Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 89.9% (250 of 278 strings) Translation: Deltarune-Hypothesis/4-Unity-mText(new) Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/
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@ -3,24 +3,12 @@
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"00-B Discovery-sharedassets2.assets-512-LogName-1": "00-乙 《实验发现》",
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"01-A Scope Creep-sharedassets2.assets-513-LogName-1": "01-甲 《范围膨胀》",
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"01-B DARKER-sharedassets2.assets-514-LogName-1": "01-乙 《更加黑暗》",
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"AprilFools25-sharedassets2.assets-520-HypothesisName-1": "无处容身",
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"AprilFools25-sharedassets2.assets-520-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
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"AprilFools25-sharedassets2.assets-520-HypothesisDescription-1": "如果《三角符文》第3章有个\n牛仔/西部主题的隐藏BOSS会怎样?\n此外,如果Asgore也掉入了暗世界\n会怎样?",
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"AprilFools25-sharedassets2.assets-520-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
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"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
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"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
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"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
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"BattleAction_Check-sharedassets0.assets-2573-ActionName-1": "查看",
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"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WD CORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器... 完成\n初始化通用字符串... 完成\n初始化场景预览... 完成\n初始化主机控制器... 错误(1/3)\n尝试重新初始化主机控制器\n初始化主机控制器... 完成\n------------\n\n开始模拟基础宇宙 直径:930亿光年 模拟完成\n正在进行收尾工作 [||||||||||] 引导完成",
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"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
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"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
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"CH3Opening-sharedassets2.assets-521-HypothesisName-1": "幕后琐事",
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"CH3Opening-sharedassets2.assets-521-HypothesisTagline-1": "Kris和Susie突然在暗世界醒来,听到了观众们的窃窃私语。",
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"CH3Opening-sharedassets2.assets-521-HypothesisDescription-1": "根据我们收集到的开发情报,《三角符文》第三章开场将会如何呈现呢?",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisName-1": "尾声",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisTagline-1": "冒险结束后,一段简短而甜蜜的尾声。",
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"ConcludingMelody-sharedassets2.assets-522-HypothesisDescription-1": "假设三角符文有一个圆满结局,那么它的尾声会是什么样子呢?",
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"ConcludingMelody-sharedassets2.assets-522-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
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"ConnectionIssues-sharedassets2.assets-515-LogName-1": "连接故障",
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"Dark Candy-sharedassets39.assets-514-ItemName-1": "黑暗糖果",
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"Dark Candy-sharedassets39.assets-514-BattleInfo-1": "回复40HP",
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@ -32,65 +20,7 @@
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"DevelopmentInsightPart2-sharedassets2.assets-504-ItemTitle-1": "开发洞察 第2部分",
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"DevelopmentInsightPart3-sharedassets2.assets-505-ItemTitle-1": "开发洞察 第3部分",
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"DRHDebugManager-level0-1623-controls-1": "---------------------------------------\n<color=yellow>除错模式快捷键</color>\nB+D+Enter = 调试模式(可切换)\nB+D+P = 切换输出日志(可切换)\nB+D+G = 100倍速度(可切换)\nB+D+H = 0.1倍速度(可切换)\nF8 = 将上一个报错保存到TXT文件\nALT+F4 = 免费土豆丝\n上键 = 刷新当前聊天框\n左键 = 切换到后一个文本",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisName-1": "先知预言",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisTagline-1": "一个预言的传说还是迎来了悲惨的结局。",
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"EndOfTheDeltarune-sharedassets2.assets-523-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封印储藏室内的喷泉,会发生什么?",
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"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-524-GoalHint-1": "跟所有的小镇居民对话",
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"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-525-GoalHint-1": "解开Rouxls的谜题",
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"FreeDrinks-sharedassets2.assets-526-HypothesisName-1": "免费饮料",
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"FreeDrinks-sharedassets2.assets-526-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料!",
