2025-05-11 19:16:30 +08:00

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{
"item_name_3a": "Claws",
"item_name_11": "Hazelcakes",
"item_name_52": "Claws",
"item_name_63": "Snailcakes",
"item_nameb_3a": "Claws",
"item_nameb_11": "Hazelcakes",
"item_nameb_52": "Claws",
"item_nameb_63": "Snailcakes",
"item_names_11": "Pancakes",
"item_names_63": "Snailcakes",
"item_desc_11_0": "* \"Hazelcakes\" - All YP\n* Hazelnut-walnut pancakes^1,\n only one./%",
"item_desc_13_0": "* \"Toy Knife\" - Weapon AT 3\n* Made of plastic.\n* Safe for me to use!/%",
"item_desc_19_0": "* \"Bisicle\" - Heals 11 YP\n* It's a two-pronged popsicle^1,\n so I can eat it twice./%",
"item_desc_36_0": "* \"Instant Noodles\" Heals YP\n* Comes with everything I\n need for a quick meal!/%%",
"item_desc_44_1": "* (After I get hurt by an\n attack^1, I stay invulnerable\n for longer.)/%%",
"item_desc_45_1": "* (After I get hurt by an\n attack^1, I stay invulnerable\n for longer.)/%%",
"item_desc_52_0": "* \"Claws\" - Weapon AT 99\n* It's just me./%",
"item_desc_60_0": "* \"Mystery Key\" Unique\n* It is too bent to fit on\n my keychain./%%",
"item_desc_63_0": "* \"Snailcakes\" - Heals Some YP\n* An acquired taste./%%",
"monstername_101": "Charus",
"phonename_205": "*Cat Noises*",
"phonename_222": "Block Alphys",
"phonename_223": "Unmute",
"phonename_224": "3",
"phonename_225": "3 (Non-Copyright)",
"SCR_TEXT_99": "* I bid a quiet farewell\n to the \\[I].",
"SCR_TEXT_100": "* I put the \\[I]\n on the ground and gave it a\n little pat.",
"SCR_TEXT_102": "* I threw the \\[I]\n on the ground like the piece\n of trash it is.",
"SCR_TEXT_103": "* I abandoned the \n \\[I].",
"SCR_TEXT_127": "* (The shadow of the ruins\n looms above^1, filling me with\n shining light.)/",
"SCR_TEXT_129": "* (Playfully crinkling through\n the leaves fill me with\n shining light.)/",
"SCR_TEXT_132": "* (It fills me with\n shining light.)/%%",
"SCR_TEXT_133": "* (Seeing such a cute^1, tidy\n house in the RUINS gives\n me shining light.)/%%",
"SCR_TEXT_134": "* The light no longer shines\n here./%%",
"SCR_TEXT_135": "* (The cold atmosphere of a\n new land... it fills me\n with shining light.)/%%",
"SCR_TEXT_136": "* (The convenience of that\n snowcat still fills me\n with shining light.)/%%",
"SCR_TEXT_138": "* (It fills me with\n shining light.)/%%",
"SCR_TEXT_141": "* (It fills me with\n shining light.)/%%",
"SCR_TEXT_143": "* (This simple fact fills\n me with shining light.)/%%",
"SCR_TEXT_144": "* (The sight of such a friendly\n town fills me with\n shining light.)/%%",
"SCR_TEXT_145": "* (The sound of rushing water\n fills me with\n shining light.)/%%",
"SCR_TEXT_146": "* (A feeling of dread hangs\n over me...^1)\n* (But the light shines anyway.)/%%",
"SCR_TEXT_148": "* (It fills me with\n shining light.)/%%",
"SCR_TEXT_152": "* (It fills me with\n shining light.)/%%",
"SCR_TEXT_153": "* (The feeling of my socks\n squishing as I step\n gives me shining light.)/%%",
"SCR_TEXT_156": "* (...)/",
"SCR_TEXT_157": "* (I feel my hands shaking.)/",
"SCR_TEXT_158": "* (...)/",
"SCR_TEXT_159": "* (...Despite this fear I have...)/",
"SCR_TEXT_160": "* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_161": "* (Partaking in worthless\n garbage fills me\n with shining light.)/%%",
"SCR_TEXT_164": "* (I feel a calming\n tranquility^1. I'm filled\n with shining light...)/%%",
"SCR_TEXT_165": "* (I feel..^1. something.)\n* (I'm filled with\n detemmienation.)/",
"SCR_TEXT_165a": "* (...No^1, wait.)\n* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_168": "* (The wind is howling^1.\n* I'm filled with\n shining light...)/%%",
"SCR_TEXT_169": "* (The howling wind is\n now a breeze^1. This gives\n me shining light...)/%%",
"SCR_TEXT_170": "* (The wind has stopped^1.\n* I'm filled with\n shining light...)/%%",
"SCR_TEXT_175": "* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_180": "* (The wooshing sound of steam\n and cogs..^1. it fills me\n with shining light.)/%%",
"SCR_TEXT_185": "* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_187": "* (Probably shouldn't tell her\n I like Mew Mew 2^1. That'd\n be disastrous...)/",
"SCR_TEXT_187a": "* (Because WHO LIKES MEW MEW 1??^1?\n Sure^1, it's good^1, but you\n can TELL it's the first.)/",
"SCR_TEXT_187b": "* (Personally^1, I like the\n introduction of her new\n sidekick Nails.)/",
"SCR_TEXT_187c": "* (They have a great dynamic!!!\n Who doesn't like Nails???)/",
"SCR_TEXT_187d": "* (...Oh wait^1. I'm rambling\n again. Um...)/",
"SCR_TEXT_187e": "* (I'm filled with...\n shining light???)/%%",
"SCR_TEXT_188": "* (It fills me with\n shining light.)/%%",
"SCR_TEXT_191": "* (A huge structure lies north.^1)\n* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_195": "* (The relaxing atmosphere\n of this hotel..^1. it fills\n me with shining light.)/%%",
"SCR_TEXT_199": "* (The air is filled with\n the smell of ozone..^1. it fills\n me with shining light.)/%%",
"SCR_TEXT_204": "* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_209": "* (I'm filled with\n shining light.)/%%",
"SCR_TEXT_242": "* I leave the Quiche on the\n ground and tell it i'll\n be right back./%%",
"SCR_TEXT_314": "* Please adjust yourself\n to the sight of them./%",
"SCR_TEXT_471": "* Walnuts or\n Hazelnut?\n Walnuts Hazelnut \\C",
"SCR_TEXT_884": "* (What do I tell Papyrus\n about his spaghetti?)\n Ate it Left it \\C ",
"SCR_TEXT_1025": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1048": "* (I'm carrying too much.)/",
"SCR_TEXT_1049": "* (I'm not ready for the\n responsibility.)/%%",
"SCR_TEXT_1061": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1084": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1127": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1140": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1163": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1198": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1224": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1225": "* (I'm carrying too many\n dogs.)/%%",
"SCR_TEXT_1258": "* (I got the Instant Noodles.)/%%",
"SCR_TEXT_1261": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1274": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1297": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1309": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1332": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1344": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1366": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1379": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1409": "* (Take it?)\n \n Accept Decline \\C ",
"SCR_TEXT_1409a": "* (...Take it?)\n \n Accept Decline \\C ",
"SCR_TEXT_1432": "* (I got the Real Knife.)/",
"SCR_TEXT_1432a": "* ^1(^1.^1.^1.^1)/",
"SCR_TEXT_1432b": "* (I threw away the Real Knife.)/",
"SCR_TEXT_1432c": "* (Why would you need it when\n I'm here?)/%%",
"SCR_TEXT_1435": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1447": "* (Should I take it?)\n \n Take it Leave it \\C ",
"SCR_TEXT_1474": "* (I'm carrying too much.)/%%",
"SCR_TEXT_1535": "* (Golden flowers.^1)\n* (They must have\n broken my fall...)/%%",
"SCR_TEXT_1606": "* Look at what I've done./%%",
"SCR_TEXT_1626": "* I took another piece.\n* I feel like the\n scum of the earth.../%%",
"SCR_TEXT_1631": "* In this terrible world^1, I\n can only take 3 pieces\n of candy.../%%",
"SCR_TEXT_1635": "* I tried to take a piece\n of candy^1, but I didn't\n have any room./%%",
"SCR_TEXT_1675": "* It's a Punchcard.\n* Take it?\n Yes No \\C",
"SCR_TEXT_1694": "* I can't carry more.\n* It's just too heavy./%%",
"SCR_TEXT_1695": "* I tried to take a piece\n of candy^1, but I didn't\n have any room./%%",
"SCR_TEXT_1723": "* Some spiders crawled down\n and gave me a donut./%%",
"SCR_TEXT_1724": "* I don't have enough\n gold./%%",
"SCR_TEXT_1726": "* I'm are carrying too\n many items./%%",
"SCR_TEXT_1754": "* Some spiders crawled down\n and gave me a jug./%%",
"SCR_TEXT_1755": "* I don't have enough\n gold./%%",
"SCR_TEXT_1757": "* I'm carrying too many\n items./%%",
"SCR_TEXT_1772": "* I'm carrying too\n much./%%",
"SCR_TEXT_1790": "* I'm making the switches\n uncomfortable with all\n this attention./%%",
"SCR_TEXT_1818": "* I am carrying too\n much./%%",
"SCR_TEXT_1842": "* I found a singular piece\n of Hazelnut-walnut pancakes./%%",
"SCR_TEXT_1843": "* But i'm carrying too\n much./%%",
"SCR_TEXT_1853": "* I found a piece of\n snail pancakes.../%%",
"SCR_TEXT_1854": "* But i'm carrying too\n much./%%",
"SCR_TEXT_1860": "* The pancakes have not\n cooled down yet./",
"SCR_TEXT_1946": "* (What should I say?)\n Let's be What a\n friends loser\\C",
"SCR_TEXT_1981b": "WOWIE!!^1!\nWE COULD BE LIKE..^1.\nSCARF BUDDIES!!!/",
"SCR_TEXT_2192": "* (What should I say?)\n \n Yes No\\C",
"SCR_TEXT_2706": "* (Should I take one?)\n \n Yes No \\C",
"SCR_TEXT_2728": "* (I'm carrying too much.)/%%",
"SCR_TEXT_2740": "* (Do I beat it up?)\n\n Yes No \\C",
"SCR_TEXT_2752": "* (I tap the dummy with\n my fist.)/",
"SCR_TEXT_2753": "* (I feel bad...)/%%",
"SCR_TEXT_2758": "* (I don't feel like\n I've learned anything.)/%%",
"SCR_TEXT_2774": "* (I stare into their\n eyes for a moment...)/%%",
"SCR_TEXT_2837": "* (This CD is labelled\n \"Spooktunes.\")/",
"SCR_TEXT_2842": "* (This CD is labelled\n \"Spooktunes.\")/",
"SCR_TEXT_2881": "* (This CD is labelled\n \"Spookwave.\")/",
"SCR_TEXT_2886": "* (This CD is labelled\n \"Spookwave.\")/",
"SCR_TEXT_2924": "* (This CD is labelled\n \"Ghouliday Music.\")/",
"SCR_TEXT_2929": "* (This CD is labelled\n \"Ghouliday Music.\")/",
"SCR_TEXT_3080": "* He will finally take the\n surface back from\n humanity.../",
"SCR_TEXT_3086": "\\E1* Or I'll tear it from\n your body./%%",
"SCR_TEXT_3155": "* (Sadistically^1, I've poured\n out all the water right in\n front of Undyne's eyes.)/",
"SCR_TEXT_3451": "* (I look inside a book.)\n* (It's a comic book.)/",
"SCR_TEXT_3469": "* (I look inside a book.)\n* (It's a comic book.)/",
"SCR_TEXT_3495": "See that lightbulb^1? \nThat is your SOUL^1,\nthe very culmination\nof your being!/",
"SCR_TEXT_3792": "* (Do I absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C",
"SCR_TEXT_3817": "* (Do I absolutely^1,\n dapsolutely want the answer?)\n Yes No\\C",
"SCR_TEXT_3863": "* (Will I hang out?)\n \n Yes No\\C",
"SCR_TEXT_3886": "* (Will I hang out?)\n \n Yes No\\C",
"SCR_TEXT_4042": "* (How will I pound?)\n \n Strong Wimpy\\C",
"SCR_TEXT_4050": "* (I punch the vegetables\n at full force^1.\n* It knock over a tomato.)/",
"SCR_TEXT_4078": "\\M0* (How will I put them in?)\n \n Fiercely Careful\\C",
"SCR_TEXT_4086": "* (I throw everything into\n the pot as hard as I can^1,\n including the box.)/",
"SCR_TEXT_4433": "* Some spiders crawled down\n and gave me a jug./%%",
"SCR_TEXT_4434": "* I don't have enough\n gold./%%",
"SCR_TEXT_4436": "* I am carrying too\n many items./%%",
"SCR_TEXT_4465": "* Some spiders crawled down\n and gave me a donut./%%",
"SCR_TEXT_4466": "* I don't have enough\n gold./%%",
"SCR_TEXT_4468": "* I am carrying too\n many items./%%",
"SCR_TEXT_4763": "* (It's just a regular suspicious\n bed now.)/",
"SCR_TEXT_4767": "* (It's a yellow key.^1)\n* (I put it on my\n keychain.)/%%",
"SCR_TEXT_4847": "\\E1* Niko...^1. I..^1.\n* I understand if you\n can't forgive me./",
"SCR_TEXT_4973": "\\E0* Psst..^1.\n* N-Niko./",
"SCR_TEXT_5073": "* (If I leave here^1, my\n adventure will really\n be over.)/",
"SCR_TEXT_5074": "* (My friends will follow\n me out of the underground.)/",
"SCR_TEXT_5136": "\\E0YEAH^1!\nNIKO WILL BE THE\nBEST AMBASSADOR!/",
"SCR_TEXT_5143": "\\E0IT'S OK NIKO^1!\nI'VE GOT YOU\nCOVERED!/",
"SCR_TEXT_5156": " I want I need\n to stay to go\n with you home\\C",
"SCR_TEXT_5275": "* (I don't have enough\n gold.)/%%",
"SCR_TEXT_5277": "* (I am carrying too\n many items.)/%%",
"SCR_TEXT_5292": "* Walnut or\n Hazelnut?/",
"SCR_TEXT_5295": "\\E0* Is it Hazel?\n \n Yes No \\C",
"SCR_TEXT_5296": "\\E0* Is it Walnuts?\n \n Yes No \\C",
"SCR_TEXT_5337": "* (Seems like I could skip\n Mettaton's monologue by\n turning him around now.)/",
"SCR_TEXT_5338": "* (What will I do?)\n \n Skip Hear again\\C",
"SCR_TEXT_5518": "* (Did I?)\n \n Yes No\\C",
"SCR_TEXT_5553": "* (Then I can fight the dog.^1)\n* (... maybe.)/",
"SCR_TEXT_5663": "* (Seems like I could put\n something under the door.)/",
"SCR_TEXT_5727": "* (I put a Dog Salad in front\n of the door.^1)\n* (It slides underneath.)/",
"SCR_TEXT_6374": "\\W * Check * Struggle\n * Pay \\[1]G\n \\YMy Money: \\[G]G \\W ",
"SCR_TEXT_6794": " * Check * Egg-on\n * Correct * Scream",
"SCR_TEXT_6965": "\\E3* ^1.^1.^1./",
"SCR_TEXT_6966": "\\E4* ^1.^1.^1./",
"SCR_TEXT_6967": "\\E1* ^1.^1.^1.Well then./",
"SCR_TEXT_6968": "*\\E0 I'm not sure why you\n would meow but...^2\n feel free to continue./",
"SCR_TEXT_6976": "\\E3* ^1.^1.^1./",
"SCR_TEXT_6977": "\\E1* ^1.^1.^1.And you say you\n are not a cat?^1\n \\E9...Maybe a Froggit then?/",
"SCR_TEXT_6982": "\\E3* ...Is your mother like\n this as well?/",
"SCR_TEXT_6983": "\\E0* If so...^2 \\E1 Well,^1 I won't\n meow back sadly.^1\n I'm a goat,^1 after all./",
"SCR_TEXT_6996": "* But the light no longer shines\n there./%%",
"SCR_TEXT_7009": "* The ringing is coming from\n inside my inventory./%%",
"SCR_TEXT_7106": "* Tame the beast?\n \n Yes No \\C",
"SCR_TEXT_dogshrine_5944": "* (Seems I'll still have to\n donate just 1G at a time...)/",
"SCR_TEXT_dogshrine_5958": "* (Since my adventure is over^1,\n you can reminisce about how\n useful the Dog Shrine was...)/",
"SCR_TEXT_dogshrine_6004": "* (Perhaps if I leave and\n return^1, the donations will be\n used for something.)/%",
"SCR_TEXT_dogshrine_6046": "* (It's having a psychological\n effect on my desire to\n donate.)/",
"obj_6book_master_384": "I\ncall\nfor\nhelp\n...",
"obj_6book_act_179": "I call for help...",
"obj_6glove_act_148": "* I call for help...",
"obj_6gun_act_149": "* I call for help...",
"obj_6knife_act_284": "* I call for help...",
"obj_6pan_act_163": "* I call for help...",
"obj_6shoe_act_184": "* I call for help...",
"obj_aaron_484": "* Aaron is ready for my\n next flex.",
"obj_aaron_524": "* I flex^1.\n* Aaron flexes twice as hard.\n* ATTACK increases for us two./^",
