{ "0-BOOTUP_Manager-level22-123-BIOSText": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存:8192MB 校验通过\nCPU:WDCORE(酷睿)I9\n\n检测到以下设备:\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误(1/3)\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸:930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成", "1-CH3Opening-sharedassets2.assets-500-HypothesisName": "幕后", "2-CH3Opening-sharedassets2.assets-500-HypothesisTagline": "Kris和Susie突然\n在暗世界中醒来,\n然后听到了观众\n的窃窃私语声。", "3-CH3Opening-sharedassets2.assets-500-HypothesisDescription": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?", "4-CH3Opening-sharedassets2.assets-500-TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售前", "5-ConcludingMelody-sharedassets2.assets-501-HypothesisName": "总结旋律", "6-ConcludingMelody-sharedassets2.assets-501-HypothesisTagline": "冒险结束后的一首简短而甜蜜的终曲。", "7-ConcludingMelody-sharedassets2.assets-501-HypothesisDescription": "假设游戏有一个圆满结局,\n那么对三角符文的终曲的\n视觉和听觉效果进行猜想。", "8-ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten": "该猜想编写于三角符文第三章第四章发售前", "9-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName": "一个被预知的预言", "10-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline": "一个预言的传奇\n终于迎来了\n其悲惨的结局。", "11-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription": "如果为了恢复光\n与暗之间的平衡,\n必须封闭储藏室内\n的喷泉,会怎么样呢?", "12-EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint": "跟所有的小镇居民对话", "13-EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint": "解决Rouxls的谜题", "14-FreeDrinks-sharedassets2.assets-505-HypothesisName": "免费饮料", "15-FreeDrinks-sharedassets2.assets-505-HypothesisTagline": "ICE-E为所有\n付费顾客提供\n免费饮料!", "16-FreeDrinks-sharedassets2.assets-505-HypothesisDescription": "如果(截至撰写本文时)在\n三角符文2024年冬季邮件\n中首次透露的未命名杯子\n族角色是在暗世界中战斗\n的敌人,会怎么样?", "17-FreeDrinks_Fight-sharedassets2.assets-506-GoalHint": "暴力打败Sipletts", "18-FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint": "和平解决战斗", "19-FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint": "无伤通过战斗", "20-FriendInsideMe-sharedassets2.assets-509-HypothesisName": "非法的", "21-FriendInsideMe-sharedassets2.assets-509-HypothesisTagline": "小小镇子已经容不下\n咱仨辣!", "22-FriendInsideMe-sharedassets2.assets-509-HypothesisDescription": "如果三角符文第3章\n有一个具有牛仔/西部\n主题的隐藏BOSS会怎样?\n此外,如果Asgore也陪\n我们进入暗世界会怎样?", "23-GonerMenu_Settings_Element-level0-1539-SettingsElementName": "垂直同步", "24-GonerMenu_Settings_Element-level0-1539-SettingsDescription": "通过将游戏与显示器的刷新率同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟!", "25-GonerMenu_Settings_Element-level0-1541-SettingsElementName": "菜单", "26-GonerMenu_Settings_Element-level0-1541-SettingsDescription": "打开光或黑暗世界菜单的按键。", "27-GonerMenu_Settings_Element-level0-1561-SettingsElementName": "右", "28-GonerMenu_Settings_Element-level0-1561-SettingsDescription": "向右移动的按键。", "29-GonerMenu_Settings_Element-level0-1565-SettingsElementName": "简化特效", "30-GonerMenu_Settings_Element-level0-1565-SettingsDescription": "调整/禁用一些音效及其他占用大量性能的音频滤镜。", "31-GonerMenu_Settings_Element-level0-1567-SettingsElementName": "即时文本", "32-GonerMenu_Settings_Element-level0-1567-SettingsDescription": "在大多数文本框中禁用输入特