{ "item_name_0": " ", "item_name_1": "Monster Candy", "item_name_2": "Croquet Roll", "item_name_3": "Stick", "item_name_4": "Bandage", "item_name_5": "Rock Candy", "item_name_6": "Pumpkin Rings", "item_name_7": "Spider Donut", "item_name_8": "Stoic Onion", "item_name_9": "Ghost Fruit", "item_name_10": "Spider Cider", "item_name_11": "Butterscotch Pie", "item_name_12": "Faded Ribbon", "item_name_13": "Toy Knife", "item_name_14": "Tough Glove", "item_name_15": "Manly Bandanna", "item_name_16": "Snowman Piece", "item_name_17": "Nice Cream", "item_name_18": "Puppydough Icecream", "item_name_19": "Bisicle", "item_name_20": "Unisicle", "item_name_21": "Cinnamon Bun", "item_name_22": "Temmie Flakes", "item_name_23": "Abandoned Quiche", "item_name_24": "Old Tutu", "item_name_25": "Ballet Shoes", "item_name_26": "Punch Card", "item_name_27": "Annoying Dog", "item_name_28": "Dog Salad", "item_name_29": "Dog Residue", "item_name_30": "Dog Residue", "item_name_31": "Dog Residue", "item_name_32": "Dog Residue", "item_name_33": "Dog Residue", "item_name_34": "Dog Residue", "item_name_35": "Astronaut Food", "item_name_36": "Instant Noodles", "item_name_37": "Crab Apple", "item_name_38": "Hot Dog...?", "item_name_39": "Hot Cat", "item_name_40": "Glamburger", "item_name_41": "Sea Tea", "item_name_42": "Starfait", "item_name_43": "Legendary Hero", "item_name_44": "Cloudy Glasses", "item_name_45": "Torn Notebook", "item_name_46": "Stained Apron", "item_name_47": "Burnt Pan", "item_name_48": "Cowboy Hat", "item_name_49": "Empty Gun", "item_name_50": "Heart Locket", "item_name_51": "Worn Dagger", "item_name_52": "Real Knife", "item_name_53": "The Locket", "item_name_54": "Bad Memory", "item_name_55": "Dream", "item_name_56": "Undyne's Letter", "item_name_57": "Undyne Letter EX", "item_name_58": "Popato Chisps", "item_name_59": "Junk Food", "item_name_60": "Mystery Key", "item_name_61": "Face Steak", "item_name_62": "Hush Puppy", "item_name_63": "Snail Pie", "item_name_64": "temy armor", "item_nameb_0": "", "item_nameb_1": "MnstrCndy", "item_nameb_2": "CroqtRoll", "item_nameb_3": "Stick", "item_nameb_4": "Bandage", "item_nameb_5": "RockCandy", "item_nameb_6": "PunkRings", "item_nameb_7": "SpidrDont", "item_nameb_8": "StocOnoin", "item_nameb_9": "GhostFrut", "item_nameb_10": "SpidrCidr", "item_nameb_11": "ButtsPie", "item_nameb_12": "Ribbon", "item_nameb_13": "Toy Knife", "item_nameb_14": "TuffGlove", "item_nameb_15": "Mandanna", "item_nameb_16": "SnowPiece", "item_nameb_17": "NiceCream", "item_nameb_18": "PDIceCram", "item_nameb_19": "Bisicle", "item_nameb_20": "Unisicle", "item_nameb_21": "CinnaBun", "item_nameb_22": "TemFlakes", "item_nameb_23": "Ab Quiche", "item_nameb_24": "Old Tutu", "item_nameb_25": "BallShoes", "item_nameb_26": "PunchCard", "item_nameb_27": "Annoy Dog", "item_nameb_28": "Dog Salad", "item_nameb_29": "DogResidu", "item_nameb_30": "DogResidu", "item_nameb_31": "DogResidu", "item_nameb_32": "DogResidu", "item_nameb_33": "DogResidu", "item_nameb_34": "DogResidu", "item_nameb_35": "AstroFood", "item_nameb_36": "InstaNood", "item_nameb_37": "CrabApple", "item_nameb_38": "Hot Dog", "item_nameb_39": "Hot Cat", "item_nameb_40": "GlamBurg", "item_nameb_41": "Sea Tea", "item_nameb_42": "Starfait", "item_nameb_43": "Leg.Hero", "item_nameb_44": "ClodGlass", "item_nameb_45": "TornNotbo", "item_nameb_46": "StainApro", "item_nameb_47": "Burnt Pan", "item_nameb_48": "CowboyHat", "item_nameb_49": "Empty Gun", "item_nameb_50": "<--Locket", "item_nameb_51": "WornDG", "item_nameb_52": "RealKnife", "item_nameb_53": "TheLocket", "item_nameb_54": "BadMemory", "item_nameb_55": "LastDream", "item_nameb_56": "UndynLetr", "item_nameb_57": "UndynLtrX", "item_nameb_58": "PT Chisps", "item_nameb_59": "Junk Food", "item_nameb_60": "MystryKey", "item_nameb_61": "FaceSteak", "item_nameb_62": "HushPupe", "item_nameb_63": "Snail Pie", "item_nameb_64": "Temmie AR", "item_names_0": "", "item_names_1": "MnstrCndy", "item_names_2": "CroqtRoll", "item_names_3": "Stick", "item_names_4": "Bandage", "item_names_5": "RockCandy", "item_names_6": "PmknRings", "item_names_7": "SpdrDonut", "item_names_8": "Onion", "item_names_9": "GhstFruit", "item_names_10": "SpdrCider", "item_names_11": "Pie", "item_names_12": "Ribbon", "item_names_13": "Toy Knife", "item_names_14": "Glove", "item_names_15": "Bandanna", "item_names_16": "SnowPiece", "item_names_17": "NiceCream", "item_names_18": "Ice Cream", "item_names_19": "Bisicle", "item_names_20": "Popsicle", "item_names_21": "C. Bun", "item_names_22": "TemFlakes", "item_names_23": "Quiche", "item_names_24": "Tutu", "item_names_25": "Shoes", "item_names_26": "PunchCard", "item_names_27": "Dog", "item_names_28": "Dog Salad", "item_names_29": "D.Residue", "item_names_30": "D.Residue", "item_names_31": "D.Residue", "item_names_32": "D.Residue", "item_names_33": "D.Residue", "item_names_34": "D.Residue", "item_names_35": "Astr.Food", "item_names_36": "I.Noodles", "item_names_37": "CrabApple", "item_names_38": "Hot Dog", "item_names_39": "Hot Cat", "item_names_40": "G. Burger", "item_names_41": "Sea Tea", "item_names_42": "Starfait", "item_names_43": "L. Hero", "item_names_44": "Glasses", "item_names_45": "Notebook", "item_names_46": "Apron", "item_names_47": "Burnt Pan", "item_names_48": "CowboyHat", "item_names_49": "Empty Gun", "item_names_50": "H. Locket", "item_names_51": "W. Dagger", "item_names_52": "RealKnife", "item_names_53": "TheLocket", "item_names_54": "BadMemory", "item_names_55": "LastDream", "item_names_56": "Letter", "item_names_57": "Letter", "item_names_58": "Chips", "item_names_59": "Junk Food", "item_names_60": "Key", "item_names_61": "Steak", "item_names_62": "HushPuppy", "item_names_63": "Snail Pie", "item_names_64": "Tem.Armor", "item_desc_0_0": "* If you are reading this,\n I messed up somehow./%", "item_desc_1_0": "* \"Monster Candy\" - Heals 10 HP\n* Has a distinct,^1 \n non-licorice flavor./%", "item_desc_2_0": "* \"Croquet Roll\" - Heals 15 HP\n* Fried dough traditionally\n served with a mallet./%", "item_desc_3_0": "* \"Stick\" - Weapon AT 0\n* Its bark is worse than\n its bite./%", "item_desc_4_0": "* \"Bandage\" - Heals 10 HP\n* It has already been used\n several times./%", "item_desc_5_0": "* \"Rock Candy\" - Heals 1 HP\n* Here is a recipe to make\n this at home:/", "item_desc_5_1": "* 1. Find a rock/%", "item_desc_6_0": "* \"Pumpkin Rings\" - Heals 8 HP\n* A small pumpkin cooked\n like onion rings./%", "item_desc_7_0": "* \"Spider Donut\" - Heals 12 HP\n* A donut made with Spider\n Cider in the batter./%", "item_desc_8_0": "* \"Stoic Onion\" - Heals 5 HP\n* Even eating it raw^1, the\n tears just won't come./%", "item_desc_9_0": "* \"Ghost Fruit\" - Heals 16 HP\n* If eaten^1, it will never\n pass to the other side./%", "item_desc_10_0": "* \"Spider Cider\" - Heals 24 HP\n* Made with whole spiders^1,\n not just the juice./%", "item_desc_11_0": "* \"Butterscotch Pie\" - All HP\n* Butterscotch-cinnamon\n pie^1, one slice./%", "item_desc_12_0": "* \"Faded Ribbon\" - Armor DF 3\n* If you're cuter^1, monsters\n won't hit you as hard./%", "item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3\n* Made of plastic.\n* A rarity nowadays./%", "item_desc_14_0": "* \"Tough Glove\" - Weapon AT 5\n* A worn pink leather glove^1.\n* For five-fingered folk./%", "item_desc_15_0": "* \"Manly Bandanna\" - Armor DF 7\n* It has seen some wear.\n* It has abs drawn on it./%", "item_desc_16_0": "* \"Snowman Piece\" - Heals 45 HP\n* Please take this to the\n ends of the earth./%", "item_desc_17_0": "* \"Nice Cream\" - Heals 15 HP\n* Instead of a joke,^1 the\n wrapper says something nice./%", "item_desc_18_0": "* \"Puppydough Icecream\"\n* Heals 28 HP^1.\n* Made by young pups./%", "item_desc_19_0": "* \"Bisicle\" - Heals 11 HP\n* It's a two-pronged popsicle^1,\n so you can eat it twice./%", "item_desc_20_0": "* \"Unisicle\" - Heals 11 HP\n* It's a SINGLE-pronged popsicle^1.\n* Wait^1, that's just normal.../%", "item_desc_21_0": "* \"Cinnamon Bunny\" - Heals 22 HP\n* A cinnamon roll in the shape\n of a bunny./%%", "item_desc_22_0": "* \"Temmie Flakes\" - Heals 2 HP\n* It's just torn up pieces\n of colored construction paper./%%", "item_desc_23_0": "* \"Abandoned Quiche\" Heals 34 HP\n* A psychologically damaged\n spinach egg pie./%%\"", "item_desc_24_0": "* \"Old Tutu\" - Armor DF 10\n* Finally^1, a protective piece\n of armor./%%", "item_desc_25_0": "* \"Ballet Shoes\" - Wpn AT 7\n* These used shoes make you\n feel incredibly dangerous./%%", "item_desc_26_0": "* \"Punch Card\" - Battle Item\n* Use to make punching attacks\n stronger in one battle./", "item_desc_26_1": "* Use outside of battle to\n look at the card./%%", "item_desc_27_0": "* \"Annoying Dog\" - Dog\n* A little white dog^1.\n* It's fast asleep.../%%", "item_desc_28_0": "* \"Dog Salad\" - Heals ?? HP\n* Recovers HP.\n* (Hit Poodles.)/%%", "item_desc_29_0": "* \"Dog Residue\" - Dog Item\n* Shiny trail left\n behind by a dog./%%", "item_desc_30_0": "* \"Dog Residue\" - Dog Item\n* Dog-shaped husk shed\n from a dog's carapace./%%", "item_desc_31_0": "* \"Dog Residue\" - Dog Item\n* Dirty dishes left\n unwashed by a dog./%%", "item_desc_32_0": "* \"Dog Residue\" - Dog Item\n* Glowing crystals secreted\n by a dog./%%", "item_desc_33_0": "* \"Dog Residue\" - Dog Item\n* Jigsaw puzzle left\n unfinished by a dog./%%", "item_desc_34_0": "* \"Dog Residue\" - Dog Item\n* Web spun by a dog\n to ensnare prey./%%", "item_desc_35_0": "* \"Astronaut Food\" Heals 21 HP\n* For feeding a pet\n astronaut./%%", "item_desc_36_0": "* \"Instant Noodles\" Heals HP\n* Comes with everything you\n need for a quick meal!/%%", "item_desc_37_0": "* \"Crab Apple\" Heals 18 HP\n* An aquatic fruit that\n resembles a crustacean./%%", "item_desc_38_0": "* \"Hot Dog...?\" Heals 20 HP\n* The \"meat\" is made of something\n called a \"water sausage.\"/%%", "item_desc_39_0": "* \"Hot Cat\" Heals 21 HP\n* Like a hot dog^1, but with\n little cat ears on the end./%%", "item_desc_40_0": "* \"Glamburger\" Heals 27 HP\n* A hamburger made of edible\n glitter and sequins./%%", "item_desc_41_0": "* \"Sea Tea\" Heals 10 HP\n* Made from glowing marshwater.\n* Increases SPEED for one battle./%%", "item_desc_42_0": "* \"Starfait\" Heals 14 HP\n* A sweet treat made of\n sparkling stars./%%", "item_desc_43_0": "* \"Legendary Hero\" Heals 40 HP\n* Sandwich shaped like a sword.\n* Increases ATTACK when eaten./%%", "item_desc_44_0": "* \"Cloudy Glasses\" - Armor DF 6\n* Glasses marred with wear.\n* Increases INV by 9./", "item_desc_44_1": "* (After you get hurt by an\n attack^1, you stay invulnerable\n for longer.)/%%", "item_desc_45_0": "* \"Torn Notebook\" - Weapon AT 2\n* Contains illegible scrawls.\n* Increases INV by 6./%", "item_desc_45_1": "* (After you get hurt by an\n attack^1, you stay invulnerable\n for longer.)/%%", "item_desc_46_0": "* \"Stained Apron\" - Armor DF 11\n* Heals 1 HP every other\n turn./%", "item_desc_47_0": "* \"Burnt Pan\" - Weapon AT 10\n* Damage is rather consistent.\n* Consumable items heal 4 more HP./%", "item_desc_48_0": "* \"Cowboy Hat\" - Armor DF 12\n* This battle-worn hat makes you\n want to grow a beard./", "item_desc_48_1": "* It also raises ATTACK by 5./%", "item_desc_49_0": "* \"Empty Gun\" - Weapon AT 12\n* An antique revolver^1.\n* It has no ammo./", "item_desc_49_1": "* Must be used precisely, or\n damage will be low./%", "item_desc_50_0": "* \"Heart Locket\" - Armor DF 15\n* It says \"Best Friends Forever.\"/%", "item_desc_51_0": "* \"Worn Dagger\" - Weapon AT 15\n* Perfect for cutting plants\n and vines./%", "item_desc_52_0": "* \"Real Knife\" - Weapon AT 99\n* Here we are!/%", "item_desc_53_0": "* \"The Locket\" - Armor DF 99\n* You can feel it beating./%", "item_desc_54_0": "* \"Bad Memory\" Hurts 1 HP\n* ?????/%%", "item_desc_55_0": "* \"Dream\" Heals 12 HP\n* The goal of \"Determination.\"/%%", "item_desc_56_0": "* \"Undyne's Letter\" - Unique\n* Letter written for Dr.\n Alphys./%%", "item_desc_57_0": "* \"Undyne's Letter EX\" - Unique\n* It has DON'T DROP IT\n written on it./%%", "item_desc_58_0": "* \"Popato Chisps\" Heals 13 HP\n* Regular old popato chisps./%%", "item_desc_59_0": "* \"Junk Food\" Heals 17 HP\n* Food that was probably\n once thrown away./%%", "item_desc_60_0": "* \"Mystery Key\" Unique\n* It is too bent to fit on\n your keychain./%%", "item_desc_61_0": "* \"Face Steak\" Heals 60 HP\n* Huge steak in the shape\n of Mettaton's face./", "item_desc_61_1": "* (You don't feel like it's\n made of real meat...)/%%", "item_desc_62_0": "* \"Hush Puppy\" Heals 65 HP\n* This wonderful spell will stop\n a dog from casting magic./%%", "item_desc_63_0": "* \"Snail Pie\" - Heals Some HP\n* An acquired taste./%%", "item_desc_64_0": "* \"temy armor\" - Armor DF 20\n* The things you can do with\n a college education!/", "item_desc_64_1": "* Raises ATTACK when worn^1.\n* Recovers HP every other turn^1.\n* INV up slightly./%%", "monstername_1": "TestFroggit", "monstername_2": "Dummy", "monstername_3": "Froggit", "monstername_4": "Froggit", "monstername_5": "Whimsun", "monstername_6": "Moldsmal", "monstername_7": "Migosp", "monstername_8": "Vegetoid", "monstername_9": "Loox", "monstername_10": "Toriel", "monstername_11": "Napstablook", "monstername_12": "Moldsmal", "monstername_13": "Doggo", "monstername_14": "Lesser Dog", "monstername_15": "Dogamy", "monstername_16": "Dogaressa", "monstername_17": "Greater Dog", "monstername_18": "Snowdrake", "monstername_18b": "Chilldrake", "monstername_19": "Ice Cap", "monstername_20": "Ice", "monstername_21": "Jerry", "monstername_22": "Gyftrot", "monstername_23": "Aaron", "monstername_24": "Temmie", "monstername_25": "Papyrus", "monstername_26": "Moldsmal", "monstername_26b": "Moldbygg", "monstername_28": "Woshua", "monstername_29": "Shyren", "monstername_30": "Agent", "monstername_31": "Mad Dummy", "monstername_32": "Undyne", "monstername_33": "Mettaton", "monstername_34": "RG 01", "monstername_35": "RG 02", "monstername_36": "Tsunderplane", "monstername_37": "Vulkin", "monstername_38": "Pyrope", "monstername_39": "Muffet", "monstername_40": "Mettaton", "monstername_41": "Undyne", "monstername_42": "Madjick", "monstername_43": "Knight Knight", "monstername_44": "Final Froggit", "monstername_45": "Astigmatism", "monstername_46": "Whimsalot", "monstername_47": "Bomb", "monstername_47a": "Annoying Dog", "monstername_47b": "Extremely Agile Glass\n Of Water", "monstername_47c": "Script Bomb", "monstername_47d": "Basket Bomb", "monstername_47e": "Present Bomb", "monstername_47f": "Game Bomb", "monstername_48": "RG 03", "monstername_49": "RG 04", "monstername_50": "Mettaton", "monstername_51": "Mettaton EX", "monstername_52": "Asgore", "monstername_53": "Lemon Bread", "monstername_54": ",", "monstername_54b": "Reaper Bird", "monstername_55": "Amalgamate", "monstername_56": " ", "monstername_56b": "Memoryhead", "monstername_57": "Amalgamate", "monstername_57b": "Endogeny", "monstername_58": "Lost Soul", "monstername_59": "Lost Soul", "monstername_60": "Lost Soul", "monstername_61": "Lost Soul", "monstername_62": "Lost Soul", "monstername_63": "Lost Soul", "monstername_64": "Monster Kid", "monstername_65": "Undyne the Undying", "monstername_66": "Glad Dummy", "monstername_67": "Mettaton NEO", "monstername_68": "Sans", "monstername_70": "Final Froggit", "monstername_71": "Astigmatism", "monstername_72": "Whimsalot", "monstername_73": "Migospel", "monstername_74": "Moldessa", "monstername_75": "Parsnik", "monstername_76": "Glyde", "monstername_80": "So Sorry", "monstername_81": "Doodlebog", "monstername_99": "Asriel Dreemurr", "monstername_100": "Asriel", "monstername_666": "Gaster", "phonename_201": "Say Hello", "phonename_202": "Puzzle Help", "phonename_203": "About Yourself", "phonename_204": "Call Her \"Mom\"", "phonename_205": "Flirt", "phonename_206": "Toriel's Phone", "phonename_210": "Papyrus's Phone", "phonename_210b": "Papyrus and Undyne", "phonename_220": "Dimensional Box A", "phonename_221": "Dimensional Box B", "yes": "Yes", "no": "No", "SCR_TEXT_55": " ", "SCR_TEXT_61": "\\Y ", "SCR_TEXT_62": "\\p ", "SCR_TEXT_99": "* You bid a quiet farewell\n to the \\[I].", "SCR_TEXT_100": "* You put the \\[I]\n on the ground and gave it a\n little pat.", "SCR_TEXT_102": "* You threw the \\[I]\n on the ground like the piece\n of trash it is.", "SCR_TEXT_103": "* You abandoned the \n \\[I].", "SCR_TEXT_104": "* The \\[I] was\n thrown away.", "SCR_TEXT_111": " * I'm outta here.", "SCR_TEXT_112": " * I've got better to do.", "SCR_TEXT_113": " * Escaped...", "SCR_TEXT_114": " * Don't slow me down.", "SCR_TEXT_121": " * Ran away with \\[1] EXP\n and \\[2] GOLD.", "SCR_TEXT_127": "* (The shadow of the ruins\n looms above^1, filling you with\n determination.)/", "SCR_TEXT_128": "* (HP fully restored.)/%%", "SCR_TEXT_129": "* (Playfully crinkling through\n the leaves fills you with\n determination.)/", "SCR_TEXT_130": "* (HP fully restored.)/%%", "SCR_TEXT_131": "* (Knowing the mouse might one\n day leave its hole and\n get the cheese...)/", "SCR_TEXT_132": "* (It fills you with\n determination.)/%%", "SCR_TEXT_133": "* (Seeing such a cute^1, tidy\n house in the RUINS gives\n you determination.)/%%", "SCR_TEXT_134": "* Determination./%%", "SCR_TEXT_135": "* (The cold atmosphere of a\n new land... it fills you\n with determination.)/%%", "SCR_TEXT_136": "* (The convenience of that\n lamp still fills you\n with determination.)/%%", "SCR_TEXT_137": "* (Knowing the mouse might one\n day find a way to heat\n up the spaghetti...)/", "SCR_TEXT_138": "* (It fills you with\n determination.)/%%", "SCR_TEXT_140": "* (Knowing that dog will\n never give up trying to\n make the perfect snowdog...)/", "SCR_TEXT_141": "* (It fills you with\n determination.)/%%", "SCR_TEXT_142": "* (Snow can always be broken\n down and rebuilt into\n something more useful.)/", "SCR_TEXT_143": "* (This simple fact fills\n you with determination.)/%%", "SCR_TEXT_144": "* (The sight of such a friendly\n town fills you with\n determination.)/%%", "SCR_TEXT_145": "* (The sound of rushing water\n fills you with\n determination.)/%%", "SCR_TEXT_146": "* (A feeling of dread hangs\n over you...^1)\n* (But you stay determined.)/%%", "SCR_TEXT_147": "* (Knowing the mouse might one\n day extract the cheese from\n the mystical crystal...)/", "SCR_TEXT_148": "* (It fills you with\n determination.)/%%", "SCR_TEXT_150": "* (The sound of muffled rain\n on the cavetop...)/", "SCR_TEXT_151": "* (The serene sound of a\n distant music box...)/", "SCR_TEXT_152": "* (It fills you with\n determination.)/%%", "SCR_TEXT_153": "* (The feeling of your socks\n squishing as you step\n gives you determination.)/%%", "SCR_TEXT_156": "* (The waterfall here seems\n to flow from the\n ceiling of the cavern...)/", "SCR_TEXT_157": "* (Occasionally^1, a piece of\n trash will flow\n through...)/", "SCR_TEXT_158": "* (... and fall into the\n bottomless abyss below.)/", "SCR_TEXT_159": "* (Viewing this endless\n cycle of worthless\n garbage...)/", "SCR_TEXT_160": "* (It fills you with\n determination.)/%%", "SCR_TEXT_161": "* (Partaking in worthless\n garbage fills you\n with determination.)/%%", "SCR_TEXT_164": "* (You feel a calming\n tranquility^1. You're filled\n with determination...)/%%", "SCR_TEXT_165": "* (You feel..^1. something.)\n* (You're filled with\n detemmienation.)/%%", "SCR_TEXT_168": "* (The wind is howling^1.\n* You're filled with\n determination...)/%%", "SCR_TEXT_169": "* (The howling wind is\n now a breeze^1. This gives\n you determination...)/%%", "SCR_TEXT_170": "* (The wind has stopped^1.\n* You're filled with\n determination...)/%%", "SCR_TEXT_174": "* (Seeing such a strange\n laboratory in a place like\n this...)/", "SCR_TEXT_175": "* (You're filled with\n determination.)/%%", "SCR_TEXT_180": "* (The wooshing sound of steam\n and cogs..^1. it fills you\n with determination.)/%%", "SCR_TEXT_184": "* (An ominous structure looms\n in the distance...)/", "SCR_TEXT_185": "* (You're filled with\n determination.)/%%", "SCR_TEXT_187": "* (Knowing the mouse might one\n day hack the computerized\n safe and get the cheese...)/", "SCR_TEXT_188": "* (It fills you with\n determination.)/%%", "SCR_TEXT_191": "* (A huge structure lies north.^1)\n* (You're filled with\n determination.)/%%", "SCR_TEXT_195": "* (The relaxing atmosphere\n of this hotel..^1. it fills\n you with determination.)/%%", "SCR_TEXT_199": "* (The air is filled with\n the smell of ozone..^1. it fills\n you with determination.)/%%", "SCR_TEXT_203": "* (Behind this door must be\n the elevator to the King's\n castle.)/", "SCR_TEXT_204": "* (You're filled with\n determination.)/%%", "SCR_TEXT_208": "* (The smell of cobwebs fills\n the air...)/", "SCR_TEXT_209": "* (You're filled with\n determination.)/%%", "SCR_TEXT_242": "* You leave the Quiche on the\n ground and tell it you'll\n be right back./%%", "SCR_TEXT_246": "* Use the box?\n \n Yes No \\C ", "SCR_TEXT_247": " ", "SCR_TEXT_248": " ", "SCR_TEXT_270": " %%", "SCR_TEXT_275": "* You have no items^1.\n* You put a little time into\n the box./%%", "SCR_TEXT_276": "* You have no items^1.\n* You put a little effort\n into the box./%%", "SCR_TEXT_277": "* You have no items^1.\n* You put a little feeling\n into the box./%%", "SCR_TEXT_282": " %%", "SCR_TEXT_291": "\\W* Howdy^2!\n* I'm\\Y FLOWEY\\W.^2 \n* \\YFLOWEY\\W the \\YFLOWER\\W!/", "SCR_TEXT_292": "* Hmmm.../", "SCR_TEXT_293": "* You're new to the\n UNDERGROUND^2, aren'tcha?/", "SCR_TEXT_294": "* Golly^1, you must be\n so confused./", "SCR_TEXT_295": "* Someone ought to teach\n you how things work\n around here!/", "SCR_TEXT_296": "* I guess little old me\n will have to do./", "SCR_TEXT_297": "* Ready^2?\n* Here we go!/%%", "SCR_TEXT_301": "\\E2* This way./%%", "SCR_TEXT_302": "%%%", "SCR_TEXT_306": "\\E2* Welcome to your new\n home^1, innocent one./", "SCR_TEXT_307": "* Allow me to educate you\n in the operation of the\n RUINS./%%", "SCR_TEXT_311": "\\E2* The RUINS are full of\n puzzles./", "SCR_TEXT_312": "* Ancient fusions between \n diversions and doorkeys./", "SCR_TEXT_313": "* One must solve them\n to move from room to\n room./", "SCR_TEXT_314": "* Please adjust yourself to the sight of them./%", "SCR_TEXT_318": "\\E2* To make progress here,^1 \n you will need to trigger\n several switches./", "SCR_TEXT_319": "* Do not worry,^1 I have \n labelled the ones that\n you need to flip./%", "SCR_TEXT_322": "* Do not worry,^1 I have \n labelled the ones that\n you need to flip./", "SCR_TEXT_323": "* ... eh^1?\n* It seems that the\n labelling has worn away./", "SCR_TEXT_324": "* Oh dear./", "SCR_TEXT_325": "* This might be far more\n challenging than I\n anticipated.../%%", "SCR_TEXT_330": "\\E2* The first switch is over\n on the wall./%", "SCR_TEXT_334": "\\E1* Do you need some help..^1?\n* Press the switch on the wall./", "SCR_TEXT_335": "\\E0* Come on^1, you can do it!/%", "SCR_TEXT_339": "\\E2* Go on^1, press the switch\n on the left./%", "SCR_TEXT_342": "\\E2* I believe it was\n the switch on the\n left./%", "SCR_TEXT_347": "\\E1* You do know which way\n left is^1, do you not?/", "SCR_TEXT_348": "\\E0* Press the switch that I\n labelled for you./%", "SCR_TEXT_352": "\\E1* You do know which way\n left is^1, do you not?/%%", "SCR_TEXT_357": "\\E1* You are very curious,^1 \n are you not?/", "SCR_TEXT_358": "\\E1* Please understand.^2 \n \\E0I only want the best\n for you./%", "SCR_TEXT_362": "\\E0* Splendid!^2 \n* I am proud of you,^1 \n little one./", "SCR_TEXT_363": "* Let us move to the\n next room./%", "SCR_TEXT_367": "\\E1* As a human living in\n the UNDERGROUND,^1 \n monsters may attack you./", "SCR_TEXT_368": "\\E2* You will need to be\n prepared for this\n situation./", "SCR_TEXT_369": "\\E0* However, worry not!^2 \n* The process is simple./", "SCR_TEXT_370": "\\E2* When you encounter a \n monster,^1 you will enter\n a FIGHT./", "SCR_TEXT_371": "* While you are in a\n FIGHT^1, strike up a\n friendly conversation./", "SCR_TEXT_372": "\\E2* Stall for time.\n I will come to resolve\n the conflict./", "SCR_TEXT_373": "\\E2* Practice talking to\n the dummy./%", "SCR_TEXT_379": "\\E1* Ahh,^1 the dummies are\n not for fighting!^2 \n* They are for talking!/", "SCR_TEXT_380": "* We do not want to hurt\n anybody, do we...?^2 \\E0 \n* Come now./%", "SCR_TEXT_384": "\\E0* Ah,^1 very good!^2 \n* You are very good./%", "SCR_TEXT_388": "\\E1* .../", "SCR_TEXT_389": "\\E1* ... you ran away.../", "SCR_TEXT_390": "\\E0* Truthfully^1, that was\n not a poor choice./", "SCR_TEXT_391": "\\E0* It is better to\n avoid conflict\n whenever possible./", "SCR_TEXT_392": "\\E1* That..^1. however^1, is\n only a dummy^2.\n* It cannot harm you./", "SCR_TEXT_393": "\\E1* It is made of cotton^1.\n* It has no desire\n for revenge.../", "SCR_TEXT_394": "\\E0* Nevermind^2.\n* Stay close to me and\n I will keep you safe./%", "SCR_TEXT_398": "\\E3* ^1.^1.^1./", "SCR_TEXT_399": "\\E4* ^1.^1.^1./", "SCR_TEXT_400": "\\E0* The next room awaits./%", "SCR_TEXT_405": "\\E2* Practice talking to\n the dummy./", "SCR_TEXT_406": "\\E1* You can say anything..^2.\\E2 \n* I do not think the dummy\n will be bothered./%", "SCR_TEXT_411": "\\E0* Do you need some\n ideas for conversation\n topics?/", "SCR_TEXT_412": "* Well^1, I often start with\n a simple 'how do you\n do...'/", "SCR_TEXT_413": "* You could ask them about\n their favorite books.../", "SCR_TEXT_414": "* Jokes can be useful for\n 'breaking the ice.'/", "SCR_TEXT_415": "* Listen to this one.../", "SCR_TEXT_416": "* What did the skeleton\n tile his roof with?/", "SCR_TEXT_417": "* ... SHIN-gles!/", "SCR_TEXT_418": "\\E1* .../", "SCR_TEXT_419": "\\E0* Well^1, I thought it\n was amusing./%", "SCR_TEXT_423": "\\E2* Practice talking to\n the dummy./", "SCR_TEXT_424": "\\E1* You can say anything..^2.\\E0 \n* The dummy will not\n be bothered./%", "SCR_TEXT_428": "\\E1* There is another puzzle\n in this room.../", "SCR_TEXT_429": "\\E0* I wonder if you can\n solve it?/%", "SCR_TEXT_433": "\\E1* This is the puzzle^1,\n but.../", "SCR_TEXT_434": "\\E0* Here^1, take my hand\n for a moment./%", "SCR_TEXT_438": "\\E1* Puzzles seem a little\n too dangerous for\n now./%", "SCR_TEXT_442": ".../%", "SCR_TEXT_446": "\\E2* Greetings,^1 my child^2.\n* Do not worry^1, I did\n not leave you./", "SCR_TEXT_447": "\\E0* I was merely behind this\n pillar the whole time./", "SCR_TEXT_448": "* Thank you for trusting\n me./", "SCR_TEXT_449": "\\E2* However^1, there was an\n important reason for\n this exercise./", "SCR_TEXT_450": "* ... to test your\n independence./", "SCR_TEXT_451": "\\E1* I must attend to some\n business^1, and you must\n stay alone for a while./", "SCR_TEXT_452": "\\E0* Please remain here^2.\n*\\E1 It's dangerous to\n explore by yourself./", "SCR_TEXT_453": "\\E0* I have an idea^2.\n* I will give you a\n CELL PHONE./", "SCR_TEXT_454": "* If you have a need for\n anything^1, just call./", "SCR_TEXT_455": "\\E1* Be good^1, alright?/%", "SCR_TEXT_459": "\\E0* You have done\n excellently thus\n far^1, my child./", "SCR_TEXT_460": "\\E2* However... I have a\n difficult request to ask\n of you./", "SCR_TEXT_461": "* .../", "SCR_TEXT_462": "* I would like you to walk\n to the end of the room\n by yourself./", "SCR_TEXT_463": "\\E1* Forgive me for this./%", "SCR_TEXT_467": "* Ring..\\E0.\\TT /", "SCR_TEXT_468": "\\F1 %", "SCR_TEXT_469": "* Hello?\n* This is TORIEL./", "SCR_TEXT_470": "* For no reason in\n particular...\n* Which do you prefer?/", "SCR_TEXT_471": "* Cinnamon or\n butterscotch?\n Cinnamon Bscotch \\C", "SCR_TEXT_472": " ", "SCR_TEXT_490": "* Oh^1, I see.\n* Thank you very much!/", "SCR_TEXT_491": "\\TS \\F0 \\T0 %", "SCR_TEXT_492": "* Click.../%%", "SCR_TEXT_493": "* /", "SCR_TEXT_497": "* It's a fishing rod affixed\n to the ground.../", "SCR_TEXT_498": "* Reel it in?\n \n Yes No \\C ", "SCR_TEXT_499": " ", "SCR_TEXT_511": "* All that's attached to\n the end is a photo of a\n weird-looking monster.../", "SCR_TEXT_512": "* (Call Me!\n Here's my number!)/", "SCR_TEXT_513": "* You decide not to call./%%", "SCR_TEXT_516": "* All that's attached to\n the end is a note./", "SCR_TEXT_517": "* (Nevermind^1, guys!)/%%", "SCR_TEXT_522": "* You leave it alone./%%", "SCR_TEXT_529": "* I shouldn't have given myself\n away so easily.../%%", "SCR_TEXT_533": "* Did you just...\n* Consume the part of me\n I had given you?/", "SCR_TEXT_534": "* In front of my very eyes!?/", "SCR_TEXT_535": "* I have no words for you..^1.\n* Begone!/%%", "SCR_TEXT_540": "* Thank you for taking care\n of me.../%%", "SCR_TEXT_545": "* Huh^1? Again...?/", "SCR_TEXT_546": "* I'm sorry..^1. if I give you\n any more^1, there will be\n nothing left of me./", "SCR_TEXT_547": "* I suppose it is true^1.\n* Travelling beyond our limits\n is but a fantasy./", "SCR_TEXT_548": "* It's no different for\n anyone else./", "SCR_TEXT_549": "* All of monsterkind\n are doomed to stay\n underground^1, forever.../%%", "SCR_TEXT_554": "* How am I doing^1?\n* By \"I\" I mean the piece\n of me I gave you.../", "SCR_TEXT_559": "* Huh^1? You lost it...^1?\n* ... I suppose I can give\n you another piece.../", "SCR_TEXT_563": "* You don't have any room^1?\n* OK..^1. I understand I am not\n a priority for you^1, then./%%", "SCR_TEXT_567": "* Please be careful this\n time./", "SCR_TEXT_568": "* (You got the Snowman\n Piece.)/%%", "SCR_TEXT_576": "* Hello^1.\n* I am a snowman./", "SCR_TEXT_577": "* I want to see the world..^1.\n* But I cannot move./", "SCR_TEXT_578": "* If you would be so kind^1,\n traveller^1, please.../", "SCR_TEXT_579": "* Take a piece of me and\n bring it very far away.\n Yes No \\C ", "SCR_TEXT_580": " ", "SCR_TEXT_590": "* It seems you do not\n have enough room for me./%%", "SCR_TEXT_593": "* Thank you... good luck!/", "SCR_TEXT_594": "* (You got the Snowman\n Piece.)/%%", "SCR_TEXT_600": "* I see^1.\n* Good journey^1, then./%%", "SCR_TEXT_605": "SANS!!^1!\nTHAT DIDN'T DO\nANYTHING!/", "SCR_TEXT_606": "SANS!!^1!\nTHEY DIDN'T EVEN\nLOOK AT IT!/", "SCR_TEXT_608": "* whoops./", "SCR_TEXT_609": "* i knew i should have\n used today's crossword\n instead./", "SCR_TEXT_611": "WHAT!^1?\nCROSSWORD!?/", "SCR_TEXT_612": "I CAN'T BELIEVE\nYOU SAID THAT!!/", "SCR_TEXT_613": "IN MY OPINION.../", "SCR_TEXT_614": "\\E3JUNIOR JUMBLE\nIS EASILY THE\nHARDEST./", "SCR_TEXT_616": "* what^1? really^1, dude^1?\n* that easy-peasy word\n scramble?/", "SCR_TEXT_617": "\\E1* that's for baby bones./", "SCR_TEXT_619": "UN^1. BELIEVABLE./", "SCR_TEXT_620": "\\E0HUMAN!!^1!\nSOLVE THIS DISPUTE!/", "SCR_TEXT_621": "\\TS \\F0 \\E0 \\T0 %", "SCR_TEXT_622": "* (Which is harder?)\n \n Jumble Crossword \\C ", "SCR_TEXT_623": " ", "SCR_TEXT_631": "HA^1! HA^1! YES!/", "SCR_TEXT_632": "HUMANS MUST BE\nVERY INTELLIGENT!/", "SCR_TEXT_633": "IF THEY ALSO FIND\nJUNIOR JUMBLE\nSO DIFFICULT!/", "SCR_TEXT_634": "NYEH^1! HEH^1! HEH HEH!/%%", "SCR_TEXT_639": "YOU TWO ARE WEIRD!/", "SCR_TEXT_640": "\\E3CROSSWORDS ARE SO\nEASY./", "SCR_TEXT_641": "IT'S THE SAME\nSOLUTION EVERY\nTIME./", "SCR_TEXT_642": "\\E0I JUST FILL ALL\nTHE BOXES IN WITH\nTHE LETTER \"Z\".../", "SCR_TEXT_643": "BECAUSE EVERY TIME\nI LOOK AT A\nCROSSWORD.../", "SCR_TEXT_644": "ALL I CAN DO IS\nSNORE!!!/", "SCR_TEXT_645": "NYEH HEH HEH!!!/%%", "SCR_TEXT_654": "* Hello^1!\n* Would you like some\n Nice Cream?/", "SCR_TEXT_655": "* It's the frozen treat\n that warms your heart!/", "SCR_TEXT_656": "* Now just 15G!\n \n Yes No \\C", "SCR_TEXT_657": " ", "SCR_TEXT_661": " %", "SCR_TEXT_662": "* Nice Cream^1!\n* It's the frozen treat\n that warms your heart!/", "SCR_TEXT_663": "* Now just 15G!\n \n Yes No \\C", "SCR_TEXT_664": " ", "SCR_TEXT_682": "* Here you go^1!\n* Have a super-duper day^1!\n* (You got the Nice Cream.)/%%", "SCR_TEXT_684": "* Huh^1?\n* You don't have enough\n money.../", "SCR_TEXT_685": "* I wish I could make\n Nice Cream for free.../%%", "SCR_TEXT_688": "* It looks like you're\n holding too much stuff^1!\n* Oh well!/%%", "SCR_TEXT_691": "* Well then..^1.\n* Tell your friends.../", "SCR_TEXT_692": "* There's ice cream..^1.\n* Out in the middle of\n the woods.../%%", "SCR_TEXT_704": "* Hello^1!\n* Would you like some\n Nice Cream?/", "SCR_TEXT_705": "* It's the frozen treat\n that warms your heart!/", "SCR_TEXT_706": "* Now just 25G!\n \n Yes No \\C", "SCR_TEXT_707": " ", "SCR_TEXT_711": " %", "SCR_TEXT_712": "* Nice Cream^1!\n* It's the frozen treat\n that warms your heart!/", "SCR_TEXT_713": "* Now just 25G!\n \n Yes No \\C", "SCR_TEXT_714": " ", "SCR_TEXT_721": "* Hey^1, you have an umbrella^1,\n just like my cart.../", "SCR_TEXT_722": "* Such solidarity^1!\n* I have no choice but to\n give you a deal!/", "SCR_TEXT_723": "* Discount Ice Cream! 15G!\n \n Yes No \\C", "SCR_TEXT_724": " ", "SCR_TEXT_728": " %", "SCR_TEXT_729": "* Umbrella solidarity!^1?\n* I guess I have to give\n you a deal.../", "SCR_TEXT_730": "* Discount Ice Cream! 15G!\n \n Yes No \\C", "SCR_TEXT_731": " ", "SCR_TEXT_736": "* Hey^1!\n* You have 3 Punch Cards!/", "SCR_TEXT_737": "* How about redeeming them\n for some Nice Cream!?/", "SCR_TEXT_738": "* It's free!\n \n Yes No \\C", "SCR_TEXT_739": " ", "SCR_TEXT_777": "* Super^1! Here you go^1!\n* Your Card's in the box!\n* (You got the Nice Cream.)/%%", "SCR_TEXT_779": "* Huh^1? No money^1?\n* Sorry^1, I can't give it to\n you for free./%%", "SCR_TEXT_781": "* Huh^1? You can't afford it\n even with the discount^1?\n* I.../%%", "SCR_TEXT_784": "* It looks like you're\n holding too much stuff^1!\n* Oh well!/%%", "SCR_TEXT_803": "* Here^1! A free Nice Cream^1!\n* (You lost 3 cards and got\n a Nice Cream.)/%%", "SCR_TEXT_809": "* Well then..^1.\n* Tell your friends.../", "SCR_TEXT_810": "* There's ice cream..^1.\n* Hidden in the depths of a\n watery cavern.../%%", "SCR_TEXT_815": "* i've been thinking\n about selling treats\n too./", "SCR_TEXT_816": "* want some fried snow^1?\n* it's just 5G.\n Buy No\\C", "SCR_TEXT_817": " ", "SCR_TEXT_823": "* did i say 5G^1?\n* i meant 50G^1.\n Buy No\\C", "SCR_TEXT_824": " ", "SCR_TEXT_828": "* you're right./", "SCR_TEXT_829": "* i should charge way\n more than that./%%", "SCR_TEXT_836": "* really^1?\n* how about 5000G?\n Buy No\\C", "SCR_TEXT_837": " ", "SCR_TEXT_841": "* you're right./", "SCR_TEXT_842": "* that's still too low./%%", "SCR_TEXT_849": "* 50000G^1.\n* that's my final offer.\n Buy No\\C", "SCR_TEXT_850": " ", "SCR_TEXT_854": "* i have to pay for\n the raw materials\n somehow./%%", "SCR_TEXT_861": "* what^1?\n* you don't have the\n money?/", "SCR_TEXT_862": "* hey^1, that's okay./", "SCR_TEXT_863": "\\E1* i don't have any snow./%%", "SCR_TEXT_867": "* wow^1, that's a lot\n of cash./", "SCR_TEXT_868": "\\E3* that's why i'm sorry\n to say.../", "SCR_TEXT_869": "\\E3* i can't sell you\n this fried snow./", "SCR_TEXT_870": "\\E2* it's got too much\n sentimental value./%%", "SCR_TEXT_875": "* don't you know a\n good deal when you\n hear one?/%%", "SCR_TEXT_880": "WHAT!^1?\nHOW DID YOU\nAVOID MY TRAP?/", "SCR_TEXT_881": "\\E3AND^1, MORE\nIMPORTANTLY.../", "SCR_TEXT_882": "\\E0IS THERE ANY\nLEFT FOR ME???/", "SCR_TEXT_883": "\\TS \\F0 \\E0 \\T0 %", "SCR_TEXT_884": "* (What do you tell Papyrus\n about his spaghetti?)\n Ate it Left it \\C ", "SCR_TEXT_885": " ", "SCR_TEXT_890": "REALLY!?/", "SCR_TEXT_893": "\\E2WOWIE.../", "SCR_TEXT_894": "NO ONE'S EVER\nENJOYED MY\nCOOKING BEFORE.../", "SCR_TEXT_895": "\\E0WELL THEN!!/", "SCR_TEXT_900": "\\E2WOWIE.../", "SCR_TEXT_901": "YOU RESISTED THE\nFLAVOR OF MY\nHOMECOOKED PASTA.../", "SCR_TEXT_902": "JUST SO YOU\nCOULD SHARE\nIT WITH ME???/", "SCR_TEXT_905": "\\E0FRET NOT HUMAN^1!\nI^1, MASTER CHEF\nPAPYRUS.../", "SCR_TEXT_906": "WILL MAKE YOU ALL\nTHE PASTA YOU\nCOULD EVER WANT!/", "SCR_TEXT_907": "HEH HEH HEH HEH\nHEH HEH NYEH!/%%", "SCR_TEXT_911": "HEY!/", "SCR_TEXT_912": "IT'S THE HUMAN!/", "SCR_TEXT_913": "\\E0YOU'RE GONNA\nLOVE THIS\nPUZZLE!/", "SCR_TEXT_914": "IT WAS MADE\nBY THE GREAT\nDR. ALPHYS!/", "SCR_TEXT_915": "YOU SEE\nTHESE TILES\n!?/", "SCR_TEXT_916": "ONCE I THROW\nTHIS SWITCH.../", "SCR_TEXT_917": "THEY WILL\nBEGIN TO\nCHANGE COLOR!/", "SCR_TEXT_918": "EACH COLOR HAS\nA DIFFERENT\nFUNCTION!/", "SCR_TEXT_919": "RED TILES ARE\nIMPASSABLE!/", "SCR_TEXT_920": "YOU CANNOT\nWALK ON THEM!/", "SCR_TEXT_921": "YELLOW TILES\nARE ELECTRIC!/", "SCR_TEXT_922": "THEY WILL\nELECTROCUTE\nYOU!/", "SCR_TEXT_923": "GREEN TILES\nARE ALARM\nTILES!/", "SCR_TEXT_924": "IF YOU STEP\nON THEM.../", "SCR_TEXT_925": "YOU WILL HAVE\nTO FIGHT A\nMONSTER!!/", "SCR_TEXT_926": "ORANGE TILES\nARE ORANGE-\nSCENTED./", "SCR_TEXT_927": "THEY WILL MAKE\nYOU SMELL\nDELICIOUS!/", "SCR_TEXT_928": "BLUE TILES ARE\nWATER TILES./", "SCR_TEXT_929": "SWIM THROUGH\nIF YOU LIKE^1,\nBUT.../", "SCR_TEXT_930": "IF YOU SMELL\nLIKE ORANGES!/", "SCR_TEXT_931": "THE PIRANHAS\nWILL BITE\nYOU./", "SCR_TEXT_932": "ALSO^1, IF A\nBLUE TILE IS\nNEXT TO A,/", "SCR_TEXT_933": "YELLOW TILE^1,\nTHE WATER WILL\nALSO ZAP YOU!/", "SCR_TEXT_934": "PURPLE TILES\nARE SLIPPERY!/", "SCR_TEXT_935": "YOU WILL SLIDE\nTO THE NEXT\nTILE!/", "SCR_TEXT_936": "HOWEVER^1, THE\nSLIPPERY\nSOAP.../", "SCR_TEXT_937": "SMELLS LIKE\nLEMONS!!/", "SCR_TEXT_938": "WHICH PIRANHAS\nDO NOT LIKE!/", "SCR_TEXT_939": "PURPLE AND\nBLUE ARE OK!/", "SCR_TEXT_940": "FINALLY^1,\nPINK TILES./", "SCR_TEXT_941": "THEY DON'T DO\nANYTHING./", "SCR_TEXT_942": "STEP ON THEM\nALL YOU LIKE./", "SCR_TEXT_943": "HOW WAS THAT!^1?\nUNDERSTAND???/", "SCR_TEXT_944": "\\TS \\F0 \\E0 \\T0 %", "SCR_TEXT_945": "* (Understand the explanation?)\n \n Of course No \\C ", "SCR_TEXT_946": " ", "SCR_TEXT_953": "GREAT!^1!\nTHEN THERE'S ONE\nLAST THING.../", "SCR_TEXT_954": "THIS PUZZLE.../", "SCR_TEXT_955": "IS ENTIRELY RANDOM\n!!!!!!/", "SCR_TEXT_956": "WHEN I PULL THIS\nSWITCH^1, IT WILL\nMAKE A PUZZLE.../", "SCR_TEXT_957": "THAT HAS NEVER\nBEEN SEEN BEFORE!/", "SCR_TEXT_958": "NOT EVEN I WILL\nKNOW THE SOLUTION!/", "SCR_TEXT_959": "NYEH HEH HEH^1!\nGET READY...!/%%", "SCR_TEXT_965": "OKAY..^1.\nI GUESS I'LL\nREPEAT MYSELF.../", "SCR_TEXT_966": "\\E0RED TILES ARE\nIMPASSABLE./", "SCR_TEXT_967": "YELLOW TILES ARE\nELECTRIC AND\nDANGEROUS./", "SCR_TEXT_968": "BLUE TILES MAKE\nYOU FIGHT A\nMONSTER./", "SCR_TEXT_969": "GREEN TILES ARE\nWATER TILES./", "SCR_TEXT_970": "ORANGE TILES ARE\nORANGE SCENTED./", "SCR_TEXT_971": "IF YOU STEP ON\nORANGE^1, DON'T STEP\nON GREEN./", "SCR_TEXT_972": "\\E3BROWN TILES ARE.../", "SCR_TEXT_973": "\\E1WAIT!!^1!\nTHERE ARE NO\nBROWN TILES.../", "SCR_TEXT_974": "\\E0PURPLE TILES\nSMELL LIKE\nLEMONS.../", "SCR_TEXT_975": "\\E3WHY DON'T THE\nYELLOW ONES\nSMELL LEMONY?/", "SCR_TEXT_976": "\\E3UMM.../", "SCR_TEXT_977": "\\E1WAIT!^1!\nDID I MIX UP\nGREEN AND BLUE!?/", "SCR_TEXT_978": "THE BLUE ONES\nARE WATER ONES!/", "SCR_TEXT_979": "\\E3PINK TILES.../", "SCR_TEXT_980": "I DON'T..^1.\nREMEMBER???/", "SCR_TEXT_981": "\\E1WAIT!!!/", "SCR_TEXT_982": "\\E3THOSE ONES DON'T\nDO ANYTHING./", "SCR_TEXT_983": "\\E0OKAY^1!\nDO YOU UNDERSTAND\nBETTER NOW!?/", "SCR_TEXT_984": "\\TS \\F0 \\E0 \\T0 %", "SCR_TEXT_985": "* (Understand the explanation?)\n \n Yes Even less \\C ", "SCR_TEXT_986": " ", "SCR_TEXT_994": "GREAT!^1!\nTHEN THERE'S ONE\nLAST THING.../", "SCR_TEXT_995": "THIS PUZZLE.../", "SCR_TEXT_996": "IS ENTIRELY RANDOM\n!!!!!!/", "SCR_TEXT_997": "WHEN I PULL THIS\nSWITCH^1, IT WILL\nMAKE A PUZZLE.../", "SCR_TEXT_998": "THAT HAS NEVER\nBEEN SEEN BEFORE!/", "SCR_TEXT_999": "NOT EVEN I WILL\nKNOW THE SOLUTION!/", "SCR_TEXT_1000": "NYEH HEH HEH^1!\nGET READY...!/%%", "SCR_TEXT_1006": "........../", "SCR_TEXT_1007": "OK^1, YOU KNOW\nWHAT???/", "SCR_TEXT_1008": "HOW ABOUT..^1.\nYOU JUST.../", "SCR_TEXT_1009": "DO THIS PUZZLE..^1.\nON YOUR OWN.../", "SCR_TEXT_1010": "I'LL LEAVE THE\nINSTRUCTIONS.../", "SCR_TEXT_1011": "JUST READ THEM./", "SCR_TEXT_1012": "THEN WHEN YOU\nUNDERSTAND IT.../", "SCR_TEXT_1013": "YOU CAN THROW\nTHE SWITCH./", "SCR_TEXT_1014": "AND DO IT AT\nYOUR OWN PACE./", "SCR_TEXT_1015": "GOOD LUCK./", "SCR_TEXT_1016": "NYEH..^1.\nHEH..^1.\nHEH!/%%", "SCR_TEXT_1024": "* (There's a lone quiche\n sitting underneath\n this bench.)/", "SCR_TEXT_1025": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1026": " ", "SCR_TEXT_1029": "* It's just a bench./%%", "SCR_TEXT_1045": "* (You got the Abandoned\n Quiche.)/%%", "SCR_TEXT_1048": "* (You're carrying too much.)/", "SCR_TEXT_1049": "* (You aren't ready for the\n responsibility.)/%%", "SCR_TEXT_1053": "* (The quiche was left all\n alone...)/%%", "SCR_TEXT_1060": "* (There's a tutu lying on\n the ground here.)/", "SCR_TEXT_1061": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1062": " ", "SCR_TEXT_1065": "* Nothing's here!!!/%%", "SCR_TEXT_1081": "* (You got the Old Tutu.)/%%", "SCR_TEXT_1084": "* (You're carrying too much.)/%%", "SCR_TEXT_1088": " %%", "SCR_TEXT_1096": "* (The box contains \\[1] cards.)/", "SCR_TEXT_1097": "* (Two bugs in the box are\n playing a \\[1]-card game.)/", "SCR_TEXT_1098": "* (There's a smiley face made\n of \\[1] cards in the box.)/", "SCR_TEXT_1099": "* (A house made of \\[1] cards\n sits in the box.)/", "SCR_TEXT_1100": "* (The box is overstuffed with\n cards.)/", "SCR_TEXT_1101": "* (Take a card?)\n \n Take Leave \\C ", "SCR_TEXT_1102": " ", "SCR_TEXT_1105": "* (It's a box for storing Punch\n Cards^1.)\n* (It's empty right now.)/%%", "SCR_TEXT_1120": "* (You got a Punch Card.)/%%", "SCR_TEXT_1121": "* (All games must end one day.^1)\n* (You got a Punch Card.)/%%", "SCR_TEXT_1122": "* (Happiness is fleeting.^1)\n* (You got a Punch Card.)/%%", "SCR_TEXT_1123": "* (The house collapses.^1)\n* (You got a Punch Card.)/%%", "SCR_TEXT_1124": "* (You got a Punch Card.)/%%", "SCR_TEXT_1127": "* (You're carrying too much.)/%%", "SCR_TEXT_1131": " %%", "SCR_TEXT_1139": "* (It's a pair of ballet shoes.)/", "SCR_TEXT_1140": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1141": " ", "SCR_TEXT_1144": "* Nothing's here!!!/%%", "SCR_TEXT_1160": "* (You got the Ballet Shoes.)/%%", "SCR_TEXT_1163": "* (You're carrying too much.)/%%", "SCR_TEXT_1167": " %%", "SCR_TEXT_1172": "* (This little bird wants to\n carry you across.)/", "SCR_TEXT_1173": "* (Accept the bird's offer?)\n \n Get ride No \\C ", "SCR_TEXT_1174": " ", "SCR_TEXT_1177": "* (Umbrellas and birds...^1)\n* (A bad combination.)/%%", "SCR_TEXT_1182": " %%", "SCR_TEXT_1197": "* (It's a legendary artifact.)/", "SCR_TEXT_1198": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1199": " ", "SCR_TEXT_1202": "* (The artifact is gone.)/%%", "SCR_TEXT_1221": "* (This will never happen.)/%%", "SCR_TEXT_1224": "* (You're carrying too much.)/%%", "SCR_TEXT_1225": "* (You're carrying too many\n dogs.)/%%", "SCR_TEXT_1229": " %%", "SCR_TEXT_1237": "* (The fridge is filled with\n instant noodles and soda.)/", "SCR_TEXT_1238": "* (Take a package of noodles?)\n \n Take it Leave it \\C ", "SCR_TEXT_1239": " ", "SCR_TEXT_1242": "* (The fridge is filled with\n instant noodles and soda.)/%%", "SCR_TEXT_1258": "* (You got the Instant Noodles.)/%%", "SCR_TEXT_1261": "* (You're carrying too much.)/%%", "SCR_TEXT_1265": "* (You decide to stay healthy.)/%%", "SCR_TEXT_1273": "* (There's a frypan lying on\n the ground.)/", "SCR_TEXT_1274": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1275": " ", "SCR_TEXT_1278": "* Nothing's here!!!/%%", "SCR_TEXT_1294": "* (You got the Burnt Pan.)/%%", "SCR_TEXT_1297": "* (You're carrying too much.)/%%", "SCR_TEXT_1301": " %%", "SCR_TEXT_1308": "* (There's an apron lying on\n the ground.)/", "SCR_TEXT_1309": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1310": " ", "SCR_TEXT_1313": "* Nothing's here!!!/%%", "SCR_TEXT_1329": "* (You got the Stained Apron.)/%%", "SCR_TEXT_1332": "* (You're carrying too much.)/%%", "SCR_TEXT_1336": " %%", "SCR_TEXT_1343": "* (There's a Glamburger inside\n the trash can.)/", "SCR_TEXT_1344": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1345": " ", "SCR_TEXT_1348": "* (It's an empty trashcan.)/%%", "SCR_TEXT_1363": "* (You got the Glamburger.)/%%", "SCR_TEXT_1366": "* (You're carrying too much.)/%%", "SCR_TEXT_1370": " %%", "SCR_TEXT_1378": "* (There's 100G inside\n the trash can.)/", "SCR_TEXT_1379": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1380": " ", "SCR_TEXT_1383": "* (It's an empty trashcan.)/%%", "SCR_TEXT_1393": "* (You got 100G.)/%%", "SCR_TEXT_1397": " %%", "SCR_TEXT_1406": "* (There's a worn dagger\n inside the box.)/", "SCR_TEXT_1408": "* (Knife inside the box.)/", "SCR_TEXT_1409": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1410": " ", "SCR_TEXT_1413": "* Nothing's here!!!/%%", "SCR_TEXT_1431": "* (You got the Worn Dagger.)/%%", "SCR_TEXT_1432": "* (You got the Real Knife.)/%%", "SCR_TEXT_1435": "* (You're carrying too much.)/%%", "SCR_TEXT_1439": " %%", "SCR_TEXT_1446": "* (There's a heart-shaped\n locket inside the box.)/", "SCR_TEXT_1447": "* (Will you take it?)\n \n Take it Leave it \\C ", "SCR_TEXT_1448": " ", "SCR_TEXT_1451": "* Nothing's here!!!/%%", "SCR_TEXT_1470": "* (You got the Heart-shaped\n Locket.)/%%", "SCR_TEXT_1471": "* (You got The Locket.)/%%", "SCR_TEXT_1474": "* (You're carrying too much.)/%%", "SCR_TEXT_1478": " %%", "SCR_TEXT_1483": "* (The box is empty.)/%%", "SCR_TEXT_1492": "* Hello...\n* Would you like some\n Nice Cream...?/", "SCR_TEXT_1493": "* It's the frozen treat...\n* That warms your heart./", "SCR_TEXT_1494": "* Now only 12G!\n \n Yes No \\C", "SCR_TEXT_1495": " ", "SCR_TEXT_1499": " %", "SCR_TEXT_1500": "* Nice Cream^1.\n* It's the frozen treat^1.\n* That warms your heart./", "SCR_TEXT_1501": "* Now just 12G.\n \n Yes No \\C", "SCR_TEXT_1502": " ", "SCR_TEXT_1520": "* Here^1.\n* (You got the Nice Cream.)/%%", "SCR_TEXT_1522": "* You don't have enough\n money.../%%", "SCR_TEXT_1525": "* Drop something./%%", "SCR_TEXT_1528": "* Well then..^1.\n* Tell your friends.../", "SCR_TEXT_1529": "* Life..^1. is suffering./%%", "SCR_TEXT_1535": "* (Golden flowers.^1)\n* (They must have\n broken your fall.)/%%", "SCR_TEXT_1536": "%%%", "SCR_TEXT_1540": "* \"Press \\*Z to read signs!\"/%%", "SCR_TEXT_1544": "* Just a regular old pillar./%%", "SCR_TEXT_1548": "* Please don't step on the\n leaves./%%", "SCR_TEXT_1552": "* Didn't you read the sign\n downstairs?/%%", "SCR_TEXT_1562": "* WHOA there^1, pardner^2!\n* Who said you could push\n me around?/", "SCR_TEXT_1563": "* HMM^2?\n* So you're ASKIN' me to\n move over?/", "SCR_TEXT_1564": "* Okay^1, just for you^1,\n pumpkin./%%", "SCR_TEXT_1569": "* HMM^2?\n* You want me to move some\n more?/", "SCR_TEXT_1570": "* Alrighty^1, how's this?/%%", "SCR_TEXT_1575": "* HMM^2?\n* That was the wrong direction?/", "SCR_TEXT_1576": "* Okay^1, think I got it./%%", "SCR_TEXT_1579": "* Was that helpful?/%%", "SCR_TEXT_1583": "* HMM^2?\n* You wanted me to STAY there?/", "SCR_TEXT_1584": "* You're giving me a real\n workout./%%", "SCR_TEXT_1589": "* Aren't things easier when\n you just ask?/%%", "SCR_TEXT_1592": "* The exit's open^1?\n* Guess I better roll out.../", "SCR_TEXT_1593": "* Hey^1, y'mind giving me a\n push^1, pumpkin?/%%", "SCR_TEXT_1603": "* 'Take one.'\n* Take a candy?\n Yes No \\C", "SCR_TEXT_1604": "* It says 'take one.'\n* Take a piece of candy?\n Yes No \\C", "SCR_TEXT_1606": "* Look at what you've done./%%", "SCR_TEXT_1607": " ", "SCR_TEXT_1624": "* You took a piece of candy.\n* (Press \\*C to open the menu.)/%%", "SCR_TEXT_1625": "* You took more candy^1.\n* How disgusting../%%", "SCR_TEXT_1626": "* You take another piece.\n* You feel like the\n scum of the earth.../%%", "SCR_TEXT_1628": "* You took too much too fast.\n* The candy spills onto\n the floor./%%", "SCR_TEXT_1631": "* In this hellish world^1, you\n can only take 3 pieces\n of candy.../%%", "SCR_TEXT_1635": "* You tried to take a piece\n of candy^1, but you didn't\n have any room./%%", "SCR_TEXT_1639": "* You decided not to take some./%%", "SCR_TEXT_1675": "* It says 'Take them all.'\n* Take a candy?\n Yes No \\C", "SCR_TEXT_1676": " ", "SCR_TEXT_1692": "* You took a piece.\n* Boy^1, that's heavy./%%", "SCR_TEXT_1694": "* You can't carry more.\n* It's just too heavy./%%", "SCR_TEXT_1695": "* You tried to take a piece\n of candy^1, but you didn't\n have any room./%%", "SCR_TEXT_1698": "* You decided not to take some./%%", "SCR_TEXT_1644": "* zzzzzzzzzzzzzzz..^1.\n* zzzzzzzzzzzzzz.../", "SCR_TEXT_1645": "* zzzzzzzzzz..^1.\n* (are they gone yet^1)\n* zzzzzzzzzzzzzzz.../", "SCR_TEXT_1646": "* (This ghost keeps saying 'z'\n out loud repeatedly^1,\n pretending to sleep.)/", "SCR_TEXT_1647": "* Move it with force?\n \n Yes No \\C", "SCR_TEXT_1648": " ", "SCR_TEXT_1705": "* Leave 7G in the web?\n \n Yes No \\C", "SCR_TEXT_1706": " ", "SCR_TEXT_1723": "* Some spiders crawled down\n and gave you a donut./%%", "SCR_TEXT_1724": "* You didn't have enough\n gold./%%", "SCR_TEXT_1726": "* You are carrying too\n many items./%%", "SCR_TEXT_1729": "*%%", "SCR_TEXT_1736": "* Leave 18G in the web?\n \n Yes No \\C", "SCR_TEXT_1737": " ", "SCR_TEXT_1754": "* Some spiders crawled down\n and gave you a jug./%%", "SCR_TEXT_1755": "* You didn't have enough\n gold./%%", "SCR_TEXT_1757": "* You are carrying too\n many items./%%", "SCR_TEXT_1760": "*%%", "SCR_TEXT_1771": "* You found a Faded Ribbon./%%", "SCR_TEXT_1772": "* You are carrying too\n much./%%", "SCR_TEXT_1778": "* It's a switch.\n* Press it?\n Yes No \\C", "SCR_TEXT_1779": " ", "SCR_TEXT_1788": "* Nothing happened./%%", "SCR_TEXT_1789": "%%", "SCR_TEXT_1790": "* You're making the switches\n uncomfortable with all\n this attention./%%", "SCR_TEXT_1796": "* It's a switch.\n* Press it?\n Yes No \\C", "SCR_TEXT_1797": " ", "SCR_TEXT_1806": "* You hear a clicking sound./%%", "SCR_TEXT_1807": "%%", "SCR_TEXT_1817": "* You found the Toy Knife./%%", "SCR_TEXT_1818": "* You are carrying too\n much./%%", "SCR_TEXT_1824": "* It's TORIEL's diary.\n* Read the circled passage?\n Yes No \\C", "SCR_TEXT_1825": " ", "SCR_TEXT_1830": "* You read the passage.../", "SCR_TEXT_1831": "* \"Why did the skeleton want\n a friend?\"/", "SCR_TEXT_1832": "* \"Because she was feeling\n BONELY...\"/", "SCR_TEXT_1833": "* The rest of the page is\n filled with jokes of\n a similar caliber./%%", "SCR_TEXT_1835": "%%", "SCR_TEXT_1842": "* You found a slice of\n butterscotch-cinnamon\n pie./%%", "SCR_TEXT_1843": "* You are carrying too\n much./%%", "SCR_TEXT_1853": "* You found a slice of\n snail pie.../%%", "SCR_TEXT_1854": "* You are carrying too\n much./%%", "SCR_TEXT_1859": "* Hello there^1,\n little one!/", "SCR_TEXT_1860": "* The pie has not\n cooled down yet./", "SCR_TEXT_1861": "* Perhaps you should\n take a nap.\n Yes No \\C ", "SCR_TEXT_1862": " ", "SCR_TEXT_1867": "* Sweet dreams./%%", "SCR_TEXT_1870": "\\E1* You'd rather stay\n up and chat with\n me^1, then?/", "SCR_TEXT_1871": "* Up already^1, I see?/", "SCR_TEXT_1872": "\\E0* Um^1, I want you to know\n how glad I am to\n have someone here./", "SCR_TEXT_1873": "* There are so many\n old books I want\n to share./", "SCR_TEXT_1874": "* I want to show you\n my favorite bug-\n hunting spot./", "SCR_TEXT_1875": "* I've also prepared\n a curriculum for\n your education./", "SCR_TEXT_1876": "* This may come as\n a surprise to you.../", "SCR_TEXT_1877": "* But I have always\n wanted to be a\n teacher./", "SCR_TEXT_1878": "\\E1* ... actually^1, perhaps\n that isn't very\n surprising./", "SCR_TEXT_1879": "\\E5* STILL./", "SCR_TEXT_1880": "\\E0* I am glad to have\n you living here./", "SCR_TEXT_1881": "\\E1* Oh^1, did you\n want something?/", "SCR_TEXT_1882": "* What is it?\n When can\n Nothing I go home?\\C ", "SCR_TEXT_1883": " ", "SCR_TEXT_1891": "* Well^1, talk to me\n again if you\n need anything./%%", "SCR_TEXT_1895": "\\E1* What^1?\n* This..^1. this IS your\n home now./", "SCR_TEXT_1896": "* Um..^1. would you like\n to hear about this\n book I am reading?/", "SCR_TEXT_1897": "\\E0* Oh^1, hello!/", "SCR_TEXT_1898": "* Did you want to\n hear about the\n book I am reading?/", "SCR_TEXT_1899": "\\E0* It is called\n \"72 Uses for Snails.\"/", "SCR_TEXT_1900": "* How about it?\n How to exit\n Sure the RUINS\\C ", "SCR_TEXT_1901": " ", "SCR_TEXT_1907": "* Here is an exciting\n snail fact./", "SCR_TEXT_1908": "\\E1* Um^1.^1.^1.\n*\\E0 How about an exciting\n snail fact?/", "SCR_TEXT_1909": "\\E2* Did you know\n that snails.../", "SCR_TEXT_1911": "\\E0* Have a chainsaw-like\n tongue called a\n radula?/", "SCR_TEXT_1912": "\\E0* Sometimes flip their\n digestive systems\n as they mature?/", "SCR_TEXT_1913": "\\E0* Make terrible\n shoelaces?/", "SCR_TEXT_1914": "\\E0* Talk^2. Really^2. Slowly^2?\n* Just kidding^1, snails\n don't talk./", "SCR_TEXT_1915": "\\E0* Interesting.\n How to exit\n Yeah the RUINS\\C ", "SCR_TEXT_1916": " ", "SCR_TEXT_1921": "* Well^1, bother me\n if you need anything\n else./%%", "SCR_TEXT_1924": "\\E1* ... I have to do\n something^1.\n* Stay here./%%", "SCR_TEXT_1927": "\\E0* What is it?\n How to exit\n Nothing the RUINS\\C ", "SCR_TEXT_1930": " ", "SCR_TEXT_1934": "* If you need anything^1,\n just ask./%%", "SCR_TEXT_1935": "\\E1* ... I have to do\n something.\n* Stay here./%%.", "SCR_TEXT_1936": " ", "SCR_TEXT_1940": "\\E2NYOO HOO HOO.../", "SCR_TEXT_1941": "I CAN'T EVEN\nSTOP SOMEONE AS\nWEAK AS YOU.../", "SCR_TEXT_1942": "UNDYNE'S GOING TO\nBE DISAPPOINTED\nIN ME./", "SCR_TEXT_1943": "I'LL NEVER JOIN THE\nROYAL GUARD..^1.\nAND.../", "SCR_TEXT_1944": "MY FRIEND QUANTITY\nWILL REMAIN\nSTAGNANT!/", "SCR_TEXT_1945": "\\TS \\F0 \\T0 %", "SCR_TEXT_1946": "* (What should you say?)\n Let's be What a\n friends loser\\C", "SCR_TEXT_1947": " ", "SCR_TEXT_1956": "\\E0WOWIE!^1!\nYOU DID IT!!!/", "SCR_TEXT_1957": "YOU DIDN'T DO A\nVIOLENCE!!!/", "SCR_TEXT_1958": "\\E5TO BE HONEST^1,\nI WAS A LITTLE\nAFRAID.../", "SCR_TEXT_1959": "\\E0BUT YOU'RE ALREADY\nBECOMING A GREAT\nPERSON!/", "SCR_TEXT_1960": "\\E7I'M SO PROUD I\nCOULD CRY!!!/", "SCR_TEXT_1961": "\\E3... WAIT^1, WASN'T I\nSUPPOSED TO\nCAPTURE YOU...?/", "SCR_TEXT_1962": "\\E0WELL^1, FORGET IT!/", "SCR_TEXT_1963": "I JUST WANT YOU\nTO BE THE BEST\nPERSON YOU CAN BE./", "SCR_TEXT_1964": "SO LET'S LET\nBYBONES BE\nBYBONES./", "SCR_TEXT_1965": "I'LL EVEN TELL YOU\nHOW TO LEAVE THE\nUNDERGROUND!/", "SCR_TEXT_1966": "JUST KEEP GOING\nEAST!/", "SCR_TEXT_1967": "EVENTUALLY YOU'LL\nREACH THE KING'S\nCASTLE./", "SCR_TEXT_1968": "THEN YOU CAN\nLEAVE!/%%", "SCR_TEXT_1978": "REALLY!^1?\nYOU WANT TO BE\nFRIENDS^1, WITH ME???/", "SCR_TEXT_1979": "WELL THEN.../", "SCR_TEXT_1980": "\\E0I GUESS..^1./", "SCR_TEXT_1981": "I GUESS\nI CAN MAKE AN\nALLOWANCE FOR YOU!/", "SCR_TEXT_1982": " %", "SCR_TEXT_1987": "HUH^1?\nWHY WOULD YOU.../", "SCR_TEXT_1988": "BERATE YOURSELF\nSO LOUDLY???/", "SCR_TEXT_1989": "IS IT BECAUSE.../", "SCR_TEXT_1990": "\\E3YOU DON'T THINK\nYOU'RE GOOD ENOUGH\nTO BE MY FRIEND?/", "SCR_TEXT_1991": "\\E0NO!!^1!\nYOU'RE GREAT!!^1!\nI'LL BE YOUR FRIEND!/", "SCR_TEXT_1996": "WOWIE!^1!\nWE HAVEN'T EVEN HAD\nOUR FIRST DATE.../", "SCR_TEXT_1997": "AND I'VE ALREADY\nMANAGED TO HIT\nTHE FRIEND ZONE!!!/", "SCR_TEXT_1998": "WHO KNEW THAT\nALL I NEEDED TO\nMAKE PALS.../", "SCR_TEXT_2002": "WOW!!!/", "SCR_TEXT_2003": "I HAVE FRIENDS!!!/", "SCR_TEXT_2004": "AND WHO KNEW THAT\nALL I NEEDED TO\nMAKE THEM.../", "SCR_TEXT_2006": "WAS TO GIVE PEOPLE\nAWFUL PUZZLES AND\nTHEN FIGHT THEM??/", "SCR_TEXT_2007": "YOU TAUGHT ME A\nLOT^1, HUMAN./", "SCR_TEXT_2008": "I HEREBY GRANT\nYOU PERMISSION\nTO PASS THROUGH!/", "SCR_TEXT_2009": "AND I'LL GIVE\nYOU DIRECTIONS\nTO THE SURFACE./", "SCR_TEXT_2010": "CONTINUE FORWARD\nUNTIL YOU REACH THE\nEND OF THE CAVERN./", "SCR_TEXT_2011": "\\WTHEN..^1. WHEN YOU\nREACH THE CAPITAL^1,\nCROSS \\YTHE BARRIER\\W./", "SCR_TEXT_2012": "THAT'S THE MAGICAL\nSEAL TRAPPING US\nALL UNDERGROUND./", "SCR_TEXT_2013": "ANYTHING CAN ENTER\nTHROUGH IT^1, BUT\nNOTHING CAN EXIT.../", "SCR_TEXT_2014": "... EXCEPT SOMEONE\nWITH A POWERFUL\nSOUL./", "SCR_TEXT_2015": "... LIKE YOU!!!/", "SCR_TEXT_2016": "THAT'S WHY THE\nKING WANTS TO\nACQUIRE A HUMAN./", "SCR_TEXT_2017": "HE WANTS TO OPEN\nTHE BARRIER WITH\nSOUL POWER./", "SCR_TEXT_2018": "THEN US MONSTERS\nCAN RETURN TO\nTHE SURFACE!/%%", "SCR_TEXT_2023": "YOU'RE BACK AGAIN?!?!/", "SCR_TEXT_2024": "I FINALLY REALIZE\nTHE TRUE REASON WHY./", "SCR_TEXT_2025": "YOU.../", "SCR_TEXT_2026": "JUST MISS SEEING MY\nFACE SO MUCH.../", "SCR_TEXT_2027": "I'M NOT SURE I\nCAN FIGHT SOMEONE\nWHO FEELS THIS WAY./", "SCR_TEXT_2028": "BUT MOSTLY..^1. I'M GETTING\nREALLY TIRED OF\nCAPTURING YOU!/", "SCR_TEXT_2029": "SO..^1.\nWHAT DO YOU SAY?/", "SCR_TEXT_2030": "\\TS \\F0 \\T0 %", "SCR_TEXT_2031": "* (Fight Papyrus?)\n \n Yes No\\C", "SCR_TEXT_2032": " ", "SCR_TEXT_2036": "\\TP %", "SCR_TEXT_2039": "OKAY.../", "SCR_TEXT_2040": "I GUESS./", "SCR_TEXT_2041": "IF YOU WANT ME TO\nCAPTURE YOU./", "SCR_TEXT_2042": "I'LL TRY AGAIN!!!/%%", "SCR_TEXT_2047": "... OKAY.../", "SCR_TEXT_2048": "I GUESS I'LL ACCEPT\nMY FAILURE.../%%", "SCR_TEXT_2058": "* Welcome to Snowed Inn^1!\n* Snowdin's premier hotel!/", "SCR_TEXT_2059": "* One night is 80G.\n \n Stay Leave\\C", "SCR_TEXT_2062": "* Back again^1?\n* Well^1, stay as long as you\n like./", "SCR_TEXT_2063": "* How about it?\n \n Stay Leave\\C", "SCR_TEXT_2065": " ", "SCR_TEXT_2069": "* What^1?\n* No^1, you can't get a\n second key!", "SCR_TEXT_2074": "* Hello^1!\n* Sorry^1, no time for a\n nap.../", "SCR_TEXT_2075": "* Snowed Inn is shutting\n down so we can all go\n to the surface./%%", "SCR_TEXT_2078": "* Oh^1, there you are^1.\n* I was worrying about\n you!/", "SCR_TEXT_2079": "* Things are going to be OK^1,\n you hear?/", "SCR_TEXT_2080": "* We're all going to the\n surface world soon.../", "SCR_TEXT_2081": "* There's bound to be a\n place you can stay there!/%%", "SCR_TEXT_2089": "Error./%%", "SCR_TEXT_2092": "* Here's your room key^1.\n* Make sure to bundle up!/%%", "SCR_TEXT_2098": "* ... You don't even have 80G?/", "SCR_TEXT_2099": "* Oh^1! You poor thing^1.\n* I can only imagine what\n you've been through./", "SCR_TEXT_2100": "* One of the rooms upstairs\n is empty^1./", "SCR_TEXT_2101": "* You can sleep there for\n free^1, okay?/%%", "SCR_TEXT_2109": "* Here's your room key^1.\n* Make sure to bundle up!/%%", "SCR_TEXT_2116": "* You aren't carrying enough\n money./%%", "SCR_TEXT_2121": "* Well^1, feel free to come\n back any time./%%", "SCR_TEXT_2125": "* (Look through the telescope?)\n \n Yes No\\C", "SCR_TEXT_2126": " ", "SCR_TEXT_2130": " %%", "SCR_TEXT_2131": " ", "SCR_TEXT_2139": "* i'm thinking about\n getting into the\n telescope business./", "SCR_TEXT_2140": "* it's normally 50000G\n to use this premium\n telescope.../", "SCR_TEXT_2141": "* but..^1.\n*\\E1 since i know you^1,\n you can use it for free./", "SCR_TEXT_2142": "\\E2* howzabout it?/", "SCR_TEXT_2143": "\\TS \\F0 \\T0 %", "SCR_TEXT_2144": "* (Use the telescope?)\n \n Yes No\\C", "SCR_TEXT_2148": "* huh^1?\n* you aren't satisfied?/", "SCR_TEXT_2149": "\\E1* don't worry./", "SCR_TEXT_2150": "\\E2* i'll give you a\n full refund./%%", "SCR_TEXT_2152": " ", "SCR_TEXT_2157": " %%", "SCR_TEXT_2158": " ", "SCR_TEXT_2169": "* well^1, come back\n whenever you want./%%", "SCR_TEXT_2180": "* Ring..\\E0./", "SCR_TEXT_2182": "HELLO^1!\nTHIS IS PAPYRUS!!!/", "SCR_TEXT_2183": "\\E3HOW DID I GET THIS\nNUMBER...?/", "SCR_TEXT_2184": "\\E0IT WAS EASY!!!/", "SCR_TEXT_2185": "\\E0I JUST DIALED EVERYNUMBER SEQUENTIALLYUNTIL I GOT YOURS!!!/", "SCR_TEXT_2186": "NYEH HEH HEH HEH!!/", "SCR_TEXT_2187": "\\E2SO..^1.\nWHAT ARE YOU\nWEARING...?/", "SCR_TEXT_2188": "\\E3I'M..^1.\nASKING FOR A\nFRIEND./", "SCR_TEXT_2189": "\\E0SHE THOUGHT SHE\nSAW YOU WEARING A\n\\[1]./", "SCR_TEXT_2190": "\\E3IS THAT TRUE^1?\nARE YOU WEARING A\n\\[1]?/", "SCR_TEXT_2191": "\\TS \\F0 \\T0 %", "SCR_TEXT_2192": "* (What will you say?)\n \n Yes No\\C", "SCR_TEXT_2193": " ", "SCR_TEXT_2206": "SO YOU ARE WEARING\nA \\[1].../", "SCR_TEXT_2207": "GOT IT!!^1!\nWINK WINK!!!/", "SCR_TEXT_2208": "HAVE A NICE DAY!/", "SCR_TEXT_2209": "\\TS \\F0 \\T0 %", "SCR_TEXT_2210": "* Click.../%%", "SCR_TEXT_2215": "SO YOU AREN'T\nWEARING A\n\\[1].../", "SCR_TEXT_2216": "GOT IT!/", "SCR_TEXT_2217": "YOU'RE MY FRIEND^1,\nSO I TRUST YOU\n100-PERCENT./", "SCR_TEXT_2218": "HAVE A NICE DAY!/", "SCR_TEXT_2219": "\\TS \\F0 \\T0 %", "SCR_TEXT_2220": "* Click.../%%", "SCR_TEXT_2227": "* (There's an empty pie tin\n inside the stove.)/%%", "SCR_TEXT_2231": "\\E0MY BROTHER ALWAYS\nGOES OUT TO EAT^1.\nBUT.../", "SCR_TEXT_2232": "\\E3RECENTLY^1, HE TRIED\n'BAKING' SOMETHING./", "SCR_TEXT_2233": "IT WAS LIKE..^1.\nA QUICHE./", "SCR_TEXT_2234": "BUT FILLED WITH A\nSUGARY^1, NON-EGG\nSUBSTANCE./", "SCR_TEXT_2235": "\\E0HOW ABSURD!/%%", "SCR_TEXT_2240": "* (It's a joke book.)/", "SCR_TEXT_2241": "* (Take a look inside?)\n \n Yes No\\C", "SCR_TEXT_2242": " ", "SCR_TEXT_2248": "* (Inside the joke book was\n a quantum physics book.)/", "SCR_TEXT_2249": "* (You look inside...)/", "SCR_TEXT_2250": "* (Inside the quantum physics\n book was another joke\n book.)/", "SCR_TEXT_2251": "* (You look inside...)/", "SCR_TEXT_2252": "* (There's another quantum\n physics book...)/", "SCR_TEXT_2253": "* (You decide to stop.)/%%", "SCR_TEXT_2257": " %%", "SCR_TEXT_2265": "THAT'S MY ROOM^1!/", "SCR_TEXT_2266": "IF YOU'VE\nFINISHED LOOKING\nAROUND.../", "SCR_TEXT_2267": "WE COULD GO IN\nAND.../", "SCR_TEXT_2268": "\"HANG-OUT\" LIKE\nA PAIR OF VERY\nCOOL FRIENDS?/", "SCR_TEXT_2269": "\\E3DO WHATEVER\nPEOPLE DO WHEN\nTHEY DATE???/", "SCR_TEXT_2270": "\\TS \\F0 \\T0 %", "SCR_TEXT_2271": "* (Go inside?)\n \n Yes No\\C", "SCR_TEXT_2272": " %", "SCR_TEXT_2276": "* (It's the door to\n Papyrus's room.)/", "SCR_TEXT_2277": "* (It's covered in many\n labels...)/", "SCR_TEXT_2278": "\\TP %", "SCR_TEXT_2279": "* (NO GIRLS ALLOWED!)/", "SCR_TEXT_2280": "* (NO BOYS ALLOWED!)/", "SCR_TEXT_2281": "* (PAPYRUS ALLOWED.)/%%", "SCR_TEXT_2286": " %%", "SCR_TEXT_2297": "THERE ARE NO\nSKELETONS INSIDE\nMY CLOSET!!!/", "SCR_TEXT_2298": "\\E3EXCEPT ME\nSOMETIMES./", "SCR_TEXT_2299": "\\TS \\F0 \\T0 %", "SCR_TEXT_2300": "* (Look in the closet?)\n \n Yes No\\C", "SCR_TEXT_2301": " ", "SCR_TEXT_2305": "* (Look in the closet?)\n \n Yes No\\C", "SCR_TEXT_2306": " ", "SCR_TEXT_2313": "* (Clothes are hung up\n neatly inside.)/%%", "SCR_TEXT_2317": " %%", "SCR_TEXT_2322": "IT'S OK TO BE\nINTIMIDATED BY\nMY FASHION SENSE./%%", "SCR_TEXT_2328": "\\E3SO^1, UM.../", "SCR_TEXT_2329": "\\E3IF YOU'VE SEEN\nEVERYTHING.../", "SCR_TEXT_2330": "\\E2DO YOU WANT TO\nSTART HANGING OUT?/", "SCR_TEXT_2331": "\\TS \\F0 \\T0 %", "SCR_TEXT_2332": "* (Begin the hangouts?)\n \n Yes No\\C", "SCR_TEXT_2333": " ", "SCR_TEXT_2336": "\\E2DO YOU WANT TO\nSTART THE DATE?/", "SCR_TEXT_2337": "\\TS \\F0 \\T0 %", "SCR_TEXT_2338": "* (Begin the date?)\n \n Yes No\\C", "SCR_TEXT_2339": " ", "SCR_TEXT_2348": "\\E0OKAY!!^1!\nDATING START!!!/%%", "SCR_TEXT_2349": "\\E0OKAY!!^1!\nLET'S HANG TEN!!/%%", "SCR_TEXT_2354": "\\E2TAKE YOUR TIME..^1.\nI'LL WAIT FOR\nYOU./%%", "SCR_TEXT_2359": "* (This mailbox is labelled\n \"PAPYRUS\".)/", "SCR_TEXT_2360": "* (Look inside?)\n \n Yes No\\C", "SCR_TEXT_2361": " ", "SCR_TEXT_2366": "* (It's empty.)/%%", "SCR_TEXT_2368": "* (You realize that would\n probably be illegal.)/%%", "SCR_TEXT_2372": "* what^1?\n* haven't you seen a guy\n with two jobs before?/", "SCR_TEXT_2373": "\\E1* fortunately^1, two jobs\n means twice as many\n legally-required breaks./", "SCR_TEXT_2374": "\\E0* i'm going to grillby's.\n* wanna come?\n Yeah I'm busy \\C", "SCR_TEXT_2375": " ", "SCR_TEXT_2376": "* .../%%", "SCR_TEXT_2380": "\\E2* hey^1, looks like you're\n really turning yourself\n around./", "SCR_TEXT_2381": "\\E0* how about i treat you\n to lunch at grillby's?/", "SCR_TEXT_2382": "\\E1* ... when everyone you\n scared away comes\n back^1, i mean./%%", "SCR_TEXT_2389": "* well^1, if you insist..^1.\n* i'll pry myself away\n from my work.../%%", "SCR_TEXT_2394": "* OK^1. have fun./%%", "SCR_TEXT_2399": "\\E1* whoops^1, watch where\n you sit down./", "SCR_TEXT_2400": "* sometimes weirdos put\n whoopee cushions on\n the seats./", "SCR_TEXT_2401": "\\E0* anyway^1, let's order./", "SCR_TEXT_2402": "* whaddya want...?\n \n Fries Burger\\C", "SCR_TEXT_2403": " ", "SCR_TEXT_2407": "* ok^1, coming right up./%%", "SCR_TEXT_2411": "* hey^1, that sounds\n pretty good./", "SCR_TEXT_2412": "* grillby^1, we'll have\n a double order of\n fries./%%", "SCR_TEXT_2418": "* hey^1, that sounds\n pretty good./", "SCR_TEXT_2419": "* grillby^1, we'll have\n a double order of\n burg./%%", "SCR_TEXT_2426": "* so^1, what do you\n think.../", "SCR_TEXT_2427": "* of my brother?\n \n Cool Uncool\\C", "SCR_TEXT_2428": " ", "SCR_TEXT_2434": "* of course he's cool./", "SCR_TEXT_2435": "\\E1* you'd be cool too\n if you wore that\n outfit every day./", "SCR_TEXT_2436": "\\E0* he'd only take that\n thing off if he\n absolutely had to./", "SCR_TEXT_2437": "* oh well^1.\n* at least he washes\n it./", "SCR_TEXT_2438": "\\E1* and by that i mean\n he wears it in\n the shower./%%", "SCR_TEXT_2442": "* hey^1, pal./", "SCR_TEXT_2443": "\\E1* sarcasm isn't funny^1,\n okay?/", "SCR_TEXT_2444": "\\E0* my brother's a real\n star./", "SCR_TEXT_2445": "* he's the person who\n pushed me to get\n this sentry job./", "SCR_TEXT_2446": "* maybe it's a little\n strange^1, but\n sometimes.../", "SCR_TEXT_2447": "* ... it's nice to have\n someone call you out\n on being lazy./", "SCR_TEXT_2448": "\\E1* even though nothing\n could be further\n from the truth./%%", "SCR_TEXT_2453": "* here comes the grub./", "SCR_TEXT_2454": "* want some ketchup^1?\n \n Yes No \\C", "SCR_TEXT_2455": " ", "SCR_TEXT_2461": "\\E2* bone appetit./%%", "SCR_TEXT_2465": "\\E2* more for me./%%", "SCR_TEXT_2472": "\\W* have you ever heard\n of a \\Ytalking flower\\W?\n Yes No \\C", "SCR_TEXT_2473": " ", "SCR_TEXT_2477": "\\E1* so you know all\n about it./", "SCR_TEXT_2478": "\\E1* i'll tell you^1, then./", "SCR_TEXT_2479": "\\W*\\E0 the \\Becho flower\\W./", "SCR_TEXT_2480": "* they're all over the\n marsh./", "SCR_TEXT_2481": "* say something to them^1,\n and they'll repeat it\n over and over.../", "SCR_TEXT_2482": "* what about it?/", "SCR_TEXT_2483": "* well^1, papyrus told\n me something interesting\n the other day./", "SCR_TEXT_2484": "* sometimes^1, when no\n one else is around.../", "SCR_TEXT_2485": "* a flower appears and\n whispers things to\n him./", "SCR_TEXT_2486": "* flattery..^1.\n* advice..^1.\n* encouragement.../", "SCR_TEXT_2487": "* ... predictions./", "SCR_TEXT_2488": "* weird^1, huh?/", "SCR_TEXT_2489": "* someone must be using\n an echo flower to\n play a trick on him./", "SCR_TEXT_2490": "* keep an eye out^1, ok?/", "SCR_TEXT_2491": "* thanks./%%", "SCR_TEXT_2495": "\\E1* oh^1, by the way.../", "SCR_TEXT_2496": "\\E0* i'm flat broke^1.\n* can you foot the\n bill?/", "SCR_TEXT_2497": "* it's just 10000G.\n \n Yes No \\C", "SCR_TEXT_2498": " ", "SCR_TEXT_2502": " %%", "SCR_TEXT_2580": "* (Take an umbrella?)\n \n Take one Do not\\C", "SCR_TEXT_2581": " ", "SCR_TEXT_2585": "* (Return the umbrella?)\n \n Put back Do not\\C", "SCR_TEXT_2586": " ", "SCR_TEXT_2597": "* (You took an umbrella.)/%%", "SCR_TEXT_2608": " %%", "SCR_TEXT_2615": "* (You returned the umbrella.)/%%", "SCR_TEXT_2626": " %%", "SCR_TEXT_2634": "* (It's a statue^1.)\n* (The structures at its\n feet seem dry.)/%%", "SCR_TEXT_2637": "* (Put the umbrella on the\n statue?)\n Yes Do not\\C", "SCR_TEXT_2638": " ", "SCR_TEXT_2642": "* (The music continues^1, and\n doesn't stop.)/%%", "SCR_TEXT_2651": "* (You place the umbrella\n atop the statue.)/", "SCR_TEXT_2652": "* (Inside the statue^1, a music\n box begins to play...)/%%", "SCR_TEXT_2667": " %%", "SCR_TEXT_2674": "* (It's a rusty old\n fridge.)/", "SCR_TEXT_2675": "* (Look inside?)\n \n Yes No\\C", "SCR_TEXT_2676": " ", "SCR_TEXT_2682": "* (You open the fridge.^1)\n* (The air fills with a\n rotten stench.)/", "SCR_TEXT_2683": "* (All the food inside here\n spoiled long ago.)/%%", "SCR_TEXT_2686": " %%", "SCR_TEXT_2692": "* error/%%", "SCR_TEXT_2694": "* (The cooler is empty.)/%%", "SCR_TEXT_2698": "* (Take a space food bar\n from the cooler?)\n Yes No \\C", "SCR_TEXT_2699": " ", "SCR_TEXT_2704": "* (It's a cooler^1.\n* It has no brand^1, and\n shows no signs of wear...)/", "SCR_TEXT_2705": "* (Inside are a couple\n of freeze-dried space\n food bars.)/", "SCR_TEXT_2706": "* (Take one?)\n \n Yes No \\C", "SCR_TEXT_2707": " ", "SCR_TEXT_2726": "* (You got the Astronaut Food.)/%%", "SCR_TEXT_2728": "* (You're carrying too much.)/%%", "SCR_TEXT_2732": "* %%", "SCR_TEXT_2739": "* (Seems like a regular\n training dummy.)/", "SCR_TEXT_2740": "* (Do you want to beat it\n up?)\n Yes No \\C", "SCR_TEXT_2741": " ", "SCR_TEXT_2744": "* (You've had enough of\n the dummy.)/%%", "SCR_TEXT_2752": "* (You tap the dummy with\n your fist.)/", "SCR_TEXT_2753": "* (You feel bad.)/%%", "SCR_TEXT_2757": "* (You hit the dummy\n lightly.)/", "SCR_TEXT_2758": "* (You don't feel like\n you learned anything.)/%%", "SCR_TEXT_2762": "* (You sock the dummy.)/", "SCR_TEXT_2763": "* (Who cares?)/%%", "SCR_TEXT_2767": "* (You punch the dummy at\n full force.)/", "SCR_TEXT_2768": "* (Feels good.)/%%", "SCR_TEXT_2774": "* (You stare into each\n other's eyes for a\n moment...)/%%", "SCR_TEXT_2837": "* (This CD is labelled\n \"Spooktunes.\"/", "SCR_TEXT_2838": "* (Play it?)\n \n Play it No\\C", "SCR_TEXT_2839": " ", "SCR_TEXT_2842": "* (This CD is labelled\n \"Spooktunes.\"/", "SCR_TEXT_2843": "* (This CD is playing.)\n* (Turn it off?)\n Stop it No\\C", "SCR_TEXT_2844": " ", "SCR_TEXT_2853": "* (You play the CD.)/%%", "SCR_TEXT_2859": "* (Spooktunes are dead.)/%%", "SCR_TEXT_2867": "* (The CD stops moving.)/%%", "SCR_TEXT_2873": "* %%", "SCR_TEXT_2881": "* (This CD is labelled\n \"Spookwave.\"/", "SCR_TEXT_2882": "* (Play it?)\n \n Play it No\\C", "SCR_TEXT_2883": " ", "SCR_TEXT_2886": "* (This CD is labelled\n \"Spookwave.\"/", "SCR_TEXT_2887": "* (This CD is playing.)\n* (Turn it off?)\n Stop it No\\C", "SCR_TEXT_2888": " ", "SCR_TEXT_2897": "* (You play the CD.)/%%", "SCR_TEXT_2903": "* %%", "SCR_TEXT_2911": "* (The CD stops moving.)/%%", "SCR_TEXT_2917": "* %%", "SCR_TEXT_2924": "* (This CD is labelled\n \"Ghouliday Music.\"/", "SCR_TEXT_2925": "* (Play it?)\n \n Play it No\\C", "SCR_TEXT_2926": " ", "SCR_TEXT_2929": "* (This CD is labelled\n \"Ghouliday Music.\"/", "SCR_TEXT_2930": "* (This CD is playing.)\n* (Turn it off?)\n Stop it No\\C", "SCR_TEXT_2931": " ", "SCR_TEXT_2940": "* (You play the CD.)/%%", "SCR_TEXT_2946": "* %%", "SCR_TEXT_2954": "* (The CD stops moving.)/%%", "SCR_TEXT_2960": "* %%", "SCR_TEXT_2968": "* (Look inside the fridge?)\n \n Open it No\\C", "SCR_TEXT_2969": " ", "SCR_TEXT_2977": "* (There's a lonely sandwich\n inside.)/%%", "SCR_TEXT_2983": "* (It's empty.)/%%", "SCR_TEXT_2988": "%%", "SCR_TEXT_2993": "* this is a ghost sandwich.../", "SCR_TEXT_2994": "* do you want to try it...\n \n Yes No\\C", "SCR_TEXT_2995": " ", "SCR_TEXT_3001": "* (You attempt to bite\n into the ghost sandwich.)/", "SCR_TEXT_3002": "* (You phase right through\n it...)/", "SCR_TEXT_3003": "* oh.../", "SCR_TEXT_3004": "* nevermind.../%%", "SCR_TEXT_3008": "* oh.....................\n ....................\n ................./%%", "SCR_TEXT_3014": "* after a great meal i like\n to lie on the ground and\n feel like garbage.../", "SCR_TEXT_3015": "* it's a family tradition.../", "SCR_TEXT_3016": "* do you want..^1.\n* ... to join me...\n Yes No\\C", "SCR_TEXT_3017": " ", "SCR_TEXT_3023": "* okay..^1.\n* follow my lead.../%%", "SCR_TEXT_3028": "* oh.....................\n ....................\n ................./%%", "SCR_TEXT_3034": "* do you want to play a game^1?\n* it's called thundersnail./", "SCR_TEXT_3035": "* the snails will race^1, and if\n the yellow snail wins^1, you\n win./", "SCR_TEXT_3036": "* it's 10G to play.\n \n Play No\\C", "SCR_TEXT_3037": " ", "SCR_TEXT_3045": "* um..^1.\n* you don't have any money?/", "SCR_TEXT_3046": "* n-no^1, you can still play^1,\n don't worry about it.../", "SCR_TEXT_3047": "* okay..^1.\n* press \\*Z repeatedly to\n encourage your snail./", "SCR_TEXT_3048": "* ready?/%%", "SCR_TEXT_3052": "* um..^1. that's less than 10G./", "SCR_TEXT_3053": "* but since you're my only\n real customer^1, i guess i'll\n just take what you have.../", "SCR_TEXT_3054": "* okay..^1.\n* press \\*Z repeatedly to\n encourage your snail./", "SCR_TEXT_3055": "* ready?/%%", "SCR_TEXT_3061": "* okay..^1.\n* press \\*Z repeatedly to\n encourage your snail./", "SCR_TEXT_3062": "* ready?/%%", "SCR_TEXT_3068": "* oh.........../%%", "SCR_TEXT_3073": "* .../", "SCR_TEXT_3074": "* Seven./", "SCR_TEXT_3075": "* Seven human souls./", "SCR_TEXT_3076": "* With the power of seven\n human souls^1, our king.../", "SCR_TEXT_3077": "\\W* \\YKing \\RASGORE \\YDreemurr\\W.../", "SCR_TEXT_3078": "* ... will become a god./", "SCR_TEXT_3079": "\\W* With that power^1, \\RASGORE\\W \n can finally shatter the\n barrier./", "SCR_TEXT_3080": "* He will finally take the\n surface back from humanity.../", "SCR_TEXT_3081": "* And give them back the\n suffering and pain that\n we have endured./", "SCR_TEXT_3082": "* .../", "SCR_TEXT_3083": "* Understand^1, human?/", "SCR_TEXT_3084": "* This is your only chance\n at redemption./", "SCR_TEXT_3085": "* Give up your soul.../", "SCR_TEXT_3086": "* Or I'll tear it from\n your body./%%", "SCR_TEXT_3104": "* Yo^1, I know I'm not supposed\n to be here^1, but.../", "SCR_TEXT_3105": "* I wanna ask you something./", "SCR_TEXT_3106": "* .../", "SCR_TEXT_3107": "* Man^1, I've never had to ask\n anyone this before.../", "SCR_TEXT_3108": "* Umm.../", "SCR_TEXT_3109": "* Yo..^1. You're human^1, right?\n* Haha./", "SCR_TEXT_3110": "* Man^1! I knew it!/", "SCR_TEXT_3111": "* ... well^1, I know it now^1,\n I mean.../", "SCR_TEXT_3112": "* Undyne told me^1, um^1, \"stay\n away from that human.\"/", "SCR_TEXT_3113": "* So^1, like^1, ummm.../", "SCR_TEXT_3114": "* I guess that makes us enemies\n or something./", "SCR_TEXT_3115": "* But I kinda stink at that^1,\n haha./", "SCR_TEXT_3116": "* Yo^1, say something mean so\n I can hate you?/", "SCR_TEXT_3117": "* Please? \n \n Yes No \\C", "SCR_TEXT_3118": " ", "SCR_TEXT_3124": "* Huh...?/", "SCR_TEXT_3125": "* Yo^1, that's your idea of\n something mean?/", "SCR_TEXT_3126": "* My sister says that to me\n ALL THE TIME!/", "SCR_TEXT_3127": "* Guess I have to do it^1, haha./", "SCR_TEXT_3128": "* Yo^1, I..^1. I hate your guts./", "SCR_TEXT_3129": "* .../", "SCR_TEXT_3130": "* Man^1, I..^1. I'm such a turd./", "SCR_TEXT_3131": "* I'm..^1. I'm gonna go home\n now./%%", "SCR_TEXT_3135": "* Yo^1, what^1?\n* So I have to do it?/", "SCR_TEXT_3136": "* Here goes nothing.../", "SCR_TEXT_3137": "* Yo^1, I..^1. I hate your guts./", "SCR_TEXT_3138": "* .../", "SCR_TEXT_3139": "* Man^1, I..^1. I'm such a turd./", "SCR_TEXT_3140": "* I'm..^1. I'm gonna go home\n now./%%", "SCR_TEXT_3148": "* (It's a water cooler.)\n* (Take a cup of water?)\n Yes No \\C", "SCR_TEXT_3149": " ", "SCR_TEXT_3153": "* (There's no more water left\n in the cooler.)/%%", "SCR_TEXT_3155": "* (Sadistically^1, you've poured\n out all the water right in\n front of Undyne's eyes.)/%%", "SCR_TEXT_3163": "* (You take a cup of water.)/%%", "SCR_TEXT_3171": " %%", "SCR_TEXT_3177": "* (Get rid of the water?)\n \n Yes No \\C", "SCR_TEXT_3178": " ", "SCR_TEXT_3184": "* (You pour the water on\n the ground next to the\n water cooler.)/%%", "SCR_TEXT_3196": " %%", "SCR_TEXT_3201": "* A rousing error./%%", "SCR_TEXT_3205": "* (Give Undyne the water?)\n \n Yes No \\C", "SCR_TEXT_3206": " ", "SCR_TEXT_3210": "* (She looks dry...)/%%", "SCR_TEXT_3215": " %%", "SCR_TEXT_3238": "* Ring..\\E0./", "SCR_TEXT_3240": "HELLO^1!\nTHIS IS PAPYRUS!!!/", "SCR_TEXT_3241": "REMEMBER WHEN\nI ASKED YOU\nABOUT CLOTHES?/", "SCR_TEXT_3242": "\\E3WELL^1, THE FRIEND\nWHO WANTED TO\nKNOW.../", "SCR_TEXT_3243": "\\E0HER OPINION OF\nYOU IS VERY.../", "SCR_TEXT_3244": "\\E3MURDERY./", "SCR_TEXT_3245": "\\E0ERROR!!^1!\nSEE YOU LATER!/%%", "SCR_TEXT_3250": "\\E0BUT I BET YOU\nKNEW THAT\nALREADY!/", "SCR_TEXT_3251": "\\E3AND BECAUSE YOU\nKNEW THAT.../", "SCR_TEXT_3252": "\\E0I TOLD HER WHAT\nYOU TOLD ME\nYOU WERE WEARING!/", "SCR_TEXT_3253": "A \\[1]!/", "SCR_TEXT_3254": "BECAUSE I KNEW^1,\nOF COURSE.../", "SCR_TEXT_3255": "\\E3AFTER SUCH A\nSUSPICIOUS\nQUESTION.../", "SCR_TEXT_3256": "\\E0YOU WOULD\nOBVIOUSLY CHANGE\nYOUR CLOTHES!/", "SCR_TEXT_3257": "YOU'RE SUCH A\nSMART COOKIE!/", "SCR_TEXT_3258": "THIS WAY YOU'RE\nSAFE AND I\nDIDN'T LIE!!!/", "SCR_TEXT_3259": "NO BETRAYAL\nANYWHERE!!!/", "SCR_TEXT_3260": "BEING FRIENDS\nWITH EVERYONE\nIS EASY!!!/", "SCR_TEXT_3261": "\\TS \\F0 \\T0 %", "SCR_TEXT_3262": "* Click.../%%", "SCR_TEXT_3268": "\\E0WELL^1, WORRY\nNOT DEAR HUMAN!/", "SCR_TEXT_3269": "PAPYRUS WOULD\nNEVER BETRAY YOU!/", "SCR_TEXT_3270": "\\E3I AM NOT A\nCRUEL PERSON./", "SCR_TEXT_3271": "\\E0I STRIVE TO BE\nCOMFORTING AND\nPLEASANT./", "SCR_TEXT_3272": "PAPYRUS!\nHE SMELLS LIKE\nTHE MOON./", "SCR_TEXT_3273": "SO, BECAUSE OF\nMY INHERENT\nGOODNESS.../", "SCR_TEXT_3274": "I TOLD HER YOU\nWERE NOT WEARING\nA \\[1]!/", "SCR_TEXT_3275": "\\E3EVEN THOUGH YOU\nTOLD ME YOU\nWERE!/", "SCR_TEXT_3276": "INSTEAD^1, I MADE\nSOMETHING UP!/", "SCR_TEXT_3277": "I TOLD HER YOU\nWERE WEARING.../", "SCR_TEXT_3278": "\\E0A \\[2]./", "SCR_TEXT_3279": "\\E3IT PAINED ME TO\nTELL SUCH A\nBOLDFACED LIE./", "SCR_TEXT_3280": "I KNOW YOU WOULD\nNEVER EVER WEAR\nA \\[2]./", "SCR_TEXT_3281": "\\E0BUT YOUR SAFETY\nIS MORE IMPORTANT\nTHAN FASHION./", "SCR_TEXT_3282": "\\E3DANG!/", "SCR_TEXT_3283": "I JUST WANT TO\nBE FRIENDS WITH\nEVERYONE.../", "SCR_TEXT_3284": "\\TS \\F0 \\T0 %", "SCR_TEXT_3285": "* Click.../%%", "SCR_TEXT_3291": "\\E0WELL^1, WORRY\nNOT DEAR HUMAN!/", "SCR_TEXT_3292": "\\E3PAPYRUS WOULD\nNEVER BETRAY YOU!/", "SCR_TEXT_3293": "\\WY\\E0OU SAID YOU WERE\\Y \nNOT WEARING A\n\\[1]\\W./", "SCR_TEXT_3294": "\\E3SO OF COURSE\nI ACTUALLY\nTOLD HER.../", "SCR_TEXT_3295": "\\E0YOU WERE\nINDEED WEARING\nA \\[1]!/", "SCR_TEXT_3296": "\\E3IT PAINED ME TO\nTELL SUCH A\nBOLDFACED LIE./", "SCR_TEXT_3297": "BUT SINCE YOU\nAREN'T WEARING\nA \\[1]./", "SCR_TEXT_3298": "\\E0SHE SURELY\nWON'T ATTACK\nYOU!/", "SCR_TEXT_3299": "NOW YOU ARE\nSAFE AND SOUND./", "SCR_TEXT_3300": "\\E2WOWIE..^1.\nTHIS IS HARD./", "SCR_TEXT_3301": "I JUST WANT TO\nBE EVERYBODY'S\nFRIEND!/", "SCR_TEXT_3302": "\\TS \\F0 \\T0 %", "SCR_TEXT_3303": "* Click.../%%", "SCR_TEXT_3309": "\\E0BUT I BET YOU\nKNEW THAT\nALREADY!/", "SCR_TEXT_3310": "\\E3AND BECAUSE YOU\nKNEW THAT.../", "SCR_TEXT_3311": "\\E0I KNEW WHEN\nYOU SAID:/", "SCR_TEXT_3312": "\\E3\"I AM NOT\nWEARING A\n\\[1].\"/", "SCR_TEXT_3313": "\\E0IT WAS REALLY\nA SECRET CODE!/", "SCR_TEXT_3314": "\\E3YOU REALLY\nMEANT.../", "SCR_TEXT_3315": "\\E0\"I ACTUALLY AM\nWEARING\nA \\[1]!\"/", "SCR_TEXT_3316": "YOU WERE TRYING\nTO PROTECT\nYOURSELF.../", "SCR_TEXT_3317": "WHILE MAKING IT\nSO I DIDN'T\nHAVE TO LIE!/", "SCR_TEXT_3318": "I PICKED UP ON\nTHIS, AND FOLLOWED\nYOUR PLAN./", "SCR_TEXT_3319": "I TOLD HER YOU\nWERE NOT WEARING\nA \\[1]!/", "SCR_TEXT_3320": "IN FACT I TOOK\nIT ONE STEP\nFURTHER!/", "SCR_TEXT_3321": "\\E3I TOLD HER YOU\nWERE PROBABLY.../", "SCR_TEXT_3322": "\\E0WEARING A\n\\[2]!/", "SCR_TEXT_3323": "\\E3OF COURSE, YOU\nWOULD NEVER\nWEAR THAT./", "SCR_TEXT_3324": "\\E0BUT THAT'S THE\nPOINT!/", "SCR_TEXT_3325": "SHE WON'T\nRECOGNIZE YOU\nNOW!/", "SCR_TEXT_3326": "AND I DIDN'T\nHAVE TO BETRAY\nEITHER OF YOU!/", "SCR_TEXT_3327": "SINCE I JUST\nTOLD HER WHAT\nYOU SAID!/", "SCR_TEXT_3328": "WOWIE^1!\nYOU'RE SUCH A\nSMART COOKIE!/", "SCR_TEXT_3329": "I REALLY CAN\nBE FRIENDS WITH\nEVERYONE!!!/", "SCR_TEXT_3330": "\\TS \\F0 \\T0 %", "SCR_TEXT_3331": "* Click.../%%", "SCR_TEXT_3337": "* Ring..\\E0./", "SCR_TEXT_3339": "HEY^1!\nWHAT'S UP!?/", "SCR_TEXT_3340": "I WAS JUST\nTHINKING.../", "SCR_TEXT_3341": "YOU^1, ME^1, AND\nUNDYNE SHOULD ALL\nHANG OUT SOMETIME!/", "SCR_TEXT_3342": "I THINK YOU\nWOULD MAKE\nGREAT PALS!/", "SCR_TEXT_3343": "LET'S MEET UP\nAT HER HOUSE\nLATER!/", "SCR_TEXT_3344": "\\TS \\F0 \\T0 %", "SCR_TEXT_3345": "* Click.../%%", "SCR_TEXT_3348": "AFTER YOU HANG\nOUT WITH ME.../", "SCR_TEXT_3349": "LET'S MEET UP\nAT HER HOUSE!/", "SCR_TEXT_3350": "I THINK YOU\nWOULD MAKE\nGREAT PALS!/", "SCR_TEXT_3351": "\\TS \\F0 \\T0 %", "SCR_TEXT_3352": "* Click.../%%", "SCR_TEXT_3393": "* (It's a book labelled\n Monster History Part 7.)\n Read it Do not\\C", "SCR_TEXT_3394": " ", "SCR_TEXT_3398": "* When a human dies^1, its\n soul remains stable\n outside the body./", "SCR_TEXT_3399": "* Meanwhile^1, a monster's soul\n disappears near-instantly\n upon death./", "SCR_TEXT_3400": "* This allows monsters to\n absorb the souls of\n humans.../", "SCR_TEXT_3401": "* While it is extremely\n difficult for humans to\n absorb a monster's soul./", "SCR_TEXT_3402": "* This is why they feared us./", "SCR_TEXT_3403": "* Though monsters are weak^1,\n with enough human souls.../", "SCR_TEXT_3404": "* They could easily destroy\n all of mankind./%%", "SCR_TEXT_3407": "* (You decide not to read it.)/%%", "SCR_TEXT_3413": "* (It's a book labelled\n Monster History Part 8.)\n Read it Do not\\C", "SCR_TEXT_3414": " ", "SCR_TEXT_3418": "* There is one exception\n to the aforementioned\n rules:/", "SCR_TEXT_3419": "* A certain type of monster^1,\n the \"boss\" monster./", "SCR_TEXT_3420": "* Due to its life cycle^1, it\n possesses an incredibly\n strong soul for a monster./", "SCR_TEXT_3421": "* This soul can remain\n stable after death^1, if\n only for a few moments./%%", "SCR_TEXT_3424": "* (You decide not to read it.)/%%", "SCR_TEXT_3429": "* (All these books are labelled\n Human History.)\n Read one Do not\\C", "SCR_TEXT_3430": " ", "SCR_TEXT_3434": "* (You look inside a book.)/", "SCR_TEXT_3435": "* (It's a comic of a giant\n robot fighting a beautiful\n alien princess.)/", "SCR_TEXT_3436": "* (This doesn't strike you\n as very accurate...)/%%", "SCR_TEXT_3441": "* (You decide not to.)/%%", "SCR_TEXT_3446": "* (All these books are labelled\n Human History.)\n Read one Do not\\C", "SCR_TEXT_3447": " ", "SCR_TEXT_3451": "* (You look inside a book.)\n* (It's a comic book.)/", "SCR_TEXT_3452": "* (Two scantily-clad chefs are\n flinging energy pancakes\n at each other.)/", "SCR_TEXT_3453": "* (This doesn't strike you\n as very accurate...)/%%", "SCR_TEXT_3458": "* (You decide not to.)/%%", "SCR_TEXT_3463": "* (All these books are labelled\n Human History.)\n Read one Do not\\C", "SCR_TEXT_3464": " ", "SCR_TEXT_3469": "* (You look inside a book.)\n* (It's a comic book.)/", "SCR_TEXT_3470": "* (A hideous android is running\n to school with toast in\n its mouth.)/", "SCR_TEXT_3471": "* (Seems like it's late.)/", "SCR_TEXT_3472": "* (This doesn't strike you\n as very accurate...)/%%", "SCR_TEXT_3477": "* (You decide not to.)/%%", "SCR_TEXT_3482": "* (There's a piano here.^1)\n* (Play it?)\n Yes No\\C", "SCR_TEXT_3483": " ", "SCR_TEXT_3487": " %%", "SCR_TEXT_3488": " ", "SCR_TEXT_3495": "See that heart^1? \nThat is your SOUL^1,\nthe very culmination\nof your being!/", "SCR_TEXT_3496": "Your SOUL starts off\nweak^1, but can grow\nstrong if you gain\na lot of LV./", "SCR_TEXT_3497": "What's LV stand for^1?\nWhy^1, LOVE^1, of course!/", "SCR_TEXT_3498": "You want some\nLOVE, don't you?/", "SCR_TEXT_3499": "Don't worry,\nI'll share some\nwith you!/%", "SCR_TEXT_3503": "Down here^1, LOVE is\nshared through..^1./", "SCR_TEXT_3504": "Little white..^2.\\E1 \n\"friendliness\npellets.\"/", "SCR_TEXT_3505": "\\E2Are you ready\\E0?/%", "SCR_TEXT_3509": "Move around^1!\nGet as many as\nyou can^2!%%%", "SCR_TEXT_3510": "%%%", "SCR_TEXT_3514": "You idiot./", "SCR_TEXT_3515": "In this world^1, it's\nkill or BE killed./", "SCR_TEXT_3516": "Why would ANYONE pass\nup an opportunity\nlike this!?/%", "SCR_TEXT_3520": "Die./%", "SCR_TEXT_3524": "Hey buddy^1,\nyou missed them./", "SCR_TEXT_3525": "Let's try again^1,\nokay?/%", "SCR_TEXT_3528": "Is this a joke^2?\nAre you braindead^2?\nRUN^2. INTO^2. THE^2.\nBULLETS!!!", "SCR_TEXT_3531": "You know what's\ngoing on here^1,\ndon't you?/", "SCR_TEXT_3532": "You just wanted to\nsee me suffer./%", "SCR_TEXT_3535": "\\E1What a terrible\ncreature^1, torturing\nsuch a poor^1,\ninnocent youth.../", "SCR_TEXT_3536": "\\E2Ah, do not be\nafraid^1, my child./", "SCR_TEXT_3537": "\\XI am \\BTORIEL\\X,\ncaretaker of\nthe \\RRUINS\\X./", "SCR_TEXT_3538": "I pass through this\nplace every day to\nsee if anyone has\nfallen down./", "SCR_TEXT_3539": "You are the first\nhuman to come here\nin a long time./", "SCR_TEXT_3540": "I will do my best\nto ensure your\nprotection during\nyour time here./%%", "SCR_TEXT_3541": "\\E2Come^2!\nI will guide you\nthrough the\ncatacombs./%%", "SCR_TEXT_3542": "%%%", "SCR_TEXT_3548": "* Three gold for the ferry.\n \n Yes No\\C", "SCR_TEXT_3549": " ", "SCR_TEXT_3553": "* Later^1, then./%%", "SCR_TEXT_3554": " ", "SCR_TEXT_3559": "* Hop on!/%%", "SCR_TEXT_3564": "* (It's a switch.)\n \n Press it Don't\\C", "SCR_TEXT_3565": " ", "SCR_TEXT_3571": " %%", "SCR_TEXT_3584": "* (The lasers were deactivated.)/%%", "SCR_TEXT_3591": " %%", "SCR_TEXT_3604": "* (The lasers were reactivated.)/%%", "SCR_TEXT_3612": "* Ring.../", "SCR_TEXT_3613": "\\TS \\E3 \\F6 \\TA %", "SCR_TEXT_3614": "\\E1* Um.../", "SCR_TEXT_3615": "\\E0* I noticed you've been\n kind of quiet.../", "SCR_TEXT_3616": "\\W*\\E8 Are you w-worried\n about meeting \\RASGORE\\W...?/", "SCR_TEXT_3617": "\\E2* .../", "SCR_TEXT_3618": "\\E0* W-well^1, don't worry^1,\n okay?/", "SCR_TEXT_3619": "\\E7* Th-the king is a\n really nice guy.../", "SCR_TEXT_3620": "\\E0* I'm sure you can\n talk to him^1, and.../", "SCR_TEXT_3621": "* W-with your human\n soul^1, you can pass\n through the barrier!/", "SCR_TEXT_3622": "* S-so no worrying^1, OK^1?\n* J-just forget about it\n and smile./", "SCR_TEXT_3623": "\\TS \\F0 \\T0 %", "SCR_TEXT_3624": "* Click.../%%", "SCR_TEXT_3630": "* hey buddy^1, what's up^1?\n* wanna buy a hot dog?/", "SCR_TEXT_3631": "* it's only 30G.\n \n Yes No \\C", "SCR_TEXT_3632": " ", "SCR_TEXT_3638": "* here^1.\n* have fun./%%", "SCR_TEXT_3641": "* here's another hot\n dog./", "SCR_TEXT_3642": "* it's on the house^1.\n* well^1, no^1.\n* it's on you./%%", "SCR_TEXT_3653": "* sorry^1, thirty is\n the limit on\n head-dogs./%%", "SCR_TEXT_3656": "\\TS*^1 \\Tsi'll be 'frank' with\n you./", "SCR_TEXT_3657": "* as much as i like\n putting hot dogs\n on your head.../", "SCR_TEXT_3658": "* thirty is just\n an excessive number./", "SCR_TEXT_3659": "* twenty-nine^1, now\n that's fine^1, but\n thirty.../", "SCR_TEXT_3660": "* does it look like\n my arms can reach\n that high?/%%", "SCR_TEXT_3687": "* thanks, kid^1.\n* here's your hot dog./%%", "SCR_TEXT_3690": "* thanks, kid^1.\n* here's your 'dog./", "SCR_TEXT_3691": "* yeah^1. 'dog^1.\n* apostrophe-dog^1.\n* it's short for hot-dog./%%", "SCR_TEXT_3695": "* another h'dog^1?\n* here you go.../", "SCR_TEXT_3696": "* whoops^1, i'm actually\n out of hot dogs./", "SCR_TEXT_3697": "* here^1, you can have\n a hot cat instead./%%", "SCR_TEXT_3701": "* another dog^1, coming\n right up.../", "SCR_TEXT_3702": "* ... you really like\n hot animals^1, don't\n you?/", "SCR_TEXT_3703": "* hey^1, i'm not judging./", "SCR_TEXT_3704": "* i'd be out of a job\n without folks like you./%%", "SCR_TEXT_3708": "* cool^1.\n* here's that ''dog./", "SCR_TEXT_3709": "* apostrophe-apostrophe\n dog./", "SCR_TEXT_3710": "* it's short for\n apostrophe-dog./", "SCR_TEXT_3711": "* which is^1, in turn^1,\n short for.../%%", "SCR_TEXT_3715": "* another one^1?\n* okay./", "SCR_TEXT_3716": "* careful^1.\n* if you eat\n too many hot dogs.../", "SCR_TEXT_3717": "* you'll probably get\n huge like me./", "SCR_TEXT_3718": "* huge as in super-\n popular^1, i mean./", "SCR_TEXT_3719": "* i'm practically\n a hot-dog tycoon now./%%", "SCR_TEXT_3725": "* whoops^1, you don't have\n enough cash./", "SCR_TEXT_3726": "* you should get a job^1.\n* i've heard being a\n sentry pays well./%%", "SCR_TEXT_3729": "* you're holding too much^1.\n* ... guess i'll just put\n it on your head./%%", "SCR_TEXT_3738": "* yeah^1, you've gotta\n save your money for\n college and spiders./%%", "SCR_TEXT_3743": "* Ring.../", "SCR_TEXT_3744": "\\TS \\E3 \\F6 \\TA %", "SCR_TEXT_3745": "* L-looks like you\n beat him!/", "SCR_TEXT_3746": "\\E0* Y-you did a really\n great job out there./", "SCR_TEXT_3747": " \n All thanks\n to you ... \\C", "SCR_TEXT_3748": " ", "SCR_TEXT_3754": "\\E3* What^1?\n* Oh no^1, I mean.../", "SCR_TEXT_3755": "\\E4* You were the one\n doing everything cool!/", "SCR_TEXT_3756": "\\E0* I just wrote some\n silly programs for\n your phone./", "SCR_TEXT_3760": "\\E1* .../", "SCR_TEXT_3761": "\\E2* .../", "SCR_TEXT_3762": "\\E1* .../", "SCR_TEXT_3765": "\\E2* .../", "SCR_TEXT_3766": "\\E4* ... umm^1, h-hey^1, this\n might sound strange^1,\n but.../", "SCR_TEXT_3767": "\\E6* ... c-can I tell\n you something?/", "SCR_TEXT_3768": "\\E9* .../", "SCR_TEXT_3769": "\\E4* B-before I met you^1,\n I d-didn't really.../", "SCR_TEXT_3770": "\\E9* I didn't really\n like myself very\n much./", "SCR_TEXT_3771": "* For a long time^1,\n I f-felt like a\n total screw-up./", "SCR_TEXT_3772": "\\E9* L-like I couldn't\n do a-anything\n w-without.../", "SCR_TEXT_3773": "\\E9* W-without ending up\n letting everyone\n down./", "SCR_TEXT_3774": "\\E3* B-but...!/", "SCR_TEXT_3775": "\\E4* Guiding you has\n made me feel.../", "SCR_TEXT_3776": "\\E9* A lot better about\n myself./", "SCR_TEXT_3777": "\\E0* So... thanks for\n letting me help\n you./", "SCR_TEXT_3778": "\\E9* .../", "SCR_TEXT_3779": "\\E4* Uhhh^1, anyway^1, we're\n almost to the CORE./", "SCR_TEXT_3780": "\\E0* It's just past\n MTT Resort./", "SCR_TEXT_3781": "\\E6* Come on^1!\n* Let's finish this!/%%", "SCR_TEXT_3782": "\\TS \\F0 \\T0 %", "SCR_TEXT_3783": "* Click.../%%", "SCR_TEXT_3787": "\\E0EUREKA!!!/", "SCR_TEXT_3788": "I'VE FIGURED OUT\nTHE PUZZLE!!!/", "SCR_TEXT_3789": "\\E3YOU SEEM LIKE\nYOU'RE HAVING\nFUN^1, THOUGH.../", "SCR_TEXT_3790": "\\E0DO YOU ABSOLUTELY^1,\nDAPSOLUTELY WANT\nTHE SOLUTION???/", "SCR_TEXT_3791": "\\TS \\F0 \\T0 %", "SCR_TEXT_3792": "* (Do you absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", "SCR_TEXT_3793": " ", "SCR_TEXT_3800": "THE^1!\nSOLUTION^1!\nIS!/", "SCR_TEXT_3801": "(PLEASE IMAGINE\nA DRUMROLL IN\nYOUR HEAD)/", "SCR_TEXT_3802": "... THAT TREE\nOVER THERE HAS\nA SWITCH ON IT!/", "SCR_TEXT_3803": "CHECK IT\nOUTIE!!!/%%", "SCR_TEXT_3807": "WOW..^1.\nYOU'RE TRULY A\nPUZZLE PASSIONEER!/", "SCR_TEXT_3808": "I'M SO ENTHUSED\nBY YOUR\nENTHUSIASM!!!/", "SCR_TEXT_3809": "YOU CAN DO IT^1,\nHUMAN!!!/%%", "SCR_TEXT_3814": "I'VE FIGURED OUT\nTHE PUZZLE!!!/", "SCR_TEXT_3815": "\\E0DO YOU ABSOLUTELY^1,\nDAPSOLUTELY WANT\nTHE SOLUTION???/", "SCR_TEXT_3816": "\\TS \\F0 \\T0 %", "SCR_TEXT_3817": "* (Do you absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C", "SCR_TEXT_3818": " ", "SCR_TEXT_3825": "THE^1!\nSOLUTION^1!\nIS!/", "SCR_TEXT_3826": "(PLEASE IMAGINE\nA DRUMROLL IN\nYOUR HEAD)/", "SCR_TEXT_3827": "... THAT TREE\nOVER THERE HAS\nA SWITCH ON IT!/", "SCR_TEXT_3828": "CHECK IT\nOUTIE!!!/%%", "SCR_TEXT_3832": "WOW..^1.\nYOU'RE TRULY A\nPUZZLE PASSIONEER!/", "SCR_TEXT_3833": "I'M SO ENTHUSED\nBY YOUR\nENTHUSIASM!!!/", "SCR_TEXT_3834": "YOU CAN DO IT^1,\nHUMAN!!!/%%", "SCR_TEXT_3839": "* (There's a switch on the\n trunk of this tree.)/", "SCR_TEXT_3840": "* (Press it?)\n \n Yes No\\C", "SCR_TEXT_3841": " ", "SCR_TEXT_3845": " %%", "SCR_TEXT_3859": "OHO^1!\nTHE HUMAN ARRIVES!/", "SCR_TEXT_3860": "ARE YOU READY TO\nHANG OUT WITH\nUNDYNE?/", "SCR_TEXT_3861": "I HAVE A PLAN\nTO MAKE YOU TWO\nGREAT FRIENDS!/", "SCR_TEXT_3862": "\\TS \\F0 \\T0 %", "SCR_TEXT_3863": "* (Will you hang out?)\n \n Yes No\\C", "SCR_TEXT_3864": " ", "SCR_TEXT_3872": "OKAY^1!\nSTAND BEHIND ME!/%%", "SCR_TEXT_3878": "HMMM..^1.\nSTILL GETTING\nREADY?/", "SCR_TEXT_3879": "\\E0TAKE YOUR TIME!/%%", "SCR_TEXT_3884": "OKAY^1!\nALL READIED-UP\nTO HANG OUT!?/", "SCR_TEXT_3885": "\\TS \\F0 \\T0 %", "SCR_TEXT_3886": "* (Will you hang out?)\n \n Yes No\\C", "SCR_TEXT_3887": " ", "SCR_TEXT_3895": "OKAY^1!\nSTAND BEHIND ME!/%%", "SCR_TEXT_3901": "TAKE YOUR TIME!/%%", "SCR_TEXT_3910": "OKAY^1!\nSTAND BEHIND ME!/%%", "SCR_TEXT_3916": "TAKE YOUR TIME!/%%", "SCR_TEXT_3921": "\\E4* .../", "SCR_TEXT_3922": "\\E5* So why are YOU\n here?/", "SCR_TEXT_3923": "\\E4* To rub your victory\n in my face?/", "SCR_TEXT_3924": "\\E4* To humiliate me\n even further?/", "SCR_TEXT_3925": "\\E1* IS THAT IT? \n \n Yes No\\C", "SCR_TEXT_3926": " ", "SCR_TEXT_3932": "\\E2* Oh-ho-ho-ho./", "SCR_TEXT_3933": "\\E1* Well^1, I've got news\n for you^1, BRAT./", "SCR_TEXT_3934": "\\E2* You're on MY\n battlefield now./", "SCR_TEXT_3935": "\\E3* And you AREN'T\n going to\n humiliate me./", "SCR_TEXT_3936": "\\E3* I'll TELL you\n what's going to\n happen./", "SCR_TEXT_3937": "\\E0* We're going to\n hang out./", "SCR_TEXT_3938": "\\E2* We're going to\n have a good\n time./", "SCR_TEXT_3939": "\\M1* We're going to\n become \"friends.\"/", "SCR_TEXT_3940": "\\E3* You'll become so\n enamored with me.../", "SCR_TEXT_3941": "\\E1* YOU'LL be the one\n feeling humiliated\n for your actions!/", "SCR_TEXT_3942": "\\E6* Fuhuhuhuhu!!/", "SCR_TEXT_3943": "\\M2* It's the perfect\n revenge!!!/", "SCR_TEXT_3944": "\\E1* Err.../", "SCR_TEXT_3945": "\\E9* Why don't you\n have a seat?/%%", "SCR_TEXT_3951": "\\E4* Then why are you\n here?/", "SCR_TEXT_3952": "\\E1* ...!/", "SCR_TEXT_3953": "\\E2* Wait^1, I get it./", "SCR_TEXT_3954": "\\E3* You think that I'm\n gonna be friends\n with you^1, huh?/", "SCR_TEXT_3955": "* Right???\n NEVER \n Yes with you\\C", "SCR_TEXT_3956": " ", "SCR_TEXT_3963": "\\E6* Really^1?\n* How delightful!^1!\n* I accept!/", "SCR_TEXT_3964": "* Let's all frolick\n in the fields\n of friendship!/", "SCR_TEXT_3965": "\\E2* ...NOT!/", "SCR_TEXT_3966": "\\E2* Why would I EVER\n be friends with\n YOU!?/", "SCR_TEXT_3967": "\\E3* If you weren't my\n houseguest^1, I'd beat\n you up right now!/", "SCR_TEXT_3968": "\\E0* You're the enemy\n of everyone's hopes\n and dreams!/", "SCR_TEXT_3969": "\\E1* I WILL NEVER\n BE YOUR FRIEND./", "SCR_TEXT_3970": "\\E3* Now get out of\n my house!/%%", "SCR_TEXT_3976": "\\E1* WHAT?/", "SCR_TEXT_3977": "\\E4* First you parade\n into my house^1,\n then you INSULT me?/", "SCR_TEXT_3978": "\\E2* You little BRAT^1!\n* I have half a\n mind to.../", "SCR_TEXT_3979": "\\E1* .../", "SCR_TEXT_3980": "\\E3* Wait./", "SCR_TEXT_3981": "\\E2* I'll prove you\n WRONG./", "SCR_TEXT_3982": "\\E3* We ARE going to\n be friends./", "SCR_TEXT_3983": "\\E1* In fact.../", "SCR_TEXT_3984": "\\E3* We./", "SCR_TEXT_3985": "\\M1* Are going to be\n BESTIES./", "SCR_TEXT_3986": "* I'll make you like\n me so much.../", "SCR_TEXT_3987": "\\E1* Your WHOLE LIFE\n will revolve around\n me!!/", "SCR_TEXT_3988": "\\M2* It's the perfect\n revenge!!!/", "SCR_TEXT_3989": "\\E6* FUHUHUHUHU!!!/", "SCR_TEXT_3990": "\\E1* Err.../", "SCR_TEXT_3991": "\\E9* Now^1, why don't\n you have a seat?/%%", "SCR_TEXT_3998": "* (Sit down and progress?)\n \n Yes No\\C", "SCR_TEXT_3999": " ", "SCR_TEXT_4003": " %%", "SCR_TEXT_4010": " %%", "SCR_TEXT_4011": " %%", "SCR_TEXT_4016": "* That sugar's for\n the tea./", "SCR_TEXT_4017": "\\E2* I'm not gonna give\n you a cup of\n sugar!/", "SCR_TEXT_4018": "\\E6* What do I look\n like^1, the ice-cream\n woman?/", "SCR_TEXT_4019": "\\E2* Do human ice-cream\n women TERRORIZE HUMANITY\n with ENERGY SPEARS?/", "SCR_TEXT_4020": "\\E3* Are their ice-cream\n songs a PRELUDE TO\n DESTRUCTION?/", "SCR_TEXT_4021": "\\E1* IS THAT IT? \n \n Yes No\\C", "SCR_TEXT_4022": " ", "SCR_TEXT_4028": "\\E1* ... what^1?\n* REALLY?/", "SCR_TEXT_4029": "\\E6* That rules!!!/%%", "SCR_TEXT_4033": "\\E3* That's what I\n thought./%%", "SCR_TEXT_4038": "* Envision these\n vegetables as your\n greatest enemy!/", "SCR_TEXT_4039": "\\E2* Now!^1!\n* Pound them to dust\n with your fists!!/", "SCR_TEXT_4041": "\\TS \\F0 \\T0 %", "SCR_TEXT_4042": "* (How will you pound?)\n \n Strong Wimpy\\C", "SCR_TEXT_4043": " ", "SCR_TEXT_4050": "* (You punch the vegetables\n at full force^1.\n* You knock over a tomato.)/", "SCR_TEXT_4052": "* YEAH^1!\n* YEAH!/", "SCR_TEXT_4053": "\\E1* Our hearts are\n uniting against these\n healthy ingredients!/", "SCR_TEXT_4054": "\\M2* NOW IT'S MY TURN!/", "SCR_TEXT_4055": "* NGAHHH!/%%", "SCR_TEXT_4060": "* (You pet the vegetables\n in an affectionate\n manner.)/", "SCR_TEXT_4062": "* OH MY GOD!!^1!\n* STOP PETTING THE\n ENEMY!!!/", "SCR_TEXT_4063": "\\M2* I'll show you\n how it's done!/", "SCR_TEXT_4064": "* NGAHHH!/%%", "SCR_TEXT_4071": "* ... we add the\n noodles!/", "SCR_TEXT_4072": "\\E0* Homemade noodles\n are the best!/", "SCR_TEXT_4073": "\\E6* BUT I JUST BUY\n STORE-BRAND!/", "SCR_TEXT_4074": "\\M2* THEY'RE THE\n CHEAPEST!!!/", "SCR_TEXT_4075": "\\E1* NGAHHHHHHHHH\n HHHHHHHHHH!!!/", "SCR_TEXT_4076": "\\E9* Uhh^1, just put them\n in the pot./", "SCR_TEXT_4077": "\\TS \\F0 \\T0 %", "SCR_TEXT_4078": "\\M0* (How will you put them in?)\n \n Fiercely Careful\\C", "SCR_TEXT_4079": " ", "SCR_TEXT_4086": "* (You throw everything into\n the pot as hard as you can^1,\n including the box.)/", "SCR_TEXT_4087": "* (It clanks against the\n empty bottom.)/", "SCR_TEXT_4089": "\\M2* YEAH!!^1!\n* I'M INTO IT!!!/%%", "SCR_TEXT_4094": "* (You place the noodles\n in one at a time.)/", "SCR_TEXT_4095": "* (They clank against the\n empty bottom.)/", "SCR_TEXT_4097": "* Nice???/%%", "SCR_TEXT_4103": "\\E0* Humans suck^1, but\n their history..^1.\n* Kinda rules./", "SCR_TEXT_4104": "\\E2* Case in point^1:\n* This giant sword!/", "SCR_TEXT_4105": "\\E0* Historically^1, humans\n wielded swords up\n to 10x their size./", "SCR_TEXT_4106": "\\E1* RIGHT?\n \n True False\\C", "SCR_TEXT_4107": " ", "SCR_TEXT_4113": "\\E6* Heh^1, I knew it!/", "SCR_TEXT_4114": "\\E2* When I first heard\n that^1, I immediately\n wanted one!/", "SCR_TEXT_4115": "\\E0* So me and Alphys\n built a giant\n sword together./", "SCR_TEXT_4116": "\\E0* She figured out all\n the specs herself.../", "SCR_TEXT_4117": "\\E6* She's smart^1, huh!?/%%", "SCR_TEXT_4121": "\\E2* Pfft^1!\n* You liar!/", "SCR_TEXT_4122": "\\E3* I've READ Alphys's\n human history book\n collection!/", "SCR_TEXT_4123": "\\E3* I know all about\n your giant swords.../", "SCR_TEXT_4124": "\\E3* Your colossal^1,\n alien-fighting\n robots.../", "SCR_TEXT_4125": "* Your supernatural\n princesses.../", "SCR_TEXT_4126": "\\E6* Heh^1! There's no\n way you're gonna\n fool me!!!/%%", "SCR_TEXT_4131": "* (Look inside the bone drawer?)\n \n Yes No\\C", "SCR_TEXT_4132": " ", "SCR_TEXT_4136": " %%", "SCR_TEXT_4147": "\\M5* WHAT A SENSATIONAL OPPORTUNITY\n FOR A STORY!/", "SCR_TEXT_4148": "\\M3* I CAN SEE THE HEADLINE NOW:/", "SCR_TEXT_4149": "\\M4* \"A DOG EXISTS SOMEWHERE.\"/", "SCR_TEXT_4150": "\\M2* FRANKLY^1, I'M BLOWN AWAY./", "SCR_TEXT_4151": "* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4152": " ", "SCR_TEXT_4159": " %%", "SCR_TEXT_4165": " %%", "SCR_TEXT_4170": "\\M5* THIS DOG..^1.\n* STILL EXISTS!/", "SCR_TEXT_4171": "* THIS STORY..^1.\n* JUST KEEPS GETTING\n BETTER AND BETTER!/", "SCR_TEXT_4172": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4173": " ", "SCR_TEXT_4179": " %%", "SCR_TEXT_4185": " %%", "SCR_TEXT_4191": "\\M5* OH MY!!!!/", "SCR_TEXT_4192": "\\M2* ... IT'S A COMPLETELY\n NONDESCRIPT GLASS OF WATER./", "SCR_TEXT_4193": "\\M4* BUT ANYTHING CAN MAKE\n A GREAT STORY WITH ENOUGH\n SPIN!/", "SCR_TEXT_4194": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4195": " ", "SCR_TEXT_4201": " %%", "SCR_TEXT_4207": " %%", "SCR_TEXT_4214": "\\M3* I'M HONORED TO BE IN THE\n PRESENCE OF SUCH A HUGE\n LUKEWARM WATER FAN^1, FOLKS!/", "SCR_TEXT_4215": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4216": " ", "SCR_TEXT_4222": " %%", "SCR_TEXT_4228": " %%", "SCR_TEXT_4234": "\\M5* OH NO!!^1!\n* THAT MOVIE SCRIPT!!^1!\n* HOW'D??^1? THAT GET THERE???/", "SCR_TEXT_4235": "\\M4* IT'S A SUPER-JUICY SNEAK\n PREVIEW OF MY LATEST\n GUARANTEED-NOT-TO-BOMB FILM:/", "SCR_TEXT_4236": "\\M6* METTATON THE MOVIE XXVIII..^1.\n STARRING METTATON!/", "SCR_TEXT_4237": "\\M1* I'VE HEARD THAT LIKE THE\n OTHER FILMS.../", "SCR_TEXT_4238": "\\M1* IT CONSISTS MOSTLY OF A SINGLE\n FOUR-HOUR SHOT OF ROSE PETALS\n SHOWERING ON MY RECLINING BODY./", "SCR_TEXT_4239": "\\M5* OOH!!^1!\n* BUT THAT'S!!^1!\n* NOT CONFIRMED!!/", "SCR_TEXT_4240": "\\M5* YOU WOULDN'T (COUGH) SPOIL MY\n MOVIE FOR EVERYONE WITH A\n PROMOTIONAL STORY^1, WOULD YOU?/", "SCR_TEXT_4241": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4242": " ", "SCR_TEXT_4248": " %%", "SCR_TEXT_4254": "\\M5* PHEW!!^1! THAT WAS CLOSE!^1!\n* YOU ALMOST GAVE ME A BUNCH\n OF FREE ADVERTISEMENT!!/%%", "SCR_TEXT_4255": "\\M2 %%", "SCR_TEXT_4260": "\\M3* OH^1!\n* YOU'RE BACK!/", "SCR_TEXT_4261": "\\M6* THAT'S RIGHT^1, FOLKS^1!\n* IT SEEMS NO ONE CAN RESIST\n THE ALLURE OF MY NEW FILM!/", "SCR_TEXT_4262": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4263": " ", "SCR_TEXT_4270": " %%", "SCR_TEXT_4276": " %%", "SCR_TEXT_4282": "\\M4* BASKETBALL'S A BLAST^1, ISN'T IT^1,\n DARLING?/", "SCR_TEXT_4283": "\\M1* TOO BAD YOU CAN'T PLAY WITH\n THESE BALLS./", "SCR_TEXT_4284": "\\M4* THEY'RE MTT-BRAND FASHION\n BASKETBALLS^1.\n* FOR WEARING^1, NOT PLAYING./", "SCR_TEXT_4285": "\\M6* YOU CAN'T GET RICH AND FAMOUS\n LIKE MOI WITHOUT BEAUTIFYING\n A FEW ORBS./", "SCR_TEXT_4286": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4287": " ", "SCR_TEXT_4293": " %%", "SCR_TEXT_4299": " %%", "SCR_TEXT_4304": "* IT SEEMS OUR REPORTER IS DRAWN\n TO SPORTS LIKE MOTHS TO A\n FLAMING BASKETBALL HOOP./", "SCR_TEXT_4305": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4306": " ", "SCR_TEXT_4312": " %%", "SCR_TEXT_4318": " %%", "SCR_TEXT_4326": "\\M5* OH MY^1! IT'S A PRESENT^1!\n* AND IT'S ADDRESSED TO YOU^1,\n DARLING!/", "SCR_TEXT_4327": "\\M6* AREN'T YOU JUST BURSTING\n WITH EXCITEMENT?/", "SCR_TEXT_4328": "\\M5* WHAT COULD BE INSIDE^1?\n* WELL^1, NO TIME LIKE THE\n \"PRESENT\" TO FIND OUT!/", "SCR_TEXT_4329": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4330": " ", "SCR_TEXT_4336": " %%", "SCR_TEXT_4342": " %%", "SCR_TEXT_4347": "\\M4* READY FOR YOUR..^1.\n* PRESENTATION?/", "SCR_TEXT_4348": "\\M4* (... LET'S CUT THAT ONE IN\n POST.)/", "SCR_TEXT_4349": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4350": " ", "SCR_TEXT_4356": " %%", "SCR_TEXT_4362": " %%", "SCR_TEXT_4369": "\\M5* OOH LA LA^1!\n* THIS VIDEO GAME YOU FOUND..^1.\n* IS DYNAMITE!!!/", "SCR_TEXT_4370": "\\M4* THOUGH I DON'T MAKE AN\n APPEARANCE IN IT UNTIL\n THREE-FOURTHS IN./", "SCR_TEXT_4371": "\\M3* BUT I LIKE THAT./", "SCR_TEXT_4372": "\\M6* APPEARING FROM THE HEAVENS LIKE\n MANNA^1, SLAKING THE AUDIENCE'S\n HUNGER FOR GORGEOUS ROBOTS.../", "SCR_TEXT_4373": "\\M5* OOH^1!\n* THAT'S METTATON!/", "SCR_TEXT_4374": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4375": " ", "SCR_TEXT_4381": " %%", "SCR_TEXT_4387": " %%", "SCR_TEXT_4392": "* AH^1, YOU UNDERSTAND./", "SCR_TEXT_4393": "* THIS IS A GAME WHERE YOU\n SHOULD CHECK EVERYTHING\n TWICE./", "SCR_TEXT_4394": "\\M2* (REPORT THIS ONE?)\n \n Report Look More\\C", "SCR_TEXT_4395": " ", "SCR_TEXT_4401": " %%", "SCR_TEXT_4407": " %%", "SCR_TEXT_4415": "* Buy a Spider Cider for 9999G?\n \n Yes No \\C", "SCR_TEXT_4416": " ", "SCR_TEXT_4433": "* Some spiders crawled down\n and gave you a jug./%%", "SCR_TEXT_4434": "* You didn't have enough\n gold./%%", "SCR_TEXT_4436": "* You are carrying too\n many items./%%", "SCR_TEXT_4439": "*%%", "SCR_TEXT_4447": "* Buy a Spider Donut for 9999G?\n \n Yes No \\C", "SCR_TEXT_4448": " ", "SCR_TEXT_4465": "* Some spiders crawled down\n and gave you a donut./%%", "SCR_TEXT_4466": "* You didn't have enough\n gold./%%", "SCR_TEXT_4468": "* You are carrying too\n many items./%%", "SCR_TEXT_4471": "*%%", "SCR_TEXT_4477": "* Ribbit^1, ribbit.\n* (I have heard you are quite\n merciful^1, for a human...)/", "SCR_TEXT_4478": "\\W* (Surely you know by now a\n monster wears a \\YYELLOW\\W name\n when you can \\YSPARE\\W it.)/", "SCR_TEXT_4479": "* (What do you think of that?)\n Very It's\n Helpful Bad\\C", "SCR_TEXT_4480": " ", "SCR_TEXT_4486": "* (It is rather helpful.^1)\n* (Remember^1, sparing is just\n saying you won't fight.)/", "SCR_TEXT_4487": "* (Maybe one day^1, you'll\n have to do it even if\n their name isn't yellow.)/%%", "SCR_TEXT_4491": "* (Really^1? Then^1, I'll tell all\n of my friends to tell\n their friends' friends...)/", "SCR_TEXT_4492": "* (Never use yellow names.)\n* (How about that?)/", "SCR_TEXT_4493": " Keep No more\n Yellow Yellow\n Names Names\\C", "SCR_TEXT_4494": " ", "SCR_TEXT_4501": "* (OK^1, they will still\n use yellow names.)/%%", "SCR_TEXT_4505": "* (OK^1, I will let them\n know not to use yellow\n names.)/%%", "SCR_TEXT_4511": "* Ribbit^1, ribbit^1.\n* (How are you doing without\n yellow names?)/", "SCR_TEXT_4512": " Bring \n It's Them\n great Back\\C", "SCR_TEXT_4513": " ", "SCR_TEXT_4519": "* (Glad to hear it.^1)\n* (Though^1, I do not know why\n you dislike yellow.)/", "SCR_TEXT_4520": "* (You had better hope you do\n not encounter a banana-themed\n monster.)/%%", "SCR_TEXT_4524": "* (Huh^1? It's rather inconvenient\n that you changed your mind\n like this.)/", "SCR_TEXT_4525": "* (Since I told everyone\n not to use yellow names^1,\n everyone threw theirs out.)/", "SCR_TEXT_4526": "* (This is really troubling...^1)\n* (Hmmm...)/", "SCR_TEXT_4527": "\\W* (Well^1, last year it was\n fashionable to have \\ppink\\W \n names.)/", "SCR_TEXT_4528": "* (I think everyone still\n has those in their closets\n somewhere...)/", "SCR_TEXT_4529": "* (I'll ask everyone to look.^1)\n* (But this is the last time!)/%%", "SCR_TEXT_4535": "* Ribbit^1, ribbit...\n* (I hope you're satisfied.)/%%", "SCR_TEXT_4540": "* \\YNAPSTABLOOK22 has sent you\n a friend request.\\W /", "SCR_TEXT_4541": "* Accept the request?\n \n Accept Reject\\C", "SCR_TEXT_4542": " ", "SCR_TEXT_4547": "* (It seems to have already\n rejected itself...)/%%", "SCR_TEXT_4588": "* hey^1.\n* i heard you're going\n to the core./", "SCR_TEXT_4589": "\\E0* how about grabbing some\n dinner with me first?\n Yeah I'm busy \\C", "SCR_TEXT_4590": " ", "SCR_TEXT_4591": "* .../%%", "SCR_TEXT_4597": "* great^1, thanks for\n treating me./%%", "SCR_TEXT_4602": "* well^1, have fun in\n there./%%", "SCR_TEXT_4609": "* This is the barrier./", "SCR_TEXT_4610": "* This is what keeps\n us all trapped\n underground./", "SCR_TEXT_4611": "* .../", "SCR_TEXT_4612": "* If.../", "SCR_TEXT_4613": "* If by chance you\n have any unfinished\n business.../", "SCR_TEXT_4614": "* Please do what you\n must./", "SCR_TEXT_4615": " \n \n Continue Go Back\\C", "SCR_TEXT_4616": " ", "SCR_TEXT_4623": "* ..^2.\n* ... I see.../", "SCR_TEXT_4624": "* This is it^1, then./%%", "SCR_TEXT_4630": "* I see./", "SCR_TEXT_4631": "* Anything you want to\n do is important\n enough./", "SCR_TEXT_4632": "* Even something as small\n as reading a book^1,\n or taking a walk.../", "SCR_TEXT_4633": "* Please take your time./%%", "SCR_TEXT_4639": "* Oh..^1.\n* Back so soon?/", "SCR_TEXT_4640": "* How are you feeling?/", "SCR_TEXT_4641": " \n \n Ready Go Back\\C", "SCR_TEXT_4642": " ", "SCR_TEXT_4649": "* ..^2.\n* ... I see.../", "SCR_TEXT_4650": "* This is it^1, then./%%", "SCR_TEXT_4655": "* I see./", "SCR_TEXT_4656": "* Do what you have to./%%", "SCR_TEXT_4662": "* Tra la la^1.\n* I am the riverman./", "SCR_TEXT_4663": "* Or am I the riverwoman...^1?\n* It doesn't really matter./", "SCR_TEXT_4664": "* I love to ride in my boat^1.\n* Would you care to join me?/", "SCR_TEXT_4665": "* (Ride in the boat?)\n \n Yes No\\C", "SCR_TEXT_4666": " ", "SCR_TEXT_4669": "* Tra la la^1.\n* Care for a ride?/", "SCR_TEXT_4670": "* (Ride in the boat?)\n \n Yes No\\C", "SCR_TEXT_4671": " ", "SCR_TEXT_4678": "* Where will we go today?\n \n Error Error\\C", "SCR_TEXT_4680": "* Where will we go today?\n \n Snowdin Waterfall\\C", "SCR_TEXT_4682": "* Where will we go today?\n \n Snowdin Hotland\\C", "SCR_TEXT_4684": "* Where will we go today?\n \n Waterfall Hotland\\C", "SCR_TEXT_4686": " ", "SCR_TEXT_4691": "* Then perhaps another time^1.\n* Or perhaps not^1.\n* It doesn't really matter./%%", "SCR_TEXT_4713": "* Then we're off.../%%", "SCR_TEXT_4720": "* (There's a switch on the\n wall.)/", "SCR_TEXT_4721": "* (Press it?)\n \n Yes No\\C", "SCR_TEXT_4722": " ", "SCR_TEXT_4725": "* (The switch doesn't do\n anything.)/%%", "SCR_TEXT_4729": " %%", "SCR_TEXT_4743": "* (Seems like a comfortable\n bed.)/", "SCR_TEXT_4744": "* (Lie on it?)\n \n Yes No\\C", "SCR_TEXT_4745": " ", "SCR_TEXT_4749": " %%", "SCR_TEXT_4763": "* (It's just a regular suspicious\n bed now.)/%%", "SCR_TEXT_4767": "* (It's a yellow key.^1)\n* (You put it on your\n keychain.)/%%", "SCR_TEXT_4772": "* (There's something under\n the sheets.)/", "SCR_TEXT_4773": "* (Check it out?)\n \n Yes No\\C", "SCR_TEXT_4774": " ", "SCR_TEXT_4779": " %%", "SCR_TEXT_4791": "* (The power has been turned\n on.)/%%", "SCR_TEXT_4794": "* (It seems like this controls\n the elevator's power.)/", "SCR_TEXT_4795": "* (Turn it on?)\n \n Yes No\\C", "SCR_TEXT_4796": " ", "SCR_TEXT_4801": " %%", "SCR_TEXT_4816": "\\E7* I always was a crybaby^1,\n wasn't I^1, \\[C]?/", "SCR_TEXT_4817": "\\E1* .../", "SCR_TEXT_4818": "\\E2* ... I know./", "SCR_TEXT_4819": "\\E0* You're not actually\n \\[C], are you?/", "SCR_TEXT_4820": "\\E7* \\[C]'s been gone for\n a long time./", "SCR_TEXT_4821": "* .../", "SCR_TEXT_4822": "\\E9* Um..^1. what.../", "SCR_TEXT_4823": "\\E0* What IS your name?/", "SCR_TEXT_4824": "\\E2* .../", "SCR_TEXT_4825": "\\E5* \"Frisk?\"/", "SCR_TEXT_4826": "\\E7* That's.../", "SCR_TEXT_4827": "\\E5* A nice name./", "SCR_TEXT_4828": "* .../", "SCR_TEXT_4829": "\\E7* Frisk.../", "SCR_TEXT_4830": "\\E0* I haven't felt like\n this for a long time./", "SCR_TEXT_4831": "\\E2* As a flower^1, I was\n soulless./", "SCR_TEXT_4832": "\\E1* I lacked the power to\n love other people./", "SCR_TEXT_4833": "\\E2* However^1, with everyone's\n souls inside me.../", "SCR_TEXT_4834": "\\E7* I not only have my own\n compassion back.../", "SCR_TEXT_4835": "\\E5* But I can feel every\n other monster's as\n well./", "SCR_TEXT_4836": "\\E7* They all care about\n each other so much./", "SCR_TEXT_4837": "\\E0* And..^1. they care about\n you too^1, Frisk./", "SCR_TEXT_4838": "* .../", "SCR_TEXT_4839": "\\E7* I wish I could tell\n you how everyone\n feels about you./", "SCR_TEXT_4840": "* Papyrus..^1. Sans..^1.\n* Undyne..^1. Alphys.../", "SCR_TEXT_4841": "\\E0* ... Toriel./", "SCR_TEXT_4842": "\\E7* Monsters are weird./", "SCR_TEXT_4843": "\\E5* Even though they barely\n know you.../", "SCR_TEXT_4844": "\\E6* It feels like they\n all really love\n you./", "SCR_TEXT_4845": "\\E8* Haha./", "SCR_TEXT_4846": "* .../", "SCR_TEXT_4847": "\\E1* Frisk..^1. I..^1.\n* I understand if you\n can't forgive me./", "SCR_TEXT_4848": "* I understand if you\n hate me./", "SCR_TEXT_4849": "* I acted so strange and\n horrible./", "SCR_TEXT_4850": "\\E3* I hurt you./", "SCR_TEXT_4851": "* I hurt so many people./", "SCR_TEXT_4852": "\\E1* Friends^1, family^1,\n bystanders.../", "SCR_TEXT_4853": "\\E3* There's no excuse for\n what I've done./", "SCR_TEXT_4855": " \n \n Forgive Do not\\C", "SCR_TEXT_4856": " ", "SCR_TEXT_4862": "\\E3* Wh..^1. what?/", "SCR_TEXT_4863": "\\E7* ... Frisk^1, come on./", "SCR_TEXT_4864": "\\E0* You're..^1.\n* You're gonna make me\n cry again./", "SCR_TEXT_4865": "\\E7* ... besides^1, even if\n you do forgive me.../", "SCR_TEXT_4869": "\\E2* ... right^1./", "SCR_TEXT_4870": "* I understand./", "SCR_TEXT_4871": "\\E1* I just hope that.../", "SCR_TEXT_4872": "* I can make up for\n it a little right\n now./", "SCR_TEXT_4875": "\\E1* I can't keep these\n souls inside of me./", "SCR_TEXT_4876": "\\E0* The least I can do\n is return them./", "SCR_TEXT_4877": "\\E2* But first.../", "SCR_TEXT_4878": "\\E4* There's something I\n have to do./", "SCR_TEXT_4879": "* Right now^1, I can feel\n everyone's hearts\n beating as one./", "SCR_TEXT_4880": "* They're all burning\n with the same\n desire./", "SCR_TEXT_4881": "* With everyone's power..^1.\n* With everyone's\n determination.../", "SCR_TEXT_4882": "* It's time for\n monsters.../", "SCR_TEXT_4883": "* To finally go free./%%", "SCR_TEXT_4887": "\\E7* Frisk.../", "SCR_TEXT_4888": "\\E0* I have to go now./", "SCR_TEXT_4889": "\\E7* Without the power of\n everyone's souls.../", "SCR_TEXT_4890": "\\E1* I can't keep\n maintaining this\n form./", "SCR_TEXT_4891": "* In a little while.../", "SCR_TEXT_4892": "* I'll turn back into\n a flower./", "SCR_TEXT_4893": "\\E3* I'll stop being\n \"myself.\"/", "SCR_TEXT_4894": "* I'll stop being able\n to feel love again./", "SCR_TEXT_4895": "\\E1* So..^1. Frisk./", "SCR_TEXT_4896": "\\E7* It's best if you\n just forget about\n me^1, OK?/", "SCR_TEXT_4897": "\\E0* Just go be with\n the people who\n love you./", "SCR_TEXT_4898": "\\TS \\F0 \\T0 %", "SCR_TEXT_4899": " \n Comfort\n him Do not\\C", "SCR_TEXT_4900": " ", "SCR_TEXT_4919": "\\E0* So^1, Alphys.../", "SCR_TEXT_4920": "\\E9* What do you want\n to do now that\n we're all free?/", "SCR_TEXT_4921": "\\E0* We have the whole\n world to explore\n now./", "SCR_TEXT_4923": "\\E3* W-well^1, of course\n I'm going to go\n out and.../", "SCR_TEXT_4924": "\\E4* Um.../", "SCR_TEXT_4925": "\\E3* No^1, I should be\n honest!!/", "SCR_TEXT_4926": "\\E1* I'm gonna stay inside\n and watch anime like\n a total loser!/", "SCR_TEXT_4928": "\\E0THAT'S THE SPIRIT!/", "SCR_TEXT_4929": "EVERYONE!!^1!\nA CELEBRATION!!!\nTO BEING LOSERS!!/", "SCR_TEXT_4931": "\\E9* Heh^1.\n* Papyrus has the\n right idea./", "SCR_TEXT_4932": "\\E0* Losing to Frisk is\n the best thing to\n ever happen to me./", "SCR_TEXT_4933": "\\E0* So I'm glad that\n we.../", "SCR_TEXT_4934": "\\E9* Huh^1?\n* What is it^1, Asgore?/", "SCR_TEXT_4936": "\\E2* Um..^1. what's an.../", "SCR_TEXT_4937": "\\E0* ... anime?/", "SCR_TEXT_4939": "\\E1* (Oh My God?)/", "SCR_TEXT_4940": "\\E3* (Frisk^1. Please.)/", "SCR_TEXT_4941": "\\E2* (Help me explain what\n anime is to Asgore.)/", "SCR_TEXT_4942": "\\E0* Y-you see^1, it's\n like a cartoon^1,\n but.../", "SCR_TEXT_4943": "\\TS \\F0 \\T0 %", "SCR_TEXT_4944": " \n With With\n Sword's Gun's\\C", "SCR_TEXT_4945": " ", "SCR_TEXT_4950": "\\E2* So it's like a\n cartoon..^1.\n* But with swords?/", "SCR_TEXT_4952": "\\E2* So it's like a\n cartoon..^1.\n* But with guns?/", "SCR_TEXT_4953": "\\E0* Golly^1!\n* That sounds neato!/", "SCR_TEXT_4954": "\\E3* Where is this^1?\n* Where can I see the\n Anime./", "SCR_TEXT_4956": "\\E3* H-hold on^1, uh..^1.\n* I think I have\n some on my phone./", "SCR_TEXT_4957": "\\E0* Here^1, l-look at\n this!/", "SCR_TEXT_4958": "\\E0* .../", "SCR_TEXT_4959": "\\E3*...Oh^1, uh.../", "SCR_TEXT_4960": "\\E4* Um..^1. that's the..^1.\n* That's the wrong.../", "SCR_TEXT_4961": "\\E5* Uh^1, nevermind./", "SCR_TEXT_4963": "* Golly^1.\n* Were those two robots.../", "SCR_TEXT_4965": "\\E9* ... kissing?/", "SCR_TEXT_4967": "\\E0* Boy^1!\n* Technology sure is\n something^1, isn't it?/", "SCR_TEXT_4969": "\\E5* Eheheh..^1. yeah^1!\n* It sure is!/%%", "SCR_TEXT_4973": "\\E0* Psst..^1.\n* F-Frisk./", "SCR_TEXT_4974": "\\E3* Um^1, you've gotta\n tell me./", "SCR_TEXT_4975": "\\E6* D..^1. do you think\n Asgore and Toriel\n are...?/", "SCR_TEXT_4976": "\\E3* Uh^1, ever gonna get\n back together?/", "SCR_TEXT_4977": "\\TS \\F0 \\T0 %", "SCR_TEXT_4978": "\n \n Yeah Nope\\C", "SCR_TEXT_4979": " ", "SCR_TEXT_4983": "* Error.../%%", "SCR_TEXT_4987": "\\E7* Y-yeah!!^1!\n* Yeah^1, that's what\n I hope^1, too./", "SCR_TEXT_4988": "\\E7* Just think about how\n cute they must have\n been together./", "SCR_TEXT_4989": "\\E0* It's quickly becoming\n my number one ship\n of all time./", "SCR_TEXT_4990": "\\E7* Tori and Gorey.../", "SCR_TEXT_4991": "\\E5* My..^1.\n* My old boss and\n his ex-wife./", "SCR_TEXT_4992": "\\E8* ... uh^1, that sounds\n a lot less cool\n all of a sudden./%%", "SCR_TEXT_4998": "\\E8* ... yeah^1, that's what\n I thought./", "SCR_TEXT_4999": "\\E7* A woman can dream\n though^1, right?/", "SCR_TEXT_5000": "\\E2* And write fanfiction./", "SCR_TEXT_5001": "\\E1* A LOT of fanfiction./%%", "SCR_TEXT_5007": "\\E0* Frisk^1!\n* I just realized!/", "SCR_TEXT_5008": "\\E3* Now that we aren't\n fighting each\n other.../", "SCR_TEXT_5009": "\\E2* I can finally ask\n you.../", "SCR_TEXT_5010": "\\E0* \"Would you like a\n cup of tea?\"/", "SCR_TEXT_5011": "\\E2* .../", "SCR_TEXT_5012": "\\E0* Would you like a\n cup of tea?/", "SCR_TEXT_5013": "\\TS \\F0 \\T0 %", "SCR_TEXT_5014": "\n \n Yes No\\C", "SCR_TEXT_5015": " ", "SCR_TEXT_5019": "* Error.../%%", "SCR_TEXT_5023": "* Oh^1!\n* Well!/", "SCR_TEXT_5024": "\\E3* Actually^1, the cup I\n had is cold now./", "SCR_TEXT_5025": "* So you shouldn't\n have it./", "SCR_TEXT_5026": "\\E0* But^1, I am so\n happy you said\n yes./", "SCR_TEXT_5027": "\\E0* As soon as I can^1,\n I will make some\n more for you./", "SCR_TEXT_5028": "\\E0* Then we can be\n great pals./%%", "SCR_TEXT_5034": "\\E3* Oh.../", "SCR_TEXT_5035": "\\E3* Okay./", "SCR_TEXT_5037": "\\E2* Frisk^1! Stop^1!\n* You're breaking his\n big burly heart!/", "SCR_TEXT_5039": "\\E2* Um^1, it's OK^1, Undyne./", "SCR_TEXT_5040": "\\E0* My heart's already\n broken./", "SCR_TEXT_5042": "\\E6* ASGORE^1! STOP^1!\n* YOU'RE BREAKING MY\n BIG BURLY HEART!/", "SCR_TEXT_5044": "\\E9* Y-yeah^1, Asgore^1.\n* Don't break Undyne's\n heart./", "SCR_TEXT_5045": "\\E2* That's my job./", "SCR_TEXT_5047": "\\E2* OH MY GOD!\n* YOU'RE GOING BACK\n IN THE TRASH!!!/", "SCR_TEXT_5049": "\\E0CAN I GO IN THE\nTRASH TOO?/", "SCR_TEXT_5051": "\\E9* Sure^1, Papyrus./", "SCR_TEXT_5053": "\\E1* guess i have to\n go in the trash\n too./", "SCR_TEXT_5055": "\\E0* Oh^1, may I enter\n the trash as well?/", "SCR_TEXT_5057": "\\E1* Uh^1, okay?/", "SCR_TEXT_5059": "\\E0* Am I invited to\n the trash?/", "SCR_TEXT_5061": "\\E6* SURE!!!\n* WHY NOT!!!/", "SCR_TEXT_5063": "\\E1* On second thought^1,\n do not put me\n in the trash./", "SCR_TEXT_5065": "\\E5* Oh.../", "SCR_TEXT_5067": "\\E1* OH MY GOD!!!/%%", "SCR_TEXT_5073": "* (If you leave here^1, your\n adventure will really\n be over.)/", "SCR_TEXT_5074": "* (Your friends will follow\n you out of the underground.)/", "SCR_TEXT_5075": "\\TS \\F0 \\T0 %", "SCR_TEXT_5076": " \n Don't I'm\n leave ready\\C", "SCR_TEXT_5077": " ", "SCR_TEXT_5081": " %%", "SCR_TEXT_5095": "\\E0* Oh my.../", "SCR_TEXT_5097": "\\E0* Isn't it beautiful^1,\n everyone?/", "SCR_TEXT_5099": "\\E3* Wow..^1. it's e-even\n better than on TV./", "SCR_TEXT_5100": "\\E7* WAY better^1!\n* Better than I ever\n imagined!/", "SCR_TEXT_5102": "\\E1* Frisk^1, you LIVE with\n this!?/", "SCR_TEXT_5103": "\\E9* The sunlight is so\n nice..^1. and the air\n is so fresh!/", "SCR_TEXT_5104": "* I really feel alive!/", "SCR_TEXT_5106": "\\E0HEY SANS.../", "SCR_TEXT_5107": "\\E3WHAT'S THAT GIANT\nBALL?/", "SCR_TEXT_5109": "\\E1* we call that\n \"the sun^1,\" my friend./", "SCR_TEXT_5111": "\\E0THAT'S THE SUN!^1?\nWOWIE!!!/", "SCR_TEXT_5112": "I CAN'T BELIEVE\nI'M FINALLY MEETING\nTHE SUN!!!/", "SCR_TEXT_5114": "\\E0* I could stand here\n and watch this for\n hours.../", "SCR_TEXT_5116": "\\E0* Yes^1, it is beautiful^1,\n is it not?/", "SCR_TEXT_5117": "\\E1* But we should really\n think about what comes\n next./", "SCR_TEXT_5119": "\\E3* Oh^1, right./", "SCR_TEXT_5120": "\\E0* Everyone.../", "SCR_TEXT_5121": "* This is the beginning\n of a bright new\n future./", "SCR_TEXT_5122": "* An era of peace between\n humans and monsters./", "SCR_TEXT_5123": "\\E2* Frisk.../", "SCR_TEXT_5124": "* I have something to\n ask of you./", "SCR_TEXT_5125": "\\E0* Will you act as our\n ambassador to the\n humans?/", "SCR_TEXT_5126": "\\TS \\F0 \\T0 %", "SCR_TEXT_5127": "* (Be the ambassador?)\n \n Yes No\\C", "SCR_TEXT_5128": " ", "SCR_TEXT_5133": "WOWi, Nice error./%%", "SCR_TEXT_5136": "\\E0YEAH^1!\nFRISK WILL BE THE\nBEST AMBASSADOR!/", "SCR_TEXT_5137": "AND I^1, THE GREAT\nPAPYRUS.../", "SCR_TEXT_5138": "WILL BE THE BEST\nMASCOT!/", "SCR_TEXT_5139": "I'LL GO MAKE A\nGOOD FIRST\nIMPRESSION!/%%", "SCR_TEXT_5143": "\\E0IT'S OK FRISK^1!\nI'VE GOT YOU\nCOVERED!/", "SCR_TEXT_5144": "IF YOU DON'T WANT\nTO BE THE\nAMBASSADOR.../", "SCR_TEXT_5145": "I CAN DO IT FOR\nYOU!!!/", "SCR_TEXT_5146": "I'LL GO MAKE A\nGOOD FIRST\nIMPRESSION!/%%", "SCR_TEXT_5151": "* Frisk.../", "SCR_TEXT_5152": "\\E2* You came from this\n world^1, right...?/", "SCR_TEXT_5153": "\\E1* So you must have\n a place to return to^1,\n do you not?/", "SCR_TEXT_5154": "\\E2* What will you do\n now?/", "SCR_TEXT_5155": "\\TS \\F0 \\T0 %", "SCR_TEXT_5156": " I want I have\n to stay places\n with you to go\\C", "SCR_TEXT_5157": " ", "SCR_TEXT_5161": " %%", "SCR_TEXT_5182": "* (The door has no mail slot.)/", "SCR_TEXT_5183": "* (Slide the letter under?)\n \n Slide NO!!!! \\C", "SCR_TEXT_5184": " ", "SCR_TEXT_5197": "* (You slide the letter under\n the door and give it a\n knock.)/%%", "SCR_TEXT_5206": "* (You'll keep the letter\n warm for a little longer.)/%%", "SCR_TEXT_5212": "* (It's a note from Alphys.)/", "SCR_TEXT_5213": "* (Read it...?)\n \n Read Do not \\C", "SCR_TEXT_5214": " ", "SCR_TEXT_5220": "* (It's hard to read because\n of the handwriting^1, but\n you try your best...)/", "SCR_TEXT_5221": "* Hey./", "SCR_TEXT_5222": "* Thanks for your help back\n there./", "SCR_TEXT_5223": "* You guys..^1.\n* Your support really means a\n lot to me./", "SCR_TEXT_5224": "* But..^1.\n* As difficult as it is\n to say this.../", "SCR_TEXT_5225": "* You guys alone can't\n magically make my own\n problems go away./", "SCR_TEXT_5226": "* I want to be a better\n person./", "SCR_TEXT_5227": "* I don't want to be\n afraid anymore./", "SCR_TEXT_5228": "* And for that to happen^1,\n I have to be able to\n face my own mistakes./", "SCR_TEXT_5229": "* I'm going to start\n doing that now./", "SCR_TEXT_5230": "* I want to be clear./", "SCR_TEXT_5231": "* This isn't anyone else's\n problem but mine./", "SCR_TEXT_5232": "* But if you don't ever\n hear from me again.../", "SCR_TEXT_5233": "* If you want to know\n \"the truth.\"/", "SCR_TEXT_5234": "* Enter the door to the\n north of this note./", "SCR_TEXT_5235": "* You all at least deserve\n to know what I did./", "SCR_TEXT_5236": "* (That's all she wrote.)/%%", "SCR_TEXT_5240": " %%", "SCR_TEXT_5250": "* (Buy chips for 25G?)\n \n Buy No \\C", "SCR_TEXT_5251": " ", "SCR_TEXT_5255": "* (There were no chips left\n in the machine.)/%%", "SCR_TEXT_5256": " ", "SCR_TEXT_5274": "* (The vending machine\n dispensed some chisps.)/%%", "SCR_TEXT_5275": "* (You didn't have enough\n gold.)/%%", "SCR_TEXT_5277": "* (You are carrying too\n many items.)/%%", "SCR_TEXT_5280": "*%%", "SCR_TEXT_5285": "* Ring..\\E0.\\TT /", "SCR_TEXT_5286": "\\F1 %", "SCR_TEXT_5290": "* Hello?\n* This is TORIEL./", "SCR_TEXT_5291": "* For no reason in\n particular...\n* Which do you prefer?/", "SCR_TEXT_5292": "* Cinnamon or\n butterscotch?/", "SCR_TEXT_5293": "\\E1* ... wait^1.\n* Do not tell me./", "SCR_TEXT_5294": "\\E0* It is ERROR MESSAGE!\n \n Yes No \\C", "SCR_TEXT_5295": "\\E0* Is it Butterscotch?\n \n Yes No \\C", "SCR_TEXT_5296": "\\E0* Is it Cinnamon?\n \n Yes No \\C", "SCR_TEXT_5297": " ", "SCR_TEXT_5309": "\\E0* Hee hee hee^1.\n* I had a feeling./", "SCR_TEXT_5310": "\\E1* When humans fall down\n here^1, strangely..^1.\n* I.../", "SCR_TEXT_5311": "\\E1* I often feel like\n I already know them./", "SCR_TEXT_5312": "\\E0* Truthfully^1, when I first\n saw you^1, I felt.../", "SCR_TEXT_5313": "\\E1* ... like I was seeing\n an old friend for\n the first time./", "SCR_TEXT_5314": "\\E0* Strange^1, is it not?/", "SCR_TEXT_5315": "* Well^1, thank you for\n your selection./", "SCR_TEXT_5316": "\\TS \\F0 \\T0 %", "SCR_TEXT_5317": "* Click.../%%", "SCR_TEXT_5323": "\\E1* Oh..^1. I see./", "SCR_TEXT_5324": "\\E0* Well^1, thank you^1.\n* Goodbye for now./", "SCR_TEXT_5325": "\\TS \\F0 \\T0 %", "SCR_TEXT_5326": "* Click.../%%", "SCR_TEXT_5337": "* (Seems like you could skip\n Mettaton's monologue by\n turning him around now.)/", "SCR_TEXT_5338": "* (What will you do?)\n \n Skip Hear again\\C", "SCR_TEXT_5339": " ", "SCR_TEXT_5345": "* (You told Mettaton there\n was something cool\n behind him.)/%%", "SCR_TEXT_5353": " %%", "SCR_TEXT_5359": "* though.../", "SCR_TEXT_5360": "* one thing about you\n always struck me\n as kinda odd./", "SCR_TEXT_5361": "* now^1, i understand\n acting in self-defense./", "SCR_TEXT_5362": "* you were thrown into\n those situations\n against your will./", "SCR_TEXT_5363": "* but.../", "SCR_TEXT_5364": "* sometimes.../", "SCR_TEXT_5365": "* you act like you\n know what's gonna\n happen./", "SCR_TEXT_5366": "* like you've already\n experienced it all\n before./", "SCR_TEXT_5367": "* this is an odd thing\n to say^1, but.../", "SCR_TEXT_5368": "\\W* if you have some sort\n of \\Yspecial power\\W.../", "SCR_TEXT_5369": "* isn't it your\n responsibility to do\n the right thing?/", "SCR_TEXT_5370": "\\TS \\F0 \\T0 %", "SCR_TEXT_5371": " \n \n Yes No\\C", "SCR_TEXT_5372": " ", "SCR_TEXT_5379": "\\E1* ah./", "SCR_TEXT_5380": "\\E0* i see./", "SCR_TEXT_5381": "\\E3* .../%%", "SCR_TEXT_5390": "\\E1* heh./", "SCR_TEXT_5391": "\\E0* well^1, that's your\n viewpoint./", "SCR_TEXT_5392": "\\E2* i won't judge you\n for it./", "SCR_TEXT_5393": "\\E3* .../%%", "SCR_TEXT_5402": "* (Ring...)/", "SCR_TEXT_5404": "\\E0* Hey!/", "SCR_TEXT_5405": "\\E3* This um^1, doesn't have\n anything to do with\n guiding you..^1. but.../", "SCR_TEXT_5406": "\\E2* .../", "SCR_TEXT_5407": "\\E6* Uhh^1, hey^1, would you want\n to watch a human TV\n show together???/", "SCR_TEXT_5408": "* Sometime???/", "SCR_TEXT_5409": "\\E4* It's called^1, um^1,\n M..^1.Mew Mew Kissy\n Cutie.../", "SCR_TEXT_5410": "\\TS \\F0 \\T0 %", "SCR_TEXT_5411": " \n \n Sure! ...no...\\C", "SCR_TEXT_5412": " ", "SCR_TEXT_5420": "* R-really!?/", "SCR_TEXT_5421": "\\E3* It's so good^1!\n* It's um^1, my favorite\n show!/", "SCR_TEXT_5422": "* It's all about this\n human girl named Mew Mew\n who has cat ears!%", "SCR_TEXT_5423": "\\E3* Which humans don't have!\n* S-so she's all\n sensitive about them!%", "SCR_TEXT_5424": "\\E6* But like...\n* Eventually!%", "SCR_TEXT_5425": "* She realizes that her\n ears don't matter!%", "SCR_TEXT_5426": "* That her friends like\n her despite the ears!%", "SCR_TEXT_5427": "\\E7* It's really moving!%", "SCR_TEXT_5428": "\\E5* Whoops, spoilers%", "SCR_TEXT_5429": "\\E6* Also, this sounds\n weird, but she has\n the power!%", "SCR_TEXT_5430": "\\E5* To control the minds\n of anyone she kisses!%", "SCR_TEXT_5431": "\\E3* She kisses people and\n controls them to fix\n her problems!!%", "SCR_TEXT_5432": "\\E5* They don't remember\n anything after the\n kiss I mean!!%", "SCR_TEXT_5433": "\\E3* BUT IF SHE MISSES\n THE KISS!!!\n* THEN!!%", "SCR_TEXT_5434": "\\E4* Then^1, uh^1, and^1, uh^1,\n also I mean^1, of course%", "SCR_TEXT_5435": "\\E5* Eventually^1, she\n realizes that\n controlling people%", "SCR_TEXT_5436": "\\E3* OKAY WELL I almost\n spoiled the whole\n show^1, but%", "SCR_TEXT_5437": "\\E5* Uhhh^1, I think you'd\n really like it!!!/", "SCR_TEXT_5438": "\\E0* We should watch it^1!\n* After you get through\n all this!/", "SCR_TEXT_5439": "\\TS \\F0 \\T0 %", "SCR_TEXT_5440": "* (Click...)/%%", "SCR_TEXT_5445": "\\E5* Um^1! Well^1!\n* That's okay!/", "SCR_TEXT_5446": "* Just thought I'd!^1!\n* Ask!!!/", "SCR_TEXT_5447": "\\E6* B-but I think you'd\n really like it!!/", "SCR_TEXT_5448": "* If you gave it a\n chance!!/", "SCR_TEXT_5449": "\\TS \\F0 \\T0 %", "SCR_TEXT_5450": "* (Click...)/%%", "SCR_TEXT_5455": "\\M1* Did y'hear!^1?\n* You're back!/", "SCR_TEXT_5456": "\\M0* I'll tell you a big secret./", "SCR_TEXT_5457": "\\M1* I'm starting a band^1, y'hear?/", "SCR_TEXT_5458": "\\M1* It's called the Red Hot\n Chibi Peppers./", "SCR_TEXT_5459": "\\M0* All I've thought of is\n the name./", "SCR_TEXT_5460": "\\M3* And I don't^1, play...\n* Instruments^1, or sing./", "SCR_TEXT_5461": "\\M1* Well^1!\n* Do you think we'll be\n popular!!!/", "SCR_TEXT_5462": " \n \n Yeah No\\C", "SCR_TEXT_5463": " ", "SCR_TEXT_5471": "\\M0* Yeah^1, me too.../%%", "SCR_TEXT_5477": " %%", "SCR_TEXT_5485": "* (It's a lamp.)/", "SCR_TEXT_5486": "* (Turn it on?)\n \n Yes No\\C", "SCR_TEXT_5487": " ", "SCR_TEXT_5493": "* (There's no lightbulb.^1)\n* (A flashlight is stuck in\n the bulb socket.)/", "SCR_TEXT_5494": "* (Turn it on?)\n \n Yes No\\C", "SCR_TEXT_5495": " ", "SCR_TEXT_5499": " %%", "SCR_TEXT_5506": "* (The flashlight is out of\n batteries.)/%%", "SCR_TEXT_5510": " %%", "SCR_TEXT_5517": "* Hey^1, hey^1!\n* Did you remember my name?/", "SCR_TEXT_5518": "* (Did you?)\n \n Yes No\\C", "SCR_TEXT_5519": " ", "SCR_TEXT_5527": "* Wh-WHAT!^1?\n* You REMEMBER!?/", "SCR_TEXT_5528": "* How could I be so easily\n defeateeeeeeeeed!?/%%", "SCR_TEXT_5533": "* Wh-WHAT!^1?\n* You DON'T REMEMBER!?/", "SCR_TEXT_5534": "* How could I be so easily\n defeateeeeeeeeed!?/%%", "SCR_TEXT_5541": "* (It's a small white dog.^1)\n* (It's fast asleep...)/", "SCR_TEXT_5542": "* (Fight the dog?)\n \n Yes No\\C", "SCR_TEXT_5543": " ", "SCR_TEXT_5550": "* (Can't fight the dog.)/", "SCR_TEXT_5551": "* (Seems like the fabric it's\n sleeping on has too many\n holes in it.)/", "SCR_TEXT_5552": "* (Seems like the dog needs\n to \"patch\" the fabric.)/", "SCR_TEXT_5553": "* (Then you can fight the dog.^1)\n* (... maybe.)/", "SCR_TEXT_5554": "* (Upon closer examination^1,\n the holes in the fabric\n seem to be growing.)/", "SCR_TEXT_5555": "* (Might take a while for the\n dog to fix all of them.)/", "SCR_TEXT_5556": "* (Dogs aren't usually very\n good at knitting.)/", "SCR_TEXT_5557": "* (A crocheting dog is out of\n the question.)/%%", "SCR_TEXT_5561": "* (Let sleeping dogs lie^1, instead\n of fighting them.^1)\n* (That's how the saying goes.)/%%", "SCR_TEXT_5566": "* (Knock knock)./", "SCR_TEXT_5569": "* Oooooaaah ^1!\n* Room service !/", "SCR_TEXT_5570": "* Got my \"Sea Tea\" ?\n \n Yes No\\C", "SCR_TEXT_5571": " ", "SCR_TEXT_5575": "* Room service never came ^1.\n* (Sigh ...)/%%", "SCR_TEXT_5581": "* Thanks a million ./%%", "SCR_TEXT_5585": "* (No response.)/%%", "SCR_TEXT_5598": "* (You pour the Sea Tea under\n the door.)/", "SCR_TEXT_5599": "* HUH !?!?!?!^2?\n* That's just the way I want ^1!\n* Here's a tip ./", "SCR_TEXT_5600": "* (You got 99G.)/%%", "SCR_TEXT_5604": "* ..^1.\n* No you don't ./%%", "SCR_TEXT_5609": "* Then ...!?/%%", "SCR_TEXT_5614": "* (Knock knock)./", "SCR_TEXT_5617": "* Oooooaaah ^1!\n* Room service !/", "SCR_TEXT_5618": "* Got my \"Cinnamon Bun\" ?\n \n Yes No\\C", "SCR_TEXT_5619": " ", "SCR_TEXT_5623": "* Room service never came ^1.\n* (Sigh ...)/%%", "SCR_TEXT_5628": "* Thanks a trillion ./%%", "SCR_TEXT_5632": "* (No response.)/%%", "SCR_TEXT_5646": "* (You flatten the Cinnamon Bun\n until it's paper thin.)\n* (You slide it under the door.)/", "SCR_TEXT_5647": "* HUH !?!?!?!^2?\n* That's just the way I want ^1!\n* Here's a tip ./", "SCR_TEXT_5648": "* (You got 99G.)/%%", "SCR_TEXT_5652": "* ..^1.\n* No you don't ./%%", "SCR_TEXT_5657": "* Then ...!?/%%", "SCR_TEXT_5662": "* (You hear shuffling.)/", "SCR_TEXT_5663": "* (Seems like you could put\n something under the door.)/", "SCR_TEXT_5664": " \n \n Put No Put\\C", "SCR_TEXT_5665": " ", "SCR_TEXT_5669": "* (No response.)/%%", "SCR_TEXT_5676": "* (...)/", "SCR_TEXT_5677": "* (But you didn't have anything\n appealing.)/%%", "SCR_TEXT_5705": "* (You put a Hot Dog in front\n of the door.)/", "SCR_TEXT_5706": "* (A white paw shoots out from\n under the door.)/", "SCR_TEXT_5707": "* (It tries to pull the Hot Dog\n into its room...)