2025-06-05 02:44:16 +08:00

6244 lines
518 KiB
JSON

{
"date": "1540902565549",
"DEVICE_CONTACT_slash_Step_0_gml_5_0": " ^9 ^8 %",
"DEVICE_CONTACT_slash_Step_0_gml_6_0": " ARE YOU^6\n THERE^6?\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_7_0": "^6 \\M0ARE WE^6\nCONNECTED^6?\\M1 ^6 ^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_8_0": "...",
"DEVICE_CONTACT_slash_Step_0_gml_33_0": "EXCELLENT^4.\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_34_0": "^6 \\M0TRULY^4\nEXCELLENT^4.\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_35_0": "NOW^4.\\M1 ^7 %",
"DEVICE_CONTACT_slash_Step_0_gml_36_0": "WE MAY^5\n BEGIN^4.\\M1 ^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_107_0": "FIRST^4.\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_111_0": "YOU MUST CREATE^6\nA VESSEL^4.\\M1 ^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_125_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_126_0": "SELECT THE HEAD\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_148_0": " %",
"DEVICE_CONTACT_slash_Step_0_gml_149_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_150_0": "SELECT THE TORSO\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_173_0": " \\M0 %",
"DEVICE_CONTACT_slash_Step_0_gml_174_0": "SELECT THE LEGS\nTHAT YOU PREFER.",
"DEVICE_CONTACT_slash_Step_0_gml_205_0": "THIS^3 IS YOUR BODY^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_206_0": " %",
"DEVICE_CONTACT_slash_Step_0_gml_207_0": "DO YOU ACCEPT IT?",
"DEVICE_CONTACT_slash_Step_0_gml_240_0": "EXCELLENT^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_241_0": "YOU HAVE CREATED^3\nA WONDERFUL FORM^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_242_0": "NOW^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_243_0": "LET US SHAPE ITS\nMIND^3 AS YOUR OWN.^3 \\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_258_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_259_0": "WHAT IS ITS\nFAVORITE FOOD?",
"DEVICE_CONTACT_slash_Step_0_gml_288_0": "SWEET",
"DEVICE_CONTACT_slash_Step_0_gml_289_0": "SOFT",
"DEVICE_CONTACT_slash_Step_0_gml_290_0": "SOUR",
"DEVICE_CONTACT_slash_Step_0_gml_291_0": "SALTY",
"DEVICE_CONTACT_slash_Step_0_gml_292_0": "PAIN",
"DEVICE_CONTACT_slash_Step_0_gml_293_0": "COLD",
"DEVICE_CONTACT_slash_Step_0_gml_323_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_324_0": "YOUR FAVORITE\nBLOOD TYPE?",
"DEVICE_CONTACT_slash_Step_0_gml_344_0": "AB",
"DEVICE_CONTACT_slash_Step_0_gml_381_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_382_0": "WHAT COLOR DOES\nIT LIKE MOST?",
"DEVICE_CONTACT_slash_Step_0_gml_401_0": "RED",
"DEVICE_CONTACT_slash_Step_0_gml_402_0": "BLUE",
"DEVICE_CONTACT_slash_Step_0_gml_403_0": "GREEN",
"DEVICE_CONTACT_slash_Step_0_gml_404_0": "CYAN",
"DEVICE_CONTACT_slash_Create_0_gml_23_0": "CONTACT",
"DEVICE_CONTACT_slash_Step_0_gml_438_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_439_0": "PLEASE GIVE IT\nA GIFT.",
"DEVICE_CONTACT_slash_Step_0_gml_459_0": "KINDNESS",
"DEVICE_CONTACT_slash_Step_0_gml_460_0": "MIND",
"DEVICE_CONTACT_slash_Step_0_gml_461_0": "AMBITION",
"DEVICE_CONTACT_slash_Step_0_gml_462_0": "BRAVERY",
"DEVICE_CONTACT_slash_Step_0_gml_463_0": "VOICE",
"DEVICE_CONTACT_slash_Step_0_gml_497_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_498_0": "HOW DO YOU FEEL\nABOUT YOUR CREATION?\n(IT WILL NOT HEAR.)",
"DEVICE_CONTACT_slash_Step_0_gml_518_0": "LOVE",
"DEVICE_CONTACT_slash_Step_0_gml_519_0": "HOPE",
"DEVICE_CONTACT_slash_Step_0_gml_520_0": "DISGUST",
"DEVICE_CONTACT_slash_Step_0_gml_521_0": "FEAR",
"DEVICE_CONTACT_slash_Step_0_gml_555_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_556_0": "HAVE YOU ANSWERED\nHONESTLY?",
"DEVICE_CONTACT_slash_Step_0_gml_575_0": "YES",
"DEVICE_CONTACT_slash_Step_0_gml_576_0": "NO",
"DEVICE_CONTACT_slash_Step_0_gml_611_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_612_0": "YOU ACKNOWLEDGE\nTHE POSSIBILITY OF\nPAIN AND SEIZURE.",
"DEVICE_CONTACT_slash_Step_0_gml_631_0": "YES",
"DEVICE_CONTACT_slash_Step_0_gml_632_0": "NO",
"DEVICE_CONTACT_slash_Step_0_gml_664_0": "UNDERSTOOD^3.\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_697_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_698_0": "NAME YOUR VESSEL.",
"DEVICE_CONTACT_slash_Step_0_gml_714_0": "GASTER",
"DEVICE_CONTACT_slash_Step_0_gml_729_0": "WE CALLED IT^4\n\"~1.\"^6 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_735_0": "AN INTERESTING\nCOINCIDENCE^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_730_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_736_0": "AND WHAT ABOUT^3\nTHE CREATOR^3?\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_756_0": "YOUR OWN NAME.",
"DEVICE_CONTACT_slash_Step_0_gml_770_0": "GASTER",
"DEVICE_FAILURE_slash_Create_0_gml_10_0": "THE DEATH",
"DEVICE_FAILURE_slash_Step_0_gml_95_0": "THE DARK",
"DEVICE_MENU_slash_Step_0_gml_35_0": "THE DARK",
"DEVICE_CONTACT_slash_Other_10_gml_1_0": "SUSIE",
"DEVICE_CONTACT_slash_Step_0_gml_734_0": "\"~1.\"^6 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_755_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_785_0": "\"~1.\"^6 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_786_0": "EXCELLENT^3.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_787_0": "TRULY^3 \nEXCELLENT^3.\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_790_0": "HOW INTERESTING.\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_794_0": "YOU ARE ABOUT TO\nMEET SOMEON^3E \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_795_0": "VERY, VERY^4\nWONDERFUL^3. \\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_800_0": "OF COURSE^5\nOF COURSE.\\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_801_0": "OF COURSE^5 THEY\nARE THE SAME^4.\\M1 ^5 %%",
"DEVICE_CONTACT_slash_Step_0_gml_816_0": "\"~1.\"^5 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_817_0": "THANK YOU^5\nFOR YOUR TIME^4. \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_818_0": "YOUR ANSWERS^3 \\M1 ^5 %",
"DEVICE_CONTACT_slash_Step_0_gml_819_0": "YOUR WONDERFUL^5\nCREATION^6 %%",
"DEVICE_CONTACT_slash_Step_0_gml_839_0": " Will now b^3e\n discarded^6.%",
"DEVICE_CONTACT_slash_Step_0_gml_840_0": "No one can choose\nwho they are\nin this world^5.%%",
"DEVICE_CONTACT_slash_Step_0_gml_854_0": "You^5r\n \nnam^5e\n \n is ",
"obj_krisroom_slash_Create_0_gml_21_0": "* KRIS!",
"obj_krisroom_slash_Create_0_gml_22_0": "* Kris, if you do not wake up, we will be late for school!",
"obj_krisroom_slash_Step_0_gml_92_0": "* I will wait outside for you, alright?",
"obj_npc_room_slash_Other_10_gml_15_0": "* It's a red wagon with a rusty birdcage in it.",
"obj_npc_room_slash_Other_10_gml_16_0": "* Looks like it's seen quite a few crashes.",
"obj_readable_room1_slash_Other_10_gml_11_0": "* Suddenly, your body seizes up.\n* What are you looking at?",
"obj_readable_room1_slash_Other_10_gml_17_0": "* There are CDs under the bed.\n* Classical, jazz, religious ska...",
"obj_readable_room1_slash_Other_10_gml_18_0": "* There's also a game console.\n* It has one normal controller, and one knock-off one.",
"obj_readable_room1_slash_Other_10_gml_22_0": "* It's a computer desk.\n* There are many boxes under it filled with old books.",
"obj_readable_room1_slash_Other_10_gml_28_0": "* The drawer is mostly empty, except for...",
"obj_readable_room1_slash_Other_10_gml_29_0": "* A school cross country shirt with a tear in it.",
"obj_readable_room1_slash_Other_10_gml_30_0": "* A very old school ID with an embarrassing haircut.",
"obj_readable_room1_slash_Other_10_gml_33_0": "* A coupon book.\n* Every coupon is for half-off a large pizza.",
"obj_readable_room1_slash_Other_10_gml_34_0": "* All the coupons expired before the book's print date.",
"obj_readable_room1_slash_Other_10_gml_38_0": "* There's nothing useful in the drawer.",
"obj_readable_room1_slash_Other_10_gml_45_0": "* It's a beautiful day outside.",
"obj_readable_room1_slash_Other_10_gml_50_0": "* Clothes drawer.",
"obj_readable_room1_slash_Other_10_gml_55_0": "* Your bed.",
"obj_readable_room1_slash_Other_10_gml_71_0": "* It's stained.",
"obj_readable_room1_slash_Other_10_gml_96_0": "* There are many books.",
"obj_readable_room1_slash_Other_10_gml_97_0": "* Tales of Snails - A Story Book.",
"obj_readable_room1_slash_Other_10_gml_98_0": "* Snails Do Not Have Tails -\nA Scientific Refutation.",
"obj_readable_room1_slash_Other_10_gml_99_0": "* Can Snails Help Your Garden? Um, Not Really.",
"obj_readable_room1_slash_Other_10_gml_100_0": "* And a signed copy of The History of Humans and Monsters, by Gerson Boom.",
"obj_readable_room1_slash_Other_10_gml_103_0": "* There's no time to read anything right now.",
"obj_readable_room1_slash_Other_10_gml_91_0": "* A cactus.\n* There's not much to say about it.",
"obj_readable_room1_slash_Other_10_gml_87_0": "* There are crayons in the drawer. Their labels have long faded, and there's no green.",
"obj_readable_room1_slash_Other_10_gml_83_0": "* It's only you.",
"obj_readable_room1_slash_Other_10_gml_79_0": "* The door is locked.",
"obj_readable_room1_slash_Other_10_gml_177_0": "* You looked inside the sink cupboard.\n* There's...",
"obj_readable_room1_slash_Other_10_gml_178_0": "* A can of Ice-E's Cool Boys Body Spray \"Spray For The Boys,\" Flamin' Hot Pizza Flavor.",
"obj_readable_room1_slash_Other_10_gml_179_0": "* It seems to be almost entirely full.",
"obj_readable_room1_slash_Other_10_gml_167_0": "* On the shower ledge, there's a small container of apple-scented shampoo.",
"obj_readable_room1_slash_Other_10_gml_168_0": "* ... and a gallon-sized container of pet shampoo.",
"scr_text_slash_scr_text_gml_2197_0": "* (It's a toilet.)\n* (Flush it?)",
"scr_text_slash_scr_text_gml_2198_0": "\n \n Yes No\\C1",
"scr_text_slash_scr_text_gml_7_0": "\nYes",
"scr_text_slash_scr_text_gml_8_0": "\nNo",
"scr_text_slash_scr_text_gml_99_0": " \\C2",
"scr_text_slash_scr_text_gml_2218_0": "* (It's good to conserve water.)",
"obj_town_event_slash_Step_0_gml_157_0": "* (You flushed the toilet!)",
"obj_town_event_slash_Step_0_gml_186_0": "* Kris...?\n* Is everything... alright in there?",
"obj_town_event_slash_Step_0_gml_191_0": "* Kris, WHAT are you doing?",
"obj_town_event_slash_Step_0_gml_192_0": "* You did not put a bath bomb in the toilet again, did you?",
"obj_town_event_slash_Step_0_gml_197_0": "* Kris, if anything bad happens, you are paying for the plumbing bill.",
"obj_readable_room1_slash_Other_10_gml_118_0": "* There is some white fur stuck in the drain.",
"obj_readable_room1_slash_Other_10_gml_123_0": "* There's some cinnamony batter caked on the stovetop.",
"obj_readable_room1_slash_Other_10_gml_132_0": "* (Cookie cutters for gingerbread monsters and gingerbread humans.)",
"obj_readable_room1_slash_Other_10_gml_137_0": "* It's a trashcan.\n* Somehow, it's emitting a pleasant floral scent.",
"obj_readable_room1_slash_Other_10_gml_146_0": "* It's a landline phone.\n* But you already have a cell phone.",
"obj_readable_room1_slash_Other_10_gml_151_0": "* It's the TV.\n* Doesn't seem to even be plugged in anymore.",
"obj_readable_room1_slash_Other_10_gml_157_0": "* It's a book of hymns.",
"obj_npc_room_slash_Other_10_gml_21_0": "* (It's Chairiel, the beloved living room chair.)",
"obj_carcutscene_slash_Step_0_gml_17_0": "* Kris! There you are! We might still be able to make it!",
"obj_carcutscene_slash_Alarm_5_gml_2_0": "* Kris... It is a beautiful day today, is it not^5?%",
"obj_carcutscene_slash_Alarm_5_gml_3_0": "* I hope it stays this way when ASRIEL visits next week^5.%",
"obj_carcutscene_slash_Alarm_5_gml_4_0": "* But I wonder...\n* After the excitement of university..^5.%",
"obj_carcutscene_slash_Alarm_5_gml_5_0": "* Will he still enjoy coming home to this little town...?^9 ^9 %%",
"obj_classscene_slash_Step_0_gml_14_0": "* So, does everyone have a...",
"obj_classscene_slash_Step_0_gml_60_0": "* Oh... K-Kris...!\n* We thought you weren't coming today!",
"obj_classscene_slash_Step_0_gml_61_0": "* We're doing group projects this month...",
"obj_classscene_slash_Step_0_gml_62_0": "* Uhhhh... so, walk around and find a partner, ok?",
"obj_readable_room1_slash_Other_10_gml_264_0": "* (You checked the time.)",
"obj_readable_room1_slash_Other_10_gml_265_0": "* (... It seems to be time for class.)",
"obj_readable_room1_slash_Other_10_gml_284_0": "* (The computer's wallpaper is a rotating slideshow of nature images.)",
"obj_readable_room1_slash_Other_10_gml_285_0": "* (... and, rarely, an image of two buff superheroes embracing, blushing.)",
"obj_readable_room1_slash_Other_10_gml_298_0": "* (It's a bunch of roses.)",
"obj_npc_facing_slash_Other_10_gml_185_0": "* What?\n* Wh-what am I watching on my phone?",
"obj_npc_facing_slash_Other_10_gml_186_0": "* It's schoolwork, of course.",
"obj_npc_facing_slash_Other_10_gml_187_0": "* A... animated schoolwork... and...",
"obj_npc_facing_slash_Other_10_gml_188_0": "* H-hey, Kris, have you chosen a partner yet?",
"obj_npc_facing_slash_Other_10_gml_192_0": "* (Don't worry, Mew Mew.)\n* (You'll ALWAYS be MY partner.)",
"obj_tem_school_slash_Other_10_gml_8_0": "* KRISP!!\n* awa... ver sorz...\n* tem already have partner...",
"obj_tem_school_slash_Other_10_gml_13_0": "* tem partner with...\n* EG!!!",
"obj_tem_school_slash_Other_10_gml_20_0": "* (It's a black-and-white hardboiled egg.)",
"obj_tem_school_slash_Other_10_gml_21_0": "* (Sadly, seems like it already has a partner.)",
"obj_npc_facing_slash_Other_10_gml_48_0": "* Ah, Kris.\n* Late again, I see.",
"obj_npc_facing_slash_Other_10_gml_49_0": "* Hmm? You need a partner?",
"obj_npc_facing_slash_Other_10_gml_50_0": "* Sorry, I'm already partners with the 2nd smartest student.",
"obj_npc_facing_slash_Other_10_gml_51_0": "* Though... wait!\n* Kris, now that I think about it...",
"obj_npc_facing_slash_Other_10_gml_52_0": "* Your unique skillset might help a LOT on this assignment!",
"obj_npc_facing_slash_Other_10_gml_53_0": "* Pfft, NOT!\n* I actually want to get an \"A!\"",
"obj_npc_facing_slash_Other_10_gml_57_0": "* Ask elsewhere, Kris! I actually want to get an \"A!\"",
"obj_npc_facing_slash_Other_10_gml_58_0": "* If you can't get anyone, maybe your mom will be your partner again!",
"obj_npc_facing_slash_Other_10_gml_81_0": "* Partn'er?\n* I hardly know 'er!!",
"obj_npc_facing_slash_Other_10_gml_82_0": "* Ha ha ha!!\n* Whaddya think of that one!?\n* Funny, right???",
"obj_npc_facing_slash_Other_10_gml_83_0": "* ... No?",
"obj_npc_facing_slash_Other_10_gml_84_0": "* Well, I got NEWS for you, PAL!\n* I already GOT a partner!!\n* SCRAM!",
"obj_npc_facing_slash_Other_10_gml_88_0": "* That's right, KRIS!\n* I got the GOOD partner!",
"obj_npc_facing_slash_Other_10_gml_89_0": "* And WE'RE going to be laughing all the way to the BANK!",
"obj_npc_facing_slash_Other_10_gml_90_0": "* Because I need money, and I'm also VERY funny.",
"obj_npc_facing_slash_Other_10_gml_114_0": "* Yo, Kris!\n* Show up earlier next time!",
"obj_npc_facing_slash_Other_10_gml_115_0": "* I ended up having to partner with Snowy, haha...",
"obj_npc_facing_slash_Other_10_gml_116_0": "* Now he keeps turning to me and saying \"Howdy, Partner!\" like a cowboy...",
"obj_npc_facing_slash_Other_10_gml_120_0": "* Yo, Kris, you're lucky.\n* I'd rather be partnerless than this, haha...",
"obj_npc_facing_slash_Other_10_gml_145_0": "* (Click, click, tap, tap...)",
"obj_npc_facing_slash_Other_10_gml_146_0": "* ... taken.",
"obj_npc_facing_slash_Other_10_gml_159_0": "* Kris! You KNOW Jockington and Catti, Are ALWAYS partners!",
"obj_npc_facing_slash_Other_10_gml_160_0": "* We're the ultimate academic duo, Ever since our first gym class!",
"obj_npc_facing_slash_Other_10_gml_161_0": "* It was hula hoop day, and they ran out of hoops, for us...",
"obj_npc_facing_slash_Other_10_gml_162_0": "* So she used me instead!\n* That's our origin story!",
"obj_npc_facing_slash_Other_10_gml_166_0": "* We SEEM different, but me and Catti have a TON, In common!",
"obj_npc_facing_slash_Other_10_gml_167_0": "* We both like breathing, and unhinging our jaws!",
"scr_text_slash_scr_text_gml_38_0": "* Hey, Kris! What's up?\n* Didja lose your pencil again?",
"scr_text_slash_scr_text_gml_39_0": "* Here, you want the candy-cane one or the one with lights on it?",
"scr_text_slash_scr_text_gml_40_0": "* Huh?\n* You want to be partners?",
"scr_text_slash_scr_text_gml_41_0": "* Ummm... Sorry...\n* Berdly already asked me...",
"scr_text_slash_scr_text_gml_42_0": "* But I could ask Ms. Alphys if we could make a group of 3!",
"scr_text_slash_scr_text_gml_43_0": "* I'll ask if you're sure!\n \nNot yet Yes. Ask.\\C1 ",
"scr_text_slash_scr_text_gml_50_0": "* OK, I'll ask!",
"scr_text_slash_scr_text_gml_56_0": "* Yeah, I'm sure there's someone else you can ask!",
"scr_text_slash_scr_text_gml_61_0": "* Do you wanna be partners?\nNot yet Yes\\C1 ",
"scr_text_slash_scr_text_gml_74_0": "* Umm, OK.\n* You just keep doing your thing, Kris.",
"obj_readable_room1_slash_Other_10_gml_278_0": "* Um, Kris, the hope is that you...",
"obj_readable_room1_slash_Other_10_gml_279_0": "* ... choose someone in the class?",
"scr_text_slash_scr_text_gml_51_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?",
"scr_text_slash_scr_text_gml_68_0": "* OK, I'll ask!",
"scr_text_slash_scr_text_gml_69_0": "* Miss Alphys!\n* Umm, is it OK if we have a group of 3?",
"obj_classscene_slash_Step_0_gml_107_0": "* Hey! What? No!\n* I do NOT approve this!\n* ABORT!!",
"obj_classscene_slash_Step_0_gml_108_0": "* What? B-but Kris doesn't have a...",
"obj_classscene_slash_Step_0_gml_109_0": "* Noelle, what were you saying?",
"obj_classscene_slash_Step_0_gml_110_0": "* She was just saying we're FINE being alone!",
"obj_classscene_slash_Step_0_gml_111_0": "* A-actually, I just wanted to know if...",
"obj_classscene_slash_Step_0_gml_112_0": "* Noelle, can you PLEASE SPEAK UP?",
"obj_classscene_slash_Step_0_gml_190_0": "* H...\n* Hi, SUSIE.",
"obj_classscene_slash_Step_0_gml_203_0": "* ...",
"obj_classscene_slash_Step_0_gml_204_0": "* ... am I late?",
"obj_classscene_slash_Step_0_gml_205_0": "* Ohh, n-no!\n* You're fine!\n* W-we were just, uh...",
"obj_classscene_slash_Step_0_gml_206_0": "* Ch-choosing partners for the next group project, and...",
"obj_classscene_slash_Step_0_gml_207_0": "* Ummm, Susie, you're with Kris!",
"obj_classscene_slash_Step_0_gml_209_0": "* ...",
"obj_classscene_slash_Step_0_gml_210_0": "* ... great.",
"obj_classscene_slash_Step_0_gml_230_0": "* ...",
"obj_classscene_slash_Step_0_gml_231_0": "* N-now that everyone's here, I'll write the assignment!",
"obj_classscene_slash_Step_0_gml_263_0": "* ...",
"obj_classscene_slash_Step_0_gml_294_0": "* Uh...\n* H-has anyone seen the chalk?",
"obj_classscene_slash_Step_0_gml_295_0": "* This is the third time it's gone missing, and...",
"obj_classscene_slash_Step_0_gml_296_0": "* Y-you all know I can't start class without some!",
"obj_classscene_slash_Step_0_gml_319_0": "* H-how about this?\n* If no one speaks up...",
"obj_classscene_slash_Step_0_gml_320_0": "* E-everyone gets in trouble!",
"obj_classscene_slash_Step_0_gml_336_0": "* A... Anyone?\n* P... please?",
"obj_classscene_slash_Step_0_gml_337_0": "* Hey, there might be a box in the supply closet...",
"obj_classscene_slash_Step_0_gml_338_0": "* Miss Alphys, why don't Susie and I...",
"obj_classscene_slash_Step_0_gml_300_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...",
"obj_classscene_slash_Step_0_gml_340_0": "* Why don't you go get it for me...?",
"obj_classscene_slash_Step_0_gml_302_0": "* ...",
"obj_classscene_slash_Step_0_gml_303_0": "* ... whatever.",
"obj_classscene_slash_Step_0_gml_394_0": "* And K... Kris...\n* Can you go with her and make sure she...",
"obj_classscene_slash_Step_0_gml_395_0": "* Um, actually gets it?\n* And, um, stays out of trouble...?",
"obj_classscene_slash_Step_0_gml_396_0": "* Thanks Kris!\n* See you later!",
"obj_npc_facing_slash_Other_10_gml_198_0": "* Kris? What's the hold-up?\n* Go out there!",
"obj_npc_facing_slash_Other_10_gml_29_0": "* Don't worry, Kris!",
"obj_npc_facing_slash_Other_10_gml_30_0": "* I've always thought Susie can't be so bad, you know?",
"obj_npc_facing_slash_Other_10_gml_31_0": "* I'm sure everything will turn out fine!",
"obj_npc_facing_slash_Other_10_gml_37_0": "* And, if you have time, could you say hi to her for me...?",
"obj_npc_facing_slash_Other_10_gml_65_0": "* Kris, didn't I SAY being late was a bad idea?",
"obj_npc_facing_slash_Other_10_gml_66_0": "* Hmm, it's almost as if you should have, as they say...",
"obj_npc_facing_slash_Other_10_gml_67_0": "* Listened?",
"obj_npc_facing_slash_Other_10_gml_71_0": "* Alas, Kris.\n* I already tried to help you...",
"obj_readable_room1_slash_Other_10_gml_304_0": "* (Looks like motivational quotes from various literature.)",
"obj_readable_room1_slash_Other_10_gml_305_0": "* \"Try your best, Astral Wolf!\"\n* \"Even in your darkest hour...!\"",
"obj_readable_room1_slash_Other_10_gml_306_0": "* (... that one seems to be from a video game.)",
"obj_tem_school_slash_Other_10_gml_29_0": "* suz... VER MEAN!!!\n* said tem talk stupid...",
"obj_tem_school_slash_Other_10_gml_30_0": "* WRON! tem a SMART!!!\n* tem study hard and go to COLLEGE!!!",
"obj_tem_school_slash_Other_10_gml_34_0": "* suz... VER MEAN!!!\n* said eg...\n* NEVER HATCH!!!",
"obj_tem_school_slash_Other_10_gml_41_0": "* (The hardboiled egg emanates a feeling of pity towards you.)",
"obj_npc_facing_slash_Other_10_gml_126_0": "* Yo! Kris! I'm sorry!\n* If I had just waited to be your partner...",
"obj_npc_facing_slash_Other_10_gml_127_0": "* You wouldn't have to be HERS!\n* She's gonna pound you to pieces, Kris!",
"obj_npc_facing_slash_Other_10_gml_128_0": "* And then kick the butts of all those little pieces!",
"obj_npc_facing_slash_Other_10_gml_132_0": "* Kris, just keep running and don't look back!",
"obj_npc_facing_slash_Other_10_gml_96_0": "* Kris, don't listen to 'em.\n* It's not that bad.",
"obj_npc_facing_slash_Other_10_gml_97_0": "* You'll PROBABLY survive Susie beating you up.",
"obj_npc_facing_slash_Other_10_gml_98_0": "* You're just gonna fail when she doesn't do ANY of your project!!",
"obj_npc_facing_slash_Other_10_gml_99_0": "* It's like we always say, Kris...\n* You SUZ, you LOSE!!!",
"obj_npc_facing_slash_Other_10_gml_100_0": "* ... uhhh, that's not very reassuring, huh.",
"obj_npc_facing_slash_Other_10_gml_104_0": "* Hey Kris, if you die, can I have your brother's CDs?",
"obj_npc_facing_slash_Other_10_gml_150_0": "* (Click, click, tap, tap...)",
"obj_npc_facing_slash_Other_10_gml_151_0": "* ... don't die.",
"obj_npc_facing_slash_Other_10_gml_174_0": "* Kris, if I had arms...",
"obj_npc_facing_slash_Other_10_gml_175_0": "* I would take off this cool hat in rememberance of you.",
"obj_schoollobbycutscene_slash_Step_0_gml_193_0": "* ... Kris.",
"obj_schoollobbycutscene_slash_Step_0_gml_194_0": "* ... Didn't see you there.",
"obj_schoollobbycutscene_slash_Step_0_gml_209_0": "* ... hey.",
"obj_schoollobbycutscene_slash_Step_0_gml_210_0": "* You didn't see anything just now, did you?",
"obj_schoollobbycutscene_slash_Step_0_gml_225_0": "* Hmmm...",
"obj_schoollobbycutscene_slash_Step_0_gml_226_0": "* ... you can't even say?",
"obj_schoollobbycutscene_slash_Step_0_gml_254_0": "* Kris...",
"obj_schoollobbycutscene_slash_Step_0_gml_303_0": "* Hey.",
"obj_schoollobbycutscene_slash_Step_0_gml_330_0": "* Let me tell you a secret.",
"obj_schoollobbycutscene_slash_Step_0_gml_374_0": "* Quiet people piss me off.",
"obj_schoollobbycutscene_slash_Step_0_gml_389_0": "* You think just 'cause you don't say anything...",
"obj_schoollobbycutscene_slash_Step_0_gml_390_0": "* I can't tell EXACTLY what you're thinking?",
"obj_schoollobbycutscene_slash_Step_0_gml_391_0": "* \"It's OVER! I caught Susie eating ALL the chalk!\"",
"obj_schoollobbycutscene_slash_Step_0_gml_392_0": "* \"This was her LAST chance! Now she'll FINALLY be expelled!\"",
"obj_schoollobbycutscene_slash_Step_0_gml_393_0": "* Haha... Come on, Kris.\n* Don't act shocked.\n* You know it's true.",
"obj_schoollobbycutscene_slash_Step_0_gml_394_0": "* Everyone's waiting for it.\n* Everyone wants it.",
"obj_schoollobbycutscene_slash_Step_0_gml_395_0": "* So, congrats, Kris.\n* You got me.\n* I'm done for.",
"obj_schoollobbycutscene_slash_Step_0_gml_396_0": "* ...",
"obj_schoollobbycutscene_slash_Step_0_gml_397_0": "* Just, lemme say one little thing.",
"obj_schoollobbycutscene_slash_Step_0_gml_398_0": "* Seems like a waste to get expelled just for having a snack.",
"obj_schoollobbycutscene_slash_Step_0_gml_399_0": "* So, Kris, if I KNOW you're gonna pull the trigger...",
"obj_schoollobbycutscene_slash_Step_0_gml_400_0": "* Heh heh heh...",
"obj_schoollobbycutscene_slash_Step_0_gml_401_0": "* Why don't I just get expelled for some REAL carnage?",
"obj_schoollobbycutscene_slash_Step_0_gml_402_0": "* Kris...\n* How do you feel...",
"obj_schoollobbycutscene_slash_Step_0_gml_432_0": "* ... about losing your face?",
"obj_schoollobbycutscene_slash_Step_0_gml_499_0": "* Nah.",
"obj_schoollobbycutscene_slash_Step_0_gml_532_0": "* Kris.\n* You've got a good mother.",
"obj_schoollobbycutscene_slash_Step_0_gml_533_0": "* ... it'd be a shame to make her bury her child.",
"scr_text_slash_scr_text_gml_79_0": "* Alright.\n* Let's get this over with.",
"scr_text_slash_scr_text_gml_80_0": "* We'll get more chalk.\n* Mosey back to class.\n* And then, Kris...",
"scr_text_slash_scr_text_gml_81_0": "* YOU'LL do our project.",
"scr_text_slash_scr_text_gml_82_0": "* How's that sound?\n \nGood Bad\\C1 ",
"obj_schoollobbycutscene_slash_Step_0_gml_582_0": "* Don't bother answering.",
"obj_schoollobbycutscene_slash_Step_0_gml_583_0": "* If you haven't gotten it by now...",
"obj_schoollobbycutscene_slash_Step_0_gml_584_0": "* Your choices don't matter.",
"obj_schoollobbycutscene_slash_Step_0_gml_616_0": "* Let's go, freak.",
"obj_readable_room1_slash_Other_10_gml_211_0": "* (You look through the frosted window.)",
"obj_readable_room1_slash_Other_10_gml_212_0": "* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)",
"obj_readable_room1_slash_Other_10_gml_190_0": "* The locker is locked.",
"obj_readable_room1_slash_Other_10_gml_191_0": "* The locker's lock is locked.",
"obj_readable_room1_slash_Other_10_gml_192_0": "* The lock's locker is locked.",
"obj_readable_room1_slash_Other_10_gml_193_0": "* The locker's lock's locker is locked.",
"obj_readable_room1_slash_Other_10_gml_194_0": "* The locker is locked.",
"obj_readable_room1_slash_Other_10_gml_199_0": "* (The locker is covered in Jockington memorabilia.)",
"obj_readable_room1_slash_Other_10_gml_204_0": "* (Are you ready for the Sadie Hawkman's dance?)",
"obj_readable_room1_slash_Other_10_gml_205_0": "* (At this dance, all the chaperones wear giant hawk heads...)",
"obj_readable_room1_slash_Other_10_gml_206_0": "* (... and screech at any students that make contact while dancing.)",
"obj_schoollobbycutscene_slash_Step_0_gml_776_0": "* Kris...?",
"obj_schoollobbycutscene_slash_Step_0_gml_777_0": "* What, realized the baby classroom was a better fit for you?",
"obj_schoollobbycutscene_slash_Step_0_gml_778_0": "* Hey, actually, I should come with you.",
"obj_schoollobbycutscene_slash_Step_0_gml_779_0": "* Maybe I'll find a better partner in there.",
"obj_schoollobbycutscene_slash_Step_0_gml_780_0": "* ... nah, actually, let's not.",
"obj_schoollobbycutscene_slash_Step_0_gml_784_0": "* Wrong way, Kris.",
"obj_schoollobbycutscene_slash_Step_0_gml_799_0": "* Kris...? You just gonna skip school...?",
"obj_schoollobbycutscene_slash_Step_0_gml_800_0": "* What, am I supposed to snitch on YOU?\n* That'd be rich, huh?",
"obj_schoollobbycutscene_slash_Step_0_gml_801_0": "* ... nah, I wouldn't.\n* Get back here.",
"obj_schoollobbycutscene_slash_Step_0_gml_805_0": "* Kris, if you skip school, your mom'll have a heart attack.",
"obj_readable_room1_slash_Other_10_gml_223_0": "* (You drank from the water fountain.)",
"obj_readable_room1_slash_Other_10_gml_225_0": "* Heheh, people put their mouth on that, ya know.",
"obj_readable_room1_slash_Other_10_gml_230_0": "* That wasn't ENCOURAGEMENT, dumbass!",
"obj_schoollobbycutscene_slash_Step_0_gml_719_0": "* God, can you walk any slower, or what?",
"obj_schoollobbycutscene_slash_Step_0_gml_720_0": "* Nah, I get it.",
"obj_schoollobbycutscene_slash_Step_0_gml_721_0": "* Not used to walking around without someone holding your hand?",
"obj_schoollobbycutscene_slash_Step_0_gml_722_0": "* C'mon, freak.",
"obj_schoollobbycutscene_slash_Step_0_gml_727_0": "* Hey, you walk pretty fast.",
"obj_schoollobbycutscene_slash_Step_0_gml_728_0": "* Then again...",
"obj_schoollobbycutscene_slash_Step_0_gml_729_0": "* Guess you've got a lot of experience running away, huh?",
"obj_schoollobbycutscene_slash_Step_0_gml_730_0": "* C'mon, freak.",
"obj_darkdoor_slash_Step_0_gml_21_0": "* Well, here's the closet.\n* Too bad...",
"obj_darkdoor_slash_Step_0_gml_22_0": "* We were just starting to have fun.",
"obj_darkdoor_slash_Step_0_gml_72_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_73_0": "* Hey, Kris, is it me, or...",
"obj_darkdoor_slash_Step_0_gml_74_0": "* Is it REALLY dark in there?",
"obj_darkdoor_slash_Step_0_gml_90_0": "* What's the holdup, Kris?\n* Are you gonna go in or what?",
"obj_darkdoor_slash_Step_0_gml_117_0": "* Fine!\n* If you're gonna be a WIMP, then I'll...",
"obj_darkdoor_slash_Step_0_gml_132_0": "* We'll both go in at the same time!!",
"obj_insideclosetcutscene_slash_Step_0_gml_62_0": "* See?\n* Why are you so scared?",
"obj_insideclosetcutscene_slash_Step_0_gml_63_0": "* There's nothing in here but old papers.",
"obj_insideclosetcutscene_slash_Step_0_gml_64_0": "* Let's try to find a lightswitch.",
"obj_insideclosetcutscene_slash_Step_0_gml_97_0": "* That's weird...\n* I can't find a switch.",
"obj_insideclosetcutscene_slash_Step_0_gml_98_0": "* Guess it's further in...",
"obj_insideclosetcutscene_slash_Step_0_gml_45_0": "* Kris, if you leave me here, I'll..",
"obj_insideclosetcutscene_slash_Step_0_gml_134_0": "* ...",
"obj_insideclosetcutscene_slash_Step_0_gml_135_0": "* Uhhh... kind of big for a closet, huh...?",
"obj_insideclosetcutscene_slash_Step_0_gml_136_0": "* You'd think we'd have reached the end by now...",
"obj_insideclosetcutscene_slash_Step_0_gml_180_0": "* ...",
"obj_insideclosetcutscene_slash_Step_0_gml_181_0": "* Hey, Kris.",
"obj_insideclosetcutscene_slash_Step_0_gml_182_0": "* I think this closet's, uh...\n* Broken.",
"obj_insideclosetcutscene_slash_Step_0_gml_183_0": "* There aren't any walls.",
"obj_insideclosetcutscene_slash_Step_0_gml_184_0": "* ...",
"obj_insideclosetcutscene_slash_Step_0_gml_185_0": "* Well, we've worked hard enough.",
"obj_insideclosetcutscene_slash_Step_0_gml_186_0": "* If Alphys wants chalk so bad, she can get it herself.",
"obj_insideclosetcutscene_slash_Step_0_gml_187_0": "* Let's split.",
"obj_insideclosetcutscene_slash_Step_0_gml_237_0": "* Wh-what the...!?",
"obj_insideclosetcutscene_slash_Step_0_gml_266_0": "* Hey, this isn't funny!\n* LET US OUT!",
"obj_insideclosetcutscene_slash_Step_0_gml_267_0": "* LET US...",
"obj_insideclosetcutscene_slash_Step_0_gml_284_0": "* ...?",
"obj_insideclosetcutscene_slash_Step_0_gml_312_0": "* ...?",
"obj_insideclosetcutscene_slash_Step_0_gml_313_0": "* The floor, it's...!",
"obj_darkcontroller_slash_Draw_0_gml_47_0": "D$ ",
"obj_darkcontroller_slash_Draw_0_gml_74_0": "CONFIG",
"obj_darkcontroller_slash_Draw_0_gml_79_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_79_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_80_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_80_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_81_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_81_1": "ON",
"obj_savepoint_slash_Other_10_gml_17_0": "* At times, you see it flickering.\n* The light only you can see.",
"obj_savepoint_slash_Other_10_gml_18_0": "* By second nature, you reach out, and...",
"scr_text_slash_scr_text_gml_97_0": "* (There's something glowing inside.)",
"scr_text_slash_scr_text_gml_98_0": "* (Take it?)",
"scr_text_slash_scr_text_gml_91_0": "\nYes",
"scr_text_slash_scr_text_gml_92_0": "\nNo",
"scr_text_slash_scr_text_gml_111_0": "* (You got the Glowshard.)",
"scr_text_slash_scr_text_gml_118_0": "* (It stayed.)",
"scr_text_slash_scr_text_gml_103_0": "* (It's dark inside.)",
"obj_savepoint_slash_Other_10_gml_26_0": "* You bathed your body in the light.",
"obj_savepoint_slash_Other_10_gml_27_0": "* A power shines within you, breaking through the darkness.",
"obj_savepoint_slash_Other_10_gml_28_0": "* The pain you had melted away...\n* (HP fully restored.)",
"obj_savepoint_slash_Other_10_gml_33_0": "* For some reason, you punished yourself with the spores.",
"obj_savepoint_slash_Other_10_gml_34_0": "* The light relieves you...\n* (HP fully restored.)",
"obj_savepoint_slash_Other_10_gml_39_0": "* You bathed your body in the light.",
"obj_savepoint_slash_Other_10_gml_40_0": "* A power shines within you, breaking through the darkness.",
"obj_savepoint_slash_Other_10_gml_41_0": "* Any pain you may have had melted away...\n* (HP fully restored.)",
"obj_readable_room1_slash_Other_10_gml_400_0": "* (It's too dark to see anything.)",
"obj_readable_room1_slash_Other_10_gml_411_0": "* In this land, only eyes blinded by darkness can see the way...",
"obj_dustpile_susie_slash_Step_0_gml_57_0": "* H-hey! B... back off!\n* Come any closer and I'll...!!",
"obj_dustpile_susie_slash_Step_0_gml_78_0": "* ... K...\n* Kris!?\n* Phew...",
"obj_dustpile_susie_slash_Step_0_gml_79_0": "* ... Hey, don't scare me like that, dumbass!",
"obj_dustpile_susie_slash_Step_0_gml_80_0": "* Unless you WANT to get clocked in the face, heh.",
"obj_dustpile_susie_slash_Step_0_gml_81_0": "* ... anyway, enough screwing around.",
"obj_dustpile_susie_slash_Step_0_gml_82_0": "* We gotta find a way outta here.",
"obj_dustpile_susie_slash_Step_0_gml_104_0": "* Ummm...\n* Where is \"here,\" anyway...?",
"obj_dustpile_susie_slash_Step_0_gml_119_0": "* It doesn't matter!\n* YOU got us into this mess, YOU get us out!",
"obj_dustpile_susie_slash_Step_0_gml_156_0": "* Lead the way, Kris!",
"obj_dustpile_susie_slash_Step_0_gml_197_0": "* Huff... puff...\n* What, you wanna make it a race?",
"obj_dustpile_susie_slash_Step_0_gml_201_0": "* Oh my god. Nevermind.\n* You walk WAY too slow.",
"obj_dustpile_susie_slash_Step_0_gml_182_0": "* Oh my god. Nevermind.\n* You have NO idea where you're going.",
"obj_lancerchaseevent_slash_Step_0_gml_16_0": "* Hey, Kris.\n* There's someone up there waving at us.",
"obj_lancerchaseevent_slash_Step_0_gml_17_0": "* Any idea what they want...?",
"obj_lancerchaseevent_slash_Step_0_gml_137_0": "* R-run, Kris!",
"obj_lancerslideevent_slash_Step_0_gml_34_0": "* Kris, down here!",
"obj_npc_susiedark_slash_Other_10_gml_13_0": "* Oh, you're not dead^2.\n* Sweet.",
"obj_npc_susiedark_slash_Other_10_gml_14_0": "* Got any idea what the heck this place is?",
"obj_npc_susiedark_slash_Other_10_gml_15_0": "* ... me neither.",
"obj_npc_susiedark_slash_Other_10_gml_16_0": "* Wonder if there's anyone in that building up there...?",
"obj_readable_room1_slash_Other_10_gml_416_0": "* (It looks like a shop, but the door is locked, and no one's inside...)",
"obj_readable_room1_slash_Other_10_gml_419_0": "* (It's locked.)",
"obj_npc_susiedark_slash_Other_10_gml_20_0": "* Maybe this place is an abandoned theme park?",
"obj_npc_susiedark_slash_Other_10_gml_21_0": "* Wait, where are the rides, then...?",
"obj_npc_susiedark_slash_Other_10_gml_22_0": "* Maybe they abandoned it 'cause there weren't any.",
"obj_savepoint_slash_Other_10_gml_51_0": "* In front of you, a castle looms beneath the empty town.",
"obj_savepoint_slash_Other_10_gml_52_0": "* A black geyser emerges from it, piercing endlessly into the sky.",
"obj_savepoint_slash_Other_10_gml_53_0": "* The power of this place shines within you.",
"obj_darkcastle_event_slash_Step_0_gml_20_0": "* A castle...?",
"obj_darkcastle_event_slash_Step_0_gml_21_0": "* Why the hell is there a castle inside a supply closet...?",
"obj_darkcastle_event_slash_Step_0_gml_32_0": "Welcome, heroes...!",
"obj_darkcastle_event_slash_Step_0_gml_46_0": "* Who's there!?",
"obj_darkcastle_event_slash_Step_0_gml_58_0": "Do not be alarmed...\nI am not your enemy.",
"obj_darkcastle_event_slash_Step_0_gml_59_0": "Please come forward,\nboth of you...",
"scr_text_slash_scr_text_gml_128_0": "* Welcome.\n* I am the \\cYPrince\\cW of this \\cYKingdom\\cW...",
"scr_text_slash_scr_text_gml_129_0": "* The \\cYKINGDOM OF DARKNESS\\cW.",
"scr_text_slash_scr_text_gml_130_0": "* Kris, Susie...\n* There is a \\cYLEGEND\\cW in this land.",
"scr_text_slash_scr_text_gml_131_0": "* A LEGEND that one day, two \\cYHEROES of LIGHT\\cW will arrive,",
"scr_text_slash_scr_text_gml_132_0": "* And fulfill the ancient prophecy, foretold by time and space.",
"scr_text_slash_scr_text_gml_133_0": "* Please, Heroes...\n* Listen to my tale...",
"scr_text_slash_scr_text_gml_134_0": " \\C2 ",
"scr_text_slash_scr_text_gml_124_0": "\nListen",
"scr_text_slash_scr_text_gml_125_0": "\nNo",
"scr_text_slash_scr_text_gml_145_0": "* Very well then...",
"scr_text_slash_scr_text_gml_149_0": "* ...",
"scr_text_slash_scr_text_gml_150_0": "* Umm, r-really?\n* Are you sure?\n* It's fairly important.",
"scr_text_slash_scr_text_gml_151_0": "* And... um, in my opinion, it's a really nice \\cYPROPHECY\\cW!",
"scr_text_slash_scr_text_gml_152_0": "* I think you'd quite like it!",
"scr_text_slash_scr_text_gml_153_0": "",
"scr_text_slash_scr_text_gml_139_0": "\nListen",
"scr_text_slash_scr_text_gml_162_0": "* Phew!\n* Um, very well then...",
"obj_legend_slash_Draw_0_gml_13_0": "Once upon a time, a LEGEND\nwas whispered among shadows.",
"obj_legend_slash_Draw_0_gml_21_0": "It was\na LEGEND\nof HOPE.",
"obj_legend_slash_Draw_0_gml_24_0": "It was\na LEGEND\nof DREAMS.",
"obj_legend_slash_Draw_0_gml_32_0": "It was\na LEGEND\nof LIGHT.",
"obj_legend_slash_Draw_0_gml_35_0": "It was\na LEGEND\nof DARK.",
"obj_legend_slash_Draw_0_gml_43_0": "This is the legend of\n ^3 DELTA RUNE",
"obj_legend_slash_Draw_0_gml_98_0": "For millenia, LIGHT and DARK\nhave lived in balance^6,%",
"obj_legend_slash_Draw_0_gml_99_0": "Bringing peace to the WORLD.",
"obj_legend_slash_Draw_0_gml_113_0": "But if this harmony\nwere to shatter...",
"obj_legend_slash_Draw_0_gml_151_0": "A terrible calamity would occur.",
"obj_legend_slash_Draw_0_gml_170_0": "The sky will run\nblack with terror",
"obj_legend_slash_Draw_0_gml_205_0": "And the land will\ncrack with fear.",
"obj_legend_slash_Draw_0_gml_212_0": "Then, her heart pounding...",
"obj_legend_slash_Draw_0_gml_219_0": "The EARTH will draw\nher final breath.",
"obj_legend_slash_Draw_0_gml_233_0": "Only then, shining with hope...",
"obj_legend_slash_Draw_0_gml_253_0": "Three HEROES appear\nat WORLDS' edge.",
"obj_legend_slash_Draw_0_gml_301_0": "A HUMAN,",
"obj_legend_slash_Draw_0_gml_309_0": "A MONSTER,",
"obj_legend_slash_Draw_0_gml_317_0": "And a PRINCE\nFROM THE DARK.",
"obj_legend_slash_Draw_0_gml_356_0": "Only they can seal the fountains",
"obj_legend_slash_Draw_0_gml_387_0": "And banish the ANGEL'S HEAVEN.",
"obj_legend_slash_Draw_0_gml_394_0": "Only then will balance\nbe restored,",
"obj_legend_slash_Draw_0_gml_401_0": "And the WORLD saved\nfrom destruction.",
"obj_legend_slash_Draw_0_gml_426_0": "Today, the FOUNTAIN OF DARKNESS-",
"obj_legend_slash_Draw_0_gml_451_0": "The geyser that\ngives this land form-",
"obj_legend_slash_Draw_0_gml_459_0": "Stands tall at the\ncenter of the kingdom.",
"obj_legend_slash_Draw_0_gml_466_0": "But recently, another fountain\nhas appeared on the horizon...",
"obj_legend_slash_Draw_0_gml_473_0": "And with it, the balance of\nLIGHT and DARK begins to shift...",
"scr_text_slash_scr_text_gml_140_0": "\nWe know it\nAlready",
"scr_text_slash_scr_text_gml_168_0": "* ... really?\n* You've heard it already?",
"scr_text_slash_scr_text_gml_169_0": "* Oh... Perhaps I shouldn't have rehearsed it so much...",
"scr_text_slash_scr_text_gml_171_0": "* Look, dude, we didn't come here for a bedtime story.",
"scr_text_slash_scr_text_gml_172_0": "* Just tell us how to get home.",
"scr_text_slash_scr_text_gml_174_0": "* Ummm, the easiest way would be to seal the \\cYEastern FOUNTAIN\\cW.",
"scr_text_slash_scr_text_gml_176_0": "* Fountain?",
"scr_text_slash_scr_text_gml_177_0": "* You mean, uh, like the water bubbler or something?",
"scr_text_slash_scr_text_gml_179_0": "* THE fountain.\n* That which gives the \\cYDARK WORLD\\cW form.",
"scr_text_slash_scr_text_gml_180_0": "* ... umm, are you sure you actually know the legend?",
"scr_text_slash_scr_text_gml_182_0": "* Look.",
"scr_text_slash_scr_text_gml_183_0": "* ...",
"scr_text_slash_scr_text_gml_184_0": "* No.",
"scr_text_slash_scr_text_gml_185_0": "* But I think I've got enough info.",
"scr_text_slash_scr_text_gml_186_0": "* See you two later.",
"scr_text_slash_scr_text_gml_188_0": "* W-wait!\n* Let me at least tell you how to...",
"obj_darkcastle_event_slash_Step_0_gml_142_0": "* Kris, Susie...\n* Thank you for listening to my long tale.",
"obj_darkcastle_event_slash_Step_0_gml_143_0": "* I deeply believe you two are the \\cYHEROES\\cW of the \\cYLEGEND\\cW.",
"obj_darkcastle_event_slash_Step_0_gml_144_0": "* That despite whatever enemies you may face...",
"obj_darkcastle_event_slash_Step_0_gml_145_0": "* ... You two have the \\cYCOURAGE\\cW to \\cYSAVE THE WORLD\\cW.",
"obj_darkcastle_event_slash_Step_0_gml_146_0": "* \\cYDELTA WARRIORS\\cW! \n* Please, won't you accept your destiny...?",
"obj_darkcastle_event_slash_Step_0_gml_181_0": "* Uhhh..^3.\n* Nah.",
"obj_darkcastle_event_slash_Step_0_gml_183_0": "* W... what?",
"obj_darkcastle_event_slash_Step_0_gml_185_0": "* Me?\n* Some kind of hero or something...?",
"obj_darkcastle_event_slash_Step_0_gml_186_0": "* You've got the wrong person.",
"obj_darkcastle_event_slash_Step_0_gml_188_0": "* B-but Susie, without you, the...\n* The world will...",
"obj_darkcastle_event_slash_Step_0_gml_190_0": "* So what?\n* If the world gets destroyed...",
"obj_darkcastle_event_slash_Step_0_gml_191_0": "* It's none of my damn business.",
"obj_darkcastle_event_slash_Step_0_gml_192_0": "* Might even be kind of fun, honestly.",
"obj_darkcastle_event_slash_Step_0_gml_194_0": "* ...",
"obj_darkcastle_event_slash_Step_0_gml_196_0": "* Anyway, Kris...",
"obj_darkcastle_event_slash_Step_0_gml_197_0": "* If YOU wanna play pretend with this weirdo...",
"obj_darkcastle_event_slash_Step_0_gml_198_0": "* Stick around.",
"obj_darkcastle_event_slash_Step_0_gml_199_0": "* I'M going to find a way out of here.",
"obj_darkcastle_event_slash_Step_0_gml_201_0": "* Susie...\n* Wait!",
"obj_darkcastle_event_slash_Step_0_gml_276_0": "* Ho ho ho!",
"obj_darkcastle_event_slash_Step_0_gml_277_0": "* The heroes are already running away...",
"obj_darkcastle_event_slash_Step_0_gml_278_0": "* And they didn't even know I was here.",
"obj_darkcastle_event_slash_Step_0_gml_279_0": "* My dad's gonna make me Son of the Month!",
"obj_darkcastle_event_slash_Step_0_gml_288_0": "* My dad's gonna make me Son of the Month!",
"obj_darkcastle_event_slash_Step_0_gml_281_0": "* Who the hell are you!?",
"obj_darkcastle_event_slash_Step_0_gml_283_0": "* I'm...!",
"obj_darkcastle_event_slash_Step_0_gml_287_0": "* Ho ho ho!\n* One nerd down, two to go!",
"obj_darkcastle_event_slash_Step_0_gml_290_0": "* Who the hell are you!?",
"obj_darkcastle_event_slash_Step_0_gml_292_0": "* I'm...!",
"obj_darkcastle_event_slash_Step_0_gml_327_0": "* The bad guy.",
"obj_darkcastle_event_slash_Step_0_gml_328_0": "* You \\cYCLOWNS\\cW want to seal our \\cYDARK FOUNTAIN\\cW, huh!?",
"obj_darkcastle_event_slash_Step_0_gml_329_0": "* And ^2- STILL picturing you guys as \\cYCLOWNS\\cW -",
"obj_darkcastle_event_slash_Step_0_gml_330_0": "* Save the world from ETERNAL DARKNESS, huh!?",
"obj_darkcastle_event_slash_Step_0_gml_332_0": "* Eh.",
"obj_darkcastle_event_slash_Step_0_gml_334_0": "* Don't try to deny it...!",
"obj_darkcastle_event_slash_Step_0_gml_335_0": "* We both know you'll go \\cYEAST\\cW!",
"obj_darkcastle_event_slash_Step_0_gml_336_0": "* It's your only way home!",
"obj_darkcastle_event_slash_Step_0_gml_337_0": "* But, I, LANCER, won't let you go there!",
"obj_darkcastle_event_slash_Step_0_gml_338_0": "* And I've got a flawless two step plan to ensure it.",
"obj_darkcastle_event_slash_Step_0_gml_339_0": "* Step one^3.\n* I thrash you.",
"obj_darkcastle_event_slash_Step_0_gml_340_0": "* Step two^3.\n* You lose!",
"obj_darkcastle_event_slash_Step_0_gml_342_0": "* Hmm^2. Nice plan, kid.",
"obj_darkcastle_event_slash_Step_0_gml_344_0": "* R-really...?",
"obj_darkcastle_event_slash_Step_0_gml_346_0": "* Yeah, actually...",
"obj_darkcastle_event_slash_Step_0_gml_347_0": "* Mind if we use it on you instead?",
"obj_darkcastle_event_slash_Step_0_gml_360_0": "* The bad guy.",
"obj_darkcastle_event_slash_Step_0_gml_362_0": "* \"Bad guy?\"",
"obj_darkcastle_event_slash_Step_0_gml_364_0": "* You know^2.\n* Teardrop-headed kid^2.\n* From the legend?",
"obj_darkcastle_event_slash_Step_0_gml_366_0": "* ... No?",
"obj_darkcastle_event_slash_Step_0_gml_368_0": "* Aw boy^2.\n* This is gonna be hard to explain.",
"obj_darkcastle_event_slash_Step_0_gml_388_0": "* Umm...\n* I could help explain it...!",
"obj_darkcastle_event_slash_Step_0_gml_390_0": "* Stay out of this^2, kindboy!",
"obj_darkcastle_event_slash_Step_0_gml_392_0": "* No!\n* I'll protect the heroes with my life!",
"obj_darkcastle_event_slash_Step_0_gml_394_0": "* Actually, can you hold off?\n* I wanna hear this kid.",
"obj_darkcastle_event_slash_Step_0_gml_412_0": "* OK, so, long story short^2.\n* You guys are heroes.",
"obj_darkcastle_event_slash_Step_0_gml_413_0": "* You wanna go EAST^2, and seal our DARK FOUNTAIN.",
"obj_darkcastle_event_slash_Step_0_gml_414_0": "* That'll stop darkness from covering the world.",
"obj_darkcastle_event_slash_Step_0_gml_415_0": "* We^2, on the other hand^2, don't want that^2, because:",
"obj_darkcastle_event_slash_Step_0_gml_416_0": "* It would rule^2, and be great.",
"obj_darkcastle_event_slash_Step_0_gml_418_0": "* Wait^2, why DO we want to stop that?",
"obj_darkcastle_event_slash_Step_0_gml_420_0": "* Uhh, I dunno..^2.\n* I guess I could go ask my dad?",
"obj_darkcastle_event_slash_Step_0_gml_440_0": "* I could tell you!",
"obj_darkcastle_event_slash_Step_0_gml_442_0": "* We GOT this.",
"obj_darkcastle_event_slash_Step_0_gml_460_0": "* So the POINT is^2, you wanna fight us?",
"obj_darkcastle_event_slash_Step_0_gml_462_0": "* Correct-a-mundo!",
"obj_darkcastle_event_slash_Step_0_gml_465_0": "* NOW you're telling me something I understand.",
"scr_monstersetup_slash_scr_monstersetup_gml_51_0": "* Lancer busts in!",
"scr_monstersetup_slash_scr_monstersetup_gml_32_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_16_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_50_0": "Compliment",
"obj_lancerboss_slash_Step_0_gml_118_0": "* LANCER - AT 7 DF 1\n* Not to call a spade a spade, but he's a spade.",
"obj_lancerboss_slash_Step_0_gml_119_0": "* Not old enough to ride a motorcycle, so he set his bike on fire.",
"obj_lancerboss_slash_Step_0_gml_17_0": "Halt, clowns!\nThis bike is\nfueled by\nvictory!!!",
"obj_lancerboss_slash_Step_0_gml_100_0": "* Dunno how I got an ax but, like, that's cool.",
"obj_lancerboss_slash_Step_0_gml_130_0": "* You tell Lancer to watch out for Susie's attack.\n* He readies himself.",
"obj_lancerboss_slash_Step_0_gml_18_0": "I love to get\nthrashed...\nJust kidding!\nThat's you!!",
"obj_lancerboss_slash_Step_0_gml_90_0": "* Lancer's riding it out.",
"obj_lancerboss_slash_Step_0_gml_164_0": "* You tell Lancer you can't tell the difference between his clothes and his body.",
"obj_lancerboss_slash_Step_0_gml_165_0": "* He seems flattered...\n* His ATTACK POWER went down!",
"obj_lancerboss_slash_Step_0_gml_26_0": "Oh! You make\nmy feelings\ndo wheelies!\nSweet wheelys",
"obj_lancerboss_slash_Step_0_gml_157_0": "* You try to compliment LANCER again...",
"obj_lancerboss_slash_Step_0_gml_158_0": "* But he sees it as insincere.\n* His ATTACK POWER goes back up!",
"obj_lancerboss_slash_Step_0_gml_30_0": "Did you not\nrealize I can\nmask my self-\nesteem levels?",
"obj_lancerboss_slash_Step_0_gml_150_0": "* You compliment LANCER.\n* He gets confused as to your sincerity.",
"obj_lancerboss_slash_Step_0_gml_151_0": "* Instead of going up or down, his ATTACK power goes sideways...?",
"obj_lancerboss_slash_Step_0_gml_34_0": "Stop!! My\npersonality's\ngetting too\ndeep!!!",
"obj_lancerboss_slash_Step_0_gml_145_0": "* You say some kind words.\n* Lancer absorbs them into his skin.",
"obj_lancerboss_slash_Step_0_gml_19_0": "So what are\nyou guys doing\nafter this???",
"obj_lancerboss_slash_Step_0_gml_91_0": "* Lancer is thinking about chips.",
"obj_lancerboss_slash_Step_0_gml_92_0": "* Lancer's motorcycle is actually just a bike that's on fire.",
"obj_lancerboss_slash_Step_0_gml_20_0": "Hohoho!!!\nI'm the bad\nguy!",
"obj_lancerboss_slash_Step_0_gml_93_0": "* Lancer switches gears randomly to appear competent.",
"obj_lancerboss_slash_Step_0_gml_94_0": "* Lancer revs viciously.",
"obj_lancerboss_slash_Step_0_gml_135_0": "* Lancer laughs at the idea he would need your help!",
"obj_lancerboss_slash_Step_0_gml_196_0": "Wait!\nWait a second!",
"obj_lancerboss_slash_Step_0_gml_197_0": "My bike's\nrunning\nout of\nfuel...!",
"obj_lancerboss_slash_Step_0_gml_198_0": "Alright,\nyou punk-\na-roos!",
"obj_lancerboss_slash_Step_0_gml_199_0": "You had the\nluck of the\ndraw this\ntime, but...",
"obj_lancerboss_slash_Step_0_gml_200_0": "Next time,\nthe losers\nwill be\nYOU!!!",
"obj_lancerboss_slash_Step_0_gml_201_0": "Hahaha!!!\nBye, losers!!",
"obj_lancerboss_slash_Step_0_gml_202_0": "I gotta get\nhome before\ndinner!!!",
"obj_darkcastle_event_slash_Step_0_gml_552_0": "* Are you two OK...?",
"obj_darkcastle_event_slash_Step_0_gml_569_0": "* Um, allow me to introduce myself more properly, I am...",
"obj_darkcastle_event_slash_Step_0_gml_571_0": "* Jeez, can you take off that hood?",
"obj_darkcastle_event_slash_Step_0_gml_572_0": "* I can barely hear you under there.",
"obj_darkcastle_event_slash_Step_0_gml_574_0": "* U-ummm, alright...",
"obj_darkcastle_event_slash_Step_0_gml_611_0": "* Hello everyone.\n* I'm Ralsei.",
"obj_darkcastle_event_slash_Step_0_gml_612_0": "* Kris, Susie..^2.\n* It's ever so wonderful to meet you!",
"obj_darkcastle_event_slash_Step_0_gml_613_0": "* I'm certain we're going to become great friends^2, and,",
"obj_darkcastle_event_slash_Step_0_gml_615_0": "* Best way to leave is East^2, right?",
"obj_darkcastle_event_slash_Step_0_gml_617_0": "* Yes^2!\n* That's where we'll...",
"obj_darkcastle_event_slash_Step_0_gml_619_0": "* Got it.",
"obj_darkcastle_event_slash_Step_0_gml_637_0": "* See ya at school, Kris.",
"obj_darkcastle_event_slash_Step_0_gml_663_0": "* Umm...",
"obj_darkcastle_event_slash_Step_0_gml_664_0": "* I suppose it's just the two of us, then...",
"obj_darkcastle_event_slash_Step_0_gml_702_0": "* Kris, I'm a \\cYPRINCE\\cW, but...",
"obj_darkcastle_event_slash_Step_0_gml_703_0": "* I, um, currently don't have any subjects.",
"obj_darkcastle_event_slash_Step_0_gml_704_0": "* I've been waiting alone here...",
"obj_darkcastle_event_slash_Step_0_gml_705_0": "* Um... My whole life for you two to arrive.",
"obj_darkcastle_event_slash_Step_0_gml_706_0": "* So..^2.\n* I'm really happy to meet you.",
"obj_darkcastle_event_slash_Step_0_gml_707_0": "* I hope we can be good friends^2, Kris.",
"obj_darkcastle_event_slash_Step_0_gml_723_0": "* Let's try to find Susie.\n* She must be to the southeast.",
"obj_darkcastle_event_slash_Step_0_gml_749_0": "* You can lead the way, Kris!",
"obj_readable_room1_slash_Other_10_gml_429_0": "* Hey, Kris, I really think we should catch up with Susie.",
"obj_readable_room1_slash_Other_10_gml_430_0": "* We can come back here after our adventure is over...",
"obj_readable_room1_slash_Other_10_gml_431_0": "* ... and then I can bake you a yummy cake!",
"obj_readable_room1_slash_Other_10_gml_435_0": "* Kris, perhaps we should save the world first...?",
"obj_readable_room1_slash_Other_10_gml_436_0": "* It seems a bit important.",
"obj_readable_room1_slash_Other_10_gml_446_0": "* Come to think of it, how did Lancer get up there...?",
"obj_readable_room1_slash_Other_10_gml_447_0": "* I suppose he rode his bike up the side of the cliff...?",
"obj_savepoint_slash_Other_10_gml_57_0": "* Ralsei, the lonely prince, is now your ally.",
"obj_savepoint_slash_Other_10_gml_58_0": "* The power of fluffy boys shines within you.",
"scr_text_slash_scr_text_gml_292_0": "* Oh, Kris!\n* It's the training dummy I made!",
"scr_text_slash_scr_text_gml_293_0": "* Now seems like a great chance to prepare for the enemy.",
"scr_text_slash_scr_text_gml_294_0": "* Would you like me to teach you how to fight?",
"scr_text_slash_scr_text_gml_288_0": "\nYes",
"scr_text_slash_scr_text_gml_201_0": " \\C2",
"scr_text_slash_scr_text_gml_289_0": "\nDon't",
"scr_text_slash_scr_text_gml_302_0": "* OK!\n* Get ready, Kris!",
"scr_text_slash_scr_text_gml_307_0": "* Right, you already fought Lancer, didn't you...?",
"scr_text_slash_scr_text_gml_308_0": "* I was so excited to teach you, I absolutely blanked!",
"scr_text_slash_scr_text_gml_309_0": "* ... B-but, um...\n* Just in case you forgot anything...",
"scr_text_slash_scr_text_gml_310_0": "* Here!\n* I made a Manual for you and Susie!",
"scr_text_slash_scr_text_gml_311_0": "* Press ",
"scr_text_slash_scr_text_gml_311_1": " to open the menu and use it in your ITEMS.",
"scr_text_slash_scr_text_gml_313_0": "* (You got the Manual.)",
"obj_dummyenemy_slash_Step_0_gml_81_0": "* Skip",
"obj_dummyenemy_slash_Step_0_gml_87_0": "* See that \\cRHEART\\cW, Kris?",
"obj_dummyenemy_slash_Step_0_gml_88_0": "* That's your \\cRSOUL\\cW, the culmination of your being!",
"obj_dummyenemy_slash_Step_0_gml_89_0": "* Within, it holds your WILL... your COMPASSION...",
"obj_dummyenemy_slash_Step_0_gml_90_0": "* ... and the FATE of the world.",
"obj_dummyenemy_slash_Step_0_gml_91_0": "* If it gets hit, you and your friends will lose HP.",
"obj_dummyenemy_slash_Step_0_gml_92_0": "* If everyone's HP reaches 0, we'll lose the battle.",
"obj_dummyenemy_slash_Step_0_gml_93_0": "* So, please take care to avoid the enemy's attack.",
"obj_dummyenemy_slash_Step_0_gml_94_0": "* Ready?\n* Let's try dodging!",
"obj_dummyenemy_slash_Step_0_gml_115_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.",
"obj_dummyenemy_slash_Step_0_gml_116_0": "* You should learn to ATTACK first, though.",
"obj_dummyenemy_slash_Step_0_gml_120_0": "* Gee, Kris!\n* You sure are good at defending!",
"obj_dummyenemy_slash_Step_0_gml_121_0": "* I'm not attacking, you, though, so...\n* No need to defend!",
"obj_dummyenemy_slash_Step_0_gml_127_0": "* Ummm...\n* Kris?",
"obj_dummyenemy_slash_Step_0_gml_128_0": "* There are no bullets, and you can't use TP...",
"obj_dummyenemy_slash_Step_0_gml_129_0": "* So, umm, maybe you could stop defending?",
"obj_dummyenemy_slash_Step_0_gml_136_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_602_0": "* Ouch, it's OK, Kris! You're still learning!",
"obj_dummyenemy_slash_Step_0_gml_598_0": "* Great job, Kris!\n* You're a natural!",
"obj_dummyenemy_slash_Step_0_gml_604_0": "* Anyhow, after the enemy attacks, it's our turn, Kris!",
"obj_dummyenemy_slash_Step_0_gml_605_0": "* First, I'll teach you how to \\cYFIGHT\\cW (\\I0 ).",
"obj_dummyenemy_slash_Step_0_gml_606_0": "* Though \\cYFIGHTing\\cW is unnecessary in this world...",
"obj_dummyenemy_slash_Step_0_gml_607_0": "* There's no harm in a thorough lesson!",
"obj_dummyenemy_slash_Step_0_gml_610_0": "* Let's try FIGHTing!\n (\\I0 )",
"obj_dummyenemy_slash_Step_0_gml_642_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
"obj_dummyenemy_slash_Step_0_gml_645_0": "* DUMMY - AT 0 DF 0\n* Cotton heart and button eye\n* Looks just like a fluffy guy.",
"obj_dummyenemy_slash_Step_0_gml_327_0": "* W-wow, Kris!\n* That was an amazing attack!",
"obj_dummyenemy_slash_Step_0_gml_328_0": "* Have you done this before or something...?",
"obj_dummyenemy_slash_Step_0_gml_332_0": "* Good job, Kris!\n* By the way, you'll do more damage...",
"obj_dummyenemy_slash_Step_0_gml_333_0": "* Pressing ",
"obj_dummyenemy_slash_Step_0_gml_333_1": " when the cursor enters the box on the left!",
"obj_dummyenemy_slash_Step_0_gml_338_0": "* Kris!\n* You did it!!!",
"obj_dummyenemy_slash_Step_0_gml_339_0": "* (I was really just about at my limit...)",
"obj_dummyenemy_slash_Step_0_gml_341_0": "* OK, next let's try DEFENDING. (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_342_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...",
"obj_dummyenemy_slash_Step_0_gml_343_0": "* Not only that, but you'll also gather \\cYTP\\cW!",
"obj_dummyenemy_slash_Step_0_gml_344_0": "* (Watch the orange big bar on the left! I'll explain it next!)",
"obj_dummyenemy_slash_Step_0_gml_556_0": "* Let's try FIGHTing!\n (\\I0 )",
"obj_dummyenemy_slash_Step_0_gml_557_0": "* Let's try DEFENDing!\n (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_142_0": "* Great job, Kris!\n* Now that you've gathered TP -",
"obj_dummyenemy_slash_Step_0_gml_143_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_144_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_145_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_146_0": "* It'll fall asleep, and we'll win peacefully!",
"obj_dummyenemy_slash_Step_0_gml_558_0": "* Let's try SPELLs!\n (\\I2 )",
"scr_spellinfo_slash_scr_spellinfo_gml_42_0": "Pacify",
"scr_spellinfo_slash_scr_spellinfo_gml_43_0": "Pacify",
"scr_spellinfo_slash_scr_spellinfo_gml_44_0": "Spare\nTIRED foe",
"scr_spellinfo_slash_scr_spellinfo_gml_45_0": "SPARE a tired enemy by putting them to sleep.",
"scr_spelltext_slash_scr_spelltext_gml_135_0": "(Tired)",
"scr_spelltext_slash_scr_spelltext_gml_23_0": "* ~1 cast PACIFY!",
"obj_dummyenemy_slash_Step_0_gml_150_0": "* If you had, um, hit the enemy, it'd be TIRED now.",
"obj_dummyenemy_slash_Step_0_gml_151_0": "* In that case, we use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_167_0": "* Oh, Kris, you found an \\cYITEM\\cW?",
"obj_dummyenemy_slash_Step_0_gml_168_0": "* I figured \\cYITEMs\\cW are self-explanatory, so...",
"obj_dummyenemy_slash_Step_0_gml_169_0": "* Let's skip over them for now, OK?",
"obj_dummyenemy_slash_Step_0_gml_174_0": "* You really want to learn about \\cYITEMS\\cW, Kris...?",
"obj_dummyenemy_slash_Step_0_gml_175_0": "* OK, I'll teach you!",
"obj_dummyenemy_slash_Step_0_gml_176_0": "* Errm...",
"obj_dummyenemy_slash_Step_0_gml_177_0": "* You use them, and something happens.",
"obj_dummyenemy_slash_Step_0_gml_178_0": "* ... is that sufficient?",
"obj_dummyenemy_slash_Step_0_gml_184_0": "* Yes, haha, that \\cYITEM\\cW is very pretty, isn't it?",
"obj_dummyenemy_slash_Step_0_gml_185_0": "* I'm glad you're enjoying yourself, Kris...!",
"obj_dummyenemy_slash_Step_0_gml_191_0": "* Kris, we can find lots more ITEMs on our journey!",
"obj_dummyenemy_slash_Step_0_gml_192_0": "* Which, will continue... after this tutorial.",
"obj_dummyenemy_slash_Step_0_gml_206_0": "* Kris, please ask me to do a spell.",
"obj_dummyenemy_slash_Step_0_gml_211_0": "* Kris, wouldn't you rather learn about \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_216_0": "* Kris, do you... know what a \\cYSPELL\\cW is?",
"obj_dummyenemy_slash_Step_0_gml_217_0": "* Can humans not even ASK people to use them...?",
"obj_dummyenemy_slash_Step_0_gml_222_0": "* Kris, what if you just give me a hand sign?",
"obj_dummyenemy_slash_Step_0_gml_227_0": "*\\E8 Ummm, if this is too difficult...",
"obj_dummyenemy_slash_Step_0_gml_228_0": "* Let's move to the next lesson, OK?",
"obj_dummyenemy_slash_Step_0_gml_252_0": "* Great, Kris! A healing spell works too!",
"obj_dummyenemy_slash_Step_0_gml_268_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?",
"obj_dummyenemy_slash_Step_0_gml_269_0": "* Because of that, its name turned \\cYYELLOW\\cW!",
"obj_dummyenemy_slash_Step_0_gml_239_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!",
"obj_dummyenemy_slash_Step_0_gml_262_0": "* Great, Kris! If it was TIRED we would have won!",
"obj_dummyenemy_slash_Step_0_gml_260_0": "* Great, Kris! We would have won the battle by now!",
"obj_dummyenemy_slash_Step_0_gml_253_0": "* Now I have just a little more to teach you!",
"obj_dummyenemy_slash_Step_0_gml_229_0": "* \\I3 ing! Through this, even the most violent enemies...",
"obj_dummyenemy_slash_Step_0_gml_254_0": "* \\I3 ing! Through this, even the most violent enemies...",
"obj_dummyenemy_slash_Step_0_gml_230_0": "* Can be defeated through various \\I3 s of kindness!",
"obj_dummyenemy_slash_Step_0_gml_255_0": "* Can be defeated through various \\I3 s of kindness!",
"obj_dummyenemy_slash_Step_0_gml_231_0": "* Kris, though it's just a dummy, why not give it a HUG?",
"obj_dummyenemy_slash_Step_0_gml_256_0": "* Kris, though it's just a dummy, why not give it a HUG?",
"obj_dummyenemy_slash_Step_0_gml_559_0": "* Let's ACT!\n (\\I3 )",
"obj_dummyenemy_slash_Step_0_gml_647_0": "* Er, sorry, it kind of looks like me...",
"obj_dummyenemy_slash_Step_0_gml_648_0": "* I've been alone, so I didn't have anyone to model it after...",
"obj_dummyenemy_slash_Step_0_gml_649_0": "* Kris, since it's me, please be kind to it, OK?",
"obj_dummyenemy_slash_Step_0_gml_666_0": "* You hug the DUMMY.",
"obj_dummyenemy_slash_Step_0_gml_746_0": "* Aww, that's great, Kris!",
"obj_dummyenemy_slash_Step_0_gml_747_0": "* Each enemy has different ACTs that satisfy them.",
"obj_dummyenemy_slash_Step_0_gml_748_0": "* When an enemy is satisfied, its name turns \\cYYELLOW\\cW.",
"obj_dummyenemy_slash_Step_0_gml_749_0": "* When that happens, you can defeat it by SPARING (\\I4 ) it!",
"obj_dummyenemy_slash_Step_0_gml_750_0": "* If we \\cYSPARE\\cW all the enemies we meet, we'll never have to \\cYFIGHT\\cW!",
"obj_dummyenemy_slash_Step_0_gml_711_0": "* How caring, Kris!",
"obj_dummyenemy_slash_Step_0_gml_714_0": "* That's great, Kris!\n* Just one hug is enough, though!",
"obj_dummyenemy_slash_Step_0_gml_715_0": "* Kris, you don't need to hug it anymore.",
"obj_dummyenemy_slash_Step_0_gml_722_0": "* Huh...? Kris, you'd rather hug it out than fight?",
"obj_dummyenemy_slash_Step_0_gml_723_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_724_0": "* You know what, that's fine! We don't need to fight!",
"obj_dummyenemy_slash_Step_0_gml_725_0": "* OK, next let's try DEFENDING. (\\I1 )",
"obj_dummyenemy_slash_Step_0_gml_726_0": "* Simply (\\I1 ), and the enemy's attack will hurt you less...",
"obj_dummyenemy_slash_Step_0_gml_727_0": "* Not only that, but you'll also gather \\cYTP\\cW!",
"obj_dummyenemy_slash_Step_0_gml_728_0": "* (Watch the orange big bar on the left! I'll explain it next!",
"obj_dummyenemy_slash_Step_0_gml_808_0": "* You hug RALSEI.",
"obj_dummyenemy_slash_Step_0_gml_846_0": "* K... Kris!?",
"obj_dummyenemy_slash_Step_0_gml_850_0": "* K... Kris!?",
"obj_dummyenemy_slash_Step_0_gml_851_0": "* Ummm, I don't think, um...",
"obj_dummyenemy_slash_Step_0_gml_852_0": "* This is what you're supposed to be doing.",