效。", "33-GonerMenu_Settings_Element-level0-1576-SettingsElementName": "主音量", "34-GonerMenu_Settings_Element-level0-1576-SettingsDescription": "所有事物的音量。", "35-GonerMenu_Settings_Element-level0-1583-SettingsElementName": "恢复", "36-GonerMenu_Settings_Element-level0-1583-SettingsDescription": "将所有按键绑定重置为默认值。", "37-GonerMenu_Settings_Element-level0-1598-SettingsElementName": "全屏", "38-GonerMenu_Settings_Element-level0-1598-SettingsDescription": "是否使游戏窗口占据整个显示器。", "39-GonerMenu_Settings_Element-level0-1605-SettingsElementName": "音效音量", "40-GonerMenu_Settings_Element-level0-1605-SettingsDescription": "音效的音量。", "41-GonerMenu_Settings_Element-level0-1614-SettingsElementName": "奔跑", "42-GonerMenu_Settings_Element-level0-1614-SettingsDescription": "奔跑的按键。如果开启了自动奔跑功能,按此键会让你改为行走。", "43-GonerMenu_Settings_Element-level0-1644-SettingsElementName": "下", "44-GonerMenu_Settings_Element-level0-1644-SettingsDescription": "向下移动的按键。", "45-GonerMenu_Settings_Element-level0-1656-SettingsElementName": "禁用特殊字体", "46-GonerMenu_Settings_Element-level0-1656-SettingsDescription": "禁用特定角色的特殊字体,例如Sans和Papyrus的字体。", "47-GonerMenu_Settings_Element-level0-1667-SettingsElementName": "无障碍字体", "48-GonerMenu_Settings_Element-level0-1667-SettingsDescription": "将大多数文本切换为OpenDyslexic字体以提高可读性\n\n(可能偶尔会有奇怪的文本换行)", "49-GonerMenu_Settings_Element-level0-1675-SettingsElementName": "左", "50-GonerMenu_Settings_Element-level0-1675-SettingsDescription": "向左移动的按键。", "51-GonerMenu_Settings_Element-level0-1699-SettingsElementName": "音乐音量", "52-GonerMenu_Settings_Element-level0-1699-SettingsDescription": "音乐的音量。", "53-GonerMenu_Settings_Element-level0-1705-SettingsElementName": "简化视效", "54-GonerMenu_Settings_Element-level0-1705-SettingsDescription": "调整视觉效果,以提高性能并降低亮度。", "55-GonerMenu_Settings_Element-level0-1712-SettingsElementName": "自动奔跑", "56-GonerMenu_Settings_Element-level0-1712-SettingsDescription": "自动使你奔跑,奔跑键改为行走。", "57-GonerMenu_Settings_Element-level0-1714-SettingsElementName": "终止", "58-GonerMenu_Settings_Element-level0-1714-SettingsDescription": "终止的按键,例如结束一行对话。", "59-GonerMenu_Settings_Element-level0-1728-SettingsElementName": "对话音量", "60-GonerMenu_Settings_Element-level0-1728-SettingsDescription": "文本音效的音量。", "61-GonerMenu_Settings_Element-level0-1744-SettingsElementName": "暂停", "62-GonerMenu_Settings_Element-level0-1744-SettingsDescription": "暂停的按键。", "63-GonerMenu_Settings_Element-level0-1747-SettingsElementName": "上", "64-GonerMenu_Settings_Element-level0-1747-SettingsDescription": "向上移动的按键。", "65-GonerMenu_Settings_Element-level0-1775-SettingsElementName": "确认", "66-GonerMenu_Settings_Element-level0-1775-SettingsDescription": "确认动作的按键,例如与一个指示牌交互。", "67-GonerMenu_Settings_Element-level2-1777-SettingsElementName": "Bumpscosity(史丹利寓言的梗)", "68-GonerMenu_Settings_Element-level2-1777-SettingsDescription": "调整Bumpscosity。", "69-GonerMenu_Settings_Element-level2-1812-SettingsDescription": "将大多数文本切换为OpenDyslexic字体以提高可读性\n(可能偶尔会有奇怪的文本换行)", "70-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Uprank", "71-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Trashei", "72-MainMenu_CreditSectionManager-level2-1756-CreditNames": "puzzlerat", "73-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Fillow", "74-MainMenu_CreditSectionManager-level2-1756-CreditNames": "特别鸣谢", "75-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Abbie