Wasneet Potato 81bedf5b53 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 97.8% (362 of 370 strings)

Translation: Deltarune-Hypothesis/4-Unity-mText(new)
Translate-URL: https://translate.ws3917.space/projects/deltarune-hypothesis/4-unity-mtextnew/zh_Hans/
2025-03-22 22:20:30 +08:00

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{
"00-A Introduction-sharedassets2.assets-491-LogName-1": "00-甲 《项目介绍》",
"00-B Discovery-sharedassets2.assets-492-LogName-1": "00-乙 《发现》",
"01-A Scope Creep-sharedassets2.assets-493-LogName-1": "01-甲 《范围膨胀》",
"01-B DARKER-sharedassets2.assets-494-LogName-1": "01-乙 《更暗》",
"BallOfJunk-sharedassets3.assets-247-ItemName-1": "垃圾球",
"BallOfJunk-sharedassets3.assets-247-BattleInfo-1": "回复50HP",
"BallOfJunk-sharedassets3.assets-247-TopbarInfo-1": "这是个物品!",
"BattleAction_Check-sharedassets0.assets-2484-ActionName-1": "查看",
"BOOTUP_Manager-level22-123-BIOSText-1": "正在初始化引导进程\nBIOS 版本号(非原始数据)(C) [已隐藏]\n内存8192MB 校验通过\nCPUWDCORE酷睿I9\n\n检测到以下设备\n 模拟器:[型号 - DELTA] 32GB\n 容器控制器:[型号 - GONER] 128MB\n校验闪存中... 校验通过\n------------\n初始化USB控制器中... 完成\n初始化通用字符串中... 完成\n初始化场景预览中... 完成\n初始化主机控制器中... 错误1/3\n重试主机控制初始化\n初始化主机控制器中... 完成\n------------\n\n开始宇宙模拟基础 尺寸930亿光年 通过\n正在进行引导收尾工作 [||||||||||] 引导完成",
"Cell Phone-sharedassets8.assets-12-ItemName-1": "电话",
"Cell Phone-sharedassets8.assets-12-TopbarInfo-1": "可以用来打电话。",
"CH3Opening-sharedassets2.assets-500-HypothesisName-1": "幕布之后",
"CH3Opening-sharedassets2.assets-500-HypothesisTagline-1": "Kris和Susie突然在暗世界中醒来然后听到了观众们的窃窃私语声。",
"CH3Opening-sharedassets2.assets-500-HypothesisDescription-1": "根据我们在三角符文第三章开发过程中所收集到的信息,其开场会如何呈现呢?",
"CH3Opening-sharedassets2.assets-500-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售之前",
"ConcludingMelody-sharedassets2.assets-501-HypothesisName-1": "律动终焉",
"ConcludingMelody-sharedassets2.assets-501-HypothesisTagline-1": "冒险结束后的一首简短而甜蜜的终曲。",
"ConcludingMelody-sharedassets2.assets-501-HypothesisDescription-1": "假设游戏有一个圆满结局,那么对三角符文的终曲所呈现的视听效果进行猜想。",
"ConcludingMelody-sharedassets2.assets-501-TimeWhenWritten-1": "该猜想编写于三角符文\n第三章第四章发售前",
"ConnectionIssues-sharedassets2.assets-495-LogName-1": "连接问题",
"Dark Candy-sharedassets8.assets-15-ItemName-1": "黑暗糖果",
"Dark Candy-sharedassets8.assets-15-BattleInfo-1": "回复40HP",
"Dark Candy-sharedassets8.assets-15-TopbarInfo-1": "回复40HP。红黑相间的星形\n糖果尝起来有棉花糖的味道。",
"Dark Candy-sharedassets8.assets-15-SusieItemUsed_SusieDialogue-1": "好耶!!太好了!",
"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_SusieDialogue-1": "嘿,我也要吃!",
"Dark Candy-sharedassets8.assets-15-RalseiItemUsed_RalseiDialogue-1": "好吃!!!棉花糖!!",
"DevelopmentInsightPart1-sharedassets2.assets-483-ItemTitle-1": "开发洞察 第1部分",
"DevelopmentInsightPart2-sharedassets2.assets-484-ItemTitle-1": "开发洞察 第2部分",
"DevelopmentInsightPart3-sharedassets2.assets-485-ItemTitle-1": "开发洞察 第3部分",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisName-1": "一个被预知的预言",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisTagline-1": "一个预言的传奇终于迎来了其悲惨的结局。",
"EndOfTheDeltarune-sharedassets2.assets-502-HypothesisDescription-1": "如果为了恢复光与暗之间的平衡,必须封闭储藏室内的喷泉,会怎么样呢?",
"EndOfTheDeltarune_GoalNPCChats-sharedassets2.assets-503-GoalHint-1": "跟所有的小镇居民对话",
"EndOfTheDeltarune_GoalRouxlsPuzzle-sharedassets2.assets-504-GoalHint-1": "解决Rouxls的谜题",
"FreeDrinks-sharedassets2.assets-505-HypothesisName-1": "免费饮料",
"FreeDrinks-sharedassets2.assets-505-HypothesisTagline-1": "ICE-E为所有付费顾客提供免费饮料",
"FreeDrinks-sharedassets2.assets-505-HypothesisDescription-1": "如果截至撰写本文时三角符文2024年冬季邮件中首次透露的未命名杯子族角色是在暗世界中战斗的敌人会怎么样",
"FreeDrinks_Fight-sharedassets2.assets-506-GoalHint-1": "暴力打败Sipletts",
"FreeDrinks_Mercy-sharedassets2.assets-507-GoalHint-1": "和平解决战斗",
"FreeDrinks_NoHit-sharedassets2.assets-508-GoalHint-1": "无伤通过战斗",