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"FreeDrinks-sharedassets2.assets-526-HypothesisDescription-1": "(截至撰写本文时)如果三角符文2024年冬季邮件中首次透露的无名杯子是在暗世界中战斗的敌人,会发生什么?",
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"FreeDrinks_Fight-sharedassets2.assets-527-GoalHint-1": "暴力击败对手",
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"FreeDrinks_Mercy-sharedassets2.assets-528-GoalHint-1": "和平解决战斗",
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"FreeDrinks_NoHit-sharedassets2.assets-529-GoalHint-1": "无伤通过战斗",
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"FunFacts1-sharedassets2.assets-506-ItemTitle-1": "游戏趣闻",
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"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
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"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "将游戏帧率与显示器同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!",
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"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
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"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "用于打开光世界或\n暗世界的游戏菜单。",
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"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
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"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "用于向右移动。",
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"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
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"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "开启后,会关闭或\n调整一些游戏音效,\n并禁用占用大量\n性能的音频滤镜。",
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"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
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"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "开启后,将禁用\n大多数文本框的\n打字机输入特效。",
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"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
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"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "调节游戏内所有场景的音量。",
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"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
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"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键映射重置为默认值。",
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"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
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"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "开启后,游戏画面\n将占据整个屏幕。",
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"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
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"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "调节音效的音量。",
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"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
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"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "按下后,角色会奔跑。\n如果开启了“自动奔跑”,角色则会行走。",
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"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
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"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "用于向下移动。",
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"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
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"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用Sans、Papyrus等角色使用的特殊字体。\n禁用后,对应内容将以默认字体显示。",
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"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
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"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
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"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
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"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "用于向左移动。",
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"GonerMenu_Settings_Element-level0-1700-SettingsElementName-1": "音乐音量",
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"GonerMenu_Settings_Element-level0-1700-SettingsDescription-1": "调节背景音乐的音量。",
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"GonerMenu_Settings_Element-level0-1706-SettingsElementName-1": "简化视觉特效",
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"GonerMenu_Settings_Element-level0-1706-SettingsDescription-1": "调整视觉效果,\n减少性能开销,\n使特效更柔和。",
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"GonerMenu_Settings_Element-level0-1713-SettingsElementName-1": "自动奔跑",
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"GonerMenu_Settings_Element-level0-1713-SettingsDescription-1": "开启后,进行移动时\n将自动奔跑。\n\n此时按下“奔跑键”\n则会减速行走。",
