Snow Abb b23fd560d2 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 78.4% (229 of 292 strings)

Translation: Deltarune-Hypothesis/4-Unity-mText(new)
Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/
2025-03-10 21:14:11 +08:00

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{
"0-BOOTUP_Manager-level22-123-BIOSText": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存8192MB 校验通过\nCPUWDCORE酷睿I9\n\n检测到以下设备\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误1/3\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成",
"1-CH3Opening-sharedassets2.assets-500-HypothesisName": "幕后",
"2-CH3Opening-sharedassets2.assets-500-HypothesisTagline": "Kris和Susie突然\n在暗世界中醒来\n然后听到了观众\n的窃窃私语声。",
"3-CH3Opening-sharedassets2.assets-500-HypothesisDescription": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?",
"4-CH3Opening-sharedassets2.assets-500-TimeWhenWritten": "该猜想编写于三角符文\n第三章第四章发售前",
"5-ConcludingMelody-sharedassets2.assets-501-HypothesisName": "总结旋律",
"6-ConcludingMelody-sharedassets2.assets-501-HypothesisTagline": "冒险结束后的一首简短而甜蜜的终曲。",
"7-ConcludingMelody-sharedassets2.assets-501-HypothesisDescription": "假设游戏有一个圆满结局,\n那么对三角符文的终曲的\n视觉和听觉效果进行猜想。",
"8-ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten": "该猜想编写于三角符文第三章第四章发售前",
"9-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName": "一个被预知的预言",
"10-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline": "一个预言的传奇\n终于迎来了\n其悲惨的结局。",
"11-EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription": "如果为了恢复光\n与暗之间的平衡\n必须封闭储藏室内\n的喷泉会怎么样呢",
"12-EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint": "跟所有的小镇居民对话",
"13-EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint": "解决Rouxls的谜题",
"14-FreeDrinks-sharedassets2.assets-505-HypothesisName": "免费饮料",
"15-FreeDrinks-sharedassets2.assets-505-HypothesisTagline": "ICE-E为所有\n付费顾客提供\n免费饮料",
"16-FreeDrinks-sharedassets2.assets-505-HypothesisDescription": "如果(截至撰写本文时)在\n三角符文2024年冬季邮件\n中首次透露的未命名杯子\n族角色是在暗世界中战斗\n的敌人会怎么样",
"17-FreeDrinks_Fight-sharedassets2.assets-506-GoalHint": "暴力打败Sipletts",
"18-FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint": "和平解决战斗",
"19-FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint": "无伤通过战斗",
"20-FriendInsideMe-sharedassets2.assets-509-HypothesisName": "非法的",
"21-FriendInsideMe-sharedassets2.assets-509-HypothesisTagline": "小小镇子已经容不下\n咱仨辣",
"22-FriendInsideMe-sharedassets2.assets-509-HypothesisDescription": "如果三角符文第3章\n有一个具有牛仔/西部\n主题的隐藏BOSS会怎样\n此外如果Asgore也陪\n我们进入暗世界会怎样",
"23-GonerMenu_Settings_Element-level0-1539-SettingsElementName": "垂直同步",
"24-GonerMenu_Settings_Element-level0-1539-SettingsDescription": "通过将游戏与显示器的刷新率同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟",
"25-GonerMenu_Settings_Element-level0-1541-SettingsElementName": "菜单",
"26-GonerMenu_Settings_Element-level0-1541-SettingsDescription": "打开光或黑暗世界菜单的按键。",
"27-GonerMenu_Settings_Element-level0-1561-SettingsElementName": "右",
"28-GonerMenu_Settings_Element-level0-1561-SettingsDescription": "向右移动的按键。",