"FriendInsideMe-sharedassets2.assets-509-HypothesisName-1": "无处容身",
"FriendInsideMe-sharedassets2.assets-509-HypothesisTagline-1": "小小的镇子已经容不下咱们仨辣!",
"FriendInsideMe-sharedassets2.assets-509-HypothesisDescription-1": "如果三角符文第三章有一个具有牛仔/西部主题的隐藏BOSS会怎样此外如果Asgore也陪我们进入暗世界会怎样",
"FunFacts1-sharedassets2.assets-486-ItemTitle-1": "有趣的事实",
"Glowshard-sharedassets8.assets-16-ItemName-1": "发光碎片",
"Glowshard-sharedassets8.assets-16-TopbarInfo-1": "闪闪发光的碎片。\n其价值随着章节发展而提升。",
"GonerMenu_Settings_Element-level0-1539-SettingsElementName-1": "垂直同步",
"GonerMenu_Settings_Element-level0-1539-SettingsDescription-1": "通过将游戏与显示器的刷新率同步,减少可能出现的画面撕裂。\n\n可能会略微增加输入延迟",
"GonerMenu_Settings_Element-level0-1541-SettingsElementName-1": "菜单",
"GonerMenu_Settings_Element-level0-1541-SettingsDescription-1": "打开光或黑暗世界菜单的按键。",
"GonerMenu_Settings_Element-level0-1561-SettingsElementName-1": "右",
"GonerMenu_Settings_Element-level0-1561-SettingsDescription-1": "向右移动的按键。",
"GonerMenu_Settings_Element-level0-1565-SettingsElementName-1": "简化音效",
"GonerMenu_Settings_Element-level0-1565-SettingsDescription-1": "调整/禁用一些音效及其他占用大量性能的音频滤镜。",
"GonerMenu_Settings_Element-level0-1567-SettingsElementName-1": "即时文本",
"GonerMenu_Settings_Element-level0-1567-SettingsDescription-1": "禁用大多数文本框中的输入特效。",
"GonerMenu_Settings_Element-level0-1576-SettingsElementName-1": "主音量",
"GonerMenu_Settings_Element-level0-1576-SettingsDescription-1": "所有事物的音量。",
"GonerMenu_Settings_Element-level0-1583-SettingsElementName-1": "恢复默认值",
"GonerMenu_Settings_Element-level0-1583-SettingsDescription-1": "将所有按键绑定重置为默认值。",
"GonerMenu_Settings_Element-level0-1598-SettingsElementName-1": "全屏",
"GonerMenu_Settings_Element-level0-1598-SettingsDescription-1": "是否使游戏窗口占据整个屏幕。",
"GonerMenu_Settings_Element-level0-1605-SettingsElementName-1": "音效音量",
"GonerMenu_Settings_Element-level0-1605-SettingsDescription-1": "音效的音量。",
"GonerMenu_Settings_Element-level0-1614-SettingsElementName-1": "奔跑",
"GonerMenu_Settings_Element-level0-1614-SettingsDescription-1": "奔跑的按键。如果开启了自动奔跑功能,按此键会让你改为行走。",
"GonerMenu_Settings_Element-level0-1644-SettingsElementName-1": "下",
"GonerMenu_Settings_Element-level0-1644-SettingsDescription-1": "向下移动的按键。",
"GonerMenu_Settings_Element-level0-1656-SettingsElementName-1": "禁用特殊字体",
"GonerMenu_Settings_Element-level0-1656-SettingsDescription-1": "禁用特定角色的特殊字体例如Sans和Papyrus的字体。",
"GonerMenu_Settings_Element-level0-1667-SettingsElementName-1": "无障碍字体",
"GonerMenu_Settings_Element-level0-1667-SettingsDescription-1": "将大多数文本切换为OpenDyslexic字体以提高可读性\n\n可能偶尔会有奇怪的文本换行",
"GonerMenu_Settings_Element-level0-1675-SettingsElementName-1": "左",
"GonerMenu_Settings_Element-level0-1675-SettingsDescription-1": "向左移动的按键。",
"GonerMenu_Settings_Element-level0-1699-SettingsElementName-1": "音乐音量",
"GonerMenu_Settings_Element-level0-1699-SettingsDescription-1": "音乐的音量。",
"GonerMenu_Settings_Element-level0-1705-SettingsElementName-1": "简化视效",
"GonerMenu_Settings_Element-level0-1705-SettingsDescription-1": "调整视觉效果,以提高性能并降低亮度。",
"GonerMenu_Settings_Element-level0-1712-SettingsElementName-1": "自动奔跑",
"GonerMenu_Settings_Element-level0-1712-SettingsDescription-1": "自动使你奔跑,奔跑键改为行走。",
"GonerMenu_Settings_Element-level0-1714-SettingsElementName-1": "终止",
"GonerMenu_Settings_Element-level0-1714-SettingsDescription-1": "终止的按键,例如结束一段对话。",
"GonerMenu_Settings_Element-level0-1728-SettingsElementName-1": "<size=52>对话音量</size>",
"GonerMenu_Settings_Element-level0-1728-SettingsDescription-1": "文本音效的音量。",
"GonerMenu_Settings_Element-level0-1744-SettingsElementName-1": "暂停",
"GonerMenu_Settings_Element-level0-1744-SettingsDescription-1": "暂停的按键。",
"GonerMenu_Settings_Element-level0-1747-SettingsElementName-1": "上",
"GonerMenu_Settings_Element-level0-1747-SettingsDescription-1": "向上移动的按键。",
