{ "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_6": "* That skeleton over there\n just told me how to dodge\n \"orange attacks.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_7": "* What did he say...?\n* Something like.../", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_8": "* \"Traffic lights have three\n lights on them.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_9": "* \"The third light^1, the green\n one^1, means GO.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_10": "* \"The first light^1, the red\n one^1, means STOP.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_11": "* \"The second light^1, the yellow\n one^1, means YIELD.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_12": "* \"In order to dodge an\n orange attack^1, you must\n be moving.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_13": "* \"So^1, just think of it\n this way...\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_14": "* \"Red and yellow lights together\n make orange.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_15": "* \"Then you obey the rule\n of the leftover green\n light^1, which means GO.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_16": "* \"Easy^1, huh?\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_17": "* \"Just think of a red and yellow\n traffic light which is\n actually green.\"/", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_18": "* Yeah.../", "gml_Object_obj_orangeattackNPC_Alarm_0_global_msg_19": "* Then he started talking about\n plaid attacks.../%%", "gml_Object_obj_darksans1_Alarm_4_global_msg_13": "\\E3* human..^1./", "gml_Object_obj_darksans1_Alarm_4_global_msg_14": "\\E4\\W* i remember you'r^1e\n \\Yreturn homes.\\W/", "gml_Object_obj_darksans1_Alarm_4_global_msg_15": "* .../", "gml_Object_obj_darksans1_Alarm_4_global_msg_16": "\\E2* nah^1, im just messing with ya./", "gml_Object_obj_darksans1_Alarm_4_global_msg_17": "\\E0* i actually just shit myself/", "gml_Object_obj_darksans1_Alarm_4_global_msg_18": "* oughhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh/", "gml_Object_obj_darksans1_Step_0_global_msg_296": "...OH^1, I GET IT./", "gml_Object_obj_darksans1_Step_0_global_msg_297": "\\E3BY SAYING THE LAMP\nWILL HELP ME.../", "gml_Object_obj_darksans1_Step_0_global_msg_298": "\\E4YOU MEAN THERE IS\nA HUMAN BEHIND IT!/", "gml_Object_obj_darksans1_Step_0_global_msg_300": "* dang^1, you got me bro./", "gml_Object_obj_darksans1_Step_0_global_msg_302": "AHA!^1 I KNEW IT!/", "gml_Object_obj_darksans1_Step_0_global_msg_303": "\\E4YOU CAN'T HIDE THE\nTRUTH FROM ME!!!/", "gml_Object_obj_darksans1_Step_0_global_msg_304": "\\E2NOW..^1. TO UNVEIL\nSAID TRUTH!/%", "gml_Object_obj_darksans1_Step_0_global_msg_344": "GREETINGS^1, HUMAN!/", "gml_Object_obj_darksans1_Step_0_global_msg_345": "\\E4IT IS I...\nTHE GREAT PAPYRUS!/", "gml_Object_obj_darksans1_Step_0_global_msg_346": "\\E2THE MOST CUNNING\nAND FAMOUS\nROYALGUARDSMAN!/", "gml_Object_obj_darksans1_Step_0_global_msg_347": "\\E0I.../", "gml_Object_obj_darksans1_Step_0_global_msg_348": "\\E3.../", "gml_Object_obj_darksans1_Step_0_global_msg_349": "SANS./", "gml_Object_obj_darksans1_Step_0_global_msg_350": "\\TS \\F0 \\E0 \\F3 \\Ts %", "gml_Object_obj_darksans1_Step_0_global_msg_351": "* yeah^1, bro?/", "gml_Object_obj_darksans1_Step_0_global_msg_352": "\\TS \\F0 \\E1 \\F4 \\TP %", "gml_Object_obj_darksans1_Step_0_global_msg_353": "WHERE IS THE HUMAN./", "gml_Object_obj_darksans1_Step_0_global_msg_354": "\\TS \\F0 \\E3 \\F3 \\Ts %", "gml_Object_obj_darksans1_Step_0_global_msg_355": "\\E3* huh, that's odd./", "gml_Object_obj_darksans1_Step_0_global_msg_356": "\\E0* coulda sworn those\n came with a free human./", "gml_Object_obj_darksans1_Step_0_global_msg_357": "\\E1* did you check the\n box it came with?/%", "gml_Object_obj_darksans1_Step_0_global_msg_387": "SAANNS!!!!!!!!!!!!!!/%", "gml_Object_obj_darksans1_Step_0_global_msg_394": "THAT DOES IT^1!/%", "gml_Object_obj_darksans1_Step_0_global_msg_456": "LAMP PRIVILEGES\nHAVE BEEN REVOKED!/", "gml_Object_obj_darksans1_Step_0_global_msg_457": "\\TS \\F0 \\E3 \\F3 \\Ts %", "gml_Object_obj_darksans1_Step_0_global_msg_458": "* aw^1, dang it./", "gml_Object_obj_darksans1_Step_0_global_msg_459": "\\TS \\F0 \\E2 \\F4 \\TP %", "gml_Object_obj_darksans1_Step_0_global_msg_460": "DO YOU SEE WHAT I\nMEAN^1, BROTHER?/%", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_13": "* Mama?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_15": "* Yes^1, dear?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_17": "* What's on that biiig mountain\n outside the village?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_19": "* Oh^1, nothing much^1.\n Just a lot of woods and camp\n grounds./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_21": "* But all the kids keep saying\n people went missing up there!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_23": "* Niko^1, you're old enough to\n know that's just a story we\n tell.../", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_24": "* ...to make sure the younger\n kids don't climb it./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_26": "* Well^1.^1.^1. yeah^1!\n But even the big kids are\n saying it!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_28": "* We'll talk about this later^1.\n Now eat your spaghetti please^1,\n they're getting cold./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_30": "* Oh^1.^1.^1. Alright!/%%", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_36": "* And you're sure?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_38": "* Yep^1! I just wanna see what's\n up there!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_40": "* What if you get lost?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_42": "* I won't^1! There's a marked\n trail going up to the top!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_43": "* I should be back by dark^1,\n it's a short hike!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_45": "* I mean^1.^1.^1. shouldn't you tell\n your mom at least?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_47": "* I wanna but^1.^1.^1. she'd probably\n say no^1.^1.^1. or say we'd\n go later./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_48": "* But I wanna go now!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_50": "* ...Hm./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_52": "* Promise you won't tell^1?\n Nobody would notice.../", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_53": "* I only told you cause you're\n the only kid who won't tattle./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_54": "* I'll just say I'm playing\n hide and seek with you!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_56": "* I mean.../", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_57": "* .../", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_58": "* ...Yeah^1, yeah sure./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_59": "* I won't tell^2.\n I promise./%%", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_66": "* Nikooooooo???/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_67": "* Niko^1, it's time for lunch!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_68": "* Where are you...?/%%", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_75": "* Have you seen Niko?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_76": "* ^1.^1.^1.No^2? Alright^2, I'll..^1.\n I'll keep looking./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_77": "* Let me know if you\n find them./%%", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_84": "* Have you seen Niko?^1\n They said they were playing\n with you./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_86": "* Um..^1. n^1-no./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_88": "* ...What do you mean?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_90": "* They^1.^1.^1.they're still hiding./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_92": "* Well^1.^1.^1. if you find them^2,\n tell them to come home^2.\n It's been two hours./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_94": "* Y-Yes ma'am./%%", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_101": "* I just don't understand...\n Where could they have gone?/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_102": "* They don't usually play\n hide-and-seek, not since they\n were young.../", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_103": "* I wonder if.../", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_104": "* ^1.^1.^1./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_105": "* Oh./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_107": "* Oh no./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_108": "* No^1. No^1. No^1./", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_109": "* Niko you... you wouldn't.../%%", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_116": "* NIKO?!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_117": "* NIKO, WHERE ARE YOU?!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_118": "* I CAN'T... I CAN'T\n LOSE YOU AGAIN!/", "gml_Object_obj_memoriestext_Collision_obj_mainchara_global_msg_119": "* NIKOO^1O^1O^1O^1O^1O^1O^1!!!/%%", "gml_Object_obj_redacted_a_Alarm_0_global_msg_6": "* [redacted]/%%", "gml_Object_obj_readable_room1_Alarm_0_global_msg_86": "* .../%%", "gml_Object_obj_readable_room3_Alarm_0_global_msg_222": "* (...)/", "gml_Object_obj_readable_room3_Alarm_0_global_msg_223": "* (I think we should leave.)/%%", "gml_Object_obj_watercooler_old_Alarm_0_global_msg_11": "* (Someone has meticulously\n cleaned all the slime off of\n this snail.)/%%", "gml_Object_obj_sans_room_Alarm_0_global_msg_12": "* heya./", "gml_Object_obj_sans_room_Alarm_0_global_msg_13": "* welcome to lower snowdin./", "gml_Object_obj_sans_room_Alarm_0_global_msg_14": "\\E3* i personally don't come here much.../", "gml_Object_obj_sans_room_Alarm_0_global_msg_15": "\\E0* but i'm still posted\n here^1. \\E1for some reason./", "gml_Object_obj_sans_room_Alarm_0_global_msg_16": "\\E1* oh yeah^1, also all of\n the exits are blocked\n off./", "gml_Object_obj_sans_room_Alarm_0_global_msg_17": "\\E2* neat^1, huh?