From f6e2fab78b3b7a28123f608e3096391287a86825 Mon Sep 17 00:00:00 2001 From: ws3917 Date: Sat, 22 Mar 2025 15:46:35 +0000 Subject: [PATCH] Translated using Weblate (Chinese (Simplified Han script)) Currently translated at 100.0% (370 of 370 strings) Translation: Deltarune-Hypothesis/4-Unity-mText(new) Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/ --- drhps/mtext/zh_CN.json | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/drhps/mtext/zh_CN.json b/drhps/mtext/zh_CN.json index b63f563a..c4330b2a 100644 --- a/drhps/mtext/zh_CN.json +++ b/drhps/mtext/zh_CN.json @@ -10,11 +10,11 @@ "BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WDCORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误(1/3)\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸:930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成", "Cell Phone-sharedassets8.assets-12-ItemName-1": "电话", "Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。", - "CH3Opening-sharedassets2.assets-500-HypothesisName-1": "幕布之后", + "CH3Opening-sharedassets2.assets-500-HypothesisName-1": "幕后琐事", "CH3Opening-sharedassets2.assets-500-HypothesisTagline-1": "Kris和Susie突然在暗世界中醒来,然后听到了观众们的窃窃私语声。", "CH3Opening-sharedassets2.assets-500-HypothesisDescription-1": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?", "CH3Opening-sharedassets2.assets-500-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前", - "ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "律动终焉", + "ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "尾声", "ConcludingMelody-sharedassets2.assets-501-HypothesisTagline-1": "冒险结束后的一首简短而甜蜜的终曲。", "ConcludingMelody-sharedassets2.assets-501-HypothesisDescription-1": "假设游戏有一个圆满结局,那么对三角符文的终曲所呈现的视听效果进行猜想。", "ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售前", @@ -28,7 +28,7 @@ "DevelopmentInsightPart1-sharedassets2.assets-483-ItemTitle-1": "开发洞察 第1部分", "DevelopmentInsightPart2-sharedassets2.assets-484-ItemTitle-1": "开发洞察 第2部分", "DevelopmentInsightPart3-sharedassets2.assets-485-ItemTitle-1": "开发洞察 第3部分", - "EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "一个被预知的预言", + "EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "先知预言", "EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline-1": "一个预言的传奇终于迎来了其悲惨的结局。", "EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封闭储藏室内的喷泉,会怎么样呢?", "EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint-1": "跟所有的小镇居民对话", @@ -99,7 +99,7 @@ "ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。\n一片湿哒哒的披萨,闻起来怪怪的。", "LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器", "LevelSetup-level10-169-State-1": "城堡镇", - "LevelSetup-level10-169-Details-1": "", + "LevelSetup-level10-169-Details-1": "猜想模拟:先知预言", "LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)", "LevelSetup-level2-1842-State-1": "[已删除]", "LevelSetup-level2-1842-Details-1": "在主菜单", @@ -107,21 +107,21 @@ "LevelSetup-level23-207-State-1": "学校用品柜", "LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)", "LevelSetup-level3-213-State-1": "Sans和???????的家", - "LevelSetup-level3-213-Details-1": "", + "LevelSetup-level3-213-Details-1": "猜想模拟:万千世界与食人巨兽", "LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)", "LevelSetup-level32-343-State-1": "城堡镇", - "LevelSetup-level33-97-State-1": "", - "LevelSetup-level33-97-Details-1": "", + "LevelSetup-level33-97-State-1": "避风港外", + "LevelSetup-level33-97-Details-1": "猜想模拟:避风港", "LevelSetup-level33-97-VesselText-1": "* (一个忧心仲仲的容器。)", - "LevelSetup-level34-106-State-1": "", + "LevelSetup-level34-106-State-1": "避风港内", "LevelSetup-level34-106-VesselText-1": "* (一个冻僵如泥的容器。)", "LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)", "LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)", - "LevelSetup-level38-114-State-1": "", - "LevelSetup-level38-114-Details-1": "", + "LevelSetup-level38-114-State-1": "致谢名单", + "LevelSetup-level38-114-Details-1": "猜想模拟:尾声", "LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)", "LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店", - "LevelSetup-level39-339-Details-1": "", + "LevelSetup-level39-339-Details-1": "猜想模拟:免费饮料", "LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)", "LevelSetup-level41-20-State-1": "错误!