Gonzalez", "76-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "职位:\n导演、首席程序员、首席编剧、贴图美工\n\n\n“我做游戏”", "77-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "职位:\n游戏测试\n\n“卡拉在衫斯的房间里显灵”", "78-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "职位:\n曲师、编剧、游戏测试\n\n“我记得你是游戏开发者”", "79-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "职位:\n灵感提供者\n\n“第一条规则是有氧运动?我明白了.....................”", "80-MainMenu_CreditSectionManager-level2-1756-CreditDescription": " ", "81-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "创造了OpenDyslexic字体\n\n社交账号:\nabbiegonzalez.com", "82-MeetPapyrus-sharedassets2.assets-510-HypothesisName": "万千世界与食人恶兽", "83-MeetPapyrus-sharedassets2.assets-510-HypothesisTagline": "识一位新朋友,踏上一场宏大的冒险之旅!", "84-MeetPapyrus-sharedassets2.assets-510-HypothesisDescription": "假设帕派瑞斯并不是某种邪恶反派,那么在游戏宇宙中与他互动会是什么样的呢?", "85-MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint": "伏击神秘兄弟", "86-MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint": "迎接神秘兄弟", "87-MeetPapyrus_SusieSnack-sharedassets2.assets-511-GoalHint": "为苏西找个零食", "88-MeetPapyrus_Win-sharedassets2.assets-512-GoalHint": "成功获得神秘神器", "89-MeetPrunsel-sharedassets2.assets-513-HypothesisName": "遇见衫斯的兄弟", "90-MeetPrunsel-sharedassets2.assets-513-HypothesisDescription": "嗨,各位数据挖掘者,这个猜想被砍掉了,因为它只是另一个方案的平淡改版。\n\n这就像那种令人害怕的“哦,猜想但还有错!!”\n\n最后,用的不是帕派瑞斯,而是prunsel(这是个外网梗),啊啊啊,好可怕!\n\n不知道它有多破烂,懒得测试了。不过这是在开发初期做的,比整个模拟和假星系那部分早多了。", "91-MeetPrunsel_GoalAnomalies-sharedassets2.assets-514-GoalHint": "找到异常", "92-MeetPrunsel_GoalListen-sharedassets2.assets-515-GoalHint": "遇见神秘兄弟", "93-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "...返回", "94-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "uprank", "95-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "trashei", "96-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "导演、曲师、程序员、编剧、2D/3D美术\n\n“我想我想念我的低多边形ps1复古独立恐怖游戏...”", "97-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "曲师、写作助理、游戏测试\n\n“我记得你是游戏开发者”", "98-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "游戏测试\n\n“卡拉在衫斯的房间里显灵”", "99-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "游戏测试\n\n“第一条规则是有氧运动?我明白了.....................”", "100-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "创造了OpenDyslexic字体\n\n社交账号:\nabbiegonzalez.com", "101-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "旧图标/标识", "102-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "UNDEREVENT 2024 幕后", "103-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "开发洞察第1部分", "104-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "开发洞察第2部分", "105-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "开发洞察第3部分", "106-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "有趣的事实", "107-TakingShelter-sharedassets2.assets-516-HypothesisName": "防空洞", "108-TakingShelter-sharedassets2.assets-516-HypothesisTagline": "进入镇上的防空洞,你有很多时间来反思自己。", "109-TakingShelter-sharedassets2.assets-516-HypothesisDescription": "如果在某一时刻,“容器”和克里斯有了心与心的交流,他们可以彼此“交流”。", "110-TextMeshPro-level0-1343-m_text": "放弃", "111-TextMeshPro-level0-1344-m_text": "继续", "112-TextMeshPro-level33-90-m_text": "!