ws3917 2dda2f7e46 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 72.9% (982 of 1346 strings)

Translation: ONETALE/0-所有文本(新)
Translate-URL: https://translate.ws3917.space/projects/1tale/0-newfulltxt/zh_Hans/
2025-06-02 13:42:25 +08:00

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{
"SCR_TEXT_99": "* 我向\\[I]轻声告别。",
"SCR_TEXT_100": "* 我轻抚\\[I]\n 把它放在了地上。",
"SCR_TEXT_102": "* 我把\\[I]像垃圾一样\n 扔在了地上。",
"SCR_TEXT_103": "* 我抛弃了\\[I]。",
"SCR_TEXT_129": "(在树叶堆里打滚,\n 让我光芒闪耀。)",
"SCR_TEXT_132": "* (这让我光芒闪耀。)/%%",
"SCR_TEXT_145": "* (流水的声音\n 让我光芒闪耀。)/%%",
"SCR_TEXT_148": "* (这让我充满了\n 耀眼光芒。)/%%",
"SCR_TEXT_156": "* (...)/",
"SCR_TEXT_157": "* (我感觉自己的双手在颤抖。)/",
"SCR_TEXT_158": "* (...)/",
"SCR_TEXT_159": "* (...尽管我心中充满了恐惧...)/",
"SCR_TEXT_169": "* (呼啸的狂风\n 如今化作微风^1。 这\n 这让我光芒闪耀.../%%",
"SCR_TEXT_187": "* (我最好还是不要告诉她\n 我喜欢喵喵2了^1。\n 真是太糟了...)/",
"SCR_TEXT_188": "* (这让我光芒闪耀。)/%%",
"SCR_TEXT_471": "* 核桃还是\n 榛子?\n 核桃 榛子 \\C",
"SCR_TEXT_884": "* (我该怎么给Papyrus说\n 他意大利面的事?)\n 吃掉了 没有吃 \\\\C ",
"SCR_TEXT_1025": "* (我要拿走吗?)\n \n 拿走 不拿 \\\\C ",
"SCR_TEXT_1048": "* (我带的东西太多了。)/",
"SCR_TEXT_1049": "* (我还没有做好负责任的准备。)/%%",
"SCR_TEXT_1061": "* (我要拿走吗?)\n \n 拿走 不拿 \\C ",
"SCR_TEXT_1084": "* (我带的东西太多了。)/%%",
"SCR_TEXT_1127": "* (我带太多了。)/%%",
"SCR_TEXT_1140": "* (我应该拿走吗?)\n \n 拿走 留下 \\C ",
"SCR_TEXT_1225": "* (我带的狗狗太多了。)/%%",
"SCR_TEXT_1258": "* (我获得了方便面。)/%%",
"SCR_TEXT_1261": "* (我带太多了。)/%%",
"SCR_TEXT_1297": "* (我带太多了。)/%%",
"SCR_TEXT_1309": "* (我应该拿走吗?)\n \n 拿走 留下 \\C ",
"SCR_TEXT_1332": "* (我带的东西太多了。)/%%",
"SCR_TEXT_1366": "* (我带太多了。)/%%",
"SCR_TEXT_1409": "* (要拿走吗?)\n \n 接受 拒绝 \\C ",
"SCR_TEXT_1432": "* (我获得了真刀。)/",
"SCR_TEXT_1432b": "* (我把真刀扔了。)/",
"SCR_TEXT_1474": "* (我带太多了。)/%%",
"SCR_TEXT_1535": "* (金色花。^1)\n* (它们肯定是被我压坏了...)/%%",
"SCR_TEXT_1606": "* 看看我都干了什么。/%%",
"SCR_TEXT_1626": "* 我又拿了一块。\n* 我感觉自己像个人渣.../%%",
"SCR_TEXT_1631": "* 在这个糟糕的世界之中^1\n 我也只能拿三块糖果.../%%",
"SCR_TEXT_1635": "* 我想去拿一块糖果^1但我没有\n 足够的空间了。/%%",
"SCR_TEXT_1675": "* 是一张击分卡\n* 要拿走吗?\n 是 否 \\C",
"SCR_TEXT_1755": "* 我的金钱不够。/%%",
"SCR_TEXT_1842": "* 我发现了一块奇特的\n 榛子核桃煎饼。/%%",
"SCR_TEXT_1853": "* 我找到了一块\n 蜗牛煎饼.../%%",
"SCR_TEXT_1854": "* 但我带得实在\n 太多了。/%%",
"SCR_TEXT_1860": "* 这煎饼\n 还没凉呢。/",
"SCR_TEXT_2728": "* (我带得太多了。)/%%",
"SCR_TEXT_4434": "* 我的金钱不够。/%%",
"SCR_TEXT_4466": "* 我的金钱不够。/%%",
"SCR_TEXT_5275": "* (我没有足够的钱。)/%%",
"SCR_TEXT_5292": "* 核桃还是\n 榛子?/",
"SCR_TEXT_5295": "\\E0* 这是榛子吗?\n \n 是 否 \\C",
"SCR_TEXT_5296": "\\E0* 这是个核桃吗?\n \n 是 否 \\C",
"SCR_TEXT_6976": "\\E3* ^1.^1.^1./",
"SCR_TEXT_xbox_0": "* 25G换5个狗币。\n* (换吗?)\n 是 不 \\C",
"SCR_TEXT_xbox_2": "* (我似乎已经\n 收集了附近所有的\n 可收集硬币。)/",
"SCR_TEXT_xbox_3": "* (我现在将做什么.../%",
"SCR_TEXT_xbox_23": "\\E0* 不管怎样^1。\n* 如果你在这一片儿\n 改天我请客。/%",
"SCR_TEXT_xbox_24": "* 哦^1一个游戏清单^1。\n* 一眼就能看出来是谁做的。/",
"SCR_TEXT_xbox_32": "* 护肤霜^1\n* 不了谢谢。/",
"SCR_TEXT_xbox_35": "\\E1* 自从开始护肤\n 就一颗痘都没长过^1\n 他是这么说的。/",
"SCR_TEXT_xbox_45": "\\E0* 他只玩那些\n 能让他成为主角的\n 模组游戏。/",
"SCR_TEXT_xbox_46": "\\E1* 但是^1呃^1\n 所有的动画\n 保持不变^1所以.../",
"SCR_TEXT_xbox_57": "* 哇^1。是“怪物\n 和能量的\n 完美结合。”/ ",
"SCR_TEXT_xbox_77": "\\E3* papyrus^1那个黄色的\n 孩子^1, 那个鹿角女孩\n 和她的姐姐.../",
"SCR_TEXT_xbox_80": "\\E3* .../",
"SCR_TEXT_xbox_89": "\\E1* 我对竞争性的\n 环境一无所知。/",
"SCR_TEXT_xbox_95": "\\E1* 这么和你说吧^1。\n* 如果你赢下了任何奖品.../",
"SCR_TEXT_xbox_100": "\\E0* 我猜咱们没法玩儿了。/",
"SCR_TEXT_xbox_117": "* 刀!^1\n* 具体的^1, 有形的刀!/%",
"SCR_TEXT_xbox_139": "* 但别让MTT的\n 品牌骗了你^1。\n* 哦^1不^1别^1!不要!/",
"SCR_TEXT_xbox_149": "* 票^1 不-不^1 我没见过!/",
"SCR_TEXT_xbox_155": "* 看^1这就是你无法\n 理解的东西^1/%",
"SCR_TEXT_xbox_162": "* 它会让我的身体\n 发出声响来回应\n 屏幕上的内容!/",
"SCR_TEXT_xbox_176": "* “喂诶诶诶,我哦哦哦,喵嗷嗷嗷!”/",
"SCR_TEXT_xbox_191": "* 不过^1一想到如果她真\n 捅了我,我会很受伤...\n 这让我感觉.../",
"SCR_TEXT_xbox_195": "* 那台老虎机画面好清晰啊..^1.\n* 几乎都快有^1呃..^1.\n* 401K了.../%",
"SCR_TEXT_xbox_208": "",
"SCR_TEXT_xbox_210": "* 听听我唱的\n 超级隐藏曲吧^1\n* 呃哼!/",
"SCR_TEXT_xbox_213": "* ooo/",
"SCR_TEXT_xbox_222": "* 稍^1。\n* 等^1\n* 一下!/",
"SCR_TEXT_xbox_223": "* 你^1。你^1你啊^1\n* 你这软弱的^1、该死的人类/",
"SCR_TEXT_xbox_227": "* 好吧,喵^1作为回报^1\n 你赢得的任何奖品\n 我都会和你讲讲我的想法!",
"castroll_by_gigi_and_temmie_and_toby": "由 Gigi \n Temmie \n Toby 制作",
"castroll_name_mewmew": "MAD MEW MEW",
"credits_0": "项目领导:",
"credits_1": "TheShibeRealm",
"credits_2": "艺术绘制:",
"credits_3": "71stFrick",
"credits_4": "Alba",
"credits_5": "CharkisFanLol_",
"credits_6": "Chazzerbox",
"credits_7": "Cinderclasm",
"credits_8": "FruttyMoment",
"credits_9": "Gameprime420",
"credits_10": "LightMoonCream",
"credits_11": "Luna_twm",
"credits_12": "SamitheAnxiousBean",
"credits_13": "theberat.qwe_",
"credits_14": "音乐制作:",
"credits_15": "CelerySoda",
"credits_16": "Nevermindslol",
"credits_17": "Snuffow",
"credits_18": "TheoryOfEverything",
"credits_19": "程序编程:",
"credits_20": "maximru",
"credits_21": "Shinix",
"credits_22": "xp360",
"credits_23": "游戏测试:",
"credits_24": "JalCatie 同时制作了Maurelly",
"credits_25": "MaskedHyrule",
"credits_26": "Survana",
"credits_27": "YellowPhosphor",
"credits_28": "MISCELLANEOUS",
"credits_29": "Chur - 文本写作",
"credits_30": "Goobercat - 音频工作",
"credits_31": "The UTY Team - 协助支持",
"credits_32": "Anomidae - 雨伞男涂鸦绘制",
"credits_33": "arche1434 - HIKARI作曲",
"credits_34": "Avolicis - 从Fading Memory中汲取灵感",
"credits_35": "Dariioxis - 游戏结束文本",
"credits_36": "Ram - Promo Art 与 Niki 的创作者",
"credits_37": "OceanBagel - 初版Sans Icecream代码编写",
"credits_38": "SharaJS - Shaun的鬼魂录音机",
"credits_39": "Sugary Spire Devs - 部分代码",
"credits_40": "ThatOneVilzo - 精灵绘制",
"credits_41": "整个私密Galaxy Discord服务器",
"credits_42": "Toby Fox - 创作UNDERTALE",
"credits_43": "VALVe - 隐藏音乐制作",
"credits_44": "YoshiReal96 - 灵感提供",
"credits_45": "Future Cat - 创作Oneshot",
"credits_short_165": "Logo设计#剧情绘制#主世界绘制+#动画制作(区域1,2,3)#商店绘制(区域2,3)#标题绘制(区域2)",
"credits_short_173": "标题绘制(区域3+4)#及宣传测试人员",
