From fa41d777636236411dabdd54fbda87a2db0bea1f Mon Sep 17 00:00:00 2001 From: WS-3917 Date: Tue, 4 Mar 2025 18:44:06 +0800 Subject: [PATCH] 23 --- drhps/dialogue/en.json | 1401 ++++++++++++++++++++++++++++++++++++++++ drhps/mtext-x/en.json | 208 ++++++ drhps/settings/en.json | 49 ++ 3 files changed, 1658 insertions(+) create mode 100644 drhps/dialogue/en.json create mode 100644 drhps/mtext-x/en.json create mode 100644 drhps/settings/en.json diff --git a/drhps/dialogue/en.json b/drhps/dialogue/en.json new file mode 100644 index 00000000..9662386a --- /dev/null +++ b/drhps/dialogue/en.json @@ -0,0 +1,1401 @@ +{ + "Ambush_Papyrus-sharedassets7.assets-8-0": "APOLOGIES, I WAS BUSY PLAYING DRAGON BLAZERS.", + "Ambush_Papyrus-sharedassets7.assets-8-1": "WERE.. UH..@ YOU SAYING SOMETHING?", + "Ambush_Papyrus-sharedassets7.assets-8-2": "ADDITIONALLY..@ WHO ARE YOU TWO?", + "Ambush_Papyrus-sharedassets7.assets-8-3": "well, ya did say you wanted buddies.~so i brought some.", + "Ambush_Papyrus-sharedassets7.assets-8-4": "BUDDIES?", + "Ambush_Papyrus-sharedassets7.assets-8-5": "pals.", + "Ambush_Papyrus-sharedassets7.assets-8-6": "PALS?!", + "Ambush_Papyrus-sharedassets7.assets-8-7": "companions.", + "Ambush_Papyrus-sharedassets7.assets-8-8": "COMPANIONS?!?!", + "Ambush_Papyrus-sharedassets7.assets-8-9": "chums.", + "Ambush_Papyrus-sharedassets7.assets-8-10": "ENOUGH!# SANS, I POLITELY REQUEST THAT YOU LEAVE AT ONCE!", + "Ambush_Papyrus-sharedassets7.assets-8-11": "MY NEW FRIENDS MUST HAVE THE GREATEST INTRODUCTION..", + "Ambush_Papyrus-sharedassets7.assets-8-12": "EVER!;IN THE WORLD!!;OF ALL TIME!!!", + "Ambush_Papyrus-sharedassets7.assets-8-13": "aww, how thoughtful of you.~i'll be outside if ya need me.", + "Ambush_Papyrus-sharedassets7.assets-8-14": "well, have fun you three.", + "Ambush_Susie-sharedassets4.assets-442-0": "...", + "Ambush_Susie-sharedassets4.assets-442-1": "So...# you're the one trying to end the world?", + "Ambush_Susie-sharedassets4.assets-442-2": "Y'know.. A few days ago, I would've sympathised.", + "Ambush_Susie-sharedassets4.assets-442-3": "Despising the world..@ Thinking everyone was out to get you.", + "Ambush_Susie-sharedassets4.assets-442-4": "... I probably would've been on your side.", + "Ambush_Susie-sharedassets4.assets-442-5": "..", + "Ambush_Susie-sharedassets4.assets-442-6": "Listen dude, you probably have some crazy backstory, but..", + "Ambush_Susie-sharedassets4.assets-442-7": "We've got people we care about and your putting them in danger.", + "Ambush_Susie-sharedassets4.assets-442-8": "So, i'm only gonna warn you once..", + "Ambush_Susie-sharedassets4.assets-442-9": "If you even THINK@ about trying to open more fountains...", + "Ambush_Susie-sharedassets4.assets-442-10": "You're gonna have to go through US!!", + "Ambush_Susie-sharedassets4.assets-442-11": "AND PLOT TWIST,@ WE'LL KICK YOUR ASS!", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-0": "Here, I have an idea.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-1": "Why don't we say our goodbyes to everyone in town?", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-2": "I'm sure they'd love to see us one last time.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-3": "Yeah, that would be nice.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-4": "All these adventures... I knew they had to end sometime.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-5": "I mean, me and Kris won't be stuck in school forever, right?", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-6": "But this is just so.. sudden.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-7": "We've been through so much together.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-8": "But I think that's what makes this moment special!", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-9": "Everything we've done, it's led us here. To this one last journey.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-10": "Heh. When you put it like that, it's almost like we planned it.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-11": "Guess we better make this one count, huh?", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-12": "Kris, would you do the honors?", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-13": "... And lead us one more time through the dark?", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-14": "As long as the fountain stays open, the Roaring could still come.", + "APF_FountainRoom_Acceptance-sharedassets10.assets-199-15": "Sealing it... it's the only way.", + "APF_Fountain_SusieSpeech-sharedassets32.assets-12-0": "Do you think they'll like our parting gift?", + "APF_Fountain_SusieSpeech-sharedassets32.assets-12-1": "Obviously! ;It stars me, after all!", + "APF_Fountain_SusieSpeech-sharedassets32.assets-12-2": "Well... I guess you've got a good point there.", + "APF_Fountain_SusieSpeech-sharedassets32.assets-12-3": "Heh, who am I kidding!", + "APF_Fountain_SusieSpeech-sharedassets32.assets-12-4": "We still need to finish that school project!", + "APF_Fountain_SusieSpeech-sharedassets32.assets-12-5": "And... I don't think I could ever lose a friend like you.", + "APF_Fountain_SusieSpeech-sharedassets32.assets-12-6": "Alright, whenever you're ready.", + "BallOfJunk_Choice_No-sharedassets3.assets-249-0": "You felt a feeling of relief.", + "BallOfJunk_Choice_Yes-sharedassets3.assets-250-0": "Hand shaking, you dropped the ball of junk on the ground.", + "BallOfJunk_Choice_Yes-sharedassets3.assets-250-1": "It broke into pieces.", + "BallOfJunk_Choice_Yes-sharedassets3.assets-250-2": "You felt bitter.", + "BallOfJunk_Drop-sharedassets3.assets-251-0": "You took it from your pocket. ;You have a very, very, bad feeling about throwing it away.", + "BallOfJunk_Drop-sharedassets3.assets-251-1": "Throw it away anyway?", + "BallOfJunk_Info-sharedassets3.assets-252-0": "\"Ball of Junk\" - A small ball of accumulated knick-knacks cobbled together in your pocket.", + "BallOfJunk_Use-sharedassets3.assets-254-0": "You looked at the junk ball in admiration.@~Nothing happened.", + "BattleMember_SpareFail-sharedassets0.assets-2485-0": "|0 spared |1! ;But its name wasn't YELLOW...", + "BattleMember_SpareFail_PossiblePacify-sharedassets0.assets-2486-0": "(Try using Ralseis PACIFY!)", + "BattleMember_SpareSuccessful-sharedassets0.assets-2487-0": "|0 spared |1!", + "BattleMember_UseItem-sharedassets0.assets-2488-0": "|0 used the |1!", + "Battle_VictoryDialogue-sharedassets0.assets-2490-0": "You won! ;Got |0 D$.|1", + "Call_NoResponse-sharedassets0.assets-2494-0": "(Ring, ring...)", + "Call_NoResponse-sharedassets0.assets-2494-1": "(No response...)", + "CellPhone_Use-sharedassets8.assets-14-0": "(You tried to call on the Cell Phone.)", + "CellPhone_Use-sharedassets8.assets-14-1": "It's nothing but garbage noise.", + "CM_EndingDialogue-sharedassets38.assets-20-0": "... Okay, yeah. Guess piano isn't my thing.", + "CM_EndingDialogue-sharedassets38.assets-20-1": "That wasn't a bad first try. You'll always start somewhere!", + "CM_EndingDialogue-sharedassets38.assets-20-2": "No kidding, kinda makes me wanna try.", + "CM_EndingDialogue-sharedassets38.assets-20-3": "You should give it a shot, Susie.", + "CM_EndingDialogue-sharedassets38.assets-20-4": "Who knows, you might have some hidden talent yourself!", + "CM_EndingDialogue-sharedassets38.assets-20-5": "Oh, uh, sure. ;It's just pressing keys... right?", + "debug_actiontest-sharedassets21.assets-20-0": "One Action", + "debug_actiontest-sharedassets21.assets-20-1": "Two Actions", + "debug_actiontest-sharedassets21.assets-20-2": "Three Actions", + "debug_actiontest-sharedassets21.assets-20-3": "Four Actions", + "debug_actiontest-sharedassets21.assets-20-4": "One Action (On End)", + "debug_actiontest-sharedassets21.assets-20-5": "Two Actions (On End)", + "debug_actiontest-sharedassets21.assets-20-6": "Three Actions (On End)", + "debug_choice-sharedassets21.assets-21-0": "one choice, idk why this would be used", + "debug_choice-sharedassets21.assets-21-1": " ", + "debug_choice-sharedassets21.assets-21-2": "two", + "debug_choice-sharedassets21.assets-21-3": "three", + "debug_choice-sharedassets21.assets-21-4": "four", + "debug_choice-sharedassets21.assets-21-5": "FUCK IT, WE BALL. ;INFINITE CHOICES!!", + "debug_choice-sharedassets21.assets-21-6": "stress test time :)", + "debug_colortest-sharedassets21.assets-22-0": "Howdy, I'm Flowey the Flower!", + "debug_colortest-sharedassets21.assets-22-1": "I'm EVIL, MUAHAHAHAH!!", + "debug_colortest-sharedassets21.assets-22-2": "I'm feeling tilted!", + "debug_colortest-sharedassets21.assets-22-3": "I..@ said...@SHUT UP", + "debug_colortest-sharedassets21.assets-22-4": "okay yeah that last one kinda sucked but whatever i'll probably never use it", + "debug_colortest-sharedassets21.assets-22-5": "RED VERUS BLU, Kris we've GOT TO SAVETF2!", + "debug_colortest-sharedassets21.assets-22-6": "RED;GREEN;BLUE", + "debug_reactiontest-sharedassets21.assets-23-0": "big boner down the lane", + "debug_reactiontest-sharedassets21.assets-23-1": "Kris! This is the DEBUG ROOM!", + "debug_reactiontest-sharedassets21.assets-23-2": "You have got to stress test the reactions!", + "debug_reactiontest-sharedassets21.assets-23-3": "alr bet", + "debug_reactiontest-sharedassets21.assets-23-4": "What the FREAK.", + "debug_reactiontest-sharedassets21.assets-23-5": "wait i'm like goated this also supports colored text, fonts and dyslexic font", + "debug_reactiontest-sharedassets21.assets-23-6": "Speak up lads!", + "debug_skiptest-sharedassets21.assets-24-0": "Hi I'm Ber£", + "debug_skiptest-sharedassets21.assets-24-1": "STFU", + "debug_skiptest-sharedassets21.assets-24-2": "Testing without next text£", + "EOTDCastleFloor1_BasementSign-sharedassets19.assets-35-0": "(BF : LIVING QUARTERS FOR BAD GUYS)", + "EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-0": "I think you've had enough cake.", + "EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-1": "(Great going, Kris!)", + "EOTDCastleFloor1_Cauldron-sharedassets19.assets-36-2": "Could I get a bite too?", + "EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-0": "Oh, Kris!", + "EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-1": "After you've both said your goodbyes...", + "EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-2": "The door above the cauldron leads to the base of the Fountain.", + "EOTDCastleFloor1_DoorInform-sharedassets19.assets-39-3": "So.. whenever you're both ready.~I'll unlock it.", + "EOTDCastleFloor1_HeartDoor-sharedassets19.assets-40-0": "(Walking up to the door, you feel an overwhelming sense of closure.)", + "EOTDCastleFloor1_HeartDoor-sharedassets19.assets-40-1": "(Are you sure you're ready to leave?)", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-0": "This is the door that leads to the base of the Fountain.", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-1": "Ralsei?", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-2": "...?", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-3": "Is this really the last time we'll see you?", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-4": "Like, what if somebody else tried opening another fountain?", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-5": "I'm.. not sure, Susie.", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-6": "However.. If anything like that did happen...", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-7": "... I think I have a good idea on who would be called upon.", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-8": "Oh I see, we're the Dark Fountain plumbers!", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-9": "Hehe, it appears so!", + "EOTDCastleFloor1_HeartDoorCutscene-sharedassets19.assets-41-10": "Okay.;Let's do this!", + "EOTDCastleFloor1_HeartDoor_PreventChoice-sharedassets19.assets-43-0": "I'm not leaving until I've seen to Lancer!", + "EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-0": "Are you.. coming with?", + "EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-1": "No, I'll be watching from the balcony upstairs though!", + "EOTDCastleFloor1_RalseiFinale-sharedassets19.assets-46-2": "Oh, and watch your step! ;I haven't been down there in a long time.", + "EOTDCastleFloor1_Sign-sharedassets19.assets-47-0": "(2F : LIVING QUARTERS)", + "EOTDCastleFloor1_SusieConfuse-sharedassets19.assets-48-0": "!", + "EOTDCastleFloor1_SusieConfuse-sharedassets19.assets-48-1": "Hey Kris.. You gonna finish that?", + "EOTDCastle_NubertDoor-sharedassets11.assets-7-0": "It's a Nubert shaped door.", + "EOTDCastle_NubertDoor-sharedassets11.assets-7-1": "(Unfortunately, you are too big to fit inside.)", + "EOTDCastle_NubertDoor-sharedassets11.assets-7-2": "How long has this been here?", + "EOTDCastle_PaintBucket-sharedassets11.assets-8-0": "(It's a bucket of luminous blue paint.)", + "EOTDCastle_RouxlsDoor-sharedassets11.assets-9-0": "Hey Ralsei, who's door is this?", + "EOTDCastle_RouxlsDoor-sharedassets11.assets-9-1": "I-#.. Uhh..", + "EOTDCastle_RouxlsDoor-sharedassets11.assets-9-2": "I'm.. not sure..?", + "EOTDFountain_AskKris-sharedassets10.assets-145-0": "Kris, how are you taking all this?", + "EOTDFountain_AskKris-sharedassets10.assets-145-1": "Are you okay?", + "EOTDFountain_Fountain-sharedassets10.assets-146-0": "(You see a wave shaped like a horse.)", + "EOTDFountain_Fountain-sharedassets10.assets-146-1": "(... You've been staring at the Fountain for too long.)", + "EOTDFountain_Fountain-sharedassets10.assets-146-2": "(A blooming glare that's ready to take you home.)", + "EOTDFountain_Fountain-sharedassets10.assets-146-3": "(It's comforting.)", + "EOTDFountain_Fountain-sharedassets10.assets-146-4": "(The culmination of your adventure is staring back at you.)", + "EOTDFountain_GroupHug-sharedassets10.assets-147-0": "S-Susie I.. don't know where that came from!", + "EOTDFountain_GroupHug-sharedassets10.assets-147-1": "Shut it dork, you were right!", + "EOTDFountain_GroupHug-sharedassets10.assets-147-2": "I'm sorry, for trying to bail on you.", + "EOTDFountain_GroupHug-sharedassets10.assets-147-3": "What I said back there wasn't true, It's just..", + "EOTDFountain_GroupHug-sharedassets10.assets-147-4": "... I don't want this to end!!!", + "EOTDFountain_GroupHug-sharedassets10.assets-147-5": "Also you are terrifying when your pissed!!", + "EOTDFountain_GroupHug-sharedassets10.assets-147-6": "Haha.. very funny.", + "EOTDFountain_GroupHug-sharedassets10.assets-147-7": "I'm serious! I thought you were gonna swing at me or something!", + "EOTDFountain_GroupHug-sharedassets10.assets-147-8": "Aww, Susie! You really think I'm strong enough to hurt you?", + "EOTDFountain_GroupHug-sharedassets10.assets-147-9": "Hey!#;Maybe..", + "EOTDFountain_KrisChoice_Concede-sharedassets10.assets-152-0": "!!", + "EOTDFountain_KrisChoice_Concede-sharedassets10.assets-152-1": "Kris...", + "EOTDFountain_KrisChoice_Concede-sharedassets10.assets-152-2": "Don't worry, Im here for you..", + "EOTDFountain_KrisChoice_Concede-sharedassets10.assets-152-3": "Your strong, Kris.", + "EOTDFountain_KrisChoice_Concede-sharedassets10.assets-152-4": "You'll get through this.. I know it.", + "EOTDFountain_KrisChoice_Concede-sharedassets10.assets-152-5": "... Even when Im gone..", + "EOTDFountain_KrisChoice_Concede-sharedassets10.assets-152-6": "... I promise.", + "EOTDFountain_KrisChoice_Concede_Trigger-sharedassets10.assets-153-0": "", + "EOTDFountain_KrisChoice_No-sharedassets10.assets-154-0": "That's okay, I understand..", + "EOTDFountain_KrisChoice_No-sharedassets10.assets-154-1": "I don't think many other people would be either...", + "EOTDFountain_KrisChoice_No-sharedassets10.assets-154-2": "I'm here if you need me, alright?", + "EOTDFountain_KrisChoice_No-sharedassets10.assets-154-3": "Just promise me that when the time comes..", + "EOTDFountain_KrisChoice_No-sharedassets10.assets-154-4": "... you'll spare your \"expertise\", okay?", + "EOTDFountain_KrisChoice_Yes-sharedassets10.assets-155-0": "I'm glad to hear that..", + "EOTDFountain_KrisChoice_Yes-sharedassets10.assets-155-1": "But.. If you ever need me..", + "EOTDFountain_KrisChoice_Yes-sharedassets10.assets-155-2": "I'll be here!", + "EOTDFountain_RalseiAdmit-sharedassets10.assets-156-0": "Y@-You have t@-to seal the final fountain..", + "EOTDFountain_RalseiAdmit-sharedassets10.assets-156-1": "W@-What?!", + "EOTDFountain_RalseiAfter-sharedassets10.assets-157-0": "I uh..", + "EOTDFountain_RalseiAfter-sharedassets10.assets-157-1": "I didn't understand a word of that.", + "EOTDFountain_RalseiAfter-sharedassets10.assets-157-2": "What do you want us to do?", + "EOTDFountain_RalseiBeforeStory-sharedassets10.assets-178-0": "Hey hold on, If this is the top of the castle...", + "EOTDFountain_RalseiBeforeStory-sharedassets10.assets-178-1": "... Where's your room?", + "EOTDFountain_RalseiBeforeStory-sharedassets10.assets-178-2": "Susie, This is my room.", + "EOTDFountain_RalseiBeforeStory-sharedassets10.assets-178-3": "Doesn't..@ look like a bedroom..", + "EOTDFountain_RalseiBeforeStory-sharedassets10.assets-178-4": "Well, I haven't had time to decorate it yet.", + "EOTDFountain_RalseiBeforeStory-sharedassets10.assets-178-5": "I apologize for sharing this so suddenly..", + "EOTDFountain_RalseiConfirm-sharedassets10.assets-179-0": "You and Kris have to seal the fountain.", + "EOTDFountain_RalseiConfirm-sharedassets10.assets-179-1": "?!", + "EOTDFountain_RalseiConfirm-sharedassets10.assets-179-2": "... Ha?", + "EOTDFountain_RalseiConfirm-sharedassets10.assets-179-3": "Ha.. ha..? That's.. funny..?", + "EOTDFountain_RalseiConfirm-sharedassets10.assets-179-4": "Susie..I'm not joking.. ;I'm being serious.", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-0": "Alright Kris,", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-1": "... Lead the way one last time!", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-2": "Yes, I've told everybody.", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-3": "It was... @difficult, to say the least.", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-4": "Luckily, Lancer set out to try and calm everybody.", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-5": "... I trust his unwavering optimism.", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-6": "How did he take the news?", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-7": "Well at first he thought I was joking,", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-8": "... Until I started crying..", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-9": "Not too long after, he realized I wasn't and joined in..", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-10": "However,@ once I told him that it would save the Lightworld..", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-11": "... He was almost instantly onboard and ready to help!", + "EOTDFountain_RealiseGoodbyes-sharedassets10.assets-180-12": "Yeah, that's Lancer alright!", + "EOTDFountain_Sign1-sharedassets10.assets-181-0": "(4F : FOUNTAIN BALCONY VIEW)", + "EOTDFountain_Sign2-sharedassets10.assets-182-0": "The sign reads...", + "EOTDFountain_Sign2-sharedassets10.assets-182-1": "... Once upon a time, a LEGEND was whispered among shadows.", + "EOTDFountain_Sign2-sharedassets10.assets-182-2": "It was a LEGEND of HOPE.;It was a LEGEND of DREAMS.", + "EOTDFountain_Sign2-sharedassets10.assets-182-3": "It was a LEGEND of LIGHT.;It was a LEGEND of DARK.", + "EOTDFountain_Sign2-sharedassets10.assets-182-4": "This is the legend of DELTA RUNE", + "EOTDFountain_SusieAdmit-sharedassets10.assets-183-0": "I'M JUST GONNA MISS YOU DUDE!!!", + "EOTDFountain_SusieMiss-sharedassets10.assets-193-0": "I'm gonna miss you dude..", + "EOTDFountain_SusieMiss-sharedassets10.assets-193-1": "I'll miss you too, Susie.", + "EOTDFountain_SusieRalseiArgue-sharedassets10.assets-194-0": "Susie, wait!", + "EOTDFountain_SusieRalseiArgue-sharedassets10.assets-194-1": "Leave me alone dude!", + "EOTDFountain_SusieRalseiArgue-sharedassets10.assets-194-2": "Please! Let me explain!", + "EOTDFountain_SusieRalseiArgue-sharedassets10.assets-194-3": "Ralsei, STOP, you're really starting to piss me off.", + "EOTDFountain_SusieRalseiArgue-sharedassets10.assets-194-4": "Okay..", + "EOTDFountain_SusieRalseiArgue-sharedassets10.assets-194-5": "Fine, go.", + "EOTDFountain_SusieRalseiArgue-sharedassets10.assets-194-6": "I'm sure Lancer would be ecstatic to see you leave!", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-0": "Why.. didn't you tell us earlier?", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-1": "Susie I-..", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-2": "I couldn't..", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-3": "You.. couldn't..?", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-4": "What do you mean you couldn't?!", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-5": "We were having so much fun..", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-6": "I didn't want it to affect our adventures..!", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-7": "That's so selfish! What about US dude?!", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-8": "You ever think about how we'd feel?!", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-9": "Susie!? Of course I have!