove I was\n the strongest^1, I tried\n to fight ASGORE./", - "obj_undynedate_inside_1900": "\\E1* Emphasis on TRIED./", - "obj_undynedate_inside_1901": "\\E0* I couldn't land\n a single blow\n on him!/", - "obj_undynedate_inside_1902": "\\E4* And worse^1, the whole\n time^1, he refused\n to fight back!/", - "obj_undynedate_inside_1903": "\\E7* I was so\n humiliated.../", - "obj_undynedate_inside_1904": "\\E0* Afterwards^1, he\n apologized and said\n something goofy.../", - "obj_undynedate_inside_1905": "* \"Excuse me^1, do you\n want to know how\n to beat me?\"/", - "obj_undynedate_inside_1906": "\\E0* I said yes^1, and\n from then on^1, he\n trained me./", - "obj_undynedate_inside_1907": "\\E4* One day^1, during\n practice^1, I finally\n knocked him down./", - "obj_undynedate_inside_1908": "\\E7* I felt..^1. bad./", - "obj_undynedate_inside_1909": "\\E9* But he was\n beaming.../", - "obj_undynedate_inside_1910": "\\E6* I had never seen\n someone more proud to\n get their butt kicked./", - "obj_undynedate_inside_1911": "\\E4* Anyway^1, long story\n short^1, he kept training\n me.../", - "obj_undynedate_inside_1912": "\\E0* And now I'm the\n head of the Royal\n Guard!/", - "obj_undynedate_inside_1913": "\\E6* So I'm the one\n who gets to train\n dorks to fight!/", - "obj_undynedate_inside_1914": "\\E9* ... like^1, uh^1, Papyrus./%%", - "obj_undynedate_inside_1935": "\\E4* But^1, um^1, to be\n honest.../", - "obj_undynedate_inside_1936": "\\E9*... I don't know if.../", - "obj_undynedate_inside_1937": "\\E7* I can ever let\n Papyrus into the\n Royal Guard./", - "obj_undynedate_inside_1938": "\\E1* Don't tell him I\n said that!/", - "obj_undynedate_inside_1939": "\\E4* He's just..^1.\n* Well.../", - "obj_undynedate_inside_1940": "\\E9* I mean^1, it's not\n that he's weak./", - "obj_undynedate_inside_1941": "\\E1* He's actually\n pretty freaking\n tough!/", - "obj_undynedate_inside_1942": "\\E7* It's just that..^1.\n* He's.../", - "obj_undynedate_inside_1943": "\\E1* He's too innocent\n and nice!!!/", - "obj_undynedate_inside_1944": "\\E7* I mean^1, look^1, he\n was SUPPOSED to\n capture you.../", - "obj_undynedate_inside_1945": "\\E5* And he ended up\n being FRIENDS with\n you instead!/", - "obj_undynedate_inside_1946": "\\E1* I could NEVER send\n him into battle!/", - "obj_undynedate_inside_1947": "\\E7* He'd get ripped\n into little smiling\n shreds./", - "obj_undynedate_inside_1948": "\\E7* That's part of why.../", - "obj_undynedate_inside_1949": "\\E9* I started teaching\n him how to cook^1,\n you know?/", - "obj_undynedate_inside_1950": "\\E7* So^1, um^1, maybe he\n can do something\n else with his life./%%", - "obj_undynedate_inside_1978": "\\E1* Oh^1, sorry^1, I was\n talking for so\n long.../", - "obj_undynedate_inside_1979": "\\E9* You're out of tea^1,\n aren't you?/", - "obj_undynedate_inside_1980": "\\E0* I'll get you some\n more./%%", - "obj_undynedate_outside_155": "PSST./", - "obj_undynedate_outside_156": "\\E0MAKE SURE TO\nGIVE HER THIS!/%%", - "obj_undynedate_outside_173": "SHE LOVES THESE!/%%", - "obj_undynedate_outside_241": "* Hi^1, Papyrus!/", - "obj_undynedate_outside_243": "* Ready for your extra-\n private^1, one-on-one\n training?/", - "obj_undynedate_outside_245": "YOU BET I AM!/", - "obj_undynedate_outside_246": "AND I BROUGHT\nA FRIEND!/%%", - "obj_undynedate_outside_276": "* Hi^1, I don't think\n we've.../", - "obj_undynedate_outside_277": "\\E2* .../", - "obj_undynedate_outside_278": "\\M9* .../", - "obj_undynedate_outside_280": "\\M0.../", - "obj_undynedate_outside_282": "\\E1* Why don't^1.\n* You two^1.\n* Come in?/%%", - "obj_undynedate_outside_364": "* (You hear someone shouting\n a whisper at you from\n inside the house.)/", - "obj_undynedate_outside_366": "NO^1!\nYOU CAN'T ESCAPE\nFRIENDSHIP!!/%%", - "obj_undyneencounter2_329": "* Yo..^1. did you see that!?/", - "obj_undyneencounter2_330": "* Undyne just.../", - "obj_undyneencounter2_331": "* ... TOUCHED ME!/", - "obj_undyneencounter2_332": "* I'm never washing my face\n ever again...!/", - "obj_undyneencounter2_333": "* Man^1, are you unlucky./", - "obj_undyneencounter2_334": "* If you were standing just\n a LITTLE bit to the left...!/", - "obj_undyneencounter2_335": "* Yo^1, don't worry^1!\n* I'm sure we'll see her\n again!/%%", - "obj_undyneencounter2_338": "* ... yo^1, did you notice^1?\n* She seemed really mad\n about something!/", - "obj_undyneencounter2_339": "* She looked liked she was\n gonna blast me to pieces!/", - "obj_undyneencounter2_340": "* But..^1. sigh..^1.\n* Then she decided to put\n me down.../", - "obj_undyneencounter2_341": "* Yo^1!\n* There's always next time^1,\n right^1? Let's go!/%%", - "obj_undyneencounter4_255": "It sounds like it\ncame from over\nhere.../", - "obj_undyneencounter4_256": "Oh^1! You've fallen\ndown^1, haven't you.../", - "obj_undyneencounter4_257": "Are you okay?/", - "obj_undyneencounter4_258": "Here^1, get up.../", - "obj_undyneencounter4_259": ".../", - "obj_undyneencounter4_260": "\\[C]^1, huh?/", - "obj_undyneencounter4_261": "That's a nice name./%%", - "obj_undyneencounter4_275": " My name is %%", - "obj_undynefall_99": "* (Someone has meticulously\n cleaned all the slime off of\n this snail.)/%%", - "obj_undynetrash_69": "* (The trashcan is full\n of broken spears.)/%%", - "obj_undynetrash_72": "* (The trashcan is empty.)/%%", - "obj_undynetrash_76": "* (You found a trashcan.)/", - "obj_undynetrash_77": "* (Inside the trashcan\n was a key^1, barely visible\n to the naked eye...)/", - "obj_undynetrash_78": "* (You take it.)/%%", - "obj_undynetrash_87": "* (A garbage can.^1)\n* (But it's pretty cute.)/%%", - "obj_undynetrash_88": "* (It's too dark to see\n near the walls.)/%%", - "obj_undynetrash_91": "* (There's a message crumpled\n up in the trash can.)/", - "obj_undynetrash_92": "* (It's in a strange kind\n of handwriting.)/", - "obj_undynetrash_93": "* (It says...)/", - "obj_undynetrash_94": "* (I KNOW WHAT YOU DID.)/%%", - "obj_undynetrigger_boss_157": "* Seven./", - "obj_undynetrigger_boss_158": "\\W* Seven human souls^1, and\n \\RKing ASGORE\\W will become\n a god./", - "obj_undynetrigger_boss_159": "* Six./", - "obj_undynetrigger_boss_160": "* That's how many we have\n collected thus far./", - "obj_undynetrigger_boss_161": "* Understand?/", - "obj_undynetrigger_boss_162": "* Through your seventh and\n final soul^1, this world will\n be transformed./", - "obj_undynetrigger_boss_163": "* First^1, however^1, as is customary\n for those who make it this\n far.../", - "obj_undynetrigger_boss_164": "* I shall tell you the tragic\n tale of our people./", - "obj_undynetrigger_boss_165": "* It all started^1, long ago.../%%", - "obj_undynetrigger_boss_190": "* .../", - "obj_undynetrigger_boss_191": "* No^1, you know what?/%%", - "obj_undynetrigger_boss_199": "* SCREW IT^3! %%", - "obj_undynetrigger_boss_206": "* WHY SHOULD I TELL THAT STORY^1 %%", - "obj_undynetrigger_boss_213": "* WHEN YOU'RE ABOUT TO DIE!?^1! %%", - "obj_undynetrigger_boss_220": "* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%", - "obj_undynetrigger_boss_325": "* YOU!/", - "obj_undynetrigger_boss_326": "* You're standing in\n the way of everybody's\n hopes and dreams!/", - "obj_undynetrigger_boss_327": "\\E4* Alphys's history books\n made me think\n humans were cool.../", - "obj_undynetrigger_boss_328": "\\E0* ... with their giant\n robots and flowery\n swordswomen./", - "obj_undynetrigger_boss_329": "\\E1* BUT YOU?/", - "obj_undynetrigger_boss_330": "\\E2* You're just a coward!/", - "obj_undynetrigger_boss_331": "\\E3* Hiding behind that kid\n so you could run away\n from me again!/", - "obj_undynetrigger_boss_332": "* You abandoned your\n friend just so you\n could run away!/", - "obj_undynetrigger_boss_335": "\\E2* And let's not forget\n your wimpy goody-two-\n shoes-schtick!/", - "obj_undynetrigger_boss_336": "\\E6* Oooh^1! I'm making such a\n difference by hugging\n random strangers!/", - "obj_undynetrigger_boss_337": "*\\E3 You know what would\n be more valuable\n to everyone?/", - "obj_undynetrigger_boss_338": "*\\E1 IF YOU WERE DEAD!!!/", - "obj_undynetrigger_boss_339": "\\E0* That's right^1, human^1!\n* Your continued\n existence is a crime!/", - "obj_undynetrigger_boss_340": "* Your life is all\n that stands between\n us and our freedom!/", - "obj_undynetrigger_boss_341": "* Right now^1, I can\n feel everyone's hearts\n pounding together!/", - "obj_undynetrigger_boss_342": "\\E0* Everyone's been\n waiting their whole\n lives for this moment!/", - "obj_undynetrigger_boss_343": "\\E0* But we're not\n nervous at all./", - "obj_undynetrigger_boss_344": "\\E1* When everyone puts\n their hearts together^1,\n they can't lose!/", - "obj_undynetrigger_boss_345": "\\E5* Now^1, human^1!\n* Let's end this^1,\n right here^1, right now./", - "obj_undynetrigger_boss_346": "\\E0* I'll show you how\n determined monsters\n can be!/", - "obj_undynetrigger_boss_347": "\\E0* Step forward when\n you're ready^1!\n* Fuhuhuhu!/%%", - "obj_undynetrigger_boss_351": "\\E1* And^1! And!/", - "obj_undynetrigger_boss_352": "\\E7*... and something's\n been bothering me^1,\n too./", - "obj_undynetrigger_boss_353": "\\E4* The whole time I was\n chasing after you.../", - "obj_undynetrigger_boss_354": "\\E7* I felt something..^1.\n* Strange./", - "obj_undynetrigger_boss_355": "* The echoes of something\n warm^1, something.../", - "obj_undynetrigger_boss_356": "\\E9* Something like \"I miss\n being friends with you.\"/", - "obj_undynetrigger_boss_357": "\\E2* BUT THAT'S RIDICULOUS!/", - "obj_undynetrigger_boss_358": "\\E6I WOULD NEVER GET\n CHUMMY WITH A COWARD\n LIKE YOU!/", - "obj_undynetrigger_boss_359": "\\E1* You^1!\n* You must have been\n mind-controlling me!/", - "obj_undynetrigger_boss_360": "\\E6* Manipulating people to\n make them like you..^1.\n* What a Grade-A FREAK!/", - "obj_undynetrigger_boss_361": "\\E1* Now enough^1!\n* For everyone's hopes^1!\n* For everyone's dreams!/", - "obj_undynetrigger_boss_362": "\\E2* And for my own\n freaking dignity!/", - "obj_undynetrigger_boss_363": "\\E3* I^1, UNDYNE^1, will\n knock you down!/%%", - "obj_undynetrigger_boss_369": "* YOU!/", - "obj_undynetrigger_boss_370": "* You're standing in\n the way of everybody's\n hopes and dreams!/", - "obj_undynetrigger_boss_371": "\\E4* Alphys's history books\n made me think humans\n were compassionate.../", - "obj_undynetrigger_boss_372": "\\E1* BUT YOU?/", - "obj_undynetrigger_boss_373": "\\E5* You're just a\n remorseless criminal!/", - "obj_undynetrigger_boss_374": "* You wander through the\n caverns^1, attacking\n anyone in your path./", - "obj_undynetrigger_boss_375": "\\E4* Self-defense^1?\n* Please./", - "obj_undynetrigger_boss_376": "* You didn't kill them\n because you had to./", - "obj_undynetrigger_boss_377": "\\E5* You killed them\n because it was\n easy for you./", - "obj_undynetrigger_boss_378": "* Because it was fun\n for you./", - "obj_undynetrigger_boss_379": "\\E4* Do you think it\n was fun when I\n found out...?/", - "obj_undynetrigger_boss_381": "* Do you think it's\n fun when people's\n family members.../", - "obj_undynetrigger_boss_382": "* ... never come home^1?\n* Is that fun?/", - "obj_undynetrigger_boss_386": "* Shyren^1, who was\n just learning to\n sing.../", - "obj_undynetrigger_boss_387": "* ... was dead^1, because\n of the whims of\n a single human?/", - "obj_undynetrigger_boss_392": "* A teenage comedian\n who fell in with\n the wrong crowd.../", - "obj_undynetrigger_boss_393": "* ... was dead^1, because\n of the whims of\n a single human?/", - "obj_undynetrigger_boss_399": "* Doggo^1, who always\n made me laugh.../", - "obj_undynetrigger_boss_400": "* ... was dead^1, because\n of the whims of\n a single human?/", - "obj_undynetrigger_boss_405": "* Those two sweet dogs^1,\n who always took care\n of each other.../", - "obj_undynetrigger_boss_406": "* ... were dead^1, because\n of the whims of\n a single human?/", - "obj_undynetrigger_boss_412": "* That big dog^1, who\n wanted nothing more\n than to play.../", - "obj_undynetrigger_boss_413": "* ... was dead^1, because\n of the whims of\n a single human?/", - "obj_undynetrigger_boss_419": "* Lesser Dog^1, who\n wanted nothing more\n than affection.../", - "obj_undynetrigger_boss_420": "* ... was dead^1, because\n of the whims of\n a single human?/", - "obj_undynetrigger_boss_425": "* The Snowdin Canine\n Unit had been\n completely decimated./", - "obj_undynetrigger_boss_426": "* My troops and friends^1,\n destroyed..^1.\n* Is that fun?/", - "obj_undynetrigger_boss_429": "\\E5* No./", - "obj_undynetrigger_boss_430": "\\E3* But your time's up^1,\n villain!/", - "obj_undynetrigger_boss_431": "\\E0* You won't hurt anyone\n else./", - "obj_undynetrigger_boss_432": "* A knight in shining\n armor has appeared./", - "obj_undynetrigger_boss_433": "\\E4* And all the pain\n you inflicted on\n the fallen.../", - "obj_undynetrigger_boss_434": "* Every hope^1, every\n dream you've turned\n to dust.../", - "obj_undynetrigger_boss_435": "\\E0* She's gonna send\n right back through\n her spear!/", - "obj_undynetrigger_boss_436": "\\E1* NGAHHH!!!/", - "obj_undynetrigger_boss_437": "\\E0* I'll show you how\n determined monsters\n truly are!/", - "obj_undynetrigger_boss_438": "* Come on^1!\n* Step forward and\n let's end this!/%%", - "obj_undynetrigger_boss_468": "* .../", - "obj_undynetrigger_boss_469": "* Forget it./%%", - "obj_undynetrigger_boss_490": "* Look./", - "obj_undynetrigger_boss_491": "* Papyrus didn't come\n to his meeting\n today./", - "obj_undynetrigger_boss_492": "* Say what you want\n about him./", - "obj_undynetrigger_boss_493": "* He's weird^1, he's\n naive^1, he's self-\n absorbed.../", - "obj_undynetrigger_boss_494": "\\E5* But Papyrus has\n NEVER missed a\n meeting./", - "obj_undynetrigger_boss_495": "\\E4* And no matter what\n time you call him\n on the phone.../", - "obj_undynetrigger_boss_496": "* Night^1, day^1, afternoon^1,\n morning.../", - "obj_undynetrigger_boss_497": "\\E5* He ALWAYS answers\n within the first\n two rings./", - "obj_undynetrigger_boss_498": "\\E4* .../", - "obj_undynetrigger_boss_499": "* But now he's gone./", - "obj_undynetrigger_boss_500": "* And his brother\n isn't around^1,\n either./", - "obj_undynetrigger_boss_501": "\\E5* .../", - "obj_undynetrigger_boss_502": "* What did you do\n to him?/", - "obj_undynetrigger_boss_503": "* What did you DO\n TO HIM?/", - "obj_undynetrigger_boss_504": "\\E4* Papyrus^1, who I have\n trained every day.../", - "obj_undynetrigger_boss_505": "* Even though I KNOW\n he's too goofy to\n ever hurt anyone.../", - "obj_undynetrigger_boss_506": "\\E5* .../", - "obj_undynetrigger_boss_507": "\\E4* Go ahead^1.\n* Prepare however you\n want./", - "obj_undynetrigger_boss_508": "\\E5* But when you step\n forward.../", - "obj_undynetrigger_boss_509": "\\E1* I will KILL you./%%", - "obj_undynetrigger_boss_638": "*TEST!!!/%%", - "obj_undynetrigger_boss2_99": "* That's it^1, then...!/", - "obj_undynetrigger_boss2_100": "* No more running away!/%%", - "obj_undynetrigger_boss2_103": "* I KNEW you would\n come back here!/%%", - "obj_undynetrigger_boss2_116": "* HERE I COME!!!!!!!", - "obj_undynetrigger_dry_122": "* Armor..^1. so..^1. hot..^1./", - "obj_undynetrigger_dry_123": "* But I can't..^1.\n* Give up.../%%", - "obj_vegetoid_172": "Contains\nVitamin\nA", - "obj_vegetoid_173": "Part Of\nA\nComplete\nBreakfast", - "obj_vegetoid_175": "Farmed\nLocally,\nVery\nLocally", - "obj_vegetoid_176": "Fresh\nMorning\nTaste", - "obj_vegetoid_178": "Ate\nYour\nGreens", - "obj_vegetoid_182": "Plants\nCan't\nTalk\nDummy", - "obj_vegetoid_186": "Eat\nYour\nGreens", - "obj_vegetoid_190": "%%%", - "obj_vegetoid_383": "* Vegetoid gave a mysterious\n smile.", - "obj_vegetoid_384": "* Vegetoid cackles softly.", - "obj_vegetoid_385": "* Vegetoid's here for your\n health.", - "obj_vegetoid_386": "* It smells like steamed\n carrots and peas.", - "obj_vegetoid_387": "* Vegetoid seems kind of\n bruised.", - "obj_vegetoid_414": "* VEGETOID - ATK 6 DEF 6\n* Serving Size: 1 Monster\n* Not monitored by the USDA/^", - "obj_vegetoid_428": "* You tried to eat Vegetoid^1,\n but it wasn't weakened\n enough./^", - "obj_vegetoid_431": "* You took a bite out of\n Vegetoid^1.\n* You recovered 5 HP!/^", - "obj_vegetoid_445": "* You pat your stomach^1.\n* Vegetoid offers a healthy\n meal./^", - "obj_vsflowey_heartdefeated_114": " And you're NEVER\n waking up!^3 %%", - "obj_vsflowey_heartdefeated_115": "%%", - "obj_vsflowey_heartdefeated_198": " This is all just\n a bad dream...^4 %%", - "obj_vsflowey_heartdefeated_199": "%%%", - "obj_vulkin_271": "Ah! I'll\nhelp!\nHealing\nmagmas!", - "obj_vulkin_272": "You're\nhurt!\nI'll\nhelp!!!", - "obj_vulkin_277": "Thunder!\nHelpful\nspeed\nup!!!", - "obj_vulkin_278": "Speed\nwill\nhelp\ndodge!!", - "obj_vulkin_283": "Ahh...", - "obj_vulkin_284": "Does\nnot\nhelp...", - "obj_vulkin_291": "Oh!\nAh!\nI'm\nhelping!", - "obj_vulkin_292": "Feels\nso\nwarm...", - "obj_vulkin_298": "Ahh!\nTries\nthe\nhardest!", - "obj_vulkin_299": "Works\nhard!\nWorks\nhot!", - "obj_vulkin_307": "Ahh!\nAhh!\nDoes\nmy best!", - "obj_vulkin_314": "Ahh...\nNot...\nhelping?\nOK...", - "obj_vulkin_317": "Trash...\nrump...\nAhh...", - "obj_vulkin_323": "Ahh...\nSo...\nLOVEY!", - "obj_vulkin_325": "Hug...\ncontinue\n...", - "obj_vulkin_327": "Starting\nto get\nweird.", - "obj_vulkin_332": "%%%", - "obj_vulkin_538": "* Vulkin parades around the\n room.", - "obj_vulkin_539": "* Vulkin is making coffee\n in its crater.", - "obj_vulkin_540": "* Vulkin is wiggling its\n weird rump.", - "obj_vulkin_541": "* Vulkin makes a smoke hoop\n and jumps through it.", - "obj_vulkin_542": "* Smells like a lava lamp.", - "obj_vulkin_544": "* Vulkin's cheeks glow with\n a bright heat.", - "obj_vulkin_545": "* Vulkin parades around you\n proudly.", - "obj_vulkin_546": "* Vulkin stands in the corner.", - "obj_vulkin_547": "* Little streams of lava come\n from Vulkin's eyes.", - "obj_vulkin_551": "* Vulkin reassures you the\n plane turning tiny is^1, like^1,\n completely intentional.", - "obj_vulkin_599": "* VULKIN - ATK 25 DEF 0\n* Mistakenly believes its lava\n can heal people./^", - "obj_vulkin_608": "* You tell Vulkin that its\n attacks are NOT helpful./^", - "obj_vulkin_609": "* You tell Vulkin that its\n rump looks like a sack\n of trash./^", - "obj_vulkin_627": "* You tell Vulkin it's doing\n a great job.\n* Its attacks become extreme.../^", - "obj_vulkin_640": "* You give Vulkin a hug^1.\n* It warms your heart.../", - "obj_vulkin_644": "* And your whole body!\n* Ouch!\n* Your DEFENSE dropped!/^", - "obj_vulkin_647": "* Nothing else happened./^", - "obj_vulkinnpc_72": "* Oh..^1.\n* When you hug me^1, I feel..^1.\n* So spicey./%%", - "obj_vulkinnpc_73": "* So spicey./%%", - "obj_vulkinnpc_77": "* Oh..^1.\n* Freedoms./", - "obj_vulkinnpc_78": "* Feels..^1. so spicey./%%", - "obj_vulkinnpc_83": "* Oh..^1.\n* When you encourage me^1, I\n feel..^1. so nicey./%%", - "obj_vulkinnpc_84": "* So spicey./%%", - "obj_vulkinnpc_88": "* Hooray!/", - "obj_vulkinnpc_89": "* Surface world will have \n so many new friends to\n help!!!/%%", - "obj_water_doomreminder_95": "\\R* Strongly felt \\[1] left^1.\n* Shouldn't proceed yet./%%", - "obj_watercooler_99": "* (Error.)/%%", - "obj_whimsalot_212": "No\nregrets.", - "obj_whimsalot_213": "I've\nmade my\nchoice.", - "obj_whimsalot_214": "Not this\ntime.", - "obj_whimsalot_215": "*Shine\nshine*", - "obj_whimsalot_221": "I'm not\nafraid\nof you.", - "obj_whimsalot_226": "I've\nmade\nmy\npeace.", - "obj_whimsalot_232": "Don't\ngive\nup!", - "obj_whimsalot_234": "There's\nstill\nhope.", - "obj_whimsalot_237": "Courage\n...", - "obj_whimsalot_242": "%%%", - "obj_whimsalot_449": "* Whimsalot locks eyes with you.", - "obj_whimsalot_450": "* Whimsalot flutters silently.", - "obj_whimsalot_451": "* Whimsalot shakes its head\n dismissively.", - "obj_whimsalot_452": "* Whimsalot spins its weapon\n around.", - "obj_whimsalot_453": "* Smells like nightshade and\n bleach.", - "obj_whimsalot_454": "* Whimsalot doesn't want to\n fight anymore.", - "obj_whimsalot_456": "* Whimsalot's flying stutters.", - "obj_whimsalot_491": "* WHIMSALOT - ATK 34 DEF 12\n* It finally stopped worrying./^", - "obj_whimsalot_500": "* You reassure Whimsalot that\n what it's doing is\n alright./^", - "obj_whimsalot_511": "* You leap at Whimsalot in a\n threatening manner./^", - "obj_whimsalot_520": "* You kneel and pray for safety^1.\n* Whimsalot remembers its\n conscience./^", - "obj_whimsun_194": "I'm\nsorry...", - "obj_whimsun_195": "I have\nno\nchoice..", - "obj_whimsun_196": "Forgive\nme...", - "obj_whimsun_197": "*sniff\nsniff*", - "obj_whimsun_200": "I\ncan't\nhandle\nthis...", - "obj_whimsun_203": "%%%", - "obj_whimsun_383": "* Whimsun avoids eye contact.", - "obj_whimsun_384": "* Whimsun continues to mutter\n apologies.", - "obj_whimsun_385": "* Whimsun is fluttering.", - "obj_whimsun_386": "* It's starting to smell like\n lavender and mothballs.", - "obj_whimsun_387": "* Whimsun is hyperventilating.", - "obj_whimsun_388": "* Whimsun is having trouble\n flying.", - "obj_whimsun_410": "* WHIMSUN - ATK 5 DEF 0\n* This monster is too\n sensitive to fight.../^", - "obj_whimsun_419": "* Halfway through your first\n word^1, Whimsun bursts into\n tears and runs away./^", - "obj_whimsun_429": "* You raise your arms and\n wiggle your fingers.\n* Whimsun freaks out!/^", - "obj_wizard_281": "Abra\ncadabra.", - "obj_wizard_283": "Alakazam\n!!", - "obj_wizard_285": "Tinkle\ntinkle\nhoy.", - "obj_wizard_287": "Hocus\npocus.", - "obj_wizard_289": "Please\nand\nthank\nyou.", - "obj_wizard_294": "Ah^1!\nA fellow\nwizard!", - "obj_wizard_297": "%%%", - "obj_wizard_520": "* Madjick does a mysterious jig.", - "obj_wizard_521": "* Madjick flaunts its orbs\n in a menacing manner.", - "obj_wizard_522": "* Madjick whispers arcane\n swear words.", - "obj_wizard_523": "* Madjick peers at you with\n strange eyes.", - "obj_wizard_524": "* Smells like magic.", - "obj_wizard_525": "* Madjick is distracted by its\n own voice.", - "obj_wizard_526": "* You still feel confused.", - "obj_wizard_527": "* Madjick is distracted.\n* You still feel confused.", - "obj_wizard_528": "* Madjick's orbs are\n incapacitated.", - "obj_wizard_529": "* Madjick believes you are\n a fellow wizard.", - "obj_wizard_563": "* MADJICK - ATK 29 DEF 24 \n* This magical mercenary only\n says magic words./^", - "obj_wizard_575": "* You can't get a word\n in edgewise^1.\n* Its words dizzy you.../^", - "obj_wizard_583": "* Madjick interrupts you by\n chattering to itself./", - "obj_wizard_584": "* Its gibberish dizzies you...\n* Your DEFENSE drops by 1./^", - "obj_wizard_593": "* Magick interrupts you by\n chattering to itself^1.\n* It seems satisfied./^", - "obj_wizard_610": "* Where to stare? \n \n Chaser Orb Corner Orb\\C", - "obj_wizard_623": "* You ignore Madjick and think\n of pollen and sunshine^1.\n* Your DEFENSE increased by 1./^", - "obj_wizard_628": "* You think of pollen and\n sunshine./", - "obj_wizard_629": "* Your confusion abates^1.\n* Your DEFENSE increased by 2./^", - "obj_wizard_647": "* The unrelenting \"Chaser Orb\"\n was weakened by your glare./^", - "obj_wizard_648": "* The destitute \"Chaser Orb\" was\n weakened further by your glare./^", - "obj_wizard_662": "* The intimidating \"Corner Orb\"\n was weakened by your glare./^", - "obj_wizard_663": "* The homely \"Corner Orb\" was\n weakened further by your glare./^", - "obj_womandog_243": "(...)", - "obj_womandog_247": "(Don't,\nactually\n...)", - "obj_womandog_248": "(He\nmeans\nme.)", - "obj_womandog_249": "(Of\ncourse\nwe were\nsecond.)", - "obj_womandog_250": "(Do\nhumans\nhave\ntails?)", - "obj_womandog_256": "(Smell\nmystery)", - "obj_womandog_257": "(Are you\nactually\na little\npuppy!?)", - "obj_womandog_261": "(Beware\nof\ndog.)", - "obj_womandog_264": "(A dog\nthat pets\ndogs...\nAmazing!)", - "obj_womandog_269": "(That's\nnot your\nhusband,\nOK?)", - "obj_womandog_270": "(Well.\nDon't\nleave me\nout!)", - "obj_womandog_276": "(Misery\nawaits\nyou.)", - "obj_womandog_277": "(Kneel\nand\nsuffer!)", - "obj_womandog_278": "(I'll\nchop you\nin\nhalf!)", - "obj_womandog_284": "%%%", - "obj_womandog_472": "* The Dogs keep shifting their\n axes to protect each other.", - "obj_womandog_473": "* The Dogs are re-evaluating\n your smell.", - "obj_womandog_474": "* The Dogs are practicing for\n the next couples contest.", - "obj_womandog_475": "* The Dogs are saying sickly\n sweet things to each other.", - "obj_womandog_476": "* The Dogs may want to\n re-smell you.", - "obj_womandog_477": "* The Dogs think that you\n may be a lost puppy.", - "obj_womandog_478": "* Every dog loves to play\n fetch!!!", - "obj_womandog_479": "* The Dogs' minds have been\n expanded.", - "obj_womandog_480": "* The Dogaressa is on the\n warpath.", - "obj_womandog_496": "* DOGARESSA - ATK 14 DEF 5\n* This puppy finds her\n hubby lovely^1. SMELLS ONLY?/^", - "obj_womandog_504": "* The Dogs sniff you again.../", - "obj_womandog_505": "* But you smell just as\n weird as before!/^", - "obj_womandog_506": "* The Dogs sniff you again.../", - "obj_womandog_507": "* After rolling in the dirt^1,\n you smell all right!/^", - "obj_womandog_508": "* The Dogs already know you\n smell fine./^", - "obj_womandog_509": "* The Dogaressa won't even\n lift up her snout./^", - "obj_womandog_519": "* The Dogaressa just growls\n at you./^", - "obj_womandog_522": "* The Dogaressa is too\n suspicious of your smell./^", - "obj_womandog_523": "* You pet the Dogaressa./^", - "obj_womandog_533": "* You roll around in the\n dirt and snow./", - "obj_womandog_534": "* You smell like a weird\n puppy./^", - "obj_woshbody_221": "... what the\nHECK is that\nmusic?/%%", - "obj_woshbody_228": "I-I DUNNO^1, DUDE\nBUT IT'S SPOOKIN\nME OUT ; )/%%", - "obj_woshbody_236": "... this is worse\nthan Shyren./%%", - "obj_woshbody_243": "No way^1, Shyren is\nway less scary\n; )/%%", - "obj_woshbody_251": "... if you're so\nscared^1, why do\nyou keep winking?/%%", - "obj_woshbody_258": "THESE ARE WINKS\nOF FEAR ; )/%%", - "obj_woshbody_266": "Forget it^1.\nThis beat is\ntoo.../", - "obj_woshbody_267": "... filthy./%%", - "obj_woshbody_275": "Wosh^1! Wait^1!\nDon't leave me ; )/", - "obj_woshbody_276": "Is this creepy\nmusic my punishment\nfor being creepy?\n; )/", - "obj_woshbody_277": "Please..^1. stop..^1.\nI'll never creep\nagain ; )/%%", - "obj_woshbody_286": "Wahhhhh!!!!!\n; )^3 %%", - "obj_woshua_247": "face", - "obj_woshua_248": "teeth\nand eyes", - "obj_woshua_249": "leg", - "obj_woshua_250": "SOUL", - "obj_woshua_251": "hand", - "obj_woshua_252": "Wosh u\n\\[1]", - "obj_woshua_254": "*whistle\nas it\ncleans*", - "obj_woshua_255": "Your\nSOUL\nis\nunclean", - "obj_woshua_256": "Out!!!\nDarned\nspot", - "obj_woshua_257": "Oops, I\nmeant...\nscrub a\nsub-SUBS", - "obj_woshua_258": "Scrub a\ndub-dubs", - "obj_woshua_263": "Green\nmeans\nclean", - "obj_woshua_267": "Yuck!", - "obj_woshua_268": "Fresh!", - "obj_woshua_272": "NO. THAT\nJOKE'S\nTOO...\nDIRTY", - "obj_woshua_276": "%%%", - "obj_woshua_283": "\\Xtweet", - "obj_woshua_504": "* Woshua wonders if tears are\n sanitary.", - "obj_woshua_505": "* Woshua is friends with\n a little bird.", - "obj_woshua_506": "* Woshua is rinsing off a\n pizza.", - "obj_woshua_507": "* Woshua is looking for some\n good clean fun.", - "obj_woshua_508": "* Smells like detergent.", - "obj_woshua_510": "* Woshua is revolted at its own\n wounds.", - "obj_woshua_526": "* WOSHUA - ATK 18 DEF 5\n* This humble germophobe seeks\n to cleanse the whole world./^", - "obj_woshua_535": "* You reach out^1.\n* Woshua recoils from your\n touch./^", - "obj_woshua_536": "* Woshua is terrified of\n your slimy body!\n* It runs away./^", - "obj_woshua_537": "* You give Woshua a friendly\n pat./^", - "obj_woshua_546": "* You ask Woshua to clean you^1.\n* It hops around excitedly./^", - "obj_woshua_547": "* Woshua continues cleaning./^", - "obj_woshua_558": "* You tell a joke about two\n kids who played in a\n muddy flower garden./", - "obj_woshua_559": "* You tell a joke about a kid\n who ate a pie with\n their bare hands./", - "obj_woshua_560": "* You tell a joke about a kid\n who slept in the soil./", - "obj_woshua_561": "* Woshua's powers neutralized!/^", - "obj_woshuanpc_72": "* Everything's so dirty..^1.\n* If I could erase everything^1,\n I would./", - "obj_woshuanpc_73": "* Ohhhh^1.\n* Don't get the wrong idea^1.\n* I don't want anyone to die./", - "obj_woshuanpc_74": "* People turn to dust when\n they die^1, and that's hard\n to clean up.../%%", - "obj_woshuanpc_77": "* Don't turn to dust./%%", - "obj_woshuanpc_81": "* The surface intimidates me./", - "obj_woshuanpc_82": "* The entire outer layer of the\n Earth is made of dirt./%%", - "obj_woshuanpc_88": "* I clean off all of the\n trash and arrange it into\n symmetrical piles./", - "obj_woshuanpc_89": "* It's hard work^1, but somebody\n has to do it./%%", - "obj_woshuanpc_93": "* Don't drag your dirty feet\n in here^1.\n* I just cleaned this trash!/%%", - "obj_wrongnumbersong_96": "* (Ring... ring...)/", - "obj_wrongnumbersong_97": "* Hello^1!\n* Can I speak to G.../", - "obj_wrongnumbersong_98": "* ...\n* Wait a second./", - "obj_wrongnumbersong_99": "* Is this the wrong number?/%%", - "obj_wrongnumbersong_107": "* Oh it's the wrong number^1!\n* The wrong number song!/", - "obj_wrongnumbersong_108": "* We're very very sorry that\n we got it wrong!/", - "obj_wrongnumbersong_109": "* Oh it's the wrong number^1!\n* The wrong number song!/", - "obj_wrongnumbersong_110": "* We're very very sorry that\n we got it wrong!/%%", - "obj_wrongnumbersong_118": "* (Click...)/%%", - "obj_xmastree_60": "* (It's a carefully decorated\n tree.)/", - "obj_xmastree_61": "* (Some of the presents are\n addressed from \"Santa\" to\n various locals.)/%%", - "obj_xmastree_65": "* (Nothing for you.)/%%", - "scr_battlegroup_116": "* You tripped into a\n line of Moldsmals.", - "scr_battlegroup_133": "* A pair of Froggits hop\n towards you.", - "scr_battlegroup_148": "* Moldsmal and Moldsmal\n block the way.", - "scr_battlegroup_163": "* Migosp crawled up close!", - "scr_battlegroup_207": "* Vegetoid and Loox attacked!", - "scr_battlegroup_342": "* Doggo blocks the way!", - "scr_battlegroup_445": "* Chilldrake saunters up!", - "scr_battlegroup_450": "* Snowdrake flutters forth!", - "scr_battlegroup_465": "* Chilldrakes flutter forth!", - "scr_itemdesc_2": "* If you are reading this,\n I messed up somehow./%", - "scr_papcall_7": "* Ring..^1. Ring.../", - "scr_papcall_8": "* (There's no response...)/%%", - "scr_papcall_17": "HMMMM..^1.\nTHE STRANGE DOOR\nIN THE WOODS./", - "scr_papcall_18": "\\E0ACTUALLY^1,\nMY BROTHER SPENDS\nA LOT OF TIME HERE./", - "scr_papcall_19": "\\E3WHAT'S HE DOING...?/", - "scr_papcall_20": "\\E1I'VE GOT TO KEEP\nHIM ON THE STRAIGHT\nAND NARROW!!!/%%", - "scr_papcall_24": "ARE YOU STILL\nAROUND THAT DOOR?/", - "scr_papcall_25": "\\E1OH NO!!^1!\nMY BROTHER'S A\nBAD INFLUENCE!!!/%%", - "scr_papcall_31": "THIS IS WHERE MY\nBROTHER IS SUPPOSED\nTO PATROL.../", - "scr_papcall_32": "\\E3BUT^1, EVERY TIME I\nSHOW UP^1, HE'S\nSLACKING OFF./", - "scr_papcall_33": "\\E0IT'S A GOOD THING\nI SPOTTED YOU\nFIRST!/", - "scr_papcall_34": "\\E3I'M SURE HE WOULD\nHAVE MADE A WEIRD\nFIRST IMPRESSION./%%", - "scr_papcall_39": "IF HE'S NOT AROUND^1,\nHE WON'T COME\nBACK.../", - "scr_papcall_40": "\\E3THAT'S JUST THE\nWAY HE FUNCTIONS./%%", - "scr_papcall_46": "WHAT??^1?\nARE YOU LOST???/", - "scr_papcall_47": "\\E0HMMM..^1. YOU SHOULD\nTRY CALLING\nSOMEONE FOR HELP!/%%", - "scr_papcall_52": "HUH??^1?\nWHY ARE YOU\nCALLING ME??/%%", - "scr_papcall_58": "IT'S TOO COLD\nTO SWIM IN THE\nRIVER./", - "scr_papcall_59": "UNLESS YOU HAVE A\nWATERPROOF\nSWEATER!/%%", - "scr_papcall_65": "IT'S JUST A\nRIVER./%%", - "scr_papcall_71": "NYEH HEH HEH!^1!\nIMPRESSED!?!/", - "scr_papcall_72": "NOT ONLY AM I\nGREAT AT PUZZLES.../", - "scr_papcall_73": "BUT I'M ALSO\nAN ESTEEMED\nARCHITECT!!!/%%", - "scr_papcall_79": "MY BROTHER HELPED\nME FIND THE BOX!/%%", - "scr_papcall_85": "THE STATION OF\nDOGGO./", - "scr_papcall_86": "HE HAS THE AMAZING\nPOWER TO SEE THINGS\nWHEN THEY MOVE./", - "scr_papcall_87": "\\E3OKAY^1, MAYBE IT'S\nNOT AN AMAZING\nPOWER./%%", - "scr_papcall_93": "DOGGO'S NOT HOME./%%", - "scr_papcall_100": "CAREFUL!^1!\nTHE ICE IS\nSLPPERY./", - "scr_papcall_101": "\\E0BUT IF YOU SLIDE\nON THE ICE^1, NO ONE\nWILL ATTACK YOU./", - "scr_papcall_102": "\\E3NO ONE WANTS TO\nPRATFALL DURING A\nCOOL TECHNIQUE./%%", - "scr_papcall_108": "I'M COLD OUT OF\nTHINGS TO SAY./%%", - "scr_papcall_114": "IT MUST BE TOUGH\nBEING A SNOWMAN./", - "scr_papcall_115": "\\E2TRY TO BE NICE\nTO PEOPLE MADE OF\nSTRANGE MATERIALS./%%", - "scr_papcall_121": "IS THAT SNOWMAN\nSTILL THERE?/%%", - "scr_papcall_127": "OH HO^1!\nTHE ELECTRIC MAZE^1!\nTHAT SURE WAS FUN!/", - "scr_papcall_128": "\\E3EXCEPT FOR WHEN\nI GOT SHOCKED./%%", - "scr_papcall_133": "OH HO^1!\nTHE ELECTRIC MAZE^1!\nA GREAT PUZZLE!/", - "scr_papcall_134": "\\E3EXCEPT FOR THE\nPART WHERE WE\nDIDN'T EVEN DO IT./", - "scr_papcall_135": "\\E0MINUS THAT ONE\nTINY FLAW^1, IT'S AN\nEASY 10 OUT OF 10!/%%", - "scr_papcall_141": "DISAPPOINTING^1, BUT\nI TURNED OFF THE\nELECTRICITY./%%", - "scr_papcall_149": "THE FAMOUS SNOWDIN\nSNOWBALL GAME./", - "scr_papcall_150": "FASTER COMPLETION\nGIVES DIFFERENT\nPRIZES./", - "scr_papcall_151": "\\E3WHERE DOES THE\nMONEY COME FROM?/", - "scr_papcall_152": "\\E0THE SNOWBALL TAX^1,\nOF COURSE!!/%%", - "scr_papcall_157": "WHAT^1?\nYOU'VE NEVER HEARD\nOF A SNOWBALL TAX?/", - "scr_papcall_158": "\\E2THE SURFACE WORLD\nMUST BE PARADISE.../%%", - "scr_papcall_166": "THE STATION OF THE\nMARRIED DOGS.../", - "scr_papcall_167": "\\E3HMMM^1. DO YOU EVER\nTHINK ABOUT DOING\nTHAT SOMEDAY?/", - "scr_papcall_168": "\\E0MARRYING A DOG?/%%", - "scr_papcall_173": "NAH..^1.\nTHAT'S WEIRD./", - "scr_papcall_174": "\\E0THERE ARE WAY\nBETTER ANIMALS TO\nMARRY./", - "scr_papcall_175": "LIKE SKELETONS!!!/%%", - "scr_papcall_182": "HMM... CROSSWORD^1.\nI GUESS IT'S AN\nAPT NAME./", - "scr_papcall_183": "\\E4THOSE WORDS MAKE\nME CROSS!!!/%%", - "scr_papcall_188": "ARE YOU STILL\nLOOKING AT THAT\nWORD SEARCH?/%%", - "scr_papcall_195": "AH^1, THE SPAGHETTI\nTRAP ROOM.../", - "scr_papcall_196": "ERROR????/%%", - "scr_papcall_199": "\\E3I STILL HAVE TO\nGO VISIT IT.../", - "scr_papcall_200": "\\E2THE SPAGHETTI YOU\nLEFT ME IS STILL\nTHERE!!!/%%", - "scr_papcall_204": "\\E3WELL^1, I GUESS IT'S\nNOT MUCH OF A\nTRAP ANYMORE.../", - "scr_papcall_205": "\\E0SINCE YOU ATE THE\nWHOLE THING^1,\nRIGHT!?/%%", - "scr_papcall_211": "NOTHING LIKE A\nHOT BUCKET OF\nSPAGH.../%%", - "scr_papcall_218": "THIS ROOM IS\nNORMALLY BLOCKED\nBY THOSE SPIKES./", - "scr_papcall_219": "\\E3BUT WE'RE THINKING\nOF GETTING RID\nOF THEM.../", - "scr_papcall_220": "\\E0THE KING RELEASED\nA MANDATE ON\nPUZZLES RECENTLY./", - "scr_papcall_221": "\\E3HE THINKS SPIKES\nARE INEFFECTIVE AND\nHAZARDOUS TO KIDS./", - "scr_papcall_222": "\\E4BUT I THINK HE'S\nWRONG!!!/", - "scr_papcall_223": "\\E0KIDS LOVE DEADLY\nSPIKES!!!/%%", - "scr_papcall_228": "IF YOU KNOW ANY\nKIDS^1, YOU SHOULD\nASK THEM!!!/%%", - "scr_papcall_234": "HMMM..^1.\nTHE SOLUTION TO\nTHIS ONE...?/", - "scr_papcall_235": "\\E5I ACTUALLY JUST\nSTEPPED OVER THE\nSPIKES./", - "scr_papcall_236": "\\E0SO THE SOLUTION\nIS TO BE VERY\nTALL AND HANDSOME./%%", - "scr_papcall_241": "I'M SOLVING IT\nAS WE SPEAK.../%%", - "scr_papcall_248": "OH-HO!!^1! \nTHIS PUZZLE^1!/", - "scr_papcall_249": "YOU FIGURED IT OUT\nSO EASILY!!/", - "scr_papcall_250": "\\E2THAT WAS VERY\nPAPYRUS OF YOU./%%", - "scr_papcall_255": "TALKING ON THE\nPHONE..^1. HOW\nPAPYRUS OF YOU./%%", - "scr_papcall_262": "OH-HO!!^1!\nTHE PUZZLE THAT\nDR. ALPHYS MADE!/", - "scr_papcall_263": "I HAD TO ASK\nUNDYNE TO ASK\nHER TO MAKE ONE./", - "scr_papcall_264": "\\E3I ONLY FOLLOW\nHER ONLINE.../", - "scr_papcall_265": "\\E3I'M NOT REALLY\nFRIENDS WITH HER.../", - "scr_papcall_266": "\\E0YET!!!!