/", "SCR_TEXT_5708": "* (But it keeps pressing down too\n hard^1, and the hot dog keeps\n spinning away.)/", "SCR_TEXT_5709": "* (...)/", "SCR_TEXT_5710": "* (It finally succeeds.)/", "SCR_TEXT_5711": "* (...)/", "SCR_TEXT_5712": "* (You hear the grinding of\n stone.)/", "SCR_TEXT_5713": "* (A single hushpuppy slides\n out from under the door.)/", "SCR_TEXT_5714": "* (You got Hush Puppy.)/%%", "SCR_TEXT_5720": "* (You put a Hot Cat in front\n of the door.)/", "SCR_TEXT_5721": "* (You hear growling...)/%%", "SCR_TEXT_5727": "* (You put a Dog Salad in front\n of the door.^1)\n* (It slides underneath.)/", "SCR_TEXT_5728": "* (...)/", "SCR_TEXT_5729": "* (The Dog Salad was absorbed\n by the darkness.)/%%", "SCR_TEXT_5736": "* (You put a Dog Residue in\n front of the door.)/", "SCR_TEXT_5737": "* (It slides underneath the door^1,\n as if pulled by a magnet.)/", "SCR_TEXT_5738": "* (...)/", "SCR_TEXT_5743": "* (ZOMMM!!^1!)\n* (It shoots back out at a\n high speed!)/%%", "SCR_TEXT_5747": "* (Two Dog Residues slowly slide\n back out from underneath\n the door.)/%%", "SCR_TEXT_5755": " %%", "SCR_TEXT_5761": "* Yes^1, we know^1.\n* The elevator to the city\n is NOT working./", "SCR_TEXT_5762": "* Because of this incident^1, rooms\n are running at a special rate!/", "SCR_TEXT_5763": "* 200G a room^1. Interested^1?\n \n Stay Do not\\C", "SCR_TEXT_5764": " ", "SCR_TEXT_5768": "* 200G a room^1. Interested^1?\n \n Stay Do not\\C", "SCR_TEXT_5769": " ", "SCR_TEXT_5774": "* Did you enjoy your stay?/", "SCR_TEXT_5775": "* What^1?\n* Room..^1.\n* Key?/", "SCR_TEXT_5776": "* No^1, we don't do that./", "SCR_TEXT_5777": "* If you leave your room^1,\n you'll have to pay again./", "SCR_TEXT_5778": "* 200G a room^1. Interested^1?\n \n Stay Do not\\C", "SCR_TEXT_5779": " ", "SCR_TEXT_5791": "* Fabulous^1!\n* We'll escort you to your\n room!/%%", "SCR_TEXT_5797": "* ... that's not enough money./%%", "SCR_TEXT_5802": "* Do let us know if you\n change your mind^1.\n* Have a sparkular day!/%%", "SCR_TEXT_5807": "* ... MY ONE TRUE LOVE?/", "SCR_TEXT_5808": "* .../", "SCR_TEXT_5809": "* (YOU LOOK BORED^1, DARLING.)/", "SCR_TEXT_5810": "* (I WANT THIS TO BE A STELLAR\n PERFORMANCE^1, SO IF YOU\n WON'T GIVE IT YOUR ALL...)/", "SCR_TEXT_5811": "* (THEN I'LL SKIP AHEAD FOR\n THE AUDIENCE'S SAKE.)/", "SCR_TEXT_5812": "* (Perform?)\n \n Yeah Skip this\\C", "SCR_TEXT_5813": " ", "SCR_TEXT_5819": "* (UNDERSTOOD.^1)\n* (LET'S KNOCK 'EM DEAD!)/%%", "SCR_TEXT_5823": "* (KA-SIGH...^1)\n* (THE SHOW MUST GO ON!)/%%", "SCR_TEXT_5829": "Interesting./", "SCR_TEXT_5830": "You want to go back./", "SCR_TEXT_5831": "You want to go bac^1k\nto the worl^2d\nyou destroyed./", "SCR_TEXT_5832": "It was you who pushed\neverythin^1g to its edge./", "SCR_TEXT_5833": "It was you who led the worl^1d\nto its destruction./", "SCR_TEXT_5834": "But you cannot accept it./", "SCR_TEXT_5835": "You think you are above\nconsequences.\n Yes No\\C", "SCR_TEXT_5836": "", "SCR_TEXT_5842": "Exactly./%%", "SCR_TEXT_5846": "Then what are you looking for?/%%", "SCR_TEXT_5851": "Perhaps./", "SCR_TEXT_5852": "We can reach a compromise./", "SCR_TEXT_5853": "You still have somethin^1g\nI want./", "SCR_TEXT_5854": "Give it to me./", "SCR_TEXT_5855": "And I will bring this\nworld back./", "SCR_TEXT_5856": " \n \n Yes No\\C", "SCR_TEXT_5857": "", "SCR_TEXT_5863": "Then it is agreed./", "SCR_TEXT_5864": "You will give me your SOUL.\n \n Yes No\\C", "SCR_TEXT_5865": " ", "SCR_TEXT_5869": "Then stay here for\nall eternity./", "SCR_TEXT_5870": " ", "SCR_TEXT_5877": ".../", "SCR_TEXT_5878": "Then^1, it is done./%%", "SCR_TEXT_5882": "Then stay here for\nall eternity./", "SCR_TEXT_5883": " ", "SCR_TEXT_5888": "* hey./", "SCR_TEXT_5889": "* is your refrigerator\n running?/", "SCR_TEXT_5890": " \n \n yes no\\C", "SCR_TEXT_5891": " ", "SCR_TEXT_5897": "* nice^1.\n* i'll be over to deposit\n the brewskis./%%", "SCR_TEXT_5901": "* ok^1, i'll send someone\n over to fix it./", "SCR_TEXT_5902": "* thanks for letting me\n know./", "SCR_TEXT_5903": "* good communication is\n important./%%", "SCR_TEXT_5937": " * Check * Compliment\n * Threat", "SCR_TEXT_5948": " * Check * Talk", "SCR_TEXT_5959": " * Check * Compliment\n * Threat", "SCR_TEXT_5970": " * Check * Compliment\n * Threat", "SCR_TEXT_5981": " * Check * Console\n * Terrorize", "SCR_TEXT_5991": " * Check * Imitate\n * Flirt", "SCR_TEXT_6001": " * Check * Talk", "SCR_TEXT_6011": " * Check * Talk\n * Devour * Dinner", "SCR_TEXT_6021": " * Check * Pick On\n * Don't Pick On", "SCR_TEXT_6031": " * Check * Talk", "SCR_TEXT_6041": " * Check * Flirt\n * Threat * Cheer", "SCR_TEXT_6051": " * Check * Imitate\n * Flirt", "SCR_TEXT_6061": " * Check * Pet", "SCR_TEXT_6071": " * Check * Pet\n * Pet * Pet \n * Pet * Pet ", "SCR_TEXT_6081": " * Check * Pet\n * Re-sniff * Roll Around", "SCR_TEXT_6091": " * Check * Pet\n * Re-sniff * Roll Around", "SCR_TEXT_6101": " * Check * Pet\n * Beckon * Play \n * Ignore", "SCR_TEXT_6114": " * Check * Agree\n * Clash * Joke", "SCR_TEXT_6124": " * Check * Laugh\n * Heckle * Joke", "SCR_TEXT_6135": " * Check * Compliment\n * Ignore * Steal", "SCR_TEXT_6145": " * Check * Compliment", "SCR_TEXT_6155": " * Check * Ditch", "SCR_TEXT_6165": " * Check * Decorate\n * Undecorate * Gift", "SCR_TEXT_6175": " * Check * Flex\n * Shoo", "SCR_TEXT_6185": " * Check * Flex\n * Feed Temmie * Talk\n Flakes ", "SCR_TEXT_6196": " * Check * Flirt\n * Insult", "SCR_TEXT_6206": " * Check", "SCR_TEXT_6221": " * Check * Imitate\n * Flirt", "SCR_TEXT_6234": " * Check * Lie Down\n * Hug * Unhug", "SCR_TEXT_6244": " * Check * Lie Down\n * Hug * Unhug", "SCR_TEXT_6259": " * Check * Clean\n * Touch * Joke", "SCR_TEXT_6269": " * Check * Smile\n * Hum * Conduct", "SCR_TEXT_6279": " * Check * Talk", "SCR_TEXT_6289": " * Check * Plead\n * Challenge", "SCR_TEXT_6300": " * Check", "SCR_TEXT_6313": " * Check * Cry", "SCR_TEXT_6323": " * Check * Whisper\n * Clean Armor", "SCR_TEXT_6333": " * Check * Whisper\n * Clean Armor", "SCR_TEXT_6343": " * Check * Flirt\n * Approach", "SCR_TEXT_6353": " * Check * Criticize\n * Encourage * Hug", "SCR_TEXT_6363": " * Check * Cool Down\n * Heat Up * Invite", "SCR_TEXT_6374": "\\W * Check * Struggle\n * Pay \\[1]G\n \\YYour Money: \\[G]G \\W ", "SCR_TEXT_6384": " * Check * Yell", "SCR_TEXT_6387": "\\W * Check \\Y* Yellow \\W", "SCR_TEXT_6398": " * Check * Fake Attack", "SCR_TEXT_6408": " * Check * Talk \n * Stare * Clear Mind", "SCR_TEXT_6418": " * Check * Talk \n * Sing", "SCR_TEXT_6428": " * Check * Compliment\n * Threaten * Mystify", "SCR_TEXT_6438": " * Check * Pick On\n * Don't Pick * Challenge\n On", "SCR_TEXT_6449": " * Check * Console\n * Terrorize * Pray", "SCR_TEXT_6460": " * Check * Defuse Bomb", "SCR_TEXT_6470": " * Check * Whisper\n * Touch Glove", "SCR_TEXT_6480": " * Check * Whisper\n * Touch Glove", "SCR_TEXT_6490": " * Check * Burn", "SCR_TEXT_6493": "\\W * Check \\Y* Turn \\W", "SCR_TEXT_6504": " * Check * Boast\n * Pose * Heel Turn", "SCR_TEXT_6514": " * Check * Talk", "SCR_TEXT_6524": " * Call * Hum\n * Scream * Flex\n * Unhug * Cry", "SCR_TEXT_6534": " * Check * Pick On\n * Mystify * Clean\n * Hum * Pray", "SCR_TEXT_6544": " * Check * Laugh\n * Heckle * Joke", "SCR_TEXT_6554": " * Check * ITEM \n * STAT * CELL", "SCR_TEXT_6565": " * Check * Join\n * Refuse", "SCR_TEXT_6579": " * Check * Pet\n * Beckon * Play \n * Ignore", "SCR_TEXT_6589": " * Fake Hit * Recipe\n * Smile * Clash", "SCR_TEXT_6599": " * Encourage * Call \n * Nerd Out * Quiz", "SCR_TEXT_6609": " * Joke * Puzzle \n * Recipe * Insult", "SCR_TEXT_6619": " * Take break * Joke \n * Judgment * Crossword", "SCR_TEXT_6629": " * Talk * Mercy \n * Hug * Preference", "SCR_TEXT_6639": " * Talk * Mercy \n * Stare * Hug", "SCR_TEXT_6649": " * Check", "SCR_TEXT_6659": " * Check", "SCR_TEXT_6669": " * Check", "SCR_TEXT_6679": " * Check", "SCR_TEXT_6689": " * Check", "SCR_TEXT_6699": " * Check * Compliment\n * Threaten * Mystify", "SCR_TEXT_6709": " * Check * Pick On\n * Don't Pick * Challenge\n On", "SCR_TEXT_6720": " * Check * Console\n * Terrorize * Pray", "SCR_TEXT_6731": " * Check * Talk", "SCR_TEXT_6741": " * Check * Switch\n * Fix * Lie Down", "SCR_TEXT_6751": " * Check * Hiss\n * Devour * Snack", "SCR_TEXT_6761": " * Check * Applaud\n * Boo * Nothing", "SCR_TEXT_6772": " * Check * Something", "SCR_TEXT_6783": " * Check * Draw", "SCR_TEXT_6793": " * Check * Hope \n * Dream", "SCR_TEXT_6804": " * Error", "SCR_TEXT_6814": " * Struggle", "SCR_TEXT_6825": "\\W * Undyne ", "SCR_TEXT_6826": "\\W \\Y* (Saved) \\W", "SCR_TEXT_6828": " * Alphys \\W \n", "SCR_TEXT_6829": " \\Y* (Saved)\\W \n", "SCR_TEXT_6831": "\\W * Papyrus * Sans \\W \n", "SCR_TEXT_6832": "\\Y * (Saved) * (Saved)\\W \n", "SCR_TEXT_6834": "\\W * Toriel * Asgore \\W ", "SCR_TEXT_6835": "\\Y * (Saved) * (Saved)\\W ", "SCR_TEXT_6848": " * Someone else", "SCR_TEXT_6849": " * Asriel Dreemurr", "SCR_TEXT_6868": "* Dialing..\\E0.\\TT /", "SCR_TEXT_6876": "\\F1 %", "SCR_TEXT_6877": "\\E0* This is TORIEL./", "SCR_TEXT_6878": "* You only wanted to\n say hello...^2?\n* Well then./", "SCR_TEXT_6879": "\\E0* 'Hello!'/", "SCR_TEXT_6880": "* I hope that suffices^1.\n* Hee hee./", "SCR_TEXT_6881": "\\TS \\F0 \\T0 %", "SCR_TEXT_6882": "* Click.../%%", "SCR_TEXT_6886": "\\F1 %", "SCR_TEXT_6887": "\\E0* This is TORIEL./", "SCR_TEXT_6888": "* You want to say\n hello again?/", "SCR_TEXT_6889": "* 'Salutations!'/", "SCR_TEXT_6890": "* Is that enough?/", "SCR_TEXT_6891": "\\TS \\F0 \\T0 %", "SCR_TEXT_6892": "* Click.../%%", "SCR_TEXT_6896": "\\F1 \\TT %", "SCR_TEXT_6897": "\\E0* This is TORIEL./", "SCR_TEXT_6898": "* Are you bored^1?\n* I should have given\n a book to you./", "SCR_TEXT_6899": "* My apologies./", "SCR_TEXT_6900": "* Why not use your\n imagination to\n divert yourself?/", "SCR_TEXT_6901": "* Pretend you are..^1.\n* A monarch!/", "SCR_TEXT_6902": "* Rule over the leaf pile\n with a fist of iron./", "SCR_TEXT_6903": "* Can you do that for me?/", "SCR_TEXT_6904": "\\TS \\F0 \\T0 %", "SCR_TEXT_6905": "* Click.../%%", "SCR_TEXT_6909": "\\F1 \\TT %", "SCR_TEXT_6910": "\\E0* This is TORIEL./", "SCR_TEXT_6911": "* Hello^1, my child./", "SCR_TEXT_6912": "\\E1* Sorry^1, I do not have\n much to say./", "SCR_TEXT_6913": "\\E0* It was nice to hear\n your voice^1, though^1./", "SCR_TEXT_6914": "\\TS \\F0 \\T0 %", "SCR_TEXT_6915": "* Click.../%%", "SCR_TEXT_6920": "* Dialing..\\E0.\\TT /", "SCR_TEXT_6921": "\\F1 %", "SCR_TEXT_6922": "* This is TORIEL./", "SCR_TEXT_6923": "\\E1* Help with a puzzle^1.^1.^1.?/", "SCR_TEXT_6924": "* Um^1, you have not\n left the room^1, have you?/", "SCR_TEXT_6925": "\\E0* Wait patiently for\n me and we can solve\n it together!/", "SCR_TEXT_6926": "\\TS \\F0 \\T0 %", "SCR_TEXT_6927": "* Click.../%%", "SCR_TEXT_6931": "* Dialing..\\E0.\\TT /", "SCR_TEXT_6932": "\\F1 %", "SCR_TEXT_6933": "* This is TORIEL./", "SCR_TEXT_6934": "\\E1* You want to know\n more about me?/", "SCR_TEXT_6935": "* Well^1, I am afraid there\n is not much to say./", "SCR_TEXT_6936": "\\E0* I am just a silly little\n lady who worries too\n much!/", "SCR_TEXT_6937": "\\TS \\F0 \\T0 %", "SCR_TEXT_6938": "* Click.../%%", "SCR_TEXT_6943": "* Dialing..\\E0.\\TT /", "SCR_TEXT_6944": "\\F1 %", "SCR_TEXT_6945": "* This is TORIEL./", "SCR_TEXT_6946": "\\E8* Huh^2?\n* Did you just call\n me... \"Mom\"?/", "SCR_TEXT_6947": "\\E1* Well...\n* I suppose.../", "SCR_TEXT_6948": "* Would that make you\n happy?/", "SCR_TEXT_6949": "* To call me..^2.\n* \"Mother?\"/", "SCR_TEXT_6950": "\\E0* Well then^1, call me\n whatever you like!/!", "SCR_TEXT_6951": "\\TS \\F0 \\T0 %", "SCR_TEXT_6952": "* Click.../%%", "SCR_TEXT_6963": "* Dialing..\\E0.\\TT /", "SCR_TEXT_6964": "\\F1 %", "SCR_TEXT_6965": "\\E8* ...^2 huh???/", "SCR_TEXT_6966": "\\E1* Oh,^1 heh..^1 heh...^1 \\E0 \n* Ha ha ha!/", "SCR_TEXT_6967": "* How adorable...^1 I\n could pinch your cheek!/", "SCR_TEXT_6968": "* You can certainly find\n better than an old woman\n like me./", "SCR_TEXT_6969": "\\TS \\F0 \\T0 %", "SCR_TEXT_6970": "* Click.../%%", "SCR_TEXT_6974": "* Dialing..\\E0.\\TT /", "SCR_TEXT_6975": "\\F1 %", "SCR_TEXT_6976": "\\E1* Oh dear,^1 are you\n serious...?/", "SCR_TEXT_6977": "\\E1* I do not know if this is\n pathetic,^1 or endearing./", "SCR_TEXT_6978": "\\TS \\F0 \\T0 %", "SCR_TEXT_6979": "* Click.../%%", "SCR_TEXT_6982": "\\E8* And after you said you\n want to call\n me \"mother...\"/", "SCR_TEXT_6983": "\\E0* You are an...^2 \n \\E1... \"interesting\"\n child./", "SCR_TEXT_6984": "\\TS \\F0 \\T0 %", "SCR_TEXT_6985": "* Click.../%%", "SCR_TEXT_6994": "* Dialing... /", "SCR_TEXT_6995": "* ... /", "SCR_TEXT_6996": "* But nobody came./%%", "SCR_TEXT_7000": "* Dialing... /", "SCR_TEXT_7001": "* ... /", "SCR_TEXT_7002": "* Nobody picked up./%%", "SCR_TEXT_7007": "* Dialing... /", "SCR_TEXT_7008": "* ... /", "SCR_TEXT_7009": "* The ringing is coming from\n inside your inventory./%%", "SCR_TEXT_7016": "* Dialing...\\TT /", "SCR_TEXT_7017": "\\F1 %", "SCR_TEXT_7018": "* Hey^1, you silly\n child./", "SCR_TEXT_7019": "* If you want to\n talk to me^1, I am\n right here./", "SCR_TEXT_7020": "\\TS \\F0 \\T0 %", "SCR_TEXT_7021": "* Click.../%%", "SCR_TEXT_7025": "* Dialing... /", "SCR_TEXT_7026": "* ... /", "SCR_TEXT_7027": "* (Somewhere^1, signals deflected\n by a dog.)/%%", "SCR_TEXT_7040": "* (No response.^1)\n* (Their phone might be out\n of batteries.)/%%", "SCR_TEXT_7052": "* (The box is aclog with the\n the hair of a dog.)/%%", "SCR_TEXT_7079": "* You encountered the Dummy.", "SCR_TEXT_7080": "%%%", "SCR_TEXT_7084": "* Froggit attacks you!", "SCR_TEXT_7085": "%%%", "SCR_TEXT_7089": "* Froggit hopped close!", "SCR_TEXT_7090": "%%%", "SCR_TEXT_7094": "* Whimsun approached meekly!", "SCR_TEXT_7095": "%%%", "SCR_TEXT_7099": "* Froggit and Whimsun drew near!", "SCR_TEXT_7100": "%%%", "SCR_TEXT_7104": "* Moldsmal blocked the way!", "SCR_TEXT_7105": "%%%", "SCR_TEXT_dogshrine_5913": "* (Dog Shrine.)/", "SCR_TEXT_dogshrine_5914": "* (Donate?)\n \n Dognate Dognot\\C", "SCR_TEXT_dogshrine_5919": "* (\\[1] of \\[2]G in the box.)\n \n Dognate Dognot\\C", "SCR_TEXT_dogshrine_5924": "* (Looks like the money was used\n to buy some fairy lights.)/", "SCR_TEXT_dogshrine_5925": "* (It was kind of dark in here.)/", "SCR_TEXT_dogshrine_5933": "* (Looks like the money was used\n to increase the size of the\n shrine.)/", "SCR_TEXT_dogshrine_5941": "* (The donation box slot is even\n bigger now.)/", "SCR_TEXT_dogshrine_5942": "* (You should be able to donate\n even more at once!)/", "SCR_TEXT_dogshrine_5943": "* (... actually^1, it looks like\n the sides of the slot are\n just painted on...)/", "SCR_TEXT_dogshrine_5944": "* (Seems you'll still have to\n donate just 1G at a time...)/", "SCR_TEXT_dogshrine_5954": "* (The donation box is sealed.)/", "SCR_TEXT_dogshrine_5955": "* (There was seemingly no point\n to all of this...)/%", "SCR_TEXT_dogshrine_5958": "* (Since your adventure is over^1,\n you can reminisce about how\n useful the Dog Shrine was...)/", "SCR_TEXT_dogshrine_5959": "* (... it wasn't useful at all.)/%", "SCR_TEXT_dogshrine_5970": "* (Something is wrong with\n the box.)/%", "SCR_TEXT_dogshrine_5977": "* (The box is full.)/%", "SCR_TEXT_dogshrine_5982": "* (Not enough money.)/", "SCR_TEXT_dogshrine_5983": "* (That's relieving...)/%", "SCR_TEXT_dogshrine_5993": "* (You donated 1G.)/%", "SCR_TEXT_dogshrine_5997": "* (You put 1G into the box.)/", "SCR_TEXT_dogshrine_5998": "* (You feel like you're about to\n waste a lot of time...)/%", "SCR_TEXT_dogshrine_6003": "* (Clink!)\n* (The box is filled with coins.)/", "SCR_TEXT_dogshrine_6004": "* (Perhaps if you leave and\n return^1, the donations will be\n used for something.)/%", "SCR_TEXT_dogshrine_6015": "* (You feel a sense of relief.)/%", "SCR_TEXT_dogshrine_6024": "* (Donation box.)\n \n Use It Do not\\C", "SCR_TEXT_dogshrine_6031": "* (... hand can't fit inside.)/", "SCR_TEXT_dogshrine_6032": "* (Check it again to try\n donating.)/%", "SCR_TEXT_dogshrine_6037": "* (Right.)/%", "SCR_TEXT_dogshrine_6045": "* (The boombox is playing...)\n* (An upbeat song.)/", "SCR_TEXT_dogshrine_6046": "* (It's having a psychological\n effect on your desire to\n donate.)/", "SCR_TEXT_dogshrine_6047": "* (... It's not clear what kind\n of effect that is.)/", "SCR_TEXT_dogshrine_6048": "* (Change the track?)\n \n Change Do not\\C", "SCR_TEXT_dogshrine_6059": "* (Huh!?)\n* (The next track is just the\n same but faster...!?)/%", "SCR_TEXT_dogshrine_6065": "* (You see no reason to\n change it.)/%", "SCR_TEXT_dogshrine_6070": "* (You returned the song\n to normal.)/%", "SCR_TEXT_dogshrine_6076": "* (\\[1]G inside.)\n \n Donate Do not\\C", "SCR_TEXT_dogshrine_6095": "* (1G was put inside.)/%", "SCR_TEXT_dogshrine_6101": "* (Not enough G.)/%", "SCR_TEXT_dogshrine_6106": "* (There's enough.)/%", "SCR_TEXT_dogshrine_6112": "* (Nothing was put inside.)/%", "blt_sizebone_115": " THIS IS AN ERROR\n MESSAGE^1.\n REALLY!!!/%%", "blt_sizebone_118": " YOU'RE TOO WEAK!!\n I WAS EASILY ABLE\n TO CAPTURE YOU!!!/", "blt_sizebone_119": " I WILL NOW SEND\n YOU TO THE\n CAPTURE ZONE!!/", "blt_sizebone_120": " OR^1, AS SANS\n CALLS IT^1.../", "blt_sizebone_121": " OUR GARAGE???/", "blt_sizebone_122": " YOU'RE IN THE\n DOGHOUSE NOW!/", "blt_sizebone_123": " NYEH HEH HEH HEH\n HEH HEH HEH!!!/%%", "blt_sizebone_127": " WELL!!^1! YOU MAY\n HAVE CLEVERLY\n ESCAPED FROM\n JAIL BEFORE.../", "blt_sizebone_128": " BUT THIS TIME^1,\n I'VE UPGRADED\n THE FACILITIES./", "blt_sizebone_129": " NOT ONLY WILL\n YOU BE\n TRAPPED.../", "blt_sizebone_130": " BUT YOU WON'T\n EVEN WANT\n TO LEAVE!!!/", "blt_sizebone_131": " NYEH HEH HEH HEH\n HEH HEH HEH!!!/%%", "blt_sizebone_136": " YOU ARE...\n PERSISTENT!/", "blt_sizebone_137": " BUT^1!\n IT JUST WON'T\n WORK ON ME!/", "blt_sizebone_138": " I AM THE\n PERSISTENTEST!/", "blt_sizebone_139": " AND IF YOU\n THINK YOU ARE\n PERSISTENESTER.../", "blt_sizebone_140": " THAT IS WRONG^1!\n GRAMATICALLY\n WRONG!/", "blt_sizebone_141": " BECAUSE THE\n CORRECT FORM\n WOULD BE.../", "blt_sizebone_142": " NOT AS\n PERSISTENTEST AS\n PAPYRUS^1, THE\n PERSISTENTESTEST!/\"", "blt_sizebone_143": " I HOPE YOU\n ENJOYED THIS\n LESSON./", "blt_sizebone_144": " NYEH HEH HEH HEH\n HEH HEH HEH!!!/%%", "obj_6book_master_384": "You\ncalled\nfor\nhelp\n...", "obj_6book_master_385": "%%%", "obj_6book_act_179": "You called for help...", "obj_6book_wordbullet_bad_0": "DEATH", "obj_6book_wordbullet_good_0": "LIFE", "obj_6book_wordbullet_bad_1": "DESPAIR", "obj_6book_wordbullet_good_1": "HOPE", "obj_6book_wordbullet_bad_2": "NIGHTMARE", "obj_6book_wordbullet_good_2": "DREAMS", "obj_6book_wordbullet_bad_3": "SADNESS", "obj_6book_wordbullet_good_3": "HAPPINESS", "obj_6book_wordbullet_bad_4": "RUIN", "obj_6book_wordbullet_good_4": "SUCCESS", "obj_6book_wordbullet_bad_5": "HATRED", "obj_6book_wordbullet_good_5": "LOVE", "obj_6book_wordbullet_bad_6": "TRAPPED", "obj_6book_wordbullet_good_6": "FREEDOM", "obj_6book_wordbullet_bad_7": "SLAUGHTER", "obj_6book_wordbullet_good_7": "MERCY", "obj_6book_wordbullet_bad_8": "DOOM", "obj_6book_wordbullet_good_8": "LUCK", "obj_6book_wordbullet_bad_9": "TERROR", "obj_6book_wordbullet_good_9": "CALM", "obj_6book_wordbullet_bad_10": "HORROR", "obj_6book_wordbullet_good_10": "RELIEF", "obj_6book_wordbullet_bad_11": "CRUELTY", "obj_6book_wordbullet_good_11": "KINDNESS", "obj_6book_wordbullet_bad_12": "MURDERER", "obj_6book_wordbullet_good_12": "DREAMER", "obj_6book_wordbullet_bad_13": "DESTROY", "obj_6book_wordbullet_good_13": "CREATE", "obj_6book_wordbullet_bad_14": "CORRUPT", "obj_6book_wordbullet_good_14": "PROTECT", "obj_6glove_act_148": "* You called for help...", "obj_6glove_act_149": "%%%", "obj_6gun_act_149": "* You called for help...", "obj_6gun_act_150": "%%%", "obj_6knife_act_284": "* You called for help...", "obj_6knife_act_285": "%%%", "obj_6pan_act_163": "* You called for help...", "obj_6pan_act_164": "%%%", "obj_6shoe_act_184": "* You called for help...", "obj_6shoe_act_185": "%%%", "obj_aaron_243": "Come on\nin, the\nwater's\nfine ; )", "obj_aaron_244": "No need\nfor a\nswimming\nsuit ; )", "obj_aaron_245": "Edu-\ncation?\nHobby?\nTalent?", "obj_aaron_246": "Whew,\nI'm\nsweating\n; )", "obj_aaron_249": "Don't\nget too\nclose\n; )", "obj_aaron_250": "Sure\nisn't\ncreepy\nout ; )", "obj_aaron_251": "I sure\ndo love\nmuscles\n; )", "obj_aaron_252": "Whew,\nI'm\nsweating\n; )", "obj_aaron_257": "Flagrant\nerror\n; )", "obj_aaron_258": "Flexing\ncontest?\nOK, flex\nmore ; )", "obj_aaron_259": "Nice!!\nI won't\nlose\ntho ; )", "obj_aaron_264": "Fiesty,\nhuh?\n; )", "obj_aaron_265": "Wow!\nSpunky!\nLove it\n; )", "obj_aaron_267": "You'll\nchange\nyour\nmind ; )", "obj_aaron_272": "CHECK\nall you\nwant ; )", "obj_aaron_273": "... ; )", "obj_aaron_276": "Ha, nice.\nMy kind\nof humor\n; )", "obj_aaron_278": "Just the\ntwo of\nus, huh?\n; )", "obj_aaron_279": "Hi?\n; )", "obj_aaron_282": "%%%", "obj_aaron_478": "* Aaron is splashing you\n playfully.", "obj_aaron_479": "* Aaron is looking around^1,\n fearful of something.", "obj_aaron_480": "* Aaron is sweating bullets^3.\n* Literally.", "obj_aaron_481": "* Aaron is admiring his own\n muscles.", "obj_aaron_482": "* Smells like an underwater\n barnyard.", "obj_aaron_483": "* Smells like a mussel farm.", "obj_aaron_484": "* Aaron is ready for your\n next flex.", "obj_aaron_486": "* Aaron's muscles droop\n comically.", "obj_aaron_502": "* AARON - ATK 24 DEF 12\n* This seahorse has a lot of\n HP (Horsepower)./", "obj_aaron_503": "* All of his attacks are harder\n to dodge at the bottom of the\n box./^", "obj_aaron_512": "* You tell Aaron to go away./^", "obj_aaron_514": "* You tell Aaron to go away^1.\n* He agrees./^", "obj_aaron_524": "* You flex^1.\n* Aaron flexes twice as hard.\n* ATTACK increases for you two./^", "obj_aaron_525": "* You flex harder^1.\n* Aaron flexes thrice as hard.\n* ATTACK increases for you two./^", "obj_aaron_526": "* You flex^1.\n* Aaron flexes very hard.../", "obj_aaron_527": "* He flexes himself out of\n the room!/^", "obj_aaronnpc_70": "* Since you flexed at me^1,\n I've been thinking of a\n lot of things ; )/", "obj_aaronnpc_71": "* Like..^1.\n* Flexing ; )/%%", "obj_aaronnpc_75": "* And flexing ; )/%%", "obj_aaronnpc_80": "* You came all this way to\n see me flex ; )/", "obj_aaronnpc_81": "* This really says something\n about you ; )/%%", "obj_aaronnpc_86": "* I..^1. I'm sc-scared... ; )/", "obj_aaronnpc_87": "* Ghosts aren't real^1, right?\n* ; )/", "obj_aaronnpc_88": "* What^1? They are real^1?\n* Oh nooooooo ; )/%%", "obj_aaronnpc_92": "* First ghosts^1, are real^1, now\n anime's real ; )\n* All my nightmares are true ; )/%%", "obj_actiontable_63": "AH^1, YES^1, ACTION\nFIGURES./", "obj_actiontable_64": "A GREAT REFERENCE\nFOR THEORETICAL\nBATTLE SCENARIOS./", "obj_actiontable_66": "\\E3HOW DO I HAVE\nSO MANY?/", "obj_actiontable_67": "\\E2WELL^1, LET'S JUST\nSAY THEY'RE\nFROM.../", "obj_actiontable_68": "\\E0A CHUBBY^1, SMILING\nMAN WHO LOVES TO\nSURPRISE PEOPLE./", "obj_actiontable_69": "YEAH^1!!\nTHAT'S RIGHT!/", "obj_actiontable_70": "SANTA!!!!/%%", "obj_actiontable_72": "* (Action figures of many\n sexy robots.)/%%", "obj_actiontable_76": "* (Action figures of many\n sexy robots.)/%%", "obj_adate_125": " DATING^1 STAR^5T^2.^2.^2.^3?%%", "obj_adate_142": "Uhhh^1, sorry^2!\nI'm still getting\ndressed!/%%", "obj_adate_170": "H-how do I look?/", "obj_adate_171": "My friend helped me\npick out this\ndress./", "obj_adate_172": "\\E1S\\M0he's got a great\nsense of.../", "obj_adate_173": "\\E0Um^1, anyway^1!\nLet's do this thing!/%%", "obj_adate_186": " DATING^3 START^3.%%", "obj_adate_199": "H-h-hey^1, w-w-wait!/", "obj_adate_200": "Actually^1, we still\ncan't start the\ndate yet!!!/%%", "obj_adate_209": " DATING..^1. STOP^4?%%", "obj_adate_221": "Umm^1, I've gotta give\nyou items to raise\nyour affection\nstatistic^1, first!/", "obj_adate_222": "That'll increase the\nchance of a successful\noutcome to the\ndate!/", "obj_adate_223": "\\E6Right...?/", "obj_adate_224": "\\E0Anyway^1, d-don't worry^1!\nI'm prepared!/", "obj_adate_225": "\\E5I-I've been\nstockpiling gifts\nin anticipation\nfor a date like this!/", "obj_adate_226": "\\E7F\\M6-first^1, I've got.../", "obj_adate_227": "\\E5Some metal armor\npolish!/", "obj_adate_228": "\\E3.../", "obj_adate_229": "\\E6Um^1, maybe you can't\nuse that./", "obj_adate_230": "\\E5But!!!/", "obj_adate_231": "I also brought some\nwaterproof cream for\nyour scales!/", "obj_adate_232": "\\E3Your^1, uh..^1.\nScales.../", "obj_adate_233": "\\E6Uh^1, well^1, how about.../", "obj_adate_234": "This magical spear\nrepair kit^1, that I.../", "obj_adate_235": "\\E7Um.../", "obj_adate_236": "\\E5Hey^1, let's forget\nabout the items!/", "obj_adate_237": "\\E0L\\M0et's just start\nthe date!/%%", "obj_adate_301": " DATING!^1! START!^3!%%", "obj_adate_314": "Yeah!!^1!\nLet's^1, uh^1, date!/%%", "obj_adate_352": "... uh.../", "obj_adate_353": "\\E4Do you..^3. like..^3.\nAnime...^2?/*", "obj_adate_367": " \n Yes No \n ", "obj_adate_391": "H-hey^1!\nMe too!!/%%", "obj_adate_396": "Oh./%%", "obj_adate_414": "Hey^1!\nLet's!^1!\nGo somewhere!!!/", "obj_adate_415": "\\E7But where's a good\nplace to go on\na date...?/", "obj_adate_416": "\\E2.../", "obj_adate_417": "\\E0I've got it!!!/", "obj_adate_418": "\\E5Let's go to the\ngarbage dump!!!/%%", "obj_adate_476": "Here we are!/", "obj_adate_477": "This is where Undyne\nand I come all\nthe time.../", "obj_adate_478": "\\E1We find all sorts\nof great stuff\nhere./", "obj_adate_479": "\\E5Heh^1, she's\nreally.../", "obj_adate_480": "\\E6Uh.../%%", "obj_adate_503": "Oh no./", "obj_adate_504": "\\E9That's her over\nthere./", "obj_adate_505": "\\M4I c-can't let her\nsee me on a date\nwith you!/", "obj_adate_506": "\\E6Why...?/", "obj_adate_507": "\\M0Because^1, uh..^1.\nWell.../", "obj_adate_508": "\\E9Oh no^1, here she\ncomes!!/%%", "obj_adate_556": " Hey!^1!\n There you are!!/", "obj_adate_557": "\\F2 I^1, uh^1, realized^1,\n if you deliver that\n thing.../", "obj_adate_558": "\\F3 It might be a bad\n idea./", "obj_adate_559": "\\F4 So I'm gonna do\n it!!^1!\n Give it to me!!!/", "obj_adate_560": "\\F3 Huh!^1?\n You don't have it!?/", "obj_adate_561": "\\F4 Ngggaaahhh!!/", "obj_adate_562": " Have you at least\n seen her!?/*", "obj_adate_576": " \n Yeah Nope \n ", "obj_adate_602": " Yes?/", "obj_adate_603": "\\F6 So she's somewhere\n around here.../", "obj_adate_604": "\\F0 Thanks^1.\n I'll keep looking./%%", "obj_adate_609": " No???/", "obj_adate_610": " But she wasn't\n at home.../", "obj_adate_611": "\\F3 Where the heck\n could she be!?/%%", "obj_adate_669": "\\E2Oh my god.../", "obj_adate_670": "\\E6W... well^1, I guess\nit's obvious^1, huh?/", "obj_adate_671": "\\E7I...^1 uh..^1.\nI really like her./", "obj_adate_672": "\\E9I mean^1, more than\nI like other people!/", "obj_adate_673": "\\E7I'm sorry./", "obj_adate_674": "\\E6I j-just figured^1,\ny-you know.../", "obj_adate_675": "\\E7It'd be f-fun to\ngo on like^1, a cute^1,\nkind of.../", "obj_adate_676": "\\E6P\\M3retend date with you^1?\nT-to make you feel\nbetter?/", "obj_adate_677": "\\E7.../", "obj_adate_678": "\\E6Well^1, it sounds even\nworse when I put it\nlike that./", "obj_adate_679": "\\E8I\\M0'm sorry^1.\nI messed up again./", "obj_adate_680": "\\E7Undyne's the person I..^1.\nUm..^1. really want to\ngo on a date with./", "obj_adate_681": "But, I mean..^1.\nShe's way out of\nmy league./", "obj_adate_682": "\\E9N-not that you\naren't^1, um^1, cool!/", "obj_adate_683": "\\E7B-but..^1. Undyne.../", "obj_adate_684": "She's so confident..^1.\nAnd strong..^1.\nAnd funny.../", "obj_adate_685": "\\E8And I'm just a\nnobody./", "obj_adate_686": "\\M3A fraud./", "obj_adate_687": "I'm the royal\nscientist^1, but.../", "obj_adate_688": "\\M0All I've ever done\nis hurt people./", "obj_adate_689": "\\E7I've told her so\nmany lies^1, she thinks\nI'm.../", "obj_adate_690": "\\E6She thinks I'm a\nlot cooler than I\nactually am./", "obj_adate_691": "\\E7If she gets close\nto me^1, she'll.../", "obj_adate_692": "\\E8She'll find out the\ntruth about me./", "obj_adate_693": "\\E7.../", "obj_adate_694": "\\E7What should I do?/*", "obj_adate_708": " \n Tell her Keep \n the truth lying ", "obj_adate_732": "\\E9The truth...?/", "obj_adate_733": "\\M4But if I tell her\nthat^1, she'll hate\nme./", "obj_adate_734": "\\E6I\\M0sn't it better\nthis way?/", "obj_adate_735": "To live a lie where\nboth people are\nhappy.../", "obj_adate_736": "\\E7Or a truth where\nneither of us\nare?/", "obj_adate_737": "They say \"be\nyourself.\"/", "obj_adate_738": "\\E8But I don't\nreally like who\n\"myself\" is./", "obj_adate_739": "\\E7I'd rather just\nbe whatever makes\npeople like me./", "obj_adate_740": "\\E6Eheheh.../", "obj_adate_741": "\\E7.../", "obj_adate_742": "\\E8.../", "obj_adate_743": "No, you're right./", "obj_adate_744": "Every day I'm\nscared.../", "obj_adate_745": "\\E7Scared what will\nhappen if people\nlearn the truth\non their own./", "obj_adate_746": "\\M3They'll all get\nhurt because of\nme.../", "obj_adate_747": "\\E9B\\M4ut how can I\ntell UNDYNE the\ntr..^1. truth?/", "obj_adate_748": "\\E8I d-don't have the\nconfidence.../", "obj_adate_749": "\\E9I'm going to mess\nit up^1!\nHow can I\npractice!?/%%", "obj_adate_755": "Yeah..^1. yeah^1, you're\nright!/", "obj_adate_756": "\\E6I\\M0've come this far^1,\nI c-can't tell\nher now!/", "obj_adate_757": "\\E7Sh-she'd be really\nhurt if she found\nout^1, right?/", "obj_adate_758": "\\E5S-so it'll just\nbe^1, uh^1, a little\nsecret!/", "obj_adate_759": "\\M1What people don't\nknow can't hurt\nthem!!/", "obj_adate_760": "\\M0Th-thank God I've\ngot an honest\nfriend like you!!/", "obj_adate_761": ".../", "obj_adate_762": "\\E3.../", "obj_adate_763": "\\M1B..^1. but what if she\nfinds out on her\nown^1, somehow?/", "obj_adate_764": "\\E7O\\M0r if I ever\nm-mess up.../", "obj_adate_765": "\\M4Sh-she'd find out\nthe truth^1, and.../", "obj_adate_766": "\\E8Pr-probably be even\nmore hurt than if\nI told her myself./", "obj_adate_767": "\\E6N\\M0-not to mention^1,\nl-lying so far..^1.\nh..^1. has.../", "obj_adate_768": "\\E8Been really\nstressful^1, and scary./", "obj_adate_769": "\\E3.../", "obj_adate_770": "\\E4I think I'm going\nto have to tell\nher the truth./", "obj_adate_771": "\\E9B-but how!?/", "obj_adate_772": "\\E8I..^1. I don't have\nthe confidence.../", "obj_adate_773": "\\E7How am I supposed\nto practice\nsomething like that!?/%%", "obj_adate_794": " Let's Obviously\n Roleplay Let's \n It Roleplay", "obj_adate_827": "\\E4R..^1. roleplay?/", "obj_adate_828": "\\E3.../", "obj_adate_829": "\\E5.\\M1.. That actually\nsounds kind of\nfun!/", "obj_adate_830": "\\M0OK^1, which one of\nus will be Undyne?/*", "obj_adate_844": " \n I'll be You'll be\n Undyne Undyne ", "obj_adate_868": "Oh^1. Right^1.\nObviously^1.\nEhehe./", "obj_adate_869": "\\E2A\\M1hem./", "obj_adate_870": "\\E0H-hi\\M3 Undyne..^1.\nH-how are you doing\ntoday?/*", "obj_adate_884": " \n I'm fine. YOur \n cute, ", "obj_adate_907": "\\E5Ha^1! Ha^1!\nGlad to hear it!!/", "obj_adate_908": "\\E3.../", "obj_adate_909": "\\E4Uhhh^1, so I'd like\nto^1, um^1, talk to\nyou about\nsomething./%%", "obj_adate_913": "\\E5Th..^1. thanks!/", "obj_adate_914": "\\E6You say that to me\na lot^1, and I\nnever know what\nto say!!/", "obj_adate_915": "\\E6But I know^1, you just^1,\nmean it platonically^1,\nbecause we're just\nfriends!/", "obj_adate_916": "\\M1Eheheh!!!/", "obj_adate_917": "\\E3.../", "obj_adate_918": "\\E4Uhhh^1, so I'd like\nto^1, um^1, talk to\nyou about\nsomething./%%", "obj_adate_941": " \n What is it, THEN SHe\n Alphys. Kisses YOu", "obj_adate_963": "\\E3Umm, you see..^1.\nI..^1. I.../", "obj_adate_964": "\\M3I..^1. I h-haven't been\nexactly truthful\nw-w-with you.../", "obj_adate_965": "\\E4Y\\M4..^1. you see^1, I..^1. I.../", "obj_adate_966": "\\E9Oh^1, forget it!/", "obj_adate_967": "\\M0Undyne!!!/", "obj_adate_968": "I..^1. I want to\ntell you how I\nfeel!/", "obj_adate_969": "\\M4Y-you're so brave^1,\na-and s-strong..^1.\nA-and nice.../", "obj_adate_970": "Y-you always listen\nt-to me when I talk\nabout n-n-nerdy\nstuff.../", "obj_adate_971": "\\E0Y-you always d-d-do\nyour best to m-make\nme f-f-feel\nspecial.../", "obj_adate_972": "\\E3L-like t-telling me\nthat y-you'll b-beat\nup anyone that\ng-gets in my way.../%%", "obj_adate_976": "\\E9WH-WHAT!?/", "obj_adate_977": "\\M1UNDYNE WOULD NEVER^1,\nUH..../", "obj_adate_978": "\\E3.../", "obj_adate_979": "\\M0.../", "obj_adate_980": "\\E4I kiss her back..^1.\nS..^1. softly.../", "obj_adate_981": "\\M4I..^1. l-look gently\ninto her eyes.../%%", "obj_adate_997": "UNDYNE!!!/", "obj_adate_998": "I CAN'T TAKE THIS\nANY LONGER!!!/", "obj_adate_999": "I'M MADLY IN LOVE\nWITH YOU!!!/", "obj_adate_1000": "HOLD ME^1, UNDYNE!^1!\nHOLD ME!!!/%%", "obj_adate_1006": "I START HOLLERING!!/", "obj_adate_1007": "UNDYNE!!!^1!\nI LOVE YOU!!!/", "obj_adate_1008": "UNDYNE!!^1!\nKISS ME AGAIN^1,\nUNDYNE!!!/%%", "obj_adate_1023": "\\E9M\\M0-m-me^1?\nUndyne???/", "obj_adate_1024": "\\E7Uh^1, uh^1, uh^1, uh^1,\nok!/", "obj_adate_1025": "\\E6I'll say what I\nthink she'd say^1,\nand you..^1. ummm..../", "obj_adate_1026": "\\E5You show me what\nI'm supposed to do!/", "obj_adate_1027": "\\E2*\\M1ahem*/", "obj_adate_1028": "\\E0N\\M2gahhhh!!^1!\nHey^1, Alphys!\nYou look cute\ntoday!/", "obj_adate_1029": "\\E5Which I say often^1!\nBut platonically\nbecause I would\nNEVER like you./*", "obj_adate_1043": " Hi Undyne! Yo your\n Can we one hot\n talk? hotbaby", "obj_adate_1069": "Talk^1, to you^1?\nHmmm..^1.\nI guess so./", "obj_adate_1070": "I often seem\nexcited to listen\nto you for some\nreason./", "obj_adate_1071": "\\E4I will make intent\neye contact with you\nso you sweat while\nyou talk./", "obj_adate_1072": "\\E0So^1, what is it?/%%", "obj_adate_1078": "What!^1?\nA... alphys!?/", "obj_adate_1079": "What's gotten into\nyou!?/", "obj_adate_1080": "\\E9H\\M2-hotbaby!^1?\nHow dare you call\nme that!?/", "obj_adate_1081": "\\E5First off^1, I'm a\nbaby KNIGHT!/", "obj_adate_1082": "Captain of the\nbabies!!!/", "obj_adate_1083": "Treat my position\nwith respect^1, or I\nwill strike you\ndown!/", "obj_adate_1084": "\\M3Uh^1, now pretend\nI'm suplexing a\nboulder for no\nreason./", "obj_adate_1085": "\\E9U\\M0m^1! Anyway^1!\nWhat do you\nwant to say^1,\nAlphys!?/%%", "obj_adate_1108": " Let's tell Alphys\n Undyne the gives u\n truth a kiss,", "obj_adate_1132": "What!?/", "obj_adate_1133": "So you've been\nlying to me the\nwhole time.../", "obj_adate_1134": "\\E7Alphys!!^1!\nI can't believe you!/", "obj_adate_1135": "\\E8You w-worthless\nslime!/", "obj_adate_1136": "\\E9How could you\nbetray our\nfriendship!!/", "obj_adate_1137": "\\E8After how much I\ntrusted you!!!/%%", "obj_adate_1143": "WH-WHAT!^1?\nI WOULD NEVER.../", "obj_adate_1144": "\\M0Alphys^1!\nWhat are you\nd-doing!/", "obj_adate_1145": "I s-say^1, pushing\nyou away from\nme.../", "obj_adate_1146": "\\E3You sh-shouldn't\nk-kiss me...!!/", "obj_adate_1147": "\\E3.../", "obj_adate_1148": "\\E4.../", "obj_adate_1149": "\\E3B-but^1, y-you're so\ngood at it.../", "obj_adate_1150": "\\E5B-b-b-because of what\nyou learned from\nth-those d-d-dating\nvideo games.../", "obj_adate_1151": "I...^1.\nI c-c-can't help but\nk-k-kiss you back.../%%", "obj_adate_1167": "ALPHYS^1!\nI'LL NEVER LOVE YOU!/", "obj_adate_1168": "NEVER WILL YOU FEEL\nMY PASSIONATE\nEMBRACE!!!/", "obj_adate_1169": "I^1, UNDYNE^1, WILL\nNEVER KISS YOU\nWITH MY BEAUTIFUL\nLIPS!!!/%%", "obj_adate_1176": "NGAHHHH!!^1!\nNGAHHH!!!!/", "obj_adate_1177": "I'M UNDYNE AND I'M\nPILING ON THE\nSMOOCHES!!!/%%", "obj_adate_1236": "WHAT did you just\nsay?/%%", "obj_adate_1259": "\\E1U..^1. Undyne^1!\nI..^1. was..^1. just.../%%", "obj_adate_1271": "\\F6Hey^1, woah^1, wait\na second!/", "obj_adate_1272": "Your outfit's really\ncute^1!\nWhat's the occasion?/", "obj_adate_1273": "\\F0.\\E0../", "obj_adate_1274": "\\F2W\\E1ait a second./", "obj_adate_1275": "\\F1Are you two.../", "obj_adate_1276": "\\F3On a date?/%%", "obj_adate_1287": "\\E1UHHH^1, \\F4YES!/", "obj_adate_1288": "\\E7I mean^1, \\F5UHHH NO!/", "obj_adate_1289": "\\E3I mean^1, \\F7we were^1,\n bu^1t%", "obj_adate_1290": "\\E1I mean^1, actually we\nwere \\F3only romantically\nroleplaying as you!/%%", "obj_adate_1300": "\\F3WHAT???/%%", "obj_adate_1311": "\\E8I MEAN!!!/", "obj_adate_1312": "\\E3I mean.../", "obj_adate_1313": "Undyne..^1.\nI.../%%", "obj_adate_1326": "\\F4I've been lying to\nyou!/%%", "obj_adate_1336": "\\F3WHAT??^1?\nABOUT WHAT???/%%", "obj_adate_1349": "About... well.../", "obj_adate_1350": "\\E2Everything!/%%", "obj_adate_1366": "\\E7I told you that\nseaweed was like...\nscientifically\nimportant...%", "obj_adate_1367": "\\F5Really, I just...\nI just use it to\nmake ice cream^1!%%", "obj_adate_1383": "And those human\nhistory books I\nkeep reading...%", "obj_adate_1384": "\\F7Those are just\ndorky comic books^1!%%", "obj_adate_1400": "And the history\nmovies..^1.\nthose..^2.%", "obj_adate_1401": "\\F2Those are just^1, uh^1,\nanime^2!\nThey aren't real^2!%%", "obj_adate_1417": "And that time I\ntold you I was\nbusy with work on\nthe phone..^1. I...%", "obj_adate_1418": "\\F9Was just eating\nfrozen yogurt in\nmy pajamas!%", "obj_adate_1419": "\\E3That time I...%%", "obj_adate_1433": "Alphys./%%", "obj_adate_1444": "\\E5I..^1. I just wanted to\nimpress you!/", "obj_adate_1445": "I just wanted you\nto think I was\nsmart and cool./", "obj_adate_1446": "That I wasn't\nsome..^1.\nnerdy loser./%%", "obj_adate_1459": "Alphys./%%", "obj_adate_1470": "\\E5Undyne^1, I..^1.\nI really think you're\nneat^1, OK.../%%", "obj_adate_1481": "Alphys./", "obj_adate_1482": "Shhhh./", "obj_adate_1483": "Shhhhhh./%%", "obj_adate_1522": "\\F0Alphys!/", "obj_adate_1523": "I..^1. think you're\nneat^1, too, I guess./", "obj_adate_1524": "\\F1But, you've gotta\nrealize.../", "obj_adate_1525": "\\F2Most of what you\nsaid really doesn't\nmatter to me./", "obj_adate_1526": "I don't care if\nyou're watching kid\ncartoons or reading\nhistory books./", "obj_adate_1527": "\\F3To me^1, ALL of\nthat stuff is\njust NERDY CRAP!/", "obj_adate_1528": "What I like about\nyou is that you're\nPASSIONATE^1!\nYou're ANALYTICAL!!/", "obj_adate_1529": "It doesn't matter\nwhat it is^1!\nYOU CARE ABOUT IT!!/", "obj_adate_1530": "\\F4100-PERCENT!^1!\nAT MAXIMUM POWER!!!/", "obj_adate_1531": "\\F5... so^1, you don't\nhave to lie to me./", "obj_adate_1532": "\\F0I don't want you\nto have to lie to\nanyone anymore./", "obj_adate_1533": "\\F6Alphys..^1. I want to\nhelp you become\nhappy with who\nyou are!/", "obj_adate_1534": "\\F5And I know just\nthe training you\nneed to do that!/%%", "obj_adate_1566": "Undyne..^1.\nYou.../", "obj_adate_1567": "\\E4Y-you're gonna train\nme...?/%%", "obj_adate_1574": "\\F2Pffft^1, what^1?\nME?/%%", "obj_adate_1594": "\\F6Nah^1, I'm gonna\nget Papyrus to\ndo it./%%", "obj_adate_1612": "GET THOSE BONES\nSHAKIN'!!!/", "obj_adate_1613": "IT'S TIME TO JOG\n100 LAPS^1, HOOTING\nABOUT HOW GREAT\nWE ARE!!!/%%", "obj_adate_1622": "Ready^1?\nI'm about to start\nthe timer!/%%", "obj_adate_1636": "\\E5 \n \n U-Undyne.../", "obj_adate_1637": "\\E1 \n \n I'll do my\n best...!/%%", "obj_adate_1659": "\\F3OH MY GOD!!!/", "obj_adate_1660": "\\F5She was kidding^1,\nright!? /", "obj_adate_1661": "Those cartoons..^1.\nthose comics.../", "obj_adate_1662": "\\F7Those are still\nREAL^1, right!?/", "obj_adate_1663": "\\F8ANIME'S REAL^1,\nRIGHT?!?!/%%", "obj_adate_1688": " Anime is Anime \n Real is not \n real", "obj_adate_1708": "HA HA HA!!!/", "obj_adate_1709": "I KNEW IT!!!/", "obj_adate_1710": "GIGANTIC SWORDS!!^1!\nMAGICAL PRINCESSES^1!\nHERE I COME!!!/%%", "obj_adate_1714": "\\F3No..^1. NO!!!!/", "obj_adate_1715": "I CAN FEEL MY\nHEART BREAKING\nINTO PIECES!!!/%%", "obj_adate_1736": "\\F6.../", "obj_adate_1737": "Uhh^1, thanks for\ntaking care of\nAlphys./", "obj_adate_1738": "\\F9I didn't get to\nsay what I wanted\nto^1, but.../", "obj_adate_1739": "\\F0Things seem like\nthey're going to get\nbetter for her./", "obj_adate_1740": "\\F6Well^1, I gotta go\ncatch up with\nthem!/", "obj_adate_1741": "Later!/%%", "obj_adate_1745": "\\F3.../", "obj_adate_1746": "\\F5... no^1, I can\nsurvive this.../", "obj_adate_1747": "\\F3I have to be strong./", "obj_adate_1748": "\\F9For Alphys./", "obj_adate_1749": "\\F0Thank you^1, human^1,\nfor telling me\nthe truth./", "obj_adate_1750": "\\F9I'll try my best to\nlive in this\nworld.../", "obj_adate_1751": "\\F0See you later!/%%", "obj_alabdoor_l_153": "* (There's no response.)/%%", "obj_alabdoor_l_207": "* (...)/", "obj_alabdoor_l_208": "* (O^1-oh n^1-no^1, is that another\n letter...?)/", "obj_alabdoor_l_209": "* (I don't want to open it...^1)\n* (C-^1can't I just slide it\n back out...?)/", "obj_alabdoor_l_210": "* (...)/", "obj_alabdoor_l_211": "* (N..^1. no..^1. I can't keep doing\n this.^1)\n* (I'll read this one.)/", "obj_alabdoor_l_212": "* (...)/", "obj_alabdoor_l_213": "* (Um...^1)\n* (I-it's shut k-kind of\n strongly^1, isn't it?)/", "obj_alabdoor_l_214": "* (Wait a second...)/%%", "obj_alabdoor_l_252": "* Hey^1, if this is a\n joke^1, it's.../", "obj_alabdoor_l_253": "\\E1* .../", "obj_alabdoor_l_254": "\\E3* Oh My God?/", "obj_alabdoor_l_255": "\\E5* Did YOU write this\n letter?/", "obj_alabdoor_l_256": "\\E6* It wasn't signed^1, so^1,\n I had no idea who\n could have.../", "obj_alabdoor_l_257": "\\E8* Oh my god^1.\n* Oh no./", "obj_alabdoor_l_258": "\\E7* That's adorable.../", "obj_alabdoor_l_259": "\\E5* And I h-had no idea\n you^1, um^1, wrote that way!/", "obj_alabdoor_l_260": "\\E9* It's surprising^1, too..^1.\n* After all the gross\n stuff I did.../", "obj_alabdoor_l_261": "\\E8* I don't really deserve\n to be forgiven./", "obj_alabdoor_l_262": "\\E4* Much less^1, um.../", "obj_alabdoor_l_263": "\\E5* This?/", "obj_alabdoor_l_264": "\\E1* And so passionately^1,\n too./", "obj_alabdoor_l_265": "\\E2* .../", "obj_alabdoor_l_266": "\\E0* You know what^1, okay^1!\n* I'll do it!/", "obj_alabdoor_l_267": "\\E5* It's the least I can\n do to make it up\n to you!/", "obj_alabdoor_l_268": "\\W*\\E7 Y-yeah^1!\n* \\WLet's \\Rgo on a date\\W!/%%", "obj_alphys_friendc_81": "\\E0* On second thought^1,\n maybe I WON'T write\n fanfic of real people./", "obj_alphys_friendc_82": "\\E7* I mean^1, isn't real life\n already the greatest\n fanfiction of all?/", "obj_alphys_friendc_83": "\\E8* .../", "obj_alphys_friendc_84": "\\E3* Uh^1, don't tell\n anyone I said that./", "obj_alphys_friendc_85": "\\E1* Cause I'm gonna\n post it online!/%%", "obj_alphys_friendc_90": "\\E0* I sure am excited\n to finally use the\n human internet./", "obj_alphys_friendc_91": "\\E7* I bet they have all\n sorts of things Undyne\n and I can watch!/", "obj_alphys_friendc_93": "\\E6* Oh man!!!/", "obj_alphys_friendc_94": "* We're gonna be\n able to watch\n anime online!?/", "obj_alphys_friendc_96": "\\E7* Of course^1, Undyne!/", "obj_alphys_friendc_97": "\\E2* What do you think\n we've been fighting\n for all along?/", "obj_alphys_friendc_99": "\\E2* yeah^1, what do you.../", "obj_alphys_friendc_100": "\\E1* whoops./", "obj_alphys_friendc_102": "\\E1* Jinx^1!\n* I knew you were\n gonna make that joke!/", "obj_alphys_friendc_104": "\\E3WAIT^1, ALPHYS, I\nDIDN'T KNOW YOU\nKNEW SANS./", "obj_alphys_friendc_106": "\\E5* Well..^1.\n* I.../", "obj_alphys_friendc_108": "\\E2* doesn't everybody?/", "obj_alphys_friendc_110": "\\E0* Who the hell is Sans?/", "obj_alphys_friendc_111": "\\E8* .../", "obj_alphys_friendc_112": "\\E0* Who the HECK is Sans?/", "obj_alphys_friendc_114": "\\E1* TORIEL!?!?!/%%", "obj_alphys_friendc_119": "\\E0* Hey Frisk^1, why\n don't you go look\n for Mettaton?/", "obj_alphys_friendc_120": "\\E8* He was here for\n a while^1, too.../", "obj_alphys_friendc_121": "\\E0* But he said he\n had to go somewhere./%%", "obj_alphys_npc_76": "* Th-that last\n question.../", "obj_alphys_npc_77": "\\E4* He wasn't s-supposed\n to ask that one.../%%", "obj_alphys_npc_82": "* (Yellow feet are tapping\n just behind the door.)/%%", "obj_alphys_npc_91": "* I..^1. I just need\n a moment./%%", "obj_alphys_npc_99": "* .../%%", "obj_alphysfollow_event_108": "* S..^1. Sorry about\n that!/", "obj_alphysfollow_event_109": "\\E5* L-let's k-keep\n going!/%%", "obj_alphysfollow_event_148": "* S-so you're about\n to meet ASGORE^1,\n h-huh?/", "obj_alphysfollow_event_149": "\\E6* You must be..^1.\n* Y-you must be.../", "obj_alphysfollow_event_150": "\\E5* Pr..^1. pretty\n excited about all\n that^1, huh?/%%", "obj_alphysfollow_event_175": "* You'll f-f-finally.../", "obj_alphysfollow_event_176": "\\E7* You'll finally get\n to go home!/%%", "obj_alphysfollow_event_206": "* W..^1.\n* Wait!/%%", "obj_alphysfollow_event_228": "* I mean^1, um..^1.\n* I.../", "obj_alphysfollow_event_229": "\\E1* I was just going\n to..^1.\n* ...um.../", "obj_alphysfollow_event_230": "\\E2* Say goodbye^1, and.../", "obj_alphysfollow_event_231": "* .../", "obj_alphysfollow_event_232": "\\E3* .../", "obj_alphysfollow_event_233": "\\E4* .../", "obj_alphysfollow_event_234": "* I can't take\n this anymore./%%", "obj_alphysfollow_event_262": "* I.../", "obj_alphysfollow_event_263": "\\E5* I lied to you./", "obj_alphysfollow_event_264": "\\E7* A human SOUL isn't\n strong enough to\n cross the barrier alone./", "obj_alphysfollow_event_265": "\\E6* It takes at least\n a human soul.../", "obj_alphysfollow_event_266": "\\E5* And a monster\n soul./", "obj_alphysfollow_event_267": "\\E5* .../%%", "obj_alphysfollow_event_295": "* If you want to\n go home.../", "obj_alphysfollow_event_296": "\\E5* You'll have to\n take his soul./", "obj_alphysfollow_event_297": "\\E7* You'll have to\n kill ASGORE./%%", "obj_alphysfollow_event_345": "* I'm sorry./%%", "obj_alphystrigger1_166": "* Oh^1.\n* My god./%%", "obj_alphystrigger1_175": "* I didn't expect you\n to show up so\n soon!/", "obj_alphystrigger1_176": "* I haven't showered^1, I'm\n barely dressed^1, it's\n all messy^1, and.../%%", "obj_alphystrigger1_224": "* Ummm.../", "obj_alphystrigger1_225": "* H-h-hiya!/", "obj_alphystrigger1_226": "* I'm Dr. Alphys^1.\n* I'm ASGORE's royal\n scientist!/", "obj_alphystrigger1_227": "\\E3* B-b-but^1, ahhhh^1,\n I'm not one of\n the \"bad guys\"!/", "obj_alphystrigger1_228": "\\E0* Actually^1, since you\n stepped out of the\n RUINS^1, I've^1, um.../", "obj_alphystrigger1_229": "\\E7* ... been \"observing\"\n your journey through\n my console./", "obj_alphystrigger1_230": "\\E3* Your fights..^1.\n* Your friendships..^1.\n* Everything!/", "obj_alphystrigger1_231": "\\E0* I was originally\n going to stop\n you^1, but.../", "obj_alphystrigger1_236": "\\E7* Watching someone on\n a screen really makes\n you root for them./", "obj_alphystrigger1_237": "\\E7* Watching you^1, I felt\n like..^1. like I was\n seeing an old friend./", "obj_alphystrigger1_238": "\\E0* S-so^1, ahhh^1, now I\n want to help you!/", "obj_alphystrigger1_239": "\\E6* Using my knowledge^1,\n I can easily guide\n you through Hotland!/", "obj_alphystrigger1_240": "\\E0* I know a way right\n to ASGORE's castle^1,\n no problem!/", "obj_alphystrigger1_241": "\\E2* .../", "obj_alphystrigger1_242": "\\E7* Well^1, actually^1, umm^1,\n there's just a\n tiny issue./", "obj_alphystrigger1_243": "\\E0* A long time ago^1, I\n made a robot named\n Mettaton./", "obj_alphystrigger1_244": "* Originally^1, I built\n him to be an\n entertainment robot./", "obj_alphystrigger1_245": "\\E7* Uh^1, you know^1, like\n a robotic TV star\n or something./", "obj_alphystrigger1_246": "\\E0* Anyway^1, recently I\n decided to make him\n more useful./", "obj_alphystrigger1_247": "\\E7* You know^1, just some\n small practical\n adjustments./", "obj_alphystrigger1_248": "\\E0* Like^1, um.../", "obj_alphystrigger1_249": "\\E4* Anti..^1. anti-human\n combat features?/", "obj_alphystrigger1_250": "\\E6* Of c-course^1, when I\n saw you coming^1, I\n immediately decided.../", "obj_alphystrigger1_251": "\\E3* I have to remove\n those features!/", "obj_alphystrigger1_252": "\\E4* Unfortunately^1, I may\n have made a teensy\n mistake while doing so./", "obj_alphystrigger1_253": "* And^1, um.../", "obj_alphystrigger1_254": "\\E5* Now he's an unstoppable\n killing machine with a\n thirst for human blood?/", "obj_alphystrigger1_255": "* Ehehehehe.../", "obj_alphystrigger1_256": "\\E8* Heh./", "obj_alphystrigger1_257": "\\E0* But^1, ummm^1, hopefully\n we won't run into\n him!/%%", "obj_alphystrigger1_288": "* ...?/%%", "obj_alphystrigger1_312": "* Did you hear\n something?/%%", "obj_alphystrigger1_344": "* Oh no./%%", "obj_alphystrigger1_393": "* OHHHH YES!/", "obj_alphystrigger1_394": "* WELCOME^1, BEAUTIES.../%%", "obj_alphystrigger1_441": "\\M1* ... TO TODAY'S QUIZ SHOW!!!/%%", "obj_alphystrigger1_468": "\\M0* OH BOY^1!\n* I CAN ALREADY TELL IT'S\n GONNA BE A GREAT SHOW!/", "obj_alphystrigger1_469": "\\M2* EVERYONE GIVE A BIG\n HAND FOR OUR WONDERFUL\n CONTESTANT!/%%", "obj_alphystrigger1_493": "\\M0* NEVER PLAYED BEFORE^1,\n GORGEOUS?/", "obj_alphystrigger1_494": "\\M2* NO PROBLEM^1!\n* IT'S SIMPLE!/", "obj_alphystrigger1_495": "\\M4* THERE'S ONLY ONE\n RULE./", "obj_alphystrigger1_496": "* ANSWER CORRECTLY.../%%", "obj_alphystrigger1_514": "* OR YOU DIE!!!/%%", "obj_alphystrigger1_566": "* .../", "obj_alphystrigger1_567": "\\E0* Well that was\n certainly something./%%", "obj_alphystrigger2_87": "* Wait^1, wait!/%%", "obj_alphystrigger2_146": "\\E0* Let me give you my\n ph-phone number!/", "obj_alphystrigger2_147": "\\E7* Th-then..^1. m-maybe..^1.\n* If you need help^1,\n I could.../%%", "obj_alphystrigger2_169": "\\E3* Wh..^1. where'd you get\n that phone!?\n* It's ANCIENT!/", "obj_alphystrigger2_170": "\\E1* It doesn't even have\n texting./", "obj_alphystrigger2_171": "\\E3* W-wait a second^1,\n please!/%%", "obj_alphystrigger2_221": "\\E0* Here^1, I upgraded it\n for you!/", "obj_alphystrigger2_222": "* It can do texting^1,\n items^1, it's got a\n key chain.../", "obj_alphystrigger2_223": "* I even signed you up\n for the underground's\n No. 1 social network!/", "obj_alphystrigger2_224": "\\E7* Now we're officially\n friends^1!\n* Ehehehe!/", "obj_alphystrigger2_225": "\\E0* Heheh.../", "obj_alphystrigger2_226": "\\E0* Heh.../", "obj_alphystrigger2_227": "\\E0* .../", "obj_alphystrigger2_228": "\\E1* .../", "obj_alphystrigger2_229": "\\E2* .../", "obj_alphystrigger2_230": "\\E1* .../", "obj_alphystrigger2_231": "\\E2* .../", "obj_alphystrigger2_232": "\\E4* I'm going to the\n bathroom./%%", "obj_amalgam_fridge_99": "* (It's a refrigerator.^1)\n* (It's empty.)/%%", "obj_amalgam_fridge_103": "* (It's some sort of cold^1,\n rectangular object.)/%%", "obj_amalgam_fridge_107": "* (You found a blue key on\n the ground.^1)\n* (You put it on your keychain.)/%%", "obj_artclass_sign_208": "* Art Club: Meet here!\n* Next meeting:\n* October 10th 8PM/%%", "obj_artclass_sign_213": "* (Art club is cancelled!)/%%", "obj_artclass_sign_218": "* (Art is dead.)/%%", "obj_artclass_sign_224": "* Let's meet again someday!/%%", "obj_artclass_sign_231": "* Who knows what lies in the\n future for Art Club!?/%%", "obj_artclass_sign_281": "* Ahhhh!!^1!\n* I'm late!!^1!\n* I'm late!!!/", "obj_artclass_sign_282": "* I'm so sorry!!!/%%", "obj_asgore_finalintro_178": "* (A strange light fills the\n room.^5) %", "obj_asgore_finalintro_179": "* (Twilight is shining through\n the barrier.^3) %", "obj_asgore_finalintro_180": "* (It seems your journey is\n finally over.^4)%", "obj_asgore_finalintro_181": " * (You're filled with\n DETERMINATION.^5) %%", "obj_asgore_finalintro_213": "Human.../", "obj_asgore_finalintro_214": "\\E1It was\nnice to\nmeet\nyou./", "obj_asgore_finalintro_215": "\\E0Goodbye./%%", "obj_asgore_finalintro_220": "\\E1Now,\nnow./", "obj_asgore_finalintro_221": "There's\nno need\nto\nfight./", "obj_asgore_finalintro_222": "Why not\nsettle\nthis.../", "obj_asgore_finalintro_223": "Over a\nnice cup\nof tea?/%%", "obj_asgore_finalintro_496": "* ASGORE attacks!", "obj_asgore_friendc_76": "\\E0* Howdy^1, Frisk./", "obj_asgore_friendc_77": "\\E3* Sorry about almost\n trying to take\n your SOUL./", "obj_asgore_friendc_78": "\\E5* I feel very bad\n about it./", "obj_asgore_friendc_79": "\\E0* I hope we can\n still be pals./", "obj_asgore_friendc_81": "\\E0* Hey^1, don't worry\n about it^1, ASGORE./", "obj_asgore_friendc_82": "\\E2* I think everybody's\n tried to kill Frisk\n at least once./", "obj_asgore_friendc_84": "\\E2* Oh..^1. I see!/", "obj_asgore_friendc_85": "\\E0* In that case^1, I'm\n not sorry^1, Frisk./", "obj_asgore_friendc_87": "\\E6* ASGORE^1!\n* That's not what I\n meant!/%%", "obj_asgore_friendc_97": "\\E3* Oh^1, Frisk^1, if you're\n not busy.../", "obj_asgore_friendc_98": "\\E0* On nice days^1, you\n should walk around and\n have a good time./", "obj_asgore_friendc_99": "\\E0* That's important./%%", "obj_asgore_lastcutscene_243": "Ah.../", "obj_asgore_lastcutscene_244": ".../", "obj_asgore_lastcutscene_245": "So that\nis how\nit is./", "obj_asgore_lastcutscene_246": ".../%%", "obj_asgore_lastcutscene_251": "\\E3Why..^1.\nYou.../%%", "obj_asgore_lastcutscene_275": "I remember the day\nafter my son\ndied./", "obj_asgore_lastcutscene_276": "The entire underground\nwas devoid of hope./", "obj_asgore_lastcutscene_277": "The future had once\nagain been taken\nfrom us by the\nhumans./", "obj_asgore_lastcutscene_278": "In a fit of anger,\nI declared war./", "obj_asgore_lastcutscene_279": "I said that I would\ndestroy any human\nthat came here./", "obj_asgore_lastcutscene_280": "I would use their\nsouls to become\ngodlike.../", "obj_asgore_lastcutscene_281": "... and free us from\nthis terrible prison./", "obj_asgore_lastcutscene_282": "Then, I would destroy\nhumanity.../", "obj_asgore_lastcutscene_283": "And let monsters rule\nthe surface, in peace./", "obj_asgore_lastcutscene_284": "Soon, the people's\nhopes returned./", "obj_asgore_lastcutscene_285": "My wife, however,\nbecame disgusted with\nmy actions./", "obj_asgore_lastcutscene_286": "She left this place,\nnever to be seen\nagain./%%", "obj_asgore_lastcutscene_294": "Truthfully.../", "obj_asgore_lastcutscene_295": "I do not want power./", "obj_asgore_lastcutscene_296": "I do not want to\nhurt anyone./", "obj_asgore_lastcutscene_297": "I just wanted everyone\nto have hope.../", "obj_asgore_lastcutscene_298": "But.../", "obj_asgore_lastcutscene_299": "I cannot take this\nany longer./", "obj_asgore_lastcutscene_300": "I just want to\nsee my wife./", "obj_asgore_lastcutscene_301": "I just want to\nsee my child./", "obj_asgore_lastcutscene_302": "Please..^1.\nYoung one.../", "obj_asgore_lastcutscene_303": "This war has gone\non long enough./", "obj_asgore_lastcutscene_304": "You have the power.../", "obj_asgore_lastcutscene_305": "Take my soul, and\nleave this cursed\nplace./%%", "obj_asgore_lastcutscene_340": ".../", "obj_asgore_lastcutscene_341": "\\E0After everything I\nhave done to\nhurt you.../", "obj_asgore_lastcutscene_342": "\\E7You would rather\nstay down here\nand suffer.../", "obj_asgore_lastcutscene_343": "\\E9Than live happily\non the surface?/", "obj_asgore_lastcutscene_344": "\\E6.../%%", "obj_asgore_lastcutscene_352": "\\E1Human.../", "obj_asgore_lastcutscene_353": "\\E7I promise you.../", "obj_asgore_lastcutscene_354": "\\E7For as long as\nyou remain here.../", "obj_asgore_lastcutscene_355": "\\E1My wife and I will\ntake care of you\nas best we can./", "obj_asgore_lastcutscene_356": "\\E2We can sit in\nthe living room^1,\ntelling stories.../", "obj_asgore_lastcutscene_357": "\\E1Eating butterscotch\npie.../", "obj_asgore_lastcutscene_358": "\\E2We could be\nlike.../", "obj_asgore_lastcutscene_359": "\\E8Like a family.../%%", "obj_asgore_lastcutscene_623": "You\nIDIOT./", "obj_asgore_lastcutscene_627": "\\[C]./", "obj_asgore_lastcutscene_628": "You\nhaven't\nlearned\na thing./%%", "obj_asgore_lastcutscene_632": "Hee\nhee\nhee./", "obj_asgore_lastcutscene_633": "So you\nfinally\nget it./%%", "obj_asgore_lastcutscene_639": "\\[C]./", "obj_asgore_lastcutscene_640": "So you\nDO\nrecall./%%", "obj_asgore_lastcutscene_651": "In\nthis\nworld.../%%", "obj_asgore_lastcutscene_692": "It's KILL or BE killed^4.%%", "obj_asgore_lastcutscene_769": "Hee hee hee^1.\nDon't worry./", "obj_asgore_lastcutscene_770": "I know there's no\nREAL point in\nfighting you./", "obj_asgore_lastcutscene_771": "The human souls\nwould probably just\nrevolt again./", "obj_asgore_lastcutscene_772": "So...!/%%", "obj_asgore_lastcutscene_778": "Hee hee hee^1./", "obj_asgore_lastcutscene_779": "Did you REALLY\nthink killing me\nwould make a\nDIFFERENCE?/", "obj_asgore_lastcutscene_780": "No./", "obj_asgore_lastcutscene_781": "Every time you\nload your SAVE^1,\nI'll come back./", "obj_asgore_lastcutscene_782": "And every time you\ntry to get a\nhappy ending.../", "obj_asgore_lastcutscene_783": "I'll be there to\ntear it away!/", "obj_asgore_lastcutscene_784": "Ha ha ha!!!/%%", "obj_asgore_lastcutscene_792": "Well^1, let's get\nthis over with./%%", "obj_asgore_lastcutscene_796": ".../%%", "obj_asgore_lastcutscene_831": "\\E2.../", "obj_asgore_lastcutscene_832": "\\E0No^1.\nThat's just a\nfantasy^1, isn't it?/", "obj_asgore_lastcutscene_833": "\\E1Young one^1, when I\nlook at you.../", "obj_asgore_lastcutscene_834": "\\E2I'm reminded of the\nhuman that fell here\nlong ago.../", "obj_asgore_lastcutscene_835": "\\E8You have the same\nfeeling of hope in\nyour eyes./", "obj_asgore_lastcutscene_836": "\\E7There is an ancient\nprophecy among our\npeople.../", "obj_asgore_lastcutscene_837": "One day^1, a savior\nwill come from the\nheavens./", "obj_asgore_lastcutscene_838": "\\E1... I believe the\none that was\nprophecied was you./", "obj_asgore_lastcutscene_839": "Somewhere in the\nworld outside.../", "obj_asgore_lastcutscene_840": "There must be a way\nto free us from our\nprison./", "obj_asgore_lastcutscene_841": "\\E0It pains me to\ngive you this\nresponsiblity^1, but.../", "obj_asgore_lastcutscene_842": "\\E0Please^1.\nTake my soul..^1.\nand seek the truth./%%", "obj_asgore_lastcutscene_898": "\\E0Ha... ha.../", "obj_asgore_lastcutscene_899": "\\E6I'm sorry.../", "obj_asgore_lastcutscene_900": "I couldn't give you\na simple^1, happy\nending.../", "obj_asgore_lastcutscene_901": "But I believe your\nfreedom.../", "obj_asgore_lastcutscene_902": "... is what my son.../", "obj_asgore_lastcutscene_903": "\\E8... what ASRIEL would\nhave wanted./%%", "obj_asgore_lastcutscene_979": "See^1?\nI never betrayed\nyou^2! %", "obj_asgore_lastcutscene_980": "It was all a\ntrick, see^2? %", "obj_asgore_lastcutscene_981": "I was waiting to\nkill him for you^2! %", "obj_asgore_lastcutscene_982": "\\E1After all it's me\nyour best friend^2! %", "obj_asgore_lastcutscene_983": "\\E2I'm helpful, I can\nbe useful to you^1 %", "obj_asgore_lastcutscene_984": "\\E1I promise I won't\nget in your way^1 %%", "obj_asgore_lastcutscene_995": "\\E2I can help..^1.\nI can..^1.\nI can..^2. %%", "obj_asgore_lastcutscene_1006": "\\E3Please don't\nkill me./%%", "obj_asgore_prebarrier_event_78": "* How tense.../", "obj_asgore_prebarrier_event_79": "\\E2* Just think of it like.../", "obj_asgore_prebarrier_event_80": "\\E0* A visit to the dentist./%%", "obj_asgore_prebarrier_event_112": "* Are you ready?/", "obj_asgore_prebarrier_event_113": "\\E3* If you are not^1, I\n understand./", "obj_asgore_prebarrier_event_114": "\\E2* I am not ready either./%%", "obj_asgoreb_652": "* ...", "obj_asgoreb_658": "* Asgore has low HP.", "obj_asgoreb_692": "* ASGORE 80 ATK 80 DEF /^", "obj_asgoreb_705": "* But there was nothing to\n say./^", "obj_asgoreb_711": "* You quietly tell ASGORE\n you don't want to fight\n him./", "obj_asgoreb_712": "* His hands tremble for a\n moment./^", "obj_asgoreb_716": "* You tell ASGORE that you\n don't want to fight him./", "obj_asgoreb_717": "* His breathing gets funny\n for a moment./^", "obj_asgoreb_721": "* You firmly tell ASGORE to\n STOP fighting./", "obj_asgoreb_722": "* Recollection flashes in his\n eyes.../", "obj_asgoreb_723": "* ASGORE's ATTACK dropped^1!\n* ASGORE's DEFENSE dropped!/^", "obj_asgoreb_729": "* Seems talking won't do any\n more good./^", "obj_asgoreb_731": "* All you can do is FIGHT./^", "obj_asgoreb_748": "* You tell ASGORE that he's\n killed you \\[1]./", "obj_asgoreb_killcount_1": "once before", "obj_asgoreb_killcount_2": "twice before", "obj_asgoreb_killcount_3": "three times", "obj_asgoreb_killcount_4": "four times", "obj_asgoreb_killcount_5": "five times", "obj_asgoreb_killcount_6": "six times", "obj_asgoreb_killcount_7": "seven times", "obj_asgoreb_killcount_8": "eight times", "obj_asgoreb_killcount_9": "nine times", "obj_asgoreb_killcount_10": "too many times\n to count", "obj_asgoreb_749": "* He nods sadly./^", "obj_asgoreb_751": "* He nods grievously./^", "obj_asgoreb_753": "* He nods pitifully./^", "obj_asgoremeet_event_131": "* Dum dee dum.../", "obj_asgoremeet_event_132": "* Oh^1?\n* Is someone there?/", "obj_asgoremeet_event_133": "* Just a moment!/", "obj_asgoremeet_event_134": "* I have almost finished watering\n these flowers./%%", "obj_asgoremeet_event_138": "* Curious^1.\n* I've never seen a plant..^1.\n* Cry before./%%", "obj_asgoremeet_event_162": "* ... Here we are!/%%", "obj_asgoremeet_event_193": "* Howdy^1!\n* How can I.../%%", "obj_asgoremeet_event_224": "* Oh./%%", "obj_asgoremeet_event_247": "\\E3* .../", "obj_asgoremeet_event_248": "\\E2* I so badly want to\n say^1, \"would you like\n a cup of tea?\"/", "obj_asgoremeet_event_249": "* But.../", "obj_asgoremeet_event_250": "\\E3* You know how it is./%%", "obj_asgoremeet_event_289": "* Nice day today^1, huh?/", "obj_asgoremeet_event_290": "* Birds are singing^1,\n flowers are blooming.../", "obj_asgoremeet_event_291": "* Perfect weather for a\n game of catch./%%", "obj_asgoremeet_event_313": "* .../", "obj_asgoremeet_event_314": "* You know what we must\n do./", "obj_asgoremeet_event_315": "* When you are ready^1,\n come into the next\n room./%%", "obj_asgoremeet_event_369": "\\E3* ... huh?/", "obj_asgoremeet_event_370": "* You must be the one\n that flower just warned\n me about./", "obj_asgoremeet_event_371": "\\E0* Howdy!/", "obj_asgoremeet_event_372": "* .../", "obj_asgoremeet_event_373": "\\E3* Erm..^1.\n* What kind of monster\n are you...?/", "obj_asgoremeet_event_374": "\\E0* Sorry^1, I cannot tell./", "obj_asgoremeet_event_375": "* Well^1, we can always%%", "obj_asriel_overworldanim_174": "* I'm so sorry./%%", "obj_asriel_overworldanim_440": "* Ha..^1. ha.../", "obj_asriel_overworldanim_441": "* I don't want to let\n go.../%%", "obj_asriel_overworldanim_495": "\\E7* Frisk.../", "obj_asriel_overworldanim_496": "* You're.../", "obj_asriel_overworldanim_497": "\\E0* You're going to do\n a great job^1, OK?/", "obj_asriel_overworldanim_498": "* No matter what you\n do./", "obj_asriel_overworldanim_499": "* Everyone will be\n there for you^1,\n okay?/%%", "obj_asriel_overworldanim_533": "\\E7* Well..^1.\n* My time's running out./", "obj_asriel_overworldanim_534": "* Goodbye./%%", "obj_asriel_overworldanim_572": "* By the way.../", "obj_asriel_overworldanim_573": "* Frisk./", "obj_asriel_overworldanim_574": "\\E6* ... take care of Mom\n and Dad for me^1, OK?/%%", "obj_asrielappear_110": "Finally./", "obj_asrielappear_111": "I was so\ntired of\nbeing a\nflower./%%", "obj_asrielappear_147": "Howdy!/", "obj_asrielappear_148": "\\[C]^1,\nare you\nthere?/", "obj_asrielappear_149": "It's me^1,\nyour\nbest\nfriend./%%", "obj_FinalWriter_34": " ASRIEL DREEMURR ", "obj_asrielb_245": "\\E1You know.../", "obj_asrielb_246": "\\M1I \\E0don't care about\ndestroying this\nworld anymore./%%", "obj_asrielb_251": "\\E1After I defeat you\nand gain total\ncontrol over the\ntimeline.../", "obj_asrielb_252": "\\E2I just want to reset\neverything./%%", "obj_asrielb_257": "\\E3All your progress..^1.\nEveryone's memories./", "obj_asrielb_258": "\\E2I'll bring them all\nback to zero!/%%", "obj_asrielb_263": "\\E2Then we can do\neverything ALL over\nagain./%%", "obj_asrielb_268": "\\E3And you know what\nthe best part of\nall this is?/", "obj_asrielb_269": "\\E2You'll DO it./%%", "obj_asrielb_274": "\\E1And then you'll\nlose to me again./%%", "obj_asrielb_279": "\\E3And again./%%", "obj_asrielb_284": "\\E3And again!!!/%%", "obj_asrielb_289": "\\E1Because you want a\n\"happy ending.\"/%%", "obj_asrielb_294": "Because you \"love\nyour friends.\"/%%", "obj_asrielb_299": "Because you \"never\ngive up.\"/%%", "obj_asrielb_304": "\\M1I\\E1sn't that\ndelicious?/", "obj_asrielb_305": "\\M0Your \"determination.^1\"\nThe power that let\nyou get this far.../", "obj_asrielb_306": "\\E2It's gonna be your\ndownfall!/%%", "obj_asrielb_311": "\\E2Now^1, ENOUGH messing\naround!/", "obj_asrielb_312": "It's time to purge\nthis timeline once\nand for all!/%%", "obj_asrielb_541": "* Asriel readies \"STAR BLAZING.\"", "obj_asrielb_542": "* Asriel charges \"SHOCKER\n BREAKER.\"", "obj_asrielb_543": "* Asriel calls on \"CHAOS SABER.\"", "obj_asrielb_544": "* Asriel readies \"CHAOS BUSTER.\"", "obj_asrielb_545": "* Asriel readies \"GALACTA\n BLAZING.\"", "obj_asrielb_546": "* Asriel calls on \"CHAOS SLICER.\"", "obj_asrielb_547": "* Asriel readies \"SHOCKER\n BREAKER II.\"", "obj_asrielb_548": "* Asriel readies \"CHAOS\n BLASTER.\"", "obj_asrielb_549": "* Asriel readies \"HYPER GONER.\"", "obj_asrielb_550": "* Asriel is glowing with a\n strange power.", "obj_asrielb_551": "* It's the end.", "obj_asrielb_585": "* ASRIEL DREEMURR \\z4 ATK \\z4 DEF\n* Legendary being made of every\n SOUL in the underground./^", "obj_asrielb_587": "* ASRIEL DREEMURR \\z4 ATK \\z4 DEF\n* The Absolute GOD of Hyperdeath!/^", "obj_asrielb_597": "* You held on to your hopes..^1.\n* You reduced how much DAMAGE\n you'll take this turn!/^", "obj_asrielb_598": "* You kept holding on^1.\n* DAMAGE reduced!/^", "obj_asrielb_614": "* You think about why you're\n here now.../", "obj_asrielb_615": "* You can feel the empty\n space in your inventory\n get smaller and smaller!/^", "obj_asrielb_618": "* Your items fill up with\n dreams./^", "obj_asrielb_669": "\\E0... even after that\nattack^1, you're still\nstanding in my way...?/", "obj_asrielb_670": "\\M1W\\E0ow..^1.\nYou really ARE\nsomething special./", "obj_asrielb_671": "\\M0B\\E3ut don't get\ncocky./", "obj_asrielb_672": "\\E0Up until now^1, I've\nonly been using\na fraction of my\nREAL power!/", "obj_asrielb_673": "\\E2Let's see what good\nyour DETERMINATION\nis against THIS!!/%%", "obj_asrielbed_87": "* \\[C]^1, please.../", "obj_asrielbed_88": "* Wake up!/", "obj_asrielbed_89": "* You are the future\n of humans and\n monsters.../%%", "obj_asrielbed_93": "* (It felt strange to lie\n in the bed.)/", "obj_asrielbed_94": "* (It feels entirely too\n small for you now.)/%%", "obj_asrielfinal_58": "* You feel something faintly\n resonating within ASRIEL.", "obj_asrielfinal_59": "* You feel something\n resonating within ASRIEL.", "obj_asrielfinal_60": "* You feel something strongly\n resonating within ASRIEL.", "obj_asrielfinal_61": "* You feel your friends' SOULs\n resonating within ASRIEL!", "obj_asrielfinal_423": "* The whole world is ending.", "obj_asrielfinal_425": "* You feel something faintly\n resonating within ASRIEL.", "obj_asrielfinal_426": "* You feel something\n resonating within ASRIEL.", "obj_asrielfinal_427": "* You feel something strongly\n resonating within ASRIEL.", "obj_asrielfinal_428": "* You feel your friends' SOULs\n resonating within ASRIEL!", "obj_asrielfinal_429": "* ...", "obj_asrielfinal_468": "* Strangely^1, as your friends\n remembered you.../", "obj_asrielfinal_469": "* Something else began resonating\n within the SOUL^1, stronger\n and stronger./", "obj_asrielfinal_470": "* It seems that there's still\n one last person that needs\n to be saved./", "obj_asrielfinal_471": "* But who...?/", "obj_asrielfinal_472": "* .../", "obj_asrielfinal_473": "* Suddenly^1, you realize./", "obj_asrielfinal_474": "* You reach out and call\n their name./%%", "obj_asrielfinal_552": "* Can't move your body^1.\n* Nothing happened./", "obj_asrielfinal_553": "* You struggle..^1.\n* Nothing happened./", "obj_asrielfinal_554": "* You tried to reach your\n SAVE file^1.\n* Nothing happened./", "obj_asrielfinal_555": "* You tried again to reach\n your SAVE file^1.\n* Nothing happened./", "obj_asrielfinal_556": "* Seems SAVING the game really\n is impossible./", "obj_asrielfinal_559": "* SAVING over ASRIEL's file\n seems like the only way to\n defeat him.../", "obj_asrielfinal_560": "* But^1, having never SAVED\n before^1, you lack the power\n to do it./", "obj_asrielfinal_561": "* Seems SAVING the game really\n is impossible./", "obj_asrielfinal_563": "* .../", "obj_asrielfinal_564": "* But.../", "obj_asrielfinal_565": "* Maybe^1, with what little\n power you have.../", "obj_asrielfinal_566": "* You can SAVE something else./%%", "obj_asrielfinal_577": "* Can't move your body./^", "obj_asrielfinal_648": "* !?!?", "obj_asrielfinal_674": "Huh^1? What are you\ndoing...!?", "obj_asrielfinal_723": "", "obj_asrielfinal_724": "", "obj_asrielfinal_725": "", "obj_asrielfinal_726": "", "obj_asrielfinal_732": "", "obj_asrielfinal_737": "", "obj_asrielfinal_741": "", "obj_asrielfinal_746": "%%%", "obj_asrielfinal_767": "Urah ha ha ha...\nBehold my TRUE power!/%%", "obj_asrielfinal_771": "I can feel it.../", "obj_asrielfinal_772": "Every time you die^1,\nyour grip on this\nworld slips away./", "obj_asrielfinal_773": "Every time you die^1,\nyour friends forget\nyou a little more./", "obj_asrielfinal_774": "Your life will end\nhere^1, in a world\nwhere no one\nremembers you.../%%", "obj_asrielfinal_779": "Still^1, you're\nhanging on...?/", "obj_asrielfinal_780": "That's fine./", "obj_asrielfinal_781": "In a few moments^1,\nyou'll forget\neverything^1, too./", "obj_asrielfinal_782": "That attitude will\nserve you well in\nyour next life!/%%", "obj_asrielfinal_787": "Ura ha ha.../", "obj_asrielfinal_788": "Still!?/", "obj_asrielfinal_789": "Come on.../", "obj_asrielfinal_790": "Show me what good\nyour DETERMINATION\nis now!/%%", "obj_asrielfinal_796": "Ultimate bepis/%%", "obj_asrielfinal_819": "\\E1Wh..^1.\nwhat did you do...?/", "obj_asrielfinal_820": "\\E3What's this\nfeeling...^1?\nWhat's happening\nto me?/", "obj_asrielfinal_821": "\\E2No^1! NO^1!\nI don't need\nANYONE!/%%", "obj_asrielfinal_826": "\\E6STOP IT^1!\nGet away from me!/", "obj_asrielfinal_827": "Do you hear me!?/", "obj_asrielfinal_828": "\\E2I'll tear you\napart!/%%", "obj_asrielfinal_833": "\\E3.../", "obj_asrielfinal_834": "\\E3.../", "obj_asrielfinal_835": "\\[C]..^1.\nDo you know why\nI'm doing this...?/", "obj_asrielfinal_836": "Why I keep fighting\nto keep you\naround...?/%%", "obj_asrielfinal_841": "\\E4I'm doing this.../", "obj_asrielfinal_842": "\\E6Because you're\nspecial^1, \\[C]./", "obj_asrielfinal_843": "You're the only one\nthat understands\nme./", "obj_asrielfinal_844": "You're the only one\nwho's any fun to\nplay with anymore./%%", "obj_asrielfinal_849": "\\E4.../", "obj_asrielfinal_850": "No.../", "obj_asrielfinal_851": "\\E1That's not JUST\nit./", "obj_asrielfinal_852": "I..^1. I.../", "obj_asrielfinal_853": "\\E4I'm doing this\nbecause I care\nabout you^1, \\[C]!/", "obj_asrielfinal_854": "\\E4I care about you\nmore than anybody\nelse!/%%", "obj_asrielfinal_859": "\\E4I'm not ready for\nthis to end./", "obj_asrielfinal_860": "I'm not ready for\nyou to leave./", "obj_asrielfinal_861": "I'm not ready to\nsay goodbye to\nsomeone like\nyou again.../%%", "obj_asrielfinal_868": "\\E7So, please..^1.\nSTOP doing this.../", "obj_asrielfinal_869": "AND JUST LET ME\nWIN!!!/%%", "obj_asrielfinal_877": "\\E5.../", "obj_asrielfinal_878": "\\[C].../%%", "obj_asrielfinal_886": "\\E5I'm so alone^1,\n\\[C].../%%", "obj_asrielfinal_894": "\\E5I'm so afraid^1,\n\\[C].../%%", "obj_asrielfinal_903": "\\[C]^1, I.../%%", "obj_asrielfinal_911": "I...", "obj_asrielfinal_976": "* You called out to your\n friends with all your\n heart./", "obj_asrielfinal_977": "* From somewhere^1, you felt\n their support.../^", "obj_asrielfinal_1007": "* You reached out to ASRIEL's\n SOUL and called out to your\n friends./", "obj_asrielfinal_1008": "* They're in there somewhere^1,\n aren't they?/", "obj_asrielfinal_1009": "* .../", "obj_asrielfinal_1010": "* Within the depths of ASRIEL's\n SOUL^1, something's resonating..!/%%", "obj_asrielfinal_1014": "* Within the depths of ASRIEL's\n SOUL^1, something's resonating..!/%%", "obj_assortedtrash_79": "* (You rest your hand on\n the rusted bike.^1)/", "obj_assortedtrash_80": "* (Its horn wheezes a honk\n of despair.)/%%", "obj_assortedtrash_86": "* (A beat-up desktop computer.^1)\n* (The inside is empty.)/%%", "obj_assortedtrash_91": "* (It's a DVD case for an\n anime.)/", "obj_assortedtrash_92": "* (Desperate claw marks cover\n the edges.)/%%", "obj_astigmatism_210": "...\n...", "obj_astigmatism_211": "You've\nseen\nenough.", "obj_astigmatism_212": "Take\nyour\nlast\nlook.", "obj_astigmatism_213": "...", "obj_astigmatism_220": "What are\nyou so\nafraid\nof?", "obj_astigmatism_222": "Finally,\nsomeone\ngets it.", "obj_astigmatism_228": "How\ndare\nyou.", "obj_astigmatism_230": "That's\nright!", "obj_astigmatism_236": "You\ndare\ndefy me?", "obj_astigmatism_238": "You've\npushed\nyour\nluck.", "obj_astigmatism_242": "That\ntakes\nguts.", "obj_astigmatism_248": "...\nDon't\npick on\nme.", "obj_astigmatism_249": "...\nPick on\nme.", "obj_astigmatism_254": "%%%", "obj_astigmatism_456": "* Astigmatism gazes through\n your soul.", "obj_astigmatism_457": "* Astigmatism gives you a\n hypnotizing glare.", "obj_astigmatism_458": "* Astigmatism clicks its teeth.", "obj_astigmatism_459": "* Smells like glasses.", "obj_astigmatism_460": "* Astigmatism has gone\n bloodshot.", "obj_astigmatism_461": "* Astigmatism doesn't care\n about fighting anymore.", "obj_astigmatism_462": "* Astigmatism is watering.", "obj_astigmatism_495": "* ASTIGMATISM - ATK 32 DEF 26\n* This relentless bully ALWAYS\n gets its way./^", "obj_astigmatism_504": "* You pick on Astigmatism./^", "obj_astigmatism_518": "* You don't pick on Astigmatism./^", "obj_astigmatism_533": "* You stand up to Astigmatism./^", "obj_astigmatism_534": "* You stand up to Astigmatism^1.\n* The other monsters are\n impressed./^", "obj_autowater_81": "* (The cup of water returned\n to the water cooler.)/%%", "obj_autowater_85": "* (The cup of water was erased\n by a mysterious force.)/%%", "obj_autowater_89": "* (The water evaporated from\n the heat.)/", "obj_autowater_90": "* (The cup evaporated^1, too.)/%%", "obj_bara01_252": "Like,\ngive us\nthe soul\nbrah.", "obj_bara01_253": "Like,\n\"you're\ndead\"\nand all.", "obj_bara01_254": "Like,\nprepare\nto die,\nright?", "obj_bara01_255": "Like,\nperish\nand\nstuff.", "obj_bara01_259": "D...\nDude...", "obj_bara01_262": "Like,\nteam\nattack!", "obj_bara01_266": "Like...\nwhat?\nI don't\nget it.", "obj_bara01_267": "I...\nI...", "obj_bara01_272": "Like,\nhands\noff the\nmerch.", "obj_bara01_278": "H-HEY,\nSTOP\nTHAT!!", "obj_bara01_285": "02...\nthis is,\nlike,\nfor you.", "obj_bara01_286": "Like,\n02...", "obj_bara01_287": "02...\nare you\nreally..", "obj_bara01_288": "...", "obj_bara01_291": "02...\nI never\ntold\nhim...", "obj_bara01_293": "02!?\nB-but\nwhy!?", "obj_bara01_300": "%%%", "obj_bara01_524": "* 02 seems to be bothered by\n his outfit.", "obj_bara01_525": "* 01 is polishing his face.", "obj_bara01_526": "* 01 stands guard.", "obj_bara01_527": "* 02 watches your movements.", "obj_bara01_528": "* Smells like a military zoo.", "obj_bara01_535": "* 01 holds his head in his\n hands.", "obj_bara01_536": "* Anguished noises come from\n inside 01's armor.", "obj_bara01_537": "* 01 stands still.", "obj_bara01_538": "* 01 doesn't know what to do.", "obj_bara01_542": "* 01's breathing intensifies.", "obj_bara01_558": "* RG 01 - ATK 30 DEF 20\n* Royal Guard member with\n shining^1, polished armor./^", "obj_bara01_561": "* I see two lovers staring over\n the edge of the cauldron of\n hell./^", "obj_bara01_571": "* You attempt to touch RG 01's\n armor^1.\n* Your hands slip off./^", "obj_bara01_581": "* You tell RG 01 to be honest\n with his feelings./^", "obj_bara01_615": "D-dude\n.../", "obj_bara01_616": "I can't\n.../", "obj_bara01_617": "I can't\ntake\nthis\nanymore!/", "obj_bara01_618": "Not like\nthis!!/%%", "obj_bara01_632": "Like^1, 02!\nI like.../", "obj_bara01_633": "I like^1, LIKE you^1,\nbro!/", "obj_bara01_634": "The way you fight..^1.\nThe way you talk.../", "obj_bara01_635": "I love doing team\nattacks with you./", "obj_bara01_636": "I love standing here\nwith you^1, bouncing\nand waving our\nweapons in sync.../", "obj_bara01_637": "02..^1.\nI^1, like^1, want to stay\nlike this forever.../%%", "obj_bara01_650": "^1.^1../", "obj_bara01_651": "^1.^1.^1.^1./%%", "obj_bara01_663": "Uh.../", "obj_bara01_664": "I mean,\nuh.../", "obj_bara01_665": "Psyche!\nGotcha,\nbro!!!\nHaha!/%%", "obj_bara01_668": "Whew,\nbro!\nThat\nhuman,/", "obj_bara01_669": "Put me\nunder,\nuh, mind\ncontrol!/", "obj_bara01_670": "What was\nI just\nsaying?/", "obj_bara01_671": "It's all\na blur,\ndude!!\nWhoops!/%%", "obj_bara01_687": "... 01./%%", "obj_bara01_699": "Y-yeah,\nbro??/%%", "obj_bara01_716": ".../", "obj_bara01_717": "... do\nyou want\nto.../", "obj_bara01_718": "... get\nsome ice\ncream.../", "obj_bara01_719": "...\nafter\nthis?/%%", "obj_bara01_731": "Like.../", "obj_bara01_732": "Sure,\ndude!\nHaha!/%%", "obj_bara01_751": "* 01 and 02 are looking at\n each other happily.", "obj_bara02_256": "...\n...\n...\nsigh.", "obj_bara02_257": "...\n...\nheh.", "obj_bara02_258": "...\n...\nwhat?", "obj_bara02_259": "...\n...\nhmph.", "obj_bara02_262": "...\nteam\nattack.", "obj_bara02_266": "...\ni\nwon't\ntell.", "obj_bara02_271": "...\ngetting\n...\nwarmer.", "obj_bara02_272": "...\nhello.", "obj_bara02_279": "...", "obj_bara02_280": "...", "obj_bara02_281": "...", "obj_bara02_282": "...", "obj_bara02_285": "01...\nyou...!\n..!!!!", "obj_bara02_287": "01...!?\nWhat\nthe...!?", "obj_bara02_292": "%%%", "obj_bara02_527": "* Sweat pours from 02's armor.", "obj_bara02_528": "* 01 is polishing his face.", "obj_bara02_529": "* 01 stands guard.", "obj_bara02_530": "* 02 watches your movements.", "obj_bara02_531": "* Smells like a military zoo.", "obj_bara02_538": "* 02 is clenching and unclenching\n his fists.", "obj_bara02_539": "* 02 is shaking his head.", "obj_bara02_540": "* 02 is striking his sword\n against the ground.", "obj_bara02_541": "* 02 is coughing.", "obj_bara02_545": "* 02's breathing intensifies.", "obj_bara02_564": "* RG 02 - ATK 30 DEF 20\n* Royal Guard member with\n stuffy armor./^", "obj_bara02_567": "* Do they both wish for death^1?\n* That means their love will\n end in hell./", "obj_bara02_568": "* I couldn't stop laughing./^", "obj_bara02_580": "* You clean RG 02's armor.\n* Its cooling dirt begins to\n wash away./^", "obj_bara02_581": "* You were repelled./^", "obj_bara02_585": "* You pat RG 02's chest\n like a muscular bongo./^", "obj_bara02_597": "* You tell RG 02 your favorite\n secret./^", "obj_bara02_644": "...\ncan't\n...\ntake it./", "obj_bara02_645": "...\narmor...\ntoo...\nHOT!!!/%%", "obj_bara02_664": "...\nmuch\nbetter./%%", "obj_bara02_672": "* RG 01 looks bothered by\n something.", "obj_barriercut_94": "The barrier was\ndestroyed^7.%%", "obj_barrierevent_145": "* Ready?/%%", "obj_battlebomb_217": "Tick.", "obj_battlebomb_218": "Tock.", "obj_battlebomb_219": "Tick.", "obj_battlebomb_220": "Tock.", "obj_battlebomb_222": "Zzz...", "obj_battlebomb_223": "Swish.", "obj_battlebomb_245": "%%%", "obj_battlebomb_485": "* The bomb is still active!", "obj_battlebomb_486": "* The dog is still active!", "obj_battlebomb_513": "* BOMB\n* Could blow at any moment./^", "obj_battlebomb_514": "* ANNOYING DOG-BOMB\n* It's blissfully unaware of\n its circumstances./^", "obj_battlebomb_515": "* EXTREMELY AGILE G.O.W.\n* All things considered^1, it's an\n extremely agile glass of water./^", "obj_battlebomb_516": "* SCRIPT BOMB\n* Like all modern blockbusters^1,\n it's full of explosions./^", "obj_battlebomb_517": "* BASKET BOMB\n* Even if you explode^1, you'll\n at least look good./^", "obj_battlebomb_518": "* PRESENT BOMB\n* Regardless^1, you'll have to\n write a thank-you letter./^", "obj_battlebomb_519": "* GAME BOMB\n* You really should have rented\n it first./^", "obj_battlebomb_536": "* Defuse failed^1!\n* Aim for DEFUSE ZONE!/^", "obj_battlebomb_541": "* Bomb defused!", "obj_battlebomb_542": "* Dog defused!", "obj_battlecontroller_286": "* YOU WON!\n* You earned \\[1] EXP and \\[2] gold.", "obj_battlecontroller_287": "\n* Your LOVE increased.", "obj_bed_dark_64": " error/%%", "obj_bed_dark_66": "* (It's a bed.)/%%", "obj_bed_watcher_94": "* (Seems like a comfy bed.)/", "obj_bed_watcher_95": "* (You could probably climb\n into it if you were to\n the left of it.)/%%", "obj_blookdiary_64": "%%", "obj_blookdiary_70": "* Dear Diary^1:\n* Shyren's sister \"fell down\"\n recently./", "obj_blookdiary_71": "* It's sad^1.\n* Without her sister to\n speak for her.../", "obj_blookdiary_72": "* She's become more\n reclusive than ever./", "obj_blookdiary_73": "* So I reached out to her^1,\n and told her.../", "obj_blookdiary_74": "* That she^1, Blooky^1, and I\n should all perform together\n sometime./", "obj_blookdiary_75": "* She seemed to like\n that idea./%%", "obj_blookdiary_80": "* Dearer Diary^1:\n* I like to buy a new diary\n for every entry I make./", "obj_blookdiary_81": "* I love to collect diaries./%%", "obj_blookdiary_85": "* Dearest Diary^1:\n* Our cousin left the farm\n to become a training dummy./", "obj_blookdiary_86": "* That leaves just Blooky\n and I./", "obj_blookdiary_87": "* Blooky asked me if I was\n going to try to become\n corporeal^1, too./", "obj_blookdiary_88": "* They sounded so..^1.\n* Resigned.../", "obj_blookdiary_89": "* Come on^1, Blooky^1.\n* You know I'd never leave\n you behind./", "obj_blookdiary_90": "* And besides.../", "obj_blookdiary_91": "* I'd never find the kind\n of body I'm looking for^1,\n anyway./%%", "obj_blookdiary_96": "* My Darling Diary^1:\n* I met someone..^1.\n* Interesting today./", "obj_blookdiary_97": "* Last week I posted that\n advertisement for my\n Human Fanclub./", "obj_blookdiary_98": "* Today was our first meeting./", "obj_blookdiary_99": "* Only one other person came./", "obj_blookdiary_100": "* Honestly^1, she's a dork^1.\n* And she's obsessed with\n these awful cartoons./", "obj_blookdiary_101": "* But she's kind of funny^1,\n too..../", "obj_blookdiary_102": "* I want to see her again./%%", "obj_blookdiary_107": "* Diary... My dear:\n* My diary collection is\n going fabulously./", "obj_blookdiary_108": "* I have like five now./%%", "obj_blookdiary_115": "* Dear Diary^1:\n* She surpised me with\n something today./", "obj_blookdiary_116": "* Sketches of a body that\n she wants to create for\n me.../", "obj_blookdiary_117": "* A form beyond my wildest\n fantasies./", "obj_blookdiary_118": "* In a form like that^1, I\n could finally feel\n like... \"myself.\"/", "obj_blookdiary_119": "* After all^1, there's no\n way I can be a star\n the way I am now./", "obj_blookdiary_120": "* Sorry^1, Blooky^1.\n* My dreams can't wait\n for anyone.../%%", "obj_blueattackgen_60": "* You're blue now.", "obj_blueattackgen_90": " YOU'RE BLUE NOW./", "obj_blueattackgen_91": " THAT'S MY ATTACK!/", "obj_blueattackgen_92": " NYEH HEH HEH\n HEH HEH HEH\n HEH HEH HEH!!!/%%", "obj_bonebox_63": "HEY^1, THOSE ARE ALL\nTHE ATTACKS I USED\nON YOU./", "obj_bonebox_64": "GREAT MEMORIES^1,\nHUH?/", "obj_bonebox_65": "SEEMS LIKE IT\nWAS ONLY\nYESTERDAY.../", "obj_bonebox_66": "\\E3EVEN THOUGH\nIT BASICALLY\nJUST HAPPENED./%%", "obj_bonebox_70": "HEY^1, THOSE ARE ALL\nTHE ATTACKS I\nDIDN'T USE./", "obj_bonebox_71": "\\WHOW LUCKY OF YOU^1!\nHAD I ONLY USED\nMY \\YSPECIAL ATTACK\\W,/", "obj_bonebox_72": "\\E2YOU SURELY WOULD\nHAVE BEEN BLASTED\nTO.../", "obj_bonebox_73": "\\WH\\E3EY.^1 WAIT^1.\nWHERE'S MY \\YSPECIAL\nATTACK\\W?/", "obj_bonebox_74": "\\E1NO^1! I'VE BEEN\nDOGBURGLED BY THAT\nPERNICIOUS PUP!/", "obj_bonebox_75": "\\E3THAT LOATHESOME\nSCOUNDREL LOVES TO\nSNEAK INTO MY ROOM./", "obj_bonebox_76": "\\E5SOMETIMES IT EVEN\nCRAWLS INTO MY BED\nWHILE I'M RESTING./", "obj_bonebox_77": "\\E3IF THAT WASN'T\nBAD ENOUGH^1, IT HAS\nVERY COLD FEET./%%", "obj_bonebox_81": "* (It's a box of bones.)/%%", "obj_bonebox_85": "* (It's a box of bones.)/%%", "obj_bonedrawer_check_84": "%%", "obj_boysnightout_80": "* Hey^1! You^1!\n* Stop!/%%", "obj_boysnightout_113": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a striped shirt./", "obj_boysnightout_114": "* They told us they were\n wandering around Hotland\n right now.../", "obj_boysnightout_115": "* I know^1, sounds scary^1, huh?/", "obj_boysnightout_116": "* Well^1, just stay chill^1.\n* We'll bring you someplace\n safe^1, OK?/%%", "obj_boysnightout_117": "%%%", "obj_boysnightout_156": "* ... Huh^1?\n* What is it, bro?/", "obj_boysnightout_157": "* The shirt they're wearing?/", "obj_boysnightout_158": "* ... like^1, what about it?/%%", "obj_boysnightout_181": "* Bro.../", "obj_boysnightout_182": "* Are you thinkin..^1.\n* What I'm thinkin?/", "obj_boysnightout_183": "* Bummer^1.\n* This is^1, like..^1.\n* Mega embarrassing./", "obj_boysnightout_184": "* We^1, like^1, actually\n totally have to kill\n you and stuff./%%", "obj_businessmanticore_70": "* This elevator goes straight\n to the capital^1.\n* But it stopped working./", "obj_businessmanticore_71": "* The hotel's doing its best to\n accomodate everybody\n stuck here./%%", "obj_businessmanticore_75": "* Me^1?\n* I just like explaining things\n to passersby./%%", "obj_businessmanticore_80": "* Good news^1!\n* The elevator started working\n again./", "obj_businessmanticore_81": "* But now it's been so busy^1,\n we still haven't gotten the\n chance to ride it./%%", "obj_businessmanticore_86": "* Mettaton hasn't made a\n performance for more\n than five minutes.../", "obj_businessmanticore_87": "* What's happening...^1?\n* Can you explain it?/%%", "obj_butterflybullet_102": "* Whimsalot doesn't want to\n fight anymore.", "obj_cactus_55": "* Ah^1, the cactus.\n* Truly the most tsundere\n of plants./%%", "obj_cactus_58": "* It's not like this cactus\n was waiting for you to come\n back or anything.../%%", "obj_carbed_63": "THAT'S MY BED!/", "obj_carbed_64": "IF I EVER GET\nTO THE SURFACE.../", "obj_carbed_65": "I'D LIKE TO\nDRIVE DOWN A\nLONG HIGHWAY./", "obj_carbed_66": "WIND IN MY\nHAIR.../", "obj_carbed_67": "SUN ON MY\nSKIN.../", "obj_carbed_68": "\\E3OF COURSE^1, THAT'S\nJUST A DREAM./", "obj_carbed_69": "\\E0SO INSTEAD I\nCRUISE WHILE I\nSNOOZE./%%", "obj_carbed_72": "WHY ARE YOU SO\nINTERESTED IN MY\nBED?/", "obj_carbed_73": "\\E3ARE YOU TIRED?/%%", "obj_carbed_78": "* (It's a racecar bed^1, neatly\n made.)/%%", "obj_carrybird_95": "* Isn't my little Cinnamon\n just the cutest?/", "obj_carrybird_96": "* Bun-buns are so adorable..^1.\n* Tee hee!/%%", "obj_carrybird_98": "* Bun-bun-bun-bun-bun.../%%", "obj_chairiel_118": "* (Seems like the right size\n for Toriel.)/%%", "obj_chairiel_123": "* (It's a great reading chair.^1)\n* (But it doesn't seem like\n anyone uses it.)/%%", "obj_cheesetable1_58": "* This cheese has been here\n quite a long time./", "obj_cheesetable1_59": "* It's stuck to the table.../%%", "obj_cheesetable1_62": "* (Looks like cheese has a\n nibble taken out of it.)/%%", "obj_chewtoy_98": "* (It's a squeaky chew toy.)/%%", "obj_chilldrake_246": "Brush my\nteeth?\nNo way\nin heck!", "obj_chilldrake_247": "NEVER do\nyour\nhomework\n!!", "obj_chilldrake_248": "No\nbedtime!\nOnly\nDEADTIME", "obj_chilldrake_249": "*turns\nmusic up\nall the\nway*", "obj_chilldrake_254": "Do you...\nreally\n...", "obj_chilldrake_255": "I don't\nthink\nyou...", "obj_chilldrake_256": "To tell\nyou the\ntruth...", "obj_chilldrake_258": "You\ndon't\nknow my\ncause!!", "obj_chilldrake_265": "Only\nSnowy\ncan do\nthat.", "obj_chilldrake_266": "You\nain't\nSnowy.", "obj_chilldrake_267": "Stick to\npuns.\nThey're\nbetter.", "obj_chilldrake_272": "WRONG!\nLet's\nfight\nand die.", "obj_chilldrake_273": "Actually\n...\nDeath?", "obj_chilldrake_274": "Defiance\ncan't be\ndefied!", "obj_chilldrake_279": "IT'S\nJUST\nLIKE\n'EM", "obj_chilldrake_280": "HAHA\nWOWEE", "obj_chilldrake_281": "YOU\nNAILED\nIT", "obj_chilldrake_286": "Where's\nSnowy\nright\nnow?", "obj_chilldrake_287": "Ha...\nHa...", "obj_chilldrake_288": "Nice\ntry,\nlaugh\nPicasso.", "obj_chilldrake_296": "%%%", "obj_chilldrake_493": "* Chilldrake starts a one-\n monster riot.", "obj_chilldrake_494": "* Chilldrake is chanting an\n anarchist spell.", "obj_chilldrake_495": "* Chilldrake is eating its\n own homework.", "obj_chilldrake_496": "* It smells like \"Ice\"\n scented body-spray.", "obj_chilldrake_497": "* Chilldrake is wondering\n where Snowy went.", "obj_chilldrake_498": "* Chilldrake feels neutered\n by your agreement.", "obj_chilldrake_499": "* Chilldrake is laughing at\n your imitation of its\n cohort.", "obj_chilldrake_500": "* Chilldrake pretends not to\n care.", "obj_chilldrake_501": "* Chilldrake is puffed up..", "obj_chilldrake_502": "* Chilldrake is flaking\n apart.", "obj_chilldrake_518": "* CHILLDRAKE - ATK 12 DEF 7\n* Rebels against everything!!\n* Looking for its friend Snowy./^", "obj_chilldrake_527": "* You tell Chilldrake it's\n all wrong./^", "obj_chilldrake_539": "* You agree with Chilldrake\n before it gives its speech./^", "obj_chilldrake_540": "* You agree with Chilldrake^1.\n* It seems to get very\n uncomfortable.../^", "obj_chilldrake_548": "* You make fun of Chilldrake./^", "obj_chilldrake_550": "* You make fun of Chilldrake./", "obj_chilldrake_551": "* The other monsters think\n it's hilarious.../^", "obj_chilldrakenpc_70": "* Heh..^1. us teens live\n self-sufficiently off\n the fat of the land.../", "obj_chilldrakenpc_71": "* Oh^1, and the box lunches my\n parents bring us every\n day./%%", "obj_chilldrakenpc_72": "* Besides Snowy^1.\n* We have to share ours\n with him../%%", "obj_chilldrakenpc_76": "* Heh..^1.\n* I guess we'll have to go to\n the surface./", "obj_chilldrakenpc_77": "* There are woods there we can\n live in^1, right?/%%", "obj_chilldrakenpc_82": "* Guh huh huh huh^1./", "obj_chilldrakenpc_83": "* Us teens rule these woods\n with a smaller-than-\n adult fist./%%", "obj_chilldrakenpc_87": "* I'm worried about getting\n older..^1.\n* I'll stop being a teen./", "obj_chilldrakenpc_88": "* No^1! I refuse^1!\n* I'll just invent new numbers^1,\n like twenty-teen!/%%", "obj_chipdoor_l_78": "* (The door is locked.)/%%", "obj_chipdoor_l_79": "* (This half of the door is\n unlocked.)/%%", "obj_chipdoor_l_82": "* (The door is open.)/%%", "obj_chipdoor_l_87": "* (The door is open.)/%%", "obj_chipdoor_r_84": "* (The door is locked.)/%%", "obj_chipdoor_r_85": "* (This half of the door is\n unlocked.)/%%", "obj_chipdoor_r_89": "* (The door is open.)/%%", "obj_chipdoor_r_94": "* (The door is open.)/%%", "obj_clamgirl_74": "* I'm visiting Waterfall\n from the city./", "obj_clamgirl_75": "* Synchronicity...^1?\n* My neighbor's daughter looks\n about your age./", "obj_clamgirl_76": "\\W* Her name is \"\\YSuzy\\W.^1\"\n* I feel like you two should\n be friends./", "obj_clamgirl_77": "* You have..^1.\n* A neighbor's blessing!!!/%%", "obj_clamgirl_81": "* Not knowing where I live\n is no issue^1.\n* Fate finds a way./", "obj_clamgirl_82": "* In life's grand scheme^1, she\n might be why you came here\n in the first place.../%%", "obj_clamgirl_93": "* I sense a disturbance in\n the nearby aura.../", "obj_clamgirl_94": "* I think you should leave\n that girl alone./%%", "obj_clamgirl_102": "* So you never met my\n neighbor's daughter./", "obj_clamgirl_103": "* Don't despair^1.\n* This world has infinite\n opportunities./", "obj_clamgirl_104": "* But there's a limit to the\n things you can do today^1.\n* Accepting this is healthy./", "obj_clamgirl_105": "* Take my neighbor's blessing^1!\n* And consider this blessing\n for anything you like!/%%", "obj_clamgirl_110": "* I wanted to tell you about\n my neighbor's daughter./", "obj_clamgirl_111": "* But you walked right by me\n before I could tell you./", "obj_clamgirl_112": "* Fate has decided that I\n should not tell you./%%", "obj_clamguy_73": "* O, k, k, k, k.../", "obj_clamguy_74": "* I was thirsty^1, so I came\n over from Waterfall to get\n a drink!/%%", "obj_clamguy_78": "* O, k, k.../", "obj_clamguy_79": "* What are you doing with\n all of that water?/%%", "obj_clamguy_83": "* O, k, k, k, k.../", "obj_clamguy_84": "* So now we have a private pool^1?\n* Worse things have happened./%%", "obj_clamguy_89": "* O, k, k, k, k.../", "obj_clamguy_90": "* Are you just carrying that\n around to look sophisticated?/", "obj_clamguy_91": "* Cause it's not working./%%", "obj_clamguy_98": "* O, k, k, k, k.../", "obj_clamguy_99": "* I'll be able to have a nice\n drink on the surface./%%", "obj_colorlever_77": "* (It's some kind of switch.^1)\n* (There's a red-colored\n slot in the center.)/%%", "obj_colorlever_81": "* (The red switch has been\n turned on.)/%%", "obj_colorlever_89": "* (Click!^1)\n* (The red key fits perfectly\n into the slot.)/%%", "obj_colorlever_98": "* (It's some kind of switch.^1)\n* (There's a blue-colored\n slot in the center.)/%%", "obj_colorlever_102": "* (The blue switch has been\n turned on.)/%%", "obj_colorlever_110": "* (Click!^1)\n* (The blue key fits perfectly\n into the slot.)/%%", "obj_colorlever_119": "* (It's some kind of switch.^1)\n* (There's a green-colored\n slot in the center.)/%%", "obj_colorlever_123": "* (The green switch has been\n turned on.)/%%", "obj_colorlever_131": "* (Click!^1)\n* (The green key fits perfectly\n into the slot.)/%%", "obj_colorlever_140": "* (It's some kind of switch.^1)\n* (There's a yellow-colored\n slot in the center.)/%%", "obj_colorlever_144": "* (The yellow switch has been\n turned on.)/%%", "obj_colorlever_152": "* (Click!^1)\n* (The yellow key fits perfectly\n into the slot.)/%%", "obj_controlspear_89": "* Aim with arrows and select with \\*Z.", "obj_controlspear_90": "* Aim with \\*A \\*D and select with \\*Z.", "obj_controlspear_132": "* Teabox - Blatantly correct choice.", "obj_controlspear_143": "* Hot Chocolate - Green cylinder.", "obj_controlspear_154": "* Soda - Sickly yellow liquid.", "obj_controlspear_165": "* Sugar - Goes in tea.", "obj_controlspear_176": "* Undyne.", "obj_controlspear_192": "* Fridge - Full of food.", "obj_controlspear_204": "* Sword - Acquired taste.", "obj_controlspear_select": "* Select with \\*Z.", "obj_controlspear_218": "\\E1* ... are you.../", "obj_controlspear_219": "\\E5* Hitting on me????/%%", "obj_controlspear_223": "* ????????????????/%%", "obj_controlspear_235": "* The sugar is for\n tea^1, mmm'kay?/%%", "obj_controlspear_243": "* Oh^1, soda?/", "obj_controlspear_244": "\\E4* Actually^1, even though\n you pointed to it^1,\n you don't look happy./", "obj_controlspear_245": "\\E0* Heh^1, that's fine^1!\n* I think soda's gross^1,\n too!/", "obj_controlspear_246": "\\E4* It rots your teeth..^1.\n* It rots your mind.../", "obj_controlspear_247": "\\E1* IT ROTS YOUR FIGHTING\n SPIRIT!/", "obj_controlspear_248": "\\E9* ... huh^1?\n* Why do I have it?/", "obj_controlspear_249": "\\E8* .../%%", "obj_controlspear_253": "* What^1?\n* You wanna throw the\n spear at it?/%%", "obj_controlspear_261": "* Oh^1, you want some\n hot chocolate?/", "obj_controlspear_262": "\\E1* Wait^1, wait^1, I just\n remembered..^1.\n* That container's empty./", "obj_controlspear_263": "\\E9* I stopped getting\n it because it was\n always a hassle.../", "obj_controlspear_264": "\\E6* ASGORE kept getting\n marshmallows stuck in\n his beard./%%", "obj_controlspear_268": "* That container's empty./%%", "obj_controlspear_276": "\\E9* ... tea^1, huh^1?\n* Coming right up!/%%", "obj_controlspear_284": "* The fridge!^1?\n* You want to have\n the entire fridge!?/", "obj_controlspear_285": "\\E1* No!/%%", "obj_controlspear_291": "* Believe me^1, I would\n GLADLY give you your\n fill of swords./", "obj_controlspear_292": "\\E9* If you weren't my\n beloved houseguest!/%%", "obj_convenientlamp_55": "* Just a conveniently-shaped\n lamp./%%", "obj_cookshowevent_89": "* Ring.../", "obj_cookshowevent_90": "\\TS \\E3 \\F6 \\TA %", "obj_cookshowevent_91": "* H-hey^1, it's kind of\n dark \\M9in there^1, isn't\n it?/", "obj_cookshowevent_92": "\\E6* Don't worry!/", "obj_cookshowevent_93": "\\E0*\\M8 I'll hack into the\n light system and\n brighten it up!/%%", "obj_cookshowevent_135": "* Oh no./%%", "obj_cookshowevent_156": "* OHHHH YES!!!/", "obj_cookshowevent_157": "* WELCOME^1, BEAUTIES, TO THE\n UNDERGROUND'S PREMIER COOKING\n SHOW!!!/%%", "obj_cookshowevent_174": "* PRE-HEAT YOUR OVENS^1, BECAUSE\n WE'VE GOT A VERY SPECIAL\n RECIPE FOR YOU TODAY!/", "obj_cookshowevent_175": "* WE'RE GOING TO BE MAKING.../", "obj_cookshowevent_176": "* A CAKE!/", "obj_cookshowevent_177": "* MY LOVELY ASSISTANT HERE\n WILL GATHER THE INGREDIENTS./", "obj_cookshowevent_178": "* EVERYONE GIVE THEM A BIG\n HAND!!!/%%", "obj_cookshowevent_202": "\\W* WE'LL NEED \\YSUGAR^1,\n MILK^1, \\WAND\\Y EGGS.\\W /", "obj_cookshowevent_203": "* GO FOR IT^1, SWEETHEART!/%%", "obj_cookshowevent_253": "\\W* A \\YHUMAN SOUL\\W!!!!/%%", "obj_cookshowevent_295": "* Ring.../", "obj_cookshowevent_296": "\\TS \\E3 \\F0 \\TM %", "obj_cookshowevent_297": "* HELLO...?\n* I'M KIND OF IN THE\n MIDDLE OF SOMETHING HERE./", "obj_cookshowevent_298": "\\TS \\E3 \\F6 \\TA %", "obj_cookshowevent_299": "* W-wait a second!!!/", "obj_cookshowevent_300": "* Couldn't you make\n a.../", "obj_cookshowevent_301": "\\E6* Couldn't you use\n a.../", "obj_cookshowevent_302": "\\E4* Couldn't you make\n a substitution in\n the recipe?!/", "obj_cookshowevent_303": "\\TS \\E3 \\F0 \\TM %", "obj_cookshowevent_304": "* ... A SUBSTITUTION?\n* YOU MEAN, USE A DIFFERENT,\n NON-HUMAN INGREDIENT?/", "obj_cookshowevent_305": "* ... WHY?/", "obj_cookshowevent_306": "\\TS \\E6 \\F6 \\TA %", "obj_cookshowevent_307": "* Uhh^1, what if\n someone's.../", "obj_cookshowevent_308": "\\E2* .../", "obj_cookshowevent_309": "\\E4* Vegan?/", "obj_cookshowevent_310": "\\TS \\E3 \\F0 \\TM %", "obj_cookshowevent_311": "* ... VEGAN./", "obj_cookshowevent_312": "\\TS \\E5 \\F6 \\TA %", "obj_cookshowevent_313": "* Uh well I mean%%", "obj_cookshowevent_326": "* THAT'S A BRILLIANT IDEA,\n ALPHYS!!/", "obj_cookshowevent_327": "* ACTUALLY, I HAPPEN TO\n HAVE AN OPTION RIGHT HERE!!!/", "obj_cookshowevent_328": "* MTT-BRAND ALWAYS-CONVENIENT\n HUMAN-SOUL-FLAVOR-SUBSTITUTE!/", "obj_cookshowevent_329": "* A CAN OF WHICH...\n* IS JUST OVER ON THAT\n COUNTER!!!/%%", "obj_cookshowevent_376": "* WELL, DARLING?\n* WHY DON'T YOU GO GET IT?/%%", "obj_cookshowevent_434": "* BY THE WAY^1, OUR SHOW RUNS ON\n A STRICT SCHEDULE./", "obj_cookshowevent_435": "\\W* IF YOU CAN'T GET THE\n CAN IN THE NEXT\n \\YONE MINUTE...\\W /", "obj_cookshowevent_436": "\\W* WE'LL JUST HAVE TO GO\n BACK TO THE \\RORIGINAL PLAN\\W!!!/", "obj_cookshowevent_437": "* SO...\n* BETTER START CLIMBING,\n BEAUTIFUL!!!/%%", "obj_cookshowevent_472": "* Ring.../", "obj_cookshowevent_473": "\\TS \\E3 \\F6 \\TA %", "obj_cookshowevent_474": "* Oh no!!^1!\n* There's not enough\n time to climb up!/", "obj_cookshowevent_475": "\\E2* .../", "obj_cookshowevent_476": "\\E6* F-f-fortunately, I\n might have a plan!/", "obj_cookshowevent_477": "\\E0* When I was upgrading\n your phone, I added\n a few... features./", "obj_cookshowevent_478": "\\E6* You see that huge\n button that says..^1.\n* \"JETPACK\"?/", "obj_cookshowevent_479": "\\E3* Watch this!/%%", "obj_cookshowevent_515": "* There!/", "obj_cookshowevent_516": "* You should have\n just enough fuel to\n reach the top!/", "obj_cookshowevent_517": "\\E3* Now^1, get up\n there!!!/%%", "obj_cookshowevent_565": "* Ring.../", "obj_cookshowevent_566": "\\TS \\E3 \\F6 \\TA %", "obj_cookshowevent_567": "* Wow^1!\n* We..^1. we did it!!/", "obj_cookshowevent_568": "\\E0* We..^1. we really did\n it!!!/", "obj_cookshowevent_569": "\\E0* Great job out\n there^1, team!/", "obj_cookshowevent_570": "\\E3* W-well^1, uh^1, anyway^1,\n let's keep heading\n forward!!!/", "obj_cookshowevent_571": "\\TS \\F0 \\T0 %", "obj_cookshowevent_572": "* Click.../%%", "obj_cookshowevent_575": "* Ring.../", "obj_cookshowevent_576": "\\TS \\E1 \\F6 \\TA %", "obj_cookshowevent_577": "* .../", "obj_cookshowevent_578": "\\E4* U-um..^1.\n* I guess we..^1.\n* ... did it?/", "obj_cookshowevent_579": "\\E3* W-well^1, uh^1, anyway^1,\n let's keep heading\n forward!!!/", "obj_cookshowevent_580": "\\TS \\F0 \\T0 %", "obj_cookshowevent_581": "* Click.../%%", "obj_core_enemyevent_97": "* Ring.../", "obj_core_enemyevent_98": "\\TS \\E6 \\F6 \\TA %", "obj_core_enemyevent_99": "* H-hey^1, why don't\n you try to use\n the elevator first?/", "obj_core_enemyevent_100": "* .../%%", "obj_core_enemyevent_106": "* Ring.../", "obj_core_enemyevent_107": "\\TS \\E6 \\F6 \\TA %", "obj_core_enemyevent_108": "* H-hey^1, why don't\n you try to go\n to the right first?/", "obj_core_enemyevent_109": "* .../%%", "obj_core_enemyevent_116": "* Ring.../", "obj_core_enemyevent_117": "\\TS \\E6 \\F6 \\TA %", "obj_core_enemyevent_118": "* Okay^1, you should\n be able to make\n it through here.../", "obj_core_enemyevent_119": "* .../%%", "obj_core_enemyevent_139": "* W-watch out!/%%", "obj_core_enemyevent_182": "* Th-that was close.../", "obj_core_enemyevent_183": "* Wh..^1. why are there\n so many monsters\n here?/", "obj_core_enemyevent_184": "\\E6* I mean..^1.\n* It's no problem^1,\n r-r-right?/", "obj_core_enemyevent_185": "* W-w-we've just got\n to keep heading\n forward!/", "obj_core_enemyevent_186": "\\E9* .../", "obj_core_enemyevent_187": "\\TS \\F0 \\T0 %", "obj_core_enemyevent_188": "* (Click...)/%%", "obj_core_enemyevent2_142": "* Ring.../", "obj_core_enemyevent2_143": "\\TS \\E3 \\F6 \\TA %", "obj_core_enemyevent2_144": "* Sorry^1, I..^1. I.../", "obj_core_enemyevent2_145": "* I thought that.../", "obj_core_enemyevent2_146": "\\E8* Let's try the\n right path instead./", "obj_core_enemyevent2_147": "\\TS \\F0 \\T0 %", "obj_core_enemyevent2_148": "* (Click...)/%%", "obj_core_enemyevent2_152": "* Ring.../", "obj_core_enemyevent2_153": "\\TS \\E3 \\F6 \\TA %", "obj_core_enemyevent2_154": "* A-are you okay?/", "obj_core_enemyevent2_155": "* Why didn't you\n head to the\n right...?/", "obj_core_enemyevent2_156": "\\E4* C-C'mon..^1.\n* Y-you trust me^1,\n d-don't you?/", "obj_core_enemyevent2_157": "\\TS \\F0 \\T0 %", "obj_core_enemyevent2_158": "* (Click...)/%%", "obj_core_laserswitch_118": "* Ring.../", "obj_core_laserswitch_119": "\\TS \\E3 \\F6 \\TA %", "obj_core_laserswitch_120": "* Oh my god^1, are\n you okay?/", "obj_core_laserswitch_121": "\\E8* I..^1. I'm sorry^1, I\n gave you the\n wrong order./", "obj_core_laserswitch_122": "\\E8* .../", "obj_core_laserswitch_123": "\\E6* E-everything's fine^1,\n okay?/", "obj_core_laserswitch_124": "* L-let's just keep\n heading to the\n right./", "obj_core_laserswitch_125": "\\TS \\F0 \\T0 %", "obj_core_laserswitch_126": "* Click.../%%", "obj_core_laserswitch_130": "* Ring.../", "obj_core_laserswitch_131": "\\TS \\E3 \\F6 \\TA %", "obj_core_laserswitch_132": "* Oh my god..^1.\n* Are you hurt?/", "obj_core_laserswitch_133": "\\E8* I..^1. I'm so sorry^1,\n I... I gave you\n the wrong order./", "obj_core_laserswitch_134": "\\E8* .../", "obj_core_laserswitch_135": "\\E6* Everything's going\n to be fine^1, okay?/", "obj_core_laserswitch_136": "* L-let's just keep\n heading to the\n right./", "obj_core_laserswitch_137": "\\TS \\F0 \\T0 %", "obj_core_laserswitch_138": "* Click.../%%", "obj_countermiddle_116": "* PERFECT^1!\n* GREAT JOB^1, BEAUTIFUL!/", "obj_countermiddle_117": "* WE'VE GOT ALL OF THE\n INGREDIENTS WE NEED TO BAKE\n THE CAKE!/", "obj_countermiddle_118": "\\W* \\YMILK\\W... \n* \\YSUGAR\\W...\n* \\YEGGS\\W.../", "obj_countermiddle_119": "* ... OH MY^1!\n* WAIT A MAGNIFICENT MOMENT^1!\n* HOW COULD I FORGET!!!/", "obj_countermiddle_120": "\\W* WE'RE MISSING THE MOST\n \\YIMPORTANT INGREDIENT\\W!/%%", "obj_creditsloader_449": "\\XI mean^1, we haven't\neven done the\\R \nSpecial Thanks\\X yet.../", "obj_creditsloader_450": "Ready^1?\nLet's end all of\nthis for good!/%%", "obj_creditsloader_492": "Ha ha ha ha.../", "obj_creditsloader_493": "\\M1Did you REALLY\nthink it was\nOVER!?!?/%%", "obj_crygen3_56": "* Napstablook eagerly awaits\n your response.", "obj_crygen3_80": "do you\nlike\nit...", "obj_crygen3_81": "%%%", "obj_crygen3_108": "i call\nit\n\"dapper\nblook\"", "obj_crygen3_109": "%%%", "obj_darkfridge_116": "* (It's a refrigerator.^1)\n* (It's empty.)/%%", "obj_darkfridge_122": "* (It's a refrigerator.^1)\n* (It seems to contain\n samples of some kind.)/%%", "obj_darkfridge_126": "* There's something here..^1.\n* It feels like it's\n breathing./%%", "obj_darkfridge_133": "* (It's a refrigerator.^1)\n* (It's empty.)/%%", "obj_darkfridge_136": "* There's something here..^1.\n* It feels like a tree^1, ripe\n with delicious fruit./%%", "obj_darkfridge_142": "* (It's a refrigerator.^1)\n* (It seems to contain\n samples of some kind.)/%%", "obj_darkfridge_145": "* There's something here..^1.\n* Something in the shape\n of a man./%%", "obj_darkfridge_151": "* (It's a refrigerator.^1)\n* (It's empty.)/%%", "obj_darkfridge_154": "* There's something here..^1.\n* It feels warm^1, and moist./%%", "obj_darkplant_64": "* (It's a fake plant.)/%%", "obj_darksans1_187": "* heheh... the old whoopee\n cushion in the hand\n trick./", "obj_darksans1_188": "* it's ALWAYS funny./", "obj_darksans1_189": "* anyways^1,\n you're a human, right?/", "obj_darksans1_190": "\\E1* that's hilarious./", "obj_darksans1_193": "* heh^1, the old whoopee\n cushion in the hand\n trick.../", "obj_darksans1_194": "\\E1* wait a sec..^1.\n* have you heard it before\n or something?/", "obj_darksans1_195": "\\E1* you turned around before\n i said to..^1.\n* ... weird./", "obj_darksans1_196": "* ... whatever^1.\n* you're a human^1, right?/", "obj_darksans1_198": "\\E0* i'm sans^1.\n* sans the skeleton./", "obj_darksans1_199": "* im actually supposed to\n be on watch for\n humans right now./", "obj_darksans1_200": "* but..^1. y'know.../", "obj_darksans1_201": "\\E1* i dont really care about\n capturing anybody./", "obj_darksans1_202": "\\E0* now my brother^1,\n papyrus.../", "obj_darksans1_203": "* he's a human-hunting\n FANATIC./", "obj_darksans1_204": "\\E1* hey^1, actually^1, I think\n that's him over there./", "obj_darksans1_205": "\\E0* i have an idea^1.\n* go through this gate\n thingy./", "obj_darksans1_206": "* yeah, go right through^1.\n* my bro made the bars\n too wide to stop anyone./%%", "obj_darksans1_210": "* heheh... the old whoopee\n cushion in the hand\n trick./", "obj_darksans1_211": "* it's ALWAYS funny./", "obj_darksans1_212": "* .../", "obj_darksans1_213": "\\E1* that's^1, uh^1.\n* your cue to laugh./", "obj_darksans1_214": "\\E2* or^1, uh^1, to emote\n at all...?/", "obj_darksans1_215": "\\E0* .../", "obj_darksans1_216": "\\E1* (gee^1, lady^1, you really\n know how to pick\n 'em, huh...?)/", "obj_darksans1_217": "\\E2* OK^1, that's fine^1.\n* everyone's got their\n own sense of humor./", "obj_darksans1_218": "\\E0* i'm sans^1.\n* sans the skeleton./", "obj_darksans1_219": "* im actually supposed to\n be on watch for\n humans right now./", "obj_darksans1_220": "* but..^1. y'know.../", "obj_darksans1_221": "\\E1* i dont really care about\n capturing anybody./", "obj_darksans1_222": "\\E0* now my brother^1,\n papyrus.../", "obj_darksans1_223": "* he's a human-hunting\n FANATIC./", "obj_darksans1_224": "\\E1* hey^1, actually^1, I think\n that's him over there./", "obj_darksans1_225": "\\E0* i have an idea^1.\n* go through this gate\n thingy./", "obj_darksans1_226": "* yeah, go right through^1.\n* my bro made the bars\n too wide to stop anyone./%%", "obj_darksans1_345": "* Human./", "obj_darksans1_346": "* Don't you know how\n to greet a new pal?/", "obj_darksans1_347": "* Turn around and shake\n my hand./%%", "obj_darksans1_354": "* Human./", "obj_darksans1_355": " %", "obj_darksans1_356": " %%", "obj_darksans1_399": "* quick^1, behind that\n conveniently-shaped\n lamp./%%", "obj_darksans1_457": "* sup^1, bro?/", "obj_darksans1_459": "YOU KNOW WHAT\n\"SUP,^1\" BROTHER!/", "obj_darksans1_460": "IT'S BEEN EIGHT\nDAYS AND YOU\nSTILL HAVEN'T.../", "obj_darksans1_461": "RECALIBRATED^1.\nYOUR^1.\nPUZZLES^1!/", "obj_darksans1_462": "YOU JUST HANG\nAROUND OUTSIDE\nYOUR STATION!/", "obj_darksans1_463": "WHAT ARE YOU\nEVEN DOING?!?/", "obj_darksans1_465": "* staring at this lamp^1.\n* it's really cool^1.\n* do you wanna look?/%%", "obj_darksans1_480": "NO!^1!\nI DON'T HAVE\nTIME FOR THAT!!/", "obj_darksans1_481": "WHAT IF A HUMAN\nCOMES THROUGH\nHERE!?!/", "obj_darksans1_482": "I WANT TO BE\nREADY!!!/", "obj_darksans1_483": "I WILL BE THE ONE!\nI MUST BE THE ONE!/", "obj_darksans1_484": "I WILL CAPTURE A\nHUMAN!/%%", "obj_darksans1_496": "THEN^1, I^1, THE\nGREAT PAPYRUS.../", "obj_darksans1_497": "WILL GET\nALL THE THINGS I\nUTTERLY DESERVE!/", "obj_darksans1_498": "RESPECT..^1.\nRECOGNITION.../", "obj_darksans1_499": "I WILL FINALLY\nBE ABLE TO JOIN\nTHE ROYAL GUARD!/", "obj_darksans1_500": "PEOPLE WILL ASK^1,\nTO^1, BE MY^1,\n\"FRIEND?\"/", "obj_darksans1_501": "\\E2I WILL BATHE IN A\nSHOWER OF KISSES\nEVERY MORNING./%%", "obj_darksans1_514": "* hmm.../", "obj_darksans1_515": "\\E1* maybe this lamp will\n help you./%%", "obj_darksans1_528": "SANS!^1! YOU ARE\nNOT HELPING!^1!\nYOU LAZYBONES!!/", "obj_darksans1_529": "ALL YOU DO IS SIT\nAND BOONDOGGLE!/", "obj_darksans1_530": "YOU GET LAZIER\nAND LAZIER\nEVERY DAY!!!/", "obj_darksans1_532": "\\W* hey^1, take it easy^1.\n* i've gotten a \\Yton\\W \n of work done today./", "obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W./%%", "obj_darksans1_582": "SANS!!!/", "obj_darksans1_584": "\\E1* come on^1.\n* you're smiling./", "obj_darksans1_586": "I AM AND I HATE IT!/", "obj_darksans1_587": "\\E3SIGH.../", "obj_darksans1_588": "\\E2WHY DOES SOMEONE\nAS GREAT AS ME.../", "obj_darksans1_589": "\\E3HAVE TO DO SO MUCH\nJUST TO GET SOME\nRECOGNITION.../", "obj_darksans1_591": "* wow^1, sounds like\n you're really working\n yourself.../", "obj_darksans1_592": "\\E2* down to the bone./%%", "obj_darksans1_604": "UGH!!!/", "obj_darksans1_605": "I WILL ATTEND TO\nMY PUZZLES.../", "obj_darksans1_606": "\\E3AS FOR YOUR WORK?/", "obj_darksans1_607": "PUT A LITTLE MORE,/", "obj_darksans1_608": "\\E4\"BACKBONE\" INTO\nIT!!!!/", "obj_darksans1_609": "\\E2NYEHEHEHEHEHE\nHEHEHEHEHEHE!!!/%%", "obj_darksans1_644": "HEH!/%%", "obj_darksans1_666": "* ok^1, you can come out\n now./%%", "obj_darksans1_720": "* .../", "obj_darksans1_721": "\\E1* uh^1, ok^1, i guess you\n don't have to./%%", "obj_darksans1_750": "SANS!!^1!\nHAVE YOU FOUND A\nHUMAN YET!??!/", "obj_darksans1_752": "* yeah./", "obj_darksans1_754": "REALLY!?!^1?\nWOWIE!!!/", "obj_darksans1_755": "GUESS THAT'S\nSETTLED!!/%%", "obj_darksans1_780": "* that worked out^1, huh?/%%", "obj_darksausagenpc_72": "* Why do I look like a weird\n black sausage^1?\n* Just the angle./%%", "obj_darksausagenpc_76": "* As a youth^1, I would sneak\n out to play by this creepy\n flaming pit./", "obj_darksausagenpc_77": "* Since the CORE is always\n re-arranging^1, it was like\n a game trying to find it./", "obj_darksausagenpc_78": "* Now it is my special place^1.\n* It is nice for cooking s'mores\n and things like that./%%", "obj_darksausagenpc_83": "* We were hired by Mettaton\n to destroy you./", "obj_darksausagenpc_84": "* But since he never paid us^1,\n we all decided to quit./", "obj_darksausagenpc_85": "* No hard feelings./%%", "obj_darksausagenpc_90": "* Zzzzzzz.../", "obj_darksausagenpc_91": "* (It's taking a nap.)/%%", "obj_darksausagenpc_96": "* Why do I look like a black\n sausage and not a knight\n or a wizard?/", "obj_darksausagenpc_97": "* Well..^1.\n* Everyone has an angle they\n look best from../%%", "obj_darksausagenpc_102": "* The core is made up of\n interchangable rooms./", "obj_darksausagenpc_103": "* Before you came here^1, the\n layout was altered so you\n would get lost and perish./", "obj_darksausagenpc_104": "* Yes^1. Just for you^1.\n* Do you feel special?/%%", "obj_darksink_91": "* Error./%%", "obj_darksink_98": "* (You turned on the sink.)/%%", "obj_darksink_100": "* (You really like to wash\n your hands.)/%%", "obj_darksink_110": "* (You turned off the sink.)/%%", "obj_darksink_122": "* (You turned on the sink.)/%%", "obj_darksink_132": "* (There's a red key lying\n in the sink.)/", "obj_darksink_133": "* (You took it and put it\n on your keychain.)/%%", "obj_dateheart_158": "\\E3I SEE^1. I SEE./", "obj_dateheart_159": "\\E0YOU LIKE CARESSING\nMY BICEPS WITH A\nFLOATING HEART./", "obj_dateheart_160": "\\E1BUT WHO DOESN'T!?/%%", "obj_dateheart_161": "\\E0TRY AGAIN!/%%", "obj_dateheart_165": "\\E0THIS SHIRT DIDN'T\nORIGINALLY SAY\n'COOL^1,' BUT I\nIMPROVED IT./", "obj_dateheart_166": "EXPERT TIP^1: ALL\nCLOTHING ARTICLES\nCAN BE IMPROVED\nTHIS WAY./%%", "obj_dateheart_167": "\\E1BUT THAT'S NOT A\nSECRET!!!/", "obj_dateheart_168": "IT'S JUST GOOD\nADVICE!!!/%%", "obj_dateheart_172": "\\E2HOLDING MY HAND\nSO I'LL TELL\nYOU THE ANSWER.../", "obj_dateheart_173": "\\E7NO!!^1!\nI MUST RESIST!!/%%", "obj_dateheart_177": "\\E0THERE'S NO SECRET\nTO MY LEGS./", "obj_dateheart_178": "JUST HARD WORK\nAND PERSEVERANCE.../%%", "obj_dateheart_182": "\\E3HUMAN SOULS ARE\nSTRONGER THAN\nMONSTER SOULS.../", "obj_dateheart_183": "\\E0BUT THE SOLES OF\nOUR SHOES ON THE\nOTHER HAND...!/", "obj_dateheart_184": "\\E3... ARE ABOUT THE\nSAME./%%", "obj_dateheart_188": "HAT DIALOGUE./%%", "obj_dateheart_365": "\\E0I UNDERSTAND\nWHY YOU'RE\nRUNNING AWAY./", "obj_dateheart_366": "\\E2YOU'RE OVERWHELMED\nBY THE SIGHT OF\nMY COOL VIBES./", "obj_dateheart_367": "\\E0BUT YOU CAN'T\nBACK DOWN NOW!!!/%%", "obj_diamondkid_73": "\\W* My fave Mettaton Moment(TM)^1?\n* Right \\Ywhen everything looks the\n baddest^1, he poses dramatically\\W./", "obj_diamondkid_74": "* Like when he's on a cooking\n show and the eggs don't turn\n out right./%%", "obj_diamondkid_78": "* But^1!\n* Then he says!/", "obj_diamondkid_79": "\\W* Even if you suck at cooking^1,\n you can always \\Ybuy an\n MTT-brand Glamburger\\W!/", "obj_diamondkid_80": "\\W* Then he \\Yeats one^1!\\W \n* Everyone loves it!/", "obj_diamondkid_81": "* ... How does he eat it\n without a mouth?/", "obj_diamondkid_82": "* Uhhh... well..^1.\n* Watch the show!/%%", "obj_diamondkid_87": "* That finale was really..^1.\n* That was really sad!/", "obj_diamondkid_88": "* And Mettaton's schedule\n doesn't show any other\n shows.../%%", "obj_diamondkid_93": "* I've been thinking about\n getting a sick skateboard./%%", "obj_diamondkid_98": "\\W* My fave Mettaton Moment(TM)\n is when he beats up the\n \\Yheel-turning villains\\W!/", "obj_diamondkid_99": "* Even if it's during what's\n supposed to be a quiz show./%%", "obj_diamondkid_106": "* Oh^1! And I like when he tries\n on all kinds of different\n fashionable outfits!/", "obj_diamondkid_107": "* Even if it's during what's\n supposed to be a newscast./%%", "obj_diamondkid_112": "* Did Mettaton retire...?/", "obj_diamondkid_113": "* Can't he unretire...?/%%", "obj_diamondkid_119": "* On the surface we'll be able\n to watch all kinds of TV.../", "obj_diamondkid_120": "* But^1, I bet none of those\n shows are as good as\n Mettaton's!/%%", "obj_disembodiedfoxhead_60": "* The door leading through\n the area is closed^1?\n* So I tried the puzzle?/", "obj_disembodiedfoxhead_61": "* But I kept running out of\n ammo^1, and it kept restarting?/", "obj_disembodiedfoxhead_62": "* And my two co-workers won't\n help^1? It's like they don't\n even wanna go to work?/%%", "obj_disembodiedfoxhead_63": "* Why don't you try^1?\n* Try using the console?/%%", "obj_disembodiedfoxhead_67": "* Wow^1?\n* You solved it?/", "obj_disembodiedfoxhead_68": "* I'm impressed^1?\n* You must be a total nerd?/%%", "obj_disembodiedfoxhead_73": "* So we're all gonna go\n free...?/", "obj_disembodiedfoxhead_74": "* Does that mean I don't\n get to go to work?/%%", "obj_disembodiedfoxhead_79": "* Maybe I don't want to go\n to work anymore...?/%%", "obj_dogboat_thing_400": "* Tra la la^1.\n* The waters are wild today^1.\n* That's good luck.../%%", "obj_dogboat_thing_401": "* Tra la la./%%", "obj_dogboat_thing_402": "* Tra la la^1.\n* The waters are wild today^1.\n* That's bad luck.../%%", "obj_dogboat_thing_403": "* Tra la la^1.\n* Eat a mushroom everyday./", "obj_dogboat_thing_404": "* Why^1?\n* Then I know you're listening\n to me.../%%", "obj_dogboat_thing_405": "* Tra la la^1.\n* Remember to take a break\n every-so-often.../%%", "obj_dogboat_thing_406": "* Tra la la^1.\n* Did you ever hear the old\n song coming from the sea?/%%", "obj_dogboat_thing_407": "* Tra la la^1.\n* What's inside an acorn^1?\n* It's really just a mystery./%%", "obj_dogboat_thing_408": "* Tra la la^1.\n* Dancing on a boat is danger^1.\n* But good exercise.../%%", "obj_dogboat_thing_409": "* Tra la la^1.\n* I heard ASGORE has a favorite\n food./%%", "obj_dogboat_thing_410": "* Tra la la^1.\n* I heard spiders have a\n favorite food./", "obj_dogboat_thing_411": "* It's spiders./%%", "obj_dogboat_thing_412": "* Tra la la^1.\n* The piano plays the\n tinkling song./", "obj_dogboat_thing_413": "* Hmm..^1. tinkling./%%", "obj_dogboat_thing_414": "* Tra la la^1.\n* You can never have too\n many hot-dogs./", "obj_dogboat_thing_415": "* ... sadly^1, that's not true./%%", "obj_dogboat_thing_416": "* Tra la la^1.\n* Don't snoop behind people's\n houses.../", "obj_dogboat_thing_417": "* You might be mistaken for\n a trash-can./%%", "obj_dogboat_thing_418": "* Tra la la^1.\n* The angel is coming..^1.\n* Tra la la./%%", "obj_dogboat_thing_419": "* Hum hum hum^1. Hum hum hum^1.\n* I'm having a little concert./%%", "obj_dogboat_thing_420": "* Pet pet pet..^1.\n* The neck stretches infinitely\n into the cosmos./", "obj_dogboat_thing_421": "* ... don't worry about it./%%", "obj_dogboat_thing_422": "* Ah,/%%", "obj_dogboat_thing_423": "* Tra la la^1.\n* What's a game you can play\n with a dog?/", "obj_dogboat_thing_424": "* Asking for a friend.../%%", "obj_dogboat_thing_425": "* Tra la la^1.\n* Temmie Village.../", "obj_dogboat_thing_426": "* ... the room before the\n darkening lantern room./%%", "obj_dogboat_thing_427": "* Tra la la^1.\n* Why don't you sing with me^1.\n* Tra la la./%%", "obj_dogboat_thing_428": "* Tra la la^1.\n* Uh oh^1.\n* Suddenly^1, feeling tropical.../%%", "obj_dogboat_thing_429": "* Tra la la^1.\n* Hmmm.../", "obj_dogboat_thing_430": "* I should have worn a few\n more pairs of pants today./%%", "obj_dogboat_thing_431": "* Tra la la^1.\n* Hmmm.../", "obj_dogboat_thing_432": "* I should have worn a few\n million more pairs of pants\n today./%%", "obj_dogboat_thing_433": "* Tra la la^1.\n* Tri li li^1.\n* Tre le le./%%", "obj_dogboat_thing_447": "* Tra la la^1.\n* Somewhere^1, it's \\[1]^1.\n* So be careful./%%", "obj_dogboat_thing_450": "* Tra la la^1.\n* If it's hot or cold^1, you\n can count on me./%%", "obj_dogboat_thing_451": "* Tra la la^1.\n* The water is very wet today./%%", "obj_dogboat_thing_452": "* Tra la la^1.\n* The water is very dry today./%%", "obj_dogboat_thing_453": "* Tra la la^1.\n* What's my name^1?\n* ... It doesn't really matter./%%", "obj_dogboat_thing_454": "* Tra la la^1.\n* Humans^1, monsters^1...\n* Flowers./%%", "obj_dogboat_thing_455": "* Tra la la^1.\n* Beware of the man who\n speaks in hands./%%", "obj_dogboat_thing_456": "* Tra la la^1.\n* Beware of the man who came\n from the other world./%%", "obj_dogboat_thing_593": "* Come again some time^1.\n* Tra la la./%%", "obj_dogetrigger1_108": "* Did something move^1?\n* Was it my imagination?/", "obj_dogetrigger1_109": "* I can only see moving\n things./", "obj_dogetrigger1_110": "* If something WAS moving..^1.\n* For example^1, a human.../", "obj_dogetrigger1_111": "* I'll make sure it NEVER\n moves again!/%%", "obj_dogetrigger1_114": "* Did something move^1?\n* Was it my imagination?/", "obj_dogetrigger1_115": "* I can only see moving\n things./", "obj_dogetrigger1_116": "* H..^1. hey!\n* I can't stop shivering\n all of a sudden./", "obj_dogetrigger1_117": "* Who..^1. who's there!?/%%", "obj_dogetrigger1_156": "* S-S-S-Something pet me...\n* Something that isn't\n m-m-moving.../", "obj_dogetrigger1_157": "* I'm gonna need some dog\n treats for this!!!/%%", "obj_dogetrigger1_160": "* A stick appeared out of\n nowhere^1, then disappeared./", "obj_dogetrigger1_161": "* Was it a ghost stick?/", "obj_dogetrigger1_162": "* Did I just return it to\n the afterlife?/", "obj_dogetrigger1_163": "* I need some dog treats\n to think about this./%%", "obj_dogfood_98": "* (Unfortunately^1, it's just\n dry food.)/%%", "obj_dogfood_99": "* (There's a hot dog cut up\n into the kibble.)/%%", "obj_dogfoodbag_57": "* (It's a half-empty bag\n of dog food.)/%%", "obj_dogfoodbag_59": "* (It's a bag of dog food.^1)\n* (It's half-full.)/%%", "obj_dogfoodbag_63": "* (It's a half-empty bag\n of dog food.)/", "obj_dogfoodbag_64": "* (...)/", "obj_dogfoodbag_65": "* (You just remembered\n something funny.)/%%", "obj_dogfoodbag_68": "* (It's too dark to see\n near the walls.)/%%", "obj_doggiebed_98": "* (It's too small to sleep\n on.)/%%", "obj_dogneckparent_99": "* It's the broken head of\n a snowdog./%%", "obj_dogpillarparent_117": "* Seems like the base of a\n snowdog./%%", "obj_dogpillarparent_118": "* It's a pile of mushy snow./%%", "obj_dogpillarparent_119": "* This dog is staring blankly\n into the snow^1, waiting for\n it to turn into art./%%", "obj_dogringbell_148": "* Hello^1?\n* Is anybody there...^1?\n* No?/%%", "obj_dogringbell_149": "* Are you two playing a trick\n on me^1?\n* Real funny./%%", "obj_dogringbell_150": "* Big guy^1?\n* Is that you^1?\n* Come on.../%%", "obj_dogringbell_151": "* Well^1, it's not the tall\n skeleton..^1.\n* He's too loud./%%", "obj_dogringbell_152": "* Whoever you are^1, knock it\n off!!!/%%", "obj_dogringbell_153": "* .../%%", "obj_dogroom_npc_74": "* That dog considers itself\n an artist^1, but doesn't ever\n know what to create./", "obj_dogroom_npc_75": "* It probably doesn't help\n that its brain is the size\n of a piece of kibble./%%", "obj_dogroom_npc_79": "* That dog from earlier...^1?\n* It's at Grillby's^1.\n* I think./", "obj_dogroom_npc_80": "* After work^1, all of the dogs\n go there to play cards\n together./", "obj_dogroom_npc_81": "* But that dog doesn't really\n know how to express itself./", "obj_dogroom_npc_82": "* So^1, it ends up playing alone^1,\n instead of introducing\n itself to the others.../%%", "obj_dogroom_npc_87": "* A dog just rushed in here^1,\n filled with inspiration./", "obj_dogroom_npc_88": "* It kept trying to build\n a snowdog that expressed\n its own emotions.../", "obj_dogroom_npc_89": "* But^1, as it built^1, it\n kept getting more excited\n about the sculpture.../", "obj_dogroom_npc_90": "* Its neck got longer and\n longer^1, and it added more\n and more snow^1, until.../", "obj_dogroom_npc_91": "* It was rather sad to watch^1,\n but I couldn't turn away./%%", "obj_dogroom_npc_96": "* We're all free?/", "obj_dogroom_npc_97": "* OK^1, OK..^1.\n* I'll stop lounging around^1.\n* Does that dog know?/", "obj_dogroom_npc_98": "* ... it probably doesn't^1,\n does it...?/%%", "obj_dogtreat_99": "* (Someone's been smoking\n dog treats.)/%%", "obj_doodlebug_368": "* DOODLEBOG - ? ATK ? DEF\n* Art lets your wildest\n fantasies come to life!/^", "obj_doodlebug_371": "* DOODLEBOG C - ? ATK ? DEF\n* The \"C\" stands for \"seafaring.\"\n* It likes to ride in a boat./^", "obj_doodlebug_381": "* You draw a boat.\n* Away it goes./^", "obj_doublesans_75": "* say.../", "obj_doublesans_76": "\\E1* are you following me?/%%", "obj_doublesans_77": "* are you lost?/%%", "obj_dummymonster_213": " ^1.^1.^1.^1.^1.", "obj_dummymonster_222": "%%%", "obj_dummymonster_394": "* Dummy looks like it's\n going to fall over.", "obj_dummymonster_395": "* Dummy stands around\n absentmindedly.", "obj_dummymonster_400": "* Dummy tires of your\n aimless shenanigans.", "obj_dummymonster_437": "* DUMMY - ATK 0 DEF 0^1 \n* A cotton heart and a button ey^1e* You are the apple of my eye/%%", "obj_dummymonster_445": "* You talk to the DUMMY^2.\n* .../", "obj_dummymonster_446": "* It doesn't seem much for\n conversation./", "obj_dummymonster_447": "* TORIEL seems happy with you./%%", "obj_dummytrigger_222": "* Hahaha..^1.\n* It's just like you to\n run away./", "obj_dummytrigger_223": "* FOOL^1!\n* You think you can hurt\n ME???/", "obj_dummytrigger_224": "* Hahaha..^1.\n* Too intimidated to fight\n me^1, huh!?/", "obj_dummytrigger_225": "* I am a ghost that lives\n inside a DUMMY./", "obj_dummytrigger_226": "* My cousin used to live\n inside a DUMMY^1, too^1.\n* Until.../", "obj_dummytrigger_229": "* YOU CAME ALONG!/", "obj_dummytrigger_230": "* They were a shy sort^1.\n* Living a lonely life in\n the RUINS.../", "obj_dummytrigger_231": "* They saw you and hoped you\n might TALK to them./", "obj_dummytrigger_232": "* Perhaps strike up a\n friendly conversation./", "obj_dummytrigger_233": "* But NO!!!/", "obj_dummytrigger_234": "* You ran away..^1.\n* And broke their little\n ethereal heart./", "obj_dummytrigger_235": "* Despicable^1.\n* Despicable^1!\n* DESPICABLE!/", "obj_dummytrigger_236": "* HUMAN^1!\n* I'll show you what REAL\n heartbreak is!/%%", "obj_dummytrigger_241": "* YOU DESTROYED THEIR HOME!/", "obj_dummytrigger_242": "* Us ghosts spend our whole\n lives looking for a\n proper vessel./", "obj_dummytrigger_243": "* Slowly^1, slowly^1, we grow\n closer to our new\n bodies.../", "obj_dummytrigger_244": "* Until one day^1, we too\n may become corporeal\n beings./", "obj_dummytrigger_245": "* Beings able to laugh^1,\n love^1, and dance like\n any other.../", "obj_dummytrigger_246": "* But YOU!!!^1!\n* My cousin's future...^1!\n* You took it all away!/", "obj_dummytrigger_251": "* Despicable^1.\n* Despicable^1!\n* DESPICABLE!/", "obj_dummytrigger_252": "* HUMAN^1!\n* I hope you're not too\n attached to YOUR body.../", "obj_dummytrigger_253": "* Because your SOUL's about\n to get EVICTED!!!/%%", "obj_dummytrigger_257": "* YOU CAME ALONG!/", "obj_dummytrigger_258": "* When you talked to them^1,\n they thought they were\n in for a nice chat.../", "obj_dummytrigger_259": "* But the things you\n SAID...!/", "obj_dummytrigger_260": "* Horrible^1.\n* Shocking^1!\n* UNBELIEVABLE!/", "obj_dummytrigger_261": "* It spooked them right\n out of their dummy!/", "obj_dummytrigger_262": "* HUMAN^1!\n* I'll scare your SOUL\n out of your body!/%%", "obj_dummytrigger_267": "* YOU...!/", "obj_dummytrigger_268": "* You.../", "obj_dummytrigger_269": "* Shucks^1!\n* You were really boring!/", "obj_dummytrigger_270": "* They got annoyed and flew\n away like any self-\n respecting spectre./", "obj_dummytrigger_271": "* Well then^1.\n* Well then!\n* WELL THEN!/", "obj_dummytrigger_272": "* Boring people are crumbs\n sticking to the face\n of this world./", "obj_dummytrigger_273": "* Human!/", "obj_dummytrigger_274": "* I'll wipe you away with\n the dainty handkerchief\n of vengeance!/%%", "obj_dummytrigger_279": "* Hahaha..^1.\n* It's just like you to\n run away./", "obj_dummytrigger_280": "* FOOL^1!\n* You think you can hurt\n ME???/", "obj_dummytrigger_281": "* Hahaha..^1.\n* Too intimidated to fight\n me^1, huh!?/", "obj_dummytrigger_282": "* I am a ghost that lives\n inside a DUMMY./", "obj_dummytrigger_283": "* My cousin used to live\n inside a DUMMY^1, too^1.\n* Until.../", "obj_dummytrigger_284": "* YOU CAME ALONG!/", "obj_dummytrigger_285": "* Not only did YOUR actions\n cause them to leave their\n home.../", "obj_dummytrigger_286": "* But now all of their neighbors\n are gone^1, too!/", "obj_dummytrigger_287": "* Despicable^1.\n* Despicable^1!\n* DESPICABLE!!!/", "obj_dummytrigger_288": "* You're the worst person I've\n ever met^1!\n* I've NEVER been more mad!!!/", "obj_dummytrigger_289": "* Guooooohhhh!!!^1!\n* My mannequin levels are\n going OFF THE CHARTS!!!/%%", "obj_dummytrigger_344": "* well..^1.\n* i'm going to head home\n now.../", "obj_dummytrigger_345": "* oh..^1. umm..^1.\n* feel free to \"come\n with\" if you want.../", "obj_dummytrigger_346": "* but no pressure.../", "obj_dummytrigger_347": "* i understand if you're\n busy.../", "obj_dummytrigger_348": "* it's fine.../", "obj_dummytrigger_349": "* no worries.../", "obj_dummytrigger_350": "* just thought i'd\n offer.../%%", "obj_dummytrigger_354": "* well..^1.\n* i'm going to head home\n now.../", "obj_dummytrigger_355": "* just warning you.../", "obj_dummytrigger_356": "* so you don't accidentally\n follow me to my\n house.../", "obj_dummytrigger_357": "* you probably wouldn't\n like that.../%%", "obj_dummytrigger_417": "* ...?/", "obj_dummytrigger_418": "* This..^1.\n* This feeling...?/%%", "obj_dummytrigger_427": "* Eureka^1.\n* Eureka^1!\n* EUREKA!/", "obj_dummytrigger_428": "* Human^1.\n* That moment of unbridled\n emotion./", "obj_dummytrigger_429": "* It allowed me to finally\n fuse with my body!/", "obj_dummytrigger_430": "* I'm fully corporeal now^1!\n* My lifelong dream^1, realized!/", "obj_dummytrigger_431": "* In return^1, I guess I\n won't stomp you./", "obj_dummytrigger_432": "* How's that sound?/%%", "obj_echoflower_96": "* Error!/%%", "obj_echoflower_104": "* All that gives my life\n validation is explaining\n the Echo Flower.../", "obj_echoflower_105": "* No one can know.../%%", "obj_echoflower_110": "* This is an Echo Flower^1.\n* It repeats the last thing\n it heard^1, over and over.../%%", "obj_echoflower_114": "* Neat^1, huh?/%%", "obj_echoflower_118": "* Never trust a flower..^1.\n* That's one of the constants\n of this world./%%", "obj_echoflower_123": "* (It's strangely silent.)/%%", "obj_echoflower_130": "* Sitting behind rushing water..^1.\n* It makes me feel relaxed./%%", "obj_echoflower_131": "* I swore I saw something..^1.\n* Behind that rushing water.../%%", "obj_echoflower_135": "* I just wasn't ready for\n the responsibility./%%", "obj_echoflower_141": "* A long time ago^1, monsters would\n whisper their wishes to the\n stars in the sky./", "obj_echoflower_142": "* If you hoped with all your\n heart^1, your wish would come\n true./", "obj_echoflower_143": "* Now^1, all we have are these\n sparkling stones on the\n ceiling.../%%", "obj_echoflower_145": "* (It's strangely silent.)/%%", "obj_echoflower_150": "* Thousands of people wishing\n together can't be wrong!/", "obj_echoflower_151": "* The king will prove that./%%", "obj_echoflower_153": "* (It's strangely silent.)/%%", "obj_echoflower_156": "* C'mon^1, sis^1!\n* Make a wish!/%%", "obj_echoflower_157": "* I wish my sister and I will\n see the real stars someday.../%%", "obj_echoflower_159": "* Ah..^1. seems my horoscope is\n the same as last week's.../%%", "obj_echoflower_161": "* (It's strangely silent.)/%%", "obj_echoflower_166": "* Sitting behind rushing water..^1.\n* It makes me feel relaxed./%%", "obj_echoflower_171": "* Squeak./%%", "obj_echoflower_173": "* (It's strangely silent.)/%%", "obj_echoflower_178": "* (You hear a passing\n conversation.)