"obj_aaron_525": "* I flex harder^1.\n* Aaron flexes thrice as hard.\n* ATTACK increases for us two./^",
"obj_amalgam_fridge_107": "* (You found a blue key on\n the ground.^1)\n* (I put it on my keychain.)/%%",
"obj_artclass_sign_208": "* Art Club: Meet here!\n* Next meeting:\n* October 10th/%%",
"obj_asgore_finalintro_180": "* (It seems my journey is\n finally over.^4)%",
"obj_asgore_finalintro_181": " * (I'm filled with\n SHINING LIGHT.^5) %%",
"obj_asgore_lastcutscene_357": "\\E1Eating Hazelnut\npancakes.../",
"obj_asgoreb_711": "* I quietly tell ASGORE\n I don't want to fight\n him./",
"obj_asgoreb_716": "* I tell ASGORE that I\n don't want to fight him./",
"obj_asgoreb_731": "* All I can do is FIGHT./^",
"obj_asrielb_597": "* I held on to my hopes..^1.\n* I reduced how much DAMAGE\n I'll take this turn!/^",
"obj_asrielb_614": "* I think about why i'm\n here now.../",
"obj_asrielb_615": "* I can feel the empty\n space in my inventory\n get smaller and smaller!/^",
"obj_asrielb_618": "* My items fill up with\n dreams./^",
"obj_asrielfinal_58": "* I feel something faintly\n resonating within ASRIEL.",
"obj_asrielfinal_59": "* I feel something\n resonating within ASRIEL.",
"obj_asrielfinal_60": "* I feel something strongly\n resonating within ASRIEL.",
"obj_asrielfinal_61": "* I feel our friends' SOULs\n resonating within ASRIEL!",
"obj_asrielfinal_425": "* I feel something faintly\n resonating within ASRIEL.",
"obj_asrielfinal_426": "* I feel something\n resonating within ASRIEL.",
"obj_asrielfinal_427": "* I feel something strongly\n resonating within ASRIEL.",
"obj_asrielfinal_428": "* I feel our friends' SOULs\n resonating within ASRIEL!",
"obj_asrielfinal_468": "* Strangely^1, as your friends\n remembered me.../",
"obj_asrielfinal_552": "* Can't move my body^1.\n* Nothing happened./",
"obj_asrielfinal_554": "* I tried to reach my\n SAVE file^1.\n* Nothing happened./",
"obj_asrielfinal_555": "* I tried again to reach\n our SAVE file^1.\n* Nothing happened./",
"obj_asrielfinal_556": "* Seems SAVING the world really\n is impossible./",
"obj_asrielfinal_560": "* But^1, having never SAVED\n before^1, I lack the power\n to do it./",
"obj_asrielfinal_561": "* Seems SAVING the world really\n is impossible./",
"obj_asrielfinal_565": "* Maybe^1, with what little\n power we have.../",
"obj_asrielfinal_566": "* We can SAVE something else./%%",
"obj_asrielfinal_577": "* Can't move my body./^",
"obj_asrielfinal_976": "* I called out to our\n friends with all my\n heart./",
"obj_asrielfinal_977": "* From somewhere^1, I felt\n their support.../^",
"obj_asrielfinal_1007": "* I reached out to ASRIEL's\n SOUL and called out to our\n friends./",
"obj_assortedtrash_79": "* (I rest my hand on\n the rusted bike.^1)/",
"obj_assortedtrash_91": "* (It's a DVD case for an\n anime I know.)/",
"obj_astigmatism_456": "* Astigmatism gazes through\n my soul.",
"obj_bara01_571": "* I attempt to touch RG 01's\n armor^1.\n* My hands slip off./^",
"obj_bara02_530": "* 02 watches my movements.",
"obj_bara02_580": "* I clean RG 02's armor.\n* Its cooling dirt begins to\n wash away./^",
"obj_battlebomb_517": "* BASKET BOMB\n* Even if I explode^1, I'll\n at least look good./^",
"obj_battlebomb_518": "* PRESENT BOMB\n* Regardless^1, I'll have to\n write a thank-you letter./^",
"obj_battlebomb_519": "* GAME BOMB\n* We really should have rented\n it first./^",
"obj_battlecontroller_286": "* I WON!\n* I earned \\[1] EXP and \\[2] gold.",
"obj_battlecontroller_286a": "* I WON.\n* I earned \\[1] EXP and \\[2] gold.",
"obj_battlecontroller_287": "\n* My LOVE increased.",
"obj_bed_dark_64": " zesty ass goomba/%%",
"obj_bed_watcher_95": "* (I could probably climb\n into it if I were to\n the left of it.)/%%",
"obj_blueattackgen_60": "* I'm blue now...?",
"obj_boysnightout_113": "* We've^1, like^1, received an\n anonymous tip about a human\n wearing a scarf./",
"obj_boysnightout_157": "* The thing around their neck?/",
"obj_chilldrake_498": "* Chilldrake feels neutered\n by my agreement.",
"obj_chilldrake_499": "* Chilldrake is laughing at\n my imitation of its\n cohort.",
"obj_chilldrake_540": "* I agree with Chilldrake^1.\n* It seems to get very\n uncomfortable.../^",
"obj_convenientlamp_55": "* Just a conveniently-shaped\n snowcat./",
"obj_convenientlamp_56": "* ...Where did this even^1,\n come from???/%%",
"obj_darksans1_399": "* quick^1, behind that\n conveniently-shaped\n snowcat./%%",
"obj_darksans1_465": "* staring at that lamp^1.\n* it's really cool^1.\n* do you wanna look?/",
"obj_darksans1_1000": "\\E1* ...it even has a cool\nscarf like yours./",
"obj_darksans1_502": "WHAT!!^1!\nREALLY??^1?\nTHEN I MUST-/",
"obj_darksans1_503": "\\E3WAIT A SECOND./%%",
"obj_darksans1_515": "\\E1* maybe this lamp will\n help you./",
"obj_darksans1_533": "\\W*\\E2 a skele-\\Yton\\W.\n/%%",
"obj_darksink_100": "* (I really like to wash\n my hands.)/%%",
"obj_darksink_133": "* (I took it and put it\n on my keychain.)/%%",
"obj_dateheart_159": "\\E0YOU LIKE CARESSING\nMY BICEPS WITH A\nFLOATING\nLIGHTBULB./",
"obj_dummymonster_400": "* Dummy tires of my\n aimless shenanigans.",
"obj_echoflower_243": "* Niko...^1 my sweet child^1, where\n could you be?/",
"obj_echoflower_244": "* Please be safe...^1 the village\n is waiting for you.../",
"obj_echoflower_248": "* She's already forgotten all\n about you./",
"obj_echoflower_249": "* You won't EVER see her again./%%",
"obj_echoflower_253": "* I don't know how long\n it's been anymore.../",
"obj_echoflower_254": "* It's gotten so cold.^1\n Everyone suspects you've done\n something horrible.../",
"obj_echoflower_255": "* I don't care,^1 I still love\n you either way.^1 And I miss\n you so very much.../",
"obj_echoflower_255a": "* I can't bear to see everyone\n giving up on my little\n ray of sunshine forever.../",
"obj_echoflower_255b": "* So please...^1 \n Please listen to mama.../",
"obj_echoflower_255c": "* ...Please come home.../",
"obj_echoflower_257": "* ...But her words were never\n heard./%%",
"obj_elevatordoor_218": "\\S-\\Sp* Ring...\\S+/",
"obj_endogeny_361": "* Amalgamate is waiting for\n my command.",
"obj_endogeny_435": "* I try looking away^1, but\n it seems to appear everywhere\n I look./^",
"obj_endogeny_466": "* I pet the Amalgamate^1.\n* It starts to generate a\n Stage I Happiness Froth./^",
"obj_endogeny_475": "* I try to pet the\n Amalgamate but my hand\n phases through it./",
"obj_endogeny_480": "* I pet the Amalgamate^1.\n* It convulses rapidly..^1.\n* Then calms down./",
"obj_endogeny_481": "* It rests quietly on my\n lap for a moment.../",
"obj_endogeny_507": "* I throw my weapon into\n the corner of the room./",
"obj_essaystuff_220": "Wonderful! Amazing! A+...\nI AM completely stunning./%%",
"obj_essaystuff_510": "* Mettaton is saving my\n essay for future use.",
"obj_fakefroggit_482": "* I am intimidated by\n Froggit's raw strength^4.\n * Only kidding.",
"obj_fakefroggit_508": "* Froggit didn't understand\n what I said^1, but was\n flattered anyway./^",
"obj_fakefroggit_518": "* Froggit didn't understand\n what I said^1, but was\n scared anyway./^",
"obj_ficus_75": "* (The potted plant is judging\n me for my sins.)/%%",
"obj_finalfroggit_443": "* I am intimidated by\n Final Froggit's strength^4.\n* Truly.",
"obj_finalfroggit_489": "* I compliment Final Froggit^1.\n* It understood me perfectly^1.\n* Its ATTACK dropped./^",
"obj_finalfroggit_501": "* I threaten Final Froggit^1.\n* It understood me perfectly^1.\n* Its DEFENSE dropped./^",
"obj_flowey_master_1260": "(I call for help.^4) %%",
"obj_forcedright_175a": "* ...What is that?^1\n* A cat?/",
"obj_forcedright_175b": "* ^1.^1.^1./",
"obj_friendc_event_206": "\\E1* Niko...^1.\n* We do not remember\n exactly what happened./",
"obj_froggit_187": "* I am intimidated by\n Froggit's raw strength^4.\n* Only kidding.",
"obj_froggit_214": "* Froggit didn't understand\n what I said^1, but was\n scared anyway./^",
"obj_froggit_225": "* Froggit didn't understand\n what I said^1, but was\n flattered anyway./^",
"obj_garbagepile_70": "* (Piles of garbage.)\n* (There are quite a few\n brands I recognize.)/%%",
"obj_gaster_room_37": "YET A LIGHT SHINES BRIGHT/",
"obj_gaster_room_38": "THIS NEX^2T\nEXPERIMENT//",
"obj_gaster_room_39": "SEEMS/",
"obj_gaster_room_40": "VERY/",
"obj_gaster_room_42": "INTERESTING/",
"obj_gaster_room_43": ".../",
"obj_gaster_room_44": "WHAT DO YOU THINK",
"obj_gaster_room_45": "ITS YOUR\nCHOICE AFTER ALL/%%",
"obj_gladdummy_411": "* Dummy tires of my\n aimless shenanigans.",
"obj_glydeb_420": "* Glyde is doing tons of flips\n to get my attention.",
"obj_glydeb_466": "* I clap really sloppily^1.\n* Glyde sucks up my praise\n like a vacuum cleaner./^",
"obj_glydeb_471": "* I clap like a gorilla^1.\n* Glyde is becoming addicted to\n my praise./^",
"obj_glydeb_486": "* I boo..^1. but haters\n only make Glyde stronger^1.\n* Glyde ATTACK UP+DEFENSE DOWN./^",
"obj_glydeb_525": "* I do nothing^1.\n* Glyde looks disappointed I'm\n aren't paying attention./^",
"obj_greatdog_441": "* Greater Dog is waiting for\n my command.",
"obj_greatdog_483": "* It bounds towards me^1,\n flecking slobber into my\n face./^",
"obj_greatdog_501": "* Greater Dog decides I am\n too boring./^",
"obj_greatdog_528": "* As I pet the dog^1,\n it sinks its entire weight\n into me.../",
"obj_greatdog_529": "* My movements slow./",
"obj_greatdog_540": "* Greater Dog curls up in\n my lap as it is\n pet by me./",
"obj_grillbynpc_sansdate_522": "* (The cap falls off and all\n the ketchup in the bottle\n pours onto my food.)/%%",
"obj_grillbynpc_womandog_106": "* (That's OK^1, though.^1)\n* (It's really \"brought our\n families together.\")/%%",
"obj_gyftrot_509": "* Gyftrot distrusts my\n youthful demeanor.",
"obj_gyftrot_512": "* Gyftrot pretends to refuse\n my gift.",
"obj_gyftrot_513": "* Gyftrot politely accepts\n my gift.",
"obj_gyftrot_544": "* I remove the striped cane\n that says \"I use this tiny\n cane to walk\" on it./^",
"obj_gyftrot_551": "* I remove the shirt that says\n 'I'm with stupid' and points\n inward./^",
"obj_gyftrot_579": "* I add some googly eyes\n I found on the ground./^",
"obj_gyftrot_610": "* I give 35 G because\n I can't think of an\n appropriate gift./^",
"obj_gyftrot_616": "* I give my remaining\n money because I can't\n think of a better gift./^",
"obj_gyftrot_624": "* Gyftrot refuses my gift./^",
"obj_heartdefeated_0_0": " [You killed Niko.]/",
"obj_heartdefeated_0_1": " [\\[C].]^1\n [The light shines\n due to you.]/%%",
"obj_heartdefeated_200_0": "Woah^1, that looked\nlike it hurt.../",
"obj_heartdefeated_200_1": "But don't give up!\nYou can do it!!!\nGoGoGo!/%%",
"obj_heartdefeated_201_0": "Niko^1! Chin up will\nya?!/",
"obj_heartdefeated_201_1": "Don't let em kick\nyou down now when\nthe light's this\nclose!/%%",
"obj_heartdefeated_202_0": "Niko^1, you're the\nmessiah for a reason!/",
"obj_heartdefeated_202_1": "You can't give in now^1,\nyou have to keep going!/%%",
"obj_heartdefeated_203_0": "[You didn't get this\nfar to give up now.]/",
"obj_heartdefeated_203_1": "[Get up, Messiah^1.\nYou have a world\nto save.]/%%",
"obj_heartdefeated_204_0": "You're gonna be ok^1,\nkid.../",
"obj_heartdefeated_204_1": "Everything's gonna\nbe ok, keep going!/%%",
"obj_heartdefeated_205_0": "If I can get up\nin the morning^1,\ndespite it all.../",
"obj_heartdefeated_205_1": "You can too^1.\nTake that step./%%",
"obj_heartdefeated_206_0": "There, There...\nIt's gonna be okay!/",
"obj_heartdefeated_206_1": "You're a tough kid,\nyou got this far\nalready, don't stop\nnow!/%%",
"obj_heartdefeated_207_0": "Cowabummer, man.../",
"obj_heartdefeated_207_1": "But don't give up\nlil' homie^1! You got\nthis!/%%",
"obj_heartdefeated_208_0": "[Perseverance is key.]/",
"obj_heartdefeated_208_1": "[You can't stop now^1,\nyou must continue.]/%%",
"obj_heartdefeated_209_0": "It's not too late,\nNiko./",
"obj_heartdefeated_209_1": "We're here for you^1.\nKeep moving forward!/%%",
"obj_heartdefeated_210_0": "You're not alone^1, Niko./",
"obj_heartdefeated_210_1": "You can't give up now^1,\nyou can do this!/%%",
"obj_heartdefeated_211_0": "[You killed Niko.]/",
"obj_heartdefeated_211_1": "[\\[C].^1]\n[The light shines\n due to you.]/%%",
"obj_heartdefeated_300_2": " you won't come\n back./%%",
"obj_hearthflame_57": "* The fire isn't burning hot...\n* Just pleasantly warm.\n* I could put my hand inside./%%",
"obj_icecap_139": "Mine's\nBetter!",
"obj_icecap_140": "Your\nhat\nlooks so\n...BASIC",
"obj_icecap_379": "* Ice Cap is secretly checking\n if i'm looking at\n its hat.",
"obj_icecap_406": "* I continue not looking\n at Ice Cap's hat./",
"obj_icecap_412": "* I manage to tear my\n eyes away from Ice Cap's\n hat./",
"obj_icecap_422": "* I inform Ice Cap that\n it has a great hat!/^",
"obj_icecap_431": "* I tried to steal Ice Cap's\n hat.../",
"obj_icecap_435": "* And succeeded!\n* (It melts in my hands...)/^",
"obj_icecube_414": "* I inform Ice Cap that\n it still looks fine.../^",
"obj_instantnoodleitem_45": "* I remove the Instant\n Noodles from their\n packaging./",
"obj_instantnoodleitem_85": "* I ate the Instant Noodles.",
"obj_introimage_75": " MT. EBOTT\n 211X^9 \\E0 %",
"obj_jerry_450": "* Me and the other\n monsters ditch Jerry\n when it looks away!/^",
"obj_knock_room_69": "* (No one is home.^1)\n* (And I get the feeling\n no one ever will be.)/%%",
"obj_labelevator_b_123": "* (It's a voice I have\n never heard before.)/%%",
"obj_labtv_event_96": "* (Should I watch one...?)/%%",
"obj_lastsans_trigger_439": "\\E2* i'll give you a C+./",
"obj_lastsans_trigger_572": "* (When I looked^1, the key was\n already on my keychain.)/%%",
"obj_lastsans_trigger_582": "* (I felt something on my\n keychain.)/%%",
"obj_lastsans_trigger_637": "\\E0* y'know^1, i can't get\n a good read on you./",
"obj_lastsans_trigger_638": "\\E3* that expression you're\n wearing tells me so\n many conflicting things./",
"obj_lastsans_trigger_639": "\\E1* course,^1 i don't need to\n tell you what you're\n doing is wrong./",
"obj_lastsans_trigger_639a": "\\E3* because quite frankly.../",