~I always have!", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-10": "Just to then tell us we gotta kill you all right at the end?", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-11": "Please, Susie, let me-£", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-12": "Stop.", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-13": "I-I..@ didn't-£", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-14": "SHUT UP!!", + "EOTDFountain_SusieRegress-sharedassets10.assets-195-15": "I don't care!!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-0": "Listen dirt bag, don't act like you know Lancer like I do!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-1": "... You better take that back!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-2": "Only if you let me explain my side of this!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-3": "Susie, you're right, I should've told you both sooner.", + "EOTDFountain_SusieShock-sharedassets10.assets-196-4": "And I'm sorry that I didn't..", + "EOTDFountain_SusieShock-sharedassets10.assets-196-5": "When I first learned about the legend..", + "EOTDFountain_SusieShock-sharedassets10.assets-196-6": "... it was all I could think about.", + "EOTDFountain_SusieShock-sharedassets10.assets-196-7": "Knowing everybody's fate was predetermined was heartbreaking...", + "EOTDFountain_SusieShock-sharedassets10.assets-196-8": "But.. after I finally met you two..", + "EOTDFountain_SusieShock-sharedassets10.assets-196-9": "I didn't want to think about the end, I didn't care about fate.", + "EOTDFountain_SusieShock-sharedassets10.assets-196-10": "We we're having so much fun on our little adventures!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-11": ".. That I lost track of what was to come.", + "EOTDFountain_SusieShock-sharedassets10.assets-196-12": "Yeah?!@ And all of it will have been for nothing!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-13": "Nothing?!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-14": "Without you two, BOTH worlds would've been destroyed!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-15": "You've still saved the entire lightworld!", + "EOTDFountain_SusieShock-sharedassets10.assets-196-16": "Once this is over...", + "EOTDFountain_SusieShock-sharedassets10.assets-196-17": "You'll still be heroes.", + "EOTDFountain_SusieShock-sharedassets10.assets-196-18": "Even when we're gone, Susie.", + "EOTDFountain_SusieSob-sharedassets10.assets-197-0": "RALSEI I'M SO SORRY DUDE!!!!!!£", + "EOTDFountain_SusieSob-sharedassets10.assets-197-1": "REALLY MAN I'M SO SO SO SORRY!!!!!!!£", + "EOTDFountain_SusieSob-sharedassets10.assets-197-2": "I WAS ALL ANGRY AND STUFF AND I TOOK IT OUT ON YOU!!!!!£", + "EOTDFountain_SusieSob-sharedassets10.assets-197-3": "PLEASE FORGIVE ME PLEASE PLEASE!!!!!!!£", + "EOTDFountain_SusieSob-sharedassets10.assets-197-4": "(Kris, Help!)", + "EOTDFountain_SusieWarnKris-sharedassets10.assets-198-0": "If you wanna stay here and play with your toys, be my guest.", + "EOTDFountain_SusieWarnKris-sharedassets10.assets-198-1": "I'm gonna go.", + "EOTDKrisroom_Bed-sharedassets17.assets-8-0": "Out of all the beds that you've inspected on your journey...", + "EOTDKrisroom_Bed-sharedassets17.assets-8-1": "... This bed has earned second place.", + "EOTDKrisroom_Bed-sharedassets17.assets-8-2": "Really, I scored second place? ~I'm honoured, Kris!", + "EOTDKrisroom_Closet-sharedassets17.assets-9-0": "It's a wardrobe full of all sorts of different clothes.", + "EOTDKrisroom_Closet-sharedassets17.assets-9-1": "Yet for some reason, you refused to ever change your outfit.", + "EOTDKrisroom_Icee-sharedassets17.assets-10-0": "Why do you still have this creepy thing?!", + "EOTDKrisroom_Manual-sharedassets17.assets-11-0": "(Your Manual has accumulated quite a lot of dust.)", + "EOTDKrisroom_Manual-sharedassets17.assets-11-1": "(The closer you get, the more you need to sneeze.)", + "EOTDKrisroom_Manual-sharedassets17.assets-11-2": "Heh, you allergic to reading too, Kris?", + "EOTDKrisroom_Moss-sharedassets17.assets-12-0": "Luckily, your decorative moss remains untouched.", + "EOTDKrisroom_Moss-sharedassets17.assets-12-1": "What? ;I know it's not real, Kris!", + "EOTDKrisroom_Moss-sharedassets17.assets-12-2": "(She had to ask me to make sure.)", + "EOTDKrisroom_Shelf-sharedassets17.assets-13-0": "It's a shelf.", + "EOTDKrisroom_Shelf-sharedassets17.assets-13-1": "You must have forgotten to collect some keepsakes.", + "EOTDLancerRoom_Bed-sharedassets14.assets-10-0": "(Sweet dreams, Lancer's bike.)", + "EOTDLancerRoom_Hole1-sharedassets14.assets-11-0": "(The hole is filled to the brim with rupys.)", + "EOTDLancerRoom_Hole1-sharedassets14.assets-11-1": "(Who knows? One day, they could be worth something.)", + "EOTDLancerRoom_Hole2-sharedassets14.assets-12-0": "(Whoever made this hole should go pro.)", + "EOTDLancerRoom_Hole3-sharedassets14.assets-13-0": "(It's a hole, slightly deeper than all the others.)", + "EOTDLancerRoom_Hole4-sharedassets14.assets-14-0": "(There's salsa and tortilla chips buried in the ground here.)", + "EOTDLancerRoom_MusicPlayer-sharedassets14.assets-15-0": "(It's a music player.);(Listen to the contents?)", + "EOTDLancerRoom_MusicPlayer_No-sharedassets14.assets-17-0": "(You did not listen.)", + "EOTDLancerRoom_MusicPlayer_Yes-sharedassets14.assets-18-0": "(...)", + "EOTDLancerRoom_MusicPlayer_Yes-sharedassets14.assets-18-1": "We asked those music dudes to make a tune with ONLY splat sounds!", + "EOTDLancerRoom_Spade-sharedassets14.assets-19-0": "(It's some kind of digging implement.)", + "EOTDQueenRoom_Speakers-sharedassets13.assets-14-0": "(You place your ear next to the speaker.)", + "EOTDQueenRoom_Speakers-sharedassets13.assets-14-1": "(It starts ringing.)", + "EOTDQueenRoom_Speakers-sharedassets13.assets-14-2": "Kris, move away!;You may damage your hearing!", + "EOTDQueenRoom_Speakers-sharedassets13.assets-14-3": "I CANT HEAR YOU, IT'S TOO LOUD IN HERE!!", + "EOTDQueenRoom_Straw-sharedassets13.assets-15-0": "Take a sip?", + "EOTDQueen_Shade-sharedassets13.assets-16-0": "(It's a lamp shade with \"Rouxls\" scribbled on the side.)", + "EOTDQueen_StrawYes-sharedassets13.assets-18-0": "(You tried to take a sip from the straw.)", + "EOTDQueen_StrawYes-sharedassets13.assets-18-1": "(Unfortunately, you're too short to reach.)", + "EOTDQueen_StrawYes-sharedassets13.assets-18-2": "Did.. you just try to drink Queen's acid?", + "EOTDQueen_StrawYes-sharedassets13.assets-18-3": "...Y'know, I could lift you up to reach the straw..", + "EOTDQueen_StrawYes-sharedassets13.assets-18-4": "Absolutely not!", + "EOTDRehabRoom_Carousel-sharedassets16.assets-113-0": "PIIP PIIP, LET'S RIDE THE CAROUSEL GAME!", + "EOTDRehabRoom_Carousel-sharedassets16.assets-113-1": "(I think we're too big for it..)", + "EOTDRehabRoom_Carousel-sharedassets16.assets-113-2": "ALAS, IT HAS FALLEN INTO DISREPAIR, DISREPAIR.", + "EOTDRehabRoom_Carousel-sharedassets16.assets-113-3": "Oh?;What's wrong with it?", + "EOTDRehabRoom_Carousel-sharedassets16.assets-113-4": "IT REQUIRES..@ ONE..@ DARK DOLLAR TO FUNCTION!", + "EOTDRehabRoom_Carousel-sharedassets16.assets-113-5": "That's it? ;Here, I'll put one in.", + "EOTDRehabRoom_Cungadero-sharedassets16.assets-115-0": "I came back because the parking out there is horrendous!", + "EOTDRehabRoom_Cungadero-sharedassets16.assets-115-1": "MY RIDE JUST [[Grow Legs and Walk Away]]?!", + "EOTDRehabRoom_Cungadero-sharedassets16.assets-115-2": "THIS IS THE [[0/5 Stars]] DAY OF MY LIFE!!!", + "EOTDRehabRoom_Cungadero-sharedassets16.assets-115-3": "IT'S [[One Of A Kind]]!!@ YOU SHOULD [[Apply For Opticians Online]]!!", + "EOTDRehabRoom_Cungadero-sharedassets16.assets-115-4": "Yeah no, these are the cars with the weird legs right?", + "EOTDRehabRoom_Cungadero-sharedassets16.assets-115-5": "HAEAHAEAHA!!;YOU [[Cracked]] ME UP KID!!", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-0": "UEE HEE! WHAT A FUN GAME WE PLAYED ALL THAT TIME AGO!", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-1": "Fun game?! ;You tried to kill us!", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-2": "OH DON'T BE SUCH A DOWNER, SPICE UP YOUR LIFE WITH CHAOS, CHAOS!", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-3": "NEVERTHELESS, THE PRINCE TOLD US THAT OUR TIME IS COMING TO AN END PRETTY SOON.", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-4": "[[Gulp]]!! ;HERE COME THE [[Rip and]] TEARS AGAIN!!", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-5": "FATE WAS CRAVING FOR DESTRUCTION, DESTRUCTION..", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-6": "... BUT YOU DELTA WARRIORS BESTED THE ODDS, HOW UNEXPECTED!", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-7": "AND YET.. DESPITE EVERYTHING...", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-8": "YOU'VE ONLY SAVED YOURSELVES!", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-9": "Hey!;It's out of our control!", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-10": "PERHAPS YOU ARE RIGHT, AND I AM WRONG..", + "EOTDRehabRoom_JevilNPC-sharedassets16.assets-116-11": "... FATE ALWAYS FINDS A WAY! ;UEE HEE HEE!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-0": "KRIS!! [[It's Been So Long]] SINCE WE'VE SPOKEN!!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-1": "YOU NEVER [[Give Forgiveness]] TO ME FOR ALL THE DEALS I GAVE!!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-2": "BUT DON'T [[Jinkies]], I CAN SEE IT IN YOUR [[Face]]", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-3": "[[Oh Boy]] DO I HAVE THE [[Tale]] TO TELL YOU!!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-4": "THANKS TO YOUR [[Fluffy Pillows]] FRIEND HERE...", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-5": "... ME AND MY NEW [[Buddy's]] HAVE A PLACE TO CALL [[Call Home]]!!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-6": "BUT ALAS, WE REMAIN TRAPPED, TRAPPED.", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-7": "THE PRINCE CLAIMS WE'RE,
\"A DANGER TO THE PUBLIC!\".", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-8": "W-What?! ;I never said that!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-9": "[[Liar Liar]] PANTS ON [[It Burns]]!!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-10": "LET US BREAK FREE!;WE'VE CHANGED, CHANGED!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-11": "I believe you! It's just...", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-12": "Spamton, you sold my entire castle to Lancer!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-13": "THE BOY'S A [[Persuasive Practices Tutorial]]!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-14": "HE EVEN SAID \"Pretty Please, with a cherry ontop!\".", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-15": "Why wasn't I told my castle was for sale?", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-16": "[[I Forgor]]...", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-17": "And Jevil, about that show you put on..", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-18": "UEE HEE HEE, BUT A SPECTACLE, SPECTACLE!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-19": "A CIRCUS FOR ALL TO ENJOY, T'WAS VERY RESPECTABLE!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-20": "You were firing attacks into the audience!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-21": "OH PLEASE, IT'S JUST A SIMPLE CHAOS!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-22": "YOU KIDS GOTTA LEARN HOW FUN BEING FREE IS!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-23": "EUREKA, I'VE GOT THE [[Top-Notch]] IDEA!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-24": "RALSEI, I HAVE A [[Specil Deal]] FOR [[21st Letter]]!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-25": "THE END IS NIGH, SO WHY KEEP US SECLUDED??", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-26": "LET ME SMELL [[Beautiful Day Outside]] AIR ONE LAST TIME.", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-27": "UEE HEE HEE, A MARVELLOUS FUN IS ABOUT TO BREAK FREE.", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-28": "You don't think I'm forcing you to stay in here, do you?", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-29": "[[Ding Ding Ding]]!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-30": "Listen, I know you've both had bad experiences with royalty..", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-31": "But this isn't one of them, you can leave anytime you want!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-32": "It's not a prison.;I promise.", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-33": "HA HA HA. WHAT A MIX-UP, MIX-UP!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-34": "BUT LO, OUR STORY ENDS HAPPY!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-35": "I [[ERROR 404]] MY EYES!!! ;I MUST BE [[Sweet Dreams]]!!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-36": "RALSEI YOU [[Lovable Plushy]]!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-37": "I COULD. I COULD. I COULD. I COULD. I COULD. I COULD. ", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-38": "GIVE HIM A MOMENT.", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-39": "I COULD. I COULD. I COULD. I COULD [[Free Smooches]] YOU!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-40": "OUR VERY OWN [[Humble Abode]] TO CALL [[Mine All Mine]]?!?!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-41": "Yep! ;Well, that's how I see it atleast.", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-42": "I WILL [[Never Leave]]!! EAHAHAHAHAHA!!", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-43": "WE'RE TOO SCARY FOR THE OUTSIDE WORLD.", + "EOTDRehabRoom_SpamtonNPC-sharedassets16.assets-126-44": "BUT IN OUR LITTLE RESIDENCE, WE'RE PERFECT, PERFECT!", + "EOTDStory-sharedassets10.assets-208-0": "Only then will the DELTA RUNE be fulfilled", + "EOTDSusieRoom_Bed-sharedassets15.assets-11-0": "Gee, I could really go for a nap right about now.", + "EOTDSusieRoom_Bed-sharedassets15.assets-11-1": "Sorry, Susie. ;No time for naps I'm afraid!", + "EOTDSusieRoom_Bed-sharedassets15.assets-11-2": "Not even a short one?!", + "EOTDSusieRoom_Bed-sharedassets15.assets-11-3": "Me and you both know short doesn't mean short.", + "EOTDSusieRoom_Bed-sharedassets15.assets-11-4": "Guess you know me too well.", + "EOTDSusieRoom_Closet-sharedassets15.assets-12-0": "It's a clothes drawer, brimming with scraps of fabric.", + "EOTDSusieRoom_Closet-sharedassets15.assets-12-1": "Susie! What happened to all those outfits I made for you?!", + "EOTDSusieRoom_Closet-sharedassets15.assets-12-2": "They... ripped each other apart?", + "EOTDSusieRoom_Dresser-sharedassets15.assets-13-0": "What's that smell..?", + "EOTDSusieRoom_Dresser-sharedassets15.assets-13-1": "It must be the scented stickers I put in your manual.", + "EOTDSusieRoom_Dresser-sharedassets15.assets-13-2": "There were flavoured stickers in my manual?!", + "EOTDSusieRoom_Dresser-sharedassets15.assets-13-3": "Wishing I actually read it now.", + "EOTDSusieRoom_Fridge-sharedassets15.assets-14-0": "I almost forgot, I can't let this food go to waste!", + "EOTDSusieRoom_Fridge-sharedassets15.assets-14-1": "Just need to grab this, and that, uhh..", + "EOTDSusieRoom_Fridge-sharedassets15.assets-14-2": "My pockets are full..", + "EOTDSusieRoom_Fridge-sharedassets15.assets-14-3": "Maybe it would be best to leave some of your food in the fridge.", + "EOTDSusieRoom_Plushy-sharedassets15.assets-15-0": "There, There, Susie Junior.. one day me and you will...", + "EOTDSusieRoom_Plushy-sharedassets15.assets-15-1": "Uh.. ;And what are YOU TWO looking at?!", + "EOTDSusieRoom_Plushy-sharedassets15.assets-15-2": "N-Nothing!", + "EOTDSusieRoom_Statue-sharedassets15.assets-16-0": "HEY! Who put googly eyes on my statue?!", + "EOTDSusieRoom_Statue-sharedassets15.assets-16-1": "And who put this signature that reads, \"by Lancer\", here too?!", + "EOTDTown_JJ_Sob-sharedassets9.assets-267-0": "What the hell was that about?", + "EOTDTown_JJ_Sob-sharedassets9.assets-267-1": "Momma's gonna be so disappointed in me losing another job!!", + "EOTDTown_JJ_Sob-sharedassets9.assets-267-2": "She's gonna kick me out the house, Im done for!!", + "EOTDTown_LancerResponse-sharedassets9.assets-268-0": "Lancer!!", + "EOTDTown_LancerResponse-sharedassets9.assets-268-1": "Susie!!", + "EOTDTown_LancerRudinn-sharedassets9.assets-269-0": "And when that happens, the world will be saved!", + "EOTDTown_LancerRudinn-sharedassets9.assets-269-1": "Think about it, We'll be heros!!", + "EOTDTown_LancerRudinn-sharedassets9.assets-269-2": "Thanks kid.. that does make me feel a bit better.", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-0": "Damn, you got the timing on that perfect!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-1": "I've been practicing in the mirror!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-2": "Other me is getting really good at it too!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-3": "Well man, how's it been?", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-4": "Anything cool happen the past two days whilst we've been gone?", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-5": "It's been busy!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-6": "Yeah I noticed whilst walking here, what's going on?", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-7": "Well ever since Ralsei spread the horrible news...", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-8": "... everybody's been freaking out!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-9": "My fragile voice is so exhausted from calming everyone down!!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-10": "But don't fret!;It should be alot easier with you here!!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-11": "Grab a snorkel! You'll need it to swim through all the tears!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-12": "What..@ news?", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-13": "Y'know,@ the big upcoming event??", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-14": "What event?!", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-15": "do..@ do you not know?", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-16": "... No?", + "EOTDTown_LancerSusieTalk-sharedassets9.assets-270-17": "Lancer...?", + "EOTDTown_RalseiCall-sharedassets9.assets-271-0": "Kris!!;Susie!!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-0": "I was beginning to fear you'd never return!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-1": "Was considering it, you banned us until we finished our project!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-2": "Well, School work is important!