"29-GonerMenu_Settings_Element-level0-1565-SettingsElementName": "简化特效",
"30-GonerMenu_Settings_Element-level0-1565-SettingsDescription": "调整/禁用一些音效及其他占用大量性能的音频滤镜。",
"31-GonerMenu_Settings_Element-level0-1567-SettingsElementName": "即时文本",
"32-GonerMenu_Settings_Element-level0-1567-SettingsDescription": "在大多数文本框中禁用输入特效。",
"33-GonerMenu_Settings_Element-level0-1576-SettingsElementName": "主音量",
"34-GonerMenu_Settings_Element-level0-1576-SettingsDescription": "所有事物的音量。",
"35-GonerMenu_Settings_Element-level0-1583-SettingsElementName": "恢复",
"36-GonerMenu_Settings_Element-level0-1583-SettingsDescription": "将所有按键绑定重置为默认值。",
"37-GonerMenu_Settings_Element-level0-1598-SettingsElementName": "全屏",
"38-GonerMenu_Settings_Element-level0-1598-SettingsDescription": "是否使游戏窗口占据整个显示器。",
"39-GonerMenu_Settings_Element-level0-1605-SettingsElementName": "音效音量",
"40-GonerMenu_Settings_Element-level0-1605-SettingsDescription": "音效的音量。",
"41-GonerMenu_Settings_Element-level0-1614-SettingsElementName": "奔跑",
"42-GonerMenu_Settings_Element-level0-1614-SettingsDescription": "奔跑的按键。如果开启了自动奔跑功能,按此键会让你改为行走。",
"43-GonerMenu_Settings_Element-level0-1644-SettingsElementName": "下",
"44-GonerMenu_Settings_Element-level0-1644-SettingsDescription": "向下移动的按键。",
"45-GonerMenu_Settings_Element-level0-1656-SettingsElementName": "禁用特殊字体",
"46-GonerMenu_Settings_Element-level0-1656-SettingsDescription": "禁用特定角色的特殊字体例如Sans和Papyrus的字体。",
"47-GonerMenu_Settings_Element-level0-1667-SettingsElementName": "无障碍字体",
"48-GonerMenu_Settings_Element-level0-1667-SettingsDescription": "将大多数文本切换为OpenDyslexic字体以提高可读性\n\n可能偶尔会有奇怪的文本换行",
"49-GonerMenu_Settings_Element-level0-1675-SettingsElementName": "左",
"50-GonerMenu_Settings_Element-level0-1675-SettingsDescription": "向左移动的按键。",
"51-GonerMenu_Settings_Element-level0-1699-SettingsElementName": "音乐音量",
"52-GonerMenu_Settings_Element-level0-1699-SettingsDescription": "音乐的音量。",
"53-GonerMenu_Settings_Element-level0-1705-SettingsElementName": "简化视效",
"54-GonerMenu_Settings_Element-level0-1705-SettingsDescription": "调整视觉效果,以提高性能并降低亮度。",
"55-GonerMenu_Settings_Element-level0-1712-SettingsElementName": "自动奔跑",
"56-GonerMenu_Settings_Element-level0-1712-SettingsDescription": "自动使你奔跑,奔跑键改为行走。",
"57-GonerMenu_Settings_Element-level0-1714-SettingsElementName": "终止",
"58-GonerMenu_Settings_Element-level0-1714-SettingsDescription": "终止的按键,例如结束一行对话。",
"59-GonerMenu_Settings_Element-level0-1728-SettingsElementName": "<size=52>对话音量</size>",
"60-GonerMenu_Settings_Element-level0-1728-SettingsDescription": "文本音效的音量。",
"61-GonerMenu_Settings_Element-level0-1744-SettingsElementName": "暂停",
"62-GonerMenu_Settings_Element-level0-1744-SettingsDescription": "暂停的按键。",
"63-GonerMenu_Settings_Element-level0-1747-SettingsElementName": "上",
"64-GonerMenu_Settings_Element-level0-1747-SettingsDescription": "向上移动的按键。",
"65-GonerMenu_Settings_Element-level0-1775-SettingsElementName": "确认",
"66-GonerMenu_Settings_Element-level0-1775-SettingsDescription": "确认动作的按键,例如与一个指示牌交互。",
"67-GonerMenu_Settings_Element-level2-1777-SettingsElementName": "Bumpscosity史丹利寓言的梗",