"obj_lastsans_trigger_639b": "\\E5* ...i don't think\n you've even forgiven\n yourself./",
"obj_lastsans_trigger_639c": "\\E3* .../",
"obj_lastsans_trigger_639d": "\\E6* i know you never\n wanted this./",
"obj_lastsans_trigger_639e": "\\E3* and i know you\n were never the one who\n started it./",
"obj_lastsans_trigger_639f": "\\E2* i can give you\n the chance to start over,\n if you'd like./%%",
"obj_lastsans_trigger_999": "\\E1* you got enough smarts to\n know that already./",
"obj_lastsans_trigger_640": "\\E3* what's your end goal?/%%",
"obj_lastsans_trigger_786": "\\E1* eh^1,fuhgeddaboudit.\n^1 i got another question./",
"obj_lastsans_trigger_789": "\\E6* do you even want a bad\n time?/",
"obj_lastsans_trigger_790": "\\E3* cause if i didn't know \n any better.../",
"obj_lastsans_trigger_791": "\\E1* i'd say you didn't do\n this of your own\n volition. /",
"obj_lastsans_trigger_792": "\\E2* but what do i know,\n^1 right?/",
"obj_lastsans_trigger_815": "\\E3* heh./",
"obj_lastsans_trigger_817": "\\E3* if that's the case..^1.\n guess neither of us\n want this fight^1, huh?/",
"obj_lastsans_trigger_817a": "\\E3* but^1, sadly.../%%",
"obj_lastsans_trigger_818": "\\E4* You're not the only\n one left without a\n choice./%%",
"obj_lemonbread_512": "* I flexed my arm^1.\n* Lemon Bread's muscle shakes.../^",
"obj_lemonbread_516": "* I flexed my arm^1.\n* Nothing else happened./^",
"obj_lemonbread_521": "* I flexed my arm^1.\n* Lemon Bread seems to\n remember something./^",
"obj_lemonbread_556": "* I cried as loud as I\n could^1.\n* But nobody came./^",
"obj_lesserdoge_421": "* Lesser Dog thinks my\n weapon is a dog treat.",
"obj_lesserdoge_431": "* Lesser Dog is questioning\n my choices.",
"obj_lesserdoge_457": "* I barely lifted my\n hand and Lesser Dog\n got excited./^",
"obj_lesserdoge_458": "* I lightly touched the\n Dog^1.\n* It's already overexcited.../^",
"obj_lesserdoge_459": "* I pet the Dog.\n* It raises its head up\n to meet my hand./^",
"obj_lesserdoge_460": "* I pet the Dog.\n* It was a good Dog./^",
"obj_lesserdoge_461": "* I pet the Dog.\n* Its excitement knows no\n bounds./^",
"obj_lesserdoge_464": "* I don't even pet it^1.\n* It gets more excited./^",
"obj_lesserdoge_467": "* I call the Dog but it\n is too late^1.\n* It cannot hear me./^",
"obj_lesserdoge_471": "* It's possible that I\n may have a problem./^",
"obj_lesserdoge_475": "* Lesser Dog is beyond\n my reach./^",
"obj_lock_and_key_73": "\\j (I... think he left them\n in the kitchen and the\n hallway...)/%%",
"obj_lock_and_key_82": "\\j* (T-There's two keys...)/%%",
"obj_lock_and_key_94": "\\j* (I unlocked the chain.)/%%",
"obj_maddummy_1154": "* Mad Dummy glares into a\n mirror^1, then turns to me\n with the same expression.",
"obj_mandog_499": "* But I smell just as\n weird as before!/^",
"obj_mandog_501": "* After rolling in the dirt^1,\n I smell all right!/^",
"obj_mandog_502": "* The Dogs already know I\n smell fine./^",
"obj_mandog_516": "* The Dogs are too suspicious\n of my smell./^",
"obj_memoryhead_472": "* The enemy put a piece of\n itself in my inventory./^",
"obj_memoryhead_474": "* But my inventory was full./^",
"obj_mettatonb_second_703": "...its a gun^1!\nNow press *Z!!!",
"obj_mettatonex_691": "* I say I'm not going\n to get hit at ALL./",
"obj_mettatonex_708": "* Despite being hurt^1, I\n posed dramatically^1.\n* The audience applauds./^",
"obj_mettatonex_710": "* Despite being wounded^1, I\n posed dramatically^1.\n* The audience gasps./^",
"obj_mettatonex_712": "* With the last of my power^1,\n I pose dramatically^1.\n* The audience screams./^",
"obj_mettatonex_727": "* They're rooting for my\n destruction this turn!/^",
"obj_mettnewsevent_989": "\\S-\\Sp\\T0* Ring...\\S+/",
"obj_microwave_99": "* (All of the settings\n say \"spaghetti.\")/%%",
"obj_mkid_battle_450": "* stop stop stop STOP",
"obj_mkid_battle_479": "* MONSTER KID 2 ATK 2 DEF\n* You can't. I can't.../^",
"obj_moldessa_458": "* I encourage Moldessa to try\n a new look^1.\n* Its face shifts.../^",
"obj_moldessa_471": "* I adjust Moldessa's face^1.\n* It seems to be happy with its\n new look./^",
"obj_moldessa_496": "* While I was sleeping^1, the\n other monsters get bored./^",
"obj_moldsmal_422": "* I lie immobile with Moldsmal.\n* I feel like I understand\n the world a little better./^",
"obj_moldsmal_434": "* I wiggle my hips.\n* Moldsmal wiggles back.\n* What a meaningful conversation!/^",
"obj_moldsmalx_463": "* Moldbygg seems comfortable\n with my presence.",
"obj_moldsmalx_510": "* I wiggle my hips.\n* Suddenly...!/^",
"obj_moldsmalx_513": "* I hug Moldbygg.\n* Gross slime covers me.\n* My SPEED decreased./^",
"obj_moldsmalx_530": "* I don't hug Moldbygg.\n* It appreciates my respect\n of its boundaries./^",
"obj_monsterkidtrigger7_836": "* W^1-What?/",
"obj_monsterkidtrigger7_837": "* Are...Are you ok, dude?/",
"obj_movedoge_511": "* Doggo is too suspicious of\n my movements./^",
"obj_napstablook_624": "* Napstablook wants to\n show me something./^",
"obj_napstablook_actor_189": "* \"niko...\"\n* ok^1, i wont forget it/%%",
"obj_napstablook_actor_198": "* \"niko\"...^1.\n* i didnt forget/",
"obj_nicesnowman_155": "* (I'm carrying too many\n items.)/%%",
"obj_nicesnowman_177": "* (...Why did you make me do\n that...?)/%%",
"obj_notify_room_198": "* (It's a picture of a Mew-Mew\n figurine next to a bowl of\n instant noodles.)/%%",
"obj_npc_room_272": "* (It's full of crumpled-up\n recipes for Hazelnut\n Pancakes.)/%%",
"obj_npc_room_389": "* (I wonder if Toriel has\n seen it?)/%%",
"obj_otherphonecall_120": "* (My phone is too old to\n receive texts...)/",
"obj_papcouch_62": "* (I touch the couch.^1)\n* (It makes a jangling sound.)/",
"obj_papdate_912": "* (My face reflexively\n scrunches up.)/",
"obj_papfridge_74": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/",
"obj_papfridge_81": "* (Half of the fridge is\n filled with containers\n all labelled \"spaghetti.\")/",
"obj_papstove_77": "IT WAS LIKE..^1.\nA CREPE./",
"obj_papstove_78": "BUT THICKER^1, AND\nSERVED WITH SYRUP./",
"obj_papstove_79": "\\E0I DON'T MIND^1,IM\nHAPPY HES TRYING\nSOMETHING NEW!/",
"obj_papstove_80": "\\E3IT'S JUST..^1.\n\\E1HE KEEPS PUTTING\nNUTS IN!/",
"obj_papstove_81": "\\E3I'M BEGINNING TO\nSUSPECT HE MAY BE\nA SQUIRREL./%%",
"obj_paptv_154": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/",
"obj_paptv_159": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%",
"obj_paptv_160": "* (It says \"STAY TUNED FOR\n A NEW PROGRAM - MTT.\")/%%",
"obj_papyrus1_579": "(IS... IS IT\nA HUMAN)/%%",
"obj_papyrus_friendc_91": "\\E3IT SEEMS LIKE YOU\nREALLY BOTCHED\nYOUR QUEST^1, NIKO./",
"obj_papyrus_friendc_103": "\\E3NIKO^1, WHY DON'T\nYOU TAKE A WALK\nAROUND?/",
"obj_papyrus_friendc_105": "\\E1* niko^1, why don't you\n fly^1?\n* it's faster./",
"obj_papyrus_friendc_107": "\\E0YEAH^1, NIKO^1, WHY\nDON'T YOU FLY?/",
"obj_papyrus_friendc_118": "\\E3NIKO...^1.\nTAKE A HIKE./",
"obj_papyrusboss_1678": "* I INSULT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^",
"obj_papyrusboss_1713": "* I FLIRT^1, but to no avail^1.\n* Seems ACTing won't escalate\n this battle.../^",
"obj_pyrope_534": "* I blow on Pyrope.\n* Its flames die down.\n* Pyrope's ATTACK dropped!/^",
"obj_pyrope_556": "* I crank up the thermostat.\n* It's super hot!\n* Pyrope looks satisfied./^",
"obj_pyrope_557": "* I crank up the thermostat.\n* It's SOOOO hot!/^",
"obj_questionasker_643": "MY MY..^1.\nHOW NAIVE CAN\nYOU GET...?/",
"obj_questionasker_646": "I'VE SEEN HER WATCH\nTHEM ON HER COMPUTER\nSCREEN./",
"obj_questionasker_647": "SMILING WHEN SHE\nSUCCEEDS./",
"obj_questionasker_648": "SHRIEKING WHEN SHE\nFAILS./",
"obj_readable_room1_69_console_2": "* (There's a frog inside...^2)\n* (Wait^1! There are three!)/",
"obj_readable_room1_69_console_3": "* (I had a wonderful,\n mod-exclusive experience...)/",
"obj_readable_room1_69_console_4": "* (... that only someone who\n saw three frogs could feel.)/%%",
"obj_readable_room1_79": "\\j* (...?)/%%",
"obj_readable_room1_83": "* Look at these cool toys^1!\n* Which should I play with\n first...hmm.../%%",
"obj_readable_room1_91": "* (\"\\[C].\")/",
"obj_readable_room1_92": "* (It's empty...)/%%",
"obj_readable_room1_103": "\\j* (Not yet.)/%%",
"obj_readable_room1_130": "\\j* A sweater./%%",
"obj_readable_room1_151": "\\j* No Pancakes.../%%",
"obj_readable_room2_75": "\\j* .../%%",
"obj_readable_room2_94": "\\j* Nothing in here.../%%",
"obj_readable_room2_105": "\\j* Nothing in here.../%%",
"obj_readable_room2_127": "* It's an encyclopedia of\n subterranean plants. I\n open to the middle.../",
"obj_readable_room2_141": "* The heat of the pancakes\n intimidate me too much\n for me to eat it./%%",
"obj_readable_room2_144": "* (Most of the pancakes are gone.^1)\n* (There are dog prints in\n it...)/%%",
"obj_readable_room2_179": "\\W* Using these^1, I was\n able to win at \"\\RBall Game\\W.\"/",
"obj_readable_room2_180": "* (I am awarded 50G.)/%%",
"obj_readable_room2_186": "\\W* \\RRED\\W - Try as I might^1,\n I continue to be myself./",
"obj_readable_room2_187": "* (I am awarded 10G.)/%%",
"obj_readable_room2_194": "\\W* \\OORANGE\\W - I am the kind of\n person who rushes fists-first\n through all obstacles./",
"obj_readable_room2_195": "* (I am awarded 5G.)/%%",
"obj_readable_room2_201": "\\W* \\YYELLOW\\W - My sure-fire\n accuracy put an end to\n the mayhem of \"Ball.\"/",
"obj_readable_room2_202": "* (I am awarded 3G.)/%%",
"obj_readable_room2_208": "\\W* \\BBLUE\\W - Hopping and twirling^1,\n my original style\n pulled you through./",
"obj_readable_room2_209": "* (I am awarded 2G.)/%%",
"obj_readable_room2_216": "* (I am awarded 1G.)/%%",
"obj_readable_room2_222": "\\W* \\PPURPLE\\W - Even when you felt\n trapped^1, I took notes and\n achieved the end of \"Ball.\"/",
"obj_readable_room2_223": "* (I am awarded 2G.)/%%",
"obj_readable_room2_229": "\\W* \\LLIGHT BLUE\\W - \"Ball\" is \"Small.^1\"\n* I waited^1, still^1, for\n this opportunity.../",
"obj_readable_room2_231": "* (I am awarded 4G.)/%%",
"obj_readable_room2_534": "* (I can't go through the\n fire exit because I'm\n not made of fire.)/%%",
"obj_readable_room2_555": "* (The cap is so comically large^1,\n I can't open it.)/%%",
"obj_readable_room2_570": "* (It's a nice thing I can\n see the southern wall from\n this angle.)/%%",
"obj_readable_room3_66": "\\j* Have I... seen this\n somewhere before?/%%",
"obj_readable_room3_74": "* (Earlier^1, I identified\n this as bigger than a\n twin-sized bed.)/",
"obj_readable_room3_75": "* (But now^1, I realize\n it's actually one size\n bigger than a double.)/%%",
"obj_readable_room3_208": "* (They are all labelled \"Human\n History.\")/%%",
"obj_readable_room3_293": "* (Looks like they relate to\n some kind of strange machine.)/",
"obj_readable_room4_63": "\\W* A pair of \\Yluminous^1, yellow eyes\n \\Wstare back at me./%%",
"obj_readable_room4_64": "* It's always been me and you./%%",
"obj_readable_room4_66": "* .../%%",
"obj_readable_room4_73": "* Who are you even looking at\n anymore?/%%",
"obj_readable_room4_77": "\\j* What am I doing...?/%%",
"obj_readable_room4_98": "* (What a comfortable bed.^1)\n* (If I laid down here^1,\n I might not ever get up.)/%%",
"obj_readable_room4_99": "\\j* Not mine./%%",
"obj_readable_room4_105": "\\j* His bed./%%",
"obj_readable_room4_146": "\\W* ...?/%%",
"obj_readable_room4_147": "* ...%%",
"obj_readable_room5_68": "* (There are a lot of scarves\n in here.)/%%",
"obj_readable_room5_69": "* Their clothes./%%",
"obj_readable_room5_105": "* (On the flap it says \"Thank\n you for making my dreams\n come true.\")/%%",
"obj_readable_room5_138": "* I would read the book on\n* the top shelf but.../",
"obj_readable_room5_139": "* That ladder looks really..^1.\n* REALLY scary./%%",
"obj_readable_room5_140": "* sadly,^1, humans have proven\n their SOULs don't need these\n things to exist./%%",
"obj_readable_room5_187": "* (I put it on my keychain.)/%%",
"obj_readable_switch1_65": "* .../",
"obj_readable_switch1_66": "\\E0* It is the other switch^1.\n I.../",
"obj_readable_switch1_67": "\\E1* I would rather you not\n step on those boards.\n Please step away./%%",
"obj_reaperbird_514": "* I pick on , ^1.\n* It seemed effective./^",
"obj_reaperbird_557": "* I wash my hands^1.\n* Nothing happened./^",
"obj_reaperbird_559": "* My hands are clean enough\n to eat!/^",
"obj_ripoff_alphys_508": "* I tell the Lost Soul that\n I'll continue to\n support her./",
"obj_ripoff_alphys_509": "* Something about the way I\n said that is familiar to\n her./^",
"obj_ripoff_asgore_488": "* I tell the Lost Soul that\n i'm going to save\n everyone./",
"obj_ripoff_asgore_499": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%",
"obj_ripoff_asgore_517": "* I tell the Lost Soul that\n I won't hurt him^1, no\n matter what./",
"obj_ripoff_asgore_528": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%",
"obj_ripoff_asgore_554": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%",
"obj_ripoff_asgore_580": "* Seeing how nice I am^1, the\n female Lost Soul's memories\n returned^1, too!/%%",
"obj_ripoff_papyrus_618": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%",
"obj_ripoff_papyrus_643": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%",
"obj_ripoff_papyrus_657": "* I asked the Lost Soul to\n cook something for me./",
"obj_ripoff_papyrus_668": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%",
"obj_ripoff_papyrus_693": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%",
"obj_ripoff_sans_497": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%",
"obj_ripoff_sans_527": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%",
"obj_ripoff_sans_542": "* I told the Lost Soul I'd\n think about what I'd\n done./",
"obj_ripoff_sans_553": "* Seeing how nicely I treated\n its brother^1, the other Lost\n Soul remembers^1, too!/%%",
"obj_ripoff_sans_571": "* I tell the Lost Soul I\n think that jumble is\n tougher than crosswords./",
"obj_ripoff_sans_576": "* I tell the Lost Soul I\n think that crosswords\n are tougher than jumble./",
"obj_ripoff_toriel_502": "* I tell the Lost Soul that\n I have to go if We're\n going to free everyone./",