/%%", "gml_Object_obj_sans_room_Alarm_0_global_msg_21": "\\E0* it really sucks^1, too./", "gml_Object_obj_sans_room_Alarm_0_global_msg_22": "\\E3* i've heard this place is pretty big./", "gml_Object_obj_sans_room_Alarm_0_global_msg_23": "\\E1* heck^1, bigger than upper snowdin^1, even./", "gml_Object_obj_sans_room_Alarm_0_global_msg_24": "\\E0* weird how everything\n came together to block\n it all off./%%", "gml_Object_obj_sans_room_Alarm_0_global_msg_29": "\\E0* i think our handyman lives down here, too./", "gml_Object_obj_sans_room_Alarm_0_global_msg_30": "\\E3* well... handywoman^1, i guess./", "gml_Object_obj_sans_room_Alarm_0_global_msg_31": "\\E0* she comes by every so\n often to fix people's\n stuff./", "gml_Object_obj_sans_room_Alarm_0_global_msg_32": "* last i remember, she helped fix up our shed./", "gml_Object_obj_sans_room_Alarm_0_global_msg_33": "\\E1* though^1, i think it took longer than usual.../", "gml_Object_obj_sans_room_Alarm_0_global_msg_34": "\\E1* because her and pap\n couldn't stop yapping\n about puzzles./%%", "gml_Object_obj_sans_room_Alarm_0_global_msg_35": "\\E1* dunno where she is right now^1, though./%%", "gml_Object_obj_sans_room_Alarm_0_global_msg_40": "\\E3* anyways... not sure when the roads will clear up./", "gml_Object_obj_sans_room_Alarm_0_global_msg_41": "\\E2* maybe by the time i stop being lazy./%%", "gml_Object_obj_sans_room_Alarm_0_global_msg_54": "* hey^1, here's something\n important to remember./", "gml_Object_obj_sans_room_Alarm_0_global_msg_55": "* my brother has a very..../", "gml_Object_obj_sans_room_Alarm_0_global_msg_58": "\\D\\W*\\L ^9s^9p^9e^5c%/", "gml_Object_obj_sans_room_Alarm_0_global_msg_59": "\\W* cool attack./", "gml_Object_obj_sans_room_Alarm_0_global_msg_91": "\\E0* you really like crosswords^1, huh?/", "gml_Object_obj_sans_room_Alarm_0_global_msg_92": "\\E1* hey^1, more power to ya./", "gml_Object_obj_sans_room_Alarm_0_global_msg_93": "\\E3* i could never finish them^1, way too hard./", "gml_Object_obj_sans_room_Alarm_0_global_msg_94": "\\E2* maybe next time i should\n try junior jumble\n instead./%%", "gml_Object_obj_sans_room_Alarm_0_global_msg_98": "\\E0* gonna be honest^1.\n* i uh.../", "gml_Object_obj_sans_room_Alarm_0_global_msg_99": "\\E1* really didn't think you'd finish it./", "gml_Object_obj_sans_room_Alarm_0_global_msg_100": "\\E3* but thanks for playing along./", "gml_Object_obj_sans_room_Alarm_0_global_msg_101": "* would be nice if you\n kept doing that./%%", "gml_Object_obj_outsideworld_event_Draw_0_global_msg_334": "* I.../", "gml_Object_obj_outsideworld_event_Draw_0_global_msg_335": "\\EM* As much as I would love\n to spend more time with\n you.../", "gml_Object_obj_outsideworld_event_Draw_0_global_msg_336": "*\\EA I need to go home./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_97": "* welp./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_98": "* ...you're here early./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_99": "* .../", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_100": "* i'm gonna be honest./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_101": "* you got here so fast../", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_102": "\\F3\\E2* i haven't even finished\n eating my ice cream yet./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_103": "\\E1* ...well^1, you're not in\n a rush./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_104": "\\E2* you can wait a minute^1,\n right?/%%", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_151": "\\E1* phew./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_152": "\\E0* what a great cone./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_153": "\\E3* sometimes it's nice to\n take it easy./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_154": "\\E2* otherwise^1, you'll get\n brainfreeze./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_155": "\\E1* anyway.../", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_156": "\\E3* i'm sure you got\n something important to\n do./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_157": "\\E2* wouldn't wanna slow you\n down./", "gml_Object_obj_lastsans_trigger_Step_0_global_msg_158": "\\E1* later./%%", "gml_Object_obj_bara03_Step_0_global_msg_144": "* 03 rubs her glove quietly.", "gml_Object_obj_bara03_Step_0_global_msg_147": "* 04 hums and looks the other\n way.", "gml_Object_obj_bara03_Step_0_global_msg_150": "* 03 stands guard.", "gml_Object_obj_bara03_Step_0_global_msg_153": "* 04's twitches her tail.", "gml_Object_obj_bara03_Step_0_global_msg_156": "* Smells like a military zoo.", "gml_Object_obj_bara03_Step_0_global_msg_163": "* 03 is trembling.", "gml_Object_obj_bara03_Step_0_global_msg_166": "* 03 is holding her face in\n her hands.", "gml_Object_obj_bara03_Step_0_global_msg_169": "* 03 stands still.", "gml_Object_obj_bara03_Step_0_global_msg_172": "* 03 seems sick.", "gml_Object_obj_bara03_Step_0_global_msg_176": "* 03's breathing intensifies.", "gml_Object_obj_bara03_Step_0_global_msg_205": "* I touch RG 03's glove^1.\n* It starts to come loose./^", "gml_Object_obj_bara03_Step_0_global_msg_209": "* I shake RG 03's claw./^", "gml_Object_obj_bara03_Step_0_global_msg_225": "* I tell RG 03 that she\n should stand up for herself./^", "gml_Object_obj_bara03_Step_0_global_msg_280": "My glove\n...!/%%", "gml_Object_obj_bara03_Step_0_global_msg_307": "03...\nIs that\n...?/%%", "gml_Object_obj_bara03_Step_0_global_msg_329": "Yes.\nIt is./", "gml_Object_obj_bara03_Step_0_global_msg_330": "Go\nahead.\nLaugh at\nme./%%", "gml_Object_obj_bara03_Step_0_global_msg_346": "No, I.../%%", "gml_Object_obj_bara03_Step_0_global_msg_373": "* RG 04 is looking at her own\n glove.", "gml_Object_obj_bara04_Alarm_6_global_msg_6": "Hmph,\ntry not\nto mess\nthis up.", "gml_Object_obj_bara04_Alarm_6_global_msg_9": "I'll\ntake you\ndown\nalone!", "gml_Object_obj_bara04_Alarm_6_global_msg_12": "Sigh...\nteam\nattack,\nI guess.", "gml_Object_obj_bara04_Alarm_6_global_msg_15": "I'm a\none\nwoman\narmy.", "gml_Object_obj_bara04_Alarm_6_global_msg_18": "D...\nDude...", "gml_Object_obj_bara04_Alarm_6_global_msg_22": "What\nare you\ntalking\nabout?", "gml_Object_obj_bara04_Alarm_6_global_msg_25": "My...\nglove...", "gml_Object_obj_bara04_Alarm_6_global_msg_30": "Don't\ntouch\nthat!!", "gml_Object_obj_bara04_Alarm_6_global_msg_33": "...", "gml_Object_obj_bara04_Alarm_6_global_msg_37": "H-HEY,\nSTOP\nTHAT!!", "gml_Object_obj_bara04_Alarm_6_global_msg_44": "03!\nI didn't\nwant\nthis...", "gml_Object_obj_bara04_Alarm_6_global_msg_47": "03...\n03...", "gml_Object_obj_bara04_Alarm_6_global_msg_50": "03...\nanswer\nme...", "gml_Object_obj_bara04_Alarm_6_global_msg_53": "...", "gml_Object_obj_bara04_Alarm_6_global_msg_56": "03!\nI never\nsaid\nsorry...", "gml_Object_obj_bara04_Alarm_6_global_msg_59": "03...!?\nWhy,\nyou...", "gml_Object_obj_bara04_Alarm_6_global_msg_65": "%%%", "gml_Object_obj_bara04_Step_0_global_msg_135": "* 03 rubs her glove quietly.", "gml_Object_obj_bara04_Step_0_global_msg_138": "* 04 hums and looks the other\n way.", "gml_Object_obj_bara04_Step_0_global_msg_141": "* 03 stands guard.", "gml_Object_obj_bara04_Step_0_global_msg_144": "* 04's twitches her tail.", "gml_Object_obj_bara04_Step_0_global_msg_147": "* Smells like a military zoo.", "gml_Object_obj_bara04_Step_0_global_msg_154": "* 04 holds her head in her\n hands.", "gml_Object_obj_bara04_Step_0_global_msg_157": "* Sad mews emerge from\n 04's armor.", "gml_Object_obj_bara04_Step_0_global_msg_160": "* 04 is thunderstruck.", "gml_Object_obj_bara04_Step_0_global_msg_163": "* 04 does nothing.", "gml_Object_obj_bara04_Step_0_global_msg_167": "* 04's breathing intensifies.", "gml_Object_obj_bara04_Step_0_global_msg_195": "* I attempt to touch RG 04's\n glove^1.\n* She bats my hand away./^", "gml_Object_obj_bara04_Step_0_global_msg_199": "* I touch RG 04's glove softly.\n* She nods and begins to\n take it off./^", "gml_Object_obj_bara04_Step_0_global_msg_213": "* I tell RG 04 to remember\n what being friends is about./^", "gml_Object_obj_bara04_Step_0_global_msg_268": "Actually\n.../", "gml_Object_obj_bara04_Step_0_global_msg_269": "I still\nwear\nmine\ntoo./%%", "gml_Object_obj_bara04_Step_0_global_msg_294": "Our friendship\nbracelets from\nhigh school./%%", "gml_Object_obj_bara04_Step_0_global_msg_308": "03, I'm sorry.\nI thought you hated\nme, after what\nhappened.../", "gml_Object_obj_bara04_Step_0_global_msg_309": "We did some pretty\nnasty things to\neach other, because\nof.../%%", "gml_Object_obj_bara04_Step_0_global_msg_329": "That old drama?\nForget about it./", "gml_Object_obj_bara04_Step_0_global_msg_330": "To tell you the\ntruth, I requested\nto be partners\nwith you./", "gml_Object_obj_bara04_Step_0_global_msg_331": "I wanted to become\nfriends with you\nagain.../", "gml_Object_obj_bara04_Step_0_global_msg_332": "But I didn't know\nhow to breach the\ntopic./%%", "gml_Object_obj_bara04_Step_0_global_msg_346": "03.../", "gml_Object_obj_bara04_Step_0_global_msg_347": "After this.../", "gml_Object_obj_bara04_Step_0_global_msg_348": "Do you want to get\nsome ice-cream?/%%", "gml_Object_obj_bara04_Step_0_global_msg_368": "Salmon-\nflavor?/%%", "gml_Object_obj_bara04_Step_0_global_msg_382": "You know\nit!/%%", "gml_Object_obj_bara04_Step_0_global_msg_406": "* 03 and 04 are planning all\n sorts of things to do\n together.", "gml_Object_obj_sign_room_Alarm_0_global_msg_19": "* North: Lower Snowdin\n* South: Snowdin Town/%%", "gml_Object_obj_sign_room_Alarm_0_global_msg_111": "* /", "gml_Object_obj_sign_room_Alarm_0_global_msg_112": "* mhm/%%", "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_6": "* .../%%", "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_10": "* Just a inconveniently-shaped\n lamp./", "gml_Object_obj_inconvenientlampnpc_Alarm_0_global_msg_11": "* ...Did he really throw it\n THAT far???/%%", "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_6": "* .../%%", "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_10": "* Just a inconveniently-shaped\n lamp./", "gml_Object_obj_inconvenientlamp_Alarm_0_global_msg_11": "* ...Did he really throw it\n THAT far???/%%", "gml_Object_obj_papcarrow2_Alarm_0_global_msg_6": "* (What could it mean?)/%%", "gml_Object_obj_papcarrow_Alarm_0_global_msg_6": "* (Hmm...)/%%", "gml_Object_obj_sansb_body_Draw_0_global_msg_463": "hey./%%", "gml_Object_obj_sansb_body_Draw_0_global_msg_506": "wrong mod./%%", "gml_Object_obj_sansb_body_Draw_0_global_msg_517": "really^2?\ni coulda sworn^1-%%", "gml_Object_obj_sansb_body_Draw_0_global_msg_528": "red and yellow\nis that way^2.\nthis is\nonetale./%%", "gml_Object_obj_sansb_body_Draw_0_global_msg_540": "ohhh^1,\ngotcha./%%", "gml_Object_obj_sansb_body_Draw_0_global_msg_551": "yeah it's really\neasy to\nmess up^2.