"68-GonerMenu_Settings_Element-level2-1777-SettingsDescription": "调整Bumpscosity。",
"69-GonerMenu_Settings_Element-level2-1812-SettingsDescription": "将大多数文本切换为OpenDyslexic字体以提高可读性\n可能偶尔会有奇怪的文本换行",
"70-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Uprank",
"71-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Trashei",
"72-MainMenu_CreditSectionManager-level2-1756-CreditNames": "puzzlerat",
"73-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Fillow",
"74-MainMenu_CreditSectionManager-level2-1756-CreditNames": "特别鸣谢",
"75-MainMenu_CreditSectionManager-level2-1756-CreditNames": "Abbie Gonzalez",
"76-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "职位:\n导演、首席程序员、首席编剧、贴图美工\n\n\n“我做游戏”",
"77-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "职位:\n游戏测试\n\n“卡拉在衫斯的房间里显灵”",
"78-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "职位:\n曲师、编剧、游戏测试\n\n“我记得你是<color=green>游戏开发者</color>”",
"79-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "职位:\n灵感提供者\n\n“第一条规则是有氧运动我明白了.....................”",
"80-MainMenu_CreditSectionManager-level2-1756-CreditDescription": " ",
"81-MainMenu_CreditSectionManager-level2-1756-CreditDescription": "创造了OpenDyslexic字体\n\n社交账号\nabbiegonzalez.com",
"82-MeetPapyrus-sharedassets2.assets-510-HypothesisName": "万千世界与食人恶兽",
"83-MeetPapyrus-sharedassets2.assets-510-HypothesisTagline": "识一位新朋友,踏上一场宏大的冒险之旅!",
"84-MeetPapyrus-sharedassets2.assets-510-HypothesisDescription": "假设帕派瑞斯并不是某种邪恶反派,那么在游戏宇宙中与他互动会是什么样的呢?",
"85-MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint": "伏击神秘兄弟",
"86-MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint": "迎接神秘兄弟",
"87-MeetPapyrus_SusieSnack-sharedassets2.assets-511-GoalHint": "为苏西找个零食",
"88-MeetPapyrus_Win-sharedassets2.assets-512-GoalHint": "成功获得神秘神器",
"89-MeetPrunsel-sharedassets2.assets-513-HypothesisName": "遇见衫斯的兄弟",
"90-MeetPrunsel-sharedassets2.assets-513-HypothesisDescription": "嗨,各位数据挖掘者,这个猜想被砍掉了,因为它只是另一个方案的平淡改版。\n\n这就像那种令人害怕的“哦猜想但还有错”\n\n最后用的不是帕派瑞斯而是prunsel这是个外网梗啊啊啊好可怕\n\n不知道它有多破烂懒得测试了。不过这是在开发初期做的比整个模拟和假星系那部分早多了。",
"91-MeetPrunsel_GoalAnomalies-sharedassets2.assets-514-GoalHint": "找到异常",
"92-MeetPrunsel_GoalListen-sharedassets2.assets-515-GoalHint": "遇见神秘兄弟",
"93-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "...返回",
"94-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "uprank",
"95-NewMainMenu_CreditSubMenu-level2-1735-CreditNames": "trashei",
"96-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "导演、曲师、程序员、编剧、2D/3D美术\n\n“我想我想念我的低多边形ps1复古独立恐怖游戏...”",
"97-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "曲师、写作助理、游戏测试\n\n“我记得你是<color=green>游戏开发者</color>”",
"98-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "游戏测试\n\n“卡拉在衫斯的房间里显灵”",
"99-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "游戏测试\n\n“第一条规则是有氧运动我明白了.....................”",
"100-NewMainMenu_CreditSubMenu-level2-1735-CreditDescription": "创造了OpenDyslexic字体\n\n社交账号\nabbiegonzalez.com",
"101-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "旧图标/标识",