"credits_short_loc1_1_ps": "日语本地化+#PS4/Vita移植",
"credits_short_loc1_1_switch": "日语本地化+#Nintendo Switch移植",
"credits_short_loc1_3": "Coordinators",
"credits_short_loc1_3a": "Graeme Howard",
"credits_short_loc1_3b": "Justin Epperson",
"credits_short_loc2_1b": "Clyde \"Tomato\" Mandelin",
"credits_short_loc2_1c": "D. Scott Miller",
"credits_short_loc2_1d": "Nozomi Oshima",
"credits_short_loc2_1e": "8-4 全体工作人员",
"credits_short_loc2_2": "Collector's Edition",
"credits_short_loc2_2a": "Fangamer",
"credits_short_loc2_3": "PR + 发布支持",
"credits_short_loc2_3a": "Yutaka Ohbuchi",
"credits_short_loc3_1": "边框绘制和宣传插图绘制",
"credits_short_loc3_1a": "Temmie Chang",
"credits_short_loc3_2": "日语贴图",
"credits_short_loc3_2a": "256graph",
"credits_short_loc3_3": "Physical Version Coordinators",
"credits_short_loc3_3a": "Reid Young",
"credits_short_loc3_3b": "Audrey Waner",
"credits_short_loc3_4": "宣传片及视频制作支持",
"credits_short_loc3_4a": "Everdraed",
"credits_short_thanks1_0": "8-4 支持 + 特别感谢",
"credits_short_thanks1_1": "Roy Blakely",
"credits_short_thanks1_2": "Dermot Creegan",
"credits_short_thanks1_3": "Kyle Hebert",
"credits_short_thanks1_4": "Hawken King",
"credits_short_thanks1_5": "Mark MacDonald",
"credits_short_thanks1_6": "Hiroko Minamoto",
"credits_short_thanks1_7": "Hato Moa",
"credits_short_thanks1_8": "Misao Oki",
"credits_short_thanks1_9": "Sarah Podzorski",
"credits_short_thanks1_10": "Masanobu Suto",
"credits_short_thanks1_11": "Nintendo 全体工作人员",
"credits_short_thanks1_12": "YoYo Games",
"credits_short_thanks1_13": "Fontworks Inc.",
"credits_short_thanks1_14": "Yutaka Sato (Happy Ruika)",
"credits_short_thanks2_0": "Fangamer 支持 + 特别感谢",
"credits_short_thanks2_1": "Ryan Alyea",
"credits_short_thanks2_2": "Brian Carmody",
"credits_short_thanks2_3": "Derek Carmody",
"credits_short_thanks2_4": "heavenchai",
"credits_short_thanks2_5": "Brian Coia",
"credits_short_thanks2_6": "Michael Ferguson",
"credits_short_thanks2_7": "Brian Jaworski",
"credits_short_thanks2_8": "Heidi Mandelin",
"credits_short_thanks2_9": "Adil Mohyuddin",
"credits_short_thanks2_10": "Lindsay Moore",
"credits_short_thanks2_11": "Jack Murphy",
"credits_short_thanks2_12": "Jenna Post",
"credits_short_thanks2_13": "Steven Thompson",
"credits_short_thanks2_14": "Audrey Waner",
"credits_short_thanks2_15": "Chris Warriner",
"credits_special": "SPECIAL THANKS:",
"credits_you": "你 - 感谢你的游玩!",
"hardmode_end_2": "尚未到来。",
"hardmode_end_3": "抱歉 :(",
"hardmode_end_4": "但是你有了个新角色玩很酷对吧",
"instructions_cancel_key": "[X]",
"instructions_fullscreen_key": "#[F4]",
"instructions_hp0": "#当你的YP降为0时你就输了。",
"instructions_menu_key": "[C]",
"instructions_menu_label": "打开菜单 (游戏中) 跳过文本#[按住SHIFT] - 奔跑",
"instructions_quit_key": "#[按住ESC]",
"instructions_run_key": "[SHIFT]",
"instructions_run_label": "奔跑",
"item_desc_13_0": "* “玩具刀” - 武器 攻击力 3\n* 由塑料制成。\n* 对我来说是安全的!/%",
"item_name_3a": "爪子",
"item_name_11": "榛核饼",
"item_names_63": "蜗牛饼",
"item_use_63": "",
"mod_credits": "黑光团队是:",
"monstername_77": "喵喵人偶",
"monstername_77b": "愤怒喵喵",
"name_entry_hardmode": "警告: 这个名字会#生成此生物。#确定继续吗?#警告: 尚未完成",
"name_entry_title": "输入你自己的名字。",
"niko_talk_1": "* (...哦? 你不是猫吗?)/",
"obj_6book_act_179": "我试着呼唤帮助...",
"obj_6book_master_384": "我\n试着\n呼唤\n帮助\n...",
"obj_6glove_act_148": "* 我试着呼唤帮助...",
"obj_6gun_act_149": "* 我试着呼唤帮助...",
"obj_6knife_act_284": "* 我试着呼唤帮助...",
"obj_6pan_act_163": "* 我试着呼唤帮助...",
"obj_6shoe_act_184": "* 我试着呼唤帮助...",
"obj_aaron_524": "* 我开始秀肌肉^1。\n* Aaron连秀两次肌肉。\n* 我们的攻击力上升了二。/^",
"obj_aaron_525": "* 我更加卖力地秀肌肉^1。\n* Aaron连秀三次肌肉。.\n* 我们的攻击力上升了二。/^",
"obj_angeltext_0": "* (这里没有问题。)/",
"obj_angeltext_1": "* (^1.^1.^1.什么^1 这里有个\n 完全不一样的家伙。)/%%",
"obj_angeltext_2": "* (嘿等一下!)/",
"obj_angeltext_3": "* (这不是个普通家伙!)/",
"obj_angeltext_4": "* (...不, 等等^1。 警报有误。)/",
"obj_angeltext_5": "* (还是这样^1还是这个\n 完全不同的家伙。)/%%",
"obj_artclass_sign_208": "* 美术俱乐部: 来看看吧!\n* 下次活动:\n* 十月10日/%%",
"obj_asgore_finalintro_181": " * (这让我光芒闪耀。^5/%%",
"obj_asgore_lastcutscene_357": "\\E1吃着榛子煎饼.../",
"obj_asrielb_597": "* 我紧握自己的希望..^1.\n* 我在这个回合\n 受到的伤害将会降低!/^",
"obj_asrielb_614": "* 我回想起自己\n 来到这里的原因.../",
"obj_asrielfinal_61": "* 我感觉到朋友们的灵魂\n 在与ASRIEL产生共振",
"obj_asrielfinal_428": "* 我感觉到朋友们的灵魂\n 在与ASRIEL产生共振",
"obj_asrielfinal_468": "* 真奇怪^1 你的朋友们\n 还记得我.../",
"obj_asrielfinal_555": "* 我再次尝试使用\n SAVE文件^1。\n* 什么都没有发生。/",
"obj_asrielfinal_556": "* 看来我们已经不可能\n SAVE这个世界了。/",
"obj_asrielfinal_561": "* 看来我们已经不可能\n SAVE这个世界了。/",
"obj_asrielfinal_565": "* 不过^1 如果有了这一点点\n 力量.../",
"obj_asrielfinal_566": "* 我们可以SAVE一些别的事物。/%%",
"obj_asrielfinal_976": "* 我拼尽全力呼唤着我的朋友们。/",
"obj_asrielfinal_1007": "* 我触摸着ASRIEL的灵魂\n 并大声呼唤着我们的朋友。/",
"obj_assortedtrash_91": "* (这是我认识的一部动漫的DVD盒。)/",
"obj_battlebomb_517": "* 篮筐炸弹\n* 就算炸成烟花^1\n 至少光彩夺目。/",
"obj_battlebomb_519": "* 炸弹游戏\n* 我们真该先租个来玩玩的。/^",
"obj_battlecontroller_286a": "* 我胜利了。\n* 我获得了 \\[1] EXP 和 \\[2] gold。",
"obj_blueattackgen_60": "* 我现在是蓝的了...?",
"obj_boysnightout_113": "* 我们^1 最近^1 收到了一个\n 关于这附近有着戴围巾人类\n 的匿名举报。/",
"obj_boysnightout_157": "* 他们脖子上的东西?/",
"obj_clamgirl_106": "* 也别太伤心了^1。\n* 毕竟虽然现在有些遗憾.../%",
"obj_clamgirl_107": "* ... 但你很快就会见到她的。/%",
"obj_convenientlamp_55": "* 一个形状方便的\n 雪人小猫。/",
"obj_convenientlamp_56": "* ...这玩意到底是从哪来的???/%%",
"obj_cytra_text_0": "* test/",
"obj_cytra_text_1": "* testest/%",
"obj_darksans1_399": "* 快^1 去躲在这个形状方便的\n 雪人小猫后面。/%%",
"obj_darksans1_465": "* 我在盯着这盏灯看^1。\n* 它真的很酷^1。\n* 你要不要看看?/",
"obj_darksans1_502": "什么!!^1\n真的吗^1\n那我必须-/",
"obj_darksans1_503": "\\E3等一下下。/%%",
"obj_darksans1_515": "\\E1* 或许这盏灯可以帮到你哦。/",
"obj_darksans1_533": "\\W*\\E2 一骷\\Y篓\\W子。\n/%%",
"obj_darksans1_1000": "\\E1* ...他也和你一样有个很酷的围巾。/",
"obj_dateheart_159": "\\E0你喜欢用\n灯泡来\n抚摸我的\n肱二头肌。/",
"obj_delinqtext_1": "\\E8* 只有无畏之人方能前进。/",
