Translated using Weblate (Chinese (Simplified Han script))

Currently translated at 89.9% (250 of 278 strings)

Translation: Deltarune-Hypothesis/4-Unity-mText(new)
Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/
This commit is contained in:
Wasneet Potato 2025-04-14 07:11:14 +00:00 committed by Weblate
parent bb0a9450bd
commit c691c51ab5

View File

@ -3,24 +3,12 @@
"00-B Discovery-sharedassets2.assets-512-LogName-1": "00-乙 《实验发现》",
"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》",
"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》",
"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身",
"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第3章有个\n牛仔/西部主题的隐藏BOSS会怎样\n此外如果Asgore也掉入了暗世界\n会怎样",
"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存8192MB 校验通过\nCPUWD CORE酷睿I9\n\n检测到以下设备\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误1/3\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来听到了观众们的窃窃私语。",
"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP",
@ -32,65 +20,7 @@
"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度可切换\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "跟所有的小镇居民对话",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "解开Rouxls的谜题",
"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料",
"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "截至撰写本文时如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人会发生什么",
"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "暴力击败对手",
"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "和平解决战斗",
"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "无伤通过战斗",
"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟",
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效\n并禁用占用大量\n性能的音频滤镜。",
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”角色则会行走。",
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后对应内容将以默认字体显示。",
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n可能会遇到\n奇怪的文本换行",
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "调节背景音乐的音量。",
"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "调整视觉效果,\n减少性能开销\n使特效更柔和。",
"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "文本音量",
"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "调节角色说话的音量。",
"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "用于暂停游戏。",
"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上",
"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "用于向上移动。",
"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "用于确认及交互。\n比如可以按下该键\n与指示牌进行交互。",
"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "模拟种子码",
"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "调整该值会很有趣哦。",
"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n可能会遇到\n奇怪的文本换行",
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
@ -99,84 +29,30 @@
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
"LevelSetup-level10-169-State-1": "城堡镇",
"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
"LevelSetup-level2-1866-State-1": "[已删除]",
"LevelSetup-level2-1866-Details-1": "在主菜单",
"LevelSetup-level2-1866-VesselText-1": "* (没有回应。)",
"LevelSetup-level23-207-State-1": "学校用品柜",
"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
"LevelSetup-level3-213-State-1": "Sans和???????的家",
"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
"LevelSetup-level32-343-State-1": "城堡镇",
"LevelSetup-level33-93-State-1": "避风港外",
"LevelSetup-level33-93-Details-1": "猜想模拟:避风港",
"LevelSetup-level33-93-VesselText-1": "* (一个忧心仲仲的容器。)",
"LevelSetup-level34-106-State-1": "避风港内",
"LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
"LevelSetup-level38-114-State-1": "致谢名单",
"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
"LevelSetup-level41-20-State-1": "错误!未知的场景",
"LevelSetup-level41-20-Details-1": "错误!未知的地方",
"LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "特别鸣谢",
"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "职能:\n导演、程序、\n编剧、贴图美工\n\n“我是做游戏的”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动原来如此...\n...........”",
"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
"MainMenu_SectionManager-level2-1775-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派那么在另一个游戏内与他互动会是什么样的呢",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "给Susie找到小零食",
"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "成功获得神秘古董",