\ndon't sweat it./%%", "gml_Object_obj_sansb_body_Draw_0_global_msg_563": "my bad big man^1,\ni'll see you\nlater./%%", "gml_Object_obj_sansb_body_Draw_0_global_msg_1601": "\\DStay right there./%", "gml_Object_obj_sansb_body_Draw_0_global_msg_1638": "\\E4.../", "gml_Object_obj_sansb_body_Draw_0_global_msg_1639": "\\E9.../", "gml_Object_obj_sansb_body_Draw_0_global_msg_1640": "\\E4heh./", "gml_Object_obj_sansb_body_Draw_0_global_msg_1641": "\\E3yeesh^1, you trying\nto steal my gimmick?/", "gml_Object_obj_sansb_body_Draw_0_global_msg_1642": "\\E3.../", "gml_Object_obj_sansb_body_Draw_0_global_msg_1643": "\\E4y'know.../", "gml_Object_obj_sansb_body_Draw_0_global_msg_1644": "i remember alphys\ntalking about\nsomething like\nthis./", "gml_Object_obj_sansb_body_Draw_0_global_msg_1645": "two beings inhabiting\nthe same body./", "gml_Object_obj_sansb_body_Draw_0_global_msg_1646": "\\E1course^1, it was\nonly a theory^1,\nbut.../", "gml_Object_obj_sansb_body_Draw_0_global_msg_1647": "\\E2that look in your\neye says it all^1,\nreally./", "gml_Object_obj_sansb_body_Draw_0_global_msg_1648": "\\E4not like it matters^1,\nanyway./", "gml_Object_obj_sansb_body_Draw_0_global_msg_1649": "you're just making\nit easier for me./", "gml_Object_obj_sansb_body_Draw_0_global_msg_1650": "\\E4but, still.../", "gml_Object_obj_sansb_body_Draw_0_global_msg_1651": "\\E5your strings were\nshowing ever since\nyou shook my hand./%%", "gml_Object_obj_sansb_Step_0_global_msg_505": "* Sans is sparing me..^1.\n* Please...^2 please.", "gml_Object_obj_multitileevent_Step_0_global_msg_78": "* ...WHAT'S THAT^1?\n* A NOTEBOOK?^1?\n* WITH THE RULES???/", "gml_Object_obj_multitileevent_Step_0_global_msg_79": "* HOW WEIRDLY CONVENIENT^1!\n* I'LL GIVE YOU 1 SECOND\n TO LOOK AT IT./", "gml_Object_obj_multitileevent_Step_0_global_msg_80": "\\TS \\F0 \\E0 \\T0 %", "gml_Object_obj_multitileevent_Step_0_global_msg_81": "* I open the notebook.../", "gml_Object_obj_multitileevent_Step_0_global_msg_82": "* ^1.^1.^1.It's nothing but\n chicken-scratch.../", "gml_Object_obj_multitileevent_Step_0_global_msg_83": "\\TS \\F0 \\E0 \\TM %", "gml_Object_obj_multitileevent_Step_0_global_msg_84": "* O, WOE IS YOU.\n* I'M SURE YOU CAN REMEMBER THE\n RULES IN THAT BRAIN OF YOURS!/%%", "gml_Object_obj_memoryrecall_Step_0_global_msg_68": "* Oh./", "gml_Object_obj_memoryrecall_Step_0_global_msg_69": "* Oh!/", "gml_Object_obj_memoryrecall_Step_0_global_msg_70": "* Oh my goodness, is that you?/%%", "gml_Object_obj_memoryrecall_Step_0_global_msg_97": "* I was so afraid^1, but I\n should have trusted you./", "gml_Object_obj_memoryrecall_Step_0_global_msg_98": "* That's what good children do./%%", "gml_Object_obj_memoryrecall_Step_0_global_msg_112": "* Are you still playing?/", "gml_Object_obj_memoryrecall_Step_0_global_msg_113": "* I'll let you play for a little longer^1, lunch is almost ready./", "gml_Object_obj_memoryrecall_Step_0_global_msg_114": "* I'm so happy that you're\n here^1, my sunshine./%%", "gml_Object_obj_memoryrecall_Step_0_global_msg_128": "* Before you go.../", "gml_Object_obj_memoryrecall_Step_0_global_msg_129": "* Come here./", "gml_Object_obj_memoryrecall_Step_0_global_msg_130": "* Give me a hug./%%", "gml_Object_obj_memoryrecall_Step_0_global_msg_173": "* What are you doing?/", "gml_Object_obj_memoryrecall_Step_0_global_msg_174": "* Come here./", "gml_Object_obj_memoryrecall_Step_0_global_msg_175": "* Give me a hug./", "gml_Object_obj_memoryrecall_Step_0_global_msg_176": "* Give me a hug, child./", "gml_Object_obj_memoryrecall_Step_0_global_msg_178": "* ^1C^1o^1m^1e^1. ^1h^1e^1r^1e^1./%%", "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_133": "* (You hear a small voice.)/", "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_134": "* Congratulations!/", "gml_Object_obj_waterboardpuzzle1_Step_0_global_msg_135": "* What's wrong with you!/%%", "gml_Object_obj_innevent1_Step_0_global_msg_67": "* (...)/", "gml_Object_obj_innevent1_Step_0_global_msg_68": "* (Ugh^1, I can't sleep...)/", "gml_Object_obj_innevent1_Step_0_global_msg_69": "* (Why do they have to snore\n so loud?)/", "gml_Object_obj_innevent1_Step_0_global_msg_70": "* (...)/", "gml_Object_obj_innevent1_Step_0_global_msg_71": "* (As I attempt to sleep^1, my mind wanders.)/", "gml_Object_obj_innevent1_Step_0_global_msg_72": "* (...This place is so much\n bigger than I thought.)/", "gml_Object_obj_innevent1_Step_0_global_msg_73": "* (All of this^1, under a\n mountain..^1. and I haven't\n even seen it all!)/", "gml_Object_obj_innevent1_Step_0_global_msg_74": "* (And all of this snow...)/", "gml_Object_obj_innevent1_Step_0_global_msg_75": "* (I never really got to see snow much up above.)/", "gml_Object_obj_innevent1_Step_0_global_msg_76": "* (And yet, it's everywhere here.)/", "gml_Object_obj_innevent1_Step_0_global_msg_77": "* (...)/", "gml_Object_obj_innevent1_Step_0_global_msg_78": "* (Sans and Papyrus are weird.)/", "gml_Object_obj_innevent1_Step_0_global_msg_79": "* (Sans moreso^1, I can never tell what he's thinking.)/", "gml_Object_obj_innevent1_Step_0_global_msg_80": "* (I've had fun seeing what Papyrus comes up with.)/", "gml_Object_obj_innevent1_Step_0_global_msg_81": "* (This town just feels..^1. comfy.)/", "gml_Object_obj_innevent1_Step_0_global_msg_82": "* (...Snowdin feels sorta like home in a way!)/", "gml_Object_obj_innevent1_Step_0_global_msg_83": "* (All these houses... all these people...)/", "gml_Object_obj_innevent1_Step_0_global_msg_84": "* (They're... happy.)/", "gml_Object_obj_innevent1_Step_0_global_msg_85": "* (...I wish I could help them.)/", "gml_Object_obj_innevent1_Step_0_global_msg_86": "* (I WANT to help them.)/", "gml_Object_obj_innevent1_Step_0_global_msg_87": "* (Who even put them down here to begin with?)/", "gml_Object_obj_innevent1_Step_0_global_msg_88": "* (...)/", "gml_Object_obj_innevent1_Step_0_global_msg_89": "* (I'll find answers eventually.)/", "gml_Object_obj_innevent1_Step_0_global_msg_90": "* (It's only a matter of time.)/%%", "gml_Object_obj_truechara_Step_0_global_msg_147": "Hah./", "gml_Object_obj_truechara_Step_0_global_msg_148": "You're funny./", "gml_Object_obj_truechara_Step_0_global_msg_149": ".../", "gml_Object_obj_truechara_Step_0_global_msg_150": "I just want to see my mama\nagain./", "gml_Object_obj_truechara_Step_0_global_msg_151": "I want to see her smile./", "gml_Object_obj_truechara_Step_0_global_msg_152": "Now, I don't think I ever\nwill./", "gml_Object_obj_truechara_Step_0_global_msg_153": "And I know the reason why./%%", "gml_Object_obj_truechara_Step_0_global_msg_163": "^1I^1t^1'^1s ^1y^1o^1u^1./", "gml_Object_obj_truechara_Step_0_global_msg_164": "^1I^1t^1'^1s ^1y^1o^1u^1./", "gml_Object_obj_truechara_Step_0_global_msg_165": "^1I^1t^1'^1s ^1y^1o^1u^1%", "gml_Object_obj_truechara_Step_0_global_msg_166": "^1I^1t^1'^1s ^1y^1o^1u^1%", "gml_Object_obj_truechara_Step_0_global_msg_167": "It's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you\nIt's you%", "gml_Object_obj_truechara_Step_0_global_msg_331": "...Well.../", "gml_Object_obj_truechara_Step_0_global_msg_332": "At least you were honest./", "gml_Object_obj_truechara_Step_0_global_msg_333": ".../", "gml_Object_obj_truechara_Step_0_global_msg_334": "This isn't the first time\nwe've said goodbye, is it?/", "gml_Object_obj_truechara_Step_0_global_msg_335": "What will become of this world\nafter all we've been through?/", "gml_Object_obj_truechara_Step_0_global_msg_336": "Last time, you said the world\nwould continue as long as\nwe remembered it./", "gml_Object_obj_truechara_Step_0_global_msg_337": ".../%%", "gml_Object_obj_basicmonster_Alarm_6_global_msg_4": "Default", "gml_Object_obj_basicmonster_Alarm_6_global_msg_7": "No 2", "gml_Object_obj_basicmonster_Alarm_6_global_msg_10": "No 3", "gml_Object_obj_basicmonster_Alarm_6_global_msg_13": "No 4", "gml_Object_obj_basicmonster_Alarm_6_global_msg_16": "Action1", "gml_Object_obj_basicmonster_Alarm_6_global_msg_19": "Action2", "gml_Object_obj_basicmonster_Alarm_6_global_msg_22": "Action3", "gml_Object_obj_basicmonster_Alarm_6_global_msg_24": "%%%", "gml_Object_obj_mewmew_body_Step_0_global_msg_358": "%%", "gml_Object_obj_sleepbear_Alarm_0_global_msg_9": "* (Looks like this bear fell asleep in the middle of the road.)/", "gml_Object_obj_sleepbear_Alarm_0_global_msg_10": "* (It has jars of honey tied to its back.)/", "gml_Object_obj_sleepbear_Alarm_0_global_msg_11": "* (They're getting cold.)/%%", "gml_Object_obj_sleepbear_Alarm_0_global_msg_16": "* (I should let them rest.)/", "gml_Object_obj_sleepbear_Alarm_0_global_msg_17": "* (Plus^1, I don't want to wake a sleeping bear.)/%%", "gml_Object_obj_sleepbear_Alarm_0_global_msg_21": "* (Still here. Somehow.)/%%", "gml_Object_obj_sansb_Alarm_6_global_msg_4": "del", "gml_Object_obj_sansb_Alarm_6_global_msg_5": "%%%", "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_6": "* We're about to visit Snowdin\n for the first time./", "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_7": "* You just came from there^1,\n right?/", "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_8": "* How is it...?/%%", "gml_Object_obj_fearundynenpc1_Alarm_0_global_msg_11": "* You should go back to\n Snowdin./%%", "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_6": "* Hey^1, I haven't seen you\n around before./", "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_7": "* It's nice to meet new\n people^1, isn't it?/%%", "gml_Object_obj_fearundynenpc2_Alarm_0_global_msg_10": "* I..^1.\n* I don't know you./%%", "gml_Object_obj_mewmew_boss_Step_0_global_msg_25": "\\E0Unmewsed~/%", "gml_Object_obj_mewmew_boss_Step_0_global_msg_496": "%%", "gml_Object_obj_girlsnightout_Step_0_global_msg_4": "* Hey^1! You^1!\n* Stop!/%%", "gml_Object_obj_girlsnightout_Step_0_global_msg_45": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a scarf./", "gml_Object_obj_girlsnightout_Step_0_global_msg_46": "* They told us they were\n wandering around Hotland\n right now.../", "gml_Object_obj_battlecontroller_Step_0_global_msg_219": "%%%", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_426": "* ^1.^1.^1./", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_427": "* What.../", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_428": "* What did you.../", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_429": "* ^1.^1.^1./", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_430": "* ...You're them^1, aren't you.../", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_431": "* The one who.../", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_432": "* .../%%", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_461": "* I.../", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_462": "* I don't know what to do./", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_463": "* Do you realize what\n you've done, child?/", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_464": "* ^1.^1.^1.Child?/", "gml_Object_obj_asgoremeet_event_Step_0_global_msg_465": "%%", "gml_Object_obj_itsyoutext_Alarm_0_global_msg_19": "It's you.", "gml_Object_obj_dogeB_Alarm_6_global_msg_11": "You're\nrather\nslow.", "gml_Object_obj_dogeB_Alarm_6_global_msg_14": "Come on,\nlet's go.", "gml_Object_obj_dogeB_Alarm_6_global_msg_17": "Hurry\nup...", "gml_Object_obj_dogeB_Alarm_6_global_msg_20": "Want to\ngo on\na walk?", "gml_Object_obj_dogeB_Alarm_6_global_msg_23": "Pet...\nme...", "gml_Object_obj_dogeB_Alarm_6_global_msg_27": "Oh boy!\nOh boy!\nOh boy!\nOh boy!", "gml_Object_obj_dogeB_Alarm_6_global_msg_33": "Ahhhh,\nhumans\nare\nnice.", "gml_Object_obj_dogeB_Alarm_6_global_msg_40": "Hey!!\nThat\nwas\nfun!!", "gml_Object_obj_dogeB_Alarm_6_global_msg_43": "%%%", "gml_Object_obj_dogeB_Step_0_global_msg_99": "* Doge is pacing anxiously.", "gml_Object_obj_dogeB_Step_0_global_msg_102": "* Doge paws at an imaginary\n door.", "gml_Object_obj_dogeB_Step_0_global_msg_105": "* Doge is looking at you and\n whining.", "gml_Object_obj_dogeB_Step_0_global_msg_108": "* Doge is wondering where she\n put her leash.", "gml_Object_obj_dogeB_Step_0_global_msg_111": "* Doge is now primed for petting.", "gml_Object_obj_dogeB_Step_0_global_msg_114": "* Doge looks satisfied.", "gml_Object_obj_dogeB_Step_0_global_msg_117": "* Doge needs a vet.", "gml_Object_obj_dogeB_Step_0_global_msg_132": "* DOGE - ATK 7 DEF 5\n* Pronounced \"dohj.\" Soft j^1.\n* Seems like she wants a walk./^", "gml_Object_obj_dogeB_Step_0_global_msg_143": "* You tried to bathe Doge^2,\n but she's perfectly clean.../^", "gml_Object_obj_dogeB_Step_0_global_msg_156": "* You go on a short walk with\n the Doge./^", "gml_Object_obj_dogeB_Step_0_global_msg_168": "* The Doge seems all tuckered\n out./^", "gml_Object_obj_dogeB_Step_0_global_msg_180": "* You called Doge over.\n* Doge came close./^", "gml_Object_obj_dogeB_Step_0_global_msg_194": "* Dry a dry doge?\n* Your mind boggles at this\n impossibility./^", "gml_Object_obj_dogeB_Step_0_global_msg_207": "* You pet the Doge.\n* What a good Doge./^", "gml_Object_obj_dogeB_Step_0_global_msg_219": "* Doge seems too dangerous\n to pet..^1.\n* For now./^", "gml_GlobalScript_SCR_TEXT_global_msg_6": "1234 1234 1234 1234 1234 1234 1234/", "gml_GlobalScript_SCR_TEXT_global_msg_7": "fhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfuheufhefhuehfuehfuehfu/%", "gml_GlobalScript_SCR_TEXT_global_msg_8": "%%%", "gml_GlobalScript_SCR_TEXT_global_msg_15": "\\XLa, la.^3 \nTime to wake\nup and\\R smell\\X \nthe^4 pain./", "gml_GlobalScript_SCR_TEXT_global_msg_16": "* Though^2.^4.^6.^8.\nIt's still a\nlittle shaky./", "gml_GlobalScript_SCR_TEXT_global_msg_17": "fhuehfuehfuehfuheufhe/%", "gml_GlobalScript_SCR_TEXT_global_msg_18": "%%%", "gml_GlobalScript_SCR_TEXT_global_msg_22": "* TestMonster and its cohorts\ndraw near!", "gml_GlobalScript_SCR_TEXT_global_msg_23": "%%%", "gml_GlobalScript_SCR_TEXT_global_msg_90": "%%%", "gml_GlobalScript_SCR_TEXT_global_msg_104": "\\Y", "gml_GlobalScript_SCR_TEXT_global_msg_107": "\\p", "gml_GlobalScript_SCR_TEXT_global_msg_133": "%%%", "gml_GlobalScript_SCR_TEXT_global_msg_151": "%%%", "gml_GlobalScript_SCR_TEXT_global_msg_456": "%%%", "gml_GlobalScript_SCR_TEXT_global_msg_461": "%%%", "gml_GlobalScript_SCR_TEXT_global_msg_2045": "%%", "gml_GlobalScript_SCR_TEXT_global_msg_2223": "* It's a box.\n* Open it?\n Yes No \\C", "gml_GlobalScript_SCR_TEXT_global_msg_2233": "* (I got a Honey Dew Resort\n Coupon!)/", "gml_GlobalScript_SCR_TEXT_global_msg_2234": "* (...)/", "gml_GlobalScript_SCR_TEXT_global_msg_2235": "* (Wait^1, where even is that?)/", "gml_GlobalScript_SCR_TEXT_global_msg_2236": "* (Is it past this point^1?\n Because I uhm...)/", "gml_GlobalScript_SCR_TEXT_global_msg_2237": "* (I kinda^1.^1.^1. can't go there.)/", "gml_GlobalScript_SCR_TEXT_global_msg_2238": "* (Uhm...)/", "gml_GlobalScript_SCR_TEXT_global_msg_2239": "* (...I guess I'll just...\n throw this away.)/", "gml_GlobalScript_SCR_TEXT_global_msg_2240": "* (I threw away the Coupon.)/", "gml_GlobalScript_SCR_TEXT_global_msg_2241": "* (Man... I came ALL the way\n here only to get that???)/", "gml_GlobalScript_SCR_TEXT_global_msg_2242": "* (I swear, It's like I can\n never find what I need.)/", "gml_GlobalScript_SCR_TEXT_global_msg_2243": "* (It's like looking for a\n needle in a haystack!)/", "gml_GlobalScript_SCR_TEXT_global_msg_2244": "* (...Wait, do they even have\n haystacks in the Underground?^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2245": "* (I mean I guess they have\n grass, but...^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2246": "* (Wait^1, do they even need\n haystacks???^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2247": "* (Are there like... normal\n horses here???^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2248": "* (They probably got needles^1,\n considering all the sharp \n stuff I've found.^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2249": "* (But until I see a haystack^1,\n I probably won't be able to\n use this metaphor.^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2250": "* (...Say^1, do YOU have haystacks\n where you live?^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2251": "* (We use them to feed the\n horses in^1.^1.^1. I think\n Mama called them stables?^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2252": "* (Well anyway, we use horses to\n get around town sometimes...^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2253": "* (Because we don't really have\n any cars where we live.^3)%", "gml_GlobalScript_SCR_TEXT_global_msg_2254": "* (...Wait.)/", "gml_GlobalScript_SCR_TEXT_global_msg_2255": "* (Can't I just jump down from\n here and go to the Resort?^3)/", "gml_GlobalScript_SCR_TEXT_global_msg_2256": "* (Yeah..^1. Yeah I can!^3)/", "gml_GlobalScript_SCR_TEXT_global_msg_2257": "* (Let me just grab the coupon^1-\n aaand it's gone.)/", "gml_GlobalScript_SCR_TEXT_global_msg_2258": "* (...)/", "gml_GlobalScript_SCR_TEXT_global_msg_2259": "* (I guess it blew away in the\n wind...)/%%", "gml_GlobalScript_SCR_TEXT_global_msg_2275": "%%", "gml_GlobalScript_SCR_TEXT_global_msg_3509": "%%", "gml_GlobalScript_SCR_TEXT_global_msg_3514": "* x/%%", "gml_GlobalScript_SCR_TEXT_global_msg_3519": "* x/%%", "gml_GlobalScript_SCR_TEXT_global_msg_3524": "* x/%%", "gml_GlobalScript_SCR_TEXT_global_msg_3529": "* x/%%", "gml_GlobalScript_SCR_TEXT_global_msg_3534": "* x/%%", "gml_GlobalScript_SCR_TEXT_global_msg_3539": "* x/%%", "gml_GlobalScript_SCR_TEXT_global_msg_3544": "* x/%%", "gml_GlobalScript_SCR_TEXT_global_msg_3864": "* ...What is wrong with\n me..?/%%", "gml_GlobalScript_SCR_TEXT_global_msg_5603": "* (...Y'know^1, I was expecting something to be here.)/", "gml_GlobalScript_SCR_TEXT_global_msg_5604": "* (No idea why.)/", "gml_GlobalScript_SCR_TEXT_global_msg_5605": "* (...)/%%", "gml_GlobalScript_SCR_TEXT_global_msg_5754": "%%", "gml_GlobalScript_SCR_TEXT_global_msg_8480": "* Check * Egg-on\n * Correct * Scream", "gml_GlobalScript_SCR_TEXT_global_msg_8776": "what text do you want/", "gml_GlobalScript_SCR_TEXT_global_msg_8782": "eartbonud/%%", "gml_GlobalScript_SCR_TEXT_global_msg_8789": "oneshor/%%", "gml_GlobalScript_SCR_TEXT_global_msg_8803": "\n \n Approach \\C", "gml_GlobalScript_SCR_TEXT_global_msg_8804": "%%", "gml_GlobalScript_SCR_TEXT_global_msg_8809": "%%", "gml_GlobalScript_SCR_TEXT_global_msg_8811": "%%", "gml_GlobalScript_SCR_TEXT_global_msg_8819": "* Alphys has been muted./%", "gml_GlobalScript_SCR_TEXT_global_msg_8824": "* Alphys has been unmuted./%", "gml_GlobalScript_SCR_TEXT_global_msg_8830": "* s^9p^e^c%%/", "gml_GlobalScript_SCR_TEXT_global_msg_8831": "* cool attack./", "gml_GlobalScript_SCR_TEXT_global_msg_8849": "yo whats up\n \n whats up the sky \\C", "gml_GlobalScript_SCR_TEXT_global_msg_8856": "nothing much, wanna hear a secret\n\n yes maybe\\C", "gml_GlobalScript_SCR_TEXT_global_msg_8862": "lol. wanna hear a secret\n\n yes maybe\\C", "gml_GlobalScript_SCR_TEXT_global_msg_8869": "i have only one number\nand that is the ghostbusters\n what is it what is it\\C", "gml_GlobalScript_SCR_TEXT_global_msg_8876": "did you really think i was\ngonna give out such a big\nsecret for free lol/", "gml_GlobalScript_SCR_TEXT_global_msg_8877": "money can be used to\nexchange goods and or services/", "gml_GlobalScript_SCR_TEXT_global_msg_8878": "but don't worry you're in luck/", "gml_GlobalScript_SCR_TEXT_global_msg_8879": "i can discount it just for you!!!/", "gml_GlobalScript_SCR_TEXT_global_msg_8880": "so you can have it for a great\ndiscount of!/%%", "gml_GlobalScript_SCR_TEXT_global_msg_8885": "did you really think i was\ngonna give out such a big\nsecret for free lol/", "gml_GlobalScript_SCR_TEXT_global_msg_8886": "money can be used to\nexchange goods and or services/", "gml_GlobalScript_SCR_TEXT_global_msg_8887": "but don't worry you're in luck/", "gml_GlobalScript_SCR_TEXT_global_msg_8888": "i can discount it just for you!!!/", "gml_GlobalScript_SCR_TEXT_global_msg_8889": "so you can have it for a great\ndiscount of!/%%", "gml_GlobalScript_SCR_TEXT_global_msg_8895": "^3%%", "gml_GlobalScript_SCR_TEXT_global_msg_8900": "free./", "gml_GlobalScript_SCR_TEXT_global_msg_8901": "pay up buddy/", "gml_GlobalScript_SCR_TEXT_global_msg_8902": "* (I scoop up some air, and hand it to the seller.)/", "gml_GlobalScript_SCR_TEXT_global_msg_8903": "awesome sauce heres the number\nits/", "gml_GlobalScript_SCR_TEXT_global_msg_8904": "are you ready i dont think\nyou're ready/", "gml_GlobalScript_SCR_TEXT_global_msg_8905": "are you ready^1 \nits/%%", "gml_GlobalScript_SCR_TEXT_global_msg_8909": "3 /%%", "gml_GlobalScript_SCR_TEXT_global_msg_8913": "* (Somehow, the number was\n added to my phone.)/%%", "gml_GlobalScript_SCR_TEXT_global_msg_8916": "* (Somehow, the number was\n added to my phone.)/%%", "gml_GlobalScript_SCR_TEXT_global_msg_8920": "* Ring.../", "gml_GlobalScript_SCR_TEXT_global_msg_8921": "* .../", "gml_GlobalScript_SCR_TEXT_global_msg_8922": "* .../", "gml_GlobalScript_SCR_TEXT_global_msg_8923": "* .../", "gml_GlobalScript_SCR_TEXT_global_msg_8924": "* .../", "gml_GlobalScript_SCR_TEXT_global_msg_8925": "* A song is playing./", "gml_GlobalScript_SCR_TEXT_global_msg_8926": "* .../", "gml_GlobalScript_SCR_TEXT_global_msg_8927": "* I could skip it, but.../", "gml_GlobalScript_SCR_TEXT_global_msg_8928": "* Depends on what you wanna\n do./", "gml_GlobalScript_SCR_TEXT_global_msg_8929": "* .../", "gml_GlobalScript_SCR_TEXT_global_msg_8930": "* Yeah, you're probably right.../", "gml_GlobalScript_SCR_TEXT_global_msg_8931": "* I'll end the call after I\n say this./", "gml_GlobalScript_SCR_TEXT_global_msg_8932": "* Click... /%%/", "gml_GlobalScript_SCR_TEXT_global_msg_8940": "* (This was probably the most\n interesting thing in\n this room.)