/", "obj_echoflower_179": "* Don't say that^1!\n* Come on^1, I promise I\n won't laugh./%%", "obj_echoflower_183": "* (You hear a passing\n conversation.)/", "obj_echoflower_184": "* So^1? Don't you have any\n wishes to make?/%%", "obj_echoflower_189": "* (You hear a passing\n conversation.)/", "obj_echoflower_190": "* ... hmmm^1, just one^1, but.../", "obj_echoflower_191": "* It's kind of stupid./%%", "obj_echoflower_194": "* (It's strangely silent.)/%%", "obj_echoflower_199": "* I can't run any longer..^1.\n* Somebody^1, anybody.../%%", "obj_echoflower_205": "* Someday^1, I'd like to climb\n this mountain we're all\n buried under./%%", "obj_echoflower_209": "* (You hear a passing\n conversation.)/", "obj_echoflower_210": "* Sorry^1, it's just funny.../", "obj_echoflower_211": "* That's my wish^1, too./%%", "obj_echoflower_217": "* (You hear laughter.)/", "obj_echoflower_218": "* ... hey^1, you said you wouldn't\n laugh at it!/%%", "obj_echoflower_223": "* (You hear a passing\n conversation.)/", "obj_echoflower_224": "* Someday^1, I'd like to climb\n this mountain we're all\n buried under./", "obj_echoflower_225": "* Standing under the sky^1, looking\n at the world all around..^1.\n* That's my wish./%%", "obj_echoflower_230": "* (You hear a passing\n conversation.)/", "obj_echoflower_231": "* Of course I won't laugh!/%%", "obj_echoflower_236": "* (You hear a passing\n conversation.)/", "obj_echoflower_237": "* ... hmmm..^1. if I say my wish..^1.\n* You promise you won't\n laugh at me?/%%", "obj_echoflower_243": "* Where oh where could that\n child be...?/", "obj_echoflower_244": "* I've been looking all over\n for them.../", "obj_echoflower_245": "\\TS* .../", "obj_echoflower_246": "\\TF* Hee hee hee./", "obj_echoflower_247": "* THAT'S not true./", "obj_echoflower_248": "* She'll find another kid^1, and\n instantly forget about you./", "obj_echoflower_249": "* You'll NEVER see her again./%%", "obj_echoflower_253": "* Where am I...?/", "obj_echoflower_254": "* It's so cold here..^1.\n* And so dark.../", "obj_echoflower_255": "* Someone help me..^1.\n* Anyone..^1. please..^1.\n* Help me.../", "obj_echoflower_256": "\\TF* .../", "obj_echoflower_257": "* But nobody came./%%", "obj_echoflower_262": "* (It's strangely silent.)/%%", "obj_echoflower_301": "* (You stop to smell the\n flowers.)/%%", "obj_elevatordoor_215": "* (The elevator isn't working.)/", "obj_elevatordoor_218": "\"\\S-\\Sp* Ring...\\S/\"", "obj_elevatordoor_219": "\\TS \\E3 \\F6 \\TA %", "obj_elevatordoor_220": "* What^1?\n* The elevator should\n be working.../", "obj_elevatordoor_221": "* .../", "obj_elevatordoor_222": "\\E6* W-well then^1!\n* Go to the right\n and keep heading up!/%%", "obj_elevatordoor_223": "\\TS \\F0 \\T0 %", "obj_elevatordoor_224": "* Click.../%%", "obj_elevatordoor_228": "\\E6* W-well then^1!\n* Let's go to the\n left!/%%", "obj_elevatordoor_229": "\\TS \\F0 \\T0 %", "obj_elevatordoor_230": "* Click.../%%", "obj_elevatordoor_234": "* (The elevator isn't working.)/%%", "obj_elevatordoor_250": "* (The elevator isn't working.)/%%", "obj_elevatordoor_258": "* (The elevator is in use.)/%%", "obj_elevatorpanel_104": "* Please select a location./%%", "obj_endflowey_188": "\\E0Why...?/", "obj_endflowey_189": "Why did you let me go? /", "obj_endflowey_190": "\\E7Don't you realize that\nbeing nice.../", "obj_endflowey_191": "\\E1... just makes you\nget hurt?/", "obj_endflowey_192": "\\E0Look at yourself./", "obj_endflowey_193": "\\E9You made all these\ngreat friends.../", "obj_endflowey_194": "\\E0But now^1, you'll probably\nnever see them again./", "obj_endflowey_195": "\\E9Not to mention how\nmuch they've been\nset back by you./", "obj_endflowey_196": "\\E6Hurts^1, doesn't it?/", "obj_endflowey_197": "\\E7If you had just gone\nthrough without caring\nabout anyone.../", "obj_endflowey_198": "\\E6You wouldn't have to\nfeel bad now./", "obj_endflowey_199": "\\E0So I don't get it./", "obj_endflowey_200": "\\E7If you really did\neverything the right\nway../", "obj_endflowey_201": "\\E0Why did things still\nend up like this?/", "obj_endflowey_202": "\\E6Why...?/", "obj_endflowey_203": "\\E5Is life really\nthat unfair?/", "obj_endflowey_204": "\\E9.../", "obj_endflowey_205": "\\E0Say./", "obj_endflowey_206": "\\E9What if I told you.../", "obj_endflowey_207": "\\E0I knew some way\nto get you a better\nending?/", "obj_endflowey_208": "\\E9You'll have to load\nyour SAVE file, and.../", "obj_endflowey_211": "\\E9You'll have to\nstart over^1, and.../", "obj_endflowey_216": "\\E0Well, in the meantime^1,\nwhy don't you go see\nDr. Alphys?/", "obj_endflowey_219": "\\E0Well^1, in the meantime^1,\nwhy don't you go see\nUndyne?/", "obj_endflowey_223": "\\E0Well^1, in the meantime^1,\nwhy don't you go see\nPapyrus^1, then Undyne?/", "obj_endflowey_226": "\\E9It seems like you\ncould have been\nbetter friends./", "obj_endflowey_227": "Who knows..^1. maybe\nshe's got the key\nto your happiness...?/", "obj_endflowey_228": "\\E4See you soon./%%", "obj_endflowey_242": "But^1, despite everything^1,\nyour happy ending\ndidn't come./", "obj_endflowey_243": "\\E5Why...?/", "obj_endflowey_244": "\\E4I know why./", "obj_endflowey_245": "\\E4Go to Dr. Alphys./", "obj_endflowey_246": "\\E5Your date with her\nhas really just\nbegun./%%", "obj_endflowey_259": "So you went the\nwhole way through\nwithout killing.../", "obj_endflowey_260": "\\E5And then you decided\nto kill ASGORE?/", "obj_endflowey_261": "\\E6What the hell is\nWRONG with you?/", "obj_endflowey_262": "\\E4You COMPLETELY missed\nthe point./", "obj_endflowey_263": "\\E2Are you trolling me?/", "obj_endflowey_264": "\\E0Because./", "obj_endflowey_265": "\\E4No./", "obj_endflowey_266": "\\E5You are only\ntrolling yourself./", "obj_endflowey_267": "\\E6What a waste of\neverybody's time./", "obj_endflowey_268": "\\E7All you had to\ndo was make friends./", "obj_endflowey_269": "With Papyrus^1, Undyne^1,\nand then Alphys./", "obj_endflowey_270": "\\E2But you were too\nbusy messing it up!/%%", "obj_endflowey_284": "Hey./", "obj_endflowey_285": "Since you defeated me./", "obj_endflowey_286": "I've been thinking./", "obj_endflowey_287": "\\E3Is killing things\nreally necessary?/", "obj_endflowey_288": "\\E1I.../", "obj_endflowey_289": "\\E3I honestly don't\nknow anymore./", "obj_endflowey_290": "\\E0I have a request\nfor you./", "obj_endflowey_291": "\\E4Prove to me.../", "obj_endflowey_292": "\\E5Prove to me you\nare strong enough\nto survive./", "obj_endflowey_293": "\\E6Get here from\nthe beginning./", "obj_endflowey_294": "\\E0Without killing a\nsingle thing.../", "obj_endflowey_296": "\\E4... and I won't\nkill the king./", "obj_endflowey_298": "\\E4... and^1, maybe.../", "obj_endflowey_299": "\\E7Then you'll have\nyour so-called\n\"happy ending.\"/", "obj_endflowey_300": "\\E6So^1, what will\nit be?/", "obj_endflowey_301": "\\E5Will you prove\nyourself?/", "obj_endflowey_302": "\\E8Or will I get to\nwatch you suffer...?/", "obj_endflowey_303": "Either way^1, I'm\ninterested!!!/", "obj_endflowey_304": "\\E4Hee hee hee.../%%", "obj_endflowey_319": "Interesting.../", "obj_endflowey_320": "\\E6So^1, even with\neverything you did.../", "obj_endflowey_321": "\\E5The outcome's still\nthe same./", "obj_endflowey_322": "\\E9In the end^1, your\nchoices were an\nillusion./", "obj_endflowey_323": "\\E9NOTHING you do\nreally matters!/", "obj_endflowey_324": "\\E8Hee hee hee!/", "obj_endflowey_325": "\\E8.../", "obj_endflowey_326": "\\E0Well./", "obj_endflowey_327": "\\E6You DID do what\nI told you./", "obj_endflowey_328": "\\E5I guess it's up\nto me to get you a\nREAL happy ending./", "obj_endflowey_329": "\\E0For starters^1, you\ncan't do it by\nyourself./", "obj_endflowey_330": "Papyrus^1, Undyne^1,\nAlphys..^1. these guys./", "obj_endflowey_331": "\\E4Are you friends with\nall of them yet?/", "obj_endflowey_332": "\\E5Maybe you should go\nback and..^1. \"hang\"\nwith them./", "obj_endflowey_333": "\\E4The power of\nfriendship.../", "obj_endflowey_334": "That always saves\nthe day^1, right?/%%", "obj_endflowey_349": "\\E0So^1, killing people\nis ACTUALLY fine...?/", "obj_endflowey_350": "\\E4Sure./", "obj_endflowey_351": "I'm glad we agree on\nthe value of a life./", "obj_endflowey_352": "I've learned SO\nMUCH from you./", "obj_endflowey_353": "\\E0Though..^1. are you\nREALLY gonna keep\ndoing things halfway?/", "obj_endflowey_354": "\\E8The amount of people\nyou killed.../", "obj_endflowey_355": "\\E9It's honestly\nDISAPPOINTING./", "obj_endflowey_356": "\\E8You IDIOT./", "obj_endflowey_357": "\\E4You really can't do\nANYTHING right./%%", "obj_endflowey_372": "Why^1, \\[C]...?/", "obj_endflowey_373": "\\E3Why?/", "obj_endflowey_374": "\\E1WHY?/", "obj_endflowey_375": "\\E8We were on our way\nto REAL victory.../", "obj_endflowey_376": "\\E9On our way to making\nup for LAST time!/", "obj_endflowey_377": "\\E2Why'd you have to\nSCREW IT UP?/", "obj_endflowey_378": "\\E5Hahaha.../", "obj_endflowey_379": "\\E9Is this REVENGE?/", "obj_endflowey_382": "\\E1Making me watch you\nact so pure and\nhappy^1, while I...?/", "obj_endflowey_386": "\\E1Making me watch you\nlive out your life^1,\nwhile I...?/", "obj_endflowey_389": "\\E1.../", "obj_endflowey_390": "\\E7No./", "obj_endflowey_391": "\\E8NO./", "obj_endflowey_392": "I KNOW what you're\ndoing./", "obj_endflowey_393": "You just want to see\nwhat it's all like./", "obj_endflowey_394": "Before we TEAR IT\nAWAY from them./", "obj_endflowey_395": "Ahahaha.../", "obj_endflowey_396": "\\E9Genius^1, \\[C]./", "obj_endflowey_397": "\\E4Well^1, I'll let you\nmess around./", "obj_endflowey_398": "\\E8I know you'll come\nback eventually./", "obj_endflowey_399": "\\E9And when that time\ncomes.../", "obj_endflowey_400": "\\E4\\[C]./", "obj_endflowey_401": "\\E4I'll be waiting\nfor you./%%", "obj_endflowey_415": "Why do you keep\ncoming back here?/", "obj_endflowey_416": "\\E5Oh^1, I get it^1.\nYou wanna be friends^1,\nhuh...?/", "obj_endflowey_417": "\\E8You're PATHETIC./", "obj_endflowey_418": "\\E8You REALLY think I\nwant to be friends\nwith YOU?/", "obj_endflowey_419": "\\E5Heh.../", "obj_endflowey_420": "\\E9You really DON'T\nget it^1, do you?/", "obj_endflowey_421": "\\E5There's only one\nperson I could care\nabout anymore./", "obj_endflowey_422": "\\E6And even then^1, I\ncouldn't TRULY care\nabout them./", "obj_endflowey_423": "\\E5I just like to think\nthere's someone out\nthere.../", "obj_endflowey_424": "Someone that I\nwon't get tired of./", "obj_endflowey_425": "\\E8Someone like ME./", "obj_endflowey_426": "\\E8.../", "obj_endflowey_427": "\\E0Say./", "obj_endflowey_428": "\\E4Quit looking at me\nwith that stupid\nexpression./", "obj_endflowey_429": "You're pissing me\noff./%%", "obj_endflowey_443": "\\E0So you're here\nagain./", "obj_endflowey_444": "\\E2What's wrong with\nyou?/", "obj_endflowey_445": "\\E4Are you trying to\nstart the Flowey\nFan Club?/", "obj_endflowey_446": "\\E5Because if you\nwant to join THAT.../", "obj_endflowey_447": "\\E4You'll have to\ntalk to Papyrus./", "obj_endflowey_448": "\\E6Yeah^1, he started\none./", "obj_endflowey_449": "\\E5A few different\ntimes^1, anyway./", "obj_endflowey_450": "\\E0I won't lie./", "obj_endflowey_451": "\\E4He's one of the\nbetter characters\nto mess around with./", "obj_endflowey_452": "\\E5Took me a long\ntime to get bored\nof that one./", "obj_endflowey_453": "\\E7... Yeah./", "obj_endflowey_454": "\\E4Talk to him\nabout it./%%", "obj_endflowey_468": "\\E0So./", "obj_endflowey_469": "\\E4Did you start the\nFlowey Fan Club?/", "obj_endflowey_470": "\\E5Ha^1.\nI'm just kidding./", "obj_endflowey_471": "\\E9I was watching^1.\nI know you didn't./", "obj_endflowey_472": "\\E5But I don't care^1.\nReally./", "obj_endflowey_473": "\\E6He probably would\nhave invited his\ngarbage brother./", "obj_endflowey_474": "\\E4You know^1.\nSmiley Trashbag./", "obj_endflowey_475": "\\E0.../", "obj_endflowey_476": "\\E4Say./", "obj_endflowey_477": "If I have ONE piece\nof advice for you.../", "obj_endflowey_478": "\\E9DON'T./", "obj_endflowey_479": "Let his brother./", "obj_endflowey_480": "Find out ANYTHING\nabout you./", "obj_endflowey_481": "\\E6He'll..^1. well.../", "obj_endflowey_482": "\\E5Let's just say./", "obj_endflowey_483": "\\E9He's caused me more\nthan my fair share\nof resets./", "obj_endflowey_484": "\\E4Stay away from\nthat guy./%%", "obj_endflowey_498": "\\E0Why do you keep\ncoming back here?/", "obj_endflowey_499": "You don't REALLY\nwant to be friends^1,\ndo you...?/", "obj_endflowey_500": ".../", "obj_endflowey_501": "\\E4No^1. I get it./", "obj_endflowey_502": "You're just like me^1,\naren't you?/", "obj_endflowey_503": "You don't care about\nanyone./", "obj_endflowey_504": "\\E4You're just bored./", "obj_endflowey_505": "You just want to\nsee what I'll say./", "obj_endflowey_506": "\\E5So you can laugh\nand throw me away\nlike a broken toy./", "obj_endflowey_507": "\\E8Well^1, TOO BAD!/", "obj_endflowey_508": "\\E9I'm not LIKE everybody\nelse./", "obj_endflowey_509": "\\E9So, from now on.../", "obj_endflowey_510": "\\E4You're not getting\nANYTHING./%%", "obj_endflowey_524": ".../", "obj_endflowey_525": "\\E4Don't you have\nanything BETTER to do?/%%", "obj_endflowey_regret_111": "Hi./%%", "obj_endflowey_regret_128": "Seems as if everyone\nis perfectly happy./", "obj_endflowey_regret_129": "Monsters have returned\nto the surface./", "obj_endflowey_regret_130": "Peace and prosperity\nwill rule across the land./", "obj_endflowey_regret_131": "\\E6Take a deep breath./", "obj_endflowey_regret_132": "\\E5There's nothing left\nto worry about./%%", "obj_endflowey_regret_148": "\\E7.../", "obj_endflowey_regret_149": "\\E6Well./", "obj_endflowey_regret_150": "\\E1There is one thing./", "obj_endflowey_regret_151": "\\E3One last threat./", "obj_endflowey_regret_152": "One being with the\npower to erase\nEVERYTHING.../", "obj_endflowey_regret_153": "\\E1Everything everyone's\nworked so hard for./", "obj_endflowey_regret_154": "\\E7.../", "obj_endflowey_regret_155": "\\E6You know who I'm\ntalking about^1, don't\nyou?/", "obj_endflowey_regret_156": "\\E1That's right./", "obj_endflowey_regret_157": "\\E4I'm talking about YOU./", "obj_endflowey_regret_158": "\\E7YOU still have the\npower to reset\neverything./", "obj_endflowey_regret_159": "\\E0Toriel^1, Sans^1, Asgore^1,\nAlphys, Papyrus, Undyne.../", "obj_endflowey_regret_160": "If you so choose.../", "obj_endflowey_regret_161": "Everyone will be\nripped from this\ntimeline.../", "obj_endflowey_regret_162": "... and sent back before\nall of this\never happened./", "obj_endflowey_regret_163": "\\E6Nobody will\nremember anything./", "obj_endflowey_regret_164": "\\E5You'll be able to\ndo whatever you\nwant./", "obj_endflowey_regret_165": "\\E0.../", "obj_endflowey_regret_166": "\\E7That power./", "obj_endflowey_regret_167": "\\E3I know that power./", "obj_endflowey_regret_168": "\\E6That's the power\nyou were fighting to\nstop^1, wasn't it?/", "obj_endflowey_regret_169": "\\E7The power that I\nwanted to use./", "obj_endflowey_regret_170": "\\E6But now^1, the idea\nof resetting\neverything.../", "obj_endflowey_regret_171": "\\E7I.../", "obj_endflowey_regret_172": "\\E1I don't think I\ncould do it all\nagain./", "obj_endflowey_regret_173": "Not after that./", "obj_endflowey_regret_174": "\\E7.../", "obj_endflowey_regret_175": "\\E1So, please./", "obj_endflowey_regret_176": "\\E3Just let them go./", "obj_endflowey_regret_177": "Let Frisk be happy./", "obj_endflowey_regret_178": "Let Frisk live\ntheir life./%%", "obj_endflowey_regret_195": "\\E1.../", "obj_endflowey_regret_197": "\\E3But./", "obj_endflowey_regret_199": "If I can't change\nyour mind./", "obj_endflowey_regret_201": "If you DO end up\nerasing everything.../", "obj_endflowey_regret_203": "\\E7.../", "obj_endflowey_regret_205": "\\E6You have to erase\nmy memories^1, too./", "obj_endflowey_regret_207": "\\E7.../", "obj_endflowey_regret_209": "\\E6I'm sorry./", "obj_endflowey_regret_211": "\\E5You've probably heard\nthis a hundred times\nalready^1, haven't you...?/", "obj_endflowey_regret_213": ".../", "obj_endflowey_regret_215": "\\E0Well^1, that's all./", "obj_endflowey_regret_217": "\\E6See you later.../", "obj_endflowey_regret_219": "\\E4\\[1]./%%", "obj_endogeny_360": "* Amalgamate is watching you\n intently.", "obj_endogeny_361": "* Amalgamate is waiting for\n your command.", "obj_endogeny_362": "* It smells like a bunch of dogs.", "obj_endogeny_363": "* Amalgamate is hovering close^1,\n looking for affection.", "obj_endogeny_366": "* Amalgamate is striking the\n wall with its claws.", "obj_endogeny_367": "* Amalgamate is twitching\n affectionately.", "obj_endogeny_368": "* Amalgamate's convulsions\n intensify.", "obj_endogeny_369": "* Endogeny is contented.", "obj_endogeny_370": "* Monster has low HP.", "obj_endogeny_371": "* Endogeny is contented.", "obj_endogeny_403": "* AMALGAMATE - It's unclear how\n many dogs this counts as./^", "obj_endogeny_404": "* ENDOGENY - It's unclear how\n many dogs this counts as./^", "obj_endogeny_416": "* The Amalgamate's feelers\n rotate quickly^1.\n* Nothing else happens./^", "obj_endogeny_420": "* You call the Amalgamate./", "obj_endogeny_421": "* It bounds towards you^1,\n flecking a strange liquid\n from an orifice./^", "obj_endogeny_435": "* You try looking away^1, but\n it seems to appear everywhere\n you look./^", "obj_endogeny_446": "* You pet the Amalgamate./^", "obj_endogeny_449": "* You'd give it a tummy rub^1,\n but it's not clear where its\n tummy begins or ends./^", "obj_endogeny_455": "* You pet decisively^1.\n* The Amalgamate seems to be\n satisfied by all this./^", "obj_endogeny_466": "* You pet the Amalgamate^1.\n* It starts to generate a\n Stage I Happiness Froth./^", "obj_endogeny_475": "* You try to pet the\n Amalgamate but your hand\n phases through it./", "obj_endogeny_476": "* It must not want to be pet\n for now./^", "obj_endogeny_480": "* You pet the Amalgamate^1.\n* It convulses rapidly..^1.\n* Then calms down./", "obj_endogeny_481": "* It rests quietly on your\n lap for a moment.../", "obj_endogeny_482": "* Zzzzz.../", "obj_endogeny_483": "* Suddenly^1, it shoots away and\n crawls wildly on the walls!/^", "obj_endogeny_491": "* Amalgamate is too far\n away to pet^1.\n* You just pet the air./^", "obj_endogeny_500": "* You play with the Amalgamate./^", "obj_endogeny_503": "* Amalgamate seems too tired\n to play./^", "obj_endogeny_507": "* You throw your weapon into\n the corner of the room./", "obj_endogeny_508": "* The Amalgamate brings it back\n to you..^1.\n* Proudly?/", "obj_endogeny_509": "* You repeat this process a\n few times./", "obj_endogeny_510": "* Now Amalgamate is very tired..^1.\n* It leans its dripping^1,\n amorphous body on you.../^", "obj_endogeny_518": "* Amalgamate is not excited\n enough to play with...?/^", "obj_essaystuff_159": "Speechless...?\nWho can blame you?/%%", "obj_essaystuff_160": "Well... that's concise./%%", "obj_essaystuff_161": "Beautiful. Sometimes\nthe fewest words\nspeak the loudest./%%", "obj_essaystuff_162": "Nice. You get a\ngold star./%%", "obj_essaystuff_163": "Oh my... what a\ngreat answer./%%", "obj_essaystuff_164": "Oooooh, you said so\nmuch about me.../", "obj_essaystuff_165": "I love how\npassionate you are./", "obj_essaystuff_166": "... even though I\ndon't understand\nwhat you said.../%%", "obj_essaystuff_168": "Beautiful.\nWhy don't you\nwrite a book?/%%", "obj_essaystuff_219": "Nice detail...\nYou're right, I do\nlook quite nice./%%", "obj_essaystuff_220": "\"Wonderful! Amazing! A...\nI AM completely stunning./%%\"", "obj_essaystuff_221": "Oh, I'm blushing...\nYou're completely right,\nI am beautiful in\nevery way./%%", "obj_essaystuff_222": "Oh my... I'm speechless...\nYou've completely\ncaptured how\nbeautiful I am./%%", "obj_essaystuff_224": "That's right.\nLegs was the\ncorrect answer!/%%", "obj_essaystuff_225": "How creative. Arms...\nmost people just\nthink about my legs./%%", "obj_essaystuff_226": "My hair... yes,\nI use metal hair\ngel./%%", "obj_essaystuff_233": "Yes^1, my personality\nis quite charming^1,\nisn't it?/%%", "obj_essaystuff_234": "They say I have\nthe voice of a\nSiren..^1./", "obj_essaystuff_235": "... awooga!/%%", "obj_essaystuff_236": "Dancing...^1?\nThank you^1, I'm\nself-taught./%%", "obj_essaystuff_255": "Huh? This essay is\nsupposed to be about\nme, not about you.../%%", "obj_essaystuff_264": "What a touching\nconfession! I'll add\nit to the pile./%%", "obj_essaystuff_271": "Toby? What the hell\nis that?\nSounds... sexy./%%", "obj_essaystuff_289": "Oh my! This is a family\nfriendly TV show./", "obj_essaystuff_290": "Now stand still while\nI murder you./%%", "obj_essaystuff_510": "* Mettaton is saving your\n essay for future use.", "obj_essaystuff_ja_1": "", "obj_essaystuff_ja_2": "", "obj_essaystuff_ja_3": "", "obj_essaystuff_ja_4": "", "obj_f_frasier_32": " %", "obj_f_frasier_33": " %", "obj_f_frasier_34": " %", "obj_f_frasier_35": " %", "obj_f_frasier_36": "%%%", "obj_f_frasier_40": "* Hee hee hee^1.\n* Did you really think\n you could run away?/%%", "obj_f_frasier_43": "* Hee hee hee./", "obj_f_frasier_44": "* Did you really think\n I was gonna be\n satisfied.../", "obj_f_frasier_45": "* ... killing you only\n ONE time?/%%", "obj_f_frasier_49": "* Pathetic..^1.\n* Now you're REALLY\n gonna die!/%%", "obj_f_frasier_53": "* Hee hee hee./", "obj_f_frasier_54": "* Do you even realize\n what will happen if\n you defeat me...?/%%", "obj_f_frasier_58": "* Don't you get it?/", "obj_f_frasier_59": "* There's no such thing\n as happy endings./", "obj_f_frasier_60": "* This is all that's\n left...!/%%", "obj_f_frasier_64": "* Are you REALLY that\n desperate...^1?\n* Hee hee hee.../%%", "obj_f_frasier_68": "* Are you letting me\n kill you..^1.\n* ... on PURPOSE^2?\n* SICKO^1. Ha ha ha./%%", "obj_f_frasier_72": "* Honestly^1, fighting\n you IS pretty fun.../", "obj_f_frasier_73": "* ... So even if you\n ARE a sicko^1, I'll\n take it!/%%", "obj_f_frasier_77": "* Maybe you're wondering\n if I ever get tired\n of winning.../", "obj_f_frasier_78": "* Wanna see my answer?/%%", "obj_f_frasier_82": "* Don't you have anything\n better to do?/%%", "obj_fakefroggit_479": "* Froggit doesn't seem to\n know why it's here.", "obj_fakefroggit_480": "* Froggit hops to and fro.", "obj_fakefroggit_481": "* The battlefield is filled with the smell of\n mustard seed.", "obj_fakefroggit_482": "* You are intimidated by\n Froggit's raw strength^4.\n * Only kidding.", "obj_fakefroggit_483": "* Froggit seems reluctant\n to fight you.", "obj_fakefroggit_484": "* Froggit is trying to\n run away.", "obj_fakefroggit_500": "* FROGGIT - ATK 4 DEF 5\n* Life is difficult for\n this enemy./^", "obj_fakefroggit_508": "* Froggit didn't understand\n what you said^1, but was\n flattered anyway./^", "obj_fakefroggit_518": "* Froggit didn't understand\n what you said^1, but was\n scared anyway./^", "obj_ficus_72": "* (It's a potted plant.)/%%", "obj_ficus_75": "* (The potted plant is judging\n you for your sins.)/%%", "obj_ficus_81": "* (It's a platoon of ficuses.)/%%", "obj_finalelevatorpanel_134": "* Please select a location./%%", "obj_finalfroggit_209": "Robbit,\nrobbit.", "obj_finalfroggit_210": "Creak,\ncreak.", "obj_finalfroggit_211": "Skip,\njump.", "obj_finalfroggit_212": "Woof.", "obj_finalfroggit_222": "Shudder,\nshudder.", "obj_finalfroggit_227": "Nod,\nnod.", "obj_finalfroggit_231": "(Thought\n-ful\ncroak)", "obj_finalfroggit_235": "(Impress\n-ed\nribbit)", "obj_finalfroggit_240": "%%%", "obj_finalfroggit_440": "* Final Froggit knows exactly\n why it's here.", "obj_finalfroggit_441": "* Final Froggit jumps ominously\n up and down.", "obj_finalfroggit_442": "* The battlefield is filled\n with the smell of mustard\n seed.", "obj_finalfroggit_443": "* You are intimidated by\n Final Froggit's strength^4.\n* Truly.", "obj_finalfroggit_444": "* Final Froggit seems reluctant\n to fight you.", "obj_finalfroggit_445": "* Final Froggit stands its\n ground.", "obj_finalfroggit_480": "* FINAL FROGGIT - ATK 30 DEF 24\n* Its future looks brighter and\n brighter./^", "obj_finalfroggit_489": "* You compliment Final Froggit^1.\n* It understood you perfectly^1.\n* Its ATTACK dropped./^", "obj_finalfroggit_501": "* You threaten Final Froggit^1.\n* It understood you perfectly^1.\n* Its DEFENSE dropped./^", "obj_finalfroggit_514": "* You did something mysterious./", "obj_finalfroggit_515": "* Final Froggit recognizes it\n has more to learn from\n this world./^", "obj_finalfroggit_520": "* You did something mysterious^1.\n* But nothing happened./^", "obj_finalknight_275": "Good\nknight.", "obj_finalknight_279": "Fare\nwell.", "obj_finalknight_283": "Adieu.", "obj_finalknight_287": "Close\nyour\neyes...", "obj_finalknight_291": "Goodbye.", "obj_finalknight_295": "Zzzz...", "obj_finalknight_298": "%%%", "obj_finalknight_308": " ......\n ......\n ......\n ......\n ......\n ......\n ......\n ......\n It's OK.", "obj_finalknight_309": "%%%", "obj_finalknight_515": "* Knight Knight smashes her\n morningstar.", "obj_finalknight_516": "* Knight Knight breathes deeply.", "obj_finalknight_517": "* Knight Knight watches quietly.", "obj_finalknight_518": "* Knight Knight's armor emits\n a dark sheen.", "obj_finalknight_519": "* Smells like stardust.", "obj_finalknight_520": "* Knight Knight is snoring.", "obj_finalknight_553": "* KNIGHT KNIGHT - ATK 36 DEF 36\n* This megaton mercenary wields\n the Good Morningstar./^", "obj_finalknight_562": "* You ask Knight Knight about\n her day^1.\n* There's no response./^", "obj_finalknight_566": "* You ask Knight Knight about\n her day./^", "obj_finalknight_570": "* You talk to Knight Knight^1.\n* She hums something in\n her sleep.../^", "obj_finalknight_586": "* You sing an old lullaby^1.\n* Knight Knight starts to look\n sleepy.../^", "obj_finalknight_588": "* You sing Shyren's song^1.\n* Knight Knight starts to look\n sleepy.../^", "obj_finalknight_592": "* You keep singing^1.\n* Knight Knight closes its\n eyes a bit.../^", "obj_finalknight_596": "* You keep singing^1.\n* Nothing happened./^", "obj_finalknight_601": "* You keep singing^1.\n* Knight Knight falls asleep./^", "obj_flowey_bulletmaster_562": "* Flowey's DEFENSE\n dropped to 0^4! %%", "obj_flowey_bulletmaster_564": "%%%", "obj_flowey_master_1067": "* No... NO!!!/", "obj_flowey_master_1068": "* This CAN'T be\n happening!!!/", "obj_flowey_master_1069": "* You... YOU.../%%", "obj_flowey_master_1070": "%%%", "obj_flowey_master_1124": "* You^2 IDIOT^5. %%", "obj_flowey_master_1181": "* Hee hee hee./", "obj_flowey_master_1182": "* Did you REALLY\n think.../", "obj_flowey_master_1183": "* You could\n defeat ME!?/", "obj_flowey_master_1184": "\\E5* I am the GOD of\n this world./", "obj_flowey_master_1185": "\\E6* And YOU?/", "obj_flowey_master_1186": "* You're HOPELESS./", "obj_flowey_master_1187": "* Hopeless and\n alone.../", "obj_flowey_master_1188": "\\E0* Golly^1, that's\n right!/", "obj_flowey_master_1189": "\\E7* Your WORTHLESS\n friends.../", "obj_flowey_master_1190": "\\E8* ... can't save\n you now./", "obj_flowey_master_1191": "\\E1* Call for help^1.\n* I dare you./", "obj_flowey_master_1192": "\\E5* Cry into the\n darkness!/", "obj_flowey_master_1193": "\\E8\"Mommy^1! Daddy^1!\"\n\"Somebody help!\"/", "obj_flowey_master_1194": "\\E5* See what good\n it does you!/%%", "obj_flowey_master_1195": "%%%", "obj_flowey_master_1196": "%%%", "obj_flowey_master_1197": "%%%", "obj_flowey_master_1198": "%%%", "obj_flowey_master_1216": "* You..^1. uh.../", "obj_flowey_master_1217": "\\E4* Would you STOP that?/", "obj_flowey_master_1218": "\\E6* Anyway^1, YOU!/", "obj_flowey_master_1260": "(You called for help.^4) %%", "obj_flowey_master_1261": "%%%", "obj_flowey_master_1276": "* .../", "obj_flowey_master_1277": "\\E0* But nobody came./", "obj_flowey_master_1278": "\\E2* Boy^1!\n* What a shame!/", "obj_flowey_master_1279": "\\E7* Nobody else.../", "obj_flowey_master_1280": "* Is gonna get to\n see you DIE!!!/%%", "obj_flowey_master_1281": "%%%", "obj_flowey_master_1320": "* What^4? %", "obj_flowey_master_1321": "\\E1* How'd you...^4? %", "obj_flowey_master_1322": "\\E2* Well^1, I'll jus^4t%%", "obj_flowey_master_1323": "%%%", "obj_flowey_master_1347": "\\E4* Wh..^4. %", "obj_flowey_master_1348": "* Where are my\n powers!^5? %%", "obj_flowey_master_1349": "%%%", "obj_flowey_master_1374": "\\E5* The souls...^5? %", "obj_flowey_master_1375": "* What are they\n doing^5? %%", "obj_flowey_master_1376": "%%%", "obj_flowey_master_1401": "* NO!^1! NO!!!!^4! %", "obj_flowey_master_1402": "* YOU CAN'T DO\n THAT!!^4! %", "obj_flowey_master_1403": "* YOU'RE SUPPOSED\n TO OBEY ME!^4! %", "obj_flowey_master_1404": "* STOP!!^1!\n STOP IT!!!!^4! %%", "obj_flowey_master_1405": "%%%", "obj_flowey_master_1422": "* STOOOOPPPP!!!!!", "obj_flowey_master_1423": "%%%", "obj_flowey_wilt_309": "* Flowey ran away.", "obj_flowey_wilt_348": "I knew you had it in you^3!%%", "obj_flowey_wilt_470": "\\M1I just can't understand.../%%", "obj_flowey_wilt_481": "\\M1I can't understand!/%%", "obj_flowey_wilt_492": "\\M1I can't understand./%%", "obj_flowey_wilt_503": "\\M1... why are you being.../", "obj_flowey_wilt_504": "\\M1... so nice to me?/%%", "obj_flowey_wilt_514": "\\M1... why?/%%", "obj_flowey_wilt_524": "\\M1...?/%%", "obj_flowey_wilt_534": "\\M1.../%%", "obj_flowey_wilt_545": "\\M1I'll kill everyone you love./%%", "obj_flowey_wilt_556": "\\M1I'll kill everyone./%%", "obj_flowey_wilt_568": "I'll kill you./%%", "obj_flowey_wilt_579": "\\M1If you let me live.../", "obj_flowey_wilt_580": "\\M1I'll come back./%%", "obj_flowey_wilt_591": "\\M1Sparing me won't change\nanything./", "obj_flowey_wilt_592": "\\M1Killing me is the only\nway to end this./%%", "obj_flowey_wilt_601": ".../", "obj_flowey_wilt_602": "\\E1What are you doing?/", "obj_flowey_wilt_603": "\\E2Do you really think I've\nlearned anything from this?/", "obj_flowey_wilt_604": "\\E3No./%%", "obj_floweybattle1_268": "Is this a joke^2?\nAre you braindead^2?\nRUN^2. INTO^2. THE.\nfriendliness pellets/", "obj_floweybattle1_269": "/", "obj_floweybattle1_270": "/", "obj_floweybattle1_271": "/", "obj_floweybattle1_272": "/", "obj_floweybattle1_273": "/", "obj_floweybattle1_274": "/", "obj_floweybattle1_275": "/", "obj_floweybattle1_276": "/", "obj_floweybattle1_277": "/", "obj_floweybattle1_278": "stop it", "obj_floweytrigger_122": "\\E1* Hello..^1.\n* Are you all right?/", "obj_floweytrigger_123": "* You must be so lost\n and confused.../", "obj_floweytrigger_124": "\\E2* Ah, do not be\n afraid^1, my child./", "obj_floweytrigger_125": "\\W* I am \\BTORIEL\\W,\n caretaker of the\n \\RRUINS\\W./", "obj_floweytrigger_126": "* I pass through here\n every day to see if\n anyone has fallen down./", "obj_floweytrigger_127": "* You are the first\n human to come here\n in a long time./", "obj_floweytrigger_128": "* I will do my best\n to protect you during\n your time here./", "obj_floweytrigger_129": "* Come^1!\n* I shall guide you\n through the catacombs./%%", "obj_floweytrigger_316": "\\W* Howdy^2!\n* I'm\\Y FLOWEY\\W.^2 \n* \\YFLOWEY\\W the \\YFLOWER\\W!/", "obj_floweytrigger_317": "* Hee hee hee.../", "obj_floweytrigger_318": "* Why'd you make me\n introduce myself?/", "obj_floweytrigger_319": "* It's rude to act\n like you don't\n know who I am./", "obj_floweytrigger_320": "* Someone ought to teach\n you proper manners./", "obj_floweytrigger_321": "* I guess little old me\n will have to do./", "obj_floweytrigger_322": "* Ready^2?\n* Here we go!/%%", "obj_floweytrigger_327": "* Don't you have anything\n better to do?/%%", "obj_floweytrigger_338": "* Error/%%", "obj_floweytrigger_342": "* Really^1, \\[C]?/", "obj_floweytrigger_343": "\\E5* Well^1, do what you\n will./", "obj_floweytrigger_344": "\\E4* I'll be waiting for\n you!/%%", "obj_floweytrigger_348": "\\E0* Hey^1.\n* Remember./", "obj_floweytrigger_349": "\\E2* DON'T kill anyone./", "obj_floweytrigger_350": "\\E2* .../", "obj_floweytrigger_351": "\\E1* I can't believe this\n is a REAL thing I\n have to remind you./", "obj_floweytrigger_352": "\\E0* Hee hee hee.../", "obj_floweytrigger_353": "* Good luck!/%%", "obj_floweytrigger_357": "* Remember.../", "obj_floweytrigger_358": "\\E1* THIS time^1, you've\n GOT to become friends\n with everyone./", "obj_floweytrigger_359": "\\E2* OK?/", "obj_floweytrigger_360": "\\E5* If you DON'T^1, you'll\n be miserable FOREVER./", "obj_floweytrigger_361": "\\E1* And we wouldn't want\n THAT^1, would we?/", "obj_floweytrigger_362": "\\E0* No..^1.\n* We just want you\n to be happy^1, right?/", "obj_floweytrigger_363": "* Good luck. /%%", "obj_floweytrigger2_158": "* Error/%%", "obj_floweytrigger2_162": "* Hee hee hee.../", "obj_floweytrigger2_163": "\\E2* I hope you like your\n choice./", "obj_floweytrigger2_164": "* After all^1, it's not\n as if you can go\n back and change fate./", "obj_floweytrigger2_165": "\\E0* In this world^1, it's kill\n or be killed./", "obj_floweytrigger2_166": "\\E2* That old hag thought\n she could break the\n rules./", "obj_floweytrigger2_167": "\\E1* She tried so hard\n to save you humans./", "obj_floweytrigger2_168": "\\E0* But when it came\n down to it.../", "obj_floweytrigger2_169": "\\TF*\\E5 Hee hee.../", "obj_floweytrigger2_170": "\\E4* SHE COULDN'T EVEN\n SAVE HERSELF./", "obj_floweytrigger2_171": "* WHAT AN IDIOT!!/%%", "obj_floweytrigger2_175": "\\E2* Heheheheh./", "obj_floweytrigger2_176": "* You just can't\n get enough^1, can you!?/", "obj_floweytrigger2_177": "\\E4* .../", "obj_floweytrigger2_178": "\\E6* How many more\n times will you\n kill her?/", "obj_floweytrigger2_179": "* Ha ha ha ha ha.../", "obj_floweytrigger2_180": "\\E4*\\TF You disgusting animal./", "obj_floweytrigger2_181": "* You didn't even\n TRY to spare her./%%", "obj_floweytrigger2_186": "* Wow^1, you really\n can't get enough./", "obj_floweytrigger2_187": "\\E5* You kind of remind\n me of myself./%%", "obj_floweytrigger2_195": "* Wow^1, you're utterly\n repulsive./", "obj_floweytrigger2_196": "\\E6* You spared her life.../", "obj_floweytrigger2_197": "* Then you decided that\n just wasn't interesting\n enough for you./", "obj_floweytrigger2_198": "\\E7* So you murdered her\n just to see what\n would happen./", "obj_floweytrigger2_199": "\\E5* You killed her out\n of boredom./", "obj_floweytrigger2_200": "* Truly disgusting.../%%", "obj_floweytrigger2_203": "* Hee hee.../", "obj_floweytrigger2_204": "\\E4* You naive idiot./", "obj_floweytrigger2_205": "* Do you think you\n are the only one\n with that power?/", "obj_floweytrigger2_206": "\\E4* The power to reshape\n the world.../", "obj_floweytrigger2_207": "* Purely by your\n own determination./", "obj_floweytrigger2_208": "* The ability to\n play God!/", "obj_floweytrigger2_209": "* The ability to \"SAVE.\"/", "obj_floweytrigger2_210": "\\E0* I thought I was\n the only one with\n that power^1. But.../", "obj_floweytrigger2_211": "\\E1* I can't SAVE anymore./", "obj_floweytrigger2_212": "* Apparently YOUR\n desires for this\n world override MINE./", "obj_floweytrigger2_213": "\\E5* Well well./", "obj_floweytrigger2_214": "* Enjoy that power\n while you can./", "obj_floweytrigger2_215": "\\E4* I'll be watching./%%", "obj_floweytrigger2_226": "* Hahaha.../", "obj_floweytrigger2_227": "\\E1* You're not really human^1,\n are you?/", "obj_floweytrigger2_228": "\\E1* No.^2 You're empty inside^2.\n* \\E4Just like me^1.\n* In fact.../", "obj_floweytrigger2_229": "\\E8* You're \\[C],^1 right?/", "obj_floweytrigger2_230": "\\E0* We're still inseparable^1,\n after all these years.../", "obj_floweytrigger2_231": "* Listen^1.\n* I have a plan to become\n all powerful./", "obj_floweytrigger2_232": "\\E2* Even more powerful than\n you and your stolen\n soul./", "obj_floweytrigger2_233": "\\E4* Let's destroy everything\n in this wretched world./", "obj_floweytrigger2_234": "\\E6* Everyone^1, everything in\n these \\E7worthless\n memories.../", "obj_floweytrigger2_235": "\\E5* Let's turn 'em all\n to dust./%%", "obj_floweytrigger2_245": "* Clever.\n* Verrrryyy clever./", "obj_floweytrigger2_246": "* You think you're really\n smart^1, don't you?/", "obj_floweytrigger2_247": "\\E0* In this world^1, it's kill\n or be killed./", "obj_floweytrigger2_248": "\\E1* So you were able to\n play by your own\n rules./", "obj_floweytrigger2_249": "*\\E4 You spared the life\n of a single person./", "obj_floweytrigger2_250": "* Hee hee hee.../", "obj_floweytrigger2_253": "* Froggit^1, Whimsun^1.\n* Vegetoid^1, Loox^1.\n* Migosp^1, Moldsmal./", "obj_floweytrigger2_254": "* Think about those names./", "obj_floweytrigger2_255": "* Do you think any of\n those monsters have\n families?/", "obj_floweytrigger2_256": "* Do you think any of\n them have friends?/", "obj_floweytrigger2_257": "\\E6* Each one could have\n been someone else's\n Toriel./", "obj_floweytrigger2_258": "\\E7* Selfish brat./", "obj_floweytrigger2_259": "* Somebody is dead\n because of you./%%", "obj_floweytrigger2_264": "\\E2* I bet you feel\n really great./", "obj_floweytrigger2_265": "* You didn't kill\n anybody this time./", "obj_floweytrigger2_266": "\\E0* But what will you\n do if you meet a\n relentless killer?/", "obj_floweytrigger2_267": "* You'll die and you'll\n die and you'll\n die./", "obj_floweytrigger2_268": "\\E1* Until you tire of\n trying./", "obj_floweytrigger2_269": "\\E0* What will you do\n then?/", "obj_floweytrigger2_270": "\\E5* Will you kill\n out of frustration?/", "obj_floweytrigger2_271": "* Or will you give\n up entirely on\n this world.../", "obj_floweytrigger2_272": "\\E4* ... and let ME inherit\n the power to control\n it?/", "obj_floweytrigger2_273": "\\E5* I am the prince of\n this world's future./", "obj_floweytrigger2_274": "* Don't worry^1, my little\n monarch^1, my plan\n isn't regicide./", "obj_floweytrigger2_275": "* This is SO much\n more interesting./%%", "obj_floweytrigger2_283": "* But don't act so\n cocky./", "obj_floweytrigger2_284": "* I know what you did./", "obj_floweytrigger2_285": "\\E6* You murdered her./", "obj_floweytrigger2_286": "\\E7* And then you went\n back^1, because you\n regretted it./", "obj_floweytrigger2_287": "* Ha ha ha ha.../", "obj_floweytrigger2_288": "\\E5* You naive idiot./", "obj_floweytrigger2_289": "* Do you think you\n are the only one\n with that power?/", "obj_floweytrigger2_290": "\\E4* The power to reshape\n the world.../", "obj_floweytrigger2_291": "* Purely by your\n own determination./", "obj_floweytrigger2_292": "* The ability to\n play God!/", "obj_floweytrigger2_293": "* The ability to \"SAVE.\"/", "obj_floweytrigger2_294": "\\E0* I thought I was\n the only one with\n that power^1. But.../", "obj_floweytrigger2_295": "\\E1* I can't SAVE anymore./", "obj_floweytrigger2_296": "* Apparently YOUR\n desires for this\n world override MINE./", "obj_floweytrigger2_297": "\\E5* Well well./", "obj_floweytrigger2_298": "* Enjoy that power\n while you can./", "obj_floweytrigger2_299": "\\E4* I'll be watching./%%", "obj_forcedright_142": "* What's that smell^1?\n* (Where's that smell?)/", "obj_forcedright_143": "* If you're a smell^1...\n* (... identify yoursmellf!)/%%", "obj_forcedright_175": "* Hmmm..^1.\n* Here's that weird smell.../", "obj_forcedright_176": "* It makes me want to\n eliminate./", "obj_forcedright_177": "* (... Eliminate YOU!)/%%", "obj_forcedright_220": "* Dogs can pet other dogs??^1?\n* (A new world has opened\n up for us...)/", "obj_forcedright_221": "* Thanks^1, weird puppy!/%%", "obj_forcedright_224": "* Weird smells can bring\n good things..^1.\n* (Friendly fun fetch!)/", "obj_forcedright_225": "* Thanks^1, weird smell^1!\n* (It sure was fun to\n \"stick\" together!)/%%", "obj_friendc_event_115": " Frisk!/", "obj_friendc_event_116": " This is all just\n a bad dream...!/", "obj_friendc_event_117": " Please^1, wake up...!/%%", "obj_friendc_event_181": "* Oh^1!\n* You are awake^1!\n* Thank goodness!/", "obj_friendc_event_183": "* W-we were so\n worried...!/", "obj_friendc_event_184": "* It felt like you\n were out forever!/", "obj_friendc_event_186": "* Yeah^1! Any longer and\n I would have freaked\n out!/", "obj_friendc_event_187": "\\E2* Tell us next time\n you decide to take\n a nap^1, okay!?/", "obj_friendc_event_189": "* yeah^1.\n* you made papyrus cry\n like a baby./", "obj_friendc_event_191": "WHAT!^1!\nI DIDN'T CRY!!^1!\nI DON'T CRY!!/", "obj_friendc_event_192": "\\E3I JUST..^1.\nCAUGHT SOMETHING\nIN MY EYE./", "obj_friendc_event_194": "* what did you catch?/", "obj_friendc_event_196": "TEARS!!!/", "obj_friendc_event_198": "* Now^1, now./", "obj_friendc_event_199": "* The important part\n is that Frisk is\n all right./", "obj_friendc_event_200": "* Here^1, Frisk^1.\n* Why not drink some\n tea?/", "obj_friendc_event_201": "* It'll make you feel\n better./", "obj_friendc_event_203": "* Errr..^1.\n* How about we give\n them space^1, first?/", "obj_friendc_event_204": "\\E2* They must be very\n exhausted./", "obj_friendc_event_205": "\\E8* Though^1, from what^1,\n I am not certain./", "obj_friendc_event_206": "\\E1* Frisk..^1.\n* We do not remember\n exactly what happened./", "obj_friendc_event_207": "\\E1* There was a flower..^1.\n* And then^1, everything\n went white./", "obj_friendc_event_208": "\\E0* But now the barrier\n is gone./", "obj_friendc_event_209": "* When you are ready^1,\n we will all return\n to the surface./", "obj_friendc_event_210": "* It seems the door to\n the east will lead\n us there now./", "obj_friendc_event_211": "\\E2* But before then.../", "obj_friendc_event_212": "\\E0* Perhaps you might\n want to take a\n walk?/", "obj_friendc_event_213": "* You can say goodbye\n to all of your\n wonderful friends./", "obj_friendc_event_214": "* Do as you wish^1.\n* We will all wait\n for you here./%%", "obj_friendscene_182": "\\E4What a miserable\ncreature^1, torturing\nsuch a poor^1,\ninnocent, youth.../", "obj_friendscene_183": "\\E0Do not be afraid^1,\nmy child./", "obj_friendscene_184": "\\E0It is I^1, TORIEL^1,\nyour friend and\nguardian./", "obj_friendscene_185": "\\E1At first^1, I thought\nI would let you\nmake your journey\nalone.../", "obj_friendscene_186": "\\E4But I could not\nstop worrying about\nyou./", "obj_friendscene_187": "\\E4Your adventure must\nhave been so\ntreacherous./", "obj_friendscene_188": "\\E2... and ultimately^1,\nit would burden you\nwith a horrible\nchoice./", "obj_friendscene_189": "To leave this place^1,\nyou would have to\ntake the life of\nanother person./", "obj_friendscene_190": "\\E2You would have to\ndefeat ASGORE./", "obj_friendscene_191": "\\E4However..^1.\nI realized.../", "obj_friendscene_192": "\\E1I cannot allow that./", "obj_friendscene_193": "It is not right to\nsacrifice someone\nsimply to let\nsomeone leave here./", "obj_friendscene_194": "\\E4Is that not what\nI have been trying to\nprevent this\nwhole time?/", "obj_friendscene_195": "\\E1So^1, for now^1, let\nus suspend this\nbattle./", "obj_friendscene_196": "\\E4As terrible as\nASGORE is.../", "obj_friendscene_197": "\\E0He deserves mercy^1,\ntoo./%%", "obj_friendscene_226": "Tori..^1.\nYou\ncame\nback...!/%%", "obj_friendscene_236": "\\E5Do not \"Tori\" me^1,\nDreemurr!/", "obj_friendscene_237": "\\E2You pathetic whelp./", "obj_friendscene_238": "If you really wanted\nto free our kind.../", "obj_friendscene_239": "You could have gone\nthrough the barrier\nafter you got ONE\nSOUL.../", "obj_friendscene_240": "... taken six SOULs\nfrom the humans^1, then\ncome back and freed\neveryone peacefully./", "obj_friendscene_241": "\\E5But instead^1, you made\neveryone live in\ndespair.../", "obj_friendscene_242": "Because you would\nrather wait here^1,\nmeekly hoping another\nhuman never comes./%%", "obj_friendscene_271": ".../", "obj_friendscene_272": "... Tori.../", "obj_friendscene_273": "You're right.../", "obj_friendscene_274": "I am a miserable\ncreature.../", "obj_friendscene_275": "... but^1, do you think\nwe can at least be\nfriends again?/%%", "obj_friendscene_301": "(Sigh.)/", "obj_friendscene_302": "NO^1,\nAsgore./%%", "obj_friendscene_353": "Ngahhhhhh!!^1!\nASGORE^1! Human!!/", "obj_friendscene_354": "Nobody fight each\nother!!!/", "obj_friendscene_355": "Everyone's gonna\nmake friends^1, or\nelse I'll...!!/", "obj_friendscene_356": "I'll.../", "obj_friendscene_357": ".../%%", "obj_friendscene_376": "Hello^1.\nI am\nTORIEL./", "obj_friendscene_377": "Are you\nthe\nhuman's\nfriend?/", "obj_friendscene_378": "It is\nnice to\nmeet\nyou./%%", "obj_friendscene_388": "Uh^1,\nyeah...?/", "obj_friendscene_389": "Nice to\nmeet\nyou!/%%", "obj_friendscene_413": "Hey\nASGORE^1,\nis that\nyour ex?/", "obj_friendscene_414": "Jeez^1.\nThat's\nrough^1,\nbuddy./%%", "obj_friendscene_450": "H-hey^1!/", "obj_friendscene_451": "Nobody\nhurt\neach\nother!!/", "obj_friendscene_452": ".../", "obj_friendscene_453": ".../%%", "obj_friendscene_477": "Oh^1!\nAre you\nanother\nfriend?/", "obj_friendscene_478": "I am\nTORIEL^1.\nHello!/%%", "obj_friendscene_487": "Uh^1,\nh-h-hi!/", "obj_friendscene_488": ".../", "obj_friendscene_489": "(THERE'S\nTWO OF\nTHEM???)/%%", "obj_friendscene_546": "HEY^1!\nNOBODY FIGHT\nANYONE!/", "obj_friendscene_547": "IF ANYONE FIGHTS\nANYONE...!/", "obj_friendscene_548": "THEN I'LL!!^1!\nBE FORCED!!!/", "obj_friendscene_549": "TO ASK UNDYNE\nFOR HELP!!!/%%", "obj_friendscene_572": "Hello!/%%", "obj_friendscene_582": "OH^1!\nHELLO^1, YOUR\nMAJESTY!/", "obj_friendscene_583": "PSST^1!\nHEY^1, HUMAN.../", "obj_friendscene_584": "DID ASGORE\nSHAVE...?/", "obj_friendscene_585": "AND..^1.\nCLONE HIMSELF????/%%", "obj_friendscene_631": "hey\nguys..^1.\nwhat's\nup?/%%", "obj_friendscene_644": "That\nvoice\n...!!/%%", "obj_friendscene_678": "Hello^1,\nI think\nwe\nmay.../", "obj_friendscene_679": "Know\neach\nother?/%%", "obj_friendscene_691": "oh hey..^1.\ni recognize your\nvoice^1, too./%%", "obj_friendscene_705": "I am\nTORIEL./", "obj_friendscene_706": "So nice\nto meet\nyou./%%", "obj_friendscene_717": "the\nname's\nsans./", "obj_friendscene_718": "and^1, uh^1,\nsame./%%", "obj_friendscene_733": "Oh^1!\nWait^1,\nthen...!/%%", "obj_friendscene_760": "This must be your\nbrother^1, Papyrus!/", "obj_friendscene_761": "Greetings^1, Papyrus^1!\nIt is so nice to\nfinally meet you!/", "obj_friendscene_762": "Your brother has\ntold me so much\nabout you./%%", "obj_friendscene_779": "WOWIE.../", "obj_friendscene_780": "I CAN'T BELIEVE\nASGORE'S CLONE\nKNOWS WHO I\nAM!!!/", "obj_friendscene_781": "THIS IS THE BEST\nDAY OF MY\nLIFE!!!!!!!/%%", "obj_friendscene_795": "Hey^1, Papyrus.../", "obj_friendscene_796": "What does a skeleton\ntile his roof\nwith?/%%", "obj_friendscene_808": "HMMM..^1.\nSNOW-PROOF ROOF\nTILES???/%%", "obj_friendscene_819": "No^1, silly^1!\nA skeleton tiles\nhis roof with.../", "obj_friendscene_820": "SHIN-gles!!!/%%", "obj_friendscene_846": "I CHANGED MY\nMIND!!!/", "obj_friendscene_847": "THIS IS THE WORST\nDAY OF MY LIFE!!!/%%", "obj_friendscene_863": "Come on^1, ASGORE^1!\nIt's gonna be OK!/", "obj_friendscene_864": "There are plenty\nof fish in the\nsea.../%%", "obj_friendscene_880": "Y-yeah^1, ASGORE!!/", "obj_friendscene_881": "Undyne's totally\nright about that\nfish thing!/", "obj_friendscene_882": "S-sometimes you've\njust got to^1, uh.../", "obj_friendscene_883": "S-stop going after\nfurry boss monsters\nand^1, uh.../", "obj_friendscene_884": "J-just get to know\na really cute\nfish...?/", "obj_friendscene_885": ".../", "obj_friendscene_886": "It's a metaphor./%%", "obj_friendscene_910": "Well./", "obj_friendscene_911": "I think\nit's a\ngood\nanalogy./%%", "obj_friendscene_945": "OH MY GOD!/", "obj_friendscene_946": "\\XWILL YOU TWO\nJUST \\RSMOOCH\\X \nALREADY!?/", "obj_friendscene_947": "THE AUDIENCE IS\nDYING FOR SOME\nROMANTIC ACTION!!!/%%", "obj_friendscene_962": "HEY^1, SHUT UP!!!/", "obj_friendscene_963": "Man^1, the nerve of\nthat guy!/", "obj_friendscene_964": "Right^1,\nAlphys!??/", "obj_friendscene_965": ".../", "obj_friendscene_966": "Uh^1, Alphys?/%%", "obj_friendscene_982": ".../", "obj_friendscene_983": "No./", "obj_friendscene_984": "He's\nright./", "obj_friendscene_985": "LET'S\nDO\nIT./%%", "obj_friendscene_1003": "??????????????/", "obj_friendscene_1004": "Well??^1? Uh??^1?\nI guess??^1?\nIf you want to??^1?\nThen????/", "obj_friendscene_1005": "Don't hold anything\nback!!!/%%", "obj_friendscene_1047": "W-wait!/", "obj_friendscene_1048": "Not in\nfront of\nthe\nhuman!/%%", "obj_friendscene_1066": "Uhh^1, right^1!\nS-sorry^1, I got a\nlittle carried\naway there./%%", "obj_friendscene_1082": "Hee hee hee./", "obj_friendscene_1083": "My child^1, it\nseems as if you\nmust stay here\nfor a while./", "obj_friendscene_1084": "\\E6But looking at\nall the great\nfriends you have\nmade.../", "obj_friendscene_1085": "\\E0I think.../", "obj_friendscene_1086": "\\E7I think you will\nbe happy here./%%", "obj_friendscene_1108": "H-hey^1, that\nreminds me./", "obj_friendscene_1109": "Papyrus..^1.\nYOU called\neveryone here^1,\nright?/", "obj_friendscene_1110": "Well^1, besides^1,\nuh^1, her./", "obj_friendscene_1111": "Uh^1, anyway..^1.\nIf I got here\nbefore you.../", "obj_friendscene_1112": "How did you know\nhow to call\neverybody?/%%", "obj_friendscene_1122": "LET'S\nJUST\nSAY.../%%", "obj_friendscene_1132": "A TINY\nFLOWER\nHELPED\nME./%%", "obj_friendscene_1146": "A tiny..^1.\nflower?/%%", "obj_friendscene_1194": "\\E0You IDIOTS./", "obj_friendscene_1195": "\\E2While you guys were\nhaving your little\npow-wow.../", "obj_friendscene_1196": "\\E6I took the human\nSOULS!/", "obj_friendscene_1197": "\\E5And now^1, not only\nare THOSE under my\npower.../", "obj_friendscene_1198": "\\E6But all of your\nFRIENDS' SOULS are\ngonna be mine^1, too!/", "obj_friendscene_1199": "\\E0Hee hee hee./", "obj_friendscene_1200": "\\E1And you know what\nthe best part is?/", "obj_friendscene_1201": "\\E5It's all your\nfault./", "obj_friendscene_1202": "\\E6It's all because\nyou MADE THEM\nlove you./", "obj_friendscene_1203": "\\E7All the time you\nspent listening to\nthem.../", "obj_friendscene_1204": "\\E2Encouraging them..^1.\nCaring about them.../", "obj_friendscene_1205": "\\E0Without that^1, they\nwouldn't have come\nhere./", "obj_friendscene_1206": "\\E7And now^1, with their\nsouls and the humans'\ntogether.../", "obj_friendscene_1207": "\\E5I will achieve my\nREAL FORM./", "obj_friendscene_1208": "\\E0Hee hee.../", "obj_friendscene_1209": "\\E3Huh?/", "obj_friendscene_1210": "\\E1WHY am I still\ndoing this?/", "obj_friendscene_1211": "\\E7Don't you get it?/", "obj_friendscene_1212": "\\E0This is all just\na GAME./", "obj_friendscene_1213": "\\E3If you leave the\nunderground satisfied^1,\nyou'll \"win\" the\ngame./", "obj_friendscene_1214": "\\E4If you \"win^1,\" you\nwon't want to \"play\"\nwith me anymore./", "obj_friendscene_1215": "\\E0And what would I\ndo then?/", "obj_friendscene_1216": "\\E6But this game\nbetween us will\nNEVER end./", "obj_friendscene_1217": "\\E5I'll hold victory\nin front of you^1,\njust within your\nreach.../", "obj_friendscene_1218": "\\E6And then tear it\naway just before\nyou grasp it./", "obj_friendscene_1219": "\\E8Over^1, and over^1,\nand over.../", "obj_friendscene_1220": "\\E5Hee hee hee./", "obj_friendscene_1221": "\\E1Listen./", "obj_friendscene_1222": "\\E0If you DO defeat\nme^1, I'll give you\nyour \"happy ending.\"/", "obj_friendscene_1223": "\\E7I'll bring your\nfriends back./", "obj_friendscene_1224": "I'll destroy the\nbarrier./", "obj_friendscene_1225": "\\E0Everyone will\nfinally be\nsatisfied./", "obj_friendscene_1226": "\\E6But that WON'T\nhappen./", "obj_friendscene_1227": "\\E8You...!/", "obj_friendscene_1228": "\\E0I'll keep you here\nno matter what!/%%", "obj_friendscene_1266": "\\E0Even if it means\nkilling you\n1,000,000 times!!!!/%%", "obj_friendscene_1357": "What?/%%", "obj_friendscene_1375": "Do not be afraid^1,\nmy child.../", "obj_friendscene_1376": "No matter what\nhappens.../", "obj_friendscene_1377": "We will always\nbe there to\nprotect you!/%%", "obj_friendscene_1434": "THAT'S RIGHT^1,\nHUMAN^1!\nYOU CAN\nWIN!!/", "obj_friendscene_1435": "JUST DO\nWHAT I^1,\nWOULD\nDO.../", "obj_friendscene_1436": "BELIEVE\nIN YOU!!!/%%", "obj_friendscene_1449": "Hey^1! Human^1! If\nyou got past\nME^1, you can\ndo ANYTHING!/", "obj_friendscene_1450": "So don't worry^1!\nWe're with you\nall the way!/%%", "obj_friendscene_1463": "huh^1?\nyou haven't\nbeaten\nthis guy yet?/", "obj_friendscene_1464": "come on^1, this\nweirdo's got\nnothin' on you./%%", "obj_friendscene_1514": "Technically^1, it's\nimpossible for you\nto beat him.../", "obj_friendscene_1515": "B-but..^1.\nSomehow^1, I know\nyou can do it!!/%%", "obj_friendscene_1532": "Human^1, for the\nfuture of\nhumans and\nmonsters...!/", "obj_friendscene_1533": "You have to stay\ndetermined...!/%%", "obj_friendscene_1589": "Urrrgh..^1. NO!/", "obj_friendscene_1590": "Unbelievable!!/", "obj_friendscene_1591": "This can't be\nhappening...!/", "obj_friendscene_1592": "You..^1. YOU...!/%%", "obj_friendscene_1635": "I can't believe\nyou're all so\nSTUPID./%%", "obj_friendscene_1665": "ALL OF YOUR SOULS\nARE MINE!!!/%%", "obj_froggit_30": "Ribbit,\nribbit.", "obj_froggit_31": "Croak,\ncroak.", "obj_froggit_32": "Hop,\nhop.", "obj_froggit_33": "Meow.", "obj_froggit_36": "(Blushes\ndeeply.)\nRibbit..", "obj_froggit_39": "Shiver,\nshiver.", "obj_froggit_42": "%%%", "obj_froggit_184": "* Froggit doesn't seem to\n know why it's here.", "obj_froggit_185": "* Froggit hops to and fro.", "obj_froggit_186": "* The battlefield is filled\n with the smell of mustard\n seed.", "obj_froggit_187": "* You are intimidated by\n Froggit's raw strength^4.\n* Only kidding.", "obj_froggit_188": "* Froggit seems reluctant\n to fight you.", "obj_froggit_189": "* Froggit is trying to\n run away.", "obj_froggit_205": "* FROGGIT - ATK 4 DEF 5\n* Life is difficult for\n this enemy./^", "obj_froggit_214": "* Froggit didn't understand\n what you said^1, but was\n scared anyway./^", "obj_froggit_225": "* Froggit didn't understand\n what you said^1, but was\n flattered anyway./^", "obj_gameintro_fake_44": "Long ago^1, two races\nruled over Earth^1:\nHUMANS and MONSTERS. \\E1 ^1 %", "obj_gameintro_fake_45": "One day^1, th^7ey all\ndisappeared without\na trace.", "obj_garbagepile_70": "* (Piles of garbage.)\n* (There are quite a few\n brands you recognize.)/%%", "obj_garbagepile_71": "* (Just garbage.)/%%", "obj_garbagepile_72": "* (There's a pile of yellow names\n in the trash pile.)/%%", "obj_garbagepile_73": "* (Garbage.)/%%", "obj_garbagepile_74": "* (A trash heap.)/%%", "obj_garbagepile_75": "* (Your persistent garbage\n habit shows no signs\n of payoff.)/%%", "obj_garbagepile_76": "* (Trash.)/%%", "obj_gaster_follower_a_94": "* Alphys might work faster^1.\n* But the old Royal Scientist^1,\n Doctor W.D. Gaster?/", "obj_gaster_follower_a_95": "* One day^1, he vanished\n without a trace./", "obj_gaster_follower_a_96": "* They say he shattered\n across time and space./", "obj_gaster_follower_a_97": "* Ha ha..^1.\n* How can I say so\n without fear?/", "obj_gaster_follower_a_98": "* I'm holding a piece of\n him right here./%%", "obj_gaster_follower_b_94": "* It makes sense why ASGORE\n took so long to hire a\n new Royal Scientist./", "obj_gaster_follower_b_95": "* After all^1, the old one..^1.\n* Dr. Gaster^1.\n* What an act to follow!/", "obj_gaster_follower_b_96": "* They say he created the CORE./", "obj_gaster_follower_b_97": "* However^1, his life..^1.\n* Was cut short./", "obj_gaster_follower_b_98": "* One day^1, he fell into\n his creation^1, and.../%%", "obj_gaster_follower_b_102": "* Will Alphys end up the\n same way?/%%", "obj_gaster_follower_c_95": "* I understand why ASGORE\n waited so long to hire a\n new Royal Scientist./", "obj_gaster_follower_c_96": "* The previous one..^1.\n* Dr. Gaster./", "obj_gaster_follower_c_97": "* His brilliance was\n irreplaceable./", "obj_gaster_follower_c_98": "* However^1, his life..^1.\n* Was cut short./", "obj_gaster_follower_c_99": "* One day^1, his experiments\n went wrong^1, and.../%%", "obj_gaster_follower_c_103": "* Well^1, I needn't gossip./", "obj_gaster_follower_c_104": "* After all^1, it's rude to\n talk about someone who's\n listening./%%", "obj_gaster_room_34": "ENTRY NUMBER\nSEVENTEEN/", "obj_gaster_room_35": "DARK\nDARKER\nYET DARKER/", "obj_gaster_room_36": "THE DARKNES^2S\nKEEPS GROWING/", "obj_gaster_room_37": "THE SHADOW^2S\nCUTTING DEEPER/", "obj_gaster_room_38": "PHOTON\nREADING^2S\nNEGATIVE/", "obj_gaster_room_39": "THIS NEX^2T\nEXPERIMENT/", "obj_gaster_room_40": "SEEMS/", "obj_gaster_room_41": "VERY/", "obj_gaster_room_42": "VERY/", "obj_gaster_room_43": "INTERESTING/", "obj_gaster_room_44": ".../", "obj_gaster_room_45": "WHAT DO YOU\nTWO THINK/%%", "obj_gladdummy_216": " Thanks!", "obj_gladdummy_218": "Thanks!", "obj_gladdummy_219": "Thank\nyou!", "obj_gladdummy_220": "Great\nwork!", "obj_gladdummy_221": "Bravo!", "obj_gladdummy_222": "OK!", "obj_gladdummy_223": "...", "obj_gladdummy_232": "%%%", "obj_gladdummy_405": "* Dummy looks like it's\n going to fall over.", "obj_gladdummy_406": "* Dummy stands around\n absentmindedly.", "obj_gladdummy_411": "* Dummy tires of your\n aimless shenanigans.", "obj_gladdummy_448": "* GLAD DUMMY - ATK 0 DEF 0^1 \n* Wipe that smile off your\n face./^", "obj_glydeb_148": "How\ngreat\nI am.", "obj_glydeb_149": "Look.\nWatch.\nObserve.", "obj_glydeb_150": "Wow.\nCheck\nout my\npecs.", "obj_glydeb_151": "Sorry...\nfor\nNOTHING\n*ollies*", "obj_glydeb_159": "Boo?\nWhat a\nwimpy\nghost.", "obj_glydeb_160": "Mmm,\nFresh\nSweet\nHaters", "obj_glydeb_165": "OK!\nI rule!\nI admit\nit!", "obj_glydeb_168": "What\nelse do\nyou have\nto say!?", "obj_glydeb_174": "...", "obj_glydeb_175": "Eh?\nYou\nforgot\nto clap.", "obj_glydeb_176": "HELLO??\nI'M\nRIGHT\nHERE!!!", "obj_glydeb_181": "%%%", "obj_glydeb_414": "* Glyde does fancy flips.", "obj_glydeb_415": "* Glyde is giving itself a\n high five^1.\n* ... somehow.", "obj_glydeb_416": "* Glyde sees its reflection \n and gets jealous.", "obj_glydeb_417": "* Glyde is thinking of new\n slang for the word \"cool.\"\n* Like \"freakadacious.\"", "obj_glydeb_418": "* An arrogant-smelling wind\n blows through.", "obj_glydeb_420": "* Glyde is doing tons of flips\n to get your attention.", "obj_glydeb_421": "* Glyde seems satisfied.", "obj_glydeb_422": "* Glyde is dying^1, but in a\n cool way.", "obj_glydeb_455": "* GLYDE - ATK HIGH DEF HIGH\n* Refuses to give more details\n about its statistics./^", "obj_glydeb_466": "* You clap really sloppily^1.\n* Glyde sucks up your praise\n like a vacuum cleaner./^", "obj_glydeb_471": "* You clap like a gorilla^1.\n* Glyde is becoming addicted to\n your praise./^", "obj_glydeb_486": "\"* You boo..^1. but haters\n only make Glyde stronger^1.\n* Glyde ATTACK UPDEFENSE DOWN./^\"", "obj_glydeb_492": "* You boo loudly^1.\n* Glyde leaves to look elsewhere\n for praise./^", "obj_glydeb_506": "* You do nothing^1.\n* No effect./^", "obj_glydeb_511": "* You do nothing^1.\n* Glyde leaves to look elsewhere\n for praise./^", "obj_glydeb_519": "* You do nothing^1.\n* Glyde looks desperate for\n attention./^", "obj_glydeb_525": "* You do nothing^1.\n* Glyde looks disappointed you\n aren't paying attention./^", "obj_bigglydeshot_word_0": "COOL", "obj_bigglydeshot_word_1": "VIBIN", "obj_bigglydeshot_word_2": "RAD", "obj_bigglydeshot_word_3": "NICEY", "obj_bigglydeshot_word_4": "SPICEY", "obj_bigglydeshot_word_5": "SWEET", "obj_bigglydeshot_word_6": "SICK", "obj_greatdog_440": "* Greater Dog is watching you\n intently.", "obj_greatdog_441": "* Greater Dog is waiting for\n your command.", "obj_greatdog_442": "* It smells like freshly-\n squeezed puppy juice.", "obj_greatdog_443": "* Greater Dog is seeking\n affection.", "obj_greatdog_444": "* Greater Dog just wants\n affection.", "obj_greatdog_445": "* Greater Dog is making\n puppy-dog eyes.", "obj_greatdog_446": "* Greater Dog is patting the\n ground with its front paws.", "obj_greatdog_447": "* Greater Dog wants some TLC.", "obj_greatdog_448": "* Pet capacity is 40-percent.", "obj_greatdog_449": "* Greater Dog is contented.", "obj_greatdog_450": "* Greater Dog is panting\n slowly.", "obj_greatdog_466": "* GREATER DOG - ATK 15 DEF 8\n* It's so excited that it\n thinks fighting is just play./^", "obj_greatdog_478": "* The Greater Dog's ears\n perk up^1.\n* Nothing else happens./^", "obj_greatdog_482": "* You call the Greater Dog./", "obj_greatdog_483": "* It bounds towards you^1,\n flecking slobber into your\n face./^", "obj_greatdog_495": "* Greater Dog inches closer./^", "obj_greatdog_501": "* Greater Dog decides you are\n too boring./^", "obj_greatdog_512": "* You pet the dog./^", "obj_greatdog_515": "* Tummy rubs are forbidden./^", "obj_greatdog_520": "* You pet decisively^1.\n* Pet capacity reaches 100\n percent./", "obj_greatdog_521": "* The dog flops over with\n its legs hanging in the air./^", "obj_greatdog_528": "* As you pet the dog^1,\n it sinks its entire weight\n into you.../", "obj_greatdog_529": "* Your movements slow./", "obj_greatdog_530": "* But^1, you still haven't\n pet enough...!/^", "obj_greatdog_536": "* Greater Dog's excitement is\n creating a power field that\n prevents petting./^", "obj_greatdog_540": "* Greater Dog curls up in\n your lap as it is\n pet by you./", "obj_greatdog_541": "* It gets so comfortable\n it falls asleep.../", "obj_greatdog_542": "* Zzzzz.../", "obj_greatdog_543": "* .../", "obj_greatdog_544": "* Then it wakes up^1!\n* It's so excited!/^", "obj_greatdog_549": "* Greater Dog is too far\n away to pet^1.\n* You just pet the air./^", "obj_greatdog_558": "* You play with the dog./^", "obj_greatdog_561": "* Greater Dog is too tired\n to play./^", "obj_greatdog_565": "* You make a snowball and\n throw it for the dog\n to fetch./", "obj_greatdog_566": "* It splats on the ground./", "obj_greatdog_567": "* Greater Dog picks up all\n the snow in the area\n and brings it to you./", "obj_greatdog_568": "* Now dog is very tired..^1.\n* It rests its head on you.../^", "obj_greatdog_573": "* Greater Dog is not excited\n enough to play with./^", "obj_grillbynpc_doggo_74": "* I'm thinking of getting a\n spiked collar to show off\n my personality./", "obj_grillbynpc_doggo_75": "* It makes a statement like..^1.\n* \"Attach a leash to me and\n take me for a walk please.\"/%%", "obj_grillbynpc_doggo_79": "* He may not look like it^1,\n but this big guy writes\n the most eloquent letters./", "obj_grillbynpc_doggo_80": "* Here^1, take a look!/", "obj_grillbynpc_doggo_81": "* (It's just the word \"Bark\"\n but in flowery cursive.)/%%", "obj_grillbynpc_doggo_86": "* Papyrus^1?\n* Is that you^1?\n Come on.../%%", "obj_grillbynpc_doggo_91": "* Undyne!^1?\n* Did you come all the way\n out here...?/%%", "obj_grillbynpc_doggo_96": "* Huh^1?\n* Since when did you and\n Sans become friends...?/", "obj_grillbynpc_doggo_97": "* I don't like him..^1.\n* He loves to appear without\n moving./%%", "obj_grillbynpc_doggo_101": "* Where're the other two^1?\n* I can't play with this\n big dumb guy alone.../", "obj_grillbynpc_doggo_102": "* He'll just win!!!/%%", "obj_grillbynpc_doggo_104": "* Sometimes the others like to\n prank me^1. They sit still\n so I can't see them./", "obj_grillbynpc_doggo_105": "* They must be here^1, playing a\n joke on me./", "obj_grillbynpc_doggo_106": "* I'll just wait until one of\n them admits it.../%%", "obj_grillbynpc_doggo_110": "* Having an amorphous^1,\n shambling family member\n is great./", "obj_grillbynpc_doggo_111": "* They're always moving^1, so I\n can see them 100-percent\n of the time!/%%", "obj_grillbynpc_foodmonster_73": "* Hmmm..^1.\n* Isn't human food different\n from monster food?/", "obj_grillbynpc_foodmonster_74": "* It does things like \"spoil.\"/", "obj_grillbynpc_foodmonster_75": "* And when you eat it^1, it\n passes all the way through\n your whole body./", "obj_grillbynpc_foodmonster_76": "* Disgusting./", "obj_grillbynpc_foodmonster_77": "* I'd love to try it sometime./%%", "obj_grillbynpc_foodmonster_80": "* And I've heard they have\n things called bathrooms./%%", "obj_grillbynpc_foodmonster_84": "* To a human^1, monster food\n would be very interesting./", "obj_grillbynpc_foodmonster_85": "* As soon as you eat it^1, it\n converts perfectly into\n energy./", "obj_grillbynpc_foodmonster_86": "* ... that makes me wonder^1.\n* How do humans do it?/", "obj_grillbynpc_foodmonster_87": "* Eat during battle...?/%%", "obj_grillbynpc_foodmonster_90": "* Ice cream in one hand^1,\n sword in the other./", "obj_grillbynpc_foodmonster_91": "* That's the way of the\n monster warrior.../%%", "obj_grillbynpc_foodmonster_97": "* Hmmm^1, this is around the\n time that Sans comes in./", "obj_grillbynpc_foodmonster_98": "* Then^1, a little bit later^1,\n his brother comes in^1,\n irritated./", "obj_grillbynpc_foodmonster_99": "* Yes^1, his brother^1.\n* Papyrus./", "obj_grillbynpc_foodmonster_100": "* He's an interesting fellow./", "obj_grillbynpc_foodmonster_101": "* He always orders a glass of\n milk.../", "obj_grillbynpc_foodmonster_102": "* He says it's \"full of\n strong bones.\"/%%", "obj_grillbynpc_foodmonster_104": "* Hope he shows up today./%%", "obj_grillbynpc_foodmonster_109": "* Soon^1, I'll be able to try\n some human food.../", "obj_grillbynpc_foodmonster_110": "* And then I guess I'll try\n a human bathroom^1, too./%%", "obj_grillbynpc_foodmonster_115": "* Sans is interesting^1.\n* He has told me about all\n kinds of incredible foods./", "obj_grillbynpc_foodmonster_116": "* But^1, despite his knowledge^1,\n he always orders the worst\n burger off the menu./%%", "obj_grillbynpc_grillby_73": "* ..^1.\n* ..^1.\n* ..^1./", "obj_grillbynpc_grillby_74": "* Grillbz said that he'd offer\n you a glass of water^1, but he\n doesn't touch the stuff./%%", "obj_grillbynpc_grillby_78": "* .............^1.\n* ..............^1.\n* ... good job./%%", "obj_grillbynpc_grillby_83": "* ..^1.\n* ..^1.\n* ..^1./", "obj_grillbynpc_grillby_84": "* Grillbz said that your\n food is probably cold\n by now./%%", "obj_grillbynpc_hot2_73": "* Those dogs are part of\n the ROYAL GUARD^1, the elite\n military group led by UNDYNE./", "obj_grillbynpc_hot2_74": "* She's rude^1, loud^1, and beats up\n everybody who gets in her\n way.../", "obj_grillbynpc_hot2_75": "* It's no wonder all the kids\n want to be like her when\n they grow up!/%%", "obj_grillbynpc_hot2_77": "* I want to be like UNDYNE\n when I grow up^1, too^1!\n* Hoo hoo hoo!/%%", "obj_grillbynpc_hot2_81": "* Sans is a sentry^1.\n* But don't let his title make\n you think he does anything./", "obj_grillbynpc_hot2_82": "\\W* Everyone knows he sits\n around in the forest\n reading \\Ycar magazines\\W./%%", "obj_grillbynpc_hot2_87": "* Ehhhhhhhhnnnnn..^1.\n* I wish I had something else\n to do./%%", "obj_grillbynpc_hot2_92": "* Those dogs are part of\n the ROYAL GUARD^1, the.../", "obj_grillbynpc_hot2_93": "* Huh^1?\n* Where are they?/", "obj_grillbynpc_hot2_94": "* Something feels really off./%%", "obj_grillbynpc_hot2_101": "* Wow^1, a brand new world.../", "obj_grillbynpc_hot2_102": "* I might not get to\n translate for Grillby\n anymore.../", "obj_grillbynpc_hot2_103": "* ... which is fine^1, since I\n was actually just making\n up what he was saying./%%", "obj_grillbynpc_hot2_109": "* Grillby is getting nervous./", "obj_grillbynpc_hot2_110": "* Sans is his best customer^1,\n and he hasn't shown up\n at all today.../%%", "obj_grillbynpc_hot2_115": "* Something feels really bad^1.\n* Our lives are going nowhere^1,\n aren't they...?/", "obj_grillbynpc_hot2_116": "* I think I need another\n espresso.../%%", "obj_grillbynpc_hotandbothered_73": "* No matter where I go^1,\n it's the same menu^1, the\n same people.../", "obj_grillbynpc_hotandbothered_74": "* Help^1!\n* I want new drinks an'\n ^1h-^1h-^1h-hot guys!!!!/%%", "obj_grillbynpc_hotandbothered_75": "* I guess the bartender's kind\n of ^1h-^1h-^1h-hot.../%%", "obj_grillbynpc_hotandbothered_79": "* C'mon everybody!!^1!\n* ^1L-^1l-^1l-let's party!!!/", "obj_grillbynpc_hotandbothered_80": "* ... anyone?/%%", "obj_grillbynpc_hotandbothered_84": "* Sansyyyy..^1.\n* Come back and sit with me.../", "obj_grillbynpc_hotandbothered_85": "* Everything's so fun when\n you're around!!!/%%", "obj_grillbynpc_hotandbothered_90": "* It's s-s-so quiet in here./", "obj_grillbynpc_hotandbothered_91": "* L-lighten up everybody^1!\n* This is why I hate\n th-this place./%%", "obj_grillbynpc_hotandbothered_98": "* I w-wonder if the\n o-overworld h-has h-hot\n guys.../", "obj_grillbynpc_hotandbothered_99": "* A-and neat d-drinks.../", "obj_grillbynpc_hotandbothered_100": "* Ooooooo^1, I'm ready!/%%", "obj_grillbynpc_hotandbothered_105": "* H-hey^1, isn't Sansy s'posed\n to come swinging in right\n about now???/", "obj_grillbynpc_hotandbothered_106": "* C'mon Sansy^1!\n* You're the life of the\n party.../%%", "obj_grillbynpc_lesserdog_71": "* (It's playing poker against\n itself.)/", "obj_grillbynpc_lesserdog_72": "* (It appears to be losing.)/%%", "obj_grillbynpc_lesserdog_76": "* (It has switched to Go Fish.)/%%", "obj_grillbynpc_lesserdog_81": "* (It finally won a game of\n poker against itself...?)/%%", "obj_grillbynpc_mandog_75": "* You better watch where you\n sit down in here^1, kid./", "obj_grillbynpc_mandog_76": "* Because that big guy WILL jump\n into your lap and give you\n lots of love and attention./%%", "obj_grillbynpc_mandog_80": "* Where's Sans..^1.\n* He's supposed to give me\n a pat on the head.../%%", "obj_grillbynpc_mandog_85": "* She hasn't been responding\n to our letters.../", "obj_grillbynpc_mandog_86": "* Maybe it's because we let\n Doggo write them all./%%", "obj_grillbynpc_mandog_91": "* I was hoping Sans came in\n to give me a pat on the\n head./", "obj_grillbynpc_mandog_92": "* Interloper...!/%%", "obj_grillbynpc_mandog_96": "* Where's that big lug^1?\n* We can't start until he\n shows up./%%", "obj_grillbynpc_mandog_98": "* Smells kinda..^1. quiet./%%", "obj_grillbynpc_mandog_103": "* Hmmm^1, now that our parents\n are the same entity.../", "obj_grillbynpc_mandog_104": "* Does that mean I'm\n married to my sister?/", "obj_grillbynpc_mandog_105": "* .../", "obj_grillbynpc_mandog_106": "* Wait^1, we're dogs^1.\n* That stuff's normal./%%", "obj_grillbynpc_sansdate_121": "* fast shortcut^1, huh?/%%", "obj_grillbynpc_sansdate_129": "* hey^1, everyone./%%", "obj_grillbynpc_sansdate_164": "* Hey^1, Sans.\n* (Hi^1, Sans.)/%%", "obj_grillbynpc_sansdate_208": "* Greetings^1, Sans.\n* Hiya^1, Sansy~/%%", "obj_grillbynpc_sansdate_245": "* Hey Sans^1, weren't you just\n here for breakfast a\n few minutes ago?/", "obj_grillbynpc_sansdate_247": "* nah^1, i haven't had\n breakfast in at least\n half an hour./", "obj_grillbynpc_sansdate_248": "\\E2* you must be thinking\n of brunch./%%", "obj_grillbynpc_sansdate_286": "* here^1, get comfy./%%", "obj_grillbynpc_sansdate_521": "* (You tip the ketchup...)/", "obj_grillbynpc_sansdate_522": "* (The cap falls off and all\n the ketchup in the bottle\n pours onto your food.)/%%", "obj_grillbynpc_sansdate_545": "* whoops./", "obj_grillbynpc_sansdate_546": "\\E0* eh, forgeddaboudit^1.\n* you can have mine./", "obj_grillbynpc_sansdate_547": "\\E1* i'm not hungry anyway./%%", "obj_grillbynpc_sansdate_577": "* anyway^1, cool or not^1,\n you have to agree\n papyrus tries real hard./", "obj_grillbynpc_sansdate_578": "\\E0* like how he keeps\n trying to be part of\n the royal guard./", "obj_grillbynpc_sansdate_579": "\\E1* one day^1, he went to\n the house of the head\n of the royal guard.../", "obj_grillbynpc_sansdate_580": "\\E0* and begged her to\n let him be in it./", "obj_grillbynpc_sansdate_581": "\\E1* of course^1, she shut\n the door on him because\n it was midnight./", "obj_grillbynpc_sansdate_582": "\\E0* but the next day^1, she\n woke up and saw him\n still waiting there./", "obj_grillbynpc_sansdate_583": "* seeing his dedication^1,\n she decided to give\n him warrior training./", "obj_grillbynpc_sansdate_584": "\\E1* it's^1, uh^1, still a\n work in progress./%%", "obj_grillbynpc_sansdate_609": "\\E1* oh yeah^1, I wanted\n to ask you something./%%", "obj_grillbynpc_sansdate_683": "* welp^1, that was a\n long break./", "obj_grillbynpc_sansdate_684": "\\E1* i can't believe i let\n ya pull me away from\n work for that long./%%", "obj_grillbynpc_sansdate_708": "* just kidding./", "obj_grillbynpc_sansdate_709": "* grillby^1, put it on\n my tab./%%", "obj_grillbynpc_sansdate_751": "* by the way.../", "obj_grillbynpc_sansdate_752": "* ... i was going to say\n something^1, but i forgot./%%", "obj_grillbynpc_womandog_76": "* (We're sentries^1, but we never\n get any respect.)/", "obj_grillbynpc_womandog_77": "* (I wish those skeletons would\n throw us a bone.)/", "obj_grillbynpc_womandog_78": "* (We love bones.)/%%", "obj_grillbynpc_womandog_81": "* (Where are those skeletons?^1)\n* (I wanted to get a bone\n from them...)/%%", "obj_grillbynpc_womandog_86": "* (We're considering paying a\n visit to the doctor.)/", "obj_grillbynpc_womandog_87": "* (No^1! Not the vet!^1)\n* (... well^1, maybe she's a\n little like a vet.)/%%", "obj_grillbynpc_womandog_92": "* (I like Sans.^1)\n* (Sometimes he feeds us scraps\n of food under the table.)/", "obj_grillbynpc_womandog_93": "* (Then his brother gets mad...^1)\n* (But why!^1? We're adults!^1)\n* (We can handle it!)/%%", "obj_grillbynpc_womandog_97": "* (Where's Doggo?^1)\n* (I hope he didn't get\n lost again.)/%%", "obj_grillbynpc_womandog_99": "* (It's lonely in here today.^1)\n* (If our friends don't show up^1,\n would you like to play?)/%%", "obj_grillbynpc_womandog_105": "* (All of our parents have\n been combined into one\n horrible being.)/", "obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)\n* (It's really \"brought our\n families together.\"/%%", "obj_gyftrot_271": "Error!!", "obj_gyftrot_273": "Is this\nfunny to\nyou?", "obj_gyftrot_274": "Don't\nput any\nmore on\nme!", "obj_gyftrot_275": "Leave me\nalone...", "obj_gyftrot_276": "Hohoho!\nGo ahead\nand\nlaugh...", "obj_gyftrot_277": "Get this\noff of\nme...", "obj_gyftrot_279": "Thanks.", "obj_gyftrot_283": "Aw, you\nshouldn'\nhave...", "obj_gyftrot_284": "You even\nwrapped\nit...", "obj_gyftrot_285": "Keep\naway\nfrom me!", "obj_gyftrot_286": "I don't\nwant\nyour\ngift!", "obj_gyftrot_287": "How do\nI know\nit's not\na trick?", "obj_gyftrot_293": "GOSHDARN\nTEENAGE\nGOOGLY\nEYES!!!", "obj_gyftrot_294": "I WAS\nSTARTING\nTO TRUST\nYOU!!!", "obj_gyftrot_300": "That's\na little\nbetter.", "obj_gyftrot_301": "Er...\nThose\nare\nreal.", "obj_gyftrot_303": "A weight\nhas been\nlifted.", "obj_gyftrot_304": "Thanks\nfor\nnothing!", "obj_gyftrot_312": "%%%", "obj_gyftrot_507": "* Gyftrot laments its lack of\n hands.", "obj_gyftrot_508": "* Gyftrot eyes you with\n suspicion.", "obj_gyftrot_509": "* Gyftrot distrusts your\n youthful demeanor.", "obj_gyftrot_510": "* Ah^1, the scent of fresh\n pine needles.", "obj_gyftrot_511": "* Gyftrot tries vainly to\n remove its decorations.", "obj_gyftrot_512": "* Gyftrot pretends to refuse\n your gift.", "obj_gyftrot_513": "* Gyftrot politely accepts\n your gift.", "obj_gyftrot_514": "* Gyftrot stumbles blindly.", "obj_gyftrot_515": "* Gyftrot is slightly less\n irritated.", "obj_gyftrot_516": "* Gyftrot's problems have\n been taken away.", "obj_gyftrot_517": "* Gyftrot looks disappointed.", "obj_gyftrot_519": "* Gyftrot's antlers tremble.", "obj_gyftrot_534": "* GYFTROT - ATK 16 DEF 8\n* Some teens \"decorated\" it as\n a prank./^", "obj_gyftrot_544": "* You remove the striped cane\n that says \"I use this tiny\n cane to walk\" on it./^", "obj_gyftrot_545": "* You remove the box of\n non-dog-related raisins./^", "obj_gyftrot_546": "* You remove the lenticular\n bookmark of a smug teen\n winking./^", "obj_gyftrot_547": "* You remove the barbed wire\n made of pipe cleaners./^", "obj_gyftrot_548": "* You remove a childhood\n photograph of Snowdrake and\n his parent./^", "obj_gyftrot_549": "* You remove a small^1, confused\n dog./^", "obj_gyftrot_550": "* You remove a stocking filled\n with chicken nuggets./^", "obj_gyftrot_551": "* You remove the shirt that says\n 'I'm with stupid' and points\n inward./^", "obj_gyftrot_553": "* You try to undecorate...?/^", "obj_gyftrot_554": "* You remove the googly eyes./^", "obj_gyftrot_579": "* You add some googly eyes\n you found on the ground./^", "obj_gyftrot_586": "* You can't improve on\n perfection./^", "obj_gyftrot_601": "* You give the cheapest gift\n of all..^1.\n* Friendship./^", "obj_gyftrot_610": "* You give 35 G because\n you can't think of an\n appropriate gift./^", "obj_gyftrot_616": "* You give your remaining\n money because you can't\n think of a better gift./^", "obj_gyftrot_624": "* Gyftrot refuses your gift./^", "obj_gyftrot_625": "* Hey now^1.\n* You aren't made of money./^", "obj_gyftrot_626": "* Hey now^1.\n* You aren't made of friendship./^", "obj_gyftrotnpc_70": "* I've heard there's a local\n tradition based off of\n my own suffering./", "obj_gyftrotnpc_71": "* .../%%", "obj_gyftrotnpc_72": "* .../%%", "obj_gyftrotnpc_76": "* Everyone's leaving^1, eh?/", "obj_gyftrotnpc_77": "* Good riddance^1!\n* Maybe I'll finally get\n some peace and quiet!/%%", "obj_heartdefeated_0_0": " You cannot give\n up just yet.../", "obj_heartdefeated_0_1": " \\[C]^1!\n Stay determined.../%%", "obj_heartdefeated_100_0": " \\[C], this is just\n a bad dream.../", "obj_heartdefeated_100_1": " Wake up^1!\n It's not over!/%%", "obj_heartdefeated_101_0": " \\[C]! It's like\n he says.../", "obj_heartdefeated_101_1": " You have to\n stay determined.../%%", "obj_heartdefeated_102_0": " \\[C]! Please\n don't give up.../", "obj_heartdefeated_102_1": " Have some\n determination.../%%", "obj_heartdefeated_103_0": " \\[C]! You're\n \\[C]!/", "obj_heartdefeated_103_1": " You can't quit^1!\n Stay determined.../%%", "obj_heartdefeated_104_0": " \\[C], is this\n a kind of joke?/", "obj_heartdefeated_104_1": " Cut it out^1!\n Wake up!/%%", "obj_heartdefeated_105_0": " \\[C], it's not\n time to leave!/", "obj_heartdefeated_105_1": " Hold on!/%%", "obj_heartdefeated_106_0": " \\[C], gather\n your strength./", "obj_heartdefeated_106_1": " Stay determined!/%%", "obj_heartdefeated_107_0": " \\[C], you have\n to keep going./", "obj_heartdefeated_107_1": " Stay determined!/%%", "obj_heartdefeated_200_0": " You cannot give\n up just yet.../", "obj_heartdefeated_200_1": " \\[C]^1!\n Stay determined.../%%", "obj_heartdefeated_201_0": " Our fate rests \n upon you.../", "obj_heartdefeated_201_1": " \\[C]^1!\n Stay determined.../%%", "obj_heartdefeated_202_0": " You're going to\n be alright!/", "obj_heartdefeated_202_1": " \\[C]^1!\n Stay determined.../%%", "obj_heartdefeated_203_0": " Don't lose hope!/", "obj_heartdefeated_203_1": " \\[C]^1!\n Stay determined.../%%", "obj_heartdefeated_204_0": " It cannot end\n now!/", "obj_heartdefeated_204_1": " \\[C]^1!\n Stay determined.../%%", "obj_heartdefeated_300_0": " geeettttttt\n dunked on!!!/", "obj_heartdefeated_300_1": " if we're really\n friends.../", "obj_heartdefeated_300_2": " you won't come back./%%", "obj_heartdefeated_343": "* But it refused^5.%%", "obj_hearthflame_57": "* The fire isn't burning hot...\n* Just pleasantly warm.\n* You could put your hand inside./%%", "obj_heatsflamesman_75": "\\W* Heh^1.\n* I'm \\RHeats Flamesman\\W.\n* Remember my name!/%%", "obj_heatsflamesman_85": "* I'll always remember that\n you remembered!/%%", "obj_heatsflamesman_90": "* I'll never forget that you\n forgot!/%%", "obj_heatsflamesman_97": "* What?\n* Do you want a rematch?/%%", "obj_hivestem_99": "* hOIVS!/%%", "obj_hivestem_103": "* p..^1.\n* tem heard human allergics\n to tem.../", "obj_hivestem_104": "* dat OK..^1.\n* tem understan.../", "obj_hivestem_105": "* tem..^1.\n* ALSO allergic to tem!!!/%%", "obj_hotelreceptionist_95": "* bepis/%%", "obj_hotelreceptionist_100": "* Sorry^1, we aren't allowing\n any more guests at this time./", "obj_hotelreceptionist_101": "* Or ever again./%%", "obj_hotelreceptionist_107": "* How unusual./", "obj_hotelreceptionist_108": "* Mettaton usually shows up\n now to tell everyone they're\n doing a great job./", "obj_hotelreceptionist_109": "* Even if I was having a bad\n day^1, we'll always give each\n other a thumbs-up^1, and.../", "obj_hotelreceptionist_110": "* ... oh^1, what am I doing^1?\n* I'm not being very\n professional./%%", "obj_icecap_139": "Where's\nYOUR\nhat?", "obj_icecap_140": "Your\nhead\nlooks so\n...NAKED", "obj_icecap_141": "What a\ngreat\nhat!\n(Mine)", "obj_icecap_142": "Snow?\nNo! It's\nhat\nresidue.", "obj_icecap_143": "I just\nlooove\nmy hat.\nOK?", "obj_icecap_148": "Fine!!!\nI don't\ncare!!!", "obj_icecap_149": "OK!\nI'll\nignore\nyou too.", "obj_icecap_150": "Better\na hatter\nthan a\nHATER.", "obj_icecap_156": "HELLO???\nMy hat's\nup here.", "obj_icecap_157": "What?\nWhat are\nyou\ndoing?", "obj_icecap_163": "DUH!\nWho\nDOESN'T\nknow?", "obj_icecap_164": "Envious?\nTOO BAD!", "obj_icecap_165": "My hat's\ntoo loud\nfor me to\nhear you.", "obj_icecap_169": "I KNEW\nIT!!!\nTHIEF!!", "obj_icecap_170": "HELP!!!\nFASHION\nPOLICE!!", "obj_icecap_175": "Haha!\nThat was\nACTUALLY\nfunny!", "obj_icecap_176": "Ha!\nImitated\nit spot-\non!", "obj_icecap_177": "That's\nthe best\none in\na while!", "obj_icecap_182": "%%%", "obj_icecap_374": "* It's snowing dandruff.", "obj_icecap_375": "* Ice Cap also wants a hat\n for its nose.", "obj_icecap_376": "* Ice Cap makes sure its hat\n is still there.", "obj_icecap_377": "* Ice Cap is thinking about a\n certain article of clothing.", "obj_icecap_378": "* Here comes that new clothes\n smell.", "obj_icecap_379": "* Ice Cap is secretly checking\n if you're looking at\n its hat.", "obj_icecap_380": "* Ice Cap is desperate for\n attention.", "obj_icecap_381": "* Ice Cap's hat is loose.", "obj_icecap_396": "* ICE CAP - ATK 11 DEF 4\n* This teen wonders why\n it isn't named 'Ice Hat.'/^", "obj_icecap_406": "* You continue not looking\n at Ice Cap's hat./", "obj_icecap_407": "* It seems defeated.../^", "obj_icecap_412": "* You manage to tear your\n eyes away from Ice Cap's\n hat./", "obj_icecap_413": "* It looks annoyed.../^", "obj_icecap_422": "* You inform Ice Cap that\n it has a great hat!/^", "obj_icecap_431": "* You tried to steal Ice Cap's\n hat.../", "obj_icecap_432": "* ... but it's not weakened\n enough!/^", "obj_icecap_435": "* And succeeded!\n* (It melts in your hands...)/^", "obj_icecap_npcb_70": "* Everyone's wearing hats^1.\n* Should I branch into a\n different item?/", "obj_icecap_npcb_71": "* Ice jorts./", "obj_icecap_npcb_72": "* ... doesn't have the same\n ring to it./%%", "obj_icecap_npcb_73": "* Ice socks and sandals./%%", "obj_icecap_npcb_77": "* I know how to set myself\n apart now^1!\n* An ear piercing!/", "obj_icecap_npcb_78": "* .../", "obj_icecap_npcb_79": "* Wait./%%", "obj_icecap_npcg_70": "* Hey^1, stop thinking about\n my hat!/", "obj_icecap_npcg_71": "* ... you aren't thinking about\n my hat?/", "obj_icecap_npcg_72": "* ... can you^1, please?/%%", "obj_icecap_npcg_77": "* Ha^1!\n* After all this time^1, you're\n still thinking about my hat!/", "obj_icecap_npcg_78": "* .../", "obj_icecap_npcg_79": "* ... please?/%%", "obj_icecap_npcr_70": "* We all live in the woods^1,\n so no one can tell us\n what to do!/", "obj_icecap_npcr_71": "* But now everyone ignores\n us.../", "obj_icecap_npcr_72": "* I don't want freedom if\n it means no one's gonna\n pay attention to me./%%", "obj_icecap_npcr_77": "* Maybe someone on the surface\n will pay attention to me./", "obj_icecap_npcr_78": "* There're so many people^1,\n someone has to^1, right!?/%%", "obj_icecube_174": "I...\nI...", "obj_icecube_175": "What can\nI say...", "obj_icecube_176": "What's\nthe\npoint...", "obj_icecube_177": "So...\nCold...", "obj_icecube_181": "Yeah...\nI like\nmy hair\ntoo.", "obj_icecube_182": "Hmm...\nHats are\nfor\nposers.", "obj_icecube_183": "So I can\nstill\nimpress\nyou?", "obj_icecube_184": "I wanted\nyou to\nsee me\nas cool.", "obj_icecube_188": "Haha!\nThat was\nACTUALLY\nfunny!", "obj_icecube_189": "Ha!\nImitated\nit spot-\non!", "obj_icecube_190": "That's\nthe best\none in\na while!", "obj_icecube_196": "%%%", "obj_icecube_377": "* 'Ice Cap' is no more.", "obj_icecube_378": "* It smells like frozen despair.", "obj_icecube_379": "* Ice doesn't mind its identity.", "obj_icecube_380": "* It's melting.", "obj_icecube_406": "* ICE - ATK 1 DEF 0\n* Without its cap.../^", "obj_icecube_414": "* You inform Ice Cap that\n it still looks fine.../^", "obj_iceroom_fakedog_64": "* (You tried to pet the dog^1,\n but it collapsed into a\n pile of fluff...)/", "obj_iceroom_fakedog_65": "* (Seems like it was actually\n just a dog-shaped husk of\n dog residue.)/%%", "obj_iceroom_fakedog_71": "* (It's a pile of dog residue.)/%%", "obj_instantnoodleitem_30": "* You put some water in\n the pot and place it on\n the heat./", "obj_instantnoodleitem_31": "* You wait for the water\n to boil.../", "obj_instantnoodleitem_32": "* ..^4.\n* ..^4.\n* .../", "obj_instantnoodleitem_33": "* It'^2s boiling./", "obj_instantnoodleitem_34": "* You place the noodle^1s\n into the pot./", "obj_instantnoodleitem_35": "* 4^3 minutes lef^3t until\n the noodle^2s are finished./", "obj_instantnoodleitem_36": "* 3^3 minutes lef^3t until\n the noodle^2s are finished./", "obj_instantnoodleitem_37": "* 2^3 minutes lef^3t until\n the noodle^2s are finished./", "obj_instantnoodleitem_38": "* 1^3 minute lef^3t until\n the noodle^2s are finished./", "obj_instantnoodleitem_39": "* The noodle^3s are finished./", "obj_instantnoodleitem_40": "* ... they don't taste very\n good./", "obj_instantnoodleitem_41": "* You add the flavor packet./", "obj_instantnoodleitem_42": "* That's better./", "obj_instantnoodleitem_43": "* Not great^1, but better./", "obj_instantnoodleitem_44": " %%", "obj_instantnoodleitem_45": "* You remove the Instant\n Noodles from their\n packaging./", "obj_instantnoodleitem_85": "* You ate the Instant Noodles.", "obj_introimage_70": "Long ago^1, two races\nruled over Earth^1:\nHUMANS and MONSTERS^6. \\E1 ^1 %", "obj_introimage_71": "One day^1, war broke\nout between the two\nraces^6. \\E0 ^1 %", "obj_introimage_72": "After a long battle^1,\nthe humans were\nvictorious^6. \\E1 ^1 %", "obj_introimage_73": "They sealed the monsters\nunderground with a magic\nspell^6. \\E0 ^1 %", "obj_introimage_74": "Many years later^2.^2.^5. \\E1 ^1 %", "obj_introimage_75": " MT. EBOTT\n 201X^9 \\E0 %", "obj_introimage_76": "Legends say that those\nwho climb the mountain\nnever return^5.^3 \\E1 %", "obj_introimage_78": " \\E1 %", "obj_introimage_79": " ^9 ^5 \\E0 %", "obj_introimage_80": " ^9 ^5 ^2 \\E1 %", "obj_introimage_81": " ^9 ^5 ^2 \\E2 %", "obj_introimage_82": " ^9 ^9 ^9 ^9 ^9 ^9 \\E2 %%", "obj_introimage_83": " ^9 ^9 ^9 ^9 ^9 \\E0 %%", "obj_introimage_84": " ^9 ^9 ^9 ^9 ^9 ^9 \\E0 %", "obj_introimage_85": " %%", "obj_jerry_164": "Guys, it's COLD.\nDoes ANYONE care?", "obj_jerry_165": "Why are we doing\nthis? What a fail.", "obj_jerry_166": "Wow, you guys\nSUCK at this.", "obj_jerry_167": "SHHHH! I'm\nTHINKING, guys!!", "obj_jerry_168": "Ka-SIGH.", "obj_jerry_171": "Well... can YOU\ngive me a ride\nhome?", "obj_jerry_172": "Huh? Did they\nditch me...? SOME\nfriends!", "obj_jerry_173": "Awkwarrrd.", "obj_jerry_174": "So, like, what\nare you even\ndoing?", "obj_jerry_175": "The wi-fi here\nsucks.", "obj_jerry_199": "Hahaha!\nSay something\nelse funny!", "obj_jerry_200": "Haha! Wow!\nDrake, you suck!", "obj_jerry_201": "Hahaha!\nWhere do you get\nyour ideas!?!", "obj_jerry_207": "%%%", "obj_jerry_407": "* Jerry eats powdery food and\n licks its hands loudly.", "obj_jerry_408": "* Jerry sneezes without covering\n its nose.", "obj_jerry_409": "* Jerry tells everyone it has to\n go to the bathroom.", "obj_jerry_410": "* Jerry lets out a yawn.", "obj_jerry_411": "* Smells like....... Jerry.", "obj_jerry_412": "* Jerry is wounded.", "obj_jerry_414": "* The other monsters celebrate\n Jerry's disappearance.", "obj_jerry_415": "* Return of Jerry.", "obj_jerry_442": "* JERRY - ATK 0 DEF 30\n* Everyone knows Jerry.\n* Makes attacks 2 seconds longer./^", "obj_jerry_450": "* You and the other\n monsters ditch Jerry\n when it looks away!/^", "obj_jetpackchara_198": "* MY MY./", "obj_jetpackchara_199": "* IT SEEMS YOU'VE BESTED ME./", "obj_jetpackchara_200": "* BUT ONLY BECAUSE YOU HAD\n THE HELP OF THE BRILLIANT\n DOCTOR ALPHYS!/", "obj_jetpackchara_201": "* OH^1, I LOATHE TO THINK OF\n WHAT WOULD HAVE HAPPENED\n TO YOU WITHOUT HER!!!/", "obj_jetpackchara_203": "* WELL^1, TOODLES!!/%%", "obj_jetpackchara_223": "* OH YES^1!\n* ABOUT THE SUBSTITUTION.../", "obj_jetpackchara_224": "* HAVEN'T YOU EVER SEEN\n A COOKING SHOW BEFORE?/", "obj_jetpackchara_225": "* I ALREADY BAKED THE CAKE\n AHEAD OF TIME!!!!!\n* SO FORGET IT!!!/%%", "obj_jetpackchara_301": "* Ring.../", "obj_jetpackchara_302": "\\TS \\E3 \\F6 \\TA %", "obj_jetpackchara_303": "* Wh-what!^1?\n* Wh-why aren't you\n m-m-moving?/", "obj_jetpackchara_304": "* N-no...^1!\n* I must not have\n added enough fuel!/", "obj_jetpackchara_305": "\\E8* D-darnit..^1.\n* I'm sorry.../", "obj_jetpackchara_306": "* Even when it's\n something like\n this^1, I.../", "obj_jetpackchara_307": "* I still...^1!\n* I still.../%%", "obj_jetpackchara_324": "* OH NO^1, WOULD YOU LOOK AT\n THAT!/", "obj_jetpackchara_325": "\\TS \\E3 \\F6 \\TA %", "obj_jetpackchara_326": "* What?/", "obj_jetpackchara_327": "\\TS \\E0 \\F0 \\TM %", "obj_jetpackchara_328": "* I FORGOT!\n* RIGHT ABOUT NOW IS WHEN\n WE HAVE OUR COMMERCIAL BREAK!/", "obj_jetpackchara_329": "\\TS \\E3 \\F6 \\TA %", "obj_jetpackchara_330": "* Wh..^1.\n* What are you...%", "obj_jetpackchara_331": "\\TS \\E0 \\F0 \\TM %", "obj_jetpackchara_332": "* UNFORTUNATELY, THAT MEANS\n NO ONE IS WATCHING THIS\n RIGHT NOW./", "obj_jetpackchara_333": "* I'M NOT GOING TO DESTROY\n YOU WITHOUT A LIVE\n TELEVISION AUDIENCE!!/", "obj_jetpackchara_334": "* LOOKS LIKE YOU'VE FOILED ME\n ONCE AGAIN, THANKS TO THE\n BRILLIANT DR. ALPHYS!!!/", "obj_jetpackchara_335": "* UNTIL NEXT TIME, BEAUTIFUL!/", "obj_jetpackchara_336": "* TOODLES!/%%", "obj_judgeshroom_91": "* hOIVS!/%%", "obj_judgeshroom_95": "* p..^1.\n* tem heard human allergics\n to tem.../", "obj_judgeshroom_96": "* dat OK..^1.\n* tem understan.../", "obj_judgeshroom_97": "* tem..^1.\n* ALSO allergic to tem!!!/%%", "obj_judgeshroom_187": "* Mushroom danc^2e\n* Mushroom danc^2e\n* Whatever could it mean/%%", "obj_judgeshroom_211": "* It symbolizes my inner\n pain./%%", "obj_judgeshroom_213": "* It symbolizes my inner\n torment^1, trapped here\n by my hyphae./", "obj_judgeshroom_214": "* My struggle to pull away^1.\n* My struggle to escape^1.\n* But alas^1, to no avail./%%", "obj_judgeshroom_218": "* If only I could see the\n world above./", "obj_judgeshroom_219": "* But even if the barrier\n was open^1, how would I\n leave...?/%%", "obj_judgeshroom_224": "* It means you've lived a\n life of sin./%%", "obj_judgeshroom_226": "* It means..^1.\n* Don't talk to me./%%", "obj_judgeshroom_231": "* It symbolizes my unbridled\n happiness./", "obj_judgeshroom_232": "* The government told me\n they are willing to\n transplant me outside!/", "obj_judgeshroom_233": "* Why didn't you smile at my\n dance^1? It almost feels\n a little rude.../%%", "obj_killerboysnightout_event_101": "* ... you're here./", "obj_killerboysnightout_event_102": "* So that means Undyne..^1.\n* She's.../", "obj_killerboysnightout_event_103": "* Like^1, Undyne^1!\n* We'll avenge you!/%%", "obj_killerlab_event_113": "* OH^1, THERE YOU ARE./", "obj_killerlab_event_114": "\\M5* YOU UGLY LITTLE CREATURE^1.\n* YOU'VE MADE QUITE A NAME\n FOR YOURSELF./", "obj_killerlab_event_115": "\\M3* SUCH INFAMY...^1!\n* I'M IMPRESSED./", "obj_killerlab_event_116": "\\M4* OH^1. YES^1.\n* IF YOU'RE LOOKING FOR ALPHYS^1,\n SHE'S NOT HERE./", "obj_killerlab_event_117": "\\M0* WHILE YOU WERE BUSY DOING\n YOUR^1, AHEM^1, THING.../", "obj_killerlab_event_118": "* SHE WAS RUNNING AROUND\n EVACUATING PEOPLE TO SAFETY./", "obj_killerlab_event_119": "\\M4* NOW THEY'RE IN A PLACE\n WHERE YOU'LL NEVER GET TO\n THEM./", "obj_killerlab_event_120": "\\M2* DECIDING NOT TO FIGHT YOU^1.\n* MY MY^1, SHE REALLY IS THE\n ONLY SMART ONE^1, ISN'T SHE?/%%", "obj_killerlab_event_151": "\\M0* OH^1?\n* HOW SASSY./", "obj_killerlab_event_152": "\\M4* YOU'RE JUST ITCHING TO GET\n YOUR HANDS ON ME^1, AREN'T\n YOU?/", "obj_killerlab_event_153": "\\M5* WELL..^1. T-O-O B-A-D!/", "obj_killerlab_event_154": "\\M4* THIS WORLD NEEDS STARS MORE\n THAN IT NEEDS CORPSES!/", "obj_killerlab_event_155": "\\M1* TOODLES!/%%", "obj_kitchenforcefield_123": "* (As per culinary standard^1,\n a death forcefield surrounds\n the kitchen.)/%%", "obj_kitchenforcefield_124": "* (As per journalistic standards^1,\n a death forcefield surrounds\n the area of intrigue.)/%%", "obj_kitchenforcefield_125": "* (It's the kind of every-day\n death forcefield you see\n at home.)/%%", "obj_kitchenforcefield_126": "* (It's a forcefield.)/%%", "obj_kitchenforcefield_127": "* (It's a battery-powered\n forcefield.)/%%", "obj_kitchenforcefield_128": "* (It's a forcefield.)/%%", "obj_knock_room_62": "%%", "obj_knock_room_65": "* (Doesn't seem like\n anyone's home.)/%%", "obj_knock_room_67": "* (If someone's there^1,\n they aren't answering\n the door.)/%%", "obj_knock_room_69": "* (No one is home.^1)\n* (And you get the feeling\n no one ever will be.)/%%", "obj_knock_room_71": "* (You hear irritated groans\n from the inside.)/%%", "obj_knock_room_75": "* (Sounds like only fire\n lives here now.)/%%", "obj_knock_room_81": "* Who's there^1?\n* I'm in the middle of\n my favorite TV program./", "obj_knock_room_82": "* I know^1, I know..^1.\n* Staring at a screen...\n* Sounds like a boring hobby./", "obj_knock_room_83": "* But TV offers an escape\n to another world^1.\n* We really need that./%%", "obj_knock_room_86": "* You wanna watch too^1?\n* Sorry^1, this is a one-player\n TV show./%%", "obj_knock_room_91": "* Ahh^1, what a beautiful knock..^1.!\n* Maybe if I don't answer^1,\n I'll hear it again./%%", "obj_knock_room_93": "* Ahh^1, my patience rewards me./%%", "obj_knock_room_95": "* Ahh.../%%", "obj_knock_room_99": "* (No answer.)/%%", "obj_knock_room_113": "* (No answer.)/%%", "obj_lab_powerswitch_218": "* Hey^1!\n* Stop!!!/%%", "obj_lab_powerswitch_258": "* I got you guys some\n food^1, okay!?/%%", "obj_lab_powerswitch_294": "\\E4* Sorry about that.../", "obj_lab_powerswitch_295": "\\E2* They get kind of sassy\n when they don't get\n fed on time./", "obj_lab_powerswitch_296": "\\E3* Um!!/", "obj_lab_powerswitch_299": "\\E3* I think they smelled\n the potato chips you\n had^1, and.../", "obj_lab_powerswitch_301": "\\E3* Anyway!/", "obj_lab_powerswitch_302": "\\E6* The power went out^1,\n and I've been trying\n to turn it back on!/", "obj_lab_powerswitch_303": "\\E4* But it seems like you\n were one step ahead\n of me./", "obj_lab_powerswitch_304": "\\E2* This was probably just\n a big inconvenience\n for you.../", "obj_lab_powerswitch_305": "\\E4* B-but I appreciate\n that you came here\n to back me up!/", "obj_lab_powerswitch_306": "\\E4* As I said^1, I was\n afraid I might.../", "obj_lab_powerswitch_307": "\\E8* Not come back.../", "obj_lab_powerswitch_308": "\\E5* But that's not because\n of these guys or\n anything!/", "obj_lab_powerswitch_309": "\\E4* I was just worried I\n would be too afraid.../", "obj_lab_powerswitch_310": "\\E9* To tell the truth.../", "obj_lab_powerswitch_311": "\\E8* That I might run away^1,\n or do something.../", "obj_lab_powerswitch_312": "\\E9* Cowardly./", "obj_lab_powerswitch_313": "* .../", "obj_lab_powerswitch_314": "*\\E8 Uh..^1. I..^1.\n* I suppose I owe you\n an explanation./", "obj_lab_powerswitch_315": "\\E9* As you probably know^1,\n ASGORE asked me to study\n the nature of SOULs./", "obj_lab_powerswitch_316": "\\E3* During my research^1, I\n isolated a power I\n called \"determination.\"/", "obj_lab_powerswitch_317": "\\E6* I injected it into dying\n monsters so their SOULs\n would last after death./", "obj_lab_powerswitch_318": "\\E9* But the experiment\n failed./", "obj_lab_powerswitch_319": "* You see^1, unlike humans',\n monsters' bodies don't\n have enough.../", "obj_lab_powerswitch_320": "* Physical matter to take\n those concentrations\n of \"determination.\"/", "obj_lab_powerswitch_321": "* Their bodies started to\n melt^1, and lost what\n physicality they had./", "obj_lab_powerswitch_322": "\\E3* Pretty soon^1, all of the\n test subjects had melted\n together into.../", "obj_lab_powerswitch_323": "\\E8* Those./", "obj_lab_powerswitch_324": "\\E9* Seeing them like this^1,\n I knew.../", "obj_lab_powerswitch_325": "\\E8* I couldn't tell their\n families about it./", "obj_lab_powerswitch_326": "\\E8* I couldn't tell anyone\n about it./", "obj_lab_powerswitch_327": "\\E9* No matter how much\n everyone was asking me./", "obj_lab_powerswitch_328": "\\E9* And I was too afraid to\n do any more work^1,\n knowing.../", "obj_lab_powerswitch_329": "\\E8* ... everything I'd done\n so far had been such\n a horrific failure./", "obj_lab_powerswitch_330": "\\E9* ... but now./", "obj_lab_powerswitch_331": "\\E9* Now^1, I've changed my\n mind about all this./", "obj_lab_powerswitch_332": "\\E9* I'm going to tell\n everyone what I've done./", "obj_lab_powerswitch_333": "\\E9* .../", "obj_lab_powerswitch_335": "* It's going to be hard./", "obj_lab_powerswitch_336": "* Being honest..^1.\n* Believing in myself.../", "obj_lab_powerswitch_337": "* I'm sure there will be\n times where I'll\n struggle./", "obj_lab_powerswitch_338": "* I'm sure there will be\n times where I screw\n up again./", "obj_lab_powerswitch_339": "\\E0* But knowing^1, deep down^1,\n that I have friends\n to fall back on.../", "obj_lab_powerswitch_340": "\\E7* I know it'll be a\n lot easier to stand\n on my own./", "obj_lab_powerswitch_341": "* Thank you./%%", "obj_lab_powerswitch_406": "* Come on^1, guys./", "obj_lab_powerswitch_407": "* It's time for everyone\n to go home./%%", "obj_labelevator_a_242": " WARNING! WARNING^6!%", "obj_labelevator_a_243": " ELEVATOR LOSING POWER^6!%", "obj_labelevator_a_244": " EM TETHER STABILITY LOST^6!%", "obj_labelevator_a_245": " ALTITUDE DROPPING^6!%%", "obj_labelevator_b_122": "* (Ring...)/", "obj_labelevator_b_123": "* (It's a voice you have\n never heard before.)/%%", "obj_labelevator_b_131": "* \\[C]..^1.\n* Are you there?/", "obj_labelevator_b_132": "* It's been a long time^1,\n hasn't it...?/", "obj_labelevator_b_133": "* But you've done well./", "obj_labelevator_b_134": "* Thanks to you^1, everything\n has fallen into place./", "obj_labelevator_b_135": "* \\[C].../", "obj_labelevator_b_136": "* See you soon./%%", "obj_labtv_event_94": "* (There's a VHS player with a\n few tapes picked out beside\n it...)/", "obj_labtv_event_95": "* (They seem to be labelled\n in a specific order.)/", "obj_labtv_event_96": "* (Will you watch one...?)/%%", "obj_labtv_event_98": "* (Choose a tape to watch.)/%%", "obj_labtv_event_287": "* Psssst^1.\n* Gorey^1, wake up. \\Ta/", "obj_labtv_event_288": "* Mmm^1?\n* What is it^1, dear?/", "obj_labtv_event_289": "* ... err^1, and why do you\n have that video camera? \\TT/", "obj_labtv_event_290": "* Shush^1!\n* I want to get your\n reaction./", "obj_labtv_event_291": "* Gorey^1, dearest^1.\n* What is my favorite\n vegetable?\\Ta/", "obj_labtv_event_292": "* Hmmm..^1.\n* Carrots^1, right?\\TT/", "obj_labtv_event_293": "* No no no^1!\n* My FAVORITE vegetable is.../", "obj_labtv_event_294": "* Eda-MOM-e./", "obj_labtv_event_295": "* ... get it???\\Ta/", "obj_labtv_event_296": "* .../", "obj_labtv_event_297": "* Go back to bed^1, dear.\\TT/", "obj_labtv_event_298": "* No no!^1!\n* Not yet^1!\n* Hee hee hee./", "obj_labtv_event_299": "* Now^1, If I were a dog^1,\n what breed of dog would\n I be?\\Ta/", "obj_labtv_event_300": "* Hmmm..^1. I don't know^1, honey^1.\n* What kind of dog would\n you be?\\TT/", "obj_labtv_event_301": "* I would be.../", "obj_labtv_event_302": "* A MOMERANIAN.\\Ta/", "obj_labtv_event_303": "* Hohoho!/", "obj_labtv_event_304": "* You sure are excited to\n have this child./", "obj_labtv_event_305": "* You know^1, if you keep\n making jokes like\n this.../", "obj_labtv_event_306": "* One day^1, you could be.../", "obj_labtv_event_307": "* ... a famous MOMedian.\\TT/", "obj_labtv_event_308": "* .../", "obj_labtv_event_309": "* Well^1, I am going to bed.\\Ta/", "obj_labtv_event_310": "* Hey^1!\n* Come on^1, Tori^1!\n* That one was funny!\\TT/", "obj_labtv_event_311": "* Hahaha^1, I know^1.\n* I am just teasing you./", "obj_labtv_event_312": "* Goodnight^1, dear.\\Ta/", "obj_labtv_event_313": "* Goodnight, honey.\\TT/", "obj_labtv_event_314": "* .../", "obj_labtv_event_315": "* Oh dear^1, perhaps it is too\n dark in here for the\n video to come out.../%%", "obj_labtv_event_350": "* Okay^1, \\[C]^1, are you ready?/", "obj_labtv_event_351": "* Do your creepy face!/", "obj_labtv_event_352": "* AHHHHH!^1!\n* Hee hee hee!/", "obj_labtv_event_353": "* Oh^1!\n* Wait^1!\n* I had the lens cap on.../", "obj_labtv_event_354": "* What!^1?\n* You're not gonna do it\n again...?/", "obj_labtv_event_355": "* Come on^1, quit tricking me^1!\n* Haha!/%%", "obj_labtv_event_391": "* Howdy^1, \\[C]^1!\n* Smile for the camera!/", "obj_labtv_event_392": "* Ha^1, this time I got YOU^1!\n* I left the cap on..^1.\n* ON PURPOSE!/", "obj_labtv_event_393": "* Now you're smiling for\n noooo reason^1!\n* Hee hee hee!/", "obj_labtv_event_394": "* What^1?\n* Oh^1, yeah^1, I remember./", "obj_labtv_event_395": "* When we tried to make\n butterscotch pie for Dad^1,\n right?/", "obj_labtv_event_396": "* The recipe asked for cups\n of butter.../", "obj_labtv_event_397": "* But we accidentally put\n in buttercups instead./", "obj_labtv_event_398": "* Yeah^1!\n* Those flowers got him\n really sick./", "obj_labtv_event_399": "* I felt so bad^1.\n* We made Mom really upset./", "obj_labtv_event_400": "* I should have laughed it\n off^1, like you did.../", "obj_labtv_event_401": "* Um^1, anyway^1, where are you\n going with this?/", "obj_labtv_event_402": "* Huh^1?\n* Turn off the camera...^1?\n* OK./%%", "obj_labtv_event_435": "* I..^1. I don't like this idea^1,\n \\[C]./", "obj_labtv_event_436": "* Wh.^1. what^1?\n* N-no, I'm not.../", "obj_labtv_event_437": "* ... big kids don't cry./", "obj_labtv_event_438": "* Yeah^1, you're right./", "obj_labtv_event_439": "* No^1!\n* I'd never doubt you^1, \\[C]..^1.\n* Never!/", "obj_labtv_event_440": "* Y..^1. yeah^1!\n* We'll be strong^1!\n* We'll free everyone./", "obj_labtv_event_441": "* I'll go get the flowers./%%", "obj_labtv_event_473": "* \\[C]..^1.\n* Can you hear me^1?\n* We want you to wake up...\\Ta/", "obj_labtv_event_474": "* \\[C]^1!\n* You have to stay determined!/", "obj_labtv_event_475": "* You can't give up..^1.\n* You are the future of humans\n and monsters...\\TR/", "obj_labtv_event_476": "* .../", "obj_labtv_event_477": "* Psst... \\[C]..^1.\n* Please..^1. wake up.../", "obj_labtv_event_478": "* I don't like this plan\n anymore./", "obj_labtv_event_479": "* I..^1. I.../", "obj_labtv_event_480": "* ..^1. no^1, I said..^1.\n* I said I'd never doubt you./", "obj_labtv_event_481": "* Six^1, right^1?\n* We just have to get six.../", "obj_labtv_event_482": "* And we'll do it together^1,\n right?/%%", "obj_ladiesfishingrod_137": "* You send the line back out./%%", "obj_laserswitch1_90": "* (Didn't work.)/%%", "obj_laserswitch1_119": "* Ring.../", "obj_laserswitch1_120": "\\TS \\E3 \\F6 \\TA %", "obj_laserswitch1_121": "\\E3* H-hey^1, watch out^1!\n* You're going to get\n really hurt!/", "obj_laserswitch1_122": "\\E8* I can't watch this^1.\n* I'm disabling the\n lasers./%%", "obj_laserswitch1_161": "\\TS \\E3 \\F6 \\TA %", "obj_laserswitch1_162": "\\E6* Th..^1. there./", "obj_laserswitch1_163": "\\E3* Be careful^1, okay?/", "obj_laserswitch1_164": "\\E8* .../", "obj_laserswitch1_165": "\\E8* I-I'm sorry^1, it's\n m-my fault you\n got hurt./", "obj_laserswitch1_166": "\\E8* I didn't explain the\n lasers well enough^1,\n and../", "obj_laserswitch1_167": "\\E8* If I hadn't..^1.\n* If I hadn't..^1./", "obj_laserswitch1_168": "\\E4* Um^1, delayed using\n my hacking skills^1,\n I mean.../", "obj_laserswitch1_169": "\\E8* ... sorry./", "obj_laserswitch1_170": "\\TS \\F0 \\T0 %", "obj_laserswitch1_171": "* Click.../%%", "obj_laserswitch1_174": "\\E8* I-I'm sorry^1, it's\n m-my fault you\n got hurt./", "obj_laserswitch1_175": "\\E8* I didn't explain the\n lasers well enough^1,\n and.../", "obj_laserswitch1_176": "\\E3* O-oh^1, there's no\n time for this now!/", "obj_laserswitch1_177": "\\E8* Sorry./", "obj_laserswitch1_178": "\\TS \\F0 \\T0 %", "obj_laserswitch1_179": "* Click.../%%", "obj_lastbeam_230": "STOP IT!!", "obj_lastbeam_255": "STOP IT NOW!!!", "obj_lastbeam_296": "* ...", "obj_lastsans_trigger_187": "* So you finally made it./", "obj_lastsans_trigger_188": "* The end of your journey\n is at hand./", "obj_lastsans_trigger_189": "* In a few moments^1, you\n will meet the king./", "obj_lastsans_trigger_190": "* Together.../", "obj_lastsans_trigger_191": "* You will determine the\n future of this world./", "obj_lastsans_trigger_192": "* That's then./", "obj_lastsans_trigger_193": "* Now./", "obj_lastsans_trigger_194": "* You will be judged./", "obj_lastsans_trigger_195": "* You will be judged for\n your every action./", "obj_lastsans_trigger_196": "* You will be judged for\n every EXP you've earned./", "obj_lastsans_trigger_197": "* What's EXP?/", "obj_lastsans_trigger_198": "* It's an acronym./", "obj_lastsans_trigger_199": "\\W* It stands for \"\\Rexecution\n points\\W.\"/", "obj_lastsans_trigger_200": "* A way of quantifying the\n pain you have inflicted on\n others./", "obj_lastsans_trigger_201": "* When you kill someone^1,\n your EXP increases./", "obj_lastsans_trigger_202": "* When you have enough EXP^1,\n your LOVE increases./", "obj_lastsans_trigger_203": "* LOVE^1, too^1, is an\n acronym./", "obj_lastsans_trigger_204": "\\W* It stands for \"\\RLevel of\n Violence\\W.\"/", "obj_lastsans_trigger_205": "* A way of measuring someone's\n capacity to hurt./", "obj_lastsans_trigger_206": "* The more you kill^1, the\n easier it becomes to\n distance yourself./", "obj_lastsans_trigger_207": "* The more you distance\n yourself^1, the less you\n will hurt./", "obj_lastsans_trigger_208": "* The more easily you\n can bring yourself to\n hurt others./%%", "obj_lastsans_trigger_214": "* So you finally made it.../%%", "obj_lastsans_trigger_243": "* Now^1, you understand./", "obj_lastsans_trigger_244": "* It's time to begin your\n judgment./", "obj_lastsans_trigger_245": "* Look inside yourself./", "obj_lastsans_trigger_246": "* Have you really done the\n right thing?/", "obj_lastsans_trigger_247": "* And^1, considering what\n you've done.../", "obj_lastsans_trigger_248": "* What will you do now?/", "obj_lastsans_trigger_249": "* Take a moment to think\n about this./%%", "obj_lastsans_trigger_268": "\\TS* .../", "obj_lastsans_trigger_269": "\\Ts*\\E0 ... but you^1.\n* you never gained\n any LOVE./", "obj_lastsans_trigger_270": "\\E1* 'course^1, that doesn't\n mean you're completely\n innocent or naive./", "obj_lastsans_trigger_271": "\\E0* just that you kept\n a certain tenderness\n in your heart./", "obj_lastsans_trigger_274": "* no matter the struggles\n or hardships you\n faced.../", "obj_lastsans_trigger_275": "* you strived to do the\n right thing./", "obj_lastsans_trigger_276": "* you refused to hurt\n anyone./", "obj_lastsans_trigger_277": "* even when you ran\n away^1, you did it\n with a smile./", "obj_lastsans_trigger_278": "* you never gained LOVE^1,\n but you gained love./", "obj_lastsans_trigger_279": "* does that make sense?/", "obj_lastsans_trigger_280": "* maybe not./", "obj_lastsans_trigger_283": "\\E3* ..^1.\n* now./", "obj_lastsans_trigger_284": "\\E0* you're about to face\n the greatest challenge\n of your entire journey./", "obj_lastsans_trigger_285": "* your actions here.../", "obj_lastsans_trigger_286": "* will determine the\n fate of the entire\n world./", "obj_lastsans_trigger_287": "* if you refuse to\n fight.../", "obj_lastsans_trigger_288": "* asgore will take\n your soul and\n destroy humanity./", "obj_lastsans_trigger_289": "* but if you kill\n asgore and go\n home.../", "obj_lastsans_trigger_290": "* monsters will remain\n trapped underground./", "obj_lastsans_trigger_291": "* what will you do?/", "obj_lastsans_trigger_292": "\\E3* .../", "obj_lastsans_trigger_293": "* well^1, if i were you^1,\n i would have thrown\n in the towel by now./", "obj_lastsans_trigger_294": "\\E1* but you didn't get\n this far by giving\n up^1, did you?/", "obj_lastsans_trigger_295": "\\E0* that's right./", "obj_lastsans_trigger_296": "* you have something\n called \"determination.\"/", "obj_lastsans_trigger_297": "* so as long as you\n hold on.../", "obj_lastsans_trigger_298": "* so as long as you\n do what's in your\n heart.../", "obj_lastsans_trigger_299": "* i believe you can do\n the right thing./", "obj_lastsans_trigger_300": "\\E3* alright./", "obj_lastsans_trigger_301": "\\E0* we're all counting\n on you, kid./", "obj_lastsans_trigger_302": "\\E2* good luck./%%", "obj_lastsans_trigger_361": "\\TS* .../", "obj_lastsans_trigger_362": "\\Ts*\\E0 truthfully^1, it doesn't\n really matter what you\n said./", "obj_lastsans_trigger_363": "\\E0* all that's important is\n that you were honest\n with yourself./", "obj_lastsans_trigger_364": "* what happens now.../", "obj_lastsans_trigger_365": "* we leave up to you./%%", "obj_lastsans_trigger_390": "* Then why'd you\n kill my\n brother?/%%", "obj_lastsans_trigger_402": "* You dirty brother\n killer./%%", "obj_lastsans_trigger_421": "* huh^1?\n* you look bored./", "obj_lastsans_trigger_422": "\\E1* i get the feeling\n you aren't gonna learn\n anything from this./", "obj_lastsans_trigger_423": "\\E0* well^1, guess I gotta\n judge you then./", "obj_lastsans_trigger_424": "* come on^1.\n* really?/%%", "obj_lastsans_trigger_428": "* lv2..^1.\n* seems like you messed\n up the slightest amount./", "obj_lastsans_trigger_429": "\\E1* welp^1.\n* that's pretty sad./", "obj_lastsans_trigger_430": "\\E3* you probably weren't\n even aware of what you\n were doing.../", "obj_lastsans_trigger_431": "* and when you learned^1,\n it was too late./", "obj_lastsans_trigger_432": "\\E2* nah^1, just kidding./", "obj_lastsans_trigger_433": "\\E1* who gets to lv2 on\n accident^1?\n* get outta here./%%", "obj_lastsans_trigger_437": "\\E3* lv3.../", "obj_lastsans_trigger_438": "\\E1* 3's just an ok number^1,\n i guess./", "obj_lastsans_trigger_439": "\"\\E2* i'll give you a C./\"", "obj_lastsans_trigger_440": "\\E1* you can do better^1,\n right?/%%", "obj_lastsans_trigger_444": "\\E3* hmmm..^1.\n* over lv3^1, huh./", "obj_lastsans_trigger_445": "\\E0* you killed some people\n on purpose^1, didn't you?/", "obj_lastsans_trigger_446": "\\E1* that's probably bad./", "obj_lastsans_trigger_447": "\\E3* though^1, maybe some\n of it was in self-\n defense.../", "obj_lastsans_trigger_448": "\\E1* i don't know^1.\n* help me out here./", "obj_lastsans_trigger_449": "* i wasn't watching./", "obj_lastsans_trigger_450": "\\E2* anyways^1, don't do that./%%", "obj_lastsans_trigger_454": "\\E3* hmmm..^1.\n* over lv9^1, huh./", "obj_lastsans_trigger_455": "\\E0* that's over halfway to\n lv20^1, the maximum./", "obj_lastsans_trigger_456": "\\E1* but don't think that\n means you're still 50-\n percent good./", "obj_lastsans_trigger_457": "\\E3* 50-percent^1, 20-percent./", "obj_lastsans_trigger_458": "\\E4* those are both still\n failing grades./", "obj_lastsans_trigger_459": "\\E1* besides^1.\n* chances are.../", "obj_lastsans_trigger_460": "* i've already tried to\n steer you in the right\n direction./", "obj_lastsans_trigger_461": "\\E0* so what can i say?/", "obj_lastsans_trigger_462": "\\E3* what can i say that\n will change the mind of\n a being like you...?/%%", "obj_lastsans_trigger_466": "\\E3* hmmm..^1.\n* over lv14^1, huh./", "obj_lastsans_trigger_467": "\\E1* well^1, hmmm..^1.\n* judgment-wise.../", "obj_lastsans_trigger_468": "\\E4* you're a pretty bad\n person./", "obj_lastsans_trigger_469": "* you wander around^1,\n looking for people.../", "obj_lastsans_trigger_470": "* killing them to take\n their money./", "obj_lastsans_trigger_471": "\\E3* that's just plain\n messed up./", "obj_lastsans_trigger_472": "\\E1* and what's worse^1, is\n that as bad as you\n are.../", "obj_lastsans_trigger_473": "\\E2* you aren't anywhere near\n as bad as you could\n be./", "obj_lastsans_trigger_474": "\\E1* you pretty much suck\n at being evil./", "obj_lastsans_trigger_475": "\\E1* honestly^1, it's super\n embarrassing./", "obj_lastsans_trigger_476": "\\E2* but maybe you'd be\n better.../", "obj_lastsans_trigger_477": "\\E1* at not killing anyone?/", "obj_lastsans_trigger_478": "\\E2* crazy idea^1, huh?/", "obj_lastsans_trigger_479": "\\E0* let me know how that\n one goes./%%", "obj_lastsans_trigger_485": "* ... huh?/", "obj_lastsans_trigger_486": "\\E0* what's with that look\n in your eye?/", "obj_lastsans_trigger_487": "\\E3* did you go through and\n kill someone.../", "obj_lastsans_trigger_488": "\\E3* just to see what i'd\n say about it?/", "obj_lastsans_trigger_489": "\\E1* wow^1./", "obj_lastsans_trigger_490": "\\E2* you're a pretty gross\n person^1, huh?/%%", "obj_lastsans_trigger_494": "\\E1* huh^1?\n* you STILL look bored./", "obj_lastsans_trigger_495": "\\E2* okay then^1, consider\n our session over./%%", "obj_lastsans_trigger_513": "\\E3* .../", "obj_lastsans_trigger_514": "\\E1* wait a second./", "obj_lastsans_trigger_515": "\\E1* that look on your\n face while i was\n talking.../", "obj_lastsans_trigger_516": "\\E2* you've already heard\n my spiel^1, haven't you?/", "obj_lastsans_trigger_517": "\\E3* i suspected something\n like this./", "obj_lastsans_trigger_518": "\\E3* you're always acting\n like you know what's\n going to happen./", "obj_lastsans_trigger_519": "\\E1* like you've seen it\n all before./", "obj_lastsans_trigger_520": "\\E3* so..^1.\n* i have a request for\n you./", "obj_lastsans_trigger_521": "\\W*\\E1 i kind of have a\n \\Ysecret codeword\\W \n that only i know./", "obj_lastsans_trigger_522": "\\E0* so i know if someone\n tells it to me.../", "obj_lastsans_trigger_523": "\\E1* they'll have to be a\n time traveller./", "obj_lastsans_trigger_524": "\\E2* crazy^1, right?/", "obj_lastsans_trigger_525": "\\E1* anyway^1, here it is.../", "obj_lastsans_trigger_526": "\\E3* (whisper^1, whisper)/", "obj_lastsans_trigger_527": "\\E2* i'm counting on you to\n come back here and\n tell me that./", "obj_lastsans_trigger_528": "\\E1* see you later./%%", "obj_lastsans_trigger_532": "\\E0* .../", "obj_lastsans_trigger_533": "\\E1* huh^1?\n* do you have something\n to say to me?/", "obj_lastsans_trigger_534": "\\E2* what^1? a codeword^1?\n* can you speak a\n little louder?/", "obj_lastsans_trigger_535": "\\E3* .../", "obj_lastsans_trigger_536": "* did you.../", "obj_lastsans_trigger_537": "\\E2* ... just say \"i'm a\n stupid doodoo butt?\"/", "obj_lastsans_trigger_538": "\\E1* wow^1.\n* i can't believe you\n would say that./", "obj_lastsans_trigger_539": "\\E3* not only is that\n completely infantile.../", "obj_lastsans_trigger_540": "\\E2* but it's also my\n secret codeword./", "obj_lastsans_trigger_541": "\\E3* that^1, however^1, isn't\n good enough./", "obj_lastsans_trigger_542": "\\W*\\E1 what you need is the\n \\Ysecret\\W secret codeword./", "obj_lastsans_trigger_543": "\\E2* it's only for people\n that know the secret\n codeword./", "obj_lastsans_trigger_544": "\\E0* anyway^1, here it is.../", "obj_lastsans_trigger_545": "\\E4* (whimsper^1, whimsper).../", "obj_lastsans_trigger_546": "\\E2* i'm counting on you to\n come back here and\n tell me that./", "obj_lastsans_trigger_547": "\\E1* see you later./%%", "obj_lastsans_trigger_553": "\\E0* .../", "obj_lastsans_trigger_554": "\\E1* huh^1?\n* do you have something\n to say to me?/", "obj_lastsans_trigger_555": "\\E2* what^1? a codeword^1?\n* can you speak a\n little louder?/", "obj_lastsans_trigger_556": "\\E3* .../", "obj_lastsans_trigger_557": "* did you.../", "obj_lastsans_trigger_558": "\\E2* ... just say \"i'm the\n legendary fartmaster?\"/", "obj_lastsans_trigger_559": "\\E1* wow./", "obj_lastsans_trigger_560": "\\E1* that's..^1. uh..^1.\n* really childish./", "obj_lastsans_trigger_561": "\\E2* why would you think\n that was a secret\n secret codeword?/", "obj_lastsans_trigger_562": "\\E1* whoever told you that\n is a dirty liar./", "obj_lastsans_trigger_563": "\\E2* i don't have a secret\n secret codeword./", "obj_lastsans_trigger_564": "\\E3* however./", "obj_lastsans_trigger_565": "\\E2* i do have a secret\n secret triple-secret\n codeword./", "obj_lastsans_trigger_566": "\\E1* which you just said./", "obj_lastsans_trigger_567": "\\E2* so^1, i guess you're\n qualified./", "obj_lastsans_trigger_568": "\\E2* here's the key to my\n room./", "obj_lastsans_trigger_569": "\\E3* it's time.../", "obj_lastsans_trigger_570": "* you learned the truth./", "obj_lastsans_trigger_571": "\\TS \\F0 \\T0 %", "obj_lastsans_trigger_572": "* (When you looked^1, the key was\n already on your keychain.)/%%", "obj_lastsans_trigger_578": "\\E0* .../", "obj_lastsans_trigger_579": "\\E1* huh^1?\n* triple secret codeword?/", "obj_lastsans_trigger_580": "\\E2* nah^1, i'm out of\n material./", "obj_lastsans_trigger_581": "\\TS \\F0 \\T0 %", "obj_lastsans_trigger_582": "* (You felt something on your\n keychain.)/%%", "obj_lastsans_trigger_634": "\\E0* heya./", "obj_lastsans_trigger_635": "\\E1* you've been busy^1,\n huh?/", "obj_lastsans_trigger_636": "* .../", "obj_lastsans_trigger_637": "\\E0* so^1, i've got a\n question for ya./", "obj_lastsans_trigger_638": "\\E3* do you think even\n the worst person can\n change...?/", "obj_lastsans_trigger_639": "\\E3* that everybody can be\n a good person^1, if\n they just try?/%%", "obj_lastsans_trigger_643": "\\E0* heya./", "obj_lastsans_trigger_644": "\\E1* you look frustrated\n about something./", "obj_lastsans_trigger_645": "\\E4* guess i'm pretty good\n at my job^1, huh?/%%", "obj_lastsans_trigger_650": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_651": "\\E1* that's the expression\n of someone who's died\n twice in a row./", "obj_lastsans_trigger_652": "\\E2* suffice to say^1, you\n look really..^1.\n* unsatisfied./", "obj_lastsans_trigger_653": "\\E3* all right./", "obj_lastsans_trigger_654": "\\E4* how 'bout we make it\n a third?/%%", "obj_lastsans_trigger_659": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_660": "\\E1* that's the expression\n of someone who's died\n thrice in a row./", "obj_lastsans_trigger_661": "\\E3* .../", "obj_lastsans_trigger_662": "\\E1* hey^1, what comes after\n \"thrice^1,\" anyway?/", "obj_lastsans_trigger_663": "\\E4* wanna help me find out?/%%", "obj_lastsans_trigger_668": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_669": "\\E1* that's the expression\n of someone who's died\n quice in a row./", "obj_lastsans_trigger_670": "\\E1* quice^1?\n* frice?/", "obj_lastsans_trigger_671": "\\E4* welp^1, won't have to\n use it again anyways./%%", "obj_lastsans_trigger_676": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_677": "\\E1* that's the expression\n of someone who's died\n five times in a row./", "obj_lastsans_trigger_678": "\\E2* convenient^1, huh^1?\n* that's one for each\n finger./", "obj_lastsans_trigger_679": "\\E3* but soon.../", "obj_lastsans_trigger_680": "\\E4* you'll need a cool\n mutant hand to count\n all of your deaths./%%", "obj_lastsans_trigger_685": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_686": "\\E1* that's the expression\n of someone who's died\n six times in a row./", "obj_lastsans_trigger_687": "\\E2* that's the number of\n fingers on a mutant\n hand./", "obj_lastsans_trigger_688": "\\E3* but soon.../", "obj_lastsans_trigger_689": "\\E4* you'll need to find\n a mutant hand with\n even more fingers./%%", "obj_lastsans_trigger_694": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_695": "\\E1* that's the expression\n of someone who's died\n seven times in a row./", "obj_lastsans_trigger_696": "\\E0* hey^1, that's good^1.\n* seven's supposed to be\n a lucky number./", "obj_lastsans_trigger_697": "\\E2* who knows^1, maybe\n you'll hit the\n jackpot.../", "obj_lastsans_trigger_698": "\\E4* and that number will\n multiply tenfold./%%", "obj_lastsans_trigger_703": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_704": "\\E1* that's the expression\n of someone who's died\n eight times in a row./", "obj_lastsans_trigger_705": "\\E2* that's the number of\n fingers on a spider./", "obj_lastsans_trigger_706": "\\E3* but soon.../", "obj_lastsans_trigger_707": "\\E1* wait^1, don't spiders\n have legs?/%%", "obj_lastsans_trigger_713": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_714": "\\E1* that's the expression\n of someone who's died\n seven times in a row./", "obj_lastsans_trigger_715": "\\E1* .../", "obj_lastsans_trigger_716": "\\E2* nope^1, wait^1, that's\n definitely nine^1, sorry./", "obj_lastsans_trigger_717": "\\E4* or was it ten?/%%", "obj_lastsans_trigger_723": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_724": "\\E1* that's the expression\n of someone who's died\n ten times in a row./", "obj_lastsans_trigger_725": "\\E2* hey^1, congrats^1!\n* the big one-oh!/", "obj_lastsans_trigger_726": "\\E1* let's invite all your\n friends over for a\n big shindig./", "obj_lastsans_trigger_727": "\\E2* we can have pie^1, and\n hot dogs^1, and.../", "obj_lastsans_trigger_728": "\\E3* hmmm..^1. wait^1.\n* something's not right./", "obj_lastsans_trigger_729": "\\E4* you don't have any\n friends./%%", "obj_lastsans_trigger_735": "\\E0* hmm^1.\n* that expression.../", "obj_lastsans_trigger_736": "\\E1* that's the expression\n of someone who's died\n eleven times in a row./", "obj_lastsans_trigger_737": "\\E2* well^1, give or take./", "obj_lastsans_trigger_738": "\\E1* there's nuance to\n this stuff./", "obj_lastsans_trigger_739": "\\E2* don't think i'll be\n able to count very\n well from here./", "obj_lastsans_trigger_740": "\\E1* count for me^1, ok?/", "obj_lastsans_trigger_741": "\\E4* we'll start from 12./%%", "obj_lastsans_trigger_747": "\\E0* let's just get to\n the point./%%", "obj_lastsans_trigger_752": "\\E0* .../", "obj_lastsans_trigger_753": "\\E1* that expression that\n you're wearing.../", "obj_lastsans_trigger_754": "\\E3* .../", "obj_lastsans_trigger_755": "\\E4* well^1, i won't grace\n it with a description./%%", "obj_lastsans_trigger_759": "\\E0* .../", "obj_lastsans_trigger_760": "\\E1* that expression that\n you're wearing.../", "obj_lastsans_trigger_761": "\\E3* .../", "obj_lastsans_trigger_762": "\\E4* you're really kind\n of a freak^1, huh?/%%", "obj_lastsans_trigger_786": "\\E3* heh heh heh heh.../", "obj_lastsans_trigger_787": "\\E1* all right./", "obj_lastsans_trigger_788": "\\E3* well^1, here's a better\n question./", "obj_lastsans_trigger_789": "\\E4* do you wanna have\n a bad time?/", "obj_lastsans_trigger_790": "\\E3* 'cause if you take\n another step\n forward.../", "obj_lastsans_trigger_791": "\\E4* you are REALLY not\n going to like what\n happens next./%%", "obj_lastsans_trigger_815": "\\E3* welp./", "obj_lastsans_trigger_817": "\\E3* sorry^1, old lady./", "obj_lastsans_trigger_818": "* this is why i never\n make promises./%%", "obj_latchkey_71": "* (You took the key and\n put it on your phone's\n key-chain.)/%%", "obj_lemonbread_175": "But\nnobody\ncame.", "obj_lemonbread_176": "Do you\nthink\nI'm\npretty?", "obj_lemonbread_177": "That's\nwhat\nthey all\nsay.", "obj_lemonbread_178": "Stay\nhere\nwith\nme...", "obj_lemonbread_196": "Welcome\nto my\nspecial\nhell.", "obj_lemonbread_200": "...", "obj_lemonbread_202": "Life's\nflashing\nbefore\nmy teeth", "obj_lemonbread_203": "I've\nfelt\nthis\nbefore.", "obj_lemonbread_207": "%%%", "obj_lemonbread_429": "* Smells like sweet lemons.", "obj_lemonbread_433": "* You hear the melody of\n pulsating flesh.", "obj_lemonbread_434": "* Could this be goodbye!?", "obj_lemonbread_435": "* Monster has low HP.", "obj_lemonbread_468": "* You called for help^1.\n* But nobody came./^", "obj_lemonbread_479": "* You hum a familiar tune^1.\n* Lemon Bread's body shakes.../^", "obj_lemonbread_483": "* You hum a familiar tune^1.\n* Nothing else happened./^", "obj_lemonbread_488": "* You hum a familiar tune^1.\n* Lemon Bread seems to\n remember something./^", "obj_lemonbread_501": "* You screamed out^1.\n* But nobody came./^", "obj_lemonbread_512": "* You flexed your arm^1.\n* Lemon Bread's muscle shakes.../^", "obj_lemonbread_516": "* You flexed your arm^1.\n* Nothing else happened./^", "obj_lemonbread_521": "* You flexed your arm^1.\n* Lemon Bread seems to\n remember something./^", "obj_lemonbread_536": "* You let Lemon Bread be^1.\n* Lemon Bread's teeth shake.../^", "obj_lemonbread_540": "* You let Lemon Bread be^1.\n* Nothing else happened./^", "obj_lemonbread_545": "* You let Lemon Bread be^1.\n* Lemon Bread seems to\n remember something./^", "obj_lemonbread_556": "* You cried as loud as you\n could^1.\n* But nobody came./^", "obj_lesserdoge_204": "(Pant\npant)", "obj_lesserdoge_205": "(Wag\nwag)", "obj_lesserdoge_206": "(Thinks\nof\nfood)", "obj_lesserdoge_207": "(Tiny\nbark)", "obj_lesserdoge_211": "(Pants\nfast)", "obj_lesserdoge_214": "(Pant!\nPant!)", "obj_lesserdoge_215": "(Excited\nnoises)", "obj_lesserdoge_216": "(Motor\nrevving)", "obj_lesserdoge_217": "(Plane\ntakeoff)", "obj_lesserdoge_218": "(Kettle\nwhistle)", "obj_lesserdoge_219": "(...)", "obj_lesserdoge_220": "(Faraway\nbark)", "obj_lesserdoge_221": "(...)", "obj_lesserdoge_222": "(Bark)", "obj_lesserdoge_223": "(Pant\npant)", "obj_lesserdoge_224": "%%%", "obj_lesserdoge_420": "* Lesser Dog cocks its head\n to one side.", "obj_lesserdoge_421": "* Lesser Dog thinks your\n weapon is a dog treat.", "obj_lesserdoge_422": "* Lesser Dog is really not\n paying attention.", "obj_lesserdoge_423": "* Smells like dog chow.", "obj_lesserdoge_424": "* Lesser Dog is barking\n excitedly.", "obj_lesserdoge_425": "* Lesser Dog is overstimulated.", "obj_lesserdoge_426": "* Lesser Dog shows no signs\n of stopping.", "obj_lesserdoge_427": "* Lesser Dog is lowering.", "obj_lesserdoge_428": "* Lesser Dog is learning\n to read.", "obj_lesserdoge_429": "* Lesser Dog is whining\n because it can't see\n you.", "obj_lesserdoge_430": "* Hello there.", "obj_lesserdoge_431": "* Lesser Dog is questioning\n your choices.", "obj_lesserdoge_432": "* Lesser Dog has gone where\n no Dog has gone before.", "obj_lesserdoge_433": "* Lesser Dog tucks its tail\n between its legs.", "obj_lesserdoge_449": "* LESSER DOG - ATK 12 DEF 2\n* Wields a stone dogger made\n of pomer-granite./^", "obj_lesserdoge_457": "* You barely lifted your\n hand and Lesser Dog\n got excited./^", "obj_lesserdoge_458": "* You lightly touched the\n Dog^1.\n* It's already overexcited.../^", "obj_lesserdoge_459": "* You pet the Dog.\n* It raises its head up\n to meet your hand./^", "obj_lesserdoge_460": "* You pet the Dog.\n* It was a good Dog./^", "obj_lesserdoge_461": "* You pet the Dog.\n* Its excitement knows no\n bounds./^", "obj_lesserdoge_462": "* Critical pet!\n* Dog excitement increased./^", "obj_lesserdoge_463": "* You have to jump up\n to pet the Dog./^", "obj_lesserdoge_464": "* You don't even pet it^1.\n* It gets more excited./^", "obj_lesserdoge_465": "* There is no way to\n stop this madness./^", "obj_lesserdoge_466": "* Lesser Dog enters the\n realm of the clouds./^", "obj_lesserdoge_467": "* You call the Dog but it\n is too late^1.\n* It cannot hear you./^", "obj_lesserdoge_468": "* .../^", "obj_lesserdoge_469": "* You can reach Lesser Dog\n again./^", "obj_lesserdoge_470": "* You pet Lesser Dog./^", "obj_lesserdoge_471": "* It's possible that you\n may have a problem./^", "obj_lesserdoge_472": "* Lesser Dog is unpettable\n but appreciates the attempt./^", "obj_lesserdoge_473": "* Perhaps mankind was not\n meant to pet this much./^", "obj_lesserdoge_474": "* It continues./^", "obj_lesserdoge_475": "* Lesser Dog is beyond\n your reach./^", "obj_lesserdoge_476": "* Really.../^", "obj_librarynpc_jumbler_70": "* Beautiful^1.\n* An error message./%%", "obj_librarynpc_jumbler_73": "* That look in your eye.../", "obj_librarynpc_jumbler_74": "* You're someone that has\n difficulty solving Junior\n Jumble^1, aren't you?/%%", "obj_librarynpc_jumbler_78": "* That look in your eye.../", "obj_librarynpc_jumbler_79": "* You're someone that has\n trouble doing crosswords^1,\n aren't you?/%%", "obj_librarynpc_jumbler_84": "* That look in your eye.../", "obj_librarynpc_jumbler_85": "* You think Sudoku is just\n moderately challenging^1,\n don't you?/%%", "obj_librarynpc_jumbler_92": "* The greatest struggle of\n my life is over.../", "obj_librarynpc_jumbler_93": "* I just solved today's\n Junior Jumble./%%", "obj_librarynpc_jumbler_97": "* The greatest struggle of\n my life is over.../", "obj_librarynpc_jumbler_98": "* I just solved today's\n crossword./%%", "obj_librarynpc_lizard1_70": "* Welcome to the library^1.\n* Yes^1, we know^1.\n* The sign is misspelled./%%", "obj_librarynpc_lizard1_73": "* Yes^1, we know^1.\n* The sign is misspelled./", "obj_librarynpc_lizard1_74": "* We have someone working on\n it!/%%", "obj_librarynpc_lizard1_79": "* Welcome to the library./", "obj_librarynpc_lizard1_80": "* This is the last day we'll\n be open^1, so make as much\n noise as you want./%%", "obj_librarynpc_lizard2_70": "* I love working on the\n newspaper./", "obj_librarynpc_lizard2_71": "* There's so little to report\n that we just fill it with\n comics and games./%%", "obj_librarynpc_lizard2_75": "* Yes^1.\n* I illustrate all of the\n comics myself./", "obj_librarynpc_lizard2_76": "* Yes^1.\n* I give everyone huge beautiful\n eyes and giant muscles./%%", "obj_librarynpc_lizard2_81": "* Oh my^1, there's so much\n news to report^1, I don't know\n where to begin!/", "obj_librarynpc_lizard2_82": "* How about this headline..^1.\n* \"Monsters Go Free From The\n Underground.\"/", "obj_librarynpc_lizard2_83": "* Nah^1, that doesn't have\n enough pizazz.../", "obj_librarynpc_lizard2_84": "* How about \"Top 10 Monsters\n You Won't Believe Got Freed\n From The Underground?\"/%%", "obj_librarynpc_wordsearch_70": "* (cough, cough)/", "obj_librarynpc_wordsearch_71": "* When I was younger^1, my teachers\n gave me word searches when\n they ran out of assignments./", "obj_librarynpc_wordsearch_72": "* I thought they were a waste\n of time./", "obj_librarynpc_wordsearch_73": "* But look at me now.../", "obj_librarynpc_wordsearch_74": "* I'm the number-one word-search\n creator in the entire\n underground!/%%", "obj_librarynpc_wordsearch_78": "* (cough^1, cough)/", "obj_librarynpc_wordsearch_79": "* There's a day I just don't\n want to work./", "obj_librarynpc_wordsearch_80": "* It's called \"Today.\"/%%", "obj_librarynpc_wordsearch_85": "* This will be our newspaper's\n last issue.../", "obj_librarynpc_wordsearch_86": "* Why don't we just put a\n big \"THE END\" on the front\n and call it a day?