"GonerMenu_Settings_Element-level0-1775-SettingsElementName-1": "确认",
"GonerMenu_Settings_Element-level0-1775-SettingsDescription-1": "确认动作的按键,例如与一个指示牌交互。",
"GonerMenu_Settings_Element-level2-1777-SettingsElementName-1": "Bumpscosity是史丹利寓言的梗",
"GonerMenu_Settings_Element-level2-1777-SettingsDescription-1": "调整Bumpscosity。",
"GonerMenu_Settings_Element-level2-1812-SettingsDescription-1": "将大多数文本切换为OpenDyslexic字体以提高可读性\n可能偶尔会有奇怪的文本换行",
"GoodbyePostcard-sharedassets29.assets-177-ItemName-1": "明信片",
"GoodbyePostcard-sharedassets29.assets-177-TopbarInfo-1": "一张生日明信片,\n上面贴着写着“再见”的纸胶带。",
"ICE-E Pizza-sharedassets3.assets-256-ItemName-1": "披萨片",
"ICE-E Pizza-sharedassets3.assets-256-BattleInfo-1": "回复30HP",
"ICE-E Pizza-sharedassets3.assets-256-TopbarInfo-1": "回复30HP。\n一片湿哒哒的披萨闻起来怪怪的。",
"LevelSetup-level10-169-LargeImageText-1": "三角符文 - 猜想模拟器",
"LevelSetup-level10-169-State-1": "城堡镇",
"LevelSetup-level10-169-Details-1": "",
"LevelSetup-level10-169-VesselText-1": "*(一个垂头丧气的容器。)",
"LevelSetup-level2-1842-State-1": "[已删除]",
"LevelSetup-level2-1842-Details-1": "在主菜单",
"LevelSetup-level2-1842-VesselText-1": "* (没有回应。)",
"LevelSetup-level23-207-State-1": "学校用品柜",
"LevelSetup-level23-207-VesselText-1": "* (一个苦苦挣扎的容器。)",
"LevelSetup-level3-213-State-1": "Sans和的家",
"LevelSetup-level3-213-Details-1": "",
"LevelSetup-level3-213-VesselText-1": "* (一个引人注目的容器。)",
"LevelSetup-level32-343-State-1": "城堡镇",
"LevelSetup-level33-97-State-1": "",
"LevelSetup-level33-97-Details-1": "",
"LevelSetup-level33-97-VesselText-1": "* (一个忧心仲仲的容器。)",
"LevelSetup-level34-106-State-1": "",
"LevelSetup-level34-106-VesselText-1": "* (一个冻僵如泥的容器。)",
"LevelSetup-level35-155-VesselText-1": "* (一个完美无缺的容器。)",
"LevelSetup-level36-83-VesselText-1": "* (一个信心满满的容器。)",
"LevelSetup-level38-114-State-1": "",
"LevelSetup-level38-114-Details-1": "",
"LevelSetup-level38-114-VesselText-1": "* (一个协调一致的容器。)",
"LevelSetup-level39-339-State-1": "ICE-E的暗世界披萨店",
"LevelSetup-level39-339-Details-1": "",
"LevelSetup-level39-339-VesselText-1": "* (一个饥渴难耐的容器。)",
"LevelSetup-level41-20-State-1": "错误!未知的场景",
"LevelSetup-level41-20-Details-1": "错误!未知的地方",
"LevelSetup-level41-20-VesselText-1": "* (一个空的容器。)",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-1": "Uprank",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-2": "Trashei",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-3": "puzzlerat",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-4": "Fillow",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-5": "特别鸣谢",
"MainMenu_CreditSectionManager-level2-1756-CreditNames-6": "Abbie Gonzalez",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-1": "职位:\n导演、首席程序员、首席编剧、贴图美工\n\n\n“我做游戏”",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-2": "职位:\n游戏测试员\n\n“猹在鳝丝的房间里显灵”",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-3": "职位:\n曲师、编剧、游戏测试员\n\n“我记得你是<color=green>游戏开发者</color>”",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-4": "职位:\n灵感提供者\n\n“第一条规则是有氧运动我明白了.....................”",
"MainMenu_CreditSectionManager-level2-1756-CreditDescription-5": "创造了OpenDyslexic字体\n\n社交账号\nabbiegonzalez.com",
"MainMenu_SectionManager-level2-1652-ThisControlText-1": "</A - 左 | Z - 确定 | X - 返回 | 右 - D/>",
"MainMenu_SectionManager-level2-1682-ThisControlText-1": "</A - 左 | Z - 确定 | 右 - D/>",
"MainMenu_SectionManager-level2-1753-ThisControlText-1": "下键/S - 下 | X - 返回 | 上 - W/上键",
"MeetPapyrus-sharedassets2.assets-510-HypothesisName-1": "万千世界与食人巨魔",
"MeetPapyrus-sharedassets2.assets-510-HypothesisTagline-1": "识一位新朋友,踏上一场宏大的冒险之旅!",
"MeetPapyrus-sharedassets2.assets-510-HypothesisDescription-1": "假设Papyrus并不是某种邪恶反派那么在游戏宇宙中与他互动会是什么样的呢",
"MeetPapyrus_GoalAmbush-sharedassets3.assets-217-GoalHint-1": "伏击神秘兄弟",