/%%", - "scr_papcall_271": "SOMEDAY I'LL\nIMPRESS HER WITH\nMY HUGE BICEPS.../", - "scr_papcall_272": "\\E0THAT'S A GOOD\nWAY TO MAKE\nFRIENDS!!!/%%", - "scr_papcall_278": "THE STATION OF\nLESSERDOG./", - "scr_papcall_279": "THIS DOG LOVES\nTO BE PET./", - "scr_papcall_280": "THAT'S ITS DEFINING\nPERSONALITY\nTRAIT./", - "scr_papcall_281": "\\E3WAIT^1, WHY ARE THEY\nA ROYAL GUARD\nAND NOT ME!?/", - "scr_papcall_282": "\\E0I LOVE TO BE\nPET TOO!!!/%%", - "scr_papcall_287": "SIGH..^1.\nIT'S ALL JUST A\nPUPULARITY CONTEST./%%", - "scr_papcall_293": "WE WERE GETTING\nBORED WAITING\nFOR YOU.../", - "scr_papcall_294": "\\E0SO I BUILT A\nSNOW-PAPYRUS!/", - "scr_papcall_295": "\\E3AND SANS...\nDID HIS THING./%%", - "scr_papcall_300": "ACTUALLY^1, IT'S ONE\nOF HIS BETTER\nLUMPS./%%", - "scr_papcall_306": "I ALWAYS JUMP OVER\nTHE GAP INSTEAD OF\nSOLVING THE PUZZLE./", - "scr_papcall_307": "SANS NEVER SOLVES\nIT EITHER./", - "scr_papcall_308": "\\E3HE ALWAYS JUST..^1.\nUM.../", - "scr_papcall_309": "GETS ACROSS./%%", - "scr_papcall_314": "I THINK HE HAS\nA SHORTCUT OR\nSOMETHING./%%", - "scr_papcall_321": "GYFTROT LIVES NEAR\nTHERE^1.\nTHEY LIKE GIFTS./", - "scr_papcall_322": "\\E3DON'T WORRY IF\nYOU CAN'T AFFORD\nSOMETHING NICE./", - "scr_papcall_323": "\\E0IT'S THE THOUGHT\nTHAT COUNTS./", - "scr_papcall_324": "SO IMAGINE YOU\nHAVE A LOT OF\nMONEY.../%%", - "scr_papcall_329": "DID YOU MEET\nGYFTROT?/%%", - "scr_papcall_336": "MY SIGNAL IS\nGETTING WEAK./", - "scr_papcall_337": "\\E3LOOKS LIKE THE\nPHONE WON'T WORK\nPAST HERE./", - "scr_papcall_338": "\\E0SO THERE'S NO\nREASON TO GO\nFURTHER./%%", - "scr_papcall_343": "HELLO./%%", - "scr_papcall_349": "THE STATION OF\nGREATERDOG./", - "scr_papcall_350": "\\E3HE LOOKS A BIT\nLIKE A CERTAIN DOG\nI DON'T LIKE./", - "scr_papcall_351": "\\E0BUT GREATERDOG\nDOESN'T COLLECT\nANYTHING./", - "scr_papcall_352": "\\E2HE'S ONLY A\nKLEPTOMANIAC\nFOR AFFECTION!/%%", - "scr_papcall_357": "HE'S AMASSED A\nLARGE COLLECTION\nOF HUGS AND PETS./%%", - "scr_papcall_363": "THIS BRIDGE LOOKS\nDANGEROUS^1, BUT\nIT'S VERY STABLE./", - "scr_papcall_364": "IN FACT^1, IT'S JUST\nA ROCK FORMATION\nI PAINTED OVER./", - "scr_papcall_365": "I THINK IT LOOKS\nMORE DRAMATIC\nTHAT WAY./%%", - "scr_papcall_370": "I ADDED THE ROPE^1,\nTOO./%%", - "scr_papcall_376": "SNOWDIN..^1.\nHOME OF PAPYRUS!/", - "scr_papcall_377": "\\E3THAT'S THE SLOGAN^1,\nRIGHT???/%%", - "scr_papcall_382": "I'M PETITIONING TO\nCHANGE THE SLOGAN./%%", - "scr_papcall_389": "THAT FURRY PERSON\nTHROWS ICE ALL\nDAY./", - "scr_papcall_390": "NOBODY KNOWS\nWHERE IT GOES./%%", - "scr_papcall_394": "THAT FURRY PERSON\nTHROWS ICE ALL\nDAY./", - "scr_papcall_395": "NOBODY KNOWS\nWHERE IT GOES./", - "scr_papcall_397": "* Hey^1, I know^1!\n* Alphys told me.../", - "scr_papcall_398": "* It goes to Hotland\n to cool down the\n CORE!/", - "scr_papcall_400": "WOW^1, UNDYNE!^1!\nI DIDN'T KNOW YOU\nLIKED NERDY STUFF!/", - "scr_papcall_401": "\\E3JUST STRENGTH\nAND FIGHTING.../", - "scr_papcall_403": "\\E0* Are you kidding!?\n* Why wouldn't I!?/", - "scr_papcall_404": "\\E6* The brain's the\n biggest muscle of\n all!!!/%%", - "scr_papcall_410": "HYPNOTIZING^1, ISN'T\nIT???/%%", - "scr_papcall_416": "THE INN'S A\nGREAT PLACE\nTO STAY./", - "scr_papcall_417": "THE LADY WHO\nRUNS IT IS\nREALLY NICE./", - "scr_papcall_418": "\\E2SHE ALWAYS GIVES\nME A LOLLIPOP AND\nA PAT ON THE HEAD./%%", - "scr_papcall_423": "WHY ARE YOU\nCALLING ME?/", - "scr_papcall_424": "\\E0ARE YOU TRYING\nTO MAKE A\nRESERVATION???/%%", - "scr_papcall_430": "* Hey^1, I always stay\n there when I come\n to Snowdin!/", - "scr_papcall_431": "\\E4* I used to stay\n at Papyrus's^1, but.../", - "scr_papcall_432": "\\E1* His couch is like^1,\n lumpy and jangly?/", - "scr_papcall_433": "\\E5* And his brother\n kept making 100's\n of midnight snacks./%%", - "scr_papcall_434": "\\E2* And Papyrus himself\n doesn't??^1?\n* Know how to sleep?/%%", - "scr_papcall_439": "* Yeah^1, just sleep\n here./%%", - "scr_papcall_448": "GRILLBY'S...\nIT'S DARK AND FULL\nOF GREASE./", - "scr_papcall_449": "PURGATORY OF\nFRIES..^1.\nHAMBURGER ABYSS.../", - "scr_papcall_450": "ANYWAY^1, MY BROTHER\nPRACTICALLY LIVES\nHERE./%%", - "scr_papcall_455": "I'M NOT COMING\nTO GRILLBY'S./%%", - "scr_papcall_461": "GRILLBY'S^1? WE'RE TOO\nREFINED FOR THAT\nGREASEHOLE./", - "scr_papcall_463": "* WOAH^1, if you go^1,\n you HAVE to try\n the cheese fries./", - "scr_papcall_464": "\\E6* They're AMAZINGLY\n bad for you!!/", - "scr_papcall_465": "\\E9* Oh^1, sorry^1, Papyrus^1,\n were you saying\n something?/", - "scr_papcall_467": "JUST MONOLOGUING\nABOUT MY LOVE\nFOR GREASE!!!/%%", - "scr_papcall_472": "OUR FEELINGS FOR\nGREASE RUN DEEP\nLIKE A RIVER./", - "scr_papcall_474": "* Grease^1, I.../", - "scr_papcall_475": "\\E8* I..^1.\n* .../", - "scr_papcall_476": "\\E6* I want you in\n all my food!!!/%%", - "scr_papcall_487": "I LOVE THE LIBRARY^1.\nTHE BOOKS ARE ALL\nARRANGED BY COLOR../", - "scr_papcall_488": "\\E4THIS SENSE OF\nORDER!!^1! IT FILLS\nME WITH POWER!/%%", - "scr_papcall_493": "WHAT'S A LIBRARY\nCARD?/%%", - "scr_papcall_499": "* I couldn't get enough\n books when I was\n a kid./", - "scr_papcall_500": "\\E9* I tore through all\n sorts of 'em!/", - "scr_papcall_501": "\\E1* I ripped through\n tons of 'em!/", - "scr_papcall_502": "\\E6* I kicked 'em into\n shreds!!!/%%", - "scr_papcall_507": "* But now I think\n reading's cool./%%", - "scr_papcall_516": "WOW^1! IT ONLY TOOK\nYOU FOUR SECONDS\nTO CALL ME!!/", - "scr_papcall_517": "YOU MUST BE VERY\nDESPERATE FOR MY\nHELP!!!/", - "scr_papcall_518": "WELL^1! DO NOT FEAR^1!\nTHIS IS PAPYRUS'S\nHOTFUL HELPLINE!/", - "scr_papcall_519": "JUST DESCRIBE YOUR\nLOCATION^1, AND...!/", - "scr_papcall_520": "I WILL DESCRIBE\nSOME HOT TIPS!/", - "scr_papcall_521": "\\E0SO^1, WHERE ARE\nYOU?/", - "scr_papcall_522": "\\E3.../", - "scr_papcall_523": "\\E5... YOU'RE STILL\nIN MY ROOM??/", - "scr_papcall_524": "\\E3.../", - "scr_papcall_525": "\\E3HAVE YOU HEARD OF\nSOMETHING CALLED\nA..^1. DOOR?/", - "scr_papcall_526": "\\E0WAIT^1! DON'T WORRY^1!\nI'LL DRAW A\nDIAGRAM FOR YOU!/%%", - "scr_papcall_531": "HOLD UP^1!\nI'M STILL DRAWING!/%%", - "scr_papcall_537": "WHAT^1? I THOUGHT\nYOU HAD GOTTEN OUT\nOF MY ROOM./", - "scr_papcall_538": "\\E1WE'RE GOING TO\nHAVE TO START OVER\nFROM SQUARE ONE!/", - "scr_papcall_539": "\\E0FIRST: DO YOU\nKNOW WHO PAPYRUS\nIS!?/%%", - "scr_papcall_544": "DO I KNOW WHO\nPAPYRUS IS!?/%%", - "scr_papcall_554": "YOU'RE IN MY\nHOUSE^1.\nGOOD CHOICE!/", - "scr_papcall_555": "\\E3THOUGH I GUESS\nIT'S TECHNICALLY\nSANS'S HOUSE TOO./", - "scr_papcall_556": "\\E1BUT I PREFER NOT\nTO DISCUSS HIS\nPART OF IT./", - "scr_papcall_557": "\\E3HIS ROOM IS..^1.\nIT'S LIKE ANOTHER\nWORLD!/", - "scr_papcall_558": "\\E2A WORLD WHERE\nTHEY DON'T KNOW\nHOW TO VACUUM./%%", - "scr_papcall_563": "YOU'RE BEST\nSTAYING AWAY FROM\nTHAT STRANGE PLACE./%%", - "scr_papcall_572": "THIS IS WHERE\nI TRIED TO\nCAPTURE YOU!/", - "scr_papcall_573": "WHAT A TERRIBLE\nMEMORY!/%%", - "scr_papcall_578": ".../%%", - "scr_papcall_584": "* Yeah!^1! This is the\n best room for\n snow-wrestling!!/", - "scr_papcall_586": "SNOW WRESTLING IS\nWHEN SHE SNEAKS UP\nON YOU FROM BEHIND,/", - "scr_papcall_587": "THEN TACKLES YOU\nAND YELLS\n\"SNOW-WRESTLING!\"/", - "scr_papcall_588": "\\E5IT'S..^1.\nNOT THE BEST\nGAME./", - "scr_papcall_590": "\\E9* Well^1, you know\n what I think?/", - "scr_papcall_592": "WHAT?/", - "scr_papcall_594": "* Snow-wrestling!!/", - "scr_papcall_596": "NOOOOOOOOO!!!/%%", - "scr_papcall_601": "* We'll have to play\n sometime!/%%", - "scr_papcall_610": "WATERFALL..^1.\nI BARELY KNOW\nANYTHING ABOUT IT./", - "scr_papcall_611": "\\E0BUT I'LL DO MY\nBEST TO INFORM\nYOU!!!/%%", - "scr_papcall_616": "UH^1, I DON'T HAVE\nANY FACTS ABOUT\nTHIS ROOM./%%", - "scr_papcall_622": "* If you're going to\n Snowdin^1, I won't\n have much to say./", - "scr_papcall_624": "BUT I WILL!!/", - "scr_papcall_626": "* There's the rub^1,\n right?/", - "scr_papcall_628": "WHAT!^1?\nTHERE'S A RUB^1?\nWHERE!?!?/", - "scr_papcall_630": "* In Snowdin^1, duh!!!/%%", - "scr_papcall_635": "I'LL DO MY\nBEST TO FIND\nTHE RUB./", - "scr_papcall_637": "* Hey^1, I think I\n found something!/", - "scr_papcall_639": "OOH^1, WHERE?/", - "scr_papcall_640": "\\E5AND WHAT'S THIS\nHORRIBLE NOOGIE?/", - "scr_papcall_642": "* It's the rub!!!/%%", - "scr_papcall_660": "MY BROTHER HAS\nA STATION HERE./", - "scr_papcall_661": "\\E3YES^1, HE MANS\nTWO STATIONS AT\nONCE./", - "scr_papcall_662": "\\E0AMAZING^1, ISN'T\nHE?/", - "scr_papcall_663": "HE SLACKS OFF\nTWICE AS MUCH\nAS NORMAL!!/%%", - "scr_papcall_668": "NORMAL FOLKS CAN\nONLY DREAM OF\nSUCH SLOTH.../%%", - "scr_papcall_674": "* This is Papyrus's\n brother's station./", - "scr_papcall_675": "\\E4* I'm always catching\n him slacking off^1,\n or sleeping.../", - "scr_papcall_676": "\\E2* But his results are\n JUST good enough\n to not fire him./", - "scr_papcall_677": "\\E4* Well^1, except today./", - "scr_papcall_678": "\\E2* He didn't tell me\n ANYTHING about you./%%", - "scr_papcall_683": "\\E4* JUST scraping by\n the bare minimum\n every time.../", - "scr_papcall_684": "\\E9* I guess it's kind\n of impressive...?/%%", - "scr_papcall_693": "ROCKS?/", - "scr_papcall_694": "\\E0IT MUST BE ONE\nOF UNDYNE'S\nINGENIOUS PUZZLES./", - "scr_papcall_695": "\\E0YOU'D BETTER BE\nCAREFUL!!!/%%", - "scr_papcall_700": "BE WARY OF ROCKS./%%", - "scr_papcall_706": "* God^1, I was supposed\n to build a puzzle\n for this room.../", - "scr_papcall_707": "\\E2* But I HATE puzzles./", - "scr_papcall_708": "\\E6* So I just put a\n huge pile of\n rocks upstream./%%", - "scr_papcall_714": "* What??^1?\n* Don't judge me!!!/", - "scr_papcall_715": "\\E6* My lack of\n creativity's making\n your life easier!/%%", - "scr_papcall_722": "* Ring..^1. Ring.../", - "scr_papcall_723": "* (There's no response...)/%%", - "scr_papcall_731": "WHERE'D YOU GO!?\nI CAN'T SEE\nYOU!!!/", - "scr_papcall_732": "\\E0OH WAIT^1, THAT'S\nBECAUSE YOU'RE\nON THE PHONE./%%", - "scr_papcall_737": "ARE YOU STILL\nON THE PHONE?/%%", - "scr_papcall_743": "* So you found the\n room behind the\n waterfall.../", - "scr_papcall_744": "\\E0* When I feel like\n relaxing^1, I always\n take a break there./", - "scr_papcall_745": "\\E1* That means NEVER!^1!\n* I HATE RELAXING!!/%%", - "scr_papcall_750": "* I LOVE being\n ANGRY and STRESSED\n OUT!!!/", - "scr_papcall_751": "\\E0* Nah^1, I'm joking./%%", - "scr_papcall_757": "* Ring..^1. Ring.../", - "scr_papcall_758": "* (There's no response...)/%%", - "scr_papcall_766": "WOWIE^1, I HAD AN\nAWKWARD TIME IN\nTHIS ROOM EARLIER./", - "scr_papcall_767": "\\E0GOOD HEAVENS\nYOU WEREN'T AROUND\nTO SEE IT!!/%%", - "scr_papcall_772": "YOU REALLY\nDIDN'T SEE IT!/", - "scr_papcall_773": "I LOVE THAT\nFACT^1, AND\nREPEATING IT!/%%", - "scr_papcall_779": "* This is the room\n where I first\n spotted you./", - "scr_papcall_780": "\\E2* You have NO idea\n how many spears I\n wanted to throw!!!/", - "scr_papcall_781": "\\E9* But^1, um^1, that sea-\n grass is under\n scientific protection./%%", - "scr_papcall_786": "* What!!!!^1!\n* That's a real thing!/%%", - "scr_papcall_792": "* Ring..^1. Ring.../", - "scr_papcall_793": "* (There's no response...)/%%", - "scr_papcall_801": "A BRIDGE GROWS\nIF YOU ALIGN\nFOUR BRIDGE SEEDS./", - "scr_papcall_802": "\\E3BUT THAT'S SORT\nOF LIMITED IN\nUSEFULNESS./", - "scr_papcall_803": "\\E2WHY DON'T WE\nHAVE AIRPLANE\nSEEDS???/%%", - "scr_papcall_808": "OR^1, PHONES THAT\nCAN TURN INTO\nJETPACKS???/%%", - "scr_papcall_814": "* Wait^1, did you actually\n DO the puzzle!?/", - "scr_papcall_815": "\\E2* You can't just jump\n across!?/", - "scr_papcall_816": "\\E6* You can't do the\n jimpity jumpity\n joodle!?/%%", - "scr_papcall_821": "* The limpity loppity\n leap!?/%%", - "scr_papcall_830": "HMMM..^1. THIS PUZZLE.../", - "scr_papcall_831": "\\E0I'VE GOT IT!!!/", - "scr_papcall_832": "TRY TO BUILD A\nBRIDGE WITH THE\nBRIDGE SEEDS!!/%%", - "scr_papcall_837": "I'M HELPING./%%", - "scr_papcall_843": "* Alphys helped measure\n out the mud tiles\n for this puzzle./", - "scr_papcall_844": "* It was a lot of work^1,\n but we got to make\n sand castles after./", - "scr_papcall_845": "\\E9* We're a good team^1.\n* She's great at\n building them.../", - "scr_papcall_846": "\\E6* And I'm great at\n wrecking them!!/%%", - "scr_papcall_851": "* There's barely even\n a trace of 'em\n now.../%%", - "scr_papcall_861": "WHAT'S BETTER\nTHAN A BENCHFUL\nOF QUICHE?/%%", - "scr_papcall_866": "* What's better than\n a benchful of\n quiche?/%%", - "scr_papcall_876": "\\E3THE WISHING ROOM^1.\nDO YOU HAVE\nA WISH...?/", - "scr_papcall_877": "\\E0NYEH HEH HEH!^1!\nI HAVE ONE!!!/", - "scr_papcall_878": "\\E2I WISH I WAS\nTALKING TO MY\nCOOL FRIEND!!!/", - "scr_papcall_879": "\\E0LOOK!!^1!\nIT'S COMING TRUE!/%%", - "scr_papcall_885": "WHAT WILL YOU\nWISH FOR?/%%", - "scr_papcall_891": "* Every day^1, people\n come here and wish\n to the stars.../", - "scr_papcall_892": "\\E1* I won't let them\n down!!!/", - "scr_papcall_893": "* I'll make everyone's\n wishes come true!!/", - "scr_papcall_895": "I WISH I HAD\nEIGHT LEGS.../", - "scr_papcall_896": "\\E0SO I COULD WEAR\nFOUR PAIRS OF\nHOTPANTS./", - "scr_papcall_898": "* I'll make most\n people's wishes\n come true!!!/%%", - "scr_papcall_903": "* What^1, you have a\n wish?/", - "scr_papcall_904": "\\E3* Add it to the pile^1,\n punk./%%", - "scr_papcall_915": "THERE ARE MANY\nANCIENT PLAQUES\nHERE./", - "scr_papcall_916": "WATERFALL IS\nPRACTICALLY A\nHISTORY MUSEUM./", - "scr_papcall_917": "\\E3EXCEPT WITH\nMUSCULAR\nSEAHORSES./%%", - "scr_papcall_922": "HI?/%%", - "scr_papcall_928": "* Along these walls\n lies our tragic\n history.../", - "scr_papcall_929": "\\E1* Tragically BORING!/", - "scr_papcall_930": "\\E2* Why can't our history\n be COOL ANIMATIONS\n like the humans'!?/", - "scr_papcall_931": "\\E6* Someone at LEAST\n engrave a plaque with\n swords and kissing!!!/%%", - "scr_papcall_936": "* Come on^1, don't act\n like your history's\n not COOL!!/%%", - "scr_papcall_942": "* Ring..^1. Ring.../", - "scr_papcall_943": "* (There's no response...)/%%", - "scr_papcall_950": "ANOTHER HARMLESS\nAND VERY SAFE\nCORRIDOR.../", - "scr_papcall_951": "\\E0ALL THANKS TO\nME!!^1!\nNYEH HEH HEH!!/%%", - "scr_papcall_956": "HEH!!!!!/%%", - "scr_papcall_962": "* This is where I\n threw all those\n spears at you.../", - "scr_papcall_963": "\\E6* That was fun!!^1!\n* Let's do that\n again sometime!!/%%", - "scr_papcall_968": "* Come on^1!\n* Don't fear the spear!/%%", - "scr_papcall_974": "* Ring..^1. Ring.../", - "scr_papcall_975": "* (There's no response...)/%%", - "scr_papcall_982": "WATCH YOUR STEP!/", - "scr_papcall_983": "\\E3UNDYNE REALLY CARES\nABOUT THIS GRASS\nFOR SOME REASON./%%", - "scr_papcall_988": "ARE YOU WATCHING?/%%", - "scr_papcall_994": "* If it wasn't for\n that grass^1, I'd\n have kicked your.../", - "scr_papcall_995": "\\E9* Uh^1, if not for\n that grooty^1, I'd have\n kicked your booty./%%", - "scr_papcall_1000": "* Don't ask me what\n a grooty is!!!/%%", - "scr_papcall_1006": "* Ring..^1. Ring.../", - "scr_papcall_1007": "* (There's no response...)/%%", - "scr_papcall_1014": "WHY ARE THERE SO\nMANY TABLES LYING\nAROUND HERE?/%%", - "scr_papcall_1019": "* Where are all\n these tables coming\n from?/%%", - "scr_papcall_1029": "HUH^1? SANS ISN'T\nPLAYING WITH HIS\nTELESCOPE?/", - "scr_papcall_1030": "\\E0WOWIE!!^1! MAYBE HE\nWENT TO WORK!!!/", - "scr_papcall_1031": "\\E2WOW!!^1! AM I\nALLOWED TO BE\nPROUD???/%%", - "scr_papcall_1036": "HUH^1? MY BROTHER^1?\nOF COURSE HE HAS\nA TELESCOPE./", - "scr_papcall_1037": "\\E0SANS LOVES\nOUTER SPACEY\nSCI-FI STUFF./", - "scr_papcall_1038": "\\E3HMM^1?\nHE NEVER TOLD\nYOU??/", - "scr_papcall_1039": "\\E0YEAH^1, SANS NEVER\nTELLS ANYBODY\nANYTHING!/%%", - "scr_papcall_1046": "THANKS FOR CALLING./%%", - "scr_papcall_1052": "* Hey^1, here's a\n neat party trick./", - "scr_papcall_1053": "\\E0* Try talking to\n the southern\n wall!/", - "scr_papcall_1054": "\\E4* First you have to\n throw a party\n though.../", - "scr_papcall_1055": "\\E0* Hey^1, you should\n make it a costume\n party!/", - "scr_papcall_1056": "\\E6* Then Papyrus can\n have someplace he\n seems normal!!!/%%", - "scr_papcall_1062": "* Oh^1!\n* I should invite\n Alphys^1, too!/%%", - "scr_papcall_1071": "ICE CREAM^1?\nTHANKS^1, BUT I\nLIVE IN SNOWDIN!/", - "scr_papcall_1072": "\\E0THERE'S ICE CREAM\nALL OVER THE\nGROUND!!!/", - "scr_papcall_1074": "* that's called snow./", - "scr_papcall_1076": "SANS!!^1! I DIDN'T\nASK YOUR OPINION!!/%%", - "scr_papcall_1081": "I'M FLATTERED HOW\nMUCH YOU WANT TO\nGIVE ME ICE CREAM./", - "scr_papcall_1083": "* me too./", - "scr_papcall_1085": "NO YOU AREN'T!!/%%", - "scr_papcall_1097": "\\E1* Ugh^1, ice cream!^1?\n* Sugary... COLD..^1.\n* Talk about GROSS./", - "scr_papcall_1098": "\\E3* Now this chilly\n pink stuff that\n Alphys makes me.../", - "scr_papcall_1099": "\\E6* THAT rules!!!/%%", - "scr_papcall_1104": "* I'll also drink it\n if it's heated up./%%", - "scr_papcall_1113": "SOMETIMES^1, PRIZES\nARE HIDDEN UNDER\nTHE GRASS./", - "scr_papcall_1114": "TREASURES LIKE\nMUD^1, OR DIRT./%%", - "scr_papcall_1120": "DID YOU FIND\nTHE TREASURE?/%%", - "scr_papcall_1126": "* There's normally a\n pair of old shoes\n in that seagrass./", - "scr_papcall_1127": "\\E4* Strangely^1, they're made\n for someone without\n fins or claws./", - "scr_papcall_1128": "\\E7* What kind of monster\n is like that...?/", - "scr_papcall_1129": "\\E2* Oh^1, wait!^1?\n* What about a slime\n monster!?/", - "scr_papcall_1130": "\\E6* Wait^1, those don't\n have feet at all!/%%", - "scr_papcall_1136": "* Well^1, if they fit\n you^1, you might as\n well take them./", - "scr_papcall_1137": "\\E6* Whoever wore them\n isn't coming back!/%%", - "scr_papcall_1146": "\\E3A BIRD MONSTER?^1?\nTRY TALKING TO\nIT!!!/", - "scr_papcall_1147": "\\E0OR YOU COULD\nPUT ME ON THE\nLINE!/", - "scr_papcall_1148": "\\E2I'VE GOT SOME\nPRETTY GOOD\nTWEETS./", - "scr_papcall_1149": "\\E0(HORRIBLE\n BIRD IMITATIONS)/%%", - "scr_papcall_1155": "DID THE BIRD LIKE\nMY TWEETS???/%%", - "scr_papcall_1161": "* That bird will carry\n anyone past the gap^1.\n* It NEVER says no./", - "scr_papcall_1162": "\\E7* When I was younger^1,\n it gave me a lift^1.\n* It took an hour.../", - "scr_papcall_1163": "\\E2* But this bird NEVER\n once thought of\n giving up!!!/", - "scr_papcall_1164": "\\E7* Cherish this bird./%%", - "scr_papcall_1170": "* Well??^1?\n* Are you CHERISHING???/", - "scr_papcall_1171": "\\E1* CHERISH HARDER!!!/%%", - "scr_papcall_1180": "ONION?/%%", - "scr_papcall_1186": "HUM HUM HUM.../%%", - "scr_papcall_1192": "* Onion...?/%%", - "scr_papcall_1198": "* ...?/%%", - "scr_papcall_1206": "I'VE HEARD A SHY\nMONSTER LIVES\nAROUND HERE./", - "scr_papcall_1207": "\\E3WELL^1, IF YOU WANT\nTO GET SOMEONE\nTO OPEN UP.../", - "scr_papcall_1208": "\\E0YOU SHOULD ENGAGE\nTHEM IN COMBAT!!!/%%", - "scr_papcall_1214": "HUM HUM HUM.../%%", - "scr_papcall_1220": "* Oh yeah^1, Shyren\n lives around here./", - "scr_papcall_1221": "* I used to give her\n piano lessons./", - "scr_papcall_1222": "\\E4* She was really\n talented..^1. \\E9for someone\n with no fingers./", - "scr_papcall_1223": "\\E4* One day^1, she stopped\n coming to her lessons^1,\n though.../%%", - "scr_papcall_1229": "\\E7* How did her song\n go again...?/%%", - "scr_papcall_1239": "HUH!^1?\nARE YOU SERENADING\nME!?/", - "scr_papcall_1240": "\\E2OH NO!!^1!\nYOU'RE MAKING ME\nBLUSH!!!/%%", - "scr_papcall_1246": "LET'S WRITE A\nMUSICAL ABOUT\nOUR ADVENTURES!!!/%%", - "scr_papcall_1252": "\\E6* Yeah!^1! YEAH!!^1!\n* I made this puzzle!!/", - "scr_papcall_1253": "\\E0* Really^1, it was just\n an excuse to put\n a piano here./", - "scr_papcall_1254": "\\E2* I love FIGHTING THE\n IVORIES!!!/%%", - "scr_papcall_1259": "\\E9* Maybe I'll play you\n something sometime!/%%", - "scr_papcall_1269": "\\E3HMMM.../", - "scr_papcall_1270": "THERE'S SOMETHING\nANNOYING ABOUT\nTHIS ROOM./%%", - "scr_papcall_1276": "BUT I CAN'T\nQUITE PLACE MY\nFINGER ON IT.../", - "scr_papcall_1277": "THEN PLACE MY\nWHOLE HAND ON\nIT.../", - "scr_papcall_1278": "THEN PET IT\nAFFECTIONATELY.../%%", - "scr_papcall_1291": "\\E1* Huh!^1?\n* Did you solve the\n puzzle!?/", - "scr_papcall_1292": "\\E6* No one has ever..^1.\n* I've been waiting so\n long for someone to.../", - "scr_papcall_1293": "\\E2* I mean^1, uhhh^1, big deal^1!\n* Whatever!/%%", - "scr_papcall_1298": "* Guess I've gotta\n find a new mystic\n artifact./%%", - "scr_papcall_1308": "\\E3A MYSTERIOUS\nSTATUE.../%%", - "scr_papcall_1313": "\\E3WHAT'S THAT MUSIC?/", - "scr_papcall_1314": "AM I ON HOLD???/%%", - "scr_papcall_1320": "\\E0* That statue's been\n here forever.../", - "scr_papcall_1321": "* No one knows where\n it came from./%%", - "scr_papcall_1326": "* Hey^1, you figured out\n how to get the\n music to play...?/", - "scr_papcall_1327": "\\E9* Nice^1, isn't it?/%%", - "scr_papcall_1336": "ALWAYS CARRY AN\nUMBRELLA IN CASE\nIT RAINS!/", - "scr_papcall_1337": "YOU KNOW^1.\nJUST KEEP A FEW\nIN YOUR POCKETS./%%", - "scr_papcall_1342": "NOTHING LIKE A\nHOT BUCKET OF\n'BRELLAS.../%%", - "scr_papcall_1348": "* Those umbrellas were\n ASGORE's idea./", - "scr_papcall_1349": "\\E9* He says he doesn't\n want anyone to\n catch a cold./", - "scr_papcall_1350": "\\E0* Waterfall's underwater\n citizens couldn't care\n less^1, though./%%", - "scr_papcall_1355": "* Did you get a 'brella?/%%", - "scr_papcall_1365": "YOU CAN SEE YOUR\nREFLECTION IN A\nPUDDLE^1, BUT.../", - "scr_papcall_1366": "\\E1DON'T LET A BODY\nOF WATER DETERMINE\nYOUR SELF-WORTH!!!/%%", - "scr_papcall_1372": "HMMM^1? YOU'RE\nHANGING OUT\nWITH A FRIEND?/", - "scr_papcall_1373": "THEN MAYBE YOU\nSHOULDN'T TALK\nTO ME.../", - "scr_papcall_1374": "\\E0YOU'LL MAKE THEM\nJEALOUS!/%%", - "scr_papcall_1380": "CALLING AGAIN...?/%%", - "scr_papcall_1386": "* What!^1?\n* You're at my\n FAVORITE SPOT!?!?/", - "scr_papcall_1387": "\\E2* You'd better jump in\n at least 1000 puddles\n for me!!!/%%", - "scr_papcall_1392": "* Have you reached\n triple digits yet!?/%%", - "scr_papcall_1402": "WHERE ARE YOU^1?\nI HEAR WATER./", - "scr_papcall_1403": "ARE YOU IN THE\nTOILET?/%%", - "scr_papcall_1409": "ALSO^1, WHAT'S A\nTOILET?/%%", - "scr_papcall_1415": "* This whole area's\n like a little\n nature trail./", - "scr_papcall_1416": "* It's nice to have\n a rainy spot away\n from civilization.../", - "scr_papcall_1417": "\\E7* Though^1, with the city\n filling up^1, who knows\n how long that'll last./%%", - "scr_papcall_1422": "* Well?^1!\n* Are you enjoying\n nature!?/%%", - "scr_papcall_1431": "THAT'S THE KING'S\nCASTLE.../%%", - "scr_papcall_1436": "SEEMS YOU CAN\nFINALLY SEE THE\nEND./%%", - "scr_papcall_1442": "* ASGORE's castle.../", - "scr_papcall_1443": "\\E7* Guess there's no\n stopping you^1, huh?/%%", - "scr_papcall_1448": "* .../%%", - "scr_papcall_1458": "SEEMS LIKE THE\nPHONE CONNECTION'S\nGETTING WEAK.../%%", - "scr_papcall_1463": "BETTER NOT GO\nPAST THAT POINT./%%", - "scr_papcall_1469": "* The trail dead-ends\n here^1, unless you can\n jump./", - "scr_papcall_1470": "\\E4* Honestly^1, I can't\n believe I expected\n you to go this way./", - "scr_papcall_1471": "\\E6* What was I thinking???/", - "scr_papcall_1472": "\\E1* ... and how was I\n right???/%%", - "scr_papcall_1477": "* Don't explain it!!/%%", - "scr_papcall_1488": "FLOWERS...?/", - "scr_papcall_1489": "\\E0DO ANY OF THEM\nTALK!^1?\nSAY HI FOR ME!!!/%%", - "scr_papcall_1494": "FLOWERS ARE OUR\nBEST FRIENDS!!/%%", - "scr_papcall_1500": "* Those flowers.../", - "scr_papcall_1501": "* One day^1, they just\n started to grow\n there./", - "scr_papcall_1502": "* I swear^1, it's like\n they have a mind\n of their own./%%", - "scr_papcall_1507": "* That's ridiculous\n though!/%%", - "scr_papcall_1513": "* Ring..^1. Ring.../", - "scr_papcall_1514": "* (There's no response...)/%%", - "scr_papcall_1522": "GARBAGE^1, HUH^1?\nBOY^1, DO I KNOW\nGARBAGE!!/", - "scr_papcall_1523": "\\E4AFTER ALL^1, I'M\nHOUSEMATES WITH A\nLAZY BAG OF TRASH!/", - "scr_papcall_1524": "\\E0HIS NAME'S TRASHY^1.\nHE LIVES IN THE\nGARBAGE CAN./%%", - "scr_papcall_1529": "YOU DIDN'T THINK I\nDIDN'T NAME MY\nGARBAGE^1, DID YOU?/%%", - "scr_papcall_1535": "\\E1* That's where I\n met Alphys for the\n first time!!/", - "scr_papcall_1536": "\\E0* I was looking for\n cool swords^1, when\n I saw her.../", - "scr_papcall_1537": "\\E1* Uh^1, standing there^1,\n staring into the\n abyss./", - "scr_papcall_1538": "\\E4* She looked pretty..^1.\n* Um..^1.\n* ... contemplative./", - "scr_papcall_1539": "\\E9* So I asked her\n where she thought\n the abyss led to!/", - "scr_papcall_1540": "\\E2* She looked up at\n me^1, shocked^1, and went\n red in the face./", - "scr_papcall_1541": "\\E6* But I'm scary^1,\n so I'm used to\n that kinda stuff!/", - "scr_papcall_1542": "\\E1* Then she kept\n explaining all her\n different theories./", - "scr_papcall_1543": "\\E9* She went on for\n hours^1!\n* I was so captivated!/", - "scr_papcall_1544": "\\E1* After that^1, I kept\n running into her\n here./", - "scr_papcall_1545": "\\E6* And now we're\n friends^1!\n* Yeeee hawww!!!/%%", - "scr_papcall_1550": "* Oh my GOD^1!\n* Don't make me tell\n this story AGAIN!!!/%%", - "scr_papcall_1557": "* Ring..^1. Ring.../", - "scr_papcall_1558": "* (There's no response...)/%%", - "scr_papcall_1566": "I KNOW WHY YOU\nCALLED ME./", - "scr_papcall_1567": "\\E0I ALWAYS MAKE\nPEOPLE FEEL\nBETTER.../", - "scr_papcall_1568": "\\E2WHEN THEY'RE DOWN\nIN THE DUMPS!!!/", - "scr_papcall_1569": "\\E0.../", - "scr_papcall_1570": "\\E3I'VE SPENT TOO\nLONG WITH MY\nBROTHER TODAY./%%", - "scr_papcall_1575": "FORGET I SAID\nTHAT./%%", - "scr_papcall_1581": "* The garbage dump!^1!\n* So many great things\n come from there!!/", - "scr_papcall_1582": "\\E0* The only reason we\n have modern\n technology.../", - "scr_papcall_1583": "* Is 'cause of all the\n human junk that flows\n from the surface!/", - "scr_papcall_1584": "\\E9* Plus^1, it's a GREAT\n place to meet\n girls./%%", - "scr_papcall_1590": "* Wait^1!\n* Don't quote me on\n that one!!!/%%", - "scr_papcall_1596": "* Ring..^1. Ring.../", - "scr_papcall_1597": "* (There's no response...)/%%", - "scr_papcall_1604": "HEY^1!\nYOU'RE NEAR\nUNDYNE'S HOUSE!/", - "scr_papcall_1605": "THAT'S TO THE\nLEFT-UPWARDS^1.\nLUPWARDS./", - "scr_papcall_1606": "\\E3ALL THE OTHER\nDIRECTIONS GO TO\nTHE WRONG HOUSE./", - "scr_papcall_1607": "\\E0NORTH:\nGHOST HOUSE./", - "scr_papcall_1608": "EAST: TURTLE HOUSE./", - "scr_papcall_1609": "SOUTH:\nTRASH HOUSE./%%", - "scr_papcall_1614": "WEST: BIRD HOUSE./%%", - "scr_papcall_1620": "SOUNDS LIKE YOU'RE\nNEAR UNDYNE'S\nHOUSE./", - "scr_papcall_1621": "HEY^1!\nWE SHOULD GO\nVISIT UNDYNE!/", - "scr_papcall_1623": "* I'm right here!/", - "scr_papcall_1625": "I LOVE WHEN A PLAN\nCOMES TOGETHER^1!\nNYEH HEH HEH!!!/%%", - "scr_papcall_1632": "* Well^1, I think we\n should hang out\n with Papyrus./", - "scr_papcall_1634": "REALLY??^1?\nCAN WE???/%%", - "scr_papcall_1641": "THAT'S UNDYNE'S\nHOUSE./", - "scr_papcall_1642": "LET'S GO THERE\nAND HANG OUT\nSOME DAY!!!/%%", - "scr_papcall_1647": "STILL WAITING\nOUTSIDE HER\nHOUSE...?/", - "scr_papcall_1648": "\\E0YEAH^1, I DO THAT\nSOMETIMES^1, TOO!/%%", - "scr_papcall_1653": "THAT'S UNDYNE'S\nHOUSE./", - "scr_papcall_1654": "YOU KNOW^1, THE\nONE WITH THE\nSKELETON IN FRONT./%%", - "scr_papcall_1662": "THAT'S UNDYNE'S\nHOUSE./", - "scr_papcall_1663": "IT'S A GREAT\nPLACE TO.../", - "scr_papcall_1664": "\\E5UHHH?/", - "scr_papcall_1666": "* Huff..^1. puff...!/", - "scr_papcall_1667": "\\E6* YEAH!!^1!\n* That's MY HOUSE!!!/", - "scr_papcall_1669": "HI UNDYNE^1!\nHOW'D YOU GET\nHERE SO FAST?/", - "scr_papcall_1671": "\\E9* I ran./", - "scr_papcall_1673": "WOWIE!!^1!\nUNDYNE!!!/", - "scr_papcall_1674": "SOMEDAY I WANT\nTO BE AS STRONG\nAND SWEATY AS YOU./%%", - "scr_papcall_1680": "SO YOU RAN HERE\nJUST TO BE ON\nTHE PHONE???/", - "scr_papcall_1682": "* Yep!/", - "scr_papcall_1684": "THEN YOU MUST\nHAVE SOMETHING.../", - "scr_papcall_1685": "EXTREMELY COOL\nTO SAY ABOUT\nYOUR HOUSE!!!/", - "scr_papcall_1687": "* Nope!!!/%%", - "scr_papcall_1694": "* That's my house./", - "scr_papcall_1695": "\\E1* Or^1, it WAS my\n house^1, until we\n set it on fire./", - "scr_papcall_1696": "\\E6* But hey^1, can't say\n I've never done\n that before!!/%%", - "scr_papcall_1701": "* Hey^1, if you find\n any cool swords in\n the wreckage.../", - "scr_papcall_1702": "* You know where to\n find me./%%", - "scr_papcall_1714": "OH^1, THAT'S THE\nHOUSE OF... UM..^1.\nUNDYNE'S NEIGHBOR./", - "scr_papcall_1715": "\\E3WHAT WAS THEIR\nNAME AGAIN?/", - "scr_papcall_1716": "\\E0SPOOKY BLOO BLOO?/%%", - "scr_papcall_1721": "NAPPER HOG...?/%%", - "scr_papcall_1727": "* That's Napstablook's\n house./", - "scr_papcall_1728": "\\E9* They kind of keep\n to theirself^1, but...\n* That's a good ghost./", - "scr_papcall_1729": "\\E4* I try to be a good\n neighbor^1, but I think\n they're scared of me./", - "scr_papcall_1730": "\\E2* C'mon^1, what's scary\n about a good-natured\n invite to wrestle!!?/%%", - "scr_papcall_1736": "* They're incorporeal\n anyway!!!/%%", - "scr_papcall_1745": "SO YOU'RE FRIENDS\nWITH A GHOST.../", - "scr_papcall_1746": "\\E5ISN'T THAT KIND\nOF SPOOKY?/", - "scr_papcall_1747": "\\E3I'D THINK YOU'D\nLIKE YOUR FRIENDS\nWARM AND CUDDLY.../", - "scr_papcall_1748": "\\E0LIKE SKELETONS!!!/%%", - "scr_papcall_1754": "VERY SOFT^1, AND\nFULL OF CALCIUM./%%", - "scr_papcall_1760": "* Oh^1, you're hanging\n out with Napstablook!^1?\n* That's great!!!/", - "scr_papcall_1761": "\\E9* I haven't seen them\n hanging out with\n anyone since.../", - "scr_papcall_1762": "\\E4* Well^1, their cousin./", - "scr_papcall_1763": "\\E9* They would both watch\n TV at all hours of\n the day.../", - "scr_papcall_1764": "\\E0* Then they would\n practice these\n weird performances./", - "scr_papcall_1765": "\\E4* Where'd they go...?/%%", - "scr_papcall_1771": "* Don't feel like you\n have to live up\n to their cousin!/", - "scr_papcall_1772": "\\E6* Just be your lovable\n old garbage self!/%%", - "scr_papcall_1781": "THAT HOUSE USED\nTO BE HAUNTED./", - "scr_papcall_1782": "BECAUSE A GHOST\nLIVED THERE./", - "scr_papcall_1783": "BUT THE GHOST\nMOVED AWAY./", - "scr_papcall_1784": "IT'S AN\nUN-HAUNTED HOUSE./%%", - "scr_papcall_1791": "BY THE BY^1,\nBREAKING INTO\nA HOUSE.../", - "scr_papcall_1792": "\\E3THAT'S ILLEGAL^1,\nRIGHT???/", - "scr_papcall_1793": "\\E5PLEASE STOP\nCOMMITTING GHOST\nCRIMES./%%", - "scr_papcall_1799": "* WHAT?/", - "scr_papcall_1800": "* You broke into\n Napstablook's\n cousin's house!?/", - "scr_papcall_1801": "\\E2* That's..^1.\n* That's...!/", - "scr_papcall_1802": "\\E9* Hey^1, what was\n their name^1, anyway?/", - "scr_papcall_1804": "HAPPSTABLOOK^1,\nTHE HAPPY\nGHOST./", - "scr_papcall_1806": "* Okay^1, that's\n DEFINITELY wrong./", - "scr_papcall_1808": "IT'S NOT WRONG^1.\nIT'S JUST MY\nHEADCANON./%%", - "scr_papcall_1815": "* Seriously^1, though^1,\n stop committing\n ghost crimes./%%", - "scr_papcall_1825": "THESE SNAILS ARE\nJUST LIKE MY\nBROTHER./", - "scr_papcall_1826": "ROUND^1, SLOW.../", - "scr_papcall_1827": "\\E3AND CONSTANTLY\nEMITTING SLIME???/%%", - "scr_papcall_1832": "EMITTING SLIME..^1.\nTHAT'S JUST WHAT\nBROTHERS DO./%%", - "scr_papcall_1838": "* Napstablook's family\n used to run this\n farm^1, but.../", - "scr_papcall_1839": "\\E7* They've all..^1.\n* Passed on.../", - "scr_papcall_1840": "\\E9* ... to different jobs^1,\n since there's not\n much business here./", - "scr_papcall_1841": "\\E0* Them and their cousin\n stayed behind to run\n the family farm./", - "scr_papcall_1842": "\\E4* But no one's seen\n their cousin for a\n long time./", - "scr_papcall_1843": "\\E7* Now Napstablook's\n all alone.../", - "scr_papcall_1844": "\\E1* Be nice to them^1,\n okay!?/%%", - "scr_papcall_1850": "* Cherish this ghost!!!/%%", - "scr_papcall_1859": "IF YOU SEE A\nSHOP^1, YOU SHOULD\nSTOP.../", - "scr_papcall_1860": "DROP^1, AND\nROLL.../", - "scr_papcall_1861": "INTO SOME\nGREAT DEALS!!/", - "scr_papcall_1862": "BECAUSE WE'RE\nHAVING A FIRE\nSALE!!/", - "scr_papcall_1863": "AT MY IMAGINARY\nSTORE^1, WHICH\nSELLS FLAMES./%%", - "scr_papcall_1868": "YET ANOTHER DREAM\nOF MINE./%%", - "scr_papcall_1874": "\\E1* Hey!/", - "scr_papcall_1875": "* That's the store of\n Gerson^1, the Hammer of\n Justice!/", - "scr_papcall_1876": "\\E9* The toughest monster\n that ever lived...!/", - "scr_papcall_1877": "\\E4* He fought in the\n war between humans\n and monsters.../", - "scr_papcall_1878": "\\E6* And he survived^1!\n* He's a real hero!/%%", - "scr_papcall_1883": "* Are you gonna buy\n something?/%%", - "scr_papcall_1892": "IS THE RIVER\nPERSON THERE\nTODAY?/%%", - "scr_papcall_1897": "ARE THEY?/%%", - "scr_papcall_1903": "* That river connects\n to Snowdin and\n Hotland./", - "scr_papcall_1904": "* If you need to get\n from one place to\n another^1, jump in!/", - "scr_papcall_1905": "\\E2* Look^1, that's all we\n got for public\n transport^1, OK!?/%%", - "scr_papcall_1910": "* So what?/%%", - "scr_papcall_1919": "WHAT'S THAT\nSTRANGE WHISPER?/", - "scr_papcall_1920": "\\E5I MIGHT HAVE\nTO HANG UP./%%", - "scr_papcall_1925": "PAPYRUS ISN'T\nHOME RIGHT NOW!!/%%", - "scr_papcall_1931": "* A field of echo\n flowers.../", - "scr_papcall_1932": "\\E4* They babble back and\n forth to each other.../", - "scr_papcall_1933": "* ... until their words\n become meaningless\n noise./", - "scr_papcall_1934": "\\E5* Creepy^1, huh?/%%", - "scr_papcall_1939": "* Stop calling me\n from that creepy\n room!!/%%", - "scr_papcall_1948": "WHAT^1?\nMUSHROOMS^1?\nCAN YOU EAT THEM?/", - "scr_papcall_1949": "\\E3ARE YOU SURE\nYOU CAN'T EAT\nTHEM???/%%", - "scr_papcall_1954": "I'D TRY EATING\nTHEM./%%", - "scr_papcall_1960": "* Once you get familiar\n with this room.../", - "scr_papcall_1961": "\\E9* You don't even need\n to light up the\n mushrooms!/", - "scr_papcall_1962": "\\E0* I mean^1, the path\n to Temmie Village is\n never lit up here./", - "scr_papcall_1963": "\\E6* But why would you\n wanna go there!?/%%", - "scr_papcall_1968": "* It's down south if\n you want to avoid\n it./%%", - "scr_papcall_1977": "LANTERNS^1?\nUM^1, OKAY.../", - "scr_papcall_1978": "\\E0CAN YOU EAT\nTHEM???/", - "scr_papcall_1979": "\\E3I'M SERIOUSLY OUT\nOF IDEAS HERE./%%", - "scr_papcall_1984": "I'D TRY EATING\nTHEM./%%", - "scr_papcall_1990": "* Once you get familiar\n with this room.../", - "scr_papcall_1991": "\\E9* You don't even need\n to light up the\n lanterns!/", - "scr_papcall_1992": "\\E0* ... yeah./%%", - "scr_papcall_1997": "* Whatever./%%", - "scr_papcall_2007": "HMMM..^1.\nA CORRIDOR FILLED\nWITH WATER./", - "scr_papcall_2008": "\\E0THAT'S JUST A\nGUESS./%%", - "scr_papcall_2013": "I HAVE NOTHING\nTO SAY./%%", - "scr_papcall_2019": "* That's where I first\n talked to you!/", - "scr_papcall_2020": "\\E3* Weren't you SUPER\n terrified?/", - "scr_papcall_2021": "\\E2* I practice that\n monologue ALL the\n time in the mirror!/", - "scr_papcall_2023": "UNDYNE???/", - "scr_papcall_2025": "* I mean!!^1!\n* Uh!!^1!\n* No I don't!!!/", - "scr_papcall_2027": "OH^1.\nI WAS JUST GOING\nTO ASK./", - "scr_papcall_2028": "\\E0DO YOU WANT TO\nPRACTICE MONOLOGUES\nTOGETHER...?!!/", - "scr_papcall_2030": "* UH!!^1!\n* NO!!^1!\n* I DON'T!!!!/%%", - "scr_papcall_2035": "ATTENTION EVERYONE^1!\nI AM GOING TO\nOPEN THE FRIDGE!/", - "scr_papcall_2037": "* Do you have a\n monologue for\n EVERYTHING?/%%", - "scr_papcall_2051": "ECHO FLOWERS.../", - "scr_papcall_2052": "\\E0THERE'S ONLY ONE\nTALKING FLOWER\nFOR ME!!/%%", - "scr_papcall_2058": "* Fields of flowers^1,\n whispering everybody's\n hopes and dreams.../", - "scr_papcall_2059": "\\E1* NGAHHHH!!^1!\n* IT FILLS ME WITH\n POWER!!!/%%", - "scr_papcall_2064": "* NGAHHHH!!