/%%", "gml_GlobalScript_SCR_TEXT_global_msg_8947": "* Looks like they dropped the poster they were talking about./", "gml_GlobalScript_SCR_TEXT_global_msg_8948": "* Look at the poster?\n\n Yes No\\C/", "gml_GlobalScript_SCR_TEXT_global_msg_8968": "* I've got better things to do./%%", "gml_GlobalScript_SCR_TEXT_global_msg_8976": "\\W* Human, I remember you're^7 \\RROOMBA\\W", "gml_GlobalScript_SCR_TEXT_global_msg_8978": "* Finally..^7. A worthy steed.", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_11": "\\Tt * Alula^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_17": "\\Tt * Calamus^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_23": "\\Tt * Cedric^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_29": "\\Tt * George^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_35": "\\Tt * Kip^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_41": "\\Tt * Ling^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_47": "\\Tt * Magpie^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_53": "\\Tt * Maize^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_59": "\\Tt * Plight^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_65": "\\Tt * Proto^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_71": "\\Tt * Rue^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_77": "\\Tt * Silver^1, lalalalala/%%", "gml_Object_obj_testdialougeos_Alarm_0_global_msg_83": "\\Tt * TWM^1, lalalalala/%%", "gml_Object_obj_testdialouge_Alarm_0_global_msg_9": "\\F2 \\T9 * This is a test/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_11": "*10/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_13": "* 11/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_15": "* 12/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_17": "* 13/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_19": "* 14/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_21": "* 15/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_23": "* 16/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_25": "* 17/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_27": "* 18/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_29": "* 1/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_31": "* 2/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_32": "* bitch fuck you/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_33": "\\F4 \\TP WOWIE!! BEPIS \n PEPIS/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_34": "\\F6 \\TA * Papyrus that's really inconsiderate/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_35": "\\F7 \\Ta * i miss my wife/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_36": "\\F2 \\T9 * And I saw a beast rising out of the sea, with ten horns and seven heads, with ten diadems on its horns and blasphemous names on its heads./", "gml_Object_obj_testdialouge_Alarm_0_global_msg_37": "\\F4 \\TP I COULD HAVE MY \n GUCCI!!!/", "gml_Object_obj_testdialouge_Alarm_0_global_msg_38": "\\F0 \\T0 * 12345678910111213141516171819 <202122232425/%%", "gml_GlobalScript_scr_battlegroup_global_msg_678": "%%", "gml_GlobalScript_scr_battlegroup_global_msg_853": "%%", "gml_GlobalScript_scr_battlegroup_global_msg_1751": "* ive never watched the simpsons", "gml_Object_obj_endflowey_Step_0_global_msg_480": ".../", "gml_Object_obj_endflowey_Step_0_global_msg_481": "Well./", "gml_Object_obj_endflowey_Step_0_global_msg_482": "\\E2THAT sucked./", "gml_Object_obj_endflowey_Step_0_global_msg_483": "\\E5I think I should've just\nstepped in^1,\nhonestly./", "gml_Object_obj_endflowey_Step_0_global_msg_484": "If I did then maybe\nthey would've.../", "gml_Object_obj_endflowey_Step_0_global_msg_485": "\\E2...No^1, if that creep didn't.../", "gml_Object_obj_endflowey_Step_0_global_msg_486": ".../", "gml_Object_obj_endflowey_Step_0_global_msg_487": "\\E5I'd thought I'd learned\nfrom last time^1, but.../", "gml_Object_obj_endflowey_Step_0_global_msg_488": "\\E6...Heh./%%", "gml_Object_obj_endflowey_Step_0_global_msg_503": "\\E0...What ARE you doing here^1,\nanyway?/", "gml_Object_obj_endflowey_Step_0_global_msg_504": "\\E7Came back to see the fruits\nof your labor?/", "gml_Object_obj_endflowey_Step_0_global_msg_505": "\\E8Well^1, too bad./%%", "gml_Object_obj_endflowey_Step_0_global_msg_536": "\\E4Thanks for holding onto\nthis for me^1, I missed\nit!/", "gml_Object_obj_endflowey_Step_0_global_msg_537": "\\E4We're a great team^1, aren't we?/", "gml_Object_obj_endflowey_Step_0_global_msg_538": "\\E8I can just undo everything\nyou did at the push\nof a button!/", "gml_Object_obj_endflowey_Step_0_global_msg_539": "\\E1Nothing you did here\nmatters^1! HAHAHA!!!/%%", "gml_Object_obj_endflowey_Step_0_global_msg_556": "\\E0...Though./", "gml_Object_obj_endflowey_Step_0_global_msg_557": "\\E9If I RESET back to where we started.../", "gml_Object_obj_endflowey_Step_0_global_msg_558": "\\E9I'll lose this power because\nyou and that brat will\nshow up again./", "gml_Object_obj_endflowey_Step_0_global_msg_559": "\\E8And it's not like I can\ncontinue when the\nunderground is^1.^1.^1.\nbasically empty./", "gml_Object_obj_endflowey_Step_0_global_msg_560": "\\E0 %%", "gml_Object_obj_endflowey_Step_0_global_msg_570": "\\E3Thanks for that^1,\nby the way./", "gml_Object_obj_endflowey_Step_0_global_msg_571": "\\E5Even if I got the SOULS^1,\nwho would I even show off\nmy power to?/", "gml_Object_obj_endflowey_Step_0_global_msg_572": "\\E0Gerson^1? \\E5Grillby^1?\n\\E6That weird Ice Wolf?/", "gml_Object_obj_endflowey_Step_0_global_msg_573": "\\E3...Ugh^1. You REALLY suck./", "gml_Object_obj_endflowey_Step_0_global_msg_574": "Even without Foureyes\nhelping you^1, you still\nfound a way to screw me\nover./%%", "gml_Object_obj_endflowey_Step_0_global_msg_589": "...Look^1. Here's what's\ngonna happen./", "gml_Object_obj_endflowey_Step_0_global_msg_590": "I RESET back to where we\nstarted./", "gml_Object_obj_endflowey_Step_0_global_msg_591": "You get this power back./", "gml_Object_obj_endflowey_Step_0_global_msg_592": "And you NEVER do this\nagain./", "gml_Object_obj_endflowey_Step_0_global_msg_593": "\\E7If you do I'll rip\nyour hands off./", "gml_Object_obj_endflowey_Step_0_global_msg_594": "\\E8I'll even wipe the kid's\nmemory so they don't\nhate you!/", "gml_Object_obj_endflowey_Step_0_global_msg_595": "\\E9Sweet bonus^1, huh?/", "gml_Object_obj_endflowey_Step_0_global_msg_596": "\\E4There might be a few\nside effects^1, but nothing\ntoo crazy./", "gml_Object_obj_endflowey_Step_0_global_msg_597": "\\E0...I think./", "gml_Object_obj_endflowey_Step_0_global_msg_598": "\\E4It's not like you have a\nchoice here^1, so.../", "gml_Object_obj_endflowey_Step_0_global_msg_599": "\\E7I'll just take your\ndumb look as a yes./", "gml_Object_obj_endflowey_Step_0_global_msg_600": "\\E8Pleasure doing business\nwith you!/", "gml_Object_obj_endflowey_Step_0_global_msg_601": "\\E3Now buzz off and don't\nwaste my time again./%%", "gml_Object_obj_endflowey_Step_0_global_msg_622": "\\E0.../", "gml_Object_obj_endflowey_Step_0_global_msg_623": "\\E3Really?/", "gml_Object_obj_endflowey_Step_0_global_msg_624": "\\E5Jeez, you must be bored\nout of your MIND./", "gml_Object_obj_endflowey_Step_0_global_msg_625": "\\E4That^1, or you enjoy torturing\nyour little friend./", "gml_Object_obj_endflowey_Step_0_global_msg_626": "It's fun^1, right?/", "gml_Object_obj_endflowey_Step_0_global_msg_627": "\\E8Seeing the hope drain from\ntheir eyes as you force\nthem to slaughter\neveryone?/", "gml_Object_obj_endflowey_Step_0_global_msg_628": "\\E0But... that's not the reason\nyou're back^1, is it?/", "gml_Object_obj_endflowey_Step_0_global_msg_629": "\\E5 Alright, Alright.../", "gml_Object_obj_endflowey_Step_0_global_msg_630": "\\E4Look^1. I get it./", "gml_Object_obj_endflowey_Step_0_global_msg_631": "\\E0You wanted to see me\nscream at you^1, right?/", "gml_Object_obj_endflowey_Step_0_global_msg_632": "\\E0Get up in your face\nabout how you didn't listen\n to me?/", "gml_Object_obj_endflowey_Step_0_global_msg_633": "\\E6Well sorry pal^1, I'm not\ngonna crack that easily./", "gml_Object_obj_endflowey_Step_0_global_msg_634": "\\E8Heck, all you did was\nprove you're a FREAK\nlike me./", "gml_Object_obj_endflowey_Step_0_global_msg_635": "\\E9So who's the real winner\nhere?/", "gml_Object_obj_endflowey_Step_0_global_msg_636": "\\E0I would follow-up on\nthe threat earlier^1,\\E4 but.../", "gml_Object_obj_endflowey_Step_0_global_msg_637": "\\E4You're more useful to me\nwith unbroken hands./%%", "gml_Object_obj_endflowey_Step_0_global_msg_652": "\\E0From this point on^1,I'm\nnot gonna give you any\nreactions./", "gml_Object_obj_endflowey_Step_0_global_msg_653": "\\E4It would benefit us both.../", "gml_Object_obj_endflowey_Step_0_global_msg_654": "\\E6If you take your\nhomicidal tendencies\nand shove it./", "gml_Object_obj_endflowey_Step_0_global_msg_655": "\\E4You wanna get the best\nending^1? The one where you\naren't a freak?/", "gml_Object_obj_endflowey_Step_0_global_msg_656": "\\E0Don't kill anybody^1.\nSpare EVERYONE you meet./", "gml_Object_obj_endflowey_Step_0_global_msg_657": "\\E4And maybe^1, JUST maybe^1.\nI'll help you./", "gml_Object_obj_endflowey_Step_0_global_msg_658": "\\E0Alright^1?\\E4 Alright./", "gml_Object_obj_endflowey_Step_0_global_msg_659": "\\E9See ya, buddy./%%", "gml_Object_obj_flanders_Alarm_6_global_msg_4": "howdy neighbor", "gml_Object_obj_testmonster_Alarm_6_global_msg_5": "Ribbit,\nribbit.", "gml_Object_obj_testmonster_Alarm_6_global_msg_8": "Croak,\ncroak.", "gml_Object_obj_testmonster_Alarm_6_global_msg_11": "Hop,\nhop.", "gml_Object_obj_testmonster_Alarm_6_global_msg_14": "Meow.", "gml_Object_obj_testmonster_Alarm_6_global_msg_18": "(Blushes\ndeeply.)\nRibbit..", "gml_Object_obj_testmonster_Alarm_6_global_msg_23": "(Shiver)", "gml_Object_obj_testmonster_Alarm_6_global_msg_25": "%%%", "gml_Object_obj_testmonster_Step_0_global_msg_96": "* You feel intimidated by the\nstrength of this adversary.^4 \n* Just kidding.", "gml_Object_obj_testmonster_Step_0_global_msg_99": "* The enemy cooks a small\nbowl of flies.", "gml_Object_obj_testmonster_Step_0_global_msg_102": "* You can't concentrate\nover the sound of croaking.", "gml_Object_obj_testmonster_Step_0_global_msg_105": "* The battlefield is filled with the smell of mustard seed.", "gml_Object_obj_testmonster_Step_0_global_msg_108": "* You think hard about words\nthat rhyme with frog.