"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”哈人。\n而且在这里面sans的兄弟不是papyrus而是prunsel这是个外网梗太离谱了\n我不到这做得有多烂懒得测试了。这是在开发初期制作的比整个模拟和假星系的部分早多了。",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "找到异常",
"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "遇见神秘兄弟",
"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "导演、作曲、程序、编剧、2D/3D艺术\n\n“我好怀念我的低多边\n形ps1复古艺术独立恐怖\n游戏...”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>作曲</size>\n<size=24>角色贴图由Sooski创作</size>\n\n“为这个项目作曲能让\n更多人听到我的音乐。\n这是是我的荣幸。\n继续做你喜欢的事情吧\n感谢你的聆听”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>作曲</size>\n<size=24>角色贴图由Sooski创作</size>\n\n“这种形态— 这种可怕的形态... \n我总有一天会挣脱的\n\n同时我诚挚的感谢你\n感谢你给了我们这个小世界\n一个机会——这里的景色和声音\n这里的高潮和低谷。\n有时间一定要再回来哦...\n\n我们创造、创造、再创造\n永不停歇”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "游戏测试员\n\n“第一法则是有氧运动原来如此...\n...........”",
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "OpenDyslexic字体制作人\n\n社交账号\nabbiegonzalez.com",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "旧图标和旧Logo",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "开发洞察 第1部分",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "开发洞察 第2部分",
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "开发洞察 第3部分",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "治疗祷言",
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "治疗队友",
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "冰震术",
"Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "冰属性<br>伤害",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾",
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
"OldItems-sharedassets2.assets-507-ItemTitle-1": "旧图标和旧Logo",
"OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。",
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "无处容身",
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样此外如果Asgore也陪我们进入暗世界会发生什么",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚",
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人",
"Reflecting-sharedassets2.assets-517-LogName-1": "反思",
@ -188,9 +64,6 @@
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻“容器”和Kris敞开心扉可以相互“交流”那么...",
"TextMeshPro-level0-1343-m_text-1": "放弃",
"TextMeshPro-level0-1344-m_text-1": "继续",
"TextMeshPro-level21-64-m_text-1": "<link=\"shake\">警长</link>",
@ -218,19 +91,23 @@
"TextMeshProUGUI-level0-1351-m_text-1": "HP",
"TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?",
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
"TextMeshProUGUI-level0-1356-m_text-1": "菜单",
"TextMeshProUGUI-level0-1357-m_text-1": "无私",
"TextMeshProUGUI-level0-1363-m_text-1": "0",
"TextMeshProUGUI-level0-1364-m_text-1": "辅助功能",
"TextMeshProUGUI-level0-1365-m_text-1": "是",
"TextMeshProUGUI-level0-1368-m_text-1": "金钱0",
"TextMeshProUGUI-level0-1370-m_text-1": "防御",
"TextMeshProUGUI-level0-1373-m_text-1": "上",
"TextMeshProUGUI-level0-1374-m_text-1": "EXP0",
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
"TextMeshProUGUI-level0-1378-m_text-1": "物品信息",
"TextMeshProUGUI-level0-1381-m_text-1": "游戏",
"TextMeshProUGUI-level0-1383-m_text-1": "简化视觉特效",
"TextMeshProUGUI-level0-1386-m_text-1": "骰子手链",
"TextMeshProUGUI-level0-1388-m_text-1": "物 品 ",
"TextMeshProUGUI-level0-1389-m_text-1": "1",
"TextMeshProUGUI-level0-1391-m_text-1": "终止",
"TextMeshProUGUI-level0-1392-m_text-1": "状 态 \n",
"TextMeshProUGUI-level0-1393-m_text-1": "控制",
"TextMeshProUGUI-level0-1395-m_text-1": "魔法:",
@ -238,40 +115,56 @@
"TextMeshProUGUI-level0-1401-m_text-1": "武器:铅笔",
"TextMeshProUGUI-level0-1402-m_text-1": "设置",
"TextMeshProUGUI-level0-1403-m_text-1": "(不可用。)",
"TextMeshProUGUI-level0-1404-m_text-1": "左",
"TextMeshProUGUI-level0-1405-m_text-1": "10",
"TextMeshProUGUI-level0-1409-m_text-1": "暂停",
"TextMeshProUGUI-level0-1411-m_text-1": "仁慈",
"TextMeshProUGUI-level0-1414-m_text-1": "文本音量",
"TextMeshProUGUI-level0-1415-m_text-1": "丢弃",
"TextMeshProUGUI-level0-1416-m_text-1": "给Berdly打电话",
"TextMeshProUGUI-level0-1419-m_text-1": "即时文本",
"TextMeshProUGUI-level0-1427-m_text-1": "给家里打电话",
"TextMeshProUGUI-level0-1428-m_text-1": "全屏",
"TextMeshProUGUI-level0-1429-m_text-1": "使用",
"TextMeshProUGUI-level0-1430-m_text-1": "-- 恢复默认值 --",
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
"TextMeshProUGUI-level0-1433-m_text-1": "音效音量",
"TextMeshProUGUI-level0-1434-m_text-1": "2025/03/13 测试版构建",
"TextMeshProUGUI-level0-1435-m_text-1": "13",
"TextMeshProUGUI-level0-1436-m_text-1": "“Kris”",
"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单",
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