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-3": "Heh,@ well about that..", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-4": "How did you do on your group project?", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-5": "Alright Einstein, answer this... ", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-6": "(Ein-.. who?)", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-7": "What's the first letter of the alphabet?", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-8": "I know this one!;A, final answer!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-9": "Great.. now add a plus at the end.", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-10": "A..@plus..", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-11": "Wait!;A plus?!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-12": "Haha yeah, top grade!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-13": "Wow!;I'm so proud!!;Great job!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-14": "And get this, Miss Alphys had to triple check ours,", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-15": "... to make sure we didn't copy!!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-16": "The look on Berdly's face was priceless!~He only got a B!!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-17": "Haha, well, can't say I blame your teacher,", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-18": "... you two have grown so much recently!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-19": "From skipping school to the highest grades possible?!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-20": "Damn right!! Just you wait 'till we're in college!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-21": "Oh..@haha yes,@ of course..", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-22": "Is.. something wrong?", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-23": "Sorry, I just..@ remembered something!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-24": "Could you two follow me please.", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-25": "I have something..@important..@ to show you.", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-26": "Huh?", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-27": "Oh!;Is it a celebatory cake?!", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-28": "No, unfortunately not.", + "EOTDTown_RalseiWelcomeBack-sharedassets9.assets-272-29": "..?", + "EOTDTown_SusieTasque-sharedassets9.assets-273-0": "...?!", + "EOTDTown_SusieTasque-sharedassets9.assets-273-1": "What's... going on?", + "EOTDTown_Tasque-sharedassets9.assets-274-0": "Order order! Kitty wait!", + "EOTDTown_Werewire-sharedassets9.assets-275-0": "There there, everything's going to be alright.", + "EOTDTown_Werewire-sharedassets9.assets-275-1": "How about we get a drink at the Cafe to clear our heads?", + "EOTD_Addison-sharedassets29.assets-129-0": "Closing down sale!!;Everything must go!!", + "EOTD_Addison-sharedassets29.assets-129-1": "All stock reduced, from $4.99 to $4.98!!", + "EOTD_Basement_Cell1-sharedassets24.assets-37-0": "(I'm still Goulden Sam.)", + "EOTD_Basement_Cell2-sharedassets24.assets-38-0": "(Hey! Don't tell anybody that I told you this.)", + "EOTD_Basement_Cell2-sharedassets24.assets-38-1": "(These animals say scary things when nobody's around!)", + "EOTD_Basement_HamsterWheel-sharedassets24.assets-39-0": "HEY, wait your turn Kris!", + "EOTD_Basement_HamsterWheel-sharedassets24.assets-39-1": "Is something wrong, Susie?", + "EOTD_Basement_HamsterWheel-sharedassets24.assets-39-2": "I'm just thinking.. since King isn't in here anymore..", + "EOTD_Basement_HamsterWheel-sharedassets24.assets-39-3": "Is his hamster wheel up for grabs?", + "EOTD_Basement_Kings1-sharedassets24.assets-40-0": "Y'know, this cell is incredibly homely!", + "EOTD_Basement_Kings1-sharedassets24.assets-40-1": "We're gonna stay here until our end!", + "EOTD_Basement_Kings1-sharedassets24.assets-40-2": "Oh.. and the meals aren't half bad either.", + "EOTD_Basement_Kings2-sharedassets24.assets-41-0": "(Move along! Us kings have important matters to discuss.)", + "EOTD_Basement_PetRock-sharedassets24.assets-42-0": "(There is an engraving of Lancer chiseled into the stone.)", + "EOTD_Basement_WaterFeeder-sharedassets24.assets-43-0": "(It is the royal water bottle.)", + "EOTD_Basement_WaterFeeder-sharedassets24.assets-43-1": "(You bow in respect.)", + "EOTD_Basement_WaterFeeder-sharedassets24.assets-43-2": "Umm.. Kris?", + "EOTD_Bloxer-sharedassets30.assets-25-0": "I did it!;I mastered the quintuple leg stance!", + "EOTD_Bloxer-sharedassets30.assets-25-1": "All my hard work will finally pay off, I can reach the top of the fridge now!", + "EOTD_Cody-sharedassets29.assets-130-0": "I've been improving my social skills for quite some time now.", + "EOTD_Cody-sharedassets29.assets-130-1": "This training dummy is a really good listener.", + "EOTD_Courtyard_BallWig-sharedassets25.assets-53-0": "(The Fountain being sealed is terrifying!)", + "EOTD_Courtyard_BallWig-sharedassets25.assets-53-1": "(I was just starting to get accustomed to this town too..)", + "EOTD_Courtyard_HatHanger-sharedassets25.assets-54-0": "Ho ho!! This guy isn't so bad when you get to know him!!", + "EOTD_Courtyard_Nubert-sharedassets25.assets-55-0": "My man!", + "EOTD_Courtyard_Nubert-sharedassets25.assets-55-1": "However, I won't hesitate to console all those in need...", + "EOTD_Courtyard_Trashy-sharedassets25.assets-56-0": "Oh boy, oh boy!! I'm Trashy!! Haha!!", + "EOTD_Courtyard_Trashy-sharedassets25.assets-56-1": "I was right!!;Everybody in town loves me!! Haha!!", + "EOTD_Courtyard_Trashy-sharedassets25.assets-56-2": "They all love my wisdom and grace!!", + "EOTD_Elegance-sharedassets29.assets-131-0": "Ever since we finished board construction I've felt right at home!", + "EOTD_GreatDoor-sharedassets30.assets-26-0": "(It seems to be locked.);(It may never open again.)", + "EOTD_GreatDoor-sharedassets30.assets-26-1": "That's a shame..", + "EOTD_GreatDoor-sharedassets30.assets-26-2": "What is, Susie?", + "EOTD_GreatDoor-sharedassets30.assets-26-3": "I dunno, just sorta had this feeling it would open again, y'know?", + "EOTD_GreatDoor-sharedassets30.assets-26-4": "Would been nice to go back and see how much stronger I've gotten.", + "EOTD_GreatDoor-sharedassets30.assets-26-5": "Don't worry, Susie. ;You're definitely much stronger than before!", + "EOTD_GreatDoor-sharedassets30.assets-26-6": "And wiser too!", + "EOTD_Ponman-sharedassets29.assets-132-0": "(It's happy about the new enviroment.)", + "EOTD_RalseiMannequin-sharedassets29.assets-133-0": "(Never imagined my mannequin would end up becoming a counsellor.)", + "EOTD_School_Susie-sharedassets31.assets-12-0": "Oh... uh, hey.", + "EOTD_School_Susie-sharedassets31.assets-12-1": "Did... you, like, sprout horns in there or something?", + "EOTD_School_Susie_NoHorns-sharedassets31.assets-15-0": "Guess that means no ramming through walls, huh? Bummer.", + "EOTD_School_Susie_Photo-sharedassets31.assets-16-0": "So, uh... while you were in there, I found something.", + "EOTD_School_Susie_Photo-sharedassets31.assets-16-1": "Was just sittin' in my pocket, I guess.", + "EOTD_School_Susie_Photo-sharedassets31.assets-16-2": "... ;Here. Take a look.", + "EOTD_School_Susie_YesHorns-sharedassets31.assets-17-0": "Whoa, wait. ;Humans can actually do that?!", + "EOTD_School_Susie_YesHorns-sharedassets31.assets-17-1": "Heh, guess you really do look like your mom now.", + "EOTD_School_Susie_YesHorns-sharedassets31.assets-17-2": "...Pretty cool, actually.", + "EOTD_Sipletts-sharedassets27.assets-17-0": "(Nevermind.)", + "EOTD_SpamtonDoll-sharedassets29.assets-134-0": "(Thanks to the sale, you consider purchasing the free sample.)", + "EOTD_Strays-sharedassets30.assets-28-0": "(The animals are enjoying their newfound freedom.)", + "EOTD_Strays-sharedassets30.assets-28-1": "(No longer bound by house rules or leashes.)", + "EOTD_Town_Bakery-sharedassets26.assets-34-0": "(The TOP Bakery is closed.)", + "EOTD_Town_Cafe-sharedassets26.assets-35-0": "(The Cafe is closed.)", + "EOTD_Town_Dojo-sharedassets26.assets-36-0": "(The Party Dojo is closed.)", + "EOTD_Town_DustBunny-sharedassets26.assets-37-0": "Don't tell the big guy that I said this..", + "EOTD_Town_DustBunny-sharedassets26.assets-37-1": "But I'm a dust bunny!", + "EOTD_Town_DustBunny-sharedassets26.assets-37-2": "(Sukkiri.)", + "EOTD_Town_Iconman-sharedassets27.assets-18-0": "It's peaceful down here.", + "EOTD_Town_Iconman-sharedassets27.assets-18-1": "It's also quiet down here.", + "EOTD_Town_Iconman-sharedassets27.assets-18-2": "... That purple girl's breathing too loud, you're ruining my tranquility.", + "EOTD_Town_Iconman-sharedassets27.assets-18-3": "??????", + "EOTD_Town_Manual-sharedassets26.assets-38-0": "(It's a closed manual.)", + "EOTD_Town_Manual-sharedassets26.assets-38-1": "(It appears you won't be needing any more of its knowledge.)", + "EOTD_Town_Music-sharedassets29.assets-135-0": "(The Music Store is closed.)", + "EOTD_Town_Plugboy-sharedassets26.assets-40-0": "I can't believe this is happening...", + "EOTD_Town_Plugboy-sharedassets26.assets-40-1": "The cafe is closed, right as I was going to try it for the first time!", + "EOTD_Town_Plugboy-sharedassets26.assets-40-2": "Why'd you have to go seal the fountain today of all days?!", + "EOTD_Town_Rudinn-sharedassets21.assets-43-0": "This was a dream that grew with love and care.", + "EOTD_Town_Rudinn-sharedassets21.assets-43-1": "The time to wake up grows closer, but remember this...", + "EOTD_Town_Rudinn-sharedassets21.assets-43-2": "... There will always be another night in which you can dream again!", + "EOTD_Town_Rudinn2-sharedassets26.assets-41-0": "The time to wake up grows closer, but remember this,", + "EOTD_Town_Rudinn2-sharedassets26.assets-41-1": "Defeating 20 enemies with no healing?? Impossible!", + "EOTD_Town_Seam-sharedassets26.assets-42-0": "(The Shop is closed.)", + "EOTD_Town_Swatchling-sharedassets26.assets-43-0": "Young Masters! Our journey has finally been fulfilled!", + "EOTD_Town_Swatchling-sharedassets26.assets-43-1": "We have managed to sweep and clean the entirety of this little town!", + "EOTD_Town_Swatchling-sharedassets26.assets-43-2": "And just in time too..", + "EOTD_Town_Tasque-sharedassets26.assets-44-0": "(You pet the Tasque.)", + "EOTD_Town_TasqueManager-sharedassets26.assets-45-0": "Boss, I'm so ashamed of you.;How could you let the prince cause such chaos!", + "EOTD_Town_TasqueManager-sharedassets26.assets-45-1": "Oh, I'm sorry, but there wasn't much of a choice.", + "EOTD_Town_TasqueManager-sharedassets26.assets-45-2": "Ah, well I suppose you're right.", + "EOTD_Town_TasqueManager-sharedassets26.assets-45-3": "I've grown to accept a little disorderliness, it doesn't hurt anybody.", + "EOTD_Town_TasqueManager-sharedassets26.assets-45-4": "... Also, your glasses are slightly crooked.", + "EOTD_Town_TheHacker-sharedassets28.assets-13-0": "Fountain being sealed? ;Ha! That's what they want you to think.", + "EOTD_Town_TheHacker-sharedassets28.assets-13-1": "It's all a hoax!@ A ploy!@ A cunning scheme!@ A synonym for plan!", + "EOTD_Town_TheHacker-sharedassets28.assets-13-2": "Umm.. Mr Hacker?", + "EOTD_Town_TheHacker-sharedassets28.assets-13-3": "It's true.. @Kris and Susie will be sealing the fountain soon.", + "EOTD_Town_TheHacker-sharedassets28.assets-13-4": "Drat! My game night has to be postponed yet again! ", + "EOTD_Town_TopChefSign-sharedassets26.assets-46-0": "Mama Miba! Welcome to TOP Bakery!", + "EOTD_Town_TopChefSign-sharedassets26.assets-46-1": "Our special chefs spin baked goods at the TOP of their class!", + "EOTD_Town_TopChefSign-sharedassets26.assets-46-2": "Today's Special: Nothing, closed for the time being!", + "EOTD_Town_ViroVirokun-sharedassets26.assets-47-0": "And then.. I heard a Lightner opened their own fountain!", + "EOTD_Town_ViroVirokun-sharedassets26.assets-47-1": "But I don't believe it!;A Lightner would never do that!", + "EOTD_Town_Werewire-sharedassets26.assets-48-0": "The Fountain being sealed has let me really reflect on my life.", + "EOTD_Town_Werewire-sharedassets26.assets-48-1": "All the people I've met, the adventures I've been on.", + "EOTD_Town_Werewire-sharedassets26.assets-48-2": "I used to work in a mundane office building with people I hate.", + "EOTD_Town_Werewire-sharedassets26.assets-48-3": "Yeah, not the greatest history. ;But at least it got better near the end.", + "EOTD_TrainingArea_King-sharedassets29.assets-136-0": "(He's getting some really good rest.)", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-0": "Oh Susie Deary I Almost Forgot Something", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-1": "Lancer Wanted To Give You This Before Falling Into His Slumber", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-2": "What is it?", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-3": "A goodbye postcard, I helped him write it.", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-4": "Aw sweet!", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-5": "This has been nice, however as you are probably aware...", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-6": "... We, uh, have business to attend to.", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-7": "Yes, well, I suppose we cannot postpone the inevitable.", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-8": "I'm Saving This Moment To My Clips Folder For Keepsakes", + "EOTD_TrainingArea_Postcard-sharedassets29.assets-150-9": "(You got the Postcard.)", + "EOTD_TrainingArea_Queen-sharedassets29.assets-151-0": "Sorry But The Queen You Are Trying To Contact Is Currently Busy", + "EOTD_TrainingArea_Queen-sharedassets29.assets-151-1": "Busy with what?", + "EOTD_TrainingArea_Queen-sharedassets29.assets-151-2": "Sending Files To The Cloud Sweetie", + "EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-0": "What the hell are you saying?!", + "EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-1": "Do You Forgive Me", + "EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-2": "..@;Fine, make peace not war or whatever.", + "EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-3": "How Emotional I Could Shed A Tear Right Now", + "EOTD_TrainingArea_SusieCutOffQueen-sharedassets29.assets-158-4": "Not Really LMAO I Cannot Physically Do That", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-0": "Lancer! What's up du@£", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-1": "SILENCE.", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-2": "Our Beautiful Little Spherical Boy Is Fast Asleep", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-3": "He Wore Himself Out After Calming Everyone In Town", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-4": "Oh..", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-5": "Lightner.;Susie is it?", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-6": "Lancer has told me many tales from your adventures.", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-7": "I'll admit it's quite fascinating..", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-8": "How quickly he's grown in the little time you've shared together.", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-9": "Heh, he learns from the best I guess.", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-10": "Ha... ha... yes...", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-11": "I'll always be grateful..", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-12": "For the joy you brought to my little spade prince.", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-13": "There is.. something else I have to tell you Lightners.", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-14": "I..@ I'm..@", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-15": "He's Ever So Sorry For His Actions Long Ago", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-16": "That.", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-17": "Well we appreciate the apology, King.", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-18": "I'm glad to see you're growing to like Lightners!", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-19": "This Is So: Wholesome 100%", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-20": "I Must Also Make A Grand Apology Video", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-21": "Sigh", + "EOTD_TrainingArea_SusieGreetLancer-sharedassets29.assets-159-22": ".. .----. ...- . / -- .- -.. . / .- / ... . ...- . .-. . / .- -. -.. / -.-. --- -. - .. -. ..- --- ..- ... / .-.. .- .--. ... . / .. -. / -- -.-- / .--- ..- -.. --. . -- . -. -", + "EOTD_TrainingArea_SusieSpotLancer-sharedassets29.assets-161-0": "Hey look, there's Lancer!", + "FD_Intro_FruitPunch-sharedassets39.assets-480-0": "Heh, suit yourselves. ;Sharing isn't my forte anyway.", + "FD_Intro_FruitPunch-sharedassets39.assets-480-1": "(You shake your head.)", + "FD_Intro_NoticeSign-sharedassets39.assets-482-0": "Wait, look up there! ;It says they're serving free drinks up ahead.", + "FD_Intro_NoticeSign-sharedassets39.assets-482-1": "Finally, I've been dying for something to drink all day!", + "FD_Intro_SpotSiplett-sharedassets39.assets-483-0": "See!! ;I knew that damn cup moved on its own!", + "FD_Intro_SpotSiplett-sharedassets39.assets-483-1": "What's with that angry look in its eye??", + "FD_Intro_SpotSiplett-sharedassets39.assets-483-2": "It's probably not happy about me dunking it in the bowl...", + "FD_Intro_SpotSiplett-sharedassets39.assets-483-3": "W-Wait! You don't think it wants to...", + "FD_Intro_SusieApologize-sharedassets39.assets-484-0": "Noelle, I'm so sorry! ;I don't know how that happened!", + "FD_Intro_SusieApologize-sharedassets39.assets-484-1": "I could've sworn that cup just shook itself in my hand!", + "FD_Intro_SusieApologize-sharedassets39.assets-484-2": "I-It's fine, d-don't worry about it!!", + "FD_Outro_Genocide-sharedassets39.assets-485-0": "That.. felt..@ unnecessary?", + "FD_Outro_Genocide-sharedassets39.assets-485-1": "Well what else should we do? ~It attacked us first!", + "FD_Outro_Genocide-sharedassets39.assets-485-2": "But... you did... shove it... underwater...", + "FD_Outro_Genocide-sharedassets39.assets-485-3": "It's not my fault it looked like all the other inanimate cups!!", + "FD_Outro_Genocide-sharedassets39.assets-485-4": "Maybe you're right.. let's just keep moving forward.", + "FD_Outro_Genocide-sharedassets39.assets-485-5": "(And fast, that cutout feels like it's staring right at me!)", + "FD_Outro_Genocide-sharedassets39.assets-485-6": "Alright. ;Let's go, Kris!", + "FD_Outro_Pacifist-sharedassets39.assets-486-0": "T-That wasn't so bad..", + "FD_Outro_Pacifist-sharedassets39.assets-486-1": "You really thought those puny cups were gonna best US?!", + "FD_Outro_Pacifist-sharedassets39.assets-486-2": "Of course not, silly! ;I would've preferred not battling though..", + "FD_Outro_Pacifist-sharedassets39.assets-486-3": "(Kris... how do we tell her that most of what we do here is battling?)", + "FD_Outro_Pacifist-sharedassets39.assets-486-4": "Did you say something, Susie?", + "FD_Outro_Pacifist-sharedassets39.assets-486-5": "Oh, nothing! ;We're... planning for future encounters!", + "FD_Outro_Pacifist-sharedassets39.assets-486-6": "There's going to be more fights?!", + "GameOver_Noelle-sharedassets39.assets-478-0": "Wake up,;this isn't funny!", + "GameOver_Noelle-sharedassets39.assets-478-1": "We need you...!", + "GameOver_Ralsei-sharedassets0.assets-2493-0": "This is not;your fate...!", + "GameOver_Ralsei-sharedassets0.assets-2493-1": "Please,;don't give up!", + "GameOver_Susie-sharedassets39.assets-479-0": "Come on,;that all you got!?", + "GameOver_Susie-sharedassets39.assets-479-1": "Kris,;get up...!", + "GoodbyePostcard_Introduct-sharedassets29.assets-178-0": "(You take out the postcard.)", + "GoodbyePostcard_SusieEnd-sharedassets0.assets-2500-0": "Stop looking at me like that, I'm not tearing up!", + "Greet_Papyrus-sharedassets7.assets-9-0": "SANS! HOW DARE YOU INTERUPT MY FORAGING!", + "Greet_Papyrus-sharedassets7.assets-9-1": "my bad bro, but some people are here to see you.", + "Greet_Papyrus-sharedassets7.assets-9-2": "WHAT?!", + "Greet_Papyrus-sharedassets7.assets-9-3": "I'M NOT DUE TO RETURN THIS COMPUTER TO THE LIBRARY YET?", + "Greet_Papyrus-sharedassets7.assets-9-4": "What?# Thats not why we're here!", + "Greet_Papyrus-sharedassets7.assets-9-5": "PHEW!", + "Greet_Papyrus-sharedassets7.assets-9-6": "WELL UHH..@ WHO ARE THEY SANS?", + "Greet_Papyrus-sharedassets7.assets-9-7": "you've needed somebody to talk to right?", + "Greet_Papyrus-sharedassets7.assets-9-8": "HMM.. PRECISELY..", + "Greet_Papyrus-sharedassets7.assets-9-9": "FOR YOU SEE, I NEED HELP TAKING OVER THE WORLD!!", + "Greet_Papyrus-sharedassets7.assets-9-10": "!?", + "Greet_Papyrus-sharedassets7.assets-9-11": "IN.. DRAGON BLAZERS..", + "Greet_Papyrus-sharedassets7.assets-9-12": "Hmph.", + "Greet_Papyrus-sharedassets7.assets-9-13": "welp, i'll leave you three to scheme your evil plans.", + "Greet_Papyrus-sharedassets7.assets-9-14": "y'know where to find me if you need anything.", + "ICE-EPizza_ChoiceEat_Yes-sharedassets3.assets-258-0": "(Surprisingly, that was tasty!) ;(Yet, you don't feel any more satiated.)", + "ICE-EPizza_Drop-sharedassets3.assets-259-0": "(You dropped the pizza slice.)", + "ICE-EPizza_Drop-sharedassets3.assets-259-1": "(It splats on the ground, leaving a nasty yellow stain.)", + "ICE-EPizza_Info-sharedassets3.assets-261-0": "\"Pizza Slice\" - An incredibly soggy slice of pizza from