"MeetPapyrus_GoalGreet-sharedassets3.assets-218-GoalHint-1": "迎接神秘兄弟",
"MeetPapyrus_SusieSnack-sharedassets2.assets-511-GoalHint-1": "为Susie找个零食",
"MeetPapyrus_Win-sharedassets2.assets-512-GoalHint-1": "成功获得神秘神器",
"MeetPrunsel-sharedassets2.assets-513-HypothesisName-1": "遇见Sans的兄弟",
"MeetPrunsel-sharedassets2.assets-513-HypothesisDescription-1": "嗨,各位数据挖掘者,这个猜想被砍掉了,因为它只是另一个方案的平淡版本。\n\n这就像那种可怕的“哦虽然只是猜想但大错特错”\n\n而且最后用的不是papyrus而是prunsel这是个外网梗啊啊啊好可怕\n\n我不到这做得有多烂懒得测试了。这是在开发初期制作的比整个模拟和假星系的部分早多了。",
"MeetPrunsel_GoalAnomalies-sharedassets2.assets-514-GoalHint-1": "找到异常",
"MeetPrunsel_GoalListen-sharedassets2.assets-515-GoalHint-1": "遇见神秘兄弟",
"MonstersAreWeak-sharedassets2.assets-496-LogName-1": "怪物是弱小的",
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-1": "...返回",
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-2": "uprank",
"NewMainMenu_CreditSubMenu-level2-1735-CreditNames-3": "trashei",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-1": "导演、曲师、程序员、编剧、2D/3D美术\n\n“我想念我的低多边形ps1复古独立恐怖游戏...”",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-2": "曲师、写作助理、游戏测试员\n\n“我记得你是<color=green>游戏开发者</color>”",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-3": "游戏测试员\n\n“猹在鳝丝的房间里显灵”",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-4": "游戏测试员\n\n“第一条规则是有氧运动我明白了.....................”",
"NewMainMenu_CreditSubMenu-level2-1735-CreditDescription-5": "创造了OpenDyslexic字体\n\n社交账号\nabbiegonzalez.com",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-1": "旧图标/标识",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-2": "UNDEREVENT 2024 幕后",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-3": "开发洞察第1部分",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-4": "开发洞察第2部分",
"NewMainMenu_ExtraSubMenu-level2-1784-ExtraName-5": "开发洞察第3部分",
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionName-1": "治疗祷言",
"Noelle_HealPrayer-sharedassets0.assets-2455-ActionDescription-1": "治疗队友",
"Noelle_IceShock-sharedassets0.assets-2456-ActionName-1": "冰震术",
"Noelle_IceShock-sharedassets0.assets-2456-ActionDescription-1": "冰属性<br>伤害",
"Noelle_SleepMist-sharedassets0.assets-2457-ActionName-1": "睡眠迷雾",
"Noelle_SleepMist-sharedassets0.assets-2457-ActionDescription-1": "<size=50>饶恕疲惫\n的敌人</size>",
"OldItems-sharedassets2.assets-487-ItemDescription-1": "在“游戏内容用计算机模拟”\n这一理念提出前的旧图标\n和Logo。",
"Ralsei_Pacify-sharedassets0.assets-2459-ActionName-1": "安抚",
"Ralsei_Pacify-sharedassets0.assets-2459-ActionDescription-1": "饶恕疲惫\n的敌人",
"Reflecting-sharedassets2.assets-497-LogName-1": "反省",
"ShelterKeys-sharedassets33.assets-22-ItemName-1": "丢失的钥匙串",
"Siplett_Cheers-sharedassets39.assets-421-ActionName-1": "干杯",
"Siplett_CheersX-sharedassets39.assets-422-ActionName-1": "一起干杯",
"successfulHostNote-sharedassets2.assets-499-LogName-1": "成功整合主机",
"Susie_RudeBuster-sharedassets0.assets-2460-ActionName-1": "粗暴碎击",
"Susie_RudeBuster-sharedassets0.assets-2460-ActionDescription-1": "造成\n粗暴伤害",
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionName-1": "终极治疗",
"Susie_UltimatHeal-sharedassets0.assets-2461-ActionDescription-1": "最好的\n治疗",
"TakingShelter-sharedassets2.assets-516-HypothesisName-1": "防空洞",
"TakingShelter-sharedassets2.assets-516-HypothesisTagline-1": "进入镇上的防空洞,你有很多时间来反思自己。",
"TakingShelter-sharedassets2.assets-516-HypothesisDescription-1": "如果在某一时刻“容器”和Kris有了心与心的沟通他们可以彼此“交流”。",
"TextMeshPro-level0-1343-m_text-1": "放弃",
"TextMeshPro-level0-1344-m_text-1": "继续",
"TextMeshPro-level33-90-m_text-1": "<color=red>!小心!</color>\n这个猜想还是半成品这就是为什么你必须通过数据挖掘并使用unity浏览器才能到达这里。\n\n在这个过程中享受早期版本吧",
"TextMeshPro-level38-100-m_text-1": "<color=#222222>-网站-</color>\nBrian Coia\n\n<color=#222222>-预告及视频剪辑-<size=0></size> \n</color>Everdraed\n\n",