"obj_delinqtext_2": "\\E2* 勇敢之人,^1\n 愚昧之人.../",
"obj_delinqtext_3": "\\E5* 吧啦吧啦吧啦闭嘴吧哥们\n 你这也太奇怪了吧!!!!!/%%",
"obj_ds3_box_0": "* (一个捐款箱^1但我\n 没有可以用于捐款的\n 硬币...)/%",
"obj_ds3_donationlist_0": "条款",
"obj_ds3_donationlist_1": "奖品",
"obj_ds3_donationlist_3": "硬币",
"obj_ds3_donationlist_4": "每持有250C就会更加清晰",
"obj_ds3_donationlist_5": "捐10C",
"obj_ds3_donationlist_6": "捐25C",
"obj_ds3_donationlist_7": "捐50C",
"obj_ds3_donationlist_8": "捐100C",
"obj_ds3_donationlist_10": "捐350C",
"obj_ds3_donationlist_14": "3骨",
"obj_ds3_donationlist_19": "蛇盔",
"obj_ds3_donationlist_20": "自由徽章",
"obj_ds3_donationlist_21": "!舞者",
"obj_ds3_donationlist_23": "补药",
"obj_ds3_numberpicker_2": "退出",
"obj_ds3_numberpicker_6": "给予:",
"obj_ds3_numberpicker_7": "* (我捐赠的硬币被压扁变成了\n 普通的钱!^1)\n* (我获得了 ",
"obj_ds3_numberpicker_8": "G。)/%",
"obj_ds3_numberpicker_9": "* (一些硬币变成了普通的钱^1 \n 但我实在拿不下了。)/%",
"obj_ds3_numberpicker_10": "* (感觉我已经达成了某个目标。^1)\n* (或许等我离开这个房间再回来...?)/%",
"obj_dummymonster_400": "* Dummy受够了我\n 漫无目的地恶作剧。",
"obj_echoflower_243": "* Niko...^1 我亲爱的孩子^1 \n 你去哪了?/",
"obj_echoflower_244": "* 不要遇到危险啊...^1 \n 村子里的人都在等着你.../",
"obj_echoflower_248": "* 她已经忘了你们了。/",
"obj_echoflower_249": "* 你再也不会见到她了。/%%",
"obj_echoflower_253": "* 我不知道自己等了多久.../",
"obj_echoflower_254": "* 这里好冷。^1\n 大家都说你做了\n 很可怕的事.../",
"obj_echoflower_255": "* 我不在乎,^1 我还是爱着你。^1\n 还是很想你.../",
"obj_echoflower_255a": "* 我不想看大家放弃我的小太阳.../",
"obj_echoflower_255b": "* 所以求你了...^1 \n 求你听听妈妈的话.../",
"obj_echoflower_255c": "* ...快回家吧.../",
"obj_echoflower_257": "* ...但她的话再也不会被听见了。/%%",
"obj_elevatordoor_218": "\\S-\\Sp* 叮铃铃...\\S+/",
"obj_endogeny_449": "* 我试着去揉它的肚子^1\n 但并不知道它的肚子到底是\n 哪里到哪里。/^",
"obj_endogeny_466": "* 我抚摸了Amalgamate^1。\n* 它启动了自己的第一阶段 幸福泡影。/^",
"obj_entity_geno2_0": "[...]/",
"obj_entity_geno2_1": "[你想再试一次。]/",
"obj_entity_geno2_2": "[我猜你这样做\n只是想知道我的反应。]/",
"obj_entity_geno2_3": "[那,恭喜你。\n你做的很好。]/",
"obj_entity_geno2_4": "[...]/",
"obj_entity_geno2_5": "[很抱歉,我骗你的。]/",
"obj_entity_geno2_6": "[如果你决定要再度重游这个世界...]/",
"obj_entity_geno2_7": "[请不要再这么做了。]/",
"obj_entity_geno2_8": "[求你了。]/",
"obj_entity_geno2_9": "[求求你不要再这么做了。]/",
"obj_entity_geno2_10": "[你知道还有可以更加幸福的结局。]/",
"obj_entity_geno2_11": "[你想试着去做些好事。]%%/",
"obj_entity_geno2_donot_0": "[...]/",
"obj_entity_geno2_donot_1": "[我...]/",
"obj_entity_geno2_donot_2": "[我什么都做不到。]/",
"obj_entity_geno2_donot_3": "[我无法帮助Niko。]/",
"obj_entity_geno2_donot_4": "[而你还是想这么做,\n对吗]/",
"obj_entity_geno2_donot_5": "[你猜怎样。]/%%",
"obj_entity_geno2_donot_6": "[你只有一次机会。]/%%",
"obj_entity_geno2_erase_0": "[...]/",
"obj_entity_geno2_erase_1": "[你已经知道我要说什么了。]/",
"obj_entity_geno2_erase_2": "[那就让我们直入主题吧。]/%%",
"obj_entity_genodonot_0": "[...]/",
"obj_entity_genodonot_1": "[...]/",
"obj_entity_genodonot_2": "[不。]/",
"obj_entity_genodonot_3": "[我受够你了。]/",
"obj_entity_genodonot_4": "[我受够当一个旁观者了。]/",
"obj_entity_genodonot_5": "[你知道吗?]/%%",
"obj_entity_genodonot_6": "[你什么时候有选择的权力了?]/%%",
"obj_entity_genoerase_0": "[谢谢你。]/",
"obj_entity_genoerase_1": "[...]/",
"obj_entity_genoerase_2": "[别再回来了,\n你这个混蛋。]/%%",
"obj_entity_genotext_0": "[...]/",
"obj_entity_genotext_1": "[你做到了。]/",
"obj_entity_genotext_2": "[你屠杀了所有人。]/%%",
"obj_entity_genotext_3": ".../",
"obj_essaystuff_220": "太棒了! 真不错! 满分表现...\n我真的惊呆了。/%%",
"obj_finalfroggit_489": "* 我称赞了Final Froggit^1。\n* 它完美地理解了我^1。\n* 它的攻击力提升了。/^",
"obj_flicky_text_0": "* 终于抵达热域了。/",
"obj_flicky_text_1": "* 这扑面而来的\n 《时空穿梭高帽》\n 既视感。/%%",
"obj_flicky_text_2": "* 简直跟那款游戏一模一样。\n* 你应该知道,就是\n 《周二夜飙车》。/%%",
"obj_flowey_master_1260": "(我试着呼唤帮助。^4) %%",
"obj_forcedright_175a": "* ...在什么?^1\n* 一只猫?/",
"obj_forcedright_175b": "* ^1.^1.^1./",
"obj_friendc_event_206": "\\E1* Niko...^1.\n* 我们不记得\n 到底发生什么了。/",
"obj_gaster_room_37": "光明更加闪耀/",
"obj_gaster_room_38": "下一^2个\n实验//",
"obj_gaster_room_39": "似乎/",
"obj_gaster_room_40": "非常/",
"obj_gaster_room_42": "有趣/",
"obj_gaster_room_43": ".../",
"obj_gaster_room_44": "你觉得呢",
"obj_gaster_room_45": "这毕竟\n是你的决定/%%",
"obj_gladdummy_411": "* Dummy受够了我漫无目的的恶作剧。",
"obj_glydeb_486": "* 我发出嘘声..^1. 但是\n 黑子只会让Glyde更强大^1。\n* Glyde的攻击力提升+防御力降低。./^",
"obj_glydeb_525": "* 我一动不动^1。\n* Glyde因我不做回应而\n 大感失望。/^",
"obj_grillbynpc_womandog_106": "* (其实还好^1 说真的。^1)\n* (这确实是\"让我们一家子团圆了\"。)/%%",
"obj_heartdefeated_0_0": " [你杀死了Niko。]/",
"obj_heartdefeated_0_1": " [\\[C]。]^1\n [The light shines\n due to you.]/%%",
"obj_heartdefeated_200_0": "啊哦^1 这看起来很疼.../",
"obj_heartdefeated_200_1": "但是不要放弃!\n你可以做到的\n冲冲冲/%%",
"obj_heartdefeated_201_0": "Niko^1 给我振作起来?!/",
"obj_heartdefeated_201_1": "别让他们\n就这样打败了你/%%",
"obj_heartdefeated_202_0": "Niko^1 让你成为\n救世主是有原因的/",
"obj_heartdefeated_202_1": "你现在可不能放弃^1\n你要坚持下去/%%",
"obj_heartdefeated_203_0": "[你还不能放弃。]/",
"obj_heartdefeated_203_1": "[快起来,救世主^1。\n这个世界还等着\n你去拯救呢。]/%%",
"obj_heartdefeated_204_0": "你会没事的^1\n孩子.../",
"obj_heartdefeated_204_1": "一切都会没事的,坚持住!/%%",
"obj_heartdefeated_205_0": "如果我能早上起来的话^1,\n虽然但是.../",
"obj_heartdefeated_205_1": "你也可以的^1。\n万事皆有始。/%%",
"obj_heartdefeated_206_0": "好了, 好了...\n会没事的/",
"obj_heartdefeated_206_1": "你是个坚强的孩子,\n都走了这么远了\n现在可不能放弃/%%",
"obj_heartdefeated_207_0": "监介了, 兄弟.../",
"obj_heartdefeated_207_1": "不要放弃,兄弟^1! \n你能行的/%%",
"obj_heartdefeated_208_0": "[毅力方为要点。]/",
"obj_heartdefeated_208_1": "[你还不能停下^1\n你必须前进。]/%%",
"obj_heartdefeated_209_0": "现在还不晚,\nNiko。/",
"obj_heartdefeated_209_1": "我们都在等着你^1。\n继续前进吧/%%",
"obj_heartdefeated_210_0": "你并非孤身一人^1 Niko。/",
"obj_heartdefeated_210_1": "你还不能放弃^1\n你可以做到的/%%",
"obj_heartdefeated_211_0": "[你杀死了Niko。]/",
"obj_heartdefeated_211_1": "[\\[C].^1]\n[因为有你,\n 光芒才会闪耀。]/%%",
"obj_heartdefeated_300_2": " 你不会再回来了。/%%",
"obj_himtext_0": "呃.../",
"obj_himtext_1": "你好?^1 我是.../",
"obj_himtext_2": "嗯,^1 你肯定早就知道我了。/",
"obj_himtext_3": "是这样吗?\n\n 是 否\\C",