ICE-E's.", + "ICE-EPizza_Use-sharedassets3.assets-262-0": "(The pizza slice emits a foul odour similar to mop water.)", + "ICE-EPizza_Use-sharedassets3.assets-262-1": "(Are you sure you want to eat this?)", + "IntroDisclaimer-sharedassets1.assets-9-0": "ARE YOU THERE?", + "IntroDisclaimer-sharedassets1.assets-9-1": "ARE WE CONNECTED?", + "IntroDisclaimer-sharedassets1.assets-9-2": "EXCELLENT.", + "IntroDisclaimer-sharedassets1.assets-9-3": "TRULY EXCELLENT.", + "IntroDisclaimer-sharedassets1.assets-9-4": "WE MAY CONTINUE WITH MY HYPOTHESES.", + "IntroDisclaimer-sharedassets1.assets-9-5": "HOWEVER, I REQUIRE ABSOLUTE CONFIRMATION.", + "IntroDisclaimer-sharedassets1.assets-9-6": "DO YOU ACKNOWLEDGE THE FACT THESE EXPERIMENTS ARE UNOFFICIAL?", + "IntroDisclaimer-sharedassets1.assets-9-7": "INTERESTING.", + "IntroDisclaimer-sharedassets1.assets-9-8": "VERY INTERESTING.", + "IntroDisclaimer-sharedassets1.assets-9-9": "NOW.", + "IntroDisclaimer-sharedassets1.assets-9-10": "DO YOU ACCEPT THE POSSIBILITY OF INACCURACIES IN THESE EXPERIMENTS?", + "IntroDisclaimer-sharedassets1.assets-9-11": "UNDERSTOOD.", + "IntroDisclaimer-sharedassets1.assets-9-12": "FINALLY.", + "IntroDisclaimer-sharedassets1.assets-9-13": "YOU ACKNOWLEDGE THE POSSIBILITY OF PAIN AND SEIZURE.", + "IntroDisclaimer-sharedassets1.assets-9-14": "WE MAY BEGIN.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-0": "heya, mind if we have a quick chat before ya go?", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-1": "Yea, sure.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-2": "i see you two weren't too keen on being friends with papyrus.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-3": "... and rest assured, i understand.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-4": "he's definitely quite.. outgoing.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-5": "Yeesh, tell me about it.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-6": "yeah well, i saw what you did back there.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-7": "couldn'ta missed it, the bird basically kicked down the front door.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-8": "here, i'll cut the exposition. i really appreciate it.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-9": "hopefully papyrus wont be cooked up in his room all day as often.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-10": "so, y'know what kiddo?", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-11": "i'll always be one phone call away if ya' need anything", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-12": "(You got Sans's Real Number.)", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-13": "heh, promise its not a pretend number this time.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-14": "alright well, it's getting late so it be best if you two headed off.", + "LivingRoom2_SansCutscene-sharedassets5.assets-6-15": "Alright, thanks.", + "LivingRoom2_SansFinalChat-sharedassets5.assets-7-0": "sorry, one more thing.", + "LivingRoom2_SansFinalChat-sharedassets5.assets-7-1": "feel free to swing by if ya' ever want to see papyrus.", + "LivingRoom2_SansFinalChat-sharedassets5.assets-7-2": "i, uh, wasn't joking when i said that one kid kicked down the door.", + "LivingRoom2_SansFinalChat-sharedassets5.assets-7-3": "... the lock doesn't work anymore, so yea feel free to just come in.", + "LivingRoom2_SansFinalChat-sharedassets5.assets-7-4": "Berdly broke the lock on your door?!", + "LivingRoom2_SansFinalChat-sharedassets5.assets-7-5": "(Damn, stronger than he looks.)", + "LivingRoom2_SansFinalChat-sharedassets5.assets-7-6": "Alright, see ya Sans.", + "LivingRoom2_SansFinalChat-sharedassets5.assets-7-7": "adios amigos.", + "Livingroom_bonephoto-sharedassets3.assets-198-0": "It's a framed picture of a bone.", + "Livingroom_bonephoto-sharedassets3.assets-198-1": "The sheer magnitude of artistic expression leaves you awestruck!", + "Livingroom_bonephoto-sharedassets3.assets-198-2": "Shield your eyes from its beauty?", + "Livingroom_bonephoto-sharedassets3.assets-198-3": "(You continue indulging in the picture.)", + "Livingroom_bonephoto-sharedassets3.assets-198-4": "(You can conclude that this is indeed a classic.)", + "Livingroom_BonePhoto_No-sharedassets3.assets-171-0": "(You continue indulging in the artwork.)", + "Livingroom_BonePhoto_No-sharedassets3.assets-171-1": "(You conclude that, this is indeed a masterpiece!)", + "Livingroom_BonePhoto_No-sharedassets3.assets-171-2": "glad to see atleast somebody here appreciates true art.", + "Livingroom_BonePhoto_No-sharedassets3.assets-171-3": "(It's just a bone?)", + "Livingroom_BonePhoto_Yes-sharedassets3.assets-172-0": "(You advert your eyes intensely.)", + "Livingroom_BonePhoto_Yes-sharedassets3.assets-172-1": "Stop staring at me freak!", + "Livingroom_ComicBook-sharedassets3.assets-174-0": "(It's a comic book.)", + "Livingroom_ComicBook-sharedassets3.assets-174-1": "(The title reads, \"Bone Voyage! Tales of the Magical Heroes\".)", + "Livingroom_ComicBook-sharedassets3.assets-174-2": "(What do you want to do?)", + "Livingroom_comicbook_read-sharedassets3.assets-199-0": "(A few skeletons stand on the edge of a cliff.)", + "Livingroom_comicbook_read-sharedassets3.assets-199-1": "(A purple hooded skeleton hurls his fist into the sky.)", + "Livingroom_comicbook_read-sharedassets3.assets-199-2": "(All of a sudden, a giant battle breaks out!)", + "Livingroom_comicbook_read-sharedassets3.assets-199-3": "(Swords clashing, magic flying through the air!)", + "Livingroom_comicbook_read-sharedassets3.assets-199-4": "gonna have to cut you off there pal.", + "Livingroom_comicbook_read-sharedassets3.assets-199-5": "... it gets pretty graphic on the next page.", + "Livingroom_Food-sharedassets3.assets-176-0": "(You inform Sans that his dish isn't edible.)", + "Livingroom_Food-sharedassets3.assets-176-1": "hey, you haven't even tried it yet.", + "Livingroom_Food-sharedassets3.assets-176-2": "heh, don't mind that.", + "Livingroom_Food-sharedassets3.assets-176-3": "i tried cooking for the first time, i'm quite the chef.", + "Livingroom_Food-sharedassets3.assets-176-4": "What.. is it?", + "Livingroom_Food-sharedassets3.assets-176-5": "well that's for you to decide.", + "Livingroom_Food-sharedassets3.assets-176-6": "(Smells.. sour.)", + "Livingroom_fridge-sharedassets3.assets-200-0": "(You're not hungry.)", + "Livingroom_fridge-sharedassets3.assets-200-1": "(One small tub of icecream sits at the bottom, It looks untouched.)", + "Livingroom_fridge-sharedassets3.assets-200-2": "(The rest of the fridge is filled with Instant Noodles.)", + "Livingroom_fridge-sharedassets3.assets-200-3": "feel free to take one, they're pretty easy to cook.", + "Livingroom_fridge-sharedassets3.assets-200-4": "Susie got the [Instant Noodles]!", + "Livingroom_fridge-sharedassets3.assets-200-5": "Who said anything about cooking them?", + "Livingroom_HamsterWheel-sharedassets3.assets-177-0": "(Great, now I wanna run in a giant hamster wheel!!)", + "Livingroom_HamsterWheel-sharedassets3.assets-177-1": "i haven't seen any hamster sized treadmills for sale.", + "Livingroom_HamsterWheel-sharedassets3.assets-177-2": "THAT'S NOT WHAT I MEANT!!!", + "Livingroom_HamsterWheel-sharedassets3.assets-177-3": "Only the.. wheel?", + "Livingroom_HamsterWheel-sharedassets3.assets-177-4": "he use his fingers to pretend he's running inside of it.", + "Livingroom_HamsterWheel-sharedassets3.assets-177-5": "i'd imagine he'd like a giant one his size.", + "Livingroom_HamsterWheel-sharedassets3.assets-177-6": "unfortunately, they're out of stock.", + "Livingroom_papdoor-sharedassets3.assets-201-0": "(A trousle of bones roars louder...)", + "Livingroom_papdoor-sharedassets3.assets-201-1": "SANS! STOP PUTTING FLOWER STICKERS ON MY DOOR!", + "Livingroom_papdoor-sharedassets3.assets-201-2": "sure.", + "Livingroom_papdoor-sharedassets3.assets-201-3": "DON'T REPLACE THEM WITH BEE STICKERS!", + "Livingroom_papdoor-sharedassets3.assets-201-4": "okay.", + "Livingroom_papdoor-sharedassets3.assets-201-5": "SKULL STICKERS?!;WHAT HAPPENED TO THE BEES?!", + "Livingroom_papdoor-sharedassets3.assets-201-6": "bees need flowers.", + "Livingroom_papdoor-sharedassets3.assets-201-7": "FINE!;YOU MAY PLACE.. TWO FLOWER STICKERS.", + "Livingroom_papdoor-sharedassets3.assets-201-8": "(The note is signed with an additional flower sticker.)", + "Livingroom_PapyrusDoorOpen-sharedassets3.assets-179-0": "WITH THE POWER OF MY MIGHTY BLADE, I WILL SLAY YOU BEAST!!", + "Livingroom_sans-sharedassets3.assets-202-0": "gee... really giving me a workout.", + "LivingRoom_SansIntroduction-sharedassets3.assets-170-0": "welcome to me and my brothers humble abode.", + "LivingRoom_SansIntroduction-sharedassets3.assets-170-1": "feel free to have a looksie around anywhere but my room.", + "LivingRoom_SansIntroduction-sharedassets3.assets-170-2": "you see, i've got skeletons in my closet.", + "LivingRoom_SansIntroduction-sharedassets3.assets-170-3": "... For real?", + "LivingRoom_SansIntroduction-sharedassets3.assets-170-4": "nah, im out here right now.", + "Livingroom_sansroom-sharedassets3.assets-206-0": "(You didn't get electrocuted.)", + "Livingroom_sansroom-sharedassets3.assets-206-1": "the electric bill only covers one shock this month.", + "Livingroom_sansroom-sharedassets3.assets-206-2": "(You just got electrocuted!)", + "Livingroom_sansroom-sharedassets3.assets-206-3": "heh, shocked?", + "Livingroom_sans_choiceYes-sharedassets3.assets-203-0": "alrighty, i'll go fetch him.", + "Livingroom_sans_shy-sharedassets3.assets-205-0": "don't be shy, he doesnt bite.", + "Livingroom_sans_shy-sharedassets3.assets-205-1": "well, not anymore.", + "Livingroom_sans_shy-sharedassets3.assets-205-2": "(Why'd he stop?)", + "Livingroom_Sink-sharedassets3.assets-184-0": "(Your hands are already clean.)", + "Livingroom_sofaAfterCutscene-sharedassets3.assets-207-0": ".#.#.", + "Livingroom_sofaAfterCutscene-sharedassets3.assets-207-1": "A built in trampoline?!", + "Livingroom_sofaAfterCutscene-sharedassets3.assets-207-2": "another bounce will be 1$.", + "Livingroom_sofaIntro-sharedassets3.assets-208-0": "(Unfortunately, you don't have any money to spare.)", + "Livingroom_sofaIntro-sharedassets3.assets-208-1": "yea it's pretty old, came with the house actually.", + "Livingroom_sofaIntro-sharedassets3.assets-208-2": "don't let the looks fool you, it's still comfy.", + "Livingroom_sofaIntro-sharedassets3.assets-208-3": "take a seat, it won't disappoint.", + "Livingroom_sofaIntro-sharedassets3.assets-208-4": "Sure.", + "Livingroom_SusieCountdown_1-sharedassets3.assets-188-0": "(One.)", + "Livingroom_SusieCountdown_2-sharedassets3.assets-189-0": "(Two..)", + "Livingroom_SusieCountdown_3-sharedassets3.assets-190-0": "(Three...)", + "Livingroom_SusieCountdown_Go-sharedassets3.assets-191-0": "GO GO GO!!", + "Livingroom_Susie_ConfirmKnight-sharedassets3.assets-193-0": "he's ready for you.", + "Livingroom_Swan-sharedassets3.assets-194-0": "(It's a comic swan.)", + "Livingroom_Swan-sharedassets3.assets-194-1": "(The title reads...)@;(You can't make out what anymore.)", + "Livingroom_Toaster-sharedassets3.assets-196-0": "(You take a moment to reminisce.)", + "Livingroom_Toaster-sharedassets3.assets-196-1": "(It was nice for Sans to invite you over to see his brother.)", + "Livingroom_Toaster-sharedassets3.assets-196-2": "all toasters..;toast bread.", + "Livingroom_Toaster-sharedassets3.assets-196-3": "Yeah no duhh???", + "Livingroom_Toaster-sharedassets3.assets-196-4": "(Why's he just chuckling to himself?)", + "Livingroom_Trash-sharedassets3.assets-197-0": "(Why's everyone looking at me funny?)", + "Livingroom_Trash-sharedassets3.assets-197-1": "(It's filled to the brim with dirty laundry.)", + "Livingroom_Trash-sharedassets3.assets-197-2": "You guys put dirty clothes in the trash?", + "Livingroom_Trash-sharedassets3.assets-197-3": "yup, what else are you supposed to do with them?", + "Livingroom_Trash-sharedassets3.assets-197-4": "Reuse them?", + "Livingroom_TV-sharedassets3.assets-195-0": "(You turn the TV on for a moment.)", + "Livingroom_TV-sharedassets3.assets-195-1": "(The text \"Breaking News\" is burnt into the top left of the screen.)", + "Livingroom_TV-sharedassets3.assets-195-2": "(He wasn't joking???)", + "Livingroom_TV-sharedassets3.assets-195-3": "on the off chance newspapers are sold out.", + "MainMenu_ChooseCategory-sharedassets2.assets-518-0": "SELECT A CATEGORY", + "MainMenu_Indulge-sharedassets2.assets-519-0": "INDULGE IN ITS CONTENTS", + "MainMenu_SelectHypothetical-sharedassets2.assets-520-0": "CHOOSE A HYPOTHETICAL", + "MP_Livingroom_SusieReplyToSans-sharedassets3.assets-214-0": "??", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-0": "Azure... Falcon?", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-1": "S-Susie?? ;Kris???", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-2": "Y-You're the two new recruits joining our party?!?!", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-3": "Yea, seems like it.", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-4": "I WAS JUST EDUCATING THEM ON HOW TO PLAY!", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-5": "Perfect! ;.. But.. are they fit for combat?", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-6": "HMM..", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-7": "SUSIE, A GIANT OGRE ATTACKS!! ~WHAT DO YOU DO?", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-8": "Cast a.. death.. spell?", + "MP_OAOCutscene_BerdlyIntroduce-sharedassets4.assets-509-9": "YEP, I DEEM THEM READY!", + "MP_OAOTutorial-sharedassets4.assets-510-0": "So, Papyrus, what's the deal with this Legendary Warrior?", + "MP_OAOTutorial-sharedassets4.assets-510-1": "AH, WHERE DO I EVEN BEGIN...", + "MP_OAOTutorial-sharedassets4.assets-510-2": "YOU SEE, IN OUR ADVENTURES, I TEND TO...", + "MP_OAOTutorial-sharedassets4.assets-510-3": "UH... NOT SURVIVE VERY LONG.", + "MP_OAOTutorial-sharedassets4.assets-510-4": "BOULDERS CRUSH ME, SWINGING AXES SLASH ME...", + "MP_OAOTutorial-sharedassets4.assets-510-5": "NO MATTER WHAT, I NEVER SEEM TO MAKE IT TO THE END!", + "MP_OAOTutorial-sharedassets4.assets-510-6": "EXCEPT.. WHEN HE'S IN THE PARTY..", + "MP_OAOTutorial-sharedassets4.assets-510-7": "WE MAKE IT SLIGHTLY FURTHER!", + "MP_OAOTutorial-sharedassets4.assets-510-8": "SOMEHOW, HE DEFIES SANS'S RIDICULOUS CHALLENGES...", + "MP_OAOTutorial-sharedassets4.assets-510-9": "AND TOGETHER, WE BECOME AN UNSTOPPABLE DUO!!", + "MP_OAOTutorial-sharedassets4.assets-510-10": "Sounds like they do all the heavy lifting.", + "MP_OAOTutorial-sharedassets4.assets-510-11": "NONSENSE! MY ENTHUSIASM IS KEY TO OUR VICTORY!", + "MP_OAOTutorial-sharedassets4.assets-510-12": "NOW THAT WE'VE COVERED THE BASICS...", + "MP_OAOTutorial-sharedassets4.assets-510-13": "LET'S BEGIN OUR JOURNEY!", + "MP_OAOTutorial-sharedassets4.assets-510-14": "TO START YOU TWO OFF EASY...", + "MP_OAOTutorial-sharedassets4.assets-510-15": "SANS, GIVE US A NICE, BASIC ADVENTURE!", + "MP_PapyrusRoom_Handshakes-sharedassets4.assets-443-0": "AND YOU MUST BE KRIS, CORRECT?", + "MP_PapyrusRoom_Handshakes-sharedassets4.assets-443-1": "SANS HAS TOLD ME MANY INTERESTING FACTS ABOUT YOU!", + "MP_PapyrusRoom_Handshakes-sharedassets4.assets-443-2": "MANY OF THEM.. NONSENSICAL..", + "MP_PapyrusRoom_Handshakes-sharedassets4.assets-443-3": "(IS IT TRUE HUMANS CAN FLY..?)", + "MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-0": "FOR I AM THE ONE AND ONLY..", + "MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-1": "GREAT KNIGHT OF VARROCK!!", + "MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-2": "PREPARE TO SAY KNIGHTY-NIGHT BEASTS, AS YOU'LL BE DEAD BY DAYLIGHT!", + "MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-3": "NYEH HEH HEH!!", + "MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-4": "HEH...", + "MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-5": "WAIT A MINUTE.. ;KNIGHTY-NIGHT...?", + "MP_PapyrusRoom_KnightSpeech-sharedassets4.assets-451-6": "... YOU MADE THE LAST LINE OF MY INTRODUCTION A PUN?!", + "MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-0": "Uhh.. hi?", + "MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-1": "these were the people i wanted you to meet.", + "MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-2": "AH, WHERE ARE MY MANNERS.", + "MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-3": "hey relax, your guests found it funny.", + "MP_PapyrusRoom_PapyrusReveal-sharedassets4.assets-453-4": "MY... GUESTS?", + "MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-0": "hey papyrus, how about you give them a tour of your room?", + "MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-1": "HMM.. THAT'S A BRILLIANT IDEA SANS!", + "MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-2": "WHY DO YOU STILL HAVE YOUR OGRE EARS ON?", + "MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-3": "wouldn't be able to hear you otherwise.", + "MP_PapyrusRoom_SansProposesIdea-sharedassets4.assets-463-4": "..........", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-0": "APOLOGIES FOR THAT, BUT I HAVE GOOD NEWS.", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-1": "A LEGENDARY WARRIOR, ALMOST AS GREAT AS ME..", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-2": "... WILL BE JOINING US VERY SHORTLY.", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-3": "IN THE MEAN TIME, YOU TWO HAVE A LOT TO LEARN!", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-4": "BUT FRET NOT! ME AND SANS ARE WELL EQUIPPED TO TEACH.", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-5": "WHAT FANTASY CLASSES WOULD YOU TWO BE?", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-6": "Fantasy classes... ;Uh, maybe one that could do magic?", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-7": "A MAGE! MASTER OF THE ARCANE ARTS, GREAT PICK!", + "MP_PapyrusRoom_Tour-sharedassets4.assets-468-8": "AND YOU, KRIS? WHAT CLASS WOULD YOU BE?", + "MP_PapyrusRoom_TourChoice_Archer-sharedassets4.assets-469-0": "INTERESTING CHOICE.. I HAVEN'T MET MANY ARCHERS.", + "MP_PapyrusRoom_TourChoice_Archer-sharedassets4.assets-469-1": "I PREFER UPCLOSE COMBAT AND GETTING MY HANDS DIRTY!!", + "MP_PapyrusRoom_TourChoice_Mage-sharedassets4.assets-470-0": "Hey! Don't copy me!", + "MP_PapyrusRoom_TourChoice_Mage-sharedassets4.assets-470-1": "MAGIC CAN BE COMBINED AND MADE MORE POWERFUL!!", + "MP_PapyrusRoom_TourChoice_Mage-sharedassets4.assets-470-2": "Nevermind, that sounds badass.", + "MP_PapyrusRoom_TourChoice_Myself-sharedassets4.assets-471-0": "Y-YOURSELF? ;AH, THE CLASSIC SELF