/%%", "obj_lock_and_key_66": "* (The way is blocked by two\n padlocks.^1)\n* (There's a note attached.)/", "obj_lock_and_key_67": "* (Howdy^1! I'm in the garden.)/", "obj_lock_and_key_68": "* (If you have anything you\n need to get off your chest^1,\n please don't hesitate to come.)/", "obj_lock_and_key_69": "* (The keys are in the kitchen\n and the hallway.)/%%", "obj_lock_and_key_73": "\\R* (He leaves them in the\n kitchen and the hallway.)/%%", "obj_lock_and_key_78": "* (You'll need both keys to\n get through.)/%%", "obj_lock_and_key_82": "\\R* (There are two keys.)/%%", "obj_lock_and_key_90": "* (You unlocked the chain.)/%%", "obj_lock_and_key_94": "\\R* (I unlocked the chain.)/%%", "obj_longsnail_64": "* Snail snail..^1.\n* (A long journey extends\n in front of you...)/", "obj_longsnail_65": "* Snail snail..^1.\n* (Reach far and stretch\n beyond the horizons.)/", "obj_longsnail_66": "* Snail snail^1.\n* (So snaileth Sam Byool.)/%%", "obj_longsnail_70": "* Snail snail./", "obj_longsnail_71": "* (Good gosh^1, don't I look\n like a perfectly normal\n snail?)/%%", "obj_longsnail_76": "* Snail snail^1.\n* (You reached the end of\n your extensive journey.)/", "obj_longsnail_77": "* Snail snail^1.\n* (What a long trip^1! Remember\n to stretch your muscles.)/%%", "obj_loox_197": "I've got\nmy eye\non you.", "obj_loox_198": "Don't\npoint\nthat\nat me.", "obj_loox_199": "Quit\nstaring\nat me.", "obj_loox_200": "What an\neyesore.", "obj_loox_201": "How\nabout a\nstaring\ncontest?", "obj_loox_202": "Please\ndon't\npick on\nme.", "obj_loox_205": "Finally\nsomeone\ngets it.", "obj_loox_209": "You rude\nlittle\nsnipe!", "obj_loox_213": "%%%", "obj_loox_403": "* Loox is gazing at you.", "obj_loox_404": "* Loox is staring right\n through you.", "obj_loox_405": "* Loox gnashes its teeth.", "obj_loox_406": "* Smells like eyedrops.", "obj_loox_407": "* Loox has gone bloodshot.", "obj_loox_408": "* Loox doesn't care about\n fighting anymore.", "obj_loox_409": "* Loox is watering.", "obj_loox_425": "* LOOX - ATK 6 DEF 6\n* Don't pick on him.\n* Family name: Eyewalker/^", "obj_maddummy_259": "\\E1OWWWW^1, you\nDUMMIES!!/", "obj_maddummy_260": "\\XWatch where you're\naiming your \\RMAGIC\\X \nattacks!/", "obj_maddummy_261": "\\E3.../", "obj_maddummy_262": "\\XHey^1!\nYou^1! \\E2Forget\nI said anything\nabout \\RMAGIC\\X!!!/%%", "obj_maddummy_319": "Foolish^1.\nFoolish^1!\nFOOLISH!/", "obj_maddummy_320": "Even if you attack\nmy vessel^1, you'll\nNEVER hurt me!/", "obj_maddummy_321": "I'm still\nincorporeal^1, you\nDUMMY!!!/%%", "obj_maddummy_422": "Foolish.\nFoolish!\nFOOLISH!", "obj_maddummy_423": "Futile.\nFutile!\nFUTILE!", "obj_maddummy_424": "Pitiful.\nPitiful!\nPITIFUL!", "obj_maddummy_425": "Feeble.\nFeeble!\nFEEBLE!", "obj_maddummy_429": " I'll defeat you and\n take your SOUL!", "obj_maddummy_430": " I'll use your SOUL\n to cross the barrier!", "obj_maddummy_431": " I'll stand in the\n window of a fancy\n store!", "obj_maddummy_432": "\\E3 THEN EVERYTHING I\n WANT WILL BE MINE!", "obj_maddummy_433": "\\E2 Huh?\n Yeah, I guess\n that'll avenge my\n cousin.", "obj_maddummy_434": "\\E0 What was their name\n again...?", "obj_maddummy_435": " Whatever.\n Whatever!\n WHATEVER!!", "obj_maddummy_441": "DUMMY\nBOTS!\nMAGIC\nMISSILE!", "obj_maddummy_442": "DUMMY\nBOTS!\nTRY\nAGAIN!", "obj_maddummy_443": "DUMMY\nBOTS!\nYou're\nawful???", "obj_maddummy_444": "DUMMY\nBOTS!\nFINAL\nATTACK!", "obj_maddummy_459": " (Wait^1, is DUMMY\n a compliment...?)", "obj_maddummy_465": "%%%", "obj_maddummy_1152": "* Mad Dummy is doing an armless\n ska dance.", "obj_maddummy_1153": "* Mad Dummy is bossing around\n its bullets.", "obj_maddummy_1154": "* Mad Dummy glares into a\n mirror^1, then turns to you\n with the same expression.", "obj_maddummy_1155": "* Mad Dummy is hopping mad.", "obj_maddummy_1156": "* Smells like a clothing\n store.", "obj_maddummy_1157": "* This message will NEVER\n happen.", "obj_maddummy_1158": "* Mad Dummy is getting cotton\n all over the dialogue box.", "obj_maddummy_1174": "* MAD DUMMY - ATK 30 DEF YES\n* Because they're a ghost^1,\n physical attacks will fail./^", "obj_maddummy_1194": "* You talk to the DUMMY^1.\n* .../", "obj_maddummy_1195": "* It doesn't seem much for\n conversation./", "obj_maddummy_1196": "* No one is happy with this./^", "obj_maddummy_1259": "* Mad Dummy is looking\n nervous.", "obj_maddummy_1313": "* Mad Dummy is getting cotton\n all over the dialogue box.", "obj_maddummy_1329": "\\E1HEY GUYS!/%%", "obj_maddummy_1370": "\\E0Dummies^1.\nDummies^1!\nDUMMIES!/", "obj_maddummy_1371": "\\E1Remember how I\nsaid NOT to\nshoot at me?/", "obj_maddummy_1372": "\\E0Well.../", "obj_maddummy_1373": "\\E3FAILURES^1!\nYOU'RE FIRED^1!\nYOU'RE ALL BEING\nREPLACED!!!/%%", "obj_maddummy_1414": "\\E0Hahaha^1.\nHahaha^1!\nHAHAHA!/", "obj_maddummy_1415": "Now you'll see\nmy true power:/", "obj_maddummy_1416": "Relying on people\nthat aren't garbage!/%%", "obj_maddummy_1420": "* Mechanical whirrs fill\n the room.", "obj_maddummy_1464": "\\E2(N..^1. no way!)/", "obj_maddummy_1465": "\\E2(These guys are\neven WORSE than\nthe other guys!)/", "obj_maddummy_1466": "\\E3Who cares^1.\nWho cares^1!\nWHO CARES!!/", "obj_maddummy_1467": "I DON'T NEED\nFRIENDS!!!/%%", "obj_maddummy_1500": "\\E3I'VE GOT\nKNIVES!!!/%%", "obj_maddummy_1539": "\\E0I'm..^1./", "obj_maddummy_1540": "\\E2Out of knives./", "obj_maddummy_1541": "\\E3BUT IT DOESN'T\nMATTER!!!/", "obj_maddummy_1542": "YOU CAN'T HURT\nME AND I CAN'T\nHURT YOU!/", "obj_maddummy_1543": "YOU'LL BE STUCK\nFIGHTING ME.../", "obj_maddummy_1544": "Forever./", "obj_maddummy_1545": "Forever!/", "obj_maddummy_1546": "FOREVER!!!!/", "obj_maddummy_1547": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", "obj_maddummy_1548": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", "obj_maddummy_1549": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", "obj_maddummy_1550": "AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA%", "obj_maddummy_1613": "\\E2Wh..^1.\nWhat the heck is\nthis!?/", "obj_maddummy_1614": "\\E3Ergh^1!\nAcid rain!?!/", "obj_maddummy_1615": "Oh^1, FORGET IT^1!\nI'm outta here!/%%", "obj_maddummy_1654": "... sorry^1, i\ninterrupted you^1,\ndidn't i?/", "obj_maddummy_1655": "as soon as i came\nover^1, your friend\nimmediately left.../", "obj_maddummy_1656": "oh no..^1.\nyou guys looked\nlike you were having\nfun.../", "obj_maddummy_1657": "oh no..^1.\ni just wanted to\nsay hi.../", "obj_maddummy_1658": "oh no.................................................%%", "obj_maddummy_1663": "oh wait..^1. didn't you\nattack me before.../", "obj_maddummy_1664": "uhhh..^1.\nthat's awkward./", "obj_maddummy_1665": "sorry^1.\nhave a nice day./%%", "obj_mainend_158": "* (Ring^1, ring...)/", "obj_mainend_160": "* heya./", "obj_mainend_161": "\\E1* is anyone there...?/", "obj_mainend_162": "\\E2* well^1, i'll just leave\n a message.../%%", "obj_mainend_169": "\\E1* is anyone there...?/", "obj_mainend_170": "\\E2* well..^1. just calling\n to say./", "obj_mainend_171": "\\E1* you made a snowman\n really happy./", "obj_mainend_172": "\\E2* ... guess i should\n say something else^1,\n too./%%", "obj_mainend_177": "* heya./", "obj_mainend_178": "\\E2* well..^1. just calling\n to say./", "obj_mainend_179": "\\E1* it's been a while^1.\n* shouldn't you SAVE?/", "obj_mainend_180": "\\E2* ... guess i should\n say something else^1,\n too./%%", "obj_mainend_186": "\\E1* is anyone there...?/", "obj_mainend_187": "\\E2* well..^1. just calling\n to ask./", "obj_mainend_188": "\\E1* did you ever take\n off that gross\n bandage...?/", "obj_mainend_189": "\\E2* ... guess i should\n say something else^1,\n too./%%", "obj_mainend_195": "\\E1* is anyone there...?/", "obj_mainend_196": "\\E2* well..^1. just calling\n to ask./", "obj_mainend_197": "\\E1* did you ever get\n something to eat?/", "obj_mainend_198": "\\E2* ... guess i should\n say something else^1,\n too./%%", "obj_mainend_204": "\\E1* is anyone there...?/", "obj_mainend_205": "\\E2* well..^1. just calling\n to ask./", "obj_mainend_206": "\\E1* you really like to\n challenge yourself^1,\n huh...?/", "obj_mainend_207": "\\E2* well..^1. good job^1./", "obj_mainend_208": "\\E1* just promise not to\n brag about it^1,\n okay?/", "obj_mainend_209": "\\E2* ... guess i should\n say something else^1,\n too./%%", "obj_mainend_214": "* .../", "obj_mainend_215": "* alright^1, i've got the\n number./%%", "obj_mainend_250": "* so..^1.\n* it's been a while./", "obj_mainend_251": "\\E0* the queen returned^1, and\n is now ruling over\n the underground./", "obj_mainend_252": "* she's enstated a new\n policy.../", "obj_mainend_253": "\\E3* all the humans who fall\n here will be treated\n not as enemies.../", "obj_mainend_254": "\\E0* but as friends./", "obj_mainend_255": "\\E1* it's probably for the\n best^1, anyway./", "obj_mainend_256": "\\E0* the human souls the king\n gathered.../", "obj_mainend_257": "\\E3* seem to have\n disappeared./", "obj_mainend_258": "\\E1* so^1, uh^1, that plan\n ain't happening any\n time soon./", "obj_mainend_263": "* but even though people\n are heartbroken over\n the king.../", "obj_mainend_264": "\\E1* ... and things are\n looking grim for our\n freedom.../", "obj_mainend_265": "\\E0* the queen's trying her\n best not to let us\n give up hope./", "obj_mainend_267": "\\E1* so^1, uh^1, hey.../", "obj_mainend_268": "\\E1* if we're not giving\n up down here.../", "obj_mainend_269": "\\E2* don't give up wherever\n you are^1, ok?/", "obj_mainend_270": "\\E3* who knows how long\n it will take.../", "obj_mainend_271": "\\E0* but we will get out\n of here./", "obj_mainend_272": "\\E2* that's a promise./", "obj_mainend_274": "SANS!!!\nWHO ARE YOU\nTALKING TO???/", "obj_mainend_276": "* oh^1, nobody./", "obj_mainend_278": "WHAT!^1?\nNOBODY!?/", "obj_mainend_279": "\\E0CAN I TALK TO\nTHEM TOO???/", "obj_mainend_281": "* here^1, knock yourself\n out./%%", "obj_mainend_292": "WAIT A SECOND.../", "obj_mainend_293": "\\E1I RECOGNIZE THIS\nNUMBER!!!/", "obj_mainend_294": "\\E0ATTENTION^1, HUMAN!/", "obj_mainend_295": "\\E2I^1, THE GREAT\nPAPYRUS.../", "obj_mainend_296": "\\E0AM NOW CAPTAIN OF\nTHE ROYAL GUARD!/", "obj_mainend_297": "\\E2IT'S EVERYTHING I'VE\nEVER DREAMED OF.../", "obj_mainend_298": "\\E3EXCEPT^1, INSTEAD\nOF FIGHTING^1, WE\nJUST WATER FLOWERS./", "obj_mainend_299": "\\E0SO THAT'S EVER-\nSO-SLIGHTLY\nDIFFERENT./", "obj_mainend_300": "\\E0AND^1, WE'RE HELPING\nDR. ALPHYS\nWITH HER RESEARCH!/", "obj_mainend_301": "\\E0SHE'S GONNA FIND A\nWAY TO GET US OUT\nOF HERE./", "obj_mainend_302": "UNDYNE IS HELPING\nHER TOO!/", "obj_mainend_303": "\\E3THOUGH^1, TO BE\nHONEST^1, HER METHOD\nOF HELPING.../", "obj_mainend_304": "\\E2SEEMS KIND OF.../", "obj_mainend_305": "\\E3EXPLOSION-INDUCING./", "obj_mainend_306": "\\E0BUT I THINK ALPHYS\nLIKES HAVING HER\nAROUND./", "obj_mainend_307": "\\E5UH OH!!!/%%", "obj_mainend_311": "\\E0HEY!!^1! HUMAN!!!/", "obj_mainend_312": "HOW ARE YOU DOING^1?\nI'M DOING FINE!!!/", "obj_mainend_313": "\\E3WELL, BESIDES ONE\nTHING.../", "obj_mainend_314": "\\E3THE QUEEN\nDISBANDED THE\nROYAL GUARD./", "obj_mainend_315": "SINCE WE DON'T\nHAVE TO FIGHT\nHUMANS ANYMORE./", "obj_mainend_316": "\\E0WOW!!!/", "obj_mainend_317": "\\E3I HAVE NO IDEA\nWHAT TO DO\nWITH MY LIFE./", "obj_mainend_318": "\\E0BUT^1, THAT'S\nOKAY!/", "obj_mainend_319": "BECAUSE I'M\nSTILL WORKING\nHARD!/", "obj_mainend_320": "\\E4EVEN IF IT'S\nON NOTHING AT\nALL!/", "obj_mainend_321": "\\E0SO DON'T FEEL\nBAD!/", "obj_mainend_322": "PAPYRUS IS FINE!/", "obj_mainend_323": "\\E5UNDYNE IS THE\nONE THAT'S GOT\nIT BAD!/", "obj_mainend_324": "\\E3SHE LOST HER\nJOB.../", "obj_mainend_325": "THEN SHE LOST\nHER HOUSE.../", "obj_mainend_326": "\\E2IT WAS SAD..^1.\nBUT WE'RE TAKING\nCARE OF HER!/", "obj_mainend_327": "\\E0SHE LIVES ON\nOUR COUCH NOW./", "obj_mainend_328": "IT'S LIKE A\nSLEEPOVER EVERY\nNIGHT!/", "obj_mainend_329": "A SLEEPOVER\nTHERE'S NO\nESCAPE FROM./", "obj_mainend_330": "OH^1, WE GAVE HER\nA JOB^1, TOO./", "obj_mainend_331": "\\E3SANS HIRED HER AT\nHIS ILLEGAL HOT\nDOG STAND./", "obj_mainend_332": "\\E5SHE HATES WORKING\nTHERE!/", "obj_mainend_333": "\\E3BUT SHE MAKES\nA MEAN HOT DOG./", "obj_mainend_334": "\\E3.../", "obj_mainend_335": "\\E5OH YEAH./", "obj_mainend_338": "I DON'T KNOW HOW\nTO PUT THIS^1,\nBUT.../", "obj_mainend_339": "\\E3SHE^1, UM^1, REALLY\nHATES YOU NOW./", "obj_mainend_340": "\\E6EVEN MORE THAN\nSHE EVER HAS./", "obj_mainend_341": "IT'S BECAUSE SHE\nMADE FRIENDS WITH\nYOU^1, THEN.../", "obj_mainend_342": "\\E5SHE SAID YOU\nKILLED SOMEONE?/", "obj_mainend_343": "\\E3I KNOW^1, THAT\nSOUNDS RIDICULOUS\nDOESN'T IT?/", "obj_mainend_344": "\\E6BUT SHE FEELS SO\nHURT AND BETRAYED./", "obj_mainend_345": "AND ANGRY AT\nHERSELF^1, TOO./", "obj_mainend_346": "SHE SAYS.../", "obj_mainend_347": "SHE DOESN'T\nUNDERSTAND WHY.../", "obj_mainend_348": "SHE EVER LET\nHERSELF BECOME\nFRIENDS WITH YOU./", "obj_mainend_349": "THAT SHE KNEW\nWHAT HUMANS WERE\nLIKE.../", "obj_mainend_350": "\\E3AND YET SHE\nSTILL FAILED TO\nRESIST./", "obj_mainend_351": "\\E6MORE PEOPLE GOT\nHURT BECAUSE OF\nHER MISTAKE./", "obj_mainend_352": "\\E5I REALLY CAN'T\nUNDERSTATE./", "obj_mainend_353": "HOW MUCH SHE\nHATES YOU./", "obj_mainend_354": "\\E6IT PAINS ME TO\nSAY THIS^1, BUT.../", "obj_mainend_355": "YOU SHOULD\nPROBABLY NEVER\nCOME BACK HERE./", "obj_mainend_356": "\\E3IF YOU DO^1, UNDYNE\nWILL DEFINITELY\nDESTROY YOU./", "obj_mainend_357": "\\E5NOT EVEN THE QUEEN\nCAN STOP HER./", "obj_mainend_358": "\\E6SO^1, UH..^1.\nGOODBYE FOREVER./", "obj_mainend_359": "I'LL MISS YOU^1,\nMY FRIEND./%%", "obj_mainend_364": "\\E5AND YOU MADE\nASGORE DISAPPEAR?/", "obj_mainend_365": "\\E3AND MADE ALPHYS\nDISAPPEAR^1, TOO./", "obj_mainend_366": "\\E6SHE'S NOT VERY\nHAPPY./", "obj_mainend_367": "SHE SAYS THINGS\nLIKE.../", "obj_mainend_368": "\"I COULDN'T PROTECT\nHER.../\"", "obj_mainend_369": "IT'S HARD TO GET\nHER TO DO ANYTHING\nNOW./", "obj_mainend_370": "\\E5I EVEN SUGGESTED\nWE TRY TO GET\nREVENGE ON YOU./", "obj_mainend_371": "\\E0YOU KNOW^1, SO I\nCOULD SEE YOU\nAGAIN./", "obj_mainend_372": "\\E5BUT SHE JUST\nLOOKED AT ME AND\nSAID.../", "obj_mainend_373": "\\E6REVENGE WON'T BRING\nANYBODY BACK./", "obj_mainend_374": "\\E3I HAVE NO IDEA\nWHAT YOU DID^1,\nBUT.../", "obj_mainend_375": "\\E5CAN YOU PLEASE\nBRING BACK HER\nFRIENDS?/", "obj_mainend_376": "IF YOU MADE THEM\nDISAPPEAR?/", "obj_mainend_377": "\\E6PLEASE.../", "obj_mainend_378": "UNDYNE'S NOT\nDOING VERY WELL./", "obj_mainend_379": "BYE./%%", "obj_mainend_385": "\\E3SHE STILL BLAMES\nYOU.../", "obj_mainend_386": "\\E3FOR THE\nDISAPPEARANCE\nOF ASGORE./", "obj_mainend_387": "\\E3.../", "obj_mainend_388": "\\E3SHE TALKS TO ME\nA LOT.../", "obj_mainend_389": "\\E5ABOUT GETTING\nREVENGE ON YOU./", "obj_mainend_390": "SHE HAS A\nLUDICROUS PLAN.../", "obj_mainend_391": "TO CROSS THE\nBARRIER AND\nBEAT YOU UP./", "obj_mainend_392": "\\E3TO BE HONEST^1,\nI THINK IT'S\nIMPOSSIBLE./", "obj_mainend_393": "\\E0BUT I'D LIKE TO\nBELIEVE IT'S\nNOT!!!/", "obj_mainend_394": "CAUSE I WANT TO\nGO WITH HER!/", "obj_mainend_395": "THEN I'D GET TO\nSEE YOU AGAIN!/", "obj_mainend_396": "\\E3EVEN IF I'D HAVE\nTO FIGHT YOU./", "obj_mainend_397": "\\E0WELL^1, KEEP YOUR\nFINGERS CROSSED!/", "obj_mainend_398": "AND KEEP IN\nTOUCH.../", "obj_mainend_399": "IT'LL MAKE OUR\nPLANS EASIER./", "obj_mainend_400": "BYE!/%%", "obj_mainend_404": "\\E5AND ALPHYS'\nDISAPPEARANCE^1, TOO./", "obj_mainend_405": "\\E3SHE'S NOT VERY\nHAPPY./", "obj_mainend_406": "\\E6SHE SAYS THINGS\nLIKE.../", "obj_mainend_407": "\"I COULDN'T PROTECT\nHER.../\"", "obj_mainend_408": "IT'S HARD TO GET\nHER TO DO ANYTHING\nNOW./", "obj_mainend_409": "\\E5I EVEN SUGGESTED\nWE TRY TO GET\nREVENGE ON YOU./", "obj_mainend_410": "\\E0YOU KNOW^1, SO I\nCOULD SEE YOU\nAGAIN./", "obj_mainend_411": "\\E3BUT SHE JUST\nLOOKED AT ME AND\nSAID.../", "obj_mainend_412": "\\E6REVENGE WON'T BRING\nANYBODY BACK./", "obj_mainend_413": "I HAVE NO IDEA\nWHAT YOU DID^1,\nBUT.../", "obj_mainend_414": "\\E5CAN YOU PLEASE\nBRING BACK HER\nFRIENDS?/", "obj_mainend_415": "IF YOU MADE THEM\nDISAPPEAR?/", "obj_mainend_416": "\\E6PLEASE.../", "obj_mainend_417": "UNDYNE'S NOT\nDOING VERY WELL./", "obj_mainend_418": "BYE./%%", "obj_mainend_434": "* Hey^1!\n* What are you up\n to^1, punk!?/", "obj_mainend_435": "\\E1* Ngahhhh!/", "obj_mainend_437": "PLEASE DON'T NOOGIE\nTHE PHONE./", "obj_mainend_439": "\\E2* Hey^1!\n* Who's in charge\n here!?/", "obj_mainend_441": "ME./", "obj_mainend_443": "* Oh..^1. yeah^1, that's\n right!/", "obj_mainend_444": "\\E0* I quit my job as\n leader of the Royal\n Guard./", "obj_mainend_445": "\\E4* Actually^1, since we\n won't be fighting\n anymore.../", "obj_mainend_446": "\\E1* The Royal Guard\n totally disbanded./", "obj_mainend_447": "\\E9* There's^1, uh^1, only\n one member now./", "obj_mainend_449": "BUT HE'S EXTREMELY\nGOOD./", "obj_mainend_451": "* Yeah!^1! He is!!^1!\n* C'mere!!/", "obj_mainend_453": "PLEASE DON'T NOOGIE\nTHE SKELETON./", "obj_mainend_455": "* Anyways^1, now I'm\n working as Alphy's\n lab assistant.../", "obj_mainend_456": "\\E2* We're gonna find a\n way out of this dump\n once and for all!!/", "obj_mainend_457": "\\E9* Oh^1, yeah^1, and I'm a\n gym teacher at the\n queen's new school./", "obj_mainend_458": "\\E6* Did you know I can\n bench-press seven\n children!?/", "obj_mainend_459": "\\E9* Awesome^1, right?/", "obj_mainend_460": "* .../", "obj_mainend_461": "\\E0* Hey./", "obj_mainend_462": "\\E4* I'm sorry about what\n happened with ASGORE./", "obj_mainend_463": "\\E4* You were just doing\n what you had to./", "obj_mainend_464": "* It's not your fault\n he.../", "obj_mainend_465": "* .../", "obj_mainend_466": "\\E7* Ah^1, darn it./", "obj_mainend_467": "* I miss the big guy./", "obj_mainend_469": "\\E7* .../", "obj_mainend_470": "\\E1* Come on^1, Undyne^1!\n* Snap out of it!/", "obj_mainend_471": "\\E4* Uh^1, I guess I'll\n tell you how Alphys\n is doing./", "obj_mainend_472": "\\E0* Well^1, she's the\n same as ever./", "obj_mainend_473": "\\E4* Maybe a little more\n reclusive than\n normal./", "obj_mainend_474": "\\E7* Seems like something's\n really bothering\n her.../", "obj_mainend_475": "\\E1* But she can get\n through it!/", "obj_mainend_476": "\\E2* I'm there supporting\n her!!/", "obj_mainend_477": "\\E9* That's what friends\n are for^1, right?/", "obj_mainend_478": "\\E9* .../", "obj_mainend_479": "\\E0* Hey^1, where-ever you\n are.../", "obj_mainend_480": "\\E4* I hope it's better\n than here./", "obj_mainend_481": "\\E7* It took a lot of\n sacrifice for you\n to get there.../", "obj_mainend_482": "* So^1, where-ever you\n are.../", "obj_mainend_483": "\\E6* You have to try to\n be happy^1, okay!?/", "obj_mainend_484": "\\E2* For our sakes!/", "obj_mainend_485": "\\E0* We'll feel better\n knowing our trouble\n was worth it./", "obj_mainend_486": "\\E9* We're all with you^1!\n* Everyone is^1!\n* Even the queen!/", "obj_mainend_487": "\\E1* .../", "obj_mainend_488": "\\E2* HEYYY^1!\n* WAIT a second!/", "obj_mainend_489": "\\E6* TORIEL^1!\n* TORIEL^1!\n* Do you wanna...?/", "obj_mainend_490": "\\E1* .../", "obj_mainend_491": "\\E9* Heh^1, she says\n she's busy./", "obj_mainend_493": "BUT IF SHE KNEW\nWHO WE WERE\nTALKING TO.../", "obj_mainend_495": "* we wouldn't get the\n phone back for at\n least a few hours./", "obj_mainend_497": "WE HAVE THE\nMERCY TO SPARE\nYOU FROM HER!!/", "obj_mainend_499": "* But call back any\n time^1, ok?!\n* She'd love to talk!/", "obj_mainend_501": "* oh^1, whoops./", "obj_mainend_502": "\\E0* this thing's almost\n outta batteries./", "obj_mainend_503": "\\E1* so^1, hate to cut this\n short^1, but.../", "obj_mainend_504": "\\E2* be seeing you^1, ok^1,\n buddy?/", "obj_mainend_506": "BYE BYE FOR NOW!/", "obj_mainend_508": "* See ya^1, punk!/%%", "obj_mainend_524": "* H-hey^1, Undyne^1, are\n you okay...?/", "obj_mainend_526": "* I'm fine^1.\n* Why don't you talk\n for a while?/", "obj_mainend_528": "* U..^1. uh^1, okay!/%%", "obj_mainend_541": "* Man^1, she's tsundere.../", "obj_mainend_542": "\\E1* .../", "obj_mainend_543": "\\E2* .../", "obj_mainend_544": "\\E7* Um^1, hi.../", "obj_mainend_545": "\\E4* S-sorry^1, I hate\n talking on the\n phone./", "obj_mainend_546": "\\E3* I don't really know\n what to say./", "obj_mainend_547": "\\E1* .../", "obj_mainend_548": "\\E7* Hey^1, why didn't you\n tell me the queen\n was so cute?/", "obj_mainend_549": "\\E3* Uh^1, I mean^1, uh.../", "obj_mainend_550": "\\E6* Mettaton's doing OK!/", "obj_mainend_551": "* And^1! Um!/", "obj_mainend_552": "\\E6* I'm trying to figure\n a way for us to\n get out of here!/", "obj_mainend_553": "\\E4* B-but I kinda have\n no idea what I'm\n doing./", "obj_mainend_554": "\\E0* I'll figure it out\n eventually^1, though./", "obj_mainend_555": "\\E3* The queen is a lot\n different from\n ASGORE.../", "obj_mainend_556": "\\E7* She actually checks to\n see if I'm doing\n anything./", "obj_mainend_557": "\\E0* She's really turned\n this whole place\n around!/", "obj_mainend_558": "\\E2* .../", "obj_mainend_559": "\\E3* Oh^1!\n* Hey^1!\n* Wait a second!/", "obj_mainend_560": "\\E0* Hey^1! TORIEL^1!\n* Do you wanna talk\n to...?/", "obj_mainend_561": "\\E1* .../", "obj_mainend_562": "\\E0* Well^1, she says she's\n busy./", "obj_mainend_564": "* Oh^1, she SAYS she's\n busy./", "obj_mainend_566": "IF SHE KNEW WHO\nWE WERE TALKING\nTO.../", "obj_mainend_568": "* we wouldn't get the\n phone back for at\n least a few hours./", "obj_mainend_570": "WE HAVE THE\nMERCY TO SPARE\nYOU FROM HER!!/", "obj_mainend_572": "* B-but^1, if you want\n to^1, call and talk\n to her any time./", "obj_mainend_574": "* Yeah^1!\n* She'd be happy to\n hear from ya!/", "obj_mainend_576": "* oh^1, whoops./", "obj_mainend_577": "\\E0* this thing's almost\n outta batteries./", "obj_mainend_578": "\\E1* so^1, hate to cut this\n short^1, but.../", "obj_mainend_579": "\\E2* be seeing you^1, ok^1,\n buddy?/", "obj_mainend_581": "BYE BYE FOR NOW!/", "obj_mainend_583": "* See ya^1, punk!/", "obj_mainend_585": "* G-good..^1.\n* Good.../", "obj_mainend_586": "\\E4* Hey^1, why do I\n have to be the one\n to hang up?/", "obj_mainend_587": "\\E7* Eheheh..^1.\n* I hate goodbyes.../", "obj_mainend_588": "\\E3* Um^1, we'll see you\n again someday!/%%", "obj_mainend_612": "* (Click...)/%%", "obj_mainend_650": "* so..^1.\n* it's been a while./", "obj_mainend_651": "\\E0* the queen returned^1, and\n attempted to resume\n ruling the underground./", "obj_mainend_652": "* she enstated a new\n policy.../", "obj_mainend_653": "\\E3* all the humans who fall\n here would be treated\n not as enemies.../", "obj_mainend_654": "\\E0* but as friends./", "obj_mainend_655": "\\E3* .../", "obj_mainend_656": "\\E1* but people REALLY\n didn't like that\n policy./", "obj_mainend_665": "\\E0* because of you^1, not\n only was the king\n gone.../", "obj_mainend_666": "\\E3* but the human souls\n had gone missing as\n well.../", "obj_mainend_667": "* along with the lives\n of countless citizens./", "obj_mainend_669": "* along with the life\n of.../", "obj_mainend_671": "* along with the life\n of undyne^1, their\n greatest hero./", "obj_mainend_673": "* along with the lives\n of countless citizens./", "obj_mainend_674": "* nobody wanted to see\n that happen ever again./", "obj_mainend_675": "\\E0* so the people started\n a rebellion to\n overthrow the queen./", "obj_mainend_676": "\\E2* but^1, she^1, uh^1, pretty\n much gave up peacefully\n when she realized./", "obj_mainend_677": "\\E1* so she went back\n to the ruins./", "obj_mainend_678": "\\E0* the underground's\n basically an uneasy\n anarchy now./", "obj_mainend_679": "\\E0* everyone's trying to\n live life like they\n always have.../", "obj_mainend_680": "\\E3* but it's not really\n easy^1, you know?/", "obj_mainend_681": "* when all of your\n hope has pretty much\n been thrown away.../%%", "obj_mainend_682": "* .../%%", "obj_mainend_688": "\\E1* undyne spearheaded\n the revolution^1, of\n course./", "obj_mainend_691": "\\E3* she was pretty mad\n after what happened\n to asgore./", "obj_mainend_695": "\\E3* she was pretty mad\n after what happened\n to asgore and alphys./", "obj_mainend_697": "\\E1* she threw the queen\n out of the castle\n with her strength./", "obj_mainend_698": "\\E0* then she became the\n empress of the\n underground.../", "obj_mainend_699": "* and banished the\n queen back to the\n ruins./", "obj_mainend_700": "\\E1* seems like undyne's..^1.\n* hmmm.../", "obj_mainend_701": "\\E3* even more vehement\n about destroying\n humanity than ASGORE./", "obj_mainend_702": "\\E1* .../%%", "obj_mainend_716": "\\E2* but hey^1!\n* it's not all bad!/", "obj_mainend_717": "\\E0* she's not so lonely\n anymore./", "obj_mainend_718": "\\E1* me and papyrus go\n and visit her.../", "obj_mainend_719": "\\E0* we bring her books\n from the library^1,\n or play games.../", "obj_mainend_720": "\\E2* we've even convinced\n her to leave\n sometimes./", "obj_mainend_721": "\\E1* as long as me or\n papyrus stay behind\n to watch for humans./", "obj_mainend_722": "\\E2* but papyrus loves\n doing that./", "obj_mainend_724": "YEAH!!^1!\nI LOVE STANDING IN\nFOR THE QUEEN!!!/", "obj_mainend_725": "I'VE BEEN PRACTICING\nFOR WHEN A HUMAN\nCOMES./", "obj_mainend_726": "I'M GOING TO BE\nA GREAT MOM!!!/", "obj_mainend_727": "\\E3BY THE WAY^1,\nWHO ARE YOU\nTALKING TO?/", "obj_mainend_729": "* oh^1, nobody./", "obj_mainend_731": "OH, COOL^1.\nTELL THEM I SAY\nHI!!!/", "obj_mainend_733": "* papyrus says hi./", "obj_mainend_734": "\\E0* well^1, i hope things\n are better where\n you are./", "obj_mainend_735": "\\E2* later./%%", "obj_mainend_740": "\\E2* but hey^1!\n* it's not all bad!/", "obj_mainend_741": "\\E1* when the queen went\n back to the ruins.../", "obj_mainend_742": "\\E2* i decided to go\n with her./", "obj_mainend_743": "\\E1* and i took out some\n books from the\n library^1, too./", "obj_mainend_744": "\\E1* so she won't have\n to read the same\n ones./", "obj_mainend_745": "\\E0* she's a good roomie^1.\n* we have a lot of\n fun./", "obj_mainend_746": "\\E1* .../", "obj_mainend_747": "\\E1* you know./", "obj_mainend_748": "\\E1* sometimes the queen\n talks about.../", "obj_mainend_749": "\\E0* how she'd like to\n see you again./", "obj_mainend_750": "\\E1* isn't that nice?/", "obj_mainend_751": "\\E3* .../", "obj_mainend_752": "\\E3* i don't have the\n heart to tell her\n what you did./", "obj_mainend_753": "\\E0* do you know how she'd\n react?/", "obj_mainend_754": "\\E3* if i told her that\n 'cause she protected\n you.../", "obj_mainend_755": "\\E4* ... you went on to\n kill my brother...?/", "obj_mainend_756": "\\E3* .../", "obj_mainend_757": "\\E1* anyway^1, never come\n back here./", "obj_mainend_758": "\\E0* you are not welcome./", "obj_mainend_759": "\\E2* later./%%", "obj_mainend_784": "* since you left^1,\n things down here.../", "obj_mainend_785": "\\E3* are different./", "obj_mainend_786": "* with ASGORE gone.../", "obj_mainend_787": "\\E0* undyne became the\n ruler of the\n underground./", "obj_mainend_788": "\\E3* she's decided to\n destroy every human\n that comes here./", "obj_mainend_789": "\\E3* and since the human\n souls disappeared.../", "obj_mainend_790": "\\E0* she's also looking\n for a new way to\n break the barrier.../", "obj_mainend_791": "* and when she does^1,\n she's going to wage\n war on humanity./", "obj_mainend_792": "\\E1* i mean^1, that was\n asgore's plan^1, too./", "obj_mainend_793": "\\E2* but he was really^1,\n uh^1, bad at it./", "obj_mainend_794": "\\E0* undyne has also\n expanded the royal\n guard massively./", "obj_mainend_795": "* she says the first\n thing she'll do after\n we get out of here.../", "obj_mainend_796": "* is take her army.../", "obj_mainend_797": "\\E3* and personally hunt\n you down and destroy\n you./", "obj_mainend_801": "\\E1* meanwhile.../", "obj_mainend_802": "* i've been knocking\n on the door to\n the RUINs.../", "obj_mainend_803": "\\E3* but the woman that's\n there hasn't been\n answering me./", "obj_mainend_804": "\\E1* maybe she's not\n feeling well?/", "obj_mainend_805": "\\E3* heh./", "obj_mainend_806": "\\E4* or maybe she's not\n feeling anything at\n all...?/", "obj_mainend_807": "\\E4* you'd better watch\n yourself^1, kid./", "obj_mainend_808": "\\E4* things are lookin\n real bad for you./%%", "obj_mainend_813": "\\E1* meanwhile.../", "obj_mainend_814": "\\E3* i've been knocking on\n the door to the\n RUINS.../", "obj_mainend_815": "\\E3* but that woman hasn't\n been answering me.../", "obj_mainend_816": "\\E1* maybe she's not\n feeling well?/", "obj_mainend_818": "HEY^1, SANS^1, WHO ARE\nYOU TALKING TO?/", "obj_mainend_820": "* oh^1, just the human./", "obj_mainend_822": "OH^1, COOL./", "obj_mainend_823": "\\E3.../", "obj_mainend_824": "\\E5WAIT, DID YOU\nSAY THE HUMAN!?/", "obj_mainend_825": "\\E0CAN I TALK TO\nTHEM???/", "obj_mainend_827": "* sure^1, knock yourself\n out./", "obj_mainend_829": "HEY!!^1!\nUNDYNE'S THE\nEMPRESS NOW!!/", "obj_mainend_830": "IT'S AMAZING!!!/", "obj_mainend_831": "AND SHE APPOINTED\nME TO BE.../", "obj_mainend_832": "THE MOST IMPORTANT\nROYAL POSITION!!!/", "obj_mainend_833": "\\E3.../", "obj_mainend_834": "\\E3THAT'S IT^1.\nTHAT'S LITERALLY\nTHE TITLE./", "obj_mainend_835": "\\E0WHAT DO I DO?/", "obj_mainend_836": "\\E3SHE TOLD ME TO^1,\nUM.../", "obj_mainend_837": "\\E3STAND AROUND AND\nLOOK CUTE./", "obj_mainend_838": "\\E0WELL!!^1!\nTHAT'S THE PERFECT\nJOB FOR ME!!!/", "obj_mainend_839": "I DO THAT ALL THE\nTIME^1, WITHOUT\nTRYING!!/", "obj_mainend_840": "FINALLY!^1!\nI'M IMPORTANT./", "obj_mainend_841": "AND IT'S ALL\nTHANKS TO YOU,/", "obj_mainend_842": "AND THE HORRIBLE\nTHINGS YOU DID./", "obj_mainend_843": "THANK YOU^1, HUMAN!/", "obj_mainend_844": "COME BACK AND\nVISIT SOMETIME!!/", "obj_mainend_845": "\\E3WAIT..^1.\nUNDYNE WOULD\nPROBABLY KILL YOU./", "obj_mainend_846": "\\E0BUT..^1.\nYOU'D GET TO\nSEE ME./", "obj_mainend_847": "SO YOU GOTTA\nRISK IT!!!/", "obj_mainend_848": "YOU GOTTA!!!/", "obj_mainend_849": "SEE YOU SOON./%%", "obj_mainend_875": "* so^1, it's been a\n while./", "obj_mainend_876": "\\E1* since you left^1, things\n have..^1.\n* gotten interesting./", "obj_mainend_877": "\\E0* with ASGORE gone^1, the\n people looked to\n undyne to rule.../", "obj_mainend_878": "\\E3* but she was nowhere\n to be found./", "obj_mainend_879": "\\E2* so mettaton just\n kind of..^1.\n* took over?/", "obj_mainend_880": "\\E1* he's brainwashed\n everyone with his\n stupid TV show./", "obj_mainend_881": "* and made the\n underground into his\n personal paradise./", "obj_mainend_882": "\\E3* it's honestly..^1.\n* kinda disturbing./", "obj_mainend_883": "\\E1* as for me^1?\n* oh^1, yeah.../", "obj_mainend_884": "\\E2* i'm his agent./%%", "obj_mainend_896": "\\E0* HEY THERE^1, DARLING!/", "obj_mainend_897": "* THANK YOU SO MUCH FOR\n YOUR HARD WORK.../", "obj_mainend_898": "* THANKS TO YOU, THE\n UNDERGROUND IS MORE\n EXCITING THAN EVER!/", "obj_mainend_899": "\\E7* OOH LA LA...\n* STATUES... MONUMENTS\n TO MY BEAUTY.../", "obj_mainend_900": "\\E6* FLOWERS IN THE\n ARRANGEMENT OF MY\n NAME.../", "obj_mainend_901": "\\E5* HEDGES IN THE SHAPE\n OF MY SMILE.../", "obj_mainend_902": "\\E8* UNDER MY RULE, THE\n UNDERGROUND'S PROBLEMS\n ARE OVER, BABY!/", "obj_mainend_903": "\\E7* CROWDING?\n* DREARINESS???/", "obj_mainend_904": "\\E9* WHO NEEDS THE SUN\n WHEN YOU'VE GOT\n THE SPOTLIGHT!!?/", "obj_mainend_905": "\\E1* ECONOMIC COLLAPSE?\n* EDUCATION PROBLEMS?\n* WHAT!?/", "obj_mainend_906": "\\E8* EVERYTHING'S COVERED\n IN GOLDEN GLITTER!/", "obj_mainend_907": "\\E6* THERE ARE NO\n PROBLEMS, BEAUTIFUL!/", "obj_mainend_908": "\\E0* AND, I'VE ENSTATED\n A NEW POLICY ON\n HUMANITY./", "obj_mainend_909": "\\E1* IF A HUMAN FALLS DOWN\n HERE.../", "obj_mainend_910": "\\E6* THEY CAN JOIN MY\n FAN CLUB FOR FREE!/", "obj_mainend_911": "\\E1* OH, YOU MIGHT BE\n WONDERING ABOUT\n ALPHYS./", "obj_mainend_912": "\\E0* DON'T WORRY!/", "obj_mainend_913": "\\E9* I BUILT A STATUE\n OF HER, TOO./", "obj_mainend_914": "\\E1* .../", "obj_mainend_915": "\\E3* REALLY THOUGH.\n* I REALIZED I WAS.../", "obj_mainend_916": "\\E4* NOT THE GREATEST\n TO HER./", "obj_mainend_917": "\\E1* SO I WENT TO\n APOLOGIZE./", "obj_mainend_918": "\\E9* AND, TO ASK HER\n TO HELP ME RULE./", "obj_mainend_919": "\\E1* .../", "obj_mainend_920": "\\E3* BUT I COULDN'T FIND\n HER./", "obj_mainend_921": "\\E4* TRUST ME.\n* I LOOKED./", "obj_mainend_922": "\\E3* .../", "obj_mainend_923": "\\E1* ANYWAY./", "obj_mainend_924": "\\E2* I HOPE YOUR LIFE\n AFTER MEETING ME.../", "obj_mainend_925": "\\E7* HAS BEEN WORTH LIVING./", "obj_mainend_926": "\\E6* IT MUST BE A STRUGGLE./", "obj_mainend_927": "\\E0* PLEASE, THINK OF ME\n ALWAYS./", "obj_mainend_928": "\\E5* JUST CONSTANTLY.\n* THINK OF ME POSING.\n* BEAUTIFULLY.../", "obj_mainend_929": "\\E6* OH YESSSS!!!/", "obj_mainend_933": "\\E6* OH YESSSS!!!/%%", "obj_mainend_937": "\\E2* OH^1, MY OTHER AGENT\n WANTS TO TALK./", "obj_mainend_939": "HEY!!^1!\nIT'S ME^1, PAPYRUS!!/", "obj_mainend_940": "\\E2IMAGINE ME WEARING\nCOOL GLASSES^1, AND\nA SUIT./", "obj_mainend_941": "\\E0AND IMAGINE SANS\nWEARING SUNGLASSES\nBEING A BOUNCER./", "obj_mainend_942": "THAT'S OUR LIFE..^1.\nIT'S SO COOL!!!/", "obj_mainend_943": "THINGS HAVE GOTTEN\nWAY BETTER SINCE\nYOU CAME HERE!!!/", "obj_mainend_944": "\\E3WELL^1, MINUS THE\nFACT THAT\nEVERYTHING SUCKS.../", "obj_mainend_945": "\\E5FOR ANYONE THAT\nDOESNT WORSHIP\nMETTATON./", "obj_mainend_946": "\\E3AND MINUS THE FACT\nTHAT MY FRIEND\nUNDYNE IS MISSING./", "obj_mainend_947": "WHO KNOWS WHERE\nSHE WENT./", "obj_mainend_948": "SHE NEVER LIKED\nMETTATON'S SHOW./", "obj_mainend_949": "\\E3PEOPLE WHO DON'T\nTEND TO KIND OF.../", "obj_mainend_950": "\\E5DISAPPEAR./", "obj_mainend_951": "\\E6I MISS HER A\nLOT SOMETIMES./", "obj_mainend_952": "\\E0IF YOU SEE HER^1,\nCAN YOU TELL HER\nI SAID HI?/", "obj_mainend_953": "THANKS^1!\nSEE YOU LATER!/%%", "obj_mainend_984": "\\E3* so.^1.\n* it's been a while./", "obj_mainend_985": "* since you left.../", "obj_mainend_986": "\\E1* things have gotten\n really strange./", "obj_mainend_987": "\\E0* overnight^1, a bunch of\n people mysteriously\n disappeared./", "obj_mainend_988": "\\E3* as well as the\n human souls./", "obj_mainend_989": "\\E3* people were heart-\n broken. everyone they\n looked up to.../", "obj_mainend_990": "* everything they were\n relying on^1, in one\n night, disappeared./", "obj_mainend_991": "* everyone clamored to\n elect a new ruler as\n fast as possible./", "obj_mainend_992": "\\E1* so^1, uh..^1.\n* by process of\n elimination.../", "obj_mainend_993": "\\E2* papyrus became the\n ruler?/", "obj_mainend_994": "\\E1* why doesn't he talk\n to you about this.../", "obj_mainend_996": "\\E0HELLO!!^1!\nHUMAN!!!/", "obj_mainend_997": "\\E3IT'S STRANGE./", "obj_mainend_998": "\\E3ASGORE^1, ALPHYS^1,\nMETTATON^1, AND\nUNDYNE WENT AWAY./", "obj_mainend_999": "\\E0SANS SAYS THEY\nWENT ON VACATION./", "obj_mainend_1000": "I HOPE THEY'RE\nHAVING FUN!!!/", "obj_mainend_1001": "\\E3OH YEAH./", "obj_mainend_1002": "\\E0I'M THE RULER OF\nTHE UNDERGROUND\nNOW!!!/", "obj_mainend_1003": "EVERYTHING IS\nIMPROVING A LOT\nHERE./", "obj_mainend_1004": "PRODUCTIVITY IS UP!/", "obj_mainend_1005": "BECAUSE I TELL\nEVERYONE TO KEEP\nWORKING./", "obj_mainend_1006": "AND^1, NO ONE GOES\nHUNGRY!!!/", "obj_mainend_1007": "BECAUSE I COOK\nEVERYONE\nSPAGHETTI./", "obj_mainend_1008": "\\E3MEANWHILE^1, MY\nBROTHER HANDLES\nTHE PAPERWORK./", "obj_mainend_1009": "\\E3STRANGELY..^1.\nHE SEEMS TO BE\nWORKING HARD?/", "obj_mainend_1010": "\\E3THIS SOUNDS MESSED\nUP..^1. BUT.../", "obj_mainend_1011": "\\E5I'M PROUD..^1.\nOF HIM???/", "obj_mainend_1012": "OH NO!!!!/", "obj_mainend_1013": "\\E0AS FOR OUR HUMAN\nPOLICY.../", "obj_mainend_1014": "\\E3WE'VE DECIDED^1, UM./", "obj_mainend_1015": "SANS^1, WHAT WAS IT?/", "obj_mainend_1017": "\\E2* we can't judge\n humans to be all\n good or all bad./", "obj_mainend_1019": "\\E0RIGHT^1!\nSO IT'S CASE-BY-\nCASE!/", "obj_mainend_1020": "IF THEY'RE EVIL..^1.\nWE GIVE THEM\nPUZZLES!/", "obj_mainend_1021": "IF THEY'RE GOOD..^1.\nWE ALSO GIVE\nTHEM PUZZLES!/", "obj_mainend_1022": "THAT SEEMS TO BE\nTHE BEST WAY!/", "obj_mainend_1023": "\\E0.../", "obj_mainend_1024": "\\E3.../", "obj_mainend_1025": "IS SANS GONE?/", "obj_mainend_1026": "\\E6YOU KNOW.../", "obj_mainend_1027": "DON'T TELL MY\nBROTHER, BUT.../", "obj_mainend_1028": "DESPITE THE\nIMPROVEMENTS\nWE'VE MADE.../", "obj_mainend_1029": "SOMETIMES THIS JOB\nIS KIND OF HARD./", "obj_mainend_1030": "SINCE THE KING\nWENT AWAY.../", "obj_mainend_1031": "LOTS OF PEOPLE\nJUST WANT TO\nGIVE UP./", "obj_mainend_1032": "SOMETIMES, EVEN MY\nBEST\nENCOURAGEMENT.../", "obj_mainend_1033": "DOESN'T WORK./", "obj_mainend_1034": "AND^1, AND^1, I MISS\nUNDYNE^1, TOO./", "obj_mainend_1035": "SHE NEVER ANSWERS\nMY PHONE CALLS.../", "obj_mainend_1036": "\\E5SHE MUST BE\n HAVING A LOT OF\nFUN ON VACATION./", "obj_mainend_1037": "\\E6I JUST WISH SHE'D\nSEND A POSTCARD./", "obj_mainend_1038": ".../", "obj_mainend_1039": "\\E5BUT HEY!!!/", "obj_mainend_1040": "\\E4I WON'T GIVE UP!/", "obj_mainend_1041": "I CAN'T GIVE UP!/", "obj_mainend_1042": "I HAVE TO MAKE\nEVERYONE GIVE UP\nGIVING UP!/", "obj_mainend_1043": "\\E0WE'LL GET OUT\nOF HERE^1, SLOWLY!!!/", "obj_mainend_1044": "THEN WE CAN ALL\nHANG OUT AGAIN!!!/", "obj_mainend_1045": "\\E0NYEH HEH HEH!!!/%%", "obj_mainend_1055": "\\E3* it's been a while^1,\n huh?/", "obj_mainend_1056": "* .../", "obj_mainend_1057": "* things have gotten\n pretty bad here./", "obj_mainend_1058": "\\E0* everyone considered a\n leader disappeared\n overnight./", "obj_mainend_1059": "\\E1* it's gotten so quiet./", "obj_mainend_1060": "\\E3* there's a bad feeling\n hanging over\n everyone./", "obj_mainend_1061": "* like everyone's just\n going to die here^1,\n trapped in the dark.../", "obj_mainend_1062": "\\E2* ... i bet you're\n wondering why i'm\n not the ruler./", "obj_mainend_1063": "\\E1* eh./", "obj_mainend_1064": "\\E1* i'm not cut out\n for something like\n that./", "obj_mainend_1065": "\\E2* i like to take it\n easy^1, you know?/", "obj_mainend_1066": "\\E2* .../", "obj_mainend_1067": "\\E3* ... that's a joke./", "obj_mainend_1068": "\\E3* this is what happens\n when people like me\n take it easy./", "obj_mainend_1069": "* .../", "obj_mainend_1070": "\\E4* see ya./%%", "obj_mainend_1074": "\\E0* hey^1, at least things\n are less crowded./", "obj_mainend_1075": "\\E1* 'cause of all the\n people you killed./", "obj_mainend_1076": "\\E2* hope that was a good\n experience for you./", "obj_mainend_1077": "\\E3* .../", "obj_mainend_1078": "\\E2* just kidding^1.\n* i don't really hope\n that./", "obj_mainend_1079": "\\E4* go to hell./%%", "obj_mainend_1092": "\\E3* it's been a while^1,\n huh?/", "obj_mainend_1093": "* .../", "obj_mainend_1094": "\\E1* it seems a number of\n important people\n disappeared overnight./", "obj_mainend_1095": "* but no one else was\n harmed./", "obj_mainend_1096": "\\E0* the people were\n confused^1.\n* it was complete bedlam./", "obj_mainend_1097": "\\E3* somehow^1, at the end of\n the day.../", "obj_mainend_1098": "\\E1* a small^1, white dog\n became president of\n the underground./", "obj_mainend_1099": "\\E0* it sleeps on the\n throne and does\n absolutely nothing./", "obj_mainend_1100": "\\E1* strangely^1, it seems\n this is the best\n life for everyone./", "obj_mainend_1101": "\\E2* thanks./%%", "obj_mainend_1112": "\\E3* it's been a while^1,\n huh?/", "obj_mainend_1113": "* .../", "obj_mainend_1114": "\\E1* i'll be honest./", "obj_mainend_1115": "\\E2* i have no idea what\n happened for you\n to get here./", "obj_mainend_1116": "\\E1* this is actually some\n sort of error-\n handling message./", "obj_mainend_1117": "\\E3* so^1, if you're getting\n this ending.../", "obj_mainend_1118": "\\E1* tell whoever made the\n game^1, okay?/", "obj_mainend_1119": "\\E2* they'll fix it^1, or\n if it's a novel\n situation.../", "obj_mainend_1120": "\\E1* they might even add\n another ending to\n the game./", "obj_mainend_1121": "\\E3* chances are^1, though.../", "obj_mainend_1122": "\\E4* you're just a dirty\n hacker^1, aren't you?/", "obj_mainend_1123": "\\E1* yeah^1, get outta here./%%", "obj_mainend_1136": "\\E1* H..^1. hey./", "obj_mainend_1137": "\\E0* So..^1. you're the one\n who killed all my\n friends./", "obj_mainend_1139": "\\E1* I just called to tell\n you./", "obj_mainend_1141": "\\E0* I hate you./", "obj_mainend_1143": "\\E1* Yet..^1. strangely..^1.\n* It's because of you^1,\n that.../", "obj_mainend_1145": "\\E2* That I was forced to\n become a better\n person./", "obj_mainend_1147": "\\E0* When I first saw you\n hurting people.../", "obj_mainend_1148": "* I just sat there^1.\n* Watching you./", "obj_mainend_1149": "\\E1* I felt so guilty knowing\n I hadn't do anything\n to stop you./", "obj_mainend_1150": "\\E3* I felt like all I\n do was.../", "obj_mainend_1151": "\\E4* Was hope you would\n destroy me^1, too./", "obj_mainend_1152": "\\E1* But when Undyne called^1,\n with crazed desperation\n in her voice.../", "obj_mainend_1153": "\\E0* I..^1.\n* I realized I had to do\n something./", "obj_mainend_1154": "\\E1* Even if it meant\n everybody would.../", "obj_mainend_1155": "* Have to learn the\n truth about me./", "obj_mainend_1156": "\\E2* It's strange^1.\n* You know?/", "obj_mainend_1157": "\\E5* Even after all the\n bad things I did./", "obj_mainend_1158": "* People treated me like\n a hero./", "obj_mainend_1159": "\\E2* And then they..^1.\n* Asked me to run\n everything./", "obj_mainend_1160": "\\E5* So I'm trying my\n best^1, here./", "obj_mainend_1161": "\\E2* I think I have some\n good policies^1, but^1,\n y-you know.../", "obj_mainend_1162": "\\E1* Talking to people\n still makes me\n nervous./", "obj_mainend_1163": "\\E0* I'm no ASGORE^1,\n you know?/", "obj_mainend_1164": "\\E2* .../", "obj_mainend_1165": "\\E4* God..^1.\n* I miss everyone./", "obj_mainend_1166": "\\E3* Now that they're\n gone^1, it.../", "obj_mainend_1167": "* It feels so clear what\n I should have done./", "obj_mainend_1168": "\\E3* What I should have\n said./", "obj_mainend_1169": "\\E6* Undyne..^1.\n* Asgore.../", "obj_mainend_1170": "* Mettaton.../", "obj_mainend_1171": "\\E5* At least Sans is\n still here./", "obj_mainend_1172": "\\E4* He's..^1.\n* He's a good guy^1.\n* And with him around.../", "obj_mainend_1173": "\\E4* I.../", "obj_mainend_1174": "\\E2* Sigh./", "obj_mainend_1175": "\\E1* You know^1.\n* Just daydreaming here^1.\n* But.../", "obj_mainend_1176": "\\E5* I really should have\n killed you when I\n had the chance./%%", "obj_mandog_251": "Take my\nwife...\n's fleas.", "obj_mandog_252": "Don't\ntouch my\nhot dog.", "obj_mandog_253": "No. 2\nNuzzle\nChamps\n'98!!", "obj_mandog_254": "Let's\nkick\nhuman\ntail!!", "obj_mandog_259": "Hm?\nWhat's\nthat\nsmell?", "obj_mandog_260": "What!\nSmells\nlike a\n...", "obj_mandog_264": "Paws off\nyou\nsmelly\nhuman.", "obj_mandog_267": "Wow!!!\nPet by\nanother\npup!!!", "obj_mandog_272": "Stop!\nDon't\ntouch\nher!", "obj_mandog_273": "What\nabout\nme......\n........", "obj_mandog_280": "Whine.", "obj_mandog_281": "Whimper.", "obj_mandog_284": "%%%", "obj_mandog_474": "* Dogamy is brokenhearted.", "obj_mandog_490": "* DOGAMY - ATK 14 DEF 5\n* Husband of Dogaressa.\n* Knows only what he smells./^", "obj_mandog_498": "* The Dogs sniff you again.../", "obj_mandog_499": "* But you smell just as\n weird as before!/^", "obj_mandog_500": "* The Dogs sniff you again.../", "obj_mandog_501": "* After rolling in the dirt^1,\n you smell all right!/^", "obj_mandog_502": "* The Dogs already know you\n smell fine./^", "obj_mandog_503": "* Dogamy won't even lift\n up his snout./^", "obj_mandog_513": "* Dogamy just growls at\n you./^", "obj_mandog_516": "* The Dogs are too suspicious\n of your smell./^", "obj_mandog_517": "* You pet Dogamy./^", "obj_mandog_527": "* You roll around in the\n dirt and snow./", "obj_mandog_528": "* You smell like a weird\n puppy./^", "obj_memoryhead_166": "Come\njoin\nthe\nfun.", "obj_memoryhead_167": "It's a\nreal\nget\ntogether", "obj_memoryhead_168": "Lorem\nipsum\ndocet", "obj_memoryhead_169": "Become\none of\nus!", "obj_memoryhead_171": "Come\njoin\nthe\nfun.", "obj_memoryhead_181": "That's\na\nshame.", "obj_memoryhead_182": "Oh\nwell.", "obj_memoryhead_183": "Be\nseeing\nyou.", "obj_memoryhead_188": "Then,\nhold\nstill.", "obj_memoryhead_189": "Just\na\nmoment.", "obj_memoryhead_190": "You'll\nbe with\nus\nshortly.", "obj_memoryhead_195": "%%%", "obj_memoryhead_420": "* But nobody came.", "obj_memoryhead_421": "* But nobody came.", "obj_memoryhead_422": "* But nobody came.", "obj_memoryhead_423": "* But nobody came.", "obj_memoryhead_424": "* Smells like batteries.", "obj_memoryhead_425": "* Seems like it doesn't\n care anymore.", "obj_memoryhead_426": "* Monster has low HP.", "obj_memoryhead_461": "* No data available./^", "obj_memoryhead_472": "* The enemy put a piece of\n itself in your inventory./^", "obj_memoryhead_474": "* But your inventory was full./^", "obj_memoryhead_484": "* AT - \\[1] DF - \\[2] /^", "obj_memoryhead_493": "* You take out your CELL PHONE^1.\n* You can hear voices through\n the receiver...!/^", "obj_memoryhead_511": "* MEMORYHEAD/^", "obj_mett_bossintro_174": "Ohhhh my./", "obj_mett_bossintro_175": "If you flipped my\nswitch, that can\nonly mean one\nthing./", "obj_mett_bossintro_176": "You're desperate\nfor the premiere\nof my new body./", "obj_mett_bossintro_177": "How rude.../", "obj_mett_bossintro_178": "Lucky for you,\nI've been aching\nto show this off\nfor a long time./", "obj_mett_bossintro_179": "So..^1. as thanks^1,\nI'll give you a\nhandsome reward./", "obj_mett_bossintro_180": "I'll make your\nlast living\nmoments.../%%", "obj_mett_bossintro_213": "ABSOLUTELY beautiful!/%%", "obj_mettaton_neo_449": "* Stage lights are blaring.", "obj_mettaton_neo_461": "* Stage lights are blaring.", "obj_mettaton_neo_482": "* METTATON NEO - 90 ATK 9 DEF\n* Dr. Alphys's greatest\n invention./^", "obj_mettaton_neo_535": "\\E6G...\nGUESS SHE SHOULD\nHAVE WORKED MORE\nON THE DEFENSES.../", "obj_mettaton_neo_536": "\\E6.../", "obj_mettaton_neo_537": "\\E6YOU MAY HAVE\nDEFEATED ME...\nBUT.../", "obj_mettaton_neo_538": "\\E4I KNOW.\nI CAN TELL FROM\nTHAT STRIKE, DARLING./", "obj_mettaton_neo_539": "\\E5YOU WERE HOLDING\nBACK./", "obj_mettaton_neo_540": "\\E6YES, ASGORE WILL\nFALL EASILY TO\nYOU.../", "obj_mettaton_neo_541": "\\E5BUT YOU WON'T\nHARM HUMANITY,\nWILL YOU?/", "obj_mettaton_neo_542": "\\E1YOU AREN'T\nABSOLUTELY EVIL./", "obj_mettaton_neo_543": "\\E5IF YOU WERE\nTRYING TO BE,\nTHEN YOU MESSED UP./", "obj_mettaton_neo_544": "\\E0AND SO LATE INTO\nTHE SHOW, TOO./", "obj_mettaton_neo_545": "\\E0HA... HA.\nAT LEAST NOW,\nI CAN REST EASY./", "obj_mettaton_neo_546": "\\E3KNOWING ALPHYS AND\nTHE HUMANS WILL\nLIVE ON...!/%%", "obj_mettaton_neo_550": "\\E6GH.../", "obj_mettaton_neo_551": "\\E5GUESS YOU DON'T\nWANNA JOIN MY\nFAN CLUB...?/%%", "obj_mettaton_npc_63": "* Capital wenisberry./%%", "obj_mettaton_npc_69": "\\W* \\YMILK^1, SUGAR^1, \\WAND\\Y EGGS\\W!\n* YOU SHOULD BE ABLE TO FIND\n THEM ON THE BACK COUNTER!/%%", "obj_mettaton_npc_77": "* GREAT JOB^1!\n* JUST PUT THEM IN THE MIDDLE\n OF THIS COUNTER!/%%", "obj_mettaton_npc_82": "* WHAT'S THE MATTER?\n* NOT A CAN FAN?\n* THAT'S TOO BAD!/", "obj_mettaton_npc_83": "* MTT-BRAND USES ONLY THE\n FRESHEST ARTIFICIAL INGREDIENTS\n AND CHEMICALS!/%%", "obj_mettatonb_quiz_255": "LET'S START WITH\nAN EASY ONE!!/%%", "obj_mettatonb_quiz_258": "HERE'S YOUR TERRIFIC\nPRIZE!/%%", "obj_mettatonb_quiz_262": "ENOUGH ABOUT YOU.\nLET'S TALK ABOUT ME!/%%", "obj_mettatonb_quiz_266": "HERE'S ANOTHER EASY\nONE FOR YOU!/%%", "obj_mettatonb_quiz_270": "DON'T 'COUNT'\nON YOUR VICTORY.../%%", "obj_mettatonb_quiz_274": "LET'S PLAY MEMORY\nGAME./%%", "obj_mettatonb_quiz_278": "BUT CAN YOU GET\nTHIS ONE???/%%", "obj_mettatonb_quiz_282": "HERE'S A SIMPLE\nONE./%%", "obj_mettatonb_quiz_286": "TIME TO BREAK OUT\nTHE BIG GUNS!!/%%", "obj_mettatonb_quiz_294": "%%%", "obj_mettatonb_quiz_490": "* Mettaton.", "obj_mettatonb_quiz_514": "* METTATON - ATK 30 DEF 255\n* His metal body renders him\n invulnerable to attack./^", "obj_mettatonb_quiz_524": "* Screaming is against the\n rules./^", "obj_mettatonb_second_256": "THIS IS IT, DARLING!\nSAY GOODBYE!/%%", "obj_mettatonb_second_265": "HA!\nTHAT BUTTON WON'T\nSAVE YOU NOW, DARLING!/%%", "obj_mettatonb_second_268": "YOU WOULDN'T DARE\nUSE THE [ACT] COMMAND\nAND PRESS THAT\nBUTTON!/%%", "obj_mettatonb_second_271": "THAT'S RIGHT!\nDON'T PRESS IT!\nI'LL DESTROY YOU!/%%", "obj_mettatonb_second_274": "WITHOUT THAT BUTTON,\nYOU ARE INCHING\nCLOSER AND CLOSER\nTO YOUR DEMISE!/%%", "obj_mettatonb_second_277": "ANY MINUTE NOW!\n /%%", "obj_mettatonb_second_280": "ANY... MINUTE...\n....NOW!/%%", "obj_mettatonb_second_284": ".............\n............/%%", "obj_mettatonb_second_290": "..........\n...(COUGH)/%%", "obj_mettatonb_second_299": "OH!!!\nTHAT YELLOW GLOW...!/%%", "obj_mettatonb_second_300": "TOOK YOU LONG\nENOUGH!/%%", "obj_mettatonb_second_542": "* Mettaton.", "obj_mettatonb_second_564": "* METTATON - ATK 30 DEF 255\n* His metal body STILL renders\n him invulnerable to attack./^", "obj_mettatonb_second_574": "* You yell..^1.\n* Nothing happened./^", "obj_mettatonb_second_579": "* You press the yellow button^1.\n* The phone is resonating with\n Mettaton's presence...!/^", "obj_mettatonb_second_640": "IS THAT YOUR PHONE?\nYOU'D BETTER ANSWER\nIT!/%%", "obj_mettatonb_second_652": "H-hey!!\nTh-this seems bad,\nbut don't worry!!/", "obj_mettatonb_second_653": "Th-there's one last\nthing I installed\non your phone...!/", "obj_mettatonb_second_654": "\\WYou see that\\Y \nyellow button\\W...?/", "obj_mettatonb_second_655": "Go to this phone's\n[[ACT]] menu and\npress it!!!/%%", "obj_mettatonb_second_662": "* Your phone's [[ACT]] menu is\n glowing.", "obj_mettatonb_second_703": "Now press \\*Z!!!", "obj_mettatonb_second_746": "OOOH!/", "obj_mettatonb_second_747": "OOOOOOOH!/", "obj_mettatonb_second_748": "YOU'VE DEFEATED ME!!/", "obj_mettatonb_second_749": "HOW CAN THIS BE,\nYOU WERE STRONGER\nTHAN I THOUGHT, ETC./%%", "obj_mettatonb_second_757": "WHATEVER.", "obj_mettatonb_third_214": "THIS IS IT, DARLING!\nSAY GOODBYE!/%%", "obj_mettatonb_third_224": "YES, I WAS THE ONE\nTHAT RE-ARRANGED\nTHE CORE!/", "obj_mettatonb_third_225": "I WAS THE ONE THAT\nHIRED EVERYONE TO\nKILL YOU!/", "obj_mettatonb_third_226": "THAT, HOWEVER, WAS A\nSHORT-SIGHTED PLAN./", "obj_mettatonb_third_227": "YOU KNOW WHAT WOULD\nBE A HUNDRED TIMES\nBETTER?/", "obj_mettatonb_third_228": "KILLING YOU MYSELF!!/%%", "obj_mettatonb_third_233": "LISTEN, DARLING.\nI'VE SEEN YOU FIGHT./", "obj_mettatonb_third_234": "YOU'RE WEAK./", "obj_mettatonb_third_235": "IF YOU CONTINUE\nFORWARD, ASGORE WILL\nTAKE YOUR SOUL./", "obj_mettatonb_third_236": "AND WITH YOUR SOUL,\nASGORE WILL DESTROY\nHUMANITY./%%", "obj_mettatonb_third_241": "BUT IF I GET YOUR\nSOUL, I CAN STOP\nASGORE'S PLAN!/", "obj_mettatonb_third_242": "I CAN SAVE HUMANITY\nFROM DESTRUCTION!/%%", "obj_mettatonb_third_247": "THEN, USING YOUR SOUL,\nI'LL CROSS THROUGH\nTHE BARRIER.../", "obj_mettatonb_third_248": "AND BECOME THE STAR\nI'VE ALWAYS DREAMED\nOF BEING!/", "obj_mettatonb_third_249": "HUNDREDS, THOUSANDS.../", "obj_mettatonb_third_250": "NO!\nMILLIONS OF HUMANS\nWILL WATCH ME!/%%", "obj_mettatonb_third_255": "GLITZ! GLAMOUR!\nI'LL FINALLY HAVE\nIT ALL!/", "obj_mettatonb_third_256": "SO WHAT IF A FEW\nPEOPLE HAVE TO DIE?/", "obj_mettatonb_third_257": "THAT'S SHOW BUSINESS,\nBABY!/%%", "obj_mettatonb_third_523": "* Mettaton.", "obj_mettatonb_third_545": "* METTATON - ATK 30 DEF 255\n* Seriously^1, his metal body\n is invulnerable!/^", "obj_mettatonb_third_555": "* This is probably what you'll\n do if things continue in\n this manner./^", "obj_mettatonb_third_560": "* You tell Mettaton that there's\n a mirror behind him./%%", "obj_mettatonb_third_644": "U..uh... I can't see\nwhat's going on in\nthere, but.../", "obj_mettatonb_third_645": "D-d-don't give up,\nokay!?/", "obj_mettatonb_third_646": "Th... there's o-one\nl-l-last way to beat\nMettaton.../", "obj_mettatonb_third_647": "It's... um... it's.../", "obj_mettatonb_third_648": "This is a work in-\nprogress, so don't\njudge it too hard.../", "obj_mettatonb_third_649": "But, you know how\nMettaton always faces\nf-f-forward?/", "obj_mettatonb_third_650": "That's because\nthere's a switch\non his backside./", "obj_mettatonb_third_651": "S-s-so if y-y-you\nc-c-can turn him\naround... um.../", "obj_mettatonb_third_652": "And, umm... press\nth-th-th-the\nswitch.../", "obj_mettatonb_third_653": "He'll be... um...\nHe'll be.../", "obj_mettatonb_third_654": "Vulnerable./", "obj_mettatonb_third_655": "Well, g-g-gotta go!/%%", "obj_mettatonb_third_688": "* Seems like a good time to\n turn Mettaton around.", "obj_mettatonb_third_820": "OH???\nA MIRROR???/", "obj_mettatonb_third_821": "RIGHT, I HAVE TO\nLOOK PERFECT FOR\nOUR GRAND FINALE!/%%", "obj_mettatonb_third_831": "HMMM...\nI DON'T SEE IT...\nWHERE IS IT...?/%%", "obj_mettatonb_third_848": "DID YOU./", "obj_mettatonb_third_849": "JUST FLIP./", "obj_mettatonb_third_850": "MY SWITCH?/%%", "obj_mettatonb_third_943": "THAT WORTHLESS PEA-\nSHOOTER WON'T WORK\nON ME, DARLING. ^3 %", "obj_mettatonb_third_944": "DON'T YOU UNDERSTAND\nWHAT ACTING IS!?^3 %%", "obj_mettatonb_third_952": "* Mettaton.", "obj_mettatonex_167": ".../%%", "obj_mettatonex_190": "Lights!\nCamera!\nAction!/%%", "obj_mettatonex_196": "Drama!\nRomance!\nBlood-\nshed!/%%", "obj_mettatonex_202": "I'm the\nidol\neveryone\ncraves!/%%", "obj_mettatonex_208": "Smile\nfor the\ncamera!/%%", "obj_mettatonex_214": "Oooh, it's time\nfor a pop quiz!/", "obj_mettatonex_215": "I hope you brought\na keyboard.../", "obj_mettatonex_215_console": "Have fun with that\non-screen keyboard.../", "obj_mettatonex_216": "This one's an\nessay question!/%%", "obj_mettatonex_222": "Your essay really\nshowed everyone\nyour heart./", "obj_mettatonex_223": "Why don't I show\nyou mine?/%%", "obj_mettatonex_231": "Ooooh,\nI'm just\nwarming\nup!/%%", "obj_mettatonex_237": "But how are you\non the dance floor!?/%%", "obj_mettatonex_244": "Can you\nkeep up\nthe\npace!?/%%", "obj_mettatonex_253": "Lights!\nCamera\nBombs!/%%", "obj_mettatonex_259": "Things\nare\nblowing\nup!/%%", "obj_mettatonex_267": "Time for our union-\nregulated break!/%%", "obj_mettatonex_274": "We've grown so\ndistant, darling.../", "obj_mettatonex_275": "How about another\nheart-to-heart?/%%", "obj_mettatonex_285": "A.. arms?\nWh... who needs arms\nwith legs like\nthese?/", "obj_mettatonex_286": "I'm still going\nto win!/%%", "obj_mettatonex_297": "Come on\n...!/%%", "obj_mettatonex_307": "The show\n...\nmust go\non!/%%", "obj_mettatonex_317": "Dr...\nDrama!\nA...\nAction!/%%", "obj_mettatonex_329": "\\E5L... lights...\nC... camera.../", "obj_mettatonex_330": "Enough of this!\nDo you really want\nhumanity to perish!?/", "obj_mettatonex_331": "\\E7... or do you just\nbelieve in yourself\nthat much?/%%", "obj_mettatonex_353": "Haha, how inspiring!/", "obj_mettatonex_354": "Well, darling!\nIt's either me\nor you!/", "obj_mettatonex_355": "\\E4But I think we both\nalready know who's\ngoing to win./", "obj_mettatonex_356": "\\E8Witness the true\npower of humanity's\nstar!/%%", "obj_mettatonex_368": "... then.../", "obj_mettatonex_369": "\\E8Are YOU the star?/", "obj_mettatonex_370": "Can you really\nprotect humanity!?/%%", "obj_mettatonex_638": "* Mettaton.", "obj_mettatonex_639": "* Mettaton.", "obj_mettatonex_640": "* Mettaton.", "obj_mettatonex_641": "* Mettaton.", "obj_mettatonex_642": "* Smells like Mettaton.", "obj_mettatonex_644": "* Mettaton has low HP.", "obj_mettatonex_677": "* METTATON EX - ATK 47 DEF 47\n* His weak point is his\n heart-shaped core./^", "obj_mettatonex_691": "* You say you aren't going\n to get hit at ALL./", "obj_mettatonex_692": "* Ratings gradually increase\n during Mettaton's turn./^", "obj_mettatonex_706": "* You posed dramatically^1.\n* The audience nods./^", "obj_mettatonex_708": "* Despite being hurt^1, you\n posed dramatically^1.\n* The audience applauds./^", "obj_mettatonex_710": "* Despite being wounded^1, you\n posed dramatically^1.\n* The audience gasps./^", "obj_mettatonex_712": "* With the last of your power^1,\n you pose dramatically^1.\n* The audience screams./^", "obj_mettatonex_726": "* You turn and scoff at the\n audience./", "obj_mettatonex_727": "* They're rooting for your\n destruction this turn!/^", "obj_mettatonex_770": "H.. ha.../", "obj_mettatonex_771": "So I was wrong./", "obj_mettatonex_772": "Darling.../", "obj_mettatonex_773": "\\E1You really are\nstrong enough to\nget past ASGORE./", "obj_mettatonex_774": "\\E0Well then.../", "obj_mettatonex_775": "It's time for\nyou to go./", "obj_mettatonex_776": "\\E0Don't worry about\nme./", "obj_mettatonex_777": "I might seem like\nI'm dying now^1,\nbut.../", "obj_mettatonex_778": "\\E1Dr. Alphys can\nalways repair me./", "obj_mettatonex_779": "\\E0And... besides.../", "obj_mettatonex_780": "Even if I'm not\ncut out to be\na star.../", "obj_mettatonex_781": "\\E1I still got to\nperform for a\nhuman, didn't I?/", "obj_mettatonex_782": "So, thank you,\ndarling.../%%", "obj_mettatonex_804": "\\E1You've been a\ngreat audience!/%%", "obj_mettatonex_836": "OOH^1, LOOK AT\nTHESE RATINGS!!!/", "obj_mettatonex_837": "\\E6THIS IS THE MOST\nVIEWERS I'VE EVER\nHAD!!!/", "obj_mettatonex_838": "WE'VE REACHED THE\nVIEWER CALL-IN\nMILESTONE!/", "obj_mettatonex_839": "\\E8ONE LUCKY VIEWER\nWILL HAVE THE CHANCE\nTO TALK TO ME.../", "obj_mettatonex_840": "\\E7... BEFORE I LEAVE\nTHE UNDERGROUND\nFOREVER!!/", "obj_mettatonex_841": "\\E9LET'S SEE WHO\nCALLS IN FIRST!/%%", "obj_mettatonex_866": "\\E0HI^1, YOU'RE ON TV!/", "obj_mettatonex_867": "WHAT DO YOU HAVE\nTO SAY ON THIS^1,\nOUR LAST SHOW???/%%", "obj_mettatonex_880": "...../", "obj_mettatonex_881": "oh......../", "obj_mettatonex_882": "\\E1hi..^1.\nmettaton.../", "obj_mettatonex_883": "i really liked\nwatching your show.../", "obj_mettatonex_884": "my life is pretty\nboring..^1. but.../", "obj_mettatonex_885": "seeing you on the\nscreen..^1. brought\nexcitement to my\nlife..^1. vicariously/", "obj_mettatonex_886": "i can't tell^1, but..^1.\ni guess this is\nthe last episode...?/", "obj_mettatonex_887": "\\E3i'll miss you..^1.\nmettaton....../", "obj_mettatonex_888": "... oh...^1. i didn't\nmean to talk so\nlong.../", "obj_mettatonex_889": "\\E2oh........../%%", "obj_mettatonex_900": "NO^1, WAIT^1!\nWAIT^1, BL.../", "obj_mettatonex_901": "\\E1H..^1.\nTHEY ALREADY HUNG\nUP./", "obj_mettatonex_902": "\\E3.../", "obj_mettatonex_903": "\\E0I'LL TAKE ANOTHER\nCALLER!!!/%%", "obj_mettatonex_915": "\\E1Mettaton^1, your show\nmade us so happy!/%%", "obj_mettatonex_928": "Mettaton^1, I don't\nknow what I'll\nwatch without you./%%", "obj_mettatonex_941": "Mettaton^1, there's\na Mettaton-shaped\nhole in my Mettaton-\nshaped heart./%%", "obj_mettatonex_964": "\\E3AH..^1. I.../", "obj_mettatonex_965": "I SEE.../", "obj_mettatonex_966": "\\E4.../", "obj_mettatonex_967": "EVERYONE..^1.\nTHANK YOU SO MUCH./", "obj_mettatonex_968": ".../", "obj_mettatonex_969": "\\E0DARLING./", "obj_mettatonex_970": "\\E1PERHAPS..^1. IT MIGHT BE\nBETTER IF I STAY\nHERE FOR A WHILE./", "obj_mettatonex_971": "\\E2HUMANS ALREADY HAVE\nSTARS AND IDOLS^1,\nBUT MONSTERS.../", "obj_mettatonex_972": "\\E0THEY ONLY HAVE ME./", "obj_mettatonex_973": "\\E1IF I LEFT..^1.\nTHE UNDERGROUND WOULD\nLOSE ITS SPARK./", "obj_mettatonex_974": "\\E3I'D LEAVE AN ACHING\nVOID THAT CAN NEVER\nBE FILLED./", "obj_mettatonex_975": "\\E0SO..^1. I THINK I'LL\nHAVE TO DELAY MY\nBIG DEBUT./", "obj_mettatonex_976": "\\E2BESIDES./", "obj_mettatonex_977": "\\E1YOU'VE PROVEN TO\nBE VERY STRONG./", "obj_mettatonex_978": "\\E0PERHAPS..^1. EVEN STRONG\nENOUGH TO GET PAST\nASGORE./", "obj_mettatonex_979": "\\E0I'M SURE YOU'LL BE\nABLE TO PROTECT\nHUMANITY./", "obj_mettatonex_980": "\\E4HA^1, HA.../", "obj_mettatonex_981": "IT'S ALL FOR THE\nBEST^1, ANYWAY./", "obj_mettatonex_982": "\\E3THE TRUTH IS^1, THIS\nFORM'S ENERGY\nCONSUMPTION IS.../", "obj_mettatonex_983": "INEFFICIENT./", "obj_mettatonex_984": "IN A FEW MOMENTS^1,\nI'LL RUN OUT OF\nBATTERY POWER^1, AND.../", "obj_mettatonex_985": "\\E4WELL./", "obj_mettatonex_986": "\\E0I'LL BE ALRIGHT./", "obj_mettatonex_987": "\\E5KNOCK 'EM DEAD^1,\nDARLING./", "obj_mettatonex_988": "\\E0AND EVERYONE..^1.\nTHANK YOU./", "obj_mettatonex_989": "YOU'VE BEEN A\nGREAT AUDIENCE!/%%", "obj_mettboss_event_170": "* REALLY^1?\n* WHERE?/%%", "obj_mettboss_event_187": "* CLEVER..^1.\n* VERY CLEVER./%%", "obj_mettboss_event_230": "* OH YES.\n* THERE YOU ARE, DARLING./", "obj_mettboss_event_231": "* IT'S TIME TO HAVE OUR\n LITTLE SHOWDOWN./", "obj_mettboss_event_232": "* IT'S TIME TO FINALLY STOP\n THE \"MALFUNCTIONING\" ROBOT./", "obj_mettboss_event_233": "* ... NOT!!!/", "obj_mettboss_event_234": "* MALFUNCTION?\n* REPROGRAMMING?\n* GET REAL./", "obj_mettboss_event_235": "* THIS WAS ALL JUST A BIG\n SHOW./", "obj_mettboss_event_236": "* AN ACT./", "obj_mettboss_event_237": "* ALPHYS HAS BEEN PLAYING\n YOU FOR A FOOL THE\n WHOLE TIME./", "obj_mettboss_event_238": "* AS SHE WATCHED YOU ON THE\n SCREEN^1, SHE GREW ATTACHED\n TO YOUR ADVENTURE./", "obj_mettboss_event_239": "* SHE DESPERATELY WANTED TO\n BE A PART OF IT./", "obj_mettboss_event_240": "* SO SHE DECIDED TO INSERT\n HERSELF INTO YOUR STORY./", "obj_mettboss_event_241": "* SHE REACTIVATED PUZZLES^1.\n* SHE DISABLED ELEVATORS^1.\n* SHE ENLISTED ME TO TORMENT YOU./", "obj_mettboss_event_242": "* ALL SO SHE COULD SAVE\n YOU FROM DANGERS THAT\n DIDN'T EXIST./", "obj_mettboss_event_243": "* ALL SO YOU WOULD THINK\n SHE'S THE GREAT PERSON.../", "obj_mettboss_event_244": "* THAT SHE'S NOT./", "obj_mettboss_event_245": "* AND NOW^1, IT'S TIME FOR\n HER FINEST HOUR./", "obj_mettboss_event_247": "* AT THIS VERY MOMENT,\n ALPHYS IS WAITING OUTSIDE\n THE ROOM./", "obj_mettboss_event_248": "* DURING OUR \"BATTLE,\" SHE\n WILL INTERRUPT./", "obj_mettboss_event_249": "* SHE WILL PRETEND TO\n \"DEACTIVATE\" ME, \"SAVING\" YOU\n ONE FINAL TIME./", "obj_mettboss_event_250": "* FINALLY.\n* SHE'LL BE THE HEROINE OF\n YOUR ADVENTURE./", "obj_mettboss_event_251": "* YOU'LL REGARD HER SO HIGHLY\n SHE'LL EVEN BE ABLE TO\n CONVINCE YOU NOT TO LEAVE./", "obj_mettboss_event_252": "* ... OR NOT./", "obj_mettboss_event_253": "* YOU SEE, I'VE HAD ENOUGH OF\n THIS PREDICTABLE CHARADE./", "obj_mettboss_event_254": "* I HAVE NO DESIRE TO HARM\n HUMANS.\n* FAR FROM IT, ACTUALLY./", "obj_mettboss_event_255": "* MY ONLY DESIRE IS TO\n ENTERTAIN./", "obj_mettboss_event_256": "* AFTER ALL, THE AUDIENCE\n DESERVES A GOOD SHOW,\n DON'T THEY?/", "obj_mettboss_event_257": "* AND WHAT'S A GOOD SHOW.../", "obj_mettboss_event_258": "* WITHOUT A PLOT TWIST?/%%", "obj_mettboss_event_263": "* MY^1, MY^1.\n* SO YOU'VE FINALLY ARRIVED./", "obj_mettboss_event_264": "* AFTER OUR FIRST MEETING^1, I\n REALIZED..^1.\n* SOMETHING GHASTLY./", "obj_mettboss_event_265": "* YOU'RE NOT JUST A THREAT\n TO MONSTERS..^1.\n* BUT HUMANITY^1, AS WELL./", "obj_mettboss_event_266": "* OH MY^1.\n* THAT'S AN ISSUE./", "obj_mettboss_event_267": "* YOU SEE^1, I CAN'T BE A\n STAR WITHOUT AN AUDIENCE./", "obj_mettboss_event_268": "* AND BESIDES.../", "obj_mettboss_event_269": "* THERE ARE SOME PEOPLE..^1.\n* I WANT TO PROTECT./%%", "obj_mettboss_event_303": "* H-hey!!^1!\n* Wh-wh-what's going on!?/", "obj_mettboss_event_304": "* Th-th-the door just\n locked itself!/%%", "obj_mettboss_event_321": "\\M1* SORRY^1, FOLKS^1!\n* THE OLD PROGRAM'S BEEN\n CANCELLED!!!/", "obj_mettboss_event_322": "* BUT WE'VE GOT A FINALE\n THAT WILL DRIVE YOU WILD!!/%%", "obj_mettboss_event_341": "\\M5* REAL DRAMA!!\n* REAL ACTION!!\n* REAL BLOODSHED!!/", "obj_mettboss_event_342": "* ON OUR NEW SHOW.../", "obj_mettboss_event_343": "* \"ATTACK OF THE KILLER\n ROBOT!\"/%%", "obj_mettboss_event_411": "* AH HA HA^1.\n* EAGER, AS ALWAYS, EH?/", "obj_mettboss_event_412": "* BUT DON'T TOUCH THAT DIAL.\n* THERE'S SOMETHING YOU\n HAVEN'T ACCOUNTED FOR./", "obj_mettboss_event_413": "* AS ANY TRUE FAN WOULD KNOW,\n I WAS FIRST CREATED AS\n A HUMAN ERADICATION ROBOT./", "obj_mettboss_event_414": "* IT WAS ONLY AFTER BECOMING A\n STAR THAT I WAS GIVEN A\n MORE... PHOTOGENIC BODY./", "obj_mettboss_event_415": "* HOWEVER./", "obj_mettboss_event_416": "* THOSE ORIGINAL FUNCTIONS\n HAVE NEVER BEEN FULLY\n REMOVED.../", "obj_mettboss_event_417": "* COME ANY CLOSER, AND\n I'LL BE FORCED TO SHOW\n YOU.../", "obj_mettboss_event_418": "\\M5* MY TRUE FORM!/%%", "obj_mettboss_event_443": "\\M0* FINE THEN!/", "obj_mettboss_event_444": "\\M5* RRRRREADY^1?\n* IIIIIIIT'S SHOWTIME!!!/%%", "obj_mettdestroyed_event_169": "* I..^1. I managed to open\n the lock^1!\n* Are you two.../%%", "obj_mettdestroyed_event_197": "* Oh my god./%%", "obj_mettdestroyed_event_222": "* Mettaton!/", "obj_mettdestroyed_event_223": "\\E1* Mettaton^1, are you.../%%", "obj_mettdestroyed_event_244": "* H..^1. hey.../", "obj_mettdestroyed_event_245": "* D..^1. don't worry\n about it.../", "obj_mettdestroyed_event_246": "* I can always.../", "obj_mettdestroyed_event_247": "\\E5* I can always build\n a different robot!/", "obj_mettdestroyed_event_248": "\\E6* .../", "obj_mettdestroyed_event_249": "\\E5* Why don't you go\n on ahead?/%%", "obj_mettdestroyed_event_254": "* ... thank GOD^1, it's just\n the batteries./", "obj_mettdestroyed_event_255": "\\E9* Mettaton^1, if you were\n gone^1, I would have..^1.\n* I would have.../", "obj_mettdestroyed_event_256": "\\E8* .../", "obj_mettdestroyed_event_257": "\\E6* I m-mean^1, h-hey^1, it's\n n-^1no problem^1, you\n know?/", "obj_mettdestroyed_event_258": "\\E5* He's just a robot^1, if\n you messed it up^1, I\n c-could always.../", "obj_mettdestroyed_event_259": "\\E6* J-just build another./", "obj_mettdestroyed_event_260": "\\E4* .../", "obj_mettdestroyed_event_261": "* Why don't you go\n on ahead?/%%", "obj_metteggs_58": "* (You found the eggs.)/%%", "obj_mettmilk_58": "* (You found the milk.)/%%", "obj_mettnews_artifact_117": "* Error Baby%%", "obj_mettnews_battleobj_199": "* Error./%%", "obj_mettnews_battleobj_204": "* Great job^1!\n* Keep heading around the\n room!/", "obj_mettnews_battleobj_205": "* Try to go for the\n one in the bottom-\n left next!/%%", "obj_mettnews_battleobj_209": "* Great job^1!\n* Keep heading around the\n room!/", "obj_mettnews_battleobj_210": "* Try to go for the\n one in the top-\n right next!/%%", "obj_mettnews_battleobj_214": "* Great job^1!\n* Head to the left\n next!/%%", "obj_mettnews_battleobj_218": "* Great job^1!\n* Head to the right\n next!/%%", "obj_mettnews_battleobj_223": "* You couldn't even\n get one bomb...!?/%%", "obj_mettnews_battleobj_246": "* Error,/%%", "obj_mettnews_battleobj_249": "* Great job^1!\n* Head for the center^1!\n* There's one left there!/%%", "obj_mettnews_battleobj_252": "* Great job^1!\n* Head for the center!/", "obj_mettnews_battleobj_253": "* I'm using^1, uh^1, EM fields\n to trap the glass of\n water there!/%%", "obj_mettnews_battleobj_257": "* Great job^1!\n* There's only one left\n in the bottom-right!/%%", "obj_mettnews_battleobj_261": "* Great job^1!\n* There's only one left\n at the top!/%%", "obj_mettnews_battleobj_265": "* Great job^1!\n* There's only one left\n at the top-right!/%%", "obj_mettnews_battleobj_269": "* Great job^1!\n* There's only one left\n at the bottom-left!/%%", "obj_mettnews_battleobj_275": "* It's..^1. it's.../%%", "obj_mettnewsevent_88": "* Ring.../", "obj_mettnewsevent_89": "\\TS \\E3 \\F6 \\TA %", "obj_mettnewsevent_90": "* Okay^1, I'm back!/", "obj_mettnewsevent_91": "\\E0* A-another dark room^1,\n huh?/", "obj_mettnewsevent_92": "\\E6* Don't worry!/", "obj_mettnewsevent_93": "\\E0* M-my hacking skills\n have got things\n covered!/%%", "obj_mettnewsevent_159": "\\E3* Are you serious?/%%", "obj_mettnewsevent_174": "* OHHHHHH YESSS!!!/", "obj_mettnewsevent_175": "* GOOD EVENING^1, BEAUTIES AND\n GENTLEBEAUTIES!/", "obj_mettnewsevent_176": "* THIS IS METTATON^1, REPORTING\n LIVE FROM MTT NEWS!/", "obj_mettnewsevent_177": "\\M2* AN INTERESTING SITUATION HAS\n ARISEN IN EASTERN HOTLAND!/", "obj_mettnewsevent_178": "\\M3* FORTUNATELY^1, OUR CORRESPONDENT\n IS OUT THERE^1, REPORTING LIVE!/", "obj_mettnewsevent_179": "\\M6* BRAVE CORRESPONDENT^1!\n* PLEASE FIND SOMETHING\n NEWSWORTHY TO REPORT!/", "obj_mettnewsevent_180": "\\M4* OUR TEN WONDERFUL VIEWERS\n ARE WAITING FOR YOU!!/%%", "obj_mettnewsevent_229": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A DOG!/", "obj_mettnewsevent_230": "\\M4* (CUE AUDIENCE AWWS)/", "obj_mettnewsevent_231": "\\M3* THAT'S RIGHT^1, FOLKS^1!\n* IT'S THE FEEL-GOOD\n STORY OF THE YEAR!/", "obj_mettnewsevent_232": "\\M4* LOOK AT ITS LITTLE\n EARS^1, TINY PAWS^1, FLUFFY\n TAIL.../", "obj_mettnewsevent_233": "* .../", "obj_mettnewsevent_234": "* WAIT A SECOND./", "obj_mettnewsevent_235": "\\M5* THAT'S NOT A TAIL!/", "obj_mettnewsevent_236": "\\M3* THAT'S.../", "obj_mettnewsevent_237": "\\M5* A FUSE!!!/%%", "obj_mettnewsevent_264": "\\M4* THAT'S RIGHT..^1.\n* THAT DOG.../", "obj_mettnewsevent_265": "\\M5* IS A BOMB!!!/", "obj_mettnewsevent_266": "\\M5* BUT DON'T PANIC!/", "obj_mettnewsevent_267": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!!!/%%", "obj_mettnewsevent_283": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A GLASS OF WATER!/", "obj_mettnewsevent_284": "\\M4* BUT WHAT'S ASTONISHING\n ABOUT THIS GLASS OF\n WATER.../", "obj_mettnewsevent_285": "\\M3* IS HOW UNINTERESTING IT IS!/", "obj_mettnewsevent_286": "\\M4* LIKE ALL GLASSES OF WATER^1,\n IT'S COMPRISED OF WATER^1,\n GLASS^1, NITROGLYCERIN.../", "obj_mettnewsevent_287": "* .../", "obj_mettnewsevent_288": "* WAIT A SECOND./", "obj_mettnewsevent_289": "\\M5* THAT'S NOT A GLASS OF\n WATER!!!/", "obj_mettnewsevent_290": "\\M3* THAT'S.../", "obj_mettnewsevent_291": "\\M5* A BOMB!!!/%%", "obj_mettnewsevent_318": "\\M5* OH NO!!^1!\n* THIS NEWS REPORT.../", "obj_mettnewsevent_319": "\\M5* IS TURNING INTO A DISASTER\n REPORT!!!/", "obj_mettnewsevent_320": "\\M3* BUT DON'T PANIC!/", "obj_mettnewsevent_321": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", "obj_mettnewsevent_337": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A MOVIE SCRIPT!/", "obj_mettnewsevent_338": "\\M5* OH MY^1!\n* AND IT LOOKS LIKE IT'S\n FOR MY LATEST FILM!/", "obj_mettnewsevent_339": "\\M3* LET'S NOT KEEP THEM WAITING^1!\n* LET'S OPEN IT UP AND GET\n THE SCOOP!/%%", "obj_mettnewsevent_372": "\\M4* ... OH??^1?\n* WHAT'S THAT INSIDE THE\n SCRIPT?/", "obj_mettnewsevent_373": "\\M4* THAT TICKING SOUND..^1.\n* THAT LIT FUSE.../", "obj_mettnewsevent_374": "\\M5* OH MY!!^1!\n* LOOKS LIKE I WAS WRONG\n ABOUT THE MOVIE!/", "obj_mettnewsevent_375": "* WE DEFINITELY HAVE A BOX\n OFFICE BOMB ON OUR HANDS!/", "obj_mettnewsevent_376": "* AND IT'S ABOUT TO BLAST\n YOU TO BITS!/", "obj_mettnewsevent_377": "\\M3* BUT DON'T GET TOO EXCITED!/", "obj_mettnewsevent_378": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", "obj_mettnewsevent_394": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A BASKETBALL!/", "obj_mettnewsevent_395": "\\M4* AH^1.\n* BASKETBALLS./", "obj_mettnewsevent_396": "\\M3* CIRCLES OF FUN^1.\n* ORBS OF JOY^1.\n* SPHERES OF AMUSEMENT./", "obj_mettnewsevent_397": "\\M4* BUT YOU SHOULDN'T PLAY\n WITH THIS ONE^1.\n* IT'S AN MTT-BRAND FASHIONBALL./", "obj_mettnewsevent_398": "\\M3* PROPER MAINTENANCE IS\n REQUIRED TO KEEP IT LOOKING\n GOOD./", "obj_mettnewsevent_399": "\\M3* AS YOU CAN SEE^1, EVEN EXPOSURE\n TO HUMAN BODY HEAT CAUSES\n THE PAINT TO SLOUGH OFF./", "obj_mettnewsevent_400": "* .../", "obj_mettnewsevent_401": "* WAIT A SECOND./", "obj_mettnewsevent_402": "* THAT'S NOT A BASKETBALL./%%", "obj_mettnewsevent_429": "\\M5* THAT'S A BOMB!!!/", "obj_mettnewsevent_430": "* OH NO!!^1!\n* THIS SPORT REVIEW.../", "obj_mettnewsevent_431": "* IS TURNING INTO A SHORT\n REVIEW!/", "obj_mettnewsevent_432": "* BECAUSE IT'LL BE OVER^1.\n* AFTER YOU BLOW UP./", "obj_mettnewsevent_434": "\\M3* BUT DON'T GET TOO EXCITED!/", "obj_mettnewsevent_435": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", "obj_mettnewsevent_449": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A PRESENT!/", "obj_mettnewsevent_450": "\\M4* AND IT'S TIME FOR THE\n UNBOXING VIDEO!!!/", "obj_mettnewsevent_451": "\\M5* LET'S FIND OUT WHAT'S\n INSIDE!!/%%", "obj_mettnewsevent_479": "\\M2* THAT ROUND^1, BLACK SHAPE..^1.\n* COULD IT BE???/", "obj_mettnewsevent_480": "\\M4* LOOKS LIKE CHRISTMAS CAME\n EARLY THIS YEAR./", "obj_mettnewsevent_481": "\\M5* IF SANTA GAVE PEOPLE BOMBS\n INSTEAD OF PRESENTS!!/", "obj_mettnewsevent_482": "\\M2* REALLY THOUGH^1.\n* A BOMB^1.\n* WHAT A THOUGHTFUL GIFT./", "obj_mettnewsevent_483": "\\M4* THEY EVEN DECIDED TO\n LIGHT IT FOR YOU!/", "obj_mettnewsevent_484": "\\M3* BUT DON'T GET TOO EXCITED!/", "obj_mettnewsevent_485": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", "obj_mettnewsevent_499": "\\M3* ATTENTION^1, VIEWERS^1!\n* OUR CORRESPONDENT HAS\n FOUND..^1. A VIDEO GAME!/", "obj_mettnewsevent_500": "\\M4* THIS ACTION-PACKED GAME\n IS GUARANTEED TO BLOW YOU\n AWAY!/", "obj_mettnewsevent_501": "\\M3* STRANGE ENEMIES^1!\n* STRANGE ALLIES^1!\n* ATTRACTIVE ROBOTS!/", "obj_mettnewsevent_502": "\\M4* FEATURING UP TO SIX\n ARBITRARY DIALOGUE CHOICES\n AT ONCE!/", "obj_mettnewsevent_503": "\\M5* CORRESPONDENT^1!\n* LET'S LOOK INSIDE THE CASE!/%%", "obj_mettnewsevent_531": "\\M4* ..^1.\n* THOSE RED CYLINDERS WITH\n BURNING FUSES.../", "obj_mettnewsevent_532": "\\M5* OH NO^1!\n* THIS GAME LITERALLY IS\n DYNAMITE!/", "obj_mettnewsevent_533": "\\M5* I GUESS THEY WERE RIGHT\n ALL ALONG!!!/", "obj_mettnewsevent_534": "\\M5* VIDEO-GAMES DO CAUSE\n VIOLENCE!/", "obj_mettnewsevent_535": "\\M4* OR AT LEAST THIS ONE'S\n ABOUT TO./", "obj_mettnewsevent_536": "\\M3* BUT DON'T GET TOO EXCITED!/", "obj_mettnewsevent_537": "\\M4* YOU HAVEN'T EVEN SEEN\n THE REST OF THE ROOM\n YET!/%%", "obj_mettnewsevent_609": "* OH MY!/", "obj_mettnewsevent_610": "* IT SEEMS EVERYTHING IN THIS\n AREA IS ACTUALLY A BOMB!/", "obj_mettnewsevent_613": "* THAT DOG'S A BOMB!/%%", "obj_mettnewsevent_618": "* THAT PRESENT'S A BOMB!/%%", "obj_mettnewsevent_649": "* THAT BASKETBALL'S A BOMB!/%%", "obj_mettnewsevent_654": "* THAT PRESENT'S A BOMB!/%%", "obj_mettnewsevent_684": "* EVEN MY WORDS ARE...!/%%", "obj_mettnewsevent_694": "\\TS ^7 %", "obj_mettnewsevent_695": " %%", "obj_mettnewsevent_708": "\\W* BRAVE CORRESPONDENT..^1.\n* IF YOU DON'T DEFUSE ALL OF\n THE BOMBS.../%%", "obj_mettnewsevent_730": "\\W*\\M9 THIS BIG BOMB WILL BLOW\n YOU TO SMITHEREENS IN\n \\YTWO MINUTES\\W!/", "obj_mettnewsevent_731": "\\M8* THEN YOU WON'T BE REPORTING\n \"LIVE\" ANY LONGER!/", "obj_mettnewsevent_732": "* HOW TERRIBLE^1!\n* HOW DISTURBING!/", "obj_mettnewsevent_733": "\\M9* OUR NINE VIEWERS ARE GOING\n TO LOVE WATCHING THIS!/", "obj_mettnewsevent_734": "* GOOD LUCK^1, DARLING!!/%%", "obj_mettnewsevent_827": "* Ring.../", "obj_mettnewsevent_828": "\\TS \\E3 \\F6 \\TA %", "obj_mettnewsevent_829": "* D-don't worry!/", "obj_mettnewsevent_830": "\\E6* I installed a\n bomb-defusing program\n on your phone!/", "obj_mettnewsevent_831": "\\W* Use the 'defuse' option\n when the bomb is in the\n \\GDEFUSE ZONE\\W!/", "obj_mettnewsevent_832": "\\E0* N-now^1, go get 'em!/%%", "obj_mettnewsevent_925": "* WELL DONE^1, DARLING!/", "obj_mettnewsevent_926": "* YOU'VE DEACTIVATED ALL OF\n THE BOMBS!/", "obj_mettnewsevent_927": "\\W* IF YOU DIDN'T DEACTIVATE\n THEM^1, THE BIG BOMB WOULD\n HAVE EXPLODED IN \\YTWO MINUTES\\W./", "obj_mettnewsevent_928": "\\W* NOW IT WON'T EXPLODE\n IN \\YTWO MINUTES\\W!/", "obj_mettnewsevent_929": "\\W*\\M9 INSTEAD IT'LL EXPLODE\n IN \\YTWO SECONDS\\W!/", "obj_mettnewsevent_930": "* GOODBYE^1, DARLING!/%%", "obj_mettnewsevent_934": "* TOO BAD^1, DARLING!/", "obj_mettnewsevent_935": "\\W* YOU FAILED TO DEFUSE ALL\n OF THE BOMBS WITHIN \\YTHREE\n MINUTES\\W!/", "obj_mettnewsevent_936": "* NOW THE BIG BOMB IS\n GOING TO BLOW YOU TO\n SMITHEREENS!/", "obj_mettnewsevent_937": "* READY^1, VIEWERS^1?\n* HERE COMES THE MOMENT\n YOU'VE ALL BEEN WAITING FOR!/", "obj_mettnewsevent_938": "* AHAHAH!/", "obj_mettnewsevent_939": "* GOODBYE^1, DARLING!/%%", "obj_mettnewsevent_987": "\\M8* AH./", "obj_mettnewsevent_988": "* IT SEEMS THE BOMB ISN'T\n GOING OFF./", "obj_mettnewsevent_989": "\"\\S-\\Sp\\T0* Ring...\\S/\"", "obj_mettnewsevent_991": "* That's b-because!!!/", "obj_mettnewsevent_992": "* While you were\n monologuing... I...!!!/", "obj_mettnewsevent_993": "\\E4* I f..^1. fix..^1.\n* Um..^1. I ch-change.../", "obj_mettnewsevent_994": "\\TS \\F0 \\E0 \\TM %", "obj_mettnewsevent_995": "* OH NO^1.\n* YOU DEACTIVATED THE BOMB\n WITH YOUR HACKING SKILLS./", "obj_mettnewsevent_997": "* Yeah^1!\n* That's what I did!/", "obj_mettnewsevent_998": "\\TS \\F0 \\E0 \\TM %", "obj_mettnewsevent_999": "\\M9* CURSES^1!\n* IT SEEMS I'VE BEEN FOILED\n AGAIN!/", "obj_mettnewsevent_1000": "* CURSE YOU^1, HUMAN^1!\n* CURSE YOU^1, DR. ALPHYS^1,\n FOR HELPING SO MUCH!/", "obj_mettnewsevent_1001": "\\M8* BUT I DON'T CURSE MY\n EIGHT WONDERFUL VIEWERS\n FOR TUNING IN!!!/", "obj_mettnewsevent_1002": "* UNTIL NEXT TIME^1, DARLING!/%%", "obj_mettnewsevent_1017": "* W-wow..^1.\n* W-we really showed\n him^1, huh?/", "obj_mettnewsevent_1018": "\\E2* .../", "obj_mettnewsevent_1019": "\\E4* H-hey^1, I know I was\n kind of weird at\n first.../", "obj_mettnewsevent_1020": "\\E0* But I really think\n I'm getting more.../", "obj_mettnewsevent_1021": "\\E4* Uh^1, more.../", "obj_mettnewsevent_1022": "\\E6* M-more confident about\n guiding you!/", "obj_mettnewsevent_1023": "\\E0* S-so don't worry\n about that b-big\n d-dumb robot.../", "obj_mettnewsevent_1024": "\\E6* I-I'll protect you\n from him!/", "obj_mettnewsevent_1025": "\\E3* A-and if it really\n c-came down to it^1,\n we could just t-turn.../", "obj_mettnewsevent_1026": "\\E5* Um^1, nevermind./", "obj_mettnewsevent_1027": "\\E0* Later!/", "obj_mettnewsevent_1028": "\\TS \\F0 \\E0 \\T0 %", "obj_mettnewsevent_1029": "* (Click...)/%%", "obj_mettnewsevent_1034": "* B-boy..^1.\n* That was close^1, huh?/", "obj_mettnewsevent_1035": "\\E8* I guess a little\n closer than I would\n have liked./", "obj_mettnewsevent_1036": "\\E9* I should have given\n you better directions.../", "obj_mettnewsevent_1037": "\\E8* A-and there j-just\n w-wasn't enough\n time.../", "obj_mettnewsevent_1038": "\\E6* W-well^1!\n* That's Mettaton's fault^1,\n not mine!/", "obj_mettnewsevent_1039": "\\E9* I c-can't second\n guess myself now./", "obj_mettnewsevent_1040": "\\E4* I'm f-finally starting\n to f-feel confident\n about g-guiding you./", "obj_mettnewsevent_1041": "\\E6* I'll protect you from\n that mean old robot^1,\n n-no matter what!/", "obj_mettnewsevent_1042": "\\E3* If I have to^1,\n I'll even t-turn.../", "obj_mettnewsevent_1043": "\\E5* Um^1, nevermind./", "obj_mettnewsevent_1044": "\\E0* We're over halfway\n to the core!/", "obj_mettnewsevent_1045": "* Let's go!/", "obj_mettnewsevent_1046": "\\TS \\F0 \\E0 \\T0 %", "obj_mettnewsevent_1047": "* (Click...)/%%", "obj_mettsugar_58": "* (You found the sugar.)/%%", "obj_mettwallhole_58": "* (The space behind the wall\n is only a few feet\n wide.)/%%", "obj_mettwallhole_61": "* (It's just here to complete\n the look.)/%%", "obj_microwave_98": "* (It's an unplugged microwave.)/", "obj_microwave_99": "* (All of the settings\n say \"spaghetti.\"/%%", "obj_migosp_227": "FILTHY\nSINGLE\nMINDER..", "obj_migosp_228": "OBEY\nTHE\nOVERMIND\n..", "obj_migosp_229": "LEGION!\nWE\nARE\nLEGION", "obj_migosp_230": "HEED\nTHE\nSWARM", "obj_migosp_231": "IN\nUNISON,\nNOW", "obj_migosp_234": "I\nDON'T\nCARE.", "obj_migosp_239": "Bein' me\nis the\nbest!", "obj_migosp_240": "La la~\nJust be\nyourself~", "obj_migosp_241": "Nothin'\nlike\nalone\ntime!", "obj_migosp_242": "Mmm, cha\ncha cha!", "obj_migosp_243": "Swing\nyour\narms,\nbaby", "obj_migosp_246": "Hiya~", "obj_migosp_251": "%%%", "obj_migosp_441": "* Migosp skitters around.", "obj_migosp_442": "* Migosp is knitting its brow.", "obj_migosp_443": "* Migosp is whispering to the\n others.", "obj_migosp_444": "* It's starting to smell like\n a roach motel.", "obj_migosp_445": "* Migosp doesn't have a care\n in the world.", "obj_migosp_446": "* Migosp refuses to give\n up.", "obj_migosp_468": "* MIGOSP - ATK 7 DEF 5\n* It seems evil^1, but it's\n just with the wrong crowd.../^", "obj_migospel_213": "Ha ha\nhee hee\nho ho\nhuu huu!", "obj_migospel_214": "Honk!\nHOOONK!", "obj_migospel_215": "(Mime\nnoises)", "obj_migospel_216": "They're\ncoming.", "obj_migospel_221": "I love\nto\nlaugh!", "obj_migospel_228": "Send in\nthe\nclowns.", "obj_migospel_229": "Everyone\nhas\ngone.", "obj_migospel_230": "They\ncannot\nworry\nfor me.", "obj_migospel_231": "Don't\nlet them\nsee me\nthis way.", "obj_migospel_236": "Laughter\nhides\nthe\npain.", "obj_migospel_241": "%%%", "obj_migospel_435": "* Migospel is juggling balls\n of ants.", "obj_migospel_436": "* Migospel makes a balloon animal\n out of bees^3.\n* Shape: Pile of bees", "obj_migospel_437": "* Migospel intentionally\n pratfalls^1.\n* Twenty times.", "obj_migospel_438": "* Smells like bug-flavored cotton\n candy.", "obj_migospel_439": "* Migospel's facade is broken.", "obj_migospel_440": "* Migospel's clown aura fades.", "obj_migospel_465": "* MIGOSPEL - ATK 28 DEF 17\n* This messed-up clownbug thinks\n battle's a performance./^", "obj_migospel_474": "* Talking has no effect./^", "obj_mkid_actor_337": "* So^1, one time./", "obj_mkid_actor_338": "* We had a school project where\n we had to take care of\n a flower./", "obj_mkid_actor_339": "* The king ^1- we had to call him\n \"Mr. Dreemurr\" ^1- volunteered\n to donate his own flowers./", "obj_mkid_actor_340": "* He ended up coming to school\n and teaching the class about\n responsibility and stuff./", "obj_mkid_actor_341": "* That got me thinking.../", "obj_mkid_actor_342": "* YO^1!\n* How COOL would it be if\n UNDYNE came to school!?/", "obj_mkid_actor_343": "* She could beat up ALL\n the teachers!!/%%", "obj_mkid_battle_207": "...", "obj_mkid_battle_208": "...", "obj_mkid_battle_209": "...", "obj_mkid_battle_210": "...", "obj_mkid_battle_215": "%%%", "obj_mkid_battle_450": "* Monster Kid quivers anxiously.", "obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF\n* Looks like free EXP./^", "obj_mkid_battle_553": "Undyne..^1.\nYou're..^1.\nYou're hurt.../%%", "obj_mkid_battle_565": "Hurt?\nIt's nothing./", "obj_mkid_battle_566": "Next time^1, listen\nwhen I tell you\nto leave^1, okay?/%%", "obj_mkid_battle_574": "Undyne..^1.\nI.../%%", "obj_mkid_battle_584": "I'll take care of\nthis!/", "obj_mkid_battle_585": "Get out of here!/%%", "obj_mkid_battle_632": "... heh...\n\"It's nothing\".../", "obj_mkid_battle_633": "No..^1. s-somehow^1,\nwith just one\nhit.../", "obj_mkid_battle_634": "I'm already.../", "obj_mkid_battle_635": "Already.../", "obj_mkid_battle_636": "D..^1. damn it..../%%", "obj_mkid_battle_655": "Papyrus..^1.\nAlphys..^1.\nASGORE.../", "obj_mkid_battle_656": "Just like that^1,\nI.../", "obj_mkid_battle_657": "I've failed you./%%", "obj_mkid_battle_689": ".../", "obj_mkid_battle_690": "No.../%%", "obj_mkid_battle_702": "My body..^1.\nIt feels like it's\nsplitting apart./", "obj_mkid_battle_703": "Like any instant..^1.\nI'll scatter into\na million pieces./", "obj_mkid_battle_704": "But.../", "obj_mkid_battle_705": "Deep^1, deep in my\nsoul./", "obj_mkid_battle_706": "There's a burning\nfeeling I can't\ndescribe./", "obj_mkid_battle_707": "\\E6A burning feeling\nthat WON'T let me\ndie./", "obj_mkid_battle_708": "\\E5This isn't just\nabout monsters\nanymore^1, is it?/", "obj_mkid_battle_709": "If you get past\nme^1, you'll.../", "obj_mkid_battle_710": "You'll destroy them\nall^1, won't you?/", "obj_mkid_battle_711": "Monsters..^1.\nHumans..^1.\nEveryone.../", "obj_mkid_battle_712": "Everyone's hopes^1.\nEveryone's dreams^1.\nVanquished in an\ninstant./", "obj_mkid_battle_713": "\\E6But I WON'T let\nyou do that./", "obj_mkid_battle_714": "Right now^1, everyone\nin the world.../", "obj_mkid_battle_715": "\\E7I can feel their\nhearts beating as\none./", "obj_mkid_battle_716": "And we all have\nONE goal./", "obj_mkid_battle_717": "\\E8To defeat YOU./", "obj_mkid_battle_718": "\\E7Human^1.\nNo^1, WHATEVER you\nare./", "obj_mkid_battle_719": "\\E8For the sake of\nthe whole world.../%%", "obj_mkid_battle_728": "\\E9I^1, UNDYNE^1, will\nstrike you down!/%%", "obj_mkid_battle_827": "You're gonna have\nto try a little\nharder than THAT./%%", "obj_mkid_battle_883": "You.../", "obj_mkid_battle_884": "\\E9You're gonna have\nto try a little\nharder than THAT!/%%", "obj_mkid_goner_91": "* Yo^1!\n* You're a ??? too^1, right?/%%", "obj_mkid_goner_95": "* Have you ever thought about\n a world where everything is\n exactly the same.../", "obj_mkid_goner_96": "* Except you don't exist?/", "obj_mkid_goner_97": "* Everything functions\n perfectly without you.../", "obj_mkid_goner_98": "* Ha^1, ha..^1.\n* The thought terrifies me./%%", "obj_mkid_goner_102": "* .../%%", "obj_mkid_goner_107": "* An umbrella...^1?\n* But it's not raining./", "obj_mkid_goner_108": "* Ha^1, ha.../", "obj_mkid_goner_109": "* You know^1, that does make\n me feel a little better\n about this./", "obj_mkid_goner_110": "* Thank you./", "obj_mkid_goner_111": "* Please forget about me./%%", "obj_mkid_goner_115": "* Please don't think about\n this anymore./%%", "obj_moldessa_204": "(slime\nsounds)", "obj_moldessa_205": "Shh...", "obj_moldessa_206": "Hsh...", "obj_moldessa_207": "Krr...", "obj_moldessa_212": "%%%", "obj_moldessa_418": "* Moldessa's face rearranges\n itself.", "obj_moldessa_419": "* Moldessa tries to make its\n face look like a movie-\n star's^1, but it shifts apart.", "obj_moldessa_420": "* Moldessa hides behind its ears^3.\n* ... arms?", "obj_moldessa_421": "* Smells like twelve-week-old\n gummy bears.", "obj_moldessa_424": "* Moldessa's face falls apart.", "obj_moldessa_425": "* Moldessa's face looks... happy?", "obj_moldessa_447": "* MOLDESSA - ATK 27 DEF 23\n* Can't decide on a face^1.\n* Can't see friend from foe./^", "obj_moldessa_458": "* You encourage Moldessa to try\n a new look^1.\n* Its face shifts.../^", "obj_moldessa_470": "* You adjust Moldessa's face./^", "obj_moldessa_471": "* You adjust Moldessa's face^1.\n* It seems to be happy with its\n new look./^", "obj_moldessa_474": "* You adjust Moldessa's face./^", "obj_moldessa_495": "* You lie down and rest^1.\n* Moldessa tucks you in with\n a blanket of moss./", "obj_moldessa_496": "* While you were sleeping^1, the\n other monsters get bored./^", "obj_moldessa_506": "* You lie down and rest^1.\n* Moldessa tucks you in with\n a blanket of moss./^", "obj_moldsmal_193": "Burble\nburb...", "obj_moldsmal_194": "Squorch\n...", "obj_moldsmal_195": "*Slime\nsounds*", "obj_moldsmal_196": "*Sexy\nwiggle*", "obj_moldsmal_198": "%%%", "obj_moldsmal_391": "* Moldsmal burbles quietly.", "obj_moldsmal_392": "* Moldsmal waits pensively.", "obj_moldsmal_393": "* Moldsmal is ruminating.", "obj_moldsmal_394": "* The aroma of lime gelatin\n wafts through.", "obj_moldsmal_395": "* Moldsmal has started to spoil.", "obj_moldsmal_412": "* MOLDSMAL - ATK 6 DEF 0\n* Stereotypical: Curvaceously\n attractive, but no brains.../^", "obj_moldsmal_413": "* MOLDSMAL - ATK 12 DEF 0\n* It's a different color^1, so\n it's a bit stronger now./^", "obj_moldsmal_422": "* You lie immobile with Moldsmal.\n* You feel like you understand\n the world a little better./^", "obj_moldsmal_434": "* You wiggle your hips.\n* Moldsmal wiggles back.\n* What a meaningful conversation!/^", "obj_moldsmalx_199": "Guoooh!", "obj_moldsmalx_200": "Roar.", "obj_moldsmalx_201": "*Slime\nsounds*", "obj_moldsmalx_202": "*Chaste\nwiggle*", "obj_moldsmalx_206": "...", "obj_moldsmalx_214": "Guoooh!", "obj_moldsmalx_220": "%%%", "obj_moldsmalx_451": "* Moldsmal sits motionless.", "obj_moldsmalx_452": "* Moldsmal is very normal.", "obj_moldsmalx_453": "* Moldsmal is having quiet\n time.", "obj_moldsmalx_454": "* Smells like a bait shop.", "obj_moldsmalx_455": "* Quite impossible.", "obj_moldsmalx_459": "* Moldbygg needs some distance.", "obj_moldsmalx_460": "* Moldbygg gyrates reservedly.", "obj_moldsmalx_461": "* Moldbygg mills about in the\n corner.", "obj_moldsmalx_462": "* Smells like a bait shop.", "obj_moldsmalx_463": "* Moldbygg seems comfortable\n with your presence.", "obj_moldsmalx_464": "* Moldbygg has seen better days.", "obj_moldsmalx_484": "* MOLDSMAL? - ATK 6 DEF 0\n* It's a slime mold...?/^", "obj_moldsmalx_486": "* MOLDBYGG - ATK 18 DEF 18\n* One size greater than\n Moldaverage./^", "obj_moldsmalx_495": "* You approach Moldsmal.\n* Suddenly...!/^", "obj_moldsmalx_497": "* You lie down.\n* Moldbygg lies down too.\n* Moldbygg understands life now./^", "obj_moldsmalx_510": "* You wiggle your hips.\n* Suddenly...!/^", "obj_moldsmalx_513": "* You hug Moldbygg.\n* Gross slime covers you.\n* Your SPEED decreased./^", "obj_moldsmalx_526": "* Wrong message!/^", "obj_moldsmalx_530": "* You don't hug Moldbygg.\n* It appreciates your respect\n of its boundaries./^", "obj_monsterkidtrigger3_134": "* Yo.../%%", "obj_monsterkidtrigger3_140": "* Yo..^1./", "obj_monsterkidtrigger3_141": "* Where's the umbrella...^1?\n* Ha... ha.../%%", "obj_monsterkidtrigger3_146": "* Yo^1!\n* Ready yet?/%%", "obj_monsterkidtrigger3_154": "* Yo^1!\n* Ready yet?/%%", "obj_monsterkidtrigger3_158": "* Yo^1!\n* You got us an umbrella?/", "obj_monsterkidtrigger3_159": "* You're the best!/%%", "obj_monsterkidtrigger3_167": "* Yo^1, you got an umbrella?/", "obj_monsterkidtrigger3_168": "* Awesome!/%%", "obj_monsterkidtrigger3_173": "* Yo^1! You can't hold an\n umbrella either?/", "obj_monsterkidtrigger3_174": "* If you're walking anyway^1,\n I guess I'll go with you^1,\n haha.../%%", "obj_monsterkidtrigger3_201": "* Let's go!/%%", "obj_monsterkidtrigger3_284": "* Yo^1, I already looked^1,\n Undyne's not over here./", "obj_monsterkidtrigger3_285": "* So I guess I'll see\n ya later^1, haha./%%", "obj_monsterkidtrigger3_286": "* See ya later!/%%", "obj_monsterkidtrigger4_66": "* Man^1, Undyne is sooooooo\n cool./", "obj_monsterkidtrigger4_67": "* She beats up bad guys and\n NEVER loses./", "obj_monsterkidtrigger4_68": "* If I was a human^1, I would\n wet the bed every night.../", "obj_monsterkidtrigger4_69": "* ... knowing she was gonna\n beat me up^1!\n* Ha ha./%%", "obj_monsterkidtrigger5_91": "* Ummm^1, maybe she wouldn't beat\n up the teachers.../", "obj_monsterkidtrigger5_92": "* She's too cool to ever\n hurt an innocent person!/%%", "obj_monsterkidtrigger6_192": "* Yo^1, you wanna see\n Undyne^1, right...?/", "obj_monsterkidtrigger6_193": "* Climb on my shoulders./%%", "obj_monsterkidtrigger6_195": "* Put up your umbrella and\n climb on my shoulders./%%", "obj_monsterkidtrigger6_272": "* Yo^1, you go on ahead./", "obj_monsterkidtrigger6_273": "* Don't worry about me^1.\n* I always find a way to\n get through!/%%", "obj_monsterkidtrigger6_276": "* Owww..^1.\n* Yo^1, try being a little\n less rough^1, haha./", "obj_monsterkidtrigger6_277": "* Anyway^1, I'll look for\n another way through^1.\n* Later!/%%", "obj_monsterkidtrigger7_124": "* Yo!/%%", "obj_monsterkidtrigger7_214": "* Yo./", "obj_monsterkidtrigger7_215": "* Undyne told me to stay\n away from you./", "obj_monsterkidtrigger7_216": "* She said you..^1.\n* You hurt a lot of people./", "obj_monsterkidtrigger7_217": "* .../", "obj_monsterkidtrigger7_218": "* But^1, yo^1, that's not true^1,\n right!?/", "obj_monsterkidtrigger7_219": "* .../", "obj_monsterkidtrigger7_220": "* ... yo..^1.\n* Why won't you answer me?/", "obj_monsterkidtrigger7_221": "* A..^1. a..^1. and what's with\n that weird expression...?/%%", "obj_monsterkidtrigger7_225": "* Yo^1, dude..^1.\n* I..^1. I heard some things^1,\n and.../", "obj_monsterkidtrigger7_226": "* What^1?\n* Look over here^1?\n* What for %%", "obj_monsterkidtrigger7_309": "* Yo^1, w-w-wait^1!\n* Help^1!\n* I tripped!/%%", "obj_monsterkidtrigger7_379": "\\W* Wh-what are you \\Ystanding\n around\\W for?\n* \\YGet over here^1,\\W dude!/%%", "obj_monsterkidtrigger7_417": "* I..^1.\n* I'm slipping!/%%", "obj_monsterkidtrigger7_490": "* Undyne..^1. you saved me...?/", "obj_monsterkidtrigger7_491": "* Yo^1, I thought I was a\n goner^1, haha.../", "obj_monsterkidtrigger7_492": "* ... wait^1, are you okay^1?\n* It looks like you fell\n pretty hard.../", "obj_monsterkidtrigger7_493": "* Th-this is my fault^1.\n* I should have stayed away from\n them^1, like you said./", "obj_monsterkidtrigger7_494": "* They just stood there..^1.\n* Watching..^1.\n* Waiting for me to fall./", "obj_monsterkidtrigger7_495": "* They just went straight to\n fight you instead of\n helping me.../", "obj_monsterkidtrigger7_496": "* I was so scared^1, and you.../", "obj_monsterkidtrigger7_497": "* What^1?\n* You're gonna go fight them\n now?/", "obj_monsterkidtrigger7_498": "* But you look hurt..^1.\n* You should rest^1, haha.../", "obj_monsterkidtrigger7_499": "* .../", "obj_monsterkidtrigger7_500": "* W-warriors don't rest^1, huh?/", "obj_monsterkidtrigger7_501": "* Undyne..^1. you're really cool./%%", "obj_monsterkidtrigger7_643": "* Y..^1. y..^1. yo..^1. dude.../", "obj_monsterkidtrigger7_644": "* If..^1. If y^1-you wanna hurt\n my friend.../", "obj_monsterkidtrigger7_645": "* You're gonna have to get\n through me^1, first./%%", "obj_monsterkidtrigger7_714": "* She's gone.../", "obj_monsterkidtrigger7_715": "* Yo^1, you really saved my skin./", "obj_monsterkidtrigger7_716": "* Guess being enemies was just\n a nice thought^1, haha./", "obj_monsterkidtrigger7_717": "* We'll just have to be friends\n instead./", "obj_monsterkidtrigger7_718": "* ... man^1, I should REALLY go\n home.../", "obj_monsterkidtrigger7_719": "* I bet my parents are worried\n sick about me!/%%", "obj_monsterkidtrigger7_757": "* Later^1, dude!/%%", "obj_monsterkidtrigger7_836": "* Oh..^1.\n* Oh man.../", "obj_monsterkidtrigger7_837": "* (Man^1, my h-heart's pounding\n right out of my chest...)/", "obj_monsterkidtrigger7_838": "* (... what would Undyne do?)/", "obj_monsterkidtrigger7_839": "* (...)/", "obj_monsterkidtrigger7_840": "* Yo.../", "obj_monsterkidtrigger7_841": "* Y-you'd b-better st-stop\n r-right where you are.../", "obj_monsterkidtrigger7_842": "* Cause if you w-wanna hurt\n anyone else..^1. you're.../", "obj_monsterkidtrigger7_843": "* You're gonna have to get\n through me^1, first./", "obj_monsterkidtrigger7_844": "* A..^1. and..^1. and..^1.%%", "obj_monsterkidtrigger7_901": "* S-see^1?\n* I knew y-you weren't so\n bad!/", "obj_monsterkidtrigger7_902": "* I've gotta go tell Undyne\n she was wrong about you!/%%", "obj_monsterkidtrigger8_85": "* Undyne..^1.\n* You...^1.\n* You saved me!/", "obj_monsterkidtrigger8_86": "* Huh^1?\n* They ran away?/", "obj_monsterkidtrigger8_87": "* Yo^1, you're wrong.../", "obj_monsterkidtrigger8_88": "* They went to get help!/", "obj_monsterkidtrigger8_89": "* They'll be back any second!!/", "obj_monsterkidtrigger8_90": "* O-okay^1, I'll go home.../%%", "obj_movedoge_259": "Don't\nmove an\ninch!", "obj_movedoge_260": "It moved\n!! It\ndidn't\nNOT move!", "obj_movedoge_261": "Will it\nmove\nthis\ntime?", "obj_movedoge_264": "HUH!!!\nA FUN\nSTICK\nAPPEARS!", "obj_movedoge_271": "WHAT!!!\nI'VE\nBEEN\nPET!!!", "obj_movedoge_272": "WHERE'S\nTHAT\nCOMING\nFROM!", "obj_movedoge_273": "THERE'S\nNO END\nTO IT!!", "obj_movedoge_274": "WELL,\nTHIS IS\nTHOROUGH\n!!!", "obj_movedoge_277": "OK.\nThat's\nenough.", "obj_movedoge_283": "%%%", "obj_movedoge_392": "* Doggo can't seem to\n find anything.", "obj_movedoge_393": "* Doggo is confirming the moving\n object.", "obj_movedoge_394": "* Doggo loves fetch!!!", "obj_movedoge_395": "* Doggo has been pet.", "obj_movedoge_502": "* DOGGO - ATK 13 DEF 7\n* Easily excited by movement.\n* Hobbies include^1: squirrels./^", "obj_movedoge_511": "* Doggo is too suspicious of\n your movements./^", "obj_movedoge_514": "* You pet Doggo./^", "obj_movedoge_515": "* You pet Doggo./^", "obj_movedogehead_103": "FETCH?", "obj_movedogehead_104": "%%%", "obj_movedogehead_185": "PET?", "obj_movedogehead_186": "PAT?", "obj_movedogehead_187": "POT?", "obj_movedogehead_188": "%%%", "obj_movedogehead_263": "MOVING?", "obj_movedogehead_264": "%%%", "obj_muffetnpc2_75": "* There you are^1, dearie^1.\n* You are always welcome in\n my parlor!/", "obj_muffetnpc2_76": "* Just stay on your best\n behavior^1~\n* Ueee hee hee hee~/%%", "obj_muffetnpc2_81": "* Bonjour^1, dearie^1~\n* I just finished tallying up\n all of our donations!/", "obj_muffetnpc2_82": "* We've finally raised enough\n to rescue all the spiders\n inside of the RUINS./", "obj_muffetnpc2_83": "* And we'll also be able to\n afford...!/", "obj_muffetnpc2_84": "* ... nothing^1, because we\n only sold one donut./", "obj_muffetnpc2_85": "* What's wrong with everyone^1?\n* Don't they like spiders~/%%", "obj_muffetnpc2_87": "* 4 pairs of stylish sunglasses\n for every spider!/%%", "obj_muffetnpc2_89": "* 4 pairs of waterproof booties\n for every spider!/%%", "obj_muffetnpc2_91": "* 4 pairs of stylish heels for\n every spider!/%%", "obj_muffetnpc2_93": "* A spider baseball field^1!\n* We've already got the baseball\n donuts ready~/%%", "obj_muffetnpc2_95": "* A spider football stadium^1!\n* We'll play with 4 balls on the\n field at once!/%%", "obj_muffetnpc2_99": "* A brand new bakery^1!\n* Thank you so much^1, dearie!/", "obj_muffetnpc2_100": "* It's all because of you^2 \n* (r money)./%%", "obj_muffetnpc2_105": "* A vacation anywhere in the\n entire world!/", "obj_muffetnpc2_106": "* Should we go to the tropics^1?\n* Or a creepy abandoned house^1?\n* We can't decide~/%%", "obj_multitileevent_121": "* OH NO!\n* WHATEVER SHALL I DO?/", "obj_multitileevent_122": "* MY LOVE HAS BEEN CAST AWAY\n INTO THE DUNGEON./", "obj_multitileevent_123": "* A DUNGEON WITH A PUZZLE SO\n DASTARDLY^1, MY PARAMOUR WILL\n SURELY PERISH!/%%", "obj_multitileevent_144": "* O, HEAVENS HAVE MERCY!\n* THE HORRIBLE COLORED TILE\n MAZE!/", "obj_multitileevent_145": "* EACH COLORED TILE HAS ITS\n OWN SADISTIC FUNCTION./", "obj_multitileevent_146": "* FOR EXAMPLE, A GREEN TILE\n SOUNDS A NOISE, AND THEN\n YOU MUST FIGHT A MONSTER./", "obj_multitileevent_147": "* RED TILES WILL...\n* ACTUALLY, WAIT A SECOND./", "obj_multitileevent_148": "* DIDN'T WE SEE THIS PUZZLE\n ABOUT A HUNDRED ROOMS\n AGO?/", "obj_multitileevent_149": "* THAT'S RIGHT.\n* YOU REMEMBER ALL THE\n RULES, DON'T YOU?/", "obj_multitileevent_150": "* GREAT...\n* THEN I WON'T WASTE YOUR\n TIME REPEATING THEM!!/%%", "obj_multitileevent_163": "* OH, AND YOU'D BETTER HURRY./", "obj_multitileevent_164": "\\W* BECAUSE IF YOU DON'T GET\n THROUGH IN \\Y30 SECONDS\\W.../%%", "obj_multitileevent_192": "* YOU'LL BE INCINERATED BY\n THESE JETS OF FIRE!!/", "obj_multitileevent_193": "* AHAHAHAHAHAHA!\n* AHAHA... HA... HA!/", "obj_multitileevent_194": "* MY POOR LOVE!\n* I'M SO FILLED WITH GRIEF,\n I CAN'T STOP LAUGHING!/", "obj_multitileevent_195": "* GOOD LUCK, DARLING!/%%", "obj_multitileevent_279": "* OOOOH, I'M SO SORRY!\n* LOOKS LIKE YOU'RE OUT OF\n TIME!!!/%%", "obj_multitileevent_304": "* HERE COME THE FLAMES, DARLING!/%%", "obj_multitileevent_330": "* THEY'RE CLOSING IN!/%%", "obj_multitileevent_356": "* GETTING!\n* CLOSER!\n* OH MY!/%%", "obj_multitileevent_382": "* ANY MINUTE NOW!!!/%%", "obj_multitileevent_409": "* ...\n* ...\n* (ROBOTIC COUGH)/%%", "obj_multitileevent_426": "* Ring.../", "obj_multitileevent_427": "* \\TS \\F6 \\TA %", "obj_multitileevent_428": "* Watch out!^1!\n* I'll save you!!/", "obj_multitileevent_429": "* I'm hacking into the\n firewall right now!/%%", "obj_multitileevent_447": "* OH NO!!!\n* HOW COULD THIS HAPPEN???/", "obj_multitileevent_448": "* FOILED AGAIN BY THE BRILLIANT\n DOCTOR ALPHYS!!/%%", "obj_multitileevent_464": "* THA-%", "obj_multitileevent_465": "\\TS \\F6 \\TA %", "obj_multitileevent_466": "\\E6* That's right!/", "obj_multitileevent_467": "\\E6* Come on^1, Mettaton^1,\n give up already!/", "obj_multitileevent_468": "* You'll never be\n able to defeat\n us.../", "obj_multitileevent_469": "\\E0* Not as long as\n we work together!/", "obj_multitileevent_470": "\\E6* Your puzzle's over..\n* Now go home and\n leave us alone!/", "obj_multitileevent_471": "\\TS \\F0 \\TM %", "obj_multitileevent_472": "* PUZZLE^1?\n* OVER?/", "obj_multitileevent_473": "* ALPHYS^1, DARLING^1, WHAT ARE YOU\n TALKING ABOUT...?/", "obj_multitileevent_474": "* DID YOU FORGET WHAT THE\n GREEN TILES DO?/", "obj_multitileevent_475": "* THEY MAKE A SOUND, THEN\n YOU HAVE TO FIGHT A MONSTER./", "obj_multitileevent_476": "* WELL, DARLING...\n* THAT MONSTER.../", "obj_multitileevent_477": "* IS ME!!/%%", "obj_multitileevent_480": "* WELL, DARLING...!/", "obj_multitileevent_481": "* WELL, WELL, WELL./", "obj_multitileevent_482": "* WELLY WELL WELL./", "obj_multitileevent_483": "* WELL WELLY WELL WELL,\n WELL WELL WELLY./", "obj_multitileevent_484": "* YOU NEVER STEPPED ON A\n GREEN TILE./", "obj_multitileevent_485": "* .../", "obj_multitileevent_486": "* AND NOW YOU'RE GOING TO DIE./%%", "obj_multitileevent_592": "* CONGRATULATIONS!/", "obj_multitileevent_593": "* YOU MADE IT THROUGH THE\n PUZZLE!!!/", "obj_multitileevent_594": "* AND NOW, WITHOUT FURTHER ADO,\n THE FLAMES WILL BE DEACTIVATED!/%%", "obj_multitileevent_614": "* NO!\n* MORE!\n* FIRE!/", "obj_multitileevent_615": "* ... BUT IT'S AS THE PHRASE\n GOES./", "obj_multitileevent_616": "* \"OUT OF THE FIRE, AND INTO\n THE FRYING PAN.\"/", "obj_multitileevent_617": "* THAT'S RIGHT, DARLING!/", "obj_multitileevent_618": "* EVEN IF YOU MANAGE TO BEAT\n THE HEAT.../", "obj_multitileevent_619": "* YOU'LL NEVER BE ABLE TO\n WITHSTAND MY HOT METAL\n BODY!/", "obj_multitileevent_620": "* PREPARE YOURSELF FOR MY %%", "obj_multitileevent_631": "* Ring.../", "obj_multitileevent_632": "* \\TS \\F6 \\TA %", "obj_multitileevent_633": "* Watch out!^1!\n* I'll save you!!/", "obj_multitileevent_634": "* Flames^1, deactivate!!/", "obj_multitileevent_635": "* .../", "obj_multitileevent_636": "\\E3* ... huh?/", "obj_multitileevent_637": "\\TS \\F0 \\TM %", "obj_multitileevent_638": "* THE HUMAN FINISHED THE PUZZLE./", "obj_multitileevent_639": "* I ALREADY TURNED OFF THE\n FLAMES./", "obj_multitileevent_640": "* IN FACT, I WAS ABOUT TO\n FIGHT THE HUMAN./", "obj_multitileevent_641": "\\TS \\F6 \\TA %", "obj_multitileevent_642": "* Wh-wh-what?\n* TH-THAT puzzle?/", "obj_multitileevent_643": "\\E5* I mean, uhh.../", "obj_multitileevent_644": "\\E6* Great job!\n* We've got him on\n the ropes^1, now!/", "obj_multitileevent_645": "\\TS \\F0 \\TM %", "obj_multitileevent_646": "* ON THE ROPES^1?\n* HA!/", "obj_multitileevent_647": "* I ONLY DEACTIVATED THE\n FLAMES KNOWING THAT ALPHYS\n WOULD HAVE ANYWAY./", "obj_multitileevent_648": "* ... NOW, WHERE WERE WE?/", "obj_multitileevent_649": "* OH YES./", "obj_multitileevent_650": "* I WAS GOING TO ERADICATE\n YOU!/%%", "obj_musicstatue_110": "* NO!/%%", "obj_musicstatue_114": "* (No point in giving it an\n umbrella now.)/%%", "obj_napstablook_294": "i'm\nfine,\nthanks.", "obj_napstablook_295": "just\npluggin\nalong...", "obj_napstablook_296": "nnnnnn\nggghhh.", "obj_napstablook_297": "oh, i'm\nREAL\nfunny.", "obj_napstablook_298": "go\nahead,\ndo it.", "obj_napstablook_299": "i'd just\nweigh\nyou\ndown.", "obj_napstablook_300": "heh...", "obj_napstablook_301": "heh\nheh...", "obj_napstablook_302": "let me\ntry...", "obj_napstablook_305": "i knew\nit...", "obj_napstablook_311": "oh\nno...", "obj_napstablook_317": "oh\ngee...", "obj_napstablook_329": "%%%", "obj_napstablook_339": "umm... you do\nknow you cant\nkill ghosts, right?/", "obj_napstablook_340": "we're sorta\nincorporeal and\nall/", "obj_napstablook_341": "i was just\nlowering my hp\nbecause i didnt\nwant to be rude/", "obj_napstablook_342": "sorry..^1.\ni just made this\nmore awkward.../", "obj_napstablook_343": "pretend you beat\n me.../", "obj_napstablook_344": "ooooooooo^1o%%", "obj_napstablook_549": "* Napstablook is staring into\n the distance.", "obj_napstablook_550": "* Napstablook is wishing they\n weren't here.", "obj_napstablook_551": "* Napstablook is pretending to\n sleep.", "obj_napstablook_552": "* The faint odor of ectoplasm\n permeates the vicinity.", "obj_napstablook_553": "* Napstablook looks just a\n little bit better.", "obj_napstablook_554": "* Cheering seems to have\n improved Napstablook's\n mood again.", "obj_napstablook_576": "* NAPSTABLOOK - ATK 10 DEF 10\n* This monster doesn't seem to\n have a sense of humor.../^", "obj_napstablook_579": "* NAPSTABLOOK - ATK 10 DEF 10\n* Missed the memo and is the\n same difficulty as normal./^", "obj_napstablook_603": "* You give Napstablook a\n cruel look./^", "obj_napstablook_621": "* You try to console\n Napstablook.../^", "obj_napstablook_622": "* You gave Napstablook a\n patient smile./^", "obj_napstablook_623": "* You told Napstablook a\n little joke./^", "obj_napstablook_624": "* Napstablook wants to\n show you something./^", "obj_napstablook1_62": "* i usually come to the\n RUINS because there's\n nobody around.../", "obj_napstablook1_63": "* but today i met somebody\n nice.../", "obj_napstablook1_64": "* .../", "obj_napstablook1_65": "* oh^1, i'm rambling again/", "obj_napstablook1_66": "* i'll get out of your way/%%", "obj_napstablook2_61": "* i fell down a hole...\n* now i cant get up.../", "obj_napstablook2_62": "* go on without me.../", "obj_napstablook2_63": "* wait^1, ghosts can fly^1,\n can't they.../", "obj_napstablook2_64": "* oh well.../%%", "obj_napstablook_actor_114": "* i'm..^1. working on a mix cd..^1.\n* make yourself at home...?/%%", "obj_napstablook_actor_119": "* uh^1, do you wanna..^1.\n* listen to some tunes.../", "obj_napstablook_actor_120": "* or something.../%%", "obj_napstablook_actor_123": "* uhhhh..^1.\n* i'm gonna keep working\n on that mix cd./%%", "obj_napstablook_actor_127": "* i've almost got a mix cd\n finished for my scary\n neighbor.../", "obj_napstablook_actor_128": "* it's 74 minutes of people\n screaming their signature\n wrestling moves/", "obj_napstablook_actor_129": "* but they're all autotuned^1.\n* i hope she likes it/%%", "obj_napstablook_actor_134": "* oh............../%%", "obj_napstablook_actor_138": "* oh..^1. a classic spooktune..^1.\n* they don't make songs like\n this anymore.../%%", "obj_napstablook_actor_140": "* dang..^1. that ambience...\n* it's like my whole body\n is being spooked.../%%", "obj_napstablook_actor_143": "* oh^1, this one..^1.\n* once you learn the lyrics\n it's hard not to sing along.../", "obj_napstablook_actor_144": "* ooo ooo ooo^2o\n* ooo ooo ooo^2o\n* oo oo oo^1o oo ooo/%%", "obj_napstablook_actor_152": "* oh..............^1.\n* mettaton.......^1.\n* i'm a huge fan......../", "obj_napstablook_actor_153": "* ..... oh^1, hi/", "obj_napstablook_actor_157": "* what^1? undyne says hi^1?\n* then tell her...^1.\n* i say.........../", "obj_napstablook_actor_158": "* ......................\n ...... something cool./", "obj_napstablook_actor_163": "* human...^1.\n* i'll never forget when you\n cheered me on/", "obj_napstablook_actor_164": "* when i was pretending to\n sleep.../", "obj_napstablook_actor_165": "* no one had ever had so\n much faith in my fake\n sleep..../", "obj_napstablook_actor_171": "* human..^1.\n* i'll never forget.../", "obj_napstablook_actor_172": "* that time you tried to\n destroy me..^1.\n* but... you failed..../", "obj_napstablook_actor_173": "* sorry..^1.\n* i messed it up/", "obj_napstablook_actor_179": "* uh........^1.\n* also.....^1.\n* this is awkward... but/", "obj_napstablook_actor_180": "* what's...^1.\n your name/", "obj_napstablook_actor_181": "* everyone seems to know\n it now^1, except me...../", "obj_napstablook_actor_182": "* seems like i've been\n missing out lately/", "obj_napstablook_actor_183": "* i was just sitting at home\n listening to tunes/", "obj_napstablook_actor_184": "* there was a flash of light\n outside my window/", "obj_napstablook_actor_185": "* i saw the snails on the farm\n disappear/", "obj_napstablook_actor_186": "* then i heard a knock at\n the door/", "obj_napstablook_actor_187": "* the flash of light wanted\n to come in...\n* i closed the blinds.../", "obj_napstablook_actor_188": "* now everyone knows your\n name except for me/", "obj_napstablook_actor_189": "* \"frisk...\"\n* ok^1, i wont forget it/%%", "obj_napstablook_actor_196": "* your name...?/", "obj_napstablook_actor_197": "* .../", "obj_napstablook_actor_198": "* \"frisk\"..^1.\n* i didnt forget/", "obj_napstablook_actor_199": "* because i cried the\n letters into my hand/%%", "obj_napstablook_actor_204": "* oh no..^1.\n* the letters in my hand\n are joining together/", "obj_napstablook_actor_205": "* oh no..^1.\n* i'm going to forget your\n name.../", "obj_napstablook_actor_206": "* oh no..^1.\n* i'm trying to cry more\n tears into my hand.../", "obj_napstablook_actor_207": "* oh no..^1.\n* the tears are all forming\n a big pile.../", "obj_napstablook_actor_208": "* oh no..^1.\n* your name's getting really\n long/%%", "obj_napstablook_cd_113": "* (You still need to recover\n after all that lying down.)/%%", "obj_napstablook_farm1_73": "* awkward..^1.\n* i'm working right now.../", "obj_napstablook_farm1_74": "* i mean.../", "obj_napstablook_farm1_75": "* welcome to blook family\n snail farm.../", "obj_napstablook_farm1_76": "* ... yeah^1.\n* i'm the only employee./", "obj_napstablook_farm1_77": "* this place used to get a lot\n of business.../", "obj_napstablook_farm1_78": "* but our main customer\n disappeared one day.../", "obj_napstablook_farm1_79": "* now it's just some hairy\n guy that shows up once\n a month.../%%", "obj_napstablook_farm1_83": "* really^1, i'm working..^1.\n* i don't want the boss\n to get mad at me.../", "obj_napstablook_farm1_84": "* especially since i'm my\n own boss.../%%", "obj_napstablook_farm1_89": "* hmmm..^1. i should probably\n try to make friends\n with my neighbor/", "obj_napstablook_farm1_90": "* she's kind of scary^1, but\n i feel like i'm always\n too late to make friends.../", "obj_napstablook_farm1_91": "* i should at least try.../%%", "obj_napstablook_farm2_270": "\\R 3..^2.\n 2..^2.\n 1..^2.%%", "obj_napstablook_farm2_284": "\\R GO!!^2!%%", "obj_napstablook_farm2_374": "\\R RACE END!!^2!%%", "obj_napstablook_farm2_402": "* oh........^1.\n* you both tried your best.../", "obj_napstablook_farm2_403": "* but the snail looks\n discouraged.../", "obj_napstablook_farm2_404": "* her best wasn't good\n enough.../", "obj_napstablook_farm2_405": "* oh........../%%", "obj_napstablook_farm2_408": "* oh.......^1.\n* looks like you encouraged\n your snail too much.../", "obj_napstablook_farm2_409": "* all that pressure to\n succeed..^1.\n* really got to her.../", "obj_napstablook_farm2_410": "* oh......../%%", "obj_napstablook_farm2_415": "* you won..^1. congratulations./", "obj_napstablook_farm2_416": "* as a prize^1, you get 9G./", "obj_napstablook_farm2_417": "* sorry..^1. we have to make\n a profit somehow.../%%", "obj_napstablook_farm2_422": "* your snail lost by a\n thin margin./", "obj_napstablook_farm2_423": "* actually^1, the snail is\n under the false belief\n that it won.../", "obj_napstablook_farm2_424": "* oh no..^1. the snail is looking\n over here.../", "obj_napstablook_farm2_426": "* here^1, i'll give you some\n money..^1.\n* act like you won.../", "obj_napstablook_farm2_427": "* (You got 30G.)/%%", "obj_napstablookdate_158": "* oh..^1. hey..^1. you..^1./", "obj_napstablookdate_159": "* followed me..^1.\n* into my house.../", "obj_napstablookdate_160": "* ..^1.\n* m-make yourself at home???/%%", "obj_napstablookdate_163": "* oh..^1.\n* you really came.../", "obj_napstablookdate_164": "* sorry^1, i...\n* wasn't expecting that./", "obj_napstablookdate_165": "* it's not much^1, but make\n yourself at home./%%", "obj_napstablookdate_192": "* oh..^1. are you hungry.../", "obj_napstablookdate_193": "* i can get you something\n to eat.../%%", "obj_napstablookdate_312": "* here we go..^1.\n* you'll lie down as long\n as you don't move./", "obj_napstablookdate_313": "* so..^1. only move around when\n you want to get up^1, i\n guess./%%", "obj_napstablookdate_356": "* well^1, that was nice..^1.\n* thank you.../%%", "obj_napstablookfriendtrigger_100": "* oh hey... you...\n* followed me.../", "obj_napstablookfriendtrigger_101": "* my house is up here.../", "obj_napstablookfriendtrigger_102": "* so you probably don't want to\n come this way.../", "obj_napstablookfriendtrigger_103": "* hope that helps.../%%", "obj_napstablookfriendtrigger_108": "* hey..^1.\n* my house is up here.../", "obj_napstablookfriendtrigger_109": "* in case you want to see.../", "obj_napstablookfriendtrigger_110": "* or in case.../", "obj_napstablookfriendtrigger_111": "* you don't.../%%", "obj_napstafridge_75": "* (It's merely a fridge.)/%%", "obj_napstafridge_100": "* (It's too dark to see\n near the walls.)/%%", "obj_nastrytree_bottom_55": "* Every time this old tree\n grows any leaves^1, they fall\n right off./%%", "obj_nastytree_55": "* Every time this old tree\n grows any leaves^1, they fall\n right off./%%", "obj_nastytree_56": "* It's a neat-looking tree./%%", "obj_nastytree_59": "* (It's natural for a tree to\n lose its leaves.)/%%", "obj_nicecreamguy_122": "* I don't understand why\n these aren't selling.../", "obj_nicecreamguy_123": "* It's the perfect weather\n for something cold.../%%", "obj_nicecreamguy_135": "* You must have something better to do than read this message./%%", "obj_nicecreamguy_152": "* I relocated my store^1, but\n there are still no\n customers.../%%", "obj_nicecreamguy_164": "* You must have something better to do than read this message./%%", "obj_nicecreamguy_183": "* I thought for sure if I\n went to Hotland^1, I'd sell\n some Nice Creams./", "obj_nicecreamguy_184": "* But nobody wants them^1.\n* Everyone's just eating\n Starfaits and Glamburgers./", "obj_nicecreamguy_185": "* So!!!/%%", "obj_nicecreamguy_197": "* You must have something better to do than read this message./%%", "obj_nicecreamguy_211": "* I'm so happy!^1!\n* Nice Cream is really\n changing the world!!/%%", "obj_nicecreamguy_215": "* Hey^1!\n* It's you again^1!/", "obj_nicecreamguy_216": "* Business is excellent here^1!\n* These two fellas bought\n ALL my ice cream!/", "obj_nicecreamguy_217": "* I've actually sold out of\n everything!!!/", "obj_nicecreamguy_218": "* ... sorry./", "obj_nicecreamguy_219": "* Wait^1!\n* I've still got something\n for you!/", "obj_nicecreamguy_220": "* ... a big smile^1!\n* How about that!/%%", "obj_nicecreamguy_227": "* I'm so excited to sell\n Nice Cream on the surface!/", "obj_nicecreamguy_230": "* If all humans are like you^1,\n then...!/", "obj_nicecreamguy_231": "* ... then I'll still be\n able to sell to monsters^1,\n I hope./%%", "obj_nicecreamguy_234": "* If all humans are like you^1,\n I think it'll be a modest\n success!/%%", "obj_nicecreamguy_236": "* If all humans are like you^1,\n I think it'll be really\n popular!/%%", "obj_nicecreamguy_288": "* OH!!!^1!\n* A CUSTOMER!!!/%%", "obj_nicecreamguy_291": "* Fortunately^1, I've thought\n of a solution!!/", "obj_nicecreamguy_292": "* Punch cards!!/", "obj_nicecreamguy_293": "* Every time you buy a\n Nice Cream^1, you can take a\n punch card from the box./", "obj_nicecreamguy_294": "* If you have 3 cards^1, you\n can trade them for a\n free Nice Cream!/", "obj_nicecreamguy_295": "* They're sure to get the\n customers to come back!/%%", "obj_nicecreamguy_296": "* Anyway.../%%", "obj_nicecreamguy_302": "* I'm having a going out of\n business sale./%%", "obj_nicecreamguy_320": "* You must have something better to do than read this message./%%", "obj_nicesnowman_107": "* Oh^1?\n* About that piece I gave you?/", "obj_nicesnowman_108": "* .../", "obj_nicesnowman_109": "* ... I never gave you anything./%%", "obj_nicesnowman_120": "* Ah..^1. I can feel that piece\n of me has been well taken\n care of./", "obj_nicesnowman_121": "* Thank you./", "obj_nicesnowman_122": "* Hmmm...^1?\n* The barrier's opened up?/", "obj_nicesnowman_123": "* Hmmm..^1.\n* Then^1, if it's not too much\n to ask.../", "obj_nicesnowman_124": "* ... could you take that\n piece of me to the surface?/", "obj_nicesnowman_125": "* I would really appreciate\n it./%%", "obj_nicesnowman_133": "* So^1, did you take that\n piece of me very far\n away...?/", "obj_nicesnowman_134": "* .../", "obj_nicesnowman_135": "* Where's the piece!?/%%", "obj_nicesnowman_140": "* Ah^1, the barrier's open...?/", "obj_nicesnowman_141": "* You know I cannot move^1.\n* Why are you telling me^1?\n* To mock me?/", "obj_nicesnowman_142": "* Everyone may think you are a\n good person^1, but this snowman\n knows the truth./", "obj_nicesnowman_143": "* Someday^1, your friends will\n realize your heart is as\n cold as my butt./%%", "obj_nicesnowman_155": "* (You're carrying too many\n items.)/%%", "obj_nicesnowman_161": "* Hello^1.\n* I am a snowman^1.\n* I cannot move./", "obj_nicesnowman_162": "* Traveller^1, if you could.../", "obj_nicesnowman_163": "* (You got the Snowman Piece.)/%%", "obj_nicesnowman_167": "* Oh me^1, oh my^1.\n* What are you doing?/", "obj_nicesnowman_168": "* Soon there won't be any\n of me left.../", "obj_nicesnowman_169": "* (You got the Snowman Piece.)/%%", "obj_nicesnowman_173": "* Stop..^1.\n* Please.../", "obj_nicesnowman_174": "* (You got the Snowman Piece.)/%%", "obj_nicesnowman_177": "* (A useless pile of snow.)/%%", "obj_notify_room_112": "\\YALPHYS updated status.\\W \n* oopswait how's the humnan\n doing/%%", "obj_notify_room_120": "\\YALPHYS updated status.\\W \n* Top 10 Shows That Make You\n Forget To Do Your Frickin Job/%%", "obj_notify_room_142": "\\YALPHYS updated status.\\W \n* OMG? ppl think Mew Mew 2\n is better than Mew Mew 1?/", "obj_notify_room_143": "* LOLLLLL that's a joke\n right.../%%", "obj_notify_room_151": "\\YALPHYS updated status.\\W \n* omg... DONT THEY GET IT RUINS\n Mew Mew's ENTIRE CHARACTER ARC/%%", "obj_notify_room_159": "\\YALPHYS updated status.\\W \n* My Mew Mew 2 Review:/", "obj_notify_room_160": "* Mew Mew Kissy Cutie 2 Is\n Neither Kissy Nor Cutie.\n* Its Trash. 0 stars/%%", "obj_notify_room_178": "\\YALPHYS updated status.\\W \n* that's the last time i try\n to help with a puzzle lmao/%%", "obj_notify_room_197": "\\YALPHYS posted a picture.\\W \n* dinner with the girlfriend ;)/", "obj_notify_room_198": "* (It's a picture of a catgirl\n figurine next to a bowl of\n instant noodles.)/%%", "obj_notify_room_206": "\\YCoolSkeleton95 posted a picture.\\W \n* ARE WE POSTING HOT \"PICS???\"\n* HERE IS ME AND MY COOL FRIEND/", "obj_notify_room_207": "* (It's a picture of Papyrus\n flexing in front of a mirror.)\n* (He is wearing sunglasses.)/", "obj_notify_room_208": "* (Giant muscular biceps are\n pasted onto his arms.)/", "obj_notify_room_209": "* (The biceps are also wearing\n sunglasses.)/%%", "obj_notify_room_217": "\\YALPHYS updated status.\\W \n* LOL, CoolSkeleton95!\n* ... that's a joke^1, right?/%%", "obj_notify_room_225": "\\YCoolSkeleton95 updated status.\\W \n* THE ONLY JOKE HERE^1, IS\n HOW STRONG MY MUSCLES ARE./%%", "obj_notify_room_243": "\\YALPHYS updated status.\\W \n* whatever!!! i'll just explain\n it!!!/%%", "obj_notify_room_258": "\\YALPHYS updated status.\\W \n* wonder if it would be unfun\n if i explained the puzzle.../%%", "obj_notify_room_279": "\\YALPHYS updated status.\\W \n* Oh My God i Forgot to Tell\n THem Where To Go/%%", "obj_notify_room_284": "\\YALPHYS posted a picture.\\W \n* CUte PIC OF ME RIGHT NOW ^0.^0 /", "obj_notify_room_285": "* (It's a photo of a garbage can\n with several pink^1, glittery\n filters over it.)/%%", "obj_notify_room_307": "\\YALPHYS updated status.\\W \n* OMG I DID IT!!!/", "obj_notify_room_308": "* claws haven't shook like that\n since undyne called me to ask\n about the weather... v.v/%%", "obj_notify_room_314": "\\YALPHYS updated status.\\W \n* WAIT THERE'S NO WEATHER DOWN\n HERE WHY DID SHE CALL ME/%%", "obj_notify_room_336": "\\YALPHYS updated status.\\W \n* I HATE USING THE PHONE I DON'T\n WANT TO DO THIS LMAO ^0.^0 /%%", "obj_notify_room_342": "\\YALPHYS updated status.\\W \n* omg ive had my claw over\n the last digit for 5 minutes/", "obj_notify_room_343": "* omg i'm just gonna do it\n* i'm just gonna call!!!!/%%", "obj_notify_room_372": "\\YALPHYS updated status.\\W \n* gonna call them in a\n minute!!! =^0.^0=/%%", "obj_notify_room_378": "\\YALPHYS updated status.\\W \n* for now i gotta call up the\n human and guide them =^0.^0=/%%", "obj_notify_room_385": "\\YALPHYS updated status.\\W \n* well i know she's unbeatable\n i'll ask her abt it later ^0.^0 /%%", "obj_notify_room_391": "\\YALPHYS updated status.\\W \n* just realized i didn't watch\n undyne fight the human v.v/%%", "obj_notify_room_398": " ", "obj_npc_room_271": "* (It's a trash can.)/", "obj_npc_room_272": "* (It's full of crumpled-up\n recipes for butterscotch\n pie.)/%%", "obj_npc_room_277": "* (It's a trophy.^1)\n* (Number 1 Nose-Nuzzle\n Champs '98!)/%%", "obj_npc_room_282": "* This is an Echo Flower^1.\n* It repeats the last thing\n it heard^1, over and over.../%%", "obj_npc_room_283": "* Neat^1, huh?/%%", "obj_npc_room_284": "* Never trust a flower..^1.\n* That's one of the constants\n of this world./%%", "obj_npc_room_291": "* This cheese has been here so\n long^1, a magical crystal has\n grown around it./", "obj_npc_room_292": "* It's stuck to the table.../%%", "obj_npc_room_295": "* (Seems like the mouse has\n freed some of the cheese\n from the crystal somehow.)/%%", "obj_npc_room_300": "* What's a star?/", "obj_npc_room_301": "* Can you touch it?/", "obj_npc_room_302": "* Can you eat it?/", "obj_npc_room_303": "* Can you kill it?/", "obj_npc_room_304": "* .../", "obj_npc_room_305": "* Are you a star?/%%", "obj_npc_room_308": "* What are you holding^1?\n* Is that a star?/%%", "obj_npc_room_313": "* We can go and see the\n real stars now.../", "obj_npc_room_314": "* But I still don't know\n what those are./%%", "obj_npc_room_319": "* One of the stars faded out./", "obj_npc_room_320": "* What does that mean...?/%%", "obj_npc_room_334": "* (It's a dirty sock with a\n series of notes on it.)/", "obj_npc_room_335": "\\TP %", "obj_npc_room_336": "SANS^1!\nPLEASE PICK UP YOUR SOCK!/", "obj_npc_room_337": "\\Ts %", "obj_npc_room_338": "* ok./", "obj_npc_room_339": "\\TP %", "obj_npc_room_340": "DON'T PUT IT BACK DOWN^1!\nMOVE IT!/", "obj_npc_room_341": "\\Ts %", "obj_npc_room_342": "* ok./", "obj_npc_room_343": "\\TP %", "obj_npc_room_344": "YOU MOVED IT TWO INCHES^1!\nMOVE IT TO YOUR ROOM!/", "obj_npc_room_345": "\\Ts %", "obj_npc_room_346": "* ok./", "obj_npc_room_347": "\\TP %", "obj_npc_room_348": "AND DON'T BRING IT BACK!/", "obj_npc_room_349": "\\Ts %", "obj_npc_room_350": "* ok./", "obj_npc_room_351": "\\TP %", "obj_npc_room_352": "IT'S STILL HERE!/", "obj_npc_room_353": "\\Ts %", "obj_npc_room_354": "* didn't you just say not\n to bring it back to my\n room?/", "obj_npc_room_355": "\\TP %", "obj_npc_room_356": "FORGET IT!/%%", "obj_npc_room_368": "* What^1.\n* What^1?\n* WHAT!?/", "obj_npc_room_369": "* It's a living./%%", "obj_npc_room_372": "* So^1, you helped get us\n all free.../", "obj_npc_room_373": "* I guess I really acted\n like a dummy to you./%%", "obj_npc_room_377": "* Sorry for acting like a\n dummy before./", "obj_npc_room_378": "* You've really helped me\n out!!/%%", "obj_npc_room_384": "* (It's a snail.)/", "obj_npc_room_385": "* (For some reason^1, you can't\n help but wonder what it\n tastes like...)/%%", "obj_npc_room_388": "* (It's a snail.)/", "obj_npc_room_389": "* (You wonder if Toriel has\n seen it.)/%%", "obj_npc_room_406": "* We were hanging out\n when suddenly^1, a buncha puzzles\n reactivated out of nowhere./", "obj_npc_room_407": "* This is a huge problem..^1.\n* It rules^1! They've GOTTA\n cancel school over this!/%%", "obj_npc_room_409": "* Wait a second..^1.\n* Auuuugh^1, it's summer vacation!/%%", "obj_npc_room_417": "* Hey^1, did you hear^1?\n* The barrier's opened up!/", "obj_npc_room_418": "* Now school HAS to be\n cancelled^1, right!?/%%", "obj_npc_room_423": "* Why should we bother going\n to school^1, anyway...?/", "obj_npc_room_424": "* This world's got no future./%%", "obj_npc_room_430": "* Finally!\n* Someone turned off that laser!/", "obj_npc_room_431": "* Now that we're free we can..^1.\n* Well^1, uh^1, I guess we'll just\n keep standing here./%%", "obj_npc_room_434": "* Hm^1?\n* Nice try^1, but your loitering\n technique still needs work./%%", "obj_npc_room_436": "* There will be lots of places\n to loiter on the surface^1,\n I bet./%%", "obj_npc_room_440": "* Loitering around..^1.\n* What's the point?/%%", "obj_npc_room_451": "* The way to work is blocked^1,\n so I had time to catch\n Mettaton's show on my phone.../", "obj_npc_room_452": "* The special effects were\n amazing today^1!\n* That human almost looked REAL!/%%", "obj_npc_room_454": "* Of course^1, an experienced\n viewer like me knows CGI\n when they see it.../%%", "obj_npc_room_458": "* The barrier's opened up^1, so\n we don't have to go to\n work today./", "obj_npc_room_459": "* I mean^1, sure^1, we're free^1,\n but it's the little\n things^1, you know?/%%", "obj_npc_room_464": "* That last episode had me\n really shaken.../", "obj_npc_room_465": "* But Mettaton's OK^1.\n* Everyone knows it's just CGI!/%%", "obj_npc_room_470": "* Mettaton^1?\n* Yeah^1, he's the most popular\n star in the underground!/", "obj_npc_room_471": "* His fan club probably has\n at least two..^1. no^1, THREE\n dozen members!/%%", "obj_npc_room_474": "* And that's not even counting\n me!/%%", "obj_npc_room_478": "* Today^1, we all started as\n co-workers.../", "obj_npc_room_479": "* Who knows what we'll be\n tomorrow?/%%", "obj_npc_room_484": "* What a heartbreaker./", "obj_npc_room_485": "* I bet his fanclub's almost\n doubled in size from that!/%%", "obj_npc_room_508": "* (There's a piece of cheese\n inside this computerized\n laser-safe.)/", "obj_npc_room_509": "* (The lasers have melted the\n edges of the cheese..^1.)\n* (It's stuck to the table.)/%%", "obj_npc_room_513": "* (Seems like the mouse hacked\n the safe and took the\n cheese out.)/%%", "obj_npc_room_523": "* It's so nice to\n have you over!/", "obj_npc_room_524": "* Why not take a\n seat at the\n table?/%%", "obj_npc_room_527": "* Sit at the freakin'\n table^1, you little\n nerd./%%", "obj_npc_room_534": "* I..^1. I..^1. I ended up buying a\n donut.../", "obj_npc_room_535": "* I..^1. I..^1. I didn't want to^1, but\n that girl..^1. even though I told\n her no^1, she.../", "obj_npc_room_536": "* ... kept staring at me in this\n creepy way and licking her\n lips./", "obj_npc_room_537": "* N..^1. now I'm outta cash./%%", "obj_npc_room_540": "* Maybe I can sell it online\n and double my money back.../%%", "obj_npc_room_545": "* On the surface^1, I won't\n buy any donuts from\n spiders./", "obj_npc_room_546": "* That's my resolution./%%", "obj_npc_room_551": "* .../%%", "obj_npc_room_568": "* (It's just a regular flower.)/%%", "obj_npc_room_580": "* .../%%", "obj_npc_room_582": "* ... what?/%%", "obj_npc_room_588": "* (It's an empty dog food\n bowl.)/%%", "obj_npc_room_593": "* (It's a treadmill.^1)\n* (There's a message attached.)/", "obj_npc_room_594": "* \"the truth is that you got\n owned^1, nerd......\"/%%", "obj_npc_room_599": "* (... he seems happy.)/%%", "obj_npc_room_604": "* Sn..^1. ow..^1. y.../%%", "obj_npc_room_615": "\\E0* There you are^1,\n Frisk-darling./", "obj_npc_room_616": "\\E8* Feast your eyes^1!\n* Dr. Alphys completed\n my wonderful new body./", "obj_npc_room_617": "\\E7* Oooh^1!\n* And did you hear^1?\n* The barrier's OPEN!/", "obj_npc_room_618": "\\E4* I can't wait to see\n the sun.../", "obj_npc_room_619": "\\E5* ... the greatest\n spotlight of all!!/", "obj_npc_room_620": "\\E9* Oh yes^1.\n* I suppose I should thank\n you^1, too^1, darling./", "obj_npc_room_621": "\\E2* Before fighting you^1,\n I had.../", "obj_npc_room_622": "\\E4* Forgotten how fun it\n was to perform with\n others./", "obj_npc_room_623": "\\E6* So I've been searching\n for HOT TALENTS to fill\n up my upcoming troupe./", "obj_npc_room_624": "\\E0* So far^1, Shyren's agreed\n to be my back-up singer./", "obj_npc_room_625": "\\E0* And Bl..^1.\n* Napstablook^1, here^1, will\n be my sound mixer!/", "obj_npc_room_626": "\\E2* The three of us\n performing together.../", "obj_npc_room_627": "\\E4* It really feels overdue^1,\n doesn't it?/%%", "obj_npc_room_631": "\\E0* Frisk^1, darling^1.\n* Can you help me with\n something?/", "obj_npc_room_632": "\\E2* What kind of merchandise\n do you think humans\n would want to buy...?/", "obj_npc_room_633": "\\E1* I've thought of a few\n ideas so far./", "obj_npc_room_634": "\\E6* Buttons (with my face)\n* Stickers (with my face)\n* CDs (with my face)/", "obj_npc_room_635": "\\E7* Posters (with my face)\n* T-shirts (with my face)\n* Underwear (with my face)/", "obj_npc_room_636": "\\E9* ... and plush dolls of\n TORIEL./", "obj_npc_room_638": "\\E8* But, you know^1.\n* With my face instead\n of hers./", "obj_npc_room_640": "\\E0* So what do you think?/", "obj_npc_room_641": "\\TS \\F0 \\T0 %", "obj_npc_room_642": "* (...)/", "obj_npc_room_644": "* (A yes or no prompt was not\n provided.)/", "obj_npc_room_645": "\\TS \\F8 \\TM %", "obj_npc_room_646": "\\E9* Fabulous^1!\n* I completely agree!/%%", "obj_npc_room_651": "\\E2* Oh^1, Frisk^1.\n* Why don't you go see\n how Alphys is doing?/", "obj_npc_room_652": "\\E1* Since the flash of light\n she's been working hard\n to set everything right./", "obj_npc_room_653": "\\E0* Ha-Ha^1.\n* About time^1, huh?/%%", "obj_npc_room_662": "* (By barking with text-to-speech\n on^1, the dog accidentally\n programmed a whole game.)/", "obj_npc_room_663": "* (Hmmm..^1. seems fine.)/%%", "obj_npc_room_669": "* Blub blub..^1.\n* You'll have to reserve a\n table to eat here./", "obj_npc_room_670": "* You'll also need to reserve\n your chair^1, your silverware^1,\n your food^1, your.../%%", "obj_npc_room_674": "* Blub blub..^1.\n* Now we can live life\n without reservations./%%", "obj_npc_room_679": "* Blub blub..^1.\n* Mettaton isn't here to press\n his face into the steaks./", "obj_npc_room_680": "* He told me that if he ever\n disappeared^1, we could use\n my face instead.../", "obj_npc_room_681": "* But^1, I'm nervous^1.\n* What if my face doesn't\n taste very good...?/%%", "obj_npc_room_686": "* As I came in^1, I realized I\n forgot to make a reservation./", "obj_npc_room_687": "* But I didn't want to look\n like I messed up^1.\n* So I kept walkin' in anyway./", "obj_npc_room_688": "* Now I'm just..^1. kinda..^1.\n* Consuming dew off this ficus./%%", "obj_npc_room_692": "* Oh^1, we're all free?/", "obj_npc_room_693": "* Oh..^1.\n* Guess I can..^1.\n* Stop lickin' this ficus./", "obj_npc_room_694": "* ... but I don't want to look\n like I messed up^1, so\n I'll keep going.../%%", "obj_npc_room_699": "* What would Mettaton think if\n he saw me licking this\n plant of his...?