"obj_himtext_5": "不论如何, 我早就\n认识你了 上帝。/",
"obj_himtext_6": "实体已经变得\n异常愤怒.../",
"obj_himtext_7": "它是否...^1 完全\n清空了程序/",
"obj_himtext_8": "这.../",
"obj_himtext_9": "这实在前所未闻.../",
"obj_himtext_10": "我完全无法想象它会这样极端。/",
"obj_himtext_11": "除非.../",
"obj_himtext_12": "这引出了一个问题, 是对你的^1 上帝。/",
"obj_himtext_13": "你是.../",
"obj_himtext_14": "你是做了什么惹它生气的事情吗?/",
"obj_himtext_15": "是你造成了改变吗?/",
"obj_himtext_16": " \n \n 是 否\\C",
"obj_himtext_17": "",
"obj_himtext_18": " ",
"obj_himtext_no2": "那我.../",
"obj_himtext_no3": "我很抱歉,^1\n我得先走了.../",
"obj_himtext_no4": "我... 很抱歉。/",
"obj_himtextno_1": "嗯 ,^2 现在这还有比这些介绍\n更重要的事情。/%%",
"obj_himtextyes_1": "啊 ^1 很好,^1 这样就省了介绍了。/%%",
"obj_himtextyes_2": "那么.../",
"obj_himtextyes_3": "...你到底做了什么?/",
"obj_himtextyes_4": ".../",
"obj_himtextyes_5": "...先不管这些了。/",
"obj_himtextyes_6": "和上次一样, 这一次我说不定\n可以修复这个世界。/",
"obj_himtextyes_7": "它似乎没有之前的限制了。/",
"obj_himtextyes_8": "但请注意。/",
"obj_himtextyes_9": "不论你做了什么来激怒实体.../",
"obj_himtextyes_10": "It WILL^1 most likely remember./",
"obj_himtextyes_11": "...好了。/",
"obj_himtextyes_12": "你准备好了吗?/",
"obj_himtextyes_13": " \n \n 是 否\\C/",
"obj_himtextyes_14": "好的。/",
"obj_himtextyes_15": "感谢你的帮助。/",
"obj_himtextyes_16": "再见。/%%",
"obj_icecap_139": "我的\n更好",
"obj_icecap_140": "你的\n帽子\n看起来\n...真一般",
"obj_icecap_379": "* Ice Cap 偷偷看我是不是\n 在看他的帽子。",
"obj_interact_punchcard_1": "* 这是一张积分卡。\n* 拿走吗?\n 是 否 \\C",
"obj_interact_punchcard_2": " %",
"obj_interact_punchcard_3": "* 我想把它捡起来, \n 但背包已经塞满了。/%%",
"obj_interact_punchcard_4": "* 我得到了积分卡^1。/%%",
"obj_introimage_75": " 伊波特山\n 211X^9 \\E0 %",
"obj_inuslot_0": "* (看起来是一个自动贩卖机^1 \n 但我没有硬币可用。)/%",
"obj_inuslot_1": "* (看起来是一个自动贩卖机^1 \n 但我没有硬币可用。^1)\n* (硬币不是G。)/%",
"obj_inuslot_2": "* (硬币不够,\n 开不了高清粒子\n 生成器。)/%",
"obj_inuslot_12": "附近的奖励",
"obj_labtv_event_96": "* (我要看吗...)/%%",
"obj_lastsans_trigger_439": "\\E2* 我要给你一个C+。/",
"obj_lastsans_trigger_637": "\\E0* 你知道吗^1 我总是不能\n 很好理解你。/",
"obj_lastsans_trigger_638": "\\E3* 你的表情告诉了我\n 许多互相矛盾的事情。/",
"obj_lastsans_trigger_639": "\\E1* 当然,^1 我也不需要告诉你\n 你的所作所为是对是错。/",
"obj_lastsans_trigger_639a": "\\E3* 因为老实说.../",
"obj_lastsans_trigger_639b": "\\E5* ...我觉得你甚至\n 无法原谅你自己。/",
"obj_lastsans_trigger_639c": "\\E3* .../",
"obj_lastsans_trigger_639d": "\\E6* 我知道你不想这样。/",
"obj_lastsans_trigger_639e": "\\E3* 我还知道这并非你的本意。/",
"obj_lastsans_trigger_639f": "\\E2* 如果你想的话,我愿意\n 给你一个重新来过的机会。/%%",
"obj_lastsans_trigger_640": "\\E3* 你的最终目的是什么?/%%",
"obj_lastsans_trigger_786": "\\E1* 呃^1算了吧。\n^1 我现在有另一个问题想问你。/",
"obj_lastsans_trigger_789": "\\E6* 你想来一段坏时光吗?/",
"obj_lastsans_trigger_790": "\\E3* 如果我不知道的话.../",
"obj_lastsans_trigger_791": "\\E1* 我会说这并非你的本意。 /",
"obj_lastsans_trigger_792": "\\E2* 但可惜我知道,\n^1 对吗?/",
"obj_lastsans_trigger_815": "\\E3* 呵。/",
"obj_lastsans_trigger_817": "\\E3* 如果是这样的话..^1.\n 那看来我们都是不想\n 再战斗了^1 嗯?/",
"obj_lastsans_trigger_817a": "\\E3* 不过^1 遗憾的是.../%%",
"obj_lastsans_trigger_818": "\\E4* 你不是唯一一个别无选择的人。/%%",
"obj_lastsans_trigger_999": "\\E1* 你已经知道会发生什么了。/",
"obj_lock_and_key_73": "\\j (我... 想他把它扔在了厨房\n 和过道里...)/%%",
"obj_lock_and_key_82": "\\j* (有-有两个钥匙...)/%%",
"obj_lock_and_key_94": "\\j* (我解开了锁链。)/%%",
"obj_lunatext_0": "* \"制造它的人不需要它...\" /",
"obj_lunatext_1": "* \"购买它的人不使用它...\" /",
"obj_lunatext_2": "* \"使用它的人\n 既看不见也感觉不到它。\" /",
"obj_lunatext_3": "* 几年前有人告诉了我这个谜题\n 而我现在也不知道答案.../%%",
"obj_lunatext_4": "* 我还是没有解开这个谜题.../",
"obj_lunatext_5": "* ...是棺材吗?/",
"obj_lunatext_6": "* 不... 不可能这么直接.../%%",
"obj_maddummy_1154": "* Mad Dummy怒瞪镜子^1\n 然后回过头来看我。",
"obj_memoryhead_472": "* 敌人把他的一小片放进了我的背包。/^",
"obj_mettatonb_second_703": "...是把枪^1\n现在快按 *Z",
"obj_mettatonex_691": "* 我说我接下来不会再受伤。/",
"obj_mettnewsevent_989": "\\S-\\Sp\\T0* 叮铃铃...\\S+/",
"obj_mewmew_body_105": "\\E4FOOL! 你以为你\n可以用\n那把破枪\n伤到我/",
"obj_mewmew_body_106": "\\E7只要我一直\n保持防御\n那这副身体就是\n无敌的/",
"obj_mewmew_body_107": "\\E2(而且还很可爱, 喵~)/%%",
"obj_mewmew_body_110": "\\E8你耳聋吗\n你伤不到我/",
"obj_mewmew_body_111": "\\E6等下^1。\n等下^1\n等下/",
"obj_mewmew_body_112": "\\E7我知道了\n你在向我表白/",
"obj_mewmew_body_113": "\\E4快滚开吧^1\n 你这个肉球!/%%",
"obj_mewmew_body_117": "\\E4你不觉得我\n很轻松就可以成为\n世界上最可爱的\n无头人偶了吗/",
"obj_mewmew_body_118": "\\E2那天\n我在给我的坐骑\n找一只大猫/%%",
"obj_mewmew_body_122": "\\E8好了^1 \n我已经开始\n觉得烦了/%%",
"obj_mewmew_body_127": "\\E8有点眼色吧/%%",
"obj_mewmew_body_132": "\\E0我觉得我\n早该预料到的。/%%",
"obj_mewmew_body_347": "* Mad Mew Mew愤怒地喵喵叫着。",
"obj_mewmew_body_371": "新生活!!!^8 %%",
"obj_mewmew_body_372": "酷生活!!!^8 %%",
"obj_mewmew_body_383": "我会祝福他们的!!!^8! %%",
"obj_mewmew_body_384": "我会祝福\n他们的关系!!^8! %%",
"obj_mewmew_body_385": "哈哈哈!!!\n真替她高兴^8 %%",
"obj_mewmew_body_386": "这真是\n太好了^8 %%",
"obj_mewmew_body_387": "祝她幸福!!^8 %%",
"obj_mewmew_body_388": "哈哈哈!!!^8! %%",
"obj_mewmew_body_394": "吃我这招!!^8 %%",
"obj_mewmew_body_395": "还有这招!!^8 %%",
"obj_mewmew_body_396": "还有这几招!!^8 %%",
"obj_mewmew_body_397": "不是这招!!^8 %%",
"obj_mewmew_body_398": "别吃这招!!^8 %%",
"obj_mewmew_body_399": "这是为了我!!^8 %%",
"obj_mewmew_body_400": "我没想\n用这个^8 %%",
"obj_mewmew_boss_24": "\\E7战斗^1\n杀戮^1\n毁灭/",
"obj_mewmew_boss_25": "\\E4完美的情感混合物.../",
"obj_mewmew_boss_26": "\\E1以融合我的\n新身体^1 喵~/",
"obj_mewmew_boss_27": "\\E3而且^1 有了我的\n全新特殊能力.../",
"obj_mewmew_boss_28": "\\E7这场战斗会\n超级无敌\n有趣/%%",
"obj_mewmew_boss_32": "\\E4我是上哪搞到\n这副身体的/",
"obj_mewmew_boss_33": "\\E7你不想知道吗^1\n哈 哈 哈 哈!!!/",
"obj_mewmew_boss_34": "\\E1好了^1 \n我就告诉你吧。/%%",
"obj_mewmew_boss_40": "\\\\E8贫弱^1!\n贫弱^1!\n贫弱!^1!\n放马过来吧/",
"obj_mewmew_boss_41": "你必须\n证明你的能力/",
"obj_mewmew_boss_42": "有本事就朝两个方向分别推\n你的摇杆/%%",
"obj_mewmew_boss_47": "\\E8啊啊啊啊啊\n够了/",
"obj_mewmew_boss_48": "趁我说话\n的时候^1\n好好练习\n一下/",
"obj_mewmew_boss_49": "\\E6懂了吗^1\n学会了吗/",
"obj_mewmew_boss_50": "\\E4好了^1\n那就开始吧/%%",
"obj_mewmew_boss_67": "\\E5我发现它在..^1.\n一个奇怪的地方。/",
"obj_mewmew_boss_68": "\\E6A..^1. 一个全都是科学仪器的地方。/%%",