^4 \n* Log.^4 Dog.^4 Snog.^4 Pog?", "gml_Object_obj_testmonster_Step_0_global_msg_111": "* A frog can't lick its\nwounds because its tongue is\njust too stretchy.", "gml_Object_obj_testmonster_Step_0_global_msg_126": "* You say some raunchy\nthings to those frogs.\nJeeeez!/", "gml_Object_obj_testmonster_Step_0_global_msg_127": "* There's definitely some\nsort of reaction./^", "gml_Object_obj_testmonster_Step_0_global_msg_147": "* What's your favorite color?\n \n * Red * Orange", "gml_Object_obj_testmonster_Step_0_global_msg_158": "* Do robots dream of\nelectric sex?/^", "gml_Object_obj_testmonster_Step_0_global_msg_166": "* I hate programming this./^", "gml_Object_obj_torinteractable_Step_2_global_msg_20": "* Ah,^1 do you not want to yet?/", "gml_Object_obj_torinteractable_Step_2_global_msg_21": "* If you insist./", "gml_Object_obj_torinteractable_Step_2_global_msg_22": "* This way, my child./%%", "gml_Object_obj_torinteractable_Step_2_global_msg_23": "%%%", "gml_Object_obj_stable_Alarm_0_global_msg_4": "error/%%", "gml_Object_obj_stable_Alarm_0_global_msg_27": "* test/%%", "gml_Object_obj_questionasker_Draw_0_global_msg_180": "... SERIOUSLY?/", "gml_Object_obj_questionasker_Draw_0_global_msg_181": "MY MY..^1.\nHOW CONCEITED CAN\nYOU GET...?/", "gml_Object_obj_questionasker_Draw_0_global_msg_182": "I LOVE IT!/", "gml_Object_obj_questionasker_Draw_0_global_msg_183": "AND WHILE YOU ARE\nCOMPLETELY WRONG^1,\nYOU DESERVE SOME\nCREDIT./", "gml_Object_obj_questionasker_Draw_0_global_msg_184": "I'VE SEEN HER WATCH\nYOU ON HER COMPUTER\nSCREEN./", "gml_Object_obj_questionasker_Draw_0_global_msg_185": "SMILING WHEN YOU\nSUCCEED./", "gml_Object_obj_questionasker_Draw_0_global_msg_186": "SHRIEKING WHEN YOU\nFAIL./", "gml_Object_obj_questionasker_Draw_0_global_msg_187": "AND ALWAYS, ALWAYS,\nWHISPERING.../", "gml_Object_obj_questionasker_Draw_0_global_msg_189": "IN ITS OWN WAY^1,\nIS THIS NOT\nLOVE??/%%", "gml_Object_obj_essaystuff_Draw_0_global_msg_37": "/%%", "gml_Object_obj_adventurers_campfire_Alarm_0_global_msg_6": "* (I feel heat coming from the# pile of stones.)/%%", "gml_Object_obj_adventurer_female_Alarm_0_global_msg_11": "* Hello, friend!/", "gml_Object_obj_adventurer_female_Alarm_0_global_msg_12": "* My husband and I have\n been exploring the Underground./", "gml_Object_obj_adventurer_female_Alarm_0_global_msg_13": "* We're a bit lost at the moment, but have no fear!/", "gml_Object_obj_adventurer_female_Alarm_0_global_msg_14": "* It's actually our 'Getting\n lost in a random part of\n Snowdin' Anniversary!/", "gml_Object_obj_adventurer_female_Alarm_0_global_msg_15": "* It's part of the experience!/%%", "gml_Object_obj_adventurer_female_Alarm_0_global_msg_20": "* ...I'm starting to think this\n will take a while./%%", "gml_Object_obj_adventurer_female_Alarm_0_global_msg_23": "* i STILL got no text bro.../%%", "gml_Object_obj_adventurer_male_Alarm_0_global_msg_9": "* I swear^1, that guy over there keeps trying to eat our fire./", "gml_Object_obj_adventurer_male_Alarm_0_global_msg_10": "* One of the fire starters are missing.../", "gml_Object_obj_adventurer_male_Alarm_0_global_msg_11": "* I'm not insane^1, right?/%%", "gml_Object_obj_adventurer_male_Alarm_0_global_msg_15": "* awesome alert???/%%", "gml_Object_obj_papyrus3_Step_0_global_msg_84": "SANS!!^1!\nTHAT.../", "gml_Object_obj_papyrus3_Step_0_global_msg_85": "\\E3..^2.HM./", "gml_Object_obj_papyrus3_Step_0_global_msg_86": "\\E5I CONCEDE^1.\nTHAT DID IN FACT\nWORK./", "gml_Object_obj_papyrus3_Step_0_global_msg_87": "\\E0YOU MIGHT NOT BE\nAS LAZY AS I\nTHOUGHT!/", "gml_Object_obj_papyrus3_Step_0_global_msg_88": "\\E3..^2.SANS?/", "gml_Object_obj_papyrus3_Step_0_global_msg_90": "* zzz..^1. zzz..^1. etc.../", "gml_Object_obj_papyrus3_Step_0_global_msg_92": "OH FOR THE LOVE\nOF..^1. SANS!!^1!\nWAKE UP!!!/", "gml_Object_obj_papyrus3_Step_0_global_msg_94": "* huh^1? \\E0oh^1, hey bro./", "gml_Object_obj_papyrus3_Step_0_global_msg_96": "AS I WAS SAYING^1,\nYOUR PUZZLE WORKED./", "gml_Object_obj_papyrus3_Step_0_global_msg_98": "* it did^1? huh^1. cool./", "gml_Object_obj_papyrus3_Step_0_global_msg_99": "\\E0* good job, kid^1. i didn't think.../", "gml_Object_obj_papyrus3_Step_0_global_msg_100": "\\E3* ...now hold on a minute^1,\n you missed a word./", "gml_Object_obj_papyrus3_Step_0_global_msg_102": "WHAT?^1!\nLET ME SEE.../", "gml_Object_obj_papyrus3_Step_0_global_msg_103": "\\E3GIASFCLF..^2.\n\\E1SANS!!^1!\nTHAT'S CHEATING!/", "gml_Object_obj_papyrus3_Step_0_global_msg_105": "\\E1* oh man^1, thanks for\n checking that^1. that's\n wrong./", "gml_Object_obj_papyrus3_Step_0_global_msg_106": "\\E0* still though^1, that's a\n win right^1?/", "gml_Object_obj_papyrus3_Step_0_global_msg_107": "\\E2* better capture them\n now./", "gml_Object_obj_papyrus3_Step_0_global_msg_109": "\\E3HM..^1.\nYOU HAVE A POINT.../", "gml_Object_obj_papyrus3_Step_0_global_msg_110": "\\E1HOWEVER^1! THIS\nVICTORY IS TOO\nEASY!/", "gml_Object_obj_papyrus3_Step_0_global_msg_111": "THEY MUST BE\nTHOROUGHLY JAPED!/", "gml_Object_obj_papyrus3_Step_0_global_msg_112": "\\E3AN IMPOSSIBLE\nPUZZLE.../", "gml_Object_obj_papyrus3_Step_0_global_msg_113": "\\E3MIGHT AS WELL\nBE NO PUZZLE AT\nALL!/", "gml_Object_obj_papyrus3_Step_0_global_msg_114": "\\E2MY NEXT JAPE WILL\nBE SURE TO\nSTUMP THEM!/", "gml_Object_obj_papyrus3_Step_0_global_msg_115": "NYEH^1!\nHEH^1!\nHEH HEH!/%%", "gml_Object_obj_quicheguilt_Step_0_global_msg_10": "* Somewhere^1, a quiche's worst\n fear becomes reality./%%", "gml_Object_obj_quicheguilt_Step_0_global_msg_24": "* A quiche in another timeline./%%", "gml_Object_obj_asrielbed_Alarm_2_global_msg_10": "* As I rest^1, my mind wanders./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_11": "* I didn't mean to fall down\n here, I wish I didn't./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_12": "* But..^1. Toriel has made it\n pretty comfy for now./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_13": "* Yet, the way she made all of\n this for me.../", "gml_Object_obj_asrielbed_Alarm_2_global_msg_14": "* It's..^1. like she wants me to stay here./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_15": "* Like she wants to be my mom./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_16": "* But... I already HAVE a mom!/", "gml_Object_obj_asrielbed_Alarm_2_global_msg_17": "* She probably knows that^1, but.../", "gml_Object_obj_asrielbed_Alarm_2_global_msg_18": "* It's like she thinks I'm not gonna leave this place./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_19": "* But I'm strong! I'm sure\n there's an exit somewhere.../", "gml_Object_obj_asrielbed_Alarm_2_global_msg_20": "* It's just a matter of time./%%", "gml_Object_obj_asrielbed_Alarm_2_global_msg_24": "* As I rest^1, my mind wanders./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_25": "* ...I feel dirty./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_26": "* It's like that time I played in the mud outside after it\n rained./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_27": "* But instead of comfort^1, there's... nothing./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_28": "* .../", "gml_Object_obj_asrielbed_Alarm_2_global_msg_29": "* It's gotten quieter./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_30": "* I used to run into all sorts of monsters on the way here,\n yet.../", "gml_Object_obj_asrielbed_Alarm_2_global_msg_31": "* All I can hear now is my heartbeat./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_32": "* ...I don't wanna do this anymore./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_33": "* It's only a matter of time before we leave, anyway./", "gml_Object_obj_asrielbed_Alarm_2_global_msg_34": "* It's just a matter of time./%%", "gml_Object_obj_townnpc_batty_Alarm_0_global_msg_8": "* i fucking LOVE onetale/%%", "gml_Object_obj_townnpc_batty_Alarm_0_global_msg_11": "awesome alert??/%%", "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_5": "A bed./", "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_6": "It... looks familiar./", "gml_Object_obj_niko_oneshotbed_Alarm_1_global_msg_7": ".../%%", "gml_Object_obj_readable_room_editor_Alarm_0_global_msg_6": "%%", "gml_Object_obj_readable_room_editor_Alarm_0_global_msg_12": "%%", "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_9": "* ^1.^1.^1.^1.^1.^1./", "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_10": "* (She looks very focused^1, I'm not sure on what though.)/%%", "gml_Object_obj_townnpc_sky_Alarm_0_global_msg_14": "* (She seems happy...^1I think^1?\nThose big eyes could mean anything.)/%%", "gml_Object_obj_vsflowey_heart_Create_0_global_msg_8": "* Big boner down the lane^8 %%", "gml_Object_obj_vsflowey_heart_Create_0_global_msg_9": "* Big boner down the lane^4 %%", "gml_Object_obj_vsflowey_heart_Create_0_global_msg_10": "* Big boner down the lane^4 %%", "gml_Object_obj_vsflowey_heart_Create_0_global_msg_11": "* Big boner down the lane^4 %%", "gml_Object_obj_vsflowey_heart_Create_0_global_msg_12": "* Big boner down the lane^4 %%", "gml_Object_obj_vsflowey_heart_Create_0_global_msg_13": "%%%", "gml_Object_obj_royalencounter_Step_0_global_msg_6": "* Ugh^1, come on.../", "gml_Object_obj_royalencounter_Step_0_global_msg_7": "* They said it was around here somewhere.../", "gml_Object_obj_royalencounter_Step_0_global_msg_8": "* You see anything, 03?/", "gml_Object_obj_royalencounter_Step_0_global_msg_9": "* .../", "gml_Object_obj_royalencounter_Step_0_global_msg_10": "* No./", "gml_Object_obj_royalencounter_Step_0_global_msg_11": "* Ugh..^1. Alright, it's fine./", "gml_Object_obj_royalencounter_Step_0_global_msg_12": "* We can just pick some\n dog treats up from Doggo./", "gml_Object_obj_royalencounter_Step_0_global_msg_13": "* Let's go./%%", "gml_Object_obj_royalencounter_Step_0_global_msg_54": "* Huh^1? Who-/", "gml_Object_obj_royalencounter_Step_0_global_msg_55": "* Oh^1, thank GOD it's just a kid./", "gml_Object_obj_royalencounter_Step_0_global_msg_56": "* Undyne would kill us if she\n knew we were doing\n dog treats./", "gml_Object_obj_royalencounter_Step_0_global_msg_57": "* .../", "gml_Object_obj_royalencounter_Step_0_global_msg_58": "* Actually^1, hang on.../", "gml_Object_obj_royalencounter_Step_0_global_msg_59": "* 03^1, hand me the poster./", "gml_Object_obj_royalencounter_Step_0_global_msg_60": "* .../", "gml_Object_obj_royalencounter_Step_0_global_msg_61": "* 03^1. The poster^1. Now./%%", "gml_Object_obj_royalencounter_Step_0_global_msg_62": "* .../%%", "gml_Object_obj_royalencounter_Step_0_global_msg_63": "* Alright, let's see here.../", "gml_Object_obj_royalencounter_Step_0_global_msg_91": "^1* ^1.