/", "obj_npc_room_700": "* Eh..^1. who cares./%%", "obj_npc_room_709": "* I work at the CORE^1.\n* The inside is a maze made of\n swappable parts.../", "obj_npc_room_710": "* That means we can shuffle the\n layout at will./", "obj_npc_room_711": "* Boy^1, was today a FUN day^1!\n* I sure love PUZZLE!!!/%%", "obj_npc_room_715": "* So^1, if we're leaving^1, will\n my job...?/", "obj_npc_room_716": "* Ugh^1, and I just got a raise^1!\n* Well^1, guess every apple has\n its CORE^1, heheh./%%", "obj_npc_room_721": "* Today^1, we received the\n promise of a lot of money\n from a strange source./", "obj_npc_room_722": "* It may not be kosher^1, but..^1.\n* Whew^1! I love puzzle!/%%", "obj_npc_room_728": "* Originally^1, we dug mazes\n with puzzles in order to\n foil human attacks./", "obj_npc_room_729": "* But now^1, building things\n winding and confusing...^1.\n* It's some awful tradition./", "obj_npc_room_730": "* You can't go (ugh) two feet\n without being up to your\n armpits in puzzles./%%", "obj_npc_room_734": "* The surface world..^1.\n* Really!/", "obj_npc_room_735": "* Maybe I'll be able to\n go two feet without running\n into a puzzle./%%", "obj_npc_room_740": "* One thing I can say.../", "obj_npc_room_741": "* I respect Mettaton for not\n putting any puzzles here./", "obj_npc_room_742": "* At another hotel^1, I had\n to find 12 magic keys just to\n unlock the shower./%%", "obj_npc_room_751": "* Mettaton looked really..^1.\n* Really cool in that dress./", "obj_npc_room_752": "* It sort of makes me feel like\n I could wear one^1, too!/%%", "obj_npc_room_756": "* Mettaton..^1.!\n* He recognized my voice from\n when I called in^1, and.../", "obj_npc_room_757": "* He..^1. he gave me his dress^1!\n* I'm so...^1!\n* Ha ha ha!/%%", "obj_npc_room_762": "* Please don't talk to me^1.\n* I am feeling discouraged\n about something./%%", "obj_npc_room_769": "* Welcome to MTT Resort - \n* Hotland's biggest apartment-\n building-turned-hotel!/", "obj_npc_room_770": "* Whether you're here for a night\n or still live here^1, MTT Resort\n prides itself on a great stay!/", "obj_npc_room_771": "* Just passing through...^1? Nice^1!\n* MTT Resort prides itself on\n being passed through!/%%", "obj_npc_room_775": "* Sorry - the resort's shutting\n down./", "obj_npc_room_776": "* But I think you'll find it's\n still great to pass through!/%%", "obj_npc_room_781": "* Welcome to MTT Resort^1!\n* Have you seen Mettaton?/", "obj_npc_room_782": "* He hasn't come by lately^1.\n* I have a lot of respect for\n that man./", "obj_npc_room_783": "* I had trouble getting a job\n because I am so pointy and\n angular./", "obj_npc_room_784": "* But^1, being a rectangle^1, he\n understood my struggles./%%", "obj_npc_room_792": "* I love hot dogs!/", "obj_npc_room_793": "* Hey..^1.\n* Isn't it weird there's\n SNOW on that guy's roof?/", "obj_npc_room_794": "* ... guess he's just too lazy\n to clean it off./%%", "obj_npc_room_798": "* I love hot dogs!/", "obj_npc_room_799": "* But the hot dog guy left..^1.\n* Even though all of his\n stuff is still here./", "obj_npc_room_800": "* ... guess he's just too lazy\n to clean it away./%%", "obj_npc_room_805": "* I wanted another hot dog^1.\n* But the hot dog guy never\n came back./", "obj_npc_room_806": "* Besides that^1?\n* Today was fine./", "obj_npc_room_807": "* Count your blessings^1.\n* Even if you don't get a\n second hot dog./%%", "obj_npc_room_812": "* Toasty bun!/%%", "obj_npc_room_817": "* (It's hard-boiled.)/%%", "obj_onionsan_event_181": "* Hey..^1. there..^1.\n* Noticed you were..^1.\n* Here.../", "obj_onionsan_event_182": "\\M1* I'm Onionsan^1!\n* Onionsan^1, y'hear!/%%", "obj_onionsan_event_211": "\\M1* You're visiting Waterfall^1, huh^1!* It's great here^1, huh^1!\n* You love it^1, huh!/", "obj_onionsan_event_212": "\\M0* Yeah^1!\n* Me too^1!\n* It's my Big Favorite./%%", "obj_onionsan_event_224": "\\M3* Even though^1, the water's\n getting so shallow here..^1./", "obj_onionsan_event_225": "* I^1, have to sit down all\n the time^1, but.../", "obj_onionsan_event_226": "\\M1* He^1-hey^1! That's OK^1!\n* It beats moving to the city!/", "obj_onionsan_event_227": "* And living in a crowded\n aquarium!/", "obj_onionsan_event_228": "\\M2* Like all my friends did!/%%", "obj_onionsan_event_241": "\\M3* And the aquarium's full^1,\n a-anyway^1, so^1, even if I\n wanted to^1, I.../", "obj_onionsan_event_242": "\\M1* That's okay though^1, y'hear!\n* Undyne's gonna fix\n everything^1, y'hear!/", "obj_onionsan_event_243": "* I'm gonna get out of here\n and live in the ocean^1!\n* Y'hear!/%%", "obj_onionsan_event_256": "\\M2* Hey..^1. there..^1.\n* That's the end of this room./", "obj_onionsan_event_257": "* I'll see you around^1!\n* Have a good time!/", "obj_onionsan_event_258": "* In Waterfalllllllllllllllll\n lllllllllllll/%%", "obj_onionsan_event_312": "\\M1* Oh^1!\n* Did y'hear!!!/", "obj_onionsan_event_313": "\\M1* .../", "obj_onionsan_event_314": "\\M1* I got nothing else..^1.\n* To talk about.../%%", "obj_onionsan_event_317": "\\M2* I've been wondering when\n we're all gonna go free./", "obj_onionsan_event_318": "\\M3* S-since..^1. if we did..^1.\n* How would I ever know?/", "obj_onionsan_event_319": "\\M1* Well^1, I'll keep my\n tentacles out for you^1!\n* Y'hear!/", "obj_onionsan_event_320": "* As soon as I know I'll be\n the first to tell you^1!\n* Y'hear!!/%%", "obj_onionsan_event_337": "\\M0* It's gotta be any day now!/%%", "obj_operatingtable_64": "* (It's some kind of operating\n table.)/", "obj_operatingtable_65": "* (It's sticky...)/%%", "obj_otherphonecall_100": "* (Ring... ring...)/%%", "obj_otherphonecall_115": "* U-uhhh..^1.\n* (Oh my god^1, help...)/", "obj_otherphonecall_116": "* I'd like to order a..^1.\n* Um..^1.\n* A pizza...?/", "obj_otherphonecall_117": "* With^1, uhh..^1.\n* The toppings are^1, uh.../", "obj_otherphonecall_118": "* I have them copied^1, I'll\n just paste them to you./", "obj_otherphonecall_119": "\\T0 %", "obj_otherphonecall_120": "* (Your phone is too old to\n receive texts...)/", "obj_otherphonecall_121": "* (It reads out loud^1, character-\n by-character^1, an ASCII art\n of an anime catgirl.)/", "obj_otherphonecall_122": "\\TA* .../%%", "obj_otherphonecall_133": "* (Click...)/%%", "obj_outsideworld_event_158": "\\E0* welp./", "obj_outsideworld_event_159": "\\E1* someone's gotta keep\n him from getting\n into trouble./", "obj_outsideworld_event_160": "\\E2* see you guys./%%", "obj_outsideworld_event_183": "\\E0* Man^1, do I have\n to do EVERYTHING?/", "obj_outsideworld_event_184": "\\E6* Papyrus^1, wait!!!/%%", "obj_outsideworld_event_219": "\\E0* Hey^1, Undyne!^1!\n* Wait up!!/%%", "obj_outsideworld_event_255": "* Whoops./%%", "obj_outsideworld_event_273": "* Uh^1, should I do\n something?/", "obj_outsideworld_event_275": "* .../", "obj_outsideworld_event_277": "* Well^1, gotta go!/%%", "obj_outsideworld_event_309": "* It seems that everyone\n is quite eager to\n set off./%%", "obj_outsideworld_event_344": "* What?/", "obj_outsideworld_event_345": "\\E1* Frisk.../", "obj_outsideworld_event_346": "\\E0* You really are a\n funny child./", "obj_outsideworld_event_347": "\\E1* If you had said that\n earlier^1, none of this\n would have happened./", "obj_outsideworld_event_348": "\\E0* It is a good thing\n you took so long to\n change your mind./", "obj_outsideworld_event_349": "* Hee hee hee./", "obj_outsideworld_event_350": "* Well..^1.\n* I suppose./", "obj_outsideworld_event_351": "* If you really do\n not have any other\n place to go.../", "obj_outsideworld_event_352": "* I will do my best to\n take care of you^1, for\n as long as you need./", "obj_outsideworld_event_353": "* All right?/", "obj_outsideworld_event_354": "* Now^1, come along./%%", "obj_outsideworld_event_372": "* Everyone is waiting\n for us!/%%", "obj_outsideworld_event_413": "\\E1* Ah./", "obj_outsideworld_event_414": "\\E0* ... I see./", "obj_outsideworld_event_415": "\\E1* .../", "obj_outsideworld_event_416": "\\E0* Well^1, I hope that\n I am not keeping\n you./%%", "obj_outsideworld_event_478": "* Frisk./", "obj_outsideworld_event_479": "* \"See you around.\"/%%", "obj_papbookshelf_63": "THAT BOOK'S ONE\nOF MY\nFAVORITES./", "obj_papbookshelf_64": "\"ADVANCED PUZZLE\nCONSTRUCTION FOR\nCRITICAL MINDS.\"/", "obj_papbookshelf_66": "THAT NEXT BOOK'S\nANOTHER ONE OF\nMY FAVORITES./", "obj_papbookshelf_67": "\"PEEK-A-BOO WITH\nFLUFFY BUNNY.\"/", "obj_papbookshelf_68": "\\E3THE ENDING\nALWAYS GETS ME./%%", "obj_papbookshelf_71": "* (Complex manuals and\n children's books.)/%%", "obj_papbookshelf_76": "* (The bookshelf is filled\n with complex tomes\n about puzzle creation.)/", "obj_papbookshelf_77": "* (And children's books.)/%%", "obj_papcheckpoint_98": "* There's some narration on this\n cardboard box./", "obj_papcheckpoint_99": "\\TP %", "obj_papcheckpoint_100": "YOU OBSERVE THE\nWELL-CRAFTED\nSENTRY STATION./", "obj_papcheckpoint_101": "WHO COULD HAVE\nBUILT THIS^1, YOU\nPONDER.../", "obj_papcheckpoint_102": "I BET IT WAS\nTHAT VERY FAMOUS\nROYAL GUARDSMAN!/", "obj_papcheckpoint_103": "(NOTE: NOT YET A\nVERY FAMOUS\nROYAL GUARDSMAN^1.)/%%", "obj_papcheckpoint_107": "(NOTE: NOT YET A\nVERY FAMOUS\nROYAL GUARDSMAN^1.)/", "obj_papcheckpoint_108": "(UPDATE: AM I A\nROYAL GUARDSMAN\nYET???)/%%", "obj_papcheckpoint_112": "* These instructions\n are written in\n chicken scratch./%%", "obj_papcomputer_63": "THE INTERNET^1!\nI'M QUITE\nPOPULAR THERE./", "obj_papcomputer_64": "I'M JUST A\nDOZEN AWAY.../", "obj_papcomputer_65": "FROM A DOUBLE\nDIGIT FOLLOWER\nCOUNT!/", "obj_papcomputer_66": "\\E3OF COURSE^1, FAME\nHAS A STEEP\nPRICE./", "obj_papcomputer_67": "\\E1A JEALOUS TROLL\nHAS BESIEGED MY\nONLINE PERSONA./", "obj_papcomputer_68": "ALWAYS SENDING\nME BAD PUNS IN\nA GOOFY FONT.../%%/", "obj_papcomputer_73": "* (The computer's internet\n browser is opened to\n a social media site.)/%%", "obj_papcomputer_79": "* (The computer's internet\n browser is opened to\n a social media site.)/%%", "obj_papcomputer_84": "* (The computer's internet\n browser is opened to\n a music-sharing forum.)/%%", "obj_papcomputer_90": "* (Looks like this dog makes\n a lot of bad posts\n on-line.)/", "obj_papcomputer_91": "* (Text to speech is on.)/", "obj_papcomputer_92": "* (Seems like the dog barks^1,\n and it translates to these\n bad posts.)/", "obj_papcomputer_93": "* (It doesn't really know what\n it's saying.)/", "obj_papcomputer_94": "* (Seems like most bad posts\n on-line^1, are actually this\n dog.)/", "obj_papcomputer_95": "* (Thinking about this...^1)\n* (Brings you relief.)/%%", "obj_papcouch_62": "* (You touch the couch.^1)\n* (It makes a jangling sound.)/", "obj_papcouch_63": "* (You find a bunch of loose\n coins inside the couch...)/", "obj_papcouch_64": "* (You got 20G.)/%%", "obj_papcouch_70": "* (It's a saggy old couch.)/%%", "obj_papdate_150": " DATING^1 START!^5 %%", "obj_papdate_151": " HANGOUT^1 START!^5 %%", "obj_papdate_166": "HERE WE ARE!^1!\nON OUR DATE!!/", "obj_papdate_167": "HERE WE ARE!^1!\nHANGING OUT!!/", "obj_papdate_169": "\\E3I'VE ACTUALLY\nNEVER DONE THIS\nBEFORE./", "obj_papdate_170": "\\E0BUT DON'T WORRY!!!/", "obj_papdate_171": "YOU CAN'T SPELL\n'PREPARED' WITHOUT\nSEVERAL LETTERS\nFROM MY NAME!!!/%%", "obj_papdate_198": "I SNAGGED AN\nOFFICIAL\nDATING RULEBOOK\nFROM THE LIBRARY!/", "obj_papdate_199": "I SNAGGED AN\nOFFICIAL\nHANGOUT GUIDEBOOK\nFROM THE LIBRARY!/", "obj_papdate_201": "WE'RE READY TO\nHAVE A GREAT\nTIME!/", "obj_papdate_202": "\\F4 \\E8 %", "obj_papdate_203": "LET'S SEE.../", "obj_papdate_204": "\\XSTEP ONE..^1. PRESS\nTHE [ C ] KEY ON\nYOUR KEYBOARD FOR\n\"\\RDATING HUD\\X.\"/", "obj_papdate_205": "\\XSTEP ONE..^1. PRESS\nTHE [ C ] KEY ON\nYOUR KEYBOARD FOR\n\"\\RFRIENDSHIP HUD\\X.\"/", "obj_papdate_206": "\\XSTEP ONE..^1. PRESS\nYOUR CONTROLLER'S\n\\*C BUTTON FOR\n\"\\RDATING HUD\\X.\"/", "obj_papdate_207": "\\XSTEP ONE..^1. PRESS\nYOUR CONTROLLER'S\n\\*C BUTTON FOR\n\"\\RFRIENDSHIP HUD\\X.\"/", "obj_papdate_208": "\\E3I THINK YOU\nALREADY DID\nTHAT.../%%", "obj_papdate_220": "\\E3I THINK YOU\nALREADY DID\nTHAT.../%%", "obj_papdate_232": "\\E3.../", "obj_papdate_233": "\\E3OKAY^1, FORGET IT./%%", "obj_papdate_279": "\\E0WOWIE!!^1!\nI FEEL SO\nINFORMED!!!/", "obj_papdate_280": " %", "obj_papdate_281": "I THINK WE'RE\nREADY FOR STEP\nTWO!!!/", "obj_papdate_282": "\\F4 \\E8 %", "obj_papdate_283": "\"STEP TWO..^1.\nASK THEM\nON A DATE.\"/", "obj_papdate_284": "\"STEP TWO..^1.\nASK THEM\nTO HANG OUT.\"/", "obj_papdate_286": "\\E0A\\F0HEM!/", "obj_papdate_287": "\\E1HUMAN^1!\nI^1, THE GREAT\nPAPYRUS.../", "obj_papdate_288": "WILL GO ON\nA DATE WITH\nYOU!!!/*", "obj_papdate_289": "WILL HANG OUT\nWITH YOU!!!/*", "obj_papdate_302": " \n Yes No \n ", "obj_papdate_326": "R-REALLY??^1?\nWOWIE!!!/", "obj_papdate_332": "FORTUNATELY^1, IT\nONLY SAYS TO\nASK!!!/", "obj_papdate_334": "\\E0I GUESS THAT\nMEANS IT'S\nTIME FOR PART\nTHREE!!!/", "obj_papdate_335": "\\F4 \\E8 %", "obj_papdate_336": "\"STEP THREE..^1.\nPUT ON NICE\nCLOTHES TO\nSHOW YOU CARE!\"/", "obj_papdate_337": "\\E3.../%%", "obj_papdate_357": "\\E3WAIT A SECOND./%%", "obj_papdate_367": "\"WEAR CLOTHING...\"/", "obj_papdate_369": "THAT THING ON\nYOUR BODY.../", "obj_papdate_370": "THAT BANDAGE\nHANGING OFF\nOF YOU.../", "obj_papdate_371": "THAT RIBBON IN\nYOUR HAIR.../", "obj_papdate_372": "THAT BANDANNA\nAROUND YOUR\nHEAD.../", "obj_papdate_373": "THAT TUTU AROUND\nYOUR WAIST.../", "obj_papdate_374": "THOSE GLASSES ON\nYOUR FACE.../", "obj_papdate_375": "THAT APRON YOU\nPUT ON.../", "obj_papdate_376": "THAT COWBOY HAT\nON YOUR HEAD.../", "obj_papdate_377": "THAT LOCKET\nAROUND YOUR NECK./", "obj_papdate_378": "\\E1YOU'RE WEARING\nCLOTHING RIGHT\nNOW!!!/", "obj_papdate_379": "\\E3NOT ONLY THAT.../", "obj_papdate_380": "\\E1EARLIER TODAY^1,\nYOU WERE ALSO\nWEARING CLOTHING!/", "obj_papdate_381": "\\F3 \\E2 %", "obj_papdate_382": "NO..^1.\nCOULD IT BE???/", "obj_papdate_383": "\\F0 \\E1 %", "obj_papdate_386": "YOU'VE WANTED TO\nDATE ME FROM\nTHE VERY\nBEGINNING!??/*", "obj_papdate_389": "YOU'VE WANTED TO\nHANG OUT WITH\nME FROM THE\nVERY BEGINNING!??/*", "obj_papdate_404": " \n Yes No \n ", "obj_papdate_453": "NO!!/", "obj_papdate_454": "YOU PLANNED IT\nALL!!!/", "obj_papdate_457": "YOU'RE WAY BETTER\nAT DATING THAN\nI AM!!!/", "obj_papdate_458": "\\XN\\E6-NOOOO!!!\nYOUR \\BDATING POWER\\X \n...!!!/%%", "obj_papdate_460": "YOU'RE WAY BETTER\nAT HANGING OUT\nTHAN I AM!!!/", "obj_papdate_461": "\\XN\\E6-NOOOO!!!\nYOUR \\BFRIENDSHIP\nPOWER\\X!!!/%%", "obj_papdate_465": "\\E3DESPITE THAT^1, YOU\nCHOSE TO WEAR\nCLOTHING TODAY^1, OF\nALL DAYS...?/", "obj_papdate_468": "\\E2WAS YOUR INTEREST\nIN ME.../", "obj_papdate_469": "\\XN\\E6-NOOOO!!!\nYOUR \\BDATING POWER\\X \n...!!!/%%", "obj_papdate_470": "\\E2WAS YOUR\nFRIENDSHIP.../", "obj_papdate_471": "\\XN\\E6-NOOOO!!!\nYOUR \\BFRIENDSHIP\nPOWER\\X!!!/%%", "obj_papdate_472": "\\F3PREDESTINED!?!?/", "obj_papdate_520": "NYEH!/", "obj_papdate_521": "NYEH HEH HEH!!!/%%", "obj_papdate_535": "\\F0DON'T THINK YOU'VE\nBESTED ME YET!/", "obj_papdate_536": "I^1, THE GREAT\nPAPYRUS.../", "obj_papdate_539": "HAVE NEVER BEEN\nBEATEN AT DATING^1,\nAND I NEVER WILL!/", "obj_papdate_540": "JUST IN CASE\nSOMEBODY HAPPENS\nTO ASK ME ON\nA DATE!!!/", "obj_papdate_541": "HAVE NEVER BEEN\nBEATEN AT HANGING\nOUT^1, AND I NEVER\nWILL!/", "obj_papdate_542": "JUST IN CASE\nSOMEONE WANTS\nTO HANG OUT!/", "obj_papdate_543": "\\E0I CAN EASILY\nKEEP UP WITH\nYOU!!!/", "obj_papdate_544": "\\E1YOU SEE^1,\nI^1, TOO^1, CAN WEAR\nCLOTHING!!!/", "obj_papdate_545": "\\E3IN FACT.../", "obj_papdate_546": "\\E1I ALWAYS WEAR MY\n\"SPECIAL\" CLOTHES\nUNDERNEATH MY\nREGULAR CLOTHES!!/", "obj_papdate_547": "\\E0BEHOLD!!!/%%", "obj_papdate_573": "\\E1NYEH!\nWHAT DO YOU\nTHINK OF MY\nSECRET STYLE!?!/*", "obj_papdate_586": " \n I love it I hate it\n ", "obj_papdate_611": "\\E6NO!!!/", "obj_papdate_614": "A GENUINE\nCOMPLIMENT...!!!/%%", "obj_papdate_618": "YOUR HONESTY...^1!\nIT SHOWS HOW\nMUCH YOU REALLY\nCARE!!!/%%", "obj_papdate_667": "\\E3HOWEVER.../", "obj_papdate_668": "\\XY\\E0OU DON'T TRULY\nUNDERSTAND THE\\R \nHIDDEN POWER\\X OF\nTHIS OUTFIT!!!/", "obj_papdate_669": "\\E3THEREFORE.../%%", "obj_papdate_679": "\\E1WHAT YOU JUST\nSAID IS INVALID!!!/", "obj_papdate_681": "THIS DATE WON'T\nESCALATE ANY\nFURTHER!!!/", "obj_papdate_683": "THIS HANG-OUT\nWON'T ESCALATE\nANY FURTHER!/", "obj_papdate_684": "\\X.\\E7.. UNLESS\nYOU FIND \\RMY\nSECRET\\X!!/", "obj_papdate_685": "BUT THAT WON'T\nHAPPEN!!/%%", "obj_papdate_705": "* (Move and inspect with \\*Z.)", "obj_papdate_721": "\\E3MY HAT...?/", "obj_papdate_722": "\\E8MY HAT./", "obj_papdate_723": "\\E0MY HAT!/", "obj_papdate_724": "NYEH HEH HEH!/%%", "obj_papdate_740": "W-WELL THEN..^1.\nYOU FOUND MY\nSECRET!/", "obj_papdate_741": "I SUPPOSE I HAVE\nNO CHOICE!/", "obj_papdate_742": "IT'S A PRESENT.../", "obj_papdate_743": "A PRESENT J-JUST\nFOR YOU!!!/", "obj_papdate_744": "GO AHEAD^1!\nOPEN IT!/*", "obj_papdate_756": " \n Open it Don't \n ", "obj_papdate_780": "\\E2YOU CAN'T EVEN\nBRING YOURSELF TO\nHARM MY DELICATE\nWRAPPING??/", "obj_papdate_781": "\\E7N-NO..^1.\nTHAT TECHNIQUE!/", "obj_papdate_782": "\\E6IT'S TOO STRONG!/", "obj_papdate_783": "\\E7COUNTERATTACK^1!\nI'LL OPEN THE\nPRESENT MYSELF!!/%%", "obj_papdate_802": "\\E0DO YOU KNOW WHAT\nTHIS IS?/*", "obj_papdate_815": " \n Of course No idea \n ", "obj_papdate_842": "\\E0\"SPAGHETTI.\"/", "obj_papdate_843": "\\E3THAT'S WHAT\nYOU'RE THINKING^1,\nISN'T IT?/", "obj_papdate_844": "\\E0RIGHT!/", "obj_papdate_845": "\\E1BUT OH-SO WRONG!/%%", "obj_papdate_849": "\\E0NYEH HEH HEH^1!\nTHAT'S RIGHT./", "obj_papdate_850": "YOU HAVE NO IDEA!/", "obj_papdate_851": "\\E3THOUGH THIS\nAPPEARS TO BE\nSPAGHETTI.../%%", "obj_papdate_864": "\\E1THIS AIN'T ANY\nPLAIN OL' PASTA!/", "obj_papdate_865": "\\E0THIS IS AN\nARTISAN'S WORK!/", "obj_papdate_866": "\\E3SILKEN SPAGHETTI^1,\nFINELY AGED IN\nAN OAKEN CASK.../", "obj_papdate_867": "\\E0THEN COOKED BY\nME^1, MASTER CHEF\nPAPYRUS!/", "obj_papdate_868": "\\E1HUMAN!!^1!\nIT'S TIME TO\nEND THIS!!/", "obj_papdate_869": "THERE'S NO WAY\nTHIS CAN GO\nANY FURTHER!/", "obj_papdate_870": "EAT THIS^1!\nMY ULTIMATE\nTECHNIQUE!!!/*", "obj_papdate_885": " \n Eat it Refuse \n ", "obj_papdate_911": "* (You take a small bite.)/", "obj_papdate_912": "* (Your face reflexively\n scrunches up.)/", "obj_papdate_913": "* (The taste is indescribable...)/%%", "obj_papdate_928": "\\E0WHAT A PASSIONATE\nEXPRESSION!!!/", "obj_papdate_929": "\\E3YOU MUST REALLY\nLOVE MY COOKING!/", "obj_papdate_930": "\\E2AND BY EXTENSION^1,\nME!!!/", "obj_papdate_931": "\\E6MAYBE EVEN MORE\nTHAN I DO!!!/%%", "obj_papdate_935": "\\E3YOU MEAN.../", "obj_papdate_936": "\\E2YOU'RE LETTING ME\nHAVE IT INSTEAD?/", "obj_papdate_937": "\\E2BECAUSE YOU KNOW\nHOW MUCH I LOVE\nPASTA.../", "obj_papdate_938": "\\E6IMPOSSIBLE!^1!\nTAKING MY PRESENT\nAND TURNING IT\nAROUND ON ME!/%%", "obj_papdate_948": "AUGH!!^5!%%", "obj_papdate_967": "URRRGH!!^5!%%", "obj_papdate_987": "NOOOOOOOO!!^4!%%", "obj_papdate_1021": "HUMAN^1.\nIT'S CLEAR NOW./", "obj_papdate_1022": "YOU'RE MADLY IN\nLOVE WITH ME./", "obj_papdate_1023": "EVERYTHING YOU DO^1.\nEVERYTHING\nYOU SAY./", "obj_papdate_1024": "IT'S ALL BEEN\nFOR MY SAKE./", "obj_papdate_1025": "HUMAN^1. I WANT\nYOU TO BE\nHAPPY^1, TOO./", "obj_papdate_1026": "IT'S TIME FOR ME\nTO EXPRESS MY\nFEELINGS./", "obj_papdate_1027": "IT'S TIME THAT\nI TOLD YOU./", "obj_papdate_1028": "I^1, PAPYRUS.../%%", "obj_papdate_1032": "HUMAN^1.\nIT'S CLEAR NOW./", "obj_papdate_1033": "YOU'RE COMPLETELY\nOBSESSED WITH ME./", "obj_papdate_1034": "EVERYTHING YOU DO^1.\nEVERYTHING\nYOU SAY./", "obj_papdate_1035": "IT'S ALL BEEN\nFOR MY SAKE./", "obj_papdate_1036": "HUMAN^1. I WANT\nYOU TO BE\nHAPPY^1,TOO./", "obj_papdate_1037": "IT'S TIME FOR ME\nTO EXPRESS MY\nFEELINGS./", "obj_papdate_1038": "IT'S TIME THAT\nI TOLD YOU./", "obj_papdate_1039": "\\E8I^1, PAPYRUS.../%%", "obj_papdate_1079": "I.../", "obj_papdate_1080": "UM.../", "obj_papdate_1081": "\\E4BOY^1, IS IT HOT\nIN HERE^1, OR IS\nIT JUST ME??/", "obj_papdate_1082": "\\E4.../", "obj_papdate_1083": "\\E5OH^1, SHOOT./", "obj_papdate_1084": "HUMAN^1, I.../", "obj_papdate_1085": "I'M SORRY./", "obj_papdate_1086": "I DON'T LIKE YOU\nTHE WAY YOU\nLIKE ME./", "obj_papdate_1087": "\\E4ROMANTICALLY^1,\nI MEAN./", "obj_papdate_1088": "\\E6I MEAN^1, I TRIED\nVERY HARD TO!/", "obj_papdate_1089": "\\E8I THOUGHT THAT\nBECAUSE YOU\nFLIRTED WITH ME.../", "obj_papdate_1090": "THAT I WAS\nSUPPOSED\nTO GO ON A\nDATE WITH YOU./", "obj_papdate_1091": "\\E0THEN^1, ON THE DATE^1,\nFEELINGS WOULD\nBLOSSOM FORTH!!!/", "obj_papdate_1092": "\\E2I WOULD BE ABLE\nTO MATCH YOUR\nPASSION FOR ME!/", "obj_papdate_1093": "\\E4BUT ALAS..^1.\nI^1, THE GREAT\nPAPYRUS.../", "obj_papdate_1094": "\\E5HAVE FAILED./", "obj_papdate_1095": "I FEEL JUST THE\nSAME AS BEFORE./", "obj_papdate_1096": "AND INSTEAD^1, BY\nDATING YOU.../", "obj_papdate_1097": "I HAVE ONLY DRAWN\nYOU DEEPER.../", "obj_papdate_1098": "\\E6INTO YOUR INTENSE\nLOVE FOR ME!/", "obj_papdate_1099": "\\E5A DARK PRISON OF\nPASSION^1, WITH NO\nESCAPE./", "obj_papdate_1100": "HOW COULD I HAVE\nDONE THIS TO MY\nDEAR FRIEND...?/", "obj_papdate_1101": ".../", "obj_papdate_1102": "\\E6NO^1! WAIT^1!\nTHAT'S WRONG!/", "obj_papdate_1103": "I CAN'T FAIL AT\nANYTHING!!!/", "obj_papdate_1104": "\\E1HUMAN!!^1!\nI'LL HELP YOU\nTHROUGH THESE\nTRYING TIMES!!!/", "obj_papdate_1105": "\\E0I'LL KEEP BEING\nYOUR COOL\nFRIEND.../", "obj_papdate_1106": "\\E8AND ACT LIKE THIS\nALL NEVER\nHAPPENED./", "obj_papdate_1107": "\\E0AFTER ALL^1, YOU\nARE VERY GREAT./", "obj_papdate_1108": "\\E5IT WOULD BE\nTRAGIC TO LOSE\nYOUR FRIENDSHIP./", "obj_papdate_1109": "\\E0SO PLEASE..../", "obj_papdate_1110": "\\E5DON'T CRY BECAUSE\nI WON'T KISS YOU./", "obj_papdate_1111": "\\E4BECAUSE^1, I DON'T\nEVEN HAVE LIPS./", "obj_papdate_1112": "\\E0AND HEY^1, SOMEDAY^1,\nYOU'LL FIND\nSOMEONE AS\nGREAT AS ME./", "obj_papdate_1113": "\\E8WELL, NO^1.\nTHAT'S NOT TRUE./", "obj_papdate_1114": "\\E0BUT I'LL HELP YOU\nSETTLE FOR\nSECOND BEST!!!/", "obj_papdate_1115": "NYEH HEH HEH\nHEH HEH!!!/%%", "obj_papdate_1121": "\\E8HMM.../", "obj_papdate_1122": "\\E0WELL^1, I'M FLATTERED\nYOU CARE SO MUCH./", "obj_papdate_1123": "\\E4BUT MAYBE COOL\nIT A LITTLE BIT...?/", "obj_papdate_1124": "\\E0YOU ARE A VERY\nNICE PERSON./", "obj_papdate_1125": "I'M GLAD WE'RE\nFRIENDS./", "obj_papdate_1126": "\\E8BUT^1, I THINK YOU\nCAN REACH YOUR\nMAX POTENTIAL,,,/", "obj_papdate_1127": "\\E0IF YOU LIVE MORE\nFOR YOUR OWN SAKE^1,\nRATHER THAN JUST\nFOR MINE./", "obj_papdate_1128": "\\E8HMMM.../", "obj_papdate_1129": "\\E0HEY^1, I KNOW THE\nSOLUTION!!!/", "obj_papdate_1130": "YOU SHOULD HANG\nOUT WITH MY BOSS^1,\nUNDYNE!!!/", "obj_papdate_1131": "I THINK IF YOU\nSPREAD YOUR FRIEND-\nENERGY OUT MORE.../", "obj_papdate_1132": "YOU'LL HAVE A MORE\nHEALTHY LIFESTYLE./", "obj_papdate_1133": "YEAH!!^1!\nLET'S BE FRIENDS\nWITH UNDYNE!!!/", "obj_papdate_1134": "NYEH HEH HEH\nHEH HEH!!!/%%", "obj_papdate_1175": "OH^1, AND IF YOU\nEVER NEED TO\nREACH ME.../", "obj_papdate_1176": "\\XHERE'S MY \\RPHONE\nNUMBER\\X./", "obj_papdate_1177": "YOU CAN CALL\nME ANY TIME!/", "obj_papdate_1178": "\\E4PLATONICALLY./", "obj_papdate_1179": "\\E0WELL^1, GOTTA GO^1!\nNYEH HEH HEH!/%%", "obj_papfridge_71": "AH-HA^1!\nINTERESTED IN\nMY FOOD MUSEUM?/", "obj_papfridge_72": "PLEASE^1.\nPERUSE MY\nCULINARY ARTSHOW./", "obj_papfridge_73": "\\TS \\F0 \\T0 %", "obj_papfridge_74": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\"/", "obj_papfridge_75": "* (The other half contains\n nothing but an empty\n bag of chips.)/%%", "obj_papfridge_77": "GREAT FRIDGE^1,\nISN'T IT?/%%", "obj_papfridge_81": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\"/", "obj_papfridge_82": "* (The other half contains\n nothing but an empty\n bag of chips.)/%%", "obj_paphouse_entrance_91": "* (It's locked.)/%%", "obj_paphouse_entrance_96": "WOW^1, YOU'RE SO\nEAGER TO DATE\nME.../", "obj_paphouse_entrance_97": "WOW^1, YOU'RE SO\nEAGER TO HANG\nOUT.../", "obj_paphouse_entrance_98": "YOU'RE TRYING TO\nGO INTO MY HOUSE\nWITHOUT ME!/", "obj_paphouse_entrance_99": "THAT'S REALLY\nWEIRD!!!/%%", "obj_paphouse_entrance_103": "* (It's unlocked.)/%%", "obj_papmailbox_74": "HOW NICE OF YOU\nTO CHECK MY MAIL\nFOR ME./", "obj_papmailbox_75": "\\E3WAIT^1, NO^1.\nTHAT'S VERY\nSTRANGE./%%", "obj_papmailbox_78": "\\E3STOP LOOKING IN\nMY EMPTY\nMAILBOX./", "obj_papmailbox_79": "\\E0THAT'S MY\nEMPTINESS^1, NOT\nYOURS./%%", "obj_papmailbox_96": "* Oh my god^1!\n* The letter's not\n to PAPYRUS!!!/", "obj_papmailbox_98": "YEAH^1, UNDYNE'S\nGOT A POINT!/", "obj_papmailbox_99": "\\E0WHY DIDN'T SHE\nWRITE A LETTER\nTO ME INSTEAD?/", "obj_papmailbox_101": "* Fine^1, you want a\n letter!?/", "obj_papmailbox_102": "* I'll give you a\n letter!!!/", "obj_papmailbox_103": "\\E6* YOU GET AN \"F\"!/", "obj_papmailbox_105": "OH NO!!!/", "obj_papmailbox_106": "\\E3WHAT'S THE F\nFOR?/", "obj_papmailbox_108": "* Friendship!!!/%%", "obj_papsink_100": "IMPRESSED^1?\nI INCREASED THE\nHEIGHT OF MY SINK./", "obj_papsink_101": "NOW I CAN FIT MORE\nBONES UNDER IT^1!\nTAKE A LOOKSY!/%%", "obj_papsink_106": "FORGET IT./%%", "obj_papsink_111": "* (This sink is so tall^1, you\n can't even wash your\n hands...)/%%", "obj_papsink_234": "WHAT!?!?/%%", "obj_papsink_244": "CATCH THAT\nMEDDLING CANINE!/%%", "obj_papsink_284": "CURSES!!!/%%", "obj_papsink_313": "SANS!/", "obj_papsink_314": "STOP PLAGUING MY\nLIFE WITH INCIDENTAL\nMUSIC!!!/%%", "obj_papstove_71": "* (There's an empty pie tin\n inside the stove.)/%%", "obj_papstove_75": "\\E0MY BROTHER ALWAYS\nGOES OUT TO EAT^1.\nBUT.../", "obj_papstove_76": "\\E3RECENTLY^1, HE TRIED\n'BAKING' SOMETHING./", "obj_papstove_77": "IT WAS LIKE..^1.\nA QUICHE./", "obj_papstove_78": "BUT FILLED WITH A\nSUGARY^1, NON-EGG\nSUBSTANCE./", "obj_papstove_79": "\\E0HOW ABSURD!/%%", "obj_papstove_82": "* (There's an empty pie tin\n inside the stove.)/%%", "obj_paptrash_68": "* (You visited the trash\n can.)/%%", "obj_paptrash_72": "THAT'S THE TRASH\nCAN./", "obj_paptrash_73": "FEEL FREE TO VISIT\nIT ANY TIME./%%", "obj_paptv_152": "\\E0OOH, IT'S MY\nFAVORITE\nGAME-SHOW!/", "obj_paptv_153": "\\TS \\F0 \\T0 %", "obj_paptv_154": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\"/", "obj_paptv_156": "\\E1WHAT!!^1!\nIT'S USUALLY\nBETTER THAN THIS!/", "obj_paptv_157": "\\E2THIS IS JUST\nA BAD EPISODE!!^1!\nDON'T JUDGE ME!!!/%%", "obj_paptv_159": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\"/%%", "obj_paptv_160": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\"/%%", "obj_papyrus1_407": "SO^1, AS I\nWAS SAYING\nABOUT UNDYNE,/%%", "obj_papyrus1_411": "\\E2SO SANS^1!\nWHEN'S THE HUMAN\nSHOWING UP???/", "obj_papyrus1_412": "\\E3I WANT TO LOOK\nMY SUNDAY BEST.../", "obj_papyrus1_413": "\\E0OR AT LEAST MY\nTUESDAY\nPRETTY-GOOD./", "obj_papyrus1_415": "\\E1* don't you only have\n one outfit?/", "obj_papyrus1_417": "\\E2YEAH^1, BUT I COULD\nSTYLE MY HAIR!/", "obj_papyrus1_419": "\\E0* oh^1. right^1.\n* good idea./", "obj_papyrus1_420": "\\E1* say^1, why don't you\n look over there?/%%", "obj_papyrus1_443": "SANS!!\nOH MY GOD!!\nIS THAT.../", "obj_papyrus1_444": "A HUMAN!?!?\n!??!?!/%%", "obj_papyrus1_453": "SANS!!\nOH MY GOD!!\nIS THAT.../", "obj_papyrus1_454": "A HUMAN!?!?\n!??!?!/", "obj_papyrus1_455": "AND IT LOOKS SO\nFAMILIAR...!!!/%%", "obj_papyrus1_459": "\\E0SANS!!^1!\nOH MY GOD!!!!/", "obj_papyrus1_460": "\\E3I'M DIZZY^1.\nWHAT AM I LOOKING\nAT?/", "obj_papyrus1_462": "\\E1* behold./%%", "obj_papyrus1_496": "* uhhhh.../", "obj_papyrus1_497": "\\E1* actually^1, i think that's\n a rock./%%", "obj_papyrus1_500": "* uhhhh..^1.\n* i think it looks\n familiar.../", "obj_papyrus1_501": "\\E1* because it's a rock?/%%", "obj_papyrus1_509": "\\E0OH MY GOD!!!/%%", "obj_papyrus1_532": "OH^1./%%", "obj_papyrus1_534": "WHY ARE YOU\nTELLING ME TO\nLOOK AT A ROCK./%%", "obj_papyrus1_547": "* hey^1, what's that in\n front of the rock?/%%", "obj_papyrus1_567": "OH MY GOD!!!/%%", "obj_papyrus1_579": "(IS... IS THAT\nA HUMAN)/%%", "obj_papyrus1_581": "I HAVE NO IDEA\nWHAT THAT IS./%%", "obj_papyrus1_592": "(yes)/%%", "obj_papyrus1_594": "* well^1.\n* it's not a rock./%%", "obj_papyrus1_607": "OH MY GOD!!!/", "obj_papyrus1_608": "SANS!\nI FINALLY\nDID IT!!/", "obj_papyrus1_609": "UNDYNE WILL.../", "obj_papyrus1_610": "I'M GONNA.../", "obj_papyrus1_611": "I'LL BE SO.../", "obj_papyrus1_612": "POPULAR!!^1!\nPOPULAR!!^1!\nPOPULAR!!^1!/", "obj_papyrus1_613": "\\E3..^1.'AHEM'/", "obj_papyrus1_614": "\\E1HUMAN^1! YOU\nSHALL NOT PASS\nTHIS AREA!/", "obj_papyrus1_615": "I^1, THE GREAT\nPAPYRUS^1, WILL\nSTOP YOU!!!/", "obj_papyrus1_616": "I WILL THEN\nCAPTURE YOU!/", "obj_papyrus1_617": "YOU WILL BE\nDELIVERED TO\nTHE CAPITAL!/", "obj_papyrus1_618": "THEN..^1.\nTHEN!!^1!/", "obj_papyrus1_619": "\\E3I'M NOT SURE\nWHAT'S NEXT./", "obj_papyrus1_620": "\\E1IN ANY CASE!/", "obj_papyrus1_621": "CONTINUE...\nONLY IF YOU\nDARE!!!/%%", "obj_papyrus1_624": "\\E3NOT A ROCK...?/", "obj_papyrus1_625": "\\E0OH NO!!^1!\nBY PROCESS OF\nELIMINATION!!!/", "obj_papyrus1_626": "\\E0THAT MEANS IT'S\nA HUMAN!!!/", "obj_papyrus1_627": "\\E3AHEM!^1!\nHUMAN!!/", "obj_papyrus1_628": "\\E4PREPARE YOURSELF!^1!\nFOR HIGH JINKS^1!\nFOR LOW JINKS!/", "obj_papyrus1_629": "DANGERS^1!\nPUZZLES^1!\nCAPERS^1! JAPERS!/", "obj_papyrus1_630": "BEING CAPTURED!^1!\nAND OTHER SORTS OF\nFUN ACTIVITIES./", "obj_papyrus1_631": "REFRESHMENTS WILL\nBE PROVIDED.../", "obj_papyrus1_632": "IF YOU DARE!/%%", "obj_papyrus1_647": "NYEH HEH HEH\nHEH HEH HEH\nHEH HEH!!!/%%", "obj_papyrus1_667": "* well^1, that went well./", "obj_papyrus1_668": "* don't sweat it^1, kid./", "obj_papyrus1_669": "\\E2* i'll keep an eyesocket\n out for ya./%%", "obj_papyrus1_672": "* ... and you don't even\n bat an eye^1, huh?/%%", "obj_papyrus2_201": "YOU'RE SO\nLAZY!!/", "obj_papyrus2_202": "YOU WERE\nNAPPING\nALL NIGHT!!/", "obj_papyrus2_204": "* i think that's called.../", "obj_papyrus2_205": "\\E1* sleeping./", "obj_papyrus2_207": "EXCUSES^1,\nEXCUSES!/%%", "obj_papyrus2_213": "REALLY THOUGH!!^1!\nTHAT HUMAN!!!/", "obj_papyrus2_214": "\\E2DO I KNOW THAT\nPERSON???/", "obj_papyrus2_216": "* do you not know.../", "obj_papyrus2_217": "\\E1* who you know?/", "obj_papyrus2_219": "PBPBPPBPT!!/", "obj_papyrus2_220": "OF COURSE I KNOW\nWHO I KNOW!!/", "obj_papyrus2_221": "I WANTED TO KNOW IF\nYOU KNOW.../", "obj_papyrus2_222": "I KNOW WHO I KNOW\nAS MUCH AS I KNOW\nI KNOW WHO I KNOW!/", "obj_papyrus2_223": "\\E2...YOU KNOW?/%%", "obj_papyrus2_256": "OH-HO^1!\nTHE HUMAN\nARRIVES!/", "obj_papyrus2_259": "OH-HO^1!\nSPEAK OF THE DEVIL!/", "obj_papyrus2_261": "IN ORDER TO\nSTOP YOU^1.../", "obj_papyrus2_262": "MY BROTHER AND\nI HAVE CREATED\nSOME PUZZLES!/", "obj_papyrus2_263": "I THINK YOU\nWILL FIND\nTHIS ONE.../", "obj_papyrus2_264": "\\E2QUITE\nSHOCKING!!!/", "obj_papyrus2_265": "\\E0FOR YOU SEE^1,\nTHIS IS THE\nINVISIBLE.../", "obj_papyrus2_266": "ELECTRICITY\nMAZE!!!/", "obj_papyrus2_267": "WHEN YOU TOUCH\nTHE WALLS OF\nTHIS MAZE,/", "obj_papyrus2_268": "THIS ORB WILL\nADMINISTER A\nHEARTY ZAP!/", "obj_papyrus2_269": "\\E2SOUND LIKE\nFUN???/", "obj_papyrus2_270": "BECAUSE!/", "obj_papyrus2_271": "THE AMOUNT OF\nFUN YOU WILL\nPROBABLY HAVE,/", "obj_papyrus2_272": "\\E3IS ACTUALLY\nRATHER SMALL\nI THINK./", "obj_papyrus2_273": "\\E0OK^1, YOU CAN\nGO AHEAD NOW./%%", "obj_papyrus2_334": "SANS!!^1!\nWHAT DID YOU\nDO?!?!/%%", "obj_papyrus2_347": "* i think the human\n has to hold the orb./%%", "obj_papyrus2_359": "OH^1, OKAY./%%", "obj_papyrus2_396": "HOLD THIS PLEASE!/%%", "obj_papyrus2_430": "OKAY^1, TRY NOW!/%%", "obj_papyrus2_452": "\\E1INCREDIBLE!!\nYOU SLIPPERY\nSNAIL!!/", "obj_papyrus2_453": "\\E3YOU SOLVED IT\nSO EASILY..^1.\nTOO EASILY!/", "obj_papyrus2_454": "\\E0HOWEVER!!/", "obj_papyrus2_455": "THE NEXT\nPUZZLE WILL\nNOT BE EASY!/", "obj_papyrus2_456": "IT IS DESIGNED\nBY MY BROTHER^1,\nSANS!/", "obj_papyrus2_457": "YOU WILL\nSURELY BE\nCONFOUNDED!/", "obj_papyrus2_458": "I KNOW I AM!/", "obj_papyrus2_459": "NYEH HEH HEH\nHEH HEH!!/%%", "obj_papyrus2_506": "OH-HO^1!\nTHE HUMAN\nARRIVES!/", "obj_papyrus2_507": "IN ORDER TO\nSTOP YOU^1.../", "obj_papyrus2_508": "MY BROTHER AND\nI HAVE CREATED\nSOME PUZZLES!/", "obj_papyrus2_509": "I THINK YOU\nWILL FIND\nTHIS ONE.../", "obj_papyrus2_510": "\\E2QUITE\nSHOCKING!!!/", "obj_papyrus2_511": "\\E5FOR YOU SEE^1,\nTHIS IS..^1.\nTHE^1, INVISIBLE.../%%", "obj_papyrus2_552": "\\E5UHHHHHHH...?/", "obj_papyrus2_553": "\\E3HMMM..^1. YOU MUST\nBE HAVING\nCULTURE SHOCK./", "obj_papyrus2_554": "\\E0YOU SEE^1, WHERE I\nCOME FROM^1, IT'S\nA LOVING TRADITION./", "obj_papyrus2_555": "TO SUFFER THROUGH\nHORRIBLE PUZZLES\nFOR NO REASON./", "obj_papyrus2_556": "\\E5SO^1, UH^1, JUST\nWALK BACK THERE^1,\nAND.../", "obj_papyrus2_557": ".../%%", "obj_papyrus2_601": "\\E3SIGH.../", "obj_papyrus2_602": "\\E3WHY COULDN'T WE GET\nA HUMAN THAT LIKES\nPUZZLES???/%%", "obj_papyrus3_177": "HUMAN!!^1!\nI HOPE YOU'RE\nREADY FOR.../%%", "obj_papyrus3_200": "SANS!^1!\nWHERE'S THE\nPUZZLE!!!/", "obj_papyrus3_202": "* it's right there^1.\n* on the ground./", "obj_papyrus3_203": "\\E1* trust me^1.\n* there's no way they can\n get past this one./%%", "obj_papyrus3_206": "\\E1* trust me^1.\n* there's no way they'll\n skip this one./%%", "obj_papyrus3_245": "WHAT THE HECK!!^1!\nTHEY DIDN'T SKIP\nIT!?!?/", "obj_papyrus3_247": "* i'm tellin' ya^1.\n* everyone likes word\n searches./", "obj_papyrus3_249": "OH MY GOD!!!/", "obj_papyrus3_250": "I CAN'T WORK IN\nTHIS ENVIRONMENT!!/%%", "obj_papyrus3_254": "SANS!!^1!\nTHAT DID NOTHING!!!/", "obj_papyrus3_256": "* whoops./", "obj_papyrus3_257": "\\E2* knew i should have\n put down junior jumble\n instead./", "obj_papyrus3_259": "WHAT?!^1?\nJUNIOR JUMBLE!?/", "obj_papyrus3_260": "\\E0FINALLY^1, SOMETHING\nWE CAN BOTH\nAGREE ON./%%", "obj_papyrus4_209": "HEY!/", "obj_papyrus4_210": "IT'S THE HUMAN!/", "obj_papyrus4_211": "\\E0YOU'RE GONNA\nLOVE THIS\nPUZZLE!/", "obj_papyrus4_212": "IT WAS MADE\nBY THE GREAT.../%%", "obj_papyrus4_405": "\\E3... ARE YOU\nSERIOUS?/", "obj_papyrus4_406": "\\E1SANS!!^1!\nHELP!!!/", "obj_papyrus4_407": "THEY KEEP WALKING\nTHROUGH MY PUZZLES!/", "obj_papyrus4_408": "\\E3THEY'RE SUPPOSED\nTO LET ME\nEXPLAIN THEM./", "obj_papyrus4_409": "\\E0THEN THREATEN AND\nBAFFLE THEM WITH\nDANGEROUS JAPES./", "obj_papyrus4_411": "* well^1, maybe they\n don't like japes./", "obj_papyrus4_413": "EVERYONE LIKES\nJAPES!!!/", "obj_papyrus4_415": "* what about undyne^1?\n* doesn't she hate\n puzzles?/", "obj_papyrus4_417": "SHE HATES PUZZLES^1.\nBUT SHE LOVES\nJAPES./", "obj_papyrus4_419": "* that makes sense./", "obj_papyrus4_421": "HUMAN!^1!\nWHAT DO YOU\nTHINK!?/", "obj_papyrus4_422": "PUZZLES OR JAPES?/", "obj_papyrus4_423": ".../", "obj_papyrus4_424": "\\E3.../", "obj_papyrus4_425": "OKAY^1, THIS IS\nNORMALLY THE\nPART./", "obj_papyrus4_426": "WHERE YOU EITHER\nAGREE OR DISAGREE./", "obj_papyrus4_427": "AND DEPENDING ON\nYOUR ANSWER./", "obj_papyrus4_428": "\\E0WE SAY SOMETHING\nGREAT IN RESPONSE./", "obj_papyrus4_429": "\\E3.../", "obj_papyrus4_430": "\\E0HERE^1, WHY DON'T\nYOU DO THIS\nPUZZLE YOURSELF./%%", "obj_papyrus5_209": "HUMAN!/", "obj_papyrus5_210": "\\E3HMMM..^1.\nHOW DO I SAY\nTHIS.../", "obj_papyrus5_211": "\\E0YOU WERE TAKING A\nLONG TIME TO\nARRIVE^1, SO.../", "obj_papyrus5_212": "I DECIDED TO\nIMPROVE THIS\nPUZZLE.../", "obj_papyrus5_213": "BY ARRANGING THE\nSNOW TO LOOK MORE\nLIKE MY FACE./", "obj_papyrus5_214": "\\E3UNFORTUNATELY^1,\nTHE SNOW FROZE\nTO THE GROUND./", "obj_papyrus5_215": "\\E1NOW THE SOLUTION\nIS DIFFERENT!/", "obj_papyrus5_216": "AND^1,AS USUAL^1, MY\nLAZY BROTHER IS\nNOWHERE AROUND./", "obj_papyrus5_217": "\\E3I SUPPOSE WHAT\nI AM SAYING\nIS.../", "obj_papyrus5_218": "\\E0WORRY NOT^1, HUMAN!/", "obj_papyrus5_219": "I^1, THE GREAT\nPAPYRUS^1, WILL SOLVE\nTHIS CONUNDRUM!/", "obj_papyrus5_220": "THEN WE CAN BOTH\nPROCEED!/", "obj_papyrus5_221": "MEANWHILE^1, FEEL\nFREE TO TRY THE\nPUZZLE YOURSELF!/", "obj_papyrus5_222": "I'LL TRY NOT TO\nGIVE AWAY THE\nANSWER!!!/%%", "obj_papyrus5_281": "WOW!!^1!\nYOU SOLVED IT!!/", "obj_papyrus5_282": "AND YOU DID IT\nALL WITHOUT MY\nHELP.../", "obj_papyrus5_283": "MY ADVICE HELPED^1!\nIT REALLY HELPED\nYOU!!/", "obj_papyrus5_289": "INCREDIBLE^1!\nI'M IMPRESSED!!/", "obj_papyrus5_290": "YOU MUST CARE\nABOUT PUZZLES\nLIKE I DO!/", "obj_papyrus5_291": "WELL^1, I'M SURE\nYOU'LL LOVE THE\nNEXT PUZZLE THEN!/", "obj_papyrus5_292": "IT MIGHT EVEN\nBE TOO EASY FOR\nYOU!!/", "obj_papyrus5_293": "NYEH^1!\nHEH HEH^1!\nHEHEHEH!!!/%%", "obj_papyrus6_138": "HUMAN!/%%", "obj_papyrus7_156": "HUMAN!/", "obj_papyrus7_157": "THIS IS YOUR FINAL\nAND MOST DANGEROUS\nCHALLENGE!/", "obj_papyrus7_158": "BEHOLD^1!\nTHE GAUNTLET OF\nDEADLY TERROR!/%%", "obj_papyrus7_194": "WHEN I SAY THE\nWORD^1, IT WILL\nFULLY ACTIVATE!!!/", "obj_papyrus7_195": "CANNONS WILL FIRE^1!\nSPIKES WILL SWING^1!\nBLADES WILL SLICE^1!/", "obj_papyrus7_196": "EACH PART WILL\nSWING VIOLENTLY\nUP AND DOWN!/", "obj_papyrus7_197": "ONLY THE TINIEST\nCHANCE OF VICTORY\nWILL REMAIN!!!/", "obj_papyrus7_198": "ARE YOU READY!?/", "obj_papyrus7_199": "BECAUSE!/", "obj_papyrus7_200": "I!/", "obj_papyrus7_201": "AM!/", "obj_papyrus7_202": "ABOUT!/", "obj_papyrus7_203": "TO DO IT!/%%", "obj_papyrus7_221": " %", "obj_papyrus7_222": "* well^1?\n* what's the holdup?/", "obj_papyrus7_224": "HOLDUP!^1?\nWHAT HOLDUP!?/", "obj_papyrus7_225": "I'M..^1.\nI'M ABOUT TO\nACTIVATE IT NOW!/%%", "obj_papyrus7_244": " %", "obj_papyrus7_245": "* that^1, uh^1, doesn't look\n very activated./", "obj_papyrus7_247": "WELL!!!/", "obj_papyrus7_248": "THIS CHALLENGE!!!/", "obj_papyrus7_249": "\\E3IT SEEMS.../", "obj_papyrus7_250": "MAYBE..^1. TOO EASY\nTO DEFEAT THE\nHUMAN WITH./", "obj_papyrus7_251": "\\E1YEAH^1!\nWE CAN'T USE\nTHIS ONE!!!/", "obj_papyrus7_252": "I AM A SKELETON\nWITH STANDARDS!!!/", "obj_papyrus7_253": "MY PUZZLES ARE\nVERY FAIR!/", "obj_papyrus7_254": "AND MY TRAPS ARE\nEXPERTLY COOKED!/", "obj_papyrus7_255": "BUT THIS METHOD\nIS TOO DIRECT^1!\nNO CLASS AT ALL!/", "obj_papyrus7_256": "\\E0AWAY IT GOES!/%%", "obj_papyrus7_260": "WELL!!!/", "obj_papyrus7_261": "\\E3... THEY'RE PROBABLY\nGOING TO WALK\nTHROUGH IT./", "obj_papyrus7_262": "AND IT WON'T BE\nANY FUN AT ALL./", "obj_papyrus7_264": "* hmmm...\n* so this human thing\n was a bust^1, huh?/", "obj_papyrus7_266": "WELL^1. I MEAN^1.\nI'M EXCITED TO\nCAPTURE THEM./", "obj_papyrus7_267": "\\E0SO I'LL BECOME\nA FAMOUS ROYAL\nGUARDSMAN!!!/", "obj_papyrus7_268": "\\E3BUT ALL THE TIME\nI PUT INTO THESE\nPUZZLES.../", "obj_papyrus7_269": "IT'S KIND OF LIKE\nTHROWING A\nBIRTHDAY PARTY.../", "obj_papyrus7_271": "* without traps and fire?/", "obj_papyrus7_273": "EXACTLY!^1!\nIT'S POINTLESS!!!/", "obj_papyrus7_274": "\\E3MAYBE YOU WERE\nRIGHT TO BE LAZY\nABOUT PUZZLES./", "obj_papyrus7_276": "* me^1?\n* right about something^1?\n* really?/", "obj_papyrus7_278": ".../", "obj_papyrus7_279": "\\E0YEAH!^1!\nWHAT AM I SAYING!/", "obj_papyrus7_280": "YOU'RE STILL\nCOMPLETELY WRONG!/", "obj_papyrus7_281": "I JUST HAVE THE\nWRONG AUDIENCE!/", "obj_papyrus7_282": "THINK ABOUT HOW\nMUCH FUN UNDYNE\nWOULD HAVE HERE!/", "obj_papyrus7_283": "FLAMES^1, VIOLENCE^1.\nIT'S RIGHT UP HER\nALLEY!/", "obj_papyrus7_284": "SO I WON'T WASTE\nTHIS PUZZLE ON\nYOU./", "obj_papyrus7_285": "I JUST HAVE TO\nAPPRECIATE.../", "obj_papyrus7_286": "THE FRIEND I\nALREADY HAVE!!!/%%", "obj_papyrus7_316": "PHEW!/%%", "obj_papyrus7_333": "WHAT ARE YOU\nLOOKING AT!?/", "obj_papyrus7_334": "THIS WAS ANOTHER\nDECISIVE VICTORY\nFOR PAPYRUS!!/", "obj_papyrus7_335": "NYEH!!/", "obj_papyrus7_336": "HEH!!/", "obj_papyrus7_337": ".../", "obj_papyrus7_338": "\\E3HEH???/%%", "obj_papyrus7_341": "A VALUABLE LIFE\nLESSON!!!/", "obj_papyrus7_342": "NYEH HEH HEH!!!/%%", "obj_papyrus8_184": "HUMAN./", "obj_papyrus8_185": "ALLOW ME TO TELL\nYOU ABOUT SOME\nCOMPLEX FEELINGS./", "obj_papyrus8_188": "SOMEHOW^1, I FEEL LIKE\nYOU'RE AN OLD FRIEND.../", "obj_papyrus8_189": "EVEN THOUGH I'VE\nNEVER ACTUALLY MET\nYOU BEFORE!!/", "obj_papyrus8_190": "I CAN'T EXPLAIN\nWHY I FEEL THIS\nWAY.../", "obj_papyrus8_191": "DID I MEET YOU\nONLINE???/", "obj_papyrus8_192": "I HAVE MANY \"SOCIAL\nMEDIA CONNECTIONS.\"/", "obj_papyrus8_193": "IT'S HARD TO KEEP\nTRACK OF THEM\nALL./", "obj_papyrus8_194": "JUST A DOZEN MORE^1,\nAND.../", "obj_papyrus8_195": "I'LL FINALLY REACH\nDOUBLE DIGITS!!!/", "obj_papyrus8_196": "... HEY^1, WAIT A\nSECOND!/", "obj_papyrus8_197": "YOU CAN'T BE MY\nFRIEND!!^1!\nYOU'RE HUMAN!/", "obj_papyrus8_198": "I CAN'T BELIEVE YOU\nALMOST TRICKED ME INTO\nNOT DEFEATING YOU!!!/", "obj_papyrus8_199": "WHOOPSIE DOOPSIE!/%%", "obj_papyrus8_202": "FEELINGS LIKE.../", "obj_papyrus8_203": "THE JOY OF FINDING\nANOTHER PASTA\nLOVER./", "obj_papyrus8_204": "THE ADMIRATION FOR\nANOTHER'S PUZZLE-\nSOLVING SKILLS./", "obj_papyrus8_205": "THE DESIRE TO HAVE\nA COOL^1, SMART PERSON\nTHINK YOU ARE COOL./", "obj_papyrus8_206": "THESE FEELINGS.../", "obj_papyrus8_207": "THEY MUST BE WHAT\nYOU ARE FEELING\nRIGHT NOW!!!/", "obj_papyrus8_208": "I CAN HARDLY IMAGINE\nWHAT IT MUST BE LIKE\nTO FEEL THAT WAY./", "obj_papyrus8_209": "AFTER ALL^1, I AM\nVERY GREAT./", "obj_papyrus8_210": "I DON'T EVER WONDER\nWHAT HAVING LOTS\nOF FRIENDS IS LIKE./", "obj_papyrus8_211": "I PITY YOU..^1.\nLONELY HUMAN.../", "obj_papyrus8_212": "WORRY NOT!!^1!\nYOU SHALL BE\nLONELY NO LONGER!/", "obj_papyrus8_213": "I^1, THE GREAT\nPAPYRUS^1, WILL BE\nYOUR.../", "obj_papyrus8_214": " ^2.^2../", "obj_papyrus8_215": "NO.../", "obj_papyrus8_216": "NO^1, THIS IS ALL\nWRONG!/", "obj_papyrus8_217": "I CAN'T BE YOUR\nFRIEND!!!/", "obj_papyrus8_218": "YOU ARE A HUMAN!/", "obj_papyrus8_219": "I MUST CAPTURE\nYOU!!!/", "obj_papyrus8_220": "THEN^1, I CAN FULFILL\nMY LIFELONG DREAM!!!/", "obj_papyrus8_221": "POWERFUL^1!\nPOPULAR^1!\nPRESTIGIOUS!!!/", "obj_papyrus8_222": "THAT'S PAPYRUS!!!/", "obj_papyrus8_223": "THE NEWEST MEMBER.../", "obj_papyrus8_224": "OF THE ROYAL GUARD!/%%", "obj_papyrus8_227": "OH..^1.\nWHERE COULD THAT\nHUMAN HAVE GONE./", "obj_papyrus8_228": "... WAIT..^1.\nIT'S RIGHT IN\nFRONT OF ME!!!/", "obj_papyrus8_229": "HELLO^1!\nI WAS WORRIED THAT\nYOU HAD GOTTEN LOST!/", "obj_papyrus8_230": "IT SURE IS A RELIEF\nTO KNOW THAT\nYOU'RE RIGHT HERE.../", "obj_papyrus8_231": "... WAIT A SECOND!!!/", "obj_papyrus8_232": "YOU'RE NOT SUPPOSED\nTO ESCAPE!!!/", "obj_papyrus8_233": "GET BACK THERE!!!/%%", "obj_papyrus8_237": "I SUPPOSE THIS PROVES\nWHAT I SAID./", "obj_papyrus8_238": "WE REALLY ARE BOUND\nTOGETHER./", "obj_papyrus8_239": "TWO BONES IN THE\nSKELETAL ANATOMY OF\nFATE!!!/", "obj_papyrus8_240": "THAT'S HOW YOU APPEAR\nHERE NOW.../", "obj_papyrus8_241": "EVEN THOUGH IT'S VERY\nIMPOSSIBLE FOR YOU\nTO ESCAPE./", "obj_papyrus8_242": "AMAZING!!!/", "obj_papyrus8_243": "I FEEL A SINCERE.../", "obj_papyrus8_244": "WAAAAAIT A SECOND!!/", "obj_papyrus8_245": "I STILL HAVE TO\nCAPTURE YOU!!!/", "obj_papyrus8_246": "WHOOPSIE-DOOPSIE!!/%%", "obj_papyrus8_252": "BACK AGAIN^1, EH?/", "obj_papyrus8_253": "I SUPPOSE IT'S MY\nFAULT.../", "obj_papyrus8_254": "I TOLD YOU BEFORE\nTHAT I WOULD MAKE\nYOU SPAGHETTI./", "obj_papyrus8_255": "IT'S ONLY NATURAL\nTHAT YOU WOULD\nWANT TO SEE ME.../", "obj_papyrus8_256": "IN THE DIRE HOPE\nTHAT I WOULD MAKE\nYOU SOME./", "obj_papyrus8_257": "WELL..^1. I UNDERSTAND./", "obj_papyrus8_258": "PAPYRUS IS HUNGRY^1,\nTOO!/", "obj_papyrus8_259": "HUNGRY FOR JUSTICE!/%%", "obj_papyrus8_271": "HALT^1, HUMAN!/%%", "obj_papyrus8_386": "I WAS NEVER ONE\n TO BEPIS./%%", "obj_papyrus8_414": "\\E1OH^1, I ALMOST\nFORGOT TO TELL\nYOU.../", "obj_papyrus8_415": "TO REACH THE EXIT^1,\nYOU WILL HAVE\nTO PASS.../", "obj_papyrus8_416": "\\WTHROUGH \\YTHE KING\\W'S\nCASTLE./", "obj_papyrus8_419": "TO REACH THE EXIT^1,\nYOU WILL HAVE\nTO MEET.../", "obj_papyrus8_420": "THE KING./", "obj_papyrus8_422": "\\YTHE KING OF\nALL MONSTERS.../", "obj_papyrus8_423": "HE IS.../", "obj_papyrus8_424": "... WELL.../%%", "obj_papyrus8_441": "\\E0HE'S A BIG FUZZY\nPUSHOVER!!!/", "obj_papyrus8_442": "EVERYBODY LOVES\nTHAT GUY./", "obj_papyrus8_443": "I AM CERTAIN IF\nYOU JUST SAY.../", "obj_papyrus8_444": "\"EXCUSE ME^1, MR.\nDREEMURR..^1. CAN I\nPLEASE GO HOME?\"/", "obj_papyrus8_445": "HE'LL GUIDE YOU\nRIGHT TO THE\nBARRIER HIMSELF!/", "obj_papyrus8_446": "ANYWAY!!^1!\nTHAT'S ENOUGH\nTALKING!!!/", "obj_papyrus8_447": "I'LL BE AT HOME\nBEING A COOL\nFRIEND!!!/", "obj_papyrus8_448": "FEEL FREE TO\nCOME BY AND\nHANG OUT!!!/", "obj_papyrus8_449": "FEEL FREE TO\nCOME BY AND HAVE\nTHAT DATE!/", "obj_papyrus8_450": "NYEH HEH HEH HEH\nHEH HEH HEH!!!/%%", "obj_papyrus8_515": "HEY^1, QUIT MOVING\nWHILE I'M TALKING\nTO YOU!/", "obj_papyrus8_516": "I^1, THE GREAT PAPYRUS^1,\nHAVE SOME THINGS\nTO SAY./", "obj_papyrus8_517": "FIRST^1: YOU'RE A\nFREAKING WEIRDO!/", "obj_papyrus8_518": "NOT ONLY DO YOU\nNOT LIKE PUZZLES./", "obj_papyrus8_519": "BUT THE WAY YOU\nSHAMBLE ABOUT FROM\nPLACE TO PLACE.../", "obj_papyrus8_520": "THE WAY YOUR HANDS\nARE ALWAYS COVERED\nIN DUSTY POWDER./", "obj_papyrus8_521": "IT FEELS.../", "obj_papyrus8_522": "LIKE YOUR LIFE IS\nGOING DOWN A\nDANGEROUS PATH./", "obj_papyrus8_523": "HOWEVER!/", "obj_papyrus8_524": "I^1, PAPYRUS^1, SEE\nGREAT POTENTIAL\nWITHIN YOU!/", "obj_papyrus8_525": "EVERYONE CAN BE\nA GREAT PERSON\nIF THEY TRY!/", "obj_papyrus8_526": "AND ME^1, I HARDLY\nHAVE TO TRY AT\nALL!!!/", "obj_papyrus8_527": "NYEH HEH HEH\nHEH HEH HEH!!!/%%", "obj_papyrus8_555": "HEY^1, QUIT MOVING!/", "obj_papyrus8_556": "THIS IS EXACTLY\nWHAT I AM TALKING\nABOUT!/", "obj_papyrus8_557": "HUMAN^1! I THINK\nYOU ARE IN NEED\nOF GUIDANCE!/", "obj_papyrus8_558": "SOMEONE NEEDS TO\nKEEP YOU ON THE\nSTRAIGHT AND NARROW!/", "obj_papyrus8_559": "BUT WORRY NOT!\nI^1, PAPYRUS.../", "obj_papyrus8_560": "WILL GLADLY BE\nYOUR FRIEND AND\nTUTOR!/", "obj_papyrus8_561": "I WILL TURN YOUR\nLIFE RIGHT\nAROUND!!!/%%", "obj_papyrus8_590": "I SEE YOU ARE\nAPPROACHING./", "obj_papyrus8_591": "ARE YOU OFFERING A\nHUG OF ACCEPTANCE?/", "obj_papyrus8_592": "WOWIE!^1! MY LESSONS\nARE ALREADY\nWORKING!!/", "obj_papyrus8_593": "I^1, PAPYRUS^1,\nWELCOME YOU\nWITH OPEN ARMS!/%%", "obj_papyrus_friendc_76": "\\E3SO^1, ASGORE.../", "obj_papyrus_friendc_77": "\\E0HOW ABOUT MAKING\nME A MEMBER OF\nTHE ROYAL GUARD?/", "obj_papyrus_friendc_79": "\\E2* Well^1, Papyrus^1, now\n that the war is\n over.../", "obj_papyrus_friendc_80": "\\E0* We might not need\n the Royal Guard\n anymore./", "obj_papyrus_friendc_82": "\\E7WHAT!?/", "obj_papyrus_friendc_83": "\\E1THEN WHAT WAS\nTHE POINT OF THE\nHUMAN'S QUEST!?/", "obj_papyrus_friendc_84": "\\E3THEY JOURNEYED\nALL THAT WAY.../", "obj_papyrus_friendc_85": "\\E4AND I'M STILL\nNOT A MEMBER OF\nTHE ROYAL GUARD!?/", "obj_papyrus_friendc_86": "\\E0TRULY^1, THIS IS\nTHE WORST\nPOSSIBLE ENDING./%%", "obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU\nREALLY BOTCHED\nYOUR QUEST^1, FRISK./", "obj_papyrus_friendc_92": "\\E0BUT^1, I^1, THE\nGREAT PAPYRUS.../", "obj_papyrus_friendc_93": "WILL ALWAYS BE\nYOUR FRIEND!!!/", "obj_papyrus_friendc_95": "\\E1* no matter how hard\n you try to get\n rid of him./", "obj_papyrus_friendc_97": "\\E1HEY!/", "obj_papyrus_friendc_98": "\\E0THAT'S TRUE./%%", "obj_papyrus_friendc_103": "\\E3FRISK^1, WHY DON'T\nYOU TAKE A WALK\nAROUND?/", "obj_papyrus_friendc_105": "\\E1* frisk^1, why don't you\n fly^1?\n* it's faster./", "obj_papyrus_friendc_107": "\\E0YEAH^1, FRISK^1, WHY\nDON'T YOU FLY?/", "obj_papyrus_friendc_109": "\\E1* Hmmm..^1. Flying sounds\n a little dangerous./", "obj_papyrus_friendc_111": "\\E3* But they CAN'T fly./", "obj_papyrus_friendc_113": "\\E2* Not with THAT\n attitude!/%%", "obj_papyrus_friendc_118": "\\E3FRISK..^1.\nTAKE A HIKE./", "obj_papyrus_friendc_119": "\\E0HIKING IS GOOD\nFOR YOUR BONES./%%", "obj_papyrus_guide_82": "WELCOME TO SCENIC\nMY HOUSE!/", "obj_papyrus_guide_83": "ENJOY AND TAKE\nYOUR TIME!!!/%%", "obj_papyrus_guide_84": "WOW!\nBEING A GOOD HOST\nIS A REAL WORKOUT!/%%", "obj_papyrus_guide_88": "\\E3I CAN'T FEEL MY\nLEGS.../", "obj_papyrus_guide_89": "\\E0THAT MUST MEAN\nI'M BEING A\nGREAT HOST!!!/%%", "obj_papyrus_hisroom_86": "TAKE A LOOK\nAROUND!/%%", "obj_papyrus_houseoutside_109": "SO YOU CAME\nBACK TO HAVE A\nDATE WITH ME!/", "obj_papyrus_houseoutside_110": "SO YOU CAME\nBACK TO SEE ME!/", "obj_papyrus_houseoutside_111": "\\E3YOU MUST BE\nREALLY SERIOUS\nABOUT THIS.../", "obj_papyrus_houseoutside_112": "\\E2I'LL HAVE TO TAKE\nYOU SOMEPLACE\nREALLY SPECIAL.../", "obj_papyrus_houseoutside_113": "\\E0A PLACE I LIKE\nTO SPEND A LOT\nOF TIME!!!/%%", "obj_papyrus_houseoutside_303": "MY HOUSE!!!/%%", "obj_papyrus_room_119": "MY BROTHER STARTED\nA SOCK COLLECTION\nRECENTLY./", "obj_papyrus_room_120": "\\E3HOW SADDENING.../", "obj_papyrus_room_121": "\\E0SOMETIMES I WONDER\nWHAT HE WOULD\nDO.../", "obj_papyrus_room_122": "WITHOUT SUCH A\nCOOL GUY TAKING\nCARE OF HIM???/", "obj_papyrus_room_123": "NYEH HEH HEH!/%%", "obj_papyrus_room_129": "SO^1, YOU WANT\nA HINT^1, HUH?/", "obj_papyrus_room_130": "\\E3WELL..^1.\nI'VE BEEN LOOKING\nAT THE PUZZLE.../", "obj_papyrus_room_131": "AND I THINK THE\nSOLUTION.../", "obj_papyrus_room_132": "\\E0IS TO TURN ALL\nOF THE X'S INTO\nO'S!/", "obj_papyrus_room_133": "YOU SHOULD TRY\nTHAT!/", "obj_papyrus_room_134": "ASK AGAIN FOR\nMORE GREAT HINTS!/%%", "obj_papyrus_room_135": "\\WMAYBE SOLVING\nTHE \\YLAST PUZZLE\\W \nAGAIN WILL HELP./", "obj_papyrus_room_136": "ASK AGAIN FOR\nMORE GREAT HINTS!!/%%", "obj_papyrus_room_157": "Error, Pepibs./%%", "obj_papyrus_room_161": "I ASKED UNDYNE\nIF WE COULD\nALL HANG.../", "obj_papyrus_room_162": "\\E3BUT SHE SAID\nSOMETHING WEIRD./", "obj_papyrus_room_163": "\\E0SHE SAID SHE\nWON'T HANG OUT\nWITH A MURDERER./", "obj_papyrus_room_164": "\\E3BUT..^1. HMM.../", "obj_papyrus_room_165": "\\E5I DON'T REMEMBER\nMURDERERING\nANYONE.../", "obj_papyrus_room_166": "\\E3THOUGH I AM A\nPRETTY BRUTAL\nKIND OF GUY./", "obj_papyrus_room_167": "\\E3THEN SHE SAID\nSOMETHING ABOUT\nWANTING TO.../", "obj_papyrus_room_168": "\\E1FIGHT SOME KIND\nOF BAD GUY./", "obj_papyrus_room_169": "\\E3BUT SHE SEEMS\nVERY..^1. WEAK\nFROM SOMETHING./", "obj_papyrus_room_170": "\\E5SHE STEPPED OUT\nAND COLLAPSED IN\nTHE DOORWAY./", "obj_papyrus_room_171": "\\E0SO I'M JUST\nWAITING HERE IN\nCASE SHE NEEDS ME./", "obj_papyrus_room_172": "\\E3SINCE SHE HATES\nBEING WAITED ON\nHAND AND FOOT./", "obj_papyrus_room_173": "\\E5I THINK WE'LL\nHAVE TO HANG\nOUT LATER.../%%", "obj_papyrus_room_176": "HEY^1, I.../", "obj_papyrus_room_177": "\\E5REALLY DOUBT\nWE'RE GOING TO\nBE ABLE TO HANG./", "obj_papyrus_room_178": "\\E3IT'S HARD TO\nIMAGINE^1, BUT.../", "obj_papyrus_room_179": "\\E0YOU'LL HAVE TO\nSPEND TIME WITH\nNOT ME./%%", "obj_papyrus_room_185": "HEY^1! READY TO\nHANG OUT WITH\nUNDYNE???/", "obj_papyrus_room_186": "GREAT!!^1!\nME TOO!!!/", "obj_papyrus_room_187": "\\E3HOWEVER^1, SHE'S\nNOT HERE./", "obj_papyrus_room_188": "\\E0NORMALLY SHE\nRETURNS AT ABOUT\nTHIS TIME./", "obj_papyrus_room_189": "\\E3SHE'S LATE\nTHOUGH.../", "obj_papyrus_room_190": "\\E3AND SHE'S NOT\nANSWERING HER\nPHONE./", "obj_papyrus_room_191": "\\E0HOW STRANGE./", "obj_papyrus_room_192": "I'LL JUST WAIT\nHERE UNTIL SHE\nGETS HOME./", "obj_papyrus_room_193": "I'LL CALL YOU\nWHEN SHE GETS\nHERE^1, OKAY!?/%%", "obj_papyrus_room_196": "NOPE!^1!\nSHE ISN'T HERE\nYET!!!/%%", "obj_papyrus_room_202": "UNDYNE'S HOME^1,\nBUT SHE ISN'T\nFEELING WELL./", "obj_papyrus_room_203": "\\E5I DON'T THINK WE\nCAN HANG OUT./", "obj_papyrus_room_204": "\\E3IT SEEMS LIKE SHE\nCAUGHT HEAT-STROKE\nOR SOMETHING./", "obj_papyrus_room_205": "SOMEONE MUST HAVE\nBROUGHT HER\nBACK HOME.../", "obj_papyrus_room_206": "\\E5BECAUSE SHE CAN\nBARELY MOVE./", "obj_papyrus_room_207": "\\E0BUT SHE IS\nMUTTERING ABOUT\nDESTROYING YOU./", "obj_papyrus_room_208": "SO THAT'S A GOOD\nVITAL SIGN./", "obj_papyrus_room_209": "\\E3IN ANY CASE^1, I\nDON'T THINK WE\nCAN HANG OUT./", "obj_papyrus_room_210": "\\E0I'M JUST WAITING\nHERE IN CASE\nSHE NEEDS ME./", "obj_papyrus_room_211": "SO^1, I GUESS YOU\nCAN RUN ALONG./%%", "obj_papyrus_room_214": "UNDYNE IS SICK^1,\nSO SHE CAN'T\nPLAY TODAY./%%", "obj_papyrus_room_220": "HEY^1! READY TO\nHANG OUT WITH\nUNDYNE???/", "obj_papyrus_room_221": "GREAT!!^1!\nBECAUSE SHE'S NOT\nEVEN HERE./", "obj_papyrus_room_222": "BEING READY EARLY^1!\nIT SHOWS HOW MUCH\nYOU CARE!!/", "obj_papyrus_room_223": "\\E3EVEN IF SHE'S\nNOT HERE TO SEE\nTHAT./%%", "obj_papyrus_room_226": "NOPE!^1!\nSHE ISN'T HERE\nYET!!!/%%", "obj_papyrus_room_244": "HELLO^1, MY FRIEND./", "obj_papyrus_room_245": "WHAT BRINGS YOU\nTO PAPYRUS TOWN?/%%", "obj_papyrus_room_248": "HELLO..^1.\nH-HOW ARE YOU^1,\nMY F-FRIEND?/", "obj_papyrus_room_249": "\\E5I'M FEELING VERY\nNOT SUSPICIOUS\nTODAY./%%", "obj_papyrus_room_253": "HEY^1, I HAVE A\nGREAT IDEA./", "obj_papyrus_room_254": "LET'S HANG OUT\nWITH UNDYNE\nLATER./", "obj_papyrus_room_255": "I'LL CALL YOU\nWHEN I'M READY!/%%", "obj_papyrus_room_259": "I'M SO GLAD YOU\nAND UNDYNE ARE\nFRIENDS NOW./", "obj_papyrus_room_260": "YOU TWO GO\nTOGETHER LIKE\nPASTA AND BURNING!/%%", "obj_papyrus_room_263": "OH^1, HEY.../", "obj_papyrus_room_264": "\\E3YOU'RE LEAVING\nSOON^1, RIGHT!?/", "obj_papyrus_room_265": "\\E1DON'T COME HERE\nTO SAY GOODBYE!!/", "obj_papyrus_room_266": "\\E3GOODBYES AREN'T\nALLOWED IN MY\nTOWN./", "obj_papyrus_room_267": "\\E0JUST SEE-YOU-\nLATERS./%%", "obj_papyrus_room_272": "IT SEEMS UNDYNE\nHAS SOMETHING\nFOR YOU./", "obj_papyrus_room_273": "SHE'S THE PERSON\nTHAT'S NOT ME./%%", "obj_papyrus_room_278": "UNDYNE WRITES A\nLOT OF LETTERS./", "obj_papyrus_room_279": "\\E3BUT^1, SHE CAN NEVER\nSEEM TO FIND THE\nRIGHT WORDS./", "obj_papyrus_room_280": "SO WHEN SHE GOES\nTO DELIVER THEM\nHERSELF.../", "obj_papyrus_room_281": "SHE ALWAYS QUITS\nSO SHE CAN GO\nBACK AND REWRITE./", "obj_papyrus_room_282": "\\E0THAT'S WHY SHE\nASKED YOU!!/", "obj_papyrus_room_283": "BECAUSE YOU HAVE\nNO STANDARDS!!!/%%", "obj_papyrus_room_287": "ALPHYS SEEMS TO\nHAVE DISAPPEARED./", "obj_papyrus_room_288": "DON'T WORRY^1, THAT'S\nNORMAL./", "obj_papyrus_room_289": "YOU SHOULD GO\nTO HER LAB./", "obj_papyrus_room_290": "I'M SUPPOSED TO\nPUT THESE\nNUMBERS TOGETHER./%%", "obj_papyrusboss_270": " ALAS^1, POOR\n PAPYRUS!/%%", "obj_papyrusboss_272": " W-WELL^1, THAT'S\n NOT WHAT I\n EXPECTED.../%%", "obj_papyrusboss_282": " WELL^1, AT LEAST I\n STILL HAVE MY\n HEAD!/%%", "obj_papyrusboss_285": " BUT.../", "obj_papyrusboss_286": " ST..^1. STILL^1!\n I BELIEVE IN\n YOU!/", "obj_papyrusboss_287": " YOU CAN DO A\n LITTLE BETTER!/", "obj_papyrusboss_288": " EVEN IF YOU\n DON'T THINK SO!/", "obj_papyrusboss_289": " I..^1.\n I PROMISE.../%%", "obj_papyrusboss_402": " WELL...! *HUFF^1*\n IT'S CLEAR...\n YOU CAN'T^1! *HUFF^1*\n DEFEAT ME!!!/", "obj_papyrusboss_403": " YEAH!!!\n I CAN SEE YOU\n SHAKING IN YOUR\n BOOTS!!!/", "obj_papyrusboss_404": " THEREFORE I^1, THE\n GREAT PAPYRUS^1,\n ELECT TO GRANT\n YOU PITY!!/", "obj_papyrusboss_405": "\\X I WILL \\RSPARE\\X YOU,\n HUMAN!!!/", "obj_papyrusboss_406": " \\XNOW'S YOUR CHANCE\n TO ACCEPT MY\n \\RMERCY\\X./%%", "obj_papyrusboss_423": "* Papyrus is sparing you.", "obj_papyrusboss_456": " WHAT THE HECK!/", "obj_papyrusboss_457": " THAT'S MY\n SPECIAL ATTACK!/%%", "obj_papyrusboss_466": " HEY^1!\n YOU STUPID DOG!/%%", "obj_papyrusboss_477": " DO YOU HEAR\n ME!?/", "obj_papyrusboss_478": " STOP MUNCHING ON\n THAT BONE!!!/%%", "obj_papyrusboss_487": " HEY!!!\n WHAT ARE YOU\n DOING!!!/", "obj_papyrusboss_488": " COME BACK HERE\n WITH MY SPECIAL\n ATTACK!!!/%%", "obj_papyrusboss_502": " .../", "obj_papyrusboss_503": " OH WELL./", "obj_papyrusboss_504": " I'LL JUST USE\n A REALLY COOL\n REGULAR ATTACK./%%", "obj_papyrusboss_514": "* Papyrus is getting ready\n for a regular attack.", "obj_papyrusboss_548": " ...", "obj_papyrusboss_552": " OH^1, I SHOULD\n HAVE BROUGHT ONE\n OF THOSE.", "obj_papyrusboss_558": " SO YOU'RE\n SERIOUS.../", "obj_papyrusboss_559": " SO YOU WON'T\n FIGHT.../", "obj_papyrusboss_560": " THEN^1, LET'S SEE\n IF YOU CAN HANDLE\n MY FABLED\n 'BLUE ATTACK!'/%%", "obj_papyrusboss_561": "%%%", "obj_papyrusboss_570": " BEHOLD!", "obj_papyrusboss_571": " HMMM... I WONDER\n WHAT I SHOULD\n WEAR...", "obj_papyrusboss_572": " HOW HIGH CAN YOU\n JUMP?", "obj_papyrusboss_573": " WHAT!? I'M NOT\n THINKING ABOUT\n THAT DATE THING!!", "obj_papyrusboss_574": " TRY HOLDING THE\n 'UP' BUTTON TO\n JUMP!!!", "obj_papyrusboss_575": "\\X YEAH!\n DON'T MAKE ME\n USE MY \\RSPECIAL\n ATTACK\\X!", "obj_papyrusboss_576": " HOLD 'UP' LONGER\n TO JUMP HIGHER!\n JEEZ!!!", "obj_papyrusboss_577": " I CAN ALMOST\n TASTE MY FUTURE\n POPULARITY!!!", "obj_papyrusboss_578": " PAPYRUS:\n HEAD OF THE\n ROYAL GUARD!", "obj_papyrusboss_579": " PAPYRUS:\n UNPARALLELED\n SPAGHETTORE!", "obj_papyrusboss_580": " UNDYNE WILL BE\n REALLY PROUD\n OF ME!!", "obj_papyrusboss_581": " THE KING WILL\n TRIM A HEDGE\n IN THE SHAPE\n OF MY SMILE!!!", "obj_papyrusboss_582": " MY BROTHER WILL\n ... WELL, HE\n WON'T CHANGE\n VERY MUCH.", "obj_papyrusboss_583": " I'LL HAVE LOTS\n OF ADMIRERS!!\n BUT...", "obj_papyrusboss_584": " HOW WILL I\n KNOW IF PEOPLE\n SINCERELY LIKE\n ME???", "obj_papyrusboss_585": " WILL ANYONE LIKE\n ME AS SINCERELY\n AS YOU?", "obj_papyrusboss_586": " SOMEONE LIKE\n YOU IS REALLY\n RARE...", "obj_papyrusboss_587": " I DON'T THINK\n THEY'LL LET YOU\n GO...", "obj_papyrusboss_588": " AND DATING MIGHT\n BE KIND OF\n HARD...", "obj_papyrusboss_589": " AFTER YOU'RE\n CAPTURED AND\n SENT AWAY.", "obj_papyrusboss_590": " URGH...\n WHO CARES!\n GIVE UP!!", "obj_papyrusboss_591": "\\X GIVE UP OR\n FACE MY...\n \\RSPECIAL ATTACK\\X!!!", "obj_papyrusboss_592": "\\X YEAH!!!\n VERY SOON I WILL\n USE MY\n \\RSPECIAL ATTACK\\X! ", "obj_papyrusboss_593": "\\X NOT TOO LONG\n AND I WILL\n USE THAT\n \\RSPECIAL ATTACK\\X!!!", "obj_papyrusboss_594": "\\X THIS IS YOUR\n LAST CHANCE...\n BEFORE MY\n \\RSPECIAL ATTACK\\X!!", "obj_papyrusboss_595": "\\X BEHOLD...!\n MY \\RSPECIAL\n ATTACK\\X!", "obj_papyrusboss_596": " *SIGH* HERE'S AN\n ABSOLUTELY\n NORMAL ATTACK.", "obj_papyrusboss_604": " NYEH HEH HEH!", "obj_papyrusboss_605": " I DON'T DESERVE\n SUCH HOSPITALITY\n FROM YOU ...", "obj_papyrusboss_606": " YOUR BARBS HIDE A\n HIDDEN AFFECTION^1!\n YOU EMOTIONAL\n CACTUS!", "obj_papyrusboss_607": " DON'T WASTE YOUR\n WORDS ON ME!", "obj_papyrusboss_608": " LET'S DATE\n L-LATER!^1!\n AFTER I CAPTURE\n YOU!", "obj_papyrusboss_612": " ...", "obj_papyrusboss_1584": "* Papyrus is preparing a bone\n attack.", "obj_papyrusboss_1585": "* Papyrus prepares a non-bone\n attack then spends a minute\n fixing his mistake.", "obj_papyrusboss_1586": "* Papyrus is cackling.", "obj_papyrusboss_1587": "* Papyrus whispers \"Nyeh heh\n heh!\"", "obj_papyrusboss_1588": "* Papyrus is rattling his bones.", "obj_papyrusboss_1589": "* Papyrus is trying hard to play\n it cool.", "obj_papyrusboss_1590": "* Papyrus is considering his\n options.", "obj_papyrusboss_1591": "* Smells like bones.", "obj_papyrusboss_1592": "* Papyrus remembered a bad joke\n Sans told and is frowning.", "obj_papyrusboss_1596": "* Papyrus is thinking about\n what to wear for his date.", "obj_papyrusboss_1597": "* Papyrus is thinking about\n what to cook for his date.", "obj_papyrusboss_1598": "* Papyrus dabs some Bone\n Cologne behind his ear.", "obj_papyrusboss_1599": "* Papyrus dabs marinara sauce\n behind his ear.", "obj_papyrusboss_1600": "* Papyrus dabs MTT-Brand Bishie\n Cream behind his ear.", "obj_papyrusboss_1601": "* Papyrus dabs MTT-Brand Anime\n Powder behind his ear.", "obj_papyrusboss_1602": "* Papyrus dabs MTT-Brand Cute\n Juice behind his ear.", "obj_papyrusboss_1603": "* Papyrus dabs MTT-Brand\n Attraction Slime behind his\n ear.", "obj_papyrusboss_1604": "* Papyrus dabs MTT-Brand\n Beauty Yogurt behind his\n ear.", "obj_papyrusboss_1605": "* Papyrus realizes he doesn't\n have ears.", "obj_papyrusboss_1609": "* Papyrus is at the edge of\n defeat.", "obj_papyrusboss_1611": "* Papyrus is sparing you.", "obj_papyrusboss_1613": "* Papyrus is sparing you.", "obj_papyrusboss_1645": "* PAPYRUS - ATK 20 DEF 20\n* He likes to say:\n \"Nyeh heh heh!\"/^", "obj_papyrusboss_1647": "* PAPYRUS - ATK 3 DEF 3\n* Forgettable./^", "obj_papyrusboss_1661": " HOW SELFLESS.../", "obj_papyrusboss_1662": " YOU WANT ME TO\n FEEL BETTER\n ABOUT FIGHTING\n YOU.../%%", "obj_papyrusboss_1663": " THERE'S NO NEED\n TO LIE TO\n YOURSELF!!!/%%", "obj_papyrusboss_1664": " DON'T...!/%%", "obj_papyrusboss_1678": "* You INSULT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", "obj_papyrusboss_1680": "* Papyrus is too busy FIGHTing\n to accept your insult./^", "obj_papyrusboss_1696": " WHAT!^1?\n FL-FLIRTING!?/", "obj_papyrusboss_1697": "\\X SO YOU FINALLY\n REVEAL YOUR\\R \n ULTIMATE FEELINGS\\X!/", "obj_papyrusboss_1698": " W-WELL^1!\n I'M A SKELETON\n WITH VERY HIGH\n STANDARDS!!!/%%", "obj_papyrusboss_1700": " OH NO!!!/%%", "obj_papyrusboss_1713": "* You FLIRT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^", "obj_papyrusboss_1715": "* Papyrus is too busy FIGHTing\n to flirt back./^", "obj_papyrusboss_1754": " OH NO!!^1! YOU'RE\n MEETING ALL MY\n STANDARDS!!!/", "obj_papyrusboss_1755": " I GUESS THIS MEANS\n I HAVE TO GO ON A\n DATE WITH YOU...?/%%", "obj_papyrusboss_1769": " OH NO!!^1!\n THAT HUMILITY..^1.\n IT REMINDS ME OF,/", "obj_papyrusboss_1770": " MYSELF!!!/", "obj_papyrusboss_1771": " YOU'RE MEETING ALL\n MY STANDARDS!!!/%%", "obj_papyrusboss_1804": " I can I have zero\n make redeeming\n spaghetti qualities\\C", "obj_papyrussnowman_98": "* (It's a snow Papyrus.)/%%", "obj_parsnik_205": "Hisssss", "obj_parsnik_206": "Hisssss", "obj_parsnik_207": "Hisssss", "obj_parsnik_208": "Herssss", "obj_parsnik_211": "Ate\nYour\nGreen\nSnakes", "obj_parsnik_215": "Don't\nBe Rude", "obj_parsnik_219": "Eat Your\nGreen\nTasty\nSnakes", "obj_parsnik_225": "%%%", "obj_parsnik_431": "* Parsnik has a hissy fit.", "obj_parsnik_432": "* Parsnik's snakes shift to\n change hairstyles^1.\n* Mohawk^1. Ponytail^1. Undercut.", "obj_parsnik_433": "* Parsnik completely closes its\n mouth^1.\n* It looks short and weird.", "obj_parsnik_434": "* Snakes play with a beach ball.", "obj_parsnik_435": "* Smells like tasty snakes.", "obj_parsnik_436": "* Parsnik seems satisfied.", "obj_parsnik_437": "* The snakes are wilting.", "obj_parsnik_478": "* PARSNIK - ATK 30 DEF 28\n* This cobrafied carrot has\n a headful of tasty snakes./^", "obj_parsnik_495": "* You tried to eat Parsnik^1,\n but it wasn't weakened\n enough./^", "obj_parsnik_498": "* You start eating snakes like\n they're spaghetti.\n* You recovered 5 HP!/^", "obj_parsnik_512": "* Parsnik mishears you and fires\n a series of tasty snakes./^", "obj_phonecall_room_161": "* Ring.../", "obj_phonecall_room_162": "\\TS \\E6 \\F6 \\TA %", "obj_phonecall_room_163": "* OK^1!\n* Y-you should..^1.\n* You should.../", "obj_phonecall_room_164": "* Head to the..^1.\n* Head to the.../", "obj_phonecall_room_165": "\\E9* I..^1. I.../", "obj_phonecall_room_166": "\\E9* I don't know?/", "obj_phonecall_room_167": "\\E8* This doesn't look\n like my map\n at all.../", "obj_phonecall_room_168": "\\E9* I'm sorry..^1.\n* I..^1. I.../", "obj_phonecall_room_169": "\\E8* I have to go./", "obj_phonecall_room_170": "\\TS \\F0 \\T0 %", "obj_phonecall_room_171": "* Click.../%%", "obj_phonecall_room_190": "* Ring.../", "obj_phonecall_room_191": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_192": "* W-wait^1!\n* No^1, I think you\n should h-head up!/", "obj_phonecall_room_193": "\\TS \\F0 \\T0 %", "obj_phonecall_room_194": "* Click.../%%", "obj_phonecall_room_202": "* Ring.../", "obj_phonecall_room_203": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_204": "* A crossroads..^1.\n* Uhh.../", "obj_phonecall_room_205": "* Uhhh.../", "obj_phonecall_room_206": "\\E6* Tr..^1.\n* Try heading to the\n right!/", "obj_phonecall_room_207": "\\TS \\F0 \\T0 %", "obj_phonecall_room_208": "* Click.../%%", "obj_phonecall_room_218": "* Ring.../", "obj_phonecall_room_219": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_220": "* Looks like you can't\n proceed until you\n hit the switch./", "obj_phonecall_room_221": "* B-but^1, those lasers\n will activate when\n you do./", "obj_phonecall_room_222": "\\E6* Ummm..^1.\n* Looks like they'll\n come in this order:/", "obj_phonecall_room_223": "\\W* \\OOrange\\W. \\OOrange\\W. \\LBlue\\W./", "obj_phonecall_room_224": "* G-got it^1?\n* Move until the\n third one!/", "obj_phonecall_room_225": "\\TS \\F0 \\T0 %", "obj_phonecall_room_226": "* Click.../%%", "obj_phonecall_room_234": "* Ring.../", "obj_phonecall_room_235": "\\TS \\E6 \\F6 \\TA %", "obj_phonecall_room_236": "* Alright^1, now just\n keep heading\n up!/", "obj_phonecall_room_237": "\\E6* .../", "obj_phonecall_room_238": "\\E3* ..^1.\n* That pit..^1.\n* Isn't on my map./", "obj_phonecall_room_239": "\\E6* Forget it^1!\n* Let's try the\n left side!/", "obj_phonecall_room_240": "\\TS \\F0 \\T0 %", "obj_phonecall_room_241": "* Click.../%%", "obj_phonecall_room_245": "* Ring.../", "obj_phonecall_room_246": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_247": "* H-hey^1, aren't\n you gonna use\n the elevator?/", "obj_phonecall_room_248": "\\E6* I guess you can\n go this way!/", "obj_phonecall_room_249": "\\E3* .../", "obj_phonecall_room_250": "* If there wasn't\n a huge pit in\n the way...?/", "obj_phonecall_room_251": "\\TS \\F0 \\T0 %", "obj_phonecall_room_252": "* Click.../%%", "obj_phonecall_room_259": "* Ring.../", "obj_phonecall_room_260": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_261": "* Wh..^1. where'd this\n pit come from?/", "obj_phonecall_room_262": "\\E8* You should be able\n to walk across\n here.../", "obj_phonecall_room_263": "\\TS \\F0 \\T0 %", "obj_phonecall_room_264": "* Click.../%%", "obj_phonecall_room_275": "* Ring.../", "obj_phonecall_room_276": "\\TS \\E6 \\F6 \\TA %", "obj_phonecall_room_277": "* Ready^1?\n* This is it!/", "obj_phonecall_room_278": "* Take the elevator\n up to the top\n of the CORE!/", "obj_phonecall_room_279": "\\TS \\F0 \\T0 %", "obj_phonecall_room_280": "* Click.../%%", "obj_phonecall_room_290": "* Ring.../%%", "obj_phonecall_room_302": "* Ring.../", "obj_phonecall_room_303": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_304": "* Hi^1, Alphys here!/", "obj_phonecall_room_305": "* This room is like\n the room we saw\n before./", "obj_phonecall_room_306": "* There are two puzzles\n to the north and\n south.../", "obj_phonecall_room_307": "* You'll have to solve\n them both to proceed!/", "obj_phonecall_room_308": "\\E2* .../", "obj_phonecall_room_309": "\\E0* A-also... I'd like\n to say!/", "obj_phonecall_room_310": "\\E3* I don't really...\n* Like giving away\n puzzle solutions./", "obj_phonecall_room_311": "\\E6* But if you need\n help^1, just call\n me^1, ok?/", "obj_phonecall_room_312": "\\E3* Actually^1, wait^1, I\n have an idea!/", "obj_phonecall_room_313": "\\E0* Let's be friends\n on UnderNet!/", "obj_phonecall_room_314": "\\E7* Then you can just\n ping me when you\n need help!/", "obj_phonecall_room_315": "\\E0* .../", "obj_phonecall_room_316": "\\E4* Wait^1, we're already\n friends^1, aren't we?/", "obj_phonecall_room_317": "\\E5* I signed you up^1,\n didn't I?/", "obj_phonecall_room_318": "\\E5* You've been reading\n my posts the whole\n time.../", "obj_phonecall_room_319": "\\E6* Well^1! I hope^1!\n You agree with me^1!\n* About Mew Mew 2!/", "obj_phonecall_room_320": "\\TS \\F0 \\T0 %", "obj_phonecall_room_321": "* Click.../%%", "obj_phonecall_room_353": "* Ring.../", "obj_phonecall_room_354": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_355": "* Uh^1, h-h-hey!/", "obj_phonecall_room_356": "\\E0* I'm going to the\n bathroom^1, so I'll\n be MIA for a bit./", "obj_phonecall_room_357": "* I'm..^1. I'm sure you\n can handle this\n puzzle yourself!/", "obj_phonecall_room_358": "\\TS \\F0 \\T0 %", "obj_phonecall_room_359": "* Click.../%%", "obj_phonecall_room_372": "* Ring.../", "obj_phonecall_room_373": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_374": "* S-see that building in\n the distance?/", "obj_phonecall_room_375": "\\E0* That's the CORE^1.\n* The source of all power\n for the underground./", "obj_phonecall_room_376": "\\E6* It converts geothermal\n energy into magical\n electricity^1, by.../", "obj_phonecall_room_377": "\\E3* Uhh^1, anyway^1, that's\n where we're going to\n go./", "obj_phonecall_room_378": "\\E0* In the CORE is an\n elevator directly to\n ASGORE's castle./", "obj_phonecall_room_379": "\\E0* And from there..^1.\n* You can go home./", "obj_phonecall_room_380": "\\TS \\F0 \\T0 %", "obj_phonecall_room_381": "* Click.../%%", "obj_phonecall_room_397": "* Ring.../", "obj_phonecall_room_398": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_399": "* Uuuh^1, I think...\n* Umm.../", "obj_phonecall_room_400": "\\E6* Hey^1!\n* About the puzzles on\n the left and right...!/", "obj_phonecall_room_401": "\\E6* They're a bit difficult\n to explain^1, but.../", "obj_phonecall_room_402": "\\E4* ... uhhh^1, you already\n s-solved them?/", "obj_phonecall_room_403": "\\E5* Awesome!/", "obj_phonecall_room_404": "\\TS \\F0 \\T0 %", "obj_phonecall_room_405": "* Click.../%%", "obj_phonecall_room_411": "* Ring.../", "obj_phonecall_room_412": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_413": "* Alphys^1! Here!/", "obj_phonecall_room_414": "\\E6* Th-that blue laser\n seems totally\n impassable!/", "obj_phonecall_room_415": "\\E3* B-b-but!/", "obj_phonecall_room_416": "\\E6* As the Royal Scientist^1,\n I h-have some tricks\n up my sleeve!/", "obj_phonecall_room_417": "* I'll h-hack into th-the\n Hotland laser database\n and take it out!/", "obj_phonecall_room_418": "\\TS \\F0 \\T0 %", "obj_phonecall_room_419": "* Click.../%%", "obj_phonecall_room_423": "* Ring.../", "obj_phonecall_room_424": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_425": "* A-another laser^1,\n huh?/", "obj_phonecall_room_426": "\\E8* I'm sorry^1, I won't\n play around this\n time./", "obj_phonecall_room_427": "\\E6* Hold on a second!!/", "obj_phonecall_room_428": "\\TS \\F0 \\T0 %", "obj_phonecall_room_429": "* Click.../%%", "obj_phonecall_room_464": "* Ring.../", "obj_phonecall_room_465": "\\TS \\E6 \\F6 \\TA %", "obj_phonecall_room_466": "\\E6* A-A-Alphys here!!!!/", "obj_phonecall_room_467": "\\E3* Th..^1. the northern door\n will stay locked until\n you.../", "obj_phonecall_room_468": "* S-solve the puzzles on\n the right and left!/", "obj_phonecall_room_469": "\\E0* I..^1. I think you\n sh-should g-g-go to the\n right first!/", "obj_phonecall_room_470": "\\TS \\F0 \\T0 %", "obj_phonecall_room_471": "* Click.../%%", "obj_phonecall_room_498": "* Ring.../", "obj_phonecall_room_499": "\\TS \\E3 \\F6 \\TA %", "obj_phonecall_room_500": "* Uhh^1!\n* H-hi^1, so^1, the blue\n lasers.../", "obj_phonecall_room_501": "\\E4* Uhh^1!\n* I mean^1, Alphys here^1!\n* Hi!/", "obj_phonecall_room_502": "\\W*\\E6 The \\Lblue lasers\\W won't\n hurt you if you don't\n move!/", "obj_phonecall_room_503": "\\W*\\E3 \\OO-orange\\W ones^1, um..^1.\n* Y-you have to be\n moving^1, and they.../", "obj_phonecall_room_504": "\\E4* Um^1, they won't^1, um.../", "obj_phonecall_room_505": "\\E6* Move through those\n ones!/", "obj_phonecall_room_506": "\\E1* .../", "obj_phonecall_room_507": "\\E5* Uhh^1, bye!/", "obj_phonecall_room_508": "\\TS \\F0 \\T0 %", "obj_phonecall_room_509": "* Click.../%%", "obj_phonecall_room_521": "* Ring..^1. Ring.../", "obj_phonecall_room_522": "* Click...?/", "obj_phonecall_room_523": "* (Whoever was calling hung up\n before you answered it.)/%%", "obj_phonecall_room_569": "* Ring.../", "obj_phonecall_room_571": "HOWDY!/", "obj_phonecall_room_572": "IF IT ISN'T MY\nGOOD FRIEND^1,\nWHO TRUSTS ME./", "obj_phonecall_room_573": "THIS IS PAPYRUS^1.\nYOUR ALSO\nMUTUAL FRIEND./", "obj_phonecall_room_574": "\\E3ALPHYS AND I\nFINISHED OUR\nTRAINING EARLY./", "obj_phonecall_room_575": "\\E5VERY EARLY./", "obj_phonecall_room_576": "\\E3SO I SENT HER\nHOME./", "obj_phonecall_room_577": "\\E5VERY HOME./", "obj_phonecall_room_578": "\\E3UH... NOW./", "obj_phonecall_room_579": "\\E0I FEEL STRONGLY\nAND FOR NO\nAPPARENT REASON./", "obj_phonecall_room_580": "\\E3YOU SHOULD ALSO\nGO..^1. THERE./", "obj_phonecall_room_581": "\\E0TO HER^1.\nLAB..^1. HOUSE./", "obj_phonecall_room_582": "I HAVE ONLY\nGOOD FEELINGS\nABOUT THIS./", "obj_phonecall_room_583": "\\E5GOODBYE./", "obj_phonecall_room_584": "\\TS \\F0 \\T0 %", "obj_phonecall_room_585": "* Click.../%%", "obj_phonecall_room_593": "* Ring.../", "obj_phonecall_room_594": "\\TS \\E4 \\F6 \\TA %", "obj_phonecall_room_595": "\\E3* H..^1. hi...^1!\n* It's Dr. Alphys./", "obj_phonecall_room_596": "\\E0* This p-puzzle is\n kinda..^1. um..^1. timing-\n based./", "obj_phonecall_room_597": "\\E3* Y-you see those\n switches over there?/", "obj_phonecall_room_598": "\\E0* Y-you'll have to press\n all three of them\n within 3 seconds./", "obj_phonecall_room_599": "\\E6* I'll t-try to help\n you with the\n rhythm!/", "obj_phonecall_room_600": "\\TS \\F0 \\T0 %", "obj_phonecall_room_601": "* Click.../%%", "obj_piano_68": "* Come on! What are you doing!/%%", "obj_playmovement_206": "* OH^1?\n* THAT HUMAN.../%%", "obj_playmovement_348": "* COULD IT BE...?/%%", "obj_playmovement_375": "* ... MY ONE TRUE LOVE?/%%", "obj_playmovement_791": "* SO SAD./", "obj_playmovement_792": "* SO SAD THAT YOU ARE\n GOING TO THE DUNGEON./%%", "obj_playmovement_795": "* OOMPH!\n* I AM SO OVERWHELMED WITH\n TRAGEDIES./", "obj_playmovement_796": "* THE KING HAS ORDERED YOU\n TO WASTE AWAY IN THE CASTLE\n BASEMENT./", "obj_playmovement_797": "* AND BEFORE WE EVEN HAD\n TIME TO SING A SWEET\n SONG ABOUT IT./", "obj_playmovement_798": "* MY DEAR HEART^1!\n* I CAN BARELY LOOK UPON YOU^1,\n KNOWING WHAT COMES NEXT.../%%", "obj_playmovement_821": "* WELL^1, TOODLES!/%%", "obj_potheat_73": "* Hold \\*D to turn up the heat!", "obj_potheat_108": "* Left^1? You fool^2!%", "obj_potheat_109": "\\E6* THIS BURNER ONLY\n GOES ONE WAY!!^2!%%", "obj_potheat_132": "* Hotter^2!%%", "obj_potheat_155": "* HOTTER^1, DARNIT^2!%%", "obj_potheat_179": "* HOTTER!!!!!!^2!%%", "obj_potheat_196": "* Wait^1, that's too ^1- %%", "obj_potheat_211": "* Ugh^1, let me do it!/%%", "obj_potheat_232": "* See!^1?\n* This is how you ^1-%%", "obj_potstir_64": "* Press \\*Z repeatedly to stir!", "obj_potstir_81": "* Stir harder^2!%%", "obj_potstir_93": "* HARDER^2!%%", "obj_potstir_106": "* HARDER!!!^2!%%", "obj_potstir_119": "* Ugh^1, let me do it!/%%", "obj_powerlaser_event_178": "* Ring.../", "obj_powerlaser_event_179": "\\TS \\E3 \\F6 \\TA %", "obj_powerlaser_event_180": "* M..^1. more lasers.../", "obj_powerlaser_event_181": "\\E8* Okay^1, I..^1.\n* I won't mess around\n this time./", "obj_powerlaser_event_182": "\\E6* I'll just deactivate\n the lasers and let\n you through./", "obj_powerlaser_event_183": "\\E3* .../", "obj_powerlaser_event_184": "\\E3* They're..^1.\n* They're not turning\n off.../", "obj_powerlaser_event_185": "\\E8* I can't turn them\n off^1, I.../", "obj_powerlaser_event_186": "\\E6* I-i-it's okay^1!\n* I have this under\n control!/", "obj_powerlaser_event_187": "* I'm going to turn\n off the p-power for\n that whole node./", "obj_powerlaser_event_188": "* Then you can walk\n across./", "obj_powerlaser_event_189": "\\E3* .../", "obj_powerlaser_event_190": "\\E6* Okay^1, go!/", "obj_powerlaser_event_191": "\\TS \\F0 \\T0 %", "obj_powerlaser_event_192": "* Click.../%%", "obj_powerlaser_event_195": "* Ring.../", "obj_powerlaser_event_196": "\\TS \\E3 \\F6 \\TA %", "obj_powerlaser_event_197": "* H..^1. huh?\n* I..^1. I guess this\n was the right way./", "obj_powerlaser_event_198": "* M..^1. more lasers.../", "obj_powerlaser_event_199": "\\E8* Okay^1, I..^1.\n* I won't mess around\n this time./", "obj_powerlaser_event_200": "\\E6* I'll just deactivate\n the lasers and let\n you through./", "obj_powerlaser_event_201": "\\E3* .../", "obj_powerlaser_event_202": "\\E3* They're..^1.\n* They're not turning\n off.../", "obj_powerlaser_event_203": "\\E8* I can't turn them\n off^1, I.../", "obj_powerlaser_event_204": "\\E6* I-i-it's okay^1!\n* I have this under\n control!/", "obj_powerlaser_event_205": "* I'm going to turn\n off the p-power for\n that whole node./", "obj_powerlaser_event_206": "* Then you can walk\n across./", "obj_powerlaser_event_207": "\\E3* .../", "obj_powerlaser_event_208": "\\E6* Okay^1, go!/", "obj_powerlaser_event_209": "\\TS \\F0 \\T0 %", "obj_powerlaser_event_210": "* Click.../%%", "obj_powerlaser_event_244": "* Ring.../", "obj_powerlaser_event_245": "\\TS \\E3 \\F6 \\TA %", "obj_powerlaser_event_246": "* W-WAIT^1!\n* STOP!/%%", "obj_powerlaser_event_264": "\\E8* Th-the power..^1.\n* It's turning itself\n back on./", "obj_powerlaser_event_265": "\\E9* D-damn it..^1.\n* Th-this isn't supposed\n to.../", "obj_powerlaser_event_266": "* I.../", "obj_powerlaser_event_267": "\\E3* I'm gonna turn\n it off again./", "obj_powerlaser_event_268": "* When it turns off^1,\n move a little^1, and\n then STOP./", "obj_powerlaser_event_269": "\\E8* OK^1?\n* Y-you won't get\n h-h-hurt./", "obj_powerlaser_event_270": "\\TS \\F0 \\T0 %", "obj_powerlaser_event_271": "* Click.../%%", "obj_powerlaser_event_304": "* Ring.../", "obj_powerlaser_event_305": "\\TS \\E3 \\F6 \\TA %", "obj_powerlaser_event_306": "* Oh my god^1, are\n you okay!?/", "obj_powerlaser_event_307": "\\E8* I-I c-couldn't keep\n the power off\n long enough.../", "obj_powerlaser_event_308": "\\E6* No^1, no^1, we've\n got this^1, it's just\n a little further!/", "obj_powerlaser_event_309": "\\TS \\F0 \\T0 %", "obj_powerlaser_event_310": "* Click.../%%", "obj_powerlaser_event_341": "* Ring.../", "obj_powerlaser_event_342": "\\TS \\E6 \\F6 \\TA %", "obj_powerlaser_event_343": "* S-see^1?\n* I've got everything\n under control./", "obj_powerlaser_event_344": "* Everything's under\n control!/", "obj_powerlaser_event_345": "\\TS \\F0 \\T0 %", "obj_powerlaser_event_346": "* Click.../%%", "obj_precore_event_117": "* Ring.../", "obj_precore_event_118": "\\TS \\E3 \\F6 \\TA %", "obj_precore_event_119": "* Huh^1?\n* Who are they?/", "obj_precore_event_120": "* N-nobody else is\n s-supposed to be\n here.../", "obj_precore_event_121": "\\E6* Oh well^1!\n* We can't worry\n about that now!/", "obj_precore_event_122": "\\TS \\F0 \\T0 %", "obj_precore_event_123": "* Click.../%%", "obj_purpledude_111": "* Ahhh..^1.\n* No umbrellas allowed!/%%", "obj_purpledude_249": "* Thanks for stepping on\n my face^1.\n* Here's the 3 gold./", "obj_purpledude_250": "* (You got 3 gold.)/%%", "obj_puzzlehater_76": "* Bahh!!^1!\n* Nevermind!!/%%", "obj_puzzlehater_80": "* So^1?\n* What are you waiting for!?/%%", "obj_puzzlehater_85": "* Bah^1! Today's monsters don't\n appreciate what makes\n puzzles great!/", "obj_puzzlehater_86": "* Nowadays \"puzzles\" are nothing\n but lasers and moving rocks.../", "obj_puzzlehater_87": "* Bahh!!!/", "obj_puzzlehater_88": "* There's no ART in that\n actiony^1, mindless schlock^1!\n* It's just timing-based drivel!/", "obj_puzzlehater_89": "* Give me something that\n challenges the deepest\n reaches of my mind.../", "obj_puzzlehater_90": "* You^1!\n* You're young^1!\n* You've still got hope!/", "obj_puzzlehater_91": "* Geh heh heh...^1!\n* Here..^1. try solving this\n block-pushing puzzle!/%%", "obj_puzzlehater_97": "* Geh^1?\n* Who are you?/", "obj_puzzlehater_98": "* Freedom^1? What^1? Bah^1!\n* You're pullin' my leg!/%%", "obj_puzzlehater_102": "* You again!^1?\n* Bah^1! I don't care about\n going free!/", "obj_puzzlehater_103": "* .../", "obj_puzzlehater_104": "* Do you think humans could\n appreciate the details\n of classic puzzles...?/%%", "obj_puzzlehaterbox_78": "* (It's a box.^1)\n* (Presumably to be pushed.)/%%", "obj_puzzlehaterbox_84": "* Bah!/%%", "obj_puzzlehaterbox_91": "* What...^1?\n* WHAT are you doing!^1?\n* You're pushing it ALL WRONG!/", "obj_puzzlehaterbox_92": "* Bah^1, forget it^1!\n* This generation is REALLY\n hopeless!/%%", "obj_puzzlewall1_62": "COME ON!\nDON'T BE SO\nRUDE!!!/", "obj_puzzlewall1_63": "I SET UP\nTHIS PUZZLE\nJUST FOR YOU!/%%", "obj_puzzlewall1_66": "\\E3DO YOU TREAT\nYOUR MOTHER\nTHIS WAY.../", "obj_puzzlewall1_67": "WHEN SHE MAKES\nYOU A PUZZLE\n?!?!?/%%", "obj_puzzlewall1_71": "\\E3HUMANS.../%%", "obj_puzzlewall2_62": "SANS!!!^1!\nTHE HUMAN IS\nESCAPING!!!/", "obj_puzzlewall2_63": "YOU MADE THE\nPUZZLE TOO\nHARD!!/", "obj_puzzlewall2_64": "HEY YOU!!^1!\nGET BACK HERE!/%%", "obj_pyrope_266": "Hot!!!\nError.", "obj_pyrope_270": "Burn,\nbaby,\nBURN!", "obj_pyrope_271": "Hot\nenough\nfor\nya!?", "obj_pyrope_272": "Feel\nthe\nheat.", "obj_pyrope_273": "Is it\ncold in\nhere?", "obj_pyrope_280": "Hot!!\nHOT!!\nHotter!\nHOTTER!!", "obj_pyrope_285": "BRRRR!\nWhat's\nthe\ndeal!?", "obj_pyrope_289": "Sorry!!\nI'm all\ntied\nup!!", "obj_pyrope_294": "%%%", "obj_pyrope_492": "* Pyrope is protected by its\n winsome smile.", "obj_pyrope_493": "* Pyrope is pretending to\n pull the fire alarm.", "obj_pyrope_494": "* Pyrope is chuckling through\n its teeth.", "obj_pyrope_495": "* Pyrope is pretending to be\n a candle.", "obj_pyrope_496": "* Smells like rope burn.", "obj_pyrope_497": "* Pyrope wants more heat.", "obj_pyrope_498": "* The room is sweltering!", "obj_pyrope_524": "* PYROPE - ATK 29 DEF 14\n* This mischievous monster\n is never warm enough./^", "obj_pyrope_534": "* You blow on Pyrope.\n* Its flames die down.\n* Pyrope's ATTACK dropped!/^", "obj_pyrope_555": "* You crank up the thermostat.\n* Pyrope begins to get\n excited./^", "obj_pyrope_556": "* You crank up the thermostat.\n* It's super hot!\n* Pyrope looks satisfied./^", "obj_pyrope_557": "* You crank up the thermostat.\n* It's SOOOO hot!/^", "obj_pyrope_571": "* You invite Pyrope to hang\n out./^", "obj_pyropenpc_72": "* Haha^1, ha ha ha^1.\n* Secret^1, secret^1.\n* I've done up a trouble./", "obj_pyropenpc_73": "* I set the lava on fire./", "obj_pyropenpc_74": "* No one will EVER know^1.\n* It's the perfect crime.../%%", "obj_pyropenpc_78": "* Haha^1, ha ha ha^1.\n* If we leave^1, no one will\n REALLY ever know!!/%%", "obj_pyropenpc_82": "* The lava's so spicey now./%%", "obj_pyropenpc_87": "* Haha^1, ha ha ha^1.\n* Ya wanna \"hang\" out?/", "obj_pyropenpc_88": "* Haha^1, ha ha ha^1.\n* Sorry^1, I'm all TIED UP!!!/", "obj_pyropenpc_89": "* Psyche^1! Owned^1!\n* No one wants to be MY\n friend!!!/%%", "obj_pyropenpc_93": "* Haha^1, ha ha ha^1.\n* Wonder if any humans would\n wanna be my friend./", "obj_pyropenpc_94": "* PSYYYYCHE^1!\n* That'd NEVER happen!/%%", "obj_pyropenpc_97": "* I'm too spicey to have\n any friends./%%", "obj_questionasker_119": "ERROR? %%", "obj_questionasker_130": "HAHAHA, YOU WISH!\nWRONG!", "obj_questionasker_132": "WRONG! IF ONLY ALPHYS\nCOULD HELP!", "obj_questionasker_134": "NOPE! TOO BAD ALPHYS\nCAN'T HELP!", "obj_questionasker_136": "WRONG!!! WRONG!!!\nWROOOOOOOONG!!", "obj_questionasker_138": "COMPLETELY UTTERLY\nWRONG!!!!!!", "obj_questionasker_140": "BOY, THAT'S\nEMBARRASSING, HUH?", "obj_questionasker_142": "TIME'S UP!\nGUESS THAT'S A NO?? ", "obj_questionasker_144": "NO NO NO!\nCAN'T YOU READ!?", "obj_questionasker_151": "RIGHT! SOUNDS LIKE\nYOU GET IT!", "obj_questionasker_153": "CORRECT! WHAT A\nTERRIFIC ANSWER!", "obj_questionasker_155": "TOO EASY FOR\nYOU, HUH??????????", "obj_questionasker_157": "WONDERFUL! I'M\nASTOUNDED, FOLKS!", "obj_questionasker_159": "CORRECT! YOU'RE SO\nLUCKY TODAY!!!", "obj_questionasker_161": "I'M SO FLATTERED YOU\nREMEMBERED!", "obj_questionasker_163": "GREAT ANSWER!\nI LOVE IT!!!!!!!", "obj_questionasker_165": "OF COURSE THAT\nWAS EASY FOR YOU!", "obj_questionasker_176": "* The quiz show continues.", "obj_questionasker_538": "OH^1! OH^1! I KNOW\nTHIS ONE!!!\nIT'S SNAIL ICE\nCREAM!!!!!!!^1!%", "obj_questionasker_539": "IN THE FOURTH\nCHAPTER EVERYONE\nGOES TO THE\nBEACH!!!%", "obj_questionasker_540": "AND SHE BUYS\nICE CREAM FOR\nALL OF HER\nFRIENDS!!!!%", "obj_questionasker_541": "BUT IT'S SNAIL\nFLAVOR AND SHE'S\nTHE ONLY ONE\nWHO WANTS IT!!!!!!%", "obj_questionasker_542": "IT'S ONE OF MY\nFAVORITE PARTS\nOF THE GAME\nBECAUSE%", "obj_questionasker_543": "IT'S ACTUALLY A\nVERY POWERFUL\nmessage abou^1t\nfriendshi^1p and..^2.%%", "obj_questionasker_566": "ALPHYS^1,\nALPHYS^1,\nALPHYS./", "obj_questionasker_567": "YOU AREN'T HELPING\nOUR CONTESTANT,\nARE YOU?/", "obj_questionasker_568": "OOOOOOH!!!\nYOU SHOULD HAVE\nTOLD ME./", "obj_questionasker_569": "I'LL ASK A\nQUESTION.../", "obj_questionasker_570": "YOU'LL BE SURE\nTO KNOW THE\nANSWER TO!/%%", "obj_questionasker_598": "ALPHYS^1, ALPHYS^1,\nALPHYS./", "obj_questionasker_599": "YOU AREN'T HELPING\nOUR CONTESTANT,\nARE YOU?/", "obj_questionasker_600": "OOOOOOH!!!\nYOU SHOULD HAVE\nTOLD ME./", "obj_questionasker_601": "I'LL ASK A\nQUESTION.../", "obj_questionasker_602": "YOU'LL BE SURE\nTO KNOW THE\nANSWER TO!/%%", "obj_questionasker_607": "SEE, ALPHYS?\nI TOLD YOU IT\nWAS OBVIOUS./", "obj_questionasker_608": "EVEN THE HUMAN\nFIGURED IT OUT./", "obj_questionasker_609": "YES, SHE SCRAWLS\nHER NAME IN THE\nMARGINS OF HER\nNOTES./", "obj_questionasker_610": "SHE NAMES PROGRAMMING\nVARIABLES AFTER\nHER./", "obj_questionasker_613": "SHE EVEN WRITES\nSTORIES OF THEM\nTOGETHER.../", "obj_questionasker_614": "SHARING A DOMESTIC\nLIFE./", "obj_questionasker_615": "PROBABILITY OF\nCRUSH:\n101 PERCENT./", "obj_questionasker_616": "MARGIN OF ERROR.\nONE PERCENT./%%", "obj_questionasker_624": "WHY WOULD SOMEONE\nOUTFIT AN\nAMUSEMENT ROBOT.../", "obj_questionasker_625": "WITH BRUTAL COMBAT\nCAPABILITIES?/", "obj_questionasker_626": "SIMPLE./", "obj_questionasker_627": "TO IMPRESS MR.\nASGORE DREEMURR,\nOF COURSE!/", "obj_questionasker_628": "OR AS ALPHYS\nCALLS HIM.../", "obj_questionasker_629": "\"MR. DREAMY.\"/", "obj_questionasker_630": "THOSE STRONG ARMS.../", "obj_questionasker_631": "THAT LUSTROUS\nBEARD.../", "obj_questionasker_632": "LIKE ALL THOSE WHO\nCREATE WEAPONS./", "obj_questionasker_633": "SHE CRAVES THE\nTENDER EMBRACE OF\nA BURLY MAN./", "obj_questionasker_634": "CAN SHE TRULY\nBE BLAMED?/%%", "obj_questionasker_642": "... SERIOUSLY?/", "obj_questionasker_643": "MY MY..^1.\nHOW CONCEITED CAN\nYOU GET...?/", "obj_questionasker_644": "I LOVE IT!/", "obj_questionasker_645": "AND WHILE YOU ARE\nCOMPLETELY WRONG^1,\nYOU DESERVE SOME\nCREDIT./", "obj_questionasker_646": "I'VE SEEN HER WATCH\nYOU ON HER COMPUTER\nSCREEN./", "obj_questionasker_647": "SMILING WHEN YOU\nSUCCEED./", "obj_questionasker_648": "SHRIEKING WHEN YOU\nFAIL./", "obj_questionasker_649": "AND ALWAYS, ALWAYS,\nWHISPERING.../", "obj_questionasker_650": "\"NO! WRONG!\nYOU HAVE TO\nGO THAT WAY!\"/", "obj_questionasker_651": "IN ITS OWN WAY^1,\nIS THIS NOT\nLOVE??/%%", "obj_questionasker_657": "CORRECT./", "obj_questionasker_658": "DR. ALPHYS HAS\nA CRUSH ON.../", "obj_questionasker_659": "THE UNKNOWABLE./", "obj_questionasker_660": "YOU SEE, ALPHYS\nBELIEVES THERE IS\nSOMEONE OUT THERE./", "obj_questionasker_661": "SOMEONE WATCHING HER./", "obj_questionasker_662": "SOMEONE SHE THINKS\nIS \"CUTE\" AND\n\"INTERESTING.\"/", "obj_questionasker_663": "HELLO, THEORETICAL\nPERSON./", "obj_questionasker_664": "DR. ALPHYS LIKES\nYOU./", "obj_questionasker_665": "TOO BAD YOU\nARE NOT REAL./", "obj_questionasker_666": "*DERISIVE\nLAUGHTRACK*/%%", "obj_questionasker_691": "H-hey^1, I've done\nresearch about this!/", "obj_questionasker_692": "There are alternate\nuniverses out there!/", "obj_questionasker_693": "S-someday^1, maybe^1, I\ncould meet them.../%%", "obj_questionasker_704": "YOU SAID THE\nEXACT SAME THING\nABOUT \"MEW MEW\nKISSY CUTIE.\"/", "obj_questionasker_705": "BUT I'LL GIVE YOU\nTHE BENEFIT OF\nTHE DOUBT./", "obj_questionasker_706": "PERSON^1, IF YOU'RE\nOUT THERE.../", "obj_questionasker_707": "HOW ABOUT GIVING US\nA SIGN^1, RIGHT NOW?/%%", "obj_questionasker_725": "THAT SETTLES\nTHAT, DOESN'T IT?/%%", "obj_questionasker_745": "WELL WELL WELL./", "obj_questionasker_746": "WITH DR. ALPHYS\nHELPING YOU.../", "obj_questionasker_747": "THE SHOW HAS NO\nDRAMATIC TENSION!/", "obj_questionasker_748": "WE CAN'T GO ON\nLIKE THIS!!/", "obj_questionasker_749": "BUT./", "obj_questionasker_750": "BUT!!!/", "obj_questionasker_751": "THIS WAS JUST THE\nPILOT EPISODE!!/", "obj_questionasker_752": "NEXT UP, MORE\nDRAMA!/", "obj_questionasker_753": "MORE ROMANCE!!!/", "obj_questionasker_754": "MORE BLOODSHED!!!/", "obj_questionasker_755": "UNTIL NEXT TIME,\nDARLINGS...!!!/%%", "obj_readable_modernbook_59": "%%", "obj_readable_modernbook_60": "* (Here I am..^1.\n* Writing this book.)/", "obj_readable_modernbook_61": "* (A person comes in and picks\n up the book...)/", "obj_readable_modernbook_62": "* (They start reading it...!)/", "obj_readable_modernbook_63": "* Oh^1, sorry^1.\n* I'm still writing that one./%%", "obj_readable_modernbook_68": "* (Some unfinished book.)/%%", "obj_readable_room1_64": "%%", "obj_readable_room1_65": "* Only the fearless may proceed.\n* Brave ones, foolish ones.\n* Both walk not the middle road./%%", "obj_readable_room1_66": "* Stay on the path./%%", "obj_readable_room1_67": "* The western room is the\n eastern room's blueprint./%%", "obj_readable_room1_68": "* Three out of four grey rocks\n recommend you push them./%%", "obj_readable_room1_69": "* (There's an ant-sized frog in\n a crack in the wall...^1)\n* (It waves at you.)/%%", "obj_readable_room1_69_console_1": "* (There's a small crack in the\n wall here.)/", "obj_readable_room1_69_console_2": "* (There's a frog inside...^2)\n* (Wait^1! There are two!)/", "obj_readable_room1_69_console_3": "* (You had a wonderful,\n exclusive experience...)/", "obj_readable_room1_69_console_4": "* (... that only someone who\n saw two frogs could feel.)/%%", "obj_readable_room1_70": "* There is just one switch./%%", "obj_readable_room1_71": "* The far door is not an exit^1.\n* It simply marks a rotation\n in perspective./%%", "obj_readable_room1_72": "* If you can read this^1,\n press the blue switch./%%", "obj_readable_room1_73": "* If you can read this^1,\n press the red switch./%%", "obj_readable_room1_74": "* If you can read this^1,\n press the green switch./%%", "obj_readable_room1_75": "* These books are worn...\n* They must have been read\n many times./%%", "obj_readable_room1_78": "* (There's an old calendar from\n the end of 201X.^1)\n* (A date is circled on it.)/%%", "obj_readable_room1_79": "\\R* (The date I came here.)/%%", "obj_readable_room1_81": "* The ends of the tools have\n been filed down to\n make them safer./%%", "obj_readable_room1_82": "* Seems like gardening tools./%%", "obj_readable_room1_83": "* Look at these cool toys^2!\n* They don't interest you\n at all./%%", "obj_readable_room1_84": "* (Dusty toys.)/%%", "obj_readable_room1_86": "* Throne Room/%%", "obj_readable_room1_90": "* (It's a coffin.^1)\n* (There's a name engraved on\n it.)/", "obj_readable_room1_91": "* (\"\\[C].\"/", "obj_readable_room1_92": "* (It's empty.)/%%", "obj_readable_room1_96": "* (The coffin is empty...?)/", "obj_readable_room1_97": "* (You didn't notice before^1,\n but there's something like...)/", "obj_readable_room1_98": "* (... mummy wrappings at the\n bottom of it.)/%%", "obj_readable_room1_103": "\\R* (It's as comfortable as it\n looks.)/%%", "obj_readable_room1_112": "* You peek inside..^2.\n* Scandalous!/", "obj_readable_room1_113": "* It's TORIEL's sock\n collection./%%", "obj_readable_room1_114": "* You can't stop looking\n at the socks./%%", "obj_readable_room1_118": "* (You came all the way\n back here to look at\n Toriel's socks.)/", "obj_readable_room1_119": "* (You have great priorities\n in life.)/%%", "obj_readable_room1_125": "* It's a clothes drawer^1.\n* There are robes^1, button-up\n shirts.../", "obj_readable_room1_126": "* ... and a pink^1, hand-knit\n sweater that says\n \"Mr. Dad Guy.\"/%%", "obj_readable_room1_130": "\\R* Still has that sweater./%%", "obj_readable_room1_134": "* (It's just a chair.)/%%", "obj_readable_room1_139": "* (It's a throne.)/%%", "obj_readable_room1_142": "* \"Room under renovations.\"/%%", "obj_readable_room1_143": "* \"Room under renovations.\"/%%", "obj_readable_room1_144": "* For some reason^1, there\n is a brand-name chocolate\n bar in the fridge./%%", "obj_readable_room1_147": "* (The fridge is full of\n unopened containers of\n snails.)/%%", "obj_readable_room1_151": "\\R* No chocolate./%%", "obj_readable_room1_154": "* ...!^1?\n* There's a camera hidden\n in the bushes./%%", "obj_readable_room1_155": "* (His.)/%%", "obj_readable_room1_158": "* There's a switch hidden\n in the snow^1.\n* Click!/%%", "obj_readable_room1_159": "* The switch is stuck now./%%", "obj_readable_room1_162": "* There's a switch here^1.\n* It's been depressed with\n vines./%%", "obj_readable_room1_164": "* On the floor inside is\n a box of pomeraisins./%%", "obj_readable_room1_198": "* (It's a school report about\n monster funerals.)/", "obj_readable_room1_199": "* Monster funerals^1, technically\n speaking^2, are cool as heck./", "obj_readable_room1_200": "* When monsters get old and\n kick the bucket^1, they turn\n into dust./", "obj_readable_room1_201": "* At funerals^1, we take that\n dust and spread it on that\n person's favorite thing./", "obj_readable_room1_202": "* Then their essence will live\n on in that thing.../", "obj_readable_room1_203": "* Uhhh^1, am I at the page\n minimum yet^1?\n* I'm kinda sick of writing this./%%", "obj_readable_room1_208": "\\W* Mom says that sleeping\n can recover your health\n \\Yabove your maximum HP\\W./", "obj_readable_room1_209": "* ... what's maximum HP?/%%", "obj_readable_room1_213": "* Mom says that we can\n go to the surface world\n now!/", "obj_readable_room1_214": "* ... what's so great about\n that^1, anyway^1?\n* I don't wanna move./%%", "obj_readable_room1_219": "* (It's merely a decoy.)/%%", "obj_readable_room1_228": "* \"The power to take their\n SOULs.\"/", "obj_readable_room1_229": "* \"This is the power that\n the humans feared.\"/%%", "obj_readable_room1_235": "* (Ancient writing covers the\n walls..^1. you can just make\n out the words.)/", "obj_readable_room1_236": "* \"The War of Humans and\n Monsters.\"/%%", "obj_readable_room1_241": "* The northern room hides a\n great treasure./%%", "obj_readable_room1_247": "* Hurt, beaten, and fearful for\n our lives, we surrendered\n to the humans./", "obj_readable_room1_248": "* Seven of their greatest\n magicians sealed us underground\n with a magic spell./", "obj_readable_room1_249": "* Anything can enter through the\n seal, but only beings with a\n powerful SOUL can leave./%%", "obj_readable_room1_256": "* However...\n* There is a prophecy./", "obj_readable_room1_257": "* The Angel...\n* The One Who Has Seen The\n Surface.../", "obj_readable_room1_258": "* They will return.\n* And the underground will go\n empty./%%", "obj_readable_room1_263": "* The ancient glyphs have been\n painted over with a list of\n 21 different flavors./%%", "obj_readable_room1_269": "* Achoo^1!\n* Tried to catch a bug^1, but\n I just caught a cold.../%%", "obj_readable_room1_274": "* The humans, afraid of our\n power^1, declared war on us./", "obj_readable_room1_275": "* They attacked suddenly, and\n without mercy./%%", "obj_readable_room1_280": "* Without candles or magic to\n guide them Home^1, the monsters\n used crystals to navigate./%%", "obj_readable_room1_292": "* (It's a beat-up figurine\n of a female human with\n cat ears.)/%%", "obj_readable_room1_293": "* (It's too dark to see\n near the walls.)/%%", "obj_readable_room1_299": "* (Scientific books.^1)\n* (They seem very dusty.)/%%", "obj_readable_room1_304": "* (It's a fridge.^1)\n* (It's strangely warm.)/%%", "obj_readable_room1_306": "* (It's too dark to see\n near the walls.)/%%", "obj_readable_room1_312": "* MILK^1? EGGS^1? IN THE FRIDGE?/", "obj_readable_room1_313": "* NO WAY^1, DARLING^1!\n* THEY'D GET COLD!!!/%%", "obj_readable_room1_320": "* Ring.../", "obj_readable_room1_321": "\\TS \\E3 \\F6 \\TA %", "obj_readable_room1_322": "* Um^1, is it really\n a good idea to be\n getting a snack?/", "obj_readable_room1_323": "\\E8* Well^1, I guess I\n really shouldn't\n judge you.../", "obj_readable_room1_324": "\\E0* After all^1, I'm the\n one eating potato\n chips in my PJs!/", "obj_readable_room1_325": "\\E5* Uhhh^1, I mean..^1.\n* H-hey^1, go over to\n the right!/%%", "obj_readable_room1_328": "* Ring.../", "obj_readable_room1_329": "\\TS \\E3 \\F6 \\TA %", "obj_readable_room1_330": "* H-hey^1!\n* Head over to the\n right!/%%", "obj_readable_room1_347": "* I hate cold food./", "obj_readable_room1_349": "\\E0* So Alphys fixed up\n my fridge so it\n heats up food instead!/", "obj_readable_room1_350": "\\E6* Hot Fridge..^1.\n* The world's greatest\n invention!/%%", "obj_readable_room1_354": "\\E6* Hot Fridge..^1.\n* The world's greatest\n invention!/%%", "obj_readable_room1_360": "* This oven is some\n top-of-the-line\n MTT thing./", "obj_readable_room1_361": "\\E4* But^1, y'know^1, as much\n as technology\n advances.../", "obj_readable_room1_362": "\\E0* Nothing beats food\n home-cooked with\n fire magic./%%", "obj_readable_room1_369": "* (It looks like some sort of\n powerful bracelet...)/", "obj_readable_room1_370": "* (Wait.^1)\n* (It's just a croissant...)/%%", "obj_readable_room1_375": "* (It's just a regular wall.)/%%", "obj_readable_room1_380": "* (East...)\n* (The End.)/%%", "obj_readable_room1_385": "* (Solve this puzzle,\n and The End will open.)/%%", "obj_readable_room1_390": "* (Traverse the northern\n room^1, and The End will\n open.)/%%", "obj_readable_room1_395": "* (I cannot fight.)\n* (I cannot think.)/", "obj_readable_room1_396": "* (But^1, with patience^1,\n I will make my way\n through.)/%%", "obj_readable_room1_401": "* (Get lost...)\n* (And stay that way.)/%%", "obj_readable_room1_406": "* (Why not relax and have\n a nice snack?)/%%", "obj_readable_room1_416": "* (It's completely trashed.^1)\n* (There's no way it could\n ever be repaired.)/%%", "obj_readable_room1_419": "* (It's out of batteries.)/%%", "obj_readable_room1_425": "* ENTRY NUMBER 1/", "obj_readable_room1_426": "* This is it..^1.\n* Time to do what the King\n has asked me to do./", "obj_readable_room1_427": "* I will create the power to\n free us all./", "obj_readable_room1_428": "* I will unleash the power of\n the SOUL./%%", "obj_readable_room1_430": "* (It seems to be turned off.)/%%", "obj_readable_room1_435": "* POWER ROOM/%%", "obj_readable_room1_436": "* (It seems to be turned off.)/%%", "obj_readable_room1_441": "* ENTRY NUMBER 6/", "obj_readable_room1_442": "* ASGORE asked everyone\n outside the city for monsters\n that had \"fallen down.\"/", "obj_readable_room1_443": "* Their bodies came in today./", "obj_readable_room1_444": "* They're still comatose..^1.\n* And soon^1, they'll all\n turn into dust./", "obj_readable_room1_445": "* But what happens if I\n inject \"determination\" into\n them?/", "obj_readable_room1_446": "* If their SOULS persist\n after they perish^1, then.../", "obj_readable_room1_447": "* Freedom might be closer\n than we all thought./%%", "obj_readable_room1_449": "* (It seems to be turned off.)/%%", "obj_readable_room1_454": "* ENTRY NUMBER 9/", "obj_readable_room1_455": "* things aren't going well./", "obj_readable_room1_456": "* none of the bodies have\n turned into dust^1, so I\n can't get the SOULs./", "obj_readable_room1_457": "* i told the families that\n i would give them the\n dust back for the funerals./", "obj_readable_room1_458": "* people are starting to\n ask me what's happening./", "obj_readable_room1_459": "* what do i do?/%%", "obj_readable_room1_462": "* (It seems to be turned off.)/%%", "obj_readable_room1_467": "* ENTRY NUMBER 12/", "obj_readable_room1_468": "* nothing is happening^1.\n* i don't know what to do./", "obj_readable_room1_469": "* i'll just keep injecting\n everything with\n \"determination.\"/", "obj_readable_room1_470": "* i want this to work./%%", "obj_readable_room1_471": "* (It seems to be turned off.)/%%", "obj_readable_room1_476": "* ENTRY NUMBER 14/", "obj_readable_room1_477": "* Everyone that had fallen\n down.../", "obj_readable_room1_478": "* ... has woken up./", "obj_readable_room1_479": "* They're all walking around\n and talking like nothing\n is wrong./", "obj_readable_room1_480": "* I thought they were\n goners...?/%%", "obj_readable_room1_481": "* (It seems to be turned off.)/%%", "obj_readable_room1_486": "* ENTRY NUMBER 7/", "obj_readable_room1_487": "* We'll need a vessel to\n wield the monster SOULs\n when the time comes./", "obj_readable_room1_488": "* After all^1, a monster\n cannot absorb the SOULs\n of other monsters./", "obj_readable_room1_489": "* Just as a human cannot\n absorb a human SOUL.../", "obj_readable_room1_490": "* So then.../", "obj_readable_room1_491": "* What about something that's\n neither human nor monster?/%%", "obj_readable_room1_492": "* (It seems to be turned off.)/%%", "obj_readable_room1_497": "* ENTRY NUMBER 15/", "obj_readable_room1_498": "* Seems like this research\n was a dead end.../", "obj_readable_room1_499": "* But at least we got a\n happy ending out of it...?/", "obj_readable_room1_500": "* I sent the SOULS back to\n ASGORE^1, returned the\n vessel to his garden..../", "obj_readable_room1_501": "* And I called all of the\n families and told them\n everyone's alive./", "obj_readable_room1_502": "* I'll send everyone back\n tomorrow. :) /%%", "obj_readable_room1_503": "* (It seems to be turned off.)/%%", "obj_readable_room1_517": "* DT EXTRACTION MACHINE\n* STATUS: INACTIVE/%%", "obj_readable_room1_518": "* (It seems to be turned off.)/%%", "obj_readable_room1_523": "* ENTRY NUMBER 4/", "obj_readable_room1_524": "* I've been researching humans\n to see if I can find any\n info about their SOULS./", "obj_readable_room1_525": "* I ended up snooping around\n the castle...\n* And found these weird tapes./", "obj_readable_room1_526": "* I don't feel like ASGORE's\n watched them.../", "obj_readable_room1_527": "* I don't think he should./%%", "obj_readable_room1_528": "* (It seems to be turned off.)/%%", "obj_readable_room1_538": "* ENTRY NUMBER 19/", "obj_readable_room1_539": "* the families keep calling\n me to ask when everyone\n is coming home./", "obj_readable_room1_540": "* what am i supposed to say?/", "obj_readable_room1_541": "* i don't even answer the\n phone anymore./%%", "obj_readable_room1_542": "* (It seems to be turned off.)/%%", "obj_readable_room1_543": "* (It's too dark to see near\n the walls.)/%%", "obj_readable_room1_548": "* (Seems to be turned off.)/%%", "obj_readable_room1_551": "* ENTRY NUMBER 8/", "obj_readable_room1_552": "* I've chosen a candidate./", "obj_readable_room1_553": "* I haven't told ASGORE yet^1,\n because I want to surprise\n him with it.../", "obj_readable_room1_554": "* In the center of his\n garden^1, there's something\n special./", "obj_readable_room1_555": "* The first golden flower^1,\n that grew before all the\n others./", "obj_readable_room1_556": "* The flower from the outside\n world./", "obj_readable_room1_557": "* It appeared just before\n the queen left./", "obj_readable_room1_558": "* I wonder.../", "obj_readable_room1_559": "* What happens when something\n without a SOUL gains\n the will to live?/%%", "obj_readable_room1_565": "* (None of the buttons work.^1)\n* (It seems to have lost power.)/%%", "obj_readable_room1_570": "* (The door is jammed shut\n with vines.)/%%", "obj_readable_room1_575": "* (Seems like another elevator\n has lost its power.)/%%", "obj_readable_room1_580": "* (The jukebox is broken.)/%%", "obj_readable_room1_585": "* (It's locked.)/%%", "obj_readable_room1_590": "* (It's a worn mattress.^1)\n* (The sheets are bunched up in a\n weird^1, creasy ball.)/%%", "obj_readable_room1_595": "* (There's a photo album inside\n the drawer.)/", "obj_readable_room1_596": "* (There are photos of Sans with\n a lot of people you don't\n recognize.)/", "obj_readable_room1_597": "* (He looks happy.)/%%", "obj_readable_room1_602": "* (There's a photo album inside\n the drawer.)/", "obj_readable_room1_603": "* (There are photos of Sans with\n a lot of people you don't\n recognize.)/", "obj_readable_room1_604": "* (... and^1, one photo of you\n standing with Sans and all\n your friends.)/", "obj_readable_room1_605": "* (He looks happy.)/%%", "obj_readable_room1_610": "* (There's a photo album inside\n the drawer.)/", "obj_readable_room1_611": "* (There are photos of..^1. Huh?)/", "obj_readable_room1_612": "* (A card is sticking out from\n the back flap of the binder.)/", "obj_readable_room1_613": "* (It's a poorly drawn picture\n of three smiling people.^1)\n* (Written on it...)/", "obj_readable_room1_614": "* \"don't forget.\"/%%", "obj_readable_room1_621": "* (It's a poster for Mettaton's\n latest stage performance.)/", "obj_readable_room1_622": "* (A tragic tale of two star-\n crossed lovers^1, kept apart\n by the tides of fate...)/", "obj_readable_room1_623": "* (Looks like it's almost time\n for the performance.)/%%", "obj_readable_room1_628": "* (It's locked from the inside.)/%%", "obj_readable_room1_633": "* (There's an inscription on\n this fountain.)/", "obj_readable_room1_634": "* Royal Memorial Fountain\n* Built 201X\n* (Mettaton Added Last Week)/%%", "obj_readable_room1_639": "* (It's a Wall of Fame full of\n quotes and photos from visiting\n celebrities.)/", "obj_readable_room1_640": "* \"The food is to die for!^1\"\n* \"Gorgeous style and fragrance!^1\"\n* \"My face tastes beautiful!\"/", "obj_readable_room1_641": "* (... these are all Mettaton.)/%%", "obj_readable_room1_646": "* (It's a lamp.^1)\n* (There's no lightswitch.)/", "obj_readable_room1_647": "* (It says that stars make\n their own light...)/%%", "obj_readable_room1_652": "* (Rich history of Tem.)/%%", "obj_readable_room2_60": "%%", "obj_readable_room2_63": "* (An empty photo frame.)\n* (It's really dusty...)/%%", "obj_readable_room2_67": "* (An empty photo frame.)\n* (Someone's dusted it off.)/%%", "obj_readable_room2_72": "* (It's a family photograph.^1)\n* (Everyone is smiling.)/%%", "obj_readable_room2_75": "\\R* .../%%", "obj_readable_room2_80": "* It's a history book^1.\n* Here's a random page.../", "obj_readable_room2_81": "* Trapped behind the barrier\n and fearful of further\n human attacks^1, we retreated./", "obj_readable_room2_82": "* Far^1, far into the earth\n we walked^1, until we reached\n the cavern's end./", "obj_readable_room2_83": "* This was our new home^1,\n which we named.../", "obj_readable_room2_84": "* \"Home.\"/", "obj_readable_room2_85": "* As great as our king is^1,\n he is pretty lousy at\n names./%%", "obj_readable_room2_90": "* It's a bureau./", "obj_readable_room2_91": "* There's a Santa Claus outfit\n inside./%%", "obj_readable_room2_94": "\\R* Nothing useful./%%", "obj_readable_room2_100": "* (There are photo albums...^1)\n* (Scrapbooks...^1)\n* (Books on how to make tea...)/%%", "obj_readable_room2_101": "* (They all seem very worn.)/%%", "obj_readable_room2_105": "\\R* Nothing useful./%%", "obj_readable_room2_111": "* It's a golden flower./%%", "obj_readable_room2_114": "* Inside is an old calendar\n from the beginning of\n 201X./%%", "obj_readable_room2_115": "* (It's a golden flower.)/%%", "obj_readable_room2_119": "* (It's another throne covered\n by a white sheet.)/%%", "obj_readable_room2_124": "* Just a regular old bucket^3 \n \n of snails./%%", "obj_readable_room2_127": "* It's an encyclopedia of\n subterranean plants. You\n open to the middle.../", "obj_readable_room2_128": "* \"Typha\" - A group of wetland\n flowering plants with\n brown^1, oblong seedpods./", "obj_readable_room2_129": "* Known more commonly as\n \"water sausages.\"/%%", "obj_readable_room2_135": "* You have seen this type\n of plant before but\n do not know its name./%%", "obj_readable_room2_136": "* Oh^2!\n* It is a \"water sausage.\"/%%", "obj_readable_room2_140": "* What a nice smell...\n* Too hot to eat^1, though./%%", "obj_readable_room2_141": "* The size of the pie\n intimidates you too much\n for you to eat it./%%", "obj_readable_room2_144": "* (Most of the pie is gone.^1)\n* (There are dog prints in\n it...)/%%", "obj_readable_room2_149": "* While monsters are mostly made\n of magic^1, human beings are\n mostly made of water./", "obj_readable_room2_150": "* Humans^1, with their physical\n forms^1, are far stronger\n than us./", "obj_readable_room2_151": "* But they will never know\n the joy of expressing\n themselves through magic./", "obj_readable_room2_152": "* They'll never get a bullet-\n pattern birthday card.../%%", "obj_readable_room2_164": "* It's a door./%%", "obj_readable_room2_166": "* ...!^1?\n* There's a camera hidden\n in the bushes./%%", "obj_readable_room2_178": "\\W* \\OBravery^1. \\YJustice.\\W \n*\\B Integrity^1. \\GKindness^1.\\W \n*\\P Perseverance^1. \\LPatience. \\W /", "obj_readable_room2_179": "\\W* Using these^1, you were\n able to win at \"\\RBall Game\\W.\"/", "obj_readable_room2_180": "* (You are awarded 50G.)/%%", "obj_readable_room2_186": "\\W* \\RRED\\W - Try as you might^1,\n you continue to be yourself./", "obj_readable_room2_187": "* (You are awarded 10G.)/%%", "obj_readable_room2_194": "\\W* \\OORANGE\\W - You are the kind of\n person who rushes fists-first\n through all obstacles./", "obj_readable_room2_195": "* (You are awarded 5G.)/%%", "obj_readable_room2_201": "\\W* \\YYELLOW\\W - Your sure-fire\n accuracy put an end to\n the mayhem of \"Ball.\"/", "obj_readable_room2_202": "* (You are awarded 3G.)/%%", "obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,\n your original style\n pulled you through./", "obj_readable_room2_209": "* (You are awarded 2G.)/%%", "obj_readable_room2_215": "\\W* \\GGREEN\\W - Your concern and care\n for \"Ball\" led you to a\n delicious victory./", "obj_readable_room2_216": "* (You are awarded 1G.)/%%", "obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt\n trapped^1, you took notes and\n achieved the end of \"Ball.\"/", "obj_readable_room2_223": "* (You are awarded 2G.)/%%", "obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"\n* You waited^1, still^1, for\n this opportunity.../", "obj_readable_room2_230": "* ... then dethroned \"Ball\" with\n a sharp attack./", "obj_readable_room2_231": "* (You are awarded 4G.)/%%", "obj_readable_room2_238": "* (This flag has nothing else\n to offer.)/%%", "obj_readable_room2_245": "\\W* Ah^1! Wow^1! Woah^1!\n* It's a \"\\RHole\\W\"./%%", "obj_readable_room2_247": "* There's a hole here./%%", "obj_readable_room2_252": "* (Hers.)/%%", "obj_readable_room2_259": "THIS IS MY BROTHER'S\nPET ROCK./", "obj_readable_room2_260": "\\E1HE ALWAYS FORGETS\nTO FEED IT./", "obj_readable_room2_261": "\\E3AS USUAL^1, I HAVE\nTO TAKE\nRESPONSIBILITY./", "obj_readable_room2_262": "\\TS \\F0 \\T0 %", "obj_readable_room2_263": "* (The rock is covered in\n sprinkles.)/%%", "obj_readable_room2_266": "* (This rock is covered in\n sprinkles.)/%%", "obj_readable_room2_268": "* (This rock is covered in\n sprinkles.)/%%", "obj_readable_room2_276": "ISN'T THAT FLAG\nNEATO?/", "obj_readable_room2_277": "UNDYNE FOUND IT\nAT THE BAY.../", "obj_readable_room2_278": "\\E3I THINK IT'S FROM\nTHE HUMAN WORLD?/", "obj_readable_room2_279": "\\E0NOW^1, I KNOW\nWHAT YOU'RE\nTHINKING./", "obj_readable_room2_280": "\\E3WHY WOULD A\nHUMAN FLAG.../", "obj_readable_room2_281": "HAVE A COOL\nSKELETON ON IT?/", "obj_readable_room2_282": "WELL..^1.\nI HAVE A THEORY./", "obj_readable_room2_283": "\\E3I THINK HUMANS.../", "obj_readable_room2_284": "\\E0MUST HAVE\nDESCENDED FROM\nSKELETONS!!!/", "obj_readable_room2_285": "NYEH HEH HEH!!!/%%", "obj_readable_room2_287": "* (It's a beat-up pirate\n flag.)/%%", "obj_readable_room2_288": "* (It's a beat-up pirate\n flag.)/%%", "obj_readable_room2_295": "* Why did the humans attack^1?\n* Indeed^1, it seemed that they\n had nothing to fear./", "obj_readable_room2_296": "* Humans are unbelievably strong.\n* It would take the SOUL of\n nearly every monster.../", "obj_readable_room2_297": "* ... just to equal the power\n of a single human SOUL./%%", "obj_readable_room2_302": "* This power has no counter.\n* Indeed, a human cannot\n take a monster's SOUL./", "obj_readable_room2_303": "* When a monster dies, its\n SOUL disappears./", "obj_readable_room2_304": "* And an incredible power\n would be needed to take the\n SOUL of a living monster./%%", "obj_readable_room2_310": "* There is only one way to\n reverse this spell./", "obj_readable_room2_311": "* If a huge power, equivalent\n to seven human SOULs, attacks\n the barrier.../", "obj_readable_room2_312": "* It will be destroyed./%%", "obj_readable_room2_318": "* In the end, it could\n hardly be called a war./", "obj_readable_room2_319": "* United, the humans were too\n powerful, and us monsters,\n too weak./", "obj_readable_room2_320": "* Not a single SOUL was taken,\n and countless monsters were\n turned to dust.../%%", "obj_readable_room2_326": "* I'm catching bugs^1.\n* But the underground doesn't\n have many.../", "obj_readable_room2_327": "* I keep catching the same\n one./%%", "obj_readable_room2_332": "* (It's a computer.^1)\n* (It's accessing some kind of\n puzzle in Snowdin.)/%%", "obj_readable_room2_333": "* (It's too dark to see\n near the walls.)/%%", "obj_readable_room2_343": "* (It's an oven.^1)\n* (It looks pretty modern.)/%%", "obj_readable_room2_345": "* (It's too dark to see\n near the walls.)/%%", "obj_readable_room2_353": "* OH YES^1! MTT-BRAND OVENS CAN \n REACH TEMPERATURES UP TO\n NINE-THOUSAND DEGREES!/", "obj_readable_room2_354": "* ROASTING^1! TOASTING^1! BURNING^1!\n* CHARRING^1! YOU'RE EXCITED^1,\n AREN'T YOU^1, DARLING? (TM)/%%", "obj_readable_room2_360": "* (It's the oven.^1)\n* (Looks like someone forgot\n to preheat it.)/%%", "obj_readable_room2_373": "* You wanna see my\n room?/", "obj_readable_room2_374": "\\E3* TOO BAD^1!\n* No nerds allowed!/", "obj_readable_room2_375": "\\E9* ... well^1, maybe some\n nerds.../%%", "obj_readable_room2_377": "* You're being kind\n of creepy./%%", "obj_readable_room2_390": "* (It's a spider donut.^1)\n* (It looks more...^1)\n* (Rubbery than usual.)/%%", "obj_readable_room2_395": "* (North^1, the warrior's path.)\n* (West^1, the sage's path.)\n* (Any path leads to The End.)/%%", "obj_readable_room2_400": "* (To the East^1!)\n* (This is The End.)/%%", "obj_readable_room2_405": "* ENTRY NUMBER 2/", "obj_readable_room2_406": "* The barrier is locked by\n SOUL power../", "obj_readable_room2_407": "* Unfortunately^1, this power\n cannot be recreated\n artificially./", "obj_readable_room2_408": "* SOUL power can only be\n derived from what was\n once living./", "obj_readable_room2_409": "* So^1, to create more^1, we\n will have to use what we\n have now.../", "obj_readable_room2_410": "* The SOULs of monsters./%%", "obj_readable_room2_412": "* (It seems to be turned off.)/%%", "obj_readable_room2_417": "* ENTRY NUMBER 13/", "obj_readable_room2_418": "* one of the bodies opened\n its eyes./%%", "obj_readable_room2_419": "* (It seems to be turned off.)/%%", "obj_readable_room2_424": "* (The clock is broken.)/%%", "obj_readable_room2_429": "* ENTRY NUMBER 10/", "obj_readable_room2_430": "* experiments on the\n vessel are a failure./", "obj_readable_room2_431": "* it doesn't seem to be\n any different from the\n control cases./", "obj_readable_room2_432": "* whatever^1.\n* they're a hassle to work\n with anyway./", "obj_readable_room2_433": "* the seeds just stick to\n you^1, and won't let go.../%%", "obj_readable_room2_434": "* (It seems to be turned off.)/%%", "obj_readable_room2_439": "* ENTRY NUMBER 16/", "obj_readable_room2_440": "* no No NO NO NO NO NO/%%", "obj_readable_room2_441": "* (It seems to be turned off.)/%%", "obj_readable_room2_446": "* (There are a bunch of VHSes.^1)\n* (Seems like it's mostly\n cartoons of some kind.)/", "obj_readable_room2_447": "* (They seem to be alphabetized^1,\n save for a few stray...^1)\n* (... sticky ones?)/%%", "obj_readable_room2_452": "* ENTRY NUMBER 11/", "obj_readable_room2_453": "* now that mettaton's made it\n big^1, he never talks to\n me anymore./", "obj_readable_room2_454": "* ... except to ask when i'm\n going to finish his body./", "obj_readable_room2_455": "* but i'm afraid if i finish\n his body^1, he won't need me\n anymore.../", "obj_readable_room2_456": "* then we'll never be friends\n ever again./", "obj_readable_room2_457": "* ... not to mention^1, every time\n i try to work on it^1, i\n just get really sweaty.../%%", "obj_readable_room2_462": "* ENTRY NUMBER 20/", "obj_readable_room2_463": "* ASGORE left me five\n messages today./", "obj_readable_room2_464": "* four about everyone being\n angry/", "obj_readable_room2_465": "* one about this cute teacup\n he found that looks like\n me/", "obj_readable_room2_466": "* thanks asgore./%%", "obj_readable_room2_467": "* (It seems to be turned off.)/%%", "obj_readable_room2_468": "* (It's too dark to see near\n the walls.)/%%", "obj_readable_room2_473": "* (Seems to be turned off.)/%%", "obj_readable_room2_476": "* ENTRY NUMBER 18/", "obj_readable_room2_477": "* the flower's gone./%%", "obj_readable_room2_483": "* (It's locked from the\n inside.)/%%", "obj_readable_room2_488": "PLEASE DON'T ENTER\nTHE MYSTERIOUS\nSHACK./%%", "obj_readable_room2_492": "HELLO^1.\nTHAT'S NOT\nMY HOUSE./", "obj_readable_room2_493": "THAT'S JUST MY\nCOOL TOOLSHED./", "obj_readable_room2_495": "* Do you call it\n your COOLSHED!?/", "obj_readable_room2_497": "NO!!^1!\nI'VE NEVER THOUGHT\nOF THAT!!!/", "obj_readable_room2_498": "THAT'S WHY WE'RE\nFRIENDS^1,\nUNDYNE./", "obj_readable_room2_499": "YOU ENRICH MY\nLIFE WITH SHED-\nBASED PUNS./", "obj_readable_room2_501": "* That's the only\n one I've ever\n made^1, dude./%%", "obj_readable_room2_506": "READY FOR ANOTHER\nNIGHT IN THE\nPUNISHMENT SHACK?/%%", "obj_readable_room2_509": "READY FOR ANOTHER\nNIGHT IN THE\nPUNISHMENT SHACK?/", "obj_readable_room2_511": "* Oh my GOD^1, I don't\n even wanna KNOW./", "obj_readable_room2_513": "DON'T BE SO\nJUDGMENTAL^1,\nUNDYNE./", "obj_readable_room2_514": "MY SHACK IS A\nFOUR STAR\nESTABLISHMENT./", "obj_readable_room2_516": "* What^1, lemme guess./", "obj_readable_room2_517": "\\E6* Sometimes you cut a\n hot dog into the\n dog food^1, right?/", "obj_readable_room2_519": "WHAT!?!?/", "obj_readable_room2_520": "\\E0HOW'D YOU KNOW?/", "obj_readable_room2_522": "* OH MY GOD^1! NO^1!\n* I WAS JOKING!!^1!\n* DON'T DO THIS!!!/%%", "obj_readable_room2_528": "YOU SHOULD LEARN\nA PRIVACY./%%", "obj_readable_room2_534": "* (You can't go through the\n fire exit because you're\n not made of fire.)/%%", "obj_readable_room2_539": "* (It's an uncovered pillow.)/%%", "obj_readable_room2_544": "* (You look in the drawer.^1)\n* (There's some kind of badge.)/%%", "obj_readable_room2_549": "* (It's a performance schedule.^1)\n* (Comedians^1, dancers^1, Sans...^1)\n* (Seems there's a break now.)/%%", "obj_readable_room2_554": "* (It's some sort of giant bottle\n of perfume.^1)\n* (Eau de Rectangle.)/", "obj_readable_room2_555": "* (The cap is so comically large^1,\n you can't open it.)/%%", "obj_readable_room2_560": "* (Feeling of being watched.)/%%", "obj_readable_room2_563": "* (She's waiting for someone to\n let her out.)/%%", "obj_readable_room2_569": "* (The gems on the southern\n wall shine in a\n spectacular pattern.)/", "obj_readable_room2_570": "* (It's a nice thing you can\n see the southern wall from\n this angle.)/%%", "obj_readable_room3_59": "%%", "obj_readable_room3_60": "* (A box of kids' shoes in\n a disparity of sizes.)/%%", "obj_readable_room3_63": "* (It's a drawing of a\n golden flower.)/%%", "obj_readable_room3_66": "\\R* My drawing./%%", "obj_readable_room3_71": "* (Definitely bigger than\n a twin-sized bed.)/%%", "obj_readable_room3_74": "* (Earlier^1, you identified\n this as bigger than a\n twin-sized bed.)/", "obj_readable_room3_75": "* (But now^1, you realize\n it's actually one size\n bigger than a double.)/%%", "obj_readable_room3_79": "* The coals are still warm./%%", "obj_readable_room3_81": "* (Macaroni art of a flower.^1)\n* ('For King Dad!')/%%", "obj_readable_room3_83": "* Inside the drawer are\n flower seeds and some\n broken crayons./%%", "obj_readable_room3_84": "* There is some white fur\n stuck in the drain./%%", "obj_readable_room3_85": "* (There is some white fur\n stuck in the drain.)/%%", "obj_readable_room3_89": "* Because they are made of\n magic^1, monsters' bodies are\n attuned to their SOUL./", "obj_readable_room3_90": "* If a monster doesn't want\n to fight^1, its defenses will\n weaken./", "obj_readable_room3_91": "* And the crueller the intentions\n of our enemies^1, the more\n their attacks will hurt us./", "obj_readable_room3_92": "* Therefore^1, if a being with\n a powerful SOUL struck with\n the desire to kill.../", "obj_readable_room3_93": "* Um^1, let's end the chapter\n here.../%%", "obj_readable_room3_104": "* ...!^1?\n* There's a camera behind the\n sentry station./%%", "obj_readable_room3_108": "* ...!^1?\n* There is a camera behind the..^1.\n \"sentry station.\"/%%", "obj_readable_room3_112": "* ...!^1?\n* There's a camera hidden inside\n this lump of snow./%%", "obj_readable_room3_116": "* ...!^1?\n* There's a camera hidden inside\n this tree./%%", "obj_readable_room3_120": "* ...!^1?\n* There's a camera hidden inside\n this tree./%%", "obj_readable_room3_124": "* ...!^1?\n* There's a camera behind the\n sentry station./%%", "obj_readable_room3_128": "* ...!^1?\n* There's a camera underneath\n the bridge./%%", "obj_readable_room3_132": "* ...!^1?\n* There's a camera hidden in\n the trees here./%%", "obj_readable_room3_139": "* When four Bridge Seeds align\n in the water^1, they will\n sprout./%%", "obj_readable_room3_141": "* If an error is made, the Bell\n Blossom can call Bridge Seeds\n back to where they started./%%", "obj_readable_room3_142": "* WISHING ROOM/%%", "obj_readable_room3_147": "* But humans have one weakness.\n* Ironically, it is the strength\n of their SOUL./", "obj_readable_room3_148": "* Its power allows it to persist\n outside the human body, even\n after death./%%", "obj_readable_room3_154": "* There is only one exception./", "obj_readable_room3_155": "* The SOUL of a special species\n of monster called a\n \"Boss Monster.\"/", "obj_readable_room3_156": "* A Boss Monster's SOUL is\n strong enough to persist\n after death.../", "obj_readable_room3_157": "* If only for a few moments./", "obj_readable_room3_158": "* A human could absorb this\n SOUL.\n* But this has never happened./", "obj_readable_room3_159": "* And now it never will./%%", "obj_readable_room3_165": "* But this cursed place has\n no entrances or exits./", "obj_readable_room3_166": "* There is no way a human\n could come here./", "obj_readable_room3_167": "* We will remain trapped\n down here forever./%%", "obj_readable_room3_175": "A CLASSIC IMAGE./", "obj_readable_room3_176": "IT ALWAYS REMINDS\nME OF WHAT'S\nIMPORTANT IN LIFE./%%", "obj_readable_room3_180": "* (It's a painting of a\n cartoon bone.)/%%", "obj_readable_room3_195": "* (Whenever the girl moves her\n net^1, this bug scurries straight\n into it.)/%%", "obj_readable_room3_200": "* (Seems like the notes to\n something^1, but it's all\n written in chicken scratch.)/", "obj_readable_room3_201": "* (It seems like a walkthrough\n to a game^1, or...?)/%%", "obj_readable_room3_202": "* (It's too dark to see\n near the walls.)/%%", "obj_readable_room3_207": "* (VHSes and DVDs of various\n cartoons.)/", "obj_readable_room3_208": "* (They are all labelled \"Human\n History.\"/%%", "obj_readable_room3_213": "* (It's a specifically-regular\n -sized sink.)/%%", "obj_readable_room3_215": "* (It's too dark to see\n near the walls.)/%%", "obj_readable_room3_222": "* THIS ISN'T A SHOW ABOUT\n WASHING YOUR HANDS, DARLING./", "obj_readable_room3_223": "* THAT'S ON WEDNESDAYS!/%%", "obj_readable_room3_228": "* THIS ISN'T A SHOW ABOUT\n WASHING YOUR HANDS, DARLING./", "obj_readable_room3_229": "* THAT'S ON WEDNESDAYS!/%%", "obj_readable_room3_242": "* One time^1, Alphys's..^1.\n* Uh^1, friend??^1?\n* Came over here./", "obj_readable_room3_243": "\\E4* All he did was\n lie seductively\n on the piano.../", "obj_readable_room3_244": "\\E5* And fed himself\n grapes./", "obj_readable_room3_245": "\\E4* I don't really\n like that guy./", "obj_readable_room3_246": "\\E3* But I admire\n his lifestyle./%%", "obj_readable_room3_248": "* What^1?\n* I'm not gonna\n serenade you./%%", "obj_readable_room3_254": "* ENTRY NUMBER 3/", "obj_readable_room3_255": "* But extracting a SOUL from\n a living monster would\n require incredible power.../", "obj_readable_room3_256": "* Besides being impractical^1,\n doing so would instantly\n destroy the SOUL's host./", "obj_readable_room3_257": "* And^1, unlike the persistent\n SOULs of humans.../", "obj_readable_room3_258": "* The SOULs of most monsters\n disappear immediately upon\n death./", "obj_readable_room3_259": "* If only I could make a\n monster's SOUL last.../%%", "obj_readable_room3_261": "* (It seems to be turned off.)/%%", "obj_readable_room3_266": "* (There are a bunch of VHSes.^1)\n* (Seems like it's mostly\n cartoons of some kind.)/%%", "obj_readable_room3_272": "* ENTRY NUMBER 21/", "obj_readable_room3_273": "* i spend all my time at\n the garbage dump now/", "obj_readable_room3_274": "* it's my element/%%", "obj_readable_room3_275": "* (It seems to be turned off.)/%%", "obj_readable_room3_276": "* (It's too dark to see near\n the walls.)/%%", "obj_readable_room3_286": "* (It's a thank-you letter.^1)\n* (It's addressed to Santa.)/%%", "obj_readable_room3_291": "* (Blueprints.^1)\n* (You can't read the symbols\n they're written in...)/", "obj_readable_room3_292": "* (... or maybe it's just the\n handwriting.)/", "obj_readable_room3_293": "* (Looks like they relate to\n some kind of strange machine.)/%%", "obj_readable_room3_303": "* oh..^1. that's my tv.../", "obj_readable_room3_304": "* there's a show i like to\n watch on it..^1.\n* sometimes.../%%", "obj_readable_room3_308": "* (It's a spooky old TV.^1)\n* (Most of the buttons are\n worn away...)/", "obj_readable_room3_309": "* (Though the channel changing\n buttons look good as new.)/%%", "obj_readable_room3_315": "* (Rope.^1)\n* (Looks like this dog does\n all its own stunts.)/%%", "obj_readable_room3_320": "* (It's some kind of TV show\n featuring Mettaton.)/%%", "obj_readable_room3_325": "* (Statue of tem..^1. very famus^1)\n* (VERY!!!!!!!!!)/%%", "obj_readable_room4_60": "%%", "obj_readable_room4_63": "* It's you!/%%", "obj_readable_room4_64": "* Still just you^1, Frisk./%%", "obj_readable_room4_66": "* It's me^1, \\[C]./%%", "obj_readable_room4_67": "* It's a golden flower./%%", "obj_readable_room4_70": "* Despite everything^1, it's\n still you./%%", "obj_readable_room4_73": "* It's me^1, \\[C]./%%", "obj_readable_room4_76": "* Inside the cupboard are\n cookie cutters for\n gingerbread monsters./%%", "obj_readable_room4_77": "\\R* Where are the knives./%%", "obj_readable_room4_78": "* The stovetop is very clean^1.\n* Toriel must use fire\n magic instead./%%", "obj_readable_room4_79": "* No one will use this\n anymore.../%%", "obj_readable_room4_83": "* (It's a note.^1)\n* Howdy^1! Help yourself to\n anything you want!/%%", "obj_readable_room4_84": "* I've read this already./%%", "obj_readable_room4_90": "* (The stovetop is very clean.^1)\n* (Someone must use fire\n magic instead.)/%%", "obj_readable_room4_91": "* Stovetop./%%", "obj_readable_room4_98": "* (What a comfortable bed.^1)\n* (If you laid down here^1,\n you might not ever get up.)/%%", "obj_readable_room4_99": "* My bed./%%", "obj_readable_room4_104": "* (It's a twin-sized bed.)/%%", "obj_readable_room4_105": "* His bed./%%", "obj_readable_room4_110": "* (It's a king-sized bed.)/%%", "obj_readable_room4_114": "* \"MONSTER HISTORY PART 4\"/", "obj_readable_room4_116": "* Fearing the humans no longer^1,\n we moved out of our old\n city^1, HOME./", "obj_readable_room4_117": "* We braved harsh cold^1, damp\n swampland^1, and searing heat.../", "obj_readable_room4_118": "* Until we reached what we now\n call our capital./", "obj_readable_room4_119": "* \"NEW HOME.\"/", "obj_readable_room4_120": "* Again^1, our King is really\n bad at names...?/%%", "obj_readable_room4_126": "* Excuse me..^1.\n* Yes^1, you^1, with the striped\n shirt./", "obj_readable_room4_127": "* Can you do something about\n your friend...?/", "obj_readable_room4_128": "* Yes^1, your friend..^1.\n* The one behind you^1, with the\n creepy smile./%%", "obj_readable_room4_131": "* Hmmm^1?\n* Where'd your friend go?/%%", "obj_readable_room4_139": "* If a monster defeats a human^1,\n they can take its SOUL./", "obj_readable_room4_140": "* A monster with a human SOUL..^1.\n* A horrible beast with\n unfathomable power./%%", "obj_readable_room4_145": "* (It's a video feed of your\n location.)/%%", "obj_readable_room4_146": "* It's you...?/%%", "obj_readable_room4_147": "* It's me^1, \\[C]./%%", "obj_readable_room4_159": "* (It's a microwave.^1)\n* (That's great if you're a\n microwave fan.)/%%", "obj_readable_room4_161": "* (It's too dark to see\n near the walls.)/%%", "obj_readable_room4_168": "* MTT-BRAND MICROWAVE^1!\n* ORIGIN OF THE MTT CHALLENGE!/", "obj_readable_room4_169": "* PUT YOUR FOOD IN AND SET\n THE MICROWAVE ON HIGH FOR\n FIVE MINUTES.../", "obj_readable_room4_170": "* IF YOU CAN STILL RECOGNIZE\n YOUR MEAL^1, WE'LL DOUBLE YOUR\n MONEY BACK!!!/%%", "obj_readable_room4_174": "* STILL FIDDLING WITH THAT\n MICROWAVE, EH, DARLING?/", "obj_readable_room4_175": "* CAN'T BLAME YOU FOR BEING\n TOTALLY ENAMORED WITH AN\n ELECTRONIC BOX./%%", "obj_readable_room4_182": "* (In the sink is a teacup\n in the shape of a fish.)/%%", "obj_readable_room4_193": "* ENTRY NUMBER 5/", "obj_readable_room4_194": "* I've done it./", "obj_readable_room4_195": "* Using the blueprints^1, I've\n extracted it from the\n human SOULs./", "obj_readable_room4_196": "* I believe this is what\n gives their SOULs the strength\n to persist after death./", "obj_readable_room4_197": "* The will to keep living..^1.\n* The resolve to change fate./", "obj_readable_room4_198": "* Let's call this power.../", "obj_readable_room4_199": "\\Y* \"Determination.\"/%%", "obj_readable_room4_201": "* (It seems to be turned off.)/%%", "obj_readable_room4_206": "* (Golden flowers.)/%%", "obj_readable_room4_212": "* (It's Sans's dirty sock pile.^1)\n* (Sc..^1. scandalous...?)/%%", "obj_readable_room4_217": "* (There's a strange machine\n behind the curtain.^1)\n* (It seems to be broken.)/%%", "obj_readable_room4_222": "* (It's locked.)/%%", "obj_readable_room4_226": "* (You unlocked the door and\n entered.)/%%", "obj_readable_room4_234": "* (Finally^1, the pieces of the\n puzzle are coming together.^1)\n* (The jigsaw puzzle.)/%%", "obj_readable_room4_237": "* Huh!^1?\n* There's a camera behind\n the waterfall./%%", "obj_readable_room5_64": "%%", "obj_readable_room5_68": "* (There are a lot of striped\n shirts in here.)/%%", "obj_readable_room5_69": "* Our clothes./%%", "obj_readable_room5_74": "* (It's ASGORE's journal.)