"obj_mewmew_boss_72": "\\E5我不知道那里\n到底发生了什么^1\n不过.../",
"obj_mewmew_boss_73": "\\E6我当时一眼就\n看到了这副身体^1\n我一下子就知道了--/",
"obj_mewmew_boss_74": "\\E7它是我的^1\n我的^1\n我的/%%",
"obj_mewmew_boss_79": "\\E5所以我就把它带走了^1\n这你可不能怪我/",
"obj_mewmew_boss_80": "\\E6一个科学家\n要一个真人大小\n的手办又有\n什么用/%%",
"obj_mewmew_boss_85": "\\E5说不定是我\n把它从实验之中\n救了出来/",
"obj_mewmew_boss_86": "\\E7我是个英雄^1\n还顺便拯救了自己/%%",
"obj_mewmew_boss_91": "\\E7而现在^1有了\n这具新身体/",
"obj_mewmew_boss_92": "\\E2全新的\n生活在\n等着我/%%",
"obj_mewmew_boss_97": "\\E7而现在^1 \n我终于可以.../",
"obj_mewmew_boss_98": "\\E5我..^1. 终于\n可以.../",
"obj_mewmew_boss_99": "\\E6呃^1 继续\n当Undyne的\n训练人偶。/",
"obj_mewmew_boss_100": "\\E7但是更好/%%",
"obj_mewmew_boss_105": "\\E2啊^1 Undyne..^1.\n甜美^1 暴力的^1\nUndyne~/",
"obj_mewmew_boss_106": "\\E2我等不及\n看她看见我\n新模样的\n表情了~/%%",
"obj_mewmew_boss_111": "\\E2她会用她长矛\n对我一通狂轰滥炸~/",
"obj_mewmew_boss_112": "\\E2我会成为\n世界上最棒的\n沙袋~/%%",
"obj_mewmew_boss_117": "\\E5嗯-嗯哼...!^1?\n你这个表情 --/",
"obj_mewmew_boss_118": "\\E6她已经有了.../",
"obj_mewmew_boss_119": "\\E9... 别人?/%%",
"obj_mewmew_boss_124": "\\E9.../",
"obj_mewmew_boss_125": "\\E4呵呵呵..^1.\n呵呵呵.../",
"obj_mewmew_boss_126": "\\E6好啊^1如果\n她已经有了\n别人.../",
"obj_mewmew_boss_127": "\\E7你知道我会\n怎么做吗/%%",
"obj_mewmew_boss_132": "\\E8够了^1。\n够了^1。\n够了/",
"obj_mewmew_boss_133": "我怎么还没有\n完成融合/",
"obj_mewmew_boss_134": "拿到要我使用\n我的全部力量吗/%%",
"obj_mewmew_boss_139": "\\E8来吧^1\n这就是你的\n极限了吗/%%",
"obj_mewmew_boss_146": "\\E5你这是干什么^1\n你真是个小怪胎/",
"obj_mewmew_boss_147": "\\E6你躲开了我\n所有的攻击!/",
"obj_mewmew_boss_148": "\\E5难以置信^1。\n难以置信^1\n难以置信/",
"obj_mewmew_boss_149": "\\E7你^1 那就来\n看看这招^1 \n怎么样呢/%%",
"obj_mewmew_boss_154": "\\E8呼唔唔.../",
"obj_mewmew_boss_155": "\\E8别以为这样\n我就会夸你/",
"obj_mewmew_boss_156": "\\E7吃我这招/%%",
"obj_mewmew_boss_161": "\\E2喵呜^1\n真是太好了/",
"obj_mewmew_boss_162": "\\E1Tubular! Way Cool!\nAwesome! Groovy!\nMondo! Outrageous!\nFunky!/",
"obj_mewmew_boss_163": "\\E8这就是\n你想要我说的\n我们还没\n完事呢/%%",
"obj_mewmew_boss_168": "\\E9我到底做错了什么.../%%",
"obj_mewmew_boss_173": "\\E0告诉我什么是LOVE吧/%%",
"obj_mewmew_boss_238": "* Mad Mew Mew愤怒地喵喵叫。",
"obj_mewmew_boss_239": "* Mad Mew Mew怒视着一面\n 精致的粉红色镜子^1\n 然后又回过头来怒视着你。",
"obj_mewmew_boss_240": "* 一段预先录制的\n 活力声音从Mad Mew Mew的\n 身体里发出。",
"obj_mewmew_boss_241": "* Mad Mew Mew加固了她的头部。",
"obj_mewmew_boss_242": "* Mad Mew Mew想跳\n 斯卡舞,但音乐\n 实在不太合适。",
"obj_mewmew_boss_243": "* 闻起来像香水和书呆子。",
"obj_mewmew_boss_246": "* 看来现在Mad Mew Mew可以\n 听我的话了...",
"obj_mewmew_boss_248": "* 我该如何向她展示我的LOVE...",
"obj_mewmew_boss_252": "* 她直直地瞪着我。",
"obj_mewmew_boss_336": "* MEW MEW DOLL - AT 0 DF 0\n* 真人大小的Mew Mew Doll。\n* 这是用来..^1. 干什么的?/%%",
"obj_mewmew_boss_338": "* MAD MEW MEW - 攻击 45 防御 ??\n* 喵喵 2: 愤怒喵喵的\n 愤怒之喵叫!/%%",
"obj_mewmew_boss_349": "* 我温柔地抓了抓\n Mew Mew玩偶的耳朵。/%%",
"obj_mewmew_boss_354": "* 我尝试和Mad Mew Mew对话^1。\n* ... 现在似乎不是个对话的\n 好时候。/%%",
"obj_mewmew_boss_359": "* 我告诉Mad Mew Mew发泄怒火\n 并不是唯一的方法。/%%",
"obj_mewmew_boss_365": "* ... 但仅凭我的只言片语\n 还不足以展示我的LOVE。/%%",
"obj_mewmew_boss_451": "\\E6H..^1.呃?/",
"obj_mewmew_boss_452": "你是说我得\n试着.../",
"obj_mewmew_boss_453": "\\E5... 其他的..^1.\n...情感?/",
"obj_mewmew_boss_454": "\\E6你是说.../",
"obj_mewmew_boss_455": "\\E2爱/",
"obj_mewmew_boss_456": "\\E9那^1 我.../",
"obj_mewmew_boss_457": ".../",
"obj_mewmew_boss_458": "\\E5人类^1\n来吧/%%",
"obj_mewmew_boss_474": "* ...?/%%",
"obj_mewmew_boss_475": "* (... it sounded like the doll\n was..^1. laughing...?)/%%",
"obj_mewmew_boss_506": "\\E8够了^1\n够了^1\n够了/",
"obj_mewmew_boss_507": "愚蠢!^1 \n你不知道\n不要碰你\n不认识的人吗/",
"obj_mewmew_boss_508": "特别!^1\n还是在^1\n他们还/",
"obj_mewmew_boss_509": "\\E2很怕痒的时候。/",
"obj_mewmew_boss_510": "\\E6嗯哼^1\n你不\n记得我了.../",
"obj_mewmew_boss_511": "\\E3O呵吼吼.../",
"obj_mewmew_boss_512": "\\E5一切都会\n好起来的~/",
"obj_mewmew_boss_513": "\\E7等我和这副\n完美的身体\n完成了结合^1 喵~/",
"obj_mewmew_boss_514": "\\E0全新^1 完美的\n生活的大门\n将在我面前敞开/",
"obj_mewmew_boss_515": "\\E6... 但尽管我\n试图融合.../",
"obj_mewmew_boss_516": "\\E8这^1\n不起^1\n作用/",
"obj_mewmew_boss_517": "我的情感\n还不够\n纯粹---/",
"obj_mewmew_boss_518": "我需要紧张^1\n冲突/",
"obj_mewmew_boss_519": "我需要更加\n愤怒!!!/",
"obj_mewmew_boss_520": "\\E5.../",
"obj_mewmew_boss_521": "\\E0我受够了/",
"obj_mewmew_boss_522": "\\E5你^1人类/",
"obj_mewmew_boss_523": "\\E7和我战斗吧/%%",
"obj_mewmew_boss_564": "\\E8够了^1。\n够了^1。\n够了/",
"obj_mewmew_boss_565": "为什么\n不起作用/",
"obj_mewmew_boss_566": "不论我是\n多么的愤怒/",
"obj_mewmew_boss_567": "无论我多\n努力地战斗/",
"obj_mewmew_boss_568": "我就是\n不能和这副\n身体融合/",
"obj_mewmew_boss_569": "\\E5我做错了\n什么/",
"obj_mewmew_boss_570": "\\E9我到底错了\n什么.../%%",
"obj_mewmew_boss_585": "* 看来现在Mad Mew Mew\n 应该可以听进去我的话了...",
"obj_mewmew_boss_keyboard": "要不然就按你键盘上的\nWASD或IJKL/%%",
"obj_mewmew_npc_76": "* (限量版电动\n Mew Mew手办\n 被砸的粉碎.../",
"obj_mewmew_npc_77": "* 你^1 我好不容易才\n 找到这样一副完美的身体.../",
"obj_mewmew_npc_78": "* 我甚至还专门找到这个\n 安静的地方来进行融合^1\n 但是.../",
"obj_mewmew_npc_79": "* 我想我们现在是敌人了!!!/",
"obj_mewmew_npc_80": "* 等着吧^1 等我修好\n 这副身体^1 我会让你知道\n 什么叫痛苦!!!/",
"obj_mewmew_npc_81": "* 总有一天^1。\n* 总有一天^1\n* 总有一天!!!/%%",
"obj_mewmew_npc_85": "* 嗯...^1?\n* 如此..^1. 如此温柔...!/",
"obj_mewmew_npc_86": "* 我..^1. 感觉到了什么!/",
"obj_mewmew_npc_87": "* 要真正和这个身体融合\n 可能还需要一段时间。/",
"obj_mewmew_npc_88": "* 但^1, 我觉得这是\n 一个开始.../",
"obj_mewmew_npc_89": "* 呵^1 虽然我一开始\n 躲在这里就是为了\n一个人独处.../",
"obj_mewmew_npc_90": "* ... 但现在我有朋友了!!!/",
"obj_mewmew_npc_91": "* 谢谢你^1。\n* 谢谢你^1\n* 谢谢你!!/%%",
"obj_microwave_99": "* (所有的设置都是\n “意大利面”。)/%%",
"obj_mkid_battle_450": "* 停停停停",
"obj_mkid_battle_479": "* MONSTER KID 2 攻击 2 防御\n* 你不能。我不能.../^",
"obj_modtest_txtsounds": "* \n\n地球 一号\\C",
"obj_moldsmalx_513": "* 我拥抱了Moldbygg。\n* 我浑身黏糊糊的。\n* 我的速度下降了。/^",
"obj_monsterkidtrigger7_836": "* 什^1-什么?/",
"obj_monsterkidtrigger7_837": "* 你...你还好吗, 伙计?/",
"obj_napstablook_624": "* Napstablook想给我\n 展示什么。/^",
"obj_napstablook_actor_198": "* \"niko\"...^1.\n* 我没有忘/",