/%%", - "scr_papcall_2078": "EACH AREA HAS TO\nHAVE A PRECARIOUS\nBRIDGE./", - "scr_papcall_2079": "IT'S MANDATED BY\nTHE GOVERNMENT./", - "scr_papcall_2080": "OF COURSE^1, KING\nFLUFFYBOY WANTS TO\nUNMANDATE IT SAFER./", - "scr_papcall_2081": "\\E1WHY!!^1? WON'T HE\nTHINK OF THE\nCHILDREN!?/%%", - "scr_papcall_2088": "SPIKES^1. DANGER\nBRIDGES^1. THE\nPILLARS OF YOUTH./%%", - "scr_papcall_2094": "* This room...!/", - "scr_papcall_2095": "* Error?/%%", - "scr_papcall_2098": "\\E7* That sure was a\n tense scenario./", - "scr_papcall_2099": "\\E4* I just wanted to\n help that poor kid^1,\n but.../", - "scr_papcall_2100": "\\E1* I thought if I tried^1,\n you'd attack me!/", - "scr_papcall_2101": "\\E9* Thankfully^1, you\n ended up saving\n them./%%", - "scr_papcall_2105": "\\E7* I'd actually..^1.\n* Forgotten what had\n happened here./", - "scr_papcall_2106": "\\E4* You just let that\n poor kid drop to\n the floor./", - "scr_papcall_2107": "* Maybe you were just\n afraid./", - "scr_papcall_2108": "\\E7* But if I hadn't\n been around^1, then...?/%%", - "scr_papcall_2112": "\\E2* That's when you ran\n away when your friend\n asked for help!!!/", - "scr_papcall_2113": "\\E9* Though^1, who can blame\n you for fleeing from\n certain death...?/", - "scr_papcall_2114": "\\E6* ME!!!^1!\n* I'm still TOTALLY\n disappointed!/", - "scr_papcall_2115": "\\E1* That's the WIMPIEST\n thing you've EVER\n done!/", - "scr_papcall_2116": "* Apologize to your\n poor friend^1, OK^1,\n buster!?/%%", - "scr_papcall_2122": "* .../%%", - "scr_papcall_2136": "THIS IS WHERE\nELDER PUZZLER\nLIKES TO STAND./", - "scr_papcall_2137": "BLOCK-PUSHING^1.\nKEY-GATHERING^1.\nTEDIOUS AGONY./", - "scr_papcall_2138": "IT'S IMPORTANT TO\nRESPECT OUR ROOTS!/%%", - "scr_papcall_2144": "THIS IS WHERE\nELDER PUZZLER\nLIKES TO STAND./", - "scr_papcall_2145": "IT'S IMPORTANT TO\nRESPECT OUR\nPUZZLING ROOTS./", - "scr_papcall_2147": "* Yeah^1, someone else\n has to care so I\n don't have to!/", - "scr_papcall_2149": "BUT UNDYNE^1, DON'T\nYOU LIKE TRADITION?/", - "scr_papcall_2151": "* I worked in an office\n pushing blocks for\n a month!/", - "scr_papcall_2152": "\\E9* My respect for block\n puzzles was depleted\n by corporate life./", - "scr_papcall_2154": "WHAT!^1? YOU THREW\nAWAY MY DREAM\nLIFE!!!/", - "scr_papcall_2155": "\\E2THE LIFE OF A\nSIMPLE SALARYMAN.../", - "scr_papcall_2156": "COMMUTING EVERY\nDAY ON A TRAIN\nFULL OF SPIKES.../", - "scr_papcall_2158": "* (I won't tell him\n that's not how it\n works...)/%%", - "scr_papcall_2163": "UNDYNE^1, DID YOU\nREALLY HAVE AN\nOFFICE JOB?/", - "scr_papcall_2165": "* Well^1, it was more\n of a^1, uh^1, community\n service thing./", - "scr_papcall_2167": "THAT'S UNDYNE!^1!\nALWAYS HELPING OUT\nTHE COMMUNITY!/", - "scr_papcall_2169": "* Uh^1, yep^1!\n* Totally of my own\n volition there!/%%", - "scr_papcall_2185": "THAT'S UNDYNE'S\nDRAMATIC CRAG./", - "scr_papcall_2186": "\\E0SHE'S ALWAYS\nPOSING ATOP IT./", - "scr_papcall_2187": "\\E3MUMBLING SOMETHING\nTO HERSELF.../%%", - "scr_papcall_2191": "I THINK IT'S\nSOMETHING SHE\nHAS TO MEMORIZE./%%", - "scr_papcall_2198": "* Oh my GOD!!^1!\n* Wasn't this room\n the BEST!?/", - "scr_papcall_2199": "\\E3* Like when I decided\n to NOT do that\n BORING monologue.../", - "scr_papcall_2200": "\\E6* And then went TOTALLY\n off-the-cuff!?/", - "scr_papcall_2201": "\\E2* Or when I almost\n killed you with\n spears???/", - "scr_papcall_2202": "\\E3* Or when I almost\n killed you with\n MORE spears???/", - "scr_papcall_2203": "\\E9* Aw man^1.\n* I should have taken\n photos./", - "scr_papcall_2204": "\\E8* Think about how cute\n a little scrapbook\n would be.../", - "scr_papcall_2206": "NOW I WANT A\nSCRAPBOOK OF\nMY FIGHT TOO!!!/", - "scr_papcall_2208": "* Let's start a photo\n company for boss\n fights!/", - "scr_papcall_2210": "ONE WEEK LATER^1,\nSAMPLE GLOSSIES\nIN THE MAIL./", - "scr_papcall_2212": "* Relive the memories.../%%", - "scr_papcall_2217": "* Going off-the-cuff..^1.\n* It helped that I...\n* Uh./", - "scr_papcall_2218": "\\E9* Completely forgot the\n words to my monologue^1,\n anyway.../%%", - "scr_papcall_2234": "HEY..^1. ISN'T THIS\nWHERE I CALLED\nYOU?/", - "scr_papcall_2235": "\\E2I HAVE A PHOTO-\nGRAPHIC MEMORY\nFOR PHONE CALLS./", - "scr_papcall_2236": "\\E3.../", - "scr_papcall_2237": "\\E5HEY^1, WHEN ARE\nWE GONNA HANG\nWITH UNDYNE?/%%", - "scr_papcall_2241": "\\E0HEY^1, WHEN ARE\nWE GONNA HANG\nWITH UNDYNE?/%%", - "scr_papcall_2248": "* This is where I\n was chasing you.../", - "scr_papcall_2249": "\\E1* But you got a phone\n call^1, so I had to\n wait./", - "scr_papcall_2251": "OH^1!\nTHAT WAS ME!/", - "scr_papcall_2253": "* What!^1?\n* What were you even\n calling about!?/", - "scr_papcall_2255": "I WAS JUST\nSAYING WE SHOULD\nALL HANG OUT./", - "scr_papcall_2257": "* As I was trying\n to kill them!?/", - "scr_papcall_2259": "WELL!^1!\nNOBODY STARTS AS\nGREAT FRIENDS!/%%", - "scr_papcall_2265": "* Nobody starts as\n great friends^1, huh?/", - "scr_papcall_2267": "THAT'S THE RULE./", - "scr_papcall_2269": "* Well^1, you're gonna\n END as my great\n friend!!/", - "scr_papcall_2271": "N... NO!!^1!\nNOT THE FLATTERY\nSUPLEX!!!/%%", - "scr_papcall_2285": "OH!!!\nYOU'RE IN HOTLAND\nNOW!!!/", - "scr_papcall_2286": "\\E4... HEY SANS^1,\nAREN'T YOU SUPPOSED\nTO BE THERE?/", - "scr_papcall_2288": "* don't worry^1.\n* i am./", - "scr_papcall_2290": "PHEW!/%%", - "scr_papcall_2295": "FINALLY^1, SANS IS\nDOING HIS JOB./%%", - "scr_papcall_2302": "\\E1* I can't believe\n Papyrus's brother was\n sleeping!!/", - "scr_papcall_2303": "\\E2* I was counting on\n him to stop you!^1!\n* UrrrrgHHHH!!!/", - "scr_papcall_2305": "HE'S GOTTEN REALLY\nOUT OF SHAPE^1.\nHE TIRES EASILY./", - "scr_papcall_2306": "LATELY HE'S BEEN\nNAPPING OVER 7\nHOURS A NIGHT.../", - "scr_papcall_2307": "\\E1HE'S NAPPING\nHIMSELF INTO AN\nEARLY GRAVE!!/", - "scr_papcall_2309": "* I agree!^1!\n* Your brother needs\n to...!/", - "scr_papcall_2310": "\\E9* ... wait^1, isn't that\n just called sleeping?/", - "scr_papcall_2312": "UNDYNE!^1! NO!!^1!\nNOT YOU TOO!!!/%%", - "scr_papcall_2319": "* Wait^1. Papyrus..^1.\n* When do YOU sleep?/", - "scr_papcall_2321": "\\E3I'M USUALLY TOO\nBUSY TO SLEEP^1.\nWHY???/", - "scr_papcall_2323": "* Well^1, I was just\n thinking.../", - "scr_papcall_2324": "\\E6* If you're not using\n that cool car bed^1,\n can I have it!?/%%", - "scr_papcall_2339": "A WATER COOLER...^1?\nIN HOTLAND???\nTHAT'S WEIRD./", - "scr_papcall_2340": "\\E0SHOULDN'T IT BE\nA FIRE COOLER\nINSTEAD?/%%", - "scr_papcall_2345": "\\E3WHAT'S A WATER\nCOOLER DO^1,\nANYWAY?/", - "scr_papcall_2346": "\\E3MAKE WATER..^1.\nCOOLER?/", - "scr_papcall_2347": "\\E0SO IT GIVES IT\nSPIKES AND MAKES\nIT GLOW?/%%", - "scr_papcall_2354": "* Thank God for that\n water cooler^1, huh?/", - "scr_papcall_2355": "\\E4* Actually^1, you can\n thank Alphys.../", - "scr_papcall_2356": "\\E9* She put it there\n just for me./", - "scr_papcall_2357": "\\E0* Now I can take a\n drink on the way\n to her lab./", - "scr_papcall_2358": "\\E1* Though^1, usually I'm\n not wearing 100\n pounds of armor...!/%%", - "scr_papcall_2363": "* Thanks for giving me\n that water^1, I guess./%%", - "scr_papcall_2377": "A LAB??^1?\nMY BROTHER\nWOULD LOVE THAT!/", - "scr_papcall_2378": "HE LOVES SCIENCE\nFICTION!!/", - "scr_papcall_2379": "ESPECIALLY\nWHEN IT'S\nREAL./%%", - "scr_papcall_2384": "WAIT^1, THAT BAG OF\nDOG FOOD LOOKS\nFAMILIAR.../", - "scr_papcall_2385": "I REMEMBER SEEING\nIT..^1.\nIN SANS'S ROOM?/", - "scr_papcall_2386": "\\E1YEAH^1! I ASKED HIM\nWHY HE HAD IT!/", - "scr_papcall_2387": "\\E0HE TOLD ME HE\nWAS TRYING TO\nEAT HEALTHIER./%%", - "scr_papcall_2393": "* You're at Alphys's\n lab^1?\n* Is she there...?/", - "scr_papcall_2394": "\\E1* Hey^1, tell her I\n said hi^1, okay!?/", - "scr_papcall_2395": "\\E2* And^1, tell me how\n she's doing!/", - "scr_papcall_2396": "\\E9* And tell me if\n she needs anything^1,\n and.../", - "scr_papcall_2397": "\\E1* Wait^1! No^1!\n* Don't ask any of\n that!!!/%%", - "scr_papcall_2402": "* But she's fine^1,\n right!?/%%", - "scr_papcall_2408": "* (There's some strange\n interference...)/%%", - "scr_papcall_2416": "\\E2YOU'RE IN HER\nROOM^1, UNINVITED^1?\nWOWIE.../", - "scr_papcall_2417": "\\E3THAT'S EXTREMELY\nCREEPY./%%", - "scr_papcall_2422": "MAYBE DON'T DO\nTHAT./%%", - "scr_papcall_2428": "* What!^1?\n* You're in her room!?/", - "scr_papcall_2429": "\\E2* Get out of there!/", - "scr_papcall_2430": "\\E9* Unless^1, um^1, she\n invited you.../", - "scr_papcall_2431": "\\E2* No wayyyy!!^1!\n* That did NOT happen!/%%", - "scr_papcall_2436": "* Stop that!/%%", - "scr_papcall_2445": "HOTLAND^1, HUH.../", - "scr_papcall_2446": "\\E2I KNOW IT LIKE\nTHE BACK OF\nMY HAND.../", - "scr_papcall_2447": "\\E3WHICH^1, SINCE I'M\nALWAYS WEARING\nGLOVES.../", - "scr_papcall_2448": "\\E0I DON'T KNOW\nANYTHING\nABOUT!!!/%%", - "scr_papcall_2453": "MY KNOWLEDGE\nQUANTITY IS\nSTAGNANT./%%", - "scr_papcall_2459": "NEITHER OF US\nKNOW ANYTHING\nABOUT HOTLAND./", - "scr_papcall_2461": "* So we'll just have\n to COMBINE OUR\n POWER!!!/", - "scr_papcall_2463": "ZERO PLUS ZERO\nIS STILL ZERO./", - "scr_papcall_2465": "* Yeah^1, but it's a\n BIG zero!!!/%%", - "scr_papcall_2470": "* THE BIGGEST ZERO!/%%", - "scr_papcall_2479": "HEY^1, YOU SHOULD\nCOME TO SNOWDIN\nAND VISIT ME!/", - "scr_papcall_2480": "\\E2I'VE BEEN WORKING\nON A FEW THINGS./", - "scr_papcall_2481": "\\E0A FEW SENTENCES\nTO STAND AROUND\nAND REPEAT./%%", - "scr_papcall_2486": "A FEW SENTENCES\nTO STAND AROUND\nAND REPEAT./%%", - "scr_papcall_2492": "HEY^1, YOU SHOULD\nCOME TO SNOWDIN\nAND VISIT ME!/", - "scr_papcall_2494": "* No WAY!!^1!\n* Come to Snowdin\n and visit ME!!!/", - "scr_papcall_2496": "WHAT??^1?\nWE'RE IN THE\nSAME LOCATION!!/", - "scr_papcall_2498": "* Wrong^1! I'm standing\n slightly to the\n right!!/%%", - "scr_papcall_2503": "* Come on!!^1!\n* Make your choice!!!/%%", - "scr_papcall_2512": "CONVEYOR BELTS\nEVERYWHERE?^1?\nARE YOU SERIOUS?/", - "scr_papcall_2513": "\\E3IMAGINE RIDING\nONE TO GET TO\nWORK OR SCHOOL./", - "scr_papcall_2514": "RIDICULOUS./", - "scr_papcall_2515": "\\E0NOW ICE AND\nSPIKES^1, THERE'S\nCONVENIENCE!!!/%%", - "scr_papcall_2520": "GLAD I DON'T\nLIVE IN HOTLAND./%%", - "scr_papcall_2526": "* I rode on a\n conveyor belt\n once./", - "scr_papcall_2527": "\\E1* I learned pretty\n fast that they\n make me sick./", - "scr_papcall_2529": "DID YOU HURL??/", - "scr_papcall_2531": "* Yeah^1, like 9000\n times!^1!\n* It was awesome!!/%%", - "scr_papcall_2536": "STOP CALLING AND\nMAKING HER SAY\nGROSS THINGS./%%", - "scr_papcall_2546": "STEAM VENTS^1?\nWOW..^1. THAT\nSOUNDS AWFUL./", - "scr_papcall_2547": "\\E1WHAT IF YOU'RE\nWEARING A\nDRESS?/%%", - "scr_papcall_2552": "GLAD I DON'T\nLIVE IN HOTLAND!!/%%", - "scr_papcall_2558": "* Steam vents^1?\n* I think Alphys told\n me about those./", - "scr_papcall_2559": "* The CORE cools off\n by releasing steam\n through those.../", - "scr_papcall_2560": "\\E9* And at the same\n time^1, it doubles\n as transport!/", - "scr_papcall_2561": "\\E6* Pretty cool^1, if\n you aren't wearing\n a dress!/%%", - "scr_papcall_2566": "* Huh!^1?\n* Did you put on\n a dress?/%%", - "scr_papcall_2576": "ORANGE AND BLUE\nLASERS^1, HUH?/", - "scr_papcall_2577": "\\E3JUST KEEP IN\nMIND WHAT THE\nCOLORS MEAN./", - "scr_papcall_2578": "\\E0BLUE MEANS\nJUMP.../", - "scr_papcall_2579": "\\E3AND ORANGE MEANS\nYOU'LL..^1. SMELL\nLIKE ORANGES./", - "scr_papcall_2580": "\\E0THAT'S WHAT I\nREMEMBER./%%", - "scr_papcall_2585": "HAVE FUN!!/%%", - "scr_papcall_2591": "* What!^1?\n* Why'd I call Alphys\n about the weather?/", - "scr_papcall_2592": "\\E3* Who CARES!?!^1?\n* Isn't it natural\n to love meteorology!?/", - "scr_papcall_2594": "ZOINKS!!!/", - "scr_papcall_2595": "\\E3I THOUGHT THAT WAS\nJUST AN EXCUSE\nTO TALK TO HER./", - "scr_papcall_2596": "I DIDN'T KNOW\nTHERE WAS WEATHER\nDOWN HERE!!!/", - "scr_papcall_2598": "\\E1* YEAH!?!^1!\n* THERE IS?!!?!/", - "scr_papcall_2599": "\\E2* And I'm forecasting\n an incoming front\n of SHUT UP!!!/", - "scr_papcall_2601": "WOWIE!!^1!\nWILL I NEED\nAN UMBRELLA?/%%", - "scr_papcall_2607": "* What!^1?\n* What ABOUT this\n room!?/%%", - "scr_papcall_2614": "* Oh^1, Papyrus^1.\n* I can't stay mad\n at you./", - "scr_papcall_2616": "IT'S OKAY^1, I\nFORGIVE YOU!/", - "scr_papcall_2617": "\\E3(PSST^1, WHEN WAS\nSHE MAD AT ME?)/%%", - "scr_papcall_2637": "IT'S IMPORTANT TO\nSTAY IN SCHOOL./", - "scr_papcall_2638": "\\E3A REAL TEACHER.../", - "scr_papcall_2639": "\\E0WOULD NEVER ACCEPT\nDEADLY LASERS AS\nAN EXCUSE!!/%%", - "scr_papcall_2645": "GLAD!\nI DON'T\nLIVE IN HOTLAND!!/%%", - "scr_papcall_2651": "* Huh^1?\n* Those kids are\n skipping school?/", - "scr_papcall_2652": "* .../", - "scr_papcall_2653": "\\E6* ... well^1, I can't\n blame them^1, school\n sucks!/", - "scr_papcall_2654": "\\E4* We need to find\n some way to make\n it cooler.../", - "scr_papcall_2655": "\\E2* Hey^1, what if I\n visited their\n school!?/", - "scr_papcall_2656": "\\E6* Then I could beat\n up ALL the teachers!/%%", - "scr_papcall_2661": "* Okay^1, maybe I\n wouldn't beat up\n a teacher.../%%", - "scr_papcall_2671": "OH NO^1!\nTHE PUZZLES\nREACTIVATING.../", - "scr_papcall_2672": "\\E3CAUSED THOSE\nPEOPLE TO MISS\nTHEIR WORK!?/", - "scr_papcall_2674": "* yep./", - "scr_papcall_2675": "\\E1* that's why i'm\n missing work^1, too./", - "scr_papcall_2677": "OH MY GOD!!^1!\nSANS^1, GO DO YOUR\nJOB(S)!!!/%%", - "scr_papcall_2682": "GLAD^1,\nI DON'T\nLIVE IN HOTLAND./", - "scr_papcall_2684": "* me too./", - "scr_papcall_2686": "THEN WHY ARE\nYOU SKIPPING\nWORK!?!/%%", - "scr_papcall_2697": "I HEARD YOU GOT\nTO MEET METTATON!!/", - "scr_papcall_2698": "\\E0IS THAT TRUE!^1?\nCAN YOU GET ME\nAN AUTOGRAPH!?/", - "scr_papcall_2699": "\\E2HE'S MY FAVORITE\nSEXY RECTANGLE!!/%%", - "scr_papcall_2704": "I WISH I LIVED\nIN HOTLAND!!!/%%", - "scr_papcall_2710": "I HEARD YOU GOT\nTO MEET METTATON!!/", - "scr_papcall_2712": "* Really^1? Careful^1, that\n dude gives me bad\n vibes./", - "scr_papcall_2714": "WH-WHAT^1?\nBUT HE'S SO\nPOPULAR.../", - "scr_papcall_2716": "* I don't care about\n people just because\n they're popular./", - "scr_papcall_2718": "WELL^1, YOU CAN\nSAY THAT BECAUSE\nYOU'RE POPULAR./", - "scr_papcall_2720": "* Pssshhht^1, what!^1?\n* Popular with WHO?/", - "scr_papcall_2722": "YOU'RE POPULAR\nWITH ME!!!/", - "scr_papcall_2724": "* Awww..^1.\n* Papyrus^1, you're popular\n with me^1, too./", - "scr_papcall_2726": "AWW^1, WOWIE!^1!\nWAIT.../", - "scr_papcall_2727": "\\E3DOES THAT MEAN\nYOU DON'T CARE\nABOUT ME...?/%%", - "scr_papcall_2732": "* Let's not discuss\n this anymore./%%", - "scr_papcall_2742": "WHAT^1? MY BROTHER'S\nACTUALLY AT HIS\nSTATION?/", - "scr_papcall_2743": "\\E1BUT SOMEHOW^1, HE'S\nSELLING HOTDOGS\nINSTEAD?/", - "scr_papcall_2744": "\\E3SLACKING OFF BY\nDOING WORK.../", - "scr_papcall_2745": "TRULY MY BROTHER\nIS A MASTER./%%", - "scr_papcall_2750": "NO FURTHER\nCOMMENT./%%", - "scr_papcall_2756": "WHAT^1? MY BROTHER'S\nACTUALLY AT HIS\nSTATION?/", - "scr_papcall_2758": "* What^1?\n* I thought he only\n had three stations./", - "scr_papcall_2760": "NO^1, HE HAS..^1.\nAT LEAST FOUR?/", - "scr_papcall_2762": "* Who the heck keeps\n hiring this guy!?/%%", - "scr_papcall_2767": "* Seriously!!/%%", - "scr_papcall_2774": "MY BROTHER ISN'T\nEVEN THERE???/", - "scr_papcall_2775": "\\E1WASN'T HE SLACKING\nOFF BY SELLING\nHOTDOGS?/", - "scr_papcall_2776": "\\E3NOW HE'S SLACKING\nOFF FROM SLACKING\nOFF.../", - "scr_papcall_2777": "TRULY MY BROTHER\nIS A MASTER./%%", - "scr_papcall_2782": "NO FURTHER\nCOMMENT./%%", - "scr_papcall_2796": "WHAT^1? YOU HAVE TO\nSOLVE A PUZZLE\nON THE CONVEYORS?/", - "scr_papcall_2797": "\\E3THAT GOES AGAINST\nPUZZLE DESIGN\n101.../", - "scr_papcall_2798": "\\E4CONVEYORS ARE\nAWFUL AND SHOULD\nNEVER BE USED!!!/%%", - "scr_papcall_2803": "GLAD I DON'T\nLIVE ON CONVEYOR\nPLANET!!!/%%", - "scr_papcall_2809": "WHAT^1? YOU HAVE TO\nSOLVE A PUZZLE\nON THE CONVEYORS?/", - "scr_papcall_2811": "* Oh MAN^1, did I ever\n tell you MY conveyor\n puzzle idea?/", - "scr_papcall_2813": "WHAT... IS IT?/", - "scr_papcall_2815": "* Imagine four basketball\n hoops on the sides\n of a conveyor loop./", - "scr_papcall_2816": "\\E2* The conveyor keeps\n speeding up^1, until\n you get sick.../", - "scr_papcall_2817": "\\E6* Then you have to\n puke in all four\n hoops in a row!!!/", - "scr_papcall_2819": "I HATE THIS./", - "scr_papcall_2821": "* You have to time\n the pukes!!!/%%", - "scr_papcall_2826": "* Oh man!!^1!\n* You wanna hear more\n of my great idea!?/", - "scr_papcall_2828": "I'M GONNA HANG\nUP NOW!!!/%%", - "scr_papcall_2836": "SO THE ARROWS\nFLIP WHEN YOU\nDO WHAT?/", - "scr_papcall_2837": "I CAN'T VISUALIZE\nTHIS PUZZLE AT\nALL./", - "scr_papcall_2838": "\\E0CAN YOU DRAW\nA PICTURE???/", - "scr_papcall_2839": "\\E3THEN HOLD IT UP\nTO THE RECEIVER??/%%", - "scr_papcall_2844": "DID YOU DRAW IT\nYET?/%%", - "scr_papcall_2850": "WHAT^1? HOW'S THIS\nPUZZLE WORK^1?\nUMMM.../", - "scr_papcall_2851": "\\E0WHOOPS^1, I THINK\nIT'S UNDYNE'S TURN\nTO TALK!!!/", - "scr_papcall_2853": "\\E1* What!^1?\n* No^1, I HATE puzzles^1!\n* Papyrus^1, YOU do it!/", - "scr_papcall_2855": "WELL^1, ALPHYS MADE\nTHE PUZZLE^1,\nRIGHT?/", - "scr_papcall_2856": "\\E0YOU SHOULD JUST\nCALL HER UP.../", - "scr_papcall_2857": "\\E2AND SAY IN A\nHOT VOICE.../", - "scr_papcall_2858": "ALPHYS..^1.\nI NEED HELP WITH\nA.../", - "scr_papcall_2859": "(AUDIBLE WINK)/", - "scr_papcall_2860": "\\E2PUZZLE.../", - "scr_papcall_2862": "* Oh my GOD^1!\n* NO^1!\n* Shut up!!!/", - "scr_papcall_2864": "FINE!!^1!\nGIVE ME HER\nNUMBER!!!/", - "scr_papcall_2865": "\\E0I'LL DO THE HOT\nVOICE!!!/", - "scr_papcall_2867": "* NO!!!^1!\n* THAT'S EVEN WORSE!!!/%%", - "scr_papcall_2872": "(AUDIBLE WINK).../", - "scr_papcall_2873": "\\E3WAIT^1, WHOSE NUMBER\nIS THIS???/%%", - "scr_papcall_2883": "THE ROYAL GUARD\nPATROLS THAT\nAREA./", - "scr_papcall_2884": "YES^1, LIKE SNOWDIN^1,\nHOTLAND HAS ROYAL\nGUARD MEMBERS./", - "scr_papcall_2885": "WATERFALL DOESN'T\nNEED THEM BECAUSE\nIT'S GOT UNDYNE!!!/%%", - "scr_papcall_2890": "DID YOU SEE\nTHEM?/%%", - "scr_papcall_2896": "* Careful^1, the Royal\n Guard patrols that\n area./", - "scr_papcall_2897": "\\E4* I think it's RG01\n and RG02 today.../", - "scr_papcall_2898": "\\E0* It's funny^1, the bunny\n actually requested to be\n with the dragon guy./", - "scr_papcall_2899": "* It's nice when people\n are platonic friends\n like that!/%%", - "scr_papcall_2904": "* It's nice when people\n are platonic friends\n like that!/%%", - "scr_papcall_2912": "I LOVE THE NEWS^1!\nIT'S SO\nINFORMATIVE.../", - "scr_papcall_2913": "AND FULL OF CUT-\nTHROAT^1, EXPLOSIVE\nACTION!!!/%%", - "scr_papcall_2918": "KA-WOWIE!/%%", - "scr_papcall_2924": "* Yeah^1! You totally\n kicked his butt\n on the news!!!/", - "scr_papcall_2925": "\\E9* And I bet Alphys\n was helping you^1,\n wasn't she?/", - "scr_papcall_2926": "\\E6* Oh my god!!^1!\n* You guys becoming\n friends.../", - "scr_papcall_2927": "\\E8* It's kinda cute.../", - "scr_papcall_2928": "\\E1* ... I mean^1, uh.../", - "scr_papcall_2929": "\\E2* I'm tough!!^1!\n* I love to eat rocks!!/%%", - "scr_papcall_2934": "* What!?!?/%%", - "scr_papcall_2940": "* (There's some strange\n interference...)/%%", - "scr_papcall_2948": "THE CORE..^1.\nYOU'RE GETTING\nCLOSE^1, HUH...?/", - "scr_papcall_2949": "\\E6.../%%", - "scr_papcall_2954": ".../%%", - "scr_papcall_2960": "THE CORE..^1.\nYOU'RE GETTING\nCLOSE^1, HUH...?/", - "scr_papcall_2962": "* What!^1?\n* No^1, we just\n became friends!!/", - "scr_papcall_2963": "\\E4* You can't already\n be that close.../%%", - "scr_papcall_2968": "* What?/%%", - "scr_papcall_2980": "IT MIGHT SOUND\nWEIRD THAT SPIDERS\nNEED DONATIONS./", - "scr_papcall_2981": "\\E0BUT THINK ABOUT\nIT^1, THEY HAVE\nEIGHT FEET./", - "scr_papcall_2982": "\\E3THAT'S FOUR PAIRS\nOF SHOES./", - "scr_papcall_2983": "\\E0A SPIDER WEARING\nFOUR PAIRS OF\nPINK BOOTIES./", - "scr_papcall_2984": "MEDITATE ON\nTHIS IMAGE./%%", - "scr_papcall_2989": "OM.../%%", - "scr_papcall_2997": "THE ENTIRE ROOM\nIS COVERED IN\nSTEAM THINGIES?/", - "scr_papcall_2998": "\\E1OH MY GOD^1, CAN'T\nYOU JUST TAKE\nA BUS!?!?/", - "scr_papcall_2999": "\\E3HOTLAND STINKS.../%%", - "scr_papcall_3004": "DON'T TELL ME\nMORE OF THIS\nGARBAGE./%%", - "scr_papcall_3010": "A WHOLE ROOM\nCOVERED IN VENTS^1?\nOH NO.../", - "scr_papcall_3012": "* Hey^1, did I ever\n tell you about my\n puzzle idea?/", - "scr_papcall_3013": "* It's a maze full\n of steam vents.../", - "scr_papcall_3014": "\\E2* But the steam vents\n are on conveyor\n belts^1, and.../", - "scr_papcall_3016": "OH MY GOD!!^1!\nI HATE THIS!?!?/%%", - "scr_papcall_3021": "ITS BEST IF YOU\nDON'T ENCOURAGE\nHER./%%", - "scr_papcall_3030": "LASERS ON\nCONVEYORS^1?\nNO THANKS./", - "scr_papcall_3031": "SOUNDS LIKE MY\nLEAST FAVORITE\nNIGHTMARE./%%", - "scr_papcall_3036": "DON'T TELL ME\nMORE OF THIS\nGARBAGE./%%", - "scr_papcall_3042": "LASERS ON\nCONVEYORS^1? ARE\nYOU SERIOUS???/", - "scr_papcall_3044": "* Hey^1, this reminds\n me of a puzzle\n idea./", - "scr_papcall_3046": "OH MY GOD??^1?\nNO??^1?\nWHY????/", - "scr_papcall_3047": "I THOUGHT YOU\nHATED MAKING\nUP PUZZLES!!/", - "scr_papcall_3049": "* Yeah^1, but I love\n driving you crazy!/%%", - "scr_papcall_3054": "PLEASE STOP\nENCOURAGING\nHER./%%", - "scr_papcall_3063": "WHERE DID THAT\nTABLE COME FROM?/", - "scr_papcall_3064": "\\E0DOES IT BELONG\nTO THE MOUSE??/%%", - "scr_papcall_3069": "EH???/%%", - "scr_papcall_3075": "* Where are all these\n tables coming from?/", - "scr_papcall_3077": "MAYBE THEY BELONG\nTO THE MOUSE./", - "scr_papcall_3079": "* What would a mouse\n need a table for?/", - "scr_papcall_3081": "TO PUT THE\nCHEESE ON./", - "scr_papcall_3083": "* But where's the\n cheese come from!?/", - "scr_papcall_3085": "* doesn't it come\n from milk?/", - "scr_papcall_3087": "OH MY GOD!!^1!\nGET OUT OF\nHERE!!!/%%", - "scr_papcall_3092": "WAIT^1, DOES IT\nCOME FROM MILK??/%%", - "scr_papcall_3102": "WOW!!^1!\nTHAT CHOREOGRAPHY!/", - "scr_papcall_3103": "\\E2I CAN'T BELIEVE\nI'M FRIENDS.../", - "scr_papcall_3104": "\\E0WITH A BONE-A-\nFIDE OPERA\nSTAR!!!/%%", - "scr_papcall_3109": "WOWIE!/%%", - "scr_papcall_3115": "I CAN'T BELIEVE\nYOU GOT TO DANCE\nWITH METTATON!/", - "scr_papcall_3117": "* Big deal.../", - "scr_papcall_3118": "\\E2* Earlier^1, the human\n and I danced with\n DEATH!!!/", - "scr_papcall_3120": "WOW!!!/", - "scr_papcall_3121": "IS DEATH COOL?/", - "scr_papcall_3123": "* Yeah^1, she's like\n super hot./%%", - "scr_papcall_3128": "I WANT TO MEET\nDEATH.../%%", - "scr_papcall_3135": "* (There's some strange\n interference...)/%%", - "scr_papcall_3144": "WHAT?\nI^1? SCREAM?/", - "scr_papcall_3145": "\\E0SURE^1!\nI'LL TRY./", - "scr_papcall_3146": "A^1. A^1. A^1. A^1. A./", - "scr_papcall_3147": "I'M SCREAMING VERY\nSLOWLY./%%", - "scr_papcall_3152": "A./%%", - "scr_papcall_3160": "* WHAT!^1?\n* RG01 and RG02 are\n slacking off?!/", - "scr_papcall_3161": "\\E2* Come ON^1!\n* They should be KILLING\n you right now!/", - "scr_papcall_3162": "\\E9* Not that I want\n them to^1, I mean./", - "scr_papcall_3163": "\\E6* But they could at\n least TRY^1, y'know!?/%%", - "scr_papcall_3169": "* Oh yeah^1, that\n reminds me./", - "scr_papcall_3170": "* I told RG01 and RG02\n that if they managed\n to nab you.../", - "scr_papcall_3171": "\\E9* I'd take them both\n out for ice cream./", - "scr_papcall_3172": "\\E0* I hope you were able\n to avoid them./", - "scr_papcall_3173": "\\E6* Cause I HATE ice\n cream!!/%%", - "scr_papcall_3179": "I ALMOST CAPTURED\nYOU.../", - "scr_papcall_3180": "WHERE'S MY ICE\nCREAM./%%", - "scr_papcall_3187": "A HOT-L.../", - "scr_papcall_3188": "\\E0THAT'S SHORT FOR\nHOTLAND^1, RIGHT?/%%", - "scr_papcall_3194": "WOWIE!/%%", - "scr_papcall_3200": "* A hotel?^1? Cool!^1!\n* I've never stayed\n at a fancy hotel!/", - "scr_papcall_3202": "REALLY?^1?\nME NEITHER./", - "scr_papcall_3204": "* Papyrus^1, we should\n go on vacation\n sometime!/", - "scr_papcall_3206": "YEAH!^1!\nLET'S VACATION TO\nA HOTEL!!!/%%", - "scr_papcall_3211": "* Well^1, maybe we would\n go someplace besides\n the hotel^1, too.../", - "scr_papcall_3213": "OH^1, I WAS BEING\nSARCASTIC./", - "scr_papcall_3214": "\\E0I WOULD NEVER\nTAKE A VACATION\nFOR ANY REASON./%%", - "scr_papcall_3224": "A FANCY\nSCHMANCY\nRESTAURANT!?!?/", - "scr_papcall_3225": "\\E2AFTER TASTING MY\nCOOKING^1, THAT SEEMS\nPOINTLESS^1, RIGHT?/%%", - "scr_papcall_3231": "I BET THEY CAN'T\nEVEN MAKE\nSPAGHETTI!/%%", - "scr_papcall_3237": "* Woah!^1!\n* A fancy restaurant!?/", - "scr_papcall_3238": "\\E6* Are you treating us^1?\n* Do they have steak?/", - "scr_papcall_3240": "PSHHHHHHT./", - "scr_papcall_3241": "\\E0WHO NEEDS THAT!\nYOUR FRIENDS ARE\nGREAT CHEFS!/", - "scr_papcall_3243": "* Well^1, maybe our cooking\n abilities aren't\n exactly perfect./", - "scr_papcall_3244": "\\E6* Nah!!^1!\n* They totally are!^1!\n* Eat up^1, punk!!/", - "scr_papcall_3245": "\\TS \\F0 \\T0 %", - "scr_papcall_3246": "* (You hear spaghetti thwap\n against the receiver.)/%%", - "scr_papcall_3251": "ISN'T FRIENDSHIP\nDELICIOUS?/%%", - "scr_papcall_3261": "CAREFUL^1.\nLOTS OF HOTELS ARE\nINFESTED NOWADAYS./", - "scr_papcall_3262": "THEY CAN SLIDE\nUNDER CLOSED DOOR\nHOLES 1 INCH HIGH./", - "scr_papcall_3263": "WHAT DO I MEAN^1?\nYOU'LL KNOW IT\nIF YOU SEE IT./", - "scr_papcall_3264": "\\TS \\F0 \\T0 %", - "scr_papcall_3265": "* (You hear a muffled bark\n behind one of the doors.)/%%", - "scr_papcall_3270": "WHAT WAS THAT???/%%", - "scr_papcall_3276": "CAREFUL^1. I'VE HEARD\nTHAT HOTEL HAS A\nDOG PROBLEM./", - "scr_papcall_3278": "* Oh^1?\n* No pets allowed^1, huh?/", - "scr_papcall_3280": "I'M NOT TALKING\nABOUT PETS./", - "scr_papcall_3282": "* What's the problem?/", - "scr_papcall_3284": "THE PROBLEM IS..^1.\nDOG./", - "scr_papcall_3286": "* What's wrong with\n dogs!?/", - "scr_papcall_3288": "NOT ALL DOGS^1.\nJUST THAT ONE./", - "scr_papcall_3290": "* What's WRONG with it!?/", - "scr_papcall_3292": "EVERYTHING./%%", - "scr_papcall_3297": "* So you hate this dog^1,\n but like weird\n talking flowers?/", - "scr_papcall_3299": "THE FLOWER IS MY\nFRIEND!/", - "scr_papcall_3301": "* I mean^1, if having\n an imaginary friend\n makes you happy.../", - "scr_papcall_3303": "OH MY GOD!^1!\nHE'S NOT IMAGINARY^1!\nHE HAS A NAME!/", - "scr_papcall_3305": "* What's his name./", - "scr_papcall_3307": "FL.../", - "scr_papcall_3308": "\\E3FLOWERY?/", - "scr_papcall_3310": "* Oh my GOD!!^1!\n* You just made that\n up!!/", - "scr_papcall_3312": "OK^1, I DID!^1!\nBUT HE'S REAL!!/%%", - "scr_papcall_3320": "YOU HAVE YOUR OWN\nHOTEL ROOM!?/", - "scr_papcall_3321": "\\E3... WHY?/", - "scr_papcall_3322": "\\E0MY GARAGE IS\nALWAYS OPEN TO\nYOU!!/%%", - "scr_papcall_3327": "THE PRICE IS\nRIGHT!!/%%", - "scr_papcall_3333": "YOU HAVE YOUR OWN\nHOTEL ROOM!?/", - "scr_papcall_3335": "* Heyyy!^1!\n* Let's throw a room\n party!/", - "scr_papcall_3336": "\\E9* We can order a pizza\n and stay up all night\n playing games!/", - "scr_papcall_3338": "PARTY \"GAMES\"^1?\nLIKE THE SIX-\nLEGGED RACE?/", - "scr_papcall_3340": "* Nah^1, like \"pillow\n fight the skeleton!\"/", - "scr_papcall_3342": "H-HEY!!^1!\nNO PILLOWS FROM\nTHE COUCH!/", - "scr_papcall_3344": "* Aww^1, okay./", - "scr_papcall_3346": "HEY!!^1!\nNO ENTIRE COUCH!!/", - "scr_papcall_3348": "* Too late!!!/%%", - "scr_papcall_3353": "HEY^1, YOU DIDN'T\nHIT ME WITH MY\nENTIRE COUCH./", - "scr_papcall_3355": "* Nah^1, why would I\n do that?/", - "scr_papcall_3356": "\\E6* I'm saving it for\n the party!!/%%", - "scr_papcall_3364": "THE ELEVATOR\nSAYS L1./", - "scr_papcall_3365": "\\E3BUT WHAT DOES THE\nL STAND FOR^1?\nLINGUINE?/", - "scr_papcall_3366": "\\E0LINGUINE^1.\nTHE FLAT PASTA./", - "scr_papcall_3367": "IT CAN ALSO BE\nUSED TO TIE UP\nPRESENTS./%%", - "scr_papcall_3372": "THE FLATNESS\nMAKES A NICE\nRIBBON./%%", - "scr_papcall_3378": "\\E0THE ELEVATOR\nSAYS L1./", - "scr_papcall_3379": "\\E3BUT WHAT DOES THE\nL STAND FOR?/", - "scr_papcall_3381": "\\E0* C'mon^1, Papyrus^1.\n* Think about it./", - "scr_papcall_3383": "\\E3HMMM.../", - "scr_papcall_3385": "\\E6* It stands for\n L-evator^1, duh!!!/%%", - "scr_papcall_3390": "IS ELEVATOR\nREALLY SPELLED\nTHAT WAY?/", - "scr_papcall_3392": "* Probably?/%%", - "scr_papcall_3401": "THE ELEVATOR\nSAYS R1./", - "scr_papcall_3402": "\\E3BUT WHAT DOES THE\nR STAND FOR^1?\nRAVIOLI?/", - "scr_papcall_3403": "\\E0RAVIOLI..^1.\nTHE DUMPLING-TYPE\nPASTA./", - "scr_papcall_3404": "THE TREASURE CHEST\nOF THE CULINARY\nWORLD./%%", - "scr_papcall_3409": "YOU CAN PUT GEMS\nOR GOLD INSIDE./%%", - "scr_papcall_3415": "\\E0THE ELEVATOR\nSAYS R1./", - "scr_papcall_3416": "\\E3BUT WHAT DOES THE\nR STAND FOR?/", - "scr_papcall_3418": "\\E0* C'mon^1, Papyrus^1.\n* Think about it./", - "scr_papcall_3420": "\\E3HMMM.../", - "scr_papcall_3422": "\\E6* It stands for RED^1,\n 'cause that's the\n color of the lights!/%%", - "scr_papcall_3427": "I GUESS THAT\nMAKES SENSE!/%%", - "scr_papcall_3434": "* (The phone won't turn on.)/%%", - "scr_papcall_3441": "THE ELEVATOR\nSAYS R2./", - "scr_papcall_3442": "\\E3BUT WHAT DOES THE\nR STAND FOR^1?\nRIGATONI?/", - "scr_papcall_3443": "\\E0THE TUBE-SHAPED\nPASTA./", - "scr_papcall_3444": "IN A PINCH^1, IT\nCAN BE USED AS\nA STRAW./%%", - "scr_papcall_3449": "IF YOU NEED TO\nDRINK A CUP OF\nSAUCE./%%", - "scr_papcall_3455": "\\E3WAIT^1, UNDYNE^1.\nIF THE R STANDS\nFOR RED.../", - "scr_papcall_3456": "\\E5WHAT COLOR DOES\nTHE L STAND FOR?/", - "scr_papcall_3458": "* Uhhhh.../", - "scr_papcall_3459": "\\E9* Light green./", - "scr_papcall_3461": "OH^1! OF COURSE!/", - "scr_papcall_3462": "WAIT^1.\nISN'T THAT TWO\nWORDS?/", - "scr_papcall_3464": "* light sea green./", - "scr_papcall_3466": "THREE DOESN'T\nFIX THE ISSUE!/%%", - "scr_papcall_3471": "* light sea foam\n green./", - "scr_papcall_3473": "AREN'T YOU WORKING\nIN THE VERY NEXT\nROOM!?/%%", - "scr_papcall_3482": "THE ELEVATOR\nSAYS L2./", - "scr_papcall_3483": "\\E3BUT WHAT DOES THE\nL STAND FOR^1?\nLASAGNA?/", - "scr_papcall_3484": "\\E3I HOPE NOT^1.\nI DON'T MAKE\nLASAGNA ANYMORE./", - "scr_papcall_3485": "\\E1THAT GLUTTONOUS\nDOG ALWAYS EATS\nIT FIRST!/", - "scr_papcall_3486": "\\E3FIRST MY BONES^1,\nAND NOW THIS.../%%", - "scr_papcall_3491": "THEN IT RETREATS\nINTO A SHALLOW\nBLUE BOX./", - "scr_papcall_3492": "COVERS ITSELF\nWITH A BLANKET^1,\nAND SLEEPS.../%%", - "scr_papcall_3499": "\\E2* OK^1, OK^1.\n* I've got it./", - "scr_papcall_3500": "\\E9* The L stands for\n the color \"Lime.\"/", - "scr_papcall_3502": "\\E0REALLY!?/", - "scr_papcall_3503": "\\E3I HATE LIMES./", - "scr_papcall_3505": "\\E1* What!^1? Limes rule!^1!\n* I eat them whole\n all the time!!/", - "scr_papcall_3507": "\\E3WELL^1, ONE TIME I\nWAS GIVING MYSELF\nTHE SPA TREATMENT./", - "scr_papcall_3508": "\\E0I PUT THE LIME\nSLICES IN MY\nEYES^1, LIKE ON TV./", - "scr_papcall_3509": "\\E1BUT IT STINGS!^1!\nHOW DO THEY DO\nIT!?/", - "scr_papcall_3511": "\\E6* Oh my god^1!\n* Those aren't LIMES^1!\n* Those are CUCUMBERS!/%%", - "scr_papcall_3516": "\\E3I THOUGHT IT WAS\nSUPPOSED TO BE\nREJUVENATING./", - "scr_papcall_3517": "\\E1BUT IT WASN'T\nWORKING!/", - "scr_papcall_3518": "\\E5SO I JUST STUCK\nMORE LIMES INTO\nMY EYES./", - "scr_papcall_3520": "\\E1* Gross!^1!\n* Why did you even\n do that!?/", - "scr_papcall_3522": "\\E2I JUST WANT TO\nHAVE HANDSOME^1,\nBISHONEN EYES./", - "scr_papcall_3523": "LIKE METTATON..^1.\nSIGH.../", - "scr_papcall_3525": "* (He doesn't even\n HAVE eyes!!!)/%%", - "scr_papcall_3533": "* (The phone won't turn on.)/%%", - "scr_papcall_3540": "THE ELEVATOR\nSAYS L3./", - "scr_papcall_3541": "\\E3BUT WHAT DOES THE\nL STAND FOR^1?\nLUMACONI?/", - "scr_papcall_3542": "\\E0THAT'S THE SNAIL-\nSHAPED PASTA!/", - "scr_papcall_3543": "\\E3SANS BOUGHT SOME\nRECENTLY./", - "scr_papcall_3544": "\\E2HE'LL PROBABLY\nFILL THEM WITH\nHOTDOGS AND SLIME./%%", - "scr_papcall_3549": "HEY!^1!\nMAYBE HE'LL SHARE\nSOME WITH YOU!/%%", - "scr_papcall_3555": "\\E0MAYBE WE NEED TO\nTHINK MORE\nABSTRACTLY./", - "scr_papcall_3556": "\\E3MAYBE THE L\nSTANDS FOR.../", - "scr_papcall_3557": "\\E2LOVE./", - "scr_papcall_3559": "\\E2* But isn't love\n supposed to be\n FIERY RED!?/", - "scr_papcall_3560": "\\E9* Like a cartoony\n human-heart?/", - "scr_papcall_3562": "\\E3BUT UNDYNE^1, DON'T\nYOU TURN PEOPLE'S\nHEARTS GREEN?/", - "scr_papcall_3564": "\\E9* You make it sound\n like I give people\n nausea./", - "scr_papcall_3566": "\\E0WELL^1, IT WOULD BE\nAN AFFECTIONATE\nNAUSEA./", - "scr_papcall_3568": "\\E6* Okay^1, yeah^1!\nThat's me!/%%", - "scr_papcall_3573": "IT'S DECIDED!^1!\nL STANDS FOR!!/", - "scr_papcall_3574": "\\E3A HEART THAT\nUNDYNE HAS MADE\nNAUSEOUS?/%%", - "scr_papcall_3582": "* (The phone won't turn on.)/%%", - "scr_papcall_3589": "THE ELEVATOR\nSAYS R3./", - "scr_papcall_3590": "\\E3BUT WHAT DOES THE\nR STAND FOR^1?\nROTINI?/", - "scr_papcall_3591": "THE SCREW-SHAPED\nPASTA./", - "scr_papcall_3592": "I USED IT TO HOLD\nMY SENTRY STATION\nTOGETHER./%%", - "scr_papcall_3597": "MY WHOLE STATION\nIS MADE OUT OF\nCARDBOARDHYDRATES!/%%", - "scr_papcall_3603": "\\E3WAIT^1.\nWHAT IF R AND L./", - "scr_papcall_3604": "\\E0STAND FOR RIGHT\nAND LEFT???/", - "scr_papcall_3606": "\\E9* No WAY!\n* That makes NO sense./", - "scr_papcall_3607": "\\E6* Cause if you face\n the opposite way^1,\n they'd be wrong!/%%", - "scr_papcall_3612": "BUT IF YOU FACE\nTHE OTHER WAY.../", - "scr_papcall_3613": "HOW CAN YOU KNOW\nTHEY ARE REALLY\nSTILL WRONG?/", - "scr_papcall_3615": "* Let's not get\n philosophical\n over the alphabet./%%", - "scr_papcall_3625": "\\E9PAPYRUS^1?\nWHO IS THAT?/", - "scr_papcall_3626": "THIS IS..^1.\nCOOLSKELETON95./", - "scr_papcall_3627": "SORRY^1. CAN'T TALK^1.\nI'M BUSY BEING\nPOPULAR ON-LINE./", - "scr_papcall_3628": "\\E0NYEH HEH HEH^1!\nONLY KIDDING^1!\nYOU HAVE BEEN HAD!/", - "scr_papcall_3629": "IT WAS PAPYRUS\nPLAYING A SIMPLE\nGENTLEMAN'S RUSE!/%%", - "scr_papcall_3634": "WINK!/", - "scr_papcall_3635": "YOU CAN SEE\nME WINKING^1,\nRIGHT./%%", - "scr_papcall_3641": "\\E9* Papyrus..^1.\n* Why are you\n wearing those?/", - "scr_papcall_3643": "\\E9PAPYRUS?/", - "scr_papcall_3644": "EXCUSE ME^1?\nI AM THE VERY\nCOOL ONLINE GUY,/", - "scr_papcall_3645": "COOLSKELETON95./", - "scr_papcall_3647": "* What^1?\n* No^1!\n* You're Papyrus!/", - "scr_papcall_3649": "(UNDYNE!!!^1)\n(SHHH!!!)/", - "scr_papcall_3650": "(YOU'RE GOING TO\nREVEAL MY SECRET\nONLINE PERSONA!)/%%", - "scr_papcall_3655": "* FINE then^1!\n* I'm not Undyne!/", - "scr_papcall_3656": "\\E2* The name's...\n* StrongFish91!/", - "scr_papcall_3658": "WHAT!^1?\nREALLY!^1?\nOH NO!!!/", - "scr_papcall_3659": "STRONGFISH!^1!\nPLEASE BRING BACK\nMY FRIEND UNDYNE!/", - "scr_papcall_3661": "* Uh^1, OK./%%", - "scr_papcall_3671": "AN APRON LYING\nIN HOTLAND^1?\nTHAT MAKES SENSE./", - "scr_papcall_3672": "COOKING IS\nDEFINITELY\nFIRE-ELEMENTAL./%%", - "scr_papcall_3677": "UNLESS YOU COOK\nA POPSICLE./%%", - "scr_papcall_3683": "AN APRON LYING\nIN HOTLAND^1?\nTHAT MAKES SENSE./", - "scr_papcall_3685": "\\E3* Yeah^1, cooking is\n definitely fire-\n elemental!/", - "scr_papcall_3687": "\\E3UNLESS YOU COOK\nA POPSICLE./", - "scr_papcall_3689": "\\E9* Would you really\n call it \"cooking\"\n a popsicle...?/", - "scr_papcall_3691": "\\E5THAT'S WHAT YOU\nCALLED IT LAST\nTIME WE^1, UH.../", - "scr_papcall_3693": "* Oh MAN^1, I almost\n forgot about that^1!\n* What a mess!/%%", - "scr_papcall_3700": "* It took forever to\n hose everything off./%%", - "scr_papcall_3710": "\\E0WOW^1! I SAW IT^1!\nTHE MULTICOLOR\nTILE PUZZLE!/", - "scr_papcall_3713": "\\E2YOU DID IT!^1!\nMY DIRECTIONS\nHELPED YOU!!/", - "scr_papcall_3714": "I'M A GOOD\nEXPLAINER!/", - "scr_papcall_3715": "NYEH HEH HEH!/%%", - "scr_papcall_3719": "\\E3SEEMS LIKE YOU\nWEREN'T ABLE TO\nCOMPLETE IT./", - "scr_papcall_3720": "\\E0YOU'VE GOT TO\nBE PREPARED NEXT\nTIME!