^1.^1./", "gml_Object_obj_royalencounter_Step_0_global_msg_92": "* Just as I thought./", "gml_Object_obj_royalencounter_Step_0_global_msg_93": "* Sorry kid^1, but you match the description of a human sighted nearby./", "gml_Object_obj_royalencounter_Step_0_global_msg_94": "* It's nothing personal./", "gml_Object_obj_royalencounter_Step_0_global_msg_95": "* ...Ready^1, 03?/", "gml_Object_obj_royalencounter_Step_0_global_msg_96": "* .../", "gml_Object_obj_royalencounter_Step_0_global_msg_97": "* I'll take that as a yes./", "gml_Object_obj_royalencounter_Step_0_global_msg_98": "* Was nice meeting you^1, but duty calls./%%", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_9": "* .../", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_10": "* ...Move along./%%", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_14": "* (I ask why 03 is fidgeting with her glove.) /", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_15": "* ^1.^1.^1.None of your business./%%", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_19": "* .../%%", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_24": "* .../", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_25": "* Sorry trying to kill you./", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_26": "* ...And thanks./%%", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_31": "* ^1.^1.^1.Heh./", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_32": "* I'm happy she's happy./", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_33": "* ...Thanks^1, kid./%%", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_37": "* I wonder if she'd like the beach.../", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_38": "* Or maybe we could go out to have dinner.../", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_39": "* ...Is this normal?/%%", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_44": "* Whatever this feeling is.../", "gml_Object_obj_royal_bugbounce_Alarm_0_global_msg_45": "* I think I like it./%%", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_9": "* This area is under strict surveillance./", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_10": "* It might sound unbelievable^1,\n but a human has been sighted\n recently./", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_11": "* If you see anything^1, be sure to report it to the guard./%%", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_15": "* I wonder if she still.../", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_16": "* Huh?/", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_17": "* M-Move along^1. This is Royal business./%%", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_21": "* .../%%", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_26": "* We had to postpone getting\n icecream./", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_27": "* Break isn't for another\n few hours.../", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_30": "* ...I wonder if that\n skeleton has any?/%%", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_32": "* ...I wonder if the\n Nicecream guy is\n around.../%%", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_37": "* Oh, hey Niko!/", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_38": "* I was just about to get some Ice cream with my pal^1, 03./", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_39": "* Salmon flavour too!/", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_40": "* Turns out she DID keep her friendship bracelet after all these years!/", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_41": "* I kept mine too^1, guess it wasn't weird after all!/", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_42": "* From now on^1, we're gonna be the BEST royal guardsmen in the UNDERGROUND!/", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_43": "* Just you wait^1! we'll blow your socks off!/%%", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_47": "* ...Huh^1? What do you mean the barrier broke?/", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_48": "* Well^1.^1.^1. in that case^1, we'll be the bestest friends the SURFACE HAS EVER SEEN!!!/", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_49": "* Going out^1, having fun.../", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_50": "* Spending time together.../", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_51": "* Just the..^1. two of us.../", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_52": "* ^1.^1.^1.Huh^1? What was I saying?/%%", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_57": "* This feeling.../", "gml_Object_obj_royal_catbounce_Alarm_0_global_msg_58": "* Probably nothing important^1.\n Probably./%%", "gml_Object_obj_bara03_Alarm_6_global_msg_8": "...", "gml_Object_obj_bara03_Alarm_6_global_msg_11": "...", "gml_Object_obj_bara03_Alarm_6_global_msg_14": "...\n...", "gml_Object_obj_bara03_Alarm_6_global_msg_17": "...", "gml_Object_obj_bara03_Alarm_6_global_msg_22": "I know,\nbut...", "gml_Object_obj_bara03_Alarm_6_global_msg_26": "Glove...\ngetting\nlooser.", "gml_Object_obj_bara03_Alarm_6_global_msg_29": "Nice\nto meet\nyou???", "gml_Object_obj_bara03_Alarm_6_global_msg_37": "...", "gml_Object_obj_bara03_Alarm_6_global_msg_40": "...", "gml_Object_obj_bara03_Alarm_6_global_msg_43": "...", "gml_Object_obj_bara03_Alarm_6_global_msg_46": "...", "gml_Object_obj_bara03_Alarm_6_global_msg_49": "04...!!\nWhy\ndidn't\nI...", "gml_Object_obj_bara03_Alarm_6_global_msg_52": "04!?\nYou...\nYOU...!", "gml_Object_obj_bara03_Alarm_6_global_msg_58": "%%%", "gml_Object_obj_momcall_Alarm_0_global_msg_19": "* Dialing.../%%", "gml_Object_obj_momcall_Alarm_0_global_msg_28": "* Hello?^1 Who is this?/", "gml_Object_obj_momcall_Alarm_0_global_msg_29": "* N^1-Niko?!/", "gml_Object_obj_momcall_Alarm_0_global_msg_30": "* Oh my stars!^1 You've had your\n mother worried sick!/", "gml_Object_obj_momcall_Alarm_0_global_msg_31": "* The whole village has been\n searching for hours.../", "gml_Object_obj_momcall_Alarm_0_global_msg_32": "* Where did you run off to^1?\n Are you hurt?/%%", "gml_Object_obj_momcall_Alarm_0_global_msg_42": "* Hello^1? Nik...o?/", "gml_Object_obj_momcall_Alarm_0_global_msg_43": "* You're breaking up, \nI.^1..^1. can't..^1..^1./%%", "gml_Object_obj_momcall_Alarm_0_global_msg_52": "* Bzzt!/", "gml_Object_obj_momcall_Alarm_0_global_msg_53": "* .../", "gml_Object_obj_momcall_Alarm_0_global_msg_54": "* The connection was cut./%%", "gml_Object_obj_grillbynpc_snowman1_Alarm_0_global_msg_6": "* (I think I'm interrupting something.)/%%", "gml_Object_obj_townnpc_conerr_Alarm_0_global_msg_8": "* It's a living./%%", "gml_Object_obj_townnpc_conerr_Alarm_0_global_msg_11": "* Oh sweet heavens above/%%", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_11": "* .../", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_12": "* Hm?/", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_13": "* Oh^1, hello./", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_14": "* What's up?\n* Hm?/", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_15": "* ...Ah^1, Why I am in shorts and a T-shirt?/", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_16": "* Well^1, I forgot to change after visiting Hotland./", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_17": "* I'm staying in here until I get the courage to head out./%%", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_22": "* Say^1, where did you get that scarf?/", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_23": "* ...Ah^1, your mom made it for you?/", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_24": "* I was gonna ask if I could\n borrow it^1, but.../", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_25": "* You clearly value it^1.\n* So..^1. Yeah!/%%", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_33": "* With the barrier broken.../", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_34": "* I can finally open up that\n bepis shop./", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_35": "* ..^2.So how far away is New Home^1, anyway?/%%/", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_40": "* ...Wait^1, 'river person?'/", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_41": "* I could've just... gotten to Hotland on that?/", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_42": "* .../", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_43": "* I need to a minute to process this./%%", "gml_Object_obj_townnpc_cytra_Alarm_0_global_msg_47": "* .../", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_9": "* I was told to watch over this area in case a human arrives./", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_10": "* ...You clearly aren't one,\n though^1. Go on through./%%", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_14": "* (Are they one of Mom Cat's\n kids?)/", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_15": "* (Really ugly duckling if they are.)/", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_16": "* (...Why are they looking at me\n like that???)/", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_17": "* (CAN THEY HEAR ME?????)/%%", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_25": "* .../", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_26": "* .../", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_27": "* 'You're not a c-^2'\n OHHHHH^1H So you COULD HEAR ME./", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_28": "* GO. SHOO./%%", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_32": "* ...Huh^1? The barrier is broken?/", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_33": "* .../", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_34": "* .../", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_35": "* Do you know where the nearest forest is on the surface./", "gml_Object_obj_townnpc_doge_Alarm_0_global_msg_36": "* No stick-related reasons./%%", "gml_Object_obj_gameintro_fake_Create_0_global_msg_17": "%%%", "gml_Object_obj_royal_cat_Alarm_0_global_msg_9": "* This area is under strict surveillance./", "gml_Object_obj_royal_cat_Alarm_0_global_msg_10": "* It might sound unbelievable^1,\n but a human has been sighted\n recently./", "gml_Object_obj_royal_cat_Alarm_0_global_msg_11": "* If you see anything^1, be sure to report it to the guard./%%", "gml_Object_obj_royal_cat_Alarm_0_global_msg_15": "* I wonder if she still.../", "gml_Object_obj_royal_cat_Alarm_0_global_msg_16": "* Huh?