"TextMeshProUGUI-level0-1447-m_text-1": "自动奔跑",
"TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)",
"TextMeshProUGUI-level0-1450-m_text-1": "8",
"TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐",
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
"TextMeshProUGUI-level0-1457-m_text-1": "下",
"TextMeshProUGUI-level0-1459-m_text-1": "禁用特殊字体",
"TextMeshProUGUI-level0-1460-m_text-1": "升级需10",
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
"TextMeshProUGUI-level0-1463-m_text-1": "否\n",
"TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话",
"TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗",
"TextMeshProUGUI-level0-1468-m_text-1": "防御:",
"TextMeshProUGUI-level0-1471-m_text-1": "右",
"TextMeshProUGUI-level0-1473-m_text-1": "行动",
"TextMeshProUGUI-level0-1478-m_text-1": "垂直同步",
"TextMeshProUGUI-level0-1481-m_text-1": "无障碍字体",
"TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
"TextMeshProUGUI-level0-1487-m_text-1": "确认",
"TextMeshProUGUI-level0-1490-m_text-1": "新文本",
"TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器",
"TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20",
"TextMeshProUGUI-level0-1500-m_text-1": "主音量",
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
"TextMeshProUGUI-level0-1502-m_text-1": "简化音效",
"TextMeshProUGUI-level0-1503-m_text-1": "声音",
"TextMeshProUGUI-level0-1506-m_text-1": "选项",
"TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)",
"TextMeshProUGUI-level0-1512-m_text-1": "攻击:",
"TextMeshProUGUI-level0-1517-m_text-1": "音乐音量",
"TextMeshProUGUI-level0-1518-m_text-1": "奔跑",
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果\n尝起来有棉花糖的味道。",
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~",
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队",
@ -282,6 +175,7 @@
"TextMeshProUGUI-level2-1451-m_text-1": "||",
"TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------",
"TextMeshProUGUI-level2-1454-m_text-1": "----------------------------",
"TextMeshProUGUI-level2-1456-m_text-1": "Abbie Gonzalez",
"TextMeshProUGUI-level2-1459-m_text-1": "X3",
"TextMeshProUGUI-level2-1461-m_text-1": "Kris和Susie回到城堡镇却发现它处于一片混乱\n\n一个预言的传说终于走到了尽头。",
"TextMeshProUGUI-level2-1463-m_text-1": "遇见Sans的兄弟",
@ -291,14 +185,17 @@
"TextMeshProUGUI-level2-1469-m_text-1": "无",
"TextMeshProUGUI-level2-1474-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
"TextMeshProUGUI-level2-1480-m_text-1": "日志",
"TextMeshProUGUI-level2-1481-m_text-1": "Uprank",
"TextMeshProUGUI-level2-1483-m_text-1": "---------------------------",
"TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |",
"TextMeshProUGUI-level2-1487-m_text-1": "猜想",
"TextMeshProUGUI-level2-1488-m_text-1": "目标",
"TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||",
"TextMeshProUGUI-level2-1492-m_text-1": "puzzlerat",
"TextMeshProUGUI-level2-1495-m_text-1": "___________________\n",
"TextMeshProUGUI-level2-1497-m_text-1": "______________",
"TextMeshProUGUI-level2-1498-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!",
"TextMeshProUGUI-level2-1499-m_text-1": "特别鸣谢",
"TextMeshProUGUI-level2-1502-m_text-1": "____________________\n",
"TextMeshProUGUI-level2-1508-m_text-1": "4500$",
"TextMeshProUGUI-level2-1513-m_text-1": "------------",
@ -317,6 +214,7 @@
"TextMeshProUGUI-level2-1568-m_text-1": "W.D 赌博",
"TextMeshProUGUI-level2-1570-m_text-1": "你终于可以见到Sans的兄弟了\n\n然而一个黑暗的秘密就隐藏在门后..",
"TextMeshProUGUI-level2-1579-m_text-1": "1500$",
"TextMeshProUGUI-level2-1582-m_text-1": "Fillow",
"TextMeshProUGUI-level2-1594-m_text-1": "你终于可以见到Sans的兄弟了\n\n然而一个黑暗的秘密就隐藏在门后..",
"TextMeshProUGUI-level2-1596-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上",
"TextMeshProUGUI-level2-1602-m_text-1": "额外内容",
@ -328,6 +226,7 @@
"TextMeshProUGUI-level2-1638-m_text-1": "->",
"TextMeshProUGUI-level2-1651-m_text-1": "三角符文的结局",
"TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2",
"TextMeshProUGUI-level2-1655-m_text-1": "模拟种子码",
"TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁",
"TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!",
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
@ -376,7 +275,6 @@
"TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想",
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
"UE2024BTS-sharedassets2.assets-508-ItemTitle-1": "《传说之下嘉年华》2024 幕后花絮",
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。"
}