/", - "scr_papcall_3721": "I'LL HAVE TO\nEXPLAIN IT ALL\nAGAIN!/", - "scr_papcall_3722": "YOU SEE^1, RED\nTILES ARE\nIMPASSIBLE./", - "scr_papcall_3723": "PINK TILES\nDON'T DO\nANYTHING./", - "scr_papcall_3724": "GREEN TILES\nARE.../%%", - "scr_papcall_3730": "PLAID TILES\nARE.../%%", - "scr_papcall_3731": "NYEH HEH HEH!/%%", - "scr_papcall_3738": "\\E3HEADING INTO\nTHE CORE...^1?\nHMMM./", - "scr_papcall_3739": "YOU MIGHT NOT\nBE ABLE TO\nCALL PAST THERE./", - "scr_papcall_3740": "\\E1I KNOW^1!\nIT SOUNDS AWFUL!/", - "scr_papcall_3741": "\\E3HOW WILL YOU\nGET BY WITHOUT\nME?/", - "scr_papcall_3742": "\\E0WELL^1, I HAVE\nCONFIDENCE YOU\nWILL FIND A WAY!/", - "scr_papcall_3743": "I WILL TALK TO\nYOU AGAIN^1, SO\nDO NOT WORRY!/", - "scr_papcall_3744": "GOOD LUCK OUT\nTHERE!/%%", - "scr_papcall_3749": "QUIT IT^1!\nYOU DON'T HAVE\nTO SAY GOODBYE!/%%", - "scr_papcall_3755": "\\E3HEADING INTO\nTHE CORE...^1?\nHMMM./", - "scr_papcall_3757": "\\E4* The CORE is a huge\n tower of electric\n energy./", - "scr_papcall_3758": "* So I don't think\n your phone will\n work through it.../", - "scr_papcall_3760": "\\E1OH NO!/", - "scr_papcall_3761": "\\E3WHAT WILL YOU DO\nWITHOUT US...?/", - "scr_papcall_3763": "* You have something\n you have to do^1,\n right...?/", - "scr_papcall_3764": "* Well.../", - "scr_papcall_3765": "\\E9* Even without words^1,\n we'll be with you\n in spirit^1, OK!?/", - "scr_papcall_3767": "\\E0YEAH^1! YOU CAN'T\nGET RID OF US!/", - "scr_papcall_3769": "\\E9* We're counting on\n you^1, so don't mess\n it up!/%%", - "scr_papcall_3775": "* We're not going to\n say goodbye to you\n just yet!/%%", - "scr_papcall_3785": "\\E0A POSTER FOR\nMETTATON'S SHOW?/", - "scr_papcall_3786": "THAT'S NEATO^1.\nI WANT A POSTER\nFOR MY PUZZLES!/", - "scr_papcall_3787": "\\E3AND MAYBE A FEW\nOPENING BANDS./%%", - "scr_papcall_3792": "THEY COULD PLAY\nMY THEME SONG!/", - "scr_papcall_3793": "\\E3I JUST NEED TO\nGET A THEME SONG./%%", - "scr_papcall_3799": "\\E0A POSTER FOR\nMETTATON'S SHOW?/", - "scr_papcall_3800": "THAT'S NEATO^1.\nI WANT A POSTER\nFOR MY PUZZLES!/", - "scr_papcall_3802": "\\E1* Oh^1! And I want a\n poster for all of\n my big fights!/", - "scr_papcall_3804": "A REAL EVENT^1!\nWE COULD HAVE A\nLIVE BAND!/", - "scr_papcall_3806": "* And a barbeque!/", - "scr_papcall_3808": "AND FIREWORKS!/", - "scr_papcall_3810": "* And a second\n barbeque!/", - "scr_papcall_3812": "WON'T YOU JUST\nEAT BBQ INSTEAD\nOF FIGHTING?/", - "scr_papcall_3814": "\\E6* Let's do it!/%%", - "scr_papcall_3820": "\\E2* We could use the\n spears as kabob\n skewers!/", - "scr_papcall_3822": "AND BONES AS\nKABONE SKEWERS!/", - "scr_papcall_3824": "* What's a kabone?/", - "scr_papcall_3826": "LIKE A KABOB BUT\nWITH ONLY BONES./%%", - "scr_papcall_3836": "\\E0DO SPIDERS HAVE\nWEBBED FEET?/", - "scr_papcall_3837": "\\E3WAIT^1.\nSPIDERS DON'T HAVE\nFEET./", - "scr_papcall_3838": "\\E0DO SPIDERS HAVE\nWEBBED FINGERS?/%%", - "scr_papcall_3844": "JUST CURIOUS./%%", - "scr_papcall_3850": "\\E0HEY^1, UNDYNE^1.\nDO SPIDERS HAVE\nWEBBED FEET?/", - "scr_papcall_3852": "\\E9* No^1, ducks have\n webbed feet./", - "scr_papcall_3854": "DUCKS CAN SPIN\nWEBS!?/", - "scr_papcall_3856": "* Yeah^1, haven't you\n seen a duck wrap\n up a loaf of bread?/", - "scr_papcall_3857": "\\E3* Then suck all of\n its guts out with\n its fangs?/", - "scr_papcall_3859": "BREAD HAS GUTS?/", - "scr_papcall_3861": "* Yeah^1. They just take\n 'em all out before\n they sell it./", - "scr_papcall_3863": "\\E0WOW!^1!\nYOU'RE REALLY\nSMART^1, UNDYNE!/", - "scr_papcall_3865": "* (I thought he knew\n I was joking...)/%%", - "scr_papcall_3872": "\\E9* Papyrus^1, wait^1, you\n know I'm joking^1,\n right...?/", - "scr_papcall_3874": "OF COURSE!/", - "scr_papcall_3875": "\\E2EVERYONE KNOWS\nSPIDERS HAVE\nWEBBED FEET./%%", - "scr_papcall_3880": "* (The signal is clogged with\n cobwebs...)/%%", - "scr_papcall_3887": "I'VE HEARD THERE\nARE TWO GROUPS\nOF SPIDERS./", - "scr_papcall_3888": "ONE IN HOTLAND^1,\nAND ONE IN THE\nRUINS./", - "scr_papcall_3889": "\\E3SINCE THE SPIDERS\nCAN'T CROSS THE\nCOLD OF SNOWDIN./", - "scr_papcall_3890": "THEY NEED SOME\nKIND OF TRANSPORT./", - "scr_papcall_3891": "\\E0LIKE A TANDEM\nMOTORCYCLE WITH\nEIGHT WHEELS./%%", - "scr_papcall_3897": "OR A UNICYCLE\nWITH EIGHT\nWHEELS!/%%", - "scr_papcall_3903": "I WONDER IF ANY\nOF MY ONLINE\nFANS ARE SPIDERS./", - "scr_papcall_3905": "* Do spiders even\n use the internet?/", - "scr_papcall_3907": "* are you kidding^1?\n* spiders love to surf\n the web./", - "scr_papcall_3909": "SANS!/", - "scr_papcall_3910": "\\E0YOU'RE RIGHT\nABOUT SOMETHING./%%", - "scr_papcall_3918": "\\E3FANGS FOR VISITING\nMY WEB-SITE./", - "scr_papcall_3919": "\\E0THAT'S WHAT SPIDERS\nLIKE TO POST./%%", - "scr_papcall_3924": "* (The signal is clogged with\n cobwebs...)/%%", - "scr_papcall_3931": "HMMM..^1.\nA MYSTERIOUS\nSCIENCE HOUSE./", - "scr_papcall_3933": "* the sign outside\n says \"lab.\"/", - "scr_papcall_3935": "LAB?/", - "scr_papcall_3937": "* like..^1. laboratory./", - "scr_papcall_3939": "LABRADOR..^1. Y?/", - "scr_papcall_3940": "DOES THAT MEAN\nTHERE ARE DOGS\nINSIDE?/", - "scr_papcall_3942": "* i mean./", - "scr_papcall_3943": "\\E2* i wouldn't rule it\n out./%%", - "scr_papcall_3948": "STRANGE DOG'S\nHOUSE.../%%", - "scr_papcall_3956": "* That's Alphys's house./", - "scr_papcall_3957": "\\E9* Hey^1, why don't we\n all go over and\n watch anime?/", - "scr_papcall_3959": "ANIME?/", - "scr_papcall_3960": "ISN'T THAT A KIND\nOF CARTOON FOR\nSMALL CHILDREN?/", - "scr_papcall_3962": "* Oh my GOD!!!/", - "scr_papcall_3963": "\\E6* Anime isn't just for\n kids^1! It's deep^1!\n* It's EMOTIONAL!!!/", - "scr_papcall_3965": "IS (THE SOUND A\nBABY MAKES) AN\nEMOTION?/", - "scr_papcall_3967": "* YEah CAUSE It'S HoW\n I'M FEElinG RIGHT\n NOW!!!/%%", - "scr_papcall_3972": "WAIT.../", - "scr_papcall_3973": "\\E5UNDYNE^1, DO YOU\nLIKE ANIME?/", - "scr_papcall_3975": "* .../", - "scr_papcall_3977": "UH OH!!!/", - "scr_papcall_3978": "\\E3I MEAN^1, I'VE\nNEVER SEEN ANY./", - "scr_papcall_3979": "\\E0MAYBE I ACTUALLY\nDO LIKE ANIME!/", - "scr_papcall_3981": "* You don't have to\n say that^1, Papyrus./", - "scr_papcall_3983": "MAYBE I'M A BABY\nWHO LOVES CARTOONS\nFOR CHILDREN!/", - "scr_papcall_3985": "* YOU DON'T HAVE TO\n SAY THAT^1, PAPYRUS!!/%%", - "scr_papcall_3993": "* What!^1?\n* Royal Guards are\n blocking the way!?/", - "scr_papcall_3994": "\\E2* Then I'll tell them\n to...!/", - "scr_papcall_3995": "\\E4* Well^1, nothing^1, I\n guess./", - "scr_papcall_3996": "\\E2* I already told them\n to seek out and\n destroy you!/", - "scr_papcall_3997": "\\E1* And I can't just\n tell them I've\n changed my mind./", - "scr_papcall_3998": "\\E2* You see^1, Alphys\n showed me these\n animations about.../", - "scr_papcall_3999": "\\E1* Uhhh^1, humans?\n* So I can learn\n their weaknesses?/", - "scr_papcall_4000": "\\E2* And one of them\n is about this human\n that^1, uh.../", - "scr_papcall_4001": "\\E6* Well^1, suffice to say^1,\n they can control\n people's minds!!!/", - "scr_papcall_4002": "\\E3* Surprised^1?\n* I know your kind's\n hidden power!/", - "scr_papcall_4003": "\\E1* Anyway^1, I told my\n crew that if I ever\n defended a human.../", - "scr_papcall_4004": "\\E2* I must be under\n some kind of mind\n control!/", - "scr_papcall_4005": "\\E6* And to disregard\n EVERYTHING that I\n tell them!/", - "scr_papcall_4006": "\\E7* So^1, sorry..^1.\n* But my hands are\n tied./", - "scr_papcall_4007": "\\E9* By the way^1, that\n animation is\n really good!/%%", - "scr_papcall_4013": "\\E6* I'm not going to\n tell them to let\n you by!/%%", - "scr_papcall_4019": "* (No response.)/%%", - "scr_papcall_4026": "* Ring..^1. Ring.../", - "scr_papcall_4033": "* Ring..^1. Ring.../", - "scr_papcall_4034": "* (There's no response...)/%%", - "scr_papcall_4040": "I DON'T HAVE\nANYTHING ELSE TO\nSAY./%%", - "scr_torcall_7": "* (Noticed you received a\n text from Toriel.)/", - "scr_torcall_8": "* Dear Frisk,/", - "scr_torcall_9": "* Sans and Alphys are teaching\n me how to text^1.\n* I am learning so much./", - "scr_torcall_10": "* For example:\n* Do you know what a\n \"smiley\" is?/", - "scr_torcall_11": "* Please look at this:/", - "scr_torcall_12": " ]: )/", - "scr_torcall_13": "* Now turn your head to the\n left./", - "scr_torcall_14": "* It is a picture of me\n smiling at you^1!\n* Can you see it?/", - "scr_torcall_15": "* L-O-L^1!\n* (That stands for Lots of\n Laughter.)/", - "scr_torcall_16": "* Sincerely^1, Toriel/", - "scr_torcall_17": "* (That's all for now.^1)\n* (Maybe in the next room^1, you\n will receive another.)/%%", - "scr_torcall_22": "* (TORIEL sent you a message.)\n* Dear Frisk,/", - "scr_torcall_23": "* How are you^1? You have been\n wandering around for\n quite some time now./", - "scr_torcall_24": "* I hope you are not getting\n into trouble./", - "scr_torcall_25": "* Only kidding^1.\n* L-O-L!/", - "scr_torcall_26": "* Sincerly^1, Toriel/", - "scr_torcall_27": "* PS - Do not get into trouble./%%", - "scr_torcall_32": "* (TORIEL sent you a message.)\n* Excuse me,/", - "scr_torcall_33": "* I did not mean to write\n \"sincerly.\"\n* I meant to say \"sincerely.\"/", - "scr_torcall_34": "* It is difficult to use this\n with large hands./", - "scr_torcall_35": "* Perhaps I should ask Sans\n to transcribe for me./%%", - "scr_torcall_40": "* (TORIEL sent you a message.^1)\n* Sans will be typing from\n now on./%%", - "scr_torcall_45": "* (TORIEL sent you a message.)/", - "scr_torcall_46": "* hey frisk^1.\n* it's torrrrrieellll/", - "scr_torcall_47": "* i just baked 1000000 pies.\n* do you want any?/", - "scr_torcall_48": "* make sure to brush your\n teeth before crossing\n the street^1, frisk/%%", - "scr_torcall_53": "* (TORIEL sent you a message.)/", - "scr_torcall_54": "* I did not say any of that./%%", - "scr_torcall_59": "* (TORIEL sent you a message.)/", - "scr_torcall_60": "* Greetings^1.\n* This is Sans^1.\n* I love my brother very much./", - "scr_torcall_61": "* help im being slandered/%%", - "scr_torcall_66": "* (TORIEL sent you a message.)/", - "scr_torcall_67": "* This is Sans^1.\n* Frisk^1, did you know that I\n love to \"get owned?\"/", - "scr_torcall_68": "* I also think Toriel is very\n good and fhfjkehfeaufsisf/", - "scr_torcall_69": "* Excuse me/", - "scr_torcall_70": "* ./%%", - "scr_torcall_75": "* (TORIEL sent you a message\n titled \"Cat Video.\"/", - "scr_torcall_76": "* (Inside^1, she meticulously\n describes a video she saw\n of a small^1, white animal.)/", - "scr_torcall_77": "* (There is no link or\n attachment to watch it.)/%%", - "scr_torcall_82": "* (TORIEL sent you a message.)/", - "scr_torcall_83": "* Fwd: send this 2 some1 u\n care about... or a skeleton\n will rattle his bones at u/%%", - "scr_torcall_88": "* (TORIEL sent you a message.)\n* Dear Frisk,/", - "scr_torcall_89": "* Thought you might enjoy this^1.\n* ]: )/", - "scr_torcall_90": "* (It's ASCII art of a snail.)/%%", - "scr_torcall_95": "* (TORIEL sent you a message.)\n* Dear Frisk,/", - "scr_torcall_96": "* Undyne and Papyrus want to\n cook something together\n with me./", - "scr_torcall_97": "* Sans is telling me that they\n are excellent chefs./", - "scr_torcall_98": "* I am excited. ]: )\n* Maybe if you are lucky^1, you\n can have some!/%%", - "scr_torcall_103": "* (TORIEL sent you a message.)\n* Dear Frisk,/", - "scr_torcall_104": "* If Sans and I started a\n band^1, do you know what\n we could call it?/", - "scr_torcall_105": "* \"Dreemurr\" and \"Femur.^1\"\n* L-O-L!/", - "scr_torcall_106": "* PS - That is only a joke^1.\n* Do not refer to me as\n Dreemurr./%%", - "scr_torcall_111": "* (TORIEL sent you a message.)\n* Dear Frisk,/", - "scr_torcall_112": "* Undyne is very strong./", - "scr_torcall_113": "* Papyrus made a bet with her\n that she could not lift\n everyone here up./", - "scr_torcall_114": "* She could./", - "scr_torcall_115": "* The only trouble is that\n she did not know how to\n put everyone down./%%", - "scr_torcall_120": "* (TORIEL sent you a message.)\n* Dear Frisk,/", - "scr_torcall_121": "* Alphys is telling me many\n interesting facts about\n the human world./", - "scr_torcall_122": "* Quite a few of them are\n wrong^1, though./", - "scr_torcall_123": "* Frisk^1, you did not tell\n her anything funny^1, did you^1?\n* ]: )/%%", - "scr_torcall_128": "* (TORIEL sent you a message.)\n* Dear Frisk,/", - "scr_torcall_129": "* I heard that using the\n computer for too long\n is bad for you./", - "scr_torcall_130": "* However^1, I have not seen\n you use the computer at all./", - "scr_torcall_129_console": "* I heard that playing\n video games for too long\n is bad for you./", - "scr_torcall_130_console": "* However^1, I have not seen\n you playing video games\n at all./", - "scr_torcall_131": "* You must be very healthy^1!\n* How nice./%%", - "scr_torcall_136": "* (TORIEL sent you a message.)\n* Dear Frisk,/", - "scr_torcall_137": "* I think I may have to turn\n off the phone for now./", - "scr_torcall_138": "* Your friends are all very\n lovely people!/", - "scr_torcall_139": "* I think I will spend this\n time getting to know\n them better./", - "scr_torcall_140": "* Be good^1, alright?/", - "scr_torcall_141": "* Sincerely^1, Toriel./%%", - "scr_torcall_144": "* (Toriel has not sent any\n more messages.)/%%", - "scr_torcall_146": "* (Toriel has not sent any\n more messages.)/%%", - "papyrus_armor_0": "BEPIS.", - "papyrus_armor_4": "GROSS BANDAGE", - "papyrus_armor_12": "FADED RIBBON", - "papyrus_armor_15": "BANDANNA", - "papyrus_armor_24": "DUSTY TUTU", - "weekday_error": "Error", - "weekday_0": "Sunday", - "weekday_1": "Monday", - "weekday_2": "Tuesday", - "weekday_3": "Wednesday", - "weekday_4": "Thursday", - "weekday_5": "Friday", - "weekday_6": "Saturday", - "recover_hp": "* You recovered \\[1] HP!/%", - "recover_hp_max": "* Your HP was maxed out./%", - "item_menub_header": " * ", - "item_menub_page1": " PAGE 1", - "item_menub_page2": " PAGE 2", - "battle_mercy_spare": " * Spare", - "battle_mercy_flee": " * Flee", - "battle_name_header": " * ", - "battle_name_a": " A", - "battle_name_b": " B", - "battle_name_c": " C", - "field_menu_item": "ITEM", - "field_menu_stat": "STAT", - "field_menu_cell": "CELL", - "item_menu_use": "USE", - "item_menu_info": "INFO", - "item_menu_drop": "DROP", - "stat_menu_name": "\"\\[C]\"", - "stat_menu_namehack": "Easy to#change,#huh?", - "stat_menu_lv": "LV \\[1]", - "stat_menu_hp": "HP \\[1] / \\[2]", - "stat_menu_at": "AT \\[1] (\\[2])", - "stat_menu_df": "DF \\[1] (\\[2])", - "stat_menu_weapon": "WEAPON: \\[1]", - "stat_menu_armor": "ARMOR: \\[1]", - "stat_menu_gold": "GOLD: \\[G]", - "stat_menu_kills": "KILLS: \\[1]", - "stat_menu_exp": "EXP: \\[1]", - "stat_menu_next": "NEXT: \\[1]", - "stat_armor_temmie": "Temmie Armor", - "save_menu_empty": "EMPTY", - "save_menu_lv": "LV \\[1]", - "save_menu_time": "\\[1]:\\[2]", - "save_menu_save": "Save", - "save_menu_return": "Return", - "save_menu_saved": "File saved.", - "title_press_button_pc": "[PRESS Z OR ENTER]", - "title_press_button_console": "[PRESS ANY BUTTON]", - "instructions_title": " --- Instruction ---", - "instructions_confirm_key": "[Z or ENTER]", - "instructions_confirm_label": "Confirm", - "instructions_cancel_key": "[X or SHIFT]", - "instructions_cancel_label": "Cancel", - "instructions_menu_key": "[C or CTRL]", - "instructions_menu_label": "Menu (In-game)", - "instructions_fullscreen_key": "[F4]", - "instructions_fullscreen_label": "Fullscreen", - "instructions_quit_key": "[Hold ESC]", - "instructions_quit_label": "Quit", - "instructions_hp0": "When HP is 0, you lose.", - "instructions_begin": "Begin Game", - "settings_name": "Settings", - "name_entry_title": "Name the fallen human.", - "name_entry_quit": "Quit", - "name_entry_backspace": "Backspace", - "name_entry_done": "Done", - "name_entry_confirm": "Is this name correct?", - "name_entry_missing": "You must choose a name.", - "name_entry_hardmode": "WARNING: This name will#make your life hell.#Proceed anyway?", - "name_entry_already": "A name has already#been chosen.", - "name_entry_goback": "Go back", - "load_menu_continue": "Continue", - "load_menu_reset": "Reset", - "load_menu_truereset": "True Reset", - "flowey_load_name": "Flowey", - "flowey_load_lv": "LV 9999", - "flowey_load_time": "9999:99", - "flowey_load_room": "My World", - "flowey_load_continue": "Continue", - "flowey_load_restart": "Restart", - "roomname_0": "--", - "roomname_ruins1": "Ruins - Entrance", - "roomname_ruins7": "Ruins - Leaf Pile", - "roomname_ruins12A": "Ruins - Mouse Hole", - "roomname_ruins19": "Ruins - Home", - "roomname_tundra1": "Snowdin - Ruins Exit", - "roomname_tundra3": "Snowdin - Box Road", - "roomname_tundra_spaghetti": "Snowdin - Spaghetti", - "roomname_tundra_lesserdog": "Snowdin - Dog House", - "roomname_tundra_town": "Snowdin - Town", - "roomname_water2": "Waterfall - Checkpoint", - "roomname_water4": "Waterfall - Hallway", - "roomname_water_savepoint1": "Waterfall - Crystal", - "roomname_water_preundyne": "Waterfall - Bridge", - "roomname_water_trashsavepoint": "Waterfall - Trash Zone", - "roomname_water_friendlyhub": "Waterfall - Quiet Area", - "roomname_water_temvillage": "Waterfall - Temmie Village", - "roomname_water_undynefinal": "Waterfall - Undyne Arena", - "roomname_fire_mewmew2": "Hotland - Bad Opinion Zone", - "roomname_fire_prelab": "Hotland - Laboratory Entrance", - "roomname_fire6": "Hotland - Magma Chamber", - "roomname_fire_savepoint1": "Hotland - Core View", - "roomname_fire_savepoint2": "Hotland - Spider Entrance", - "roomname_fire_hotellobby": "Hotland - Hotel Lobby", - "roomname_fire_core_branch": "Hotland - Core Branch", - "roomname_fire_core_premett": "Hotland - Core End", - "roomname_castle_elevatorout": "Castle Elevator", - "roomname_castle_front": "New Home", - "roomname_sanscorridor": "Last Corridor", - "roomname_castle_finalshoehorn": "Throne Entrance", - "roomname_castle_throneroom": "Throne Room", - "roomname_castle_prebarrier": "The End", - "roomname_truelab_hub": "True Laboratory", - "roomname_truelab_bedroom": "True Lab - Bedroom", - "room_fire_lab2_94": "* (The wardrobe is full of\n dirty lab coats..^1.)\n* (And a single clean dress.)/%%", - "room_fire_lab2_95": "* (It's a lamp with pink fish\n on the lampshade.^1)\n* (There's no lightbulb.)/%%", - "room_fire_lab2_96_0": "* (There are letters from many\n monsters here...)\n* (Froggit^1, Snowy^1, Doggo...)/", - "room_fire_lab2_96_1": "* (They're all unopened.)/%%", - "room_fire_lab2_97_0": "* (Looks like Alphys's work\n table.^1)\n* (Seems dusty.)/%%", - "room_fire_lab2_97_1": "* (Looks like Mettaton is\n undergoing repairs.)/%%", - "obj_sistertext_28": "It's good to be#with my sister again. ", - "obj_shyrensisternpc_74": "Part of me wants to#see my new \"brother\"#Aaron. ", - "obj_shyrensisternpc_75": "But most other parts#of me... don't. ", - "soundtest_welcome": "Welcome to the Sound Test!#Listen to all your favorites.#Press Left or Right to select.#Press \\*Z to play a song.#", - "soundtest_title": "SOUND TEST", - "soundtest_track_happytown": "Happy Town", - "soundtest_track_meatfactory": "Meat Factory", - "soundtest_track_troubledingle": "Trouble Dingle", - "soundtest_track_him": "Gaster's Theme", - "soundtest_thanks": "Thanks for your feedback!#Be seeing you soon!", - "title_by": "By Toby Fox", - "settings_title": "SETTINGS", - "settings_language": "LANGUAGE", - "settings_language_en": "ENGLISH", - "settings_language_ja": "JAPANESE", - "settings_button": "BUTTON CONFIG", - "settings_button_confirm": "CONFIRM", - "settings_button_cancel": "CANCEL", - "settings_button_menu": "MENU", - "settings_button_separator": " :: ", - "settings_border": "BORDER", - "settings_border_none": "NONE", - "settings_border_1": "Simple", - "settings_border_2": "Sepia", - "settings_border_3": "Dynamic", - "settings_border_4": "Ruins", - "settings_border_5": "Snowdin", - "settings_border_6": "Waterfall", - "settings_border_7": "Hotland", - "settings_border_8": "Castle", - "settings_border_9": "True Lab", - "settings_border_10": "Beauty", - "settings_joyconfig": "Joystick Config", - "joyconfig_title": "JOYSTICK CONFIG", - "joyconfig_exit": "EXIT", - "joyconfig_button_confirm": "CONFIRM", - "joyconfig_button_cancel": "CANCEL", - "joyconfig_button_menu": "MENU", - "joyconfig_prompt_button": "(PUSH BUTTON)", - "joyconfig_analog_sens": "ANALOG SENSITIVITY:", - "joyconfig_analog_sens_sq": "ANALOG SENSITIVITY SENSITIVITY:", - "joyconfig_dir_choice": "DIR CHOICE:", - "joyconfig_dir_normal": "NORMAL", - "joyconfig_dir_analog": "ANALOG ONLY", - "joyconfig_dir_pov": "POV ONLY", - "joyconfig_reset": "RESET TO DEFAULT", - "joyconfig_resetted": "RESETTED...", - "joyconfig_spaghetted": "SPAGHETTI...", - "joyconfig_test": "CONTROL TEST", - "joyconfig_fun_winter": "cold outside#but stay warm#inside of you", - "joyconfig_fun_spring": "spring time#back to school", - "joyconfig_fun_summer": "try to withstand#the sun's life-#giving rays", - "joyconfig_fun_fall": "sweep a leaf#sweep away a#troubles", - "damage_special_0": "Don't worry about it.", - "damage_special_1": "Absorbed", - "damage_special_2": "I'm lovin' it.", - "damage_special_3": "But it didn't work.", - "damage_special_4": "nope", - "damage_special_5": "FAILURE", - "obj_signspider_100": "Up Next", - "obj_truechara_erase": "ERASE", - "obj_truechara_donot": "DO NOT", - "hardmode_end_1": "HARD MODE", - "hardmode_end_2": "Coming...", - "hardmode_end_3": "Maybe,", - "hardmode_end_4": "Eh. don't count on it.", - "elevator_l1f": "Left Floor 1", - "elevator_r1f": "Right Floor 1", - "elevator_l2f": "Left Floor 2", - "elevator_r2f": "Right Floor 2", - "elevator_l3f": "Left Floor 3", - "elevator_r3f": "Right Floor 3", - "elevator_cancel": "Cancel", - "itembox_title_inventory": "INVENTORY", - "itembox_title_box": "BOX", - "itembox_close": "Press \\*X to Finish", - "item_drop_27": "* (You put the dog on the\n ground.)/%%", - "item_drop_54": "* (You threw the Bad Memory\n away.^1)\n* (But it came back.)/%%", - "item_drop_56": "* (Despite what seems like\n common sense^1, you threw\n away the letter.)/%%", - "item_drop_56_undyne": "* Hey^1! Don't throw that\n away^1! Just deliver it!/%%", - "item_drop_57": "* (The letter is too powerful to\n throw away.^1)\n* (It gets the better of you.)/%%", - "labtv_tape1": "Tape 1", - "labtv_tape2": "Tape 2", - "labtv_tape3": "Tape 3", - "labtv_tape4": "Tape 4", - "labtv_tape5": "Tape 5", - "labtv_cancel": "Cancel", - "flowey_save": "FILE \\[1] SAVED", - "flowey_load": "FILE \\[1] LOADED", - "flowey_load_failed": "LOAD FAILED", - "flowey_haha": "HAHAHAHAHAHAHAHAHAHAHAHAHA", - "obj_bringitinguys_298": "You can#do it!", - "obj_bringitinguys_314": "Ribbit.", - "obj_bringitinguys_329": "You've#GOT to#win!", - "obj_bringitinguys_355": "We're#with you#too!", - "obj_bringitinguys_371": "C'mon,#you got#this!", - "obj_bringitinguys_387": "La la#la la!", - "credits_theend_fake": "THE END", - "credits_specialthanks": "SPECIAL THANKS", - "credits_touched": "TOUCHED CREDITS", - "credits_door": "Incredible work.#Somewhere, felt a#door opening...!", - "credits_finalthanks": "Thanks to friends and#family for supporting us.#And UNDERTALE TEAM thanks#you, the player, from#the bottom of our hearts.#Without you, all of this#would be impossible.# #Good night.", - "castroll_title": "(( CAST ))", - "castroll_by_toby": "by Toby", - "castroll_by_toby_2": "by Toby...?", - "castroll_by_toby_and_temmie": "by Toby \n Temmie", - "castroll_by_temmie": "by Temmie", - "castroll_by_temmie_2": "by Temmie (reluctantly)", - "castroll_by_temmie_and_toby": "by Temmie \n Toby", - "castroll_by_magnolia_porter": "by Magnolia Porter", - "castroll_by_magnolia_porter_and_toby": "by Magnolia Porter (and Toby???)", - "castroll_by_michelle": "by Michelle", - "castroll_name_froggit": "FROGGIT", - "castroll_white_froggit": "Pondering#Life", - "castroll_yellow_froggit": "Professional#Frog", - "castroll_name_whimsun": "WHIMSUN", - "castroll_white_whimsun": "Still A Bit#Guilty", - "castroll_yellow_whimsun": "Braver Every#Day ", - "castroll_name_moldsmal": "MOLDSMAL", - "castroll_white_moldsmal": "Found a New#Cave", - "castroll_yellow_moldsmal": "Backup Dancer", - "castroll_name_loox": "LOOX", - "castroll_white_loox": "Slightly#Bully-like", - "castroll_yellow_loox": "Reformed#Bully", - "castroll_name_vegetoid": "VEGETOID", - "castroll_white_vegetoid": "Pushy Grocer", - "castroll_yellow_vegetoid": "Popular#Nutritionist", - "castroll_name_migosp": "MIGOSP", - "castroll_white_migosp": "Dedicated#Yesman", - "castroll_yellow_migosp": "Casually#Enjoys Life", - "castroll_name_napstablook": "NAPSTABLOOK", - "castroll_white_napstablook": "Zzzzzzz...", - "castroll_yellow_napstablook": "Spooky DJ", - "castroll_name_snowdrake": "SNOWDRAKE", - "castroll_white_snowdrake": "Still Looking#For Laughs", - "castroll_yellow_snowdrake": "Semi-successful#Comedian", - "castroll_name_icecap": "ICECAP", - "castroll_white_icecap": "Thinking#About Its Hat", - "castroll_yellow_icecap": "Fashion#Designer", - "castroll_name_gyftrot": "GYFTROT", - "castroll_white_gyftrot": "Finding Peace#And Quiet", - "castroll_yellow_gyftrot": "Christmas#Display", - "castroll_name_doggo": "DOGGO", - "castroll_white_doggo": "Believes In The#Almighty Stick", - "castroll_yellow_doggo": "Has His Own#Seeing Eye Dog", - "castroll_name_dogamy": "DOGAMY \n DOGARESSA", - "castroll_white_dogamy": "Still Thinking#About That Stick", - "castroll_yellow_dogamy": "Finally No. 1 Nose#Nuzzle Champions", - "castroll_name_lesserdog": "LESSER DOG", - "castroll_white_lesserdog": "Searching For#Affection", - "castroll_yellow_lesserdog": "Found A Loving#Owner", - "castroll_name_greaterdog": "GREATER DOG", - "castroll_white_greaterdog": "Unaware of Life's#Changes", - "castroll_yellow_greaterdog": "Excited by Life's#Changes", - "castroll_name_aaron": "AARON", - "castroll_white_aaron": "Still Flexing", - "castroll_yellow_aaron": "Paranormal#Investigator", - "castroll_name_moldbygg": "MOLDBYGG", - "castroll_white_moldbygg": "Wistfully Adjusting#to City Life", - "castroll_yellow_moldbygg": "Idyllic Life#on the Beach", - "castroll_name_woshua": "WOSHUA", - "castroll_extra_woshua": "Inspired by OMOCAT", - "castroll_white_woshua": "Normal#Janitor", - "castroll_yellow_woshua": "Legendary#Janitor", - "castroll_name_temmie": "TEMMIE", - "castroll_extra_temmie": "Temmie", - "castroll_white_temmie": "Temmie", - "castroll_yellow_temmie": "Temmie", - "castroll_name_maddummy": "MAD DUMMY", - "castroll_white_maddummy": "Changed Name to#Angry Dummy", - "castroll_yellow_maddummy": "Calmed Down...#Just a Bit", - "castroll_name_shyren": "SHYREN", - "castroll_white_shyren": "Taking Piano#Lessons Again", - "castroll_yellow_shyren": "Released Her First Hit Single,#\"When You Say Goodbye#It's Like Magical Bullets#Are Slowly Flying Out of#Your Mouth And Hitting Me\"", - "castroll_name_vulkin": "VULKIN", - "castroll_white_vulkin": "Strolling#Happily", - "castroll_yellow_vulkin": "Encouraging#Space Heater", - "castroll_name_tsunderplane": "TSUNDERPLANE", - "castroll_white_tsunderplane": "New Student#At School", - "castroll_yellow_tsunderplane": "Finally Confesses#(What!? I don't!!)", - "castroll_name_pyrope": "PYROPE", - "castroll_white_pyrope": "Continually#In Trouble", - "castroll_yellow_pyrope": "Candle In The#World's Largest#Birthday Cake", - "castroll_name_muffet": "MUFFET", - "castroll_white_muffet": "Trying To Make#Spider Ends Meet", - "castroll_yellow_muffet": "Spider Success#With a New Bakery", - "castroll_name_royalguards": "ROYAL GUARDS", - "castroll_white_royalguards": "Use Your#Imagination", - "castroll_yellow_royalguards": "Use Your#Imagination", - "castroll_name_finalfroggit": "FINAL FROGGIT", - "castroll_white_finalfroggit": "Searching For#Life's Meaning", - "castroll_yellow_finalfroggit": "Giving Life#Its Own Meaning", - "castroll_name_whimsalot": "WHIMSALOT", - "castroll_white_whimsalot": "Fighting For#The Future", - "castroll_yellow_whimsalot": "The Long Battle#Finally Ending...", - "castroll_name_astigmatism": "ASTIGMATISM", - "castroll_white_astigmatism": "Still A Big#Bully", - "castroll_yellow_astigmatism": "Domineering#Glasses Seller", - "castroll_name_madjick": "MADJICK", - "castroll_white_madjick": "Learning#Bowling", - "castroll_yellow_madjick": "Street#Magician", - "castroll_name_knightknight": "KNIGHT KNIGHT", - "castroll_white_knightknight": "Retail Job", - "castroll_yellow_knightknight": "Taking a Well-#Deserved Nap", - "castroll_name_amalgamates": "AMALGAMATES", - "castroll_extra_amalgamates": "??????", - "castroll_white_amalgamates": "Living With#Their Families,#Thinking About#Sticks", - "castroll_yellow_amalgamates": "Living With#Their Families", - "credits_short_160": "By Toby Fox", - "credits_short_165": "\"Logo Design#Cutscene Artist#Overworld Artist#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)\"", - "credits_short_167": "Temmie Chang", - "credits_short_173": "\"Tile Artist (Area34)#And Hypertester\"", - "credits_short_175": "Kenju", - "credits_short_178": "Main BG Artist", - "credits_short_180": "Merrigo", - "credits_short_183": "Assistant Monster Designer", - "credits_short_185": "Magnolia Porter", - "credits_short_186": "Original Temmie Monster Design Sketch", - "credits_short_187": "Betty Kwong", - "credits_short_193": "Extra Art and Testing", - "credits_short_195": "Gigi DG#Chess#Clairevoire", - "credits_short_199": "Misc. Art", - "credits_short_201": "Easynam (Tile Area 1)#Guzusuru (Asgore Spear Reveal)", - "credits_short_205": "Guest Monster Designs", - "credits_short_207": "\"Muffet\" - Michelle Czajkowski#\"Woshua\" - Inspired by OMOCAT", - "credits_short_219": "Photoshop#Flowey Battle Co-design", - "credits_short_221": "Everdraed", - "credits_short_224": "Programming Help", - "credits_short_226": "Flashygoodness#Leon Arnott", - "credits_short_229": "Other Monster Designs", - "credits_short_231": "Mike Reid#Samael", - "credits_short_240": "Guest NPC Concepts", - "credits_short_242": "Mushroom \"Ragel\" - Alexander Sward#\"Sam Byool\" - Ahmed Almutawa#Bah! \"Puzzle Guy\" - Summer Wine#Stars..? \"Loren\" - Colin MacDougall#Comedian Dad - Braxton Harris", - "credits_short_246": "Guitar", - "credits_short_248": "Stephanie MacIntire", - "credits_short_251": "Bratty \n Catty Help", - "credits_short_253": "IPGD", - "credits_short_loc1_1": "Japanese Localization", - "credits_short_loc1_1_console": "\"Japanese Localization#PS4/Vita Conversions\"", - "credits_short_loc1_1a": "8-4, Ltd.", - "credits_short_loc1_2": "Producer", - "credits_short_loc1_2a": "John Ricciardi", - "credits_short_loc1_3": "Coordinator", - "credits_short_loc1_3a": "Justin \"JJ\" Epperson", - "credits_short_loc1_4": "Translator", - "credits_short_loc1_4a": "Keiko Fukuichi", - "credits_short_loc2_1": "Localization Support", - "credits_short_loc2_1a": "Brian Gray", - "credits_short_loc2_1b": "D. Scott Miller", - "credits_short_loc2_1c": "Nozomi Oshima", - "credits_short_loc2_1d": "8-4 All Staff", - "credits_short_loc2_2": "Japanese Graphics", - "credits_short_loc2_2a": "256graph", - "credits_short_loc2_3": "\"PhysicalCollector's Editions\"", - "credits_short_loc2_3a": "Fangamer", - "credits_short_loc2_4": "\"SepiaArea-Themed Borders\"", - "credits_short_loc2_4a": "Temmie Chang", - "credits_short_test_0": "Testers", - "credits_short_test_1": "Graeme Howard", - "credits_short_test_2": "Brian Carmody", - "credits_short_test_3": "Derek Carmody", - "credits_short_test_4": "Kevin Chitester", - "credits_short_test_5": "Michael Ferguson", - "credits_short_test_6": "Clyde \"Tomato\" Mandelin", - "credits_short_test_7": "Heidi Mandelin", - "credits_short_test_8": "Adil Mohyuddin", - "credits_short_test_9": "Jack Murphy", - "credits_short_test_10": "Jenna Post", - "credits_short_test_11": "Christopher Warriner", - "credits_short_thanks_0": "Special Thanks", - "credits_short_thanks_1": "Reid Young", - "credits_short_thanks_2": "Graeme Howard", - "credits_short_thanks_3": "Audrey Waner", - "credits_short_thanks_4": "Sarah Podzorski", - "credits_short_thanks_5": "Brian Coia", - "credits_short_thanks_6": "Hiroko Minamoto", - "credits_short_thanks_7": "Ryan Alyea", - "credits_short_thanks_8": "Mark MacDonald", - "credits_short_thanks_9": "Everdraed", - "credits_short_thanks_10": "Yutaka Ohbuchi", - "credits_short_thanks_11": "Fangamer", - "credits_short_thanks_12": "Hato Moa", - "credits_short_thanks_1_console": "Reid Young", - "credits_short_thanks_2_console": "Graeme Howard", - "credits_short_thanks_3_console": "Audrey Waner", - "credits_short_thanks_4_console": "Sarah Podzorski", - "credits_short_thanks_5_console": "Brian Coia", - "credits_short_thanks_6_console": "Hiroko Minamoto", - "credits_short_thanks_7_console": "Ryan Alyea", - "credits_short_thanks_8_console": "Mark MacDonald", - "credits_short_thanks_9_console": "Everdraed", - "credits_short_thanks_10_console": "Yutaka Ohbuchi", - "credits_short_thanks_11_console": "Kyle Hebert", - "credits_short_thanks_12_console": "Hato Moa", - "credits_short_thanks_13_console": "Truant Pixel", - "credits_short_thanks_14_console": "All SIE Staff", - "credits_short_thanks_last_1": "Fontworks Inc.", - "credits_short_thanks_last_2": "Yutaka Sato (Happy Ruika)", - "mettnews_ticker_1": "MTT-BRAND STILL TOP-RATED || SCHOOL CANCELLED OVER REACTIVATED PUZZLES || ", - "mettnews_ticker_2": "SCIENTIST DISCOVERS HEALTH BENEFITS OF USING COMPUTER (JUST KIDDING LOL) || ", - "mettnews_ticker_3": "LOCAL METTATON VERY RICH FAMOUS AND GORGEOUS || ", - "mettnews_ticker_4": "TINY VOLCANO MONSTER TRIES ITS BEST, RECEIVES TINY APPLAUSE || ", - "mettnews_ticker_5": "PYROPE IRONICALLY MISSES INVITATION TO THIS SCENARIO \"WOULD HAVE LOVED IT\" || ", - "mettnews_ticker_6": "LOCAL PLANE CREATES HUGE LINE AT STORE BY SAYING \"IT'S NOT LIKE I WANT TO BUY THESE PRODUCTS OR ANYTHING\" CASHIER CONFUSED || ", - "mettnews_ticker_7": "HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA || ", - "mettnews_ticker_8": "WOSHUA CLEANS UP LOCAL CRIME, LITERALLY FINDS CRIMINALS AND DOUSES THEM IN SOAP, CRIME DOESN'T GO DOWN BUT IT SMELLS AMAZING || ", - "mettnews_ticker_9": "HISTORIC NEWS TICKER HEADLINE SHORTAGE || ", - "mettnews_ticker_doom_start": "120 SECONDS LEFT! DEFUSE 6 BOMBS!", - "mettnews_ticker_doom_timeleft": "\\[1] SECONDS LEFT!", - "mettnews_ticker_doom_bombsleft": " \\[1] BOMBS LEFT!", - "mettnews_ticker_doom1": " HURRY UP!", - "mettnews_ticker_doom2": " TIME'S RUNNING OUT!", - "mettnews_ticker_doom3": " DO YOUR BEST!", - "mettnews_ticker_doom4": " SPEED UP!", - "mettnews_ticker_doom5": " RUN! RUN! RUN!", - "mettnews_ticker_doom6": " GIVE IT YOUR ALL!", - "mettnews_ticker_doom7": " DON'T WAIT UP!", - "mettnews_timer": "TIME:\\[1]", - "mett_ratings": "RATINGS \\[1]", - "mett_essay_prompt_pc": "ESSAY PROMPT:#What do you#love most about#Mettaton?#(No X or Z)", - "mett_essay_prompt_console": "ESSAY PROMPT: What do you love most about Mettaton?", - "mett_essay_start": "[START TYPING]", - "mett_essay_timeup": "TIME UP!!!", - "obj_golddisplay_42": "$ - \\[G]G", - "obj_golddisplay_44": "SPACE - \\[1]/8", - "shop_buy": "Buy", - "shop_sell": "Sell", - "shop_talk": "Talk", - "shop_exit": "Exit", - "shop_exit_submenu": "Exit", - "shop_take": "Take", - "shop_steal": "Steal", - "shop_read": "Read", - "shop_buy_list": "\\[1]G - \\[2]", - "shop_buy_soldout": "--- SOLD OUT ---", - "shop_buy_prompt1": "Buy it for", - "shop_buy_prompt2": "\\[1]G ?", - "shop_take_prompt": "Take it.", - "shop1_itemdesc_14": "Weapon: 5AT#(\\[1] AT)#Slap 'em.", - "shop1_itemdesc_15": "Armor: 7DF#(\\[2] DF)#It has abs#on it.", - "shop1_itemdesc_19": "Heals 11HP x 2#Eat it twice!", - "shop1_itemdesc_21": "Heals 22HP#It's my own#recipe.", - "shop1_talk1_title": "Say hello", - "shop1_talk2_title": "What to do here", - "shop1_talk3_title": "Town history", - "shop1_talk4_title": "Your life", - "shop1_talk5_title": "What happened", - "shop1_talk6_title": "Human", - "shop1_talk7_title": "Ruins", - "shop1_talk8_title": "Future", - "shop2_itemdesc_37": "Heals 18HP#(Looks#like a#crab.)", - "shop2_itemdesc_41": "Heals 10HP#SPEED#up in#battle.", - "shop2_itemdesc_44": "Armor: 5DF#(\\[2] DF)#Invincible#longer", - "shop2_itemdesc_45": "Weapon: 2AT#(\\[1] AT)#Invincible#longer", - "shop2_talk1_title": "About yourself", - "shop2_talk2a_title": "That emblem", - "shop2_talk2b_title": "Emblem's meaning (NEW)", - "shop2_talk2c_title": "The prophecy (NEW)", - "shop2_talk2d_title": "The prophecy", - "shop2_talk3_title": "The King", - "shop2_talk4_title": "About Undyne", - "shop2_talk5_title": "Fluffybuns Why?", - "shop2_talk6_title": "Is ASGORE a goat", - "shop2_talk7_title": "ASGORE and TORIEL", - "shop2_talk8_title": "Undyne", - "shop2_talk9_title": "Fate", - "shop2_talk10_title": "Threat", - "shop2_talk11_title": "Fight", - "shop2_talk12_title": "Hero", - "shop3_itemdesc_59": "Heals 17HP#Has a big#bite out of#it.", - "shop3_itemdesc_49": "Weapon: 12AT#(\\[1] AT)#Bullets NOT#included.", - "shop3_itemdesc_48": "Armor: 12DF#(\\[2] DF)#ATTACK up#when worn.", - "shop3_itemdesc_60": "?????