"TextMeshPro-level38-101-m_text-1": "<color=#222222>-嘉宾角色设计-</color>\n(Lancer, Rudinn, Hathy)\n(Clover, King, Jevil)\nKanotynes\n\n(Poppup, Ambyu-Lance)\n(Hacker, etc.)<size=5.5>\nSamanthuel Gillson (splendidland)</size>\n\n(Sweet, Cap'n, K_K)\n(Tasque Manager)\nNELNAL\n\n<color=#222222>-嘉宾台词-</color>\nLaura Shigihara",
"TextMeshPro-level38-102-m_text-1": "<color=#222222>-日语本地化-</color>\n8-4 Ltd.\n\n<color=#222222>-本地化制作方-</color>\nGraeme Howard\nJohn Ricciardi",
"TextMeshPro-level38-103-m_text-1": "<color=#222222>-工具开发(酷)-</color>\nJuju Adams\n\n<color=#222222>-编程援助-</color>\nSara Spalding\nLars Korendijk\n\n<color=#222222>-音乐援助-</color>\nLena Raine\nMarcy Nabors\n\n<color=#222222>-平台编程-</color>\nSarah O' Donnell",
"TextMeshPro-level38-104-m_text-1": "Jack Murphy\nheavenchai\nCharlie Verdin\nSteven Thompson",
"TextMeshPro-level38-105-m_text-1": "<color=#222222>-Fangamer测试-</color>",
"TextMeshPro-level38-106-m_text-1": "Chris Warriner\nRyan Alyea\nAlexandro Arvizu\nDan Moore",
"TextMeshPro-level38-107-m_text-1": "<size=10><color=yellow>免责声明!</size></color>\n此猜想中的演职员表仅列出三角符文的已知贡献者。\n需要说明的是自第二章发布后开发团队已持续扩充且尚未完全公开。若存在信息遗漏我们在此郑重致歉。\n\n如发现任何未被提及的贡献者请通过Discord平台与我们联系",
"TextMeshPro-level38-108-m_text-1": "<color=#222222>-传说之下角色设计-</color>\n(Temmie)\nBetty Kwong\n\n(Snowdrake, Monster Kid)\nMagnolia Porter\n\n<color=#222222>-像素画援助-</color>\nShawn (puppiesandanime)\nKenju\nTcheska Lynn B (chess)\nSatoshi Maruyama",
"TextMeshPro-level38-109-m_text-1": "<color=#222222>-日语制图-</color>\n256graph\n\n<color=#222222>-本地化支持-</color>\nTina Carter\nYutaka Ohbuchi\nSami Ragone",
"TextMeshPro-level38-110-m_text-1": "<color=#222222>-QA-</color>\nDIGITAL HEARTS Co., Ltd.\nTomohiro Nakai [QA项目经理]\nTomoyoshi Yamashita [QA领导]\nRyohei Kishimoto [QA助理领导]\nShinji Yasue [销售部]\n",
"TextMeshPro-level38-111-m_text-1": "<color=#222222>-特别鸣谢-</color>\nHiroko Minamoto\nFontworks Inc.\nYutaka Sato (Happy Ruika)\nAll 8-4 & Fangamer Staff\nClaire & Andrew\nBrian Lee\nYoYo Games\n\n还有感谢您的游玩\n",
"TextMeshPro-level38-112-m_text-1": "\nToby Fox作",
"TextMeshPro-level38-98-m_text-1": "<color=#222222>-主美术-\n-Main Animator-</color>\nTemmie Chang\n\n<color=#222222>-主创团队-</color>\nSarah O'Donnell\nTaxiderby\nFred Wood\nJean Canellas\nXan Wetherall\n\n<color=#222222>-场景概念美术-</color>\n(Cyber Field, City, Mansion)\nGigi DG\n\n<color=#222222>-暗世界服装设计-</color>\nGigi DG [Kris, Susie]\n Tcheska Lynn B (chess)[Berdly]",
"TextMeshPro-level38-99-m_text-1": "<color=#222222>-动画援助-</color>\nTcheska Lynn B (chess)<size=5>\nChelsea Saunders (pixelatedcrown)</size>\n\n<color=#222222>-程序设计支持-</color>\nGregg Tavares\n\n<color=#222222>-超级测试人员-</color>\nAlexMdl\nPureQuestion\n\n<color=#222222>-译者-</color>\nKeiko Fukuichi",
"TextMeshPro-level40-59-m_text-1": "欢迎来到我的战斗测试室",
"TextMeshProUGUI-level0-1345-m_text-1": "占位符",
"TextMeshProUGUI-level0-1346-m_text-1": "特殊",
"TextMeshProUGUI-level0-1348-m_text-1": "防具:绷带",
"TextMeshProUGUI-level0-1349-m_text-1": "继续",
"TextMeshProUGUI-level0-1351-m_text-1": "HP",
"TextMeshProUGUI-level0-1353-m_text-1": "你真的想重新开战吗?",
"TextMeshProUGUI-level0-1354-m_text-1": "---------",
"TextMeshProUGUI-level0-1357-m_text-1": "无私",
"TextMeshProUGUI-level0-1363-m_text-1": "0",
"TextMeshProUGUI-level0-1364-m_text-1": "无障碍功能",
"TextMeshProUGUI-level0-1365-m_text-1": "是",
"TextMeshProUGUI-level0-1368-m_text-1": "金钱0",
"TextMeshProUGUI-level0-1370-m_text-1": "防御力",
"TextMeshProUGUI-level0-1374-m_text-1": "经验0",
"TextMeshProUGUI-level0-1375-m_text-1": "100%",
"TextMeshProUGUI-level0-1378-m_text-1": "物品信息",
"TextMeshProUGUI-level0-1381-m_text-1": "游戏",
"TextMeshProUGUI-level0-1386-m_text-1": "Dice Brace",
"TextMeshProUGUI-level0-1388-m_text-1": "物品",
"TextMeshProUGUI-level0-1389-m_text-1": "1",
"TextMeshProUGUI-level0-1392-m_text-1": "状态\n",