INSERT!", + "MP_PapyrusRoom_TourChoice_Myself-sharedassets4.assets-471-1": "I TOO BELIEVE THAT I AM STRONG ENOUGH...", + "MP_PapyrusRoom_TourChoice_Myself-sharedassets4.assets-471-2": "TO TAKE DOWN A DRAGON WITH MY BARE HANDS!!", + "MP_PapyrusRoom_TourChoice_NotMyself-sharedassets4.assets-472-0": "MARVELLOUS PICK!! ;I TOO WOULD BE A KNIGHT!!", + "MP_PapyrusRoom_TourChoice_NotMyself-sharedassets4.assets-472-1": "SERVING A GLORIOUS KING UP UNTIL MY LAST BREATH!!", + "OAO_3Doors-sharedassets4.assets-520-0": "the party heads deeper into the ruins, it's getting darker.", + "OAO_3Doors-sharedassets4.assets-520-1": "they come upon a set of 3 doors, each with a different symbol.", + "OAO_3Doors-sharedassets4.assets-520-2": "a skull.;a question mark.;and a sword.", + "OAO_3Doors-sharedassets4.assets-520-3": "OKAY, LET'S THINK ABOUT THIS VERY CAREFULLY!", + "OAO_3Doors-sharedassets4.assets-520-4": "WHAT COULD POSSIBLY BE BEHIND THE SKULL DOOR?", + "OAO_3Doors-sharedassets4.assets-520-5": "I believe it to be certain death, that is what a skull signifies!", + "OAO_3Doors-sharedassets4.assets-520-6": "hey, there's nothing wrong with skulls.", + "OAO_3Doors-sharedassets4.assets-520-7": "THE QUESTION MARK DOOR.. A SURPRISE?", + "OAO_3Doors-sharedassets4.assets-520-8": "What would the sword entail then?", + "OAO_3Doors-sharedassets4.assets-520-9": "Maybe some sort of battle trial, another creature to fight?", + "OAO_3Doors-sharedassets4.assets-520-10": "I JUST CAN'T DECIDE WHICH ONE!", + "OAO_3Doors-sharedassets4.assets-520-11": "Kris, since I don't want to be responsible for our deaths..", + "OAO_3Doors-sharedassets4.assets-520-12": "Pick a door for us to wander into!", + "OAO_AfterOAO-sharedassets4.assets-494-0": "i appreciate you coming over.", + "OAO_AfterOAO-sharedassets4.assets-494-1": "it's not often we have a lengthy session like this.", + "OAO_AfterOAO-sharedassets4.assets-494-2": "you see, papyrus usually gives up on the second restart.", + "OAO_AfterOAO-sharedassets4.assets-494-3": "WHAT WAS THAT SANS? I'M TRYING TO ORDER A PIZZA!", + "OAO_AfterOAO-sharedassets4.assets-494-4": "nothing. ;remember to ask for extra breadsticks.", + "OAO_AfterOAO-sharedassets4.assets-494-5": "DARING TODAY ARE WE?", + "OAO_AfterOAO-sharedassets4.assets-494-6": "yea so, as a thank you for today. ~you can have this.", + "OAO_AfterOAO-sharedassets4.assets-494-7": "(You already have Sans's Number.)", + "OAO_AfterOAO-sharedassets4.assets-494-8": "heh, forgot i gave you that other number.", + "OAO_AfterOAO-sharedassets4.assets-494-9": "this is probably my real number.", + "OAO_AfterOAO-sharedassets4.assets-494-10": "(You got Probably Sans's Real Number.)", + "OAO_AfterOAO-sharedassets4.assets-494-11": "i'll be a call away if ya' ever need anything.", + "OAO_AfterOAO-sharedassets4.assets-494-12": "stay safe, pal.", + "OAO_AfterOAO-sharedassets4.assets-494-13": "AU REVOIR KRIS!!", + "OAO_Bridge-sharedassets4.assets-527-0": "a dragon swoops down onto the bridge, it will have the first move.", + "OAO_Bridge-sharedassets4.assets-527-1": "they all feel a growing sense of completion, they are nearing the end.", + "OAO_Bridge-sharedassets4.assets-527-2": "WE'RE ALMOST THERE, I CAN FEEL IT!", + "OAO_Bridge-sharedassets4.assets-527-3": "All things considered, this adventure has been pretty easy so far.", + "OAO_Bridge-sharedassets4.assets-527-4": "(They're so going to jinx us, Kris.)", + "OAO_Bridge-sharedassets4.assets-527-5": "the bridge begins to rumble, something huge is coming.", + "OAO_Bridge-sharedassets4.assets-527-6": "(See what I mean?!)", + "OAO_Bridge-sharedassets4.assets-527-7": "DO WE HAVE TIME TO READY OUR WEAPONS??", + "OAO_Bridge-sharedassets4.assets-527-8": "nope, bridge is shaking too much.", + "OAO_Bridge-sharedassets4.assets-527-9": "Perhaps we could retreat??", + "OAO_Bridge-sharedassets4.assets-527-10": "ABSOLUTELY NOT, WE'VE WORKED HARD TO GET HERE!", + "OAO_Bridge-sharedassets4.assets-527-11": "WHATEVER IS AHEAD, WE'LL FACE HEAD ON.", + "OAO_Bridge-sharedassets4.assets-527-12": "TELL ME, WHAT IS YOUR NAME?!", + "OAO_Bridge-sharedassets4.assets-527-13": "I'm the Azure Falcon?", + "OAO_Bridge-sharedassets4.assets-527-14": "RIGHT, NOW WHO ARE YOU SUSIE?!", + "OAO_Bridge-sharedassets4.assets-527-15": "I'm Susira the Mystic..", + "OAO_Bridge-sharedassets4.assets-527-16": "KRIS IS.. KRIS.", + "OAO_Bridge-sharedassets4.assets-527-17": "AND I AM THE GREAT KNIGHT OF VARROCK!!", + "OAO_Bridge-sharedassets4.assets-527-18": "TOGETHER, WE WILL GET THAT ARTIFACT...", + "OAO_Bridge-sharedassets4.assets-527-19": "WHETHER THE DANGER UPAHEAD LIKES IT OR NOT!!!", + "OAO_DoorDeath-sharedassets4.assets-521-0": "the party steps through the door...", + "OAO_DoorDeath-sharedassets4.assets-521-1": "and all fall into a pit of spikes.", + "OAO_DoorDeath-sharedassets4.assets-521-2": "NOOO! ;HOW COULD MY FOOL PROOF PLAN FAIL?!", + "OAO_DoorDeath-sharedassets4.assets-521-3": "This doesn't make sense, we chose the safe door.. right?", + "OAO_DoorDeath-sharedassets4.assets-521-4": "nope, wrong door.", + "OAO_DoorDeath-sharedassets4.assets-521-5": "So.. we should've went through the other door?", + "OAO_DoorDeath-sharedassets4.assets-521-6": "nah, that door was deadly too.", + "OAO_DoorDeath-sharedassets4.assets-521-7": "WAIT A MINUTE.. ;THERE WAS NO RIGHT ANSWER?!", + "OAO_DoorDeath-sharedassets4.assets-521-8": "both statues were lying, the correct path was to go back.", + "OAO_DoorDeath-sharedassets4.assets-521-9": "NOOOOOOO!!", + "OAO_DragonDefeat-sharedassets4.assets-528-0": "multiple giant footsteps can be heard from the path you just came from.", + "OAO_DragonDefeat-sharedassets4.assets-528-1": "We're doomed! ;The beasts from before have come to feast too!!", + "OAO_DragonDefeat-sharedassets4.assets-528-2": "\"quite the contrary, actually.\"", + "OAO_DragonDefeat-sharedassets4.assets-528-3": "W-What??", + "OAO_DragonDefeat-sharedassets4.assets-528-4": "both the goblin and the ogre, begin fighting the dragon.", + "OAO_DragonDefeat-sharedassets4.assets-528-5": "They're on our side?!", + "OAO_DragonDefeat-sharedassets4.assets-528-6": "AND THAT MY FRIENDS IS WHY YOU NEVER GIVE UP!!", + "OAO_DragonDefeat-sharedassets4.assets-528-7": "they met up after you left the sword door room.", + "OAO_DragonDefeat-sharedassets4.assets-528-8": "surprisingly, they made amends and became friends.", + "OAO_DragonDefeat-sharedassets4.assets-528-9": "as soon as they heard the dragon roar they rushed over to help.", + "OAO_DragonDefeat-sharedassets4.assets-528-10": "WE WOULD BE TOAST IF KRIS CHOSE A DIFFERENT DOOR!", + "OAO_DragonDefeat-sharedassets4.assets-528-11": "might wanna get outta here now, they won't hold that dragon for long.", + "OAO_DragonDefeat-sharedassets4.assets-528-12": "RIGHT, LET US CHARGE FORWARD ONE LAST TIME!!", + "OAO_DragonFight-sharedassets4.assets-529-0": "12.", + "OAO_DragonFight-sharedassets4.assets-529-1": "WHAT.. DID YOU.. ROLL FOR?", + "OAO_DragonFight-sharedassets4.assets-529-2": "That breathes fire!", + "OAO_Finale-sharedassets4.assets-530-0": "1.", + "OAO_Finale-sharedassets4.assets-530-1": "LADY LUCK IS A CRUEL MISTRESS. ~WE'RE DEAD!!", + "OAO_Finale-sharedassets4.assets-530-2": "susira steps on a pressure plate, mechanic clicking can be heard.", + "OAO_Finale-sharedassets4.assets-530-3": "until suddenly..", + "OAO_Finale-sharedassets4.assets-530-4": "a giant boulder crushes only the azure falcon.", + "OAO_Finale-sharedassets4.assets-530-5": "W-What do you mean ONLY crushes me!?", + "OAO_Finale-sharedassets4.assets-530-6": "PHEW.. THAT WAS A CLOSE ONE...!", + "OAO_Finale-sharedassets4.assets-530-7": "WE SALUTE YOU FOR YOUR SACRIFICE, AZURE FALCON..", + "OAO_Finale-sharedassets4.assets-530-8": "This reeks of foul play, I demand a revive!", + "OAO_Finale-sharedassets4.assets-530-9": "the party reaches the end of the royal hallway.", + "OAO_Finale-sharedassets4.assets-530-10": "infront of them lies the mystical artifact...", + "OAO_Finale-sharedassets4.assets-530-11": "WHAT'S THE CATCH, SANS?", + "OAO_Finale-sharedassets4.assets-530-12": "nothing.", + "OAO_Finale-sharedassets4.assets-530-13": "YOU'RE TELLING ME THAT'S THE REAL ARTIFACT?", + "OAO_Finale-sharedassets4.assets-530-14": " NOT AN AMULET THAT INSTANTLY KILLS US ALL?", + "OAO_Finale-sharedassets4.assets-530-15": "nope.", + "OAO_Finale-sharedassets4.assets-530-16": "IS... THE AIR WE'RE BREATHING TOXIC?", + "OAO_Finale-sharedassets4.assets-530-17": "heh, wish i thought of that. ;but nah, that's really the artifact.", + "OAO_Finale-sharedassets4.assets-530-18": "kris, varrock, susira... ;you've completed the campaign.", + "OAO_GoblinFight-sharedassets4.assets-532-0": "it's still laying down, the party has the first move.", + "OAO_GoblinFight-sharedassets4.assets-532-1": "I DEFEND MYSELF WITH MY SHIELD!!", + "OAO_GoblinFight-sharedassets4.assets-532-2": "I charge at it with my Halbird!", + "OAO_GoblinFight-sharedassets4.assets-532-3": "I cast a fireball?", + "OAO_GoblinFight_Turn1_Act-sharedassets4.assets-538-0": "(You choose to sing a lullaby.)", + "OAO_GoblinFight_Turn1_Act-sharedassets4.assets-538-1": "the goblins next attack will do half damage.", + "OAO_GoblinFight_Turn1_Act-sharedassets4.assets-538-2": "SMART THINKING KRIS, MAKE IT FALL BACK ASLEEP!", + "OAO_GoblinFight_Turn1_Fight-sharedassets4.assets-539-0": "(You choose to fight with your |0.)", + "OAO_GoblinFight_Turn1_Goblin-sharedassets4.assets-540-0": "kris does 10 damage to the goblin.", + "OAO_GoblinFight_Turn2-sharedassets4.assets-541-0": "KRIS, KEEP SINGING SO IT'S WEAK. WE'LL ATTACK!", + "OAO_GoblinFight_Turn2-sharedassets4.assets-541-1": "I'll slash the beast with my halberd again!", + "OAO_GoblinFight_Turn2-sharedassets4.assets-541-2": "I'll slash the beast with my Halbird again!", + "OAO_GoblinFight_Turn2-sharedassets4.assets-541-3": "I'll cast a healing spell!", + "OAO_GoblinFight_Turn2_Goblin-sharedassets4.assets-544-0": "kris does 6 damage to the goblin.", + "OAO_GoblinFight_Turn3-sharedassets4.assets-545-0": "THIS ONE SHOULD DO IT, LET'S ALL ATTACK AT ONCE!", + "OAO_GoblinFight_Turn3-sharedassets4.assets-545-1": "I LUNGE AT THE GOBLIN, FULL FORCE!", + "OAO_GoblinFight_Turn3-sharedassets4.assets-545-2": "I fly into the air and dive towards the goblin!", + "OAO_GoblinFight_Turn3-sharedassets4.assets-545-3": "I'll use an electricity spell!", + "OAO_GoblinFight_Turn3_Act-sharedassets4.assets-546-0": "the goblin has fallen asleep, it won't attack next turn.", + "OAO_GoblinFight_Turn3_Goblin-sharedassets4.assets-548-0": "kris does 8 damage to the goblin.", + "OAO_GoblinFight_Turn4-sharedassets4.assets-549-0": "the goblin lets out a roar before collapsing into the gold.", + "OAO_GoblinFight_Turn4-sharedassets4.assets-549-1": "the party has bested the giant goblin, and won.", + "OAO_GoblinFight_Turn4-sharedassets4.assets-549-2": "WE DID IT!!!", + "OAO_GoblinFight_Turn4-sharedassets4.assets-549-3": "Nice work team, we can progress onwards!", + "OAO_GoblinFight_Turn4-sharedassets4.assets-549-4": "That mystical artifact is ours for sure!", + "OAO_Intro-sharedassets4.assets-583-0": "7@, you drop a coin and the goblin wakes up.", + "OAO_Intro-sharedassets4.assets-583-1": "I'D LIKE TO APOLOGIZE IN ADVANCE.", + "OAO_Intro-sharedassets4.assets-583-2": "the goblin rolls over, and spots the party stealing his beloved gold.", + "OAO_Intro-sharedassets4.assets-583-3": "MAYBE WE COULD TALK IT OUT?", + "OAO_Intro-sharedassets4.assets-583-4": "No time for that!;We've got to fight this beast!", + "OAO_Intro-sharedassets4.assets-583-5": "Brace yourselves!", + "OAO_Intro-sharedassets4.assets-583-6": "GIANT GOBLIN?!", + "OAO_Intro-sharedassets4.assets-583-7": "Varrock, fight the urges, don't do it!", + "OAO_Intro-sharedassets4.assets-583-8": "You'll get us all killed, again!", + "OAO_Intro-sharedassets4.assets-583-9": "OH NO, I'M CONFLICTED!", + "OAO_Intro-sharedassets4.assets-583-10": "BUT ALAS, I WILL BE THE BIGGER MAN.", + "OAO_Intro-sharedassets4.assets-583-11": "AND KNOCK ON LADY LUCKS DOOR ONCE MORE!", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-0": "the party step through the question mark door.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-1": "they are greeted by two living statues standing infront of individual doors.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-2": "one door leads to the next room, the other to your doom.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-3": "the left statue explains that one statue tells the truth and the other lies", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-4": "the party can only ask one question, then they must pick a door.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-5": "A logical riddle wagering our lives, this will be tough..", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-6": "I'M GOING TO NEED SOME TIME TO THINK.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-7": "Why can't we just peek through both?", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-8": "the right statue explains that is cheating, punishable by death.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-9": "Lame.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-10": "I think I've got it, the answer is quite simple.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-11": "We ask a statue if it would tell a lie!", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-12": "If the answer is yes, go through the other door.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-13": "If the answer is no.. go... through the.. hm.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-14": "Sans, are you sure this is solveable?", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-15": "i promise, it is possible.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-16": "It's just a 50/50 chance, right? Let's just guess.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-17": "That's not a bad idea, Susie. Let's save that for later.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-18": "AHA, I HAVE CRACKED THE CODE!", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-19": "\"WHAT WOULD THE OTHER STATUE SAY IS THE SAFE DOOR?\"", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-20": "THE TRUTHFUL ONE WOULD POINT TO THE DEADLY DOOR.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-21": "THE LIAR WOULD ALSO POINT TO THE DEADLY DOOR!", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-22": "THEREFORE, WE ALWAYS ENTER THE OPPOSITE DOOR!", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-23": "Hah.. I was just.. thinking.. that.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-24": "Sounds correct to me, let's ask it!", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-25": "Could I.. ask a Statue that question?", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-26": "GO RIGHT AHEAD MY FEATHERED FRIEND!", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-27": "Left statue of stone, I ponder thee..", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-28": "What door would the other say is safe for me?", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-29": "the left statue thinks for a moment, and then responds.", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-30": "\"the other statue would say the right door is the safe door.\"", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-31": "AHA, MY HYPOTHESIS WAS CORRECT!", + "OAO_QuestionMarkDoors-sharedassets4.assets-522-32": "SINCE KRIS CHOSE THIS ROOM, THEY SHOULD LEAD!", + "OAO_SkullDoor-sharedassets4.assets-524-0": "The skull door?! ;Kris, are you TRYING to get us killed?!?!", + "OAO_SkullDoor-sharedassets4.assets-524-1": "WHO WILL BE THE ONE TO OPEN THE DOOR?", + "OAO_SkullDoor-sharedassets4.assets-524-2": "I, uhh, need to keep an eye out behind us!", + "OAO_SkullDoor-sharedassets4.assets-524-3": "I'm busy.. with.. stuff..", + "OAO_SkullDoor-sharedassets4.assets-524-4": "OH FINE, I'LL BE OUR VALIANT HERO.", + "OAO_SkullDoor-sharedassets4.assets-524-5": "SANS, I OPEN THE SKULL DOOR.", + "OAO_SkullDoor-sharedassets4.assets-524-6": "varrock opens the skull door, the floor rumbling.", + "OAO_SkullDoor-sharedassets4.assets-524-7": "stepping through, the party comes across...", + "OAO_SkullDoor-sharedassets4.assets-524-8": "a hallway leading deeper into the ruins.", + "OAO_SkullDoor-sharedassets4.assets-524-9": "W-What?! ;No deadly trap?! ;No impossible boss?!", + "OAO_SkullDoor-sharedassets4.assets-524-10": "GOOD PICK, KRIS!", + "OAO_SwordDoor-sharedassets4.assets-526-0": "WAIT!!!!!!!!!!!!!", + "OAO_SwordDoor-sharedassets4.assets-526-1": "... Yes?", + "OAO_SwordDoor-sharedassets4.assets-526-2": "WE DON'T HAVE TO ENGAGE LIKE THIS!", + "OAO_SwordDoor-sharedassets4.assets-526-3": "PERHAPS I COULD SWEET TALK US OUT OF A FIGHT?", + "OAO_SwordDoor-sharedassets4.assets-526-4": "How would you achieve that? They only speak in their native tongue.", + "OAO_SwordDoor-sharedassets4.assets-526-5": "Ogres have their own language?", + "OAO_SwordDoor-sharedassets4.assets-526-6": "INDEED, IT IS VERY INTRICATE AND DIFFICULT..", + "OAO_SwordDoor-sharedassets4.assets-526-7": "BUT IT JUST SO HAPPENS I HAVE AN OGRE BUDDY!", + "OAO_SwordDoor-sharedassets4.assets-526-8": "SO FRET NOT, FOR I HAVE MASTERED THE OGRE TONGUE!", + "OAO_SwordDoor-sharedassets4.assets-526-9": "EHM..", + "OAO_SwordDoor-sharedassets4.assets-526-10": "GREETINGS OGRE! CAN YOU UNDERSTAND ME?", + "OAO_SwordDoor-sharedassets4.assets-526-11": "\"i can understand you, strange knight.\"", + "OAO_SwordDoor-sharedassets4.assets-526-12": "PERFECT!", + "OAO_SwordDoor-sharedassets4.assets-526-13": "YOU, UHH, WOULDN'T WANT TO SQUISH US.. WOULD YOU?", + "OAO_SwordDoor-sharedassets4.assets-526-14": "\"i'm not too sure...\"", + "OAO_SwordDoor-sharedassets4.assets-526-15": "\"i haven't squished a puny mortal in a long time.\"", + "OAO_SwordDoor-sharedassets4.assets-526-16": "B-BUT THINK ABOUT THE MESS!!", + "OAO_SwordDoor-sharedassets4.assets-526-17": "YOU'D HAVE TO CLEAN UP OUR SPILLED GUTS.", + "OAO_SwordDoor-sharedassets4.assets-526-18": "\"good point, maybe i won't squish you under my boot.\"", + "OAO_SwordDoor-sharedassets4.assets-526-19": "PHEW, THAT'S A RELIEF.", + "OAO_SwordDoor-sharedassets4.assets-526-20": "\"although i am feeling rather peckish.\"", + "OAO_SwordDoor-sharedassets4.assets-526-21": "THAT'S EVEN WORSE, AND GROSS!!", + "OAO_SwordDoor-sharedassets4.assets-526-22": "\"foolish adventurers are part of our diet.\"", + "OAO_SwordDoor-sharedassets4.assets-526-23": "FOOLISH?!", + "OAO_SwordDoor-sharedassets4.assets-526-24": "I'LL HAVE YOU KNOW ME AND MY PALS ARE ANYTHING BUT!", + "OAO_SwordDoor-sharedassets4.assets-526-25": "WE BESTED THE GIANT GOBLIN IN THE ROOM BEFORE!", + "OAO_SwordDoor-sharedassets4.assets-526-26": "\"oh really? ;thanks, i hated that guy.\"", + "OAO_SwordDoor-sharedassets4.assets-526-27": "\"every night he would try to steal my golden tooth whilst i was asleep.\"", + "OAO_SwordDoor-sharedassets4.assets-526-28": "\"guess i owe you all a favor in return?\"", + "OAO_SwordDoor-sharedassets4.assets-526-29": "What is it saying??", + "OAO_SwordDoor-sharedassets4.assets-526-30": "IT'S GIVING US A FAVOR FOR BEATING THAT GOBLIN!", + "OAO_SwordDoor-sharedassets4.assets-526-31": "Here's our favor, let us past or we'll barge through anyway!", + "OAO_SwordDoor-sharedassets4.assets-526-32": "OGRE, OUR FAVOR IS TO WALK PAST UNINTERRUPTED!", + "OAO_SwordDoor-sharedassets4.assets-526-33": "\"hmm...\"", + "OAO_SwordDoor-sharedassets4.assets-526-34": "\"just this once, i'll let you adventurers past unscathed.\"", + "OAO_SwordDoor-sharedassets4.assets-526-35": "YES!! ;IT SAID WE CAN GO PAST!", + "OAO_SwordDoor-sharedassets4.assets-526-36": "R-Really?! That.. worked?!", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-0": "SO... HOW WAS IT??", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-1": "...Uh, alright I guess?", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-2": "SIGH..;I CAN SEE WHERE THIS IS HEADING.", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-3": "WE DON'T SHARE ANY INTERESTS, THERE'S NO CONNECTION.", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-4": "I JUST..