未知的场景", "LevelSetup-level41-20-Details-1": "错误!未知的地方", @@ -140,7 +140,7 @@ "MainMenu_SectionManager-level2-1652-ThisControlText-1": "", "MainMenu_SectionManager-level2-1682-ThisControlText-1": "", "MainMenu_SectionManager-level2-1753-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键", - "MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "万千世界与食人巨魔", + "MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "万千世界与食人巨兽", "MeetPapyrus-sharedassets2.assets-510-HypothesisTagline-1": "识一位新朋友,踏上一场宏大的冒险之旅!", "MeetPapyrus-sharedassets2.assets-510-HypothesisDescription-1": "假设Papyrus并不是某种邪恶反派,那么在游戏宇宙中与他互动会是什么样的呢?", "MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟", @@ -183,7 +183,7 @@ "Susie_RudeBuster-sharedassets0.assets-2460-ActionDescription-1": "造成\n粗暴伤害", "Susie_UltimatHeal-sharedassets0.assets-2461-ActionName-1": "终极治疗", "Susie_UltimatHeal-sharedassets0.assets-2461-ActionDescription-1": "最好的\n治疗", - "TakingShelter-sharedassets2.assets-516-HypothesisName-1": "防空洞", + "TakingShelter-sharedassets2.assets-516-HypothesisName-1": "避风港", "TakingShelter-sharedassets2.assets-516-HypothesisTagline-1": "进入镇上的防空洞,你有很多时间来反思自己。", "TakingShelter-sharedassets2.assets-516-HypothesisDescription-1": "如果在某一时刻,“容器”和Kris有了心与心的沟通,他们可以彼此“交流”。", "TextMeshPro-level0-1343-m_text-1": "放弃", @@ -350,7 +350,7 @@ "TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "规划\n在决定将所有计划中的猜想整合到一款游戏中之后,接下来的任务就是想办法把它们串联在一起。\n\n把所有猜想都放在三角符文宇宙的模拟器里,听起来是个有趣的点子吧。此外,还可以写写与玩家角色执行的其他猜想实验相关的日志。", "TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "- DELTARUNE Hypotheis的引擎其实是用一款老同人游戏“DELTASWAP”改的,\n那个游戏的流程到进入暗世界前就结束了,主要是用来展示一下换位表概念。 \n\n- 当初咱配置Github,打算在上面备份游戏文件,uprank不知道咋搞的,\n成功把文件删了个精光,游戏就这样彻底死翘翘啦!!!\n不过我们稍微补救了一下,游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。第一版设计模仿了白板上的投影,\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。", "TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "将来\n然后呢?\n\n我们的计划是继续制作更多的猜想和日志,直到三角符文第三四章发布。到那时候,我们会放下手头上的猜想内容,好吸收新剧情和新内容。这样我们才能把猜想写的更加准确。\n\n在不久的将来,这款游戏也会开源!芜湖!!", - "TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "起始\n开发与规划最初始于2024年3月21日,起初还只是一个小型同人游戏而已,里面只有主世界和Ogres的猜想。\n\n扩展\n随着开发的进行,范围也不断扩大,各种猜想的各种想法开始被一一抛出。我们选择将所有这些猜想打包成一个游戏,而不是将每个猜想都做成一个单独的游戏,不然就会带来一大堆问题,比如出现了问题的话,就必须得挨个游戏更新。\"", + "TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "起始\n开发与规划最初始于2024年3月21日,起初还只是一个小型同人游戏而已,里面只有“万千世界与食人巨兽”的猜想。\n\n扩展\n随着开发的进行,范围也不断扩大,各种猜想的各种想法开始被一一抛出。我们选择将所有这些猜想打包成一个游戏,而不是将每个猜想都做成一个单独的游戏,不然就会带来一大堆问题,比如出现了问题的话,就必须得挨个游戏更新。\"", "TextMeshProUGUI-sharedassets2.assets-557-m_text-1": "“项目介绍”", "TextMeshProUGUI-sharedassets2.assets-558-m_text-1": "“范围膨胀”", "TextMeshProUGUI-sharedassets2.assets-559-m_text-1": "“发现”", @@ -366,7 +366,7 @@ "TextMeshProUGUI-sharedassets2.assets-582-m_text-1": "猜想", "TextMeshProUGUI-sharedassets2.assets-583-m_text-1": "目标", "TextMeshProUGUI-sharedassets2.assets-584-m_text-1": "已记录的信息", - "TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisName-1": "天使的天堂", + "TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisName-1": "天使的乐园", "TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n", - "UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "传说之下嘉年华2024\n预告片中3D镜头的\n幕后花絮。" + "UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "传说之下嘉年华\n2024预告片中\n3D镜头的幕后花絮。" }