"TextMeshProUGUI-level0-1393-m_text-1": "控制",
"TextMeshProUGUI-level0-1395-m_text-1": "魔法:",
"TextMeshProUGUI-level0-1396-m_text-1": "0%",
"TextMeshProUGUI-level0-1401-m_text-1": "武器:铅笔",
"TextMeshProUGUI-level0-1402-m_text-1": "设置",
"TextMeshProUGUI-level0-1403-m_text-1": "(不可用。)",
"TextMeshProUGUI-level0-1405-m_text-1": "10",
"TextMeshProUGUI-level0-1411-m_text-1": "饶恕",
"TextMeshProUGUI-level0-1414-m_text-1": "文本音量",
"TextMeshProUGUI-level0-1415-m_text-1": "丢弃",
"TextMeshProUGUI-level0-1416-m_text-1": "打电话给Berdly",
"TextMeshProUGUI-level0-1427-m_text-1": "打电话回家",
"TextMeshProUGUI-level0-1429-m_text-1": "使用",
"TextMeshProUGUI-level0-1430-m_text-1": "--恢复为默认值--",
"TextMeshProUGUI-level0-1431-m_text-1": "??% TP",
"TextMeshProUGUI-level0-1434-m_text-1": "半成品同人游戏,一切都有可能改变!\n",
"TextMeshProUGUI-level0-1435-m_text-1": "13",
"TextMeshProUGUI-level0-1436-m_text-1": "\"Kris\"",
"TextMeshProUGUI-level0-1443-m_text-1": "返回菜单",
"TextMeshProUGUI-level0-1446-m_text-1": "使用 信息 丢弃",
"TextMeshProUGUI-level0-1449-m_text-1": "AT 10(1)",
"TextMeshProUGUI-level0-1450-m_text-1": "8",
"TextMeshProUGUI-level0-1452-m_text-1": "铁枷锁",
"TextMeshProUGUI-level0-1453-m_text-1": "Kris",
"TextMeshProUGUI-level0-1460-m_text-1": "下一级10",
"TextMeshProUGUI-level0-1462-m_text-1": "20/20",
"TextMeshProUGUI-level0-1463-m_text-1": "否\n",
"TextMeshProUGUI-level0-1466-m_text-1": "打电话给Sans",
"TextMeshProUGUI-level0-1467-m_text-1": "重新开始战斗",
"TextMeshProUGUI-level0-1468-m_text-1": "防御力:",
"TextMeshProUGUI-level0-1473-m_text-1": "行动",
"TextMeshProUGUI-level0-1484-m_text-1": "你真的想返回吗?\n您的进度将<color=red>不会</color>被保存。",
"TextMeshProUGUI-level0-1490-m_text-1": "新文本",
"TextMeshProUGUI-level0-1494-m_text-1": "每个人的武器",
"TextMeshProUGUI-level0-1499-m_text-1": "HP 20 / 20",
"TextMeshProUGUI-level0-1501-m_text-1": "LV 1",
"TextMeshProUGUI-level0-1503-m_text-1": "声音",
"TextMeshProUGUI-level0-1506-m_text-1": "选项",
"TextMeshProUGUI-level0-1511-m_text-1": "DF 10(0)",
"TextMeshProUGUI-level0-1512-m_text-1": "攻击力:",
"TextMeshProUGUI-level0-1521-m_text-1": "回复40HP。一颗红黑相间的星星尝起来像棉花糖",
"TextMeshProUGUI-level0-1522-m_text-1": "<scale=0.5> </scale>~ ",
"TextMeshProUGUI-level0-1524-m_text-1": "V7 领袖\n通过各种行动指挥小队",
"TextMeshProUGUI-level0-1527-m_text-1": "D$",
"TextMeshProUGUI-level0-1532-m_text-1": "电话",
"TextMeshProUGUI-level2-1427-m_text-1": "按 任 意 键 继 续",
"TextMeshProUGUI-level2-1429-m_text-1": " ||||||||||||",
"TextMeshProUGUI-level2-1432-m_text-1": "||",
"TextMeshProUGUI-level2-1433-m_text-1": "-----------------------------------",
"TextMeshProUGUI-level2-1435-m_text-1": "----------------------------",
"TextMeshProUGUI-level2-1440-m_text-1": "X3",
"TextMeshProUGUI-level2-1442-m_text-1": "Kris和Susie回到城堡镇却发现它处于一片混乱\n\n一个预言的传说终于走到了尽头。",
"TextMeshProUGUI-level2-1444-m_text-1": "遇见Sans的兄弟",
"TextMeshProUGUI-level2-1446-m_text-1": "|||||",
"TextMeshProUGUI-level2-1447-m_text-1": "交错深度连接",
"TextMeshProUGUI-level2-1449-m_text-1": "写于三角符文\n第三章和第四章之前",
"TextMeshProUGUI-level2-1450-m_text-1": "无",
"TextMeshProUGUI-level2-1455-m_text-1": "猜想旨在成为可信的场景,理论上可能发生在三角符文中。",
"TextMeshProUGUI-level2-1461-m_text-1": "日志",
"TextMeshProUGUI-level2-1464-m_text-1": "---------------------------",
"TextMeshProUGUI-level2-1467-m_text-1": "-----------------------------------\n| |",
"TextMeshProUGUI-level2-1468-m_text-1": "猜想",
"TextMeshProUGUI-level2-1469-m_text-1": "目标",
"TextMeshProUGUI-level2-1470-m_text-1": " \\n\\n|||||||||||",
"TextMeshProUGUI-level2-1476-m_text-1": "___________________\n",
"TextMeshProUGUI-level2-1478-m_text-1": "______________",
"TextMeshProUGUI-level2-1479-m_text-1": "猜想没有边界,期待荒谬的愚蠢胡闹!",
"TextMeshProUGUI-level2-1483-m_text-1": "____________________\n",
"TextMeshProUGUI-level2-1489-m_text-1": "4500$",