"102-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "UNDEREVENT 2024 幕后",
"103-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "开发洞察第1部分",
"104-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "开发洞察第2部分",
"105-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "开发洞察第3部分",
"106-NewMainMenu_ExtraSubMenu-level2-1784-ExtraName": "有趣的事实",
"107-TakingShelter-sharedassets2.assets-516-HypothesisName": "防空洞",
"108-TakingShelter-sharedassets2.assets-516-HypothesisTagline": "进入镇上的防空洞,你有很多时间来反思自己。",
"109-TakingShelter-sharedassets2.assets-516-HypothesisDescription": "如果在某一时刻,“容器”和克里斯有了心与心的交流,他们可以彼此“交流”。",
"110-TextMeshPro-level0-1343-m_text": "放弃",
"111-TextMeshPro-level0-1344-m_text": "继续",
"112-TextMeshPro-level33-90-m_text": "<color=red>!小心!</color>\n这个猜想还是半成品这就是为什么你必须通过数据挖掘并使用unity浏览器才能到达这里。\n\n在这个过程中享受早期版本吧",
"113-TextMeshPro-level38-100-m_text": "<color=#222222>-网站-</color>\nBrian Coia\n\n<color=#222222>-预告及视频剪辑-<size=0></size> \n</color>Everdraed\n\n",
"114-TextMeshPro-level38-101-m_text": "<color=#222222>-嘉宾角色设计-</color>\n(兰瑟, 方钻, 心桃)\n(三头草, 国王, 小丑魔)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-嘉宾台词-</color>\nLaura Shigihara",
"115-TextMeshPro-level38-102-m_text": "<color=#222222>-日语本地化-</color>\n8-4 Ltd.\n\n<color=#222222>-本地化制作方-</color>\nGraeme Howard\nJohn Ricciardi",
"116-TextMeshPro-level38-103-m_text": "<color=#222222>-工具开发(酷)-</color>\nJuju Adams\n\n<color=#222222>-编程援助-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-音乐援助-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-平台编程-</color>\nSarah O' Donnell",
"117-TextMeshPro-level38-104-m_text": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
"118-TextMeshPro-level38-105-m_text": "<color=#222222>-Fangamer测试-</color>",
"119-TextMeshPro-level38-106-m_text": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
"120-TextMeshPro-level38-107-m_text": "<size=10><color=yellow>免责声明!</size></color>\n此猜想中虚拟的演职员表仅列出\n《DELTARUNE》的已知贡献者。\n需要说明的是自第二章发布后\n开发团队已持续扩充且\n尚未完全公开。若存在信息遗漏\n我们在此郑重致歉。\n\n如发现任何未被提及的贡献者\n请通过Discord平台与我们联系",
"121-TextMeshPro-level38-108-m_text": "<color=#222222>-传说之下角色设计-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-像素画援助-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
"122-TextMeshPro-level38-109-m_text": "<color=#222222>-日语制图-</color>\n256graph\n\n<color=#222222>-本地化支持-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
"123-TextMeshPro-level38-110-m_text": "<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA项目经理]\nTomoyoshi Yamashita [QA领导]\nRyohei Kishimoto [QA助理领导]\nShinji Yasue [销售部]\n",
"124-TextMeshPro-level38-111-m_text": "<color=#222222>-特别鸣谢-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有感谢您的游玩\n",
"125-TextMeshPro-level38-112-m_text": "\nToby Fox作",
"126-TextMeshPro-level38-98-m_text": "",
"127-TextMeshPro-level38-99-m_text": "",
"128-TextMeshPro-level40-59-m_text": "欢迎来到我的战斗测试室",
"129-TextMeshProUGUI-level0-1345-m_text": "占位符",
"130-TextMeshProUGUI-level0-1346-m_text": "按键",
"131-TextMeshProUGUI-level0-1348-m_text": "防具:绷带",