"obj_dummyenemy_slash_Step_0_gml_853_0": "* ... but...",
"obj_dummyenemy_slash_Step_0_gml_858_0": "* Kris...?",
"obj_dummyenemy_slash_Step_0_gml_859_0": "* Are you trying, to, um...",
"obj_dummyenemy_slash_Step_0_gml_860_0": "* Ask me to give you a tutorial on hugging...?",
"obj_dummyenemy_slash_Step_0_gml_868_0": "* Ummm, I've never hugged anyone before...",
"obj_dummyenemy_slash_Step_0_gml_869_0": "* (Besides the dummy, to test it out,)",
"obj_dummyenemy_slash_Step_0_gml_870_0": "* So I don't know anything about it, sorry...",
"obj_dummyenemy_slash_Step_0_gml_871_0": "* I suppose you're the one teaching me, haha!",
"obj_dummyenemy_slash_Step_0_gml_876_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_560_0": "* Let's SPARE!\n (\\I4 )",
"scr_spelltext_slash_scr_spelltext_gml_58_0": "* ~1 spared ~2!",
"obj_dummyenemy_slash_Step_0_gml_237_0": "* Remember when you \\cYHUGGED\\cW the dummy by \\I3 ing on it?",
"obj_dummyenemy_slash_Step_0_gml_238_0": "* Because of that, its name turned \\cYYELLOW\\cW!",
"obj_dummyenemy_slash_Step_0_gml_270_0": "* Now by using the \\cYSPARE\\cW \n(\\I4 ) command, you can win!",
"obj_dummyenemy_slash_Step_0_gml_282_0": "* Ah, Kris, don't worry about that command yet!",
"obj_dummyenemy_slash_Step_0_gml_283_0": "* You're really merciful, aren't you, Kris?",
"obj_dummyenemy_slash_Step_0_gml_284_0": "* Kris, you are aware it's just a dummy, right...?",
"obj_dummyenemy_slash_Step_0_gml_289_0": "* Kris, since you SPARED an enemy after ACTING,",
"obj_dummyenemy_slash_Step_0_gml_290_0": "* You would have won in a real battle, but, um...",
"obj_dummyenemy_slash_Step_0_gml_291_0": "* Don't you want to learn other things, first?",
"obj_dummyenemy_slash_Step_0_gml_296_0": "* I see... Then, perhaps we can just end here.",
"obj_dummyenemy_slash_Step_0_gml_297_0": "* You know how to win peacefully, so...",
"obj_dummyenemy_slash_Step_0_gml_298_0": "* That's good enough for me!",
"obj_dummyenemy_slash_Step_0_gml_348_0": "* Kris, if you didn't notice, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_349_0": "* The big orange TP bar on the left filled up a bit!",
"obj_dummyenemy_slash_Step_0_gml_350_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_351_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_352_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_353_0": "* It'll fall asleep, and we'll win peacefully!",
"obj_dummyenemy_slash_Step_0_gml_364_0": "* Ummm... Kris?\n* You don't need to hit it anymore.",
"obj_dummyenemy_slash_Step_0_gml_365_0": "* I already know you're great at attacking!",
"obj_dummyenemy_slash_Step_0_gml_372_0": "* U-umm, Kris... H-How do I put this...?",
"obj_dummyenemy_slash_Step_0_gml_373_0": "* Kris, seeing you, um, attack an effigy of myself...",
"obj_dummyenemy_slash_Step_0_gml_374_0": "* ... Kris, are you trying to say something?",
"obj_dummyenemy_slash_Step_0_gml_380_0": "* Ah, Kris... I... um, I think I understand.",
"obj_dummyenemy_slash_Step_0_gml_381_0": "* W-well, if... during our adventure,",
"obj_dummyenemy_slash_Step_0_gml_382_0": "* ... if you want to hit me, that's OK, too!",
"obj_dummyenemy_slash_Step_0_gml_398_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...",
"obj_dummyenemy_slash_Step_0_gml_399_0": "* Press ",
"obj_dummyenemy_slash_Step_0_gml_399_1": " again when the cursor goes in the box!",
"obj_dummyenemy_slash_Step_0_gml_403_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!",
"obj_dummyenemy_slash_Step_0_gml_404_0": "* Press ",
"obj_dummyenemy_slash_Step_0_gml_405_0": "* Ummm... you can press ",
"obj_dummyenemy_slash_Step_0_gml_405_1": " a lot, if it helps!",
"obj_dummyenemy_slash_Step_0_gml_406_0": "* Kris...\n* Please try to press ",
"obj_dummyenemy_slash_Step_0_gml_406_1": ".",
"obj_dummyenemy_slash_Step_0_gml_407_0": "* Ummm, Kris?\n* Can you see the white rectangle?",
"obj_dummyenemy_slash_Step_0_gml_408_0": "* You know rectangles?\n* They're like messed-up squares?",
"obj_dummyenemy_slash_Step_0_gml_412_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_417_0": "* Umm, perhaps we should try something else?",
"obj_dummyenemy_slash_Step_0_gml_421_0": "* Umm, perhaps we should try something else?",
"obj_dummyenemy_slash_Step_0_gml_422_0": "* Kris, if you didn't notice, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_423_0": "* The big orange TP bar on the left filled up a bit!",
"obj_dummyenemy_slash_Step_0_gml_424_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_425_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_426_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_427_0": "* It'll fall asleep, and we'll win peacefully!",
"obj_dummyenemy_slash_Step_0_gml_307_0": "* Great job, Kris!\n* That'd be the end in a real battle!",
"obj_dummyenemy_slash_Step_0_gml_308_0": "* I'm really happy I had the chance to teach you, Kris!",
"obj_dummyenemy_slash_Step_0_gml_441_0": "* ...",
"obj_dummyenemy_slash_Step_0_gml_442_0": "* Kris, I think I've, um, perhaps...",
"obj_dummyenemy_slash_Step_0_gml_443_0": "* Reached the limits of what I can teach you today.",
"obj_dummyenemy_slash_Step_0_gml_444_0": "* Let's go find Susie.",
"obj_dummyenemy_slash_Step_0_gml_447_0": "* Kris, I don't mean to interrupt, but...",
"obj_dummyenemy_slash_Step_0_gml_448_0": "* You're going to break the dummy at this rate.",
"obj_dummyenemy_slash_Step_0_gml_449_0": "* I suppose we'll have to stop here for now.",
"obj_dummyenemy_slash_Step_0_gml_463_0": "* Skip",
"obj_dummyenemy_slash_Step_0_gml_489_0": "* Ralsei looks on expectedly.",
"obj_dummyenemy_slash_Step_0_gml_548_0": "* What?",
"obj_dummyenemy_slash_Step_0_gml_733_0": "* Kris, if you didn't notice, when you DEFENDED before -",
"obj_dummyenemy_slash_Step_0_gml_734_0": "* The big orange TP bar on the left filled up a bit!",
"obj_dummyenemy_slash_Step_0_gml_735_0": "* How about spending that TP on one of my \\cYSPELLs\\cW?",
"obj_dummyenemy_slash_Step_0_gml_736_0": "* Because you hit the enemy enough, it got \\cBTIRED\\cW.",
"obj_dummyenemy_slash_Step_0_gml_737_0": "* Now, if I use my \\cYPACIFY\\cW spell on it...",
"obj_dummyenemy_slash_Step_0_gml_738_0": "* It'll fall asleep, and we'll win peacefully!",
"obj_dummyenemy_slash_Draw_0_gml_4_0": "(Tired)",
"obj_tutorialbattleevent_slash_Step_0_gml_87_0": "* Oh, that was fun!\n* You're a wonderful student, Kris!",
"obj_tutorialbattleevent_slash_Step_0_gml_88_0": "* ... and, er, in case you ever need a refresher, I...",
"obj_tutorialbattleevent_slash_Step_0_gml_89_0": "* Here!\n* I wrote a Manual for you and Susie!",
"obj_tutorialbattleevent_slash_Step_0_gml_90_0": "* Press ",
"obj_tutorialbattleevent_slash_Step_0_gml_90_1": " to open the menu and use it in your ITEMS.",
"obj_tutorialbattleevent_slash_Step_0_gml_92_0": "* (You got the Manual.)",
"scr_itemuse_slash_scr_itemuse_gml_71_0": "* (You tried to read the manual, but it was so dense it made your head spin...)",
"obj_tutorialbattleevent_slash_Step_0_gml_95_0": "* Sorry, Kris. I'll try to be a better teacher next time.",
"obj_tutorialbattleevent_slash_Step_0_gml_96_0": "* ... Actually, umm, if you prefer to read, instead...",
"obj_darkcontroller_slash_Step_0_gml_129_0": "* ...",
"obj_darkcontroller_slash_Step_0_gml_135_0": "* (You tossed the Manual hard.)\n* (Its pages scatter in the wind.)",
"obj_darkcontroller_slash_Step_0_gml_137_0": "* ..............",
"obj_darkcontroller_slash_Step_0_gml_138_0": "* Umm...\n* Th-that's OK, Kris!\n* I can always...",
"obj_darkcontroller_slash_Step_0_gml_139_0": "* I'll just make a better one next time!",
"obj_darkcontroller_slash_Step_0_gml_147_0": "* (You drop the manual on the floor with a resounding thud.)",
"obj_darkcontroller_slash_Step_0_gml_149_0": "* Hey, Kris.\n* What are you doing...?",
"obj_darkcontroller_slash_Step_0_gml_150_0": "* Oh no!\n* Is that the manual?",
"obj_darkcontroller_slash_Step_0_gml_151_0": "* Looks like you accidentally dropped it...",
"obj_darkcontroller_slash_Step_0_gml_152_0": "* Here you go, Kris!\n* You don't wanna lose that!",
"obj_darkcontroller_slash_Step_0_gml_154_0": "* (You got the Manual.)\n* (Again.)",
"scr_text_slash_scr_text_gml_231_0": "* Er, Kris, you know you can hold ~1 to run...?",
"scr_text_slash_scr_text_gml_226_0": "\nI know",
"scr_text_slash_scr_text_gml_227_0": "\nReally!?",
"scr_text_slash_scr_text_gml_249_0": "* Right!\n* You'll move faster by holding ~1!",
"scr_text_slash_scr_text_gml_250_0": "* And I'll be right behind you, so don't worry!",
"scr_text_slash_scr_text_gml_251_0": "* ... Unless you want to get away, in which case, sorry.",
"scr_text_slash_scr_text_gml_241_0": "* Really?\n* And yet you choose not to...?",
"scr_text_slash_scr_text_gml_242_0": "* Right, who knows how long these leisurely days will last...",
"scr_text_slash_scr_text_gml_243_0": "* There's nothing wrong with taking your time, Kris.",
"scr_text_slash_scr_text_gml_261_0": "* Umm, Kris, did you know...",
"scr_text_slash_scr_text_gml_262_0": "* ... You can skip text by pressing ",
"scr_text_slash_scr_text_gml_262_1": "?",
"scr_text_slash_scr_text_gml_257_0": "\nI know",
"scr_text_slash_scr_text_gml_258_0": "\nReally!?",
"scr_text_slash_scr_text_gml_272_0": "* ... Really?\n* So you've just been...",
"scr_text_slash_scr_text_gml_273_0": "* Listening to me talk, because you wanted to?",
"scr_text_slash_scr_text_gml_274_0": "* I'll try to make it worth your while, Kris!",
"scr_text_slash_scr_text_gml_279_0": "* Right! In the case you read very quickly.",
"scr_text_slash_scr_text_gml_280_0": "* Or you're tired of what's being said.",
"scr_text_slash_scr_text_gml_281_0": "* ... No need to skip my text, right, Kris?",
"obj_npc_room_slash_Other_10_gml_41_0": "* (It's just a dummy.)",
"scr_text_slash_scr_text_gml_322_0": "* Oh my^2!\n* The Great Door is opened?!",
"scr_text_slash_scr_text_gml_323_0": "* No wonder Lancer was able to come through...",
"scr_text_slash_scr_text_gml_324_0": "* ...",
"scr_text_slash_scr_text_gml_325_0": "* Kris, once we pass through this door...",
"scr_text_slash_scr_text_gml_326_0": "* Our adventure will really begin.",
"scr_text_slash_scr_text_gml_327_0": "* A journey foretold exactly by the prophecy...",
"scr_text_slash_scr_text_gml_328_0": "* But, Kris, I believe YOUR choices are important, too.",
"scr_text_slash_scr_text_gml_329_0": "* This world is full of all kinds of people, Kris.",
"scr_text_slash_scr_text_gml_330_0": "* In the end, how we treat them makes all the difference.",
"scr_text_slash_scr_text_gml_331_0": "* So let's try our best to get by without FIGHTing.",
"scr_text_slash_scr_text_gml_332_0": "* If we can manage to do that...",
"scr_text_slash_scr_text_gml_333_0": "* I believe this tale may have a happy ending.",
"scr_text_slash_scr_text_gml_334_0": "* Otherwise, I fear that...",
"scr_text_slash_scr_text_gml_335_0": "* ... you may not... find the result favorable.",
"scr_text_slash_scr_text_gml_336_0": "* ... Oh, I'm sorry! Is that too much to ask?",
"scr_text_slash_scr_text_gml_232_0": " \\C2",
"scr_text_slash_scr_text_gml_318_0": "\nI can\nhandle it",
"scr_text_slash_scr_text_gml_319_0": "\n.....\n",
"scr_text_slash_scr_text_gml_342_0": "* Kris, I knew you were a hero the moment I saw you.",
"scr_text_slash_scr_text_gml_343_0": "* Let's try our best, alright?",
"scr_text_slash_scr_text_gml_347_0": "* O-oh, I'm sorry!",
"scr_text_slash_scr_text_gml_348_0": "* Kris, in the end, what you choose is up to you.",
"scr_text_slash_scr_text_gml_349_0": "* As long as you're happy with it, I'm happy too.",
"scr_text_slash_scr_text_gml_350_0": "* So just try your best, and don't worry!",
"obj_savepoint_slash_Other_10_gml_66_0": "* With the door closed behind you, your adventure will truly begin...",
"obj_savepoint_slash_Other_10_gml_67_0": "* The power of adventure shines within you.",
"obj_savepoint_slash_Other_10_gml_71_0": "* The door is still closed.",
"obj_savepoint_slash_Other_10_gml_72_0": "* The power of backtracking shines within you.",
"obj_npc_sign_slash_Other_10_gml_12_0": "* (Enemies ahead! You're gonna die!)\n* (SIGNED, LANCER)",
"scr_encountersetup_slash_scr_encountersetup_gml_82_0": "* Rudinn drew near!",
"scr_monstersetup_slash_scr_monstersetup_gml_44_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_117_0": "Convince",
"scr_monstersetup_slash_scr_monstersetup_gml_26_0": "Lecture",
"obj_diamondenemy_slash_Step_0_gml_154_0": "* RUDINN - AT 6 DF 0\n* This ambivalent diamond isn't any girl's best friend.",
"obj_diamondenemy_slash_Step_0_gml_14_0": "Face my\nDiamond\nCutter!",
"obj_diamondenemy_slash_Step_0_gml_81_0": "* Smells like jewelry.",
"obj_diamondenemy_slash_Step_0_gml_163_0": "* You told Rudinn to quit fighting.\n* It was utterly swayed.",
"obj_diamondenemy_slash_Step_0_gml_24_0": "Yeah I\nguess that\nmakes\nsense.",
"obj_diamondenemy_slash_Step_0_gml_77_0": "* Rudinn is glimmering plainly.",
"obj_diamondenemy_slash_Step_0_gml_78_0": "* Rudinn has no strong opinions one way or the other.",
"obj_diamondenemy_slash_Step_0_gml_79_0": "* Rudinn thinks about elaborate stones.",
"obj_diamondenemy_slash_Step_0_gml_80_0": "* Rudinn dislikes its boss, but doesn't care enough to quit.",
"obj_npc_sign_slash_Other_10_gml_13_0": "* (If you're reading this...\n I guess you're dead.)\n* (SIGNED, LANCER)",
"obj_npc_sign_slash_Other_10_gml_30_0": "* (Hey, don't read this sign! It's a work in progress!)\n* (SIGNED, LANCER)",
"obj_npc_facing_slash_Other_10_gml_210_0": "* Ho ho ho... if it isn't my two favorite people.",
"obj_npc_facing_slash_Other_10_gml_211_0": "* Psyche!\n* You guys aren't even in my top five!!",
"obj_npc_facing_slash_Other_10_gml_213_0": "* Lancer!\n* Where's Susie?",
"obj_npc_facing_slash_Other_10_gml_215_0": "* You mean the purple girl...?\n* Ho ho ho...",
"obj_npc_facing_slash_Other_10_gml_216_0": "* You fools!\n* You're too late to stop me...!",
"obj_npc_facing_slash_Other_10_gml_218_0": "* What did you do?",
"obj_npc_facing_slash_Other_10_gml_220_0": "* Hahaha.. It was SO simple!",
"obj_npc_facing_slash_Other_10_gml_221_0": "* She beat me up, so I ran away...!",
"obj_npc_facing_slash_Other_10_gml_223_0": "* That's a bit anticlimatic...",
"obj_npc_facing_slash_Other_10_gml_230_0": "* So, are you just going to stand there?",
"obj_npc_facing_slash_Other_10_gml_231_0": "* I thought you would at least run to the right...",
"obj_npc_facing_slash_Other_10_gml_233_0": "* Why!? The purple girl's over there!",
"obj_npc_sign_slash_Other_10_gml_41_0": "* (These types of trees DON'T contain an item that can heal you.)",
"obj_npc_sign_slash_Other_10_gml_42_0": "* (Whatever you do, DON'T check the tree and use ",
"obj_npc_sign_slash_Other_10_gml_42_1": " to open your menu!)",
"obj_npc_sign_slash_Other_10_gml_43_0": "* (You got it!?)\n* (SIGNED, LANCER)",
"scr_text_slash_scr_text_gml_363_0": "* (There are two objects hanging from the tree.)",
"scr_text_slash_scr_text_gml_364_0": "* (Take one?)",
"scr_text_slash_scr_text_gml_13_0": "",
"scr_text_slash_scr_text_gml_357_0": "\nYes",
"scr_text_slash_scr_text_gml_358_0": "\nNo",
"scr_text_slash_scr_text_gml_387_0": "* (You got the Dark Candy.)",
"scr_text_slash_scr_text_gml_392_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_398_0": "* (You decided to let the tree keep it.)",
"scr_text_slash_scr_text_gml_369_0": "* (There's a candy hanging from the tree.)",
"scr_text_slash_scr_text_gml_370_0": "* (Take one?)",
"scr_text_slash_scr_text_gml_365_0": "",
"scr_text_slash_scr_text_gml_376_0": "* (There's nothing hanging low enough to take.)",
"obj_event_room_slash_Step_0_gml_11_0": "* Hey, if you head that way, my troops will thrash you.",
"obj_event_room_slash_Step_0_gml_13_0": "* Is that a threat?",
"obj_event_room_slash_Step_0_gml_15_0": "* I prefer to think of it as an invitation.",
"obj_event_room_slash_Step_0_gml_20_0": "* Hey, aren't you guys gonna even say hi!?",
"obj_event_room_slash_Step_0_gml_22_0": "* Um, no.",
"obj_event_room_slash_Step_0_gml_24_0": "* Cool.\n* Enjoy being thrashed by various guys.",
"obj_npc_facing_slash_Other_10_gml_239_0": "* Oh, you came back.",
"obj_npc_facing_slash_Other_10_gml_241_0": "* If we say hi, will your troops NOT thrash us?",
"obj_npc_facing_slash_Other_10_gml_243_0": "* Ralsei, Ralsei, Ralsei...",
"obj_npc_facing_slash_Other_10_gml_244_0": "* The thrashing is what makes our relationship work.",
"obj_npc_facing_slash_Other_10_gml_246_0": "* What relationship!?",
"scr_encountersetup_slash_scr_encountersetup_gml_100_0": "* A necklace of Rudinns blocks your path.",
"obj_diamondenemy_slash_Step_0_gml_173_0": "* You lectured the enemies on the importance of kindness.",
"obj_diamondenemy_slash_Step_0_gml_174_0": "* The enemies became \\cBTIRED\\cW...",
"obj_diamondenemy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_diamondenemy_slash_Step_0_gml_177_0": "(Tired)",
"obj_diamondenemy_slash_Step_0_gml_28_0": "(Yawn)...\nWhat? OK...",
"obj_diamondenemy_slash_Step_0_gml_11_0": "Long live\nthe guy\nwho pays us!",
"obj_diamondenemy_slash_Step_0_gml_12_0": "Shine,\nshine",
"obj_diamondenemy_slash_Step_0_gml_13_0": "I'm just a\nnormal\nperson.",
"obj_diamondenemy_slash_Step_0_gml_82_0": "* Rudinn is starting to fall asleep.",
"obj_diamondenemy_slash_Step_0_gml_83_0": "* Rudinn's luster begins to fade.",
"obj_diamondenemy_slash_Step_0_gml_84_0": "* Rudinn is alright with not fighting.",
"obj_diamondenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!",
"obj_npc_room_slash_Other_10_gml_81_0": "* Mama miba! I'm TOPCHEF!\n* My latest cake worked me to exhaustion!",
"obj_npc_room_slash_Other_10_gml_82_0": "* So I took a little nap...\n* But, Mama miba!\n* A scary noise woke me up!",
"obj_npc_room_slash_Other_10_gml_83_0": "* A beast was hunched on the table, eating the cake like an animal!",
"obj_npc_room_slash_Other_10_gml_84_0": "* I spritzed it with water, and it hissed and ran off!\n* But, my wonderful cake is...",
"obj_npc_room_slash_Other_10_gml_86_0": "* Aww, Kris, that sounds like Susie! We must be going the right way!",
"obj_npc_room_slash_Other_10_gml_87_0": "* Let's try to keep her out of any more trouble!",
"obj_npc_room_slash_Other_10_gml_90_0": "* M-M-Mama miba! M-M-Mama SHIBA!\n* You know that beast!?\n* Please don't come back...",
"obj_npc_room_slash_Other_10_gml_95_0": "* Mama miba! Mom AMOEBA!\n* Y-You're the beast that ate my cake!",
"obj_npc_room_slash_Other_10_gml_97_0": "* Yeah? So? Want me to spit it back out?",
"obj_npc_room_slash_Other_10_gml_99_0": "* N-no, that's quite fine...",
"obj_npc_room_slash_Other_10_gml_101_0": "* Ya sure? 'd probably make it better.",
"obj_npc_room_slash_Other_10_gml_104_0": "* Why are you looking at me like that!?",
"obj_npc_room_slash_Other_10_gml_106_0": "* I don't trust anyone that won't eat my spit.",
"obj_npc_room_slash_Other_10_gml_108_0": "* ... So you don't trust anyone?",
"obj_npc_room_slash_Other_10_gml_110_0": "* Yeah.",
"scr_text_slash_scr_text_gml_456_0": "* (Take a piece?)",
"scr_text_slash_scr_text_gml_263_0": " \\C2",
"scr_text_slash_scr_text_gml_403_0": "\nYes",
"scr_text_slash_scr_text_gml_404_0": "\nNo",
"scr_text_slash_scr_text_gml_455_0": "* (The remains of the cake are still smoldering...)",
"scr_text_slash_scr_text_gml_472_0": "* (The Broken Cake was added to your \\cYKEY ITEMS\\cW.)",
"scr_text_slash_scr_text_gml_438_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_483_0": "* (You decided putting cake in your pockets is a bad idea.)",
"scr_text_slash_scr_text_gml_461_0": "* (The remains of the cake are still smoldering...)",
"scr_encountersetup_slash_scr_encountersetup_gml_116_0": "* Rudinn and Hathy blocked the way!",
"obj_heartenemy_slash_Step_0_gml_80_0": "* Hathy smiled a darling smile.",
"obj_heartenemy_slash_Step_0_gml_81_0": "* Hathy is whispering a lovely spell.",
"obj_heartenemy_slash_Step_0_gml_82_0": "* Hathy has a little secret.",
"obj_heartenemy_slash_Step_0_gml_83_0": "* Smells like a soft kiss.",
"obj_heartenemy_slash_Step_0_gml_168_0": "* You and Ralsei warned Hathy about Susie.\n* The enemy went on guard.",
"obj_heartenemy_slash_Step_0_gml_170_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_heartenemy_slash_Step_0_gml_173_0": "(Warned)",
"obj_heartenemy_slash_Step_0_gml_179_0": "* You ordered Susie to flatter all the enemies!",
"obj_heartenemy_slash_Step_0_gml_182_0": "* Can't believe my bozo teammates...",
"obj_heartenemy_slash_Step_0_gml_183_0": "* ... came back here just to see YOU guys.",
"obj_heartenemy_slash_Step_0_gml_184_0": "* ... wanted to fight someone like YOU so much.",
"obj_heartenemy_slash_Step_0_gml_185_0": "* ... have a THING for weaklings like you.",
"scr_monstersetup_slash_scr_monstersetup_gml_146_0": "Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_148_0": "X-Flatter",
"obj_heartenemy_slash_Step_0_gml_127_0": "* HATHY - AT 7 DF 0\n* I am a \\cYlittle kiss\\cW.",
"obj_heartenemy_slash_Step_0_gml_136_0": "* You told Hathy it has cool tentacles.\n* It began to think about this...",
"obj_heartenemy_slash_Step_0_gml_137_0": "* You called Hathy a sweetheart.\n* It began to think about this...",
"obj_heartenemy_slash_Step_0_gml_138_0": "* You told Hathy its teeth look like knives.\n* It began to think about this...",
"obj_heartenemy_slash_Step_0_gml_147_0": "* You ordered Ralsei to flatter all the enemies!",
"obj_heartenemy_slash_Step_0_gml_150_0": "* Out of anyone, I'm glad we randomly encountered all of you.",
"obj_heartenemy_slash_Step_0_gml_151_0": "* I'm making tea later...\n* Umm, would you like any?",
"obj_heartenemy_slash_Step_0_gml_152_0": "* We don't need EXP.\n* Just encountering your smile is reward enough.",
"obj_heartenemy_slash_Step_0_gml_84_0": "* Hathy's beat slows.",
"obj_heartenemy_slash_Step_0_gml_85_0": "* Hathy's beat seems to stutter.",
"obj_heartenemy_slash_Step_0_gml_86_0": "* Hathy is skipping beats.",
"obj_heartenemy_slash_Step_0_gml_223_0": "* Where'd you get it?\n* Heh heh heh heh.",
"obj_heartenemy_slash_Step_0_gml_225_0": "* (Umm, Kris, maybe Susie shouldn't ACT anymore...)",
"obj_heartenemy_slash_Step_0_gml_228_0": "* H-hey, what gives!?",
"obj_heartenemy_slash_Step_0_gml_230_0": "* (Wow, that was close, Kris...)",
"obj_heartenemy_slash_Step_0_gml_231_0": "* (Maybe Susie shouldn't ACT anymore...)",
"obj_heartenemy_slash_Draw_0_gml_6_0": "(Tired)",
"scr_text_slash_scr_text_gml_409_0": "* (There are two objects hanging from the tree.)",
"scr_text_slash_scr_text_gml_410_0": "* (Take one?)",
"scr_text_slash_scr_text_gml_295_0": " \\C2",
"scr_text_slash_scr_text_gml_449_0": "\nYes",
"scr_text_slash_scr_text_gml_450_0": "\nNo",
"scr_text_slash_scr_text_gml_433_0": "* (You got the Dark Candy.)",
"scr_text_slash_scr_text_gml_477_0": "* (You can't carry any more.)",
"scr_text_slash_scr_text_gml_444_0": "* (You decided to let the tree keep it.)",
"scr_text_slash_scr_text_gml_415_0": "* (There's a candy hanging from the tree.)",
"scr_text_slash_scr_text_gml_416_0": "* (Take one?)",
"scr_text_slash_scr_text_gml_337_0": " \\C2",
"scr_text_slash_scr_text_gml_422_0": "* (There's nothing hanging low enough to take.)",
"obj_readable_room1_slash_Other_10_gml_452_0": "* Check the clock.\n* In order to solve this puzzle, you'll have to hurry.",
"obj_npc_sign_slash_Other_10_gml_49_0": "* (Behold, the Maze of Death!\n* Prepare to GET LOST, clowns!!!)\n* (SIGNED, LANCER)",
"obj_npc_sign_slash_Other_10_gml_52_0": "* (Feeling lost yet!? You must be UTTERLY HELPLESS among these twists and turns!)",
"obj_npc_sign_slash_Other_10_gml_53_0": "* (Your sense of direction won't save you now!)\n* (SIGNED, LANCER)",
"obj_npc_room_animated_slash_Other_10_gml_95_0": "* (It's some sort of enemy... looks like they got clobbered.)",
"obj_npc_sign_slash_Other_10_gml_55_0": "* (Hey, wait!! Where am I!? Help! Somebody help! I'm lost!!)\n* (SIGNED, LANCER)",
"obj_treasure_room_slash_Other_10_gml_87_0": "* (You opened the treasure chest.)\n* (Inside was \\cY~1\\cW.)",
"obj_treasure_room_slash_Other_10_gml_99_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)",
"obj_treasure_room_slash_Other_10_gml_103_0": "* (You put \\cY~1\\cW in your \\cY~2\\cW.)",
"obj_treasure_room_slash_Other_10_gml_105_0": "* That ribbon is ARMOR, Kris!\n* It increases defense.",
"obj_treasure_room_slash_Other_10_gml_106_0": "* Why don't you try wearing it in the EQUIPMENT menu?",
"obj_treasure_room_slash_Other_10_gml_107_0": "* I think it'd look great on you!",
"obj_hathyfightevent_slash_Step_0_gml_181_0": "* K... Kris?\n* You're giving it to me...?",
"obj_hathyfightevent_slash_Step_0_gml_182_0": "* ...",
"obj_hathyfightevent_slash_Step_0_gml_183_0": "* Well?\n* Does it look pretty...?",
"obj_hathyfightevent_slash_Step_0_gml_186_0": "* ... Do I look pretty, Susie?",
"obj_hathyfightevent_slash_Step_0_gml_188_0": "* Leave me out of this.",
"obj_hathyfightevent_slash_Step_0_gml_190_0": "* You didn't answer the question~",
"obj_hathyfightevent_slash_Step_0_gml_192_0": "* HOW AM I SUPPOSED TO KNOW!? LEAVE ME ALONE!!!",
"obj_treasure_room_slash_Other_10_gml_115_0": "* (But you were carrying too many \\cY~1\\cW.)",
"obj_npc_room_slash_Other_10_gml_137_0": "* W-woah! Wait a minute! Even if you're my enemy, I've got to warn you!",
"obj_npc_room_slash_Other_10_gml_138_0": "* A purple beast is roaming, clobbering anyone who dares block her way...!",
"obj_npc_room_slash_Other_10_gml_139_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...",
"obj_npc_room_slash_Other_10_gml_147_0": "* (Sob...) We don't even like fighting... th-the King left us no choice...",
"obj_npc_room_slash_Other_10_gml_143_0": "* O-oh... Kris, we need to stop Susie, quick...!",
"obj_npc_room_slash_Other_10_gml_152_0": "* Hey, why aren't you afraid...?",
"obj_npc_room_slash_Other_10_gml_157_0": "* AHHHHHHHHHHH!!\n* It's that purple beast!!!",
"obj_npc_room_slash_Other_10_gml_159_0": "* Woah, nice cheer.\n* Look, Kris, I've got fans.",
"obj_npc_room_slash_Other_10_gml_165_0": "* AHHHHHHHHHH-\n* Okay, I'm outta breath.",
"obj_npc_sign_slash_Other_10_gml_56_0": "* (Oh, it's just this way.)\n* (SIGNED, LANCER)",
"obj_npc_sign_slash_Other_10_gml_57_0": "* (Hey, don't look! This sign's private!)\n* (SIGNED, LANCER)",
"obj_hathyfightevent_slash_Step_0_gml_19_0": "* Ho ho ho!\n* Somehow, you survived the maze!",
"obj_hathyfightevent_slash_Step_0_gml_20_0": "* But don't count your blessings before they hatch...!",
"obj_hathyfightevent_slash_Step_0_gml_21_0": "* Let's see how you fare against THIS team!",
"scr_encountersetup_slash_scr_encountersetup_gml_158_0": "* Three Hathys blocked the way!",
"obj_hathyfightevent_slash_Step_0_gml_79_0": "* Hey, why aren't you guys thrashed?! You're totally outnumbered!",
"obj_hathyfightevent_slash_Step_0_gml_81_0": "* You made a team purely of SUPPORT ENEMIES.",
"obj_hathyfightevent_slash_Step_0_gml_82_0": "* Their bullet patterns aren't balanced at all.",
"obj_hathyfightevent_slash_Step_0_gml_83_0": "* It's like a dinner made out of three glasses of milk.",
"obj_hathyfightevent_slash_Step_0_gml_85_0": "* ...",
"obj_hathyfightevent_slash_Step_0_gml_86_0": "* And that's, um...\n* Unusual, somehow?",
"obj_hathyfightevent_slash_Step_0_gml_88_0": "* Why don't we talk about this AFTER the battle?",
"obj_hathyfightevent_slash_Step_0_gml_116_0": "* Great job, Kris!\n* We earned ~1 EXP\nand ~2 D$!",
"obj_hathyfightevent_slash_Step_0_gml_136_0": "* Sweet!\n* How much do I get?",
"obj_hathyfightevent_slash_Step_0_gml_138_0": "* You... lost, Lancer.\n* You don't get any.",
"obj_hathyfightevent_slash_Step_0_gml_140_0": "* Oh.",
"obj_hathyfightevent_slash_Step_0_gml_141_0": "* Can I have some of yours?",
"obj_hathyfightevent_slash_Step_0_gml_143_0": "* No!",
"obj_hathyfightevent_slash_Step_0_gml_145_0": "* Fine!\n* Later, losers!",
"obj_npc_room_slash_Other_10_gml_175_0": "* Sup.",
"obj_npc_room_slash_Other_10_gml_177_0": "* I thought you were running away.",
"obj_npc_room_slash_Other_10_gml_179_0": "* Yeah, I finished.",
"obj_getsusieevent_slash_Step_0_gml_16_0": "* Ugh, open up you stupid door!",
"obj_getsusieevent_slash_Step_0_gml_35_0": "* Oh, great.\n* It's YOU GUYS.",
"obj_getsusieevent_slash_Step_0_gml_37_0": "* Susie!\n* We were ever so worried about you!",
"obj_getsusieevent_slash_Step_0_gml_38_0": "* ... um, how'd you get past those spikes before?",
"obj_getsusieevent_slash_Step_0_gml_40_0": "* Walked through 'em.",
"obj_getsusieevent_slash_Step_0_gml_41_0": "* But this door...\n* Sucks.",
"obj_getsusieevent_slash_Step_0_gml_43_0": "* Aww, don't worry, Susie!",
"obj_getsusieevent_slash_Step_0_gml_44_0": "* It'll open after we solve the puzzle over there!",
"obj_getsusieevent_slash_Step_0_gml_46_0": "* Nice.\n* Tell me when you finish it.",
"obj_getsusieevent_slash_Step_0_gml_48_0": "* Uh, Susie.\n* We need YOU to finish it.",
"obj_getsusieevent_slash_Step_0_gml_49_0": "* Sometimes, proceeding will take all 3 of us.",
"obj_getsusieevent_slash_Step_0_gml_50_0": "* Furthermore, only Kris can seal the DARK FOUNTAIN...",
"obj_getsusieevent_slash_Step_0_gml_51_0": "* So if you don't accompany us, you won't make it home!",
"obj_getsusieevent_slash_Step_0_gml_53_0": "* ...",
"obj_getsusieevent_slash_Step_0_gml_54_0": "* So you're saying I HAVE to stick with you guys.",
"obj_getsusieevent_slash_Step_0_gml_56_0": "* Yep!",
"obj_getsusieevent_slash_Step_0_gml_58_0": "* ...",
"obj_getsusieevent_slash_Step_0_gml_105_0": "* Let's just get this over with.",
"obj_getsusieevent_slash_Step_0_gml_107_0": "* Yahoo! Susie's back on the team!\n* Cue the fanfare!",
"obj_getsusieevent_slash_Step_0_gml_118_0": "* Susie joined the party! %%",
"obj_getsusieevent_slash_Step_0_gml_144_0": "* ...",
"obj_getsusieevent_slash_Step_0_gml_160_0": "* Susie follows at a distance such that no one can tell she's associated! %%",
"obj_glowtilepuzz_slash_Step_0_gml_148_0": "* (Sounded like a door opened.)",
"obj_glowtilepuzz_slash_Step_0_gml_77_0": "* Kris, um, you didn't forget, did you...?",
"obj_glowtilepuzz_slash_Step_0_gml_78_0": "* That you can run by holding ",
"obj_glowtilepuzz_slash_Step_0_gml_78_1": "?",
"obj_glowtilepuzz_slash_Step_0_gml_91_0": "* Ummm, Kris, I think we might be missing something.",
"obj_glowtilepuzz_slash_Step_0_gml_92_0": "* Maybe we should try going to the next room?",
"obj_glowtilepuzz_slash_Step_0_gml_98_0": "* Hey Kris, if you need help with a puzzle...",
"obj_glowtilepuzz_slash_Step_0_gml_99_0": "* Feel free to ask me anytime, OK?",
"obj_glowtilepuzz_slash_Step_0_gml_101_0": "* And if you need help from me...\n* You're screwed.",
"obj_glowtilepuzz_slash_Step_0_gml_110_0": "* Oh my god.\n* AGAIN?",
"obj_glowtilepuzz_slash_Step_0_gml_111_0": "* WHY is Kris the leader of the party again?",
"obj_glowtilepuzz_slash_Step_0_gml_113_0": "* Susie! K-Kris is doing their best to use ",
"obj_glowtilepuzz_slash_Step_0_gml_113_1": " to RUN!",
"obj_getsusieevent_slash_Step_0_gml_196_0": "* (Oh, Kris! I just realized Susie missed the tutorial!)",
"obj_getsusieevent_slash_Step_0_gml_197_0": "* (Next battle, we should show her how to ACT!)",
"obj_getsusieevent_slash_Step_0_gml_198_0": "* (I think she might really enjoy that!)",
"obj_getsusieevent_slash_Step_0_gml_201_0": "* (Oh, Kris! Susie never got a tutorial either!)",
"obj_getsusieevent_slash_Step_0_gml_202_0": "* (Next battle, we should show her how to ACT!)",
"obj_getsusieevent_slash_Step_0_gml_203_0": "* (I think she might really enjoy that!)",
"scr_encountersetup_slash_scr_encountersetup_gml_128_0": "* C. Round attacked violently!\n* (You recall Ralsei's advice to include Susie in an ACT.)",
"obj_smallcheckers_enemy_slash_Step_0_gml_155_0": "* You warned C.Round about Susie.\n* It seems barely cognizant of what that means.",
"scr_monstersetup_slash_scr_monstersetup_gml_18_0": "Warning",
"obj_smallcheckers_enemy_slash_Step_0_gml_157_0": "* Hey, wait.\n* Why the hell are you giving the ENEMY advice?",
"obj_smallcheckers_enemy_slash_Step_0_gml_159_0": "* Umm, so we don't accidentally hurt it...?",
"obj_smallcheckers_enemy_slash_Step_0_gml_161_0": "* ...",
"obj_smallcheckers_enemy_slash_Step_0_gml_162_0": "* HURTING IT's the point, you MORON.",
"obj_smallcheckers_enemy_slash_Step_0_gml_163_0": "* It attacked us.\n* So it dies.\n* Simple, right?",
"obj_smallcheckers_enemy_slash_Step_0_gml_165_0": "* B-but Susie, what if the enemy might be, um, nice?",
"obj_smallcheckers_enemy_slash_Step_0_gml_144_0": "* ...",
"obj_smallcheckers_enemy_slash_Step_0_gml_168_0": "* Okay, yeah, there's a word for that.",
"obj_smallcheckers_enemy_slash_Step_0_gml_170_0": "* Oh?\n* What is it?",
"obj_smallcheckers_enemy_slash_Step_0_gml_172_0": "* Striking first.",
"obj_smallcheckers_enemy_slash_Step_0_gml_174_0": "(Warned)",
"obj_smallcheckers_enemy_slash_Step_0_gml_127_0": "* C.ROUND - AT 1 DF 0\n* Despite appearances, it's trying its best to defeat you.",
"obj_smallcheckers_enemy_slash_Step_0_gml_136_0": "* You ordered Susie to flatter the enemy!",
"obj_smallcheckers_enemy_slash_Step_0_gml_138_0": "* ... what? Why the HELL would I do that?",
"obj_smallcheckers_enemy_slash_Step_0_gml_139_0": "* IT attacked US.\n* Let's smash it before it moves.",
"obj_smallcheckers_enemy_slash_Step_0_gml_141_0": "* Aww, look, Susie!\n* It seems harmless!",
"obj_smallcheckers_enemy_slash_Step_0_gml_142_0": "* If you act nice, we might win without hurting it!",
"obj_smallcheckers_enemy_slash_Step_0_gml_167_0": "* ...",
"obj_smallcheckers_enemy_slash_Step_0_gml_145_0": "* ... okay, okay.",
"obj_smallcheckers_enemy_slash_Step_0_gml_146_0": "* Hey, little guy.",
"obj_smallcheckers_enemy_slash_Step_0_gml_147_0": "* I really like the ax in your face.",
"obj_smallcheckers_enemy_slash_Step_0_gml_83_0": "* C.Round continues to act extremely violent.",
"obj_smallcheckers_enemy_slash_Step_0_gml_217_0": "* Where'd you get it?\n* Heh heh heh heh.",
"obj_smallcheckers_enemy_slash_Step_0_gml_220_0": "* (Umm, Kris, maybe I should talk to her...)",
"obj_smallcheckers_enemy_slash_Step_0_gml_224_0": "* Urgh, you IDIOTS!\n* It got away!",
"obj_smallcheckers_enemy_slash_Step_0_gml_226_0": "* (Wow, that was close, Kris...)",
"obj_smallcheckers_enemy_slash_Step_0_gml_227_0": "* (M-maybe I should talk to her...)",
"obj_smallcheckers_enemy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_npc_sign_slash_Other_10_gml_63_0": "* (Heheheheh!!! I sneaked by and made a sign!!)\n* (SIGNED, LANCER)",
"obj_npc_puzzlemaster1_slash_Step_0_gml_60_0": "* Um, Susie, I suppose you missed what I said earlier...",
"obj_npc_puzzlemaster1_slash_Step_0_gml_61_0": "* As heroes, we have the power to make a peaceful future.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_62_0": "* So, from now on, let's try to avoid FIGHTing, OK?",
"obj_npc_puzzlemaster1_slash_Step_0_gml_64_0": "* ...",
"obj_npc_puzzlemaster1_slash_Step_0_gml_66_0": "* Umm, what if you just took it easy on them...?",
"obj_npc_puzzlemaster1_slash_Step_0_gml_67_0": "* If you weaken an enemy, I can use my PACIFY spell.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_68_0": "* Which, can put exhausted people to sleep!",
"obj_npc_puzzlemaster1_slash_Step_0_gml_70_0": "* Yawn... yeah, you talking is already doing that.",
"obj_npc_puzzlemaster1_slash_Step_0_gml_72_0": "* Well, um, just think about it!",
"obj_npc_puzzlemaster1_slash_Step_0_gml_73_0": "* (We might have to WARN enemies about her, Kris...)",
"scr_text_slash_scr_text_gml_1073_0": "* Hey.\n* Hey kid.",
"scr_text_slash_scr_text_gml_1074_0": "* ... ya wanna buy a tutorial?",
"scr_text_slash_scr_text_gml_1075_0": "* It's only 50 Dark Dollars.",
"scr_text_slash_scr_text_gml_602_0": "",
"scr_text_slash_scr_text_gml_1069_0": " \nBuy",
"scr_text_slash_scr_text_gml_1110_0": "* HA! HA! Did I say FIFTY!?\n* Well, we just went on sale!\n* TWENTY! TWENTY Dark Dollars!",
"scr_text_slash_scr_text_gml_596_0": " \nNo",
"scr_text_slash_scr_text_gml_694_0": "",
"scr_text_slash_scr_text_gml_1080_0": " \nBuy",
"scr_text_slash_scr_text_gml_770_0": " \nNo",
"scr_text_slash_scr_text_gml_1091_0": "* R-really!?\n* You'll really buy it!?",
"scr_text_slash_scr_text_gml_1092_0": "* Heheh...\n* Right this way, gentleners!",
"scr_text_slash_scr_text_gml_1096_0": "* R-really!?\n* You'll really buy it!?",
"scr_text_slash_scr_text_gml_1097_0": "* Heheh...\n* Just hand over the money, and...",
"scr_text_slash_scr_text_gml_826_0": "* ...",
"scr_text_slash_scr_text_gml_1099_0": "* YOU DON'T HAVE ENOUGH MONEY!?",
"scr_text_slash_scr_text_gml_1100_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
"scr_text_slash_scr_text_gml_1101_0": "* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1102_0": "* C'mon this way.",
"scr_text_slash_scr_text_gml_1131_0": "* R-really!?\n* You'll really buy it!?",
"scr_text_slash_scr_text_gml_1132_0": "* Heheh...\n* Right this way, gentleners!",
"scr_text_slash_scr_text_gml_1136_0": "* R-really!?\n* You'll really buy it!?",
"scr_text_slash_scr_text_gml_1137_0": "* Heheh...\n* Just hand over the money, and...",
"scr_text_slash_scr_text_gml_1098_0": "* ...",
"scr_text_slash_scr_text_gml_1139_0": "* YOU DON'T HAVE ENOUGH MONEY!?",
"scr_text_slash_scr_text_gml_1140_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
"scr_text_slash_scr_text_gml_1141_0": "* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1142_0": "* C'mon this way.",
"scr_text_slash_scr_text_gml_1150_0": "* ONE!!! ONLY ONE DOLLAR!!!\n* PLEASE!!! PLEASE!!!\n* I NEED THIS RIGHT NOW!!!",
"scr_text_slash_scr_text_gml_720_0": "",
"scr_text_slash_scr_text_gml_1120_0": " \nBuy",
"scr_text_slash_scr_text_gml_1070_0": " \nNo",
"scr_text_slash_scr_text_gml_1167_0": "* R-really!?\n* You changed your mind!?",
"scr_text_slash_scr_text_gml_1168_0": "* Heheh...\n* Right this way, gentleners!",
"scr_text_slash_scr_text_gml_1172_0": "* F-Finally!",
"scr_text_slash_scr_text_gml_1173_0": "* Heheh...\n* Just hand over the money, and...",
"scr_text_slash_scr_text_gml_1138_0": "* ...",
"scr_text_slash_scr_text_gml_1175_0": "* YOU DON'T HAVE A DOLLAR!?",
"scr_text_slash_scr_text_gml_1176_0": "* Jumpin' jigsaws!\n* You...\n* You...!",
"scr_text_slash_scr_text_gml_1177_0": "* You're just like us.\n* An' people like us gotta help each other out.",
"scr_text_slash_scr_text_gml_1178_0": "* C'mon this way.",
"scr_text_slash_scr_text_gml_1187_0": "* Er, excuse me, Sir.\n* I think I have a dollar.",
"scr_text_slash_scr_text_gml_1189_0": "* ... is it Dark?",
"scr_text_slash_scr_text_gml_1191_0": "* Umm, yes?",
"scr_text_slash_scr_text_gml_1193_0": "* Heheh, perfect!\n* Right this way, gentleners!",
"obj_npc_room_slash_Other_10_gml_262_0": "* We're sorry.\n* We're normally puzzle guys, but...",
"obj_npc_room_slash_Other_10_gml_263_0": "* We've been forced to do TUTORIALS just to make ends meet.",
"obj_npc_room_slash_Other_10_gml_264_0": "* When the KING got power, he fired everyone and replaced all puzzle makers with HIM...",
"obj_npc_room_slash_Other_10_gml_265_0": "* ROUXLS KAARD...\n* Lord of the Puzzles...\n* Be careful...!",
"obj_savepoint_slash_Other_10_gml_80_0": "* Susie, the violet tormentor, is now your ally.",
"obj_savepoint_slash_Other_10_gml_81_0": "* The power of mean girls shines within you.",
"obj_savepoint_slash_Other_10_gml_84_0": "* Susie, the violet tormentor, left your party immediately.",
"obj_savepoint_slash_Other_10_gml_85_0": "* The power of mean girls does not shine within you.",
"scr_text_slash_scr_text_gml_1206_0": "* I'm TP Master.\n* Ask me about TP's.",
"scr_text_slash_scr_text_gml_613_0": "",
"scr_text_slash_scr_text_gml_1202_0": " \nWhat's TP?",
"scr_text_slash_scr_text_gml_1203_0": " \nSecret",
"scr_text_slash_scr_text_gml_1204_0": "Gaining TP",
"scr_text_slash_scr_text_gml_1205_0": "Bye",
"scr_text_slash_scr_text_gml_1233_0": "* You get TP when you DEFEND.\n* Protect yourself, then cast SPELLs, friend.",
"scr_text_slash_scr_text_gml_1234_0": "* You also get TP by getting close to bullets.",
"scr_text_slash_scr_text_gml_1235_0": "* Look for the heart outline when you get close to bullets.",
"scr_text_slash_scr_text_gml_1237_0": "* You rhymed \"bullets\" with \"bullets.\"",
"scr_text_slash_scr_text_gml_1239_0": "* B-because it's important!",
"scr_text_slash_scr_text_gml_1244_0": "* You rhymed \"bullets\" with \"bullets\"...?",
"scr_text_slash_scr_text_gml_1214_0": "* TP? What's TP?\n* That's what lets you cast SPELLS, see!?",
"scr_text_slash_scr_text_gml_1215_0": "* When you see that orange bar,\n* Cast some SPELLS when it's filled up far.",
"scr_text_slash_scr_text_gml_1216_0": "* TP...! It's quite a caper!\n* TP! Stands for...\n* ... Toilet Paper!",
"scr_text_slash_scr_text_gml_1218_0": "* ... no, it stands for Tension Points.",
"scr_text_slash_scr_text_gml_1220_0": "* What, really!?",
"scr_text_slash_scr_text_gml_1224_0": "* TP only lasts, inside a fight.\n* Once you win, it's out of sight.",
"scr_text_slash_scr_text_gml_1225_0": "* Having extra, feels unbearable.\n* No point in saving, it's straight-up terrible.",
"scr_text_slash_scr_text_gml_1227_0": "* But leftover TP turns into extra money at the end of battle...",
"scr_text_slash_scr_text_gml_1229_0": "* You mean I only should have been using one square!?",
"scr_text_slash_scr_text_gml_1211_0": "* Later, kid.",
"scr_text_slash_scr_text_gml_1255_0": "* I'm Ralsei Master.\n* Ask me about RALSEI's.",
"scr_text_slash_scr_text_gml_636_0": "",
"scr_text_slash_scr_text_gml_1251_0": " \nPacify",
"scr_text_slash_scr_text_gml_1252_0": " \nHealing",
"scr_text_slash_scr_text_gml_1253_0": "Fact",
"scr_text_slash_scr_text_gml_1254_0": "Bye",
"scr_text_slash_scr_text_gml_1263_0": "* Ralsei's spell's called PACIFY.\n* Use it on BABIES, before they CRY.",
"scr_text_slash_scr_text_gml_1265_0": "* What? It safely removes a \"TIRED\" enemy from combat.",
"scr_text_slash_scr_text_gml_1267_0": "* What if you're fighting a BABY!?",
"scr_text_slash_scr_text_gml_1281_0": "* Ralsei loves when you give us MONEY.",
"scr_text_slash_scr_text_gml_1282_0": "* He will hug you, and call you HONEY.",
"scr_text_slash_scr_text_gml_1284_0": "* Hey, that's not true!",
"scr_text_slash_scr_text_gml_1285_0": "* You don't need money to get me to do that!",
"scr_text_slash_scr_text_gml_1272_0": "* Ralsei has a spell that HEALS, dude.",
"scr_text_slash_scr_text_gml_1273_0": "* Why use that, when you can eat FOOD?",
"scr_text_slash_scr_text_gml_1275_0": "* Because you won't have to use up an ITEM?",
"scr_text_slash_scr_text_gml_1277_0": "* I could have avoided all those empty calories!?",
"scr_text_slash_scr_text_gml_1260_0": "* Later, kid.",
"scr_text_slash_scr_text_gml_1294_0": "* I'm Susie Master.\n* Ask me about SUSIE's.",
"scr_text_slash_scr_text_gml_831_0": "",
"scr_text_slash_scr_text_gml_1290_0": " \nWarning",
"scr_text_slash_scr_text_gml_1291_0": " \nAttack",
"scr_text_slash_scr_text_gml_1292_0": "Fact",
"scr_text_slash_scr_text_gml_1293_0": "Bye",
"scr_text_slash_scr_text_gml_1302_0": "* When KRIS uses WARNING, SUSIE can't hit.\n* So make sure to -",
"scr_text_slash_scr_text_gml_1304_0": "* So there's no reason to use it.",
"scr_text_slash_scr_text_gml_1306_0": "* Unless...\n* Unless you wanted not to hurt -",
"scr_text_slash_scr_text_gml_1308_0": "* SO THERE'S NO REASON.",
"scr_text_slash_scr_text_gml_1348_0": "* Susie loves, when you give us MONEY.\n* She will -",
"scr_text_slash_scr_text_gml_1350_0": "* Nope, don't care.",
"scr_text_slash_scr_text_gml_1352_0": "* Did I say something funny!?",
"scr_text_slash_scr_text_gml_1325_0": "* Susie always attacks, the foe on top.",
"scr_text_slash_scr_text_gml_1326_0": "* She'll smash them, with a crushing chop.",
"scr_text_slash_scr_text_gml_1327_0": "* She always strikes, at the first thing she sees...",
"scr_text_slash_scr_text_gml_965_0": "* ...",
"scr_text_slash_scr_text_gml_1331_0": "* Oh no, oh no!\n* She's looking at ME!",
"scr_text_slash_scr_text_gml_1312_0": "* Susie's gone, I'm afraid, I'm afreet.",
"scr_text_slash_scr_text_gml_1313_0": "*Seems like WARNING is obsolete.",
"scr_text_slash_scr_text_gml_1317_0": "* The days of WARNing, have long since past.",
"scr_text_slash_scr_text_gml_1318_0": "* The circumstances, changed pretty fast.",
"scr_text_slash_scr_text_gml_1335_0": "* Susie's gone, so no attack.",
"scr_text_slash_scr_text_gml_1336_0": "* Will you two pick up the slack?",
"scr_text_slash_scr_text_gml_1341_0": "* Susie's BUSTER, RUDE as may be...",
"scr_text_slash_scr_text_gml_1342_0": "* Will deal more damage, if you just press ~1!",
"scr_text_slash_scr_text_gml_1355_0": "* Susie's gone, so no facts.",
"scr_text_slash_scr_text_gml_1356_0": "* Will you two pick up the slackts?",
"scr_text_slash_scr_text_gml_1360_0": "* SUSIE seems to have changed, just a hair.",
"scr_text_slash_scr_text_gml_1361_0": "* That kind of growth is actually rare.",
"scr_text_slash_scr_text_gml_1299_0": "* Later, kid.",
"scr_text_slash_scr_text_gml_1377_0": "* I'm Kris Master.\n* Ask me about KRIS's.",
"scr_text_slash_scr_text_gml_967_0": "",
"scr_text_slash_scr_text_gml_1373_0": " \nReviving",
"scr_text_slash_scr_text_gml_1374_0": " \nActing",
"scr_text_slash_scr_text_gml_1375_0": "Fact",
"scr_text_slash_scr_text_gml_1376_0": "Bye",
"scr_text_slash_scr_text_gml_1385_0": "* When HP goes negative, your friends fall down",
"scr_text_slash_scr_text_gml_1386_0": "* But bringing them back, is easy-town",
"scr_text_slash_scr_text_gml_1387_0": "* Plain foods and spells, work like a charm -",
"scr_text_slash_scr_text_gml_1388_0": "* And with a MINT, you can cure all HARM.",
"scr_text_slash_scr_text_gml_1390_0": "* Even normal items and spells can revive people, huh?",
"scr_text_slash_scr_text_gml_1392_0": "* Yeah, that's what I'm saying!",
"scr_text_slash_scr_text_gml_1409_0": "* It's a good idea, to give us BUCKs.",
"scr_text_slash_scr_text_gml_1410_0": "* It'll make you happy, and fill you with LUCKs.",
"scr_text_slash_scr_text_gml_1411_0": "* Over there, is our DONATION HOLE.",
"scr_text_slash_scr_text_gml_1412_0": "* We had a BOX, but it got STOLE.",
"scr_text_slash_scr_text_gml_1397_0": "* If you only ACT, you might start to think -",
"scr_text_slash_scr_text_gml_1398_0": "* What about the guy with the scarf in pink?",
"scr_text_slash_scr_text_gml_1400_0": "* If you know ACTing will make the enemy friendly -",
"scr_text_slash_scr_text_gml_1401_0": "* Then you can ask me to SPARE on the SAME TURN.",
"scr_text_slash_scr_text_gml_1402_0": "* Or, cast PACIFY if you know they'll get TIRED.",
"scr_text_slash_scr_text_gml_1403_0": "* If you plan ahead, a lot can happen in ONE TURN!",
"scr_text_slash_scr_text_gml_1405_0": "* Hey, who's the MASTER here, me or you!?",
"scr_text_slash_scr_text_gml_1382_0": "* Later, kid.",
"obj_npc_sign_slash_Other_10_gml_74_0": "* \"Hole Goals\"",
"obj_npc_sign_slash_Other_10_gml_75_0": "$1 - Monthly tutorial, weekly.\n$10 - Weekly tutorial, monthly.\n$100 - Stop making tutorials.",
"obj_npc_room_slash_Other_10_gml_269_0": "* The KING didn't even give us severance pay...",
"obj_npc_room_slash_Other_10_gml_270_0": "* His son just gave us all beanies...\n* Itchy beanies...",
"scr_text_slash_scr_text_gml_1421_0": "* \"Donation Hole\"",
"scr_text_slash_scr_text_gml_1422_0": "* (If you like our tutorials, please throw your money into a hole.)",
"scr_text_slash_scr_text_gml_745_0": "",
"scr_text_slash_scr_text_gml_1417_0": " \nThrow $1",
"scr_text_slash_scr_text_gml_1418_0": " \nDo not",
"scr_text_slash_scr_text_gml_1433_0": "* (You put a dollar in the \"Hole.\")",
"scr_text_slash_scr_text_gml_1434_0": "* (The \"Hole\" became \"Full.\")",
"scr_text_slash_scr_text_gml_1426_0": "* (The hole is filled to the brim with cash.)",
"scr_text_slash_scr_text_gml_1440_0": "* (You don't have enough money.)",
"scr_text_slash_scr_text_gml_1441_0": "* (You failed to budget enough money to throw into a hole...)",
"scr_text_slash_scr_text_gml_1446_0": "* (You decided to save the dollar for a different hole.)",
"obj_shop1_slash_Draw_0_gml_99_0": "* Hee hee...\n* Welcome, travellers.",
"obj_shop1_slash_Draw_0_gml_106_0": "Buy",
"obj_shop1_slash_Draw_0_gml_107_0": "Sell",
"obj_shop1_slash_Draw_0_gml_108_0": "Talk",
"obj_shop1_slash_Draw_0_gml_109_0": "Exit",
"obj_shop1_slash_Draw_0_gml_139_0": "Exit",
"obj_shop1_slash_Draw_0_gml_244_0": "Don't have\nanything\nbetter\nto do.",
"obj_shop1_slash_Draw_0_gml_217_0": "About yourself",
"obj_shop1_slash_Draw_0_gml_399_0": "* The name's Seam.\n* Pronounced \"Shawm.\"",
"obj_shop1_slash_Draw_0_gml_400_0": "* And this is my little Seap.\n* Ha ha ha ha...",
"obj_shop1_slash_Draw_0_gml_401_0": "* Over the years, I've collected odds and ends.",
"obj_shop1_slash_Draw_0_gml_402_0": "* 'Course, I've no attachment to any of it.\n* It's just a hobby of mine.",
"obj_shop1_slash_Draw_0_gml_403_0": "* Around here, you learn to find ways to pass the time...\n* ... or go mad like everyone else.",
"obj_shop1_slash_Draw_0_gml_218_0": "Lightners",
"obj_shop1_slash_Draw_0_gml_411_0": "* Long ago, the Darkners lived in harmony with the Lightners.",
"obj_shop1_slash_Draw_0_gml_412_0": "* They were like Gods to us.\n* Our protectors.\n* Our creators.\n* Those who gave us purpose...",
"obj_shop1_slash_Draw_0_gml_413_0": "* Then, one day we were all locked away in this prison...\n* And the Lightners never returned.",
"obj_shop1_slash_Draw_0_gml_414_0": "* Embittered, the King took up arms, and aims to take revenge upon the Lightners that left us behind.",
"obj_shop1_slash_Draw_0_gml_415_0": "* 'Course, even among his troops, some still distantly hope the Lightners will return...",
"obj_shop1_slash_Draw_0_gml_220_0": "Kingdom",
"obj_shop1_slash_Draw_0_gml_421_0": "* Historically, this land was ruled by the Four Kings, from \\cYCARD CASTLE\\cW to the East.",
"obj_shop1_slash_Draw_0_gml_422_0": "* But, recently, a \\cRstrange knight\\cW appeared...\n* And three of the kings were locked away.",
"obj_shop1_slash_Draw_0_gml_423_0": "* The remaining king put him and his strange son into power.",
"obj_shop1_slash_Draw_0_gml_424_0": "* This land hasn't seen THIS much chaos since...",
"obj_shop1_slash_Draw_0_gml_425_0": "* Ha ha ha...\n* Well, you don't need to know about THAT.",
"obj_shop1_slash_Draw_0_gml_227_0": "We're legendary",
"obj_shop1_slash_Draw_0_gml_448_0": "* Ha ha ha ...\n* So you are the \"heroes\" who are going to seal our Fountain?",
"obj_shop1_slash_Draw_0_gml_449_0": "* Ha, good luck.\n* It makes no difference to me.",
"obj_shop1_slash_Draw_0_gml_450_0": "* Neither Light nor Dark hold a future for a Darkner in my condition.",
"obj_shop1_slash_Draw_0_gml_230_0": "Strange Prisoner",
"obj_shop1_slash_Draw_0_gml_472_0": "* Eh...? What are you talking about...? A prisoner with an odd manner...?",
"obj_shop1_slash_Draw_0_gml_473_0": "* ... No, you couldn't possibly be talking about HIM...?",
"obj_shop1_slash_Draw_0_gml_474_0": "* ... I see.\n* After all the trouble I went through to lock him up, you want to release him?",
"obj_shop1_slash_Draw_0_gml_475_0": "* ...",
"obj_shop1_slash_Draw_0_gml_476_0": "* Hmm, now that you mention it, it could be troublesome if he was left alone...",
"obj_shop1_slash_Draw_0_gml_477_0": "* Yes, perhaps it's better if you Heroes dealt with him now...?",
"obj_shop1_slash_Draw_0_gml_478_0": "* After all, it's not as if whatever happens, will matter in the end.",
"obj_shop1_slash_Draw_0_gml_479_0": "* Perhaps a little chaos might be fun.",
"obj_shop1_slash_Draw_0_gml_480_0": "* So then, take this.",
"obj_shop1_slash_Draw_0_gml_482_0": "* (\\cYBROKEN KEY A\\cW was added to your \\cYKEY ITEMS\\cW.)",
"obj_shop1_slash_Draw_0_gml_483_0": "* If you're so driven, find the other \\cYtwo\\cW pieces, and get someone to \\cYfix\\cW them.",
"obj_shop1_slash_Draw_0_gml_484_0": "* I'll even give you a hint - \\cYWalk where the stars don't shine\\cW.",
"obj_shop1_slash_Draw_0_gml_485_0": "* Anyhow, if you succeed, come back here and tell me! Good luck!!",
"obj_shop1_slash_Draw_0_gml_486_0": "* If you can call THIS luck... No, it's more like a curse...!",
"obj_shop1_slash_Draw_0_gml_459_0": "* Trouble opening the door...?",
"obj_shop1_slash_Draw_0_gml_460_0": "* Ha ha ha, well, whether you can or not, it doesn't matter to me.",
"obj_shop1_slash_Draw_0_gml_461_0": "* But here's a hint - \\cYwalk where the stars don't shine\\cW.",
"obj_shop1_slash_Draw_0_gml_493_0": "* You already opened the door...?",
"obj_shop1_slash_Draw_0_gml_494_0": "* Ha ha ha... I almost wish I could watch! Tell me what happens!",
"obj_shop1_slash_Draw_0_gml_495_0": "* Ha ha ha... though, I suppose if you don't come back, I'll understand, too!",
"obj_shop1_slash_Draw_0_gml_224_0": "About JEVIL",
"obj_shop1_slash_Draw_0_gml_429_0": "* He... was a funny little man. Once, the court jester. I, the court magician.",
"obj_shop1_slash_Draw_0_gml_430_0": "* A friend...? Could I consider him a friend...? Perhaps, perhaps not.",
"obj_shop1_slash_Draw_0_gml_431_0": "* But he was the only one who matched me in the games we used to play.",
"obj_shop1_slash_Draw_0_gml_432_0": "* One day, he met a strange someone... and since then, he began to change.",
"obj_shop1_slash_Draw_0_gml_433_0": "* He started saying bizarre things that didn't completely make sense -",
"obj_shop1_slash_Draw_0_gml_434_0": "* But didn't completely not make sense, either.",
"obj_shop1_slash_Draw_0_gml_435_0": "* Soon, he began to see the world as a game, and everyone as its participants.",
"obj_shop1_slash_Draw_0_gml_436_0": "* As the court mage, and his only companion, I was forced to lock him away...",
"obj_shop1_slash_Draw_0_gml_437_0": "* Or, rather, lock US all away, in his own words.",
"obj_shop1_slash_Draw_0_gml_438_0": "* Since that time, the strange words he's said have stuck inside my cotton...",
"obj_shop1_slash_Draw_0_gml_439_0": "* And my view of this world has become darker, yet darker.",
"obj_shop1_slash_Draw_0_gml_440_0": "* Reflecting on these old memories, I think, perhaps - I miss playing games with him.",
"obj_shop1_slash_Draw_0_gml_441_0": "* And I wonder, if I hadn't been asked to lock him up...",
"obj_shop1_slash_Draw_0_gml_442_0": "* Would I have found a little more purpose in my life...?",
"obj_shop1_slash_Draw_0_gml_98_0": "* Take your time...\n* Ain't like it's\nbetter spent.",
"obj_shop1_slash_Draw_0_gml_278_0": "Sell Items",
"obj_shop1_slash_Draw_0_gml_279_0": "Sell Weapons",
"obj_shop1_slash_Draw_0_gml_280_0": "Sell Armor",
"obj_shop1_slash_Draw_0_gml_281_0": "Return",
"obj_shop1_slash_Draw_0_gml_287_0": "You don't\nhave\nanything!",
"obj_shop1_slash_Draw_0_gml_347_0": "Alright,\ngive me\nan ITEM.",
"obj_shop1_slash_Draw_0_gml_348_0": "What WEAPON\nwill you\ngive me?",
"obj_shop1_slash_Draw_0_gml_349_0": "What ARMOR\nwill you\ngive me?",
"obj_shop1_slash_Draw_0_gml_149_0": "Thanks for\nthat.",
"obj_shop1_slash_Draw_0_gml_351_0": "No?",
"obj_shop1_slash_Draw_0_gml_352_0": "Y'think I\nWANT that?",
"obj_shop1_slash_Draw_0_gml_353_0": "That's\nnothing.",
"obj_shop1_slash_Draw_0_gml_365_0": "Sell it for",
"obj_shop1_slash_Draw_0_gml_168_0": " ?",
"obj_shop1_slash_Draw_0_gml_169_0": "Yes",
"obj_shop1_slash_Draw_0_gml_170_0": "No",
"obj_shop1_slash_Draw_0_gml_148_0": "What do\nyou like\nto buy?",
"obj_readable_room1_slash_Other_10_gml_457_0": "* (Store to the left.)\n* (Come on in and buy something...)",
"obj_readable_room1_slash_Other_10_gml_458_0": "* (Or don't.)",
"obj_shop1_slash_Create_0_gml_74_0": "ITEM\nStar-shape\ncandy that\nheals 40HP",
"obj_shop1_slash_Create_0_gml_75_0": "ITEM\nMysterious\nhamburger\nheals 70HP",
"obj_shop1_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
"obj_shop1_slash_Create_0_gml_77_0": "WEAPON\nBlack-and\norange",
"obj_shop1_slash_Draw_0_gml_350_0": "Thanks for\nthat.",
"obj_shop1_slash_Draw_0_gml_150_0": "What,\nnot good\nenough?",
"obj_shop1_slash_Draw_0_gml_151_0": "Not\nenough\nmoney.",
"obj_shop1_slash_Draw_0_gml_152_0": "You're\ncarrying\ntoo much.",
"obj_shop1_slash_Draw_0_gml_153_0": "/*",
"obj_shop1_slash_Draw_0_gml_167_0": "Buy it for",
"obj_shop1_slash_Draw_0_gml_366_0": " ?",
"obj_shop1_slash_Draw_0_gml_367_0": "Yes",
"obj_shop1_slash_Draw_0_gml_368_0": "No",
"obj_shop1_slash_Draw_0_gml_285_0": "What kind\nof junk\nyou got?",
"obj_shop1_slash_Draw_0_gml_286_0": "That's it\nfor that.",
"obj_shop1_slash_Draw_0_gml_568_0": "Space:",
"obj_shop1_slash_Draw_0_gml_571_0": "NO SPACE",
"obj_shop1_slash_Draw_0_gml_233_0": "We Won",
"obj_shop1_slash_Draw_0_gml_500_0": "* You defeated him!? You REALLY defeated him!?",
"obj_shop1_slash_Draw_0_gml_501_0": "* I see... perhaps you three may truly be \"Heroes\" after all...",
"obj_shop1_slash_Draw_0_gml_502_0": "* But JEVIL was just a taste of what you'll face from now on.",
"obj_shop1_slash_Draw_0_gml_503_0": "* One day soon...",
"obj_shop1_slash_Draw_0_gml_504_0": "* You too, will begin to realize the futility of your actions.",
"obj_shop1_slash_Draw_0_gml_505_0": "* Ha ha ha...",
"obj_shop1_slash_Draw_0_gml_506_0": "* At that time, feel free to come back here.\n* I'll make you tea...",
"obj_shop1_slash_Draw_0_gml_240_0": "Exit",
"obj_shop1_slash_Draw_0_gml_507_0": "* And we can toast... to the end of the world!",
"obj_shop1_slash_Draw_0_gml_395_0": "* See you again...\n* Or not.\n* Ha ha ha ha...",
"obj_shortcut_door_slash_Other_10_gml_13_0": "* (It's a lone doorframe.)\n* (But for some reason, you can't see through it...)",
"obj_scarelancerevent_slash_Step_0_gml_49_0": "* Well, flip my flapjacks!",
"obj_scarelancerevent_slash_Step_0_gml_50_0": "* The \\cYCLOWNS\\cW are back in \\cYTOWN\\cW!",
"obj_scarelancerevent_slash_Step_0_gml_51_0": "* Well, bad news!\n* Since you last saw me several minutes ago...",
"obj_scarelancerevent_slash_Step_0_gml_52_0": "* I've created a brand new fighting team ready to stop you!",
"obj_scarelancerevent_slash_Step_0_gml_53_0": "* Not even the purple girl can stop me now!!",
"obj_scarelancerevent_slash_Step_0_gml_54_0": "* Ho ho ho!!!\n* Are you ready to be...",
"obj_scarelancerevent_slash_Step_0_gml_66_0": "* Stop.\n* Stop talking.",
"obj_scarelancerevent_slash_Step_0_gml_67_0": "\"Ho ho ho?\"",
"obj_scarelancerevent_slash_Step_0_gml_68_0": "* What is that.\n* Why are you saying that.",
"obj_scarelancerevent_slash_Step_0_gml_70_0": "\"Ho ho ho?\"",
"obj_scarelancerevent_slash_Step_0_gml_71_0": "* It's my evil laugh!\n* Scary, right!?",
"obj_scarelancerevent_slash_Step_0_gml_73_0": "* You sound like baby Santa Claus.",
"obj_scarelancerevent_slash_Step_0_gml_75_0": "* ...\n* Uh, you mean, like, in a badass way...?",
"obj_scarelancerevent_slash_Step_0_gml_77_0": "* Shut up.",
"obj_scarelancerevent_slash_Step_0_gml_134_0": "* You REALLY think you know how to be SCARY?",
"obj_scarelancerevent_slash_Step_0_gml_136_0": "* W... well...\n* I...",
"obj_scarelancerevent_slash_Step_0_gml_138_0": "* Wrong.",
"obj_scarelancerevent_slash_Step_0_gml_139_0": "* Man, wannabe tough guys like you REALLY piss me off.",
"obj_scarelancerevent_slash_Step_0_gml_140_0": "* Face it.\n* You wouldn't know SCARY...",
"obj_scarelancerevent_slash_Step_0_gml_163_0": "* If it picked you up and bit your face off.",
"obj_scarelancerevent_slash_Step_0_gml_165_0": "* Th-that's not true...",
"obj_scarelancerevent_slash_Step_0_gml_167_0": "* Oh, really?",
"obj_scarelancerevent_slash_Step_0_gml_215_0": "* Then why don't we PROVE IT?",
"obj_scarelancerevent_slash_Step_0_gml_234_0": "* We'll start with the part...",
"obj_scarelancerevent_slash_Step_0_gml_235_0": "* Where your face gets bit off.",
"obj_scarelancerevent_slash_Step_0_gml_249_0": "* AHHHHH HA HA HA HA HA HA HA HA!!!!",
"obj_scarelancerevent_slash_Step_0_gml_270_0": "* Ohhhhh, OK.\n* I get it!",
"obj_scarelancerevent_slash_Step_0_gml_271_0": "* Thank you, purple girl!",
"obj_scarelancerevent_slash_Step_0_gml_273_0": "* ... What?",
"obj_scarelancerevent_slash_Step_0_gml_275_0": "* Thanks!\n* It was kind of you!",
"obj_scarelancerevent_slash_Step_0_gml_276_0": "* To teach me how to be scary!\n* With an evil laugh!",
"obj_scarelancerevent_slash_Step_0_gml_278_0": "* Hey, I wasn't...",
"obj_scarelancerevent_slash_Step_0_gml_280_0": "* And now...!",
"obj_scarelancerevent_slash_Step_0_gml_328_0": "* You're going to be thrashed!",
"obj_scarelancerevent_slash_Step_0_gml_329_0": "* AHHHHH HA HA HA HA HA HA HA HA!!!!",
"obj_scarelancerevent_slash_Step_0_gml_340_0": "* Merry Christmas!",
"obj_scarelancerevent_slash_Step_0_gml_374_0": "* (I guess that's KIND OF an improvement...)",
"scr_encountersetup_slash_scr_encountersetup_gml_324_0": "* A board of Jigsawrys blocked the way!",
"scr_monstersetup_slash_scr_monstersetup_gml_420_0": "Jigsawry",
"scr_monstersetup_slash_scr_monstersetup_gml_71_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_434_0": "Befriend",
"scr_monstersetup_slash_scr_monstersetup_gml_47_0": "Warning",
"obj_diamondenemy_slash_Step_0_gml_188_0": "* You and Ralsei warned Rudinn about Susie.\n* The enemy went on guard...",
"obj_diamondenemy_slash_Step_0_gml_190_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_jigsawryenemy_slash_Step_0_gml_164_0": "* You and Ralsei warned Jigsawry about Susie.\n* The enemy went on guard...",
"obj_jigsawryenemy_slash_Step_0_gml_166_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_diamondenemy_slash_Step_0_gml_193_0": "(Warned)",
"obj_diamondenemy_slash_Step_0_gml_215_0": "You kidding?\nI can't quit.\nStopping you\nis my job!",
"obj_diamondenemy_slash_Step_0_gml_225_0": "* Really?\n* What do you spend your money on?",
"obj_diamondenemy_slash_Step_0_gml_233_0": "I'm a normal\nperson.",
"obj_diamondenemy_slash_Step_0_gml_234_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.",
"obj_diamondenemy_slash_Step_0_gml_244_0": "* (Kris, let's try CONVINCING them again...)",
"obj_jigsawryenemy_slash_Step_0_gml_169_0": "(Warned)",
"obj_jigsawryenemy_slash_Step_0_gml_13_0": "F... Fighting?\nI love\nfighting...",
"obj_jigsawryenemy_slash_Step_0_gml_18_0": "I always\nwanted a\nfriend just\nlike you.",
"obj_jigsawryenemy_slash_Step_0_gml_14_0": "I... I have\na rent\npayment\nto make...",
"obj_jigsawryenemy_slash_Step_0_gml_12_0": "P... Put up\nyour d-dukes,\nbubbo...",
"obj_jigsawryenemy_slash_Step_0_gml_92_0": "* Jigsawry is wishing it could quit its job.",
"obj_jigsawryenemy_slash_Step_0_gml_93_0": "* Smells like cardboard.",
"obj_jigsawryenemy_slash_Step_0_gml_129_0": "* JIGSAWRY - AT 5 DF 0\n* This mousenary is only fighting to make ends meet...",
"obj_jigsawryenemy_slash_Step_0_gml_11_0": "H... hurting\npeople is\ncool..",
"obj_jigsawryenemy_slash_Step_0_gml_136_0": "* You barely lifted a finger, and...",
"obj_jigsawryenemy_slash_Step_0_gml_155_0": "... well,\nif we HAVE\nto be\nfriends...",
"obj_jigsawryenemy_slash_Step_0_gml_152_0": "Of course\nI'll be\nyour friend!",
"obj_jigsawryenemy_slash_Step_0_gml_153_0": "Alright!\nYou win!\nLet's be\nfriends!",
"obj_jigsawryenemy_slash_Step_0_gml_154_0": "Friends?\nI was thinking\nthe same\nthing!",
"obj_jigsawryenemy_slash_Step_0_gml_19_0": "We're friends\nnow, la la~",
"obj_jigsawryenemy_slash_Step_0_gml_89_0": "* Jigsawry is pretending to march.",
"obj_jigsawryenemy_slash_Step_0_gml_90_0": "* Jigsawry is trying to calculate this month's rent.",
"obj_jigsawryenemy_slash_Step_0_gml_91_0": "* Jigsawry thought of its boss and felt afraid.",
"obj_jigsawryenemy_slash_Step_0_gml_96_0": "* Jigsawry looks happy about its life.",
"obj_jigsawryenemy_slash_Draw_0_gml_15_0": "(Tired)",
"obj_jigsawryenemy_slash_Step_0_gml_94_0": "* Jigsawry looks exhausted.",