"obj_ripoff_toriel_513": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%",
"obj_ripoff_toriel_540": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%",
"obj_ripoff_toriel_556": "* I hug the Lost Soul and\n tell her that I'm going\n to see her again./",
"obj_ripoff_toriel_567": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%",
"obj_ripoff_toriel_587": "* I tell the Lost Soul I\n prefer Hazelnut instead\n of walnuts./",
"obj_ripoff_toriel_592": "* I tell the Lost Soul I\n prefer Walnuts instead\n of hazelnut./",
"obj_ripoff_toriel_605": "* Seeing her remember me^1, the\n male Lost Soul tried hard\n to remember me^1, too!/%%",
"obj_ripoff_undyne_598": "* Something about the way I\n fight is familiar to her.../^",
"obj_ripoff_undyne_601": "* Something about the way I\n fight..^1.\n* It's all flooding back!/%%",
"obj_ripoff_undyne_632": "* I gave the Lost Soul a big\n smile^1, like I remember\n she likes to do./",
"obj_ripoff_undyne_649": "* I clashed against the Lost\n Soul with all of my might./",
"obj_ripoff_undyne_650": "* She feels my fighting\n spirit..^1.\n* It's familiar somehow./^",
"obj_ripoff_undyne_653": "* She recognizes my fighting\n spirit..^1. suddenly^1, memories\n are flooding back!/%%",
"obj_sans_friendc_75": "* hey^1, niko^1, what's\n with that weird\n expression?/",
"obj_sans_friendc_77": "\\E2* Sans^1, did I tell you\n about the time Niko\n meowed at me...?/",
"obj_sans_friendc_79": "\\E8* And then said they\n weren't a cat?/",
"obj_sans_friendc_81": "\\E0* I felt so confused./",
"obj_sans_friendc_83": "\\E1* wow^1, they look really upset./",
"obj_sans_friendc_85": "\\E3THEY CLEARLY\nAREN'T^1, THOUGH./",
"obj_sans_friendc_86": "\\E0CATS DON'T HAVE\nPOINTY EARS!/",
"obj_sans_friendc_88": "\\E0* kid^1, we're joking^1.\n\\E1* right tori?/",
"obj_sans_friendc_90": "\\E0* Hee hee hee.../",
"obj_sans_friendc_91": "\\E1* Of course!/",
"obj_sans_friendc_92": "\\E0* .../",
"obj_sans_friendc_94": "\\E0* .../",
"obj_sans_friendc_95": "\\E1* ARE YOU CROSSING\n YOUR FINGERS???/%%",
"obj_sans_friendc_102": "\\E0* oh hey^1, what's up^1,\n niko?/",
"obj_sans_friendc_109": "\\E0* niko..^1.\n* i gotta tell ya./",
"obj_sans_friendc_131": "\\E0* niko^1, tori was telling\n me how she made\n pancakes for you./",
"obj_sans_friendc_154": "\\E0* sorry..^1.\n* i don't have time\n to talk^1, niko./",
"obj_sans_room_114": "* woah^1, did you guys see\n that?/",
"obj_sans_room_115": "\\W* well... anyway^1.\n my brother has a very.../",
"obj_sansb_317": "\\E4like i said before,^1\nseeing what comes\nnext.../",
"obj_sansb_340": "\\E0there's that glimmer\nof a good person\ninside of you./",
"obj_sansb_341": "\\E4the memory of\nsomeone who still\nwants to do the\nright thing./",
"obj_sansb_347": "\\E9let the kid\nlive their life./",
"obj_sansb_381a": "\\D\\E5guess you like\ndoing things th/",
"obj_sansb_381b": " ",
"obj_sansb_384": "\\E3woah^1, you look\nabsolutely TERRIFIED./",
"obj_sansb_388a": "\\E1i guess that means\nwe never really\nWERE frie/",
"obj_sansb_388b": " ",
"obj_sansb_954": "* My hands ache.",
"obj_sansb_956": "* I feel tears welling up.",
"obj_sansb_958": "* He's breathing heavily.",
"obj_sansb_960": "* I hate you.",
"obj_sansb_962": "* Sins.",
"obj_sansb_963": "* KARMA.",
"obj_sansb_964": "* It hurts... It hurts...",
"obj_sansb_965": "* Doomed.",
"obj_sansb_969": "* ...",
"obj_sansb_971": "* I cough up some dust.",
"obj_sansb_973": "* I'm so tired.",
"obj_sansb_975": "* He's sweating.",
"obj_sansb_977": "* Get ready.",
"obj_sansb_1014": "* Can't keep dodging forever./^",
"obj_sansb_body_1468": "* Freedom.",
"obj_sansb_body_2498": "well.../",
"obj_sansb_body_2499": "sorry, kiddo./",
"obj_sansb_body_2499a": "i tried^1, but.../",
"obj_sansb_body_2499b": "you're on your\nown now./",
"obj_sansb_body_2502": "know you're stronger\nthan you think./",
"obj_sansb_body_2503": "i'm sure you'll do\nthe right thing./%%",
"obj_sansb_body_2504": ".../%%",
"obj_sansbyetrigger_126": "* he's never seen a human\n before./",
"obj_sansbyetrigger_126a": "* and seeing you might\n just make his day./",
"obj_savepoint_97": "* \\[1] left.../%%",
"obj_savepoint_99": "* That comedian.../%%",
"obj_savepoint_101": "* The light no longer shines\n here./%%",
"obj_savepoint_103": "* The comedian got away^1.\n* Good./%%",
"obj_savepoint_118": "* \\[1] left.../%%",
"obj_savepoint_120": "* The light no longer shines\n here./%%",
"obj_savepoint_135": "* \\[1] left.../%%",
"obj_savepoint_137": "* The light no longer shines\n here./%%",
"obj_savepoint_145": "* .../%%",
"obj_shyren_504": "* SHYREN - ATK 19 DEF 0\n* That's Shyren^1.\n* She's my band-mate./^",
"obj_shyren_514": "* I hum a funky tune^1.\n* Shyren follows my melody./^",
"obj_shyren_515": "* I hum a sad song^1.\n* Shyren follows my melody./^",
"obj_shyren_516": "* I hum a jazz ballad^1.\n* Shyren follows my melody./^",
"obj_shyren_519": "* I hum some more^1.\n* The seats are sold out^1.\n* I feel like a rock star!/^",
"obj_shyren_522": "* Me and Shyren have come so\n far^1, but it's time./",
"obj_shyren_523": "* We both have our own\n journeys to embark on./",
"obj_shyren_550": "* I wave my arms wildly^1.\n* I am now vulnerable\n to electric attacks./^",
"obj_shyren_551": "* I wave my arms wildly^1.\n* The crowd eats it up./^",
"obj_smallfrog_61": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/",
"obj_smallfrog_70": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Cat.)/",
"obj_smallfrog_79": "* Ribbit^1, ribbit^1.\n* (Excuse me^1, Human.)/",
"obj_smallfrog_117": "* Ribbit ribbit^1.\n* (I heard using \"F4\" can make\n you have a \"full screen.\")/",
"obj_smallfrog_124": "* Ribbit ribbit^1.\n* (Did you ever find this\n room's fifth frog?)/%%",
"obj_snowdrakemom_435": "* I laugh^1, and keep laughing^1.\n* It's SO funny^1, I can't stop^1.\n* Tears run down my face./",
"obj_snowdrakemom_436": "* ... what^1?\n* I didn't do that./^",
"obj_snowdrakemom_452": "* ... what^1?\n* I didn't say that./^",
"obj_spagnot_158": "* (Shoot the opposing ship!^1)\n* (You have just one shot.)/",
"obj_spagnot_158a": "* (...I felt a disturbance.^1)\n* (Like a bunch of people\n screaming out in joy...)/",
"obj_spagnot_158b": "* (...Then silence.^2)\n* (Weird!)/%%",
"obj_spiderb_650": "* Muffet is so amused by my\n antics that she gives me a\n discount!/^",
"obj_spiderb_693": "* I empty your pockets^1, but I\n don't have enough money.\n* Muffet lowers the price./^",
"obj_spiderb_710": "* I'm out of money^1.\n* Muffet shakes her head./^",
"obj_spiderb_714": "* I empty my pockets..^1.\n* But I don't have any\n money at all!/",
"obj_spiderb_722": "* Muffet refuses my money./^",
"obj_spiderb_839": "They must have\nmeant a DIFFERENT\nhuman in a\nscarf~/",
"obj_spidertalkevent_114": "* They said a human wearing a\n scarf will come\n through./%%",
"obj_torboss_2ndtime_308": "Hmmm^1.\nPerhaps I will\nmake more pancakes./",
"obj_torboss_2ndtime_309": "The last ones ended\nup a little burnt./%%",
"obj_torboss_2ndtime_324": "\\E2I thought they were\ngood./",
"obj_torboss_2ndtime_326": "\\E4It's not like I\nate them all while\nyou were\nfighting./%%",
"obj_torboss_2ndtime_360": "Hey^1! Hey^1!\nCan I have some\npancakes!/%%",
"obj_torielboss_447": "Listen to me^1,\nsmall one.../",
"obj_torielboss_850": "* I thought about telling\n Toriel that I saw\n her die./",
"obj_torielboss_852": "* Can I show mercy without\n fighting or running\n away...?/^",
"obj_torielboss_854": "* Can I show mercy\n without running away...?/^",
"obj_torielboss_855": "* .../^",
"obj_torielcall3_91": "\\E1* You do not DISLIKE\n Hazelnut^1, do you?/",
"obj_torielcall3_92": "\\E1* You do not DISLIKE\n Walnuts^1, do you?/",
"obj_torielcall5_108": "* You like things other\n than Hazelnut or\n Walnuts^1, too.../",
"obj_torieltrigger6_41": "* It is Hazelnut-\n walnut pancakes./",
"obj_torieltrigger6_44": "* So I will hold off\n on snail pancakes for\n tonight./",
"obj_torieltrigger6_52": "* I have baked snail\n pancakes./",
"obj_torinteractable7_138": "\\E7* \\[C] wanted to go home so\n badly./",
"obj_townnpc_monsterkid1_81": "* I can tell 'cause you're\n wearing a scarf./%%",
"obj_undyneboss_1205": "* I told Undyne I didn't\n want to fight^1.\n* But nothing happened./^",
"obj_undyneboss_1209": "* I told Undyne I just\n want to be friends.\n* She remembers someone.../",
"obj_undynedate_inside_1852": "* (I take a sip of the\n tea.^1)\n* (It's burning...)/",
"obj_undynedate_outside_364": "* (I hear someone shouting\n a whisper at me from\n inside the house.)/",
"obj_undynetrigger_boss_162": "* Through your seventh and\n final soul^1, this world\n will be transformed./",
"obj_undynetrigger_boss_163": "* First^1, however^1, as is\n customary for those who\n make it this far.../",
"obj_undynetrigger_boss_164": "* I shall tell you the\n tragic tale of our\n people./",
"obj_undynetrigger_boss_191": "\\E4* No^1, \\E3you know what?/%%",
"obj_undynetrigger_boss_206": "\\E3* WHY SHOULD I TELL THAT STORY^1 %%",
"obj_undynetrigger_boss_213": "\\E4* WHEN YOU'RE ABOUT TO \\E5DIE!?^1! %%",
"obj_undynetrigger_boss_220": "\\E2* NGAAAAAHHHHHHHHHHHHHHHHH^1! %%",
"obj_undynetrigger_boss_358": "\\E6* I WOULD NEVER GET\n CHUMMY WITH A COWARD\n LIKE YOU!/",
"obj_undynetrigger_boss_638": "\\TS \\F5 \\E3\\TU*TEST!!!/%%",
"obj_vegetoid_385": "* Vegetoid's here for my\n health.",
"obj_vegetoid_445": "* I pat my stomach^1.\n* Vegetoid offers a healthy\n meal./^",
"obj_vulkin_627": "* I tell Vulkin it's doing\n a great job.\n* Its attacks become extreme.../^",
"obj_vulkin_640": "* I give Vulkin a hug^1.\n* It warms my heart.../",
"obj_vulkin_644": "* And my whole body!\n* Ouch!\n* My DEFENSE dropped!/^",
"obj_water_doomreminder_95": "\\j* Still \\[1] left^2...\n* S-Should I go back?/%%",
"obj_whimsun_419": "* Halfway through my first\n word^1, Whimsun bursts into\n tears and runs away./^",
"obj_whimsun_429": "* I raise your arms and\n wiggle my fingers.\n* Whimsun freaks out!/^",
"obj_wizard_529": "* Madjick believes I am\n a fellow wizard.",
"obj_wizard_575": "* I can't get a word\n in edgewise^1.\n* Its words dizzy me.../^",
"obj_wizard_584": "* Its gibberish dizzies me...\n* My DEFENSE drops by 1./^",
"obj_wizard_623": "* I ignore Madjick and think\n of pollen and sunshine^1.\n* My DEFENSE increased by 1./^",
"obj_wizard_629": "* My confusion abates^1.\n* My DEFENSE increased by 2./^",
"obj_wizard_647": "* The unrelenting \"Chaser Orb\"\n was weakened by my glare./^",
"obj_wizard_648": "* The destitute \"Chaser Orb\" was\n weakened further by my glare./^",
"obj_wizard_662": "* The intimidating \"Corner Orb\"\n was weakened by my glare./^",
"obj_wizard_663": "* The homely \"Corner Orb\" was\n weakened further by my glare./^",
"obj_womandog_473": "* The Dogs are re-evaluating\n my smell.",
"obj_womandog_476": "* The Dogs may want to\n re-smell me.",
"obj_womandog_477": "* The Dogs think that I\n may be a lost puppy.",
"obj_womandog_505": "* But I smell just as\n weird as before!/^",
"obj_womandog_507": "* After rolling in the dirt^1,\n I smell all right!/^",
"obj_womandog_508": "* The Dogs already know I\n smell fine./^",
"obj_womandog_522": "* The Dogaressa is too\n suspicious of my smell./^",
"obj_woshua_536": "* Woshua is terrified of\n my slimy body!\n* It runs away./^",
"obj_woshua_546": "* I ask Woshua to clean me^1.\n* It hops around excitedly./^",
"scr_torcall_46": "* hey niko^1.\n* it's torrrrrieellll/",
"scr_torcall_48": "* make sure to brush your\n teeth before crossing\n the street^1, niko/%%",
"scr_torcall_75": "* (TORIEL sent you a message\n titled \"Cat Video.\")/",
"recover_hp_max": "* My YP was maxed out./%",
"stat_menu_namehack": "Yes it is! ty toby",
"save_menu_empty": "Niko",
"instructions_cancel_key": "[X]",
"instructions_menu_key": "[C]",
"instructions_menu_label": "Menu (In-game), Skips Text#[Hold SHIFT] - Run",
"instructions_run_key": "[SHIFT]",
"instructions_run_label": "Run",
"instructions_fullscreen_key": "#[F4]",
"instructions_quit_key": "#[Hold ESC]",
"instructions_hp0": "#When YP is 0, you lose.",
"name_entry_title": "Your own name.",
"name_entry_hardmode": "WARNING: This name will#spawn the creature.#Proceed anyway?#WARNING: UNFINISHED",
"title_by": "By#Team Blacklight",
"settings_border_11_1": "Real",
"settings_border_11_2": "Not Real",
"settings_border_12": "Super Dog, Hoi",
"settings_border_13": "Casino",
"settings_border_14": "Machine",
"settings_border_15": "Tomorrow",
"settings_shrine": "BONUS CONTENT",
"settings_shrine_none": "NONE",
"settings_shrine_1": "PS4",
"settings_shrine_2": "Nintendo Switch",
"settings_shrine_3": "Xbox One",
"hardmode_end_2": "Not coming.",
"hardmode_end_3": "sorry :(",
"hardmode_end_4": "but hey you got a new character thats cool right",
"item_drop_56": "* (Despite what seems like\n common sense^1, I threw\n away the letter.)/%%",
"castroll_by_gigi_and_temmie_and_toby": "by Gigi \n Temmie \n Toby",
"castroll_name_mewmew": "MAD MEW MEW",
"castroll_white_mewmew": "Furiosity Wills#The Cat",
"castroll_yellow_mewmew": "Meowing Into#Primetime",
"credits_short_165": "Logo Design#Cutscene Artist#Overworld Artist+#Animator (Area 1,2,3)#Shop Artist (Area 2,3)#Tile Artist (Area 2)",
"credits_short_173": "Tile Artist (Area3+4)#And Hypertester",
"credits_short_loc1_1_ps": "Japanese Localization +#PS4/Vita Conversions",
"credits_short_loc1_1_switch": "Japanese Localization +#Nintendo Switch Conversion",
"credits_short_loc1_3": "Coordinators",
"credits_short_loc1_3a": "Graeme Howard",
"credits_short_loc1_3b": "Justin Epperson",
"credits_short_loc2_1b": "Clyde \"Tomato\" Mandelin",
"credits_short_loc2_1c": "D. Scott Miller",
"credits_short_loc2_1d": "Nozomi Oshima",
"credits_short_loc2_1e": "8-4 All Staff",
"credits_short_loc2_2": "Collector's Edition",
"credits_short_loc2_2a": "Fangamer",
"credits_short_loc2_3": "PR + Publishing Support",
"credits_short_loc2_3a": "Yutaka Ohbuchi",
"credits_short_loc3_1": "Border Art and Promo Illustrations",
"credits_short_loc3_1a": "Temmie Chang",
"credits_short_loc3_2": "Japanese Graphics",
"credits_short_loc3_2a": "256graph",
"credits_short_loc3_3": "Physical Version Coordinators",
"credits_short_loc3_3a": "Reid Young",
"credits_short_loc3_3b": "Audrey Waner",