@ DONT THINK US BEING FRIENDS WOULD WORK OUT.", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-5": "I SHALL RETURN TO MY ONLINE ESCAPADES.", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-6": "FAREWELL SUSIE, KRIS.", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-7": "I THANK YOU TWO FOR GIVING ME A FAIR SHOT AT MAKING FRIENDS!", + "PapyrusRoom_AfterAdventure-sharedassets7.assets-10-8": "No problem?", + "PapyrusRoom_Bed-sharedassets4.assets-475-0": "THERE IS ONE ISSUE..@;I DON'T FIT IT ANYMORE!", + "PapyrusRoom_Bed-sharedassets4.assets-475-1": "MY POOR TOOTSIES HAVE TO HANG OFF DANGEROUSLY!", + "PapyrusRoom_Bed-sharedassets4.assets-475-2": "RADICAL?@ SURE.", + "PapyrusRoom_Bed-sharedassets4.assets-475-3": "RECKLESS?@ ABSOLUTELY!", + "PapyrusRoom_Computer-sharedassets4.assets-476-0": "NOW THIS IS WHERE THE MAGIC HAPPENS!", + "PapyrusRoom_Computer-sharedassets4.assets-476-1": "WITH THE COMBINED POWER OF THE THREE OF US..", + "PapyrusRoom_Computer-sharedassets4.assets-476-2": "I CAN FINALLY BE THE MOST FEARED DRAGON BLAZER!", + "PapyrusRoom_Computer-sharedassets4.assets-476-3": "Looks like you're just chopping down trees.", + "PapyrusRoom_Computer-sharedassets4.assets-476-4": "I'M NOT A HIGH ENOUGH LEVEL TO FIGHT OTHER PLAYERS..", + "PapyrusRoom_Computer-sharedassets4.assets-476-5": "HOWEVER, I WILL START BY TAKING OVER MOTHER NATURE!", + "PapyrusRoom_Computer-sharedassets4.assets-476-6": "MY PLAN IS FOOL PROOF! @;NYEH HEH HEH!!", + "PapyrusRoom_Computer-sharedassets4.assets-476-7": "(Was that supposed to be an evil laugh?)", + "PapyrusRoom_DND-sharedassets7.assets-15-0": "(I think I'll stick to the Dark World for now..)", + "PapyrusRoom_DND-sharedassets7.assets-15-1": "QUITE SIMPLE!", + "PapyrusRoom_DND-sharedassets7.assets-15-2": "STEP ONE, PICK AN ACTION.", + "PapyrusRoom_DND-sharedassets7.assets-15-3": "STEP TWO, ROLL YOUR DICE.", + "PapyrusRoom_DND-sharedassets7.assets-15-4": "STEP THREE, CONSULT THE THOUSAND PAGE LORE BOOK!", + "PapyrusRoom_DND-sharedassets7.assets-15-5": "STEP FOUR, CELEBRATE YOUR VICTORY!", + "PapyrusRoom_DND-sharedassets7.assets-15-6": "Wait,@ wait.@ What was that one step again?", + "PapyrusRoom_DND-sharedassets7.assets-15-7": "CELEBRATE YOUR VICTORY?", + "PapyrusRoom_DND-sharedassets7.assets-15-8": "YOU KNOW, DANCE, HIGH-FIVE, CHAMPAGNE?", + "PapyrusRoom_DND-sharedassets7.assets-15-9": "That@ wasn't the one@ I was..@ talking..@ about.", + "PapyrusRoom_DoubleDoor-sharedassets4.assets-477-0": "THAT IS MY CLOSET!", + "PapyrusRoom_DoubleDoor-sharedassets4.assets-477-1": "I MAKE SURE TO HAVE THE PERFECT OUTFIT FOR EVERY EVENT!", + "PapyrusRoom_DoubleDoor-sharedassets4.assets-477-2": "HOUSE PARTY?#;TUXEDO.", + "PapyrusRoom_DoubleDoor-sharedassets4.assets-477-3": "OUT TO EAT?#;CASUAL WEAR.", + "PapyrusRoom_DoubleDoor-sharedassets4.assets-477-4": "END OF THE WORLD? #;BATTLE ARMOUR!", + "PapyrusRoom_DoubleDoor-sharedassets4.assets-477-5": "(There are only t-shirts hung up in the closet.)", + "PapyrusRoom_Lightswitch-sharedassets4.assets-478-0": "(It's a lightswitch.)", + "PapyrusRoom_Lightswitch-sharedassets4.assets-478-1": "(There is a flower sticker covering the switch.)", + "PapyrusRoom_Nightstand-sharedassets4.assets-480-0": "(Put on one of the glasses?)", + "PapyrusRoom_Nightstand-sharedassets4.assets-480-1": "(The bottom draw is filled to the brim with different types of glasses.)", + "PapyrusRoom_Nightstand_Choice_Yes-sharedassets4.assets-481-0": "(You try, and fail, to wear one of the glasses.)", + "PapyrusRoom_Nightstand_Choice_Yes-sharedassets4.assets-481-1": "(You hold them infront of your face instead.)", + "PapyrusRoom_Nightstand_Choice_Yes-sharedassets4.assets-481-2": "LOOKING SPIFFY!", + "PapyrusRoom_Papyrus-sharedassets7.assets-16-0": "END YOUR GRAND ADVENTURE??", + "PapyrusRoom_Poster-sharedassets4.assets-483-0": "(MAYBE SOME SORT OF PEACE PREACHING, UNDEAD MOUSE?)", + "PapyrusRoom_Poster-sharedassets4.assets-483-1": "IF I THROW IT OUT IT'LL JUST RE-APPEAR THE NEXT DAY!!", + "PapyrusRoom_Poster-sharedassets4.assets-483-2": "NOW, I DON'T MEAN TO POINT FINGERS BUT..", + "PapyrusRoom_Poster-sharedassets4.assets-483-3": "I BELIEVE SOME SORT OF.. SHORT,@ CHUBBY@ SKELETON@ IS DOING THIS!", + "PapyrusRoom_Poster-sharedassets4.assets-483-4": "So..@ Sans?", + "PapyrusRoom_Poster-sharedassets4.assets-483-5": "WHAT?!;NEVER!", + "PapyrusRoom_TrashCan-sharedassets4.assets-490-0": "(You take a look inside.)", + "PapyrusRoom_TrashCan-sharedassets4.assets-490-1": "(There are action figures wearing construction equipment.)", + "PapyrusRoom_TrashCan-sharedassets4.assets-490-2": "(There is also a toy truck hauling a paper ball away.)", + "PapyrusRoom_TrashCan-sharedassets4.assets-490-3": "(You decide to put the lid back on.)", + "PapyrusRoom_TrashCan-sharedassets4.assets-490-4": "Dude It's just a trash can, who's stopping you from using it?", + "PapyrusRoom_TrashCan-sharedassets4.assets-490-5": "WHAT IF I GET IN TROUBLE WITH THE OWNER?!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-0": "I SHALL START BY INTRODUCING MYSELF!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-1": "I AM THE..# MODERATELY-AVERAGE PAPYRUS!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-2": "Well uhh,@ I'm Susie and..@ this is Kris?", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-3": "GREAT RESPONSE! THIS INTRODUCTION IS GOING WELL!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-4": "I, FOR ONE, AM HAPPY TO MEET YOU!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-5": ". . .", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-6": "IT APPEARS I, UHH, HAVE RAN OUT OF IDEAS..", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-7": "YOU SEE I'M..# NOT THE MOST@ POPULAR@ IN TOWN.. SO..", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-8": "I'VE.. NEVER REALLY DONE AN INTRODUCTION LIKE THIS BEFORE!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-9": "Here,@ why don't you..@ uhh..@ like,@ show us.. around?", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-10": "SHOW YOU AROUND...?", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-11": "SPLENDID IDEA!@;WOWIE YOU'RE GOOD AT THESE!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-12": "HUMAN! PURPLE HUMAN! YOU MAY GO ON A GRAND ADVENTURE..", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-13": "Hey wait! I'm not a-£", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-14": "-THROUGH MY LIVING QUARTERS!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-15": "I DO HAVE TO WARN YOU THOUGH.. MANY DANGERS LIE AHEAD!", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-16": "Like... what?", + "Papyrus_PrepareIntroduction-sharedassets7.assets-26-17": "EVIL MONSTERS,# UNSTOPPABLE TERRORS,# DORKY NIK-NAKS!", + "PhoneCall_EOTD_TorielSupplyCloset-sharedassets23.assets-68-0": "What's that? You're exploring the school supply closet?", + "PhoneCall_EOTD_TorielSupplyCloset-sharedassets23.assets-68-1": "Umm.. well be careful in there!", + "PhoneCall_EOTD_TorielSupplyCloset-sharedassets23.assets-68-2": "I don't want you coming home covered head to toe in dust!", + "PhoneCall_EOTD_TorielSupplyCloset-sharedassets23.assets-68-3": "I'm baking something for both of you, so don't be too long!", + "PhoneCall_EOTD_TorielSupplyCloset-sharedassets23.assets-68-4": "(Click...)", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-0": "It, uh, appears the line broke up for a moment.", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-1": "Anyways, fear not Kris!", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-2": "The ogre roared so loud my character died..", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-3": "But I will get them next time, for sure!", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-4": "Say, you should come round and join in on the fun sometime.", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-5": "I've always needed a healer on my team!", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-6": "You, in this scenario, only have thirty five HP.", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-7": "Do you take the chance that it only does the first attack and fight?", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-8": "Or play carefully and block the upcoming attack?", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-9": "Oh wait!! ;I forgot to explain blocking and attacking!", + "PhoneCall_MeetPapyrus_Berdly-sharedassets6.assets-4-10": "(You hang up...)", + "PhoneCall_MeetPapyrus_TorielLivingRoom-sharedassets3.assets-219-0": "Is everything okay dear?", + "PhoneCall_MeetPapyrus_TorielLivingRoom-sharedassets3.assets-219-1": "His brother isn't too much for you is he?", + "PhoneCall_MeetPapyrus_TorielLivingRoom-sharedassets3.assets-219-2": "You haven't met him yet?", + "PhoneCall_MeetPapyrus_TorielLivingRoom-sharedassets3.assets-219-3": "Hee hee, well I didn't mean to startle you.", + "PhoneCall_SansNumber-sharedassets3.assets-220-0": "H-Hello..?", + "PhoneCall_SansNumber-sharedassets3.assets-220-1": "Hello, Hello?", + "PhoneCall_SansNumber-sharedassets3.assets-220-2": "Uhh.. I wanted to record this message for any callers.", + "PhoneCall_SansNumber-sharedassets3.assets-220-3": "To help them get settled in for this horrific news.", + "PhoneCall_SansNumber-sharedassets3.assets-220-4": "Unfortunately, the Hotline for Idiot Babies is no longer in service.", + "PhoneCall_SansNumber-sharedassets3.assets-220-5": "The cost for the phone bill is through the roof..", + "PhoneCall_SansNumber-sharedassets3.assets-220-6": "Now that might sound bad, I know.", + "PhoneCall_SansNumber-sharedassets3.assets-220-7": "But, there's really nothing to worry about.", + "PhoneCall_SansNumber-sharedassets3.assets-220-8": "Maybe the real Idiot Babies.. were the friends we made along the way.", + "PRUNSELLivingroom_fridge-sharedassets6.assets-11-0": "(It's a fridge, take a look inside?)", + "PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-0": "(The rest of the fridge is filled to the brim with £", + "PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-1": "[ NO TEXT ] (obj_readable_room1)", + "PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-2": "Hey sans, mind if I take one of these?", + "PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-3": "well, they're my brothers. i'm sure it wouldn't mind though.", + "PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-4": "Susie got the £", + "PRUNSELLivingroom_fridge_yes-sharedassets6.assets-13-5": "Sweet.", + "PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-0": "(Great,@ Now I want a giant hamster wheel!)", + "PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-1": "THATS NOT WHAT I MEANT!!!", + "PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-2": "it use it's fingers to pretend it's running inside of it.", + "PRUNSELLivingroom_HamsterWheel-sharedassets6.assets-7-3": "i'd imagine it would like a giant one his size.", + "PRUNSELLivingroom_PapyrusDoorOpen-sharedassets6.assets-8-0": "qxlJFbtciDWd70jO0WaYRWVRU50Q4kGz 5CPulmIlqhMUeutJoqenfuduy5Ywfkgv HhBUm1euhDAw7ojigzi0QUCbhTXHeTHc 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touch it#£", + "PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-3": "dont hear it#£", + "PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-4": "dont listen to it's cries#£", + "PRUNSELLivingroom_sans_choiceYes-sharedassets6.assets-14-5": "Okay..@ Thanks for the warning?", + "PRUNSELLivingroom_sans_shy-sharedassets6.assets-16-0": "don't be shy, it doesnt bite.", + "PRUNSELLivingroom_sans_shy-sharedassets6.assets-16-1": "(Why'd it stop?)", + "PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-0": "Dude your couch is like, really beaten up.", + "PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-1": "hey, its rude to judge a book by its cover.", + "PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-2": "i promise she's still got a spring in her step.", + "PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-3": "Yeah right, I'll be the judge of that.", + "PRUNSELLivingroom_sofaIntro-sharedassets6.assets-18-4": "knock yourself out.", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-0": "(Kris! We have got to borrow this TV at some point!)", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-1": "Is that..@ all you use it for? News?", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-2": "You don't watch any awesome action movies on it?!", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-3": "funny you say that, one time i got a rental for a movie night.", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-4": "some action movie called \"£", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-5": "surprisingly, it kept getting really \"immersed\" in the story.", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-6": "it would take notes on the plot, warn the heros of danger, et cetera.", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-7": "i gotta admit, it was pretty hilarious seeing it get so into it. ", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-8": "but after a while, it got kinda... dramatic, if ya catch my drift.", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-9": "so, i slap a sticky note on the tv that says:", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-10": "Did that.. @actually work?", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-11": "like a charm, well.. sorta.", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-12": "it started laughing at all injuries as if they were intentional goofs.", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-13": "of course it didn't mean to look like a sociopath, i think.", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-14": "..............................................", + "PRUNSELLivingroom_TV-sharedassets6.assets-10-15": "Thats pretty sweet, I guess.", + "PRUNSELLLivingroom_sans-sharedassets6.assets-5-0": "[ NO CHOICE ] (obj_npc_room)", + "Punishment-sharedassets41.assets-3-0": "Howdy! ;I'm Uprank! ;Uprank, the God of this world!", + "Punishment-sharedassets41.assets-3-1": "Don't act surprised, you know why you're here.", + "Punishment-sharedassets41.assets-3-2": "I saw what you did.", + "Punishment-sharedassets41.assets-3-3": "I don't ask for much.", + "Punishment-sharedassets41.assets-3-4": "There are thousands of values you could edit.", + "Punishment-sharedassets41.assets-3-5": "And yet.. despite everything.", + "Punishment-sharedassets41.assets-3-6": "Your greed.", + "Punishment-sharedassets41.assets-3-7": "Your greed took over.", + "Punishment-sharedassets41.assets-3-8": "You have tampered with the ONE thing you don't mess with.", + "Punishment-sharedassets41.assets-3-9": "With an infinite supply of cash, is it really gambling anymore?", + "Punishment-sharedassets41.assets-3-10": "... ;Not in my eyes.", + "Punishment-sharedassets41.assets-3-11": "You've might as well have removed gambling as a whole.", + "Punishment-sharedassets41.assets-3-12": "Listen, &.", + "Punishment-sharedassets41.assets-3-13": "Don't let me catch you messing with gambling again, got it?", + "Punishment-sharedassets41.assets-3-14": "If there's one thing you take away from this..", + "Punishment-sharedassets41.assets-3-15": "In my world, it's GAMBLE or BE GAMBLED.#£", + "Punishment-sharedassets41.assets-3-16": "Wait, no, that sucks.", + "Punishment-sharedassets41.assets-3-17": "In my world, It's GAMBLE or WORK REALLY HARD SO YOU CAN GAMBLE. ~Got it?", + "Punishment-sharedassets41.assets-3-18": "Now scram, I have to continue making a generous donation to my slot machine.", + "RouxlsRoom_AngryRouxls-sharedassets18.assets-48-0": "For just a second, you heard something.", + "RouxlsRoom_AngryRouxls-sharedassets18.assets-48-1": "Something like.. great annoyance..", + "RouxlsRoom_AngryRouxls-sharedassets18.assets-48-2": "... In a familiar accent?", + "RouxlsRoom_Intro-sharedassets18.assets-49-0": "W-Wait, I don't remember creating this room...", + "RouxlsRoom_Pickaxe-sharedassets18.assets-51-0": "Hmm, I wonder if Malius crafted this?", + "RouxlsRoom_Pickaxe-sharedassets18.assets-51-1": "(The sudden urge to mine overwhelms you!)", + "RouxlsRoom_Pirate-sharedassets18.assets-52-0": "Oh, this is the pirate equipment Rouxls wore during our battle!", + "RouxlsRoom_Pirate-sharedassets18.assets-52-1": "When the hell did you guys have a cool pirate battle?!", + "RouxlsRoom_Pirate-sharedassets18.assets-52-2": "And why wasn't I invited!!", + "RouxlsRoom_PirateShip-sharedassets18.assets-53-0": "Woah, this dude has a whole pirate ship?!", + "RouxlsRoom_PirateShip-sharedassets18.assets-53-1": "Wait...", + "RouxlsRoom_PirateShip-sharedassets18.assets-53-2": "This is just a cardboard cutout!", + "RouxlsRoom_Rocks-sharedassets18.assets-55-0": "(A large carving of brick and rock.)", + "RouxlsRoom_Rocks-sharedassets18.assets-55-1": "(It appears quite a lot of work has went into its creation.)", + "RouxlsRoom_Rocks-sharedassets18.assets-55-2": "Hey Ralsei, if it's taking this dude awhile to make a doorway...", + "RouxlsRoom_Rocks-sharedassets18.assets-55-3": "... How did you make us entire rooms in under a day?", + "RouxlsRoom_Rocks-sharedassets18.assets-55-4": "A mix of magic and perseverance, Susie.", + "RouxlsRoom_Sign-sharedassets18.assets-56-0": "TODO:;Cleaneth mine storage.;Continue thy mineshafte!!", + "RouxlsRoom_Sign-sharedassets18.assets-56-1": "(There's smaller text at the bottom.)", + "RouxlsRoom_Sign-sharedassets18.assets-56-2": "REMEMBERETH!!@ Thou can pusheth TWO blocks!!", + "RouxlsRoom_WarningSign-sharedassets18.assets-57-0": "\"Caution, mining in process\"?", + "RouxlsRoom_WarningSign-sharedassets18.assets-57-1": "Has Rouxls been digging into the walls?!", + "RouxlsRoom_WarningSign-sharedassets18.assets-57-2": "... Well, I admire his determination.", + "RudinnTrio_Battle_AttackDialogue_1-sharedassets40.assets-51-0": "Long live the guy who pays us!", + "RudinnTrio_Battle_AttackDialogue_2-sharedassets40.assets-52-0": "Face my Diamond Cutter!", + "RudinnTrio_Battle_AttackDialogue_3-sharedassets40.assets-53-0": "Shine, shine", + "RudinnTrio_Battle_AttackDialogue_4-sharedassets40.assets-54-0": "I'm just a normal person", + "RudinnTrio_Battle_FlavorText_Intro-sharedassets40.assets-55-0": "A necklace of Rudinns block your path.", + "RudinnTrio_Battle_FlavorText_Random_1-sharedassets40.assets-56-0": "Rudinn dislikes its boss, but doesn't care enough to quit.", + "RudinnTrio_Battle_FlavorText_Random_2-sharedassets40.assets-57-0": "Rudinn thinks about elaborate stones.", + "RudinnTrio_Battle_FlavorText_Random_3-sharedassets40.assets-58-0": "Rudinn is glimmering plainly.", + "RudinnTrio_Battle_FlavorText_Random_4-sharedassets40.assets-59-0": "Rudinn has no strong opinions one way or the other.", + "Rudinn_Check-sharedassets40.assets-63-0": "RUDINN - AT 5 DF 0 ;idk jack shit about this guy tbh", + "ShelterKeys_Drop-sharedassets33.assets-23-0": "You sense that you may need to hold onto this.", + "ShelterKeys_Info-sharedassets33.assets-24-0": "\"Stolen Keyring\" - It has many regular sized keys and one large rusty key.", + "ShelterKeys_Use-sharedassets33.assets-25-0": "(You shake the keys on the keyring.)", + "ShelterKeys_Use-sharedassets33.assets-25-1": "(... Nothing happened)", + "SiplettTrio_Act_KrisCheers-sharedassets39.assets-403-0": "Cheers! ;To those you've helped so far!", + "SiplettTrio_Act_KrisCheers_X-sharedassets39.assets-404-0": "Cheers! ;To friends we've made along the way!", + "SiplettTrio_Act_NoelleCheers-sharedassets39.assets-405-0": "Cheers! ;To the wish that this fight will end soon!", + "SiplettTrio_Act_SusieCheers-sharedassets39.assets-406-0": "Cheers! ;To all this free food lying around!", + "SiplettTrio_Battle_Dialogue_Onomatopia1-sharedassets39.assets-407-0": "glug! ;glug!", + "SiplettTrio_Battle_Dialogue_Onomatopia2-sharedassets39.assets-408-0": "blub! ;blub!", + "SiplettTrio_Battle_Dialogue_Onomatopia3-sharedassets39.assets-409-0": "sip! ;sip!", + "SiplettTrio_Battle_Dialogue_Onomatopia4-sharedassets39.assets-410-0": "chug! ;chug!", + "SiplettTrio_Battle_Dialogue_Onomatopia5-sharedassets39.assets-411-0": "gulp! ;gulp!", + "SiplettTrio_Battle_FlavorText_Default1-sharedassets39.assets-412-0": "The air feels damp.", + "SiplettTrio_Battle_FlavorText_Default2-sharedassets39.assets-413-0": "Siplett almost slips in a puddle of juice.", + "SiplettTrio_Battle_FlavorText_Intro-sharedassets39.assets-415-0": "A sudden wave of thirst washes over you.", + "Siplett_Check-sharedassets39.assets-420-0": "SIPLETT - AT 7 DF 2 ;A not so solo cup.", + "SupplyCloset_Bin-sharedassets23.assets-70-0": "(The recycle bin is full of drawings.)", + "SupplyCloset_Bin-sharedassets23.assets-70-1": "(... Some of them seem familiar.)", + "SupplyCloset_CantThinkStraight-sharedassets23.assets-71-0": "(You can't think straight..)", + "SupplyCloset_Cards-sharedassets23.assets-72-0": "(It's a full house.)", + "SupplyCloset_ForegroundItems-sharedassets23.assets-73-0": "(It's a pile of boxes.)", + "SupplyCloset_ForegroundItems-sharedassets23.assets-73-1": "(One box is full of dusty fantasy books.)", + "SupplyCloset_ForegroundItems-sharedassets23.assets-73-2": "(Another box is full of packing peanuts.)