"obj_jigsawryenemy_slash_Step_0_gml_24_0": "WHADDA WORLD!",
"obj_jigsawryenemy_slash_Step_0_gml_25_0": "I'M TOO YOUNG\nTO DIE!!!",
"obj_jigsawryenemy_slash_Step_0_gml_29_0": "BARRY!!!\nTHEY GOT\nBARRY!!!",
"obj_jigsawryenemy_slash_Step_0_gml_30_0": "BARRY!!\nHANG IN\nTHERE BARRY!",
"obj_jigsawryenemy_slash_Step_0_gml_95_0": "* Jigsawry's edges are fraying.",
"obj_boxpuzzle_event_slash_Step_0_gml_39_0": "* Oh, look, Kris!\n* Another puzzle!",
"obj_boxpuzzle_event_slash_Step_0_gml_41_0": "* Oh no.",
"obj_boxpuzzle_event_slash_Step_0_gml_43_0": "* Let's read the instructions!",
"obj_boxpuzzle_event_slash_Step_0_gml_82_0": "* H... Huh!?\n* The instructions are vandalized...!",
"obj_boxpuzzle_event_slash_Step_0_gml_83_0": "* It says... \"Thoust fools, thou will NEVER figure it out now!\"",
"obj_boxpuzzle_event_slash_Step_0_gml_84_0": "* Ruining instructions... That's definitely against the rules!",
"obj_boxpuzzle_event_slash_Step_0_gml_85_0": "* Then it, um, says,\n\"PS - I make my own Rules. - RK\"",
"obj_boxpuzzle_event_slash_Step_0_gml_87_0": "* Well, that explains that.",
"obj_boxpuzzle_event_slash_Step_0_gml_134_0": "* Why don't we just climb over this spiked fence?",
"obj_boxpuzzle_event_slash_Step_0_gml_136_0": "* Umm, because then we'd get impaled and die...?",
"obj_boxpuzzle_event_slash_Step_0_gml_138_0": "* Cool, I'll work on that and you do the puzzle.",
"obj_boxpuzzle_event_slash_Step_0_gml_140_0": "* Umm, try your best, Kris!",
"obj_npc_facing_slash_Other_10_gml_269_0": "* It should be simple, Kris!",
"obj_npc_facing_slash_Other_10_gml_278_0": "* Or you can, y'know, just use your hands.",
"obj_npc_facing_slash_Other_10_gml_295_0": "* Don't look at ME, Kris. Puzzles are YOUR job.",
"obj_npc_facing_slash_Other_10_gml_296_0": "* ... Along with everything else I don't wanna do.",
"obj_npc_facing_slash_Other_10_gml_270_0": "* Press the boxes onto the switches with ~1!",
"obj_npc_facing_slash_Other_10_gml_272_0": "* (Wait, who the hell\nis ~1?)",
"obj_npc_facing_slash_Other_10_gml_276_0": "* Press the boxes onto the switches with ~1!",
"obj_boxpuzzle_event_slash_Step_0_gml_170_0": "* (Can you REALLY not figure it out, Kris!?)",
"obj_boxpuzzle_event_slash_Step_0_gml_220_0": "* Great job, Kris!\n* I think you're onto something!",
"obj_boxpuzzle_event_slash_Step_0_gml_222_0": "* Hey Kris, give up whenever you feel like it.",
"obj_boxpuzzle_event_slash_Step_0_gml_223_0": "* It's all good.",
"obj_boxpuzzle_event_slash_Step_0_gml_207_0": "* Umm, Kris, I don't think that's...",
"obj_boxpuzzle_event_slash_Step_0_gml_209_0": "* Great job, Kris!\n* I think you're onto something!",
"obj_boxpuzzle_event_slash_Step_0_gml_248_0": "* Kris, you can't solve it by stepping on the switch.",
"obj_boxpuzzle_event_slash_Step_0_gml_249_0": "* You aren't a box, haha.",
"obj_boxpuzzle_event_slash_Step_0_gml_251_0": "* Kris, don't listen to him.\n* You can be a box.",
"obj_boxpuzzle_event_slash_Step_0_gml_252_0": "* I was a box for Halloween once.",
"obj_boxpuzzle_event_slash_Step_0_gml_254_0": "* ... um, JUST a box?",
"obj_boxpuzzle_event_slash_Step_0_gml_256_0": "* Well it's not like I can dress up as a goddamn monster.",
"obj_boxpuzzle_event_slash_Step_0_gml_295_0": "* Wa-ho, you did it, Kris!\n* Great job!",
"obj_boxpuzzle_event_slash_Step_0_gml_297_0": "* Damn, didn't get to impale myself.",
"obj_boxpuzzle_event_slash_Step_0_gml_298_0": "* Oh well.\n* C'mon, chumps.",
"obj_boxpuzzle_event_slash_Step_0_gml_347_0": "* Good job, Kris...!",
"obj_boxpuzzle_event_slash_Step_0_gml_437_0": "* See, I used the box to break in the door.\n* Easy.",
"obj_readable_room1_slash_Other_10_gml_636_0": "* (The puzzle description has been smashed and graffiti'd.)",
"obj_readable_room1_slash_Other_10_gml_637_0": "* (... but the graffiti is written in overwrought gothic calligraphy...)",
"obj_pushableblock_slash_Other_10_gml_66_0": "* (It won't move anymore.)",
"scr_encountersetup_slash_scr_encountersetup_gml_505_0": "* Various guys appeared!",
"scr_spelltext_slash_scr_spelltext_gml_18_0": "* ~1 cast HEAL PRAYER!",
"obj_readable_room1_slash_Other_10_gml_465_0": "* (When you step into the light, you'll return to where you were before.)",
"scr_encountersetup_slash_scr_encountersetup_gml_185_0": "* Ponman drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_206_0": "* Ponman drew near!",
"scr_monstersetup_slash_scr_monstersetup_gml_315_0": "Ponman",
"scr_monstersetup_slash_scr_monstersetup_gml_95_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_329_0": "Goodnight",
"scr_monstersetup_slash_scr_monstersetup_gml_331_0": "Lullaby",
"scr_monstersetup_slash_scr_monstersetup_gml_123_0": "Warning",
"obj_ponman_enemy_slash_Step_0_gml_64_0": "* Ponman advances one step at a time.",
"obj_ponman_enemy_slash_Step_0_gml_65_0": "* Ponman listens politely, despite having no ears.",
"obj_ponman_enemy_slash_Step_0_gml_66_0": "* Ponman seems hypnotized by your idle animation.",
"obj_ponman_enemy_slash_Step_0_gml_67_0": "* Ponman gazes enigmatically.",
"obj_ponman_enemy_slash_Step_0_gml_68_0": "* Smells like a pawn shop.",
"obj_ponman_enemy_slash_Step_0_gml_70_0": "* Ponman looks dilated.",
"obj_ponman_enemy_slash_Step_0_gml_71_0": "* Ponman is sleeping soundly.",
"obj_ponman_enemy_slash_Step_0_gml_72_0": "(Sleepy)",
"obj_ponman_enemy_slash_Step_0_gml_114_0": "* You whispered goodnight to Ponman.\n* It fell asleep...",
"obj_ponman_enemy_slash_Step_0_gml_134_0": "* Ralsei sang a soft and entrancing lullaby!",
"obj_ponman_enemy_slash_Step_0_gml_186_0": "* PONMAN fell asleep!\n* The enemies became TIRED!",
"obj_ponman_enemy_slash_Step_0_gml_198_0": "* PONMAN fell asleep!\n* SUSIE fell asleep!\n* The enemies became TIRED!",
"obj_ponman_enemy_slash_Step_0_gml_72_1": "* The enemies became SLEEPY from Ralsei's lullaby!",
"obj_ponman_enemy_slash_Step_0_gml_69_0": "* Ponman can't keep its eye open.",
"obj_ponman_enemy_slash_Step_0_gml_106_0": "* PONMAN - AT 8 DF 0\n* Its nucleus doubles as an eyespot.",
"obj_ponman_enemy_slash_Step_0_gml_150_0": "* You and Ralsei warned Ponman about Susie.\n* The enemy went on guard...",
"obj_ponman_enemy_slash_Step_0_gml_152_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_ponman_enemy_slash_Step_0_gml_155_0": "(Warned)",
"obj_ponman_enemy_slash_Step_0_gml_208_0": "(Sleepy)",
"obj_ponman_enemy_slash_Draw_0_gml_6_0": "(Weak)",
"obj_lancerscare2_slash_Step_0_gml_60_0": "* Ha ha ha...\n* So you've begun to cross the GREAT BOARD...",
"obj_lancerscare2_slash_Step_0_gml_61_0": "* The halfway point to our castle.\n* Hmm... impressive.",
"obj_lancerscare2_slash_Step_0_gml_62_0": "* So, it's a shame...",
"obj_lancerscare2_slash_Step_0_gml_84_0": "* You won't make it a step further!!!",
"obj_lancerscare2_slash_Step_0_gml_85_0": "* 'Cause my GUYS are about to smash you into blood!",
"obj_lancerscare2_slash_Step_0_gml_86_0": "* Lots of blood!\n* Splooshing blood!\n* Very gross and bad!",
"obj_lancerscare2_slash_Step_0_gml_137_0": "* Hey, purple girl, was that scarier?",
"obj_lancerscare2_slash_Step_0_gml_139_0": "* Why are you asking ME!?",
"obj_lancerscare2_slash_Step_0_gml_141_0": "* Because you're really cool at being terrifying!",
"obj_lancerscare2_slash_Step_0_gml_142_0": "* I wanna be as scary as you!",
"obj_lancerscare2_slash_Step_0_gml_181_0": "* You...\n* Want to be like ME?",
"obj_lancerscare2_slash_Step_0_gml_183_0": "* Yeah!!!",
"obj_lancerscare2_slash_Step_0_gml_185_0": "* Well, that's stupid.",
"obj_lancerscare2_slash_Step_0_gml_186_0": "* ...",
"obj_lancerscare2_slash_Step_0_gml_187_0": "* But, umm, the new laugh isn't as awful.",
"obj_lancerscare2_slash_Step_0_gml_188_0": "* And saying you'd turn us into blood is, uh, cool.",
"obj_lancerscare2_slash_Step_0_gml_189_0": "* ... what the hell is up with the bucket, though?",
"obj_lancerscare2_slash_Step_0_gml_191_0": "* It's to put the blood in.",
"obj_lancerscare2_slash_Step_0_gml_193_0": "* Oh.",
"obj_lancerscare2_slash_Step_0_gml_195_0": "* Yeah, I'm not, uh, supposed to make a mess.",
"obj_lancerscare2_slash_Step_0_gml_196_0": "* Anyway, thanks for your feedback! I'm really feeling scary!",
"obj_lancerscare2_slash_Step_0_gml_198_0": "* ... ummm, no problem, I guess.\n* Haha.",
"obj_lancerscare2_slash_Step_0_gml_226_0": "* ... so are your guys gonna attack us, or...",
"obj_lancerscare2_slash_Step_0_gml_228_0": "* ... Oh!\n* Yeah!",
"obj_lancerscare2_slash_Step_0_gml_229_0": "* ... I was so excited I forgot to bring any guys.",
"obj_lancerscare2_slash_Step_0_gml_231_0": "* But NEXT TIME, it'll be the END for--",
"obj_lancerscare2_slash_Step_0_gml_245_0": "* Hey, I've just been calling you guys \\cYCLOWN\\cWs...",
"obj_lancerscare2_slash_Step_0_gml_246_0": "* Does your team have an \\cYOFFICIAL NAME\\cW or something?",
"obj_lancerscare2_slash_Step_0_gml_248_0": "* Oh, Kris, we should come up with a name!",
"obj_lancerscare2_slash_Step_0_gml_250_0": "* No, we shouldn't.",
"obj_lancerscare2_slash_Step_0_gml_252_0": "* Then it's decided!\n* Everyone puts a name in the bucket!",
"obj_lancerscare2_slash_Step_0_gml_311_0": "* ...",
"obj_lancerscare2_slash_Step_0_gml_343_0": "* Well, that was weird.",
"scr_text_slash_scr_text_gml_495_0": "* Alright, everyone's put in their entries!",
"scr_text_slash_scr_text_gml_496_0": "* Blue person, you can choose.",
"scr_text_slash_scr_text_gml_497_0": "* Since you look like you don't care.",
"scr_text_slash_scr_text_gml_498_0": "",
"scr_text_slash_scr_text_gml_491_0": " \nCrumpled\npaper",
"scr_text_slash_scr_text_gml_492_0": "LANCER\nlabelled\npaper",
"scr_text_slash_scr_text_gml_493_0": "Neat paper",
"scr_text_slash_scr_text_gml_507_0": "* (You take the crumpled up piece of paper.)",
"scr_text_slash_scr_text_gml_508_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_510_0": "* OK!!\n* And your name is...!",
"scr_text_slash_scr_text_gml_511_0": "* ... Hmm.",
"scr_text_slash_scr_text_gml_512_0": "* I don't think I'm allowed to say this one.",
"scr_text_slash_scr_text_gml_514_0": "* It's PRONOUNCED, \"The $!$? Squad.\"",
"scr_text_slash_scr_text_gml_516_0": "* Woah, I'm not allowed to say Tier-TWO swear words!",
"scr_text_slash_scr_text_gml_517_0": "* Wow. You three's collective dad must be very cool.",
"scr_text_slash_scr_text_gml_519_0": "* Er, could we PERHAPS consider a DIFFERENT name?",
"scr_text_slash_scr_text_gml_521_0": "* Ralsei, you don't HAVE to be in our Squad.",
"scr_text_slash_scr_text_gml_523_0": "* Yeah! How about I be in the Squad and YOU be the bad guy?",
"scr_text_slash_scr_text_gml_524_0": "* Here.\n* Call up my dad.",
"scr_text_slash_scr_text_gml_525_0": "* Tell him he has a new son.",
"scr_text_slash_scr_text_gml_526_0": "* One that has to take a shower every time he reads a swear word.",
"scr_text_slash_scr_text_gml_528_0": "* OK, fine!\n* We can keep the name!\n* I just won't say it.",
"scr_text_slash_scr_text_gml_530_0": "* Haha, me too!",
"scr_text_slash_scr_text_gml_531_0": "* See ya, losers!\n* It's shower time!",
"scr_text_slash_scr_text_gml_539_0": "* (You take the paper with \"LANCER\" written on the outside.)",
"scr_text_slash_scr_text_gml_540_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_541_0": "* (On the inside...)\n* (It also says \"LANCER.\")",
"scr_text_slash_scr_text_gml_543_0": "* Wow, who did that one?\n* It's really good!",
"scr_text_slash_scr_text_gml_545_0": "* Wait, why do YOU get to choose the name?",
"scr_text_slash_scr_text_gml_547_0": "* Hey.\n* He didn't, Kris did.",
"scr_text_slash_scr_text_gml_549_0": "* Yeah!\n* It doesn't matter who MAY have written it!",
"scr_text_slash_scr_text_gml_550_0": "* Regardless, LANCER's going to meet absolute doom!",
"scr_text_slash_scr_text_gml_551_0": "* ... this name feels weird, actually.",
"scr_text_slash_scr_text_gml_552_0": "* Hmmm....",
"scr_text_slash_scr_text_gml_553_0": "* I know! Let's call it the LANCER FAN CLUB for short!",
"scr_text_slash_scr_text_gml_554_0": "* See you later, me!",
"scr_text_slash_scr_text_gml_562_0": "* (You take the neatly folded piece of paper.)",
"scr_text_slash_scr_text_gml_563_0": "* (You open it up.)",
"scr_text_slash_scr_text_gml_565_0": "* \"The Legendary Heroes: The Herald of Fun and Friendship\"",
"scr_text_slash_scr_text_gml_567_0": "* Oh, oh!\n* That's mine!",
"scr_text_slash_scr_text_gml_568_0": "* See, I think it's the perfect name...",
"scr_text_slash_scr_text_gml_569_0": "* Because we're all friends: That like to have a lot of fun.",
"scr_text_slash_scr_text_gml_571_0": "* Okay, first... jeez, that's a mouthful, dude.",
"scr_text_slash_scr_text_gml_572_0": "* Second, what are our enemies gonna think?",
"scr_text_slash_scr_text_gml_573_0": "* That we're gonna be BUDDIES with 'em?",
"scr_text_slash_scr_text_gml_574_0": "* Let's change it to something SHORT! INTIMIDATING!",
"scr_text_slash_scr_text_gml_575_0": "* Something PUNCHY! Something BAD-ASS!",
"scr_text_slash_scr_text_gml_577_0": "* ... like what?",
"scr_text_slash_scr_text_gml_579_0": "* Well, uh...\n* Y'know, for starters...",
"scr_text_slash_scr_text_gml_580_0": "* How about...\n* JUST, uh...",
"scr_text_slash_scr_text_gml_581_0": "* \"The Fun Gang.\"",
"scr_text_slash_scr_text_gml_582_0": "* Ya know, just, uh, concentrating on the \"Fun\" part.",
"scr_text_slash_scr_text_gml_584_0": "* It's perfect!!!",
"scr_text_slash_scr_text_gml_585_0": "* Well, see ya, Fun Gang!",
"scr_text_slash_scr_text_gml_586_0": "* I've got to osmose my afternoon milk!",
"obj_savepoint_slash_Other_10_gml_96_0": "* The power of ~1 shines within you.",
"obj_savepoint_slash_Other_10_gml_92_0": "failing to name your team",
"obj_savepoint_slash_Other_10_gml_93_0": "The $!$? Squad",
"obj_savepoint_slash_Other_10_gml_94_0": "The Lancer Fan Club",
"obj_savepoint_slash_Other_10_gml_95_0": "The Fun Gang",
"obj_readable_room1_slash_Other_10_gml_476_0": "* (Touching a wall slows your run.)",
"obj_npc_room_slash_Other_10_gml_278_0": "* Woah there, horsie. Ponmen're scary, but all'n they're doin' is following the King.",
"obj_npc_room_slash_Other_10_gml_279_0": "* Us on the Board used to have our own boss... those'n were peaceful times.",
"obj_npc_room_slash_Other_10_gml_280_0": "* But now, even the boss's been reduced to the King's peon...",
"obj_npc_room_slash_Other_10_gml_284_0": "* My name? Mr. Elegance.",
"obj_npc_room_slash_Other_10_gml_285_0": "* Haha, and these? These are my nostrils, not my eyes.",
"obj_npc_room_slash_Other_10_gml_286_0": "* ... can still see out of them, though.",
"obj_npc_room_slash_Other_10_gml_292_0": "* Fear not - we, unlike the simple Ponmen, possess FULL faculty over our actions.",
"obj_npc_room_slash_Other_10_gml_293_0": "* I, Mr. Society, am far too intelligent to ever bow down to such a tyrant!",
"obj_npc_room_slash_Other_10_gml_294_0": "* Unless he asks me.\n* He's very scary, you see.",
"obj_npc_room_slash_Other_10_gml_297_0": "* What, you think you possess the power to topple that brute???",
"obj_npc_room_slash_Other_10_gml_298_0": "* Yes! Yes! I'm sure everyone will support you! Go for it!",
"obj_npc_room_slash_Other_10_gml_299_0": "* Just as long as I don't have to participate!",
"obj_npc_room_slash_Other_10_gml_304_0": "* Hmmm... Mr. Elegance has run off on some hellish errand...",
"obj_npc_room_slash_Other_10_gml_305_0": "* Huh? No, I didn't help out at all!!",
"obj_npc_room_slash_Other_10_gml_306_0": "* Why are or aren't you asking!?",
"obj_npc_room_slash_Other_10_gml_972_0": "* You did it! You ousted that rotten tyrant!",
"obj_npc_room_slash_Other_10_gml_973_0": "* I'll happily accept a bounty of credit for my contributions...",
"obj_npc_room_slash_Other_10_gml_974_0": "* ... Unless the King reappears, in which case -^2- I did nothing!",
"obj_checker_animtest_slash_Step_0_gml_47_0": "* Hohoho...\n* Well STEP on my BOOTS.",
"obj_checker_animtest_slash_Step_0_gml_48_0": "* If it isn't the ",
"obj_checker_animtest_slash_Step_0_gml_43_0": "(name I'm not allowed to say).",
"obj_checker_animtest_slash_Step_0_gml_44_0": "Lancer Fan Club.",
"obj_checker_animtest_slash_Step_0_gml_45_0": "Friendly Fun Gang.",
"obj_checker_animtest_slash_Step_0_gml_42_0": "Guys",
"obj_checker_animtest_slash_Step_0_gml_49_0": "* You boys or girls had better turn back while you can.",
"obj_checker_animtest_slash_Step_0_gml_51_0": "* Lancer!!!\n* What is it this time!?",
"obj_checker_animtest_slash_Step_0_gml_53_0": "* Hohoho...\n* I'm simply warning you...!",
"obj_checker_animtest_slash_Step_0_gml_82_0": "* Something EXTREMELY dangerous is lying ahead!",
"obj_checker_animtest_slash_Step_0_gml_87_0": "* Hohoho! It's actually really inconvenient!",
"obj_checker_animtest_slash_Step_0_gml_92_0": "* Ha! I can't go home at all because I'm so scared!",
"obj_checker_animtest_slash_Step_0_gml_94_0": "* Wh... What is it!?",
"obj_checker_animtest_slash_Step_0_gml_178_0": "* Oh, hey, little guy...",
"obj_checker_animtest_slash_Step_0_gml_180_0": "* THAT??? THAT'S what you're afraid of???",
"obj_checker_animtest_slash_Step_0_gml_182_0": "* W... Wow, purple girl!\n* You aren't scared!?",
"obj_checker_animtest_slash_Step_0_gml_184_0": "* Heh, why would I be? What's it gonna do?",
"obj_checker_animtest_slash_Step_0_gml_186_0": "* Hmm, well, normally...",
"obj_checker_animtest_slash_Step_0_gml_356_0": "* It crushes people to death, I think.",
"scr_encountersetup_slash_scr_encountersetup_gml_172_0": "* Here it comes!",
"scr_monstersetup_slash_scr_monstersetup_gml_282_0": "K.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_115_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_296_0": "Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_298_0": "Deep Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_154_0": "Warning",
"obj_checkers_enemy_slash_Step_0_gml_531_0": "* You explained to K. Round about the importance of dodging Susie's attacks.",
"obj_checkers_enemy_slash_Step_0_gml_532_0": "* But it didn't seem to understand...",
"obj_checkers_enemy_slash_Step_0_gml_535_0": "* You started making siren noises with your mouth and looking at Susie.",
"obj_checkers_enemy_slash_Step_0_gml_536_0": "* K. Round still didn't understand...",
"obj_checkers_enemy_slash_Step_0_gml_540_0": "* You started explaining that Susie is really dangerous and strong.",
"obj_checkers_enemy_slash_Step_0_gml_541_0": "* Susie got a large boost to her morale.",
"obj_checkers_enemy_slash_Step_0_gml_542_0": "* Susie's ATTACK went up massively...!",
"obj_checkers_enemy_slash_Step_0_gml_77_0": "* K.Round shuffles furiously.",
"obj_checkers_enemy_slash_Step_0_gml_79_0": "* K.Round looks weak.",
"obj_checkers_enemy_slash_Step_0_gml_80_0": "* K.Round's shuffle becomes lethargic.",
"obj_checkers_enemy_slash_Step_0_gml_398_0": "* You and Ralsei bowed.",
"obj_checkers_enemy_slash_Step_0_gml_263_0": "* K.ROUND - AT 9 DF 3\n* Check?\n* That's chess, not checkers!",
"obj_checkers_enemy_slash_Step_0_gml_442_0": "* K. ROUND bowed back.\n* Its crown loosened!",
"obj_checkers_enemy_slash_Step_0_gml_445_0": "* K. ROUND bowed back.\n* Its crown loosened!",
"obj_checkers_enemy_slash_Step_0_gml_332_0": "* That's it, Kris! If we can get its crown off...",
"obj_checkers_enemy_slash_Step_0_gml_333_0": "* It should turn back into a little guy...!",
"obj_checkers_enemy_slash_Step_0_gml_334_0": "* Susie! Help us bow at it!",
"obj_checkers_enemy_slash_Step_0_gml_451_0": "* Nah, its crown'll come off...",
"obj_checkers_enemy_slash_Step_0_gml_452_0": "* When I smash this guy to the GROUND!",
"obj_checkers_enemy_slash_Step_0_gml_339_0": "* ...",
"obj_checkers_enemy_slash_Step_0_gml_119_0": "* K. ROUND felt stressed out and attacked!",
"obj_checkers_enemy_slash_Step_0_gml_129_0": "* K. ROUND practiced self-care!",
"obj_checkers_enemy_slash_Step_0_gml_226_0": "* K. ROUND's HP and ATTACK went up!",
"obj_checkers_enemy_slash_Step_0_gml_228_0": "* Susie! Stop attacking it! You're making it stronger!",
"obj_checkers_enemy_slash_Step_0_gml_230_0": "* Pssh, and let it think I'm AFRAID? No way!",
"obj_checkers_enemy_slash_Step_0_gml_82_0": "* The crown is \\cY~1-percent\\cW loose!",
"obj_checkers_enemy_slash_Step_0_gml_264_0": "Checkers",
"obj_checkers_enemy_slash_Step_0_gml_268_0": "* K.ROUND - AT 9 DF 3\n* That's better.",
"obj_checkers_enemy_slash_Step_0_gml_296_0": "* You bowed to K. ROUND.",
"obj_checkers_enemy_slash_Step_0_gml_327_0": "* It bowed back.\n* Its crown loosened a little.",
"obj_checkers_enemy_slash_Step_0_gml_330_0": "* It bowed back.\n* Its crown loosened a little.",
"obj_checkers_enemy_slash_Step_0_gml_447_0": "* That's it, Kris! If we can get its crown off...",
"obj_checkers_enemy_slash_Step_0_gml_448_0": "* It should turn back into a little guy...!",
"obj_checkers_enemy_slash_Step_0_gml_449_0": "* Susie! Help us bow at it!",
"obj_checkers_enemy_slash_Step_0_gml_336_0": "* Nah, it's crown'll come off...",
"obj_checkers_enemy_slash_Step_0_gml_337_0": "* When I smash this guy into the GROUND!",
"obj_checkers_enemy_slash_Step_0_gml_454_0": "* ...",
"obj_checker_animtest_slash_Step_0_gml_589_0": "* We... We did it!?",
"obj_checker_animtest_slash_Step_0_gml_624_0": "* Wow!! You clowns really ARE heroes!!",
"obj_checker_animtest_slash_Step_0_gml_625_0": "* You saved the next twenty minutes of my life!!",
"obj_checker_animtest_slash_Step_0_gml_627_0": "* Yeah, yeah, I am pretty great, huh...?",
"obj_checker_animtest_slash_Step_0_gml_657_0": "* Ummm, Susie...?",
"obj_checker_animtest_slash_Step_0_gml_658_0": "* Not to downplay your contributions, but...",
"obj_checker_animtest_slash_Step_0_gml_659_0": "* You... didn't actually help at all.",
"obj_checker_animtest_slash_Step_0_gml_660_0": "* You only made everything WORSE by attacking it.",
"obj_checker_animtest_slash_Step_0_gml_661_0": "* If you had just acted nice to it in the first place...",
"obj_checker_animtest_slash_Step_0_gml_662_0": "* We could have avoided that entire battle.",
"obj_checker_animtest_slash_Step_0_gml_664_0": "* Huh?\n* Are you FOR REAL?",
"obj_checker_animtest_slash_Step_0_gml_665_0": "* That thing was BLOODTHIRSTY!!!",
"obj_checker_animtest_slash_Step_0_gml_666_0": "* The only thing keeping it at bay was MY AX!",
"obj_checker_animtest_slash_Step_0_gml_685_0": "* And, earlier, you terrorized those troops...",
"obj_checker_animtest_slash_Step_0_gml_687_0": "* Those guys were ENEMIES. They're FOR terrorizing.",
"obj_checker_animtest_slash_Step_0_gml_689_0": "* Yeah! She's right!!",
"obj_checker_animtest_slash_Step_0_gml_691_0": "* And before that, you ate an innocent person's cake...",
"obj_checker_animtest_slash_Step_0_gml_709_0": "* Cakes... are also my enemy.",
"obj_checker_animtest_slash_Step_0_gml_711_0": "* ...",
"obj_checker_animtest_slash_Step_0_gml_712_0": "* Susie... Whether you like it or not...",
"obj_checker_animtest_slash_Step_0_gml_713_0": "* You're a hero.",
"obj_checker_animtest_slash_Step_0_gml_714_0": "* One with the power to bring peace to the future.",
"obj_checker_animtest_slash_Step_0_gml_715_0": "* Could you please start... acting like one?",
"obj_checker_animtest_slash_Step_0_gml_732_0": "* Yeah, when you lay it out like that...",
"obj_checker_animtest_slash_Step_0_gml_733_0": "* I've been a pretty bad hero, haven't I?",
"obj_checker_animtest_slash_Step_0_gml_734_0": "* ...",
"obj_checker_animtest_slash_Step_0_gml_762_0": "* Alright, Ralsei.\n* You got it.\n* I'll change my ways.",
"obj_checker_animtest_slash_Step_0_gml_763_0": "* From now on, I won't be such a rotten hero anymore.",
"obj_checker_animtest_slash_Step_0_gml_799_0": "* I'll just be one of the BAD GUYS instead!",
"obj_checker_animtest_slash_Step_0_gml_820_0": "* R... Really!?",
"obj_checker_animtest_slash_Step_0_gml_821_0": "* You're going to be on MY team?",
"obj_checker_animtest_slash_Step_0_gml_823_0": "* Yeah, sounds way easier, honestly.",
"obj_checker_animtest_slash_Step_0_gml_825_0": "* Susie, you can't just -",
"obj_checker_animtest_slash_Step_0_gml_827_0": "* Quiet, Toothpaste Boy! Susie is MY comrade now!",
"obj_checker_animtest_slash_Step_0_gml_829_0": "* Hahaha, yeah, Toothpaste Boy!",
"obj_checker_animtest_slash_Step_0_gml_831_0": "* We're going to have monogrammed track jackets!",
"obj_checker_animtest_slash_Step_0_gml_833_0": "* Yeah!",
"obj_checker_animtest_slash_Step_0_gml_835_0": "* And sleepovers! Where we tell each other secrets!",
"obj_checker_animtest_slash_Step_0_gml_837_0": "* Ummm, yeah?",
"obj_checker_animtest_slash_Step_0_gml_838_0": "* Anyway, uhh, see you guys never.",
"obj_checker_animtest_slash_Step_0_gml_840_0": "* Haha!! If you can even last that long!",
"obj_checker_animtest_slash_Step_0_gml_893_0": "* Kris...",
"obj_checker_animtest_slash_Step_0_gml_894_0": "* Perhaps I shouldn't have been so hard on her.",
"obj_checker_animtest_slash_Step_0_gml_895_0": "* ...",
"obj_checker_animtest_slash_Step_0_gml_896_0": "* But, I just worry that if Susie is too eager to fight...",
"obj_checker_animtest_slash_Step_0_gml_897_0": "* Then...",
"obj_checker_animtest_slash_Step_0_gml_898_0": "* Well, let's just be kind to her, OK, Kris?",
"obj_checker_animtest_slash_Step_0_gml_899_0": "* I'm sure Susie'll come around soon!",
"obj_savepoint_slash_Other_10_gml_102_0": "* The blocky foliage grows thick above your head...",
"obj_savepoint_slash_Other_10_gml_103_0": "* The power of the forest shines within you.",
"obj_npc_room_slash_Other_10_gml_316_0": "* Hey, kid. We managed to fix up this old thingamajig for you.",
"obj_npc_room_slash_Other_10_gml_317_0": "* It's some kinda door... It can take you anywhere you want in the world!",
"obj_npc_room_slash_Other_10_gml_318_0": "* As long as that's one of two locations.",
"obj_npc_room_slash_Other_10_gml_319_0": "* Anyhoo, we'll keep working on it... Anything to help you out, kid!",
"obj_npc_room_slash_Other_10_gml_322_0": "* Hey kid, we managed to get this door to go to the castle.",
"obj_npc_room_slash_Other_10_gml_323_0": "* Hope it helps you out!",
"obj_npc_room_slash_Other_10_gml_327_0": "* ... Where'd this door come from?",
"obj_npc_room_slash_Other_10_gml_328_0": "* Dunno... come to think of it, I've never seen it before.",
"obj_npc_room_slash_Other_10_gml_334_0": "* Woah there, horsie. Me and Mr. Society got this door workin' for ya.",
"obj_npc_room_slash_Other_10_gml_335_0": "* It can go anywhere you want... 'long as it's one of the two destinations.",
"obj_npc_room_slash_Other_10_gml_336_0": "* Since it was just the two of us, it was tough work, and it might break.",
"obj_npc_room_slash_Other_10_gml_337_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.",
"obj_npc_room_slash_Other_10_gml_340_0": "* Woah there, horsie. Mr. Society and the puzzle guy fixed that door.",
"obj_npc_room_slash_Other_10_gml_341_0": "* Since it was just the three of us, it should work without any issues.",
"obj_npc_room_slash_Other_10_gml_342_0": "* Anyhow (ha ha) hope'n it helps you deal with the King.",
"obj_npc_room_slash_Other_10_gml_346_0": "* This door'll go even further than before.",
"obj_npc_room_slash_Other_10_gml_347_0": "* Not sure'n what we did to make it work like that, but...",
"obj_npc_room_slash_Other_10_gml_352_0": "* Now, don't tell anyone Mr. Society helped... he doesn't want none of that.",
"obj_npc_room_slash_Other_10_gml_353_0": "* I'm watchin' ya now... with my nostrils.",
"obj_npc_room_slash_Other_10_gml_365_0": "* Don't mind me.\n* I'm on break.",
"obj_npc_room_slash_Other_10_gml_366_0": "* ... Say, help me. I need to get something for my friend \\cYCLOVER\\cW'S birthday.",
"obj_npc_room_slash_Other_10_gml_367_0": "* Her only interests are \\cYSPORTS\\cW, \\cYCUTE BOYS\\cW, and \\cYTREES\\cW.",
"obj_npc_room_slash_Other_10_gml_368_0": "* ... maybe I'll just get her a card.",
"obj_npc_room_slash_Other_10_gml_372_0": "* Maybe I could put some money in the card... No, I need that!",
"obj_npc_room_slash_Other_10_gml_978_0": "* Darn, horsey. You've'n done us a big help.",
"obj_npc_room_slash_Other_10_gml_979_0": "* Now all'n of us pieces can live in peaces.",
"obj_npc_room_slash_Other_10_gml_982_0": "* Boy, my nostrils can't thank you enough.",
"scr_text_slash_scr_text_gml_3087_0": "* (It's a door.)\n* (Where will you go?)",
"scr_text_slash_scr_text_gml_780_0": "",
"scr_text_slash_scr_text_gml_3083_0": " \nField",
"scr_text_slash_scr_text_gml_3084_0": " \nForest",
"scr_text_slash_scr_text_gml_3091_0": " \nForest",
"scr_text_slash_scr_text_gml_3092_0": "Bake Sale",
"scr_text_slash_scr_text_gml_889_0": "",
"scr_text_slash_scr_text_gml_3097_0": "Castle",
"scr_text_slash_scr_text_gml_971_0": "",
"scr_text_slash_scr_text_gml_3103_0": "* (But nothing happened.)",
"scr_text_slash_scr_text_gml_3124_0": "* (Amazingly, you are already there.)",
"scr_text_slash_scr_text_gml_3128_0": "* (The door opened...)",
"scr_encountersetup_slash_scr_encountersetup_gml_234_0": "* Rabbick slithered in the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_250_0": "* Rabbicks slithered in the way!",
"scr_monstersetup_slash_scr_monstersetup_gml_365_0": "Rabbick",
"scr_monstersetup_slash_scr_monstersetup_gml_144_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_379_0": "Blow On",
"scr_monstersetup_slash_scr_monstersetup_gml_381_0": "BreathAll",
"scr_monstersetup_slash_scr_monstersetup_gml_218_0": "Warning",
"obj_rabbick_enemy_slash_Step_0_gml_118_0": "* RABBICK - AT 8 DF 1\n* This dusty bunny needs a bit\n of spring cleaning.",
"obj_rabbick_enemy_slash_Step_0_gml_13_0": "Snitter\nsnatter\nwhat's the\nmatter",
"obj_rabbick_enemy_slash_Step_0_gml_14_0": "Duruuuu---",
"obj_rabbick_enemy_slash_Step_0_gml_15_0": "Hop, hop",
"obj_rabbick_enemy_slash_Step_0_gml_16_0": "Meow.",
"obj_rabbick_enemy_slash_Step_0_gml_17_0": "Bunnies are\nthe sequel\nto frogs.",
"obj_rabbick_enemy_slash_Step_0_gml_82_0": "* The battlefield is filled with the smell of dusty mustard.",
"obj_rabbick_enemy_slash_Step_0_gml_79_0": "* Rabbick is looking for a couch to get stuck under.",
"obj_rabbick_enemy_slash_Step_0_gml_80_0": "* Rabbick emits a musty groan.",
"obj_rabbick_enemy_slash_Step_0_gml_81_0": "* Rabbick ambiently damages the soil.",
"obj_rabbick_enemy_slash_Step_0_gml_128_0": "* Press ~1 repeatedly to blow air!",
"obj_rabbick_enemy_slash_Step_0_gml_150_0": "* Press ~1 repeatedly to blow air!",
"obj_rabbick_enemy_slash_Step_0_gml_21_0": "A soft and\nclean boy.",
"obj_rabbick_enemy_slash_Step_0_gml_22_0": "A refreshing\nboy.",
"obj_rabbick_enemy_slash_Step_0_gml_23_0": "A sweet and\nfresh girl.",
"obj_rabbick_enemy_slash_Step_0_gml_24_0": "A nice and\ntidy girl.",
"obj_rabbick_enemy_slash_Step_0_gml_138_0": "* Kris breathed on the Rabbick.\n* It blew away entirely...",
"obj_rabbick_enemy_slash_Step_0_gml_175_0": "* The bunnies were blown away!",
"obj_rabbick_enemy_slash_Step_0_gml_83_0": "* Rabbick is starting to look wispy.",
"obj_rabbick_enemy_slash_Step_0_gml_84_0": "* Rabbick is now nice and clean.",
"obj_rabbick_enemy_slash_Step_0_gml_186_0": "* You and Ralsei warned Rabbick about Susie.\n* The enemy went on guard...",
"obj_rabbick_enemy_slash_Step_0_gml_188_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_rabbick_enemy_slash_Step_0_gml_191_0": "(Warned)",
"obj_rabbick_enemy_slash_Draw_0_gml_45_0": "(Tired)",
"obj_susiebadguy_event_slash_Step_0_gml_30_0": "* Susie...! Lancer...!",
"obj_susiebadguy_event_slash_Step_0_gml_32_0": "* Heheheh...",
"obj_susiebadguy_event_slash_Step_0_gml_34_0": "* Well if it isn't the so-called Heroes...!",
"obj_susiebadguy_event_slash_Step_0_gml_36_0": "* Are you finally ready to see what happens...",
"obj_susiebadguy_event_slash_Step_0_gml_38_0": "* When you try to act soft...",
"obj_susiebadguy_event_slash_Step_0_gml_40_0": "* Against a team that crushes ANYONE in their way?",
"obj_susiebadguy_event_slash_Step_0_gml_60_0": "* Dark Jack Lancer!",
"obj_susiebadguy_event_slash_Step_0_gml_79_0": "* Violent Ax Susie!",
"obj_susiebadguy_event_slash_Step_0_gml_97_0": "* Together we are...",
"obj_susiebadguy_event_slash_Step_0_gml_158_0": "* The DARK Fun Gang!",
"obj_susiebadguy_event_slash_Step_0_gml_161_0": "* The DARK $!$? Squad!",
"obj_susiebadguy_event_slash_Step_0_gml_165_0": "* The DARK Lancer Fan Club!",
"obj_susiebadguy_event_slash_Step_0_gml_185_0": "* Um... So what's your, um, evil plan?",
"obj_susiebadguy_event_slash_Step_0_gml_205_0": "* Huh?",
"obj_susiebadguy_event_slash_Step_0_gml_206_0": "* Dude, we JUST formed our team.",
"obj_susiebadguy_event_slash_Step_0_gml_207_0": "* We haven't done anything past our intro yet.",
"obj_susiebadguy_event_slash_Step_0_gml_209_0": "* Have a little patience, please...",
"obj_susiebadguy_event_slash_Step_0_gml_211_0": "* Oh, um, sorry...",
"obj_susiebadguy_event_slash_Step_0_gml_212_0": "* We're, um, looking forward to the rest!",
"obj_susiebadguy_event_slash_Step_0_gml_224_0": "* Heh, well, you won't have to look forward for long.",
"obj_susiebadguy_event_slash_Step_0_gml_226_0": "* Starting now... We're going to work CEASELESSLY...",
"obj_susiebadguy_event_slash_Step_0_gml_228_0": "* Unstoppably...",
"obj_susiebadguy_event_slash_Step_0_gml_230_0": "* To make an evil plan to THRASH you clowns.",
"obj_susiebadguy_event_slash_Step_0_gml_247_0": "* Watch your backs.",
"obj_susiebadguy_event_slash_Step_0_gml_265_0": "* And your fronts!",
"scr_text_slash_scr_text_gml_1455_0": "* How's the evil scheming going?",
"scr_text_slash_scr_text_gml_1457_0": "* Huh? Oh, that?",
"scr_text_slash_scr_text_gml_1458_0": "* We, uh, got bored.\n* So we're having a snack.",
"scr_text_slash_scr_text_gml_1460_0": "* ... I see.",
"scr_text_slash_scr_text_gml_1462_0": "* C'mon! All I ate for breakfast was chalk!",
"scr_text_slash_scr_text_gml_1464_0": "* And I didn't eat anything!",
"scr_text_slash_scr_text_gml_1466_0": "* Sorry. What are you two having, exactly...?",
"scr_text_slash_scr_text_gml_1468_0": "* Just a daily treasure I hid in this stump's orifice.",
"scr_text_slash_scr_text_gml_1470_0": "* And that is...?",
"scr_text_slash_scr_text_gml_1472_0": "* Feast for yourself, my main man.",
"scr_text_slash_scr_text_gml_1474_0": "* Kris, do you want to, um, try it?",
"scr_text_slash_scr_text_gml_895_0": "",
"scr_text_slash_scr_text_gml_1451_0": "Make\nRalsei\ntry it",
"scr_text_slash_scr_text_gml_1452_0": "\nTry it",
"scr_text_slash_scr_text_gml_1453_0": "Decline",
"scr_text_slash_scr_text_gml_1488_0": "* Oh, there's a...\n* Honeypot? Inside?",
"scr_text_slash_scr_text_gml_1489_0": "* ... It's full of salsa.",
"scr_text_slash_scr_text_gml_1491_0": "* Bingo, you sweet little pumpkin!",
"scr_text_slash_scr_text_gml_1492_0": "* It's my secret stash.\n* A little snackeroo from me to you...",
"scr_text_slash_scr_text_gml_1329_0": "* ...",
"scr_text_slash_scr_text_gml_1495_0": "* Mmmm. Yummy. It's delicious...",
"scr_text_slash_scr_text_gml_1497_0": "* C'mon, you're just pretending to eat it!",
"scr_text_slash_scr_text_gml_1499_0": "* Haha, yeah! That's what I do, too!",
"scr_text_slash_scr_text_gml_1501_0": "* ?????",
"scr_text_slash_scr_text_gml_1507_0": "* (There was a honeypot of salsa inside the stump.)",
"scr_text_slash_scr_text_gml_1508_0": "* (You ate some salsa.)",
"scr_text_slash_scr_text_gml_1509_0": "* (It recovered... something.)",
"scr_text_slash_scr_text_gml_1510_0": "* (Not HP.)\n* (Just... something.)",
"scr_text_slash_scr_text_gml_1512_0": "* Mmm...\n* Hey, what's in this?",
"scr_text_slash_scr_text_gml_1514_0": "* I don't know!",
"scr_text_slash_scr_text_gml_1521_0": "* Look, if no one else will eat it, I'll try it!",
"scr_text_slash_scr_text_gml_1522_0": "* ... there's a jar of... Blood...?\n* In here.",
"scr_text_slash_scr_text_gml_1524_0": "* No, no.\n* It's merely a pot of free-range salsa.",
"scr_text_slash_scr_text_gml_1526_0": "* Thanks, that's actually more gross somehow.",
"scr_text_slash_scr_text_gml_1528_0": "* Any time!",
"scr_text_slash_scr_text_gml_1530_0": "* Mmm...\n* Hey, what's in this?",
"scr_text_slash_scr_text_gml_1532_0": "* I don't know!",
"obj_npc_facing_slash_Other_10_gml_375_0": "* My power's lowered by my hunger right now...",
"obj_npc_facing_slash_Other_10_gml_376_0": "* But once I eat something... Heheheheh...",
"obj_npc_facing_slash_Other_10_gml_377_0": "* You really shouldn't of pissed me off, man.",
"obj_npc_facing_slash_Other_10_gml_379_0": "* It's \"shouldn't have.\"",
"obj_npc_facing_slash_Other_10_gml_381_0": "* Silence, you sweet basket of eggs!",
"obj_npc_facing_slash_Other_10_gml_382_0": "* Our dark energy bends the rules of grammar!",
"obj_npc_facing_slash_Other_10_gml_384_0": "* Heheh, yeah, eggboy!",
"obj_npc_facing_slash_Other_10_gml_392_0": "* Well? Has everybody had enough?",
"obj_npc_facing_slash_Other_10_gml_394_0": "* Constantly.",
"obj_readable_room1_slash_Other_10_gml_666_0": "* (It's a stump with some kind of dinner hole in it.)",
"obj_npc_room_slash_Other_10_gml_397_0": "* You folks look like heroes!\n* Take the SCARF from this chest and DEFEAT the KING!",
"obj_npc_room_slash_Other_10_gml_398_0": "* Besides, it's old, ragged, and doesn't fit me anymore!",
"obj_npc_room_slash_Other_10_gml_399_0": "* That's what CHESTs are for! It's kind of hand-me-down situation in there!",
"obj_npc_room_slash_Other_10_gml_388_0": "* Ah, that SCARF!",
"obj_npc_room_slash_Other_10_gml_389_0": "* I noticed that you, simply took it, without asking!",
"obj_npc_room_slash_Other_10_gml_390_0": "* That's fine! It's my gift to help you defeat the KING!",
"obj_npc_room_slash_Other_10_gml_391_0": "* You folks are really energetic! Ha ha! And potentially criminals!",
"obj_npc_room_slash_Other_10_gml_383_0": "* I used to WORK at the castle until the KING fired all the STAFF.",
"obj_npc_room_slash_Other_10_gml_384_0": "* What was my job? Oh, I was the ROYAL COAT RACK!",
"obj_npc_room_slash_Other_10_gml_406_0": "* Hey, where's that scarf! Did it not fit you?",
"obj_npc_room_slash_Other_10_gml_407_0": "* That's OK! Just put it in a chest! Someone else will take it!",
"obj_npc_room_slash_Other_10_gml_412_0": "* I used to WORK at the castle until the KING fired all the STAFF.",
"obj_npc_room_slash_Other_10_gml_413_0": "* What was my job? Oh, I was the ROYAL COAT RACK!",
"obj_npc_room_slash_Other_10_gml_420_0": "* (...)",
"obj_npc_room_slash_Other_10_gml_421_0": "* (I'm just a little ball, I don't want to discuss anything.)",
"obj_npc_room_slash_Other_10_gml_436_0": "* Bow-Bow!\n* (Break the Box for a Bracelet.)",
"obj_npc_room_slash_Other_10_gml_437_0": "* Bow-Bow!\n* (It will Boost your Befense.)",
"obj_npc_room_slash_Other_10_gml_442_0": "* Bow-Bow!\n* (Bracelets are my Bfavorite.)",
"obj_npc_room_slash_Other_10_gml_448_0": "* The King wants to o-liminate Lightners, but... we didn't o-gree with that.",
"obj_npc_room_slash_Other_10_gml_449_0": "* We o-scaped, but the o-thers were o-rrested...",
"obj_npc_room_slash_Other_10_gml_454_0": "* Don't worry about talking to my o-ssociate here.\n* Whenever Bow-Bow talks...",
"obj_npc_room_slash_Other_10_gml_455_0": "* She always goes on and on and on and on and on and on and on and on and on and on...",
"obj_npc_room_slash_Other_10_gml_456_0": "* And on and on and on and on and on and on and on and on and on and on and on...",
"obj_npc_facing_slash_Other_10_gml_406_0": "* Then add a mustache over there...",
"obj_npc_facing_slash_Other_10_gml_408_0": "* Hee hee, like this?",
"obj_npc_facing_slash_Other_10_gml_410_0": "* Haha! Yeah! That's perfect!!!",
"obj_npc_facing_slash_Other_10_gml_412_0": "* How's the scheming coming along, you two?",
"obj_npc_facing_slash_Other_10_gml_414_0": "* Hey, don't LOOK! Spoilers, dude!",
"obj_npc_facing_slash_Other_10_gml_419_0": "* Hey Kris, Lancer's gonna like,",
"obj_npc_facing_slash_Other_10_gml_420_0": "* Help me rip up my outfit so it looks all...",
"obj_npc_facing_slash_Other_10_gml_421_0": "* Badass and renegade and stuff.",
"obj_npc_facing_slash_Other_10_gml_423_0": "* Yes! I have some wavy scissors!",
"obj_npc_facing_slash_Other_10_gml_425_0": "* Just sayin', if you join OUR side he can do yours too.",
"obj_npc_facing_slash_Other_10_gml_427_0": "* Kris, if you, stay on my side...",
"obj_npc_facing_slash_Other_10_gml_428_0": "* I can... um, hem some floral patterns into your ascot.",
"obj_npc_facing_slash_Other_10_gml_430_0": "* Ooo, can you hem some into me?",
"obj_npc_facing_slash_Other_10_gml_432_0": "* No...?",
"obj_npc_facing_slash_Other_10_gml_452_0": "* Well well well... Look who it is.",
"obj_npc_facing_slash_Other_10_gml_453_0": "* The Sweet Little Peas We Love To See.",
"obj_npc_facing_slash_Other_10_gml_455_0": "* Hey! Watch your language!",
"obj_npc_facing_slash_Other_10_gml_457_0": "* Oh, sorry...",
"obj_npc_facing_slash_Other_10_gml_458_0": "* Susie's trying to get me to swear more.",
"obj_npc_sign_slash_Other_10_gml_80_0": "* (From the bottom, the order of our rooms in Card Castle.)",
"obj_npc_sign_slash_Other_10_gml_81_0": "* (Of course, if you haven't been there, you won't know it.)",
"obj_npc_sign_slash_Other_10_gml_90_0": "* (Enter the password!)",
"obj_npc_sign_slash_Other_10_gml_84_0": "* (Really emphasizing that it's impossible if you haven't been there...)",
"obj_npc_sign_slash_Other_10_gml_91_0": "* (Note: Due to everyone forgetting the password, it's written at the top.)",
"obj_suitspuzzle_event_slash_Step_0_gml_189_0": "* ...",
"obj_suitspuzzle_event_slash_Step_0_gml_200_0": "* Heh, thanks for doing the puzzle for us, losers!",
"obj_suitspuzzle_event_slash_Step_0_gml_202_0": "* Hahaha! Thank you so much, losers! We were having trouble!",
"obj_suitspuzzle_event_slash_Step_0_gml_247_0": "* We, uh, need this.",
"scr_encountersetup_slash_scr_encountersetup_gml_261_0": "* Bloxer assembled!",
"scr_encountersetup_slash_scr_encountersetup_gml_277_0": "* Bloxers assembled!",
"scr_monstersetup_slash_scr_monstersetup_gml_394_0": "Bloxer",
"scr_monstersetup_slash_scr_monstersetup_gml_184_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_408_0": "Rearrange",
"scr_monstersetup_slash_scr_monstersetup_gml_412_0": "Rival",
"obj_bloxer_enemy_slash_Step_0_gml_127_0": "* BLOXER - AT 9 DF 2\n* Loves: Training. Hates: Body being the wrong shape",
"obj_bloxer_enemy_slash_Step_0_gml_11_0": "HOOH...! You\ninterrupted my\ntraining...!",
"obj_bloxer_enemy_slash_Step_0_gml_12_0": "GOOH...! I'm\ngonna knock\nyour block\noff...!",
"obj_bloxer_enemy_slash_Step_0_gml_13_0": "Let's see how\nyou stack\nup...! HIYA!!",
"obj_bloxer_enemy_slash_Step_0_gml_14_0": "Let me show\nyou my\ntraining!\nYIHA!!",
"obj_bloxer_enemy_slash_Step_0_gml_86_0": "* Bloxer is thinking about training.",
"obj_bloxer_enemy_slash_Step_0_gml_87_0": "* Bloxer is thinking about trains.",
"obj_bloxer_enemy_slash_Step_0_gml_89_0": "* Bloxer considers building a house out of its own body.",
"obj_bloxer_enemy_slash_Step_0_gml_88_0": "* Bloxer is thinking about training wheels.",
"obj_bloxer_enemy_slash_Step_0_gml_90_0": "* Smells like freshly-printed plastic.",
"obj_bloxer_enemy_slash_Step_0_gml_92_0": "* Bloxer is starting to break apart with exhaustion.",
"obj_bloxer_enemy_slash_Step_0_gml_135_0": "* Press ",
"obj_bloxer_enemy_slash_Step_0_gml_135_1": " to choose:\n \n1 HEAD, \n2 BODY, \n3 LEGS.",
"obj_bloxer_enemy_slash_Step_0_gml_194_0": "* Bloxer is still unhappy with its self...",
"obj_bloxer_enemy_slash_Step_0_gml_18_0": "ARRGH!!",
"obj_bloxer_enemy_slash_Step_0_gml_19_0": "ARRGH!! NO!!\nMY BUTT IS\nMY ABS!",
"obj_bloxer_enemy_slash_Step_0_gml_20_0": "ARRGH!! NO!!\nMY BUTT IS\nMY FACE!!",
"obj_bloxer_enemy_slash_Step_0_gml_21_0": "ARRGH!! NO!!\nMY ABS ARE\nMY FACE!!",
"obj_bloxer_enemy_slash_Step_0_gml_22_0": "ARRGH!! NO!!\nMY FACE IS\nMY FACE!!\nWait...",
"obj_bloxer_enemy_slash_Step_0_gml_93_0": "* Bloxer radiates with the spirit of joy.",
"obj_bloxer_enemy_slash_Step_0_gml_193_0": "* Bloxer is pleased with its new self!",
"obj_bloxer_enemy_slash_Step_0_gml_24_0": "Oh, you mixed\nme up all\nnice~",
"obj_bloxer_enemy_slash_Step_0_gml_29_0": "My momentum\nis totally\nblocked\nup...",
"obj_bloxer_enemy_slash_Step_0_gml_162_0": "* Susie became antagonistic!",
"obj_bloxer_enemy_slash_Step_0_gml_165_0": "* Why bother training? You'll NEVER beat me.",
"obj_bloxer_enemy_slash_Step_0_gml_166_0": "* Why train? You're still 100 years too early to beat me.",
"obj_bloxer_enemy_slash_Step_0_gml_167_0": "* Training? Yeah, like I need that to beat you down.",
"obj_bloxer_enemy_slash_Step_0_gml_168_0": "* The enemies became \\cBTIRED\\cW...",
"obj_bloxer_enemy_slash_Draw_0_gml_141_0": "(Tired)",
"obj_bloxer_enemy_slash_Step_0_gml_171_0": "(Tired)",
"obj_readable_room1_slash_Other_10_gml_481_0": "* (It looks like it's supposed to be the solution to a puzzle...)",
"obj_readable_room1_slash_Other_10_gml_482_0": "* (But, it's been vandalized with a calligraphy pen.)",
"obj_readable_room1_slash_Other_10_gml_483_0": "* (Looks like the order of symbols was RED-BLACK-RED.)",
"obj_readable_room1_slash_Other_10_gml_486_0": "* (Looks like the order of symbols was RED-BLACK-RED.)",
"obj_readable_room1_slash_Other_10_gml_493_0": "* RK came by... What a hunk!",
"obj_readable_room1_slash_Other_10_gml_494_0": "* He vandalized the puzzle to stop the Lightners...\n* But WE know the answers!",
"obj_readable_room1_slash_Other_10_gml_495_0": "* Oh, you wanna get through!?\n* Of course we'll tell you!!!",
"obj_readable_room1_slash_Other_10_gml_496_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?",
"obj_readable_room1_slash_Other_10_gml_499_0": "* Ummm... The first symbol is a HEART! Haha, just like LOVE! Does that help!?",
"obj_readable_room1_slash_Other_10_gml_504_0": "* Um, symbol puzzle...?\n* All the symbols were different... I think.",
"obj_readable_room1_slash_Other_10_gml_505_0": "* You can, um... still see the colors they were, too...",
"obj_readable_room1_slash_Other_10_gml_506_0": "* Sorry I can't be any more help...",
"obj_readable_room1_slash_Other_10_gml_510_0": "* Huh!? Symbol puzzle...!?\n* Why should --WE-- care!?",
"obj_readable_room1_slash_Other_10_gml_511_0": "* NONE of the symbols are CLUBs!",
"obj_readable_room1_slash_Other_10_gml_512_0": "* ARRRGH, it's downright insulting!",
"obj_cloverpuzzle_event_slash_Step_0_gml_78_0": "* Heyy~! It's my birthday today~!\n* And you didn't even SAY HELLO!?\n* That's fine, actually...",
"obj_cloverpuzzle_event_slash_Step_0_gml_79_0": "* Stop and say hi, folks~!\n* Shut up! They don't DESERVE us!\n* H-hey, calm down, you two.",
"obj_cloverpuzzle_event_slash_Step_0_gml_80_0": "* Let's celebrate my birthday~!\n* Yeah, get ready to HURT!\n* Oh, I'm s-sorry about this...!",
"obj_cloverpuzzle_event_slash_Step_0_gml_85_0": "* Oh, you don't know the day?\n* You mean you FORGOT!?\n* That's OK, you don't know us.",
"obj_cloverpuzzle_event_slash_Step_0_gml_86_0": "* It's our birthday~! Yayyyy~!\n* And you're gonna REGRET IT!\n* Oh, I'm sorry about this...",
"scr_encountersetup_slash_scr_encountersetup_gml_139_0": "* Clover grew close!",
"scr_monstersetup_slash_scr_monstersetup_gml_170_0": "Clover",
"scr_monstersetup_slash_scr_monstersetup_gml_238_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_465_0": "TalkBday",
"scr_monstersetup_slash_scr_monstersetup_gml_467_0": "TalkBoys",
"scr_monstersetup_slash_scr_monstersetup_gml_470_0": "TalkSports",
"scr_monstersetup_slash_scr_monstersetup_gml_473_0": "TalkAnimals",
"scr_monstersetup_slash_scr_monstersetup_gml_475_0": "TalkTrees",
"obj_clubsenemy_slash_Step_0_gml_163_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.",
"obj_clubsenemy_slash_Step_0_gml_31_0": "Nice\nweather\ntoday.",
"obj_clubsenemy_slash_Step_0_gml_32_0": "What?\nIt's just\nawful!",
"obj_clubsenemy_slash_Step_0_gml_33_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_slash_Step_0_gml_17_0": "Nice to\nmeet you!",
"obj_clubsenemy_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!",
"obj_clubsenemy_slash_Step_0_gml_19_0": "Please\nignore\nthem.",
"obj_clubsenemy_slash_Step_0_gml_24_0": "Let's get\nto know\nyou~",
"obj_clubsenemy_slash_Step_0_gml_25_0": "GET OUT\nOF HERE!!",
"obj_clubsenemy_slash_Step_0_gml_26_0": "Sorry\nabout\nthis...",
"obj_clubsenemy_slash_Step_0_gml_39_0": "It's my\nbirthday~",
"obj_clubsenemy_slash_Step_0_gml_40_0": "WHAT!? NO!\nIt's MY\nbirthday!",
"obj_clubsenemy_slash_Step_0_gml_41_0": "We're\ntriplets...",
"obj_clubsenemy_slash_Step_0_gml_135_0": "* Clover is bickering with herselves.",
"obj_clubsenemy_slash_Step_0_gml_290_0": "* You brought up the topic of Animals.",
"obj_clubsenemy_slash_Step_0_gml_291_0": "* Clover didn't seem to care...",
"obj_clubsenemy_slash_Step_0_gml_60_0": "Animals\nare kind\nof nasty.",
"obj_clubsenemy_slash_Step_0_gml_61_0": "Just AWFUL\nin\nconcept.",
"obj_clubsenemy_slash_Step_0_gml_62_0": "(Never\nseen one,\nbut...)",
"obj_clubsenemy_slash_Step_0_gml_136_0": "* Clover is whispering about cute boys.",
"obj_clubsenemy_slash_Step_0_gml_187_0": "* Ummm, what would you like for your birthday?",
"obj_clubsenemy_slash_Step_0_gml_196_0": "Let's just\nhave a nice\nchat~",
"obj_clubsenemy_slash_Step_0_gml_197_0": "You IDIOT!\nAsk for a\nGIFT!!!",
"obj_clubsenemy_slash_Step_0_gml_198_0": "(Just\ndiscuss\nour likes.)",
"obj_clubsenemy_slash_Step_0_gml_210_0": "* (Seems like you should talk about something else...)",
"obj_clubsenemy_slash_Step_0_gml_258_0": "* Do you like, um... Sports?",
"obj_clubsenemy_slash_Step_0_gml_268_0": "I wanna\neat a\nfootball.",
"obj_clubsenemy_slash_Step_0_gml_269_0": "Sports!\nMy favorite\nfood!",
"obj_clubsenemy_slash_Step_0_gml_270_0": "Oh!\nI love you\ntwo!",
"obj_clubsenemy_slash_Step_0_gml_53_0": "Spaghetti\nand tennis\nballs.",
"obj_clubsenemy_slash_Step_0_gml_54_0": "That's\nGENIUS!",
"obj_clubsenemy_slash_Step_0_gml_55_0": "We really\nagree\non it.",
"obj_clubsenemy_slash_Step_0_gml_301_0": "* You brought up the topic of Trees. Clover seemed happy...",
"obj_clubsenemy_slash_Step_0_gml_68_0": "I love\nthe smell\nof trees.",
"obj_clubsenemy_slash_Step_0_gml_69_0": "Oh!\nMe too!",
"obj_clubsenemy_slash_Step_0_gml_70_0": "Pollen\nmakes me...\nUh, sure!",
"obj_clubsenemy_slash_Step_0_gml_134_0": "* Clover flashes a trio of terrible smiles.",
"obj_clubsenemy_slash_Step_0_gml_137_0": "* Clover is arguing about whose toothbrush is whose.",
"obj_clubsenemy_slash_Step_0_gml_138_0": "* Clover hums like an out-of-tune choir.",
"obj_clubsenemy_slash_Step_0_gml_139_0": "* Smells like clover and dew.",
"obj_clubsenemy_slash_Step_0_gml_76_0": "Aww, he\nMADE that!?\nSo caring!",
"obj_clubsenemy_slash_Step_0_gml_77_0": "It's SOOO\ncute!\nI want it!",
"obj_clubsenemy_slash_Step_0_gml_78_0": "(Isn't it\na bit...\nboring?)",
"obj_clubsenemy_slash_Step_0_gml_223_0": "* Ummm... What kind of \"Boys\" do you like?",
"obj_clubsenemy_slash_Step_0_gml_233_0": "Cute ones!\nHmm hmm~\n",
"obj_clubsenemy_slash_Step_0_gml_234_0": "NICE ONES,\nlike I AM!",
"obj_clubsenemy_slash_Step_0_gml_235_0": "None...\nUm, I mean,\nall.",
"obj_clubsenemy_slash_Step_0_gml_247_0": "* (Seems like Clover enjoyed talking about that...)",
"obj_clubsenemy_slash_Step_0_gml_46_0": "Glasses\nare cute,\nI think...",
"obj_clubsenemy_slash_Step_0_gml_47_0": "Fluffy!\nGlasses!\nThat's it!",
"obj_clubsenemy_slash_Step_0_gml_48_0": "HIM???\n... err,\nsure.",
"obj_clubsenemy_slash_Step_0_gml_140_0": "* Clover seems TIRED of discussing so much.",
"obj_clubsenemy_slash_Step_0_gml_282_0": "* (Seems like Clover enjoyed talking about that...)",
"obj_clubsenemy_slash_Step_0_gml_141_0": "* Clover starts to look wilted.",
"obj_clubsenemy_slash_Step_0_gml_142_0": "* Clover seems to be getting along with herselves.",
"obj_clubsenemy_slash_Step_0_gml_143_0": "* Clover's harmony was shattered by violence.",
"obj_clubsenemy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_clubsenemy_slash_Step_0_gml_314_0": "(Tired)",
"obj_clubsenemy_slash_Step_0_gml_11_0": "Nice mouth",
"obj_clubsenemy_slash_Step_0_gml_12_0": "Anger mouth",
"obj_clubsenemy_slash_Step_0_gml_13_0": "Smart Mouth",
"obj_savepoint_slash_Other_10_gml_110_0": "* In the heart of the woods, a bake sale stands quietly.",
"obj_savepoint_slash_Other_10_gml_111_0": "* The power of reoccurring bake sales shines within you.",
"scr_text_slash_scr_text_gml_1857_0": "* Interested in a Choco Diamond? ",
"scr_text_slash_scr_text_gml_1858_0": "* All proceeds go to Rudinn Relief Funds, I guess.\n* It's only $40!",
"scr_text_slash_scr_text_gml_797_0": "",
"scr_text_slash_scr_text_gml_1853_0": " \nBuy",
"scr_text_slash_scr_text_gml_1684_0": " \nDo not",
"scr_text_slash_scr_text_gml_1863_0": "* Choco Diamonds, only $40, I guess.",
"scr_text_slash_scr_text_gml_1076_0": "",
"scr_text_slash_scr_text_gml_1877_0": "* Thanks, I guess.\n* (The Choco Diamond was added to your ITEMS.)",
"scr_text_slash_scr_text_gml_1881_0": "* ... You have too many ITEMS for this, I guess.",
"scr_text_slash_scr_text_gml_1886_0": "* You don't have enough money, I guess.",
"scr_text_slash_scr_text_gml_1891_0": "* Okay I guess.",
"scr_text_slash_scr_text_gml_1904_0": "* (Hathy offers a Hearts Donut.)\n* (Proceeds go to Hathy's Health. It costs $40.)",
"scr_text_slash_scr_text_gml_1111_0": "",
"scr_text_slash_scr_text_gml_1900_0": " \nBuy",
"scr_text_slash_scr_text_gml_1714_0": " \nDo not",
"scr_text_slash_scr_text_gml_1918_0": "* (Hathy seemed happy.)\n* (The Hearts Donut was added to your ITEMS.)",
"scr_text_slash_scr_text_gml_1922_0": "* (You didn't have enough room in your ITEMs.)\n* (Hathy seemed sad.)",
"scr_text_slash_scr_text_gml_1927_0": "* (You didn't have enough money.)\n* (Hathy seemed sad.)",
"scr_text_slash_scr_text_gml_1932_0": "* (Hathy accepted your choice.)",
"obj_npc_room_slash_Other_10_gml_486_0": "* (This cardboard stand is actually just a fake cardboard stand of a cardboard stand.)",
"scr_text_slash_scr_text_gml_1945_0": "* Greetings, gentleclowns.",
"scr_text_slash_scr_text_gml_1946_0": "* May we interest you in a Lancer Cookie?",
"scr_text_slash_scr_text_gml_1948_0": "* All proceeds go to kicking your ass.",
"scr_text_slash_scr_text_gml_1950_0": "* It's a mere $40.",
"scr_text_slash_scr_text_gml_1151_0": "",
"scr_text_slash_scr_text_gml_1938_0": " \nBuy",
"scr_text_slash_scr_text_gml_1854_0": " \nDo not",
"scr_text_slash_scr_text_gml_1968_0": "* Heheheh, thanks...",
"scr_text_slash_scr_text_gml_1970_0": "* (The LANCERCOOKIE was added to your ITEMs.)",
"scr_text_slash_scr_text_gml_1972_0": "* For getting CHEATED by us!!",
"scr_text_slash_scr_text_gml_1974_0": "* Now we may fund our illicit plans!!",
"scr_text_slash_scr_text_gml_1984_0": "* (You bought LANCERCOOKIE.)\n* (But you didn't have any room.)",
"scr_text_slash_scr_text_gml_1985_0": "* (So Lancer just dropped it on the ground and it broke.)",
"scr_text_slash_scr_text_gml_1987_0": "* Oops.",
"scr_text_slash_scr_text_gml_1989_0": "* Oh well. Buyers cryers.",
"scr_text_slash_scr_text_gml_1991_0": "* Thank you anyway for your contribution...",
"scr_text_slash_scr_text_gml_1993_0": "* ... to getting SWINDLED by us!",
"scr_text_slash_scr_text_gml_1995_0": "* Now we can fund our illicit plans!!!",
"scr_text_slash_scr_text_gml_2006_0": "* ... You don't have enough funds.",
"scr_text_slash_scr_text_gml_2008_0": "* What? What did you spend it on!? Pastries!?",
"scr_text_slash_scr_text_gml_2010_0": "* That's irresponsible.",
"scr_text_slash_scr_text_gml_2018_0": "* Hey! You can't not buy from us!",
"scr_text_slash_scr_text_gml_2020_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!",
"scr_text_slash_scr_text_gml_2022_0": "* (Let's just buy one, Kris.)",
"obj_npc_facing_slash_Other_10_gml_512_0": "* Alright, so how should we split this jelly donut?",
"obj_npc_facing_slash_Other_10_gml_514_0": "* I'll take the blood, and you take the skin!",
"obj_npc_facing_slash_Other_10_gml_516_0": "* If I may ask, how does a donut fit into your plan?",
"obj_npc_facing_slash_Other_10_gml_518_0": "* All real plans allocate for delicious treats.",
"obj_npc_facing_slash_Other_10_gml_520_0": "* Sounds like you need to go to Plan School, Dr. Toothpaste.",
"obj_npc_facing_slash_Other_10_gml_522_0": "* Hoho! Yes! Earn a second doctorate, Smart Genius!",
"obj_npc_facing_slash_Other_10_gml_524_0": "* (Am I being made fun of...???)",
"obj_npc_facing_slash_Other_10_gml_527_0": "* Hey, how about we just, uh, split it in half?",
"obj_npc_facing_slash_Other_10_gml_529_0": "* Yes!!! A wonderfully evil new idea!!!",
"obj_npc_facing_slash_Other_10_gml_530_0": "* Innovation is the spice of vice!",
"scr_text_slash_scr_text_gml_1789_0": "* Well, well. I am the smith Malius. I can fix anything. Weapon, armor...",
"scr_text_slash_scr_text_gml_1790_0": "* ... I can even fix you! Well, well, what will it be?",
"scr_text_slash_scr_text_gml_1475_0": "",
"scr_text_slash_scr_text_gml_1785_0": " \nFix Item",
"scr_text_slash_scr_text_gml_1786_0": " \nLeave",
"scr_text_slash_scr_text_gml_1787_0": "Fix Us",
"scr_text_slash_scr_text_gml_1820_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!",
"scr_text_slash_scr_text_gml_1821_0": "* Huh-hah! Let's feel my technique!",
"scr_text_slash_scr_text_gml_1827_0": "* Huh---! That CAKE is seething with energy! You must let me fix it!",
"scr_text_slash_scr_text_gml_1828_0": "* ... actually, you will need a free space in your ITEMs first.",
"scr_text_slash_scr_text_gml_1833_0": "* Huh---! That KEY is seething with energy! You must let me fix it!",
"scr_text_slash_scr_text_gml_1834_0": "* Huh-hah! Let's feel my technique!",
"scr_text_slash_scr_text_gml_1812_0": "* Well, well. You have nothing to fix.",
"scr_text_slash_scr_text_gml_1813_0": "* But if you find anything BROKEN, return here.",
"scr_text_slash_scr_text_gml_1814_0": "* After all, I can fix anything...",
"scr_text_slash_scr_text_gml_1815_0": "* ... except for a BROKEN HEART.",
"scr_text_slash_scr_text_gml_1845_0": "* Your body is a weapon, too. You must take care of it from time to time.",
"obj_npc_hammerguy_slash_Step_0_gml_109_0": "* Well, well! Don't you feel better after a nice massage? Huh-Hah!!",
"scr_text_slash_scr_text_gml_1846_0": "* Huh-hah! Let's feel my technique.",
"obj_npc_hammerguy_slash_Step_0_gml_108_0": "* (Somehow, everyone's HP was restored.)",
"scr_text_slash_scr_text_gml_1841_0": "* Well, well. Good journey, my friends.",
"obj_npc_hammerguy_slash_Step_0_gml_153_0": "* (The Broken Cake was fixed beyond recognition.)",
"scr_text_slash_scr_text_gml_1795_0": "* Hm? What is it now?",
"obj_npc_hammerguy_slash_Step_0_gml_154_0": "* (The Broken Cake became the TOPCAKE.)",
"obj_npc_hammerguy_slash_Step_0_gml_155_0": "* This is truly a tremendous cake.\n* Use its power wisely...",
"obj_npc_hammerguy_slash_Step_0_gml_184_0": "* (The Broken Key parts were fixed beyond recognition.)",
"obj_npc_hammerguy_slash_Step_0_gml_185_0": "* (The Broken Key parts became the Prison Key.)",
"obj_npc_hammerguy_slash_Step_0_gml_186_0": "* .... Hmm, this KEY has a terrible energy coming from it...",
"obj_npc_hammerguy_slash_Step_0_gml_187_0": "* Please understand that I only fixed it...",
"obj_npc_hammerguy_slash_Step_0_gml_188_0": "* So that you will never have to use it.",
"obj_thrashmaker_event_slash_Step_0_gml_57_0": "* Oh, woe! Woe is me...! Rows and rows of woes and woes! If only a hero would help...",
"obj_thrashmaker_event_slash_Step_0_gml_59_0": "* Lancer...? Is everything alright...?",
"obj_thrashmaker_event_slash_Step_0_gml_74_0": "* Oh, I'm not Lancer!\n* I'm just a sweet little boy!",
"obj_thrashmaker_event_slash_Step_0_gml_76_0": "* Why does a sweet little boy have a mustache.",
"obj_thrashmaker_event_slash_Step_0_gml_78_0": "* As a disguise.",
"obj_thrashmaker_event_slash_Step_0_gml_103_0": "* ... so what kind of help do you need?",
"obj_thrashmaker_event_slash_Step_0_gml_105_0": "* See, I have this EVIL PLAN that I need to make...",
"obj_thrashmaker_event_slash_Step_0_gml_107_0": "* ... and why does a \"sweet boy\" need an evil plan?",
"obj_thrashmaker_event_slash_Step_0_gml_109_0": "* To impress his cool friend Susie!!!",
"obj_thrashmaker_event_slash_Step_0_gml_111_0": "* ...",
"obj_thrashmaker_event_slash_Step_0_gml_112_0": "* (Kris, if it's for friendship...)",
"obj_thrashmaker_event_slash_Step_0_gml_113_0": "* Well then, we'll gladly help. What shall we do?",
"obj_thrashmaker_event_slash_Step_0_gml_115_0": "* It's all on the paper, you delicious little apple!",
"obj_thrashmaker_event_slash_Step_0_gml_187_0": "* Just fill it with the most evil thing you can imagine!",
"obj_thrashmaker_event_slash_Step_0_gml_188_0": "* Ho ho ho! Let the Clown-Generated-Content begin!",
"obj_thrashcontroller_slash_Draw_0_gml_39_0": "Presented by Lancer Industries",
"obj_thrashcontroller_slash_Draw_0_gml_41_0": "(Which Was Just Made Up Right Now)",
"obj_thrashcontroller_slash_Create_0_gml_49_0": "HEAD:",
"obj_thrashcontroller_slash_Step_0_gml_264_0": "HEAD: ",
"obj_thrashcontroller_slash_Create_0_gml_50_0": "BODY:",
"obj_thrashcontroller_slash_Step_0_gml_265_0": "BODY: ",
"obj_thrashcontroller_slash_Create_0_gml_51_0": "SHOE:",
"obj_thrashcontroller_slash_Step_0_gml_266_0": "SHOE: ",
"obj_thrashcontroller_slash_Step_0_gml_259_0": "(SELECT)",
"obj_thrashcontroller_slash_Create_0_gml_59_0": "LASER",
"obj_thrashcontroller_slash_Create_0_gml_88_0": "An enchanting\ngun with an air\nof mysticism.",
"obj_thrashcontroller_slash_Create_0_gml_61_0": "SWORD",
"obj_thrashcontroller_slash_Create_0_gml_89_0": "A tomboyish\nblade reserved\nfor upscale\nevents.",
"obj_thrashcontroller_slash_Create_0_gml_63_0": "FLAME",
"obj_thrashcontroller_slash_Create_0_gml_90_0": "It's burning\nwith desire!\nSure to make\nyou blush!",
"obj_thrashcontroller_slash_Create_0_gml_65_0": "DUCK",
"obj_thrashcontroller_slash_Create_0_gml_91_0": "Garbage. You're\ngoing to lose\npoints.",
"obj_thrashcontroller_slash_Create_0_gml_68_0": "PLAIN",
"obj_thrashcontroller_slash_Create_0_gml_93_0": "Streamlined\nchassis for an\nelegant\nthrashing.",
"obj_thrashcontroller_slash_Create_0_gml_70_0": "WHEEL",
"obj_thrashcontroller_slash_Create_0_gml_94_0": "A fast chassis\nfor tomboyish\nthrashing.",
"obj_thrashcontroller_slash_Create_0_gml_72_0": "TANK",
"obj_thrashcontroller_slash_Create_0_gml_95_0": "Chassis for gun's\nlovers. The\ncannon is highly\nkissable.",
"obj_thrashcontroller_slash_Create_0_gml_74_0": "DUCK",
"obj_thrashcontroller_slash_Create_0_gml_96_0": "Just looking at\nthis is making\nyou lose points.",
"obj_thrashcontroller_slash_Create_0_gml_77_0": "SNEAK",
"obj_thrashcontroller_slash_Create_0_gml_99_0": "Sporty shoes for\nthe athletic\nthrashing machine\nin your life.",
"obj_thrashcontroller_slash_Create_0_gml_79_0": "A.WHL",
"obj_thrashcontroller_slash_Create_0_gml_100_0": "Attractive\nwheels, leading\nthe way!",
"obj_thrashcontroller_slash_Create_0_gml_81_0": "TREAD",
"obj_thrashcontroller_slash_Create_0_gml_101_0": "Weaponized treads\nfor razing\nsophisticated\ndinner parties.",
"obj_thrashcontroller_slash_Create_0_gml_83_0": "DUCK",
"obj_thrashcontroller_slash_Create_0_gml_102_0": "You're going to\nlose points.",
"obj_thrashcontroller_slash_Draw_0_gml_155_0": "This is your machine. \n Is that OK?",
"obj_thrashcontroller_slash_Draw_0_gml_158_0": "Your machine sucks ass.\n Is that OK?",
"obj_thrashcontroller_slash_Draw_0_gml_171_0": "YES",
"obj_thrashcontroller_slash_Draw_0_gml_180_0": "NO",
"obj_thrashcontroller_slash_Create_0_gml_52_0": "END",
"obj_thrashcontroller_slash_Create_0_gml_53_0": "HEADCOLOR",
"obj_thrashcontroller_slash_Create_0_gml_54_0": "BODYCOLOR",
"obj_thrashcontroller_slash_Create_0_gml_55_0": "SHOECOLOR",
"obj_thrashmaker_event_slash_Step_0_gml_223_0": "* Wow!! Looks nasty!\n* Are you sure you aren't evil!?",