#Probably#to someone's#house LOL", - "shop3_itemdesc_soldout": "SOLD OUT!", - "shop3_talk1a_title": "About you two", - "shop3_talk1b_title": "Burgerpants (NEW)", - "shop3_talk1c_title": "More Burgerpants (NEW)", - "shop3_talk1d_title": "B.Pants Hangout? (NEW)", - "shop3_talk1e_title": "That Kind of Guy (NEW)", - "shop3_talk2a_title": "About your wares", - "shop3_talk2b_title": "Origin of wares (NEW)", - "shop3_talk2c_title": "Origin of garbage (NEW)", - "shop3_talk2d_title": "Origin of garbage", - "shop3_talk3a_title": "About Mettaton", - "shop3_talk3b_title": "Origin of Mettaton (NEW)", - "shop3_talk3c_title": "About Mettaton (OLD???)", - "shop3_talk4a_title": "About Alphys", - "shop3_talk4b_title": "Royal Scientist (NEW)", - "shop3_talk4c_title": "About ASGORE (NEW)", - "shop3_talk4d_title": "About ASGORE", - "shop3_talk5_title": "Freedom", - "shop3_talk6_title": "I'm a human", - "shop3_talk7_title": "Future", - "shop3_talk8_title": "Do You Like Cats", - "shop4_itemdesc_42": "Heals 14HP#Very popular#food.", - "shop4_itemdesc_40": "Heals 27HP#Very popular#food.", - "shop4_itemdesc_43": "Heals 40HP#Hero Sandwich.#ATTACK UP#in battle.", - "shop4_itemdesc_61": "Heals 60HP#Don't ask.#Please.", - "shop4_itemdesc_soldout": "SOLD OUT", - "shop4_item_61_longname": "Steak in the Shape of Mettaton's Face", - "shop4_talk1_title": "Life Advice", - "shop4_talk2a_title": "Romance Advice", - "shop4_talk2b_title": "Glamburger Story (NEW)", - "shop4_talk2c_title": "Glamburger Story", - "shop4_talk2d_title": "Clarify Story", - "shop4_talk2e_title": "Bratty \n Catty (NEW)", - "shop4_talk2f_title": "Bratty \n Catty", - "shop4_talk2g_title": "Outing", - "shop4_talk2h_title": "Catty's Invitation (NEW)", - "shop4_talk2i_title": "Catty's Invitation", - "shop4_talk3a_title": "Mettaton", - "shop4_talk3b_title": "Why is Mettaton bad (NEW)", - "shop4_talk3c_title": "Why else is MTT bad (NEW)", - "shop4_talk3d_title": "Why else is MTT bad", - "shop4_talk4_title": "Your future", - "shop4_talk5_title": "Freedom", - "shop4_talk6_title": "Bratty and Catty", - "shop4_talk7_title": "Freedom", - "shop4_talk8_title": "Future", - "shop4_talk9_title": "Evacuation", - "shop4_talk10_title": "Mettaton", - "shop4_talk11_title": "Alone", - "shop4_talk12_title": "Threaten", - "shop5_itemname_22a": "tem flake", - "shop5_itemname_22b": "tem flake (ON SALE,)", - "shop5_itemname_22c": "tem flake (expensiv)", - "shop5_itemname_22d": "tem flake (premiem)", - "shop5_itemname_college": "tem pay 4 colleg", - "shop5_itemname_64": "temy ARMOR!!!", - "shop5_itemdesc_22a": "Heals 2HP#food of#tem", - "shop5_itemdesc_22b": "Heals 2HP#DISCOUNT#FOOD OF#TEM!!!", - "shop5_itemdesc_22c": "Heals 2HP#food of#tem#(expensiv)", - "shop5_itemdesc_22d": "Heals 2HP#food of#tem#(qualite)", - "shop5_itemdesc_college": "COLLEGE#tem pursu#higher#education", - "shop5_itemdesc_64": "ARMOR 20DF#makes#battles#too easy", - "shop5_buy_prompt1": "Buy for", - "shop5_buy_prompt2": "\\[1]G ?", - "shop5_buy_yes": "Yaya", - "shop5_buy_no": "NO!!!", - "shop5_sell_unsellable": "NO!", - "shop5_sell_price": "\\[1]G", - "shop5_sell_separator": " - ", - "shop5_sell_gold": "(\\[G] G)", - "shop5_sell_sold": "(thanks PURCHASE)", - "shop5_sell_prompt": "tem buy \\[1] for... \\[2]G!!!", - "shop5_sell_prompt_special": "OK!! TEM BUY \\[1] FOR \\[2]G!!!", - "shop5_sell_yes": "yayA!", - "shop5_sell_no": "NO!!!", - "shop5_talk1_title": "Say Hello", - "shop5_talk2a_title": "About Yourself", - "shop5_talk2b_title": "About Temmie Armor", - "shop5_talk3_title": "Temmie History", - "shop5_talk4_title": "About Shop", - "mett_opera1_1": "Oh my love ", - "mett_opera1_2": "Please run away ", - "mett_opera1_3": "Monster King ", - "mett_opera1_4": "Forbids your stay ", - "mett_opera1_5": "Humans must ", - "mett_opera1_6": "Live far apart ", - "mett_opera1_7": "Even if ", - "mett_opera1_8": "It breaks my heart ", - "mett_opera1_9": "They'll put you ", - "mett_opera1_10": "In the dungeon ", - "mett_opera1_11": "It'll suck ", - "mett_opera1_12": "And then you'll#die a lot ", - "mett_opera1_13": "Really sad ", - "mett_opera1_14": "You're gonna die ", - "mett_opera1_15": "Cry cry cry ", - "mett_opera1_16": "So sad it's#happening. ", - "mett_opera2_1": "Oh my love", - "mett_opera2_2": "Has fallen#down", - "mett_opera2_3": "Now in tears", - "mett_opera2_4": "We all will#drown", - "mett_opera2_5": "Colored#tiles", - "mett_opera2_6": "Make them#a fool", - "mett_opera2_7": "If only they", - "mett_opera2_8": "Still knew#the rules", - "mett_opera2_9": "Well that#was", - "mett_opera2_10": "A sorry try", - "mett_opera2_11": "Now let's#watch", - "mett_opera2_12": "Them fry", - "mett_operacomment_1": "(Hmmm? Getting creative?)", - "mett_operacomment_2": "(Dance with me, darling.)", - "mett_operacomment_3": "(Oh! The audience can feel#your passion!)", - "mett_operacomment_3_unfrantic": "(Show the audience#your passion!)", - "mett_operacomment_3_touch": "(So close... How passionate...)", - "mett_operacomment_3_frantic1": "(... do you need some help?)", - "mett_operacomment_3_frantic2": "(... what ARE you doing?)", - "mett_operacomment_4": "(Don't stop now!)", - "mett_operacomment_4_unfrantic": "(Look at you, leaping around#the stage...)", - "mett_operacomment_4_touch": "(Can't keep your hands off, huh?)", - "mett_operacomment_4_frantic1": "(Is that how humans dance?)", - "mett_operacomment_4_frantic2": "(Humans are stranger#than I thought.)", - "mett_operacomment_5": "(Oh! They're really#getting into it.)", - "mett_operacomment_5_unfrantic": "(Moving so far...)", - "mett_operacomment_5_touch": "(Who can blame you?)", - "mett_operacomment_5_frantic1": "(Hmmm, I'll have to get used#to it...)", - "mett_operacomment_5_frantic2": "(Even better than#I thought...)", - "mett_operacomment_6": "(So that's what#it's like.)", - "mett_operacomment_7": "(Dancing with... A human.)", - "mett_operacomment_8": "(What a shame...)", - "item_use_0": "* Error!/%%", - "item_use_1": "* You ate the Monster Candy.", - "item_use_1a": " \n* Very un-licorice-like.", - "item_use_1b": " \n* ... tastes like licorice.", - "item_use_2": "* You hit the Croquet Roll into\n your mouth.", - "item_use_2_serious": "* You ate the Croquet Roll.", - "item_use_3": "* You threw the stick away^1.\n* Then picked it back up./%", - "item_use_3_doge1": "* You threw the stick^1.\n* But nothing happened./%", - "item_use_3_doge2": "* You threw the stick and\n the dogs ran to get it^1.\n* You played fetch for a while./%", - "item_use_3_greatdog": "* You threw the stick and\n the dog ran to get it^1.\n* You played fetch for a while./%", - "item_use_3_papyrus": "* You throw the stick.\n* Papyrus brings it back\n in his mouth./%", - "item_use_3_madjick": "* You raise the stick.\n* Madjick mistakes it for\n a magic wand./%", - "item_use_3_mettaton": "* You throw the stick.\n* Mettaton catches it in his\n mouth and winks./%", - "item_use_4": "* You re-applied the bandage.", - "item_use_4a": "\n* Still kind of gooey.", - "item_use_5": "* You ate the Rock Candy.", - "item_use_6": "* You ate the Pumpkin Rings.", - "item_use_7": "* You ate the Spider Donut.", - "item_use_7a": "* Don't worry^1, Spider didn't.", - "item_use_8": "* You ate the Stoic Onion.", - "item_use_8a": "\n* You didn't cry...", - "item_use_9": "* You ate the Ghost Fruit.", - "item_use_10": "* You drank the Spider Cider.", - "item_use_11": "* You ate the Butterscotch Pie.\n* Your HP was maxed out./", - "item_use_11_asgore1": "* The smell reminded ASGORE of\n something.../", - "item_use_11_asgore2": "* ASGORE's ATTACK down^1!\n* ASGORE's DEFENSE down!/%%", - "item_use_11_toriel": "* The smell reminded the Lost\n Souls of something...!/%%", - "item_use_12": "* You equipped the ribbon./%", - "item_use_13": "* You equipped Toy Knife./%", - "item_use_14": "* You equipped Tough Glove./%", - "item_use_15": "* You equipped Manly Bandanna./%", - "item_use_16": "* You ate the Snowman Piece.", - "item_use_17a": "* You're just great!", - "item_use_17b": "* You look nice today!", - "item_use_17c": "* Are those claws natural?", - "item_use_17d": "* You're super spiffy!", - "item_use_17e": "* Have a wonderful day!", - "item_use_17f": "* Is this as sweet as you?", - "item_use_17g": "* (An illustration of a hug.)", - "item_use_17h": "* Love yourself! I love you!", - "item_use_18": "* Mmm^1! Tastes like puppies.", - "item_use_19": "* You eat one half of\n the Bisicle.", - "item_use_20": "* You eat the Unisicle.", - "item_use_21": "* You eat the Cinnamon Bunny.", - "item_use_22": "* You eat the Temmie Flakes.", - "item_use_23": "* You eat the quiche.", - "item_use_24": "* You equipped the Old Tutu./%", - "item_use_25": "* You equipped Ballet Shoes./%", - "item_use_26": "* OOOORAAAAA!!^1!\n* You rip up the punch card!/", - "item_use_26a": "* Your hands are burning^1!\n* AT increased by \\[1]!/%", - "item_use_26b": "* But nothing happened./%", - "item_use_27": "* You deployed the dog./%%", - "item_use_28": "* You eat the Dog Salad^1.\n", - "item_use_28a": "* Oh^1. Tastes yappy...", - "item_use_28b": "* Oh^1. Fried tennis ball...", - "item_use_28c": "* Oh^1. There are bones...", - "item_use_28d": "* It's literally garbage???", - "item_use_29": "* You used the Dog Residue./", - "item_use_29a": "* The rest of your inventory\n filled up with Dog Residue./%%", - "item_use_29b": "* .../", - "item_use_29c": "* You finished using it./", - "item_use_29d": "* An uneasy atmosphere fills\n the room./%%", - "item_use_30": "* You used the Dog Residue./", - "item_use_31": "* You used the Dog Residue./", - "item_use_32": "* You used the Dog Residue./", - "item_use_33": "* You used the Dog Residue./", - "item_use_34": "* You used the Dog Residue./", - "item_use_35": "* You eat the Astronaut Food.", - "item_use_36": "* You eat the Instant Noodles.", - "item_use_36a": "* They're better dry.", - "item_use_37": "* You eat the Crab Apple.", - "item_use_38": "* You eat the Hot Dog...?", - "item_use_39": "* You eat the Hot Cat.", - "item_use_40": "* You eat the Glamburger.", - "item_use_40_mettaton": "* You eat the Glamburger.\n* The audience loves the brand.", - "item_use_41": "* You drink the Sea Tea.", - "item_use_41_speed": "\n* Your SPEED boosts!", - "item_use_41_nospeed": "\n* But SPEED restricted by web.", - "item_use_42": "* You drink the Starfait.", - "item_use_42_mettaton": "* You eat the Starfait.\n* The audience loves the brand.", - "item_use_43": "* You eat the Legendary Hero.", - "item_use_43_attack": "\n* ATTACK increased by 4!", - "item_use_44": "* You equipped the glasses./%", - "item_use_45": "* You equipped the Torn Notebook./%", - "item_use_46": "* You equipped the apron./%", - "item_use_47": "* You equipped the Burnt Pan./%", - "item_use_48": "* You equipped the Cowboy Hat./%", - "item_use_49": "* You equipped the Empty Gun./%", - "item_use_50": "* You equipped the locket./%", - "item_use_51": "* You equipped the dagger./%", - "item_use_52": "* About time./%", - "item_use_53": "* Right where it belongs./%", - "item_use_54": "* You consume the Bad Memory^1.\n* You lost 1HP./%", - "item_use_54_heal": "* You consume the Bad Memory^1.\n* Your HP was maxed out./%", - "item_use_55": "* Through DETERMINATION^1, the\n dream became true.", - "item_use_55_short": "* The dream came true!", - "item_use_56": "* You tried to open the letter^1,\n but.../", - "item_use_56a": "* It's been shut so tightly^1,\n you'd need a chainsaw in\n order to open it./%", - "item_use_56_prelab": "* (Maybe if you check the lab\n door^1, you can slide it\n underneath...)/%%", - "item_use_56_undyne": "* OH MY GOD!!^1!\n* I'M GONNA FREAKIN' KILL\n YOU!!/%%", - "item_use_58": "* You eat the Popato Chisps.", - "item_use_59": "* You eat the Junk Food.", - "item_use_59_mettaton": "* You eat the Junk Food.\n* The audience is disgusted.", - "item_use_60": "* You used the Mystery Key^1.\n* But nothing happened./%%", - "item_use_60_fail1": "* You used the Mystery Key^1.\n* The door's lock clicks.../", - "item_use_60_fail2": "* ... as you fail to fit the\n key into it./", - "item_use_60_fail3": "* Nothing happened./%%", - "item_use_60_mettaton": "* You used the Mystery Key^1.\n* Mettaton pretends it isn't\n there./%%", - "item_use_60_open1": "* You used the Mystery Key^1.\n* The red house's door\n was unlocked./", - "item_use_60_open2": "* The key disappeared./%%", - "item_use_61": "* You ate the Face Steak.", - "item_use_61_mettaton": "* You ate the Face Steak.\n* The audience goes nuts.", - "item_use_62": "* You eat the Hush Puppy.", - "item_use_62a": "* You eat the Hush Puppy.\n* Dog-magic is neutralized.", - "item_use_63": "* You ate the Snail Pie.\n* Your HP was maxed out./", - "item_use_64": "* You donned the Temmie Armor./%", - "item_box_store1": "* The \\[1] was\n put away.", - "item_box_store2": "* The \\[1] was\n tossed inside recklessly.", - "item_box_store3": "* The \\[1] was\n placed thoughtfully inside.", - "item_box_take1": "* The \\[1] was\n taken out.", - "item_box_take2": "* The \\[1] was\n grabbed impatiently.", - "item_box_take3": "* The \\[1] was\n taken out and held like a\n small puppy.", - "item_full_inventory": "* You can't carry any more./%%", - "item_full_box": "* The box is full./%%", - "scr_battlegroup_178": "* Vegetoid came out of the earth!", - "scr_battlegroup_193": "* Loox drew near!", - "scr_battlegroup_222": "* Loox and co. decided to\n pick on you!", - "scr_battlegroup_238": "* A pair of Vegetoids\n came out of the ground!", - "scr_battlegroup_253": "* A pair of Loox\n decided to pick on you!", - "scr_battlegroup_268": "* Vegetoid came out of the earth!", - "scr_battlegroup_282": "* But nobody came./%", - "scr_battlegroup_297": "* Here comes Napstablook.", - "scr_battlegroup_299": "* Here comes Napstablook^1.\n* Same as usual.", - "scr_battlegroup_327": "* Toriel blocks the way!", - "scr_battlegroup_357": "* Lesser Dog appears.", - "scr_battlegroup_371": "* Dogi assault you!", - "scr_battlegroup_386": "* It's the Greater Dog.", - "scr_battlegroup_411": "* Papyrus blocks the way!", - "scr_battlegroup_413": "* Papyrus is sparing you.", - "scr_battlegroup_429": "* Gyftrot confronts you!", - "scr_battlegroup_480": "* Icecap struts into view.", - "scr_battlegroup_497": "* Icecap and Chilldrake\n pose like bad guys.", - "scr_battlegroup_503": "* Icecap and Snowdrake\n pose like bad guys.", - "scr_battlegroup_519": "* Jerry clings to you!", - "scr_battlegroup_533": "* Icecap appears^1.\n* Jerry came too.", - "scr_battlegroup_548": "* Icecap and Snowdrake\n confront you^1, sighing.\n* Jerry.", - "scr_battlegroup_549": "* Icecap and Chilldrake\n confront you^1, sighing.\n* Jerry.", - "scr_battlegroup_566": "* Aaron flexes in!", - "scr_battlegroup_581": "* Special enemy Temmie appears\n here to defeat you!!", - "scr_battlegroup_596": "* You walk into Moldsmal.", - "scr_battlegroup_612": "* Woshua shuffles up.", - "scr_battlegroup_626": "* Shyren hides in the corner\n but somehow encounters you\n anyway.", - "scr_battlegroup_640": "* Mad Dummy blocks the way!", - "scr_battlegroup_654": "* You shouldn't read this.", - "scr_battlegroup_687": "* Mettaton attacks!", - "scr_battlegroup_704": "* Royal Guard attacks!", - "scr_battlegroup_719": "* Tsunderplane gets in the way!\n* Not on purpose or anything.", - "scr_battlegroup_733": "* Vulkin strolls in.", - "scr_battlegroup_747": "* Pyrope bounds towards you!", - "scr_battlegroup_778": "* Woshua and Aaron appear.", - "scr_battlegroup_795": "* Moldbygg and Woshua appear.", - "scr_battlegroup_826": "* Muffet traps you!", - "scr_battlegroup_868": "* Madjick pops out of its hat!", - "scr_battlegroup_882": "* Knight Knight blocks the way!", - "scr_battlegroup_896": "* Final Froggit was already there^1,\n waiting for you.", - "scr_battlegroup_910": "* Astigmatism drew near.", - "scr_battlegroup_924": "* Whimsalot rushed in!", - "scr_battlegroup_938": "* Whimsalot and Final Froggit\n appeared.", - "scr_battlegroup_953": "* Whimsalot and Astigmatism\n appeared.", - "scr_battlegroup_968": "* Final Froggit and Astigmatism\n appeared.", - "scr_battlegroup_983": "* What a nightmare!", - "scr_battlegroup_999": "* Mercenaries emerge from\n the shadows.", - "scr_battlegroup_1015": "* Defuse the bomb!", - "scr_battlegroup_1029": "* Defuse the dog!", - "scr_battlegroup_1049": "* Defuse the extremely agile\n glass of water!", - "scr_battlegroup_1068": "* Defuse the script!", - "scr_battlegroup_1088": "* Defuse the basketball!", - "scr_battlegroup_1107": "* Defuse the present!", - "scr_battlegroup_1126": "* Defuse the game!", - "scr_battlegroup_1160": "* Tsunderplane attacks!\n* Not because it's jealous Vulkin\n is paying attention to you!", - "scr_battlegroup_1176": "* The rare and threatening\n Double Davis.", - "scr_battlegroup_1191": "* A strange parade blocks the\n path.", - "scr_battlegroup_1221": "* Mettaton EX makes his premiere!", - "scr_battlegroup_1236": "* Smells like sweet lemons.", - "scr_battlegroup_1250": "* ,", - "scr_battlegroup_1264": "* It's so cold.", - "scr_battlegroup_1278": "* drew near!", - "scr_battlegroup_1294": "* It's the Amalgamate.", - "scr_battlegroup_1314": "* The Lost Soul appeared.", - "scr_battlegroup_1334": "* The Lost Souls appeared.", - "scr_battlegroup_1395": "* In my way.", - "scr_battlegroup_1410": "* The heroine appears.", - "scr_battlegroup_1422": "* Glad Dummy lets you go.", - "scr_battlegroup_1439": "* Mettaton NEO blocks the way!", - "scr_battlegroup_1484": "* ASGORE attacks!", - "scr_battlegroup_1501": "* That doesn't seem correct.", - "scr_battlegroup_1517": "* Final Froggit stopped chasing\n Migospel around.", - "scr_battlegroup_1532": "* Parsnik slithered out of the\n earth!", - "scr_battlegroup_1547": "* You tripped over some\n Moldessas.", - "scr_battlegroup_1563": "* A line of Moldessas block the\n path.", - "scr_battlegroup_1580": "* Can you believe it?", - "scr_battlegroup_1595": "* Final Froggit hopped in...?", - "scr_battlegroup_1609": "* Whimsalot and Parsnik appeared.", - "scr_battlegroup_1624": "* Migospel flutters in^1, carrying\n Moldessa.", - "scr_battlegroup_1639": "* Migospel flutters in^1, carrying\n Parsnik.", - "scr_battlegroup_1654": "* Parsniks hissed out of the\n earth!", - "scr_battlegroup_1669": "* Not only potatoes have eyes.", - "scr_battlegroup_1684": "* Eyes appeared from the shadows.", - "scr_battlegroup_1699": "* Looks like a real party.", - "scr_battlegroup_1716": "* Party from Hell.", - "scr_battlegroup_1733": "* Glyde swooped in!", - "scr_battlegroup_1747": "* You're blocked in politely!", - "scr_battlegroup_1762": "* It's the end.", - "scr_battlegroup_1787": "* ASRIEL blocks the way!", - "scr_battlegroup_1789": "* ASRIEL's SOUL was awakened\n by the power of your\n friends!", - "scr_battlegroup_1791": "* It's time to say goodbye.", - "obj_basicmonster_act": "* Monster does an action.", - "obj_basicmonster_info": "* Smells like a monster.", - "obj_basicmonster_mercy": "* Monster seems satisfied.", - "obj_basicmonster_lowhp": "* Monster has low HP.", - "obj_basicmonster_check": "* MONSTER - ATK \\[1] DEF \\[2]\n* Mistakenly believes its lava\n is a monster./^", - "obj_basicmonster_playeract": "* You execute some action./^", - "obj_napstablook_189": "* YOU WON!\n* You lost 1 experience point./%", - "obj_torielboss_240": "* YOU WON!\n* You lost 1 experience point./%", - "SCR_TEXT_2510": "* You..^1.\n* You came from outside^1,\n didn't you?/", - "SCR_TEXT_2511": "* People like you are so\n rare.../", - "SCR_TEXT_2512": "* Please^1!* Stranger!/", - "SCR_TEXT_2513": "* Tell me about outside...?\n \n Yes No\\C", - "SCR_TEXT_2514": " ", - "SCR_TEXT_2535": "* Huh^1?\n* \"SURFACE\"^1?\n* What do you mean?/", - "SCR_TEXT_2536": "* I just meant outside this\n room./", - "SCR_TEXT_2537": "* If you haven't noticed^1, my\n mycelium have bound me\n to the ground./", - "SCR_TEXT_2538": "* Please^1!\n* Stranger!/", - "SCR_TEXT_2539": "* I'll make this simple./", - "SCR_TEXT_2540": "* I've spent my whole life\n in the same spot^1,\n in the same room./", - "SCR_TEXT_2541": "* But I've long wondered\n what lies inside the\n room to the right./", - "SCR_TEXT_2542": "* Long I've fantasized\n about entering^1, and\n changing my scenery.../", - "SCR_TEXT_2543": "* No..^1.\n* Changing my LIFE!/", - "SCR_TEXT_2544": "* Please^1.\n* Go and tell me what's\n inside./%%", - "SCR_TEXT_2553": "* Is everyone out there\n like you^1?\n* How terrible./%%", - "SCR_TEXT_2518": "* Well^1, what are you\n waiting for?/%%", - "SCR_TEXT_2522": "* Oh^1!\n* You're back!/", - "SCR_TEXT_2523": "* How's the room?\n \n Different Same\\C", - "SCR_TEXT_2524": " ", - "SCR_TEXT_2561": "* Oh^1, that's a relief^1!/", - "SCR_TEXT_2562": "* That's all I need to\n continue my fantasies^1.\n* Thank you^1, stranger./%%", - "SCR_TEXT_2506": "* My mind is running wild^1!\n* I haven't felt like this\n in a long time.../%%", - "SCR_TEXT_2567": "* So it's the same./", - "SCR_TEXT_2568": "* The same.../", - "SCR_TEXT_2569": "* Same.../", - "SCR_TEXT_2570": "* .../", - "SCR_TEXT_2571": "* OK./%%", - "SCR_TEXT_2507": "* Please leave./%%", - "SCR_TEXT_2780": "* (It's a horse stable.)/", - "SCR_TEXT_2781": "* (Do you want to go\n inside?)\n Yes No \\C", - "SCR_TEXT_2782": " ", - "SCR_TEXT_2788": "* (You jostle the door.)\n* (It's locked.)/", - "SCR_TEXT_2789": "* (Suddenly^1, from inside\n the [redacted], you hear a\n/%%", - "SCR_TEXT_3358": "* (It's a book labelled\n Monster History Part 6.)\n Read it Do not\\C", - "SCR_TEXT_3359": " ", - "SCR_TEXT_3363": "* Unfortunately^1, monsters are\n not experienced with\n illness./", - "SCR_TEXT_3364": "* However^1, when monsters are\n about to expire of age^1,\n they lie down^1, immobile./", - "SCR_TEXT_3365": "* We call this state\n \"Fallen Down.\"/", - "SCR_TEXT_3366": "* A person who has Fallen\n Down will soon perish./", - "SCR_TEXT_3367": "* In a way^1, this confusing\n situation was all too\n familiar./%%", - "SCR_TEXT_3370": "* (You decide not to read it.)/%%", - "SCR_TEXT_4551": "* \\YMETTATON has sent you a\n Mortal Enemy request.\\W /", - "SCR_TEXT_4552": "* Accept the request?\n \n Accept Reject\\C", - "SCR_TEXT_4553": " ", - "SCR_TEXT_4559": "* Congratulations^1!\n* You are now Mortal Enemies\n with Mettaton./", - "SCR_TEXT_4560": "* \\YCOOLSKELETON95\\W has posted\n a comment on this change./", - "SCR_TEXT_4561": "* CONGRATULATIONS^1, YOU TWO^1!\n* WISH YOU A LONG AND\n HORRIBLE RIVALRY./%%", - "SCR_TEXT_4565": "* You rejected the request./%%", - "SCR_TEXT_4571": "* \\YMETTATON has sent you an\n invitation to \"Die.\"\\W /", - "SCR_TEXT_4572": "* RSVP?\n \n Respond Ignore\\C", - "SCR_TEXT_4573": " ", - "SCR_TEXT_4579": "* Bepis valley Granola Bars/%%", - "SCR_TEXT_4583": "* Bepis valley Granola Bars/%%", - "obj_crimegraph_55": "CRIME", - "obj_populationgraph_81": "POPULATION", - "obj_populationgraph_106": "TENSION", - "obj_specialgraph_56": "REEL IT IN!", - "obj_daygraph_0": "SUN", - "obj_daygraph_1": "MON", - "obj_daygraph_2": "TUE", - "obj_daygraph_3": "WED", - "obj_daygraph_4": "THU", - "obj_daygraph_5": "FRI", - "obj_daygraph_6": "SAT", - "obj_titleimage_activity_0": "No Information", - "obj_titleimage_activity_a": "Activity Level A", - "obj_titleimage_activity_b": "Activity Level B", - "obj_titleimage_activity_c": "Activity Level C", - "obj_tsunderplane_body_152": "B-but I#never#got to#...!", - "the_end": "THE END", - "mett_ratings_violence": "Violence", - "mett_ratings_disappoint": "Disappoint", - "mett_ratings_justice": "Justice", - "mett_ratings_action": "Action", - "mett_ratings_hyperaction": "HyperAction", - "mett_ratings_fashion": "Fashion", - "mett_ratings_fetching": "Fetching", - "mett_ratings_junkfood": "EatingGarbage?", - "mett_ratings_brandfood": "OnBrandFood", - "mett_ratings_dramatic": "Dramatic", - "mett_ratings_writing": "Writing", - "castroll_name_papyrus": "PAPYRUS", - "castroll_by_toby_and_temmie_nospace": "by Toby\nTemmie", - "castroll_name_sans": "SANS", - "castroll_special_inspiration": "SPECIAL INSPIRATION", - "castroll_jn_wiedle": "JN Wiedle", - "castroll_name_undyne": "UNDYNE", - "castroll_credit_undyne": "Design by Toby#Armor by Temmie#Fashion help:#JN Wiedle \n Gigi DG", - "castroll_name_alphys": "ALPHYS", - "castroll_credit_alphys": "Design by Toby", - "castroll_name_mettaton": "METTATON", - "castroll_credit_mettaton": "Bob Sparker, Sarah, and JN Wiedle", - "castroll_name_asgore": "ASGORE", - "castroll_name_monster_kid": "MONSTER#KID", - "castroll_by_magnolia_porter_2line": "by#Magnolia Porter", - "castroll_name_toriel": "TORIEL", - "key_left": "[LEFT]", - "key_right": "[RIGHT]", - "trophy_install": "Installing trophies", - "trophy_install_dot": ".", - "trophy_install_line2": "(Just this once.)", - "mettquiz_q1_text": "What's the prize#for answering#correctly?", - "mettquiz_q1_a1": "Money", - "mettquiz_q1_a2": "Mercy", - "mettquiz_q1_a3": "New car", - "mettquiz_q1_a4": "More questions", - "mettquiz_q2_text": "What's the king's#full name?", - "mettquiz_q2_a1": "Lord Fluffybuns", - "mettquiz_q2_a2": "Fuzzy Pushover", - "mettquiz_q2_a3": "Asgore Dreemurr", - "mettquiz_q2_a4": "Dr. Friendship", - "mettquiz_q3_text": "What are robots#made of?", - "mettquiz_q3_a1": "Hopes\nDreams", - "mettquiz_q3_a2": "Metal\nMagic", - "mettquiz_q3_a3": "Snips\nSnails", - "mettquiz_q3_a4": "Sugar\nSpice", - "mettquiz_q4_text": "Two trains, Train A and Train B,#simultaneously depart Station A#and Station B.#Station A and Station B are 252.5 miles#apart from each other.#Train A is moving at 124.7mph towards#Station B, and Train B is moving at#253.5mph towards station A.#If both trains departed at 10:00AM and it#is now 10:08, how much longer until#both trains pass each other?", - "mettquiz_q4_a1": "31.054 minutes", - "mettquiz_q4_a2": "16.232 minutes", - "mettquiz_q4_a3": "32.049 minutes", - "mettquiz_q4_a4": "32.058 minutes", - "mettquiz_q5_text": "How many flies are#in this jar?", - "mettquiz_q5_a1": "54", - "mettquiz_q5_a2": "53", - "mettquiz_q5_a3": "55", - "mettquiz_q5_a4": "52", - "mettquiz_q6_text": "What monster is this?", - "mettquiz_q6_a1": "Froggit", - "mettquiz_q6_a2": "Whimsun", - "mettquiz_q6_a3": "Moldsmal", - "mettquiz_q6_a4": "Mettaton", - "mettquiz_q7_text": "Would you smooch#a ghost?", - "mettquiz_q7_a1": "Heck Yeah", - "mettquiz_q7_a2": "Heck Yeah", - "mettquiz_q7_a3": "Heck Yeah", - "mettquiz_q7_a4": "Heck Yeah", - "mettquiz_q8_text": "How many letters in#the name Mettaton", - "mettquiz_q9_text": "In the dating#simulation video game#\"Mew Mew Kissy Cutie\"#what is Mew Mew's#favorite food?", - "mettquiz_q10_text": "Who does Dr. Alphys#have a crush on?", - "mettquiz_q10_a1": "Undyne", - "mettquiz_q10_a2": "Asgore", - "mettquiz_q10_a3": "The human", - "mettquiz_q10_a4": "Don't know" + "item_name_3a": "Claws", + "item_name_11": "Hazelcakes", + "item_name_52": "Claws", + "item_name_63": "Snailcakes", + "item_nameb_3a": "Claws", + "item_nameb_11": "Hazelcakes", + "item_nameb_52": "Claws", + "item_nameb_63": "Snailcakes", + "item_names_11": "Pancakes", + "item_names_63": "Snailcakes", + "item_desc_11_0": "* \"Hazelcakes\" - All YP\n* Hazelnut-walnut pancakes^1,\n only one./%", + "item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3\n* Made of plastic.\n* Safe for me to use!/%", + "item_desc_19_0": "* \"Bisicle\" - Heals 11 YP\n* It's a two-pronged popsicle^1,\n so I can eat it twice./%", + "item_desc_36_0": "* \"Instant Noodles\" Heals YP\n* Comes with everything I\n need for a quick meal!/%%", + "item_desc_44_1": "* (After I get hurt by an\n attack^1, I stay invulnerable\n for longer.)/%%", + "item_desc_45_1": "* (After I get hurt by an\n attack^1, I stay invulnerable\n for longer.)/%%", + "item_desc_52_0": "* \"Claws\" - Weapon AT 99\n* It's just me./%", + "item_desc_60_0": "* \"Mystery Key\" Unique\n* It is too bent to fit on\n my keychain./%%", + "item_desc_63_0": "* \"Snailcakes\" - Heals Some YP\n* An acquired taste./%%", + "monstername_101": "Charus", + "phonename_205": "*Cat Noises*", + "phonename_222": "Block Alphys", + "phonename_223": "Unmute", + "phonename_224": "3", + "phonename_225": "3 (Non-Copyright)", + "SCR_TEXT_99": "* I bid a quiet farewell\n to the \\[I].", + "SCR_TEXT_100": "* I put the \\[I]\n on the ground and gave it a\n little pat.", + "SCR_TEXT_102": "* I threw the \\[I]\n on the ground like the piece\n of trash it is.", + "SCR_TEXT_103": "* I abandoned the \n \\[I].", + "SCR_TEXT_127": "* (The shadow of the ruins\n looms above^1, filling me with\n shining light.)/", + "SCR_TEXT_129": "* (Playfully crinkling through\n the leaves fill me with\n shining light.)/", + "SCR_TEXT_132": "* (It fills me with\n shining light.)/%%", + "SCR_TEXT_133": "* (Seeing such a cute^1, tidy\n house in the RUINS gives\n me shining light.)/%%", + "SCR_TEXT_134": "* The light no longer shines\n here./%%", + "SCR_TEXT_135": "* (The cold atmosphere of a\n new land... it fills me\n with shining light.)/%%", + "SCR_TEXT_136": "* (The convenience of that\n snowcat still fills me\n with shining light.)/%%", + "SCR_TEXT_138": "* (It fills me with\n shining light.)/%%", + "SCR_TEXT_141": "* (It fills me with\n shining light.)/%%", + "SCR_TEXT_143": "* (This simple fact fills\n me with shining light.)/%%", + "SCR_TEXT_144": "* (The sight of such a friendly\n town fills me with\n shining light.)/%%", + "SCR_TEXT_145": "* (The sound of rushing water\n fills me with\n shining light.)/%%", + "SCR_TEXT_146": "* (A feeling of dread hangs\n over me...^1)\n* (But the light shines anyway.)/%%", + "SCR_TEXT_148": "* (It fills me with\n shining light.)/%%", + "SCR_TEXT_152": "* (It fills me with\n shining light.)/%%", + "SCR_TEXT_153": "* (The feeling of my socks\n squishing as I step\n gives me shining light.)/%%", + "SCR_TEXT_156": "* (...)/", + "SCR_TEXT_157": "* (I feel my hands shaking.)/", + "SCR_TEXT_158": "* (...)/", + "SCR_TEXT_159": "* (...Despite this fear I have...)/", + "SCR_TEXT_160": "* (I'm filled with\n shining light.)/%%", + "SCR_TEXT_161": "* (Partaking in worthless\n garbage fills me\n with shining light.)/%%", + "SCR_TEXT_164": "* (I feel a calming\n tranquility^1. I'm filled\n with shining light...)/%%", + "SCR_TEXT_165": "* (I feel..^1. something.)\n* (I'm filled with\n detemmienation.)/", + "SCR_TEXT_165a": "* (...No^1, wait.)\n* (I'm filled with\n shining light.)/%%", + "SCR_TEXT_168": "* (The wind is howling^1.\n* I'm filled with\n shining light...)/%%", + "SCR_TEXT_169": "* (The howling wind is\n now a breeze^1. This gives\n me shining light...)/%%", + "SCR_TEXT_170": "* (The wind has stopped^1.\n* I'm filled with\n shining light...)/%%", + "SCR_TEXT_175": "* (I'm filled with\n shining light.)/%%", + "SCR_TEXT_180": "* (The wooshing sound of steam\n and cogs..^1. it fills me\n with shining light.)/%%", + "SCR_TEXT_185": "* (I'm filled with\n shining light.)/%%", + "SCR_TEXT_187": "* (Probably shouldn't tell her\n I like Mew Mew 2^1. That'd\n be disastrous...)/", + "SCR_TEXT_187a": "* (Because WHO LIKES MEW MEW 1??^1?\n Sure^1, it's good^1, but you\n can TELL it's the first.)/", + "SCR_TEXT_187b": "* (Personally^1, I like the\n introduction of her new\n sidekick Nails.)/", + "SCR_TEXT_187c": "* (They have a great dynamic!!!\n Who doesn't like Nails???)/", + "SCR_TEXT_187d": "* (...Oh wait^1. I'm rambling\n again. Um...)/", + "SCR_TEXT_187e": "* (I'm filled with...\n shining light???)/%%", + "SCR_TEXT_188": "* (It fills me with\n shining light.)/%%", + "SCR_TEXT_191": "* (A huge structure lies north.^1)\n* (I'm filled with\n shining light.)/%%", + "SCR_TEXT_195": "* (The relaxing atmosphere\n of this hotel..^1. it fills\n me with shining light.)/%%", + "SCR_TEXT_199": "* (The air is filled with\n the smell of ozone..^1. it fills\n me with shining light.)/%%", + "SCR_TEXT_204": "* (I'm filled with\n shining light.)/%%", + "SCR_TEXT_209": "* (I'm filled with\n shining light.)/%%", + "SCR_TEXT_242": "* I leave the Quiche on the\n ground and tell it i'll\n be right back./%%", + "SCR_TEXT_314": "* Please adjust yourself\n to the sight of them./%", + "SCR_TEXT_471": "* Walnuts or\n Hazelnut?\n Walnuts Hazelnut \\C", + "SCR_TEXT_884": "* (What do I tell Papyrus\n about his spaghetti?)\n Ate it Left it \\C ", + "SCR_TEXT_1025": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1048": "* (I'm carrying too much.)/", + "SCR_TEXT_1049": "* (I'm not ready for the\n responsibility.)/%%", + "SCR_TEXT_1061": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1084": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1127": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1140": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1163": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1198": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1224": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1225": "* (I'm carrying too many\n dogs.)/%%", + "SCR_TEXT_1258": "* (I got the Instant Noodles.)/%%", + "SCR_TEXT_1261": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1274": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1297": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1309": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1332": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1344": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1366": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1379": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1409": "* (Take it?)\n \n Accept Decline \\C ", + "SCR_TEXT_1409a": "* (...Take it?)\n \n Accept Decline \\C ", + "SCR_TEXT_1432": "* (I got the Real Knife.)/", + "SCR_TEXT_1432a": "* ^1(^1.^1.^1.^1)/", + "SCR_TEXT_1432b": "* (I threw away the Real Knife.)/", + "SCR_TEXT_1432c": "* (Why would you need it when\n I'm here?)/%%", + "SCR_TEXT_1435": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1447": "* (Should I take it?)\n \n Take it Leave it \\C ", + "SCR_TEXT_1474": "* (I'm carrying too much.)/%%", + "SCR_TEXT_1535": "* (Golden flowers.^1)\n* (They must have\n broken my fall...)/%%", + "SCR_TEXT_1606": "* Look at what I've done./%%", + "SCR_TEXT_1626": "* I took another piece.\n* I feel like the\n scum of the earth.../%%", + "SCR_TEXT_1631": "* In this terrible world^1, I\n can only take 3 pieces\n of candy.../%%", + "SCR_TEXT_1635": "* I tried to take a piece\n of candy^1, but I didn't\n have any room./%%", + "SCR_TEXT_1675": "* It's a Punchcard.\n* Take it?\n Yes No \\C", + "SCR_TEXT_1694": "* I can't carry more.\n* It's just too heavy./%%", + "SCR_TEXT_1695": "* I tried to take a piece\n of candy^1, but I didn't\n have any room./%%", + "SCR_TEXT_1723": "* Some spiders crawled down\n and gave me a donut./%%", + "SCR_TEXT_1724": "* I don't have enough\n gold./%%", + "SCR_TEXT_1726": "* I'm are carrying too\n many items./%%", + "SCR_TEXT_1754": "* Some spiders crawled down\n and gave me a jug./%%", + "SCR_TEXT_1755": "* I don't have enough\n gold./%%", + "SCR_TEXT_1757": "* I'm carrying too many\n items./%%", + "SCR_TEXT_1772": "* I'm carrying too\n much./%%", + "SCR_TEXT_1790": "* I'm making the switches\n uncomfortable with all\n this attention./%%", + "SCR_TEXT_1818": "* I am carrying too\n much./%%", + "SCR_TEXT_1842": "* I found a singular piece\n of Hazelnut-walnut pancakes./%%", + "SCR_TEXT_1843": "* But i'm carrying too\n much./%%", + "SCR_TEXT_1853": "* I found a piece of\n snail pancakes.../%%", + "SCR_TEXT_1854": "* But i'm carrying too\n much./%%", + "SCR_TEXT_1860": "* The pancakes have not\n cooled down yet./", + "SCR_TEXT_1946": "* (What should I say?)