\n* (All the current page says\n is 'Nice day today!')/", "obj_readable_room5_75": "* (The ink is still almost wet.)/%%", "obj_readable_room5_78": "* (The ink's dry now.)/%%", "obj_readable_room5_80": "* The entries are always the\n same./%%", "obj_readable_room5_82": "* (It's just a chair.)/%%", "obj_readable_room5_92": "* (It's a teacup shaped like\n a yellow lizard.^1)\n* (It's full of soda.)/%%", "obj_readable_room5_93": "* (It's too dark to see\n near the walls.)/%%", "obj_readable_room5_104": "* (It's a promo poster for\n Mettaton's TV premiere.)/", "obj_readable_room5_105": "* (On the flap it says \"Thank\n you for making my dreams\n come true.\"/%%", "obj_readable_room5_110": "* (An incredible invention.)/", "obj_readable_room5_111": "* (When not in use^1, this bed\n folds into an extremely-\n easy-to-draw box.)/%%", "obj_readable_room5_116": "* (Pink goop drips from this\n strange machine.)/%%", "obj_readable_room5_126": "* A haunting song echoes\n down the corridor...\n* Won't you play along?/", "obj_readable_room5_127": "* Only the first 8 are fine./%%", "obj_readable_room5_131": "* (It's an illustration of a\n strange creature...)/", "obj_readable_room5_132": "* (There's something very\n unsettling about this drawing.)/%%", "obj_readable_room5_138": "* Love^1, hope^1, compassion..^1.\n* This is what people say\n monster SOULs are made of./", "obj_readable_room5_139": "* But the absolute nature of\n \"SOUL\" is unknown./", "obj_readable_room5_140": "* After all^1, humans have proven\n their SOULs don't need these\n things to exist./%%", "obj_readable_room5_145": "* (There's a silverware drawer.^1)\n* (It has forks^1, spoons^1,\n knives...)/", "obj_readable_room5_146": "* (... tiny swords^1, axes^1,\n spears^1, nunchucks...)/%%", "obj_readable_room5_154": "* I can't believe he\n leapt through the\n window like that./", "obj_readable_room5_155": "\\E6* Normally he NAILS\n the landing./%%", "obj_readable_room5_160": "* (Small puddle forming.)/%%", "obj_readable_room5_163": "* (Medium puddle forming.)/%%", "obj_readable_room5_167": "* (Large puddle forming.)/%%", "obj_readable_room5_171": "* (A small tree is growing in\n the puddle.)/%%", "obj_readable_room5_177": "* (It's a bathroom sign.)/%%", "obj_readable_room5_186": "* (Inside the drawer is a silver\n key.)/", "obj_readable_room5_187": "* (You put it on your keychain.)/%%", "obj_readable_room5_192": "* (Clothes and trombones are\n shoved in haphazardly.)/%%", "obj_readable_room5_197": "* (It appears to be a self-\n sustaining tornado made of\n trash.)/%%", "obj_readable_room5_203": "* (It's glued to the table.)/%%", "obj_readable_room5_209": "* (What the hey is this?)/%", "obj_readable_room5_216": "* (Dumplings.)\n* (They look slightly nibbled...)/", "obj_readable_room5_217": "* (Looks like the dog didn't\n like them very much...)/", "obj_readable_room5_218": "* (So far the donation money\n has been totally wasted.)/%", "obj_readable_room5_226": "* (Looks like the dog bought a\n CD for the boombox.)/", "obj_readable_room5_227": "* (... but^1, it's a game CD.^1)\n* (... so it won't work...)/%", "obj_readable_room5_231": "* (It's some kind of inflatable\n mascot.)/", "obj_readable_room5_232": "* (It's not clear how this is\n going to encourage anyone\n to donate.)/%", "obj_readable_room5_236": "* (A framed photo of Papyrus.)/", "obj_readable_room5_237": "* (Looks like he's having fun\n making some kind of pasta...)/%", "obj_readable_room5_241": "* (A framed photo of Papyrus.)/", "obj_readable_room5_242": "* (It's a bit blurry^1, but it\n looks like he's angrily\n chasing the photographer...)/%", "obj_readable_room5_246": "* (The dog spent all of the money\n on a piece of rope.)/", "obj_readable_room5_247": "* (However^1, it's really not very\n much rope for the amount\n spent...)/", "obj_readable_room5_248": "* (It seems like the dog got\n ripped off...)/%", "obj_readable_room5_252": "* (It's a tap to dispense\n dog food.)/", "obj_readable_room5_253": "* (So is there a tank full\n of dog food in the\n walls...?)/%", "obj_readable_room5_257": "* (Huh!? Blueprints...!?)/", "obj_readable_room5_258": "* (Literally^1. It's white paper^1,\n but covered in little blue\n pawprints...)/", "obj_readable_room5_259": "* (Wait...)\n* (Blue pawprints...)\n* (Could it be a clue!?)/", "obj_readable_room5_260": "* (... No^1, it's totally useless.)/%", "obj_readable_room5_264": "* (It's another piece of rope.)/", "obj_readable_room5_265": "* (It's not even any bigger than\n the last one.)/%", "obj_readable_room5_269": "* (It's a framed letter from the\n Shrine Certification\n Committee.)/", "obj_readable_room5_270": "* (Apparently^1, the dog applied to\n have its Shrine officially\n recognized.)/", "obj_readable_room5_271": "* (... It was completely\n rejected...)/", "obj_readable_room5_272": "* (... It doesn't seem to have\n realized that at all...)/%", "obj_readable_sign2_55": "* Did you miss it?\n* Spider Bakesale down and to\n the right./", "obj_readable_sign2_56": "* Come eat food made by\n spiders^1, for spiders^1,\n of spiders!/%%", "obj_readable_switch1_65": "* No no no^1!/", "obj_readable_switch1_66": "\\E0* You want to press the\n other switch./", "obj_readable_switch1_67": "\\E1* I even labelled it for\n you.../%%", "obj_readable_switch1_71": "* It seems that is not\n the correct switch./%%", "obj_readable_switch1_81": "* (Wow!^1)\n* (You are superfast at being\n wrong.)/%%", "obj_readable_switch1_91": "* This switch doesn't even\n work.../%%", "obj_reaperbird_160": "%%%", "obj_reaperbird_165": "Don't\npick on\nme.", "obj_reaperbird_166": "What are\nyou so\nafraid\nof?", "obj_reaperbird_167": "Take\nyour\nlast\nlook.", "obj_reaperbird_168": "You've\nseen\nenough.", "obj_reaperbird_177": "Robbit,\nrobbit.", "obj_reaperbird_178": "Shudder,\nshudder.", "obj_reaperbird_179": "Creak,\ncreak.", "obj_reaperbird_180": "Skip,\njump.", "obj_reaperbird_187": "I've\nmade my\nchoice.", "obj_reaperbird_188": "Not this\ntime.", "obj_reaperbird_189": "I'm not\nafraid\nof you.", "obj_reaperbird_190": "There's\nstill\nhope.", "obj_reaperbird_202": "%%%", "obj_reaperbird_205": "Someone\nfinally\ngets it.", "obj_reaperbird_214": "%%%", "obj_reaperbird_217": "Courage\n...", "obj_reaperbird_229": "%%%", "obj_reaperbird_232": "Ribbit\nribbit.", "obj_reaperbird_446": "* ,", "obj_reaperbird_447": "* ,", "obj_reaperbird_448": "* ,", "obj_reaperbird_449": "* ,", "obj_reaperbird_450": "* Smells like a ,", "obj_reaperbird_451": "* Reaper Bird seems placated.", "obj_reaperbird_452": "* Monster has low HP.", "obj_reaperbird_488": "* ASTIGMATISM - ATK \\[1] DEF \\[2]\n* This relentless bully ALWAYS\n gets its way.", "obj_reaperbird_492": "* WHIMSALOT - ATK \\[1] DEF \\[2]\n* It finally stopped worrying.", "obj_reaperbird_496": "* FINAL FROGGIT - ATK \\[1] DEF \\[2]\n* Its future looks brighter and\n brighter ./^", "obj_reaperbird_505": "* REAPER BIRD - ATK ?? DEF ??\n* This relentless future finally\n looks brighter and brighter./^", "obj_reaperbird_514": "* You pick on , ^1.\n* It seemed effective./^", "obj_reaperbird_516": "* But^1, it was already\n picked on./^", "obj_reaperbird_523": "* You pick on Reaper Bird^1.\n* Reaper Bird seems to\n remember something./^", "obj_reaperbird_536": "* You did something mysterious.\n* , recognizes it has more to\n learn from this world./^", "obj_reaperbird_538": "* But^1, it was already\n mystified./^", "obj_reaperbird_545": "* You did something mysterious^1.\n* Reaper Bird seems to\n remember something./^", "obj_reaperbird_557": "* You wash your hands^1.\n* Nothing happened./^", "obj_reaperbird_559": "* Your hands are clean enough\n to eat!/^", "obj_reaperbird_569": "* You hum a familiar tune^1.\n* But no one heard you./^", "obj_reaperbird_579": "* You kneel and pray for safety^1.\n* , remembers its conscience./^", "obj_reaperbird_581": "* But , already remembered its\n conscience./^", "obj_reaperbird_588": "* You kneel and pray for safety^1.\n* Reaper Bird seems to\n remember something./^", "obj_ripoff_alphys_256": "Default", "obj_ripoff_alphys_257": "You hate\nme^1,\ndon't\nyou...?", "obj_ripoff_alphys_258": "I've got\nto keep\nlying...", "obj_ripoff_alphys_259": "All I do\nis hurt\npeople.", "obj_ripoff_alphys_267": "%%%", "obj_ripoff_alphys_473": "* The Lost Soul stands there.", "obj_ripoff_alphys_508": "* You tell the Lost Soul that\n you'll continue to\n support her./", "obj_ripoff_alphys_509": "* Something about the way you\n said that is familiar to\n her./^", "obj_ripoff_alphys_512": "* Suddenly^1, she remembers..^1.\n* It's all flooding back!/%%", "obj_ripoff_alphys_525": "* You call the Lost Soul on\n the phone..^1.\n* She starts to sweat./", "obj_ripoff_alphys_526": "* She doesn't know why^1, but\n this all seems very\n familiar.../^", "obj_ripoff_alphys_529": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_alphys_543": "* You ask the Lost Soul what\n her favorite cartoon is./", "obj_ripoff_alphys_544": "* She can barely hold back\n from giving you an enormous\n answer.../^", "obj_ripoff_alphys_547": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_alphys_560": "* You ask the Lost Soul for\n help on a quiz question./", "obj_ripoff_alphys_561": "* She barely holds back from\n giving you the answer.../^", "obj_ripoff_alphys_564": "* Suddenly^1, memories are\n flooding back!/%%", "obj_ripoff_alphys_628": " No^1, that's not true^1!\n My friends like me^1!\n And I like you^1,\n too!/%%", "obj_ripoff_asgore_216": "Forgive\nme for\nthis.", "obj_ripoff_asgore_217": "This is\nmy\nduty.", "obj_ripoff_asgore_218": "...", "obj_ripoff_asgore_248": "%%%", "obj_ripoff_asgore_488": "* You tell the Lost Soul that\n you're going to save\n everyone./", "obj_ripoff_asgore_489": "* Something stirs deep within\n him./^", "obj_ripoff_asgore_492": "* Something stirs within him..^1.\n* It's all flooding back!/%%", "obj_ripoff_asgore_498": "* Suddenly^1, his memories are\n flooding back!/", "obj_ripoff_asgore_499": "* Seeing how nice you are^1, the\n female Lost Soul's memories\n returned^1, too!/%%", "obj_ripoff_asgore_517": "* You tell the Lost Soul that\n you won't hurt him^1, no\n matter what./", "obj_ripoff_asgore_518": "* Something about this\n is so familiar to him.../^", "obj_ripoff_asgore_521": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_asgore_527": "* Suddenly^1, his memories are\n flooding back!/", "obj_ripoff_asgore_528": "* Seeing how nice you are^1, the\n female Lost Soul's memories\n returned^1, too!/%%", "obj_ripoff_asgore_543": "* You stare deep into the\n eyes of the Lost Soul./", "obj_ripoff_asgore_544": "* He remembers the gaze of\n humans past.../^", "obj_ripoff_asgore_547": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_asgore_553": "* Suddenly^1, his memories are\n flooding back!/", "obj_ripoff_asgore_554": "* Seeing how nice you are^1, the\n female Lost Soul's memories\n returned^1, too!/%%", "obj_ripoff_asgore_569": "* You hug the Lost Soul./", "obj_ripoff_asgore_570": "* It seems like his aggression\n is slowly melting away.../^", "obj_ripoff_asgore_573": "* Suddenly^1, his memories\n are flooding back!/%%", "obj_ripoff_asgore_579": "* Suddenly^1, his memories are\n flooding back!/", "obj_ripoff_asgore_580": "* Seeing how nice you are^1, the\n female Lost Soul's memories\n returned^1, too!/%%", "obj_ripoff_papyrus_243": "Default", "obj_ripoff_papyrus_244": "I MUST\nCAPTURE\nA\nHUMAN!", "obj_ripoff_papyrus_245": "THEN\nEVERY\nONE\nWILL,", "obj_ripoff_papyrus_246": "...", "obj_ripoff_papyrus_277": "%%%", "obj_ripoff_papyrus_570": "* The Lost Souls stand there.", "obj_ripoff_papyrus_607": "* You told the Lost Soul a bad\n pun about skeletons./", "obj_ripoff_papyrus_608": "* He seems to hate it..^1.\n* But the other Lost Soul\n seems to like it./^", "obj_ripoff_papyrus_611": "* Something about that bad\n joke..^1.\n* It's all flooding back!/%%", "obj_ripoff_papyrus_617": "* Suddenly^1, its memories are\n flooding back!/", "obj_ripoff_papyrus_618": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", "obj_ripoff_papyrus_632": "* You asked the Lost Soul for\n help with a puzzle./", "obj_ripoff_papyrus_633": "* He doesn't know why^1, but he\n really wants to help you./^", "obj_ripoff_papyrus_636": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_papyrus_642": "* Suddenly^1, its memories are\n flooding back!/", "obj_ripoff_papyrus_643": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", "obj_ripoff_papyrus_657": "* You asked the Lost Soul to\n cook something for you./", "obj_ripoff_papyrus_658": "* The Lost Soul is trying to\n hide its joy.../^", "obj_ripoff_papyrus_661": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_papyrus_667": "* Suddenly^1, its memories are\n flooding back!/", "obj_ripoff_papyrus_668": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", "obj_ripoff_papyrus_682": "* You insulted the Lost Soul./", "obj_ripoff_papyrus_683": "* Somehow^1, it seems flattered\n by this./^", "obj_ripoff_papyrus_686": "* Somehow^1, it's flattered by\n this..^1. memories\n are flooding back!/%%", "obj_ripoff_papyrus_692": "* Suddenly^1, its memories are\n flooding back!/", "obj_ripoff_papyrus_693": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", "obj_ripoff_papyrus_767": " NO! WAIT!^1!\n YOU'RE MY FRIEND^1!\n I COULD NEVER\n CAPTURE YOU!!/*", "obj_ripoff_papyrus_774": "nah^1, i'm rootin for\nya^1, kid./*", "obj_ripoff_sans_212": "just\ngive\nup.\ni did.", "obj_ripoff_sans_213": "why\neven\ntry?", "obj_ripoff_sans_214": "you'll\nnever\nsee 'em\nagain.", "obj_ripoff_sans_244": "%%%", "obj_ripoff_sans_486": "* You asked the Lost Soul to\n take a break from fighting\n with you.../", "obj_ripoff_sans_487": "* It seems like it wants to./^", "obj_ripoff_sans_490": "* It nods its head solemnly..^1.\n* Seems like it will!/%%", "obj_ripoff_sans_496": "* Suddenly^1, its memories are\n flooding back!/", "obj_ripoff_sans_497": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", "obj_ripoff_sans_516": "* You told the Lost Soul a\n bad pun about skeletons./", "obj_ripoff_sans_517": "* He seems to love it..^1.\n* But the other Lost Soul seems\n to hate it./^", "obj_ripoff_sans_520": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_sans_526": "* Suddenly^1, its memories are\n flooding back!/", "obj_ripoff_sans_527": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", "obj_ripoff_sans_542": "* You told the Lost Soul you'd\n think about what you'd\n done./", "obj_ripoff_sans_543": "* It seems like it's trying\n to remember.../^", "obj_ripoff_sans_546": "* It nods solemnly...!/%%", "obj_ripoff_sans_552": "* Suddenly^1, its memories are\n flooding back!/", "obj_ripoff_sans_553": "* Seeing how nicely you treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%", "obj_ripoff_sans_571": "* You tell the Lost Soul you\n think that jumble is\n tougher than crosswords./", "obj_ripoff_sans_576": "* You tell the Lost Soul you\n think that crosswords\n are tougher than jumble./", "obj_ripoff_sans_579": "* It seems to have some dim\n recollection of this\n fact.../^", "obj_ripoff_sans_583": "* It nods its head^1, like it\n knew this without question...!/%%", "obj_ripoff_sans_589": "* Suddenly^1, its memories are\n flooding back!/", "obj_ripoff_sans_590": "* The other Lost Soul remembers\n this conversation^1, too!/%%", "obj_ripoff_toriel_250": "Default", "obj_ripoff_toriel_251": "This is\nfor your\nown\ngood.", "obj_ripoff_toriel_252": "No one\nwill\nleave\nagain.", "obj_ripoff_toriel_253": "...", "obj_ripoff_toriel_262": "%%%", "obj_ripoff_toriel_465": "* The Lost Souls stand there.", "obj_ripoff_toriel_502": "* You tell the Lost Soul that\n you have to go if you're\n going to free everyone./", "obj_ripoff_toriel_503": "* Something is stirring within\n her.../^", "obj_ripoff_toriel_506": "* Something stirs within her..^1.\n* It's all flooding back!/%%", "obj_ripoff_toriel_512": "* Suddenly^1, her memories are\n flooding back!/", "obj_ripoff_toriel_513": "* Seeing her remember you^1, the\n male Lost Soul tried hard\n to remember you^1, too!/%%", "obj_ripoff_toriel_529": "* You refuse to fight the Lost\n Soul./", "obj_ripoff_toriel_530": "* Something about this\n is so familiar to her.../^", "obj_ripoff_toriel_533": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_toriel_539": "* Suddenly^1, her memories are\n flooding back!/", "obj_ripoff_toriel_540": "* Seeing her remember you^1, the\n male Lost Soul tried hard\n to remember you^1, too!/%%", "obj_ripoff_toriel_556": "* You hug the Lost Soul and\n tell her that you're going\n to see her again./", "obj_ripoff_toriel_557": "* Something about this\n is so familar to her.../^", "obj_ripoff_toriel_560": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_toriel_566": "* Suddenly^1, her memories are\n flooding back!/", "obj_ripoff_toriel_567": "* Seeing her remember you^1, the\n male Lost Soul tried hard\n to remember you^1, too!/%%", "obj_ripoff_toriel_587": "* You tell the Lost Soul you\n prefer butterscotch instead\n of cinnamon./", "obj_ripoff_toriel_592": "* You tell the Lost Soul you\n prefer cinnamon instead\n of butterscotch./", "obj_ripoff_toriel_595": "* Somehow^1, she faintly recalls\n hearing this before.../^", "obj_ripoff_toriel_598": "* Suddenly^1, her memories\n are flooding back!/%%", "obj_ripoff_toriel_604": "* Suddenly^1, her memories are\n flooding back!/", "obj_ripoff_toriel_605": "* Seeing her remember you^1, the\n male Lost Soul tried hard\n to remember you^1, too!/%%", "obj_ripoff_toriel_665": "Your fate is up to\nyou now!/*", "obj_ripoff_toriel_672": "You are our future!/*", "obj_ripoff_undyne_287": "Default", "obj_ripoff_undyne_288": "All\nhumans\nwill\ndie!", "obj_ripoff_undyne_289": "You're\nour\nreal\nenemy.", "obj_ripoff_undyne_290": "Mercy\nis for\nthe\nweak.", "obj_ripoff_undyne_322": "%%%", "obj_ripoff_undyne_563": "* The Lost Soul stands there.", "obj_ripoff_undyne_597": "* You tapped the Lost Soul\n lightly./", "obj_ripoff_undyne_598": "* Something about the way you\n fight is familiar to her.../^", "obj_ripoff_undyne_601": "* Something about the way you\n fight..^1.\n* It's all flooding back!/%%", "obj_ripoff_undyne_614": "* You asked the Lost Soul to\n teach you how to cook./", "obj_ripoff_undyne_615": "* She doesn't know why^1, but\n she kind of wants to\n teach you how.../^", "obj_ripoff_undyne_618": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_undyne_632": "* You gave the Lost Soul a big\n smile^1, like you remember\n she likes to do./", "obj_ripoff_undyne_633": "* For some reason^1, she sort\n of wants to smile back.../^", "obj_ripoff_undyne_636": "* Suddenly^1, the memories are\n flooding back!/%%", "obj_ripoff_undyne_649": "* You clashed against the Lost\n Soul with all of your might./", "obj_ripoff_undyne_650": "* She feels your fighting\n spirit..^1.\n* It's familiar somehow./^", "obj_ripoff_undyne_653": "* She recognizes your fighting\n spirit..^1. suddenly^1, memories\n are flooding back!/%%", "obj_ripoff_undyne_748": "Well^1, some humans\nare OK^1, I guess!/%%", "obj_roundedge_135": "* \"The true final battle\" was\n finally beginning.", "obj_royal_rabbitbounce_87": "* Sorry..^1. UNDYNE^1, like^1, told\n us there was totally a\n human in the area./", "obj_royal_rabbitbounce_88": "* So^1, like^1, us Royal Guards are\n blocking off the elevators\n for now./", "obj_royal_rabbitbounce_89": "* Ngah^1! Even if the elevators\n aren't working anyway^1, we'll\n do our best^1, Ms. UNDYNE!/%%", "obj_royal_rabbitbounce_93": "* Like^1, NO WAY you're getting\n by us./", "obj_royal_rabbitbounce_94": "* But^1, between you and me...\n* I think you could go through\n that creepy lab over there./", "obj_royal_rabbitbounce_95": "* Between you^1, me^1, and my\n bro here^1, I mean./", "obj_royal_rabbitbounce_96": "* I tell him ALL my secrets./%%", "obj_royal_rabbitbounce_101": "* Hey^1!\n* No loitering!/", "obj_royal_rabbitbounce_102": "* Like^1, just kidding^1.\n* I don't care^1.\n* Like^1, loiter your heart out./%%", "obj_royal_rabbitbounce_107": "* Oh^1, hey./", "obj_royal_rabbitbounce_108": "* We're^1, like^1, taking a rain\n check on that killing-you\n thing./", "obj_royal_rabbitbounce_109": "* Like^1, don't tell Undyne\n about this^1, OK?/%%", "obj_royal_rabbitbounce_113": "* You didn't tell her^1, did\n you...?/%%", "obj_royal_rabbitbounce_118": "* Undyne told us that the\n Royal Guard is being disbanded./", "obj_royal_rabbitbounce_119": "* Like^1, bummer..^1.\n* Guess we'll have to get\n used to Love and Peace./%%", "obj_saddragon_70": "* Yeah^1, I'm not gonna be home\n tonight... um.../", "obj_saddragon_71": "* I think there's some cold\n pizza in my treasure horde\n you can heat up.../%%", "obj_saddragon_75": "* Ummm^1, are you guys on your\n way out^1?/", "obj_saddragon_76": "* Guess I'll catch up with you\n later.../%%", "obj_saddragon_81": "* Yeah^1, I'm not gonna be home\n tonight... um.../", "obj_saddragon_82": "* In fact^1, I don't feel like\n I'll be home tomorrow^1,\n either^1, at this rate.../%%", "obj_sans_friendc_75": "* hey^1, frisk^1, what's\n with that weird\n expression?/", "obj_sans_friendc_77": "\\E2* Sans^1, did I tell you\n about the time Frisk\n flirted with me...?/", "obj_sans_friendc_79": "\\E8* And then asked to\n call me \"mother?\"/", "obj_sans_friendc_81": "\\E0* I felt so embarrassed\n for them./", "obj_sans_friendc_83": "\\E1* oh boy./", "obj_sans_friendc_85": "\\E3WOW^1, FRISK.../", "obj_sans_friendc_86": "\\E0THIS REALLY PUTS\nOUR RELATIONSHIP\nIN A NEW LIGHT./", "obj_sans_friendc_88": "\\E1* hey^1, tori^1, do you\n have any other\n embarrassing stories?/", "obj_sans_friendc_90": "\\E0* Oh^1, do I ever!/", "obj_sans_friendc_91": "\\E1* But, I think that\n story is one of the\n most unbelievable./", "obj_sans_friendc_92": "\\E0* It is hard to think\n anyone would want to\n flirt with me./", "obj_sans_friendc_94": "\\E0* Ehehe.../", "obj_sans_friendc_95": "\\E7* Ehehehe.../", "obj_sans_friendc_96": "\\E1* AHA^1! AHAHAH^1!\n* HA!^1! HA!!!/", "obj_sans_friendc_97": "\\E2* Oh^1, Toriel^1.\n* You have NO idea./%%", "obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,\n frisk?/", "obj_sans_friendc_103": "\\E2* we were just talking\n about you./", "obj_sans_friendc_104": "\\E1* apparently you asked\n to call tori \"mom\" right\n after meeting her?/", "obj_sans_friendc_106": "\\E1* Well^1, it was not\n RIGHT after./", "obj_sans_friendc_107": "\\E0* It took a couple\n minutes./", "obj_sans_friendc_109": "\\E0* frisk..^1.\n* i gotta tell ya./", "obj_sans_friendc_110": "\\E2* that's^1, uh^1, not the\n best way to get\n to know someone./", "obj_sans_friendc_112": "\\E3IT'S NOT???/", "obj_sans_friendc_114": "\\E9* Papyrus^1, we've been\n over this./", "obj_sans_friendc_116": "\\E4WHATEVER^1, MOM!!!/", "obj_sans_friendc_118": "\\E1* Don't talk back to\n me like that!/", "obj_sans_friendc_119": "\\E6* Go to your room^1,\n Papyrus!/", "obj_sans_friendc_121": "\\E5OK^1, UNDYNE./", "obj_sans_friendc_123": "\\E1* Wait^1!\n* Don't ACTUALLY go\n to your room!!/", "obj_sans_friendc_125": "\\E7I'M GETTING MIXED\n MESSAGES HERE!!!/%%", "obj_sans_friendc_131": "\\E0* frisk^1, tori was telling\n me how she made\n b'scotch pie for you./", "obj_sans_friendc_133": "\\E0* Oh^1, I should bake it\n for everyone sometime!/", "obj_sans_friendc_135": "* .../", "obj_sans_friendc_137": "\\E3* (O-oh^1, that sounds\n REALLY good.)/", "obj_sans_friendc_139": "\\E3COOKING???/", "obj_sans_friendc_140": "\\E0CAN I HELP?/", "obj_sans_friendc_142": "* Wait a second!!!/", "obj_sans_friendc_143": "\\E6* Can I help too!?/", "obj_sans_friendc_145": "\\E0* Certainly^1!\n* It would be fun to\n cook together!/", "obj_sans_friendc_147": "\\E9* (On second thought^1,\n maybe I'll o-order\n a pizza.)/%%", "obj_sans_friendc_154": "\\E0* sorry..^1.\n* i don't have time\n to talk^1, frisk./", "obj_sans_friendc_155": "\\E1* i'm supposed to be\n working right now./", "obj_sans_friendc_157": "\\E4BUT YOU AREN'T\n WORKING!!!/", "obj_sans_friendc_159": "\\E2* i know^1, and it's\n taking all my\n concentration./%%", "obj_sans_interactable1_68": "* you oughta get going^1.\n* he might come back^1.\n* and if he does.../", "obj_sans_interactable1_69": "\\E2* ... you'll have to\n sit through more of\n my hilarious jokes./%%", "obj_sans_interactable1_74": "* what's the holdup^1?\n* look^1, there's nothin\n to be afraid of./", "obj_sans_interactable1_75": "\\E2* it's just a dark cavern\n filled with skeletons\n and horrible monsters./%%", "obj_sans_interactable1_79": "* well?/%%", "obj_sans_interactable1_85": "* ... are you just gonna\n stare at me^1, or...?/%%", "obj_sans_prefinaldate_127": "* grievous error/%%", "obj_sans_prefinaldate_297": "* over here^1.\n* i know a shortcut./%%", "obj_sans_room_114": "* hey^1, here's something\n important to remember./", "obj_sans_room_115": "\\W* my brother has a very\n \\Bspecial attack\\W./", "obj_sans_room_116": "\\W* if you see a \\Lblue\n attack\\W,^1 don't move and\n it won't hurt you./", "obj_sans_room_117": "* here's an easy way to\n keep it in mind./", "obj_sans_room_118": "\\W* imagine a stop sign^1.\n* when you see a stop\n sign^1, you \\Rstop^1,\\W right?/", "obj_sans_room_119": "\\W* stop signs are \\Rred\\W.\n* so imagine a \\Lblue\\W stop\n sign instead./", "obj_sans_room_120": "\\W* simple^1, right^1?\n* when fighting^1, think\n about \\Yblue stop signs\\W./%%", "obj_sans_room_123": "* remember..^1.\n* blue stop signs./%%", "obj_sans_room_128": "* ... hi./%%", "obj_sans_room_135": "* hey^1, thanks..^1.\n* my brother seems like\n he's having fun./", "obj_sans_room_136": "* by the way^1, did you\n see that weird outfit\n he's wearing?/", "obj_sans_room_137": "* we made that a few\n weeks ago for a costume\n party./", "obj_sans_room_138": "* he hasn't worn anything\n else since.../", "obj_sans_room_139": "* keeps calling it his\n \"battle body.\"/", "obj_sans_room_140": "* man./", "obj_sans_room_141": "\\E1* isn't my brother cool?/%%", "obj_sans_room_145": "* it would make my\n brother happy if you\n played along./%%", "obj_sans_room_160": "* thanks for saying\n \"junior jumble\" just\n to appease my brother./", "obj_sans_room_161": "\\E1* yesterday he got\n stumped trying to\n \"solve\" the horoscope./%%", "obj_sans_room_166": "* papyrus..^1.\n* ... finds difficulty in\n interesting places./", "obj_sans_room_167": "\\E1* yesterday he got\n stumped trying to\n \"solve\" the horoscope./%%", "obj_sans_room_175": "* guess you don't like\n word searches^1, huh?/", "obj_sans_room_176": "\\E2* me neither^1.\n* i'm more of a funny\n pages kind of guy./", "obj_sans_room_177": "\\E0* .../", "obj_sans_room_178": "\\E1* .../%%", "obj_sans_room_182": "\\E1* i guess despite all\n that^1, you still like\n word searches^1, huh...?/", "obj_sans_room_183": "\\E0* that means you can't\n be all bad./%%", "obj_sans_room_191": "* actually^1, that spaghetti\n from earlier..^1./", "obj_sans_room_192": "* it wasn't too bad for\n my brother./", "obj_sans_room_193": "* since he started cooking\n lessons^1, he's been\n improving a lot./", "obj_sans_room_194": "\\E1* i bet if he keeps it\n up^1, next year he'll even\n make something edible./%%", "obj_sans_room_198": "* hey..^1.\n* puzzles might be fun^1.\n* if you tried them./%%", "obj_sans_room_211": "* good job on solving it\n so quickly^1./", "obj_sans_room_212": "* you didn't even need\n my help./", "obj_sans_room_213": "* which is great^1, 'cause\n i love doing absolutely\n nothing./%%", "obj_sans_room_217": "* ... you must be really\n good at puzzles^1,\n huh?/", "obj_sans_room_218": "* i mean./", "obj_sans_room_219": "* it's impossible for\n you to have seen\n this one before./%%", "obj_sans_room_223": "* hey^1, why didn't you\n ask for help?/", "obj_sans_room_224": "\\E1* i was right here./%%", "obj_sans_room_229": "* no problem^1, huh?/%%", "obj_sans_room_237": "* what's up?/%%", "obj_sans_room_238": "* you sure do like to\n exercise./%%", "obj_sans_room_246": "* i don't know what my\n brother's going to do\n now./", "obj_sans_room_247": "\\W* if i were you^1, i would\n make sure i understand\n \\Bblue attacks\\W./%%", "obj_sans_room_250": "* here^1, i'll give you some\n advice about fighting\n my brother./", "obj_sans_room_251": "\\E1* don't^1.\n* capiche?/%%", "obj_sans_room_256": "\\E1* hmmm.../", "obj_sans_room_257": "\\E2* guess we didn't need\n your help to have a\n good time after all./", "obj_sans_room_258": "\\E3* .../", "obj_sans_room_259": "\\E2* say^1, i've been\n thinking./", "obj_sans_room_260": "\\E1* seems like you're\n gonna fight my brother\n pretty soon./", "obj_sans_room_261": "\\E2* here's some friendly\n advice./", "obj_sans_room_262": "\\E3* if you keep going the\n way you are now.../", "obj_sans_room_263": "* .../", "obj_sans_room_264": "\\E4* you're gonna have a\n bad time./%%", "obj_sans_room_280": "\\E0* dang^1, i wish i brought\n a parasol./", "obj_sans_room_281": "\\E1* i'm getting a nasty burn\n from all this sun./%%", "obj_sans_sentry2_127": "* grievous error/%%", "obj_sans_sentry2_134": "* let's hang out again\n sometime./%%", "obj_sans_sentry2_141": "\\E3* hey^1, i really\n respect what you did\n back there./", "obj_sans_sentry2_142": "\\E2* thanks./%%", "obj_sans_sentry2_306": "* over here^1.\n* i know a shortcut./%%", "obj_sansb_90": "* Skipped ahead.", "obj_sansb_252": "what^1?\nyou think i'm just\ngonna stand there\nand take it?/%%", "obj_sansb_256": "our reports showed\na massive anomaly\nin the timespace\ncontinuum./", "obj_sansb_257": "timelines jumping\nleft and right,\nstopping and\nstarting.../%%", "obj_sansb_262": "\\E4until suddenly^1,\neverything ends./%%", "obj_sansb_266": "\\E4heh heh heh.../", "obj_sansb_267": "\\E5that's your fault^1,\nisn't it?/%%", "obj_sansb_272": "\\E1you can't understand\nhow this feels./%%", "obj_sansb_277": "\\E4knowing that one\nday^1, without any\nwarning.../", "obj_sansb_278": "\\E9it's all going to\nbe reset./%%", "obj_sansb_284": "\\E9look^1.\ni gave up trying\nto go back a long\ntime ago./%%", "obj_sansb_290": "\\E4and getting to the\nsurface doesn't\nreally appeal\nanymore^1, either./%%", "obj_sansb_296": "\\E4cause even if we\ndo.../", "obj_sansb_297": "\\E5we'll just end up\nright back here^1,\nwithout any memory\nof it^1, right?/%%", "obj_sansb_303": "\\E1to be blunt.../", "obj_sansb_304": "\\E4it makes it kind\nof hard to give\nit my all./%%", "obj_sansb_310": "\\E1... or is that just\na poor excuse for\nbeing lazy...?/", "obj_sansb_311": "\\E3hell if i know./%%", "obj_sansb_317": "\\E4all i know is..^1.\nseeing what comes\nnext.../", "obj_sansb_318": "\\E9i can't afford not\nto care anymore./%%", "obj_sansb_334": "\\E9ugh..^1.\nthat being said.../", "obj_sansb_335": "\\E1you^1, uh^1, really\nlike swinging that\nthing around^1,\nhuh?/", "obj_sansb_336": "\\E0.../", "obj_sansb_337": "\\E4listen./", "obj_sansb_338": "i know you didn't\nanswer me before^1,\nbut.../", "obj_sansb_339": "\\E4somewhere in\nthere^1.\ni can feel it./", "obj_sansb_340": "\\E0there's a glimmer\nof a good person\ninside of you./", "obj_sansb_341": "\\E4the memory of\nsomeone who once\nwanted to do the\nright thing./", "obj_sansb_342": "\\E1someone who^1, in\nanother time^1,\nmight have even\nbeen.../", "obj_sansb_343": "\\E4a friend?/", "obj_sansb_344": "\\E3c'mon^1, buddy./", "obj_sansb_345": "\\E0do you remember\nme?/", "obj_sansb_346": "\\E4please^1, if you're\nlistening.../", "obj_sansb_347": "\\E9let's forget all\nthis^1, ok?/", "obj_sansb_348": "\\E3just lay down\nyour weapon^1, and.../", "obj_sansb_349": "\\E4well^1, my job\nwill be a lot\neasier./%%", "obj_sansb_353": "\\E9ugh..^1.\nthat being said.../", "obj_sansb_354": "\\E1you^1, uh^1, really\nlike swinging that\nthing around^1,\nhuh?/", "obj_sansb_355": "\\E0.../", "obj_sansb_356": "\\E4listen./", "obj_sansb_357": "friendship.../", "obj_sansb_358": "\\E3it's really great^1,\nright?/", "obj_sansb_359": "let's quit fighting./%%", "obj_sansb_380": "\\E3welp^1, it was\nworth a shot./", "obj_sansb_381": "\\E5guess you like\ndoing things the\nhard way^1, huh?/%%", "obj_sansb_384": "\\E3woah^1, you look\nREALLY pissed off.../", "obj_sansb_385": "\\E4heheheh.../", "obj_sansb_386": "\\E5did i getcha?/", "obj_sansb_387": "\\E4well^1, if you came\nback anyway.../", "obj_sansb_388": "\\E1i guess that means\nwe never really\nWERE friends^1, huh?/", "obj_sansb_389": "\\E4heh./", "obj_sansb_390": "\\E9don't tell that\nto the other\nsans-es^1, ok?/%%", "obj_sansb_398": "\\E4sounds strange^1, but\nbefore all this i\nwas secretly hoping\nwe could be friends./", "obj_sansb_399": "\\E1i always thought the\nanomaly was doing\nthis cause they\nwere unhappy./", "obj_sansb_400": "and when they got\nwhat they wanted^1,\nthey would stop\nall this./%%", "obj_sansb_405": "\\E3and maybe all they\nneeded was..^1.\ni dunno./", "obj_sansb_406": "\\M1some good food^1,\nsome bad laughs^1,\nsome nice friends./%%", "obj_sansb_411": "\\E4but that's\nridiculous^1,\nright?/", "obj_sansb_412": "\\E5yeah^1, you're the\ntype of person\nwho won't EVER\nbe happy./%%", "obj_sansb_417": "\\E5you'll keep\nconsuming timelines\nover and over^1,\nuntil.../", "obj_sansb_418": "\\E4well./", "obj_sansb_419": "\\M1hey./", "obj_sansb_420": "\\E3take it from me^1,\nkid./", "obj_sansb_421": "someday.../", "obj_sansb_422": "you gotta learn\nwhen to QUIT./%%", "obj_sansb_423": "%%%", "obj_sansb_427": "\\E3and that day's\nTODAY./%%", "obj_sansb_433": "\\E4cause..^1.\ny'see../", "obj_sansb_434": "\\E1all this fighting\nis really tiring\nme out./%%", "obj_sansb_441": "\\E4and if you keep\npushing me.../", "obj_sansb_442": "\\Xt\\E3hen i'll be\nforced to use my\\R \nspecial attack\\X./%%", "obj_sansb_448": "\\Xy\\E3eah^1, my \\Rspecial\nattack\\X.\nsound familiar?/", "obj_sansb_449": "\\Xw\\E1ell^1, get ready^1.\ncause after the\nnext move^1, i'm\ngoing to \\Ruse it\\X./", "obj_sansb_450": "\\E3so^1, if you don't\nwanna see it^1, now\nwould be a good\ntime to die./%%", "obj_sansb_456": "\\E4well^1, here goes\nnothing.../", "obj_sansb_457": "\\E3are you ready?/", "obj_sansb_458": "\\Xs\\E5urvive THIS^1, and\ni'll show you my\\R \nspecial attack\\X!/%%", "obj_sansb_477": ".../", "obj_sansb_478": "you're sparing me?/", "obj_sansb_479": "\\E1finally./", "obj_sansb_480": "\\E3buddy^1.\npal./", "obj_sansb_481": "\\E4i know how hard\nit must be.../", "obj_sansb_482": "to make that\nchoice./", "obj_sansb_483": "to go back on\neverything you've\nworked up to./", "obj_sansb_484": "\\E0i want you to\nknow..^1.\ni won't let it\ngo to waste./", "obj_sansb_485": "\\M1.../", "obj_sansb_486": "\\E3c'mere^1, pal./%%", "obj_sansb_954": "* Just keep attacking.", "obj_sansb_956": "* Sans's movements grow a\n little wearier.", "obj_sansb_958": "* Sans's movements seem to be\n slower.", "obj_sansb_960": "* Felt like a turning point.", "obj_sansb_962": "* You felt your sins crawling\n on your back.", "obj_sansb_963": "* You felt your sins weighing\n on your neck.", "obj_sansb_964": "* KARMA coursing through your\n veins.", "obj_sansb_965": "* Doomed to death of KARMA!", "obj_sansb_969": "* The REAL battle finally begins.", "obj_sansb_971": "* Reading this doesn't seem\n like the best use of time.", "obj_sansb_973": "* Sans is starting to look\n really tired.", "obj_sansb_975": "* Sans is preparing something.", "obj_sansb_977": "* Sans is getting ready to\n use his special attack.", "obj_sansb_985": "* Sans is sparing you.", "obj_sansb_1013": "* SANS 1 ATK 1 DEF\n* The easiest enemy^1.\n* Can only deal 1 damage./", "obj_sansb_1014": "* Can't keep dodging forever^1.\n* Keep attacking./^", "obj_sansb_1018": "* SANS 1 ATK 1 DEF\n* The easiest enemy^1.\n* Can only deal 1 damage./^", "obj_sansb_1079": "it's a beautiful\nday outside./", "obj_sansb_1080": "birds are singing^1,\nflowers are\nblooming.../", "obj_sansb_1081": "on days like these^1,\nkids like you.../%%", "obj_sansb_1084": "it's a beautiful\nday outside./", "obj_sansb_1085": "birds are singing^1,%%", "obj_sansb_1089": "ready?/%%", "obj_sansb_1152": "Should\nbe\nburning\nin hell./%%", "obj_sansb_body_1446": "\\E1huh./", "obj_sansb_body_1447": "\\M1always wondered why\npeople never use\ntheir strongest\nattack first./%%", "obj_sansb_body_1450": "\\E3anyway^1, as i was\nsaying^1, it's a\nnice day out./", "obj_sansb_body_1451": "\\M1why not relax and\ntake a load off?/%%", "obj_sansb_body_1455": "here we go./%%", "obj_sansb_body_1468": "* You feel like you're going to\n have a bad time.", "obj_sansb_body_2091": "huff..^1. puff.../", "obj_sansb_body_2092": "all right^1.\nthat's it./", "obj_sansb_body_2093": "\\Xi\\M1t's time for my\\R \nspecial attack\\X./", "obj_sansb_body_2094": "\\E3are you ready?/", "obj_sansb_body_2095": "\\E4here goes nothing./%%", "obj_sansb_body_2111": "\\E1yep./", "obj_sansb_body_2112": "\\E1that's right./", "obj_sansb_body_2113": "\\E3it's literally\nnothing./", "obj_sansb_body_2114": "\\E1and it's not gonna\nbe anything^1,\neither./", "obj_sansb_body_2115": "\\E4heh heh heh..^1.\nya get it?/", "obj_sansb_body_2116": "\\E1i know i can't\nbeat you./", "obj_sansb_body_2117": "\\E4one of your turns.../", "obj_sansb_body_2118": "\\E9you're just gonna\nkill me./", "obj_sansb_body_2119": "\\E1so^1, uh./", "obj_sansb_body_2120": "\\E4i've decided.../", "obj_sansb_body_2121": "it's not gonna BE\nyour turn^1.\never./", "obj_sansb_body_2122": "\\E3i'm just gonna\nkeep having MY\nturn until you\ngive up./", "obj_sansb_body_2123": "\\E5even if it means\nwe have to stand\nhere until the\nend of time./", "obj_sansb_body_2124": "\\E1capiche?/%%", "obj_sansb_body_2141": "\\E9you'll get bored\nhere./", "obj_sansb_body_2142": "\\E1if you haven't\ngotten bored\nalready^1, i mean./", "obj_sansb_body_2143": "\\E5and then^1, you'll\nfinally quit./%%", "obj_sansb_body_2161": "\\E5i know your type./", "obj_sansb_body_2162": "\\E1you're^1, uh^1, very\ndetermined^1, aren't\nyou?/", "obj_sansb_body_2163": "\\E4you'll never give\nup^1, even if\nthere's^1, uh.../", "obj_sansb_body_2164": "\\E3absolutely NO\nbenefit to\npersevering\nwhatsoever./", "obj_sansb_body_2165": "\\E1if i can make\nthat clear./", "obj_sansb_body_2166": "\\E4no matter what^1,\nyou'll just keep\ngoing./", "obj_sansb_body_2167": "\\E9not out of any\ndesire for good\nor evil.../", "obj_sansb_body_2168": "\\E3but just because\nyou think you\ncan./", "obj_sansb_body_2169": "\\E1and because you\n\"can\".../", "obj_sansb_body_2170": "\\E9... you \"have to.\"/%%", "obj_sansb_body_2188": "\\E9but now^1, you've\nreached the end./", "obj_sansb_body_2189": "\\E4there is nothing\nleft for you now./", "obj_sansb_body_2190": "\\E1so^1, uh^1, in my\npersonal opinion.../", "obj_sansb_body_2191": "\\E3the most\n\"determined\"\nthing you can\ndo here?/", "obj_sansb_body_2192": "\\E1is to^1, uh^1,\ncompletely give\nup./", "obj_sansb_body_2193": "\\E3and..^1. (yawn)\ndo literally\nanything else./%%", "obj_sansb_body_2344": "heh^1, didja\nreally think you\nwould be able to", "obj_sansb_body_2495": ".../", "obj_sansb_body_2496": ".../", "obj_sansb_body_2497": ".../", "obj_sansb_body_2498": "so.../", "obj_sansb_body_2499": "guess that's it^1,\nhuh?/", "obj_sansb_body_2500": ".../", "obj_sansb_body_2501": "just.../", "obj_sansb_body_2502": "don't say i\ndidn't warn you./%%", "obj_sansb_body_2539": "welp./", "obj_sansb_body_2540": "i'm going to\ngrillby's./%%", "obj_sansb_body_2574": "papyrus^1, do you\nwant anything?/%%", "obj_sansbyetrigger_124": "* actually^1, hey..^1.\n* hate to bother ya^1, but\n can you do me a favor?/", "obj_sansbyetrigger_125": "* i was thinking..^1.\n* my brother's been\n kind of down lately.../", "obj_sansbyetrigger_126": "* he's never seen a human\n before^1. and seeing you\n might just make his day./", "obj_sansbyetrigger_127": "* don't worry^1, he's not\n dangerous./", "obj_sansbyetrigger_128": "\\E1* even if he tries to be./", "obj_sansbyetrigger_129": "\\E0* thanks a million^1.\n* i'll be up ahead./%%", "obj_sansbyetrigger_132": "\\E0* well^1, i'll be straight-\n forward with you./", "obj_sansbyetrigger_133": "\\E1* my brother'd really\n like to see a human.../", "obj_sansbyetrigger_134": "\\E2* so^1, y'know^1, it'd\n really help me out.../", "obj_sansbyetrigger_135": "\\E1* if you kept pretending\n to be one./%%", "obj_sanscheckpoint_98": "* It's some sort of checkpoint\n or sentry-station./", "obj_sanscheckpoint_99": "* But there are bottles of\n ketchup^1, mustard^1, and relish\n sitting inside.../%%", "obj_sansdate3_116": "* well^1, here we are./%%", "obj_sansdate3_124": "* so./", "obj_sansdate3_125": "* your journey's\n almost over^1, huh?/", "obj_sansdate3_126": "\\E0* you must really\n wanna go home./", "obj_sansdate3_127": "\\E1* hey^1.\n* i know the feeling^1,\n buddo./", "obj_sansdate3_128": "\\E0* though.../", "obj_sansdate3_129": "\\E1* maybe sometimes it's\n better to take what's\n given to you./", "obj_sansdate3_130": "\\E0* down here you've\n already got food^1,\n drink^1, friends.../", "obj_sansdate3_131": "* is what you have\n to do.../", "obj_sansdate3_132": "\\E1* really worth it?/%%", "obj_sansdate3_149": "* .../", "obj_sansdate3_150": "\\E1* ah^1, forget it./", "obj_sansdate3_151": "\\E0* i'm rootin' for\n ya^1, kid./%%", "obj_sansdate3_168": "* hey./", "obj_sansdate3_169": "\\E1* let me tell you\n a story./", "obj_sansdate3_170": "\\E0* so i'm a sentry in\n snowdin forest^1, right?/", "obj_sansdate3_171": "* i sit out there\n and watch for humans^1.\n* it's kind of boring./", "obj_sansdate3_172": "\\E2* fortunately^1, deep in\n the forest.../", "obj_sansdate3_173": "\\E0* there's this HUGE\n locked door./", "obj_sansdate3_174": "* and it's perfect\n for practicing\n knock knock jokes./", "obj_sansdate3_175": "* so one day^1, i'm\n knocking 'em out^1,\n like usual./", "obj_sansdate3_176": "* i knock on the\n door and say\n \"knock knock.\"/", "obj_sansdate3_177": "* and suddenly^1, from\n the other side.../", "obj_sansdate3_178": "\\E1* i hear a woman's\n voice./", "obj_sansdate3_179": "\\Tt*\\E0 \"who is there?\" /", "obj_sansdate3_180": "\\Ts*\\E1 so^1, naturally^1, I\n respond:/", "obj_sansdate3_181": "\\E0* \"dishes.\"/", "obj_sansdate3_182": "\\Tt* \"dishes who?\"/", "obj_sansdate3_183": "\\Ts*\\E2 \"dishes a very\n bad joke.\"/", "obj_sansdate3_184": "\\E0* then she just\n howls with laughter./", "obj_sansdate3_185": "\\E1* like it's the best\n joke she's heard\n in a hundred years./", "obj_sansdate3_186": "\\E0* so I keep 'em\n coming^1, and she keeps\n laughing./", "obj_sansdate3_187": "\\E1* she's the best\n audience i've ever\n had./", "obj_sansdate3_188": "\\E0* then^1, after a\n dozen of 'em^1,\n SHE knocks and says.../", "obj_sansdate3_189": "\\Tt* \"Knock knock!\"/", "obj_sansdate3_190": "\\Ts* \\E1i say \"whos\n there?\"/", "obj_sansdate3_191": "\\Tt* \\E0\"old lady!\"/", "obj_sansdate3_192": "\\Ts*\\E1 \"old lady who?\"/", "obj_sansdate3_193": "\\Tt*\\E2 \"oh! I did not\n know you could\n yodel!\"/", "obj_sansdate3_194": "\\Ts*\\E1 wow./", "obj_sansdate3_195": "\\E2* needless to say^1,\n this woman was\n extremely good./", "obj_sansdate3_196": "\\E0* we kept telling\n each other jokes\n for hours./", "obj_sansdate3_197": "\\E0* eventually^1, i had\n to leave./", "obj_sansdate3_198": "\\E2* papyrus gets kind\n of cranky without\n his bedtime story./", "obj_sansdate3_199": "\\E0* but she told me\n to come by again^1,\n and so i did./", "obj_sansdate3_200": "\\E0* then i did again^1.\n* and again^1.\n* it's a thing now./", "obj_sansdate3_201": "* telling bad jokes\n through the door./", "obj_sansdate3_202": "\\E1* it rules./%%", "obj_sansdate3_221": "* .../", "obj_sansdate3_222": "\\E0* one day^1, though^1, i\n noticed she wasn't\n laughing very much./", "obj_sansdate3_223": "* i asked her what\n was up./", "obj_sansdate3_224": "* then she told me\n something strange./", "obj_sansdate3_225": "* \\Tt\"if a human ever\n comes through this\n door.../\"", "obj_sansdate3_226": "* \"... could you please^1,\n please promise\n something?\"/", "obj_sansdate3_227": "* \"watch over them^1,\n and protect them^1,\n will you not?\"/", "obj_sansdate3_228": "\\E0*\\Ts now^1, i hate making\n promises./", "obj_sansdate3_229": "\\E1* and this woman^1,\n i don't even know\n her name./", "obj_sansdate3_230": "\\E3* but.../", "obj_sansdate3_231": "\\E1* someone who sincerely\n likes bad jokes.../", "obj_sansdate3_232": "\\E2* has an integrity\n you can't say\n \"no\" to./%%", "obj_sansdate3_259": "\\E1* do you get what\n i'm saying?/", "obj_sansdate3_260": "\\E0* that promise i made\n to her.../", "obj_sansdate3_261": "\\E1* you know what would\n have happened if she\n hadn't said anything?/", "obj_sansdate3_262": "\\E3* ... buddy./%%", "obj_sansdate3_279": "* ... You'd be dead\n where you stand./%%", "obj_sansdate3_304": "\\E3* .../", "obj_sansdate3_305": "\\E1* hey^1, lighten up^1,\n bucko!/", "obj_sansdate3_306": "\\E2* i'm just joking\n with you./", "obj_sansdate3_307": "\\E1* besides.../", "obj_sansdate3_308": "\\E0* haven't i done a\n great job protecting\n you?/", "obj_sansdate3_309": "* i mean^1, look at\n yourself./", "obj_sansdate3_310": "\\E2* you haven't died\n a single time./", "obj_sansdate3_313": "\\E0* that's right^1, isn't\n it?/", "obj_sansdate3_314": "\\E2* well^1, chalk it\n up to my great\n skills./%%", "obj_sansdate3_317": "\\E0* hey^1, what's that\n look supposed to\n mean?/", "obj_sansdate3_318": "\\E1* am i wrong...?/%%", "obj_sansdate3_336": "* heh./%%", "obj_sansdate3_380": "* well^1, that's all./", "obj_sansdate3_381": "\\E1* take care of\n yourself^1, kid./", "obj_sansdate3_382": "\\E0* 'cause someone really\n cares about you./%%", "obj_sansdoor_98": "* (The door is locked.)/%%", "obj_sansdoor_102": "* (You unlock the door and\n enter...)/%%", "obj_sansmailbox_60": "* (It's a mailbox overflowing\n with unread junk mail.)/%%", "obj_sanssnowman_98": "* (It's a lump of snow with the\n word 'sans' written on it\n in red marker.)/%%", "obj_sanssteps_56": "* Seems like someone was\n walking in circles just\n to make noises.../%%", "obj_savepoint_97": "\\R* \\[1] left./%%", "obj_savepoint_99": "\\R* That comedian.../%%", "obj_savepoint_101": "* Determination./%%", "obj_savepoint_103": "* The comedian got away^1.\n* Failure./%%", "obj_savepoint_118": "\\R* \\[1] left./%%", "obj_savepoint_120": "* Determination./%%", "obj_savepoint_135": "\\R* \\[1] left./%%", "obj_savepoint_137": "* Determination./%%", "obj_savepoint_145": "* Determination./%%", "obj_savepoint_fake_266": "Howdy!/", "obj_savepoint_fake_267": "It's me, FLOWEY./", "obj_savepoint_fake_268": "\\E2FLOWEY the FLOWER!/", "obj_savepoint_fake_269": "\\E0I owe you a HUGE thanks./", "obj_savepoint_fake_270": "\\E9You really did a number\non that old fool./", "obj_savepoint_fake_271": "\\E0Without you^1, I NEVER could\nhave gotten past him./", "obj_savepoint_fake_272": "\\E7But now^1, with YOUR help.../", "obj_savepoint_fake_273": "\\E8 %", "obj_savepoint_fake_274": "\\TFHe's DEAD./", "obj_savepoint_fake_275": "\\E6And I'VE got the human\nSOULS!/%%", "obj_savepoint_fake_278": "%%%", "obj_savepoint_fake_332": "\\E0Boy!/", "obj_savepoint_fake_333": "\\E0I've been empty for so\nlong.../", "obj_savepoint_fake_334": "\\E4It feels great to have a\nSOUL inside me again./", "obj_savepoint_fake_335": "\\E1Mmmm^1, I can feel them\nwriggling.../", "obj_savepoint_fake_337": "\\E6Awww^1, you're feeling\nleft out^1, aren't you?/", "obj_savepoint_fake_338": "\\E1Well^1, that's just perfect./", "obj_savepoint_fake_339": "\\E0After all^1, I only have\nsix souls./", "obj_savepoint_fake_340": "\\E1I still need one more.../", "obj_savepoint_fake_341": "\\TFB\\E2efore I become GOD./", "obj_savepoint_fake_342": "\\E3And then^1, with my\nnewfound powers.../", "obj_savepoint_fake_343": "\\E7Monsters./", "obj_savepoint_fake_344": "\\E5Humans./", "obj_savepoint_fake_345": "\\E5Everyone^2./", "obj_savepoint_fake_346": "\\E8I'll show them all the REAL\nmeaning of this world./%%", "obj_savepoint_fake_347": "%%%", "obj_savepoint_fake_435": "\\E0Oh^1, and forget about escaping\nto your old SAVE FILE./", "obj_savepoint_fake_436": "\\TFI\\E2t's gone FOREVER./", "obj_savepoint_fake_439": "\\E0Golly^1, if only you\nhad a SAVE FILE you\ncould run away to.../", "obj_savepoint_fake_440": "\\TFB\\E2ut you were just\ntoo STUPID to make one!/", "obj_savepoint_fake_442": "\\TfB\\E3ut don't worry./", "obj_savepoint_fake_443": "\\E0Your old friend FLOWEY.../", "obj_savepoint_fake_444": "\\E1Has worked out a replacement\nfor you!/", "obj_savepoint_fake_445": "\\TFI\\E6'll SAVE over your own\ndeath./", "obj_savepoint_fake_446": "\\E7So you can watch me tear\nyou to bloody pieces.../", "obj_savepoint_fake_447": "\\E8Over^1, and over^1, and over.../%%", "obj_savepoint_fake_490": "\\E9... what?/", "obj_savepoint_fake_491": "Do you really think\nyou can stop ME?/", "obj_savepoint_fake_492": "\\TfH\\E4ee hee hee.../%%", "obj_savepoint_fake_507": "\\E5You really ARE an idiot^4.%%", "obj_shamblingmass_70": "* As a slime^1, I'm outraged./%%", "obj_shamblingmass_74": "* As a slime^1, I'm overjoyed./%%", "obj_shamblingmass_79": "* As a slime^1, I'm saddened./%%", "obj_shop1_263": "\\E0* Take your time./*", "obj_shop1_264": "\\E0* Hello^1, traveller^1.\n* How can I help you?/*", "obj_shop1_265": "* But nobody came./*", "obj_shop1_352": "\\E0What would\nyou like\nto buy?/*", "obj_shop1_353": "\\E5Thanks for\nyour\npurchase./*", "obj_shop1_354": "\\E0Just\nlooking?/*", "obj_shop1_355": "\\E6That's not\nenough\nmoney./*", "obj_shop1_356": "\\E6You're\ncarrying\ntoo much./*", "obj_shop1_357": "/*", "obj_shop1_438": "\\E0Care to\nchat?/*", "obj_shop1_476": "\\E3* Huh^1?\n* Sell somethin'^1?\n* Does this look like a\n pawn shop?/", "obj_shop1_477": "\\E4* I don't know how it works where\n you come from... but.../", "obj_shop1_478": "\\E0* If I started spending money\n on old branches and used\n bandages^1, I'd be out of business\n in a jiffy!/%%", "obj_shop1_480": "\\E4* If you're really hurtin' for\n cash^1, then maybe you could\n do some crowdfunding./", "obj_shop1_481": "* I hear people will pay for\n ANYTHING nowadays./%%", "obj_shop1_486": "* You took 758G from behind the\n counter./%%", "obj_shop1_492": "* Nothing left./%%", "obj_shop1_498": "\\E0* Bye now^1!\n* Come again sometime!/%%", "obj_shop1_500": "* .../%%", "obj_shop1_504": "\\E0* Hiya^1! Welcome to Snowdin^1!\n* I can't remember the last\n time I saw a fresh face around\n here./", "obj_shop1_505": "\\E4* Where did you come from^1?\n* The capital?/", "obj_shop1_506": "\\E0* You don't look like a tourist^1.\n* Are you here by yourself?/%%", "obj_shop1_511": "\\E0* I mean^1, it happened to you^1,\n right?/", "obj_shop1_512": "* There was a strange flash of\n white light..^1.\n* Then I felt my body being pulled\n into..^1. something./", "obj_shop1_513": "* Then^1, suddenly^1, everything was\n back to normal./%%", "obj_shop1_518": "\\E0* You want to know what to do\n here in Snowdin?/", "obj_shop1_519": "\\E4* Grillby's has food^1, and the\n library has information.../", "obj_shop1_520": "* If you're tired^1, you can take\n a nap at the inn^1.\n* It's right next door ^1- my sister\n runs it./", "obj_shop1_521": "\\E0* And if you're bored^1, you can\n sit outside and watch those wacky\n skeletons do their thing./", "obj_shop1_522": "\\E0* There's two of 'em..^1.\n*\\E4 Brothers^1, I think^1.\n* They just showed up one day\n and..^1.\n*\\E0 ... asserted themselves./", "obj_shop1_523": "* The town has gotten a lot\n more interesting since then./%%", "obj_shop1_528": "\\E0* I heard that it was all 'cause\n a human came through here./", "obj_shop1_529": "* A human..^1.\n* I can hardly believe it!/", "obj_shop1_530": "* Well if they decide to stop\n in^1, I'll be sure to give\n them a hero's welcome./%%", "obj_shop1_536": "\\E4* Think back to your history\n class.../", "obj_shop1_537": "\\E0* A long time ago^1, monsters lived\n in the RUINS back there in\n the forest./", "obj_shop1_538": "* Long story short^1, we all decided\n to leave the ruins and head\n for the end of the caverns./", "obj_shop1_539": "* Along the way^1, some fuzzy folk\n decided they liked the cold\n and set up camp in Snowdin./", "obj_shop1_540": "\\E6* Oh^1, and don't think about\n trying to explore the RUINS.../", "obj_shop1_541": "\\E0* The door's been locked for\n ages^1.\n* So unless you're a ghost\n or can burrow under the door^1,\n forget about it./%%", "obj_shop1_545": "\\E0* Didja hear^1?\n* The RUINS have been opened up^1,\n and get this.../", "obj_shop1_546": "* They were opened from the\n INSIDE./", "obj_shop1_547": "* Apparently the Queen had been\n staying inside there for God\n knows how long./", "obj_shop1_548": "* Pretty unbelievable^1, huh!?/%%", "obj_shop1_555": "\\E0* Life is the same as usual./", "obj_shop1_556": "\\E1* A little claustrophobic.../", "obj_shop1_557": "\\E2* But..^1. we all know deep down\n that freedom is coming^1, don't we?/", "obj_shop1_558": "\\E2* As long as we got that hope^1, we\n can grit our teeth and face the\n same struggles^1, day after day.../", "obj_shop1_559": "\\E5* That's life^1, ain't it?/%%", "obj_shop1_563": "\\E0* Well^1, I suppose I'll move\n my store to the overworld.../", "obj_shop1_564": "* ... haven't planned much\n more than that^1, I'm afraid./%%", "obj_shop1_570": "* (There's a note here.)/", "obj_shop1_571": "* Please don't hurt my family./%%", "obj_shop2_234": "* Don't be shy now./*", "obj_shop2_235": "* Woah there^1!\n* I've got some neat\n junk for sale./*", "obj_shop2_236": "* Wah ha ha^1!\n* I knew you could\n do it!/*", "obj_shop2_237": "* Wa ha ha..^1.\n* So you came here^1.\n* What a treat!/*", "obj_shop2_287": "What are\nyou lookin\nfor?/*", "obj_shop2_288": "Thanks!\nWa ha ha./*", "obj_shop2_289": "Careful\nwith that./*", "obj_shop2_290": "You're\na bit\nshort\non cash./*", "obj_shop2_291": "You're\ncarrying\ntoo much!/*", "obj_shop2_295": "Don't\nexpect a\ndiscount./*", "obj_shop2_296": "Here we\nare./*", "obj_shop2_297": ".../*", "obj_shop2_298": "Eh^1?\nYou can't\nafford\nit?/*", "obj_shop2_299": "Don't you\nhave\nenough?/*", "obj_shop2_390": "Anything\nyou\nwanna\nknow?/*", "obj_shop2_392": "Really?\nYOU\nwanna\nchat?/*", "obj_shop2_438": "\\E2* Ha^1!\\E0 \n* I'm tryin' to get RID of\n my junk^1, not get more of it!/", "obj_shop2_439": "\\E4* Though^1, I've heard if you\n want to sell stuff^1, the Temmie\n Village is your best bet./", "obj_shop2_440": "\\E0* Where is it?/", "obj_shop2_441": "\\E3* .../", "obj_shop2_442": "\\E0* I don't remember./%%", "obj_shop2_444": "* For the last time^1, I'm not\n taking it!/%%", "obj_shop2_445": "* I hear people will pay for\n ANYTHING nowadays./%%", "obj_shop2_448": "\\E3* I wouldn't buy your chitzy\n garbage at knifepoint./%%", "obj_shop2_454": "* Be careful out there^1, kid!/%%", "obj_shop2_456": "* Good riddance./%%", "obj_shop2_462": "* I've been around a long time^1.\n*\\E3 Maybe too long./", "obj_shop2_463": "\\E2* Studying history sure is\n easy when you've lived through\n so much of it yourself^1!\n*\\E0 Wa ha ha!/%%", "obj_shop2_468": "\\E0* Long ago^1, ASGORE and I\n agreed that escaping would\n be pointless.../", "obj_shop2_469": "\\E3* Since once we left^1, humans\n would just kill us./", "obj_shop2_470": "\\E1* I felt a little betrayed when\n he eventually changed his\n mind./", "obj_shop2_471": "\\E4* But now^1, I think..^1.\n* Maybe he was right to./", "obj_shop2_472": "\\E2* 'Cause after all^1, even though\n we never escaped.../", "obj_shop2_473": "\\E3* A human's killing us anyway^1,\n ain't that right?/%%", "obj_shop2_478": "* OK^1, OK^1!\n* I remember it clearly now./", "obj_shop2_479": "\\E3* It was the monthly address at\n the castle^1, and the queen\n was giving her part on\n current events./", "obj_shop2_480": "\\E0* After finishing her update^1,\n she moved to pass the\n microphone to the king./", "obj_shop2_481": "\\E3* However^1, she didn't realize\n the microphone was still in\n her hands when she said:/", "obj_shop2_482": "\\E2* \"Your turn^1, Fluffybuns.\"/", "obj_shop2_483": "\\E0* The audience burst into\n laughter./", "obj_shop2_484": "\\E2* Realizing what she had said^1,\n she started laughing too./", "obj_shop2_485": "\\E0* After a few moments^1, the\n king held up his arms^1.\n* The crowd grew silent./", "obj_shop2_486": "\\E3* He leaned towards the\n microphone^1, expression..^1.\n* Stern./", "obj_shop2_487": "\\E0* \"Dear citizens.^1\"\n* \"Thank you for coming\n here today.\"/", "obj_shop2_488": "\\E3* \"I..^1. King Fluffybuns...\"/", "obj_shop2_489": "\\E2* And the rest is history./%%", "obj_shop2_497": "\\E2* What's that^1?\n* You want me to repeat myself?/", "obj_shop2_498": "\\E0* Heck no^1!\n* Your eyes still work..^1.\n* Go read a book or something^1!\n* Wahaha!/%%", "obj_shop2_503": "\\E0* Oh yeah..^1.\n* The prophecy./", "obj_shop2_504": "\\E4* Legend has it, an 'angel' who has\n seen the surface will descend\n from above and bring us freedom./", "obj_shop2_505": "\\E3* Lately^1, the people have been\n taking a bleaker outlook.../", "obj_shop2_506": "\\E4* Callin' that winged circle the\n 'Angel of Death.'/", "obj_shop2_507": "\\E3* A harbinger of destruction^1,\n waitin' to 'free' us from\n this mortal realm.../", "obj_shop2_508": "* In my opinion^1, when I see\n that little circle.../", "obj_shop2_509": "\\E2* I jus' think it looks neat^1!\n* Wahaha!/%%", "obj_shop2_516": "\\E0* That emblem actually predates\n written history^1.\n* The original meaning has been\n lost to time.../", "obj_shop2_517": "\\E4* All we know is that the\n triangles symbolize us monsters\n below^1, and the winged circle\n above symbolizes.../", "obj_shop2_518": "\\E3* Somethin' else./", "obj_shop2_519": "\\E0* Most people say it's the\n 'angel^1,' from the prophecy.../%%", "obj_shop2_524": "\\E0* Eh^1?\n* You don't know what that is?/", "obj_shop2_525": "\\E1* What are they teaching you\n kids in school nowadays...^1?\n*\\E2 Wa ha ha!/", "obj_shop2_526": "\\W*\\E0 That's the \\YDelta Rune^1,\\W the\n emblem of our kingdom^1.\n* The Kingdom.../", "obj_shop2_527": "* ... of Monsters./", "obj_shop2_528": "* Wahaha^1!\n* Great name^1, huh^1?\n* It's as I always say.../", "obj_shop2_529": "* Ol' King Fluffybuns can't name\n for beans!/%%", "obj_shop2_537": "\\E3* Eh^1?\n* Goat?/", "obj_shop2_538": "\\E2* Actually^1, that reminds me^1.\n* Toriel once wore a flower-\n patterned muu-muu... /", "obj_shop2_539": "\\E0* Folks kept saying \"nice muu-\n muu\" to her^1, but she kept\n thinking they were calling\n her a cow./", "obj_shop2_540": "\\E1* So she never wore it again./", "obj_shop2_541": "\\E3* What was the question again?/", "obj_shop2_542": "\\E0* Oh^1.\n* Right^1.\n* ASGORE./", "obj_shop2_543": "\\E3* He's a real interesting\n type of monster^1.\n* The strongest type of all./", "obj_shop2_544": "\\E0* We call 'em Boss Monsters./", "obj_shop2_545": "* When they have an offspring^1,\n the SOUL power of the\n parents flows into the\n child.../", "obj_shop2_546": "* Causing the child to grow\n as the parents age./", "obj_shop2_547": "\\E3* But ASGORE doesn't have a\n child^1.\n* So he's been stuck at the\n same age..^1.\n* And probably will be forever./", "obj_shop2_548": "\\E1* Huh^1?\n* What if the child is a\n human...^1? What?/", "obj_shop2_549": "\\E1* Nah^1. That wouldn't work^1.\n* So if ASGORE's your father^1,\n he'll definitely outlive\n you./%%", "obj_shop2_555": "\\E1* I've lived too long to\n be afraid of something\n like you./", "obj_shop2_556": "\\E2* Try it^1, kiddo!/", "obj_shop2_557": "\\E3* ... I know you can't here./", "obj_shop2_558": "\\E1* Wah ha..^1.\n* Knowledge like that is\n the only reason I've\n survived so long./%%", "obj_shop2_564": "* King Fluffybuns^1?\n* He's a friendly^1, happy-go-lucky\n kind of guy.../", "obj_shop2_565": "\\E4* If you keep walking around long\n enough^1, you'll probably meet him^1.\n*\\E0 He loves to walk around and\n talk to people./", "obj_shop2_566": "\\E3* Eh^1?\n* Why do I call Dreemurr\n 'Fluffybuns?^1'\n*\\E2 Oh^1, that's a great story!/", "obj_shop2_567": "\\E3* .../", "obj_shop2_568": "\\E0* I don't remember it./", "obj_shop2_569": "* But if you come back much\n later^1, I'm sure I'll have\n remembered by then./%%", "obj_shop2_573": "\\E2* Oh yeah^1!\n* Of course^1.\n* Toriel was queen^1, and\n Asgore was the king./", "obj_shop2_574": "\\E3* It was tragic when she left./", "obj_shop2_575": "\\E1* Since everyone knew she was\n really the brains behind the\n throne.../", "obj_shop2_576": "\\E0* But it was also just a\n teensy^1, teensy bit relieving^1,\n you know?/", "obj_shop2_577": "\\E3* Those two were really\n insufferable together..^1.\n* Nuzzling noses^1, bein' all cute\n n' cuddly in public..^1.\n* Embarrassing their children.../", "obj_shop2_578": "\\E0* They were so sweet it\n made me SICK^1.\n* Thank god those days are\n over!/%%", "obj_shop2_584": "\\E3* Eh^1? Fight you?/", "obj_shop2_585": "\\E1* Nah..^1. I'm not a hero^1.\n* Never was./", "obj_shop2_586": "\\E2* And b'sides..^1.\n* These old bones aren't fit\n for fighting anyhoo./", "obj_shop2_587": "\\E3* One attack from you^1, and\n then I'd... well.../", "obj_shop2_588": "\\E2* At least by talking to\n you^1, I've bought enough time\n for some of them to escape./%%", "obj_shop2_595": "\\E0* Undyne^1?\n* Yeah^1, she's a local hero\n around here./", "obj_shop2_596": "\\E4* Through grit and determination\n alone^1, she fought her way to\n the top of the Royal Guard./", "obj_shop2_597": "\\E3* Actually^1, she just came through\n here asking about someone who\n looked just like you.../", "obj_shop2_598": "\\E0* I'd watch your back^1, kid^1.\n* And buy some items..^1.\n* It might just save your hide^1!\n* Wa ha ha!/%%", "obj_shop2_601": "\\E0* Undyne^1.\n* She's really come a long way\n since she was a little\n urchin./", "obj_shop2_602": "\\E2* I used to be a hero myself^1,\n back in the old days^1.\n* Gerson^1, the Hammer of Justice./", "obj_shop2_603": "\\E3* When she was younger^1, Undyne\n would follow me around^1, to\n watch me beat up bad guys.../", "obj_shop2_604": "\\E0* Sometimes she'd even try\n to help!/", "obj_shop2_605": "\\E3* Though^1, most of the time\n the folks she attacked weren't\n bad guys^1.\n* It'd be the mailman or\n something like that./", "obj_shop2_606": "\\E2* Anyhoo^1, I appreciated it^1!\n* Wah ha ha ha!!!/%%", "obj_shop2_612": "\\E1* I'm not a hero./", "obj_shop2_613": "\\E3* But I know there's someone\n out there./", "obj_shop2_614": "\\E0* Someone who'll never give\n up trying to do the\n right thing^1, no matter\n what./", "obj_shop2_615": "\\E4* There's no prophecy or\n legend 'bout anyone like\n that./", "obj_shop2_616": "\\E3* It's just something I know\n is true./", "obj_shop2_617": "\\E0* That someone like that\n will strike you down./%%", "obj_shop3_357": "* Don't be shy now./*", "obj_shop3_358": "* Hey^1!\n* Check it\n out!/*", "obj_shop3_359": "* But^1, like./*", "obj_shop3_362": "* Yeah!\n* Check it\n out!/*", "obj_shop3_363": "* Nobody\n came and\n stuff./*", "obj_shop3_474": "\\E0You should\nbuy ALL\nour stuff!/*", "obj_shop3_475": "\\E4Bratty!\nWe're\ngonna\nbe rich!/*", "obj_shop3_476": "\\E0So are\nyou gonna\nbuy it??/*", "obj_shop3_477": "\\E0You need\nWAY more\nmoney./*", "obj_shop3_478": "\\E0You have\nTOO many\nitems!!!/*", "obj_shop3_479": "\\E4We're all\n$$$$$old\nout!\nMee-YOW!/*", "obj_shop3_481": "/*", "obj_shop3_599": "So, like,\nwhat's up?/*", "obj_shop3_650": "* Thanks^1, but we^1,\n like^1, don't\n really need\n anything./*", "obj_shop3_658": "\\M2* Oh my God^1.\n* Is that a\n glamburger?/*", "obj_shop3_668": "* Stole 5G\n from the\n till./%%", "obj_shop3_673": "* The till\n is empty./%%", "obj_shop3_683": "* Like^1, see\n you later!/*", "obj_shop3_685": "* Like^1, later\n and stuff!/*", "obj_shop3_690": "* .../*", "obj_shop3_692": "* .../*", "obj_shop3_710": "* I'm Bratty^1, and\n this is my\n best friend^1,\n Catty./*", "obj_shop3_713": "* I'm Catty^1, and\n this is my\n best friend^1,\n Bratty./*", "obj_shop3_726": "\\M3* Well^1, that kind\n of guy.../", "obj_shop3_727": "\\M5* You hang out\n with him once^1,\n then he wants\n to hang out.../", "obj_shop3_728": "\\M2* All^1.\n* The^1.\n* Time./%%", "obj_shop3_736": "\\M5* Oh^1, uh.../*", "obj_shop3_745": "\\M4* OK^1, like^1,\n the annoying\n thing is.../*", "obj_shop3_754": "\\M2* Oh^1, that guy\n from the\n store^1?\n*\\M4 Yuck^1, what a\n creep./*", "obj_shop3_763": "\\M0* So^1, we're\n like^1,\n totally\n free now^1,\n huh?/*", "obj_shop3_778": "* Where do we\n get the\n garbage?/", "obj_shop3_779": "\\M4* Like^1, the\n garbage store^1,\n duh!!!/%%", "obj_shop3_788": "* I mean^1, like^1,\n where does\n anyone get guns^1,\n or food^1, or.../*", "obj_shop3_798": "* The stuff\n inside^1, is\n like.../*", "obj_shop3_807": "\\M2* Oh^1, oops^1,\n really?/", "obj_shop3_808": "\\M3* Uh^1, well^1,\n when we\n said^1, um.../", "obj_shop3_809": "* We were\n hyped for the\n destruction\n of humanity.../", "obj_shop3_810": "* We were^1,\n just^1, like^1,\n joking^1, you\n know?/%%", "obj_shop3_822": "* So^1, like^1,\n Dr. Alphys\n built Mettaton^1,\n right?/*", "obj_shop3_829": "\\M6* Oh my God^1.\n* Mettaton./", "obj_shop3_830": "\\M6* He's like..^1.\n* My robot\n husband. /", "obj_shop3_831": "\\M4* I think we're\n like..^1. both\n going to marry\n him./*", "obj_shop3_833": "\\E2* Oh my GOD^1,\n* METTATON./", "obj_shop3_834": "\\E2* Actually he's\n like..^1.\n* MY robot\n husband./", "obj_shop3_835": "* We're both\n like^1, ALREADY\n married to\n him./*", "obj_shop3_836": "\\E6* He just^1, like^1,\n doesn't know\n it yet./%%", "obj_shop3_845": "* Hmmm..^1.\n* Now that\n we're\n gonna be\n free.../*", "obj_shop3_859": "\\M5* Oh my God^1.\n* Alphys./", "obj_shop3_860": "\\M0* She used to\n live on our\n street./*", "obj_shop3_862": "\\E7* Oh my god^1,\n* ALPHYS./", "obj_shop3_863": "\\E0* She was like\n a big sister./*", "obj_shop3_870": "\\M0* So Alphys\n has always^1,\n like.../*", "obj_shop3_879": "\\M4* Oh my God^1.\n* He's a total\n goober./", "obj_shop3_880": "\\M0* Like^1, I LOVE\n that guy./", "obj_shop3_881": "\\M5* God^1, we're\n like.../", "obj_shop3_882": "\\M1* SO hyped for\n the destruction\n of humanity./*", "obj_shop3_884": "\\E0* He's a big^1,\n fuzzy\n goofball!! /", "obj_shop3_885": "\\E0* He's like^1,\n SO nice. /", "obj_shop3_886": "\\E7* God^1, we're\n like.../", "obj_shop3_887": "\\E1* SO hyped for\n the destruction\n of humanity./*", "obj_shop3_898": "\\M0* Me^1?\n* Yeah^1, I\n LOVE cats!/", "obj_shop3_899": "\\M1* They're^1,\n like^1,\n SO tasty!!/*", "obj_shop3_901": "\\E8* Me^1?\n* Yeah^1, I\n LOVE cats!/", "obj_shop3_902": "\\E1* They're^1,\n like^1,\n SO cute!!!/*", "obj_shop3_910": "* Hey^1, this is\n Bratty!/*", "obj_shop3_912": "* Hey^1, this is\n Catty!/*", "obj_shop3_959": "\\E3* TOTALLY wicked\n expensive./%%", "obj_shop3_970": "* But^1, like^1, this\n stuff we found\n is like.../*", "obj_shop3_980": "\\E3* TOTALLY wicked\n cheap./%%", "obj_shop3_991": "\\M5* You should.../", "obj_shop3_992": "\\M1* TOTALLY wicked\n buy all of\n it?/*", "obj_shop3_994": "\\E7* Like... /", "obj_shop3_995": "\\E4* TOTALLY wicked\n buy all of\n it?/*", "obj_shop3_1014": "\\E1* We found it in\n the garbage!/%%", "obj_shop3_1033": "\\M3* It's GOOD\n garbage./*", "obj_shop3_1035": "\\E4* It's like^1,\n really good\n garbage./%%", "obj_shop3_1055": "\\M5* ...../", "obj_shop3_1056": "\\M1* Waterfall\n mostly./*", "obj_shop3_1058": "\\E7* ...../", "obj_shop3_1059": "\\E1* I found a gun\n in a dumpster!/%%", "obj_shop3_1071": "\\E6* That's like^1,\n what they\n TELL you./%%", "obj_shop3_1082": "\\M2* But like..^1.\n* Mettaton always\n acts like.../*", "obj_shop3_1093": "\\E5* ... being built\n was HIS\n idea somehow./%%", "obj_shop3_1104": "\\M5* And even right\n after he was\n built.../*", "obj_shop3_1115": "\\E7* ... he acted\n like Alphys was\n an old friend./%%", "obj_shop3_1126": "\\M4* But they're\n like..^1.\n* Not friends\n anymore./*", "obj_shop3_1137": "\\E1* Yeah!!^1!\n* Unlike me\n and Bratty!^1!\n* Best friends\n for-EVER!!!/%%", "obj_shop3_1156": "\\M4* I mean^1, like^1,\n if your big\n sister.../*", "obj_shop3_1167": "\\E1* Takes you on\n trips to the\n dump./%%", "obj_shop3_1179": "\\M0* She showed us\n the coolest\n places to\n find trash./*", "obj_shop3_1189": "\\E7* She was always\n collecting\n these weird\n cartoons./%%", "obj_shop3_1201": "\\M5* Then she\n became the\n Royal\n Scientist.../*", "obj_shop3_1211": "\\E5* Yeah^1, we\n haven't seen\n her in\n forever.../%%", "obj_shop3_1231": "\\E2* Thought ASGORE\n is a SUPER\n cutie./%%", "obj_shop3_1243": "\\M4* So^1, like^1, I'm\n pretty sure\n she.../*", "obj_shop3_1253": "\\E0* Made Mettaton\n to^1, like^1,\n totally\n impress him./%%", "obj_shop3_1265": "\\M2* A robot with a\n SOUL.../*", "obj_shop3_1275": "\\E5* That's^1, like^1,\n SUPER relevant\n to his hobbies!/%%", "obj_shop3_1288": "\\M0* So after seeing\n Mettaton^1,\n ASGORE.../*", "obj_shop3_1298": "\\E0* Asked her to do\n all this science\n stuff for him!/", "obj_shop3_1299": "\\E5* But nobody's^1,\n like^1, seen\n anything from\n her yet./%%", "obj_shop3_1319": "\\M2* Or...\n her at all.../*", "obj_shop3_1329": "\\E0* She must^1,\n like^1, just\n stay in her\n lab all day./%%", "obj_shop3_1341": "\\M4* Like^1, live\n a little^1,\n girl./*", "obj_shop3_1351": "\\E1* Yeah!!^1!\n* Like us!!!/%%", "obj_shop3_1371": "\\E4* Oh my god^1,\n can you go\n get us some\n Glamburgers?/%%", "obj_shop3_1383": "\\M0* We don't.\n* Really need^1.\n* Anything./*", "obj_shop3_1395": "\\E2* Wait^1! I'll pay\n you 1000G if\n you get Mettaton\n to autograph\n my butt!/%%", "obj_shop3_1415": "\\E4* OH MY GOD!!^1!\n* GIMME!!!/%%", "obj_shop3_1427": "\\M4* God^1, Catty.\n* Try to have\n some\n self-control./*", "obj_shop3_1439": "\\E5* Sorry.../%%", "obj_shop3_1451": "\\M6* 'Cause they\n OBVIOUSLY\n brought that\n Glamburger\n for ME./*", "obj_shop3_1463": "\\E1* NOOO WAYYY!!!!!/%%", "obj_shop3_1484": "\\E5* Yeah^1! He's\n a creep!/%%", "obj_shop3_1495": "\\E7* But he's kind\n of cute^1,\n too.../%%", "obj_shop3_1504": "\\M4* C'mon^1,\n Catty^1, don't\n you have\n ANY\n standards^2?/*", "obj_shop3_1517": "\\E1*\\M1 Nope!!!/%%", "obj_shop3_1537": "\\E7* He'd be OK\n if he just\n treated us\n with some\n respect./%%", "obj_shop3_1549": "\\M5* But he just\n acts..^1.\n* Really\n weird./*", "obj_shop3_1561": "\\E5* And then acts\n like it's OUR\n fault he\n acts that\n way!/%%", "obj_shop3_1573": "\\M0* Like^1, when\n we asked him\n to get those\n Glamburgers.../*", "obj_shop3_1586": "\\E0* He dropped them\n and ran away\n before we\n could even say\n anything!/%%", "obj_shop3_1598": "\\M3* We were^1,\n like^1, going\n to share\n them./*", "obj_shop3_1610": "\\E7* Really^1?\n* I wasn't./%%", "obj_shop3_1624": "\\M1* Catty!!/%%", "obj_shop3_1644": "\\E1*\\M2 Yeah!^1!\n* He should come\n look for\n junk with us!/%%", "obj_shop3_1657": "\\M3* But like^1, if\n we let him\n hang out with\n us..^1. I just\n worry it'll.../*", "obj_shop3_1669": "\\E4*\\M2 ... be really\n super fun!/%%", "obj_shop3_1682": "\\M1* Um^1, that was\n NOT what I\n was gonna say./*", "obj_shop3_1694": "\\E1* But I was\n close^1, right!?/%%", "obj_shop3_1707": "\\E7* But don't you\n feel bad for\n him^1, Bratty?/", "obj_shop3_1708": "\\E5* Poor\n Burgerpants.../", "obj_shop3_1709": "\\E4* Think about how\n cool we are\n compared to\n him!!!/", "obj_shop3_1710": "* We'd be saving\n his LIFE with\n our\n friendship!!/", "obj_shop3_1711": "\\E1* His LIFE^1,\n Bratty!!/%%", "obj_shop3_1724": "\\M4* Uh^1, so?/%%", "obj_shop3_1735": "\\E7* ..^5. %", "obj_shop3_1736": "\\E1* Think of all\n the glamburgers\n he could get\n for us!!/*", "obj_shop3_1749": "\\M3* ... so is he\n free after\n work?/%%", "obj_shop3_1761": "\\E0* Yeah^1, like^1,\n totally\n free./%%", "obj_shop3_1773": "* Like..^1.\n* Cool./*", "obj_shop3_1785": "\\E0* Yeah^1, like^1,\n cool./%%", "obj_shop3_1797": "* Like^1,\n millennia\n of being\n imprisoned\n finally over?/*", "obj_shop3_1809": "\\E0* Yeah^1, that's\n like pretty\n chill I guess./%%", "obj_shop3_1822": "\\E7* Did we say\n that?/%%", "obj_shop3_1834": "\\M4* Probably?/", "obj_shop3_1835": "\\M1* It's^1, like^1,\n practically\n our\n catchphrase./%%", "obj_shop3_1847": "\\E8* Really^1?\n* I thought our\n catchphrase\n was.../", "obj_shop3_1848": "\\E4* B-B-Bratty's\n the best^1,\n C-C-Catty's\n the coolest!/%%", "obj_shop3_1861": "\\M1* Um^1, no?/", "obj_shop3_1862": "* We've like\n literally\n NEVER said\n that./%%", "obj_shop3_1873": "\\E1* CAN it be\n though!^1?\n* CAN it be!?/%%", "obj_shop3_1886": "\\E4* OMG^1, we\n can finally\n fulfill our\n DREAM of having\n a pet cat!/%%", "obj_shop3_1899": "\\M1* That's^1, like^1,\n YOUR dream^1,\n Catty./*", "obj_shop3_1910": "* But Bratty.../", "obj_shop3_1911": "\\E5*\\M5 I don't wanna\n have a dream\n without YOU\n in it...!/%%", "obj_shop3_1924": "* Aww..^1.\n* Catty..^3./*", "obj_shop3_1936": "\\E1* And^1, in my\n dream^1, YOU clean\n up after\n the cat!/%%", "obj_shop3_1949": "\\M1* Catty!!!/%%", "obj_shop3_1974": "\\E5* Bratty\n NOOOO!!!/%%", "obj_shop3_1987": "\\M1* I'm just\n kidding!!/", "obj_shop3_1988": "\\M4*\\E8 Kind of./", "obj_shop3_1989": "\\M5*\\E7 Anyway^1, when\n was the last\n time you even\n SAW a cat\n around here?/%%", "obj_shop3_2001": "\\E8* Oh!^1!\n* JUST the other\n day!/", "obj_shop3_2002": "\\E3* There was\n this CUTE\n little white\n cat walking\n around.../", "obj_shop3_2003": "\\E4* It was^1, like^1,\n SOOOOOO\n clueless\n looking./", "obj_shop3_2004": "\\E1* I pet it\n for like an\n hour!!/%%", "obj_shop3_2017": "\\M5* ....^1.\n* ....^1.\n* ... Catty^2./*", "obj_shop3_2028": "\\E7* Yeah^1, Bratty?/%%", "obj_shop3_2042": "\\M1* I think that\n was^1, like..^1.\n* A dog^3./*", "obj_shop3_2053": "\\E1* DOGS ARE JUST\n FIRM CATS!!!!/%%", "obj_shop3_2067": "* If you're\n reading\n this.../*", "obj_shop3_2077": "\\E7* Then^1, like^1,\n bad news you\n mega-evil\n weirdo!/%%", "obj_shop3_2088": "* Alphys just\n came here\n and she's\n taking us.../*", "obj_shop3_2098": "\\E7* Someplace\n super duper\n safe!/%%", "obj_shop3_2109": "* But^1, first^1,\n we gotta use\n up these gel\n pens./*", "obj_shop3_2119": "\\E7* Yeah^1!\n* Chill^1, Alphys!\n* We don't wanna\n waste pens!/%%", "obj_shop3_2131": "* And don't even\n THINK about\n stealing our\n stuff./*", "obj_shop3_2141": "* Yeah^1, creep^1!\n* Leave our\n junk alone!/%%", "obj_shop3_2152": "* Catty^1, it's\n not JUNK^1.\n* It's really\n valuable./*", "obj_shop3_2162": "* Yeah^1!\n* Our garbage\n is REALLY\n valuable!/%%", "obj_shop3_2174": "* Anyway^1.\n* In closing^1:\n* You're a\n total loser!/*", "obj_shop3_2184": "* Yeah^1!\n* Loser!!^1!\n* Nya ha ha!!!/%%", "obj_shop3_2196": "* Signed^1,\n Bratty <3/*", "obj_shop3_2198": "* Signed^1,\n Catty <3/*", "obj_shop4_244": "\\E0* The customer is\n always right./*", "obj_shop4_245": "\\E0* Welcome to MTT-Brand\n Burger Emporium^1, home\n of the Glamburger^1.\n* Sparkle up your\n day (TM)./*", "obj_shop4_249": "\\E3* Anything else you\n need?/*", "obj_shop4_250": "\\E3* What can I do for you^1,\n little buddy?/*", "obj_shop4_252": "\\E1* (Why do I always\n get the freaks?)/*", "obj_shop4_329": "\\E0How can\nI help\nyou, O\ncustomer?/*", "obj_shop4_330": "\\E2Thanksy!\nHave a\nFABU-FUL\nday!!!/*", "obj_shop4_331": "\\E1So do\nyou want\nit or\nnot???/*", "obj_shop4_332": "\\E1That's not\nthe right\namount of\nmoney./*", "obj_shop4_333": "\\E1You\ndon't\nhave\nroom./*", "obj_shop4_334": "\\E1We don't\nHAVE\nany\nmore./*", "obj_shop4_338": "\\E6Take what\nyou want^1,\nlittle\nbuddy./*", "obj_shop4_339": "\\E6Here you\ngo^1,\nlittle\nbuddy./*", "obj_shop4_340": "\\E6Don't\nworry\nabout\nit./*", "obj_shop4_341": "\\E6Sorry...\nYou can't\ntake it\nfor free./*", "obj_shop4_342": "\\E6You gotta\ndrop some\nstuff./*", "obj_shop4_343": "\\E6Like I'm\nmaking\nTHAT\nagain./*", "obj_shop4_347": "\\E3Are you\ngonna\norder or\nwhat?/*", "obj_shop4_348": "\\E6Here you\ngo^1,\nlittle\nweirdo./*", "obj_shop4_349": "\\E1So do\nyou want\nit or\nnot???/*", "obj_shop4_350": "\\E1That's not\nthe right\namount of\nmoney./*", "obj_shop4_351": "\\E1You\ndon't\nhave\nroom./*", "obj_shop4_352": "\\E1We don't\nHAVE\nany\nmore./*", "obj_shop4_472": "\\E3Take it\nfrom me^1,\nlittle\nbuddy./*", "obj_shop4_473": "\\E3Nothing\nelse to\ndo!/*", "obj_shop4_519": "\\E1* (WHY IS THIS PERSON TRYING TO\n SELL ME SOMETHING THIS IS\n A HAMBURGER RESTAURANT I'M\n JUST TRYING TO SURVIVE)/%%", "obj_shop4_521": "\\E3* WHO DO YOU THINK YOU ARE./%%", "obj_shop4_525": "\\E6* Hmmm..^1.\n* Why not try selling that to\n the two chicks in the alley?/%%", "obj_shop4_529": "\\E3* Ah^1. Yes^1.\n* I really want to buy your\n weird dusty artifacts..^1.\n* NOT./%%", "obj_shop4_535": "\\E2* Have a SPARKULAR day!/%%", "obj_shop4_538": "\\E6* Any time^1, little buddy./%%", "obj_shop4_539": "\\E6* Alone again.../%%", "obj_shop4_545": "\\E6* I'm getting on in years^1, so\n let me give you some\n advice^1, little buddy./", "obj_shop4_546": "\\E3* You've still got time^1.\n* Don't live like me./", "obj_shop4_547": "\\E6* I'm 19 years old and I've\n already wasted my entire life./%%", "obj_shop4_551": "\\E0* So we're free^1, huh^1?\n* Mettaton told us as much./", "obj_shop4_552": "\\E4* Then he told me^1, \"don't\n think that means you're\n getting out of work early.\"/", "obj_shop4_553": "\\E6* Ah..^1. my boss.\n* I love that guy./", "obj_shop4_554": "\\E3* And by that I mean I hate\n him so^1, so much./%%", "obj_shop4_559": "\\E1* Evacuation^1?\n* You're yanking my chain^1,\n little weirdo./", "obj_shop4_560": "\\E3* So WHAT if everybody else\n left work?\n* So WHAT if nobody's buying\n anything?/", "obj_shop4_561": "\\E6* Par for the course^1,\n little weirdo^1.\n* Par for the course./%%", "obj_shop4_566": "* I'm a goofy goober Yeah \n this errorr. message./%%", "obj_shop4_570": "\\E6* Thank you^1, little buddy./%%", "obj_shop4_575": "\\E5* They wanna hang out after\n work?/", "obj_shop4_576": "\\E3* Ha^1! Ahahaha!^1! Yes!!^1!\n* I won't let you down!!/", "obj_shop4_577": "\\E6* Little buddy..^1. thank you./", "obj_shop4_578": "* You've brought a tear to the\n eye of this old man./", "obj_shop4_579": "\\E5* So^1, uh^1, where do they\n want to go?/", "obj_shop4_580": "\\E4* .../", "obj_shop4_581": "* They want to hang out at\n the garbage dump./", "obj_shop4_582": "* .../", "obj_shop4_583": "\\E6* Well^1, nowhere to go but\n up^1, right^1, little buddy?/%%", "obj_shop4_588": "\\E6* Hey little buddy^1, wanna help\n me pick a spicy outfit for\n my little shindig later?/", "obj_shop4_589": "\\E4* Though^1, now that I think\n about it^1, I had to throw away\n all of my clothes to make\n room for the outfits Mettaton\n gave me.../", "obj_shop4_590": "\\E5* Don't take it the wrong way^1.\n* They're just all these.../", "obj_shop4_591": "\\E4* Weird getups./", "obj_shop4_592": "\\E1* \"Promotional\" costumes^1.\n* For \"holidays.^1\"\n* Or \"specials.^1\"\n* Or \"because he felt like it.\"/", "obj_shop4_593": "\\E3* The thing IS though^1!\n* Most of the time I'm the\n only employee who has to\n wear this stuff!/", "obj_shop4_594": "\\E3* Sometimes he even calls me\n into his office just to..^1.\n* Make me put something on.../", "obj_shop4_595": "\\E4* Then he laughs and lets me\n go back to work as normal./", "obj_shop4_596": "\\E6* Anyways^1, I won't sweat it^1,\n little buddy^1.\n* I'll take it casual./", "obj_shop4_597": "* NEVER let hot people think\n you care^1.\n* That's how they GET you./%%", "obj_shop4_603": "\\E5* Well^1?\n* Don't keep me waiting^1,\n little buddy!!/%%", "obj_shop4_608": "\\E4* The girls were..^1.\n* Talking about me...?/", "obj_shop4_609": "* They say I should stop acting\n like they owe me.../", "obj_shop4_610": "\\E5* ... and if I want to be\n FRIENDS with them^1, I should\n just..^1. uh^1, try to see\n things from their\n perspective?/", "obj_shop4_611": "\\E4* Wow./", "obj_shop4_612": "\\E6* Poor^1, naive little buddy^1.\n* They've brainwashed you./", "obj_shop4_613": "* \"Friendship\" is just a hot\n person's way of making you\n their slave./", "obj_shop4_614": "\\E4* .../", "obj_shop4_615": "\\E5* So^1, uh^1, what time would\n they wanna hang out?/%%", "obj_shop4_620": "\\E5* Huh^1?\n* Yeah^1, those two vendors in back^1.\n* The girls./", "obj_shop4_621": "\\E3* NOT the Nice Cream guy./", "obj_shop4_622": "\\E5* He keeps coming in here and\n asking me stuff like^1,\n* \"Hey Burgy, what do you think\n of this joke for my next\n ice cream wrapper?\"/", "obj_shop4_623": "\\E4* Joke^1?\n* Why are you calling it a JOKE?/", "obj_shop4_624": "\\E3* You drew a picture of two\n dudes hugging and wrote\n \"I love hugs!\" on it./", "obj_shop4_625": "\\E3* You somehow understand comedy\n EVEN LESS than that guy who\n keeps going on stage and\n crying about his family./", "obj_shop4_626": "\\E5* Anyway^1, I^1, uh^1, just tell him\n that they're good^1, because he\n gives me the nice cream for\n free afterward.../%%", "obj_shop4_631": "\\E4* Everyone calls me burgerpants\n now./", "obj_shop4_632": "\\E5* But you won't^1, will you^1,\n little buddy?/%%", "obj_shop4_638": "\\E6* So I went out to the alley\n to see those two ladies^1, and\n uh..^1. you know^1, see what'd\n happen next./", "obj_shop4_639": "\\E4* .../", "obj_shop4_640": "\\E5* Then my boss^1, uh^1, saw me and\n asked me what I was doing./", "obj_shop4_641": "\\E1* I was so startled^1, the hamburgers\n in my pockets tumbled out\n onto the ground./", "obj_shop4_642": "\\E3* Not wanting to lose face^1,\n I scrambled to pick them up!/", "obj_shop4_643": "\\E3* But^1, as I was leaning over^1,\n the weight of the remaining\n hamburgers.../", "obj_shop4_644": "\\E5* ... caused my pants to fall\n down./", "obj_shop4_645": "\\E4* Then the girls laughed at me./", "obj_shop4_646": "\\E4* Everyone calls me Burgerpants\n now./%%", "obj_shop4_647": "%%%", "obj_shop4_651": "\\E6* Listen^1.\n* I like you^1, little buddy^1.\n* So I'm gonna save you a lot\n of trouble./", "obj_shop4_652": "\\E3* Never interact with attractive\n people./", "obj_shop4_653": "\\E6* Unless you're \"one of them^1,\"\n they're just gonna take\n advantage of you./", "obj_shop4_654": "\\E3* Like that time those two\n chicks asked me to sneak them\n some glamburgers./", "obj_shop4_655": "\\E6* And I^1, naive teenager that\n I was^1, said yes to them./", "obj_shop4_656": "\\E4* Bad idea./%%", "obj_shop4_662": "\\E4* Those girls?\n* The ones who saw my pants\n fall down?/", "obj_shop4_663": "\\E5* Well^1, we're all gonna be\n free^1, so I'll never see\n them again^1, at least!/%%", "obj_shop4_667": "\\E4* So we're free now./", "obj_shop4_668": "\\E5* Does that mean my double-\n date is cancelled...?/", "obj_shop4_669": "\\E4* .../", "obj_shop4_670": "\\E5* I know^1, it wasn't really\n a..^1.\n* A date./", "obj_shop4_671": "\\E6* Here's a trick^1, little buddy^1:\n* Lie to yourself all the time^1.\n* It makes you feel better./%%", "obj_shop4_678": "\\E4* Well^1, Mettaton didn't tell me\n I HAD to work, I guess.../", "obj_shop4_679": "\\E3* But that's the thing^1!\n* Sometimes he doesn't even\n call me into work until\n halfway into my shift!/", "obj_shop4_680": "\\E4* If I don't play it safe^1,\n he's going to yell at me./", "obj_shop4_681": "\\E6* Okay^1, maybe \"yell\" is the\n wrong term./", "obj_shop4_682": "\\E4* It's more like he has this..^1.\n* CD album he plays.../", "obj_shop4_683": "\\E5* That's entirely full of\n songs about how bad I am\n at my job./%%", "obj_shop4_698": "\\E5* Let's not talk about this./%%", "obj_shop4_704": "\\E1* Why do people find him so\n attractive??/", "obj_shop4_705": "\\E3* He's literally just a freaking\n rectangle./", "obj_shop4_706": "\\E4* .../", "obj_shop4_707": "* You know^1, one time^1, I bought\n one of those^1, uh^1, kits\n online..^1. to.../", "obj_shop4_708": "\\E5* Uh^1, make yourself more\n rectangular./", "obj_shop4_709": "\\E4* .../", "obj_shop4_710": "\\E5* They don't work./%%", "obj_shop4_716": "\\E3* God^1, have you even looked\n around^1?\n* This place is a labyrinth of\n bad choices./", "obj_shop4_717": "* And every time we try to change\n something for the better^1, he\n vetoes it and says \"that's not\n how they do it on the\n surface.\"/", "obj_shop4_718": "\\E1Oh! Right!/", "obj_shop4_719": "\\E3* Humans are always eating\n hamburgers made of SEQUINS\n AND GLUE./%%", "obj_shop4_724": "\\E5* When I first came to Hotland^1,\n it was my dream to work\n with Mettaton./", "obj_shop4_725": "\\E4* .../", "obj_shop4_726": "\\E3* Well^1, be careful what you\n wish for^1, little buddy!/%%", "obj_shop4_734": "\\E3* Don't tell anyone this^1, Little\n Buddy./", "obj_shop4_735": "\\E4* (Because they'll make fun\n of me,)/", "obj_shop4_736": "\\E5* But I..^1.\n* I feel like I played a hand in\n everyone getting free\n somehow./", "obj_shop4_737": "\\E1* Even if it was just\n working this awful job.../", "obj_shop4_738": "\\E5* I think I did something!/", "obj_shop4_739": "\\E3* I don't know if it's true^1,\n but I'll believe it anyway!/%%", "obj_shop4_744": "\\E3* Huh?\n* Everyone else is DEAD?/", "obj_shop4_745": "\\E4* .../", "obj_shop4_746": "\\E5* Does that mean I don't\n have to work today?/", "obj_shop4_747": "\\E6* God^1.\n* That it were true^1,\n little weirdo^1.\n* That it were true./%%", "obj_shop4_756": "\\E3* Future^1?\n* WHAT future^1?\n* Nothing down here EVER\n changes./", "obj_shop4_757": "\\E4* I'll probably be trapped\n at this stupid job forever./", "obj_shop4_758": "* .../", "obj_shop4_759": "\\E3* But wait^1!\n* There's one thing that keeps\n me going!/", "obj_shop4_760": "* If ASGORE gets just one\n more SOUL^1, we'll finally get\n to go to the surface!/", "obj_shop4_761": "* It'll be a brand new world^1!\n* There's gotta be a second\n chance out there for me^1!\n* For everyone!/", "obj_shop4_762": "\\E6* So stay strong^1, little buddy^1.\n* When I make it big^1, I'll\n keep you in mind./%%", "obj_shop4_767": "\\E3* Little buddy^1!\n* There's a brand new world\n out there waiting\n for us./", "obj_shop4_768": "\\E6* I'm sure with my (ahem)\n qualifications^1, it won't\n be long before I'm a\n famous movie star.../", "obj_shop4_769": "\\E4* Or^1, maybe I'll just end up\n flipping burgers again./", "obj_shop4_770": "\\E3* But it's as I say^1!\n* Nowhere to go but up^1!\n* Literally^1, in this case!/%%", "obj_shop4_775": "\\E6* Sorry^1, little weirdo^1.\n* Threats won't work on me./", "obj_shop4_776": "* I can't go to hell^1.\n* I'm all out of vacation\n days./%%", "obj_shop4_785": "\\E0* I'm sorry^1, (Ha ha) it's against\n the rules to talk to customers\n who haven't bought anything./%%", "obj_shop4_790": "\\E1* What^1?\n* Why do you keep trying to talk\n to me?/", "obj_shop4_792": "\\E1* I'll get in trouble if I get\n chummy with the customers./", "obj_shop4_793": "\\E0* Sorry./", "obj_shop4_794": "\\E4* .../", "obj_shop4_795": "\\E3* SO^1, I wanted to be an ACTOR./%%", "obj_shop5_343": "\\E0* hOI^1!\n* welcom to..^1.\n* da TEM SHOP!!!/*", "obj_shop5_344": "\\E0* hOI^1!\n* welcom to..^1.\n* da TEM SHOP!!!/*", "obj_shop5_405": "\\E0hOI^1!\nwelcome\nto..^1.\nTEM SHOP!/*", "obj_shop5_406": "\\E6thanks\nPURCHASE!/*", "obj_shop5_407": "\\E0fdshfg/*", "obj_shop5_408": "\\E2you don\nhav da\nmuns,/*", "obj_shop5_409": "\\E1WAO!!^1!\nbag..^1.\nFULLS!/*", "obj_shop5_491": "\\E0HOI!!^1!\nim temmie/*", "obj_shop5_536": "\\E2* no more item.../%%", "obj_shop5_540": "\\E0* bOI!!/%%", "obj_shop5_544": "\\E0* hOI!!!/", "obj_shop5_545": "* i'm temmie/%%", "obj_shop5_549": "\\E0* hOI!!!/", "obj_shop5_550": "* i'm temmie/%%", "obj_shop5_554": "\\E1* tem armor so GOOds^1!\n* any battle becom^1!\n* a EASY victories!!!/", "obj_shop5_555": "\\E4* but^1, hnnn^1, tem think..^1.\n* if u use armors^1, battles woudn b\n a challenge anymores,/", "obj_shop5_556": "\\E3* but tem..^1.\n* have a solushun!/", "obj_shop5_557": "\\W* \\E6tem wil offer..^1.\\Y \n* a SKOLARSHIPS\\W!/", "obj_shop5_558": "\\W*\\E3 if u \\Ylose a lot of battles^1, \\W \n tem wil \\YLOWER THE PRICE\\W!/", "obj_shop5_559": "\\E3* so if you get to TOUGH BATLE\n and feel FRUSTRATE^1, can buy\n TEM armor as last resort!/", "obj_shop5_560": "\\E5* but tem armor so goods^1,\n* promise to only buy if you\n really needs it^1,/%%", "obj_shop5_564": "\\E1* in fack..^1.\n* PRICE MAY ALREADY BE LOWERS!!!\n* WOA!!!!/", "obj_shop5_565": "\\E6* Congra-tem-lations!!!/%%", "obj_shop5_575": "\\E0* us tems hav a DEEP HISTORY!!!/%%", "obj_shop5_579": "\\E0* yaYA!!^1!\n* tem got degree in TEM STUDIES^1!\n* tem can tell you all about\n tem's DEEP HISTORY!!!/%%", "obj_shop5_584": "\\E0* yaYA!!!\n* go to TEM SHOP!!!/%%", "obj_shop5_589": "\\E1* WOA!!/", "obj_shop5_590": "\\E2* u gota... \\[1]s!!!/", "obj_shop5_591": "\\E4* hnnn...^1.\n* i gota have dat \\[1]s..^1.\n* but i gota pay for colleg,/", "obj_shop5_594": "\\E4* hnnn...^1.\n* i gota have dat \\[1]s..^1.\n* but i gota pay for gradskool,/", "obj_shop5_596": "\\E5* hnnnn....!!^1!\n* tem always wanna \\[1]s...!/%%", "obj_shop5_601": "\\E2* b..^1 but.../", "obj_shop5_602": "\\E4* p!!!!!!!!!!!!/%%", "obj_shop5_607": "\\E3* You will regret this./%%", "obj_shop5_611": "\\E3* Is this a joke^1?\n* Are you having a chuckle^1?\n* Ha ha^1, very funny^1.\n* I'm the one with a degree./%%", "obj_shop5_633": "\\E1* WOA!!/", "obj_shop5_634": "\\E2* thas ALOT o muns..^1.\n* can tem realy acepts.../", "obj_shop5_635": "\\E7* OKs!!!^1!\n* tem go to colleg and make\n u prouds!!!/%%", "obj_shop5_672": "* tem bak from cool leg,/", "obj_shop5_673": "\\E0* tem learn MANY THINs^1,\n* learn to sell new ITEM^1!\n* yayA!!!/%%", "obj_showercurtain_227": "* (There's a green key lying\n in the bathtub.)/", "obj_showercurtain_228": "* (You took it and put it\n on your keychain.)/%%", "obj_showercurtain_248": "* (It's an empty bathtub.)/%%", "obj_shyren_274": "....\n....\ntoot\n....", "obj_shyren_275": "....\n....\nhum hum", "obj_shyren_278": "si re,\nsi re\nsi mi\nsi mi", "obj_shyren_279": "Si Fa\nSi Fa\nSo Fa So\nMi Re Re", "obj_shyren_280": "Mi So\nMi So\nMi Si Mi\nLa Si So", "obj_shyren_281": "(agg-\nressive\ntooting)", "obj_shyren_282": "(final\ntoot)", "obj_shyren_283": "%%%", "obj_shyren_470": "* Shyren hums very faintly.", "obj_shyren_471": "* Shyren pretends to be a\n pop idol.", "obj_shyren_472": "* Shyren taps a little beat\n with her fins.", "obj_shyren_473": "* Shyren thinks about doing\n karaoke by herself.", "obj_shyren_474": "* Smells like music.", "obj_shyren_475": "* Shyren's voice gets raspy.", "obj_shyren_476": "* Shyren seems much more\n comfortable singing along.", "obj_shyren_479": "* Sans is selling tickets\n made of toilet paper.", "obj_shyren_480": "* A hooded figure watches\n the commotion from afar.", "obj_shyren_482": "* The crowd tosses clothing^1.\n* It's a storm of socks.", "obj_shyren_483": "* Shyren thinks about her\n future.", "obj_shyren_502": "* SHYREN - ATK 19 DEF 0\n* Tone deaf^1. She's too ashamed\n to sing her deadly song./^", "obj_shyren_503": "* SHYREN - ATK 19 DEF 0\n* A talented singer^1, with\n a little help./^", "obj_shyren_504": "* SHYREN - ATK 19 DEF 0\n* That's Shyren^1.\n* She's your band-mate./^", "obj_shyren_514": "* You hum a funky tune^1.\n* Shyren follows your melody./^", "obj_shyren_515": "* You hum a sad song^1.\n* Shyren follows your melody./^", "obj_shyren_516": "* You hum a jazz ballad^1.\n* Shyren follows your melody./^", "obj_shyren_517": "* You hum some more^1.\n* Monsters are drawn to the\n music./", "obj_shyren_518": "* Suddenly^1, it's a concert.../^", "obj_shyren_519": "* You hum some more^1.\n* The seats are sold out^1.\n* You feel like a rock star./^", "obj_shyren_520": "* You hum some more^1.\n* But the constant attention.../", "obj_shyren_521": "* The tours..^1.\n* The groupies..^1.\n* It's all.../^", "obj_shyren_522": "* You and Shyren have come so\n far^1, but it's time./", "obj_shyren_523": "* You both have your own\n journeys to embark on./", "obj_shyren_524": "* You hum a farewell song./^", "obj_shyren_537": "* You smile^1.\n* You ask to see Shyren's smile^1,\n too./", "obj_shyren_538": "* Shyren gets quieter^1.\n* In the corner^1, Aaron nods\n his head approvingly./^", "obj_shyren_539": "* You keep smiling^1.\n* But nothing happened./^", "obj_shyren_540": "* You give a darling smile and\n a little wink./", "obj_shyren_541": "* The crowd goes wild!/^", "obj_shyren_550": "* You wave your arms wildly^1.\n* You are now vulnerable\n to electric attacks./^", "obj_shyren_551": "* You wave your arms wildly^1.\n* The crowd eats it up./^", "obj_shyrenstrewn_60": "* It's a mixture of socks^1,\n fanmail^1, and toilet paper./%%", "obj_shyrenstrewn_61": "* There's a conspicuous\n lack of anything on the\n ground./%%", "obj_sign_room_66": "* Spider Bake Sale\n* All proceeds go to real\n spiders./%%", "obj_sign_room_90": "* (This is a box.)/", "obj_sign_room_91": "* (You can put an item\n inside or take an item\n out.)/", "obj_sign_room_92": "* (The same box will appear\n later^1, so don't worry\n about coming back.)/", "obj_sign_room_93": "* (Sincerely^1, a box lover.)/%%", "obj_sign_room_97": "* (Absolutely NO MOVING!!!)/%%", "obj_sign_room_101": "* North: Ice\n* South: Ice\n* West: Ice/", "obj_sign_room_102": "* East: Snowdin Town/", "obj_sign_room_103": "* (... and ice)/%%", "obj_sign_room_107": "* North: Ice\n* South: Ice\n* West: Ice/", "obj_sign_room_108": "* East: Snowdin Town/", "obj_sign_room_109": "* (... and ice)/%%", "obj_sign_room_113": "* SMELL DANGER RATING/", "obj_sign_room_114": "\\W* Snow Smell - Snowman\n WHITE Rating\n Can become \\YYELLOW\\W Rating/", "obj_sign_room_116": "\\W* Unsuspicious Smell - Puppy\n \\BBLUE\\W Rating\n Smell of rolling around./", "obj_sign_room_117": "\\W* Weird Smell - Humans\n \\RGREEN\\W Rating\n Destroy at all costs!/%%", "obj_sign_room_119": "* Warning:\n Dog Marriage/%%", "obj_sign_room_120": "* (Yes^1, you read that correctly.)/%%", "obj_sign_room_121": "* Turn every X into an O^1.\n* Then press the switch./%%", "obj_sign_room_123": "* AWARE OF DOG\n* pleas pet dog/%%", "obj_sign_room_124": "* (Woof.)/%%", "obj_sign_room_126": "* (You will not slide on\n an X^1, O^1, or triangle.)/%%", "obj_sign_room_130": "* (This is a box.)/", "obj_sign_room_131": "* (You can put an item in\n or take an item out.)/", "obj_sign_room_132": "* (Why would you^1, though^1???)\n* (You can't use items\n when they're in the box!)/", "obj_sign_room_133": "* (Sincerely^1, a box hater.)/%%", "obj_sign_room_145": "* Congratulations!/", "obj_sign_room_146": "* You failed the puzzle!/%%", "obj_sign_room_151": "* It's a crystal^1.\n* You've never seen one\n like this before./%%", "obj_sign_room_156": "* (Please take one.)/%%", "obj_sign_room_163": "* North: Blook Acres\n* East: Hotland\n* ???: Temmie Village/%%", "obj_sign_room_207": "* (Don't want to walk to the\n other side of town?)/", "obj_sign_room_208": "* (Try the undersnow tunnels^1!)\n* (They're efficiently laid out.)/%%", "obj_sign_room_220": "* hOI!^1!\n* welcom to..^1.\n* TEM VILLAGE!!!/%%", "obj_sign_room_221": "* hOI!^1!\n* u shud check out..^1.\n* TEM SHOP!!!/%%", "obj_sign_room_222": "* yaYA!^1! i AGREES!^1!\n* shud check..^1.\n* TEM SHOP!!!/%%", "obj_sign_room_227": "* Learning how to draw^1?\n* Come to the Art Lessons on\n the second floor!/", "obj_sign_room_228": "* Located in a similar place./%%", "obj_slimejanitor_73": "* (Seems busy.)/%%", "obj_slimejanitor_77": "* (Trying to finish up work.)/%%", "obj_slimejanitor_82": "* (Futility setting in.)/%%", "obj_smallchair_55": "* (Toriel's small chair.)\n* (Its name is Chairiel.)/%%", "obj_smallchair_57": "* (Who knows what the future\n holds for Chairiel.)/%%", "obj_smalldoghouse_98": "* (What a tiny doghouse!)/%%", "obj_smalldoghouse_99": "* (It must be bigger on the\n inside.)/%%", "obj_smallfrog_61": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, human.)/", "obj_smallfrog_62": "* (I have some advice\n for you about battling\n monsters.)/", "obj_smallfrog_63": "\\W* (If you \\YACT\\W a certain way\n or \\YFIGHT\\W until you\n almost defeat them...)/", "obj_smallfrog_64": "* (They might not want to\n battle you anymore.)/", "obj_smallfrog_65": "* (If a monster does not\n want to fight you^1, please...)/", "obj_smallfrog_66": "\\W* (Use some \\YMERCY^1,\\W human.^1)\n* Ribbit./%%", "obj_smallfrog_70": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, human.)/", "obj_smallfrog_71": "* (I have some advice\n for you about battling\n monsters.)/", "obj_smallfrog_72": "* (The monsters in this world\n are very dangerous and\n aggressive.)/", "obj_smallfrog_73": "* (In this place^1, running away\n will not work on the\n first turn.)/", "obj_smallfrog_74": "* (It may be better to try\n another option.^1)\n* Ribbit./%%", "obj_smallfrog_79": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, human.)/", "obj_smallfrog_80": "* (You seem like you have\n grown into a thoughtful and\n conscientious person.)/", "obj_smallfrog_81": "* (Whether that was from my\n advice or not...^1)\n* (I'm quite proud.)/", "obj_smallfrog_82": "* Ribbit./%%", "obj_smallfrog_90": "* Ribbit^1, ribbit^1.\n* (Just between you and me...)/", "obj_smallfrog_91": "\\W* (I saw \\BTORIEL\\W come out of\n here just a little\n while ago.)/", "obj_smallfrog_92": "* (She was carrying some\n groceries.)/", "obj_smallfrog_93": "* (I didn't ask what they\n were for...)/", "obj_smallfrog_94": "* (We're all too intimidated\n to talk to her.^1)\n* Ribbit./%%", "obj_smallfrog_97": "* Ribbit^1, ribbit^1.\n* (Seems like the RUINS have\n finally opened up.)/", "obj_smallfrog_98": "* (Maybe we should finally\n go out to the rest of\n the underground.)/", "obj_smallfrog_99": "* (Huh^1? The barrier's open^1,\n too...?)/", "obj_smallfrog_100": "* (... let's just take this\n one step at a time^1, OK?)/%%", "obj_smallfrog_105": "* Ribbit^1, ribbit^1.\n* (Just between you and me...)/", "obj_smallfrog_106": "\\W* (I saw \\BTORIEL\\W come out of\n here just a little\n while ago.)/", "obj_smallfrog_107": "* (Normally^1, she carries\n groceries out of here.)/", "obj_smallfrog_108": "* (But this time^1, she wasn't\n carrying anything.)/", "obj_smallfrog_109": "* (She looked disappointed.^1)\n* Ribbit./%%", "obj_smallfrog_117": "* Ribbit ribbit^1.\n* (I heard using \"F4\" can make\n you have a \"full screen.\"/", "obj_smallfrog_118": "* (But what does \"F4\" stand for?^1)\n* (\"Four frogs\"?)/", "obj_smallfrog_119": "* (I have only seen a maximum of\n three frogs in this room...)/", "obj_smallfrog_120": "* (This is troubling^1, to say\n the least.^1)\n* Ribbit./%%", "obj_smallfrog_117_console": "* Ribbit ribbit^1.\n* (I heard using \"Borders\" can\n add some color to the world.)/", "obj_smallfrog_118_console": "* (It seems you can choose\n them in the \"Settings\" menu\n before you load your game.)/", "obj_smallfrog_119_console": "* (However, there isn't a\n frog-themed border.)/", "obj_smallfrog_120_console": "* (So it's just pointless.^1)\n* Ribbit./%%", "obj_smallfrog_124": "* Ribbit ribbit^1.\n* (Did you ever find this\n room's fourth frog?)/%%", "obj_smallfrog_140": "* Ribbit ribbit^1.\n* (Yellow names were nice for\n a while.)/", "obj_smallfrog_141": "* (Next time^1, we should try a\n relaxing shade of green.)/%%", "obj_smallfrog_145": "* Ribbit ribbit^1.\n* (How was your adventure?)/", "obj_smallfrog_146": "* (It must have been difficult\n without being able to tell\n the enemy's feelings.)/%%", "obj_smallfrog_150": "* Ribbit ribbit^1.\n* (Finally^1, we can all remove\n these aging pink names.)/", "obj_smallfrog_151": "* (Everyone gave you a big favor\n today.^1)\n* (Try to respect that!)/%%", "obj_smallfrog_xadvice_59": "* Ribbit^1, ribbit^1.\n* (Sigh...)/", "obj_smallfrog_xadvice_60": "* (My friend never listens to\n me.)/", "obj_smallfrog_xadvice_61": "* (Whenever I talk^1, they skip\n through my words by pressing\n \\*X.)/", "obj_smallfrog_xadvice_62": "* (That's right.......^1)\n* (Pressing \\*X............^1)\n* (................)/", "obj_smallfrog_xadvice_63": "* (Well^1, at least you listen\n to me.)/%%", "obj_smallfrog_xadvice_67": "* Ribbit^1, ribbit^1.\n* (Say...)/", "obj_smallfrog_xadvice_68": "* (Now that your journey's\n over^1, maybe you'll have\n time to listen to me.)/", "obj_smallfrog_xadvice_69": "* (Since most people just\n press \\*X to skip through\n my dialogue.)/", "obj_smallfrog_xadvice_70": "* (That's right.......^1)\n* (Pressing \\*X............^1)\n* (................)/", "obj_smallfrog_xadvice_71": "* (You've really matured^1,\n haven't you?)/%%", "obj_smallfrog_xadvice_150": "* (Oh^1, not you too!)/%%", "obj_smallfrog_xadvice_153": "* (... I suppose some things\n never change.)/%%", "obj_smallweb_64": "* (It's a spider web.)/", "obj_smallweb_65": "* (There's a flyer for a\n bake sale on it.)/%%", "obj_snail2_70": "* (Someone has meticulously\n cleaned all the slime off of\n this snail.)/%%", "obj_snail2_73": "* (The snail has covered\n itself in slime again...^1)\n* (Happy ending...)/%%", "obj_snail3_70": "* (This snail is counting dollar\n bills.)/%%", "obj_snail3_73": "* (Using its money^1, the\n snail bought a hat.)/%%", "obj_snailguy_70": "* I've been long overdue for\n a second house.../%%", "obj_snailguy_73": "* The housing market will\n probably crash now./", "obj_snailguy_74": "* But you know^1, home\n is where the heart is./%%", "obj_snowdecahedron_102": "* (It looks like a snow ball...)/", "obj_snowdecahedron_103": "* (Actually^1, it's a\n snowdecahedron.)/%%", "obj_snowdecahedron_104": "* (It's a snow ball.)/%%", "obj_snowdinlogo_70": "* (Welcome to Snowdin Town!)/%%", "obj_snowdrake_248": "\"Ice\"\nto meet\nyou.", "obj_snowdrake_249": "Ice puns\nare\n\"snow\"\nproblem", "obj_snowdrake_250": "Fights\nyou in\n\"cold\"\nblood.", "obj_snowdrake_251": "Better\nnot snow\n\"flake\"\nout!", "obj_snowdrake_252": "My fave\nice\ncereals:\n\"frosted\"", "obj_snowdrake_253": "\"Chill\"\nout...", "obj_snowdrake_254": "M.. m..\nmacaroni\nand\n\"freeze\"", "obj_snowdrake_257": "Do I\nreally\n...", "obj_snowdrake_258": "Hey...", "obj_snowdrake_259": "Guys...\nguys...", "obj_snowdrake_265": "You have\ngood\ntaste!!\n(In jokes)", "obj_snowdrake_266": "See!?\nLaughs!\nDad was\nwrong!", "obj_snowdrake_267": "Thanks,\nyou're\nall\ngreat.", "obj_snowdrake_268": "See!?\nLaughs!\nDad was\nwrong!", "obj_snowdrake_271": "What are\nYOU\nlaughin'\nat?!?", "obj_snowdrake_278": "Is that\ns'posed\nto be\nfunny?", "obj_snowdrake_279": "Ha...\nHa...\nNice\ntry.", "obj_snowdrake_280": "I've\nheard\nthat\none.", "obj_snowdrake_285": "THIS\nwon't be\nfunny\neither!", "obj_snowdrake_286": "Is your\nflesh\nrotten\nas you?", "obj_snowdrake_287": "(Insults\ntowards\nhumans)", "obj_snowdrake_292": "IT'S\nJUST\nLIKE\n'EM", "obj_snowdrake_293": "HAHA\nYOU'RE\nBETTER", "obj_snowdrake_294": "YOU\nNAILED\nIT", "obj_snowdrake_299": "That's\nnot\nlike\nme...", "obj_snowdrake_300": "I don't\ndo it\nthat\nway...", "obj_snowdrake_301": "It's\nbetter\nwhen I\ndo it...", "obj_snowdrake_309": "%%%", "obj_snowdrake_507": "* Snowdrake is assessing the\n crowd.", "obj_snowdrake_508": "* Snowdrake is practicing\n its next pun.", "obj_snowdrake_509": "* Snowdrake is smiling at its\n own bad joke.", "obj_snowdrake_510": "* It smells like a wet\n pillow.", "obj_snowdrake_511": "* Snowdrake realized its own\n name is a pun and is\n freaking out.", "obj_snowdrake_512": "* Snowdrake is pleased with\n its \"cool\" joke.", "obj_snowdrake_513": "* Snowdrake is laughing at\n your imitation of its\n cohort.", "obj_snowdrake_514": "* Snowdrake pretends not to\n care.", "obj_snowdrake_515": "* Snowdrake is puffed up..", "obj_snowdrake_516": "* Snowdrake is flaking\n apart.", "obj_snowdrake_533": "* SNOWDRAKE - ATK 12 DEF 7\n* This teen comedian fights to\n keep a captive audience./^", "obj_snowdrake_542": "* You boo the Snowdrake./^", "obj_snowdrake_543": "* You tell the Snowdrake that\n they aren't funny./^", "obj_snowdrake_545": "* You tell the Snowdrake that\n no one will ever love\n them the way they are.../", "obj_snowdrake_546": "* They struggle to make a\n retort^1, and slink away\n utterly crushed.../^", "obj_snowdrake_559": "* You laugh at Snowdrake before\n it says anything funny./^", "obj_snowdrake_560": "* You laugh at Snowdrake's\n pun./^", "obj_snowdrake_568": "* You make a bad ice pun./^", "obj_snowdrake_570": "* You make a bad ice pun./", "obj_snowdrake_571": "* The other monsters think\n it's hilarious.../^", "obj_snowdrakedad_75": "* I'm the resort comedian.\n* I'm very funny^1.\n* People laugh at my jokes./", "obj_snowdrakedad_76": "* Now^1, my son^1.\n* He wants to be a comedian\n like his fathah./", "obj_snowdrakedad_77": "* But his jokes^1.\n* Aren't funny./", "obj_snowdrakedad_78": "* He tells these awful puns^1.\n* He's an embarrassment to\n our family./", "obj_snowdrakedad_79": "* Ha ha ha ha.../", "obj_snowdrakedad_80": "* That's not funny./", "obj_snowdrakedad_81": "* Since his mothah passed on^1,\n he couldn't stand^1.\n* Living at home anymore./", "obj_snowdrakedad_82": "* So he ran away^1.\n* I haven't seen him since./", "obj_snowdrakedad_83": "* I'm a terrible fathah^1.\n* Ha ha ha ha.../", "obj_snowdrakedad_84": "* That's not funny./%%", "obj_snowdrakedad_87": "* Talking to you about\n this..^1.\n* It's breakin' my heart./", "obj_snowdrakedad_88": "* Ha ha ha ha.../", "obj_snowdrakedad_89": "* That's not funny./%%", "obj_snowdrakedad_94": "* The doctah^1.\n* She brought my wife.\n* Back from the dead./", "obj_snowdrakedad_95": "* My son^1.\n* He seems happy again./", "obj_snowdrakedad_96": "* Our family^1.\n* It's biggah than evah./", "obj_snowdrakedad_97": "* Now that my wife^1.\n* Is combined^1.\n* With 16 othah people./%%", "obj_snowdrakedad_102": "* My boss stopped answering my\n calls./", "obj_snowdrakedad_103": "* I don't know when my next\n performance will be./", "obj_snowdrakedad_104": "* Maybe I shouldn't try to be\n a comedian anymore.../", "obj_snowdrakedad_105": "* It's tearing my family apart./%%", "obj_snowdrakedad_110": "* My son..^1.\n* He was always making these\n weird ice puns./", "obj_snowdrakedad_111": "* I hated them^1, so he ran\n away from home.../", "obj_snowdrakedad_112": "* I think I should try to\n patch things up with him./", "obj_snowdrakedad_113": "* Have you seen him^1?\n* Have you seen my son?/%%", "obj_snowdrakemom_158": " sn...\n o...\n wy...", "obj_snowdrakemom_165": " haha...\n i...\n remem..\n ber...", "obj_snowdrakemom_167": " haha...\n thank...\n you...", "obj_snowdrakemom_173": "%%%", "obj_snowdrakemom_387": "* It's so cold.", "obj_snowdrakemom_388": "* It's so cold.", "obj_snowdrakemom_389": "* It's so cold.", "obj_snowdrakemom_390": "* It's so cold.", "obj_snowdrakemom_391": "* Smells like salty slush.", "obj_snowdrakemom_392": "* Seems calmed down.", "obj_snowdrakemom_393": "* Monster has low HP.", "obj_snowdrakemom_426": "* AMALGAMATE - ATK -12 DEF -5\n* Seems like it's losing itself./^", "obj_snowdrakemom_435": "* You laugh^1, and keep laughing^1.\n* It's SO funny^1, you can't stop^1.\n* Tears run down your face./", "obj_snowdrakemom_436": "* ... what^1?\n* You didn't do that?/^", "obj_snowdrakemom_439": "* But it's not funny./^", "obj_snowdrakemom_451": "* You said something like..^1.\n* \"You look horrible.^1\"\n* \"Why are you even alive?^1\"/", "obj_snowdrakemom_452": "* ... what^1?\n* You didn't say that?/^", "obj_snowdrakemom_455": "* You call this a performance?/^", "obj_snowdrakemom_467": "* You told a bad pun about\n snow^1.\n* Her expression starts to shift./^", "obj_snowdrakemom_469": "* You told a bad pun about\n snow^1.\n* Her expression changes more./^", "obj_snowdrakemom_472": "* You told a bad pun about\n snow^1.\n* She's completely calmed down./^", "obj_snowdrakenpc_76": "* I ran away from home^1.\n* Why?/", "obj_snowdrakenpc_77": "* 'Cause my father was so\n \"cold\" to me.../", "obj_snowdrakenpc_78": "* WHAT!^1?\n* It's a JOKE!^1!\n* LAUGH at it!!/%%", "obj_snowdrakenpc_82": "* I really don't^1!\n* I don't care if he doesn't\n like my jokes!/%%", "obj_snowdrakenpc_87": "* Mom might have to share her\n mind with other people now^1,\n but she's still my mom./", "obj_snowdrakenpc_88": "* And that's \"cool!\"/", "obj_snowdrakenpc_89": "* 'Cause^1, uhh^1, we're made\n of ice and stuff./", "obj_snowdrakenpc_90": "* WHAT!?!^1?\n* It's a JOKE!^1!\n* LAUGH at it!!/%%", "obj_snowpoff_100": "* It's a snow poff./%%", "obj_snowpoff_101": "* And this..^1.\n* Is a snow poff./%%", "obj_snowpoff_102": "* This^1, however^1, is a snow poff./%%", "obj_snowpoff_103": "* Surprisingly^1, it's a snow poff./%%", "obj_snowpoff_104": "* Snow poff.../%%", "obj_snowpoff_105": "* Is it really a snow poff?/%%", "obj_snowpoff_106": "* Behold^1!\n* A snow poff./%%", "obj_snowpoff_107": "* What's this called?/%%", "obj_snowpoff_108": "* Eh^1?\n* There's 30 G inside\n this..^1. what is this?/%%", "obj_sockdrawer_60": "%%", "obj_sockdrawer_66": "* You peek inside..^2.\n* Scandalous!/", "obj_sockdrawer_67": "* It's TORIEL's sock drawer./%%", "obj_sockdrawer_68": "* You can't stop looking\n at the socks./%%", "obj_sosorry_269": "AHHHHHHH!!!!!/%%", "obj_sosorry_274": "\\E1AHHHHH!!!/%%", "obj_sosorry_279": "\\E1Oh!\nWhoops!\nThat hurt!/", "obj_sosorry_280": "\\E2So sorry^1, I must\nhave gotten in the\nway!/", "obj_sosorry_281": "\\E1I really shouldn't\nstand so close/", "obj_sosorry_282": "\\E4Ah I'm just being\ntroublesome/%%", "obj_sosorry_287": "\\E4Darn it, I keep\ngetting in the way/", "obj_sosorry_288": "\\E2So sorry, I'm such\nan oaf/", "obj_sosorry_289": "\\E2Wandering in front\nof you.../%%", "obj_sosorry_294": "\\E1.../", "obj_sosorry_295": "Are you...\ntrying to KILL me?/", "obj_sosorry_296": "\\E4... so sorry, but\nI've had a really\ntough year./", "obj_sosorry_297": "I don't know if I\ncould take you\nkilling me on top\nof everything./", "obj_sosorry_298": "\\E2You should find\nsomeone else to\nkill.\nSo sorry./%%", "obj_sosorry_303": "\\E1?????/", "obj_sosorry_304": "\\E5I just said I'm\nnot interested in\nthe offer!!/", "obj_sosorry_305": "\\E5.../", "obj_sosorry_306": "\\E2Sorry, I must not\nhave enunciated\nclearly enough./", "obj_sosorry_307": "\\E2I am not interested\nin being killed.\nThank you very much./%%", "obj_sosorry_312": "\\E5Look, stranger/", "obj_sosorry_313": "\\E4I... I guess I'm\ngoing to have to\ntell the truth./", "obj_sosorry_314": "My whole life, I've\nnever been worth a\nlot of EXP./", "obj_sosorry_315": "Everyone else at my\nwork, in my classes,/", "obj_sosorry_316": "Would raise a\nperson's LV by 4\nor 5 when\ndestroyed.../", "obj_sosorry_317": "\\E1But me?/", "obj_sosorry_318": "\\E6I wouldn't even\nincrease your LV\nat LV 1./", "obj_sosorry_319": "\\E4For this reason...\nI...\nI've always been.../", "obj_sosorry_320": "I've never been\nvery good at\ngetting killed.\nSo.../", "obj_sosorry_321": "\\E3I'm flattered\nthat you...\nWant to destroy me./", "obj_sosorry_322": "\\E8But you are making\na big waste of\nyour time!!/", "obj_sosorry_323": "\\E8Stop killing me!!!/%%", "obj_sosorry_328": "\\E2OK, OK. Hm./", "obj_sosorry_329": ".../", "obj_sosorry_330": "\\E7If you stop killing\nme, I'll pay you\n200G./%%", "obj_sosorry_335": "\\E8220G?/%%", "obj_sosorry_340": "\\E9.../", "obj_sosorry_341": "\\E8300G?/%%", "obj_sosorry_346": "\\E1W..^1.\nWait a second./", "obj_sosorry_347": "\\E1You trying to\nkill me...\nC...\ncould it be...?/", "obj_sosorry_348": "\\E6Because you\ndon't like me\nvery much...?/", "obj_sosorry_349": "\\E2No, no, that\ncan't be!/", "obj_sosorry_350": "This is just a\nfriendly, um,\nkilling between\nacquaintances!!!/", "obj_sosorry_351": "\\E8Pals... we're...\nwe're still pals,\nright!!/", "obj_sosorry_352": "\\E1OK, maybe not\nPALS, but, uh,/", "obj_sosorry_353": "\\E2Friendly strangers?/", "obj_sosorry_354": "\\E8You know, just\none step away from\nbeing buds!!!/", "obj_sosorry_355": "\\E0I mean, I was\npractically.../", "obj_sosorry_356": "\\E0I was about to\ncrack open the\nsparkling cider!/", "obj_sosorry_357": "\\E2Pull out some\nbaguettes and some\nswiss cheese!/", "obj_sosorry_358": "\\E8BLOW ON A FREAKING\nPARTY HORN!!!/%%", "obj_sosorry_363": "\\E1N... no, you don't\nlike me either,\nhuh...?/", "obj_sosorry_364": "\\E4Nobody likes me...\nthey're just putting\nup with me/", "obj_sosorry_365": "\\E6I'm just annoying\nyou... I should just\nleave/", "obj_sosorry_366": "\\E1ARRRRRGHHHH!!!\nWhy am I such an\nidiot??!?!!!!/", "obj_sosorry_367": "How did I not\nsee it before!!!/", "obj_sosorry_368": "\\E1You weren't killing\nme because you\nLIKED me!!!/", "obj_sosorry_369": "\\E6NOBODY does that!/", "obj_sosorry_370": " That's NOT a thing!/%%", "obj_sosorry_376": "\\E2Oh. Sorry. I was\nbeing too loud.\nUgh./", "obj_sosorry_377": "\\E4I'm wasting your\ntime, aren't I...?/", "obj_sosorry_378": "\\E9.../", "obj_sosorry_379": "\\E1... whew, I feel\nreally...\nstrange./", "obj_sosorry_380": "\\E2I think I need to\ngo home and lie\ndown./%%", "obj_sosorry_392": "\\E1Oh, I'm so sorry!\nHow clumsy of me...\nI've bumped into you/", "obj_sosorry_393": "\\E6I'm such a klutz./", "obj_sosorry_394": "I was just here to\nfind something to\ndraw, and.../", "obj_sosorry_395": "\\E2Oh no, it's ok!\nIt's OK!/", "obj_sosorry_396": "\\E0I'll give you a\ngift to make up\nfor your troubles./", "obj_sosorry_397": "\\E0Let me look in\nmy vest!/%%", "obj_sosorry_402": "\\E6Ummm, I couldn't\nfind anything I\nwant to give away./", "obj_sosorry_403": "\\E2Wait, wait!/", "obj_sosorry_404": "\\M4I've got my notebook!/", "obj_sosorry_405": "\\E0I can draw you a\npicture in it!/", "obj_sosorry_406": "\\E7I'm quite the artist,\nyou know./", "obj_sosorry_407": "\\E8I'll draw you a\nGREAT picture!!!/%%", "obj_sosorry_413": "\\E6S.. sorry...\nThe drawing didn't\ncome out very well./", "obj_sosorry_414": "\\E2Wait^1!\nI know the problem!/", "obj_sosorry_415": "\\M0I just have to\nfind a better piece\nof paper for it!/%%", "obj_sosorry_420": "\\E6None of my papers\nare good enough to\nuse.../", "obj_sosorry_421": "\\E2IT'S OK!!!/", "obj_sosorry_422": "\\E8I know what I\ncan do!^1!\nI'll use my magic\npencil!/", "obj_sosorry_423": "\\E0It has to be under\nsome of these papers\nsomewhere!!!!/%%", "obj_sosorry_429": "\\E1AHHHHH!!!/%%", "obj_sosorry_434": "\\M5H\\E8ere!\nI got it!/", "obj_sosorry_435": "My magic pencil is\namazing!/", "obj_sosorry_436": "\\E2Everything I draw\nwith it looks.../", "obj_sosorry_437": "\\E8COMPLETELY REAL!/%%", "obj_sosorry_445": "\\E1I've messed up.\nI've really messed up.\nOh no./", "obj_sosorry_446": "\\E2I'll just use a\nregular pencil!\nI'll try my best!/%%", "obj_sosorry_453": "\\E8Are you ready!?/", "obj_sosorry_454": "\\E0I just finished./", "obj_sosorry_455": "\\M6Here's your picture!\nWhat do you think!?/", "obj_sosorry_456": "\\E2It's a representation\nof your deepest\nessence.../", "obj_sosorry_457": "\\E7It's great^1, right!?/", "obj_sosorry_458": ".../", "obj_sosorry_459": "\\E8(They think my art\nis terrible.)/", "obj_sosorry_460": "\\M0Well!/", "obj_sosorry_461": "\\E2I'll leave you with\nthat thought!/", "obj_sosorry_462": "\\E7Goodbye!/", "obj_sosorry_463": "\\E8See you later!/", "obj_sosorry_464": "\\E2Sayonara!/", "obj_sosorry_465": "\\E1Nice knowing ya!/", "obj_sosorry_466": "\\E7Hasta la vista./", "obj_sosorry_467": "\\E9.../", "obj_sosorry_468": "\\E2I should leave./%%", "obj_sosorry_785": "* The enemy looks nervous.", "obj_sosorry_786": "* The enemy looks anxious.", "obj_sosorry_787": "* The enemy taps his fingers\n together like jackhammers.", "obj_sosorry_788": "* The enemy looks perturbed.", "obj_sosorry_789": "* The enemy tries to copy your\n movements so it fits in.", "obj_sosorry_790": "* The enemy uses a hypnotizing\n 3D-tush-wiggle attack.", "obj_sosorry_791": "* Smells... furry.", "obj_sosorry_792": "* Are we good here!?.", "obj_sosorry_793": "* The enemy is apologizing to\n its visions of the Reaper.", "obj_sosorry_826": "* SO SORRY\n* This creature is definitely\n in the wrong time and space!/^", "obj_sosorry_838": "* You wave^1.\n* They're a bit preoccupied./^", "obj_sosorry_841": "* You say hello^1.\n* They're a bit preoccupied./^", "obj_sosorry_844": "* You smile^1.\n* They're a bit preoccupied./^", "obj_sosorry_847": "* You cough^1.\n* They're a bit preoccupied./^", "obj_sosorry_850": "* You weep^1.\n* They're a bit preoccupied./^", "obj_sosorry_950": "\\E0Oh^1, and.../", "obj_sosorry_951": "\\E1About all this./", "obj_sosorry_952": "\\E4Um./", "obj_sosorry_953": "\\E2Sorry./%%", "obj_sosorry_1007": "\\E1Uuuuhhhh, oh no!!\nThat's a little too\nreal!/%%", "obj_spaghetti_98": "* (It's a plate of frozen\n spaghetti.)/", "obj_spaghetti_99": "* (It's so cold^1, it's stuck\n to the table...)/%%", "obj_spaghetti_102": "* (It's a plate of lukewarm\n spaghetti.)/", "obj_spaghetti_103": "* (Seems like something tried\n eating it and just..^1.)\n* (Gave up.)/%%", "obj_spagnot_98": "* It's a note from Papyrus.../", "obj_spagnot_99": "\\TP %", "obj_spagnot_100": "HUMAN!^1!\nPLEASE ENJOY THIS\nSPAGHETTI./", "obj_spagnot_101": "(LITTLE DO YOU KNOW^1,\nTHIS SPAGHETTI IS\nA TRAP...)/", "obj_spagnot_102": "(DESIGNED TO ENTICE\nYOU!!!)/", "obj_spagnot_103": "(YOU'LL BE SO BUSY\nEATING IT...)/", "obj_spagnot_104": "(THAT YOU WON'T\nREALIZE THAT YOU\nAREN'T PROGRESSING!!)/", "obj_spagnot_105": "(THOROUGHLY JAPED\nAGAIN BY THE GREAT\nPAPYRUS!!!)/", "obj_spagnot_106": " \n NYEH-HEH-HEH^1,\n PAPYRUS/%%", "obj_spagnot_110": "* It's a note from Papyrus.../", "obj_spagnot_111": "\\TP %", "obj_spagnot_112": "SEEING AS THIS\nSPAGHETTI IS STILL\nHERE SOMEHOW.../", "obj_spagnot_113": "I HEREBY DONATE IT\nTO THE PUBLIC./", "obj_spagnot_114": "IT'S LIKE A\nPLAYGROUND FOR\nYOUR MOUTH!/", "obj_spagnot_115": " \n NYEH-HEH-HEH^1,\n PAPYRUS/%%", "obj_spagnot_120": "* It's illegible chicken-\n scratch./%%", "obj_spagnot_124": "WHAT!^1?\nTHAT'S IMPOSSIBLE./%%", "obj_spagnot_127": "SORRY^1, I HAVE TO LOCK\nYOU IN THE GUEST ROOM\nUNTIL UNDYNE ARRIVES./", "obj_spagnot_128": "FEEL FREE TO MAKE\nYOURSELF AT HOME!!!/", "obj_spagnot_129": "REFRESHMENTS AND\nACCOMODATIONS HAVE\nBEEN PROVIDED./", "obj_spagnot_130": " \n - NYEHFULLY YOURS^1,\n PAPYRUS/%%", "obj_spagnot_134": "PLEASE ASK BEFORE\nYOU ESCAPE!!!/", "obj_spagnot_135": "WHEN YOU WENT\nMISSING I GOT\nWORRIED SICK!!!/", "obj_spagnot_136": " - SLIGHTLY\n BONETROUSLED^1,\n PAPYRUS/%%", "obj_spagnot_140": "IF YOU'RE JUST\nLOOKING FOR A\nPLACE TO STAY.../", "obj_spagnot_141": "JUST ASK!!^1!\nYOU DON'T NEED\nTO FIGHT ME!!!/", "obj_spagnot_142": " \n - YOUR HOST^1,\n PAPYRUS/%%", "obj_spagnot_147": "* (This note is written\n very oddly^1, as if the paper was\n moving while it was written.)/", "obj_spagnot_148": "* (It says...^1)\n* (Out to lunch...?)/%%", "obj_spagnot_153": "* (Shoot the opposing ship!^1)\n* (Move the boxes to complete\n your mission.)/%%", "obj_spagnot_158": "* (Shoot the opposing ship!^1)\n* (You have just one shot.)/%%", "obj_spagnot_163": "* (Hey^1!)/", "obj_spagnot_164": "* (Go up the creepy alleyway\n on the right for some\n great deals!)/%%", "obj_spiderb_220": "What is it,\ndeary?/%%", "obj_spiderb_224": ".../%%", "obj_spiderb_225": "No, no, it's\ntime to go~/%%", "obj_spiderb_226": "...\nwell... maybe\nONE little\nnibble~~/%%", "obj_spiderb_227": "Just kidding,\nof course~/%%", "obj_spiderb_228": "If you don't mind\nbeing gobbled up~\nAhuhuhu~/%%", "obj_spiderb_229": "Ahuhuhuhu~\nWell, I don't\nmind keeping\nyou here~/%%", "obj_spiderb_230": "Feeling comfortable\ntrapped in that\nweb?/%%", "obj_spiderb_231": "It's time to go~/%%", "obj_spiderb_232": "Ahuhuhu~\nWhat are you\ndoing~/%%", "obj_spiderb_236": "%%%", "obj_spiderb_240": "Why so pale?\nYou should be proud~/%%", "obj_spiderb_245": "Proud that you're\ngoing to make a\ndelicious cake~\nAhuhuhu~/%%", "obj_spiderb_250": "Let you go^1?\nDon't be silly~/%%", "obj_spiderb_255": "Your SOUL is going\nto make every spider\nvery happy~~~/%%", "obj_spiderb_256": "You're scaring off\nall my customers!/%%", "obj_spiderb_261": "Oh, how rude of me!\nI almost forgot\nto introduce you\nto my pet~/", "obj_spiderb_262": "It's breakfast time,\nisn't it?\nHave fun, you two~ /%%", "obj_spiderb_267": "The person who warned\nus about you.../%%", "obj_spiderb_272": "Offered us a LOT of\nmoney for your SOUL./%%", "obj_spiderb_273": "Looked like a total\nnerd./%%", "obj_spiderb_278": "They had such a sweet\nsmile~ and... ahuhu~/%%", "obj_spiderb_279": "She was very\nadamant I run away\nwith her~~~\nAhuhuhu~~~/%%", "obj_spiderb_284": "It's strange, but\nI swore I saw them\nin the shadows...\nChanging shape...?/%%", "obj_spiderb_285": "She even left a\nroute for me to\nescape from~/%%", "obj_spiderb_291": "Oh, it's lunch time,\nisn't it?\nAnd I forgot to\nfeed my pet~/%%", "obj_spiderb_296": "With that money,\nthe spider clans\ncan finally be\nreunited~/%%", "obj_spiderb_297": "She said she would\nblock off the rest\nof Hotland after I\nfollowed her~/%%", "obj_spiderb_302": "You haven't heard?\nSpiders have been\ntrapped in the RUINS\nfor generations!/%%", "obj_spiderb_303": "Foolish nerd~\nA spider NEVER leaves\nher web~/", "obj_spiderb_304": "(Except to sell\npastries~)/%%", "obj_spiderb_309": "Even if they go\nunder the door,\nSnowdin's fatal cold\nis impassable alone./%%", "obj_spiderb_310": "Ah^1, but I do feel\na little regret\nover it now.../%%", "obj_spiderb_315": "But with the money\nfrom your SOUL, we'll\nbe able to rent\nthem a heated limo~/%%", "obj_spiderb_316": "Yes^1, I should have\nwrapped her up when\nI had the chance~/%%", "obj_spiderb_321": "And with all of\nthe leftovers...^1?\nWe could have a\nnice vacation~/", "obj_spiderb_322": "Or even build a\nspider baseball\nfield~/%%", "obj_spiderb_323": "She looked like she\nwould have made a\njuicy donut~~~/%%", "obj_spiderb_328": "But enough of that...\nIt's time for\ndinner, isn't it?\nAhuhuhu~/%%", "obj_spiderb_336": "Don't look so\nblue^1, my deary~/%%", "obj_spiderb_599": "* Muffet pours you a cup of\n spiders.", "obj_spiderb_600": "* All the spiders clap along to\n the music.", "obj_spiderb_601": "* Muffet does a synchronized\n dance with the other spiders.", "obj_spiderb_602": "* Muffet tidies up the web\n around you.", "obj_spiderb_603": "* Smells like freshly baked\n cobwebs.", "obj_spiderb_636": "* MUFFET - ATK 38.8 DEF 18.8\n* If she invites you to her\n parlor^1, excuse yourself./^", "obj_spiderb_646": "* You struggle to escape the web^1.\n* Nothing happened./^", "obj_spiderb_647": "* You struggle to escape the web^1.\n* Muffet covers her mouth\n and giggles at you./^", "obj_spiderb_648": "* You struggle to escape the web^1.\n* Muffet laughs and claps\n her hands./^", "obj_spiderb_649": "* You struggle to escape the web./", "obj_spiderb_650": "* Muffet is so amused by your\n antics that she gives you a\n discount!/^", "obj_spiderb_656": "* You struggle to escape the web^1.\n* Nothing happened./^", "obj_spiderb_678": "* You pay \\[1]G^1.\n* Muffet reduces her ATTACK\n for this turn!/^", "obj_spiderb_693": "* You empty your pockets^1, but you\n don't have enough money.\n* Muffet lowers the price./^", "obj_spiderb_710": "* You're out of money^1.\n* Muffet shakes her head./^", "obj_spiderb_714": "* You empty your pockets..^1.\n* But you don't have any\n money at all!/", "obj_spiderb_715": "* Muffet takes pity on you\n and reduces her ATTACK for\n this turn./^", "obj_spiderb_722": "* Muffet refuses your money./^", "obj_spiderb_762": "... I think purple is\na better look on\nyou! Ahuhuhu~/%%", "obj_spiderb_774": "* You're trapped in a strange\n purple web!", "obj_spiderb_783": "You're still alive^1?\nAhuhuhu~/", "obj_spiderb_784": "Oh, my pet~\nLooks like it's\ntime for dessert~/%%", "obj_spiderb_787": "Huh^1?\nWhere did you get\nthat...?/", "obj_spiderb_788": "Did you steal it?/", "obj_spiderb_789": "Oh^1, my pet^1~\nIt's time to show\nthem what we do\nwith thieves~/%%", "obj_spiderb_805": "Huh?\nA telegram from\nthe spiders in\nthe RUINS?/", "obj_spiderb_806": "What?\nThey're saying\nthat they saw\nyou, and.../", "obj_spiderb_807": "... that this is\nan error message!?/", "obj_spiderb_811": "... even if you\nare stingy, you\nnever hurt a\nsingle spider!/", "obj_spiderb_814": "... even if you\nhurt others, you\nnever hurt a\nsingle spider!/", "obj_spiderb_819": "... you helped donate\nto their cause!/", "obj_spiderb_823": "... you were\nreally passionate\nabout spiders!/", "obj_spiderb_827": "... you're a total\nspider fanatic!/", "obj_spiderb_832": "They say even if\nyou are a hyper-\nviolent murderer.../", "obj_spiderb_833": "You never laid a\nsingle finger on a\nspider!/", "obj_spiderb_836": "Oh my, this has\nall been a big\nmisunderstanding~/", "obj_spiderb_837": "I thought you\nwere someone that\nhated spiders~/", "obj_spiderb_838": "The person who\nasked for that SOUL.../", "obj_spiderb_839": "They must have\nmeant a DIFFERENT\nhuman in a\nstriped shirt~/", "obj_spiderb_842": "The person who\nwarned me about\nyou.../", "obj_spiderb_843": "They really had\nno idea what they\nwere talking about~/", "obj_spiderb_846": "Sorry for all the\ntrouble~\nAhuhuhu~/", "obj_spiderb_847": "I'll make it up\nto you~/", "obj_spiderb_848": "You can come back\nhere any time...\nAnd, for no charge\nat all.../", "obj_spiderb_849": "I'll wrap you\nup and let you\nplay with my pet\nagain!/", "obj_spiderb_850": "Ahuhuhuhuhuhu~\nJust kidding~/", "obj_spiderb_851": "I'll SPARE you\nnow~/%%", "obj_spiderb_859": "* Muffet is sparing you.", "obj_spidergirl_shop_74": "* Welcome to our parlor^1, dearie^1~\n* Interested in some spider\n pastries?/", "obj_spidergirl_shop_75": "* All proceeds go to real\n spiders~/%%", "obj_spidergirl_shop_76": "* Check out the webs to\n make a purchase~/%%", "obj_spidertalkevent_103": "* Ahuhuhuhu.../", "obj_spidertalkevent_104": "* Did you hear what they\n just said?/%%", "obj_spidertalkevent_106": "* Did you hear what she\n said?/%%", "obj_spidertalkevent_114": "* They said a human wearing a\n striped shirt will come\n through./%%", "obj_spidertalkevent_122": "* I heard that they hate\n spiders./%%", "obj_spidertalkevent_130": "* I heard that they love to\n stomp on them./%%", "obj_spidertalkevent_132": "* I heard that they hate\n everybody./%%", "obj_spidertalkevent_140": "* I heard that they like to\n tear their legs off./%%", "obj_spidertalkevent_149": "* I heard.../%%", "obj_spidertalkevent_152": "* However.../%%", "obj_spidertalkevent_154": "* And even if they gave us\n money^1, I heard.../%%", "obj_spidertalkevent_267": "* ... that they're awfully\n stingy with their money./", "obj_spidertalkevent_271": "* ... a certain stingy human\n hates spiders./%%", "obj_spidertalkevent_273": "* Ahuhuhuhu.../", "obj_spidertalkevent_274": "* You think your taste\n is too refined for our\n pastries^1, don't you^1, deary?/", "obj_spidertalkevent_275": "* Ahuhuhu..^1.\n* I disagree with that\n notion./", "obj_spidertalkevent_276": "* I think your taste.../", "obj_spidertalkevent_277": "* Is exactly what this\n next batch needs!/%%", "obj_spidertalkevent_283": "* ... that can't be true^1,\n can it?/", "obj_spidertalkevent_284": "* Ahuhuhu.../", "obj_spidertalkevent_285": "* You donated so much money\n to us./", "obj_spidertalkevent_286": "* All the spiders want you\n to know how thankful\n they are!/", "obj_spidertalkevent_287": "* We're in your debt^1, dearie~/%%", "obj_spidertalkevent_293": "* ... that they have some awful\n taste./", "obj_spidertalkevent_294": "* What a shame^1.\n* A human comes through and they\n aren't even fit to be eaten~/", "obj_spidertalkevent_295": "* Oh well^1!\n* Rotten ingredients can\n always be discarded~/%%", "obj_spidertalkevent_392": "* Ahuhuhuhu.../", "obj_spidertalkevent_393": "* That was fun^1!\n* See you again^1, dearie!/%%", "obj_stick_95": "* (It's a tough-looking branch.)\n* (It's too heavy to pick up.)/%%", "obj_stick_99": "* (It's been smashed like it\n was nothing...)/%%", "obj_storybattle_gen_295": "A long time ago,\na human fell\ninto the RUINS./*", "obj_storybattle_gen_307": "Injured by its\nfall, the human\ncalled out for\nhelp./%%", "obj_storybattle_gen_333": "ASRIEL^1, the king's\nson^1, heard the\nhuman's call./*", "obj_storybattle_gen_345": "He brought the\nhuman back to\nthe castle./%%", "obj_storybattle_gen_370": "Over time^1, ASRIEL\nand the human\nbecame like\nsiblings./*", "obj_storybattle_gen_383": "The King and\nQueen treated the\nhuman child as\ntheir own./*", "obj_storybattle_gen_395": "The underground\nwas full of\nhope./%%", "obj_storybattle_gen_421": "Then..^1.\nOne day.../*", "obj_storybattle_gen_433": "The human became\nvery ill./%%", "obj_storybattle_gen_459": "The sick human\nhad only one\nrequest./*", "obj_storybattle_gen_472": "To see the\nflowers from\ntheir village./*", "obj_storybattle_gen_484": "But there was\nnothing we could\ndo./%%", "obj_storybattle_gen_511": "The next day./*", "obj_storybattle_gen_523": "The next day./%%", "obj_storybattle_gen_546": ".../*", "obj_storybattle_gen_558": "The human died./%%", "obj_storybattle_gen_583": "ASRIEL^1, wracked\nwith grief^1,\nabsorbed the\nhuman's SOUL./*", "obj_storybattle_gen_594": "He transformed\ninto a being\nwith incredible\npower./%%", "obj_storybattle_gen_609": "With the human\nSOUL^1, ASRIEL\ncrossed through\nthe barrier./*", "obj_storybattle_gen_622": "He carried the\nhuman's body\ninto the sunset./*", "obj_storybattle_gen_634": "Back to the\nvillage of the\nhumans./%%", "obj_storybattle_gen_649": "ASRIEL reached\nthe center of\nthe village./*", "obj_storybattle_gen_662": "There^1, he\nfound a bed of\ngolden flowers./*", "obj_storybattle_gen_674": "He carried\nthe human\nonto it./%%", "obj_storybattle_gen_689": "Suddenly^1, screams\nrang out./*", "obj_storybattle_gen_702": "The villagers\nsaw ASRIEL\nholding the\nhuman's body./*", "obj_storybattle_gen_714": "They thought\nthat he had\nkilled the\nchild./%%", "obj_storybattle_gen_727": "The humans\nattacked him\nwith everything\nthey had./*", "obj_storybattle_gen_740": "He was struck\nwith blow after\nblow./*", "obj_storybattle_gen_752": "ASRIEL had the\npower to destroy\nthem all./%%", "obj_storybattle_gen_767": "But.../*", "obj_storybattle_gen_778": "ASRIEL did not\nfight back./%%", "obj_storybattle_gen_805": "Clutching the\nhuman.../*", "obj_storybattle_gen_816": "ASRIEL smiled^1,\nand walked away./%%", "obj_storybattle_gen_832": "Wounded^1, ASRIEL\nstumbled home./*", "obj_storybattle_gen_845": "He entered the\ncastle and\ncollapsed./*", "obj_storybattle_gen_857": "His dust spread\nacross the\ngarden./%%", "obj_storybattle_gen_872": "The kingdom fell\ninto despair./*", "obj_storybattle_gen_885": "The king and\nqueen had lost\ntwo children\nin one night./*", "obj_storybattle_gen_897": "The humans had\nonce again taken\neverything\nfrom us./%%", "obj_storybattle_gen_911": "The king decided\nit was time to\nend our\nsuffering./*", "obj_storybattle_gen_924": "Every human who\nfalls down here\nmust die./*", "obj_storybattle_gen_936": "With enough souls^1,\nwe can shatter\nthe barrier\nforever./%%", "obj_storybattle_gen_951": "It's not long\nnow./%%", "obj_storybattle_gen_965": "King ASGORE\nwill let us\ngo. /*", "obj_storybattle_gen_971": "King ASGORE\nwill give us\nhope./*", "obj_storybattle_gen_976": "King ASGORE\nwill save us\nall. /%%", "obj_storybattle_gen_1004": "You should be\nsmiling^1, too./*", "obj_storybattle_gen_1014": "Aren't\nyou\nexcited?