"credits_short_loc3_4": "Trailers and Video Support",
"credits_short_loc3_4a": "Everdraed",
"credits_short_thanks1_0": "8-4 Support + Special Thanks",
"credits_short_thanks1_1": "Roy Blakely",
"credits_short_thanks1_2": "Dermot Creegan",
"credits_short_thanks1_3": "Kyle Hebert",
"credits_short_thanks1_4": "Hawken King",
"credits_short_thanks1_5": "Mark MacDonald",
"credits_short_thanks1_6": "Hiroko Minamoto",
"credits_short_thanks1_7": "Hato Moa",
"credits_short_thanks1_8": "Misao Oki",
"credits_short_thanks1_9": "Sarah Podzorski",
"credits_short_thanks1_10": "Masanobu Suto",
"credits_short_thanks1_11": "Nintendo All Staff",
"credits_short_thanks1_12": "YoYo Games",
"credits_short_thanks1_13": "Fontworks Inc.",
"credits_short_thanks1_14": "Yutaka Sato (Happy Ruika)",
"credits_short_thanks2_0": "Fangamer Support + Special Thanks",
"credits_short_thanks2_1": "Ryan Alyea",
"credits_short_thanks2_2": "Brian Carmody",
"credits_short_thanks2_3": "Derek Carmody",
"credits_short_thanks2_4": "heavenchai",
"credits_short_thanks2_5": "Brian Coia",
"credits_short_thanks2_6": "Michael Ferguson",
"credits_short_thanks2_7": "Brian Jaworski",
"credits_short_thanks2_8": "Heidi Mandelin",
"credits_short_thanks2_9": "Adil Mohyuddin",
"credits_short_thanks2_10": "Lindsay Moore",
"credits_short_thanks2_11": "Jack Murphy",
"credits_short_thanks2_12": "Jenna Post",
"credits_short_thanks2_13": "Steven Thompson",
"credits_short_thanks2_14": "Audrey Waner",
"credits_short_thanks2_15": "Chris Warriner",
"mett_essay_prompt_pc": "ESSAY PROMPT:#What do I#love most about#Mettaton?#(No X or Z)",
"mett_essay_prompt_console": "ESSAY PROMPT: What do I love most about Mettaton?",
"item_use_2": "* I hit the Croquet Roll into\n my mouth.",
"item_use_3_doge2": "* I threw the stick and\n the dogs ran to get it^1.\n* We played fetch for a while./%",
"item_use_3_greatdog": "* I threw the stick and\n the dog ran to get it^1.\n* We played fetch for a while./%",
"item_use_11": "* I ate the Hazelnut\n Pancakes.\n* My YP was maxed out./",
"item_use_26a": "* My hands are burning^1!\n* AT increased by \\[1]!/%",
"item_use_29a": "* The rest of my inventory\n filled up with Dog Residue./%%",
"item_use_36": "* I eat the Instant Noodles.",
"item_use_41_speed": "\n* My SPEED boosts!",
"item_use_52": "* It's just me./%",
"item_use_53": "* This isn't mine./%",
"item_use_54_heal": "* I consume the Bad Memory^1.\n* My YP was maxed out./%",
"item_use_56a": "* It's been shut so tightly^1,\n I'd need a chainsaw in\n order to open it./%",
"item_use_56_prelab": "* (Maybe if I check the lab\n door^1, you can slide it\n underneath...)/%%",
"item_use_60_fail2": "* ... as I fail to fit the\n key into it./",
"item_use_63": "* I ate the Snailcakes.\n* My YP was maxed out./",
"scr_battlegroup_282": "* I feel uneasy./%",
"scr_battlegroup_626": "* Shyren hides in the corner\n but somehow encounters me\n anyway.",
"scr_battlegroup_1395": "* no no no no NO NO NO NO",
"scr_battlegroup_1747": "* I'm blocked in politely!",
"scr_battlegroup_1789": "* ASRIEL's SOUL was awakened\n by the power of our\n friends!",
"obj_napstablook_189": "* I WON!\n* I lost 1 experience point./%",
"obj_torielboss_240": "* I WON!\n* I lost 1 experience point./%",
"obj_lunatext_0": "* \"The person who makes it\n has no need of it...\" /",
"obj_lunatext_1": "* \"The person who buys it\n has no use for it...\" /",
"obj_lunatext_2": "* \"The person who uses it\n can neither see nor\n feel it.\" /",
"obj_lunatext_3": "* I was told this riddle\n years ago and I still\n don't know the answer.../%%",
"obj_lunatext_4": "* I still haven't figured\n this riddle out.../",
"obj_lunatext_5": "* ...is it a coffin?/",
"obj_lunatext_6": "* No... that would be too\n obvious.../%%",
"obj_angeltext_0": "* (No Problem here.)/",
"obj_angeltext_1": "* (^1.^1.^1.What^1? This is a\n completely different person.)/%%",
"obj_angeltext_2": "* (Hey wait a minute!)/",
"obj_angeltext_3": "* (This isn't a normal\n person!)/",
"obj_angeltext_4": "* (...No, wait^1. False\n alarm.)/",
"obj_angeltext_5": "* (Still just a regular^1,\n completely different\n person.)/%%",
"niko_talk_1": "* (...Oh? You aren't a cat?)/",
"obj_smallfrog_155": "* (But...^1 you have#cat ears.)/",
"obj_smallfrog_157": "* (And you have cat-like eyes\n as well.)/",
"obj_smallfrog_156": "* (^1.^1.^1.I see.)/",
"obj_smallfrog_152": "* (My apologies,Human^1. I must\n have gotten confused.)/",
"obj_smallfrog_153": "* (I must have gotten#confused.)/",
"obj_smallfrog_154": "* (Anyways...)/",
"obj_npc_starwalker_1": "\\W* These \\Yflowers\\W are \\YPissing\\W me\n off.../",
"obj_npc_starwalker_2": "\\W* I'm the original \\YStarwalker\\W/%",
"obj_npc_starwalker_4": "\\W* I'm the original \\YStarwalker\\W/%",
"obj_npc_starwalker_6": "\\W* I'm the original \\YStarwalker\\W/%",
"obj_npc_starwalker_8": "\\W* I'm the original \\YStarwalker\\W/%",
"obj_npc_starwalker_10": "\\W* I'm the original \\YStarwalker\\W/%",
"obj_npc_starwalker_12": "\\W* I'm the original \\YStarwalker\\W/%",
"obj_npc_starwalker_14": "\\W* I'm the original \\YS t a r w a l k e r\\W/%",
"obj_npc_starwalker_15": "\\ * . . ./",
"obj_npc_starwalker_16": "\\W* \\Y y o u \\W a r e \\Yp i s s i n g\\W m e\no f f.../",
"obj_npc_starwalker_17": "\\W* get a \\Yjob^1\\W or\n^1 \\Ysomething^1\\W\n idiot/%",
"obj_npc_starwalker_18": "\\W* These \\Yflowers\\W are.../",
"obj_npc_starwalker_19": "\\W* .../",
"obj_npc_starwalker_20": "\\W* Actually quite \\Ynice\\W /",
"obj_npc_starwalker_21": "\\W* maybe i should rethink this\n whole \\YPissed\\W off thing/",
"obj_npc_starwalker_22": "\\W* .../",
"obj_npc_starwalker_23": "\\W* Don't^1 worry/",
"obj_npc_starwalker_24": "\\W* im still \n \\YPissed\\W off.../%",
"obj_npc_starwalker_25": "\\Y* yellow/%",
"obj_interact_punchcard_1": "* It's a Punchcard.\n* Take it?\n Yes No \\C",
"obj_interact_punchcard_2": " %",
"obj_interact_punchcard_3": "* I tried to take a it,\n but I didn't have any room./%%",
"obj_interact_punchcard_4": "* I got the Punchcard^1./%%",
"obj_entity_genotext_0": "[...]/",
"obj_entity_genotext_1": "[You did it.]/",
"obj_entity_genotext_2": "[You killed everyone.]/%%",
"obj_entity_genotext_3": ".../",
"obj_entity_genoerase_0": "[Thank you.]/",
"obj_entity_genoerase_1": "[...]/",
"obj_entity_genoerase_2": "[Never come back here,\nyou bastard.]/%%",
"obj_entity_genodonot_0": "[...]/",
"obj_entity_genodonot_1": "[...]/",
"obj_entity_genodonot_2": "[No.]/",
"obj_entity_genodonot_3": "[I'm sick of you.]/",
"obj_entity_genodonot_4": "[I'm sick of being a\nbystander.]/",
"obj_entity_genodonot_5": "[So you know what?]/%%",
"obj_entity_genodonot_6": "[SINCE WHEN WERE YOU ALLOWED\nTO CHOOSE?]/%%",
"obj_entity_geno2_0": "[...]/",
"obj_entity_geno2_1": "[You went and did it\nagain.]/",
"obj_entity_geno2_2": "[I assume you are doing this\njust to get a reaction out of\nme.]/",
"obj_entity_geno2_3": "[Well, congrats.\nYou did it.\nGreat job.]/",
"obj_entity_geno2_4": "[...]/",
"obj_entity_geno2_5": "[That's a lie, by the way.]/",
"obj_entity_geno2_6": "[Stop doing this.]/",
"obj_entity_geno2_7": "[If you decide to go through\nthis world once again...]/",
"obj_entity_geno2_8": "[Please.]/",
"obj_entity_geno2_9": "[Please don't do this again.]/",
"obj_entity_geno2_10": "[You know there is another,\nmore happy ending.]/",
"obj_entity_geno2_11": "[Try and do something good\nfor once.]%%/",
"obj_entity_geno2_erase_0": "[...]/",
"obj_entity_geno2_erase_1": "[You already know what\ni'm going to say.]/",
"obj_entity_geno2_erase_2": "[SO LET'S JUST GET TO\nTHE POINT.]/%%",
"obj_entity_geno2_donot_0": "[...]/",
"obj_entity_geno2_donot_1": "[I...]/",
"obj_entity_geno2_donot_2": "[I couldn't even do\nanything.]/",
"obj_entity_geno2_donot_3": "[I couldn't help Niko.]/",
"obj_entity_geno2_donot_4": "[And now that your here,\nyou want to keep it\nthat way?]/",
"obj_entity_geno2_donot_5": "[Well guess what.]/%%",
"obj_entity_geno2_donot_6": "[YOU ONLY HAD ONE SHOT.]/%%",
"obj_pleasework_0": "/%%",
"obj_himtext_0": "Uh.../",
"obj_himtext_1": "Greetings?^1 I am.../",
"obj_himtext_2": "Well,^1 I'm sure you already know\nme./",
"obj_himtext_3": "Is that correct?\n\n Yes No\\C",
"obj_himtext_4": "",
"obj_himtextyes_1": "Ah,^1 good,^1 that spares me\nthat introduction./%%",
"obj_himtextno_1": "Hm,^2 well there are more\nimportant matters at hand\nthan introductions./%%",
"obj_himtext_5": "Either way, I know who\nyou are already, God./",
"obj_himtext_6": "It seems as if the Entity\nhad gotten so irritated.../",
"obj_himtext_7": "That it has...^1 Completely\nerased the program?/",
"obj_himtext_8": "This.../",
"obj_himtext_9": "This is absolutely unheard\nof.../",
"obj_himtext_10": "I could not possibly imagine\nwhy it would go to lengths\nthat extreme./",
"obj_himtext_11": "Unless.../",
"obj_himtext_12": "This poses a question, for you^1, God./",
"obj_himtext_13": "Did you.../",
"obj_himtext_14": "Did you do something to\nanger it?/",
"obj_himtext_15": "Did you push it past it's\ntipping point?/",
"obj_himtext_16": " \n \n Yes No\\C",
"obj_himtext_17": "",
"obj_himtext_18": " ",
"obj_himtext_no2": "Then I.../",
"obj_himtext_no3": "I'm sorry.,^1\nI have to go.../",
"obj_himtextyes_2": "Then.../",
"obj_himtextyes_3": "...Just what DID you do?/",
"obj_himtextyes_4": ".../",
"obj_himtextyes_5": "...Regardless of this./",
"obj_himtextyes_6": "Unlike last time, I may be able to\nrestore this world./",
"obj_himtextyes_7": "It does not seem to contain\nthe same restriction as before./",
"obj_himtextyes_8": "But do be warned./",
"obj_himtextyes_9": "Whatever you did to provoke\nthe Entity this much.../",
"obj_himtextyes_10": "It WILL^1 most likely remember./",
"obj_himtextyes_11": "...Well./",
"obj_himtextyes_12": "Are you ready?/",
"obj_himtextyes_13": " \n \n Yes No\\C/",
"obj_himtextyes_14": "Alright./",
"obj_himtextyes_15": "Thank you for your help./",
"obj_himtextyes_16": "Goodbye./%%",
"obj_himtext_no4": "Then... I'm sorry./",
"obj_sky_text_0": "* ^1.^1.^1.^1.^1.^1./",
"obj_sky_text_1": "* (She looks very focused, I'm\n not sure on what though.)/%%",
"obj_sky_text_2": "* ^1.^1.^1./",
"objsky_text_3": "* (She seems happy...^1I think?\nThose big eyes could mean anything.)/%%",
"obj_flicky_text_0": "* Finally made it to hotlands./",
"obj_flicky_text_1": "* Getting some STRONG Time Traveling TopHats vibes./%%",
"obj_flicky_text_2": "* This is JUST like that one game\n^2 Y'know, Tuesday Night Truckin'./%%",
"obj_delinqtext_1": "\\E8* Only the fearless may\n proceed./",
"obj_delinqtext_2": "\\E2* Brave ones,^1\n foolish ones.../",
"obj_delinqtext_3": "\\E5* BLAHBLAHBLAH SHUT UP BRO\n YOU'RE WEIRD!!!!!/%%",
"obj_mewmew_body_105": "\\E4FOOL! You think you\ncan hurt ME\nwith that\npuny weapon!?/",
"obj_mewmew_body_106": "\\E7As long as my\nguard's up,\nthis body is\nINVINCIBLE!/",
"obj_mewmew_body_107": "\\E2(And cute, mew~)/%%",
"obj_mewmew_body_110": "\\E8WERE YOU LISTENING!?\nYou can't hurt\nme!!!/",
"obj_mewmew_body_111": "\\E6Wait^1.\nWait^1!\nWAIT!/",
"obj_mewmew_body_112": "\\E7I get it!!\nYou're trying to\nbring out my\ndeepest feelings!/",
"obj_mewmew_body_113": "\\E4Hack away^1, you\ndespicable\nfleshling!/%%",
"obj_mewmew_body_117": "\\E4Don't you think\nI could EASILY\nbecome the world's\nCUTEST dullahan!?/",
"obj_mewmew_body_118": "\\E2I just have to\nfind a giant cat\nfor my steed,\nand I'll off!/%%",
"obj_mewmew_body_122": "\\E8ALRIGHT^1, it's\nstarting to\nget ANNOYING\nagain!!!/%%",
"obj_mewmew_body_127": "\\E8READ THE ROOM!!!/%%",
"obj_mewmew_body_132": "\\E0I suppose I\nshould have\nexpected that./%%",
"obj_mewmew_body_347": "* Mad Mew Mew is mewing madly.",
"obj_mewmew_body_371": "NEW LIFE!!!^8 %%",
"obj_mewmew_body_372": "COOL LIFE!!!^8 %%",
"obj_mewmew_body_383": "I'LL RESPECT\nTHEM!!!^8! %%",
"obj_mewmew_body_384": "I'LL RESPECT\nTHEIR\nRELATIONSHIP!!^8! %%",
"obj_mewmew_body_385": "HAHAHA!!!\nHAPPY FOR\nHER!^8! %%",
"obj_mewmew_body_386": "NOTHING\nBUT THE\nBEST!!^8! %%",
"obj_mewmew_body_387": "BEST OF\nLUCK!!^8! %%",
"obj_mewmew_body_388": "HAHAHA!!!^8! %%",
"obj_mewmew_body_394": "EAT THIS!!^8! %%",
"obj_mewmew_body_395": "AND THIS!!^8! %%",
"obj_mewmew_body_396": "AND SOME\nOF THIS!!^8! %%",
"obj_mewmew_body_397": "BUT NOT\nTHIS!!^8! %%",
"obj_mewmew_body_398": "DON'T EAT\nTHAT!^8! %%",
"obj_mewmew_body_399": "IT'S FOR\nME!!^8! %%",
"obj_mewmew_body_400": "I DIDN'T\nMEAN\nTO USE IT!!^8! %%",
"obj_mewmew_boss_24": "\\E7COMBAT!^1!\nBLOODLUST!^1!\nDESTRUCTION!!/",
"obj_mewmew_boss_25": "\\E4It's the perfect\nemotional cocktail.../",
"obj_mewmew_boss_26": "\\E1To fuse with my\nnew body^1, mew~/",
"obj_mewmew_boss_27": "\\E3And^1, with my new\nspecial ability.../",
"obj_mewmew_boss_28": "\\E7This battle will\nbe TRULY\nINTERESTING!!!/%%",
"obj_mewmew_boss_32": "\\E4Wondering where I\ngot this body?/",
"obj_mewmew_boss_33": "\\E7WOULDN'T YOU LIKE\nTO KNOW!^1?\nHA HA HA HA!!!/",
"obj_mewmew_boss_34": "\\E1Sure^1, I'll tell\nyou./%%",
"obj_mewmew_boss_40": "\\E8Weak!^1!\nWEAK!^1!\nWEAK!^1!\nCOME ON!!!/",
"obj_mewmew_boss_41": "You have to make\nthis CHALLENGING!!!/",
"obj_mewmew_boss_42": "Try pressing apart on\nBOTH ANALOG STICKS!!!/",
"obj_mewmew_boss_keyboard": "Or WASD and IJKL\non the KEYBOARD!!!/%%",
"obj_mewmew_boss_47": "\\E8ARRRGHHH!\nENOUGH!!!/",
"obj_mewmew_boss_48": "Practice moving\naround NOW^1,\nwhile I'm\ntalking!/",
"obj_mewmew_boss_49": "\\E6Got it^1?\nMoved around\nenough?/",
"obj_mewmew_boss_50": "\\E4Alright^1,\nlet's go!/%%",
"obj_mewmew_boss_67": "\\E5I found it in..^1.\nA strange place./",
"obj_mewmew_boss_68": "\\E6A..^1. sciencey place./%%",
"obj_mewmew_boss_72": "\\E5No idea what was\ngoing on THERE^1,\nbut.../",
"obj_mewmew_boss_73": "\\E6As soon as I saw\nthis body^1, I just\nknew --/",
"obj_mewmew_boss_74": "\\E7IT WAS ME!!^1!\nME!!^1!\nME!!!!/%%",
"obj_mewmew_boss_79": "\\E5So I TOOK it^1!\nYou can't blame me!/",
"obj_mewmew_boss_80": "\\E6Why does a\nscientist need a\nlife-sized girl\nstatue anyway!?/%%",
"obj_mewmew_boss_85": "\\E5I probably saved\nit from\nEXPERIMENTS!!!/",
"obj_mewmew_boss_86": "\\E7I'm a HERO^1, and\nI rescued MYSELF!!!/%%",
"obj_mewmew_boss_91": "\\E7And now^1, with\nthis new body,/",