小心!\n这个猜想还是半成品,这就是为什么你必须通过数据挖掘并使用unity浏览器才能到达这里。\n\n在这个过程中享受早期版本吧", "113-TextMeshPro-level38-100-m_text": "-网站-\nBrian Coia\n\n-预告及视频剪辑- \nEverdraed\n\n", "114-TextMeshPro-level38-101-m_text": "-嘉宾角色设计-\n(兰瑟, 方钻, 心桃)\n(三头草, 国王, 小丑魔)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)\nSamanthuel Gillson (splendidland)\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n-嘉宾台词-\nLaura Shigihara", "115-TextMeshPro-level38-102-m_text": "-日语本地化-\n8-4 Ltd.\n\n-本地化制作方-\nGraeme Howard\nJohn Ricciardi", "116-TextMeshPro-level38-103-m_text": "-工具开发(酷)-\nJuju Adams\n\n-编程援助-\nSara Spalding\nLars Korendijk\n\n-音乐援助-\nLena Raine\nMarcy Nabors\n\n-平台编程-\nSarah O' Donnell", "117-TextMeshPro-level38-104-m_text": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson", "118-TextMeshPro-level38-105-m_text": "-Fangamer测试-", "119-TextMeshPro-level38-106-m_text": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore", "120-TextMeshPro-level38-107-m_text": "免责声明!\n此猜想中虚拟的演职员表仅列出\n《DELTARUNE》的已知贡献者。\n需要说明的是,自第二章发布后,\n开发团队已持续扩充且\n尚未完全公开。若存在信息遗漏,\n我们在此郑重致歉。\n\n如发现任何未被提及的贡献者,\n请通过Discord平台与我们联系!", "121-TextMeshPro-level38-108-m_text": "-传说之下角色设计-\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n-像素画援助-\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama", "122-TextMeshPro-level38-109-m_text": "-日语制图-\n256graph\n\n-本地化支持-\nTina Carter\nYutaka Ohbuchi\nSami Ragone", "123-TextMeshPro-level38-110-m_text": "-QA-\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA项目经理]\nTomoyoshi Yamashita [QA领导]\nRyohei Kishimoto [QA助理领导]\nShinji Yasue [销售部]\n", "124-TextMeshPro-level38-111-m_text": "-特别鸣谢-\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有,感谢您的游玩!\n", "125-TextMeshPro-level38-112-m_text": "\nToby Fox作", "126-TextMeshPro-level38-98-m_text": "", "127-TextMeshPro-level38-99-m_text": "", "128-TextMeshPro-level40-59-m_text": "欢迎来到我的战斗测试室", "129-TextMeshProUGUI-level0-1345-m_text": "占位符", "130-TextMeshProUGUI-level0-1346-m_text": "按键", "131-TextMeshProUGUI-level0-1348-m_text": "防具:绷带", "132-TextMeshProUGUI-level0-1349-m_text": "恢复", "133-TextMeshProUGUI-level0-1351-m_text": "HP", "134-TextMeshProUGUI-level0-1353-m_text": "你真的想重新开战吗?", "135-TextMeshProUGUI-level0-1354-m_text": "---------", "136-TextMeshProUGUI-level0-1357-m_text": "无私", "137-TextMeshProUGUI-level0-1363-m_text": "0", "138-TextMeshProUGUI-level0-1364-m_text": "可访问性", "139-TextMeshProUGUI-level0-1365-m_text": "是", "140-TextMeshProUGUI-level0-1368-m_text": "金钱:0", "141-TextMeshProUGUI-level0-1370-m_text": "防御力", "142-TextMeshProUGUI-level0-1374-m_text": "经验:0", "143-TextMeshProUGUI-level0-1375-m_text": "100%", "144-TextMeshProUGUI-level0-1378-m_text": "物品信息", "145-TextMeshProUGUI-level0-1381-m_text": "游戏", "146-TextMeshProUGUI-level0-1386-m_text": "", "147-TextMeshProUGUI-level0-1388-m_text": "物品", "148-TextMeshProUGUI-level0-1389-m_text": "1", "149-TextMeshProUGUI-level0-1392-m_text