"obj_thrashmaker_event_slash_Step_0_gml_225_0": "* Err, no, I suppose we just have a knack for it.",
"obj_thrashmaker_event_slash_Step_0_gml_299_0": "* Haha, tricked you, idiots!",
"obj_thrashmaker_event_slash_Step_0_gml_300_0": "* NEVER do something someone else can do FOR you!",
"obj_thrashmaker_event_slash_Step_0_gml_359_0": "* Heheheheh!!!",
"obj_thrashmaker_event_slash_Step_0_gml_363_0": "* Heheh, you didn't even give it any weak points!!",
"obj_thrashmaker_event_slash_Step_0_gml_367_0": "* Heheh, it's even kinda high-class lookin'!",
"obj_thrashmaker_event_slash_Step_0_gml_371_0": "* Heheh, it even looks kinda fast!",
"obj_thrashmaker_event_slash_Step_0_gml_375_0": "* Heheh, it almost looks kinda cute!",
"obj_thrashmaker_event_slash_Step_0_gml_379_0": "* Heheh, this thing's, like...",
"obj_thrashmaker_event_slash_Step_0_gml_380_0": "* ...",
"obj_thrashmaker_event_slash_Step_0_gml_381_0": "* Uhhh, hey, why did you draw something, like,",
"obj_thrashmaker_event_slash_Step_0_gml_382_0": "* ... it looks like you guys wanna kiss?",
"obj_thrashmaker_event_slash_Step_0_gml_384_0": "* (It's OK to express yourself, Kris.)",
"obj_thrashmaker_event_slash_Step_0_gml_388_0": "* Heheh, it even looks kinda cool!",
"obj_thrashmaker_event_slash_Step_0_gml_392_0": "* Heheheheh...!",
"obj_thrashmaker_event_slash_Step_0_gml_393_0": "* ... uhh, didn't know you guys liked guns that much?",
"obj_thrashmaker_event_slash_Step_0_gml_401_0": "* Heheheheh...!",
"obj_thrashmaker_event_slash_Step_0_gml_402_0": "* ...",
"obj_thrashmaker_event_slash_Step_0_gml_403_0": "* ...",
"obj_thrashmaker_event_slash_Step_0_gml_404_0": "* It's just a duck?",
"obj_thrashmaker_event_slash_Step_0_gml_435_0": "* Guys? This evil plan... sucks ass.",
"obj_thrashmaker_event_slash_Step_0_gml_437_0": "* Am I at fault in any way?",
"obj_thrashmaker_event_slash_Step_0_gml_439_0": "* Nah, you're good.",
"obj_thrashmaker_event_slash_Step_0_gml_441_0": "* Oho! The bad guys get off scot-free again!!",
"obj_thrashmaker_event_slash_Step_0_gml_442_0": "* Thrash-you-later, you fools!!!",
"obj_thrashmaker_event_slash_Step_0_gml_465_0": "* Okay.",
"obj_thrashmaker_event_slash_Step_0_gml_427_0": "* Anyway, great job, Lancer!\n* They were sitting ducks!",
"obj_thrashmaker_event_slash_Step_0_gml_429_0": "* Hahaha, yes! And it's all thanks to our enemies!",
"obj_thrashmaker_event_slash_Step_0_gml_430_0": "* Thank you very much!!!\n* Thrash-you-later!!",
"obj_readable_room1_slash_Other_10_gml_647_0": "* It's nice Susie finally found a place she fits in...",
"obj_readable_room1_slash_Other_10_gml_648_0": "* ... and she's getting along with Lancer, too!",
"obj_readable_room1_slash_Other_10_gml_654_0": "* Hey, you two didn't mess with my hideout, did ya?",
"obj_readable_room1_slash_Other_10_gml_656_0": "* I wonder if \"hideout\" might be overselling it a bit?",
"obj_readable_room1_slash_Other_10_gml_658_0": "* Nah, I took a nap in there so it's basically my house now.",
"obj_readable_room1_slash_Other_10_gml_540_0": "* ..!",
"obj_readable_room1_slash_Other_10_gml_544_0": "* ..!",
"obj_readable_room1_slash_Other_10_gml_547_0": "* ...?\n* How'd you know that was there, Kris?",
"obj_readable_room1_slash_Other_10_gml_548_0": "* You're really amazing, you know that, Kris...?",
"obj_readable_room1_slash_Other_10_gml_559_0": "* (Doesn't seem to be anything else interesting in the tree.)",
"obj_readable_room1_slash_Other_10_gml_564_0": "* (There's a tree blocking the way.)",
"obj_readable_room1_slash_Other_10_gml_565_0": "* (Might look like you can walk around it, but that's definitely not the case.)",
"obj_npc_room_slash_Other_10_gml_511_0": "* S-somehow, Prince Lancer's made REAL friends with a Lightner...",
"obj_npc_room_slash_Other_10_gml_512_0": "* S-somebody should tell the King, immediately...!",
"obj_npc_room_slash_Other_10_gml_513_0": "* ... But, it's definitely not going to be me.",
"obj_npc_room_slash_Other_10_gml_514_0": "* Whoever breaks the news is gonna get wrecked!",
"obj_npc_room_slash_Other_10_gml_515_0": "* Don't look at me!",
"obj_npc_room_slash_Other_10_gml_519_0": "* Ugh! I'm jealous of everyone with a leaf!",
"obj_npc_room_slash_Other_10_gml_527_0": "* How's the thrash machine we designed going?",
"obj_npc_room_slash_Other_10_gml_529_0": "* The WHAT machine?",
"obj_npc_room_slash_Other_10_gml_531_0": "* The machine...? We had a whole sequence about it...?",
"obj_npc_room_slash_Other_10_gml_533_0": "* Oh, that. Yeah, we'll make it at the last minute.",
"obj_npc_room_slash_Other_10_gml_535_0": "* You two should REALLY start working on it earlier...",
"obj_npc_room_slash_Other_10_gml_537_0": "* WHAT'S with the lecture?",
"obj_npc_room_slash_Other_10_gml_538_0": "* I didn't come here for a second dad!",
"obj_npc_room_slash_Other_10_gml_540_0": "* Heheh, yeah, you tell him!",
"obj_npc_room_slash_Other_10_gml_547_0": "* Being a bad guy sure is relaxing!",
"obj_npc_room_slash_Other_10_gml_549_0": "* Kris, if you're jealous, you can be a bad guy, too...",
"obj_npc_room_slash_Other_10_gml_551_0": "* Kris isn't jealous of your evildoing lifestyle...!",
"obj_npc_room_slash_Other_10_gml_552_0": "* (But um, if you are, I can find a nice leaf and fan you...)",
"obj_npc_room_slash_Other_10_gml_560_0": "* So, er... ready to be a good guy again, Susie?",
"obj_npc_room_slash_Other_10_gml_562_0": "* Nah. Gotta say being a bad guy is pretty sweet.",
"obj_npc_room_slash_Other_10_gml_563_0": "* Not only is it WAY more fun than being \"good,\"",
"obj_npc_room_slash_Other_10_gml_564_0": "* But MY teammate's PROUD of what I do.",
"obj_npc_room_slash_Other_10_gml_566_0": "* Earlier, Susie ate a pinecone off the floor.",
"obj_npc_room_slash_Other_10_gml_567_0": "* It gave her a terrible stomach-ache.",
"obj_npc_room_slash_Other_10_gml_568_0": "* It was VERY brave and cool.",
"obj_npc_room_slash_Other_10_gml_570_0": "* SEE??? Finally, some RESPECT!!!",
"obj_npc_room_slash_Other_10_gml_577_0": "* Hey, move it, Captain Toothpaste.",
"obj_npc_room_slash_Other_10_gml_578_0": "* You're blocking my reverse-tan.",
"obj_npc_room_slash_Other_10_gml_580_0": "* The shadow's flares are making us as pale as a horse!",
"obj_npc_room_animated_slash_Other_10_gml_128_0": "* L... Lightners! This girl's with you, r-right!?",
"obj_npc_room_animated_slash_Other_10_gml_129_0": "* Sh-She's forcing me to fan her...! Please get her under control!",
"obj_npc_room_animated_slash_Other_10_gml_131_0": "* Nah, they're MY enemies, actually.",
"obj_npc_room_animated_slash_Other_10_gml_132_0": "* We split up 'cause I was too EVIL for 'em.",
"obj_npc_room_animated_slash_Other_10_gml_134_0": "* H-Huh!? Help!!! Help me!!! I don't wanna fan forever!!",
"obj_npc_room_animated_slash_Other_10_gml_137_0": "* Help me!!! I don't wanna fan forever!!!",
"obj_npc_room_animated_slash_Other_10_gml_141_0": "* I thought I hated fanning leaves, but I got really into it...",
"obj_npc_room_animated_slash_Other_10_gml_142_0": "* (Swish, swish)\n* I could do this forever!",
"obj_npc_room_animated_slash_Other_10_gml_109_0": "* Urrrghhh, why does the King make us take care of his son?",
"obj_npc_room_animated_slash_Other_10_gml_110_0": "* He's not a bad kid, but he's so weird, and it's so... obligatory...",
"obj_npc_room_animated_slash_Other_10_gml_111_0": "* ... It's no wonder nobody REALLY likes him.",
"obj_npc_room_animated_slash_Other_10_gml_114_0": "* B-but, at the same time, because no one wanted to be his friend...",
"obj_npc_room_animated_slash_Other_10_gml_115_0": "* He ended up becoming REAL friends with a Lightner... A MEAN one...",
"obj_npc_room_animated_slash_Other_10_gml_116_0": "* We probably should have been a better influence, huh!",
"obj_npc_room_animated_slash_Other_10_gml_121_0": "* (Swish, swish)\n* Oh, fanning?\n* I'm not fanning.",
"obj_npc_room_animated_slash_Other_10_gml_122_0": "* This is a weighted leaf. I'm just building up my muscles.",
"obj_event_room_slash_Step_0_gml_437_0": "* By the way, beware yourselves of the forest maze.",
"obj_event_room_slash_Step_0_gml_439_0": "* You'll probly get COMPLETELY lost...",
"obj_event_room_slash_Step_0_gml_440_0": "* Without someone who knows the way through, that is.",
"obj_event_room_slash_Step_0_gml_442_0": "* Yeah! I know the forest like the back of my head!",
"obj_npc_facing_slash_Other_10_gml_541_0": "* So which way are we going next???",
"obj_npc_facing_slash_Other_10_gml_543_0": "* We... were following you.",
"obj_npc_facing_slash_Other_10_gml_545_0": "* Oh... why? I have no idea where I'm going!",
"obj_npc_facing_slash_Other_10_gml_547_0": "* (... Kris, let's just go wherever Lancer... DOESN'T go???)",
"obj_npc_facing_slash_Other_10_gml_550_0": "* I was just following you in reverse.",
"obj_npc_facing_slash_Other_10_gml_552_0": "* I'm... not certain what that means, but OK.",
"obj_npc_facing_slash_Other_10_gml_557_0": "* Hahaha, come back for seconds!?",
"obj_npc_facing_slash_Other_10_gml_559_0": "* (Kris, let's NOT follow Lancer, OK?)",
"obj_event_room_slash_Step_0_gml_461_0": "* Hey, losers!",
"obj_event_room_slash_Step_0_gml_462_0": "* Wait a sec. Where's Lancer?",
"obj_event_room_slash_Step_0_gml_464_0": "* Err, well, he wasn't going the right way, so...",
"obj_event_room_slash_Step_0_gml_466_0": "* You let him wander off BY HIMSELF!?",
"obj_event_room_slash_Step_0_gml_467_0": "* You KNOW he's bad at mazes, right!?",
"obj_event_room_slash_Step_0_gml_468_0": "* He's probably lost and confused right now!",
"obj_event_room_slash_Step_0_gml_470_0": "* Ho ho ho!!! I'm lost and confused!!!",
"obj_event_room_slash_Step_0_gml_472_0": "* Sorry Susie... We didn't mean to make you worry about him.",
"obj_event_room_slash_Step_0_gml_474_0": "* Huh...? Look, I'm not, uh, worried about him!",
"obj_event_room_slash_Step_0_gml_475_0": "* Bad guys gotta look out for each other, is all.",
"obj_event_room_slash_Step_0_gml_476_0": "* Anyway, get out of my way! I'm gonna find him!",
"obj_event_room_slash_Step_0_gml_497_0": "* (Seems she doesn't know the right way either, Kris...)",
"obj_npc_facing_slash_Other_10_gml_568_0": "* Damn, I was SURE he went this way...",
"obj_npc_facing_slash_Other_10_gml_570_0": "* Still trying to save Lancer from being lost...?",
"obj_npc_facing_slash_Other_10_gml_572_0": "* No way, he can save his own damn self.",
"obj_npc_facing_slash_Other_10_gml_573_0": "* But, uh, tell me if you see him...",
"obj_npc_facing_slash_Other_10_gml_575_0": "* (Kris, let's just go where Susie and Lancer DON'T go...)",
"obj_npc_facing_slash_Other_10_gml_576_0": "* (We can figure out how to help them after we get through!)",
"obj_npc_facing_slash_Other_10_gml_579_0": "* What are you looking at?",
"obj_npc_facing_slash_Other_10_gml_584_0": "* Didn't he just go this way...?",
"obj_npc_facing_slash_Other_10_gml_586_0": "* (Kris, let's NOT follow Lancer and Susie, OK?)",
"obj_susieandlancer_event_slash_Step_0_gml_56_0": "* K... Kris! Isn't that the \\cYmachine\\cW we designed...!?",
"obj_susieandlancer_event_slash_Step_0_gml_57_0": "* Alright! This will be tough, but let's try our best!",
"obj_susieandlancer_event_slash_Step_0_gml_93_0": "* Oh.\n* That's... not good, actually.",
"obj_susieandlancer_event_slash_Step_0_gml_62_0": "* ... is that what I think it is?",
"obj_susieandlancer_event_slash_Step_0_gml_68_0": "* ...",
"obj_susieandlancer_event_slash_Step_0_gml_97_0": "* ... yes. It was.",
"obj_susieandlancer_event_slash_Step_0_gml_233_0": "* Why did you build another one just to blow it up?",
"obj_susieandlancer_event_slash_Step_0_gml_235_0": "* It's funny!",
"obj_susieandlancer_event_slash_Step_0_gml_237_0": "* Well, in any case, you defeated us...",
"obj_susieandlancer_event_slash_Step_0_gml_238_0": "* I suppose we can become bad guys now!",
"obj_susieandlancer_event_slash_Step_0_gml_240_0": "* Hey, not so fast!",
"obj_susieandlancer_event_slash_Step_0_gml_242_0": "* It's really boring if you just give up!!!",
"obj_susieandlancer_event_slash_Step_0_gml_243_0": "* The LEAST you can do is show some resistance!",
"obj_susieandlancer_event_slash_Step_0_gml_245_0": "* Yeah, looks like we gotta teach you a lesson!",
"obj_susieandlancer_event_slash_Step_0_gml_302_0": "* You're going to thrash us AGAIN!?",
"obj_susieandlancer_event_slash_Step_0_gml_304_0": "* Seems like it.",
"obj_susieandlancer_event_slash_Step_0_gml_102_0": "* ... how many of these do they have?",
"obj_susieandlancer_event_slash_Step_0_gml_148_0": "* Ho ho ho! You think THAT'S bad, just WAIT!",
"obj_susieandlancer_event_slash_Step_0_gml_149_0": "* ... and see what happens when it STARTS!!!",
"obj_susieandlancer_event_slash_Step_0_gml_210_0": "* Your design sucked so we blew it up.",
"obj_susieandlancer_event_slash_Step_0_gml_212_0": "* Ah. I see.",
"obj_susieandlancer_event_slash_Step_0_gml_213_0": "* ... So... now what's your plan going to be?",
"obj_susieandlancer_event_slash_Step_0_gml_215_0": "* Turns out we didn't need a plan. Just a rule.",
"obj_susieandlancer_event_slash_Step_0_gml_217_0": "* Anyone that gets in our way...",
"obj_susieandlancer_event_slash_Step_0_gml_219_0": "* Gets crushed into dust.",
"obj_susieandlancer_event_slash_Step_0_gml_221_0": "* But Susie, you need us to return home.",
"obj_susieandlancer_event_slash_Step_0_gml_222_0": "* Doesn't crushing us seem a little counterproductive?",
"obj_susieandlancer_event_slash_Step_0_gml_224_0": "* Nah, see, that's where you're wrong.",
"obj_susieandlancer_event_slash_Step_0_gml_225_0": "* Ya see, I KNOW I can't get back without you guys.",
"obj_susieandlancer_event_slash_Step_0_gml_226_0": "* But being a - heh - \"good guy\" REALLY isn't my style.",
"obj_susieandlancer_event_slash_Step_0_gml_227_0": "* So, I thought of a little way we can just... settle this.",
"scr_text_slash_scr_text_gml_3001_0": "* If you can beat me, I'll go back to being a good guy.",
"scr_text_slash_scr_text_gml_3002_0": "* But if you LOSE...",
"scr_text_slash_scr_text_gml_3003_0": "* YOU guys will have to become bad guys with US...",
"scr_text_slash_scr_text_gml_3004_0": "* ... and do WHATEVER we say.",
"scr_text_slash_scr_text_gml_3006_0": "* Ho ho ho!!! Our wish is your command!!!",
"scr_text_slash_scr_text_gml_3009_0": "* So, whaddya say...?",
"scr_text_slash_scr_text_gml_371_0": "",
"scr_text_slash_scr_text_gml_2997_0": " \nLet's Fight",
"scr_text_slash_scr_text_gml_2998_0": " \nLet's Not",
"scr_text_slash_scr_text_gml_3014_0": "* Eh, don't bother answering.",
"scr_text_slash_scr_text_gml_3015_0": "* We were just gonna thrash you anyway, so...",
"scr_text_slash_scr_text_gml_3016_0": "* See ya!",
"obj_susieandlancer_event_slash_Step_0_gml_252_0": "* Please just let us be bad guys.",
"obj_susieandlancer_event_slash_Step_0_gml_254_0": "* No!!! Not until you stop wanting to!!!",
"obj_susieandlancer_event_slash_Step_0_gml_256_0": "* Fine!!! We don't want to be bad guys!!!",
"obj_susieandlancer_event_slash_Step_0_gml_258_0": "* Hear that, Susie???",
"obj_susieandlancer_event_slash_Step_0_gml_312_0": "* Sounds like we'll have to MAKE you be one then.",
"obj_susieandlancer_event_slash_Step_0_gml_314_0": "* That's completely unnecessary.",
"obj_susieandlancer_event_slash_Step_0_gml_316_0": "* I like the sound of that!!!",
"obj_susieandlancer_event_slash_Step_0_gml_712_0": "* Kris, we're getting close to the Fountain...",
"obj_susieandlancer_event_slash_Step_0_gml_713_0": "* Let's not turn back now.",
"scr_encountersetup_slash_scr_encountersetup_gml_463_0": "* Two bad guys blocked the way!",
"scr_monstersetup_slash_scr_monstersetup_gml_346_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_263_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_527_0": "Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_530_0": "X-Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_538_0": "Susie",
"scr_monstersetup_slash_scr_monstersetup_gml_294_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_553_0": "Anything",
"scr_monstersetup_slash_scr_monstersetup_gml_556_0": "Sing",
"obj_susieenemy_slash_Step_0_gml_162_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* The armor you equipped her with just made her tougher!",
"obj_susieenemy_slash_Step_0_gml_159_0": "* SUSIE - AT:~1 DF:~2 HP:~3\n* If you read the status screen, you already knew that.",
"obj_lancerboss3_slash_Step_0_gml_59_0": "This bike is\nfueled by\nEVIL! ...and\nfriendship!",
"obj_susieenemy_slash_Other_11_gml_19_0": "Heh,\nscared?",
"obj_lancerboss3_slash_Step_0_gml_56_0": "Hey!!\nHey Susie!!\nWatch me,\nwatch me!!",
"obj_susieenemy_slash_Other_11_gml_20_0": "Weasel\nout of\nTHIS!",
"obj_lancerboss3_slash_Step_0_gml_57_0": "Prepare for\nsmashing, you\nluxurious\nmelons!!!",
"obj_susieenemy_slash_Other_11_gml_21_0": "Talk your\nway out of\nTHIS!",
"obj_susieenemy_slash_Other_11_gml_22_0": "Think\nfast!",
"obj_lancerboss3_slash_Step_0_gml_58_0": "Horror! Pain!\nThe power of\nREAL bad guys!\n(Nice, huh?)",
"obj_susieenemy_slash_Step_0_gml_82_0": "* Susie and Lancer are coming up with victory celebration plans.",
"obj_susieenemy_slash_Step_0_gml_79_0": "* Susie and Lancer are making fun of you.",
"obj_susieenemy_slash_Step_0_gml_80_0": "* Susie and Lancer are gloating about how great their team is.",
"obj_susieenemy_slash_Step_0_gml_81_0": "* Susie and Lancer are having an evil laugh contest.",
"obj_susieenemy_slash_Step_0_gml_83_0": "* Smells like teamwork.",
"obj_susieenemy_slash_Step_0_gml_170_0": "* You tried convincing Susie not to fight.",
"obj_susieenemy_slash_Step_0_gml_171_0": "* You tried telling Susie you like her hair.",
"obj_susieenemy_slash_Step_0_gml_172_0": "* You growled at Susie like a bear.",
"obj_susieenemy_slash_Step_0_gml_173_0": "* You told Susie you'd give her a picnic basket of worms.",
"obj_susieenemy_slash_Step_0_gml_174_0": "* You have no idea what to do what to Susie anymore.",
"obj_susieenemy_slash_Step_0_gml_175_0": "* There was no effect!",
"obj_susieenemy_slash_Step_0_gml_176_0": "* It seems this command is a total waste of time!",
"obj_susieenemy_slash_Other_11_gml_35_0": "No way!\nShut up and\nfight!!!",
"obj_susieenemy_slash_Other_11_gml_36_0": "Really?\n...\nShut up and\nfight!!!",
"obj_susieenemy_slash_Other_11_gml_37_0": "What are\nyou even\ndoing?",
"obj_susieenemy_slash_Other_11_gml_38_0": " Really...?\nNo way, I\ndon't see\nanything!",
"obj_susieenemy_slash_Other_11_gml_39_0": "Yeah, it's\nhopeless.",
"obj_lancerboss3_slash_Step_0_gml_70_0": "Oh!!!\nIt's\nworking\non me!!!",
"obj_lancerboss3_slash_Step_0_gml_78_0": "Really!?\nThat's bad!",
"obj_lancerboss3_slash_Step_0_gml_73_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!",
"obj_lancerboss3_slash_Step_0_gml_176_0": "* You tried convincing Lancer not to fight.",
"obj_lancerboss3_slash_Step_0_gml_177_0": "* Lancer started to become convinced!",
"obj_lancerboss3_slash_Step_0_gml_187_0": "* You told Lancer you'd give him a picnic basket of worms.",
"obj_lancerboss3_slash_Step_0_gml_188_0": "* Lancer became almost fully convinced!",
"obj_lancerboss3_slash_Step_0_gml_193_0": "* You told Lancer you just want to get along!",
"obj_lancerboss3_slash_Step_0_gml_194_0": "* It's the decisive kindness!",
"obj_lancerboss3_slash_Step_0_gml_197_0": "* You told Lancer you want to get along really fast!",
"obj_lancerboss3_slash_Step_0_gml_198_0": "* The soundwaves reached Lancer instantly!",
"obj_lancerboss3_slash_Step_0_gml_230_0": "* You told Ralsei to logically best Lancer and Susie.",
"obj_lancerboss3_slash_Step_0_gml_232_0": "* You two, if we don't stop fighting, then...",
"obj_lancerboss3_slash_Step_0_gml_233_0": "* ... Someone might get hurt!",
"obj_lancerboss3_slash_Step_0_gml_235_0": "* (Lancer became more convinced! It's working!)",
"obj_lancerboss3_slash_Step_0_gml_256_0": "* You told Ralsei to compliment Lancer really fast!",
"obj_lancerboss3_slash_Step_0_gml_258_0": "* You'rereallyaswellpersonyouknowthat?!",
"obj_lancerboss3_slash_Step_0_gml_260_0": "* The soundwaves reached Lancer instantly!",
"obj_lancerboss3_slash_Step_0_gml_314_0": "* (But Susie blocked the soundwaves before they reached Lancer!)",
"obj_lancerboss3_slash_Step_0_gml_316_0": "* Try convincing someone that can't HEAR YOU!",
"obj_susieenemy_slash_Other_11_gml_43_0": "Flattery\nwon't\nwork on\nUS!!!",
"obj_susieenemy_slash_Other_11_gml_44_0": "THAT'S\nTHE\nPOINT!!!",
"obj_lancerboss3_slash_Step_0_gml_72_0": "Really!?\nIt's just\nwhat I\nwanted!!!",
"obj_susieenemy_slash_Other_11_gml_45_0": "Huh...?\nI mean...\nNO!!!",
"obj_lancerboss3_slash_Step_0_gml_80_0": "Hee hee!\nI'm bliss-\n-fully\nignorant!",
"obj_susieenemy_slash_Other_11_gml_46_0": "Heh,\nscore for\nthe BAD\nGUYS!",
"obj_susieenemy_slash_Step_0_gml_283_0": "* (The PACIFY spell was absorbed by Lancer's bike!)",
"obj_susieenemy_slash_Step_0_gml_285_0": "* I'll never let you SPARE my friends!!!",
"obj_susieenemy_slash_Step_0_gml_287_0": "* (Lancer's BIKE began to get tired??????????????)",
"obj_susieenemy_slash_Step_0_gml_290_0": "* (The PACIFY spell was absorbed by Lancer's bike!)",
"obj_susieenemy_slash_Step_0_gml_291_0": "* (The WHEEL of the BIKE became SPARED!)",
"obj_susieenemy_slash_Step_0_gml_292_0": "* (It turned into a SPARED TIRE!)",
"obj_susieenemy_slash_Step_0_gml_293_0": "* (... that didn't do anything though.)",
"obj_susieenemy_slash_Step_0_gml_294_0": "* (Seems that PACIFYing won't work!)",
"obj_susieenemy_slash_Step_0_gml_298_0": "* (The PACIFY spell was absorbed by Lancer's bike!)",
"obj_lancerboss3_slash_Step_0_gml_67_0": "Don't worry\nBikey, I'll\nput you to\nbed soon...",
"obj_lancerboss3_slash_Step_0_gml_145_0": "* Lancer's riding it out.",
"obj_susieenemy_slash_Step_0_gml_299_0": "* (Seems that nothing else interesting will happen!)",
"obj_lancerboss3_slash_Step_0_gml_146_0": "* Lancer is thinking about chips.",
"obj_lancerboss3_slash_Step_0_gml_147_0": "* Lancer's motorcycle is actually just a bike that's on fire.",
"obj_lancerboss3_slash_Step_0_gml_148_0": "* Lancer switches gears randomly to appear competent.",
"obj_lancerboss3_slash_Step_0_gml_149_0": "* Lancer revs viciously.",
"obj_lancerboss3_slash_Step_0_gml_167_0": "* LANCER - AT 7 DF 1\n* Watch out!!! He's boosted by friendship!",
"obj_susieenemy_slash_Other_11_gml_28_0": "Hey, stop\nganging up\non him!",
"obj_susieenemy_slash_Other_11_gml_31_0": "Hey, stop\nhitting\nhim!",
"obj_lancerboss3_slash_Step_0_gml_64_0": "Ow, my\nguts hurt!",
"obj_lancerboss3_slash_Step_0_gml_66_0": "Oh, what a\nbeautiful\nsong!!!",
"obj_lancerboss3_slash_Step_0_gml_348_0": "* Ow...",
"obj_lancerboss3_slash_Step_0_gml_350_0": "* Hey, HEY! Enough's enough already!",
"obj_lancerboss3_slash_Step_0_gml_351_0": "* If you hit him any more, you might really hurt him!",
"obj_lancerboss3_slash_Step_0_gml_352_0": "* ... Lancer, you OK...?",
"obj_lancerboss3_slash_Step_0_gml_354_0": "* I... I'm fine, Susie!",
"obj_lancerboss3_slash_Step_0_gml_355_0": "* My insides are just... a little mixed up.",
"obj_lancerboss3_slash_Step_0_gml_357_0": "* Alright, fine! You guys win!",
"obj_lancerboss3_slash_Step_0_gml_359_0": "* (Kris, maybe we should have taken it easier...)",
"obj_susieenemy_slash_Step_0_gml_197_0": "* Ralsei sang a soft and entrancing lullaby!",
"obj_susieenemy_slash_Step_0_gml_223_0": "* SUSIE fell asleep!",
"obj_susieenemy_slash_Step_0_gml_224_0": "* But SUSIE was already asleep...!",
"obj_susieenemy_slash_Step_0_gml_228_0": "(Asleep)",
"obj_susieenemy_slash_Draw_0_gml_5_0": "(Awake)",
"obj_susieenemy_slash_Other_11_gml_48_0": "(Zzzz...)",
"obj_susieenemy_slash_Other_11_gml_49_0": "(Yawn)\nI'm awake,\ndid I miss\nanything?",
"obj_susieenemy_slash_Other_11_gml_9_0": "(Awake)",
"obj_susieenemy_slash_Step_0_gml_118_0": "Alright,\nyou convinced\nme!!",
"obj_lancerboss3_slash_Step_0_gml_222_0": "* You told Ralsei to compliment the enemies!",
"obj_lancerboss3_slash_Step_0_gml_224_0": "* You two look like a really great team! I'm proud!",
"obj_lancerboss3_slash_Step_0_gml_226_0": "* (Lancer started to become a little convinced!)",
"obj_lancerboss3_slash_Step_0_gml_77_0": "Oh!!!\nIt's\nworking\non me!!!",
"obj_lancerboss3_slash_Step_0_gml_181_0": "* You tried telling Lancer you like his hair...",
"obj_lancerboss3_slash_Step_0_gml_182_0": "* Lancer became even more convinced!",
"obj_lancerboss3_slash_Step_0_gml_71_0": "Thanks,\nit's all\nnatural!",
"obj_lancerboss3_slash_Step_0_gml_240_0": "* You told Ralsei to offer his services to the enemies!",
"obj_lancerboss3_slash_Step_0_gml_242_0": "* You two, if we stop fighting, then I could, um...",
"obj_lancerboss3_slash_Step_0_gml_243_0": "* I could braid your hair!",
"obj_lancerboss3_slash_Step_0_gml_245_0": "* (Lancer became almost fully convinced!)",
"obj_lancerboss3_slash_Step_0_gml_79_0": "Wow, I'll\nlook\namazing!!",
"obj_lancerboss3_slash_Step_0_gml_250_0": "* You told Ralsei to deal the final blow of kindness!",
"obj_lancerboss3_slash_Step_0_gml_252_0": "* In summary, I like you two, and...",
"obj_lancerboss3_slash_Step_0_gml_253_0": "* I think we should all just get along!",
"obj_lancerboss3_slash_Step_0_gml_363_0": "* Uh oh.",
"obj_lancerboss3_slash_Step_0_gml_365_0": "* What's wrong, dude?",
"obj_lancerboss3_slash_Step_0_gml_367_0": "* I accidentally started liking the enemies...!",
"obj_lancerboss3_slash_Step_0_gml_368_0": "* Now seeing them just makes me feel round and soft.",
"obj_lancerboss3_slash_Step_0_gml_369_0": "* Bad atmosphere for battle, though.",
"obj_lancerboss3_slash_Step_0_gml_371_0": "* ...",
"obj_lancerboss3_slash_Step_0_gml_372_0": "* Well, if you don't wanna fight,",
"obj_lancerboss3_slash_Step_0_gml_373_0": "* There's no point, I guess.",
"obj_lancerboss3_slash_Step_0_gml_374_0": "* Battle's over!",
"obj_susieandlancer_event_slash_Step_0_gml_461_0": "* Well, you didn't BEAT US, because you, uh...",
"obj_susieandlancer_event_slash_Step_0_gml_462_0": "* Kinda cheated by, uh, ganging up on Lancer, with, uh...",
"obj_susieandlancer_event_slash_Step_0_gml_464_0": "* Kindness.",
"obj_susieandlancer_event_slash_Step_0_gml_466_0": "* But if I HAVE TO, I guess I'll go back to your side.",
"obj_susieandlancer_event_slash_Step_0_gml_456_0": "* But DON'T expect me to do anything but FIGHT.",
"obj_susieandlancer_event_slash_Step_0_gml_489_0": "* Well, we're happy to have you back, Susie.",
"obj_susieandlancer_event_slash_Step_0_gml_491_0": "* Yeah, yeah, let's just hurry up and go home.",
"obj_susieandlancer_event_slash_Step_0_gml_454_0": "* Alright, alright, ENOUGH already!",
"obj_susieandlancer_event_slash_Step_0_gml_455_0": "* Fine... I GUESS I'll go back to being a good guy.",
"obj_susieandlancer_event_slash_Step_0_gml_467_0": "* But DON'T expect me to do anything but FIGHT.",
"obj_susieandlancer_event_slash_Step_0_gml_509_0": "* ...",
"obj_susieandlancer_event_slash_Step_0_gml_510_0": "* Ummm... Susie?",
"obj_susieandlancer_event_slash_Step_0_gml_511_0": "* Does this mean we... aren't a team anymore?",
"obj_susieandlancer_event_slash_Step_0_gml_535_0": "* H... huh...? Umm, I mean, uhh...",
"obj_susieandlancer_event_slash_Step_0_gml_551_0": "* Of course we're still a team!",
"obj_susieandlancer_event_slash_Step_0_gml_552_0": "* You can, um...",
"obj_susieandlancer_event_slash_Step_0_gml_573_0": "* ... be part of the ~1!",
"obj_susieandlancer_event_slash_Step_0_gml_568_0": "Guys",
"obj_susieandlancer_event_slash_Step_0_gml_569_0": "The $!$? Squad",
"obj_susieandlancer_event_slash_Step_0_gml_570_0": "The Lancer Fan Club",
"obj_susieandlancer_event_slash_Step_0_gml_571_0": "The Fun Gang",
"obj_susieandlancer_event_slash_Step_0_gml_575_0": "* Wow! Me...!? In the ~1!?",
"obj_susieandlancer_event_slash_Step_0_gml_576_0": "* Wait...",
"obj_susieandlancer_event_slash_Step_0_gml_586_0": "* If I hang out with the good guys, then...",
"obj_susieandlancer_event_slash_Step_0_gml_595_0": "* Can we still have monogrammed track jackets?",
"obj_susieandlancer_event_slash_Step_0_gml_597_0": "* Yeah!\n* Ralsei will make them!",
"obj_susieandlancer_event_slash_Step_0_gml_599_0": "* H... Huh!?",
"obj_susieandlancer_event_slash_Step_0_gml_600_0": "* ... Okay, sure!",
"obj_susieandlancer_event_slash_Step_0_gml_602_0": "* Ahahah!!!\n* Lancer joins the team!!!",
"obj_susieandlancer_event_slash_Step_0_gml_615_0": "* Lancer joined the party!",
"obj_susieandlancer_event_slash_Step_0_gml_629_0": "* No.",
"obj_npc_room_slash_Other_10_gml_591_0": "* You can follow behind us, you know.",
"obj_npc_room_slash_Other_10_gml_593_0": "* Oh, okay!",
"obj_npc_room_slash_Other_10_gml_597_0": "* ... I noticed you aren't doing that.",
"obj_npc_room_slash_Other_10_gml_599_0": "* Yeah!",
"obj_thrashafter_follow_slash_Step_0_gml_54_0": "* Wow, this is cool!!!",
"obj_thrashafter_follow_slash_Step_0_gml_55_0": "* I've never been on such a big team before!!!",
"obj_thrashafter_follow_slash_Step_0_gml_57_0": "* Don't you have a legion of... various guys?",
"obj_thrashafter_follow_slash_Step_0_gml_59_0": "* Yeah, but my dad forced them to listen to me.",
"obj_thrashafter_follow_slash_Step_0_gml_60_0": "* So they don't actually like me very much.",
"obj_thrashafter_follow_slash_Step_0_gml_62_0": "* Heh, well you don't need those clowns anymore.",
"obj_thrashafter_follow_slash_Step_0_gml_63_0": "* Just chill with us.",
"obj_thrashafter_follow_slash_Step_0_gml_65_0": "* Aye aye!",
"obj_thrashafter_follow_slash_Step_0_gml_77_0": "* Man, I'm STILL hungry.",
"obj_thrashafter_follow_slash_Step_0_gml_78_0": "* It's like nothing I eat here matters.",
"obj_thrashafter_follow_slash_Step_0_gml_79_0": "* Shoulda stolen more money for the bake sale, I guess.",
"obj_thrashafter_follow_slash_Step_0_gml_81_0": "* ... I WAS thinking of baking a cake later.",
"obj_thrashafter_follow_slash_Step_0_gml_83_0": "* Mmmmm... what's the catch.",
"obj_thrashafter_follow_slash_Step_0_gml_85_0": "* ... you have to stop making fun of me, for one.",
"obj_thrashafter_follow_slash_Step_0_gml_87_0": "* PASS!!!",
"obj_thrashafter_follow_slash_Step_0_gml_102_0": "* ... I WAS thinking of making Darkberry Teacakes later.",
"obj_thrashafter_follow_slash_Step_0_gml_104_0": "* Mmmmm... what's the catch.",
"obj_thrashafter_follow_slash_Step_0_gml_106_0": "* ... you have to stop making fun of me, for one.",
"obj_thrashafter_follow_slash_Step_0_gml_108_0": "* PASS!!!",
"obj_thrashafter_follow_slash_Step_0_gml_129_0": "* Look, Susie!\n* A candy tree!",
"obj_thrashafter_follow_slash_Step_0_gml_131_0": "* Hell yeah!",
"obj_thrashafter_follow_slash_Step_0_gml_545_0": "* ... damn, the last piece's too high to reach.",
"obj_thrashafter_follow_slash_Step_0_gml_547_0": "* Worry not, Susie!",
"obj_thrashafter_follow_slash_Step_0_gml_548_0": "* I have a \\cYSpecial Transformation\\cW for times like this!",
"obj_thrashafter_follow_slash_Step_0_gml_550_0": "* R-really!?",
"obj_thrashafter_follow_slash_Step_0_gml_552_0": "* Watch and learn, Team!!",
"obj_thrashafter_follow_slash_Step_0_gml_608_0": "* Look! \\cYStool Forme!",
"obj_thrashafter_follow_slash_Step_0_gml_610_0": "* ... all you did was put your hands on the ground.",
"obj_thrashafter_follow_slash_Step_0_gml_612_0": "* Hey, don't act so jealous.",
"obj_thrashafter_follow_slash_Step_0_gml_723_0": "* Heheh, got it.",
"obj_thrashafter_follow_slash_Step_0_gml_725_0": "* Ooo, tell me what it tastes like!",
"obj_thrashafter_follow_slash_Step_0_gml_742_0": "* Huh? You haven't had it before?",
"obj_thrashafter_follow_slash_Step_0_gml_744_0": "* Oh... I mean, I've always wondered what it's like...",
"obj_thrashafter_follow_slash_Step_0_gml_745_0": "* But I'm not allowed to pick it for myself...",
"obj_thrashafter_follow_slash_Step_0_gml_279_0": "* ...",
"obj_thrashafter_follow_slash_Step_0_gml_771_0": "* Well, you tell me what it tastes like.",
"obj_thrashafter_follow_slash_Step_0_gml_773_0": "* You're giving it to me...?",
"obj_thrashafter_follow_slash_Step_0_gml_774_0": "* I thought you were hungry.",
"obj_thrashafter_follow_slash_Step_0_gml_803_0": "* ... I, uh, changed my mind.",
"obj_thrashafter_follow_slash_Step_0_gml_805_0": "* Hoho!!!\n* Candy joins the team!!",
"obj_thrashafter_follow_slash_Step_0_gml_817_0": "* Candy joined the party! %%",
"obj_thrashafter_follow_slash_Step_0_gml_839_0": "* ALRIGHT ALREADY!!!",
"obj_thrashafter_follow_slash_Step_0_gml_151_0": "* ... so what's it taste like?",
"obj_thrashafter_follow_slash_Step_0_gml_153_0": "* Yumn yumn yumn! It tastes like friendship!",
"obj_thrashafter_follow_slash_Step_0_gml_155_0": "* What's THAT taste like???",
"obj_thrashafter_follow_slash_Step_0_gml_157_0": "* Hahaha!! Like my teeth are disintegrating!!",
"obj_thrashafter_follow_slash_Step_0_gml_393_0": "* Haha, that's...",
"obj_thrashafter_follow_slash_Step_0_gml_394_0": "* That's actually... bad.",
"obj_thrashafter_follow_slash_Step_0_gml_396_0": "* Haha, yeah! But thank you for sharing!",
"obj_thrashafter_follow_slash_Step_0_gml_397_0": "* You're a good friend!!!",
"obj_thrashafter_follow_slash_Step_0_gml_399_0": "* Well, uh...",
"obj_thrashafter_follow_slash_Step_0_gml_400_0": "* ... you too, I guess.",
"obj_thrashafter_follow_slash_Step_0_gml_187_0": "* Just walking along with you guys... Feels nice.",
"obj_thrashafter_follow_slash_Step_0_gml_188_0": "* Like I'm doing something... important.",
"obj_thrashafter_follow_slash_Step_0_gml_190_0": "* That's because you're alongside the Lightners, Lancer.",
"obj_thrashafter_follow_slash_Step_0_gml_191_0": "* Our purpose - Darkners' purpose - is to assist them.",
"obj_thrashafter_follow_slash_Step_0_gml_192_0": "* It's the only way we can feel truly fulfilled.",
"obj_thrashafter_follow_slash_Step_0_gml_194_0": "* Really...?",
"obj_thrashafter_follow_slash_Step_0_gml_195_0": "* ... but my dad hates Lightners. He wants to...",
"obj_thrashafter_follow_slash_Step_0_gml_197_0": "* Does your dad seem happy?",
"obj_thrashafter_follow_slash_Step_0_gml_199_0": "* ... I'm... not sure.",
"obj_thrashafter_follow_slash_Step_0_gml_213_0": "* Hey, uh, let's ditch the weird \"purpose\" talk.",
"obj_thrashafter_follow_slash_Step_0_gml_214_0": "* You're probably just glad you ate a weird berry.",
"obj_thrashafter_follow_slash_Step_0_gml_216_0": "* Yeah!! I'm still boost from the juice!!!",
"obj_thrashafter_follow_slash_Step_0_gml_218_0": "* I mean, LOOK, I'M not from here, and hanging out like this...",
"obj_thrashafter_follow_slash_Step_0_gml_219_0": "* I also feel kinda, uh, y'know...",
"obj_thrashafter_follow_slash_Step_0_gml_221_0": "* ... happy?",
"obj_thrashafter_follow_slash_Step_0_gml_223_0": "* Psshh, nah.",
"obj_thrashafter_follow_slash_Step_0_gml_236_0": "* ... maybe.",
"obj_thrashafter_follow_slash_Step_0_gml_265_0": "* Look, everyone! We can see the castle!",
"obj_thrashafter_follow_slash_Step_0_gml_267_0": "* Yes! That's where I live!",
"obj_thrashafter_follow_slash_Step_0_gml_268_0": "* Me and, uh...",
"obj_thrashafter_follow_slash_Step_0_gml_269_0": "* My... My dad.",
"obj_thrashafter_follow_slash_Step_0_gml_271_0": "* What's that black thing emerging from the top...?",
"obj_thrashafter_follow_slash_Step_0_gml_273_0": "* That's the FOUNTAIN, Susie! If we can get there...",
"obj_thrashafter_follow_slash_Step_0_gml_274_0": "* You and Kris will finally be able to go home!",
"obj_thrashafter_follow_slash_Step_0_gml_276_0": "* Jeez, took long enough.",
"obj_thrashafter_follow_slash_Step_0_gml_277_0": "* Kris, Lancer, let's go!",
"obj_thrashafter_follow_slash_Step_0_gml_313_0": "* ...",
"obj_thrashafter_follow_slash_Step_0_gml_303_0": "* Are you sure there... isn't another way home?",
"obj_thrashafter_follow_slash_Step_0_gml_304_0": "* The FOUNTAIN is being guarded right now.",
"obj_thrashafter_follow_slash_Step_0_gml_305_0": "* If you try to go there, um...",
"obj_thrashafter_follow_slash_Step_0_gml_306_0": "* Y... You might... get hurt. And...",
"obj_thrashafter_follow_slash_Step_0_gml_308_0": "* What? C'mon, Lancer.",
"obj_thrashafter_follow_slash_Step_0_gml_309_0": "* NO ONE's gonna beat a team like us!",
"obj_thrashafter_follow_slash_Step_0_gml_310_0": "* If anyone gets in our way, all we gotta do...",
"obj_thrashafter_follow_slash_Step_0_gml_311_0": "* ... is CRUSH them.",
"obj_thrashafter_follow_slash_Step_0_gml_747_0": "* ...",
"obj_thrashafter_follow_slash_Step_0_gml_932_0": "* ... but w-what if you had to fight...",
"obj_thrashafter_follow_slash_Step_0_gml_934_0": "* Everybody bleeds, right? Don't worry about it.",
"obj_thrashafter_follow_slash_Step_0_gml_935_0": "* Whoever it is, they'll be cold on the ground before you can blink.",
"obj_thrashafter_follow_slash_Step_0_gml_937_0": "* B... But Susie...",
"obj_thrashafter_follow_slash_Step_0_gml_939_0": "* What?",
"obj_thrashafter_follow_slash_Step_0_gml_941_0": "* ...",
"obj_thrashafter_follow_slash_Step_0_gml_962_0": "* I think...",
"obj_thrashafter_follow_slash_Step_0_gml_963_0": "* I think I need to go.",
"obj_thrashafter_follow_slash_Step_0_gml_965_0": "* Huh? When're you gonna be back?",
"obj_thrashafter_follow_slash_Step_0_gml_991_0": "* ...",
"obj_thrashafter_follow_slash_Step_0_gml_992_0": "* Never.",
"obj_thrashafter_follow_slash_Step_0_gml_1013_0": "* H... Hey! Wait a second!! Lancer!!",
"obj_thrashafter_follow_slash_Step_0_gml_1014_0": "* Why are you acting so weird?!",
"obj_thrashafter_follow_slash_Step_0_gml_1038_0": "* S-Susie, wait...!",
"obj_lancerchase2_slash_Step_0_gml_43_0": "* The Lightners are approaching the castle...!",
"obj_lancerchase2_slash_Step_0_gml_44_0": "* Get them...!",
"obj_castlefront_event_slash_Step_0_gml_24_0": "* Lancer!",
"obj_castlefront_event_slash_Step_0_gml_58_0": "* Hey, what are you doing...!?",
"obj_castlefront_event_slash_Step_0_gml_106_0": "* We've cornered them!",
"obj_castlefront_event_slash_Step_0_gml_163_0": "* W... Wait...!",
"obj_prisonevent_slash_Step_0_gml_29_0": "* Heheheh... You poor Lightners...",
"obj_prisonevent_slash_Step_0_gml_30_0": "* We were told to keep you imprisoned for eternity... too bad!",
"obj_prisonevent_slash_Step_0_gml_31_0": "* ... Would have loved to see you guys punished!! Hahaha!!",
"obj_prisonevent_slash_Step_0_gml_82_0": "* O... Ow...",
"obj_prisonevent_slash_Step_0_gml_83_0": "* Well this is a fine how-do-you-do, isn't it, Kris?",
"obj_prisonevent_slash_Step_0_gml_84_0": "* Imprisoned for eternity...",
"obj_prisonevent_slash_Step_0_gml_85_0": "* ... That sounds like it might take a while.",
"obj_prisonevent_slash_Step_0_gml_86_0": "* ...",
"obj_prisonevent_slash_Step_0_gml_104_0": "* ... and Susie! Where's Susie!?",
"obj_prisonevent_slash_Step_0_gml_105_0": "* We have to find her, Kris... Before she gets hurt!",
"obj_prisonevent_slash_Step_0_gml_106_0": "* ... or, um, hurts someone else...",
"obj_prisonevent_slash_Step_0_gml_107_0": "* Maybe there's something we can escape with in here...?",
"obj_readable_room1_slash_Other_10_gml_608_0": "* (It's a metal door.)\n* (You rattle the bars...)",
"obj_readable_room1_slash_Other_10_gml_609_0": "* (It's no use...)",
"scr_text_slash_scr_text_gml_1717_0": "* (These shackles seem oddly fashionable.)",
"scr_text_slash_scr_text_gml_1718_0": "* (Take them?)",
"scr_text_slash_scr_text_gml_1423_0": "",
"scr_text_slash_scr_text_gml_1713_0": " \nTake",
"scr_text_slash_scr_text_gml_1901_0": " \nDo not",
"scr_text_slash_scr_text_gml_1733_0": "* (You're carrying too many ARMORs.)",
"scr_text_slash_scr_text_gml_1738_0": "* (IRONSHACKLE was put in your ARMORs.)",
"scr_text_slash_scr_text_gml_1744_0": "* (Don't need nothin' to hold you down...)",
"scr_text_slash_scr_text_gml_1723_0": "* (Ain't nothin' to hold you down...)",
"obj_npc_facing_slash_Other_10_gml_307_0": "* Kris, this might seem like a bad situation, but...",
"obj_npc_facing_slash_Other_10_gml_308_0": "* I know you can figure something out!",
"obj_npc_facing_slash_Other_10_gml_312_0": "* Kris, why don't you look around some more?",
"scr_text_slash_scr_text_gml_1687_0": "* (Life cannot exist without consuming.)\n* (Even the moss drinks water.)",
"scr_text_slash_scr_text_gml_1688_0": "* (Perpetuate the cycle of existence?)",
"scr_text_slash_scr_text_gml_1689_0": "",
"scr_text_slash_scr_text_gml_1683_0": " \nPerpetuate",
"scr_text_slash_scr_text_gml_1939_0": " \nDo not",
"scr_text_slash_scr_text_gml_1702_0": "* (You ate the moss.)\n* (Tastes... mossy.)",
"scr_text_slash_scr_text_gml_1703_0": "* (Your HP was mossed out.)",
"scr_text_slash_scr_text_gml_1693_0": "* (The moss has been eaten.)\n* (The cycle continues...)",
"scr_text_slash_scr_text_gml_1708_0": "* (The cycle ends here, in the corner of a small cell...)",
"obj_readable_room1_slash_Other_10_gml_610_0": "* (It's a metal door.)\n* (It's locked.)",
"obj_readable_room1_slash_Other_10_gml_613_0": "* (There's a conspicuous absence of a metal door here.)",
"obj_npc_facing_slash_Other_10_gml_323_0": "* So, Kris, what did you find...!?",
"obj_npc_facing_slash_Other_10_gml_324_0": "* ...",
"obj_npc_facing_slash_Other_10_gml_328_0": "* ... what's all that green stuff around your mouth?",
"obj_npc_facing_slash_Other_10_gml_329_0": "* ... 2 minutes in jail and you've already resorted to eating moss.",
"obj_npc_facing_slash_Other_10_gml_330_0": "* Umm, you're a real... go-getter, Kris!",
"obj_npc_facing_slash_Other_10_gml_331_0": "* ...",
"obj_npc_facing_slash_Other_10_gml_337_0": "* Oh... Kris... You, um...",
"obj_npc_facing_slash_Other_10_gml_338_0": "* ... you managed to put on shackles.",
"obj_npc_facing_slash_Other_10_gml_339_0": "* They... They look really nice on you!",
"obj_npc_facing_slash_Other_10_gml_340_0": "* Um, very, prisoner-for-life! Haha!",
"obj_npc_facing_slash_Other_10_gml_341_0": "* ...",
"obj_npc_facing_slash_Other_10_gml_348_0": "* ... what's all that green stuff around your mouth?",
"obj_npc_facing_slash_Other_10_gml_349_0": "* ... 2 minutes in jail and you've already started eating moss.",
"obj_npc_facing_slash_Other_10_gml_350_0": "* You even put on prison shackles, so, um...",
"obj_npc_facing_slash_Other_10_gml_351_0": "* You look like a prisoner for life! Haha!",
"obj_npc_facing_slash_Other_10_gml_352_0": "* ...",
"obj_prisonevent_slash_Step_0_gml_140_0": "* ... So you couldn't find anything...",
"obj_prisonevent_slash_Step_0_gml_141_0": "* Well, Kris! Let's not give up hope just yet!",
"obj_prisonevent_slash_Step_0_gml_142_0": "* ...",
"obj_prisonevent_slash_Step_0_gml_143_0": "* But, um, if we don't make it for some reason...",
"obj_prisonevent_slash_Step_0_gml_144_0": "* Then I just wanted to say, um...",
"obj_prisonevent_slash_Step_0_gml_145_0": "* I... I'm glad I was able to meet...",
"obj_prisonevent_slash_Step_0_gml_147_0": "* Hey, idiots! Can you shut up!?",
"obj_prisonevent_slash_Step_0_gml_148_0": "* I'm trying to concentrate!!",
"obj_prisonevent_slash_Step_0_gml_179_0": "* S-Susie!? Where are you!?",
"obj_prisonevent_slash_Step_0_gml_181_0": "* I dunno, prison?",
"obj_prisonevent_slash_Step_0_gml_207_0": "* Seriously though. I'm outta my cell.",
"obj_prisonevent_slash_Step_0_gml_208_0": "* I sweet-talked the warden into giving me the keys.",
"obj_prisonevent_slash_Step_0_gml_210_0": "* Susie!? Really!? How?",
"obj_prisonevent_slash_Step_0_gml_229_0": "* I, uh, \"invited\" him to visit the trash can.",
"obj_prisonevent_slash_Step_0_gml_232_0": "* Anyway, now there's a puzzle in the way.",
"obj_prisonevent_slash_Step_0_gml_234_0": "* Okay! Solve it, Susie!",
"obj_prisonevent_slash_Step_0_gml_252_0": "* I... um... don't do... puzzles.",
"obj_prisonevent_slash_Step_0_gml_253_0": "* ...",
"obj_prisonevent_slash_Step_0_gml_254_0": "* Hey, how 'bout we just sit tight and wait for Lancer?",
"obj_prisonevent_slash_Step_0_gml_255_0": "* He lives in the castle, he's bound to come save us.",
"obj_prisonevent_slash_Step_0_gml_257_0": "* ... why don't Kris and I just help you solve the puzzle?",
"obj_prisonevent_slash_Step_0_gml_259_0": "* Look, I don't NEED your help.",
"obj_prisonevent_slash_Step_0_gml_260_0": "* ...",
"obj_prisonevent_slash_Step_0_gml_261_0": "* ... but, uh, if you said what to do, out loud,",
"obj_prisonevent_slash_Step_0_gml_262_0": "* Y'know, I wouldn't stop you.",
"obj_prisonevent_slash_Step_0_gml_264_0": "* (Kris, tell Susie what to do.)",
"scr_text_slash_scr_text_gml_1658_0": " \nAdd Spade",
"scr_text_slash_scr_text_gml_1659_0": " \nAdd Diamond",
"scr_text_slash_scr_text_gml_1660_0": "Swap",
"scr_text_slash_scr_text_gml_1662_0": "",
"obj_prisonevent_slash_Step_0_gml_309_0": "* Yeah!!! We solved it!!!",
"obj_prisonevent_slash_Step_0_gml_300_0": "* ...",
"obj_prisonevent_slash_Step_0_gml_311_0": "* What the hell? We were so close! Let us through anyway!",
"obj_prisonevent_slash_Step_0_gml_299_0": "* Finally!!! We solved it!!!",
"obj_prisonevent_slash_Step_0_gml_310_0": "* ...",
"obj_prisonevent_slash_Step_0_gml_301_0": "* Damn it! Wait! We just did the same thing as last time!",
"obj_prisonevent_slash_Step_0_gml_322_0": "* ... looks like it reset.",
"obj_prisonevent_slash_Step_0_gml_329_0": "* ... it reset again.",
"obj_prisonevent_slash_Step_0_gml_336_0": "* Kris, are you sure you know what you're doing...?",
"obj_prisonevent_slash_Step_0_gml_343_0": "* Enough resets!!! I'm doing the puzzle myself!!!",
"obj_prisonevent_slash_Step_0_gml_344_0": "* ...",
"obj_prisonevent_slash_Step_0_gml_345_0": "* Okay, I won't, but...",
"obj_prisonevent_slash_Step_0_gml_354_0": "* ... uhh, nice first move, Kris.",
"obj_prisonevent_slash_Step_0_gml_376_0": "* Yes!!! We did it!!",
"obj_prisonevent_slash_Step_0_gml_378_0": "* Great!! Now come and free us!",
"obj_prisonevent_slash_Step_0_gml_380_0": "* Alright, alright!",
"scr_text_slash_scr_text_gml_1753_0": "* ... thanks for helping her, Kris. She appreciates it.",
"scr_text_slash_scr_text_gml_1561_0": "* ...",
"scr_text_slash_scr_text_gml_1755_0": "* Kris...",
"scr_text_slash_scr_text_gml_1756_0": "* Are you worried about Susie?",
"scr_text_slash_scr_text_gml_1719_0": "",
"scr_text_slash_scr_text_gml_595_0": " \nYes",
"scr_text_slash_scr_text_gml_1750_0": " \nShe'll be\nfine",
"scr_text_slash_scr_text_gml_1762_0": "* Well, regardless of how you feel...",
"scr_text_slash_scr_text_gml_1763_0": "* I don't think it would hurt to take a moment...",
"scr_text_slash_scr_text_gml_1764_0": "* Close your eyes, and think about what she's doing now...",
"scr_text_slash_scr_text_gml_1772_0": "* (Alright... out of the cell...)",
"scr_text_slash_scr_text_gml_1773_0": "* (Where to next...?)",
"scr_text_slash_scr_text_gml_1757_0": "",
"scr_text_slash_scr_text_gml_1768_0": " \nGo Left",
"scr_text_slash_scr_text_gml_1780_0": "* Huh...? Kris...? Did you say something back there?",
"scr_text_slash_scr_text_gml_1769_0": " \nGo Right",
"scr_text_slash_scr_text_gml_1781_0": "* (... I can't hear them anymore...)",
"obj_lancerbattle2_event_slash_Step_0_gml_79_0": "* (... I'll just go this way.)",
"obj_lancerbattle2_event_slash_Step_0_gml_105_0": "* (... well, that's a dead end...)",
"obj_lancerbattle2_event_slash_Step_0_gml_147_0": "* (Th... That's Lancer's voice!)",
"obj_lancerbattle2_event_slash_Step_0_gml_175_0": "* Damn, not another one of these...",
"obj_lancerbattle2_event_slash_Step_0_gml_190_0": "* (... maybe I should go back and ask Kris...)",
"obj_lancerbattle2_event_slash_Step_0_gml_200_0": "* ... and make sure they...",
"obj_lancerbattle2_event_slash_Step_0_gml_209_0": "* (Lancer...)",
"obj_lancerbattle2_event_slash_Step_0_gml_232_0": "* (I'll... just do it myself!)",
"obj_lancerbattle2_event_slash_Step_0_gml_330_0": "* Understand? They have to stay in their cells.",
"obj_lancerbattle2_event_slash_Step_0_gml_331_0": "* The Lightners can't be allowed to escape.",
"obj_lancerbattle2_event_slash_Step_0_gml_332_0": "* ... Especially the purple one.",
"obj_lancerbattle2_event_slash_Step_0_gml_334_0": "* ... Lancer?",
"obj_lancerbattle2_event_slash_Step_0_gml_354_0": "* S... Susie?",
"obj_lancerbattle2_event_slash_Step_0_gml_355_0": "* ... w-what are you doing here...?",
"obj_lancerbattle2_event_slash_Step_0_gml_385_0": "* ...",
"obj_lancerbattle2_event_slash_Step_0_gml_386_0": "* Lancer, Kris and Ralsei are still locked up...",
"obj_lancerbattle2_event_slash_Step_0_gml_388_0": "* I... I know.",
"obj_lancerbattle2_event_slash_Step_0_gml_389_0": "* I...",
"obj_lancerbattle2_event_slash_Step_0_gml_407_0": "* I was the one who told my troops to put you down here.",
"obj_lancerbattle2_event_slash_Step_0_gml_408_0": "* To...",
"obj_lancerbattle2_event_slash_Step_0_gml_409_0": "* To keep you down here.",
"obj_lancerbattle2_event_slash_Step_0_gml_410_0": "* Forever.",
"obj_lancerbattle2_event_slash_Step_0_gml_440_0": "* L... Lancer... you... you...",
"obj_lancerbattle2_event_slash_Step_0_gml_441_0": "* You wanted to get rid of us...?",
"obj_lancerbattle2_event_slash_Step_0_gml_442_0": "* ...",
"obj_lancerbattle2_event_slash_Step_0_gml_443_0": "* I thought we were a team.",
"obj_lancerbattle2_event_slash_Step_0_gml_445_0": "* I... I can explain, Susie...",
"obj_lancerbattle2_event_slash_Step_0_gml_462_0": "* ...",
"obj_lancerbattle2_event_slash_Step_0_gml_463_0": "* Nah.",
"obj_lancerbattle2_event_slash_Step_0_gml_464_0": "* It's fine.",
"obj_lancerbattle2_event_slash_Step_0_gml_465_0": "* It's fine, actually.",
"obj_lancerbattle2_event_slash_Step_0_gml_466_0": "* You don't have to say anything.",
"obj_lancerbattle2_event_slash_Step_0_gml_467_0": "* I... get it.",
"obj_lancerbattle2_event_slash_Step_0_gml_468_0": "* I get it, y'know.",
"obj_lancerbattle2_event_slash_Step_0_gml_500_0": "* Why would anyone...",
"obj_lancerbattle2_event_slash_Step_0_gml_501_0": "* ... really wanna be my friend anyway?",
"obj_lancerbattle2_event_slash_Step_0_gml_526_0": "* Susie, that's not-",
"obj_lancerbattle2_event_slash_Step_0_gml_528_0": "* Shut up.",
"obj_lancerbattle2_event_slash_Step_0_gml_530_0": "* But -",
"obj_lancerbattle2_event_slash_Step_0_gml_532_0": "* SHUT UP!",
"obj_lancerbattle2_event_slash_Step_0_gml_560_0": "* Get out of my way.",
"obj_lancerbattle2_event_slash_Step_0_gml_562_0": "* ...",
"obj_lancerbattle2_event_slash_Step_0_gml_595_0": "* Did you HEAR ME?\n* GET OUT OF MY WAY.",
"obj_lancerbattle2_event_slash_Step_0_gml_597_0": "* ...",
"obj_lancerbattle2_event_slash_Step_0_gml_598_0": "* N... no.",
"obj_lancerbattle2_event_slash_Step_0_gml_627_0": "* Did you not HEAR ME...?",
"obj_lancerbattle2_event_slash_Step_0_gml_628_0": "* Man, I tried to warn you...",
"obj_lancerbattle2_event_slash_Step_0_gml_659_0": "* So, don't expect me to feel guilty...",
"obj_lancerbattle2_event_slash_Step_0_gml_691_0": "* ... when they have to clean you off the floor.",
"obj_lancerboss2_slash_Step_0_gml_88_0": "* ...",
"obj_lancerboss2_slash_Step_0_gml_120_0": "Hey, wanna\nsee what\nhappens to\ntraitors?",
"obj_lancerboss2_slash_Step_0_gml_121_0": "They.\nGet.\nCrushed.",
"obj_lancerboss2_slash_Step_0_gml_122_0": "If you don't\nget out of\nthe way...",
"obj_lancerboss2_slash_Step_0_gml_122_1": "...I'll\nkill you.",
"obj_lancerboss2_slash_Step_0_gml_123_0": "Get it?\nI'll KILL\nyou.",
"obj_lancerboss2_slash_Step_0_gml_124_0": "Heh...\nYou missed,\nidiot!",
"obj_lancerboss2_slash_Step_0_gml_127_0": "... wait, why\naren't you\nfighting\nback...?",
"obj_lancerboss2_slash_Step_0_gml_135_0": "... Heh, you\nthink I\nCARE?",
"obj_lancerboss2_slash_Step_0_gml_136_0": "If you just\nwanna lie\ndown and\ndie?",
"obj_lancerboss2_slash_Step_0_gml_137_0": "You're just\nmaking it\neasier for\nme!",
"obj_lancerboss2_slash_Step_0_gml_145_0": "........\nAlright,\nthat's\nenough.",
"obj_lancerboss2_slash_Step_0_gml_145_1": "If you\nwanna die\nso much...",
"obj_lancerboss2_slash_Step_0_gml_145_2": "THEN DIE!",
"obj_lancerbattle2_event_slash_Step_0_gml_762_0": "* S... Susie...?",
"obj_lancerbattle2_event_slash_Step_0_gml_763_0": "* Y... you missed...",
"obj_lancerbattle2_event_slash_Step_0_gml_781_0": "* I...",
"obj_lancerbattle2_event_slash_Step_0_gml_782_0": "* I don't wanna kill you, man.",
"obj_lancerbattle2_event_slash_Step_0_gml_783_0": "* Just move. Please.",
"obj_lancerbattle2_event_slash_Step_0_gml_794_0": "* B... But Susie, if I let you guys go... then...",
"obj_lancerbattle2_event_slash_Step_0_gml_795_0": "* Then you and my dad will fight, and... and...",
"obj_lancerbattle2_event_slash_Step_0_gml_796_0": "* You'll kill each other.",
"obj_lancerbattle2_event_slash_Step_0_gml_814_0": "* ...",
"obj_lancerbattle2_event_slash_Step_0_gml_816_0": "* ... at least if you stay here...",
"obj_lancerbattle2_event_slash_Step_0_gml_817_0": "* Neither of you will get hurt.",
"obj_lancerbattle2_event_slash_Step_0_gml_849_0": "* ...",
"obj_lancerbattle2_event_slash_Step_0_gml_850_0": "* Then I... I...",
"obj_lancerbattle2_event_slash_Step_0_gml_878_0": "* I won't kill him. Promise.",
"obj_lancerbattle2_event_slash_Step_0_gml_879_0": "* Me and him, we'll just, um...",
"obj_lancerbattle2_event_slash_Step_0_gml_880_0": "* Talk it out. Peaceful-style. Y'know.",
"obj_lancerbattle2_event_slash_Step_0_gml_892_0": "* I...",
"obj_lancerbattle2_event_slash_Step_0_gml_893_0": "* I don't think my dad would like that...",
"obj_lancerbattle2_event_slash_Step_0_gml_925_0": "* Hey, Lancer! C'mon!",
"obj_lancerbattle2_event_slash_Step_0_gml_926_0": "* We're a team, right!?",
"obj_lancerbattle2_event_slash_Step_0_gml_927_0": "* Nothing can stop us! Fighting or not! Alright?",
"obj_lancerbattle2_event_slash_Step_0_gml_929_0": "* ...",
"obj_lancerbattle2_event_slash_Step_0_gml_944_0": "* ... Yeah! Yeah, you're right...!",
"obj_lancerbattle2_event_slash_Step_0_gml_945_0": "* We might as well try!",
"obj_lancerbattle2_event_slash_Step_0_gml_946_0": "* I can help, too!",
"obj_lancerbattle2_event_slash_Step_0_gml_947_0": "* I'll go talk to my dad! Ripen him up!",
"obj_lancerbattle2_event_slash_Step_0_gml_949_0": "* Hey, now we're getting somewhere!",
"obj_lancerbattle2_event_slash_Step_0_gml_951_0": "* I'll head over right now!!!",
"obj_lancerbattle2_event_slash_Step_0_gml_978_0": "* S... Susie?",
"obj_lancerbattle2_event_slash_Step_0_gml_995_0": "* ... Yeah?",
"obj_lancerbattle2_event_slash_Step_0_gml_1012_0": "* Are...",
"obj_lancerbattle2_event_slash_Step_0_gml_1013_0": "* Are we still friends?",
"obj_lancerbattle2_event_slash_Step_0_gml_1015_0": "* H... Huh?",
"obj_lancerbattle2_event_slash_Step_0_gml_1016_0": "* Of... Of course! I mean, if you wanna be!",
"obj_lancerbattle2_event_slash_Step_0_gml_1028_0": "* Phew! See you!!",
"obj_lancerbattle2_event_slash_Step_0_gml_1046_0": "* (... how am I gonna get past his dad like that...?)",
"obj_lancerbattle2_event_slash_Step_0_gml_1047_0": "* (C... C'mon, I'll figure something out!)",
"obj_prisonevent_slash_Step_0_gml_481_0": "* ... so that's why, OK, Kris?",
"obj_prisonevent_slash_Step_0_gml_521_0": "* ... hey.",
"obj_prisonevent_slash_Step_0_gml_523_0": "* Susie! You came to save us...!",
"obj_prisonevent_slash_Step_0_gml_524_0": "* I knew you had the heart of a hero, Susie..!",
"obj_prisonevent_slash_Step_0_gml_526_0": "* Yeah, yeah, don't push your luck.",
"obj_prisonevent_slash_Step_0_gml_543_0": "* (Kris and Ralsei joined the party!)",
"obj_npc_room_slash_Other_10_gml_606_0": "* Thanks for inviting me! This trash can's really great!",
"obj_npc_room_slash_Other_10_gml_607_0": "* I apologize for the inconvenience earlier!",
"obj_npc_room_slash_Other_10_gml_610_0": "* I'm gonna invite my friends into this trash can, too!",
"obj_readable_room1_slash_Other_10_gml_591_0": "* Susie's first solo puzzle... what a nice memory.",
"obj_readable_room1_slash_Other_10_gml_593_0": "* Stop remembering me fondly!!!",
"obj_readable_room1_slash_Other_10_gml_598_0": "* (There's a crack in the wall...)\n* (What could be inside...?)",
"obj_readable_room1_slash_Other_10_gml_599_0": "* (... it's more wall.)",
"obj_readable_room1_slash_Other_10_gml_602_0": "* (Nothing here except for poor architectural engineering.)",
"obj_readable_room1_slash_Other_10_gml_898_0": "* Yeah, even I got arrested...",
"obj_readable_room1_slash_Other_10_gml_899_0": "* And I'm just a pair of eyes! What's the world coming to!",
"obj_readable_room1_slash_Other_10_gml_902_0": "* (Solved puzzle.)",
"obj_readable_room1_slash_Other_10_gml_908_0": "* Aww, Susie, did you solve this puzzle all by yourself?",
"obj_readable_room1_slash_Other_10_gml_909_0": "* You must really have wanted to save us...",
"obj_readable_room1_slash_Other_10_gml_911_0": "* Huh!? No way, I just...!",
"obj_readable_room1_slash_Other_10_gml_912_0": "* I just solved it... on accident.",
"obj_readable_room1_slash_Other_10_gml_914_0": "* On accident?",
"obj_readable_room1_slash_Other_10_gml_916_0": "* I actually thought it was, uh, y'know, a slot machine.",
"obj_readable_room1_slash_Other_10_gml_917_0": "* But it turned out the prize was nerds.",
"obj_readable_room1_slash_Other_10_gml_920_0": "* Well, I'm proud of you, Susie.",
"obj_readable_room1_slash_Other_10_gml_922_0": "* Yeah, whatever.",
"obj_readable_room1_slash_Other_10_gml_626_0": "* What the hell? Your prison cell gets MOSS!?",
"obj_readable_room1_slash_Other_10_gml_627_0": "* (That's unfair...)",
"obj_readable_room1_slash_Other_10_gml_628_0": "* (Didn't even save any for me...)",
"obj_npc_room_slash_Other_10_gml_618_0": "* (Oh, oh. I'm just the cage.)\n* (No one talks to me!)",
"obj_npc_room_slash_Other_10_gml_619_0": "* (Are you enjoying the show?)",
"obj_npc_room_slash_Other_10_gml_620_0": "* (I'm Goulden Sam.)",
"obj_npc_room_slash_Other_10_gml_621_0": "* (It's tough being the fourth cage.)",
"obj_npc_room_slash_Other_10_gml_638_0": "* Woe! Oh, Woe!\n* We are the three Former Kings!\n* We beg you, free us!",
"obj_npc_room_slash_Other_10_gml_639_0": "* Once, all four of us ruled together, but when the Knight arrived, everything changed...",
"obj_npc_room_slash_Other_10_gml_640_0": "* Oh, my diamonds! My jewels! You must tell me if they're all right! Ohh!!",
"obj_npc_room_slash_Other_10_gml_644_0": "* What, you say? Your world is in danger?",
"obj_npc_room_slash_Other_10_gml_645_0": "* Well, that's a shame, isn't it.",
"obj_npc_room_slash_Other_10_gml_665_0": "* I was arrested for making a puzzle without a license...",
"obj_npc_room_slash_Other_10_gml_666_0": "* I... I'll never make another word search! Promise!",
"obj_npc_room_slash_Other_10_gml_653_0": "* Since I didn't want to fight you guys, I got locked up...",
"obj_npc_room_slash_Other_10_gml_654_0": "* How can I!? You guys seem WAY nicer than the King...!",
"obj_npc_room_slash_Other_10_gml_659_0": "* Haha, I'd rather be in jail than face you guys! You're terrifying!",
"obj_npc_room_slash_Other_10_gml_626_0": "* (Us animals used to be alone in these cages.)\n* (Now everyone's here.)",
"obj_npc_room_slash_Other_10_gml_627_0": "* (So many new people... Wish we could go back to the good old days,)",
"obj_npc_room_slash_Other_10_gml_628_0": "* (When it was just us in these filthy cages.)",
"obj_npc_room_slash_Other_10_gml_632_0": "* (The sound of various animals tumbling around.)",
"obj_elevatorcontroller_slash_Step_0_gml_353_0": "* Alright, this lift should take us out of here.",
"obj_elevatorcontroller_slash_Step_0_gml_384_0": "* Now, it might take a while, so...",
"obj_elevatorcontroller_slash_Step_0_gml_419_0": "* Get comfy, everyone!",
"obj_elevatorcontroller_slash_Step_0_gml_448_0": "* ... Hey. Ralsei.",
"obj_elevatorcontroller_slash_Step_0_gml_449_0": "* Y'know Lancer's dad... The King?",
"obj_elevatorcontroller_slash_Step_0_gml_451_0": "* Yes...?",
"obj_elevatorcontroller_slash_Step_0_gml_453_0": "* When we meet him... You think we'll have to...",
"obj_elevatorcontroller_slash_Step_0_gml_454_0": "* ... hurt him?",
"obj_elevatorcontroller_slash_Step_0_gml_456_0": "* Susie...?",
"obj_elevatorcontroller_slash_Step_0_gml_458_0": "* I mean, I could EASILY smash him, but...",
"obj_elevatorcontroller_slash_Step_0_gml_459_0": "* You guys, I know that's not really your thing.",
"obj_elevatorcontroller_slash_Step_0_gml_460_0": "* You're more about, uh, grovelling like total losers.",
"obj_elevatorcontroller_slash_Step_0_gml_476_0": "* And I was thinking... maybe...",
"obj_elevatorcontroller_slash_Step_0_gml_477_0": "* I could... do that too?",
"obj_elevatorcontroller_slash_Step_0_gml_479_0": "* Susie!? You mean you want to try ACTing...?",
"obj_elevatorcontroller_slash_Step_0_gml_481_0": "* Uh, well,",
"obj_elevatorcontroller_slash_Step_0_gml_483_0": "* Susie... We'd be happy if you ACTed with us!",
"obj_elevatorcontroller_slash_Step_0_gml_484_0": "* And don't worry, we'll be there to help you!",
"obj_elevatorcontroller_slash_Step_0_gml_485_0": "* You won't have to figure it out by yourself.",
"obj_elevatorcontroller_slash_Step_0_gml_487_0": "* ...",
"obj_elevatorcontroller_slash_Step_0_gml_488_0": "* ... sure, alright.",
"obj_elevatorcontroller_slash_Step_0_gml_503_0": "* ...",
"obj_elevatorcontroller_slash_Step_0_gml_504_0": "* Hey. Ralsei.",
"obj_elevatorcontroller_slash_Step_0_gml_506_0": "* Susie?",
"obj_elevatorcontroller_slash_Step_0_gml_508_0": "* Are you...",
"obj_elevatorcontroller_slash_Step_0_gml_509_0": "* Still gonna make those, uh, cakes...?",
"obj_elevatorcontroller_slash_Step_0_gml_511_0": "* Well, will you stop making fun of me?",
"obj_elevatorcontroller_slash_Step_0_gml_513_0": "* ...",
"obj_elevatorcontroller_slash_Step_0_gml_514_0": "* Well, if I HAVE TO, I guess.",
"obj_elevatorcontroller_slash_Step_0_gml_516_0": "* Then I'll bake you as many as you like, alright?",
"obj_elevatorcontroller_slash_Step_0_gml_518_0": "* Yeah, like you can make that many, dude.",
"obj_elevatorcontroller_slash_Step_0_gml_605_0": "* Well, this is our stop!",
"obj_elevatorcontroller_slash_Step_0_gml_644_0": "* Hey, Kris. Wait a sec.",
"obj_elevatorcontroller_slash_Step_0_gml_674_0": "* Y'know, I'm starting to realize.",
"obj_elevatorcontroller_slash_Step_0_gml_675_0": "* It'll be easier for us to get out of here...",
"obj_elevatorcontroller_slash_Step_0_gml_676_0": "* If we all, uh, \"get along\" a little more.",
"obj_elevatorcontroller_slash_Step_0_gml_677_0": "* So, next time we fight an enemy...",
"obj_elevatorcontroller_slash_Step_0_gml_691_0": "* If you tell me what to do... I'll listen to you.",
"obj_elevatorcontroller_slash_Step_0_gml_709_0": "* ... but, y'know, don't tell me anything STUPID,",
"obj_elevatorcontroller_slash_Step_0_gml_710_0": "* Or I'll go back to smashing heads, alright!?",
"obj_elevatorcontroller_slash_Step_0_gml_774_0": "* Kris...",
"obj_elevatorcontroller_slash_Step_0_gml_775_0": "* I'm counting on you, OK?",
"obj_elevatorcontroller_slash_Step_0_gml_798_0": "* (Susie joined the party for real.)",
"scr_text_slash_scr_text_gml_2866_0": "* (Where will you ride the elevator to?)",
"scr_text_slash_scr_text_gml_2867_0": "",
"scr_text_slash_scr_text_gml_2862_0": " \nPrison B1",
"scr_text_slash_scr_text_gml_2863_0": " \nFloor 1F",
"scr_text_slash_scr_text_gml_2864_0": "??????",
"scr_text_slash_scr_text_gml_2892_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2908_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2924_0": "* (You're there.)",
"scr_text_slash_scr_text_gml_2689_0": "* BOO HOO, BOO HOO, UEE HEE HEE.",
"scr_text_slash_scr_text_gml_2690_0": "* SO LONELY, LONELY, I BE...",
"scr_text_slash_scr_text_gml_2691_0": "* BUT LO, THREE VISITORS STANDING INSIDE?",
"scr_text_slash_scr_text_gml_2692_0": "* WHO ARE YOU FEW?",
"scr_text_slash_scr_text_gml_2694_0": "* Nice to meet you! I'm Ralsei, this is Kris, and...",
"scr_text_slash_scr_text_gml_2696_0": "* So, what the hell are you doing in there?",