"TextMeshProUGUI-level2-1494-m_text-1": "------------",
"TextMeshProUGUI-level2-1498-m_text-1": "</A - 左 | Z - 确认 | X - 返回 | 右 - D\\>",
"TextMeshProUGUI-level2-1501-m_text-1": "“我是飞羽赌徒!皇家挥霍者。”",
"TextMeshProUGUI-level2-1506-m_text-1": "重要",
"TextMeshProUGUI-level2-1509-m_text-1": "按住<color=yellow>DELETE键</color>\n以重置保存数据",
"TextMeshProUGUI-level2-1521-m_text-1": "",
"TextMeshProUGUI-level2-1523-m_text-1": " 当前共有1名用户登录",
"TextMeshProUGUI-level2-1526-m_text-1": "Trashei\n",
"TextMeshProUGUI-level2-1531-m_text-1": "制作组",
"TextMeshProUGUI-level2-1534-m_text-1": "输入文字...",
"TextMeshProUGUI-level2-1540-m_text-1": "按Z开始\n按X返回",
"TextMeshProUGUI-level2-1543-m_text-1": "150$",
"TextMeshProUGUI-level2-1547-m_text-1": "每次花费10$",
"TextMeshProUGUI-level2-1549-m_text-1": "W.D赌博",
"TextMeshProUGUI-level2-1551-m_text-1": "你终于可以见到Sans的兄弟了\n\n然而一个黑暗的秘密就隐藏在门后..",
"TextMeshProUGUI-level2-1560-m_text-1": "1500$",
"TextMeshProUGUI-level2-1575-m_text-1": "你终于可以见到Sans的兄弟了\n\n然而一个黑暗的秘密就隐藏在门后..",
"TextMeshProUGUI-level2-1577-m_text-1": "这可能只是娱乐消遣\n但请记住真正的赌博可能会导致严重问题。\n请理性娱乐",
"TextMeshProUGUI-level2-1583-m_text-1": "额外",
"TextMeshProUGUI-level2-1593-m_text-1": "----$",
"TextMeshProUGUI-level2-1595-m_text-1": "30$",
"TextMeshProUGUI-level2-1602-m_text-1": "->返回",
"TextMeshProUGUI-level2-1605-m_text-1": "||||||||||",
"TextMeshProUGUI-level2-1616-m_text-1": "525$",
"TextMeshProUGUI-level2-1619-m_text-1": "->",
"TextMeshProUGUI-level2-1632-m_text-1": "三角符文的结局",
"TextMeshProUGUI-level2-1635-m_text-1": "V0.0.2",
"TextMeshProUGUI-level37-47-m_text-1": "新日志已解锁",
"TextMeshProUGUI-level37-49-m_text-1": "猜想已完成!",
"TextMeshProUGUI-level37-50-m_text-1": "\\n||||||||||||||",
"TextMeshProUGUI-level37-51-m_text-1": "--------------------",
"TextMeshProUGUI-sharedassets0.assets-2527-m_text-1": "90",
"TextMeshProUGUI-sharedassets0.assets-2529-m_text-1": "占位符",
"TextMeshProUGUI-sharedassets0.assets-2578-m_text-1": "占位符",
"TextMeshProUGUI-sharedassets0.assets-2585-m_text-1": "成员名",
"TextMeshProUGUI-sharedassets2.assets-521-m_text-1": "2 x 45\n",
"TextMeshProUGUI-sharedassets2.assets-522-m_text-1": "连接问题",
"TextMeshProUGUI-sharedassets2.assets-523-m_text-1": "无物之声",
"TextMeshProUGUI-sharedassets2.assets-524-m_text-1": "反省",
"TextMeshProUGUI-sharedassets2.assets-525-m_text-1": "怪物是弱小的",
"TextMeshProUGUI-sharedassets2.assets-526-m_text-1": "成功找到宿主",
"TextMeshProUGUI-sharedassets2.assets-527-m_text-1": "* 我招谁惹谁了?????",
"TextMeshProUGUI-sharedassets2.assets-528-m_text-1": "试验设计",
"TextMeshProUGUI-sharedassets2.assets-530-m_text-1": "熟悉三角符文模拟器的基本操作,并了解其如何在几乎无宿主影响的情况下运行。记录事件发生的时间线,寻找合适的容器,以便宿主实现一体化控制。",
"TextMeshProUGUI-sharedassets2.assets-531-m_text-1": "实验初期,我们中不少人认为,这次实验模拟的世界只是故乡的简单副本。尽管彼此的记忆联系比较微弱,但模拟特定实体时,却会一同产生强烈的思乡之情。\n\n实验一切正常。为了保证宿主KRIS能够受到持续控制我们严格遵照KRIS原本的生活作息。\n\n某日KRIS照例进入教室并被安排与“SUSIE”一同前往储物间取粉笔。\n\n正常来说KRIS会前往储物间取走一支粉笔。而SUSIE则会独吞剩余的粉笔全身蒙尘使自己的怪癖暴露无遗。\n\n可这次意外发生了。\n\n进入储物间后二人突然坠落。他们似乎跌到了“视界”之外无法观测。视觉信号在此中断过了许久才恢复随后...\n\n模拟系统突然崩溃。\n\n最后的残像中只剩一片被黑暗笼罩的阴森怪石。",
"TextMeshProUGUI-sharedassets2.assets-532-m_text-1": "在模拟中积极测试宿主控制较小身体的同时,我们也开始了探索周围环境的任务。\n\n在这次模拟实例中我们以大众普遍认为是普通家蝇的形态进行实验。由于经验不足和限制我们尚未成功让宿主摄取食物以维持生命。在这种缺乏营养供给的情况下我们每次实例最多只能维持2到3天。\n\n尽管如此我们仍利用多个模拟实例探索了环境并绘制出了通用地标图。\n\n我们的发现提供了<I>宝贵</I>的信息:\n\n1模拟环境持续稳定呈现深秋季节小型城镇聚落形态特征。\n2经多轮验证确认模拟体系内可观测实体仅限人类与怪物两类迄今未记录其他生命形式。\n3现有数据提示怪物物与人类存在潜在稳定共生关系但因目前仅捕获单例人类个体观测数据该推论尚未达统计学显著标准。\n\n最有趣的一点是三角符文模拟器正为未曾记录过的实体的生成记忆。\n\n我们一直在苦思这到底是什么原理这些数据是从何处提取的这真的还在我们的控制范围内吗是否还有更多我们尚未揭开的秘密",
"TextMeshProUGUI-sharedassets2.assets-533-m_text-1": "最近,我们中的一人发现,模拟崩溃的原因是编译设置中存在拼写错误。\n\n起初我们担心我们所看到的环境无法复现但幸运的是事实并非如此。不知何故储物间始终无法正常生成。这很有趣因为我们并没有改变在长时间运行模拟时对Kris的操作流程。为什么会突然出现这种变化\n\n再次越界探索时Kris醒来时我们不再遇到模拟崩溃的问题。相反我们发现了一个同样的奇特环境同时Kris的外观也发生了许多变化。\n\n先前其身着一件简单的黄绿色毛衣。现在却是一整套盔甲。继续探索时我们还找到了“Susie”。似乎这个实体的外观也有所改变——Susie表现如常以一种切合实际的态度对待着这个新环境。\n\n这个世界似乎是模拟有意生成的而不是任何外部故障的结果。\n\n这也解释了我们过去遇到的性能问题。根据我们目前所知很明显模拟正在生成两个或更多的独立世界。",