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"GonerMenu_Settings_Element-level0-1715-SettingsElementName-1": "终止",
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"GonerMenu_Settings_Element-level0-1715-SettingsDescription-1": "用于返回、退出,\n或立即输出未显示的\n文本。",
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"GonerMenu_Settings_Element-level0-1729-SettingsElementName-1": "文本音量",
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"GonerMenu_Settings_Element-level0-1729-SettingsDescription-1": "调节角色说话的音量。",
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"GonerMenu_Settings_Element-level0-1745-SettingsElementName-1": "暂停",
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"GonerMenu_Settings_Element-level0-1745-SettingsDescription-1": "用于暂停游戏。",
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"GonerMenu_Settings_Element-level0-1748-SettingsElementName-1": "上",
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"GonerMenu_Settings_Element-level0-1748-SettingsDescription-1": "用于向上移动。",
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"GonerMenu_Settings_Element-level0-1776-SettingsElementName-1": "确认",
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"GonerMenu_Settings_Element-level0-1776-SettingsDescription-1": "用于确认及交互。\n比如,可以按下该键\n与指示牌进行交互。",
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"GonerMenu_Settings_Element-level2-1799-SettingsElementName-1": "模拟种子码",
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"GonerMenu_Settings_Element-level2-1799-SettingsDescription-1": "调整该值会很有趣哦。",
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"GonerMenu_Settings_Element-level2-1836-SettingsDescription-1": "将大多数文本的字体切换为阿里巴巴普惠体,以提高可读性。\n(可能会遇到\n奇怪的文本换行)",
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"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
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"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,贴着纸胶带。\n上面写着“再见”。",
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"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
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@ -99,84 +29,30 @@
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"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
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"LevelSetup-level10-169-State-1": "城堡镇",
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"LevelSetup-level10-169-Details-1": "猜想模拟:先知预言",
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"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
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"LevelSetup-level2-1866-State-1": "[已删除]",
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"LevelSetup-level2-1866-Details-1": "在主菜单",
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"LevelSetup-level2-1866-VesselText-1": "* (没有回应。)",
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"LevelSetup-level23-207-State-1": "学校用品柜",
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"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
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"LevelSetup-level3-213-State-1": "Sans和???????的家",
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"LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨魔",
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"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
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"LevelSetup-level32-343-State-1": "城堡镇",
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"LevelSetup-level33-93-State-1": "避风港外",
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"LevelSetup-level33-93-Details-1": "猜想模拟:避风港",
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"LevelSetup-level33-93-VesselText-1": "* (一个忧心仲仲的容器。)",
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"LevelSetup-level34-106-State-1": "避风港内",
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"LevelSetup-level34-106-VesselText-1": "* (一个冷若冰霜的容器。)",
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"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
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"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
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"LevelSetup-level38-114-State-1": "致谢名单",
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"LevelSetup-level38-114-Details-1": "猜想模拟:尾声",
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"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
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"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
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"LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料",
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"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