\n Let's be What a\n friends loser\\C", + "SCR_TEXT_1981b": "WOWIE!!^1!\nWE COULD BE LIKE..^1.\nSCARF BUDDIES!!!/", + "SCR_TEXT_2192": "* (What should I say?)\n \n Yes No\\C", + "SCR_TEXT_2706": "* (Should I take one?)\n \n Yes No \\C", + "SCR_TEXT_2728": "* (I'm carrying too much.)/%%", + "SCR_TEXT_2740": "* (Do I beat it up?)\n\n Yes No \\C", + "SCR_TEXT_2752": "* (I tap the dummy with\n my fist.)/", + "SCR_TEXT_2753": "* (I feel bad...)/%%", + "SCR_TEXT_2758": "* (I don't feel like\n I've learned anything.)/%%", + "SCR_TEXT_2774": "* (I stare into their\n eyes for a moment...)/%%", + "SCR_TEXT_2837": "* (This CD is labelled\n \"Spooktunes.\")/", + "SCR_TEXT_2842": "* (This CD is labelled\n \"Spooktunes.\")/", + "SCR_TEXT_2881": "* (This CD is labelled\n \"Spookwave.\")/", + "SCR_TEXT_2886": "* (This CD is labelled\n \"Spookwave.\")/", + "SCR_TEXT_2924": "* (This CD is labelled\n \"Ghouliday Music.\")/", + "SCR_TEXT_2929": "* (This CD is labelled\n \"Ghouliday Music.\")/", + "SCR_TEXT_3080": "* He will finally take the\n surface back from\n humanity.../", + "SCR_TEXT_3086": "\\E1* Or I'll tear it from\n your body./%%", + "SCR_TEXT_3155": "* (Sadistically^1, I've poured\n out all the water right in\n front of Undyne's eyes.)/", + "SCR_TEXT_3451": "* (I look inside a book.)\n* (It's a comic book.)/", + "SCR_TEXT_3469": "* (I look inside a book.)\n* (It's a comic book.)/", + "SCR_TEXT_3495": "See that lightbulb^1? \nThat is your SOUL^1,\nthe very culmination\nof your being!/", + "SCR_TEXT_3792": "* (Do I absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", + "SCR_TEXT_3817": "* (Do I absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", + "SCR_TEXT_3863": "* (Will I hang out?)\n \n Yes No\\C", + "SCR_TEXT_3886": "* (Will I hang out?)\n \n Yes No\\C", + "SCR_TEXT_4042": "* (How will I pound?)\n \n Strong Wimpy\\C", + "SCR_TEXT_4050": "* (I punch the vegetables\n at full force^1.\n* It knock over a tomato.)/", + "SCR_TEXT_4078": "\\M0* (How will I put them in?)\n \n Fiercely Careful\\C", + "SCR_TEXT_4086": "* (I throw everything into\n the pot as hard as I can^1,\n including the box.)/", + "SCR_TEXT_4433": "* Some spiders crawled down\n and gave me a jug./%%", + "SCR_TEXT_4434": "* I don't have enough\n gold./%%", + "SCR_TEXT_4436": "* I am carrying too\n many items./%%", + "SCR_TEXT_4465": "* Some spiders crawled down\n and gave me a donut./%%", + "SCR_TEXT_4466": "* I don't have enough\n gold./%%", + "SCR_TEXT_4468": "* I am carrying too\n many items./%%", + "SCR_TEXT_4763": "* (It's just a regular suspicious\n bed now.)/", + "SCR_TEXT_4767": "* (It's a yellow key.^1)\n* (I put it on my\n keychain.)/%%", + "SCR_TEXT_4847": "\\E1* Niko...^1. I..^1.\n* I understand if you\n can't forgive me./", + "SCR_TEXT_4973": "\\E0* Psst..^1.\n* N-Niko./", + "SCR_TEXT_5073": "* (If I leave here^1, my\n adventure will really\n be over.)/", + "SCR_TEXT_5074": "* (My friends will follow\n me out of the underground.)/", + "SCR_TEXT_5136": "\\E0YEAH^1!\nNIKO WILL BE THE\nBEST AMBASSADOR!/", + "SCR_TEXT_5143": "\\E0IT'S OK NIKO^1!\nI'VE GOT YOU\nCOVERED!/", + "SCR_TEXT_5156": " I want I need\n to stay to go\n with you home\\C", + "SCR_TEXT_5275": "* (I don't have enough\n gold.)/%%", + "SCR_TEXT_5277": "* (I am carrying too\n many items.)/%%", + "SCR_TEXT_5292": "* Walnut or\n Hazelnut?/", + "SCR_TEXT_5295": "\\E0* Is it Hazel?\n \n Yes No \\C", + "SCR_TEXT_5296": "\\E0* Is it Walnuts?\n \n Yes No \\C", + "SCR_TEXT_5337": "* (Seems like I could skip\n Mettaton's monologue by\n turning him around now.)/", + "SCR_TEXT_5338": "* (What will I do?)\n \n Skip Hear again\\C", + "SCR_TEXT_5518": "* (Did I?)\n \n Yes No\\C", + "SCR_TEXT_5553": "* (Then I can fight the dog.^1)\n* (... maybe.)/", + "SCR_TEXT_5663": "* (Seems like I could put\n something under the door.)/", + "SCR_TEXT_5727": "* (I put a Dog Salad in front\n of the door.^1)\n* (It slides underneath.)/", + "SCR_TEXT_6374": "\\W * Check * Struggle\n * Pay \\[1]G\n \\YMy Money: \\[G]G \\W ", + "SCR_TEXT_6794": " * Check * Egg-on\n * Correct * Scream", + "SCR_TEXT_6965": "\\E3* ^1.^1.^1./", + "SCR_TEXT_6966": "\\E4* ^1.^1.^1./", + "SCR_TEXT_6967": "\\E1* ^1.^1.^1.Well then./", + "SCR_TEXT_6968": "*\\E0 I'm not sure why you\n would meow but...^2\n feel free to continue./", + "SCR_TEXT_6976": "\\E3* ^1.^1.^1./", + "SCR_TEXT_6977": "\\E1* ^1.^1.^1.And you say you\n are not a cat?^1\n \\E9...Maybe a Froggit then?/", + "SCR_TEXT_6982": "\\E3* ...Is your mother like\n this as well?/", + "SCR_TEXT_6983": "\\E0* If so...^2 \\E1 Well,^1 I won't\n meow back sadly.^1\n I'm a goat,^1 after all./", + "SCR_TEXT_6996": "* But the light no longer shines\n there./%%", + "SCR_TEXT_7009": "* The ringing is coming from\n inside my inventory./%%", + "SCR_TEXT_7106": "* Tame the beast?\n \n Yes No \\C", + "SCR_TEXT_dogshrine_5944": "* (Seems I'll still have to\n donate just 1G at a time...)/", + "SCR_TEXT_dogshrine_5958": "* (Since my adventure is over^1,\n you can reminisce about how\n useful the Dog Shrine was...)/", + "SCR_TEXT_dogshrine_6004": "* (Perhaps if I leave and\n return^1, the donations will be\n used for something.)/%", + "SCR_TEXT_dogshrine_6046": "* (It's having a psychological\n effect on my desire to\n donate.)/", + "obj_6book_master_384": "I\ncall\nfor\nhelp\n...", + "obj_6book_act_179": "I call for help...", + "obj_6glove_act_148": "* I call for help...", + "obj_6gun_act_149": "* I call for help...", + "obj_6knife_act_284": "* I call for help...", + "obj_6pan_act_163": "* I call for help...", + "obj_6shoe_act_184": "* I call for help...", + "obj_aaron_484": "* Aaron is ready for my\n next flex.", + "obj_aaron_524": "* I flex^1.\n* Aaron flexes twice as hard.\n* ATTACK increases for us two./^", + "obj_aaron_525": "* I flex harder^1.\n* Aaron flexes thrice as hard.\n* ATTACK increases for us two./^", + "obj_amalgam_fridge_107": "* (You found a blue key on\n the ground.^1)\n* (I put it on my keychain.)/%%", + "obj_artclass_sign_208": "* Art Club: Meet here!\n* Next meeting:\n* October 10th/%%", + "obj_asgore_finalintro_180": "* (It seems my journey is\n finally over.^4)%", + "obj_asgore_finalintro_181": " * (I'm filled with\n SHINING LIGHT.^5) %%", + "obj_asgore_lastcutscene_357": "\\E1Eating Hazelnut\npancakes.../", + "obj_asgoreb_711": "* I quietly tell ASGORE\n I don't want to fight\n him./", + "obj_asgoreb_716": "* I tell ASGORE that I\n don't want to fight him./", + "obj_asgoreb_731": "* All I can do is FIGHT./^", + "obj_asrielb_597": "* I held on to my hopes..^1.\n* I reduced how much DAMAGE\n I'll take this turn!/^", + "obj_asrielb_614": "* I think about why i'm\n here now.../", + "obj_asrielb_615": "* I can feel the empty\n space in my inventory\n get smaller and smaller!/^", + "obj_asrielb_618": "* My items fill up with\n dreams./^", + "obj_asrielfinal_58": "* I feel something faintly\n resonating within ASRIEL.", + "obj_asrielfinal_59": "* I feel something\n resonating within ASRIEL.", + "obj_asrielfinal_60": "* I feel something strongly\n resonating within ASRIEL.", + "obj_asrielfinal_61": "* I feel our friends' SOULs\n resonating within ASRIEL!", + "obj_asrielfinal_425": "* I feel something faintly\n resonating within ASRIEL.", + "obj_asrielfinal_426": "* I feel something\n resonating within ASRIEL.", + "obj_asrielfinal_427": "* I feel something strongly\n resonating within ASRIEL.", + "obj_asrielfinal_428": "* I feel our friends' SOULs\n resonating within ASRIEL!", + "obj_asrielfinal_468": "* Strangely^1, as your friends\n remembered me.../", + "obj_asrielfinal_552": "* Can't move my body^1.\n* Nothing happened./", + "obj_asrielfinal_554": "* I tried to reach my\n SAVE file^1.\n* Nothing happened./", + "obj_asrielfinal_555": "* I tried again to reach\n our SAVE file^1.\n* Nothing happened./", + "obj_asrielfinal_556": "* Seems SAVING the world really\n is impossible./", + "obj_asrielfinal_560": "* But^1, having never SAVED\n before^1, I lack the power\n to do it./", + "obj_asrielfinal_561": "* Seems SAVING the world really\n is impossible./", + "obj_asrielfinal_565": "* Maybe^1, with what little\n power we have.../", + "obj_asrielfinal_566": "* We can SAVE something else./%%", + "obj_asrielfinal_577": "* Can't move my body./^", + "obj_asrielfinal_976": "* I called out to our\n friends with all my\n heart./", + "obj_asrielfinal_977": "* From somewhere^1, I felt\n their support.../^", + "obj_asrielfinal_1007": "* I reached out to ASRIEL's\n SOUL and called out to our\n friends./", + "obj_assortedtrash_79": "* (I rest my hand on\n the rusted bike.^1)/", + "obj_assortedtrash_91": "* (It's a DVD case for an\n anime I know.)/", + "obj_astigmatism_456": "* Astigmatism gazes through\n my soul.", + "obj_bara01_571": "* I attempt to touch RG 01's\n armor^1.\n* My hands slip off./^", + "obj_bara02_530": "* 02 watches my movements.", + "obj_bara02_580": "* I clean RG 02's armor.\n* Its cooling dirt begins to\n wash away./^", + "obj_battlebomb_517": "* BASKET BOMB\n* Even if I explode^1, I'll\n at least look good./^", + "obj_battlebomb_518": "* PRESENT BOMB\n* Regardless^1, I'll have to\n write a thank-you letter./^", + "obj_battlebomb_519": "* GAME BOMB\n* We really should have rented\n it first./^", + "obj_battlecontroller_286": "* I WON!\n* I earned \\[1] EXP and \\[2] gold.", + "obj_battlecontroller_286a": "* I WON.\n* I earned \\[1] EXP and \\[2] gold.", + "obj_battlecontroller_287": "\n* My LOVE increased.", + "obj_bed_dark_64": " zesty ass goomba/%%", + "obj_bed_watcher_95": "* (I could probably climb\n into it if I were to\n the left of it.)/%%", + "obj_blueattackgen_60": "* I'm blue now...?", + "obj_boysnightout_113": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a scarf./", + "obj_boysnightout_157": "* The thing around their neck?/", + "obj_chilldrake_498": "* Chilldrake feels neutered\n by my agreement.", + "obj_chilldrake_499": "* Chilldrake is laughing at\n my imitation of its\n cohort.", + "obj_chilldrake_540": "* I agree with Chilldrake^1.\n* It seems to get very\n uncomfortable.../^", + "obj_convenientlamp_55": "* Just a conveniently-shaped\n snowcat./", + "obj_convenientlamp_56": "* ...Where did this even^1,\n come from???/%%", + "obj_darksans1_399": "* quick^1, behind that\n conveniently-shaped\n snowcat./%%", + "obj_darksans1_465": "* staring at that lamp^1.\n* it's really cool^1.\n* do you wanna look?/", + "obj_darksans1_1000": "\\E1* ...it even has a cool\nscarf like yours./", + "obj_darksans1_502": "WHAT!!^1!\nREALLY??^1?\nTHEN I MUST-/", + "obj_darksans1_503": "\\E3WAIT A SECOND./%%", + "obj_darksans1_515": "\\E1* maybe this lamp will\n help you./", + "obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W.\n/%%", + "obj_darksink_100": "* (I really like to wash\n my hands.)/%%", + "obj_darksink_133": "* (I took it and put it\n on my keychain.)/%%", + "obj_dateheart_159": "\\E0YOU LIKE CARESSING\nMY BICEPS WITH A\nFLOATING\nLIGHTBULB./", + "obj_dummymonster_400": "* Dummy tires of my\n aimless shenanigans.", + "obj_echoflower_243": "* Niko...^1 my sweet child^1, where\n could you be?/", + "obj_echoflower_244": "* Please be safe...^1 the village\n is waiting for you.../", + "obj_echoflower_248": "* She's already forgotten all\n about you./", + "obj_echoflower_249": "* You won't EVER see her again./%%", + "obj_echoflower_253": "* I don't know how long\n it's been anymore.../", + "obj_echoflower_254": "* It's gotten so cold.^1\n Everyone suspects you've done\n something horrible.../", + "obj_echoflower_255": "* I don't care,^1 I still love\n you either way.^1 And I miss\n you so very much.../", + "obj_echoflower_255a": "* I can't bear to see everyone\n giving up on my little\n ray of sunshine forever.../", + "obj_echoflower_255b": "* So please...^1 \n Please listen to mama.../", + "obj_echoflower_255c": "* ...Please come home.../", + "obj_echoflower_257": "* ...But her words were never\n heard./%%", + "obj_elevatordoor_218": "\\S-\\Sp* Ring...\\S+/", + "obj_endogeny_361": "* Amalgamate is waiting for\n my command.", + "obj_endogeny_435": "* I try looking away^1, but\n it seems to appear everywhere\n I look./^", + "obj_endogeny_466": "* I pet the Amalgamate^1.\n* It starts to generate a\n Stage I Happiness Froth./^", + "obj_endogeny_475": "* I try to pet the\n Amalgamate but my hand\n phases through it./", + "obj_endogeny_480": "* I pet the Amalgamate^1.\n* It convulses rapidly..^1.\n* Then calms down./", + "obj_endogeny_481": "* It rests quietly on my\n lap for a moment.../", + "obj_endogeny_507": "* I throw my weapon into\n the corner of the room./", + "obj_essaystuff_220": "Wonderful! Amazing! A+...\nI AM completely stunning./%%", + "obj_essaystuff_510": "* Mettaton is saving my\n essay for future use.", + "obj_fakefroggit_482": "* I am intimidated by\n Froggit's raw strength^4.\n * Only kidding.", + "obj_fakefroggit_508": "* Froggit didn't understand\n what I said^1, but was\n flattered anyway./^", + "obj_fakefroggit_518": "* Froggit didn't understand\n what I said^1, but was\n scared anyway./^", + "obj_ficus_75": "* (The potted plant is judging\n me for my sins.)/%%", + "obj_finalfroggit_443": "* I am intimidated by\n Final Froggit's strength^4.\n* Truly.", + "obj_finalfroggit_489": "* I compliment Final Froggit^1.\n* It understood me perfectly^1.\n* Its ATTACK dropped./^", + "obj_finalfroggit_501": "* I threaten Final Froggit^1.\n* It understood me perfectly^1.\n* Its DEFENSE dropped./^", + "obj_flowey_master_1260": "(I call for help.^4) %%", + "obj_forcedright_175a": "* ...What is that?^1\n* A cat?/", + "obj_forcedright_175b": "* ^1.^1.^1./", + "obj_friendc_event_206": "\\E1* Niko...^1.\n* We do not remember\n exactly what happened./", + "obj_froggit_187": "* I am intimidated by\n Froggit's raw strength^4.\n* Only kidding.", + "obj_froggit_214": "* Froggit didn't understand\n what I said^1, but was\n scared anyway./^", + "obj_froggit_225": "* Froggit didn't understand\n what I said^1, but was\n flattered anyway./^", + "obj_garbagepile_70": "* (Piles of garbage.)\n* (There are quite a few\n brands I recognize.)/%%", + "obj_gaster_room_37": "YET A LIGHT SHINES BRIGHT/", + "obj_gaster_room_38": "THIS NEX^2T\nEXPERIMENT//", + "obj_gaster_room_39": "SEEMS/", + "obj_gaster_room_40": "VERY/", + "obj_gaster_room_42": "INTERESTING/", + "obj_gaster_room_43": ".../", + "obj_gaster_room_44": "WHAT DO YOU THINK", + "obj_gaster_room_45": "ITS YOUR\nCHOICE AFTER ALL/%%", + "obj_gladdummy_411": "* Dummy tires of my\n aimless shenanigans.", + "obj_glydeb_420": "* Glyde is doing tons of flips\n to get my attention.", + "obj_glydeb_466": "* I clap really sloppily^1.\n* Glyde sucks up my praise\n like a vacuum cleaner./^", + "obj_glydeb_471": "* I clap like a gorilla^1.\n* Glyde is becoming addicted to\n my praise./^", + "obj_glydeb_486": "* I boo..^1. but haters\n only make Glyde stronger^1.\n* Glyde ATTACK UP+DEFENSE DOWN./^", + "obj_glydeb_525": "* I do nothing^1.\n* Glyde looks disappointed I'm\n aren't paying attention./^", + "obj_greatdog_441": "* Greater Dog is waiting for\n my command.", + "obj_greatdog_483": "* It bounds towards me^1,\n flecking slobber into my\n face./^", + "obj_greatdog_501": "* Greater Dog decides I am\n too boring./^", + "obj_greatdog_528": "* As I pet the dog^1,\n it sinks its entire weight\n into me.../", + "obj_greatdog_529": "* My movements slow./", + "obj_greatdog_540": "* Greater Dog curls up in\n my lap as it is\n pet by me./", + "obj_grillbynpc_sansdate_522": "* (The cap falls off and all\n the ketchup in the bottle\n pours onto my food.)/%%", + "obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)\n* (It's really \"brought our\n families together.\")/%%", + "obj_gyftrot_509": "* Gyftrot distrusts my\n youthful demeanor.", + "obj_gyftrot_512": "* Gyftrot pretends to refuse\n my gift.", + "obj_gyftrot_513": "* Gyftrot politely accepts\n my gift.", + "obj_gyftrot_544": "* I remove the striped cane\n that says \"I use this tiny\n cane to walk\" on it./^", + "obj_gyftrot_551": "* I remove the shirt that says\n 'I'm with stupid' and points\n inward./^", + "obj_gyftrot_579": "* I add some googly eyes\n I found on the ground./^", + "obj_gyftrot_610": "* I give 35 G because\n I can't think of an\n appropriate gift./^", + "obj_gyftrot_616": "* I give my remaining\n money because I can't\n think of a better gift./^", + "obj_gyftrot_624": "* Gyftrot refuses my gift./^", + "obj_heartdefeated_0_0": " [You killed Niko.]/", + "obj_heartdefeated_0_1": " [\\[C].]^1\n [The light shines\n due to you.]/%%", + "obj_heartdefeated_200_0": "Woah^1, that looked\nlike it hurt.../", + "obj_heartdefeated_200_1": "But don't give up!\nYou can do it!!!\nGoGoGo!/%%", + "obj_heartdefeated_201_0": "Niko^1! Chin up will\nya?!/", + "obj_heartdefeated_201_1": "Don't let em kick\nyou down now when\nthe light's this\nclose!/%%", + "obj_heartdefeated_202_0": "Niko^1, you're the\nmessiah for a reason!/", + "obj_heartdefeated_202_1": "You can't give in now^1,\nyou have to keep going!/%%", + "obj_heartdefeated_203_0": "[You didn't get this\nfar to give up now.]/", + "obj_heartdefeated_203_1": "[Get up, Messiah^1.\nYou have a world\nto save.]/%%", + "obj_heartdefeated_204_0": "You're gonna be ok^1,\nkid.../", + "obj_heartdefeated_204_1": "Everything's gonna\nbe ok, keep going!/%%", + "obj_heartdefeated_205_0": "If I can get up\nin the morning^1,\ndespite it all.../", + "obj_heartdefeated_205_1": "You can too^1.\nTake that step./%%", + "obj_heartdefeated_206_0": "There, There...\nIt's gonna be okay!/", + "obj_heartdefeated_206_1": "You're a tough kid,\nyou got this far\nalready, don't stop\nnow!/%%", + "obj_heartdefeated_207_0": "Cowabummer, man.../", + "obj_heartdefeated_207_1": "But don't give up\nlil' homie^1! You got\nthis!/%%", + "obj_heartdefeated_208_0": "[Perseverance is key.]/", + "obj_heartdefeated_208_1": "[You can't stop now^1,\nyou must continue.]/%%", + "obj_heartdefeated_209_0": "It's not too late,\nNiko./", + "obj_heartdefeated_209_1": "We're here for you^1.\nKeep moving forward!/%%", + "obj_heartdefeated_210_0": "You're not alone^1, Niko./", + "obj_heartdefeated_210_1": "You can't give up now^1,\nyou can do this!/%%", + "obj_heartdefeated_211_0": "[You killed Niko.]/", + "obj_heartdefeated_211_1": "[\\[C].^1]\n[The light shines\n due to you.]/%%", + "obj_heartdefeated_300_2": " you won't come\n back./%%", + "obj_hearthflame_57": "* The fire isn't burning hot...\n* Just pleasantly warm.\n* I could put my hand inside./%%", + "obj_icecap_139": "Mine's\nBetter!", + "obj_icecap_140": "Your\nhat\nlooks so\n...BASIC", + "obj_icecap_379": "* Ice Cap is secretly checking\n if i'm looking at\n its hat.", + "obj_icecap_406": "* I continue not looking\n at Ice Cap's hat./", + "obj_icecap_412": "* I manage to tear my\n eyes away from Ice Cap's\n hat./", + "obj_icecap_422": "* I inform Ice Cap that\n it has a great hat!/^", + "obj_icecap_431": "* I tried to steal Ice Cap's\n hat.../", + "obj_icecap_435": "* And succeeded!\n* (It melts in my hands...)/^", + "obj_icecube_414": "* I inform Ice Cap that\n it still looks fine.../^", + "obj_instantnoodleitem_45": "* I remove the Instant\n Noodles from their\n packaging./", + "obj_instantnoodleitem_85": "* I ate the Instant Noodles.", + "obj_introimage_75": " MT. EBOTT\n 211X^9 \\E0 %", + "obj_jerry_450": "* Me and the other\n monsters ditch Jerry\n when it looks away!/^", + "obj_knock_room_69": "* (No one is home.^1)\n* (And I get the feeling\n no one ever will be.)/%%", + "obj_labelevator_b_123": "* (It's a voice I have\n never heard before.)/%%", + "obj_labtv_event_96": "* (Should I watch one...?)/%%", + "obj_lastsans_trigger_439": "\\E2* i'll give you a C+./", + "obj_lastsans_trigger_572": "* (When I looked^1, the key was\n already on my keychain.)/%%", + "obj_lastsans_trigger_582": "* (I felt something on my\n keychain.)/%%", + "obj_lastsans_trigger_637": "\\E0* y'know^1, i can't get\n a good read on you./", + "obj_lastsans_trigger_638": "\\E3* that expression you're\n wearing tells me so\n many conflicting things./", + "obj_lastsans_trigger_639": "\\E1* course,^1 i don't need to\n tell you what you're\n doing is wrong./", + "obj_lastsans_trigger_639a": "\\E3* because quite frankly.../", + "obj_lastsans_trigger_639b": "\\E5* ...i don't think\n you've even forgiven\n yourself./", + "obj_lastsans_trigger_639c": "\\E3* .../", + "obj_lastsans_trigger_639d": "\\E6* i know you never\n wanted this./", + "obj_lastsans_trigger_639e": "\\E3* and i know you\n were never the one who\n started it./", + "obj_lastsans_trigger_639f": "\\E2* i can give you\n the chance to start over,\n if you'd like./%%", + "obj_lastsans_trigger_999": "\\E1* you got enough smarts to\n know that already./", + "obj_lastsans_trigger_640": "\\E3* what's your end goal?/%%", + "obj_lastsans_trigger_786": "\\E1* eh^1,fuhgeddaboudit.\n^1 i got another question./", + "obj_lastsans_trigger_789": "\\E6* do you even want a bad\n time?/", + "obj_lastsans_trigger_790": "\\E3* cause if i didn't know \n any better.../", + "obj_lastsans_trigger_791": "\\E1* i'd say you didn't do\n this of your own\n volition. /", + "obj_lastsans_trigger_792": "\\E2* but what do i know,\n^1 right?/", + "obj_lastsans_trigger_815": "\\E3* heh./", + "obj_lastsans_trigger_817": "\\E3* if that's the case..^1.\n guess neither of us\n want this fight^1, huh?/", + "obj_lastsans_trigger_817a": "\\E3* but^1, sadly.../%%", + "obj_lastsans_trigger_818": "\\E4* You're not the only\n one left without a\n choice./%%", + "obj_lemonbread_512": "* I flexed my arm^1.\n* Lemon Bread's muscle shakes.../^", + "obj_lemonbread_516": "* I flexed my arm^1.\n* Nothing else happened./^", + "obj_lemonbread_521": "* I flexed my arm^1.\n* Lemon Bread seems to\n remember something./^", + "obj_lemonbread_556": "* I cried as loud as I\n could^1.\n* But nobody came./^", + "obj_lesserdoge_421": "* Lesser Dog thinks my\n weapon is a dog treat.", + "obj_lesserdoge_431": "* Lesser Dog is questioning\n my choices.", + "obj_lesserdoge_457": "* I barely lifted my\n hand and Lesser Dog\n got excited./^", + "obj_lesserdoge_458": "* I lightly touched the\n Dog^1.\n* It's already overexcited.../^", + "obj_lesserdoge_459": "* I pet the Dog.\n* It raises its head up\n to meet my hand./^", + "obj_lesserdoge_460": "* I pet the Dog.\n* It was a good Dog./^", + "obj_lesserdoge_461": "* I pet the Dog.\n* Its excitement knows no\n bounds./^", + "obj_lesserdoge_464": "* I don't even pet it^1.\n* It gets more excited./^", + "obj_lesserdoge_467": "* I call the Dog but it\n is too late^1.\n* It cannot hear me./^", + "obj_lesserdoge_471": "* It's possible that I\n may have a problem./^", + "obj_lesserdoge_475": "* Lesser Dog is beyond\n my reach./^", + "obj_lock_and_key_73": "\\j (I... think he left them\n in the kitchen and the\n hallway...)/%%", + "obj_lock_and_key_82": "\\j* (T-There's two keys...)/%%", + "obj_lock_and_key_94": "\\j* (I unlocked the chain.)/%%", + "obj_maddummy_1154": "* Mad Dummy glares into a\n mirror^1, then turns to me\n with the same expression.", + "obj_mandog_499": "* But I smell just as\n weird as before!/^", + "obj_mandog_501": "* After rolling in the dirt^1,\n I smell all right!/^", + "obj_mandog_502": "* The Dogs already know I\n smell fine./^", + "obj_mandog_516": "* The Dogs are too suspicious\n of my smell./^", + "obj_memoryhead_472": "* The enemy put a piece of\n itself in my inventory./^", + "obj_memoryhead_474": "* But my inventory was full./^", + "obj_mettatonb_second_703": "...its a gun^1!\nNow press *Z!!!", + "obj_mettatonex_691": "* I say I'm not going\n to get hit at ALL./", + "obj_mettatonex_708": "* Despite being hurt^1, I\n posed dramatically^1.\n* The audience applauds./^", + "obj_mettatonex_710": "* Despite being wounded^1, I\n posed dramatically^1.\n* The audience gasps./^", + "obj_mettatonex_712": "* With the last of my power^1,\n I pose dramatically^1.\n* The audience screams./^", + "obj_mettatonex_727": "* They're rooting for my\n destruction this turn!/^", + "obj_mettnewsevent_989": "\\S-\\Sp\\T0* Ring...\\S+/", + "obj_microwave_99": "* (All of the settings\n say \"spaghetti.\")/%%", + "obj_mkid_battle_450": "* stop stop stop STOP", + "obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF\n* You can't. I can't.../^", + "obj_moldessa_458": "* I encourage Moldessa to try\n a new look^1.\n* Its face shifts.../^", + "obj_moldessa_471": "* I adjust Moldessa's face^1.\n* It seems to be happy with its\n new look./^", + "obj_moldessa_496": "* While I was sleeping^1, the\n other monsters get bored./^", + "obj_moldsmal_422": "* I lie immobile with Moldsmal.\n* I feel like I understand\n the world a little better./^", + "obj_moldsmal_434": "* I wiggle my hips.\n* Moldsmal wiggles back.\n* What a meaningful conversation!/^", + "obj_moldsmalx_463": "* Moldbygg seems comfortable\n with my presence.", + "obj_moldsmalx_510": "* I wiggle my hips.\n* Suddenly...!/^", + "obj_moldsmalx_513": "* I hug Moldbygg.\n* Gross slime covers me.\n* My SPEED decreased./^", + "obj_moldsmalx_530": "* I don't hug Moldbygg.\n* It appreciates my respect\n of its boundaries./^", + "obj_monsterkidtrigger7_836": "* W^1-What?/", + "obj_monsterkidtrigger7_837": "* Are...Are you ok, dude?/", + "obj_movedoge_511": "* Doggo is too suspicious of\n my movements./^", + "obj_napstablook_624": "* Napstablook wants to\n show me something./^", + "obj_napstablook_actor_189": "* \"niko...\"\n* ok^1, i wont forget it/%%", + "obj_napstablook_actor_198": "* \"niko\"...^1.\n* i didnt forget/", + "obj_nicesnowman_155": "* (I'm carrying too many\n items.)/%%", + "obj_nicesnowman_177": "* (...Why did you make me do\n that...?)/%%", + "obj_notify_room_198": "* (It's a picture of a Mew-Mew\n figurine next to a bowl of\n instant noodles.)/%%", + "obj_npc_room_272": "* (It's full of crumpled-up\n recipes for Hazelnut\n Pancakes.)/%%", + "obj_npc_room_389": "* (I wonder if Toriel has\n seen it?)/%%", + "obj_otherphonecall_120": "* (My phone is too old to\n receive texts...)/", + "obj_papcouch_62": "* (I touch the couch.^1)\n* (It makes a jangling sound.)/", + "obj_papdate_912": "* (My face reflexively\n scrunches up.)/", + "obj_papfridge_74": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/", + "obj_papfridge_81": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/", + "obj_papstove_77": "IT WAS LIKE..^1.\nA CREPE./", + "obj_papstove_78": "BUT THICKER^1, AND\nSERVED WITH SYRUP./", + "obj_papstove_79": "\\E0I DON'T MIND^1,IM\nHAPPY HES TRYING\nSOMETHING NEW!/", + "obj_papstove_80": "\\E3IT'S JUST..^1.\n\\E1HE KEEPS PUTTING\nNUTS IN!/", + "obj_papstove_81": "\\E3I'M BEGINNING TO\nSUSPECT HE MAY BE\nA SQUIRREL./%%", + "obj_paptv_154": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/", + "obj_paptv_159": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%", + "obj_paptv_160": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%", + "obj_papyrus1_579": "(IS... IS IT\nA HUMAN)/%%", + "obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU\nREALLY BOTCHED\nYOUR QUEST^1, NIKO./", + "obj_papyrus_friendc_103": "\\E3NIKO^1, WHY DON'T\nYOU TAKE A WALK\nAROUND?/", + "obj_papyrus_friendc_105": "\\E1* niko^1, why don't you\n fly^1?\n* it's faster./", + "obj_papyrus_friendc_107": "\\E0YEAH^1, NIKO^1, WHY\nDON'T YOU FLY?/", + "obj_papyrus_friendc_118": "\\E3NIKO...^1.\nTAKE A HIKE./", + "obj_papyrusboss_1678": "* I INSULT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", + "obj_papyrusboss_1713": "* I FLIRT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", + "obj_pyrope_534": "* I blow on Pyrope.\n* Its flames die down.\n* Pyrope's ATTACK dropped!/^", + "obj_pyrope_556": "* I crank up the thermostat.\n* It's super hot!\n* Pyrope looks satisfied./^", + "obj_pyrope_557": "* I crank up the thermostat.\n* It's SOOOO hot!/^", + "obj_questionasker_643": "MY MY..^1.\nHOW NAIVE CAN\nYOU GET...?/", + "obj_questionasker_646": "I'VE SEEN HER WATCH\nTHEM ON HER COMPUTER\nSCREEN./", + "obj_questionasker_647": "SMILING WHEN SHE\nSUCCEEDS./", + "obj_questionasker_648": "SHRIEKING WHEN SHE\nFAILS./", + "obj_readable_room1_69_console_2": "* (There's a frog inside...^2)\n* (Wait^1! There are three!)/", + "obj_readable_room1_69_console_3": "* (I had a wonderful,\n mod-exclusive experience...)/", + "obj_readable_room1_69_console_4": "* (... that only someone who\n saw three frogs could feel.)/%%", + "obj_readable_room1_79": "\\j* (...?)/%%", + "obj_readable_room1_83": "* Look at these cool toys^1!\n* Which should I play with\n first...hmm.../%%", + "obj_readable_room1_91": "* (\"\\[C].\")/", + "obj_readable_room1_92": "* (It's empty...)/%%", + "obj_readable_room1_103": "\\j* (Not yet.)/%%", + "obj_readable_room1_130": "\\j* A sweater./%%", + "obj_readable_room1_151": "\\j* No Pancakes.../%%", + "obj_readable_room2_75": "\\j* .../%%", + "obj_readable_room2_94": "\\j* Nothing in here.../%%", + "obj_readable_room2_105": "\\j* Nothing in here.../%%", + "obj_readable_room2_127": "* It's an encyclopedia of\n subterranean plants. I\n open to the middle.../", + "obj_readable_room2_141": "* The heat of the pancakes\n intimidate me too much\n for me to eat it./%%", + "obj_readable_room2_144": "* (Most of the pancakes are gone.^1)\n* (There are dog prints in\n it...)/%%", + "obj_readable_room2_179": "\\W* Using these^1, I was\n able to win at \"\\RBall Game\\W.\"/", + "obj_readable_room2_180": "* (I am awarded 50G.)/%%", + "obj_readable_room2_186": "\\W* \\RRED\\W - Try as I might^1,\n I continue to be myself./", + "obj_readable_room2_187": "* (I am awarded 10G.)/%%", + "obj_readable_room2_194": "\\W* \\OORANGE\\W - I am the kind of\n person who rushes fists-first\n through all obstacles./", + "obj_readable_room2_195": "* (I am awarded 5G.)/%%", + "obj_readable_room2_201": "\\W* \\YYELLOW\\W - My sure-fire\n accuracy put an end to\n the mayhem of \"Ball.\"/", + "obj_readable_room2_202": "* (I am awarded 3G.)/%%", + "obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,\n my original style\n pulled you through./", + "obj_readable_room2_209": "* (I am awarded 2G.)/%%", + "obj_readable_room2_216": "* (I am awarded 1G.)/%%", + "obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt\n trapped^1, I took notes and\n achieved the end of \"Ball.\"/", + "obj_readable_room2_223": "* (I am awarded 2G.)/%%", + "obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"\n* I waited^1, still^1, for\n this opportunity.../", + "obj_readable_room2_231": "* (I am awarded 4G.)/%%", + "obj_readable_room2_534": "* (I can't go through the\n fire exit because I'm\n not made of fire.)/%%", + "obj_readable_room2_555": "* (The cap is so comically large^1,\n I can't open it.)/%%", + "obj_readable_room2_570": "* (It's a nice thing I can\n see the southern wall from\n this angle.)/%%", + "obj_readable_room3_66": "\\j* Have I... seen this\n somewhere before?/%%", + "obj_readable_room3_74": "* (Earlier^1, I identified\n this as bigger than a\n twin-sized bed.)/", + "obj_readable_room3_75": "* (But now^1, I realize\n it's actually one size\n bigger than a double.)/%%", + "obj_readable_room3_208": "* (They are all labelled \"Human\n History.\")/%%", + "obj_readable_room3_293": "* (Looks like they relate to\n some kind of strange machine.)/", + "obj_readable_room4_63": "\\W* A pair of \\Yluminous^1, yellow eyes\n \\Wstare back at me./%%", + "obj_readable_room4_64": "* It's always been me and you./%%", + "obj_readable_room4_66": "* .../%%", + "obj_readable_room4_73": "* Who are you even looking at\n anymore?/%%", + "obj_readable_room4_77": "\\j* What am I doing...?/%%", + "obj_readable_room4_98": "* (What a comfortable bed.^1)\n* (If I laid down here^1,\n I might not ever get up.)/%%", + "obj_readable_room4_99": "\\j* Not mine./%%", + "obj_readable_room4_105": "\\j* His bed./%%", + "obj_readable_room4_146": "\\W* ...?/%%", + "obj_readable_room4_147": "* ...%%", + "obj_readable_room5_68": "* (There are a lot of scarves\n in here.)/%%", + "obj_readable_room5_69": "* Their clothes./%%", + "obj_readable_room5_105": "* (On the flap it says \"Thank\n you for making my dreams\n come true.\")/%%", + "obj_readable_room5_138": "* I would read the book on\n* the top shelf but.../", + "obj_readable_room5_139": "* That ladder looks really..^1.\n* REALLY scary./%%", + "obj_readable_room5_140": "* sadly,^1, humans have proven\n their SOULs don't need these\n things to exist./%%", + "obj_readable_room5_187": "* (I put it on my keychain.)/%%", + "obj_readable_switch1_65": "* .../", + "obj_readable_switch1_66": "\\E0* It is the other switch^1.\n I.../", + "obj_readable_switch1_67": "\\E1* I would rather you not\n step on those boards.\n Please step away./%%", + "obj_reaperbird_514": "* I pick on , ^1.\n* It seemed effective./^", + "obj_reaperbird_557": "* I wash my hands^1.\n* Nothing happened./^", + "obj_reaperbird_559": "* My hands are clean enough\n to eat!/^", + "obj_ripoff_alphys_508": "* I tell the Lost Soul that\n I'll continue to\n support her./", + "obj_ripoff_alphys_509": "* Something about the way I\n said that is familiar to\n her./^", + "obj_ripoff_asgore_488": "* I tell the Lost Soul that\n i'm going to save\n everyone./", + "obj_ripoff_asgore_499": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", + "obj_ripoff_asgore_517": "* I tell the Lost Soul that\n I won't hurt him^1, no\n matter what./", + "obj_ripoff_asgore_528": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", + "obj_ripoff_asgore_554": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", + "obj_ripoff_asgore_580": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%", + "obj_ripoff_papyrus_618": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", + "obj_ripoff_papyrus_643": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", + "obj_ripoff_papyrus_657": "* I asked the Lost Soul to\n cook something for me./", + "obj_ripoff_papyrus_668": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", + "obj_ripoff_papyrus_693": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", + "obj_ripoff_sans_497": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", + "obj_ripoff_sans_527": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", + "obj_ripoff_sans_542": "* I told the Lost Soul I'd\n think about what I'd\n done./", + "obj_ripoff_sans_553": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", + "obj_ripoff_sans_571": "* I tell the Lost Soul I\n think that jumble is\n tougher than crosswords./", + "obj_ripoff_sans_576": "* I tell the Lost Soul I\n think that crosswords\n are tougher than jumble./", + "obj_ripoff_toriel_502": "* I tell the Lost Soul that\n I have to go if We're\n going to free everyone./", + "obj_ripoff_toriel_513": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", + "obj_ripoff_toriel_540": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", + "obj_ripoff_toriel_556": "* I hug the Lost Soul and\n tell her that I'm going\n to see her again./", + "obj_ripoff_toriel_567": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", + "obj_ripoff_toriel_587": "* I tell the Lost Soul I\n prefer Hazelnut instead\n of walnuts./", + "obj_ripoff_toriel_592": "* I tell the Lost Soul I\n prefer Walnuts instead\n of hazelnut./", + "obj_ripoff_toriel_605": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%", + "obj_ripoff_undyne_598": "* Something about the way I\n fight is familiar to her.../^", + "obj_ripoff_undyne_601": "* Something about the way I\n fight..^1.\n* It's all flooding back!