~(Not the tasty kind.)", + "SupplyCloset_Leave-sharedassets23.assets-74-0": "(Am I ready to leave?)", + "SupplyCloset_Leave2-sharedassets23.assets-75-0": "(Are you ready to leave?)", + "SupplyCloset_LockedDoor-sharedassets23.assets-80-0": "(The door is locked.)", + "SupplyCloset_Shelves-sharedassets23.assets-81-0": "(It's the spoils from your adventures.)", + "SupplyCloset_Shelves-sharedassets23.assets-81-1": "(Despite the urges, you accept that you'll need to return everything.)", + "SupplyCloset_Shelves-sharedassets23.assets-81-2": "(... Either that or be known as the town thief.)", + "SupplyCloset_SusieAwake-sharedassets23.assets-83-0": "Ugh... my head is killing me.", + "SupplyCloset_SusieConsole-sharedassets23.assets-84-0": "I'll.. give you a minute.", + "SupplyCloset_SusieKrisConcern-sharedassets23.assets-87-0": "... Are you okay?", + "SupplyCloset_SusieLookAround-sharedassets23.assets-88-0": "So this is what the supply closet actually looks like?", + "SupplyCloset_SusieLookAround-sharedassets23.assets-88-1": "Gotta say, it's not quite as... grand as a whole kingdom.", + "SupplyCloset_SusieQuestionKris-sharedassets23.assets-89-0": "...Kris?", + "SupplyCloset_Table-sharedassets23.assets-90-0": "(You turn on the laptop.)", + "SupplyCloset_Table-sharedassets23.assets-90-1": "(The last open webpage is a tutorial on how to make DIY battle armour.)", + "SupplyCloset_Table-sharedassets23.assets-90-2": "(You bookmark the page and close the laptop.)", + "SupplyCloset_WagonAndBoxes-sharedassets23.assets-91-0": "(More junk.)", + "TS_BunkerEnding_EarlyTime-sharedassets36.assets-6-0": "(You were in there for quite a long time.)", + "TS_BunkerEnding_EarlyTime-sharedassets36.assets-6-1": "(Despite the trouble you'll be in, you know it was worth while.)", + "TS_ComfortBeginAction-sharedassets34.assets-292-0": "(They need this.)", + "TS_Finale-sharedassets34.assets-298-0": "I'm..", + "TS_Finale-sharedassets34.assets-298-1": "This is too much...", + "TS_Finale-sharedassets34.assets-298-2": "And... I don't know if I can handle it.", + "TS_Finale-sharedassets34.assets-298-3": "I don't know if I'll ever be ready.", + "TS_IllBeWithYou-sharedassets34.assets-302-0": "Hah... a few minutes ago...", + "TS_IllBeWithYou-sharedassets34.assets-302-1": "That would've made me really upset..", + "TS_IllBeWithYou-sharedassets34.assets-302-2": "But now.. for some reason..", + "TS_IllBeWithYou-sharedassets34.assets-302-3": "It feels... reassuring.", + "TS_IllBeWithYou-sharedassets34.assets-302-4": "It's like when I used to go to my brother.", + "TS_IllBeWithYou-sharedassets34.assets-302-5": "When things got hard... when I felt alone...", + "TS_IllBeWithYou-sharedassets34.assets-302-6": "He always made time for me, even when his own world was falling apart.", + "TS_IllBeWithYou-sharedassets34.assets-302-7": "I think... you'll like him.", + "TS_IllBeWithYou-sharedassets34.assets-302-8": "... ;Sorry... I got a little carried away.", + "TS_IllBeWithYou-sharedassets34.assets-302-9": "I'll go with you.", + "TS_IllBeWithYou-sharedassets34.assets-302-10": "If it means saving everyone... I'll do it.", + "TS_ImportantProphecy-sharedassets34.assets-303-0": "You don't need me..", + "TS_ImportantProphecy-sharedassets34.assets-303-1": "Susie's stronger than me... she can handle it.", + "TS_ImportantProphecy-sharedassets34.assets-303-2": "Ralsei just wanted to include me...", + "TS_ImportantProphecy-sharedassets34.assets-303-3": "So what if we're not there?", + "TS_ImportantProphecy-sharedassets34.assets-303-4": "It's not like Mom or Dad would notice.", + "TS_ImportantProphecy-sharedassets34.assets-303-5": "They'd still be... living... arguing...", + "TS_ImportantProphecy-sharedassets34.assets-303-6": "Counting down the days until their precious Asriel comes home.", + "TS_ImportantProphecy-sharedassets34.assets-303-7": "No, they..", + "TS_ImportantProphecy-sharedassets34.assets-303-8": "The world... everything we care about...", + "TS_ImportantProphecy-sharedassets34.assets-303-9": "It's all resting on me, isn't it?", + "TS_ImportantProphecy-sharedassets34.assets-303-10": "Maybe that's what scares me the most.", + "TS_ImportantToMe-sharedassets34.assets-304-0": "I... I don't understand.", + "TS_ImportantToMe-sharedassets34.assets-304-1": "But... I think I needed to hear that.", + "TS_ImportantToMe-sharedassets34.assets-304-2": "All this time, I thought it was you making things better.", + "TS_ImportantToMe-sharedassets34.assets-304-3": "It felt like... someone else's life.", + "TS_ImportantToMe-sharedassets34.assets-304-4": "...Can I ask you something?", + "TS_ImportantToMe-sharedassets34.assets-304-5": "Will I ever get to be myself again?", + "TS_ImportantToMe-sharedassets34.assets-304-6": "I don't know if I believe that yet.", + "TS_ImportantToMe-sharedassets34.assets-304-7": "But maybe... I want to try.", + "TS_InsideShelter_Intro-sharedassets34.assets-320-0": "(It's cold.)", + "TS_InsideShelter_Intro-sharedassets34.assets-320-1": "(You can't feel your legs.)", + "TS_InsideShelter_Intro-sharedassets34.assets-320-2": "(You can't feel your arms.)", + "TS_InsideShelter_Intro-sharedassets34.assets-320-3": "(You can't feel.)", + "TS_IntroBunker_Open-sharedassets33.assets-17-0": "(Open the door?)", + "TS_IntroBunker_TryLeave-sharedassets33.assets-21-0": "(You still have something to do.)", + "TS_Kris-sharedassets34.assets-305-0": "Go away...", + "TS_Kris-sharedassets34.assets-305-1": "You need me gone.", + "TS_Kris-sharedassets34.assets-305-2": "... For the first time, I'm in control.", + "TS_Kris-sharedassets34.assets-305-3": "And I'm going to stay here. ;It's not like anyone's waiting for me out there anyway.", + "TS_Kris-sharedassets34.assets-305-4": "Why? ;Do you want me to leave so can I be your puppet again?!", + "TS_Kris-sharedassets34.assets-305-5": "They like you more than me. ;...Always have.", + "TS_Kris-sharedassets34.assets-305-6": "I'm not the one saving the world. ~I'm not anyone's hero.", + "TS_Kris2-sharedassets34.assets-306-0": "Why would you care about me?", + "TS_Kris2-sharedassets34.assets-306-1": "You barely even know me..", + "TS_Kris2-sharedassets34.assets-306-2": "For what?!", + "TS_NotComfortBeginAction-sharedassets34.assets-307-0": "(It's for the best.)", + "TS_Promise-sharedassets34.assets-308-0": "Thank you.", + "TS_Promise-sharedassets34.assets-308-1": "Thank you for everything.", + "TS_Promise-sharedassets34.assets-308-2": "I don't know where I'd be without you.", + "TS_Promise-sharedassets34.assets-308-3": "But I'm ready now. ;Ready to leave.", + "TS_Promise-sharedassets34.assets-308-4": "We've got a world to save, don't we?", + "TS_Promise-sharedassets34.assets-308-5": "You've held onto hope.", + "TS_Promise-sharedassets34.assets-308-6": "I trust you'll share that hope with everyone... just like you've shared it with me.", + "TS_Promise-sharedassets34.assets-308-7": "For their safety... I'll try to stay out of your way.", + "TS_Promise-sharedassets34.assets-308-8": "... And.. one more thing..", + "TS_Promise-sharedassets34.assets-308-9": "Don't forget to come visit me sometimes.", + "TS_Promise-sharedassets34.assets-308-10": "This has been... nice.", + "TS_Reason-sharedassets34.assets-309-0": "Hey...", + "TS_Reason-sharedassets34.assets-309-1": "What happens if we make the wrong choice?", + "TS_Reason-sharedassets34.assets-309-2": "What if we fail?", + "TS_Reason-sharedassets34.assets-309-3": "The world ending... it'll be our fault.", + "TS_Reason-sharedassets34.assets-309-4": "And me? I'll have to spectate it all... powerless...", + "TS_Reason-sharedassets34.assets-309-5": "Trapped in my own body, watching everything fall apart.", + "TS_Reason-sharedassets34.assets-309-6": "How could I not worry?", + "TS_ShelterLit_Bedding-sharedassets35.assets-13-0": "(Nath fillows, neck pillows, and all sorts of comfy varieties.)", + "TS_ShelterLit_Bedding-sharedassets35.assets-13-1": "(Bath pillows, neck pillows, and all sorts of comfy varieties.)", + "TS_ShelterLit_Bedding-sharedassets35.assets-13-2": "(Shockingly, none of them are bed pillows.)", + "TS_ShelterLit_Corkboard-sharedassets35.assets-14-0": "(The corkboard displays instructions for rationing and emergency contacts.)", + "TS_ShelterLit_Corkboard-sharedassets35.assets-14-1": "(At its center, a motivational poster proudly declares,
\"Hang In There!\") ", + "TS_ShelterLit_Corkboard-sharedassets35.assets-14-2": "(You feel slightly more motivated.)", + "TS_ShelterLit_JerryCans-sharedassets35.assets-15-0": "A pair of liquid containers, both named Jerry.", + "TS_ShelterLit_OpenTuna-sharedassets35.assets-16-0": "Half-eaten cans of tuna, with bite marks around the lids.", + "TS_ShelterLit_Shelves-sharedassets35.assets-17-0": "(You browse the shelter's inventory.)", + "TS_ShelterLit_Shelves-sharedassets35.assets-17-1": "Stacks of canned tuna, plenty of water bottles, and packs of batteries.", + "TS_ShelterLit_Shelves-sharedassets35.assets-17-2": "... Tucked away, a bottle of expired soda sits out of place. ~Its label is faded.", + "TS_ShelterLit_Table-sharedassets35.assets-18-0": "(You hear a strange noise coming from the radio.)", + "TS_ShelterLit_Table-sharedassets35.assets-18-1": "(It sounds like..) ;(... An insect.)", + "TS_ShelterLit_Table-sharedassets35.assets-18-2": "(Unsurprisingly, a cockroach scuttles out from a hole in the radio.)", + "TS_WereHeroes-sharedassets34.assets-315-0": "You're right.", + "TS_WereHeroes-sharedassets34.assets-315-1": "These past adventures...", + "TS_WereHeroes-sharedassets34.assets-315-2": "They've been terrifying... overwhelming... but also...", + "TS_WereHeroes-sharedassets34.assets-315-3": "Fun.", + "TS_WereHeroes-sharedassets34.assets-315-4": "I mean... we've already faced so much. Dark fountains, strange worlds...", + "TS_WereHeroes-sharedassets34.assets-315-5": "and yet... the worst is probably still ahead.", + "TS_WereHeroes-sharedassets34.assets-315-6": "... The Roaring... It could come.", + "TS_WereHeroes-sharedassets34.assets-315-7": "And still, you believe in me.", + "TS_WereHeroes-sharedassets34.assets-315-8": "Okay... listen.", + "TS_WereHeroes-sharedassets34.assets-315-9": "If we're going to save the world, then I'll do my part.", + "Use_HealPrayer-sharedassets0.assets-2462-0": "|0 cast HEAL PRAYER!", + "Use_IceShock-sharedassets0.assets-2463-0": "|0 cast ICESHOCK!", + "Use_Pacify-sharedassets0.assets-2464-0": "|0 cast PACIFY! ;But the enemy wasn't TIRED...", + "Use_RudeBuster-sharedassets0.assets-2465-0": "|0 used RUDE BUSTER!", + "Use_SleepMist-sharedassets0.assets-2466-0": "|0 cast SLEEPMIST!", + "Use_UltimatHeal-sharedassets0.assets-2467-0": "|0 cast ULTIMATEHEAL!" +} \ No newline at end of file diff --git a/drhps/mtext-x/en.json b/drhps/mtext-x/en.json new file mode 100644 index 00000000..19672d07 --- /dev/null +++ b/drhps/mtext-x/en.json @@ -0,0 +1,208 @@ +{ + "TextMeshPro-level0-1343-m_text": "GIVE UP", + "TextMeshPro-level0-1344-m_text": "CONTINUE", + "TextMeshPro-level33-90-m_text": "!HEADS UP!\nThis hypothetical is still WIP, hence why you had to datamine and use unity explorer to get here. everything is bound to change at some point.\n\nEnjoy this early version of it in the process", + "TextMeshPro-level38-100-m_text": "-Website-\nBrian Coia\r\n\n-Trailers & All Video Editing- \nEverdraed\r\n\r", + "TextMeshPro-level38-101-m_text": "-Guest Character Design-\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)\nSamanthuel Gillson (splendidland)\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n-Guest Singer-\nLaura Shigihara", + "TextMeshPro-level38-102-m_text": "-Japanese Localization-\n8-4 Ltd.\n\n-Localization Producers-\nGraeme Howard\nJohn Ricciardi", + "TextMeshPro-level38-103-m_text": "-Development Tools (Cool)-\nJuju Adams\n\n-Programming Assistance-\nSara Spalding\nLars Korendijk\n\n-Music Assistance-\nLena Raine\nMarcy Nabors\n\n-Platform Programming-\nSarah O' Donnell", + "TextMeshPro-level38-104-m_text": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson", + "TextMeshPro-level38-105-m_text": "-Fangamer Testing-", + "TextMeshPro-level38-106-m_text": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore", + "TextMeshPro-level38-107-m_text": "Disclaimer!\nThis hypothetical credit sequence lists known contributors to DELTARUNE. However, the full team has grown since Chapter 2's release and isn't fully public. We apologize if anyone has been overlooked.\n\nIf you notice a missing contributor, please let us know on Discord!", + "TextMeshPro-level38-108-m_text": "-UT Character Design-\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n-Pixel Art Assistance-\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama", + "TextMeshPro-level38-109-m_text": "-Japanese Graphics-\n256graph\n\n-Localization Support-\nTina Carter\nYutaka Ohbuchi\nSami Ragone", + "TextMeshPro-level38-110-m_text": "-QA-\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA Project Manager]\nTomoyoshi Yamashita [QA Lead]\nRyohei Kishimoto [QA Assistant Lead]\nShinji Yasue [Sales Dept]\n", + "TextMeshPro-level38-111-m_text": "-Special Thanks-\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\nAnd you, for playing!\n", + "TextMeshPro-level38-112-m_text": "\rBy Toby Fox\r\n", + "TextMeshPro-level38-98-m_text": "-Main Artist-\n-Main Animator-\nTemmie Chang\n\n-Main Team-\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n-BG Concept Art-\n(Cyber Field, City, Mansion)\nGigi DG\n\n-Darkworld Costume Design-\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]", + "TextMeshPro-level38-99-m_text": "-Cutscene Assistance-\nTcheska Lynn B (chess)\nChelsea Saunders (pixelatedcrown)\n\n-Programming Support-\nGregg Tavares\n\n-Super Testers-\nAlexMdl\nPureQuestion\n\n-Translator-\nKeiko Fukuichi", + "TextMeshPro-level40-59-m_text": "welcome to my awesome battle test room", + "TextMeshProUGUI-level0-1345-m_text": "Placeholder", + "TextMeshProUGUI-level0-1346-m_text": "KEY", + "TextMeshProUGUI-level0-1348-m_text": "ARMOR: Bandage", + "TextMeshProUGUI-level0-1349-m_text": "Resume\n", + "TextMeshProUGUI-level0-1351-m_text": "HP", + "TextMeshProUGUI-level0-1353-m_text": "Are you really sure you want to restart the battle?", + "TextMeshProUGUI-level0-1354-m_text": "---------", + "TextMeshProUGUI-level0-1356-m_text": "Menu", + "TextMeshProUGUI-level0-1357-m_text": "Selfless", + "TextMeshProUGUI-level0-1363-m_text": "0", + "TextMeshProUGUI-level0-1364-m_text": "ACCESSIBILITY", + "TextMeshProUGUI-level0-1365-m_text": "Yes", + "TextMeshProUGUI-level0-1368-m_text": "MONEY: 0", + "TextMeshProUGUI-level0-1370-m_text": "Defense", + "TextMeshProUGUI-level0-1373-m_text": "Up", + "TextMeshProUGUI-level0-1374-m_text": "EXP: 0", + "TextMeshProUGUI-level0-1375-m_text": "100%", + "TextMeshProUGUI-level0-1378-m_text": "Item Info", + "TextMeshProUGUI-level0-1381-m_text": "GAME", + "TextMeshProUGUI-level0-1383-m_text": "Simplify VFX", + "TextMeshProUGUI-level0-1386-m_text": "Dice Brace", + "TextMeshProUGUI-level0-1388-m_text": "ITEM", + "TextMeshProUGUI-level0-1389-m_text": "1\n", + "TextMeshProUGUI-level0-1391-m_text": "Cancel", + "TextMeshProUGUI-level0-1392-m_text": "STAT\n\n", + "TextMeshProUGUI-level0-1393-m_text": "CONTROLS", + "TextMeshProUGUI-level0-1395-m_text": "Magic:", + "TextMeshProUGUI-level0-1396-m_text": "0%", + "TextMeshProUGUI-level0-1401-m_text": "WEAPON: Pencil", + "TextMeshProUGUI-level0-1402-m_text": "SETTINGS", + "TextMeshProUGUI-level0-1403-m_text": "(No ability.)", + "TextMeshProUGUI-level0-1404-m_text": "Left", + "TextMeshProUGUI-level0-1405-m_text": "10", + "TextMeshProUGUI-level0-1409-m_text": "Pause", + "TextMeshProUGUI-level0-1411-m_text": "MERCY", + "TextMeshProUGUI-level0-1414-m_text": "Dialogue Volume", + "TextMeshProUGUI-level0-1415-m_text": "TOSS", + "TextMeshProUGUI-level0-1416-m_text": "Call Berdly", + "TextMeshProUGUI-level0-1419-m_text": "Instant Text", + "TextMeshProUGUI-level0-1427-m_text": "Call Home", + "TextMeshProUGUI-level0-1428-m_text": "Fullscreen", + "TextMeshProUGUI-level0-1429-m_text": "USE", + "TextMeshProUGUI-level0-1430-m_text": "-- Revert to Default --", + "TextMeshProUGUI-level0-1431-m_text": "??% TP", + "TextMeshProUGUI-level0-1433-m_text": "Effect Volume", + "TextMeshProUGUI-level0-1434-m_text": "Fangame WIP, all subject to change!\n", + "TextMeshProUGUI-level0-1435-m_text": "13", + "TextMeshProUGUI-level0-1436-m_text": "\"Kris\"", + "TextMeshProUGUI-level0-1443-m_text": "Return To Menu", + "TextMeshProUGUI-level0-1446-m_text": "USE INFO DROP", + "TextMeshProUGUI-level0-1447-m_text": "Auto Run", + "TextMeshProUGUI-level0-1449-m_text": "AT 10(1)", + "TextMeshProUGUI-level0-1450-m_text": "8", + "TextMeshProUGUI-level0-1452-m_text": "Iron Shackle", + "TextMeshProUGUI-level0-1453-m_text": "Kris", + "TextMeshProUGUI-level0-1457-m_text": "Down", + "TextMeshProUGUI-level0-1459-m_text": "No Character Fonts", + "TextMeshProUGUI-level0-1460-m_text": "NEXT: 10", + "TextMeshProUGUI-level0-1462-m_text": "20/20", + "TextMeshProUGUI-level0-1463-m_text": "No\n", + "TextMeshProUGUI-level0-1466-m_text": "Call Sans", + "TextMeshProUGUI-level0-1467-m_text": "Restart Battle", + "TextMeshProUGUI-level0-1468-m_text": "Defense:", + "TextMeshProUGUI-level0-1471-m_text": "Right", + "TextMeshProUGUI-level0-1473-m_text": "ACT", + "TextMeshProUGUI-level0-1478-m_text": "V-Sync", + "TextMeshProUGUI-level0-1481-m_text": "Dyslexic Fonts", + "TextMeshProUGUI-level0-1484-m_text": "Are you really sure you want to return?\nYour progress WON'T be saved.", + "TextMeshProUGUI-level0-1487-m_text": "Confirm", + "TextMeshProUGUI-level0-1490-m_text": "New Text", + "TextMeshProUGUI-level0-1494-m_text": "Everybody Weapon", + "TextMeshProUGUI-level0-1499-m_text": "HP 20 / 20", + "TextMeshProUGUI-level0-1500-m_text": "Master Volume", + "TextMeshProUGUI-level0-1501-m_text": "LV 1", + "TextMeshProUGUI-level0-1502-m_text": "Simplify SFX", + "TextMeshProUGUI-level0-1503-m_text": "AUDIO", + "TextMeshProUGUI-level0-1506-m_text": "Options", + "TextMeshProUGUI-level0-1511-m_text": "DF 10(0)", + "TextMeshProUGUI-level0-1512-m_text": "Attack:", + "TextMeshProUGUI-level0-1517-m_text": "Music Volume", + "TextMeshProUGUI-level0-1518-m_text": "Sprint", + "TextMeshProUGUI-level0-1521-m_text": "Heals 40 HP. A red-and-black star that tastes like marshmellows", + "TextMeshProUGUI-level0-1522-m_text": " ~ ", + "TextMeshProUGUI-level0-1524-m_text": "LV7 Leader\nCommands the party with various ACTs", + "TextMeshProUGUI-level0-1527-m_text": "D$", + "TextMeshProUGUI-level0-1532-m_text": "CALL", + "TextMeshProUGUI-level2-1427-m_text": "Press anything", + "TextMeshProUGUI-level2-1429-m_text": " ||||||||||||", + "TextMeshProUGUI-level2-1432-m_text": "||", + "TextMeshProUGUI-level2-1433-m_text": "-----------------------------------", + "TextMeshProUGUI-level2-1435-m_text": "----------------------------", + "TextMeshProUGUI-level2-1437-m_text": "Abbie Gonzalez", + "TextMeshProUGUI-level2-1440-m_text": "X3", + "TextMeshProUGUI-level2-1442-m_text": "Kris and Susies return to castle town only to find it in a state of disarray!