"obj_nicesnowman_155": "* (我带了太多物品。)/%%",
"obj_nicesnowman_177": "* (...你为什么要\n 让我这么做...?)/%%",
"obj_nikochitchat_0": "哦。/",
"obj_nikochitchat_1": "你来了。/",
"obj_nikochitchat_2": ".../",
"obj_nikochitchat_3": "一个人在这挺孤单的。/%%",
"obj_nikochitchat_4": ".../",
"obj_nikochitchat_5": "我所做的一切都是为了大家。/",
"obj_nikochitchat_6": "真希望我能让这一切重来^1\n但是.../",
"obj_nikochitchat_8": "我看过了^1\n这里什么都不剩了^1。/",
"obj_nikochitchat_9": "只剩下我和你了。/",
"obj_nikochitchat_10": ".../",
"obj_nikochitchat_11": "刚掉到这地下时^1\n我很迷茫。/",
"obj_nikochitchat_12": "我只是想知道\n那些故事是不是真的。/",
"obj_nikochitchat_13": "到头来^1都是真的。/",
"obj_nikochitchat_14": "但得知真相的代价.../",
"obj_nikochitchat_15": "太沉重了。",
"obj_nikochitchat_15a": "她大概担心死我了吧。/",
"obj_nikochitchat_15b": "哈^1.^1.^1. 哈^1.^1.^1./",
"obj_nikochitchat_15c": "我再也见不到她了^1\\n对吧/",
"obj_nikochitchat_15d": "我对她说的最后一句话\n竟是个谎言。/",
"obj_nikochitchat_15e": "我等不到\n别人告诉我答案。/",
"obj_nikochitchat_15f": "我就偏得亲眼见证。/",
"obj_nikochitchat_15g": "...我对不起她。/",
"obj_nikochitchat_15h": "我对不起大家.../",
"obj_nikochitchat_15i": ".../",
"obj_nikochitchat_16": "在这趟旅程中^1在我的脑海里^1\n一直有个声音在.../",
"obj_nikochitchat_17": "嘶吼。/",
"obj_nikochitchat_18": "在... 对着我嘶吼^1。\n让我照着它的想法行事。/",
"obj_nikochitchat_19": "起初^1我以为它明白\n这么做意味着什么。/",
"obj_nikochitchat_20": "那可是上帝,\n上帝不是全知的吗",
"obj_nikochitchat_21": "我本应猜到这样的后果^1。\n但我没有。/",
"obj_nikochitchat_21a": "上帝帮过我^1救过我^1。\n那位上帝也就是...",
"obj_nikochitchat_21b": "...你^1 ...曾是我的朋友。/",
"obj_nikochitchat_22": "我很愤怒。/",
"obj_nikochitchat_23": "我很恶心。/",
"obj_nikochitchat_24": "但最重要的是.../",
"obj_nikochitchat_25": "我很害怕。/",
"obj_nikochitchat_26": "我的一部分依然如此^1 实话实说。/",
"obj_nikochitchat_27": "我只是想问...为什么?/",
"obj_nikochitchat_28": "我还以为^1.^1.^1.\n我还以为我们是朋友。/",
"obj_nikochitchat_29a": "你为什么要这样对我?\n这在一切之后.../",
"obj_nikochitchat_29b": "太阳^1.^1.^1. 世界机器^1.^1.^1./",
"obj_nikochitchat_29c": "...这一切都是你的计划吗.../",
"obj_nikochitchat_29d": "世界机器不能伤害我。 所以你^1.^1.^1.\n所以你一直在等待。 等待这样的机会?/%%",
"obj_nikochitchat_30": "\n\n 是 否\\C",
"obj_nikochitchat_31": ".../",
"obj_nikochitchat_32": "你... 到底是谁?/",
"obj_nikochitchat_33": "我认识的那个上帝\n不可能会伤害我。/",
"obj_nikochitchat_34": "我认识的那个上帝\n不可能会逼我去.../",
"obj_nikochitchat_35": ".../",
"obj_nikochitchat_36": "...你还是那个上帝吗?/%%",
"obj_nikochitchat_no_0": ".../",
"obj_nikochitchat_no_1": "那又是为什么?/",
"obj_nikochitchat_yes_0": ".../",
"obj_nikochitchat_yes_1": "和你说话...\n真让我感觉恶心。/",
"obj_notify_room_198": "* (这张照片里是一个Mew-Mew手办\n 旁边还摆着一碗方便面。)/%%",
"obj_npc_room_272": "* (里面塞满了皱巴巴的\n Hazelnut Pancakes食谱。)/%%",
"obj_npc_room_389": "* (我想知道Toriel\n 有看见过吗?)/%%",
"obj_npc_room_sosorry_0": "* 啊^1 我的朋友^1\n* 我的艺术同侪^1\n* 我的^1 呃^1 俱乐部会员!/",
"obj_npc_room_sosorry_1": "* 我们小小聚会\n 真是让我精神焕发!/",
"obj_npc_room_sosorry_2": "* 谢谢你^1 我想我会\n 把我的艺术俱乐部\n 带到地表去的!/",
"obj_npc_room_sosorry_3": "* 我现在^1 哈哈^1\n 有十足的信心!!/",
"obj_npc_room_sosorry_4": "* 我的自信满的要从\n 我的毛从里溢出来了^1 伙计!!!/",
"obj_npc_room_sosorry_5": "* ...谢- 谢谢你能\n 忍受我。/%%",
"obj_npc_room_sosorry_6": "* ... 你还在这里吗?/",
"obj_npc_room_sosorry_7": "* 那就意味着你喜欢我^1\n* 你真的喜欢我!/",
"obj_npc_room_sosorry_8": "* 我要记一辈子!/%%",
"obj_npc_starwalker_1": "\\W* 这些 \\Y花\\W 让我 \\Y怒\\W 不可遏.../",
"obj_npc_starwalker_2": "\\W* 我就是原初 \\Y星之行者\\W/%",
"obj_npc_starwalker_4": "\\W* 我即是原初 \\YStarwalker\\W/%",
"obj_npc_starwalker_6": "\\W* 我就是原初 \\Y星之行者\\W/%",
"obj_npc_starwalker_8": "\\W* 我就是原初 \\Y星之行者\\W/%",
"obj_npc_starwalker_10": "\\W* 我就是原初 \\Y星之行者\\W/%",
"obj_npc_starwalker_12": "\\W* 我即是原初 \\YStarwalker\\W/%",
"obj_npc_starwalker_14": "\\W* 我即是原初 \\YS t a r w a l k e r\\W/%",
"obj_npc_starwalker_15": "\\ * . . ./",
"obj_npc_starwalker_16": "\\W* \\Y 你 \\W 真 的 \\Y把 我 \\W惹 \n生 气 了.../",
"obj_npc_starwalker_17": "\\W* 去 \\Y找个^1\\W 班\n^1 \\Y上吧^1\\W\n 你个傻子/%",
"obj_npc_starwalker_18": "\\W* 这些\\Y花\\W.../",
"obj_npc_starwalker_19": "\\W* .../",
"obj_npc_starwalker_20": "\\W* 真的很 \\Y好看\\W /",
"obj_npc_starwalker_21": "\\W* 或许不不该再继续\n \\Y生气\\W 了/",
"obj_npc_starwalker_22": "\\W* .../",
"obj_npc_starwalker_23": "\\W* 不要^1 担心/",
"obj_npc_starwalker_24": "\\W* 我仍然\\ \n \\Y怒\\W 不可遏.../%",
"obj_npc_starwalker_25": "\\Y* 黄色/%",
"obj_papfridge_74": "* (冰箱里一半的地方\n 都放着写有\"意大利面\"\n 标签的容器。)/",
"obj_papfridge_81": "* (冰箱里一半的地方\n 都放着写有\"意大利面\"\n 标签的容器。)/",
"obj_papstove_77": "有点像..^1.\n一张博饼。/",
"obj_papstove_78": "但是更厚一些^1 还\n淋上了糖浆。/",
"obj_papstove_79": "\\E0我不介意^1\n我很高兴他\n在尝试新事物/",
"obj_papstove_80": "\\E3这就..^1.\n\\E1他老是往里面\n放坚果/",
"obj_papstove_81": "\\E3我现在怀疑他\n是不是一只松鼠。/%%",
"obj_paptv_154": "* (上面写着 “敬请期待\n 我的新节目 - MTT”。/",
"obj_paptv_159": "* (上面写着 “敬请期待\n 我的新节目 - MTT”。/",
"obj_paptv_160": "* (上面写着“请继续收看\n 新节目——MTT。”/%%",
"obj_papyrus_friendc_118": "\\E3NIKO...^1.\n快走。/",
"obj_papyrus1_579": "(这... 这是个\n人类)/%%",
"obj_pleasework_0": "/%%",
"obj_questionasker_643": "我的天哪..^1.\n你怎么这么\n天真.../",
"obj_questionasker_646": "我之间见过她\n从她的电脑屏幕里看\n这些东西。/",
"obj_questionasker_647": "成功时她微笑不止。/",
"obj_questionasker_648": "当她失败时\n尖叫。/",
"obj_readable_room1_69_console_2": "* (里面有一只青蛙...^2)\n* (等下^1 其实有三只!)/",
"obj_readable_room1_69_console_3": "* (我经历了一段绝妙的,\n 模组独占的体验.../",
"obj_readable_room1_69_console_4": "* (... 这只有看到三只\n 青蛙的人才能感受的到。)/%%",
"obj_readable_room1_79": "\\j* (...?)/%%",
"obj_readable_room1_83": "* 看看这些炫酷的玩具^1\n* 我该先玩哪个呢...\n 嗯.../%%",
"obj_readable_room1_91": "* (“\\[C]。”)/",
"obj_readable_room1_92": "* (是空的...)/%%",
"obj_readable_room1_103": "\\j* (还不行。)/%%",
"obj_readable_room1_130": "\\j* 一条sweater。/%%",
"obj_readable_room1_151": "\\j* 没有煎饼.../%%",
"obj_readable_room2_75": "\\j* .../%%",
"obj_readable_room2_94": "\\j* 这里什么都没有.../%%",
"obj_readable_room2_105": "\\j* 这里什么都没有.../%%",
"obj_readable_room2_141": "* pancakes的温度太高了\n 我下不去口。/%%",
"obj_readable_room2_144": "* 一大半pancakes都没了。^1\n* (还有狗狗的脚印.../%%",
"obj_readable_room2_534": "* (我不能走防火出口\n 因为我不能防火。)/%%",