/*", "obj_storybattle_gen_1023": "Aren't\nyou\nhappy?/%%", "obj_storybattle_gen_1047": "You're going\nto be free./%%", "obj_storybattle_gen_1073": "\\E0Howdy^1, \\[C]!/", "obj_storybattle_gen_1074": "You finally made\nit home./", "obj_storybattle_gen_1075": "\\E0Remember when we\nused to play here?/", "obj_storybattle_gen_1076": "\\E0Hee hee hee.../", "obj_storybattle_gen_1077": "Boy!/", "obj_storybattle_gen_1078": "\\E9Today's gonna be\njust as fun./%%", "obj_storybattle_gen_1093": "\\E1I remember when I\nfirst woke up here^1,\nin the garden./", "obj_storybattle_gen_1094": "I was so scared./", "obj_storybattle_gen_1095": "\\E2I couldn't feel my\narms or my legs.../", "obj_storybattle_gen_1096": "\\E1My entire body had\nturned into a\nflower!/", "obj_storybattle_gen_1097": "\\E5\"Mom^1! Dad^1!\nSomebody help me^1!\"\nI called out./", "obj_storybattle_gen_1098": "\\E9But nobody came./%%", "obj_storybattle_gen_1107": "\\E1Eventually^1, the king\nfound me^1, crying in\nthe garden./", "obj_storybattle_gen_1108": "I explained what had\nhappened to him./", "obj_storybattle_gen_1109": "Then he held me^1,\n\\[C]./", "obj_storybattle_gen_1110": "He held me with\ntears in his eyes^1,\nsaying.../", "obj_storybattle_gen_1111": "\"There^1, there^1.\nEverything is going\nto be alright.\"/", "obj_storybattle_gen_1112": "He was so..^1.\nEmotional./", "obj_storybattle_gen_1113": "\\E1But..^1.\nFor some reason.../", "obj_storybattle_gen_1114": "\\E1I didn't feel\nanything at all./%%", "obj_storybattle_gen_1123": "\\E1I soon realized I\ndidn't feel ANYTHING\nabout ANYONE./", "obj_storybattle_gen_1124": "My compassion had\ndisappeared!/", "obj_storybattle_gen_1125": "\\E7And believe me^1,\nit's not like I\nwasn't trying./", "obj_storybattle_gen_1126": "\\E3I wasted weeks with\nthat stupid king^1,\nvainly hoping I would\nfeel something./", "obj_storybattle_gen_1127": "\\E1But it became too\nmuch for me./", "obj_storybattle_gen_1128": "I ran away from\nhome./", "obj_storybattle_gen_1129": "Eventually^1, I reached\nthe RUINS./", "obj_storybattle_gen_1130": "\\E0Inside I found HER^1,\n\\[C]./", "obj_storybattle_gen_1131": "I thought of all\npeople^1, SHE could\nmake me feel whole\nagain./", "obj_storybattle_gen_1132": "\\E1.../", "obj_storybattle_gen_1133": "\\E7She failed./", "obj_storybattle_gen_1134": "\\E6Ha ha.../%%", "obj_storybattle_gen_1144": "\\E1I realized those two\nwere useless./", "obj_storybattle_gen_1145": "I became despondent./", "obj_storybattle_gen_1146": "I just wanted to\nlove someone./", "obj_storybattle_gen_1147": "I just wanted to\ncare about someone./", "obj_storybattle_gen_1148": "\\[C]^1, you might\nnot believe this.../", "obj_storybattle_gen_1149": "\\E2But I decided..^1.\nIt wasn't worth\nliving anymore./", "obj_storybattle_gen_1150": "\\E7Not in a world\nwithout love./", "obj_storybattle_gen_1151": "\\E6Not in a world\nwithout you./", "obj_storybattle_gen_1152": "\\E1So.../", "obj_storybattle_gen_1153": "\\E0I decided to follow\nin your footsteps./", "obj_storybattle_gen_1154": "\\E1I would erase myself\nfrom existence./", "obj_storybattle_gen_1155": "\\E1And you know what?/", "obj_storybattle_gen_1156": "\\E0I succeeded./%%", "obj_storybattle_gen_1165": "\\E1But as I left this\nmortal coil.../", "obj_storybattle_gen_1166": "I started to feel\napprehensive./", "obj_storybattle_gen_1167": "\\E9If you don't have\na SOUL^1, what happens\nwhen you...?/", "obj_storybattle_gen_1168": "\\E1Something primal\nstarted to burn\ninside me./", "obj_storybattle_gen_1169": "\"No^1,\" I thought^1.\n\"I don't want to\ndie!\"/", "obj_storybattle_gen_1170": ".../", "obj_storybattle_gen_1171": "Then I woke up./", "obj_storybattle_gen_1172": "Like it was all\njust a bad dream./", "obj_storybattle_gen_1173": "I was back at the\ngarden./", "obj_storybattle_gen_1174": "\\E0Back at my\n\"save point.\"/%%", "obj_storybattle_gen_1183": "Interested^1, I decided\nto experiment./", "obj_storybattle_gen_1184": "Again and again^1, I\nbrought myself to\nthe edge of death./", "obj_storybattle_gen_1185": "At any point^1, I\ncould have let this\nworld continue on\nwithout me./", "obj_storybattle_gen_1186": "But as long as I\nwas determined to\nlive.../", "obj_storybattle_gen_1187": "\\E0I could go back./", "obj_storybattle_gen_1188": "\\E6Amazing^1, isn't it^1,\n\\[C]?/", "obj_storybattle_gen_1189": "\\E0I was amazed^1, too./%%", "obj_storybattle_gen_1197": "\\E1At first^1, I used my\npowers for good./", "obj_storybattle_gen_1198": "\\E0I became \"friends\"\nwith everyone./", "obj_storybattle_gen_1199": "I solved all their\nproblems flawlessly./", "obj_storybattle_gen_1200": "Their companionship\nwas amusing.../", "obj_storybattle_gen_1201": "\\E1For a while. /", "obj_storybattle_gen_1202": "\\E1As time repeated^1,\npeople proved\nthemselves\npredictable./", "obj_storybattle_gen_1203": "What would this\nperson say if I\ngave them this?/", "obj_storybattle_gen_1204": "What would they do\nif I said this to\nthem?/", "obj_storybattle_gen_1205": "Once you know the\nanswer^1, that's it./", "obj_storybattle_gen_1206": "That's all they are./%%", "obj_storybattle_gen_1217": "\\E1It all started\nbecause I was\ncurious./", "obj_storybattle_gen_1218": "\\E0Curious what would\nhappen if I killed\nthem./", "obj_storybattle_gen_1219": "\\E2\"I don't like this^1,\"\nI told myself./", "obj_storybattle_gen_1220": "\\E1\"I'm just doing this\nbecause I HAVE to\nknow what happens./", "obj_storybattle_gen_1221": "\\E8Ha ha ha..^1.\nWhat an excuse!/", "obj_storybattle_gen_1222": "\\E9You of all people\nmust know how\nliberating it is to\nact this way./", "obj_storybattle_gen_1223": "\\E8At least we're better\nthan those sickos\nthat stand around and\nWATCH it happen.../", "obj_storybattle_gen_1224": "\\E9Those pathetic people\nthat want to see it^1,\nbut are too weak to\ndo it themselves./", "obj_storybattle_gen_1225": "\\E0I bet someone like\nthat's watching right\nnow^1, aren't they...?/%%", "obj_storybattle_gen_1235": "\\E1Nowadays^1, even that's\ngrown tiring./", "obj_storybattle_gen_1236": "\\E7You understand^1,\n\\[C]./", "obj_storybattle_gen_1237": "\\E6I've done everything\nthis world has to\noffer./", "obj_storybattle_gen_1238": "\\E1I've read every book^1.\nI've burned every\nbook./", "obj_storybattle_gen_1239": "I've won every game^1.\nI've lost every game./", "obj_storybattle_gen_1240": "I've appeased\neveryone^1.\nI've killed everyone./", "obj_storybattle_gen_1241": "Sets of numbers..^1.\nLines of dialogue..^1.\nI've seen them all./", "obj_storybattle_gen_1242": "\\E1But you..^1.\nYOU'RE different./", "obj_storybattle_gen_1243": "\\E0I never could\npredict YOU^1, \\[C]./%%", "obj_storybattle_gen_1252": "\\E1When I saw you in\nthe RUINS^1, I didn't\nrecognize you./", "obj_storybattle_gen_1253": "\\E8I thought I could\nfrighten you^1, then\nsteal your SOUL./", "obj_storybattle_gen_1254": "\\E1I failed./", "obj_storybattle_gen_1255": "\\E0And when I tried\nto load my save\nfile.../", "obj_storybattle_gen_1256": "\\E1It didn't work./", "obj_storybattle_gen_1257": "\\E9\\[C]..^1.\nYour DETERMINATION!/", "obj_storybattle_gen_1258": "\\E8Somehow^1, it's even\ngreater than mine!/%%", "obj_storybattle_gen_1267": "\\E1I just have one\nquestion for you^1,\n\\[C]./", "obj_storybattle_gen_1268": "How did you get\nback to the RUINS\nfrom here...?/", "obj_storybattle_gen_1269": "\\E0... wait^1, I know./", "obj_storybattle_gen_1270": "She must have taken\nyou when she left./", "obj_storybattle_gen_1271": "\\E1And decided to give\nyou a proper burial^1,\nrather than.../", "obj_storybattle_gen_1272": "\\E0Hanging out in the\nbasement forever./", "obj_storybattle_gen_1273": "\\E1... but^1, why then...?/", "obj_storybattle_gen_1274": "What made you wake\nup?/", "obj_storybattle_gen_1275": "\\E6Did you hear me\ncalling you...?/%%", "obj_storybattle_gen_1286": "\\E1It doesn't matter\nnow./", "obj_storybattle_gen_1287": "\\E1I'm so tired of\nthis^1, \\[C]./", "obj_storybattle_gen_1288": "I'm tired of all\nthese people./", "obj_storybattle_gen_1289": "I'm tired of all\nthese places./", "obj_storybattle_gen_1290": "I'm tired of being\na flower./", "obj_storybattle_gen_1291": "\\[C]./", "obj_storybattle_gen_1292": "\\E0There's just one\nthing left I want\nto do./", "obj_storybattle_gen_1293": "Let's finish what we\nstarted./", "obj_storybattle_gen_1294": "Let's free everyone./", "obj_storybattle_gen_1295": "\\E8Then..^1. let's let\nthem see what\nhumanity is\nREALLY like!/", "obj_storybattle_gen_1296": "\\E6That despite it all.../", "obj_storybattle_gen_1297": "\\E9This world is still\n\"kill or be killed!!\"/%%", "obj_storybattle_gen_1307": "\\E1Then...?/", "obj_storybattle_gen_1308": "\\E7Well^1.\nI had.../", "obj_storybattle_gen_1309": "\\E9Been entertaining a\nfew ways to use\nthat power./", "obj_storybattle_gen_1310": "\\E8Hee hee hee.../", "obj_storybattle_gen_1311": "\\E1.../", "obj_storybattle_gen_1312": "\\E1But seeing you here\nchanged my mind./", "obj_storybattle_gen_1313": "\\E6\\[C]..^1.\nI think if you're\naround.../", "obj_storybattle_gen_1314": "\\E7Just living in the\nsurface world\ndoesn't seem so bad./%%", "obj_storybattle_gen_1324": "\\E0We don't even need\nto leave to get\nthem this time./", "obj_storybattle_gen_1325": "The king has six of\nthem locked away./", "obj_storybattle_gen_1326": "\\E1I've tried hundreds\nof ways to get him\nto show me them.../", "obj_storybattle_gen_1327": "\\E3But he just won't./", "obj_storybattle_gen_1328": "\\E1\\[C].../", "obj_storybattle_gen_1329": "\\E0I know he'll do it\nfor YOU./%%", "obj_storybattle_gen_1339": "\\E0Why am I telling\nyou all of this?/", "obj_storybattle_gen_1340": "\\E6\\[C]^1, I said it\nbefore./", "obj_storybattle_gen_1341": "\\E1Even after all this\ntime.../", "obj_storybattle_gen_1342": "\\E0You're still the\nonly one that\nunderstands me./", "obj_storybattle_gen_1343": "\\E8You won't give me\nany worthless pity!/%%", "obj_storybattle_gen_1353": "\\E9Creatures like us.../", "obj_storybattle_gen_1354": "\\E0Wouldn't hesitate to\nKILL each other if\nwe got in each\nother's way./", "obj_storybattle_gen_1355": "\\E0So that's.../", "obj_storybattle_gen_1356": "\\E1So..^1. that's..^1.\nWhy.../%%", "obj_storybattle_gen_1383": "\\E2.../", "obj_storybattle_gen_1384": "\\E2... ha..^1.\nHa.../", "obj_storybattle_gen_1385": "\\E6... what's this..^1.\n... feeling?/", "obj_storybattle_gen_1386": "Why am I..^1.\nShaking?/", "obj_storybattle_gen_1387": ".../", "obj_storybattle_gen_1388": "Hey..^1. \\[C]..^1.\nNo hard feelings about\nback then^1, right?/", "obj_storybattle_gen_1389": ".../", "obj_storybattle_gen_1390": "\\E4H-Hey^1, what are you\ndoing!?/", "obj_storybattle_gen_1391": "B..^1. back off!!/%%", "obj_storybattle_gen_1412": "I..^1. I've changed\nmy mind about all\nthis./", "obj_storybattle_gen_1413": "This isn't a good\nidea anymore./", "obj_storybattle_gen_1414": "Y-you should go back^1,\n\\[C]./", "obj_storybattle_gen_1415": "\\E0This place is fine\nthe way it is!/", "obj_storybattle_gen_1416": ".../", "obj_storybattle_gen_1417": "\\E4S-s-stop making that\ncreepy face!/", "obj_storybattle_gen_1418": "This isn't funny!/", "obj_storybattle_gen_1419": "You've got a SICK\nsense of humor!/%%", "obj_switch_100": "* (The machine isn't working.)/%%", "obj_switchadvice1_61": "* Please press this switch.\n \n - TORIEL/%%", "obj_switchadvice2_61": "* Please press this switch\n too.\n - TORIEL/%%", "obj_switchhelptrigger_69": "* (You noticed there was\n a blue switch behind the\n top pillar.)/%%", "obj_telescope_71": "* Come on! What are you doing!/%%", "obj_telescope_75": "* (It's an odd-looking\n telescope.)/%%", "obj_tembattle_282": "awwAwa\ncute!!\n(pets u)", "obj_tembattle_283": "OMG!!\nhumans\nTOO CUTE\n(dies)", "obj_tembattle_284": "hOI!!!\ni'm\nTEMMIE!!", "obj_tembattle_285": "fhsdhjf\ndsfjsd\ndshjfsd", "obj_tembattle_288": "NO!!!!!\nmuscles\n......\nNOT CUTE", "obj_tembattle_292": "NO!!!\nso\nhungr...\n(dies)", "obj_tembattle_298": "hOI!!!\ni'm\ntEMMIE!!", "obj_tembattle_302": "FOOB!!!", "obj_tembattle_307": "%%%", "obj_tembattle_504": "* Temmie is trying to glomp\n you.", "obj_tembattle_505": "* Temmie forgot her other\n attack.", "obj_tembattle_506": "* Temmie vibrates intensely.", "obj_tembattle_507": "* Temmie is doing her hairs.", "obj_tembattle_508": "* Temmiy accidentally misspells\n her own name.", "obj_tembattle_509": "* Smells like Temmie Flakes.", "obj_tembattle_511": "* How'd you do that?", "obj_tembattle_527": "* TEMMIE - RATED TEM OUTTA TEM\n* Loves to pet cute humans^1.\n* But you're allergic!/^", "obj_tembattle_539": "* Temmie only wants the\n Temmie Flakes./^", "obj_tembattle_550": " Give the Temmie Flakes?\n \n Yas NO!!!!!!!\\C", "obj_tembattle_561": "* You flex at Temmie.../%%", "obj_tembattle_573": "* You say hello to Temmie./^", "obj_tembattle_617": "NO!!!!!\nmuscles\nr.....\nNOT CUTE/%%", "obj_tembattle_621": "%%%", "obj_tembattle_635": "Ooh, I\nhave to\ndisagree\n; )/%%", "obj_tembattle_636": "Temmie^1,\nare you\nokay?\n; )/%%", "obj_tembattle_637": "%%%", "obj_tembattle_652": "NO!!!!!\n!!!!!!!/%%", "obj_tembattle_653": "%%%", "obj_temnpc_72": "* hOI!^1!\n* im temmie!!!/", "obj_temnpc_73": "* and dis is my friend..^1.\n* temmie!!!/%%", "obj_temnpc_77": "* woa..^1. tem hear news..^1.\n* VERY GOODS!!!/%%", "obj_temnpc_82": "* hOI!^1!\n* im temmie!!!/", "obj_temnpc_83": "* don forget my friend!/%%", "obj_temnpc_87": "* yaYA!!^1!\n* tems can go free!!/%%", "obj_temnpc_93": "* Hi./", "obj_temnpc_94": "* I'm Bob./%%", "obj_temnpc_98": "* A pleasing development^1, no?/%%", "obj_temnpc_103": "* awawawawah!!/", "obj_temnpc_104": "* humans..^1.\n* such a.../", "obj_temnpc_105": "* CUTE!!!!/%%", "obj_temnpc_109": "* woa..^1.\n* if tems can go on surface^1,\n can see,/", "obj_temnpc_110": "* LOT OF CUTES HUNAN!!!/%%", "obj_temnpc_116": "* tem..^1. WATCH EGG!!!/", "obj_temnpc_117": "* eg..^1. wil HATCH!!!/", "obj_temnpc_118": "* tem..^1. PROUD PARENT!!/%%", "obj_temnpc_122": "* everyones go free..^1.\n* BUT TEM!!!/", "obj_temnpc_123": "* TEM NOT LEAV!!!\n* TEM WATCH EG!!!/", "obj_temnpc_124": "* tem will be happily fambily,/%%", "obj_tobdog_pendant_137": "* (The dog absorbs the\n artifact.)/%%", "obj_torboss_2ndtime_153": "And that's the\nend of Hard\nMode!/%%", "obj_torboss_2ndtime_175": "\\E1Eh??/", "obj_torboss_2ndtime_176": "\\E2You are ending\nit NOW?/", "obj_torboss_2ndtime_177": "\\E1And on such a\ndramatic moment...?/%%", "obj_torboss_2ndtime_192": "That's the\ndifficult part./", "obj_torboss_2ndtime_193": "Not the bullets./", "obj_torboss_2ndtime_194": "\\M2But^1, accepting\nthat it's all\nover.../%%", "obj_torboss_2ndtime_211": "But there WILL be\nmore^1, will there\nnot?/%%", "obj_torboss_2ndtime_224": "\\M1Maybe./", "obj_torboss_2ndtime_225": "\\M2Knowing the\nanswer is.../", "obj_torboss_2ndtime_226": "\\M2... HARD./", "obj_torboss_2ndtime_227": "\\E4.../%%", "obj_torboss_2ndtime_264": "Hey!/", "obj_torboss_2ndtime_265": "Aren't you\nsupposed\nto be dying or\nsomething?/%%", "obj_torboss_2ndtime_280": "Well^1.\nWhat is the point\nof that now?/%%", "obj_torboss_2ndtime_293": "What will you do\ninstead...?/%%", "obj_torboss_2ndtime_308": "Hmmm^1.\nPerhaps I will\nbake another pie./", "obj_torboss_2ndtime_309": "That last one ended\nup a little burnt./%%", "obj_torboss_2ndtime_324": "\\E2I thought it was\ngood./", "obj_torboss_2ndtime_325": "\\E1Theoretically./", "obj_torboss_2ndtime_326": "\\E4It's not like I\nate it all while\nyou were\nfighting./%%", "obj_torboss_2ndtime_360": "Hey^1! Hey^1!\nCan I have some\npie!/%%", "obj_torboss_2ndtime_377": "You are just going\nto eat it all.../%%", "obj_torboss_2ndtime_400": "I can helllp!!!/%%", "obj_torboss_2ndtime_415": "Snoring on the\nfloor is NOT help./%%", "obj_torboss_2ndtime_429": "I'm not snoring^1,\nI'm cheering you\non in my sleep!!/", "obj_torboss_2ndtime_430": ".../", "obj_torboss_2ndtime_431": "Oh^1, you're still\nhere?/", "obj_torboss_2ndtime_432": "Don't you have\nanything better\nto do?/%%", "obj_torboss_2ndtime_512": "\\E0Hey./", "obj_torboss_2ndtime_513": "\\E3What's the hold\nup!?/", "obj_torboss_2ndtime_514": "\\E9Shouldn't she be\ndead by now!?/", "obj_torboss_2ndtime_515": "\\E1I've been waiting\nin that room for.../", "obj_torboss_2ndtime_516": "\\E6.../", "obj_torboss_2ndtime_517": "\\E7... Hard mode...?/", "obj_torboss_2ndtime_518": "\\E0Gee^1, you better\ntake a picture./", "obj_torboss_2ndtime_519": "People are gonna\nthink you're REALLY\ncool./", "obj_torboss_2ndtime_520": "\\E9... NOT!/", "obj_torboss_2ndtime_521": "\\E8Golly^1, talk about\na tryhard./", "obj_torboss_2ndtime_522": "PA^1. THE^1. TIC./%%", "obj_torboss_2ndtime_544": "\\E0Uh^1, so^1, are you\ngonna keep going^1,\nor...?/%%", "obj_torboss_2ndtime_558": "It's over./%%", "obj_torboss_2ndtime_578": "\\E8Hahaha^1!\nI KNEW that!/", "obj_torboss_2ndtime_579": "Why does everyone\nhave to be so\ncondescending!?/", "obj_torboss_2ndtime_580": "\\E1.../", "obj_torboss_2ndtime_581": "\\E8So what's YOUR\nexcuse^1?\nSitting around\nhere...?/", "obj_torboss_2ndtime_582": "\\E0Don't you have\nanything better to%%", "obj_torboss_2ndtime_595": "I already said\nthat./%%", "obj_tordogcall_64": "* Ring..\\E0.\\TT /", "obj_tordogcall_65": "\\F1 %", "obj_tordogcall_66": "* Hello^1!\n* This is TORIEL./", "obj_tordogcall_67": "\\E1* My errands are taking\n longer than I thought\n they would./", "obj_tordogcall_68": "\\E1* You must wait 5 more\n minutes./", "obj_tordogcall_69": "\\E0* Thank you for being\n patient./", "obj_tordogcall_70": "\\TS \\F0 \\T0 %", "obj_tordogcall_71": "* Click.../%%", "obj_tordogcall_84": "* Ring..\\E1.\\TT /", "obj_tordogcall_85": "\\F1 %", "obj_tordogcall_86": "* Hello..^1.\n* This is TORIEL./", "obj_tordogcall_87": "\\E1* I found what I was\n looking for./", "obj_tordogcall_88": "* But before I could\n take it.../", "obj_tordogcall_89": "* A small^1, white puppy\n snatched it away./", "obj_tordogcall_90": "\\E0* How odd./", "obj_tordogcall_91": "\\E1* Do dogs even LIKE\n flour?/", "obj_tordogcall_92": "\\E8* Err^1, that is an\n unrelated question^1,\n of course./", "obj_tordogcall_93": "\\E1* It will take a little\n longer^1.\n* Please understand./", "obj_tordogcall_94": "\\TS \\F0 \\T0 %", "obj_tordogcall_95": "* Click.../%%", "obj_tordogcall_109": "* Ring.../", "obj_tordogcall_110": "* (...)/", "obj_tordogcall_111": "* (You hear heavy panting on\n the other end of the\n phone...)/", "obj_tordogcall_112": "* (...)/", "obj_tordogcall_113": "* Bark^1!\n* Bark!/", "obj_tordogcall_114": "* Bark..^1.\n* Bark!/", "obj_tordogcall_115": "* (You hear a distant voice.)\\TT/", "obj_tordogcall_116": "* Stop^1, please!/", "obj_tordogcall_117": "* Come back here with my\n CELLPHONE!/", "obj_tordogcall_118": "\\TS \\F0 \\T0 %", "obj_tordogcall_119": "* Click.../%%", "obj_tordogcall_150": "* Ring.../", "obj_tordogcall_151": "* (...)/", "obj_tordogcall_152": "* (Snore..^1. snore...)/", "obj_tordogcall_153": "* (It sounds like a small^1,\n white dog is sleeping on\n the cell phone.)/", "obj_tordogcall_154": "* (You hear a distant voice.)\\TT/", "obj_tordogcall_155": "* Helloooo^1?\n* Little puppy...?/", "obj_tordogcall_156": "* Where are you...?/", "obj_tordogcall_157": "* I will give you a nice pat\n on the head!\\T0/", "obj_tordogcall_158": "* (The snoring stops.)\\TT/", "obj_tordogcall_159": "* ... if you return my CELLPHONE.\\T0/", "obj_tordogcall_160": "* (The snoring resumes.)/", "obj_tordogcall_161": "\\TS \\F0 \\T0 %", "obj_tordogcall_162": "* Click.../%%", "obj_tordogcall_176": "* Ring.../", "obj_tordogcall_177": "* (...)/", "obj_tordogcall_178": "* (Snore..^1. snore...)/", "obj_tordogcall_179": "* (Achoo!)/", "obj_tordogcall_180": "* (It sounds like a small^1,\n white dog sneezing in its\n sleep.)/", "obj_tordogcall_181": "* (You hear a distant voice.)\\TT/", "obj_tordogcall_182": "* Here^1, pup-pup-puppy!/", "obj_tordogcall_183": "* Oh dear^1, I should not keep\n my guest waiting any longer./", "obj_tordogcall_184": "* ... Oh no^1, how long has it\n been since I have talked to\n them...?/", "obj_tordogcall_185": "* Perhaps they have been calling\n the phone^1, and...?/", "obj_tordogcall_186": "* ... here^1, puppy!/", "obj_tordogcall_187": "\\TS \\F0 \\T0 %", "obj_tordogcall_188": "* Click.../%%", "obj_tordogcall_203": "* Ring.../", "obj_tordogcall_204": "* (...)/", "obj_tordogcall_205": "* (Snore..^1. snore...)/", "obj_tordogcall_206": "* (Yawn...)/", "obj_tordogcall_207": "* (Blink blink.)/", "obj_tordogcall_208": "* (Yawn...)/", "obj_tordogcall_209": "* (Snore..^1. snore...)/", "obj_tordogcall_210": "* (You hear a tired voice.)\\TT/", "obj_tordogcall_211": "* Doggie..^1.\n* Here^1, doggie.../", "obj_tordogcall_212": "* Oh dear.../", "obj_tordogcall_213": "* I do wonder how they are.../", "obj_tordogcall_214": "\\TS \\F0 \\T0 %", "obj_tordogcall_215": "* Click.../%%", "obj_tordogcall_230": "* Ring.../", "obj_tordogcall_231": "* (Snore..^1. snore...)/", "obj_tordogcall_232": "\\TS \\F0 \\T0 %", "obj_tordogcall_233": "* Click.../%%", "obj_toriel_friendc_70": "* Hello^1, Frisk^1.\n* Alphys upgraded my\n phone./", "obj_toriel_friendc_71": "* I am having a lot\n of fun with the\n \"texting\" feature./", "obj_toriel_friendc_72": "* Sans^1, \"check out\" this\n one./", "obj_toriel_friendc_74": "* oh man^1, tori.../", "obj_toriel_friendc_75": "\\E1* that's brutal./", "obj_toriel_friendc_77": "I CAN'T BELIEVE\nTHE QUEEN HAS\nRETURNED.../", "obj_toriel_friendc_78": "\\E4AND ALSO THAT\nSHE'S A HUGE\nDORK!!!/", "obj_toriel_friendc_79": "YOU TWO ARE TWO\nFEET AWAY FROM\nEACH OTHER!!!/", "obj_toriel_friendc_80": "WHY ARE YOU\nTEXTING!!!/", "obj_toriel_friendc_82": "* Worry not^1, Papyrus^1.\n* We are texting for\n a good reason./", "obj_toriel_friendc_84": "WHY IS THAT./", "obj_toriel_friendc_86": "* well./", "obj_toriel_friendc_87": "\\E2* cause we're huge\n dorks./", "obj_toriel_friendc_89": "* Sans^1, please do\n not say that./", "obj_toriel_friendc_90": "* You are not a dork./", "obj_toriel_friendc_91": "\\E0* You are more of\n a bonehead!/", "obj_toriel_friendc_93": "HAHAHA^1, WOW!/", "obj_toriel_friendc_94": "\\E0THOSE PUNS ARE\nEVEN LESS FUNNY\nCOMING FROM HER!/", "obj_toriel_friendc_96": "* then why are you\n smiling?/", "obj_toriel_friendc_98": "IT'S A PITY\nSMILE!!!/%%", "obj_toriel_friendc_103": "* Frisk^1, do not feel\n left out./", "obj_toriel_friendc_104": "* I have been writing\n messages to you as\n well!/", "obj_toriel_friendc_105": "\\W* You still have \\Ymy\n phone number\\W after\n all this time.../", "obj_toriel_friendc_106": "* Do you not?/%%", "obj_toriel_friendc_111": "* Frisk^1, how about\n you go look around\n before we all go?/", "obj_toriel_friendc_112": "* Seeing how many good\n friends you've made\n here.../", "obj_toriel_friendc_113": "* I am almost certain\n you must have made\n some more./%%", "obj_torielboss_366": " .....", "obj_torielboss_367": " .....\n .....", "obj_torielboss_368": " .....\n .....\n .....", "obj_torielboss_369": " ...?", "obj_torielboss_370": " What are\n you\n doing?", "obj_torielboss_371": " Attack\n or run\n away!", "obj_torielboss_372": " What are\n you\n proving\n this way?", "obj_torielboss_373": " Fight me\n or\n leave!", "obj_torielboss_374": " Stop it.", "obj_torielboss_376": " Stop\n looking\n at me\n that way.", "obj_torielboss_377": " Go away!", "obj_torielboss_378": " ...", "obj_torielboss_380": " ...\n ...", "obj_torielboss_388": "I know you want\nto go home^1, but...", "obj_torielboss_390": "But please... go\nupstairs now.", "obj_torielboss_391": "I promise I will\ntake good care\nof you here.", "obj_torielboss_392": "I know we do not\nhave much^1, but...", "obj_torielboss_393": "We can have a\ngood life here.", "obj_torielboss_395": "Why are you\nmaking this so\ndifficult?", "obj_torielboss_397": "Please^1, go upstairs.", "obj_torielboss_399": ".....", "obj_torielboss_401": "Ha ha...", "obj_torielboss_402": "Pathetic^1, is it not^2?\nI cannot save even\na single child.", "obj_torielboss_403": "...", "obj_torielboss_416": "No^1, I understand./", "obj_torielboss_417": "You would just be\nunhappy trapped\ndown here./", "obj_torielboss_418": "The RUINS are very\nsmall once you\nget used to them./", "obj_torielboss_419": "It would not be\nright for you to\ngrow up in a\nplace like this./", "obj_torielboss_420": "My expectations...\nMy loneliness...\nMy fear.../", "obj_torielboss_421": "For you^1, my child...\nI will put them aside./%%", "obj_torielboss_445": "\\E0Urgh.../", "obj_torielboss_446": "\\E0You are stronger\nthan I thought.../", "obj_torielboss_447": "Listen to me^1,\n small one.../", "obj_torielboss_448": "If you go beyond\nthis door,/", "obj_torielboss_449": "Keep walking as\nfar as you can./", "obj_torielboss_450": "Eventually you will\nreach an exit./", "obj_torielboss_451": "\\E1..^1.\n..../", "obj_torielboss_452": "\\RASGORE\\X..^1.\nDo not let \\RASGORE\\X \ntake your soul./", "obj_torielboss_453": "His plan\ncannot be allowed\nto succeed./", "obj_torielboss_454": "\\E2....../", "obj_torielboss_455": "Be good^1,\nwon't you?/", "obj_torielboss_456": "\\E3My child. %%", "obj_torielboss_460": "Y... you...\nreally hate me\nthat much?/", "obj_torielboss_461": "Now I see who I\nwas protecting by\nkeeping you here./", "obj_torielboss_462": "Not you.../", "obj_torielboss_463": "\\E5But them!/", "obj_torielboss_464": "\\E3Ha... ha... %%", "obj_torielboss_469": "\\E4You.../", "obj_torielboss_470": "... at my most\nvulnerable\nmoment.../", "obj_torielboss_471": "To think I was\nworried you\nwouldn't fit\nin out there.../", "obj_torielboss_472": "\\E5Eheheheh!!!\nYou really are\nno different than\nthem!/", "obj_torielboss_473": "\\E3Ha... ha... %%", "obj_torielboss_803": "* Toriel prepares a magical\n attack.", "obj_torielboss_804": "* Toriel looks through you.", "obj_torielboss_805": "* Toriel is acting aloof.", "obj_torielboss_806": "* Toriel takes a deep breath.", "obj_torielboss_809": "* ...", "obj_torielboss_834": "* TORIEL - ATK 80 DEF 80\n* Knows best for you./^", "obj_torielboss_843": "* You couldn't think of\n any conversation\n topics./^", "obj_torielboss_847": "* You tried to think\n of something to say\n again^1, but.../^", "obj_torielboss_848": "* Ironically^1, talking does not\n seem to be the solution\n to this situation./^", "obj_torielboss_850": "* You thought about telling\n Toriel that you saw\n her die./", "obj_torielboss_851": "* But...\n* That's creepy./", "obj_torielboss_852": "* Can you show mercy without\n fighting or running\n away...?/^", "obj_torielboss_854": "* Can you show mercy\n without running away...?/^", "obj_torielboss_855": "* Not worth talking to./^", "obj_torielcall1_90": "* Ring..\\E0.\\TT /", "obj_torielcall1_91": "\\F1 %", "obj_torielcall1_92": "* Hello?\n* This is TORIEL./", "obj_torielcall1_93": "\\E1* You have not left\n the room^1, have you?/", "obj_torielcall1_94": "* There are a few puzzles\n ahead that I have\n yet to explain./", "obj_torielcall1_95": "* It would be dangerous\n to try to solve them\n yourself./", "obj_torielcall1_96": "* Be good^1, alright?/", "obj_torielcall1_97": "\\TS \\F0 \\T0 %", "obj_torielcall1_98": "* Click.../%%", "obj_torielcall1_102": "* Ring..\\E1.\\TT /", "obj_torielcall1_103": "\\F1 %", "obj_torielcall1_104": "* Hello^1? Hello^1?\n* This is TORIEL./", "obj_torielcall1_105": "* My apologies^1.\n* A strange dog\n kidnapped my phone./", "obj_torielcall1_106": "* So if you called^1, I\n could not have helped\n you./", "obj_torielcall1_107": "\\E0* However^1, I have\n recovered it./", "obj_torielcall1_108": "* And you are still in\n that room^1, are you not?/", "obj_torielcall1_109": "* What a good child you\n are./", "obj_torielcall1_110": "\\E1* There are a few puzzles\n ahead that I have\n yet to explain./", "obj_torielcall1_111": "* It would be dangerous\n to try to solve them\n yourself./", "obj_torielcall1_112": "\\E1* Be good^1, alright?/", "obj_torielcall1_113": "\\TS \\F0 \\T0 %", "obj_torielcall1_114": "* Click.../%%", "obj_torielcall3_88": "* Ring..\\E0.\\TT /", "obj_torielcall3_89": "\\F1 %", "obj_torielcall3_90": "* Hello?\n* This is TORIEL./", "obj_torielcall3_91": "\\E1* You do not DISLIKE\n butterscotch^1, do you?/", "obj_torielcall3_92": "\\E1* You do not DISLIKE\n cinnamon^1, do you?/", "obj_torielcall3_93": "* I know what your\n preference is^1, but.../", "obj_torielcall3_94": "* Would you turn up your\n nose if you found\n it on your plate?/", "obj_torielcall3_95": "* Right^1, right^1, I\n understand./", "obj_torielcall3_96": "\\E0* Thank you for being\n patient^1, by the way./", "obj_torielcall3_97": "\\TS \\F0 \\T0 %", "obj_torielcall3_98": "* Click.../%%", "obj_torielcall4_88": "* Ring..\\E0.\\TT /", "obj_torielcall4_89": "\\F1 %", "obj_torielcall4_90": "* Hello?/", "obj_torielcall4_91": "\\E1* You do not have\n any allergies^1, do\n you?/", "obj_torielcall4_92": "* Huh^1?\n* Why am I asking?/", "obj_torielcall4_93": "\\E0* No reason..^1.\n* No reason at all./", "obj_torielcall4_94": "\\TS \\F0 \\T0 %", "obj_torielcall4_95": "* Click.../%%", "obj_torielcall5_90": "* Ring..\\E0.\\TT /", "obj_torielcall5_91": "\\F1 %", "obj_torielcall5_92": "* Hello?/", "obj_torielcall5_93": "\\E1* I just realized that it\n has been a while since\n I have cleaned up./", "obj_torielcall5_94": "\\E0* I was not expecting to\n have company so soon./", "obj_torielcall5_95": "* There are probably a lot\n of things lying about\n here and there./", "obj_torielcall5_96": "* You can pick them up^1,\n but do not carry more\n than you need./", "obj_torielcall5_97": "* Someday you might see\n something you really\n like./", "obj_torielcall5_98": "* You will want to leave\n room in your pockets\n for that./", "obj_torielcall5_99": "\\TS \\F0 \\T0 %", "obj_torielcall5_100": "* Click.../%%", "obj_torielcall5_104": "* Ring..\\E0.\\TT /", "obj_torielcall5_105": "\\F1 %", "obj_torielcall5_106": "* Hello?/", "obj_torielcall5_107": "\\E1* I have a question./", "obj_torielcall5_108": "* You like things other\n than butterscotch or\n cinnamon^1, too.../", "obj_torielcall5_109": "* Do you not?/", "obj_torielcall5_110": "\\E0* ..^1. oh^1, what am I\n asking./", "obj_torielcall5_111": "* I will keep looking./%%", "obj_torielcall5_112": "\\TS \\F0 \\T0 %", "obj_torielcall5_113": "* Click.../%%", "obj_torieltrigger10_77": "* Every human that falls\n down here meets\n the same fate./", "obj_torieltrigger10_78": "* I have seen it\n again and again./", "obj_torieltrigger10_79": "* They come./", "obj_torieltrigger10_80": "* They leave./", "obj_torieltrigger10_81": "* They die./", "obj_torieltrigger10_82": "* You naive child..^1.\n* If you leave the\n RUINS.../", "obj_torieltrigger10_83": "\\W* They..^1.\n* \\RASGORE\\W..^1.\n* Will kill you./", "obj_torieltrigger10_84": "* I am only protecting\n you^1, do you understand?/", "obj_torieltrigger10_85": "* ... go to your room./%%", "obj_torieltrigger11_79": "* Do not try to stop me./", "obj_torieltrigger11_80": "* This is your final\n warning./%%", "obj_torieltrigger12_86": "\\E0* Goodbye^1, my child./%%", "obj_torieltrigger12_149": "\\E2* That is right./", "obj_torieltrigger12_150": "* Go upstairs./%%", "obj_torieltrigger12_183": "\\E2* If you truly wish to\n leave the RUINS.../", "obj_torieltrigger12_184": "* I will not stop you./", "obj_torieltrigger12_185": "\\E2* However^1, when you\n leave.../", "obj_torieltrigger12_186": "\\E1* Please do not come\n back./", "obj_torieltrigger12_187": "\\E2* I hope you understand./%%", "obj_torieltrigger12_325": "* You want to leave\n so badly?/", "obj_torieltrigger12_326": "\\E6* Hmph./", "obj_torieltrigger12_327": "* You are just like\n the others./", "obj_torieltrigger12_328": "\\E7* There is only one\n solution to this./", "obj_torieltrigger12_329": "* Prove yourself.../", "obj_torieltrigger12_330": "* Prove to me you\n are strong enough\n to survive./%%", "obj_torieltrigger12_336": "* Prove to me you\n are strong enough\n to survive!/", "obj_torieltrigger12_337": "\\E6* ... wait./", "obj_torieltrigger12_338": "* ... why are you looking\n at me like that?/", "obj_torieltrigger12_339": "* Like you have seen\n a ghost./", "obj_torieltrigger12_340": "\\E7* Do you know something\n that I do not?/", "obj_torieltrigger12_341": "* No...\n* That is impossible./%%", "obj_torieltrigger12_346": "* Prove to me that you\n are.../", "obj_torieltrigger12_347": "\\E1* Hey^1, let me finish%%", "obj_torieltrigger12_353": "* Already?/", "obj_torieltrigger12_354": "* What will it take\n for you to learn\n your lesson?/%%", "obj_torieltrigger5_185": "* How did you get\n here^1, my child^1?\n* Are you hurt?/", "obj_torieltrigger5_186": "* Not a scratch..^1.\n*\\E0 Impressive^1!\n*\\E1 But still.../", "obj_torieltrigger5_187": "* There^1, there^1, I will\n heal you./", "obj_torieltrigger5_189": "* Who did this to you^2?\\E5 \n* You will get an apology./", "obj_torieltrigger5_190": "\\E1* I should not have\n left you alone\n for so long./", "obj_torieltrigger5_191": "* It was irresponsible\n to try to surprise\n you like this./", "obj_torieltrigger5_192": "\\E8* Err.../", "obj_torieltrigger5_193": "\\E0* Well^1, I suppose I\n cannot hide it\n any longer./", "obj_torieltrigger5_194": "* Come^1, small one!/%%", "obj_torieltrigger5_260": "* Oh dear^1, that took\n longer than I\n thought it would./%%", "obj_torieltrigger6_39": "* Do you smell that^1?/", "obj_torieltrigger6_40": "* Surprise!/", "obj_torieltrigger6_41": "* It is a butterscotch-\n cinnamon pie./", "obj_torieltrigger6_42": "* I thought we might\n celebrate your\n arrival./", "obj_torieltrigger6_43": "* I want you to have\n a nice time living\n here./", "obj_torieltrigger6_44": "* So I will hold off\n on snail pie for\n tonight./", "obj_torieltrigger6_45": "* Here^1, I have another\n surprise for you./%%", "obj_torieltrigger6_49": "* Do you smell that^1?/", "obj_torieltrigger6_50": "\\E1* Er^1, I assume that\n expression means you\n do./", "obj_torieltrigger6_51": "\\E0* S..^1. surprise!/", "obj_torieltrigger6_52": "* I have baked a snail\n pie./", "obj_torieltrigger6_53": "* I thought we might\n celebrate your\n arrival./", "obj_torieltrigger6_54": "* I want you to have\n a nice time living\n here./", "obj_torieltrigger6_55": "\\E1* So I.../", "obj_torieltrigger6_56": "\\E0* Here^1, I have another\n surprise for you./%%", "obj_torieltrigger7_41": "* This is it.../%%", "obj_torieltrigger7_77": "* Is something burning...?\n* Um^1, make yourself\n at home!/%%", "obj_torieltrigger7_243": "* A room of your own.\n* I hope you like it!/%%", "obj_torieltrigger8_77": "* I think you should\n play upstairs\n instead./%%", "obj_torieltrigger8_78": "* It is dangerous\n to play here./%%", "obj_torieltrigger8_79": "* It is drafty here.\n* You will catch\n a cold./%%", "obj_torieltrigger8_80": "* It is dusty here.\n* You will catch\n a cough./%%", "obj_torieltrigger8_81": "* There is nothing\n to see here./%%", "obj_torieltrigger8_82": "* Do you want to\n read a book?/%%", "obj_torieltrigger8_83": "\\E7* I do not like\n the game you\n are playing./%%", "obj_torieltrigger8_84": "\\E0* Why not go for\n a walk in the\n yard?/%%", "obj_torieltrigger8_85": "* Really now./%%", "obj_torieltrigger8_86": "\\E4* .../%%", "obj_torieltrigger8_90": "* Hey^1, do not go down\n here./", "obj_torieltrigger8_91": "* I have something\n to show you\n upstairs./%%", "obj_torieltrigger9_77": "* You wish to know how\n to return \"home,\"\n do you not?/", "obj_torieltrigger9_78": "* Ahead of us lies the\n end of the RUINS./", "obj_torieltrigger9_79": "* A one-way exit to the\n rest of the underground./", "obj_torieltrigger9_80": "* I am going to destroy\n it./", "obj_torieltrigger9_81": "* No one will ever\n be able to leave\n again./", "obj_torieltrigger9_82": "* Now be a good child\n and go upstairs./%%", "obj_torinteractable7_82": "* Do not worry about\n me./", "obj_torinteractable7_83": "* Someone has to take\n care of these flowers./%%", "obj_torinteractable7_93": "* Don't worry about\n me./", "obj_torinteractable7_94": "* Someone has to take\n care of these flowers./%%", "obj_torinteractable7_99": "* Frisk^1, please leave\n me alone./", "obj_torinteractable7_100": "\\E3* I can't come back^1.\n* I just can't^1, OK?/%%", "obj_torinteractable7_106": "\\E7* I don't want to break\n their hearts all over\n again./", "obj_torinteractable7_107": "* It's better if they\n never see me./%%", "obj_torinteractable7_113": "\\E7* ... why are you still\n here?/", "obj_torinteractable7_114": "* Are you trying to keep\n me company?/", "obj_torinteractable7_115": "\\E0* Frisk.../", "obj_torinteractable7_116": "* .../", "obj_torinteractable7_117": "\\E7* Hey./", "obj_torinteractable7_118": "\\E0* Let me ask you a\n question./", "obj_torinteractable7_119": "* Frisk..^1.\n* Why did you come\n here?/", "obj_torinteractable7_120": "* Everyone knows the\n legend^1, right...?/", "obj_torinteractable7_121": "* \"Travellers who climb\n Mt. Ebott are said\n to disappear.\"/", "obj_torinteractable7_122": "\\E7* .../", "obj_torinteractable7_123": "* Frisk./", "obj_torinteractable7_124": "*\\E0 Why would you ever\n climb a mountain\n like that?/", "obj_torinteractable7_125": "\\E7* Was it foolishness?/", "obj_torinteractable7_126": "\\E0* Was it fate?/", "obj_torinteractable7_127": "\\E1* Or was it..^1.\n* Because you...?/", "obj_torinteractable7_128": "\\E7* Well./", "obj_torinteractable7_129": "\\E0* Only you know the\n answer^1, don't you...?/%%", "obj_torinteractable7_135": "\\E2* I know why \\[C]\n climbed the mountain./", "obj_torinteractable7_136": "\\E7* It wasn't for a\n very happy reason./", "obj_torinteractable7_137": "\\E2* Frisk^1.\n* I'll be honest with\n you./", "obj_torinteractable7_138": "\\E7* \\[C] hated humanity./", "obj_torinteractable7_139": "\\E2* Why they did^1, they\n never talked about\n it./", "obj_torinteractable7_140": "\\E1* But they felt very\n strongly about\n that./%%", "obj_torinteractable7_146": "\\E2* Frisk..^1.\n* You really ARE different\n from \\[C]./", "obj_torinteractable7_147": "\\E0* In fact^1, though you\n have similar^1, uh^1,\n fashion choices.../", "obj_torinteractable7_148": "* I don't know why I\n ever acted like you\n were the same person./", "obj_torinteractable7_149": "\\E7* Maybe..^1.\n* The truth is.../", "obj_torinteractable7_150": "\\E1* \\[C] wasn't really\n the greatest person./", "obj_torinteractable7_151": "\\E7* While^1, Frisk.../", "obj_torinteractable7_152": "\\E0* You're the type of\n friend I wish I\n always had./", "obj_torinteractable7_153": "\\E7* So maybe I was kind\n of projecting a\n little bit./", "obj_torinteractable7_154": "\\E0* Let's be honest^1.\n* I did some weird\n stuff as a flower./%%", "obj_torinteractable7_160": "\\E2* There's one last\n thing I feel like\n I should tell you./", "obj_torinteractable7_161": "* Frisk^1, when \\[C]\n and I combined our\n SOULs together.../", "obj_torinteractable7_162": "* The control over our\n body was actually split\n between us./", "obj_torinteractable7_163": "* They were the one\n that picked up their\n own empty body./", "obj_torinteractable7_164": "* And then^1, when we\n got to the village.../", "obj_torinteractable7_165": "\\E2* They were the one\n that wanted to.../", "obj_torinteractable7_166": "\\E1* ... to use our full\n power./", "obj_torinteractable7_167": "\\E2* I was the one that\n resisted./", "obj_torinteractable7_168": "\\E7* And then^1, because of\n me^1, we.../", "obj_torinteractable7_169": "\\E1* Well^1, that's why I\n ended up a flower./", "obj_torinteractable7_170": "\\E2* Frisk.../", "obj_torinteractable7_171": "* This whole time^1, I've\n blamed myself for\n that decision./", "obj_torinteractable7_172": "* That's why I adopted\n that horrible view\n of the world./", "obj_torinteractable7_173": "* \"Kill or be killed.\"/", "obj_torinteractable7_174": "\\E7* But now..^1.\n* After meeting you.../", "obj_torinteractable7_175": "\\E0* Frisk^1, I don't regret\n that decision anymore./", "obj_torinteractable7_176": "\\E4* I did the right\n thing./", "obj_torinteractable7_177": "* If I killed those\n humans.../", "obj_torinteractable7_178": "* We would have had to\n wage war against all\n of humanity./", "obj_torinteractable7_179": "\\E0* And in the end^1,\n everyone went free^1,\n right?/", "obj_torinteractable7_180": "\\E7* I still feel kind\n of sad knowing how\n long it took.../", "obj_torinteractable7_181": "\\E0* ... so maybe it\n wasn't a perfect\n decision./", "obj_torinteractable7_182": "* But you can't regret\n hard choices your\n whole life^1, right?/", "obj_torinteractable7_183": "\\E7* Well^1, not that I\n have much of a life\n left./", "obj_torinteractable7_184": "\\E0* But that's besides\n the point./%%", "obj_torinteractable7_190": "* Frisk^1, thank you\n for listening to me./", "obj_torinteractable7_191": "* You should really go\n be with your friends\n now^1, OK?/", "obj_torinteractable7_192": "* Oh^1, and^1, please.../", "obj_torinteractable7_193": "\\E7* In the future^1, if you\n uh^1, see me.../", "obj_torinteractable7_194": "* Don't think of it as\n me^1, OK?/", "obj_torinteractable7_195": "\\E0* I just want you to\n remember me like this./", "obj_torinteractable7_196": "\\E0* Someone that was your\n friend for a little\n while./", "obj_torinteractable7_197": "\\E2* Oh^1, and Frisk.../", "obj_torinteractable7_198": "\\E0* Be careful in the\n outside world^1, OK?/", "obj_torinteractable7_199": "* Despite what everyone\n thinks^1, it's not as\n nice as it is here./", "obj_torinteractable7_200": "\\E7* There are a lot of\n Floweys out there./", "obj_torinteractable7_201": "\\E2* And not everything can\n be resolved by just\n being nice./", "obj_torinteractable7_202": "\\E0* Frisk.../", "obj_torinteractable7_203": "* Don't kill^1, and\n don't be killed^1,\n alright?/", "obj_torinteractable7_204": "* That's the best you\n can strive for./", "obj_torinteractable7_205": "* Well^1, see you./%%", "obj_torinteractable7_212": "\\E7* Frisk.../", "obj_torinteractable7_213": "\\E6* Don't you have\n anything better to\n do?/%%", "obj_torn_note_63": " error/%%", "obj_torn_note_67": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", "obj_torn_note_68": "* \"elevator..^1. lost power..^1.\"\n* \"enter the center door...\"/", "obj_torn_note_69": "* (That's all you could read.)/%%", "obj_torn_note_74": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", "obj_torn_note_75": "* \"drain..^1. dropped it...\"/", "obj_torn_note_76": "* (That's all you could read.)/%%", "obj_torn_note_81": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", "obj_torn_note_82": "* \"cold...\"/", "obj_torn_note_83": "* (That's all you could read.)/%%", "obj_torn_note_88": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", "obj_torn_note_89": "* \"curtain...\"/", "obj_torn_note_90": "* (That's all you could read.)/%%", "obj_torn_note_95": "* (There's a note on the\n ground...^1)\n* (You can't make it all out.)/", "obj_torn_note_96": "* \"under..^1. sheets...\"/", "obj_torn_note_97": "* (That's all you could read.)/%%", "obj_townnpc_bear1_70": "* This town doesn't have a\n mayor./", "obj_townnpc_bear1_71": "* But if there's ever a problem^1,\n a skeleton will tell a fish\n lady about it./", "obj_townnpc_bear1_72": "* Thaaaaaat's politics!/%%", "obj_townnpc_bear1_73": "* Politics./%%", "obj_townnpc_bear1_77": "* What if I ran for mayor...?/", "obj_townnpc_bear1_78": "* I don't think I would do\n a good job^1, and I hate\n responsibility.../", "obj_townnpc_bear1_79": "* But I love politics^1.\n* So I might be a perfect\n match./%%", "obj_townnpc_bear1_85": "* I heard Dr. Alphys told\n the king and queen the\n awful things she'd done./", "obj_townnpc_bear1_86": "* The king felt so bad\n that he didn't know^1.\n* He gave her a big hug./", "obj_townnpc_bear1_87": "* Then the queen fired her./", "obj_townnpc_bear1_88": "* Now we don't have a Royal\n Scientist anymore.../", "obj_townnpc_bear1_89": "* Thaaaaat's politics!/%%", "obj_townnpc_bear1_93": "* Too bad there are no\n politics on the surface./%%", "obj_townnpc_bear1_99": "* Hmmm^1, usually that skeleton\n goes to meet with Undyne\n about now./", "obj_townnpc_bear1_100": "* Where is he...^1?\n* I can feel our political\n system crumbling apart.../%%", "obj_townnpc_beartree_70": "* Awful teens tormented\n a local monster by decorating\n its tree-like horns./", "obj_townnpc_beartree_71": "* So we started giving that\n monster presents to make it\n feel better./", "obj_townnpc_beartree_72": "* Now it's a tradition to put\n presents underneath a decorated\n tree./%%", "obj_townnpc_beartree_74": "* Guess it was a good thing\n those teens tormented that\n monster...?/%%", "obj_townnpc_beartree_78": "* Hmm^1?\n* Adjusting the presents is\n my responsibility./", "obj_townnpc_beartree_79": "* Nah^1, to be honest^1, I\n just keep looking to see\n if I've gotten one.../%%", "obj_townnpc_beartree_84": "* It'll be nice to show humans\n our presents-under-the-tree\n tradition./", "obj_townnpc_beartree_85": "* They'll probably be weirded\n out by it./%%", "obj_townnpc_beartree_90": "* You know what's cute?/", "obj_townnpc_beartree_91": "* Those two married dogs\n always put presents under\n the tree for each other./", "obj_townnpc_beartree_92": "* It's always the same^1.\n* A single bone./", "obj_townnpc_beartree_93": "* But every time^1, they act\n like it's the first time\n they've gotten it./", "obj_townnpc_beartree_94": "* Then Papyrus comes to take\n his bones back./", "obj_townnpc_beartree_95": "* Anyway^1, where are those\n two...?/%%", "obj_townnpc_beartree_100": "* That's strange^1.\n* There was a present here\n for Papyrus.../", "obj_townnpc_beartree_101": "* Now it's gone^1.\n* Did someone steal it?/%%", "obj_townnpc_bunboy_70": "* That lady over there.../", "obj_townnpc_bunboy_71": "* Something about her disturbs\n me./%%", "obj_townnpc_bunboy_72": "* I think I've figured it out^1.\n* ... no^1, nevermind./%%", "obj_townnpc_bunboy_76": "* That lady over there's\n been going for a walk\n for a while now./", "obj_townnpc_bunboy_77": "* ... but she hasn't moved\n an inch from where she's\n standing./", "obj_townnpc_bunboy_78": "* W-well^1, I haven't either^1,\n but I don't want her to\n notice me over here.../%%", "obj_townnpc_bunboy_83": "* Uhhh.../", "obj_townnpc_bunboy_84": "* Is anyone else weirded out\n by those giant shambling\n amalgamates^1, or...?/%%", "obj_townnpc_bunboy_85": "* ....../%%", "obj_townnpc_bunboy_90": "* That lady over there\n seems happy today./", "obj_townnpc_bunboy_91": "* Don't know why^1, but it's\n sending shivers down my\n spine.../%%", "obj_townnpc_bunlady_70": "* Isn't my little Cinnamon\n just the cutest?/", "obj_townnpc_bunlady_71": "* Bun-buns are so adorable..^1.\n* Tee hee!/%%", "obj_townnpc_bunlady_73": "* Bun-bun-bun-bun-bun.../%%", "obj_townnpc_bunlady_77": "* Huh^1? Yes^1, I'm taking\n my bunny for a walk./", "obj_townnpc_bunlady_78": "* It's just a very slow one./%%", "obj_townnpc_bunlady_83": "* That kid over there told\n me that it's weird that\n I have a pet bunny./", "obj_townnpc_bunlady_84": "* First^1, there'd be nothing\n weird about it^1.\n* It's cute!/", "obj_townnpc_bunlady_85": "* Second..^1.\n* What?/", "obj_townnpc_bunlady_86": "* It's normal to walk your\n younger brother on a\n leash^1, right?/%%", "obj_townnpc_bunlady_91": "* Ah^1, it's so peaceful\n and quiet.../", "obj_townnpc_bunlady_92": "* Usually one of those dogs\n chases my little Cinnamon\n around./%%", "obj_townnpc_bunlady_97": "* Ah^1, it's so peaceful\n and quiet.../", "obj_townnpc_bunlady_98": "* Usually one of those\n skeletons chases my little\n Cinnamon around./%%", "obj_townnpc_hatescity_70": "* The capital's getting pretty\n crowded^1, so I've heard they're\n going to start moving here./", "obj_townnpc_hatescity_71": "* Hmmm..^1.\n* I don't want to see the\n erasure of our local culture./", "obj_townnpc_hatescity_72": "* But I definitely want to see\n some city slickers slip onto\n their butts!/%%", "obj_townnpc_hatescity_73": "* Yeah^1, bring 'em on!/%%", "obj_townnpc_hatescity_77": "* What will happen to\n Grillby's if everyone\n moves in...?/", "obj_townnpc_hatescity_78": "* We're gonna have to have\n chairs to the ceiling./%%", "obj_townnpc_hatescity_83": "* Hey^1! People won't have to\n move in from the city\n anymore!/", "obj_townnpc_hatescity_84": "* Seems like we won't have\n to lose our local culture./", "obj_townnpc_hatescity_85": "* ... except we're all moving\n out of here^1, huh./", "obj_townnpc_hatescity_86": "* Oh well^1. Guess it can't be\n all punk-peaches and punk-\n cream./%%", "obj_townnpc_hatescity_91": "* The capital's getting pretty\n crowded^1, so I've heard they're\n going to start moving here./", "obj_townnpc_hatescity_92": "* ... who knows^1.\n* Maybe we'll have room./%%", "obj_townnpc_icewolf_71": "* Ice Wolf no longer has to\n throw Ice./", "obj_townnpc_icewolf_72": "* Ice Wolf can take a break to\n buy some pants now./%%", "obj_townnpc_icewolf_74": "* Ice Wolf thinking of changing\n their name to Jimmy Hotpants./%%", "obj_townnpc_innlady_114": "* Error./%%", "obj_townnpc_innlady_199": "* Hiya^1!\n* You look like you\n had a great sleep./", "obj_townnpc_innlady_200": "* Which is incredible^1, because\n you were only up there for\n about two minutes.../", "obj_townnpc_innlady_203": "* Here's your money back^1.\n* You can pay me if you're\n going to stay overnight./%%", "obj_townnpc_innlady_207": "* Feel free to come back\n if you get tired./%%", "obj_townnpc_monsterkid1_80": "* Yo^1!\n* You're a kid too^1, right?/", "obj_townnpc_monsterkid1_81": "* I can tell 'cause you're\n wearing a striped shirt./%%", "obj_townnpc_monsterkid1_82": "* I wonder if that weird skeleton\n is an adult or a kid./%%", "obj_townnpc_monsterkid1_88": "* Yo..^1.\n* There you are!/", "obj_townnpc_monsterkid1_89": "* I've been kinda worried\n about you since you\n ran away./", "obj_townnpc_monsterkid1_90": "* ... but now I'm just kinda\n mad^1, ha ha./", "obj_townnpc_monsterkid1_91": "* If Undyne hadn't saved me^1,\n that woulda been bad.../%%", "obj_townnpc_monsterkid1_93": "* .../%%", "obj_townnpc_monsterkid1_97": "* Yo..^1.\n* Uh.../", "obj_townnpc_monsterkid1_98": "* Don't talk to me./%%", "obj_townnpc_monsterkid1_100": "* .../%%", "obj_townnpc_monsterkid1_104": "* Yo!!^1!\n* What's up!?/", "obj_townnpc_monsterkid1_105": "* I've been kinda^1, doing\n some thinking.../", "obj_townnpc_monsterkid1_106": "* Maybe Undyne...\n* Isn't actually as cool as\n we thought./", "obj_townnpc_monsterkid1_107": "* She's just kinda..^1. mean./", "obj_townnpc_monsterkid1_108": "* But YO!!^1!\n* I just found out about\n someone WAYYY cooler!!!/", "obj_townnpc_monsterkid1_109": "* Nyeh heh heh!!!/%%", "obj_townnpc_monsterkid1_111": "* Nyeh heh heh^1, dude./%%", "obj_townnpc_monsterkid1_117": "* Yo^1, everyone ran away and\n hid somewhere./", "obj_townnpc_monsterkid1_118": "* Man^1, adults can be so\n dumb sometimes^1, haha.../", "obj_townnpc_monsterkid1_119": "* Don't they know we've\n got Undyne to protect us!?/%%", "obj_townnpc_monsterkid1_122": "* Yo^1!\n* Are you sneaking out to\n see her^1, too?/", "obj_townnpc_monsterkid1_123": "* Awesome..^1.\n* She's the coolest^1, right!?/", "obj_townnpc_monsterkid1_124": "* I wanna be just like her\n when I grow up.../", "obj_townnpc_monsterkid1_125": "* Hey^1, don't tell my parents\n I'm here^1.\n* Ha ha./%%", "obj_townnpc_monsterkid1_127": "* OK^1, I'm ready when you\n are./%%", "obj_townnpc_monsterkid1_129": "* Yo^1!\n* Where were you going...?/", "obj_townnpc_monsterkid1_130": "* My parents didn't tell you\n to come here^1, did they?/%%", "obj_townnpc_monsterkid1_132": "* You know where you're\n going^1, right...?/", "obj_townnpc_monsterkid1_133": "* I was just gonna follow\n you..^1.\n* Ha ha./%%", "obj_townnpc_monsterkid1_141": "* Yo^1, this ledge is way\n too steep.../%%", "obj_townnpc_monsterkid1_147": "* Hmmm..../%%", "obj_townnpc_monsterkid1_161": "* Yo^1, you aren't going to\n be able to climb with\n an umbrella./%%", "obj_townnpc_reddemon_70": "* We all know the underground\n has problems^1, but we\n smile anyway./", "obj_townnpc_reddemon_71": "* Why?/", "obj_townnpc_reddemon_72": "* We can't do anything^1, so\n why be morose about it?/%%", "obj_townnpc_reddemon_73": "* Smile smile./%%", "obj_townnpc_reddemon_83": "* Maybe I'll try frowning\n for once./", "obj_townnpc_reddemon_84": "* ... no^1.\n* I just can't do it./%%", "obj_townnpc_reddemon_89": "* Oh^1?\n* We're free?/", "obj_townnpc_reddemon_90": "* Finally..^1.\n* I'll be able to stop\n smiling./%%", "obj_townnpc_reddemon_95": "* Just now^1, I felt my smile\n falter for a moment./", "obj_townnpc_reddemon_96": "* What's wrong?/%%", "obj_townnpc_slimedad_70": "* Ah^1, to be young again^1.\n* The world sure felt boundless./%%", "obj_townnpc_slimedad_74": "* You like to wander^1.\n* You must be young./%%", "obj_townnpc_slimedad_79": "* Seems like this is the\n beginning of a brand-new^1,\n boundless world.../", "obj_townnpc_slimedad_80": "* Wah-ha^1!\n* This adventurous spirit^1!\n* I'm like a kid again!/", "obj_townnpc_slimedad_81": "* And my children are like..^1.\n* Double-children./%%", "obj_townnpc_slimedad_86": "* I've sent the kids inside./", "obj_townnpc_slimedad_87": "* It feels unsafe here today./%%", "obj_townnpc_slimedaughter_80": "* You aren't gonna make me\n be the human again^1, are you?/%%", "obj_townnpc_slimedaughter_84": "* Can we PLEASE play something\n else...?/%%", "obj_townnpc_slimedaughter_89": "* Hmmm..^1.\n* When humans play Monsters\n and Humans.../", "obj_townnpc_slimedaughter_90": "* Do they just call it\n Humans and Humans?/%%", "obj_townnpc_slimeson_75": "* Let's play Monsters and Humans!/%%", "obj_townnpc_slimeson_79": "* Let's continue to play\n Monsters and Humans!/%%", "obj_townnpc_slimeson_84": "* Now we can play Monsters\n and Humans with REAL humans!/%%", "obj_townnpc_unfunny_70": "* Everyone is always laughing\n and cracking jokes^1, trying\n to forget our modern crises.../", "obj_townnpc_unfunny_71": "* Dreariness^1.\n* Crowding^1.\n* Lack of sunlight./", "obj_townnpc_unfunny_72": "* I would join them^1, but I'm\n just not very funny./%%", "obj_townnpc_unfunny_73": "* At least I'm not making puns./%%", "obj_townnpc_unfunny_77": "* Wait^1!\n* I've got a joke!/", "obj_townnpc_unfunny_78": "* Knock knock!/", "obj_townnpc_unfunny_79": "* ... Uh^1.\n* That's all I've thought of./%%", "obj_townnpc_unfunny_85": "* Looks like I don't have\n to worry about cracking\n jokes anymore./", "obj_townnpc_unfunny_86": "* .../", "obj_townnpc_unfunny_87": "* I was going to say a joke\n here^1, but I really don't\n have one./%%", "obj_townnpc_unfunny_92": "* It just feels like..^1.\n* Like everything is getting\n worse and worse./%%", "obj_townnpc_weirdfish_72": "* I \"put out a line\" for some\n girls today./", "obj_townnpc_weirdfish_73": "* Someone told me that there\n are plenty of fish in the\n sea.../", "obj_townnpc_weirdfish_74": "* Well^1, I'm taking that\n seriously./", "obj_townnpc_weirdfish_75": "* I'm literally going to make\n out with a fish./%%", "obj_townnpc_weirdfish_76": "* I guess I could ask out Undyne^1.\n* But I think she likes someone\n already./%%", "obj_townnpc_weirdfish_80": "* Did I catch anyone yet^1?\n* I can't bear to look.../%%", "obj_townnpc_weirdfish_85": "* Sans is the most regular\n regular of all./", "obj_townnpc_weirdfish_86": "* He hasn't been showing up\n as much recently though./%%", "obj_townnpc_weirdfish_91": "* Where the heck is Sans?/", "obj_townnpc_weirdfish_92": "* He told me he had some\n bait I could use./", "obj_townnpc_weirdfish_93": "* Though it was probably\n some kind of prank./", "obj_townnpc_weirdfish_94": "* But I wanted to know what\n the prank was!/%%", "obj_townnpc_weirdfish_99": "* In the end^1, I never caught\n any girls on my fishing\n line./", "obj_townnpc_weirdfish_100": "* So kid^1, take it from me.../", "obj_townnpc_weirdfish_101": "* Don't try to catch hot\n people with a fishing rod./", "obj_townnpc_weirdfish_102": "* (Somewhere^1, you hear a whinny\n of dismay.)/%%", "obj_treadmill_event_103": "HEY^1, SANS^1, HAVE\nYOU SEEN MY.../", "obj_treadmill_event_104": "\\E0OH, HELLO^1.\nYOU AREN'T SANS./", "obj_treadmill_event_105": "\\E3WAIT A SECOND./", "obj_treadmill_event_106": "\\E0WHY WERE YOU USING\nA TREADMILL IN\nTHE DARK?/", "obj_treadmill_event_107": "\\E3IS SANS PRANKING\nYOU ACROSS TIME\nAND SPACE?/", "obj_treadmill_event_108": "\\E1I HATE IT WHEN\nHE DOES THAT!/", "obj_treadmill_event_109": "\\E1HOW IMMATURE CAN\nYOU GET?/", "obj_treadmill_event_110": "\\E3ALSO^1, HAVE YOU\nSEEN MY ACTION\nFIGURES?/", "obj_treadmill_event_111": "\\E0WAIT^1!\nI KNOW WHERE TO\nLOOK!!!/", "obj_treadmill_event_112": "IN MY COLLECTION^1!\nNYEH HEH HEH!!!/", "obj_treadmill_event_113": "SOMETIMES^1, I'M A\nGENIUS^1.\nALL THE TIME./%%", "obj_triswitchevent_120": "* Ring.../", "obj_triswitchevent_121": "\\TS \\E3 \\F6 \\TA %", "obj_triswitchevent_122": "\\E6* OK^1!\n* Now press the third\n one!!!/%%", "obj_triswitchevent_123": "\\TS \\F0 \\E0 \\T0 %", "obj_triswitchevent_124": "* (Click...)/%%", "obj_triswitchevent_147": "\\E1* ............./", "obj_triswitchevent_148": "\\E2* ............./", "obj_triswitchevent_149": "\\E0* H-h-hey!/", "obj_triswitchevent_150": "\\E5* Looks like you!!!^1 \n* Only needed to press^1!\n* Two of them!!!/", "obj_triswitchevent_151": "\\TS \\F0 \\E0 \\T0 %", "obj_triswitchevent_152": "* (Click...)/%%", "obj_triswitchevent_213": "* Ring.../", "obj_triswitchevent_214": "\\TS \\E4 \\F6 \\TA %", "obj_triswitchevent_215": "\\E3* H-h-hey^1!\n* You did it!/", "obj_triswitchevent_216": "\\E4* I was worried I\n messed it up\n there.../", "obj_triswitchevent_217": "\\E0* But I guess we\n make a pretty good\n team!/%%", "obj_triswitchevent_218": "\\TS \\F0 \\E0 \\T0 %", "obj_triswitchevent_219": "* (Click...)/%%", "obj_truechara_94": "Greetings./", "obj_truechara_95": "I^2 am \\[C]./%%", "obj_truechara_111": "Thank you./", "obj_truechara_112": "Your power awakened\nme from death./", "obj_truechara_113": "My \"human soul.\"/", "obj_truechara_114": "My \"determination.\"/", "obj_truechara_115": "They were not mine^1,\nbut YOURS./", "obj_truechara_116": "At first^1, I\nwas so confused./", "obj_truechara_117": "Our plan had failed^1,\nhadn't it?/", "obj_truechara_118": "Why was I brought\nback to life?/", "obj_truechara_119": ".../", "obj_truechara_120": "You./", "obj_truechara_121": "With your guidance./", "obj_truechara_122": "I realized the purpose\nof my reincarnation./", "obj_truechara_123": "Power./", "obj_truechara_124": "Together^1, we eradicated\nthe enemy and became\nstrong./", "obj_truechara_125": "HP. ATK. DEF.\nGOLD. EXP. LV./", "obj_truechara_126": "Every time a number\nincreases^1, that\nfeeling.../", "obj_truechara_127": "That's me./", "obj_truechara_128": "\"\\[C].\"/", "obj_truechara_129": "Now./", "obj_truechara_130": "Now, we have reached\nthe absolute./", "obj_truechara_131": "There is nothing\nleft for us here./", "obj_truechara_132": "Let us erase this\npointless world^1, and\nmove on to the next./%%", "obj_truechara_136": "\"\\[C].\"/", "obj_truechara_137": "The demon that comes\nwhen people call\nits name./", "obj_truechara_138": "It doesn't matter when./", "obj_truechara_139": "It doesn't matter where./", "obj_truechara_140": "Time after time,\nI will appear./", "obj_truechara_141": "And, with your help./", "obj_truechara_142": "We will eradicate the\nenemy and become\nstrong./", "obj_truechara_143": "HP. ATK. DEF.\nGOLD. EXP. LV./", "obj_truechara_144": "Every time a number\nincreases^1, that\nfeeling.../", "obj_truechara_145": "That's me./", "obj_truechara_146": "\"\\[C].\"/", "obj_truechara_147": ".../", "obj_truechara_148": "But./", "obj_truechara_149": "You and I are not\nthe same^1, are we?/", "obj_truechara_150": "This SOUL resonates\nwith a strange\nfeeling./", "obj_truechara_151": "There is a reason\nyou continue to\nrecreate this world./", "obj_truechara_152": "There is a reason\nyou continue to\ndestroy it./", "obj_truechara_153": "You./", "obj_truechara_154": "You are wracked with\na perverted\nsentimentality./", "obj_truechara_155": "Hmm./", "obj_truechara_156": "I cannot understand\nthese feelings\nany more./", "obj_truechara_157": "Despite this./", "obj_truechara_158": "I feel obligated to\nsuggest./", "obj_truechara_159": "Should you choose to\ncreate this world\nonce more./", "obj_truechara_160": "Another path would\nbe better suited./", "obj_truechara_161": "Now, partner./", "obj_truechara_162": "Let us send this\nworld back into the\nabyss./%%", "obj_truechara_186": "Right^1. You are a\ngreat partner./", "obj_truechara_187": "We'll be together\nforever^1, won't we?/%%", "obj_truechara_209": "No...?/", "obj_truechara_210": "Hmm.../", "obj_truechara_211": "How curious./", "obj_truechara_212": "You must have\nmisunderstood./", "obj_truechara_213": "SINCE WHEN WERE YOU\nTHE ONE IN CONTROL?/%%", "obj_truechara_217": "No...?/", "obj_truechara_218": "Hmm...\nThis feeling you have./", "obj_truechara_219": "This is what I\nspoke of./", "obj_truechara_220": "Unfortunately,\nregarding this.../", "obj_truechara_221": "YOU MADE YOUR CHOICE\nLONG AGO./%%", "obj_tsunderplane_235": "It's not\nlike I\nLIKE\nyou.", "obj_tsunderplane_236": "Id...\nIdiot!", "obj_tsunderplane_237": "Hmph!\nDon't\nget in\nmy way.", "obj_tsunderplane_238": ">_<...\nHuman\n...", "obj_tsunderplane_242": "...\nH-human\n...\n...?", "obj_tsunderplane_243": "Id...\nIdiot!", "obj_tsunderplane_250": "Eeeeh?\nH-human\n...?", "obj_tsunderplane_251": "Human,\nI...", "obj_tsunderplane_256": "Huh!?\nY-you\nsicko!", "obj_tsunderplane_257": "Ah...\nIs that\ntrue...?", "obj_tsunderplane_262": "No way!\nWhy\nwould I\nlike YOU", "obj_tsunderplane_263": "Human,\nI...", "obj_tsunderplane_266": "%%%", "obj_tsunderplane_465": "* Tsunderplane looks over^1,\n then turns up its nose.", "obj_tsunderplane_466": "* Tsunderplane shakes its\n nose dimissively at you.", "obj_tsunderplane_467": "* Tsunderplane \"accidentally\"\n bumps you with its wing.", "obj_tsunderplane_468": "* Tsunderplane gives you a\n condescending barrel roll.", "obj_tsunderplane_469": "* Smells like an airport\n perfume counter.", "obj_tsunderplane_470": "* Tsunderplane is looking away\n shyly.", "obj_tsunderplane_471": "* Tsunderplane's body is smoking.", "obj_tsunderplane_490": "* TSUNDERPLANE - ATK 25 DEF 26\n* Seems mean^1, but does\n it secretly like you?/^", "obj_tsunderplane_499": "* You tell Tsunderplane it has\n an impressive wingspan./^", "obj_tsunderplane_501": "* You tell Tsunderplane it has\n an impressive wingspan./^", "obj_tsunderplane_502": "* You tell Tsunderplane it has\n nice turbines./^", "obj_tsunderplane_503": "* You tell Tsunderplane it has\n a powerful rudder./^", "obj_tsunderplane_504": "* You tell Tsunderplane that\n you like its taste in\n movies and books./^", "obj_tsunderplane_505": "* You tell Tsunderplane that\n it has cute winglets./^", "obj_tsunderplane_515": "* You get close to Tsunderplane^1.\n* But not too close./^", "obj_tsunderplanenpc_75": "* Hey^1!\n* Watch where you stand^1,\n jerk!/", "obj_tsunderplanenpc_76": "* Th-though^1, I guess if\n there's nowhere else^1, you\n can stand closer.../%%", "obj_tsunderplanenpc_79": "* Standing so spicey./%%", "obj_tsunderplanenpc_83": "* A-ah..^1. H-human..^1.\n* You're leaving?/", "obj_tsunderplanenpc_84": "* I have..^1.\n* Something to say to you./", "obj_tsunderplanenpc_85": "* Admittedly^1, I may have had\n limerent feelings for you\n before./", "obj_tsunderplanenpc_86": "* However^1, upon examining my\n own actions^1, I now\n realize.../", "obj_tsunderplanenpc_87": "* I did not love YOU./", "obj_tsunderplanenpc_88": "* I was merely infatuated\n with the CONCEPT of love./", "obj_tsunderplanenpc_89": "* The idea of romance^1, the\n concept of sharing affection\n with another.../", "obj_tsunderplanenpc_90": "* Through these desires^1, I\n built a false concept of\n you in my head./", "obj_tsunderplanenpc_91": "* Such a relationship would\n not have ended well./", "obj_tsunderplanenpc_92": "* In closing^1, I believe it\n is better that I chose to\n say nothing./", "obj_tsunderplanenpc_93": "* Y..^1. y-you i-idiot./%%", "obj_tsunderplanenpc_96": "* I'm not saying it again./%%", "obj_tsunderplanenpc_103": "* H-hey^1, why do you keep\n following me!!!\n* You jerk!!!/", "obj_tsunderplanenpc_104": "* Eeeeh^1?\n* You're walking in the\n opposite direction...?/", "obj_tsunderplanenpc_105": "* H-hey^1, you think you're too\n good for me^1, huh...?/%%", "obj_tsunderplanenpc_107": "* N-not spicey enough for you^1,\n h-huh.../%%", "obj_tsunderplanenpc_111": "* I..^1. I'm thinking of going\n to the surface.../", "obj_tsunderplanenpc_112": "* Eeeeeh^1?\n* You're going to go there\n too?/", "obj_tsunderplanenpc_113": "* Idiot..^1.\n* Quit following me!/%%", "obj_umbrellabox_62": "* NO!/%%", "obj_umbrellabox_135": "* (The cavern is too narrow\n for an umbrella.)/%%", "obj_undyne1_154": "\\TP %", "obj_undyne1_155": "\\M5H..^1. HI^1, UNDYNE!\nI'M HERE WITH MY\nDAILY REPORT.../", "obj_undyne1_156": "UHHH... REGARDING THAT\nHUMAN I CALLED YOU\nABOUT EARLIER.../", "obj_undyne1_157": "\\M0I THINK^1, UH...\nHOW DO I.../", "obj_undyne1_158": "\\M1.\\M6.. HUH^1?\nDID I FIGHT THEM?/", "obj_undyne1_159": "\\M4Y-YES^1!\nOF COURSE I DID!/", "obj_undyne1_160": "\\M4I FOUGHT THEM\nVALIANTLY!/", "obj_undyne1_161": "\\M5...WHAT^1?\\M1 \nDID I CAPTURE THEM...?/", "obj_undyne1_162": "\\M0W-W-WELL.../", "obj_undyne1_163": "\\M1NO./", "obj_undyne1_164": "\\M1I TRIED VERY HARD^1,\nUNDYNE^1, BUT IN THE\nEND.../", "obj_undyne1_165": "\\M0I FAILED./", "obj_undyne1_166": "\\M6... W-WHAT?/", "obj_undyne1_167": "\\M1YOU'RE GOING TO TAKE\nTHE HUMAN'S SOUL\nYOURSELF.../", "obj_undyne1_168": "\\M5BUT UNDYNE^1, YOU DON'T\nH-HAVE TO DESTROY\nTHEM^1! \\M0YOU SEE.../", "obj_undyne1_169": "\\M1YOU SEE.../%%", "obj_undyne1_170": "\\M6..^1.\n.../", "obj_undyne1_171": "... I UNDERSTAND./", "obj_undyne1_172": "I'LL HELP YOU IN\nANY WAY I CAN./", "obj_undyne1_173": "\\TS %", "obj_undyne1_174": "* Click.../%%", "obj_undyne1_217": "\\M0.../", "obj_undyne1_218": "\\M1... I UNDERSTAND./", "obj_undyne1_219": "I'LL HELP YOU IN\nANY WAY I CAN./%%", "obj_undyne1_537": "* Yo..^1. did you see the\n way she was staring at\n you...?/", "obj_undyne1_538": "* That.../", "obj_undyne1_539": "* ... was AWESOME!/", "obj_undyne1_540": "* I'm SOOOO jealous!/", "obj_undyne1_541": "* What'd you do to get her\n attention...^1?\n* Ha ha./", "obj_undyne1_542": "* C'mon^1!\n* Let's go watch her beat\n up some bad guys!/%%", "obj_undyne1_546": "* Yo..^1. did you see the\n way she was staring at\n you...?/", "obj_undyne1_547": "* That.../", "obj_undyne1_548": "* ... was AWESOME!/", "obj_undyne1_549": "* I'm SOOOO jealous!/", "obj_undyne1_550": "* She was just standing there\n waiting FOREVER^1, and\n then you just...!!!/", "obj_undyne1_551": "* C'mon^1!\n* Let's go watch her beat\n up some bad guys!/%%", "obj_undyne_echoflower_96": "* Behind you./%%", "obj_undyne_echoflower_102": "* You aren't gonna tell my\n parents about this^1, are you?/%%", "obj_undyne_echoflower_299": "* Undyne!!^1!\n* I'll help you fight!!!/%%", "obj_undyne_echoflower_348": "* YO!!!!/", "obj_undyne_echoflower_349": "* You did it!!^1!\n* Undyne is RIGHT in front\n of you!!!/", "obj_undyne_echoflower_350": "* You've got front row seats\n to her fight!!!/%%", "obj_undyne_echoflower_388": "* ... wait./", "obj_undyne_echoflower_389": "* Who's she fighting???/%%", "obj_undyne_echoflower_419": "* H^1-hey!/", "obj_undyne_echoflower_420": "* You aren't gonna tell my\n parents about this^1, are you?/%%", "obj_undyne_ex_781": "* The wind is howling...", "obj_undyne_ex_808": "* UNDYNE THE UNDYING 99ATK 99DEF\n* Heroine reformed by her own\n DETERMINATION to save Earth./^", "obj_undyne_ex_863": "Damn it.../", "obj_undyne_ex_864": "So even THAT\npower..^1.\nIt wasn't enough...?/", "obj_undyne_ex_865": ".../", "obj_undyne_ex_866": "\\E1Heh.../", "obj_undyne_ex_867": "Heheheh.../", "obj_undyne_ex_868": "\\E2If you..^1./", "obj_undyne_ex_869": "If you think I'm\ngonna give up hope^1,\nyou're wrong./", "obj_undyne_ex_870": "Cause I've..^1.\nGot my friends\nbehind me./", "obj_undyne_ex_871": "\\E3Alphys told me that\nshe would watch me\nfight you.../", "obj_undyne_ex_872": "\\E4And if anything went\nwrong^1, she would..^1.\nevacuate everyone./", "obj_undyne_ex_873": "\\E5By now she's called\nASGORE and told him\nto absorb the 6\nhuman SOULs./%%", "obj_undyne_ex_881": "And with that\npower.../%%", "obj_undyne_ex_893": "This world will\nlive on...!/%%", "obj_undyne_friendc_76": "* Hey^1, punk^1!\n* What's up!?/", "obj_undyne_friendc_77": "\\E1* A-ACHOO!/", "obj_undyne_friendc_78": "\\E2* Papyrus^1, how can you\n stand this cold?/", "obj_undyne_friendc_80": "I HAVE NO SKIN./", "obj_undyne_friendc_82": "* So why don't we\n stand in Grillby's\n instead?/", "obj_undyne_friendc_84": "BECAUSE I HATE\nGREASE./", "obj_undyne_friendc_86": "* But you don't have\n a stomach!!/", "obj_undyne_friendc_88": "NO^1, BUT I HAVE\nSTANDARDS!!!/%%", "obj_undyne_friendc_92": "* Papyrus.../", "obj_undyne_friendc_93": "\\E1* Why do you live\n in an icy wasteland?/", "obj_undyne_friendc_95": "THE RENT'S CHEAP./", "obj_undyne_friendc_97": "* Really^1?\n* Don't you live in\n a huge house?/", "obj_undyne_friendc_99": "YEAH^1, BUT MY\nBROTHER PAYS\nFOR IT./", "obj_undyne_friendc_101": "* Where's your brother\n get the money to\n pay for it...?/", "obj_undyne_friendc_103": "OH^1, THAT'S SIMPLE./", "obj_undyne_friendc_104": "\\E0IT'S A MYSTERY./%%", "obj_undyne_friendc_112": "* So^1? What are you\n waiting for?/", "obj_undyne_friendc_113": "* The sooner you get\n it over with^1, the\n better!/%%", "obj_undyne_friendc_121": "* Hey^1, you sure\n are carrying a\n lot of things./", "obj_undyne_friendc_122": "* If someone needed\n to give you a thing^1,\n they sure couldn't!/%%", "obj_undyne_friendc_127": "* What^1?\n* You LOST the letter!?/", "obj_undyne_friendc_128": "* What the HECK!^1?\n* How!^1? Why!?/", "obj_undyne_friendc_129": "\\E7* Ughhh..^1.\n* This is unbelievable./", "obj_undyne_friendc_130": "* I should be really\n disappointed in you./", "obj_undyne_friendc_131": "\\E9* But^1, uh^1, to tell\n you the truth^1, I'm\n kind of relieved!/", "obj_undyne_friendc_132": "\\E1* While you were gone^1,\n I actually wrote\n a WAY BETTER letter!/", "obj_undyne_friendc_133": "\\E6* And this time^1, you\n WON'T lose it!!!/", "obj_undyne_friendc_134": "\\E2* I guarantee it!!!/", "obj_undyne_friendc_135": "\\TS \\F0 \\T0 %", "obj_undyne_friendc_136": "* (You got the Undyne Letter\n EX.)/%%", "obj_undyne_friendc_149": "* Hey^1, I have something\n to give you.../", "obj_undyne_friendc_150": "\\E2* But you're carrying\n way too much!!!/%%", "obj_undyne_friendc_155": "* Um^1, so^1, I have a\n favor to ask you./", "obj_undyne_friendc_156": "\\E0* Uuuuh^1, I..^1.\n* I need you to deliver\n this letter./", "obj_undyne_friendc_157": "\\E9* To Dr. Alphys./", "obj_undyne_friendc_158": "\\E1* Huh!^1?\n* Why don't I do it\n myself...?/", "obj_undyne_friendc_159": "\\E8* ... um^1.\n* W-well.../", "obj_undyne_friendc_160": "\\E9* I-it's kind of\n personal^1, but we're\n friends..^1. so.../", "obj_undyne_friendc_161": "\\E8* I'll t-tell you.../", "obj_undyne_friendc_162": "\\E6* Hotland SUUUUCKS!!^1!\n* I don't wanna have\n to go over there!!!/", "obj_undyne_friendc_163": "\\E3* So here you go./", "obj_undyne_friendc_164": "\\TS \\F0 \\T0 %", "obj_undyne_friendc_165": "* (You got the Undyne's Letter.)/", "obj_undyne_friendc_167": "* Oh^1, and if you\n read it.../", "obj_undyne_friendc_168": "\\E2* I'll KILL you./", "obj_undyne_friendc_169": "\\E9* Thanks so much^1!\n* You're the best!!/%%", "obj_undyne_friendc_187": "* Hey^1, Alphys^1!\n* Alphys!/", "obj_undyne_friendc_188": "\\E1* Do you think we\n can watch something\n with fighting next?/", "obj_undyne_friendc_189": "\\E9* Oh^1, and then...\n* Something..^1.\n* With princesses!?/", "obj_undyne_friendc_190": "\\E2* Or FIGHTING\n princesses!?/", "obj_undyne_friendc_192": "\\E5* I-I'll see if I\n can manage to find\n any like that^1, Undyne./", "obj_undyne_friendc_194": "\\E6* Yayyyyy!/%%", "obj_undyne_friendc_199": "\\E0* Hey Frisk^1, why don't\n you go say hi to\n Napstablook?/", "obj_undyne_friendc_200": "\\E1* Oh^1, tell them I\n said hi^1, too!/%%", "obj_undyne_lettercall_113": "* Ring.../", "obj_undyne_lettercall_115": "\\E0* Hey...^1!\n* Uh^1, this is\n Undyne.../", "obj_undyne_lettercall_116": "\\E2* (Shut up^1, Papyrus^1!)\n* (This was YOUR idea!)/", "obj_undyne_lettercall_117": "\\E1* HUMAN^1!\n* You have to deliver\n something for me!/", "obj_undyne_lettercall_118": "\\E9* Uh^1, please?/", "obj_undyne_lettercall_119": "\\E0* I'm at Snowdin\n in front of\n Papyrus's./", "obj_undyne_lettercall_120": "\\E6* See ya^1, punk!/", "obj_undyne_lettercall_121": "\\TS \\F0 \\T0 %", "obj_undyne_lettercall_122": "* Click.../%%", "obj_undynebattle2_275": "...", "obj_undynebattle2_278": "Show me what\nyou've got!", "obj_undynebattle2_282": "Do your worst!", "obj_undynebattle2_286": "What's the\nmatter, scared?", "obj_undynebattle2_290": "\\E6What the hell\nis the holdup?", "obj_undynebattle2_293": "COME ON ALREADY!", "obj_undynebattle2_295": "IT'S GETTING\nHOT IN HERE!", "obj_undynebattle2_299": "%%%", "obj_undynebattle2_488": "* Undyne is letting you make\n the first attack.", "obj_undynebattle2_520": "* UNDYNE - ATK 41 DEF 21\n* This time^1, don't hold\n anything back!/^", "obj_undynebattle2_530": "* You pretend to swing at\n UNDYNE with all your might./%%", "obj_undynebattle2_578": "I've been\ndefeated..^1.\nMy house is in\nshambles.../", "obj_undynebattle2_579": "I even failed to\nbefriend you./", "obj_undynebattle2_580": "That's it./", "obj_undynebattle2_581": "\\E8I don't care if\nyou're my guest\nanymore./", "obj_undynebattle2_582": "\\E6One final rematch^1!\nAll out on both\nsides!!!/", "obj_undynebattle2_583": "IT'S THE ONLY WAY\nI CAN REGAIN MY\nLOST PRIDE!!!/", "obj_undynebattle2_584": "NOW COME ON^1!\nHIT ME WITH\nALL YOU'VE GOT!\nNGAHHHH!!!/%%", "obj_undynebattle2_599": "* Undyne is letting you make\n the first attack.", "obj_undynebattle2_645": "What./", "obj_undynebattle2_646": "\\E2That's the best\nyou can manage?/", "obj_undynebattle2_647": "\\E3Even attacking at\nfull force.../", "obj_undynebattle2_648": "You just can't\nmuster any intent\nto hurt me^1,\nhuh?/", "obj_undynebattle2_649": "\\E4.../", "obj_undynebattle2_650": "\\E7Heh^1, you know\nwhat?/%%", "obj_undynebattle2_670": "I don't actually\nwant to hurt you\neither./", "obj_undynebattle2_671": "At first^1, I hated\nyour stupid\nsaccharine\nschtick^1, but.../", "obj_undynebattle2_672": "\\E3The way you hit\nme right now^1,\nit.../", "obj_undynebattle2_673": "\\E4Reminded me of\nsomeone I used\nto train with./", "obj_undynebattle2_674": "\\E7Now I know you\naren't just some\nwimpy loser./", "obj_undynebattle2_678": "\\E9You're a wimpy\nloser with a\nbig heart!/", "obj_undynebattle2_679": "\\E4Just like him.../", "obj_undynebattle2_680": "\\E7.../", "obj_undynebattle2_681": "\\E3Listen^1, human./", "obj_undynebattle2_682": "\\E2It seems that you\nand ASGORE are\nfated to fight./", "obj_undynebattle2_683": "\\E3But knowing him.../", "obj_undynebattle2_684": "\\E4He probably\ndoesn't want to./", "obj_undynebattle2_685": "\\E2Talk to him./", "obj_undynebattle2_686": "\\E1I'm sure you can\npersuade him to\nlet you go home./", "obj_undynebattle2_687": "\\E3Eventually^1, some\nmean human will\nfall down here.../", "obj_undynebattle2_688": "\\E3And I'll take\nTHEIR soul instead./", "obj_undynebattle2_689": "\\E1That makes sense^1,\nright^1?\nFuhuhu./", "obj_undynebattle2_690": "\\E2Oh^1, and if you\nDO hurt ASGORE.../", "obj_undynebattle2_691": "\\E7I'll take the\nhuman souls..^1.\nCross the barrier.../", "obj_undynebattle2_692": "\\E6And beat the\nhell out of you!/", "obj_undynebattle2_693": "\\E9That's what friends\nare for^1, right?/", "obj_undynebattle2_694": "\\E9Fuhuhu!/", "obj_undynebattle2_695": "\\E9Now let's get the\nhell out of this\nflaming house!/%%", "obj_undyneboss_401": "Ngahhh!", "obj_undyneboss_402": "Bring\nit on!", "obj_undyneboss_403": "C'mon!", "obj_undyneboss_404": "Fuhuhu!", "obj_undyneboss_405": "Ngahh!!", "obj_undyneboss_406": "Urahhh!!", "obj_undyneboss_410": "\\E1 You're strong...\n But not strong\n enough!", "obj_undyneboss_411": "\\E4 You're a pain in\n the neck, huh?", "obj_undyneboss_412": "\\E5 DIE ALREADY, YOU\n LITTLE BRAT!", "obj_undyneboss_416": "%%%", "obj_undyneboss_427": " \\XAs long as you're\n \\GGREEN\\X you \\RCAN'T\n ESCAPE\\X!/", "obj_undyneboss_428": " \\XUnless you learn\n to \\Rface danger\n head-on\\X.../", "obj_undyneboss_429": " You won't last\n a SECOND against\n ME!/%%", "obj_undyneboss_437": " You^1?\n Sparing ME^1?\n Fuhuhuhu!/", "obj_undyneboss_438": " How insulting^1!\n I'd NEVER\n surrender to the\n likes of you!/%%", "obj_undyneboss_439": " Not bad^1!\n Then how about\n THIS!?/%%", "obj_undyneboss_442": "\\E0 I wanted this to\n be a fair fight./", "obj_undyneboss_443": "\\E1 I thought if I\n beat you like\n this.../", "obj_undyneboss_444": " It'd truly show\n how strong\n monsters can be./", "obj_undyneboss_445": "\\E4 BUT NOW???/", "obj_undyneboss_446": "\\E5 I DON'T CARE!/", "obj_undyneboss_447": " I'M NOT YOUR\n FREAKING\n KINDERGARTEN\n TEACHER!/", "obj_undyneboss_448": "\\E1 Unless your\n kindergarten\n teacher.../", "obj_undyneboss_449": "\\E5 DOES THIS!/%%", "obj_undyneboss_459": "\\E5 WHAT ARE YOU\n DOING?/", "obj_undyneboss_460": " JUST FACE\n UPWARDS!!!/", "obj_undyneboss_461": " IT'S NOT HARD!/", "obj_undyneboss_462": "\\E0 %%", "obj_undyneboss_470": "\\E4 Look./", "obj_undyneboss_471": "\\E4 I gave you a\n spear to block\n the bullets with./", "obj_undyneboss_472": "\\E4 Do I have to\n explain this\n any more\n clearly?/", "obj_undyneboss_473": "\\E0 %%", "obj_undyneboss_481": "\\E1 \\XWhen I said\n \\Rface towards\n danger\\X.../", "obj_undyneboss_482": "\\E4 I meant face\n towards the\n bullets!/", "obj_undyneboss_483": "\\E0 %%", "obj_undyneboss_496": " For years,\n we've dreamed\n of a happy\n ending...", "obj_undyneboss_501": " And now,\n sunlight is\n just within\n our reach!", "obj_undyneboss_506": " I won't let\n you snatch it\n away from\n us!", "obj_undyneboss_510": "\\E1 NGAHHH!\n Enough warming\n up!/%%", "obj_undyneboss_515": " Heh...\n You're tough!", "obj_undyneboss_519": " Mercy^1!\n Ha!/", "obj_undyneboss_520": " I still can't\n believe YOU\n want to spare\n ME!/%%", "obj_undyneboss_528": " But even if\n you could\n beat me...", "obj_undyneboss_530": " But even if\n I spared\n YOU...", "obj_undyneboss_538": "\\X No human has\n EVER made it\n past\n \\RASGORE\\X!", "obj_undyneboss_546": " Honestly^1,\n killing you\n now is an act\n of mercy...!", "obj_undyneboss_554": " ...", "obj_undyneboss_563": " Honestly, I'm\n doing you\n a favor...", "obj_undyneboss_570": "\\X No human has\n EVER made it\n past\n \\RASGORE\\X!", "obj_undyneboss_577": "\\E1 Killing you\n now is an act\n of mercy!", "obj_undyneboss_582": "\\E4 So STOP being\n so damn\n resilient!/%%", "obj_undyneboss_587": " What the\n hell are\n humans made\n out of!?", "obj_undyneboss_593": " Anyone else\n would be DEAD\n by now!", "obj_undyneboss_599": " Alphys told me\n humans were\n determined...", "obj_undyneboss_605": " I see now what\n she meant by\n that!", "obj_undyneboss_611": " But I'm\n determined,\n too!", "obj_undyneboss_616": " Determined to\n end this\n RIGHT NOW!", "obj_undyneboss_622": " ... RIGHT NOW!", "obj_undyneboss_628": " ... RIGHT...\n ...\n ... NOW!!", "obj_undyneboss_634": " Ha...\n Ha...", "obj_undyneboss_639": "\\E5 NGAHHH!!!\n DIE ALREADY, YOU\n LITTLE BRAT!/%%", "obj_undyneboss_656": " YOU'RE GETTING\n IN MY WAY!", "obj_undyneboss_658": " I WILL NEVER\n TAKE MERCY FROM\n THE LIKES OF YOU!", "obj_undyneboss_664": " I WILL NOT\n BE DEFEATED!", "obj_undyneboss_666": " YOU! WILL!\n NEVER! SPARE! ME!", "obj_undyneboss_672": "\\X YOU'LL NEVER \\RESCAPE\\X\n FROM ME!!!", "obj_undyneboss_682": " Come on^1, is that\n all you've got!?/%%", "obj_undyneboss_686": " ... pathetic./", "obj_undyneboss_687": " You're going to\n have to try\n harder than that!/%%", "obj_undyneboss_691": " S-see how strong\n we are when we\n believe in\n ourselves?/%%", "obj_undyneboss_695": " H... heh.../", "obj_undyneboss_696": " Had enough yet?/%%", "obj_undyneboss_700": "\\E7 .../", "obj_undyneboss_701": " ... I won't..^1.\n ... give up.../%%", "obj_undyneboss_705": "\\E7.../%%", "obj_undyneboss_1085": "* The wind is howling...", "obj_undyneboss_1086": "* Undyne flips her spear\n impatiently.", "obj_undyneboss_1087": "* Flower pollen drifts in\n front of you.", "obj_undyneboss_1088": "* Water rushes around you.", "obj_undyneboss_1089": "* The spears pause for a\n moment.", "obj_undyneboss_1094": "* Undyne points heroically\n towards the sky.", "obj_undyneboss_1095": "* Undyne flips her spear\n impatiently.", "obj_undyneboss_1096": "* Undyne suplexes a huge\n boulder^1, just because\n she can.", "obj_undyneboss_1097": "* Undyne bounces impatiently.", "obj_undyneboss_1098": "* Undyne flashes a menacing\n smile.", "obj_undyneboss_1099": "* Undyne draws her finger\n across her neck.", "obj_undyneboss_1100": "* Undyne holds her fist in\n front of her and shakes\n her head.", "obj_undyneboss_1101": "* Undyne towers threateningly.", "obj_undyneboss_1102": "* Undyne thinks of her friends\n and pounds the ground\n with her fists.", "obj_undyneboss_1103": "* Smells like sushi.", "obj_undyneboss_1107": "* Undyne's eye is twitching\n involuntarily.", "obj_undyneboss_1108": "* Undyne is smashing spears\n on the ground.", "obj_undyneboss_1109": "* Undyne's eyes dart around\n to see if this is\n a prank.", "obj_undyneboss_1110": "* Undyne is hyperventilating.", "obj_undyneboss_1111": "* Smells like angry fish.", "obj_undyneboss_1118": "* Undyne is smiling as if\n nothing is wrong.", "obj_undyneboss_1119": "* Undyne's body is wavering.", "obj_undyneboss_1120": "* Undyne's body is losing\n its shape.", "obj_undyneboss_1121": "* Undyne's body...", "obj_undyneboss_1122": "* ...", "obj_undyneboss_1145": "* UNDYNE - ATK 50 DEF 20\n* The heroine that NEVER gives\n up./^", "obj_undyneboss_1168": "* You tell UNDYNE her attacks\n are too easy^1.\n* She doesn't care./^", "obj_undyneboss_1174": "* You tell UNDYNE her attacks\n are too easy^1.\n* The bullets get faster./^", "obj_undyneboss_1176": "* You tell UNDYNE her attacks\n are too easy^1.\n* The bullets get unfair./^", "obj_undyneboss_1182": "* Didn't work./^", "obj_undyneboss_1195": "* Hamburger Helpers./^", "obj_undyneboss_1205": "* You told Undyne you didn't\n want to fight^1.\n* But nothing happened./^", "obj_undyneboss_1209": "* You told Undyne you just\n want to be friends.\n* She remembers someone.../", "obj_undyneboss_1210": "* Her attacks became a little\n less extreme./^", "obj_undyneboss_1215": "* Didn't work./^", "obj_undyneboss_1278": "En guarde!/%%", "obj_undyneboss_1281": "\\E1 You won't get\n away from me\n this time!/%%", "obj_undyneboss_1286": "\\E4 You've escaped\n from me for\n the LAST time!/%%", "obj_undyneboss_1292": "\\E5 STOP RUNNING\n AWAY!!!/%%", "obj_undyneboss_1298": "\\E5 COME BACK HERE^1,\n YOU LITTLE\n PUNK!!/%%", "obj_undyneboss_1310": "* Undyne attacks!", "obj_undyneboss_1336": "Ngahhh.../", "obj_undyneboss_1337": "You were stronger...\nThan I thought.../", "obj_undyneboss_1338": "So then..^1.\n... this is where..^1.\n... it ends.../", "obj_undyneboss_1339": ".../%%", "obj_undyneboss_1365": " No.../%%", "obj_undyneboss_1386": "NO!/", "obj_undyneboss_1387": "I won't die!/", "obj_undyneboss_1388": "Alphys..^1.\nAsgore..^1.\nPapyrus.../", "obj_undyneboss_1389": "Everyone is counting\non me to protect\nthem!/", "obj_undyneboss_1390": "NNNNGAH!/%%", "obj_undyneboss_1401": "Human!/", "obj_undyneboss_1402": "In the name of\neverybody's hopes\nand dreams.../", "obj_undyneboss_1403": "I WILL DEFEAT YOU!/%%", "obj_undyneboss_1410": "* Undyne looks determined.", "obj_undyneboss_1424": ".../", "obj_undyneboss_1425": "Ha..^1. ha.../", "obj_undyneboss_1426": "... Alphys.../", "obj_undyneboss_1427": "This is what I\n was afraid of.../", "obj_undyneboss_1428": "This is why I\n never told you.../", "obj_undyneboss_1429": ".../%%", "obj_undyneboss_1438": "No..^1.\nNo!/", "obj_undyneboss_1439": "Not yet!/", "obj_undyneboss_1440": "I won't die!/%%", "obj_undyneboss_1449": "NGAHHHHHHHH!!^2! %%", "obj_undyneboss_1460": " I WON'T DIE^3! %%", "obj_undyneboss_1470": " I WON'T DIE^3! %%", "obj_undyneboss_1480": " I WON'T DIE^3! %%", "obj_undyneboss_1490": " I^2 WON'T^2 %%", "obj_undynedate_afterward_114": "* Well^1, that was\n fun^1, huh?/", "obj_undynedate_afterward_115": "\\E6* We'll have to hang\n out again another\n time...!/", "obj_undynedate_afterward_116": "\\E9* But^1, uh^1, somewhere\n else I guess./", "obj_undynedate_afterward_117": "\\E0* In the meantime^1,\n I guess I'll go\n hang with Papyrus./", "obj_undynedate_afterward_118": "* So if you need\n me^1, drop by Snowdin^1,\n OK!?/", "obj_undynedate_afterward_119": "\\E1* OH^1!\n* And if you ever\n need help.../", "obj_undynedate_afterward_120": "\\E9* Just give Papyrus a\n ring^1, ok?/", "obj_undynedate_afterward_121": "\\E0* Since we're in the\n same spot^1, I'll be\n able to talk too!/", "obj_undynedate_afterward_122": "\\E6* Well^1, see ya\n later^1, punk!!/%%", "obj_undynedate_afterward_140": "* Well^1, that was\n fun^1, huh?/", "obj_undynedate_afterward_141": "\\E6* We'll have to hang\n out again another\n time...!/", "obj_undynedate_afterward_142": "\\E9* But^1, uh^1, somewhere\n else I guess./", "obj_undynedate_afterward_143": "\\E0* In the meantime^1,\n I guess I'll go\n hang with Papyrus./", "obj_undynedate_afterward_144": "* So if you need\n me^1, drop by Snowdin^1,\n OK!?/", "obj_undynedate_afterward_145": "\\E1* OH^1!\n* And if you ever\n need help.../", "obj_undynedate_afterward_146": "\\E9* Just give Papyrus a\n ring^1, ok?/", "obj_undynedate_afterward_147": "\\E0* Since we're in the\n same spot^1, I'll be\n able to talk too!/", "obj_undynedate_afterward_148": "\\E6* Well^1, see ya\n later^1, punk.../", "obj_undynedate_afterward_149": "\\E1* OH!!^1!\n* WAIT!!/", "obj_undynedate_afterward_150": "\\E0* This is sudden^1, but.../", "obj_undynedate_afterward_151": "\\E9* Can you deliver\n something for me?/", "obj_undynedate_afterward_152": "\\E0* Papyrus suggested\n that I ask you./", "obj_undynedate_afterward_153": "\\E3* But he told me when\n I still hated you^1,\n so.../", "obj_undynedate_afterward_154": "\\E1* Uh^1! Anyway!!^1!\n* Here^1! Just take it!/", "obj_undynedate_afterward_155": "\\TS \\F0 \\T0 %", "obj_undynedate_afterward_156": "* (You got the Undyne's\n Letter.)/", "obj_undynedate_afterward_158": "* Well^1, what are you\n waiting for!?/", "obj_undynedate_afterward_159": "\\E1* Go deliver it!!!/", "obj_undynedate_afterward_160": "* .../", "obj_undynedate_afterward_161": "\\E9* Uhhhh..^1.\n* Oh^1, yeah.../", "obj_undynedate_afterward_162": "* It's addressed to\n Dr. Alphys./", "obj_undynedate_afterward_163": "\\E6* OK^1, see you!!/%%", "obj_undynedate_afterward_169": "* Well^1, that was\n fun^1, huh?/", "obj_undynedate_afterward_170": "\\E6* We'll have to hang\n out again another\n time...!/", "obj_undynedate_afterward_171": "\\E9* But^1, uh^1, somewhere\n else I guess./", "obj_undynedate_afterward_172": "\\E0* In the meantime^1,\n I guess I'll go\n hang with Papyrus./", "obj_undynedate_afterward_173": "* So if you need\n me^1, drop by Snowdin^1,\n OK!?/", "obj_undynedate_afterward_174": "\\E1* OH^1!\n* And if you ever\n need help.../", "obj_undynedate_afterward_175": "\\E9* Just give Papyrus a\n ring^1, ok?/", "obj_undynedate_afterward_176": "\\E0* Since we're in the\n same spot^1, I'll be\n able to talk too!/", "obj_undynedate_afterward_177": "\\E6* Well^1, see ya\n later^1, punk.../", "obj_undynedate_afterward_178": "\\E1* OH!!^1!\n* WAIT!!/", "obj_undynedate_afterward_179": "\\E0* This is sudden^1, but.../", "obj_undynedate_afterward_180": "* Can you.../", "obj_undynedate_afterward_181": "\\E1* Hey^1, wait^1!\n* Your inventory's\n full./", "obj_undynedate_afterward_182": "\\E9* Uh^1, well^1, I'll be\n at Papyrus's./", "obj_undynedate_afterward_183": "\\E6* Come see me when\n you have less\n stuff!/%%", "obj_undynedate_inside_120": "HERE^1, UNDYNE./", "obj_undynedate_inside_121": "MY FRIEND BROUGHT\nA GIFT FOR YOU^1,\nON THEIR OWN!/%%", "obj_undynedate_inside_143": "* Uhhh..^1. thanks./%%", "obj_undynedate_inside_177": "* I'll^1, uh^1, put it\n with the others./%%", "obj_undynedate_inside_236": "* So are we ready\n to start?/%%", "obj_undynedate_inside_250": "WHOOPSY DOOPSY^1!\nI JUST REMEMBERED!/", "obj_undynedate_inside_251": "I HAVE TO GO\nTO THE BATHROOM!!/", "obj_undynedate_inside_252": "\\E0YOU TWO HAVE\nFUN!!!/%%", "obj_undynedate_inside_335": "DANG^1!\nWHAT A SHAME.../", "obj_undynedate_inside_336": "\\E2I THOUGHT UNDYNE\nCOULD BE FRIENDS\nWITH YOU./", "obj_undynedate_inside_337": "\\E3BUT I GUESS.../", "obj_undynedate_inside_338": "\\E3I OVERESTIMATED\nHER./", "obj_undynedate_inside_339": "\\E3SHE'S JUST NOT\nUP TO THE\nCHALLENGE./%%", "obj_undynedate_inside_351": "* CHALLENGE!^1?\n* What!?/", "obj_undynedate_inside_352": "\\E0* Papyrus^1!\n* Wait a second...!/%%", "obj_undynedate_inside_367": "* Darnit!/", "obj_undynedate_inside_368": "* He thinks I can't\n be friends with\n YOU!?/", "obj_undynedate_inside_369": "\\E6* Fuhuhu^1!\n* What a joke!/", "obj_undynedate_inside_370": "* I could make friends\n with a wimpy loser\n like you any day!/", "obj_undynedate_inside_371": "\\E2* I'll show him!/", "obj_undynedate_inside_372": "\\E3* Listen up^1, human./", "obj_undynedate_inside_373": "\\E2* We're not just\n going to be\n friends./", "obj_undynedate_inside_374": "\\E3* We're going to\n be.../", "obj_undynedate_inside_375": "\\M1* BESTIES./", "obj_undynedate_inside_376": "* I'll make you\n like me so much.../", "obj_undynedate_inside_377": "\\E1* You won't be able\n to think of anyone\n else!!!/", "obj_undynedate_inside_378": "\\E3* Fuhuhuhu^1!\n* It's the PERFECT\n REVENGE!!/", "obj_undynedate_inside_379": "* .../", "obj_undynedate_inside_380": "\\E9* Why don't you\n have a seat?/%%", "obj_undynedate_inside_415": "* Oh^1, leaving so soon?/", "obj_undynedate_inside_416": "\\E3* No^1.\n* No you're not./%%", "obj_undynedate_inside_471": "* Comfortable?/", "obj_undynedate_inside_472": "* I'll get you\n something to drink./%%", "obj_undynedate_inside_561": "* All set^1!\n* What would you like?/%%", "obj_undynedate_inside_604": "* HEY!!^1!\n* DON'T GET UP!!!/", "obj_undynedate_inside_605": "* YOU'RE THE GUEST!^1!\n* SIT DOWN AND ENJOY\n YOURSELF!!!/", "obj_undynedate_inside_606": "* .../%%", "obj_undynedate_inside_614": "\\E9* Um^1, why not just\n point to what you\n want?/", "obj_undynedate_inside_615": "* You can use the\n spear!/%%", "obj_undynedate_inside_643": "\\E4* Y'know^1, I was a\n pretty hotheaded\n kid./", "obj_undynedate_inside_644": "* Once^1, to prove I was\n the strongest^1, I tried\n to fight ASGORE./", "obj_undynedate_inside_645": "\\E1* Emphasis on TRIED./", "obj_undynedate_inside_646": "\\E0* I couldn't land\n a single blow\n on him!/", "obj_undynedate_inside_647": "\\E4* And worse^1, the whole\n time^1, he refused\n to fight back!/", "obj_undynedate_inside_648": "\\E7* I was so\n humiliated.../", "obj_undynedate_inside_649": "\\E0* Afterwards^1, he\n apologized and said\n something goofy.../", "obj_undynedate_inside_650": "* \"Excuse me^1, do you\n want to know how\n to beat me?\"/", "obj_undynedate_inside_651": "\\E0* I said yes^1, and\n from then on^1, he\n trained me./", "obj_undynedate_inside_652": "\\E4* One day^1, during\n practice^1, I finally\n knocked him down./", "obj_undynedate_inside_653": "\\E7* I felt..^1. bad./", "obj_undynedate_inside_654": "\\E9* But he was\n beaming.../", "obj_undynedate_inside_655": "\\E6* I had never seen\n someone more proud to\n get their butt kicked./", "obj_undynedate_inside_656": "\\E1* ... oh!/", "obj_undynedate_inside_657": "\\E9* I almost forgot\n about your tea!/", "obj_undynedate_inside_658": "* Just a moment!/%%", "obj_undynedate_inside_696": "* Wait a second./", "obj_undynedate_inside_697": "* Papyrus..^1.\n* His cooking lesson.../", "obj_undynedate_inside_698": "\\M2* HE WAS SUPPOSED\n TO HAVE THAT RIGHT\n NOW!!!/", "obj_undynedate_inside_699": "\\E3* And if HE's not\n here to have it.../", "obj_undynedate_inside_700": "\\E2* YOU'LL HAVE TO\n HAVE IT FOR HIM!!!/%%", "obj_undynedate_inside_833": "* That's right!!!/", "obj_undynedate_inside_834": "\\E1* NOTHING has brought\n Papyrus and I\n closer than cooking!/", "obj_undynedate_inside_835": "\\E3* Which means that if\n I give you his\n lesson.../", "obj_undynedate_inside_836": "\\E2* WE'LL BECOME CLOSER\n THAN YOU CAN\n EVER IMAGINE!!!/", "obj_undynedate_inside_837": "\\E6* Fuhuhu!!^1! Afraid!^1?\n* We're gonna be best\n friends!!!/%%", "obj_undynedate_inside_1000": "* Ready!^1?\n* It's spaghetti time!/", "obj_undynedate_inside_1001": "* Let's start with the\n sauce!!/%%", "obj_undynedate_inside_1128": "* Uhh^1, we'll just scrape\n this into a bowl\n later./", "obj_undynedate_inside_1129": "\\E1* But for NOW!/%%", "obj_undynedate_inside_1235": "* Alright^1!\n* Now it's time\n to stir the pasta!/", "obj_undynedate_inside_1236": "* As a general rule\n of thumb^1, the more\n you stir.../", "obj_undynedate_inside_1237": "\\E1* THE BETTER IT IS!/", "obj_undynedate_inside_1238": "\\E0* Ready^1?\n* Let's do it!/%%", "obj_undynedate_inside_1326": "\\M0* Fuhuhuhu^1!\n* That's the stuff!/", "obj_undynedate_inside_1328": "\\E0* Alright^1, now for\n the final step:/", "obj_undynedate_inside_1329": "\\E1* TURN UP THE HEAT!/", "obj_undynedate_inside_1330": "\\E0* Let the stovetop\n symbolize your\n passion!/", "obj_undynedate_inside_1331": "\\E1* Let your hopes and\n dreams turn into\n burning fire!/", "obj_undynedate_inside_1332": "\\E2* READY^1?\n* Don't hold anything\n back!!!/%%", "obj_undynedate_inside_1444": "* Ah./", "obj_undynedate_inside_1445": "* Man^1, no wonder\n Papyrus sucks at\n cooking./%%", "obj_undynedate_inside_1465": "* So what's next^1?\n* Scrapbooking^1?\n* Friendship bracelets?/", "obj_undynedate_inside_1466": "* .../%%", "obj_undynedate_inside_1475": "* ... oh^1, who am I\n kidding./", "obj_undynedate_inside_1476": "* I really screwed this\n up^1, didn't I?/", "obj_undynedate_inside_1477": "\\E4* I can't force you to\n like me^1, human./", "obj_undynedate_inside_1478": "\\E4* Some people just\n don't get along\n with each other./", "obj_undynedate_inside_1479": "\\E7* I understand if\n you feel that\n way about me./", "obj_undynedate_inside_1480": "\\E4* And if we can't\n be friends.../", "obj_undynedate_inside_1481": "\\E7* That's okay./", "obj_undynedate_inside_1482": "\\E7* Because..^1.\n* If we're not\n friends.../%%", "obj_undynedate_inside_1490": "\\E2*\\M2 IT MEANS I CAN\n DESTROY YOU WITHOUT\n REGRET!/%%", "obj_undynedate_inside_1641": "* It'll take a moment\n for the water to\n boil./%%", "obj_undynedate_inside_1671": "* Okay^1, it's all\n done!/%%", "obj_undynedate_inside_1771": "* Here we are./%%", "obj_undynedate_inside_1833": "* Careful^1, it's hot./%%", "obj_undynedate_inside_1850": "* It's not THAT hot!^1!\n* Just drink it already!/", "obj_undynedate_inside_1851": "\\TS \\F0 \\T0 %", "obj_undynedate_inside_1852": "* (You take a sip of the\n tea.^1)\n* (It's burning...)/", "obj_undynedate_inside_1853": "* (But other than that^1,\n it's pretty good.)/", "obj_undynedate_inside_1855": "* It's pretty good^1,\n right?/", "obj_undynedate_inside_1856": "\\E6* Nothing but the best\n for my ABSOLUTELY\n PRECIOUS FRIEND!!/%%", "obj_undynedate_inside_1873": "\\E9* Hey.../", "obj_undynedate_inside_1874": "\\E9* You know...\n* It's kind of strange\n you chose THAT tea./", "obj_undynedate_inside_1875": "\\E4* Golden flower tea.../", "obj_undynedate_inside_1876": "\\E0* That's ASGORE's\n favorite kind./", "obj_undynedate_inside_1877": "\\E4* Actually^1, now that\n I think about it.../", "obj_undynedate_inside_1878": "\\E9* You kind of remind\n me of him./", "obj_undynedate_inside_1879": "\\E6* You're both TOTAL\n weenies!!!/", "obj_undynedate_inside_1880": "\\E7* ... sort of./%%", "obj_undynedate_inside_1898": "\\E4* Y'know^1, I was a\n pretty hotheaded\n kid./", "obj_undynedate_inside_1899": "* Once^1, to prove I was\n the strongest^1, I tried\n to fight ASGORE./", "obj_undynedate_inside_1900": "\\E1* Emphasis on TRIED./", "obj_undynedate_inside_1901": "\\E0* I couldn't land\n a single blow\n on him!/", "obj_undynedate_inside_1902": "\\E4* And worse^1, the whole\n time^1, he refused\n to fight back!/", "obj_undynedate_inside_1903": "\\E7* I was so\n humiliated.../", "obj_undynedate_inside_1904": "\\E0* Afterwards^1, he\n apologized and said\n something goofy.../", "obj_undynedate_inside_1905": "* \"Excuse me^1, do you\n want to know how\n to beat me?\"/", "obj_undynedate_inside_1906": "\\E0* I said yes^1, and\n from then on^1, he\n trained me./", "obj_undynedate_inside_1907": "\\E4* One day^1, during\n practice^1, I finally\n knocked him down./", "obj_undynedate_inside_1908": "\\E7* I felt..^1. bad./", "obj_undynedate_inside_1909": "\\E9* But he was\n beaming.../", "obj_undynedate_inside_1910": "\\E6* I had never seen\n someone more proud to\n get their butt kicked./", "obj_undynedate_inside_1911": "\\E4* Anyway^1, long story\n short^1, he kept training\n me.../", "obj_undynedate_inside_1912": "\\E0* And now I'm the\n head of the Royal\n Guard!/", "obj_undynedate_inside_1913": "\\E6* So I'm the one\n who gets to train\n dorks to fight!/", "obj_undynedate_inside_1914": "\\E9* ... like^1, uh^1, Papyrus./%%", "obj_undynedate_inside_1935": "\\E4* But^1, um^1, to be\n honest.../", "obj_undynedate_inside_1936": "\\E9*... I don't know if.../", "obj_undynedate_inside_1937": "\\E7* I can ever let\n Papyrus into the\n Royal Guard./", "obj_undynedate_inside_1938": "\\E1* Don't tell him I\n said that!/", "obj_undynedate_inside_1939": "\\E4* He's just..^1.\n* Well.../", "obj_undynedate_inside_1940": "\\E9* I mean^1, it's not\n that he's weak./", "obj_undynedate_inside_1941": "\\E1* He's actually\n pretty freaking\n tough!/", "obj_undynedate_inside_1942": "\\E7* It's just that..^1.\n* He's.../", "obj_undynedate_inside_1943": "\\E1* He's too innocent\n and nice!!!/", "obj_undynedate_inside_1944": "\\E7* I mean^1, look^1, he\n was SUPPOSED to\n capture you.../", "obj_undynedate_inside_1945": "\\E5* And he ended up\n being FRIENDS with\n you instead!/", "obj_undynedate_inside_1946": "\\E1* I could NEVER send\n him into battle!/", "obj_undynedate_inside_1947": "\\E7* He'd get ripped\n into little smiling\n shreds./", "obj_undynedate_inside_1948": "\\E7* That's part of why.../", "obj_undynedate_inside_1949": "\\E9* I started teaching\n him how to cook^1,\n you know?/", "obj_undynedate_inside_1950": "\\E7* So^1, um^1, maybe he\n can do something\n else with his life./%%", "obj_undynedate_inside_1978": "\\E1* Oh^1, sorry^1, I was\n talking for so\n long.../", "obj_undynedate_inside_1979": "\\E9* You're out of tea^1,\n aren't you?/", "obj_undynedate_inside_1980": "\\E0* I'll get you some\n more./%%", "obj_undynedate_outside_155": "PSST./", "obj_undynedate_outside_156": "\\E0MAKE SURE TO\nGIVE HER THIS!/%%", "obj_undynedate_outside_173": "SHE LOVES THESE!/%%", "obj_undynedate_outside_241": "* Hi^1, Papyrus!/", "obj_undynedate_outside_243": "* Ready for your extra-\n private^1, one-on-one\n training?/", "obj_undynedate_outside_245": "YOU BET I AM!/", "obj_undynedate_outside_246": "AND I BROUGHT\nA FRIEND!/%%", "obj_undynedate_outside_276": "* Hi^1, I don't think\n we've.../", "obj_undynedate_outside_277": "\\E2* .../", "obj_undynedate_outside_278": "\\M9* .../", "obj_undynedate_outside_280": "\\M0.../", "obj_undynedate_outside_282": "\\E1* Why don't^1.\n* You two^1.\n* Come in?/%%", "obj_undynedate_outside_364": "* (You hear someone shouting\n a whisper at you from\n inside the house.)/", "obj_undynedate_outside_366": "NO^1!\nYOU CAN'T ESCAPE\nFRIENDSHIP!!/%%", "obj_undyneencounter2_329": "* Yo..^1. did you see that!?/", "obj_undyneencounter2_330": "* Undyne just.../", "obj_undyneencounter2_331": "* ... TOUCHED ME!/", "obj_undyneencounter2_332": "* I'm never washing my face\n ever again...!/", "obj_undyneencounter2_333": "* Man^1, are you unlucky./", "obj_undyneencounter2_334": "* If you were standing just\n a LITTLE bit to the left...!/", "obj_undyneencounter2_335": "* Yo^1, don't worry^1!\n* I'm sure we'll see her\n again!/%%", "obj_undyneencounter2_338": "* ... yo^1, did you notice^1?\n* She seemed really mad\n about something!/", "obj_undyneencounter2_339": "* She looked liked she was\n gonna blast me to pieces!/", "obj_undyneencounter2_340": "* But..^1. sigh..^1.\n* Then she decided to put\n me down.../", "obj_undyneencounter2_341": "* Yo^1!\n* There's always next time^1,\n right^1? Let's go!/%%", "obj_undyneencounter4_255": "It sounds like it\ncame from over\nhere.../", "obj_undyneencounter4_256": "Oh^1! You've fallen\ndown^1, haven't you.../", "obj_undyneencounter4_257": "Are you okay?/", "obj_undyneencounter4_258": "Here^1, get up.../", "obj_undyneencounter4_259": ".../", "obj_undyneencounter4_260": "\\[C]^1, huh?/", "obj_undyneencounter4_261": "That's a nice name./%%", "obj_undyneencounter4_275": " My name is %%", "obj_undynefall_99": "* (Someone has meticulously\n cleaned all the slime off of\n this snail.)/%%", "obj_undynetrash_69": "* (The trashcan is full\n of broken spears.)/%%", "obj_undynetrash_72": "* (The trashcan is empty.)/%%", "obj_undynetrash_76": "* (You found a trashcan.)/", "obj_undynetrash_77": "* (Inside the trashcan\n was a key^1, barely visible\n to the naked eye...)/", "obj_undynetrash_78": "* (You take it.)/%%", "obj_undynetrash_87": "* (A garbage can.^1)\n* (But it's pretty cute.)/%%", "obj_undynetrash_88": "* (It's too dark to see\n near the walls.)/%%", "obj_undynetrash_91": "* (There's a message crumpled\n up in the trash can.)/", "obj_undynetrash_92": "* (It's in a strange kind\n of handwriting.)/", "obj_undynetrash_93": "* (It says...)/", "obj_undynetrash_94": "* (I KNOW WHAT YOU DID.)/%%", "obj_undynetrigger_boss_157": "* Seven./", "obj_undynetrigger_boss_158": "\\W* Seven human souls^1, and\n \\RKing ASGORE\\W will become\n a god./", "obj_undynetrigger_boss_159": "* Six./", "obj_undynetrigger_boss_160": "* That's how many we have\n collected thus far./", "obj_undynetrigger_boss_161": "* Understand?/", "obj_undynetrigger_boss_162": "* Through your seventh and\n final soul^1, this world will\n be transformed./", "obj_undynetrigger_boss_163": "* First^1, however^1, as is customary\n for those who make it this\n far.../", "obj_undynetrigger_boss_164": "* I shall tell you the tragic\n tale of our people./", "obj_undynetrigger_boss_165": "* It all started^1, long ago.../%%", "obj_undynetrigger_boss_190": "* .../", "obj_undynetrigger_boss_191": "* No^1, you know what?/%%", "obj_undynetrigger_boss_199": "* SCREW IT^3! %%", "obj_undynetrigger_boss_206": "* WHY SHOULD I TELL THAT STORY^1 %%", "obj_undynetrigger_boss_213": "* WHEN YOU'RE ABOUT TO DIE!?^1! %%", "obj_undynetrigger_boss_220": "* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%", "obj_undynetrigger_boss_325": "* YOU!/", "obj_undynetrigger_boss_326": "* You're standing in\n the way of everybody's\n hopes and dreams!/", "obj_undynetrigger_boss_327": "\\E4* Alphys's history books\n made me think\n humans were cool.../", "obj_undynetrigger_boss_328": "\\E0* ... with their giant\n robots and flowery\n swordswomen./", "obj_undynetrigger_boss_329": "\\E1* BUT YOU?/", "obj_undynetrigger_boss_330": "\\E2* You're just a coward!/", "obj_undynetrigger_boss_331": "\\E3* Hiding behind that kid\n so you could run away\n from me again!/", "obj_undynetrigger_boss_332": "* You abandoned your\n friend just so you\n could run away!/", "obj_undynetrigger_boss_335": "\\E2* And let's not forget\n your wimpy goody-two-\n shoes-schtick!/", "obj_undynetrigger_boss_336": "\\E6* Oooh^1! I'm making such a\n difference by hugging\n random strangers!/", "obj_undynetrigger_boss_337": "*\\E3 You know what would\n be more valuable\n to everyone?/", "obj_undynetrigger_boss_338": "*\\E1 IF YOU WERE DEAD!!!/", "obj_undynetrigger_boss_339": "\\E0* That's right^1, human^1!\n* Your continued\n existence is a crime!/", "obj_undynetrigger_boss_340": "* Your life is all\n that stands between\n us and our freedom!/", "obj_undynetrigger_boss_341": "* Right now^1, I can\n feel everyone's hearts\n pounding together!/", "obj_undynetrigger_boss_342": "\\E0* Everyone's been\n waiting their whole\n lives for this moment!/", "obj_undynetrigger_boss_343": "\\E0* But we're not\n nervous at all./", "obj_undynetrigger_boss_344": "\\E1* When everyone puts\n their hearts together^1,\n they can't lose!/", "obj_undynetrigger_boss_345": "\\E5* Now^1, human^1!\n* Let's end this^1,\n right here^1, right now./", "obj_undynetrigger_boss_346": "\\E0* I'll show you how\n determined monsters\n can be!/", "obj_undynetrigger_boss_347": "\\E0* Step forward when\n you're ready^1!\n* Fuhuhuhu!/%%", "obj_undynetrigger_boss_351": "\\E1* And^1! And!/", "obj_undynetrigger_boss_352": "\\E7*... and something's\n been bothering me^1,\n too./", "obj_undynetrigger_boss_353": "\\E4* The whole time I was\n chasing after you.../", "obj_undynetrigger_boss_354": "\\E7* I felt something..^1.\n* Strange./", "obj_undynetrigger_boss_355": "* The echoes of something\n warm^1, something.../", "obj_undynetrigger_boss_356": "\\E9* Something like \"I miss\n being friends with you.\"/", "obj_undynetrigger_boss_357": "\\E2* BUT THAT'S RIDICULOUS!/", "obj_undynetrigger_boss_358": "\\E6I WOULD NEVER GET\n CHUMMY WITH A COWARD\n LIKE YOU!/", "obj_undynetrigger_boss_359": "\\E1* You^1!\n* You must have been\n mind-controlling me!/", "obj_undynetrigger_boss_360": "\\E6* Manipulating people to\n make them like you..^1.\n* What a Grade-A FREAK!/", "obj_undynetrigger_boss_361": "\\E1* Now enough^1!\n* For everyone's hopes^1!\n* For everyone's dreams!/", "obj_undynetrigger_boss_362": "\\E2* And for my own\n freaking dignity!/", "obj_undynetrigger_boss_363": "\\E3* I^1, UNDYNE^1, will\n knock you down!/%%", "obj_undynetrigger_boss_369": "* YOU!/", "obj_undynetrigger_boss_370": "* You're standing in\n the way of everybody's\n hopes and dreams!/", "obj_undynetrigger_boss_371": "\\E4* Alphys's history books\n made me think humans\n were compassionate.../", "obj_undynetrigger_boss_372": "\\E1* BUT YOU?/", "obj_undynetrigger_boss_373": "\\E5* You're just a\n remorseless criminal!/", "obj_undynetrigger_boss_374": "* You wander through the\n caverns^1, attacking\n anyone in your path./", "obj_undynetrigger_boss_375": "\\E4* Self-defense^1?\n* Please./", "obj_undynetrigger_boss_376": "* You didn't kill them\n because you had to./", "obj_undynetrigger_boss_377": "\\E5* You killed them\n because it was\n easy for you./", "obj_undynetrigger_boss_378": "* Because it was fun\n for you./", "obj_undynetrigger_boss_379": "\\E4* Do you think it\n was fun when I\n found out...?/", "obj_undynetrigger_boss_381": "* Do you think it's\n fun when people's\n family members.../", "obj_undynetrigger_boss_382": "* ... never come home^1?\n* Is that fun?/", "obj_undynetrigger_boss_386": "* Shyren^1, who was\n just learning to\n sing.../", "obj_undynetrigger_boss_387": "* ... was dead^1, because\n of the whims of\n a single human?/", "obj_undynetrigger_boss_392": "* A teenage comedian\n who fell in with\n the wrong crowd.../", "obj_undynetrigger_boss_393": "* ... was dead^1, because\n of the whims of\n a single human?/", "obj_undynetrigger_boss_399": "* Doggo^1, who always\n made me laugh.../", "obj_undynetrigger_boss_400": "* ... was dead^1, because\n of the whims of\n a single human?/", "obj_undynetrigger_boss_405": "* Those two sweet dogs^1,\n who always took care\n of each other.../", "obj_undynetrigger_boss_406": "* ... were dead^1, because\n of the whims of\n a single human?/", "obj_undynetrigger_boss_412": "* That big dog^1, who\n wanted nothing more\n than to play.../", "obj_undynetrigger_boss_413": "* ... was dead^1, because\n of the whims of\n a single human?/", "obj_undynetrigger_boss_419": "* Lesser Dog^1, who\n wanted nothing more\n than affection.../", "obj_undynetrigger_boss_420": "* ... was dead^1, because\n of the whims of\n a single human?/", "obj_undynetrigger_boss_425": "* The Snowdin Canine\n Unit had been\n completely decimated./", "obj_undynetrigger_boss_426": "* My troops and friends^1,\n destroyed..^1.\n* Is that fun?/", "obj_undynetrigger_boss_429": "\\E5* No./", "obj_undynetrigger_boss_430": "\\E3* But your time's up^1,\n villain!/", "obj_undynetrigger_boss_431": "\\E0* You won't hurt anyone\n else./", "obj_undynetrigger_boss_432": "* A knight in shining\n armor has appeared./", "obj_undynetrigger_boss_433": "\\E4* And all the pain\n you inflicted on\n the fallen.../", "obj_undynetrigger_boss_434": "* Every hope^1, every\n dream you've turned\n to dust.../", "obj_undynetrigger_boss_435": "\\E0* She's gonna send\n right back through\n her spear!/", "obj_undynetrigger_boss_436": "\\E1* NGAHHH!!!/", "obj_undynetrigger_boss_437": "\\E0* I'll show you how\n determined monsters\n truly are!/", "obj_undynetrigger_boss_438": "* Come on^1!\n* Step forward and\n let's end this!/%%", "obj_undynetrigger_boss_468": "* .../", "obj_undynetrigger_boss_469": "* Forget it./%%", "obj_undynetrigger_boss_490": "* Look./", "obj_undynetrigger_boss_491": "* Papyrus didn't come\n to his meeting\n today./", "obj_undynetrigger_boss_492": "* Say what you want\n about him./", "obj_undynetrigger_boss_493": "* He's weird^1, he's\n naive^1, he's self-\n absorbed.../", "obj_undynetrigger_boss_494": "\\E5* But Papyrus has\n NEVER missed a\n meeting./", "obj_undynetrigger_boss_495": "\\E4* And no matter what\n time you call him\n on the phone.../", "obj_undynetrigger_boss_496": "* Night^1, day^1, afternoon^1,\n morning.../", "obj_undynetrigger_boss_497": "\\E5* He ALWAYS answers\n within the first\n two rings./", "obj_undynetrigger_boss_498": "\\E4* .../", "obj_undynetrigger_boss_499": "* But now he's gone./", "obj_undynetrigger_boss_500": "* And his brother\n isn't around^1,\n either./", "obj_undynetrigger_boss_501": "\\E5* .../", "obj_undynetrigger_boss_502": "* What did you do\n to him?/", "obj_undynetrigger_boss_503": "* What did you DO\n TO HIM?/", "obj_undynetrigger_boss_504": "\\E4* Papyrus^1, who I have\n trained every day.../", "obj_undynetrigger_boss_505": "* Even though I KNOW\n he's too goofy to\n ever hurt anyone.../", "obj_undynetrigger_boss_506": "\\E5* .../", "obj_undynetrigger_boss_507": "\\E4* Go ahead^1.\n* Prepare however you\n want./", "obj_undynetrigger_boss_508": "\\E5* But when you step\n forward.../", "obj_undynetrigger_boss_509": "\\E1* I will KILL you./%%", "obj_undynetrigger_boss_638": "*TEST!!!/%%", "obj_undynetrigger_boss2_99": "* That's it^1, then...!/", "obj_undynetrigger_boss2_100": "* No more running away!/%%", "obj_undynetrigger_boss2_103": "* I KNEW you would\n come back here!/%%", "obj_undynetrigger_boss2_116": "* HERE I COME!!!!!!!", "obj_undynetrigger_dry_122": "* Armor..^1. so..^1. hot..^1./", "obj_undynetrigger_dry_123": "* But I can't..^1.\n* Give up.../%%", "obj_vegetoid_172": "Contains\nVitamin\nA", "obj_vegetoid_173": "Part Of\nA\nComplete\nBreakfast", "obj_vegetoid_175": "Farmed\nLocally,\nVery\nLocally", "obj_vegetoid_176": "Fresh\nMorning\nTaste", "obj_vegetoid_178": "Ate\nYour\nGreens", "obj_vegetoid_182": "Plants\nCan't\nTalk\nDummy", "obj_vegetoid_186": "Eat\nYour\nGreens", "obj_vegetoid_190": "%%%", "obj_vegetoid_383": "* Vegetoid gave a mysterious\n smile.", "obj_vegetoid_384": "* Vegetoid cackles softly.", "obj_vegetoid_385": "* Vegetoid's here for your\n health.", "obj_vegetoid_386": "* It smells like steamed\n carrots and peas.", "obj_vegetoid_387": "* Vegetoid seems kind of\n bruised.", "obj_vegetoid_414": "* VEGETOID - ATK 6 DEF 6\n* Serving Size: 1 Monster\n* Not monitored by the USDA/^", "obj_vegetoid_428": "* You tried to eat Vegetoid^1,\n but it wasn't weakened\n enough./^", "obj_vegetoid_431": "* You took a bite out of\n Vegetoid^1.\n* You recovered 5 HP!/^", "obj_vegetoid_445": "* You pat your stomach^1.\n* Vegetoid offers a healthy\n meal./^", "obj_vsflowey_heartdefeated_114": " And you're NEVER\n waking up!^3 %%", "obj_vsflowey_heartdefeated_115": "%%", "obj_vsflowey_heartdefeated_198": " This is all just\n a bad dream...^4 %%", "obj_vsflowey_heartdefeated_199": "%%%", "obj_vulkin_271": "Ah! I'll\nhelp!\nHealing\nmagmas!", "obj_vulkin_272": "You're\nhurt!\nI'll\nhelp!!!", "obj_vulkin_277": "Thunder!\nHelpful\nspeed\nup!!!", "obj_vulkin_278": "Speed\nwill\nhelp\ndodge!!", "obj_vulkin_283": "Ahh...", "obj_vulkin_284": "Does\nnot\nhelp...", "obj_vulkin_291": "Oh!\nAh!\nI'm\nhelping!", "obj_vulkin_292": "Feels\nso\nwarm...", "obj_vulkin_298": "Ahh!\nTries\nthe\nhardest!", "obj_vulkin_299": "Works\nhard!\nWorks\nhot!", "obj_vulkin_307": "Ahh!\nAhh!\nDoes\nmy best!", "obj_vulkin_314": "Ahh...\nNot...\nhelping?\nOK...", "obj_vulkin_317": "Trash...\nrump...\nAhh...", "obj_vulkin_323": "Ahh...\nSo...\nLOVEY!", "obj_vulkin_325": "Hug...\ncontinue\n...", "obj_vulkin_327": "Starting\nto get\nweird.", "obj_vulkin_332": "%%%", "obj_vulkin_538": "* Vulkin parades around the\n room.", "obj_vulkin_539": "* Vulkin is making coffee\n in its crater.", "obj_vulkin_540": "* Vulkin is wiggling its\n weird rump.", "obj_vulkin_541": "* Vulkin makes a smoke hoop\n and jumps through it.", "obj_vulkin_542": "* Smells like a lava lamp.", "obj_vulkin_544": "* Vulkin's cheeks glow with\n a bright heat.", "obj_vulkin_545": "* Vulkin parades around you\n proudly.", "obj_vulkin_546": "* Vulkin stands in the corner.", "obj_vulkin_547": "* Little streams of lava come\n from Vulkin's eyes.", "obj_vulkin_551": "* Vulkin reassures you the\n plane turning tiny is^1, like^1,\n completely intentional.", "obj_vulkin_599": "* VULKIN - ATK 25 DEF 0\n* Mistakenly believes its lava\n can heal people./^", "obj_vulkin_608": "* You tell Vulkin that its\n attacks are NOT helpful./^", "obj_vulkin_609": "* You tell Vulkin that its\n rump looks like a sack\n of trash./^", "obj_vulkin_627": "* You tell Vulkin it's doing\n a great job.\n* Its attacks become extreme.../^", "obj_vulkin_640": "* You give Vulkin a hug^1.\n* It warms your heart.../", "obj_vulkin_644": "* And your whole body!\n* Ouch!\n* Your DEFENSE dropped!/^", "obj_vulkin_647": "* Nothing else happened./^", "obj_vulkinnpc_72": "* Oh..^1.\n* When you hug me^1, I feel..^1.\n* So spicey./%%", "obj_vulkinnpc_73": "* So spicey./%%", "obj_vulkinnpc_77": "* Oh..^1.\n* Freedoms./", "obj_vulkinnpc_78": "* Feels..^1. so spicey./%%", "obj_vulkinnpc_83": "* Oh..^1.\n* When you encourage me^1, I\n feel..^1. so nicey./%%", "obj_vulkinnpc_84": "* So spicey./%%", "obj_vulkinnpc_88": "* Hooray!/", "obj_vulkinnpc_89": "* Surface world will have \n so many new friends to\n help!!!/%%", "obj_water_doomreminder_95": "\\R* Strongly felt \\[1] left^1.\n* Shouldn't proceed yet./%%", "obj_watercooler_99": "* (Error.)/%%", "obj_whimsalot_212": "No\nregrets.", "obj_whimsalot_213": "I've\nmade my\nchoice.", "obj_whimsalot_214": "Not this\ntime.", "obj_whimsalot_215": "*Shine\nshine*", "obj_whimsalot_221": "I'm not\nafraid\nof you.", "obj_whimsalot_226": "I've\nmade\nmy\npeace.", "obj_whimsalot_232": "Don't\ngive\nup!", "obj_whimsalot_234": "There's\nstill\nhope.", "obj_whimsalot_237": "Courage\n...", "obj_whimsalot_242": "%%%", "obj_whimsalot_449": "* Whimsalot locks eyes with you.", "obj_whimsalot_450": "* Whimsalot flutters silently.", "obj_whimsalot_451": "* Whimsalot shakes its head\n dismissively.", "obj_whimsalot_452": "* Whimsalot spins its weapon\n around.", "obj_whimsalot_453": "* Smells like nightshade and\n bleach.", "obj_whimsalot_454": "* Whimsalot doesn't want to\n fight anymore.", "obj_whimsalot_456": "* Whimsalot's flying stutters.", "obj_whimsalot_491": "* WHIMSALOT - ATK 34 DEF 12\n* It finally stopped worrying./^", "obj_whimsalot_500": "* You reassure Whimsalot that\n what it's doing is\n alright./^", "obj_whimsalot_511": "* You leap at Whimsalot in a\n threatening manner./^", "obj_whimsalot_520": "* You kneel and pray for safety^1.\n* Whimsalot remembers its\n conscience./^", "obj_whimsun_194": "I'm\nsorry...", "obj_whimsun_195": "I have\nno\nchoice..", "obj_whimsun_196": "Forgive\nme...", "obj_whimsun_197": "*sniff\nsniff*", "obj_whimsun_200": "I\ncan't\nhandle\nthis...", "obj_whimsun_203": "%%%", "obj_whimsun_383": "* Whimsun avoids eye contact.", "obj_whimsun_384": "* Whimsun continues to mutter\n apologies.", "obj_whimsun_385": "* Whimsun is fluttering.", "obj_whimsun_386": "* It's starting to smell like\n lavender and mothballs.", "obj_whimsun_387": "* Whimsun is hyperventilating.", "obj_whimsun_388": "* Whimsun is having trouble\n flying.", "obj_whimsun_410": "* WHIMSUN - ATK 5 DEF 0\n* This monster is too\n sensitive to fight.../^", "obj_whimsun_419": "* Halfway through your first\n word^1, Whimsun bursts into\n tears and runs away./^", "obj_whimsun_429": "* You raise your arms and\n wiggle your fingers.\n* Whimsun freaks out!/^", "obj_wizard_281": "Abra\ncadabra.", "obj_wizard_283": "Alakazam\n!!", "obj_wizard_285": "Tinkle\ntinkle\nhoy.", "obj_wizard_287": "Hocus\npocus.", "obj_wizard_289": "Please\nand\nthank\nyou.", "obj_wizard_294": "Ah^1!\nA fellow\nwizard!", "obj_wizard_297": "%%%", "obj_wizard_520": "* Madjick does a mysterious jig.", "obj_wizard_521": "* Madjick flaunts its orbs\n in a menacing manner.", "obj_wizard_522": "* Madjick whispers arcane\n swear words.", "obj_wizard_523": "* Madjick peers at you with\n strange eyes.", "obj_wizard_524": "* Smells like magic.", "obj_wizard_525": "* Madjick is distracted by its\n own voice.", "obj_wizard_526": "* You still feel confused.", "obj_wizard_527": "* Madjick is distracted.\n* You still feel confused.", "obj_wizard_528": "* Madjick's orbs are\n incapacitated.", "obj_wizard_529": "* Madjick believes you are\n a fellow wizard.", "obj_wizard_563": "* MADJICK - ATK 29 DEF 24 \n* This magical mercenary only\n says magic words./^", "obj_wizard_575": "* You can't get a word\n in edgewise^1.\n* Its words dizzy you.../^", "obj_wizard_583": "* Madjick interrupts you by\n chattering to itself./", "obj_wizard_584": "* Its gibberish dizzies you...\n* Your DEFENSE drops by 1./^", "obj_wizard_593": "* Magick interrupts you by\n chattering to itself^1.\n* It seems satisfied./^", "obj_wizard_610": "* Where to stare? \n \n Chaser Orb Corner Orb\\C", "obj_wizard_623": "* You ignore Madjick and think\n of pollen and sunshine^1.\n* Your DEFENSE increased by 1./^", "obj_wizard_628": "* You think of pollen and\n sunshine./", "obj_wizard_629": "* Your confusion abates^1.\n* Your DEFENSE increased by 2./^", "obj_wizard_647": "* The unrelenting \"Chaser Orb\"\n was weakened by your glare./^", "obj_wizard_648": "* The destitute \"Chaser Orb\" was\n weakened further by your glare./^", "obj_wizard_662": "* The intimidating \"Corner Orb\"\n was weakened by your glare./^", "obj_wizard_663": "* The homely \"Corner Orb\" was\n weakened further by your glare./^", "obj_womandog_243": "(...)", "obj_womandog_247": "(Don't,\nactually\n...)", "obj_womandog_248": "(He\nmeans\nme.)", "obj_womandog_249": "(Of\ncourse\nwe were\nsecond.)", "obj_womandog_250": "(Do\nhumans\nhave\ntails?)", "obj_womandog_256": "(Smell\nmystery)", "obj_womandog_257": "(Are you\nactually\na little\npuppy!?)", "obj_womandog_261": "(Beware\nof\ndog.)", "obj_womandog_264": "(A dog\nthat pets\ndogs...\nAmazing!)", "obj_womandog_269": "(That's\nnot your\nhusband,\nOK?)", "obj_womandog_270": "(Well.\nDon't\nleave me\nout!)", "obj_womandog_276": "(Misery\nawaits\nyou.)", "obj_womandog_277": "(Kneel\nand\nsuffer!)", "obj_womandog_278": "(I'll\nchop you\nin\nhalf!)", "obj_womandog_284": "%%%", "obj_womandog_472": "* The Dogs keep shifting their\n axes to protect each other.", "obj_womandog_473": "* The Dogs are re-evaluating\n your smell.", "obj_womandog_474": "* The Dogs are practicing for\n the next couples contest.", "obj_womandog_475": "* The Dogs are saying sickly\n sweet things to each other.", "obj_womandog_476": "* The Dogs may want to\n re-smell you.", "obj_womandog_477": "* The Dogs think that you\n may be a lost puppy.", "obj_womandog_478": "* Every dog loves to play\n fetch!!!", "obj_womandog_479": "* The Dogs' minds have been\n expanded.", "obj_womandog_480": "* The Dogaressa is on the\n warpath.", "obj_womandog_496": "* DOGARESSA - ATK 14 DEF 5\n* This puppy finds her\n hubby lovely^1. SMELLS ONLY?/^", "obj_womandog_504": "* The Dogs sniff you again.../", "obj_womandog_505": "* But you smell just as\n weird as before!/^", "obj_womandog_506": "* The Dogs sniff you again.../", "obj_womandog_507": "* After rolling in the dirt^1,\n you smell all right!/^", "obj_womandog_508": "* The Dogs already know you\n smell fine./^", "obj_womandog_509": "* The Dogaressa won't even\n lift up her snout./^", "obj_womandog_519": "* The Dogaressa just growls\n at you./^", "obj_womandog_522": "* The Dogaressa is too\n suspicious of your smell./^", "obj_womandog_523": "* You pet the Dogaressa./^", "obj_womandog_533": "* You roll around in the\n dirt and snow./", "obj_womandog_534": "* You smell like a weird\n puppy./^", "obj_woshbody_221": "... what the\nHECK is that\nmusic?/%%", "obj_woshbody_228": "I-I DUNNO^1, DUDE\nBUT IT'S SPOOKIN\nME OUT ; )/%%", "obj_woshbody_236": "... this is worse\nthan Shyren./%%", "obj_woshbody_243": "No way^1, Shyren is\nway less scary\n; )/%%", "obj_woshbody_251": "... if you're so\nscared^1, why do\nyou keep winking?/%%", "obj_woshbody_258": "THESE ARE WINKS\nOF FEAR ; )/%%", "obj_woshbody_266": "Forget it^1.\nThis beat is\ntoo.../", "obj_woshbody_267": "... filthy./%%", "obj_woshbody_275": "Wosh^1! Wait^1!\nDon't leave me ; )/", "obj_woshbody_276": "Is this creepy\nmusic my punishment\nfor being creepy?\n; )/", "obj_woshbody_277": "Please..^1. stop..^1.\nI'll never creep\nagain ; )/%%", "obj_woshbody_286": "Wahhhhh!!!!!\n; )^3 %%", "obj_woshua_247": "face", "obj_woshua_248": "teeth\nand eyes", "obj_woshua_249": "leg", "obj_woshua_250": "SOUL", "obj_woshua_251": "hand", "obj_woshua_252": "Wosh u\n\\[1]", "obj_woshua_254": "*whistle\nas it\ncleans*", "obj_woshua_255": "Your\nSOUL\nis\nunclean", "obj_woshua_256": "Out!!!\nDarned\nspot", "obj_woshua_257": "Oops, I\nmeant...\nscrub a\nsub-SUBS", "obj_woshua_258": "Scrub a\ndub-dubs", "obj_woshua_263": "Green\nmeans\nclean", "obj_woshua_267": "Yuck!", "obj_woshua_268": "Fresh!", "obj_woshua_272": "NO. THAT\nJOKE'S\nTOO...\nDIRTY", "obj_woshua_276": "%%%", "obj_woshua_283": "\\Xtweet", "obj_woshua_504": "* Woshua wonders if tears are\n sanitary.", "obj_woshua_505": "* Woshua is friends with\n a little bird.", "obj_woshua_506": "* Woshua is rinsing off a\n pizza.", "obj_woshua_507": "* Woshua is looking for some\n good clean fun.", "obj_woshua_508": "* Smells like detergent.", "obj_woshua_510": "* Woshua is revolted at its own\n wounds.", "obj_woshua_526": "* WOSHUA - ATK 18 DEF 5\n* This humble germophobe seeks\n to cleanse the whole world./^", "obj_woshua_535": "* You reach out^1.\n* Woshua recoils from your\n touch./^", "obj_woshua_536": "* Woshua is terrified of\n your slimy body!\n* It runs away./^", "obj_woshua_537": "* You give Woshua a friendly\n pat./^", "obj_woshua_546": "* You ask Woshua to clean you^1.\n* It hops around excitedly./^", "obj_woshua_547": "* Woshua continues cleaning./^", "obj_woshua_558": "* You tell a joke about two\n kids who played in a\n muddy flower garden./", "obj_woshua_559": "* You tell a joke about a kid\n who ate a pie with\n their bare hands./", "obj_woshua_560": "* You tell a joke about a kid\n who slept in the soil./", "obj_woshua_561": "* Woshua's powers neutralized!/^", "obj_woshuanpc_72": "* Everything's so dirty..^1.\n* If I could erase everything^1,\n I would./", "obj_woshuanpc_73": "* Ohhhh^1.\n* Don't get the wrong idea^1.\n* I don't want anyone to die./", "obj_woshuanpc_74": "* People turn to dust when\n they die^1, and that's hard\n to clean up.../%%", "obj_woshuanpc_77": "* Don't turn to dust./%%", "obj_woshuanpc_81": "* The surface intimidates me./", "obj_woshuanpc_82": "* The entire outer layer of the\n Earth is made of dirt./%%", "obj_woshuanpc_88": "* I clean off all of the\n trash and arrange it into\n symmetrical piles./", "obj_woshuanpc_89": "* It's hard work^1, but somebody\n has to do it./%%", "obj_woshuanpc_93": "* Don't drag your dirty feet\n in here^1.\n* I just cleaned this trash!/%%", "obj_wrongnumbersong_96": "* (Ring... ring...)/", "obj_wrongnumbersong_97": "* Hello^1!\n* Can I speak to G.../", "obj_wrongnumbersong_98": "* ...\n* Wait a second./", "obj_wrongnumbersong_99": "* Is this the wrong number?/%%", "obj_wrongnumbersong_107": "* Oh it's the wrong number^1!\n* The wrong number song!/", "obj_wrongnumbersong_108": "* We're very very sorry that\n we got it wrong!/", "obj_wrongnumbersong_109": "* Oh it's the wrong number^1!\n* The wrong number song!/", "obj_wrongnumbersong_110": "* We're very very sorry that\n we got it wrong!/%%", "obj_wrongnumbersong_118": "* (Click...)/%%", "obj_xmastree_60": "* (It's a carefully decorated\n tree.)/", "obj_xmastree_61": "* (Some of the presents are\n addressed from \"Santa\" to\n various locals.)/%%", "obj_xmastree_65": "* (Nothing for you.)/%%", "scr_battlegroup_116": "* You tripped into a\n line of Moldsmals.", "scr_battlegroup_133": "* A pair of Froggits hop\n towards you.", "scr_battlegroup_148": "* Moldsmal and Moldsmal\n block the way.", "scr_battlegroup_163": "* Migosp crawled up close!", "scr_battlegroup_207": "* Vegetoid and Loox attacked!", "scr_battlegroup_342": "* Doggo blocks the way!", "scr_battlegroup_445": "* Chilldrake saunters up!", "scr_battlegroup_450": "* Snowdrake flutters forth!", "scr_battlegroup_465": "* Chilldrakes flutter forth!", "scr_itemdesc_2": "* If you are reading this,\n I messed up somehow./%", "scr_papcall_7": "* Ring..^1. Ring.../", "scr_papcall_8": "* (There's no response...)/%%", "scr_papcall_17": "HMMMM..^1.\nTHE STRANGE DOOR\nIN THE WOODS./", "scr_papcall_18": "\\E0ACTUALLY^1,\nMY BROTHER SPENDS\nA LOT OF TIME HERE./", "scr_papcall_19": "\\E3WHAT'S HE DOING...?/", "scr_papcall_20": "\\E1I'VE GOT TO KEEP\nHIM ON THE STRAIGHT\nAND NARROW!!!/%%", "scr_papcall_24": "ARE YOU STILL\nAROUND THAT DOOR?/", "scr_papcall_25": "\\E1OH NO!!^1!\nMY BROTHER'S A\nBAD INFLUENCE!!!/%%", "scr_papcall_31": "THIS IS WHERE MY\nBROTHER IS SUPPOSED\nTO PATROL.../", "scr_papcall_32": "\\E3BUT^1, EVERY TIME I\nSHOW UP^1, HE'S\nSLACKING OFF./", "scr_papcall_33": "\\E0IT'S A GOOD THING\nI SPOTTED YOU\nFIRST!/", "scr_papcall_34": "\\E3I'M SURE HE WOULD\nHAVE MADE A WEIRD\nFIRST IMPRESSION./%%", "scr_papcall_39": "IF HE'S NOT AROUND^1,\nHE WON'T COME\nBACK.../", "scr_papcall_40": "\\E3THAT'S JUST THE\nWAY HE FUNCTIONS./%%", "scr_papcall_46": "WHAT??^1?\nARE YOU LOST???/", "scr_papcall_47": "\\E0HMMM..^1. YOU SHOULD\nTRY CALLING\nSOMEONE FOR HELP!/%%", "scr_papcall_52": "HUH??^1?\nWHY ARE YOU\nCALLING ME??/%%", "scr_papcall_58": "IT'S TOO COLD\nTO SWIM IN THE\nRIVER./", "scr_papcall_59": "UNLESS YOU HAVE A\nWATERPROOF\nSWEATER!/%%", "scr_papcall_65": "IT'S JUST A\nRIVER./%%", "scr_papcall_71": "NYEH HEH HEH!^1!\nIMPRESSED!?!/", "scr_papcall_72": "NOT ONLY AM I\nGREAT AT PUZZLES.../", "scr_papcall_73": "BUT I'M ALSO\nAN ESTEEMED\nARCHITECT!!!/%%", "scr_papcall_79": "MY BROTHER HELPED\nME FIND THE BOX!/%%", "scr_papcall_85": "THE STATION OF\nDOGGO./", "scr_papcall_86": "HE HAS THE AMAZING\nPOWER TO SEE THINGS\nWHEN THEY MOVE./", "scr_papcall_87": "\\E3OKAY^1, MAYBE IT'S\nNOT AN AMAZING\nPOWER./%%", "scr_papcall_93": "DOGGO'S NOT HOME./%%", "scr_papcall_100": "CAREFUL!^1!\nTHE ICE IS\nSLPPERY./", "scr_papcall_101": "\\E0BUT IF YOU SLIDE\nON THE ICE^1, NO ONE\nWILL ATTACK YOU./", "scr_papcall_102": "\\E3NO ONE WANTS TO\nPRATFALL DURING A\nCOOL TECHNIQUE./%%", "scr_papcall_108": "I'M COLD OUT OF\nTHINGS TO SAY./%%", "scr_papcall_114": "IT MUST BE TOUGH\nBEING A SNOWMAN./", "scr_papcall_115": "\\E2TRY TO BE NICE\nTO PEOPLE MADE OF\nSTRANGE MATERIALS./%%", "scr_papcall_121": "IS THAT SNOWMAN\nSTILL THERE?/%%", "scr_papcall_127": "OH HO^1!\nTHE ELECTRIC MAZE^1!\nTHAT SURE WAS FUN!/", "scr_papcall_128": "\\E3EXCEPT FOR WHEN\nI GOT SHOCKED./%%", "scr_papcall_133": "OH HO^1!\nTHE ELECTRIC MAZE^1!\nA GREAT PUZZLE!/", "scr_papcall_134": "\\E3EXCEPT FOR THE\nPART WHERE WE\nDIDN'T EVEN DO IT./", "scr_papcall_135": "\\E0MINUS THAT ONE\nTINY FLAW^1, IT'S AN\nEASY 10 OUT OF 10!/%%", "scr_papcall_141": "DISAPPOINTING^1, BUT\nI TURNED OFF THE\nELECTRICITY./%%", "scr_papcall_149": "THE FAMOUS SNOWDIN\nSNOWBALL GAME./", "scr_papcall_150": "FASTER COMPLETION\nGIVES DIFFERENT\nPRIZES./", "scr_papcall_151": "\\E3WHERE DOES THE\nMONEY COME FROM?/", "scr_papcall_152": "\\E0THE SNOWBALL TAX^1,\nOF COURSE!!/%%", "scr_papcall_157": "WHAT^1?\nYOU'VE NEVER HEARD\nOF A SNOWBALL TAX?/", "scr_papcall_158": "\\E2THE SURFACE WORLD\nMUST BE PARADISE.../%%", "scr_papcall_166": "THE STATION OF THE\nMARRIED DOGS.../", "scr_papcall_167": "\\E3HMMM^1. DO YOU EVER\nTHINK ABOUT DOING\nTHAT SOMEDAY?/", "scr_papcall_168": "\\E0MARRYING A DOG?/%%", "scr_papcall_173": "NAH..^1.\nTHAT'S WEIRD./", "scr_papcall_174": "\\E0THERE ARE WAY\nBETTER ANIMALS TO\nMARRY./", "scr_papcall_175": "LIKE SKELETONS!!!/%%", "scr_papcall_182": "HMM... CROSSWORD^1.\nI GUESS IT'S AN\nAPT NAME./", "scr_papcall_183": "\\E4THOSE WORDS MAKE\nME CROSS!!!/%%", "scr_papcall_188": "ARE YOU STILL\nLOOKING AT THAT\nWORD SEARCH?/%%", "scr_papcall_195": "AH^1, THE SPAGHETTI\nTRAP ROOM.../", "scr_papcall_196": "ERROR????/%%", "scr_papcall_199": "\\E3I STILL HAVE TO\nGO VISIT IT.../", "scr_papcall_200": "\\E2THE SPAGHETTI YOU\nLEFT ME IS STILL\nTHERE!!!/%%", "scr_papcall_204": "\\E3WELL^1, I GUESS IT'S\nNOT MUCH OF A\nTRAP ANYMORE.../", "scr_papcall_205": "\\E0SINCE YOU ATE THE\nWHOLE THING^1,\nRIGHT!?/%%", "scr_papcall_211": "NOTHING LIKE A\nHOT BUCKET OF\nSPAGH.../%%", "scr_papcall_218": "THIS ROOM IS\nNORMALLY BLOCKED\nBY THOSE SPIKES./", "scr_papcall_219": "\\E3BUT WE'RE THINKING\nOF GETTING RID\nOF THEM.../", "scr_papcall_220": "\\E0THE KING RELEASED\nA MANDATE ON\nPUZZLES RECENTLY./", "scr_papcall_221": "\\E3HE THINKS SPIKES\nARE INEFFECTIVE AND\nHAZARDOUS TO KIDS./", "scr_papcall_222": "\\E4BUT I THINK HE'S\nWRONG!!!/", "scr_papcall_223": "\\E0KIDS LOVE DEADLY\nSPIKES!!!/%%", "scr_papcall_228": "IF YOU KNOW ANY\nKIDS^1, YOU SHOULD\nASK THEM!!!/%%", "scr_papcall_234": "HMMM..^1.\nTHE SOLUTION TO\nTHIS ONE...?/", "scr_papcall_235": "\\E5I ACTUALLY JUST\nSTEPPED OVER THE\nSPIKES./", "scr_papcall_236": "\\E0SO THE SOLUTION\nIS TO BE VERY\nTALL AND HANDSOME./%%", "scr_papcall_241": "I'M SOLVING IT\nAS WE SPEAK.../%%", "scr_papcall_248": "OH-HO!!^1! \nTHIS PUZZLE^1!/", "scr_papcall_249": "YOU FIGURED IT OUT\nSO EASILY!!/", "scr_papcall_250": "\\E2THAT WAS VERY\nPAPYRUS OF YOU./%%", "scr_papcall_255": "TALKING ON THE\nPHONE..^1. HOW\nPAPYRUS OF YOU./%%", "scr_papcall_262": "OH-HO!!^1!\nTHE PUZZLE THAT\nDR. ALPHYS MADE!