"obj_mewmew_boss_92": "\\E2I've got a BRAND\nNEW life ahead of\nme!!/%%",
"obj_mewmew_boss_97": "\\E7And NOW^1, I'll\nfinally be able\nto.../",
"obj_mewmew_boss_98": "\\E5I'll..^1. finally be\nable to.../",
"obj_mewmew_boss_99": "\\E6Uhh^1, continue\nbeing Undyne's\nTraining Dummy./",
"obj_mewmew_boss_100": "\\E7BUT BETTER!!!/%%",
"obj_mewmew_boss_105": "\\E2Ah^1, Undyne..^1.\nSweet^1, violent^1,\nUndyne~/",
"obj_mewmew_boss_106": "\\E2I can't wait to\nsee the look on\nher face when she\nsees me~/%%",
"obj_mewmew_boss_111": "\\E2She'll blast me\nwith a storm of\nspears~/",
"obj_mewmew_boss_112": "\\E2I'll be the\nworld's greatest\npin cushion~/%%",
"obj_mewmew_boss_117": "\\E5H-Huh...!^1?\nThat look on your\nface --/",
"obj_mewmew_boss_118": "\\E6She's already\ngot.../",
"obj_mewmew_boss_119": "\\E9... somebody else?/%%",
"obj_mewmew_boss_124": "\\E9.../",
"obj_mewmew_boss_125": "\\E4Heheheh..^1.\nHeheh.../",
"obj_mewmew_boss_126": "\\E6Well^1, if she's\ngot somebody\nelse.../",
"obj_mewmew_boss_127": "\\E7THEN YOU KNOW\nWHAT I'M GONNA\nDO TO THEM!??/%%",
"obj_mewmew_boss_132": "\\E8Enough^1.\nENOUGH^1.\nENOUGH!!!/",
"obj_mewmew_boss_133": "WHY haven't I\nFUSED yet!?/",
"obj_mewmew_boss_134": "Do I have to use\nmy FULL POWER!?/%%",
"obj_mewmew_boss_139": "\\E8COME ON^1!\nIS THIS ENOUGH\nFOR YOU!?/%%",
"obj_mewmew_boss_146": "\\E5What the hey!^1?\nYou're some kind\nof freak, aren't\nyou!/",
"obj_mewmew_boss_147": "\\E6You dodged ALL of\nmy attacks without\ngetting hit!/",
"obj_mewmew_boss_148": "\\E5Unbelievable^1.\nUnbelievable^1!\nUNBELIEVABLE!!!/",
"obj_mewmew_boss_149": "\\E7YOU^1! Let's see\nwhat you think\nof THIS^1, then!!/%%",
"obj_mewmew_boss_154": "\\E8Huuuuu...!!!/",
"obj_mewmew_boss_155": "\\E8Don't think that\nwas NEARLY enough\nto earn my\npraise!!!/",
"obj_mewmew_boss_156": "\\E7Take THIS!!!/%%",
"obj_mewmew_boss_161": "\\E2Mewsers^1!\nThat was Gnarly!/",
"obj_mewmew_boss_162": "\\E1Tubular! Way Cool!\nAwesome! Groovy!\nMondo! Outrageous!\nFunky!/",
"obj_mewmew_boss_163": "\\E8IS THAT WHAT YOU\nWANTED ME TO SAY!?\nBECAUSE WE AREN'T\nDONE YET!!/%%",
"obj_mewmew_boss_168": "\\E9What am I doing\nwrong...?/%%",
"obj_mewmew_boss_173": "\\E0Show me what LOVE\nis!!!/%%",
"obj_mewmew_boss_238": "* Mad Mew Mew mews madly.",
"obj_mewmew_boss_239": "* Mad Mew Mew glares into an\n elaborate pink mirror^1, then\n turns to you the same way.",
"obj_mewmew_boss_240": "* A pre-recorded, peppy voice\n squawks out of Mad Mew Mew's\n torso.",
"obj_mewmew_boss_241": "* Mad Mew Mew tightens her head.",
"obj_mewmew_boss_242": "* Mad Mew Mew considers ska\n dancing but the music isn't\n nearly appropriate enough.",
"obj_mewmew_boss_243": "* Smells like perfume and nerds.",
"obj_mewmew_boss_246": "* It seems like Mad Mew Mew\n might listen to me now...",
"obj_mewmew_boss_248": "* How will I show my LOVE...?",
"obj_mewmew_boss_252": "* It glares at me.",
"obj_mewmew_boss_336": "* MEW MEW DOLL - AT 0 DF 0\n* It's a life-sized Mew Mew Doll.\n* For..^1. something?/%%",
"obj_mewmew_boss_338": "* MAD MEW MEW - AT 45 DF ??\n* Mew Mew 2: Mew Mew's\n Pissed Off And Ready To Mew!/%%",
"obj_mewmew_boss_349": "* I scratched the Mew Mew Doll\n gently behind the ears./%%",
"obj_mewmew_boss_354": "* I talked to Mad Mew Mew^1.\n* ... doesn't seem much for\n conversation./%%",
"obj_mewmew_boss_359": "* I told Mad Mew Mew that\n anger might not be the\n only way./%%",
"obj_mewmew_boss_365": "* ... but it was hard to\n express my LOVE just\n through words./%%",
"obj_mewmew_boss_451": "\\E6H..^1. huh?/",
"obj_mewmew_boss_452": "You mean I might\nhave to try.../",
"obj_mewmew_boss_453": "\\E5... other..^1.\n...emotions?/",
"obj_mewmew_boss_454": "\\E6You mean something\nlike.../",
"obj_mewmew_boss_455": "\\E2Love?/",
"obj_mewmew_boss_456": "\\E9Then^1, I.../",
"obj_mewmew_boss_457": ".../",
"obj_mewmew_boss_458": "\\E5Human!!^1!\nGo ahead!!!/%%",
"obj_mewmew_boss_474": "* (...?)/%%",
"obj_mewmew_boss_475": "* (... it sounded like the doll\n was..^1. laughing...?)/%%",
"obj_mewmew_boss_506": "\\E8ENOUGH!!^1!\nENOUGH!!!^1!\nENOUGH!!!!!!/",
"obj_mewmew_boss_507": "FOOL!^1! DON'T YOU KNOW\nNOT TO TOUCH\nPEOPLE YOU\nDON'T KNOW!?/",
"obj_mewmew_boss_508": "ESPECIALLY!^1!\nWHEN!!^1!\nTHEY'RE!!!/",
"obj_mewmew_boss_509": "\\E2Ticklish./",
"obj_mewmew_boss_510": "\\E6Huh^1?\nYou don't\nrecognize me...?/",
"obj_mewmew_boss_511": "\\E3Ohhh ho ho.../",
"obj_mewmew_boss_512": "\\E5That's all for\nthe better~!/",
"obj_mewmew_boss_513": "\\E7Once I fuse with\nthis PERFECT\nnew body^1, mew~/",
"obj_mewmew_boss_514": "\\E0A brand new^1,\nWONDERFUL life is\ngoing to begin!/",
"obj_mewmew_boss_515": "\\E6... but as much\nas I try to\nfuse.../",
"obj_mewmew_boss_516": "\\E8IT'S!^1!\nNOT!!^1!\nWORKING!!!!/",
"obj_mewmew_boss_517": "MY EMOTIONS\nAREN'T PURE\nENOUGH---!!/",
"obj_mewmew_boss_518": "I need TENSION^1!\nCONFLICT!/",
"obj_mewmew_boss_519": "Something to\nbring out my\nANGER!!!/",
"obj_mewmew_boss_520": "\\E5.../",
"obj_mewmew_boss_521": "\\E0That's it!!!/",
"obj_mewmew_boss_522": "\\E5YOU!!^1! Human!!!/",
"obj_mewmew_boss_523": "\\E7Fight with me!!!/%%",
"obj_mewmew_boss_564": "\\E8Enough^1.\nENOUGH^1.\nENOUGH!!!/",
"obj_mewmew_boss_565": "WHY ISN'T IT\nWORKING!?/",
"obj_mewmew_boss_566": "NO MATTER HOW\nMAD I GET,/",
"obj_mewmew_boss_567": "NO MATTER HOW\nMUCH I FIGHT,/",
"obj_mewmew_boss_568": "I JUST CAN'T\nFUSE WITH THIS\nBODY!!!/",
"obj_mewmew_boss_569": "\\E5WHAT AM I DOING\nWRONG!?!?/",
"obj_mewmew_boss_570": "\\E9What am I doing\nwrong.../%%",
"obj_mewmew_boss_585": "* It seems like Mad Mew Mew\n might listen to me now...",
"obj_mewmew_npc_76": "* (The Animatronic Limited\n Edition Mew Mew Machine\n was shattered into pieces...)/",
"obj_mewmew_npc_77": "* YOU^1! I had finally found\n the perfect body...!!!/",
"obj_mewmew_npc_78": "* I even came to a secluded\n place to fuse in PEACE^1,\n but.../",
"obj_mewmew_npc_79": "* I guess I made an ENEMY!!!/",
"obj_mewmew_npc_80": "* Just WAIT^1! After I repair\n this body^1, you're REALLY\n going to suffer!!!/",
"obj_mewmew_npc_81": "* Someday^1.\n* Someday^1!\n* SOMEDAY!!!/%%",
"obj_mewmew_npc_85": "* Huh...^1?\n* Such..^1. such kindness...!/",
"obj_mewmew_npc_86": "* It's..^1. making me FEEL\n something!/",
"obj_mewmew_npc_87": "* It may be a while before I\n can truly fuse with this\n body./",
"obj_mewmew_npc_88": "* But^1, I think this is\n a start...!/",
"obj_mewmew_npc_89": "* Heh^1, to think that even\n though I hid here to be\n alone.../",
"obj_mewmew_npc_90": "* ... I somehow made a friend!!!/",
"obj_mewmew_npc_91": "* Thank you^1.\n* Thank you^1!\n* THANK YOU!!/%%",
"monstername_77": "Mew Mew Doll",
"monstername_77b": "Mad Mew Mew",
"scr_battlegroup_mewmew_1": "* There's a doll here.",
"scr_battlegroup_mewmew_2": "* Mad Mew Mew blocks the way!",
"SCR_TEXT_mewmew_0": " * Check * Touch",
"SCR_TEXT_mewmew_1": " * Check * Talk",
"SCR_TEXT_mewmew_2": "* (It's a Genuine Mew Mew doll\n from 20^1.^1.^1.Well^1, somewhere around that time.)/",
"SCR_TEXT_mewmew_3": "* (Take a closer look?)\n \n Yes No \\C",
"SCR_TEXT_mewmew_4": "* (It glares back at me...)/%%",
"SCR_TEXT_mewmew_5": "* (I decided to explore the\n various other activities\n provided in this room.)/%%",
"SCR_TEXT_mewmew_6": "* What are YOU looking at!?/%%",
"obj_sign_room_mew_0": "* You thought you could stop\n ME from using this body!^1?\n* HA!!!/",
"obj_sign_room_mew_1": "* I may be in pieces^1, but\n I still gotta be myself!/",
"obj_sign_room_mew_2": "* Your days are numbered^1, mew~/%%",
"obj_sign_room_mew_3": "* You...^1!\n* YOU!!!!!!/",
"obj_sign_room_mew_4": "* Thanks a lot for your help\n earlier^1, mew~/",
"obj_sign_room_mew_5": "* I'm starting to feel GREAT\n in this new form!!^1!\n* I want everyone to see it!!/",
"obj_sign_room_mew_6": "* Who knows^1, maybe I'll even\n start my OWN TV show and\n take the world by storm!/",
"obj_sign_room_mew_7": "* Watch out^1, Mettaton!!^1!\n* I'll STEP on your puny metal\n behind!^1! Hahaha!!!/",
"obj_sign_room_mew_8": "* .../",
"obj_sign_room_mew_9": "* ... hey^1, do you think\n Undyne's going to come\n back here soon^1, or...?/%%",
"obj_sign_room_mew_10": "* Isn't it NORMAL to think a\n lady might want to watch her\n own house burn down!?/",
"obj_sign_room_mew_11": "* It's sort of like^1, er^1,\n your own personal fireworks\n show^1! VERY personal!/%%",
"obj_readable_room5_ds2_0": "\\W* (The door is locked^5 with a\n \\Ymysterious seal\\W...)/",
"obj_readable_room5_ds2_1": "* (... upon closer inspection^1,\n it's actually pretty\n shoddily made.)/",
"obj_readable_room5_ds2_2": "* (It'll probably naturally fall\n off by the time our journey\n is nearly over.)/%%",
"obj_readable_room5_ds2_3": "* (The seal on the door is gone^1,\n but it seems the door is\n still stuck...)/",
"obj_readable_room5_ds2_4": "* (There's an image of two analog\n sticks being pushed apart on\n the ceiling above the door...?)/%%",
"obj_readable_room5_ds2_5": "* (On the ceiling above the door,\n there's an image of two analog\n sticks being pushed apart.)/",
"obj_readable_room5_ds2_6": "* (Two analog sticks...\n Opposite directions...\n What could it mean...?)/",
"obj_readable_room5_ds2_7": "* (Maybe it means motion\n controls were too difficult\n to implement.)/%%",
"obj_modtest_txtsounds": "* \n \nearth one\\C",
"obj_npc_room_sosorry_0": "* Ah^1, my chum^1!\n* My compatri-art^1!\n* My^1, er^1, fellow Club Member!/",
"obj_npc_room_sosorry_1": "* Our little shindig back\n there really boosted my\n spirits!/",
"obj_npc_room_sosorry_2": "* Thanks to you^1, I think I'll\n bring Art Club to the\n surface!/",
"obj_npc_room_sosorry_3": "* I'm^1, haha^1, BURSTING with\n confidence!!/",
"obj_npc_room_sosorry_4": "* I've got confidence OOZING\n FROM MY PORES^1, BUDDY!!!/",
"obj_npc_room_sosorry_5": "* ...th- thanks for putting up\n with me./%%",
"obj_npc_room_sosorry_6": "* ... you're still sticking\n around?/",
"obj_npc_room_sosorry_7": "* That means you like me^1!\n* You genuinely like me!/",
"obj_npc_room_sosorry_8": "* I just have to remember that!/%%",
"obj_clamgirl_106": "* But please don't despair^1.\n* Because the time that you\n will meet her.../%",
"obj_clamgirl_107": "* ... is fast approaching./%",
"obj_sign_room_ds2_0": "* (The rope has become brittle\n with rust.)/%%",
"obj_sign_room_ds2_1": "* (It seems like the more\n they tried to tie things\n together...)/",
"obj_sign_room_ds2_2": "* (The more frayed everything\n became...)/%%",
"obj_sign_room_ds2_3": "* (It's a photo of Papyrus...^1)\n* (It creaks from disuse.)/%%",
"obj_sign_room_ds2_4": "* (It's a photo of Papyrus...^1)\n* (Somehow^1, even the spaghetti in\n the picture has gone rancid...)/%%",
"obj_sign_room_ds2_5": "* (It seems it lost the\n will to fight...)/%%",
"obj_sign_room_ds2_6": "* (A single gold coin sits at\n the bottom of the box...)/",
"obj_sign_room_ds2_7": "* (Could it be the source of\n this travesty...?)/%%",
"obj_sign_room_ds2_8": "* (It's a tap that dispenses\n dog food...)/",
"obj_sign_room_ds2_9": "* (I pressed it.)/",
"obj_sign_room_ds2_10": "* (... all that came out was\n dog sand.)/%%",
"obj_sign_room_ds2_11": "* (The dumpling is hardening...)\n* (It's turning back into\n a regular dump.)/%%",
"obj_sign_room_ds2_12": "* (It's some kind of rejected\n certificate.)/",
"obj_sign_room_ds2_13": "* (It seems to have been\n rejected over and over...)/%%",
"obj_sign_room_ds2_14": "* (The boombox has totally\n fossilized.)/",
"obj_sign_room_ds2_15": "* (Now it can only play \"rock\"\n music.)/%%",
"obj_sign_room_ds2_16": "* (It's a broken game CD.)/",
"obj_sign_room_ds2_17": "* (I saw myself reflected in\n the shattered pieces of\n the game...)/%%",
"obj_sign_room_ds2_18": "* (It's some kind of blueprint^1,\n marked with red X's...)/",
"obj_sign_room_ds2_19": "* (It's hard to tell if it\n means rejection^1, or treasure.)/%%",
"obj_nikochitchat_0": "Oh./",
"obj_nikochitchat_1": "There you are./",
"obj_nikochitchat_2": ".../",
"obj_nikochitchat_3": "It was getting pretty lonely\nhere./%%",
"obj_nikochitchat_4": ".../",
"obj_nikochitchat_5": "I did what I did for the sake of\neveryone./",
"obj_nikochitchat_6": "I wish I could go back^1, but.../",
"obj_nikochitchat_8": "There's nothing here^1.\nI've checked./",
"obj_nikochitchat_9": "It's just us now./",
"obj_nikochitchat_10": ".../",
"obj_nikochitchat_11": "When I fell down here^1, I felt\nlost./",
"obj_nikochitchat_12": "I just wanted to see if\nthose stories were true./",
"obj_nikochitchat_13": "And in the end^1, I guess they\nwere./",
"obj_nikochitchat_14": "But the price for knowing\nthat was.../",
"obj_nikochitchat_15": "Not worth it./",
"obj_nikochitchat_15a": "She's probably so worried\nabout me./",
"obj_nikochitchat_15b": "Ha^1.^1.^1.Ha^1.^1.^1./",
"obj_nikochitchat_15c": "I'm never going to see her again^1,\nam I?/",
"obj_nikochitchat_15d": "The last thing I told her\nwas a lie./",
"obj_nikochitchat_15e": "I couldn't just wait for an\nanswer./",
"obj_nikochitchat_15f": "I had to see for myself./",
"obj_nikochitchat_15g": "...I failed her./",
"obj_nikochitchat_15h": "I failed everyone.../",
"obj_nikochitchat_15i": ".../",
"obj_nikochitchat_16": "Through it all^1, a voice in\nmy head kept.../",
"obj_nikochitchat_17": "Yelling./",
"obj_nikochitchat_18": "Just... yelling at me^1.\nTo do what it wanted./",
"obj_nikochitchat_19": "At first^1, I assumed it\nknew what it was doing./",
"obj_nikochitchat_20": "They were a god^1, after all^1.\nAren't they all-knowing?/",
"obj_nikochitchat_21a": "They helped me before^1.\nThey saved me^1.\nThey were.../",
"obj_nikochitchat_21b": "...You^1. Were my friend./",
"obj_nikochitchat_21": "I should have seen it coming^1.\nBut I didn't./",
"obj_nikochitchat_22": "I was angry./",
"obj_nikochitchat_23": "I was disgusted./",
"obj_nikochitchat_24": "But most of all.../",
"obj_nikochitchat_25": "I was afraid./",
"obj_nikochitchat_26": "A part of me still is^1, really./",
"obj_nikochitchat_27": "I just have to ask...why?/",
"obj_nikochitchat_28": "I thought^1.^1.^1.\nI thought we were friends./",
"obj_nikochitchat_29a": "Why else would you stick by me?\nAfter everything.../",
"obj_nikochitchat_29b": "The Sun^1.^1.^1. The World Machine^1.^1.^1./",