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"LevelSetup-level41-20-State-1": "错误!未知的场景",
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"LevelSetup-level41-20-Details-1": "错误!未知的地方",
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"LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-1": "Uprank",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-2": "Trashei",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-3": "puzzlerat",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-4": "Fillow",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-5": "特别鸣谢",
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"MainMenu_CreditSectionManager-level2-1778-CreditNames-6": "Abbie Gonzalez",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-1": "职能:\n导演、程序、\n编剧、贴图美工\n\n“我是做游戏的”",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-2": "职能:\n游戏测试\n\n“猹在鳝丝的房间里显灵了”",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-3": "职能:\n作曲、编剧、游戏测试\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-4": "职能:\n提供灵感\n\n“第一法则是有氧运动?原来如此...\n...........”",
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"MainMenu_CreditSectionManager-level2-1778-CreditDescription-5": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
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"MainMenu_SectionManager-level2-1671-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
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"MainMenu_SectionManager-level2-1701-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
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"MainMenu_SectionManager-level2-1775-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
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"MeetPapyrus-sharedassets2.assets-530-HypothesisName-1": "万千世界与食人巨魔",
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"MeetPapyrus-sharedassets2.assets-530-HypothesisTagline-1": "结识一位新朋友,开启一场宏大的冒险之旅!",
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"MeetPapyrus-sharedassets2.assets-530-HypothesisDescription-1": "如果Papyrus并非邪恶反派,那么在另一个游戏内与他互动会是什么样的呢?",
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"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
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"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
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"MeetPapyrus_SusieSnack-sharedassets2.assets-531-GoalHint-1": "给Susie找到小零食",
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"MeetPapyrus_Win-sharedassets2.assets-532-GoalHint-1": "成功获得神秘古董",
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"MeetPrunsel-sharedassets2.assets-533-HypothesisName-1": "遇见Sans的兄弟",
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"MeetPrunsel-sharedassets2.assets-533-HypothesisDescription-1": "嗨,各位干净的白客,不好意思,这个猜想被砍掉了。因为这个猜想跟另一个太像了,还比那个无聊。\n这有点像“哎呀当猜想看也错得没边啦”!!哈人。\n而且在这里面,sans的兄弟不是papyrus,而是prunsel(这是个外网梗),太离谱了!\n我不到这做得有多烂,懒得测试了。这是在开发初期制作的,比整个模拟和假星系的部分早多了。",
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"MeetPrunsel_GoalAnomalies-sharedassets2.assets-534-GoalHint-1": "找到异常",
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"MeetPrunsel_GoalListen-sharedassets2.assets-535-GoalHint-1": "遇见神秘兄弟",
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"MonstersAreWeak-sharedassets2.assets-516-LogName-1": "怪物是弱小的",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-1": "...返回",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-2": "uprank",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-3": "MagicFroge",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-4": "Sooski",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditNames-5": "trashei",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-1": "导演、作曲、程序、编剧、2D/3D艺术\n\n“我好怀念我的低多边\n形ps1复古艺术独立恐怖\n游戏...”",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-2": "曲师、编剧助理、游戏测试员\n\n“我记得你是个\n<color=green>游戏开发者</color>”",
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"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-3": "<size=32>作曲</size>\n<size=24>(角色贴图由Sooski创作)</size>\n\n“为这个项目作曲能让\n更多人听到我的音乐。\n这是是我的荣幸。\n继续做你喜欢的事情吧,\n感谢你的聆听!”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-4": "<size=32>作曲</size>\n<size=24>(角色贴图由Sooski创作)</size>\n\n“这种形态— 这种可怕的形态... \n我总有一天会挣脱的!!\n\n同时,我诚挚的感谢你,\n感谢你给了我们这个小世界\n一个机会——这里的景色和声音,\n这里的高潮和低谷。\n有时间一定要再回来哦...\n\n我们创造、创造、再创造,\n永不停歇!!”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-5": "游戏测试员\n\n“猹在鳝丝的房间里显灵了”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-6": "游戏测试员\n\n“第一法则是有氧运动?原来如此...\n...........”",
|
||||
"NewMainMenu_CreditSubMenu-level2-1756-CreditDescription-7": "OpenDyslexic字体制作人\n\n社交账号:\nabbiegonzalez.com",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-1": "旧图标和旧Logo",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-2": "《传说之下嘉年华》2024 幕后花絮",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-3": "开发洞察 第1部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-4": "开发洞察 第2部分",