"scr_text_slash_scr_text_gml_2698_0": "* I AM INNOCENT, INNOCENT.\n* I JUST WANTED TO PLAY A GAME, GAME.",
"scr_text_slash_scr_text_gml_2699_0": "* BUT THE BORING KINGS FOUND SUCH FUN TO BE A TROUBLE.",
"scr_text_slash_scr_text_gml_2700_0": "* AS PUNISHMENT, THEY CRAVED TO IMPRISON MY BODY.",
"scr_text_slash_scr_text_gml_2701_0": "* BUT I'M FAST, FAST, CLEVER, CLEVER.",
"scr_text_slash_scr_text_gml_2702_0": "* THEY LOST THE CHASE, AND LOCKED UP THEIR ENTIRE RACE,",
"scr_text_slash_scr_text_gml_2703_0": "* BUILDING A PRISON AROUND THE WHOLE WORLD. NOW I'M THE ONLY FREE ONE.",
"scr_text_slash_scr_text_gml_2705_0": "* Huh? Free? But you're clearly the one behind bars...",
"scr_text_slash_scr_text_gml_2707_0": "* THINGS DON'T SEEM SUCH FROM HERE, LIGHTNERS!",
"scr_text_slash_scr_text_gml_2709_0": "* Well, sounds like you don't need any help, then.",
"scr_text_slash_scr_text_gml_2711_0": "* THAT IS UN-SO.\n* I GROW LONELY IN MY LITTLE FREEDOM.",
"scr_text_slash_scr_text_gml_2712_0": "* SO, SHALL YOU PLAY A GAME WITH ME, ME...?",
"scr_text_slash_scr_text_gml_2713_0": "* I'LL SHOW YOU WHAT IT MEANS TO BE FREE!",
"scr_text_slash_scr_text_gml_1774_0": "",
"scr_text_slash_scr_text_gml_2685_0": "Play\na game",
"scr_text_slash_scr_text_gml_2686_0": "Do not\nplay a\ngame",
"scr_text_slash_scr_text_gml_2724_0": "Play\na game",
"scr_text_slash_scr_text_gml_2725_0": "Do not\nplay a\ngame",
"scr_text_slash_scr_text_gml_2718_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.",
"scr_text_slash_scr_text_gml_2731_0": "* FIND THE KEY, AND I'LL LET YOU BE FREE, FREE.",
"scr_text_slash_scr_text_gml_2719_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
"scr_text_slash_scr_text_gml_2732_0": "* THE KEY IS HIDDEN FROM THE EYES. THE OLD SHOPKEEPER KNOWS A SECRET.",
"scr_text_slash_scr_text_gml_2737_0": "* BOO HOO, BOO HOO, UEE HEE HEE!!",
"scr_text_slash_scr_text_gml_2738_0": "* HOW CAN YOU REFUSE, WHEN YOU ARE ALREADY PLAYING...?",
"obj_readable_room1_slash_Other_10_gml_726_0": "* (Elevator to Top Floor.)",
"obj_readable_room1_slash_Other_10_gml_727_0": "* (Currently stuck at the top floor until someone rides it down.)",
"obj_readable_room1_slash_Other_10_gml_730_0": "* (Elevator to Top Floor.)",
"obj_readable_room1_slash_Other_10_gml_731_0": "* (No longer stuck at the top floor.)",
"obj_readable_room1_slash_Other_10_gml_738_0": "* (Elevator to Prison.)",
"obj_readable_room1_slash_Other_10_gml_739_0": "* (Formerly known as Elevator to Basement, Which Just Happened to Have A Lot Of Cages.)",
"obj_readable_room1_slash_Other_10_gml_721_0": "* (Rudinn's Room.)\n* (Yes, that's a door!)",
"obj_npc_room_slash_Other_10_gml_675_0": "* We sold all of our beds to replace them with treasure.",
"obj_npc_room_slash_Other_10_gml_676_0": "* My back hurts, but life has never been better!!!",
"obj_npc_room_slash_Other_10_gml_694_0": "* Hey, it's you!\n* You're that peaceful Lightner!",
"obj_npc_room_slash_Other_10_gml_695_0": "* Woah, you even tamed the beast that was tormenting us...!",
"obj_npc_room_slash_Other_10_gml_697_0": "* ... beast?\n* What beast?",
"obj_npc_room_slash_Other_10_gml_699_0": "* Ohhh!!! You even taught the beast to talk!?",
"obj_npc_room_slash_Other_10_gml_700_0": "* Here, have a Choco Diamond!",
"obj_npc_room_slash_Other_10_gml_701_0": "* (You got the Choco Diamond.)",
"obj_npc_room_slash_Other_10_gml_706_0": "* I'm sorry, we don't have any room for that.",
"obj_npc_room_slash_Other_10_gml_708_0": "* That's OK, I already ate it.",
"obj_npc_room_slash_Other_10_gml_685_0": "* You two are real heroes, you know that?",
"obj_npc_room_slash_Other_10_gml_687_0": "* What about me?",
"obj_npc_room_slash_Other_10_gml_689_0": "* You too, Talking Beast...\n* You too.",
"scr_text_slash_scr_text_gml_2789_0": " \nApologize\nProfusely",
"scr_text_slash_scr_text_gml_2790_0": " \nIntimidate",
"scr_text_slash_scr_text_gml_2793_0": "* Hey! You're the chumps that beat me up earlier!",
"scr_text_slash_scr_text_gml_2794_0": "* There's no way I'll forgive you, so scram!",
"scr_text_slash_scr_text_gml_2806_0": "* We're sorry, we made a mistake earlier.",
"scr_text_slash_scr_text_gml_2807_0": "* We promise we won't do it again!",
"scr_text_slash_scr_text_gml_2809_0": "* Huh...? You're apologizing? I guess I'll forgive you then...",
"scr_text_slash_scr_text_gml_2810_0": "* (Your violence against a single Rudinn was forgiven!)",
"scr_text_slash_scr_text_gml_2822_0": "* Heh, you wanna act that way, huh...?",
"scr_text_slash_scr_text_gml_2823_0": "* Forgive me or I'll crush you, dweeb!!",
"scr_text_slash_scr_text_gml_2825_0": "* I... I'm sorry!!! I forgive you!!! Here, take this Choco Diamond!",
"scr_text_slash_scr_text_gml_2826_0": "* (You got the Choco Diamond.)",
"scr_text_slash_scr_text_gml_2831_0": "* I'm sorry, but we don't have any room...",
"scr_text_slash_scr_text_gml_2833_0": "* Too late, I already ate it.",
"obj_npc_room_slash_Other_10_gml_723_0": "* I... I'll never forgive you for that forgiveness...",
"obj_npc_room_slash_Other_10_gml_727_0": "* I feel just OK about you chumps now...",
"obj_npc_room_slash_Other_10_gml_728_0": "* ... Wait, what about her?\n* Will she hurt us anymore?",
"obj_npc_room_slash_Other_10_gml_730_0": "* Nah, you're good.",
"obj_npc_room_slash_Other_10_gml_731_0": "* (Unless Kris tells me to I guess.)",
"obj_npc_room_slash_Other_10_gml_718_0": "* You weren't as nice as I thought...",
"obj_npc_room_slash_Other_10_gml_719_0": "* I guess people shouldn't have heroes.",
"scr_encountersetup_slash_scr_encountersetup_gml_414_0": "* Rudinn Rangers came sparkling into view!",
"obj_rudinnranger_slash_Step_0_gml_158_0": "* RUDINN RANGER - AT 8 DF 0\n* Ideally multicolored, but they all wanted to be red.",
"obj_rudinnranger_slash_Step_0_gml_11_0": "Long live\nthe king!",
"obj_rudinnranger_slash_Step_0_gml_12_0": "Glimmer\nglammor",
"obj_rudinnranger_slash_Step_0_gml_13_0": "Perish,\nLightners!",
"obj_rudinnranger_slash_Step_0_gml_14_0": "I'm the,\ndiamond,\nhere's the\nrough!",
"obj_rudinnranger_slash_Step_0_gml_81_0": "* Rudinn Ranger gleams gallantly.",
"obj_rudinnranger_slash_Step_0_gml_82_0": "* Rudinn Ranger puts a power limiter on its feelings.",
"obj_rudinnranger_slash_Step_0_gml_83_0": "* Rudinn Ranger fantasizes about divine gems.",
"obj_rudinnranger_slash_Step_0_gml_84_0": "* Rudinn Ranger pledges allegiance.",
"obj_rudinnranger_slash_Step_0_gml_85_0": "* Smells like crystal.",
"obj_rudinnranger_slash_Step_0_gml_190_0": "* You told Susie to COMPLIMENT the enemy!",
"obj_rudinnranger_slash_Step_0_gml_192_0": "* ... uhhh, are you serious?",
"obj_rudinnranger_slash_Step_0_gml_193_0": "* What good can I say about someone trying to kill us?",
"obj_rudinnranger_slash_Step_0_gml_195_0": "* Aww, Susie... if you're stuck, why not try...",
"obj_rudinnranger_slash_Step_0_gml_196_0": "* ... saying something you wish someone'd say to you?",
"obj_rudinnranger_slash_Step_0_gml_198_0": "* ...",
"obj_rudinnranger_slash_Step_0_gml_199_0": "* \"You are unbanned from free ham sandwich day\"",
"obj_rudinnranger_slash_Step_0_gml_21_0": "No one ever\nsaid THAT to\nme before\n...",
"obj_rudinnranger_slash_Step_0_gml_22_0": "The King\nnever said\nTHAT to me\nbefore...",
"obj_rudinnranger_slash_Step_0_gml_181_0": "* Susie COMPLIMENTed the enemy...?",
"obj_rudinnranger_slash_Step_0_gml_184_0": "* \"Your outfit is NOT disgusting.\"",
"obj_rudinnranger_slash_Step_0_gml_185_0": "* \"Please keep body tackling the soda machine.\"",
"obj_rudinnranger_slash_Step_0_gml_186_0": "* Nice, you guys look like you're gonna kill me.",
"obj_rudinnranger_slash_Step_0_gml_205_0": "* Susie actively didn't COMPLIMENT the enemy!",
"obj_rudinnranger_slash_Step_0_gml_207_0": "* Look, it's just gonna be weird if I keep going.",
"obj_rudinnranger_slash_Step_0_gml_25_0": "Yeah it\nwould be\nweird.",
"obj_rudinnranger_slash_Step_0_gml_167_0": "* You tried to explain why fighting is bad.",
"obj_rudinnranger_slash_Step_0_gml_168_0": "* But Rudinn Ranger just became \\cBTIRED\\cW...",
"obj_rudinnranger_slash_Draw_0_gml_6_0": "(Tired)",
"obj_rudinnranger_slash_Step_0_gml_17_0": "Enough!\nYou can't\nconvince\nme!",
"obj_rudinnranger_slash_Step_0_gml_86_0": "* Rudinn Ranger is starting to fall asleep.",
"obj_rudinnranger_slash_Step_0_gml_87_0": "* Rudinn Ranger's luster begins to fade.",
"obj_rudinnranger_slash_Step_0_gml_88_0": "* Rudinn Ranger seems totally flattered.",
"obj_npc_room_slash_Other_10_gml_754_0": "* (Looks like Hathy sold all the gems and replaced them with beds.)",
"obj_npc_room_slash_Other_10_gml_755_0": "* (Looks extremely well slept.)",
"obj_npc_room_slash_Other_10_gml_764_0": "* (Hathy looked at you kindly. Your sins against Hathy were forgiven.)",
"obj_npc_room_slash_Other_10_gml_792_0": "* (Hathy will never forget what you've done.)",
"obj_npc_room_slash_Other_10_gml_794_0": "* In a good way?",
"obj_npc_room_slash_Other_10_gml_796_0": "* (In a bad way.)",
"obj_npc_room_slash_Other_10_gml_798_0": "* Oh.",
"obj_readable_room1_slash_Other_10_gml_805_0": "* (Looks like a bed.)\n* (Will you rest here?)",
"obj_readable_room1_slash_Other_10_gml_806_0": "* (... No, you won't.)\n* (It's not your bed.)",
"obj_readable_room1_slash_Other_10_gml_815_0": "* (You thoroughly investigated all of the beds.)",
"obj_readable_room1_slash_Other_10_gml_816_0": "* (Your rank was upgraded to \"\\cYBed Inspector\\cW.\")",
"obj_rudinnranger_slash_Step_0_gml_122_0": "Alright,\nyou convinced\nme!!",
"obj_npc_room_slash_Other_10_gml_770_0": "* We're sorry about hurting you earlier...",
"obj_npc_room_slash_Other_10_gml_771_0": "* We promise we won't do it anymore!",
"obj_npc_room_slash_Other_10_gml_773_0": "* (Hathy felt your sincerity. Hathy forgived your sins...)",
"obj_npc_room_slash_Other_10_gml_774_0": "* (You felt a weight being lifted from you.)",
"obj_npc_room_slash_Other_10_gml_786_0": "* (Hathy looked at you kindly. You felt about the same.)",
"obj_rudinnranger_slash_Step_0_gml_235_0": "You kidding?\nI can't quit.\nStopping you\nis my job!",
"obj_rudinnranger_slash_Step_0_gml_245_0": "* Really?\n* What do you spend your money on?",
"obj_rudinnranger_slash_Step_0_gml_253_0": "I'm a normal\nperson.",
"obj_rudinnranger_slash_Step_0_gml_254_0": "I spend all\nmy money on\nRENT and\nMYSTIC GEMs.",
"obj_rudinnranger_slash_Step_0_gml_264_0": "* (Kris, let's try CONVINCING them again...)",
"obj_rudinnranger_slash_Step_0_gml_169_0": "(Tired)",
"obj_readable_room1_slash_Other_10_gml_755_0": "* (Castle Bathroom \"Royal Flush\")\n* (Currently occupied.)",
"obj_readable_room1_slash_Other_10_gml_749_0": "* (Looks like a family photograph.)",
"obj_rurus_event_slash_Step_0_gml_58_0": "So the worms have decided\nto crawl out and play...",
"obj_rurus_event_slash_Step_0_gml_71_0": "* Who's there!?",
"obj_rurus_event_slash_Step_0_gml_78_0": "Geh ha ha ha ha!\nThoust FOOLS!",
"obj_rurus_event_slash_Step_0_gml_121_0": "* I am Rouxls Kaard, thou're greatest adversary!",
"obj_rurus_event_slash_Step_0_gml_122_0": "* Thou may have clawedst past all thouse otherest conundrums...",
"obj_rurus_event_slash_Step_0_gml_123_0": "* But THOUSE were created by UTTER WEAKLINGS!",
"obj_rurus_event_slash_Step_0_gml_124_0": "* Now, prepare thouself.\n* For the STRONGEST puzzle of THOUST LIFE!",
"obj_rurus_event_slash_Step_0_gml_164_0": "* TOIL, Worms!",
"obj_rurus_event_slash_Step_0_gml_208_0": "* ...",
"obj_rurus_event_slash_Step_0_gml_209_0": "* GOD",
"obj_rurus_event_slash_Step_0_gml_210_0": "* DAMN IT",
"obj_rurus_event_slash_Step_0_gml_295_0": "* Geh ha ha...",
"obj_rurus_event_slash_Step_0_gml_296_0": "* Thoust guys really think that was all I hadst!?",
"obj_rurus_event_slash_Step_0_gml_297_0": "* WRONGE! It's time for you to feel my Reale Powere!",
"obj_rurus_event_slash_Step_0_gml_298_0": "* Behold!\n* My ULTIMATE Puzzle!",
"obj_rurus_event_slash_Step_0_gml_341_0": "* HAVE AT YOU!",
"obj_rurus_event_slash_Step_0_gml_385_0": "* ...",
"obj_rurus_event_slash_Step_0_gml_386_0": "* ....................",
"obj_rurus_event_slash_Step_0_gml_387_0": "* Ahhh...",
"obj_rurus_event_slash_Step_0_gml_388_0": "* Ahh... Ha...!\n* Ha ha ha!\n* Gullible worms!",
"obj_rurus_event_slash_Step_0_gml_389_0": "* That wasn'tst REALLY my ultimate puzzle!",
"obj_rurus_event_slash_Step_0_gml_390_0": "* I have a wayst better one right... here!",
"obj_rurus_event_slash_Step_0_gml_392_0": "* Can...\n* Can we see it?",
"obj_rurus_event_slash_Step_0_gml_404_0": "* No",
"obj_npc_room_slash_Other_10_gml_746_0": "* (Sigh...) Rouxls Kaard was standing here...",
"obj_npc_room_slash_Other_10_gml_747_0": "* (Sigh...) I think making block-pushing puzzles is a totally hunky hobby...",
"obj_npc_room_slash_Other_10_gml_806_0": "* (Sigh...) Rouxls Kaard was standing here...",
"obj_npc_room_slash_Other_10_gml_807_0": "* (Sigh...) Sorry I'm sighing, I didn't get much sleep.",
"obj_npc_room_slash_Other_10_gml_823_0": "* I'm the first party member.\n* I'm in charge of the DPS.\n* (Dancin' Party Soundtrack.)",
"obj_readable_room1_slash_Other_10_gml_824_0": "* (It's a bed for three people, or one three-headed person.)",
"obj_readable_room1_slash_Other_10_gml_829_0": "* (It's a giant baseball.)\n* (For parties.)",
"obj_readable_room1_slash_Other_10_gml_832_0": "* (Actually, seems the giant baseball is a soccer ball that's been painted over.)",
"obj_readable_room1_slash_Other_10_gml_833_0": "* (It would be easier to draw that way.)",
"obj_readable_room1_slash_Other_10_gml_838_0": "* (It's a tree.)\n* (For parties.)",
"obj_npc_room_slash_Other_10_gml_817_0": "* Were you invited?\n* YOU WEREN'T!!!\n* You DID hurt us...",
"obj_npc_room_slash_Other_10_gml_818_0": "* Awkward...\n* You wanna REMATCH!?\n* You'd better leave...",
"obj_npc_room_slash_Other_10_gml_812_0": "* Oh! Let us take your coat!\n* And put it in the TOILET! HA!\n* ... which, we don't even have.",
"obj_npc_room_slash_Other_10_gml_813_0": "* Please try the baseballs~!\n* Yeah! Eat so many you CHOKE!\n* ... do they eat sports?",
"obj_npc_room_slash_Other_10_gml_814_0": "* Then we can all play Twister~!\n* Just stay OUT OF OUR WAY!\n* ... we lose even by ourselves.",
"obj_npc_room_animated_slash_Other_10_gml_78_0": "* (It's a boombox.)\n* (It's playing clubs music.)",
"obj_npc_room_slash_Other_10_gml_827_0": "* (Hathy is the second party member. It's the healer.)",
"obj_npc_room_slash_Other_10_gml_828_0": "* (She was in charge of catering the party.)",
"obj_npc_room_slash_Other_10_gml_829_0": "* (Unfortunately the cake she commissioned was destroyed in a field somewhere.)",
"obj_npc_room_slash_Other_10_gml_832_0": "* (That's a risk that one always runs when ordering a cake.)",
"obj_readable_room1_slash_Other_10_gml_849_0": "* (A bicycle is lovingly tucked into bed.)",
"scr_text_slash_scr_text_gml_2844_0": "* (It's a music player.)\n* (Listen to the contents?)",
"scr_text_slash_scr_text_gml_1859_0": "",
"scr_text_slash_scr_text_gml_2840_0": " \nListen",
"scr_text_slash_scr_text_gml_2841_0": " \nDo Not",
"scr_text_slash_scr_text_gml_925_0": "* (...)",
"scr_text_slash_scr_text_gml_2853_0": "* (It's full of cartoon splat noises.)",
"scr_text_slash_scr_text_gml_2857_0": "* (You did not listen.)",
"obj_readable_room1_slash_Other_10_gml_862_0": "* (It's some kind of digging implement.)",
"obj_readable_room1_slash_Other_10_gml_869_0": "* (You found 20 Rupys in the hole!)",
"obj_readable_room1_slash_Other_10_gml_870_0": "* (Unfortunately, that's not a useful currency here...)",
"obj_readable_room1_slash_Other_10_gml_874_0": "* (It's a hole made recreationally.)",
"obj_readable_room1_slash_Other_10_gml_878_0": "* (There's salsa buried in the ground here.)",
"obj_readable_room1_slash_Other_10_gml_853_0": "* (It's a hole. Presumably dug for fun.)",
"obj_shop2_slash_Draw_0_gml_73_0": "* Welcome to my\nshop, you\nungrateful worms.",
"obj_shop2_slash_Draw_0_gml_74_0": "* Welcome, welcome,\nmy Heroick Comrades!",
"obj_shop2_slash_Draw_0_gml_82_0": "Buy",
"obj_shop2_slash_Draw_0_gml_83_0": "Sell",
"obj_shop2_slash_Draw_0_gml_84_0": "Talk",
"obj_shop2_slash_Draw_0_gml_85_0": "Exit",
"obj_shop2_slash_Draw_0_gml_115_0": "Exit",
"obj_shop2_slash_Draw_0_gml_202_0": "Ah, what is\nthine\nIntereste?",
"obj_shop2_slash_Draw_0_gml_194_0": "About yourself",
"obj_shop2_slash_Draw_0_gml_195_0": "Why sell to us",
"obj_shop2_slash_Draw_0_gml_196_0": "The King",
"obj_shop2_slash_Draw_0_gml_197_0": "The King's Son",
"obj_shop2_slash_Draw_0_gml_198_0": "Exit",
"obj_shop2_slash_Draw_0_gml_358_0": "* I amst the Duke of Puzzles, Rouxls Kaard.",
"obj_shop2_slash_Draw_0_gml_359_0": "* My hobbies includest calligraphy, lawkeeping, bugkeeping, cages...",
"obj_shop2_slash_Draw_0_gml_360_0": "* ... and long walks in the dungeon.",
"obj_shop2_slash_Draw_0_gml_361_0": "* Artest thou one of my admirers, worm?",
"obj_shop2_slash_Draw_0_gml_364_0": "* By the way, no hard feelingst about earlier, right?",
"obj_shop2_slash_Draw_0_gml_371_0": "* Hahaha!! So I might amasseth funds, Worms! An army of funds...",
"obj_shop2_slash_Draw_0_gml_372_0": "* So that I may crushest thou like Fermented Grapes, into a most delicious and adult beverage -",
"obj_shop2_slash_Draw_0_gml_373_0": "* Vengeance!! Ahahaha!!!",
"obj_shop2_slash_Draw_0_gml_374_0": "* Oh, how I amuse myself!!!",
"obj_shop2_slash_Draw_0_gml_378_0": "* Haha, why of course I wouldst sell to my compatriarts, the Heroes Of Legend!",
"obj_shop2_slash_Draw_0_gml_379_0": "* Earlier art but a Test of your Heroick Resolve!",
"obj_shop2_slash_Draw_0_gml_380_0": "* Rouxls is ALWAYS on the winning side!! Thou can bet on that!!!",
"obj_shop2_slash_Draw_0_gml_386_0": "* Our Lorde King art a cruel and terrifying Monarcke!",
"obj_shop2_slash_Draw_0_gml_387_0": "* However, he is also Brilliant, for he decidedesteth to appoinst ME, as Duke of Puzzles,",
"obj_shop2_slash_Draw_0_gml_388_0": "* After pretty mucheth everyone else was firedst or placed inside a cage.",
"obj_shop2_slash_Draw_0_gml_389_0": "* Truly, a benevolent ruler!",
"obj_shop2_slash_Draw_0_gml_392_0": "* Yes, the King! A terrible Man! An awful Monarcke!",
"obj_shop2_slash_Draw_0_gml_393_0": "* Never likedeth that Guye, really!",
"obj_shop2_slash_Draw_0_gml_394_0": "* I just envisionethed, perhaps... If I acceptedst this High Ranking Positione...",
"obj_shop2_slash_Draw_0_gml_395_0": "* I could assist to overthroweth him from the Inside!",
"obj_shop2_slash_Draw_0_gml_396_0": "* ... What!? Cannot thou conceiveth of my plan?!?",
"obj_shop2_slash_Draw_0_gml_402_0": "* His Son, on the other hand, is more troublesome than a fistful of fleas!",
"obj_shop2_slash_Draw_0_gml_403_0": "* He alwayst asks me the Worste Queries,",
"obj_shop2_slash_Draw_0_gml_404_0": "* And calleth me his \"Lesser Dad.\"",
"obj_shop2_slash_Draw_0_gml_405_0": "* Our relation is NONE, you little water-beetle! I placate you for your Father's sake!",
"obj_shop2_slash_Draw_0_gml_406_0": "* I do not Wisheth to hear your MP3's! I would rather listen to the sweet song of Death!",
"obj_shop2_slash_Draw_0_gml_407_0": "* ...",
"obj_shop2_slash_Draw_0_gml_408_0": "* How is he, anyhow?",
"obj_shop2_slash_Draw_0_gml_413_0": "* Perhaps my wording art a bit Harshe earlier... The King's offspring is a Darling!",
"obj_shop2_slash_Draw_0_gml_414_0": "* A strange and irritating darling!",
"obj_shop2_slash_Draw_0_gml_415_0": "* When his Father does not cook, his Son yells like a baby bird, until I feed him worms!",
"obj_shop2_slash_Draw_0_gml_416_0": "* Is this what it means to be High Ranking!?",
"obj_shop2_slash_Draw_0_gml_124_0": "What\nshalt\nthou buy?",
"obj_shop2_slash_Create_0_gml_73_0": "ITEM\nFragrant\nsauce\nheals 50HP",
"scr_iteminfo_slash_scr_iteminfo_gml_112_0": "RouxlsRoux",
"scr_iteminfo_slash_scr_iteminfo_gml_113_0": "Heals\n50 HP",
"obj_shop2_slash_Create_0_gml_74_0": "WEAPON\nHeroic \n\nCool",
"scr_weaponinfo_slash_scr_weaponinfo_gml_139_0": "Brave Ax",
"scr_weaponinfo_slash_scr_weaponinfo_gml_140_0": "A glossy ax from a block warrior.\nSuitable for heroes.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_141_0": "Well, if I have to.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_142_0": "It's a bit too heavy...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_155_0": "Guts Up",
"obj_shop2_slash_Create_0_gml_75_0": "WEAPON\nHomemade\nHealing up",
"scr_weaponinfo_slash_scr_weaponinfo_gml_223_0": "DaintyScarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_224_0": "Delicate scarf that increases healing\npower but has no attack.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_225_0": "IT'S MADE OF DOILIES!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_226_0": "I'll protect everyone!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_239_0": "Fluffiness UP",
"obj_shop2_slash_Create_0_gml_76_0": "ARMOR\nDefensive\ncharm",
"scr_armorinfo_slash_scr_armorinfo_gml_26_0": "Amber Card",
"scr_armorinfo_slash_scr_armorinfo_gml_27_0": "A thin square charm that sticks\nto you, increasing defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_28_0": "... better than nothing.",
"scr_armorinfo_slash_scr_armorinfo_gml_29_0": "It's sticky, huh, Kris...",
"obj_shop2_slash_Draw_0_gml_70_0": "* Anything else?",
"obj_shop2_slash_Draw_0_gml_125_0": "Thanks,\nworm.",
"obj_shop2_slash_Draw_0_gml_126_0": "Thanks,\nhero!",
"obj_shop2_slash_Draw_0_gml_127_0": "Perhaps\nanother\nware?",
"obj_shop2_slash_Draw_0_gml_128_0": "Your\nfunds are\nlacking.",
"obj_shop2_slash_Draw_0_gml_129_0": "Thou doth\ncarry\ntoo much!",
"obj_shop2_slash_Draw_0_gml_130_0": "/*",
"obj_shop2_slash_Draw_0_gml_144_0": "Buyeth for",
"obj_shop2_slash_Draw_0_gml_145_0": " ?",
"obj_shop2_slash_Draw_0_gml_146_0": "Yes",
"obj_shop2_slash_Draw_0_gml_147_0": "No",
"obj_shop2_slash_Draw_0_gml_236_0": "Selleth Items",
"obj_shop2_slash_Draw_0_gml_237_0": "Selleth Weapons",
"obj_shop2_slash_Draw_0_gml_238_0": "Selleth Armor",
"obj_shop2_slash_Draw_0_gml_243_0": "Showeth\nme your\ntreasure!",
"obj_shop2_slash_Draw_0_gml_239_0": "Returnst",
"obj_shop2_slash_Draw_0_gml_244_0": "That seems\nto be all,\nno?",
"obj_shop2_slash_Draw_0_gml_245_0": "You have\nnone!",
"obj_shop2_slash_Draw_0_gml_305_0": "What ITEM\nshalt thou\nproffer?",
"obj_shop2_slash_Draw_0_gml_306_0": "What WEAPON\nshalt thou\nproffer?",
"obj_shop2_slash_Draw_0_gml_307_0": "What ARMOR\nshalt thou\nproffer?",
"obj_shop2_slash_Draw_0_gml_308_0": "I shall\nmake use\nof this!",
"obj_shop2_slash_Draw_0_gml_309_0": "What?",
"obj_shop2_slash_Draw_0_gml_310_0": "Er, NO\nthank you.",
"obj_shop2_slash_Draw_0_gml_311_0": "What?",
"obj_shop2_slash_Draw_0_gml_323_0": "Sell it for",
"obj_shop2_slash_Draw_0_gml_324_0": " ?",
"obj_shop2_slash_Draw_0_gml_325_0": "Yes",
"obj_shop2_slash_Draw_0_gml_326_0": "No",
"obj_shop2_slash_Draw_0_gml_353_0": "* See thou in the Dungeon, Worms!",
"obj_shop2_slash_Draw_0_gml_354_0": "* Come by any time, my good Worms!",
"obj_shop2_slash_Draw_0_gml_478_0": "Space:",
"obj_shop2_slash_Draw_0_gml_481_0": "NO SPACE",
"obj_rurus_checker_event_slash_Step_0_gml_45_0": "Enough, Worms...!",
"obj_rurus_checker_event_slash_Step_0_gml_88_0": "* Thou may have CHEATETHED through mine PUZZLES, but...",
"obj_rurus_checker_event_slash_Step_0_gml_89_0": "* In COMBAT, thou shalt be scattered about!",
"obj_rurus_checker_event_slash_Step_0_gml_90_0": "* Come, knaves...! Prepareth for battle with...!",
"obj_rurus_checker_event_slash_Step_0_gml_145_0": "* Whatever this is!!!",
"obj_rurus_checker_event_slash_Step_0_gml_147_0": "* Huh...!?\n* It's the enemy from earlier...!",
"obj_rurus_checker_event_slash_Step_0_gml_148_0": "* But its CROWN looks different^3!\\f0 ^3 ",
"obj_rurus_checker_event_slash_Step_0_gml_133_0": "* ... it looks the same.",
"obj_rurus_checker_event_slash_Step_0_gml_161_0": "* Yes! With my Control Crowne...",
"obj_rurus_checker_event_slash_Step_0_gml_162_0": "* I mayst control ANY disc-shaped Lifeforme!",
"obj_rurus_checker_event_slash_Step_0_gml_181_0": "* Oh no!!!",
"obj_rurus_checker_event_slash_Step_0_gml_182_0": "* It looks like it's in pain!^3!\\f1 ^3 ",
"obj_rurus_checker_event_slash_Step_0_gml_143_0": "* IT LOOKS THE SAME!!!!",
"obj_rurus_checker_event_slash_Step_0_gml_194_0": "* Yes... The control crown is painful...",
"obj_rurus_checker_event_slash_Step_0_gml_195_0": "* But, I'm certain this Creature will feeleth relief...",
"obj_rurus_checker_event_slash_Step_0_gml_196_0": "* When it sees how much MORE pain THOU'LL be in!!!",
"scr_encountersetup_slash_scr_encountersetup_gml_397_0": "* Here it comes. Again.",
"scr_monstersetup_slash_scr_monstersetup_gml_607_0": "Checkers",
"scr_monstersetup_slash_scr_monstersetup_gml_609_0": "Bow",
"scr_monstersetup_slash_scr_monstersetup_gml_611_0": "Susie's Idea",
"obj_checkers_enemy_slash_Step_0_gml_277_0": "* K.ROUND - AT 9 DF 3\n* Watch out for its Flying King attack!",
"obj_checkers_enemy_slash_Step_0_gml_278_0": "* (Also, you need to get the CROWN off of its head.)",
"obj_checkers_enemy_slash_Step_0_gml_282_0": "* K.ROUND - AT 9 DF 3\n* It's being controlled into attacking...!",
"obj_checkers_enemy_slash_Step_0_gml_283_0": "* (Though, wouldn't it just attack anyway...?)",
"obj_checkers_enemy_slash_Step_0_gml_510_0": "* Susie? You want to ACT? Aww, what's your idea?",
"obj_checkers_enemy_slash_Step_0_gml_512_0": "* Umm... well... how do I say this.",
"obj_checkers_enemy_slash_Step_0_gml_513_0": "* I kind of...\n* Need you for this one.",
"obj_checkers_enemy_slash_Step_0_gml_515_0": "* That's fine, Susie!\n* I'll help!",
"obj_checkers_enemy_slash_Step_0_gml_516_0": "* You want to apologize to it for earlier, right?",
"obj_checkers_enemy_slash_Step_0_gml_518_0": "* Nah, I just need you to stay still.",
"obj_checkers_enemy_slash_Step_0_gml_578_0": "* Kris! We gotta get that CROWN off its head!",
"obj_checkers_enemy_slash_Step_0_gml_579_0": "* Help me throw Ralsei at it!",
"obj_checkers_enemy_slash_Step_0_gml_489_0": "* Press ",
"obj_checkers_enemy_slash_Step_0_gml_489_1": " to determine the ANGLE!",
"obj_throwralsei_slash_Step_0_gml_26_0": "* Press ",
"obj_throwralsei_slash_Step_0_gml_26_1": " to determine the POWER!",
"obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_6_0": "* The crown greatly loosened!",
"obj_ralseithrown_slash_Collision_154b9139_8c0d_44d5_b8de_0f03c1a8096c_gml_29_0": "* The crown loosened a little!",
"obj_ralseithrown_slash_Step_0_gml_23_0": "* Missed!",
"obj_checkers_enemy_slash_Step_0_gml_487_0": "Throw",
"obj_checkers_enemy_slash_Step_0_gml_349_0": "* Huh!? That hardly did anything!",
"obj_checkers_enemy_slash_Step_0_gml_350_0": "* How can we push off that CROWN...?",
"obj_checkers_enemy_slash_Step_0_gml_352_0": "* ... Hmm.",
"obj_checkers_enemy_slash_Step_0_gml_359_0": "* It's still hardly working!",
"obj_checkers_enemy_slash_Step_0_gml_360_0": "* Whatever can we do, Kris...?",
"obj_checkers_enemy_slash_Step_0_gml_362_0": "* ... Hey.",
"obj_checkers_enemy_slash_Step_0_gml_369_0": "* Sometimes persistence is key, Kris!!",
"obj_checkers_enemy_slash_Step_0_gml_370_0": "* It'll be hard, but we can do it!!",
"obj_checkers_enemy_slash_Step_0_gml_372_0": "* HEY YOU GUYS!!!",
"obj_rurus_checker_event_slash_Step_0_gml_260_0": "* ...",
"obj_rurus_checker_event_slash_Step_0_gml_261_0": "* ...",
"obj_rurus_checker_event_slash_Step_0_gml_274_0": "* Why, brilliant!\n* Just BRILLIANT!",
"obj_rurus_checker_event_slash_Step_0_gml_275_0": "* I knew you couldst do it! Thou great heroes, thou!",
"obj_rurus_checker_event_slash_Step_0_gml_276_0": "* Thou see-eth, that was merely...",
"obj_rurus_checker_event_slash_Step_0_gml_277_0": "* A friendly TEST of thine abilities!",
"obj_rurus_checker_event_slash_Step_0_gml_278_0": "* But thou hast WON! And now, NOTHING blocks thine path!",
"obj_rurus_checker_event_slash_Step_0_gml_279_0": "* I, personally, could NOT be less of an obstruction!",
"obj_rurus_checker_event_slash_Step_0_gml_296_0": "* But you -%%",
"obj_rurus_checker_event_slash_Step_0_gml_306_0": "* Luck be with you. Heroes!",
"obj_readable_room1_slash_Other_10_gml_695_0": "* (Wall banners. They seem to have been through some kind of struggle...)",
"obj_readable_room1_slash_Other_10_gml_698_0": "* (Riches.)\n* (They shine with avarice.)",
"obj_npc_sign_slash_Other_10_gml_169_0": "* (It's a throne.)\n* (It seems to have been damaged in a struggle...)",
"obj_npc_sign_slash_Other_10_gml_173_0": "* (Riches and treasure.)\n* (It gleams with avarice.)",
"obj_kingcutscene_slash_Step_0_gml_72_0": "* Hey, there's Lancer...!",
"obj_kingcutscene_slash_Step_0_gml_110_0": "* Father!",
"obj_kingcutscene_slash_Step_0_gml_112_0": "* Lancer, my son.",
"obj_kingcutscene_slash_Step_0_gml_113_0": "* Have you dispatched the Lightners, as I commanded?",
"obj_kingcutscene_slash_Step_0_gml_115_0": "* N... No, b-but...",
"obj_kingcutscene_slash_Step_0_gml_116_0": "* I did even better!",
"obj_kingcutscene_slash_Step_0_gml_117_0": "* It turns out we don't actually have to fight them!",
"obj_kingcutscene_slash_Step_0_gml_118_0": "* They said they could just talk to you, and...",
"obj_kingcutscene_slash_Step_0_gml_137_0": "* They're ALIVE?",
"obj_kingcutscene_slash_Step_0_gml_139_0": "* Yes, and I think you'll like them a lot!",
"obj_kingcutscene_slash_Step_0_gml_140_0": "* There's Susie, she's very purple and strong, and...",
"obj_kingcutscene_slash_Step_0_gml_142_0": "* WHERE ARE THEY NOW?",
"obj_kingcutscene_slash_Step_0_gml_144_0": "* Ummm...",
"obj_kingcutscene_slash_Step_0_gml_175_0": "* Hey.",
"obj_kingcutscene_slash_Step_0_gml_177_0": "* It's nice to meet you!",
"obj_kingcutscene_slash_Step_0_gml_187_0": "* ... Lancer.\n* Lancer, my son.",
"obj_kingcutscene_slash_Step_0_gml_189_0": "* Y... Yes, father?",
"obj_kingcutscene_slash_Step_0_gml_223_0": "* Do you remember what I told you?",
"obj_kingcutscene_slash_Step_0_gml_225_0": "* D... Don't... get too attached?",
"obj_kingcutscene_slash_Step_0_gml_251_0": "* You have failed.",
"obj_kingcutscene_slash_Step_0_gml_252_0": "* They have poisoned you with their sentimentality.",
"obj_kingcutscene_slash_Step_0_gml_253_0": "* Free yourself, Lancer.\n* They care NOT for you.",
"obj_kingcutscene_slash_Step_0_gml_254_0": "* Their only goal is to destroy our glorious Fountain.",
"obj_kingcutscene_slash_Step_0_gml_255_0": "* They. Are. Scum.",
"obj_kingcutscene_slash_Step_0_gml_257_0": "* N... no they aren't...",
"obj_kingcutscene_slash_Step_0_gml_285_0": "* WHAT DID YOU SAY!?",
"obj_kingcutscene_slash_Step_0_gml_316_0": "* Let him go.",
"obj_kingcutscene_slash_Step_0_gml_319_0": "* Ha ha ha ha...",
"obj_kingcutscene_slash_Step_0_gml_320_0": "* You want me to LET HIM GO!?",
"obj_kingcutscene_slash_Step_0_gml_321_0": "* Then how about this...?",
"obj_kingcutscene_slash_Step_0_gml_348_0": "* I'll drop him off the edge and let him splatter...",
"obj_kingcutscene_slash_Step_0_gml_349_0": "* Unless you all KNEEL and learn your place!",
"obj_kingcutscene_slash_Step_0_gml_363_0": "* What will it be, Lightners!?",
"obj_kingcutscene_slash_Step_0_gml_396_0": "* D-don't listen to him Susie, he'll... he'll...",
"obj_kingcutscene_slash_Step_0_gml_437_0": "* Now WATCH, Lancer...!",
"obj_kingcutscene_slash_Step_0_gml_471_0": "* SEE what happens when you befriend Lightners!",
"obj_kingcutscene_slash_Step_0_gml_529_0": "* Wh... What the!?",
"obj_kingcutscene_slash_Step_0_gml_543_0": "* YOU... YOU TRAITOR...!\n* COME BACK HERE...!",
"obj_kingcutscene_slash_Step_0_gml_554_0": "* Alright, enough already.",
"obj_kingcutscene_slash_Step_0_gml_573_0": "* Who the hell do you think you are?",
"obj_kingcutscene_slash_Step_0_gml_592_0": "* Heheh...\n* Heheheheh...",
"obj_kingcutscene_slash_Step_0_gml_593_0": "* To my people, I am a hero...",
"obj_kingcutscene_slash_Step_0_gml_594_0": "* ... to you?",
"obj_kingcutscene_slash_Step_0_gml_636_0": "* I'M THE BAD GUY!!!",
"scr_encountersetup_slash_scr_encountersetup_gml_517_0": "* King blocked the way!",
"scr_monstersetup_slash_scr_monstersetup_gml_665_0": "King",
"scr_monstersetup_slash_scr_monstersetup_gml_327_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_682_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_688_0": "Talk",
"scr_monstersetup_slash_scr_monstersetup_gml_694_0": "Talk",
"scr_spellinfo_slash_scr_spellinfo_gml_52_0": "Rude Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_53_0": "Rude Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_23_0": "Rude\nDamage\n",
"obj_king_boss_slash_Step_0_gml_169_0": "* KING - Abandoned by the Lightners, his heart became cracked with hatred.",
"obj_king_boss_slash_Step_0_gml_170_0": "* He cannot be reasoned with, but don't give up...!",
"scr_spellinfo_slash_scr_spellinfo_gml_24_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
"obj_king_boss_slash_Step_0_gml_104_0": "* Darkness pours from the fountain.",
"obj_king_boss_slash_Step_0_gml_105_0": "* KING's mouths gave a berserk smile.",
"obj_king_boss_slash_Step_0_gml_106_0": "* The battlefield is rumbling.",
"obj_king_boss_slash_Step_0_gml_107_0": "* KING's mouths babble indecipherably.",
"obj_king_boss_slash_Step_0_gml_110_0": "* KING's cape flutters weakly.",
"obj_king_boss_slash_Step_0_gml_180_0": "* You tried to reason with the King...",
"obj_king_boss_slash_Step_0_gml_182_0": "* Silence, Lightbringer!",
"obj_king_boss_slash_Step_0_gml_183_0": "* Your very existence goes against our own...",
"obj_king_boss_slash_Step_0_gml_184_0": "* By the Knight's will, I shall shatter your heart to pieces!",
"obj_king_boss_slash_Step_0_gml_186_0": "* Your will is changing...\n* \\cYTALK\\cW became \\cYCOURAGE\\cW!",
"obj_king_boss_slash_Step_0_gml_192_0": "Courage",
"obj_king_boss_slash_Step_0_gml_193_0": "Defense\nBoost",
"obj_king_boss_slash_Step_0_gml_201_0": "* You encouraged the party!\n* The party's DEFENSE raised for this turn!",
"obj_king_boss_slash_Step_0_gml_214_0": "* Susie tried to reason with the King...",
"obj_king_boss_slash_Step_0_gml_216_0": "* Arright, listen up.",
"obj_king_boss_slash_Step_0_gml_217_0": "* Lancer's my friend.",
"obj_king_boss_slash_Step_0_gml_218_0": "* So if we can get by without hurting you, then...",
"obj_king_boss_slash_Step_0_gml_220_0": "* If I perish, so be it!",
"obj_king_boss_slash_Step_0_gml_221_0": "* Show my son the monster you REALLY are!",
"obj_king_boss_slash_Step_0_gml_223_0": "* ...",
"obj_king_boss_slash_Step_0_gml_224_0": "* Arright, you wanna see what I can do, huh?",
"obj_king_boss_slash_Step_0_gml_226_0": "* Susie's will is changing...\n* \\cYTALK\\cW became \\cYRED BUSTER\\cW!",
"obj_king_boss_slash_Step_0_gml_232_0": "RedBuster",
"obj_king_boss_slash_Step_0_gml_233_0": "Red\nDamage",
"obj_king_boss_slash_Step_0_gml_241_0": "* Your SOUL shined its power on Susie!",
"obj_king_boss_slash_Step_0_gml_254_0": "* Ralsei tried to reason with the King...",
"obj_king_boss_slash_Step_0_gml_256_0": "* You might not realize it, but...",
"obj_king_boss_slash_Step_0_gml_257_0": "* This is a world where you don't have to fight.",
"obj_king_boss_slash_Step_0_gml_258_0": "* I know if we try, we can all find another way...",
"obj_king_boss_slash_Step_0_gml_260_0": "* Such simple-minded platitudes...",
"obj_king_boss_slash_Step_0_gml_261_0": "* A shame you will not live to realize your naivety.",
"obj_king_boss_slash_Step_0_gml_262_0": "* Now, perish with the pathetic LIGHTNERs you worship!",
"obj_king_boss_slash_Step_0_gml_264_0": "* Sorry, my friends and I aren't going anywhere!",
"obj_king_boss_slash_Step_0_gml_266_0": "* Ralsei's will is changing...\n* \\cYTALK\\cW became \\cYDUAL HEAL\\cW!",
"obj_king_boss_slash_Step_0_gml_273_0": "DualHeal",
"obj_king_boss_slash_Step_0_gml_274_0": "Heals\neveryone",
"obj_king_boss_slash_Step_0_gml_282_0": "* Your SOUL shined its power on RALSEI!",
"obj_king_boss_slash_Step_0_gml_25_0": "Fall before\nthe chain\nof justice!",
"obj_king_boss_slash_Step_0_gml_27_0": "How dare you\ncome here,\nLightners...?",
"obj_king_boss_slash_Step_0_gml_28_0": "You, that\nleft us in\nthe shadows,\nstripped of\nmeaning...",
"obj_king_boss_slash_Step_0_gml_29_0": "You DARE\nreturn\nto torment us\nonce again?",
"obj_king_boss_slash_Step_0_gml_30_0": "Begone!\nWe have found\nfresh\npurpose.",
"obj_king_boss_slash_Step_0_gml_31_0": "For the\nKNIGHT\nhas appeared.",
"obj_king_boss_slash_Step_0_gml_32_0": "The KNIGHT\nthat pulls\nthe Fountains\nfrom the\nEarth.",
"obj_king_boss_slash_Step_0_gml_36_0": "Holy\nFountains,\nwhose shadows\nare creating\na new\nworld...",
"obj_king_boss_slash_Step_0_gml_37_0": "OUR world.",
"obj_king_boss_slash_Step_0_gml_39_0": "Hahaha...\nDo you see\nnow our NEW\npurpose...?",
"obj_king_boss_slash_Step_0_gml_40_0": "Soon, this\nworld\nshall be\nblanketed\nin darkness...",
"obj_king_boss_slash_Step_0_gml_41_0": "And DARKNERS\nshall RULE\nit!",
"obj_king_boss_slash_Step_0_gml_43_0": "Then, you may\nsee what it is\nlike to live\nin DESPAIR!",
"obj_king_boss_slash_Step_0_gml_44_0": "Now, enough\ntalk!",
"obj_king_boss_slash_Step_0_gml_45_0": "Fall before\nthe chain of\njustice!",
"obj_king_boss_slash_Step_0_gml_46_0": "... ha,\nyou're\nquite strong,\naren't you!?",
"obj_king_boss_slash_Step_0_gml_47_0": "If I keep\nfighting you\nlike this,\nthen...",
"obj_king_boss_slash_Step_0_gml_48_0": "It seems...\nthat...",
"obj_king_boss_slash_Step_0_gml_49_0": "My KNIGHT...\nI shall not\nfail you...",
"obj_kingcutscene_slash_Step_0_gml_762_0": "* I... I see...",
"obj_kingcutscene_slash_Step_0_gml_763_0": "* You are much stronger... than I envisioned...",
"obj_kingcutscene_slash_Step_0_gml_766_0": "* Enough... is enough...",
"obj_kingcutscene_slash_Step_0_gml_767_0": "* I see... I see that I cannot defeat you.",
"obj_kingcutscene_slash_Step_0_gml_768_0": "* I have grown exhausted from our long battle.",
"obj_kingcutscene_slash_Step_0_gml_802_0": "* Lightners... I...",
"obj_kingcutscene_slash_Step_0_gml_803_0": "* Perhaps I... I have been too cruel.",
"obj_kingcutscene_slash_Step_0_gml_804_0": "* The truth is... I was not always this way.",
"obj_kingcutscene_slash_Step_0_gml_805_0": "* There once was a time...",
"obj_kingcutscene_slash_Step_0_gml_806_0": "* ... where Darkners and Lightners lived in harmony.",
"obj_kingcutscene_slash_Step_0_gml_807_0": "* A time where Darkners could fulfill their purpose in peace...",
"obj_kingcutscene_slash_Step_0_gml_808_0": "* It would be a lie to say that I, too...",
"obj_kingcutscene_slash_Step_0_gml_809_0": "* ... do not yearn for those days.",
"obj_kingcutscene_slash_Step_0_gml_826_0": "* ... Perhaps... Perhaps you young ones are right.",
"obj_kingcutscene_slash_Step_0_gml_827_0": "* Please... let us put away our weapons.",
"obj_kingcutscene_slash_Step_0_gml_828_0": "* There must be a peaceful solution to all this.",
"obj_kingcutscene_slash_Step_0_gml_861_0": "* ...",
"obj_kingcutscene_slash_Step_0_gml_863_0": "* (Come now, Susie!)",
"obj_kingcutscene_slash_Step_0_gml_919_0": "* I'm glad you're starting to realize, Mr. King...",
"obj_kingcutscene_slash_Step_0_gml_920_0": "* None of us really want to fight.",
"obj_kingcutscene_slash_Step_0_gml_921_0": "* If you can just tell us about your worries...",
"obj_kingcutscene_slash_Step_0_gml_922_0": "* I'm sure we can all be friends, Mr. King!",
"obj_kingcutscene_slash_Step_0_gml_924_0": "* Y-yes... \"Friends...\"",
"obj_kingcutscene_slash_Step_0_gml_925_0": "* That sounds... lovely...",
"obj_kingcutscene_slash_Step_0_gml_941_0": "* (C... cough)\n* My apologies, I am...",
"obj_kingcutscene_slash_Step_0_gml_942_0": "* I am not used to... fighting like that...",
"obj_kingcutscene_slash_Step_0_gml_943_0": "* My body is... getting weak...",
"obj_kingcutscene_slash_Step_0_gml_945_0": "* Oh, don't say another word!",
"obj_kingcutscene_slash_Step_0_gml_994_0": "* There, you should be all healed up!",
"obj_kingcutscene_slash_Step_0_gml_995_0": "* How do you feel...?",
"obj_kingcutscene_slash_Step_0_gml_997_0": "* L... Let's see...",
"obj_kingcutscene_slash_Step_0_gml_1067_0": "* Never better.",
"obj_kingcutscene_slash_Step_0_gml_1090_0": "* Y... You...",
"obj_kingcutscene_slash_Step_0_gml_1137_0": "* Did I say you could get up?",
"obj_kingcutscene_slash_Step_0_gml_1176_0": "* Kris...!?",
"obj_kingcutscene_slash_Step_0_gml_1227_0": "* Oh, spare me the heroics.",
"obj_kingcutscene_slash_Step_0_gml_1324_0": "* You... You're the leader, aren't you?",
"obj_kingcutscene_slash_Step_0_gml_1325_0": "* So, what's your plan?",
"obj_kingcutscene_slash_Step_0_gml_1326_0": "* To laugh, as you cast us all back into obscurity?",
"obj_kingcutscene_slash_Step_0_gml_1327_0": "* ...",
"obj_kingcutscene_slash_Step_0_gml_1328_0": "* You can't even say...?",
"obj_kingcutscene_slash_Step_0_gml_1345_0": "* Young one...",
"obj_kingcutscene_slash_Step_0_gml_1346_0": "* Let me tell you a secret.",
"obj_kingcutscene_slash_Step_0_gml_1379_0": "* Quiet people PISS ME OFF.",
"obj_kingcutscene_slash_Step_0_gml_1442_0": "* Hey.",
"obj_kingcutscene_slash_Step_0_gml_1443_0": "* Get away.\n* From my.\n* Friend.",
"obj_kingcutscene_slash_Step_0_gml_1470_0": "* Heh heh heh heh...",
"obj_kingcutscene_slash_Step_0_gml_1480_0": "* OR WHAT?",
"obj_kingcutscene_slash_Step_0_gml_1481_0": "* You'll KILL me?",
"obj_kingcutscene_slash_Step_0_gml_1513_0": "* Nah.",
"obj_kingcutscene_slash_Step_0_gml_1550_0": "* So what's your plan, then...?",
"obj_kingcutscene_slash_Step_0_gml_1551_0": "* To TALK me to death...?",
"obj_kingcutscene_slash_Step_0_gml_1590_0": "* You stupid, stupid Lightner.",
"obj_kingcutscene_slash_Step_0_gml_1591_0": "* You honestly think you have any way...",
"obj_kingcutscene_slash_Step_0_gml_1613_0": "* ... to convince me NOT to kill you?",
"obj_kingcutscene_slash_Step_0_gml_1973_0": "* Nah.",
"obj_kingcutscene_slash_Step_0_gml_1974_0": "* But THEY might.",
"obj_kingcutscene_slash_Step_0_gml_2116_0": "* L... Lancer!?\n* E... Everyone!?",
"obj_kingcutscene_slash_Step_0_gml_2117_0": "* WHAT is the meaning of this!?",
"obj_kingcutscene_slash_Step_0_gml_2119_0": "* Sorry, Dad!\n* You're being overthrown!",
"obj_kingcutscene_slash_Step_0_gml_2120_0": "* When I told everyone you were fighting the Lightners...",
"obj_kingcutscene_slash_Step_0_gml_2121_0": "* Everyone remembered how kind they were!",
"obj_kingcutscene_slash_Step_0_gml_2122_0": "* They decided they'd rather have a king...",
"obj_kingcutscene_slash_Step_0_gml_2123_0": "* That accepts them!",
"obj_kingcutscene_slash_Step_0_gml_2124_0": "* Me!!!",
"obj_kingcutscene_slash_Step_0_gml_2125_0": "* Now I'm the dad!!!",
"obj_kingcutscene_slash_Step_0_gml_2127_0": "* You IDIOTS! The Lightners are your ENEMIES!",
"obj_kingcutscene_slash_Step_0_gml_2128_0": "* FOOLS! I'LL KILL YOU! I'LL KILL ALL OF YOU!",
"obj_kingcutscene_slash_Step_0_gml_2130_0": "* Yikes! I think someone needs a time out!",
"obj_kingcutscene_slash_Step_0_gml_2131_0": "* Go to your room, Dad!!!",
"obj_kingcutscene_slash_Step_0_gml_2155_0": "* NOOOOOOOOOOOOOOOOOO!!!!",
"obj_kingcutscene_slash_Step_0_gml_2435_0": "* Y'alright, Kris?",
"obj_kingcutscene_slash_Step_0_gml_2463_0": "* Kris!\n* Susie...!",
"obj_kingcutscene_slash_Step_0_gml_2464_0": "* Oh, you're all right...!",
"obj_kingcutscene_slash_Step_0_gml_2466_0": "* Yeah, it'll take more than that to take us down.",
"obj_kingcutscene_slash_Step_0_gml_1806_0": "* Kris, Susie... I'm... I'm sorry.",
"obj_kingcutscene_slash_Step_0_gml_1807_0": "* Because I healed the KING, we almost... we almost...",
"obj_kingcutscene_slash_Step_0_gml_1808_0": "* Susie, you were right. I...",
"obj_kingcutscene_slash_Step_0_gml_2487_0": "* I was foolish to think we could act so soft to everyone...",
"obj_kingcutscene_slash_Step_0_gml_1810_0": "* This isn't a world where kindness always wins, is it?",
"obj_kingcutscene_slash_Step_0_gml_2506_0": "* Eh, it's complicated.",
"obj_kingcutscene_slash_Step_0_gml_1829_0": "* Yeah, sometimes there's people you just gotta fight.",
"obj_kingcutscene_slash_Step_0_gml_1830_0": "* But if you NEVER let your guard down, then...",
"obj_kingcutscene_slash_Step_0_gml_2508_0": "* But if you NEVER let your guard down, then...",
"obj_kingcutscene_slash_Step_0_gml_2516_0": "* You might just... hurt someone you care about.",
"obj_kingcutscene_slash_Step_0_gml_2528_0": "* Aww, Susie...",
"obj_kingcutscene_slash_Step_0_gml_2529_0": "* You're beginning to sound like a real hero...!",
"obj_kingcutscene_slash_Step_0_gml_2531_0": "* Eh, don't get used to it.",
"obj_kingcutscene_slash_Step_0_gml_2549_0": "* Then, I...",
"obj_kingcutscene_slash_Step_0_gml_2550_0": "* I suppose you and Kris should return home now.",
"obj_kingcutscene_slash_Step_0_gml_2552_0": "* Yeah, I...",
"obj_kingcutscene_slash_Step_0_gml_2553_0": "* I guess that's right, huh.",
"obj_kingcutscene_slash_Step_0_gml_2584_0": "* Well, uh...",
"obj_kingcutscene_slash_Step_0_gml_2585_0": "* See ya.",
"obj_kingcutscene_slash_Step_0_gml_1471_0": "* OR WHAT?",
"obj_kingcutscene_slash_Step_0_gml_1472_0": "* Surely you must realize...",
"obj_kingcutscene_slash_Step_0_gml_1473_0": "* How exhausted I am, Lightner.",
"obj_kingcutscene_slash_Step_0_gml_1474_0": "* Any hit from you would kill me.",
"obj_kingcutscene_slash_Step_0_gml_1475_0": "* Why not do it, Lightner?",
"obj_kingcutscene_slash_Step_0_gml_1476_0": "* Kill me and show my son how much you REALLY care.",
"obj_kingcutscene_slash_Step_0_gml_1555_0": "* So what's your plan, then...?",
"obj_kingcutscene_slash_Step_0_gml_1556_0": "* To TALK me to death...?",
"obj_kingcutscene_slash_Step_0_gml_1594_0": "* You stupid, stupid Lightner.",
"obj_kingcutscene_slash_Step_0_gml_1595_0": "* You honestly think you have any way...",
"obj_kingcutscene_slash_Step_0_gml_1605_0": "* To convince me NOT to kill you?",
"obj_kingcutscene_slash_Step_0_gml_1607_0": "* Just wait a second.",
"obj_kingcutscene_slash_Step_0_gml_1609_0": "* Wait for WHAT?",
"obj_kingcutscene_slash_Step_0_gml_1678_0": "* H... Huh?",
"obj_kingcutscene_slash_Step_0_gml_1679_0": "* Why am I suddenly... so sleepy...?",
"obj_kingcutscene_slash_Step_0_gml_1680_0": "* Why you... you little...",
"obj_kingcutscene_slash_Step_0_gml_1690_0": "* You sweet...",
"obj_kingcutscene_slash_Step_0_gml_1691_0": "* ... little...",
"obj_kingcutscene_slash_Step_0_gml_1702_0": "* ... pumpkin...",
"obj_kingcutscene_slash_Step_0_gml_1760_0": "* Hey Kris, y'alright?",
"obj_kingcutscene_slash_Step_0_gml_1785_0": "* Th... That was close, Susie!",
"obj_kingcutscene_slash_Step_0_gml_1786_0": "* I'm surprised you remembered my Pacify spell...",
"obj_kingcutscene_slash_Step_0_gml_1788_0": "* Hey, c'mon.",
"obj_kingcutscene_slash_Step_0_gml_1789_0": "* I'd never forget something I made fun of you for.",
"obj_kingcutscene_slash_Step_0_gml_2484_0": "* Kris, Susie... I'm... I'm sorry.",
"obj_kingcutscene_slash_Step_0_gml_2485_0": "* Because I healed the KING, we almost... we almost...",
"obj_kingcutscene_slash_Step_0_gml_2486_0": "* Susie, you were right. I...",
"obj_kingcutscene_slash_Step_0_gml_1809_0": "* I was foolish to think we could act so soft to everyone...",
"obj_kingcutscene_slash_Step_0_gml_2488_0": "* This isn't a world where kindness always wins, is it?",
"obj_kingcutscene_slash_Step_0_gml_1828_0": "* Eh, it's complicated.",
"obj_kingcutscene_slash_Step_0_gml_2507_0": "* Yeah, sometimes there's people you just gotta fight.",
"obj_kingcutscene_slash_Step_0_gml_1856_0": "* You might just... hurt someone you care about, too.",
"obj_kingcutscene_slash_Step_0_gml_1858_0": "* Everyone!!!\n* You're OK!!!",
"obj_kingcutscene_slash_Step_0_gml_1860_0": "* Lancer! Hey!!!",
"obj_kingcutscene_slash_Step_0_gml_1861_0": "* Sorry, I kinda beat up your dad.",
"obj_kingcutscene_slash_Step_0_gml_1863_0": "* That's OK! It happens!",
"obj_kingcutscene_slash_Step_0_gml_1864_0": "* Oh, it even looks like he's having a beauty nap!",
"obj_kingcutscene_slash_Step_0_gml_1865_0": "* That's good.\n* He seemed cranky.",
"obj_kingcutscene_slash_Step_0_gml_1867_0": "* Man, you can say that again!",
"obj_kingcutscene_slash_Step_0_gml_1896_0": "* Err, Lancer...?\n* What's that noise...?",
"obj_kingcutscene_slash_Step_0_gml_1898_0": "* Oh. I actually... came to \\cYWARN\\cW you clownlings.",
"obj_kingcutscene_slash_Step_0_gml_1899_0": "* I informed the Guys you were fighting My Dad, but...",
"obj_kingcutscene_slash_Step_0_gml_1900_0": "* Instead of eagerly volunteering to help you,",
"obj_kingcutscene_slash_Step_0_gml_1901_0": "* Everyone just caught the \"freak-outs.\"",
"obj_kingcutscene_slash_Step_0_gml_1902_0": "* Now they appear to be... um...",
"obj_kingcutscene_slash_Step_0_gml_1911_0": "* Breaking through the door to the throne room.",
"obj_kingcutscene_slash_Step_0_gml_1913_0": "* Well, uh, that's not the best.",
"obj_kingcutscene_slash_Step_0_gml_1957_0": "* Kris, Susie...",
"obj_kingcutscene_slash_Step_0_gml_1958_0": "* It seems that you must hurry to the Fountain.",
"obj_kingcutscene_slash_Step_0_gml_2182_0": "* ... No time for goodbyes, huh...",
"obj_kingcutscene_slash_Step_0_gml_2205_0": "* Yes!!! Of course no goodbyes!!!",
"obj_kingcutscene_slash_Step_0_gml_2206_0": "* We're bad guys, so we only have BAD-byes!!!",
"obj_kingcutscene_slash_Step_0_gml_2208_0": "* Heheh, you've learned a lot, huh.",
"obj_kingcutscene_slash_Step_0_gml_2210_0": "* Only from the best!\n* Of the worst!!!",
"obj_kingcutscene_slash_Step_0_gml_2235_0": "* OK! I'll go stop the door!!!",
"obj_kingcutscene_slash_Step_0_gml_2237_0": "* Later, dude.",
"scr_text_slash_scr_text_gml_2972_0": "* Hey Kris.",
"scr_text_slash_scr_text_gml_2973_0": "* W... wait a second.",
"scr_text_slash_scr_text_gml_2974_0": "* Ummm, I...",
"scr_text_slash_scr_text_gml_2975_0": "* Look.",
"scr_text_slash_scr_text_gml_2976_0": "* I know you wanna give a REAL goodbye to everyone, right?",
"scr_text_slash_scr_text_gml_2977_0": "* I mean, I'm ALL for leaving right away, but...",
"scr_text_slash_scr_text_gml_2978_0": "* Y'know, we could go back a sec. If you wanted.",
"scr_text_slash_scr_text_gml_2938_0": "",
"scr_text_slash_scr_text_gml_690_0": " \nYes",
"scr_text_slash_scr_text_gml_739_0": " \nDon't",
"scr_text_slash_scr_text_gml_2985_0": "* Well, then what are we waiting for?",
"scr_text_slash_scr_text_gml_2986_0": "* Let's head back!",
"scr_text_slash_scr_text_gml_2990_0": "* C'mon, don't lie!",
"scr_text_slash_scr_text_gml_2991_0": "* Let's at least say goodbye to Lancer!",
"obj_npc_facing_slash_Other_10_gml_674_0": "* Kris...? Susie...? You came back...?",
"obj_npc_facing_slash_Other_10_gml_676_0": "* Ummm, well...",
"obj_npc_facing_slash_Other_10_gml_677_0": "* Kris just wanted to say bye, y'know...",
"obj_npc_facing_slash_Other_10_gml_679_0": "* Oh!!! Actually...",
"obj_npc_facing_slash_Other_10_gml_680_0": "* ... Everyone here wanted to say goodbye, too.",
"obj_npc_facing_slash_Other_10_gml_681_0": "* Please let me know when you leave, alright?",
"obj_npc_facing_slash_Other_10_gml_683_0": "* Yeah, yeah, we'll try not to skip you.",
"obj_npc_facing_slash_Other_10_gml_656_0": "* Kris... Susie...? Are you leaving?",
"obj_npc_facing_slash_Other_10_gml_658_0": "* Nah, we have to talk to Lancer first.",
"obj_npc_room_slash_Other_10_gml_1004_0": "* Way to go, kids! Now we can go back to making the puzzles we love...",
"obj_npc_room_slash_Other_10_gml_1005_0": "* Life's got no tutorial, so try your best!",
"obj_npc_room_slash_Other_10_gml_1008_0": "* And, thanks to your donation, I could buy a new hat and some shaving cream.",
"obj_npc_room_slash_Other_10_gml_1013_0": "* Got nothing left to teach you now...",
"obj_npc_room_slash_Other_10_gml_1014_0": "* Life's got no tutorial, so try your best!",
"obj_npc_room_slash_Other_10_gml_1000_0": "* Best! You're the Best!",
"obj_npc_room_slash_Other_10_gml_996_0": "* 'Onestly, we owe you...",
"obj_npc_room_slash_Other_10_gml_992_0": "* You're O-bsolutely O-mazing!",
"obj_npc_room_slash_Other_10_gml_988_0": "* Bgreat Bwork!",
"obj_npc_room_slash_Other_10_gml_1028_0": "* (Even a little ball can say something like \"thank you.\")",
"obj_npc_room_slash_Other_10_gml_1022_0": "* Thank you! I can go back to being a coat hanger now!",
"obj_npc_room_slash_Other_10_gml_1023_0": "* By the by, I asked Seam to come here, but...",
"obj_npc_room_slash_Other_10_gml_1024_0": "* There wasn't any interest.",
"obj_npc_room_slash_Other_10_gml_944_0": "* Wonderful Worke, mine Amigose!",
"obj_npc_room_slash_Other_10_gml_945_0": "* Thou hast toppledst the Tyrant! Freedst our Creedst!",
"obj_npc_room_slash_Other_10_gml_946_0": "* Trulyeth, History shall not forget -",
"obj_npc_room_slash_Other_10_gml_947_0": "* The Tale of Rouxls Kaard, and the Three Heroes!",
"obj_npc_room_slash_Other_10_gml_955_0": "* What about the part where you tried to kill us?",
"obj_npc_room_slash_Other_10_gml_957_0": "* Ah... an interesting Historical Theorie, is it not?",
"obj_npc_room_slash_Other_10_gml_958_0": "* Nonetheless, the evidence precludeth such a thing...",
"obj_npc_room_slash_Other_10_gml_960_0": "* ... what evidence?",
"obj_npc_room_slash_Other_10_gml_962_0": "* I shall giveth thou a plate of Worms for thou silence.",
"obj_npc_room_slash_Other_10_gml_964_0": "* Deal.",
"obj_npc_room_slash_Other_10_gml_930_0": "* I knew you could do it!",
"obj_npc_room_slash_Other_10_gml_931_0": "* Though I was your enemy, I was cheering for you...!",
"obj_npc_room_slash_Other_10_gml_932_0": "* ... That's how much I disliked my job.",
"obj_npc_room_slash_Other_10_gml_923_0": "* The future looks sweet~!\n* Like a pile of BEE'S PUKE.\n* ... which, is honey, I think.",
"obj_npc_room_slash_Other_10_gml_924_0": "* A kingdom with so much hope~!\n* Hope you didn't SCREW IT UP.\n* ... that means thank you.",
"obj_npc_room_slash_Other_10_gml_925_0": "* Come to our next b-day, too~!\n* We'll have one SOON!!!\n* ... if that's... possible...",
"obj_npc_room_slash_Other_10_gml_917_0": "* (Hathy looked at you proudly...)",
"obj_npc_room_slash_Other_10_gml_918_0": "* (Kiss!)",
"obj_npc_room_slash_Other_10_gml_919_0": "* (Limit one.)",
"obj_npc_room_slash_Other_10_gml_913_0": "* What's going on? I slept through everything...",
"obj_npc_room_slash_Other_10_gml_844_0": "* (Show's over! Everybody go home!)",
"obj_npc_room_slash_Other_10_gml_855_0": "* What ho!! What about us!? Aren't we going to be restored as Kings...!?",
"obj_npc_room_slash_Other_10_gml_856_0": "* ... Ah? My treasure is unharmed? Carry on, then.",
"obj_npc_room_slash_Other_10_gml_845_0": "* (What's all the fuss about? Fewer people are in cages...)",
"obj_npc_room_slash_Other_10_gml_849_0": "* (Us animals decided it's OK if the Kings stay in the cages as well.)",
"obj_npc_room_slash_Other_10_gml_850_0": "* (... but they'll have to put on animal ears and noses...)",
"obj_npc_room_slash_Other_10_gml_865_0": "* I'll be honest, at first we weren't sure who make our new King...",
"obj_npc_room_slash_Other_10_gml_866_0": "* ... I mean, Lancer HAS always been a bit of a pain.",
"obj_npc_room_slash_Other_10_gml_867_0": "* But after seeing how nice he treats YOU guys, I think he'll be fine!",
"obj_npc_room_slash_Other_10_gml_870_0": "* I have high hopes for the new King.",
"obj_npc_room_slash_Other_10_gml_871_0": "* He's already mandated a 400-percent increase in salsa production.",
"obj_npc_facing_slash_Other_10_gml_600_0": "* Susie! Blue person whose name I neglected to learn all along!",
"obj_npc_facing_slash_Other_10_gml_601_0": "* I thought you were going homeways.",
"obj_npc_facing_slash_Other_10_gml_603_0": "* We were, but Kris wanted to say bye, y'know?",
"obj_npc_facing_slash_Other_10_gml_605_0": "* Oh!!! Really!? Hohoho!!! That's funny!!",
"obj_npc_facing_slash_Other_10_gml_606_0": "* I thought YOU wanted to say bye because we're friends!",
"obj_npc_facing_slash_Other_10_gml_608_0": "* Huh!? I mean... I didn't NOT want to!",
"obj_npc_facing_slash_Other_10_gml_609_0": "* Umm, so, you're the king now, huh...?",
"obj_npc_facing_slash_Other_10_gml_611_0": "* Yes!! And I'm changing some big rules!",
"obj_npc_facing_slash_Other_10_gml_612_0": "* First, Lightners are now legal!",
"obj_npc_facing_slash_Other_10_gml_613_0": "* Second, prison is now only for dads!",
"obj_npc_facing_slash_Other_10_gml_615_0": "* Sounds like some pretty good changes.",
"obj_npc_facing_slash_Other_10_gml_616_0": "* Hey, your dad was, uh, protecting the fountain, right?",
"obj_npc_facing_slash_Other_10_gml_617_0": "* ... is it gonna be OK if we mess with it...?",
"obj_npc_facing_slash_Other_10_gml_619_0": "* I have no idea!",
"obj_npc_facing_slash_Other_10_gml_620_0": "* But it's you guys, so I trust you...!",
"obj_npc_facing_slash_Other_10_gml_621_0": "* If something bad happens, we'll fix it out!",
"obj_npc_facing_slash_Other_10_gml_623_0": "* Yeah, guess we'll just see I guess.",
"obj_npc_facing_slash_Other_10_gml_624_0": "* Umm... well, see ya later!",
"obj_npc_facing_slash_Other_10_gml_626_0": "* Come back soon!!!",
"obj_npc_facing_slash_Other_10_gml_627_0": "* There's always room in town, for a couple of clowns!",
"obj_npc_facing_slash_Other_10_gml_636_0": "* You should tell your Prince I say goodbye as well.",
"obj_npc_facing_slash_Other_10_gml_638_0": "* ... is he leaving?",
"obj_npc_facing_slash_Other_10_gml_640_0": "* No... he's just a sweet little peach.",
"obj_npc_room_animated_slash_Other_10_gml_83_0": "* (Its previously violent expression has turned to kindness...)",
"obj_npc_room_animated_slash_Other_10_gml_84_0": "* (It will now live a peaceful life.)",
"obj_npc_room_animated_slash_Other_10_gml_89_0": "* (Because you rescued it, it grew to respect you...)",
"obj_npc_room_animated_slash_Other_10_gml_90_0": "* (Well, actually, maybe it shrunk to respect you.)",
"obj_npc_facing_slash_Other_10_gml_665_0": "* Kris... Susie...? Are you leaving?",
"obj_npc_facing_slash_Other_10_gml_667_0": "* Hell if I know, I'm just following Kris.",
"obj_npc_facing_slash_Other_10_gml_668_0": "* Guess we'll just walk to the right if we are.",
"obj_kingcutscene_slash_Step_0_gml_2648_0": "* Susie, Kris... Are you going to leave...?",
"obj_kingcutscene_slash_Step_0_gml_2262_0": "* Susie... Kris...?",
"obj_kingcutscene_slash_Step_0_gml_2263_0": "* If we must say goodbye, then...",
"obj_kingcutscene_slash_Step_0_gml_2272_0": "* Umm, I...",
"obj_kingcutscene_slash_Step_0_gml_2273_0": "* I just wanted to say... I...",
"obj_kingcutscene_slash_Step_0_gml_2294_0": "* I...",
"obj_kingcutscene_slash_Step_0_gml_2295_0": "* I really enjoyed meeting you two, and...",
"obj_kingcutscene_slash_Step_0_gml_2297_0": "* Hey, can you STOP mumbling into your hat for a sec?",
"obj_kingcutscene_slash_Step_0_gml_2298_0": "* Can barely hear ya, dude.",
"obj_kingcutscene_slash_Step_0_gml_2299_0": "%",
"obj_kingcutscene_slash_Step_0_gml_2300_0": "* O-oh, I'm sorry!",
"obj_kingcutscene_slash_Step_0_gml_2320_0": "* Um... Kris, Susie... I...",
"obj_kingcutscene_slash_Step_0_gml_2335_0": "* I hope I can see you again soon.",
"obj_kingcutscene_slash_Step_0_gml_2336_0": "* Next time I'll make you lots of yummy cakes, alright?",
"obj_kingcutscene_slash_Step_0_gml_2347_0": "* ??????????",
"obj_kingcutscene_slash_Step_0_gml_2348_0": "* Umm, yeah! Sure, dude, haha!",
"obj_kingcutscene_slash_Step_0_gml_2372_0": "* Let's go, Kris!",
"obj_event_room_slash_Step_0_gml_307_0": "* Hey, Kris, I know you wanna stay, but...",
"obj_event_room_slash_Step_0_gml_308_0": "* We gotta go.",
"obj_event_room_slash_Step_0_gml_212_0": "* We've gotta go, Kris...",
"obj_event_room_slash_Step_0_gml_213_0": "* There's no time.",
"obj_event_room_slash_Step_0_gml_217_0": "* OK, maybe things aren't that urgent, but...",
"obj_event_room_slash_Step_0_gml_248_0": "* ... Huh?",
"obj_event_room_slash_Step_0_gml_249_0": "* Kris, you wanna...",
"obj_event_room_slash_Step_0_gml_250_0": "* ... go say goodbye to everyone, don't you?",
"obj_event_room_slash_Step_0_gml_251_0": "* ...",
"obj_event_room_slash_Step_0_gml_252_0": "* Heh, well... if you're gonna MAKE me,",
"obj_event_room_slash_Step_0_gml_253_0": "* I GUESS we can go back for a bit.",
"obj_event_room_slash_Step_0_gml_254_0": "* Let's go!",
"obj_event_room_slash_Step_0_gml_272_0": "* C'mon, let's at least say bye to Lancer!",
"obj_fountainkris_slash_Step_0_gml_47_0": "Is this... the fountain...?",
"obj_fountainkris_slash_Step_0_gml_64_0": "Dunno how, but...",
"obj_fountainkris_slash_Step_0_gml_65_0": "It feels like we\nstumbled into",
"obj_fountainkris_slash_Step_0_gml_66_0": "something really\nimportant, didn't we...?",
"obj_fountainkris_slash_Step_0_gml_67_0": "...",
"obj_fountainkris_slash_Step_0_gml_81_0": "Well, there's no time to\nthink about that now.",
"obj_fountainkris_slash_Step_0_gml_82_0": "Right now...",
"obj_fountainkris_slash_Step_0_gml_83_0": "It's time to go home,",
"obj_fountainkris_slash_Step_0_gml_84_0": "right, Kris?",
"obj_fountainkris_slash_Step_0_gml_112_0": "(As you stood in front\nof the fountain,)",
"obj_fountainkris_slash_Step_0_gml_113_0": "(You felt something strange.)",
"obj_fountainkris_slash_Step_0_gml_114_0": "(It was as if)",
"obj_fountainkris_slash_Step_0_gml_115_0": "(Your very SOUL was glowing...)",
"obj_unusedclassevent_slash_Step_0_gml_16_0": "* Wh... what happened!^2?\n* I can't see anything!!",
"obj_unusedclassevent_slash_Step_0_gml_52_0": "* Hey, WATCH IT!",
"obj_unusedclassevent_slash_Step_0_gml_94_0": "* H... Huh...?",
"obj_unusedclassevent_slash_Step_0_gml_95_0": "* The unused classroom...?",
"obj_unusedclassevent_slash_Step_0_gml_96_0": "* How'd we get here...?",
"obj_unusedclassevent_slash_Step_0_gml_123_0": "* ... Hey, Kris...",
"obj_unusedclassevent_slash_Step_0_gml_124_0": "* What...",
"obj_unusedclassevent_slash_Step_0_gml_125_0": "* What just happened...?",
"obj_unusedclassevent_slash_Step_0_gml_126_0": "* Like, that wasn't a dream or anything, was it...?",
"obj_unusedclassevent_slash_Step_0_gml_141_0": "* ...",
"obj_unusedclassevent_slash_Step_0_gml_142_0": "* Anyway, as I was SAYING,",
"obj_unusedclassevent_slash_Step_0_gml_143_0": "* Let's just tell Alphys we couldn't find any chalk.",
"scr_litemname_slash_scr_litemname_gml_6_0": "Hot Chocolate",
"scr_litemname_slash_scr_litemname_gml_7_0": "Pencil",
"scr_litemname_slash_scr_litemname_gml_8_0": "Bandage",
"scr_litemname_slash_scr_litemname_gml_9_0": "Bouquet",
"scr_litemname_slash_scr_litemname_gml_10_0": "Ball of Junk",
"scr_litemname_slash_scr_litemname_gml_11_0": "Halloween Pencil",
"scr_litemname_slash_scr_litemname_gml_12_0": "Lucky Pencil",
"scr_litemname_slash_scr_litemname_gml_13_0": "Egg",
"scr_litemname_slash_scr_litemname_gml_14_0": "Glass",
"scr_litemdesc_slash_scr_litemdesc_gml_21_0": "* \"Ball of Junk\" - A small ball of accumulated things.",
"scr_litemdesc_slash_scr_litemdesc_gml_25_0": "* \"Ball of Junk\" - A small ball of accumulated things.",
"scr_litemdesc_slash_scr_litemdesc_gml_26_0": "* It smells like scratch'n'sniff marshmallow stickers.",
"scr_litemdesc_slash_scr_litemdesc_gml_30_0": "* \"Halloween Pencil\" - Weapon 1 AT\n* Orange with black bats on it.",
"scr_litemdesc_slash_scr_litemdesc_gml_33_0": "* \"Lucky Pencil\" - Weapon 1 AT\n* Covered in green clovers and rainbows.",
"scr_litemdesc_slash_scr_litemdesc_gml_36_0": "* \"Egg\" - Not too important, not too unimportant.",
"scr_litemdesc_slash_scr_litemdesc_gml_37_0": "* There is a small shard of something in your pocket.",
"scr_litemdesc_slash_scr_litemdesc_gml_38_0": "* It feels like glass, but...",
"obj_readable_room1_slash_Other_10_gml_375_0": "* (Playing cards spill out of a deck in the closet.)",