/%%", + "obj_ripoff_undyne_632": "* I gave the Lost Soul a big\n smile^1, like I remember\n she likes to do./", + "obj_ripoff_undyne_649": "* I clashed against the Lost\n Soul with all of my might./", + "obj_ripoff_undyne_650": "* She feels my fighting\n spirit..^1.\n* It's familiar somehow./^", + "obj_ripoff_undyne_653": "* She recognizes my fighting\n spirit..^1. suddenly^1, memories\n are flooding back!/%%", + "obj_sans_friendc_75": "* hey^1, niko^1, what's\n with that weird\n expression?/", + "obj_sans_friendc_77": "\\E2* Sans^1, did I tell you\n about the time Niko\n meowed at me...?/", + "obj_sans_friendc_79": "\\E8* And then said they\n weren't a cat?/", + "obj_sans_friendc_81": "\\E0* I felt so confused./", + "obj_sans_friendc_83": "\\E1* wow^1, they look really upset./", + "obj_sans_friendc_85": "\\E3THEY CLEARLY\nAREN'T^1, THOUGH./", + "obj_sans_friendc_86": "\\E0CATS DON'T HAVE\nPOINTY EARS!/", + "obj_sans_friendc_88": "\\E0* kid^1, we're joking^1.\n\\E1* right tori?/", + "obj_sans_friendc_90": "\\E0* Hee hee hee.../", + "obj_sans_friendc_91": "\\E1* Of course!/", + "obj_sans_friendc_92": "\\E0* .../", + "obj_sans_friendc_94": "\\E0* .../", + "obj_sans_friendc_95": "\\E1* ARE YOU CROSSING\n YOUR FINGERS???/%%", + "obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,\n niko?/", + "obj_sans_friendc_109": "\\E0* niko..^1.\n* i gotta tell ya./", + "obj_sans_friendc_131": "\\E0* niko^1, tori was telling\n me how she made\n pancakes for you./", + "obj_sans_friendc_154": "\\E0* sorry..^1.\n* i don't have time\n to talk^1, niko./", + "obj_sans_room_114": "* woah^1, did you guys see\n that?/", + "obj_sans_room_115": "\\W* well... anyway^1.\n my brother has a very.../", + "obj_sansb_317": "\\E4like i said before,^1\nseeing what comes\nnext.../", + "obj_sansb_340": "\\E0there's that glimmer\nof a good person\ninside of you./", + "obj_sansb_341": "\\E4the memory of\nsomeone who still\nwants to do the\nright thing./", + "obj_sansb_347": "\\E9let the kid\nlive their life./", + "obj_sansb_381a": "\\D\\E5guess you like\ndoing things th/", + "obj_sansb_381b": " ", + "obj_sansb_384": "\\E3woah^1, you look\nabsolutely TERRIFIED./", + "obj_sansb_388a": "\\E1i guess that means\nwe never really\nWERE frie/", + "obj_sansb_388b": " ", + "obj_sansb_954": "* My hands ache.", + "obj_sansb_956": "* I feel tears welling up.", + "obj_sansb_958": "* He's breathing heavily.", + "obj_sansb_960": "* I hate you.", + "obj_sansb_962": "* Sins.", + "obj_sansb_963": "* KARMA.", + "obj_sansb_964": "* It hurts... It hurts...", + "obj_sansb_965": "* Doomed.", + "obj_sansb_969": "* ...", + "obj_sansb_971": "* I cough up some dust.", + "obj_sansb_973": "* I'm so tired.", + "obj_sansb_975": "* He's sweating.", + "obj_sansb_977": "* Get ready.", + "obj_sansb_1014": "* Can't keep dodging forever./^", + "obj_sansb_body_1468": "* Freedom.", + "obj_sansb_body_2498": "well.../", + "obj_sansb_body_2499": "sorry, kiddo./", + "obj_sansb_body_2499a": "i tried^1, but.../", + "obj_sansb_body_2499b": "you're on your\nown now./", + "obj_sansb_body_2502": "know you're stronger\nthan you think./", + "obj_sansb_body_2503": "i'm sure you'll do\nthe right thing./%%", + "obj_sansb_body_2504": ".../%%", + "obj_sansbyetrigger_126": "* he's never seen a human\n before./", + "obj_sansbyetrigger_126a": "* and seeing you might\n just make his day./", + "obj_savepoint_97": "* \\[1] left.../%%", + "obj_savepoint_99": "* That comedian.../%%", + "obj_savepoint_101": "* The light no longer shines\n here./%%", + "obj_savepoint_103": "* The comedian got away^1.\n* Good./%%", + "obj_savepoint_118": "* \\[1] left.../%%", + "obj_savepoint_120": "* The light no longer shines\n here./%%", + "obj_savepoint_135": "* \\[1] left.../%%", + "obj_savepoint_137": "* The light no longer shines\n here./%%", + "obj_savepoint_145": "* .../%%", + "obj_shyren_504": "* SHYREN - ATK 19 DEF 0\n* That's Shyren^1.\n* She's my band-mate./^", + "obj_shyren_514": "* I hum a funky tune^1.\n* Shyren follows my melody./^", + "obj_shyren_515": "* I hum a sad song^1.\n* Shyren follows my melody./^", + "obj_shyren_516": "* I hum a jazz ballad^1.\n* Shyren follows my melody./^", + "obj_shyren_519": "* I hum some more^1.\n* The seats are sold out^1.\n* I feel like a rock star!/^", + "obj_shyren_522": "* Me and Shyren have come so\n far^1, but it's time./", + "obj_shyren_523": "* We both have our own\n journeys to embark on./", + "obj_shyren_550": "* I wave my arms wildly^1.\n* I am now vulnerable\n to electric attacks./^", + "obj_shyren_551": "* I wave my arms wildly^1.\n* The crowd eats it up./^", + "obj_smallfrog_61": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/", + "obj_smallfrog_70": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/", + "obj_smallfrog_79": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Human.)/", + "obj_smallfrog_117": "* Ribbit ribbit^1.\n* (I heard using \"F4\" can make\n you have a \"full screen.\")/", + "obj_smallfrog_124": "* Ribbit ribbit^1.\n* (Did you ever find this\n room's fifth frog?)/%%", + "obj_snowdrakemom_435": "* I laugh^1, and keep laughing^1.\n* It's SO funny^1, I can't stop^1.\n* Tears run down my face./", + "obj_snowdrakemom_436": "* ... what^1?\n* I didn't do that./^", + "obj_snowdrakemom_452": "* ... what^1?\n* I didn't say that./^", + "obj_spagnot_158": "* (Shoot the opposing ship!^1)\n* (You have just one shot.)/", + "obj_spagnot_158a": "* (...I felt a disturbance.^1)\n* (Like a bunch of people\n screaming out in joy...)/", + "obj_spagnot_158b": "* (...Then silence.^2)\n* (Weird!)/%%", + "obj_spiderb_650": "* Muffet is so amused by my\n antics that she gives me a\n discount!/^", + "obj_spiderb_693": "* I empty your pockets^1, but I\n don't have enough money.\n* Muffet lowers the price./^", + "obj_spiderb_710": "* I'm out of money^1.\n* Muffet shakes her head./^", + "obj_spiderb_714": "* I empty my pockets..^1.\n* But I don't have any\n money at all!/", + "obj_spiderb_722": "* Muffet refuses my money./^", + "obj_spiderb_839": "They must have\nmeant a DIFFERENT\nhuman in a\nscarf~/", + "obj_spidertalkevent_114": "* They said a human wearing a\n scarf will come\n through./%%", + "obj_torboss_2ndtime_308": "Hmmm^1.\nPerhaps I will\nmake more pancakes./", + "obj_torboss_2ndtime_309": "The last ones ended\nup a little burnt./%%", + "obj_torboss_2ndtime_324": "\\E2I thought they were\ngood./", + "obj_torboss_2ndtime_326": "\\E4It's not like I\nate them all while\nyou were\nfighting./%%", + "obj_torboss_2ndtime_360": "Hey^1! Hey^1!\nCan I have some\npancakes!/%%", + "obj_torielboss_447": "Listen to me^1,\nsmall one.../", + "obj_torielboss_850": "* I thought about telling\n Toriel that I saw\n her die./", + "obj_torielboss_852": "* Can I show mercy without\n fighting or running\n away...?/^", + "obj_torielboss_854": "* Can I show mercy\n without running away...?/^", + "obj_torielboss_855": "* .../^", + "obj_torielcall3_91": "\\E1* You do not DISLIKE\n Hazelnut^1, do you?/", + "obj_torielcall3_92": "\\E1* You do not DISLIKE\n Walnuts^1, do you?/", + "obj_torielcall5_108": "* You like things other\n than Hazelnut or\n Walnuts^1, too.../", + "obj_torieltrigger6_41": "* It is Hazelnut-\n walnut pancakes./", + "obj_torieltrigger6_44": "* So I will hold off\n on snail pancakes for\n tonight./", + "obj_torieltrigger6_52": "* I have baked snail\n pancakes./", + "obj_torinteractable7_138": "\\E7* \\[C] wanted to go home so\n badly./", + "obj_townnpc_monsterkid1_81": "* I can tell 'cause you're\n wearing a scarf./%%", + "obj_undyneboss_1205": "* I told Undyne I didn't\n want to fight^1.\n* But nothing happened./^", + "obj_undyneboss_1209": "* I told Undyne I just\n want to be friends.\n* She remembers someone.../", + "obj_undynedate_inside_1852": "* (I take a sip of the\n tea.^1)\n* (It's burning...)/", + "obj_undynedate_outside_364": "* (I hear someone shouting\n a whisper at me from\n inside the house.)/", + "obj_undynetrigger_boss_162": "* Through your seventh and\n final soul^1, this world\n will be transformed./", + "obj_undynetrigger_boss_163": "* First^1, however^1, as is\n customary for those who\n make it this far.../", + "obj_undynetrigger_boss_164": "* I shall tell you the\n tragic tale of our\n people./", + "obj_undynetrigger_boss_191": "\\E4* No^1, \\E3you know what?/%%", + "obj_undynetrigger_boss_206": "\\E3* WHY SHOULD I TELL THAT STORY^1 %%", + "obj_undynetrigger_boss_213": "\\E4* WHEN YOU'RE ABOUT TO \\E5DIE!?^1! %%", + "obj_undynetrigger_boss_220": "\\E2* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%", + "obj_undynetrigger_boss_358": "\\E6* I WOULD NEVER GET\n CHUMMY WITH A COWARD\n LIKE YOU!/", + "obj_undynetrigger_boss_638": "\\TS \\F5 \\E3\\TU*TEST!!!/%%", + "obj_vegetoid_385": "* Vegetoid's here for my\n health.", + "obj_vegetoid_445": "* I pat my stomach^1.\n* Vegetoid offers a healthy\n meal./^", + "obj_vulkin_627": "* I tell Vulkin it's doing\n a great job.\n* Its attacks become extreme.../^", + "obj_vulkin_640": "* I give Vulkin a hug^1.\n* It warms my heart.../", + "obj_vulkin_644": "* And my whole body!\n* Ouch!\n* My DEFENSE dropped!/^", + "obj_water_doomreminder_95": "\\j* Still \\[1] left^2...\n* S-Should I go back?/%%", + "obj_whimsun_419": "* Halfway through my first\n word^1, Whimsun bursts into\n tears and runs away./^", + "obj_whimsun_429": "* I raise your arms and\n wiggle my fingers.\n* Whimsun freaks out!/^", + "obj_wizard_529": "* Madjick believes I am\n a fellow wizard.", + "obj_wizard_575": "* I can't get a word\n in edgewise^1.\n* Its words dizzy me.../^", + "obj_wizard_584": "* Its gibberish dizzies me...\n* My DEFENSE drops by 1./^", + "obj_wizard_623": "* I ignore Madjick and think\n of pollen and sunshine^1.\n* My DEFENSE increased by 1./^", + "obj_wizard_629": "* My confusion abates^1.\n* My DEFENSE increased by 2./^", + "obj_wizard_647": "* The unrelenting \"Chaser Orb\"\n was weakened by my glare./^", + "obj_wizard_648": "* The destitute \"Chaser Orb\" was\n weakened further by my glare./^", + "obj_wizard_662": "* The intimidating \"Corner Orb\"\n was weakened by my glare./^", + "obj_wizard_663": "* The homely \"Corner Orb\" was\n weakened further by my glare./^", + "obj_womandog_473": "* The Dogs are re-evaluating\n my smell.", + "obj_womandog_476": "* The Dogs may want to\n re-smell me.", + "obj_womandog_477": "* The Dogs think that I\n may be a lost puppy.", + "obj_womandog_505": "* But I smell just as\n weird as before!/^", + "obj_womandog_507": "* After rolling in the dirt^1,\n I smell all right!/^", + "obj_womandog_508": "* The Dogs already know I\n smell fine./^", + "obj_womandog_522": "* The Dogaressa is too\n suspicious of my smell./^", + "obj_woshua_536": "* Woshua is terrified of\n my slimy body!\n* It runs away./^", + "obj_woshua_546": "* I ask Woshua to clean me^1.\n* It hops around excitedly./^", + "scr_torcall_46": "* hey niko^1.\n* it's torrrrrieellll/", + "scr_torcall_48": "* make sure to brush your\n teeth before crossing\n the street^1, niko/%%", + "scr_torcall_75": "* (TORIEL sent you a message\n titled \"Cat Video.\")/", + "recover_hp_max": "* My YP was maxed out./%", + "stat_menu_namehack": "Yes it is! ty toby", + "save_menu_empty": "Niko", + "instructions_cancel_key": "[X]", + "instructions_menu_key": "[C]", + "instructions_menu_label": "Menu (In-game), Skips Text#[Hold SHIFT] - Run", + "instructions_run_key": "[SHIFT]", + "instructions_run_label": "Run", + "instructions_fullscreen_key": "#[F4]", + "instructions_quit_key": "#[Hold ESC]", + "instructions_hp0": "#When YP is 0, you lose.", + "name_entry_title": "Your own name.", + "name_entry_hardmode": "WARNING: This name will#spawn the creature.#Proceed anyway?#WARNING: UNFINISHED", + "title_by": "By#Team Blacklight", + "settings_border_11_1": "Real", + "settings_border_11_2": "Not Real", + "settings_border_12": "Super Dog, Hoi", + "settings_border_13": "Casino", + "settings_border_14": "Machine", + "settings_border_15": "Tomorrow", + "settings_shrine": "BONUS CONTENT", + "settings_shrine_none": "NONE", + "settings_shrine_1": "PS4", + "settings_shrine_2": "Nintendo Switch", + "settings_shrine_3": "Xbox One", + "hardmode_end_2": "Not coming.", + "hardmode_end_3": "sorry :(", + "hardmode_end_4": "but hey you got a new character thats cool right", + "item_drop_56": "* (Despite what seems like\n common sense^1, I threw\n away the letter.)/%%", + "castroll_by_gigi_and_temmie_and_toby": "by Gigi \n Temmie \n Toby", + "castroll_name_mewmew": "MAD MEW MEW", + "castroll_white_mewmew": "Furiosity Wills#The Cat", + "castroll_yellow_mewmew": "Meowing Into#Primetime", + "credits_short_165": "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)", + "credits_short_173": "Tile Artist (Area3+4)#And Hypertester", + "credits_short_loc1_1_ps": "Japanese Localization +#PS4/Vita Conversions", + "credits_short_loc1_1_switch": "Japanese Localization +#Nintendo Switch Conversion", + "credits_short_loc1_3": "Coordinators", + "credits_short_loc1_3a": "Graeme Howard", + "credits_short_loc1_3b": "Justin Epperson", + "credits_short_loc2_1b": "Clyde \"Tomato\" Mandelin", + "credits_short_loc2_1c": "D. Scott Miller", + "credits_short_loc2_1d": "Nozomi Oshima", + "credits_short_loc2_1e": "8-4 All Staff", + "credits_short_loc2_2": "Collector's Edition", + "credits_short_loc2_2a": "Fangamer", + "credits_short_loc2_3": "PR + Publishing Support", + "credits_short_loc2_3a": "Yutaka Ohbuchi", + "credits_short_loc3_1": "Border Art and Promo Illustrations", + "credits_short_loc3_1a": "Temmie Chang", + "credits_short_loc3_2": "Japanese Graphics", + "credits_short_loc3_2a": "256graph", + "credits_short_loc3_3": "Physical Version Coordinators", + "credits_short_loc3_3a": "Reid Young", + "credits_short_loc3_3b": "Audrey Waner", + "credits_short_loc3_4": "Trailers and Video Support", + "credits_short_loc3_4a": "Everdraed", + "credits_short_thanks1_0": "8-4 Support + Special Thanks", + "credits_short_thanks1_1": "Roy Blakely", + "credits_short_thanks1_2": "Dermot Creegan", + "credits_short_thanks1_3": "Kyle Hebert", + "credits_short_thanks1_4": "Hawken King", + "credits_short_thanks1_5": "Mark MacDonald", + "credits_short_thanks1_6": "Hiroko Minamoto", + "credits_short_thanks1_7": "Hato Moa", + "credits_short_thanks1_8": "Misao Oki", + "credits_short_thanks1_9": "Sarah Podzorski", + "credits_short_thanks1_10": "Masanobu Suto", + "credits_short_thanks1_11": "Nintendo All Staff", + "credits_short_thanks1_12": "YoYo Games", + "credits_short_thanks1_13": "Fontworks Inc.", + "credits_short_thanks1_14": "Yutaka Sato (Happy Ruika)", + "credits_short_thanks2_0": "Fangamer Support + Special Thanks", + "credits_short_thanks2_1": "Ryan Alyea", + "credits_short_thanks2_2": "Brian Carmody", + "credits_short_thanks2_3": "Derek Carmody", + "credits_short_thanks2_4": "heavenchai", + "credits_short_thanks2_5": "Brian Coia", + "credits_short_thanks2_6": "Michael Ferguson", + "credits_short_thanks2_7": "Brian Jaworski", + "credits_short_thanks2_8": "Heidi Mandelin", + "credits_short_thanks2_9": "Adil Mohyuddin", + "credits_short_thanks2_10": "Lindsay Moore", + "credits_short_thanks2_11": "Jack Murphy", + "credits_short_thanks2_12": "Jenna Post", + "credits_short_thanks2_13": "Steven Thompson", + "credits_short_thanks2_14": "Audrey Waner", + "credits_short_thanks2_15": "Chris Warriner", + "mett_essay_prompt_pc": "ESSAY PROMPT:#What do I#love most about#Mettaton?#(No X or Z)", + "mett_essay_prompt_console": "ESSAY PROMPT: What do I love most about Mettaton?", + "item_use_2": "* I hit the Croquet Roll into\n my mouth.", + "item_use_3_doge2": "* I threw the stick and\n the dogs ran to get it^1.\n* We played fetch for a while./%", + "item_use_3_greatdog": "* I threw the stick and\n the dog ran to get it^1.\n* We played fetch for a while./%", + "item_use_11": "* I ate the Hazelnut\n Pancakes.\n* My YP was maxed out./", + "item_use_26a": "* My hands are burning^1!\n* AT increased by \\[1]!/%", + "item_use_29a": "* The rest of my inventory\n filled up with Dog Residue./%%", + "item_use_36": "* I eat the Instant Noodles.", + "item_use_41_speed": "\n* My SPEED boosts!", + "item_use_52": "* It's just me./%", + "item_use_53": "* This isn't mine./%", + "item_use_54_heal": "* I consume the Bad Memory^1.\n* My YP was maxed out./%", + "item_use_56a": "* It's been shut so tightly^1,\n I'd need a chainsaw in\n order to open it./%", + "item_use_56_prelab": "* (Maybe if I check the lab\n door^1, you can slide it\n underneath...)/%%", + "item_use_60_fail2": "* ... as I fail to fit the\n key into it./", + "item_use_63": "* I ate the Snailcakes.\n* My YP was maxed out./", + "scr_battlegroup_282": "* I feel uneasy./%", + "scr_battlegroup_626": "* Shyren hides in the corner\n but somehow encounters me\n anyway.", + "scr_battlegroup_1395": "* no no no no NO NO NO NO", + "scr_battlegroup_1747": "* I'm blocked in politely!", + "scr_battlegroup_1789": "* ASRIEL's SOUL was awakened\n by the power of our\n friends!", + "obj_napstablook_189": "* I WON!\n* I lost 1 experience point./%", + "obj_torielboss_240": "* I WON!\n* I lost 1 experience point./%", + "obj_lunatext_0": "* \"The person who makes it\n has no need of it...\" /", + "obj_lunatext_1": "* \"The person who buys it\n has no use for it...\" /", + "obj_lunatext_2": "* \"The person who uses it\n can neither see nor\n feel it.\" /", + "obj_lunatext_3": "* I was told this riddle\n years ago and I still\n don't know the answer.../%%", + "obj_lunatext_4": "* I still haven't figured\n this riddle out.../", + "obj_lunatext_5": "* ...is it a coffin?/", + "obj_lunatext_6": "* No... that would be too\n obvious.../%%", + "obj_angeltext_0": "* (No Problem here.)/", + "obj_angeltext_1": "* (^1.^1.^1.What^1? This is a\n completely different person.)/%%", + "obj_angeltext_2": "* (Hey wait a minute!)/", + "obj_angeltext_3": "* (This isn't a normal\n person!)/", + "obj_angeltext_4": "* (...No, wait^1. False\n alarm.)/", + "obj_angeltext_5": "* (Still just a regular^1,\n completely different\n person.)/%%", + "niko_talk_1": "* (...Oh? You aren't a cat?)/", + "obj_smallfrog_155": "* (But...^1 you have#cat ears.)/", + "obj_smallfrog_157": "* (And you have cat-like eyes\n as well.)/", + "obj_smallfrog_156": "* (^1.^1.^1.I see.)/", + "obj_smallfrog_152": "* (My apologies,Human^1. I must\n have gotten confused.)/", + "obj_smallfrog_153": "* (I must have gotten#confused.)/", + "obj_smallfrog_154": "* (Anyways...)/", + "obj_npc_starwalker_1": "\\W* These \\Yflowers\\W are \\YPissing\\W me\n off.../", + "obj_npc_starwalker_2": "\\W* I'm the original \\YStarwalker\\W/%", + "obj_npc_starwalker_4": "\\W* I'm the original \\YStarwalker\\W/%", + "obj_npc_starwalker_6": "\\W* I'm the original \\YStarwalker\\W/%", + "obj_npc_starwalker_8": "\\W* I'm the original \\YStarwalker\\W/%", + "obj_npc_starwalker_10": "\\W* I'm the original \\YStarwalker\\W/%", + "obj_npc_starwalker_12": "\\W* I'm the original \\YStarwalker\\W/%", + "obj_npc_starwalker_14": "\\W* I'm the original \\YS t a r w a l k e r\\W/%", + "obj_npc_starwalker_15": "\\ * . . ./", + "obj_npc_starwalker_16": "\\W* \\Y y o u \\W a r e \\Yp i s s i n g\\W m e\no f f.../", + "obj_npc_starwalker_17": "\\W* get a \\Yjob^1\\W or\n^1 \\Ysomething^1\\W\n idiot/%", + "obj_npc_starwalker_18": "\\W* These \\Yflowers\\W are.../", + "obj_npc_starwalker_19": "\\W* .../", + "obj_npc_starwalker_20": "\\W* Actually quite \\Ynice\\W /", + "obj_npc_starwalker_21": "\\W* maybe i should rethink this\n whole \\YPissed\\W off thing/", + "obj_npc_starwalker_22": "\\W* .../", + "obj_npc_starwalker_23": "\\W* Don't^1 worry/", + "obj_npc_starwalker_24": "\\W* im still \n \\YPissed\\W off.../%", + "obj_npc_starwalker_25": "\\Y* yellow/%", + "obj_interact_punchcard_1": "* It's a Punchcard.\n* Take it?\n Yes No \\C", + "obj_interact_punchcard_2": " %", + "obj_interact_punchcard_3": "* I tried to take a it,\n but I didn't have any room./%%", + "obj_interact_punchcard_4": "* I got the Punchcard^1./%%", + "obj_entity_genotext_0": "[...]/", + "obj_entity_genotext_1": "[You did it.]/", + "obj_entity_genotext_2": "[You killed everyone.]/%%", + "obj_entity_genotext_3": ".../", + "obj_entity_genoerase_0": "[Thank you.]/", + "obj_entity_genoerase_1": "[...]/", + "obj_entity_genoerase_2": "[Never come back here,\nyou bastard.]/%%", + "obj_entity_genodonot_0": "[...]/", + "obj_entity_genodonot_1": "[...]/", + "obj_entity_genodonot_2": "[No.]/", + "obj_entity_genodonot_3": "[I'm sick of you.]/", + "obj_entity_genodonot_4": "[I'm sick of being a\nbystander.]/", + "obj_entity_genodonot_5": "[So you know what?]/%%", + "obj_entity_genodonot_6": "[SINCE WHEN WERE YOU ALLOWED\nTO CHOOSE?]/%%", + "obj_entity_geno2_0": "[...]/", + "obj_entity_geno2_1": "[You went and did it\nagain.]/", + "obj_entity_geno2_2": "[I assume you are doing this\njust to get a reaction out of\nme.]/", + "obj_entity_geno2_3": "[Well, congrats.\nYou did it.\nGreat job.]/", + "obj_entity_geno2_4": "[...]/", + "obj_entity_geno2_5": "[That's a lie, by the way.]/", + "obj_entity_geno2_6": "[Stop doing this.]/", + "obj_entity_geno2_7": "[If you decide to go through\nthis world once again...]/", + "obj_entity_geno2_8": "[Please.]/", + "obj_entity_geno2_9": "[Please don't do this again.]/", + "obj_entity_geno2_10": "[You know there is another,\nmore happy ending.]/", + "obj_entity_geno2_11": "[Try and do something good\nfor once.]%%/", + "obj_entity_geno2_erase_0": "[...]/", + "obj_entity_geno2_erase_1": "[You already know what\ni'm going to say.]/", + "obj_entity_geno2_erase_2": "[SO LET'S JUST GET TO\nTHE POINT.]/%%", + "obj_entity_geno2_donot_0": "[...]/", + "obj_entity_geno2_donot_1": "[I...]/", + "obj_entity_geno2_donot_2": "[I couldn't even do\nanything.]/", + "obj_entity_geno2_donot_3": "[I couldn't help Niko.]/", + "obj_entity_geno2_donot_4": "[And now that your here,\nyou want to keep it\nthat way?]/", + "obj_entity_geno2_donot_5": "[Well guess what.]/%%", + "obj_entity_geno2_donot_6": "[YOU ONLY HAD ONE SHOT.]/%%", + "obj_pleasework_0": "/%%", + "obj_himtext_0": "Uh.../", + "obj_himtext_1": "Greetings?^1 I am.../", + "obj_himtext_2": "Well,^1 I'm sure you already know\nme./", + "obj_himtext_3": "Is that correct?\n\n Yes No\\C", + "obj_himtext_4": "", + "obj_himtextyes_1": "Ah,^1 good,^1 that spares me\nthat introduction./%%", + "obj_himtextno_1": "Hm,^2 well there are more\nimportant matters at hand\nthan introductions./%%", + "obj_himtext_5": "Either way, I know who\nyou are already, God./", + "obj_himtext_6": "It seems as if the Entity\nhad gotten so irritated.../", + "obj_himtext_7": "That it has...^1 Completely\nerased the program?/", + "obj_himtext_8": "This.../", + "obj_himtext_9": "This is absolutely unheard\nof.../", + "obj_himtext_10": "I could not possibly imagine\nwhy it would go to lengths\nthat extreme./", + "obj_himtext_11": "Unless.../", + "obj_himtext_12": "This poses a question, for you^1, God./", + "obj_himtext_13": "Did you.../", + "obj_himtext_14": "Did you do something to\nanger it?/", + "obj_himtext_15": "Did you push it past it's\ntipping point?/", + "obj_himtext_16": " \n \n Yes No\\C", + "obj_himtext_17": "", + "obj_himtext_18": " ", + "obj_himtext_no2": "Then I.../", + "obj_himtext_no3": "I'm sorry.,^1\nI have to go.../", + "obj_himtextyes_2": "Then.../", + "obj_himtextyes_3": "...Just what DID you do?/", + "obj_himtextyes_4": ".../", + "obj_himtextyes_5": "...Regardless of this./", + "obj_himtextyes_6": "Unlike last time, I may be able to\nrestore this world./", + "obj_himtextyes_7": "It does not seem to contain\nthe same restriction as before./", + "obj_himtextyes_8": "But do be warned./", + "obj_himtextyes_9": "Whatever you did to provoke\nthe Entity this much.../", + "obj_himtextyes_10": "It WILL^1 most likely remember./", + "obj_himtextyes_11": "...Well./", + "obj_himtextyes_12": "Are you ready?/", + "obj_himtextyes_13": " \n \n Yes No\\C/", + "obj_himtextyes_14": "Alright./", + "obj_himtextyes_15": "Thank you for your help./", + "obj_himtextyes_16": "Goodbye./%%", + "obj_himtext_no4": "Then... I'm sorry./", + "obj_sky_text_0": "* ^1.^1.^1.^1.^1.^1./", + "obj_sky_text_1": "* (She looks very focused, I'm\n not sure on what though.)/%%", + "obj_sky_text_2": "* ^1.^1.^1./", + "objsky_text_3": "* (She seems happy...^1I think?\nThose big eyes could mean anything.)/%%", + "obj_flicky_text_0": "* Finally made it to hotlands./", + "obj_flicky_text_1": "* Getting some STRONG Time Traveling TopHats vibes./%%", + "obj_flicky_text_2": "* This is JUST like that one game\n^2 Y'know, Tuesday Night Truckin'./%%", + "obj_delinqtext_1": "\\E8* Only the fearless may\n proceed./", + "obj_delinqtext_2": "\\E2* Brave ones,^1\n foolish ones.../", + "obj_delinqtext_3": "\\E5* BLAHBLAHBLAH SHUT UP BRO\n YOU'RE WEIRD!!!!!/%%", + "obj_mewmew_body_105": "\\E4FOOL! You think you\ncan hurt ME\nwith that\npuny weapon!?/", + "obj_mewmew_body_106": "\\E7As long as my\nguard's up,\nthis body is\nINVINCIBLE!/", + "obj_mewmew_body_107": "\\E2(And cute, mew~)/%%", + "obj_mewmew_body_110": "\\E8WERE YOU LISTENING!?\nYou can't hurt\nme!!!/", + "obj_mewmew_body_111": "\\E6Wait^1.\nWait^1!\nWAIT!/", + "obj_mewmew_body_112": "\\E7I get it!!\nYou're trying to\nbring out my\ndeepest feelings!/", + "obj_mewmew_body_113": "\\E4Hack away^1, you\ndespicable\nfleshling!/%%", + "obj_mewmew_body_117": "\\E4Don't you think\nI could EASILY\nbecome the world's\nCUTEST dullahan!?/", + "obj_mewmew_body_118": "\\E2I just have to\nfind a giant cat\nfor my steed,\nand I'll off!/%%", + "obj_mewmew_body_122": "\\E8ALRIGHT^1, it's\nstarting to\nget ANNOYING\nagain!!!/%%", + "obj_mewmew_body_127": "\\E8READ THE ROOM!!!/%%", + "obj_mewmew_body_132": "\\E0I suppose I\nshould have\nexpected that./%%", + "obj_mewmew_body_347": "* Mad Mew Mew is mewing madly.", + "obj_mewmew_body_371": "NEW LIFE!!!^8 %%", + "obj_mewmew_body_372": "COOL LIFE!!!^8 %%", + "obj_mewmew_body_383": "I'LL RESPECT\nTHEM!!!^8! %%", + "obj_mewmew_body_384": "I'LL RESPECT\nTHEIR\nRELATIONSHIP!!^8! %%", + "obj_mewmew_body_385": "HAHAHA!!!\nHAPPY FOR\nHER!^8! %%", + "obj_mewmew_body_386": "NOTHING\nBUT THE\nBEST!!^8! %%", + "obj_mewmew_body_387": "BEST OF\nLUCK!!^8! %%", + "obj_mewmew_body_388": "HAHAHA!!!^8! %%", + "obj_mewmew_body_394": "EAT THIS!!^8! %%", + "obj_mewmew_body_395": "AND THIS!!^8! %%", + "obj_mewmew_body_396": "AND SOME\nOF THIS!!^8! %%", + "obj_mewmew_body_397": "BUT NOT\nTHIS!!^8! %%", + "obj_mewmew_body_398": "DON'T EAT\nTHAT!^8! %%", + "obj_mewmew_body_399": "IT'S FOR\nME!!^8! %%", + "obj_mewmew_body_400": "I DIDN'T\nMEAN\nTO USE IT!!^8! %%", + "obj_mewmew_boss_24": "\\E7COMBAT!^1!\nBLOODLUST!^1!\nDESTRUCTION!!/", + "obj_mewmew_boss_25": "\\E4It's the perfect\nemotional cocktail.../", + "obj_mewmew_boss_26": "\\E1To fuse with my\nnew body^1, mew~/", + "obj_mewmew_boss_27": "\\E3And^1, with my new\nspecial ability.../", + "obj_mewmew_boss_28": "\\E7This battle will\nbe TRULY\nINTERESTING!!!/%%", + "obj_mewmew_boss_32": "\\E4Wondering where I\ngot this body?/", + "obj_mewmew_boss_33": "\\E7WOULDN'T YOU LIKE\nTO KNOW!^1?\nHA HA HA HA!!!/", + "obj_mewmew_boss_34": "\\E1Sure^1, I'll tell\nyou./%%", + "obj_mewmew_boss_40": "\\E8Weak!^1!\nWEAK!^1!\nWEAK!^1!\nCOME ON!!!/", + "obj_mewmew_boss_41": "You have to make\nthis CHALLENGING!!!/", + "obj_mewmew_boss_42": "Try pressing apart on\nBOTH ANALOG STICKS!!!/", + "obj_mewmew_boss_keyboard": "Or WASD and IJKL\non the KEYBOARD!!!/%%", + "obj_mewmew_boss_47": "\\E8ARRRGHHH!\nENOUGH!!!/", + "obj_mewmew_boss_48": "Practice moving\naround NOW^1,\nwhile I'm\ntalking!/", + "obj_mewmew_boss_49": "\\E6Got it^1?\nMoved around\nenough?/", + "obj_mewmew_boss_50": "\\E4Alright^1,\nlet's go!/%%", + "obj_mewmew_boss_67": "\\E5I found it in..^1.\nA strange place./", + "obj_mewmew_boss_68": "\\E6A..^1. sciencey place./%%", + "obj_mewmew_boss_72": "\\E5No idea what was\ngoing on THERE^1,\nbut.../", + "obj_mewmew_boss_73": "\\E6As soon as I saw\nthis body^1, I just\nknew --/", + "obj_mewmew_boss_74": "\\E7IT WAS ME!!^1!\nME!!^1!\nME!!!!/%%", + "obj_mewmew_boss_79": "\\E5So I TOOK it^1!\nYou can't blame me!/", + "obj_mewmew_boss_80": "\\E6Why does a\nscientist need a\nlife-sized girl\nstatue anyway!?/%%", + "obj_mewmew_boss_85": "\\E5I probably saved\nit from\nEXPERIMENTS!!!/", + "obj_mewmew_boss_86": "\\E7I'm a HERO^1, and\nI rescued MYSELF!!!/%%", + "obj_mewmew_boss_91": "\\E7And now^1, with\nthis new body,/", + "obj_mewmew_boss_92": "\\E2I've got a BRAND\nNEW life ahead of\nme!!/%%", + "obj_mewmew_boss_97": "\\E7And NOW^1, I'll\nfinally be able\nto.../", + "obj_mewmew_boss_98": "\\E5I'll..^1. finally be\nable to.../", + "obj_mewmew_boss_99": "\\E6Uhh^1, continue\nbeing Undyne's\nTraining Dummy./", + "obj_mewmew_boss_100": "\\E7BUT BETTER!!!/%%", + "obj_mewmew_boss_105": "\\E2Ah^1, Undyne..^1.\nSweet^1, violent^1,\nUndyne~/", + "obj_mewmew_boss_106": "\\E2I can't wait to\nsee the look on\nher face when she\nsees me~/%%", + "obj_mewmew_boss_111": "\\E2She'll blast me\nwith a storm of\nspears~/", + "obj_mewmew_boss_112": "\\E2I'll be the\nworld's greatest\npin cushion~/%%", + "obj_mewmew_boss_117": "\\E5H-Huh...!^1?\nThat look on your\nface --/", + "obj_mewmew_boss_118": "\\E6She's already\ngot.../", + "obj_mewmew_boss_119": "\\E9... somebody else?/%%", + "obj_mewmew_boss_124": "\\E9.../", + "obj_mewmew_boss_125": "\\E4Heheheh..^1.\nHeheh.../", + "obj_mewmew_boss_126": "\\E6Well^1, if she's\ngot somebody\nelse.../", + "obj_mewmew_boss_127": "\\E7THEN YOU KNOW\nWHAT I'M GONNA\nDO TO THEM!??/%%", + "obj_mewmew_boss_132": "\\E8Enough^1.\nENOUGH^1.\nENOUGH!!!/", + "obj_mewmew_boss_133": "WHY haven't I\nFUSED yet!?/", + "obj_mewmew_boss_134": "Do I have to use\nmy FULL POWER!?/%%", + "obj_mewmew_boss_139": "\\E8COME ON^1!\nIS THIS ENOUGH\nFOR YOU!?/%%", + "obj_mewmew_boss_146": "\\E5What the hey!^1?\nYou're some kind\nof freak, aren't\nyou!/", + "obj_mewmew_boss_147": "\\E6You dodged ALL of\nmy attacks without\ngetting hit!/", + "obj_mewmew_boss_148": "\\E5Unbelievable^1.\nUnbelievable^1!\nUNBELIEVABLE!!!/", + "obj_mewmew_boss_149": "\\E7YOU^1! Let's see\nwhat you think\nof THIS^1, then!!/%%", + "obj_mewmew_boss_154": "\\E8Huuuuu...!!!/", + "obj_mewmew_boss_155": "\\E8Don't think that\nwas NEARLY enough\nto earn my\npraise!!!/", + "obj_mewmew_boss_156": "\\E7Take THIS!!!/%%", + "obj_mewmew_boss_161": "\\E2Mewsers^1!\nThat was Gnarly!/", + "obj_mewmew_boss_162": "\\E1Tubular! Way Cool!\nAwesome! Groovy!\nMondo! Outrageous!\nFunky!/", + "obj_mewmew_boss_163": "\\E8IS THAT WHAT YOU\nWANTED ME TO SAY!?\nBECAUSE WE AREN'T\nDONE YET!!/%%", + "obj_mewmew_boss_168": "\\E9What am I doing\nwrong...?/%%", + "obj_mewmew_boss_173": "\\E0Show me what LOVE\nis!!!/%%", + "obj_mewmew_boss_238": "* Mad Mew Mew mews madly.", + "obj_mewmew_boss_239": "* Mad Mew Mew glares into an\n elaborate pink mirror^1, then\n turns to you the same way.", + "obj_mewmew_boss_240": "* A pre-recorded, peppy voice\n squawks out of Mad Mew Mew's\n torso.", + "obj_mewmew_boss_241": "* Mad Mew Mew tightens her head.", + "obj_mewmew_boss_242": "* Mad Mew Mew considers ska\n dancing but the music isn't\n nearly appropriate enough.", + "obj_mewmew_boss_243": "* Smells like perfume and nerds.", + "obj_mewmew_boss_246": "* It seems like Mad Mew Mew\n might listen to me now...", + "obj_mewmew_boss_248": "* How will I show my LOVE...?", + "obj_mewmew_boss_252": "* It glares at me.", + "obj_mewmew_boss_336": "* MEW MEW DOLL - AT 0 DF 0\n* It's a life-sized Mew Mew Doll.\n* For..^1. something?/%%", + "obj_mewmew_boss_338": "* MAD MEW MEW - AT 45 DF ??\n* Mew Mew 2: Mew Mew's\n Pissed Off And Ready To Mew!/%%", + "obj_mewmew_boss_349": "* I scratched the Mew Mew Doll\n gently behind the ears./%%", + "obj_mewmew_boss_354": "* I talked to Mad Mew Mew^1.\n* ... doesn't seem much for\n conversation./%%", + "obj_mewmew_boss_359": "* I told Mad Mew Mew that\n anger might not be the\n only way./%%", + "obj_mewmew_boss_365": "* ... but it was hard to\n express my LOVE just\n through words./%%", + "obj_mewmew_boss_451": "\\E6H..^1. huh?/", + "obj_mewmew_boss_452": "You mean I might\nhave to try.../", + "obj_mewmew_boss_453": "\\E5... other..^1.\n...emotions?/", + "obj_mewmew_boss_454": "\\E6You mean something\nlike.../", + "obj_mewmew_boss_455": "\\E2Love?/", + "obj_mewmew_boss_456": "\\E9Then^1, I.../", + "obj_mewmew_boss_457": ".../", + "obj_mewmew_boss_458": "\\E5Human!!^1!\nGo ahead!!!/%%", + "obj_mewmew_boss_474": "* (...?)/%%", + "obj_mewmew_boss_475": "* (... it sounded like the doll\n was..^1. laughing...?)/%%", + "obj_mewmew_boss_506": "\\E8ENOUGH!!^1!\nENOUGH!!!^1!\nENOUGH!!!!!!/", + "obj_mewmew_boss_507": "FOOL!^1! DON'T YOU KNOW\nNOT TO TOUCH\nPEOPLE YOU\nDON'T KNOW!?/", + "obj_mewmew_boss_508": "ESPECIALLY!^1!\nWHEN!!^1!\nTHEY'RE!!!/", + "obj_mewmew_boss_509": "\\E2Ticklish./", + "obj_mewmew_boss_510": "\\E6Huh^1?\nYou don't\nrecognize me...?/", + "obj_mewmew_boss_511": "\\E3Ohhh ho ho.../", + "obj_mewmew_boss_512": "\\E5That's all for\nthe better~!/", + "obj_mewmew_boss_513": "\\E7Once I fuse with\nthis PERFECT\nnew body^1, mew~/", + "obj_mewmew_boss_514": "\\E0A brand new^1,\nWONDERFUL life is\ngoing to begin!/", + "obj_mewmew_boss_515": "\\E6... but as much\nas I try to\nfuse.../", + "obj_mewmew_boss_516": "\\E8IT'S!^1!\nNOT!!^1!\nWORKING!!!!/", + "obj_mewmew_boss_517": "MY EMOTIONS\nAREN'T PURE\nENOUGH---!!/", + "obj_mewmew_boss_518": "I need TENSION^1!\nCONFLICT!/", + "obj_mewmew_boss_519": "Something to\nbring out my\nANGER!!!/", + "obj_mewmew_boss_520": "\\E5.../", + "obj_mewmew_boss_521": "\\E0That's it!!!/", + "obj_mewmew_boss_522": "\\E5YOU!!^1! Human!!!/", + "obj_mewmew_boss_523": "\\E7Fight with me!!!/%%", + "obj_mewmew_boss_564": "\\E8Enough^1.\nENOUGH^1.\nENOUGH!!!/", + "obj_mewmew_boss_565": "WHY ISN'T IT\nWORKING!?/", + "obj_mewmew_boss_566": "NO MATTER HOW\nMAD I GET,/", + "obj_mewmew_boss_567": "NO MATTER HOW\nMUCH I FIGHT,/", + "obj_mewmew_boss_568": "I JUST CAN'T\nFUSE WITH THIS\nBODY!!!/", + "obj_mewmew_boss_569": "\\E5WHAT AM I DOING\nWRONG!?!?/", + "obj_mewmew_boss_570": "\\E9What am I doing\nwrong.../%%", + "obj_mewmew_boss_585": "* It seems like Mad Mew Mew\n might listen to me now...", + "obj_mewmew_npc_76": "* (The Animatronic Limited\n Edition Mew Mew Machine\n was shattered into pieces...)/", + "obj_mewmew_npc_77": "* YOU^1! I had finally found\n the perfect body...!!!/", + "obj_mewmew_npc_78": "* I even came to a secluded\n place to fuse in PEACE^1,\n but.../", + "obj_mewmew_npc_79": "* I guess I made an ENEMY!!!/", + "obj_mewmew_npc_80": "* Just WAIT^1! After I repair\n this body^1, you're REALLY\n going to suffer!!!/", + "obj_mewmew_npc_81": "* Someday^1.\n* Someday^1!\n* SOMEDAY!!!/%%", + "obj_mewmew_npc_85": "* Huh...^1?\n* Such..^1. such kindness...!/", + "obj_mewmew_npc_86": "* It's..^1. making me FEEL\n something!/", + "obj_mewmew_npc_87": "* It may be a while before I\n can truly fuse with this\n body./", + "obj_mewmew_npc_88": "* But^1, I think this is\n a start...!/", + "obj_mewmew_npc_89": "* Heh^1, to think that even\n though I hid here to be\n alone.../", + "obj_mewmew_npc_90": "* ... I somehow made a friend!!!/", + "obj_mewmew_npc_91": "* Thank you^1.\n* Thank you^1!\n* THANK YOU!!/%%", + "monstername_77": "Mew Mew Doll", + "monstername_77b": "Mad Mew Mew", + "scr_battlegroup_mewmew_1": "* There's a doll here.", + "scr_battlegroup_mewmew_2": "* Mad Mew Mew blocks the way!", + "SCR_TEXT_mewmew_0": " * Check * Touch", + "SCR_TEXT_mewmew_1": " * Check * Talk", + "SCR_TEXT_mewmew_2": "* (It's a Genuine Mew Mew doll\n from 20^1.^1.^1.Well^1, somewhere around that time.)/", + "SCR_TEXT_mewmew_3": "* (Take a closer look?)\n \n Yes No \\C", + "SCR_TEXT_mewmew_4": "* (It glares back at me...)/%%", + "SCR_TEXT_mewmew_5": "* (I decided to explore the\n various other activities\n provided in this room.)/%%", + "SCR_TEXT_mewmew_6": "* What are YOU looking at!?/%%", + "obj_sign_room_mew_0": "* You thought you could stop\n ME from using this body!^1?\n* HA!!!/", + "obj_sign_room_mew_1": "* I may be in pieces^1, but\n I still gotta be myself!/", + "obj_sign_room_mew_2": "* Your days are numbered^1, mew~/%%", + "obj_sign_room_mew_3": "* You...