"132-TextMeshProUGUI-level0-1349-m_text": "恢复",
"133-TextMeshProUGUI-level0-1351-m_text": "HP",
"134-TextMeshProUGUI-level0-1353-m_text": "你真的想重新开战吗?",
"135-TextMeshProUGUI-level0-1354-m_text": "---------",
"136-TextMeshProUGUI-level0-1357-m_text": "无私",
"137-TextMeshProUGUI-level0-1363-m_text": "0",
"138-TextMeshProUGUI-level0-1364-m_text": "可访问性",
"139-TextMeshProUGUI-level0-1365-m_text": "是",
"140-TextMeshProUGUI-level0-1368-m_text": "金钱0",
"141-TextMeshProUGUI-level0-1370-m_text": "防御力",
"142-TextMeshProUGUI-level0-1374-m_text": "经验0",
"143-TextMeshProUGUI-level0-1375-m_text": "100%",
"144-TextMeshProUGUI-level0-1378-m_text": "物品信息",
"145-TextMeshProUGUI-level0-1381-m_text": "游戏",
"146-TextMeshProUGUI-level0-1386-m_text": "",
"147-TextMeshProUGUI-level0-1388-m_text": "物品",
"148-TextMeshProUGUI-level0-1389-m_text": "1",
"149-TextMeshProUGUI-level0-1392-m_text": "统计\n\n",
"150-TextMeshProUGUI-level0-1393-m_text": "控制",
"151-TextMeshProUGUI-level0-1395-m_text": "魔法:",
"152-TextMeshProUGUI-level0-1396-m_text": "0%",
"153-TextMeshProUGUI-level0-1401-m_text": "武器:铅笔",
"154-TextMeshProUGUI-level0-1402-m_text": "设置",
"155-TextMeshProUGUI-level0-1403-m_text": "(不可用。)",
"156-TextMeshProUGUI-level0-1405-m_text": "10",
"157-TextMeshProUGUI-level0-1411-m_text": "饶恕",
"158-TextMeshProUGUI-level0-1414-m_text": "文本音量",
"159-TextMeshProUGUI-level0-1415-m_text": "丢弃",
"160-TextMeshProUGUI-level0-1416-m_text": "打电话给鸟哥",
"161-TextMeshProUGUI-level0-1427-m_text": "打电话回家",
"162-TextMeshProUGUI-level0-1429-m_text": "使用",
"163-TextMeshProUGUI-level0-1430-m_text": "--恢复为默认值--",
"164-TextMeshProUGUI-level0-1431-m_text": "??% TP",
"165-TextMeshProUGUI-level0-1434-m_text": "半成品同人游戏,一切都有可能改变!\n",
"166-TextMeshProUGUI-level0-1435-m_text": "13",
"167-TextMeshProUGUI-level0-1436-m_text": "\"克里斯\"",
"168-TextMeshProUGUI-level0-1443-m_text": "返回菜单",
"169-TextMeshProUGUI-level0-1446-m_text": "使用 信息 丢弃",
"170-TextMeshProUGUI-level0-1449-m_text": "AT 10(1)",
"171-TextMeshProUGUI-level0-1450-m_text": "8",
"172-TextMeshProUGUI-level0-1452-m_text": "铁枷锁",
"173-TextMeshProUGUI-level0-1453-m_text": "克里斯",
"174-TextMeshProUGUI-level0-1460-m_text": "下一级10",
"175-TextMeshProUGUI-level0-1462-m_text": "20/20",
"176-TextMeshProUGUI-level0-1463-m_text": "否\n",
"177-TextMeshProUGUI-level0-1466-m_text": "打电话给衫斯",
"178-TextMeshProUGUI-level0-1467-m_text": "重新开始战斗",
"179-TextMeshProUGUI-level0-1468-m_text": "防御力:",
"180-TextMeshProUGUI-level0-1473-m_text": "行动",
"181-TextMeshProUGUI-level0-1484-m_text": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
"182-TextMeshProUGUI-level0-1490-m_text": "新文本",
"183-TextMeshProUGUI-level0-1494-m_text": "每个人的武器",
"184-TextMeshProUGUI-level0-1499-m_text": "HP 20 / 20",
"185-TextMeshProUGUI-level0-1501-m_text": "LV 1",
"186-TextMeshProUGUI-level0-1503-m_text": "声音",
"187-TextMeshProUGUI-level0-1506-m_text": "选项",
"188-TextMeshProUGUI-level0-1511-m_text": "DF 10(0)",
"189-TextMeshProUGUI-level0-1512-m_text": "攻击力:",
"190-TextMeshProUGUI-level0-1521-m_text": "回复40HP。一颗红黑相间的星星尝起来像棉花糖",