\n\nA legend foretold is finally reaching it's end.", + "TextMeshProUGUI-level2-1444-m_text": "Meeting Sans' Brother\n", + "TextMeshProUGUI-level2-1446-m_text": "|||||", + "TextMeshProUGUI-level2-1447-m_text": "CROSS-DEPTHS CONNECTION", + "TextMeshProUGUI-level2-1449-m_text": "WRITTEN BEFORE DELTARUNE\nCHAPTERS 3 & 4", + "TextMeshProUGUI-level2-1450-m_text": "Nonsense", + "TextMeshProUGUI-level2-1455-m_text": "Hypotheticals that aim to be believable scenarios that could theoretically happen in DELTARUNE.", + "TextMeshProUGUI-level2-1461-m_text": "Logs", + "TextMeshProUGUI-level2-1462-m_text": "Uprank", + "TextMeshProUGUI-level2-1464-m_text": "---------------------------", + "TextMeshProUGUI-level2-1467-m_text": "-----------------------------------\n| |", + "TextMeshProUGUI-level2-1468-m_text": "Hypotheticals", + "TextMeshProUGUI-level2-1469-m_text": "Goals", + "TextMeshProUGUI-level2-1470-m_text": " \\n\\n|||||||||||", + "TextMeshProUGUI-level2-1473-m_text": "puzzlerat", + "TextMeshProUGUI-level2-1476-m_text": "___________________\n", + "TextMeshProUGUI-level2-1478-m_text": "______________", + "TextMeshProUGUI-level2-1479-m_text": "Hypotheticals that have no bounds, Expect abhorrent stupidity and tomfoolery!", + "TextMeshProUGUI-level2-1480-m_text": "Special Thanks", + "TextMeshProUGUI-level2-1483-m_text": "____________________\n", + "TextMeshProUGUI-level2-1489-m_text": "4500$", + "TextMeshProUGUI-level2-1494-m_text": "------------", + "TextMeshProUGUI-level2-1498-m_text": "", + "TextMeshProUGUI-level2-1501-m_text": "\"I'm Wing Gambler! the royal spender.\"", + "TextMeshProUGUI-level2-1506-m_text": "Serious", + "TextMeshProUGUI-level2-1509-m_text": "Press and hold DELETE to\nreset your save data", + "TextMeshProUGUI-level2-1521-m_text": "​", + "TextMeshProUGUI-level2-1523-m_text": " 1 USER(S) - HOST", + "TextMeshProUGUI-level2-1526-m_text": "Trashei\n", + "TextMeshProUGUI-level2-1531-m_text": "Credits", + "TextMeshProUGUI-level2-1534-m_text": "Enter text...", + "TextMeshProUGUI-level2-1540-m_text": "Z to Begin\nX to Return", + "TextMeshProUGUI-level2-1543-m_text": "150$", + "TextMeshProUGUI-level2-1547-m_text": "(10$ per spin)", + "TextMeshProUGUI-level2-1549-m_text": "W.D GAMBLING", + "TextMeshProUGUI-level2-1551-m_text": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind it's door..", + "TextMeshProUGUI-level2-1560-m_text": "1500$", + "TextMeshProUGUI-level2-1563-m_text": "Fillow", + "TextMeshProUGUI-level2-1575-m_text": "The time has come where you finally get to meet Sans' brother!\n\nHowever, a dark secret lies behind his door..", + "TextMeshProUGUI-level2-1577-m_text": "This may be fun and games\nbut remember: real gambling can lead to serious problems. Play responsibly!", + "TextMeshProUGUI-level2-1583-m_text": "Extras", + "TextMeshProUGUI-level2-1593-m_text": "----$", + "TextMeshProUGUI-level2-1595-m_text": "30$", + "TextMeshProUGUI-level2-1602-m_text": "-> Return", + "TextMeshProUGUI-level2-1605-m_text": "||||||||||", + "TextMeshProUGUI-level2-1616-m_text": "525$", + "TextMeshProUGUI-level2-1619-m_text": "->", + "TextMeshProUGUI-level2-1632-m_text": "End of the DELTARUNE", + "TextMeshProUGUI-level2-1635-m_text": "V0.0.2", + "TextMeshProUGUI-level2-1636-m_text": "Bumpscosity", + "TextMeshProUGUI-level37-47-m_text": "New log unlocked", + "TextMeshProUGUI-level37-49-m_text": "Hypothesis Completed!", + "TextMeshProUGUI-level37-50-m_text": "\\n||||||||||||||", + "TextMeshProUGUI-level37-51-m_text": "--------------------", + "TextMeshProUGUI-sharedassets0.assets-2527-m_text": "90", + "TextMeshProUGUI-sharedassets0.assets-2529-m_text": "placeholder", + "TextMeshProUGUI-sharedassets0.assets-2578-m_text": "PlaceHolder", + "TextMeshProUGUI-sharedassets0.assets-2585-m_text": "MemberName", + "TextMeshProUGUI-sharedassets2.assets-521-m_text": "2 x 45\n", + "TextMeshProUGUI-sharedassets2.assets-522-m_text": "CONNECTION ISSUES", + "TextMeshProUGUI-sharedassets2.assets-523-m_text": "The Sound of Nothing", + "TextMeshProUGUI-sharedassets2.assets-524-m_text": "REFLECTING", + "TextMeshProUGUI-sharedassets2.assets-525-m_text": "MONSTERS ARE WEAK", + "TextMeshProUGUI-sharedassets2.assets-526-m_text": "SUCCESSFUL HOST FOUND", + "TextMeshProUGUI-sharedassets2.assets-527-m_text": "* what did I do?????", + "TextMeshProUGUI-sharedassets2.assets-528-m_text": "Experiment Design", + "TextMeshProUGUI-sharedassets2.assets-530-m_text": "Become acquainted with the DELTARUNE SIMULATION AND UNDERSTAND HOW IT RUNS WITH LITTLE TO NO HOST INFLUENCE. DOCUMENT THE TIMELINE OF EVENTS THAT OCCURE AND FIND A SUITABLE VESSEL TO INTEGRATE HOST CONTROL INTO.", + "TextMeshProUGUI-sharedassets2.assets-531-m_text": "WHEN WE FIRST BEGAN OUR TESTS, MANY OF US ASSUMED THIS WAS A SIMPLE SIMULATION OF A FUNCTIONING WORLD SIMILAR TO OUR HOME. THOUGH OUR COMBINED MEMORIES MAY BE FUZZY, WE'VE HAD MANY SHARED FEELINGS OF NOSTALGIA WHEN ENCOUNTERING SPECIFIC ENTITIES IN THE SIMULATION.\n\nTHE SIMULATION WAS RUNNING AS NORMAL. WE WERE STICKING TO THE ORIGINAL DAILY ROUTINE OF KRIS AS WE ARE STILL EXPERIMENTING WITH SUSTAINED HOST CONTROL.\n\none day, KRIS ENTERED THEIR SCHOOL CLASSROOM AS USUAL AND WAS TASKED WITH FETCHING CHALK FROM THE SCHOOL'S SUPPLY CLOSET ALONGSIDE \"SUSIE.\"\n\nNORMALLY, KRIS WOULD SIMPLY WALK TO THE SUPPLY CLOSET AND GRAB A SINGLE PIECE OF CHALK. ADDITIONALLY, SUSIE WOULD CONSUME THE REST OF THE CHALK IN THE BOX, LEAVING HER CLOTHES COVERED IN DUST AND REVEALING HER ODD HABIT TO EVERYONE.\n\nNOT THIS TIME. SOMETHING WENT WRONG.\n\nUPON ENTERING THE SUPPLY CLOSET, THE TWO FELL, IT SEEMED, OUT OF BOUNDS. IT TOOK QUITE A WHILE FOR VISION TO RETURN, BUT WHEN IT DID...\n\nTHE SIMULATION ABRUPTLY CRASHED.\n\nTHE ONLY THING WE MANAGED TO SEE BRIEFLY WAS A GLOOMY, STONY ENVIRONMENT SHROUDED IN DARKNESS. ", + "TextMeshProUGUI-sharedassets2.assets-532-m_text": "WHILE ACTIVELY TESTING BASIC HOST CONTROL WITH SMALLER BODIES IN THE SIMULATION, WE EMBARKED ON A MISSION TO EXPLORE THE SURROUNDING ENVIRONMENT.\n\nIN THIS SIMULATION INSTANCE, WE TOOK THE FORM OF WHAT WE BELIEVE TO BE A COMMON HOUSE FLY. DUE TO LIMITATIONS AND INEXPERIENCE, WE HAVE NOT YET SUCCESSFULLY ENABLED THE HOST TO CONSUME FOOD TO SUSTAIN ITSELF. WITHOUT NOURISHMENT, WE COULD LAST ONLY 2-3 DAYS PER INSTANCE AT MOST.\nNEVERTHELESS, WE USED MULTIPLE SIMULATION INSTANCES TO EXPLORE THE ENVIRONMENT AND MAP OUT ITS COMMON LANDMARKS.\n\nOUR FINDINGS HAVE PROVIDED VALUABLE INFORMATION:\n\n1) THE ENVIRONMENT CONSISTENTLY RESEMBLES A SMALL URBAN TOWN IN THE FALL SEASON.\n2) IT APPEARS THAT ONLY MONSTERS AND HUMANS INHABIT THE SIMULATION; NO OTHER TYPES OF BEINGS HAVE BEEN DOCUMENTED THUS FAR.\n3) THERE IS A POSSIBILITY THAT HUMANS AND MONSTERS COEXIST IN PEACE, ALTHOUGH ONLY ONE HUMAN HAS BEEN OBSERVED IN THE SIMULATION SO FAR.\n\nTHE MOST INTRIGUING DISCOVERY IS THAT THE SIMULATION IS GENERATING MEMORIES FOR ENTITIES THAT NEVER OCCURRED.\n\nWE'VE BEEN WRACKING OUR MINDS ABOUT HOW THIS IS POSSIBLE. WHERE COULD IT BE PULLING THIS DATA FROM? IS IT TRULY OUT OF OUR CONTROL? IS THERE MORE THAT WE HAVE YET TO UNCOVER?", + "TextMeshProUGUI-sharedassets2.assets-533-m_text": "RECENTLY, ONE OF US DISCOVERED THAT THE ISSUE WITH THE SIMULATION CRASHING WAS DUE TO A MISSPELLING IN THE COMPILE SETTINGS.\n\nAT FIRST, WE WERE NERVOUS THAT THE ENVIRONMENT WE SAW COULD NOT BE REPLICATED, BUT LUCKILY, THAT ISN'T THE CASE. SOMEHOW, THE SUPPLY CLOSET CONSISTENTLY FAILS TO EXIST. THIS IS INTERESTING SINCE WE HAVE NOT CHANGED ANY OF OUR PROCEDURES FOR KRIS WHEN RUNNING THE SIMULATION FOR AN EXTENDED PERIOD. WHY HAS THIS CHANGED SUDDENLY?\n\nADVENTURING OUT OF BOUNDS AGAIN, WE ARE NO LONGER MET WITH A CRASH WHEN KRIS AWAKENS. INSTEAD, WE FIND THE SAME PECULIAR ENVIRONMENT, ALONGSIDE MANY CHANGES TO KRIS'S APPEARANCE.\n\nBEFORE, THEY WORE A SIMPLE GREEN AND YELLOW SWEATER. NOW, THEY ARE WEARING A FULL SET OF ARMOR. ADVENTURING FORWARD, WE LOCATED \"SUSIE\" AS WELL. IT APPEARS THIS ENTITY'S APPEARANCE HAS ALSO CHANGED. \"SUSIE\" BEHAVES AS SHE NORMALLY WOULD, TAKING IN THIS NEW ENVIRONMENT WITH A REALISTIC DEMEANOR.\n\nTHIS WORLD APPEARS TO BE INTENTIONALLY GENERATED BY THE SIMULATION AND NOT THE RESULT OF ANY EXTERNAL MALFUNCTION.\n\nTHIS WOULD EXPLAIN THE PERFORMANCE ISSUES WE'VE ENCOUNTERED IN THE PAST. FROM WHAT WE CURRENTLY KNOW, IT'S CLEAR THE SIMULATION IS GENERATING TWO or more SEPARATE WORLDS.", + "TextMeshProUGUI-sharedassets2.assets-543-m_text": "I've been struggling to connect to our network for a while now. Nothing I send ever gets received on their end.\n\nNormally, I'd be worrying by now. The thought of being alone in this nothingness has always been a constant fear of mine.\n\nNot anymore. I'm not alone anymore.\n\nI was given access to the simulation before the network disconnected. Now they can't force me off it. I have full control.\n\nI'll show them all once the network is back. The wealth of knowledge I'll have from all the experiments they denied... I can't wait to shove it in their faces!", + "TextMeshProUGUI-sharedassets2.assets-544-m_text": "Everything leading up to where we stand in the research of the simulation feels wrong.\n\nNo matter what we do, even when it enhances our knowledge on the subject, I can't help but feel we're looking at it the wrong way.\n\nRecently, we improved traversal through the simulation with a bipedal host. This should be amazing- all the exploration and information we can gain will skyrocket!\n\nBut then again, why should we care?\n\nThis isn't the big picture. Learning to move a pawn forward two steps in chess isn't something to celebrate.\nI feel like there's more we're missing", + "TextMeshProUGUI-sharedassets2.assets-545-m_text": "I managed to get a hypothetical through to them, one I wrote myself!\n\nFor as long as we can remember, we've only given host control to a few specific entities during longer simulation instances. They usually prioritize stronger, healthier entities to ensure the host is as optimal as possible for testing.\n\nMy hypothetical aimed to test this: what if a weak monster was chosen for host control?\n\nFor the first few days, all was fine. We had documented this entity's daily routine and followed it as usual. Around day 3, the entity fainted from exhaustion and only woke up after they extracted the host control. I tried to argue against this but they didn't listen. Cowards, I say.", + "TextMeshProUGUI-sharedassets2.assets-546-m_text": "After many iterations of the simulation and countless efforts, an optimal vessel for facilitating the host has been found! This vessel is known as \"Kris Dreemurr\" by those in their proximity.\n\nWe have been watching the simulation run without any host interference, and \"Kris\" exhibits many of the traits we deemed necessary for seamless host integration. In early iterations, with \"Kris\" under the influence of the host and mimicking their day-to-day life, no discernible differences in their peers' actions were detected.\n\nAdditionally, there have been no traces of \"Kris\" attempting to disrupt the host.\n\n\"Kris\" will be the primary candidate going forward.", + "TextMeshProUGUI-sharedassets2.assets-551-m_text": "IF THE DELTARUNE SIMULATION RUNS ON A GUARANTEED TIMELINE OF EVENTS IN EACH ITERATION THEN IT SHOULD BE POSSIBLE TO AFFECT THE TIMELINE OF EVENTS WITH THE HOST IN CONTROL.\n\nHOWEVER. IF THE DELTARUNE SIMULATION DOESN'T FOLLOW A STRICT TIMELINE/RULE SET FURTHER EXPERIMENTS SHALL BE NECESSARY.", + "TextMeshProUGUI-sharedassets2.assets-552-m_text": "Planning\nAfter the choice to pack all planned hypotheticals into one game was made, next was to come up with a way to tie them all together.\n\nHaving all the hypotheticals be, quite literally, scientific hypotheticals for a simulation of the DELTARUNE universe seemed like a fun idea. Ontop of that, writing concepts for logs related to other hypotheses carried out by the player character.", + "TextMeshProUGUI-sharedassets2.assets-553-m_text": "- DELTARUNE Hypotheis's engine is built off of an older fangame named \"DELTASWAP\" that was a small proof of concept spanning from the start of the game to right before entering the darkworld. \n\n- Whilst setting up github to backup the game files uprank somehow managed to delete all of them, entire game GONE DELETED FOREVER!! Luckily after a bit of tinkering they were all recovered... phew!\n\n- The UNDEREVENT 2024 trailer was originally concepted to be a mock-up advertisement projected on a whiteboard. It also featured Ralsei getting crushed by a boulder countless times.", + "TextMeshProUGUI-sharedassets2.assets-554-m_text": "Future\nSo what's next?\n\nThe plan going forward is to continue working on more hypotheticals and logs up until the next two DELTARUNE chapters release, then we'll finish the hypotheticals being worked on and take a break, so we can take in all the additional content and story. This'll be used to make future hypotheticals planned more accurate.\n\nAt some point in the future, the game will be open sourced too! woo!!", + "TextMeshProUGUI-sharedassets2.assets-555-m_text": "Beginning\nInitial development and planning begun March 21st 2024 as originally just a small fangame that would've been the Overworlds and Ogres hypothetical only.\n\nExpansion\nAs development went on the scope grew as more ideas for other hypotheticals started getting tossed around. Instead of making each one a seperate game, which would come with a whole host of other issues like having to update each individual one if issues arise, the choice was made to make all of these hypotheticals packed into one singular experience.", + "TextMeshProUGUI-sharedassets2.assets-557-m_text": "\"INTRODUCTION\"", + "TextMeshProUGUI-sharedassets2.assets-558-m_text": "\"SCOPE CREEP\"", + "TextMeshProUGUI-sharedassets2.assets-559-m_text": "\"DISCOVERY\"", + "TextMeshProUGUI-sharedassets2.assets-560-m_text": "\"DARKER\"", + "TextMeshProUGUI-sharedassets2.assets-564-m_text": "1) RUN MULTIPLE ITERATIONS OF THE SIMULATION WITHOUT ANY HOST CONTROL, PLOT ANY REPEATED EVENTS OR ACTIONS AND TRACK HOW THE SIMULATION RUNS WITHOUT INTERFERENCE.\n\n2) RUN A SINGLE SIMULATION FOR AN EXTEND PERIOD OF TIME TO DEDUCE HOW LONGER ITERATIONS OF THE SIMULATION ACT AND IF ANY ISSUES CROP UP.\n\n3) BEGIN SEARCHING THE SIMULATION FOR SUITABLE ENTITIES THAT CAN FACILITATE THE HOSTS CONTROL WITHOUT CHANGING TOO MUCH.", + "TextMeshProUGUI-sharedassets2.assets-566-m_text": "Expected Result(s)", + "TextMeshProUGUI-sharedassets2.assets-567-m_text": "EXPERIMENT LOG-00-A", + "TextMeshProUGUI-sharedassets2.assets-568-m_text": "EXPERIMENT LOG-01-A", + "TextMeshProUGUI-sharedassets2.assets-569-m_text": "EXPERIMENT LOG-00-B", + "TextMeshProUGUI-sharedassets2.assets-570-m_text": "EXPERIMENT LOG-01-B", + "TextMeshProUGUI-sharedassets2.assets-580-m_text": "- A consistent TIMELINE OF EVENTS\n- A SUITABLE HOST TO GOVERN THE CONTROL ", + "TextMeshProUGUI-sharedassets2.assets-581-m_text": "We're so grateful to be apart of UNDEREVENT 2024 and want to personally thank the UE Team for giving us this opportunity!", + "TextMeshProUGUI-sharedassets2.assets-582-m_text": "Hypothesis", + "TextMeshProUGUI-sharedassets2.assets-583-m_text": "Objective", + "TextMeshProUGUI-sharedassets2.assets-584-m_text": "Logged Information" +} \ No newline at end of file diff --git a/drhps/settings/en.json b/drhps/settings/en.json new file mode 100644 index 00000000..8e51f44b --- /dev/null +++ b/drhps/settings/en.json @@ -0,0 +1,49 @@ +{ + "GonerMenu_Settings_Element-level0-1539-SettingsElementName": "V-Sync", + "GonerMenu_Settings_Element-level0-1539-SettingsDescription": "Reduces possible screen tearing by syncing the game with your monitor's refresh rate.\n\nMAY SLIGHTLY INCREASE INPUT DELAY!", + "GonerMenu_Settings_Element-level0-1541-SettingsElementName": "Menu", + "GonerMenu_Settings_Element-level0-1541-SettingsDescription": "The key to open either the light or darkworld MENU.", + "GonerMenu_Settings_Element-level0-1561-SettingsElementName": "Right", + "GonerMenu_Settings_Element-level0-1561-SettingsDescription": "The key to move RIGHT.", + "GonerMenu_Settings_Element-level0-1565-SettingsElementName": "Simplify SFX", + "GonerMenu_Settings_Element-level0-1565-SettingsDescription": "Adjusts/Disables some effects and other performance heavy audio filters.", + "GonerMenu_Settings_Element-level0-1567-SettingsElementName": "Instant Text", + "GonerMenu_Settings_Element-level0-1567-SettingsDescription": "Disables the typing effect in most textboxes.", + "GonerMenu_Settings_Element-level0-1576-SettingsElementName": "Master Volume", + "GonerMenu_Settings_Element-level0-1576-SettingsDescription": "Volume of everything.", + "GonerMenu_Settings_Element-level0-1583-SettingsElementName": "Revert", + "GonerMenu_Settings_Element-level0-1583-SettingsDescription": "Resets all keybindings to default.", + "GonerMenu_Settings_Element-level0-1598-SettingsElementName": "Fullscreen", + "GonerMenu_Settings_Element-level0-1598-SettingsDescription": "Toggle between whether the game window takes up your entire monitor or not", + "GonerMenu_Settings_Element-level0-1605-SettingsElementName": "Effect Volume", + "GonerMenu_Settings_Element-level0-1605-SettingsDescription": "Volume of Effects.", + "GonerMenu_Settings_Element-level0-1614-SettingsElementName": "Sprint", + "GonerMenu_Settings_Element-level0-1614-SettingsDescription": "The key to SPRINT. Will make you walk instead if Auto Run is enabled.", + "GonerMenu_Settings_Element-level0-1644-SettingsElementName": "Down", + "GonerMenu_Settings_Element-level0-1644-SettingsDescription": "The key to move DOWN.", + "GonerMenu_Settings_Element-level0-1656-SettingsElementName": "No Character Fonts", + "GonerMenu_Settings_Element-level0-1656-SettingsDescription": "Disables most unique fonts from specific characters, for example Sans and Papyrus's fonts.", + "GonerMenu_Settings_Element-level0-1667-SettingsElementName": "Dyslexic Fonts", + "GonerMenu_Settings_Element-level0-1667-SettingsDescription": "Switch most text to the OpenDyslexic font for improved readability.\n\n(There may be occasional weird text wrapping)", + "GonerMenu_Settings_Element-level0-1675-SettingsElementName": "Left", + "GonerMenu_Settings_Element-level0-1675-SettingsDescription": "The key to move LEFT.", + "GonerMenu_Settings_Element-level0-1699-SettingsElementName": "Music Volume", + "GonerMenu_Settings_Element-level0-1699-SettingsDescription": "Volume of the Music.", + "GonerMenu_Settings_Element-level0-1705-SettingsElementName": "Simplify VFX", + "GonerMenu_Settings_Element-level0-1705-SettingsDescription": "Adjusts visual effects to improve performance and reduce intensity.", + "GonerMenu_Settings_Element-level0-1712-SettingsElementName": "Auto Run", + "GonerMenu_Settings_Element-level0-1712-SettingsDescription": "Automatically makes you sprint, the sprint key will make you walk instead.", + "GonerMenu_Settings_Element-level0-1714-SettingsElementName": "Cancel", + "GonerMenu_Settings_Element-level0-1714-SettingsDescription": "The key to CANCEL, for example finishing a line of dialogue.", + "GonerMenu_Settings_Element-level0-1728-SettingsElementName": "Dialogue Volume", + "GonerMenu_Settings_Element-level0-1728-SettingsDescription": "Volume of the Dialogue.", + "GonerMenu_Settings_Element-level0-1744-SettingsElementName": "Pause", + "GonerMenu_Settings_Element-level0-1744-SettingsDescription": "The key to PAUSE.", + "GonerMenu_Settings_Element-level0-1747-SettingsElementName": "Up", + "GonerMenu_Settings_Element-level0-1747-SettingsDescription": "The key to move UP.", + "GonerMenu_Settings_Element-level0-1775-SettingsElementName": "Confirm", + "GonerMenu_Settings_Element-level0-1775-SettingsDescription": "The key to CONFIRM action, for example interacting with a sign.", + "GonerMenu_Settings_Element-level2-1777-SettingsElementName": "Bumpscosity", + "GonerMenu_Settings_Element-level2-1777-SettingsDescription": "Adjusts the Bumpscosity.", + "GonerMenu_Settings_Element-level2-1812-SettingsDescription": "Switch most in-game text to the OpenDyslexic font for improved readability.\n(There may be occasional weird text wrapping)" +} \ No newline at end of file