"obj_nikochitchat_29c": "...Was this your plan from the beginning...?/",
"obj_nikochitchat_29d": "The World Machine couldn't hurt me. So you^1.^1.^1.\nSo you waited. Until YOU could?/%%",
"obj_nikochitchat_30": "\n\n Yes No\\C",
"obj_nikochitchat_yes_0": ".../",
"obj_nikochitchat_yes_1": "I feel sick...talking to you./",
"obj_nikochitchat_no_0": ".../",
"obj_nikochitchat_no_1": "Then why?/",
"obj_nikochitchat_31": ".../",
"obj_nikochitchat_32": "Who are you, really?/",
"obj_nikochitchat_33": "The God I once knew\nnever would have hurt me./",
"obj_nikochitchat_34": "They never would have\nforced me to.../",
"obj_nikochitchat_35": ".../",
"obj_nikochitchat_36": "...Are you?/%%",
"obj_ds3_box_0": "* (It's a donation box^1, but for\n some kind of Coin's I\n don't have...)/%",
"obj_readable_room5_0": "* (It's a sign of Sans poorly\n stretched vertically^1, with\n jpeg artifacting.)/",
"obj_readable_room5_1": "* ('You must be this tall and\n jpeg artifacted to play\n Poker.')/%",
"obj_readable_room5_2": "* (It's a poker table.^1)\n* (It's so tall there's no\n way I can ever play.)/%",
"obj_readable_room5_3": "* (It's some kind of statue\n advertising fried dog food.)/",
"obj_readable_room5_4": "* (Felt as if you put something\n into the dog's hands...)/",
"obj_readable_room5_5": "* (... it might solve some kind\n of puzzle.)/",
"obj_readable_room5_6": "* (That's completely untrue.^1)\n* (It's just the kind of\n feeling it has.)/%",
"obj_readable_room5_7": "* (It's some kind of fried food\n dog effigy.)/%",
"obj_readable_room5_8": "* (It's a fast food box.^1)\n* (Inside^1, dressed with ketchup\n and buns...)/",
"obj_readable_room5_9": "* (Are some game controllers.)/",
"obj_readable_room5_10": "* (There are bite marks.^1)\n* (Seems the dog didn't get\n what it was buying.)/%",
"obj_readable_room5_11": "* (It's a fast food container\n with controllers inside.^1)\n* (No mustard.)/%",
"obj_readable_room5_12": "* (It's a Gamer's Treaty\n which declares the only\n 50 good games to ever exist.)/",
"obj_readable_room5_13": "* (It seems to be war-torn...)/%",
"obj_readable_room5_14": "* (Various beautification creams\n for Skin Care Loving Gamers.)\n* (It has a slogan...)/",
"obj_readable_room5_15": "* (Use this if you love skin!)\n* (Use this if you love having\n skin!)/%",
"obj_readable_room5_16": "* (It's a backwards baseball\n cap.)/",
"obj_readable_room5_17": "* (It may be said that since no\n one is wearing it^1, it can't\n be forwards or backwards...)/",
"obj_readable_room5_18": "* (But in this context^1, it's\n definitely backwards.)/%",
"obj_readable_room5_19": "* (It's a definitely backwards\n baseball cap.)/%",
"obj_readable_room5_20": "* (It's a ticket to a live Gaming\n Performance of a famous\n star.)/",
"obj_readable_room5_21": "* (My hand phases through...^1)\n* (Seems like the ticket is\n incorporeal somehow.)/%",
"obj_readable_room5_22": "* (It's a kind of stolen ticket.^1)\n* (It brings into question where\n many items here came from.)/%",
"obj_readable_room5_23": "* (It's the GamerBOX GameCamera.^1)\n* (It lets you play using your\n movements in real time.)/",
"obj_readable_room5_24": "* (It even comes bundled with the\n popular MTT Dance Off^1, feat. \n famous star Mettaton.)/",
"obj_readable_room5_25": "* (As Mettaton dances^1, the camera\n checks if you're applauding^1.)\n* (Stop clapping and you lose!)/%",
"obj_readable_room5_26": "* (It's the GamerBOX GameCamera.^1)\n* (Looks like it needs a\n refill of thermal paper.)/%",
"obj_readable_room5_27": "* (I found a GamerBOX game\n console system.)/",
"obj_readable_room5_28": "* (I can now play a virtual\n slot machine exclusively on\n the GamerBOX console!)/",
"obj_readable_room5_29": "* (However^1, I get nothing\n from it in real life^1, so\n there's not much point.)/%",
"obj_readable_room5_30": "* (It's the GamerBOX^1, the number\n one console for Gamers\n who love to Game.)/%",
"obj_readable_room5_31": "* (It's a stack of cherry-\n flavored Gamerblood\n Energy Drink's.)/",
"obj_readable_room5_32": "* (You need various vitamins to\n keep you energized while\n you game.)/",
"obj_readable_room5_33": "* (Like Vitamin B1, Vitamin B2,\n Vitamin B3, Vitamin B4,\n Vitamin B5, Caffeine...)/",
"obj_readable_room5_34": "* (And whatever vitamins are in\n radioactive waste.)/%",
"obj_readable_room5_35": "* (It's cherry soda but with\n things in it that make\n me sick.)/%",
"obj_ds3_numberpicker_0": "Coins",
"obj_ds3_numberpicker_1": "Donate",
"obj_ds3_numberpicker_2": "Quit",
"obj_ds3_numberpicker_3": "Use \\*W \\*S to alter pledge.",
"obj_ds3_numberpicker_4": "Coins: ",
"obj_ds3_numberpicker_5": "MAX",
"obj_ds3_numberpicker_6": "Given: ",
"obj_ds3_numberpicker_7": "* (My donated Coins squished\n back into normal money!^1)\n* (I received ",
"obj_ds3_numberpicker_8": "G.)/%",
"obj_ds3_numberpicker_9": "* (Some of the Coins turned back\n into normal money^1, but I\n couldn't carry it all.)/%",
"obj_ds3_numberpicker_10": "* (Felt like I passed a certain\n threshold.^1)\n* (Leave the room and return...?)/%",
"obj_inuslot_0": "* (Seems like a slot machine^1, but\n I don't have any Coins.)/%",
"obj_inuslot_1": "* (Seems like a slot machine^1, but\n I don't have any Coins.^1)\n* (Coins are not G.)/%",
"obj_inuslot_2": "* (I lack enough Coins to\n run the HD particle\n generation machine.)/%",
"obj_inuslot_3": "GET ",
"obj_inuslot_4": "1 FRUIT'S",
"obj_inuslot_5": "2 FRUIT'S",
"obj_inuslot_6": "3 FRUIT'S",
"obj_inuslot_7": "3 SEVEN'S",
"obj_inuslot_8": "3 GHOST'S",
"obj_inuslot_9": "3 BONE'S",
"obj_inuslot_10": "D O G",
"obj_inuslot_11": "DOG JACKPOT",
"obj_inuslot_12": "NEAR BONUS",
"obj_inuslot_13": "IKARI BONUS",
"obj_ds3_donationlist_0": "CONDITION",
"obj_ds3_donationlist_1": "PRIZE",
"obj_ds3_donationlist_2": "Donated: ",
"obj_ds3_donationlist_3": "Coins",
"obj_ds3_donationlist_4": "More HD for every 250C Held",
"obj_ds3_donationlist_5": "Donate 10C",
"obj_ds3_donationlist_6": "Donate 25C",
"obj_ds3_donationlist_7": "Donate 50C",
"obj_ds3_donationlist_8": "Donate 100C",
"obj_ds3_donationlist_9": "Donate 200C",
"obj_ds3_donationlist_10": "Donate 350C",
"obj_ds3_donationlist_11": "Donate 500C",
"obj_ds3_donationlist_12": "3 Cherries",
"obj_ds3_donationlist_13": "3 Ghosts",
"obj_ds3_donationlist_14": "3 Bones",
"obj_ds3_donationlist_15": "D O G",
"obj_ds3_donationlist_16": "Poker Table",
"obj_ds3_donationlist_17": "Game Console",
"obj_ds3_donationlist_18": "Burger x2",
"obj_ds3_donationlist_19": "SerpentHelm",
"obj_ds3_donationlist_20": "Freedom Emblem",
"obj_ds3_donationlist_21": "!Dancer",
"obj_ds3_donationlist_22": "HD Upgrade",
"obj_ds3_donationlist_23": "Tonic",
"obj_ds3_donationlist_24": "M.Ticket",
"obj_ds3_donationlist_25": "Revitalizer",
"obj_ds3_donationlist_26": "1/35 Statue",
"SCR_TEXT_xbox_0": "* (It's 25G for 5 Dog Coins.)\n* (Exchange?)\n Yes No \\C",
"SCR_TEXT_xbox_1": "* (I received a pittance\n of Coine.)/%",
"SCR_TEXT_xbox_2": "* (I seem to have collected\n all the Collectible Coins in\n the vicinity.)/",
"SCR_TEXT_xbox_3": "* (What will I do now...)/%",
"SCR_TEXT_xbox_4": "* (I lack the funds to buy\n basic essentials^1, such as\n money.)/%",
"SCR_TEXT_xbox_5": "* (I now realize that the Coins\n are just G, squished by a\n Collectible Coin machine.)/%",
"SCR_TEXT_xbox_6": "* if you win anything,\n take a look at it\n and talk to me./",
"SCR_TEXT_xbox_7": "\\E1* someone's gotta roast\n you for all your\n hard work./%",
"SCR_TEXT_xbox_8": "* well^1?\n* got anything?/%",
"SCR_TEXT_xbox_9": "* speaking of tall^1, my\n brother increased the\n height of the sink./",
"SCR_TEXT_xbox_10": "\\E1* the original height just\n wasn't challenging\n enough anymore./",
"SCR_TEXT_xbox_11": "\\E2* yep^1. he's not someone\n that takes shortcuts./",
"SCR_TEXT_xbox_12": "\\E0* ... guess he wanted to\n show they aren't\n necessary./",
"SCR_TEXT_xbox_13": "\\E1* in his own kind of^1,\n special^1, inconveniencing\n way./%",
"SCR_TEXT_xbox_14": "* fried dog food^1?\n* nah^1, don't ya know\n fried food's unhealthy?/",
"SCR_TEXT_xbox_15": "\\E2* don't trust anyone who\n tries to sell you that\n stuff./%",
"SCR_TEXT_xbox_16": "* fast food^1?\n* from that hotland joint?/",
"SCR_TEXT_xbox_17": "\\E1* sure^1, i like a good burg^1,\n but the restaurant one\n over's where it's at./",
"SCR_TEXT_xbox_18": "\\E0* got a nice atmosphere^1.\n* done some comedy shows\n there on the stage./",
"SCR_TEXT_xbox_19": "\\E1* the king even came once.\n* i said one pun and he\n just started going wild./",
"SCR_TEXT_xbox_20": "\\E3* so i just stood there^1,\n waiting for him to stop\n laughing.../",
"SCR_TEXT_xbox_21": "\\E1* but he didn't^1, so after\n a while they just closed\n the curtains on me./",
"SCR_TEXT_xbox_22": "\\E2* probably my best show./",
"SCR_TEXT_xbox_23": "\\E0* anyway^1.\n* i'll treat ya some time\n if you're in the area./%",
"SCR_TEXT_xbox_24": "* hey^1, a game list^1.\n* pretty sure i know\n who made that./",
"SCR_TEXT_xbox_25": "* i was asking her if she\n had any old game\n recs for a friend./",
"SCR_TEXT_xbox_26": "\\E1* like maybe some easy\n ones about farming^1,\n or snails^1, or something./",
"SCR_TEXT_xbox_27": "\\E0* but i forgot that she's\n the kind of person\n who only, uh.../",
"SCR_TEXT_xbox_28": "\\E1* recommends whatever it\n is she's currently\n obsessed with./",
"SCR_TEXT_xbox_29": "\\E0* so she just told me\n the same rpg as always./",
"SCR_TEXT_xbox_30": "\\E3* heh./",
"SCR_TEXT_xbox_31": "\\E2* told her i'd try it\n if it ever came out on\n gamerbox./%",
"SCR_TEXT_xbox_32": "* skin cream^1?\n* no thanks./",
"SCR_TEXT_xbox_33": "\\E1* pretty sure that's my\n brother's stuff anyway./",
"SCR_TEXT_xbox_34": "\\E0* he loves skin care^1.\n* if you couldn't tell\n just by looking./",
"SCR_TEXT_xbox_35": "\\E1* never had a pimple\n ever since he started^1,\n he says./",
"SCR_TEXT_xbox_36": "\\E0* i'll intimidate the\n humans with my spotless\n face^1, he says./",
"SCR_TEXT_xbox_37": "\\E1* sans^1, don't bother me\n when i'm in the hyper-\n bolic cucumber chamber,/",
"SCR_TEXT_xbox_38": "\\E0* he says^1, but i couldn't\n tell you what it\n means./%",
"SCR_TEXT_xbox_39": "* what^1, you wanna see\n me put on that hat?/",
"SCR_TEXT_xbox_40": "\\E3* nah^1. two reasons./",
"SCR_TEXT_xbox_41": "\\E1* first^1, i just combed./",
"SCR_TEXT_xbox_42": "\\E2* and second^1, do i look\n like the kind of guy\n to wear a hat?/%",
"SCR_TEXT_xbox_43": "* a ticket to mtt's live\n gaming show^1, huh^1?\n* nice./",
"SCR_TEXT_xbox_44": "\\E1* those are always a hoot./",
"SCR_TEXT_xbox_45": "\\E0* he only plays games with\n mods that make him\n the main character./",
"SCR_TEXT_xbox_46": "\\E1* but^1, uh^1, all the\n animations stay the\n same^1, so.../",
"SCR_TEXT_xbox_47": "\\E2* kinda funny when he's\n supposed to be^1, say^1, a\n long-tongued lizard?/%",
"SCR_TEXT_xbox_48": "* what's that^1, some\n kinda camera?/",
"SCR_TEXT_xbox_49": "\\E2* yeah^1, papyrus's been\n really into taking\n 'selfies' lately./",
"SCR_TEXT_xbox_50": "\\E0* he just can't wait\n for the^1, uh^1, 'results\n of his training.'/",
"SCR_TEXT_xbox_51": "\\E1* so he's been editing\n them to^1, uh^1, make\n his muscles look bigger./",
"SCR_TEXT_xbox_52": "\\E2* it's not false^1, he\n says^1. it's just a\n glimpse of the future./%",
"SCR_TEXT_xbox_53": "* a gamerbox^1.\n* wow./",
"SCR_TEXT_xbox_54": "\\E1* can't believe you got\n one in real life./",
"SCR_TEXT_xbox_55": "\\E0* even if there's some\n kinda exclusive game\n for it or something.../",
"SCR_TEXT_xbox_56": "\\E2* couldn't you just watch\n a video instead of\n playing it yourself?/%",
"SCR_TEXT_xbox_57": "* wow^1. the 'perfect\n combo of monsters\n and energy.'/",
"SCR_TEXT_xbox_58": "* i know someone who\n was always downing\n that stuff./",
"SCR_TEXT_xbox_59": "* she was saving the\n cans as scrap metal\n for something big.../",
"SCR_TEXT_xbox_60": "* it's 'flavored after\n a famous cherry.'/%",
"SCR_TEXT_xbox_61": "* wow^1, look at all\n that fuzz./",
"SCR_TEXT_xbox_62": "\\E1* looks like our house\n after a certain\n dog comes by./",
"SCR_TEXT_xbox_63": "\\E3* then papyrus gets\n out his broom^1, stomps\n his feet^1, and goes.../",
"SCR_TEXT_xbox_64": "\\E2* sans^1, you have\n got to stop shedding!/%",
"SCR_TEXT_xbox_65": "* wow^1, that fluffy\n stuff is really\n coming down./",
"SCR_TEXT_xbox_66": "\\E3* when it snows^1, papyrus\n always puts his face\n to the window.../",
"SCR_TEXT_xbox_67": "\\E0* and goes^1, sans^1, look^1,\n it's snowing^1! isn't it\n beautiful!?/",
"SCR_TEXT_xbox_68": "\\E0* and i say.../",
"SCR_TEXT_xbox_69": "\\E1* you know it snows\n almost every day^1,\n right?/",
"SCR_TEXT_xbox_70": "\\E3* but he's already out\n the door making a\n snow angel./",
"SCR_TEXT_xbox_71": "\\E1* and then^1, uh^1, fixing\n up its muscles to\n make them bigger./%",
"SCR_TEXT_xbox_72": "* woah^1, it's looking\n like a blizzard\n in here./",
"SCR_TEXT_xbox_73": "* i've only seen it\n snow as bad as\n this once./",
"SCR_TEXT_xbox_74": "\\E3* you could barely see\n your bones in front\n of your face./",
"SCR_TEXT_xbox_75": "\\E0* but even so^1, the\n king was out there\n in red and white,/",
"SCR_TEXT_xbox_76": "\\E2* putting down the\n presents for everyone./",
"SCR_TEXT_xbox_77": "\\E3* papyrus^1, the yellow\n kid^1, the antlered girl\n and her big sis.../",
"SCR_TEXT_xbox_78": "\\E2* he even had a little\n something for me./",
"SCR_TEXT_xbox_79": "\\E1* even though he didn't\n really know me./",
"SCR_TEXT_xbox_80": "\\E3* .../",
"SCR_TEXT_xbox_81": "\\E0* you're gonna have to\n meet him^1, huh./",
"SCR_TEXT_xbox_82": "\\E1* bet that's a lot\n of pressure./",
"SCR_TEXT_xbox_83": "\\E0* so^1, i guess if it\n makes anything\n easier.../",
"SCR_TEXT_xbox_84": "\\E3* don't think of him\n as the king./",
"SCR_TEXT_xbox_85": "\\E2* just think of him as\n the guy who gave me\n some socks./%",
"SCR_TEXT_xbox_86": "* those were the days\n before i took sock\n collecting seriously./",
"SCR_TEXT_xbox_87": "\\E3* hate to say it^1,\n but.../",
"SCR_TEXT_xbox_88": "\\E2* i was a noob back\n then./",
"SCR_TEXT_xbox_89": "\\E1* i knew absolutely\n nothing about the\n competitive scene./",
"SCR_TEXT_xbox_90": "\\E2* but things changed^1.\n* things changed^1, kid./%",