"191-TextMeshProUGUI-level0-1522-m_text": "<scale=0.5> </scale>~ ",
"192-TextMeshProUGUI-level0-1524-m_text": "V7 领袖\n通过各种行动指挥小队",
"193-TextMeshProUGUI-level0-1527-m_text": "D$",
"194-TextMeshProUGUI-level0-1532-m_text": "打电话",
"195-TextMeshProUGUI-level2-1427-m_text": "按下任何事物",
"196-TextMeshProUGUI-level2-1429-m_text": " ||||||||||||",
"197-TextMeshProUGUI-level2-1432-m_text": "||",
"198-TextMeshProUGUI-level2-1433-m_text": "-----------------------------------",
"199-TextMeshProUGUI-level2-1435-m_text": "----------------------------",
"200-TextMeshProUGUI-level2-1440-m_text": "X3",
"201-TextMeshProUGUI-level2-1442-m_text": "克里斯和苏西回到城堡镇,却发现它处于一片混乱!\n\n一个预言的传说终于走到了尽头。",
"202-TextMeshProUGUI-level2-1444-m_text": "遇见衫斯的兄弟",
"203-TextMeshProUGUI-level2-1446-m_text": "衫斯",
"204-TextMeshProUGUI-level2-1447-m_text": "交错深度连接",
"205-TextMeshProUGUI-level2-1449-m_text": "写于三角符文\n第三章和第四章之前",
"206-TextMeshProUGUI-level2-1450-m_text": "无",
"207-TextMeshProUGUI-level2-1455-m_text": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
"208-TextMeshProUGUI-level2-1461-m_text": "记录",
"209-TextMeshProUGUI-level2-1464-m_text": "---------------------------",
"210-TextMeshProUGUI-level2-1467-m_text": "-----------------------------------\n| |",
"211-TextMeshProUGUI-level2-1468-m_text": "猜想",
"212-TextMeshProUGUI-level2-1469-m_text": "目标",
"213-TextMeshProUGUI-level2-1470-m_text": " \\n\\n|||||||||||",
"214-TextMeshProUGUI-level2-1476-m_text": "___________________\n",
"215-TextMeshProUGUI-level2-1478-m_text": "______________",
"216-TextMeshProUGUI-level2-1479-m_text": "猜想没有边界,期待荒谬的愚蠢胡闹!",
"217-TextMeshProUGUI-level2-1483-m_text": "____________________\n",
"218-TextMeshProUGUI-level2-1489-m_text": "4500$",
"219-TextMeshProUGUI-level2-1494-m_text": "------------",
"220-TextMeshProUGUI-level2-1498-m_text": "</A - 左 | Z - 确认 | X - 返回 | 右 - D\\>",
"221-TextMeshProUGUI-level2-1501-m_text": "“我是飞羽赌徒!皇家挥霍者。”",
"222-TextMeshProUGUI-level2-1506-m_text": "重要",
"223-TextMeshProUGUI-level2-1509-m_text": "按住<color=yellow>删除键</color>\n以重置保存数据",
"224-TextMeshProUGUI-level2-1521-m_text": "",
"225-TextMeshProUGUI-level2-1523-m_text": "",
"226-TextMeshProUGUI-level2-1526-m_text": "Trashei\n",
"227-TextMeshProUGUI-level2-1531-m_text": "制作组",
"228-TextMeshProUGUI-level2-1534-m_text": "输入文字...",
"229-TextMeshProUGUI-level2-1540-m_text": "按Z开始\n按X返回",
"230-TextMeshProUGUI-level2-1543-m_text": "150$",
"231-TextMeshProUGUI-level2-1547-m_text": "每丝花费10$",
"232-TextMeshProUGUI-level2-1549-m_text": "W.D读博",
"233-TextMeshProUGUI-level2-1551-m_text": "",
"234-TextMeshProUGUI-level2-1560-m_text": "",
"235-TextMeshProUGUI-level2-1575-m_text": "",
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"238-TextMeshProUGUI-level2-1593-m_text": "",
"239-TextMeshProUGUI-level2-1595-m_text": "",
"240-TextMeshProUGUI-level2-1602-m_text": "",
"241-TextMeshProUGUI-level2-1605-m_text": "",
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"246-TextMeshProUGUI-level37-47-m_text": "",
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