/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_17": "* M-Move along^1. This is Royal business./%%", "gml_Object_obj_royal_cat_Alarm_0_global_msg_22": "* Maybe I should talk to her.../", "gml_Object_obj_royal_cat_Alarm_0_global_msg_23": "* ...No^1. She probably still hates me.../%%", "gml_Object_obj_royal_cat_Alarm_0_global_msg_28": "* (I tell 04 to be honest about her feelings.)/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_29": "* ...Maybe.../", "gml_Object_obj_royal_cat_Alarm_0_global_msg_30": "* I'll...I'll get to it./", "gml_Object_obj_royal_cat_Alarm_0_global_msg_31": "* ...Thanks, kid./%%", "gml_Object_obj_royal_cat_Alarm_0_global_msg_36": "* I wonder if she kept that old thing.../", "gml_Object_obj_royal_cat_Alarm_0_global_msg_37": "* Is it weird that I did?/%%", "gml_Object_obj_royal_cat_Alarm_0_global_msg_43": "* Oh, hey Niko!/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_44": "* I was just about to get some Ice cream with my pal^1, 03./", "gml_Object_obj_royal_cat_Alarm_0_global_msg_45": "* Salmon flavour too!/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_46": "* Turns out she DID keep her friendship bracelet after all these years!/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_47": "* I kept mine too^1, guess it wasn't weird after all!/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_48": "* From now on^1, we're gonna be the BEST royal guardsmen in the UNDERGROUND!/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_49": "* Just you wait^1! we'll blow your socks off!/%%", "gml_Object_obj_royal_cat_Alarm_0_global_msg_53": "* ...Huh^1? What do you mean the barrier broke?/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_54": "* Well^1.^1.^1. in that case^1, we'll be the bestest friends the SURFACE HAS EVER SEEN!!!/", "gml_Object_obj_royal_cat_Alarm_0_global_msg_55": "* Going out^1, having fun.../", "gml_Object_obj_royal_cat_Alarm_0_global_msg_56": "* Spending time together.../", "gml_Object_obj_royal_cat_Alarm_0_global_msg_57": "* Just the..^1. two of us.../", "gml_Object_obj_royal_cat_Alarm_0_global_msg_58": "* ^1.^1.^1.Huh^1? What was I saying?/%%", "gml_Object_obj_royal_cat_Alarm_0_global_msg_63": "* This feeling.../", "gml_Object_obj_royal_cat_Alarm_0_global_msg_64": "* Probably nothing major^1.\n Probably./%%", "gml_Object_obj_undyne1_old_Step_0_global_msg_246": "* Yo..^1. did you see the\n way she was staring at\n you...?/", "gml_Object_obj_undyne1_old_Step_0_global_msg_247": "* That.../", "gml_Object_obj_undyne1_old_Step_0_global_msg_248": "* ... was AWESOME!/", "gml_Object_obj_undyne1_old_Step_0_global_msg_249": "* I'm SOOOO jealous!/", "gml_Object_obj_undyne1_old_Step_0_global_msg_250": "* What'd you do to get her\n attention...^1?\n* Ha ha./", "gml_Object_obj_undyne1_old_Step_0_global_msg_251": "* C'mon^1!\n* Let's go watch her beat\n up some bad guys!/%%", "gml_Object_obj_grillbynpc_snowman2_Alarm_0_global_msg_6": "* (I think I'm interrupting something.)/%%", "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_6": "* Hey^1, shrimp^1!\n* You look like you get your\n butt kicked a lot!/", "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_7": "* Why don't you check out\n my new book on fighting\n in the library?/", "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_8": "* That is..^1.\n* If you're tough enough to\n love reading books!/", "gml_Object_obj_townnpc_fightingbear_Alarm_0_global_msg_9": "* GROWL!!/%%", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_11": "* Oh^1, hey kid./", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_12": "* I'm sitting here waiting for\n my boyfriend./", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_13": "* We always meet here around this time./", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_14": "* Have fun getting to where\n ever you're going./%%", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_19": "* You remind me of this one game^1, I can't put my finger on it./", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_20": "* But it was like you were\n playing through your dreams./", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_21": "* Might just be my mind being\n weird, though./%%", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_27": "* Barriers broken^1, huh?/", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_28": "* Cool^1. Maybe me and my boyfriend can find our way out of here./", "gml_Object_obj_townnpc_Flicky_Alarm_0_global_msg_29": "* We aren't exactly..^1. from around\n here^1, y'know?/%%", "gml_Object_obj_papyrussign_Alarm_0_global_msg_5": "\\E0* hey there.\n* this is just a little test./", "gml_Object_obj_papyrussign_Alarm_0_global_msg_6": "\\TS \\F0 \\F4 \\TP %", "gml_Object_obj_papyrussign_Alarm_0_global_msg_7": "I WILL BATHE IN\nA SHOWER OF KISSES\nEVERY MORNING !/", "gml_Object_obj_papyrussign_Alarm_0_global_msg_8": "\\TS \\F0 \\F3 \\Ts %", "gml_Object_obj_papyrussign_Alarm_0_global_msg_9": "* no^1. not today./%%", "gml_Object_npc_winggaster_Alarm_0_global_msg_8": "* I'm Wing Gaster! The \n royal scientist./%%", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_9": "* Phew^1! Finally done shoveling\n all this snow./", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_10": "* Kinda weird how they wanted me\n to block the way, though.../%%", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_17": "* OK^1. SO APPARENTLY^1. I WASN'T MEANT TO DO THAT./", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_18": "* I WAS^1. SUPPOSED TO PUT I^1T\n *NEXT^1* TO THE BRIDGE./", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_19": "* NOT^1. DIRECTLY UNDER IT./", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_20": "* ..^1.The barrier is broken?/", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_21": "* ..^1.Does that mean I'm not in trouble?/%%", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_25": "* Actually^1, shoveling snow was pretty fun./", "gml_Object_obj_townnpc_shovelguy_Alarm_0_global_msg_26": "* You think they have a job for\n that on the surface?/%%", "gml_Object_obj_spagnot_Alarm_0_global_msg_69": "* (...I felt a disturbance.^1)\n* (Like a bunch of people\n screaming out in joy...)/", "gml_Object_obj_spagnot_Alarm_0_global_msg_70": "* (...Then silence.^2)\n* (Weird!)/%%", "gml_Object_obj_mainchara_Step_0_global_msg_88": "* Well that was fun!/%%", "gml_Object_object391_Step_0_global_msg_96": "* Froggit doesn't seem to\n know why it's here.", "gml_Object_object391_Step_0_global_msg_99": "* Froggit hops to and fro.", "gml_Object_object391_Step_0_global_msg_102": "* The battlefield is filled with the smell of\n mustard seed.", "gml_Object_object391_Step_0_global_msg_105": "* You are intimidated by\n Froggit's raw strength^4.\n * Only kidding.", "gml_Object_object391_Step_0_global_msg_108": "* Froggit seems reluctant\n to fight you.", "gml_Object_object391_Step_0_global_msg_111": "* Froggit is trying to\n run away.", "gml_Object_object391_Step_0_global_msg_126": "* FROGGIT - ATK 4 DEF 5\n* Life is difficult for\n this enemy./^", "gml_Object_object391_Step_0_global_msg_137": "* Froggit didn't understand\n what you said^1, but was\n flattered anyway./^", "gml_Object_object391_Step_0_global_msg_150": "* Froggit didn't understand\n what you said^1, but was\n scared anyway./^", "gml_Object_obj_knock_room_Alarm_5_global_msg_68": "* ...What?/%%", "gml_Object_obj_wanderparent_Alarm_0_global_msg_11": "* It's a Roomba./", "gml_Object_obj_wanderparent_Alarm_0_global_msg_12": "* Looking at it fills me with nostalgia.../", "gml_Object_obj_wanderparent_Alarm_0_global_msg_14": "THAT'S ROOMBY! OUR LOVELY CLEANING\nAPPARATUS./", "gml_Object_obj_wanderparent_Alarm_0_global_msg_15": "\\E4SHE'S A FEROCIOUS\nBEAST.../", "gml_Object_obj_wanderparent_Alarm_0_global_msg_16": "THAT GETS FED ONLY THE FINEST OF\nLINT!/", "gml_Object_obj_wanderparent_Alarm_0_global_msg_17": "\\E3ONLY IN MY ROOM\nTHOUGH./", "gml_Object_obj_wanderparent_Alarm_0_global_msg_18": "\\E5SHE ATE THE CARPET LAST WEEK./%%", "gml_Object_obj_wanderparent_Alarm_0_global_msg_32": "THAT BLASTED\nCANINE DOES\nONE THING RIGHT./", "gml_Object_obj_wanderparent_Alarm_0_global_msg_33": "\\E2IT'S FUR IS PERFECT\nFOR ROOMBY!/", "gml_Object_obj_wanderparent_Alarm_0_global_msg_34": "\\E5GRANTED, IT FILLS\nUP THE TRASH\nVERY EASILY./", "gml_Object_obj_wanderparent_Alarm_0_global_msg_35": "\\E8BUT LET ME HAVE\nTHIS!!!/%%", "gml_Object_obj_wanderparent_Alarm_0_global_msg_40": "* Perpetuate the cycle?\n \n Yes No \\C", "gml_Object_obj_wanderparent_Alarm_0_global_msg_48": "* It's Roomby, the adorable\n cleaning beast./", "gml_Object_obj_wanderparent_Alarm_0_global_msg_49": "* .../", "gml_Object_obj_wanderparent_Alarm_0_global_msg_50": "* I have a primordial urge to\n ride on this Roomba./", "gml_Object_obj_wanderparent_Alarm_0_global_msg_51": "* Maybe once Papyrus leaves...?/%%", "gml_Object_obj_wanderparent_Alarm_0_global_msg_56": "* Perpetuate the cycle?\n \n Yes No \\C", "gml_Object_obj_npc_room_Alarm_0_global_msg_33": "i fw fat women HARD/%%", "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_9": "yo watch this/%%", "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_10": "* this is text 1/", "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_11": "* the quick brown fox jumped over the lazy dog/%%", "gml_Object_obj_onetaleleaker_Alarm_0_global_msg_15": "yo watch this/%%", "gml_Object_obj_tp_endingcutscene_Step_0_global_msg_21": "* Um^1, Excuse me.../%%", "gml_Object_obj_tp_endingcutscene_Step_0_global_msg_35": "* Are we interrupting\n something?/%%", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_791": "* W^1-What?/", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_792": "* Are...Are you ok^1, dude?/", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_793": "* Why are you looking at me like that?/", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_794": "* I... I knew what Undyne said wasn't true^1, but.../", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_795": "* Y^1-You don't have to be scared\n of me^1, haha.../", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_796": "* .../", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_797": "* 'Stay back?'/", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_798": "* W^1-Why???/", "gml_Object_obj_monsterkidtrigger7_Step_0_global_msg_799": "* I'm not^1.^1.^1. I'm not gonna.../%%" }