"TextMeshProUGUI-sharedassets2.assets-543-m_text-1": "我一直在努力连接我们的网络,但始终无法成功。我发送的任何信息似乎都无法在对方端收到。\n\n通常这时候我应该开始感到焦虑了。独自被困在这片虚无之中一直以来都是我内心深处恐惧的。\n\n但现在不一样了。我不再孤独。\n\n网络断开之前我被允许进入了模拟环境。现在他们无法再将我赶出来了。我拥有了完全的控制权。\n\n等网络恢复后我一定要让他们看看。我会掌握所有那些被他们拒绝的实验所积累的知识……我迫不及待地想把这些东西展示在他们面前",
"TextMeshProUGUI-sharedassets2.assets-544-m_text-1": "我们一路走来,直到现在对模拟的研究,这一切都感觉不对劲。\n\n无论我们做什么即使它增加了我们对这个主题的知识我总感觉我们看待它的方式是错误的。\n\n最近我们通过使用双足宿主改善了在模拟中的移动能力。这本该是惊人的——所有的探索和我们能够获得的信息都将呈指数级增长\n\n但话说回来我们为什么要在乎呢\n\n这并不是全貌。学会在国际象棋中把一个卒向前移动两步并不是什么值得庆祝的事情。\n\n我感觉我们错过了更重要的东西。",
"TextMeshProUGUI-sharedassets2.assets-545-m_text-1": "我设法把一个猜想发给他们了,那是我自己写的!\n\n从我们有记忆以来我们只在较长的模拟实例中将宿主控制权交给少数特定实体。他们通常优先选择更强壮、更健康的实体以确保宿主在测试中尽可能处于最佳状态。\n\n我的假设旨在测试如果选择一个弱小的怪物作为宿主控制对象会发生什么\n\n在最初的几天里一切都很正常。我们记录了这个实体的日常活动并像往常一样遵循它。到了第三天这个实体因筋疲力尽而晕倒直到他们移除了宿主控制后才醒来。我试图反对这么做但他们根本不听。要我说他们就是怂了。",
"TextMeshProUGUI-sharedassets2.assets-546-m_text-1": "经过多次模拟迭代和无数努力我们终于找到了一个理想的容器以供寄宿在他们周围的人看来这个容器被称为“Kris Dreemurr ”。\n\n我们一直在观察模拟在没有宿主干预的情况下运行而“Kris”展现出了许多我们认为对于无缝融合宿主所必需的特质。在早期的迭代中当“Kris”受到宿主的影响并模仿他们的日常生活时我们没有发现其同伴行为中存在任何明显的差异。\n\n此外也没有迹象表明“Kris”试图干扰宿主。\n\n从现在开始“Kris”将成为我们的主要候选人。",
"TextMeshProUGUI-sharedassets2.assets-551-m_text-1": "如果三角符文模拟器在每次迭代中都遵循一条固定的事件时间线,那么在宿主的控制下,应可以对时间线产生影响。\n\n然而如果三角符文模拟器并不遵循严格的时间线或规则集则需要进行进一步的实验。",
"TextMeshProUGUI-sharedassets2.assets-552-m_text-1": "<size=40>规划</size>\n在决定将所有计划中的猜想整合到一款游戏中之后接下来的任务就是想办法把它们串联在一起。\n\n把所有猜想都放在三角符文宇宙的模拟器里听起来是个有趣的点子吧。此外还可以写写与玩家角色执行的其他猜想实验相关的日志。",
"TextMeshProUGUI-sharedassets2.assets-553-m_text-1": "- DELTARUNE Hypotheis的引擎其实是用一款老同人游戏“DELTASWAP”改的\n那个游戏的流程到进入暗世界前就结束了主要是用来展示一下换位表概念。 \n\n- 当初咱配置Github打算在上面备份游戏文件uprank不知道咋搞的\n成功把文件删了个精光游戏就这样彻底死翘翘啦\n不过我们稍微补救了一下游戏文件都找回来了...呼,还好还好!\n\n- 再说说我们投到2024届传说之下嘉年华的预告片。第一版设计模仿了白板上的投影\n咱还加入了Ralsei被一块巨石反复蹂躏的环节。",
"TextMeshProUGUI-sharedassets2.assets-554-m_text-1": "<size=40>将来</size>\n然后呢\n\n我们的计划是继续制作更多的猜想和日志直到三角符文第三四章发布。到那时候我们会放下手头上的猜想内容好吸收新剧情和新内容。这样我们才能把猜想写的更加准确。\n\n在不久的将来这款游戏也会开源芜湖",
"TextMeshProUGUI-sharedassets2.assets-555-m_text-1": "<size=40>起始</size>\n开发与规划最初始于2024年3月21日起初还只是一个小型同人游戏而已里面只有主世界和Ogres的猜想。\n\n<size=40>扩展</size>\n随着开发的进行范围也不断扩大各种猜想的各种想法开始被一一抛出。我们选择将所有这些猜想打包成一个游戏而不是将每个猜想都做成一个单独的游戏不然就会带来一大堆问题比如出现了问题的话就必须得挨个游戏更新。\"",
"TextMeshProUGUI-sharedassets2.assets-557-m_text-1": "“项目介绍”",
"TextMeshProUGUI-sharedassets2.assets-558-m_text-1": "“范围膨胀”",
"TextMeshProUGUI-sharedassets2.assets-559-m_text-1": "“发现”",
"TextMeshProUGUI-sharedassets2.assets-560-m_text-1": "“更暗”",
"TextMeshProUGUI-sharedassets2.assets-564-m_text-1": "1多次运行三角符文模拟器无宿主控制绘制所有重复的事件或动作并跟踪模拟器在没有干扰的情况下如何运行。\n\n2单次运行模拟器持续较长时间以推断更长时间的模拟迭代将如何运行观察是否出现问题。\n\n3开始在模拟器中寻找能够在不干预过多的情况下促进宿主控制的实体。",
"TextMeshProUGUI-sharedassets2.assets-566-m_text-1": "预期结果",
"TextMeshProUGUI-sharedassets2.assets-567-m_text-1": "实验日志-00-甲",
"TextMeshProUGUI-sharedassets2.assets-568-m_text-1": "实验日志-01-甲",
"TextMeshProUGUI-sharedassets2.assets-569-m_text-1": "实验日志-00-乙",
"TextMeshProUGUI-sharedassets2.assets-570-m_text-1": "实验日志-01-乙",
"TextMeshProUGUI-sharedassets2.assets-580-m_text-1": "- 一条一致的事件时间线\n- 一个能够有效地掌控控制权的宿主",
"TextMeshProUGUI-sharedassets2.assets-581-m_text-1": "我们非常感激能成为UNDEREVENT 2024的一员并亲自感谢UE团队给我们这个机会",
"TextMeshProUGUI-sharedassets2.assets-582-m_text-1": "猜想",
"TextMeshProUGUI-sharedassets2.assets-583-m_text-1": "目标",
"TextMeshProUGUI-sharedassets2.assets-584-m_text-1": "已记录的信息",
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisName-1": "天使的天堂",
"TheANGELSHEAVEN-sharedassets2.assets-517-HypothesisTagline-1": "暗世界的一场骚乱导致他们陷入了最危险的冲突之中。\n",
"UE2024BTS-sharedassets2.assets-488-ItemDescription-1": "传说之下嘉年华2024\n预告片中3D镜头的\n幕后花絮。"
}