^1!\n* YOU!!!!!!/", + "obj_sign_room_mew_4": "* Thanks a lot for your help\n earlier^1, mew~/", + "obj_sign_room_mew_5": "* I'm starting to feel GREAT\n in this new form!!^1!\n* I want everyone to see it!!/", + "obj_sign_room_mew_6": "* Who knows^1, maybe I'll even\n start my OWN TV show and\n take the world by storm!/", + "obj_sign_room_mew_7": "* Watch out^1, Mettaton!!^1!\n* I'll STEP on your puny metal\n behind!^1! Hahaha!!!/", + "obj_sign_room_mew_8": "* .../", + "obj_sign_room_mew_9": "* ... hey^1, do you think\n Undyne's going to come\n back here soon^1, or...?/%%", + "obj_sign_room_mew_10": "* Isn't it NORMAL to think a\n lady might want to watch her\n own house burn down!?/", + "obj_sign_room_mew_11": "* It's sort of like^1, er^1,\n your own personal fireworks\n show^1! VERY personal!/%%", + "obj_readable_room5_ds2_0": "\\W* (The door is locked^5 with a\n \\Ymysterious seal\\W...)/", + "obj_readable_room5_ds2_1": "* (... upon closer inspection^1,\n it's actually pretty\n shoddily made.)/", + "obj_readable_room5_ds2_2": "* (It'll probably naturally fall\n off by the time our journey\n is nearly over.)/%%", + "obj_readable_room5_ds2_3": "* (The seal on the door is gone^1,\n but it seems the door is\n still stuck...)/", + "obj_readable_room5_ds2_4": "* (There's an image of two analog\n sticks being pushed apart on\n the ceiling above the door...?)/%%", + "obj_readable_room5_ds2_5": "* (On the ceiling above the door,\n there's an image of two analog\n sticks being pushed apart.)/", + "obj_readable_room5_ds2_6": "* (Two analog sticks...\n Opposite directions...\n What could it mean...?)/", + "obj_readable_room5_ds2_7": "* (Maybe it means motion\n controls were too difficult\n to implement.)/%%", + "obj_modtest_txtsounds": "* \n \nearth one\\C", + "obj_npc_room_sosorry_0": "* Ah^1, my chum^1!\n* My compatri-art^1!\n* My^1, er^1, fellow Club Member!/", + "obj_npc_room_sosorry_1": "* Our little shindig back\n there really boosted my\n spirits!/", + "obj_npc_room_sosorry_2": "* Thanks to you^1, I think I'll\n bring Art Club to the\n surface!/", + "obj_npc_room_sosorry_3": "* I'm^1, haha^1, BURSTING with\n confidence!!/", + "obj_npc_room_sosorry_4": "* I've got confidence OOZING\n FROM MY PORES^1, BUDDY!!!/", + "obj_npc_room_sosorry_5": "* ...th- thanks for putting up\n with me./%%", + "obj_npc_room_sosorry_6": "* ... you're still sticking\n around?/", + "obj_npc_room_sosorry_7": "* That means you like me^1!\n* You genuinely like me!/", + "obj_npc_room_sosorry_8": "* I just have to remember that!/%%", + "obj_clamgirl_106": "* But please don't despair^1.\n* Because the time that you\n will meet her.../%", + "obj_clamgirl_107": "* ... is fast approaching./%", + "obj_sign_room_ds2_0": "* (The rope has become brittle\n with rust.)/%%", + "obj_sign_room_ds2_1": "* (It seems like the more\n they tried to tie things\n together...)/", + "obj_sign_room_ds2_2": "* (The more frayed everything\n became...)/%%", + "obj_sign_room_ds2_3": "* (It's a photo of Papyrus...^1)\n* (It creaks from disuse.)/%%", + "obj_sign_room_ds2_4": "* (It's a photo of Papyrus...^1)\n* (Somehow^1, even the spaghetti in\n the picture has gone rancid...)/%%", + "obj_sign_room_ds2_5": "* (It seems it lost the\n will to fight...)/%%", + "obj_sign_room_ds2_6": "* (A single gold coin sits at\n the bottom of the box...)/", + "obj_sign_room_ds2_7": "* (Could it be the source of\n this travesty...?)/%%", + "obj_sign_room_ds2_8": "* (It's a tap that dispenses\n dog food...)/", + "obj_sign_room_ds2_9": "* (I pressed it.)/", + "obj_sign_room_ds2_10": "* (... all that came out was\n dog sand.)/%%", + "obj_sign_room_ds2_11": "* (The dumpling is hardening...)\n* (It's turning back into\n a regular dump.)/%%", + "obj_sign_room_ds2_12": "* (It's some kind of rejected\n certificate.)/", + "obj_sign_room_ds2_13": "* (It seems to have been\n rejected over and over...)/%%", + "obj_sign_room_ds2_14": "* (The boombox has totally\n fossilized.)/", + "obj_sign_room_ds2_15": "* (Now it can only play \"rock\"\n music.)/%%", + "obj_sign_room_ds2_16": "* (It's a broken game CD.)/", + "obj_sign_room_ds2_17": "* (I saw myself reflected in\n the shattered pieces of\n the game...)/%%", + "obj_sign_room_ds2_18": "* (It's some kind of blueprint^1,\n marked with red X's...)/", + "obj_sign_room_ds2_19": "* (It's hard to tell if it\n means rejection^1, or treasure.)/%%", + "obj_nikochitchat_0": "Oh./", + "obj_nikochitchat_1": "There you are./", + "obj_nikochitchat_2": ".../", + "obj_nikochitchat_3": "It was getting pretty lonely\nhere./%%", + "obj_nikochitchat_4": ".../", + "obj_nikochitchat_5": "I did what I did for the sake of\neveryone./", + "obj_nikochitchat_6": "I wish I could go back^1, but.../", + "obj_nikochitchat_8": "There's nothing here^1.\nI've checked./", + "obj_nikochitchat_9": "It's just us now./", + "obj_nikochitchat_10": ".../", + "obj_nikochitchat_11": "When I fell down here^1, I felt\nlost./", + "obj_nikochitchat_12": "I just wanted to see if\nthose stories were true./", + "obj_nikochitchat_13": "And in the end^1, I guess they\nwere./", + "obj_nikochitchat_14": "But the price for knowing\nthat was.../", + "obj_nikochitchat_15": "Not worth it./", + "obj_nikochitchat_15a": "She's probably so worried\nabout me./", + "obj_nikochitchat_15b": "Ha^1.^1.^1.Ha^1.^1.^1./", + "obj_nikochitchat_15c": "I'm never going to see her again^1,\nam I?/", + "obj_nikochitchat_15d": "The last thing I told her\nwas a lie./", + "obj_nikochitchat_15e": "I couldn't just wait for an\nanswer./", + "obj_nikochitchat_15f": "I had to see for myself./", + "obj_nikochitchat_15g": "...I failed her./", + "obj_nikochitchat_15h": "I failed everyone.../", + "obj_nikochitchat_15i": ".../", + "obj_nikochitchat_16": "Through it all^1, a voice in\nmy head kept.../", + "obj_nikochitchat_17": "Yelling./", + "obj_nikochitchat_18": "Just... yelling at me^1.\nTo do what it wanted./", + "obj_nikochitchat_19": "At first^1, I assumed it\nknew what it was doing./", + "obj_nikochitchat_20": "They were a god^1, after all^1.\nAren't they all-knowing?/", + "obj_nikochitchat_21a": "They helped me before^1.\nThey saved me^1.\nThey were.../", + "obj_nikochitchat_21b": "...You^1. Were my friend./", + "obj_nikochitchat_21": "I should have seen it coming^1.\nBut I didn't./", + "obj_nikochitchat_22": "I was angry./", + "obj_nikochitchat_23": "I was disgusted./", + "obj_nikochitchat_24": "But most of all.../", + "obj_nikochitchat_25": "I was afraid./", + "obj_nikochitchat_26": "A part of me still is^1, really./", + "obj_nikochitchat_27": "I just have to ask...why?/", + "obj_nikochitchat_28": "I thought^1.^1.^1.\nI thought we were friends./", + "obj_nikochitchat_29a": "Why else would you stick by me?\nAfter everything.../", + "obj_nikochitchat_29b": "The Sun^1.^1.^1. The World Machine^1.^1.^1./", + "obj_nikochitchat_29c": "...Was this your plan from the beginning...?/", + "obj_nikochitchat_29d": "The World Machine couldn't hurt me. So you^1.^1.^1.\nSo you waited. Until YOU could?/%%", + "obj_nikochitchat_30": "\n\n Yes No\\C", + "obj_nikochitchat_yes_0": ".../", + "obj_nikochitchat_yes_1": "I feel sick...talking to you./", + "obj_nikochitchat_no_0": ".../", + "obj_nikochitchat_no_1": "Then why?/", + "obj_nikochitchat_31": ".../", + "obj_nikochitchat_32": "Who are you, really?/", + "obj_nikochitchat_33": "The God I once knew\nnever would have hurt me./", + "obj_nikochitchat_34": "They never would have\nforced me to.../", + "obj_nikochitchat_35": ".../", + "obj_nikochitchat_36": "...Are you?/%%", + "obj_ds3_box_0": "* (It's a donation box^1, but for\n some kind of Coin's I\n don't have...)/%", + "obj_readable_room5_0": "* (It's a sign of Sans poorly\n stretched vertically^1, with\n jpeg artifacting.)/", + "obj_readable_room5_1": "* ('You must be this tall and\n jpeg artifacted to play\n Poker.')/%", + "obj_readable_room5_2": "* (It's a poker table.^1)\n* (It's so tall there's no\n way I can ever play.)/%", + "obj_readable_room5_3": "* (It's some kind of statue\n advertising fried dog food.)/", + "obj_readable_room5_4": "* (Felt as if you put something\n into the dog's hands...)/", + "obj_readable_room5_5": "* (... it might solve some kind\n of puzzle.)/", + "obj_readable_room5_6": "* (That's completely untrue.^1)\n* (It's just the kind of\n feeling it has.)/%", + "obj_readable_room5_7": "* (It's some kind of fried food\n dog effigy.)/%", + "obj_readable_room5_8": "* (It's a fast food box.^1)\n* (Inside^1, dressed with ketchup\n and buns...)/", + "obj_readable_room5_9": "* (Are some game controllers.)/", + "obj_readable_room5_10": "* (There are bite marks.^1)\n* (Seems the dog didn't get\n what it was buying.)/%", + "obj_readable_room5_11": "* (It's a fast food container\n with controllers inside.^1)\n* (No mustard.)/%", + "obj_readable_room5_12": "* (It's a Gamer's Treaty\n which declares the only\n 50 good games to ever exist.)/", + "obj_readable_room5_13": "* (It seems to be war-torn...)/%", + "obj_readable_room5_14": "* (Various beautification creams\n for Skin Care Loving Gamers.)\n* (It has a slogan...)/", + "obj_readable_room5_15": "* (Use this if you love skin!)\n* (Use this if you love having\n skin!)/%", + "obj_readable_room5_16": "* (It's a backwards baseball\n cap.)/", + "obj_readable_room5_17": "* (It may be said that since no\n one is wearing it^1, it can't\n be forwards or backwards...)/", + "obj_readable_room5_18": "* (But in this context^1, it's\n definitely backwards.)/%", + "obj_readable_room5_19": "* (It's a definitely backwards\n baseball cap.)/%", + "obj_readable_room5_20": "* (It's a ticket to a live Gaming\n Performance of a famous\n star.)/", + "obj_readable_room5_21": "* (My hand phases through...^1)\n* (Seems like the ticket is\n incorporeal somehow.)/%", + "obj_readable_room5_22": "* (It's a kind of stolen ticket.^1)\n* (It brings into question where\n many items here came from.)/%", + "obj_readable_room5_23": "* (It's the GamerBOX GameCamera.^1)\n* (It lets you play using your\n movements in real time.)/", + "obj_readable_room5_24": "* (It even comes bundled with the\n popular MTT Dance Off^1, feat. \n famous star Mettaton.)/", + "obj_readable_room5_25": "* (As Mettaton dances^1, the camera\n checks if you're applauding^1.)\n* (Stop clapping and you lose!)/%", + "obj_readable_room5_26": "* (It's the GamerBOX GameCamera.^1)\n* (Looks like it needs a\n refill of thermal paper.)/%", + "obj_readable_room5_27": "* (I found a GamerBOX game\n console system.)/", + "obj_readable_room5_28": "* (I can now play a virtual\n slot machine exclusively on\n the GamerBOX console!)/", + "obj_readable_room5_29": "* (However^1, I get nothing\n from it in real life^1, so\n there's not much point.)/%", + "obj_readable_room5_30": "* (It's the GamerBOX^1, the number\n one console for Gamers\n who love to Game.)/%", + "obj_readable_room5_31": "* (It's a stack of cherry-\n flavored Gamerblood\n Energy Drink's.)/", + "obj_readable_room5_32": "* (You need various vitamins to\n keep you energized while\n you game.)/", + "obj_readable_room5_33": "* (Like Vitamin B1, Vitamin B2,\n Vitamin B3, Vitamin B4,\n Vitamin B5, Caffeine...)/", + "obj_readable_room5_34": "* (And whatever vitamins are in\n radioactive waste.)/%", + "obj_readable_room5_35": "* (It's cherry soda but with\n things in it that make\n me sick.)/%", + "obj_ds3_numberpicker_0": "Coins", + "obj_ds3_numberpicker_1": "Donate", + "obj_ds3_numberpicker_2": "Quit", + "obj_ds3_numberpicker_3": "Use \\*W \\*S to alter pledge.", + "obj_ds3_numberpicker_4": "Coins: ", + "obj_ds3_numberpicker_5": "MAX", + "obj_ds3_numberpicker_6": "Given: ", + "obj_ds3_numberpicker_7": "* (My donated Coins squished\n back into normal money!^1)\n* (I received ", + "obj_ds3_numberpicker_8": "G.)/%", + "obj_ds3_numberpicker_9": "* (Some of the Coins turned back\n into normal money^1, but I\n couldn't carry it all.)/%", + "obj_ds3_numberpicker_10": "* (Felt like I passed a certain\n threshold.^1)\n* (Leave the room and return...?)/%", + "obj_inuslot_0": "* (Seems like a slot machine^1, but\n I don't have any Coins.)/%", + "obj_inuslot_1": "* (Seems like a slot machine^1, but\n I don't have any Coins.^1)\n* (Coins are not G.)/%", + "obj_inuslot_2": "* (I lack enough Coins to\n run the HD particle\n generation machine.)/%", + "obj_inuslot_3": "GET ", + "obj_inuslot_4": "1 FRUIT'S", + "obj_inuslot_5": "2 FRUIT'S", + "obj_inuslot_6": "3 FRUIT'S", + "obj_inuslot_7": "3 SEVEN'S", + "obj_inuslot_8": "3 GHOST'S", + "obj_inuslot_9": "3 BONE'S", + "obj_inuslot_10": "D O G", + "obj_inuslot_11": "DOG JACKPOT", + "obj_inuslot_12": "NEAR BONUS", + "obj_inuslot_13": "IKARI BONUS", + "obj_ds3_donationlist_0": "CONDITION", + "obj_ds3_donationlist_1": "PRIZE", + "obj_ds3_donationlist_2": "Donated: ", + "obj_ds3_donationlist_3": "Coins", + "obj_ds3_donationlist_4": "More HD for every 250C Held", + "obj_ds3_donationlist_5": "Donate 10C", + "obj_ds3_donationlist_6": "Donate 25C", + "obj_ds3_donationlist_7": "Donate 50C", + "obj_ds3_donationlist_8": "Donate 100C", + "obj_ds3_donationlist_9": "Donate 200C", + "obj_ds3_donationlist_10": "Donate 350C", + "obj_ds3_donationlist_11": "Donate 500C", + "obj_ds3_donationlist_12": "3 Cherries", + "obj_ds3_donationlist_13": "3 Ghosts", + "obj_ds3_donationlist_14": "3 Bones", + "obj_ds3_donationlist_15": "D O G", + "obj_ds3_donationlist_16": "Poker Table", + "obj_ds3_donationlist_17": "Game Console", + "obj_ds3_donationlist_18": "Burger x2", + "obj_ds3_donationlist_19": "SerpentHelm", + "obj_ds3_donationlist_20": "Freedom Emblem", + "obj_ds3_donationlist_21": "!Dancer", + "obj_ds3_donationlist_22": "HD Upgrade", + "obj_ds3_donationlist_23": "Tonic", + "obj_ds3_donationlist_24": "M.Ticket", + "obj_ds3_donationlist_25": "Revitalizer", + "obj_ds3_donationlist_26": "1/35 Statue", + "SCR_TEXT_xbox_0": "* (It's 25G for 5 Dog Coins.)\n* (Exchange?)\n Yes No \\C", + "SCR_TEXT_xbox_1": "* (I received a pittance\n of Coine.)/%", + "SCR_TEXT_xbox_2": "* (I seem to have collected\n all the Collectible Coins in\n the vicinity.)/", + "SCR_TEXT_xbox_3": "* (What will I do now...)/%", + "SCR_TEXT_xbox_4": "* (I lack the funds to buy\n basic essentials^1, such as\n money.)/%", + "SCR_TEXT_xbox_5": "* (I now realize that the Coins\n are just G, squished by a\n Collectible Coin machine.)/%", + "SCR_TEXT_xbox_6": "* if you win anything,\n take a look at it\n and talk to me./", + "SCR_TEXT_xbox_7": "\\E1* someone's gotta roast\n you for all your\n hard work./%", + "SCR_TEXT_xbox_8": "* well^1?\n* got anything?/%", + "SCR_TEXT_xbox_9": "* speaking of tall^1, my\n brother increased the\n height of the sink./", + "SCR_TEXT_xbox_10": "\\E1* the original height just\n wasn't challenging\n enough anymore./", + "SCR_TEXT_xbox_11": "\\E2* yep^1. he's not someone\n that takes shortcuts./", + "SCR_TEXT_xbox_12": "\\E0* ... guess he wanted to\n show they aren't\n necessary./", + "SCR_TEXT_xbox_13": "\\E1* in his own kind of^1,\n special^1, inconveniencing\n way./%", + "SCR_TEXT_xbox_14": "* fried dog food^1?\n* nah^1, don't ya know\n fried food's unhealthy?/", + "SCR_TEXT_xbox_15": "\\E2* don't trust anyone who\n tries to sell you that\n stuff./%", + "SCR_TEXT_xbox_16": "* fast food^1?\n* from that hotland joint?/", + "SCR_TEXT_xbox_17": "\\E1* sure^1, i like a good burg^1,\n but the restaurant one\n over's where it's at./", + "SCR_TEXT_xbox_18": "\\E0* got a nice atmosphere^1.\n* done some comedy shows\n there on the stage./", + "SCR_TEXT_xbox_19": "\\E1* the king even came once.\n* i said one pun and he\n just started going wild./", + "SCR_TEXT_xbox_20": "\\E3* so i just stood there^1,\n waiting for him to stop\n laughing.../", + "SCR_TEXT_xbox_21": "\\E1* but he didn't^1, so after\n a while they just closed\n the curtains on me./", + "SCR_TEXT_xbox_22": "\\E2* probably my best show./", + "SCR_TEXT_xbox_23": "\\E0* anyway^1.\n* i'll treat ya some time\n if you're in the area./%", + "SCR_TEXT_xbox_24": "* hey^1, a game list^1.\n* pretty sure i know\n who made that./", + "SCR_TEXT_xbox_25": "* i was asking her if she\n had any old game\n recs for a friend./", + "SCR_TEXT_xbox_26": "\\E1* like maybe some easy\n ones about farming^1,\n or snails^1, or something./", + "SCR_TEXT_xbox_27": "\\E0* but i forgot that she's\n the kind of person\n who only, uh.../", + "SCR_TEXT_xbox_28": "\\E1* recommends whatever it\n is she's currently\n obsessed with./", + "SCR_TEXT_xbox_29": "\\E0* so she just told me\n the same rpg as always./", + "SCR_TEXT_xbox_30": "\\E3* heh./", + "SCR_TEXT_xbox_31": "\\E2* told her i'd try it\n if it ever came out on\n gamerbox./%", + "SCR_TEXT_xbox_32": "* skin cream^1?\n* no thanks./", + "SCR_TEXT_xbox_33": "\\E1* pretty sure that's my\n brother's stuff anyway./", + "SCR_TEXT_xbox_34": "\\E0* he loves skin care^1.\n* if you couldn't tell\n just by looking./", + "SCR_TEXT_xbox_35": "\\E1* never had a pimple\n ever since he started^1,\n he says./", + "SCR_TEXT_xbox_36": "\\E0* i'll intimidate the\n humans with my spotless\n face^1, he says./", + "SCR_TEXT_xbox_37": "\\E1* sans^1, don't bother me\n when i'm in the hyper-\n bolic cucumber chamber,/", + "SCR_TEXT_xbox_38": "\\E0* he says^1, but i couldn't\n tell you what it\n means./%", + "SCR_TEXT_xbox_39": "* what^1, you wanna see\n me put on that hat?/", + "SCR_TEXT_xbox_40": "\\E3* nah^1. two reasons./", + "SCR_TEXT_xbox_41": "\\E1* first^1, i just combed./", + "SCR_TEXT_xbox_42": "\\E2* and second^1, do i look\n like the kind of guy\n to wear a hat?/%", + "SCR_TEXT_xbox_43": "* a ticket to mtt's live\n gaming show^1, huh^1?\n* nice./", + "SCR_TEXT_xbox_44": "\\E1* those are always a hoot./", + "SCR_TEXT_xbox_45": "\\E0* he only plays games with\n mods that make him\n the main character./", + "SCR_TEXT_xbox_46": "\\E1* but^1, uh^1, all the\n animations stay the\n same^1, so.../", + "SCR_TEXT_xbox_47": "\\E2* kinda funny when he's\n supposed to be^1, say^1, a\n long-tongued lizard?/%", + "SCR_TEXT_xbox_48": "* what's that^1, some\n kinda camera?/", + "SCR_TEXT_xbox_49": "\\E2* yeah^1, papyrus's been\n really into taking\n 'selfies' lately./", + "SCR_TEXT_xbox_50": "\\E0* he just can't wait\n for the^1, uh^1, 'results\n of his training.'/", + "SCR_TEXT_xbox_51": "\\E1* so he's been editing\n them to^1, uh^1, make\n his muscles look bigger./", + "SCR_TEXT_xbox_52": "\\E2* it's not false^1, he\n says^1. it's just a\n glimpse of the future./%", + "SCR_TEXT_xbox_53": "* a gamerbox^1.\n* wow./", + "SCR_TEXT_xbox_54": "\\E1* can't believe you got\n one in real life./", + "SCR_TEXT_xbox_55": "\\E0* even if there's some\n kinda exclusive game\n for it or something.../", + "SCR_TEXT_xbox_56": "\\E2* couldn't you just watch\n a video instead of\n playing it yourself?/%", + "SCR_TEXT_xbox_57": "* wow^1. the 'perfect\n combo of monsters\n and energy.'/", + "SCR_TEXT_xbox_58": "* i know someone who\n was always downing\n that stuff./", + "SCR_TEXT_xbox_59": "* she was saving the\n cans as scrap metal\n for something big.../", + "SCR_TEXT_xbox_60": "* it's 'flavored after\n a famous cherry.'/%", + "SCR_TEXT_xbox_61": "* wow^1, look at all\n that fuzz./", + "SCR_TEXT_xbox_62": "\\E1* looks like our house\n after a certain\n dog comes by./", + "SCR_TEXT_xbox_63": "\\E3* then papyrus gets\n out his broom^1, stomps\n his feet^1, and goes.../", + "SCR_TEXT_xbox_64": "\\E2* sans^1, you have\n got to stop shedding!/%", + "SCR_TEXT_xbox_65": "* wow^1, that fluffy\n stuff is really\n coming down./", + "SCR_TEXT_xbox_66": "\\E3* when it snows^1, papyrus\n always puts his face\n to the window.../", + "SCR_TEXT_xbox_67": "\\E0* and goes^1, sans^1, look^1,\n it's snowing^1! isn't it\n beautiful!?/", + "SCR_TEXT_xbox_68": "\\E0* and i say.../", + "SCR_TEXT_xbox_69": "\\E1* you know it snows\n almost every day^1,\n right?/", + "SCR_TEXT_xbox_70": "\\E3* but he's already out\n the door making a\n snow angel./", + "SCR_TEXT_xbox_71": "\\E1* and then^1, uh^1, fixing\n up its muscles to\n make them bigger./%", + "SCR_TEXT_xbox_72": "* woah^1, it's looking\n like a blizzard\n in here./", + "SCR_TEXT_xbox_73": "* i've only seen it\n snow as bad as\n this once./", + "SCR_TEXT_xbox_74": "\\E3* you could barely see\n your bones in front\n of your face./", + "SCR_TEXT_xbox_75": "\\E0* but even so^1, the\n king was out there\n in red and white,/", + "SCR_TEXT_xbox_76": "\\E2* putting down the\n presents for everyone./", + "SCR_TEXT_xbox_77": "\\E3* papyrus^1, the yellow\n kid^1, the antlered girl\n and her big sis.../", + "SCR_TEXT_xbox_78": "\\E2* he even had a little\n something for me./", + "SCR_TEXT_xbox_79": "\\E1* even though he didn't\n really know me./", + "SCR_TEXT_xbox_80": "\\E3* .../", + "SCR_TEXT_xbox_81": "\\E0* you're gonna have to\n meet him^1, huh./", + "SCR_TEXT_xbox_82": "\\E1* bet that's a lot\n of pressure./", + "SCR_TEXT_xbox_83": "\\E0* so^1, i guess if it\n makes anything\n easier.../", + "SCR_TEXT_xbox_84": "\\E3* don't think of him\n as the king./", + "SCR_TEXT_xbox_85": "\\E2* just think of him as\n the guy who gave me\n some socks./%", + "SCR_TEXT_xbox_86": "* those were the days\n before i took sock\n collecting seriously./", + "SCR_TEXT_xbox_87": "\\E3* hate to say it^1,\n but.../", + "SCR_TEXT_xbox_88": "\\E2* i was a noob back\n then./", + "SCR_TEXT_xbox_89": "\\E1* i knew absolutely\n nothing about the\n competitive scene./", + "SCR_TEXT_xbox_90": "\\E2* but things changed^1.\n* things changed^1, kid./%", + "SCR_TEXT_xbox_91": "* heya./", + "SCR_TEXT_xbox_92": "\\E2* how about a game of\n dog poker?/", + "SCR_TEXT_xbox_93": "\\E0* it's only 10G.\n \n Yes No \\C", + "SCR_TEXT_xbox_94": "* too bad poker wasn't\n in the cards./", + "SCR_TEXT_xbox_95": "\\E1* tell you what though^1.\n* if you win any prizes.../", + "SCR_TEXT_xbox_96": "\\E0* take a look at 'em\n and talk to me./", + "SCR_TEXT_xbox_97": "\\E2* someone's gotta roast\n you for all your\n hard work./%", + "SCR_TEXT_xbox_98": "\\E0* whoops^1, looks like\n you can't reach the\n table./", + "SCR_TEXT_xbox_99": "\\E1* sorry^1, i keep forgetting\n how much taller i\n am than everyone./", + "SCR_TEXT_xbox_100": "\\E0* guess we can't play./", + "SCR_TEXT_xbox_101": "\\E2* i'll try putting up a\n sign next time./%", + "SCR_TEXT_xbox_102": "\\E2* what^1, intimidated by\n the height of my table?/%", + "SCR_TEXT_xbox_103": "* Got anything to set\n my peepers on!?/%", + "SCR_TEXT_xbox_104": "* What^1, what^1, WHAT!^1?\n* Check something you want\n my thoughts on!/%", + "SCR_TEXT_xbox_105": "* This is one of the highest\n paying jobs I've ever had^1,\n mew!/", + "SCR_TEXT_xbox_106": "* Er^1, I don't technically\n have a salary^1, on\n account of.../", + "SCR_TEXT_xbox_107": "* Just finding this place\n and randomly deciding\n I work here./", + "SCR_TEXT_xbox_108": "* BUT I've been replicating\n this canine residue I found^1,\n and I'm gonna sell it ALL!/", + "SCR_TEXT_xbox_109": "* HAHA^1! Then I'll be ROLLING\n in FLAKES^1! ROLLING around on\n my back with my paws up!/", + "SCR_TEXT_xbox_110": "* ME and my ANIMATRONIC\n VOICEBOX both LAUGHING\n IN SYNC!/%", + "SCR_TEXT_xbox_111": "* Nice sign huh!?/%", + "SCR_TEXT_xbox_112": "* Nice sign huh!?\n* I found it myself!/%", + "SCR_TEXT_xbox_113": "* Hmm..^1.\n* A humanoid statue...?/", + "SCR_TEXT_xbox_114": "* Hey^1, hey^1, HEY^1!\n* I know this nice ghost that\n could REALLY use a body!/", + "SCR_TEXT_xbox_115": "* Just replace the face^1,\n and you've got a WINNER!/", + "SCR_TEXT_xbox_116": "* Just THINK about how many\n KNIVES it could hold in\n its arms^1, mew!/", + "SCR_TEXT_xbox_117": "* KNIVES!^1!\n* Physical^1, CORPOREAL KNIVES!/%", + "SCR_TEXT_xbox_118": "* Fast food^1?\n* Is that from that\n WORTHLESS MTT store?/", + "SCR_TEXT_xbox_119": "* Pass^1. Pass^1! PASS!/", + "SCR_TEXT_xbox_120": "* The guy working there is\n SUCH a creep^1, it's not\n even funny!/", + "SCR_TEXT_xbox_121": "* He just kept STARING^1!\n* Like you've never seen a\n pretty girl.../", + "SCR_TEXT_xbox_122": "* ... turn her head around\n 270 degrees?/", + "SCR_TEXT_xbox_123": "* While^1, cutting all the\n pictures of your boss^1,\n out of the menu?/", + "SCR_TEXT_xbox_124": "* And replacing them^1, with\n pictures^1, of herself?/", + "SCR_TEXT_xbox_125": "* It's absolutely normal for\n girls to do that is what\n I'm saying./%", + "SCR_TEXT_xbox_126": "* Good games^1? Yeah^1, you mean\n Mew Mew 2 Super Cutey\n Darkness Dress Up!?/", + "SCR_TEXT_xbox_127": "* Someone made up a game\n where you dress ME up^1.\n* Sooooo cute^1, mew!/", + "SCR_TEXT_xbox_128": "* And DON'T listen to any\n fool who says it's\n 'non-canon.'/", + "SCR_TEXT_xbox_129": "* That SAME person^1, would say\n I'm 'degenerating Mew\n Mew's character,'/", + "SCR_TEXT_xbox_130": "* JUST for how I walk^1,\n how I talk^1, or.../", + "SCR_TEXT_xbox_131": "* Even just innocently\n brandishing some\n knives!/", + "SCR_TEXT_xbox_132": "* Well^1, MEWS FLASH^1!\n* I'M Mew Mew now^1, you\n futile fools!/", + "SCR_TEXT_xbox_133": "* You see me blowing a big\n cloud of smoke out of\n my mouth at an event?/", + "SCR_TEXT_xbox_134": "* That's canon!/", + "SCR_TEXT_xbox_135": "* And because my body is\n shoddily made and emits\n smoke constantly!/%", + "SCR_TEXT_xbox_136": "* Mmmm^1, Beauty Creams^1!\n* I love that stuff^1, nya!/", + "SCR_TEXT_xbox_137": "* Of course^1, I can't taste\n anything yet^1, but.../", + "SCR_TEXT_xbox_138": "* The feeling of my\n teeth grinding it up is\n great!/", + "SCR_TEXT_xbox_139": "* But don't let the MTT\n branding fool you^1.\n* Oh^1, don't^1! Don't^1! DON'T!/", + "SCR_TEXT_xbox_140": "* When I went to the MTT\n burger place^1, ONCE AGAIN^1,\n the FREAK working there.../", + "SCR_TEXT_xbox_141": "* Just STARED at me when I\n asked him to make ICE\n CREAM out of it for me!/", + "SCR_TEXT_xbox_142": "* Like^1, HELLO^1, is your head\n screwed on right^1?\n* NO?/", + "SCR_TEXT_xbox_143": "* And I'M BAD for TRYING\n to HELP him re-screw\n his head on!^1? WHAT?/%", + "SCR_TEXT_xbox_144": "* Wouldn't Undyne look\n GREAT in a baseball\n cap^1, mew?/", + "SCR_TEXT_xbox_145": "* Her hair'd go PERFECTLY\n through the hole in\n the back!/", + "SCR_TEXT_xbox_146": "* Wait^1.\n* Wait^1!\n* WAIT!/", + "SCR_TEXT_xbox_147": "* That's a BACKWARDS cap^1!\n* No^1, that wouldn't work^1!\n* If she wore it backwards.../", + "SCR_TEXT_xbox_148": "* You'd have to cut a hole\n above the bill for her\n hair to come out of!/%", + "SCR_TEXT_xbox_149": "* That ticket^1? N-no^1, I haven't\n seen it before!/", + "SCR_TEXT_xbox_150": "* What^1? No^1, I don't know\n if it's originally\n Blooky's^1! No idea!/", + "SCR_TEXT_xbox_151": "* Just^1, don't you think it's\n a bad influence on Blooky if\n they watch that weird robot!?/", + "SCR_TEXT_xbox_152": "* He's just so..^1.\n* Inappropriately..^1.\n* Corporeal!/", + "SCR_TEXT_xbox_153": "* What!^1? I-it's not my fault\n if I can't face them since I\n left to try to find a body.../", + "SCR_TEXT_xbox_154": "* E-even if it means^1, not\n letting them find out^1,\n I've been their neighbor.../", + "SCR_TEXT_xbox_155": "* Look^1! It's just something\n you can't understand^1, mew!/%", + "SCR_TEXT_xbox_156": "* Shucks^1, is that a CAMERA!^1?\n* Like^1, want to take a\n selfie with me^1, mew?/", + "SCR_TEXT_xbox_157": "* TOO BAD!^1! You gotta PAY for\n photos of me^1! I'm trying\n to build up my BRAND!/", + "SCR_TEXT_xbox_158": "* How else will I afford PINK\n DRESSES for all of my\n BULLETS?/", + "SCR_TEXT_xbox_159": "* Post your OWN selfie^1! I'll\n LIKE and SHARE it^1! Haha^1!\n* Serves you right!/%", + "SCR_TEXT_xbox_160": "* That white box^1? Pretty sure\n this body interfaces\n with it somehow!/", + "SCR_TEXT_xbox_161": "* There's some Mew Mew game\n on there^1, where if you\n press the controller.../", + "SCR_TEXT_xbox_162": "* It makes my body's voice\n box speak in response\n to what's onscreen!/", + "SCR_TEXT_xbox_163": "* Alphys was using it trying\n to find this body right\n when I^1, er^1, took it over!/", + "SCR_TEXT_xbox_164": "* I could hear her footsteps\n approaching as she kept\n tapping the X button.../", + "SCR_TEXT_xbox_165": "* I crouched in the corner^1,\n trying to cover my mouth\n and voicebox^1, but.../", + "SCR_TEXT_xbox_166": "* My body kept yelling\n 'Right here^1! I'm right\n here, mew!'/", + "SCR_TEXT_xbox_167": "* Finally^1, when she was\n just about to turn the\n corner and see me.../", + "SCR_TEXT_xbox_168": "* I stood up and shouted\n with my own voice./", + "SCR_TEXT_xbox_169": "\\W* '\\RI'M RIGHT HERE^1, MEW!\\W'/", + "SCR_TEXT_xbox_170": "* She fainted./", + "SCR_TEXT_xbox_171": "* And that's my story^1, mew!/%", + "SCR_TEXT_xbox_172": "* Energy drinks^1? What^1?/", + "SCR_TEXT_xbox_173": "* The only kind of energy\n drink I need is\n ELECTRICITY!/", + "SCR_TEXT_xbox_174": "* Because if I don't charge\n my voicebox.../", + "SCR_TEXT_xbox_175": "* Demonic^1, low-pitched voice\n clips emanate from inside\n of me!/", + "SCR_TEXT_xbox_176": "* 'Feeeeeeed meee, mewwwww!'/", + "SCR_TEXT_xbox_177": "* Even SO^1, Burger Freak\n REFUSES to make me a\n battery smoothie.../", + "SCR_TEXT_xbox_178": "* Open me up^1, and pour\n it inside!/", + "SCR_TEXT_xbox_179": "* What is WRONG with him^1?\n* Don't make me go to\n Alphys^1, mew!/%", + "SCR_TEXT_xbox_180": "* Shucks^1, look at all that\n dog fuzz^1, mew^1!\n* Looks kind of like.../", + "SCR_TEXT_xbox_181": "* BULLETS!/", + "SCR_TEXT_xbox_182": "* Remember when I fired all\n of those cotton balls at\n you^1, mew?/", + "SCR_TEXT_xbox_183": "* Then fired all of my own\n bullets?/", + "SCR_TEXT_xbox_184": "* So nostalgic^1! When are we\n gonna do that AGAIN!?/%", + "SCR_TEXT_xbox_185": "* Uwa^1, there's gotta be more\n than 500 particles flying\n around right nyaow!/", + "SCR_TEXT_xbox_186": "* Ahh^1, reminds me of back when\n I'd get cut and my cotton\n would fly out everywhere.../", + "SCR_TEXT_xbox_187": "* Undyne^1! I'm still jointed and\n easy to put back together^1!\n* You don't have to hold back!/", + "SCR_TEXT_xbox_188": "* ... I want to say to her^1,\n but.../", + "SCR_TEXT_xbox_189": "* ... if I fuse with this body^1,\n I might really get hurt if\n she uses it for training.../", + "SCR_TEXT_xbox_190": "* Fine^1! FINE^1! FINE!!^1!\n* This body's for ME^1, not\n for HER!!!/", + "SCR_TEXT_xbox_191": "* Still^1, the idea I might get\n really hurt if she stabbed\n me... it makes me feel.../", + "SCR_TEXT_xbox_192": "* 'Follow your heart, mew!'/", + "SCR_TEXT_xbox_193": "* Agggh^1!\n* Not NOW^1, independently\n installed voicebox!!/%", + "SCR_TEXT_xbox_194": "* Wow^1, 500 particles^1, mew!/", + "SCR_TEXT_xbox_195": "* That slot machine's so HD..^1.\n* It's almost looking^1, uh..^1.\n* 401K...?/%", + "SCR_TEXT_xbox_196": "* I feel like..^1. everything is\n about to make a really\n big change./", + "SCR_TEXT_xbox_197": "* If I fuse with this body^1,\n the flowery^1, cotton-filled\n life I had will end^1, and.../", + "SCR_TEXT_xbox_198": "* A new life^1,\n as an anime catgirl^1,\n will begin./", + "SCR_TEXT_xbox_199": "* A corporeal life..^1.\n* One with..^1. all sorts of..^1.\n* Maintenance./", + "SCR_TEXT_xbox_200": "* If I break something^1, or\n get hurt^1, I might have\n to ask Alphys to help me.../", + "SCR_TEXT_xbox_201": "* It's a bit scary..^1. but I\n love this body^1, so there's\n no way I'm going back!/", + "SCR_TEXT_xbox_202": "* .../", + "SCR_TEXT_xbox_203": "* Ahhh^1!\n* I almost forgot^1, mew!/", + "SCR_TEXT_xbox_204": "* You reached 1000 particles^1,\n so you've earned.../", + "SCR_TEXT_xbox_205": "* The 1000 Particle\n Subscriber Special!/", + "SCR_TEXT_xbox_206": "\\W* That's right^1, mew^1!\n* It's a \\Rspecial gift\\W just\n for you.../", + "SCR_TEXT_xbox_207": "* So don't tell anyone^1, OK?/", + "SCR_TEXT_xbox_208": "* Lean in close.../", + "SCR_TEXT_xbox_209": "* Close your eyes.../", + "SCR_TEXT_xbox_210": "* And listen to me sing my\n super secret song^1!\n* Ahem!/", + "SCR_TEXT_xbox_211": "* ooo ooo ooo^2o\n* ooo ooo ooo^2o\n* oo oo oo^1o oo ooo/", + "SCR_TEXT_xbox_212": "* oo oo oo oo oo oo oo oo\n* oo oo oo oo ooo/", + "SCR_TEXT_xbox_213": "* ooo/", + "SCR_TEXT_xbox_214": "* .../", + "SCR_TEXT_xbox_215": "* Aha..^1. haha!\n* WELL!^1? How was that!^1?\n* Is your feeble mind BLOWN?!/", + "SCR_TEXT_xbox_216": "* (I can feel myself blushing!^1)\n* I'm never singing that\n again^1, so enjoy^1, mew!/%", + "SCR_TEXT_xbox_217": "* Wow^1, 1000 particles!\n* Nice!/", + "SCR_TEXT_xbox_218": "* But heck if I'm singing\n that song!/", + "SCR_TEXT_xbox_219": "* You wanna hear it again^1,\n try buying another\n GamerBOX!/%", + "SCR_TEXT_xbox_220": "* Welcome to Dog Casino^1, mew~!/", + "SCR_TEXT_xbox_221": "* How can I assist you^1?\n* My name's.../", + "SCR_TEXT_xbox_222": "* Wait^1.\n* A^1!\n* SECOND!/", + "SCR_TEXT_xbox_223": "* You^1. You^1! YOU!!^1!\n* You FEEBLE^1, ACCURSED human!/", + "SCR_TEXT_xbox_224": "* Shucks^1, you came to support me\n at my first gig with my\n new look^1, mew?/", + "SCR_TEXT_xbox_225": "* Hahaha..^1.\n* AHAHAHAHAHA!!^1!\n* That means.../", + "SCR_TEXT_xbox_226": "* A LOT TO ME!!!/", + "SCR_TEXT_xbox_227": "* Okay, mew^1! In return^1, I'll\n tell you my thoughts on\n any prizes you win!/", + "SCR_TEXT_xbox_228": "* Just check them and talk to\n me^1, mew!/%", + "xbox_controller_connect_0": "No Controller Connected", + "xbox_controller_connect_1": "Please connect a controller.", + "xbox_controller_connect_2": "That seems to be your thing.", + "xbox_controller_connect_3": "No Controlly Cannoli", + "xbox_controller_connect_4": "No Controlly is Cannoli", + "xbox_controller_connect_5": "No head is connected.\nNo body is connected.\nNo arms are connected.\nNo legs are connected.\nNo skin is connected.\nNo ears are connected.\nNo face is connected\nNo mouth is connected.\nNo heart is connected.\nNo teeth are connected.\nNo heart is connected.", + "xbox_controller_connect_6": "You were excited about dating\na very handsome skeleton and\npulled the controller out by\naccident. I understand.", + "text_huh": "\\E2* Yeah^1! and \\[C] was there again!/", + "mod_credits": "Team Blacklight is:", + "credits_0": "DIRECTOR:", + "credits_1": "TheShibeRealm", + "credits_2": "ARTISTS:", + "credits_3": "71stFrick", + "credits_4": "Alba", + "credits_5": "CharkisFanLol_", + "credits_6": "Chazzerbox", + "credits_7": "Cinderclasm", + "credits_8": "FruttyMoment", + "credits_9": "Gameprime420", + "credits_10": "LightMoonCream", + "credits_11": "Luna_twm", + "credits_12": "SamitheAnxiousBean", + "credits_13": "theberat.qwe_", + "credits_14": "MUSICIANS:", + "credits_15": "CelerySoda", + "credits_16": "Nevermindslol", + "credits_17": "Snuffow", + "credits_18": "TheoryOfEverything", + "credits_19": "PROGRAMMERS:", + "credits_20": "maximru", + "credits_21": "Shinix", + "credits_22": "xp360", + "credits_23": "PLAYTESTERS:", + "credits_24": "JalCatie, also created Maurelly", + "credits_25": "MaskedHyrule", + "credits_26": "Survana", + "credits_27": "YellowPhosphor", + "credits_28": "MISCELLANEOUS", + "credits_29": "Chur - Writing", + "credits_30": "Goobercat - Voice work", + "credits_31": "The UTY Team - Assets", + "credits_special": "SPECIAL THANKS:", + "credits_32": "Anomidae - Umbrella Man Graffiti", + "credits_33": "arche1434 - Composer of HIKARI", + "credits_34": "Avolicis - Sprites from Fading Memory", + "credits_35": "Dariioxis - Gameover Quotes", + "credits_36": "Ram - Creator of Promo Art and Niki", + "credits_37": "OceanBagel - Original Sans Icecream code", + "credits_38": "SharaJS - Shaun's Ghost Recorder", + "credits_39": "Sugary Spire Devs - One Piece of Code", + "credits_40": "ThatOneVilzo - Sprite Work", + "credits_41": "The ENTIRE Private Galaxy Discord Server", + "credits_42": "Toby Fox - Creating UNDERTALE", + "credits_43": "VALVe - Music used for secret", + "credits_44": "YoshiReal96 - Ideas", + "credits_45": "Future Cat - Creating Oneshot", + "credits_you": "You - For playing!", + "textcredits": "Credits", + "obj_cytra_text_0": "* test/", + "obj_cytra_text_1": "* testest/%" } \ No newline at end of file