|
||||
"NewMainMenu_ExtraSubMenu-level2-1807-ExtraName-5": "开发洞察 第3部分",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionName-1": "治疗祷言",
|
||||
"Noelle_HealPrayer-sharedassets0.assets-2544-ActionDescription-1": "治疗队友",
|
||||
"Noelle_IceShock-sharedassets0.assets-2545-ActionName-1": "冰震术",
|
||||
"Noelle_IceShock-sharedassets0.assets-2545-ActionDescription-1": "冰属性<br>伤害",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2546-ActionName-1": "睡眠迷雾",
|
||||
"Noelle_SleepMist-sharedassets0.assets-2546-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
|
||||
"OldItems-sharedassets2.assets-507-ItemTitle-1": "旧图标和旧Logo",
|
||||
"OldItems-sharedassets2.assets-507-ItemDescription-1": "在“游戏内容用计算机模拟”这一理念\n提出前使用的旧图标和Logo。",
|
||||
"Outlawed-sharedassets2.assets-536-HypothesisName-1": "无处容身",
|
||||
"Outlawed-sharedassets2.assets-536-HypothesisDescription-1": "如果三角符文第三章有一个带有牛仔/西部风格的隐藏BOSS会怎样?此外,如果Asgore也陪我们进入暗世界,会发生什么?",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2548-ActionName-1": "安抚",
|
||||
"Ralsei_Pacify-sharedassets0.assets-2548-ActionDescription-1": "饶恕疲惫\n的敌人",
|
||||
"Reflecting-sharedassets2.assets-517-LogName-1": "反思",
|
||||
@ -188,9 +64,6 @@
|
||||
"Susie_RudeBuster-sharedassets0.assets-2549-ActionDescription-1": "造成\n粗暴伤害",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionName-1": "终极治疗",
|
||||
"Susie_UltimatHeal-sharedassets0.assets-2550-ActionDescription-1": "最棒的\n治疗法术",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisName-1": "避风港",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisTagline-1": "进入镇上的避风港,你有很多时间来自我反思。",
|
||||
"TakingShelter-sharedassets2.assets-537-HypothesisDescription-1": "如果某一时刻,“容器”和Kris敞开心扉,可以相互“交流”,那么...",
|
||||
"TextMeshPro-level0-1343-m_text-1": "放弃",
|
||||
"TextMeshPro-level0-1344-m_text-1": "继续",
|
||||
"TextMeshPro-level21-64-m_text-1": "<link=\"shake\">警长</link>",
|
||||
@ -218,19 +91,23 @@
|
||||
"TextMeshProUGUI-level0-1351-m_text-1": "HP",
|
||||
"TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?",
|
||||
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
|
||||
"TextMeshProUGUI-level0-1356-m_text-1": "菜单",
|
||||
"TextMeshProUGUI-level0-1357-m_text-1": "无私",
|
||||
"TextMeshProUGUI-level0-1363-m_text-1": "0",
|
||||
"TextMeshProUGUI-level0-1364-m_text-1": "辅助功能",
|
||||
"TextMeshProUGUI-level0-1365-m_text-1": "是",
|
||||
"TextMeshProUGUI-level0-1368-m_text-1": "金钱:0",
|
||||
"TextMeshProUGUI-level0-1370-m_text-1": "防御",
|
||||
"TextMeshProUGUI-level0-1373-m_text-1": "上",
|
||||
"TextMeshProUGUI-level0-1374-m_text-1": "EXP:0",
|
||||
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
|
||||
"TextMeshProUGUI-level0-1378-m_text-1": "物品信息",
|
||||
"TextMeshProUGUI-level0-1381-m_text-1": "游戏",
|
||||
"TextMeshProUGUI-level0-1383-m_text-1": "简化视觉特效",
|
||||
"TextMeshProUGUI-level0-1386-m_text-1": "骰子手链",
|
||||
"TextMeshProUGUI-level0-1388-m_text-1": "物 品 ",
|
||||
"TextMeshProUGUI-level0-1389-m_text-1": "1",
|
||||
"TextMeshProUGUI-level0-1391-m_text-1": "终止",
|
||||
"TextMeshProUGUI-level0-1392-m_text-1": "状 态 \n",
|
||||
"TextMeshProUGUI-level0-1393-m_text-1": "控制",
|
||||
"TextMeshProUGUI-level0-1395-m_text-1": "魔法:",
|
||||
@ -238,40 +115,56 @@
|
||||
"TextMeshProUGUI-level0-1401-m_text-1": "武器:铅笔",
|
||||
"TextMeshProUGUI-level0-1402-m_text-1": "设置",
|
||||
"TextMeshProUGUI-level0-1403-m_text-1": "(不可用。)",
|
||||
"TextMeshProUGUI-level0-1404-m_text-1": "左",
|
||||
"TextMeshProUGUI-level0-1405-m_text-1": "10",
|
||||
"TextMeshProUGUI-level0-1409-m_text-1": "暂停",
|
||||
"TextMeshProUGUI-level0-1411-m_text-1": "仁慈",
|
||||
"TextMeshProUGUI-level0-1414-m_text-1": "文本音量",
|
||||
"TextMeshProUGUI-level0-1415-m_text-1": "丢弃",
|
||||
"TextMeshProUGUI-level0-1416-m_text-1": "给Berdly打电话",
|
||||
"TextMeshProUGUI-level0-1419-m_text-1": "即时文本",
|
||||
"TextMeshProUGUI-level0-1427-m_text-1": "给家里打电话",
|
||||
"TextMeshProUGUI-level0-1428-m_text-1": "全屏",
|
||||
"TextMeshProUGUI-level0-1429-m_text-1": "使用",
|
||||
"TextMeshProUGUI-level0-1430-m_text-1": "-- 恢复默认值 --",
|
||||
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
|
||||
"TextMeshProUGUI-level0-1433-m_text-1": "音效音量",
|
||||
"TextMeshProUGUI-level0-1434-m_text-1": "2025/03/13 测试版构建",
|
||||
"TextMeshProUGUI-level0-1435-m_text-1": "13",
|
||||
"TextMeshProUGUI-level0-1436-m_text-1": "“Kris”",
|
||||
"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单",
|
||||
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
|
||||
"TextMeshProUGUI-level0-1447-m_text-1": "自动奔跑",
|
||||
"TextMeshProUGUI-level0-1449-m_text-1": "攻击 10(1)",
|
||||
"TextMeshProUGUI-level0-1450-m_text-1": "8",
|
||||
"TextMeshProUGUI-level0-1452-m_text-1": "铁制镣铐",
|
||||
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
|
||||
"TextMeshProUGUI-level0-1457-m_text-1": "下",
|
||||
"TextMeshProUGUI-level0-1459-m_text-1": "禁用特殊字体",