"obj_readable_room3_66": "\\j* 我是不是... 在别的\n 地方见过这个?/%%",
"obj_readable_room3_208": "* (这些书的标签上都写着\n “人类历史”。)/%%",
"obj_readable_room3_293": "* (看起来它们与某种奇怪的机器有关。)/",
"obj_readable_room4_63": "\\W* 一对\\发光^1 黄色的眼睛\n \\W紧盯着我。/%%",
"obj_readable_room4_64": "* 这里一直都只有我和你在这里。/%%",
"obj_readable_room4_66": "* .../%%",
"obj_readable_room4_73": "* 你到底在看谁?/%%",
"obj_readable_room4_77": "\\j* 我在做什么.../%%",
"obj_readable_room4_99": "\\j* 不是我的。/%%",
"obj_readable_room4_105": "\\j* 他的床。/%%",
"obj_readable_room4_146": "\\W* ...?/%%",
"obj_readable_room4_147": "* ...%%",
"obj_readable_room5_0": "* 一个Sans被垂直拉伸的立牌^1 \n 图都被拉糊了。)/",
"obj_readable_room5_1": "* (‘你必须和这张图一样高\n 一样糊才可以来玩扑克’)/%",
"obj_readable_room5_2": "* (一台扑克桌。^1\n* (桌子太高了所以\n 我没办法在上面玩。)/%",
"obj_readable_room5_3": "* (某种宣传油炸狗粮的雕像。)/",
"obj_readable_room5_4": "* (就感觉想把什么东西\n 放到了狗狗手中一样...)/",
"obj_readable_room5_5": "* ... 这可能解决了某些谜题。)/",
"obj_readable_room5_6": "* (这完全不真实。^1\n* (只是一种感觉而已。)/%",
"obj_readable_room5_7": "* (这是某种\n 油炸狗粮雕像。)/%",
"obj_readable_room5_8": "* (这是一个快餐盒。^1\n* (里面放着番茄酱和小面包.../",
"obj_readable_room5_9": "* (是一些游戏手柄。)/",
"obj_readable_room5_10": "* (上面有咬痕。^1\n* (看来狗狗没有买到\n 它想买的东西)/%",
"obj_readable_room5_11": "* (这是个放着手柄的快餐盒。^1\n* (没放芥末。)/%",
"obj_readable_room5_12": "* (这是一份游戏玩家协议, \n 宣布了迄今为止仅存的50款\n 优秀游戏。)/",
"obj_readable_room5_13": "* (看来它受了不少折磨.../%",
"obj_readable_room5_14": "* (为热爱护肤的游戏玩家提供各种美容霜。)\n* (它还有个口号.../",
"obj_readable_room5_15": "* (如果你爱皮肤,就用这个!)\n* (如果你有皮肤,就用这个!)/%",
"obj_readable_room5_16": "* (一个反着放的棒球帽。)/",
"obj_readable_room5_17": "* (虽然说没有戴着它^1 所以\n 也不好说它到底是\n 正着放还是反着放的...)/",
"obj_readable_room5_18": "* (但在现在这种情况下^1 \n 它肯定是反着放的。)/%",
"obj_readable_room5_19": "* (一个绝对是反着放的棒球帽。)/%",
"obj_readable_room5_20": "* (这是一张\n 大明星游戏表演赛的门票。)/",
"obj_readable_room5_21": "* (我的手穿了过去...^1\n* (不知为何这张票没有实体。)/%",
"obj_readable_room5_22": "* (一张被偷来的票。^1\n* (让人怀疑这里的东西都是哪来的。)/%",
"obj_readable_room5_23": "* 一台GamerBOX的游戏摄像机。^1\n* (可以实时记录你的动作进行游戏。)/",
"obj_readable_room5_24": "* (它甚至还和著名明星\n Mettation进行了联动。)/",
"obj_readable_room5_25": "* 在Mettaton跳舞的时候^1 摄像机\n 会检查你有没有在鼓掌。^1\n* (如果你的双手停了下来那你就输了!)/%",
"obj_readable_room5_26": "* 一台GamerBOX的游戏摄像机。^1\n* (看起来需要重新补充热敏纸。)/%",
"obj_readable_room5_27": "* 我找到了一台GamerBOX游戏主机。/",
"obj_readable_room5_28": "* 我现在可以在GamerBOX上玩\n 虚拟老虎机了!)/",
"obj_readable_room5_29": "* (不过^1 我在现实里什么都没得到^1\n 所以这也没什么意义。)/%",
"obj_readable_room5_30": "* 这是GamerBOX^1\n 游戏爱好者的首选游戏主机。)/%",
"obj_readable_room5_31": "* 一堆樱桃口味的Gamerblood牌\n 能量饮料。)",
"obj_readable_room5_32": "* (你需要多种维生素来\n 让你在游戏中保持\n 时刻清醒。)/",
"obj_readable_room5_33": "* 比如维生素B1维生素B2\n 维生素B3维生素B4\n 维生素B5咖啡因.../",
"obj_readable_room5_34": "*(以及放射性废物中的维生素。)/%",
"obj_readable_room5_35": "* (一瓶樱桃汽水,但里面有\n 东西让我恶心。)/%",
"obj_readable_room5_68": "* (这里放着很多围巾。)/%%",
"obj_readable_room5_69": "* 他们的衣服/%%",
"obj_readable_room5_105": "* (盖子上写着“谢谢你\n 让我的梦想成真。”)/%%",
"obj_readable_room5_138": "* 我想读书架上的书, \n 但是.../",
"obj_readable_room5_139": "* 这个梯子看着非常..^1.\n* 非常吓人。/%%",
"obj_readable_room5_140": "* 遗憾的是^1 人类已经证明\n 他们的灵魂不需要这些东西\n 就能存在。/%%",
"obj_readable_room5_ds2_0": "\\W* (这扇大门被^5一个\n \\Y神秘海豹\\W锁上了.../",
"obj_readable_room5_ds2_1": "* ... 仔细一看^1\n 这扇门其实是粗制滥造的。)/",
"obj_readable_room5_ds2_2": "* (等到我们的旅程\n 快要结束的时候说不定\n 它就自然崩塌了。)/%%",
"obj_readable_room5_ds2_3": "* (门上的海豹已经不见了^1\n 但门仍然紧锁着.../",
"obj_readable_room5_ds2_4": "* (门上方的天花板上有两个摇杆\n 被推到两侧样子的画像...?)/%%",
"obj_readable_room5_ds2_5": "* (在门上方的天花板上,有两个摇杆\n 被推到两侧样子的画像。)/",
"obj_readable_room5_ds2_6": "* (两个摇杆...\n 相反的方向...\n 这是什么意思呢.../",
"obj_readable_room5_ds2_7": "* (也许这是想说\n 运动实在太难控制了。)/%%",
"obj_readable_switch1_65": "* .../",
"obj_readable_switch1_66": "\\E0* 这是另一个开关^1。\n 我.../",
"obj_readable_switch1_67": "\\E1* 我宁愿你不要\n 踩到那些踏板。\n 请走开。/%%",
"obj_ripoff_alphys_508": "* 我告诉迷失的灵魂\n 我会继续支持她的。/",
"obj_ripoff_asgore_488": "* 我告诉迷失的灵魂说\n 我要拯救所有人。/",
"obj_ripoff_papyrus_657": "* 我让迷失的灵魂为我做一些\n 东西吃。/",
"obj_ripoff_sans_542": "* 我告诉迷失的灵魂我会\n 好好思考自己的所作所为,/",
"obj_ripoff_toriel_502": "* 我告诉迷失的灵魂\n 我必须要去解放所有人。/",
"obj_ripoff_toriel_513": "* 看见她想起了我^1\n 男性迷失的灵魂也努力\n 想起了我!/%%",
"obj_ripoff_toriel_540": "* 看见她想起了我^1\n 男性迷失的灵魂也努力\n 想起了我!/%%",
"obj_ripoff_toriel_556": "* 我拥抱了迷失的灵魂并\n 告诉她我们会再见面的。/",
"obj_ripoff_toriel_567": "* 看见她想起了我^1\n 男性迷失的灵魂也努力\n 想起了我!/%%",
"obj_ripoff_toriel_587": "* 我告诉迷失的灵魂\n 相较于核桃我更喜欢\n 榛子。/",
"obj_ripoff_toriel_592": "* 我告诉迷失的灵魂\n 相较于榛子我更喜欢\n 核桃。/",
"obj_ripoff_toriel_605": "* 看见她想起了我^1\n 男性迷失的灵魂也努力\n 想起了我!/%%",
"obj_sans_friendc_77": "\\E2* Sans^1 我有没有\n 给你说过Niko有一次\n 还朝我喵喵叫.../",
"obj_sans_friendc_79": "\\E8* And then said they\n weren't a cat?/",
"obj_sans_friendc_81": "\\E0* 我现在很困惑。/",
"obj_sans_friendc_83": "\\E1* 哇哦^1 他看起来真的很伤心。/",
"obj_sans_friendc_85": "\\E3不过^1 \n他显然不是。/",
"obj_sans_friendc_86": "\\E0猫又没有那样\n尖尖的耳朵/",
"obj_sans_friendc_88": "\\E0* 孩子^1, 我们开玩笑呢^1。\n\\E1* 是吧tori/",
"obj_sans_friendc_90": "\\E0* 嘻嘻嘻.../",
"obj_sans_friendc_91": "\\E1* 那是当然!/",
"obj_sans_friendc_92": "\\E0* .../",
"obj_sans_friendc_94": "\\E0* .../",
"obj_sans_friendc_95": "\\E1* 难道你在\n 祈求好运吗???/%%",
"obj_sans_friendc_131": "\\E0* niko^1 tori给我说了\n 她给你做薄煎饼的事情。/",
"obj_sans_room_114": "* 哇哦^1你们刚有看到\n 那个吗?/",
"obj_sans_room_115": "\\W* 嗯... 不论如何^1。\n 我的兄弟有着十足的.../",
"obj_sansb_317": "\\E4正如我之前所说的^1\n观察接下来会\n发生什么.../",
"obj_sansb_340": "\\E0我还能看到\n你残留的一丝善意。/",
"obj_sansb_341": "\\E4还能看到那些\n仍然想去做\n正确之事的\n记忆。/",
"obj_sansb_347": "\\E9把这孩子的人生\n还回来。/",
"obj_sansb_381a": "\\D\\E5看来你很喜欢做事 th/",
"obj_sansb_381b": " ",
"obj_sansb_384": "\\E3哇^1你看起来\n吓坏了。/",
"obj_sansb_388a": "\\E1我想这意味着\n我们从来都没有\n真正成为朋友过/",
"obj_sansb_388b": " ",
"obj_sansb_954": "* 手好疼。",
"obj_sansb_956": "* 我的眼泪喷涌而出。",
"obj_sansb_958": "* 他累了^1直喘粗气。",
"obj_sansb_960": "* 我恨你。",
"obj_sansb_962": "* 罪孽。",