": "统计\n\n", "150-TextMeshProUGUI-level0-1393-m_text": "控制", "151-TextMeshProUGUI-level0-1395-m_text": "魔法:", "152-TextMeshProUGUI-level0-1396-m_text": "0%", "153-TextMeshProUGUI-level0-1401-m_text": "武器:铅笔", "154-TextMeshProUGUI-level0-1402-m_text": "设置", "155-TextMeshProUGUI-level0-1403-m_text": "(不可用。)", "156-TextMeshProUGUI-level0-1405-m_text": "10", "157-TextMeshProUGUI-level0-1411-m_text": "饶恕", "158-TextMeshProUGUI-level0-1414-m_text": "文本音量", "159-TextMeshProUGUI-level0-1415-m_text": "丢弃", "160-TextMeshProUGUI-level0-1416-m_text": "打电话给鸟哥", "161-TextMeshProUGUI-level0-1427-m_text": "打电话回家", "162-TextMeshProUGUI-level0-1429-m_text": "使用", "163-TextMeshProUGUI-level0-1430-m_text": "--恢复为默认值--", "164-TextMeshProUGUI-level0-1431-m_text": "??% TP", "165-TextMeshProUGUI-level0-1434-m_text": "半成品同人游戏,一切都有可能改变!\n", "166-TextMeshProUGUI-level0-1435-m_text": "13", "167-TextMeshProUGUI-level0-1436-m_text": "\"克里斯\"", "168-TextMeshProUGUI-level0-1443-m_text": "返回菜单", "169-TextMeshProUGUI-level0-1446-m_text": "使用 信息 丢弃", "170-TextMeshProUGUI-level0-1449-m_text": "AT 10(1)", "171-TextMeshProUGUI-level0-1450-m_text": "8", "172-TextMeshProUGUI-level0-1452-m_text": "铁枷锁", "173-TextMeshProUGUI-level0-1453-m_text": "克里斯", "174-TextMeshProUGUI-level0-1460-m_text": "下一级:10", "175-TextMeshProUGUI-level0-1462-m_text": "20/20", "176-TextMeshProUGUI-level0-1463-m_text": "否\n", "177-TextMeshProUGUI-level0-1466-m_text": "打电话给衫斯", "178-TextMeshProUGUI-level0-1467-m_text": "重新开始战斗", "179-TextMeshProUGUI-level0-1468-m_text": "防御力:", "180-TextMeshProUGUI-level0-1473-m_text": "行动", "181-TextMeshProUGUI-level0-1484-m_text": "你真的想返回吗?\n您的进度将不会被保存。", "182-TextMeshProUGUI-level0-1490-m_text": "新文本", "183-TextMeshProUGUI-level0-1494-m_text": "每个人的武器", "184-TextMeshProUGUI-level0-1499-m_text": "HP 20 / 20", "185-TextMeshProUGUI-level0-1501-m_text": "LV 1", "186-TextMeshProUGUI-level0-1503-m_text": "声音", "187-TextMeshProUGUI-level0-1506-m_text": "选项", "188-TextMeshProUGUI-level0-1511-m_text": "DF 10(0)", "189-TextMeshProUGUI-level0-1512-m_text": "攻击力:", "190-TextMeshProUGUI-level0-1521-m_text": "回复40HP。一颗红黑相间的星星,尝起来像棉花糖", "191-TextMeshProUGUI-level0-1522-m_text": " ~ ", "192-TextMeshProUGUI-level0-1524-m_text": "V7 领袖\n通过各种行动指挥小队", "193-TextMeshProUGUI-level0-1527-m_text": "D$", "194-TextMeshProUGUI-level0-1532-m_text": "打电话", "195-TextMeshProUGUI-level2-1427-m_text": "按下任何事物", "196-TextMeshProUGUI-level2-1429-m_text": " ||||||||||||", "197-TextMeshProUGUI-level2-1432-m_text": "||", "198-TextMeshProUGUI-level2-1433-m_text": "-----------------------------------", "199-TextMeshProUGUI-level2-1435-m_text": "----------------------------", "200-TextMeshProUGUI-level2-1440-m_text": "X3", "201-TextMeshProUGUI-level2-1442-m_text": "克里斯和苏西回到城堡镇,却发现它处于一片混乱!\n\n一个预言的传说终于走到了尽头。", "202-TextMeshProUGUI-level2-1444-m_text": "遇见衫斯的兄弟", "203-TextMeshProUGUI-level2-1446-m_text": "衫斯", "204-TextMeshProUGUI-level2-1447-m_text": "交错深度连接", "205-TextMeshProUGUI-level2-1449-m_text": "写于三角符文\n第三章和第四章之前", "206-TextMeshProUGUI-level2-1450-m_text": "无", 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