|
||||
"TextMeshProUGUI-level0-1460-m_text-1": "升级需:10",
|
||||
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
|
||||
"TextMeshProUGUI-level0-1463-m_text-1": "否\n",
|
||||
"TextMeshProUGUI-level0-1466-m_text-1": "给Sans打电话",
|
||||
"TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗",
|
||||
"TextMeshProUGUI-level0-1468-m_text-1": "防御:",
|
||||
"TextMeshProUGUI-level0-1471-m_text-1": "右",
|
||||
"TextMeshProUGUI-level0-1473-m_text-1": "行动",
|
||||
"TextMeshProUGUI-level0-1478-m_text-1": "垂直同步",
|
||||
"TextMeshProUGUI-level0-1481-m_text-1": "无障碍字体",
|
||||
"TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
|
||||
"TextMeshProUGUI-level0-1487-m_text-1": "确认",
|
||||
"TextMeshProUGUI-level0-1490-m_text-1": "新文本",
|
||||
"TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器",
|
||||
"TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20",
|
||||
"TextMeshProUGUI-level0-1500-m_text-1": "主音量",
|
||||
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
|
||||
"TextMeshProUGUI-level0-1502-m_text-1": "简化音效",
|
||||
"TextMeshProUGUI-level0-1503-m_text-1": "声音",
|
||||
"TextMeshProUGUI-level0-1506-m_text-1": "选项",
|
||||
"TextMeshProUGUI-level0-1511-m_text-1": "防御 10(0)",
|
||||
"TextMeshProUGUI-level0-1512-m_text-1": "攻击:",
|
||||
"TextMeshProUGUI-level0-1517-m_text-1": "音乐音量",
|
||||
"TextMeshProUGUI-level0-1518-m_text-1": "奔跑",
|
||||
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。红黑相间的星形糖果,\n尝起来有棉花糖的味道。",
|
||||
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~",
|
||||
"TextMeshProUGUI-level0-1524-m_text-1": "LV7 领队\n通过各种行动指挥小队",
|
||||
@ -282,6 +175,7 @@
|
||||
"TextMeshProUGUI-level2-1451-m_text-1": "||",
|
||||
"TextMeshProUGUI-level2-1452-m_text-1": "-----------------------------------",
|
||||
"TextMeshProUGUI-level2-1454-m_text-1": "----------------------------",
|
||||
"TextMeshProUGUI-level2-1456-m_text-1": "Abbie Gonzalez",
|
||||
"TextMeshProUGUI-level2-1459-m_text-1": "X3",
|
||||
"TextMeshProUGUI-level2-1461-m_text-1": "Kris和Susie回到城堡镇,却发现它处于一片混乱!\n\n一个预言的传说终于走到了尽头。",
|
||||
"TextMeshProUGUI-level2-1463-m_text-1": "遇见Sans的兄弟",
|
||||
@ -291,14 +185,17 @@
|
||||
"TextMeshProUGUI-level2-1469-m_text-1": "无",
|
||||
"TextMeshProUGUI-level2-1474-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
|
||||
"TextMeshProUGUI-level2-1480-m_text-1": "日志",
|
||||
"TextMeshProUGUI-level2-1481-m_text-1": "Uprank",
|
||||
"TextMeshProUGUI-level2-1483-m_text-1": "---------------------------",
|
||||
"TextMeshProUGUI-level2-1486-m_text-1": "-----------------------------------\n| |",
|
||||
"TextMeshProUGUI-level2-1487-m_text-1": "猜想",
|
||||
"TextMeshProUGUI-level2-1488-m_text-1": "目标",
|
||||
"TextMeshProUGUI-level2-1489-m_text-1": " \\n\\n|||||||||||",
|
||||
"TextMeshProUGUI-level2-1492-m_text-1": "puzzlerat",
|
||||
"TextMeshProUGUI-level2-1495-m_text-1": "___________________\n",
|
||||
"TextMeshProUGUI-level2-1497-m_text-1": "______________",
|
||||
"TextMeshProUGUI-level2-1498-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!",
|
||||
"TextMeshProUGUI-level2-1499-m_text-1": "特别鸣谢",
|
||||
"TextMeshProUGUI-level2-1502-m_text-1": "____________________\n",
|
||||
"TextMeshProUGUI-level2-1508-m_text-1": "4500$",
|
||||
"TextMeshProUGUI-level2-1513-m_text-1": "------------",
|
||||
@ -317,6 +214,7 @@
|
||||
"TextMeshProUGUI-level2-1568-m_text-1": "W.D 赌博",
|
||||
"TextMeshProUGUI-level2-1570-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||||
"TextMeshProUGUI-level2-1579-m_text-1": "1500$",
|
||||
"TextMeshProUGUI-level2-1582-m_text-1": "Fillow",
|
||||
"TextMeshProUGUI-level2-1594-m_text-1": "你终于可以见到Sans的兄弟了!\n\n然而,一个黑暗的秘密就隐藏在门后..",
|
||||
"TextMeshProUGUI-level2-1596-m_text-1": "游戏仅供娱乐\n拒绝真正赌博\n理性娱乐至上",
|
||||
"TextMeshProUGUI-level2-1602-m_text-1": "额外内容",
|
||||
@ -328,6 +226,7 @@
|
||||
"TextMeshProUGUI-level2-1638-m_text-1": "->",
|
||||
"TextMeshProUGUI-level2-1651-m_text-1": "三角符文的结局",
|
||||
"TextMeshProUGUI-level2-1654-m_text-1": "V0.0.2",
|
||||
"TextMeshProUGUI-level2-1655-m_text-1": "模拟种子码",
|
||||
"TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁",
|
||||
"TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!",
|
||||
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
|
||||
@ -376,7 +275,6 @@
|
||||
"TextMeshProUGUI-sharedassets2.assets-603-m_text-1": "猜想",
|
||||
"TextMeshProUGUI-sharedassets2.assets-604-m_text-1": "目标",
|
||||
"TextMeshProUGUI-sharedassets2.assets-605-m_text-1": "实验发现",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisName-1": "天使的乐园",
|
||||
"TheANGELSHEAVEN-sharedassets2.assets-538-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
|
||||
"UE2024BTS-sharedassets2.assets-508-ItemTitle-1": "《传说之下嘉年华》2024 幕后花絮",
|
||||
"UE2024BTS-sharedassets2.assets-508-ItemDescription-1": "《传说之下嘉年华》2024预告片中\n那些3D镜头就是这样建构出来的。"
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user