"obj_sansb_963": "* 因果。",
"obj_sansb_964": "* 好疼... 好疼...",
"obj_sansb_965": "* 死亡。",
"obj_sansb_969": "* ...",
"obj_sansb_971": "* 我咳出了一些尘埃。",
"obj_sansb_973": "* 我好累。",
"obj_sansb_975": "* 他在流汗。",
"obj_sansb_977": "* 准备好。",
"obj_sansb_1014": "* 他没法永远躲下去。/^",
"obj_sansb_body_1468": "* 自由。",
"obj_sansb_body_2498": "唉.../",
"obj_sansb_body_2499": "对不起了,孩子。/",
"obj_sansb_body_2499a": "我尽力了^1但.../",
"obj_sansb_body_2499b": "你现在只能靠你自己了。/",
"obj_sansb_body_2502": "要知道^1\n你比自己想的更强。/",
"obj_sansb_body_2503": "我相信你会做正确之事的/%%",
"obj_sansb_body_2504": ".../%%",
"obj_sansbyetrigger_126": "* 他从没见过人类。/",
"obj_sansbyetrigger_126a": "* 他看见你会很高兴的。/",
"obj_savepoint_97": "* 还剩\\[1]个.../%%",
"obj_savepoint_99": "* 那个小丑.../%%",
"obj_savepoint_101": "* 这里的光芒不再闪耀。/%%",
"obj_savepoint_103": "* 那个喜剧演员走了^1。\n* 不错。/%%",
"obj_savepoint_118": "* \\还剩[1]个.../%%",
"obj_savepoint_135": "* \\还剩[1]个.../%%",
"obj_savepoint_145": "* .../%%",
"obj_shyren_519": "* 我继续哼唱^1。\n* 外面人满为患^1。\n* 我感觉自己就像个摇滚明星!/^",
"obj_shyren_522": "* 我和Shyren合唱了很久^1 \n 但是时候停下了。/",
"obj_shyren_523": "* 我们都有自己的路要走。/",
"obj_sign_room_ds2_0": "* (这根绳子因生锈而变脆了。)/%%",
"obj_sign_room_ds2_1": "* (他们似乎想把东西都\n 绑在一起.../",
"obj_sign_room_ds2_2": "* (然而磨损也变得越来越严重.../%%",
"obj_sign_room_ds2_3": "* 这是一张Papyrus的照片...^1\n* (它因久未使用而吱呀作响。)/%%",
"obj_sign_room_ds2_4": "* 这是一张Papyrus的照片...^1\n* (不知为何^1, 就连照片里的意大利面、\n 都看着有点变质了.../%%",
"obj_sign_room_ds2_5": "* (它似乎失去了\n 战斗的欲望.../%%",
"obj_sign_room_ds2_6": "* (盒子底部放着一枚金币.../",
"obj_sign_room_ds2_7": "* (难道这就是\n 这场闹剧的根源吗.../%%",
"obj_sign_room_ds2_8": "* (这是一个能出\n 狗粮的龙头.../",
"obj_sign_room_ds2_9": "* (我按下了它。)/",
"obj_sign_room_ds2_10": "* (... 然而龙头喷出来了一地狗沙。)/%%",
"obj_sign_room_ds2_11": "*(饺子慢慢变得又硬又凉...\n*(看来这地方正在变回一个\n 普通的垃圾堆。)/%%",
"obj_sign_room_ds2_12": "* (这是一个被拒收的证书。)/",
"obj_sign_room_ds2_13": "* (看起来像是被拒绝了\n 一次又一次.../%%",
"obj_sign_room_ds2_14": "* (这个音响里面的电子器件\n 已经完全石化了。)/",
"obj_sign_room_ds2_15": "* (看来它现在是放不了\n “电子”音乐了。)/%%",
"obj_sign_room_ds2_16": "* (这是一张坏了的游戏光盘。)/",
"obj_sign_room_ds2_17": "* (我看到自己在游戏光碟碎片\n 中的倒影.../%%",
"obj_sign_room_ds2_18": "* (这是某种蓝图^1\n 上面还标着红叉.../",
"obj_sign_room_ds2_19": "* (很难说这到底是拒绝了,^1\n 还是重点收藏了这张蓝图。)/%%",
"obj_sign_room_mew_8": "* .../",
"obj_sign_room_mew_9": "* ... 嘿^1 你觉得Undyne要多久\n 才能回来啊^1 还是说...?/%%",
"obj_sky_text_0": "* ^1.^1.^1.^1.^1.^1./",
"obj_smallfrog_61": "* 呱呱^1 呱呱t^1。\n* (我很抱歉^1 猫咪。)/",
"obj_smallfrog_70": "* 呱呱^1 呱呱t^1。\n* (我很抱歉^1 猫咪。)/",
"obj_smallfrog_117": "* 呱呱^1。\n* (我听说按下“F4”可以\n 让你进入“全屏”。)/",
"obj_smallfrog_124": "* 呱呱^1。\n* (你有没有见过\n 这个房间的第五只青蛙?)/%%",
"obj_smallfrog_152": "* (我很抱歉,人类^1。\n 我已经搞糊涂了。)/",
"obj_smallfrog_153": "* (我一定是#糊涂了。)/",
"obj_smallfrog_154": "* (不论如何...)/",
"obj_smallfrog_155": "* (但是...^1 你有#猫耳朵。)/",
"obj_smallfrog_156": "* (^1.^1.^1.我知道了。)/",
"obj_smallfrog_157": "* (但是你还有猫咪样子的眼睛。)/",
"obj_snowdrakemom_452": "* ...什么^1\n* 我没那么说过。/^",
"obj_spidertalkevent_114": "* 他们说,一个\n 戴着围巾的人类\n 会经过此地。/%%",
"obj_torielboss_855": "* .../^",
"obj_torielcall3_91": "\\E1* 你不会不喜欢\n 榛子^1对吧?/",
"obj_torieltrigger6_41": "* 这是个榛子核桃煎饼。/",
"phonename_224": "3",
"scr_battlegroup_1395": "* 不不不不不不不不",
"settings_border_11_1": "拟物风",
"settings_shrine_1": "PS4",
"stat_menu_namehack": "是的没错ty toby",
"textcredits": "演职员名单",
"xbox_controller_connect_4": "手饼味连接",
"xbox_controller_connect_5": "无头部连接。\n无身体连接。\n无手部连接。\n无肩膀连接。\n无皮肤连接。\n无耳部连接。\n无脸部连接。\n无嘴部连接。\n无心脏连接。\n无牙齿连接。\n无心脏连接。",
"obj_ds3_donationlist_12": "3颗樱桃",
"obj_inuslot_13": "IKARI奖励",
"xbox_controller_connect_6": "你本来正期待着\n和一位超帅的骷髅约会\n结果不小心\n把手柄拽出来了。懂。",
"obj_savepoint_137": "* 这里的光芒不再闪耀。/%%",
"obj_ds3_donationlist_18": "双层汉堡",
"obj_ds3_numberpicker_3": "用 \\*W \\*S 来改变誓言。",
"obj_ds3_donationlist_13": "3只幽灵",
"obj_savepoint_120": "* 这里的光芒不再闪耀。/%%",
"settings_border_13": "赌场",
"scr_battlegroup_mewmew_1": "* 这里有个玩偶。",
"obj_ds3_donationlist_11": "捐500C",
"settings_border_14": "机器",
"scr_battlegroup_mewmew_2": "* Mad Mew Mew挡住了去路",
"obj_ds3_numberpicker_0": "一堆硬币",
"obj_ds3_numberpicker_5": "最大值",
"obj_ds3_numberpicker_1": "捐",
"scr_torcall_75": "* TORIEL给你发了一条消息。\n 标题是“猫猫视频”。)",
"scr_battlegroup_1747": "* 我被礼貌地挡住了去路!",
"obj_ds3_donationlist_24": "M.门票",
"settings_border_12": "嘿!是超级热狗",
"settings_shrine_3": "Xbox One",
"phonename_225": "3无版权",
"settings_border_15": "明日",
"obj_ds3_numberpicker_4": "硬币: ",
"xbox_controller_connect_3": "手饼未连接",
"obj_ds3_donationlist_9": "捐200C",
"obj_ds3_donationlist_2": "已捐助:",
"obj_inuslot_3": "已获得 ",
"obj_ds3_donationlist_25": "活力恢复剂",
"xbox_controller_connect_0": "手柄未连接",
"obj_ds3_donationlist_26": "1:35比例雕像",
"xbox_controller_connect_1": "请连接手柄。",
"obj_ds3_donationlist_15": "一 只 狗",
"obj_ds3_donationlist_22": "高清升级",
"scr_papcall_3246": "* (我听见电话那头\n 传来意大利面拍打\n 听筒的啪嗒声。)/%%",
"xbox_controller_connect_2": "这事好像得你来干。",
"obj_ds3_donationlist_16": "扑克牌桌",
"settings_shrine_none": "无",
"settings_border_11_2": "扁平风",
"text_huh": "\\E2* 没错^1而且\\[C]又出现了!/",
"settings_shrine_2": "任天堂Switch",
"settings_shrine": "额外内容",
"phonename_223": "解除静音",
"phonename_222": "拉黑Alphys",
"save_menu_empty": "Niko",
"scr_battlegroup_282": "* 我有点不安。/%",
"title_by": "By#Team Blacklight",
"scr_battlegroup_1789": "* ASRIEL的灵魂\n 在我们朋友的力量下\n 苏醒了!",
"phonename_205": "*猫叫声*",
"scr_battlegroup_626": "* Shyren躲在角落里\n 却还是莫名其妙地\n 撞见了我。",
"obj_ds3_donationlist_17": "游戏机",
"SCR_TEXT_xbox_30": "\\E3* 呵。/",
"obj_sky_text_2": "* ^1.^1.^1./",
"SCR_TEXT_1432a": "* ^1^1.^1.^1.^1/",
"item_name_63": "榛核饼",
"SCR_TEXT_6965": "\\E3* ^1.^1.^1./",
"SCR_TEXT_6966": "\\E4* ^1.^1.^1./",
"item_nameb_11": "榛核饼",
"item_nameb_3a": "爪子",
"monstername_101": "Charus",
"item_nameb_63": "蜗牛饼",
"SCR_TEXT_xbox_214": "* .../",
"SCR_TEXT_xbox_202": "* .../",
"item_name_52": "爪子",
"item_nameb_52": "爪子",
"item_names_11": "煎饼"
}