"obj_readable_room1_slash_Other_10_gml_378_0": "* (It's a yellowed, poorly-drawn picture of a green turtle.)",
"obj_readable_room1_slash_Other_10_gml_379_0": "* (It's signed 'Alvin.')",
"obj_readable_room1_slash_Other_10_gml_373_0": "* (It's a lightswitch.)",
"obj_readable_room1_slash_Other_10_gml_374_0": "* (It's a checkerboard.)\n* (There are pawns strewn on it.)",
"obj_readable_room1_slash_Other_10_gml_372_0": "* (It's a worn-down stuffed animal.)",
"obj_darkdoor_slash_Step_0_gml_194_0": "* Man, the sun's already setting...",
"obj_darkdoor_slash_Step_0_gml_195_0": "* Everyone else must have gone home by now.",
"obj_darkdoor_slash_Step_0_gml_215_0": "* Guess Alphys'll know better than to ask US next time, huh?",
"obj_darkdoor_slash_Step_0_gml_252_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_268_0": "* Well, guess we should go.",
"obj_darkdoor_slash_Step_0_gml_269_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_270_0": "* See ya later, I guess.",
"obj_darkdoor_slash_Step_0_gml_298_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_299_0": "* ...",
"obj_darkdoor_slash_Step_0_gml_363_0": "* Let's go back there tomorrow, alright?",
"obj_readable_room1_slash_Other_10_gml_366_0": "* (The door is locked.)",
"obj_readable_room1_slash_Other_10_gml_371_0": "* (The door is locked.)",
"obj_readable_room1_slash_Other_10_gml_217_0": "* (You ran the water fountain.)\n* (It's lukewarm.)",
"obj_readable_room1_slash_Other_10_gml_218_0": "* (You ran the water fountain.)\n* (It's tepid.)",
"obj_readable_room1_slash_Other_10_gml_219_0": "* (You ran the water fountain.)\n* (It's refreshingly cool.)",
"obj_readable_room1_slash_Other_10_gml_237_0": "* Do you like, breathing? Moving fast, with or without, legs?",
"obj_readable_room1_slash_Other_10_gml_238_0": "* But usually, with legs?",
"obj_readable_room1_slash_Other_10_gml_239_0": "* Join the Cross Country Team with Jockington, and Noelle!",
"obj_readable_room1_slash_Other_10_gml_245_0": "* (Locker. It's locked.)",
"obj_readable_room1_slash_Other_10_gml_251_0": "* (This used to be your brother's locker.)",
"obj_readable_room1_slash_Other_10_gml_255_0": "* (It's your locker.)\n* (It's empty.)",
"obj_readable_room1_slash_Other_10_gml_269_0": "* (You checked the time.)",
"obj_readable_room1_slash_Other_10_gml_270_0": "* (... It seems to not be time for class.)",
"obj_readable_room1_slash_Other_10_gml_289_0": "* (The computer is turned off.)",
"obj_readable_room1_slash_Other_10_gml_290_0": "* (Everything felt peaceful for a moment.)",
"obj_readable_room1_slash_Other_10_gml_318_0": "* (\"Ms. Toriel\" is written in cursive on the dry-erase board.)",
"obj_readable_room1_slash_Other_10_gml_319_0": "* (Seems like it hasn't been erased in a very long time.)",
"obj_readable_room1_slash_Other_10_gml_323_0": "* (It's a computer.)",
"obj_readable_room1_slash_Other_10_gml_324_0": "* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)",
"obj_readable_room1_slash_Other_10_gml_333_0": "* (Some kind of teacher food.)",
"obj_readable_room1_slash_Other_10_gml_338_0": "* (It's a poster of several basic shapes.)\n* (Circle, Oval, Square...)",
"obj_readable_room1_slash_Other_10_gml_339_0": "* (Hyperdodecahedron...)",
"obj_readable_room1_slash_Other_10_gml_343_0": "* (Kids' books.)\n* (Some of them used to be yours.)",
"obj_readable_room1_slash_Other_10_gml_347_0": "* (It's a primitive drawing of your mom.)",
"obj_readable_room1_slash_Other_10_gml_354_0": "* (Some kind of primitive sculpture.)\n* (Who knows what it represents?)",
"obj_readable_room1_slash_Other_10_gml_358_0": "* (The Throne of the Gods.)",
"scr_text_slash_scr_text_gml_2247_0": "* (Ring, ring...)",
"scr_text_slash_scr_text_gml_2249_0": "* K... Kris!?",
"scr_text_slash_scr_text_gml_2250_0": "* Whatever have you been doing!?",
"scr_text_slash_scr_text_gml_2251_0": "* I sat in the car waiting for you after school for half an hour...!",
"scr_text_slash_scr_text_gml_2252_0": "* I called and called, but you never picked up...",
"scr_text_slash_scr_text_gml_2253_0": "* You had your poor mother worried sick!",
"scr_text_slash_scr_text_gml_2254_0": "* Kris, I am afraid I am going to have to punish you...",
"scr_text_slash_scr_text_gml_2255_0": "* ... huh?",
"scr_text_slash_scr_text_gml_2256_0": "* ... A friend?",
"scr_text_slash_scr_text_gml_2257_0": "* You were spending time with... a friend?",
"scr_text_slash_scr_text_gml_2258_0": "* ...",
"scr_text_slash_scr_text_gml_2259_0": "* Kris...",
"scr_text_slash_scr_text_gml_2260_0": "* I will make an exception this time.",
"scr_text_slash_scr_text_gml_2261_0": "* You can continue your adventures a little longer.",
"scr_text_slash_scr_text_gml_2262_0": "* But when you return home...",
"scr_text_slash_scr_text_gml_2263_0": "* You are going to have to go to bed early.",
"scr_text_slash_scr_text_gml_2264_0": "* See you soon, honey.",
"scr_litemuseb_slash_scr_litemuseb_gml_109_0": "* (Ring, ring...)",
"scr_text_slash_scr_text_gml_2266_0": "* (Click...)",
"scr_litemuseb_slash_scr_litemuseb_gml_111_0": "* Kris, honey, what is it?",
"scr_litemuseb_slash_scr_litemuseb_gml_112_0": "* What? No, I am not giving you a ride home.",
"scr_litemuseb_slash_scr_litemuseb_gml_113_0": "* Our house is not far. It is just at the top of town.",
"scr_litemuseb_slash_scr_litemuseb_gml_114_0": "* Try walking. It builds character, honey.",
"scr_litemuseb_slash_scr_litemuseb_gml_116_0": "* (Click...)",
"scr_litemuseb_slash_scr_litemuseb_gml_121_0": "* (Ring, ring...)",
"scr_litemuseb_slash_scr_litemuseb_gml_123_0": "* Kris, I am grading papers.",
"scr_litemuseb_slash_scr_litemuseb_gml_124_0": "* I can talk to you when you get back, alright?",
"scr_litemuseb_slash_scr_litemuseb_gml_125_0": "* Our house is only at the top of town, you know.",
"scr_litemuseb_slash_scr_litemuseb_gml_127_0": "* (Click...)",
"obj_npc_facing_slash_Other_10_gml_700_0": "* Kris!\n* You survived Susie!\n* I was getting worried!",
"obj_npc_facing_slash_Other_10_gml_702_0": "* OK, Kris, now for something more important.",
"obj_npc_facing_slash_Other_10_gml_703_0": "* Now you can finally pay off your family debt.",
"obj_npc_facing_slash_Other_10_gml_704_0": "* How to Draw Dragons is 2583 days overdue.",
"obj_npc_facing_slash_Other_10_gml_705_0": "* However, Kris.\n* I am a benevolent volunteer assistant.",
"obj_npc_facing_slash_Other_10_gml_706_0": "* If you turn it in this week, I'll reduce your fine to...",
"obj_npc_facing_slash_Other_10_gml_707_0": "* A mere $64.23!\n* Consider it, Kris!",
"obj_npc_facing_slash_Other_10_gml_711_0": "* Ah, did you forget what it looks like?",
"obj_npc_facing_slash_Other_10_gml_712_0": "* The front is, perhaps... a mauve dragon wearing lipstick.",
"obj_npc_facing_slash_Other_10_gml_713_0": "* And as for her clothes, I believe they are, well...",
"obj_npc_facing_slash_Other_10_gml_714_0": "* You know, Kris, I think you'll know it when you see it!",
"obj_npc_facing_slash_Other_10_gml_719_0": "* What? Hospital window? What are you talking about?",
"obj_npc_facing_slash_Other_10_gml_720_0": "* I'm sorry, Kris.\n* I don't have time to do such things.",
"obj_npc_facing_slash_Other_10_gml_721_0": "* Because I'm... Hmm... What do they say?",
"obj_npc_facing_slash_Other_10_gml_722_0": "* CONTRIBUTING TO SOCIETY?",
"obj_npc_facing_slash_Other_10_gml_723_0": "* You should try it someday, Kris!",
"obj_npc_facing_slash_Other_10_gml_724_0": "* It's actually quite gratifying!",
"obj_npc_facing_slash_Other_10_gml_739_0": "* Kris! What'sup!",
"obj_npc_facing_slash_Other_10_gml_740_0": "* Catti's working, so I'm starting, on our Project!",
"obj_npc_facing_slash_Other_10_gml_741_0": "* I've already, copied a bunch of pictures.",
"obj_npc_facing_slash_Other_10_gml_743_0": "* (It's the same picture of a soccer ball 73 times.)",
"obj_npc_facing_slash_Other_10_gml_747_0": "* You could say I'm having a Ball!\n* Hah haha!",
"obj_npc_facing_slash_Other_10_gml_753_0": "* gotta go to colleg...\n* so tem stuby...\n* HARD!!!!",
"obj_npc_facing_slash_Other_10_gml_754_0": "* (She's reading a comic full of hot demon guys.)",
"scr_text_slash_scr_text_gml_693_0": "* (There's an anime review.)\n* (Read it?)",
"scr_text_slash_scr_text_gml_1864_0": "",
"scr_text_slash_scr_text_gml_689_0": "No No No\nNo No No\nNo No No",
"scr_text_slash_scr_text_gml_769_0": " \nYes",
"scr_text_slash_scr_text_gml_699_0": "* Teen'z Corner\nMonthly Toon Review:\nMew Mew Kissy Cutie 2",
"scr_text_slash_scr_text_gml_700_0": "* This reviewer had Mew Mew 2 as her first exposure to the series...",
"scr_text_slash_scr_text_gml_701_0": "* And let her tell you, it makes Mew Mew 1 look like a dumpster with sparkly cat ears!",
"scr_text_slash_scr_text_gml_702_0": "* With a darker storyline and more mature themes...",
"scr_text_slash_scr_text_gml_703_0": "* The second one treats the viewer like a real adult...",
"scr_text_slash_scr_text_gml_704_0": "* Instead of like an animal that will die if it goes ten seconds without seeing a beach ball.",
"scr_text_slash_scr_text_gml_705_0": "* Not to mention, Mew Mew's character in the first one...",
"scr_text_slash_scr_text_gml_706_0": "* Is more stale than the ramen I eat at home by myself with the lights off.",
"scr_text_slash_scr_text_gml_707_0": "* Teens and older should check out this dark masterpiece!",
"scr_text_slash_scr_text_gml_708_0": "* Signed,\nThe Anonymous Yellow Lizard",
"scr_text_slash_scr_text_gml_709_0": "* (You decide not to read it.)",
"obj_readable_room1_slash_Other_10_gml_1085_0": "* (There's a book here.)\n* (You lick the page...)\n* (It's delicious!)",
"obj_readable_room1_slash_Other_10_gml_1086_0": "* (This must be what they meant by flavor text.)",
"obj_readable_room1_slash_Other_10_gml_1069_0": "* (It's an unlabelled book. You look inside...)",
"obj_readable_room1_slash_Other_10_gml_1070_0": "* oh.... i accidentally returned my personal journal instead of my book...",
"obj_readable_room1_slash_Other_10_gml_1071_0": "* oh no.... they're putting it into their catalogue...",
"obj_readable_room1_slash_Other_10_gml_1072_0": "* oh no... i have to take it out every time i want to write a new entry...",
"obj_readable_room1_slash_Other_10_gml_1080_0": "* \"Please remember my name. Please. I wrote a book to help you remember.\"",
"obj_readable_room1_slash_Other_10_gml_1081_0": "* (By Hots Fireguy)",
"obj_readable_room1_slash_Other_10_gml_1063_0": "* \"Lord of the Hammer\"",
"obj_readable_room1_slash_Other_10_gml_1064_0": "* (First in the award-winning fiction series by lauded historian Gerson Boom.)",
"obj_readable_room1_slash_Other_10_gml_1111_0": "* (Computer Lab.)\n* (Please surf the web responsibly.)",
"obj_readable_room1_slash_Other_10_gml_1112_0": "* (In fact, maybe don't do it at all.)",
"obj_readable_room1_slash_Other_10_gml_1093_0": "* (You looked through the window to the computer lab...)",
"obj_readable_room1_slash_Other_10_gml_1094_0": "* (There seems to be a dog inside working at a computer...)",
"obj_readable_room1_slash_Other_10_gml_1095_0": "* (Seems like it's making a game...)",
"obj_readable_room1_slash_Other_10_gml_1096_0": "* (Seems like you shouldn't interrupt it...)",
"obj_readable_room1_slash_Other_10_gml_1097_0": "* (Seems like when the game's finished, you can go in...)",
"obj_readable_room1_slash_Other_10_gml_1098_0": "* (You just have to trust the dog...)",
"obj_readable_room1_slash_Other_10_gml_1102_0": "* (You looked through the window to the computer lab...)",
"obj_readable_room1_slash_Other_10_gml_1103_0": "* (Now the dog is just playing the maracas...)",
"obj_readable_room1_slash_Other_10_gml_1104_0": "* (It's not doing any work...)",
"obj_readable_room1_slash_Other_10_gml_1105_0": "* (This might take a while...)",
"obj_readable_room1_slash_Other_10_gml_1117_0": "* (There's a crude drawing of an ice-cube wearing a headband.)",
"obj_readable_room1_slash_Other_10_gml_1118_0": "* (\"The TeenZone: Where Teen's Can Be Kid's.\")",
"obj_readable_room1_slash_Other_10_gml_1119_0": "* (A feeling of immense relief washes over you.)",
"obj_npc_room_slash_Other_10_gml_1049_0": "* I love reading books.\n* Especially the books upstairs.\n* You should really.",
"obj_npc_room_slash_Other_10_gml_1050_0": "* Read them!",
"obj_npc_room_slash_Other_10_gml_1054_0": "* I love reading books.\n* Especially...",
"obj_npc_room_slash_Other_10_gml_1055_0": "* The books.",
"obj_npc_room_slash_Other_10_gml_1260_0": "* Police Chief Undyne is supposed to be directing traffic...",
"obj_npc_room_slash_Other_10_gml_1261_0": "* But all she's doing is standing in the middle of the street yelling \"GET OUT OF MY WAY!!!\"",
"obj_npc_room_slash_Other_10_gml_1262_0": "* She's the best, huh!?\n* I feel really directed!!!",
"scr_text_slash_scr_text_gml_2033_0": "* HEY, PUNK!!!\n* GET OUT OF THE ROAD!!!",
"scr_text_slash_scr_text_gml_2034_0": "* YOU'RE BLOCKIN' TRAFFIC!!!!",
"scr_text_slash_scr_text_gml_2035_0": "* ... Oh, wait, it's just Asgore's kid.",
"scr_text_slash_scr_text_gml_2036_0": "* Sorry, I'm a little, uh, worked up lately.",
"scr_text_slash_scr_text_gml_2037_0": "* This job is SO boring.\n* Nothing EVER happens in this town!",
"scr_text_slash_scr_text_gml_2038_0": "* Ngh... I just wish SOMETHING would shake things up!",
"scr_text_slash_scr_text_gml_2039_0": "* ... Huh?\n* You got somethin' to report?",
"scr_text_slash_scr_text_gml_1023_0": "",
"scr_text_slash_scr_text_gml_2044_0": "* Got somethin' to report?",
"scr_text_slash_scr_text_gml_1207_0": "",
"scr_text_slash_scr_text_gml_2027_0": "\nAlphys",
"scr_text_slash_scr_text_gml_2028_0": "\nDark World",
"scr_text_slash_scr_text_gml_2029_0": "Help you",
"scr_text_slash_scr_text_gml_610_0": "Nothing",
"scr_text_slash_scr_text_gml_2053_0": "* ... Alphys?",
"scr_text_slash_scr_text_gml_2054_0": "* Who's Alphys?\n* No idea who you're talking about.",
"scr_text_slash_scr_text_gml_2055_0": "* ... Why, did they do something illegal!?",
"scr_text_slash_scr_text_gml_2056_0": "* Gotcha, if I see \"Alphys,\" I'll tackle 'em!!",
"scr_text_slash_scr_text_gml_2057_0": "* Fuhuhuhu!!\n* They're as good as dead!!",
"scr_text_slash_scr_text_gml_2068_0": "* Aww, you wanna help me? Sure, punk.",
"scr_text_slash_scr_text_gml_2069_0": "* Get someone to rob the bank so I can suplex them!",
"scr_text_slash_scr_text_gml_2070_0": "* ... wait, do we even have a bank?",
"scr_text_slash_scr_text_gml_2071_0": "* Hey, get someone to build a bank...!",
"scr_text_slash_scr_text_gml_2061_0": "* What?\n* There's a Dark World inside the school?",
"scr_text_slash_scr_text_gml_2062_0": "* Uh... SURE, kid.",
"scr_text_slash_scr_text_gml_2063_0": "* There's no law against Dark Worlds anyway!",
"scr_text_slash_scr_text_gml_2064_0": "* That's a job for the school board!",
"scr_text_slash_scr_text_gml_2075_0": "* Don't do anything illegal, you little punk~!",
"scr_text_slash_scr_text_gml_2076_0": "* And lemme know if you get a lead on any purple girls.",
"scr_text_slash_scr_text_gml_2077_0": "* There's one wanted on SEVERAL counts of Comic Mischief.",
"obj_npc_room_slash_Other_10_gml_1255_0": "* H-How am I supposed to get past this blue lady...!?\n* I'm stuck!!",
"obj_npc_room_slash_Other_10_gml_1256_0": "* I-I guess I should just run away...",
"obj_readable_room1_slash_Other_10_gml_388_0": "* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)",
"obj_readable_room1_slash_Other_10_gml_389_0": "* (The beads march grimly along their set path.)",
"obj_npc_room_slash_Other_10_gml_1348_0": "* Oh, it's you.\n* Are you here to play the piano again?",
"obj_npc_room_slash_Other_10_gml_1349_0": "* The patients can't hear it well from here, but I personally enjoy it.",
"obj_npc_room_slash_Other_10_gml_1353_0": "* Sometimes the police chief comes in to play the piano.",
"obj_npc_room_slash_Other_10_gml_1354_0": "* Her playing is nice, but when she starts singing...",
"obj_npc_room_slash_Other_10_gml_1355_0": "* We have to ask her to leave.",
"obj_npc_room_slash_Other_10_gml_1361_0": "* Hmmm... you usually play the piano a bit more... beautifully.",
"obj_npc_room_slash_Other_10_gml_1362_0": "* Is everything OK?\n* You DO seem a little sick...",
"scr_text_slash_scr_text_gml_2227_0": "* (It's an obligatory hospital piano, shrunk to fit in the corner.)",
"scr_text_slash_scr_text_gml_2228_0": "* (As a result, it's missing most of the good keys.)",
"scr_text_slash_scr_text_gml_2229_0": "* (Play it?)",
"scr_text_slash_scr_text_gml_1905_0": "",
"scr_text_slash_scr_text_gml_2173_0": "\nYes",
"scr_text_slash_scr_text_gml_2174_0": "\nNo",
"scr_text_slash_scr_text_gml_2238_0": "* (Plink...)",
"scr_text_slash_scr_text_gml_2242_0": "* (Your hands linger over the keys doing nothing.)",
"obj_rudy_slash_Step_0_gml_15_0": "* Ahahaha... DAD!\n* I can't just SAY that to her!",
"obj_rudy_slash_Step_0_gml_16_0": "* Oh my god... I'd DIE.\n* I'd LITERALLY die.",
"obj_rudy_slash_Step_0_gml_18_0": "* Noelle. Sweetheart.\n* First time I laid eyes on your mother...",
"obj_rudy_slash_Step_0_gml_19_0": "* I walked right up and told her she was a HOT piece of work.",
"obj_rudy_slash_Step_0_gml_21_0": "* R...Really?",
"obj_rudy_slash_Step_0_gml_23_0": "* Yeah, she slapped me so hard I blacked out!",
"obj_rudy_slash_Step_0_gml_53_0": "* Hahaha...!\n* Dad, that doesn't help at all!",
"obj_rudy_slash_Step_0_gml_55_0": "* Anyhow, how's Dragon Blazers III?\n* Beat it yet?",
"obj_rudy_slash_Step_0_gml_57_0": "* Nah, I'm still at the Ice Palace.\n* I've been kind of...",
"obj_rudy_slash_Step_0_gml_58_0": "* ... kind of waiting to finish it with you, Dad.",
"obj_rudy_slash_Step_0_gml_60_0": "* ...\n* Noelle...",
"obj_rudy_slash_Step_0_gml_61_0": "* Maybe...\n* Maybe you shouldn't wait.",
"obj_rudy_slash_Step_0_gml_63_0": "* D... Dad?",
"obj_rudy_slash_Step_0_gml_65_0": "* You should bring it HERE!\n* I'm bored as hell!",
"obj_rudy_slash_Step_0_gml_67_0": "* Har har har!\n* FINE, you win!\n* I'll bring it next time!",
"obj_rudy_slash_Step_0_gml_68_0": "* Oh, it's getting late...",
"obj_rudy_slash_Step_0_gml_69_0": "* Guess I better go.\n* I've got HOMEWORK.",
"obj_rudy_slash_Step_0_gml_71_0": "* Oh.\n* That's the group project voice.",
"obj_rudy_slash_Step_0_gml_72_0": "* Bird guy again?\n* What's his name? Nerdly?",
"obj_rudy_slash_Step_0_gml_74_0": "* It's, um, Berdly...\n* He's not that bad, dad.",
"obj_rudy_slash_Step_0_gml_76_0": "* I'll kick his ass.",
"obj_rudy_slash_Step_0_gml_78_0": "* Hahaha...\n* Dad, you're not even supposed to get up.",
"obj_rudy_slash_Step_0_gml_80_0": "* Bring him by the window! I'll throw something at him!",
"obj_rudy_slash_Step_0_gml_82_0": "* GOODBYE, dad.",
"obj_rudy_slash_Step_0_gml_84_0": "* Bye, honey.",
"obj_rudy_slash_Step_0_gml_140_0": "* ... oh?\n* Hi, Kris...?",
"scr_text_slash_scr_text_gml_2274_0": "* hey, look who's walkin' around.",
"scr_text_slash_scr_text_gml_2275_0": "* how are ya, kid?",
"scr_text_slash_scr_text_gml_1951_0": "",
"scr_text_slash_scr_text_gml_2270_0": "Great to\nsee you\nagain",
"scr_text_slash_scr_text_gml_2271_0": "Who the\nhell are\nyou?",
"scr_text_slash_scr_text_gml_2286_0": "* yeah, it's real nice, isn't it?",
"scr_text_slash_scr_text_gml_2287_0": "* especially considering i've never met you before.",
"scr_text_slash_scr_text_gml_2288_0": "* the name's sans.\n* sans the skeleton.\n* i'm new in town.",
"scr_text_slash_scr_text_gml_2289_0": "* what's up?",
"scr_text_slash_scr_text_gml_1791_0": "",
"scr_text_slash_scr_text_gml_2294_0": "* hmm... y'know, good question.",
"scr_text_slash_scr_text_gml_2295_0": "* i'm sans.\n* your friendly neighborhood skeleton.",
"scr_text_slash_scr_text_gml_2296_0": "* what's up?",
"scr_text_slash_scr_text_gml_2290_0": "",
"scr_text_slash_scr_text_gml_2303_0": "* what's up?",
"scr_text_slash_scr_text_gml_2297_0": "",
"scr_text_slash_scr_text_gml_2280_0": "\nStore",
"scr_text_slash_scr_text_gml_2281_0": "\nFriends",
"scr_text_slash_scr_text_gml_2282_0": "Leave",
"scr_text_slash_scr_text_gml_2317_0": "* behind me?\n* yeah, that's the grocery store.",
"scr_text_slash_scr_text_gml_2318_0": "* unfortunately, it's closed.",
"scr_text_slash_scr_text_gml_2319_0": "* what a pain.\n* i really wanted to buy some milk.",
"scr_text_slash_scr_text_gml_2320_0": "* someone oughta complain to the guy who runs it.",
"scr_text_slash_scr_text_gml_2324_0": "* we just moved here, so i hardly know anyone.",
"scr_text_slash_scr_text_gml_2325_0": "* why, got anyone i should know better?",
"scr_text_slash_scr_text_gml_1256_0": "",
"scr_text_slash_scr_text_gml_2313_0": "Nobody",
"scr_text_slash_scr_text_gml_2332_0": "* oh, you've got something better to do?",
"scr_text_slash_scr_text_gml_2333_0": "* me too.",
"scr_text_slash_scr_text_gml_2334_0": "* anyway, i'll be standing here doing nothing.",
"scr_text_slash_scr_text_gml_2311_0": "\nMy Mom",
"scr_text_slash_scr_text_gml_2371_0": "* your mother, huh...?",
"scr_text_slash_scr_text_gml_2372_0": "* too late.",
"scr_text_slash_scr_text_gml_2373_0": "* i already \"befriended\" your mom last night.",
"scr_text_slash_scr_text_gml_2374_0": "* she's great. came to the store to buy chocolate kisses.",
"scr_text_slash_scr_text_gml_2375_0": "* said she's gotta lock her door to stop you from eating 'em.",
"scr_text_slash_scr_text_gml_2376_0": "* heheheh... you sound like a fun kid, huh?",
"scr_text_slash_scr_text_gml_2312_0": "My Teacher",
"scr_text_slash_scr_text_gml_2380_0": "* alphys. yeah. i know about her.",
"scr_text_slash_scr_text_gml_2381_0": "* came into the store with a suitcase and sunglasses.",
"scr_text_slash_scr_text_gml_2382_0": "* thought she was part of the mob.",
"scr_text_slash_scr_text_gml_2383_0": "* she opened the case and stuffed it full of instant noodles.",
"scr_text_slash_scr_text_gml_2384_0": "* paid in small bills,",
"scr_text_slash_scr_text_gml_2385_0": "* then slunk out of the place,",
"scr_text_slash_scr_text_gml_2386_0": "* pajamas trailing on the floor.",
"scr_text_slash_scr_text_gml_2387_0": "* anyway, our relationship is, uh, purely business.",
"scr_text_slash_scr_text_gml_2388_0": "* so, uh, i guess i'll just let her do her thing.",
"scr_text_slash_scr_text_gml_2310_0": "\nMe",
"scr_text_slash_scr_text_gml_2355_0": "* woah there, tiger.",
"scr_text_slash_scr_text_gml_2356_0": "* you can't just jump straight into friendship.",
"scr_text_slash_scr_text_gml_2357_0": "* it takes time.",
"scr_text_slash_scr_text_gml_2358_0": "* ...",
"scr_text_slash_scr_text_gml_2359_0": "* alright, that's enough time.",
"scr_text_slash_scr_text_gml_2360_0": "* take this.",
"scr_text_slash_scr_text_gml_2361_0": "* call it whenever you feel like.",
"scr_text_slash_scr_text_gml_2363_0": "* (You got Sans's Number.)",
"scr_text_slash_scr_text_gml_2350_0": "* hey, i gave you a number, what more do you want?",
"scr_text_slash_scr_text_gml_2344_0": "* ah, sorry. i don't hang out with idiot babies.",
"scr_text_slash_scr_text_gml_2345_0": "* they compete with my sociological niche.",
"scr_text_slash_scr_text_gml_2341_0": "* huh?",
"scr_text_slash_scr_text_gml_2392_0": "* harsh, but fair.",
"scr_text_slash_scr_text_gml_2438_0": "* ... hey bud.",
"scr_text_slash_scr_text_gml_2439_0": "* ... are you busy tomorrow...?",
"scr_text_slash_scr_text_gml_2440_0": "* i need some help with something.",
"scr_text_slash_scr_text_gml_2441_0": "* it'd be great if you could come over.",
"scr_text_slash_scr_text_gml_2442_0": "* i live just next door, ya know.",
"scr_text_slash_scr_text_gml_2153_0": "",
"scr_text_slash_scr_text_gml_1749_0": " \nYes",
"scr_text_slash_scr_text_gml_1081_0": " \nNo",
"scr_text_slash_scr_text_gml_2451_0": "* wow... you answered quickly, huh.",
"scr_text_slash_scr_text_gml_2452_0": "* that's not good.\n* i'm a total stranger.",
"scr_text_slash_scr_text_gml_2453_0": "* you should probably hesitate more.",
"scr_text_slash_scr_text_gml_2463_0": "* well, guess i shouldn't complain...",
"scr_text_slash_scr_text_gml_2464_0": "* huh...?\n* what are we going to be doing?",
"scr_text_slash_scr_text_gml_2465_0": "* oh, i'm not going to be there.",
"scr_text_slash_scr_text_gml_2466_0": "* that'd be weird.",
"scr_text_slash_scr_text_gml_2467_0": "* it's just gonna be you and my little brother.",
"scr_text_slash_scr_text_gml_2468_0": "* he needs friends.",
"scr_text_slash_scr_text_gml_2469_0": "* thanks for hanging out with him.",
"scr_text_slash_scr_text_gml_2470_0": "* see ya.",
"scr_text_slash_scr_text_gml_2458_0": "* wow, you were deliberating for a while.",
"scr_text_slash_scr_text_gml_2459_0": "* gee, what's wrong?",
"scr_text_slash_scr_text_gml_2460_0": "* don't want to hang out with a stranger?",
"scr_text_slash_scr_text_gml_2478_0": "* ... well, that was quick.",
"scr_text_slash_scr_text_gml_2483_0": "* ... hmm, well, that's disappointing.",
"scr_text_slash_scr_text_gml_2485_0": "* alright, alright, lemme sweeten the deal for ya.",
"scr_text_slash_scr_text_gml_2486_0": "* if you come over... i, will personally,",
"scr_text_slash_scr_text_gml_2487_0": "* not even be there.",
"scr_text_slash_scr_text_gml_2488_0": "* it'll just be you and my little brother.",
"scr_text_slash_scr_text_gml_2489_0": "* since he's new here, he needs friends.",
"scr_text_slash_scr_text_gml_2490_0": "* anyway, thanks for agreeing to hang out with him.",
"scr_text_slash_scr_text_gml_2491_0": "* see ya.",
"scr_text_slash_scr_text_gml_2402_0": "* (Ring, ring...)",
"scr_text_slash_scr_text_gml_2403_0": "* Hello.",
"scr_text_slash_scr_text_gml_2404_0": "* You have reached the Hotline for Idiot Babies.",
"scr_text_slash_scr_text_gml_2405_0": "* Please press 1 for Idiots, 2 for Babies, 3 for Idiot Babies, and 4 for None.",
"scr_text_slash_scr_text_gml_1295_0": "",
"scr_text_slash_scr_text_gml_2397_0": "\n1",
"scr_text_slash_scr_text_gml_2398_0": "\n2",
"scr_text_slash_scr_text_gml_2418_0": "* Ah, you're an Idiot?",
"scr_text_slash_scr_text_gml_2419_0": "* Ah, you're an Baby?",
"scr_text_slash_scr_text_gml_2420_0": "* Ah, you're an Idiot Baby?",
"scr_text_slash_scr_text_gml_1494_0": "* ...",
"scr_text_slash_scr_text_gml_2422_0": "* To tell you the truth, I'm one too.",
"scr_text_slash_scr_text_gml_2423_0": "* Let's try our best, OK?",
"scr_text_slash_scr_text_gml_2424_0": "* (Click...)",
"scr_text_slash_scr_text_gml_2417_0": "* Huh!?",
"scr_text_slash_scr_text_gml_2427_0": "* Why'd you call the Hotline for Idiot Babies if you aren't an Idiot Baby?",
"scr_text_slash_scr_text_gml_2428_0": "* (Click...)",
"scr_text_slash_scr_text_gml_2409_0": "* (Ring, ring...)\n* (Ring, ring...)\n* (Ring, ring...)",
"scr_text_slash_scr_text_gml_2410_0": "* (The phone kept ringing infinitely.)",
"obj_readable_room1_slash_Other_10_gml_1307_0": "* (Knock knock knock...)",
"obj_readable_room1_slash_Other_10_gml_1275_0": "* (...)",
"obj_readable_room1_slash_Other_10_gml_1309_0": "* (No response...)\n* (... but the distant trousle of bones.)",
"obj_readable_room1_slash_Other_10_gml_1312_0": "* Ooo, are you the human that lives at the top of town?",
"obj_readable_room1_slash_Other_10_gml_1313_0": "* Wow, my mommy told me about you...",
"obj_readable_room1_slash_Other_10_gml_1314_0": "* Does it hurt to be made of blood???",
"obj_readable_room1_slash_Other_10_gml_1319_0": "* Huh... that sounds like the knock of a beginner.",
"obj_readable_room1_slash_Other_10_gml_1320_0": "* Come back when you've gotten better at knocking!",
"obj_npc_room_slash_Other_10_gml_1276_0": "* Yo, Kris!\n* You survived Susie, haha!",
"obj_npc_room_slash_Other_10_gml_1277_0": "* I mean, I never saw her beat anyone up, but, uh, I'd be careful.",
"obj_npc_room_slash_Other_10_gml_1278_0": "* Like, one time me, Snowy, and Jockington were playing handball,",
"obj_npc_room_slash_Other_10_gml_1279_0": "* And she just kept creepily watching us from the corner.",
"obj_npc_room_slash_Other_10_gml_1280_0": "* Then, when the ball rolled over to her she just, uh, froze solid...",
"obj_npc_room_slash_Other_10_gml_1281_0": "* ... and kicked the ball as hard as she could, right into Officer Undyne's car!",
"obj_npc_room_slash_Other_10_gml_1282_0": "* Then, Undyne came out, smiling, cracked her knuckles, and totally wiped us at handball...",
"obj_npc_room_slash_Other_10_gml_1283_0": "* Anyway, Susie sucks, Kris, haha. ",
"obj_npc_room_slash_Other_10_gml_1287_0": "* Yo, Kris, you look kind of annoyed.\n* Everything OK?",
"obj_npc_room_slash_Other_10_gml_1288_0": "* You can calm down now, dude! Susie's not here, haha!",
"obj_npc_room_slash_Other_10_gml_1289_0": "* ... Huh?\n* You look even more annoyed...",
"obj_npc_room_slash_Other_10_gml_1295_0": "* HOOH!!\n* You're lucky, Kris!! ",
"obj_npc_room_slash_Other_10_gml_1296_0": "* You got to miss class with Alphys! It's not fair! Ha ha ha!",
"obj_npc_room_slash_Other_10_gml_1297_0": "* If I skipped class, my dad'd never let me hear the end of it!!! Ha ha ha!!!",
"obj_npc_room_slash_Other_10_gml_1298_0": "* ... That's actually not even remotely funny.",
"obj_readable_room1_slash_Other_10_gml_1324_0": "* OY, Snowy, whaddid I TELL YAH about knockin' the door so hahd!",
"obj_readable_room1_slash_Other_10_gml_1325_0": "* Don't!\n* Do!\n* It!",
"obj_readable_room1_slash_Other_10_gml_1326_0": "* It's REALLY gonna hurt yah face! We don't have arms, yah know!",
"obj_readable_room1_slash_Other_10_gml_1254_0": "* (It's a dirty trash can.)",
"obj_readable_room1_slash_Other_10_gml_1257_0": "* (It's a trash can full of well-kept flowers.)",
"obj_alphysalley_event_slash_Step_0_gml_25_0": "* ... O-Oh! Kris! Kris, you're OK!",
"obj_alphysalley_event_slash_Step_0_gml_26_0": "* I... I was really worried when you didn't come back...",
"obj_alphysalley_event_slash_Step_0_gml_27_0": "* Where did you go...? Did you skip class...?",
"obj_alphysalley_event_slash_Step_0_gml_28_0": "* W-well, don't worry about it.",
"obj_alphysalley_event_slash_Step_0_gml_29_0": "* I'm the cool teacher, y'know. You're not in trouble.",
"obj_alphysalley_event_slash_Step_0_gml_30_0": "* ...",
"obj_alphysalley_event_slash_Step_0_gml_31_0": "* W-well, let me know if you need anything...",
"scr_text_slash_scr_text_gml_1590_0": "* O... Oh, Kris...",
"scr_text_slash_scr_text_gml_1591_0": "* D... Did you want to talk about something?",
"scr_text_slash_scr_text_gml_1378_0": "",
"scr_text_slash_scr_text_gml_1586_0": " \nFlowers",
"scr_text_slash_scr_text_gml_1587_0": " \nSaucer",
"scr_text_slash_scr_text_gml_1588_0": "Chalk",
"scr_text_slash_scr_text_gml_958_0": "Nothing",
"scr_text_slash_scr_text_gml_641_0": "* Huh?",
"scr_text_slash_scr_text_gml_1599_0": "* O-Oh, these flowers...? They're from your dad...",
"scr_text_slash_scr_text_gml_1600_0": "* He... He always asks how you're doing in school...",
"scr_text_slash_scr_text_gml_1601_0": "* ... Then gives me a bouquet of them.",
"scr_text_slash_scr_text_gml_1602_0": "* ... A-actually, that he always gives me flowers...",
"scr_text_slash_scr_text_gml_1603_0": "* ... R-really makes me w-wonder if he... If he l-likes...",
"scr_text_slash_scr_text_gml_1604_0": "* I-if... If he l-likes...",
"scr_text_slash_scr_text_gml_1605_0": "* ... The awesome comics I lent to him.",
"scr_text_slash_scr_text_gml_1606_0": "* Honestly, HE kind of reminds me of a superhero, Kris.",
"scr_text_slash_scr_text_gml_1607_0": "* (He's huge and could kick my ass.)",
"scr_text_slash_scr_text_gml_1624_0": "* K... Kris, even though you never got the chalk...",
"scr_text_slash_scr_text_gml_1625_0": "* You deserve an award for trying so hard to find it.",
"scr_text_slash_scr_text_gml_1626_0": "* So, in return, I can let you borrow, um...",
"scr_text_slash_scr_text_gml_1627_0": "* M... My home-made DVD collection of the Symptons!",
"scr_text_slash_scr_text_gml_1628_0": "* Y-you know, the sitcom about the middle-class monster family.",
"scr_text_slash_scr_text_gml_1629_0": "* It's got every episode in all 28 seasons!",
"scr_text_slash_scr_text_gml_1630_0": "* It's the funniest, most quotable show ever...!",
"scr_text_slash_scr_text_gml_1631_0": "* But make sure you don't watch past the second season %",
"scr_text_slash_scr_text_gml_1632_0": "* Since they just rebooted it as Symptons Turbo %",
"scr_text_slash_scr_text_gml_1633_0": "* They all started driving their own motor-vehicles %",
"scr_text_slash_scr_text_gml_1634_0": "* And fighting giant giga-demons and stuff %",
"scr_text_slash_scr_text_gml_1635_0": "* The main problem about that is that it kind of %",
"scr_text_slash_scr_text_gml_1636_0": "* Lost the focus on family that it had earlier %",
"scr_text_slash_scr_text_gml_1637_0": "* When their vehicles were shaped like animals %",
"scr_text_slash_scr_text_gml_1638_0": "* And they were friends with the animal vehicles too %",
"scr_text_slash_scr_text_gml_1639_0": "* And let's not get into Symptons Galaxy Force %",
"scr_text_slash_scr_text_gml_1640_0": "* Where the Symptons discover another Earth %",
"scr_text_slash_scr_text_gml_1641_0": "* On the other side of the Sun %",
"scr_text_slash_scr_text_gml_1642_0": "* WOULDN'T THE GRAVITATIONAL FIELD JUST %",
"scr_text_slash_scr_text_gml_1643_0": "* ... Huh?",
"scr_text_slash_scr_text_gml_1644_0": "* ... You don't want to watch it?",
"scr_text_slash_scr_text_gml_1645_0": "* ... Th-That's ok, Kris...",
"scr_text_slash_scr_text_gml_1611_0": "* Oh, this saucer of milk?",
"scr_text_slash_scr_text_gml_1612_0": "* I-It's for my kitty, MewMew! She's a perfect angel!",
"scr_text_slash_scr_text_gml_1613_0": "* ... uh? What does she look like...?",
"scr_text_slash_scr_text_gml_1614_0": "* W... well, I've never actually s-seen her, b-but...",
"scr_text_slash_scr_text_gml_1615_0": "* Ever since I started putting out milk, it's been disappearing.",
"scr_text_slash_scr_text_gml_1616_0": "* S... So I'd like to think that there's a cat.",
"scr_text_slash_scr_text_gml_1617_0": "* M... My cat.",
"scr_text_slash_scr_text_gml_1650_0": "* OK, umm, if you ever need help with homework...",
"scr_text_slash_scr_text_gml_1651_0": "* My office hours are in this disgusting alley.",
"scr_text_slash_scr_text_gml_1652_0": "* H... Heheheh... Umm, tell your mom I said hi.",
"obj_readable_room1_slash_Other_10_gml_1250_0": "* (It's a saucer of milk.)",
"obj_npc_room_slash_Other_10_gml_1316_0": "* Hey neighbor-beighbor! When's yah brother Doug gonna come by? Huh huh huh!",
"obj_npc_room_slash_Other_10_gml_1317_0": "* My girls'd love to see him! He's a sweet little man!",
"obj_npc_room_slash_Other_10_gml_1318_0": "* He's just got one problem...\n* He doesn't like my wife's cookin'!",
"obj_npc_room_slash_Other_10_gml_1319_0": "* What's wrong, Douglas?\n* You don't like frozen cat food? Huh huh huh!",
"obj_npc_room_slash_Other_10_gml_1323_0": "* Can't blame yah brother for leavin' town.",
"obj_npc_room_slash_Other_10_gml_1324_0": "* He's out there, gettin' a big brain in the big school.",
"obj_npc_room_slash_Other_10_gml_1325_0": "* Hope when he becomes a big shot, he remembers us little guys down the street.",
"obj_npc_room_slash_Other_10_gml_1326_0": "* Eatin' oranges and gettin' our stomachs pumped.",
"scr_text_slash_scr_text_gml_961_0": "* Lil Krissy!!!\n* Like, what's up!?\n* Give Aunt Catty a hug!",
"scr_text_slash_scr_text_gml_962_0": "* Mwah!\n* Mwah!\n* Mwah!",
"scr_text_slash_scr_text_gml_963_0": "* Ha ha ha!\n* I'm not even actually your aunt!",
"scr_text_slash_scr_text_gml_964_0": "* Oh my god...\n* Can I talk to you about something?",
"scr_text_slash_scr_text_gml_2421_0": "* ...",
"scr_text_slash_scr_text_gml_966_0": "* Actually, like, anything, though.\n* Your choice.",
"scr_text_slash_scr_text_gml_1592_0": "",
"scr_text_slash_scr_text_gml_955_0": " \nAsriel",
"scr_text_slash_scr_text_gml_956_0": " \nNeighbors",
"scr_text_slash_scr_text_gml_957_0": "Sister",
"scr_text_slash_scr_text_gml_1020_0": "Nothing",
"scr_text_slash_scr_text_gml_979_0": "* Oh my god, Asriel!\n* Like, what a cutie pie!",
"scr_text_slash_scr_text_gml_980_0": "* Do you remember when me and him went to the dance?",
"scr_text_slash_scr_text_gml_2040_0": "",
"scr_text_slash_scr_text_gml_981_0": "* That was like...\n* The best night EVER!",
"scr_text_slash_scr_text_gml_982_0": "* Even though I spilled the entire punch bowl all over him...",
"scr_text_slash_scr_text_gml_983_0": "* And danced inappropriately in front of your mom...",
"scr_text_slash_scr_text_gml_984_0": "* And got arrested in the parking lot for making a scene...",
"scr_text_slash_scr_text_gml_985_0": "* Hahaha! That was SO much fun!\n* Tell him I said hi!",
"scr_text_slash_scr_text_gml_1000_0": "* Ooo, how's Catti doing?\n* I have no idea.",
"scr_text_slash_scr_text_gml_1001_0": "* We, like, totally can't connect at all!",
"scr_text_slash_scr_text_gml_1002_0": "* Yesterday, I asked if she wanted to hear me play the ukelele...",
"scr_text_slash_scr_text_gml_1003_0": "* She said no!\n* And then she, like, told me...",
"scr_text_slash_scr_text_gml_1004_0": "* My playing is \"an anti-blessing from Planet Hell.\"",
"scr_text_slash_scr_text_gml_1005_0": "* What the HECK, Krissy?",
"scr_text_slash_scr_text_gml_1006_0": "* That's SOOO cute!\n* I love my fricked-up lil sis!",
"scr_text_slash_scr_text_gml_989_0": "* Like, that green girl next door?",
"scr_text_slash_scr_text_gml_990_0": "* Oh my god, Krissy.\n* She's like... my LIFE VILLAIN.",
"scr_text_slash_scr_text_gml_991_0": "* Like, the other day, I went to see Cat Petters 2...",
"scr_text_slash_scr_text_gml_992_0": "* And the only other person in the theater was her!",
"scr_text_slash_scr_text_gml_993_0": "* Then I went to QC's and ordered a Catpuccino...",
"scr_text_slash_scr_text_gml_994_0": "* And she, like, was already drinking one!",
"scr_text_slash_scr_text_gml_995_0": "* She's SUCH a copycat!\n* ... uhh, copygator?",
"scr_text_slash_scr_text_gml_996_0": "* Copysaurus?\n* Copodile?\n* IDK, she sucks!",
"scr_text_slash_scr_text_gml_970_0": "* Lil Krissy!\n* Did you wanna talk about something!?",
"scr_text_slash_scr_text_gml_1010_0": "* Oh, you gotta go?\n* Do you have, like, homework...?",
"scr_text_slash_scr_text_gml_1011_0": "* You should, like, let me help!",
"scr_text_slash_scr_text_gml_1012_0": "* Hahaha, JK!\n* I totally don't want to! Laters!",
"obj_readable_room1_slash_Other_10_gml_1360_0": "* (There's some kind of scratching noise coming from inside...)",
"scr_text_slash_scr_text_gml_1021_0": "* Krissy!\n* Like, long time no see!",
"scr_text_slash_scr_text_gml_1022_0": "* What's up?\n* Did you wanna talk about something?",
"scr_text_slash_scr_text_gml_2045_0": "",
"scr_text_slash_scr_text_gml_1017_0": "\nNeighbor",
"scr_text_slash_scr_text_gml_1018_0": "\nMemories",
"scr_text_slash_scr_text_gml_1019_0": "Go Away",
"scr_text_slash_scr_text_gml_1589_0": "Nothing",
"scr_text_slash_scr_text_gml_1029_0": "* Ugh, that chick next door drives me NUTS.",
"scr_text_slash_scr_text_gml_1030_0": "* I keep seeing her EVERYWHERE I go.\n* She's a TOTAL copycat.",
"scr_text_slash_scr_text_gml_1031_0": "* Like, WHY though?\n* Doesn't she realize she'll NEVER be me?",
"scr_text_slash_scr_text_gml_1032_0": "* Honestly, her whole family is, like, SO trashy.",
"scr_text_slash_scr_text_gml_1033_0": "* Once her sister served me a coffee and I swear it was half cat fur.",
"scr_text_slash_scr_text_gml_1034_0": "* Like, get a hairnet, girl. For, like, your whole body.",
"scr_text_slash_scr_text_gml_1039_0": "* Remember that time you wanted to hang out with us big kids?",
"scr_text_slash_scr_text_gml_1040_0": "* I was like, \"yeah, of course! Just get us some burgers!\"",
"scr_text_slash_scr_text_gml_1041_0": "* Then, like, amazingly...\n* You ACTUALLY got them...",
"scr_text_slash_scr_text_gml_1042_0": "* So I told you to go back and get some french fries, too...",
"scr_text_slash_scr_text_gml_1043_0": "* ... then a dozen miniature cakes...",
"scr_text_slash_scr_text_gml_1044_0": "* They were SO good, I ate like six!",
"scr_text_slash_scr_text_gml_1045_0": "* Then I like...\n* Suddenly got so sick I had to go home.",
"scr_text_slash_scr_text_gml_1046_0": "* Man.",
"scr_text_slash_scr_text_gml_1047_0": "* So, like, anyway...\n* Kris, are you busy?",
"scr_text_slash_scr_text_gml_1052_0": "* Aww, that's no way to talk to your almost-sister-in-law.",
"scr_text_slash_scr_text_gml_1053_0": "* Nah, I'm joking.\n* But, like...",
"scr_text_slash_scr_text_gml_1054_0": "* Remember that time I played truth or dare with Azzy?",
"scr_text_slash_scr_text_gml_1055_0": "* I, like, made him give me his first kiss...",
"scr_text_slash_scr_text_gml_1056_0": "* Then your mom found out he kissed someone, and...",
"scr_text_slash_scr_text_gml_1057_0": "* Like, I think she basically dialed 911.",
"scr_text_slash_scr_text_gml_1058_0": "* I swear your family went to church, like...",
"scr_text_slash_scr_text_gml_1059_0": "* Every single day that week.",
"scr_text_slash_scr_text_gml_1063_0": "* Aw, Krissy, you just wanted to say hi?",
"scr_text_slash_scr_text_gml_1064_0": "* That's adorable...\n* Now get out of here.",
"obj_readable_room1_slash_Other_10_gml_1365_0": "* (Knock knock knock...)",
"obj_readable_room1_slash_Other_10_gml_1366_0": "* Ah, I'm afraid no one's home right now, darling.",
"obj_readable_room1_slash_Other_10_gml_1367_0": "* Now, why don't you prance on home?",
"obj_readable_room1_slash_Other_10_gml_1371_0": "* I'm telling you, they're not home right now.",
"obj_readable_room1_slash_Other_10_gml_1372_0": "* ... Ah, you just wanted to talk to me...?",
"obj_readable_room1_slash_Other_10_gml_1373_0": "* ...",
"obj_readable_room1_slash_Other_10_gml_1374_0": "* My apologies, beautiful.\n* I'm afraid I'm a bit of a nobody.",
"obj_flowershop_event_slash_Step_0_gml_44_0": "* Dum dee dum...",
"obj_readable_room1_slash_Other_10_gml_1383_0": "* (It's locked.)",
"obj_flowershop_event_slash_Step_0_gml_45_0": "* Oh?\n* Is someone there?",
"obj_flowershop_event_slash_Step_0_gml_46_0": "* Just a moment!",
"obj_flowershop_event_slash_Step_0_gml_47_0": "* I have almost finished watering these flowers.",
"obj_flowershop_event_slash_Step_0_gml_69_0": "* ... Here we are!",
"obj_flowershop_event_slash_Step_0_gml_100_0": "* Howdy!\n* How can I...",
"obj_flowershop_event_slash_Step_0_gml_116_0": "* ... Oh! Kris!",
"obj_flowershop_event_slash_Step_0_gml_171_0": "* ... Oh.\n* I'm sorry.",
"obj_flowershop_event_slash_Step_0_gml_172_0": "* I forgot if you don't like hugs like that.",
"obj_flowershop_event_slash_Step_0_gml_216_0": "* Well now, make yourself at home, Kris.",
"obj_flowershop_event_slash_Step_0_gml_217_0": "* You can help yourself to anything you like.",
"obj_readable_room1_slash_Other_10_gml_1185_0": "* (It's a cash register.)\n* (There's not much change inside.)",
"obj_readable_room1_slash_Other_10_gml_1186_0": "* (It's a flower.)",
"obj_readable_room1_slash_Other_10_gml_1187_0": "* (It's some kind of catalogue... There's a car magazine underneath.)",
"obj_readable_room1_slash_Other_10_gml_1192_0": "* (It's an expertly trimmed arrangement.)",
"obj_npc_facing_slash_Other_10_gml_767_0": "* Say, Kris...\n* I was thinking.",
"obj_npc_facing_slash_Other_10_gml_768_0": "* Perhaps when Asriel comes home...",
"obj_npc_facing_slash_Other_10_gml_769_0": "* We could all go to the diner, just like old times...",
"obj_npc_facing_slash_Other_10_gml_770_0": "* My treat.",
"obj_npc_facing_slash_Other_10_gml_771_0": "* Doesn't that sound yummy?",
"obj_npc_facing_slash_Other_10_gml_775_0": "* Then we could all have a nice drive around town.",
"obj_npc_facing_slash_Other_10_gml_776_0": "* I might need to clean out my truck, but...",
"obj_readable_room1_slash_Other_10_gml_1193_0": "* (There are various flowers inside.)",
"obj_readable_room1_slash_Other_10_gml_1219_0": "* (It's a note.)\n* (It says...)",
"obj_readable_room1_slash_Other_10_gml_1220_0": "* No rent received. Again.\n* Stop giving away flowers.\n* Start selling them.",
"obj_readable_room1_slash_Other_10_gml_1221_0": "* You have one month.\n \n - C",
"obj_readable_room1_slash_Other_10_gml_1206_0": "* (Various bags of soil.)",
"obj_readable_room1_slash_Other_10_gml_1207_0": "* (It's a dirty watering can.)",
"obj_readable_room1_slash_Other_10_gml_1209_0": "* (There is some dirty fur stuck in the drain.)",
"scr_text_slash_scr_text_gml_885_0": "* (It's a rusty fridge with some photos on it.)",
"scr_text_slash_scr_text_gml_887_0": "* Oh, Kris.\n* If you're hungry...",
"scr_text_slash_scr_text_gml_888_0": "* ... help yourself to anything you want.",
"scr_text_slash_scr_text_gml_2304_0": "",
"scr_text_slash_scr_text_gml_879_0": "Open\nFridge",
"scr_text_slash_scr_text_gml_880_0": " \nDon't",
"scr_text_slash_scr_text_gml_881_0": "See photos",
"scr_text_slash_scr_text_gml_902_0": "* Nothing happened.",
"scr_text_slash_scr_text_gml_947_0": "* (A photo of your mother and father on their wedding day.)",
"scr_text_slash_scr_text_gml_948_0": "* (She's holding a bouquet of seven flowers.)",
"scr_text_slash_scr_text_gml_949_0": "* (A reindeer-looking monster stands nearby in a tuxedo.)",
"scr_text_slash_scr_text_gml_950_0": "* (They all look happy.)",
"scr_text_slash_scr_text_gml_894_0": "* (It's a rusty fridge with some photos on it.)",
"scr_text_slash_scr_text_gml_3093_0": "",
"scr_text_slash_scr_text_gml_919_0": "* (All that's inside is a jar with a single pickle in it.)",
"scr_text_slash_scr_text_gml_914_0": "* (You decide to pass.)",
"scr_text_slash_scr_text_gml_943_0": "* (You decide not to look.)",
"scr_text_slash_scr_text_gml_912_0": "* (All that's inside is a jar with a single pickle in it...)",
"scr_text_slash_scr_text_gml_913_0": "* (... and, for some reason, a lone egg.)",
"scr_text_slash_scr_text_gml_920_0": "* (You decide to pass.)",
"scr_text_slash_scr_text_gml_924_0": "* (All that's inside is a jar with a single pickle in it.)",
"scr_text_slash_scr_text_gml_2852_0": "* (...)",
"scr_text_slash_scr_text_gml_926_0": "* (You put the Egg you were carrying inside, too...)",
"scr_text_slash_scr_text_gml_907_0": "* (There are two Eggs inside the fridge.)",
"obj_readable_room1_slash_Other_10_gml_1212_0": "* (It's a small TV.)\n* (On top are some superhero comics.)",
"obj_readable_room1_slash_Other_10_gml_1202_0": "* (It's a door.)\n* (It's locked.)",
"obj_npc_sign_slash_Other_10_gml_179_0": "* (It's ~1 flower, protected in a container...)",
"obj_readable_room1_slash_Other_10_gml_1227_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)",
"obj_readable_room1_slash_Other_10_gml_1229_0": "* Kris, do you want to sleep over?",
"obj_readable_room1_slash_Other_10_gml_1230_0": "* You could use that air mattress, and I could...",
"obj_readable_room1_slash_Other_10_gml_1231_0": "* Er, use those bags of soil...\n* Perhaps not.",
"obj_readable_room1_slash_Other_10_gml_1235_0": "* (It's an air mattress.)\n* (It's certainly not king-sized...)",
"obj_npc_facing_slash_Other_10_gml_785_0": "* Yes, these flowers are still kicking.",
"obj_npc_facing_slash_Other_10_gml_786_0": "* Quite hard to take care of them in this climate...",
"obj_flowershop_event_slash_Step_0_gml_260_0": "* Oh, Kris. Before you go...",
"obj_flowershop_event_slash_Step_0_gml_297_0": "* Here.\n* For your mother...\n* Our secret.",
"obj_flowershop_event_slash_Step_0_gml_300_0": "* (You got the Bouquet of Flowers.)",
"obj_flowershop_event_slash_Step_0_gml_327_0": "* Have a great day, Kris.",
"obj_npc_sign_slash_Other_10_gml_184_0": "* (It's your dad's truck.)",
"obj_npc_sign_slash_Other_10_gml_185_0": "* (The floor of the front seat is littered with old papers and country CDs...)",
"obj_npc_room_slash_Other_10_gml_1371_0": "* Nothin' better than hangin' at the lake with my best bro...",
"obj_npc_room_slash_Other_10_gml_1372_0": "* Watchin' the waves go by...",
"obj_npc_room_slash_Other_10_gml_1118_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1377_0": "* ... true.",
"scr_text_slash_scr_text_gml_743_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
"scr_text_slash_scr_text_gml_744_0": "* (Stick your fingers into the holes in the table?)",
"scr_text_slash_scr_text_gml_2178_0": "",
"scr_text_slash_scr_text_gml_738_0": " \nStick fingers",
"scr_text_slash_scr_text_gml_2966_0": " \nDon't",
"scr_text_slash_scr_text_gml_756_0": "* (Your fingers don't fit through the top anymore.)\n* (You try from below.)",
"scr_text_slash_scr_text_gml_757_0": "* (... your hand became covered in cobwebs.)",
"scr_text_slash_scr_text_gml_763_0": "* (You decided not to stick your fingers through.)",
"scr_text_slash_scr_text_gml_749_0": "* (It's a metal picnic table.)\n* (Cigarette butts lay on the ground underneath it.)",
"obj_readable_room1_slash_Other_10_gml_982_0": "* (It's a bunch of roses in a glass container.)",
"obj_readable_room1_slash_Other_10_gml_984_0": "* Hey, I'm happy your dad brought me flowers, but...",
"obj_readable_room1_slash_Other_10_gml_985_0": "* Roses!? What is this, man? Beauty and the Beast?",
"obj_readable_room1_slash_Other_10_gml_986_0": "* That ain't gonna work, man! We're both beasts!",
"obj_readable_room1_slash_Other_10_gml_989_0": "* (It's a bunch of roses.)\n* (They seem healthy.)",
"obj_readable_room1_slash_Other_10_gml_991_0": "* Kris, I love your dad, but...",
"obj_readable_room1_slash_Other_10_gml_992_0": "* Asgore, if you wanna go to prom with me, just ask!",
"obj_readable_room1_slash_Other_10_gml_969_0": "* (Patient Name:)\n* (Rudolph \"Rudy\" Holiday)",
"obj_readable_room1_slash_Other_10_gml_971_0": "* Hey Kris, you forget my name or something!?",
"obj_readable_room1_slash_Other_10_gml_932_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)",
"obj_readable_room1_slash_Other_10_gml_934_0": "* That angel?\n* Noelle n' Dess made it in youth group.",
"obj_readable_room1_slash_Other_10_gml_935_0": "* It's kind of like a good luck charm to me now.",
"obj_readable_room1_slash_Other_10_gml_936_0": "* Oh, right, you and Azzy tried to make one too...",
"obj_readable_room1_slash_Other_10_gml_937_0": "* But you wasted the whole time making huge wings for it!",
"obj_readable_room1_slash_Other_10_gml_940_0": "* (It's an angel doll.)\n* (Its lack of facial features is unsettling.)",
"obj_readable_room1_slash_Other_10_gml_952_0": "* Oh, so you're just here to use the sink, huh?",
"obj_readable_room1_slash_Other_10_gml_953_0": "* Come on, Kris!\n* Be a little friendlier!",
"obj_readable_room1_slash_Other_10_gml_957_0": "* (It's a sink.)",
"obj_readable_room1_slash_Other_10_gml_959_0": "* Hey, Kris, is that sink really more interesting than me?",
"scr_text_slash_scr_text_gml_599_0": "* Well jingle my goshdarn bells! Looks like Krismas came early!",
"scr_text_slash_scr_text_gml_600_0": "* Alright, Kris. Just gimme the straight shot.",
"scr_text_slash_scr_text_gml_601_0": "* Why you here?\n* Did your mom make you come here?",
"scr_text_slash_scr_text_gml_2230_0": "",
"scr_text_slash_scr_text_gml_2434_0": " \nYes",
"scr_text_slash_scr_text_gml_1121_0": " \nNo",
"scr_text_slash_scr_text_gml_629_0": "* Really?\n* You've grown up a lot, Kris.",
"scr_text_slash_scr_text_gml_630_0": "* I'm proud of you.",
"scr_text_slash_scr_text_gml_631_0": "* Wasn't too long ago you were just the creepy kid next door.",
"scr_text_slash_scr_text_gml_632_0": "* Now you're the creepy kid right in front of me!",
"scr_text_slash_scr_text_gml_633_0": "* Hahahaha!!!",
"scr_text_slash_scr_text_gml_625_0": "* Okay, okay, seriously, you wanna chat or something?",
"scr_text_slash_scr_text_gml_618_0": "* Hahaha, that's what I thought!\n* She's a PEACH, huh...?",
"scr_text_slash_scr_text_gml_619_0": "* Fuzzy n' sweet on the outside, a total NUT on the inside!",
"scr_text_slash_scr_text_gml_620_0": "* Oh, your dad? Yeah, he's a real fruit himself too.",
"scr_text_slash_scr_text_gml_621_0": "* Which one? I dunno, probably a hairy one... like a kiwi.",
"scr_text_slash_scr_text_gml_624_0": "* Hahahaha!!!",
"scr_text_slash_scr_text_gml_634_0": "* Okay, okay, seriously, you wanna chat or something?",
"scr_text_slash_scr_text_gml_2090_0": "",
"scr_text_slash_scr_text_gml_607_0": " \nNoelle",
"scr_text_slash_scr_text_gml_608_0": " \nFamily",
"scr_text_slash_scr_text_gml_609_0": "Illness",
"scr_text_slash_scr_text_gml_2030_0": "Nothing",
"scr_text_slash_scr_text_gml_1596_0": "* Huh?",
"scr_text_slash_scr_text_gml_2276_0": "",
"scr_text_slash_scr_text_gml_645_0": "* She's a sweetheart, isn't she, Kris?",
"scr_text_slash_scr_text_gml_646_0": "* Smart, kind, sweet... couldn't ask for a better daughter.",
"scr_text_slash_scr_text_gml_647_0": "* I just wish she wasn't so... defenseless.",
"scr_text_slash_scr_text_gml_648_0": "* Scary movies, bugs, Santa Claus... everything scares her.",
"scr_text_slash_scr_text_gml_649_0": "* And when it happens, she freezes like a deer in headlights.",
"scr_text_slash_scr_text_gml_650_0": "* Remember she used to even be afraid of humans under the bed?",
"scr_text_slash_scr_text_gml_651_0": "* (Kris, it was NOT nice of you to hide under there, by the way!)",
"scr_text_slash_scr_text_gml_652_0": "* ... anyhow, that's what's tough about being in here, Kris.",
"scr_text_slash_scr_text_gml_653_0": "* Not what's going on with me.",
"scr_text_slash_scr_text_gml_654_0": "* Just that... in the meantime, I can't be there to protect her.",
"scr_text_slash_scr_text_gml_655_0": "* Keep an eye out for her, OK?",
"scr_text_slash_scr_text_gml_611_0": "* Hey, Kris, you wanna chat or something?",
"scr_text_slash_scr_text_gml_612_0": "* Don't worry, there's no way you can bore me right now!",
"scr_text_slash_scr_text_gml_2094_0": "",
"scr_text_slash_scr_text_gml_673_0": "* ... So, why am I in here...?",
"scr_text_slash_scr_text_gml_674_0": "* Well, they found some crap, so it's just some tests.",
"scr_text_slash_scr_text_gml_675_0": "* Yeah, it's no big deal. Nothing a Holiday can't handle.",
"scr_text_slash_scr_text_gml_676_0": "* I'll be outta here in a jiff, then I can go back to, I dunno...",
"scr_text_slash_scr_text_gml_677_0": "* Yelling at you for getting tangled in our light display.",
"scr_text_slash_scr_text_gml_659_0": "* Kris, even if we've grown apart, we still love your family.",
"scr_text_slash_scr_text_gml_713_0": " \nSit",
"scr_text_slash_scr_text_gml_714_0": " \nDon't Sit",
"scr_text_slash_scr_text_gml_2443_0": "",
"scr_text_slash_scr_text_gml_727_0": "* (Didn't feel like it.)",
"scr_text_slash_scr_text_gml_733_0": "* (You decided not to sit.)",
"scr_text_slash_scr_text_gml_661_0": "* Oh hey... now that Asriel's off to college...",
"scr_text_slash_scr_text_gml_662_0": "* Y'think he's doing any CRAZY parties, like me and your dad?",
"scr_text_slash_scr_text_gml_663_0": "* Heh, I'm just pulling your leg. Your dad was no party animal.",
"scr_text_slash_scr_text_gml_664_0": "* Your MOTHER on the other hand...! Whoo!",
"scr_text_slash_scr_text_gml_665_0": "* She'd always fuss about going, but once the party started...",
"scr_text_slash_scr_text_gml_666_0": "* Yikes, man!",
"scr_text_slash_scr_text_gml_667_0": "* Once she hit me clear across the room with a key lime pie!",
"scr_text_slash_scr_text_gml_668_0": "* I got smashed into the snack table and toppled everything!",
"scr_text_slash_scr_text_gml_669_0": "* Tasty pie though. Couldn't complain.",
"scr_text_slash_scr_text_gml_660_0": "* After all, me and Asgore were college pals, right?",
"scr_text_slash_scr_text_gml_682_0": "* Then what the hell're you here for, Kris!? To gawk!?",
"obj_readable_room1_slash_Other_10_gml_1001_0": "* Hey, Kris, you KNOW you signed the inside, right?",
"obj_readable_room1_slash_Other_10_gml_1002_0": "* Why are you staring at it like you haven't seen it before?",
"obj_readable_room1_slash_Other_10_gml_1003_0": "* Is your penmanship that good??? Was I not moved enough???",
"scr_text_slash_scr_text_gml_683_0": "* You thought this was the zoo or something!? C'mon!",
"obj_readable_room1_slash_Other_10_gml_975_0": "* Kris, you jealous you don't have your own wall plaque?",
"obj_readable_room1_slash_Other_10_gml_976_0": "* Amazing what's being done with our taxpayer dollars, huh?",
"obj_readable_room1_slash_Other_10_gml_1301_0": "* (Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.)",
"obj_readable_room1_slash_Other_10_gml_1291_0": "* (Here at ICE-E'S PEZZA, You're Family.)",
"obj_readable_room1_slash_Other_10_gml_1292_0": "* (... Is Going to Love it!)",
"obj_readable_room1_slash_Other_10_gml_1296_0": "* (The entrance is locked.)\n* (No one's inside.)",
"obj_readable_room1_slash_Other_10_gml_1297_0": "* (Seems like all of the employees are outside in costume.)",
"obj_npc_room_animated_slash_Other_10_gml_31_0": "* Would you be interested in trying some of our many 24 Pezza Flavors?",
"obj_npc_room_animated_slash_Other_10_gml_32_0": "* We've got Normal,",
"obj_npc_room_animated_slash_Other_10_gml_33_0": "* Cheese,",
"obj_npc_room_animated_slash_Other_10_gml_34_0": "* Ice,",
"obj_npc_room_animated_slash_Other_10_gml_35_0": "* Gravy,",
"obj_npc_room_animated_slash_Other_10_gml_36_0": "* Double Ice,",
"obj_npc_room_animated_slash_Other_10_gml_37_0": "* Peeperoniss,",
"obj_npc_room_animated_slash_Other_10_gml_38_0": "* And more!\n* Stop on down at ICE-E's PEZZA!",
"obj_npc_room_animated_slash_Other_10_gml_42_0": "* Psst, can I tell you a mascot secret? I only started working here because...",
"obj_npc_room_animated_slash_Other_10_gml_43_0": "* The logo made me think it was an ice-cream shop...",
"obj_npc_room_animated_slash_Other_10_gml_44_0": "* But I ended up really loving my job! And my co-workers, too! Heehee!",
"obj_npc_room_animated_slash_Other_10_gml_56_0": "* (Oh, God, someone's actually here...)\n* Uhhhh...",
"obj_npc_room_animated_slash_Other_10_gml_57_0": "* Ice E's P\"E\"ZZA, You're number \"\n1\" Spot for a piping hot pe\"E\"ce of PEZZA.",
"obj_npc_room_animated_slash_Other_10_gml_58_0": "* ...",
"obj_npc_room_animated_slash_Other_10_gml_59_0": "* ... H... Hey!\n* Hey, wait a second!",
"obj_npc_room_animated_slash_Other_10_gml_60_0": "* I recognize you!",
"scr_text_slash_scr_text_gml_2088_0": "* Little buddy!\n* It's me!",
"scr_text_slash_scr_text_gml_2089_0": "* Wanna chat for a minute before I lose my mind?",
"scr_text_slash_scr_text_gml_2326_0": "",
"scr_text_slash_scr_text_gml_2082_0": "\nAsriel",
"scr_text_slash_scr_text_gml_2083_0": "\nJob",
"scr_text_slash_scr_text_gml_2084_0": "Co-Workers",
"scr_text_slash_scr_text_gml_2085_0": "No",
"scr_text_slash_scr_text_gml_2102_0": "* Do you know when Azzy's coming home?",
"scr_text_slash_scr_text_gml_2103_0": "* Y... You can't tell him this, but I really miss the guy.",
"scr_text_slash_scr_text_gml_2104_0": "* It'd be sweet to cruise around town like old times...",
"scr_text_slash_scr_text_gml_2105_0": "* Picking up, for example...",
"scr_text_slash_scr_text_gml_2106_0": "* CHICKS",
"scr_text_slash_scr_text_gml_2107_0": "* Which, as a matter of course",
"scr_text_slash_scr_text_gml_2108_0": "* May not have ever actually happened.",
"scr_text_slash_scr_text_gml_2109_0": "* B-but one time Undyne made eye contact with me!",
"scr_text_slash_scr_text_gml_2110_0": "* ... while she was writing me a speeding ticket.",
"scr_text_slash_scr_text_gml_2093_0": "* H... Hey!\n* Hey little buddy!\n* What's up?!",
"scr_text_slash_scr_text_gml_2406_0": "",
"scr_text_slash_scr_text_gml_2127_0": "* Ah, yes, Little Buddy. Good idea. Meet the Rogue's Gallery.",
"scr_text_slash_scr_text_gml_2128_0": "* Blue Ears - Soft serve obsessed, no concept of personal space.",
"scr_text_slash_scr_text_gml_2129_0": "* Keeps accidentally pouring slushies on me and giggling.",
"scr_text_slash_scr_text_gml_2130_0": "* The Warrior - Thankfully absent due to pizza-related injuries.",
"scr_text_slash_scr_text_gml_2131_0": "* Constantly terrorizing customers with war chants.",
"scr_text_slash_scr_text_gml_2132_0": "* Purple Guy - Man, THAT GUY, you gotta...",
"scr_text_slash_scr_text_gml_2133_0": "* ... actually, does that guy even work here?",
"scr_text_slash_scr_text_gml_2134_0": "* Ah, my co-workers. Where would I be without them?",
"scr_text_slash_scr_text_gml_2135_0": "* A happy place, little buddy. A much happier place.",
"scr_text_slash_scr_text_gml_2114_0": "* Make no mistake, little buddy.",
"scr_text_slash_scr_text_gml_2115_0": "* ICE-E's P\"E\"ZZA is H\"E\"LL.",
"scr_text_slash_scr_text_gml_2116_0": "* I can't slack off for SECONDS without hearing...",
"scr_text_slash_scr_text_gml_2117_0": "* \"Be a team player, there's no I in PEZZA!\"",
"scr_text_slash_scr_text_gml_2118_0": "* YES THERE IS.\n* YOU JUST TOOK IT OUT.",
"scr_text_slash_scr_text_gml_2119_0": "* But it's OK, little buddy.\n* I've been saving up...",
"scr_text_slash_scr_text_gml_2120_0": "* ... To go to college where Azzy is!",
"scr_text_slash_scr_text_gml_2121_0": "* Then I'll get a theater degree, become a famous actor...",
"scr_text_slash_scr_text_gml_2122_0": "* And let the fangirls roll in, little buddy.",
"scr_text_slash_scr_text_gml_2140_0": "* It's fine, Little Buddy. You don't have to watch me suffer.",
"scr_text_slash_scr_text_gml_2141_0": "* Just enjoy your freedom... While it lasts...",
"scr_text_slash_scr_text_gml_2502_0": "* Oh, hi, Kris!",
"scr_text_slash_scr_text_gml_2503_0": "* Did you need help with your homework again?",
"scr_text_slash_scr_text_gml_2504_0": "* I know you were having trouble last time, so, um,",
"scr_text_slash_scr_text_gml_2505_0": "* I actually got a few things ready for you, in case --",
"scr_text_slash_scr_text_gml_2506_0": "* Ah, wait, sorry! I can't right now...",
"scr_text_slash_scr_text_gml_2507_0": "* I forgot my house key again, and...",
"scr_text_slash_scr_text_gml_2508_0": "* Sorry, Kris, I'll help you later, if that's ok.",
"scr_text_slash_scr_text_gml_2509_0": "* See you at school, Kris!",
"scr_text_slash_scr_text_gml_1754_0": "* ...",
"scr_text_slash_scr_text_gml_2511_0": "* ...",
"scr_text_slash_scr_text_gml_2512_0": "* Umm, Kris?",
"scr_text_slash_scr_text_gml_2513_0": "* Did you... want to talk about something?",
"scr_text_slash_scr_text_gml_2514_0": "",
"scr_text_slash_scr_text_gml_2498_0": " \nSusie",
"scr_text_slash_scr_text_gml_2499_0": " \nKey",
"scr_text_slash_scr_text_gml_2500_0": "Anything",
"scr_text_slash_scr_text_gml_2501_0": "Nothing",
"scr_text_slash_scr_text_gml_2530_0": "* Susie! That's right, you were with Susie!",
"scr_text_slash_scr_text_gml_2531_0": "* When you didn't come back to class, I was worried, but...",
"scr_text_slash_scr_text_gml_2532_0": "* Everything turned out OK! I think?",
"scr_text_slash_scr_text_gml_2533_0": "* ...",
"scr_text_slash_scr_text_gml_2534_0": "* ... Umm, Kris? Can I ask something, if that's OK?",
"scr_text_slash_scr_text_gml_2535_0": "* Susie... I'm kind of... curious what she's like, you know?",
"scr_text_slash_scr_text_gml_2536_0": "* I mean, who DOESN'T wonder about her? She never talks to anyone.",
"scr_text_slash_scr_text_gml_2537_0": "* So, Kris, could you tell me about her? If that's ok...",
"scr_text_slash_scr_text_gml_2518_0": "",
"scr_text_slash_scr_text_gml_2524_0": " \nShe's nice",
"scr_text_slash_scr_text_gml_2527_0": "...",
"scr_text_slash_scr_text_gml_2525_0": " \nTerrible",
"scr_text_slash_scr_text_gml_2526_0": "Eats Chalk",
"scr_text_slash_scr_text_gml_2583_0": "* What...?\n* She's... a nice person?",
"scr_text_slash_scr_text_gml_2584_0": "* Really!? L-like, really!? Honestly!? Truly!?",
"scr_text_slash_scr_text_gml_2585_0": "* I mean, that's just what I was hoping, but...",
"scr_text_slash_scr_text_gml_2586_0": "* W-wait, this isn't another trick, is it, Kris?",