/", "scr_papcall_263": "I HAD TO ASK\nUNDYNE TO ASK\nHER TO MAKE ONE./", "scr_papcall_264": "\\E3I ONLY FOLLOW\nHER ONLINE.../", "scr_papcall_265": "\\E3I'M NOT REALLY\nFRIENDS WITH HER.../", "scr_papcall_266": "\\E0YET!!!!/%%", "scr_papcall_271": "SOMEDAY I'LL\nIMPRESS HER WITH\nMY HUGE BICEPS.../", "scr_papcall_272": "\\E0THAT'S A GOOD\nWAY TO MAKE\nFRIENDS!!!/%%", "scr_papcall_278": "THE STATION OF\nLESSERDOG./", "scr_papcall_279": "THIS DOG LOVES\nTO BE PET./", "scr_papcall_280": "THAT'S ITS DEFINING\nPERSONALITY\nTRAIT./", "scr_papcall_281": "\\E3WAIT^1, WHY ARE THEY\nA ROYAL GUARD\nAND NOT ME!?/", "scr_papcall_282": "\\E0I LOVE TO BE\nPET TOO!!!/%%", "scr_papcall_287": "SIGH..^1.\nIT'S ALL JUST A\nPUPULARITY CONTEST./%%", "scr_papcall_293": "WE WERE GETTING\nBORED WAITING\nFOR YOU.../", "scr_papcall_294": "\\E0SO I BUILT A\nSNOW-PAPYRUS!/", "scr_papcall_295": "\\E3AND SANS...\nDID HIS THING./%%", "scr_papcall_300": "ACTUALLY^1, IT'S ONE\nOF HIS BETTER\nLUMPS./%%", "scr_papcall_306": "I ALWAYS JUMP OVER\nTHE GAP INSTEAD OF\nSOLVING THE PUZZLE./", "scr_papcall_307": "SANS NEVER SOLVES\nIT EITHER./", "scr_papcall_308": "\\E3HE ALWAYS JUST..^1.\nUM.../", "scr_papcall_309": "GETS ACROSS./%%", "scr_papcall_314": "I THINK HE HAS\nA SHORTCUT OR\nSOMETHING./%%", "scr_papcall_321": "GYFTROT LIVES NEAR\nTHERE^1.\nTHEY LIKE GIFTS./", "scr_papcall_322": "\\E3DON'T WORRY IF\nYOU CAN'T AFFORD\nSOMETHING NICE./", "scr_papcall_323": "\\E0IT'S THE THOUGHT\nTHAT COUNTS./", "scr_papcall_324": "SO IMAGINE YOU\nHAVE A LOT OF\nMONEY.../%%", "scr_papcall_329": "DID YOU MEET\nGYFTROT?/%%", "scr_papcall_336": "MY SIGNAL IS\nGETTING WEAK./", "scr_papcall_337": "\\E3LOOKS LIKE THE\nPHONE WON'T WORK\nPAST HERE./", "scr_papcall_338": "\\E0SO THERE'S NO\nREASON TO GO\nFURTHER./%%", "scr_papcall_343": "HELLO./%%", "scr_papcall_349": "THE STATION OF\nGREATERDOG./", "scr_papcall_350": "\\E3HE LOOKS A BIT\nLIKE A CERTAIN DOG\nI DON'T LIKE./", "scr_papcall_351": "\\E0BUT GREATERDOG\nDOESN'T COLLECT\nANYTHING./", "scr_papcall_352": "\\E2HE'S ONLY A\nKLEPTOMANIAC\nFOR AFFECTION!/%%", "scr_papcall_357": "HE'S AMASSED A\nLARGE COLLECTION\nOF HUGS AND PETS./%%", "scr_papcall_363": "THIS BRIDGE LOOKS\nDANGEROUS^1, BUT\nIT'S VERY STABLE./", "scr_papcall_364": "IN FACT^1, IT'S JUST\nA ROCK FORMATION\nI PAINTED OVER./", "scr_papcall_365": "I THINK IT LOOKS\nMORE DRAMATIC\nTHAT WAY./%%", "scr_papcall_370": "I ADDED THE ROPE^1,\nTOO./%%", "scr_papcall_376": "SNOWDIN..^1.\nHOME OF PAPYRUS!/", "scr_papcall_377": "\\E3THAT'S THE SLOGAN^1,\nRIGHT???/%%", "scr_papcall_382": "I'M PETITIONING TO\nCHANGE THE SLOGAN./%%", "scr_papcall_389": "THAT FURRY PERSON\nTHROWS ICE ALL\nDAY./", "scr_papcall_390": "NOBODY KNOWS\nWHERE IT GOES./%%", "scr_papcall_394": "THAT FURRY PERSON\nTHROWS ICE ALL\nDAY./", "scr_papcall_395": "NOBODY KNOWS\nWHERE IT GOES./", "scr_papcall_397": "* Hey^1, I know^1!\n* Alphys told me.../", "scr_papcall_398": "* It goes to Hotland\n to cool down the\n CORE!/", "scr_papcall_400": "WOW^1, UNDYNE!^1!\nI DIDN'T KNOW YOU\nLIKED NERDY STUFF!/", "scr_papcall_401": "\\E3JUST STRENGTH\nAND FIGHTING.../", "scr_papcall_403": "\\E0* Are you kidding!?\n* Why wouldn't I!?/", "scr_papcall_404": "\\E6* The brain's the\n biggest muscle of\n all!!!/%%", "scr_papcall_410": "HYPNOTIZING^1, ISN'T\nIT???/%%", "scr_papcall_416": "THE INN'S A\nGREAT PLACE\nTO STAY./", "scr_papcall_417": "THE LADY WHO\nRUNS IT IS\nREALLY NICE./", "scr_papcall_418": "\\E2SHE ALWAYS GIVES\nME A LOLLIPOP AND\nA PAT ON THE HEAD./%%", "scr_papcall_423": "WHY ARE YOU\nCALLING ME?/", "scr_papcall_424": "\\E0ARE YOU TRYING\nTO MAKE A\nRESERVATION???/%%", "scr_papcall_430": "* Hey^1, I always stay\n there when I come\n to Snowdin!/", "scr_papcall_431": "\\E4* I used to stay\n at Papyrus's^1, but.../", "scr_papcall_432": "\\E1* His couch is like^1,\n lumpy and jangly?/", "scr_papcall_433": "\\E5* And his brother\n kept making 100's\n of midnight snacks./%%", "scr_papcall_434": "\\E2* And Papyrus himself\n doesn't??^1?\n* Know how to sleep?/%%", "scr_papcall_439": "* Yeah^1, just sleep\n here./%%", "scr_papcall_448": "GRILLBY'S...\nIT'S DARK AND FULL\nOF GREASE./", "scr_papcall_449": "PURGATORY OF\nFRIES..^1.\nHAMBURGER ABYSS.../", "scr_papcall_450": "ANYWAY^1, MY BROTHER\nPRACTICALLY LIVES\nHERE./%%", "scr_papcall_455": "I'M NOT COMING\nTO GRILLBY'S./%%", "scr_papcall_461": "GRILLBY'S^1? WE'RE TOO\nREFINED FOR THAT\nGREASEHOLE./", "scr_papcall_463": "* WOAH^1, if you go^1,\n you HAVE to try\n the cheese fries./", "scr_papcall_464": "\\E6* They're AMAZINGLY\n bad for you!!/", "scr_papcall_465": "\\E9* Oh^1, sorry^1, Papyrus^1,\n were you saying\n something?/", "scr_papcall_467": "JUST MONOLOGUING\nABOUT MY LOVE\nFOR GREASE!!!/%%", "scr_papcall_472": "OUR FEELINGS FOR\nGREASE RUN DEEP\nLIKE A RIVER./", "scr_papcall_474": "* Grease^1, I.../", "scr_papcall_475": "\\E8* I..^1.\n* .../", "scr_papcall_476": "\\E6* I want you in\n all my food!!!/%%", "scr_papcall_487": "I LOVE THE LIBRARY^1.\nTHE BOOKS ARE ALL\nARRANGED BY COLOR../", "scr_papcall_488": "\\E4THIS SENSE OF\nORDER!!^1! IT FILLS\nME WITH POWER!/%%", "scr_papcall_493": "WHAT'S A LIBRARY\nCARD?/%%", "scr_papcall_499": "* I couldn't get enough\n books when I was\n a kid./", "scr_papcall_500": "\\E9* I tore through all\n sorts of 'em!/", "scr_papcall_501": "\\E1* I ripped through\n tons of 'em!/", "scr_papcall_502": "\\E6* I kicked 'em into\n shreds!!!/%%", "scr_papcall_507": "* But now I think\n reading's cool./%%", "scr_papcall_516": "WOW^1! IT ONLY TOOK\nYOU FOUR SECONDS\nTO CALL ME!!/", "scr_papcall_517": "YOU MUST BE VERY\nDESPERATE FOR MY\nHELP!!!/", "scr_papcall_518": "WELL^1! DO NOT FEAR^1!\nTHIS IS PAPYRUS'S\nHOTFUL HELPLINE!/", "scr_papcall_519": "JUST DESCRIBE YOUR\nLOCATION^1, AND...!/", "scr_papcall_520": "I WILL DESCRIBE\nSOME HOT TIPS!/", "scr_papcall_521": "\\E0SO^1, WHERE ARE\nYOU?/", "scr_papcall_522": "\\E3.../", "scr_papcall_523": "\\E5... YOU'RE STILL\nIN MY ROOM??/", "scr_papcall_524": "\\E3.../", "scr_papcall_525": "\\E3HAVE YOU HEARD OF\nSOMETHING CALLED\nA..^1. DOOR?/", "scr_papcall_526": "\\E0WAIT^1! DON'T WORRY^1!\nI'LL DRAW A\nDIAGRAM FOR YOU!/%%", "scr_papcall_531": "HOLD UP^1!\nI'M STILL DRAWING!/%%", "scr_papcall_537": "WHAT^1? I THOUGHT\nYOU HAD GOTTEN OUT\nOF MY ROOM./", "scr_papcall_538": "\\E1WE'RE GOING TO\nHAVE TO START OVER\nFROM SQUARE ONE!/", "scr_papcall_539": "\\E0FIRST: DO YOU\nKNOW WHO PAPYRUS\nIS!?/%%", "scr_papcall_544": "DO I KNOW WHO\nPAPYRUS IS!?/%%", "scr_papcall_554": "YOU'RE IN MY\nHOUSE^1.\nGOOD CHOICE!/", "scr_papcall_555": "\\E3THOUGH I GUESS\nIT'S TECHNICALLY\nSANS'S HOUSE TOO./", "scr_papcall_556": "\\E1BUT I PREFER NOT\nTO DISCUSS HIS\nPART OF IT./", "scr_papcall_557": "\\E3HIS ROOM IS..^1.\nIT'S LIKE ANOTHER\nWORLD!/", "scr_papcall_558": "\\E2A WORLD WHERE\nTHEY DON'T KNOW\nHOW TO VACUUM./%%", "scr_papcall_563": "YOU'RE BEST\nSTAYING AWAY FROM\nTHAT STRANGE PLACE./%%", "scr_papcall_572": "THIS IS WHERE\nI TRIED TO\nCAPTURE YOU!/", "scr_papcall_573": "WHAT A TERRIBLE\nMEMORY!/%%", "scr_papcall_578": ".../%%", "scr_papcall_584": "* Yeah!^1! This is the\n best room for\n snow-wrestling!!/", "scr_papcall_586": "SNOW WRESTLING IS\nWHEN SHE SNEAKS UP\nON YOU FROM BEHIND,/", "scr_papcall_587": "THEN TACKLES YOU\nAND YELLS\n\"SNOW-WRESTLING!\"/", "scr_papcall_588": "\\E5IT'S..^1.\nNOT THE BEST\nGAME./", "scr_papcall_590": "\\E9* Well^1, you know\n what I think?/", "scr_papcall_592": "WHAT?/", "scr_papcall_594": "* Snow-wrestling!!/", "scr_papcall_596": "NOOOOOOOOO!!!/%%", "scr_papcall_601": "* We'll have to play\n sometime!/%%", "scr_papcall_610": "WATERFALL..^1.\nI BARELY KNOW\nANYTHING ABOUT IT./", "scr_papcall_611": "\\E0BUT I'LL DO MY\nBEST TO INFORM\nYOU!!!/%%", "scr_papcall_616": "UH^1, I DON'T HAVE\nANY FACTS ABOUT\nTHIS ROOM./%%", "scr_papcall_622": "* If you're going to\n Snowdin^1, I won't\n have much to say./", "scr_papcall_624": "BUT I WILL!!/", "scr_papcall_626": "* There's the rub^1,\n right?/", "scr_papcall_628": "WHAT!^1?\nTHERE'S A RUB^1?\nWHERE!?!?/", "scr_papcall_630": "* In Snowdin^1, duh!!!/%%", "scr_papcall_635": "I'LL DO MY\nBEST TO FIND\nTHE RUB./", "scr_papcall_637": "* Hey^1, I think I\n found something!/", "scr_papcall_639": "OOH^1, WHERE?/", "scr_papcall_640": "\\E5AND WHAT'S THIS\nHORRIBLE NOOGIE?/", "scr_papcall_642": "* It's the rub!!!/%%", "scr_papcall_660": "MY BROTHER HAS\nA STATION HERE./", "scr_papcall_661": "\\E3YES^1, HE MANS\nTWO STATIONS AT\nONCE./", "scr_papcall_662": "\\E0AMAZING^1, ISN'T\nHE?/", "scr_papcall_663": "HE SLACKS OFF\nTWICE AS MUCH\nAS NORMAL!!/%%", "scr_papcall_668": "NORMAL FOLKS CAN\nONLY DREAM OF\nSUCH SLOTH.../%%", "scr_papcall_674": "* This is Papyrus's\n brother's station./", "scr_papcall_675": "\\E4* I'm always catching\n him slacking off^1,\n or sleeping.../", "scr_papcall_676": "\\E2* But his results are\n JUST good enough\n to not fire him./", "scr_papcall_677": "\\E4* Well^1, except today./", "scr_papcall_678": "\\E2* He didn't tell me\n ANYTHING about you./%%", "scr_papcall_683": "\\E4* JUST scraping by\n the bare minimum\n every time.../", "scr_papcall_684": "\\E9* I guess it's kind\n of impressive...?/%%", "scr_papcall_693": "ROCKS?/", "scr_papcall_694": "\\E0IT MUST BE ONE\nOF UNDYNE'S\nINGENIOUS PUZZLES./", "scr_papcall_695": "\\E0YOU'D BETTER BE\nCAREFUL!!!/%%", "scr_papcall_700": "BE WARY OF ROCKS./%%", "scr_papcall_706": "* God^1, I was supposed\n to build a puzzle\n for this room.../", "scr_papcall_707": "\\E2* But I HATE puzzles./", "scr_papcall_708": "\\E6* So I just put a\n huge pile of\n rocks upstream./%%", "scr_papcall_714": "* What??^1?\n* Don't judge me!!!/", "scr_papcall_715": "\\E6* My lack of\n creativity's making\n your life easier!/%%", "scr_papcall_722": "* Ring..^1. Ring.../", "scr_papcall_723": "* (There's no response...)/%%", "scr_papcall_731": "WHERE'D YOU GO!?\nI CAN'T SEE\nYOU!!!/", "scr_papcall_732": "\\E0OH WAIT^1, THAT'S\nBECAUSE YOU'RE\nON THE PHONE./%%", "scr_papcall_737": "ARE YOU STILL\nON THE PHONE?/%%", "scr_papcall_743": "* So you found the\n room behind the\n waterfall.../", "scr_papcall_744": "\\E0* When I feel like\n relaxing^1, I always\n take a break there./", "scr_papcall_745": "\\E1* That means NEVER!^1!\n* I HATE RELAXING!!/%%", "scr_papcall_750": "* I LOVE being\n ANGRY and STRESSED\n OUT!!!/", "scr_papcall_751": "\\E0* Nah^1, I'm joking./%%", "scr_papcall_757": "* Ring..^1. Ring.../", "scr_papcall_758": "* (There's no response...)/%%", "scr_papcall_766": "WOWIE^1, I HAD AN\nAWKWARD TIME IN\nTHIS ROOM EARLIER./", "scr_papcall_767": "\\E0GOOD HEAVENS\nYOU WEREN'T AROUND\nTO SEE IT!!/%%", "scr_papcall_772": "YOU REALLY\nDIDN'T SEE IT!/", "scr_papcall_773": "I LOVE THAT\nFACT^1, AND\nREPEATING IT!/%%", "scr_papcall_779": "* This is the room\n where I first\n spotted you./", "scr_papcall_780": "\\E2* You have NO idea\n how many spears I\n wanted to throw!!!/", "scr_papcall_781": "\\E9* But^1, um^1, that sea-\n grass is under\n scientific protection./%%", "scr_papcall_786": "* What!!!!^1!\n* That's a real thing!/%%", "scr_papcall_792": "* Ring..^1. Ring.../", "scr_papcall_793": "* (There's no response...)/%%", "scr_papcall_801": "A BRIDGE GROWS\nIF YOU ALIGN\nFOUR BRIDGE SEEDS./", "scr_papcall_802": "\\E3BUT THAT'S SORT\nOF LIMITED IN\nUSEFULNESS./", "scr_papcall_803": "\\E2WHY DON'T WE\nHAVE AIRPLANE\nSEEDS???/%%", "scr_papcall_808": "OR^1, PHONES THAT\nCAN TURN INTO\nJETPACKS???/%%", "scr_papcall_814": "* Wait^1, did you actually\n DO the puzzle!?/", "scr_papcall_815": "\\E2* You can't just jump\n across!?/", "scr_papcall_816": "\\E6* You can't do the\n jimpity jumpity\n joodle!?/%%", "scr_papcall_821": "* The limpity loppity\n leap!?/%%", "scr_papcall_830": "HMMM..^1. THIS PUZZLE.../", "scr_papcall_831": "\\E0I'VE GOT IT!!!/", "scr_papcall_832": "TRY TO BUILD A\nBRIDGE WITH THE\nBRIDGE SEEDS!!/%%", "scr_papcall_837": "I'M HELPING./%%", "scr_papcall_843": "* Alphys helped measure\n out the mud tiles\n for this puzzle./", "scr_papcall_844": "* It was a lot of work^1,\n but we got to make\n sand castles after./", "scr_papcall_845": "\\E9* We're a good team^1.\n* She's great at\n building them.../", "scr_papcall_846": "\\E6* And I'm great at\n wrecking them!!/%%", "scr_papcall_851": "* There's barely even\n a trace of 'em\n now.../%%", "scr_papcall_861": "WHAT'S BETTER\nTHAN A BENCHFUL\nOF QUICHE?/%%", "scr_papcall_866": "* What's better than\n a benchful of\n quiche?/%%", "scr_papcall_876": "\\E3THE WISHING ROOM^1.\nDO YOU HAVE\nA WISH...?/", "scr_papcall_877": "\\E0NYEH HEH HEH!^1!\nI HAVE ONE!!!/", "scr_papcall_878": "\\E2I WISH I WAS\nTALKING TO MY\nCOOL FRIEND!!!/", "scr_papcall_879": "\\E0LOOK!!^1!\nIT'S COMING TRUE!/%%", "scr_papcall_885": "WHAT WILL YOU\nWISH FOR?/%%", "scr_papcall_891": "* Every day^1, people\n come here and wish\n to the stars.../", "scr_papcall_892": "\\E1* I won't let them\n down!!!/", "scr_papcall_893": "* I'll make everyone's\n wishes come true!!/", "scr_papcall_895": "I WISH I HAD\nEIGHT LEGS.../", "scr_papcall_896": "\\E0SO I COULD WEAR\nFOUR PAIRS OF\nHOTPANTS./", "scr_papcall_898": "* I'll make most\n people's wishes\n come true!!!/%%", "scr_papcall_903": "* What^1, you have a\n wish?/", "scr_papcall_904": "\\E3* Add it to the pile^1,\n punk./%%", "scr_papcall_915": "THERE ARE MANY\nANCIENT PLAQUES\nHERE./", "scr_papcall_916": "WATERFALL IS\nPRACTICALLY A\nHISTORY MUSEUM./", "scr_papcall_917": "\\E3EXCEPT WITH\nMUSCULAR\nSEAHORSES./%%", "scr_papcall_922": "HI?/%%", "scr_papcall_928": "* Along these walls\n lies our tragic\n history.../", "scr_papcall_929": "\\E1* Tragically BORING!/", "scr_papcall_930": "\\E2* Why can't our history\n be COOL ANIMATIONS\n like the humans'!?/", "scr_papcall_931": "\\E6* Someone at LEAST\n engrave a plaque with\n swords and kissing!!!/%%", "scr_papcall_936": "* Come on^1, don't act\n like your history's\n not COOL!!/%%", "scr_papcall_942": "* Ring..^1. Ring.../", "scr_papcall_943": "* (There's no response...)/%%", "scr_papcall_950": "ANOTHER HARMLESS\nAND VERY SAFE\nCORRIDOR.../", "scr_papcall_951": "\\E0ALL THANKS TO\nME!!^1!\nNYEH HEH HEH!!/%%", "scr_papcall_956": "HEH!!!!!/%%", "scr_papcall_962": "* This is where I\n threw all those\n spears at you.../", "scr_papcall_963": "\\E6* That was fun!!^1!\n* Let's do that\n again sometime!!/%%", "scr_papcall_968": "* Come on^1!\n* Don't fear the spear!/%%", "scr_papcall_974": "* Ring..^1. Ring.../", "scr_papcall_975": "* (There's no response...)/%%", "scr_papcall_982": "WATCH YOUR STEP!/", "scr_papcall_983": "\\E3UNDYNE REALLY CARES\nABOUT THIS GRASS\nFOR SOME REASON./%%", "scr_papcall_988": "ARE YOU WATCHING?/%%", "scr_papcall_994": "* If it wasn't for\n that grass^1, I'd\n have kicked your.../", "scr_papcall_995": "\\E9* Uh^1, if not for\n that grooty^1, I'd have\n kicked your booty./%%", "scr_papcall_1000": "* Don't ask me what\n a grooty is!!!/%%", "scr_papcall_1006": "* Ring..^1. Ring.../", "scr_papcall_1007": "* (There's no response...)/%%", "scr_papcall_1014": "WHY ARE THERE SO\nMANY TABLES LYING\nAROUND HERE?/%%", "scr_papcall_1019": "* Where are all\n these tables coming\n from?/%%", "scr_papcall_1029": "HUH^1? SANS ISN'T\nPLAYING WITH HIS\nTELESCOPE?/", "scr_papcall_1030": "\\E0WOWIE!!^1! MAYBE HE\nWENT TO WORK!!!/", "scr_papcall_1031": "\\E2WOW!!^1! AM I\nALLOWED TO BE\nPROUD???/%%", "scr_papcall_1036": "HUH^1? MY BROTHER^1?\nOF COURSE HE HAS\nA TELESCOPE./", "scr_papcall_1037": "\\E0SANS LOVES\nOUTER SPACEY\nSCI-FI STUFF./", "scr_papcall_1038": "\\E3HMM^1?\nHE NEVER TOLD\nYOU??/", "scr_papcall_1039": "\\E0YEAH^1, SANS NEVER\nTELLS ANYBODY\nANYTHING!/%%", "scr_papcall_1046": "THANKS FOR CALLING./%%", "scr_papcall_1052": "* Hey^1, here's a\n neat party trick./", "scr_papcall_1053": "\\E0* Try talking to\n the southern\n wall!/", "scr_papcall_1054": "\\E4* First you have to\n throw a party\n though.../", "scr_papcall_1055": "\\E0* Hey^1, you should\n make it a costume\n party!/", "scr_papcall_1056": "\\E6* Then Papyrus can\n have someplace he\n seems normal!!!/%%", "scr_papcall_1062": "* Oh^1!\n* I should invite\n Alphys^1, too!/%%", "scr_papcall_1071": "ICE CREAM^1?\nTHANKS^1, BUT I\nLIVE IN SNOWDIN!/", "scr_papcall_1072": "\\E0THERE'S ICE CREAM\nALL OVER THE\nGROUND!!!/", "scr_papcall_1074": "* that's called snow./", "scr_papcall_1076": "SANS!!^1! I DIDN'T\nASK YOUR OPINION!!/%%", "scr_papcall_1081": "I'M FLATTERED HOW\nMUCH YOU WANT TO\nGIVE ME ICE CREAM./", "scr_papcall_1083": "* me too./", "scr_papcall_1085": "NO YOU AREN'T!!/%%", "scr_papcall_1097": "\\E1* Ugh^1, ice cream!^1?\n* Sugary... COLD..^1.\n* Talk about GROSS./", "scr_papcall_1098": "\\E3* Now this chilly\n pink stuff that\n Alphys makes me.../", "scr_papcall_1099": "\\E6* THAT rules!!!/%%", "scr_papcall_1104": "* I'll also drink it\n if it's heated up./%%", "scr_papcall_1113": "SOMETIMES^1, PRIZES\nARE HIDDEN UNDER\nTHE GRASS./", "scr_papcall_1114": "TREASURES LIKE\nMUD^1, OR DIRT./%%", "scr_papcall_1120": "DID YOU FIND\nTHE TREASURE?/%%", "scr_papcall_1126": "* There's normally a\n pair of old shoes\n in that seagrass./", "scr_papcall_1127": "\\E4* Strangely^1, they're made\n for someone without\n fins or claws./", "scr_papcall_1128": "\\E7* What kind of monster\n is like that...?/", "scr_papcall_1129": "\\E2* Oh^1, wait!^1?\n* What about a slime\n monster!?/", "scr_papcall_1130": "\\E6* Wait^1, those don't\n have feet at all!/%%", "scr_papcall_1136": "* Well^1, if they fit\n you^1, you might as\n well take them./", "scr_papcall_1137": "\\E6* Whoever wore them\n isn't coming back!/%%", "scr_papcall_1146": "\\E3A BIRD MONSTER?^1?\nTRY TALKING TO\nIT!!!/", "scr_papcall_1147": "\\E0OR YOU COULD\nPUT ME ON THE\nLINE!/", "scr_papcall_1148": "\\E2I'VE GOT SOME\nPRETTY GOOD\nTWEETS./", "scr_papcall_1149": "\\E0(HORRIBLE\n BIRD IMITATIONS)/%%", "scr_papcall_1155": "DID THE BIRD LIKE\nMY TWEETS???/%%", "scr_papcall_1161": "* That bird will carry\n anyone past the gap^1.\n* It NEVER says no./", "scr_papcall_1162": "\\E7* When I was younger^1,\n it gave me a lift^1.\n* It took an hour.../", "scr_papcall_1163": "\\E2* But this bird NEVER\n once thought of\n giving up!!!/", "scr_papcall_1164": "\\E7* Cherish this bird./%%", "scr_papcall_1170": "* Well??^1?\n* Are you CHERISHING???/", "scr_papcall_1171": "\\E1* CHERISH HARDER!!!/%%", "scr_papcall_1180": "ONION?/%%", "scr_papcall_1186": "HUM HUM HUM.../%%", "scr_papcall_1192": "* Onion...?/%%", "scr_papcall_1198": "* ...?/%%", "scr_papcall_1206": "I'VE HEARD A SHY\nMONSTER LIVES\nAROUND HERE./", "scr_papcall_1207": "\\E3WELL^1, IF YOU WANT\nTO GET SOMEONE\nTO OPEN UP.../", "scr_papcall_1208": "\\E0YOU SHOULD ENGAGE\nTHEM IN COMBAT!!!/%%", "scr_papcall_1214": "HUM HUM HUM.../%%", "scr_papcall_1220": "* Oh yeah^1, Shyren\n lives around here./", "scr_papcall_1221": "* I used to give her\n piano lessons./", "scr_papcall_1222": "\\E4* She was really\n talented..^1. \\E9for someone\n with no fingers./", "scr_papcall_1223": "\\E4* One day^1, she stopped\n coming to her lessons^1,\n though.../%%", "scr_papcall_1229": "\\E7* How did her song\n go again...?/%%", "scr_papcall_1239": "HUH!^1?\nARE YOU SERENADING\nME!?/", "scr_papcall_1240": "\\E2OH NO!!^1!\nYOU'RE MAKING ME\nBLUSH!!!/%%", "scr_papcall_1246": "LET'S WRITE A\nMUSICAL ABOUT\nOUR ADVENTURES!!!/%%", "scr_papcall_1252": "\\E6* Yeah!^1! YEAH!!^1!\n* I made this puzzle!!/", "scr_papcall_1253": "\\E0* Really^1, it was just\n an excuse to put\n a piano here./", "scr_papcall_1254": "\\E2* I love FIGHTING THE\n IVORIES!!!/%%", "scr_papcall_1259": "\\E9* Maybe I'll play you\n something sometime!/%%", "scr_papcall_1269": "\\E3HMMM.../", "scr_papcall_1270": "THERE'S SOMETHING\nANNOYING ABOUT\nTHIS ROOM./%%", "scr_papcall_1276": "BUT I CAN'T\nQUITE PLACE MY\nFINGER ON IT.../", "scr_papcall_1277": "THEN PLACE MY\nWHOLE HAND ON\nIT.../", "scr_papcall_1278": "THEN PET IT\nAFFECTIONATELY.../%%", "scr_papcall_1291": "\\E1* Huh!^1?\n* Did you solve the\n puzzle!?/", "scr_papcall_1292": "\\E6* No one has ever..^1.\n* I've been waiting so\n long for someone to.../", "scr_papcall_1293": "\\E2* I mean^1, uhhh^1, big deal^1!\n* Whatever!/%%", "scr_papcall_1298": "* Guess I've gotta\n find a new mystic\n artifact./%%", "scr_papcall_1308": "\\E3A MYSTERIOUS\nSTATUE.../%%", "scr_papcall_1313": "\\E3WHAT'S THAT MUSIC?/", "scr_papcall_1314": "AM I ON HOLD???/%%", "scr_papcall_1320": "\\E0* That statue's been\n here forever.../", "scr_papcall_1321": "* No one knows where\n it came from./%%", "scr_papcall_1326": "* Hey^1, you figured out\n how to get the\n music to play...?/", "scr_papcall_1327": "\\E9* Nice^1, isn't it?/%%", "scr_papcall_1336": "ALWAYS CARRY AN\nUMBRELLA IN CASE\nIT RAINS!/", "scr_papcall_1337": "YOU KNOW^1.\nJUST KEEP A FEW\nIN YOUR POCKETS./%%", "scr_papcall_1342": "NOTHING LIKE A\nHOT BUCKET OF\n'BRELLAS.../%%", "scr_papcall_1348": "* Those umbrellas were\n ASGORE's idea./", "scr_papcall_1349": "\\E9* He says he doesn't\n want anyone to\n catch a cold./", "scr_papcall_1350": "\\E0* Waterfall's underwater\n citizens couldn't care\n less^1, though./%%", "scr_papcall_1355": "* Did you get a 'brella?/%%", "scr_papcall_1365": "YOU CAN SEE YOUR\nREFLECTION IN A\nPUDDLE^1, BUT.../", "scr_papcall_1366": "\\E1DON'T LET A BODY\nOF WATER DETERMINE\nYOUR SELF-WORTH!!!/%%", "scr_papcall_1372": "HMMM^1? YOU'RE\nHANGING OUT\nWITH A FRIEND?/", "scr_papcall_1373": "THEN MAYBE YOU\nSHOULDN'T TALK\nTO ME.../", "scr_papcall_1374": "\\E0YOU'LL MAKE THEM\nJEALOUS!/%%", "scr_papcall_1380": "CALLING AGAIN...?/%%", "scr_papcall_1386": "* What!^1?\n* You're at my\n FAVORITE SPOT!?!?/", "scr_papcall_1387": "\\E2* You'd better jump in\n at least 1000 puddles\n for me!!!/%%", "scr_papcall_1392": "* Have you reached\n triple digits yet!?/%%", "scr_papcall_1402": "WHERE ARE YOU^1?\nI HEAR WATER./", "scr_papcall_1403": "ARE YOU IN THE\nTOILET?/%%", "scr_papcall_1409": "ALSO^1, WHAT'S A\nTOILET?/%%", "scr_papcall_1415": "* This whole area's\n like a little\n nature trail./", "scr_papcall_1416": "* It's nice to have\n a rainy spot away\n from civilization.../", "scr_papcall_1417": "\\E7* Though^1, with the city\n filling up^1, who knows\n how long that'll last./%%", "scr_papcall_1422": "* Well?^1!\n* Are you enjoying\n nature!?/%%", "scr_papcall_1431": "THAT'S THE KING'S\nCASTLE.../%%", "scr_papcall_1436": "SEEMS YOU CAN\nFINALLY SEE THE\nEND./%%", "scr_papcall_1442": "* ASGORE's castle.../", "scr_papcall_1443": "\\E7* Guess there's no\n stopping you^1, huh?/%%", "scr_papcall_1448": "* .../%%", "scr_papcall_1458": "SEEMS LIKE THE\nPHONE CONNECTION'S\nGETTING WEAK.../%%", "scr_papcall_1463": "BETTER NOT GO\nPAST THAT POINT./%%", "scr_papcall_1469": "* The trail dead-ends\n here^1, unless you can\n jump./", "scr_papcall_1470": "\\E4* Honestly^1, I can't\n believe I expected\n you to go this way./", "scr_papcall_1471": "\\E6* What was I thinking???/", "scr_papcall_1472": "\\E1* ... and how was I\n right???/%%", "scr_papcall_1477": "* Don't explain it!!/%%", "scr_papcall_1488": "FLOWERS...?/", "scr_papcall_1489": "\\E0DO ANY OF THEM\nTALK!^1?\nSAY HI FOR ME!!!/%%", "scr_papcall_1494": "FLOWERS ARE OUR\nBEST FRIENDS!!/%%", "scr_papcall_1500": "* Those flowers.../", "scr_papcall_1501": "* One day^1, they just\n started to grow\n there./", "scr_papcall_1502": "* I swear^1, it's like\n they have a mind\n of their own./%%", "scr_papcall_1507": "* That's ridiculous\n though!/%%", "scr_papcall_1513": "* Ring..^1. Ring.../", "scr_papcall_1514": "* (There's no response...)/%%", "scr_papcall_1522": "GARBAGE^1, HUH^1?\nBOY^1, DO I KNOW\nGARBAGE!!/", "scr_papcall_1523": "\\E4AFTER ALL^1, I'M\nHOUSEMATES WITH A\nLAZY BAG OF TRASH!/", "scr_papcall_1524": "\\E0HIS NAME'S TRASHY^1.\nHE LIVES IN THE\nGARBAGE CAN./%%", "scr_papcall_1529": "YOU DIDN'T THINK I\nDIDN'T NAME MY\nGARBAGE^1, DID YOU?/%%", "scr_papcall_1535": "\\E1* That's where I\n met Alphys for the\n first time!!/", "scr_papcall_1536": "\\E0* I was looking for\n cool swords^1, when\n I saw her.../", "scr_papcall_1537": "\\E1* Uh^1, standing there^1,\n staring into the\n abyss./", "scr_papcall_1538": "\\E4* She looked pretty..^1.\n* Um..^1.\n* ... contemplative./", "scr_papcall_1539": "\\E9* So I asked her\n where she thought\n the abyss led to!/", "scr_papcall_1540": "\\E2* She looked up at\n me^1, shocked^1, and went\n red in the face./", "scr_papcall_1541": "\\E6* But I'm scary^1,\n so I'm used to\n that kinda stuff!/", "scr_papcall_1542": "\\E1* Then she kept\n explaining all her\n different theories./", "scr_papcall_1543": "\\E9* She went on for\n hours^1!\n* I was so captivated!/", "scr_papcall_1544": "\\E1* After that^1, I kept\n running into her\n here./", "scr_papcall_1545": "\\E6* And now we're\n friends^1!\n* Yeeee hawww!!!/%%", "scr_papcall_1550": "* Oh my GOD^1!\n* Don't make me tell\n this story AGAIN!!!/%%", "scr_papcall_1557": "* Ring..^1. Ring.../", "scr_papcall_1558": "* (There's no response...)/%%", "scr_papcall_1566": "I KNOW WHY YOU\nCALLED ME./", "scr_papcall_1567": "\\E0I ALWAYS MAKE\nPEOPLE FEEL\nBETTER.../", "scr_papcall_1568": "\\E2WHEN THEY'RE DOWN\nIN THE DUMPS!!!/", "scr_papcall_1569": "\\E0.../", "scr_papcall_1570": "\\E3I'VE SPENT TOO\nLONG WITH MY\nBROTHER TODAY./%%", "scr_papcall_1575": "FORGET I SAID\nTHAT./%%", "scr_papcall_1581": "* The garbage dump!^1!\n* So many great things\n come from there!!/", "scr_papcall_1582": "\\E0* The only reason we\n have modern\n technology.../", "scr_papcall_1583": "* Is 'cause of all the\n human junk that flows\n from the surface!/", "scr_papcall_1584": "\\E9* Plus^1, it's a GREAT\n place to meet\n girls./%%", "scr_papcall_1590": "* Wait^1!\n* Don't quote me on\n that one!!!/%%", "scr_papcall_1596": "* Ring..^1. Ring.../", "scr_papcall_1597": "* (There's no response...)/%%", "scr_papcall_1604": "HEY^1!\nYOU'RE NEAR\nUNDYNE'S HOUSE!/", "scr_papcall_1605": "THAT'S TO THE\nLEFT-UPWARDS^1.\nLUPWARDS./", "scr_papcall_1606": "\\E3ALL THE OTHER\nDIRECTIONS GO TO\nTHE WRONG HOUSE./", "scr_papcall_1607": "\\E0NORTH:\nGHOST HOUSE./", "scr_papcall_1608": "EAST: TURTLE HOUSE./", "scr_papcall_1609": "SOUTH:\nTRASH HOUSE./%%", "scr_papcall_1614": "WEST: BIRD HOUSE./%%", "scr_papcall_1620": "SOUNDS LIKE YOU'RE\nNEAR UNDYNE'S\nHOUSE./", "scr_papcall_1621": "HEY^1!\nWE SHOULD GO\nVISIT UNDYNE!/", "scr_papcall_1623": "* I'm right here!/", "scr_papcall_1625": "I LOVE WHEN A PLAN\nCOMES TOGETHER^1!\nNYEH HEH HEH!!!/%%", "scr_papcall_1632": "* Well^1, I think we\n should hang out\n with Papyrus./", "scr_papcall_1634": "REALLY??^1?\nCAN WE???/%%", "scr_papcall_1641": "THAT'S UNDYNE'S\nHOUSE./", "scr_papcall_1642": "LET'S GO THERE\nAND HANG OUT\nSOME DAY!!!/%%", "scr_papcall_1647": "STILL WAITING\nOUTSIDE HER\nHOUSE...?/", "scr_papcall_1648": "\\E0YEAH^1, I DO THAT\nSOMETIMES^1, TOO!/%%", "scr_papcall_1653": "THAT'S UNDYNE'S\nHOUSE./", "scr_papcall_1654": "YOU KNOW^1, THE\nONE WITH THE\nSKELETON IN FRONT./%%", "scr_papcall_1662": "THAT'S UNDYNE'S\nHOUSE./", "scr_papcall_1663": "IT'S A GREAT\nPLACE TO.../", "scr_papcall_1664": "\\E5UHHH?/", "scr_papcall_1666": "* Huff..^1. puff...!/", "scr_papcall_1667": "\\E6* YEAH!!^1!\n* That's MY HOUSE!!!/", "scr_papcall_1669": "HI UNDYNE^1!\nHOW'D YOU GET\nHERE SO FAST?/", "scr_papcall_1671": "\\E9* I ran./", "scr_papcall_1673": "WOWIE!!^1!\nUNDYNE!!!/", "scr_papcall_1674": "SOMEDAY I WANT\nTO BE AS STRONG\nAND SWEATY AS YOU./%%", "scr_papcall_1680": "SO YOU RAN HERE\nJUST TO BE ON\nTHE PHONE???/", "scr_papcall_1682": "* Yep!/", "scr_papcall_1684": "THEN YOU MUST\nHAVE SOMETHING.../", "scr_papcall_1685": "EXTREMELY COOL\nTO SAY ABOUT\nYOUR HOUSE!!!/", "scr_papcall_1687": "* Nope!!!/%%", "scr_papcall_1694": "* That's my house./", "scr_papcall_1695": "\\E1* Or^1, it WAS my\n house^1, until we\n set it on fire./", "scr_papcall_1696": "\\E6* But hey^1, can't say\n I've never done\n that before!!/%%", "scr_papcall_1701": "* Hey^1, if you find\n any cool swords in\n the wreckage.../", "scr_papcall_1702": "* You know where to\n find me./%%", "scr_papcall_1714": "OH^1, THAT'S THE\nHOUSE OF... UM..^1.\nUNDYNE'S NEIGHBOR./", "scr_papcall_1715": "\\E3WHAT WAS THEIR\nNAME AGAIN?/", "scr_papcall_1716": "\\E0SPOOKY BLOO BLOO?/%%", "scr_papcall_1721": "NAPPER HOG...?/%%", "scr_papcall_1727": "* That's Napstablook's\n house./", "scr_papcall_1728": "\\E9* They kind of keep\n to theirself^1, but...\n* That's a good ghost./", "scr_papcall_1729": "\\E4* I try to be a good\n neighbor^1, but I think\n they're scared of me./", "scr_papcall_1730": "\\E2* C'mon^1, what's scary\n about a good-natured\n invite to wrestle!!?/%%", "scr_papcall_1736": "* They're incorporeal\n anyway!!!/%%", "scr_papcall_1745": "SO YOU'RE FRIENDS\nWITH A GHOST.../", "scr_papcall_1746": "\\E5ISN'T THAT KIND\nOF SPOOKY?/", "scr_papcall_1747": "\\E3I'D THINK YOU'D\nLIKE YOUR FRIENDS\nWARM AND CUDDLY.../", "scr_papcall_1748": "\\E0LIKE SKELETONS!!!/%%", "scr_papcall_1754": "VERY SOFT^1, AND\nFULL OF CALCIUM./%%", "scr_papcall_1760": "* Oh^1, you're hanging\n out with Napstablook!^1?\n* That's great!!!/", "scr_papcall_1761": "\\E9* I haven't seen them\n hanging out with\n anyone since.../", "scr_papcall_1762": "\\E4* Well^1, their cousin./", "scr_papcall_1763": "\\E9* They would both watch\n TV at all hours of\n the day.../", "scr_papcall_1764": "\\E0* Then they would\n practice these\n weird performances./", "scr_papcall_1765": "\\E4* Where'd they go...?/%%", "scr_papcall_1771": "* Don't feel like you\n have to live up\n to their cousin!/", "scr_papcall_1772": "\\E6* Just be your lovable\n old garbage self!/%%", "scr_papcall_1781": "THAT HOUSE USED\nTO BE HAUNTED./", "scr_papcall_1782": "BECAUSE A GHOST\nLIVED THERE./", "scr_papcall_1783": "BUT THE GHOST\nMOVED AWAY./", "scr_papcall_1784": "IT'S AN\nUN-HAUNTED HOUSE./%%", "scr_papcall_1791": "BY THE BY^1,\nBREAKING INTO\nA HOUSE.../", "scr_papcall_1792": "\\E3THAT'S ILLEGAL^1,\nRIGHT???/", "scr_papcall_1793": "\\E5PLEASE STOP\nCOMMITTING GHOST\nCRIMES./%%", "scr_papcall_1799": "* WHAT?/", "scr_papcall_1800": "* You broke into\n Napstablook's\n cousin's house!?/", "scr_papcall_1801": "\\E2* That's..^1.\n* That's...!/", "scr_papcall_1802": "\\E9* Hey^1, what was\n their name^1, anyway?/", "scr_papcall_1804": "HAPPSTABLOOK^1,\nTHE HAPPY\nGHOST./", "scr_papcall_1806": "* Okay^1, that's\n DEFINITELY wrong./", "scr_papcall_1808": "IT'S NOT WRONG^1.\nIT'S JUST MY\nHEADCANON./%%", "scr_papcall_1815": "* Seriously^1, though^1,\n stop committing\n ghost crimes./%%", "scr_papcall_1825": "THESE SNAILS ARE\nJUST LIKE MY\nBROTHER./", "scr_papcall_1826": "ROUND^1, SLOW.../", "scr_papcall_1827": "\\E3AND CONSTANTLY\nEMITTING SLIME???/%%", "scr_papcall_1832": "EMITTING SLIME..^1.\nTHAT'S JUST WHAT\nBROTHERS DO./%%", "scr_papcall_1838": "* Napstablook's family\n used to run this\n farm^1, but.../", "scr_papcall_1839": "\\E7* They've all..^1.\n* Passed on.../", "scr_papcall_1840": "\\E9* ... to different jobs^1,\n since there's not\n much business here./", "scr_papcall_1841": "\\E0* Them and their cousin\n stayed behind to run\n the family farm./", "scr_papcall_1842": "\\E4* But no one's seen\n their cousin for a\n long time./", "scr_papcall_1843": "\\E7* Now Napstablook's\n all alone.../", "scr_papcall_1844": "\\E1* Be nice to them^1,\n okay!?/%%", "scr_papcall_1850": "* Cherish this ghost!!!/%%", "scr_papcall_1859": "IF YOU SEE A\nSHOP^1, YOU SHOULD\nSTOP.../", "scr_papcall_1860": "DROP^1, AND\nROLL.../", "scr_papcall_1861": "INTO SOME\nGREAT DEALS!!/", "scr_papcall_1862": "BECAUSE WE'RE\nHAVING A FIRE\nSALE!!/", "scr_papcall_1863": "AT MY IMAGINARY\nSTORE^1, WHICH\nSELLS FLAMES./%%", "scr_papcall_1868": "YET ANOTHER DREAM\nOF MINE./%%", "scr_papcall_1874": "\\E1* Hey!/", "scr_papcall_1875": "* That's the store of\n Gerson^1, the Hammer of\n Justice!/", "scr_papcall_1876": "\\E9* The toughest monster\n that ever lived...!/", "scr_papcall_1877": "\\E4* He fought in the\n war between humans\n and monsters.../", "scr_papcall_1878": "\\E6* And he survived^1!\n* He's a real hero!/%%", "scr_papcall_1883": "* Are you gonna buy\n something?/%%", "scr_papcall_1892": "IS THE RIVER\nPERSON THERE\nTODAY?/%%", "scr_papcall_1897": "ARE THEY?/%%", "scr_papcall_1903": "* That river connects\n to Snowdin and\n Hotland./", "scr_papcall_1904": "* If you need to get\n from one place to\n another^1, jump in!/", "scr_papcall_1905": "\\E2* Look^1, that's all we\n got for public\n transport^1, OK!?/%%", "scr_papcall_1910": "* So what?/%%", "scr_papcall_1919": "WHAT'S THAT\nSTRANGE WHISPER?/", "scr_papcall_1920": "\\E5I MIGHT HAVE\nTO HANG UP./%%", "scr_papcall_1925": "PAPYRUS ISN'T\nHOME RIGHT NOW!!/%%", "scr_papcall_1931": "* A field of echo\n flowers.../", "scr_papcall_1932": "\\E4* They babble back and\n forth to each other.../", "scr_papcall_1933": "* ... until their words\n become meaningless\n noise./", "scr_papcall_1934": "\\E5* Creepy^1, huh?/%%", "scr_papcall_1939": "* Stop calling me\n from that creepy\n room!!/%%", "scr_papcall_1948": "WHAT^1?\nMUSHROOMS^1?\nCAN YOU EAT THEM?/", "scr_papcall_1949": "\\E3ARE YOU SURE\nYOU CAN'T EAT\nTHEM???/%%", "scr_papcall_1954": "I'D TRY EATING\nTHEM./%%", "scr_papcall_1960": "* Once you get familiar\n with this room.../", "scr_papcall_1961": "\\E9* You don't even need\n to light up the\n mushrooms!/", "scr_papcall_1962": "\\E0* I mean^1, the path\n to Temmie Village is\n never lit up here./", "scr_papcall_1963": "\\E6* But why would you\n wanna go there!?/%%", "scr_papcall_1968": "* It's down south if\n you want to avoid\n it./%%", "scr_papcall_1977": "LANTERNS^1?\nUM^1, OKAY.../", "scr_papcall_1978": "\\E0CAN YOU EAT\nTHEM???/", "scr_papcall_1979": "\\E3I'M SERIOUSLY OUT\nOF IDEAS HERE./%%", "scr_papcall_1984": "I'D TRY EATING\nTHEM./%%", "scr_papcall_1990": "* Once you get familiar\n with this room.../", "scr_papcall_1991": "\\E9* You don't even need\n to light up the\n lanterns!/", "scr_papcall_1992": "\\E0* ... yeah./%%", "scr_papcall_1997": "* Whatever./%%", "scr_papcall_2007": "HMMM..^1.\nA CORRIDOR FILLED\nWITH WATER./", "scr_papcall_2008": "\\E0THAT'S JUST A\nGUESS./%%", "scr_papcall_2013": "I HAVE NOTHING\nTO SAY./%%", "scr_papcall_2019": "* That's where I first\n talked to you!/", "scr_papcall_2020": "\\E3* Weren't you SUPER\n terrified?/", "scr_papcall_2021": "\\E2* I practice that\n monologue ALL the\n time in the mirror!/", "scr_papcall_2023": "UNDYNE???/", "scr_papcall_2025": "* I mean!!^1!\n* Uh!!^1!\n* No I don't!!!/", "scr_papcall_2027": "OH^1.\nI WAS JUST GOING\nTO ASK./", "scr_papcall_2028": "\\E0DO YOU WANT TO\nPRACTICE MONOLOGUES\nTOGETHER...?!!/", "scr_papcall_2030": "* UH!!^1!\n* NO!!^1!\n* I DON'T!!!!/%%", "scr_papcall_2035": "ATTENTION EVERYONE^1!\nI AM GOING TO\nOPEN THE FRIDGE!/", "scr_papcall_2037": "* Do you have a\n monologue for\n EVERYTHING?/%%", "scr_papcall_2051": "ECHO FLOWERS.../", "scr_papcall_2052": "\\E0THERE'S ONLY ONE\nTALKING FLOWER\nFOR ME!!/%%", "scr_papcall_2058": "* Fields of flowers^1,\n whispering everybody's\n hopes and dreams.../", "scr_papcall_2059": "\\E1* NGAHHHH!!^1!\n* IT FILLS ME WITH\n POWER!!!/%%", "scr_papcall_2064": "* NGAHHHH!!/%%", "scr_papcall_2078": "EACH AREA HAS TO\nHAVE A PRECARIOUS\nBRIDGE./", "scr_papcall_2079": "IT'S MANDATED BY\nTHE GOVERNMENT./", "scr_papcall_2080": "OF COURSE^1, KING\nFLUFFYBOY WANTS TO\nUNMANDATE IT SAFER./", "scr_papcall_2081": "\\E1WHY!!^1? WON'T HE\nTHINK OF THE\nCHILDREN!?/%%", "scr_papcall_2088": "SPIKES^1. DANGER\nBRIDGES^1. THE\nPILLARS OF YOUTH./%%", "scr_papcall_2094": "* This room...!/", "scr_papcall_2095": "* Error?/%%", "scr_papcall_2098": "\\E7* That sure was a\n tense scenario./", "scr_papcall_2099": "\\E4* I just wanted to\n help that poor kid^1,\n but.../", "scr_papcall_2100": "\\E1* I thought if I tried^1,\n you'd attack me!/", "scr_papcall_2101": "\\E9* Thankfully^1, you\n ended up saving\n them./%%", "scr_papcall_2105": "\\E7* I'd actually..^1.\n* Forgotten what had\n happened here./", "scr_papcall_2106": "\\E4* You just let that\n poor kid drop to\n the floor./", "scr_papcall_2107": "* Maybe you were just\n afraid./", "scr_papcall_2108": "\\E7* But if I hadn't\n been around^1, then...?/%%", "scr_papcall_2112": "\\E2* That's when you ran\n away when your friend\n asked for help!!!/", "scr_papcall_2113": "\\E9* Though^1, who can blame\n you for fleeing from\n certain death...?/", "scr_papcall_2114": "\\E6* ME!!!^1!\n* I'm still TOTALLY\n disappointed!/", "scr_papcall_2115": "\\E1* That's the WIMPIEST\n thing you've EVER\n done!/", "scr_papcall_2116": "* Apologize to your\n poor friend^1, OK^1,\n buster!?/%%", "scr_papcall_2122": "* .../%%", "scr_papcall_2136": "THIS IS WHERE\nELDER PUZZLER\nLIKES TO STAND./", "scr_papcall_2137": "BLOCK-PUSHING^1.\nKEY-GATHERING^1.\nTEDIOUS AGONY./", "scr_papcall_2138": "IT'S IMPORTANT TO\nRESPECT OUR ROOTS!/%%", "scr_papcall_2144": "THIS IS WHERE\nELDER PUZZLER\nLIKES TO STAND./", "scr_papcall_2145": "IT'S IMPORTANT TO\nRESPECT OUR\nPUZZLING ROOTS./", "scr_papcall_2147": "* Yeah^1, someone else\n has to care so I\n don't have to!/", "scr_papcall_2149": "BUT UNDYNE^1, DON'T\nYOU LIKE TRADITION?/", "scr_papcall_2151": "* I worked in an office\n pushing blocks for\n a month!/", "scr_papcall_2152": "\\E9* My respect for block\n puzzles was depleted\n by corporate life./", "scr_papcall_2154": "WHAT!^1? YOU THREW\nAWAY MY DREAM\nLIFE!!!/", "scr_papcall_2155": "\\E2THE LIFE OF A\nSIMPLE SALARYMAN.../", "scr_papcall_2156": "COMMUTING EVERY\nDAY ON A TRAIN\nFULL OF SPIKES.../", "scr_papcall_2158": "* (I won't tell him\n that's not how it\n works...)/%%", "scr_papcall_2163": "UNDYNE^1, DID YOU\nREALLY HAVE AN\nOFFICE JOB?/", "scr_papcall_2165": "* Well^1, it was more\n of a^1, uh^1, community\n service thing./", "scr_papcall_2167": "THAT'S UNDYNE!^1!\nALWAYS HELPING OUT\nTHE COMMUNITY!/", "scr_papcall_2169": "* Uh^1, yep^1!\n* Totally of my own\n volition there!/%%", "scr_papcall_2185": "THAT'S UNDYNE'S\nDRAMATIC CRAG./", "scr_papcall_2186": "\\E0SHE'S ALWAYS\nPOSING ATOP IT./", "scr_papcall_2187": "\\E3MUMBLING SOMETHING\nTO HERSELF.../%%", "scr_papcall_2191": "I THINK IT'S\nSOMETHING SHE\nHAS TO MEMORIZE./%%", "scr_papcall_2198": "* Oh my GOD!!^1!\n* Wasn't this room\n the BEST!?/", "scr_papcall_2199": "\\E3* Like when I decided\n to NOT do that\n BORING monologue.../", "scr_papcall_2200": "\\E6* And then went TOTALLY\n off-the-cuff!?/", "scr_papcall_2201": "\\E2* Or when I almost\n killed you with\n spears???/", "scr_papcall_2202": "\\E3* Or when I almost\n killed you with\n MORE spears???/", "scr_papcall_2203": "\\E9* Aw man^1.\n* I should have taken\n photos./", "scr_papcall_2204": "\\E8* Think about how cute\n a little scrapbook\n would be.../", "scr_papcall_2206": "NOW I WANT A\nSCRAPBOOK OF\nMY FIGHT TOO!!!/", "scr_papcall_2208": "* Let's start a photo\n company for boss\n fights!/", "scr_papcall_2210": "ONE WEEK LATER^1,\nSAMPLE GLOSSIES\nIN THE MAIL./", "scr_papcall_2212": "* Relive the memories.../%%", "scr_papcall_2217": "* Going off-the-cuff..^1.\n* It helped that I...\n* Uh./", "scr_papcall_2218": "\\E9* Completely forgot the\n words to my monologue^1,\n anyway.../%%", "scr_papcall_2234": "HEY..^1. ISN'T THIS\nWHERE I CALLED\nYOU?/", "scr_papcall_2235": "\\E2I HAVE A PHOTO-\nGRAPHIC MEMORY\nFOR PHONE CALLS./", "scr_papcall_2236": "\\E3.../", "scr_papcall_2237": "\\E5HEY^1, WHEN ARE\nWE GONNA HANG\nWITH UNDYNE?/%%", "scr_papcall_2241": "\\E0HEY^1, WHEN ARE\nWE GONNA HANG\nWITH UNDYNE?/%%", "scr_papcall_2248": "* This is where I\n was chasing you.../", "scr_papcall_2249": "\\E1* But you got a phone\n call^1, so I had to\n wait./", "scr_papcall_2251": "OH^1!\nTHAT WAS ME!/", "scr_papcall_2253": "* What!^1?\n* What were you even\n calling about!?/", "scr_papcall_2255": "I WAS JUST\nSAYING WE SHOULD\nALL HANG OUT./", "scr_papcall_2257": "* As I was trying\n to kill them!?/", "scr_papcall_2259": "WELL!^1!\nNOBODY STARTS AS\nGREAT FRIENDS!/%%", "scr_papcall_2265": "* Nobody starts as\n great friends^1, huh?/", "scr_papcall_2267": "THAT'S THE RULE./", "scr_papcall_2269": "* Well^1, you're gonna\n END as my great\n friend!!/", "scr_papcall_2271": "N... NO!!^1!\nNOT THE FLATTERY\nSUPLEX!!!/%%", "scr_papcall_2285": "OH!!!\nYOU'RE IN HOTLAND\nNOW!!!/", "scr_papcall_2286": "\\E4... HEY SANS^1,\nAREN'T YOU SUPPOSED\nTO BE THERE?/", "scr_papcall_2288": "* don't worry^1.\n* i am./", "scr_papcall_2290": "PHEW!/%%", "scr_papcall_2295": "FINALLY^1, SANS IS\nDOING HIS JOB./%%", "scr_papcall_2302": "\\E1* I can't believe\n Papyrus's brother was\n sleeping!!/", "scr_papcall_2303": "\\E2* I was counting on\n him to stop you!^1!\n* UrrrrgHHHH!!!/", "scr_papcall_2305": "HE'S GOTTEN REALLY\nOUT OF SHAPE^1.\nHE TIRES EASILY./", "scr_papcall_2306": "LATELY HE'S BEEN\nNAPPING OVER 7\nHOURS A NIGHT.../", "scr_papcall_2307": "\\E1HE'S NAPPING\nHIMSELF INTO AN\nEARLY GRAVE!!/", "scr_papcall_2309": "* I agree!^1!\n* Your brother needs\n to...!/", "scr_papcall_2310": "\\E9* ... wait^1, isn't that\n just called sleeping?/", "scr_papcall_2312": "UNDYNE!^1! NO!!^1!\nNOT YOU TOO!!!/%%", "scr_papcall_2319": "* Wait^1. Papyrus..^1.\n* When do YOU sleep?/", "scr_papcall_2321": "\\E3I'M USUALLY TOO\nBUSY TO SLEEP^1.\nWHY???/", "scr_papcall_2323": "* Well^1, I was just\n thinking.../", "scr_papcall_2324": "\\E6* If you're not using\n that cool car bed^1,\n can I have it!?/%%", "scr_papcall_2339": "A WATER COOLER...^1?\nIN HOTLAND???\nTHAT'S WEIRD./", "scr_papcall_2340": "\\E0SHOULDN'T IT BE\nA FIRE COOLER\nINSTEAD?/%%", "scr_papcall_2345": "\\E3WHAT'S A WATER\nCOOLER DO^1,\nANYWAY?/", "scr_papcall_2346": "\\E3MAKE WATER..^1.\nCOOLER?/", "scr_papcall_2347": "\\E0SO IT GIVES IT\nSPIKES AND MAKES\nIT GLOW?/%%", "scr_papcall_2354": "* Thank God for that\n water cooler^1, huh?/", "scr_papcall_2355": "\\E4* Actually^1, you can\n thank Alphys.../", "scr_papcall_2356": "\\E9* She put it there\n just for me./", "scr_papcall_2357": "\\E0* Now I can take a\n drink on the way\n to her lab./", "scr_papcall_2358": "\\E1* Though^1, usually I'm\n not wearing 100\n pounds of armor...!/%%", "scr_papcall_2363": "* Thanks for giving me\n that water^1, I guess./%%", "scr_papcall_2377": "A LAB??^1?\nMY BROTHER\nWOULD LOVE THAT!/", "scr_papcall_2378": "HE LOVES SCIENCE\nFICTION!!/", "scr_papcall_2379": "ESPECIALLY\nWHEN IT'S\nREAL./%%", "scr_papcall_2384": "WAIT^1, THAT BAG OF\nDOG FOOD LOOKS\nFAMILIAR.../", "scr_papcall_2385": "I REMEMBER SEEING\nIT..^1.\nIN SANS'S ROOM?/", "scr_papcall_2386": "\\E1YEAH^1! I ASKED HIM\nWHY HE HAD IT!/", "scr_papcall_2387": "\\E0HE TOLD ME HE\nWAS TRYING TO\nEAT HEALTHIER./%%", "scr_papcall_2393": "* You're at Alphys's\n lab^1?\n* Is she there...?/", "scr_papcall_2394": "\\E1* Hey^1, tell her I\n said hi^1, okay!?/", "scr_papcall_2395": "\\E2* And^1, tell me how\n she's doing!/", "scr_papcall_2396": "\\E9* And tell me if\n she needs anything^1,\n and.../", "scr_papcall_2397": "\\E1* Wait^1! No^1!\n* Don't ask any of\n that!!!/%%", "scr_papcall_2402": "* But she's fine^1,\n right!?/%%", "scr_papcall_2408": "* (There's some strange\n interference...)/%%", "scr_papcall_2416": "\\E2YOU'RE IN HER\nROOM^1, UNINVITED^1?\nWOWIE.../", "scr_papcall_2417": "\\E3THAT'S EXTREMELY\nCREEPY./%%", "scr_papcall_2422": "MAYBE DON'T DO\nTHAT./%%", "scr_papcall_2428": "* What!^1?\n* You're in her room!?/", "scr_papcall_2429": "\\E2* Get out of there!/", "scr_papcall_2430": "\\E9* Unless^1, um^1, she\n invited you.../", "scr_papcall_2431": "\\E2* No wayyyy!!^1!\n* That did NOT happen!/%%", "scr_papcall_2436": "* Stop that!/%%", "scr_papcall_2445": "HOTLAND^1, HUH.../", "scr_papcall_2446": "\\E2I KNOW IT LIKE\nTHE BACK OF\nMY HAND.../", "scr_papcall_2447": "\\E3WHICH^1, SINCE I'M\nALWAYS WEARING\nGLOVES.../", "scr_papcall_2448": "\\E0I DON'T KNOW\nANYTHING\nABOUT!!!/%%", "scr_papcall_2453": "MY KNOWLEDGE\nQUANTITY IS\nSTAGNANT./%%", "scr_papcall_2459": "NEITHER OF US\nKNOW ANYTHING\nABOUT HOTLAND./", "scr_papcall_2461": "* So we'll just have\n to COMBINE OUR\n POWER!!!/", "scr_papcall_2463": "ZERO PLUS ZERO\nIS STILL ZERO./", "scr_papcall_2465": "* Yeah^1, but it's a\n BIG zero!!!/%%", "scr_papcall_2470": "* THE BIGGEST ZERO!/%%", "scr_papcall_2479": "HEY^1, YOU SHOULD\nCOME TO SNOWDIN\nAND VISIT ME!/", "scr_papcall_2480": "\\E2I'VE BEEN WORKING\nON A FEW THINGS./", "scr_papcall_2481": "\\E0A FEW SENTENCES\nTO STAND AROUND\nAND REPEAT./%%", "scr_papcall_2486": "A FEW SENTENCES\nTO STAND AROUND\nAND REPEAT./%%", "scr_papcall_2492": "HEY^1, YOU SHOULD\nCOME TO SNOWDIN\nAND VISIT ME!/", "scr_papcall_2494": "* No WAY!!^1!\n* Come to Snowdin\n and visit ME!!!/", "scr_papcall_2496": "WHAT??^1?\nWE'RE IN THE\nSAME LOCATION!!/", "scr_papcall_2498": "* Wrong^1! I'm standing\n slightly to the\n right!!/%%", "scr_papcall_2503": "* Come on!!^1!\n* Make your choice!!!/%%", "scr_papcall_2512": "CONVEYOR BELTS\nEVERYWHERE?^1?\nARE YOU SERIOUS?/", "scr_papcall_2513": "\\E3IMAGINE RIDING\nONE TO GET TO\nWORK OR SCHOOL./", "scr_papcall_2514": "RIDICULOUS./", "scr_papcall_2515": "\\E0NOW ICE AND\nSPIKES^1, THERE'S\nCONVENIENCE!!!/%%", "scr_papcall_2520": "GLAD I DON'T\nLIVE IN HOTLAND./%%", "scr_papcall_2526": "* I rode on a\n conveyor belt\n once./", "scr_papcall_2527": "\\E1* I learned pretty\n fast that they\n make me sick./", "scr_papcall_2529": "DID YOU HURL??/", "scr_papcall_2531": "* Yeah^1, like 9000\n times!^1!\n* It was awesome!!/%%", "scr_papcall_2536": "STOP CALLING AND\nMAKING HER SAY\nGROSS THINGS./%%", "scr_papcall_2546": "STEAM VENTS^1?\nWOW..^1. THAT\nSOUNDS AWFUL./", "scr_papcall_2547": "\\E1WHAT IF YOU'RE\nWEARING A\nDRESS?/%%", "scr_papcall_2552": "GLAD I DON'T\nLIVE IN HOTLAND!!/%%", "scr_papcall_2558": "* Steam vents^1?\n* I think Alphys told\n me about those./", "scr_papcall_2559": "* The CORE cools off\n by releasing steam\n through those.../", "scr_papcall_2560": "\\E9* And at the same\n time^1, it doubles\n as transport!/", "scr_papcall_2561": "\\E6* Pretty cool^1, if\n you aren't wearing\n a dress!/%%", "scr_papcall_2566": "* Huh!^1?\n* Did you put on\n a dress?/%%", "scr_papcall_2576": "ORANGE AND BLUE\nLASERS^1, HUH?/", "scr_papcall_2577": "\\E3JUST KEEP IN\nMIND WHAT THE\nCOLORS MEAN./", "scr_papcall_2578": "\\E0BLUE MEANS\nJUMP.../", "scr_papcall_2579": "\\E3AND ORANGE MEANS\nYOU'LL..^1. SMELL\nLIKE ORANGES./", "scr_papcall_2580": "\\E0THAT'S WHAT I\nREMEMBER./%%", "scr_papcall_2585": "HAVE FUN!!/%%", "scr_papcall_2591": "* What!^1?\n* Why'd I call Alphys\n about the weather?/", "scr_papcall_2592": "\\E3* Who CARES!?!^1?\n* Isn't it natural\n to love meteorology!?/", "scr_papcall_2594": "ZOINKS!!!/", "scr_papcall_2595": "\\E3I THOUGHT THAT WAS\nJUST AN EXCUSE\nTO TALK TO HER./", "scr_papcall_2596": "I DIDN'T KNOW\nTHERE WAS WEATHER\nDOWN HERE!!!/", "scr_papcall_2598": "\\E1* YEAH!?!^1!\n* THERE IS?!!?!/", "scr_papcall_2599": "\\E2* And I'm forecasting\n an incoming front\n of SHUT UP!!!/", "scr_papcall_2601": "WOWIE!!^1!\nWILL I NEED\nAN UMBRELLA?/%%", "scr_papcall_2607": "* What!^1?\n* What ABOUT this\n room!?/%%", "scr_papcall_2614": "* Oh^1, Papyrus^1.\n* I can't stay mad\n at you./", "scr_papcall_2616": "IT'S OKAY^1, I\nFORGIVE YOU!/", "scr_papcall_2617": "\\E3(PSST^1, WHEN WAS\nSHE MAD AT ME?)/%%", "scr_papcall_2637": "IT'S IMPORTANT TO\nSTAY IN SCHOOL./", "scr_papcall_2638": "\\E3A REAL TEACHER.../", "scr_papcall_2639": "\\E0WOULD NEVER ACCEPT\nDEADLY LASERS AS\nAN EXCUSE!!/%%", "scr_papcall_2645": "GLAD!\nI DON'T\nLIVE IN HOTLAND!!/%%", "scr_papcall_2651": "* Huh^1?\n* Those kids are\n skipping school?/", "scr_papcall_2652": "* .../", "scr_papcall_2653": "\\E6* ... well^1, I can't\n blame them^1, school\n sucks!/", "scr_papcall_2654": "\\E4* We need to find\n some way to make\n it cooler.../", "scr_papcall_2655": "\\E2* Hey^1, what if I\n visited their\n school!?/", "scr_papcall_2656": "\\E6* Then I could beat\n up ALL the teachers!/%%", "scr_papcall_2661": "* Okay^1, maybe I\n wouldn't beat up\n a teacher.../%%", "scr_papcall_2671": "OH NO^1!\nTHE PUZZLES\nREACTIVATING.../", "scr_papcall_2672": "\\E3CAUSED THOSE\nPEOPLE TO MISS\nTHEIR WORK!?/", "scr_papcall_2674": "* yep./", "scr_papcall_2675": "\\E1* that's why i'm\n missing work^1, too./", "scr_papcall_2677": "OH MY GOD!!^1!\nSANS^1, GO DO YOUR\nJOB(S)!!!/%%", "scr_papcall_2682": "GLAD^1,\nI DON'T\nLIVE IN HOTLAND./", "scr_papcall_2684": "* me too./", "scr_papcall_2686": "THEN WHY ARE\nYOU SKIPPING\nWORK!?!/%%", "scr_papcall_2697": "I HEARD YOU GOT\nTO MEET METTATON!!/", "scr_papcall_2698": "\\E0IS THAT TRUE!^1?\nCAN YOU GET ME\nAN AUTOGRAPH!?/", "scr_papcall_2699": "\\E2HE'S MY FAVORITE\nSEXY RECTANGLE!!/%%", "scr_papcall_2704": "I WISH I LIVED\nIN HOTLAND!!!/%%", "scr_papcall_2710": "I HEARD YOU GOT\nTO MEET METTATON!!/", "scr_papcall_2712": "* Really^1? Careful^1, that\n dude gives me bad\n vibes./", "scr_papcall_2714": "WH-WHAT^1?\nBUT HE'S SO\nPOPULAR.../", "scr_papcall_2716": "* I don't care about\n people just because\n they're popular./", "scr_papcall_2718": "WELL^1, YOU CAN\nSAY THAT BECAUSE\nYOU'RE POPULAR./", "scr_papcall_2720": "* Pssshhht^1, what!^1?\n* Popular with WHO?/", "scr_papcall_2722": "YOU'RE POPULAR\nWITH ME!!!/", "scr_papcall_2724": "* Awww..^1.\n* Papyrus^1, you're popular\n with me^1, too./", "scr_papcall_2726": "AWW^1, WOWIE!^1!\nWAIT.../", "scr_papcall_2727": "\\E3DOES THAT MEAN\nYOU DON'T CARE\nABOUT ME...?/%%", "scr_papcall_2732": "* Let's not discuss\n this anymore./%%", "scr_papcall_2742": "WHAT^1? MY BROTHER'S\nACTUALLY AT HIS\nSTATION?/", "scr_papcall_2743": "\\E1BUT SOMEHOW^1, HE'S\nSELLING HOTDOGS\nINSTEAD?/", "scr_papcall_2744": "\\E3SLACKING OFF BY\nDOING WORK.../", "scr_papcall_2745": "TRULY MY BROTHER\nIS A MASTER./%%", "scr_papcall_2750": "NO FURTHER\nCOMMENT./%%", "scr_papcall_2756": "WHAT^1? MY BROTHER'S\nACTUALLY AT HIS\nSTATION?/", "scr_papcall_2758": "* What^1?\n* I thought he only\n had three stations./", "scr_papcall_2760": "NO^1, HE HAS..^1.\nAT LEAST FOUR?/", "scr_papcall_2762": "* Who the heck keeps\n hiring this guy!?/%%", "scr_papcall_2767": "* Seriously!!/%%", "scr_papcall_2774": "MY BROTHER ISN'T\nEVEN THERE???/", "scr_papcall_2775": "\\E1WASN'T HE SLACKING\nOFF BY SELLING\nHOTDOGS?/", "scr_papcall_2776": "\\E3NOW HE'S SLACKING\nOFF FROM SLACKING\nOFF.../", "scr_papcall_2777": "TRULY MY BROTHER\nIS A MASTER./%%", "scr_papcall_2782": "NO FURTHER\nCOMMENT./%%", "scr_papcall_2796": "WHAT^1? YOU HAVE TO\nSOLVE A PUZZLE\nON THE CONVEYORS?/", "scr_papcall_2797": "\\E3THAT GOES AGAINST\nPUZZLE DESIGN\n101.../", "scr_papcall_2798": "\\E4CONVEYORS ARE\nAWFUL AND SHOULD\nNEVER BE USED!!!/%%", "scr_papcall_2803": "GLAD I DON'T\nLIVE ON CONVEYOR\nPLANET!!!/%%", "scr_papcall_2809": "WHAT^1? YOU HAVE TO\nSOLVE A PUZZLE\nON THE CONVEYORS?/", "scr_papcall_2811": "* Oh MAN^1, did I ever\n tell you MY conveyor\n puzzle idea?/", "scr_papcall_2813": "WHAT... IS IT?/", "scr_papcall_2815": "* Imagine four basketball\n hoops on the sides\n of a conveyor loop./", "scr_papcall_2816": "\\E2* The conveyor keeps\n speeding up^1, until\n you get sick.../", "scr_papcall_2817": "\\E6* Then you have to\n puke in all four\n hoops in a row!!!/", "scr_papcall_2819": "I HATE THIS./", "scr_papcall_2821": "* You have to time\n the pukes!!!/%%", "scr_papcall_2826": "* Oh man!!^1!\n* You wanna hear more\n of my great idea!?/", "scr_papcall_2828": "I'M GONNA HANG\nUP NOW!!!/%%", "scr_papcall_2836": "SO THE ARROWS\nFLIP WHEN YOU\nDO WHAT?/", "scr_papcall_2837": "I CAN'T VISUALIZE\nTHIS PUZZLE AT\nALL./", "scr_papcall_2838": "\\E0CAN YOU DRAW\nA PICTURE???/", "scr_papcall_2839": "\\E3THEN HOLD IT UP\nTO THE RECEIVER??/%%", "scr_papcall_2844": "DID YOU DRAW IT\nYET?/%%", "scr_papcall_2850": "WHAT^1? HOW'S THIS\nPUZZLE WORK^1?\nUMMM.../", "scr_papcall_2851": "\\E0WHOOPS^1, I THINK\nIT'S UNDYNE'S TURN\nTO TALK!!!/", "scr_papcall_2853": "\\E1* What!^1?\n* No^1, I HATE puzzles^1!\n* Papyrus^1, YOU do it!/", "scr_papcall_2855": "WELL^1, ALPHYS MADE\nTHE PUZZLE^1,\nRIGHT?/", "scr_papcall_2856": "\\E0YOU SHOULD JUST\nCALL HER UP.../", "scr_papcall_2857": "\\E2AND SAY IN A\nHOT VOICE.../", "scr_papcall_2858": "ALPHYS..^1.\nI NEED HELP WITH\nA.../", "scr_papcall_2859": "(AUDIBLE WINK)/", "scr_papcall_2860": "\\E2PUZZLE.../", "scr_papcall_2862": "* Oh my GOD^1!\n* NO^1!\n* Shut up!!!/", "scr_papcall_2864": "FINE!!^1!\nGIVE ME HER\nNUMBER!!!/", "scr_papcall_2865": "\\E0I'LL DO THE HOT\nVOICE!!!/", "scr_papcall_2867": "* NO!!!^1!\n* THAT'S EVEN WORSE!!!/%%", "scr_papcall_2872": "(AUDIBLE WINK).../", "scr_papcall_2873": "\\E3WAIT^1, WHOSE NUMBER\nIS THIS???/%%", "scr_papcall_2883": "THE ROYAL GUARD\nPATROLS THAT\nAREA./", "scr_papcall_2884": "YES^1, LIKE SNOWDIN^1,\nHOTLAND HAS ROYAL\nGUARD MEMBERS./", "scr_papcall_2885": "WATERFALL DOESN'T\nNEED THEM BECAUSE\nIT'S GOT UNDYNE!!!/%%", "scr_papcall_2890": "DID YOU SEE\nTHEM?/%%", "scr_papcall_2896": "* Careful^1, the Royal\n Guard patrols that\n area./", "scr_papcall_2897": "\\E4* I think it's RG01\n and RG02 today.../", "scr_papcall_2898": "\\E0* It's funny^1, the bunny\n actually requested to be\n with the dragon guy./", "scr_papcall_2899": "* It's nice when people\n are platonic friends\n like that!/%%", "scr_papcall_2904": "* It's nice when people\n are platonic friends\n like that!/%%", "scr_papcall_2912": "I LOVE THE NEWS^1!\nIT'S SO\nINFORMATIVE.../", "scr_papcall_2913": "AND FULL OF CUT-\nTHROAT^1, EXPLOSIVE\nACTION!!!/%%", "scr_papcall_2918": "KA-WOWIE!/%%", "scr_papcall_2924": "* Yeah^1! You totally\n kicked his butt\n on the news!!!/", "scr_papcall_2925": "\\E9* And I bet Alphys\n was helping you^1,\n wasn't she?/", "scr_papcall_2926": "\\E6* Oh my god!!^1!\n* You guys becoming\n friends.../", "scr_papcall_2927": "\\E8* It's kinda cute.../", "scr_papcall_2928": "\\E1* ... I mean^1, uh.../", "scr_papcall_2929": "\\E2* I'm tough!!^1!\n* I love to eat rocks!!/%%", "scr_papcall_2934": "* What!?!?/%%", "scr_papcall_2940": "* (There's some strange\n interference...)/%%", "scr_papcall_2948": "THE CORE..^1.\nYOU'RE GETTING\nCLOSE^1, HUH...?/", "scr_papcall_2949": "\\E6.../%%", "scr_papcall_2954": ".../%%", "scr_papcall_2960": "THE CORE..^1.\nYOU'RE GETTING\nCLOSE^1, HUH...?/", "scr_papcall_2962": "* What!^1?\n* No^1, we just\n became friends!!/", "scr_papcall_2963": "\\E4* You can't already\n be that close.../%%", "scr_papcall_2968": "* What?/%%", "scr_papcall_2980": "IT MIGHT SOUND\nWEIRD THAT SPIDERS\nNEED DONATIONS./", "scr_papcall_2981": "\\E0BUT THINK ABOUT\nIT^1, THEY HAVE\nEIGHT FEET./", "scr_papcall_2982": "\\E3THAT'S FOUR PAIRS\nOF SHOES./", "scr_papcall_2983": "\\E0A SPIDER WEARING\nFOUR PAIRS OF\nPINK BOOTIES./", "scr_papcall_2984": "MEDITATE ON\nTHIS IMAGE./%%", "scr_papcall_2989": "OM.../%%", "scr_papcall_2997": "THE ENTIRE ROOM\nIS COVERED IN\nSTEAM THINGIES?/", "scr_papcall_2998": "\\E1OH MY GOD^1, CAN'T\nYOU JUST TAKE\nA BUS!?!?/", "scr_papcall_2999": "\\E3HOTLAND STINKS.../%%", "scr_papcall_3004": "DON'T TELL ME\nMORE OF THIS\nGARBAGE./%%", "scr_papcall_3010": "A WHOLE ROOM\nCOVERED IN VENTS^1?\nOH NO.../", "scr_papcall_3012": "* Hey^1, did I ever\n tell you about my\n puzzle idea?/", "scr_papcall_3013": "* It's a maze full\n of steam vents.../", "scr_papcall_3014": "\\E2* But the steam vents\n are on conveyor\n belts^1, and.../", "scr_papcall_3016": "OH MY GOD!!^1!\nI HATE THIS!?!?/%%", "scr_papcall_3021": "ITS BEST IF YOU\nDON'T ENCOURAGE\nHER./%%", "scr_papcall_3030": "LASERS ON\nCONVEYORS^1?\nNO THANKS./", "scr_papcall_3031": "SOUNDS LIKE MY\nLEAST FAVORITE\nNIGHTMARE./%%", "scr_papcall_3036": "DON'T TELL ME\nMORE OF THIS\nGARBAGE./%%", "scr_papcall_3042": "LASERS ON\nCONVEYORS^1? ARE\nYOU SERIOUS???/", "scr_papcall_3044": "* Hey^1, this reminds\n me of a puzzle\n idea./", "scr_papcall_3046": "OH MY GOD??^1?\nNO??^1?\nWHY????/", "scr_papcall_3047": "I THOUGHT YOU\nHATED MAKING\nUP PUZZLES!!/", "scr_papcall_3049": "* Yeah^1, but I love\n driving you crazy!/%%", "scr_papcall_3054": "PLEASE STOP\nENCOURAGING\nHER./%%", "scr_papcall_3063": "WHERE DID THAT\nTABLE COME FROM?/", "scr_papcall_3064": "\\E0DOES IT BELONG\nTO THE MOUSE??/%%", "scr_papcall_3069": "EH???/%%", "scr_papcall_3075": "* Where are all these\n tables coming from?/", "scr_papcall_3077": "MAYBE THEY BELONG\nTO THE MOUSE./", "scr_papcall_3079": "* What would a mouse\n need a table for?/", "scr_papcall_3081": "TO PUT THE\nCHEESE ON./", "scr_papcall_3083": "* But where's the\n cheese come from!?/", "scr_papcall_3085": "* doesn't it come\n from milk?/", "scr_papcall_3087": "OH MY GOD!!^1!\nGET OUT OF\nHERE!!!/%%", "scr_papcall_3092": "WAIT^1, DOES IT\nCOME FROM MILK??/%%", "scr_papcall_3102": "WOW!!^1!\nTHAT CHOREOGRAPHY!/", "scr_papcall_3103": "\\E2I CAN'T BELIEVE\nI'M FRIENDS.../", "scr_papcall_3104": "\\E0WITH A BONE-A-\nFIDE OPERA\nSTAR!!!/%%", "scr_papcall_3109": "WOWIE!/%%", "scr_papcall_3115": "I CAN'T BELIEVE\nYOU GOT TO DANCE\nWITH METTATON!/", "scr_papcall_3117": "* Big deal.../", "scr_papcall_3118": "\\E2* Earlier^1, the human\n and I danced with\n DEATH!!!/", "scr_papcall_3120": "WOW!!!/", "scr_papcall_3121": "IS DEATH COOL?/", "scr_papcall_3123": "* Yeah^1, she's like\n super hot./%%", "scr_papcall_3128": "I WANT TO MEET\nDEATH.../%%", "scr_papcall_3135": "* (There's some strange\n interference...)/%%", "scr_papcall_3144": "WHAT?\nI^1? SCREAM?/", "scr_papcall_3145": "\\E0SURE^1!\nI'LL TRY./", "scr_papcall_3146": "A^1. A^1. A^1. A^1. A./", "scr_papcall_3147": "I'M SCREAMING VERY\nSLOWLY./%%", "scr_papcall_3152": "A./%%", "scr_papcall_3160": "* WHAT!^1?\n* RG01 and RG02 are\n slacking off?!/", "scr_papcall_3161": "\\E2* Come ON^1!\n* They should be KILLING\n you right now!/", "scr_papcall_3162": "\\E9* Not that I want\n them to^1, I mean./", "scr_papcall_3163": "\\E6* But they could at\n least TRY^1, y'know!?/%%", "scr_papcall_3169": "* Oh yeah^1, that\n reminds me./", "scr_papcall_3170": "* I told RG01 and RG02\n that if they managed\n to nab you.../", "scr_papcall_3171": "\\E9* I'd take them both\n out for ice cream./", "scr_papcall_3172": "\\E0* I hope you were able\n to avoid them./", "scr_papcall_3173": "\\E6* Cause I HATE ice\n cream!!/%%", "scr_papcall_3179": "I ALMOST CAPTURED\nYOU.../", "scr_papcall_3180": "WHERE'S MY ICE\nCREAM./%%", "scr_papcall_3187": "A HOT-L.../", "scr_papcall_3188": "\\E0THAT'S SHORT FOR\nHOTLAND^1, RIGHT?/%%", "scr_papcall_3194": "WOWIE!/%%", "scr_papcall_3200": "* A hotel?^1? Cool!^1!\n* I've never stayed\n at a fancy hotel!/", "scr_papcall_3202": "REALLY?^1?\nME NEITHER./", "scr_papcall_3204": "* Papyrus^1, we should\n go on vacation\n sometime!/", "scr_papcall_3206": "YEAH!^1!\nLET'S VACATION TO\nA HOTEL!!!/%%", "scr_papcall_3211": "* Well^1, maybe we would\n go someplace besides\n the hotel^1, too.../", "scr_papcall_3213": "OH^1, I WAS BEING\nSARCASTIC./", "scr_papcall_3214": "\\E0I WOULD NEVER\nTAKE A VACATION\nFOR ANY REASON./%%", "scr_papcall_3224": "A FANCY\nSCHMANCY\nRESTAURANT!?!?/", "scr_papcall_3225": "\\E2AFTER TASTING MY\nCOOKING^1, THAT SEEMS\nPOINTLESS^1, RIGHT?/%%", "scr_papcall_3231": "I BET THEY CAN'T\nEVEN MAKE\nSPAGHETTI!/%%", "scr_papcall_3237": "* Woah!^1!\n* A fancy restaurant!?/", "scr_papcall_3238": "\\E6* Are you treating us^1?\n* Do they have steak?/", "scr_papcall_3240": "PSHHHHHHT./", "scr_papcall_3241": "\\E0WHO NEEDS THAT!\nYOUR FRIENDS ARE\nGREAT CHEFS!/", "scr_papcall_3243": "* Well^1, maybe our cooking\n abilities aren't\n exactly perfect./", "scr_papcall_3244": "\\E6* Nah!!^1!\n* They totally are!^1!\n* Eat up^1, punk!!/", "scr_papcall_3245": "\\TS \\F0 \\T0 %", "scr_papcall_3246": "* (You hear spaghetti thwap\n against the receiver.)/%%", "scr_papcall_3251": "ISN'T FRIENDSHIP\nDELICIOUS?/%%", "scr_papcall_3261": "CAREFUL^1.\nLOTS OF HOTELS ARE\nINFESTED NOWADAYS./", "scr_papcall_3262": "THEY CAN SLIDE\nUNDER CLOSED DOOR\nHOLES 1 INCH HIGH./", "scr_papcall_3263": "WHAT DO I MEAN^1?\nYOU'LL KNOW IT\nIF YOU SEE IT./", "scr_papcall_3264": "\\TS \\F0 \\T0 %", "scr_papcall_3265": "* (You hear a muffled bark\n behind one of the doors.)/%%", "scr_papcall_3270": "WHAT WAS THAT???/%%", "scr_papcall_3276": "CAREFUL^1. I'VE HEARD\nTHAT HOTEL HAS A\nDOG PROBLEM./", "scr_papcall_3278": "* Oh^1?\n* No pets allowed^1, huh?/", "scr_papcall_3280": "I'M NOT TALKING\nABOUT PETS./", "scr_papcall_3282": "* What's the problem?/", "scr_papcall_3284": "THE PROBLEM IS..^1.\nDOG./", "scr_papcall_3286": "* What's wrong with\n dogs!?/", "scr_papcall_3288": "NOT ALL DOGS^1.\nJUST THAT ONE./", "scr_papcall_3290": "* What's WRONG with it!?/", "scr_papcall_3292": "EVERYTHING./%%", "scr_papcall_3297": "* So you hate this dog^1,\n but like weird\n talking flowers?/", "scr_papcall_3299": "THE FLOWER IS MY\nFRIEND!/", "scr_papcall_3301": "* I mean^1, if having\n an imaginary friend\n makes you happy.../", "scr_papcall_3303": "OH MY GOD!^1!\nHE'S NOT IMAGINARY^1!\nHE HAS A NAME!/", "scr_papcall_3305": "* What's his name./", "scr_papcall_3307": "FL.../", "scr_papcall_3308": "\\E3FLOWERY?/", "scr_papcall_3310": "* Oh my GOD!!^1!\n* You just made that\n up!!/", "scr_papcall_3312": "OK^1, I DID!^1!\nBUT HE'S REAL!!/%%", "scr_papcall_3320": "YOU HAVE YOUR OWN\nHOTEL ROOM!?/", "scr_papcall_3321": "\\E3... WHY?/", "scr_papcall_3322": "\\E0MY GARAGE IS\nALWAYS OPEN TO\nYOU!!/%%", "scr_papcall_3327": "THE PRICE IS\nRIGHT!!/%%", "scr_papcall_3333": "YOU HAVE YOUR OWN\nHOTEL ROOM!?/", "scr_papcall_3335": "* Heyyy!^1!\n* Let's throw a room\n party!/", "scr_papcall_3336": "\\E9* We can order a pizza\n and stay up all night\n playing games!/", "scr_papcall_3338": "PARTY \"GAMES\"^1?\nLIKE THE SIX-\nLEGGED RACE?/", "scr_papcall_3340": "* Nah^1, like \"pillow\n fight the skeleton!\"/", "scr_papcall_3342": "H-HEY!!^1!\nNO PILLOWS FROM\nTHE COUCH!/", "scr_papcall_3344": "* Aww^1, okay./", "scr_papcall_3346": "HEY!!^1!\nNO ENTIRE COUCH!!/", "scr_papcall_3348": "* Too late!!!/%%", "scr_papcall_3353": "HEY^1, YOU DIDN'T\nHIT ME WITH MY\nENTIRE COUCH./", "scr_papcall_3355": "* Nah^1, why would I\n do that?/", "scr_papcall_3356": "\\E6* I'm saving it for\n the party!!/%%", "scr_papcall_3364": "THE ELEVATOR\nSAYS L1./", "scr_papcall_3365": "\\E3BUT WHAT DOES THE\nL STAND FOR^1?\nLINGUINE?/", "scr_papcall_3366": "\\E0LINGUINE^1.\nTHE FLAT PASTA./", "scr_papcall_3367": "IT CAN ALSO BE\nUSED TO TIE UP\nPRESENTS./%%", "scr_papcall_3372": "THE FLATNESS\nMAKES A NICE\nRIBBON./%%", "scr_papcall_3378": "\\E0THE ELEVATOR\nSAYS L1./", "scr_papcall_3379": "\\E3BUT WHAT DOES THE\nL STAND FOR?/", "scr_papcall_3381": "\\E0* C'mon^1, Papyrus^1.\n* Think about it./", "scr_papcall_3383": "\\E3HMMM.../", "scr_papcall_3385": "\\E6* It stands for\n L-evator^1, duh!!!/%%", "scr_papcall_3390": "IS ELEVATOR\nREALLY SPELLED\nTHAT WAY?/", "scr_papcall_3392": "* Probably?/%%", "scr_papcall_3401": "THE ELEVATOR\nSAYS R1./", "scr_papcall_3402": "\\E3BUT WHAT DOES THE\nR STAND FOR^1?\nRAVIOLI?/", "scr_papcall_3403": "\\E0RAVIOLI..^1.\nTHE DUMPLING-TYPE\nPASTA./", "scr_papcall_3404": "THE TREASURE CHEST\nOF THE CULINARY\nWORLD./%%", "scr_papcall_3409": "YOU CAN PUT GEMS\nOR GOLD INSIDE./%%", "scr_papcall_3415": "\\E0THE ELEVATOR\nSAYS R1./", "scr_papcall_3416": "\\E3BUT WHAT DOES THE\nR STAND FOR?/", "scr_papcall_3418": "\\E0* C'mon^1, Papyrus^1.\n* Think about it./", "scr_papcall_3420": "\\E3HMMM.../", "scr_papcall_3422": "\\E6* It stands for RED^1,\n 'cause that's the\n color of the lights!/%%", "scr_papcall_3427": "I GUESS THAT\nMAKES SENSE!/%%", "scr_papcall_3434": "* (The phone won't turn on.)/%%", "scr_papcall_3441": "THE ELEVATOR\nSAYS R2./", "scr_papcall_3442": "\\E3BUT WHAT DOES THE\nR STAND FOR^1?\nRIGATONI?/", "scr_papcall_3443": "\\E0THE TUBE-SHAPED\nPASTA./", "scr_papcall_3444": "IN A PINCH^1, IT\nCAN BE USED AS\nA STRAW./%%", "scr_papcall_3449": "IF YOU NEED TO\nDRINK A CUP OF\nSAUCE./%%", "scr_papcall_3455": "\\E3WAIT^1, UNDYNE^1.\nIF THE R STANDS\nFOR RED.../", "scr_papcall_3456": "\\E5WHAT COLOR DOES\nTHE L STAND FOR?/", "scr_papcall_3458": "* Uhhhh.../", "scr_papcall_3459": "\\E9* Light green./", "scr_papcall_3461": "OH^1! OF COURSE!/", "scr_papcall_3462": "WAIT^1.\nISN'T THAT TWO\nWORDS?/", "scr_papcall_3464": "* light sea green./", "scr_papcall_3466": "THREE DOESN'T\nFIX THE ISSUE!/%%", "scr_papcall_3471": "* light sea foam\n green./", "scr_papcall_3473": "AREN'T YOU WORKING\nIN THE VERY NEXT\nROOM!?/%%", "scr_papcall_3482": "THE ELEVATOR\nSAYS L2./", "scr_papcall_3483": "\\E3BUT WHAT DOES THE\nL STAND FOR^1?\nLASAGNA?/", "scr_papcall_3484": "\\E3I HOPE NOT^1.\nI DON'T MAKE\nLASAGNA ANYMORE./", "scr_papcall_3485": "\\E1THAT GLUTTONOUS\nDOG ALWAYS EATS\nIT FIRST!/", "scr_papcall_3486": "\\E3FIRST MY BONES^1,\nAND NOW THIS.../%%", "scr_papcall_3491": "THEN IT RETREATS\nINTO A SHALLOW\nBLUE BOX./", "scr_papcall_3492": "COVERS ITSELF\nWITH A BLANKET^1,\nAND SLEEPS.../%%", "scr_papcall_3499": "\\E2* OK^1, OK^1.\n* I've got it./", "scr_papcall_3500": "\\E9* The L stands for\n the color \"Lime.\"/", "scr_papcall_3502": "\\E0REALLY!?/", "scr_papcall_3503": "\\E3I HATE LIMES./", "scr_papcall_3505": "\\E1* What!^1? Limes rule!^1!\n* I eat them whole\n all the time!!/", "scr_papcall_3507": "\\E3WELL^1, ONE TIME I\nWAS GIVING MYSELF\nTHE SPA TREATMENT./", "scr_papcall_3508": "\\E0I PUT THE LIME\nSLICES IN MY\nEYES^1, LIKE ON TV./", "scr_papcall_3509": "\\E1BUT IT STINGS!^1!\nHOW DO THEY DO\nIT!?/", "scr_papcall_3511": "\\E6* Oh my god^1!\n* Those aren't LIMES^1!\n* Those are CUCUMBERS!/%%", "scr_papcall_3516": "\\E3I THOUGHT IT WAS\nSUPPOSED TO BE\nREJUVENATING./", "scr_papcall_3517": "\\E1BUT IT WASN'T\nWORKING!/", "scr_papcall_3518": "\\E5SO I JUST STUCK\nMORE LIMES INTO\nMY EYES./", "scr_papcall_3520": "\\E1* Gross!^1!\n* Why did you even\n do that!?/", "scr_papcall_3522": "\\E2I JUST WANT TO\nHAVE HANDSOME^1,\nBISHONEN EYES./", "scr_papcall_3523": "LIKE METTATON..^1.\nSIGH.../", "scr_papcall_3525": "* (He doesn't even\n HAVE eyes!!!)/%%", "scr_papcall_3533": "* (The phone won't turn on.)/%%", "scr_papcall_3540": "THE ELEVATOR\nSAYS L3./", "scr_papcall_3541": "\\E3BUT WHAT DOES THE\nL STAND FOR^1?\nLUMACONI?/", "scr_papcall_3542": "\\E0THAT'S THE SNAIL-\nSHAPED PASTA!/", "scr_papcall_3543": "\\E3SANS BOUGHT SOME\nRECENTLY./", "scr_papcall_3544": "\\E2HE'LL PROBABLY\nFILL THEM WITH\nHOTDOGS AND SLIME./%%", "scr_papcall_3549": "HEY!^1!\nMAYBE HE'LL SHARE\nSOME WITH YOU!/%%", "scr_papcall_3555": "\\E0MAYBE WE NEED TO\nTHINK MORE\nABSTRACTLY./", "scr_papcall_3556": "\\E3MAYBE THE L\nSTANDS FOR.../", "scr_papcall_3557": "\\E2LOVE./", "scr_papcall_3559": "\\E2* But isn't love\n supposed to be\n FIERY RED!?/", "scr_papcall_3560": "\\E9* Like a cartoony\n human-heart?/", "scr_papcall_3562": "\\E3BUT UNDYNE^1, DON'T\nYOU TURN PEOPLE'S\nHEARTS GREEN?/", "scr_papcall_3564": "\\E9* You make it sound\n like I give people\n nausea./", "scr_papcall_3566": "\\E0WELL^1, IT WOULD BE\nAN AFFECTIONATE\nNAUSEA./", "scr_papcall_3568": "\\E6* Okay^1, yeah^1!\nThat's me!/%%", "scr_papcall_3573": "IT'S DECIDED!^1!\nL STANDS FOR!!/", "scr_papcall_3574": "\\E3A HEART THAT\nUNDYNE HAS MADE\nNAUSEOUS?/%%", "scr_papcall_3582": "* (The phone won't turn on.)/%%", "scr_papcall_3589": "THE ELEVATOR\nSAYS R3./", "scr_papcall_3590": "\\E3BUT WHAT DOES THE\nR STAND FOR^1?\nROTINI?/", "scr_papcall_3591": "THE SCREW-SHAPED\nPASTA./", "scr_papcall_3592": "I USED IT TO HOLD\nMY SENTRY STATION\nTOGETHER./%%", "scr_papcall_3597": "MY WHOLE STATION\nIS MADE OUT OF\nCARDBOARDHYDRATES!/%%", "scr_papcall_3603": "\\E3WAIT^1.\nWHAT IF R AND L./", "scr_papcall_3604": "\\E0STAND FOR RIGHT\nAND LEFT???/", "scr_papcall_3606": "\\E9* No WAY!\n* That makes NO sense./", "scr_papcall_3607": "\\E6* Cause if you face\n the opposite way^1,\n they'd be wrong!/%%", "scr_papcall_3612": "BUT IF YOU FACE\nTHE OTHER WAY.../", "scr_papcall_3613": "HOW CAN YOU KNOW\nTHEY ARE REALLY\nSTILL WRONG?/", "scr_papcall_3615": "* Let's not get\n philosophical\n over the alphabet./%%", "scr_papcall_3625": "\\E9PAPYRUS^1?\nWHO IS THAT?/", "scr_papcall_3626": "THIS IS..^1.\nCOOLSKELETON95./", "scr_papcall_3627": "SORRY^1. CAN'T TALK^1.\nI'M BUSY BEING\nPOPULAR ON-LINE./", "scr_papcall_3628": "\\E0NYEH HEH HEH^1!\nONLY KIDDING^1!\nYOU HAVE BEEN HAD!/", "scr_papcall_3629": "IT WAS PAPYRUS\nPLAYING A SIMPLE\nGENTLEMAN'S RUSE!/%%", "scr_papcall_3634": "WINK!/", "scr_papcall_3635": "YOU CAN SEE\nME WINKING^1,\nRIGHT./%%", "scr_papcall_3641": "\\E9* Papyrus..^1.\n* Why are you\n wearing those?/", "scr_papcall_3643": "\\E9PAPYRUS?/", "scr_papcall_3644": "EXCUSE ME^1?\nI AM THE VERY\nCOOL ONLINE GUY,/", "scr_papcall_3645": "COOLSKELETON95./", "scr_papcall_3647": "* What^1?\n* No^1!\n* You're Papyrus!/", "scr_papcall_3649": "(UNDYNE!!!^1)\n(SHHH!!!)/", "scr_papcall_3650": "(YOU'RE GOING TO\nREVEAL MY SECRET\nONLINE PERSONA!)/%%", "scr_papcall_3655": "* FINE then^1!\n* I'm not Undyne!/", "scr_papcall_3656": "\\E2* The name's...\n* StrongFish91!/", "scr_papcall_3658": "WHAT!^1?\nREALLY!^1?\nOH NO!!!/", "scr_papcall_3659": "STRONGFISH!^1!\nPLEASE BRING BACK\nMY FRIEND UNDYNE!/", "scr_papcall_3661": "* Uh^1, OK./%%", "scr_papcall_3671": "AN APRON LYING\nIN HOTLAND^1?\nTHAT MAKES SENSE./", "scr_papcall_3672": "COOKING IS\nDEFINITELY\nFIRE-ELEMENTAL./%%", "scr_papcall_3677": "UNLESS YOU COOK\nA POPSICLE./%%", "scr_papcall_3683": "AN APRON LYING\nIN HOTLAND^1?\nTHAT MAKES SENSE./", "scr_papcall_3685": "\\E3* Yeah^1, cooking is\n definitely fire-\n elemental!/", "scr_papcall_3687": "\\E3UNLESS YOU COOK\nA POPSICLE./", "scr_papcall_3689": "\\E9* Would you really\n call it \"cooking\"\n a popsicle...?/", "scr_papcall_3691": "\\E5THAT'S WHAT YOU\nCALLED IT LAST\nTIME WE^1, UH.../", "scr_papcall_3693": "* Oh MAN^1, I almost\n forgot about that^1!\n* What a mess!/%%", "scr_papcall_3700": "* It took forever to\n hose everything off./%%", "scr_papcall_3710": "\\E0WOW^1! I SAW IT^1!\nTHE MULTICOLOR\nTILE PUZZLE!/", "scr_papcall_3713": "\\E2YOU DID IT!^1!\nMY DIRECTIONS\nHELPED YOU!!/", "scr_papcall_3714": "I'M A GOOD\nEXPLAINER!/", "scr_papcall_3715": "NYEH HEH HEH!/%%", "scr_papcall_3719": "\\E3SEEMS LIKE YOU\nWEREN'T ABLE TO\nCOMPLETE IT./", "scr_papcall_3720": "\\E0YOU'VE GOT TO\nBE PREPARED NEXT\nTIME!/", "scr_papcall_3721": "I'LL HAVE TO\nEXPLAIN IT ALL\nAGAIN!/", "scr_papcall_3722": "YOU SEE^1, RED\nTILES ARE\nIMPASSIBLE./", "scr_papcall_3723": "PINK TILES\nDON'T DO\nANYTHING./", "scr_papcall_3724": "GREEN TILES\nARE.../%%", "scr_papcall_3730": "PLAID TILES\nARE.../%%", "scr_papcall_3731": "NYEH HEH HEH!/%%", "scr_papcall_3738": "\\E3HEADING INTO\nTHE CORE...^1?\nHMMM./", "scr_papcall_3739": "YOU MIGHT NOT\nBE ABLE TO\nCALL PAST THERE./", "scr_papcall_3740": "\\E1I KNOW^1!\nIT SOUNDS AWFUL!/", "scr_papcall_3741": "\\E3HOW WILL YOU\nGET BY WITHOUT\nME?/", "scr_papcall_3742": "\\E0WELL^1, I HAVE\nCONFIDENCE YOU\nWILL FIND A WAY!/", "scr_papcall_3743": "I WILL TALK TO\nYOU AGAIN^1, SO\nDO NOT WORRY!/", "scr_papcall_3744": "GOOD LUCK OUT\nTHERE!/%%", "scr_papcall_3749": "QUIT IT^1!\nYOU DON'T HAVE\nTO SAY GOODBYE!/%%", "scr_papcall_3755": "\\E3HEADING INTO\nTHE CORE...^1?\nHMMM./", "scr_papcall_3757": "\\E4* The CORE is a huge\n tower of electric\n energy./", "scr_papcall_3758": "* So I don't think\n your phone will\n work through it.../", "scr_papcall_3760": "\\E1OH NO!/", "scr_papcall_3761": "\\E3WHAT WILL YOU DO\nWITHOUT US...?/", "scr_papcall_3763": "* You have something\n you have to do^1,\n right...?/", "scr_papcall_3764": "* Well.../", "scr_papcall_3765": "\\E9* Even without words^1,\n we'll be with you\n in spirit^1, OK!?/", "scr_papcall_3767": "\\E0YEAH^1! YOU CAN'T\nGET RID OF US!/", "scr_papcall_3769": "\\E9* We're counting on\n you^1, so don't mess\n it up!/%%", "scr_papcall_3775": "* We're not going to\n say goodbye to you\n just yet!/%%", "scr_papcall_3785": "\\E0A POSTER FOR\nMETTATON'S SHOW?/", "scr_papcall_3786": "THAT'S NEATO^1.\nI WANT A POSTER\nFOR MY PUZZLES!/", "scr_papcall_3787": "\\E3AND MAYBE A FEW\nOPENING BANDS./%%", "scr_papcall_3792": "THEY COULD PLAY\nMY THEME SONG!/", "scr_papcall_3793": "\\E3I JUST NEED TO\nGET A THEME SONG./%%", "scr_papcall_3799": "\\E0A POSTER FOR\nMETTATON'S SHOW?/", "scr_papcall_3800": "THAT'S NEATO^1.\nI WANT A POSTER\nFOR MY PUZZLES!/", "scr_papcall_3802": "\\E1* Oh^1! And I want a\n poster for all of\n my big fights!/", "scr_papcall_3804": "A REAL EVENT^1!\nWE COULD HAVE A\nLIVE BAND!/", "scr_papcall_3806": "* And a barbeque!/", "scr_papcall_3808": "AND FIREWORKS!/", "scr_papcall_3810": "* And a second\n barbeque!/", "scr_papcall_3812": "WON'T YOU JUST\nEAT BBQ INSTEAD\nOF FIGHTING?/", "scr_papcall_3814": "\\E6* Let's do it!/%%", "scr_papcall_3820": "\\E2* We could use the\n spears as kabob\n skewers!/", "scr_papcall_3822": "AND BONES AS\nKABONE SKEWERS!/", "scr_papcall_3824": "* What's a kabone?/", "scr_papcall_3826": "LIKE A KABOB BUT\nWITH ONLY BONES./%%", "scr_papcall_3836": "\\E0DO SPIDERS HAVE\nWEBBED FEET?/", "scr_papcall_3837": "\\E3WAIT^1.\nSPIDERS DON'T HAVE\nFEET./", "scr_papcall_3838": "\\E0DO SPIDERS HAVE\nWEBBED FINGERS?/%%", "scr_papcall_3844": "JUST CURIOUS./%%", "scr_papcall_3850": "\\E0HEY^1, UNDYNE^1.\nDO SPIDERS HAVE\nWEBBED FEET?/", "scr_papcall_3852": "\\E9* No^1, ducks have\n webbed feet./", "scr_papcall_3854": "DUCKS CAN SPIN\nWEBS!?/", "scr_papcall_3856": "* Yeah^1, haven't you\n seen a duck wrap\n up a loaf of bread?/", "scr_papcall_3857": "\\E3* Then suck all of\n its guts out with\n its fangs?/", "scr_papcall_3859": "BREAD HAS GUTS?/", "scr_papcall_3861": "* Yeah^1. They just take\n 'em all out before\n they sell it./", "scr_papcall_3863": "\\E0WOW!^1!\nYOU'RE REALLY\nSMART^1, UNDYNE!/", "scr_papcall_3865": "* (I thought he knew\n I was joking...)/%%", "scr_papcall_3872": "\\E9* Papyrus^1, wait^1, you\n know I'm joking^1,\n right...?/", "scr_papcall_3874": "OF COURSE!/", "scr_papcall_3875": "\\E2EVERYONE KNOWS\nSPIDERS HAVE\nWEBBED FEET./%%", "scr_papcall_3880": "* (The signal is clogged with\n cobwebs...)/%%", "scr_papcall_3887": "I'VE HEARD THERE\nARE TWO GROUPS\nOF SPIDERS./", "scr_papcall_3888": "ONE IN HOTLAND^1,\nAND ONE IN THE\nRUINS./", "scr_papcall_3889": "\\E3SINCE THE SPIDERS\nCAN'T CROSS THE\nCOLD OF SNOWDIN./", "scr_papcall_3890": "THEY NEED SOME\nKIND OF TRANSPORT./", "scr_papcall_3891": "\\E0LIKE A TANDEM\nMOTORCYCLE WITH\nEIGHT WHEELS./%%", "scr_papcall_3897": "OR A UNICYCLE\nWITH EIGHT\nWHEELS!/%%", "scr_papcall_3903": "I WONDER IF ANY\nOF MY ONLINE\nFANS ARE SPIDERS./", "scr_papcall_3905": "* Do spiders even\n use the internet?/", "scr_papcall_3907": "* are you kidding^1?\n* spiders love to surf\n the web./", "scr_papcall_3909": "SANS!/", "scr_papcall_3910": "\\E0YOU'RE RIGHT\nABOUT SOMETHING./%%", "scr_papcall_3918": "\\E3FANGS FOR VISITING\nMY WEB-SITE./", "scr_papcall_3919": "\\E0THAT'S WHAT SPIDERS\nLIKE TO POST./%%", "scr_papcall_3924": "* (The signal is clogged with\n cobwebs...)/%%", "scr_papcall_3931": "HMMM..^1.\nA MYSTERIOUS\nSCIENCE HOUSE./", "scr_papcall_3933": "* the sign outside\n says \"lab.\"/", "scr_papcall_3935": "LAB?/", "scr_papcall_3937": "* like..^1. laboratory./", "scr_papcall_3939": "LABRADOR..^1. Y?/", "scr_papcall_3940": "DOES THAT MEAN\nTHERE ARE DOGS\nINSIDE?/", "scr_papcall_3942": "* i mean./", "scr_papcall_3943": "\\E2* i wouldn't rule it\n out./%%", "scr_papcall_3948": "STRANGE DOG'S\nHOUSE.../%%", "scr_papcall_3956": "* That's Alphys's house./", "scr_papcall_3957": "\\E9* Hey^1, why don't we\n all go over and\n watch anime?/", "scr_papcall_3959": "ANIME?/", "scr_papcall_3960": "ISN'T THAT A KIND\nOF CARTOON FOR\nSMALL CHILDREN?/", "scr_papcall_3962": "* Oh my GOD!!!/", "scr_papcall_3963": "\\E6* Anime isn't just for\n kids^1! It's deep^1!\n* It's EMOTIONAL!!!/", "scr_papcall_3965": "IS (THE SOUND A\nBABY MAKES) AN\nEMOTION?/", "scr_papcall_3967": "* YEah CAUSE It'S HoW\n I'M FEElinG RIGHT\n NOW!!!/%%", "scr_papcall_3972": "WAIT.../", "scr_papcall_3973": "\\E5UNDYNE^1, DO YOU\nLIKE ANIME?/", "scr_papcall_3975": "* .../", "scr_papcall_3977": "UH OH!!!/", "scr_papcall_3978": "\\E3I MEAN^1, I'VE\nNEVER SEEN ANY./", "scr_papcall_3979": "\\E0MAYBE I ACTUALLY\nDO LIKE ANIME!/", "scr_papcall_3981": "* You don't have to\n say that^1, Papyrus./", "scr_papcall_3983": "MAYBE I'M A BABY\nWHO LOVES CARTOONS\nFOR CHILDREN!/", "scr_papcall_3985": "* YOU DON'T HAVE TO\n SAY THAT^1, PAPYRUS!!/%%", "scr_papcall_3993": "* What!^1?\n* Royal Guards are\n blocking the way!?/", "scr_papcall_3994": "\\E2* Then I'll tell them\n to...!/", "scr_papcall_3995": "\\E4* Well^1, nothing^1, I\n guess./", "scr_papcall_3996": "\\E2* I already told them\n to seek out and\n destroy you!/", "scr_papcall_3997": "\\E1* And I can't just\n tell them I've\n changed my mind./", "scr_papcall_3998": "\\E2* You see^1, Alphys\n showed me these\n animations about.../", "scr_papcall_3999": "\\E1* Uhhh^1, humans?\n* So I can learn\n their weaknesses?/", "scr_papcall_4000": "\\E2* And one of them\n is about this human\n that^1, uh.../", "scr_papcall_4001": "\\E6* Well^1, suffice to say^1,\n they can control\n people's minds!!!/", "scr_papcall_4002": "\\E3* Surprised^1?\n* I know your kind's\n hidden power!/", "scr_papcall_4003": "\\E1* Anyway^1, I told my\n crew that if I ever\n defended a human.../", "scr_papcall_4004": "\\E2* I must be under\n some kind of mind\n control!/", "scr_papcall_4005": "\\E6* And to disregard\n EVERYTHING that I\n tell them!/", "scr_papcall_4006": "\\E7* So^1, sorry..^1.\n* But my hands are\n tied./", "scr_papcall_4007": "\\E9* By the way^1, that\n animation is\n really good!/%%", "scr_papcall_4013": "\\E6* I'm not going to\n tell them to let\n you by!/%%", "scr_papcall_4019": "* (No response.)/%%", "scr_papcall_4026": "* Ring..^1. Ring.../", "scr_papcall_4033": "* Ring..^1. Ring.../", "scr_papcall_4034": "* (There's no response...)/%%", "scr_papcall_4040": "I DON'T HAVE\nANYTHING ELSE TO\nSAY./%%", "scr_torcall_7": "* (Noticed you received a\n text from Toriel.)/", "scr_torcall_8": "* Dear Frisk,/", "scr_torcall_9": "* Sans and Alphys are teaching\n me how to text^1.\n* I am learning so much./", "scr_torcall_10": "* For example:\n* Do you know what a\n \"smiley\" is?/", "scr_torcall_11": "* Please look at this:/", "scr_torcall_12": " ]: )/", "scr_torcall_13": "* Now turn your head to the\n left./", "scr_torcall_14": "* It is a picture of me\n smiling at you^1!\n* Can you see it?/", "scr_torcall_15": "* L-O-L^1!\n* (That stands for Lots of\n Laughter.)/", "scr_torcall_16": "* Sincerely^1, Toriel/", "scr_torcall_17": "* (That's all for now.^1)\n* (Maybe in the next room^1, you\n will receive another.)/%%", "scr_torcall_22": "* (TORIEL sent you a message.)\n* Dear Frisk,/", "scr_torcall_23": "* How are you^1? You have been\n wandering around for\n quite some time now./", "scr_torcall_24": "* I hope you are not getting\n into trouble./", "scr_torcall_25": "* Only kidding^1.\n* L-O-L!/", "scr_torcall_26": "* Sincerly^1, Toriel/", "scr_torcall_27": "* PS - Do not get into trouble./%%", "scr_torcall_32": "* (TORIEL sent you a message.)\n* Excuse me,/", "scr_torcall_33": "* I did not mean to write\n \"sincerly.\"\n* I meant to say \"sincerely.\"/", "scr_torcall_34": "* It is difficult to use this\n with large hands./", "scr_torcall_35": "* Perhaps I should ask Sans\n to transcribe for me./%%", "scr_torcall_40": "* (TORIEL sent you a message.^1)\n* Sans will be typing from\n now on./%%", "scr_torcall_45": "* (TORIEL sent you a message.)/", "scr_torcall_46": "* hey frisk^1.\n* it's torrrrrieellll/", "scr_torcall_47": "* i just baked 1000000 pies.\n* do you want any?/", "scr_torcall_48": "* make sure to brush your\n teeth before crossing\n the street^1, frisk/%%", "scr_torcall_53": "* (TORIEL sent you a message.)/", "scr_torcall_54": "* I did not say any of that./%%", "scr_torcall_59": "* (TORIEL sent you a message.)/", "scr_torcall_60": "* Greetings^1.\n* This is Sans^1.\n* I love my brother very much./", "scr_torcall_61": "* help im being slandered/%%", "scr_torcall_66": "* (TORIEL sent you a message.)/", "scr_torcall_67": "* This is Sans^1.\n* Frisk^1, did you know that I\n love to \"get owned?\"/", "scr_torcall_68": "* I also think Toriel is very\n good and fhfjkehfeaufsisf/", "scr_torcall_69": "* Excuse me/", "scr_torcall_70": "* ./%%", "scr_torcall_75": "* (TORIEL sent you a message\n titled \"Cat Video.\"/", "scr_torcall_76": "* (Inside^1, she meticulously\n describes a video she saw\n of a small^1, white animal.)/", "scr_torcall_77": "* (There is no link or\n attachment to watch it.)/%%", "scr_torcall_82": "* (TORIEL sent you a message.)/", "scr_torcall_83": "* Fwd: send this 2 some1 u\n care about... or a skeleton\n will rattle his bones at u/%%", "scr_torcall_88": "* (TORIEL sent you a message.)\n* Dear Frisk,/", "scr_torcall_89": "* Thought you might enjoy this^1.\n* ]: )/", "scr_torcall_90": "* (It's ASCII art of a snail.)/%%", "scr_torcall_95": "* (TORIEL sent you a message.)\n* Dear Frisk,/", "scr_torcall_96": "* Undyne and Papyrus want to\n cook something together\n with me./", "scr_torcall_97": "* Sans is telling me that they\n are excellent chefs./", "scr_torcall_98": "* I am excited. ]: )\n* Maybe if you are lucky^1, you\n can have some!/%%", "scr_torcall_103": "* (TORIEL sent you a message.)\n* Dear Frisk,/", "scr_torcall_104": "* If Sans and I started a\n band^1, do you know what\n we could call it?/", "scr_torcall_105": "* \"Dreemurr\" and \"Femur.^1\"\n* L-O-L!/", "scr_torcall_106": "* PS - That is only a joke^1.\n* Do not refer to me as\n Dreemurr./%%", "scr_torcall_111": "* (TORIEL sent you a message.)\n* Dear Frisk,/", "scr_torcall_112": "* Undyne is very strong./", "scr_torcall_113": "* Papyrus made a bet with her\n that she could not lift\n everyone here up./", "scr_torcall_114": "* She could./", "scr_torcall_115": "* The only trouble is that\n she did not know how to\n put everyone down./%%", "scr_torcall_120": "* (TORIEL sent you a message.)\n* Dear Frisk,/", "scr_torcall_121": "* Alphys is telling me many\n interesting facts about\n the human world./", "scr_torcall_122": "* Quite a few of them are\n wrong^1, though./", "scr_torcall_123": "* Frisk^1, you did not tell\n her anything funny^1, did you^1?\n* ]: )/%%", "scr_torcall_128": "* (TORIEL sent you a message.)\n* Dear Frisk,/", "scr_torcall_129": "* I heard that using the\n computer for too long\n is bad for you./", "scr_torcall_130": "* However^1, I have not seen\n you use the computer at all./", "scr_torcall_129_console": "* I heard that playing\n video games for too long\n is bad for you./", "scr_torcall_130_console": "* However^1, I have not seen\n you playing video games\n at all./", "scr_torcall_131": "* You must be very healthy^1!\n* How nice./%%", "scr_torcall_136": "* (TORIEL sent you a message.)\n* Dear Frisk,/", "scr_torcall_137": "* I think I may have to turn\n off the phone for now./", "scr_torcall_138": "* Your friends are all very\n lovely people!/", "scr_torcall_139": "* I think I will spend this\n time getting to know\n them better./", "scr_torcall_140": "* Be good^1, alright?/", "scr_torcall_141": "* Sincerely^1, Toriel./%%", "scr_torcall_144": "* (Toriel has not sent any\n more messages.)/%%", "scr_torcall_146": "* (Toriel has not sent any\n more messages.)/%%", "papyrus_armor_0": "BEPIS.", "papyrus_armor_4": "GROSS BANDAGE", "papyrus_armor_12": "FADED RIBBON", "papyrus_armor_15": "BANDANNA", "papyrus_armor_24": "DUSTY TUTU", "weekday_error": "Error", "weekday_0": "Sunday", "weekday_1": "Monday", "weekday_2": "Tuesday", "weekday_3": "Wednesday", "weekday_4": "Thursday", "weekday_5": "Friday", "weekday_6": "Saturday", "recover_hp": "* You recovered \\[1] HP!/%", "recover_hp_max": "* Your HP was maxed out./%", "item_menub_header": " * ", "item_menub_page1": " PAGE 1", "item_menub_page2": " PAGE 2", "battle_mercy_spare": " * Spare", "battle_mercy_flee": " * Flee", "battle_name_header": " * ", "battle_name_a": " A", "battle_name_b": " B", "battle_name_c": " C", "field_menu_item": "ITEM", "field_menu_stat": "STAT", "field_menu_cell": "CELL", "item_menu_use": "USE", "item_menu_info": "INFO", "item_menu_drop": "DROP", "stat_menu_name": "\"\\[C]\"", "stat_menu_namehack": "Easy to#change,#huh?", "stat_menu_lv": "LV \\[1]", "stat_menu_hp": "HP \\[1] / \\[2]", "stat_menu_at": "AT \\[1] (\\[2])", "stat_menu_df": "DF \\[1] (\\[2])", "stat_menu_weapon": "WEAPON: \\[1]", "stat_menu_armor": "ARMOR: \\[1]", "stat_menu_gold": "GOLD: \\[G]", "stat_menu_kills": "KILLS: \\[1]", "stat_menu_exp": "EXP: \\[1]", "stat_menu_next": "NEXT: \\[1]", "stat_armor_temmie": "Temmie Armor", "save_menu_empty": "EMPTY", "save_menu_lv": "LV \\[1]", "save_menu_time": "\\[1]:\\[2]", "save_menu_save": "Save", "save_menu_return": "Return", "save_menu_saved": "File saved.", "title_press_button_pc": "[PRESS Z OR ENTER]", "title_press_button_console": "[PRESS ANY BUTTON]", "instructions_title": " --- Instruction ---", "instructions_confirm_key": "[Z or ENTER]", "instructions_confirm_label": "Confirm", "instructions_cancel_key": "[X or SHIFT]", "instructions_cancel_label": "Cancel", "instructions_menu_key": "[C or CTRL]", "instructions_menu_label": "Menu (In-game)", "instructions_fullscreen_key": "[F4]", "instructions_fullscreen_label": "Fullscreen", "instructions_quit_key": "[Hold ESC]", "instructions_quit_label": "Quit", "instructions_hp0": "When HP is 0, you lose.", "instructions_begin": "Begin Game", "settings_name": "Settings", "name_entry_title": "Name the fallen human.", "name_entry_quit": "Quit", "name_entry_backspace": "Backspace", "name_entry_done": "Done", "name_entry_confirm": "Is this name correct?", "name_entry_missing": "You must choose a name.", "name_entry_hardmode": "WARNING: This name will#make your life hell.#Proceed anyway?", "name_entry_already": "A name has already#been chosen.", "name_entry_goback": "Go back", "load_menu_continue": "Continue", "load_menu_reset": "Reset", "load_menu_truereset": "True Reset", "flowey_load_name": "Flowey", "flowey_load_lv": "LV 9999", "flowey_load_time": "9999:99", "flowey_load_room": "My World", "flowey_load_continue": "Continue", "flowey_load_restart": "Restart", "roomname_0": "--", "roomname_ruins1": "Ruins - Entrance", "roomname_ruins7": "Ruins - Leaf Pile", "roomname_ruins12A": "Ruins - Mouse Hole", "roomname_ruins19": "Ruins - Home", "roomname_tundra1": "Snowdin - Ruins Exit", "roomname_tundra3": "Snowdin - Box Road", "roomname_tundra_spaghetti": "Snowdin - Spaghetti", "roomname_tundra_lesserdog": "Snowdin - Dog House", "roomname_tundra_town": "Snowdin - Town", "roomname_water2": "Waterfall - Checkpoint", "roomname_water4": "Waterfall - Hallway", "roomname_water_savepoint1": "Waterfall - Crystal", "roomname_water_preundyne": "Waterfall - Bridge", "roomname_water_trashsavepoint": "Waterfall - Trash Zone", "roomname_water_friendlyhub": "Waterfall - Quiet Area", "roomname_water_temvillage": "Waterfall - Temmie Village", "roomname_water_undynefinal": "Waterfall - Undyne Arena", "roomname_fire_mewmew2": "Hotland - Bad Opinion Zone", "roomname_fire_prelab": "Hotland - Laboratory Entrance", "roomname_fire6": "Hotland - Magma Chamber", "roomname_fire_savepoint1": "Hotland - Core View", "roomname_fire_savepoint2": "Hotland - Spider Entrance", "roomname_fire_hotellobby": "Hotland - Hotel Lobby", "roomname_fire_core_branch": "Hotland - Core Branch", "roomname_fire_core_premett": "Hotland - Core End", "roomname_castle_elevatorout": "Castle Elevator", "roomname_castle_front": "New Home", "roomname_sanscorridor": "Last Corridor", "roomname_castle_finalshoehorn": "Throne Entrance", "roomname_castle_throneroom": "Throne Room", "roomname_castle_prebarrier": "The End", "roomname_truelab_hub": "True Laboratory", "roomname_truelab_bedroom": "True Lab - Bedroom", "room_fire_lab2_94": "* (The wardrobe is full of\n dirty lab coats..^1.)\n* (And a single clean dress.)/%%", "room_fire_lab2_95": "* (It's a lamp with pink fish\n on the lampshade.^1)\n* (There's no lightbulb.)/%%", "room_fire_lab2_96_0": "* (There are letters from many\n monsters here...)\n* (Froggit^1, Snowy^1, Doggo...)/", "room_fire_lab2_96_1": "* (They're all unopened.)/%%", "room_fire_lab2_97_0": "* (Looks like Alphys's work\n table.^1)\n* (Seems dusty.)/%%", "room_fire_lab2_97_1": "* (Looks like Mettaton is\n undergoing repairs.)/%%", "obj_sistertext_28": "It's good to be#with my sister again. ", "obj_shyrensisternpc_74": "Part of me wants to#see my new \"brother\"#Aaron. ", "obj_shyrensisternpc_75": "But most other parts#of me... don't. ", "soundtest_welcome": "Welcome to the Sound Test!#Listen to all your favorites.#Press Left or Right to select.#Press \\*Z to play a song.#", "soundtest_title": "SOUND TEST", "soundtest_track_happytown": "Happy Town", "soundtest_track_meatfactory": "Meat Factory", "soundtest_track_troubledingle": "Trouble Dingle", "soundtest_track_him": "Gaster's Theme", "soundtest_thanks": "Thanks for your feedback!#Be seeing you soon!", "title_by": "By Toby Fox", "settings_title": "SETTINGS", "settings_language": "LANGUAGE", "settings_language_en": "ENGLISH", "settings_language_ja": "JAPANESE", "settings_button": "BUTTON CONFIG", "settings_button_confirm": "CONFIRM", "settings_button_cancel": "CANCEL", "settings_button_menu": "MENU", "settings_button_separator": " :: ", "settings_border": "BORDER", "settings_border_none": "NONE", "settings_border_1": "Simple", "settings_border_2": "Sepia", "settings_border_3": "Dynamic", "settings_border_4": "Ruins", "settings_border_5": "Snowdin", "settings_border_6": "Waterfall", "settings_border_7": "Hotland", "settings_border_8": "Castle", "settings_border_9": "True Lab", "settings_border_10": "Beauty", "settings_joyconfig": "Joystick Config", "joyconfig_title": "JOYSTICK CONFIG", "joyconfig_exit": "EXIT", "joyconfig_button_confirm": "CONFIRM", "joyconfig_button_cancel": "CANCEL", "joyconfig_button_menu": "MENU", "joyconfig_prompt_button": "(PUSH BUTTON)", "joyconfig_analog_sens": "ANALOG SENSITIVITY:", "joyconfig_analog_sens_sq": "ANALOG SENSITIVITY SENSITIVITY:", "joyconfig_dir_choice": "DIR CHOICE:", "joyconfig_dir_normal": "NORMAL", "joyconfig_dir_analog": "ANALOG ONLY", "joyconfig_dir_pov": "POV ONLY", "joyconfig_reset": "RESET TO DEFAULT", "joyconfig_resetted": "RESETTED...", "joyconfig_spaghetted": "SPAGHETTI...", "joyconfig_test": "CONTROL TEST", "joyconfig_fun_winter": "cold outside#but stay warm#inside of you", "joyconfig_fun_spring": "spring time#back to school", "joyconfig_fun_summer": "try to withstand#the sun's life-#giving rays", "joyconfig_fun_fall": "sweep a leaf#sweep away a#troubles", "damage_special_0": "Don't worry about it.", "damage_special_1": "Absorbed", "damage_special_2": "I'm lovin' it.", "damage_special_3": "But it didn't work.", "damage_special_4": "nope", "damage_special_5": "FAILURE", "obj_signspider_100": "Up Next", "obj_truechara_erase": "ERASE", "obj_truechara_donot": "DO NOT", "hardmode_end_1": "HARD MODE", "hardmode_end_2": "Coming...", "hardmode_end_3": "Maybe,", "hardmode_end_4": "Eh. don't count on it.", "elevator_l1f": "Left Floor 1", "elevator_r1f": "Right Floor 1", "elevator_l2f": "Left Floor 2", "elevator_r2f": "Right Floor 2", "elevator_l3f": "Left Floor 3", "elevator_r3f": "Right Floor 3", "elevator_cancel": "Cancel", "itembox_title_inventory": "INVENTORY", "itembox_title_box": "BOX", "itembox_close": "Press \\*X to Finish", "item_drop_27": "* (You put the dog on the\n ground.)/%%", "item_drop_54": "* (You threw the Bad Memory\n away.^1)\n* (But it came back.)/%%", "item_drop_56": "* (Despite what seems like\n common sense^1, you threw\n away the letter.)/%%", "item_drop_56_undyne": "* Hey^1! Don't throw that\n away^1! Just deliver it!/%%", "item_drop_57": "* (The letter is too powerful to\n throw away.^1)\n* (It gets the better of you.)/%%", "labtv_tape1": "Tape 1", "labtv_tape2": "Tape 2", "labtv_tape3": "Tape 3", "labtv_tape4": "Tape 4", "labtv_tape5": "Tape 5", "labtv_cancel": "Cancel", "flowey_save": "FILE \\[1] SAVED", "flowey_load": "FILE \\[1] LOADED", "flowey_load_failed": "LOAD FAILED", "flowey_haha": "HAHAHAHAHAHAHAHAHAHAHAHAHA", "obj_bringitinguys_298": "You can#do it!", "obj_bringitinguys_314": "Ribbit.", "obj_bringitinguys_329": "You've#GOT to#win!", "obj_bringitinguys_355": "We're#with you#too!", "obj_bringitinguys_371": "C'mon,#you got#this!", "obj_bringitinguys_387": "La la#la la!", "credits_theend_fake": "THE END", "credits_specialthanks": "SPECIAL THANKS", "credits_touched": "TOUCHED CREDITS", "credits_door": "Incredible work.#Somewhere, felt a#door opening...!", "credits_finalthanks": "Thanks to friends and#family for supporting us.#And UNDERTALE TEAM thanks#you, the player, from#the bottom of our hearts.#Without you, all of this#would be impossible.# #Good night.", "castroll_title": "(( CAST ))", "castroll_by_toby": "by Toby", "castroll_by_toby_2": "by Toby...?", "castroll_by_toby_and_temmie": "by Toby \n Temmie", "castroll_by_temmie": "by Temmie", "castroll_by_temmie_2": "by Temmie (reluctantly)", "castroll_by_temmie_and_toby": "by Temmie \n Toby", "castroll_by_magnolia_porter": "by Magnolia Porter", "castroll_by_magnolia_porter_and_toby": "by Magnolia Porter (and Toby???)", "castroll_by_michelle": "by Michelle", "castroll_name_froggit": "FROGGIT", "castroll_white_froggit": "Pondering#Life", "castroll_yellow_froggit": "Professional#Frog", "castroll_name_whimsun": "WHIMSUN", "castroll_white_whimsun": "Still A Bit#Guilty", "castroll_yellow_whimsun": "Braver Every#Day ", "castroll_name_moldsmal": "MOLDSMAL", "castroll_white_moldsmal": "Found a New#Cave", "castroll_yellow_moldsmal": "Backup Dancer", "castroll_name_loox": "LOOX", "castroll_white_loox": "Slightly#Bully-like", "castroll_yellow_loox": "Reformed#Bully", "castroll_name_vegetoid": "VEGETOID", "castroll_white_vegetoid": "Pushy Grocer", "castroll_yellow_vegetoid": "Popular#Nutritionist", "castroll_name_migosp": "MIGOSP", "castroll_white_migosp": "Dedicated#Yesman", "castroll_yellow_migosp": "Casually#Enjoys Life", "castroll_name_napstablook": "NAPSTABLOOK", "castroll_white_napstablook": "Zzzzzzz...", "castroll_yellow_napstablook": "Spooky DJ", "castroll_name_snowdrake": "SNOWDRAKE", "castroll_white_snowdrake": "Still Looking#For Laughs", "castroll_yellow_snowdrake": "Semi-successful#Comedian", "castroll_name_icecap": "ICECAP", "castroll_white_icecap": "Thinking#About Its Hat", "castroll_yellow_icecap": "Fashion#Designer", "castroll_name_gyftrot": "GYFTROT", "castroll_white_gyftrot": "Finding Peace#And Quiet", "castroll_yellow_gyftrot": "Christmas#Display", "castroll_name_doggo": "DOGGO", "castroll_white_doggo": "Believes In The#Almighty Stick", "castroll_yellow_doggo": "Has His Own#Seeing Eye Dog", "castroll_name_dogamy": "DOGAMY \n DOGARESSA", "castroll_white_dogamy": "Still Thinking#About That Stick", "castroll_yellow_dogamy": "Finally No. 1 Nose#Nuzzle Champions", "castroll_name_lesserdog": "LESSER DOG", "castroll_white_lesserdog": "Searching For#Affection", "castroll_yellow_lesserdog": "Found A Loving#Owner", "castroll_name_greaterdog": "GREATER DOG", "castroll_white_greaterdog": "Unaware of Life's#Changes", "castroll_yellow_greaterdog": "Excited by Life's#Changes", "castroll_name_aaron": "AARON", "castroll_white_aaron": "Still Flexing", "castroll_yellow_aaron": "Paranormal#Investigator", "castroll_name_moldbygg": "MOLDBYGG", "castroll_white_moldbygg": "Wistfully Adjusting#to City Life", "castroll_yellow_moldbygg": "Idyllic Life#on the Beach", "castroll_name_woshua": "WOSHUA", "castroll_extra_woshua": "Inspired by OMOCAT", "castroll_white_woshua": "Normal#Janitor", "castroll_yellow_woshua": "Legendary#Janitor", "castroll_name_temmie": "TEMMIE", "castroll_extra_temmie": "Temmie", "castroll_white_temmie": "Temmie", "castroll_yellow_temmie": "Temmie", "castroll_name_maddummy": "MAD DUMMY", "castroll_white_maddummy": "Changed Name to#Angry Dummy", "castroll_yellow_maddummy": "Calmed Down...#Just a Bit", "castroll_name_shyren": "SHYREN", "castroll_white_shyren": "Taking Piano#Lessons Again", "castroll_yellow_shyren": "Released Her First Hit Single,#\"When You Say Goodbye#It's Like Magical Bullets#Are Slowly Flying Out of#Your Mouth And Hitting Me\"", "castroll_name_vulkin": "VULKIN", "castroll_white_vulkin": "Strolling#Happily", "castroll_yellow_vulkin": "Encouraging#Space Heater", "castroll_name_tsunderplane": "TSUNDERPLANE", "castroll_white_tsunderplane": "New Student#At School", "castroll_yellow_tsunderplane": "Finally Confesses#(What!? I don't!!)", "castroll_name_pyrope": "PYROPE", "castroll_white_pyrope": "Continually#In Trouble", "castroll_yellow_pyrope": "Candle In The#World's Largest#Birthday Cake", "castroll_name_muffet": "MUFFET", "castroll_white_muffet": "Trying To Make#Spider Ends Meet", "castroll_yellow_muffet": "Spider Success#With a New Bakery", "castroll_name_royalguards": "ROYAL GUARDS", "castroll_white_royalguards": "Use Your#Imagination", "castroll_yellow_royalguards": "Use Your#Imagination", "castroll_name_finalfroggit": "FINAL FROGGIT", "castroll_white_finalfroggit": "Searching For#Life's Meaning", "castroll_yellow_finalfroggit": "Giving Life#Its Own Meaning", "castroll_name_whimsalot": "WHIMSALOT", "castroll_white_whimsalot": "Fighting For#The Future", "castroll_yellow_whimsalot": "The Long Battle#Finally Ending...", "castroll_name_astigmatism": "ASTIGMATISM", "castroll_white_astigmatism": "Still A Big#Bully", "castroll_yellow_astigmatism": "Domineering#Glasses Seller", "castroll_name_madjick": "MADJICK", "castroll_white_madjick": "Learning#Bowling", "castroll_yellow_madjick": "Street#Magician", "castroll_name_knightknight": "KNIGHT KNIGHT", "castroll_white_knightknight": "Retail Job", "castroll_yellow_knightknight": "Taking a Well-#Deserved Nap", "castroll_name_amalgamates": "AMALGAMATES", "castroll_extra_amalgamates": "??????", "castroll_white_amalgamates": "Living With#Their Families,#Thinking About#Sticks", "castroll_yellow_amalgamates": "Living With#Their Families", "credits_short_160": "By Toby Fox", "credits_short_165": "\"Logo Design#Cutscene Artist#Overworld Artist#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)\"", "credits_short_167": "Temmie Chang", "credits_short_173": "\"Tile Artist (Area34)#And Hypertester\"", "credits_short_175": "Kenju", "credits_short_178": "Main BG Artist", "credits_short_180": "Merrigo", "credits_short_183": "Assistant Monster Designer", "credits_short_185": "Magnolia Porter", "credits_short_186": "Original Temmie Monster Design Sketch", "credits_short_187": "Betty Kwong", "credits_short_193": "Extra Art and Testing", "credits_short_195": "Gigi DG#Chess#Clairevoire", "credits_short_199": "Misc. Art", "credits_short_201": "Easynam (Tile Area 1)#Guzusuru (Asgore Spear Reveal)", "credits_short_205": "Guest Monster Designs", "credits_short_207": "\"Muffet\" - Michelle Czajkowski#\"Woshua\" - Inspired by OMOCAT", "credits_short_219": "Photoshop#Flowey Battle Co-design", "credits_short_221": "Everdraed", "credits_short_224": "Programming Help", "credits_short_226": "Flashygoodness#Leon Arnott", "credits_short_229": "Other Monster Designs", "credits_short_231": "Mike Reid#Samael", "credits_short_240": "Guest NPC Concepts", "credits_short_242": "Mushroom \"Ragel\" - Alexander Sward#\"Sam Byool\" - Ahmed Almutawa#Bah! \"Puzzle Guy\" - Summer Wine#Stars..? \"Loren\" - Colin MacDougall#Comedian Dad - Braxton Harris", "credits_short_246": "Guitar", "credits_short_248": "Stephanie MacIntire", "credits_short_251": "Bratty \n Catty Help", "credits_short_253": "IPGD", "credits_short_loc1_1": "Japanese Localization", "credits_short_loc1_1_console": "\"Japanese Localization#PS4/Vita Conversions\"", "credits_short_loc1_1a": "8-4, Ltd.", "credits_short_loc1_2": "Producer", "credits_short_loc1_2a": "John Ricciardi", "credits_short_loc1_3": "Coordinator", "credits_short_loc1_3a": "Justin \"JJ\" Epperson", "credits_short_loc1_4": "Translator", "credits_short_loc1_4a": "Keiko Fukuichi", "credits_short_loc2_1": "Localization Support", "credits_short_loc2_1a": "Brian Gray", "credits_short_loc2_1b": "D. Scott Miller", "credits_short_loc2_1c": "Nozomi Oshima", "credits_short_loc2_1d": "8-4 All Staff", "credits_short_loc2_2": "Japanese Graphics", "credits_short_loc2_2a": "256graph", "credits_short_loc2_3": "\"PhysicalCollector's Editions\"", "credits_short_loc2_3a": "Fangamer", "credits_short_loc2_4": "\"SepiaArea-Themed Borders\"", "credits_short_loc2_4a": "Temmie Chang", "credits_short_test_0": "Testers", "credits_short_test_1": "Graeme Howard", "credits_short_test_2": "Brian Carmody", "credits_short_test_3": "Derek Carmody", "credits_short_test_4": "Kevin Chitester", "credits_short_test_5": "Michael Ferguson", "credits_short_test_6": "Clyde \"Tomato\" Mandelin", "credits_short_test_7": "Heidi Mandelin", "credits_short_test_8": "Adil Mohyuddin", "credits_short_test_9": "Jack Murphy", "credits_short_test_10": "Jenna Post", "credits_short_test_11": "Christopher Warriner", "credits_short_thanks_0": "Special Thanks", "credits_short_thanks_1": "Reid Young", "credits_short_thanks_2": "Graeme Howard", "credits_short_thanks_3": "Audrey Waner", "credits_short_thanks_4": "Sarah Podzorski", "credits_short_thanks_5": "Brian Coia", "credits_short_thanks_6": "Hiroko Minamoto", "credits_short_thanks_7": "Ryan Alyea", "credits_short_thanks_8": "Mark MacDonald", "credits_short_thanks_9": "Everdraed", "credits_short_thanks_10": "Yutaka Ohbuchi", "credits_short_thanks_11": "Fangamer", "credits_short_thanks_12": "Hato Moa", "credits_short_thanks_1_console": "Reid Young", "credits_short_thanks_2_console": "Graeme Howard", "credits_short_thanks_3_console": "Audrey Waner", "credits_short_thanks_4_console": "Sarah Podzorski", "credits_short_thanks_5_console": "Brian Coia", "credits_short_thanks_6_console": "Hiroko Minamoto", "credits_short_thanks_7_console": "Ryan Alyea", "credits_short_thanks_8_console": "Mark MacDonald", "credits_short_thanks_9_console": "Everdraed", "credits_short_thanks_10_console": "Yutaka Ohbuchi", "credits_short_thanks_11_console": "Kyle Hebert", "credits_short_thanks_12_console": "Hato Moa", "credits_short_thanks_13_console": "Truant Pixel", "credits_short_thanks_14_console": "All SIE Staff", "credits_short_thanks_last_1": "Fontworks Inc.", "credits_short_thanks_last_2": "Yutaka Sato (Happy Ruika)", "mettnews_ticker_1": "MTT-BRAND STILL TOP-RATED || SCHOOL CANCELLED OVER REACTIVATED PUZZLES || ", "mettnews_ticker_2": "SCIENTIST DISCOVERS HEALTH BENEFITS OF USING COMPUTER (JUST KIDDING LOL) || ", "mettnews_ticker_3": "LOCAL METTATON VERY RICH FAMOUS AND GORGEOUS || ", "mettnews_ticker_4": "TINY VOLCANO MONSTER TRIES ITS BEST, RECEIVES TINY APPLAUSE || ", "mettnews_ticker_5": "PYROPE IRONICALLY MISSES INVITATION TO THIS SCENARIO \"WOULD HAVE LOVED IT\" || ", "mettnews_ticker_6": "LOCAL PLANE CREATES HUGE LINE AT STORE BY SAYING \"IT'S NOT LIKE I WANT TO BUY THESE PRODUCTS OR ANYTHING\" CASHIER CONFUSED || ", "mettnews_ticker_7": "HOTLAND TECHNICAL MALFUNCTIONS ACCEDE AND RECEDE IN LINEAR PROGRESSION THROUGHOUT AREA || ", "mettnews_ticker_8": "WOSHUA CLEANS UP LOCAL CRIME, LITERALLY FINDS CRIMINALS AND DOUSES THEM IN SOAP, CRIME DOESN'T GO DOWN BUT IT SMELLS AMAZING || ", "mettnews_ticker_9": "HISTORIC NEWS TICKER HEADLINE SHORTAGE || ", "mettnews_ticker_doom_start": "120 SECONDS LEFT! DEFUSE 6 BOMBS!", "mettnews_ticker_doom_timeleft": "\\[1] SECONDS LEFT!", "mettnews_ticker_doom_bombsleft": " \\[1] BOMBS LEFT!", "mettnews_ticker_doom1": " HURRY UP!", "mettnews_ticker_doom2": " TIME'S RUNNING OUT!", "mettnews_ticker_doom3": " DO YOUR BEST!", "mettnews_ticker_doom4": " SPEED UP!", "mettnews_ticker_doom5": " RUN! RUN! RUN!", "mettnews_ticker_doom6": " GIVE IT YOUR ALL!", "mettnews_ticker_doom7": " DON'T WAIT UP!", "mettnews_timer": "TIME:\\[1]", "mett_ratings": "RATINGS \\[1]", "mett_essay_prompt_pc": "ESSAY PROMPT:#What do you#love most about#Mettaton?#(No X or Z)", "mett_essay_prompt_console": "ESSAY PROMPT: What do you love most about Mettaton?", "mett_essay_start": "[START TYPING]", "mett_essay_timeup": "TIME UP!!!", "obj_golddisplay_42": "$ - \\[G]G", "obj_golddisplay_44": "SPACE - \\[1]/8", "shop_buy": "Buy", "shop_sell": "Sell", "shop_talk": "Talk", "shop_exit": "Exit", "shop_exit_submenu": "Exit", "shop_take": "Take", "shop_steal": "Steal", "shop_read": "Read", "shop_buy_list": "\\[1]G - \\[2]", "shop_buy_soldout": "--- SOLD OUT ---", "shop_buy_prompt1": "Buy it for", "shop_buy_prompt2": "\\[1]G ?", "shop_take_prompt": "Take it.", "shop1_itemdesc_14": "Weapon: 5AT#(\\[1] AT)#Slap 'em.", "shop1_itemdesc_15": "Armor: 7DF#(\\[2] DF)#It has abs#on it.", "shop1_itemdesc_19": "Heals 11HP x 2#Eat it twice!", "shop1_itemdesc_21": "Heals 22HP#It's my own#recipe.", "shop1_talk1_title": "Say hello", "shop1_talk2_title": "What to do here", "shop1_talk3_title": "Town history", "shop1_talk4_title": "Your life", "shop1_talk5_title": "What happened", "shop1_talk6_title": "Human", "shop1_talk7_title": "Ruins", "shop1_talk8_title": "Future", "shop2_itemdesc_37": "Heals 18HP#(Looks#like a#crab.)", "shop2_itemdesc_41": "Heals 10HP#SPEED#up in#battle.", "shop2_itemdesc_44": "Armor: 5DF#(\\[2] DF)#Invincible#longer", "shop2_itemdesc_45": "Weapon: 2AT#(\\[1] AT)#Invincible#longer", "shop2_talk1_title": "About yourself", "shop2_talk2a_title": "That emblem", "shop2_talk2b_title": "Emblem's meaning (NEW)", "shop2_talk2c_title": "The prophecy (NEW)", "shop2_talk2d_title": "The prophecy", "shop2_talk3_title": "The King", "shop2_talk4_title": "About Undyne", "shop2_talk5_title": "Fluffybuns Why?", "shop2_talk6_title": "Is ASGORE a goat", "shop2_talk7_title": "ASGORE and TORIEL", "shop2_talk8_title": "Undyne", "shop2_talk9_title": "Fate", "shop2_talk10_title": "Threat", "shop2_talk11_title": "Fight", "shop2_talk12_title": "Hero", "shop3_itemdesc_59": "Heals 17HP#Has a big#bite out of#it.", "shop3_itemdesc_49": "Weapon: 12AT#(\\[1] AT)#Bullets NOT#included.", "shop3_itemdesc_48": "Armor: 12DF#(\\[2] DF)#ATTACK up#when worn.", "shop3_itemdesc_60": "?????#Probably#to someone's#house LOL", "shop3_itemdesc_soldout": "SOLD OUT!", "shop3_talk1a_title": "About you two", "shop3_talk1b_title": "Burgerpants (NEW)", "shop3_talk1c_title": "More Burgerpants (NEW)", "shop3_talk1d_title": "B.Pants Hangout? (NEW)", "shop3_talk1e_title": "That Kind of Guy (NEW)", "shop3_talk2a_title": "About your wares", "shop3_talk2b_title": "Origin of wares (NEW)", "shop3_talk2c_title": "Origin of garbage (NEW)", "shop3_talk2d_title": "Origin of garbage", "shop3_talk3a_title": "About Mettaton", "shop3_talk3b_title": "Origin of Mettaton (NEW)", "shop3_talk3c_title": "About Mettaton (OLD???)", "shop3_talk4a_title": "About Alphys", "shop3_talk4b_title": "Royal Scientist (NEW)", "shop3_talk4c_title": "About ASGORE (NEW)", "shop3_talk4d_title": "About ASGORE", "shop3_talk5_title": "Freedom", "shop3_talk6_title": "I'm a human", "shop3_talk7_title": "Future", "shop3_talk8_title": "Do You Like Cats", "shop4_itemdesc_42": "Heals 14HP#Very popular#food.", "shop4_itemdesc_40": "Heals 27HP#Very popular#food.", "shop4_itemdesc_43": "Heals 40HP#Hero Sandwich.#ATTACK UP#in battle.", "shop4_itemdesc_61": "Heals 60HP#Don't ask.#Please.", "shop4_itemdesc_soldout": "SOLD OUT", "shop4_item_61_longname": "Steak in the Shape of Mettaton's Face", "shop4_talk1_title": "Life Advice", "shop4_talk2a_title": "Romance Advice", "shop4_talk2b_title": "Glamburger Story (NEW)", "shop4_talk2c_title": "Glamburger Story", "shop4_talk2d_title": "Clarify Story", "shop4_talk2e_title": "Bratty \n Catty (NEW)", "shop4_talk2f_title": "Bratty \n Catty", "shop4_talk2g_title": "Outing", "shop4_talk2h_title": "Catty's Invitation (NEW)", "shop4_talk2i_title": "Catty's Invitation", "shop4_talk3a_title": "Mettaton", "shop4_talk3b_title": "Why is Mettaton bad (NEW)", "shop4_talk3c_title": "Why else is MTT bad (NEW)", "shop4_talk3d_title": "Why else is MTT bad", "shop4_talk4_title": "Your future", "shop4_talk5_title": "Freedom", "shop4_talk6_title": "Bratty and Catty", "shop4_talk7_title": "Freedom", "shop4_talk8_title": "Future", "shop4_talk9_title": "Evacuation", "shop4_talk10_title": "Mettaton", "shop4_talk11_title": "Alone", "shop4_talk12_title": "Threaten", "shop5_itemname_22a": "tem flake", "shop5_itemname_22b": "tem flake (ON SALE,)", "shop5_itemname_22c": "tem flake (expensiv)", "shop5_itemname_22d": "tem flake (premiem)", "shop5_itemname_college": "tem pay 4 colleg", "shop5_itemname_64": "temy ARMOR!!!", "shop5_itemdesc_22a": "Heals 2HP#food of#tem", "shop5_itemdesc_22b": "Heals 2HP#DISCOUNT#FOOD OF#TEM!!!", "shop5_itemdesc_22c": "Heals 2HP#food of#tem#(expensiv)", "shop5_itemdesc_22d": "Heals 2HP#food of#tem#(qualite)", "shop5_itemdesc_college": "COLLEGE#tem pursu#higher#education", "shop5_itemdesc_64": "ARMOR 20DF#makes#battles#too easy", "shop5_buy_prompt1": "Buy for", "shop5_buy_prompt2": "\\[1]G ?", "shop5_buy_yes": "Yaya", "shop5_buy_no": "NO!!!", "shop5_sell_unsellable": "NO!", "shop5_sell_price": "\\[1]G", "shop5_sell_separator": " - ", "shop5_sell_gold": "(\\[G] G)", "shop5_sell_sold": "(thanks PURCHASE)", "shop5_sell_prompt": "tem buy \\[1] for... \\[2]G!!!", "shop5_sell_prompt_special": "OK!! TEM BUY \\[1] FOR \\[2]G!!!", "shop5_sell_yes": "yayA!", "shop5_sell_no": "NO!!!", "shop5_talk1_title": "Say Hello", "shop5_talk2a_title": "About Yourself", "shop5_talk2b_title": "About Temmie Armor", "shop5_talk3_title": "Temmie History", "shop5_talk4_title": "About Shop", "mett_opera1_1": "Oh my love ", "mett_opera1_2": "Please run away ", "mett_opera1_3": "Monster King ", "mett_opera1_4": "Forbids your stay ", "mett_opera1_5": "Humans must ", "mett_opera1_6": "Live far apart ", "mett_opera1_7": "Even if ", "mett_opera1_8": "It breaks my heart ", "mett_opera1_9": "They'll put you ", "mett_opera1_10": "In the dungeon ", "mett_opera1_11": "It'll suck ", "mett_opera1_12": "And then you'll#die a lot ", "mett_opera1_13": "Really sad ", "mett_opera1_14": "You're gonna die ", "mett_opera1_15": "Cry cry cry ", "mett_opera1_16": "So sad it's#happening. ", "mett_opera2_1": "Oh my love", "mett_opera2_2": "Has fallen#down", "mett_opera2_3": "Now in tears", "mett_opera2_4": "We all will#drown", "mett_opera2_5": "Colored#tiles", "mett_opera2_6": "Make them#a fool", "mett_opera2_7": "If only they", "mett_opera2_8": "Still knew#the rules", "mett_opera2_9": "Well that#was", "mett_opera2_10": "A sorry try", "mett_opera2_11": "Now let's#watch", "mett_opera2_12": "Them fry", "mett_operacomment_1": "(Hmmm? Getting creative?)", "mett_operacomment_2": "(Dance with me, darling.)", "mett_operacomment_3": "(Oh! The audience can feel#your passion!)", "mett_operacomment_3_unfrantic": "(Show the audience#your passion!)", "mett_operacomment_3_touch": "(So close... How passionate...)", "mett_operacomment_3_frantic1": "(... do you need some help?)", "mett_operacomment_3_frantic2": "(... what ARE you doing?)", "mett_operacomment_4": "(Don't stop now!)", "mett_operacomment_4_unfrantic": "(Look at you, leaping around#the stage...)", "mett_operacomment_4_touch": "(Can't keep your hands off, huh?)", "mett_operacomment_4_frantic1": "(Is that how humans dance?)", "mett_operacomment_4_frantic2": "(Humans are stranger#than I thought.)", "mett_operacomment_5": "(Oh! They're really#getting into it.)", "mett_operacomment_5_unfrantic": "(Moving so far...)", "mett_operacomment_5_touch": "(Who can blame you?)", "mett_operacomment_5_frantic1": "(Hmmm, I'll have to get used#to it...)", "mett_operacomment_5_frantic2": "(Even better than#I thought...)", "mett_operacomment_6": "(So that's what#it's like.)", "mett_operacomment_7": "(Dancing with... A human.)", "mett_operacomment_8": "(What a shame...)", "item_use_0": "* Error!/%%", "item_use_1": "* You ate the Monster Candy.", "item_use_1a": " \n* Very un-licorice-like.", "item_use_1b": " \n* ... tastes like licorice.", "item_use_2": "* You hit the Croquet Roll into\n your mouth.", "item_use_2_serious": "* You ate the Croquet Roll.", "item_use_3": "* You threw the stick away^1.\n* Then picked it back up./%", "item_use_3_doge1": "* You threw the stick^1.\n* But nothing happened./%", "item_use_3_doge2": "* You threw the stick and\n the dogs ran to get it^1.\n* You played fetch for a while./%", "item_use_3_greatdog": "* You threw the stick and\n the dog ran to get it^1.\n* You played fetch for a while./%", "item_use_3_papyrus": "* You throw the stick.\n* Papyrus brings it back\n in his mouth./%", "item_use_3_madjick": "* You raise the stick.\n* Madjick mistakes it for\n a magic wand./%", "item_use_3_mettaton": "* You throw the stick.\n* Mettaton catches it in his\n mouth and winks./%", "item_use_4": "* You re-applied the bandage.", "item_use_4a": "\n* Still kind of gooey.", "item_use_5": "* You ate the Rock Candy.", "item_use_6": "* You ate the Pumpkin Rings.", "item_use_7": "* You ate the Spider Donut.", "item_use_7a": "* Don't worry^1, Spider didn't.", "item_use_8": "* You ate the Stoic Onion.", "item_use_8a": "\n* You didn't cry...", "item_use_9": "* You ate the Ghost Fruit.", "item_use_10": "* You drank the Spider Cider.", "item_use_11": "* You ate the Butterscotch Pie.\n* Your HP was maxed out./", "item_use_11_asgore1": "* The smell reminded ASGORE of\n something.../", "item_use_11_asgore2": "* ASGORE's ATTACK down^1!\n* ASGORE's DEFENSE down!/%%", "item_use_11_toriel": "* The smell reminded the Lost\n Souls of something...!/%%", "item_use_12": "* You equipped the ribbon./%", "item_use_13": "* You equipped Toy Knife./%", "item_use_14": "* You equipped Tough Glove./%", "item_use_15": "* You equipped Manly Bandanna./%", "item_use_16": "* You ate the Snowman Piece.", "item_use_17a": "* You're just great!", "item_use_17b": "* You look nice today!", "item_use_17c": "* Are those claws natural?", "item_use_17d": "* You're super spiffy!", "item_use_17e": "* Have a wonderful day!", "item_use_17f": "* Is this as sweet as you?", "item_use_17g": "* (An illustration of a hug.)", "item_use_17h": "* Love yourself! I love you!", "item_use_18": "* Mmm^1! Tastes like puppies.", "item_use_19": "* You eat one half of\n the Bisicle.", "item_use_20": "* You eat the Unisicle.", "item_use_21": "* You eat the Cinnamon Bunny.", "item_use_22": "* You eat the Temmie Flakes.", "item_use_23": "* You eat the quiche.", "item_use_24": "* You equipped the Old Tutu./%", "item_use_25": "* You equipped Ballet Shoes./%", "item_use_26": "* OOOORAAAAA!!^1!\n* You rip up the punch card!/", "item_use_26a": "* Your hands are burning^1!\n* AT increased by \\[1]!/%", "item_use_26b": "* But nothing happened./%", "item_use_27": "* You deployed the dog./%%", "item_use_28": "* You eat the Dog Salad^1.\n", "item_use_28a": "* Oh^1. Tastes yappy...", "item_use_28b": "* Oh^1. Fried tennis ball...", "item_use_28c": "* Oh^1. There are bones...", "item_use_28d": "* It's literally garbage???", "item_use_29": "* You used the Dog Residue./", "item_use_29a": "* The rest of your inventory\n filled up with Dog Residue./%%", "item_use_29b": "* .../", "item_use_29c": "* You finished using it./", "item_use_29d": "* An uneasy atmosphere fills\n the room./%%", "item_use_30": "* You used the Dog Residue./", "item_use_31": "* You used the Dog Residue./", "item_use_32": "* You used the Dog Residue./", "item_use_33": "* You used the Dog Residue./", "item_use_34": "* You used the Dog Residue./", "item_use_35": "* You eat the Astronaut Food.", "item_use_36": "* You eat the Instant Noodles.", "item_use_36a": "* They're better dry.", "item_use_37": "* You eat the Crab Apple.", "item_use_38": "* You eat the Hot Dog...?", "item_use_39": "* You eat the Hot Cat.", "item_use_40": "* You eat the Glamburger.", "item_use_40_mettaton": "* You eat the Glamburger.\n* The audience loves the brand.", "item_use_41": "* You drink the Sea Tea.", "item_use_41_speed": "\n* Your SPEED boosts!", "item_use_41_nospeed": "\n* But SPEED restricted by web.", "item_use_42": "* You drink the Starfait.", "item_use_42_mettaton": "* You eat the Starfait.\n* The audience loves the brand.", "item_use_43": "* You eat the Legendary Hero.", "item_use_43_attack": "\n* ATTACK increased by 4!", "item_use_44": "* You equipped the glasses./%", "item_use_45": "* You equipped the Torn Notebook./%", "item_use_46": "* You equipped the apron./%", "item_use_47": "* You equipped the Burnt Pan./%", "item_use_48": "* You equipped the Cowboy Hat./%", "item_use_49": "* You equipped the Empty Gun./%", "item_use_50": "* You equipped the locket./%", "item_use_51": "* You equipped the dagger./%", "item_use_52": "* About time./%", "item_use_53": "* Right where it belongs./%", "item_use_54": "* You consume the Bad Memory^1.\n* You lost 1HP./%", "item_use_54_heal": "* You consume the Bad Memory^1.\n* Your HP was maxed out./%", "item_use_55": "* Through DETERMINATION^1, the\n dream became true.", "item_use_55_short": "* The dream came true!", "item_use_56": "* You tried to open the letter^1,\n but.../", "item_use_56a": "* It's been shut so tightly^1,\n you'd need a chainsaw in\n order to open it./%", "item_use_56_prelab": "* (Maybe if you check the lab\n door^1, you can slide it\n underneath...)/%%", "item_use_56_undyne": "* OH MY GOD!!^1!\n* I'M GONNA FREAKIN' KILL\n YOU!!/%%", "item_use_58": "* You eat the Popato Chisps.", "item_use_59": "* You eat the Junk Food.", "item_use_59_mettaton": "* You eat the Junk Food.\n* The audience is disgusted.", "item_use_60": "* You used the Mystery Key^1.\n* But nothing happened./%%", "item_use_60_fail1": "* You used the Mystery Key^1.\n* The door's lock clicks.../", "item_use_60_fail2": "* ... as you fail to fit the\n key into it./", "item_use_60_fail3": "* Nothing happened./%%", "item_use_60_mettaton": "* You used the Mystery Key^1.\n* Mettaton pretends it isn't\n there./%%", "item_use_60_open1": "* You used the Mystery Key^1.\n* The red house's door\n was unlocked./", "item_use_60_open2": "* The key disappeared./%%", "item_use_61": "* You ate the Face Steak.", "item_use_61_mettaton": "* You ate the Face Steak.\n* The audience goes nuts.", "item_use_62": "* You eat the Hush Puppy.", "item_use_62a": "* You eat the Hush Puppy.\n* Dog-magic is neutralized.", "item_use_63": "* You ate the Snail Pie.\n* Your HP was maxed out./", "item_use_64": "* You donned the Temmie Armor./%", "item_box_store1": "* The \\[1] was\n put away.", "item_box_store2": "* The \\[1] was\n tossed inside recklessly.", "item_box_store3": "* The \\[1] was\n placed thoughtfully inside.", "item_box_take1": "* The \\[1] was\n taken out.", "item_box_take2": "* The \\[1] was\n grabbed impatiently.", "item_box_take3": "* The \\[1] was\n taken out and held like a\n small puppy.", "item_full_inventory": "* You can't carry any more./%%", "item_full_box": "* The box is full./%%", "scr_battlegroup_178": "* Vegetoid came out of the earth!", "scr_battlegroup_193": "* Loox drew near!", "scr_battlegroup_222": "* Loox and co. decided to\n pick on you!", "scr_battlegroup_238": "* A pair of Vegetoids\n came out of the ground!", "scr_battlegroup_253": "* A pair of Loox\n decided to pick on you!", "scr_battlegroup_268": "* Vegetoid came out of the earth!", "scr_battlegroup_282": "* But nobody came./%", "scr_battlegroup_297": "* Here comes Napstablook.", "scr_battlegroup_299": "* Here comes Napstablook^1.\n* Same as usual.", "scr_battlegroup_327": "* Toriel blocks the way!", "scr_battlegroup_357": "* Lesser Dog appears.", "scr_battlegroup_371": "* Dogi assault you!", "scr_battlegroup_386": "* It's the Greater Dog.", "scr_battlegroup_411": "* Papyrus blocks the way!", "scr_battlegroup_413": "* Papyrus is sparing you.", "scr_battlegroup_429": "* Gyftrot confronts you!", "scr_battlegroup_480": "* Icecap struts into view.", "scr_battlegroup_497": "* Icecap and Chilldrake\n pose like bad guys.", "scr_battlegroup_503": "* Icecap and Snowdrake\n pose like bad guys.", "scr_battlegroup_519": "* Jerry clings to you!", "scr_battlegroup_533": "* Icecap appears^1.\n* Jerry came too.", "scr_battlegroup_548": "* Icecap and Snowdrake\n confront you^1, sighing.\n* Jerry.", "scr_battlegroup_549": "* Icecap and Chilldrake\n confront you^1, sighing.\n* Jerry.", "scr_battlegroup_566": "* Aaron flexes in!", "scr_battlegroup_581": "* Special enemy Temmie appears\n here to defeat you!!", "scr_battlegroup_596": "* You walk into Moldsmal.", "scr_battlegroup_612": "* Woshua shuffles up.", "scr_battlegroup_626": "* Shyren hides in the corner\n but somehow encounters you\n anyway.", "scr_battlegroup_640": "* Mad Dummy blocks the way!", "scr_battlegroup_654": "* You shouldn't read this.", "scr_battlegroup_687": "* Mettaton attacks!", "scr_battlegroup_704": "* Royal Guard attacks!", "scr_battlegroup_719": "* Tsunderplane gets in the way!\n* Not on purpose or anything.", "scr_battlegroup_733": "* Vulkin strolls in.", "scr_battlegroup_747": "* Pyrope bounds towards you!", "scr_battlegroup_778": "* Woshua and Aaron appear.", "scr_battlegroup_795": "* Moldbygg and Woshua appear.", "scr_battlegroup_826": "* Muffet traps you!", "scr_battlegroup_868": "* Madjick pops out of its hat!", "scr_battlegroup_882": "* Knight Knight blocks the way!", "scr_battlegroup_896": "* Final Froggit was already there^1,\n waiting for you.", "scr_battlegroup_910": "* Astigmatism drew near.", "scr_battlegroup_924": "* Whimsalot rushed in!", "scr_battlegroup_938": "* Whimsalot and Final Froggit\n appeared.", "scr_battlegroup_953": "* Whimsalot and Astigmatism\n appeared.", "scr_battlegroup_968": "* Final Froggit and Astigmatism\n appeared.", "scr_battlegroup_983": "* What a nightmare!", "scr_battlegroup_999": "* Mercenaries emerge from\n the shadows.", "scr_battlegroup_1015": "* Defuse the bomb!", "scr_battlegroup_1029": "* Defuse the dog!", "scr_battlegroup_1049": "* Defuse the extremely agile\n glass of water!", "scr_battlegroup_1068": "* Defuse the script!", "scr_battlegroup_1088": "* Defuse the basketball!", "scr_battlegroup_1107": "* Defuse the present!", "scr_battlegroup_1126": "* Defuse the game!", "scr_battlegroup_1160": "* Tsunderplane attacks!\n* Not because it's jealous Vulkin\n is paying attention to you!", "scr_battlegroup_1176": "* The rare and threatening\n Double Davis.", "scr_battlegroup_1191": "* A strange parade blocks the\n path.", "scr_battlegroup_1221": "* Mettaton EX makes his premiere!", "scr_battlegroup_1236": "* Smells like sweet lemons.", "scr_battlegroup_1250": "* ,", "scr_battlegroup_1264": "* It's so cold.", "scr_battlegroup_1278": "* drew near!", "scr_battlegroup_1294": "* It's the Amalgamate.", "scr_battlegroup_1314": "* The Lost Soul appeared.", "scr_battlegroup_1334": "* The Lost Souls appeared.", "scr_battlegroup_1395": "* In my way.", "scr_battlegroup_1410": "* The heroine appears.", "scr_battlegroup_1422": "* Glad Dummy lets you go.", "scr_battlegroup_1439": "* Mettaton NEO blocks the way!", "scr_battlegroup_1484": "* ASGORE attacks!", "scr_battlegroup_1501": "* That doesn't seem correct.", "scr_battlegroup_1517": "* Final Froggit stopped chasing\n Migospel around.", "scr_battlegroup_1532": "* Parsnik slithered out of the\n earth!", "scr_battlegroup_1547": "* You tripped over some\n Moldessas.", "scr_battlegroup_1563": "* A line of Moldessas block the\n path.", "scr_battlegroup_1580": "* Can you believe it?", "scr_battlegroup_1595": "* Final Froggit hopped in...?", "scr_battlegroup_1609": "* Whimsalot and Parsnik appeared.", "scr_battlegroup_1624": "* Migospel flutters in^1, carrying\n Moldessa.", "scr_battlegroup_1639": "* Migospel flutters in^1, carrying\n Parsnik.", "scr_battlegroup_1654": "* Parsniks hissed out of the\n earth!", "scr_battlegroup_1669": "* Not only potatoes have eyes.", "scr_battlegroup_1684": "* Eyes appeared from the shadows.", "scr_battlegroup_1699": "* Looks like a real party.", "scr_battlegroup_1716": "* Party from Hell.", "scr_battlegroup_1733": "* Glyde swooped in!", "scr_battlegroup_1747": "* You're blocked in politely!", "scr_battlegroup_1762": "* It's the end.", "scr_battlegroup_1787": "* ASRIEL blocks the way!", "scr_battlegroup_1789": "* ASRIEL's SOUL was awakened\n by the power of your\n friends!", "scr_battlegroup_1791": "* It's time to say goodbye.", "obj_basicmonster_act": "* Monster does an action.", "obj_basicmonster_info": "* Smells like a monster.", "obj_basicmonster_mercy": "* Monster seems satisfied.", "obj_basicmonster_lowhp": "* Monster has low HP.", "obj_basicmonster_check": "* MONSTER - ATK \\[1] DEF \\[2]\n* Mistakenly believes its lava\n is a monster./^", "obj_basicmonster_playeract": "* You execute some action./^", "obj_napstablook_189": "* YOU WON!\n* You lost 1 experience point./%", "obj_torielboss_240": "* YOU WON!\n* You lost 1 experience point./%", "SCR_TEXT_2510": "* You..^1.\n* You came from outside^1,\n didn't you?/", "SCR_TEXT_2511": "* People like you are so\n rare.../", "SCR_TEXT_2512": "* Please^1!* Stranger!/", "SCR_TEXT_2513": "* Tell me about outside...?\n \n Yes No\\C", "SCR_TEXT_2514": " ", "SCR_TEXT_2535": "* Huh^1?\n* \"SURFACE\"^1?\n* What do you mean?/", "SCR_TEXT_2536": "* I just meant outside this\n room./", "SCR_TEXT_2537": "* If you haven't noticed^1, my\n mycelium have bound me\n to the ground./", "SCR_TEXT_2538": "* Please^1!\n* Stranger!/", "SCR_TEXT_2539": "* I'll make this simple./", "SCR_TEXT_2540": "* I've spent my whole life\n in the same spot^1,\n in the same room./", "SCR_TEXT_2541": "* But I've long wondered\n what lies inside the\n room to the right./", "SCR_TEXT_2542": "* Long I've fantasized\n about entering^1, and\n changing my scenery.../", "SCR_TEXT_2543": "* No..^1.\n* Changing my LIFE!/", "SCR_TEXT_2544": "* Please^1.\n* Go and tell me what's\n inside./%%", "SCR_TEXT_2553": "* Is everyone out there\n like you^1?\n* How terrible./%%", "SCR_TEXT_2518": "* Well^1, what are you\n waiting for?/%%", "SCR_TEXT_2522": "* Oh^1!\n* You're back!/", "SCR_TEXT_2523": "* How's the room?\n \n Different Same\\C", "SCR_TEXT_2524": " ", "SCR_TEXT_2561": "* Oh^1, that's a relief^1!/", "SCR_TEXT_2562": "* That's all I need to\n continue my fantasies^1.\n* Thank you^1, stranger./%%", "SCR_TEXT_2506": "* My mind is running wild^1!\n* I haven't felt like this\n in a long time.../%%", "SCR_TEXT_2567": "* So it's the same./", "SCR_TEXT_2568": "* The same.../", "SCR_TEXT_2569": "* Same.../", "SCR_TEXT_2570": "* .../", "SCR_TEXT_2571": "* OK./%%", "SCR_TEXT_2507": "* Please leave./%%", "SCR_TEXT_2780": "* (It's a horse stable.)/", "SCR_TEXT_2781": "* (Do you want to go\n inside?)\n Yes No \\C", "SCR_TEXT_2782": " ", "SCR_TEXT_2788": "* (You jostle the door.)\n* (It's locked.)/", "SCR_TEXT_2789": "* (Suddenly^1, from inside\n the [redacted], you hear a\n/%%", "SCR_TEXT_3358": "* (It's a book labelled\n Monster History Part 6.)\n Read it Do not\\C", "SCR_TEXT_3359": " ", "SCR_TEXT_3363": "* Unfortunately^1, monsters are\n not experienced with\n illness./", "SCR_TEXT_3364": "* However^1, when monsters are\n about to expire of age^1,\n they lie down^1, immobile./", "SCR_TEXT_3365": "* We call this state\n \"Fallen Down.\"/", "SCR_TEXT_3366": "* A person who has Fallen\n Down will soon perish./", "SCR_TEXT_3367": "* In a way^1, this confusing\n situation was all too\n familiar./%%", "SCR_TEXT_3370": "* (You decide not to read it.)/%%", "SCR_TEXT_4551": "* \\YMETTATON has sent you a\n Mortal Enemy request.\\W /", "SCR_TEXT_4552": "* Accept the request?\n \n Accept Reject\\C", "SCR_TEXT_4553": " ", "SCR_TEXT_4559": "* Congratulations^1!\n* You are now Mortal Enemies\n with Mettaton./", "SCR_TEXT_4560": "* \\YCOOLSKELETON95\\W has posted\n a comment on this change./", "SCR_TEXT_4561": "* CONGRATULATIONS^1, YOU TWO^1!\n* WISH YOU A LONG AND\n HORRIBLE RIVALRY./%%", "SCR_TEXT_4565": "* You rejected the request./%%", "SCR_TEXT_4571": "* \\YMETTATON has sent you an\n invitation to \"Die.\"\\W /", "SCR_TEXT_4572": "* RSVP?\n \n Respond Ignore\\C", "SCR_TEXT_4573": " ", "SCR_TEXT_4579": "* Bepis valley Granola Bars/%%", "SCR_TEXT_4583": "* Bepis valley Granola Bars/%%", "obj_crimegraph_55": "CRIME", "obj_populationgraph_81": "POPULATION", "obj_populationgraph_106": "TENSION", "obj_specialgraph_56": "REEL IT IN!", "obj_daygraph_0": "SUN", "obj_daygraph_1": "MON", "obj_daygraph_2": "TUE", "obj_daygraph_3": "WED", "obj_daygraph_4": "THU", "obj_daygraph_5": "FRI", "obj_daygraph_6": "SAT", "obj_titleimage_activity_0": "No Information", "obj_titleimage_activity_a": "Activity Level A", "obj_titleimage_activity_b": "Activity Level B", "obj_titleimage_activity_c": "Activity Level C", "obj_tsunderplane_body_152": "B-but I#never#got to#...!", "the_end": "THE END", "mett_ratings_violence": "Violence", "mett_ratings_disappoint": "Disappoint", "mett_ratings_justice": "Justice", "mett_ratings_action": "Action", "mett_ratings_hyperaction": "HyperAction", "mett_ratings_fashion": "Fashion", "mett_ratings_fetching": "Fetching", "mett_ratings_junkfood": "EatingGarbage?", "mett_ratings_brandfood": "OnBrandFood", "mett_ratings_dramatic": "Dramatic", "mett_ratings_writing": "Writing", "castroll_name_papyrus": "PAPYRUS", "castroll_by_toby_and_temmie_nospace": "by Toby\nTemmie", "castroll_name_sans": "SANS", "castroll_special_inspiration": "SPECIAL INSPIRATION", "castroll_jn_wiedle": "JN Wiedle", "castroll_name_undyne": "UNDYNE", "castroll_credit_undyne": "Design by Toby#Armor by Temmie#Fashion help:#JN Wiedle \n Gigi DG", "castroll_name_alphys": "ALPHYS", "castroll_credit_alphys": "Design by Toby", "castroll_name_mettaton": "METTATON", "castroll_credit_mettaton": "Bob Sparker, Sarah, and JN Wiedle", "castroll_name_asgore": "ASGORE", "castroll_name_monster_kid": "MONSTER#KID", "castroll_by_magnolia_porter_2line": "by#Magnolia Porter", "castroll_name_toriel": "TORIEL", "key_left": "[LEFT]", "key_right": "[RIGHT]", "trophy_install": "Installing trophies", "trophy_install_dot": ".", "trophy_install_line2": "(Just this once.)", "mettquiz_q1_text": "What's the prize#for answering#correctly?", "mettquiz_q1_a1": "Money", "mettquiz_q1_a2": "Mercy", "mettquiz_q1_a3": "New car", "mettquiz_q1_a4": "More questions", "mettquiz_q2_text": "What's the king's#full name?", "mettquiz_q2_a1": "Lord Fluffybuns", "mettquiz_q2_a2": "Fuzzy Pushover", "mettquiz_q2_a3": "Asgore Dreemurr", "mettquiz_q2_a4": "Dr. Friendship", "mettquiz_q3_text": "What are robots#made of?", "mettquiz_q3_a1": "Hopes\nDreams", "mettquiz_q3_a2": "Metal\nMagic", "mettquiz_q3_a3": "Snips\nSnails", "mettquiz_q3_a4": "Sugar\nSpice", "mettquiz_q4_text": "Two trains, Train A and Train B,#simultaneously depart Station A#and Station B.#Station A and Station B are 252.5 miles#apart from each other.#Train A is moving at 124.7mph towards#Station B, and Train B is moving at#253.5mph towards station A.#If both trains departed at 10:00AM and it#is now 10:08, how much longer until#both trains pass each other?", "mettquiz_q4_a1": "31.054 minutes", "mettquiz_q4_a2": "16.232 minutes", "mettquiz_q4_a3": "32.049 minutes", "mettquiz_q4_a4": "32.058 minutes", "mettquiz_q5_text": "How many flies are#in this jar?", "mettquiz_q5_a1": "54", "mettquiz_q5_a2": "53", "mettquiz_q5_a3": "55", "mettquiz_q5_a4": "52", "mettquiz_q6_text": "What monster is this?", "mettquiz_q6_a1": "Froggit", "mettquiz_q6_a2": "Whimsun", "mettquiz_q6_a3": "Moldsmal", "mettquiz_q6_a4": "Mettaton", "mettquiz_q7_text": "Would you smooch#a ghost?", "mettquiz_q7_a1": "Heck Yeah", "mettquiz_q7_a2": "Heck Yeah", "mettquiz_q7_a3": "Heck Yeah", "mettquiz_q7_a4": "Heck Yeah", "mettquiz_q8_text": "How many letters in#the name Mettaton", "mettquiz_q9_text": "In the dating#simulation video game#\"Mew Mew Kissy Cutie\"#what is Mew Mew's#favorite food?", "mettquiz_q10_text": "Who does Dr. Alphys#have a crush on?", "mettquiz_q10_a1": "Undyne", "mettquiz_q10_a2": "Asgore", "mettquiz_q10_a3": "The human", "mettquiz_q10_a4": "Don't know" }