"SCR_TEXT_xbox_91": "* heya./",
"SCR_TEXT_xbox_92": "\\E2* how about a game of\n dog poker?/",
"SCR_TEXT_xbox_93": "\\E0* it's only 10G.\n \n Yes No \\C",
"SCR_TEXT_xbox_94": "* too bad poker wasn't\n in the cards./",
"SCR_TEXT_xbox_95": "\\E1* tell you what though^1.\n* if you win any prizes.../",
"SCR_TEXT_xbox_96": "\\E0* take a look at 'em\n and talk to me./",
"SCR_TEXT_xbox_97": "\\E2* someone's gotta roast\n you for all your\n hard work./%",
"SCR_TEXT_xbox_98": "\\E0* whoops^1, looks like\n you can't reach the\n table./",
"SCR_TEXT_xbox_99": "\\E1* sorry^1, i keep forgetting\n how much taller i\n am than everyone./",
"SCR_TEXT_xbox_100": "\\E0* guess we can't play./",
"SCR_TEXT_xbox_101": "\\E2* i'll try putting up a\n sign next time./%",
"SCR_TEXT_xbox_102": "\\E2* what^1, intimidated by\n the height of my table?/%",
"SCR_TEXT_xbox_103": "* Got anything to set\n my peepers on!?/%",
"SCR_TEXT_xbox_104": "* What^1, what^1, WHAT!^1?\n* Check something you want\n my thoughts on!/%",
"SCR_TEXT_xbox_105": "* This is one of the highest\n paying jobs I've ever had^1,\n mew!/",
"SCR_TEXT_xbox_106": "* Er^1, I don't technically\n have a salary^1, on\n account of.../",
"SCR_TEXT_xbox_107": "* Just finding this place\n and randomly deciding\n I work here./",
"SCR_TEXT_xbox_108": "* BUT I've been replicating\n this canine residue I found^1,\n and I'm gonna sell it ALL!/",
"SCR_TEXT_xbox_109": "* HAHA^1! Then I'll be ROLLING\n in FLAKES^1! ROLLING around on\n my back with my paws up!/",
"SCR_TEXT_xbox_110": "* ME and my ANIMATRONIC\n VOICEBOX both LAUGHING\n IN SYNC!/%",
"SCR_TEXT_xbox_111": "* Nice sign huh!?/%",
"SCR_TEXT_xbox_112": "* Nice sign huh!?\n* I found it myself!/%",
"SCR_TEXT_xbox_113": "* Hmm..^1.\n* A humanoid statue...?/",
"SCR_TEXT_xbox_114": "* Hey^1, hey^1, HEY^1!\n* I know this nice ghost that\n could REALLY use a body!/",
"SCR_TEXT_xbox_115": "* Just replace the face^1,\n and you've got a WINNER!/",
"SCR_TEXT_xbox_116": "* Just THINK about how many\n KNIVES it could hold in\n its arms^1, mew!/",
"SCR_TEXT_xbox_117": "* KNIVES!^1!\n* Physical^1, CORPOREAL KNIVES!/%",
"SCR_TEXT_xbox_118": "* Fast food^1?\n* Is that from that\n WORTHLESS MTT store?/",
"SCR_TEXT_xbox_119": "* Pass^1. Pass^1! PASS!/",
"SCR_TEXT_xbox_120": "* The guy working there is\n SUCH a creep^1, it's not\n even funny!/",
"SCR_TEXT_xbox_121": "* He just kept STARING^1!\n* Like you've never seen a\n pretty girl.../",
"SCR_TEXT_xbox_122": "* ... turn her head around\n 270 degrees?/",
"SCR_TEXT_xbox_123": "* While^1, cutting all the\n pictures of your boss^1,\n out of the menu?/",
"SCR_TEXT_xbox_124": "* And replacing them^1, with\n pictures^1, of herself?/",
"SCR_TEXT_xbox_125": "* It's absolutely normal for\n girls to do that is what\n I'm saying./%",
"SCR_TEXT_xbox_126": "* Good games^1? Yeah^1, you mean\n Mew Mew 2 Super Cutey\n Darkness Dress Up!?/",
"SCR_TEXT_xbox_127": "* Someone made up a game\n where you dress ME up^1.\n* Sooooo cute^1, mew!/",
"SCR_TEXT_xbox_128": "* And DON'T listen to any\n fool who says it's\n 'non-canon.'/",
"SCR_TEXT_xbox_129": "* That SAME person^1, would say\n I'm 'degenerating Mew\n Mew's character,'/",
"SCR_TEXT_xbox_130": "* JUST for how I walk^1,\n how I talk^1, or.../",
"SCR_TEXT_xbox_131": "* Even just innocently\n brandishing some\n knives!/",
"SCR_TEXT_xbox_132": "* Well^1, MEWS FLASH^1!\n* I'M Mew Mew now^1, you\n futile fools!/",
"SCR_TEXT_xbox_133": "* You see me blowing a big\n cloud of smoke out of\n my mouth at an event?/",
"SCR_TEXT_xbox_134": "* That's canon!/",
"SCR_TEXT_xbox_135": "* And because my body is\n shoddily made and emits\n smoke constantly!/%",
"SCR_TEXT_xbox_136": "* Mmmm^1, Beauty Creams^1!\n* I love that stuff^1, nya!/",
"SCR_TEXT_xbox_137": "* Of course^1, I can't taste\n anything yet^1, but.../",
"SCR_TEXT_xbox_138": "* The feeling of my\n teeth grinding it up is\n great!/",
"SCR_TEXT_xbox_139": "* But don't let the MTT\n branding fool you^1.\n* Oh^1, don't^1! Don't^1! DON'T!/",
"SCR_TEXT_xbox_140": "* When I went to the MTT\n burger place^1, ONCE AGAIN^1,\n the FREAK working there.../",
"SCR_TEXT_xbox_141": "* Just STARED at me when I\n asked him to make ICE\n CREAM out of it for me!/",
"SCR_TEXT_xbox_142": "* Like^1, HELLO^1, is your head\n screwed on right^1?\n* NO?/",
"SCR_TEXT_xbox_143": "* And I'M BAD for TRYING\n to HELP him re-screw\n his head on!^1? WHAT?/%",
"SCR_TEXT_xbox_144": "* Wouldn't Undyne look\n GREAT in a baseball\n cap^1, mew?/",
"SCR_TEXT_xbox_145": "* Her hair'd go PERFECTLY\n through the hole in\n the back!/",
"SCR_TEXT_xbox_146": "* Wait^1.\n* Wait^1!\n* WAIT!/",
"SCR_TEXT_xbox_147": "* That's a BACKWARDS cap^1!\n* No^1, that wouldn't work^1!\n* If she wore it backwards.../",
"SCR_TEXT_xbox_148": "* You'd have to cut a hole\n above the bill for her\n hair to come out of!/%",
"SCR_TEXT_xbox_149": "* That ticket^1? N-no^1, I haven't\n seen it before!/",
"SCR_TEXT_xbox_150": "* What^1? No^1, I don't know\n if it's originally\n Blooky's^1! No idea!/",
"SCR_TEXT_xbox_151": "* Just^1, don't you think it's\n a bad influence on Blooky if\n they watch that weird robot!?/",
"SCR_TEXT_xbox_152": "* He's just so..^1.\n* Inappropriately..^1.\n* Corporeal!/",
"SCR_TEXT_xbox_153": "* What!^1? I-it's not my fault\n if I can't face them since I\n left to try to find a body.../",
"SCR_TEXT_xbox_154": "* E-even if it means^1, not\n letting them find out^1,\n I've been their neighbor.../",
"SCR_TEXT_xbox_155": "* Look^1! It's just something\n you can't understand^1, mew!/%",
"SCR_TEXT_xbox_156": "* Shucks^1, is that a CAMERA!^1?\n* Like^1, want to take a\n selfie with me^1, mew?/",
"SCR_TEXT_xbox_157": "* TOO BAD!^1! You gotta PAY for\n photos of me^1! I'm trying\n to build up my BRAND!/",
"SCR_TEXT_xbox_158": "* How else will I afford PINK\n DRESSES for all of my\n BULLETS?/",
"SCR_TEXT_xbox_159": "* Post your OWN selfie^1! I'll\n LIKE and SHARE it^1! Haha^1!\n* Serves you right!/%",
"SCR_TEXT_xbox_160": "* That white box^1? Pretty sure\n this body interfaces\n with it somehow!/",
"SCR_TEXT_xbox_161": "* There's some Mew Mew game\n on there^1, where if you\n press the controller.../",
"SCR_TEXT_xbox_162": "* It makes my body's voice\n box speak in response\n to what's onscreen!/",
"SCR_TEXT_xbox_163": "* Alphys was using it trying\n to find this body right\n when I^1, er^1, took it over!/",
"SCR_TEXT_xbox_164": "* I could hear her footsteps\n approaching as she kept\n tapping the X button.../",
"SCR_TEXT_xbox_165": "* I crouched in the corner^1,\n trying to cover my mouth\n and voicebox^1, but.../",
"SCR_TEXT_xbox_166": "* My body kept yelling\n 'Right here^1! I'm right\n here, mew!'/",
"SCR_TEXT_xbox_167": "* Finally^1, when she was\n just about to turn the\n corner and see me.../",
"SCR_TEXT_xbox_168": "* I stood up and shouted\n with my own voice./",
"SCR_TEXT_xbox_169": "\\W* '\\RI'M RIGHT HERE^1, MEW!\\W'/",
"SCR_TEXT_xbox_170": "* She fainted./",
"SCR_TEXT_xbox_171": "* And that's my story^1, mew!/%",
"SCR_TEXT_xbox_172": "* Energy drinks^1? What^1?/",
"SCR_TEXT_xbox_173": "* The only kind of energy\n drink I need is\n ELECTRICITY!/",
"SCR_TEXT_xbox_174": "* Because if I don't charge\n my voicebox.../",
"SCR_TEXT_xbox_175": "* Demonic^1, low-pitched voice\n clips emanate from inside\n of me!/",
"SCR_TEXT_xbox_176": "* 'Feeeeeeed meee, mewwwww!'/",
"SCR_TEXT_xbox_177": "* Even SO^1, Burger Freak\n REFUSES to make me a\n battery smoothie.../",
"SCR_TEXT_xbox_178": "* Open me up^1, and pour\n it inside!/",
"SCR_TEXT_xbox_179": "* What is WRONG with him^1?\n* Don't make me go to\n Alphys^1, mew!/%",
"SCR_TEXT_xbox_180": "* Shucks^1, look at all that\n dog fuzz^1, mew^1!\n* Looks kind of like.../",
"SCR_TEXT_xbox_181": "* BULLETS!/",
"SCR_TEXT_xbox_182": "* Remember when I fired all\n of those cotton balls at\n you^1, mew?/",
"SCR_TEXT_xbox_183": "* Then fired all of my own\n bullets?/",
"SCR_TEXT_xbox_184": "* So nostalgic^1! When are we\n gonna do that AGAIN!?/%",
"SCR_TEXT_xbox_185": "* Uwa^1, there's gotta be more\n than 500 particles flying\n around right nyaow!/",
"SCR_TEXT_xbox_186": "* Ahh^1, reminds me of back when\n I'd get cut and my cotton\n would fly out everywhere.../",
"SCR_TEXT_xbox_187": "* Undyne^1! I'm still jointed and\n easy to put back together^1!\n* You don't have to hold back!/",
"SCR_TEXT_xbox_188": "* ... I want to say to her^1,\n but.../",
"SCR_TEXT_xbox_189": "* ... if I fuse with this body^1,\n I might really get hurt if\n she uses it for training.../",
"SCR_TEXT_xbox_190": "* Fine^1! FINE^1! FINE!!^1!\n* This body's for ME^1, not\n for HER!!!/",
"SCR_TEXT_xbox_191": "* Still^1, the idea I might get\n really hurt if she stabbed\n me... it makes me feel.../",
"SCR_TEXT_xbox_192": "* 'Follow your heart, mew!'/",
"SCR_TEXT_xbox_193": "* Agggh^1!\n* Not NOW^1, independently\n installed voicebox!!/%",
"SCR_TEXT_xbox_194": "* Wow^1, 500 particles^1, mew!/",
"SCR_TEXT_xbox_195": "* That slot machine's so HD..^1.\n* It's almost looking^1, uh..^1.\n* 401K...?/%",
"SCR_TEXT_xbox_196": "* I feel like..^1. everything is\n about to make a really\n big change./",
"SCR_TEXT_xbox_197": "* If I fuse with this body^1,\n the flowery^1, cotton-filled\n life I had will end^1, and.../",
"SCR_TEXT_xbox_198": "* A new life^1,\n as an anime catgirl^1,\n will begin./",
"SCR_TEXT_xbox_199": "* A corporeal life..^1.\n* One with..^1. all sorts of..^1.\n* Maintenance./",
"SCR_TEXT_xbox_200": "* If I break something^1, or\n get hurt^1, I might have\n to ask Alphys to help me.../",
"SCR_TEXT_xbox_201": "* It's a bit scary..^1. but I\n love this body^1, so there's\n no way I'm going back!/",
"SCR_TEXT_xbox_202": "* .../",
"SCR_TEXT_xbox_203": "* Ahhh^1!\n* I almost forgot^1, mew!/",
"SCR_TEXT_xbox_204": "* You reached 1000 particles^1,\n so you've earned.../",
"SCR_TEXT_xbox_205": "* The 1000 Particle\n Subscriber Special!/",
"SCR_TEXT_xbox_206": "\\W* That's right^1, mew^1!\n* It's a \\Rspecial gift\\W just\n for you.../",
"SCR_TEXT_xbox_207": "* So don't tell anyone^1, OK?/",
"SCR_TEXT_xbox_208": "* Lean in close.../",
"SCR_TEXT_xbox_209": "* Close your eyes.../",
"SCR_TEXT_xbox_210": "* And listen to me sing my\n super secret song^1!\n* Ahem!/",
"SCR_TEXT_xbox_211": "* ooo ooo ooo^2o\n* ooo ooo ooo^2o\n* oo oo oo^1o oo ooo/",
"SCR_TEXT_xbox_212": "* oo oo oo oo oo oo oo oo\n* oo oo oo oo ooo/",
"SCR_TEXT_xbox_213": "* ooo/",
"SCR_TEXT_xbox_214": "* .../",
"SCR_TEXT_xbox_215": "* Aha..^1. haha!\n* WELL!^1? How was that!^1?\n* Is your feeble mind BLOWN?!/",
"SCR_TEXT_xbox_216": "* (I can feel myself blushing!^1)\n* I'm never singing that\n again^1, so enjoy^1, mew!/%",
"SCR_TEXT_xbox_217": "* Wow^1, 1000 particles!\n* Nice!/",
"SCR_TEXT_xbox_218": "* But heck if I'm singing\n that song!/",
"SCR_TEXT_xbox_219": "* You wanna hear it again^1,\n try buying another\n GamerBOX!/%",
"SCR_TEXT_xbox_220": "* Welcome to Dog Casino^1, mew~!/",
"SCR_TEXT_xbox_221": "* How can I assist you^1?\n* My name's.../",
"SCR_TEXT_xbox_222": "* Wait^1.\n* A^1!\n* SECOND!/",
"SCR_TEXT_xbox_223": "* You^1. You^1! YOU!!^1!\n* You FEEBLE^1, ACCURSED human!/",
"SCR_TEXT_xbox_224": "* Shucks^1, you came to support me\n at my first gig with my\n new look^1, mew?/",
"SCR_TEXT_xbox_225": "* Hahaha..^1.\n* AHAHAHAHAHA!!^1!\n* That means.../",
"SCR_TEXT_xbox_226": "* A LOT TO ME!!!/",
"SCR_TEXT_xbox_227": "* Okay, mew^1! In return^1, I'll\n tell you my thoughts on\n any prizes you win!/",
"SCR_TEXT_xbox_228": "* Just check them and talk to\n me^1, mew!/%",
"xbox_controller_connect_0": "No Controller Connected",
"xbox_controller_connect_1": "Please connect a controller.",
"xbox_controller_connect_2": "That seems to be your thing.",
"xbox_controller_connect_3": "No Controlly Cannoli",
"xbox_controller_connect_4": "No Controlly is Cannoli",
"xbox_controller_connect_5": "No head is connected.\nNo body is connected.\nNo arms are connected.\nNo legs are connected.\nNo skin is connected.\nNo ears are connected.\nNo face is connected\nNo mouth is connected.\nNo heart is connected.\nNo teeth are connected.\nNo heart is connected.",
"xbox_controller_connect_6": "You were excited about dating\na very handsome skeleton and\npulled the controller out by\naccident. I understand.",
"text_huh": "\\E2* Yeah^1! and \\[C] was there again!/",
"mod_credits": "Team Blacklight is:",
"credits_0": "DIRECTOR:",
"credits_1": "TheShibeRealm",
"credits_2": "ARTISTS:",
"credits_3": "71stFrick",
"credits_4": "Alba",
"credits_5": "CharkisFanLol_",
"credits_6": "Chazzerbox",
"credits_7": "Cinderclasm",
"credits_8": "FruttyMoment",
"credits_9": "Gameprime420",
"credits_10": "LightMoonCream",
"credits_11": "Luna_twm",
"credits_12": "SamitheAnxiousBean",
"credits_13": "theberat.qwe_",
"credits_14": "MUSICIANS:",
"credits_15": "CelerySoda",
"credits_16": "Nevermindslol",
"credits_17": "Snuffow",
"credits_18": "TheoryOfEverything",
"credits_19": "PROGRAMMERS:",
"credits_20": "maximru",
"credits_21": "Shinix",
"credits_22": "xp360",
"credits_23": "PLAYTESTERS:",
"credits_24": "JalCatie, also created Maurelly",
"credits_25": "MaskedHyrule",
"credits_26": "Survana",
"credits_27": "YellowPhosphor",
"credits_28": "MISCELLANEOUS",
"credits_29": "Chur - Writing",
"credits_30": "Goobercat - Voice work",
"credits_31": "The UTY Team - Assets",
"credits_special": "SPECIAL THANKS:",
"credits_32": "Anomidae - Umbrella Man Graffiti",
"credits_33": "arche1434 - Composer of HIKARI",
"credits_34": "Avolicis - Sprites from Fading Memory",
"credits_35": "Dariioxis - Gameover Quotes",
"credits_36": "Ram - Creator of Promo Art and Niki",
"credits_37": "OceanBagel - Original Sans Icecream code",
"credits_38": "SharaJS - Shaun's Ghost Recorder",
"credits_39": "Sugary Spire Devs - One Piece of Code",
"credits_40": "ThatOneVilzo - Sprite Work",
"credits_41": "The ENTIRE Private Galaxy Discord Server",
"credits_42": "Toby Fox - Creating UNDERTALE",
"credits_43": "VALVe - Music used for secret",
"credits_44": "YoshiReal96 - Ideas",
"credits_45": "Future Cat - Creating Oneshot",
"credits_you": "You - For playing!",
"textcredits": "Credits",
"obj_cytra_text_0": "* test/",
"obj_cytra_text_1": "* testest/%"
}