"scr_text_slash_scr_text_gml_2587_0": "* Like when you put ketchup on your arms and told me it was blood?",
"scr_text_slash_scr_text_gml_2588_0": "* ... R-really? You're serious? You're totally serious?",
"scr_text_slash_scr_text_gml_2589_0": "* ... gosh, then maybe I should try talking to her...",
"scr_text_slash_scr_text_gml_2590_0": "* B-but if I die, you're paying for my funeral, Kris!",
"scr_text_slash_scr_text_gml_2591_0": "* (Though, honestly, if she's nice I might die, too...)",
"scr_text_slash_scr_text_gml_2517_0": "* Hi Kris!\n* Is something up?",
"scr_text_slash_scr_text_gml_2538_0": "",
"scr_text_slash_scr_text_gml_2542_0": "* Oh, can I ask something else about her!?",
"scr_text_slash_scr_text_gml_2543_0": "* Well, did it seem like, she, um...",
"scr_text_slash_scr_text_gml_2544_0": "* (W-wait, you definitely wouldn't know THAT...)",
"scr_text_slash_scr_text_gml_2595_0": "* She WHAT? She smashed you against the LOCKERS?",
"scr_text_slash_scr_text_gml_2596_0": "* Gosh, Kris, I'm really sorry. That's just awful.",
"scr_text_slash_scr_text_gml_2597_0": "* I... I'd THOUGHT Susie was good, just...",
"scr_text_slash_scr_text_gml_2598_0": "* Maybe it would take someone special to find her good side.",
"scr_text_slash_scr_text_gml_2599_0": "* ... but she really IS terrible, isn't she...?",
"scr_text_slash_scr_text_gml_2600_0": "* Kris... I'm SO sorry you have to go through this.",
"scr_text_slash_scr_text_gml_2601_0": "* In fact, I wonder if... d-do you think...?",
"scr_text_slash_scr_text_gml_2602_0": "* I wonder if Alphys would let us switch partners, I mean?",
"scr_text_slash_scr_text_gml_2603_0": "* You know, so you wouldn't have to be the one, who, um,",
"scr_text_slash_scr_text_gml_2604_0": "* Gets to be, slammed into lockers, and stuff, anymore.",
"scr_text_slash_scr_text_gml_2605_0": "* (Wait, I don't think I phrased that correctly...)",
"scr_text_slash_scr_text_gml_2609_0": "* What?\n* She was EATING the chalk???",
"scr_text_slash_scr_text_gml_2610_0": "* R... really...?",
"scr_text_slash_scr_text_gml_2611_0": "* Wait! You're teasing me, aren't you, Kris?",
"scr_text_slash_scr_text_gml_2612_0": "* L-like when you told me ICE-E was real and eats kids...",
"scr_text_slash_scr_text_gml_2613_0": "* So Dess smacked you with a wiffle bat 'til you stopped lying.",
"scr_text_slash_scr_text_gml_2614_0": "* ... Huh? You're telling the truth? Seriously?",
"scr_text_slash_scr_text_gml_2615_0": "* ...",
"scr_text_slash_scr_text_gml_2616_0": "* Umm, then... what color chalk does she like?",
"scr_text_slash_scr_text_gml_2617_0": "* And, do you think she likes the thin or the thick kind...?",
"scr_text_slash_scr_text_gml_2618_0": "* (Wait, maybe making her a lunchbox full of chalk is stupid...)",
"scr_text_slash_scr_text_gml_2622_0": "* Seriously, Kris? But I help you ALL the time!",
"scr_text_slash_scr_text_gml_2623_0": "* The LEAST you can do is give me a LITTLE information!",
"scr_text_slash_scr_text_gml_2624_0": "* Like, d-does she like metal music!?",
"scr_text_slash_scr_text_gml_2625_0": "* Is she really an obligate carnivore!?",
"scr_text_slash_scr_text_gml_2626_0": "* D... Does she really have a tail underneath her jacket!?",
"scr_text_slash_scr_text_gml_2627_0": "* Or, or... or...",
"scr_text_slash_scr_text_gml_2628_0": "* Sorry Kris, it's not any of my business, is it...?",
"scr_text_slash_scr_text_gml_2629_0": "* (I blew it, didn't I...)",
"scr_text_slash_scr_text_gml_2559_0": "* Umm... Kris...? Are you feeling alright?",
"scr_text_slash_scr_text_gml_2560_0": "* Normally you're not so... talkative.",
"scr_text_slash_scr_text_gml_2561_0": "* Oh! I don't mean to sound like something's wrong with you.",
"scr_text_slash_scr_text_gml_2562_0": "* ...",
"scr_text_slash_scr_text_gml_2563_0": "* Umm, Kris, is something wrong?",
"scr_text_slash_scr_text_gml_2564_0": "* Why did you go to the hospital to see my dad...?",
"scr_text_slash_scr_text_gml_2565_0": "* I mean, I'm sure he appreciated it, but... um...",
"scr_text_slash_scr_text_gml_2566_0": "* Gosh, I'm sorry, Kris. Forget I said anything!",
"scr_text_slash_scr_text_gml_2552_0": "* ... huh? Why don't I ask my mom for the key?",
"scr_text_slash_scr_text_gml_2553_0": "* I... I mean, um... I... you know,",
"scr_text_slash_scr_text_gml_2554_0": "* She doesn't like it when I bother her when she's working.",
"scr_text_slash_scr_text_gml_2555_0": "* Don't worry, OK? I'll just go over to Catti's.",
"scr_text_slash_scr_text_gml_2570_0": "* Tell Azzy I said hi, Kris!",
"obj_readable_room1_slash_Other_10_gml_1338_0": "* (It's an ornate gate.)\n* (It appears to be locked.)",
"obj_readable_room1_slash_Other_10_gml_1345_0": "* Aww, Kris, like, if you wanna come in...",
"obj_readable_room1_slash_Other_10_gml_1346_0": "* Our cat-flap, is like, always open to you...",
"obj_readable_room1_slash_Other_10_gml_1350_0": "* (Various cat-themed junk is piled up inside the house.)",
"obj_readable_room1_slash_Other_10_gml_1351_0": "* (It seems to be a bit of a cat-sty...)",
"obj_readable_room1_slash_Other_10_gml_1355_0": "* (It's a broken grill.)",
"obj_readable_room1_slash_Other_10_gml_1356_0": "* (... It smells like burnt cat food.)",
"obj_npc_sign_slash_Other_10_gml_196_0": "* (It's your mom's van.)",
"obj_event_room_slash_Step_0_gml_106_0": "* Welcome home, honey!",
"obj_event_room_slash_Step_0_gml_107_0": "* Did you have fun with your friend today?",
"obj_event_room_slash_Step_0_gml_108_0": "* By the way, I just finished baking a pie...",
"obj_event_room_slash_Step_0_gml_109_0": "* If you go to bed, it will be cool when you wake.",
"obj_event_room_slash_Step_0_gml_110_0": "* ... but do not eat it all this time, all right?",
"obj_event_room_slash_Step_0_gml_91_0": "* Back again? My, you are active today, are you not?",
"obj_event_room_slash_Step_0_gml_92_0": "* Perhaps you can use some of that energy to wake up on time?",
"obj_event_room_slash_Step_0_gml_93_0": "* Your brother cannot carry you to school any more, you know.",
"obj_event_room_slash_Step_0_gml_71_0": "* Kris...? Why do you keep leaving and coming back?",
"obj_event_room_slash_Step_0_gml_72_0": "* Would you like me to install a revolving door?",
"scr_text_slash_scr_text_gml_3026_0": "* Kris? What is it, honey?",
"scr_text_slash_scr_text_gml_3027_0": "",
"scr_text_slash_scr_text_gml_3021_0": " \nMe",
"scr_text_slash_scr_text_gml_3022_0": " \nAsriel",
"scr_text_slash_scr_text_gml_3023_0": "Pie",
"scr_text_slash_scr_text_gml_3024_0": "Flowers",
"scr_text_slash_scr_text_gml_3025_0": "Nevermind",
"scr_text_slash_scr_text_gml_1559_0": "* Kris, honey, you have grown up so much...",
"scr_text_slash_scr_text_gml_1560_0": "* Someday soon you will be going off to university as well...",
"scr_text_slash_scr_text_gml_2510_0": "* ...",
"scr_text_slash_scr_text_gml_1562_0": "* Remember when you were little...",
"scr_text_slash_scr_text_gml_1563_0": "* You asked when your horns were going to grow in?",
"scr_text_slash_scr_text_gml_1564_0": "* So we bought that headband with the little red horns on it.",
"scr_text_slash_scr_text_gml_1565_0": "* Oh, you wore it for months! Whatever happened to it?",
"scr_text_slash_scr_text_gml_3063_0": "* Oh, Kris...? Flowers? For your mother...?",
"scr_text_slash_scr_text_gml_3064_0": "* How sweet...",
"scr_text_slash_scr_text_gml_3065_0": "* ...",
"scr_text_slash_scr_text_gml_3066_0": "* These are from HIM, are they not.",
"scr_text_slash_scr_text_gml_3035_0": "* ...",
"scr_text_slash_scr_text_gml_3068_0": "* Err, well, worry not, Kris, I will...",
"scr_text_slash_scr_text_gml_3069_0": "* ... find some place for them.",
"scr_text_slash_scr_text_gml_3055_0": "* Kris, since only you and I are living here right now...",
"scr_text_slash_scr_text_gml_3056_0": "* It feels... just a bit lonely, does it not...?",
"scr_text_slash_scr_text_gml_3057_0": "* But, fortunately, sharing a warm, freshly-made pie,",
"scr_text_slash_scr_text_gml_3058_0": "* Is the perfect cure for such a condition.",
"scr_text_slash_scr_text_gml_3059_0": "* ... as long as I get to eat some, of course.",
"scr_text_slash_scr_text_gml_3043_0": "* Remember that video-game you and Asriel used to play?",
"scr_text_slash_scr_text_gml_3044_0": "* What was it called...? Super Smashing Fighters?",
"scr_text_slash_scr_text_gml_3045_0": "* When he was very little, he LOVED the green lizard from that.",
"scr_text_slash_scr_text_gml_3046_0": "* We even had a birthday party for him themed around it.",
"scr_text_slash_scr_text_gml_3047_0": "* Your father painted all these eggs with spots as decoration...",
"scr_text_slash_scr_text_gml_3048_0": "* Oh, your brother LOVED it...!",
"scr_text_slash_scr_text_gml_3049_0": "* Until the next day, your father cooked them all for breakfast.",
"scr_text_slash_scr_text_gml_3050_0": "* Your brother just kept crying...",
"scr_text_slash_scr_text_gml_3051_0": "* Ever since, he's hated that book about eating green eggs!",
"scr_text_slash_scr_text_gml_3077_0": "* Kris, perhaps you should go to bed early tonight...",
"scr_text_slash_scr_text_gml_3078_0": "* You do not look quite yourself.",
"scr_text_slash_scr_text_gml_2661_0": "* (It's your bed.)",
"scr_text_slash_scr_text_gml_2662_0": "* (If you go back to sleep, \\cYyou may miss a lot of important things\\cW.)",
"scr_text_slash_scr_text_gml_2640_0": "* (Will you go to bed?)",
"scr_text_slash_scr_text_gml_2670_0": " \nSleep!!!",
"scr_text_slash_scr_text_gml_2671_0": " \nDo not!!!",
"scr_text_slash_scr_text_gml_2639_0": "* (If you go to bed, this chapter of your adventures will end.)",
"scr_text_slash_scr_text_gml_2663_0": "* (Will you go to bed?)",
"scr_text_slash_scr_text_gml_2641_0": "",
"scr_text_slash_scr_text_gml_2635_0": " \nYes",
"scr_text_slash_scr_text_gml_2435_0": " \nNo",
"scr_text_slash_scr_text_gml_2657_0": " \nSleep",
"scr_text_slash_scr_text_gml_2648_0": "* (You decided to go to bed.)",
"scr_text_slash_scr_text_gml_2652_0": "* (You will sleep later.)",
"obj_credits_slash_Step_0_gml_13_0": "When the",
"obj_credits_slash_Step_0_gml_19_0": "light is running low",
"obj_credits_slash_Step_0_gml_33_0": "And the shadows start to grow",
"obj_credits_slash_Step_0_gml_54_0": "And the places that you know",
"obj_credits_slash_Step_0_gml_70_0": "Seem like fantasy",
"obj_credits_slash_Step_0_gml_89_0": "There's a",
"obj_credits_slash_Step_0_gml_108_0": "Light inside your soul",
"obj_credits_slash_Step_0_gml_113_0": "That's still shining in the cold",
"obj_credits_slash_Step_0_gml_131_0": "With the truth",
"obj_credits_slash_Step_0_gml_147_0": "The promise in our hearts",
"obj_credits_slash_Step_0_gml_174_0": "Don't forget",
"obj_credits_slash_Step_0_gml_180_0": "I'm with you in the dark",
"obj_credits_slash_Step_0_gml_21_0": "DELTARUNE",
"obj_credits_slash_Step_0_gml_22_0": "Chapter 1",
"obj_credits_slash_Step_0_gml_24_0": "by Toby Fox",
"obj_credits_slash_Step_0_gml_40_0": "(Sepia and Menu Art, Borders)",
"obj_credits_slash_Step_0_gml_95_0": "Japanese Localization",
"obj_credits_slash_Step_0_gml_96_0": "8-4, Ltd.",
"obj_credits_slash_Step_0_gml_98_0": "Translator",
"obj_credits_slash_Step_0_gml_99_0": "Keiko Fukuichi",
"obj_credits_slash_Step_0_gml_38_0": "Main Artist, Animator, \n Cleanup",
"obj_credits_slash_Step_0_gml_39_0": "(BG, Overworld, Battle)",
"obj_credits_slash_Step_0_gml_42_0": "Temmie Chang",
"obj_credits_slash_Step_0_gml_59_0": "Lancer, Rudinn, Hathy",
"obj_credits_slash_Step_0_gml_60_0": "Clover, King, Jevil",
"obj_credits_slash_Step_0_gml_61_0": "Original Character Designs",
"obj_credits_slash_Step_0_gml_64_0": "Kanotynes",
"obj_credits_slash_Step_0_gml_119_0": "Don't Forget (Vocal Excerpt)",
"obj_credits_slash_Step_0_gml_120_0": "Piano Arranged \n Vocals Performed by",
"obj_credits_slash_Step_0_gml_121_0": "Laura Shigihara",
"obj_credits_slash_Step_0_gml_136_0": "Outfit \n Color Assistance",
"obj_credits_slash_Step_0_gml_137_0": "Color Assistance",
"obj_credits_slash_Step_0_gml_138_0": "Gigi DG",
"obj_credits_slash_Step_0_gml_152_0": "Special Thanks",
"obj_credits_slash_Step_0_gml_153_0": "Chess (Support)",
"obj_credits_slash_Step_0_gml_187_0": "To be continued",
"obj_credits_slash_Step_0_gml_188_0": "in Chapter 2",
"scr_itemuse_slash_scr_itemuse_gml_222_0": "* (You tried to call on the Cell Phone.)",
"obj_darkphone_event_slash_Step_0_gml_42_0": "* But it doesn't seem to be working.",
"scr_text_slash_scr_text_gml_2748_0": "* UEE HEE HEE, THE KEY, THE KEY.",
"scr_text_slash_scr_text_gml_2749_0": "* A MARVELLOUS FUN IS ABOUT TO BREAK FREE.",
"scr_text_slash_scr_text_gml_2750_0": "* WON'T YOU LET YOURSELF OUTSIDE?",
"scr_text_slash_scr_text_gml_2664_0": "",
"scr_text_slash_scr_text_gml_2744_0": "\nUse Key",
"scr_text_slash_scr_text_gml_2745_0": "\nDo not",
"scr_text_slash_scr_text_gml_2765_0": "* (You put the Door Key in front of the Door.)",
"scr_text_slash_scr_text_gml_2770_0": "* YOU CAME TOO FAR! YOUR CHOICE HAS RUN OUT!",
"obj_event_room_slash_Step_0_gml_163_0": "* (The Door Key created a Door.)",
"obj_jokerbattleevent_slash_Step_0_gml_59_0": "* UEE HEE!\n* VISITORS, VISITORS!\n* NOW WE CAN PLAY, PLAY!",
"obj_jokerbattleevent_slash_Step_0_gml_60_0": "* THEN, AFTER YOU, I CAN PLAY WITH EVERYONE ELSE, TOO!",
"obj_jokerbattleevent_slash_Step_0_gml_62_0": "* So what are we playing, exactly...?",
"obj_jokerbattleevent_slash_Step_0_gml_64_0": "* OH, IT'S JUST A SIMPLE NUMBERS GAME.",
"obj_jokerbattleevent_slash_Step_0_gml_140_0": "* WHEN YOUR HP DROPS TO 0, YOU LOSE!",
"obj_jokerbattleevent_slash_Step_0_gml_142_0": "* So that's the kinda game you wanna play, huh...?",
"obj_jokerbattleevent_slash_Step_0_gml_143_0": "* Then, I gotta warn you...",
"obj_jokerbattleevent_slash_Step_0_gml_175_0": "* You're dealing with a couple of sharks.",
"obj_jokerbattleevent_slash_Step_0_gml_192_0": "* UEE HEE HEE! SHARK-TO-SHARK! I WOULDN'T HAVE IT ANY OTHER WAY!",
"obj_jokerbattleevent_slash_Step_0_gml_193_0": "* NOW, NOW!!\n* LET THE GAMES BEGIN!!",
"scr_encountersetup_slash_scr_encountersetup_gml_384_0": "* LET THE GAMES BEGIN!",
"scr_monstersetup_slash_scr_monstersetup_gml_562_0": "JEVIL",
"scr_monstersetup_slash_scr_monstersetup_gml_358_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_579_0": "Pirouette",
"scr_monstersetup_slash_scr_monstersetup_gml_580_0": "Random\nChaos",
"scr_monstersetup_slash_scr_monstersetup_gml_585_0": "Hypnosis",
"scr_monstersetup_slash_scr_monstersetup_gml_586_0": "Induce\nTIRED",
"obj_joker_slash_Step_0_gml_158_0": "* The world is spinning, spinning.",
"obj_joker_slash_Step_0_gml_159_0": "* The air crackles with freedom.",
"obj_joker_slash_Step_0_gml_160_0": "* JEVIL is laughing incomprehensibly.",
"obj_joker_slash_Step_0_gml_161_0": "* It feels like a whirlwind.",
"obj_joker_slash_Step_0_gml_162_0": "* Smells like chaos.",
"obj_joker_slash_Step_0_gml_237_0": "* JEVIL \n* There is no strategy to defeat the enemy. Good luck!",
"obj_joker_slash_Step_0_gml_35_0": "CHAOS, CHAOS,\n\nCATCH ME\nIF YOU CAN!",
"obj_joker_slash_Step_0_gml_36_0": "SHALL WE\nPLAY THE\nRING-AROUND?",
"obj_joker_slash_Step_0_gml_37_0": "MY HEARTS GO\nOUT TO ALL\nYOU SINNERS!",
"obj_joker_slash_Step_0_gml_38_0": "HA, HA, LET'S\nMAKE THE\nDEVILSKNIFE.",
"obj_joker_slash_Step_0_gml_39_0": "PIIP PIIP,\nLET'S RIDE THE\nCAROUSEL GAME.",
"obj_joker_slash_Step_0_gml_40_0": "HEE HEE,\nHAVING FUN!?\nJOIN THE\nCLUB!",
"obj_joker_slash_Step_0_gml_41_0": "HEARTS,\nDIAMONDS,\nI CAN DO\nANYTHING!",
"obj_joker_slash_Step_0_gml_42_0": "WHO KEEPS\nSPINNING THE\nWORLD\nAROUND?",
"obj_joker_slash_Step_0_gml_43_0": "YOU KIDS ARE\nREALLY\nKEEPING UP!",
"obj_joker_slash_Step_0_gml_44_0": "NU-HA!!\nI NEVER HAD\nSUCH FUN,\nFUN!!",
"obj_joker_slash_Step_0_gml_45_0": "A BEAUTY IS\nJOYING IN\nMY HEART!",
"obj_joker_slash_Step_0_gml_46_0": "EVEN\nDEVILSKNIFE\nIS SMILING!",
"obj_joker_slash_Step_0_gml_47_0": "IT'S SO\nEXCITING...\nI CAN'T\nTAKE IT!!!",
"obj_joker_slash_Step_0_gml_48_0": "THIS IS IT,\nBOISENGIRLS!\nSEE YA!",
"obj_joker_slash_Step_0_gml_49_0": "ENOUGH!!\nYOU KIDS\nTIRED ME UP!",
"obj_joker_slash_Step_0_gml_50_0": "KIDDING!!\nHERE'S MY\nFINAL CHAOS!",
"obj_joker_slash_Step_0_gml_56_0": "A CHAOS,\nCHAOS!",
"obj_joker_slash_Step_0_gml_56_1": "PLEASE, IT'S\nJUST A\nSIMPLE\nCHAOS.",
"obj_joker_slash_Step_0_gml_57_0": "I CAN DO\nANYTHING!!",
"obj_joker_slash_Step_0_gml_58_0": "THIS BODY\nCANNOT BE\nKILLED!",
"obj_joker_slash_Step_0_gml_58_1": "THESE\nCURTAINS\nARE REALLY\nON FIRE!",
"obj_joker_slash_Step_0_gml_59_0": "IT'S ALL\nTOO MUCH\nFUN!!!",
"obj_joker_slash_Step_0_gml_247_0": "* Kris spun around!\n* JEVIL got slightly more TIRED, and...!",
"obj_joker_slash_Step_0_gml_272_0": "* Something happened!",
"obj_joker_slash_Step_0_gml_276_0": "* What!\n* It was just foley!",
"obj_joker_slash_Step_0_gml_284_0": "* JEVIL felt at ease!\n* JEVIL's defense dropped!",
"obj_joker_slash_Step_0_gml_290_0": "* Awkward! Upcoming attack will hurt rapidly!",
"obj_joker_slash_Step_0_gml_296_0": "* Tranquil!\n* The dance defended the party!",
"obj_joker_slash_Step_0_gml_310_0": "* What!\n* It's nothing but a useless bird!",
"obj_joker_slash_Step_0_gml_314_0": "* It felt comforting!",
"obj_joker_slash_Step_0_gml_320_0": "* Everyone's HP got jumbled up!",
"obj_joker_slash_Step_0_gml_373_0": "* JEVIL's upcoming move got powered up!",
"obj_joker_slash_Step_0_gml_379_0": "* A perfect 10!",
"obj_joker_slash_Step_0_gml_387_0": "\n* JEVIL's looking exhausted!",
"obj_joker_slash_Step_0_gml_400_0": "* Ralsei chanted something!",
"obj_joker_slash_Step_0_gml_401_0": "* Susie spun something around!",
"obj_joker_slash_Step_0_gml_402_0": "* Kris gazed strangely!",
"obj_joker_slash_Step_0_gml_403_0": "\n* JEVIL's next attack weakened!",
"obj_joker_slash_Step_0_gml_404_0": "\n* JEVIL became more TIRED!",
"obj_joker_slash_Step_0_gml_405_0": "\n* JEVIL became more TIRED!",
"obj_joker_slash_Step_0_gml_406_0": "\n* JEVIL's looking exhausted!",
"obj_joker_slash_Step_0_gml_163_0": "* JEVIL seems exhausted...?",
"obj_joker_slash_Step_0_gml_164_0": "* CHAOS BOMB was prepared FOR YOU.",
"obj_joker_slash_Step_0_gml_165_0": "* Something terrible is coming...!",
"obj_joker_slash_Step_0_gml_166_0": "* JEVIL's pulling out all the stops!",
"obj_joker_slash_Step_0_gml_167_0": "* JEVIL is truly exhausted!",
"DEVICE_FAILURE_slash_Step_0_gml_10_0": "IT APPEARS YOU\n HAVE REACHED^6\n \n AN END.",
"obj_joker_slash_Step_0_gml_201_0": "Alright,\nyou convinced\nme!!",
"DEVICE_FAILURE_slash_Step_0_gml_28_0": "WILL YOU TRY AGAIN?",
"DEVICE_FAILURE_slash_Step_0_gml_32_0": "WILL YOU PERSIST?",
"DEVICE_FAILURE_slash_Step_0_gml_68_0": " THEN, THE FUTURE\n IS IN YOUR HANDS.",
"DEVICE_FAILURE_slash_Step_0_gml_103_0": "THEN THE WORLD^5 \n WAS COVERED^5 \n IN DARKNESS.",
"obj_readable_room1_slash_Other_10_gml_1274_0": "* (You knocked on the door to the Police Station.)",
"obj_readable_room1_slash_Other_10_gml_1308_0": "* (...)",
"obj_readable_room1_slash_Other_10_gml_1276_0": "* (Someone's coming up to the window.)",
"obj_readable_room1_slash_Other_10_gml_1281_0": "* (Seems like the police aren't really feelin' it right now...)",
"obj_readable_room1_slash_Other_10_gml_1266_0": "* (Police tape is blocking the way.)",
"obj_readable_room1_slash_Other_10_gml_1267_0": "* (The tape simply reads \"NGAHHHHH!!!\")",
"obj_npc_room_slash_Other_10_gml_1097_0": "* The mayor's charisma is about zero.\n* No, it's negative.",
"obj_npc_room_slash_Other_10_gml_1098_0": "* But she works hard and has a good track record, so she runs unopposed.",
"obj_npc_room_slash_Other_10_gml_1099_0": "* Thaaaaaat's politics.\n* Rarely.",
"obj_npc_room_slash_Other_10_gml_1103_0": "* Not only does she act icy, she always keeps her office's AC on full blast.",
"obj_npc_room_slash_Other_10_gml_1104_0": "* That chill I feel... is...\n* Is this what politics feels like?",
"obj_readable_room1_slash_Other_10_gml_1163_0": "* (It's a small pine tree.)",
"obj_readable_room1_slash_Other_10_gml_1166_0": "* (It's a chair.)\n* (Maybe it's into politics.)",
"obj_readable_room1_slash_Other_10_gml_1158_0": "* (It's a painting of the town.)",
"obj_npc_room_slash_Other_10_gml_1081_0": "* I'm sorry, I'm sorry.\n* The mayor is busy right now.",
"obj_npc_room_slash_Other_10_gml_1082_0": "* If you need to see her, please try causing some terrible crisis.",
"obj_npc_room_slash_Other_10_gml_1086_0": "* I'm sorry, I'm sorry.\n* Are you here to complain about your teacher?",
"obj_npc_room_slash_Other_10_gml_1087_0": "* If you don't like her, please blame your mother for getting her hired...",
"obj_npc_room_slash_Other_10_gml_1068_0": "* Hey short-stuff.\n* Why would YOU possibly need to talk to the mayor?",
"obj_npc_room_slash_Other_10_gml_1069_0": "* Your allowance too low?\n* Ate too much candies?\n* Lost your frisbee in the wash?",
"obj_npc_room_slash_Other_10_gml_1070_0": "* Hey, short-stuff...",
"obj_npc_room_slash_Other_10_gml_1071_0": "* That's what the cops are for.",
"obj_npc_room_slash_Other_10_gml_1074_0": "* What? Don't talk to you like you're a \"kid?\" Fine...",
"obj_npc_room_slash_Other_10_gml_1075_0": "* If you need someone to change your diaper, go ask the Cop's.",
"scr_text_slash_scr_text_gml_2150_0": "* Kris... What a pleasant surprise to see you here.\n* And on a school day.",
"scr_text_slash_scr_text_gml_2151_0": "* There must be a reason that you came here at such a time.",
"scr_text_slash_scr_text_gml_2152_0": "* I, Father Alvin, implore you.\n* If you have anything weighing on your mind, please, speak.",
"scr_text_slash_scr_text_gml_2146_0": "\nFruit Juice",
"scr_text_slash_scr_text_gml_2147_0": "\nNothing",
"scr_text_slash_scr_text_gml_2159_0": "* Kris, if you want some of our \"sick\" Fruit Juice, you should come to our service.",
"scr_text_slash_scr_text_gml_2160_0": "* Our choir sounds a bit thinner since your brother went away.",
"scr_text_slash_scr_text_gml_2161_0": "* Kris, it would be wonderful if you would sing with us.",
"scr_text_slash_scr_text_gml_2162_0": "* Or even participated to any extent,",
"scr_text_slash_scr_text_gml_2163_0": "* Instead of just trying to drink the Fruit Juice.",
"scr_text_slash_scr_text_gml_2167_0": "* I understand.\n* I hope in time you may find the words you seek.",
"scr_text_slash_scr_text_gml_2168_0": "* Let the Angel's power light your way.",
"obj_readable_room1_slash_Other_10_gml_1145_0": "* SHYRA\n* A KARAOKE MICROPHONE FOR A BRAVE SINGER",
"obj_readable_room1_slash_Other_10_gml_1141_0": "* MUTTLER\n* A BIG BONE FOR THE LEADER OF THE PACK",
"obj_readable_room1_slash_Other_10_gml_1137_0": "* CRYSTAL\n* A SNOWY GEMSTONE FOR A PROUD MOTHER",
"obj_readable_room1_slash_Other_10_gml_1134_0": "* GERSON\n* RENOWNED HISTORIAN, AUTHOR, AND TEACHER",
"scr_text_slash_scr_text_gml_717_0": "* (Gerson Boom Memorial Bench)",
"scr_text_slash_scr_text_gml_718_0": "* \"Throughout my career, some of my best ideas came from dreams.\"",
"scr_text_slash_scr_text_gml_719_0": "* \"Take a rest here. If anyone asks -- you're writing!\"",
"obj_npc_room_animated_slash_Other_10_gml_51_0": "* ICE ME UP!\n* ICE ME UP, BOSS!!!",
"obj_npc_room_slash_Other_10_gml_1198_0": "* So, for you two girls, that'll be the crepes, a cinnamon latte...",
"obj_npc_room_slash_Other_10_gml_1199_0": "* Two bunny parfaits, and... a piece of firewood...?",
"obj_npc_room_slash_Other_10_gml_1202_0": "* And, how would you like that firewood done?",
"obj_npc_room_slash_Other_10_gml_1212_0": "* Dude, remember when we used to skip the first hour of class to come here?",
"obj_npc_room_slash_Other_10_gml_1213_0": "* YOU were fine, but I almost had to repeat the year 'cause of it...",
"obj_npc_room_slash_Other_10_gml_1214_0": "* Those crepes were MAD worth, though! Delinquency is the best condiment!",
"obj_npc_room_slash_Other_10_gml_1217_0": "* Dude, if we didn't bring Gerson our leftovers, I bet I would have failed HARD...",
"obj_npc_room_animated_slash_Other_10_gml_67_0": "* I like the vibe of the waitresses here.\n* Maybe I should sign up, too...",
"obj_npc_room_animated_slash_Other_10_gml_68_0": "* ... Nah, serving drinks wouldn't really suit a fire elemental.",
"obj_npc_room_animated_slash_Other_10_gml_69_0": "* If I got nervous, I'd just melt all the ice.",
"obj_npc_room_animated_slash_Other_10_gml_72_0": "* What if I just served coffee?\n* Nah, that sounds like a lawsuit waiting to happen...",
"obj_npc_room_slash_Other_10_gml_1237_0": "* Ice Wolf does not like ice in drink.",
"obj_npc_room_slash_Other_10_gml_1238_0": "* Ice Wolf likes ice...",
"obj_npc_room_slash_Other_10_gml_1239_0": "* ... to BE drink!",
"obj_npc_room_slash_Other_10_gml_1243_0": "* Ice Wolf also like ice-themed mascots.",
"obj_npc_room_slash_Other_10_gml_1226_0": "* Looking at my rugged body, you must wonder what kind of secrets I hold...",
"obj_npc_room_slash_Other_10_gml_1227_0": "* My secret is, I put all my leftover pancakes in this giant hat.",
"obj_npc_room_slash_Other_10_gml_1231_0": "* Whew!\n* I sure love PANCAKE!",
"obj_npc_room_slash_Other_10_gml_1151_0": "* Hey there!\n* Haven't seen you in a while, hun.",
"obj_npc_room_slash_Other_10_gml_1153_0": "* I remember, back on Sundays, after service...",
"obj_npc_room_slash_Other_10_gml_1154_0": "* You and your family would come in and order the special.",
"obj_npc_room_slash_Other_10_gml_1155_0": "* 'Course, things happened, and then...",
"obj_npc_room_slash_Other_10_gml_1156_0": "* Y'all...\n* Stopped comin' together.",
"obj_npc_room_slash_Other_10_gml_1157_0": "* But every Sunday, you and your brother'd still come in.",
"obj_npc_room_slash_Other_10_gml_1158_0": "* He'd order you a hot chocolate...",
"obj_npc_room_slash_Other_10_gml_1159_0": "* And you two'd sit down at that table in the corner...",
"obj_npc_room_slash_Other_10_gml_1160_0": "* ... drawin' shapes in the window with your breath.",
"obj_npc_room_slash_Other_10_gml_1128_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1162_0": "* You must really miss him, huh?",
"obj_npc_room_slash_Other_10_gml_1163_0": "* ... Here, how about this?",
"obj_npc_room_slash_Other_10_gml_1164_0": "* (You got the Hot Chocolate.)",
"obj_npc_room_slash_Other_10_gml_1165_0": "* On the house, hun.",
"obj_npc_room_slash_Other_10_gml_1172_0": "* ... You know, I'd give you a hot chocolate on the house...",
"obj_npc_room_slash_Other_10_gml_1173_0": "* ... But it looks like you've got enough things already.",
"obj_npc_room_slash_Other_10_gml_1174_0": "* Take it easy, okay, hun?",
"obj_npc_room_slash_Other_10_gml_1145_0": "* Don't be a stranger now, alright, hun?",
"obj_npc_room_slash_Other_10_gml_1161_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1119_0": "* You're alive.",
"obj_npc_room_slash_Other_10_gml_1120_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1121_0": "* Nice.",
"obj_npc_room_slash_Other_10_gml_1122_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1123_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1124_0": "* I'm working.",
"obj_npc_room_slash_Other_10_gml_1376_0": "* ...",
"obj_npc_room_slash_Other_10_gml_1129_0": "* This uniform's...",
"obj_npc_room_slash_Other_10_gml_1130_0": "* Mandatory.",
"obj_npc_room_slash_Other_10_gml_1136_0": "* Uh, we'll take the special, and do you have any edible glitter...?",
"obj_npc_room_slash_Other_10_gml_1137_0": "* The youngest one won't eat anything if it doesn't look like treasure...",
"obj_npc_room_slash_Other_10_gml_1139_0": "* In a pinch, sprinkles will work, too...",
"obj_readable_room1_slash_Other_10_gml_1178_0": "* (Rave reviews and autographs.)\n* (... from various normal townspeople.)",
"scr_spelltext_slash_scr_spelltext_gml_168_0": "* ~1 was \\cBbored to tears\\cW!\n",
"scr_spelltext_slash_scr_spelltext_gml_169_0": "* ~1 listened politely!\n",
"scr_spelltext_slash_scr_spelltext_gml_170_0": "* ~1 became sentimental!\n",
"scr_spelltext_slash_scr_spelltext_gml_14_0": "* ~1 cast RUDE BUSTER!",
"scr_spelltext_slash_scr_spelltext_gml_172_0": "",
"scr_spelltext_slash_scr_spelltext_gml_179_0": "* ~1 used the BROKEN CAKE!",
"scr_spelltext_slash_scr_spelltext_gml_183_0": "* ~1 used the TOPCAKE!",
"scr_spelltext_slash_scr_spelltext_gml_187_0": "* ~1 used the SPINCAKE!",
"scr_spelltext_slash_scr_spelltext_gml_191_0": "* ~1 used the DARKBURGER!",
"scr_spelltext_slash_scr_spelltext_gml_194_0": "* ~1 used the LANCERCOOKIE!",
"scr_spelltext_slash_scr_spelltext_gml_197_0": "* ~1 used the GIGASALAD!",
"scr_spelltext_slash_scr_spelltext_gml_200_0": "* ~1 used the CLUBS SANDWICH!",
"scr_spelltext_slash_scr_spelltext_gml_203_0": "* ~1 used the HEARTS DONUT!",
"scr_spelltext_slash_scr_spelltext_gml_206_0": "* ~1 used the CHOCO DIAMOND!",
"scr_spelltext_slash_scr_spelltext_gml_209_0": "* ~1 used the FAV SANDWICH!",
"scr_spelltext_slash_scr_spelltext_gml_212_0": "* ~1 used the ROULXS ROUX!",
"scr_spelltext_slash_scr_spelltext_gml_43_0": "* ~1 used RUDE BUSTER!",
"scr_spelltext_slash_scr_spelltext_gml_47_0": "* ~1 used RED BUSTER!",
"scr_spelltext_slash_scr_spelltext_gml_51_0": "* ~1 cast DUAL HEAL!",
"scr_spelltext_slash_scr_spelltext_gml_78_0": "* ~1 used the DARK CANDY!",
"scr_spelltext_slash_scr_spelltext_gml_82_0": "* ~1 used the REVIVE MINT!",
"scr_spelltext_slash_scr_spelltext_gml_86_0": "* ~1 used the GLOWSHARD!",
"scr_spelltext_slash_scr_spelltext_gml_87_0": "* But nothing happened...",
"scr_spelltext_slash_scr_spelltext_gml_109_0": "* The GLOWSHARD disappeared!",
"scr_spelltext_slash_scr_spelltext_gml_112_0": "* ~1 became enraptured!\n",
"scr_spelltext_slash_scr_spelltext_gml_122_0": "* ~1 read the MANUAL!",
"scr_spelltext_slash_scr_spelltext_gml_123_0": "* But nothing happened...",
"scr_spelltext_slash_scr_spelltext_gml_33_0": "* ~1 cast PACIFY!\n* But the enemy wasn't \\cBTIRED\\cW...",
"scr_spelltext_slash_scr_spelltext_gml_36_0": "* ~1 cast PACIFY!\n* But the foe wasn't \\cBTIRED\\cW... try \\cYSPARING\\cW!",
"scr_spelltext_slash_scr_spelltext_gml_62_0": "* ~1 spared ~2!",
"scr_spelltext_slash_scr_spelltext_gml_66_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
"scr_spelltext_slash_scr_spelltext_gml_69_0": "* ~1 spared ~2^2!\n* But its name wasn't \\cYYELLOW\\cW...",
"scr_spelltext_slash_scr_spelltext_gml_70_0": "* (Try using Ralsei's \\cBPACIFY\\cW!)",
"scr_spelltext_slash_scr_spelltext_gml_73_0": "* ~1 spared!",
"scr_susface_slash_scr_susface_gml_1_0": "\\E~1 \\FS \\TS %",
"obj_heartenemy_slash_Step_0_gml_79_0": "* Hathy's body beats audibly.",
"DEVICE_CHOICE_slash_Create_0_gml_7_0": "EGG",
"DEVICE_CHOICE_slash_Create_0_gml_22_0": "YES",
"DEVICE_CHOICE_slash_Create_0_gml_23_0": "NO",
"DEVICE_CHOICE_slash_Create_0_gml_57_0": "GRAINS",
"DEVICE_CHOICE_slash_Create_0_gml_58_0": "MEAT",
"DEVICE_CHOICE_slash_Create_0_gml_59_0": "DAIRY",
"DEVICE_CHOICE_slash_Create_0_gml_60_0": "SWEETS",
"DEVICE_CHOICE_slash_Create_0_gml_61_0": "FRUIT",
"DEVICE_CHOICE_slash_Create_0_gml_62_0": "VEGETABLE",
"DEVICE_CHOICE_slash_Create_0_gml_63_0": "EGG",
"DEVICE_CHOICE_slash_Create_0_gml_94_0": "BACK",
"DEVICE_CHOICE_slash_Create_0_gml_96_0": "END",
"DEVICE_CHOICE_slash_Other_10_gml_13_0": "BACK",
"DEVICE_CHOICE_slash_Other_10_gml_15_0": "END",
"DEVICE_CONTACT_slash_Step_0_gml_889_0": "Kris...^6! %",
"DEVICE_CONTACT_slash_Step_0_gml_890_0": "Wake up^6! %",
"DEVICE_CONTACT_slash_Step_0_gml_891_0": "KRIS...!^6 ",
"DEVICE_CONTACT_slash_Step_0_gml_928_0": "FIRST^3.\\M1 ^6 %",
"DEVICE_CONTACT_slash_Step_0_gml_929_0": "%",
"DEVICE_CONTACT_slash_Step_0_gml_930_0": "^2 ARE YOU\nPHOTOSENSITIVE? ^6 ^6 ",
"DEVICE_CONTACT_slash_Other_10_gml_2_0": "NOELLE",
"DEVICE_CONTACT_slash_Other_10_gml_3_0": "KRIS",
"DEVICE_CONTACT_slash_Other_10_gml_4_0": "TORIEL",
"DEVICE_CONTACT_slash_Other_10_gml_5_0": "ASRIEL",
"DEVICE_CONTACT_slash_Other_10_gml_6_0": "ASGORE",
"DEVICE_CONTACT_slash_Other_10_gml_7_0": "SANS",
"DEVICE_CONTACT_slash_Other_10_gml_8_0": "PAPYRUS",
"DEVICE_CONTACT_slash_Other_10_gml_9_0": "ALPHYS",
"DEVICE_CONTACT_slash_Other_10_gml_10_0": "UNDYNE",
"DEVICE_CONTACT_slash_Other_10_gml_11_0": "RUDY",
"DEVICE_CONTACT_slash_Other_10_gml_12_0": "BERDLY",
"DEVICE_CONTACT_slash_Other_10_gml_13_0": "CATTY",
"DEVICE_CONTACT_slash_Other_10_gml_14_0": "CATTI",
"DEVICE_CONTACT_slash_Other_10_gml_15_0": "BRATTY",
"DEVICE_CONTACT_slash_Other_10_gml_16_0": "GERSON",
"DEVICE_CONTACT_slash_Other_10_gml_17_0": "JOCKINGTON",
"DEVICE_CONTACT_slash_Other_10_gml_18_0": "QC",
"DEVICE_MENU_slash_Create_0_gml_97_0": "[EMPTY]",
"DEVICE_MENU_slash_Create_0_gml_107_0": "FILE0",
"DEVICE_MENU_slash_Create_0_gml_112_0": "FILE1",
"DEVICE_MENU_slash_Create_0_gml_117_0": "FILE2",
"DEVICE_MENU_slash_Step_0_gml_74_0": "IT CONFORMED TO THE REFLECTION.",
"DEVICE_MENU_slash_Step_0_gml_77_0": "WHAT AN INTERESTING BEHAVIOR.",
"DEVICE_MENU_slash_Step_0_gml_86_0": "WHAT AN INTERESTING BEHAVIOR.",
"DEVICE_MENU_slash_Step_0_gml_86_1": "PREPARATIONS ARE COMPLETE.",
"DEVICE_MENU_slash_Step_0_gml_91_0": "Copy complete.",
"DEVICE_MENU_slash_Step_0_gml_105_0": "[EMPTY]",
"DEVICE_MENU_slash_Step_0_gml_126_0": "IT WAS AS IF IT WAS NEVER THERE AT ALL.",
"DEVICE_MENU_slash_Step_0_gml_127_0": "Erase complete.",
"DEVICE_MENU_slash_Step_0_gml_149_0": "IT RETAINED ITS ORIGINAL SHAPE.",
"DEVICE_MENU_slash_Step_0_gml_156_0": "THEN IT WAS SPARED.",
"DEVICE_MENU_slash_Step_0_gml_159_0": "VERY INTERESTING.",
"DEVICE_MENU_slash_Step_0_gml_225_0": "THE DIVISION IS COMPLETE.",
"DEVICE_MENU_slash_Step_0_gml_227_0": "Copy complete.",
"DEVICE_MENU_slash_Step_0_gml_238_0": "IT IS IMMUNE TO ITS OWN IMAGE.",
"DEVICE_MENU_slash_Step_0_gml_239_0": "You can't copy there.",
"DEVICE_MENU_slash_Step_0_gml_261_0": "IT IS BARREN AND CANNOT BE COPIED.",
"DEVICE_MENU_slash_Step_0_gml_264_0": "BUT THERE WAS NOTHING LEFT TO COPY.",
"DEVICE_MENU_slash_Step_0_gml_266_0": "It can't be copied.",
"DEVICE_MENU_slash_Step_0_gml_289_0": "BUT IT WAS ALREADY GONE.",
"DEVICE_MENU_slash_Step_0_gml_292_0": "BUT THERE WAS NOTHING LEFT TO ERASE.",
"DEVICE_MENU_slash_Step_0_gml_294_0": "There's nothing to erase.",
"DEVICE_MENU_slash_Draw_0_gml_116_0": "CONTINUE",
"DEVICE_MENU_slash_Draw_0_gml_116_1": "BACK",
"DEVICE_MENU_slash_Draw_0_gml_117_0": "BEGIN",
"DEVICE_MENU_slash_Draw_0_gml_117_1": "BACK",
"DEVICE_MENU_slash_Draw_0_gml_119_0": "OVERWRITE",
"DEVICE_MENU_slash_Draw_0_gml_119_1": "DO NOT",
"DEVICE_MENU_slash_Draw_0_gml_119_2": "IT WILL BE SUBSUMED.",
"DEVICE_MENU_slash_Draw_0_gml_120_0": "YES",
"DEVICE_MENU_slash_Draw_0_gml_120_1": "NO",
"DEVICE_MENU_slash_Draw_0_gml_120_2": "TRULY ERASE IT?",
"DEVICE_MENU_slash_Draw_0_gml_121_0": "ERASE",
"DEVICE_MENU_slash_Draw_0_gml_121_1": "DO NOT",
"DEVICE_MENU_slash_Draw_0_gml_121_2": "THEN IT WILL BE DESTROYED.",
"DEVICE_MENU_slash_Draw_0_gml_128_0": "Continue",
"DEVICE_MENU_slash_Draw_0_gml_128_1": "Back",
"DEVICE_MENU_slash_Draw_0_gml_129_0": "Start",
"DEVICE_MENU_slash_Draw_0_gml_129_1": "Back",
"DEVICE_MENU_slash_Draw_0_gml_131_0": "Yes",
"DEVICE_MENU_slash_Draw_0_gml_131_1": "No",
"DEVICE_MENU_slash_Draw_0_gml_131_2": "Copy over this file?",
"DEVICE_MENU_slash_Draw_0_gml_132_0": "Yes",
"DEVICE_MENU_slash_Draw_0_gml_132_1": "No",
"DEVICE_MENU_slash_Draw_0_gml_132_2": "Erase this file?",
"DEVICE_MENU_slash_Draw_0_gml_133_0": "Yes!",
"DEVICE_MENU_slash_Draw_0_gml_133_1": "No!",
"DEVICE_MENU_slash_Draw_0_gml_133_2": "Really erase it?",
"DEVICE_MENU_slash_Draw_0_gml_189_0": "CANCEL",
"DEVICE_MENU_slash_Draw_0_gml_190_0": "Cancel",
"DEVICE_MENU_slash_Draw_0_gml_199_0": "COPY",
"DEVICE_MENU_slash_Draw_0_gml_200_0": "ERASE",
"DEVICE_MENU_slash_Draw_0_gml_201_0": "Copy",
"DEVICE_MENU_slash_Draw_0_gml_201_1": "Erase",
"DEVICE_MENU_slash_Draw_0_gml_216_0": "CHOOSE THE ONE TO COPY.",
"DEVICE_MENU_slash_Draw_0_gml_217_0": "CHOOSE THE TARGET FOR THE REFLECTION.",
"DEVICE_MENU_slash_Draw_0_gml_218_0": "IT WILL BE SUBSUMED.",
"DEVICE_MENU_slash_Draw_0_gml_219_0": "SELECT THE ONE TO ERASE.",
"DEVICE_MENU_slash_Draw_0_gml_223_0": "Please select a file.",
"DEVICE_MENU_slash_Draw_0_gml_224_0": "Choose a file to copy.",
"DEVICE_MENU_slash_Draw_0_gml_225_0": "Choose a file to copy to.",
"DEVICE_MENU_slash_Draw_0_gml_226_0": "The file will be overwritten.",
"DEVICE_MENU_slash_Draw_0_gml_227_0": "Choose a file to erase.",
"obj_battlecontroller_slash_Step_0_gml_40_0": "* You won!\n* Got ~1 EXP and ~2 D$.",
"obj_battlecontroller_slash_Draw_0_gml_171_0": "% TP",
"obj_battlecontroller_slash_Draw_0_gml_280_0": "% TP",
"obj_classscene_slash_Step_0_gml_298_0": "* Ummm, there might be a box in the supply closet...",
"obj_classscene_slash_Step_0_gml_299_0": "* Do you want me to - %",
"obj_classscene_slash_Step_0_gml_339_0": "* G-good idea, Noelle!\n* Susie, s-since you came in last...",
"obj_classscene_slash_Step_0_gml_301_0": "* Can you go get that for me...?",
"obj_classscene_slash_Step_0_gml_341_0": "* ...",
"obj_classscene_slash_Step_0_gml_342_0": "* ... whatever.",
"obj_clubsenemy_old_slash_Step_0_gml_11_0": "Nice mouth",
"obj_clubsenemy_old_slash_Step_0_gml_12_0": "Anger mouth",
"obj_clubsenemy_old_slash_Step_0_gml_13_0": "Smart Mouth",
"obj_clubsenemy_old_slash_Step_0_gml_17_0": "Nice to\nmeet you!",
"obj_clubsenemy_old_slash_Step_0_gml_18_0": "Die!\nDie!\nDie!",
"obj_clubsenemy_old_slash_Step_0_gml_19_0": "Please\nignore\nthem.",
"obj_clubsenemy_old_slash_Step_0_gml_26_0": "I want the\nfluffy one!",
"obj_clubsenemy_old_slash_Step_0_gml_27_0": "No, that\none's MINE!",
"obj_clubsenemy_old_slash_Step_0_gml_28_0": "(He's\nboring...)",
"obj_clubsenemy_old_slash_Step_0_gml_32_0": "Where's\nMr. Fluffy?",
"obj_clubsenemy_old_slash_Step_0_gml_33_0": "YOU must\nhave\nscared him!",
"obj_clubsenemy_old_slash_Step_0_gml_34_0": "(Who\ncares?)",
"obj_clubsenemy_old_slash_Step_0_gml_40_0": "I'm the\noldest!",
"obj_clubsenemy_old_slash_Step_0_gml_41_0": "WHAT!?\nI am!!!",
"obj_clubsenemy_old_slash_Step_0_gml_42_0": "We're\nthe same\nage...",
"obj_clubsenemy_old_slash_Step_0_gml_47_0": "Nice\nweather\ntoday.",
"obj_clubsenemy_old_slash_Step_0_gml_48_0": "What?\nIt's just\nawful!",
"obj_clubsenemy_old_slash_Step_0_gml_49_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_61_0": "The King\nis great!",
"obj_clubsenemy_old_slash_Step_0_gml_62_0": "He's\nTERRIBLE!",
"obj_clubsenemy_old_slash_Step_0_gml_63_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_67_0": "An angel\nis watching\nus.",
"obj_clubsenemy_old_slash_Step_0_gml_68_0": "You BELIEVE\nthat\ngarbage?",
"obj_clubsenemy_old_slash_Step_0_gml_69_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_73_0": "I wanna\neat a\nfootball.",
"obj_clubsenemy_old_slash_Step_0_gml_74_0": "Sports!\nMy favorite\nfood!",
"obj_clubsenemy_old_slash_Step_0_gml_75_0": "Oh!\nI love you\ntwo!",
"obj_clubsenemy_old_slash_Step_0_gml_86_0": "Lightners\ndeserve\nrespect.",
"obj_clubsenemy_old_slash_Step_0_gml_87_0": "Hell no!\nThey can\nall die!",
"obj_clubsenemy_old_slash_Step_0_gml_88_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_92_0": "Oh, oh! That\nboy is ever\nso cute!",
"obj_clubsenemy_old_slash_Step_0_gml_93_0": "So fluffy!\nI want to\npet him!",
"obj_clubsenemy_old_slash_Step_0_gml_94_0": "HIM???\n... err,\nsure.",
"obj_clubsenemy_old_slash_Step_0_gml_95_0": "(What\nabout the\ngirl..?)",
"obj_clubsenemy_old_slash_Step_0_gml_98_0": "Oh, oh!\nI want a\nsweet boy.",
"obj_clubsenemy_old_slash_Step_0_gml_99_0": "Someone\nNICE, like\nme!",
"obj_clubsenemy_old_slash_Step_0_gml_100_0": "...\nSure,\nI guess.",
"obj_clubsenemy_old_slash_Step_0_gml_105_0": "I use a\ngamepad to\naim!",
"obj_clubsenemy_old_slash_Step_0_gml_106_0": "IDIOT!\nMouse and\nkeyboard!",
"obj_clubsenemy_old_slash_Step_0_gml_107_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_117_0": "I love\nthe smell\nof trees.",
"obj_clubsenemy_old_slash_Step_0_gml_118_0": "Oh!\nMe too!",
"obj_clubsenemy_old_slash_Step_0_gml_119_0": "Pollen\nmakes me...\nUh, sure!",
"obj_clubsenemy_old_slash_Step_0_gml_123_0": "A ghost\ntold me I\nwas stupid.",
"obj_clubsenemy_old_slash_Step_0_gml_124_0": "That was me,\nyou idiot!",
"obj_clubsenemy_old_slash_Step_0_gml_125_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_130_0": "Our favorite\nvideo game\nis...",
"obj_clubsenemy_old_slash_Step_0_gml_131_0": "Shut up!!\nThey'll make\nfun of us!!!",
"obj_clubsenemy_old_slash_Step_0_gml_132_0": "Please\nstop, you\ntwo...",
"obj_clubsenemy_old_slash_Step_0_gml_139_0": "Aww, he\nMADE that!?\nSo caring!",
"obj_clubsenemy_old_slash_Step_0_gml_140_0": "It's SOOO\ncute!\nI want it!",
"obj_clubsenemy_old_slash_Step_0_gml_141_0": "(Isn't it\na bit...\nchildish?)",
"obj_clubsenemy_old_slash_Step_0_gml_146_0": "Ouchy!\nThat hurts!",
"obj_clubsenemy_old_slash_Step_0_gml_147_0": "Suck it up,\nidiot!",
"obj_clubsenemy_old_slash_Step_0_gml_148_0": "(We're\nfighting\nagain!?)",
"obj_clubsenemy_old_slash_Step_0_gml_204_0": "* Clover flashes a trio of terrible smiles.",
"obj_clubsenemy_old_slash_Step_0_gml_205_0": "* Clover is bickering with herselves.",
"obj_clubsenemy_old_slash_Step_0_gml_206_0": "* Clover is whispering about cute boys.",
"obj_clubsenemy_old_slash_Step_0_gml_207_0": "* Clover is arguing about whose toothbrush is whose.",
"obj_clubsenemy_old_slash_Step_0_gml_208_0": "* Clover hums like an out-of-tune choir.",
"obj_clubsenemy_old_slash_Step_0_gml_209_0": "* Smells like clover and dew.",
"obj_clubsenemy_old_slash_Step_0_gml_210_0": "* Clover seems TIRED of arguing so much.",
"obj_clubsenemy_old_slash_Step_0_gml_211_0": "* Clover starts to look wilted.",
"obj_clubsenemy_old_slash_Step_0_gml_212_0": "* Clover seems to be getting along with herselves.",
"obj_clubsenemy_old_slash_Step_0_gml_213_0": "* Clover's harmony was shattered by violence.",
"obj_clubsenemy_old_slash_Step_0_gml_247_0": "* CLOVER - AT 8 DF 2\n* Two heads are better than one!\n* Three... maybe not.",
"obj_clubsenemy_old_slash_Step_0_gml_261_0": "* You brought up the topic of POLITICS.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_269_0": "* You brought up the topic of RELIGION.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_277_0": "* You brought up the topic of SPORTS.\n* CLOVER seems relieved.",
"obj_clubsenemy_old_slash_Step_0_gml_293_0": "* You brought up the topic of KINDNESS.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_301_0": "* You brought up the topic of CUTEBOYS.\n* CLOVER seems excited.",
"obj_clubsenemy_old_slash_Step_0_gml_309_0": "* You brought up the topic of GUNCONTROL.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_324_0": "* You brought up the topic of TREES.\n* CLOVER seems relieved.",
"obj_clubsenemy_old_slash_Step_0_gml_332_0": "* You brought up the topic of GHOSTS.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_340_0": "* You brought up the topic of GAMES.\n* CLOVER started to argue.",
"obj_clubsenemy_old_slash_Step_0_gml_354_0": "* You and Ralsei warned Clover about Susie.\n* The enemy went on guard...",
"obj_clubsenemy_old_slash_Step_0_gml_356_0": "* You and Ralsei warned the enemies about Susie.\n* Everyone went on guard.",
"obj_clubsenemy_old_slash_Step_0_gml_359_0": "(Warned)",
"obj_clubsenemy_old_slash_Draw_0_gml_6_0": "(Tired)",
"obj_clubsenemy_old_slash_Step_0_gml_377_0": "(Tired)",
"obj_darkcontroller_slash_Draw_0_gml_207_0": "Attack: ",
"obj_darkcontroller_slash_Draw_0_gml_208_0": "Defense: ",
"obj_darkcontroller_slash_Draw_0_gml_209_0": "Magic: ",
"obj_darkcontroller_slash_Draw_0_gml_212_0": "Guts: ",
"obj_darkcontroller_slash_Draw_0_gml_214_0": "LV1 ",
"obj_darkcontroller_slash_Draw_0_gml_226_0": "???",
"obj_darkcontroller_slash_Draw_0_gml_231_0": "Dog:",
"obj_darkcontroller_slash_Draw_0_gml_236_0": "???",
"obj_darkcontroller_slash_Draw_0_gml_239_0": "LV1 Human\nBody contains a\nhuman SOUL.",
"obj_darkcontroller_slash_Draw_0_gml_240_0": "LV1 Leader\nCommands the party\nwith various ACTs.",
"obj_darkcontroller_slash_Draw_0_gml_241_0": "LV1 Bed Inspector\nInspects all beds\ninexplicably.",
"obj_darkcontroller_slash_Draw_0_gml_251_0": "Rudeness ",
"obj_darkcontroller_slash_Draw_0_gml_252_0": "Crudeness ",
"obj_darkcontroller_slash_Draw_0_gml_255_0": "LV1 Mean Girl\nWon't do anything\nbut fight.",
"obj_darkcontroller_slash_Draw_0_gml_256_0": "LV1 Dark Knight\nDoes damage using\ndark energy.",
"obj_darkcontroller_slash_Draw_0_gml_265_0": "Kindness",
"obj_darkcontroller_slash_Draw_0_gml_269_0": "Dogness",
"obj_darkcontroller_slash_Draw_0_gml_272_0": "LV1 Lonely Prince\nDark-World being.\nHas no subjects.",
"obj_darkcontroller_slash_Draw_0_gml_275_0": "LV1 Prickly Prince\nDeals damage with\nhis rugged scarf.",
"obj_darkcontroller_slash_Draw_0_gml_279_0": "LV1 Fluffy Prince\nWeak, but has nice\nhealing powers.",
"obj_darkcontroller_slash_Draw_0_gml_286_0": "Fluffiness",
"obj_darkcontroller_slash_Draw_0_gml_423_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_435_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_447_0": "(Nothing)",
"obj_darkcontroller_slash_Draw_0_gml_556_0": "Attack: ",
"obj_darkcontroller_slash_Draw_0_gml_557_0": "Defense: ",
"obj_darkcontroller_slash_Draw_0_gml_558_0": "Magic: ",
"obj_darkcontroller_slash_Draw_0_gml_643_0": " (",
"obj_darkcontroller_slash_Draw_0_gml_736_0": "(No ability.)",
"obj_darkcontroller_slash_Draw_0_gml_773_0": "(No ability.)",
"obj_darkcontroller_slash_Draw_0_gml_807_0": "USE",
"obj_darkcontroller_slash_Draw_0_gml_809_0": "TOSS",
"obj_darkcontroller_slash_Draw_0_gml_811_0": "KEY",
"obj_darkcontroller_slash_Draw_0_gml_829_0": "Really throw away the\n",
"obj_headhathy_slash_Step_0_gml_87_0": "* Head Hathy's body moves silently.",
"obj_headhathy_slash_Step_0_gml_88_0": "* Head Hathy showed no emotion at all.",
"obj_headhathy_slash_Step_0_gml_89_0": "* Head Hathy whispered something unhearable.",
"obj_headhathy_slash_Step_0_gml_90_0": "* Head Hathy's mind is an enigma.",
"obj_headhathy_slash_Step_0_gml_91_0": "* Smells like a lonely kiss.",
"obj_headhathy_slash_Step_0_gml_92_0": "* Head Hathy's beat slows.",
"obj_headhathy_slash_Step_0_gml_93_0": "* Head Hathy's beat seems to stutter.",
"obj_headhathy_slash_Step_0_gml_94_0": "* Head Hathy is skipping beats.",
"obj_headhathy_slash_Step_0_gml_135_0": "* HEAD HATHY - AT 8 DF 0\n* It learned to hide its feelings... is that strength?",
"obj_headhathy_slash_Step_0_gml_144_0": "* You flirted with Head Hathy.\n* It was highly effective.",
"obj_headhathy_slash_Step_0_gml_159_0": "* You ordered SUSIE to flirt with the enemy!",
"obj_headhathy_slash_Step_0_gml_161_0": "* ...",
"obj_headhathy_slash_Step_0_gml_162_0": "* Annnnnnnnnd hell no.",
"obj_headhathy_slash_Step_0_gml_164_0": "* Aww, Susie, it's OK if you don't know how!",
"obj_headhathy_slash_Step_0_gml_166_0": "* What? Shut up, that's not the problem!",
"obj_headhathy_slash_Step_0_gml_168_0": "* ... Are you sure?",
"obj_headhathy_slash_Step_0_gml_170_0": "* Alright, LOOK, wise guy! I'll show you! Watch this!",
"obj_headhathy_slash_Step_0_gml_171_0": "* AHEM.",
"obj_headhathy_slash_Step_0_gml_179_0": "* You ordered SUSIE to flirt with the enemy!",
"obj_headhathy_slash_Step_0_gml_181_0": "* Hell nah. Let's see Ralsei do it.",
"obj_headhathy_slash_Step_0_gml_183_0": "* I suppose if it can't be helped...!",
"obj_headhathy_slash_Step_0_gml_184_0": "* Hathy, your beauty is just... transcendent.",
"obj_headhathy_slash_Step_0_gml_185_0": "* Your hair is like a waterfall of...",
"obj_headhathy_slash_Step_0_gml_186_0": "* ... wait, um, do you have hair, or...",
"obj_headhathy_slash_Step_0_gml_192_0": "* You ordered SUSIE to flirt with the enemy!",
"obj_headhathy_slash_Step_0_gml_194_0": "* Oh my god, Kris!!! I can't!! Do it yourself!!",
"obj_headhathy_slash_Step_0_gml_200_0": "* You flirted with the enemies. It worked! (Susie did not help.)",
"obj_headhathy_slash_Step_0_gml_241_0": "* So, uh...",
"obj_headhathy_slash_Step_0_gml_242_0": "* Come here... often?",
"obj_headhathy_slash_Step_0_gml_251_0": "* (Head Hathy felt awkward and left...)",
"obj_headhathy_slash_Step_0_gml_253_0": "* HEY, GET BACK HERE AND LET ME FLIRT WITH YOU!!!",
"obj_headhathy_slash_Step_0_gml_256_0": "* (Head Hathy felt awkward and left...)",
"obj_headhathy_slash_Step_0_gml_258_0": "* Oh, oh dear! Wait!!",
"obj_headhathy_slash_Step_0_gml_260_0": "* Not so easy, huh!?",
"obj_headhathy_slash_Step_0_gml_276_0": "* You said some sweet lines. The enemies were deeply enamored!",
"obj_headhathy_slash_Draw_0_gml_6_0": "(Tired)",
"obj_initializer_slash_Create_0_gml_48_0": "Kris",
"obj_initializer_slash_Create_0_gml_49_0": "Susie",
"obj_initializer_slash_Create_0_gml_50_0": "Ralsei",
"obj_initializer_slash_Create_0_gml_114_0": "TESTOBJECT",
"obj_initializer_slash_Create_0_gml_158_0": "i1",
"obj_initializer_slash_Create_0_gml_169_0": "* i3",
"obj_initializer_slash_Create_0_gml_176_0": "* i4",
"obj_initializer_slash_Create_0_gml_179_0": "* i5 \\f1 ",
"obj_initializer_slash_Create_0_gml_182_0": "* i6.",
"obj_initializer_slash_Create_0_gml_183_0": "* i7!",
"obj_interactablesolid_slash_Other_10_gml_2_0": "* Can you see me...?",
"obj_joker_slash_Step_0_gml_407_0": "",
"obj_jokerbattleevent_slash_Step_0_gml_294_0": "* HA HA HA.\n* WHAT FUN!!!",
"obj_jokerbattleevent_slash_Step_0_gml_295_0": "* YOU'RE FAST, FAST, STRONG, STRONG.",
"obj_jokerbattleevent_slash_Step_0_gml_296_0": "* BUT THERE ARE YET FASTER, YET STRONGER.",
"obj_jokerbattleevent_slash_Step_0_gml_297_0": "* THE HAND OF THE KNIGHT IS DRIFTING FORWARD.",
"obj_jokerbattleevent_slash_Step_0_gml_298_0": "* SOON, THE \"QUEEN\" RETURNS, AND HELL'S ROAR BUBBLES FROM THE DEPTHS...",
"obj_jokerbattleevent_slash_Step_0_gml_299_0": "* LIGHTNERS, CAN YOU STOP IT?",
"obj_jokerbattleevent_slash_Step_0_gml_300_0": "* UEE HEE HEE!",
"obj_jokerbattleevent_slash_Step_0_gml_301_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!",
"obj_jokerbattleevent_slash_Step_0_gml_302_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!",
"obj_jokerbattleevent_slash_Step_0_gml_303_0": "* TAKE ME AND DO YOUR STRONGEST---!",
"obj_jokerbattleevent_slash_Step_0_gml_307_0": "* WHAT FUN!!!\n* I'M EXHAUSTED!!!\n* YOU KIDS TIRED ME UP!!",
"obj_jokerbattleevent_slash_Step_0_gml_308_0": "* NOW I WILL SLEEP FOR THE OTHER 100 YEARS.",
"obj_jokerbattleevent_slash_Step_0_gml_309_0": "* UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.",
"obj_jokerbattleevent_slash_Step_0_gml_310_0": "* FROM NOW, A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.",
"obj_jokerbattleevent_slash_Step_0_gml_311_0": "* IN THE SHADOW OF THE KNIGHT'S HAND...",
"obj_jokerbattleevent_slash_Step_0_gml_312_0": "* LIGHTNERS, CAN YOU STOP IT?",
"obj_jokerbattleevent_slash_Step_0_gml_313_0": "* UEE HEE HEE!",
"obj_jokerbattleevent_slash_Step_0_gml_314_0": "* EITHER WAY, A MISCHIEF-MISCHIEF, A CHAOS-CHAOS...!",
"obj_jokerbattleevent_slash_Step_0_gml_315_0": "* LIGHTNERS!\n* FROM INSIDE YOUR LITTLE CELL!!",
"obj_jokerbattleevent_slash_Step_0_gml_316_0": "* TAKE THIS AND DO YOUR STRONGEST---!",
"obj_jokerbattleevent_slash_Step_0_gml_344_0": "* (DEVILSKNIFE was added to your WEAPONs.)",
"obj_jokerbattleevent_slash_Step_0_gml_348_0": "* (A strange chest appeared outside the room...)",
"obj_jokerbattleevent_slash_Step_0_gml_357_0": "* (JEVILSTAIL was added to your ARMORs.)",
"obj_jokerbattleevent_slash_Step_0_gml_361_0": "* (A strange chest appeared outside the room...)",
"obj_jokerbattleevent_slash_Step_0_gml_362_0": "* (You got ShadowCrystal.)",
"obj_kingcutscene_slash_Draw_0_gml_15_0": "kingx:",
"obj_kingcutscene_slash_Draw_0_gml_16_0": "kingy:",
"obj_kingcutscene_slash_Draw_0_gml_18_0": "view_xview:",
"obj_kingcutscene_slash_Draw_0_gml_19_0": "view_yview:",
"obj_kingcutscene_slash_Draw_0_gml_21_0": "con:",
"obj_kingcutscene_slash_Draw_0_gml_25_0": "krisx:",
"obj_kingcutscene_slash_Draw_0_gml_26_0": "krisy:",
"obj_kingcutscene_slash_Draw_0_gml_31_0": "susiex:",
"obj_kingcutscene_slash_Draw_0_gml_32_0": "susiey:",
"obj_lancerbakesale_event_slash_Step_0_gml_80_0": "* Alright, which one do you want?",
"obj_lancerbakesale_event_slash_Step_0_gml_82_0": "* Hahahah!! Hmmm...",
"obj_lancerbakesale_event_slash_Step_0_gml_103_0": "* Wait, you're buying it for me?",
"obj_lancerbakesale_event_slash_Step_0_gml_105_0": "* You said you didn't eat anything earlier, right...?",
"obj_lancerbakesale_event_slash_Step_0_gml_106_0": "* It'd be annoying if you starved to death, y'know.",
"obj_lancerbakesale_event_slash_Step_0_gml_108_0": "* Wow...!",
"obj_lancerbakesale_event_slash_Step_0_gml_109_0": "* You're the best teammate ever, Purple Girl...!",
"obj_lancerbakesale_event_slash_Step_0_gml_237_0": "* Hey! You can't not buy from us!",
"obj_lancerbakesale_event_slash_Step_0_gml_239_0": "* Hey DUMBASS!\n* It's for a GOOD CAUSE!",
"obj_lancerbakesale_event_slash_Step_0_gml_241_0": "* (Kris let's just buy one.)",
"obj_monster1_slash_Step_0_gml_25_0": "Line1",
"obj_monster1_slash_Step_0_gml_26_0": "Line2",
"obj_monster1_slash_Step_0_gml_53_0": "* Line3",
"obj_monster1_slash_Step_0_gml_54_0": "* Line4",
"obj_monster1_slash_Step_0_gml_55_0": "* Line5",
"obj_monster1_slash_Step_0_gml_56_0": "* Line6",
"obj_monster1_slash_Step_0_gml_57_0": "* Line7",
"obj_monster1_slash_Step_0_gml_75_0": "* Line8",
"obj_monster1_slash_Step_0_gml_82_0": "Line9",
"obj_monster1_slash_Step_0_gml_91_0": "* Susie and Kris cast\n Dual-Buster!",
"obj_npc_facing_slash_Other_10_gml_10_0": "* Is that a cut on your face, or part of your eye?",
"obj_npc_facing_slash_Other_10_gml_438_0": "* Heh, my clothes are gonna be so great.",
"obj_npc_facing_slash_Other_10_gml_440_0": "* Yes! I've already finished a prototype!",
"obj_npc_facing_slash_Other_10_gml_442_0": "* That's just... a bunch of torn up pieces of felt.",
"obj_npc_facing_slash_Other_10_gml_444_0": "* Can you PLEASE stop acting so jealous for ONE second?",
"obj_npc_facing_slash_Other_10_gml_470_0": "* Stuck on this puzzle too?",
"obj_npc_facing_slash_Other_10_gml_472_0": "* Don't talk to me while I'm scheming.",
"obj_npc_facing_slash_Other_10_gml_474_0": "* Say, why don't you just walk over the spikes like before...?",
"obj_npc_facing_slash_Other_10_gml_476_0": "* Heh, why bother when you guys will solve it for us?",
"obj_npc_facing_slash_Other_10_gml_478_0": "* (Oh, I thought it was because I'm afraid of spikes.)",
"obj_npc_facing_slash_Other_10_gml_480_0": "* SHHHH!",
"obj_npc_facing_slash_Other_10_gml_489_0": "* Seeing you two scheme together...",
"obj_npc_facing_slash_Other_10_gml_490_0": "* It's a bit like a group project in school, isn't it?",
"obj_npc_facing_slash_Other_10_gml_492_0": "* Can you stop ruining everything?",
"obj_npc_facing_slash_Other_10_gml_500_0": "* Beware! We split up our schemes to scheme twice as fast...!",
"obj_npc_facing_slash_Other_10_gml_501_0": "* I'm realizing all kinds of hidden facts about myself!",
"obj_npc_facing_slash_Other_10_gml_502_0": "* Such as... I don't know how to scheme very well.",
"obj_npc_room_slash_Other_10_gml_11_0": "* The gash weaves down as if you cry.",
"obj_npc_room_slash_Other_10_gml_48_0": "* S-stop!\n* I'm still recovering from where you hurt me.",
"obj_npc_room_slash_Other_10_gml_49_0": "* Plus, I just ate, so I'll get a cramp if I fight you so quickly.",
"obj_npc_room_slash_Other_10_gml_53_0": "* Does your castle have a pool?\n* I wanna know if I should bring my cute swimsuit...",
"obj_npc_room_slash_Other_10_gml_57_0": "* Felt like I was soaring through the air earlier...",
"obj_npc_room_slash_Other_10_gml_58_0": "* Was that a dream...?",
"obj_npc_room_slash_Other_10_gml_186_0": "* Are you puzzled by COMBAT?\n* Wanna know how TP works?",
"obj_npc_room_slash_Other_10_gml_187_0": "* If you still haven't assembled all the details...",
"obj_npc_room_slash_Other_10_gml_188_0": "* My cohorts to the WEST will gladly help you put the pieces together.",
"obj_npc_room_slash_Other_10_gml_193_0": "* Your friends can't \\cYACT\\cW alone, but they can still help you win peacefully.",
"obj_npc_room_slash_Other_10_gml_194_0": "* The \\cGDARK PRINCE\\cW's \\cYPACIFY\\cW spell can remove \\cBTIRED\\cW enemies safely from battle.",
"obj_npc_room_slash_Other_10_gml_195_0": "* If nothing else, why not try using an \\cYITEM\\cW?",
"obj_npc_room_slash_Other_10_gml_196_0": "* Even if it seems useless, the effects may surprise you.",
"obj_npc_room_slash_Other_10_gml_200_0": "* What?\n* I'm building a ladder here.",
"obj_npc_room_slash_Other_10_gml_201_0": "* Today's lesson is...\n* \\cRGet out of my way when I'm building a ladder!\\cW ",
"obj_npc_room_slash_Other_10_gml_202_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?",
"obj_npc_room_slash_Other_10_gml_205_0": "* What?",
"obj_npc_room_slash_Other_10_gml_206_0": "* Do you need an \\cRinteractive tutorial\\cW on \\cRleaving me alone\\cW?",
"obj_npc_room_slash_Other_10_gml_214_0": "* \\cYDEFENDING\\cW will not only temporarily \\cRreduce the damage\\cW you take...",
"obj_npc_room_slash_Other_10_gml_215_0": "* It also lets you focus, \\cYrestoring TP\\cW. You need \\cYTP\\cW to \\cRCAST SPELLS\\cW!",
"obj_npc_room_slash_Other_10_gml_216_0": "* So don't be afraid to \\cYDEFEND\\cW!\n* \\cYDEFEND\\cW and \\cYCAST SPELLS\\cW!",
"obj_npc_room_slash_Other_10_gml_217_0": "* By the way, all leftover \\cYTP\\cW will \\cRturn into extra MONEY\\cW after the battle!",
"obj_npc_room_slash_Other_10_gml_221_0": "* Getting close to \\cYBULLETS\\cW is really exciting, isn't it?",
"obj_npc_room_slash_Other_10_gml_222_0": "* You'll \\cRrecover a little\\cW \\cYTP\\cW for each \\cYBULLET\\cW you get close to.",
"obj_npc_room_slash_Other_10_gml_223_0": "* Plus, \\cRgetting close to bullets\\cW can sometimes end the \\cRenemy's attack faster\\cW.",
"obj_npc_room_slash_Other_10_gml_224_0": "* It's quite \\cRdangerous\\cW though.\n* So no worries if you don't want to try.",
"obj_npc_room_slash_Other_10_gml_233_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)",
"obj_npc_room_slash_Other_10_gml_236_0": "* (It's a candy tree.)\n* (All the ripe candy has been picked.)",
"obj_npc_room_slash_Other_10_gml_238_0": "* Let's not take any more, Kris.\n* Unripe candy is sour.",
"obj_npc_room_slash_Other_10_gml_240_0": "* What? Sour, sweet, meaty, bitter... if it's candy, it's good!",
"obj_npc_room_slash_Other_10_gml_242_0": "* Well, that's accepting of you...",
"obj_npc_room_slash_Other_10_gml_243_0": "* ... Wait, \"meaty?\"",
"obj_npc_room_slash_Other_10_gml_248_0": "* What kind of candy is meaty?",
"obj_npc_room_slash_Other_10_gml_250_0": "* Y'know.\n* Whatever it's called.\n* Uhhh, jerky.",
"obj_npc_room_slash_Other_10_gml_252_0": "* That's not candy...",
"obj_npc_room_slash_Other_10_gml_254_0": "* Then why is it next to it in the store!?",
"obj_npc_room_slash_Other_10_gml_428_0": "* Today's a special day^2~\n* OBVIOUSLY^2.\n* To some degree...",
"obj_npc_room_slash_Other_10_gml_429_0": "* Do you know what day it is~^2?\n* You BETTER.\n* Um, it's OK if you don't...",
"obj_npc_room_slash_Other_10_gml_504_0": "* These \\cYbirds\\cW are \\cYPissing\\cW me off...",
"obj_npc_room_slash_Other_10_gml_505_0": "* I'm the original \\cYStarwalker\\cW ",
"obj_npc_room_animated_slash_Other_10_gml_8_0": "* The pain itself is reason why.",
"obj_npc_room_animated_slash_Other_10_gml_101_0": "* Ah, clobbered guys.\n* Brings back memories.",
"obj_npc_sign_slash_Other_10_gml_8_0": "* You can't read these symbols...\n* Or maybe it's the handwriting.",
"obj_npc_sign_slash_Other_10_gml_68_0": "* (Hathy, in case you wanted to make us a birthday gift...)",
"obj_npc_sign_slash_Other_10_gml_69_0": "* (My favorite things are trees, boys, and sports!)\n* (SIGNED, CLOVER)",
"obj_npc_sign_slash_Other_10_gml_161_0": "* This \\cYjail\\cW is \\cYPissing\\cW me off...",
"obj_npc_sign_slash_Other_10_gml_162_0": "* I'm the original \\cYStarwalker\\cW ",
"obj_npc_toriel_slash_Other_10_gml_2_0": "* Hello there!\n* How are you doing on this fine day?",
"obj_overworldc_slash_Step_0_gml_32_0": "* You bid a quiet farewell to the ",
"obj_overworldc_slash_Step_0_gml_33_0": "* You put the ~1 on the ground and gave it a little pat.",
"obj_overworldc_slash_Step_0_gml_35_0": "* You threw the ~1 on the ground like the piece of trash it is.",
"obj_overworldc_slash_Step_0_gml_36_0": "* You abandoned the ",
"obj_overworldc_slash_Step_0_gml_37_0": "* The ~1 was thrown away.",
"obj_overworldc_slash_Step_0_gml_38_0": "",
"obj_overworldc_slash_Step_0_gml_41_0": "* What Egg?",
"obj_overworldc_slash_Step_0_gml_42_0": "* (You didn't quite understand why...)",
"obj_overworldc_slash_Step_0_gml_43_0": "* (But, the thought of discarding it felt very wrong.)",
"obj_overworldc_slash_Draw_0_gml_36_0": "HP ",
"obj_overworldc_slash_Draw_0_gml_37_0": "LV ",
"obj_overworldc_slash_Draw_0_gml_39_0": "$ ",
"obj_overworldc_slash_Draw_0_gml_42_0": "ITEM",
"obj_overworldc_slash_Draw_0_gml_43_0": "STAT",
"obj_overworldc_slash_Draw_0_gml_44_0": "CELL",
"obj_overworldc_slash_Draw_0_gml_52_0": "USE",
"obj_overworldc_slash_Draw_0_gml_53_0": "INFO",
"obj_overworldc_slash_Draw_0_gml_54_0": "DROP",
"obj_overworldc_slash_Draw_0_gml_66_0": "\"~1\"",
"obj_overworldc_slash_Draw_0_gml_67_0": "LV ",
"obj_overworldc_slash_Draw_0_gml_68_0": "HP ~1 ",
"obj_overworldc_slash_Draw_0_gml_70_0": "AT ~1 (",
"obj_overworldc_slash_Draw_0_gml_71_0": "DF ~1 (",
"obj_overworldc_slash_Draw_0_gml_72_0": "None",
"obj_overworldc_slash_Draw_0_gml_73_0": "None",
"obj_overworldc_slash_Draw_0_gml_74_0": "Pencil",
"obj_overworldc_slash_Draw_0_gml_75_0": "Halloween Pencil",
"obj_overworldc_slash_Draw_0_gml_76_0": "Lucky Pencil",
"obj_overworldc_slash_Draw_0_gml_77_0": "Bandage",
"obj_overworldc_slash_Draw_0_gml_80_0": "WEAPON: ",
"obj_overworldc_slash_Draw_0_gml_81_0": "ARMOR: ",
"obj_overworldc_slash_Draw_0_gml_82_0": "MONEY: ",
"obj_overworldc_slash_Draw_0_gml_91_0": "EXP: ",
"obj_overworldc_slash_Draw_0_gml_112_0": "NEXT: ",
"obj_placeholderenemy_slash_Step_0_gml_11_0": "Message\nA",
"obj_placeholderenemy_slash_Step_0_gml_12_0": "Message\nB",
"obj_placeholderenemy_slash_Step_0_gml_13_0": "Message\nC",
"obj_placeholderenemy_slash_Step_0_gml_14_0": "Message\nD",
"obj_placeholderenemy_slash_Step_0_gml_16_0": "WlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly\nWlyWlyWlyWly",
"obj_placeholderenemy_slash_Step_0_gml_63_0": "* Placeholder Message A.",
"obj_placeholderenemy_slash_Step_0_gml_64_0": "* Placeholder Message B.",
"obj_placeholderenemy_slash_Step_0_gml_65_0": "* Placeholder Message C.",
"obj_placeholderenemy_slash_Step_0_gml_66_0": "* Placeholder Message D.",
"obj_placeholderenemy_slash_Step_0_gml_99_0": "A special\nscenario\noccurred!!",
"obj_placeholderenemy_slash_Step_0_gml_135_0": "* ENEMY - AT 1 DF 1\n* I am your adversary.",
"obj_placeholderenemy_slash_Step_0_gml_146_0": "* You warned the enemy.\n* It guarded from Susie's attack.",
"obj_placeholderenemy_slash_Step_0_gml_147_0": "(Warned)",
"obj_placeholderenemy_slash_Step_0_gml_156_0": "* Its body was filled with a kind feeling.",
"obj_placeholderenemy_slash_Step_0_gml_164_0": "* Its body will result in a kind feeling at the end of the combat.",
"obj_placeholderenemy_slash_Step_0_gml_172_0": "* Its body will result in a speech after attack.",
"obj_placeholderenemy_slash_Step_0_gml_180_0": "* Its body became tired.",
"obj_placeholderenemy_slash_Step_0_gml_181_0": "(Tired)",
"obj_pushableblock_slash_Other_10_gml_61_0": "* (You haven't decided if you want to do the puzzle yet.)",
"obj_pushableblock_slash_Other_10_gml_74_0": "* What!?\n* The puzzle!?",
"obj_pushableblock_slash_Other_10_gml_75_0": "* I thought you were on MY side, Kris.",
"obj_pushableblock_slash_Other_10_gml_76_0": "* ... wait a sec.\n* Those boxes...!\n* I get it!",
"obj_pushableblock_slash_Other_10_gml_77_0": "* Wait a second, Kris!",
"obj_ralseienemy_slash_Step_0_gml_36_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_42_0": "* See that \\cRHEART\\cW, Kris?",
"obj_ralseienemy_slash_Step_0_gml_43_0": "* That's a \\cRSOUL\\cW, the culmination of a HUMAN's being!",
"obj_ralseienemy_slash_Step_0_gml_44_0": "* Not only does it represent one's WILL and COMPASSION...",
"obj_ralseienemy_slash_Step_0_gml_45_0": "* But it also has the power to DETERMINE FATE.",
"obj_ralseienemy_slash_Step_0_gml_46_0": "* When enemies attack, BULLETS appear.",
"obj_ralseienemy_slash_Step_0_gml_47_0": "* Please avoid them and protect your team's FATE!",
"obj_ralseienemy_slash_Step_0_gml_48_0": "* Ready, Kris^2?\n* Let's try dodging!",
"obj_ralseienemy_slash_Step_0_gml_65_0": "* That's DEFENDING, Kris.\n* You'll recover TP and take less damage.",
"obj_ralseienemy_slash_Step_0_gml_66_0": "* It's not part of this lesson, though.",
"obj_ralseienemy_slash_Step_0_gml_70_0": "* Gee, Kris!\n* You sure are good at defending!",
"obj_ralseienemy_slash_Step_0_gml_71_0": "* I'm not attacking, you, though, so...\n* No need to defend!",
"obj_ralseienemy_slash_Step_0_gml_77_0": "* Ummm...\n* Kris?",
"obj_ralseienemy_slash_Step_0_gml_78_0": "* There are no bullets, and you can't use TP...",
"obj_ralseienemy_slash_Step_0_gml_79_0": "* So, umm, maybe you could stop defending?",
"obj_ralseienemy_slash_Step_0_gml_86_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_96_0": "* You've got an item!\n* That's, um, great, Kris...",
"obj_ralseienemy_slash_Step_0_gml_107_0": "* W-wow, Kris!\n* That was an amazing attack!",
"obj_ralseienemy_slash_Step_0_gml_108_0": "* Have you done this before or something...?",
"obj_ralseienemy_slash_Step_0_gml_112_0": "* Good job, Kris!\n* By the way, you'll do more damage...",
"obj_ralseienemy_slash_Step_0_gml_113_0": "* Pressing Z when the cursor is RIGHT IN the box on the left!",
"obj_ralseienemy_slash_Step_0_gml_118_0": "* Kris!\n* You did it!!!",
"obj_ralseienemy_slash_Step_0_gml_119_0": "* (I was really just about at my limit...)",
"obj_ralseienemy_slash_Step_0_gml_121_0": "* Umm, anyway, let's move onto my favorite: \\cYACTING\\cW!",
"obj_ralseienemy_slash_Step_0_gml_122_0": "* Selecting the ACT ICON will let you do all sorts of things.",
"obj_ralseienemy_slash_Step_0_gml_123_0": "* We'll even be able to get through battles without ATTACKing!",
"obj_ralseienemy_slash_Step_0_gml_124_0": "* Select the ACT ICON and HUG the Dummy!",
"obj_ralseienemy_slash_Step_0_gml_130_0": "* Ummm... Kris?\n* You don't need to hit it anymore.",
"obj_ralseienemy_slash_Step_0_gml_131_0": "* I already know you're great at attacking!",
"obj_ralseienemy_slash_Step_0_gml_137_0": "* Hey, Kris?\n* I know you like attacking, but...",
"obj_ralseienemy_slash_Step_0_gml_138_0": "* Did you know you can win without having to?",
"obj_ralseienemy_slash_Step_0_gml_144_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_145_0": "* Kris, could you, um, stop...?",
"obj_ralseienemy_slash_Step_0_gml_154_0": "* Oh, sorry, Kris!\n* I forgot to mention!\n* When you're ATTACKing...",
"obj_ralseienemy_slash_Step_0_gml_155_0": "* Press Z again when the cursor goes in the box!",
"obj_ralseienemy_slash_Step_0_gml_159_0": "* It's OK, Kris!\n* You'll get it!\n* Try again!",
"obj_ralseienemy_slash_Step_0_gml_160_0": "* Press Z when the white rectangle's in the blue box!",
"obj_ralseienemy_slash_Step_0_gml_161_0": "* Ummm... you can press Z a lot, if it helps!",
"obj_ralseienemy_slash_Step_0_gml_162_0": "* Kris...\n* Please try to press Z.",
"obj_ralseienemy_slash_Step_0_gml_163_0": "* Ummm, Kris?\n* Can you see the white rectangle?",
"obj_ralseienemy_slash_Step_0_gml_164_0": "* You know rectangles?\n* They're like messed-up squares?",
"obj_ralseienemy_slash_Step_0_gml_168_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_173_0": "* Umm, why don't we try something else?",
"obj_ralseienemy_slash_Step_0_gml_174_0": "* Select the ACT ICON and HUG the Dummy!",
"obj_ralseienemy_slash_Step_0_gml_187_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_188_0": "* Hey, Kris, I think I've, um...",
"obj_ralseienemy_slash_Step_0_gml_189_0": "* Reached the limits of what I can teach you today.",
"obj_ralseienemy_slash_Step_0_gml_190_0": "* Let's go find Susie.",
"obj_ralseienemy_slash_Step_0_gml_195_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_196_0": "* Kris, it's um...",
"obj_ralseienemy_slash_Step_0_gml_197_0": "* Really hard for me to teach when you're hitting me.",
"obj_ralseienemy_slash_Step_0_gml_198_0": "* Let's take a break and go find Susie, OK?",
"obj_ralseienemy_slash_Step_0_gml_212_0": "* K-Kris!?",
"obj_ralseienemy_slash_Step_0_gml_213_0": "* Y-you must have missed...\n* H... Haha...",
"obj_ralseienemy_slash_Step_0_gml_218_0": "* W-wait, aren't you supposed to be ACTing!?",
"obj_ralseienemy_slash_Step_0_gml_222_0": "* A-anyway, now that you know how to attack...",
"obj_ralseienemy_slash_Step_0_gml_223_0": "* Let's try learning how to ACT, OK?",
"obj_ralseienemy_slash_Step_0_gml_224_0": "* Select the ACT ICON and HUG the Dummy!",
"obj_ralseienemy_slash_Step_0_gml_231_0": "* K-Kris!?\n* D-did you miss again!?",
"obj_ralseienemy_slash_Step_0_gml_232_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_233_0": "* Though, I mean, if you wanted to hit me, that's ok, too...",
"obj_ralseienemy_slash_Step_0_gml_288_0": "* Ralsei looks on expectedly.",
"obj_ralseienemy_slash_Step_0_gml_334_0": "* Yipee!\n* You did it, Kris!",
"obj_ralseienemy_slash_Step_0_gml_343_0": "* O-oopsie..^2.\n* Was that too many?",
"obj_ralseienemy_slash_Step_0_gml_344_0": "* Here, let's try just one!",
"obj_ralseienemy_slash_Step_0_gml_369_0": "* Yipee!\n* You did it, Kris!",
"obj_ralseienemy_slash_Step_0_gml_378_0": "* ...",
"obj_ralseienemy_slash_Step_0_gml_399_0": "* L-look, Kris!\n* You dodged one!",
"obj_ralseienemy_slash_Step_0_gml_410_0": "* Now, let's talk about \\cYSELECTING COMMANDS\\cW.",
"obj_ralseienemy_slash_Step_0_gml_411_0": "* These ICONS will let you ISSUE COMMANDS to YOUR TEAM.",
"obj_ralseienemy_slash_Step_0_gml_412_0": "* The first ICON, THE SWORD, is the ATTACK COMMAND.",
"obj_ralseienemy_slash_Step_0_gml_413_0": "* Using it lets you, um...\n* Hurt people...",
"obj_ralseienemy_slash_Step_0_gml_414_0": "* ... w-well, I guess we have to defend ourselves sometimes, right?",
"obj_ralseienemy_slash_Step_0_gml_427_0": "* Select the SWORD ICON to ATTACK the Dummy!",
"obj_ralseienemy_slash_Step_0_gml_447_0": "* RALSEI - AT 8 DF 12\n* The fluffy prince...",
"obj_ralseienemy_slash_Step_0_gml_464_0": "* You hug RALSEI.",
"obj_ralseienemy_slash_Step_0_gml_504_0": "* K... Kris!?",
"obj_ralseienemy_slash_Step_0_gml_508_0": "* K... Kris!?",
"obj_ralseienemy_slash_Step_0_gml_509_0": "* Ummm, I don't think, um...",
"obj_ralseienemy_slash_Step_0_gml_510_0": "* This is what you're supposed to be doing.",
"obj_ralseienemy_slash_Step_0_gml_511_0": "* (But I don't really want to tell you to stop...)",
"obj_ralseienemy_slash_Step_0_gml_516_0": "* Kris!?",
"obj_ralseienemy_slash_Step_0_gml_517_0": "* Umm, if that's what you r-really want...",
"obj_ralseienemy_slash_Step_0_gml_518_0": "* Then that's a victory in my book!\n* You win!",
"obj_ralseienemy_slash_Step_0_gml_575_0": "h",
"obj_ralseienemy_slash_Step_0_gml_576_0": "h",
"obj_ralseienemy_slash_Step_0_gml_577_0": "h",
"obj_ralseienemy_slash_Step_0_gml_578_0": "h",
"obj_ralseienemy_slash_Step_0_gml_579_0": "h",
"obj_ralseienemy_slash_Step_0_gml_580_0": "See you\nin the\nnext hell,\nlosers!",
"obj_readable_slash_Other_10_gml_2_0": "* Can you see me...?",
"obj_readable_room1_slash_Other_10_gml_126_0": "* (It's a butterscotch-cinnamon pie.)\n* (It's still cooling.)",
"obj_readable_room1_slash_Other_10_gml_140_0": "* It's a trashcan.\n* Somehow, its floral scent has increased.",
"obj_readable_room1_slash_Other_10_gml_571_0": "* (Can't get any more.)",
"obj_readable_room1_slash_Other_10_gml_575_0": "* (Got $40 from Starwalker's ambient luster.)",
"obj_readable_room1_slash_Other_10_gml_673_0": "* (He is behind the tree.)",
"obj_readable_room1_slash_Other_10_gml_675_0": "* (It is a tree.)",
"obj_readable_room1_slash_Other_10_gml_682_0": "* (Well, there is not a man here.)",
"obj_readable_room1_slash_Other_10_gml_746_0": "* (Normal everyday riches, acquired from a legitimate source.)",
"obj_readable_room1_slash_Other_10_gml_766_0": "* Lost...?\n* Frightened...?\n* Confused...?",
"obj_readable_room1_slash_Other_10_gml_767_0": "* GOOD!! HA HA HA!!!",
"obj_readable_room1_slash_Other_10_gml_768_0": "* Toileth in despair at the Worlde's strongest puzzle...!!!",
"obj_readable_room1_slash_Other_10_gml_772_0": "* My, art thou still stucketh upon my Puzzle...?",
"obj_readable_room1_slash_Other_10_gml_773_0": "* Trappedeth, hopelessly, like an Insecte in a Roach's Inn...",
"obj_readable_room1_slash_Other_10_gml_774_0": "* Ah... Perhaps I COULD find it in my heart to spare you...",
"obj_readable_room1_slash_Other_10_gml_775_0": "* Should you GROVEL for One-Hundred-Years!!! Ha ha ha!!!",
"obj_readable_room1_slash_Other_10_gml_782_0": "* Gehahaha... Face the TRUE strongest puzzle, Worms!",
"obj_readable_room1_slash_Other_10_gml_783_0": "* This time, the difficulty art MAGNITUDES grander!",
"obj_readable_room1_slash_Other_10_gml_784_0": "* See thou in 100 years, thou feeble insects!",
"obj_readable_room1_slash_Other_10_gml_788_0": "* Oh! Such despair! Oh, such sweet despair!",
"obj_readable_room1_slash_Other_10_gml_789_0": "* Squirmst! Squirmst upon the Earth, like a Moiste Noodle!",
"obj_readable_room1_slash_Other_10_gml_796_0": "* (Thar she blows...)",
"obj_readable_room1_slash_Other_10_gml_799_0": "* (It's going off to live a better life now...)",
"obj_readable_room1_slash_Other_10_gml_999_0": "* (It's a get well soon card from your mom.)\n* (It's signed inside.)",
"obj_savemenu_slash_Create_0_gml_7_0": "Kris",
"obj_savemenu_slash_Create_0_gml_43_0": "Kris",
"obj_savemenu_slash_Draw_0_gml_29_0": "LV ",
"obj_savemenu_slash_Draw_0_gml_33_0": "LV ",
"obj_savemenu_slash_Draw_0_gml_47_0": "Save",
"obj_savemenu_slash_Draw_0_gml_48_0": "Return",
"obj_savemenu_slash_Draw_0_gml_52_0": "File saved.",
"obj_suitspuzzle_event_slash_Step_0_gml_16_0": "* Then add a mustache over there...",
"obj_suitspuzzle_event_slash_Step_0_gml_18_0": "* Hee hee, like this?",
"obj_suitspuzzle_event_slash_Step_0_gml_20_0": "* Haha! Yeah! Like that!",
"obj_suitspuzzle_event_slash_Step_0_gml_41_0": "* How's the scheming coming along, you two?",
"obj_suitspuzzle_event_slash_Step_0_gml_43_0": "* Hey, don't LOOK! We aren't done yet!",
"obj_suitspuzzle_event_slash_Step_0_gml_45_0": "* You're going to spoil it for yourselves!",
"obj_suitspuzzle_event_slash_Step_0_gml_47_0": "* C'mon, we're working hard on this!",
"obj_suitspuzzle_event_slash_Step_0_gml_49_0": "* Sorry! Sorry.",
"obj_suitspuzzle_event_slash_Step_0_gml_71_0": "* ... I notice there is a puzzle here.",
"obj_suitspuzzle_event_slash_Step_0_gml_73_0": "* Yeah?",
"obj_suitspuzzle_event_slash_Step_0_gml_75_0": "* Would you two... like to... do it...?",
"obj_suitspuzzle_event_slash_Step_0_gml_77_0": "* Uh, no. That's for heroes.",
"obj_suitspuzzle_event_slash_Step_0_gml_78_0": "* We're bad guys.\n* We don't have to do anything.",
"obj_suitspuzzle_event_slash_Step_0_gml_80_0": "* Except scheme.",
"obj_suitspuzzle_event_slash_Step_0_gml_82_0": "* Yeah. Except scheme.",
"obj_suitspuzzle_event_slash_Step_0_gml_83_0": "* So have fun, we'll be here.",
"obj_suitspuzzle_event_slash_Step_0_gml_137_0": "* Just do the puzzle, Kris.",
"obj_thrashafter_event_slash_Step_0_gml_22_0": "* Y... You got past Thrash World!?",
"obj_thrashafter_event_slash_Step_0_gml_23_0": "* Hng... Even with your help, I couldn't stop you...",
"obj_thrashafter_event_slash_Step_0_gml_25_0": "* Hey, it's alright, Lancer. It was a nice effort.",
"obj_thrashafter_event_slash_Step_0_gml_27_0": "* Yeah, I mean, you gotta be realistic.",
"obj_thrashafter_event_slash_Step_0_gml_28_0": "* Nothing can stop us. Not even ourselves.",
"obj_thrashafter_event_slash_Step_0_gml_29_0": "Guys",
"obj_thrashafter_event_slash_Step_0_gml_30_0": "The (Censored) Squad",
"obj_thrashafter_event_slash_Step_0_gml_31_0": "The Lancer Fan Club",
"obj_thrashafter_event_slash_Step_0_gml_32_0": "The Friendly Fun Gang",
"obj_thrashafter_event_slash_Step_0_gml_34_0": "* That's right!!\n* The ~1!!",
"obj_thrashafter_event_slash_Step_0_gml_35_0": "* You crush everything that gets in your way!",
"obj_thrashafter_event_slash_Step_0_gml_59_0": "* Hmmm... What am I supposed to do, then...",
"obj_thrashafter_event_slash_Step_0_gml_60_0": "* If I can't stop you, then...",
"obj_thrashafter_event_slash_Step_0_gml_61_0": "* Then, my dad will...",
"obj_thrashafter_event_slash_Step_0_gml_77_0": "* ...",
"obj_thrashafter_event_slash_Step_0_gml_78_0": "* Well...",
"obj_thrashafter_event_slash_Step_0_gml_79_0": "* Why don't you come with us...",
"obj_thrashafter_event_slash_Step_0_gml_80_0": "* And maybe you'll think of how to stop us on the way.",
"obj_thrashafter_event_slash_Step_0_gml_104_0": "* R... Really!?\n* You'd let me tag along...!?",
"obj_thrashafter_event_slash_Step_0_gml_106_0": "* Sure, why not. You can be an unofficial team member.",
"obj_thrashafter_event_slash_Step_0_gml_108_0": "* Wow! M... Me!? In the ~1!?",
"obj_thrashafter_event_slash_Step_0_gml_109_0": "* W... Wait...",
"obj_thrashafter_event_slash_Step_0_gml_125_0": "* Can we have monogrammed track jackets?",
"obj_thrashafter_event_slash_Step_0_gml_127_0": "* Yeah.\n* Ralsei will make them.",
"obj_thrashafter_event_slash_Step_0_gml_129_0": "* H... Huh!?",
"obj_thrashafter_event_slash_Step_0_gml_130_0": "* ... Okay, sure!",
"obj_thrashafter_event_slash_Step_0_gml_132_0": "* Ahahah!!!\n* Lancer joins the team!!!",
"obj_thrashafter_event_slash_Step_0_gml_144_0": "* Lancer joined the party! %%",
"obj_thrashafter_event_slash_Step_0_gml_159_0": "* No.",
"obj_town_event_slash_Step_0_gml_120_0": "* (They just closed the blinds...)",
"obj_treasure_room_slash_Other_10_gml_14_0": "* (It won't open.)",
"obj_treasure_room_slash_Other_10_gml_18_0": "* (The chest is empty.)",
"obj_treasure_room_slash_Other_10_gml_19_0": "* (The chest is empty.)\n* (Well, except for some paper scraps.)",
"obj_treasure_room_slash_Other_10_gml_24_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)",
"obj_treasure_room_slash_Other_10_gml_26_0": "* Please don't eat those, Kris...",
"obj_treasure_room_slash_Other_10_gml_31_0": "* (The chest is empty.)\n* (Well, except for some minty shards.)",
"obj_treasure_room_slash_Other_10_gml_33_0": "* Um, please don't eat those, Susie...",
"obj_treasure_room_slash_Other_10_gml_35_0": "* What!? Are you saving them for something!?",
"obj_treasure_room_slash_Other_10_gml_40_0": "* (The chest is empty.)\n* (Well, except for some vowels.)",
"obj_treasure_room_slash_Other_10_gml_48_0": "NULL",
"obj_treasure_room_slash_Other_10_gml_49_0": "NULL2",
"obj_treasure_room_slash_Other_10_gml_54_0": "ARMORs",
"obj_treasure_room_slash_Other_10_gml_61_0": "WEAPONs",
"obj_treasure_room_slash_Other_10_gml_68_0": "ITEMs",
"obj_treasure_room_slash_Other_10_gml_75_0": "KEY ITEMs",
"obj_treasure_room_slash_Other_10_gml_82_0": "MONEY HOLE",
"obj_treasure_room_slash_Other_10_gml_83_0": " Dark Dollars",
"obj_writer_slash_Draw_0_gml_147_0": "||",
"scr_actinfo_slash_scr_actinfo_gml_21_0": "Compliment",
"scr_actinfo_slash_scr_actinfo_gml_28_0": "DualBuster",
"scr_armorinfo_slash_scr_armorinfo_gml_8_0": "Hey, hands off!",
"scr_armorinfo_slash_scr_armorinfo_gml_46_0": "Dice Brace",
"scr_armorinfo_slash_scr_armorinfo_gml_47_0": "A bracelet made out of various\nsymbol-inscribed cubes.",
"scr_armorinfo_slash_scr_armorinfo_gml_48_0": "... okay.",
"scr_armorinfo_slash_scr_armorinfo_gml_49_0": "It says \"Friendship!\"",
"scr_armorinfo_slash_scr_armorinfo_gml_66_0": "Pink Ribbon",
"scr_armorinfo_slash_scr_armorinfo_gml_67_0": "A cute hair ribbon that increases\nthe range bullets increase tension.",
"scr_armorinfo_slash_scr_armorinfo_gml_68_0": "Nope. Not in 1st grade anymore.",
"scr_armorinfo_slash_scr_armorinfo_gml_69_0": "Um... D-do I look cute...?",
"scr_armorinfo_slash_scr_armorinfo_gml_79_0": "TP Range",
"scr_armorinfo_slash_scr_armorinfo_gml_87_0": "White Ribbon",
"scr_armorinfo_slash_scr_armorinfo_gml_88_0": "A crinkly hair ribbon that slightly\nincreases your defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_89_0": "Nope. Not in 1st grade anymore.",
"scr_armorinfo_slash_scr_armorinfo_gml_90_0": "Um... D-do I look cute...?",
"scr_armorinfo_slash_scr_armorinfo_gml_101_0": "Cuteness",
"scr_armorinfo_slash_scr_armorinfo_gml_108_0": "IronShackle",
"scr_armorinfo_slash_scr_armorinfo_gml_109_0": "Shackle that ironically increases\nyour attack and defense.",
"scr_armorinfo_slash_scr_armorinfo_gml_110_0": "(Damn, it's actually cool...)",
"scr_armorinfo_slash_scr_armorinfo_gml_111_0": "*jingle jangle* Haha!",
"scr_armorinfo_slash_scr_armorinfo_gml_128_0": "MouseToken",
"scr_armorinfo_slash_scr_armorinfo_gml_129_0": "A golden coin with a once-powerful mousewizard engraved on it.",
"scr_armorinfo_slash_scr_armorinfo_gml_130_0": "This guy's... familiar?",
"scr_armorinfo_slash_scr_armorinfo_gml_131_0": "Chu! Healing power UP!",
"scr_armorinfo_slash_scr_armorinfo_gml_148_0": "Jevilstail",
"scr_armorinfo_slash_scr_armorinfo_gml_149_0": "A J-shaped tail that gives you devilenergy.",
"scr_armorinfo_slash_scr_armorinfo_gml_150_0": "Figured I'd grow one someday.",
"scr_armorinfo_slash_scr_armorinfo_gml_151_0": "I'm a good devil, OK?",
"scr_asgface_slash_scr_asgface_gml_1_0": "\\E~1 \\FA \\TA %",
"scr_asterskip_slash_scr_asterskip_gml_4_0": "||",
"scr_encountersetup_slash_scr_encountersetup_gml_83_0": "* A different Rudinn from last time drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_84_0": "* Assumedly another different Rudinn appeared!",
"scr_encountersetup_slash_scr_encountersetup_gml_223_0": "* Clover and Hathy grew close!",
"scr_encountersetup_slash_scr_encountersetup_gml_292_0": "* Lancer blocked the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_303_0": "* Jigsawry drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_304_0": "* A different Jigsawry from last time drew near!",
"scr_encountersetup_slash_scr_encountersetup_gml_305_0": "* Assumedly another different Jigsawry appeared!",
"scr_encountersetup_slash_scr_encountersetup_gml_343_0": "* Smorgasboard.",
"scr_encountersetup_slash_scr_encountersetup_gml_358_0": "* Rabbick slithered in the way!",
"scr_encountersetup_slash_scr_encountersetup_gml_430_0": "* Head Hathy blocked the way quietly!",
"scr_encountersetup_slash_scr_encountersetup_gml_449_0": "* Head Hathy blocked the way quietly! (x3)",
"scr_encountersetup_slash_scr_encountersetup_gml_484_0": "* Rabbicks slithered in the way!",
"scr_gamestart_slash_scr_gamestart_gml_69_0": "Normal",
"scr_gamestart_slash_scr_gamestart_gml_98_0": "Kris",
"scr_gamestart_slash_scr_gamestart_gml_99_0": "Susie",
"scr_gamestart_slash_scr_gamestart_gml_100_0": "Ralsei",
"scr_gamestart_slash_scr_gamestart_gml_206_0": "G BODY",
"scr_gamestart_slash_scr_gamestart_gml_325_0": "Yes",
"scr_gamestart_slash_scr_gamestart_gml_326_0": "No",
"scr_gamestart_slash_scr_gamestart_gml_327_0": "Maybe",
"scr_gamestart_slash_scr_gamestart_gml_328_0": "Don't know",
"scr_gamestart_slash_scr_gamestart_gml_343_0": "Home",
"scr_gamestart_slash_scr_gamestart_gml_345_0": "Kris",
"scr_itemdesc_slash_scr_itemdesc_gml_11_0": "Heals 40 HP. A red-and-black star\nthat tastes like marshmallows.",
"scr_itemdesc_slash_scr_itemdesc_gml_14_0": "Heals a fallen ally to MAX HP.\nA minty green crystal.",
"scr_itemdesc_slash_scr_itemdesc_gml_17_0": "A shimmering shard.\nIts use is unknown.",
"scr_itemdesc_slash_scr_itemdesc_gml_20_0": "Ralsei's handmade book full of\nvarious tips and tricks.",
"scr_itemdesc_slash_scr_itemdesc_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.",
"scr_itemdesc_slash_scr_itemdesc_gml_26_0": "This cake will make your taste buds\nspin! Heals 160 HP to the team.",
"scr_itemdesc_slash_scr_itemdesc_gml_29_0": "A pastry in the shape of a top.\nHeals 80 HP to the team.",
"scr_itemdesc_slash_scr_itemdesc_gml_32_0": "A mysterious black burger made of...\nHey, this is just burnt! +70HP",
"scr_itemdesc_slash_scr_itemdesc_gml_35_0": "A cookie shaped like Lancer's face.\nMaybe not a cookie. Heals 5 HP?",
"scr_itemdesc_slash_scr_itemdesc_gml_38_0": "An enormous salad... but, it's just\nlettuce, so it's worthless. +4HP",
"scr_itemdesc_slash_scr_itemdesc_gml_41_0": "A sandwich that can be split into 3.\nHeals 30 HP to the team.",
"scr_itemdesc_slash_scr_itemdesc_gml_44_0": "Hearts, don't it!? It's filled with\ndivisive, clotty red jam. +??HP",
"scr_itemdesc_slash_scr_itemdesc_gml_47_0": "It's quite small, but some\npeople REALLY like it. +??HP",
"scr_itemdesc_slash_scr_itemdesc_gml_50_0": "You'd think it tastes perfect.\nHeals 500HP.",
"scr_itemdesc_slash_scr_itemdesc_gml_53_0": "A dark roux with a delicate aroma.\nAlso... has worms in it. +50HP",
"scr_itemdesc_b_slash_scr_itemdesc_b_gml_11_0": "Heals\n60HP",
"scr_itemdesc_b_slash_scr_itemdesc_b_gml_14_0": "Revive\nally\n(Weak)",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_2_0": "* It could not be.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_6_0": "* An emptiness filled your hands.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_9_0": "* \"Dark Candy\" - Heals 60 HP\n* Black and red star that\n tastes like marshmallows.",
"scr_itemdesc_oldtype_slash_scr_itemdesc_oldtype_gml_12_0": "* \"Life Dew\" - Revive Ally (Weak)\n* Glowing dew...\n* It refreshes your SOUL.",
"scr_iteminfo_slash_scr_iteminfo_gml_14_0": "Dark Candy",
"scr_iteminfo_slash_scr_iteminfo_gml_15_0": "Heals\n40HP",
"scr_iteminfo_slash_scr_iteminfo_gml_21_0": "ReviveMint",
"scr_iteminfo_slash_scr_iteminfo_gml_22_0": "Heal\nDowned\nAlly",
"scr_iteminfo_slash_scr_iteminfo_gml_28_0": "Glowshard",
"scr_iteminfo_slash_scr_iteminfo_gml_29_0": "Sell\nat\nshops",
"scr_iteminfo_slash_scr_iteminfo_gml_35_0": "Manual",
"scr_iteminfo_slash_scr_iteminfo_gml_36_0": "Read\nout of\nbattle",
"scr_iteminfo_slash_scr_iteminfo_gml_42_0": "BrokenCake",
"scr_iteminfo_slash_scr_iteminfo_gml_43_0": "Heals\n20HP",
"scr_iteminfo_slash_scr_iteminfo_gml_49_0": "Top Cake",
"scr_iteminfo_slash_scr_iteminfo_gml_50_0": "Heals\nteam\n160HP",
"scr_iteminfo_slash_scr_iteminfo_gml_56_0": "Spincake",
"scr_iteminfo_slash_scr_iteminfo_gml_57_0": "Heals\nteam\n80HP",
"scr_iteminfo_slash_scr_iteminfo_gml_63_0": "Darkburger",
"scr_iteminfo_slash_scr_iteminfo_gml_64_0": "Heals\n70HP",
"scr_iteminfo_slash_scr_iteminfo_gml_70_0": "LancerCookie",
"scr_iteminfo_slash_scr_iteminfo_gml_71_0": "Heals\n50HP",
"scr_iteminfo_slash_scr_iteminfo_gml_77_0": "GigaSalad",
"scr_iteminfo_slash_scr_iteminfo_gml_78_0": "Heals\n4HP",
"scr_iteminfo_slash_scr_iteminfo_gml_84_0": "ClubsSandwich",
"scr_iteminfo_slash_scr_iteminfo_gml_85_0": "Heals\nteam\n30HP",
"scr_iteminfo_slash_scr_iteminfo_gml_91_0": "HeartsDonut",
"scr_iteminfo_slash_scr_iteminfo_gml_92_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_98_0": "ChocDiamond",
"scr_iteminfo_slash_scr_iteminfo_gml_99_0": "Healing\nvaries",
"scr_iteminfo_slash_scr_iteminfo_gml_105_0": "Favwich",
"scr_iteminfo_slash_scr_iteminfo_gml_106_0": "Heals\nALL HP",
"scr_itemnamelist_slash_scr_itemnamelist_gml_8_0": "Dark Candy",
"scr_itemnamelist_slash_scr_itemnamelist_gml_11_0": "ReviveMint",
"scr_itemnamelist_slash_scr_itemnamelist_gml_14_0": "Glowshard",
"scr_itemnamelist_slash_scr_itemnamelist_gml_17_0": "Manual",
"scr_itemnamelist_slash_scr_itemnamelist_gml_20_0": "BrokenCake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_23_0": "Top Cake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_26_0": "SpinCake",
"scr_itemnamelist_slash_scr_itemnamelist_gml_29_0": "Darkburger",
"scr_itemnamelist_slash_scr_itemnamelist_gml_32_0": "LancerCookie",
"scr_itemnamelist_slash_scr_itemnamelist_gml_35_0": "GigaSalad",
"scr_itemnamelist_slash_scr_itemnamelist_gml_38_0": "Clubswich",
"scr_itemnamelist_slash_scr_itemnamelist_gml_41_0": "HeartsDonut",
"scr_itemnamelist_slash_scr_itemnamelist_gml_44_0": "ChocDiamond",
"scr_itemnamelist_slash_scr_itemnamelist_gml_47_0": "FavSandwich",
"scr_itemnamelist_slash_scr_itemnamelist_gml_50_0": "RouxlsRoux",
"scr_itemuse_slash_scr_itemuse_gml_28_0": "Yeahh!! That's good!",
"scr_itemuse_slash_scr_itemuse_gml_33_0": "Hey, feed ME!!!",
"scr_itemuse_slash_scr_itemuse_gml_35_0": "Yummy!!! Marshmallows!!",
"scr_itemuse_slash_scr_itemuse_gml_47_0": "I'm ALIVE!!!",
"scr_itemuse_slash_scr_itemuse_gml_48_0": "(You weren't dead)",
"scr_itemuse_slash_scr_itemuse_gml_53_0": "(Don't look it)",
"scr_itemuse_slash_scr_itemuse_gml_54_0": "Ah, I'm refreshed!",
"scr_itemuse_slash_scr_itemuse_gml_83_0": "Mmm, seconds!",
"scr_itemuse_slash_scr_itemuse_gml_84_0": "Whoops.",
"scr_itemuse_slash_scr_itemuse_gml_90_0": "I'm dizzy.",
"scr_itemuse_slash_scr_itemuse_gml_91_0": "Mmm, thank you!",
"scr_itemuse_slash_scr_itemuse_gml_101_0": "Cooked to perfection!",
"scr_itemuse_slash_scr_itemuse_gml_105_0": "A bit burnt...?",
"scr_itemuse_slash_scr_itemuse_gml_115_0": "Mmm... face",
"scr_itemuse_slash_scr_itemuse_gml_119_0": "(uncomfortable)",
"scr_itemuse_slash_scr_itemuse_gml_129_0": "Why this!?",
"scr_itemuse_slash_scr_itemuse_gml_133_0": "Let's be healthy!",
"scr_itemuse_slash_scr_itemuse_gml_139_0": "Quit hogging!",
"scr_itemuse_slash_scr_itemuse_gml_140_0": "(It's cut evenly...)",
"scr_itemuse_slash_scr_itemuse_gml_154_0": "Mmm, blood!",
"scr_itemuse_slash_scr_itemuse_gml_159_0": "Aah, sticky...",
"scr_itemuse_slash_scr_itemuse_gml_173_0": "THAT'S it?",
"scr_itemuse_slash_scr_itemuse_gml_178_0": "Aww, thanks, Kris!",
"scr_itemuse_slash_scr_itemuse_gml_188_0": "(It's SO good!)",
"scr_itemuse_slash_scr_itemuse_gml_192_0": "K-Kris!? I...",
"scr_itemuse_slash_scr_itemuse_gml_202_0": "Cool, it's wriggling.",
"scr_itemuse_slash_scr_itemuse_gml_206_0": "Yum, is this spaghetti?",
"scr_itemuse_slash_scr_itemuse_gml_237_0": "* (You used the Egg.)",
"scr_itemuse_slash_scr_itemuse_gml_238_0": "* You held the crystal up to your eye.",
"scr_itemuse_slash_scr_itemuse_gml_239_0": "* For some strange reason, for just a brief moment...",
"scr_itemuse_slash_scr_itemuse_gml_240_0": "* You thought you saw toys strewn on the floor.",
"scr_itemuse_slash_scr_itemuse_gml_241_0": "* ...but, it must've just been your imagination.",
"scr_itemuse_slash_scr_itemuse_gml_242_0": "* You held the crystal up to your eye.",
"scr_itemuse_slash_scr_itemuse_gml_243_0": "* ... but nothing happened.",
"scr_itemuse_slash_scr_itemuse_gml_244_0": "* It doesn't seem very useful.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_13_0": "It can be used to make calls.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_14_0": "Cell Phone",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_18_0": "Not too important, not too unimportant.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_19_0": "Egg",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_23_0": "Though broken, it seethes with power.\nA master smith could fix it.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_24_0": "BrokenCake",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_27_0": "It's the top part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_28_0": "Broken Key A",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_31_0": "The key to a mysterious cell.\nSomething feels strange about it.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_32_0": "Door Key",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_35_0": "It's the middle part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_36_0": "Broken Key B",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_39_0": "It's the bottom part of a key.\nA smith could fix all three parts.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_40_0": "Broken Key C",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_41_0": "A sharp shadow moves like water in the hand.\nYou have collected 1.",
"scr_keyiteminfo_slash_scr_keyiteminfo_gml_42_0": "ShadowCrystal",
"scr_kingface_slash_scr_kingface_gml_3_0": "\\E~1 \\FK \\TK %",
"scr_kingface_slash_scr_kingface_gml_7_0": "\\E~1 \\TK %",
"scr_lanface_slash_scr_lanface_gml_1_0": "\\E~1 \\FL \\TL %",
"scr_litemdesc_slash_scr_litemdesc_gml_1_0": "* Your eyesight became blurry.",
"scr_litemdesc_slash_scr_litemdesc_gml_5_0": "* Your heartbeat quickened.",
"scr_litemdesc_slash_scr_litemdesc_gml_8_0": "* \"Hot Chocolate\" - Topped with home-made marshmallows in the shape of bunnies.",
"scr_litemdesc_slash_scr_litemdesc_gml_11_0": "* \"Pencil\" - Weapon 1 AT\n* Mightier than a sword?\n* Maybe equal at best.",
"scr_litemdesc_slash_scr_litemdesc_gml_14_0": "* \"Bandage\" - Heals 10 HP\n* It has cartoon characters on it.",
"scr_litemdesc_slash_scr_litemdesc_gml_17_0": "* \"Bouquet\" - A bouquet of beautiful flowers in many colors.",
"scr_litemdesc_slash_scr_litemdesc_gml_18_0": "* Perhaps it could be offered to someone.",
"scr_litemuseb_slash_scr_litemuseb_gml_6_0": "* You grasped at nothing.",
"scr_litemuseb_slash_scr_litemuseb_gml_9_0": "* You drank the hot chocolate.\n* It tasted wonderful.\n* Your throat tightened...",
"scr_litemuseb_slash_scr_litemuseb_gml_18_0": "* You equipped the Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_26_0": "* You re-applied the bandage.",
"scr_litemuseb_slash_scr_litemuseb_gml_34_0": "* You held out the flowers.\n* A floral scent fills the air.\n* Nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_42_0": "* You looked at the junk ball in admiration.\n* Nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_48_0": "* You equipped the Halloween Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_56_0": "* You equipped the Lucky Pencil.",
"scr_litemuseb_slash_scr_litemuseb_gml_63_0": "* You used the Egg.",
"scr_litemuseb_slash_scr_litemuseb_gml_72_0": "* Ring...",
"scr_litemuseb_slash_scr_litemuseb_gml_73_0": "* No one picked up.",
"scr_litemuseb_slash_scr_litemuseb_gml_82_0": "* Hello?\n* Dreemurr residence...\n* Who might this be...?",
"scr_litemuseb_slash_scr_litemuseb_gml_83_0": "* ... Kris?",
"scr_litemuseb_slash_scr_litemuseb_gml_84_0": "* Sigh... Do not make me come over there.",
"scr_litemuseb_slash_scr_litemuseb_gml_86_0": "* Click...",
"scr_litemuseb_slash_scr_litemuseb_gml_92_0": "* Ring...",
"scr_litemuseb_slash_scr_litemuseb_gml_93_0": "* (The phone is ringing, but you can't get it.)",
"scr_litemuseb_slash_scr_litemuseb_gml_94_0": "* (You're already on the phone, after all...)",
"scr_litemuseb_slash_scr_litemuseb_gml_95_0": "* You looked through the glass.",
"scr_litemuseb_slash_scr_litemuseb_gml_96_0": "* For some strange reason, for just a brief moment...",
"scr_litemuseb_slash_scr_litemuseb_gml_97_0": "* You thought you saw through your hand.",
"scr_litemuseb_slash_scr_litemuseb_gml_98_0": "* You looked through the glass.",
"scr_litemuseb_slash_scr_litemuseb_gml_99_0": "* ... but nothing happened.",
"scr_litemuseb_slash_scr_litemuseb_gml_100_0": "* It doesn't seem very useful.",
"scr_lrecoitem_slash_scr_lrecoitem_gml_11_0": " \n",
"scr_lrecoitem_slash_scr_lrecoitem_gml_14_0": "* You recovered ~1 HP!",
"scr_lrecoitem_slash_scr_lrecoitem_gml_16_0": "* Your HP was maxed out.",
"scr_monstersetup_slash_scr_monstersetup_gml_4_0": "Enemy",
"scr_monstersetup_slash_scr_monstersetup_gml_377_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_274_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_20_0": "Victory",
"scr_monstersetup_slash_scr_monstersetup_gml_22_0": "Victory (D)",
"scr_monstersetup_slash_scr_monstersetup_gml_24_0": "Victory (S)",
"scr_monstersetup_slash_scr_monstersetup_gml_119_0": "Lecture",
"scr_monstersetup_slash_scr_monstersetup_gml_27_0": "* You've come again to this wonderful place.\n* Now tear off the mask beneath your face!",
"scr_monstersetup_slash_scr_monstersetup_gml_59_0": "Dummy",
"scr_monstersetup_slash_scr_monstersetup_gml_406_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_73_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_75_0": "Hug Ralsei",
"scr_monstersetup_slash_scr_monstersetup_gml_78_0": "* The tutorial begins.",
"scr_monstersetup_slash_scr_monstersetup_gml_83_0": "Ralsei",
"scr_monstersetup_slash_scr_monstersetup_gml_432_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_97_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_98_0": "* The tutorial begins.",
"scr_monstersetup_slash_scr_monstersetup_gml_103_0": "Rudinn",
"scr_monstersetup_slash_scr_monstersetup_gml_307_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_132_0": "Hathy",
"scr_monstersetup_slash_scr_monstersetup_gml_463_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_337_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_160_0": "S-Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_449_0": "Clover",
"scr_monstersetup_slash_scr_monstersetup_gml_496_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_190_0": "Politics",
"scr_monstersetup_slash_scr_monstersetup_gml_192_0": "Religion",
"scr_monstersetup_slash_scr_monstersetup_gml_194_0": "Sports",
"scr_monstersetup_slash_scr_monstersetup_gml_199_0": "Kindness",
"scr_monstersetup_slash_scr_monstersetup_gml_201_0": "Cuteboys",
"scr_monstersetup_slash_scr_monstersetup_gml_203_0": "GunControl",
"scr_monstersetup_slash_scr_monstersetup_gml_208_0": "Trees",
"scr_monstersetup_slash_scr_monstersetup_gml_210_0": "Ghosts",
"scr_monstersetup_slash_scr_monstersetup_gml_212_0": "Games",
"scr_monstersetup_slash_scr_monstersetup_gml_386_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_226_0": "Pippins",
"scr_monstersetup_slash_scr_monstersetup_gml_524_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_240_0": "Bet",
"scr_monstersetup_slash_scr_monstersetup_gml_242_0": "X-Bet",
"scr_monstersetup_slash_scr_monstersetup_gml_251_0": "C.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_550_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_271_0": "X-Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_440_0": "Warning",
"scr_monstersetup_slash_scr_monstersetup_gml_512_0": "Lancer",
"scr_monstersetup_slash_scr_monstersetup_gml_574_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_484_0": "DoomTank",
"scr_monstersetup_slash_scr_monstersetup_gml_606_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_498_0": "Hug",
"scr_monstersetup_slash_scr_monstersetup_gml_501_0": "Flatter",
"scr_monstersetup_slash_scr_monstersetup_gml_504_0": "Diplomacy",
"scr_monstersetup_slash_scr_monstersetup_gml_506_0": "Smile",
"scr_monstersetup_slash_scr_monstersetup_gml_594_0": "K.Round",
"scr_monstersetup_slash_scr_monstersetup_gml_631_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_619_0": "Rudinn Ranger",
"scr_monstersetup_slash_scr_monstersetup_gml_655_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_633_0": "Convince",
"scr_monstersetup_slash_scr_monstersetup_gml_635_0": "Compliment",
"scr_monstersetup_slash_scr_monstersetup_gml_643_0": "Head Hathy",
"scr_monstersetup_slash_scr_monstersetup_gml_677_0": "Check",
"scr_monstersetup_slash_scr_monstersetup_gml_657_0": "Flirt",
"scr_monstersetup_slash_scr_monstersetup_gml_659_0": "X-Flirt",
"scr_monstersetup_slash_scr_monstersetup_gml_704_0": "Courage",
"scr_monstersetup_slash_scr_monstersetup_gml_705_0": "Defense\nBoost",
"scr_monstersetup_slash_scr_monstersetup_gml_714_0": "RedBuster",
"scr_monstersetup_slash_scr_monstersetup_gml_715_0": "Red\nDamage",
"scr_monstersetup_slash_scr_monstersetup_gml_724_0": "DualHeal",
"scr_monstersetup_slash_scr_monstersetup_gml_725_0": "Heals\neveryone",
"scr_noeface_slash_scr_noeface_gml_1_0": "\\E~1 \\FN \\TN %",
"scr_noface_slash_scr_noface_gml_1_0": "%",
"scr_phonename_slash_scr_phonename_gml_17_0": "Call Home",
"scr_phonename_slash_scr_phonename_gml_20_0": "Sans's Number",
"scr_phonename_slash_scr_phonename_gml_21_0": "Not Sans's Number",
"scr_ralface_slash_scr_ralface_gml_1_0": "\\E~1 \\FR \\TR %",
"scr_roomname_slash_scr_roomname_gml_3_0": "Kris's Room",
"scr_roomname_slash_scr_roomname_gml_4_0": "??????",
"scr_roomname_slash_scr_roomname_gml_5_0": "Eye Puzzle",
"scr_roomname_slash_scr_roomname_gml_6_0": "Castle Town",
"scr_roomname_slash_scr_roomname_gml_7_0": "Field - Great Door",
"scr_roomname_slash_scr_roomname_gml_8_0": "Field - Seam's Shop",
"scr_roomname_slash_scr_roomname_gml_9_0": "Field - Great Board",
"scr_roomname_slash_scr_roomname_gml_10_0": "Field - Great Board 2",
"scr_roomname_slash_scr_roomname_gml_11_0": "Forest - Entrance",
"scr_roomname_slash_scr_roomname_gml_12_0": "Forest - Bake Sale",
"scr_roomname_slash_scr_roomname_gml_15_0": "Forest - Thrashing Room",
"scr_roomname_slash_scr_roomname_gml_16_0": "Card Castle - Prison",
"scr_roomname_slash_scr_roomname_gml_17_0": "Card Castle - 1F",
"scr_roomname_slash_scr_roomname_gml_18_0": "Card Castle - 5F",
"scr_roomname_slash_scr_roomname_gml_19_0": "Card Castle - Throne",
"scr_roomname_slash_scr_roomname_gml_20_0": "Card Castle - ???",
"scr_rudface_slash_scr_rudface_gml_1_0": "\\E~1 \\Fr \\Tr %",
"scr_rurusface_slash_scr_rurusface_gml_1_0": "\\E~1 \\Fu \\T0 %",
"scr_spellinfo_slash_scr_spellinfo_gml_18_0": "None",
"scr_spellinfo_slash_scr_spellinfo_gml_21_0": "Rude Sword",
"scr_spellinfo_slash_scr_spellinfo_gml_22_0": "RudeSword",
"scr_spellinfo_slash_scr_spellinfo_gml_54_0": "Rude\nDamage\n",
"scr_spellinfo_slash_scr_spellinfo_gml_55_0": "Deals moderate Rude-elemental damage to\none foe. Depends on Attack \n Magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_31_0": "Heal Prayer",
"scr_spellinfo_slash_scr_spellinfo_gml_32_0": "Heal Prayer",
"scr_spellinfo_slash_scr_spellinfo_gml_33_0": "Heal\nAlly",
"scr_spellinfo_slash_scr_spellinfo_gml_34_0": "Heavenly light restores a little HP to\none party member. Depends on Magic.",
"scr_spellinfo_slash_scr_spellinfo_gml_64_0": "Red Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_65_0": "Red Buster",
"scr_spellinfo_slash_scr_spellinfo_gml_66_0": "Red\nDamage\n",
"scr_spellinfo_slash_scr_spellinfo_gml_75_0": "Dual Heal",
"scr_spellinfo_slash_scr_spellinfo_gml_76_0": "Dual Heal",
"scr_spellinfo_slash_scr_spellinfo_gml_77_0": "Heal All\n30 HP",
"scr_spellinfo_slash_scr_spellinfo_gml_86_0": "ACT",
"scr_spellinfo_slash_scr_spellinfo_gml_87_0": "ACT",
"scr_spellinfo_slash_scr_spellinfo_gml_88_0": "Use\naction",
"scr_spellinfo_slash_scr_spellinfo_gml_89_0": "Do all sorts of things.\nIt isn't magic.",
"scr_talkroom_slash_scr_talkroom_gml_4_0": "* Your voice echoes aimlessly.",
"scr_text_slash_scr_text_gml_2193_0": "\nYes",
"scr_text_slash_scr_text_gml_2194_0": "\nNo",
"scr_text_slash_scr_text_gml_11_0": "* You really didn't want to throw it away.",
"scr_text_slash_scr_text_gml_12_0": "* Throw it away anyway?",
"scr_text_slash_scr_text_gml_2979_0": "",
"scr_text_slash_scr_text_gml_19_0": "* You felt a feeling of relief.",
"scr_text_slash_scr_text_gml_23_0": "* Hand shaking, you dropped the ball of junk on the ground.",
"scr_text_slash_scr_text_gml_24_0": "* It broke into pieces.",
"scr_text_slash_scr_text_gml_25_0": "* You felt bitter.",
"scr_text_slash_scr_text_gml_411_0": " \\C2",
"scr_text_slash_scr_text_gml_193_0": "I'll be\nYour\nSubject",
"scr_text_slash_scr_text_gml_194_0": "Keep\nDreaming",
"scr_text_slash_scr_text_gml_197_0": "* This is the CASTLE TOWN^2, where my subjects reside...",
"scr_text_slash_scr_text_gml_198_0": "* Err, well, they would if I had any...",
"scr_text_slash_scr_text_gml_199_0": "* Oh, don't worry about me, Kris!",
"scr_text_slash_scr_text_gml_200_0": "* I'm certain I'll find a subject someday...",
"scr_text_slash_scr_text_gml_417_0": " \\C2",
"scr_text_slash_scr_text_gml_210_0": "* H... Huh!?",
"scr_text_slash_scr_text_gml_211_0": "* Why, Kris, you don't have to do that...",
"scr_text_slash_scr_text_gml_212_0": "* ... but, if you insist...",
"scr_text_slash_scr_text_gml_213_0": "* Kris, as your Prince and authority, I order you to...!",
"scr_text_slash_scr_text_gml_214_0": "* Please let me know what to do!",
"scr_text_slash_scr_text_gml_221_0": "* Oh, thank you, Kris^2!\n* I will!",
"scr_text_slash_scr_text_gml_457_0": " \\C2",
"scr_text_slash_scr_text_gml_2202_0": " \\C2",
"scr_text_slash_scr_text_gml_2223_0": "\nYes",
"scr_text_slash_scr_text_gml_2224_0": "\nNo",
"scr_text_slash_scr_text_gml_3098_0": "",
"scr_text_slash_scr_text_gml_2965_0": " \nYes",
"scr_text_slash_scr_text_gml_2636_0": " \nNo",
"scr_text_slash_scr_text_gml_774_0": "* Hey... there...\n* Noticed you were...\n* Here...",
"scr_text_slash_scr_text_gml_775_0": "* It's me!\n* You know ME, right?\n* Of course you do!",
"scr_text_slash_scr_text_gml_776_0": "* I'm REAL popular!\n* I just!",
"scr_text_slash_scr_text_gml_777_0": "* Don't have any friends...",
"scr_text_slash_scr_text_gml_778_0": "* But it's OK, y'hear!\n* Because you're y'here!",
"scr_text_slash_scr_text_gml_779_0": "* Will YOU be my friend?",
"scr_text_slash_scr_text_gml_2714_0": "",
"scr_text_slash_scr_text_gml_786_0": " \nKris",
"scr_text_slash_scr_text_gml_787_0": " \nHippo-\npotamus",
"scr_text_slash_scr_text_gml_794_0": "* Oh! Oh!\n* I'm so happy, y'hear!?\n* I'm so happy I... I...",
"scr_text_slash_scr_text_gml_795_0": "* I don't know what to do!\n* I don't remember being this happy before!",
"scr_text_slash_scr_text_gml_796_0": "* What's your name, friend?",
"scr_text_slash_scr_text_gml_2751_0": "",
"scr_text_slash_scr_text_gml_809_0": " \nOnion",
"scr_text_slash_scr_text_gml_810_0": " \nBeauty",
"scr_text_slash_scr_text_gml_811_0": "Asriel II",
"scr_text_slash_scr_text_gml_812_0": "Disgusting",
"scr_text_slash_scr_text_gml_817_0": "* Kris! That's you!\n* That's a real nice name for a friend!",
"scr_text_slash_scr_text_gml_822_0": "* H... Hippa... Hyper... Hoper...\n* Um, Hippopotamus! That's you!\n* Big name, but it's worth it!",
"scr_text_slash_scr_text_gml_825_0": "* Oh, excuse me!\n* I forgot to introduce myself!",
"scr_text_slash_scr_text_gml_1174_0": "* ...",
"scr_text_slash_scr_text_gml_827_0": "* ... Actually, since no one talks to me, I forgot my own name...",
"scr_text_slash_scr_text_gml_828_0": "Kris",
"scr_text_slash_scr_text_gml_829_0": "Hippopotatomus",
"scr_text_slash_scr_text_gml_830_0": "* ~1!\n* Can you give me a name...?",
"scr_text_slash_scr_text_gml_840_0": "* Hmmm! It's perfect, y'hear!\n* I don't know what it means, but it's perfect!",
"scr_text_slash_scr_text_gml_841_0": "* Hmm!!\n* Feels like it's shaped like me!\n* Feels like it smells like me!",
"scr_text_slash_scr_text_gml_842_0": "* Wait, what was the name?\n* U... Umyum? Yeah! It's perfect!\n* Umyum, that's my name.",
"scr_text_slash_scr_text_gml_848_0": "* Wow...\n* What a wonderful name!",
"scr_text_slash_scr_text_gml_849_0": "* Feels like my self-esteem's in full bloom! Feels like my head's about to flower!",
"scr_text_slash_scr_text_gml_850_0": "* Wait, what was the name?\n* B... Bootis? Yeah! Perfect!\n* The taste, the smell, the...",
"scr_text_slash_scr_text_gml_857_0": "* Asriel II... Mmm...\n* Sounds... familiar.\n* It feels like... a memory!",
"scr_text_slash_scr_text_gml_858_0": "* It feels like that good boy...\n* That threw those good corn flakes in the water for me.",
"scr_text_slash_scr_text_gml_859_0": "* Wait, what was the name?\n* C... Cereal? Yeah! I love Cereal! Bathe me in flakes!",
"scr_text_slash_scr_text_gml_869_0": "* Thank you for giving me a name!\n* I'll cherish it, y'hear!?",
"scr_text_slash_scr_text_gml_870_0": "* ...",
"scr_text_slash_scr_text_gml_871_0": "* K... Krismas?\n* That's your name, right?",
"scr_text_slash_scr_text_gml_872_0": "* Um, H... Hippa... um...\n* Hyper Potato Mask.\n* That's your name, right?",
"scr_text_slash_scr_text_gml_873_0": "* I wanna tell you... something... tomorrow...",
"scr_text_slash_scr_text_gml_874_0": "* Somethin' I can only tell a friend...",
"scr_text_slash_scr_text_gml_875_0": "* Come back soon, y'hear...",
"scr_text_slash_scr_text_gml_3033_0": "* Kris, honey, you have grown up so much...",
"scr_text_slash_scr_text_gml_3034_0": "* Someday soon you will be going off to university as well...",
"scr_text_slash_scr_text_gml_3067_0": "* ...",
"scr_text_slash_scr_text_gml_3036_0": "* Remember when you were little...",
"scr_text_slash_scr_text_gml_3037_0": "* You asked when your horns were going to grow in?",
"scr_text_slash_scr_text_gml_3038_0": "* So we bought that headband with the little red horns on it.",
"scr_text_slash_scr_text_gml_3039_0": "* Oh, you wore it for months! Whatever happened to it?",
"scr_text_slash_scr_text_gml_1572_0": "* Kris, I need to grade these assignments.",
"scr_text_slash_scr_text_gml_1573_0": "* Perhaps you should go to bed...?",
"scr_text_slash_scr_text_gml_1574_0": "* You do not look very well...",
"scr_text_slash_scr_text_gml_2785_0": "",
"scr_text_slash_scr_text_gml_2795_0": "",
"scr_text_slash_scr_text_gml_3167_0": " \nNo",
"scr_text_slash_scr_text_gml_2845_0": "",
"scr_text_slash_scr_text_gml_2177_0": "* (Scented markers.)",
"scr_text_slash_scr_text_gml_3088_0": "",
"scr_text_slash_scr_text_gml_2184_0": "* (You dig out the marshmallow one and start huffing it.)",
"scr_text_slash_scr_text_gml_2188_0": "* (The chocolate one smells too fake anyway.)",
"scr_text_slash_scr_text_gml_2776_0": "* DO NOT TARRY!",
"scr_text_slash_scr_text_gml_2780_0": " \nBlaze",
"scr_text_slash_scr_text_gml_2781_0": " \nDo Not Blaze",
"scr_text_slash_scr_text_gml_2784_0": "* Blaze it.",
"scr_text_slash_scr_text_gml_3143_0": "",
"scr_text_slash_scr_text_gml_3178_0": "",
"scr_text_slash_scr_text_gml_2933_0": " \nRide",
"scr_text_slash_scr_text_gml_2658_0": " \nDo not",
"scr_text_slash_scr_text_gml_2937_0": "* (Ride the elevator?)",
"scr_text_slash_scr_text_gml_3010_0": "",
"scr_text_slash_scr_text_gml_3137_0": " \nGive Cake",
"scr_text_slash_scr_text_gml_2934_0": " \nDo not",
"scr_text_slash_scr_text_gml_3141_0": "* Marga riba!\n* That cake!\n* It's seething with power!",
"scr_text_slash_scr_text_gml_3142_0": "* It's my cake, isn't it!?\n* Did you repair it!?\n* Will you return it!?",
"scr_text_slash_scr_text_gml_3207_0": "",
"scr_text_slash_scr_text_gml_3151_0": "* Edamame! My old cake! I'm so happy I could spin!",
"scr_text_slash_scr_text_gml_3152_0": "* My friend, share in my riches! I have many worse cakes I do not want!",
"scr_text_slash_scr_text_gml_3153_0": "* If you're not carrying a Cake, come here and I'll give you one! Forever!",
"scr_text_slash_scr_text_gml_3155_0": "* (You traded the TopCake for the SpinCake.)",
"scr_text_slash_scr_text_gml_3156_0": "* Now, I'm going to continue to spin and cry! Spin and cry!",
"scr_text_slash_scr_text_gml_3161_0": "* Sweet in cake, but not in character! A tragedy!!",
"scr_text_slash_scr_text_gml_3166_0": " \nTake Cake",
"scr_text_slash_scr_text_gml_3202_0": " \nNo",
"scr_text_slash_scr_text_gml_3173_0": "* Mama miba! How are you enjoying my rejected pastries?",
"scr_text_slash_scr_text_gml_3177_0": "* Mom amiga! You want an inferior cake, my friend?",
"scr_text_slash_scr_text_gml_3186_0": "* Please take this cake! It's worthless, my dear friend!",
"scr_text_slash_scr_text_gml_3188_0": "* (You got the SpinCake.)",
"scr_text_slash_scr_text_gml_3191_0": "* Mama shiba! You're carrying too many things that aren't cakes!",
"scr_text_slash_scr_text_gml_3196_0": "* I understand!! Too much cake will make you spin and cry!!",
"scr_text_slash_scr_text_gml_3201_0": " \nYes",
"scr_text_slash_scr_text_gml_3205_0": "* (Well, there is a man here.)",
"scr_text_slash_scr_text_gml_3206_0": "* (He offered you something.)",
"scr_text_slash_scr_text_gml_3214_0": "* (You received an Egg.)",
"scr_text_slash_scr_text_gml_3220_0": "* (Then he needn't be here.)",
"scr_torface_slash_scr_torface_gml_1_0": "\\E~1 \\FT \\TT %",
"scr_weaponinfo_slash_scr_weaponinfo_gml_29_0": "Wood Blade",
"scr_weaponinfo_slash_scr_weaponinfo_gml_30_0": "A wooden practice blade with a carbon-\nreinforced core.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_31_0": "What's this!? A CHOPSTICK?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_34_0": "... You have a SWORD!?",
"scr_weaponinfo_slash_scr_weaponinfo_gml_36_0": "That's yours, Kris...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_54_0": "Mane Ax",
"scr_weaponinfo_slash_scr_weaponinfo_gml_55_0": "Beginner's ax forged from the\nmane of a dragon whelp.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_56_0": "I'm too GOOD for that.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_57_0": "Ummm... it's a bit big.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_75_0": "Red Scarf",
"scr_weaponinfo_slash_scr_weaponinfo_gml_76_0": "A basic scarf made of lightly\nmagical fiber.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_77_0": "No. Just... no.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_78_0": "Comfy! Touch it, Kris!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_97_0": "EverybodyWeapon",
"scr_weaponinfo_slash_scr_weaponinfo_gml_98_0": "It felt right for everyone.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_99_0": "Uhhh... Ok.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_100_0": "A perfect fit!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_119_0": "A black-and-orange sword with a bat hilt.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_120_0": "Ugh, it's too small!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_121_0": "Oh, it's too scary!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_134_0": "Spookiness UP",
"scr_weaponinfo_slash_scr_weaponinfo_gml_160_0": "Devilsknife",
"scr_weaponinfo_slash_scr_weaponinfo_gml_161_0": "Skull-emblazoned scythe-ax.\nReduces Rudebuster's cost by 10",
"scr_weaponinfo_slash_scr_weaponinfo_gml_162_0": "Let the games begin!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_163_0": "It's too, um, evil.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_176_0": "Buster TP DOWN",
"scr_weaponinfo_slash_scr_weaponinfo_gml_181_0": "Trefoil",
"scr_weaponinfo_slash_scr_weaponinfo_gml_182_0": "Mossy rapier with a clover emblem.\nIncreases $ found by 5%.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_183_0": "That tacky thing? No!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_184_0": "Not my shade of green...",
"scr_weaponinfo_slash_scr_weaponinfo_gml_197_0": "Money Earned UP",
"scr_weaponinfo_slash_scr_weaponinfo_gml_202_0": "Ragger",
"scr_weaponinfo_slash_scr_weaponinfo_gml_203_0": "A rugged scarf that cuts enemies like a dagger.",
"scr_weaponinfo_slash_scr_weaponinfo_gml_204_0": "Ow! That can't be comfy!",
"scr_weaponinfo_slash_scr_weaponinfo_gml_205_0": "Feels prickly... Nice!",
"DEVICE_MENU_slash_Create_0_gml_8_0": "CONTACT",
"DEVICE_MENU_slash_Create_0_gml_17_0": "DELTARUNE",
"PROCESS_DOG_slash_Create_0_gml_12_0": "DOGTARUNE",
"PROCESS_LOGO_slash_Draw_0_gml_37_0": "DELTARUNE",
"obj_darkcastle_event_slash_Step_0_gml_464_0": "* Arright, kid...",
"obj_darkcontroller_slash_Draw_0_gml_82_0": "OFF",
"obj_darkcontroller_slash_Draw_0_gml_82_1": "ON",
"obj_darkcontroller_slash_Draw_0_gml_86_0": "Master Volume",
"obj_darkcontroller_slash_Draw_0_gml_91_0": "Controls",
"obj_darkcontroller_slash_Draw_0_gml_92_0": "Simplify VFX",
"obj_darkcontroller_slash_Draw_0_gml_93_0": "Fullscreen",
"obj_darkcontroller_slash_Draw_0_gml_94_0": "Auto-Run",
"obj_darkcontroller_slash_Draw_0_gml_95_0": "Return to Title",
"obj_darkcontroller_slash_Draw_0_gml_96_0": "Back",
"obj_darkcontroller_slash_Draw_0_gml_101_0": "Hold ESC at any time\nto quit the program.\n \n \nPress ~1 to return.",
"obj_darkcontroller_slash_Draw_0_gml_113_0": "Function",
"obj_darkcontroller_slash_Draw_0_gml_114_0": "Key",
"obj_darkcontroller_slash_Draw_0_gml_115_0": "Gamepad",
"obj_darkcontroller_slash_Draw_0_gml_117_0": "DOWN",
"obj_darkcontroller_slash_Draw_0_gml_118_0": "RIGHT",
"obj_darkcontroller_slash_Draw_0_gml_119_0": "UP",
"obj_darkcontroller_slash_Draw_0_gml_120_0": "LEFT",
"obj_darkcontroller_slash_Draw_0_gml_121_0": "CONFIRM",
"obj_darkcontroller_slash_Draw_0_gml_122_0": "CANCEL",
"obj_darkcontroller_slash_Draw_0_gml_123_0": "MENU",
"obj_darkcontroller_slash_Draw_0_gml_124_0": "Reset to default",
"obj_darkcontroller_slash_Draw_0_gml_125_0": "Finish",
"obj_initializer2_slash_Step_0_gml_22_0": "DELTARUNE",
"obj_krisroom_slash_Create_0_gml_14_0": "The Beginning",
"obj_krisroom_slash_Step_0_gml_281_0": "* (But, when you opened your eyes...)",
"obj_krisroom_slash_Step_0_gml_289_0": "THE DARK",
"obj_npc_room_slash_Other_10_gml_493_0": "* Before the King came along, I used to eat the leaves from this tree...",
"obj_npc_room_slash_Other_10_gml_494_0": "* Now I still do that.",
"obj_npc_room_slash_Other_10_gml_495_0": "* Such is the way of the worm...",
"obj_npc_room_slash_Other_10_gml_498_0": "* Such is the way of the worm...",
"obj_npc_room_slash_Other_10_gml_682_0": "* Huh?",
"obj_npc_room_slash_Other_10_gml_768_0": "* (Hathy looked at you...)",
"obj_npc_room_animated_slash_Other_10_gml_12_0": "* (You found something shining in the dark.)",
"obj_npc_room_animated_slash_Other_10_gml_13_0": "* (\"Even in a rush, you need to take care of yourself.\")",
"obj_npc_room_animated_slash_Other_10_gml_14_0": "* (You got the Wrist Protector.)\n* (Hold ",
"obj_npc_room_animated_slash_Other_10_gml_14_1": " to skip text.)",
"obj_npc_room_animated_slash_Other_10_gml_20_0": "* (Nothing.)",
"obj_npc_sign_slash_Create_0_gml_45_0": "a golden",
"obj_npc_sign_slash_Create_0_gml_50_0": "a yellow",
"obj_npc_sign_slash_Create_0_gml_51_0": "an orange",
"obj_npc_sign_slash_Create_0_gml_52_0": "a green",
"obj_npc_sign_slash_Create_0_gml_57_0": "a cyan",
"obj_npc_sign_slash_Create_0_gml_58_0": "a blue",
"obj_npc_sign_slash_Create_0_gml_59_0": "a purple",
"obj_overworldc_slash_Draw_0_gml_88_0": "???",
"obj_readable_room1_slash_Other_10_gml_758_0": "* (It's the number 2.)\n* (It's reputed to be a pretty good number.)",
"obj_unusedclassevent_slash_Step_0_gml_81_0": "The Return",
"UNUSED_slash_UNUSED_gml_1_0": "Where...",
"UNUSED_slash_UNUSED_gml_2_0": "Where am I?",
"UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?",
"UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?",
"UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?",
"UNUSED_slash_UNUSED_gml_6_0": "...",
"UNUSED_slash_UNUSED_gml_7_0": "It's dark.",
"UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.",
"UNUSED_slash_UNUSED_gml_9_0": "Someone, anyone, if you can hear me...",
"UNUSED_slash_UNUSED_gml_10_0": "Say something... please...",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_5_0": "Backspace",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_6_0": "Tab",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_7_0": "Numpad 5 (nmlk off)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_8_0": "Enter",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_9_0": "Pause",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_10_0": "Caps lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_11_0": "Escape",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_12_0": "Space",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_13_0": "Page up",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_14_0": "Page down",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_15_0": "End",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_16_0": "Home",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_17_0": "Left",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_18_0": "Up",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_19_0": "Right",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_20_0": "Down",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_21_0": "Insert",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_22_0": "Delete",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_59_0": "Windows",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_60_0": "Numpad 0",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_61_0": "Numpad 1",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_62_0": "Numpad 2",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_63_0": "Numpad 3",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_64_0": "Numpad 4",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_65_0": "Numpad 5",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_66_0": "Numpad 6",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_67_0": "Numpad 7",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_68_0": "Numpad 8",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_69_0": "Numpad 9",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_70_0": "Numpad *",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_71_0": "Numpad +",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_72_0": "Numpad -",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_73_0": "Numpad .",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_74_0": "Numpad ",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_75_0": "F1",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_76_0": "F2",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_77_0": "F3",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_78_0": "F4",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_79_0": "F5",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_80_0": "F6",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_81_0": "F7",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_82_0": "F8",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_83_0": "F9",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_84_0": "F10",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_85_0": "F11",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_86_0": "F12",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_87_0": "Num lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_88_0": "Scroll lock",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_89_0": "Shift (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_90_0": "Shift (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_91_0": "Ctrl (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_92_0": "Ctrl (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_93_0": "Alt (left)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_94_0": "Alt (right)",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_105_0": "'",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_107_0": "Shift",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_108_0": "Control",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_109_0": "Alt",
"scr_text_slash_scr_text_gml_2676_0": "* (For some reason, you decided to go back to sleep...)",
"scr_text_slash_scr_text_gml_2680_0": "* (You can sleep in class.)",
"scr_text_slash_scr_text_gml_3138_0": " \nDo not",
"scr_windowcaption_slash_scr_windowcaption_gml_1_0": "DELTARUNE",
"obj_darkdoor_slash_Step_0_gml_300_0": "* ... Kris?",
"obj_initializer2_slash_Create_0_gml_2_0": "0123456789-+",
"obj_npc_facing_slash_Other_10_gml_257_0": "* ?",
"obj_npc_room_slash_Other_10_gml_876_0": "* Mama miba!! What a celebration!! This calls for a cake!!",
"obj_npc_room_slash_Other_10_gml_877_0": "* And this time, I'll make it out of metal so animals can't eat it!",
"obj_npc_room_slash_Other_10_gml_880_0": "* Clover's mother!\n* Please sample my cakes any time!",
"obj_npc_room_slash_Other_10_gml_882_0": "* Do I HAVE TO be Clover's mom to do that?",
"obj_npc_room_slash_Other_10_gml_884_0": "* Yes! That's my arbitrary rule!",
"obj_npc_room_slash_Other_10_gml_888_0": "* Mama miba! What a celebration! Everyone is here!",
"obj_npc_room_slash_Other_10_gml_889_0": "* This must be the birthday party I made that cake for!!",
"obj_npc_room_slash_Other_10_gml_890_0": "* Clover's birth!! Such a sweet occasion!! I might cry!",
"obj_npc_room_slash_Other_10_gml_892_0": "* Uh... actually, this whole thing is, like, OUR fault.",
"obj_npc_room_slash_Other_10_gml_894_0": "* Oh! Mon amiga!! Then... YOU'RE Clover's mother!?!??",
"obj_npc_room_slash_Other_10_gml_895_0": "* Now I understand why you ate the cake!! To protect her!!",
"obj_npc_room_slash_Other_10_gml_897_0": "* Huh, wait, no, I --",
"obj_npc_room_slash_Other_10_gml_898_0": "* (Wait, if I go along with this, can I get more cake...?)",
"obj_readable_room1_slash_Other_10_gml_113_0": "* There's a photo on the fridge. It's of you, your mother, and your brother.",
"obj_readable_room1_slash_Other_10_gml_519_0": "* (Just a regular hole...)",
"obj_readable_room1_slash_Other_10_gml_530_0": "* (Revolve around the center, and look carefully.)",
"obj_readable_room1_slash_Other_10_gml_531_0": "* (The darker it gets, the more you can see.)",
"obj_readable_room1_slash_Other_10_gml_541_0": "* (Though hard to see, there was a switch in the tree...!)",
"obj_readable_room1_slash_Other_10_gml_545_0": "* (Though hard to see, there was a switch in the tree...!)",
"obj_readable_room1_slash_Other_10_gml_1011_0": "* (It's a chair.)",
"obj_readable_room1_slash_Other_10_gml_1017_0": "* (It's a diagram showing a bunch of lines and a circle.)",
"obj_readable_room1_slash_Other_10_gml_1024_0": "* (It's a regular sink.)",
"obj_readable_room1_slash_Other_10_gml_1027_0": "* (It's a clone of the other sink.)",
"obj_readable_room1_slash_Other_10_gml_1028_0": "* (Perhaps there was originally one tall sink that was cut in half to create both of them.)",
"obj_readable_room1_slash_Other_10_gml_1041_0": "* (You looked inside the cupboard.)",
"obj_readable_room1_slash_Other_10_gml_1042_0": "* (... a very small obligatory piano is hiding inside.)",
"obj_readable_room1_slash_Other_10_gml_1046_0": "* (It's a classic 1-to-10 pain scale, using ICE-E as a model.)",
"obj_readable_room1_slash_Other_10_gml_1047_0": "* (At 0 pain, he's happy.)\n* (At 10 pain, he's happy and sweating.)",
"obj_readable_room1_slash_Other_10_gml_1051_0": "* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...",
"obj_readable_room1_slash_Other_10_gml_1052_0": "* But my BLOOD is BOILING FOR BATTLE!!!",
"obj_suitspuzzle_event_slash_Step_0_gml_133_0": "* ...?",
"obj_writer_slash_Alarm_0_gml_20_0": "\\",
"obj_writer_slash_Alarm_0_gml_31_0": "\\",
"obj_writer_slash_Draw_0_gml_72_0": "\\",
"obj_writer_slash_Draw_0_gml_272_0": "\\",
"scr_ascii_input_names_slash_scr_ascii_input_names_gml_103_0": "\\",
"scr_roomname_slash_scr_roomname_gml_13_0": "Forest - Before Maze",
"scr_roomname_slash_scr_roomname_gml_14_0": "Forest - After Maze",
"scr_text_slash_scr_text_gml_1550_0": "* Kris...?",
"scr_textsound_slash_scr_textsound_gml_31_0": "\\",
"scr_weaponinfo_slash_scr_weaponinfo_gml_118_0": "Spookysword",
"obj_dummyenemy_slash_Step_0_gml_404_1": " when the white rectangle's in the blue box!",
"special_name_check_01": "SUSIE",
"special_name_check_02": "NOELLE",
"special_name_check_03": "KRIS",
"special_name_check_04": "TORIEL",
"special_name_check_05": "ASRIEL",
"special_name_check_06": "ASGORE",
"special_name_check_07": "SANS",
"special_name_check_08": "PAPYRUS",
"special_name_check_09": "ALPHYS",
"special_name_check_10": "UNDYNE",
"special_name_check_11": "RUDY",
"special_name_check_12": "BERDLY",
"special_name_check_13": "CATTY",
"special_name_check_14": "CATTI",
"special_name_check_15": "BRATTY",
"special_name_check_16": "GERSON",
"special_name_check_17": "JOCKINGTON",
"special_name_check_18": "QC"
}